Whoward69 (Pick'n'Mix) helped me identify an issue with how YAPE handles compressed resources. In a compressed resource's 9-byte compression header, the "compressed size" value should include the size of the header itself.
If a compressed resource is 100 bytes long, it will be 109 bytes in the .package file (9 bytes of header + 100 bytes of compressed data). So the value in the header should be 109, not 100.
While this doesn't seem to cause problems in the game, it would be good practice to stay consistent with how Maxis, SimPE, and other tools handle compression.
Whoward69 (Pick'n'Mix) helped me identify an issue with how YAPE handles compressed resources. In a compressed resource's 9-byte compression header, the "compressed size" value should include the size of the header itself.
If a compressed resource is 100 bytes long, it will be 109 bytes in the .package file (9 bytes of header + 100 bytes of compressed data). So the value in the header should be 109, not 100.
While this doesn't seem to cause problems in the game, it would be good practice to stay consistent with how Maxis, SimPE, and other tools handle compression.