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Converting the Lucy model from
http://www.seamless3d.com/browser_test/lucy_test0.x3dvz
to X3D XML encoding with 3.18 results in this file:
https://raw.githubusercontent.com/andreasplesch/x3dom/HAnim_work/test/functional/HAnim/Lucy_test0.x3d
It seems during conversion the rotations somehow get inverted.
Here is X3D XML encoded scene:
https://raw.githubusercontent.com/andreasplesch/x3dom/HAnim_work/test/functional/HAnim/Lucy_test0b.x3d
converted by
http://doc.instantreality.org/tools/x3d_encoding_converter/
It has correct rotations.
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