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ship.py
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55 lines (44 loc) · 1.66 KB
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import pygame
from pygame.sprite import Sprite
class Ship(Sprite):
"""
A class to manage the ship
"""
def __init__(self, ai_game):
"""
Initialize the ship and set it starting position
"""
super().__init__()
self.screen = ai_game.screen
self.settings = ai_game.settings
self.screen_rect = ai_game.screen.get_rect()
# load the ship image and get its rect
self.image = pygame.image.load('images/ship.bmp')
self.rect = self.image.get_rect()
# start each new ship at the bottom center of screen
self.rect.midbottom = self.screen_rect.midbottom
# Store a float for the ship's exact horizontal position
self.x = float(self.rect.x)
# Movement flag; start with a ship that's not moving.
self.moving_right = False
self.moving_left = False
def update(self):
"""
Update the ship position based on the moving flag
"""
# Update the ships x value, not the rect
if self.moving_right and self.rect.right < self.screen_rect.right:
self.x += self.settings.ship_speed
if self.moving_left and self.rect.left > 0:
self.x -= self.settings.ship_speed
# Update rect object from x
self.rect.x = self.x
def blitme(self):
"""
draw the ship at its current location
"""
self.screen.blit(self.image, self.rect)
def center_ship(self):
"""Center the ship on the screen."""
self.rect.midbottom = self.screen_rect.midbottom
self.x = float(self.rect.x)