What steps will reproduce the problem?
1. Create a body with multiple shapes
2. Destroy a shape in the middle of the internal shape list.
What is the expected output? What do you see instead?
I expect the remaining shapes on the body to still exist within the shape
list.
I have fixed this bug by storing the previous shape.
Original issue reported on code.google.com by
3zand...@gmail.comon 15 Feb 2010 at 1:40Attachments: