-
Notifications
You must be signed in to change notification settings - Fork 1
Expand file tree
/
Copy pathdllmain.cpp
More file actions
415 lines (335 loc) · 8.12 KB
/
dllmain.cpp
File metadata and controls
415 lines (335 loc) · 8.12 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
#define GET_X_LPARAM(lp) ((int)(short)LOWORD(lp))
#define GET_Y_LPARAM(lp) ((int) (short) HIWORD(lp))
#include <windows.h>
#include <d3d9.h>
#include <string>
#include <vector>
#include "ImGui/imgui.h"
#include "ImGui/imgui_impl_dx9.h"
#include "ImGui/imgui_impl_win32.h"
#include "detours.h"
#pragma comment(lib, "d3d9.lib")
#pragma comment(lib, "detours.lib")
extern LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
typedef HRESULT(WINAPI* fnEndScene)(LPDIRECT3DDEVICE9);
typedef HRESULT(APIENTRY* fnReset)(LPDIRECT3DDEVICE9 pDevice, D3DPRESENT_PARAMETERS* pPresentationParameters);
struct sGameWindow
{
HWND hwOGGameWindow;
HWND hwGameWindow;
WNDPROC wpOriginalWndProc;
const char* szGameTitlePart;
const char* szGameClass;
const char* szChildClass;
bool bIsGuiOpen;
LPDIRECT3DDEVICE9 pDevice;
sGameWindow()
: hwOGGameWindow(NULL), hwGameWindow(NULL), wpOriginalWndProc(NULL),
szGameTitlePart("Conquer"),
szGameClass("Afx:00400000:0:000100"), szChildClass("#32770"),
bIsGuiOpen(true), pDevice(nullptr)
{
}
};
sGameWindow gGameWindow;
fnEndScene gfnOEndScene = nullptr;
fnReset gfnOReset = nullptr;
bool gbInitEndScene = false;
uintptr_t findPattern(uintptr_t uStart, size_t szLength, const std::vector<int>& vPattern)
{
size_t szPatternLength = vPattern.size();
const uint8_t* pData = reinterpret_cast<const uint8_t*>(uStart);
for (size_t i = 0; i <= szLength - szPatternLength; ++i)
{
bool bFound = true;
for (size_t j = 0; j < szPatternLength; ++j)
{
if (vPattern[j] != -1 && vPattern[j] != pData[i + j])
{
bFound = false;
break;
}
}
if (bFound)
{
return uStart + i;
}
}
return 0;
}
HWND findGameWindow()
{
HWND hwParentHandle = NULL;
auto fnEnumProc = [](HWND hWnd, LPARAM lParam) -> BOOL
{
DWORD dwProcId = 0;
GetWindowThreadProcessId(hWnd, &dwProcId);
char szWindowTitle[256] = { 0 };
GetWindowTextA(hWnd, szWindowTitle, sizeof(szWindowTitle));
char szClassName[256] = { 0 };
GetClassNameA(hWnd, szClassName, sizeof(szClassName));
if (GetCurrentProcessId() == dwProcId &&
(strstr(szWindowTitle, gGameWindow.szGameTitlePart) != nullptr ||
strstr(szClassName, gGameWindow.szGameClass) != nullptr))
{
*reinterpret_cast<HWND*>(lParam) = hWnd;
return FALSE;
}
return TRUE;
};
EnumWindows(fnEnumProc, reinterpret_cast<LPARAM>(&hwParentHandle));
if (hwParentHandle != NULL)
{
gGameWindow.hwOGGameWindow = hwParentHandle;
HWND hwChildHandle = FindWindowExA(hwParentHandle, NULL, gGameWindow.szChildClass, NULL);
if (hwChildHandle != NULL)
{
return hwChildHandle;
}
}
return NULL;
}
void renderGui()
{
if (!gGameWindow.bIsGuiOpen)
return;
static bool demoWindow = true;
if (demoWindow)
ImGui::ShowDemoWindow();
ImGui::SetNextWindowPos(ImVec2(50, 50), ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSize(ImVec2(400, 300), ImGuiCond_FirstUseEver);
ImGui::Begin("CONQUER - IMGUI");
{
if (ImGui::Button("HIDE"))
gGameWindow.bIsGuiOpen = false;
ImGui::Separator();
ImGui::Text("Hello from ImGui!");
static char szInputText[256] = "";
ImGui::InputText("Text Input", szInputText, sizeof(szInputText));
static int iSliderValue = 0;
ImGui::SliderInt("Slider", &iSliderValue, 0, 100);
static float fSliderValue = 0.5f;
ImGui::SliderFloat("Float Slider", &fSliderValue, 0.0f, 1.0f);
static bool bCheckbox = false;
ImGui::Checkbox("Checkbox", &bCheckbox);
ImGui::Separator();
ImGui::Checkbox("Demo window", &demoWindow);
}
ImGui::End();
}
HRESULT APIENTRY hkEndScene(LPDIRECT3DDEVICE9 pDevice)
{
if (!gGameWindow.pDevice)
{
gGameWindow.pDevice = pDevice;
if (!gGameWindow.pDevice)
{
return gfnOEndScene(pDevice);
}
}
if (!gbInitEndScene)
{
ImGui::CreateContext();
ImGui_ImplWin32_Init(gGameWindow.hwOGGameWindow);
ImGui_ImplDX9_Init(gGameWindow.pDevice);
gbInitEndScene = true;
}
ImGui_ImplDX9_NewFrame();
ImGui_ImplWin32_NewFrame();
