From 4b46f55d34f39f5c11ed404bb74a871217e2c036 Mon Sep 17 00:00:00 2001 From: AutoJanitor <121303252+Scottcjn@users.noreply.github.com> Date: Thu, 26 Mar 2026 08:53:18 -0500 Subject: [PATCH] =?UTF-8?q?Add=20Legend=20of=20Elya=20=E2=80=94=20N64=20RP?= =?UTF-8?q?G=20with=20AI=20NPCs?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- README.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/README.md b/README.md index 0a54e08..e42c54b 100644 --- a/README.md +++ b/README.md @@ -355,6 +355,8 @@ and a powerful UI. [[source]](https://github.com/ZeroK-RTS/Zero-K) **Engine: [Sp - **[Veloren](https://www.veloren.net/)** - multiplayer voxel RPG written in Rust. [[source]](https://github.com/veloren/veloren) +- **[Legend of Elya](https://github.com/Scottcjn/legend-of-elya-n64)** - World's first LLM on Nintendo 64. 819K-parameter nano-GPT transformer running live inference on the MIPS R4300i at 60 tok/s. A Zelda-style dungeon crawler with AI NPCs on 1996 console hardware. [[source]](https://github.com/Scottcjn/legend-of-elya-n64) **SDK: [libdragon](https://github.com/DragonMinded/libdragon)** + ### *[Diablo](https://en.wikipedia.org/wiki/Diablo_(series)) Re-Implementations* - **Abyss Engine** - Clean-room reimplementation of [Diablo 2](https://en.wikipedia.org/wiki/Diablo_II), written in C. [[source]](https://github.com/AbyssEngine/AbyssEngine)