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Bug in Body.DestroyShape() #19

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What steps will reproduce the problem?
1. Create a body with multiple shapes
2. Destroy a shape in the middle of the internal shape list.

What is the expected output? What do you see instead?
I expect the remaining shapes on the body to still exist within the shape 
list.

I have fixed this bug by storing the previous shape.


Original issue reported on code.google.com by 3zand...@gmail.com on 15 Feb 2010 at 1:40

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