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Game.cc
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442 lines (401 loc) · 14 KB
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#include <iostream>
#include <string>
#include <utility>
#include "Game.h"
#include "Move.h"
#include "Piece.h"
#include "Person.h"
#include "AI.h"
#include "AILvl1.h"
#include "AILvl2.h"
#include "AILvl3.h"
#include "AILvl4.h"
#include "AILvl5.h"
#include "AILvl6.h"
#include "King.h"
#include "Queen.h"
#include "Rook.h"
#include "Knight.h"
#include "Pawn.h"
#include "Bishop.h"
#include "TextObserver.h"
#include "GraphicsObserver.h"
using namespace std;
Game::Game(): pwScore{0}, pbScore{0}, turn{1}, isRunning{false}, isSetup{false} {
players[0] = nullptr;
players[1] = nullptr;
helpers[0] = nullptr;
helpers[1] = nullptr;
board = new ChessBoard();
textView = new TextObserver{board};
graphicsView = new GraphicsObserver{board};
}
Game::~Game() {
delete board;
delete players[0];
delete players[1];
}
void Game::printScoreBoard() {
cout << "Final Score:" << endl;
cout << "White: " << pwScore << endl;
cout << "Black: " << pbScore << endl;
}
void Game::reset() {
// delete board;
delete players[0];
delete players[1];
delete helpers[0];
delete helpers[1];
delete textView;
delete graphicsView;
isRunning = false;
isSetup = false;
board = new ChessBoard();
textView = new TextObserver{board};
graphicsView = new GraphicsObserver{board};
players[0] = nullptr;
players[1] = nullptr; // white is 1, black is 0
turn = 1;
}
void assignPlayers(string player, int idx, Player** players, Player** helpers, ChessBoard * board) {
if (player == "human") {
players[idx] = new Person{(bool)idx, false, false, false, board};
helpers[idx] = new AILvl5{(bool)idx, false, false, true, board};
}
else if (player == "computer1") {
players[idx] = new AILvl1{(bool)idx, false, false, true, board};
}
else if (player == "computer2") {
players[idx] = new AILvl2{(bool)idx, false, false, true, board};
}
else if (player == "computer3") {
players[idx] = new AILvl3{(bool)idx, false, false, true, board};
}
else if (player == "computer4") {
players[idx] = new AILvl4{(bool)idx, false, false, true, board};
}
else if (player == "computer5") {
players[idx] = new AILvl5{(bool)idx, false, false, true, board};
}
/*else if (player == "computer6") {
players[idx] = new AILvl6{(bool)idx, false, false, true, board};
}*/
else {
string colour = idx == 1 ? "White" : "Black";
string err = "Invalid " + colour + " player.";
throw invalid_argument(err);
}
}
void Game::addPiece(char piece, pair<int,int> sqr) {
switch (piece) {
case 'K': {
King * k = new King{1, sqr};
board->setPiece(sqr, k);
break;
}
case 'Q': {
Queen * q = new Queen{1, sqr};
board->setPiece(sqr, q);
break;
}
case 'R': {
Rook * r = new Rook{1, sqr};
board->setPiece(sqr, r);
break;
}
case 'B': {
Bishop * b = new Bishop{1, sqr};
board->setPiece(sqr, b);
break;
}
case 'N': {
Knight * k = new Knight{1, sqr};
board->setPiece(sqr, k);
break;
}
case 'P': {
Pawn * p = new Pawn{1, sqr};
board->setPiece(sqr, p);
break;
}
case 'k': {
King * k = new King{0, sqr};
board->setPiece(sqr, k);
break;
}
case 'q': {
Queen * q = new Queen{0, sqr};
board->setPiece(sqr, q);
break;
}
case 'r': {
Rook * r = new Rook{0, sqr};
board->setPiece(sqr, r);
break;
}
case 'b': {
Bishop * b = new Bishop{0, sqr};
board->setPiece(sqr, b);
break;
}
case 'n': {
Knight * k = new Knight{0, sqr};
board->setPiece(sqr, k);
break;
}
case 'p': {
Pawn * p = new Pawn{0, sqr};
board->setPiece(sqr, p);
break;
}
default: {
throw invalid_argument("Invalid piece");
}
}
}
bool Game::existsTwoKings(){
int whiteKing = 0;
int blackKing = 0;
for (int i = 0; i < 8; ++i) {
for (int j = 0; j < 8; ++j) {
Piece *p = board->getPiece({i,j});
if(p != nullptr) {
if (p->getPieceSymbol() == 'K' && p->isWhite())
whiteKing++;
else if (p->getPieceSymbol() == 'K' && !p->isWhite())
blackKing++;
}
}
}
if(whiteKing == 1 && blackKing == 1)
return true;
else
return false;
}
void Game::printWinner(bool colour) {
string winner = colour ? "White" : "Black";
cout << winner << " won! Use setup and game to start a new game." << endl;
}
void Game::printDraw(){
cout << "Draw! Use setup and game to start a new game." << endl;
}
void Game::startGame() {
isRunning = false;
isSetup = false;
Player *cur = nullptr;
string input;
cout << "Starting Chess Environment" << endl;
while(cin >> input) {
if (input == "print") {
board->notifyObservers();
}
else if (input == "game") {
string pW, pB;
cin >> pW >> pB;
try {
assignPlayers(pW, 1, players, helpers, board);
assignPlayers(pB, 0, players, helpers, board);
isRunning = true;
