I'm running libTAS on i3wm. To close the game, I use the close window function, which either uses the WM_DELETE protocol, or kill the window.
Under circumstances that I still have to identify properly, this does not close the game, and instead unpauses it.
I'll update this issue when I have more information.
I'm running libTAS on i3wm. To close the game, I use the close window function, which either uses the WM_DELETE protocol, or kill the window.
Under circumstances that I still have to identify properly, this does not close the game, and instead unpauses it.
I'll update this issue when I have more information.