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Commit e0b15b9

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fixing builds
builds should now work, sorry lol
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Assets/Resources.meta

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Assets/Scripts/FlexStuff/NothingYet.cs

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@@ -20,12 +20,15 @@ void Update()
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}
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#if UNITY_EDITOR
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private void OnDrawGizmosSelected()
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{
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Gizmos.DrawWireCube(transform.position, Size);
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}
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#endif
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}
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#if UNITY_EDITOR
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[CustomEditor(typeof(NothingYet))]
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public class FlexTriggerEditor : Editor
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{
@@ -36,4 +39,5 @@ public void OnSceneGUI()
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Handles.color = Color.blue;
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LinkedObject.Size = Handles.ScaleHandle(LinkedObject.Size, LinkedObject.transform.position, LinkedObject.transform.rotation, HandleUtility.GetHandleSize(LinkedObject.transform.position)*1.5f);
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}
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}
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}
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#endif

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