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Hi
I've tried your ros codes with habitat and it's great.thank you for them. I am trying to import replica dataset into habitat and then use your ros nodes to get image data and input cmd_vel.I do you know how can I change the environment in your codes? Right now it only shows skokloster-castle.navmesh environment and I can't change it. I tried to change "habitat/config/default.py" file to show van-gogh-room as an example, but it doesn't work. I also tried van-gogh-room.navmesh and it didn't work either. Do you know how can I change env to van-gogh-room or replica?
Thank You
DATASET:
CONTENT_SCENES: ['*']
DATA_PATH: data/datasets/pointnav/habitat-test-scenes/v1/{split}/{split}.json.gz
NUM_EPISODE_SAMPLE: -1
SCENES_DIR: /home/mohammad/Mohammad_ws/habitat/habitat-api/data/scene_datasets/
SPLIT: train
TYPE: PointNav-v1
ENVIRONMENT:
MAX_EPISODE_SECONDS: 10000000
MAX_EPISODE_STEPS: 500
SEED: 100
SIMULATOR:
ACTION_SPACE_CONFIG: v0
AGENTS: ['AGENT_0']
AGENT_0:
ANGULAR_ACCELERATION: 12.56
ANGULAR_FRICTION: 1.0
COEFFICIENT_OF_RESTITUTION: 0.0
HEIGHT: 1.5
IS_SET_START_STATE: False
LINEAR_ACCELERATION: 20.0
LINEAR_FRICTION: 0.5
MASS: 32.0
RADIUS: 0.1
SENSORS: ['RGB_SENSOR']
START_POSITION: [0, 0, 0]
START_ROTATION: [0, 0, 0, 1]
BC_SENSOR:
HEIGHT: 480
HFOV: 90
POSITION: [0, 1.25, 0]
TYPE: HabitatSimBCSensor
WIDTH: 640
DEFAULT_AGENT_ID: 0
DEPTH_SENSOR:
HEIGHT: 256
HFOV: 90
MAX_DEPTH: 10
MIN_DEPTH: 0
NORMALIZE_DEPTH: True
POSITION: [0, 1.25, 0]
TYPE: HabitatSimDepthSensor
WIDTH: 256
FORWARD_STEP_SIZE: 0.25
HABITAT_SIM_V0:
GPU_DEVICE_ID: 0
RGB_SENSOR:
HEIGHT: 256
HFOV: 90
POSITION: [0, 1.25, 0]
TYPE: HabitatSimRGBSensor
WIDTH: 256
SCENE: data/scene_datasets/habitat-test-scenes/van-gogh-room.glb
SEED: 100
SEMANTIC_SENSOR:
HEIGHT: 480
HFOV: 90
POSITION: [0, 1.25, 0]
TYPE: HabitatSimSemanticSensor
WIDTH: 640
TILT_ANGLE: 15
TURN_ANGLE: 10
TYPE: Sim-v0
TASK:
COLLISIONS:
TYPE: Collisions
GOAL_SENSOR_UUID: pointgoal
HEADING_SENSOR:
TYPE: HeadingSensor
MEASUREMENTS: ['SPL']
POINTGOAL_SENSOR:
GOAL_FORMAT: POLAR
TYPE: PointGoalSensor
PROXIMITY_SENSOR:
MAX_DETECTION_RADIUS: 2.0
TYPE: ProximitySensor
SENSORS: ['POINTGOAL_SENSOR']
SPL:
SUCCESS_DISTANCE: 0.2
TYPE: SPL
STATIC_POINTGOAL_SENSOR:
GOAL_FORMAT: CARTESIAN
TYPE: StaticPointGoalSensor
SUCCESS_DISTANCE: 0.2
TOP_DOWN_MAP:
DRAW_BORDER: True
DRAW_SHORTEST_PATH: True
DRAW_SOURCE_AND_TARGET: True
FOG_OF_WAR:
DRAW: True
FOV: 90
VISIBILITY_DIST: 5.0
MAP_PADDING: 3
MAP_RESOLUTION: 1250
MAX_EPISODE_STEPS: 1000
NUM_TOPDOWN_MAP_SAMPLE_POINTS: 20000
TYPE: TopDownMap
TYPE: Nav-v0
2020-11-26 15:58:30,207 initializing sim Sim-v0
Renderer: GeForce RTX 2080 Ti/PCIe/SSE2 by NVIDIA Corporation
OpenGL version: 4.6.0 NVIDIA 440.33.01
Using optional features:
GL_ARB_ES2_compatibility
GL_ARB_direct_state_access
GL_ARB_get_texture_sub_image
GL_ARB_invalidate_subdata
GL_ARB_multi_bind
GL_ARB_robustness
GL_ARB_separate_shader_objects
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_vertex_array_object
GL_KHR_debug
Using driver workarounds:
no-layout-qualifiers-on-old-glsl
nv-zero-context-profile-mask
nv-implementation-color-read-format-dsa-broken
nv-cubemap-inconsistent-compressed-image-size
nv-cubemap-broken-full-compressed-image-query
nv-compressed-block-size-in-bits
I1126 15:58:30.934998 18023 simulator.py:80] Loaded navmesh /home/mohammad/Mohammad_ws/habitat/habitat-api/data/scene_datasets/habitat-test-scenes/skokloster-castle.navmesh
2020-11-26 15:58:30,935 initializing task Nav-v0
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