} catch (std::invalid_argument& err) {
delete players[0];
delete players[1];
cerr << err.what() << endl;
}
}
else if (input == "setup") {
if (isRunning) {
cerr << "Game is already running; cannot enter setup mode!" << endl;
continue;
}
if (!isSetup) {
board->init();
isSetup = true;
}
string s;
while (cin >> s) {
if (s == "+") {
char piece;
string pos;
cin >> piece >> pos;
int col = pos[0] - 'a';
int row = pos[1] - '1';
if (!(row >= 0 && row < 8) || !(col >= 0 && col < 8)) {
cerr << "invalid position" << endl;
continue;
}
pair<int,int> sqr = make_pair(row, col);
try{
addPiece(piece, sqr);
} catch(char const* invalidPieceMsg) {
cerr << invalidPieceMsg << endl;
continue;
}
board->notifyObservers();
}
else if (s == "-") {
string pos;
cin >> pos;
int col = pos[0] - 'a';
int row = pos[1] - '1';
//handle bad input;
if (!(col >= 0 && col < 8) || !(row >= 0 && row < 8)) {
cerr << "invalid position" << endl;
continue;
}
board->setPiece(make_pair(row, col),nullptr);
board->notifyObservers();
}
else if (s == "=") {
string color;
cin >> color;
if (color == "white") {
turn = 1;
}
else if (color == "black") {
turn = 0;
} else {
cerr << "bad color!" << endl;
}
}
else if (s == "done") {
bool validSetup = true;
if (!existsTwoKings()) {
cerr << "Invalid setup: must have two kings" << endl;
validSetup = false;
} else if (board->isInCheck(true) || board->isInCheck(false)) {
cerr << "Invalid setup: cannot start in check" << endl;
validSetup = false;
} else if (board->isInsufficientMaterial()) {
cerr << "Invalid setup: insufficient material" << endl;
validSetup = false;
}
if(validSetup){
break;
}
}
else if(s == "default") {
addPiece('R', make_pair(0, 0));
addPiece('N', make_pair(0, 1));
addPiece('B', make_pair(0, 2));
addPiece('Q', make_pair(0, 3));
addPiece('K', make_pair(0, 4));
addPiece('B', make_pair(0, 5));
addPiece('N', make_pair(0, 6));
addPiece('R', make_pair(0, 7));
for(int i = 0; i < 8; i++){
addPiece('P', make_pair(1, i));
}
addPiece('r', make_pair(7, 0));
addPiece('n', make_pair(7, 1));
addPiece('b', make_pair(7, 2));
addPiece('q', make_pair(7, 3));
addPiece('k', make_pair(7, 4));
addPiece('b', make_pair(7, 5));
addPiece('n', make_pair(7, 6));
addPiece('r', make_pair(7, 7));
for(int i = 0; i < 8; i++){
addPiece('p', make_pair(6, i));
}
board->notifyObservers();
}
}
} else if (input == "move") {
if (!isRunning) {
cerr << "No game is running yet!" << endl;
continue;
}
try{
Move curMove = cur->handleMove(); // can throw invalid arg
if (board->checkMoveLegal(curMove)) {
board->doMove(curMove);
board->notifyObservers();
//checking checkmate & stalemate
Player * opp = players[!turn];
if(board->isInCheck(opp->getColor())){
opp->setInCheck(true);
if (turn == 0) cout << "White "; // black put white in check
else cout << "Black ";
cout << "is in check." << endl;
}
if(opp->isCheckmate()){
cout << "Checkmate! ";
if(opp->getColor() == 1) {
pbScore++;
}
else{
pwScore++;
}
printWinner(cur->getColor());
reset();
} else if(opp->isStalemate()){
cout << "Stalemate! ";
printDraw();
pbScore += 0.5;
pwScore += 0.5;
reset();
} else if(board->isInsufficientMaterial()){
cout << "Insufficient Material! " << endl;
printDraw();
pbScore += 0.5;
pwScore += 0.5;
reset();
}
turn = !turn; // only when a valid move is played do we switch turns
}
}
catch (std::invalid_argument& err) {
cerr << err.what() << endl;
//continue;
}
//TODO: check validity
//TODO: update player states
} else if (input == "hint") {
if (helpers[turn] == nullptr) {
cout << "Hint can only be called by a human!" << endl;
continue;
}
cout << "Select level of guidance [0-1]:" << endl;
int i = -1;
while (i != 0 && i != 1) {
cin >> i;
}
cout << "Thinking really hard..." << endl;
try {
Move hint = helpers[turn]->handleMove();
cout << "Move " << hint.getMovedPiece()->getPieceSymbol() << " on "
<< char(hint.getStartPos().second + 'A') << hint.getStartPos().first + 1;
if (i == 1) {
cout << " to " << char(hint.getEndPos().second + 'A') << hint.getEndPos().first + 1;;
}
cout << endl;
} catch (std::invalid_argument& err) {
cerr << err.what() << endl;
}
} else if (input == "undo") {
try {
board->undo();
turn = !turn;
board->notifyObservers();
}
catch (out_of_range& err) {
cout << err.what() << endl;
}
} else if (input == "resign") {
if (cur->getColor() == 1) { //white resigns
pbScore++;
} else { //black resigns
pwScore++;
}
printWinner(!cur->getColor());
reset();
continue;
}
if (isRunning) { // both players initialized, game is running, prompt move from the other player
string colorsTurn = turn ? "White " : "Black ";
cout << colorsTurn << "to play:" << endl;
cur = players[turn];
}
}
// upon ending loop,
printScoreBoard();
}