This repository was archived by the owner on Feb 15, 2022. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathMJSystem.cpp
More file actions
563 lines (491 loc) · 12.4 KB
/
MJSystem.cpp
File metadata and controls
563 lines (491 loc) · 12.4 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
//牌局系統-MJSystem
//沒有起始的骰子概念、也沒有時間的概念
#include "MJSystem.h"
#include "mjcard.h"
#include <random>
MJSystem::MJSystem() {
}
MJSystem::~MJSystem() {
close();
}
void MJSystem::close() {
server->close();
endclient();
}
//清除vector<> client的動態配置記憶體
void MJSystem::endclient() {
for (int i = 0; i < static_cast<int>(client.size()); i++) {
delete client[i];
}
client.clear();
}
void MJSystem::getclient() {
//get client into vector
for (int i = 0; i < 4; i++) {
clientsocket *c = server->accept();
if (!c->status()) {
delete c;
i--;
continue;
}
json j;
j["youplayernumber"] = i;
c->send(j);
client.push_back(c);
wait(i);
}
}
//洗牌
void MJSystem::card_rand() {
card_push(1, 9);
card_push(11, 19);
card_push(21, 29);
for (int i = 31; i <= 43; i = i + 2) {
card_push(i, i);
}
//再洗牌Q_Q
std::random_device rd; //利用硬體系統給的值來取值
std::default_random_engine generator(rd()); //初始化,並利用rd()的值找出相對應的種子碼??
std::uniform_int_distribution<int> distribution(0, 135); //設定範圍與決定要產生什麼類型的亂數 ex:int float..
for (int i = 0; i < 136; i++) {
std::swap(card.at(i), card.at(distribution(generator))); //呼叫亂數則使用上面2個的變數來呼叫、使用
}
}
void MJSystem::card_push(int start, int end) {
for (int i = start; i <= end; i++) {
for (int j = 0; j < 4; j++) {
card.push_back(i);
}
}
}
int MJSystem::get_card() {
if (card.size() != 16) {
int data = card.at(0);
card.erase(card.begin());
return data;
}
return -1;
}
int MJSystem::check_eat(int card1,int card2,int getcard) {
int temparr[3] = { card1,card2,getcard };
card_sort(temparr, 3, true);
if (temparr[0] + 1 == temparr[1] && temparr[1] + 1 == temparr[2])
return 1;
return 0;
}
int MJSystem::check_pung(int card1, int card2, int getcard) {
if (card1 == card2 && card1 == getcard)
return 1;
return 0;
}
void MJSystem::wait(int assign) {
while (true) {
json r;
client.at(assign)->read(r);
if (r.is_null())
continue;
if (r.find("done") != r.end())
break;
}
}
json MJSystem::read(int assign) {
json j, d;
d["done"];
while (true) {
client.at(assign)->read(j);
if (j.is_null())
continue;
//std::cout << "server get :" << j << "\n\n";
client.at(assign)->send(d);
break;
}
return j;
}
void MJSystem::sendtoclient(json j) {
for (int i = 0; i < 4; i++) {
client.at(i)->send(j);
wait(i);
}
}
void MJSystem::sendtoclient_c(const char *name) {
json j;
j[name];
sendtoclient(j);
}
void MJSystem::sendtoclient(const char *name, int data) {
json j;
j[name] = data;
sendtoclient(j);
}
void MJSystem::sendtoclient(std::vector<int> data, const char *main_json_name, const char *second_json_name,int playernumber) {
json j = iarrtojson(data, main_json_name, second_json_name, true, playernumber);
sendtoclient(j);
}
void MJSystem::sendtoclient_one(json j, int assign) {
client.at(assign)->send(j);
wait(assign);
}
void MJSystem::sendtoclient_one(const char *name, int data, int assign) {
json j;
j[name] = data;
sendtoclient_one(j, assign);
}
void MJSystem::sendoutcard(int outcard, int main_player) {
for (int i = 0; i < 4; i++) {
if (i == main_player)
continue;
json j, secj;
secj["playernumber"] = main_player;
secj[getstri("card", 1)] = outcard;
j["outcard"] = secj;
client.at(i)->send(j);
wait(i);
}
}
void MJSystem::start() {
//link dll
WSADATA wsaData;
int wsad = WSAStartup(MAKEWORD(2, 2), &wsaData);
if (wsad != 0) {
std::cout << "link dll failed." << std::endl;
system("PAUSE");
return;
}
int socketfd = ::socket(PF_INET, SOCK_STREAM, IPPROTO_TCP);
if (socketfd == INVALID_SOCKET)
{
return;
}
//create ServerSocket
server = new myserversocket(socketfd, 9990, 10, "127.0.0.1");
int l = server->listen();
if (l != 1) {
switch (l) {
case -1:
std::cout << "create SOCKET failed." << std::endl;
return;
case -2:
std::cout << "bind failed." << std::endl;
return;
case -3:
std::cout << "listen failed." << std::endl;
return;
}
}
int main_player = 0;
int whoed = -1;
std::vector<mjcard*> player_card;
bool who = false;
for (int i = 0; i < 4; i++)
player_card.push_back(new mjcard);
