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Map Configuration
Each map has its own config file. The plugin won't work without this file.
These files are stored in configs/bwrr/map/'map name'.cfg.
You can add a _server suffix to config file to prevent your custom config being replaced on an update.
Hint: The command sm_bwrr_editor allows to easily add new spy and engineer teleport points.
- normal - List of info_player_teamspawn to use for normal robots.
- giant - List of info_player_teamspawn to use for giant robots.
- sniper - List of info_player_teamspawn to use for sniper robots.
- spy - List of info_player_teamspawn to use for spy robots.
You can get the name for spawnpoints by decompiling the map or using an entity lump editor. I also recommend looking on the map population scripts to get an idea of where bots are spawning.
As of 4a4f2c5 this entry is deprecated.
- stun_duration - How long in seconds robots are stunned when a gate is captured.
- limited_size - Limit the maximum size a robot can be?
Giants robots might get stuck on some maps, specially converted maps ( like mvm_2fort ). Setting 'limited_size' to 1 will limit the robot size to prevent them from getting stuck.
List of coordinates to teleport spy robots.
List of coordinates to teleport engineer robots.
"MapConfig"
{
"SpawnPoints"
{
"normal" "spawnbot"
"giant" "spawnbot_giant"
"sniper" "spawnbot_mission_sniper"
"spy" "spawnbot_mission_spy"
}
"HatchTrigger"
{
"tank_relay" "boss_deploy_relay"
"cap_relay" "cap_destroy_relay"
}
"Gatebot"
{
"stun_duration" "22.0"
}
"RobotScaling"
{
"limited_size" "0"
}
"SpyTeleport"
{
"1"
{
"origin" "-571 -2203 490"
}
"1"
{
"origin" "365 -2222 490"
}
}
"EngineerTeleport"
{
"1"
{
"origin" "422 1882 380"
}
"1"
{
"origin" "779 1397 682"
}
}
}