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Description
What happened?
I encountered a forced client crash caused by a malicious user (cheater) in the session. We visually confirmed the cheater performing a specific action just before the crash.
Crucially, it wasn't just me; all players in the relevant area experienced the same crash simultaneously. This indicates a broadcasted exploit targeting the client logic via networked objects.
The stack trace points to GTA5_b3258.exe!sub_1411D3FA8 initiated by rage::netObject::Update, confirming a network object update failure.
Expected result
The game client should handle invalid network events or malformed sync data triggered by other clients gracefully, without causing a hard crash (CTD) for everyone in the vicinity.
Reproduction steps
Join a networked session/server (Build 3095).
A malicious user executes the crash exploit (likely manipulating net objects).
The client freezes and crashes immediately.
(Observed result: All nearby players crash with the island-texas-floor signature).
Importancy
Crash
Area(s)
FiveM
Specific version(s)
Fivem Artifacts 23683 Build 3095
Additional information