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Special node when NPC sees the player bash/pick/unlock spell on door? #794

@NQNStudios

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@NQNStudios

It's a little weird that you can't steal without angering the town, but you can physically bash a door down in front of someone, and the only consequence for this is that in some scenarios, the dialog reflects that you broke in.

It could be cool to have a more interactive system for acknowledging the player's actions. (This could apply to stealing as well.)

What if town advanced details had some fields like this:

  • Should being caught stealing make the town automatically hostile?
  • Should being caught stealing call a town special node?
  • Should being caught breaking a door (and maybe barriers/crumbling terrains too!) make the town automatically hostile?
  • Should being caught breaking in somewhere call a town special node?

(Could we rig it so that special node could also call a 'Prevent Action' node that cancels the original action?)

And it might be nice if there was a pointer to the number of the townperson that witnessed the act.

I'm also not sure but I think attacking a friendly might make the whole town hostile even if there are no witnesses. That could maybe be changeable too.

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