-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathState.cpp
More file actions
82 lines (67 loc) · 1.42 KB
/
State.cpp
File metadata and controls
82 lines (67 loc) · 1.42 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
//State Pattern
#include<iostream>
class Context;
class State {
public:
State() {}
virtual ~State() {}
virtual void Handle(Context* context) = 0;
};
class ConcreteState :public State {
public:
ConcreteState() {}
ConcreteState(Context* context) {
m_Context = context;
}
~ConcreteState() {
delete m_Context;
m_Context = nullptr;
}
void Handle(Context* context) {
std::cout << "ConcreteState::Handle" << std::endl;
}
private:
Context* m_Context;
};
class ConcreteState2 :public State {
public:
ConcreteState2() {}
ConcreteState2(Context* context) {
m_Context = context;
}
~ConcreteState2() {
delete m_Context;
m_Context = nullptr;
}
void Handle(Context* context) {
std::cout << "ConcreteState2::Handle" << std::endl;
}
private:
Context* m_Context;
};
class Context {
public:
Context(State* pConcreteState) :m_ConcreteState(pConcreteState) {}
~Context() {
delete m_ConcreteState;
m_ConcreteState = nullptr;
}
void Request() {
m_ConcreteState->Handle(this);
}
void SetState(State* pConcreteState) {
m_ConcreteState = pConcreteState;
}
private:
State* m_ConcreteState;
};
int main() {
State* pState1 = new ConcreteState();
State* pState2 = new ConcreteState2();
Context* pContext = new Context(pState1);
pContext->Request();
pContext->SetState(pState2);
pContext->Request();
system("pause");
return 0;
}