Mason Brown
+
+ Engineer, Developer, Musician
+The greatest things in life started as thoughts
+ +Experience
+-
+
- Full Stack Engineer Intern
Pano Marketing (2026 - Present)
+ - Indie Game Developer
Independent action adventure title: Eryndor (2024 - Present)
+ - Audio Engineer
Empire, Republic, Sony(2010 - Present)
+ - Creator, Founder
Parkpeer
+
Certifications
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+
- Java Foundations - Oracle Java Certificate + +
- Certified Scrum Master - Scrum AllianceScrum Certificate +
- Spring boot for web application - Greater Learning Spring Boot Certificate +
Education
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+
- A.I powered software engineering bootcamp
@ Code Differently(Present)
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+
Who I Am
+Developer
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+
- I am a passionate software developer with a strong background in backend development. +
+ Musician
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+
- Executive producer, Songwriter, Performer. Worked with some of the biggest names in the industry. +
+ Engineer
+-
+
- 10+ years of professional audio engineering experience. If you need it to sound amazing, I can do that! +
+ Projects
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+
- Eryndor is a third person action adventure game focused on environment and story driven lore +
- Being created using Unreal Engine 5.4.1 I chose this version because it offers the best performance and features for my vision.
- Audio Engineer
Empire, Republic, Sony, freelance(2010 - Present)
+ - Combat Driven, Story Steering
Eryndor puts you in the shoes of Kalen, our protagonist. A mixture of merciless combat and rich storytelling make for an exciting experience. Follow here for updates!
+
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- Park peer is the first and only peer to peer parking space marketplace! Parkpeer and Parkpeer for business is a MVP that is fully functional and deployed!
- This project is built with TypeScript +
- Parkpeer allows users to monetize their parking spaces through a simple and intuitive platform. Parkpeer business allows business owners to manage their parking spaces efficiently, give role based accounts, keep track of all their parking activities & integrate any existing platforms they currently use.
Parkpeer
+
Skills
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+
- Proficient in Java, HTML, CSS, Spring Boot, and some TypeScript & JavaScript (Willing to expand that knowledge base explicitly if necessary) +
- Robust experience with Unreal Engine for game development +
- Strong background in audio engineering and music production +
- Excellent problem-solving and collaboration skills +
- Git version control experience +
- Agile methodologies and Scrum framework knowledge +
Lets start from the beginning
+I began my professional career in the music industry, signing my first recording contract at 24 and spending over a decade as a producer, songwriter, and performer. During that time, I developed a deep understanding of creativity, collaboration, and complex system management—skills that naturally translated into technology. My passion for building and problem-solving led me to explore game development, where I began creating systems inside of games using Unreal Engine. This hands-on experience sparked a fascination with the foundations of object-oriented programming, motivating me to dive deeply into software engineering. Through studying programming principles and designing my own projects, I have transformed my creative instincts into technical expertise, merging my artistic background with a strong command of coding, game development, and system design.
+Contact
+-
+
- Email: mkbrown261@gmail.com +
- LinkedIn: Mason Brown LinkedIn +
- GitHub: Mason Brown GitHub +
- Instagram: Mason Brown Instagram +