⚡️ Speed up method RenderTree.by_attr by 15%
#67
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📄 15% (0.15x) speedup for
RenderTree.by_attrinxarray/datatree_/datatree/render.py⏱️ Runtime :
14.1 microseconds→12.2 microseconds(best of19runs)📝 Explanation and details
The optimized code achieves a 15% speedup by eliminating the overhead of a nested generator function and reducing memory allocations in the
by_attrmethod.What specific optimizations were applied:
Eliminated nested generator function: The original code used a nested
get()generator function that was called from within"\n".join(get()). This creates function call overhead and an additional generator object. The optimized version replaces this with a direct list comprehension that builds the result inline.Pre-allocated list with cached method reference: Instead of yielding values through a generator, the optimized code pre-allocates a list and caches the
appendmethod as a local variable (append = lines.append). This avoids repeated attribute lookups during the loop.Cached callable check: The
callable(attrname)check is moved outside the loop and cached incallable_attr, eliminating redundant function calls for each node.Why this leads to speedup:
lines.appendas a local variable is significantly faster than repeated attribute lookups (lines.appendvsappend)Performance characteristics:
The line profiler shows the optimization is most effective for trees with many nodes, as evidenced by the test cases with 100-500 nodes. The speedup comes from reducing per-iteration overhead, making it particularly beneficial for larger trees where the loop executes many times.
This optimization maintains identical behavior and output while providing consistent performance improvements across different tree structures and sizes.
✅ Correctness verification report:
🌀 Generated Regression Tests and Runtime
To edit these changes
git checkout codeflash/optimize-RenderTree.by_attr-mir4qw6zand push.