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myserversocket.cpp
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69 lines (50 loc) · 1.42 KB
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#include "myserversocket.h"
#include "clientsocket.h"
myserversocket::myserversocket(int socket, int port, int backlog, char *ip) {
socketfd = socket;
this->port = port;
this->backlog = backlog;
for (int i = 0; i < (int)(strlen(ip)); i++) {
this->ip[i] = ip[i];
}
}
myserversocket::myserversocket(int socket, int port, int backlog, std::string ip) {
socketfd = socket;
this->port = port;
this->backlog = backlog;
for (int i = 0; i < (int)(ip.size()); i++) {
this->ip[i] = ip.at(i);
}
}
myserversocket::~myserversocket() {
close();
}
void myserversocket::initial(int socket, int port, int backlog, char *ip) {
myserversocket(socket, port, backlog, ip);
}
void myserversocket::initial(int socket, int port, int backlog, std::string ip) {
myserversocket(socket, port, backlog, ip);
}
int myserversocket::listen() {
socklink *sockaddr = new socklink(ip, port);
sockaddr_in addr = sockaddr->get_struct();
if (socketfd == -1) {
return -1;
}
if (::bind(socketfd, (SOCKADDR*)&addr, sizeof(SOCKADDR)) == SOCKET_ERROR) { //±µ¤WSOCKET
close();
return -2;
}
std::cout << "Socket«Ø¥ß¦¨¥\" << std::endl;
if (::listen(socketfd, backlog) == SOCKET_ERROR) {
close();
return -3;
}
return 1;
}
clientsocket* myserversocket::accept() {
sockaddr_in clientaddr;
int size = sizeof(SOCKADDR);
int clientfd = ::accept(socketfd, (struct sockaddr*)&clientaddr, &size);
return new clientsocket(clientfd, clientaddr);
}