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- Drop "old" and "new" names from stuff. Probably keep "prototype" since they can show up alongside the normal formats?
- Heuristic to auto-detect game version
- GOOL decompiler
- GOOL + MIPS decompiler
- Port over airumu's improved GOOL disassembler
- 3D viewer translation gizmo
- 3D viewer click-to-select
- If item only has 1 editor, don't make a whole tabcontrol for it with just one tabpage.
- Alter editor design so that NSF+NSD are always open and edited in tandem.
- Merge NSF & workspace items into single "Level" item with its own editor for general level information:
- Read-only entity count
- Read-only level ID (hex + character)
- Read-only GOOL map (type -> GOOL list)
- Label for which game it was loaded as
- (Crash 2+) Spawn point list
- (Crash 1) Spawn point editor
- (Crash 1) Load screen image display
- Zone information general editor
- Position/Size
- Light matrices
- World list
- Music file
- Zone flags
- Draw distance
- Other crap I don't remember now
- Zone list
- This editor should not allow you to change things if a camera is using that entry in the list. It should also correct cameras when changed. Needs improved camera entity handling.
- (Crash 1) Camera editor improvements
- Change numbers into appropriate dropdowns/checkboxes/etc (i.e. dropdown for camera link types, and dropdown for zone in zone list)
- Merge all tabs into single page
- Figure out unknown stuff
- (Crash 2) Zone editor improvements
- Anchor mode: Camera panning using mouse
- Anchor mode: Respect draw list
- Rename Draw List -> Visible Entities (list)
- Change keyframe-with-list-type editors (aka draw list, load list) into just a list of ranges.
- Camera Entity editor (merge 3 entities into one editor)
- Make sure it's as good as the Crash 1 editor
- Entity ID improvements:
- Error on overflow
- (Crash 2) Warning on buggy IDs
- (Automatic ID assignment) Wrap back to first valid ID if end is reached. Throw error if all IDs have already been used.
- TPAG viewer improvements:
- Scan level for valid texture references, show them in a list that automatically highlights the texture
- Better automatic file name scheme
- Export button
- Batch export all textures?
- Get rid of annoying Crash 1/2 tabs
- Scan level for valid texture references, show them in a list that automatically highlights the texture
- Abandon corrected UV mapping (for now) and instead rely on the game's UVs all being off by half a texel
- (Crash 1) Animated texture support
- Implement world VFX
- (Crash 1) Water
- insert other vfx here
- (Crash 2) Water
- insert other vfx here
- Import sound option. How do you encode VAG? Hmm...
- Crash 1 compressed page support
- Determine which pages need to be compressed
- Write compressor
- VIDO viewer VIDO viewer #72
- VCOL handling T15 entry support #20
- RAWD handling - noclip seems to have figured this out!? steal from them....
- Music player
- VAB inspector
- SEP inspector
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