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ChainOfResponsibility.cpp
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61 lines (54 loc) · 1.27 KB
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//ChainOfResponsibility
#include<iostream>
class Handler {
public:
Handler(int quest){pQuest = quest; }
virtual ~Handler() {}
void SetSuccessor(Handler* succ) {
successor = succ;
}
virtual void HandleRequest(int request) = 0;
protected:
Handler* successor;
int pQuest;
};
class ConcreteHandlerA :public Handler{
public:
ConcreteHandlerA(int quest) :Handler(quest) {}
void HandleRequest(int request) {
if (request == 1) {
std::cout << "ConcreteHandlerA::HandleRequest" << std::endl;
}
else {
if (successor != nullptr) {
this->successor->HandleRequest(request);
}
}
}
};
class ConcreteHandlerB :public Handler {
public:
ConcreteHandlerB(int quest) :Handler(quest) {}
void HandleRequest(int request) {
if (request == 2) {
std::cout << "ConcreteHandlerB::HandleRequest" << std::endl;
}
else {
if (successor != nullptr) {
successor->HandleRequest(request);
}
}
}
};
int main() {
int request1 = 1;
int request2 = 2;
Handler* handlerA = new ConcreteHandlerA(request1);
Handler* handlerB = new ConcreteHandlerB(request2);
handlerA->SetSuccessor(handlerB);
handlerA->HandleRequest(request1);
std::cout << std::endl;
handlerA->HandleRequest(request2);
system("pause");
return 0;
}