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main.cpp
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131 lines (114 loc) · 3.07 KB
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#include <iostream>
#include <SFML/Graphics.hpp>
#include "Rectangle.h"
#include "Ball.h"
#include "Player.h"
void endScreen(sf::Time time, int score);
int main()
{
int counter = 0, rectCounter = 40;
sf::Vector2i windowSize(800, 500);
sf::RenderWindow Window(sf::VideoMode(windowSize.x, windowSize.y), "Breakout", sf::Style::Default);
sf::Clock clock;
sf::Time time;
//Window.setKeyRepeatEnabled(false);
Window.setMouseCursorVisible(false);
Window.setVerticalSyncEnabled(true);
Player player(sf::Vector2f(windowSize.x / 2, windowSize.y - 100), sf::Vector2f(80, 20), sf::Color::White);
//Ball ball(10, sf::Vector2f(200, 200), sf::Vector2f(0.03, 0.03), sf::Color::Red);
Ball ball(10, sf::Vector2f(200, 200), sf::Vector2f(3, 3), sf::Color::Red);
Rectangle **recs = new Rectangle*[rectCounter];
// RED LOOP
for (int i = 0; i < 10; i++)
{
recs[i] = new Rectangle(sf::Vector2f(80*counter, 50), sf::Vector2f(80, 20), sf::Color::Red, 4);
counter++;
}
counter = 0;
// YELLOW LOOP
for (int i = 10; i < 20; i++)
{
recs[i] = new Rectangle(sf::Vector2f(80 * counter, 50+20), sf::Vector2f(80, 20), sf::Color::Yellow, 3);
counter++;
}
counter = 0;
// GREEN LOOP
for (int i = 20; i < 30; i++)
{
recs[i] = new Rectangle(sf::Vector2f(80 * counter, 50 + 40), sf::Vector2f(80, 20), sf::Color::Green, 2);
counter++;
}
counter = 0;
// BLUE LOOP
for (int i = 30; i < 40; i++)
{
recs[i] = new Rectangle(sf::Vector2f(80 * counter, 50 + 60), sf::Vector2f(80, 20), sf::Color::Blue, 1);
counter++;
}
while (Window.isOpen())
{
sf::Event Event;
if (Window.hasFocus())
{
while (Window.pollEvent(Event))
{
switch (Event.type)
{
case (sf::Event::Closed) :
Window.close();
break;
case (sf::Event::MouseMoved) :
player.Update(Window);
break;
case (sf::Event::KeyPressed) :
if (Event.key.code == sf::Keyboard::Escape)
Window.close();
break;
default:
break;
}
}
//if (Event.key.code == sf::Keyboard::Left)
// player.moveLeft();
//if (Event.key.code == sf::Keyboard::Right)
// player.moveRight();
ball.Update(Window);
for (int i = 0; i < rectCounter; i++)
{
if (recs[i]->checkCollisoin(&ball))
{
recs[i]->collisionAction();
player.score(recs[i]->getValue());
std::cout << "Score: " << player.getScore() << std::endl;
}
}
player.checkCollisoin(&ball);
if ((ball.getPosition().y + ball.getRad()) >= windowSize.y)
player.laefy();
if (!player.IsAlive() || player.getScore() == 100)
{
Window.close();
time = clock.getElapsedTime();
endScreen(time, player.getScore());
}
Window.clear();
for (int i = 0; i < rectCounter; i++)
{
recs[i]->Draw(Window);
}
player.Draw(Window);
ball.Draw(Window);
Window.display();
}
}
return 0;
}
void endScreen(sf::Time time, int score)
{
system("cls");
if (score == 100)
std::cout << "Congrats! You won the game in " << (int)time.asSeconds() << " seconds!" << std::endl;
else
std::cout << "You lasted " << (int)time.asSeconds() << " seconds before dying." << std::endl;
system("pause");
}