Skip to content

SamSharp - Possible stream usage #9

@bottinogames

Description

@bottinogames

SamSharp came with a TODO at OutputBuffer.cs ln:7 that reads:
// TODO: Can allocate HUGE amounts of memory with long inputs, use streams instead?
Lets us do our due diligence and take up the torch. Would be nice to also submit this as a PR to the SamSharp repo.

Metadata

Metadata

Assignees

Labels

No labels
No labels

Projects

No projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions