From 5553d12e5785f2a3ea5e2cc484c90a83fe91cfb7 Mon Sep 17 00:00:00 2001 From: HeliumAnt Date: Mon, 7 Oct 2024 22:51:15 +0200 Subject: [PATCH 01/87] make shaders serializable entities --- Data/Base.rte/Index.ini | 1 + Data/Base.rte/Shaders/Shaders.ini | 14 +++++++ Source/Managers/GLResourceMan.cpp | 57 ++++++++++++++++++++++++++ Source/Managers/GLResourceMan.h | 45 ++++++++++++++++++++ Source/Managers/PostProcessMan.cpp | 28 ++----------- Source/Managers/PostProcessMan.h | 8 ---- Source/Managers/meson.build | 1 + Source/Renderer/Draw.h | 8 ++++ Source/Renderer/GLDraw.cpp | 0 Source/Renderer/Image.h | 10 +++++ Source/{System => Renderer}/Shader.cpp | 36 +++++++++++++++- Source/{System => Renderer}/Shader.h | 29 +++++++++---- Source/Renderer/meson.build | 4 ++ Source/System/meson.build | 1 - Source/meson.build | 2 + 15 files changed, 199 insertions(+), 45 deletions(-) create mode 100644 Data/Base.rte/Shaders/Shaders.ini create mode 100644 Source/Managers/GLResourceMan.cpp create mode 100644 Source/Managers/GLResourceMan.h create mode 100644 Source/Renderer/Draw.h create mode 100644 Source/Renderer/GLDraw.cpp create mode 100644 Source/Renderer/Image.h rename Source/{System => Renderer}/Shader.cpp (83%) rename Source/{System => Renderer}/Shader.h (89%) create mode 100644 Source/Renderer/meson.build diff --git a/Data/Base.rte/Index.ini b/Data/Base.rte/Index.ini index ad27b83999..b1dc2d7eb5 100644 --- a/Data/Base.rte/Index.ini +++ b/Data/Base.rte/Index.ini @@ -1,5 +1,6 @@ DataModule ModuleName = Base Set + IncludeFile = Base.rte/Shaders/Shaders.ini ScriptPath = Base.rte/Constants.lua IncludeFile = Base.rte/GUIs.ini IncludeFile = Base.rte/Materials.ini diff --git a/Data/Base.rte/Shaders/Shaders.ini b/Data/Base.rte/Shaders/Shaders.ini new file mode 100644 index 0000000000..a9a6763cb6 --- /dev/null +++ b/Data/Base.rte/Shaders/Shaders.ini @@ -0,0 +1,14 @@ +AddShader = Shader + PresetName = Blit8 + VertexShader = Base.rte/Shaders/Blit8.vert + FragmentShader = Base.rte/Shaders/Blit8.frag + +AddShader = Shader + PresetName = PostProcess + VertexShader = Base.rte/Shaders/PostProcess.vert + FragmentShader = Base.rte/Shaders/PostProcess.frag + +AddShader = Shader + PresetName = ScreenBlit + VertexShader = Base.rte/Shaders/ScreenBlit.vert + FragmentShader = Base.rte/Shaders/ScreenBlit.frag diff --git a/Source/Managers/GLResourceMan.cpp b/Source/Managers/GLResourceMan.cpp new file mode 100644 index 0000000000..3ae4e7ea4d --- /dev/null +++ b/Source/Managers/GLResourceMan.cpp @@ -0,0 +1,57 @@ +#include "GLResourceMan.h" + +#include "ContentFile.h" +#include "RTEError.h" + +#include "GLCheck.h" +#include "allegro.h" +#include + +using namespace RTE; + +GLResourceMan::GLResourceMan() = default; + +GLResourceMan::~GLResourceMan() = default; + +void GLResourceMan::Clear() {} + +void GLResourceMan::Destroy() { Clear(); } +void GLResourceMan::Initialize() { Clear(); } + +GLuint GLResourceMan::CompileShader(const std::string& filename, ShaderType type) { + return 0; +} + + +std::shared_ptr GLResourceMan::MakeShaderProgram(const std::string& name, const std::string& vertexShaderPath, const std::string& fragmentShaderPath) { + if (m_Shaders.find(name) != m_Shaders.end()) { + RTEAbort("Attempted to reregister Shader: " + name); + } else { + m_Shaders[name] = std::make_shared(vertexShaderPath, fragmentShaderPath); + return m_Shaders[name]; + } + return nullptr; +} +GLuint GLResourceMan::GetStaticTextureFromFile(const std::string& filename) { + BITMAP* bitmap = ContentFile(filename.c_str()).GetAsBitmap(); + return GetStaticTextureFromBitmap(bitmap); +} + +GLuint GLResourceMan::GetStaticTextureFromBitmap(BITMAP* bitmap) { + if (!bitmap->extra) { + m_StaticTextures.emplace_back(new GLBitmapInfo); + GL_CHECK(glGenTextures(1, &m_StaticTextures.back()->m_Texture)); + bitmap->extra = reinterpret_cast(m_StaticTextures.back().get()); + GL_CHECK(glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap_color_depth(bitmap) == 8 ? 1 : 4)); + GL_CHECK(glActiveTexture(GL_TEXTURE0)); + GL_CHECK(glBindTexture(GL_TEXTURE_2D, reinterpret_cast(bitmap->extra)->m_Texture)); + GL_CHECK(glTexImage2D(GL_TEXTURE_2D, 0, bitmap_color_depth(bitmap) == 8 ? GL_R8 : GL_RGBA, bitmap->w, bitmap->h, 0, bitmap_color_depth(bitmap) ? GL_RED : GL_RGBA, GL_UNSIGNED_BYTE, bitmap->line[0])); + GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); + GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST)); + GL_CHECK(glGenerateMipmap(GL_TEXTURE_2D)); + return m_StaticTextures.back()->m_Texture; + } else { + return reinterpret_cast(bitmap->extra)->m_Texture; + } + return 0; +} \ No newline at end of file diff --git a/Source/Managers/GLResourceMan.h b/Source/Managers/GLResourceMan.h new file mode 100644 index 0000000000..dda6e72c36 --- /dev/null +++ b/Source/Managers/GLResourceMan.h @@ -0,0 +1,45 @@ +#pragma once + +#include "Singleton.h" + +#include "glad/gl.h" +#include +#include +#include +#include +#include "Shader.h" + +namespace RTE { +#define g_GLResourceMan GLResourceMan::Instance() + enum class ShaderType { + Fragment, + Vertex + }; + struct GLBitmapInfo { + GLuint m_Texture; + size_t m_ID; + }; + class GLResourceMan : public Singleton { + public: + GLResourceMan(); + ~GLResourceMan(); + + void Initialize(); + void Destroy(); + void Clear(); + + GLuint CompileShader(const std::string& filename, ShaderType type); + + std::shared_ptr MakeShaderProgram(const std::string& name, const std::string& vertexShaderPath, const std::string& fragmentShaderPath); + GLuint GetStaticTextureFromFile(const std::string& filename); + GLuint GetStaticTextureFromBitmap(BITMAP* bitmap); + + std::shared_ptr GetShaderByName(const std::string& name); + + private: + std::vector> m_StaticTextures; + std::unordered_map> m_ShaderCache; + std::unordered_map> m_Shaders; + }; + +} // namespace RTE \ No newline at end of file diff --git a/Source/Managers/PostProcessMan.cpp b/Source/Managers/PostProcessMan.cpp index 4222e84198..3fda07aed6 100644 --- a/Source/Managers/PostProcessMan.cpp +++ b/Source/Managers/PostProcessMan.cpp @@ -8,6 +8,7 @@ #include "Matrix.h" #include "PresetMan.h" +#include "GLResourceMan.h" #include "GLCheck.h" #include "glad/gl.h" @@ -40,7 +41,6 @@ void PostProcessMan::Clear() { m_Palette8Texture = 0; m_PostProcessFramebuffer = 0; m_PostProcessDepthBuffer = 0; - m_BitmapTextures.clear(); m_VertexBuffer = 0; m_VertexArray = 0; for (int i = 0; i < c_MaxScreenCount; ++i) { @@ -102,9 +102,6 @@ void PostProcessMan::DestroyGLPointers() { GL_CHECK(glDeleteTextures(1, &m_BackBuffer32)); GL_CHECK(glDeleteTextures(1, &m_Palette8Texture)); GL_CHECK(glDeleteFramebuffers(1, &m_BlitFramebuffer)); - for (auto& bitmapTexture: m_BitmapTextures) { - GL_CHECK(glDeleteTextures(1, &bitmapTexture->m_Texture)); - } GL_CHECK(glDeleteFramebuffers(1, &m_PostProcessFramebuffer)); GL_CHECK(glDeleteTextures(1, &m_PostProcessDepthBuffer)); GL_CHECK(glDeleteVertexArrays(1, &m_VertexArray)); @@ -147,19 +144,6 @@ void PostProcessMan::UpdatePalette() { GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST)); } -void PostProcessMan::LazyInitBitmap(BITMAP* bitmap) { - m_BitmapTextures.emplace_back(new GLBitmapInfo); - GL_CHECK(glGenTextures(1, &m_BitmapTextures.back()->m_Texture)); - bitmap->extra = reinterpret_cast(m_BitmapTextures.back().get()); - GL_CHECK(glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap_color_depth(bitmap) == 8 ? 1 : 4)); - GL_CHECK(glActiveTexture(GL_TEXTURE0)); - GL_CHECK(glBindTexture(GL_TEXTURE_2D, reinterpret_cast(bitmap->extra)->m_Texture)); - GL_CHECK(glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bitmap->w, bitmap->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, bitmap->line[0])); - GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); - GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST)); - GL_CHECK(glGenerateMipmap(GL_TEXTURE_2D)); -} - void PostProcessMan::Destroy() { for (std::pair tempBitmapEntry: m_TempEffectBitmaps) { destroy_bitmap(tempBitmapEntry.second); @@ -424,13 +408,10 @@ void PostProcessMan::DrawDotGlowEffects() { int endX = 0; int endY = 0; int testpixel = 0; - if (!m_YellowGlow->extra) { - LazyInitBitmap(m_YellowGlow); - } GL_CHECK(glBindVertexArray(m_VertexArray)); GL_CHECK(glActiveTexture(GL_TEXTURE0)); - GL_CHECK(glBindTexture(GL_TEXTURE_2D, reinterpret_cast(m_YellowGlow->extra)->m_Texture)); + GL_CHECK(glBindTexture(GL_TEXTURE_2D, g_GLResourceMan.GetStaticTextureFromBitmap(m_YellowGlow))); // Randomly sample the entire backbuffer, looking for pixels to put a glow on. for (const Box& glowBox: m_PostScreenGlowBoxes) { @@ -494,9 +475,6 @@ void PostProcessMan::DrawPostScreenEffects() { for (const PostEffect& postEffect: m_PostScreenEffects) { if (postEffect.m_Bitmap) { - if (!postEffect.m_Bitmap->extra) { - LazyInitBitmap(postEffect.m_Bitmap); - } effectBitmap = postEffect.m_Bitmap; effectStrength = postEffect.m_Strength / 255.f; effectPosX = postEffect.m_Pos.m_X; @@ -508,7 +486,7 @@ void PostProcessMan::DrawPostScreenEffects() { transformMatrix = glm::rotate(transformMatrix, -postEffect.m_Angle, glm::vec3(0, 0, 1)); transformMatrix = glm::scale(transformMatrix, glm::vec3(static_cast(effectBitmap->w) * 0.5f, static_cast(effectBitmap->h) * 0.5f, 1.0f)); - GL_CHECK(glBindTexture(GL_TEXTURE_2D, reinterpret_cast(postEffect.m_Bitmap->extra)->m_Texture)); + GL_CHECK(glBindTexture(GL_TEXTURE_2D, g_GLResourceMan.GetStaticTextureFromBitmap(postEffect.m_Bitmap))); m_PostProcessShader->SetMatrix4f(m_PostProcessShader->GetTransformUniform(), transformMatrix); GL_CHECK(glDrawArrays(GL_TRIANGLE_STRIP, 0, 4)); diff --git a/Source/Managers/PostProcessMan.h b/Source/Managers/PostProcessMan.h index cabc93bfd9..2e313b87dc 100644 --- a/Source/Managers/PostProcessMan.h +++ b/Source/Managers/PostProcessMan.h @@ -17,9 +17,6 @@ namespace RTE { /// Struct for storing GL information in the BITMAP->extra field. - struct GLBitmapInfo { - GLuint m_Texture; - }; /// Structure for storing a post-process screen effect to be applied at the last stage of 32bpp rendering. struct PostEffect { @@ -181,7 +178,6 @@ namespace RTE { GLuint m_BackBuffer8; //!< Backbuffer texture for incoming indexed drawings. GLuint m_BackBuffer32; //!< Backbuffer texture for the final 32bpp frame. GLuint m_Palette8Texture; //!< Palette texture for incoming indexed drawings. - std::vector> m_BitmapTextures; //!< Vector of all the GL textures for the bitmaps that have been uploaded so far. GLuint m_BlitFramebuffer; //!< Framebuffer for blitting the 8bpp backbuffer to the 32bpp backbuffer. GLuint m_PostProcessFramebuffer; //!< Framebuffer for post-processing effects. GLuint m_PostProcessDepthBuffer; //!< Depth buffer for post-processing effects. @@ -244,10 +240,6 @@ namespace RTE { /// Updates the palette texture with the current palette. void UpdatePalette(); - /// Creates and upload a new GL texture. The texture pointer is stored in the BITMAP->extra field. - /// @param bitmap The bitmap to create a texture for. - void LazyInitBitmap(BITMAP* bitmap); - // Disallow the use of some implicit methods. PostProcessMan(const PostProcessMan& reference) = delete; PostProcessMan& operator=(const PostProcessMan& rhs) = delete; diff --git a/Source/Managers/meson.build b/Source/Managers/meson.build index 91a3f0db77..29c738575a 100644 --- a/Source/Managers/meson.build +++ b/Source/Managers/meson.build @@ -6,6 +6,7 @@ sources += files( 'ConsoleMan.cpp', 'FrameMan.cpp', #'LuaMan.cpp', +'GLResourceMan.cpp', 'MenuMan.cpp', 'MetaMan.cpp', 'MovableMan.cpp', diff --git a/Source/Renderer/Draw.h b/Source/Renderer/Draw.h new file mode 100644 index 0000000000..2a3ef07d34 --- /dev/null +++ b/Source/Renderer/Draw.h @@ -0,0 +1,8 @@ +#include "Image.h" +#include "glm/glm.hpp" +namespace RTE { + extern void Draw(Image image, glm::vec2 pos, float angle = 0.0f, glm::vec2 scale = {0.0f, 0.0f}); + extern void Draw(Image image, float x, float y) { Draw(image, {x, y}); } + extern void Draw(Image image, glm::vec2 pos, float angle, glm::vec2 scale = {0.0f, 0.0f}, glm::vec2 pivot = {0.0f, 0.0f}); + extern void Draw(Image image, glm::vec2 pos, float angel, glm::vec2 rotationPivot, glm::vec2 scale, glm::vec2 scaleCenter); +} // namespace RTE \ No newline at end of file diff --git a/Source/Renderer/GLDraw.cpp b/Source/Renderer/GLDraw.cpp new file mode 100644 index 0000000000..e69de29bb2 diff --git a/Source/Renderer/Image.h b/Source/Renderer/Image.h new file mode 100644 index 0000000000..e436fefce7 --- /dev/null +++ b/Source/Renderer/Image.h @@ -0,0 +1,10 @@ +namespace RTE { + class Image { + public: + Image(); + ~Image(); + + private: + class ImageImpl* impl; + }; +} // namespace RTE \ No newline at end of file diff --git a/Source/System/Shader.cpp b/Source/Renderer/Shader.cpp similarity index 83% rename from Source/System/Shader.cpp rename to Source/Renderer/Shader.cpp index 51e339e56e..0aab88295d 100644 --- a/Source/System/Shader.cpp +++ b/Source/Renderer/Shader.cpp @@ -3,7 +3,7 @@ #include "glm/glm.hpp" #include "glm/gtc/type_ptr.hpp" #include "GLCheck.h" - +#include "Managers/PresetMan.h" #include "Managers/ConsoleMan.h" #include "System/System.h" #include "RTEError.h" @@ -12,6 +12,8 @@ using namespace RTE; +ConcreteClassInfo(Shader, Entity, 0); + Shader::Shader() : m_ProgramID(0), m_TextureUniform(-1), m_ColorUniform(-1), m_TransformUniform(-1), m_ProjectionUniform(-1) {} @@ -26,6 +28,36 @@ Shader::~Shader() { } } +int Shader::ReadProperty(const std::string_view& propName, Reader& reader) { + StartPropertyList(return Entity::ReadProperty(propName, reader)); + MatchProperty("VertexShader", { reader >> m_VertexPath; }); + MatchProperty("FragmentShader", { reader >> m_FragmentPath; }); + EndPropertyList; +} + +int Shader::Save(Writer& writer) const { + Entity::Save(writer); + writer.NewPropertyWithValue("VertexShader", m_VertexPath); + writer.NewPropertyWithValue("FragmentShader", m_FragmentPath); + return 0; +} + +int Shader::Create() { + if (m_FragmentPath.empty() || m_VertexPath.empty()) { + return -1; + } + m_ProgramID = glCreateProgram(); + Compile(m_VertexPath, m_FragmentPath); + return 0; +} + +int Shader::Create(const Shader& shader) { + Entity::Create(shader); + m_VertexPath = shader.m_VertexPath; + m_FragmentPath = shader.m_FragmentPath; + return Create(); +} + bool Shader::Compile(const std::string& vertexPath, const std::string& fragPath) { assert(m_ProgramID != 0); GLuint vertexShader = glCreateShader(GL_VERTEX_SHADER); @@ -33,7 +65,7 @@ bool Shader::Compile(const std::string& vertexPath, const std::string& fragPath) bool result{false}; std::string error; - result = CompileShader(vertexShader, vertexPath, error) && CompileShader(fragmentShader, fragPath, error); + result = CompileShader(vertexShader, g_PresetMan.GetFullModulePath(vertexPath), error) && CompileShader(fragmentShader, g_PresetMan.GetFullModulePath(fragPath), error); if (result) { GL_CHECK(glBindAttribLocation(m_ProgramID, 0, "rteVertexPosition")); GL_CHECK(glBindAttribLocation(m_ProgramID, 1, "rteVertexTexUV")); diff --git a/Source/System/Shader.h b/Source/Renderer/Shader.h similarity index 89% rename from Source/System/Shader.h rename to Source/Renderer/Shader.h index cf08cc1a74..39efdb94b2 100644 --- a/Source/System/Shader.h +++ b/Source/Renderer/Shader.h @@ -1,11 +1,15 @@ #pragma once -#include "Serializable.h" +#include "Entity.h" #include "glm/fwd.hpp" +#include "glad/gl.h" namespace RTE { - class Shader { + class Shader: public Entity { public: + EntityAllocation(Shader); + SerializableOverrideMethods; + ClassInfoGetters; /// Constructs an empty shader program, which can be initialized using `Shader::Compile` Shader(); @@ -19,6 +23,10 @@ namespace RTE { /// Destructor. virtual ~Shader(); + int Create() override; + + int Create(const Shader& shader); + /// Create this shader from a vertex shader file and a fragment shader file. /// @param vertexFilename /// Filepath to the vertex shader. @@ -162,8 +170,11 @@ namespace RTE { int GetProjectionUniform() { return m_ProjectionUniform; } #pragma endregion - private: - uint32_t m_ProgramID; + protected: + static Entity::ClassInfo m_sClass; + std::string m_FragmentPath{}; + std::string m_VertexPath{}; + GLuint m_ProgramID{0}; /// Compiles a shader component from a data string. /// @param shaderID @@ -188,10 +199,10 @@ namespace RTE { /// Sets default values for the shader uniforms (may not persist across frames!) void ApplyDefaultUniforms(); - int m_TextureUniform; //!< Location of the texture uniform (sampler2d rteTexture). - int m_ColorUniform; //!< Location of the colormod uniform (vec4 rteColor). - int m_TransformUniform; //!< Location of the transform uniform (mat4 rteTransform). - int m_UVTransformUniform; //!< Location of the UV transform uniform (mat4 rteUVTransform). - int m_ProjectionUniform; //!< Location of the projection uniform (mat4 rteProjection). + GLint m_TextureUniform{0}; //!< Location of the texture uniform (sampler2d rteTexture). + GLint m_ColorUniform{0}; //!< Location of the colormod uniform (vec4 rteColor). + GLint m_TransformUniform{0}; //!< Location of the transform uniform (mat4 rteTransform). + GLint m_UVTransformUniform{0}; //!< Location of the UV transform uniform (mat4 rteUVTransform). + GLint m_ProjectionUniform{0}; //!< Location of the projection uniform (mat4 rteProjection). }; } // namespace RTE diff --git a/Source/Renderer/meson.build b/Source/Renderer/meson.build new file mode 100644 index 0000000000..2c22d6cebf --- /dev/null +++ b/Source/Renderer/meson.build @@ -0,0 +1,4 @@ +sources += files( +'GLDraw.cpp', +'Shader.cpp', +) diff --git a/Source/System/meson.build b/Source/System/meson.build index 2d6e67c497..7f695bb87c 100644 --- a/Source/System/meson.build +++ b/Source/System/meson.build @@ -27,7 +27,6 @@ sources += files( 'Timer.cpp', 'RTEError.cpp', 'Matrix.cpp', -'Shader.cpp', 'Serializable.cpp', 'PieQuadrant.cpp', 'GLCheck.cpp', diff --git a/Source/meson.build b/Source/meson.build index 71b758b8b1..b17159f358 100644 --- a/Source/meson.build +++ b/Source/meson.build @@ -15,6 +15,7 @@ source_inc_dirs += [include_directories( 'Lua', 'Managers', 'Menus', + 'Renderer', 'System')] subdir('Activities') @@ -23,4 +24,5 @@ subdir('GUI') subdir('Lua') subdir('Managers') subdir('Menus') +subdir('Renderer') subdir('System') From c745aef5aede246e588323832b6b76b92cefde10 Mon Sep 17 00:00:00 2001 From: HeliumAnt Date: Tue, 8 Oct 2024 16:43:03 +0200 Subject: [PATCH 02/87] fix clamp argument order --- Source/Entities/AHuman.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Entities/AHuman.cpp b/Source/Entities/AHuman.cpp index bb2a26b2fb..07dcb24798 100644 --- a/Source/Entities/AHuman.cpp +++ b/Source/Entities/AHuman.cpp @@ -1420,7 +1420,7 @@ void AHuman::UpdateCrouching() { } float finalWalkPathYOffset = std::clamp(Lerp(0.0F, 1.0F, -m_WalkPathOffset.m_Y, desiredWalkPathYOffset, 0.3F), 0.0F, m_MaxWalkPathCrouchShift); - m_CrouchAmount = std::clamp(0.0F, 1.0F, finalWalkPathYOffset / m_MaxWalkPathCrouchShift - 0.5F); // because it's lerped, it never hits 1 exactly. thus the -0.5F + m_CrouchAmount = std::clamp(finalWalkPathYOffset / m_MaxWalkPathCrouchShift - 0.5F, 0.0F, 1.0F); // because it's lerped, it never hits 1 exactly. thus the -0.5F m_WalkPathOffset.m_Y = -finalWalkPathYOffset; // Adjust our X offset to try to keep our legs under our centre-of-mass From b6414e2cbfc4341f1f95a72a19d76a219a0f1a2e Mon Sep 17 00:00:00 2001 From: HeliumAnt Date: Thu, 10 Oct 2024 15:09:23 +0200 Subject: [PATCH 03/87] lots'a rectangles combined --- Source/System/Box.h | 28 +------------------------ Source/System/Rectangles.h | 42 ++++++++++++++++++++++++++++++++++++++ 2 files changed, 43 insertions(+), 27 deletions(-) create mode 100644 Source/System/Rectangles.h diff --git a/Source/System/Box.h b/Source/System/Box.h index 4a529ac4b9..efe6c5aeba 100644 --- a/Source/System/Box.h +++ b/Source/System/Box.h @@ -2,36 +2,10 @@ #include "Serializable.h" #include "Vector.h" +#include "Rectangles.h" namespace RTE { - /// A simple rectangle with integer coordinates. - struct IntRect { - - int m_Left = 0; //!< X position of the IntRect top left corner. - int m_Top = 0; //!< Y position of the IntRect top left corner. - int m_Right = 0; //!< X position of the IntRect bottom right corner. - int m_Bottom = 0; //!< Y position of the IntRect bottom right corner. - - /// Constructor method used to instantiate an IntRect object from four int values defining the initial corners of this IntRect. - /// @param left X position of the IntRect top left corner. - /// @param top Y position of the IntRect top left corner. - /// @param right X position of the IntRect bottom right corner. - /// @param bottom Y position of the IntRect bottom right corner. - IntRect(int left, int top, int right, int bottom) : - m_Left(left), m_Top(top), m_Right(right), m_Bottom(bottom) {} - - /// Checks whether this IntRect is intersecting another one. - /// @param rhs The other IntRect to check for intersection with. - /// @return Whether this IntRect is intersecting another one. - bool Intersects(const IntRect& rhs) const { return m_Left < rhs.m_Right && m_Right > rhs.m_Left && m_Top < rhs.m_Bottom && m_Bottom > rhs.m_Top; } - - /// If this and the passed in IntRect intersect, this will be modified to represent the boolean AND of the two. - /// If they don't intersect, nothing happens and false is returned. - /// @param rhs THe other IntRect to cut against. - /// @return Whether an intersection was detected and this was cut down to the AND of the two IntRects. - bool IntersectionCut(const IntRect& rhs); - }; /// A useful 2D axis-aligned rectangle class. class Box : public Serializable { diff --git a/Source/System/Rectangles.h b/Source/System/Rectangles.h new file mode 100644 index 0000000000..2cb44aa19c --- /dev/null +++ b/Source/System/Rectangles.h @@ -0,0 +1,42 @@ +#pragma once +namespace RTE { + /// A simple rectangle with integer coordinates. + struct IntRect { + + int m_Left = 0; //!< X position of the IntRect top left corner. + int m_Top = 0; //!< Y position of the IntRect top left corner. + int m_Right = 0; //!< X position of the IntRect bottom right corner. + int m_Bottom = 0; //!< Y position of the IntRect bottom right corner. + + /// Constructor method used to instantiate an IntRect object from four int values defining the initial corners of this IntRect. + /// @param left X position of the IntRect top left corner. + /// @param top Y position of the IntRect top left corner. + /// @param right X position of the IntRect bottom right corner. + /// @param bottom Y position of the IntRect bottom right corner. + IntRect(int left, int top, int right, int bottom) : + m_Left(left), m_Top(top), m_Right(right), m_Bottom(bottom) {} + + /// Checks whether this IntRect is intersecting another one. + /// @param rhs The other IntRect to check for intersection with. + /// @return Whether this IntRect is intersecting another one. + bool Intersects(const IntRect& rhs) const { return m_Left < rhs.m_Right && m_Right > rhs.m_Left && m_Top < rhs.m_Bottom && m_Bottom > rhs.m_Top; } + + /// If this and the passed in IntRect intersect, this will be modified to represent the boolean AND of the two. + /// If they don't intersect, nothing happens and false is returned. + /// @param rhs THe other IntRect to cut against. + /// @return Whether an intersection was detected and this was cut down to the AND of the two IntRects. + bool IntersectionCut(const IntRect& rhs); + }; + + struct FloatRect { + FloatRect() = default; + ~FloatRect() = default; + FloatRect(FloatRect& ref) = default; + FloatRect(int x, int y, int w, int h) :x(x), y(y), w(w), h(h) {} + FloatRect(float x, float y, float w, float h) :x(x), y(y), w(w), h(h) {} + float x{0.0f}; + float y{0.0f}; + float w{0.0f}; + float h{0.0f}; + }; +} \ No newline at end of file From 0e23e2b44176c8906d56db84190a7f23f37d1857 Mon Sep 17 00:00:00 2001 From: HeliumAnt Date: Thu, 10 Oct 2024 21:33:20 +0200 Subject: [PATCH 04/87] Add Wrappers for Framebuffers and an incredibly basic renderer. --- Source/Renderer/GLDraw.cpp | 0 Source/Renderer/RenderTarget.cpp | 120 +++++++++++++++++++++++++++++ Source/Renderer/RenderTarget.h | 39 ++++++++++ Source/Renderer/Shader.cpp | 67 ++++++++-------- Source/Renderer/Shader.h | 44 +++++------ Source/Renderer/SpriteRenderer.cpp | 101 ++++++++++++++++++++++++ Source/Renderer/SpriteRenderer.h | 27 +++++++ Source/Renderer/VertexArray.cpp | 29 +++++++ Source/Renderer/VertexArray.h | 25 ++++++ Source/Renderer/meson.build | 3 +- Source/System/Vector.h | 2 + 11 files changed, 402 insertions(+), 55 deletions(-) delete mode 100644 Source/Renderer/GLDraw.cpp create mode 100644 Source/Renderer/RenderTarget.cpp create mode 100644 Source/Renderer/RenderTarget.h create mode 100644 Source/Renderer/SpriteRenderer.cpp create mode 100644 Source/Renderer/SpriteRenderer.h create mode 100644 Source/Renderer/VertexArray.cpp create mode 100644 Source/Renderer/VertexArray.h diff --git a/Source/Renderer/GLDraw.cpp b/Source/Renderer/GLDraw.cpp deleted file mode 100644 index e69de29bb2..0000000000 diff --git a/Source/Renderer/RenderTarget.cpp b/Source/Renderer/RenderTarget.cpp new file mode 100644 index 0000000000..2533c281d3 --- /dev/null +++ b/Source/Renderer/RenderTarget.cpp @@ -0,0 +1,120 @@ +#include "RenderTarget.h" +#include "RTEError.h" +#include "glad/gl.h" +#include "GLCheck.h" + +using namespace RTE; + +RenderTarget::RenderTarget(const FloatRect& size, const FloatRect& defaultViewport, GLuint colorTexture, bool defaultFB0) { + m_Size = size; + m_Viewport = defaultViewport; + if (colorTexture != 0) { + m_ColorTexture = colorTexture; + m_ColorTextureOwned = false; + } else { + glGenTextures(1, &m_ColorTexture); + glBindTexture(GL_TEXTURE_2D, m_ColorTexture); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_Size.w, m_Size.h, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); + GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); + GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); + glBindTexture(GL_TEXTURE_2D, 0); + } + if (!defaultFB0) { + glGenFramebuffers(1, &m_FBO); + glDisable(GL_DEPTH_TEST); + glBindFramebuffer(GL_FRAMEBUFFER, m_FBO); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_ColorTexture, 0); + glBindFramebuffer(GL_FRAMEBUFFER, 0); + } +} + +RenderTarget::~RenderTarget() { + if (m_FBO) { + glDeleteFramebuffers(1, &m_FBO); + } + if (m_ColorTextureOwned) { + glDeleteTextures(1, &m_ColorTexture); + } +} + +void RenderTarget::Begin(bool clear) { + glDisable(GL_DEPTH_TEST); + glBindFramebuffer(GL_FRAMEBUFFER, m_FBO); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_ColorTexture, 0); + RTEAssert(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE, "Framebuffer inclomplete with: " + std::to_string(glCheckFramebufferStatus(GL_FRAMEBUFFER))); + glViewport(m_Viewport.x, m_Viewport.y, m_Viewport.w, m_Viewport.h); + if (clear) { + glClear(GL_COLOR_BUFFER_BIT); + } +} + +void RenderTarget::End(bool blit, RenderTarget* target) { + GLint currentFBO; + glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, ¤tFBO); + RTEAssert(currentFBO == m_FBO, "Different Framebuffer encountered at end draw!"); + if (blit) { + RTEAssert(target, "No target specified for blit at end draw!"); + glBindFramebuffer(GL_READ_FRAMEBUFFER, m_FBO); + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, target->m_FBO); + glBlitFramebuffer(m_Size.x, m_Size.y, m_Size.x + m_Size.w, m_Size.y + m_Size.h, + target->m_Size.x, target->m_Size.y, target->m_Size.x + target->m_Size.w, target->m_Size.y + target->m_Size.h, + GL_COLOR_BUFFER_BIT, GL_NEAREST); + } + if (target) { + target->Begin(false); + } else { + glBindFramebuffer(GL_FRAMEBUFFER, 0); + } +} + +DepthTarget::DepthTarget(FloatRect size, FloatRect defaultViewport, GLuint colorTexture, GLuint depthTexture, bool defaultFB0) : + RenderTarget(size, defaultViewport, colorTexture, defaultFB0) { + if (depthTexture != 0) { + m_DepthTexture = depthTexture; + m_DepthTextureOwned = false; + } else { + glGenTextures(1, &m_DepthTexture); + glBindTexture(GL_TEXTURE_2D, m_DepthTexture); + glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, m_Size.w, m_Size.h, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, 0); + GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); + GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); + glBindTexture(GL_TEXTURE_2D, 0); + } +} + +DepthTarget::~DepthTarget() { + if (m_DepthTextureOwned) { + glDeleteTextures(1, &m_DepthTexture); + } +} + +void DepthTarget::Begin(bool clear) { + glEnable(GL_DEPTH_TEST); + glBindFramebuffer(GL_FRAMEBUFFER, m_FBO); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, GetColorTexture(), 0); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_DepthTexture, 0); + glViewport(m_Viewport.x, m_Viewport.y, m_Viewport.w, m_Viewport.h); + + if (clear) { + glClear(GL_DEPTH_BUFFER_BIT|GL_COLOR_BUFFER_BIT); + } +} + +void DepthTarget::End(bool blit, DepthTarget* target) { + GLint currentFBO; + glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, ¤tFBO); + RTEAssert(currentFBO == m_FBO, "Different Framebuffer encountered at end draw!"); + if (blit) { + RTEAssert(target, "No target specified for blit at end draw!"); + glBindFramebuffer(GL_READ_FRAMEBUFFER, m_FBO); + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, target->m_FBO); + glBlitFramebuffer(m_Size.x, m_Size.y, m_Size.x + m_Size.w, m_Size.y + m_Size.h, + target->m_Size.x, target->m_Size.y, target->m_Size.x + target->m_Size.w, target->m_Size.y + target->m_Size.h, + GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT, GL_LINEAR); + } + if (target) { + target->Begin(false); + } else { + glBindFramebuffer(GL_FRAMEBUFFER, 0); + } +} \ No newline at end of file diff --git a/Source/Renderer/RenderTarget.h b/Source/Renderer/RenderTarget.h new file mode 100644 index 0000000000..a27e6bda54 --- /dev/null +++ b/Source/Renderer/RenderTarget.h @@ -0,0 +1,39 @@ +#pragma once +#include +#include +#include "Rectangles.h" +#include "glad/gl.h" +namespace RTE { + class Shader; + class RenderTarget { + public: + RenderTarget(const FloatRect& size, const FloatRect& defaultViewport, GLuint colorTexture = 0, bool defaultFB0 = false); + virtual ~RenderTarget(); + void Begin(bool clear = true); + void End(bool blit = false, RenderTarget* target = nullptr); + GLuint GetFramebuffer() { return m_FBO; } + GLuint GetColorTexture() { return m_ColorTexture; } + + protected: + FloatRect m_Viewport{}; + FloatRect m_Size{}; + GLuint m_FBO{0}; + + private: + GLuint m_ColorTexture{0}; + bool m_ColorTextureOwned{true}; + }; + + class DepthTarget : public RenderTarget { + public: + DepthTarget(FloatRect size, FloatRect defaultViewport, GLuint colorTexture = 0, GLuint depthTexture = 0, bool defaultFB0 = false); + virtual ~DepthTarget(); + void Begin(bool clear = true); + void End(bool blit = false, DepthTarget* target = nullptr); + GLuint GetDepthTexture() { return m_DepthTexture; } + + private: + GLuint m_DepthTexture; + GLuint m_DepthTextureOwned{true}; + }; +} // namespace RTE \ No newline at end of file diff --git a/Source/Renderer/Shader.cpp b/Source/Renderer/Shader.cpp index 0aab88295d..603dc0c96c 100644 --- a/Source/Renderer/Shader.cpp +++ b/Source/Renderer/Shader.cpp @@ -3,9 +3,10 @@ #include "glm/glm.hpp" #include "glm/gtc/type_ptr.hpp" #include "GLCheck.h" -#include "Managers/PresetMan.h" -#include "Managers/ConsoleMan.h" -#include "System/System.h" +#include "GLResourceMan.h" +#include "PresetMan.h" +#include "ConsoleMan.h" +#include "System.h" #include "RTEError.h" #include @@ -18,15 +19,11 @@ Shader::Shader() : m_ProgramID(0), m_TextureUniform(-1), m_ColorUniform(-1), m_TransformUniform(-1), m_ProjectionUniform(-1) {} Shader::Shader(const std::string& vertexFilename, const std::string& fragPath) : - m_ProgramID(glCreateProgram()), m_TextureUniform(-1), m_ColorUniform(-1), m_TransformUniform(-1), m_ProjectionUniform(-1) { + m_ProgramID(g_GLResourceMan.MakeGLProgram()), m_TextureUniform(-1), m_ColorUniform(-1), m_TransformUniform(-1), m_ProjectionUniform(-1) { Compile(vertexFilename, fragPath); } -Shader::~Shader() { - if (m_ProgramID) { - GL_CHECK(glDeleteProgram(m_ProgramID)); - } -} +Shader::~Shader() = default; int Shader::ReadProperty(const std::string_view& propName, Reader& reader) { StartPropertyList(return Entity::ReadProperty(propName, reader)); @@ -46,16 +43,22 @@ int Shader::Create() { if (m_FragmentPath.empty() || m_VertexPath.empty()) { return -1; } - m_ProgramID = glCreateProgram(); + m_ProgramID = g_GLResourceMan.MakeGLProgram(); Compile(m_VertexPath, m_FragmentPath); return 0; } -int Shader::Create(const Shader& shader) { - Entity::Create(shader); - m_VertexPath = shader.m_VertexPath; - m_FragmentPath = shader.m_FragmentPath; - return Create(); +int Shader::Create(const Shader& ref) { + Entity::Create(ref); + m_VertexPath = ref.m_VertexPath; + m_FragmentPath = ref.m_FragmentPath; + m_ProgramID = ref.m_ProgramID; + m_TextureUniform = ref.m_TextureUniform; + m_ColorUniform = ref.m_ColorUniform; + m_TransformUniform = ref.m_TransformUniform; + m_UVTransformUniform = ref.m_UVTransformUniform; + m_ProjectionUniform = ref.m_ProjectionUniform; + return 0; } bool Shader::Compile(const std::string& vertexPath, const std::string& fragPath) { @@ -91,37 +94,37 @@ bool Shader::Compile(const std::string& vertexPath, const std::string& fragPath) return true; } -void Shader::Use() { GL_CHECK(glUseProgram(m_ProgramID)); } +void Shader::Use() const { GL_CHECK(glUseProgram(m_ProgramID)); } -GLint Shader::GetUniformLocation(const std::string& name) { return glGetUniformLocation(m_ProgramID, name.c_str()); } +GLint Shader::GetUniformLocation(const std::string& name) const { return glGetUniformLocation(m_ProgramID, name.c_str()); } -void Shader::SetBool(const std::string& name, bool value) { GL_CHECK(glUniform1i(glGetUniformLocation(m_ProgramID, name.c_str()), static_cast(value))); } +void Shader::SetBool(const std::string& name, bool value) const { GL_CHECK(glUniform1i(glGetUniformLocation(m_ProgramID, name.c_str()), static_cast(value))); } -void Shader::SetInt(const std::string& name, int value) { GL_CHECK(glUniform1i(glGetUniformLocation(m_ProgramID, name.c_str()), value)); } +void Shader::SetInt(const std::string& name, int value) const { GL_CHECK(glUniform1i(glGetUniformLocation(m_ProgramID, name.c_str()), value)); } -void Shader::SetFloat(const std::string& name, float value) { GL_CHECK(glUniform1f(glGetUniformLocation(m_ProgramID, name.c_str()), value)); } +void Shader::SetFloat(const std::string& name, float value) const { GL_CHECK(glUniform1f(glGetUniformLocation(m_ProgramID, name.c_str()), value)); } -void Shader::SetMatrix4f(const std::string& name, const glm::mat4& value) { GL_CHECK(glUniformMatrix4fv(glGetUniformLocation(m_ProgramID, name.c_str()), 1, GL_FALSE, glm::value_ptr(value))); } +void Shader::SetMatrix4f(const std::string& name, const glm::mat4& value) const { GL_CHECK(glUniformMatrix4fv(glGetUniformLocation(m_ProgramID, name.c_str()), 1, GL_FALSE, glm::value_ptr(value))); } -void Shader::SetVector2f(const std::string& name, const glm::vec2& value) { GL_CHECK(glUniform2fv(glGetUniformLocation(m_ProgramID, name.c_str()), 1, glm::value_ptr(value))); } +void Shader::SetVector2f(const std::string& name, const glm::vec2& value) const { GL_CHECK(glUniform2fv(glGetUniformLocation(m_ProgramID, name.c_str()), 1, glm::value_ptr(value))); } -void Shader::SetVector3f(const std::string& name, const glm::vec3& value) { GL_CHECK(glUniform3fv(glGetUniformLocation(m_ProgramID, name.c_str()), 1, glm::value_ptr(value))); } +void Shader::SetVector3f(const std::string& name, const glm::vec3& value) const { GL_CHECK(glUniform3fv(glGetUniformLocation(m_ProgramID, name.c_str()), 1, glm::value_ptr(value))); } -void Shader::SetVector4f(const std::string& name, const glm::vec4& value) { GL_CHECK(glUniform4fv(glGetUniformLocation(m_ProgramID, name.c_str()), 1, glm::value_ptr(value))); } +void Shader::SetVector4f(const std::string& name, const glm::vec4& value) const { GL_CHECK(glUniform4fv(glGetUniformLocation(m_ProgramID, name.c_str()), 1, glm::value_ptr(value))); } -void Shader::SetBool(int32_t uniformLoc, bool value) { GL_CHECK(glUniform1i(uniformLoc, value)); } +void Shader::SetBool(int32_t uniformLoc, bool value) const { GL_CHECK(glUniform1i(uniformLoc, value)); } -void Shader::SetInt(int32_t uniformLoc, int value) { GL_CHECK(glUniform1i(uniformLoc, value)); } +void Shader::SetInt(int32_t uniformLoc, int value) const { GL_CHECK(glUniform1i(uniformLoc, value)); } -void Shader::SetFloat(int32_t uniformLoc, float value) { GL_CHECK(glUniform1f(uniformLoc, value)); } +void Shader::SetFloat(int32_t uniformLoc, float value) const { GL_CHECK(glUniform1f(uniformLoc, value)); } -void Shader::SetMatrix4f(int32_t uniformLoc, const glm::mat4& value) { GL_CHECK(glUniformMatrix4fv(uniformLoc, 1, GL_FALSE, glm::value_ptr(value))); } +void Shader::SetMatrix4f(int32_t uniformLoc, const glm::mat4& value) const { GL_CHECK(glUniformMatrix4fv(uniformLoc, 1, GL_FALSE, glm::value_ptr(value))); } -void Shader::SetVector2f(int32_t uniformLoc, const glm::vec2& value) { GL_CHECK(glUniform2fv(uniformLoc, 1, glm::value_ptr(value))); } +void Shader::SetVector2f(int32_t uniformLoc, const glm::vec2& value) const { GL_CHECK(glUniform2fv(uniformLoc, 1, glm::value_ptr(value))); } -void Shader::SetVector3f(int32_t uniformLoc, const glm::vec3& value) { GL_CHECK(glUniform3fv(uniformLoc, 1, glm::value_ptr(value))); } +void Shader::SetVector3f(int32_t uniformLoc, const glm::vec3& value) const { GL_CHECK(glUniform3fv(uniformLoc, 1, glm::value_ptr(value))); } -void Shader::SetVector4f(int32_t uniformLoc, const glm::vec4& value) { GL_CHECK(glUniform4fv(uniformLoc, 1, glm::value_ptr(value))); } +void Shader::SetVector4f(int32_t uniformLoc, const glm::vec4& value) const { GL_CHECK(glUniform4fv(uniformLoc, 1, glm::value_ptr(value))); } bool Shader::CompileShader(GLuint shaderID, const std::string& filename, std::string& error) { if (!System::PathExistsCaseSensitive(filename)) { @@ -170,7 +173,7 @@ bool Shader::Link(GLuint vtxShader, GLuint fragShader) { return true; } -void Shader::ApplyDefaultUniforms() { +void Shader::ApplyDefaultUniforms() const { Use(); SetInt("rteTexture", 0); SetInt("rtePalette", 1); diff --git a/Source/Renderer/Shader.h b/Source/Renderer/Shader.h index 39efdb94b2..cd3b084e42 100644 --- a/Source/Renderer/Shader.h +++ b/Source/Renderer/Shader.h @@ -34,112 +34,112 @@ namespace RTE { /// Filepath to the fragment shader bool Compile(const std::string& vertexFilename, const std::string& fragPath); - void Use(); + void Use() const; #pragma region Uniform handling /// Returns the location of a uniform given by name. /// @param name /// String containing the name of a uniform in this shader program. /// @return /// A GLint containing the location of the requested uniform. - int32_t GetUniformLocation(const std::string& name); + int32_t GetUniformLocation(const std::string& name) const; /// Set a boolean uniform value in the active program by name. /// @param name /// The name of the uniform to set. /// @param value /// The boolean value to set the uniform to. - void SetBool(const std::string& name, bool value); + void SetBool(const std::string& name, bool value) const; /// Set an integer uniform value in the active program by name. /// @param name /// The name of the uniform to set. /// @param value /// The integer value to set the uniform to. - void SetInt(const std::string& name, int value); + void SetInt(const std::string& name, int value) const; /// Set a float uniform value in the active program by name. /// @param name /// The name of the uniform to set. /// @param value /// The float value to set the uniform to. - void SetFloat(const std::string& name, float value); + void SetFloat(const std::string& name, float value) const; /// Set a float mat4 uniform value in the active program by name. /// @param name /// The name of the uniform to set. /// @param value /// The float mat4 value to set the uniform to. - void SetMatrix4f(const std::string& name, const glm::mat4& value); + void SetMatrix4f(const std::string& name, const glm::mat4& value) const; /// Set a float vec2 uniform value in the active program by name. /// @param name /// The name of the uniform to set. /// @param value /// The float vec2 value to set the uniform to. - void SetVector2f(const std::string& name, const glm::vec2& value); + void SetVector2f(const std::string& name, const glm::vec2& value) const; /// Set a float vec3 uniform value in the active program by name. /// @param name /// The name of the uniform to set. /// @param value /// The float vec3 value to set the uniform to. - void SetVector3f(const std::string& name, const glm::vec3& value); + void SetVector3f(const std::string& name, const glm::vec3& value) const; /// Set a float vec4 uniform value in the active program by name. /// @param name /// The name of the uniform to set. /// @param value /// The float vec4 value to set the uniform to. - void SetVector4f(const std::string& name, const glm::vec4& value); + void SetVector4f(const std::string& name, const glm::vec4& value) const; /// Set a boolean uniform value in the active program by location. /// @param uniformLoc /// The location of the uniform to set. /// @param value /// The boolean value to set the uniform to. - static void SetBool(int32_t uniformLoc, bool value); + void SetBool(int32_t uniformLoc, bool value) const; /// Set an integer uniform value in the active program by location. /// @param uniformLoc /// The location of the uniform to set. /// @param value /// The integer value to set the uniform to. - static void SetInt(int32_t uniformLoc, int value); + void SetInt(int32_t uniformLoc, int value) const; /// Set a float uniform value in the active program by location. /// @param uniformLoc /// The location of the uniform to set. /// @param value /// The float value to set the uniform to. - static void SetFloat(int32_t uniformLoc, float value); + void SetFloat(int32_t uniformLoc, float value) const; /// Set a float mat4 uniform value in the active program by location. /// @param uniformLoc /// The location of the uniform to set. /// @param value /// The float mat4 value to set the uniform to. - static void SetMatrix4f(int32_t uniformLoc, const glm::mat4& value); + void SetMatrix4f(int32_t uniformLoc, const glm::mat4& value) const; /// Set a float vec2 uniform value in the active program by location. /// @param uniformLoc /// The location of the uniform to set. /// @param value /// The float vec2 value to set the uniform to. - static void SetVector2f(int32_t uniformLoc, const glm::vec2& value); + void SetVector2f(int32_t uniformLoc, const glm::vec2& value) const; /// Set a float vec3 uniform value in the active program by location. /// @param uniformLoc /// The location of the uniform to set. /// @param value /// The float vec3 value to set the uniform to. - static void SetVector3f(int32_t uniformLoc, const glm::vec3& value); + void SetVector3f(int32_t uniformLoc, const glm::vec3& value) const; /// Set a float vec4 uniform value in the active program by location. /// @param uniformLoc /// The location of the uniform to set. /// @param value /// The float vec4 value to set the uniform to. - static void SetVector4f(int32_t uniformLoc, const glm::vec4& value); + void SetVector4f(int32_t uniformLoc, const glm::vec4& value) const; #pragma endregion #pragma region Engine Defined Uniforms @@ -147,27 +147,27 @@ namespace RTE { /// Get the location of the texture sampler uniform. /// @return /// The location of the texture uniform. This may be -1 if the shader doesn't use textures, in which case the value will be ignored. - int GetTextureUniform() { return m_TextureUniform; } + int GetTextureUniform() const { return m_TextureUniform; } /// Get the location of the color modifier uniform. /// @return /// The location of the color modifier uniform. This may be -1 if the shader doesn't use the color mod, in which case the value will be ignored. - int GetColorUniform() { return m_ColorUniform; } + int GetColorUniform() const { return m_ColorUniform; } /// Get the location of the transformation matrix uniform. /// @return /// The location of the transformation matrix uniform. This may be -1 if the shader doesn't use transforms, in which case the value will be ignored. - int GetTransformUniform() { return m_TransformUniform; } + int GetTransformUniform() const { return m_TransformUniform; } /// Get the location of the transformation matrix uniform. /// @return /// The location of the UV transformation matrix uniform. This may be -1 if the shader doesn't use UV transforms, in which case the value will be ignored. - int GetUVTransformUniform() { return m_UVTransformUniform; } + int GetUVTransformUniform() const { return m_UVTransformUniform; } /// Get the location of the projection matrix uniform. /// @return /// The location of the color modifier uniform. This may be -1 if the shader doesn't apply projection, in which case the value will be ignored. - int GetProjectionUniform() { return m_ProjectionUniform; } + int GetProjectionUniform() const { return m_ProjectionUniform; } #pragma endregion protected: @@ -197,7 +197,7 @@ namespace RTE { bool Link(uint32_t vtxShader, uint32_t fragShader); /// Sets default values for the shader uniforms (may not persist across frames!) - void ApplyDefaultUniforms(); + void ApplyDefaultUniforms() const; GLint m_TextureUniform{0}; //!< Location of the texture uniform (sampler2d rteTexture). GLint m_ColorUniform{0}; //!< Location of the colormod uniform (vec4 rteColor). diff --git a/Source/Renderer/SpriteRenderer.cpp b/Source/Renderer/SpriteRenderer.cpp new file mode 100644 index 0000000000..63305f33fd --- /dev/null +++ b/Source/Renderer/SpriteRenderer.cpp @@ -0,0 +1,101 @@ +#include "SpriteRenderer.h" +#include "glad/gl.h" +#include "GLResourceMan.h" +#include "Shader.h" +#include "GLCheck.h" +#include "glm/gtc/matrix_transform.hpp" + +using namespace RTE; + +SpriteRenderer::SpriteRenderer(const Shader* shader, const FloatRect& size) { + m_Size = size; + m_Shader = shader; + InitGLPointers(); +} + +SpriteRenderer::~SpriteRenderer() { +} +void SpriteRenderer::InitGLPointers() { + GLuint VBO; + float vertices[] = { + // pos // tex + 0.0f, 1.0f, 0.0f, 1.0f, + 1.0f, 0.0f, 1.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 0.0f, + + 0.0f, 1.0f, 0.0f, 1.0f, + 1.0f, 1.0f, 1.0f, 1.0f, + 1.0f, 0.0f, 1.0f, 0.0f}; + + glGenVertexArrays(1, &m_VAO); + glGenBuffers(1, &VBO); + + glBindBuffer(GL_ARRAY_BUFFER, VBO); + glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); + + glBindVertexArray(m_VAO); + glEnableVertexAttribArray(0); + glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (void*)0); + GL_CHECK(glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (void*)(2 * sizeof(float)))); + GL_CHECK(glEnableVertexAttribArray(1)); + glBindBuffer(GL_ARRAY_BUFFER, 0); + glBindVertexArray(0); +} + +void SpriteRenderer::Draw(BITMAP* image, glm::vec2 pos, float angle, glm::vec2 scale) { + glDisable(GL_DEPTH_TEST); + glm::mat4 model = glm::mat4(1.0f); + model = glm::translate(model, glm::vec3(pos, 0.0f)); + model = glm::translate(model, glm::vec3(0.5f, 0.5f, 0.0f)); + model = glm::rotate(model, angle, glm::vec3(0.0f, 0.0f, 1.0f)); + model = glm::translate(model, glm::vec3(-0.5f, -0.5f, 0.0f)); + model = glm::scale(model, glm::vec3(image->w * scale.x, image->h * scale.y, 1.0f)); + glm::mat4 proj = glm::ortho(m_Size.x, m_Size.x + m_Size.w, m_Size.y, m_Size.y+m_Size.h, -1.0f, 1.0f); + std::cout << pos.x << " " << pos.y << "\n" << std::endl; + std::cout << image->w << " " << image->h << " " << m_Size.w << " " << m_Size.h << " " << m_Size.x << " " << m_Size.y << "\n---" << std::endl; + + m_Shader->Use(); + glBindVertexArray(m_VAO); + glActiveTexture(GL_TEXTURE0); + GL_CHECK(glBindTexture(GL_TEXTURE_2D, g_GLResourceMan.GetStaticTextureFromBitmap(image))); + m_Shader->SetMatrix4f(m_Shader->GetTransformUniform(), model); + m_Shader->SetMatrix4f(m_Shader->GetProjectionUniform(), proj); + m_Shader->SetMatrix4f(m_Shader->GetUVTransformUniform(), glm::mat4(1.0f)); + GL_CHECK(glDrawArrays(GL_TRIANGLES, 0, 6)); +} +void SpriteRenderer::DrawPivot(BITMAP* image, glm::vec2 pos, float angle, glm::vec2 scale, glm::vec2 pivot) { +} +void SpriteRenderer::Draw(BITMAP* image, FloatRect fromRegion, glm::vec2 pos) { + Draw(image, fromRegion, {fromRegion.w, fromRegion.h}, pos); +} +void SpriteRenderer::Draw(BITMAP* image, FloatRect fromRegion, glm::vec2 toSize, glm::vec2 pos, float angle, glm::vec2 pivot, glm::vec2 scale) { + glDisable(GL_DEPTH_TEST); + glm::mat4 model = glm::mat4(1.0f); + model = glm::translate(model, glm::vec3(pos, 0.0f)); + model = glm::translate(model, glm::vec3(0.5f * fromRegion.w, 0.5f * fromRegion.h, 0.0f) + glm::vec3(pivot, 0.0f)); + model = glm::rotate(model, angle, glm::vec3(0.0f, 0.0f, 1.0f)); + model = glm::translate(model, glm::vec3(-0.5f * fromRegion.w, -0.5f * fromRegion.h, 0.0f) - glm::vec3(pivot, 0.0f)); + model = glm::scale(model, glm::vec3(toSize, 1.0f)); + + glm::mat4 uvRegion = glm::mat4(1.0f); + uvRegion = glm::translate(uvRegion, glm::vec3(fromRegion.x / static_cast(image->w), fromRegion.y / static_cast(image->h), 0.0f)); + uvRegion = glm::scale(uvRegion, glm::vec3(fromRegion.w / static_cast(image->w), fromRegion.h / static_cast(image->h), 1.0f)); + + glm::mat4 proj = glm::ortho(m_Size.x, m_Size.x + m_Size.w, m_Size.y, m_Size.y+m_Size.h, -1.0f, 1.0f); + + m_Shader->Use(); + glBindVertexArray(m_VAO); + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, g_GLResourceMan.GetStaticTextureFromBitmap(image)); + m_Shader->SetMatrix4f(m_Shader->GetTransformUniform(), model); + m_Shader->SetMatrix4f(m_Shader->GetProjectionUniform(), proj); + m_Shader->SetMatrix4f(m_Shader->GetUVTransformUniform(), uvRegion); + GL_CHECK(glDrawArrays(GL_TRIANGLES, 0, 6)); +} +void SpriteRenderer::BeginScissor(FloatRect region) { + glEnable(GL_SCISSOR_TEST); + glScissor(region.x, region.y, region.w, region.h); +} +void SpriteRenderer::EndScissor() { + glDisable(GL_SCISSOR_TEST); +} \ No newline at end of file diff --git a/Source/Renderer/SpriteRenderer.h b/Source/Renderer/SpriteRenderer.h new file mode 100644 index 0000000000..1aaece73ad --- /dev/null +++ b/Source/Renderer/SpriteRenderer.h @@ -0,0 +1,27 @@ +#pragma once +#include "allegro.h" +#include "glm/glm.hpp" +#include "Vector.h" +#include "Shader.h" +#include "Rectangles.h" +namespace RTE { + class SpriteRenderer { + public: + SpriteRenderer(const Shader* shader, const FloatRect& size); + ~SpriteRenderer(); + const FloatRect& GetSize() {return m_Size;}; + void Draw(BITMAP* image, glm::vec2 pos, float angle = 0.0f, glm::vec2 scale = {1.0f, 1.0f}); + + void Draw(BITMAP* image, float x, float y) { Draw(image, {x, y}); } + void DrawPivot(BITMAP* image, glm::vec2 pos, float angle, glm::vec2 scale = {1.0f, 1.0f}, glm::vec2 pivot = {0.0f, 0.0f}); + void Draw(BITMAP* image, FloatRect fromRegion, glm::vec2 pos); + void Draw(BITMAP* image, FloatRect fromRegion, glm::vec2 toSize, glm::vec2 pos, float angle = 0.0f, glm::vec2 pivot = {0.0f, 0.0f}, glm::vec2 scale = {1.0f, 1.0f}); + void BeginScissor(FloatRect region); + void EndScissor(); + private: + const Shader* m_Shader; + GLuint m_VAO; + FloatRect m_Size; + void InitGLPointers(); + }; +} // namespace RTE \ No newline at end of file diff --git a/Source/Renderer/VertexArray.cpp b/Source/Renderer/VertexArray.cpp new file mode 100644 index 0000000000..ee21c11c80 --- /dev/null +++ b/Source/Renderer/VertexArray.cpp @@ -0,0 +1,29 @@ +#include "VertexArray.h" +#include "GLCheck.h" + +using namespace RTE; + +VertexArray::VertexArray(GLuint drawMode): m_Mode(drawMode) { + glGenVertexArrays(1, &m_VertexArray); + glGenBuffers(1, &m_VertexBuffer); + GL_CHECK(glBindVertexArray(m_VertexArray)); + GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, m_VertexBuffer)); + GL_CHECK(glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), nullptr)); + GL_CHECK(glEnableVertexAttribArray(0)); + GL_CHECK(glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), (void*)(offsetof(Vertex, uv)))); + GL_CHECK(glEnableVertexAttribArray(1)); + GL_CHECK(glBindVertexArray(0)); +} + +VertexArray::~VertexArray() { + glDeleteBuffers(1, &m_VertexBuffer); + glDeleteVertexArrays(1, &m_VertexArray); +} + +void VertexArray::Draw() { + glBindVertexArray(m_VertexArray); + glBindBuffer(GL_ARRAY_BUFFER, m_VertexBuffer); + glBufferData(GL_ARRAY_BUFFER, m_Vertices.size(), m_Vertices.data(), GL_STREAM_DRAW); + glDrawArrays(m_Mode, 0, m_Vertices.size()); + m_Vertices.clear(); +} \ No newline at end of file diff --git a/Source/Renderer/VertexArray.h b/Source/Renderer/VertexArray.h new file mode 100644 index 0000000000..b277d31564 --- /dev/null +++ b/Source/Renderer/VertexArray.h @@ -0,0 +1,25 @@ +#pragma once +#include +#include "glm/vec2.hpp" +#include "glm/vec4.hpp" +#include "glad/gl.h" +namespace RTE { + struct Vertex { + glm::vec2 pos; + glm::vec2 uv; + }; + class VertexArray { + VertexArray(GLuint drawMode); + ~VertexArray(); + void PushVertices(const std::vector& vertices); + + void Draw(); + GLuint GetVertexArray() { return m_VertexArray; } + + private: + GLuint m_VertexArray; + GLuint m_VertexBuffer; + std::vector m_Vertices; + GLuint m_Mode; + }; +} // namespace RTE \ No newline at end of file diff --git a/Source/Renderer/meson.build b/Source/Renderer/meson.build index 2c22d6cebf..05b729b078 100644 --- a/Source/Renderer/meson.build +++ b/Source/Renderer/meson.build @@ -1,4 +1,5 @@ sources += files( -'GLDraw.cpp', +'RenderTarget.cpp', +'SpriteRenderer.cpp', 'Shader.cpp', ) diff --git a/Source/System/Vector.h b/Source/System/Vector.h index 6d998c1dd1..45f77debd5 100644 --- a/Source/System/Vector.h +++ b/Source/System/Vector.h @@ -2,6 +2,7 @@ #include "Serializable.h" #include "RTETools.h" +#include "glm/vec2.hpp" namespace RTE { @@ -486,6 +487,7 @@ namespace RTE { /// @param rhs An int index indicating which element is requested (X = 0, Y = 1). /// @return The requested element. inline float& operator[](const int& rhs) { return (rhs == 0) ? m_X : m_Y; } + inline operator glm::vec2() const { return {m_X, m_Y}; } #pragma endregion private: From 03e14726fb960137ed9fa1204107e2f3383f27cb Mon Sep 17 00:00:00 2001 From: HeliumAnt Date: Thu, 10 Oct 2024 21:33:53 +0200 Subject: [PATCH 05/87] Make scenelayers draw to gpu --- Source/Entities/SLBackground.cpp | 18 +++++---- Source/Entities/SLBackground.h | 4 +- Source/Entities/SLTerrain.cpp | 8 ++-- Source/Entities/SLTerrain.h | 6 +-- Source/Entities/SceneLayer.cpp | 63 +++++++++++++++++++----------- Source/Entities/SceneLayer.h | 14 +++++-- Source/Main.cpp | 4 ++ Source/Managers/FrameMan.cpp | 29 +++++++++++--- Source/Managers/FrameMan.h | 13 +++++- Source/Managers/GLResourceMan.cpp | 54 +++++++++++++++++++------ Source/Managers/GLResourceMan.h | 11 ++++-- Source/Managers/PostProcessMan.cpp | 32 ++++----------- Source/Managers/PostProcessMan.h | 9 ++--- Source/Managers/PresetMan.cpp | 3 ++ Source/Managers/SceneMan.cpp | 18 +++++---- Source/Managers/SceneMan.h | 3 +- Source/Managers/WindowMan.cpp | 3 +- Source/Menus/LoadingScreen.cpp | 2 +- Source/Menus/TitleScreen.cpp | 2 +- 19 files changed, 189 insertions(+), 107 deletions(-) diff --git a/Source/Entities/SLBackground.cpp b/Source/Entities/SLBackground.cpp index aeb6fde8c4..94f680b832 100644 --- a/Source/Entities/SLBackground.cpp +++ b/Source/Entities/SLBackground.cpp @@ -2,6 +2,8 @@ #include "FrameMan.h" #include "SceneMan.h" #include "SettingsMan.h" +#include "SpriteRenderer.h" +#include using namespace RTE; @@ -208,8 +210,8 @@ void SLBackground::Update() { } } -void SLBackground::Draw(BITMAP* targetBitmap, Box& targetBox, bool offsetNeedsScrollRatioAdjustment) { - SceneLayer::Draw(targetBitmap, targetBox, !IsAutoScrolling()); +void SLBackground::Draw(SpriteRenderer* renderer, Box& targetBox, bool offsetNeedsScrollRatioAdjustment) { + SceneLayer::Draw(renderer, targetBox, !IsAutoScrolling()); int bitmapWidth = m_ScaledDimensions.GetFloorIntX(); int bitmapHeight = m_ScaledDimensions.GetFloorIntY(); @@ -218,24 +220,24 @@ void SLBackground::Draw(BITMAP* targetBitmap, Box& targetBox, bool offsetNeedsSc int targetBoxWidth = static_cast(targetBox.GetWidth()); int targetBoxHeight = static_cast(targetBox.GetHeight()); - set_clip_rect(targetBitmap, targetBoxCornerX, targetBoxCornerY, targetBoxCornerX + targetBoxWidth - 1, targetBoxCornerY + targetBoxHeight - 1); + renderer->BeginScissor({targetBoxCornerX, targetBoxCornerY, targetBoxCornerX + targetBoxWidth - 1, targetBoxCornerY + targetBoxHeight - 1}); // Detect if non-wrapping layer dimensions can't cover the whole target area with its main bitmap. If so, fill in the gap with appropriate solid color sampled from the hanging edge. if (!m_WrapX && bitmapWidth <= targetBoxWidth) { if (m_FillColorLeft != ColorKeys::g_MaskColor && m_Offset.GetFloorIntX() != 0) { - rectfill(targetBitmap, targetBoxCornerX, targetBoxCornerY, targetBoxCornerX - m_Offset.GetFloorIntX(), targetBoxCornerY + targetBoxHeight, m_FillColorLeft); + // rectfill(targetBitmap, targetBoxCornerX, targetBoxCornerY, targetBoxCornerX - m_Offset.GetFloorIntX(), targetBoxCornerY + targetBoxHeight, m_FillColorLeft); } if (m_FillColorRight != ColorKeys::g_MaskColor) { - rectfill(targetBitmap, targetBoxCornerX + bitmapWidth - m_Offset.GetFloorIntX(), targetBoxCornerY, targetBoxCornerX + targetBoxWidth, targetBoxCornerY + targetBoxHeight, m_FillColorRight); + // rectfill(targetBitmap, targetBoxCornerX + bitmapWidth - m_Offset.GetFloorIntX(), targetBoxCornerY, targetBoxCornerX + targetBoxWidth, targetBoxCornerY + targetBoxHeight, m_FillColorRight); } } if (!m_WrapY && bitmapHeight <= targetBoxHeight) { if (m_FillColorUp != ColorKeys::g_MaskColor && m_Offset.GetFloorIntY() != 0) { - rectfill(targetBitmap, targetBoxCornerX, targetBoxCornerY, targetBoxCornerX + targetBoxWidth, targetBoxCornerY - m_Offset.GetFloorIntY(), m_FillColorUp); + // rectfill(targetBitmap, targetBoxCornerX, targetBoxCornerY, targetBoxCornerX + targetBoxWidth, targetBoxCornerY - m_Offset.GetFloorIntY(), m_FillColorUp); } if (m_FillColorDown != ColorKeys::g_MaskColor) { - rectfill(targetBitmap, targetBoxCornerX, targetBoxCornerY + bitmapHeight - m_Offset.GetFloorIntY(), targetBoxCornerX + targetBoxWidth, targetBoxCornerY + targetBoxHeight, m_FillColorDown); + // rectfill(targetBitmap, targetBoxCornerX, targetBoxCornerY + bitmapHeight - m_Offset.GetFloorIntY(), targetBoxCornerX + targetBoxWidth, targetBoxCornerY + targetBoxHeight, m_FillColorDown); } } - set_clip_rect(targetBitmap, 0, 0, targetBitmap->w - 1, targetBitmap->h - 1); + renderer->EndScissor(); } diff --git a/Source/Entities/SLBackground.h b/Source/Entities/SLBackground.h index 1bba2af8ed..22ef377aa4 100644 --- a/Source/Entities/SLBackground.h +++ b/Source/Entities/SLBackground.h @@ -2,6 +2,7 @@ #include "SceneLayer.h" #include "Timer.h" +#include "SpriteRenderer.h" namespace RTE { @@ -142,9 +143,8 @@ namespace RTE { /// @param targetBitmap The bitmap to draw to. /// @param targetBox The box on the target bitmap to limit drawing to, with the corner of box being where the scroll position lines up. /// @param offsetNeedsScrollRatioAdjustment Whether the offset of this SceneLayer or the passed in offset override need to be adjusted to scroll ratio. - void Draw(BITMAP* targetBitmap, Box& targetBox, bool offsetNeedsScrollRatioAdjustment = false) override; + void Draw(SpriteRenderer* targetBitmap, Box& targetBox, bool offsetNeedsScrollRatioAdjustment = false); #pragma endregion - private: /// Enumeration for the different modes of SLBackground auto-scaling. enum LayerAutoScaleMode { diff --git a/Source/Entities/SLTerrain.cpp b/Source/Entities/SLTerrain.cpp index 5d7bca955e..764e2b1dc6 100644 --- a/Source/Entities/SLTerrain.cpp +++ b/Source/Entities/SLTerrain.cpp @@ -479,16 +479,16 @@ void SLTerrain::Update() { m_BGColorLayer->SetOffset(m_Offset); } -void SLTerrain::Draw(BITMAP* targetBitmap, Box& targetBox, bool offsetNeedsScrollRatioAdjustment) { +void SLTerrain::Draw(SpriteRenderer* renderer, Box& targetBox, bool offsetNeedsScrollRatioAdjustment) { switch (m_LayerToDraw) { case LayerType::MaterialLayer: - SceneLayer::Draw(targetBitmap, targetBox); + SceneLayer::Draw(renderer, targetBox); break; case LayerType::ForegroundLayer: - m_FGColorLayer->Draw(targetBitmap, targetBox); + m_FGColorLayer->Draw(renderer, targetBox); break; case LayerType::BackgroundLayer: - m_BGColorLayer->Draw(targetBitmap, targetBox); + m_BGColorLayer->Draw(renderer, targetBox); break; default: RTEAbort("Invalid LayerType was set to draw in SLTerrain::Draw!"); diff --git a/Source/Entities/SLTerrain.h b/Source/Entities/SLTerrain.h index 71ec1951ea..5b6d347625 100644 --- a/Source/Entities/SLTerrain.h +++ b/Source/Entities/SLTerrain.h @@ -88,11 +88,11 @@ namespace RTE { /// Gets the foreground color bitmap of this SLTerrain. /// @return A pointer to the foreground color bitmap. - BITMAP* GetFGColorBitmap() { return m_FGColorLayer->GetBitmap(); } + BITMAP* GetFGColorBitmap() { return m_FGColorLayer->GetBitmap(); m_FGColorLayer->SetUpdated(); } /// Gets the background color bitmap of this SLTerrain. /// @return A pointer to the background color bitmap. - BITMAP* GetBGColorBitmap() { return m_BGColorLayer->GetBitmap(); } + BITMAP* GetBGColorBitmap() { return m_BGColorLayer->GetBitmap(); m_BGColorLayer->SetUpdated(); } /// Gets the material bitmap of this SLTerrain. /// @return A pointer to the material bitmap. @@ -189,7 +189,7 @@ namespace RTE { /// @param targetBitmap The bitmap to draw to. /// @param targetBox The box on the target bitmap to limit drawing to, with the corner of box being where the scroll position lines up. /// @param offsetNeedsScrollRatioAdjustment Whether the offset of this SceneLayer or the passed in offset override need to be adjusted to scroll ratio. - void Draw(BITMAP* targetBitmap, Box& targetBox, bool offsetNeedsScrollRatioAdjustment = false) override; + void Draw(SpriteRenderer* targetBitmap, Box& targetBox, bool offsetNeedsScrollRatioAdjustment = false) override; #pragma endregion private: diff --git a/Source/Entities/SceneLayer.cpp b/Source/Entities/SceneLayer.cpp index 6be1cc8e82..ee42dda723 100644 --- a/Source/Entities/SceneLayer.cpp +++ b/Source/Entities/SceneLayer.cpp @@ -5,6 +5,8 @@ #include "SettingsMan.h" #include "ActivityMan.h" #include "ThreadMan.h" +#include "GLResourceMan.h" +#include "SpriteRenderer.h" #include "tracy/Tracy.hpp" @@ -384,6 +386,7 @@ bool SceneLayerImpl::ForceBoundsOrWrapPosition(Vector& pos, bool template void SceneLayerImpl::RegisterDrawing(int left, int top, int right, int bottom) { + m_MainBitmapUpdated = true; if constexpr (TRACK_DRAWINGS) { m_Drawings.emplace_back(left, top, right, bottom); } @@ -397,38 +400,44 @@ void SceneLayerImpl::RegisterDrawing(const Vector& center, float } template -void SceneLayerImpl::Draw(BITMAP* targetBitmap, Box& targetBox, bool offsetNeedsScrollRatioAdjustment) { +void SceneLayerImpl::Draw(SpriteRenderer* renderer, Box& targetBox, bool offsetNeedsScrollRatioAdjustment) { RTEAssert(m_MainBitmap, "Data of this SceneLayerImpl has not been loaded before trying to draw!"); - + if (m_MainBitmapUpdated) { + if constexpr (!TRACK_DRAWINGS) { + g_GLResourceMan.GetDynamicTextureFromBitmap(m_MainBitmap, true); + } else { + g_GLResourceMan.GetDynamicTextureFromBitmap(m_MainBitmap, true);//, m_Drawings); + } + } if (offsetNeedsScrollRatioAdjustment) { m_Offset.SetXY(std::floor(m_Offset.GetX() * m_ScrollRatio.GetX()), std::floor(m_Offset.GetY() * m_ScrollRatio.GetY())); } if (targetBox.IsEmpty()) { - targetBox = Box(Vector(), static_cast(targetBitmap->w), static_cast(targetBitmap->h)); + targetBox = Box(Vector(), static_cast(renderer->GetSize().w), static_cast(renderer->GetSize().h)); } - if (!m_WrapX && static_cast(targetBitmap->w) > targetBox.GetWidth()) { + if (!m_WrapX && static_cast(renderer->GetSize().w) > targetBox.GetWidth()) { m_Offset.SetX(0); } - if (!m_WrapY && static_cast(targetBitmap->h) > targetBox.GetHeight()) { + if (!m_WrapY && static_cast(renderer->GetSize().h) > targetBox.GetHeight()) { m_Offset.SetY(0); } m_Offset -= m_OriginOffset; WrapPosition(m_Offset); - set_clip_rect(targetBitmap, targetBox.GetCorner().GetFloorIntX(), targetBox.GetCorner().GetFloorIntY(), static_cast(targetBox.GetCorner().GetX() + targetBox.GetWidth()) - 1, static_cast(targetBox.GetCorner().GetY() + targetBox.GetHeight()) - 1); + renderer->BeginScissor({targetBox.GetCorner().GetFloorIntX(), targetBox.GetCorner().GetFloorIntY(), static_cast(targetBox.GetCorner().GetX() + targetBox.GetWidth()) - 1, static_cast(targetBox.GetCorner().GetY() + targetBox.GetHeight()) - 1}); bool drawScaled = m_ScaleFactor.GetX() > 1.0F || m_ScaleFactor.GetY() > 1.0F; - if (m_MainBitmap->w > targetBitmap->w && m_MainBitmap->h > targetBitmap->h) { - DrawWrapped(targetBitmap, targetBox, drawScaled); + if (m_MainBitmap->w > renderer->GetSize().w && m_MainBitmap->h > renderer->GetSize().h) { + DrawWrapped(renderer, targetBox, drawScaled); } else { - DrawTiled(targetBitmap, targetBox, drawScaled); + DrawTiled(renderer, targetBox, drawScaled); } - set_clip_rect(targetBitmap, 0, 0, targetBitmap->w - 1, targetBitmap->h - 1); + renderer->EndScissor(); } template -void SceneLayerImpl::DrawWrapped(BITMAP* targetBitmap, const Box& targetBox, bool drawScaled) const { +void SceneLayerImpl::DrawWrapped(SpriteRenderer* renderer, const Box& targetBox, bool drawScaled) const { if (!drawScaled) { std::array sourcePosX = {m_Offset.GetFloorIntX(), 0}; std::array sourcePosY = {m_Offset.GetFloorIntY(), 0}; @@ -440,9 +449,11 @@ void SceneLayerImpl::DrawWrapped(BITMAP* targetBitmap, const Box for (int i = 0; i < 2; ++i) { for (int j = 0; j < 2; ++j) { if (m_DrawMasked) { - masked_blit(m_MainBitmap, targetBitmap, sourcePosX[j], sourcePosY[i], destPosX[j], destPosY[i], sourceWidth[j], sourceHeight[i]); + renderer->Draw(m_MainBitmap, {sourcePosX[j], sourcePosY[i], sourceWidth[j], sourceHeight[i]}, {destPosX[j], destPosY[i]}); + //masked_blit(m_MainBitmap, targetBitmap, sourcePosX[j], sourcePosY[i], destPosX[j], destPosY[i], sourceWidth[j], sourceHeight[i]); } else { - blit(m_MainBitmap, targetBitmap, sourcePosX[j], sourcePosY[i], destPosX[j], destPosY[i], sourceWidth[j], sourceHeight[i]); + renderer->Draw(m_MainBitmap, {sourcePosX[j], sourcePosY[i], sourceWidth[j], sourceHeight[i]}, {destPosX[j], destPosY[i]}); + //blit(m_MainBitmap, targetBitmap, sourcePosX[j], sourcePosY[i], destPosX[j], destPosY[i], sourceWidth[j], sourceHeight[i]); } } } @@ -455,9 +466,11 @@ void SceneLayerImpl::DrawWrapped(BITMAP* targetBitmap, const Box for (int i = 0; i < 2; ++i) { for (int j = 0; j < 2; ++j) { if (m_DrawMasked) { - masked_stretch_blit(m_MainBitmap, targetBitmap, 0, 0, sourceWidth[j], sourceHeight[i], destPosX[j], destPosY[i], sourceWidth[j] * m_ScaleFactor.GetFloorIntX() + 1, sourceHeight[i] * m_ScaleFactor.GetFloorIntY() + 1); + renderer->Draw(m_MainBitmap, {destPosX[j], destPosY[i]}, 0.0f, m_ScaleFactor); + //masked_stretch_blit(m_MainBitmap, targetBitmap, 0, 0, sourceWidth[j], sourceHeight[i], destPosX[j], destPosY[i], sourceWidth[j] * m_ScaleFactor.GetFloorIntX() + 1, sourceHeight[i] * m_ScaleFactor.GetFloorIntY() + 1); } else { - stretch_blit(m_MainBitmap, targetBitmap, 0, 0, sourceWidth[j], sourceHeight[i], destPosX[j], destPosY[i], sourceWidth[j] * m_ScaleFactor.GetFloorIntX() + 1, sourceHeight[i] * m_ScaleFactor.GetFloorIntY() + 1); + renderer->Draw(m_MainBitmap, {destPosX[j], destPosY[i]}, 0.0f, m_ScaleFactor); + //stretch_blit(m_MainBitmap, targetBitmap, 0, 0, sourceWidth[j], sourceHeight[i], destPosX[j], destPosY[i], sourceWidth[j] * m_ScaleFactor.GetFloorIntX() + 1, sourceHeight[i] * m_ScaleFactor.GetFloorIntY() + 1); } } } @@ -465,11 +478,11 @@ void SceneLayerImpl::DrawWrapped(BITMAP* targetBitmap, const Box } template -void SceneLayerImpl::DrawTiled(BITMAP* targetBitmap, const Box& targetBox, bool drawScaled) const { +void SceneLayerImpl::DrawTiled(SpriteRenderer* renderer, const Box& targetBox, bool drawScaled) const { int bitmapWidth = m_ScaledDimensions.GetFloorIntX(); int bitmapHeight = m_ScaledDimensions.GetFloorIntY(); - int areaToCoverX = m_Offset.GetFloorIntX() + targetBox.GetCorner().GetFloorIntX() + std::min(targetBitmap->w, static_cast(targetBox.GetWidth())); - int areaToCoverY = m_Offset.GetFloorIntY() + targetBox.GetCorner().GetFloorIntY() + std::min(targetBitmap->h, static_cast(targetBox.GetHeight())); + int areaToCoverX = m_Offset.GetFloorIntX() + targetBox.GetCorner().GetFloorIntX() + std::min(renderer->GetSize().w, targetBox.GetWidth()); + int areaToCoverY = m_Offset.GetFloorIntY() + targetBox.GetCorner().GetFloorIntY() + std::min(renderer->GetSize().h, targetBox.GetHeight()); for (int tiledOffsetX = 0; tiledOffsetX < areaToCoverX;) { int destX = targetBox.GetCorner().GetFloorIntX() + tiledOffsetX - m_Offset.GetFloorIntX(); @@ -479,15 +492,19 @@ void SceneLayerImpl::DrawTiled(BITMAP* targetBitmap, const Box& if (!drawScaled) { if (m_DrawMasked) { - masked_blit(m_MainBitmap, targetBitmap, 0, 0, destX, destY, bitmapWidth, bitmapHeight); + renderer->Draw(m_MainBitmap, destX, destY); + //masked_blit(m_MainBitmap, targetBitmap, 0, 0, destX, destY, bitmapWidth, bitmapHeight); } else { - blit(m_MainBitmap, targetBitmap, 0, 0, destX, destY, bitmapWidth, bitmapHeight); + renderer->Draw(m_MainBitmap, destX, destY); + //blit(m_MainBitmap, targetBitmap, 0, 0, destX, destY, bitmapWidth, bitmapHeight); } } else { if (m_DrawMasked) { - masked_stretch_blit(m_MainBitmap, targetBitmap, 0, 0, m_MainBitmap->w, m_MainBitmap->h, destX, destY, bitmapWidth, bitmapHeight); + renderer->Draw(m_MainBitmap, {destX, destY}, 0.0f, m_ScaleFactor); + //masked_stretch_blit(m_MainBitmap, targetBitmap, 0, 0, m_MainBitmap->w, m_MainBitmap->h, destX, destY, bitmapWidth, bitmapHeight); } else { - stretch_blit(m_MainBitmap, targetBitmap, 0, 0, m_MainBitmap->w, m_MainBitmap->h, destX, destY, bitmapWidth, bitmapHeight); + renderer->Draw(m_MainBitmap, {destX, destY}, 0.0f, m_ScaleFactor); + //stretch_blit(m_MainBitmap, targetBitmap, 0, 0, m_MainBitmap->w, m_MainBitmap->h, destX, destY, bitmapWidth, bitmapHeight); } } if (!m_WrapY) { @@ -541,8 +558,10 @@ void SceneLayerImpl::ClearDrawings(BITMAP* bitmap, const std::ve } } } + g_GLResourceMan.GetDynamicTextureFromBitmap(bitmap, true, m_Drawings); } else { clear_to_color(bitmap, clearTo); + g_GLResourceMan.GetDynamicTextureFromBitmap(bitmap, true); } } diff --git a/Source/Entities/SceneLayer.h b/Source/Entities/SceneLayer.h index 6c776e1150..5bd94f2895 100644 --- a/Source/Entities/SceneLayer.h +++ b/Source/Entities/SceneLayer.h @@ -7,6 +7,7 @@ #include namespace RTE { + class SpriteRenderer; /// A scrolling layer of the Scene. template @@ -133,6 +134,8 @@ namespace RTE { /// @param materialID The color index to set the pixel to. void SetPixel(int pixelX, int pixelY, int materialID); + void SetUpdated() { m_MainBitmapUpdated = true; } + /// Returns whether the integer coordinates passed in are within the bounds of this SceneLayer. /// @param pixelX The X coordinates of the pixel. /// @param pixelY The Y coordinates of the pixel. @@ -193,7 +196,7 @@ namespace RTE { /// @param targetBitmap The bitmap to draw to. /// @param targetBox The box on the target bitmap to limit drawing to, with the corner of box being where the scroll position lines up. /// @param offsetNeedsScrollRatioAdjustment Whether the offset of this SceneLayer or the passed in offset override need to be adjusted to scroll ratio. - virtual void Draw(BITMAP* targetBitmap, Box& targetBox, bool offsetNeedsScrollRatioAdjustment = false); + virtual void Draw(SpriteRenderer* renderer, Box& targetBox, bool offsetNeedsScrollRatioAdjustment = false); #pragma endregion protected: @@ -208,6 +211,7 @@ namespace RTE { std::vector m_Drawings; //!< All the areas drawn within on this SceneLayer since the last clear. bool m_MainBitmapOwned; //!< Whether the main bitmap is owned by this. + bool m_MainBitmapUpdated; bool m_DrawMasked; //!< Whether pixels marked as transparent (index 0, magenta) are skipped when drawing or not (masked drawing). bool m_WrapX; //!< Whether wrapping is enabled on the X axis. @@ -237,13 +241,13 @@ namespace RTE { /// @param targetBitmap The bitmap to draw to. /// @param targetBox The box on the target bitmap to limit drawing to, with the corner of box being where the scroll position lines up. /// @param drawScaled Whether to use scaled drawing routines or not. - void DrawWrapped(BITMAP* targetBitmap, const Box& targetBox, bool drawScaled) const; + void DrawWrapped(SpriteRenderer* renderer, const Box& targetBox, bool drawScaled) const; /// Performs tiled drawing of this SceneLayer's bitmap to the screen in cases where the target bitmap is larger in some dimension. /// @param targetBitmap The bitmap to draw to. /// @param targetBox The box on the target bitmap to limit drawing to, with the corner of box being where the scroll position lines up. /// @param drawScaled Whether to use scaled drawing routines or not. - void DrawTiled(BITMAP* targetBitmap, const Box& targetBox, bool drawScaled) const; + void DrawTiled(SpriteRenderer* renderer, const Box& targetBox, bool drawScaled) const; #pragma endregion private: @@ -292,7 +296,9 @@ namespace RTE { /// Gets the BITMAP that this SceneLayer uses. /// @return A pointer to the BITMAP of this SceneLayer. Ownership is NOT transferred! - BITMAP* GetBitmap() const { return m_MainBitmap; } + BITMAP* GetBitmap() const { + return m_MainBitmap; + } protected: static Entity::ClassInfo m_sClass; //!< ClassInfo for this class. diff --git a/Source/Main.cpp b/Source/Main.cpp index e2ee2153f2..bbd47aefb5 100644 --- a/Source/Main.cpp +++ b/Source/Main.cpp @@ -41,6 +41,7 @@ #include "FrameMan.h" #include "MetaMan.h" #include "WindowMan.h" +#include "GLResourceMan.h" #include "NetworkServer.h" #include "NetworkClient.h" #include "CameraMan.h" @@ -68,6 +69,7 @@ void InitializeManagers() { PresetMan::Construct(); SettingsMan::Construct(); WindowMan::Construct(); + GLResourceMan::Construct(); LuaMan::Construct(); NetworkServer::Construct(); NetworkClient::Construct(); @@ -91,6 +93,7 @@ void InitializeManagers() { g_ThreadMan.Initialize(); g_SettingsMan.Initialize(); g_WindowMan.Initialize(); + g_GLResourceMan.Initialize(); g_LuaMan.Initialize(); g_NetworkServer.Initialize(); @@ -141,6 +144,7 @@ void DestroyManagers() { g_LuaMan.Destroy(); ContentFile::FreeAllLoaded(); g_ConsoleMan.Destroy(); + g_GLResourceMan.Destroy(); g_WindowMan.Destroy(); #ifdef DEBUG_BUILD diff --git a/Source/Managers/FrameMan.cpp b/Source/Managers/FrameMan.cpp index 1d211651f9..f79b94ca63 100644 --- a/Source/Managers/FrameMan.cpp +++ b/Source/Managers/FrameMan.cpp @@ -10,12 +10,16 @@ #include "ConsoleMan.h" #include "SettingsMan.h" #include "UInputMan.h" +#include "GLResourceMan.h" #include "SLTerrain.h" #include "SLBackground.h" #include "Scene.h" #include "System.h" +#include "RenderTarget.h" +#include "SpriteRenderer.h" + #include "GUI.h" #include "AllegroBitmap.h" #include "AllegroScreen.h" @@ -137,6 +141,8 @@ int FrameMan::CreateBackBuffers() { m_BackBuffer32 = std::unique_ptr(create_bitmap_ex(c_BPP, resX, resY)); ClearBackBuffer32(); + m_BackBuffer = std::make_unique(FloatRect(0, 0, resX, resY), FloatRect(0, 0, resX, resY)); + m_OverlayBitmap32 = std::unique_ptr(create_bitmap_ex(c_BPP, resX, resY)); clear_to_color(m_OverlayBitmap32.get(), 0); @@ -163,7 +169,7 @@ int FrameMan::CreateBackBuffers() { // Create the splitscreen buffer if (m_HSplit || m_VSplit) { m_PlayerScreen = std::unique_ptr(create_bitmap_ex(8, resX / (m_VSplit ? 2 : 1), resY / (m_HSplit ? 2 : 1))); - clear_to_color(m_PlayerScreen.get(), m_BlackColor); + clear_to_color(m_PlayerScreen.get(), 0); set_clip_state(m_PlayerScreen.get(), 1); // Update these to represent the split screens @@ -254,7 +260,7 @@ void FrameMan::ResetSplitScreens(bool hSplit, bool vSplit) { // Create the splitscreen buffer if (m_HSplit || m_VSplit) { m_PlayerScreen = std::unique_ptr(create_bitmap_ex(8, g_WindowMan.GetResX() / (m_VSplit ? 2 : 1), g_WindowMan.GetResY() / (m_HSplit ? 2 : 1))); - clear_to_color(m_PlayerScreen.get(), m_BlackColor); + clear_to_color(m_PlayerScreen.get(), 0); set_clip_state(m_PlayerScreen.get(), 1); m_PlayerScreenWidth = m_PlayerScreen->w; @@ -776,6 +782,15 @@ void FrameMan::UpdateScreenOffsetForSplitScreen(int playerScreen, Vector& screen void FrameMan::Draw() { ZoneScopedN("Draw"); + m_Renderer = std::make_unique(dynamic_cast(g_PresetMan.GetEntityPreset("Shader", "Background")), FloatRect{0,0,m_BackBuffer8->w, m_BackBuffer8->h}); + clear_to_color(m_BackBuffer8.get(), 0); + glClearColor(m_BlackColor / 255.0f, .0f, .0f, 1.0f); + glEnable(GL_BLEND); + GL_CHECK(glEnable(GL_BLEND)); + GL_CHECK(glBlendEquationSeparate(GL_FUNC_ADD, GL_FUNC_ADD)); + GL_CHECK(glBlendFuncSeparate(GL_ONE, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA)); + GL_CHECK(glBlendColor(0.5F, 0.5F, 0.5F, 0.5F)); + m_BackBuffer->Begin(true); // Count how many split screens we'll need int screenCount = (m_HSplit ? 2 : 1) * (m_VSplit ? 2 : 1); @@ -802,7 +817,7 @@ void FrameMan::Draw() { // Need to clear the backbuffers because Scene background layers can be too small to fill the whole backbuffer or drawn masked resulting in artifacts from the previous frame. clear_to_color(drawScreenGUI, ColorKeys::g_MaskColor); // If in online multiplayer mode clear to mask color otherwise the scene background layers will get drawn over. - clear_to_color(drawScreen, IsInMultiplayerMode() ? ColorKeys::g_MaskColor : m_BlackColor); + clear_to_color(drawScreen, 0); AllegroBitmap playerGUIBitmap(drawScreenGUI); @@ -839,9 +854,9 @@ void FrameMan::Draw() { // Draw the scene if (!IsInMultiplayerMode()) { - g_SceneMan.Draw(drawScreen, drawScreenGUI, targetPos); + g_SceneMan.Draw(drawScreen, drawScreenGUI, m_Renderer.get(), targetPos); } else { - g_SceneMan.Draw(drawScreen, drawScreenGUI, targetPos, true, true); + g_SceneMan.Draw(drawScreen, drawScreenGUI, m_Renderer.get(), targetPos, true, true); } // Get only the scene-relative post effects that affect this player's screen @@ -910,7 +925,9 @@ void FrameMan::Draw() { if (IsInMultiplayerMode()) { PrepareFrameForNetwork(); } - + g_GLResourceMan.GetDynamicTextureFromBitmap(m_BackBuffer8.get(), true); + m_Renderer->Draw(m_BackBuffer8.get(), 0.0f, 0.0f); + m_BackBuffer->End(); if (g_ActivityMan.IsInActivity()) { g_PostProcessMan.PostProcess(); } diff --git a/Source/Managers/FrameMan.h b/Source/Managers/FrameMan.h index b6da8605ca..b348abc56b 100644 --- a/Source/Managers/FrameMan.h +++ b/Source/Managers/FrameMan.h @@ -7,6 +7,7 @@ #include #include +#include "glad/gl.h" #define g_FrameMan FrameMan::Instance() @@ -15,7 +16,9 @@ namespace RTE { class AllegroScreen; class AllegroBitmap; class GUIFont; - class ScreenShader; + class Shader; + class RenderTarget; + class SpriteRenderer; struct BitmapDeleter { void operator()(BITMAP* bitmap) const; @@ -68,6 +71,9 @@ namespace RTE { /// Gets the 32bpp bitmap that is used for overlaying the screen. /// @return A pointer to the overlay BITMAP. OWNERSHIP IS NOT TRANSFERRED! BITMAP* GetOverlayBitmap32() const { return m_OverlayBitmap32.get(); } + + std::shared_ptr GetRenderer() const { return m_Renderer; } + std::shared_ptr GetBackBuffer() const { return m_BackBuffer; } #pragma endregion #pragma region Split - Screen Handling @@ -182,7 +188,7 @@ namespace RTE { #pragma region Drawing /// Clears the 8bpp backbuffer with black. - void ClearBackBuffer8() { clear_to_color(m_BackBuffer8.get(), m_BlackColor); } + void ClearBackBuffer8() { clear_to_color(m_BackBuffer8.get(), 0); } /// Clears the 32bpp backbuffer with black. void ClearBackBuffer32() { clear_to_color(m_BackBuffer32.get(), 0); } @@ -427,6 +433,9 @@ namespace RTE { std::unique_ptr m_NetworkBackBufferFinal8[2][c_MaxScreenCount]; //!< Per-player allocated frame buffer to copy Intermediate before sending. std::unique_ptr m_NetworkBackBufferFinalGUI8[2][c_MaxScreenCount]; //!< Per-player allocated frame buffer to copy Intermediate before sending. Used to draw UI only. + std::shared_ptr m_BackBuffer; + std::shared_ptr m_Renderer; + Vector m_TargetPos[2][c_MaxScreenCount]; //!< Frame target position for network players. bool m_StoreNetworkBackBuffer; //!< If true, dumps the contents of the m_BackBuffer8 to the network backbuffers every frame. diff --git a/Source/Managers/GLResourceMan.cpp b/Source/Managers/GLResourceMan.cpp index 3ae4e7ea4d..c44d7370bf 100644 --- a/Source/Managers/GLResourceMan.cpp +++ b/Source/Managers/GLResourceMan.cpp @@ -13,7 +13,17 @@ GLResourceMan::GLResourceMan() = default; GLResourceMan::~GLResourceMan() = default; -void GLResourceMan::Clear() {} +void GLResourceMan::Clear() { + for (auto prog: m_Shaders) { + GL_CHECK(glDeleteProgram(prog)); + } + for (auto& texture: m_StaticTextures) { + glDeleteTextures(1, &texture->m_Texture); + } + for (auto& shaderData: m_ShaderCache) { + glDeleteShader(shaderData.second.second); + } +} void GLResourceMan::Destroy() { Clear(); } void GLResourceMan::Initialize() { Clear(); } @@ -22,16 +32,20 @@ GLuint GLResourceMan::CompileShader(const std::string& filename, ShaderType type return 0; } - -std::shared_ptr GLResourceMan::MakeShaderProgram(const std::string& name, const std::string& vertexShaderPath, const std::string& fragmentShaderPath) { - if (m_Shaders.find(name) != m_Shaders.end()) { - RTEAbort("Attempted to reregister Shader: " + name); - } else { - m_Shaders[name] = std::make_shared(vertexShaderPath, fragmentShaderPath); - return m_Shaders[name]; - } - return nullptr; +GLuint GLResourceMan::MakeGLProgram() { + return glCreateProgram(); } + + +// std::shared_ptr GLResourceMan::MakeShaderProgram(const std::string& name, const std::string& vertexShaderPath, const std::string& fragmentShaderPath) { +// if (m_Shaders.find(name) != m_Shaders.end()) { +// RTEAbort("Attempted to reregister Shader: " + name); +// } else { +// m_Shaders[name] = std::make_shared(vertexShaderPath, fragmentShaderPath); +// return m_Shaders[name]; +// } +// return nullptr; +// } GLuint GLResourceMan::GetStaticTextureFromFile(const std::string& filename) { BITMAP* bitmap = ContentFile(filename.c_str()).GetAsBitmap(); return GetStaticTextureFromBitmap(bitmap); @@ -45,13 +59,29 @@ GLuint GLResourceMan::GetStaticTextureFromBitmap(BITMAP* bitmap) { GL_CHECK(glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap_color_depth(bitmap) == 8 ? 1 : 4)); GL_CHECK(glActiveTexture(GL_TEXTURE0)); GL_CHECK(glBindTexture(GL_TEXTURE_2D, reinterpret_cast(bitmap->extra)->m_Texture)); - GL_CHECK(glTexImage2D(GL_TEXTURE_2D, 0, bitmap_color_depth(bitmap) == 8 ? GL_R8 : GL_RGBA, bitmap->w, bitmap->h, 0, bitmap_color_depth(bitmap) ? GL_RED : GL_RGBA, GL_UNSIGNED_BYTE, bitmap->line[0])); + GL_CHECK(glTexImage2D(GL_TEXTURE_2D, 0, bitmap_color_depth(bitmap) == 8 ? GL_R8 : GL_RGBA, bitmap->w, bitmap->h, 0, bitmap_color_depth(bitmap) == 8 ? GL_RED : GL_RGBA, GL_UNSIGNED_BYTE, bitmap->line[0])); GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST)); - GL_CHECK(glGenerateMipmap(GL_TEXTURE_2D)); + //GL_CHECK(glGenerateMipmap(GL_TEXTURE_2D)); return m_StaticTextures.back()->m_Texture; } else { return reinterpret_cast(bitmap->extra)->m_Texture; } return 0; +} + +GLuint GLResourceMan::GetDynamicTextureFromBitmap(BITMAP* bitmap, bool updated, const std::vector& updateRegions) { + GLuint texture = GetStaticTextureFromBitmap(bitmap); + if (updated) { + glBindTexture(GL_TEXTURE_2D, texture); + glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap_color_depth(bitmap) == 8 ? 1 : 4); + if (updateRegions.size() == 0) { + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bitmap->w, bitmap->h, bitmap_color_depth(bitmap) == 8 ? GL_RED: GL_RGBA, GL_UNSIGNED_BYTE, bitmap->line[0]); + } else { + for (auto& region: updateRegions) { + glTexSubImage2D(GL_TEXTURE_2D, 0, region.m_Left, region.m_Top, region.m_Right - region.m_Left, region.m_Bottom - region.m_Top, bitmap_color_depth(bitmap) == 8 ? GL_RED : GL_RGBA, GL_UNSIGNED_BYTE, bitmap->line[region.m_Top] + (region.m_Left)); + } + } + } + return texture; } \ No newline at end of file diff --git a/Source/Managers/GLResourceMan.h b/Source/Managers/GLResourceMan.h index dda6e72c36..31eeb68027 100644 --- a/Source/Managers/GLResourceMan.h +++ b/Source/Managers/GLResourceMan.h @@ -7,7 +7,9 @@ #include #include #include +#include #include "Shader.h" +#include "Rectangles.h" namespace RTE { #define g_GLResourceMan GLResourceMan::Instance() @@ -29,17 +31,20 @@ namespace RTE { void Clear(); GLuint CompileShader(const std::string& filename, ShaderType type); + GLuint MakeGLProgram(); - std::shared_ptr MakeShaderProgram(const std::string& name, const std::string& vertexShaderPath, const std::string& fragmentShaderPath); + // std::shared_ptr MakeShaderProgram(const std::string& name, const std::string& vertexShaderPath, const std::string& fragmentShaderPath); + // std::shared_ptr GetShaderByName(const std::string& name); GLuint GetStaticTextureFromFile(const std::string& filename); GLuint GetStaticTextureFromBitmap(BITMAP* bitmap); - std::shared_ptr GetShaderByName(const std::string& name); + GLuint GetDynamicTextureFromBitmap(BITMAP* bitmap, bool updated, const std::vector& = {}); + private: std::vector> m_StaticTextures; std::unordered_map> m_ShaderCache; - std::unordered_map> m_Shaders; + std::vector m_Shaders; }; } // namespace RTE \ No newline at end of file diff --git a/Source/Managers/PostProcessMan.cpp b/Source/Managers/PostProcessMan.cpp index 3fda07aed6..46579337e1 100644 --- a/Source/Managers/PostProcessMan.cpp +++ b/Source/Managers/PostProcessMan.cpp @@ -9,6 +9,7 @@ #include "PresetMan.h" #include "GLResourceMan.h" +#include "RenderTarget.h" #include "GLCheck.h" #include "glad/gl.h" @@ -37,10 +38,8 @@ void PostProcessMan::Clear() { m_BlueGlowHash = 0; m_TempEffectBitmaps.clear(); m_BackBuffer8 = 0; - m_BackBuffer32 = 0; m_Palette8Texture = 0; m_PostProcessFramebuffer = 0; - m_PostProcessDepthBuffer = 0; m_VertexBuffer = 0; m_VertexArray = 0; for (int i = 0; i < c_MaxScreenCount; ++i) { @@ -79,11 +78,7 @@ int PostProcessMan::Initialize() { void PostProcessMan::InitializeGLPointers() { GL_CHECK(glGenTextures(1, &m_BackBuffer8)); - GL_CHECK(glGenTextures(1, &m_BackBuffer32)); GL_CHECK(glGenTextures(1, &m_Palette8Texture)); - GL_CHECK(glGenFramebuffers(1, &m_BlitFramebuffer)); - GL_CHECK(glGenFramebuffers(1, &m_PostProcessFramebuffer)); - GL_CHECK(glGenTextures(1, &m_PostProcessDepthBuffer)); GL_CHECK(glGenVertexArrays(1, &m_VertexArray)); GL_CHECK(glGenBuffers(1, &m_VertexBuffer)); @@ -99,11 +94,7 @@ void PostProcessMan::InitializeGLPointers() { void PostProcessMan::DestroyGLPointers() { GL_CHECK(glDeleteTextures(1, &m_BackBuffer8)); - GL_CHECK(glDeleteTextures(1, &m_BackBuffer32)); GL_CHECK(glDeleteTextures(1, &m_Palette8Texture)); - GL_CHECK(glDeleteFramebuffers(1, &m_BlitFramebuffer)); - GL_CHECK(glDeleteFramebuffers(1, &m_PostProcessFramebuffer)); - GL_CHECK(glDeleteTextures(1, &m_PostProcessDepthBuffer)); GL_CHECK(glDeleteVertexArrays(1, &m_VertexArray)); GL_CHECK(glDeleteBuffers(1, &m_VertexBuffer)); } @@ -113,11 +104,6 @@ void PostProcessMan::CreateGLBackBuffers() { GL_CHECK(glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, g_FrameMan.GetBackBuffer8()->w, g_FrameMan.GetBackBuffer8()->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0)); GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); - GL_CHECK(glBindTexture(GL_TEXTURE_2D, m_BackBuffer32)); - GL_CHECK(glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, g_FrameMan.GetBackBuffer8()->w, g_FrameMan.GetBackBuffer8()->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0)); - GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); - GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); - GL_CHECK(glBindTexture(GL_TEXTURE_2D, 0)); GL_CHECK(glBindTexture(GL_TEXTURE_2D, m_Palette8Texture)); GL_CHECK(glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, c_PaletteEntriesNumber, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0)); GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST)); @@ -125,6 +111,10 @@ void PostProcessMan::CreateGLBackBuffers() { GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); UpdatePalette(); + + m_BlitFramebuffer = std::make_unique(FloatRect(0, 0 ,g_FrameMan.GetBackBuffer32()->w, g_FrameMan.GetBackBuffer32()->h), FloatRect(0, 0 ,g_FrameMan.GetBackBuffer32()->w, g_FrameMan.GetBackBuffer32()->h)); + m_PostProcessFramebuffer = std::make_unique(FloatRect(0, 0 ,g_FrameMan.GetBackBuffer32()->w, g_FrameMan.GetBackBuffer32()->h), FloatRect(0, 0 ,g_FrameMan.GetBackBuffer32()->w, g_FrameMan.GetBackBuffer32()->h)); + GL_CHECK(glActiveTexture(GL_TEXTURE0)); m_ProjectionMatrix = std::make_unique(glm::ortho(0.0F, static_cast(g_WindowMan.GetResX()), 0.0F, static_cast(g_WindowMan.GetResY()), -1.0F, 1.0F)); } @@ -365,14 +355,10 @@ void PostProcessMan::PostProcess() { // First copy the current 8bpp backbuffer to the 32bpp buffer; we'll add effects to it GL_CHECK(glDisable(GL_BLEND)); GL_CHECK(glActiveTexture(GL_TEXTURE0)); - GL_CHECK(glBindTexture(GL_TEXTURE_2D, m_BackBuffer8)); - GL_CHECK(glPixelStorei(GL_UNPACK_ALIGNMENT, 1)); - GL_CHECK(glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, g_FrameMan.GetBackBuffer8()->w, g_FrameMan.GetBackBuffer8()->h, 0, GL_RED, GL_UNSIGNED_BYTE, g_FrameMan.GetBackBuffer8()->line[0])); + GL_CHECK(glBindTexture(GL_TEXTURE_2D, g_FrameMan.GetBackBuffer()->GetColorTexture())); GL_CHECK(glActiveTexture(GL_TEXTURE1)); GL_CHECK(glBindTexture(GL_TEXTURE_2D, m_Palette8Texture)); - GL_CHECK(glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_BlitFramebuffer)); - GL_CHECK(glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_BackBuffer32, 0)); - GL_CHECK(glViewport(0, 0, g_WindowMan.GetResX(), g_WindowMan.GetResY())); + m_PostProcessFramebuffer->Begin(false); m_Blit8->Use(); m_Blit8->SetInt(m_Blit8->GetTextureUniform(), 0); int paletteUniform = m_Blit8->GetUniformLocation("rtePalette"); @@ -389,9 +375,6 @@ void PostProcessMan::PostProcess() { GL_CHECK(glBlendEquationSeparate(GL_FUNC_ADD, GL_FUNC_ADD)); GL_CHECK(glBlendFuncSeparate(GL_ONE, GL_ONE_MINUS_SRC_COLOR, GL_ONE, GL_ONE_MINUS_SRC_ALPHA)); GL_CHECK(glBlendColor(0.5F, 0.5F, 0.5F, 0.5F)); - GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_PostProcessFramebuffer)); - GL_CHECK(glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_BackBuffer32, 0)); - GL_CHECK(glViewport(0, 0, g_WindowMan.GetResX(), g_WindowMan.GetResY())); m_PostProcessShader->Use(); @@ -400,6 +383,7 @@ void PostProcessMan::PostProcess() { // Clear the effects list for this frame m_PostScreenEffects.clear(); + m_PostProcessFramebuffer->End(); } void PostProcessMan::DrawDotGlowEffects() { diff --git a/Source/Managers/PostProcessMan.h b/Source/Managers/PostProcessMan.h index 2e313b87dc..b8fdb1858b 100644 --- a/Source/Managers/PostProcessMan.h +++ b/Source/Managers/PostProcessMan.h @@ -16,6 +16,7 @@ #define g_PostProcessMan PostProcessMan::Instance() namespace RTE { + class RenderTarget; /// Struct for storing GL information in the BITMAP->extra field. /// Structure for storing a post-process screen effect to be applied at the last stage of 32bpp rendering. @@ -152,7 +153,7 @@ namespace RTE { /// Gets the backbuffer texture for indexed drawings. /// @return The opengl backbuffer texture for indexed drawings. - GLuint GetPostProcessColorBuffer() { return m_BackBuffer32; } + std::shared_ptr GetPostProcessColorBuffer() { return m_PostProcessFramebuffer; } protected: std::list m_PostScreenEffects; //!< List of effects to apply at the end of each frame. This list gets cleared out and re-filled each frame. @@ -176,11 +177,9 @@ namespace RTE { private: GLuint m_BackBuffer8; //!< Backbuffer texture for incoming indexed drawings. - GLuint m_BackBuffer32; //!< Backbuffer texture for the final 32bpp frame. GLuint m_Palette8Texture; //!< Palette texture for incoming indexed drawings. - GLuint m_BlitFramebuffer; //!< Framebuffer for blitting the 8bpp backbuffer to the 32bpp backbuffer. - GLuint m_PostProcessFramebuffer; //!< Framebuffer for post-processing effects. - GLuint m_PostProcessDepthBuffer; //!< Depth buffer for post-processing effects. + std::shared_ptr m_BlitFramebuffer; //!< Framebuffer for blitting the 8bpp backbuffer to the 32bpp backbuffer. + std::shared_ptr m_PostProcessFramebuffer; //!< Framebuffer for post-processing effects. std::unique_ptr m_ProjectionMatrix; //!< Projection matrix for post-processing effects. GLuint m_VertexBuffer; //!< Vertex buffer for post-processing effects. GLuint m_VertexArray; //!< Vertex array for post-processing effects. diff --git a/Source/Managers/PresetMan.cpp b/Source/Managers/PresetMan.cpp index 5d7a6a5999..bfb85d80a2 100644 --- a/Source/Managers/PresetMan.cpp +++ b/Source/Managers/PresetMan.cpp @@ -332,6 +332,9 @@ const Entity* PresetMan::GetEntityPreset(std::string type, std::string preset, i } } } + if (!pRetEntity) { + std::cout << preset << " not found" << std::endl; + } return pRetEntity; } diff --git a/Source/Managers/SceneMan.cpp b/Source/Managers/SceneMan.cpp index bcae4076e3..f9018f234f 100644 --- a/Source/Managers/SceneMan.cpp +++ b/Source/Managers/SceneMan.cpp @@ -26,6 +26,7 @@ #include "Controller.h" #include "tracy/Tracy.hpp" +#include "SpriteRenderer.h" using namespace RTE; @@ -2585,7 +2586,7 @@ void SceneMan::Update(int screenId) { } } -void SceneMan::Draw(BITMAP* targetBitmap, BITMAP* targetGUIBitmap, const Vector& targetPos, bool skipBackgroundLayers, bool skipTerrain) { +void SceneMan::Draw(BITMAP* targetBitmap, BITMAP* targetGUIBitmap, SpriteRenderer* renderer, const Vector& targetPos, bool skipBackgroundLayers, bool skipTerrain) { ZoneScoped; if (!m_pCurrentScene) { @@ -2606,31 +2607,32 @@ void SceneMan::Draw(BITMAP* targetBitmap, BITMAP* targetGUIBitmap, const Vector& targetBox.SetHeight(static_cast(GetSceneHeight())); } + //SpriteRenderer test(const_cast(dynamic_cast(g_PresetMan.GetEntityPreset("Shader", "Background"))), {0,0,targetBitmap->w, targetBitmap->h}); switch (m_LayerDrawMode) { case LayerDrawMode::g_LayerTerrainMatter: terrain->SetLayerToDraw(SLTerrain::LayerType::MaterialLayer); - terrain->Draw(targetBitmap, targetBox); + terrain->Draw(renderer, targetBox); break; default: if (!skipBackgroundLayers) { for (std::list::reverse_iterator backgroundLayer = m_pCurrentScene->GetBackLayers().rbegin(); backgroundLayer != m_pCurrentScene->GetBackLayers().rend(); ++backgroundLayer) { - (*backgroundLayer)->Draw(targetBitmap, targetBox); + (*backgroundLayer)->Draw(renderer, targetBox); } } if (!skipTerrain) { terrain->SetLayerToDraw(SLTerrain::LayerType::BackgroundLayer); - terrain->Draw(targetBitmap, targetBox); + terrain->Draw(renderer, targetBox); } - m_pMOColorLayer->Draw(targetBitmap, targetBox); + m_pMOColorLayer->Draw(renderer, targetBox); if (!skipTerrain) { terrain->SetLayerToDraw(SLTerrain::LayerType::ForegroundLayer); - terrain->Draw(targetBitmap, targetBox); + terrain->Draw(renderer, targetBox); } if (!g_FrameMan.IsInMultiplayerMode()) { int teamId = g_CameraMan.GetScreenTeam(m_LastUpdatedScreen); if (SceneLayer* unseenLayer = (teamId != Activity::NoTeam) ? m_pCurrentScene->GetUnseenLayer(teamId) : nullptr) { - unseenLayer->Draw(targetBitmap, targetBox); + unseenLayer->Draw(renderer, targetBox); } } @@ -2671,7 +2673,7 @@ void SceneMan::Draw(BITMAP* targetBitmap, BITMAP* targetGUIBitmap, const Vector& } if (m_pDebugLayer) { - m_pDebugLayer->Draw(targetBitmap, targetBox); + m_pDebugLayer->Draw(renderer, targetBox); } break; diff --git a/Source/Managers/SceneMan.h b/Source/Managers/SceneMan.h index 9d739f73ef..21cd576b31 100644 --- a/Source/Managers/SceneMan.h +++ b/Source/Managers/SceneMan.h @@ -35,6 +35,7 @@ namespace RTE { class Material; class SoundContainer; struct PostEffect; + class SpriteRenderer; // Different modes to draw the SceneLayers in enum LayerDrawMode { @@ -877,7 +878,7 @@ namespace RTE { /// Draws this SceneMan's current graphical representation to a BITMAP of choice. /// @param targetBitmap A pointer to a BITMAP to draw on, appropriately sized for the split screen segment. /// @param targetGUIBitmap The offset into the scene where the target bitmap's upper left corner is located. - void Draw(BITMAP* targetBitmap, BITMAP* targetGUIBitmap, const Vector& targetPos = Vector(), bool skipBackgroundLayers = false, bool skipTerrain = false); + void Draw(BITMAP* targetBitmap, BITMAP* targetGUIBitmap, SpriteRenderer* renderer, const Vector& targetPos = Vector(), bool skipBackgroundLayers = false, bool skipTerrain = false); /// Clears the color MO layer. Should be done every frame. void ClearMOColorLayer(); diff --git a/Source/Managers/WindowMan.cpp b/Source/Managers/WindowMan.cpp index 59b39d3977..72a83b03e7 100644 --- a/Source/Managers/WindowMan.cpp +++ b/Source/Managers/WindowMan.cpp @@ -6,6 +6,7 @@ #include "ConsoleMan.h" #include "PresetMan.h" #include "PostProcessMan.h" +#include "RenderTarget.h" #include "GLCheck.h" #include "SDL.h" @@ -706,7 +707,7 @@ void WindowMan::UploadFrame() { GL_CHECK(glEnable(GL_BLEND)); if (m_DrawPostProcessBuffer) { - GL_CHECK(glBindTexture(GL_TEXTURE_2D, g_PostProcessMan.GetPostProcessColorBuffer())); + GL_CHECK(glBindTexture(GL_TEXTURE_2D, g_PostProcessMan.GetPostProcessColorBuffer()->GetColorTexture())); GL_CHECK(glActiveTexture(GL_TEXTURE1)); GL_CHECK(glBindTexture(GL_TEXTURE_2D, m_BackBuffer32Texture)); GL_CHECK(glPixelStorei(GL_UNPACK_ALIGNMENT, 4)); diff --git a/Source/Menus/LoadingScreen.cpp b/Source/Menus/LoadingScreen.cpp index 8d14084613..a83507f8fa 100644 --- a/Source/Menus/LoadingScreen.cpp +++ b/Source/Menus/LoadingScreen.cpp @@ -71,7 +71,7 @@ void LoadingScreen::CreateLoadingSplash(int xOffset) { loadingSplash.SetOffset(Vector(static_cast(((loadingSplash.GetBitmap()->w - g_WindowMan.GetResX()) / 2) + xOffset), 0)); Box loadingSplashTargetBox(Vector(0, static_cast((g_WindowMan.GetResY() - loadingSplash.GetBitmap()->h) / 2)), static_cast(g_WindowMan.GetResX()), static_cast(loadingSplash.GetBitmap()->h)); - loadingSplash.Draw(m_LoadingSplashBitmap, loadingSplashTargetBox); + //loadingSplash.Draw(m_LoadingSplashBitmap, loadingSplashTargetBox); } void LoadingScreen::CreateProgressReportListbox(GUIControlManager* parentControlManager) { diff --git a/Source/Menus/TitleScreen.cpp b/Source/Menus/TitleScreen.cpp index 7350aec850..335e13122b 100644 --- a/Source/Menus/TitleScreen.cpp +++ b/Source/Menus/TitleScreen.cpp @@ -585,7 +585,7 @@ void TitleScreen::DrawTitleScreenScene() { Box nebulaTargetBox; m_Nebula.SetOffset(Vector(static_cast((m_TitleScreenMaxWidth - m_Nebula.GetBitmap()->w) / 2), m_ScrollOffset.GetY())); - m_Nebula.Draw(g_FrameMan.GetBackBuffer32(), nebulaTargetBox, true); + //m_Nebula.Draw(g_FrameMan.GetBackBuffer32(), nebulaTargetBox, true); for (const Star& star: m_BackdropStars) { int intensity = star.Intensity + RandomNum(0, (star.Size == Star::StarSize::StarSmall) ? 35 : 70); From 802c4edf4fd428f20cec1e06fde0cb03f43f5cf8 Mon Sep 17 00:00:00 2001 From: HeliumAnt Date: Thu, 10 Oct 2024 22:52:19 +0200 Subject: [PATCH 06/87] add shaders --- Data/Base.rte/Shaders/Background.frag | 26 ++++++++++++++++++++++++++ Data/Base.rte/Shaders/Flat.frag | 12 ++++++++++++ Data/Base.rte/Shaders/ScreenBlit.frag | 2 +- Data/Base.rte/Shaders/Shaders.ini | 5 +++++ 4 files changed, 44 insertions(+), 1 deletion(-) create mode 100644 Data/Base.rte/Shaders/Background.frag create mode 100644 Data/Base.rte/Shaders/Flat.frag diff --git a/Data/Base.rte/Shaders/Background.frag b/Data/Base.rte/Shaders/Background.frag new file mode 100644 index 0000000000..5c7afb321d --- /dev/null +++ b/Data/Base.rte/Shaders/Background.frag @@ -0,0 +1,26 @@ +#version 130 + +in vec2 textureUV; + +out vec4 FragColor; + +uniform sampler2D rteTexture; +uniform vec4 rteColor; + + +vec4 texture2DAA(sampler2D tex, vec2 uv) { + vec2 texsize = vec2(textureSize(tex, 0)); + vec2 uv_texspace = uv * texsize; + vec2 seam = floor(uv_texspace + .5); + uv_texspace = (uv_texspace - seam) / fwidth(uv_texspace) + seam; + uv_texspace = clamp(uv_texspace, seam - .5, seam + .5); + return texture(tex, uv_texspace / texsize); +} + +void main() { + float red = texture2D(rteTexture, textureUV).r; + if (red==0) { + discard; + } + FragColor = vec4(red, 0.0, 0.0, float(red > 0.00001)); +} diff --git a/Data/Base.rte/Shaders/Flat.frag b/Data/Base.rte/Shaders/Flat.frag new file mode 100644 index 0000000000..cb0e6e1dfe --- /dev/null +++ b/Data/Base.rte/Shaders/Flat.frag @@ -0,0 +1,12 @@ +#version 130 + +in vec2 textureUV; + +out vec4 FragColor; + +uniform sampler2D rteTexture; +uniform vec4 rteColor; + +void main() { + FragColor = rteColor; +} diff --git a/Data/Base.rte/Shaders/ScreenBlit.frag b/Data/Base.rte/Shaders/ScreenBlit.frag index 739835f533..2350c0b605 100644 --- a/Data/Base.rte/Shaders/ScreenBlit.frag +++ b/Data/Base.rte/Shaders/ScreenBlit.frag @@ -18,7 +18,7 @@ vec4 texture2DAA(sampler2D tex, vec2 uv) { void main() { vec4 guiColor = texture2DAA(rteGUITexture, textureUV); - float guiSolid = step(0.00000001, guiColor.r + guiColor.g + guiColor.b); + float guiSolid = step(0.000001, guiColor.r + guiColor.g + guiColor.b); float blendRatio = max(guiColor.a, guiSolid); FragColor = (texture2DAA(rteTexture, textureUV) * (1.0F - blendRatio)) + guiColor * blendRatio; } diff --git a/Data/Base.rte/Shaders/Shaders.ini b/Data/Base.rte/Shaders/Shaders.ini index a9a6763cb6..6575f0b548 100644 --- a/Data/Base.rte/Shaders/Shaders.ini +++ b/Data/Base.rte/Shaders/Shaders.ini @@ -12,3 +12,8 @@ AddShader = Shader PresetName = ScreenBlit VertexShader = Base.rte/Shaders/ScreenBlit.vert FragmentShader = Base.rte/Shaders/ScreenBlit.frag + +AddShader = Shader + PresetName = Background + VertexShader = Base.rte/Shaders/Blit8.vert + FragmentShader = Base.rte/Shaders/Background.frag From bbd039f67e27694267ee2752669230d771918bb2 Mon Sep 17 00:00:00 2001 From: HeliumAnt Date: Thu, 10 Oct 2024 23:04:33 +0200 Subject: [PATCH 07/87] only update owned bitmap textures --- Source/Entities/SceneLayer.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/Source/Entities/SceneLayer.cpp b/Source/Entities/SceneLayer.cpp index ee42dda723..39e218ff7b 100644 --- a/Source/Entities/SceneLayer.cpp +++ b/Source/Entities/SceneLayer.cpp @@ -403,6 +403,7 @@ template void SceneLayerImpl::Draw(SpriteRenderer* renderer, Box& targetBox, bool offsetNeedsScrollRatioAdjustment) { RTEAssert(m_MainBitmap, "Data of this SceneLayerImpl has not been loaded before trying to draw!"); if (m_MainBitmapUpdated) { + if (m_MainBitmapUpdated && m_MainBitmapOwned) { if constexpr (!TRACK_DRAWINGS) { g_GLResourceMan.GetDynamicTextureFromBitmap(m_MainBitmap, true); } else { From 1bc053867680c452ea63457b53138036488b47e9 Mon Sep 17 00:00:00 2001 From: HeliumAnt Date: Thu, 10 Oct 2024 23:06:56 +0200 Subject: [PATCH 08/87] fix splitscreen --- Source/Managers/FrameMan.cpp | 45 +++++++++++++++++++++----------- Source/Managers/FrameMan.h | 5 ++-- Source/Renderer/RenderTarget.h | 2 ++ Source/Renderer/SpriteRenderer.h | 1 + 4 files changed, 36 insertions(+), 17 deletions(-) diff --git a/Source/Managers/FrameMan.cpp b/Source/Managers/FrameMan.cpp index f79b94ca63..0684bc0d46 100644 --- a/Source/Managers/FrameMan.cpp +++ b/Source/Managers/FrameMan.cpp @@ -168,13 +168,18 @@ int FrameMan::CreateBackBuffers() { // Create the splitscreen buffer if (m_HSplit || m_VSplit) { - m_PlayerScreen = std::unique_ptr(create_bitmap_ex(8, resX / (m_VSplit ? 2 : 1), resY / (m_HSplit ? 2 : 1))); - clear_to_color(m_PlayerScreen.get(), 0); - set_clip_state(m_PlayerScreen.get(), 1); + m_PlayerScreen8 = std::unique_ptr(create_bitmap_ex(8, resX / (m_VSplit ? 2 : 1), resY / (m_HSplit ? 2 : 1))); + clear_to_color(m_PlayerScreen8.get(), 0); + set_clip_state(m_PlayerScreen8.get(), 1); + + m_PlayerScreen = std::make_unique(FloatRect(0, 0, resX / (m_VSplit ? 2 : 1), resY / (m_HSplit ? 2 : 1)), FloatRect(0, 0, resX / (m_VSplit ? 2 : 1), resY / (m_HSplit ? 2 : 1)), g_GLResourceMan.GetStaticTextureFromBitmap(m_PlayerScreen8.get())); // Update these to represent the split screens - m_PlayerScreenWidth = m_PlayerScreen->w; - m_PlayerScreenHeight = m_PlayerScreen->h; + m_PlayerScreenWidth = m_PlayerScreen->GetSize().w; + m_PlayerScreenHeight = m_PlayerScreen->GetSize().h; + } else { + m_PlayerScreen8 = m_BackBuffer8; + m_PlayerScreen = m_BackBuffer; } m_ScreenDumpBuffer = std::unique_ptr(create_bitmap_ex(24, m_BackBuffer32->w, m_BackBuffer32->h)); @@ -259,13 +264,18 @@ void FrameMan::ResetSplitScreens(bool hSplit, bool vSplit) { // Create the splitscreen buffer if (m_HSplit || m_VSplit) { - m_PlayerScreen = std::unique_ptr(create_bitmap_ex(8, g_WindowMan.GetResX() / (m_VSplit ? 2 : 1), g_WindowMan.GetResY() / (m_HSplit ? 2 : 1))); - clear_to_color(m_PlayerScreen.get(), 0); - set_clip_state(m_PlayerScreen.get(), 1); + m_PlayerScreen8 = std::unique_ptr(create_bitmap_ex(8, g_WindowMan.GetResX() / (m_VSplit ? 2 : 1), g_WindowMan.GetResY() / (m_HSplit ? 2 : 1))); + clear_to_color(m_PlayerScreen8.get(), 0); + set_clip_state(m_PlayerScreen8.get(), 1); + + m_PlayerScreen = std::make_unique(FloatRect(0, 0, g_WindowMan.GetResX() / (m_VSplit ? 2 : 1), g_WindowMan.GetResY() / (m_HSplit ? 2 : 1)), FloatRect(0, 0, g_WindowMan.GetResX() / (m_VSplit ? 2 : 1), g_WindowMan.GetResY() / (m_HSplit ? 2 : 1)), g_GLResourceMan.GetStaticTextureFromBitmap(m_PlayerScreen8.get())); - m_PlayerScreenWidth = m_PlayerScreen->w; - m_PlayerScreenHeight = m_PlayerScreen->h; + // Update these to represent the split screens + m_PlayerScreenWidth = m_PlayerScreen->GetSize().w; + m_PlayerScreenHeight = m_PlayerScreen->GetSize().h; } else { + m_PlayerScreen8 = m_BackBuffer8; + m_PlayerScreen = m_BackBuffer; // No splits, so set the screen dimensions equal to the back buffer m_PlayerScreenWidth = m_BackBuffer8->w; m_PlayerScreenHeight = m_BackBuffer8->h; @@ -782,9 +792,9 @@ void FrameMan::UpdateScreenOffsetForSplitScreen(int playerScreen, Vector& screen void FrameMan::Draw() { ZoneScopedN("Draw"); - m_Renderer = std::make_unique(dynamic_cast(g_PresetMan.GetEntityPreset("Shader", "Background")), FloatRect{0,0,m_BackBuffer8->w, m_BackBuffer8->h}); + m_Renderer = std::make_unique(dynamic_cast(g_PresetMan.GetEntityPreset("Shader", "Background")), m_PlayerScreen->GetSize()); clear_to_color(m_BackBuffer8.get(), 0); - glClearColor(m_BlackColor / 255.0f, .0f, .0f, 1.0f); + glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glEnable(GL_BLEND); GL_CHECK(glEnable(GL_BLEND)); GL_CHECK(glBlendEquationSeparate(GL_FUNC_ADD, GL_FUNC_ADD)); @@ -808,8 +818,10 @@ void FrameMan::Draw() { screenRelativeEffects.clear(); screenRelativeGlowBoxes.clear(); - BITMAP* drawScreen = (screenCount == 1) ? m_BackBuffer8.get() : m_PlayerScreen.get(); - BITMAP* drawScreenGUI = drawScreen; + m_PlayerScreen->Begin(true); + m_Renderer->SetSize(m_PlayerScreen->GetSize()); + BITMAP* drawScreen = (screenCount == 1) ? m_BackBuffer8.get() : m_PlayerScreen8.get(); + BITMAP* drawScreenGUI = (screenCount == 1) ? m_BackBuffer8.get() : m_PlayerScreen8.get(); if (IsInMultiplayerMode()) { drawScreen = m_NetworkBackBufferIntermediate8[m_NetworkFrameCurrent][playerScreen].get(); drawScreenGUI = m_NetworkBackBufferIntermediateGUI8[m_NetworkFrameCurrent][playerScreen].get(); @@ -888,7 +900,10 @@ void FrameMan::Draw() { if (!IsInMultiplayerMode()) { // Draw the intermediate draw splitscreen to the appropriate spot on the back buffer blit(drawScreen, m_BackBuffer8.get(), 0, 0, screenOffset.GetFloorIntX(), screenOffset.GetFloorIntY(), drawScreen->w, drawScreen->h); - + m_PlayerScreen->End(); + m_BackBuffer->Begin(false); + m_Renderer->SetSize(m_BackBuffer->GetSize()); + m_Renderer->Draw(m_PlayerScreen8.get(), screenOffset); g_PostProcessMan.AdjustEffectsPosToPlayerScreen(playerScreen, drawScreen, screenOffset, screenRelativeEffects, screenRelativeGlowBoxes); } } diff --git a/Source/Managers/FrameMan.h b/Source/Managers/FrameMan.h index b348abc56b..5797f4332c 100644 --- a/Source/Managers/FrameMan.h +++ b/Source/Managers/FrameMan.h @@ -398,7 +398,8 @@ namespace RTE { std::array, std::pair>, DrawBlendMode::BlendModeCount> m_ColorTables; Timer m_ColorTablePruneTimer; //!< Timer for pruning unused color tables to prevent ridiculous memory usage. - std::unique_ptr m_PlayerScreen; //!< Intermediary split screen bitmap. + std::shared_ptr m_PlayerScreen8; //!< Intermediary split screen bitmap. + std::shared_ptr m_PlayerScreen; //!< Intermediary split screen bitmap. int m_PlayerScreenWidth; //!< Width of the screen of each player. Will be smaller than resolution only if the screen is split. int m_PlayerScreenHeight; //!< Height of the screen of each player. Will be smaller than resolution only if the screen is split. @@ -420,7 +421,7 @@ namespace RTE { Timer m_FlashTimer[c_MaxScreenCount]; //!< Flash screen timer. std::string m_ScreenDumpName; //!< The filename of the screenshot to save. - std::unique_ptr m_BackBuffer8; //!< Screen backbuffer, always 8bpp, gets copied to the 32bpp buffer for post-processing. + std::shared_ptr m_BackBuffer8; //!< Screen backbuffer, always 8bpp, gets copied to the 32bpp buffer for post-processing. std::unique_ptr m_BackBuffer32; //!< 32bpp backbuffer, only used for post-processing. std::unique_ptr m_OverlayBitmap32; //!< 32bpp bitmap used for overlaying (fading in/out or darkening) the screen. std::unique_ptr m_ScreenDumpBuffer; //!< Temporary buffer for making quick screencaps. This is used for color conversion between 32bpp and 24bpp so we can save the file. diff --git a/Source/Renderer/RenderTarget.h b/Source/Renderer/RenderTarget.h index a27e6bda54..1c132ea4dd 100644 --- a/Source/Renderer/RenderTarget.h +++ b/Source/Renderer/RenderTarget.h @@ -14,6 +14,8 @@ namespace RTE { GLuint GetFramebuffer() { return m_FBO; } GLuint GetColorTexture() { return m_ColorTexture; } + const FloatRect& GetSize() { return m_Size; } + protected: FloatRect m_Viewport{}; FloatRect m_Size{}; diff --git a/Source/Renderer/SpriteRenderer.h b/Source/Renderer/SpriteRenderer.h index 1aaece73ad..1280dc9674 100644 --- a/Source/Renderer/SpriteRenderer.h +++ b/Source/Renderer/SpriteRenderer.h @@ -10,6 +10,7 @@ namespace RTE { SpriteRenderer(const Shader* shader, const FloatRect& size); ~SpriteRenderer(); const FloatRect& GetSize() {return m_Size;}; + void SetSize(const FloatRect& size) { m_Size = size; } void Draw(BITMAP* image, glm::vec2 pos, float angle = 0.0f, glm::vec2 scale = {1.0f, 1.0f}); void Draw(BITMAP* image, float x, float y) { Draw(image, {x, y}); } From 28a3efc87e26d2c1ddbcbb9641ecaeb72d0bf7b9 Mon Sep 17 00:00:00 2001 From: HeliumAnt Date: Thu, 10 Oct 2024 23:07:12 +0200 Subject: [PATCH 09/87] instrumentation --- Source/Entities/SceneLayer.cpp | 8 +- Source/Managers/FrameMan.cpp | 3 + Source/Managers/GLResourceMan.cpp | 5 + Source/Managers/PostProcessMan.cpp | 5 + Source/Managers/WindowMan.cpp | 3 + Source/Renderer/SpriteRenderer.cpp | 6 + Source/System/glad/gl.c | 1234 +++++++++++++++++++- external/include/glad-2.0.0-beta/glad/gl.h | 564 ++++++++- 8 files changed, 1729 insertions(+), 99 deletions(-) diff --git a/Source/Entities/SceneLayer.cpp b/Source/Entities/SceneLayer.cpp index 39e218ff7b..56fa6430c2 100644 --- a/Source/Entities/SceneLayer.cpp +++ b/Source/Entities/SceneLayer.cpp @@ -9,6 +9,7 @@ #include "SpriteRenderer.h" #include "tracy/Tracy.hpp" +#include "tracy/TracyOpenGL.hpp" #include @@ -402,7 +403,8 @@ void SceneLayerImpl::RegisterDrawing(const Vector& center, float template void SceneLayerImpl::Draw(SpriteRenderer* renderer, Box& targetBox, bool offsetNeedsScrollRatioAdjustment) { RTEAssert(m_MainBitmap, "Data of this SceneLayerImpl has not been loaded before trying to draw!"); - if (m_MainBitmapUpdated) { + ZoneScoped; + TracyGpuZone("SceneLayer::Draw"); if (m_MainBitmapUpdated && m_MainBitmapOwned) { if constexpr (!TRACK_DRAWINGS) { g_GLResourceMan.GetDynamicTextureFromBitmap(m_MainBitmap, true); @@ -439,6 +441,8 @@ void SceneLayerImpl::Draw(SpriteRenderer* renderer, Box& targetB template void SceneLayerImpl::DrawWrapped(SpriteRenderer* renderer, const Box& targetBox, bool drawScaled) const { + ZoneScoped; + TracyGpuZone("SceneLayer::DrawWrapped"); if (!drawScaled) { std::array sourcePosX = {m_Offset.GetFloorIntX(), 0}; std::array sourcePosY = {m_Offset.GetFloorIntY(), 0}; @@ -480,6 +484,8 @@ void SceneLayerImpl::DrawWrapped(SpriteRenderer* renderer, const template void SceneLayerImpl::DrawTiled(SpriteRenderer* renderer, const Box& targetBox, bool drawScaled) const { + ZoneScoped; + TracyGpuZone("SceneLayer::DrawTiled"); int bitmapWidth = m_ScaledDimensions.GetFloorIntX(); int bitmapHeight = m_ScaledDimensions.GetFloorIntY(); int areaToCoverX = m_Offset.GetFloorIntX() + targetBox.GetCorner().GetFloorIntX() + std::min(renderer->GetSize().w, targetBox.GetWidth()); diff --git a/Source/Managers/FrameMan.cpp b/Source/Managers/FrameMan.cpp index 0684bc0d46..f400ab6e6f 100644 --- a/Source/Managers/FrameMan.cpp +++ b/Source/Managers/FrameMan.cpp @@ -28,6 +28,7 @@ #include "glad/gl.h" #include "tracy/Tracy.hpp" +#include "tracy/TracyOpenGL.hpp" using namespace RTE; @@ -792,6 +793,8 @@ void FrameMan::UpdateScreenOffsetForSplitScreen(int playerScreen, Vector& screen void FrameMan::Draw() { ZoneScopedN("Draw"); + TracyGpuZone("FrameMan::Draw"); + m_Renderer = std::make_unique(dynamic_cast(g_PresetMan.GetEntityPreset("Shader", "Background")), m_PlayerScreen->GetSize()); clear_to_color(m_BackBuffer8.get(), 0); glClearColor(0.0f, 0.0f, 0.0f, 0.0f); diff --git a/Source/Managers/GLResourceMan.cpp b/Source/Managers/GLResourceMan.cpp index c44d7370bf..08ed8c67ad 100644 --- a/Source/Managers/GLResourceMan.cpp +++ b/Source/Managers/GLResourceMan.cpp @@ -7,6 +7,9 @@ #include "allegro.h" #include +#include "tracy/Tracy.hpp" +#include "tracy/TracyOpenGL.hpp" + using namespace RTE; GLResourceMan::GLResourceMan() = default; @@ -71,8 +74,10 @@ GLuint GLResourceMan::GetStaticTextureFromBitmap(BITMAP* bitmap) { } GLuint GLResourceMan::GetDynamicTextureFromBitmap(BITMAP* bitmap, bool updated, const std::vector& updateRegions) { + ZoneScopedN("Bitmap Upload"); GLuint texture = GetStaticTextureFromBitmap(bitmap); if (updated) { + TracyGpuZone("Atrocities (Bitmap Upload)"); glBindTexture(GL_TEXTURE_2D, texture); glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap_color_depth(bitmap) == 8 ? 1 : 4); if (updateRegions.size() == 0) { diff --git a/Source/Managers/PostProcessMan.cpp b/Source/Managers/PostProcessMan.cpp index 46579337e1..3cfb8e4df5 100644 --- a/Source/Managers/PostProcessMan.cpp +++ b/Source/Managers/PostProcessMan.cpp @@ -17,6 +17,9 @@ #include "glm/gtc/matrix_transform.hpp" #include "glm/gtc/type_ptr.hpp" +#include "tracy/Tracy.hpp" +#include "tracy/TracyOpenGL.hpp" + using namespace RTE; PostProcessMan::PostProcessMan() { @@ -350,6 +353,8 @@ size_t PostProcessMan::GetDotGlowEffectHash(DotGlowColor whichColor) const { } void PostProcessMan::PostProcess() { + ZoneScoped; + TracyGpuZone("PostProcess"); UpdatePalette(); // First copy the current 8bpp backbuffer to the 32bpp buffer; we'll add effects to it diff --git a/Source/Managers/WindowMan.cpp b/Source/Managers/WindowMan.cpp index 72a83b03e7..53b6d1d681 100644 --- a/Source/Managers/WindowMan.cpp +++ b/Source/Managers/WindowMan.cpp @@ -16,6 +16,7 @@ #include "glm/gtc/matrix_transform.hpp" #include "glm/gtc/epsilon.hpp" #include "tracy/Tracy.hpp" +#include "tracy/TracyOpenGL.hpp" #ifdef __linux__ #include "Resources/cccp.xpm" @@ -206,6 +207,7 @@ void WindowMan::InitializeOpenGL() { GL_CHECK(glGenTextures(1, &m_BackBuffer32Texture)); GL_CHECK(glGenTextures(1, &m_ScreenBufferTexture)); GL_CHECK(glGenFramebuffers(1, &m_ScreenBufferFBO)); + TracyGpuContext; } void WindowMan::CreateBackBufferTexture() { @@ -750,5 +752,6 @@ void WindowMan::UploadFrame() { SDL_GL_SwapWindow(m_MultiDisplayWindows.at(i).get()); } } + TracyGpuCollect; FrameMark; } diff --git a/Source/Renderer/SpriteRenderer.cpp b/Source/Renderer/SpriteRenderer.cpp index 63305f33fd..8b277cc3cd 100644 --- a/Source/Renderer/SpriteRenderer.cpp +++ b/Source/Renderer/SpriteRenderer.cpp @@ -4,6 +4,8 @@ #include "Shader.h" #include "GLCheck.h" #include "glm/gtc/matrix_transform.hpp" +#include "tracy/Tracy.hpp" +#include "tracy/TracyOpenGL.hpp" using namespace RTE; @@ -43,6 +45,8 @@ void SpriteRenderer::InitGLPointers() { } void SpriteRenderer::Draw(BITMAP* image, glm::vec2 pos, float angle, glm::vec2 scale) { + ZoneScoped; + TracyGpuZone("SpriteRenderer::Draw"); glDisable(GL_DEPTH_TEST); glm::mat4 model = glm::mat4(1.0f); model = glm::translate(model, glm::vec3(pos, 0.0f)); @@ -69,6 +73,8 @@ void SpriteRenderer::Draw(BITMAP* image, FloatRect fromRegion, glm::vec2 pos) { Draw(image, fromRegion, {fromRegion.w, fromRegion.h}, pos); } void SpriteRenderer::Draw(BITMAP* image, FloatRect fromRegion, glm::vec2 toSize, glm::vec2 pos, float angle, glm::vec2 pivot, glm::vec2 scale) { + ZoneScoped; + TracyGpuZone("SpriteRenderer::DrawRegion"); glDisable(GL_DEPTH_TEST); glm::mat4 model = glm::mat4(1.0f); model = glm::translate(model, glm::vec3(pos, 0.0f)); diff --git a/Source/System/glad/gl.c b/Source/System/glad/gl.c index a5e594e49c..701e3b0b2b 100644 --- a/Source/System/glad/gl.c +++ b/Source/System/glad/gl.c @@ -32,7 +32,10 @@ int GLAD_GL_VERSION_1_5 = 0; int GLAD_GL_VERSION_2_0 = 0; int GLAD_GL_VERSION_2_1 = 0; int GLAD_GL_VERSION_3_0 = 0; -int GLAD_GL_ARB_debug_output = 0; +int GLAD_GL_VERSION_3_1 = 0; +int GLAD_GL_VERSION_3_2 = 0; +int GLAD_GL_VERSION_3_3 = 0; +int GLAD_GL_ARB_timer_query = 0; static void _pre_call_gl_callback_default(const char *name, GLADapiproc apiproc, int len_args, ...) { @@ -193,6 +196,14 @@ static void GLAD_API_PTR glad_debug_impl_glBindFragDataLocation(GLuint program, } PFNGLBINDFRAGDATALOCATIONPROC glad_debug_glBindFragDataLocation = glad_debug_impl_glBindFragDataLocation; +PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL; +static void GLAD_API_PTR glad_debug_impl_glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name) { + _pre_call_gl_callback("glBindFragDataLocationIndexed", (GLADapiproc) glad_glBindFragDataLocationIndexed, 4, program, colorNumber, index, name); + glad_glBindFragDataLocationIndexed(program, colorNumber, index, name); + _post_call_gl_callback(NULL, "glBindFragDataLocationIndexed", (GLADapiproc) glad_glBindFragDataLocationIndexed, 4, program, colorNumber, index, name); + +} +PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_debug_glBindFragDataLocationIndexed = glad_debug_impl_glBindFragDataLocationIndexed; PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL; static void GLAD_API_PTR glad_debug_impl_glBindFramebuffer(GLenum target, GLuint framebuffer) { _pre_call_gl_callback("glBindFramebuffer", (GLADapiproc) glad_glBindFramebuffer, 2, target, framebuffer); @@ -209,6 +220,14 @@ static void GLAD_API_PTR glad_debug_impl_glBindRenderbuffer(GLenum target, GLuin } PFNGLBINDRENDERBUFFERPROC glad_debug_glBindRenderbuffer = glad_debug_impl_glBindRenderbuffer; +PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL; +static void GLAD_API_PTR glad_debug_impl_glBindSampler(GLuint unit, GLuint sampler) { + _pre_call_gl_callback("glBindSampler", (GLADapiproc) glad_glBindSampler, 2, unit, sampler); + glad_glBindSampler(unit, sampler); + _post_call_gl_callback(NULL, "glBindSampler", (GLADapiproc) glad_glBindSampler, 2, unit, sampler); + +} +PFNGLBINDSAMPLERPROC glad_debug_glBindSampler = glad_debug_impl_glBindSampler; PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL; static void GLAD_API_PTR glad_debug_impl_glBindTexture(GLenum target, GLuint texture) { _pre_call_gl_callback("glBindTexture", (GLADapiproc) glad_glBindTexture, 2, target, texture); @@ -418,6 +437,15 @@ static void GLAD_API_PTR glad_debug_impl_glClientActiveTexture(GLenum texture) { } PFNGLCLIENTACTIVETEXTUREPROC glad_debug_glClientActiveTexture = glad_debug_impl_glClientActiveTexture; +PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL; +static GLenum GLAD_API_PTR glad_debug_impl_glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) { + GLenum ret; + _pre_call_gl_callback("glClientWaitSync", (GLADapiproc) glad_glClientWaitSync, 3, sync, flags, timeout); + ret = glad_glClientWaitSync(sync, flags, timeout); + _post_call_gl_callback((void*) &ret, "glClientWaitSync", (GLADapiproc) glad_glClientWaitSync, 3, sync, flags, timeout); + return ret; +} +PFNGLCLIENTWAITSYNCPROC glad_debug_glClientWaitSync = glad_debug_impl_glClientWaitSync; PFNGLCLIPPLANEPROC glad_glClipPlane = NULL; static void GLAD_API_PTR glad_debug_impl_glClipPlane(GLenum plane, const GLdouble * equation) { _pre_call_gl_callback("glClipPlane", (GLADapiproc) glad_glClipPlane, 2, plane, equation); @@ -706,6 +734,38 @@ static void GLAD_API_PTR glad_debug_impl_glColorMaterial(GLenum face, GLenum mod } PFNGLCOLORMATERIALPROC glad_debug_glColorMaterial = glad_debug_impl_glColorMaterial; +PFNGLCOLORP3UIPROC glad_glColorP3ui = NULL; +static void GLAD_API_PTR glad_debug_impl_glColorP3ui(GLenum type, GLuint color) { + _pre_call_gl_callback("glColorP3ui", (GLADapiproc) glad_glColorP3ui, 2, type, color); + glad_glColorP3ui(type, color); + _post_call_gl_callback(NULL, "glColorP3ui", (GLADapiproc) glad_glColorP3ui, 2, type, color); + +} +PFNGLCOLORP3UIPROC glad_debug_glColorP3ui = glad_debug_impl_glColorP3ui; +PFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glColorP3uiv(GLenum type, const GLuint * color) { + _pre_call_gl_callback("glColorP3uiv", (GLADapiproc) glad_glColorP3uiv, 2, type, color); + glad_glColorP3uiv(type, color); + _post_call_gl_callback(NULL, "glColorP3uiv", (GLADapiproc) glad_glColorP3uiv, 2, type, color); + +} +PFNGLCOLORP3UIVPROC glad_debug_glColorP3uiv = glad_debug_impl_glColorP3uiv; +PFNGLCOLORP4UIPROC glad_glColorP4ui = NULL; +static void GLAD_API_PTR glad_debug_impl_glColorP4ui(GLenum type, GLuint color) { + _pre_call_gl_callback("glColorP4ui", (GLADapiproc) glad_glColorP4ui, 2, type, color); + glad_glColorP4ui(type, color); + _post_call_gl_callback(NULL, "glColorP4ui", (GLADapiproc) glad_glColorP4ui, 2, type, color); + +} +PFNGLCOLORP4UIPROC glad_debug_glColorP4ui = glad_debug_impl_glColorP4ui; +PFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glColorP4uiv(GLenum type, const GLuint * color) { + _pre_call_gl_callback("glColorP4uiv", (GLADapiproc) glad_glColorP4uiv, 2, type, color); + glad_glColorP4uiv(type, color); + _post_call_gl_callback(NULL, "glColorP4uiv", (GLADapiproc) glad_glColorP4uiv, 2, type, color); + +} +PFNGLCOLORP4UIVPROC glad_debug_glColorP4uiv = glad_debug_impl_glColorP4uiv; PFNGLCOLORPOINTERPROC glad_glColorPointer = NULL; static void GLAD_API_PTR glad_debug_impl_glColorPointer(GLint size, GLenum type, GLsizei stride, const void * pointer) { _pre_call_gl_callback("glColorPointer", (GLADapiproc) glad_glColorPointer, 4, size, type, stride, pointer); @@ -770,6 +830,14 @@ static void GLAD_API_PTR glad_debug_impl_glCompressedTexSubImage3D(GLenum target } PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_debug_glCompressedTexSubImage3D = glad_debug_impl_glCompressedTexSubImage3D; +PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL; +static void GLAD_API_PTR glad_debug_impl_glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) { + _pre_call_gl_callback("glCopyBufferSubData", (GLADapiproc) glad_glCopyBufferSubData, 5, readTarget, writeTarget, readOffset, writeOffset, size); + glad_glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size); + _post_call_gl_callback(NULL, "glCopyBufferSubData", (GLADapiproc) glad_glCopyBufferSubData, 5, readTarget, writeTarget, readOffset, writeOffset, size); + +} +PFNGLCOPYBUFFERSUBDATAPROC glad_debug_glCopyBufferSubData = glad_debug_impl_glCopyBufferSubData; PFNGLCOPYPIXELSPROC glad_glCopyPixels = NULL; static void GLAD_API_PTR glad_debug_impl_glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) { _pre_call_gl_callback("glCopyPixels", (GLADapiproc) glad_glCopyPixels, 5, x, y, width, height, type); @@ -844,30 +912,6 @@ static void GLAD_API_PTR glad_debug_impl_glCullFace(GLenum mode) { } PFNGLCULLFACEPROC glad_debug_glCullFace = glad_debug_impl_glCullFace; -PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB = NULL; -static void GLAD_API_PTR glad_debug_impl_glDebugMessageCallbackARB(GLDEBUGPROCARB callback, const void * userParam) { - _pre_call_gl_callback("glDebugMessageCallbackARB", (GLADapiproc) glad_glDebugMessageCallbackARB, 2, callback, userParam); - glad_glDebugMessageCallbackARB(callback, userParam); - _post_call_gl_callback(NULL, "glDebugMessageCallbackARB", (GLADapiproc) glad_glDebugMessageCallbackARB, 2, callback, userParam); - -} -PFNGLDEBUGMESSAGECALLBACKARBPROC glad_debug_glDebugMessageCallbackARB = glad_debug_impl_glDebugMessageCallbackARB; -PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB = NULL; -static void GLAD_API_PTR glad_debug_impl_glDebugMessageControlARB(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled) { - _pre_call_gl_callback("glDebugMessageControlARB", (GLADapiproc) glad_glDebugMessageControlARB, 6, source, type, severity, count, ids, enabled); - glad_glDebugMessageControlARB(source, type, severity, count, ids, enabled); - _post_call_gl_callback(NULL, "glDebugMessageControlARB", (GLADapiproc) glad_glDebugMessageControlARB, 6, source, type, severity, count, ids, enabled); - -} -PFNGLDEBUGMESSAGECONTROLARBPROC glad_debug_glDebugMessageControlARB = glad_debug_impl_glDebugMessageControlARB; -PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB = NULL; -static void GLAD_API_PTR glad_debug_impl_glDebugMessageInsertARB(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf) { - _pre_call_gl_callback("glDebugMessageInsertARB", (GLADapiproc) glad_glDebugMessageInsertARB, 6, source, type, id, severity, length, buf); - glad_glDebugMessageInsertARB(source, type, id, severity, length, buf); - _post_call_gl_callback(NULL, "glDebugMessageInsertARB", (GLADapiproc) glad_glDebugMessageInsertARB, 6, source, type, id, severity, length, buf); - -} -PFNGLDEBUGMESSAGEINSERTARBPROC glad_debug_glDebugMessageInsertARB = glad_debug_impl_glDebugMessageInsertARB; PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL; static void GLAD_API_PTR glad_debug_impl_glDeleteBuffers(GLsizei n, const GLuint * buffers) { _pre_call_gl_callback("glDeleteBuffers", (GLADapiproc) glad_glDeleteBuffers, 2, n, buffers); @@ -916,6 +960,14 @@ static void GLAD_API_PTR glad_debug_impl_glDeleteRenderbuffers(GLsizei n, const } PFNGLDELETERENDERBUFFERSPROC glad_debug_glDeleteRenderbuffers = glad_debug_impl_glDeleteRenderbuffers; +PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL; +static void GLAD_API_PTR glad_debug_impl_glDeleteSamplers(GLsizei count, const GLuint * samplers) { + _pre_call_gl_callback("glDeleteSamplers", (GLADapiproc) glad_glDeleteSamplers, 2, count, samplers); + glad_glDeleteSamplers(count, samplers); + _post_call_gl_callback(NULL, "glDeleteSamplers", (GLADapiproc) glad_glDeleteSamplers, 2, count, samplers); + +} +PFNGLDELETESAMPLERSPROC glad_debug_glDeleteSamplers = glad_debug_impl_glDeleteSamplers; PFNGLDELETESHADERPROC glad_glDeleteShader = NULL; static void GLAD_API_PTR glad_debug_impl_glDeleteShader(GLuint shader) { _pre_call_gl_callback("glDeleteShader", (GLADapiproc) glad_glDeleteShader, 1, shader); @@ -924,6 +976,14 @@ static void GLAD_API_PTR glad_debug_impl_glDeleteShader(GLuint shader) { } PFNGLDELETESHADERPROC glad_debug_glDeleteShader = glad_debug_impl_glDeleteShader; +PFNGLDELETESYNCPROC glad_glDeleteSync = NULL; +static void GLAD_API_PTR glad_debug_impl_glDeleteSync(GLsync sync) { + _pre_call_gl_callback("glDeleteSync", (GLADapiproc) glad_glDeleteSync, 1, sync); + glad_glDeleteSync(sync); + _post_call_gl_callback(NULL, "glDeleteSync", (GLADapiproc) glad_glDeleteSync, 1, sync); + +} +PFNGLDELETESYNCPROC glad_debug_glDeleteSync = glad_debug_impl_glDeleteSync; PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL; static void GLAD_API_PTR glad_debug_impl_glDeleteTextures(GLsizei n, const GLuint * textures) { _pre_call_gl_callback("glDeleteTextures", (GLADapiproc) glad_glDeleteTextures, 2, n, textures); @@ -1012,6 +1072,14 @@ static void GLAD_API_PTR glad_debug_impl_glDrawArrays(GLenum mode, GLint first, } PFNGLDRAWARRAYSPROC glad_debug_glDrawArrays = glad_debug_impl_glDrawArrays; +PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL; +static void GLAD_API_PTR glad_debug_impl_glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) { + _pre_call_gl_callback("glDrawArraysInstanced", (GLADapiproc) glad_glDrawArraysInstanced, 4, mode, first, count, instancecount); + glad_glDrawArraysInstanced(mode, first, count, instancecount); + _post_call_gl_callback(NULL, "glDrawArraysInstanced", (GLADapiproc) glad_glDrawArraysInstanced, 4, mode, first, count, instancecount); + +} +PFNGLDRAWARRAYSINSTANCEDPROC glad_debug_glDrawArraysInstanced = glad_debug_impl_glDrawArraysInstanced; PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL; static void GLAD_API_PTR glad_debug_impl_glDrawBuffer(GLenum buf) { _pre_call_gl_callback("glDrawBuffer", (GLADapiproc) glad_glDrawBuffer, 1, buf); @@ -1036,6 +1104,30 @@ static void GLAD_API_PTR glad_debug_impl_glDrawElements(GLenum mode, GLsizei cou } PFNGLDRAWELEMENTSPROC glad_debug_glDrawElements = glad_debug_impl_glDrawElements; +PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL; +static void GLAD_API_PTR glad_debug_impl_glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex) { + _pre_call_gl_callback("glDrawElementsBaseVertex", (GLADapiproc) glad_glDrawElementsBaseVertex, 5, mode, count, type, indices, basevertex); + glad_glDrawElementsBaseVertex(mode, count, type, indices, basevertex); + _post_call_gl_callback(NULL, "glDrawElementsBaseVertex", (GLADapiproc) glad_glDrawElementsBaseVertex, 5, mode, count, type, indices, basevertex); + +} +PFNGLDRAWELEMENTSBASEVERTEXPROC glad_debug_glDrawElementsBaseVertex = glad_debug_impl_glDrawElementsBaseVertex; +PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL; +static void GLAD_API_PTR glad_debug_impl_glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount) { + _pre_call_gl_callback("glDrawElementsInstanced", (GLADapiproc) glad_glDrawElementsInstanced, 5, mode, count, type, indices, instancecount); + glad_glDrawElementsInstanced(mode, count, type, indices, instancecount); + _post_call_gl_callback(NULL, "glDrawElementsInstanced", (GLADapiproc) glad_glDrawElementsInstanced, 5, mode, count, type, indices, instancecount); + +} +PFNGLDRAWELEMENTSINSTANCEDPROC glad_debug_glDrawElementsInstanced = glad_debug_impl_glDrawElementsInstanced; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL; +static void GLAD_API_PTR glad_debug_impl_glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex) { + _pre_call_gl_callback("glDrawElementsInstancedBaseVertex", (GLADapiproc) glad_glDrawElementsInstancedBaseVertex, 6, mode, count, type, indices, instancecount, basevertex); + glad_glDrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex); + _post_call_gl_callback(NULL, "glDrawElementsInstancedBaseVertex", (GLADapiproc) glad_glDrawElementsInstancedBaseVertex, 6, mode, count, type, indices, instancecount, basevertex); + +} +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_debug_glDrawElementsInstancedBaseVertex = glad_debug_impl_glDrawElementsInstancedBaseVertex; PFNGLDRAWPIXELSPROC glad_glDrawPixels = NULL; static void GLAD_API_PTR glad_debug_impl_glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) { _pre_call_gl_callback("glDrawPixels", (GLADapiproc) glad_glDrawPixels, 5, width, height, format, type, pixels); @@ -1052,6 +1144,14 @@ static void GLAD_API_PTR glad_debug_impl_glDrawRangeElements(GLenum mode, GLuint } PFNGLDRAWRANGEELEMENTSPROC glad_debug_glDrawRangeElements = glad_debug_impl_glDrawRangeElements; +PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL; +static void GLAD_API_PTR glad_debug_impl_glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex) { + _pre_call_gl_callback("glDrawRangeElementsBaseVertex", (GLADapiproc) glad_glDrawRangeElementsBaseVertex, 7, mode, start, end, count, type, indices, basevertex); + glad_glDrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex); + _post_call_gl_callback(NULL, "glDrawRangeElementsBaseVertex", (GLADapiproc) glad_glDrawRangeElementsBaseVertex, 7, mode, start, end, count, type, indices, basevertex); + +} +PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_debug_glDrawRangeElementsBaseVertex = glad_debug_impl_glDrawRangeElementsBaseVertex; PFNGLEDGEFLAGPROC glad_glEdgeFlag = NULL; static void GLAD_API_PTR glad_debug_impl_glEdgeFlag(GLboolean flag) { _pre_call_gl_callback("glEdgeFlag", (GLADapiproc) glad_glEdgeFlag, 1, flag); @@ -1252,6 +1352,15 @@ static void GLAD_API_PTR glad_debug_impl_glFeedbackBuffer(GLsizei size, GLenum t } PFNGLFEEDBACKBUFFERPROC glad_debug_glFeedbackBuffer = glad_debug_impl_glFeedbackBuffer; +PFNGLFENCESYNCPROC glad_glFenceSync = NULL; +static GLsync GLAD_API_PTR glad_debug_impl_glFenceSync(GLenum condition, GLbitfield flags) { + GLsync ret; + _pre_call_gl_callback("glFenceSync", (GLADapiproc) glad_glFenceSync, 2, condition, flags); + ret = glad_glFenceSync(condition, flags); + _post_call_gl_callback((void*) &ret, "glFenceSync", (GLADapiproc) glad_glFenceSync, 2, condition, flags); + return ret; +} +PFNGLFENCESYNCPROC glad_debug_glFenceSync = glad_debug_impl_glFenceSync; PFNGLFINISHPROC glad_glFinish = NULL; static void GLAD_API_PTR glad_debug_impl_glFinish(void) { _pre_call_gl_callback("glFinish", (GLADapiproc) glad_glFinish, 0); @@ -1356,6 +1465,14 @@ static void GLAD_API_PTR glad_debug_impl_glFramebufferRenderbuffer(GLenum target } PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_debug_glFramebufferRenderbuffer = glad_debug_impl_glFramebufferRenderbuffer; +PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL; +static void GLAD_API_PTR glad_debug_impl_glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level) { + _pre_call_gl_callback("glFramebufferTexture", (GLADapiproc) glad_glFramebufferTexture, 4, target, attachment, texture, level); + glad_glFramebufferTexture(target, attachment, texture, level); + _post_call_gl_callback(NULL, "glFramebufferTexture", (GLADapiproc) glad_glFramebufferTexture, 4, target, attachment, texture, level); + +} +PFNGLFRAMEBUFFERTEXTUREPROC glad_debug_glFramebufferTexture = glad_debug_impl_glFramebufferTexture; PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL; static void GLAD_API_PTR glad_debug_impl_glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { _pre_call_gl_callback("glFramebufferTexture1D", (GLADapiproc) glad_glFramebufferTexture1D, 5, target, attachment, textarget, texture, level); @@ -1445,6 +1562,14 @@ static void GLAD_API_PTR glad_debug_impl_glGenRenderbuffers(GLsizei n, GLuint * } PFNGLGENRENDERBUFFERSPROC glad_debug_glGenRenderbuffers = glad_debug_impl_glGenRenderbuffers; +PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL; +static void GLAD_API_PTR glad_debug_impl_glGenSamplers(GLsizei count, GLuint * samplers) { + _pre_call_gl_callback("glGenSamplers", (GLADapiproc) glad_glGenSamplers, 2, count, samplers); + glad_glGenSamplers(count, samplers); + _post_call_gl_callback(NULL, "glGenSamplers", (GLADapiproc) glad_glGenSamplers, 2, count, samplers); + +} +PFNGLGENSAMPLERSPROC glad_debug_glGenSamplers = glad_debug_impl_glGenSamplers; PFNGLGENTEXTURESPROC glad_glGenTextures = NULL; static void GLAD_API_PTR glad_debug_impl_glGenTextures(GLsizei n, GLuint * textures) { _pre_call_gl_callback("glGenTextures", (GLADapiproc) glad_glGenTextures, 2, n, textures); @@ -1485,6 +1610,38 @@ static void GLAD_API_PTR glad_debug_impl_glGetActiveUniform(GLuint program, GLui } PFNGLGETACTIVEUNIFORMPROC glad_debug_glGetActiveUniform = glad_debug_impl_glGetActiveUniform; +PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName) { + _pre_call_gl_callback("glGetActiveUniformBlockName", (GLADapiproc) glad_glGetActiveUniformBlockName, 5, program, uniformBlockIndex, bufSize, length, uniformBlockName); + glad_glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName); + _post_call_gl_callback(NULL, "glGetActiveUniformBlockName", (GLADapiproc) glad_glGetActiveUniformBlockName, 5, program, uniformBlockIndex, bufSize, length, uniformBlockName); + +} +PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_debug_glGetActiveUniformBlockName = glad_debug_impl_glGetActiveUniformBlockName; +PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetActiveUniformBlockiv", (GLADapiproc) glad_glGetActiveUniformBlockiv, 4, program, uniformBlockIndex, pname, params); + glad_glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params); + _post_call_gl_callback(NULL, "glGetActiveUniformBlockiv", (GLADapiproc) glad_glGetActiveUniformBlockiv, 4, program, uniformBlockIndex, pname, params); + +} +PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_debug_glGetActiveUniformBlockiv = glad_debug_impl_glGetActiveUniformBlockiv; +PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName) { + _pre_call_gl_callback("glGetActiveUniformName", (GLADapiproc) glad_glGetActiveUniformName, 5, program, uniformIndex, bufSize, length, uniformName); + glad_glGetActiveUniformName(program, uniformIndex, bufSize, length, uniformName); + _post_call_gl_callback(NULL, "glGetActiveUniformName", (GLADapiproc) glad_glGetActiveUniformName, 5, program, uniformIndex, bufSize, length, uniformName); + +} +PFNGLGETACTIVEUNIFORMNAMEPROC glad_debug_glGetActiveUniformName = glad_debug_impl_glGetActiveUniformName; +PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetActiveUniformsiv", (GLADapiproc) glad_glGetActiveUniformsiv, 5, program, uniformCount, uniformIndices, pname, params); + glad_glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params); + _post_call_gl_callback(NULL, "glGetActiveUniformsiv", (GLADapiproc) glad_glGetActiveUniformsiv, 5, program, uniformCount, uniformIndices, pname, params); + +} +PFNGLGETACTIVEUNIFORMSIVPROC glad_debug_glGetActiveUniformsiv = glad_debug_impl_glGetActiveUniformsiv; PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL; static void GLAD_API_PTR glad_debug_impl_glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders) { _pre_call_gl_callback("glGetAttachedShaders", (GLADapiproc) glad_glGetAttachedShaders, 4, program, maxCount, count, shaders); @@ -1518,6 +1675,14 @@ static void GLAD_API_PTR glad_debug_impl_glGetBooleanv(GLenum pname, GLboolean * } PFNGLGETBOOLEANVPROC glad_debug_glGetBooleanv = glad_debug_impl_glGetBooleanv; +PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params) { + _pre_call_gl_callback("glGetBufferParameteri64v", (GLADapiproc) glad_glGetBufferParameteri64v, 3, target, pname, params); + glad_glGetBufferParameteri64v(target, pname, params); + _post_call_gl_callback(NULL, "glGetBufferParameteri64v", (GLADapiproc) glad_glGetBufferParameteri64v, 3, target, pname, params); + +} +PFNGLGETBUFFERPARAMETERI64VPROC glad_debug_glGetBufferParameteri64v = glad_debug_impl_glGetBufferParameteri64v; PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params) { _pre_call_gl_callback("glGetBufferParameteriv", (GLADapiproc) glad_glGetBufferParameteriv, 3, target, pname, params); @@ -1558,15 +1723,6 @@ static void GLAD_API_PTR glad_debug_impl_glGetCompressedTexImage(GLenum target, } PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_debug_glGetCompressedTexImage = glad_debug_impl_glGetCompressedTexImage; -PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB = NULL; -static GLuint GLAD_API_PTR glad_debug_impl_glGetDebugMessageLogARB(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog) { - GLuint ret; - _pre_call_gl_callback("glGetDebugMessageLogARB", (GLADapiproc) glad_glGetDebugMessageLogARB, 8, count, bufSize, sources, types, ids, severities, lengths, messageLog); - ret = glad_glGetDebugMessageLogARB(count, bufSize, sources, types, ids, severities, lengths, messageLog); - _post_call_gl_callback((void*) &ret, "glGetDebugMessageLogARB", (GLADapiproc) glad_glGetDebugMessageLogARB, 8, count, bufSize, sources, types, ids, severities, lengths, messageLog); - return ret; -} -PFNGLGETDEBUGMESSAGELOGARBPROC glad_debug_glGetDebugMessageLogARB = glad_debug_impl_glGetDebugMessageLogARB; PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL; static void GLAD_API_PTR glad_debug_impl_glGetDoublev(GLenum pname, GLdouble * data) { _pre_call_gl_callback("glGetDoublev", (GLADapiproc) glad_glGetDoublev, 2, pname, data); @@ -1592,6 +1748,15 @@ static void GLAD_API_PTR glad_debug_impl_glGetFloatv(GLenum pname, GLfloat * dat } PFNGLGETFLOATVPROC glad_debug_glGetFloatv = glad_debug_impl_glGetFloatv; +PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL; +static GLint GLAD_API_PTR glad_debug_impl_glGetFragDataIndex(GLuint program, const GLchar * name) { + GLint ret; + _pre_call_gl_callback("glGetFragDataIndex", (GLADapiproc) glad_glGetFragDataIndex, 2, program, name); + ret = glad_glGetFragDataIndex(program, name); + _post_call_gl_callback((void*) &ret, "glGetFragDataIndex", (GLADapiproc) glad_glGetFragDataIndex, 2, program, name); + return ret; +} +PFNGLGETFRAGDATAINDEXPROC glad_debug_glGetFragDataIndex = glad_debug_impl_glGetFragDataIndex; PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL; static GLint GLAD_API_PTR glad_debug_impl_glGetFragDataLocation(GLuint program, const GLchar * name) { GLint ret; @@ -1609,6 +1774,22 @@ static void GLAD_API_PTR glad_debug_impl_glGetFramebufferAttachmentParameteriv(G } PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_debug_glGetFramebufferAttachmentParameteriv = glad_debug_impl_glGetFramebufferAttachmentParameteriv; +PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data) { + _pre_call_gl_callback("glGetInteger64i_v", (GLADapiproc) glad_glGetInteger64i_v, 3, target, index, data); + glad_glGetInteger64i_v(target, index, data); + _post_call_gl_callback(NULL, "glGetInteger64i_v", (GLADapiproc) glad_glGetInteger64i_v, 3, target, index, data); + +} +PFNGLGETINTEGER64I_VPROC glad_debug_glGetInteger64i_v = glad_debug_impl_glGetInteger64i_v; +PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetInteger64v(GLenum pname, GLint64 * data) { + _pre_call_gl_callback("glGetInteger64v", (GLADapiproc) glad_glGetInteger64v, 2, pname, data); + glad_glGetInteger64v(pname, data); + _post_call_gl_callback(NULL, "glGetInteger64v", (GLADapiproc) glad_glGetInteger64v, 2, pname, data); + +} +PFNGLGETINTEGER64VPROC glad_debug_glGetInteger64v = glad_debug_impl_glGetInteger64v; PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL; static void GLAD_API_PTR glad_debug_impl_glGetIntegeri_v(GLenum target, GLuint index, GLint * data) { _pre_call_gl_callback("glGetIntegeri_v", (GLADapiproc) glad_glGetIntegeri_v, 3, target, index, data); @@ -1681,6 +1862,14 @@ static void GLAD_API_PTR glad_debug_impl_glGetMaterialiv(GLenum face, GLenum pna } PFNGLGETMATERIALIVPROC glad_debug_glGetMaterialiv = glad_debug_impl_glGetMaterialiv; +PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val) { + _pre_call_gl_callback("glGetMultisamplefv", (GLADapiproc) glad_glGetMultisamplefv, 3, pname, index, val); + glad_glGetMultisamplefv(pname, index, val); + _post_call_gl_callback(NULL, "glGetMultisamplefv", (GLADapiproc) glad_glGetMultisamplefv, 3, pname, index, val); + +} +PFNGLGETMULTISAMPLEFVPROC glad_debug_glGetMultisamplefv = glad_debug_impl_glGetMultisamplefv; PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetPixelMapfv(GLenum map, GLfloat * values) { _pre_call_gl_callback("glGetPixelMapfv", (GLADapiproc) glad_glGetPixelMapfv, 2, map, values); @@ -1737,6 +1926,14 @@ static void GLAD_API_PTR glad_debug_impl_glGetProgramiv(GLuint program, GLenum p } PFNGLGETPROGRAMIVPROC glad_debug_glGetProgramiv = glad_debug_impl_glGetProgramiv; +PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params) { + _pre_call_gl_callback("glGetQueryObjecti64v", (GLADapiproc) glad_glGetQueryObjecti64v, 3, id, pname, params); + glad_glGetQueryObjecti64v(id, pname, params); + _post_call_gl_callback(NULL, "glGetQueryObjecti64v", (GLADapiproc) glad_glGetQueryObjecti64v, 3, id, pname, params); + +} +PFNGLGETQUERYOBJECTI64VPROC glad_debug_glGetQueryObjecti64v = glad_debug_impl_glGetQueryObjecti64v; PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params) { _pre_call_gl_callback("glGetQueryObjectiv", (GLADapiproc) glad_glGetQueryObjectiv, 3, id, pname, params); @@ -1745,6 +1942,14 @@ static void GLAD_API_PTR glad_debug_impl_glGetQueryObjectiv(GLuint id, GLenum pn } PFNGLGETQUERYOBJECTIVPROC glad_debug_glGetQueryObjectiv = glad_debug_impl_glGetQueryObjectiv; +PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params) { + _pre_call_gl_callback("glGetQueryObjectui64v", (GLADapiproc) glad_glGetQueryObjectui64v, 3, id, pname, params); + glad_glGetQueryObjectui64v(id, pname, params); + _post_call_gl_callback(NULL, "glGetQueryObjectui64v", (GLADapiproc) glad_glGetQueryObjectui64v, 3, id, pname, params); + +} +PFNGLGETQUERYOBJECTUI64VPROC glad_debug_glGetQueryObjectui64v = glad_debug_impl_glGetQueryObjectui64v; PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params) { _pre_call_gl_callback("glGetQueryObjectuiv", (GLADapiproc) glad_glGetQueryObjectuiv, 3, id, pname, params); @@ -1769,6 +1974,38 @@ static void GLAD_API_PTR glad_debug_impl_glGetRenderbufferParameteriv(GLenum tar } PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_debug_glGetRenderbufferParameteriv = glad_debug_impl_glGetRenderbufferParameteriv; +PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetSamplerParameterIiv", (GLADapiproc) glad_glGetSamplerParameterIiv, 3, sampler, pname, params); + glad_glGetSamplerParameterIiv(sampler, pname, params); + _post_call_gl_callback(NULL, "glGetSamplerParameterIiv", (GLADapiproc) glad_glGetSamplerParameterIiv, 3, sampler, pname, params); + +} +PFNGLGETSAMPLERPARAMETERIIVPROC glad_debug_glGetSamplerParameterIiv = glad_debug_impl_glGetSamplerParameterIiv; +PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params) { + _pre_call_gl_callback("glGetSamplerParameterIuiv", (GLADapiproc) glad_glGetSamplerParameterIuiv, 3, sampler, pname, params); + glad_glGetSamplerParameterIuiv(sampler, pname, params); + _post_call_gl_callback(NULL, "glGetSamplerParameterIuiv", (GLADapiproc) glad_glGetSamplerParameterIuiv, 3, sampler, pname, params); + +} +PFNGLGETSAMPLERPARAMETERIUIVPROC glad_debug_glGetSamplerParameterIuiv = glad_debug_impl_glGetSamplerParameterIuiv; +PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params) { + _pre_call_gl_callback("glGetSamplerParameterfv", (GLADapiproc) glad_glGetSamplerParameterfv, 3, sampler, pname, params); + glad_glGetSamplerParameterfv(sampler, pname, params); + _post_call_gl_callback(NULL, "glGetSamplerParameterfv", (GLADapiproc) glad_glGetSamplerParameterfv, 3, sampler, pname, params); + +} +PFNGLGETSAMPLERPARAMETERFVPROC glad_debug_glGetSamplerParameterfv = glad_debug_impl_glGetSamplerParameterfv; +PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetSamplerParameteriv", (GLADapiproc) glad_glGetSamplerParameteriv, 3, sampler, pname, params); + glad_glGetSamplerParameteriv(sampler, pname, params); + _post_call_gl_callback(NULL, "glGetSamplerParameteriv", (GLADapiproc) glad_glGetSamplerParameteriv, 3, sampler, pname, params); + +} +PFNGLGETSAMPLERPARAMETERIVPROC glad_debug_glGetSamplerParameteriv = glad_debug_impl_glGetSamplerParameteriv; PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL; static void GLAD_API_PTR glad_debug_impl_glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog) { _pre_call_gl_callback("glGetShaderInfoLog", (GLADapiproc) glad_glGetShaderInfoLog, 4, shader, bufSize, length, infoLog); @@ -1811,6 +2048,14 @@ static const GLubyte * GLAD_API_PTR glad_debug_impl_glGetStringi(GLenum name, GL return ret; } PFNGLGETSTRINGIPROC glad_debug_glGetStringi = glad_debug_impl_glGetStringi; +PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetSynciv(GLsync sync, GLenum pname, GLsizei count, GLsizei * length, GLint * values) { + _pre_call_gl_callback("glGetSynciv", (GLADapiproc) glad_glGetSynciv, 5, sync, pname, count, length, values); + glad_glGetSynciv(sync, pname, count, length, values); + _post_call_gl_callback(NULL, "glGetSynciv", (GLADapiproc) glad_glGetSynciv, 5, sync, pname, count, length, values); + +} +PFNGLGETSYNCIVPROC glad_debug_glGetSynciv = glad_debug_impl_glGetSynciv; PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params) { _pre_call_gl_callback("glGetTexEnvfv", (GLADapiproc) glad_glGetTexEnvfv, 3, target, pname, params); @@ -1915,6 +2160,23 @@ static void GLAD_API_PTR glad_debug_impl_glGetTransformFeedbackVarying(GLuint pr } PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_debug_glGetTransformFeedbackVarying = glad_debug_impl_glGetTransformFeedbackVarying; +PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL; +static GLuint GLAD_API_PTR glad_debug_impl_glGetUniformBlockIndex(GLuint program, const GLchar * uniformBlockName) { + GLuint ret; + _pre_call_gl_callback("glGetUniformBlockIndex", (GLADapiproc) glad_glGetUniformBlockIndex, 2, program, uniformBlockName); + ret = glad_glGetUniformBlockIndex(program, uniformBlockName); + _post_call_gl_callback((void*) &ret, "glGetUniformBlockIndex", (GLADapiproc) glad_glGetUniformBlockIndex, 2, program, uniformBlockName); + return ret; +} +PFNGLGETUNIFORMBLOCKINDEXPROC glad_debug_glGetUniformBlockIndex = glad_debug_impl_glGetUniformBlockIndex; +PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices) { + _pre_call_gl_callback("glGetUniformIndices", (GLADapiproc) glad_glGetUniformIndices, 4, program, uniformCount, uniformNames, uniformIndices); + glad_glGetUniformIndices(program, uniformCount, uniformNames, uniformIndices); + _post_call_gl_callback(NULL, "glGetUniformIndices", (GLADapiproc) glad_glGetUniformIndices, 4, program, uniformCount, uniformNames, uniformIndices); + +} +PFNGLGETUNIFORMINDICESPROC glad_debug_glGetUniformIndices = glad_debug_impl_glGetUniformIndices; PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL; static GLint GLAD_API_PTR glad_debug_impl_glGetUniformLocation(GLuint program, const GLchar * name) { GLint ret; @@ -2188,6 +2450,15 @@ static GLboolean GLAD_API_PTR glad_debug_impl_glIsRenderbuffer(GLuint renderbuff return ret; } PFNGLISRENDERBUFFERPROC glad_debug_glIsRenderbuffer = glad_debug_impl_glIsRenderbuffer; +PFNGLISSAMPLERPROC glad_glIsSampler = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glIsSampler(GLuint sampler) { + GLboolean ret; + _pre_call_gl_callback("glIsSampler", (GLADapiproc) glad_glIsSampler, 1, sampler); + ret = glad_glIsSampler(sampler); + _post_call_gl_callback((void*) &ret, "glIsSampler", (GLADapiproc) glad_glIsSampler, 1, sampler); + return ret; +} +PFNGLISSAMPLERPROC glad_debug_glIsSampler = glad_debug_impl_glIsSampler; PFNGLISSHADERPROC glad_glIsShader = NULL; static GLboolean GLAD_API_PTR glad_debug_impl_glIsShader(GLuint shader) { GLboolean ret; @@ -2197,6 +2468,15 @@ static GLboolean GLAD_API_PTR glad_debug_impl_glIsShader(GLuint shader) { return ret; } PFNGLISSHADERPROC glad_debug_glIsShader = glad_debug_impl_glIsShader; +PFNGLISSYNCPROC glad_glIsSync = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glIsSync(GLsync sync) { + GLboolean ret; + _pre_call_gl_callback("glIsSync", (GLADapiproc) glad_glIsSync, 1, sync); + ret = glad_glIsSync(sync); + _post_call_gl_callback((void*) &ret, "glIsSync", (GLADapiproc) glad_glIsSync, 1, sync); + return ret; +} +PFNGLISSYNCPROC glad_debug_glIsSync = glad_debug_impl_glIsSync; PFNGLISTEXTUREPROC glad_glIsTexture = NULL; static GLboolean GLAD_API_PTR glad_debug_impl_glIsTexture(GLuint texture) { GLboolean ret; @@ -2537,6 +2817,14 @@ static void GLAD_API_PTR glad_debug_impl_glMultiDrawElements(GLenum mode, const } PFNGLMULTIDRAWELEMENTSPROC glad_debug_glMultiDrawElements = glad_debug_impl_glMultiDrawElements; +PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount, const GLint * basevertex) { + _pre_call_gl_callback("glMultiDrawElementsBaseVertex", (GLADapiproc) glad_glMultiDrawElementsBaseVertex, 6, mode, count, type, indices, drawcount, basevertex); + glad_glMultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex); + _post_call_gl_callback(NULL, "glMultiDrawElementsBaseVertex", (GLADapiproc) glad_glMultiDrawElementsBaseVertex, 6, mode, count, type, indices, drawcount, basevertex); + +} +PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_debug_glMultiDrawElementsBaseVertex = glad_debug_impl_glMultiDrawElementsBaseVertex; PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1d(GLenum target, GLdouble s) { _pre_call_gl_callback("glMultiTexCoord1d", (GLADapiproc) glad_glMultiTexCoord1d, 2, target, s); @@ -2793,6 +3081,70 @@ static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4sv(GLenum target, const } PFNGLMULTITEXCOORD4SVPROC glad_debug_glMultiTexCoord4sv = glad_debug_impl_glMultiTexCoord4sv; +PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords) { + _pre_call_gl_callback("glMultiTexCoordP1ui", (GLADapiproc) glad_glMultiTexCoordP1ui, 3, texture, type, coords); + glad_glMultiTexCoordP1ui(texture, type, coords); + _post_call_gl_callback(NULL, "glMultiTexCoordP1ui", (GLADapiproc) glad_glMultiTexCoordP1ui, 3, texture, type, coords); + +} +PFNGLMULTITEXCOORDP1UIPROC glad_debug_glMultiTexCoordP1ui = glad_debug_impl_glMultiTexCoordP1ui; +PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint * coords) { + _pre_call_gl_callback("glMultiTexCoordP1uiv", (GLADapiproc) glad_glMultiTexCoordP1uiv, 3, texture, type, coords); + glad_glMultiTexCoordP1uiv(texture, type, coords); + _post_call_gl_callback(NULL, "glMultiTexCoordP1uiv", (GLADapiproc) glad_glMultiTexCoordP1uiv, 3, texture, type, coords); + +} +PFNGLMULTITEXCOORDP1UIVPROC glad_debug_glMultiTexCoordP1uiv = glad_debug_impl_glMultiTexCoordP1uiv; +PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords) { + _pre_call_gl_callback("glMultiTexCoordP2ui", (GLADapiproc) glad_glMultiTexCoordP2ui, 3, texture, type, coords); + glad_glMultiTexCoordP2ui(texture, type, coords); + _post_call_gl_callback(NULL, "glMultiTexCoordP2ui", (GLADapiproc) glad_glMultiTexCoordP2ui, 3, texture, type, coords); + +} +PFNGLMULTITEXCOORDP2UIPROC glad_debug_glMultiTexCoordP2ui = glad_debug_impl_glMultiTexCoordP2ui; +PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint * coords) { + _pre_call_gl_callback("glMultiTexCoordP2uiv", (GLADapiproc) glad_glMultiTexCoordP2uiv, 3, texture, type, coords); + glad_glMultiTexCoordP2uiv(texture, type, coords); + _post_call_gl_callback(NULL, "glMultiTexCoordP2uiv", (GLADapiproc) glad_glMultiTexCoordP2uiv, 3, texture, type, coords); + +} +PFNGLMULTITEXCOORDP2UIVPROC glad_debug_glMultiTexCoordP2uiv = glad_debug_impl_glMultiTexCoordP2uiv; +PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords) { + _pre_call_gl_callback("glMultiTexCoordP3ui", (GLADapiproc) glad_glMultiTexCoordP3ui, 3, texture, type, coords); + glad_glMultiTexCoordP3ui(texture, type, coords); + _post_call_gl_callback(NULL, "glMultiTexCoordP3ui", (GLADapiproc) glad_glMultiTexCoordP3ui, 3, texture, type, coords); + +} +PFNGLMULTITEXCOORDP3UIPROC glad_debug_glMultiTexCoordP3ui = glad_debug_impl_glMultiTexCoordP3ui; +PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint * coords) { + _pre_call_gl_callback("glMultiTexCoordP3uiv", (GLADapiproc) glad_glMultiTexCoordP3uiv, 3, texture, type, coords); + glad_glMultiTexCoordP3uiv(texture, type, coords); + _post_call_gl_callback(NULL, "glMultiTexCoordP3uiv", (GLADapiproc) glad_glMultiTexCoordP3uiv, 3, texture, type, coords); + +} +PFNGLMULTITEXCOORDP3UIVPROC glad_debug_glMultiTexCoordP3uiv = glad_debug_impl_glMultiTexCoordP3uiv; +PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords) { + _pre_call_gl_callback("glMultiTexCoordP4ui", (GLADapiproc) glad_glMultiTexCoordP4ui, 3, texture, type, coords); + glad_glMultiTexCoordP4ui(texture, type, coords); + _post_call_gl_callback(NULL, "glMultiTexCoordP4ui", (GLADapiproc) glad_glMultiTexCoordP4ui, 3, texture, type, coords); + +} +PFNGLMULTITEXCOORDP4UIPROC glad_debug_glMultiTexCoordP4ui = glad_debug_impl_glMultiTexCoordP4ui; +PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint * coords) { + _pre_call_gl_callback("glMultiTexCoordP4uiv", (GLADapiproc) glad_glMultiTexCoordP4uiv, 3, texture, type, coords); + glad_glMultiTexCoordP4uiv(texture, type, coords); + _post_call_gl_callback(NULL, "glMultiTexCoordP4uiv", (GLADapiproc) glad_glMultiTexCoordP4uiv, 3, texture, type, coords); + +} +PFNGLMULTITEXCOORDP4UIVPROC glad_debug_glMultiTexCoordP4uiv = glad_debug_impl_glMultiTexCoordP4uiv; PFNGLNEWLISTPROC glad_glNewList = NULL; static void GLAD_API_PTR glad_debug_impl_glNewList(GLuint list, GLenum mode) { _pre_call_gl_callback("glNewList", (GLADapiproc) glad_glNewList, 2, list, mode); @@ -2881,6 +3233,22 @@ static void GLAD_API_PTR glad_debug_impl_glNormal3sv(const GLshort * v) { } PFNGLNORMAL3SVPROC glad_debug_glNormal3sv = glad_debug_impl_glNormal3sv; +PFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL; +static void GLAD_API_PTR glad_debug_impl_glNormalP3ui(GLenum type, GLuint coords) { + _pre_call_gl_callback("glNormalP3ui", (GLADapiproc) glad_glNormalP3ui, 2, type, coords); + glad_glNormalP3ui(type, coords); + _post_call_gl_callback(NULL, "glNormalP3ui", (GLADapiproc) glad_glNormalP3ui, 2, type, coords); + +} +PFNGLNORMALP3UIPROC glad_debug_glNormalP3ui = glad_debug_impl_glNormalP3ui; +PFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glNormalP3uiv(GLenum type, const GLuint * coords) { + _pre_call_gl_callback("glNormalP3uiv", (GLADapiproc) glad_glNormalP3uiv, 2, type, coords); + glad_glNormalP3uiv(type, coords); + _post_call_gl_callback(NULL, "glNormalP3uiv", (GLADapiproc) glad_glNormalP3uiv, 2, type, coords); + +} +PFNGLNORMALP3UIVPROC glad_debug_glNormalP3uiv = glad_debug_impl_glNormalP3uiv; PFNGLNORMALPOINTERPROC glad_glNormalPointer = NULL; static void GLAD_API_PTR glad_debug_impl_glNormalPointer(GLenum type, GLsizei stride, const void * pointer) { _pre_call_gl_callback("glNormalPointer", (GLADapiproc) glad_glNormalPointer, 3, type, stride, pointer); @@ -3065,6 +3433,14 @@ static void GLAD_API_PTR glad_debug_impl_glPopName(void) { } PFNGLPOPNAMEPROC glad_debug_glPopName = glad_debug_impl_glPopName; +PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL; +static void GLAD_API_PTR glad_debug_impl_glPrimitiveRestartIndex(GLuint index) { + _pre_call_gl_callback("glPrimitiveRestartIndex", (GLADapiproc) glad_glPrimitiveRestartIndex, 1, index); + glad_glPrimitiveRestartIndex(index); + _post_call_gl_callback(NULL, "glPrimitiveRestartIndex", (GLADapiproc) glad_glPrimitiveRestartIndex, 1, index); + +} +PFNGLPRIMITIVERESTARTINDEXPROC glad_debug_glPrimitiveRestartIndex = glad_debug_impl_glPrimitiveRestartIndex; PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures = NULL; static void GLAD_API_PTR glad_debug_impl_glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLfloat * priorities) { _pre_call_gl_callback("glPrioritizeTextures", (GLADapiproc) glad_glPrioritizeTextures, 3, n, textures, priorities); @@ -3073,6 +3449,14 @@ static void GLAD_API_PTR glad_debug_impl_glPrioritizeTextures(GLsizei n, const G } PFNGLPRIORITIZETEXTURESPROC glad_debug_glPrioritizeTextures = glad_debug_impl_glPrioritizeTextures; +PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL; +static void GLAD_API_PTR glad_debug_impl_glProvokingVertex(GLenum mode) { + _pre_call_gl_callback("glProvokingVertex", (GLADapiproc) glad_glProvokingVertex, 1, mode); + glad_glProvokingVertex(mode); + _post_call_gl_callback(NULL, "glProvokingVertex", (GLADapiproc) glad_glProvokingVertex, 1, mode); + +} +PFNGLPROVOKINGVERTEXPROC glad_debug_glProvokingVertex = glad_debug_impl_glProvokingVertex; PFNGLPUSHATTRIBPROC glad_glPushAttrib = NULL; static void GLAD_API_PTR glad_debug_impl_glPushAttrib(GLbitfield mask) { _pre_call_gl_callback("glPushAttrib", (GLADapiproc) glad_glPushAttrib, 1, mask); @@ -3105,6 +3489,14 @@ static void GLAD_API_PTR glad_debug_impl_glPushName(GLuint name) { } PFNGLPUSHNAMEPROC glad_debug_glPushName = glad_debug_impl_glPushName; +PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL; +static void GLAD_API_PTR glad_debug_impl_glQueryCounter(GLuint id, GLenum target) { + _pre_call_gl_callback("glQueryCounter", (GLADapiproc) glad_glQueryCounter, 2, id, target); + glad_glQueryCounter(id, target); + _post_call_gl_callback(NULL, "glQueryCounter", (GLADapiproc) glad_glQueryCounter, 2, id, target); + +} +PFNGLQUERYCOUNTERPROC glad_debug_glQueryCounter = glad_debug_impl_glQueryCounter; PFNGLRASTERPOS2DPROC glad_glRasterPos2d = NULL; static void GLAD_API_PTR glad_debug_impl_glRasterPos2d(GLdouble x, GLdouble y) { _pre_call_gl_callback("glRasterPos2d", (GLADapiproc) glad_glRasterPos2d, 2, x, y); @@ -3426,6 +3818,62 @@ static void GLAD_API_PTR glad_debug_impl_glSampleCoverage(GLfloat value, GLboole } PFNGLSAMPLECOVERAGEPROC glad_debug_glSampleCoverage = glad_debug_impl_glSampleCoverage; +PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL; +static void GLAD_API_PTR glad_debug_impl_glSampleMaski(GLuint maskNumber, GLbitfield mask) { + _pre_call_gl_callback("glSampleMaski", (GLADapiproc) glad_glSampleMaski, 2, maskNumber, mask); + glad_glSampleMaski(maskNumber, mask); + _post_call_gl_callback(NULL, "glSampleMaski", (GLADapiproc) glad_glSampleMaski, 2, maskNumber, mask); + +} +PFNGLSAMPLEMASKIPROC glad_debug_glSampleMaski = glad_debug_impl_glSampleMaski; +PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint * param) { + _pre_call_gl_callback("glSamplerParameterIiv", (GLADapiproc) glad_glSamplerParameterIiv, 3, sampler, pname, param); + glad_glSamplerParameterIiv(sampler, pname, param); + _post_call_gl_callback(NULL, "glSamplerParameterIiv", (GLADapiproc) glad_glSamplerParameterIiv, 3, sampler, pname, param); + +} +PFNGLSAMPLERPARAMETERIIVPROC glad_debug_glSamplerParameterIiv = glad_debug_impl_glSamplerParameterIiv; +PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint * param) { + _pre_call_gl_callback("glSamplerParameterIuiv", (GLADapiproc) glad_glSamplerParameterIuiv, 3, sampler, pname, param); + glad_glSamplerParameterIuiv(sampler, pname, param); + _post_call_gl_callback(NULL, "glSamplerParameterIuiv", (GLADapiproc) glad_glSamplerParameterIuiv, 3, sampler, pname, param); + +} +PFNGLSAMPLERPARAMETERIUIVPROC glad_debug_glSamplerParameterIuiv = glad_debug_impl_glSamplerParameterIuiv; +PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL; +static void GLAD_API_PTR glad_debug_impl_glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) { + _pre_call_gl_callback("glSamplerParameterf", (GLADapiproc) glad_glSamplerParameterf, 3, sampler, pname, param); + glad_glSamplerParameterf(sampler, pname, param); + _post_call_gl_callback(NULL, "glSamplerParameterf", (GLADapiproc) glad_glSamplerParameterf, 3, sampler, pname, param); + +} +PFNGLSAMPLERPARAMETERFPROC glad_debug_glSamplerParameterf = glad_debug_impl_glSamplerParameterf; +PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL; +static void GLAD_API_PTR glad_debug_impl_glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat * param) { + _pre_call_gl_callback("glSamplerParameterfv", (GLADapiproc) glad_glSamplerParameterfv, 3, sampler, pname, param); + glad_glSamplerParameterfv(sampler, pname, param); + _post_call_gl_callback(NULL, "glSamplerParameterfv", (GLADapiproc) glad_glSamplerParameterfv, 3, sampler, pname, param); + +} +PFNGLSAMPLERPARAMETERFVPROC glad_debug_glSamplerParameterfv = glad_debug_impl_glSamplerParameterfv; +PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL; +static void GLAD_API_PTR glad_debug_impl_glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) { + _pre_call_gl_callback("glSamplerParameteri", (GLADapiproc) glad_glSamplerParameteri, 3, sampler, pname, param); + glad_glSamplerParameteri(sampler, pname, param); + _post_call_gl_callback(NULL, "glSamplerParameteri", (GLADapiproc) glad_glSamplerParameteri, 3, sampler, pname, param); + +} +PFNGLSAMPLERPARAMETERIPROC glad_debug_glSamplerParameteri = glad_debug_impl_glSamplerParameteri; +PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL; +static void GLAD_API_PTR glad_debug_impl_glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint * param) { + _pre_call_gl_callback("glSamplerParameteriv", (GLADapiproc) glad_glSamplerParameteriv, 3, sampler, pname, param); + glad_glSamplerParameteriv(sampler, pname, param); + _post_call_gl_callback(NULL, "glSamplerParameteriv", (GLADapiproc) glad_glSamplerParameteriv, 3, sampler, pname, param); + +} +PFNGLSAMPLERPARAMETERIVPROC glad_debug_glSamplerParameteriv = glad_debug_impl_glSamplerParameteriv; PFNGLSCALEDPROC glad_glScaled = NULL; static void GLAD_API_PTR glad_debug_impl_glScaled(GLdouble x, GLdouble y, GLdouble z) { _pre_call_gl_callback("glScaled", (GLADapiproc) glad_glScaled, 3, x, y, z); @@ -3578,6 +4026,22 @@ static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3usv(const GLushort * v } PFNGLSECONDARYCOLOR3USVPROC glad_debug_glSecondaryColor3usv = glad_debug_impl_glSecondaryColor3usv; +PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL; +static void GLAD_API_PTR glad_debug_impl_glSecondaryColorP3ui(GLenum type, GLuint color) { + _pre_call_gl_callback("glSecondaryColorP3ui", (GLADapiproc) glad_glSecondaryColorP3ui, 2, type, color); + glad_glSecondaryColorP3ui(type, color); + _post_call_gl_callback(NULL, "glSecondaryColorP3ui", (GLADapiproc) glad_glSecondaryColorP3ui, 2, type, color); + +} +PFNGLSECONDARYCOLORP3UIPROC glad_debug_glSecondaryColorP3ui = glad_debug_impl_glSecondaryColorP3ui; +PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glSecondaryColorP3uiv(GLenum type, const GLuint * color) { + _pre_call_gl_callback("glSecondaryColorP3uiv", (GLADapiproc) glad_glSecondaryColorP3uiv, 2, type, color); + glad_glSecondaryColorP3uiv(type, color); + _post_call_gl_callback(NULL, "glSecondaryColorP3uiv", (GLADapiproc) glad_glSecondaryColorP3uiv, 2, type, color); + +} +PFNGLSECONDARYCOLORP3UIVPROC glad_debug_glSecondaryColorP3uiv = glad_debug_impl_glSecondaryColorP3uiv; PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer = NULL; static void GLAD_API_PTR glad_debug_impl_glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const void * pointer) { _pre_call_gl_callback("glSecondaryColorPointer", (GLADapiproc) glad_glSecondaryColorPointer, 4, size, type, stride, pointer); @@ -3658,6 +4122,14 @@ static void GLAD_API_PTR glad_debug_impl_glStencilOpSeparate(GLenum face, GLenum } PFNGLSTENCILOPSEPARATEPROC glad_debug_glStencilOpSeparate = glad_debug_impl_glStencilOpSeparate; +PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer) { + _pre_call_gl_callback("glTexBuffer", (GLADapiproc) glad_glTexBuffer, 3, target, internalformat, buffer); + glad_glTexBuffer(target, internalformat, buffer); + _post_call_gl_callback(NULL, "glTexBuffer", (GLADapiproc) glad_glTexBuffer, 3, target, internalformat, buffer); + +} +PFNGLTEXBUFFERPROC glad_debug_glTexBuffer = glad_debug_impl_glTexBuffer; PFNGLTEXCOORD1DPROC glad_glTexCoord1d = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoord1d(GLdouble s) { _pre_call_gl_callback("glTexCoord1d", (GLADapiproc) glad_glTexCoord1d, 1, s); @@ -3914,6 +4386,70 @@ static void GLAD_API_PTR glad_debug_impl_glTexCoord4sv(const GLshort * v) { } PFNGLTEXCOORD4SVPROC glad_debug_glTexCoord4sv = glad_debug_impl_glTexCoord4sv; +PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoordP1ui(GLenum type, GLuint coords) { + _pre_call_gl_callback("glTexCoordP1ui", (GLADapiproc) glad_glTexCoordP1ui, 2, type, coords); + glad_glTexCoordP1ui(type, coords); + _post_call_gl_callback(NULL, "glTexCoordP1ui", (GLADapiproc) glad_glTexCoordP1ui, 2, type, coords); + +} +PFNGLTEXCOORDP1UIPROC glad_debug_glTexCoordP1ui = glad_debug_impl_glTexCoordP1ui; +PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoordP1uiv(GLenum type, const GLuint * coords) { + _pre_call_gl_callback("glTexCoordP1uiv", (GLADapiproc) glad_glTexCoordP1uiv, 2, type, coords); + glad_glTexCoordP1uiv(type, coords); + _post_call_gl_callback(NULL, "glTexCoordP1uiv", (GLADapiproc) glad_glTexCoordP1uiv, 2, type, coords); + +} +PFNGLTEXCOORDP1UIVPROC glad_debug_glTexCoordP1uiv = glad_debug_impl_glTexCoordP1uiv; +PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoordP2ui(GLenum type, GLuint coords) { + _pre_call_gl_callback("glTexCoordP2ui", (GLADapiproc) glad_glTexCoordP2ui, 2, type, coords); + glad_glTexCoordP2ui(type, coords); + _post_call_gl_callback(NULL, "glTexCoordP2ui", (GLADapiproc) glad_glTexCoordP2ui, 2, type, coords); + +} +PFNGLTEXCOORDP2UIPROC glad_debug_glTexCoordP2ui = glad_debug_impl_glTexCoordP2ui; +PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoordP2uiv(GLenum type, const GLuint * coords) { + _pre_call_gl_callback("glTexCoordP2uiv", (GLADapiproc) glad_glTexCoordP2uiv, 2, type, coords); + glad_glTexCoordP2uiv(type, coords); + _post_call_gl_callback(NULL, "glTexCoordP2uiv", (GLADapiproc) glad_glTexCoordP2uiv, 2, type, coords); + +} +PFNGLTEXCOORDP2UIVPROC glad_debug_glTexCoordP2uiv = glad_debug_impl_glTexCoordP2uiv; +PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoordP3ui(GLenum type, GLuint coords) { + _pre_call_gl_callback("glTexCoordP3ui", (GLADapiproc) glad_glTexCoordP3ui, 2, type, coords); + glad_glTexCoordP3ui(type, coords); + _post_call_gl_callback(NULL, "glTexCoordP3ui", (GLADapiproc) glad_glTexCoordP3ui, 2, type, coords); + +} +PFNGLTEXCOORDP3UIPROC glad_debug_glTexCoordP3ui = glad_debug_impl_glTexCoordP3ui; +PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoordP3uiv(GLenum type, const GLuint * coords) { + _pre_call_gl_callback("glTexCoordP3uiv", (GLADapiproc) glad_glTexCoordP3uiv, 2, type, coords); + glad_glTexCoordP3uiv(type, coords); + _post_call_gl_callback(NULL, "glTexCoordP3uiv", (GLADapiproc) glad_glTexCoordP3uiv, 2, type, coords); + +} +PFNGLTEXCOORDP3UIVPROC glad_debug_glTexCoordP3uiv = glad_debug_impl_glTexCoordP3uiv; +PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoordP4ui(GLenum type, GLuint coords) { + _pre_call_gl_callback("glTexCoordP4ui", (GLADapiproc) glad_glTexCoordP4ui, 2, type, coords); + glad_glTexCoordP4ui(type, coords); + _post_call_gl_callback(NULL, "glTexCoordP4ui", (GLADapiproc) glad_glTexCoordP4ui, 2, type, coords); + +} +PFNGLTEXCOORDP4UIPROC glad_debug_glTexCoordP4ui = glad_debug_impl_glTexCoordP4ui; +PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoordP4uiv(GLenum type, const GLuint * coords) { + _pre_call_gl_callback("glTexCoordP4uiv", (GLADapiproc) glad_glTexCoordP4uiv, 2, type, coords); + glad_glTexCoordP4uiv(type, coords); + _post_call_gl_callback(NULL, "glTexCoordP4uiv", (GLADapiproc) glad_glTexCoordP4uiv, 2, type, coords); + +} +PFNGLTEXCOORDP4UIVPROC glad_debug_glTexCoordP4uiv = glad_debug_impl_glTexCoordP4uiv; PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer = NULL; static void GLAD_API_PTR glad_debug_impl_glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const void * pointer) { _pre_call_gl_callback("glTexCoordPointer", (GLADapiproc) glad_glTexCoordPointer, 4, size, type, stride, pointer); @@ -4018,6 +4554,14 @@ static void GLAD_API_PTR glad_debug_impl_glTexImage2D(GLenum target, GLint level } PFNGLTEXIMAGE2DPROC glad_debug_glTexImage2D = glad_debug_impl_glTexImage2D; +PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexImage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) { + _pre_call_gl_callback("glTexImage2DMultisample", (GLADapiproc) glad_glTexImage2DMultisample, 6, target, samples, internalformat, width, height, fixedsamplelocations); + glad_glTexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations); + _post_call_gl_callback(NULL, "glTexImage2DMultisample", (GLADapiproc) glad_glTexImage2DMultisample, 6, target, samples, internalformat, width, height, fixedsamplelocations); + +} +PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_debug_glTexImage2DMultisample = glad_debug_impl_glTexImage2DMultisample; PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL; static void GLAD_API_PTR glad_debug_impl_glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels) { _pre_call_gl_callback("glTexImage3D", (GLADapiproc) glad_glTexImage3D, 10, target, level, internalformat, width, height, depth, border, format, type, pixels); @@ -4026,6 +4570,14 @@ static void GLAD_API_PTR glad_debug_impl_glTexImage3D(GLenum target, GLint level } PFNGLTEXIMAGE3DPROC glad_debug_glTexImage3D = glad_debug_impl_glTexImage3D; +PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexImage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) { + _pre_call_gl_callback("glTexImage3DMultisample", (GLADapiproc) glad_glTexImage3DMultisample, 7, target, samples, internalformat, width, height, depth, fixedsamplelocations); + glad_glTexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations); + _post_call_gl_callback(NULL, "glTexImage3DMultisample", (GLADapiproc) glad_glTexImage3DMultisample, 7, target, samples, internalformat, width, height, depth, fixedsamplelocations); + +} +PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_debug_glTexImage3DMultisample = glad_debug_impl_glTexImage3DMultisample; PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL; static void GLAD_API_PTR glad_debug_impl_glTexParameterIiv(GLenum target, GLenum pname, const GLint * params) { _pre_call_gl_callback("glTexParameterIiv", (GLADapiproc) glad_glTexParameterIiv, 3, target, pname, params); @@ -4314,6 +4866,14 @@ static void GLAD_API_PTR glad_debug_impl_glUniform4uiv(GLint location, GLsizei c } PFNGLUNIFORM4UIVPROC glad_debug_glUniform4uiv = glad_debug_impl_glUniform4uiv; +PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) { + _pre_call_gl_callback("glUniformBlockBinding", (GLADapiproc) glad_glUniformBlockBinding, 3, program, uniformBlockIndex, uniformBlockBinding); + glad_glUniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding); + _post_call_gl_callback(NULL, "glUniformBlockBinding", (GLADapiproc) glad_glUniformBlockBinding, 3, program, uniformBlockIndex, uniformBlockBinding); + +} +PFNGLUNIFORMBLOCKBINDINGPROC glad_debug_glUniformBlockBinding = glad_debug_impl_glUniformBlockBinding; PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { _pre_call_gl_callback("glUniformMatrix2fv", (GLADapiproc) glad_glUniformMatrix2fv, 4, location, count, transpose, value); @@ -4891,6 +5451,14 @@ static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4usv(GLuint index, const } PFNGLVERTEXATTRIB4USVPROC glad_debug_glVertexAttrib4usv = glad_debug_impl_glVertexAttrib4usv; +PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribDivisor(GLuint index, GLuint divisor) { + _pre_call_gl_callback("glVertexAttribDivisor", (GLADapiproc) glad_glVertexAttribDivisor, 2, index, divisor); + glad_glVertexAttribDivisor(index, divisor); + _post_call_gl_callback(NULL, "glVertexAttribDivisor", (GLADapiproc) glad_glVertexAttribDivisor, 2, index, divisor); + +} +PFNGLVERTEXATTRIBDIVISORPROC glad_debug_glVertexAttribDivisor = glad_debug_impl_glVertexAttribDivisor; PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribI1i(GLuint index, GLint x) { _pre_call_gl_callback("glVertexAttribI1i", (GLADapiproc) glad_glVertexAttribI1i, 2, index, x); @@ -5059,6 +5627,70 @@ static void GLAD_API_PTR glad_debug_impl_glVertexAttribIPointer(GLuint index, GL } PFNGLVERTEXATTRIBIPOINTERPROC glad_debug_glVertexAttribIPointer = glad_debug_impl_glVertexAttribIPointer; +PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) { + _pre_call_gl_callback("glVertexAttribP1ui", (GLADapiproc) glad_glVertexAttribP1ui, 4, index, type, normalized, value); + glad_glVertexAttribP1ui(index, type, normalized, value); + _post_call_gl_callback(NULL, "glVertexAttribP1ui", (GLADapiproc) glad_glVertexAttribP1ui, 4, index, type, normalized, value); + +} +PFNGLVERTEXATTRIBP1UIPROC glad_debug_glVertexAttribP1ui = glad_debug_impl_glVertexAttribP1ui; +PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) { + _pre_call_gl_callback("glVertexAttribP1uiv", (GLADapiproc) glad_glVertexAttribP1uiv, 4, index, type, normalized, value); + glad_glVertexAttribP1uiv(index, type, normalized, value); + _post_call_gl_callback(NULL, "glVertexAttribP1uiv", (GLADapiproc) glad_glVertexAttribP1uiv, 4, index, type, normalized, value); + +} +PFNGLVERTEXATTRIBP1UIVPROC glad_debug_glVertexAttribP1uiv = glad_debug_impl_glVertexAttribP1uiv; +PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) { + _pre_call_gl_callback("glVertexAttribP2ui", (GLADapiproc) glad_glVertexAttribP2ui, 4, index, type, normalized, value); + glad_glVertexAttribP2ui(index, type, normalized, value); + _post_call_gl_callback(NULL, "glVertexAttribP2ui", (GLADapiproc) glad_glVertexAttribP2ui, 4, index, type, normalized, value); + +} +PFNGLVERTEXATTRIBP2UIPROC glad_debug_glVertexAttribP2ui = glad_debug_impl_glVertexAttribP2ui; +PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) { + _pre_call_gl_callback("glVertexAttribP2uiv", (GLADapiproc) glad_glVertexAttribP2uiv, 4, index, type, normalized, value); + glad_glVertexAttribP2uiv(index, type, normalized, value); + _post_call_gl_callback(NULL, "glVertexAttribP2uiv", (GLADapiproc) glad_glVertexAttribP2uiv, 4, index, type, normalized, value); + +} +PFNGLVERTEXATTRIBP2UIVPROC glad_debug_glVertexAttribP2uiv = glad_debug_impl_glVertexAttribP2uiv; +PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) { + _pre_call_gl_callback("glVertexAttribP3ui", (GLADapiproc) glad_glVertexAttribP3ui, 4, index, type, normalized, value); + glad_glVertexAttribP3ui(index, type, normalized, value); + _post_call_gl_callback(NULL, "glVertexAttribP3ui", (GLADapiproc) glad_glVertexAttribP3ui, 4, index, type, normalized, value); + +} +PFNGLVERTEXATTRIBP3UIPROC glad_debug_glVertexAttribP3ui = glad_debug_impl_glVertexAttribP3ui; +PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) { + _pre_call_gl_callback("glVertexAttribP3uiv", (GLADapiproc) glad_glVertexAttribP3uiv, 4, index, type, normalized, value); + glad_glVertexAttribP3uiv(index, type, normalized, value); + _post_call_gl_callback(NULL, "glVertexAttribP3uiv", (GLADapiproc) glad_glVertexAttribP3uiv, 4, index, type, normalized, value); + +} +PFNGLVERTEXATTRIBP3UIVPROC glad_debug_glVertexAttribP3uiv = glad_debug_impl_glVertexAttribP3uiv; +PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) { + _pre_call_gl_callback("glVertexAttribP4ui", (GLADapiproc) glad_glVertexAttribP4ui, 4, index, type, normalized, value); + glad_glVertexAttribP4ui(index, type, normalized, value); + _post_call_gl_callback(NULL, "glVertexAttribP4ui", (GLADapiproc) glad_glVertexAttribP4ui, 4, index, type, normalized, value); + +} +PFNGLVERTEXATTRIBP4UIPROC glad_debug_glVertexAttribP4ui = glad_debug_impl_glVertexAttribP4ui; +PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) { + _pre_call_gl_callback("glVertexAttribP4uiv", (GLADapiproc) glad_glVertexAttribP4uiv, 4, index, type, normalized, value); + glad_glVertexAttribP4uiv(index, type, normalized, value); + _post_call_gl_callback(NULL, "glVertexAttribP4uiv", (GLADapiproc) glad_glVertexAttribP4uiv, 4, index, type, normalized, value); + +} +PFNGLVERTEXATTRIBP4UIVPROC glad_debug_glVertexAttribP4uiv = glad_debug_impl_glVertexAttribP4uiv; PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer) { _pre_call_gl_callback("glVertexAttribPointer", (GLADapiproc) glad_glVertexAttribPointer, 6, index, size, type, normalized, stride, pointer); @@ -5067,6 +5699,54 @@ static void GLAD_API_PTR glad_debug_impl_glVertexAttribPointer(GLuint index, GLi } PFNGLVERTEXATTRIBPOINTERPROC glad_debug_glVertexAttribPointer = glad_debug_impl_glVertexAttribPointer; +PFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexP2ui(GLenum type, GLuint value) { + _pre_call_gl_callback("glVertexP2ui", (GLADapiproc) glad_glVertexP2ui, 2, type, value); + glad_glVertexP2ui(type, value); + _post_call_gl_callback(NULL, "glVertexP2ui", (GLADapiproc) glad_glVertexP2ui, 2, type, value); + +} +PFNGLVERTEXP2UIPROC glad_debug_glVertexP2ui = glad_debug_impl_glVertexP2ui; +PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexP2uiv(GLenum type, const GLuint * value) { + _pre_call_gl_callback("glVertexP2uiv", (GLADapiproc) glad_glVertexP2uiv, 2, type, value); + glad_glVertexP2uiv(type, value); + _post_call_gl_callback(NULL, "glVertexP2uiv", (GLADapiproc) glad_glVertexP2uiv, 2, type, value); + +} +PFNGLVERTEXP2UIVPROC glad_debug_glVertexP2uiv = glad_debug_impl_glVertexP2uiv; +PFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexP3ui(GLenum type, GLuint value) { + _pre_call_gl_callback("glVertexP3ui", (GLADapiproc) glad_glVertexP3ui, 2, type, value); + glad_glVertexP3ui(type, value); + _post_call_gl_callback(NULL, "glVertexP3ui", (GLADapiproc) glad_glVertexP3ui, 2, type, value); + +} +PFNGLVERTEXP3UIPROC glad_debug_glVertexP3ui = glad_debug_impl_glVertexP3ui; +PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexP3uiv(GLenum type, const GLuint * value) { + _pre_call_gl_callback("glVertexP3uiv", (GLADapiproc) glad_glVertexP3uiv, 2, type, value); + glad_glVertexP3uiv(type, value); + _post_call_gl_callback(NULL, "glVertexP3uiv", (GLADapiproc) glad_glVertexP3uiv, 2, type, value); + +} +PFNGLVERTEXP3UIVPROC glad_debug_glVertexP3uiv = glad_debug_impl_glVertexP3uiv; +PFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexP4ui(GLenum type, GLuint value) { + _pre_call_gl_callback("glVertexP4ui", (GLADapiproc) glad_glVertexP4ui, 2, type, value); + glad_glVertexP4ui(type, value); + _post_call_gl_callback(NULL, "glVertexP4ui", (GLADapiproc) glad_glVertexP4ui, 2, type, value); + +} +PFNGLVERTEXP4UIPROC glad_debug_glVertexP4ui = glad_debug_impl_glVertexP4ui; +PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexP4uiv(GLenum type, const GLuint * value) { + _pre_call_gl_callback("glVertexP4uiv", (GLADapiproc) glad_glVertexP4uiv, 2, type, value); + glad_glVertexP4uiv(type, value); + _post_call_gl_callback(NULL, "glVertexP4uiv", (GLADapiproc) glad_glVertexP4uiv, 2, type, value); + +} +PFNGLVERTEXP4UIVPROC glad_debug_glVertexP4uiv = glad_debug_impl_glVertexP4uiv; PFNGLVERTEXPOINTERPROC glad_glVertexPointer = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexPointer(GLint size, GLenum type, GLsizei stride, const void * pointer) { _pre_call_gl_callback("glVertexPointer", (GLADapiproc) glad_glVertexPointer, 4, size, type, stride, pointer); @@ -5083,6 +5763,14 @@ static void GLAD_API_PTR glad_debug_impl_glViewport(GLint x, GLint y, GLsizei wi } PFNGLVIEWPORTPROC glad_debug_glViewport = glad_debug_impl_glViewport; +PFNGLWAITSYNCPROC glad_glWaitSync = NULL; +static void GLAD_API_PTR glad_debug_impl_glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) { + _pre_call_gl_callback("glWaitSync", (GLADapiproc) glad_glWaitSync, 3, sync, flags, timeout); + glad_glWaitSync(sync, flags, timeout); + _post_call_gl_callback(NULL, "glWaitSync", (GLADapiproc) glad_glWaitSync, 3, sync, flags, timeout); + +} +PFNGLWAITSYNCPROC glad_debug_glWaitSync = glad_debug_impl_glWaitSync; PFNGLWINDOWPOS2DPROC glad_glWindowPos2d = NULL; static void GLAD_API_PTR glad_debug_impl_glWindowPos2d(GLdouble x, GLdouble y) { _pre_call_gl_callback("glWindowPos2d", (GLADapiproc) glad_glWindowPos2d, 2, x, y); @@ -5875,12 +6563,112 @@ static void glad_gl_load_GL_VERSION_3_0( GLADuserptrloadfunc load, void* userptr glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC) load(userptr, "glVertexAttribI4usv"); glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) load(userptr, "glVertexAttribIPointer"); } -static void glad_gl_load_GL_ARB_debug_output( GLADuserptrloadfunc load, void* userptr) { - if(!GLAD_GL_ARB_debug_output) return; - glad_glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC) load(userptr, "glDebugMessageCallbackARB"); - glad_glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC) load(userptr, "glDebugMessageControlARB"); - glad_glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC) load(userptr, "glDebugMessageInsertARB"); - glad_glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC) load(userptr, "glGetDebugMessageLogARB"); +static void glad_gl_load_GL_VERSION_3_1( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_VERSION_3_1) return; + glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase"); + glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange"); + glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) load(userptr, "glCopyBufferSubData"); + glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC) load(userptr, "glDrawArraysInstanced"); + glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC) load(userptr, "glDrawElementsInstanced"); + glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) load(userptr, "glGetActiveUniformBlockName"); + glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) load(userptr, "glGetActiveUniformBlockiv"); + glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC) load(userptr, "glGetActiveUniformName"); + glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) load(userptr, "glGetActiveUniformsiv"); + glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v"); + glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) load(userptr, "glGetUniformBlockIndex"); + glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) load(userptr, "glGetUniformIndices"); + glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC) load(userptr, "glPrimitiveRestartIndex"); + glad_glTexBuffer = (PFNGLTEXBUFFERPROC) load(userptr, "glTexBuffer"); + glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) load(userptr, "glUniformBlockBinding"); +} +static void glad_gl_load_GL_VERSION_3_2( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_VERSION_3_2) return; + glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) load(userptr, "glClientWaitSync"); + glad_glDeleteSync = (PFNGLDELETESYNCPROC) load(userptr, "glDeleteSync"); + glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glDrawElementsBaseVertex"); + glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) load(userptr, "glDrawElementsInstancedBaseVertex"); + glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) load(userptr, "glDrawRangeElementsBaseVertex"); + glad_glFenceSync = (PFNGLFENCESYNCPROC) load(userptr, "glFenceSync"); + glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC) load(userptr, "glFramebufferTexture"); + glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC) load(userptr, "glGetBufferParameteri64v"); + glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC) load(userptr, "glGetInteger64i_v"); + glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC) load(userptr, "glGetInteger64v"); + glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) load(userptr, "glGetMultisamplefv"); + glad_glGetSynciv = (PFNGLGETSYNCIVPROC) load(userptr, "glGetSynciv"); + glad_glIsSync = (PFNGLISSYNCPROC) load(userptr, "glIsSync"); + glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glMultiDrawElementsBaseVertex"); + glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC) load(userptr, "glProvokingVertex"); + glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC) load(userptr, "glSampleMaski"); + glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) load(userptr, "glTexImage2DMultisample"); + glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) load(userptr, "glTexImage3DMultisample"); + glad_glWaitSync = (PFNGLWAITSYNCPROC) load(userptr, "glWaitSync"); +} +static void glad_gl_load_GL_VERSION_3_3( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_VERSION_3_3) return; + glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) load(userptr, "glBindFragDataLocationIndexed"); + glad_glBindSampler = (PFNGLBINDSAMPLERPROC) load(userptr, "glBindSampler"); + glad_glColorP3ui = (PFNGLCOLORP3UIPROC) load(userptr, "glColorP3ui"); + glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC) load(userptr, "glColorP3uiv"); + glad_glColorP4ui = (PFNGLCOLORP4UIPROC) load(userptr, "glColorP4ui"); + glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC) load(userptr, "glColorP4uiv"); + glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC) load(userptr, "glDeleteSamplers"); + glad_glGenSamplers = (PFNGLGENSAMPLERSPROC) load(userptr, "glGenSamplers"); + glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC) load(userptr, "glGetFragDataIndex"); + glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) load(userptr, "glGetQueryObjecti64v"); + glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) load(userptr, "glGetQueryObjectui64v"); + glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC) load(userptr, "glGetSamplerParameterIiv"); + glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC) load(userptr, "glGetSamplerParameterIuiv"); + glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC) load(userptr, "glGetSamplerParameterfv"); + glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC) load(userptr, "glGetSamplerParameteriv"); + glad_glIsSampler = (PFNGLISSAMPLERPROC) load(userptr, "glIsSampler"); + glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC) load(userptr, "glMultiTexCoordP1ui"); + glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC) load(userptr, "glMultiTexCoordP1uiv"); + glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC) load(userptr, "glMultiTexCoordP2ui"); + glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC) load(userptr, "glMultiTexCoordP2uiv"); + glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC) load(userptr, "glMultiTexCoordP3ui"); + glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC) load(userptr, "glMultiTexCoordP3uiv"); + glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC) load(userptr, "glMultiTexCoordP4ui"); + glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC) load(userptr, "glMultiTexCoordP4uiv"); + glad_glNormalP3ui = (PFNGLNORMALP3UIPROC) load(userptr, "glNormalP3ui"); + glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC) load(userptr, "glNormalP3uiv"); + glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC) load(userptr, "glQueryCounter"); + glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC) load(userptr, "glSamplerParameterIiv"); + glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC) load(userptr, "glSamplerParameterIuiv"); + glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC) load(userptr, "glSamplerParameterf"); + glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC) load(userptr, "glSamplerParameterfv"); + glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC) load(userptr, "glSamplerParameteri"); + glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC) load(userptr, "glSamplerParameteriv"); + glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC) load(userptr, "glSecondaryColorP3ui"); + glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC) load(userptr, "glSecondaryColorP3uiv"); + glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC) load(userptr, "glTexCoordP1ui"); + glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC) load(userptr, "glTexCoordP1uiv"); + glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC) load(userptr, "glTexCoordP2ui"); + glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC) load(userptr, "glTexCoordP2uiv"); + glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC) load(userptr, "glTexCoordP3ui"); + glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC) load(userptr, "glTexCoordP3uiv"); + glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC) load(userptr, "glTexCoordP4ui"); + glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC) load(userptr, "glTexCoordP4uiv"); + glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC) load(userptr, "glVertexAttribDivisor"); + glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC) load(userptr, "glVertexAttribP1ui"); + glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC) load(userptr, "glVertexAttribP1uiv"); + glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC) load(userptr, "glVertexAttribP2ui"); + glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC) load(userptr, "glVertexAttribP2uiv"); + glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC) load(userptr, "glVertexAttribP3ui"); + glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC) load(userptr, "glVertexAttribP3uiv"); + glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC) load(userptr, "glVertexAttribP4ui"); + glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC) load(userptr, "glVertexAttribP4uiv"); + glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC) load(userptr, "glVertexP2ui"); + glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC) load(userptr, "glVertexP2uiv"); + glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC) load(userptr, "glVertexP3ui"); + glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC) load(userptr, "glVertexP3uiv"); + glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC) load(userptr, "glVertexP4ui"); + glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC) load(userptr, "glVertexP4uiv"); +} +static void glad_gl_load_GL_ARB_timer_query( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_timer_query) return; + glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) load(userptr, "glGetQueryObjecti64v"); + glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) load(userptr, "glGetQueryObjectui64v"); + glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC) load(userptr, "glQueryCounter"); } @@ -5977,7 +6765,7 @@ static int glad_gl_find_extensions_gl(void) { char **exts_i = NULL; if (!glad_gl_get_extensions(&exts, &exts_i)) return 0; - GLAD_GL_ARB_debug_output = glad_gl_has_extension(exts, exts_i, "GL_ARB_debug_output"); + GLAD_GL_ARB_timer_query = glad_gl_has_extension(exts, exts_i, "GL_ARB_timer_query"); glad_gl_free_extensions(exts_i); @@ -6017,6 +6805,9 @@ static int glad_gl_find_core_gl(void) { GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2; GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3; + GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3; + GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3; + GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3; return GLAD_MAKE_VERSION(major, minor); } @@ -6037,9 +6828,12 @@ int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr) { glad_gl_load_GL_VERSION_2_0(load, userptr); glad_gl_load_GL_VERSION_2_1(load, userptr); glad_gl_load_GL_VERSION_3_0(load, userptr); + glad_gl_load_GL_VERSION_3_1(load, userptr); + glad_gl_load_GL_VERSION_3_2(load, userptr); + glad_gl_load_GL_VERSION_3_3(load, userptr); if (!glad_gl_find_extensions_gl()) return 0; - glad_gl_load_GL_ARB_debug_output(load, userptr); + glad_gl_load_GL_ARB_timer_query(load, userptr); @@ -6054,7 +6848,7 @@ int gladLoadGL( GLADloadfunc load) { -void gladInstallGLDebug() { +void gladInstallGLDebug(void) { glad_debug_glAccum = glad_debug_impl_glAccum; glad_debug_glActiveTexture = glad_debug_impl_glActiveTexture; glad_debug_glAlphaFunc = glad_debug_impl_glAlphaFunc; @@ -6070,8 +6864,10 @@ void gladInstallGLDebug() { glad_debug_glBindBufferBase = glad_debug_impl_glBindBufferBase; glad_debug_glBindBufferRange = glad_debug_impl_glBindBufferRange; glad_debug_glBindFragDataLocation = glad_debug_impl_glBindFragDataLocation; + glad_debug_glBindFragDataLocationIndexed = glad_debug_impl_glBindFragDataLocationIndexed; glad_debug_glBindFramebuffer = glad_debug_impl_glBindFramebuffer; glad_debug_glBindRenderbuffer = glad_debug_impl_glBindRenderbuffer; + glad_debug_glBindSampler = glad_debug_impl_glBindSampler; glad_debug_glBindTexture = glad_debug_impl_glBindTexture; glad_debug_glBindVertexArray = glad_debug_impl_glBindVertexArray; glad_debug_glBitmap = glad_debug_impl_glBitmap; @@ -6098,6 +6894,7 @@ void gladInstallGLDebug() { glad_debug_glClearIndex = glad_debug_impl_glClearIndex; glad_debug_glClearStencil = glad_debug_impl_glClearStencil; glad_debug_glClientActiveTexture = glad_debug_impl_glClientActiveTexture; + glad_debug_glClientWaitSync = glad_debug_impl_glClientWaitSync; glad_debug_glClipPlane = glad_debug_impl_glClipPlane; glad_debug_glColor3b = glad_debug_impl_glColor3b; glad_debug_glColor3bv = glad_debug_impl_glColor3bv; @@ -6134,6 +6931,10 @@ void gladInstallGLDebug() { glad_debug_glColorMask = glad_debug_impl_glColorMask; glad_debug_glColorMaski = glad_debug_impl_glColorMaski; glad_debug_glColorMaterial = glad_debug_impl_glColorMaterial; + glad_debug_glColorP3ui = glad_debug_impl_glColorP3ui; + glad_debug_glColorP3uiv = glad_debug_impl_glColorP3uiv; + glad_debug_glColorP4ui = glad_debug_impl_glColorP4ui; + glad_debug_glColorP4uiv = glad_debug_impl_glColorP4uiv; glad_debug_glColorPointer = glad_debug_impl_glColorPointer; glad_debug_glCompileShader = glad_debug_impl_glCompileShader; glad_debug_glCompressedTexImage1D = glad_debug_impl_glCompressedTexImage1D; @@ -6142,6 +6943,7 @@ void gladInstallGLDebug() { glad_debug_glCompressedTexSubImage1D = glad_debug_impl_glCompressedTexSubImage1D; glad_debug_glCompressedTexSubImage2D = glad_debug_impl_glCompressedTexSubImage2D; glad_debug_glCompressedTexSubImage3D = glad_debug_impl_glCompressedTexSubImage3D; + glad_debug_glCopyBufferSubData = glad_debug_impl_glCopyBufferSubData; glad_debug_glCopyPixels = glad_debug_impl_glCopyPixels; glad_debug_glCopyTexImage1D = glad_debug_impl_glCopyTexImage1D; glad_debug_glCopyTexImage2D = glad_debug_impl_glCopyTexImage2D; @@ -6151,16 +6953,15 @@ void gladInstallGLDebug() { glad_debug_glCreateProgram = glad_debug_impl_glCreateProgram; glad_debug_glCreateShader = glad_debug_impl_glCreateShader; glad_debug_glCullFace = glad_debug_impl_glCullFace; - glad_debug_glDebugMessageCallbackARB = glad_debug_impl_glDebugMessageCallbackARB; - glad_debug_glDebugMessageControlARB = glad_debug_impl_glDebugMessageControlARB; - glad_debug_glDebugMessageInsertARB = glad_debug_impl_glDebugMessageInsertARB; glad_debug_glDeleteBuffers = glad_debug_impl_glDeleteBuffers; glad_debug_glDeleteFramebuffers = glad_debug_impl_glDeleteFramebuffers; glad_debug_glDeleteLists = glad_debug_impl_glDeleteLists; glad_debug_glDeleteProgram = glad_debug_impl_glDeleteProgram; glad_debug_glDeleteQueries = glad_debug_impl_glDeleteQueries; glad_debug_glDeleteRenderbuffers = glad_debug_impl_glDeleteRenderbuffers; + glad_debug_glDeleteSamplers = glad_debug_impl_glDeleteSamplers; glad_debug_glDeleteShader = glad_debug_impl_glDeleteShader; + glad_debug_glDeleteSync = glad_debug_impl_glDeleteSync; glad_debug_glDeleteTextures = glad_debug_impl_glDeleteTextures; glad_debug_glDeleteVertexArrays = glad_debug_impl_glDeleteVertexArrays; glad_debug_glDepthFunc = glad_debug_impl_glDepthFunc; @@ -6172,11 +6973,16 @@ void gladInstallGLDebug() { glad_debug_glDisableVertexAttribArray = glad_debug_impl_glDisableVertexAttribArray; glad_debug_glDisablei = glad_debug_impl_glDisablei; glad_debug_glDrawArrays = glad_debug_impl_glDrawArrays; + glad_debug_glDrawArraysInstanced = glad_debug_impl_glDrawArraysInstanced; glad_debug_glDrawBuffer = glad_debug_impl_glDrawBuffer; glad_debug_glDrawBuffers = glad_debug_impl_glDrawBuffers; glad_debug_glDrawElements = glad_debug_impl_glDrawElements; + glad_debug_glDrawElementsBaseVertex = glad_debug_impl_glDrawElementsBaseVertex; + glad_debug_glDrawElementsInstanced = glad_debug_impl_glDrawElementsInstanced; + glad_debug_glDrawElementsInstancedBaseVertex = glad_debug_impl_glDrawElementsInstancedBaseVertex; glad_debug_glDrawPixels = glad_debug_impl_glDrawPixels; glad_debug_glDrawRangeElements = glad_debug_impl_glDrawRangeElements; + glad_debug_glDrawRangeElementsBaseVertex = glad_debug_impl_glDrawRangeElementsBaseVertex; glad_debug_glEdgeFlag = glad_debug_impl_glEdgeFlag; glad_debug_glEdgeFlagPointer = glad_debug_impl_glEdgeFlagPointer; glad_debug_glEdgeFlagv = glad_debug_impl_glEdgeFlagv; @@ -6202,6 +7008,7 @@ void gladInstallGLDebug() { glad_debug_glEvalPoint1 = glad_debug_impl_glEvalPoint1; glad_debug_glEvalPoint2 = glad_debug_impl_glEvalPoint2; glad_debug_glFeedbackBuffer = glad_debug_impl_glFeedbackBuffer; + glad_debug_glFenceSync = glad_debug_impl_glFenceSync; glad_debug_glFinish = glad_debug_impl_glFinish; glad_debug_glFlush = glad_debug_impl_glFlush; glad_debug_glFlushMappedBufferRange = glad_debug_impl_glFlushMappedBufferRange; @@ -6215,6 +7022,7 @@ void gladInstallGLDebug() { glad_debug_glFogi = glad_debug_impl_glFogi; glad_debug_glFogiv = glad_debug_impl_glFogiv; glad_debug_glFramebufferRenderbuffer = glad_debug_impl_glFramebufferRenderbuffer; + glad_debug_glFramebufferTexture = glad_debug_impl_glFramebufferTexture; glad_debug_glFramebufferTexture1D = glad_debug_impl_glFramebufferTexture1D; glad_debug_glFramebufferTexture2D = glad_debug_impl_glFramebufferTexture2D; glad_debug_glFramebufferTexture3D = glad_debug_impl_glFramebufferTexture3D; @@ -6226,26 +7034,34 @@ void gladInstallGLDebug() { glad_debug_glGenLists = glad_debug_impl_glGenLists; glad_debug_glGenQueries = glad_debug_impl_glGenQueries; glad_debug_glGenRenderbuffers = glad_debug_impl_glGenRenderbuffers; + glad_debug_glGenSamplers = glad_debug_impl_glGenSamplers; glad_debug_glGenTextures = glad_debug_impl_glGenTextures; glad_debug_glGenVertexArrays = glad_debug_impl_glGenVertexArrays; glad_debug_glGenerateMipmap = glad_debug_impl_glGenerateMipmap; glad_debug_glGetActiveAttrib = glad_debug_impl_glGetActiveAttrib; glad_debug_glGetActiveUniform = glad_debug_impl_glGetActiveUniform; + glad_debug_glGetActiveUniformBlockName = glad_debug_impl_glGetActiveUniformBlockName; + glad_debug_glGetActiveUniformBlockiv = glad_debug_impl_glGetActiveUniformBlockiv; + glad_debug_glGetActiveUniformName = glad_debug_impl_glGetActiveUniformName; + glad_debug_glGetActiveUniformsiv = glad_debug_impl_glGetActiveUniformsiv; glad_debug_glGetAttachedShaders = glad_debug_impl_glGetAttachedShaders; glad_debug_glGetAttribLocation = glad_debug_impl_glGetAttribLocation; glad_debug_glGetBooleani_v = glad_debug_impl_glGetBooleani_v; glad_debug_glGetBooleanv = glad_debug_impl_glGetBooleanv; + glad_debug_glGetBufferParameteri64v = glad_debug_impl_glGetBufferParameteri64v; glad_debug_glGetBufferParameteriv = glad_debug_impl_glGetBufferParameteriv; glad_debug_glGetBufferPointerv = glad_debug_impl_glGetBufferPointerv; glad_debug_glGetBufferSubData = glad_debug_impl_glGetBufferSubData; glad_debug_glGetClipPlane = glad_debug_impl_glGetClipPlane; glad_debug_glGetCompressedTexImage = glad_debug_impl_glGetCompressedTexImage; - glad_debug_glGetDebugMessageLogARB = glad_debug_impl_glGetDebugMessageLogARB; glad_debug_glGetDoublev = glad_debug_impl_glGetDoublev; glad_debug_glGetError = glad_debug_impl_glGetError; glad_debug_glGetFloatv = glad_debug_impl_glGetFloatv; + glad_debug_glGetFragDataIndex = glad_debug_impl_glGetFragDataIndex; glad_debug_glGetFragDataLocation = glad_debug_impl_glGetFragDataLocation; glad_debug_glGetFramebufferAttachmentParameteriv = glad_debug_impl_glGetFramebufferAttachmentParameteriv; + glad_debug_glGetInteger64i_v = glad_debug_impl_glGetInteger64i_v; + glad_debug_glGetInteger64v = glad_debug_impl_glGetInteger64v; glad_debug_glGetIntegeri_v = glad_debug_impl_glGetIntegeri_v; glad_debug_glGetIntegerv = glad_debug_impl_glGetIntegerv; glad_debug_glGetLightfv = glad_debug_impl_glGetLightfv; @@ -6255,6 +7071,7 @@ void gladInstallGLDebug() { glad_debug_glGetMapiv = glad_debug_impl_glGetMapiv; glad_debug_glGetMaterialfv = glad_debug_impl_glGetMaterialfv; glad_debug_glGetMaterialiv = glad_debug_impl_glGetMaterialiv; + glad_debug_glGetMultisamplefv = glad_debug_impl_glGetMultisamplefv; glad_debug_glGetPixelMapfv = glad_debug_impl_glGetPixelMapfv; glad_debug_glGetPixelMapuiv = glad_debug_impl_glGetPixelMapuiv; glad_debug_glGetPixelMapusv = glad_debug_impl_glGetPixelMapusv; @@ -6262,15 +7079,22 @@ void gladInstallGLDebug() { glad_debug_glGetPolygonStipple = glad_debug_impl_glGetPolygonStipple; glad_debug_glGetProgramInfoLog = glad_debug_impl_glGetProgramInfoLog; glad_debug_glGetProgramiv = glad_debug_impl_glGetProgramiv; + glad_debug_glGetQueryObjecti64v = glad_debug_impl_glGetQueryObjecti64v; glad_debug_glGetQueryObjectiv = glad_debug_impl_glGetQueryObjectiv; + glad_debug_glGetQueryObjectui64v = glad_debug_impl_glGetQueryObjectui64v; glad_debug_glGetQueryObjectuiv = glad_debug_impl_glGetQueryObjectuiv; glad_debug_glGetQueryiv = glad_debug_impl_glGetQueryiv; glad_debug_glGetRenderbufferParameteriv = glad_debug_impl_glGetRenderbufferParameteriv; + glad_debug_glGetSamplerParameterIiv = glad_debug_impl_glGetSamplerParameterIiv; + glad_debug_glGetSamplerParameterIuiv = glad_debug_impl_glGetSamplerParameterIuiv; + glad_debug_glGetSamplerParameterfv = glad_debug_impl_glGetSamplerParameterfv; + glad_debug_glGetSamplerParameteriv = glad_debug_impl_glGetSamplerParameteriv; glad_debug_glGetShaderInfoLog = glad_debug_impl_glGetShaderInfoLog; glad_debug_glGetShaderSource = glad_debug_impl_glGetShaderSource; glad_debug_glGetShaderiv = glad_debug_impl_glGetShaderiv; glad_debug_glGetString = glad_debug_impl_glGetString; glad_debug_glGetStringi = glad_debug_impl_glGetStringi; + glad_debug_glGetSynciv = glad_debug_impl_glGetSynciv; glad_debug_glGetTexEnvfv = glad_debug_impl_glGetTexEnvfv; glad_debug_glGetTexEnviv = glad_debug_impl_glGetTexEnviv; glad_debug_glGetTexGendv = glad_debug_impl_glGetTexGendv; @@ -6284,6 +7108,8 @@ void gladInstallGLDebug() { glad_debug_glGetTexParameterfv = glad_debug_impl_glGetTexParameterfv; glad_debug_glGetTexParameteriv = glad_debug_impl_glGetTexParameteriv; glad_debug_glGetTransformFeedbackVarying = glad_debug_impl_glGetTransformFeedbackVarying; + glad_debug_glGetUniformBlockIndex = glad_debug_impl_glGetUniformBlockIndex; + glad_debug_glGetUniformIndices = glad_debug_impl_glGetUniformIndices; glad_debug_glGetUniformLocation = glad_debug_impl_glGetUniformLocation; glad_debug_glGetUniformfv = glad_debug_impl_glGetUniformfv; glad_debug_glGetUniformiv = glad_debug_impl_glGetUniformiv; @@ -6317,7 +7143,9 @@ void gladInstallGLDebug() { glad_debug_glIsProgram = glad_debug_impl_glIsProgram; glad_debug_glIsQuery = glad_debug_impl_glIsQuery; glad_debug_glIsRenderbuffer = glad_debug_impl_glIsRenderbuffer; + glad_debug_glIsSampler = glad_debug_impl_glIsSampler; glad_debug_glIsShader = glad_debug_impl_glIsShader; + glad_debug_glIsSync = glad_debug_impl_glIsSync; glad_debug_glIsTexture = glad_debug_impl_glIsTexture; glad_debug_glIsVertexArray = glad_debug_impl_glIsVertexArray; glad_debug_glLightModelf = glad_debug_impl_glLightModelf; @@ -6360,6 +7188,7 @@ void gladInstallGLDebug() { glad_debug_glMultTransposeMatrixf = glad_debug_impl_glMultTransposeMatrixf; glad_debug_glMultiDrawArrays = glad_debug_impl_glMultiDrawArrays; glad_debug_glMultiDrawElements = glad_debug_impl_glMultiDrawElements; + glad_debug_glMultiDrawElementsBaseVertex = glad_debug_impl_glMultiDrawElementsBaseVertex; glad_debug_glMultiTexCoord1d = glad_debug_impl_glMultiTexCoord1d; glad_debug_glMultiTexCoord1dv = glad_debug_impl_glMultiTexCoord1dv; glad_debug_glMultiTexCoord1f = glad_debug_impl_glMultiTexCoord1f; @@ -6392,6 +7221,14 @@ void gladInstallGLDebug() { glad_debug_glMultiTexCoord4iv = glad_debug_impl_glMultiTexCoord4iv; glad_debug_glMultiTexCoord4s = glad_debug_impl_glMultiTexCoord4s; glad_debug_glMultiTexCoord4sv = glad_debug_impl_glMultiTexCoord4sv; + glad_debug_glMultiTexCoordP1ui = glad_debug_impl_glMultiTexCoordP1ui; + glad_debug_glMultiTexCoordP1uiv = glad_debug_impl_glMultiTexCoordP1uiv; + glad_debug_glMultiTexCoordP2ui = glad_debug_impl_glMultiTexCoordP2ui; + glad_debug_glMultiTexCoordP2uiv = glad_debug_impl_glMultiTexCoordP2uiv; + glad_debug_glMultiTexCoordP3ui = glad_debug_impl_glMultiTexCoordP3ui; + glad_debug_glMultiTexCoordP3uiv = glad_debug_impl_glMultiTexCoordP3uiv; + glad_debug_glMultiTexCoordP4ui = glad_debug_impl_glMultiTexCoordP4ui; + glad_debug_glMultiTexCoordP4uiv = glad_debug_impl_glMultiTexCoordP4uiv; glad_debug_glNewList = glad_debug_impl_glNewList; glad_debug_glNormal3b = glad_debug_impl_glNormal3b; glad_debug_glNormal3bv = glad_debug_impl_glNormal3bv; @@ -6403,6 +7240,8 @@ void gladInstallGLDebug() { glad_debug_glNormal3iv = glad_debug_impl_glNormal3iv; glad_debug_glNormal3s = glad_debug_impl_glNormal3s; glad_debug_glNormal3sv = glad_debug_impl_glNormal3sv; + glad_debug_glNormalP3ui = glad_debug_impl_glNormalP3ui; + glad_debug_glNormalP3uiv = glad_debug_impl_glNormalP3uiv; glad_debug_glNormalPointer = glad_debug_impl_glNormalPointer; glad_debug_glOrtho = glad_debug_impl_glOrtho; glad_debug_glPassThrough = glad_debug_impl_glPassThrough; @@ -6426,11 +7265,14 @@ void gladInstallGLDebug() { glad_debug_glPopClientAttrib = glad_debug_impl_glPopClientAttrib; glad_debug_glPopMatrix = glad_debug_impl_glPopMatrix; glad_debug_glPopName = glad_debug_impl_glPopName; + glad_debug_glPrimitiveRestartIndex = glad_debug_impl_glPrimitiveRestartIndex; glad_debug_glPrioritizeTextures = glad_debug_impl_glPrioritizeTextures; + glad_debug_glProvokingVertex = glad_debug_impl_glProvokingVertex; glad_debug_glPushAttrib = glad_debug_impl_glPushAttrib; glad_debug_glPushClientAttrib = glad_debug_impl_glPushClientAttrib; glad_debug_glPushMatrix = glad_debug_impl_glPushMatrix; glad_debug_glPushName = glad_debug_impl_glPushName; + glad_debug_glQueryCounter = glad_debug_impl_glQueryCounter; glad_debug_glRasterPos2d = glad_debug_impl_glRasterPos2d; glad_debug_glRasterPos2dv = glad_debug_impl_glRasterPos2dv; glad_debug_glRasterPos2f = glad_debug_impl_glRasterPos2f; @@ -6471,6 +7313,13 @@ void gladInstallGLDebug() { glad_debug_glRotated = glad_debug_impl_glRotated; glad_debug_glRotatef = glad_debug_impl_glRotatef; glad_debug_glSampleCoverage = glad_debug_impl_glSampleCoverage; + glad_debug_glSampleMaski = glad_debug_impl_glSampleMaski; + glad_debug_glSamplerParameterIiv = glad_debug_impl_glSamplerParameterIiv; + glad_debug_glSamplerParameterIuiv = glad_debug_impl_glSamplerParameterIuiv; + glad_debug_glSamplerParameterf = glad_debug_impl_glSamplerParameterf; + glad_debug_glSamplerParameterfv = glad_debug_impl_glSamplerParameterfv; + glad_debug_glSamplerParameteri = glad_debug_impl_glSamplerParameteri; + glad_debug_glSamplerParameteriv = glad_debug_impl_glSamplerParameteriv; glad_debug_glScaled = glad_debug_impl_glScaled; glad_debug_glScalef = glad_debug_impl_glScalef; glad_debug_glScissor = glad_debug_impl_glScissor; @@ -6490,6 +7339,8 @@ void gladInstallGLDebug() { glad_debug_glSecondaryColor3uiv = glad_debug_impl_glSecondaryColor3uiv; glad_debug_glSecondaryColor3us = glad_debug_impl_glSecondaryColor3us; glad_debug_glSecondaryColor3usv = glad_debug_impl_glSecondaryColor3usv; + glad_debug_glSecondaryColorP3ui = glad_debug_impl_glSecondaryColorP3ui; + glad_debug_glSecondaryColorP3uiv = glad_debug_impl_glSecondaryColorP3uiv; glad_debug_glSecondaryColorPointer = glad_debug_impl_glSecondaryColorPointer; glad_debug_glSelectBuffer = glad_debug_impl_glSelectBuffer; glad_debug_glShadeModel = glad_debug_impl_glShadeModel; @@ -6500,6 +7351,7 @@ void gladInstallGLDebug() { glad_debug_glStencilMaskSeparate = glad_debug_impl_glStencilMaskSeparate; glad_debug_glStencilOp = glad_debug_impl_glStencilOp; glad_debug_glStencilOpSeparate = glad_debug_impl_glStencilOpSeparate; + glad_debug_glTexBuffer = glad_debug_impl_glTexBuffer; glad_debug_glTexCoord1d = glad_debug_impl_glTexCoord1d; glad_debug_glTexCoord1dv = glad_debug_impl_glTexCoord1dv; glad_debug_glTexCoord1f = glad_debug_impl_glTexCoord1f; @@ -6532,6 +7384,14 @@ void gladInstallGLDebug() { glad_debug_glTexCoord4iv = glad_debug_impl_glTexCoord4iv; glad_debug_glTexCoord4s = glad_debug_impl_glTexCoord4s; glad_debug_glTexCoord4sv = glad_debug_impl_glTexCoord4sv; + glad_debug_glTexCoordP1ui = glad_debug_impl_glTexCoordP1ui; + glad_debug_glTexCoordP1uiv = glad_debug_impl_glTexCoordP1uiv; + glad_debug_glTexCoordP2ui = glad_debug_impl_glTexCoordP2ui; + glad_debug_glTexCoordP2uiv = glad_debug_impl_glTexCoordP2uiv; + glad_debug_glTexCoordP3ui = glad_debug_impl_glTexCoordP3ui; + glad_debug_glTexCoordP3uiv = glad_debug_impl_glTexCoordP3uiv; + glad_debug_glTexCoordP4ui = glad_debug_impl_glTexCoordP4ui; + glad_debug_glTexCoordP4uiv = glad_debug_impl_glTexCoordP4uiv; glad_debug_glTexCoordPointer = glad_debug_impl_glTexCoordPointer; glad_debug_glTexEnvf = glad_debug_impl_glTexEnvf; glad_debug_glTexEnvfv = glad_debug_impl_glTexEnvfv; @@ -6545,7 +7405,9 @@ void gladInstallGLDebug() { glad_debug_glTexGeniv = glad_debug_impl_glTexGeniv; glad_debug_glTexImage1D = glad_debug_impl_glTexImage1D; glad_debug_glTexImage2D = glad_debug_impl_glTexImage2D; + glad_debug_glTexImage2DMultisample = glad_debug_impl_glTexImage2DMultisample; glad_debug_glTexImage3D = glad_debug_impl_glTexImage3D; + glad_debug_glTexImage3DMultisample = glad_debug_impl_glTexImage3DMultisample; glad_debug_glTexParameterIiv = glad_debug_impl_glTexParameterIiv; glad_debug_glTexParameterIuiv = glad_debug_impl_glTexParameterIuiv; glad_debug_glTexParameterf = glad_debug_impl_glTexParameterf; @@ -6582,6 +7444,7 @@ void gladInstallGLDebug() { glad_debug_glUniform4iv = glad_debug_impl_glUniform4iv; glad_debug_glUniform4ui = glad_debug_impl_glUniform4ui; glad_debug_glUniform4uiv = glad_debug_impl_glUniform4uiv; + glad_debug_glUniformBlockBinding = glad_debug_impl_glUniformBlockBinding; glad_debug_glUniformMatrix2fv = glad_debug_impl_glUniformMatrix2fv; glad_debug_glUniformMatrix2x3fv = glad_debug_impl_glUniformMatrix2x3fv; glad_debug_glUniformMatrix2x4fv = glad_debug_impl_glUniformMatrix2x4fv; @@ -6654,6 +7517,7 @@ void gladInstallGLDebug() { glad_debug_glVertexAttrib4ubv = glad_debug_impl_glVertexAttrib4ubv; glad_debug_glVertexAttrib4uiv = glad_debug_impl_glVertexAttrib4uiv; glad_debug_glVertexAttrib4usv = glad_debug_impl_glVertexAttrib4usv; + glad_debug_glVertexAttribDivisor = glad_debug_impl_glVertexAttribDivisor; glad_debug_glVertexAttribI1i = glad_debug_impl_glVertexAttribI1i; glad_debug_glVertexAttribI1iv = glad_debug_impl_glVertexAttribI1iv; glad_debug_glVertexAttribI1ui = glad_debug_impl_glVertexAttribI1ui; @@ -6675,9 +7539,24 @@ void gladInstallGLDebug() { glad_debug_glVertexAttribI4uiv = glad_debug_impl_glVertexAttribI4uiv; glad_debug_glVertexAttribI4usv = glad_debug_impl_glVertexAttribI4usv; glad_debug_glVertexAttribIPointer = glad_debug_impl_glVertexAttribIPointer; + glad_debug_glVertexAttribP1ui = glad_debug_impl_glVertexAttribP1ui; + glad_debug_glVertexAttribP1uiv = glad_debug_impl_glVertexAttribP1uiv; + glad_debug_glVertexAttribP2ui = glad_debug_impl_glVertexAttribP2ui; + glad_debug_glVertexAttribP2uiv = glad_debug_impl_glVertexAttribP2uiv; + glad_debug_glVertexAttribP3ui = glad_debug_impl_glVertexAttribP3ui; + glad_debug_glVertexAttribP3uiv = glad_debug_impl_glVertexAttribP3uiv; + glad_debug_glVertexAttribP4ui = glad_debug_impl_glVertexAttribP4ui; + glad_debug_glVertexAttribP4uiv = glad_debug_impl_glVertexAttribP4uiv; glad_debug_glVertexAttribPointer = glad_debug_impl_glVertexAttribPointer; + glad_debug_glVertexP2ui = glad_debug_impl_glVertexP2ui; + glad_debug_glVertexP2uiv = glad_debug_impl_glVertexP2uiv; + glad_debug_glVertexP3ui = glad_debug_impl_glVertexP3ui; + glad_debug_glVertexP3uiv = glad_debug_impl_glVertexP3uiv; + glad_debug_glVertexP4ui = glad_debug_impl_glVertexP4ui; + glad_debug_glVertexP4uiv = glad_debug_impl_glVertexP4uiv; glad_debug_glVertexPointer = glad_debug_impl_glVertexPointer; glad_debug_glViewport = glad_debug_impl_glViewport; + glad_debug_glWaitSync = glad_debug_impl_glWaitSync; glad_debug_glWindowPos2d = glad_debug_impl_glWindowPos2d; glad_debug_glWindowPos2dv = glad_debug_impl_glWindowPos2dv; glad_debug_glWindowPos2f = glad_debug_impl_glWindowPos2f; @@ -6696,7 +7575,7 @@ void gladInstallGLDebug() { glad_debug_glWindowPos3sv = glad_debug_impl_glWindowPos3sv; } -void gladUninstallGLDebug() { +void gladUninstallGLDebug(void) { glad_debug_glAccum = glad_glAccum; glad_debug_glActiveTexture = glad_glActiveTexture; glad_debug_glAlphaFunc = glad_glAlphaFunc; @@ -6712,8 +7591,10 @@ void gladUninstallGLDebug() { glad_debug_glBindBufferBase = glad_glBindBufferBase; glad_debug_glBindBufferRange = glad_glBindBufferRange; glad_debug_glBindFragDataLocation = glad_glBindFragDataLocation; + glad_debug_glBindFragDataLocationIndexed = glad_glBindFragDataLocationIndexed; glad_debug_glBindFramebuffer = glad_glBindFramebuffer; glad_debug_glBindRenderbuffer = glad_glBindRenderbuffer; + glad_debug_glBindSampler = glad_glBindSampler; glad_debug_glBindTexture = glad_glBindTexture; glad_debug_glBindVertexArray = glad_glBindVertexArray; glad_debug_glBitmap = glad_glBitmap; @@ -6740,6 +7621,7 @@ void gladUninstallGLDebug() { glad_debug_glClearIndex = glad_glClearIndex; glad_debug_glClearStencil = glad_glClearStencil; glad_debug_glClientActiveTexture = glad_glClientActiveTexture; + glad_debug_glClientWaitSync = glad_glClientWaitSync; glad_debug_glClipPlane = glad_glClipPlane; glad_debug_glColor3b = glad_glColor3b; glad_debug_glColor3bv = glad_glColor3bv; @@ -6776,6 +7658,10 @@ void gladUninstallGLDebug() { glad_debug_glColorMask = glad_glColorMask; glad_debug_glColorMaski = glad_glColorMaski; glad_debug_glColorMaterial = glad_glColorMaterial; + glad_debug_glColorP3ui = glad_glColorP3ui; + glad_debug_glColorP3uiv = glad_glColorP3uiv; + glad_debug_glColorP4ui = glad_glColorP4ui; + glad_debug_glColorP4uiv = glad_glColorP4uiv; glad_debug_glColorPointer = glad_glColorPointer; glad_debug_glCompileShader = glad_glCompileShader; glad_debug_glCompressedTexImage1D = glad_glCompressedTexImage1D; @@ -6784,6 +7670,7 @@ void gladUninstallGLDebug() { glad_debug_glCompressedTexSubImage1D = glad_glCompressedTexSubImage1D; glad_debug_glCompressedTexSubImage2D = glad_glCompressedTexSubImage2D; glad_debug_glCompressedTexSubImage3D = glad_glCompressedTexSubImage3D; + glad_debug_glCopyBufferSubData = glad_glCopyBufferSubData; glad_debug_glCopyPixels = glad_glCopyPixels; glad_debug_glCopyTexImage1D = glad_glCopyTexImage1D; glad_debug_glCopyTexImage2D = glad_glCopyTexImage2D; @@ -6793,16 +7680,15 @@ void gladUninstallGLDebug() { glad_debug_glCreateProgram = glad_glCreateProgram; glad_debug_glCreateShader = glad_glCreateShader; glad_debug_glCullFace = glad_glCullFace; - glad_debug_glDebugMessageCallbackARB = glad_glDebugMessageCallbackARB; - glad_debug_glDebugMessageControlARB = glad_glDebugMessageControlARB; - glad_debug_glDebugMessageInsertARB = glad_glDebugMessageInsertARB; glad_debug_glDeleteBuffers = glad_glDeleteBuffers; glad_debug_glDeleteFramebuffers = glad_glDeleteFramebuffers; glad_debug_glDeleteLists = glad_glDeleteLists; glad_debug_glDeleteProgram = glad_glDeleteProgram; glad_debug_glDeleteQueries = glad_glDeleteQueries; glad_debug_glDeleteRenderbuffers = glad_glDeleteRenderbuffers; + glad_debug_glDeleteSamplers = glad_glDeleteSamplers; glad_debug_glDeleteShader = glad_glDeleteShader; + glad_debug_glDeleteSync = glad_glDeleteSync; glad_debug_glDeleteTextures = glad_glDeleteTextures; glad_debug_glDeleteVertexArrays = glad_glDeleteVertexArrays; glad_debug_glDepthFunc = glad_glDepthFunc; @@ -6814,11 +7700,16 @@ void gladUninstallGLDebug() { glad_debug_glDisableVertexAttribArray = glad_glDisableVertexAttribArray; glad_debug_glDisablei = glad_glDisablei; glad_debug_glDrawArrays = glad_glDrawArrays; + glad_debug_glDrawArraysInstanced = glad_glDrawArraysInstanced; glad_debug_glDrawBuffer = glad_glDrawBuffer; glad_debug_glDrawBuffers = glad_glDrawBuffers; glad_debug_glDrawElements = glad_glDrawElements; + glad_debug_glDrawElementsBaseVertex = glad_glDrawElementsBaseVertex; + glad_debug_glDrawElementsInstanced = glad_glDrawElementsInstanced; + glad_debug_glDrawElementsInstancedBaseVertex = glad_glDrawElementsInstancedBaseVertex; glad_debug_glDrawPixels = glad_glDrawPixels; glad_debug_glDrawRangeElements = glad_glDrawRangeElements; + glad_debug_glDrawRangeElementsBaseVertex = glad_glDrawRangeElementsBaseVertex; glad_debug_glEdgeFlag = glad_glEdgeFlag; glad_debug_glEdgeFlagPointer = glad_glEdgeFlagPointer; glad_debug_glEdgeFlagv = glad_glEdgeFlagv; @@ -6844,6 +7735,7 @@ void gladUninstallGLDebug() { glad_debug_glEvalPoint1 = glad_glEvalPoint1; glad_debug_glEvalPoint2 = glad_glEvalPoint2; glad_debug_glFeedbackBuffer = glad_glFeedbackBuffer; + glad_debug_glFenceSync = glad_glFenceSync; glad_debug_glFinish = glad_glFinish; glad_debug_glFlush = glad_glFlush; glad_debug_glFlushMappedBufferRange = glad_glFlushMappedBufferRange; @@ -6857,6 +7749,7 @@ void gladUninstallGLDebug() { glad_debug_glFogi = glad_glFogi; glad_debug_glFogiv = glad_glFogiv; glad_debug_glFramebufferRenderbuffer = glad_glFramebufferRenderbuffer; + glad_debug_glFramebufferTexture = glad_glFramebufferTexture; glad_debug_glFramebufferTexture1D = glad_glFramebufferTexture1D; glad_debug_glFramebufferTexture2D = glad_glFramebufferTexture2D; glad_debug_glFramebufferTexture3D = glad_glFramebufferTexture3D; @@ -6868,26 +7761,34 @@ void gladUninstallGLDebug() { glad_debug_glGenLists = glad_glGenLists; glad_debug_glGenQueries = glad_glGenQueries; glad_debug_glGenRenderbuffers = glad_glGenRenderbuffers; + glad_debug_glGenSamplers = glad_glGenSamplers; glad_debug_glGenTextures = glad_glGenTextures; glad_debug_glGenVertexArrays = glad_glGenVertexArrays; glad_debug_glGenerateMipmap = glad_glGenerateMipmap; glad_debug_glGetActiveAttrib = glad_glGetActiveAttrib; glad_debug_glGetActiveUniform = glad_glGetActiveUniform; + glad_debug_glGetActiveUniformBlockName = glad_glGetActiveUniformBlockName; + glad_debug_glGetActiveUniformBlockiv = glad_glGetActiveUniformBlockiv; + glad_debug_glGetActiveUniformName = glad_glGetActiveUniformName; + glad_debug_glGetActiveUniformsiv = glad_glGetActiveUniformsiv; glad_debug_glGetAttachedShaders = glad_glGetAttachedShaders; glad_debug_glGetAttribLocation = glad_glGetAttribLocation; glad_debug_glGetBooleani_v = glad_glGetBooleani_v; glad_debug_glGetBooleanv = glad_glGetBooleanv; + glad_debug_glGetBufferParameteri64v = glad_glGetBufferParameteri64v; glad_debug_glGetBufferParameteriv = glad_glGetBufferParameteriv; glad_debug_glGetBufferPointerv = glad_glGetBufferPointerv; glad_debug_glGetBufferSubData = glad_glGetBufferSubData; glad_debug_glGetClipPlane = glad_glGetClipPlane; glad_debug_glGetCompressedTexImage = glad_glGetCompressedTexImage; - glad_debug_glGetDebugMessageLogARB = glad_glGetDebugMessageLogARB; glad_debug_glGetDoublev = glad_glGetDoublev; glad_debug_glGetError = glad_glGetError; glad_debug_glGetFloatv = glad_glGetFloatv; + glad_debug_glGetFragDataIndex = glad_glGetFragDataIndex; glad_debug_glGetFragDataLocation = glad_glGetFragDataLocation; glad_debug_glGetFramebufferAttachmentParameteriv = glad_glGetFramebufferAttachmentParameteriv; + glad_debug_glGetInteger64i_v = glad_glGetInteger64i_v; + glad_debug_glGetInteger64v = glad_glGetInteger64v; glad_debug_glGetIntegeri_v = glad_glGetIntegeri_v; glad_debug_glGetIntegerv = glad_glGetIntegerv; glad_debug_glGetLightfv = glad_glGetLightfv; @@ -6897,6 +7798,7 @@ void gladUninstallGLDebug() { glad_debug_glGetMapiv = glad_glGetMapiv; glad_debug_glGetMaterialfv = glad_glGetMaterialfv; glad_debug_glGetMaterialiv = glad_glGetMaterialiv; + glad_debug_glGetMultisamplefv = glad_glGetMultisamplefv; glad_debug_glGetPixelMapfv = glad_glGetPixelMapfv; glad_debug_glGetPixelMapuiv = glad_glGetPixelMapuiv; glad_debug_glGetPixelMapusv = glad_glGetPixelMapusv; @@ -6904,15 +7806,22 @@ void gladUninstallGLDebug() { glad_debug_glGetPolygonStipple = glad_glGetPolygonStipple; glad_debug_glGetProgramInfoLog = glad_glGetProgramInfoLog; glad_debug_glGetProgramiv = glad_glGetProgramiv; + glad_debug_glGetQueryObjecti64v = glad_glGetQueryObjecti64v; glad_debug_glGetQueryObjectiv = glad_glGetQueryObjectiv; + glad_debug_glGetQueryObjectui64v = glad_glGetQueryObjectui64v; glad_debug_glGetQueryObjectuiv = glad_glGetQueryObjectuiv; glad_debug_glGetQueryiv = glad_glGetQueryiv; glad_debug_glGetRenderbufferParameteriv = glad_glGetRenderbufferParameteriv; + glad_debug_glGetSamplerParameterIiv = glad_glGetSamplerParameterIiv; + glad_debug_glGetSamplerParameterIuiv = glad_glGetSamplerParameterIuiv; + glad_debug_glGetSamplerParameterfv = glad_glGetSamplerParameterfv; + glad_debug_glGetSamplerParameteriv = glad_glGetSamplerParameteriv; glad_debug_glGetShaderInfoLog = glad_glGetShaderInfoLog; glad_debug_glGetShaderSource = glad_glGetShaderSource; glad_debug_glGetShaderiv = glad_glGetShaderiv; glad_debug_glGetString = glad_glGetString; glad_debug_glGetStringi = glad_glGetStringi; + glad_debug_glGetSynciv = glad_glGetSynciv; glad_debug_glGetTexEnvfv = glad_glGetTexEnvfv; glad_debug_glGetTexEnviv = glad_glGetTexEnviv; glad_debug_glGetTexGendv = glad_glGetTexGendv; @@ -6926,6 +7835,8 @@ void gladUninstallGLDebug() { glad_debug_glGetTexParameterfv = glad_glGetTexParameterfv; glad_debug_glGetTexParameteriv = glad_glGetTexParameteriv; glad_debug_glGetTransformFeedbackVarying = glad_glGetTransformFeedbackVarying; + glad_debug_glGetUniformBlockIndex = glad_glGetUniformBlockIndex; + glad_debug_glGetUniformIndices = glad_glGetUniformIndices; glad_debug_glGetUniformLocation = glad_glGetUniformLocation; glad_debug_glGetUniformfv = glad_glGetUniformfv; glad_debug_glGetUniformiv = glad_glGetUniformiv; @@ -6959,7 +7870,9 @@ void gladUninstallGLDebug() { glad_debug_glIsProgram = glad_glIsProgram; glad_debug_glIsQuery = glad_glIsQuery; glad_debug_glIsRenderbuffer = glad_glIsRenderbuffer; + glad_debug_glIsSampler = glad_glIsSampler; glad_debug_glIsShader = glad_glIsShader; + glad_debug_glIsSync = glad_glIsSync; glad_debug_glIsTexture = glad_glIsTexture; glad_debug_glIsVertexArray = glad_glIsVertexArray; glad_debug_glLightModelf = glad_glLightModelf; @@ -7002,6 +7915,7 @@ void gladUninstallGLDebug() { glad_debug_glMultTransposeMatrixf = glad_glMultTransposeMatrixf; glad_debug_glMultiDrawArrays = glad_glMultiDrawArrays; glad_debug_glMultiDrawElements = glad_glMultiDrawElements; + glad_debug_glMultiDrawElementsBaseVertex = glad_glMultiDrawElementsBaseVertex; glad_debug_glMultiTexCoord1d = glad_glMultiTexCoord1d; glad_debug_glMultiTexCoord1dv = glad_glMultiTexCoord1dv; glad_debug_glMultiTexCoord1f = glad_glMultiTexCoord1f; @@ -7034,6 +7948,14 @@ void gladUninstallGLDebug() { glad_debug_glMultiTexCoord4iv = glad_glMultiTexCoord4iv; glad_debug_glMultiTexCoord4s = glad_glMultiTexCoord4s; glad_debug_glMultiTexCoord4sv = glad_glMultiTexCoord4sv; + glad_debug_glMultiTexCoordP1ui = glad_glMultiTexCoordP1ui; + glad_debug_glMultiTexCoordP1uiv = glad_glMultiTexCoordP1uiv; + glad_debug_glMultiTexCoordP2ui = glad_glMultiTexCoordP2ui; + glad_debug_glMultiTexCoordP2uiv = glad_glMultiTexCoordP2uiv; + glad_debug_glMultiTexCoordP3ui = glad_glMultiTexCoordP3ui; + glad_debug_glMultiTexCoordP3uiv = glad_glMultiTexCoordP3uiv; + glad_debug_glMultiTexCoordP4ui = glad_glMultiTexCoordP4ui; + glad_debug_glMultiTexCoordP4uiv = glad_glMultiTexCoordP4uiv; glad_debug_glNewList = glad_glNewList; glad_debug_glNormal3b = glad_glNormal3b; glad_debug_glNormal3bv = glad_glNormal3bv; @@ -7045,6 +7967,8 @@ void gladUninstallGLDebug() { glad_debug_glNormal3iv = glad_glNormal3iv; glad_debug_glNormal3s = glad_glNormal3s; glad_debug_glNormal3sv = glad_glNormal3sv; + glad_debug_glNormalP3ui = glad_glNormalP3ui; + glad_debug_glNormalP3uiv = glad_glNormalP3uiv; glad_debug_glNormalPointer = glad_glNormalPointer; glad_debug_glOrtho = glad_glOrtho; glad_debug_glPassThrough = glad_glPassThrough; @@ -7068,11 +7992,14 @@ void gladUninstallGLDebug() { glad_debug_glPopClientAttrib = glad_glPopClientAttrib; glad_debug_glPopMatrix = glad_glPopMatrix; glad_debug_glPopName = glad_glPopName; + glad_debug_glPrimitiveRestartIndex = glad_glPrimitiveRestartIndex; glad_debug_glPrioritizeTextures = glad_glPrioritizeTextures; + glad_debug_glProvokingVertex = glad_glProvokingVertex; glad_debug_glPushAttrib = glad_glPushAttrib; glad_debug_glPushClientAttrib = glad_glPushClientAttrib; glad_debug_glPushMatrix = glad_glPushMatrix; glad_debug_glPushName = glad_glPushName; + glad_debug_glQueryCounter = glad_glQueryCounter; glad_debug_glRasterPos2d = glad_glRasterPos2d; glad_debug_glRasterPos2dv = glad_glRasterPos2dv; glad_debug_glRasterPos2f = glad_glRasterPos2f; @@ -7113,6 +8040,13 @@ void gladUninstallGLDebug() { glad_debug_glRotated = glad_glRotated; glad_debug_glRotatef = glad_glRotatef; glad_debug_glSampleCoverage = glad_glSampleCoverage; + glad_debug_glSampleMaski = glad_glSampleMaski; + glad_debug_glSamplerParameterIiv = glad_glSamplerParameterIiv; + glad_debug_glSamplerParameterIuiv = glad_glSamplerParameterIuiv; + glad_debug_glSamplerParameterf = glad_glSamplerParameterf; + glad_debug_glSamplerParameterfv = glad_glSamplerParameterfv; + glad_debug_glSamplerParameteri = glad_glSamplerParameteri; + glad_debug_glSamplerParameteriv = glad_glSamplerParameteriv; glad_debug_glScaled = glad_glScaled; glad_debug_glScalef = glad_glScalef; glad_debug_glScissor = glad_glScissor; @@ -7132,6 +8066,8 @@ void gladUninstallGLDebug() { glad_debug_glSecondaryColor3uiv = glad_glSecondaryColor3uiv; glad_debug_glSecondaryColor3us = glad_glSecondaryColor3us; glad_debug_glSecondaryColor3usv = glad_glSecondaryColor3usv; + glad_debug_glSecondaryColorP3ui = glad_glSecondaryColorP3ui; + glad_debug_glSecondaryColorP3uiv = glad_glSecondaryColorP3uiv; glad_debug_glSecondaryColorPointer = glad_glSecondaryColorPointer; glad_debug_glSelectBuffer = glad_glSelectBuffer; glad_debug_glShadeModel = glad_glShadeModel; @@ -7142,6 +8078,7 @@ void gladUninstallGLDebug() { glad_debug_glStencilMaskSeparate = glad_glStencilMaskSeparate; glad_debug_glStencilOp = glad_glStencilOp; glad_debug_glStencilOpSeparate = glad_glStencilOpSeparate; + glad_debug_glTexBuffer = glad_glTexBuffer; glad_debug_glTexCoord1d = glad_glTexCoord1d; glad_debug_glTexCoord1dv = glad_glTexCoord1dv; glad_debug_glTexCoord1f = glad_glTexCoord1f; @@ -7174,6 +8111,14 @@ void gladUninstallGLDebug() { glad_debug_glTexCoord4iv = glad_glTexCoord4iv; glad_debug_glTexCoord4s = glad_glTexCoord4s; glad_debug_glTexCoord4sv = glad_glTexCoord4sv; + glad_debug_glTexCoordP1ui = glad_glTexCoordP1ui; + glad_debug_glTexCoordP1uiv = glad_glTexCoordP1uiv; + glad_debug_glTexCoordP2ui = glad_glTexCoordP2ui; + glad_debug_glTexCoordP2uiv = glad_glTexCoordP2uiv; + glad_debug_glTexCoordP3ui = glad_glTexCoordP3ui; + glad_debug_glTexCoordP3uiv = glad_glTexCoordP3uiv; + glad_debug_glTexCoordP4ui = glad_glTexCoordP4ui; + glad_debug_glTexCoordP4uiv = glad_glTexCoordP4uiv; glad_debug_glTexCoordPointer = glad_glTexCoordPointer; glad_debug_glTexEnvf = glad_glTexEnvf; glad_debug_glTexEnvfv = glad_glTexEnvfv; @@ -7187,7 +8132,9 @@ void gladUninstallGLDebug() { glad_debug_glTexGeniv = glad_glTexGeniv; glad_debug_glTexImage1D = glad_glTexImage1D; glad_debug_glTexImage2D = glad_glTexImage2D; + glad_debug_glTexImage2DMultisample = glad_glTexImage2DMultisample; glad_debug_glTexImage3D = glad_glTexImage3D; + glad_debug_glTexImage3DMultisample = glad_glTexImage3DMultisample; glad_debug_glTexParameterIiv = glad_glTexParameterIiv; glad_debug_glTexParameterIuiv = glad_glTexParameterIuiv; glad_debug_glTexParameterf = glad_glTexParameterf; @@ -7224,6 +8171,7 @@ void gladUninstallGLDebug() { glad_debug_glUniform4iv = glad_glUniform4iv; glad_debug_glUniform4ui = glad_glUniform4ui; glad_debug_glUniform4uiv = glad_glUniform4uiv; + glad_debug_glUniformBlockBinding = glad_glUniformBlockBinding; glad_debug_glUniformMatrix2fv = glad_glUniformMatrix2fv; glad_debug_glUniformMatrix2x3fv = glad_glUniformMatrix2x3fv; glad_debug_glUniformMatrix2x4fv = glad_glUniformMatrix2x4fv; @@ -7296,6 +8244,7 @@ void gladUninstallGLDebug() { glad_debug_glVertexAttrib4ubv = glad_glVertexAttrib4ubv; glad_debug_glVertexAttrib4uiv = glad_glVertexAttrib4uiv; glad_debug_glVertexAttrib4usv = glad_glVertexAttrib4usv; + glad_debug_glVertexAttribDivisor = glad_glVertexAttribDivisor; glad_debug_glVertexAttribI1i = glad_glVertexAttribI1i; glad_debug_glVertexAttribI1iv = glad_glVertexAttribI1iv; glad_debug_glVertexAttribI1ui = glad_glVertexAttribI1ui; @@ -7317,9 +8266,24 @@ void gladUninstallGLDebug() { glad_debug_glVertexAttribI4uiv = glad_glVertexAttribI4uiv; glad_debug_glVertexAttribI4usv = glad_glVertexAttribI4usv; glad_debug_glVertexAttribIPointer = glad_glVertexAttribIPointer; + glad_debug_glVertexAttribP1ui = glad_glVertexAttribP1ui; + glad_debug_glVertexAttribP1uiv = glad_glVertexAttribP1uiv; + glad_debug_glVertexAttribP2ui = glad_glVertexAttribP2ui; + glad_debug_glVertexAttribP2uiv = glad_glVertexAttribP2uiv; + glad_debug_glVertexAttribP3ui = glad_glVertexAttribP3ui; + glad_debug_glVertexAttribP3uiv = glad_glVertexAttribP3uiv; + glad_debug_glVertexAttribP4ui = glad_glVertexAttribP4ui; + glad_debug_glVertexAttribP4uiv = glad_glVertexAttribP4uiv; glad_debug_glVertexAttribPointer = glad_glVertexAttribPointer; + glad_debug_glVertexP2ui = glad_glVertexP2ui; + glad_debug_glVertexP2uiv = glad_glVertexP2uiv; + glad_debug_glVertexP3ui = glad_glVertexP3ui; + glad_debug_glVertexP3uiv = glad_glVertexP3uiv; + glad_debug_glVertexP4ui = glad_glVertexP4ui; + glad_debug_glVertexP4uiv = glad_glVertexP4uiv; glad_debug_glVertexPointer = glad_glVertexPointer; glad_debug_glViewport = glad_glViewport; + glad_debug_glWaitSync = glad_glWaitSync; glad_debug_glWindowPos2d = glad_glWindowPos2d; glad_debug_glWindowPos2dv = glad_glWindowPos2dv; glad_debug_glWindowPos2f = glad_glWindowPos2f; @@ -7338,6 +8302,172 @@ void gladUninstallGLDebug() { glad_debug_glWindowPos3sv = glad_glWindowPos3sv; } +#ifdef GLAD_GL + +#ifndef GLAD_LOADER_LIBRARY_C_ +#define GLAD_LOADER_LIBRARY_C_ + +#include +#include + +#if GLAD_PLATFORM_WIN32 +#include +#else +#include +#endif + + +static void* glad_get_dlopen_handle(const char *lib_names[], int length) { + void *handle = NULL; + int i; + + for (i = 0; i < length; ++i) { +#if GLAD_PLATFORM_WIN32 + #if GLAD_PLATFORM_UWP + size_t buffer_size = (strlen(lib_names[i]) + 1) * sizeof(WCHAR); + LPWSTR buffer = (LPWSTR) malloc(buffer_size); + if (buffer != NULL) { + int ret = MultiByteToWideChar(CP_ACP, 0, lib_names[i], -1, buffer, buffer_size); + if (ret != 0) { + handle = (void*) LoadPackagedLibrary(buffer, 0); + } + free((void*) buffer); + } + #else + handle = (void*) LoadLibraryA(lib_names[i]); + #endif +#else + handle = dlopen(lib_names[i], RTLD_LAZY | RTLD_LOCAL); +#endif + if (handle != NULL) { + return handle; + } + } + + return NULL; +} + +static void glad_close_dlopen_handle(void* handle) { + if (handle != NULL) { +#if GLAD_PLATFORM_WIN32 + FreeLibrary((HMODULE) handle); +#else + dlclose(handle); +#endif + } +} + +static GLADapiproc glad_dlsym_handle(void* handle, const char *name) { + if (handle == NULL) { + return NULL; + } + +#if GLAD_PLATFORM_WIN32 + return (GLADapiproc) GetProcAddress((HMODULE) handle, name); +#else + return GLAD_GNUC_EXTENSION (GLADapiproc) dlsym(handle, name); +#endif +} + +#endif /* GLAD_LOADER_LIBRARY_C_ */ + +typedef void* (GLAD_API_PTR *GLADglprocaddrfunc)(const char*); +struct _glad_gl_userptr { + void *handle; + GLADglprocaddrfunc gl_get_proc_address_ptr; +}; + +static GLADapiproc glad_gl_get_proc(void *vuserptr, const char *name) { + struct _glad_gl_userptr userptr = *(struct _glad_gl_userptr*) vuserptr; + GLADapiproc result = NULL; + + if(userptr.gl_get_proc_address_ptr != NULL) { + result = GLAD_GNUC_EXTENSION (GLADapiproc) userptr.gl_get_proc_address_ptr(name); + } + if(result == NULL) { + result = glad_dlsym_handle(userptr.handle, name); + } + + return result; +} + +static void* _glad_GL_loader_handle = NULL; + +static void* glad_gl_dlopen_handle(void) { +#if GLAD_PLATFORM_APPLE + static const char *NAMES[] = { + "../Frameworks/OpenGL.framework/OpenGL", + "/Library/Frameworks/OpenGL.framework/OpenGL", + "/System/Library/Frameworks/OpenGL.framework/OpenGL", + "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL" + }; +#elif GLAD_PLATFORM_WIN32 + static const char *NAMES[] = {"opengl32.dll"}; +#else + static const char *NAMES[] = { + #if defined(__CYGWIN__) + "libGL-1.so", + #endif + "libGL.so.1", + "libGL.so" + }; +#endif + + if (_glad_GL_loader_handle == NULL) { + _glad_GL_loader_handle = glad_get_dlopen_handle(NAMES, sizeof(NAMES) / sizeof(NAMES[0])); + } + + return _glad_GL_loader_handle; +} + +static struct _glad_gl_userptr glad_gl_build_userptr(void *handle) { + struct _glad_gl_userptr userptr; + + userptr.handle = handle; +#if GLAD_PLATFORM_APPLE || defined(__HAIKU__) + userptr.gl_get_proc_address_ptr = NULL; +#elif GLAD_PLATFORM_WIN32 + userptr.gl_get_proc_address_ptr = + (GLADglprocaddrfunc) glad_dlsym_handle(handle, "wglGetProcAddress"); +#else + userptr.gl_get_proc_address_ptr = + (GLADglprocaddrfunc) glad_dlsym_handle(handle, "glXGetProcAddressARB"); +#endif + + return userptr; +} + +int gladLoaderLoadGL(void) { + int version = 0; + void *handle; + int did_load = 0; + struct _glad_gl_userptr userptr; + + did_load = _glad_GL_loader_handle == NULL; + handle = glad_gl_dlopen_handle(); + if (handle) { + userptr = glad_gl_build_userptr(handle); + + version = gladLoadGLUserPtr(glad_gl_get_proc, &userptr); + + if (did_load) { + gladLoaderUnloadGL(); + } + } + + return version; +} + + + +void gladLoaderUnloadGL(void) { + if (_glad_GL_loader_handle != NULL) { + glad_close_dlopen_handle(_glad_GL_loader_handle); + _glad_GL_loader_handle = NULL; + } +} + +#endif /* GLAD_GL */ #ifdef __cplusplus } diff --git a/external/include/glad-2.0.0-beta/glad/gl.h b/external/include/glad-2.0.0-beta/glad/gl.h index 7577680e24..a0eabd715f 100644 --- a/external/include/glad-2.0.0-beta/glad/gl.h +++ b/external/include/glad-2.0.0-beta/glad/gl.h @@ -1,5 +1,5 @@ /** - * Loader generated by glad 2.0.5 on Tue Feb 13 19:39:01 2024 + * Loader generated by glad 2.0.8 on Thu Oct 10 20:46:52 2024 * * SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0 * @@ -8,21 +8,21 @@ * Extensions: 1 * * APIs: - * - gl:compatibility=3.0 + * - gl:compatibility=3.3 * * Options: * - ALIAS = False * - DEBUG = True * - HEADER_ONLY = False - * - LOADER = False + * - LOADER = True * - MX = False * - ON_DEMAND = False * * Commandline: - * --api='gl:compatibility=3.0' --extensions='GL_ARB_debug_output' c --debug + * --api='gl:compatibility=3.3' --extensions='GL_ARB_timer_query' c --debug --loader * * Online: - * http://glad.sh/#api=gl%3Acompatibility%3D3.0&extensions=GL_ARB_debug_output&generator=c&options=DEBUG + * http://glad.sh/#api=gl%3Acompatibility%3D3.3&extensions=GL_ARB_timer_query&generator=c&options=DEBUG%2CLOADER * */ @@ -55,6 +55,7 @@ #define GLAD_GL #define GLAD_OPTION_GL_DEBUG +#define GLAD_OPTION_GL_LOADER #ifdef __cplusplus extern "C" { @@ -164,7 +165,7 @@ extern "C" { #define GLAD_VERSION_MAJOR(version) (version / 10000) #define GLAD_VERSION_MINOR(version) (version % 10000) -#define GLAD_GENERATOR_VERSION "2.0.5" +#define GLAD_GENERATOR_VERSION "2.0.8" typedef void (*GLADapiproc)(void); @@ -195,6 +196,8 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A #define GL_ACTIVE_TEXTURE 0x84E0 #define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 #define GL_ADD 0x0104 #define GL_ADD_SIGNED 0x8574 @@ -213,12 +216,14 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_ALPHA_TEST 0x0BC0 #define GL_ALPHA_TEST_FUNC 0x0BC1 #define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_ALREADY_SIGNALED 0x911A #define GL_ALWAYS 0x0207 #define GL_AMBIENT 0x1200 #define GL_AMBIENT_AND_DIFFUSE 0x1602 #define GL_AND 0x1501 #define GL_AND_INVERTED 0x1504 #define GL_AND_REVERSE 0x1502 +#define GL_ANY_SAMPLES_PASSED 0x8C2F #define GL_ARRAY_BUFFER 0x8892 #define GL_ARRAY_BUFFER_BINDING 0x8894 #define GL_ATTACHED_SHADERS 0x8B85 @@ -373,16 +378,22 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_COMPRESSED_SRGB 0x8C48 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_CONDITION_SATISFIED 0x911C #define GL_CONSTANT 0x8576 #define GL_CONSTANT_ALPHA 0x8003 #define GL_CONSTANT_ATTENUATION 0x1207 #define GL_CONSTANT_COLOR 0x8001 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 #define GL_CONTEXT_FLAGS 0x821E #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 +#define GL_CONTEXT_PROFILE_MASK 0x9126 #define GL_COORD_REPLACE 0x8862 #define GL_COPY 0x1503 #define GL_COPY_INVERTED 0x150C #define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 #define GL_CULL_FACE 0x0B44 #define GL_CULL_FACE_MODE 0x0B45 #define GL_CURRENT_BIT 0x00000001 @@ -404,26 +415,6 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_CURRENT_TEXTURE_COORDS 0x0B03 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 #define GL_CW 0x0900 -#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 -#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 -#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 -#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 -#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 -#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 -#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 -#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 -#define GL_DEBUG_SOURCE_API_ARB 0x8246 -#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A -#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B -#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 -#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 -#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 -#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D -#define GL_DEBUG_TYPE_ERROR_ARB 0x824C -#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 -#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 -#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F -#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E #define GL_DECAL 0x2101 #define GL_DECR 0x1E03 #define GL_DECR_WRAP 0x8508 @@ -435,6 +426,7 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_DEPTH_BIAS 0x0D1F #define GL_DEPTH_BITS 0x0D56 #define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_DEPTH_CLAMP 0x864F #define GL_DEPTH_CLEAR_VALUE 0x0B73 #define GL_DEPTH_COMPONENT 0x1902 #define GL_DEPTH_COMPONENT16 0x81A5 @@ -506,6 +498,7 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 #define GL_FILL 0x1B02 +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D #define GL_FIXED_ONLY 0x891D #define GL_FLAT 0x1D00 #define GL_FLOAT 0x1406 @@ -555,6 +548,7 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 @@ -567,6 +561,7 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_FRAMEBUFFER_DEFAULT 0x8218 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC @@ -583,6 +578,10 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_FUNC_SUBTRACT 0x800A #define GL_GENERATE_MIPMAP 0x8191 #define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 #define GL_GEQUAL 0x0206 #define GL_GREATER 0x0204 #define GL_GREEN 0x1904 @@ -616,21 +615,28 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_INTENSITY8 0x804B #define GL_INTERLEAVED_ATTRIBS 0x8C8C #define GL_INTERPOLATE 0x8575 +#define GL_INT_2_10_10_10_REV 0x8D9F #define GL_INT_SAMPLER_1D 0x8DC9 #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE #define GL_INT_SAMPLER_2D 0x8DCA #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_INT_SAMPLER_2D_RECT 0x8DCD #define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_BUFFER 0x8DD0 #define GL_INT_SAMPLER_CUBE 0x8DCC #define GL_INT_VEC2 0x8B53 #define GL_INT_VEC3 0x8B54 #define GL_INT_VEC4 0x8B55 #define GL_INVALID_ENUM 0x0500 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_INVALID_INDEX 0xFFFFFFFF #define GL_INVALID_OPERATION 0x0502 #define GL_INVALID_VALUE 0x0501 #define GL_INVERT 0x150A #define GL_KEEP 0x1E00 +#define GL_LAST_VERTEX_CONVENTION 0x8E4E #define GL_LEFT 0x0406 #define GL_LEQUAL 0x0203 #define GL_LESS 0x0201 @@ -654,6 +660,7 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_LINEAR_MIPMAP_LINEAR 0x2703 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 #define GL_LINES 0x0001 +#define GL_LINES_ADJACENCY 0x000A #define GL_LINE_BIT 0x00000004 #define GL_LINE_LOOP 0x0002 #define GL_LINE_RESET_TOKEN 0x0707 @@ -663,6 +670,7 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_LINE_STIPPLE_PATTERN 0x0B25 #define GL_LINE_STIPPLE_REPEAT 0x0B26 #define GL_LINE_STRIP 0x0003 +#define GL_LINE_STRIP_ADJACENCY 0x000B #define GL_LINE_TOKEN 0x0702 #define GL_LINE_WIDTH 0x0B21 #define GL_LINE_WIDTH_GRANULARITY 0x0B23 @@ -728,15 +736,30 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_MAX_CLIP_DISTANCES 0x0D32 #define GL_MAX_CLIP_PLANES 0x0D32 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C -#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 -#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F #define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC #define GL_MAX_ELEMENTS_INDICES 0x80E9 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 #define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_INTEGER_SAMPLES 0x9110 #define GL_MAX_LIGHTS 0x0D31 #define GL_MAX_LIST_NESTING 0x0B31 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 @@ -744,8 +767,12 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_MAX_PIXEL_MAP_TABLE 0x0D34 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 #define GL_MAX_SAMPLES 0x8D57 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B #define GL_MAX_TEXTURE_COORDS 0x8871 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD @@ -755,10 +782,14 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F #define GL_MAX_VARYING_COMPONENTS 0x8B4B #define GL_MAX_VARYING_FLOATS 0x8B4B #define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A #define GL_MAX_VIEWPORT_DIMS 0x0D3A #define GL_MIN 0x8007 @@ -796,11 +827,14 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_NUM_EXTENSIONS 0x821D #define GL_OBJECT_LINEAR 0x2401 #define GL_OBJECT_PLANE 0x2501 +#define GL_OBJECT_TYPE 0x9112 #define GL_ONE 1 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 #define GL_ONE_MINUS_DST_ALPHA 0x0305 #define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_ONE_MINUS_SRC_COLOR 0x0301 #define GL_OPERAND0_ALPHA 0x8598 @@ -881,18 +915,26 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_PREVIOUS 0x8578 #define GL_PRIMARY_COLOR 0x8577 #define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +#define GL_PROGRAM_POINT_SIZE 0x8642 #define GL_PROJECTION 0x1701 #define GL_PROJECTION_MATRIX 0x0BA7 #define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_PROVOKING_VERTEX 0x8E4F #define GL_PROXY_TEXTURE_1D 0x8063 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 #define GL_PROXY_TEXTURE_2D 0x8064 #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 #define GL_PROXY_TEXTURE_3D 0x8070 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 #define GL_Q 0x2003 #define GL_QUADRATIC_ATTENUATION 0x1209 #define GL_QUADS 0x0007 +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C #define GL_QUAD_STRIP 0x0008 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 #define GL_QUERY_BY_REGION_WAIT 0x8E15 @@ -907,6 +949,7 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_R16F 0x822D #define GL_R16I 0x8233 #define GL_R16UI 0x8234 +#define GL_R16_SNORM 0x8F98 #define GL_R32F 0x822E #define GL_R32I 0x8235 #define GL_R32UI 0x8236 @@ -914,6 +957,7 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_R8 0x8229 #define GL_R8I 0x8231 #define GL_R8UI 0x8232 +#define GL_R8_SNORM 0x8F94 #define GL_RASTERIZER_DISCARD 0x8C89 #define GL_READ_BUFFER 0x0C02 #define GL_READ_FRAMEBUFFER 0x8CA8 @@ -950,20 +994,24 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_RG16F 0x822F #define GL_RG16I 0x8239 #define GL_RG16UI 0x823A +#define GL_RG16_SNORM 0x8F99 #define GL_RG32F 0x8230 #define GL_RG32I 0x823B #define GL_RG32UI 0x823C #define GL_RG8 0x822B #define GL_RG8I 0x8237 #define GL_RG8UI 0x8238 +#define GL_RG8_SNORM 0x8F95 #define GL_RGB 0x1907 #define GL_RGB10 0x8052 #define GL_RGB10_A2 0x8059 +#define GL_RGB10_A2UI 0x906F #define GL_RGB12 0x8053 #define GL_RGB16 0x8054 #define GL_RGB16F 0x881B #define GL_RGB16I 0x8D89 #define GL_RGB16UI 0x8D77 +#define GL_RGB16_SNORM 0x8F9A #define GL_RGB32F 0x8815 #define GL_RGB32I 0x8D83 #define GL_RGB32UI 0x8D71 @@ -973,6 +1021,7 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_RGB8 0x8051 #define GL_RGB8I 0x8D8F #define GL_RGB8UI 0x8D7D +#define GL_RGB8_SNORM 0x8F96 #define GL_RGB9_E5 0x8C3D #define GL_RGBA 0x1908 #define GL_RGBA12 0x805A @@ -980,6 +1029,7 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_RGBA16F 0x881A #define GL_RGBA16I 0x8D88 #define GL_RGBA16UI 0x8D76 +#define GL_RGBA16_SNORM 0x8F9B #define GL_RGBA2 0x8055 #define GL_RGBA32F 0x8814 #define GL_RGBA32I 0x8D82 @@ -988,6 +1038,7 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_RGBA8 0x8058 #define GL_RGBA8I 0x8D8E #define GL_RGBA8UI 0x8D7C +#define GL_RGBA8_SNORM 0x8F97 #define GL_RGBA_INTEGER 0x8D99 #define GL_RGBA_MODE 0x0C31 #define GL_RGB_INTEGER 0x8D98 @@ -1002,8 +1053,14 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_SAMPLER_2D 0x8B5E #define GL_SAMPLER_2D_ARRAY 0x8DC1 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 #define GL_SAMPLER_2D_SHADOW 0x8B62 #define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_BINDING 0x8919 +#define GL_SAMPLER_BUFFER 0x8DC2 #define GL_SAMPLER_CUBE 0x8B60 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 #define GL_SAMPLES 0x80A9 @@ -1014,6 +1071,9 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_SAMPLE_COVERAGE 0x80A0 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB #define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_SAMPLE_POSITION 0x8E50 #define GL_SCISSOR_BIT 0x00080000 #define GL_SCISSOR_BOX 0x0C10 #define GL_SCISSOR_TEST 0x0C11 @@ -1035,6 +1095,8 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_SHADING_LANGUAGE_VERSION 0x8B8C #define GL_SHININESS 0x1601 #define GL_SHORT 0x1402 +#define GL_SIGNALED 0x9119 +#define GL_SIGNED_NORMALIZED 0x8F9C #define GL_SINGLE_COLOR 0x81F9 #define GL_SLUMINANCE 0x8C46 #define GL_SLUMINANCE8 0x8C47 @@ -1059,6 +1121,7 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_SRC0_ALPHA 0x8588 #define GL_SRC0_RGB 0x8580 #define GL_SRC1_ALPHA 0x8589 +#define GL_SRC1_COLOR 0x88F9 #define GL_SRC1_RGB 0x8581 #define GL_SRC2_ALPHA 0x858A #define GL_SRC2_RGB 0x8582 @@ -1105,6 +1168,12 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_STREAM_READ 0x88E1 #define GL_SUBPIXEL_BITS 0x0D50 #define GL_SUBTRACT 0x84E7 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_SYNC_STATUS 0x9114 #define GL_T 0x2001 #define GL_T2F_C3F_V3F 0x2A2A #define GL_T2F_C4F_N3F_V3F 0x2A2C @@ -1150,6 +1219,8 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_TEXTURE_1D_ARRAY 0x8C18 #define GL_TEXTURE_2D 0x0DE1 #define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 #define GL_TEXTURE_3D 0x806F #define GL_TEXTURE_ALPHA_SIZE 0x805F #define GL_TEXTURE_ALPHA_TYPE 0x8C13 @@ -1158,13 +1229,19 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C #define GL_TEXTURE_BINDING_2D 0x8069 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 #define GL_TEXTURE_BINDING_3D 0x806A +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 #define GL_TEXTURE_BIT 0x00040000 #define GL_TEXTURE_BLUE_SIZE 0x805E #define GL_TEXTURE_BLUE_TYPE 0x8C12 #define GL_TEXTURE_BORDER 0x1005 #define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D #define GL_TEXTURE_COMPARE_FUNC 0x884D #define GL_TEXTURE_COMPARE_MODE 0x884C #define GL_TEXTURE_COMPONENTS 0x1003 @@ -1184,6 +1261,7 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F #define GL_TEXTURE_DEPTH 0x8071 #define GL_TEXTURE_DEPTH_SIZE 0x884A #define GL_TEXTURE_DEPTH_TYPE 0x8C16 @@ -1191,6 +1269,7 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_TEXTURE_ENV_COLOR 0x2201 #define GL_TEXTURE_ENV_MODE 0x2200 #define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 #define GL_TEXTURE_GEN_MODE 0x2500 #define GL_TEXTURE_GEN_Q 0x0C63 #define GL_TEXTURE_GEN_R 0x0C62 @@ -1212,16 +1291,27 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_TEXTURE_MIN_FILTER 0x2801 #define GL_TEXTURE_MIN_LOD 0x813A #define GL_TEXTURE_PRIORITY 0x8066 +#define GL_TEXTURE_RECTANGLE 0x84F5 #define GL_TEXTURE_RED_SIZE 0x805C #define GL_TEXTURE_RED_TYPE 0x8C10 #define GL_TEXTURE_RESIDENT 0x8067 +#define GL_TEXTURE_SAMPLES 0x9106 #define GL_TEXTURE_SHARED_SIZE 0x8C3F #define GL_TEXTURE_STACK_DEPTH 0x0BA5 #define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 #define GL_TEXTURE_WIDTH 0x1000 #define GL_TEXTURE_WRAP_R 0x8072 #define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF +#define GL_TIMESTAMP 0x8E28 +#define GL_TIME_ELAPSED 0x88BF #define GL_TRANSFORM_BIT 0x00001000 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F @@ -1236,9 +1326,32 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 #define GL_TRIANGLES 0x0004 +#define GL_TRIANGLES_ADJACENCY 0x000C #define GL_TRIANGLE_FAN 0x0006 #define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D #define GL_TRUE 1 +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_TYPE 0x8A37 #define GL_UNPACK_ALIGNMENT 0x0CF5 #define GL_UNPACK_IMAGE_HEIGHT 0x806E #define GL_UNPACK_LSB_FIRST 0x0CF1 @@ -1247,6 +1360,7 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_UNPACK_SKIP_PIXELS 0x0CF4 #define GL_UNPACK_SKIP_ROWS 0x0CF3 #define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_UNSIGNALED 0x9118 #define GL_UNSIGNED_BYTE 0x1401 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 @@ -1262,7 +1376,11 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 #define GL_UNSIGNED_INT_VEC2 0x8DC6 #define GL_UNSIGNED_INT_VEC3 0x8DC7 @@ -1289,6 +1407,7 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_VERTEX_ARRAY_STRIDE 0x807C #define GL_VERTEX_ARRAY_TYPE 0x807B #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A @@ -1301,6 +1420,7 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_VERTEX_SHADER 0x8B31 #define GL_VIEWPORT 0x0BA2 #define GL_VIEWPORT_BIT 0x00000800 +#define GL_WAIT_FAILED 0x911D #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E #define GL_WRITE_ONLY 0x88B9 #define GL_XOR 0x1506 @@ -1392,8 +1512,14 @@ GLAD_API_CALL int GLAD_GL_VERSION_2_0; GLAD_API_CALL int GLAD_GL_VERSION_2_1; #define GL_VERSION_3_0 1 GLAD_API_CALL int GLAD_GL_VERSION_3_0; -#define GL_ARB_debug_output 1 -GLAD_API_CALL int GLAD_GL_ARB_debug_output; +#define GL_VERSION_3_1 1 +GLAD_API_CALL int GLAD_GL_VERSION_3_1; +#define GL_VERSION_3_2 1 +GLAD_API_CALL int GLAD_GL_VERSION_3_2; +#define GL_VERSION_3_3 1 +GLAD_API_CALL int GLAD_GL_VERSION_3_3; +#define GL_ARB_timer_query 1 +GLAD_API_CALL int GLAD_GL_ARB_timer_query; typedef void (GLAD_API_PTR *PFNGLACCUMPROC)(GLenum op, GLfloat value); @@ -1411,8 +1537,10 @@ typedef void (GLAD_API_PTR *PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer); typedef void (GLAD_API_PTR *PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer); typedef void (GLAD_API_PTR *PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer); typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler); typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture); typedef void (GLAD_API_PTR *PFNGLBINDVERTEXARRAYPROC)(GLuint array); typedef void (GLAD_API_PTR *PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); @@ -1439,6 +1567,7 @@ typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHPROC)(GLdouble depth); typedef void (GLAD_API_PTR *PFNGLCLEARINDEXPROC)(GLfloat c); typedef void (GLAD_API_PTR *PFNGLCLEARSTENCILPROC)(GLint s); typedef void (GLAD_API_PTR *PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture); +typedef GLenum (GLAD_API_PTR *PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); typedef void (GLAD_API_PTR *PFNGLCLIPPLANEPROC)(GLenum plane, const GLdouble * equation); typedef void (GLAD_API_PTR *PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); typedef void (GLAD_API_PTR *PFNGLCOLOR3BVPROC)(const GLbyte * v); @@ -1475,6 +1604,10 @@ typedef void (GLAD_API_PTR *PFNGLCOLOR4USVPROC)(const GLushort * v); typedef void (GLAD_API_PTR *PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); typedef void (GLAD_API_PTR *PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); typedef void (GLAD_API_PTR *PFNGLCOLORMATERIALPROC)(GLenum face, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLCOLORP3UIPROC)(GLenum type, GLuint color); +typedef void (GLAD_API_PTR *PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint * color); +typedef void (GLAD_API_PTR *PFNGLCOLORP4UIPROC)(GLenum type, GLuint color); +typedef void (GLAD_API_PTR *PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint * color); typedef void (GLAD_API_PTR *PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERPROC)(GLuint shader); typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data); @@ -1483,6 +1616,7 @@ typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data); typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); typedef void (GLAD_API_PTR *PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); @@ -1492,16 +1626,15 @@ typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint lev typedef GLuint (GLAD_API_PTR *PFNGLCREATEPROGRAMPROC)(void); typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROC)(GLenum type); typedef void (GLAD_API_PTR *PFNGLCULLFACEPROC)(GLenum mode); -typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECALLBACKARBPROC)(GLDEBUGPROCARB callback, const void * userParam); -typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECONTROLARBPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); -typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGEINSERTARBPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf); typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint * buffers); typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint * framebuffers); typedef void (GLAD_API_PTR *PFNGLDELETELISTSPROC)(GLuint list, GLsizei range); typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPROC)(GLuint program); typedef void (GLAD_API_PTR *PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint * ids); typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint * samplers); typedef void (GLAD_API_PTR *PFNGLDELETESHADERPROC)(GLuint shader); +typedef void (GLAD_API_PTR *PFNGLDELETESYNCPROC)(GLsync sync); typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint * textures); typedef void (GLAD_API_PTR *PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint * arrays); typedef void (GLAD_API_PTR *PFNGLDEPTHFUNCPROC)(GLenum func); @@ -1513,11 +1646,16 @@ typedef void (GLAD_API_PTR *PFNGLDISABLECLIENTSTATEPROC)(GLenum array); typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); typedef void (GLAD_API_PTR *PFNGLDISABLEIPROC)(GLenum target, GLuint index); typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERPROC)(GLenum buf); typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum * bufs); typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex); typedef void (GLAD_API_PTR *PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices); +typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex); typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPROC)(GLboolean flag); typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void * pointer); typedef void (GLAD_API_PTR *PFNGLEDGEFLAGVPROC)(const GLboolean * flag); @@ -1543,6 +1681,7 @@ typedef void (GLAD_API_PTR *PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, typedef void (GLAD_API_PTR *PFNGLEVALPOINT1PROC)(GLint i); typedef void (GLAD_API_PTR *PFNGLEVALPOINT2PROC)(GLint i, GLint j); typedef void (GLAD_API_PTR *PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat * buffer); +typedef GLsync (GLAD_API_PTR *PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags); typedef void (GLAD_API_PTR *PFNGLFINISHPROC)(void); typedef void (GLAD_API_PTR *PFNGLFLUSHPROC)(void); typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length); @@ -1556,6 +1695,7 @@ typedef void (GLAD_API_PTR *PFNGLFOGFVPROC)(GLenum pname, const GLfloat * params typedef void (GLAD_API_PTR *PFNGLFOGIPROC)(GLenum pname, GLint param); typedef void (GLAD_API_PTR *PFNGLFOGIVPROC)(GLenum pname, const GLint * params); typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); @@ -1567,26 +1707,34 @@ typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint * frameb typedef GLuint (GLAD_API_PTR *PFNGLGENLISTSPROC)(GLsizei range); typedef void (GLAD_API_PTR *PFNGLGENQUERIESPROC)(GLsizei n, GLuint * ids); typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint * samplers); typedef void (GLAD_API_PTR *PFNGLGENTEXTURESPROC)(GLsizei n, GLuint * textures); typedef void (GLAD_API_PTR *PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint * arrays); typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPPROC)(GLenum target); typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders); typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar * name); typedef void (GLAD_API_PTR *PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean * data); typedef void (GLAD_API_PTR *PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean * data); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 * params); typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void ** params); typedef void (GLAD_API_PTR *PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void * data); typedef void (GLAD_API_PTR *PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble * equation); typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void * img); -typedef GLuint (GLAD_API_PTR *PFNGLGETDEBUGMESSAGELOGARBPROC)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog); typedef void (GLAD_API_PTR *PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble * data); typedef GLenum (GLAD_API_PTR *PFNGLGETERRORPROC)(void); typedef void (GLAD_API_PTR *PFNGLGETFLOATVPROC)(GLenum pname, GLfloat * data); +typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar * name); typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar * name); typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 * data); +typedef void (GLAD_API_PTR *PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 * data); typedef void (GLAD_API_PTR *PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint * data); typedef void (GLAD_API_PTR *PFNGLGETINTEGERVPROC)(GLenum pname, GLint * data); typedef void (GLAD_API_PTR *PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat * params); @@ -1596,6 +1744,7 @@ typedef void (GLAD_API_PTR *PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfl typedef void (GLAD_API_PTR *PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint * v); typedef void (GLAD_API_PTR *PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat * params); typedef void (GLAD_API_PTR *PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat * val); typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat * values); typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint * values); typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort * values); @@ -1603,15 +1752,22 @@ typedef void (GLAD_API_PTR *PFNGLGETPOINTERVPROC)(GLenum pname, void ** params); typedef void (GLAD_API_PTR *PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte * mask); typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 * params); typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 * params); typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint * params); typedef void (GLAD_API_PTR *PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog); typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source); typedef void (GLAD_API_PTR *PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint * params); typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGPROC)(GLenum name); typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGIPROC)(GLenum name, GLuint index); +typedef void (GLAD_API_PTR *PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei count, GLsizei * length, GLint * values); typedef void (GLAD_API_PTR *PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat * params); typedef void (GLAD_API_PTR *PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble * params); @@ -1625,6 +1781,8 @@ typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params); typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); +typedef GLuint (GLAD_API_PTR *PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar * uniformBlockName); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices); typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar * name); typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat * params); typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint * params); @@ -1658,7 +1816,9 @@ typedef GLboolean (GLAD_API_PTR *PFNGLISLISTPROC)(GLuint list); typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPROC)(GLuint program); typedef GLboolean (GLAD_API_PTR *PFNGLISQUERYPROC)(GLuint id); typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISSAMPLERPROC)(GLuint sampler); typedef GLboolean (GLAD_API_PTR *PFNGLISSHADERPROC)(GLuint shader); +typedef GLboolean (GLAD_API_PTR *PFNGLISSYNCPROC)(GLsync sync); typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREPROC)(GLuint texture); typedef GLboolean (GLAD_API_PTR *PFNGLISVERTEXARRAYPROC)(GLuint array); typedef void (GLAD_API_PTR *PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param); @@ -1701,6 +1861,7 @@ typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble * m); typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat * m); typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount); typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount, const GLint * basevertex); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s); @@ -1733,6 +1894,14 @@ typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GL typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint * v); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint * coords); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint * coords); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint * coords); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint * coords); typedef void (GLAD_API_PTR *PFNGLNEWLISTPROC)(GLuint list, GLenum mode); typedef void (GLAD_API_PTR *PFNGLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz); typedef void (GLAD_API_PTR *PFNGLNORMAL3BVPROC)(const GLbyte * v); @@ -1744,6 +1913,8 @@ typedef void (GLAD_API_PTR *PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz); typedef void (GLAD_API_PTR *PFNGLNORMAL3IVPROC)(const GLint * v); typedef void (GLAD_API_PTR *PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz); typedef void (GLAD_API_PTR *PFNGLNORMAL3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords); +typedef void (GLAD_API_PTR *PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint * coords); typedef void (GLAD_API_PTR *PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer); typedef void (GLAD_API_PTR *PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); typedef void (GLAD_API_PTR *PFNGLPASSTHROUGHPROC)(GLfloat token); @@ -1767,11 +1938,14 @@ typedef void (GLAD_API_PTR *PFNGLPOPATTRIBPROC)(void); typedef void (GLAD_API_PTR *PFNGLPOPCLIENTATTRIBPROC)(void); typedef void (GLAD_API_PTR *PFNGLPOPMATRIXPROC)(void); typedef void (GLAD_API_PTR *PFNGLPOPNAMEPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index); typedef void (GLAD_API_PTR *PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint * textures, const GLfloat * priorities); +typedef void (GLAD_API_PTR *PFNGLPROVOKINGVERTEXPROC)(GLenum mode); typedef void (GLAD_API_PTR *PFNGLPUSHATTRIBPROC)(GLbitfield mask); typedef void (GLAD_API_PTR *PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask); typedef void (GLAD_API_PTR *PFNGLPUSHMATRIXPROC)(void); typedef void (GLAD_API_PTR *PFNGLPUSHNAMEPROC)(GLuint name); +typedef void (GLAD_API_PTR *PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target); typedef void (GLAD_API_PTR *PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y); typedef void (GLAD_API_PTR *PFNGLRASTERPOS2DVPROC)(const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y); @@ -1812,6 +1986,13 @@ typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum targ typedef void (GLAD_API_PTR *PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAD_API_PTR *PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert); +typedef void (GLAD_API_PTR *PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint * param); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint * param); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat * param); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint * param); typedef void (GLAD_API_PTR *PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z); typedef void (GLAD_API_PTR *PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z); typedef void (GLAD_API_PTR *PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height); @@ -1831,6 +2012,8 @@ typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint * v); typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue); typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3USVPROC)(const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint * color); typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); typedef void (GLAD_API_PTR *PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint * buffer); typedef void (GLAD_API_PTR *PFNGLSHADEMODELPROC)(GLenum mode); @@ -1841,6 +2024,7 @@ typedef void (GLAD_API_PTR *PFNGLSTENCILMASKPROC)(GLuint mask); typedef void (GLAD_API_PTR *PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask); typedef void (GLAD_API_PTR *PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass); typedef void (GLAD_API_PTR *PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (GLAD_API_PTR *PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer); typedef void (GLAD_API_PTR *PFNGLTEXCOORD1DPROC)(GLdouble s); typedef void (GLAD_API_PTR *PFNGLTEXCOORD1DVPROC)(const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLTEXCOORD1FPROC)(GLfloat s); @@ -1873,6 +2057,14 @@ typedef void (GLAD_API_PTR *PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLin typedef void (GLAD_API_PTR *PFNGLTEXCOORD4IVPROC)(const GLint * v); typedef void (GLAD_API_PTR *PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q); typedef void (GLAD_API_PTR *PFNGLTEXCOORD4SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint * coords); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint * coords); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint * coords); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint * coords); typedef void (GLAD_API_PTR *PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); typedef void (GLAD_API_PTR *PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param); typedef void (GLAD_API_PTR *PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat * params); @@ -1886,7 +2078,9 @@ typedef void (GLAD_API_PTR *PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint typedef void (GLAD_API_PTR *PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint * params); typedef void (GLAD_API_PTR *PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels); typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint * params); typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint * params); typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param); @@ -1923,6 +2117,7 @@ typedef void (GLAD_API_PTR *PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); @@ -1995,6 +2190,7 @@ typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshor typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x); @@ -2016,9 +2212,24 @@ typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, G typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVERTEXP2UIPROC)(GLenum type, GLuint value); +typedef void (GLAD_API_PTR *PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLVERTEXP3UIPROC)(GLenum type, GLuint value); +typedef void (GLAD_API_PTR *PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLVERTEXP4UIPROC)(GLenum type, GLuint value); +typedef void (GLAD_API_PTR *PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint * value); typedef void (GLAD_API_PTR *PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); typedef void (GLAD_API_PTR *PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y); typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DVPROC)(const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y); @@ -2081,12 +2292,18 @@ GLAD_API_CALL PFNGLBINDBUFFERRANGEPROC glad_debug_glBindBufferRange; GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation; GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONPROC glad_debug_glBindFragDataLocation; #define glBindFragDataLocation glad_debug_glBindFragDataLocation +GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed; +GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_debug_glBindFragDataLocationIndexed; +#define glBindFragDataLocationIndexed glad_debug_glBindFragDataLocationIndexed GLAD_API_CALL PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; GLAD_API_CALL PFNGLBINDFRAMEBUFFERPROC glad_debug_glBindFramebuffer; #define glBindFramebuffer glad_debug_glBindFramebuffer GLAD_API_CALL PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; GLAD_API_CALL PFNGLBINDRENDERBUFFERPROC glad_debug_glBindRenderbuffer; #define glBindRenderbuffer glad_debug_glBindRenderbuffer +GLAD_API_CALL PFNGLBINDSAMPLERPROC glad_glBindSampler; +GLAD_API_CALL PFNGLBINDSAMPLERPROC glad_debug_glBindSampler; +#define glBindSampler glad_debug_glBindSampler GLAD_API_CALL PFNGLBINDTEXTUREPROC glad_glBindTexture; GLAD_API_CALL PFNGLBINDTEXTUREPROC glad_debug_glBindTexture; #define glBindTexture glad_debug_glBindTexture @@ -2165,6 +2382,9 @@ GLAD_API_CALL PFNGLCLEARSTENCILPROC glad_debug_glClearStencil; GLAD_API_CALL PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture; GLAD_API_CALL PFNGLCLIENTACTIVETEXTUREPROC glad_debug_glClientActiveTexture; #define glClientActiveTexture glad_debug_glClientActiveTexture +GLAD_API_CALL PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; +GLAD_API_CALL PFNGLCLIENTWAITSYNCPROC glad_debug_glClientWaitSync; +#define glClientWaitSync glad_debug_glClientWaitSync GLAD_API_CALL PFNGLCLIPPLANEPROC glad_glClipPlane; GLAD_API_CALL PFNGLCLIPPLANEPROC glad_debug_glClipPlane; #define glClipPlane glad_debug_glClipPlane @@ -2273,6 +2493,18 @@ GLAD_API_CALL PFNGLCOLORMASKIPROC glad_debug_glColorMaski; GLAD_API_CALL PFNGLCOLORMATERIALPROC glad_glColorMaterial; GLAD_API_CALL PFNGLCOLORMATERIALPROC glad_debug_glColorMaterial; #define glColorMaterial glad_debug_glColorMaterial +GLAD_API_CALL PFNGLCOLORP3UIPROC glad_glColorP3ui; +GLAD_API_CALL PFNGLCOLORP3UIPROC glad_debug_glColorP3ui; +#define glColorP3ui glad_debug_glColorP3ui +GLAD_API_CALL PFNGLCOLORP3UIVPROC glad_glColorP3uiv; +GLAD_API_CALL PFNGLCOLORP3UIVPROC glad_debug_glColorP3uiv; +#define glColorP3uiv glad_debug_glColorP3uiv +GLAD_API_CALL PFNGLCOLORP4UIPROC glad_glColorP4ui; +GLAD_API_CALL PFNGLCOLORP4UIPROC glad_debug_glColorP4ui; +#define glColorP4ui glad_debug_glColorP4ui +GLAD_API_CALL PFNGLCOLORP4UIVPROC glad_glColorP4uiv; +GLAD_API_CALL PFNGLCOLORP4UIVPROC glad_debug_glColorP4uiv; +#define glColorP4uiv glad_debug_glColorP4uiv GLAD_API_CALL PFNGLCOLORPOINTERPROC glad_glColorPointer; GLAD_API_CALL PFNGLCOLORPOINTERPROC glad_debug_glColorPointer; #define glColorPointer glad_debug_glColorPointer @@ -2297,6 +2529,9 @@ GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_debug_glCompressedTexSubImag GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_debug_glCompressedTexSubImage3D; #define glCompressedTexSubImage3D glad_debug_glCompressedTexSubImage3D +GLAD_API_CALL PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; +GLAD_API_CALL PFNGLCOPYBUFFERSUBDATAPROC glad_debug_glCopyBufferSubData; +#define glCopyBufferSubData glad_debug_glCopyBufferSubData GLAD_API_CALL PFNGLCOPYPIXELSPROC glad_glCopyPixels; GLAD_API_CALL PFNGLCOPYPIXELSPROC glad_debug_glCopyPixels; #define glCopyPixels glad_debug_glCopyPixels @@ -2324,15 +2559,6 @@ GLAD_API_CALL PFNGLCREATESHADERPROC glad_debug_glCreateShader; GLAD_API_CALL PFNGLCULLFACEPROC glad_glCullFace; GLAD_API_CALL PFNGLCULLFACEPROC glad_debug_glCullFace; #define glCullFace glad_debug_glCullFace -GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB; -GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKARBPROC glad_debug_glDebugMessageCallbackARB; -#define glDebugMessageCallbackARB glad_debug_glDebugMessageCallbackARB -GLAD_API_CALL PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB; -GLAD_API_CALL PFNGLDEBUGMESSAGECONTROLARBPROC glad_debug_glDebugMessageControlARB; -#define glDebugMessageControlARB glad_debug_glDebugMessageControlARB -GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB; -GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTARBPROC glad_debug_glDebugMessageInsertARB; -#define glDebugMessageInsertARB glad_debug_glDebugMessageInsertARB GLAD_API_CALL PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; GLAD_API_CALL PFNGLDELETEBUFFERSPROC glad_debug_glDeleteBuffers; #define glDeleteBuffers glad_debug_glDeleteBuffers @@ -2351,9 +2577,15 @@ GLAD_API_CALL PFNGLDELETEQUERIESPROC glad_debug_glDeleteQueries; GLAD_API_CALL PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; GLAD_API_CALL PFNGLDELETERENDERBUFFERSPROC glad_debug_glDeleteRenderbuffers; #define glDeleteRenderbuffers glad_debug_glDeleteRenderbuffers +GLAD_API_CALL PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers; +GLAD_API_CALL PFNGLDELETESAMPLERSPROC glad_debug_glDeleteSamplers; +#define glDeleteSamplers glad_debug_glDeleteSamplers GLAD_API_CALL PFNGLDELETESHADERPROC glad_glDeleteShader; GLAD_API_CALL PFNGLDELETESHADERPROC glad_debug_glDeleteShader; #define glDeleteShader glad_debug_glDeleteShader +GLAD_API_CALL PFNGLDELETESYNCPROC glad_glDeleteSync; +GLAD_API_CALL PFNGLDELETESYNCPROC glad_debug_glDeleteSync; +#define glDeleteSync glad_debug_glDeleteSync GLAD_API_CALL PFNGLDELETETEXTURESPROC glad_glDeleteTextures; GLAD_API_CALL PFNGLDELETETEXTURESPROC glad_debug_glDeleteTextures; #define glDeleteTextures glad_debug_glDeleteTextures @@ -2387,6 +2619,9 @@ GLAD_API_CALL PFNGLDISABLEIPROC glad_debug_glDisablei; GLAD_API_CALL PFNGLDRAWARRAYSPROC glad_glDrawArrays; GLAD_API_CALL PFNGLDRAWARRAYSPROC glad_debug_glDrawArrays; #define glDrawArrays glad_debug_glDrawArrays +GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; +GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDPROC glad_debug_glDrawArraysInstanced; +#define glDrawArraysInstanced glad_debug_glDrawArraysInstanced GLAD_API_CALL PFNGLDRAWBUFFERPROC glad_glDrawBuffer; GLAD_API_CALL PFNGLDRAWBUFFERPROC glad_debug_glDrawBuffer; #define glDrawBuffer glad_debug_glDrawBuffer @@ -2396,12 +2631,24 @@ GLAD_API_CALL PFNGLDRAWBUFFERSPROC glad_debug_glDrawBuffers; GLAD_API_CALL PFNGLDRAWELEMENTSPROC glad_glDrawElements; GLAD_API_CALL PFNGLDRAWELEMENTSPROC glad_debug_glDrawElements; #define glDrawElements glad_debug_glDrawElements +GLAD_API_CALL PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; +GLAD_API_CALL PFNGLDRAWELEMENTSBASEVERTEXPROC glad_debug_glDrawElementsBaseVertex; +#define glDrawElementsBaseVertex glad_debug_glDrawElementsBaseVertex +GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; +GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDPROC glad_debug_glDrawElementsInstanced; +#define glDrawElementsInstanced glad_debug_glDrawElementsInstanced +GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex; +GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_debug_glDrawElementsInstancedBaseVertex; +#define glDrawElementsInstancedBaseVertex glad_debug_glDrawElementsInstancedBaseVertex GLAD_API_CALL PFNGLDRAWPIXELSPROC glad_glDrawPixels; GLAD_API_CALL PFNGLDRAWPIXELSPROC glad_debug_glDrawPixels; #define glDrawPixels glad_debug_glDrawPixels GLAD_API_CALL PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; GLAD_API_CALL PFNGLDRAWRANGEELEMENTSPROC glad_debug_glDrawRangeElements; #define glDrawRangeElements glad_debug_glDrawRangeElements +GLAD_API_CALL PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; +GLAD_API_CALL PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_debug_glDrawRangeElementsBaseVertex; +#define glDrawRangeElementsBaseVertex glad_debug_glDrawRangeElementsBaseVertex GLAD_API_CALL PFNGLEDGEFLAGPROC glad_glEdgeFlag; GLAD_API_CALL PFNGLEDGEFLAGPROC glad_debug_glEdgeFlag; #define glEdgeFlag glad_debug_glEdgeFlag @@ -2477,6 +2724,9 @@ GLAD_API_CALL PFNGLEVALPOINT2PROC glad_debug_glEvalPoint2; GLAD_API_CALL PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer; GLAD_API_CALL PFNGLFEEDBACKBUFFERPROC glad_debug_glFeedbackBuffer; #define glFeedbackBuffer glad_debug_glFeedbackBuffer +GLAD_API_CALL PFNGLFENCESYNCPROC glad_glFenceSync; +GLAD_API_CALL PFNGLFENCESYNCPROC glad_debug_glFenceSync; +#define glFenceSync glad_debug_glFenceSync GLAD_API_CALL PFNGLFINISHPROC glad_glFinish; GLAD_API_CALL PFNGLFINISHPROC glad_debug_glFinish; #define glFinish glad_debug_glFinish @@ -2516,6 +2766,9 @@ GLAD_API_CALL PFNGLFOGIVPROC glad_debug_glFogiv; GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_debug_glFramebufferRenderbuffer; #define glFramebufferRenderbuffer glad_debug_glFramebufferRenderbuffer +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREPROC glad_debug_glFramebufferTexture; +#define glFramebufferTexture glad_debug_glFramebufferTexture GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE1DPROC glad_debug_glFramebufferTexture1D; #define glFramebufferTexture1D glad_debug_glFramebufferTexture1D @@ -2549,6 +2802,9 @@ GLAD_API_CALL PFNGLGENQUERIESPROC glad_debug_glGenQueries; GLAD_API_CALL PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; GLAD_API_CALL PFNGLGENRENDERBUFFERSPROC glad_debug_glGenRenderbuffers; #define glGenRenderbuffers glad_debug_glGenRenderbuffers +GLAD_API_CALL PFNGLGENSAMPLERSPROC glad_glGenSamplers; +GLAD_API_CALL PFNGLGENSAMPLERSPROC glad_debug_glGenSamplers; +#define glGenSamplers glad_debug_glGenSamplers GLAD_API_CALL PFNGLGENTEXTURESPROC glad_glGenTextures; GLAD_API_CALL PFNGLGENTEXTURESPROC glad_debug_glGenTextures; #define glGenTextures glad_debug_glGenTextures @@ -2564,6 +2820,18 @@ GLAD_API_CALL PFNGLGETACTIVEATTRIBPROC glad_debug_glGetActiveAttrib; GLAD_API_CALL PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; GLAD_API_CALL PFNGLGETACTIVEUNIFORMPROC glad_debug_glGetActiveUniform; #define glGetActiveUniform glad_debug_glGetActiveUniform +GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; +GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_debug_glGetActiveUniformBlockName; +#define glGetActiveUniformBlockName glad_debug_glGetActiveUniformBlockName +GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; +GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_debug_glGetActiveUniformBlockiv; +#define glGetActiveUniformBlockiv glad_debug_glGetActiveUniformBlockiv +GLAD_API_CALL PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName; +GLAD_API_CALL PFNGLGETACTIVEUNIFORMNAMEPROC glad_debug_glGetActiveUniformName; +#define glGetActiveUniformName glad_debug_glGetActiveUniformName +GLAD_API_CALL PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; +GLAD_API_CALL PFNGLGETACTIVEUNIFORMSIVPROC glad_debug_glGetActiveUniformsiv; +#define glGetActiveUniformsiv glad_debug_glGetActiveUniformsiv GLAD_API_CALL PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; GLAD_API_CALL PFNGLGETATTACHEDSHADERSPROC glad_debug_glGetAttachedShaders; #define glGetAttachedShaders glad_debug_glGetAttachedShaders @@ -2576,6 +2844,9 @@ GLAD_API_CALL PFNGLGETBOOLEANI_VPROC glad_debug_glGetBooleani_v; GLAD_API_CALL PFNGLGETBOOLEANVPROC glad_glGetBooleanv; GLAD_API_CALL PFNGLGETBOOLEANVPROC glad_debug_glGetBooleanv; #define glGetBooleanv glad_debug_glGetBooleanv +GLAD_API_CALL PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; +GLAD_API_CALL PFNGLGETBUFFERPARAMETERI64VPROC glad_debug_glGetBufferParameteri64v; +#define glGetBufferParameteri64v glad_debug_glGetBufferParameteri64v GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVPROC glad_debug_glGetBufferParameteriv; #define glGetBufferParameteriv glad_debug_glGetBufferParameteriv @@ -2591,9 +2862,6 @@ GLAD_API_CALL PFNGLGETCLIPPLANEPROC glad_debug_glGetClipPlane; GLAD_API_CALL PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; GLAD_API_CALL PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_debug_glGetCompressedTexImage; #define glGetCompressedTexImage glad_debug_glGetCompressedTexImage -GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB; -GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGARBPROC glad_debug_glGetDebugMessageLogARB; -#define glGetDebugMessageLogARB glad_debug_glGetDebugMessageLogARB GLAD_API_CALL PFNGLGETDOUBLEVPROC glad_glGetDoublev; GLAD_API_CALL PFNGLGETDOUBLEVPROC glad_debug_glGetDoublev; #define glGetDoublev glad_debug_glGetDoublev @@ -2603,12 +2871,21 @@ GLAD_API_CALL PFNGLGETERRORPROC glad_debug_glGetError; GLAD_API_CALL PFNGLGETFLOATVPROC glad_glGetFloatv; GLAD_API_CALL PFNGLGETFLOATVPROC glad_debug_glGetFloatv; #define glGetFloatv glad_debug_glGetFloatv +GLAD_API_CALL PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex; +GLAD_API_CALL PFNGLGETFRAGDATAINDEXPROC glad_debug_glGetFragDataIndex; +#define glGetFragDataIndex glad_debug_glGetFragDataIndex GLAD_API_CALL PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; GLAD_API_CALL PFNGLGETFRAGDATALOCATIONPROC glad_debug_glGetFragDataLocation; #define glGetFragDataLocation glad_debug_glGetFragDataLocation GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_debug_glGetFramebufferAttachmentParameteriv; #define glGetFramebufferAttachmentParameteriv glad_debug_glGetFramebufferAttachmentParameteriv +GLAD_API_CALL PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v; +GLAD_API_CALL PFNGLGETINTEGER64I_VPROC glad_debug_glGetInteger64i_v; +#define glGetInteger64i_v glad_debug_glGetInteger64i_v +GLAD_API_CALL PFNGLGETINTEGER64VPROC glad_glGetInteger64v; +GLAD_API_CALL PFNGLGETINTEGER64VPROC glad_debug_glGetInteger64v; +#define glGetInteger64v glad_debug_glGetInteger64v GLAD_API_CALL PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; GLAD_API_CALL PFNGLGETINTEGERI_VPROC glad_debug_glGetIntegeri_v; #define glGetIntegeri_v glad_debug_glGetIntegeri_v @@ -2636,6 +2913,9 @@ GLAD_API_CALL PFNGLGETMATERIALFVPROC glad_debug_glGetMaterialfv; GLAD_API_CALL PFNGLGETMATERIALIVPROC glad_glGetMaterialiv; GLAD_API_CALL PFNGLGETMATERIALIVPROC glad_debug_glGetMaterialiv; #define glGetMaterialiv glad_debug_glGetMaterialiv +GLAD_API_CALL PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; +GLAD_API_CALL PFNGLGETMULTISAMPLEFVPROC glad_debug_glGetMultisamplefv; +#define glGetMultisamplefv glad_debug_glGetMultisamplefv GLAD_API_CALL PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv; GLAD_API_CALL PFNGLGETPIXELMAPFVPROC glad_debug_glGetPixelMapfv; #define glGetPixelMapfv glad_debug_glGetPixelMapfv @@ -2657,9 +2937,15 @@ GLAD_API_CALL PFNGLGETPROGRAMINFOLOGPROC glad_debug_glGetProgramInfoLog; GLAD_API_CALL PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; GLAD_API_CALL PFNGLGETPROGRAMIVPROC glad_debug_glGetProgramiv; #define glGetProgramiv glad_debug_glGetProgramiv +GLAD_API_CALL PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v; +GLAD_API_CALL PFNGLGETQUERYOBJECTI64VPROC glad_debug_glGetQueryObjecti64v; +#define glGetQueryObjecti64v glad_debug_glGetQueryObjecti64v GLAD_API_CALL PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv; GLAD_API_CALL PFNGLGETQUERYOBJECTIVPROC glad_debug_glGetQueryObjectiv; #define glGetQueryObjectiv glad_debug_glGetQueryObjectiv +GLAD_API_CALL PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v; +GLAD_API_CALL PFNGLGETQUERYOBJECTUI64VPROC glad_debug_glGetQueryObjectui64v; +#define glGetQueryObjectui64v glad_debug_glGetQueryObjectui64v GLAD_API_CALL PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; GLAD_API_CALL PFNGLGETQUERYOBJECTUIVPROC glad_debug_glGetQueryObjectuiv; #define glGetQueryObjectuiv glad_debug_glGetQueryObjectuiv @@ -2669,6 +2955,18 @@ GLAD_API_CALL PFNGLGETQUERYIVPROC glad_debug_glGetQueryiv; GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_debug_glGetRenderbufferParameteriv; #define glGetRenderbufferParameteriv glad_debug_glGetRenderbufferParameteriv +GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv; +GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIIVPROC glad_debug_glGetSamplerParameterIiv; +#define glGetSamplerParameterIiv glad_debug_glGetSamplerParameterIiv +GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv; +GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIUIVPROC glad_debug_glGetSamplerParameterIuiv; +#define glGetSamplerParameterIuiv glad_debug_glGetSamplerParameterIuiv +GLAD_API_CALL PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv; +GLAD_API_CALL PFNGLGETSAMPLERPARAMETERFVPROC glad_debug_glGetSamplerParameterfv; +#define glGetSamplerParameterfv glad_debug_glGetSamplerParameterfv +GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv; +GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIVPROC glad_debug_glGetSamplerParameteriv; +#define glGetSamplerParameteriv glad_debug_glGetSamplerParameteriv GLAD_API_CALL PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; GLAD_API_CALL PFNGLGETSHADERINFOLOGPROC glad_debug_glGetShaderInfoLog; #define glGetShaderInfoLog glad_debug_glGetShaderInfoLog @@ -2684,6 +2982,9 @@ GLAD_API_CALL PFNGLGETSTRINGPROC glad_debug_glGetString; GLAD_API_CALL PFNGLGETSTRINGIPROC glad_glGetStringi; GLAD_API_CALL PFNGLGETSTRINGIPROC glad_debug_glGetStringi; #define glGetStringi glad_debug_glGetStringi +GLAD_API_CALL PFNGLGETSYNCIVPROC glad_glGetSynciv; +GLAD_API_CALL PFNGLGETSYNCIVPROC glad_debug_glGetSynciv; +#define glGetSynciv glad_debug_glGetSynciv GLAD_API_CALL PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv; GLAD_API_CALL PFNGLGETTEXENVFVPROC glad_debug_glGetTexEnvfv; #define glGetTexEnvfv glad_debug_glGetTexEnvfv @@ -2723,6 +3024,12 @@ GLAD_API_CALL PFNGLGETTEXPARAMETERIVPROC glad_debug_glGetTexParameteriv; GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_debug_glGetTransformFeedbackVarying; #define glGetTransformFeedbackVarying glad_debug_glGetTransformFeedbackVarying +GLAD_API_CALL PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; +GLAD_API_CALL PFNGLGETUNIFORMBLOCKINDEXPROC glad_debug_glGetUniformBlockIndex; +#define glGetUniformBlockIndex glad_debug_glGetUniformBlockIndex +GLAD_API_CALL PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; +GLAD_API_CALL PFNGLGETUNIFORMINDICESPROC glad_debug_glGetUniformIndices; +#define glGetUniformIndices glad_debug_glGetUniformIndices GLAD_API_CALL PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; GLAD_API_CALL PFNGLGETUNIFORMLOCATIONPROC glad_debug_glGetUniformLocation; #define glGetUniformLocation glad_debug_glGetUniformLocation @@ -2822,9 +3129,15 @@ GLAD_API_CALL PFNGLISQUERYPROC glad_debug_glIsQuery; GLAD_API_CALL PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; GLAD_API_CALL PFNGLISRENDERBUFFERPROC glad_debug_glIsRenderbuffer; #define glIsRenderbuffer glad_debug_glIsRenderbuffer +GLAD_API_CALL PFNGLISSAMPLERPROC glad_glIsSampler; +GLAD_API_CALL PFNGLISSAMPLERPROC glad_debug_glIsSampler; +#define glIsSampler glad_debug_glIsSampler GLAD_API_CALL PFNGLISSHADERPROC glad_glIsShader; GLAD_API_CALL PFNGLISSHADERPROC glad_debug_glIsShader; #define glIsShader glad_debug_glIsShader +GLAD_API_CALL PFNGLISSYNCPROC glad_glIsSync; +GLAD_API_CALL PFNGLISSYNCPROC glad_debug_glIsSync; +#define glIsSync glad_debug_glIsSync GLAD_API_CALL PFNGLISTEXTUREPROC glad_glIsTexture; GLAD_API_CALL PFNGLISTEXTUREPROC glad_debug_glIsTexture; #define glIsTexture glad_debug_glIsTexture @@ -2951,6 +3264,9 @@ GLAD_API_CALL PFNGLMULTIDRAWARRAYSPROC glad_debug_glMultiDrawArrays; GLAD_API_CALL PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements; GLAD_API_CALL PFNGLMULTIDRAWELEMENTSPROC glad_debug_glMultiDrawElements; #define glMultiDrawElements glad_debug_glMultiDrawElements +GLAD_API_CALL PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex; +GLAD_API_CALL PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_debug_glMultiDrawElementsBaseVertex; +#define glMultiDrawElementsBaseVertex glad_debug_glMultiDrawElementsBaseVertex GLAD_API_CALL PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d; GLAD_API_CALL PFNGLMULTITEXCOORD1DPROC glad_debug_glMultiTexCoord1d; #define glMultiTexCoord1d glad_debug_glMultiTexCoord1d @@ -3047,6 +3363,30 @@ GLAD_API_CALL PFNGLMULTITEXCOORD4SPROC glad_debug_glMultiTexCoord4s; GLAD_API_CALL PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv; GLAD_API_CALL PFNGLMULTITEXCOORD4SVPROC glad_debug_glMultiTexCoord4sv; #define glMultiTexCoord4sv glad_debug_glMultiTexCoord4sv +GLAD_API_CALL PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui; +GLAD_API_CALL PFNGLMULTITEXCOORDP1UIPROC glad_debug_glMultiTexCoordP1ui; +#define glMultiTexCoordP1ui glad_debug_glMultiTexCoordP1ui +GLAD_API_CALL PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv; +GLAD_API_CALL PFNGLMULTITEXCOORDP1UIVPROC glad_debug_glMultiTexCoordP1uiv; +#define glMultiTexCoordP1uiv glad_debug_glMultiTexCoordP1uiv +GLAD_API_CALL PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui; +GLAD_API_CALL PFNGLMULTITEXCOORDP2UIPROC glad_debug_glMultiTexCoordP2ui; +#define glMultiTexCoordP2ui glad_debug_glMultiTexCoordP2ui +GLAD_API_CALL PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv; +GLAD_API_CALL PFNGLMULTITEXCOORDP2UIVPROC glad_debug_glMultiTexCoordP2uiv; +#define glMultiTexCoordP2uiv glad_debug_glMultiTexCoordP2uiv +GLAD_API_CALL PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui; +GLAD_API_CALL PFNGLMULTITEXCOORDP3UIPROC glad_debug_glMultiTexCoordP3ui; +#define glMultiTexCoordP3ui glad_debug_glMultiTexCoordP3ui +GLAD_API_CALL PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv; +GLAD_API_CALL PFNGLMULTITEXCOORDP3UIVPROC glad_debug_glMultiTexCoordP3uiv; +#define glMultiTexCoordP3uiv glad_debug_glMultiTexCoordP3uiv +GLAD_API_CALL PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui; +GLAD_API_CALL PFNGLMULTITEXCOORDP4UIPROC glad_debug_glMultiTexCoordP4ui; +#define glMultiTexCoordP4ui glad_debug_glMultiTexCoordP4ui +GLAD_API_CALL PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv; +GLAD_API_CALL PFNGLMULTITEXCOORDP4UIVPROC glad_debug_glMultiTexCoordP4uiv; +#define glMultiTexCoordP4uiv glad_debug_glMultiTexCoordP4uiv GLAD_API_CALL PFNGLNEWLISTPROC glad_glNewList; GLAD_API_CALL PFNGLNEWLISTPROC glad_debug_glNewList; #define glNewList glad_debug_glNewList @@ -3080,6 +3420,12 @@ GLAD_API_CALL PFNGLNORMAL3SPROC glad_debug_glNormal3s; GLAD_API_CALL PFNGLNORMAL3SVPROC glad_glNormal3sv; GLAD_API_CALL PFNGLNORMAL3SVPROC glad_debug_glNormal3sv; #define glNormal3sv glad_debug_glNormal3sv +GLAD_API_CALL PFNGLNORMALP3UIPROC glad_glNormalP3ui; +GLAD_API_CALL PFNGLNORMALP3UIPROC glad_debug_glNormalP3ui; +#define glNormalP3ui glad_debug_glNormalP3ui +GLAD_API_CALL PFNGLNORMALP3UIVPROC glad_glNormalP3uiv; +GLAD_API_CALL PFNGLNORMALP3UIVPROC glad_debug_glNormalP3uiv; +#define glNormalP3uiv glad_debug_glNormalP3uiv GLAD_API_CALL PFNGLNORMALPOINTERPROC glad_glNormalPointer; GLAD_API_CALL PFNGLNORMALPOINTERPROC glad_debug_glNormalPointer; #define glNormalPointer glad_debug_glNormalPointer @@ -3149,9 +3495,15 @@ GLAD_API_CALL PFNGLPOPMATRIXPROC glad_debug_glPopMatrix; GLAD_API_CALL PFNGLPOPNAMEPROC glad_glPopName; GLAD_API_CALL PFNGLPOPNAMEPROC glad_debug_glPopName; #define glPopName glad_debug_glPopName +GLAD_API_CALL PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex; +GLAD_API_CALL PFNGLPRIMITIVERESTARTINDEXPROC glad_debug_glPrimitiveRestartIndex; +#define glPrimitiveRestartIndex glad_debug_glPrimitiveRestartIndex GLAD_API_CALL PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures; GLAD_API_CALL PFNGLPRIORITIZETEXTURESPROC glad_debug_glPrioritizeTextures; #define glPrioritizeTextures glad_debug_glPrioritizeTextures +GLAD_API_CALL PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex; +GLAD_API_CALL PFNGLPROVOKINGVERTEXPROC glad_debug_glProvokingVertex; +#define glProvokingVertex glad_debug_glProvokingVertex GLAD_API_CALL PFNGLPUSHATTRIBPROC glad_glPushAttrib; GLAD_API_CALL PFNGLPUSHATTRIBPROC glad_debug_glPushAttrib; #define glPushAttrib glad_debug_glPushAttrib @@ -3164,6 +3516,9 @@ GLAD_API_CALL PFNGLPUSHMATRIXPROC glad_debug_glPushMatrix; GLAD_API_CALL PFNGLPUSHNAMEPROC glad_glPushName; GLAD_API_CALL PFNGLPUSHNAMEPROC glad_debug_glPushName; #define glPushName glad_debug_glPushName +GLAD_API_CALL PFNGLQUERYCOUNTERPROC glad_glQueryCounter; +GLAD_API_CALL PFNGLQUERYCOUNTERPROC glad_debug_glQueryCounter; +#define glQueryCounter glad_debug_glQueryCounter GLAD_API_CALL PFNGLRASTERPOS2DPROC glad_glRasterPos2d; GLAD_API_CALL PFNGLRASTERPOS2DPROC glad_debug_glRasterPos2d; #define glRasterPos2d glad_debug_glRasterPos2d @@ -3284,6 +3639,27 @@ GLAD_API_CALL PFNGLROTATEFPROC glad_debug_glRotatef; GLAD_API_CALL PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; GLAD_API_CALL PFNGLSAMPLECOVERAGEPROC glad_debug_glSampleCoverage; #define glSampleCoverage glad_debug_glSampleCoverage +GLAD_API_CALL PFNGLSAMPLEMASKIPROC glad_glSampleMaski; +GLAD_API_CALL PFNGLSAMPLEMASKIPROC glad_debug_glSampleMaski; +#define glSampleMaski glad_debug_glSampleMaski +GLAD_API_CALL PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv; +GLAD_API_CALL PFNGLSAMPLERPARAMETERIIVPROC glad_debug_glSamplerParameterIiv; +#define glSamplerParameterIiv glad_debug_glSamplerParameterIiv +GLAD_API_CALL PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv; +GLAD_API_CALL PFNGLSAMPLERPARAMETERIUIVPROC glad_debug_glSamplerParameterIuiv; +#define glSamplerParameterIuiv glad_debug_glSamplerParameterIuiv +GLAD_API_CALL PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf; +GLAD_API_CALL PFNGLSAMPLERPARAMETERFPROC glad_debug_glSamplerParameterf; +#define glSamplerParameterf glad_debug_glSamplerParameterf +GLAD_API_CALL PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv; +GLAD_API_CALL PFNGLSAMPLERPARAMETERFVPROC glad_debug_glSamplerParameterfv; +#define glSamplerParameterfv glad_debug_glSamplerParameterfv +GLAD_API_CALL PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri; +GLAD_API_CALL PFNGLSAMPLERPARAMETERIPROC glad_debug_glSamplerParameteri; +#define glSamplerParameteri glad_debug_glSamplerParameteri +GLAD_API_CALL PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv; +GLAD_API_CALL PFNGLSAMPLERPARAMETERIVPROC glad_debug_glSamplerParameteriv; +#define glSamplerParameteriv glad_debug_glSamplerParameteriv GLAD_API_CALL PFNGLSCALEDPROC glad_glScaled; GLAD_API_CALL PFNGLSCALEDPROC glad_debug_glScaled; #define glScaled glad_debug_glScaled @@ -3341,6 +3717,12 @@ GLAD_API_CALL PFNGLSECONDARYCOLOR3USPROC glad_debug_glSecondaryColor3us; GLAD_API_CALL PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv; GLAD_API_CALL PFNGLSECONDARYCOLOR3USVPROC glad_debug_glSecondaryColor3usv; #define glSecondaryColor3usv glad_debug_glSecondaryColor3usv +GLAD_API_CALL PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui; +GLAD_API_CALL PFNGLSECONDARYCOLORP3UIPROC glad_debug_glSecondaryColorP3ui; +#define glSecondaryColorP3ui glad_debug_glSecondaryColorP3ui +GLAD_API_CALL PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv; +GLAD_API_CALL PFNGLSECONDARYCOLORP3UIVPROC glad_debug_glSecondaryColorP3uiv; +#define glSecondaryColorP3uiv glad_debug_glSecondaryColorP3uiv GLAD_API_CALL PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer; GLAD_API_CALL PFNGLSECONDARYCOLORPOINTERPROC glad_debug_glSecondaryColorPointer; #define glSecondaryColorPointer glad_debug_glSecondaryColorPointer @@ -3371,6 +3753,9 @@ GLAD_API_CALL PFNGLSTENCILOPPROC glad_debug_glStencilOp; GLAD_API_CALL PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; GLAD_API_CALL PFNGLSTENCILOPSEPARATEPROC glad_debug_glStencilOpSeparate; #define glStencilOpSeparate glad_debug_glStencilOpSeparate +GLAD_API_CALL PFNGLTEXBUFFERPROC glad_glTexBuffer; +GLAD_API_CALL PFNGLTEXBUFFERPROC glad_debug_glTexBuffer; +#define glTexBuffer glad_debug_glTexBuffer GLAD_API_CALL PFNGLTEXCOORD1DPROC glad_glTexCoord1d; GLAD_API_CALL PFNGLTEXCOORD1DPROC glad_debug_glTexCoord1d; #define glTexCoord1d glad_debug_glTexCoord1d @@ -3467,6 +3852,30 @@ GLAD_API_CALL PFNGLTEXCOORD4SPROC glad_debug_glTexCoord4s; GLAD_API_CALL PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv; GLAD_API_CALL PFNGLTEXCOORD4SVPROC glad_debug_glTexCoord4sv; #define glTexCoord4sv glad_debug_glTexCoord4sv +GLAD_API_CALL PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui; +GLAD_API_CALL PFNGLTEXCOORDP1UIPROC glad_debug_glTexCoordP1ui; +#define glTexCoordP1ui glad_debug_glTexCoordP1ui +GLAD_API_CALL PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv; +GLAD_API_CALL PFNGLTEXCOORDP1UIVPROC glad_debug_glTexCoordP1uiv; +#define glTexCoordP1uiv glad_debug_glTexCoordP1uiv +GLAD_API_CALL PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui; +GLAD_API_CALL PFNGLTEXCOORDP2UIPROC glad_debug_glTexCoordP2ui; +#define glTexCoordP2ui glad_debug_glTexCoordP2ui +GLAD_API_CALL PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv; +GLAD_API_CALL PFNGLTEXCOORDP2UIVPROC glad_debug_glTexCoordP2uiv; +#define glTexCoordP2uiv glad_debug_glTexCoordP2uiv +GLAD_API_CALL PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui; +GLAD_API_CALL PFNGLTEXCOORDP3UIPROC glad_debug_glTexCoordP3ui; +#define glTexCoordP3ui glad_debug_glTexCoordP3ui +GLAD_API_CALL PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv; +GLAD_API_CALL PFNGLTEXCOORDP3UIVPROC glad_debug_glTexCoordP3uiv; +#define glTexCoordP3uiv glad_debug_glTexCoordP3uiv +GLAD_API_CALL PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui; +GLAD_API_CALL PFNGLTEXCOORDP4UIPROC glad_debug_glTexCoordP4ui; +#define glTexCoordP4ui glad_debug_glTexCoordP4ui +GLAD_API_CALL PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv; +GLAD_API_CALL PFNGLTEXCOORDP4UIVPROC glad_debug_glTexCoordP4uiv; +#define glTexCoordP4uiv glad_debug_glTexCoordP4uiv GLAD_API_CALL PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer; GLAD_API_CALL PFNGLTEXCOORDPOINTERPROC glad_debug_glTexCoordPointer; #define glTexCoordPointer glad_debug_glTexCoordPointer @@ -3506,9 +3915,15 @@ GLAD_API_CALL PFNGLTEXIMAGE1DPROC glad_debug_glTexImage1D; GLAD_API_CALL PFNGLTEXIMAGE2DPROC glad_glTexImage2D; GLAD_API_CALL PFNGLTEXIMAGE2DPROC glad_debug_glTexImage2D; #define glTexImage2D glad_debug_glTexImage2D +GLAD_API_CALL PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample; +GLAD_API_CALL PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_debug_glTexImage2DMultisample; +#define glTexImage2DMultisample glad_debug_glTexImage2DMultisample GLAD_API_CALL PFNGLTEXIMAGE3DPROC glad_glTexImage3D; GLAD_API_CALL PFNGLTEXIMAGE3DPROC glad_debug_glTexImage3D; #define glTexImage3D glad_debug_glTexImage3D +GLAD_API_CALL PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample; +GLAD_API_CALL PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_debug_glTexImage3DMultisample; +#define glTexImage3DMultisample glad_debug_glTexImage3DMultisample GLAD_API_CALL PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; GLAD_API_CALL PFNGLTEXPARAMETERIIVPROC glad_debug_glTexParameterIiv; #define glTexParameterIiv glad_debug_glTexParameterIiv @@ -3617,6 +4032,9 @@ GLAD_API_CALL PFNGLUNIFORM4UIPROC glad_debug_glUniform4ui; GLAD_API_CALL PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; GLAD_API_CALL PFNGLUNIFORM4UIVPROC glad_debug_glUniform4uiv; #define glUniform4uiv glad_debug_glUniform4uiv +GLAD_API_CALL PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; +GLAD_API_CALL PFNGLUNIFORMBLOCKBINDINGPROC glad_debug_glUniformBlockBinding; +#define glUniformBlockBinding glad_debug_glUniformBlockBinding GLAD_API_CALL PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; GLAD_API_CALL PFNGLUNIFORMMATRIX2FVPROC glad_debug_glUniformMatrix2fv; #define glUniformMatrix2fv glad_debug_glUniformMatrix2fv @@ -3833,6 +4251,9 @@ GLAD_API_CALL PFNGLVERTEXATTRIB4UIVPROC glad_debug_glVertexAttrib4uiv; GLAD_API_CALL PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; GLAD_API_CALL PFNGLVERTEXATTRIB4USVPROC glad_debug_glVertexAttrib4usv; #define glVertexAttrib4usv glad_debug_glVertexAttrib4usv +GLAD_API_CALL PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor; +GLAD_API_CALL PFNGLVERTEXATTRIBDIVISORPROC glad_debug_glVertexAttribDivisor; +#define glVertexAttribDivisor glad_debug_glVertexAttribDivisor GLAD_API_CALL PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; GLAD_API_CALL PFNGLVERTEXATTRIBI1IPROC glad_debug_glVertexAttribI1i; #define glVertexAttribI1i glad_debug_glVertexAttribI1i @@ -3896,15 +4317,60 @@ GLAD_API_CALL PFNGLVERTEXATTRIBI4USVPROC glad_debug_glVertexAttribI4usv; GLAD_API_CALL PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; GLAD_API_CALL PFNGLVERTEXATTRIBIPOINTERPROC glad_debug_glVertexAttribIPointer; #define glVertexAttribIPointer glad_debug_glVertexAttribIPointer +GLAD_API_CALL PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui; +GLAD_API_CALL PFNGLVERTEXATTRIBP1UIPROC glad_debug_glVertexAttribP1ui; +#define glVertexAttribP1ui glad_debug_glVertexAttribP1ui +GLAD_API_CALL PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv; +GLAD_API_CALL PFNGLVERTEXATTRIBP1UIVPROC glad_debug_glVertexAttribP1uiv; +#define glVertexAttribP1uiv glad_debug_glVertexAttribP1uiv +GLAD_API_CALL PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui; +GLAD_API_CALL PFNGLVERTEXATTRIBP2UIPROC glad_debug_glVertexAttribP2ui; +#define glVertexAttribP2ui glad_debug_glVertexAttribP2ui +GLAD_API_CALL PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv; +GLAD_API_CALL PFNGLVERTEXATTRIBP2UIVPROC glad_debug_glVertexAttribP2uiv; +#define glVertexAttribP2uiv glad_debug_glVertexAttribP2uiv +GLAD_API_CALL PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui; +GLAD_API_CALL PFNGLVERTEXATTRIBP3UIPROC glad_debug_glVertexAttribP3ui; +#define glVertexAttribP3ui glad_debug_glVertexAttribP3ui +GLAD_API_CALL PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv; +GLAD_API_CALL PFNGLVERTEXATTRIBP3UIVPROC glad_debug_glVertexAttribP3uiv; +#define glVertexAttribP3uiv glad_debug_glVertexAttribP3uiv +GLAD_API_CALL PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui; +GLAD_API_CALL PFNGLVERTEXATTRIBP4UIPROC glad_debug_glVertexAttribP4ui; +#define glVertexAttribP4ui glad_debug_glVertexAttribP4ui +GLAD_API_CALL PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv; +GLAD_API_CALL PFNGLVERTEXATTRIBP4UIVPROC glad_debug_glVertexAttribP4uiv; +#define glVertexAttribP4uiv glad_debug_glVertexAttribP4uiv GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERPROC glad_debug_glVertexAttribPointer; #define glVertexAttribPointer glad_debug_glVertexAttribPointer +GLAD_API_CALL PFNGLVERTEXP2UIPROC glad_glVertexP2ui; +GLAD_API_CALL PFNGLVERTEXP2UIPROC glad_debug_glVertexP2ui; +#define glVertexP2ui glad_debug_glVertexP2ui +GLAD_API_CALL PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv; +GLAD_API_CALL PFNGLVERTEXP2UIVPROC glad_debug_glVertexP2uiv; +#define glVertexP2uiv glad_debug_glVertexP2uiv +GLAD_API_CALL PFNGLVERTEXP3UIPROC glad_glVertexP3ui; +GLAD_API_CALL PFNGLVERTEXP3UIPROC glad_debug_glVertexP3ui; +#define glVertexP3ui glad_debug_glVertexP3ui +GLAD_API_CALL PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv; +GLAD_API_CALL PFNGLVERTEXP3UIVPROC glad_debug_glVertexP3uiv; +#define glVertexP3uiv glad_debug_glVertexP3uiv +GLAD_API_CALL PFNGLVERTEXP4UIPROC glad_glVertexP4ui; +GLAD_API_CALL PFNGLVERTEXP4UIPROC glad_debug_glVertexP4ui; +#define glVertexP4ui glad_debug_glVertexP4ui +GLAD_API_CALL PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv; +GLAD_API_CALL PFNGLVERTEXP4UIVPROC glad_debug_glVertexP4uiv; +#define glVertexP4uiv glad_debug_glVertexP4uiv GLAD_API_CALL PFNGLVERTEXPOINTERPROC glad_glVertexPointer; GLAD_API_CALL PFNGLVERTEXPOINTERPROC glad_debug_glVertexPointer; #define glVertexPointer glad_debug_glVertexPointer GLAD_API_CALL PFNGLVIEWPORTPROC glad_glViewport; GLAD_API_CALL PFNGLVIEWPORTPROC glad_debug_glViewport; #define glViewport glad_debug_glViewport +GLAD_API_CALL PFNGLWAITSYNCPROC glad_glWaitSync; +GLAD_API_CALL PFNGLWAITSYNCPROC glad_debug_glWaitSync; +#define glWaitSync glad_debug_glWaitSync GLAD_API_CALL PFNGLWINDOWPOS2DPROC glad_glWindowPos2d; GLAD_API_CALL PFNGLWINDOWPOS2DPROC glad_debug_glWindowPos2d; #define glWindowPos2d glad_debug_glWindowPos2d @@ -3967,6 +4433,12 @@ GLAD_API_CALL int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr); GLAD_API_CALL int gladLoadGL( GLADloadfunc load); +#ifdef GLAD_GL + +GLAD_API_CALL int gladLoaderLoadGL(void); +GLAD_API_CALL void gladLoaderUnloadGL(void); + +#endif #ifdef __cplusplus } From ee82ea9f4cff81d23b384c139eb44b891a517e61 Mon Sep 17 00:00:00 2001 From: HeliumAnt Date: Thu, 10 Oct 2024 23:28:50 +0200 Subject: [PATCH 10/87] no gpu instrumentation possible here for some reason --- Source/Managers/GLResourceMan.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/Source/Managers/GLResourceMan.cpp b/Source/Managers/GLResourceMan.cpp index 08ed8c67ad..d13773b33c 100644 --- a/Source/Managers/GLResourceMan.cpp +++ b/Source/Managers/GLResourceMan.cpp @@ -77,7 +77,6 @@ GLuint GLResourceMan::GetDynamicTextureFromBitmap(BITMAP* bitmap, bool updated, ZoneScopedN("Bitmap Upload"); GLuint texture = GetStaticTextureFromBitmap(bitmap); if (updated) { - TracyGpuZone("Atrocities (Bitmap Upload)"); glBindTexture(GL_TEXTURE_2D, texture); glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap_color_depth(bitmap) == 8 ? 1 : 4); if (updateRegions.size() == 0) { From e901bbd413aec87b02f94558ef56d031e0302f40 Mon Sep 17 00:00:00 2001 From: Causeless Date: Sat, 12 Oct 2024 22:23:23 +0100 Subject: [PATCH 11/87] Got building on windows --- RTEA.vcxproj | 34 +++++++++++++++++++----------- RTEA.vcxproj.filters | 49 ++++++++++++++++++++++++++++++++++++++------ 2 files changed, 65 insertions(+), 18 deletions(-) diff --git a/RTEA.vcxproj b/RTEA.vcxproj index 5d914d1a97..8c148d73ad 100644 --- a/RTEA.vcxproj +++ b/RTEA.vcxproj @@ -161,7 +161,7 @@ /bigobj /Zm300 %(AdditionalOptions) /bigobj %(AdditionalOptions) Disabled - $(ProjectDir);$(ProjectDir)\Source;$(ProjectDir)Source\System;$(ProjectDir)Source\Lua;$(ProjectDir)Source\Entities;$(ProjectDir)Source\Activities;$(ProjectDir)Source\Managers;$(ProjectDir)Source\Menus;$(ProjectDir)Source\GUI;$(ProjectDir)Source\GUI\Wrappers;$(ProjectDir)external\include\boost_1_75;$(ProjectDir)external\include\glm-0.9.9.8;$(ProjectDir)external\include\glad-2.0.0-beta;$(ProjectDir)external\include\LZ4-1.9.3\LZ4;$(ProjectDir)external\include\fmod-2.2.13;$(ProjectDir)external\include\thread-pool-3.5.0\include;$(ProjectDir)external\include\hopscotch-map-2.3.1\include;$(ProjectDir)external\sources\libpng-1.6.40\include;$(ProjectDir)external\sources\zlib-ng-2.1.3\include;$(ProjectDir)external\sources\allegro 4.4.3.1-custom\include;$(ProjectDir)external\sources\allegro 4.4.3.1-custom\addons\loadpng;$(ProjectDir)external\sources\SDL2-2.26.3\include;$(ProjectDir)external\sources\LuaJIT-2.1\src;$(ProjectDir)external\sources\luabind-0.7.1\;$(ProjectDir)external\sources\luabind-0.7.1\luabind;$(ProjectDir)external\sources\RakNet\include;$(ProjectDir)external\sources\minizip-ng-4.0.0\include;$(ProjectDir)external\sources\minizip-ng-4.0.0\src;$(ProjectDir)external\sources\tracy\public + $(ProjectDir);$(ProjectDir)\Source;$(ProjectDir)Source\System;$(ProjectDir)Source\Lua;$(ProjectDir)Source\Entities;$(ProjectDir)Source\Activities;$(ProjectDir)Source\Managers;$(ProjectDir)Source\Menus;$(ProjectDir)Source\GUI;$(ProjectDir)Source\GUI\Wrappers;$(ProjectDir)Source\Renderer;$(ProjectDir)external\include\boost_1_75;$(ProjectDir)external\include\glm-0.9.9.8;$(ProjectDir)external\include\glad-2.0.0-beta;$(ProjectDir)external\include\LZ4-1.9.3\LZ4;$(ProjectDir)external\include\fmod-2.2.13;$(ProjectDir)external\include\thread-pool-3.5.0\include;$(ProjectDir)external\include\hopscotch-map-2.3.1\include;$(ProjectDir)external\sources\libpng-1.6.40\include;$(ProjectDir)external\sources\zlib-ng-2.1.3\include;$(ProjectDir)external\sources\allegro 4.4.3.1-custom\include;$(ProjectDir)external\sources\allegro 4.4.3.1-custom\addons\loadpng;$(ProjectDir)external\sources\SDL2-2.26.3\include;$(ProjectDir)external\sources\LuaJIT-2.1\src;$(ProjectDir)external\sources\luabind-0.7.1\;$(ProjectDir)external\sources\luabind-0.7.1\luabind;$(ProjectDir)external\sources\RakNet\include;$(ProjectDir)external\sources\minizip-ng-4.0.0\include;$(ProjectDir)external\sources\minizip-ng-4.0.0\src;$(ProjectDir)external\sources\tracy\public _ITERATOR_DEBUG_LEVEL=0;ZLIB_COMPAT;_WINDOWS;WIN32;DEBUG_BUILD;DEBUGMODE;TARGET_MACHINE_X86;%(PreprocessorDefinitions) false EnableFastChecks @@ -214,7 +214,7 @@ /bigobj /Zm300 %(AdditionalOptions) /bigobj %(AdditionalOptions) Disabled - $(ProjectDir);$(ProjectDir)\Source;$(ProjectDir)Source\System;$(ProjectDir)Source\Lua;$(ProjectDir)Source\Entities;$(ProjectDir)Source\Activities;$(ProjectDir)Source\Managers;$(ProjectDir)Source\Menus;$(ProjectDir)Source\GUI;$(ProjectDir)Source\GUI\Wrappers;$(ProjectDir)external\include\boost_1_75;$(ProjectDir)external\include\glm-0.9.9.8;$(ProjectDir)external\include\glad-2.0.0-beta;$(ProjectDir)external\include\LZ4-1.9.3\LZ4;$(ProjectDir)external\include\fmod-2.2.13;$(ProjectDir)external\include\thread-pool-3.5.0\include;$(ProjectDir)external\include\hopscotch-map-2.3.1\include;$(ProjectDir)external\sources\libpng-1.6.40\include;$(ProjectDir)external\sources\zlib-ng-2.1.3\include;$(ProjectDir)external\sources\allegro 4.4.3.1-custom\include;$(ProjectDir)external\sources\allegro 4.4.3.1-custom\addons\loadpng;$(ProjectDir)external\sources\SDL2-2.26.3\include;$(ProjectDir)external\sources\LuaJIT-2.1\src;$(ProjectDir)external\sources\luabind-0.7.1\;$(ProjectDir)external\sources\luabind-0.7.1\luabind;$(ProjectDir)external\sources\RakNet\include;$(ProjectDir)external\sources\minizip-ng-4.0.0\include;$(ProjectDir)external\sources\minizip-ng-4.0.0\src;$(ProjectDir)external\sources\tracy\public + $(ProjectDir);$(ProjectDir)\Source;$(ProjectDir)Source\System;$(ProjectDir)Source\Lua;$(ProjectDir)Source\Entities;$(ProjectDir)Source\Activities;$(ProjectDir)Source\Managers;$(ProjectDir)Source\Menus;$(ProjectDir)Source\GUI;$(ProjectDir)Source\GUI\Wrappers;$(ProjectDir)Source\Renderer;$(ProjectDir)external\include\boost_1_75;$(ProjectDir)external\include\glm-0.9.9.8;$(ProjectDir)external\include\glad-2.0.0-beta;$(ProjectDir)external\include\LZ4-1.9.3\LZ4;$(ProjectDir)external\include\fmod-2.2.13;$(ProjectDir)external\include\thread-pool-3.5.0\include;$(ProjectDir)external\include\hopscotch-map-2.3.1\include;$(ProjectDir)external\sources\libpng-1.6.40\include;$(ProjectDir)external\sources\zlib-ng-2.1.3\include;$(ProjectDir)external\sources\allegro 4.4.3.1-custom\include;$(ProjectDir)external\sources\allegro 4.4.3.1-custom\addons\loadpng;$(ProjectDir)external\sources\SDL2-2.26.3\include;$(ProjectDir)external\sources\LuaJIT-2.1\src;$(ProjectDir)external\sources\luabind-0.7.1\;$(ProjectDir)external\sources\luabind-0.7.1\luabind;$(ProjectDir)external\sources\RakNet\include;$(ProjectDir)external\sources\minizip-ng-4.0.0\include;$(ProjectDir)external\sources\minizip-ng-4.0.0\src;$(ProjectDir)external\sources\tracy\public _ITERATOR_DEBUG_LEVEL=0;ZLIB_COMPAT;_WINDOWS;WIN32;DEBUG_BUILD;DEBUGMODE;%(PreprocessorDefinitions) false EnableFastChecks @@ -267,7 +267,7 @@ /bigobj /Zm300 %(AdditionalOptions) /bigobj %(AdditionalOptions) Disabled - $(ProjectDir);$(ProjectDir)\Source;$(ProjectDir)Source\System;$(ProjectDir)Source\Lua;$(ProjectDir)Source\Entities;$(ProjectDir)Source\Activities;$(ProjectDir)Source\Managers;$(ProjectDir)Source\Menus;$(ProjectDir)Source\GUI;$(ProjectDir)Source\GUI\Wrappers;$(ProjectDir)external\include\boost_1_75;$(ProjectDir)external\include\glm-0.9.9.8;$(ProjectDir)external\include\glad-2.0.0-beta;$(ProjectDir)external\include\LZ4-1.9.3\LZ4;$(ProjectDir)external\include\fmod-2.2.13;$(ProjectDir)external\include\thread-pool-3.5.0\include;$(ProjectDir)external\include\hopscotch-map-2.3.1\include;$(ProjectDir)external\sources\libpng-1.6.40\include;$(ProjectDir)external\sources\zlib-ng-2.1.3\include;$(ProjectDir)external\sources\allegro 4.4.3.1-custom\include;$(ProjectDir)external\sources\allegro 4.4.3.1-custom\addons\loadpng;$(ProjectDir)external\sources\SDL2-2.26.3\include;$(ProjectDir)external\sources\LuaJIT-2.1\src;$(ProjectDir)external\sources\luabind-0.7.1\;$(ProjectDir)external\sources\luabind-0.7.1\luabind;$(ProjectDir)external\sources\RakNet\include;$(ProjectDir)external\sources\minizip-ng-4.0.0\include;$(ProjectDir)external\sources\minizip-ng-4.0.0\src;$(ProjectDir)external\sources\tracy\public + $(ProjectDir);$(ProjectDir)\Source;$(ProjectDir)Source\System;$(ProjectDir)Source\Lua;$(ProjectDir)Source\Entities;$(ProjectDir)Source\Activities;$(ProjectDir)Source\Managers;$(ProjectDir)Source\Menus;$(ProjectDir)Source\GUI;$(ProjectDir)Source\GUI\Wrappers;$(ProjectDir)Source\Renderer;$(ProjectDir)external\include\boost_1_75;$(ProjectDir)external\include\glm-0.9.9.8;$(ProjectDir)external\include\glad-2.0.0-beta;$(ProjectDir)external\include\LZ4-1.9.3\LZ4;$(ProjectDir)external\include\fmod-2.2.13;$(ProjectDir)external\include\thread-pool-3.5.0\include;$(ProjectDir)external\include\hopscotch-map-2.3.1\include;$(ProjectDir)external\sources\libpng-1.6.40\include;$(ProjectDir)external\sources\zlib-ng-2.1.3\include;$(ProjectDir)external\sources\allegro 4.4.3.1-custom\include;$(ProjectDir)external\sources\allegro 4.4.3.1-custom\addons\loadpng;$(ProjectDir)external\sources\SDL2-2.26.3\include;$(ProjectDir)external\sources\LuaJIT-2.1\src;$(ProjectDir)external\sources\luabind-0.7.1\;$(ProjectDir)external\sources\luabind-0.7.1\luabind;$(ProjectDir)external\sources\RakNet\include;$(ProjectDir)external\sources\minizip-ng-4.0.0\include;$(ProjectDir)external\sources\minizip-ng-4.0.0\src;$(ProjectDir)external\sources\tracy\public _ITERATOR_DEBUG_LEVEL=0;ZLIB_COMPAT;_WINDOWS;WIN32;MIN_DEBUG_BUILD;DEBUGMODE;TARGET_MACHINE_X86;%(PreprocessorDefinitions) false EnableFastChecks @@ -320,7 +320,7 @@ /bigobj /Zm300 %(AdditionalOptions) /bigobj %(AdditionalOptions) Disabled - $(ProjectDir);$(ProjectDir)\Source;$(ProjectDir)Source\System;$(ProjectDir)Source\Lua;$(ProjectDir)Source\Entities;$(ProjectDir)Source\Activities;$(ProjectDir)Source\Managers;$(ProjectDir)Source\Menus;$(ProjectDir)Source\GUI;$(ProjectDir)Source\GUI\Wrappers;$(ProjectDir)external\include\boost_1_75;$(ProjectDir)external\include\glm-0.9.9.8;$(ProjectDir)external\include\glad-2.0.0-beta;$(ProjectDir)external\include\LZ4-1.9.3\LZ4;$(ProjectDir)external\include\fmod-2.2.13;$(ProjectDir)external\include\thread-pool-3.5.0\include;$(ProjectDir)external\include\hopscotch-map-2.3.1\include;$(ProjectDir)external\sources\libpng-1.6.40\include;$(ProjectDir)external\sources\zlib-ng-2.1.3\include;$(ProjectDir)external\sources\allegro 4.4.3.1-custom\include;$(ProjectDir)external\sources\allegro 4.4.3.1-custom\addons\loadpng;$(ProjectDir)external\sources\SDL2-2.26.3\include;$(ProjectDir)external\sources\LuaJIT-2.1\src;$(ProjectDir)external\sources\luabind-0.7.1\;$(ProjectDir)external\sources\luabind-0.7.1\luabind;$(ProjectDir)external\sources\RakNet\include;$(ProjectDir)external\sources\minizip-ng-4.0.0\include;$(ProjectDir)external\sources\minizip-ng-4.0.0\src;$(ProjectDir)external\sources\tracy\public + $(ProjectDir);$(ProjectDir)\Source;$(ProjectDir)Source\System;$(ProjectDir)Source\Lua;$(ProjectDir)Source\Entities;$(ProjectDir)Source\Activities;$(ProjectDir)Source\Managers;$(ProjectDir)Source\Menus;$(ProjectDir)Source\GUI;$(ProjectDir)Source\GUI\Wrappers;$(ProjectDir)Source\Renderer;$(ProjectDir)external\include\boost_1_75;$(ProjectDir)external\include\glm-0.9.9.8;$(ProjectDir)external\include\glad-2.0.0-beta;$(ProjectDir)external\include\LZ4-1.9.3\LZ4;$(ProjectDir)external\include\fmod-2.2.13;$(ProjectDir)external\include\thread-pool-3.5.0\include;$(ProjectDir)external\include\hopscotch-map-2.3.1\include;$(ProjectDir)external\sources\libpng-1.6.40\include;$(ProjectDir)external\sources\zlib-ng-2.1.3\include;$(ProjectDir)external\sources\allegro 4.4.3.1-custom\include;$(ProjectDir)external\sources\allegro 4.4.3.1-custom\addons\loadpng;$(ProjectDir)external\sources\SDL2-2.26.3\include;$(ProjectDir)external\sources\LuaJIT-2.1\src;$(ProjectDir)external\sources\luabind-0.7.1\;$(ProjectDir)external\sources\luabind-0.7.1\luabind;$(ProjectDir)external\sources\RakNet\include;$(ProjectDir)external\sources\minizip-ng-4.0.0\include;$(ProjectDir)external\sources\minizip-ng-4.0.0\src;$(ProjectDir)external\sources\tracy\public _ITERATOR_DEBUG_LEVEL=0;ZLIB_COMPAT;_WINDOWS;WIN32;MIN_DEBUG_BUILD;DEBUGMODE;%(PreprocessorDefinitions) false EnableFastChecks @@ -376,7 +376,7 @@ true Speed false - $(ProjectDir);$(ProjectDir)\Source;$(ProjectDir)Source\System;$(ProjectDir)Source\Lua;$(ProjectDir)Source\Entities;$(ProjectDir)Source\Activities;$(ProjectDir)Source\Managers;$(ProjectDir)Source\Menus;$(ProjectDir)Source\GUI;$(ProjectDir)Source\GUI\Wrappers;$(ProjectDir)external\include\boost_1_75;$(ProjectDir)external\include\glm-0.9.9.8;$(ProjectDir)external\include\glad-2.0.0-beta;$(ProjectDir)external\include\LZ4-1.9.3\LZ4;$(ProjectDir)external\include\fmod-2.2.13;$(ProjectDir)external\include\thread-pool-3.5.0\include;$(ProjectDir)external\include\hopscotch-map-2.3.1\include;$(ProjectDir)external\sources\libpng-1.6.40\include;$(ProjectDir)external\sources\zlib-ng-2.1.3\include;$(ProjectDir)external\sources\allegro 4.4.3.1-custom\include;$(ProjectDir)external\sources\allegro 4.4.3.1-custom\addons\loadpng;$(ProjectDir)external\sources\SDL2-2.26.3\include;$(ProjectDir)external\sources\LuaJIT-2.1\src;$(ProjectDir)external\sources\luabind-0.7.1\;$(ProjectDir)external\sources\luabind-0.7.1\luabind;$(ProjectDir)external\sources\RakNet\include;$(ProjectDir)external\sources\minizip-ng-4.0.0\include;$(ProjectDir)external\sources\minizip-ng-4.0.0\src;$(ProjectDir)external\sources\tracy\public + $(ProjectDir);$(ProjectDir)\Source;$(ProjectDir)Source\System;$(ProjectDir)Source\Lua;$(ProjectDir)Source\Entities;$(ProjectDir)Source\Activities;$(ProjectDir)Source\Managers;$(ProjectDir)Source\Menus;$(ProjectDir)Source\GUI;$(ProjectDir)Source\GUI\Wrappers;$(ProjectDir)Source\Renderer;$(ProjectDir)external\include\boost_1_75;$(ProjectDir)external\include\glm-0.9.9.8;$(ProjectDir)external\include\glad-2.0.0-beta;$(ProjectDir)external\include\LZ4-1.9.3\LZ4;$(ProjectDir)external\include\fmod-2.2.13;$(ProjectDir)external\include\thread-pool-3.5.0\include;$(ProjectDir)external\include\hopscotch-map-2.3.1\include;$(ProjectDir)external\sources\libpng-1.6.40\include;$(ProjectDir)external\sources\zlib-ng-2.1.3\include;$(ProjectDir)external\sources\allegro 4.4.3.1-custom\include;$(ProjectDir)external\sources\allegro 4.4.3.1-custom\addons\loadpng;$(ProjectDir)external\sources\SDL2-2.26.3\include;$(ProjectDir)external\sources\LuaJIT-2.1\src;$(ProjectDir)external\sources\luabind-0.7.1\;$(ProjectDir)external\sources\luabind-0.7.1\luabind;$(ProjectDir)external\sources\RakNet\include;$(ProjectDir)external\sources\minizip-ng-4.0.0\include;$(ProjectDir)external\sources\minizip-ng-4.0.0\src;$(ProjectDir)external\sources\tracy\public _ITERATOR_DEBUG_LEVEL=0;ZLIB_COMPAT;_WINDOWS;WIN32;DEBUG_RELEASE_BUILD;NDEBUG;TRACY_ENABLE;TRACY_ON_DEMAND;TARGET_MACHINE_X86;%(PreprocessorDefinitions) Sync MultiThreadedDLL @@ -438,7 +438,7 @@ true Speed false - $(ProjectDir);$(ProjectDir)\Source;$(ProjectDir)Source\System;$(ProjectDir)Source\Lua;$(ProjectDir)Source\Entities;$(ProjectDir)Source\Activities;$(ProjectDir)Source\Managers;$(ProjectDir)Source\Menus;$(ProjectDir)Source\GUI;$(ProjectDir)Source\GUI\Wrappers;$(ProjectDir)external\include\boost_1_75;$(ProjectDir)external\include\glm-0.9.9.8;$(ProjectDir)external\include\glad-2.0.0-beta;$(ProjectDir)external\include\LZ4-1.9.3\LZ4;$(ProjectDir)external\include\fmod-2.2.13;$(ProjectDir)external\include\thread-pool-3.5.0\include;$(ProjectDir)external\include\hopscotch-map-2.3.1\include;$(ProjectDir)external\sources\libpng-1.6.40\include;$(ProjectDir)external\sources\zlib-ng-2.1.3\include;$(ProjectDir)external\sources\allegro 4.4.3.1-custom\include;$(ProjectDir)external\sources\allegro 4.4.3.1-custom\addons\loadpng;$(ProjectDir)external\sources\SDL2-2.26.3\include;$(ProjectDir)external\sources\LuaJIT-2.1\src;$(ProjectDir)external\sources\luabind-0.7.1\;$(ProjectDir)external\sources\luabind-0.7.1\luabind;$(ProjectDir)external\sources\RakNet\include;$(ProjectDir)external\sources\minizip-ng-4.0.0\include;$(ProjectDir)external\sources\minizip-ng-4.0.0\src;$(ProjectDir)external\sources\tracy\public + $(ProjectDir);$(ProjectDir)\Source;$(ProjectDir)Source\System;$(ProjectDir)Source\Lua;$(ProjectDir)Source\Entities;$(ProjectDir)Source\Activities;$(ProjectDir)Source\Managers;$(ProjectDir)Source\Menus;$(ProjectDir)Source\GUI;$(ProjectDir)Source\GUI\Wrappers;$(ProjectDir)Source\Renderer;$(ProjectDir)external\include\boost_1_75;$(ProjectDir)external\include\glm-0.9.9.8;$(ProjectDir)external\include\glad-2.0.0-beta;$(ProjectDir)external\include\LZ4-1.9.3\LZ4;$(ProjectDir)external\include\fmod-2.2.13;$(ProjectDir)external\include\thread-pool-3.5.0\include;$(ProjectDir)external\include\hopscotch-map-2.3.1\include;$(ProjectDir)external\sources\libpng-1.6.40\include;$(ProjectDir)external\sources\zlib-ng-2.1.3\include;$(ProjectDir)external\sources\allegro 4.4.3.1-custom\include;$(ProjectDir)external\sources\allegro 4.4.3.1-custom\addons\loadpng;$(ProjectDir)external\sources\SDL2-2.26.3\include;$(ProjectDir)external\sources\LuaJIT-2.1\src;$(ProjectDir)external\sources\luabind-0.7.1\;$(ProjectDir)external\sources\luabind-0.7.1\luabind;$(ProjectDir)external\sources\RakNet\include;$(ProjectDir)external\sources\minizip-ng-4.0.0\include;$(ProjectDir)external\sources\minizip-ng-4.0.0\src;$(ProjectDir)external\sources\tracy\public _ITERATOR_DEBUG_LEVEL=0;ZLIB_COMPAT;_WINDOWS;WIN32;TRACY_ENABLE;TRACY_ON_DEMAND;PROFILING_BUILD;NDEBUG;TARGET_MACHINE_X86;%(PreprocessorDefinitions) Sync MultiThreadedDLL @@ -500,7 +500,7 @@ true Speed false - $(ProjectDir);$(ProjectDir)\Source;$(ProjectDir)Source\System;$(ProjectDir)Source\Lua;$(ProjectDir)Source\Entities;$(ProjectDir)Source\Activities;$(ProjectDir)Source\Managers;$(ProjectDir)Source\Menus;$(ProjectDir)Source\GUI;$(ProjectDir)Source\GUI\Wrappers;$(ProjectDir)external\include\boost_1_75;$(ProjectDir)external\include\glm-0.9.9.8;$(ProjectDir)external\include\glad-2.0.0-beta;$(ProjectDir)external\include\LZ4-1.9.3\LZ4;$(ProjectDir)external\include\fmod-2.2.13;$(ProjectDir)external\include\thread-pool-3.5.0\include;$(ProjectDir)external\include\hopscotch-map-2.3.1\include;$(ProjectDir)external\sources\libpng-1.6.40\include;$(ProjectDir)external\sources\zlib-ng-2.1.3\include;$(ProjectDir)external\sources\allegro 4.4.3.1-custom\include;$(ProjectDir)external\sources\allegro 4.4.3.1-custom\addons\loadpng;$(ProjectDir)external\sources\SDL2-2.26.3\include;$(ProjectDir)external\sources\LuaJIT-2.1\src;$(ProjectDir)external\sources\luabind-0.7.1\;$(ProjectDir)external\sources\luabind-0.7.1\luabind;$(ProjectDir)external\sources\RakNet\include;$(ProjectDir)external\sources\minizip-ng-4.0.0\include;$(ProjectDir)external\sources\minizip-ng-4.0.0\src;$(ProjectDir)external\sources\tracy\public + $(ProjectDir);$(ProjectDir)\Source;$(ProjectDir)Source\System;$(ProjectDir)Source\Lua;$(ProjectDir)Source\Entities;$(ProjectDir)Source\Activities;$(ProjectDir)Source\Managers;$(ProjectDir)Source\Menus;$(ProjectDir)Source\GUI;$(ProjectDir)Source\GUI\Wrappers;$(ProjectDir)Source\Renderer;$(ProjectDir)external\include\boost_1_75;$(ProjectDir)external\include\glm-0.9.9.8;$(ProjectDir)external\include\glad-2.0.0-beta;$(ProjectDir)external\include\LZ4-1.9.3\LZ4;$(ProjectDir)external\include\fmod-2.2.13;$(ProjectDir)external\include\thread-pool-3.5.0\include;$(ProjectDir)external\include\hopscotch-map-2.3.1\include;$(ProjectDir)external\sources\libpng-1.6.40\include;$(ProjectDir)external\sources\zlib-ng-2.1.3\include;$(ProjectDir)external\sources\allegro 4.4.3.1-custom\include;$(ProjectDir)external\sources\allegro 4.4.3.1-custom\addons\loadpng;$(ProjectDir)external\sources\SDL2-2.26.3\include;$(ProjectDir)external\sources\LuaJIT-2.1\src;$(ProjectDir)external\sources\luabind-0.7.1\;$(ProjectDir)external\sources\luabind-0.7.1\luabind;$(ProjectDir)external\sources\RakNet\include;$(ProjectDir)external\sources\minizip-ng-4.0.0\include;$(ProjectDir)external\sources\minizip-ng-4.0.0\src;$(ProjectDir)external\sources\tracy\public _ITERATOR_DEBUG_LEVEL=0;ZLIB_COMPAT;_WINDOWS;WIN32;DEBUG_RELEASE_BUILD;NDEBUG;TRACY_ENABLE;TRACY_ON_DEMAND;%(PreprocessorDefinitions) Sync MultiThreadedDLL @@ -562,7 +562,7 @@ true Speed true - $(ProjectDir);$(ProjectDir)\Source;$(ProjectDir)Source\System;$(ProjectDir)Source\Lua;$(ProjectDir)Source\Entities;$(ProjectDir)Source\Activities;$(ProjectDir)Source\Managers;$(ProjectDir)Source\Menus;$(ProjectDir)Source\GUI;$(ProjectDir)Source\GUI\Wrappers;$(ProjectDir)external\include\boost_1_75;$(ProjectDir)external\include\glm-0.9.9.8;$(ProjectDir)external\include\glad-2.0.0-beta;$(ProjectDir)external\include\LZ4-1.9.3\LZ4;$(ProjectDir)external\include\fmod-2.2.13;$(ProjectDir)external\include\thread-pool-3.5.0\include;$(ProjectDir)external\include\hopscotch-map-2.3.1\include;$(ProjectDir)external\sources\libpng-1.6.40\include;$(ProjectDir)external\sources\zlib-ng-2.1.3\include;$(ProjectDir)external\sources\allegro 4.4.3.1-custom\include;$(ProjectDir)external\sources\allegro 4.4.3.1-custom\addons\loadpng;$(ProjectDir)external\sources\SDL2-2.26.3\include;$(ProjectDir)external\sources\LuaJIT-2.1\src;$(ProjectDir)external\sources\luabind-0.7.1\;$(ProjectDir)external\sources\luabind-0.7.1\luabind;$(ProjectDir)external\sources\RakNet\include;$(ProjectDir)external\sources\minizip-ng-4.0.0\include;$(ProjectDir)external\sources\minizip-ng-4.0.0\src;$(ProjectDir)external\sources\tracy\public + $(ProjectDir);$(ProjectDir)\Source;$(ProjectDir)Source\System;$(ProjectDir)Source\Lua;$(ProjectDir)Source\Entities;$(ProjectDir)Source\Activities;$(ProjectDir)Source\Managers;$(ProjectDir)Source\Menus;$(ProjectDir)Source\GUI;$(ProjectDir)Source\GUI\Wrappers;$(ProjectDir)Source\Renderer;$(ProjectDir)external\include\boost_1_75;$(ProjectDir)external\include\glm-0.9.9.8;$(ProjectDir)external\include\glad-2.0.0-beta;$(ProjectDir)external\include\LZ4-1.9.3\LZ4;$(ProjectDir)external\include\fmod-2.2.13;$(ProjectDir)external\include\thread-pool-3.5.0\include;$(ProjectDir)external\include\hopscotch-map-2.3.1\include;$(ProjectDir)external\sources\libpng-1.6.40\include;$(ProjectDir)external\sources\zlib-ng-2.1.3\include;$(ProjectDir)external\sources\allegro 4.4.3.1-custom\include;$(ProjectDir)external\sources\allegro 4.4.3.1-custom\addons\loadpng;$(ProjectDir)external\sources\SDL2-2.26.3\include;$(ProjectDir)external\sources\LuaJIT-2.1\src;$(ProjectDir)external\sources\luabind-0.7.1\;$(ProjectDir)external\sources\luabind-0.7.1\luabind;$(ProjectDir)external\sources\RakNet\include;$(ProjectDir)external\sources\minizip-ng-4.0.0\include;$(ProjectDir)external\sources\minizip-ng-4.0.0\src;$(ProjectDir)external\sources\tracy\public _ITERATOR_DEBUG_LEVEL=0;ZLIB_COMPAT;_WINDOWS;WIN32;TRACY_ENABLE;TRACY_ON_DEMAND;PROFILING_BUILD;NDEBUG;%(PreprocessorDefinitions) Sync MultiThreadedDLL @@ -624,7 +624,7 @@ true Speed true - $(ProjectDir);$(ProjectDir)\Source;$(ProjectDir)Source\System;$(ProjectDir)Source\Lua;$(ProjectDir)Source\Entities;$(ProjectDir)Source\Activities;$(ProjectDir)Source\Managers;$(ProjectDir)Source\Menus;$(ProjectDir)Source\GUI;$(ProjectDir)Source\GUI\Wrappers;$(ProjectDir)external\include\boost_1_75;$(ProjectDir)external\include\glm-0.9.9.8;$(ProjectDir)external\include\glad-2.0.0-beta;$(ProjectDir)external\include\LZ4-1.9.3\LZ4;$(ProjectDir)external\include\fmod-2.2.13;$(ProjectDir)external\include\thread-pool-3.5.0\include;$(ProjectDir)external\include\hopscotch-map-2.3.1\include;$(ProjectDir)external\sources\libpng-1.6.40\include;$(ProjectDir)external\sources\zlib-ng-2.1.3\include;$(ProjectDir)external\sources\allegro 4.4.3.1-custom\include;$(ProjectDir)external\sources\allegro 4.4.3.1-custom\addons\loadpng;$(ProjectDir)external\sources\SDL2-2.26.3\include;$(ProjectDir)external\sources\LuaJIT-2.1\src;$(ProjectDir)external\sources\luabind-0.7.1\;$(ProjectDir)external\sources\luabind-0.7.1\luabind;$(ProjectDir)external\sources\RakNet\include;$(ProjectDir)external\sources\minizip-ng-4.0.0\include;$(ProjectDir)external\sources\minizip-ng-4.0.0\src;$(ProjectDir)external\sources\tracy\public + $(ProjectDir);$(ProjectDir)\Source;$(ProjectDir)Source\System;$(ProjectDir)Source\Lua;$(ProjectDir)Source\Entities;$(ProjectDir)Source\Activities;$(ProjectDir)Source\Managers;$(ProjectDir)Source\Menus;$(ProjectDir)Source\GUI;$(ProjectDir)Source\GUI\Wrappers;$(ProjectDir)Source\Renderer;$(ProjectDir)external\include\boost_1_75;$(ProjectDir)external\include\glm-0.9.9.8;$(ProjectDir)external\include\glad-2.0.0-beta;$(ProjectDir)external\include\LZ4-1.9.3\LZ4;$(ProjectDir)external\include\fmod-2.2.13;$(ProjectDir)external\include\thread-pool-3.5.0\include;$(ProjectDir)external\include\hopscotch-map-2.3.1\include;$(ProjectDir)external\sources\libpng-1.6.40\include;$(ProjectDir)external\sources\zlib-ng-2.1.3\include;$(ProjectDir)external\sources\allegro 4.4.3.1-custom\include;$(ProjectDir)external\sources\allegro 4.4.3.1-custom\addons\loadpng;$(ProjectDir)external\sources\SDL2-2.26.3\include;$(ProjectDir)external\sources\LuaJIT-2.1\src;$(ProjectDir)external\sources\luabind-0.7.1\;$(ProjectDir)external\sources\luabind-0.7.1\luabind;$(ProjectDir)external\sources\RakNet\include;$(ProjectDir)external\sources\minizip-ng-4.0.0\include;$(ProjectDir)external\sources\minizip-ng-4.0.0\src;$(ProjectDir)external\sources\tracy\public _ITERATOR_DEBUG_LEVEL=0;ZLIB_COMPAT;_WINDOWS;WIN32;RELEASE_BUILD;NDEBUG;TRACY_ENABLE;TRACY_ON_DEMAND;TRACY_ONLY_LOCALHOST;TRACY_NO_BROADCAST;TARGET_MACHINE_X86;%(PreprocessorDefinitions) Sync MultiThreadedDLL @@ -684,7 +684,7 @@ true Speed true - $(ProjectDir);$(ProjectDir)\Source;$(ProjectDir)Source\System;$(ProjectDir)Source\Lua;$(ProjectDir)Source\Entities;$(ProjectDir)Source\Activities;$(ProjectDir)Source\Managers;$(ProjectDir)Source\Menus;$(ProjectDir)Source\GUI;$(ProjectDir)Source\GUI\Wrappers;$(ProjectDir)external\include\boost_1_75;$(ProjectDir)external\include\glm-0.9.9.8;$(ProjectDir)external\include\glad-2.0.0-beta;$(ProjectDir)external\include\LZ4-1.9.3\LZ4;$(ProjectDir)external\include\fmod-2.2.13;$(ProjectDir)external\include\thread-pool-3.5.0\include;$(ProjectDir)external\include\hopscotch-map-2.3.1\include;$(ProjectDir)external\sources\libpng-1.6.40\include;$(ProjectDir)external\sources\zlib-ng-2.1.3\include;$(ProjectDir)external\sources\allegro 4.4.3.1-custom\include;$(ProjectDir)external\sources\allegro 4.4.3.1-custom\addons\loadpng;$(ProjectDir)external\sources\SDL2-2.26.3\include;$(ProjectDir)external\sources\LuaJIT-2.1\src;$(ProjectDir)external\sources\luabind-0.7.1\;$(ProjectDir)external\sources\luabind-0.7.1\luabind;$(ProjectDir)external\sources\RakNet\include;$(ProjectDir)external\sources\minizip-ng-4.0.0\include;$(ProjectDir)external\sources\minizip-ng-4.0.0\src;$(ProjectDir)external\sources\tracy\public + $(ProjectDir);$(ProjectDir)\Source;$(ProjectDir)Source\System;$(ProjectDir)Source\Lua;$(ProjectDir)Source\Entities;$(ProjectDir)Source\Activities;$(ProjectDir)Source\Managers;$(ProjectDir)Source\Menus;$(ProjectDir)Source\GUI;$(ProjectDir)Source\GUI\Wrappers;$(ProjectDir)Source\Renderer;$(ProjectDir)external\include\boost_1_75;$(ProjectDir)external\include\glm-0.9.9.8;$(ProjectDir)external\include\glad-2.0.0-beta;$(ProjectDir)external\include\LZ4-1.9.3\LZ4;$(ProjectDir)external\include\fmod-2.2.13;$(ProjectDir)external\include\thread-pool-3.5.0\include;$(ProjectDir)external\include\hopscotch-map-2.3.1\include;$(ProjectDir)external\sources\libpng-1.6.40\include;$(ProjectDir)external\sources\zlib-ng-2.1.3\include;$(ProjectDir)external\sources\allegro 4.4.3.1-custom\include;$(ProjectDir)external\sources\allegro 4.4.3.1-custom\addons\loadpng;$(ProjectDir)external\sources\SDL2-2.26.3\include;$(ProjectDir)external\sources\LuaJIT-2.1\src;$(ProjectDir)external\sources\luabind-0.7.1\;$(ProjectDir)external\sources\luabind-0.7.1\luabind;$(ProjectDir)external\sources\RakNet\include;$(ProjectDir)external\sources\minizip-ng-4.0.0\include;$(ProjectDir)external\sources\minizip-ng-4.0.0\src;$(ProjectDir)external\sources\tracy\public _ITERATOR_DEBUG_LEVEL=0;ZLIB_COMPAT;_WINDOWS;WIN32;RELEASE_BUILD;NDEBUG;TRACY_ENABLE;TRACY_ON_DEMAND;TRACY_ONLY_LOCALHOST;TRACY_NO_BROADCAST;%(PreprocessorDefinitions) Sync MultiThreadedDLL @@ -760,6 +760,7 @@ + @@ -785,6 +786,12 @@ + + + + + + @@ -803,7 +810,6 @@ - @@ -987,6 +993,7 @@ NotUsing stdcpp17 + false @@ -1030,6 +1037,10 @@ + + + + @@ -1067,7 +1078,6 @@ - diff --git a/RTEA.vcxproj.filters b/RTEA.vcxproj.filters index b4b09215bd..0540bb5985 100644 --- a/RTEA.vcxproj.filters +++ b/RTEA.vcxproj.filters @@ -49,6 +49,9 @@ {a92cf676-7096-4641-ae98-d02861c1acde} + + {456e743f-249a-4e29-91e2-348668548158} + @@ -606,9 +609,6 @@ Entities - - System - System @@ -624,6 +624,29 @@ Managers + + + + Renderer + + + Renderer + + + Renderer + + + Renderer + + + Renderer + + + Renderer + + + Managers + @@ -1173,9 +1196,6 @@ System - - System - System\glad @@ -1200,6 +1220,23 @@ Managers + + + + Renderer + + + Renderer + + + Renderer + + + Renderer + + + Managers + From 7bda3a66d24f06105165e86863957e623d5773e4 Mon Sep 17 00:00:00 2001 From: Causeless Date: Sat, 12 Oct 2024 22:24:14 +0100 Subject: [PATCH 12/87] fixed crash from child threads interacting with render stuff --- Source/Entities/SceneLayer.cpp | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/Source/Entities/SceneLayer.cpp b/Source/Entities/SceneLayer.cpp index 56fa6430c2..10d2c207b6 100644 --- a/Source/Entities/SceneLayer.cpp +++ b/Source/Entities/SceneLayer.cpp @@ -297,11 +297,14 @@ void SceneLayerImpl::ClearBitmap(ColorKeys clearTo) { std::swap(m_MainBitmap, m_BackBitmap); // Start a new thread to clear the backbuffer bitmap asynchronously. - m_BitmapClearTask = g_ThreadMan.GetPriorityThreadPool().submit([this, clearTo](BITMAP* bitmap, std::vector drawings) { + /*m_BitmapClearTask = g_ThreadMan.GetPriorityThreadPool().submit([this, clearTo](BITMAP* bitmap, std::vector drawings) { ZoneScopedN("Clear Tracked Backbuffer"); ClearDrawings(bitmap, drawings, clearTo); - }, - m_BackBitmap, m_Drawings); + }, m_BackBitmap, m_Drawings);*/ + + // TODO, figure out what to do with this for GPU scenelayer draws + ClearDrawings(m_BackBitmap, m_Drawings, clearTo); + m_Drawings.clear(); // This was copied into the new thread, so can be safely deleted. } From 355245fbfee573b30c4d2a018636a03915394f62 Mon Sep 17 00:00:00 2001 From: Causeless Date: Sun, 13 Oct 2024 13:18:07 +0100 Subject: [PATCH 13/87] Changed to avoid gpu upload on scenelayer clear as per HeliumAnt's thoughts --- Source/Entities/SceneLayer.cpp | 10 ++-------- 1 file changed, 2 insertions(+), 8 deletions(-) diff --git a/Source/Entities/SceneLayer.cpp b/Source/Entities/SceneLayer.cpp index 10d2c207b6..145ca9062d 100644 --- a/Source/Entities/SceneLayer.cpp +++ b/Source/Entities/SceneLayer.cpp @@ -297,14 +297,10 @@ void SceneLayerImpl::ClearBitmap(ColorKeys clearTo) { std::swap(m_MainBitmap, m_BackBitmap); // Start a new thread to clear the backbuffer bitmap asynchronously. - /*m_BitmapClearTask = g_ThreadMan.GetPriorityThreadPool().submit([this, clearTo](BITMAP* bitmap, std::vector drawings) { + m_BitmapClearTask = g_ThreadMan.GetPriorityThreadPool().submit([this, clearTo](BITMAP* bitmap, std::vector drawings) { ZoneScopedN("Clear Tracked Backbuffer"); ClearDrawings(bitmap, drawings, clearTo); - }, m_BackBitmap, m_Drawings);*/ - - // TODO, figure out what to do with this for GPU scenelayer draws - ClearDrawings(m_BackBitmap, m_Drawings, clearTo); - + }, m_BackBitmap, m_Drawings); m_Drawings.clear(); // This was copied into the new thread, so can be safely deleted. } @@ -568,10 +564,8 @@ void SceneLayerImpl::ClearDrawings(BITMAP* bitmap, const std::ve } } } - g_GLResourceMan.GetDynamicTextureFromBitmap(bitmap, true, m_Drawings); } else { clear_to_color(bitmap, clearTo); - g_GLResourceMan.GetDynamicTextureFromBitmap(bitmap, true); } } From 2b445d82c060fcf2d842d8542e0419c292c62aa5 Mon Sep 17 00:00:00 2001 From: HeliumAnt Date: Sat, 12 Oct 2024 22:07:55 +0200 Subject: [PATCH 14/87] clearrenderer->clearbackbuffer, separate out window present --- Source/Managers/WindowMan.cpp | 16 +++++++++++++--- Source/Managers/WindowMan.h | 8 +++++--- Source/Menus/LoadingScreen.cpp | 4 ++-- 3 files changed, 20 insertions(+), 8 deletions(-) diff --git a/Source/Managers/WindowMan.cpp b/Source/Managers/WindowMan.cpp index 53b6d1d681..9d0149bbde 100644 --- a/Source/Managers/WindowMan.cpp +++ b/Source/Managers/WindowMan.cpp @@ -684,7 +684,7 @@ void WindowMan::Update() { m_EventQueue.clear(); } -void WindowMan::ClearRenderer(bool clearFrameMan) { +void WindowMan::ClearBackbuffer(bool clearFrameMan) { GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, 0)); GL_CHECK(glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)); if (clearFrameMan) { @@ -739,7 +739,6 @@ void WindowMan::UploadFrame() { GL_CHECK(glViewport(m_PrimaryWindowViewport->x, m_PrimaryWindowViewport->y, m_PrimaryWindowViewport->w, m_PrimaryWindowViewport->h)); m_ScreenBlitShader->SetMatrix4f(m_ScreenBlitShader->GetTransformUniform(), glm::mat4(1.0f)); GL_CHECK(glDrawArrays(GL_TRIANGLE_STRIP, 0, 4)); - SDL_GL_SwapWindow(m_PrimaryWindow.get()); } else { for (size_t i = 0; i < m_MultiDisplayWindows.size(); ++i) { SDL_GL_MakeCurrent(m_MultiDisplayWindows.at(i).get(), m_GLContext.get()); @@ -749,9 +748,20 @@ void WindowMan::UploadFrame() { m_ScreenBlitShader->SetMatrix4f(m_ScreenBlitShader->GetProjectionUniform(), m_MultiDisplayProjections.at(i)); m_ScreenBlitShader->SetMatrix4f(m_ScreenBlitShader->GetTransformUniform(), m_MultiDisplayTextureOffsets.at(i)); GL_CHECK(glDrawArrays(GL_TRIANGLE_STRIP, 0, 4)); - SDL_GL_SwapWindow(m_MultiDisplayWindows.at(i).get()); } } + Present(); TracyGpuCollect; FrameMark; } + +void WindowMan::Present() { + if (m_MultiDisplayWindows.empty()) { + SDL_GL_SwapWindow(m_PrimaryWindow.get()); + } else { + for (size_t i = 0; i < m_MultiDisplayWindows.size(); ++i) { + SDL_GL_MakeCurrent(m_MultiDisplayWindows.at(i).get(), m_GLContext.get()); + SDL_GL_SwapWindow(m_MultiDisplayWindows.at(i).get()); + } + } +} \ No newline at end of file diff --git a/Source/Managers/WindowMan.h b/Source/Managers/WindowMan.h index 4b16441d48..06325c3ec5 100644 --- a/Source/Managers/WindowMan.h +++ b/Source/Managers/WindowMan.h @@ -171,14 +171,16 @@ namespace RTE { /// Updates the state of this WindowMan. void Update(); - /// Clears the primary renderer, or all the renderers if in multi-display fullscreen. - void ClearRenderer(bool clearFrameMan = true); + /// Clears the window framebuffer (FBO0). + void ClearBackbuffer(bool clearFrameMan = true); - /// Set this Frame to draw the game. To be set before UploadFrame. Resets on ClearRenderer. + /// Set this Frame to draw the game. To be set before UploadFrame. Resets on ClearBackbuffer. void DrawPostProcessBuffer() { m_DrawPostProcessBuffer = true; } /// Copies the BackBuffer32 content to GPU and shows it on screen. void UploadFrame(); + + void Present(); #pragma endregion private: diff --git a/Source/Menus/LoadingScreen.cpp b/Source/Menus/LoadingScreen.cpp index a83507f8fa..b3441e6736 100644 --- a/Source/Menus/LoadingScreen.cpp +++ b/Source/Menus/LoadingScreen.cpp @@ -28,7 +28,7 @@ void LoadingScreen::Create(AllegroScreen* guiScreen, GUIInputWrapper* guiInput, RTEAssert(loadingScreenManager.Create(guiScreen, guiInput, "Base.rte/GUIs/Skins/Menus", "LoadingScreenSkin.ini"), "Failed to create GUI Control Manager and load it from Base.rte/GUIs/Skins/Menus/LoadingScreenSkin.ini"); loadingScreenManager.Load("Base.rte/GUIs/LoadingGUI.ini"); - g_WindowMan.ClearRenderer(); + g_WindowMan.ClearBackbuffer(); int loadingSplashOffset = 0; if (!progressReportDisabled) { @@ -134,7 +134,7 @@ void LoadingScreen::LoadingSplashProgressReport(const std::string& reportString, blit(g_LoadingScreen.m_ProgressListboxBitmap, g_FrameMan.GetBackBuffer32(), 0, 0, g_LoadingScreen.m_ProgressListboxPosX, g_LoadingScreen.m_ProgressListboxPosY, g_LoadingScreen.m_ProgressListboxBitmap->w, g_LoadingScreen.m_ProgressListboxBitmap->h); - g_WindowMan.ClearRenderer(false); + g_WindowMan.ClearBackbuffer(false); g_WindowMan.UploadFrame(); } } From 3870b53ffaafd2d62743495325541e56b6671024 Mon Sep 17 00:00:00 2001 From: HeliumAnt Date: Sat, 12 Oct 2024 22:08:13 +0200 Subject: [PATCH 15/87] reset scenelayer updated on draw --- Source/Entities/SceneLayer.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/Source/Entities/SceneLayer.cpp b/Source/Entities/SceneLayer.cpp index 145ca9062d..832df59f7a 100644 --- a/Source/Entities/SceneLayer.cpp +++ b/Source/Entities/SceneLayer.cpp @@ -411,6 +411,7 @@ void SceneLayerImpl::Draw(SpriteRenderer* renderer, Box& targetB g_GLResourceMan.GetDynamicTextureFromBitmap(m_MainBitmap, true);//, m_Drawings); } } + m_MainBitmapUpdated = false; if (offsetNeedsScrollRatioAdjustment) { m_Offset.SetXY(std::floor(m_Offset.GetX() * m_ScrollRatio.GetX()), std::floor(m_Offset.GetY() * m_ScrollRatio.GetY())); } From 798b1c298209a8c7958014fc9c1700cfbebbeeeb Mon Sep 17 00:00:00 2001 From: HeliumAnt Date: Sat, 12 Oct 2024 22:08:22 +0200 Subject: [PATCH 16/87] remove debug prints --- Source/Renderer/SpriteRenderer.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/Source/Renderer/SpriteRenderer.cpp b/Source/Renderer/SpriteRenderer.cpp index 8b277cc3cd..034b908f7b 100644 --- a/Source/Renderer/SpriteRenderer.cpp +++ b/Source/Renderer/SpriteRenderer.cpp @@ -55,8 +55,6 @@ void SpriteRenderer::Draw(BITMAP* image, glm::vec2 pos, float angle, glm::vec2 s model = glm::translate(model, glm::vec3(-0.5f, -0.5f, 0.0f)); model = glm::scale(model, glm::vec3(image->w * scale.x, image->h * scale.y, 1.0f)); glm::mat4 proj = glm::ortho(m_Size.x, m_Size.x + m_Size.w, m_Size.y, m_Size.y+m_Size.h, -1.0f, 1.0f); - std::cout << pos.x << " " << pos.y << "\n" << std::endl; - std::cout << image->w << " " << image->h << " " << m_Size.w << " " << m_Size.h << " " << m_Size.x << " " << m_Size.y << "\n---" << std::endl; m_Shader->Use(); glBindVertexArray(m_VAO); From 700e5d53ffd89d23533a12657b870240c6be4825 Mon Sep 17 00:00:00 2001 From: HeliumAnt Date: Sat, 12 Oct 2024 22:08:32 +0200 Subject: [PATCH 17/87] cleanup --- Source/Main.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Source/Main.cpp b/Source/Main.cpp index bbd47aefb5..2729e537f3 100644 --- a/Source/Main.cpp +++ b/Source/Main.cpp @@ -251,7 +251,7 @@ void RunMenuLoop() { g_UInputMan.TrapMousePos(false); while (!System::IsSetToQuit()) { - g_WindowMan.ClearRenderer(); + g_WindowMan.ClearBackbuffer(); PollSDLEvents(); g_WindowMan.Update(); @@ -313,7 +313,7 @@ void RunGameLoop() { PollSDLEvents(); g_WindowMan.Update(); - g_WindowMan.ClearRenderer(); + g_WindowMan.ClearBackbuffer(); g_TimerMan.Update(); From bd52427b5db4e2879e6c46ae9bf66fed70fb272e Mon Sep 17 00:00:00 2001 From: HeliumAnt Date: Sun, 13 Oct 2024 15:39:19 +0200 Subject: [PATCH 18/87] getdynamic->updatedynamictexture --- Source/Entities/SceneLayer.cpp | 4 ++-- Source/Managers/FrameMan.cpp | 2 +- Source/Managers/GLResourceMan.cpp | 6 +++--- Source/Managers/GLResourceMan.h | 2 +- 4 files changed, 7 insertions(+), 7 deletions(-) diff --git a/Source/Entities/SceneLayer.cpp b/Source/Entities/SceneLayer.cpp index 832df59f7a..7f4206f408 100644 --- a/Source/Entities/SceneLayer.cpp +++ b/Source/Entities/SceneLayer.cpp @@ -406,9 +406,9 @@ void SceneLayerImpl::Draw(SpriteRenderer* renderer, Box& targetB TracyGpuZone("SceneLayer::Draw"); if (m_MainBitmapUpdated && m_MainBitmapOwned) { if constexpr (!TRACK_DRAWINGS) { - g_GLResourceMan.GetDynamicTextureFromBitmap(m_MainBitmap, true); + g_GLResourceMan.UpdateDynamicBitmap(m_MainBitmap, true); } else { - g_GLResourceMan.GetDynamicTextureFromBitmap(m_MainBitmap, true);//, m_Drawings); + g_GLResourceMan.UpdateDynamicBitmap(m_MainBitmap, true);//, m_Drawings); } } m_MainBitmapUpdated = false; diff --git a/Source/Managers/FrameMan.cpp b/Source/Managers/FrameMan.cpp index f400ab6e6f..9ab560ad64 100644 --- a/Source/Managers/FrameMan.cpp +++ b/Source/Managers/FrameMan.cpp @@ -943,7 +943,7 @@ void FrameMan::Draw() { if (IsInMultiplayerMode()) { PrepareFrameForNetwork(); } - g_GLResourceMan.GetDynamicTextureFromBitmap(m_BackBuffer8.get(), true); + g_GLResourceMan.UpdateDynamicBitmap(m_BackBuffer8.get(), true); m_Renderer->Draw(m_BackBuffer8.get(), 0.0f, 0.0f); m_BackBuffer->End(); if (g_ActivityMan.IsInActivity()) { diff --git a/Source/Managers/GLResourceMan.cpp b/Source/Managers/GLResourceMan.cpp index d13773b33c..99550bfdde 100644 --- a/Source/Managers/GLResourceMan.cpp +++ b/Source/Managers/GLResourceMan.cpp @@ -73,17 +73,17 @@ GLuint GLResourceMan::GetStaticTextureFromBitmap(BITMAP* bitmap) { return 0; } -GLuint GLResourceMan::GetDynamicTextureFromBitmap(BITMAP* bitmap, bool updated, const std::vector& updateRegions) { +GLuint GLResourceMan::UpdateDynamicBitmap(BITMAP* bitmap, bool updated, const std::vector& updateRegions) { ZoneScopedN("Bitmap Upload"); GLuint texture = GetStaticTextureFromBitmap(bitmap); if (updated) { glBindTexture(GL_TEXTURE_2D, texture); glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap_color_depth(bitmap) == 8 ? 1 : 4); if (updateRegions.size() == 0) { - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bitmap->w, bitmap->h, bitmap_color_depth(bitmap) == 8 ? GL_RED: GL_RGBA, GL_UNSIGNED_BYTE, bitmap->line[0]); + GL_CHECK(glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bitmap->w, bitmap->h, bitmap_color_depth(bitmap) == 8 ? GL_RED: GL_RGBA, GL_UNSIGNED_BYTE, bitmap->line[0])); } else { for (auto& region: updateRegions) { - glTexSubImage2D(GL_TEXTURE_2D, 0, region.m_Left, region.m_Top, region.m_Right - region.m_Left, region.m_Bottom - region.m_Top, bitmap_color_depth(bitmap) == 8 ? GL_RED : GL_RGBA, GL_UNSIGNED_BYTE, bitmap->line[region.m_Top] + (region.m_Left)); + GL_CHECK(glTexSubImage2D(GL_TEXTURE_2D, 0, region.m_Left, region.m_Top, region.m_Right - region.m_Left, region.m_Bottom - region.m_Top, bitmap_color_depth(bitmap) == 8 ? GL_RED : GL_RGBA, GL_UNSIGNED_BYTE, bitmap->line[region.m_Top] + (region.m_Left))); } } } diff --git a/Source/Managers/GLResourceMan.h b/Source/Managers/GLResourceMan.h index 31eeb68027..1d262f6cf8 100644 --- a/Source/Managers/GLResourceMan.h +++ b/Source/Managers/GLResourceMan.h @@ -38,7 +38,7 @@ namespace RTE { GLuint GetStaticTextureFromFile(const std::string& filename); GLuint GetStaticTextureFromBitmap(BITMAP* bitmap); - GLuint GetDynamicTextureFromBitmap(BITMAP* bitmap, bool updated, const std::vector& = {}); + GLuint UpdateDynamicBitmap(BITMAP* bitmap, bool updated, const std::vector& = {}); private: From 8e063e825e92e20cb5c345c4ac553e89f4c6d1da Mon Sep 17 00:00:00 2001 From: HeliumAnt Date: Sun, 13 Oct 2024 15:40:03 +0200 Subject: [PATCH 19/87] make only background gpu draw --- Source/Entities/SLBackground.cpp | 115 ++++++++++++++++++++++++++++++- Source/Entities/SLBackground.h | 14 ++++ 2 files changed, 128 insertions(+), 1 deletion(-) diff --git a/Source/Entities/SLBackground.cpp b/Source/Entities/SLBackground.cpp index 94f680b832..8c30b2847c 100644 --- a/Source/Entities/SLBackground.cpp +++ b/Source/Entities/SLBackground.cpp @@ -4,6 +4,8 @@ #include "SettingsMan.h" #include "SpriteRenderer.h" #include +#include "tracy/Tracy.hpp" +#include "tracy/TracyOpenGL.hpp" using namespace RTE; @@ -211,7 +213,33 @@ void SLBackground::Update() { } void SLBackground::Draw(SpriteRenderer* renderer, Box& targetBox, bool offsetNeedsScrollRatioAdjustment) { - SceneLayer::Draw(renderer, targetBox, !IsAutoScrolling()); + ZoneScoped; + TracyGpuZone("SceneLayer::Draw"); + if (offsetNeedsScrollRatioAdjustment) { + m_Offset.SetXY(std::floor(m_Offset.GetX() * m_ScrollRatio.GetX()), std::floor(m_Offset.GetY() * m_ScrollRatio.GetY())); + } + if (targetBox.IsEmpty()) { + targetBox = Box(Vector(), static_cast(renderer->GetSize().w), static_cast(renderer->GetSize().h)); + } + if (!m_WrapX && static_cast(renderer->GetSize().w) > targetBox.GetWidth()) { + m_Offset.SetX(0); + } + if (!m_WrapY && static_cast(renderer->GetSize().h) > targetBox.GetHeight()) { + m_Offset.SetY(0); + } + + m_Offset -= m_OriginOffset; + WrapPosition(m_Offset); + + renderer->BeginScissor({targetBox.GetCorner().GetFloorIntX(), targetBox.GetCorner().GetFloorIntY(), static_cast(targetBox.GetCorner().GetX() + targetBox.GetWidth()) - 1, static_cast(targetBox.GetCorner().GetY() + targetBox.GetHeight()) - 1}); + bool drawScaled = m_ScaleFactor.GetX() > 1.0F || m_ScaleFactor.GetY() > 1.0F; + + if (m_MainBitmap->w > renderer->GetSize().w && m_MainBitmap->h > renderer->GetSize().h) { + DrawWrapped(renderer, targetBox, drawScaled); + } else { + DrawTiled(renderer, targetBox, drawScaled); + } + renderer->EndScissor(); int bitmapWidth = m_ScaledDimensions.GetFloorIntX(); int bitmapHeight = m_ScaledDimensions.GetFloorIntY(); @@ -241,3 +269,88 @@ void SLBackground::Draw(SpriteRenderer* renderer, Box& targetBox, bool offsetNee } renderer->EndScissor(); } + +void SLBackground::DrawWrapped(SpriteRenderer* renderer, const Box& targetBox, bool drawScaled) const { + ZoneScoped; + TracyGpuZone("SceneLayer::DrawWrapped"); + if (!drawScaled) { + std::array sourcePosX = {m_Offset.GetFloorIntX(), 0}; + std::array sourcePosY = {m_Offset.GetFloorIntY(), 0}; + std::array sourceWidth = {m_MainBitmap->w - m_Offset.GetFloorIntX(), m_Offset.GetFloorIntX()}; + std::array sourceHeight = {m_MainBitmap->h - m_Offset.GetFloorIntY(), m_Offset.GetFloorIntY()}; + std::array destPosX = {targetBox.GetCorner().GetFloorIntX(), targetBox.GetCorner().GetFloorIntX() + m_MainBitmap->w - m_Offset.GetFloorIntX()}; + std::array destPosY = {targetBox.GetCorner().GetFloorIntY(), targetBox.GetCorner().GetFloorIntY() + m_MainBitmap->h - m_Offset.GetFloorIntY()}; + + for (int i = 0; i < 2; ++i) { + for (int j = 0; j < 2; ++j) { + if (m_DrawMasked) { + renderer->Draw(m_MainBitmap, {sourcePosX[j], sourcePosY[i], sourceWidth[j], sourceHeight[i]}, {destPosX[j], destPosY[i]}); + //masked_blit(m_MainBitmap, targetBitmap, sourcePosX[j], sourcePosY[i], destPosX[j], destPosY[i], sourceWidth[j], sourceHeight[i]); + } else { + renderer->Draw(m_MainBitmap, {sourcePosX[j], sourcePosY[i], sourceWidth[j], sourceHeight[i]}, {destPosX[j], destPosY[i]}); + //blit(m_MainBitmap, targetBitmap, sourcePosX[j], sourcePosY[i], destPosX[j], destPosY[i], sourceWidth[j], sourceHeight[i]); + } + } + } + } else { + std::array sourceWidth = {m_MainBitmap->w, m_Offset.GetFloorIntX() / m_ScaleFactor.GetFloorIntX()}; + std::array sourceHeight = {m_MainBitmap->h, m_Offset.GetFloorIntY() / m_ScaleFactor.GetFloorIntY()}; + std::array destPosX = {targetBox.GetCorner().GetFloorIntX() - m_Offset.GetFloorIntX(), targetBox.GetCorner().GetFloorIntX() + m_ScaledDimensions.GetFloorIntX() - m_Offset.GetFloorIntX()}; + std::array destPosY = {targetBox.GetCorner().GetFloorIntY() - m_Offset.GetFloorIntY(), targetBox.GetCorner().GetFloorIntY() + m_ScaledDimensions.GetFloorIntY() - m_Offset.GetFloorIntY()}; + + for (int i = 0; i < 2; ++i) { + for (int j = 0; j < 2; ++j) { + if (m_DrawMasked) { + renderer->Draw(m_MainBitmap, {destPosX[j], destPosY[i]}, 0.0f, m_ScaleFactor); + //masked_stretch_blit(m_MainBitmap, targetBitmap, 0, 0, sourceWidth[j], sourceHeight[i], destPosX[j], destPosY[i], sourceWidth[j] * m_ScaleFactor.GetFloorIntX() + 1, sourceHeight[i] * m_ScaleFactor.GetFloorIntY() + 1); + } else { + renderer->Draw(m_MainBitmap, {destPosX[j], destPosY[i]}, 0.0f, m_ScaleFactor); + //stretch_blit(m_MainBitmap, targetBitmap, 0, 0, sourceWidth[j], sourceHeight[i], destPosX[j], destPosY[i], sourceWidth[j] * m_ScaleFactor.GetFloorIntX() + 1, sourceHeight[i] * m_ScaleFactor.GetFloorIntY() + 1); + } + } + } + } +} + +void SLBackground::DrawTiled(SpriteRenderer* renderer, const Box& targetBox, bool drawScaled) const { + ZoneScoped; + TracyGpuZone("SceneLayer::DrawTiled"); + int bitmapWidth = m_ScaledDimensions.GetFloorIntX(); + int bitmapHeight = m_ScaledDimensions.GetFloorIntY(); + int areaToCoverX = m_Offset.GetFloorIntX() + targetBox.GetCorner().GetFloorIntX() + std::min(renderer->GetSize().w, targetBox.GetWidth()); + int areaToCoverY = m_Offset.GetFloorIntY() + targetBox.GetCorner().GetFloorIntY() + std::min(renderer->GetSize().h, targetBox.GetHeight()); + + for (int tiledOffsetX = 0; tiledOffsetX < areaToCoverX;) { + int destX = targetBox.GetCorner().GetFloorIntX() + tiledOffsetX - m_Offset.GetFloorIntX(); + + for (int tiledOffsetY = 0; tiledOffsetY < areaToCoverY;) { + int destY = targetBox.GetCorner().GetFloorIntY() + tiledOffsetY - m_Offset.GetFloorIntY(); + + if (!drawScaled) { + if (m_DrawMasked) { + renderer->Draw(m_MainBitmap, destX, destY); + //masked_blit(m_MainBitmap, targetBitmap, 0, 0, destX, destY, bitmapWidth, bitmapHeight); + } else { + renderer->Draw(m_MainBitmap, destX, destY); + //blit(m_MainBitmap, targetBitmap, 0, 0, destX, destY, bitmapWidth, bitmapHeight); + } + } else { + if (m_DrawMasked) { + renderer->Draw(m_MainBitmap, {destX, destY}, 0.0f, m_ScaleFactor); + //masked_stretch_blit(m_MainBitmap, targetBitmap, 0, 0, m_MainBitmap->w, m_MainBitmap->h, destX, destY, bitmapWidth, bitmapHeight); + } else { + renderer->Draw(m_MainBitmap, {destX, destY}, 0.0f, m_ScaleFactor); + //stretch_blit(m_MainBitmap, targetBitmap, 0, 0, m_MainBitmap->w, m_MainBitmap->h, destX, destY, bitmapWidth, bitmapHeight); + } + } + if (!m_WrapY) { + break; + } + tiledOffsetY += bitmapHeight; + } + if (!m_WrapX) { + break; + } + tiledOffsetX += bitmapWidth; + } +} \ No newline at end of file diff --git a/Source/Entities/SLBackground.h b/Source/Entities/SLBackground.h index 22ef377aa4..9245d76987 100644 --- a/Source/Entities/SLBackground.h +++ b/Source/Entities/SLBackground.h @@ -144,6 +144,20 @@ namespace RTE { /// @param targetBox The box on the target bitmap to limit drawing to, with the corner of box being where the scroll position lines up. /// @param offsetNeedsScrollRatioAdjustment Whether the offset of this SceneLayer or the passed in offset override need to be adjusted to scroll ratio. void Draw(SpriteRenderer* targetBitmap, Box& targetBox, bool offsetNeedsScrollRatioAdjustment = false); +#pragma endregion + protected: +#pragma region Draw Breakdown + /// Performs wrapped drawing of this SceneLayer's bitmap to the screen in cases where it is both wider and taller than the target bitmap. + /// @param targetBitmap The bitmap to draw to. + /// @param targetBox The box on the target bitmap to limit drawing to, with the corner of box being where the scroll position lines up. + /// @param drawScaled Whether to use scaled drawing routines or not. + void DrawWrapped(SpriteRenderer* renderer, const Box& targetBox, bool drawScaled) const; + + /// Performs tiled drawing of this SceneLayer's bitmap to the screen in cases where the target bitmap is larger in some dimension. + /// @param targetBitmap The bitmap to draw to. + /// @param targetBox The box on the target bitmap to limit drawing to, with the corner of box being where the scroll position lines up. + /// @param drawScaled Whether to use scaled drawing routines or not. + void DrawTiled(SpriteRenderer* renderer, const Box& targetBox, bool drawScaled) const; #pragma endregion private: /// Enumeration for the different modes of SLBackground auto-scaling. From e4ae0d09e74c92afb0bebf406c1b70dbb62955f5 Mon Sep 17 00:00:00 2001 From: HeliumAnt Date: Sun, 13 Oct 2024 15:53:59 +0200 Subject: [PATCH 20/87] fix vscode default launch to no config change --- .vscode/launch.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/.vscode/launch.json b/.vscode/launch.json index 2b172cbaca..81416f8e04 100644 --- a/.vscode/launch.json +++ b/.vscode/launch.json @@ -13,7 +13,7 @@ "request": "launch", "program": "${workspaceFolder}/${config:mesonbuild.buildFolder}/CortexCommand", "cwd": "${workspaceFolder}", - "preLaunchTask": "meson Build Release", + "preLaunchTask": "Meson: Build all targets", "envFile": "${workspaceFolder}/${config:mesonbuild.buildFolder}/meson-vscode.env", "presentation": { "group": "unix" From d8d167f0dc98f615d620ee953cf119523db5d9be Mon Sep 17 00:00:00 2001 From: HeliumAnt Date: Mon, 28 Oct 2024 17:00:28 +0100 Subject: [PATCH 21/87] Revert "make only background gpu draw" This reverts commit 8e063e825e92e20cb5c345c4ac553e89f4c6d1da. --- Source/Entities/SLBackground.cpp | 115 +------------------------------ Source/Entities/SLBackground.h | 14 ---- 2 files changed, 1 insertion(+), 128 deletions(-) diff --git a/Source/Entities/SLBackground.cpp b/Source/Entities/SLBackground.cpp index 8c30b2847c..94f680b832 100644 --- a/Source/Entities/SLBackground.cpp +++ b/Source/Entities/SLBackground.cpp @@ -4,8 +4,6 @@ #include "SettingsMan.h" #include "SpriteRenderer.h" #include -#include "tracy/Tracy.hpp" -#include "tracy/TracyOpenGL.hpp" using namespace RTE; @@ -213,33 +211,7 @@ void SLBackground::Update() { } void SLBackground::Draw(SpriteRenderer* renderer, Box& targetBox, bool offsetNeedsScrollRatioAdjustment) { - ZoneScoped; - TracyGpuZone("SceneLayer::Draw"); - if (offsetNeedsScrollRatioAdjustment) { - m_Offset.SetXY(std::floor(m_Offset.GetX() * m_ScrollRatio.GetX()), std::floor(m_Offset.GetY() * m_ScrollRatio.GetY())); - } - if (targetBox.IsEmpty()) { - targetBox = Box(Vector(), static_cast(renderer->GetSize().w), static_cast(renderer->GetSize().h)); - } - if (!m_WrapX && static_cast(renderer->GetSize().w) > targetBox.GetWidth()) { - m_Offset.SetX(0); - } - if (!m_WrapY && static_cast(renderer->GetSize().h) > targetBox.GetHeight()) { - m_Offset.SetY(0); - } - - m_Offset -= m_OriginOffset; - WrapPosition(m_Offset); - - renderer->BeginScissor({targetBox.GetCorner().GetFloorIntX(), targetBox.GetCorner().GetFloorIntY(), static_cast(targetBox.GetCorner().GetX() + targetBox.GetWidth()) - 1, static_cast(targetBox.GetCorner().GetY() + targetBox.GetHeight()) - 1}); - bool drawScaled = m_ScaleFactor.GetX() > 1.0F || m_ScaleFactor.GetY() > 1.0F; - - if (m_MainBitmap->w > renderer->GetSize().w && m_MainBitmap->h > renderer->GetSize().h) { - DrawWrapped(renderer, targetBox, drawScaled); - } else { - DrawTiled(renderer, targetBox, drawScaled); - } - renderer->EndScissor(); + SceneLayer::Draw(renderer, targetBox, !IsAutoScrolling()); int bitmapWidth = m_ScaledDimensions.GetFloorIntX(); int bitmapHeight = m_ScaledDimensions.GetFloorIntY(); @@ -269,88 +241,3 @@ void SLBackground::Draw(SpriteRenderer* renderer, Box& targetBox, bool offsetNee } renderer->EndScissor(); } - -void SLBackground::DrawWrapped(SpriteRenderer* renderer, const Box& targetBox, bool drawScaled) const { - ZoneScoped; - TracyGpuZone("SceneLayer::DrawWrapped"); - if (!drawScaled) { - std::array sourcePosX = {m_Offset.GetFloorIntX(), 0}; - std::array sourcePosY = {m_Offset.GetFloorIntY(), 0}; - std::array sourceWidth = {m_MainBitmap->w - m_Offset.GetFloorIntX(), m_Offset.GetFloorIntX()}; - std::array sourceHeight = {m_MainBitmap->h - m_Offset.GetFloorIntY(), m_Offset.GetFloorIntY()}; - std::array destPosX = {targetBox.GetCorner().GetFloorIntX(), targetBox.GetCorner().GetFloorIntX() + m_MainBitmap->w - m_Offset.GetFloorIntX()}; - std::array destPosY = {targetBox.GetCorner().GetFloorIntY(), targetBox.GetCorner().GetFloorIntY() + m_MainBitmap->h - m_Offset.GetFloorIntY()}; - - for (int i = 0; i < 2; ++i) { - for (int j = 0; j < 2; ++j) { - if (m_DrawMasked) { - renderer->Draw(m_MainBitmap, {sourcePosX[j], sourcePosY[i], sourceWidth[j], sourceHeight[i]}, {destPosX[j], destPosY[i]}); - //masked_blit(m_MainBitmap, targetBitmap, sourcePosX[j], sourcePosY[i], destPosX[j], destPosY[i], sourceWidth[j], sourceHeight[i]); - } else { - renderer->Draw(m_MainBitmap, {sourcePosX[j], sourcePosY[i], sourceWidth[j], sourceHeight[i]}, {destPosX[j], destPosY[i]}); - //blit(m_MainBitmap, targetBitmap, sourcePosX[j], sourcePosY[i], destPosX[j], destPosY[i], sourceWidth[j], sourceHeight[i]); - } - } - } - } else { - std::array sourceWidth = {m_MainBitmap->w, m_Offset.GetFloorIntX() / m_ScaleFactor.GetFloorIntX()}; - std::array sourceHeight = {m_MainBitmap->h, m_Offset.GetFloorIntY() / m_ScaleFactor.GetFloorIntY()}; - std::array destPosX = {targetBox.GetCorner().GetFloorIntX() - m_Offset.GetFloorIntX(), targetBox.GetCorner().GetFloorIntX() + m_ScaledDimensions.GetFloorIntX() - m_Offset.GetFloorIntX()}; - std::array destPosY = {targetBox.GetCorner().GetFloorIntY() - m_Offset.GetFloorIntY(), targetBox.GetCorner().GetFloorIntY() + m_ScaledDimensions.GetFloorIntY() - m_Offset.GetFloorIntY()}; - - for (int i = 0; i < 2; ++i) { - for (int j = 0; j < 2; ++j) { - if (m_DrawMasked) { - renderer->Draw(m_MainBitmap, {destPosX[j], destPosY[i]}, 0.0f, m_ScaleFactor); - //masked_stretch_blit(m_MainBitmap, targetBitmap, 0, 0, sourceWidth[j], sourceHeight[i], destPosX[j], destPosY[i], sourceWidth[j] * m_ScaleFactor.GetFloorIntX() + 1, sourceHeight[i] * m_ScaleFactor.GetFloorIntY() + 1); - } else { - renderer->Draw(m_MainBitmap, {destPosX[j], destPosY[i]}, 0.0f, m_ScaleFactor); - //stretch_blit(m_MainBitmap, targetBitmap, 0, 0, sourceWidth[j], sourceHeight[i], destPosX[j], destPosY[i], sourceWidth[j] * m_ScaleFactor.GetFloorIntX() + 1, sourceHeight[i] * m_ScaleFactor.GetFloorIntY() + 1); - } - } - } - } -} - -void SLBackground::DrawTiled(SpriteRenderer* renderer, const Box& targetBox, bool drawScaled) const { - ZoneScoped; - TracyGpuZone("SceneLayer::DrawTiled"); - int bitmapWidth = m_ScaledDimensions.GetFloorIntX(); - int bitmapHeight = m_ScaledDimensions.GetFloorIntY(); - int areaToCoverX = m_Offset.GetFloorIntX() + targetBox.GetCorner().GetFloorIntX() + std::min(renderer->GetSize().w, targetBox.GetWidth()); - int areaToCoverY = m_Offset.GetFloorIntY() + targetBox.GetCorner().GetFloorIntY() + std::min(renderer->GetSize().h, targetBox.GetHeight()); - - for (int tiledOffsetX = 0; tiledOffsetX < areaToCoverX;) { - int destX = targetBox.GetCorner().GetFloorIntX() + tiledOffsetX - m_Offset.GetFloorIntX(); - - for (int tiledOffsetY = 0; tiledOffsetY < areaToCoverY;) { - int destY = targetBox.GetCorner().GetFloorIntY() + tiledOffsetY - m_Offset.GetFloorIntY(); - - if (!drawScaled) { - if (m_DrawMasked) { - renderer->Draw(m_MainBitmap, destX, destY); - //masked_blit(m_MainBitmap, targetBitmap, 0, 0, destX, destY, bitmapWidth, bitmapHeight); - } else { - renderer->Draw(m_MainBitmap, destX, destY); - //blit(m_MainBitmap, targetBitmap, 0, 0, destX, destY, bitmapWidth, bitmapHeight); - } - } else { - if (m_DrawMasked) { - renderer->Draw(m_MainBitmap, {destX, destY}, 0.0f, m_ScaleFactor); - //masked_stretch_blit(m_MainBitmap, targetBitmap, 0, 0, m_MainBitmap->w, m_MainBitmap->h, destX, destY, bitmapWidth, bitmapHeight); - } else { - renderer->Draw(m_MainBitmap, {destX, destY}, 0.0f, m_ScaleFactor); - //stretch_blit(m_MainBitmap, targetBitmap, 0, 0, m_MainBitmap->w, m_MainBitmap->h, destX, destY, bitmapWidth, bitmapHeight); - } - } - if (!m_WrapY) { - break; - } - tiledOffsetY += bitmapHeight; - } - if (!m_WrapX) { - break; - } - tiledOffsetX += bitmapWidth; - } -} \ No newline at end of file diff --git a/Source/Entities/SLBackground.h b/Source/Entities/SLBackground.h index 9245d76987..22ef377aa4 100644 --- a/Source/Entities/SLBackground.h +++ b/Source/Entities/SLBackground.h @@ -144,20 +144,6 @@ namespace RTE { /// @param targetBox The box on the target bitmap to limit drawing to, with the corner of box being where the scroll position lines up. /// @param offsetNeedsScrollRatioAdjustment Whether the offset of this SceneLayer or the passed in offset override need to be adjusted to scroll ratio. void Draw(SpriteRenderer* targetBitmap, Box& targetBox, bool offsetNeedsScrollRatioAdjustment = false); -#pragma endregion - protected: -#pragma region Draw Breakdown - /// Performs wrapped drawing of this SceneLayer's bitmap to the screen in cases where it is both wider and taller than the target bitmap. - /// @param targetBitmap The bitmap to draw to. - /// @param targetBox The box on the target bitmap to limit drawing to, with the corner of box being where the scroll position lines up. - /// @param drawScaled Whether to use scaled drawing routines or not. - void DrawWrapped(SpriteRenderer* renderer, const Box& targetBox, bool drawScaled) const; - - /// Performs tiled drawing of this SceneLayer's bitmap to the screen in cases where the target bitmap is larger in some dimension. - /// @param targetBitmap The bitmap to draw to. - /// @param targetBox The box on the target bitmap to limit drawing to, with the corner of box being where the scroll position lines up. - /// @param drawScaled Whether to use scaled drawing routines or not. - void DrawTiled(SpriteRenderer* renderer, const Box& targetBox, bool drawScaled) const; #pragma endregion private: /// Enumeration for the different modes of SLBackground auto-scaling. From c4717aa70e02e42b46fe6431c66a7214b102672d Mon Sep 17 00:00:00 2001 From: HeliumAnt Date: Fri, 1 Nov 2024 00:47:00 +0100 Subject: [PATCH 22/87] add raylib --- Source/System/raylib/.ccls | 1 + Source/System/raylib/glmUtils.h | 5 + Source/System/raylib/raylib.h | 1707 +++++++++ Source/System/raylib/rlconfig.h | 275 ++ Source/System/raylib/rlgl.c | 6 + Source/System/raylib/rlgl.h | 5265 ++++++++++++++++++++++++++++ Source/System/raylib/rlutils.c | 512 +++ Source/System/raylib/rlutils.h | 81 + Source/System/raylib/rshapes.c | 2414 +++++++++++++ Source/System/raylib/rtextures.c | 5540 ++++++++++++++++++++++++++++++ 10 files changed, 15806 insertions(+) create mode 100644 Source/System/raylib/.ccls create mode 100644 Source/System/raylib/glmUtils.h create mode 100644 Source/System/raylib/raylib.h create mode 100644 Source/System/raylib/rlconfig.h create mode 100644 Source/System/raylib/rlgl.c create mode 100644 Source/System/raylib/rlgl.h create mode 100644 Source/System/raylib/rlutils.c create mode 100644 Source/System/raylib/rlutils.h create mode 100644 Source/System/raylib/rshapes.c create mode 100644 Source/System/raylib/rtextures.c diff --git a/Source/System/raylib/.ccls b/Source/System/raylib/.ccls new file mode 100644 index 0000000000..6417545117 --- /dev/null +++ b/Source/System/raylib/.ccls @@ -0,0 +1 @@ +%h -DRLGL_IMPLEMENTATION \ No newline at end of file diff --git a/Source/System/raylib/glmUtils.h b/Source/System/raylib/glmUtils.h new file mode 100644 index 0000000000..20d5aac423 --- /dev/null +++ b/Source/System/raylib/glmUtils.h @@ -0,0 +1,5 @@ +#pragma once +#include "glm/mat4x4.hpp" +#include "raylib.h" + +extern Matrix toRlMatrix(glm::mat4 matrix) { return reinterpret_cast(matrix); } \ No newline at end of file diff --git a/Source/System/raylib/raylib.h b/Source/System/raylib/raylib.h new file mode 100644 index 0000000000..b663bc0547 --- /dev/null +++ b/Source/System/raylib/raylib.h @@ -0,0 +1,1707 @@ +/********************************************************************************************** +* +* raylib v5.5 - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com) +* +* FEATURES: +* - NO external dependencies, all required libraries included with raylib +* - Multiplatform: Windows, Linux, FreeBSD, OpenBSD, NetBSD, DragonFly, +* MacOS, Haiku, Android, Raspberry Pi, DRM native, HTML5. +* - Written in plain C code (C99) in PascalCase/camelCase notation +* - Hardware accelerated with OpenGL (1.1, 2.1, 3.3, 4.3, ES2, ES3 - choose at compile) +* - Unique OpenGL abstraction layer (usable as standalone module): [rlgl] +* - Multiple Fonts formats supported (TTF, OTF, FNT, BDF, Sprite fonts) +* - Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC) +* - Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more! +* - Flexible Materials system, supporting classic maps and PBR maps +* - Animated 3D models supported (skeletal bones animation) (IQM, M3D, GLTF) +* - Shaders support, including Model shaders and Postprocessing shaders +* - Powerful math module for Vector, Matrix and Quaternion operations: [raymath] +* - Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, QOA, XM, MOD) +* - VR stereo rendering with configurable HMD device parameters +* - Bindings to multiple programming languages available! +* +* NOTES: +* - One default Font is loaded on InitWindow()->LoadFontDefault() [core, text] +* - One default Texture2D is loaded on rlglInit(), 1x1 white pixel R8G8B8A8 [rlgl] (OpenGL 3.3 or ES2) +* - One default Shader is loaded on rlglInit()->rlLoadShaderDefault() [rlgl] (OpenGL 3.3 or ES2) +* - One default RenderBatch is loaded on rlglInit()->rlLoadRenderBatch() [rlgl] (OpenGL 3.3 or ES2) +* +* DEPENDENCIES (included): +* [rcore][GLFW] rglfw (Camilla Löwy - github.com/glfw/glfw) for window/context management and input +* [rcore][RGFW] rgfw (ColleagueRiley - github.com/ColleagueRiley/RGFW) for window/context management and input +* [rlgl] glad/glad_gles2 (David Herberth - github.com/Dav1dde/glad) for OpenGL 3.3 extensions loading +* [raudio] miniaudio (David Reid - github.com/mackron/miniaudio) for audio device/context management +* +* OPTIONAL DEPENDENCIES (included): +* [rcore] msf_gif (Miles Fogle) for GIF recording +* [rcore] sinfl (Micha Mettke) for DEFLATE decompression algorithm +* [rcore] sdefl (Micha Mettke) for DEFLATE compression algorithm +* [rcore] rprand (Ramon Snatamaria) for pseudo-random numbers generation +* [rtextures] qoi (Dominic Szablewski - https://phoboslab.org) for QOI image manage +* [rtextures] stb_image (Sean Barret) for images loading (BMP, TGA, PNG, JPEG, HDR...) +* [rtextures] stb_image_write (Sean Barret) for image writing (BMP, TGA, PNG, JPG) +* [rtextures] stb_image_resize2 (Sean Barret) for image resizing algorithms +* [rtextures] stb_perlin (Sean Barret) for Perlin Noise image generation +* [rtext] stb_truetype (Sean Barret) for ttf fonts loading +* [rtext] stb_rect_pack (Sean Barret) for rectangles packing +* [rmodels] par_shapes (Philip Rideout) for parametric 3d shapes generation +* [rmodels] tinyobj_loader_c (Syoyo Fujita) for models loading (OBJ, MTL) +* [rmodels] cgltf (Johannes Kuhlmann) for models loading (glTF) +* [rmodels] m3d (bzt) for models loading (M3D, https://bztsrc.gitlab.io/model3d) +* [rmodels] vox_loader (Johann Nadalutti) for models loading (VOX) +* [raudio] dr_wav (David Reid) for WAV audio file loading +* [raudio] dr_flac (David Reid) for FLAC audio file loading +* [raudio] dr_mp3 (David Reid) for MP3 audio file loading +* [raudio] stb_vorbis (Sean Barret) for OGG audio loading +* [raudio] jar_xm (Joshua Reisenauer) for XM audio module loading +* [raudio] jar_mod (Joshua Reisenauer) for MOD audio module loading +* [raudio] qoa (Dominic Szablewski - https://phoboslab.org) for QOA audio manage +* +* +* LICENSE: zlib/libpng +* +* raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software: +* +* Copyright (c) 2013-2024 Ramon Santamaria (@raysan5) +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#ifndef RAYLIB_H +#define RAYLIB_H + +#include // Required for: va_list - Only used by TraceLogCallback + +#define RAYLIB_VERSION_MAJOR 5 +#define RAYLIB_VERSION_MINOR 5 +#define RAYLIB_VERSION_PATCH 0 +#define RAYLIB_VERSION "5.5" + +// Function specifiers in case library is build/used as a shared library +// NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll +// NOTE: visibility("default") attribute makes symbols "visible" when compiled with -fvisibility=hidden +#if defined(_WIN32) + #if defined(__TINYC__) + #define __declspec(x) __attribute__((x)) + #endif + #if defined(BUILD_LIBTYPE_SHARED) + #define RLAPI __declspec(dllexport) // We are building the library as a Win32 shared library (.dll) + #elif defined(USE_LIBTYPE_SHARED) + #define RLAPI __declspec(dllimport) // We are using the library as a Win32 shared library (.dll) + #endif +#else + #if defined(BUILD_LIBTYPE_SHARED) + #define RLAPI __attribute__((visibility("default"))) // We are building as a Unix shared library (.so/.dylib) + #endif +#endif + +#ifndef RLAPI + #define RLAPI // Functions defined as 'extern' by default (implicit specifiers) +#endif + +//---------------------------------------------------------------------------------- +// Some basic Defines +//---------------------------------------------------------------------------------- +#ifndef PI + #define PI 3.14159265358979323846f +#endif +#ifndef DEG2RAD + #define DEG2RAD (PI/180.0f) +#endif +#ifndef RAD2DEG + #define RAD2DEG (180.0f/PI) +#endif + +// Allow custom memory allocators +// NOTE: Require recompiling raylib sources +#ifndef RL_MALLOC + #define RL_MALLOC(sz) malloc(sz) +#endif +#ifndef RL_CALLOC + #define RL_CALLOC(n,sz) calloc(n,sz) +#endif +#ifndef RL_REALLOC + #define RL_REALLOC(ptr,sz) realloc(ptr,sz) +#endif +#ifndef RL_FREE + #define RL_FREE(ptr) free(ptr) +#endif + +// NOTE: MSVC C++ compiler does not support compound literals (C99 feature) +// Plain structures in C++ (without constructors) can be initialized with { } +// This is called aggregate initialization (C++11 feature) +#if defined(__cplusplus) + #define CLITERAL(type) type +#else + #define CLITERAL(type) (type) +#endif + +// Some compilers (mostly macos clang) default to C++98, +// where aggregate initialization can't be used +// So, give a more clear error stating how to fix this +#if !defined(_MSC_VER) && (defined(__cplusplus) && __cplusplus < 201103L) + #error "C++11 or later is required. Add -std=c++11" +#endif + +// NOTE: We set some defines with some data types declared by raylib +// Other modules (raymath, rlgl) also require some of those types, so, +// to be able to use those other modules as standalone (not depending on raylib) +// this defines are very useful for internal check and avoid type (re)definitions +#define RL_COLOR_TYPE +#define RL_RECTANGLE_TYPE +#define RL_VECTOR2_TYPE +#define RL_VECTOR3_TYPE +#define RL_VECTOR4_TYPE +#define RL_QUATERNION_TYPE +#define RL_MATRIX_TYPE + +// // Some Basic Colors +// // NOTE: Custom raylib color palette for amazing visuals on WHITE background +// #define LIGHTGRAY CLITERAL(RLColor){ 200, 200, 200, 255 } // Light Gray +// #define GRAY CLITERAL(RLColor){ 130, 130, 130, 255 } // Gray +// #define DARKGRAY CLITERAL(RLColor){ 80, 80, 80, 255 } // Dark Gray +// #define YELLOW CLITERAL(RLColor){ 253, 249, 0, 255 } // Yellow +// #define GOLD CLITERAL(RLColor){ 255, 203, 0, 255 } // Gold +// #define ORANGE CLITERAL(RLColor){ 255, 161, 0, 255 } // Orange +// #define PINK CLITERAL(RLColor){ 255, 109, 194, 255 } // Pink +// #define RED CLITERAL(RLColor){ 230, 41, 55, 255 } // Red +// #define MAROON CLITERAL(RLColor){ 190, 33, 55, 255 } // Maroon +// #define GREEN CLITERAL(RLColor){ 0, 228, 48, 255 } // Green +// #define LIME CLITERAL(RLColor){ 0, 158, 47, 255 } // Lime +// #define DARKGREEN CLITERAL(RLColor){ 0, 117, 44, 255 } // Dark Green +// #define SKYBLUE CLITERAL(RLColor){ 102, 191, 255, 255 } // Sky Blue +// #define BLUE CLITERAL(RLColor){ 0, 121, 241, 255 } // Blue +// #define DARKBLUE CLITERAL(RLColor){ 0, 82, 172, 255 } // Dark Blue +// #define PURPLE CLITERAL(RLColor){ 200, 122, 255, 255 } // Purple +// #define VIOLET CLITERAL(RLColor){ 135, 60, 190, 255 } // Violet +// #define DARKPURPLE CLITERAL(RLColor){ 112, 31, 126, 255 } // Dark Purple +// #define BEIGE CLITERAL(RLColor){ 211, 176, 131, 255 } // Beige +// #define BROWN CLITERAL(RLColor){ 127, 106, 79, 255 } // Brown +// #define DARKBROWN CLITERAL(RLColor){ 76, 63, 47, 255 } // Dark Brown + +// #define WHITE CLITERAL(RLColor){ 255, 255, 255, 255 } // White +// #define BLACK CLITERAL(RLColor){ 0, 0, 0, 255 } // Black +// #define BLANK CLITERAL(RLColor){ 0, 0, 0, 0 } // Blank (Transparent) +// #define MAGENTA CLITERAL(RLColor){ 255, 0, 255, 255 } // Magenta +// #define RAYWHITE CLITERAL(RLColor){ 245, 245, 245, 255 } // My own White (raylib logo) + +//---------------------------------------------------------------------------------- +// Structures Definition +//---------------------------------------------------------------------------------- +// Boolean type +#if (defined(__STDC__) && __STDC_VERSION__ >= 199901L) || (defined(_MSC_VER) && _MSC_VER >= 1800) + #include +#elif !defined(__cplusplus) && !defined(bool) + typedef enum bool { false = 0, true = !false } bool; + #define RL_BOOL_TYPE +#endif + +// Vector2, 2 components +typedef struct Vector2 { + float x; // Vector x component + float y; // Vector y component +} Vector2; + +// Vector3, 3 components +typedef struct Vector3 { + float x; // Vector x component + float y; // Vector y component + float z; // Vector z component +} Vector3; + +// Vector4, 4 components +typedef struct Vector4 { + float x; // Vector x component + float y; // Vector y component + float z; // Vector z component + float w; // Vector w component +} Vector4; + +// Quaternion, 4 components (Vector4 alias) +typedef Vector4 Quaternion; + +// Matrix, 4x4 components, column major, OpenGL style, right-handed +typedef struct RLMatrix { + float m0, m4, m8, m12; // Matrix first row (4 components) + float m1, m5, m9, m13; // Matrix second row (4 components) + float m2, m6, m10, m14; // Matrix third row (4 components) + float m3, m7, m11, m15; // Matrix fourth row (4 components) +} RLMatrix; + +// RLColor, 4 components, R8G8B8A8 (32bit) +typedef struct RLColor { + unsigned char r; // RLColor red value + unsigned char g; // RLColor green value + unsigned char b; // RLColor blue value + unsigned char a; // RLColor alpha value +} RLColor; + +// Rectangle, 4 components +typedef struct Rectangle { + float x; // Rectangle top-left corner position x + float y; // Rectangle top-left corner position y + float width; // Rectangle width + float height; // Rectangle height +} Rectangle; + +// Image, pixel data stored in CPU memory (RAM) +typedef struct Image { + void *data; // Image raw data + int width; // Image base width + int height; // Image base height + int mipmaps; // Mipmap levels, 1 by default + int format; // Data format (PixelFormat type) +} Image; + +// Texture, tex data stored in GPU memory (VRAM) +typedef struct Texture { + unsigned int id; // OpenGL texture id + int width; // Texture base width + int height; // Texture base height + int mipmaps; // Mipmap levels, 1 by default + int format; // Data format (PixelFormat type) +} Texture; + +// Texture2D, same as Texture +typedef Texture Texture2D; + +// TextureCubemap, same as Texture +typedef Texture TextureCubemap; + +// RenderTexture, fbo for texture rendering +typedef struct RenderTexture { + unsigned int id; // OpenGL framebuffer object id + Texture texture; // RLColor buffer attachment texture + Texture depth; // Depth buffer attachment texture +} RenderTexture; + +// RenderTexture2D, same as RenderTexture +typedef RenderTexture RenderTexture2D; + +// // NPatchInfo, n-patch layout info +// typedef struct NPatchInfo { +// Rectangle source; // Texture source rectangle +// int left; // Left border offset +// int top; // Top border offset +// int right; // Right border offset +// int bottom; // Bottom border offset +// int layout; // Layout of the n-patch: 3x3, 1x3 or 3x1 +// } NPatchInfo; + +// // GlyphInfo, font characters glyphs info +// typedef struct GlyphInfo { +// int value; // Character value (Unicode) +// int offsetX; // Character offset X when drawing +// int offsetY; // Character offset Y when drawing +// int advanceX; // Character advance position X +// Image image; // Character image data +// } GlyphInfo; + +// // Font, font texture and GlyphInfo array data +// typedef struct Font { +// int baseSize; // Base size (default chars height) +// int glyphCount; // Number of glyph characters +// int glyphPadding; // Padding around the glyph characters +// Texture2D texture; // Texture atlas containing the glyphs +// Rectangle *recs; // Rectangles in texture for the glyphs +// GlyphInfo *glyphs; // Glyphs info data +// } Font; + +// // Camera, defines position/orientation in 3d space +// typedef struct Camera3D { +// Vector3 position; // Camera position +// Vector3 target; // Camera target it looks-at +// Vector3 up; // Camera up vector (rotation over its axis) +// float fovy; // Camera field-of-view aperture in Y (degrees) in perspective, used as near plane width in orthographic +// int projection; // Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC +// } Camera3D; + +// typedef Camera3D Camera; // Camera type fallback, defaults to Camera3D + +// Camera2D, defines position/orientation in 2d space +typedef struct Camera2D { + Vector2 offset; // Camera offset (displacement from target) + Vector2 target; // Camera target (rotation and zoom origin) + float rotation; // Camera rotation in degrees + float zoom; // Camera zoom (scaling), should be 1.0f by default +} Camera2D; + +// // Mesh, vertex data and vao/vbo +// typedef struct Mesh { +// int vertexCount; // Number of vertices stored in arrays +// int triangleCount; // Number of triangles stored (indexed or not) + +// // Vertex attributes data +// float *vertices; // Vertex position (XYZ - 3 components per vertex) (shader-location = 0) +// float *texcoords; // Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1) +// float *texcoords2; // Vertex texture second coordinates (UV - 2 components per vertex) (shader-location = 5) +// float *normals; // Vertex normals (XYZ - 3 components per vertex) (shader-location = 2) +// float *tangents; // Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4) +// unsigned char *colors; // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3) +// unsigned short *indices; // Vertex indices (in case vertex data comes indexed) + +// // Animation vertex data +// float *animVertices; // Animated vertex positions (after bones transformations) +// float *animNormals; // Animated normals (after bones transformations) +// unsigned char *boneIds; // Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning) (shader-location = 6) +// float *boneWeights; // Vertex bone weight, up to 4 bones influence by vertex (skinning) (shader-location = 7) +// Matrix *boneMatrices; // Bones animated transformation matrices +// int boneCount; // Number of bones + +// // OpenGL identifiers +// unsigned int vaoId; // OpenGL Vertex Array Object id +// unsigned int *vboId; // OpenGL Vertex Buffer Objects id (default vertex data) +// } Mesh; + +// // Shader +// typedef struct Shader { +// unsigned int id; // Shader program id +// int *locs; // Shader locations array (RL_MAX_SHADER_LOCATIONS) +// } Shader; + +// // MaterialMap +// typedef struct MaterialMap { +// Texture2D texture; // Material map texture +// RLColor color; // Material map color +// float value; // Material map value +// } MaterialMap; + +// Material, includes shader and maps +// typedef struct Material { +// Shader shader; // Material shader +// MaterialMap *maps; // Material maps array (MAX_MATERIAL_MAPS) +// float params[4]; // Material generic parameters (if required) +// } Material; + +// Transform, vertex transformation data +typedef struct Transform { + Vector3 translation; // Translation + Quaternion rotation; // Rotation + Vector3 scale; // Scale +} Transform; + +// // Bone, skeletal animation bone +// typedef struct BoneInfo { +// char name[32]; // Bone name +// int parent; // Bone parent +// } BoneInfo; + +// // Model, meshes, materials and animation data +// typedef struct Model { +// Matrix transform; // Local transform matrix + +// int meshCount; // Number of meshes +// int materialCount; // Number of materials +// Mesh *meshes; // Meshes array +// Material *materials; // Materials array +// int *meshMaterial; // Mesh material number + +// // Animation data +// int boneCount; // Number of bones +// BoneInfo *bones; // Bones information (skeleton) +// Transform *bindPose; // Bones base transformation (pose) +// } Model; + +// // ModelAnimation +// typedef struct ModelAnimation { +// int boneCount; // Number of bones +// int frameCount; // Number of animation frames +// BoneInfo *bones; // Bones information (skeleton) +// Transform **framePoses; // Poses array by frame +// char name[32]; // Animation name +// } ModelAnimation; + +// // Ray, ray for raycasting +// typedef struct Ray { +// Vector3 position; // Ray position (origin) +// Vector3 direction; // Ray direction (normalized) +// } Ray; + +// // RayCollision, ray hit information +// typedef struct RayCollision { +// bool hit; // Did the ray hit something? +// float distance; // Distance to the nearest hit +// Vector3 point; // Point of the nearest hit +// Vector3 normal; // Surface normal of hit +// } RayCollision; + +// // BoundingBox +// typedef struct BoundingBox { +// Vector3 min; // Minimum vertex box-corner +// Vector3 max; // Maximum vertex box-corner +// } BoundingBox; + +// // Wave, audio wave data +// typedef struct Wave { +// unsigned int frameCount; // Total number of frames (considering channels) +// unsigned int sampleRate; // Frequency (samples per second) +// unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported) +// unsigned int channels; // Number of channels (1-mono, 2-stereo, ...) +// void *data; // Buffer data pointer +// } Wave; + +// // Opaque structs declaration +// // NOTE: Actual structs are defined internally in raudio module +// typedef struct rAudioBuffer rAudioBuffer; +// typedef struct rAudioProcessor rAudioProcessor; + +// // AudioStream, custom audio stream +// typedef struct AudioStream { +// rAudioBuffer *buffer; // Pointer to internal data used by the audio system +// rAudioProcessor *processor; // Pointer to internal data processor, useful for audio effects + +// unsigned int sampleRate; // Frequency (samples per second) +// unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported) +// unsigned int channels; // Number of channels (1-mono, 2-stereo, ...) +// } AudioStream; + +// // Sound +// typedef struct Sound { +// AudioStream stream; // Audio stream +// unsigned int frameCount; // Total number of frames (considering channels) +// } Sound; + +// // Music, audio stream, anything longer than ~10 seconds should be streamed +// typedef struct Music { +// AudioStream stream; // Audio stream +// unsigned int frameCount; // Total number of frames (considering channels) +// bool looping; // Music looping enable + +// int ctxType; // Type of music context (audio filetype) +// void *ctxData; // Audio context data, depends on type +// } Music; + +// // VrDeviceInfo, Head-Mounted-Display device parameters +// typedef struct VrDeviceInfo { +// int hResolution; // Horizontal resolution in pixels +// int vResolution; // Vertical resolution in pixels +// float hScreenSize; // Horizontal size in meters +// float vScreenSize; // Vertical size in meters +// float eyeToScreenDistance; // Distance between eye and display in meters +// float lensSeparationDistance; // Lens separation distance in meters +// float interpupillaryDistance; // IPD (distance between pupils) in meters +// float lensDistortionValues[4]; // Lens distortion constant parameters +// float chromaAbCorrection[4]; // Chromatic aberration correction parameters +// } VrDeviceInfo; + +// // VrStereoConfig, VR stereo rendering configuration for simulator +// typedef struct VrStereoConfig { +// Matrix projection[2]; // VR projection matrices (per eye) +// Matrix viewOffset[2]; // VR view offset matrices (per eye) +// float leftLensCenter[2]; // VR left lens center +// float rightLensCenter[2]; // VR right lens center +// float leftScreenCenter[2]; // VR left screen center +// float rightScreenCenter[2]; // VR right screen center +// float scale[2]; // VR distortion scale +// float scaleIn[2]; // VR distortion scale in +// } VrStereoConfig; + +// // File path list +// typedef struct FilePathList { +// unsigned int capacity; // Filepaths max entries +// unsigned int count; // Filepaths entries count +// char **paths; // Filepaths entries +// } FilePathList; + +// // Automation event +// typedef struct AutomationEvent { +// unsigned int frame; // Event frame +// unsigned int type; // Event type (AutomationEventType) +// int params[4]; // Event parameters (if required) +// } AutomationEvent; + +// // Automation event list +// typedef struct AutomationEventList { +// unsigned int capacity; // Events max entries (MAX_AUTOMATION_EVENTS) +// unsigned int count; // Events entries count +// AutomationEvent *events; // Events entries +// } AutomationEventList; + +//---------------------------------------------------------------------------------- +// Enumerators Definition +//---------------------------------------------------------------------------------- +// System/Window config flags +// NOTE: Every bit registers one state (use it with bit masks) +// By default all flags are set to 0 +// typedef enum { +// FLAG_VSYNC_HINT = 0x00000040, // Set to try enabling V-Sync on GPU +// FLAG_FULLSCREEN_MODE = 0x00000002, // Set to run program in fullscreen +// FLAG_WINDOW_RESIZABLE = 0x00000004, // Set to allow resizable window +// FLAG_WINDOW_UNDECORATED = 0x00000008, // Set to disable window decoration (frame and buttons) +// FLAG_WINDOW_HIDDEN = 0x00000080, // Set to hide window +// FLAG_WINDOW_MINIMIZED = 0x00000200, // Set to minimize window (iconify) +// FLAG_WINDOW_MAXIMIZED = 0x00000400, // Set to maximize window (expanded to monitor) +// FLAG_WINDOW_UNFOCUSED = 0x00000800, // Set to window non focused +// FLAG_WINDOW_TOPMOST = 0x00001000, // Set to window always on top +// FLAG_WINDOW_ALWAYS_RUN = 0x00000100, // Set to allow windows running while minimized +// FLAG_WINDOW_TRANSPARENT = 0x00000010, // Set to allow transparent framebuffer +// FLAG_WINDOW_HIGHDPI = 0x00002000, // Set to support HighDPI +// FLAG_WINDOW_MOUSE_PASSTHROUGH = 0x00004000, // Set to support mouse passthrough, only supported when FLAG_WINDOW_UNDECORATED +// FLAG_BORDERLESS_WINDOWED_MODE = 0x00008000, // Set to run program in borderless windowed mode +// FLAG_MSAA_4X_HINT = 0x00000020, // Set to try enabling MSAA 4X +// FLAG_INTERLACED_HINT = 0x00010000 // Set to try enabling interlaced video format (for V3D) +// } ConfigFlags; + +// Trace log level +// NOTE: Organized by priority level +typedef enum { + LOG_ALL = 0, // Display all logs + LOG_TRACE, // Trace logging, intended for internal use only + LOG_DEBUG, // Debug logging, used for internal debugging, it should be disabled on release builds + LOG_INFO, // Info logging, used for program execution info + LOG_WARNING, // Warning logging, used on recoverable failures + LOG_ERROR, // Error logging, used on unrecoverable failures + LOG_FATAL, // Fatal logging, used to abort program: exit(EXIT_FAILURE) + LOG_NONE // Disable logging +} TraceLogLevel; + +// Keyboard keys (US keyboard layout) +// NOTE: Use GetKeyPressed() to allow redefining +// required keys for alternative layouts +// typedef enum { +// KEY_NULL = 0, // Key: NULL, used for no key pressed +// // Alphanumeric keys +// KEY_APOSTROPHE = 39, // Key: ' +// KEY_COMMA = 44, // Key: , +// KEY_MINUS = 45, // Key: - +// KEY_PERIOD = 46, // Key: . +// KEY_SLASH = 47, // Key: / +// KEY_ZERO = 48, // Key: 0 +// KEY_ONE = 49, // Key: 1 +// KEY_TWO = 50, // Key: 2 +// KEY_THREE = 51, // Key: 3 +// KEY_FOUR = 52, // Key: 4 +// KEY_FIVE = 53, // Key: 5 +// KEY_SIX = 54, // Key: 6 +// KEY_SEVEN = 55, // Key: 7 +// KEY_EIGHT = 56, // Key: 8 +// KEY_NINE = 57, // Key: 9 +// KEY_SEMICOLON = 59, // Key: ; +// KEY_EQUAL = 61, // Key: = +// KEY_A = 65, // Key: A | a +// KEY_B = 66, // Key: B | b +// KEY_C = 67, // Key: C | c +// KEY_D = 68, // Key: D | d +// KEY_E = 69, // Key: E | e +// KEY_F = 70, // Key: F | f +// KEY_G = 71, // Key: G | g +// KEY_H = 72, // Key: H | h +// KEY_I = 73, // Key: I | i +// KEY_J = 74, // Key: J | j +// KEY_K = 75, // Key: K | k +// KEY_L = 76, // Key: L | l +// KEY_M = 77, // Key: M | m +// KEY_N = 78, // Key: N | n +// KEY_O = 79, // Key: O | o +// KEY_P = 80, // Key: P | p +// KEY_Q = 81, // Key: Q | q +// KEY_R = 82, // Key: R | r +// KEY_S = 83, // Key: S | s +// KEY_T = 84, // Key: T | t +// KEY_U = 85, // Key: U | u +// KEY_V = 86, // Key: V | v +// KEY_W = 87, // Key: W | w +// KEY_X = 88, // Key: X | x +// KEY_Y = 89, // Key: Y | y +// KEY_Z = 90, // Key: Z | z +// KEY_LEFT_BRACKET = 91, // Key: [ +// KEY_BACKSLASH = 92, // Key: '\' +// KEY_RIGHT_BRACKET = 93, // Key: ] +// KEY_GRAVE = 96, // Key: ` +// // Function keys +// KEY_SPACE = 32, // Key: Space +// KEY_ESCAPE = 256, // Key: Esc +// KEY_ENTER = 257, // Key: Enter +// KEY_TAB = 258, // Key: Tab +// KEY_BACKSPACE = 259, // Key: Backspace +// KEY_INSERT = 260, // Key: Ins +// KEY_DELETE = 261, // Key: Del +// KEY_RIGHT = 262, // Key: Cursor right +// KEY_LEFT = 263, // Key: Cursor left +// KEY_DOWN = 264, // Key: Cursor down +// KEY_UP = 265, // Key: Cursor up +// KEY_PAGE_UP = 266, // Key: Page up +// KEY_PAGE_DOWN = 267, // Key: Page down +// KEY_HOME = 268, // Key: Home +// KEY_END = 269, // Key: End +// KEY_CAPS_LOCK = 280, // Key: Caps lock +// KEY_SCROLL_LOCK = 281, // Key: Scroll down +// KEY_NUM_LOCK = 282, // Key: Num lock +// KEY_PRINT_SCREEN = 283, // Key: Print screen +// KEY_PAUSE = 284, // Key: Pause +// KEY_F1 = 290, // Key: F1 +// KEY_F2 = 291, // Key: F2 +// KEY_F3 = 292, // Key: F3 +// KEY_F4 = 293, // Key: F4 +// KEY_F5 = 294, // Key: F5 +// KEY_F6 = 295, // Key: F6 +// KEY_F7 = 296, // Key: F7 +// KEY_F8 = 297, // Key: F8 +// KEY_F9 = 298, // Key: F9 +// KEY_F10 = 299, // Key: F10 +// KEY_F11 = 300, // Key: F11 +// KEY_F12 = 301, // Key: F12 +// KEY_LEFT_SHIFT = 340, // Key: Shift left +// KEY_LEFT_CONTROL = 341, // Key: Control left +// KEY_LEFT_ALT = 342, // Key: Alt left +// KEY_LEFT_SUPER = 343, // Key: Super left +// KEY_RIGHT_SHIFT = 344, // Key: Shift right +// KEY_RIGHT_CONTROL = 345, // Key: Control right +// KEY_RIGHT_ALT = 346, // Key: Alt right +// KEY_RIGHT_SUPER = 347, // Key: Super right +// KEY_KB_MENU = 348, // Key: KB menu +// // Keypad keys +// KEY_KP_0 = 320, // Key: Keypad 0 +// KEY_KP_1 = 321, // Key: Keypad 1 +// KEY_KP_2 = 322, // Key: Keypad 2 +// KEY_KP_3 = 323, // Key: Keypad 3 +// KEY_KP_4 = 324, // Key: Keypad 4 +// KEY_KP_5 = 325, // Key: Keypad 5 +// KEY_KP_6 = 326, // Key: Keypad 6 +// KEY_KP_7 = 327, // Key: Keypad 7 +// KEY_KP_8 = 328, // Key: Keypad 8 +// KEY_KP_9 = 329, // Key: Keypad 9 +// KEY_KP_DECIMAL = 330, // Key: Keypad . +// KEY_KP_DIVIDE = 331, // Key: Keypad / +// KEY_KP_MULTIPLY = 332, // Key: Keypad * +// KEY_KP_SUBTRACT = 333, // Key: Keypad - +// KEY_KP_ADD = 334, // Key: Keypad + +// KEY_KP_ENTER = 335, // Key: Keypad Enter +// KEY_KP_EQUAL = 336, // Key: Keypad = +// // Android key buttons +// KEY_BACK = 4, // Key: Android back button +// KEY_MENU = 5, // Key: Android menu button +// KEY_VOLUME_UP = 24, // Key: Android volume up button +// KEY_VOLUME_DOWN = 25 // Key: Android volume down button +// } KeyboardKey; + +// // Add backwards compatibility support for deprecated names +// #define MOUSE_LEFT_BUTTON MOUSE_BUTTON_LEFT +// #define MOUSE_RIGHT_BUTTON MOUSE_BUTTON_RIGHT +// #define MOUSE_MIDDLE_BUTTON MOUSE_BUTTON_MIDDLE + +// // Mouse buttons +// typedef enum { +// MOUSE_BUTTON_LEFT = 0, // Mouse button left +// MOUSE_BUTTON_RIGHT = 1, // Mouse button right +// MOUSE_BUTTON_MIDDLE = 2, // Mouse button middle (pressed wheel) +// MOUSE_BUTTON_SIDE = 3, // Mouse button side (advanced mouse device) +// MOUSE_BUTTON_EXTRA = 4, // Mouse button extra (advanced mouse device) +// MOUSE_BUTTON_FORWARD = 5, // Mouse button forward (advanced mouse device) +// MOUSE_BUTTON_BACK = 6, // Mouse button back (advanced mouse device) +// } MouseButton; + +// // Mouse cursor +// typedef enum { +// MOUSE_CURSOR_DEFAULT = 0, // Default pointer shape +// MOUSE_CURSOR_ARROW = 1, // Arrow shape +// MOUSE_CURSOR_IBEAM = 2, // Text writing cursor shape +// MOUSE_CURSOR_CROSSHAIR = 3, // Cross shape +// MOUSE_CURSOR_POINTING_HAND = 4, // Pointing hand cursor +// MOUSE_CURSOR_RESIZE_EW = 5, // Horizontal resize/move arrow shape +// MOUSE_CURSOR_RESIZE_NS = 6, // Vertical resize/move arrow shape +// MOUSE_CURSOR_RESIZE_NWSE = 7, // Top-left to bottom-right diagonal resize/move arrow shape +// MOUSE_CURSOR_RESIZE_NESW = 8, // The top-right to bottom-left diagonal resize/move arrow shape +// MOUSE_CURSOR_RESIZE_ALL = 9, // The omnidirectional resize/move cursor shape +// MOUSE_CURSOR_NOT_ALLOWED = 10 // The operation-not-allowed shape +// } MouseCursor; + +// // Gamepad buttons +// typedef enum { +// GAMEPAD_BUTTON_UNKNOWN = 0, // Unknown button, just for error checking +// GAMEPAD_BUTTON_LEFT_FACE_UP, // Gamepad left DPAD up button +// GAMEPAD_BUTTON_LEFT_FACE_RIGHT, // Gamepad left DPAD right button +// GAMEPAD_BUTTON_LEFT_FACE_DOWN, // Gamepad left DPAD down button +// GAMEPAD_BUTTON_LEFT_FACE_LEFT, // Gamepad left DPAD left button +// GAMEPAD_BUTTON_RIGHT_FACE_UP, // Gamepad right button up (i.e. PS3: Triangle, Xbox: Y) +// GAMEPAD_BUTTON_RIGHT_FACE_RIGHT, // Gamepad right button right (i.e. PS3: Circle, Xbox: B) +// GAMEPAD_BUTTON_RIGHT_FACE_DOWN, // Gamepad right button down (i.e. PS3: Cross, Xbox: A) +// GAMEPAD_BUTTON_RIGHT_FACE_LEFT, // Gamepad right button left (i.e. PS3: Square, Xbox: X) +// GAMEPAD_BUTTON_LEFT_TRIGGER_1, // Gamepad top/back trigger left (first), it could be a trailing button +// GAMEPAD_BUTTON_LEFT_TRIGGER_2, // Gamepad top/back trigger left (second), it could be a trailing button +// GAMEPAD_BUTTON_RIGHT_TRIGGER_1, // Gamepad top/back trigger right (first), it could be a trailing button +// GAMEPAD_BUTTON_RIGHT_TRIGGER_2, // Gamepad top/back trigger right (second), it could be a trailing button +// GAMEPAD_BUTTON_MIDDLE_LEFT, // Gamepad center buttons, left one (i.e. PS3: Select) +// GAMEPAD_BUTTON_MIDDLE, // Gamepad center buttons, middle one (i.e. PS3: PS, Xbox: XBOX) +// GAMEPAD_BUTTON_MIDDLE_RIGHT, // Gamepad center buttons, right one (i.e. PS3: Start) +// GAMEPAD_BUTTON_LEFT_THUMB, // Gamepad joystick pressed button left +// GAMEPAD_BUTTON_RIGHT_THUMB // Gamepad joystick pressed button right +// } GamepadButton; + +// // Gamepad axis +// typedef enum { +// GAMEPAD_AXIS_LEFT_X = 0, // Gamepad left stick X axis +// GAMEPAD_AXIS_LEFT_Y = 1, // Gamepad left stick Y axis +// GAMEPAD_AXIS_RIGHT_X = 2, // Gamepad right stick X axis +// GAMEPAD_AXIS_RIGHT_Y = 3, // Gamepad right stick Y axis +// GAMEPAD_AXIS_LEFT_TRIGGER = 4, // Gamepad back trigger left, pressure level: [1..-1] +// GAMEPAD_AXIS_RIGHT_TRIGGER = 5 // Gamepad back trigger right, pressure level: [1..-1] +// } GamepadAxis; + +// // Material map index +// typedef enum { +// MATERIAL_MAP_ALBEDO = 0, // Albedo material (same as: MATERIAL_MAP_DIFFUSE) +// MATERIAL_MAP_METALNESS, // Metalness material (same as: MATERIAL_MAP_SPECULAR) +// MATERIAL_MAP_NORMAL, // Normal material +// MATERIAL_MAP_ROUGHNESS, // Roughness material +// MATERIAL_MAP_OCCLUSION, // Ambient occlusion material +// MATERIAL_MAP_EMISSION, // Emission material +// MATERIAL_MAP_HEIGHT, // Heightmap material +// MATERIAL_MAP_CUBEMAP, // Cubemap material (NOTE: Uses GL_TEXTURE_CUBE_MAP) +// MATERIAL_MAP_IRRADIANCE, // Irradiance material (NOTE: Uses GL_TEXTURE_CUBE_MAP) +// MATERIAL_MAP_PREFILTER, // Prefilter material (NOTE: Uses GL_TEXTURE_CUBE_MAP) +// MATERIAL_MAP_BRDF // Brdf material +// } MaterialMapIndex; + +// #define MATERIAL_MAP_DIFFUSE MATERIAL_MAP_ALBEDO +// #define MATERIAL_MAP_SPECULAR MATERIAL_MAP_METALNESS + +// // Shader location index +// typedef enum { +// SHADER_LOC_VERTEX_POSITION = 0, // Shader location: vertex attribute: position +// SHADER_LOC_VERTEX_TEXCOORD01, // Shader location: vertex attribute: texcoord01 +// SHADER_LOC_VERTEX_TEXCOORD02, // Shader location: vertex attribute: texcoord02 +// SHADER_LOC_VERTEX_NORMAL, // Shader location: vertex attribute: normal +// SHADER_LOC_VERTEX_TANGENT, // Shader location: vertex attribute: tangent +// SHADER_LOC_VERTEX_COLOR, // Shader location: vertex attribute: color +// SHADER_LOC_MATRIX_MVP, // Shader location: matrix uniform: model-view-projection +// SHADER_LOC_MATRIX_VIEW, // Shader location: matrix uniform: view (camera transform) +// SHADER_LOC_MATRIX_PROJECTION, // Shader location: matrix uniform: projection +// SHADER_LOC_MATRIX_MODEL, // Shader location: matrix uniform: model (transform) +// SHADER_LOC_MATRIX_NORMAL, // Shader location: matrix uniform: normal +// SHADER_LOC_VECTOR_VIEW, // Shader location: vector uniform: view +// SHADER_LOC_COLOR_DIFFUSE, // Shader location: vector uniform: diffuse color +// SHADER_LOC_COLOR_SPECULAR, // Shader location: vector uniform: specular color +// SHADER_LOC_COLOR_AMBIENT, // Shader location: vector uniform: ambient color +// SHADER_LOC_MAP_ALBEDO, // Shader location: sampler2d texture: albedo (same as: SHADER_LOC_MAP_DIFFUSE) +// SHADER_LOC_MAP_METALNESS, // Shader location: sampler2d texture: metalness (same as: SHADER_LOC_MAP_SPECULAR) +// SHADER_LOC_MAP_NORMAL, // Shader location: sampler2d texture: normal +// SHADER_LOC_MAP_ROUGHNESS, // Shader location: sampler2d texture: roughness +// SHADER_LOC_MAP_OCCLUSION, // Shader location: sampler2d texture: occlusion +// SHADER_LOC_MAP_EMISSION, // Shader location: sampler2d texture: emission +// SHADER_LOC_MAP_HEIGHT, // Shader location: sampler2d texture: height +// SHADER_LOC_MAP_CUBEMAP, // Shader location: samplerCube texture: cubemap +// SHADER_LOC_MAP_IRRADIANCE, // Shader location: samplerCube texture: irradiance +// SHADER_LOC_MAP_PREFILTER, // Shader location: samplerCube texture: prefilter +// SHADER_LOC_MAP_BRDF, // Shader location: sampler2d texture: brdf +// SHADER_LOC_VERTEX_BONEIDS, // Shader location: vertex attribute: boneIds +// SHADER_LOC_VERTEX_BONEWEIGHTS, // Shader location: vertex attribute: boneWeights +// SHADER_LOC_BONE_MATRICES // Shader location: array of matrices uniform: boneMatrices +// } ShaderLocationIndex; + +// #define SHADER_LOC_MAP_DIFFUSE SHADER_LOC_MAP_ALBEDO +// #define SHADER_LOC_MAP_SPECULAR SHADER_LOC_MAP_METALNESS + +// // Shader uniform data type +// typedef enum { +// SHADER_UNIFORM_FLOAT = 0, // Shader uniform type: float +// SHADER_UNIFORM_VEC2, // Shader uniform type: vec2 (2 float) +// SHADER_UNIFORM_VEC3, // Shader uniform type: vec3 (3 float) +// SHADER_UNIFORM_VEC4, // Shader uniform type: vec4 (4 float) +// SHADER_UNIFORM_INT, // Shader uniform type: int +// SHADER_UNIFORM_IVEC2, // Shader uniform type: ivec2 (2 int) +// SHADER_UNIFORM_IVEC3, // Shader uniform type: ivec3 (3 int) +// SHADER_UNIFORM_IVEC4, // Shader uniform type: ivec4 (4 int) +// SHADER_UNIFORM_SAMPLER2D // Shader uniform type: sampler2d +// } ShaderUniformDataType; + +// // Shader attribute data types +// typedef enum { +// SHADER_ATTRIB_FLOAT = 0, // Shader attribute type: float +// SHADER_ATTRIB_VEC2, // Shader attribute type: vec2 (2 float) +// SHADER_ATTRIB_VEC3, // Shader attribute type: vec3 (3 float) +// SHADER_ATTRIB_VEC4 // Shader attribute type: vec4 (4 float) +// } ShaderAttributeDataType; + +// Pixel formats +// NOTE: Support depends on OpenGL version and platform +typedef enum { + PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1, // 8 bit per pixel (no alpha) + PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA, // 8*2 bpp (2 channels) + PIXELFORMAT_UNCOMPRESSED_R5G6B5, // 16 bpp + PIXELFORMAT_UNCOMPRESSED_R8G8B8, // 24 bpp + PIXELFORMAT_UNCOMPRESSED_R5G5B5A1, // 16 bpp (1 bit alpha) + PIXELFORMAT_UNCOMPRESSED_R4G4B4A4, // 16 bpp (4 bit alpha) + PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, // 32 bpp + PIXELFORMAT_UNCOMPRESSED_R32, // 32 bpp (1 channel - float) + PIXELFORMAT_UNCOMPRESSED_R32G32B32, // 32*3 bpp (3 channels - float) + PIXELFORMAT_UNCOMPRESSED_R32G32B32A32, // 32*4 bpp (4 channels - float) + PIXELFORMAT_UNCOMPRESSED_R16, // 16 bpp (1 channel - half float) + PIXELFORMAT_UNCOMPRESSED_R16G16B16, // 16*3 bpp (3 channels - half float) + PIXELFORMAT_UNCOMPRESSED_R16G16B16A16, // 16*4 bpp (4 channels - half float) + PIXELFORMAT_COMPRESSED_DXT1_RGB, // 4 bpp (no alpha) + PIXELFORMAT_COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha) + PIXELFORMAT_COMPRESSED_DXT3_RGBA, // 8 bpp + PIXELFORMAT_COMPRESSED_DXT5_RGBA, // 8 bpp + PIXELFORMAT_COMPRESSED_ETC1_RGB, // 4 bpp + PIXELFORMAT_COMPRESSED_ETC2_RGB, // 4 bpp + PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA, // 8 bpp + PIXELFORMAT_COMPRESSED_PVRT_RGB, // 4 bpp + PIXELFORMAT_COMPRESSED_PVRT_RGBA, // 4 bpp + PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA, // 8 bpp + PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA // 2 bpp +} PixelFormat; + +// Texture parameters: filter mode +// NOTE 1: Filtering considers mipmaps if available in the texture +// NOTE 2: Filter is accordingly set for minification and magnification +typedef enum { + TEXTURE_FILTER_POINT = 0, // No filter, just pixel approximation + TEXTURE_FILTER_BILINEAR, // Linear filtering + TEXTURE_FILTER_TRILINEAR, // Trilinear filtering (linear with mipmaps) + TEXTURE_FILTER_ANISOTROPIC_4X, // Anisotropic filtering 4x + TEXTURE_FILTER_ANISOTROPIC_8X, // Anisotropic filtering 8x + TEXTURE_FILTER_ANISOTROPIC_16X, // Anisotropic filtering 16x +} TextureFilter; + +// Texture parameters: wrap mode +typedef enum { + TEXTURE_WRAP_REPEAT = 0, // Repeats texture in tiled mode + TEXTURE_WRAP_CLAMP, // Clamps texture to edge pixel in tiled mode + TEXTURE_WRAP_MIRROR_REPEAT, // Mirrors and repeats the texture in tiled mode + TEXTURE_WRAP_MIRROR_CLAMP // Mirrors and clamps to border the texture in tiled mode +} TextureWrap; + +// Cubemap layouts +typedef enum { + CUBEMAP_LAYOUT_AUTO_DETECT = 0, // Automatically detect layout type + CUBEMAP_LAYOUT_LINE_VERTICAL, // Layout is defined by a vertical line with faces + CUBEMAP_LAYOUT_LINE_HORIZONTAL, // Layout is defined by a horizontal line with faces + CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR, // Layout is defined by a 3x4 cross with cubemap faces + CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE // Layout is defined by a 4x3 cross with cubemap faces +} CubemapLayout; + +// // Font type, defines generation method +// typedef enum { +// FONT_DEFAULT = 0, // Default font generation, anti-aliased +// FONT_BITMAP, // Bitmap font generation, no anti-aliasing +// FONT_SDF // SDF font generation, requires external shader +// } FontType; + +// RLColor blending modes (pre-defined) +typedef enum { + BLEND_ALPHA = 0, // Blend textures considering alpha (default) + BLEND_ADDITIVE, // Blend textures adding colors + BLEND_MULTIPLIED, // Blend textures multiplying colors + BLEND_ADD_COLORS, // Blend textures adding colors (alternative) + BLEND_SUBTRACT_COLORS, // Blend textures subtracting colors (alternative) + BLEND_ALPHA_PREMULTIPLY, // Blend premultiplied textures considering alpha + BLEND_CUSTOM, // Blend textures using custom src/dst factors (use rlSetBlendFactors()) + BLEND_CUSTOM_SEPARATE // Blend textures using custom rgb/alpha separate src/dst factors (use rlSetBlendFactorsSeparate()) +} BlendMode; + +// // Gesture +// // NOTE: Provided as bit-wise flags to enable only desired gestures +// typedef enum { +// GESTURE_NONE = 0, // No gesture +// GESTURE_TAP = 1, // Tap gesture +// GESTURE_DOUBLETAP = 2, // Double tap gesture +// GESTURE_HOLD = 4, // Hold gesture +// GESTURE_DRAG = 8, // Drag gesture +// GESTURE_SWIPE_RIGHT = 16, // Swipe right gesture +// GESTURE_SWIPE_LEFT = 32, // Swipe left gesture +// GESTURE_SWIPE_UP = 64, // Swipe up gesture +// GESTURE_SWIPE_DOWN = 128, // Swipe down gesture +// GESTURE_PINCH_IN = 256, // Pinch in gesture +// GESTURE_PINCH_OUT = 512 // Pinch out gesture +// } Gesture; + +// Camera system modes +typedef enum { + CAMERA_CUSTOM = 0, // Camera custom, controlled by user (UpdateCamera() does nothing) + CAMERA_FREE, // Camera free mode + CAMERA_ORBITAL, // Camera orbital, around target, zoom supported + CAMERA_FIRST_PERSON, // Camera first person + CAMERA_THIRD_PERSON // Camera third person +} CameraMode; + +// Camera projection +typedef enum { + CAMERA_PERSPECTIVE = 0, // Perspective projection + CAMERA_ORTHOGRAPHIC // Orthographic projection +} CameraProjection; + +// N-patch layout +typedef enum { + NPATCH_NINE_PATCH = 0, // Npatch layout: 3x3 tiles + NPATCH_THREE_PATCH_VERTICAL, // Npatch layout: 1x3 tiles + NPATCH_THREE_PATCH_HORIZONTAL // Npatch layout: 3x1 tiles +} NPatchLayout; + +// Callbacks to hook some internal functions +// WARNING: These callbacks are intended for advanced users +typedef void (*TraceLogCallback)(int logLevel, const char *text, va_list args); // Logging: Redirect trace log messages +typedef unsigned char *(*LoadFileDataCallback)(const char *fileName, int *dataSize); // FileIO: Load binary data +typedef bool (*SaveFileDataCallback)(const char *fileName, void *data, int dataSize); // FileIO: Save binary data +typedef char *(*LoadFileTextCallback)(const char *fileName); // FileIO: Load text data +typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileIO: Save text data + +//------------------------------------------------------------------------------------ +// Global Variables Definition +//------------------------------------------------------------------------------------ +// It's lonely here... + +//------------------------------------------------------------------------------------ +// Window and Graphics Device Functions (Module: core) +//------------------------------------------------------------------------------------ + +#if defined(__cplusplus) +extern "C" { // Prevents name mangling of functions +#endif + +// // Window-related functions +// RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context +// RLAPI void CloseWindow(void); // Close window and unload OpenGL context +// RLAPI bool WindowShouldClose(void); // Check if application should close (KEY_ESCAPE pressed or windows close icon clicked) +// RLAPI bool IsWindowReady(void); // Check if window has been initialized successfully +// RLAPI bool IsWindowFullscreen(void); // Check if window is currently fullscreen +// RLAPI bool IsWindowHidden(void); // Check if window is currently hidden +// RLAPI bool IsWindowMinimized(void); // Check if window is currently minimized +// RLAPI bool IsWindowMaximized(void); // Check if window is currently maximized +// RLAPI bool IsWindowFocused(void); // Check if window is currently focused +// RLAPI bool IsWindowResized(void); // Check if window has been resized last frame +// RLAPI bool IsWindowState(unsigned int flag); // Check if one specific window flag is enabled +// RLAPI void SetWindowState(unsigned int flags); // Set window configuration state using flags +// RLAPI void ClearWindowState(unsigned int flags); // Clear window configuration state flags +// RLAPI void ToggleFullscreen(void); // Toggle window state: fullscreen/windowed, resizes monitor to match window resolution +// RLAPI void ToggleBorderlessWindowed(void); // Toggle window state: borderless windowed, resizes window to match monitor resolution +// RLAPI void MaximizeWindow(void); // Set window state: maximized, if resizable +// RLAPI void MinimizeWindow(void); // Set window state: minimized, if resizable +// RLAPI void RestoreWindow(void); // Set window state: not minimized/maximized +// RLAPI void SetWindowIcon(Image image); // Set icon for window (single image, RGBA 32bit) +// RLAPI void SetWindowIcons(Image *images, int count); // Set icon for window (multiple images, RGBA 32bit) +// RLAPI void SetWindowTitle(const char *title); // Set title for window +// RLAPI void SetWindowPosition(int x, int y); // Set window position on screen +// RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window +// RLAPI void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE) +// RLAPI void SetWindowMaxSize(int width, int height); // Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE) +// RLAPI void SetWindowSize(int width, int height); // Set window