diff --git a/output/wh3/campaign/episodic_scripting.lua b/output/wh3/campaign/episodic_scripting.lua index e0f618a..c2fba9e 100644 --- a/output/wh3/campaign/episodic_scripting.lua +++ b/output/wh3/campaign/episodic_scripting.lua @@ -1705,36 +1705,36 @@ function episodic_scripting:remove_effect_bundle_from_faction_province(effect_bu --- Creates a new custom effect bundle, using the specified effect bundle record as a base. ---@param base_effect_bundle string #Base effect bundle key, from the effect_bundles table. ----@return custom_effect_bundle #custom effect bundle +---@return CUSTOM_EFFECT_BUNDLE_SCRIPT_INTERFACE #custom effect bundle function episodic_scripting:create_new_custom_effect_bundle(base_effect_bundle) end --- Applies a custom effect bundle to a region. This replaces any existing effect bundle with the same record. ----@param custom_effect_bundle custom_effect_bundle #custom effect bundle +---@param custom_effect_bundle CUSTOM_EFFECT_BUNDLE_SCRIPT_INTERFACE #custom effect bundle ---@param region REGION_SCRIPT_INTERFACE #region function episodic_scripting:apply_custom_effect_bundle_to_region(custom_effect_bundle, region) end --- Applies a custom effect bundle to a faction. This replaces any existing effect bundle with the same record. ----@param custom_effect_bundle custom_effect_bundle #custom effect bundle +---@param custom_effect_bundle CUSTOM_EFFECT_BUNDLE_SCRIPT_INTERFACE #custom effect bundle ---@param faction FACTION_SCRIPT_INTERFACE #faction function episodic_scripting:apply_custom_effect_bundle_to_faction(custom_effect_bundle, faction) end --- Applies a custom effect bundle to a character. This replaces any existing effect bundle with the same record. ----@param custom_effect_bundle custom_effect_bundle #custom effect bundle +---@param custom_effect_bundle CUSTOM_EFFECT_BUNDLE_SCRIPT_INTERFACE #custom effect bundle ---@param character CHARACTER_SCRIPT_INTERFACE #character function episodic_scripting:apply_custom_effect_bundle_to_character(custom_effect_bundle, character) end --- Applies a custom effect bundle to a military force. This replaces any existing effect bundle with the same record. ----@param custom_effect_bundle custom_effect_bundle #custom effect bundle +---@param custom_effect_bundle CUSTOM_EFFECT_BUNDLE_SCRIPT_INTERFACE #custom effect bundle ---@param military_force MILITARY_FORCE_SCRIPT_INTERFACE #military force function episodic_scripting:apply_custom_effect_bundle_to_force(custom_effect_bundle, military_force) end --- Applies a custom effect bundle to a province. This replaces any existing effect bundle with the same record. The effect bundle will be applied to the portion of the province owned by the owner of the specified region - this can be the whole province if one faction controls it all. ----@param custom_effect_bundle custom_effect_bundle #custom effect bundle +---@param custom_effect_bundle CUSTOM_EFFECT_BUNDLE_SCRIPT_INTERFACE #custom effect bundle ---@param region REGION_SCRIPT_INTERFACE #region function episodic_scripting:apply_custom_effect_bundle_to_faction_province(custom_effect_bundle, region) end --- Applies a custom effect bundle to a character's military force. This replaces any existing effect bundle with the same record. ----@param custom_effect_bundle custom_effect_bundle #custom effect bundle +---@param custom_effect_bundle CUSTOM_EFFECT_BUNDLE_SCRIPT_INTERFACE #custom effect bundle ---@param character CHARACTER_SCRIPT_INTERFACE #character function episodic_scripting:apply_custom_effect_bundle_to_characters_force(custom_effect_bundle, character) end