//get 4 client and send playernumber
getclient();
//send json["gamestart"]
sendtoclient_c("gamestart");
//card random
card_rand();
//send 4*4card to player
for (int i = 0; i < 4; i++) {
for (int player = 0; player < static_cast<int>(client.size()); player++) {
for (int count = 0; count < 4; count++) {
int getcard = get_card();
player_card.at(player)->push(getcard);
sendtoclient_one("sendcard", getcard, player);
}
}
}
//game start
while (true) {
if (card.size() == 16) {
std::cout << "endgame.\n";
sendtoclient_c("endgame");
break;
}
for (int i = 0; i < 1; i++) {
int sendcard = get_card();
json j;
j["sendcard"] = sendcard;
sendtoclient_one(j, main_player);
player_card.at(main_player)->push(sendcard);
if (player_card.at(main_player)->check_who()) {
//他自摸了
std::cout << "player[" << main_player << "]自摸了.\n";
who = true;
break;
}
}
if (who)
break;
bool domake = true;
while (true) {
if (!domake)
break;
whoed = main_player;
std::vector<int> order;
int outcard = -1;
json outj,r;
outj["sendoutcard"];
sendtoclient_one(outj, main_player);
r = read(main_player);
outcard = r["sendoutcard"];
player_card.at(main_player)->del(outcard);
//找誰可以胡牌
for (int i = 1; i <= 3; i++) {
int tempp = (main_player + i) % 4;
if (player_card.at(tempp)->check_who(outcard))
order.push_back(tempp);
}
order.push_back(-1);
//找誰可以碰牌
for (int i = 1; i <= 3; i++) {
int tempp = (main_player + i) % 4;
if (player_card.at(tempp)->check_pung(outcard))
order.push_back(tempp);
}
order.push_back(-2);
//看下家可不可以吃牌
if (player_card.at((main_player + 1) % 4)->check_eat(outcard))
order.push_back((main_player + 1) % 4);
std::string str = "who";
for (std::vector<int>::iterator it = order.begin(); it != order.end(); ++it) {
if (*it == -1) {
str.clear();
str = "pung";
continue;
}
else if (*it == -2) {
str.clear();
str = "eat";
domake = false;
continue;
}
json j,dr;
j[str] = outcard;
sendtoclient_one(j, *it);
dr = read(*it);
std::vector<int> tempcard;
if (dr.find("do") != dr.end()) {
getjsonvalue(dr, tempcard, 2, "do");
tempcard.push_back(outcard);
domake = true;
main_player = *it;
if (str == "who") {
who = true;
player_card.at(*it)->push(outcard);
break;
}
str += "card";
player_card.at(*it)->get(tempcard.at(0), tempcard.at(1), tempcard.at(2));
sendtoclient(tempcard, str.c_str(), "card", *it);
break;
}
domake = false;
}
}
if (who)
break;
else
main_player = (main_player + 1) % 4;
}//this is playing while's
try {
//處理胡牌
if (who == true) {
sendtoclient(player_card.at(main_player)->get_card(), "whocard", "card", main_player);
}
std::cout << "player[" << whoed << "]胡 " << main_player << "的牌\n\n";
//player_card.at(main_player)->print();
//player_card.at(main_player)->print_o();
for (int i = 0; i < 4; i++) {
//player_card.at(i)->print();
//std::cout << std::endl;
}
}
catch (...) {
std::cout << "get exception.\n";
for (int i = 0; i < 17; i++)
//std::cout << whocard[i] << " ";
;
}
}
/*
void MJSystem::start() {
//link dll
WSADATA wsaData;
int wsad = WSAStartup(MAKEWORD(2, 2), &wsaData);
if (wsad != 0) {
std::cout << "link dll failed." << std::endl;
system("PAUSE");
return;
}
int socketfd = ::socket(PF_INET, SOCK_STREAM, IPPROTO_TCP);
if (socketfd == INVALID_SOCKET)
{
return;
}
//create ServerSocket
server = new myserversocket(socketfd, 9990, 10, "127.0.0.1");
int l = server->listen();
if (l != 1) {
switch (l) {
case -1:
std::cout << "create SOCKET failed." << std::endl;
return;
case -2:
std::cout << "bind failed." << std::endl;
return;
case -3:
std::cout << "listen failed." << std::endl;
return;
}
}
int main_player = 0;
std::vector<int> whocard;
bool who = false;
//get 4 client and send playernumber
getclient();
//send json["gamestart"]
sendtoclient_c("gamestart");
//card random
card_rand();
//send 4*4card to player
for (int i = 0; i < 4; i++) {
for (int player = 0; player < static_cast<int>(client.size()); player++) {
for (int count = 0; count < 4; count++) {
sendtoclient_one("sendcard", get_card(), player);
}
}
}
//game start
while (true) {
int outcard = -1;
if (card.size() == 16) {
std::cout << "endgame.\n";
sendtoclient_c("endgame");
break;
}
//send to mainplayer(莊家) one card and notice he turn. and get mainplayer's outcard or he self who.
