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GraphApp.hpp
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124 lines (104 loc) · 3.33 KB
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/**
* @file GraphApp.hpp
* @author The CS2 TA Team
* @version 1.0
* @date 2018
* @copyright see License section
*
* @brief Definitions for the main application class.
*
* @section License
* Copyright (c) 2013-2014 California Institute of Technology.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of the nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those
* of the authors and should not be interpreted as representing official policies,
* either expressed or implied, of the California Institute of Technology.
*
*/
#pragma once
#include <SDL.h>
#include <SDL_gfxPrimitives.h>
#include <vector>
#include "structs.hpp"
#include <tuple>
using namespace std;
#define SCREEN_WIDTH (800)
#define SCREEN_HEIGHT (600)
#define POINTSIZE (5)
#define NPOINTS (10)
#define NEDGES (25)
#define ANIMATION_DELAY (25)
#define SELECTION_ACCURACY (10)
/**
* @brief Encapsulates the main application class.
*/
class GraphApp
{
public:
GraphApp();
~GraphApp();
bool OnInit();
int OnExecute();
void OnEvent(SDL_Event *event);
void OnRender(int choice);
void OnCleanup();
void add_to_mst(Edge * e);
void add_to_path(Edge * e);
void delete_mst();
void delete_path();
int testsuite();
private:
/**
* @brief Whether the application is running
*/
bool running;
/**
* @brief Structure responsible for the pixel data
*/
SDL_Surface *surf;
/**
* @brief The points
*/
vector <Node *> nodes;
vector <Edge *> edges;
vector <Edge *> mst;
vector <Edge *> path;
int start;
int end;
int graph;
void draw_nodes();
void draw_mst();
void generate_nodes();
void generate_edges();
void draw_edges(vector <Edge *> &v, int r, int g, int b);
int find_point(int x, int y);
void clean();
void makeGraphs(int number);
};