This is an important feature for customising levels, with the following requirements: - [x] OBJ/PLY/Collada conversion to WGEO - [ ] Adding new texture pages to store custom textures - [x] SLST regeneration https://github.com/ughman/CrashEdit/issues/26 - [x] Collision generation and editing - [x] Collision rendering https://github.com/ughman/CrashEdit/issues/10