for (int i = 0; i < 1; i++) {
json j, r;
//sned one card and notice he turn.
j["youturn"];
j["sendcard"] = get_card();
sendtoclient_one(j, main_player);
r = read(main_player);
for (json::iterator it = r.begin(); it != r.end(); ++it) {
if (it.key() == "outcard") { //如果是丟牌
outcard = it.value();
break;
}
else if (it.key() == "who") { //如果他自摸
getjsonvalue(r, whocard, 17, false, "who");
if (card_check(whocard) != 0) {
//std::cout << "server get who.\n";
who = true;
}
break;
}
}
}
//one check he self who
if (who == true) { //自摸成立
break;
}
while (true) { //連續吃碰槓while
int player_do = -1;
//先傳main_player丟的牌給其他3位玩家
sendoutcard(outcard, main_player);
//輪詢-問各個使用者是否需要作事(吃碰胡)
json r;
//先問各個玩家想執行的動作,並用vector client[index]紀錄下來
for (int i = 1; i < 4; i++) {
json tr;
int number = (main_player + i) % 4;
sendtoclient_one("do", NULL, number);
tr = read(number);
if (tr.find("who") != tr.end()) {
r.clear();
r = tr;
player_do = number;
break;
}
else if (tr.find("pung") != tr.end() && r.find("who") == r.end()) {
player_do = number;
r.clear();
r = tr;
}
else if (tr.find("eat") != tr.end() && r.is_null()) {
player_do = number;
r.clear();
r = tr;
}
}
//std::cout << r << "\n\n";
//找完吃碰槓胡的順序後,決定下個main_player和檢查client傳過來的資訊,來確定是否是正確的動作
//有人胡牌
if (r.find("who") != r.end()) {
getjsonvalue(r, whocard, 16, "who");
whocard.push_back(outcard);
if (card_check(whocard)) {
main_player = player_do;
who = true;
std::cout << "player[" << main_player << "]:who\n\n";
break;
}
else
player_do = -1;
}//碰牌
else if (r.find("pung")!=r.end()) {
std::vector<int> tempcard;
getjsonvalue(r, tempcard, 2, "pung");
std::cout << "pungcard:" << tempcard.at(0) << " " << tempcard.at(1) << " " << outcard << std::endl;
if (check_pung(tempcard.at(0), tempcard.at(1), outcard)) {
main_player = player_do;
std::cout << "player[" << main_player << "]:pung\n\n";
tempcard.push_back(outcard);
sendtoclient(tempcard, "pungcard", "card", main_player);
}
else
player_do = -1;
}//吃牌
else if (r.find("eat") != r.end()) {
std::vector<int> tempcard;
getjsonvalue(r, tempcard, 2, "eat");
std::cout << "eatcard:" << tempcard.at(0) << " " << tempcard.at(1) << " " << outcard << std::endl;
if (check_eat(tempcard.at(0), tempcard.at(1), outcard)) {
main_player = player_do;
std::cout << "player[" << main_player << "]:eat\n\n";
tempcard.push_back(outcard);
sendtoclient(tempcard, "eatcard", "card", main_player);
}
else
player_do = -1;
}
if (player_do >= 0) {
//read "outcard"
json temprj;
while (true) {
temprj = read(main_player);
if (temprj.find("outcard") != temprj.end())
break;
}
outcard = static_cast<int>(temprj["outcard"]);
}
else { //都沒事,下個使用者
main_player = (main_player + 1) % 4;
break;
}
}//連續吃碰槓while's
}//this is playing while's
try {
//處理胡牌
if (who == true) {
sendtoclient(whocard, "whocard", "card", main_player);
}
}
catch (...) {
std::cout << "get exception.\n";
for (int i = 0; i < 17; i++)
std::cout << whocard[i] << " ";
}
}
*/