ImGui::NewFrame();
renderGui();
ImGui::EndFrame();
ImGui::Render();
ImGui_ImplDX9_RenderDrawData(ImGui::GetDrawData());
return gfnOEndScene(pDevice);
}
HRESULT APIENTRY hkReset(LPDIRECT3DDEVICE9 pDevice, D3DPRESENT_PARAMETERS* pPresentationParameters)
{
ImGui_ImplDX9_InvalidateDeviceObjects();
DetourTransactionBegin();
DetourUpdateThread(GetCurrentThread());
gbInitEndScene = false;
DetourDetach(&(PVOID&)gfnOEndScene, hkEndScene);
DetourTransactionCommit();
HRESULT hr = gfnOReset(pDevice, pPresentationParameters);
if (SUCCEEDED(hr))
{
ImGui_ImplDX9_CreateDeviceObjects();
ImGui_ImplDX9_Shutdown();
ImGui_ImplWin32_Shutdown();
ImGui::DestroyContext();
DetourTransactionBegin();
DetourUpdateThread(GetCurrentThread());
DetourAttach(&(PVOID&)gfnOEndScene, hkEndScene);
DetourTransactionCommit();
}
return gfnOReset(pDevice, pPresentationParameters);
}
LRESULT CALLBACK hookedWndProc(HWND hWnd, UINT uMessage, WPARAM wParam, LPARAM lParam)
{
if (ImGui_ImplWin32_WndProcHandler(hWnd, uMessage, wParam, lParam))
{
return false;
}
ImGuiIO& io = ImGui::GetIO();
switch (uMessage)
{
case WM_MOUSEMOVE:
{
int iMouseX = GET_X_LPARAM(lParam);
int iMouseY = GET_Y_LPARAM(lParam);
io.MousePos = ImVec2((float)iMouseX, (float)iMouseY);
if (io.WantCaptureMouse)
{
return 0;
}
break;
}
case WM_LBUTTONDOWN:
{
io.MouseDown[0] = true;
if (io.WantCaptureMouse)
{
return 0;
}
break;
}
case WM_LBUTTONUP:
{
io.MouseDown[0] = false;
if (io.WantCaptureMouse)
{
return 0;
}
break;
}
case WM_RBUTTONDOWN:
{
io.MouseDown[1] = true;
if (io.WantCaptureMouse)
{
return 0;
}
break;
}
case WM_RBUTTONUP:
{
io.MouseDown[1] = false;
if (io.WantCaptureMouse)
{
return 0;
}
break;
}
case WM_MBUTTONDOWN:
{
io.MouseDown[2] = true;
if (io.WantCaptureMouse)
{
return 0;
}
break;
}
case WM_MBUTTONUP:
{
io.MouseDown[2] = false;
if (io.WantCaptureMouse)
{
return 0;
}
break;
}
case WM_MOUSEWHEEL:
{
int iDelta = GET_WHEEL_DELTA_WPARAM(wParam);
io.MouseWheel += (float)iDelta / WHEEL_DELTA;
if (io.WantCaptureMouse)
{
return 0;
}
break;
}
case WM_MOUSEHWHEEL:
{
int iDelta = GET_WHEEL_DELTA_WPARAM(wParam);
io.MouseWheelH += (float)iDelta / WHEEL_DELTA;
if (io.WantCaptureMouse)
{
return 0;
}
break;
}
case WM_MOUSELEAVE:
{
io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
break;
}
}
return CallWindowProcA(gGameWindow.wpOriginalWndProc, hWnd, uMessage, wParam, lParam);
}
//installing the window hook on #32770 instead of the main
void installWindowHook()
{
while (!gGameWindow.hwGameWindow)
{
if (gGameWindow.hwGameWindow == NULL)
{
gGameWindow.hwGameWindow = findGameWindow();
}
if (gGameWindow.hwGameWindow != NULL && gGameWindow.wpOriginalWndProc == NULL)
{
gGameWindow.wpOriginalWndProc = (WNDPROC)SetWindowLongA(
gGameWindow.hwGameWindow, GWLP_WNDPROC, (LONG_PTR)hookedWndProc);
}
}
}
void hookThread()
{
while (GetModuleHandleA("d3d9.dll") == nullptr)
{
Sleep(100);
}
uintptr_t uD3d9Module = reinterpret_cast<uintptr_t>(GetModuleHandleA("d3d9.dll"));
std::vector<int> vPattern =
{
0xC7, 0x06, -1, -1, -1, -1, 0x89, 0x86, -1, -1, -1, -1, 0x89, 0x86
};
uintptr_t uD3dBase = findPattern(uD3d9Module, (sizeof(vPattern) / 2), vPattern);
if (uD3dBase == 0)
{
MessageBoxA(NULL, "Failed to find D3D pattern.", "Error", MB_OK | MB_ICONERROR);
return;
}
uintptr_t* pD3dVMT = *reinterpret_cast<uintptr_t**>(uD3dBase + 2);
gfnOEndScene = reinterpret_cast<fnEndScene>(pD3dVMT[42]);
gfnOReset = reinterpret_cast<fnReset>(pD3dVMT[16]);
DetourRestoreAfterWith();
DetourTransactionBegin();
DetourUpdateThread(GetCurrentThread());
DetourAttach(&(PVOID&)gfnOEndScene, hkEndScene);
DetourAttach(&(PVOID&)gfnOReset, hkReset);
//Sleep(3000);
installWindowHook();
DetourTransactionCommit();
while (true)
{
Sleep(16);
if (GetAsyncKeyState(VK_INSERT) & 1)
{
gGameWindow.bIsGuiOpen = !gGameWindow.bIsGuiOpen;
Sleep(200);
}
}
}
BOOL APIENTRY DllMain(HMODULE hModule, DWORD dwReason, LPVOID lpReserved)
{
switch (dwReason)
{
case DLL_PROCESS_ATTACH:
{
CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)hookThread, NULL, 0, NULL);
break;
}
}
return TRUE;
}