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Giant strength and other abilities don't work properly #2

@sylae

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@sylae

Original author: dle...@gmail.com (May 25, 2009 20:49:27)

  1. Create an item with Giant Strength, Strength, Intelligence, or Dexterity
    at ability level 10.
  2. Create a party and have a PC equip the item.
  3. Enter melee with a monster or cast a spell; the efficacy of melee and
    spellcasting will not be properly affected

With Giant Strength, enhancement of melee damage should depend on ability
level, but instead depends on item level. This makes impossible to create
e.g. Gloves of Giant Strength without giving said gloves ridiculous damage
protection.

With Strength, Dexterity, and Intelligence, no effect can be seen on
characters' damage, accuracy, or spellcasting power respectively, no matter
what the characters' stats or the ability level of the equipped items; i.e.
those three abilities don't actually do anything.

So far I've observed this in Classic BoE Beta 1 on Windows 2000, and in
Ormus' OBoE and the original BoE on both Windows 2000 and Linux (using Wine).

Original issue: http://code.google.com/p/openexile/issues/detail?id=16

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