dimensions +// RLAPI void SetWindowOpacity(float opacity); // Set window opacity [0.0f..1.0f] +// RLAPI void SetWindowFocused(void); // Set window focused +// RLAPI void *GetWindowHandle(void); // Get native window handle +// RLAPI int GetScreenWidth(void); // Get current screen width +// RLAPI int GetScreenHeight(void); // Get current screen height +// RLAPI int GetRenderWidth(void); // Get current render width (it considers HiDPI) +// RLAPI int GetRenderHeight(void); // Get current render height (it considers HiDPI) +// RLAPI int GetMonitorCount(void); // Get number of connected monitors +// RLAPI int GetCurrentMonitor(void); // Get current monitor where window is placed +// RLAPI Vector2 GetMonitorPosition(int monitor); // Get specified monitor position +// RLAPI int GetMonitorWidth(int monitor); // Get specified monitor width (current video mode used by monitor) +// RLAPI int GetMonitorHeight(int monitor); // Get specified monitor height (current video mode used by monitor) +// RLAPI int GetMonitorPhysicalWidth(int monitor); // Get specified monitor physical width in millimetres +// RLAPI int GetMonitorPhysicalHeight(int monitor); // Get specified monitor physical height in millimetres +// RLAPI int GetMonitorRefreshRate(int monitor); // Get specified monitor refresh rate +// RLAPI Vector2 GetWindowPosition(void); // Get window position XY on monitor +// RLAPI Vector2 GetWindowScaleDPI(void); // Get window scale DPI factor +// RLAPI const char *GetMonitorName(int monitor); // Get the human-readable, UTF-8 encoded name of the specified monitor +// RLAPI void SetClipboardText(const char *text); // Set clipboard text content +// RLAPI const char *GetClipboardText(void); // Get clipboard text content +// RLAPI void EnableEventWaiting(void); // Enable waiting for events on EndDrawing(), no automatic event polling +// RLAPI void DisableEventWaiting(void); // Disable waiting for events on EndDrawing(), automatic events polling + +// // Cursor-related functions +// RLAPI void ShowCursor(void); // Shows cursor +// RLAPI void HideCursor(void); // Hides cursor +// RLAPI bool IsCursorHidden(void); // Check if cursor is not visible +// RLAPI void EnableCursor(void); // Enables cursor (unlock cursor) +// RLAPI void DisableCursor(void); // Disables cursor (lock cursor) +// RLAPI bool IsCursorOnScreen(void); // Check if cursor is on the screen + +// Drawing-related functions +// RLAPI void ClearBackground(RLColor color); // Set background color (framebuffer clear color) +// RLAPI void BeginDrawing(void); // Setup canvas (framebuffer) to start drawing +// RLAPI void EndDrawing(void); // End canvas drawing and swap buffers (double buffering) +// RLAPI void BeginMode2D(Camera2D camera); // Begin 2D mode with custom camera (2D) +// RLAPI void EndMode2D(void); // Ends 2D mode with custom camera +// RLAPI void BeginMode3D(Camera3D camera); // Begin 3D mode with custom camera (3D) +// RLAPI void EndMode3D(void); // Ends 3D mode and returns to default 2D orthographic mode +// RLAPI void BeginTextureMode(RenderTexture2D target); // Begin drawing to render texture +// RLAPI void EndTextureMode(void); // Ends drawing to render texture +// RLAPI void BeginShaderMode(Shader shader); // Begin custom shader drawing +// RLAPI void EndShaderMode(void); // End custom shader drawing (use default shader) +// RLAPI void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied, subtract, custom) +// RLAPI void EndBlendMode(void); // End blending mode (reset to default: alpha blending) +// RLAPI void BeginScissorMode(int x, int y, int width, int height); // Begin scissor mode (define screen area for following drawing) +// RLAPI void EndScissorMode(void); // End scissor mode +// RLAPI void BeginVrStereoMode(VrStereoConfig config); // Begin stereo rendering (requires VR simulator) +// RLAPI void EndVrStereoMode(void); // End stereo rendering (requires VR simulator) + +// // VR stereo config functions for VR simulator +// RLAPI VrStereoConfig LoadVrStereoConfig(VrDeviceInfo device); // Load VR stereo config for VR simulator device parameters +// RLAPI void UnloadVrStereoConfig(VrStereoConfig config); // Unload VR stereo config + +// Shader management functions +// NOTE: Shader functionality is not available on OpenGL 1.1 +// RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations +// RLAPI Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations +// RLAPI bool IsShaderValid(Shader shader); // Check if a shader is valid (loaded on GPU) +// RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location +// RLAPI int GetShaderLocationAttrib(Shader shader, const char *attribName); // Get shader attribute location +// RLAPI void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType); // Set shader uniform value +// RLAPI void SetShaderValueV(Shader shader, int locIndex, const void *value, int uniformType, int count); // Set shader uniform value vector +// RLAPI void SetShaderValueMatrix(Shader shader, int locIndex, RLMatrix mat); // Set shader uniform value (matrix 4x4) +// RLAPI void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture); // Set shader uniform value for texture (sampler2d) +// RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM) + +// // Screen-space-related functions +// #define GetMouseRay GetScreenToWorldRay // Compatibility hack for previous raylib versions +// RLAPI Ray GetScreenToWorldRay(Vector2 position, Camera camera); // Get a ray trace from screen position (i.e mouse) +// RLAPI Ray GetScreenToWorldRayEx(Vector2 position, Camera camera, int width, int height); // Get a ray trace from screen position (i.e mouse) in a viewport +// RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Get the screen space position for a 3d world space position +// RLAPI Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height); // Get size position for a 3d world space position +// RLAPI Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera); // Get the screen space position for a 2d camera world space position +// RLAPI Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera); // Get the world space position for a 2d camera screen space position +// RLAPI Matrix GetCameraMatrix(Camera camera); // Get camera transform matrix (view matrix) +// RLAPI Matrix GetCameraMatrix2D(Camera2D camera); // Get camera 2d transform matrix + +// // Timing-related functions +// RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum) +// RLAPI float GetFrameTime(void); // Get time in seconds for last frame drawn (delta time) +// RLAPI double GetTime(void); // Get elapsed time in seconds since InitWindow() +// RLAPI int GetFPS(void); // Get current FPS + +// // Custom frame control functions +// // NOTE: Those functions are intended for advanced users that want full control over the frame processing +// // By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents() +// // To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL +// RLAPI void SwapScreenBuffer(void); // Swap back buffer with front buffer (screen drawing) +// RLAPI void PollInputEvents(void); // Register all input events +// RLAPI void WaitTime(double seconds); // Wait for some time (halt program execution) + +// // Random values generation functions +// RLAPI void SetRandomSeed(unsigned int seed); // Set the seed for the random number generator +// RLAPI int GetRandomValue(int min, int max); // Get a random value between min and max (both included) +// RLAPI int *LoadRandomSequence(unsigned int count, int min, int max); // Load random values sequence, no values repeated +// RLAPI void UnloadRandomSequence(int *sequence); // Unload random values sequence + +// // Misc. functions +// RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (filename extension defines format) +// RLAPI void SetConfigFlags(unsigned int flags); // Setup init configuration flags (view FLAGS) +// RLAPI void OpenURL(const char *url); // Open URL with default system browser (if available) + +// NOTE: Following functions implemented in module [utils] +//------------------------------------------------------------------ +RLAPI void TraceLog(int logLevel, const char *text, ...); // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...) +RLAPI void SetTraceLogLevel(int logLevel); // Set the current threshold (minimum) log level +RLAPI void *MemAlloc(unsigned int size); // Internal memory allocator +RLAPI void *MemRealloc(void *ptr, unsigned int size); // Internal memory reallocator +RLAPI void MemFree(void *ptr); // Internal memory free + +// // Set custom callbacks +// // WARNING: Callbacks setup is intended for advanced users +// RLAPI void SetTraceLogCallback(TraceLogCallback callback); // Set custom trace log +// RLAPI void SetLoadFileDataCallback(LoadFileDataCallback callback); // Set custom file binary data loader +// RLAPI void SetSaveFileDataCallback(SaveFileDataCallback callback); // Set custom file binary data saver +// RLAPI void SetLoadFileTextCallback(LoadFileTextCallback callback); // Set custom file text data loader +// RLAPI void SetSaveFileTextCallback(SaveFileTextCallback callback); // Set custom file text data saver + +// // Files management functions +// RLAPI unsigned char *LoadFileData(const char *fileName, int *dataSize); // Load file data as byte array (read) +// RLAPI void UnloadFileData(unsigned char *data); // Unload file data allocated by LoadFileData() +// RLAPI bool SaveFileData(const char *fileName, void *data, int dataSize); // Save data to file from byte array (write), returns true on success +// RLAPI bool ExportDataAsCode(const unsigned char *data, int dataSize, const char *fileName); // Export data to code (.h), returns true on success +// RLAPI char *LoadFileText(const char *fileName); // Load text data from file (read), returns a '\0' terminated string +// RLAPI void UnloadFileText(char *text); // Unload file text data allocated by LoadFileText() +// RLAPI bool SaveFileText(const char *fileName, char *text); // Save text data to file (write), string must be '\0' terminated, returns true on success +// //------------------------------------------------------------------ + +// // File system functions +// RLAPI bool FileExists(const char *fileName); // Check if file exists +// RLAPI bool DirectoryExists(const char *dirPath); // Check if a directory path exists +// RLAPI bool IsFileExtension(const char *fileName, const char *ext); // Check file extension (including point: .png, .wav) +// RLAPI int GetFileLength(const char *fileName); // Get file length in bytes (NOTE: GetFileSize() conflicts with windows.h) +// RLAPI const char *GetFileExtension(const char *fileName); // Get pointer to extension for a filename string (includes dot: '.png') +// RLAPI const char *GetFileName(const char *filePath); // Get pointer to filename for a path string +// RLAPI const char *GetFileNameWithoutExt(const char *filePath); // Get filename string without extension (uses static string) +// RLAPI const char *GetDirectoryPath(const char *filePath); // Get full path for a given fileName with path (uses static string) +// RLAPI const char *GetPrevDirectoryPath(const char *dirPath); // Get previous directory path for a given path (uses static string) +// RLAPI const char *GetWorkingDirectory(void); // Get current working directory (uses static string) +// RLAPI const char *GetApplicationDirectory(void); // Get the directory of the running application (uses static string) +// RLAPI int MakeDirectory(const char *dirPath); // Create directories (including full path requested), returns 0 on success +// RLAPI bool ChangeDirectory(const char *dir); // Change working directory, return true on success +// RLAPI bool IsPathFile(const char *path); // Check if a given path is a file or a directory +// RLAPI bool IsFileNameValid(const char *fileName); // Check if fileName is valid for the platform/OS +// RLAPI FilePathList LoadDirectoryFiles(const char *dirPath); // Load directory filepaths +// RLAPI FilePathList LoadDirectoryFilesEx(const char *basePath, const char *filter, bool scanSubdirs); // Load directory filepaths with extension filtering and recursive directory scan. Use 'DIR' in the filter string to include directories in the result +// RLAPI void UnloadDirectoryFiles(FilePathList files); // Unload filepaths +// RLAPI bool IsFileDropped(void); // Check if a file has been dropped into window +// RLAPI FilePathList LoadDroppedFiles(void); // Load dropped filepaths +// RLAPI void UnloadDroppedFiles(FilePathList files); // Unload dropped filepaths +// RLAPI long GetFileModTime(const char *fileName); // Get file modification time (last write time) + +// // Compression/Encoding functionality +// RLAPI unsigned char *CompressData(const unsigned char *data, int dataSize, int *compDataSize); // Compress data (DEFLATE algorithm), memory must be MemFree() +// RLAPI unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize); // Decompress data (DEFLATE algorithm), memory must be MemFree() +// RLAPI char *EncodeDataBase64(const unsigned char *data, int dataSize, int *outputSize); // Encode data to Base64 string, memory must be MemFree() +// RLAPI unsigned char *DecodeDataBase64(const unsigned char *data, int *outputSize); // Decode Base64 string data, memory must be MemFree() +// RLAPI unsigned int ComputeCRC32(unsigned char *data, int dataSize); // Compute CRC32 hash code +// RLAPI unsigned int *ComputeMD5(unsigned char *data, int dataSize); // Compute MD5 hash code, returns static int[4] (16 bytes) +// RLAPI unsigned int *ComputeSHA1(unsigned char *data, int dataSize); // Compute SHA1 hash code, returns static int[5] (20 bytes) + + +// // Automation events functionality +// RLAPI AutomationEventList LoadAutomationEventList(const char *fileName); // Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS +// RLAPI void UnloadAutomationEventList(AutomationEventList list); // Unload automation events list from file +// RLAPI bool ExportAutomationEventList(AutomationEventList list, const char *fileName); // Export automation events list as text file +// RLAPI void SetAutomationEventList(AutomationEventList *list); // Set automation event list to record to +// RLAPI void SetAutomationEventBaseFrame(int frame); // Set automation event internal base frame to start recording +// RLAPI void StartAutomationEventRecording(void); // Start recording automation events (AutomationEventList must be set) +// RLAPI void StopAutomationEventRecording(void); // Stop recording automation events +// RLAPI void PlayAutomationEvent(AutomationEvent event); // Play a recorded automation event + +// //------------------------------------------------------------------------------------ +// // Input Handling Functions (Module: core) +// //------------------------------------------------------------------------------------ + +// // Input-related functions: keyboard +// RLAPI bool IsKeyPressed(int key); // Check if a key has been pressed once +// RLAPI bool IsKeyPressedRepeat(int key); // Check if a key has been pressed again +// RLAPI bool IsKeyDown(int key); // Check if a key is being pressed +// RLAPI bool IsKeyReleased(int key); // Check if a key has been released once +// RLAPI bool IsKeyUp(int key); // Check if a key is NOT being pressed +// RLAPI int GetKeyPressed(void); // Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty +// RLAPI int GetCharPressed(void); // Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty +// RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC) + +// // Input-related functions: gamepads +// RLAPI bool IsGamepadAvailable(int gamepad); // Check if a gamepad is available +// RLAPI const char *GetGamepadName(int gamepad); // Get gamepad internal name id +// RLAPI bool IsGamepadButtonPressed(int gamepad, int button); // Check if a gamepad button has been pressed once +// RLAPI bool IsGamepadButtonDown(int gamepad, int button); // Check if a gamepad button is being pressed +// RLAPI bool IsGamepadButtonReleased(int gamepad, int button); // Check if a gamepad button has been released once +// RLAPI bool IsGamepadButtonUp(int gamepad, int button); // Check if a gamepad button is NOT being pressed +// RLAPI int GetGamepadButtonPressed(void); // Get the last gamepad button pressed +// RLAPI int GetGamepadAxisCount(int gamepad); // Get gamepad axis count for a gamepad +// RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Get axis movement value for a gamepad axis +// RLAPI int SetGamepadMappings(const char *mappings); // Set internal gamepad mappings (SDL_GameControllerDB) +// RLAPI void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float duration); // Set gamepad vibration for both motors (duration in seconds) + +// // Input-related functions: mouse +// RLAPI bool IsMouseButtonPressed(int button); // Check if a mouse button has been pressed once +// RLAPI bool IsMouseButtonDown(int button); // Check if a mouse button is being pressed +// RLAPI bool IsMouseButtonReleased(int button); // Check if a mouse button has been released once +// RLAPI bool IsMouseButtonUp(int button); // Check if a mouse button is NOT being pressed +// RLAPI int GetMouseX(void); // Get mouse position X +// RLAPI int GetMouseY(void); // Get mouse position Y +// RLAPI Vector2 GetMousePosition(void); // Get mouse position XY +// RLAPI Vector2 GetMouseDelta(void); // Get mouse delta between frames +// RLAPI void SetMousePosition(int x, int y); // Set mouse position XY +// RLAPI void SetMouseOffset(int offsetX, int offsetY); // Set mouse offset +// RLAPI void SetMouseScale(float scaleX, float scaleY); // Set mouse scaling +// RLAPI float GetMouseWheelMove(void); // Get mouse wheel movement for X or Y, whichever is larger +// RLAPI Vector2 GetMouseWheelMoveV(void); // Get mouse wheel movement for both X and Y +// RLAPI void SetMouseCursor(int cursor); // Set mouse cursor + +// // Input-related functions: touch +// RLAPI int GetTouchX(void); // Get touch position X for touch point 0 (relative to screen size) +// RLAPI int GetTouchY(void); // Get touch position Y for touch point 0 (relative to screen size) +// RLAPI Vector2 GetTouchPosition(int index); // Get touch position XY for a touch point index (relative to screen size) +// RLAPI int GetTouchPointId(int index); // Get touch point identifier for given index +// RLAPI int GetTouchPointCount(void); // Get number of touch points + +// //------------------------------------------------------------------------------------ +// // Gestures and Touch Handling Functions (Module: rgestures) +// //------------------------------------------------------------------------------------ +// RLAPI void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags +// RLAPI bool IsGestureDetected(unsigned int gesture); // Check if a gesture have been detected +// RLAPI int GetGestureDetected(void); // Get latest detected gesture +// RLAPI float GetGestureHoldDuration(void); // Get gesture hold time in seconds +// RLAPI Vector2 GetGestureDragVector(void); // Get gesture drag vector +// RLAPI float GetGestureDragAngle(void); // Get gesture drag angle +// RLAPI Vector2 GetGesturePinchVector(void); // Get gesture pinch delta +// RLAPI float GetGesturePinchAngle(void); // Get gesture pinch angle + +// //------------------------------------------------------------------------------------ +// // Camera System Functions (Module: rcamera) +// //------------------------------------------------------------------------------------ +// RLAPI void UpdateCamera(Camera *camera, int mode); // Update camera position for selected mode +// RLAPI void UpdateCameraPro(Camera *camera, Vector3 movement, Vector3 rotation, float zoom); // Update camera movement/rotation + +//------------------------------------------------------------------------------------ +// Basic Shapes Drawing Functions (Module: shapes) +//------------------------------------------------------------------------------------ +// Set texture and rectangle to be used on shapes drawing +// NOTE: It can be useful when using basic shapes and one single font, +// defining a font char white rectangle would allow drawing everything in a single draw call +RLAPI void SetShapesTexture(Texture2D texture, Rectangle source); // Set texture and rectangle to be used on shapes drawing +RLAPI Texture2D GetShapesTexture(void); // Get texture that is used for shapes drawing +RLAPI Rectangle GetShapesTextureRectangle(void); // Get texture source rectangle that is used for shapes drawing + +// Basic shapes drawing functions +RLAPI void DrawPixel(int posX, int posY, RLColor color); // Draw a pixel using geometry [Can be slow, use with care] +RLAPI void DrawPixelV(Vector2 position, RLColor color); // Draw a pixel using geometry (Vector version) [Can be slow, use with care] +RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, RLColor color); // Draw a line +RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, RLColor color); // Draw a line (using gl lines) +RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, RLColor color); // Draw a line (using triangles/quads) +RLAPI void DrawLineStrip(const Vector2 *points, int pointCount, RLColor color); // Draw lines sequence (using gl lines) +RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, RLColor color); // Draw line segment cubic-bezier in-out interpolation +RLAPI void DrawCircle(int centerX, int centerY, float radius, RLColor color); // Draw a color-filled circle +RLAPI void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, RLColor color); // Draw a piece of a circle +RLAPI void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, RLColor color); // Draw circle sector outline +RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, RLColor inner, RLColor outer); // Draw a gradient-filled circle +RLAPI void DrawCircleV(Vector2 center, float radius, RLColor color); // Draw a color-filled circle (Vector version) +RLAPI void DrawCircleLines(int centerX, int centerY, float radius, RLColor color); // Draw circle outline +RLAPI void DrawCircleLinesV(Vector2 center, float radius, RLColor color); // Draw circle outline (Vector version) +RLAPI void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, RLColor color); // Draw ellipse +RLAPI void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, RLColor color); // Draw ellipse outline +RLAPI void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, RLColor color); // Draw ring +RLAPI void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, RLColor color); // Draw ring outline +RLAPI void DrawRectangle(int posX, int posY, int width, int height, RLColor color); // Draw a color-filled rectangle +RLAPI void DrawRectangleV(Vector2 position, Vector2 size, RLColor color); // Draw a color-filled rectangle (Vector version) +RLAPI void DrawRectangleRec(Rectangle rec, RLColor color); // Draw a color-filled rectangle +RLAPI void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, RLColor color); // Draw a color-filled rectangle with pro parameters +RLAPI void DrawRectangleGradientV(int posX, int posY, int width, int height, RLColor top, RLColor bottom); // Draw a vertical-gradient-filled rectangle +RLAPI void DrawRectangleGradientH(int posX, int posY, int width, int height, RLColor left, RLColor right); // Draw a horizontal-gradient-filled rectangle +RLAPI void DrawRectangleGradientEx(Rectangle rec, RLColor topLeft, RLColor bottomLeft, RLColor topRight, RLColor bottomRight); // Draw a gradient-filled rectangle with custom vertex colors +RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, RLColor color); // Draw rectangle outline +RLAPI void DrawRectangleLinesEx(Rectangle rec, float lineThick, RLColor color); // Draw rectangle outline with extended parameters +RLAPI void DrawRectangleRounded(Rectangle rec, float roundness, int segments, RLColor color); // Draw rectangle with rounded edges +RLAPI void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, RLColor color); // Draw rectangle lines with rounded edges +RLAPI void DrawRectangleRoundedLinesEx(Rectangle rec, float roundness, int segments, float lineThick, RLColor color); // Draw rectangle with rounded edges outline +RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, RLColor color); // Draw a color-filled triangle (vertex in counter-clockwise order!) +RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, RLColor color); // Draw triangle outline (vertex in counter-clockwise order!) +RLAPI void DrawTriangleFan(const Vector2 *points, int pointCount, RLColor color); // Draw a triangle fan defined by points (first vertex is the center) +RLAPI void DrawTriangleStrip(const Vector2 *points, int pointCount, RLColor color); // Draw a triangle strip defined by points +RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, RLColor color); // Draw a regular polygon (Vector version) +RLAPI void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, RLColor color); // Draw a polygon outline of n sides +RLAPI void DrawPolyLinesEx(Vector2 center, int sides, float radius, float rotation, float lineThick, RLColor color); // Draw a polygon outline of n sides with extended parameters + +// Splines drawing functions +RLAPI void DrawSplineLinear(const Vector2 *points, int pointCount, float thick, RLColor color); // Draw spline: Linear, minimum 2 points +RLAPI void DrawSplineBasis(const Vector2 *points, int pointCount, float thick, RLColor color); // Draw spline: B-Spline, minimum 4 points +RLAPI void DrawSplineCatmullRom(const Vector2 *points, int pointCount, float thick, RLColor color); // Draw spline: Catmull-Rom, minimum 4 points +RLAPI void DrawSplineBezierQuadratic(const Vector2 *points, int pointCount, float thick, RLColor color); // Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...] +RLAPI void DrawSplineBezierCubic(const Vector2 *points, int pointCount, float thick, RLColor color); // Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...] +RLAPI void DrawSplineSegmentLinear(Vector2 p1, Vector2 p2, float thick, RLColor color); // Draw spline segment: Linear, 2 points +RLAPI void DrawSplineSegmentBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, RLColor color); // Draw spline segment: B-Spline, 4 points +RLAPI void DrawSplineSegmentCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, RLColor color); // Draw spline segment: Catmull-Rom, 4 points +RLAPI void DrawSplineSegmentBezierQuadratic(Vector2 p1, Vector2 c2, Vector2 p3, float thick, RLColor color); // Draw spline segment: Quadratic Bezier, 2 points, 1 control point +RLAPI void DrawSplineSegmentBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float thick, RLColor color); // Draw spline segment: Cubic Bezier, 2 points, 2 control points + +// Spline segment point evaluation functions, for a given t [0.0f .. 1.0f] +RLAPI Vector2 GetSplinePointLinear(Vector2 startPos, Vector2 endPos, float t); // Get (evaluate) spline point: Linear +RLAPI Vector2 GetSplinePointBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t); // Get (evaluate) spline point: B-Spline +RLAPI Vector2 GetSplinePointCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t); // Get (evaluate) spline point: Catmull-Rom +RLAPI Vector2 GetSplinePointBezierQuad(Vector2 p1, Vector2 c2, Vector2 p3, float t); // Get (evaluate) spline point: Quadratic Bezier +RLAPI Vector2 GetSplinePointBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float t); // Get (evaluate) spline point: Cubic Bezier + +// Basic shapes collision detection functions +RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles +RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles +RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle +RLAPI bool CheckCollisionCircleLine(Vector2 center, float radius, Vector2 p1, Vector2 p2); // Check if circle collides with a line created betweeen two points [p1] and [p2] +RLAPI bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle +RLAPI bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius); // Check if point is inside circle +RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); // Check if point is inside a triangle +RLAPI bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshold); // Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold] +RLAPI bool CheckCollisionPointPoly(Vector2 point, const Vector2 *points, int pointCount); // Check if point is within a polygon described by array of vertices +RLAPI bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2 *collisionPoint); // Check the collision between two lines defined by two points each, returns collision point by reference +RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision + +//------------------------------------------------------------------------------------ +// Texture Loading and Drawing Functions (Module: textures) +//------------------------------------------------------------------------------------ + +// // Image loading functions +// // NOTE: These functions do not require GPU access +// RLAPI Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM) +// RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image from RAW file data +// RLAPI Image LoadImageAnim(const char *fileName, int *frames); // Load image sequence from file (frames appended to image.data) +// RLAPI Image LoadImageAnimFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int *frames); // Load image sequence from memory buffer +// RLAPI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load image from memory buffer, fileType refers to extension: i.e. '.png' +// RLAPI Image LoadImageFromTexture(Texture2D texture); // Load image from GPU texture data +// RLAPI Image LoadImageFromScreen(void); // Load image from screen buffer and (screenshot) +// RLAPI bool IsImageValid(Image image); // Check if an image is valid (data and parameters) +// RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM) +// RLAPI bool ExportImage(Image image, const char *fileName); // Export image data to file, returns true on success +// RLAPI unsigned char *ExportImageToMemory(Image image, const char *fileType, int *fileSize); // Export image to memory buffer +// RLAPI bool ExportImageAsCode(Image image, const char *fileName); // Export image as code file defining an array of bytes, returns true on success + +// // Image generation functions +// RLAPI Image GenImageColor(int width, int height, RLColor color); // Generate image: plain color +// RLAPI Image GenImageGradientLinear(int width, int height, int direction, RLColor start, RLColor end); // Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient +// RLAPI Image GenImageGradientRadial(int width, int height, float density, RLColor inner, RLColor outer); // Generate image: radial gradient +// RLAPI Image GenImageGradientSquare(int width, int height, float density, RLColor inner, RLColor outer); // Generate image: square gradient +// RLAPI Image GenImageChecked(int width, int height, int checksX, int checksY, RLColor col1, RLColor col2); // Generate image: checked +// RLAPI Image GenImageWhiteNoise(int width, int height, float factor); // Generate image: white noise +// RLAPI Image GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, float scale); // Generate image: perlin noise +// RLAPI Image GenImageCellular(int width, int height, int tileSize); // Generate image: cellular algorithm, bigger tileSize means bigger cells +// RLAPI Image GenImageText(int width, int height, const char *text); // Generate image: grayscale image from text data + +// // Image manipulation functions +// RLAPI Image ImageCopy(Image image); // Create an image duplicate (useful for transformations) +// RLAPI Image ImageFromImage(Image image, Rectangle rec); // Create an image from another image piece +// RLAPI Image ImageFromChannel(Image image, int selectedChannel); // Create an image from a selected channel of another image (GRAYSCALE) +// RLAPI Image ImageText(const char *text, int fontSize, RLColor color); // Create an image from text (default font) +// RLAPI Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, RLColor tint); // Create an image from text (custom sprite font) +// RLAPI void ImageFormat(Image *image, int newFormat); // Convert image data to desired format +// RLAPI void ImageToPOT(Image *image, RLColor fill); // Convert image to POT (power-of-two) +// RLAPI void ImageCrop(Image *image, Rectangle crop); // Crop an image to a defined rectangle +// RLAPI void ImageAlphaCrop(Image *image, float threshold); // Crop image depending on alpha value +// RLAPI void ImageAlphaClear(Image *image, RLColor color, float threshold); // Clear alpha channel to desired color +// RLAPI void ImageAlphaMask(Image *image, Image alphaMask); // Apply alpha mask to image +// RLAPI void ImageAlphaPremultiply(Image *image); // Premultiply alpha channel +// RLAPI void ImageBlurGaussian(Image *image, int blurSize); // Apply Gaussian blur using a box blur approximation +// RLAPI void ImageKernelConvolution(Image *image, const float *kernel, int kernelSize); // Apply custom square convolution kernel to image +// RLAPI void ImageResize(Image *image, int newWidth, int newHeight); // Resize image (Bicubic scaling algorithm) +// RLAPI void ImageResizeNN(Image *image, int newWidth,int newHeight); // Resize image (Nearest-Neighbor scaling algorithm) +// RLAPI void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, RLColor fill); // Resize canvas and fill with color +// RLAPI void ImageMipmaps(Image *image); // Compute all mipmap levels for a provided image +// RLAPI void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp); // Dither image data to 16bpp or lower (Floyd-Steinberg dithering) +// RLAPI void ImageFlipVertical(Image *image); // Flip image vertically +// RLAPI void ImageFlipHorizontal(Image *image); // Flip image horizontally +// RLAPI void ImageRotate(Image *image, int degrees); // Rotate image by input angle in degrees (-359 to 359) +// RLAPI void ImageRotateCW(Image *image); // Rotate image clockwise 90deg +// RLAPI void ImageRotateCCW(Image *image); // Rotate image counter-clockwise 90deg +// RLAPI void ImageColorTint(Image *image, RLColor color); // Modify image color: tint +// RLAPI void ImageColorInvert(Image *image); // Modify image color: invert +// RLAPI void ImageColorGrayscale(Image *image); // Modify image color: grayscale +// RLAPI void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100) +// RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255) +// RLAPI void ImageColorReplace(Image *image, RLColor color, RLColor replace); // Modify image color: replace color +// RLAPI RLColor *LoadImageColors(Image image); // Load color data from image as a RLColor array (RGBA - 32bit) +// RLAPI RLColor *LoadImagePalette(Image image, int maxPaletteSize, int *colorCount); // Load colors palette from image as a RLColor array (RGBA - 32bit) +// RLAPI void UnloadImageColors(RLColor *colors); // Unload color data loaded with LoadImageColors() +// RLAPI void UnloadImagePalette(RLColor *colors); // Unload colors palette loaded with LoadImagePalette() +// RLAPI Rectangle GetImageAlphaBorder(Image image, float threshold); // Get image alpha border rectangle +// RLAPI RLColor GetImageColor(Image image, int x, int y); // Get image pixel color at (x, y) position + +// // Image drawing functions +// // NOTE: Image software-rendering functions (CPU) +// RLAPI void ImageClearBackground(Image *dst, RLColor color); // Clear image background with given color +// RLAPI void ImageDrawPixel(Image *dst, int posX, int posY, RLColor color); // Draw pixel within an image +// RLAPI void ImageDrawPixelV(Image *dst, Vector2 position, RLColor color); // Draw pixel within an image (Vector version) +// RLAPI void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int endPosY, RLColor color); // Draw line within an image +// RLAPI void ImageDrawLineV(Image *dst, Vector2 start, Vector2 end, RLColor color); // Draw line within an image (Vector version) +// RLAPI void ImageDrawLineEx(Image *dst, Vector2 start, Vector2 end, int thick, RLColor color); // Draw a line defining thickness within an image +// RLAPI void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, RLColor color); // Draw a filled circle within an image +// RLAPI void ImageDrawCircleV(Image *dst, Vector2 center, int radius, RLColor color); // Draw a filled circle within an image (Vector version) +// RLAPI void ImageDrawCircleLines(Image *dst, int centerX, int centerY, int radius, RLColor color); // Draw circle outline within an image +// RLAPI void ImageDrawCircleLinesV(Image *dst, Vector2 center, int radius, RLColor color); // Draw circle outline within an image (Vector version) +// RLAPI void ImageDrawRectangle(Image *dst, int posX, int posY, int width, int height, RLColor color); // Draw rectangle within an image +// RLAPI void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, RLColor color); // Draw rectangle within an image (Vector version) +// RLAPI void ImageDrawRectangleRec(Image *dst, Rectangle rec, RLColor color); // Draw rectangle within an image +// RLAPI void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, RLColor color); // Draw rectangle lines within an image +// RLAPI void ImageDrawTriangle(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, RLColor color); // Draw triangle within an image +// RLAPI void ImageDrawTriangleEx(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, RLColor c1, RLColor c2, RLColor c3); // Draw triangle with interpolated colors within an image +// RLAPI void ImageDrawTriangleLines(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, RLColor color); // Draw triangle outline within an image +// RLAPI void ImageDrawTriangleFan(Image *dst, Vector2 *points, int pointCount, RLColor color); // Draw a triangle fan defined by points within an image (first vertex is the center) +// RLAPI void ImageDrawTriangleStrip(Image *dst, Vector2 *points, int pointCount, RLColor color); // Draw a triangle strip defined by points within an image +// RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, RLColor tint); // Draw a source image within a destination image (tint applied to source) +// RLAPI void ImageDrawText(Image *dst, const char *text, int posX, int posY, int fontSize, RLColor color); // Draw text (using default font) within an image (destination) +// RLAPI void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 position, float fontSize, float spacing, RLColor tint); // Draw text (custom sprite font) within an image (destination) + +// // Texture loading functions +// // NOTE: These functions require GPU access +// RLAPI Texture2D LoadTexture(const char *fileName); // Load texture from file into GPU memory (VRAM) +// RLAPI Texture2D LoadTextureFromImage(Image image); // Load texture from image data +// RLAPI TextureCubemap LoadTextureCubemap(Image image, int layout); // Load cubemap from image, multiple image cubemap layouts supported +// RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load texture for rendering (framebuffer) +// RLAPI bool IsTextureValid(Texture2D texture); // Check if a texture is valid (loaded in GPU) +// RLAPI void UnloadTexture(Texture2D texture); // Unload texture from GPU memory (VRAM) +// RLAPI bool IsRenderTextureValid(RenderTexture2D target); // Check if a render texture is valid (loaded in GPU) +// RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM) +// RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data +// RLAPI void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels); // Update GPU texture rectangle with new data + +// Texture configuration functions +RLAPI void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture +RLAPI void SetTextureFilter(Texture2D texture, int filter); // Set texture scaling filter mode +RLAPI void SetTextureWrap(Texture2D texture, int wrap); // Set texture wrapping mode + +// Texture drawing functions +RLAPI void DrawTexture(Texture2D texture, int posX, int posY, RLColor tint); // Draw a Texture2D +RLAPI void DrawTextureV(Texture2D texture, Vector2 position, RLColor tint); // Draw a Texture2D with position defined as Vector2 +RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, RLColor tint); // Draw a Texture2D with extended parameters +RLAPI void DrawTextureRec(Texture2D texture, Rectangle source, Vector2 position, RLColor tint); // Draw a part of a texture defined by a rectangle +RLAPI void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, RLColor tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters +// RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, RLColor tint); // Draws a texture (or part of it) that stretches or shrinks nicely + +// RLColor/pixel related functions +RLAPI bool ColorIsEqual(RLColor col1, RLColor col2); // Check if two colors are equal +RLAPI RLColor Fade(RLColor color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f +RLAPI int ColorToInt(RLColor color); // Get hexadecimal value for a RLColor (0xRRGGBBAA) +RLAPI Vector4 ColorNormalize(RLColor color); // Get RLColor normalized as float [0..1] +RLAPI RLColor ColorFromNormalized(Vector4 normalized); // Get RLColor from normalized values [0..1] +RLAPI Vector3 ColorToHSV(RLColor color); // Get HSV values for a RLColor, hue [0..360], saturation/value [0..1] +RLAPI RLColor ColorFromHSV(float hue, float saturation, float value); // Get a RLColor from HSV values, hue [0..360], saturation/value [0..1] +RLAPI RLColor ColorTint(RLColor color, RLColor tint); // Get color multiplied with another color +RLAPI RLColor ColorBrightness(RLColor color, float factor); // Get color with brightness correction, brightness factor goes from -1.0f to 1.0f +RLAPI RLColor ColorContrast(RLColor color, float contrast); // Get color with contrast correction, contrast values between -1.0f and 1.0f +RLAPI RLColor ColorAlpha(RLColor color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f +RLAPI RLColor ColorAlphaBlend(RLColor dst, RLColor src, RLColor tint); // Get src alpha-blended into dst color with tint +RLAPI RLColor ColorLerp(RLColor color1, RLColor color2, float factor); // Get color lerp interpolation between two colors, factor [0.0f..1.0f] +RLAPI RLColor GetColor(unsigned int hexValue); // Get RLColor structure from hexadecimal value +RLAPI RLColor GetPixelColor(void *srcPtr, int format); // Get RLColor from a source pixel pointer of certain format +RLAPI void SetPixelColor(void *dstPtr, RLColor color, int format); // Set color formatted into destination pixel pointer +RLAPI int GetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes for certain format + +// //------------------------------------------------------------------------------------ +// // Font Loading and Text Drawing Functions (Module: text) +// //------------------------------------------------------------------------------------ + +// // Font loading/unloading functions +// RLAPI Font GetFontDefault(void); // Get the default Font +// RLAPI Font LoadFont(const char *fileName); // Load font from file into GPU memory (VRAM) +// RLAPI Font LoadFontEx(const char *fileName, int fontSize, int *codepoints, int codepointCount); // Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set, font size is provided in pixels height +// RLAPI Font LoadFontFromImage(Image image, RLColor key, int firstChar); // Load font from Image (XNA style) +// RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf' +// RLAPI bool IsFontValid(Font font); // Check if a font is valid (font data loaded, WARNING: GPU texture not checked) +// RLAPI GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount, int type); // Load font data for further use +// RLAPI Image GenImageFontAtlas(const GlyphInfo *glyphs, Rectangle **glyphRecs, int glyphCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info +// RLAPI void UnloadFontData(GlyphInfo *glyphs, int glyphCount); // Unload font chars info data (RAM) +// RLAPI void UnloadFont(Font font); // Unload font from GPU memory (VRAM) +// RLAPI bool ExportFontAsCode(Font font, const char *fileName); // Export font as code file, returns true on success + +// // Text drawing functions +// RLAPI void DrawFPS(int posX, int posY); // Draw current FPS +// RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, RLColor color); // Draw text (using default font) +// RLAPI void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, RLColor tint); // Draw text using font and additional parameters +// RLAPI void DrawTextPro(Font font, const char *text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, RLColor tint); // Draw text using Font and pro parameters (rotation) +// RLAPI void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSize, RLColor tint); // Draw one character (codepoint) +// RLAPI void DrawTextCodepoints(Font font, const int *codepoints, int codepointCount, Vector2 position, float fontSize, float spacing, RLColor tint); // Draw multiple character (codepoint) + +// // Text font info functions +// RLAPI void SetTextLineSpacing(int spacing); // Set vertical line spacing when drawing with line-breaks +// RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font +// RLAPI Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // Measure string size for Font +// RLAPI int GetGlyphIndex(Font font, int codepoint); // Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found +// RLAPI GlyphInfo GetGlyphInfo(Font font, int codepoint); // Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found +// RLAPI Rectangle GetGlyphAtlasRec(Font font, int codepoint); // Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found + +// // Text codepoints management functions (unicode characters) +// RLAPI char *LoadUTF8(const int *codepoints, int length); // Load UTF-8 text encoded from codepoints array +// RLAPI void UnloadUTF8(char *text); // Unload UTF-8 text encoded from codepoints array +// RLAPI int *LoadCodepoints(const char *text, int *count); // Load all codepoints from a UTF-8 text string, codepoints count returned by parameter +// RLAPI void UnloadCodepoints(int *codepoints); // Unload codepoints data from memory +// RLAPI int GetCodepointCount(const char *text); // Get total number of codepoints in a UTF-8 encoded string +// RLAPI int GetCodepoint(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure +// RLAPI int GetCodepointNext(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure +// RLAPI int GetCodepointPrevious(const char *text, int *codepointSize); // Get previous codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure +// RLAPI const char *CodepointToUTF8(int codepoint, int *utf8Size); // Encode one codepoint into UTF-8 byte array (array length returned as parameter) + +// // Text strings management functions (no UTF-8 strings, only byte chars) +// // NOTE: Some strings allocate memory internally for returned strings, just be careful! +// RLAPI int TextCopy(char *dst, const char *src); // Copy one string to another, returns bytes copied +// RLAPI bool TextIsEqual(const char *text1, const char *text2); // Check if two text string are equal +// RLAPI unsigned int TextLength(const char *text); // Get text length, checks for '\0' ending +// RLAPI const char *TextFormat(const char *text, ...); // Text formatting with variables (sprintf() style) +// RLAPI const char *TextSubtext(const char *text, int position, int length); // Get a piece of a text string +// RLAPI char *TextReplace(const char *text, const char *replace, const char *by); // Replace text string (WARNING: memory must be freed!) +// RLAPI char *TextInsert(const char *text, const char *insert, int position); // Insert text in a position (WARNING: memory must be freed!) +// RLAPI const char *TextJoin(const char **textList, int count, const char *delimiter); // Join text strings with delimiter +// RLAPI const char **TextSplit(const char *text, char delimiter, int *count); // Split text into multiple strings +// RLAPI void TextAppend(char *text, const char *append, int *position); // Append text at specific position and move cursor! +// RLAPI int TextFindIndex(const char *text, const char *find); // Find first text occurrence within a string +// RLAPI const char *TextToUpper(const char *text); // Get upper case version of provided string +// RLAPI const char *TextToLower(const char *text); // Get lower case version of provided string +// RLAPI const char *TextToPascal(const char *text); // Get Pascal case notation version of provided string +// RLAPI const char *TextToSnake(const char *text); // Get Snake case notation version of provided string +// RLAPI const char *TextToCamel(const char *text); // Get Camel case notation version of provided string + +// RLAPI int TextToInteger(const char *text); // Get integer value from text (negative values not supported) +// RLAPI float TextToFloat(const char *text); // Get float value from text (negative values not supported) + +// //------------------------------------------------------------------------------------ +// // Basic 3d Shapes Drawing Functions (Module: models) +// //------------------------------------------------------------------------------------ + +// // Basic geometric 3D shapes drawing functions +// RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, RLColor color); // Draw a line in 3D world space +// RLAPI void DrawPoint3D(Vector3 position, RLColor color); // Draw a point in 3D space, actually a small line +// RLAPI void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, RLColor color); // Draw a circle in 3D world space +// RLAPI void DrawTriangle3D(Vector3 v1, Vector3 v2, Vector3 v3, RLColor color); // Draw a color-filled triangle (vertex in counter-clockwise order!) +// RLAPI void DrawTriangleStrip3D(const Vector3 *points, int pointCount, RLColor color); // Draw a triangle strip defined by points +// RLAPI void DrawCube(Vector3 position, float width, float height, float length, RLColor color); // Draw cube +// RLAPI void DrawCubeV(Vector3 position, Vector3 size, RLColor color); // Draw cube (Vector version) +// RLAPI void DrawCubeWires(Vector3 position, float width, float height, float length, RLColor color); // Draw cube wires +// RLAPI void DrawCubeWiresV(Vector3 position, Vector3 size, RLColor color); // Draw cube wires (Vector version) +// RLAPI void DrawSphere(Vector3 centerPos, float radius, RLColor color); // Draw sphere +// RLAPI void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, RLColor color); // Draw sphere with extended parameters +// RLAPI void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, RLColor color); // Draw sphere wires +// RLAPI void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, RLColor color); // Draw a cylinder/cone +// RLAPI void DrawCylinderEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, RLColor color); // Draw a cylinder with base at startPos and top at endPos +// RLAPI void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, RLColor color); // Draw a cylinder/cone wires +// RLAPI void DrawCylinderWiresEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, RLColor color); // Draw a cylinder wires with base at startPos and top at endPos +// RLAPI void DrawCapsule(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, RLColor color); // Draw a capsule with the center of its sphere caps at startPos and endPos +// RLAPI void DrawCapsuleWires(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, RLColor color); // Draw capsule wireframe with the center of its sphere caps at startPos and endPos +// RLAPI void DrawPlane(Vector3 centerPos, Vector2 size, RLColor color); // Draw a plane XZ +// RLAPI void DrawRay(Ray ray, RLColor color); // Draw a ray line +// RLAPI void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0)) + +// //------------------------------------------------------------------------------------ +// // Model 3d Loading and Drawing Functions (Module: models) +// //------------------------------------------------------------------------------------ + +// // Model management functions +// RLAPI Model LoadModel(const char *fileName); // Load model from files (meshes and materials) +// RLAPI Model LoadModelFromMesh(Mesh mesh); // Load model from generated mesh (default material) +// RLAPI bool IsModelValid(Model model); // Check if a model is valid (loaded in GPU, VAO/VBOs) +// RLAPI void UnloadModel(Model model); // Unload model (including meshes) from memory (RAM and/or VRAM) +// RLAPI BoundingBox GetModelBoundingBox(Model model); // Compute model bounding box limits (considers all meshes) + +// // Model drawing functions +// RLAPI void DrawModel(Model model, Vector3 position, float scale, RLColor tint); // Draw a model (with texture if set) +// RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, RLColor tint); // Draw a model with extended parameters +// RLAPI void DrawModelWires(Model model, Vector3 position, float scale, RLColor tint); // Draw a model wires (with texture if set) +// RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, RLColor tint); // Draw a model wires (with texture if set) with extended parameters +// RLAPI void DrawModelPoints(Model model, Vector3 position, float scale, RLColor tint); // Draw a model as points +// RLAPI void DrawModelPointsEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, RLColor tint); // Draw a model as points with extended parameters +// RLAPI void DrawBoundingBox(BoundingBox box, RLColor color); // Draw bounding box (wires) +// RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float scale, RLColor tint); // Draw a billboard texture +// RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, RLColor tint); // Draw a billboard texture defined by source +// RLAPI void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, RLColor tint); // Draw a billboard texture defined by source and rotation + +// // Mesh management functions +// RLAPI void UploadMesh(Mesh *mesh, bool dynamic); // Upload mesh vertex data in GPU and provide VAO/VBO ids +// RLAPI void UpdateMeshBuffer(Mesh mesh, int index, const void *data, int dataSize, int offset); // Update mesh vertex data in GPU for a specific buffer index +// RLAPI void UnloadMesh(Mesh mesh); // Unload mesh data from CPU and GPU +// RLAPI void DrawMesh(Mesh mesh, Material material, Matrix transform); // Draw a 3d mesh with material and transform +// RLAPI void DrawMeshInstanced(Mesh mesh, Material material, const Matrix *transforms, int instances); // Draw multiple mesh instances with material and different transforms +// RLAPI BoundingBox GetMeshBoundingBox(Mesh mesh); // Compute mesh bounding box limits +// RLAPI void GenMeshTangents(Mesh *mesh); // Compute mesh tangents +// RLAPI bool ExportMesh(Mesh mesh, const char *fileName); // Export mesh data to file, returns true on success +// RLAPI bool ExportMeshAsCode(Mesh mesh, const char *fileName); // Export mesh as code file (.h) defining multiple arrays of vertex attributes + +// // Mesh generation functions +// RLAPI Mesh GenMeshPoly(int sides, float radius); // Generate polygonal mesh +// RLAPI Mesh GenMeshPlane(float width, float length, int resX, int resZ); // Generate plane mesh (with subdivisions) +// RLAPI Mesh GenMeshCube(float width, float height, float length); // Generate cuboid mesh +// RLAPI Mesh GenMeshSphere(float radius, int rings, int slices); // Generate sphere mesh (standard sphere) +// RLAPI Mesh GenMeshHemiSphere(float radius, int rings, int slices); // Generate half-sphere mesh (no bottom cap) +// RLAPI Mesh GenMeshCylinder(float radius, float height, int slices); // Generate cylinder mesh +// RLAPI Mesh GenMeshCone(float radius, float height, int slices); // Generate cone/pyramid mesh +// RLAPI Mesh GenMeshTorus(float radius, float size, int radSeg, int sides); // Generate torus mesh +// RLAPI Mesh GenMeshKnot(float radius, float size, int radSeg, int sides); // Generate trefoil knot mesh +// RLAPI Mesh GenMeshHeightmap(Image heightmap, Vector3 size); // Generate heightmap mesh from image data +// RLAPI Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize); // Generate cubes-based map mesh from image data + +// // Material loading/unloading functions +// RLAPI Material *LoadMaterials(const char *fileName, int *materialCount); // Load materials from model file +// RLAPI Material LoadMaterialDefault(void); // Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps) +// RLAPI bool IsMaterialValid(Material material); // Check if a material is valid (shader assigned, map textures loaded in GPU) +// RLAPI void UnloadMaterial(Material material); // Unload material from GPU memory (VRAM) +// RLAPI void SetMaterialTexture(Material *material, int mapType, Texture2D texture); // Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...) +// RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId); // Set material for a mesh + +// // Model animations loading/unloading functions +// RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, int *animCount); // Load model animations from file +// RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); // Update model animation pose (CPU) +// RLAPI void UpdateModelAnimationBoneMatrices(Model model, ModelAnimation anim, int frame); // Update model animation mesh bone matrices (GPU skinning) +// RLAPI void UnloadModelAnimation(ModelAnimation anim); // Unload animation data +// RLAPI void UnloadModelAnimations(ModelAnimation *animations, int animCount); // Unload animation array data +// RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim); // Check model animation skeleton match + +// // Collision detection functions +// RLAPI bool CheckCollisionSpheres(Vector3 center1, float radius1, Vector3 center2, float radius2); // Check collision between two spheres +// RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); // Check collision between two bounding boxes +// RLAPI bool CheckCollisionBoxSphere(BoundingBox box, Vector3 center, float radius); // Check collision between box and sphere +// RLAPI RayCollision GetRayCollisionSphere(Ray ray, Vector3 center, float radius); // Get collision info between ray and sphere +// RLAPI RayCollision GetRayCollisionBox(Ray ray, BoundingBox box); // Get collision info between ray and box +// RLAPI RayCollision GetRayCollisionMesh(Ray ray, Mesh mesh, Matrix transform); // Get collision info between ray and mesh +// RLAPI RayCollision GetRayCollisionTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3); // Get collision info between ray and triangle +// RLAPI RayCollision GetRayCollisionQuad(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4); // Get collision info between ray and quad + +// //------------------------------------------------------------------------------------ +// // Audio Loading and Playing Functions (Module: audio) +// //------------------------------------------------------------------------------------ +// typedef void (*AudioCallback)(void *bufferData, unsigned int frames); + +// // Audio device management functions +// RLAPI void InitAudioDevice(void); // Initialize audio device and context +// RLAPI void CloseAudioDevice(void); // Close the audio device and context +// RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully +// RLAPI void SetMasterVolume(float volume); // Set master volume (listener) +// RLAPI float GetMasterVolume(void); // Get master volume (listener) + +// // Wave/Sound loading/unloading functions +// RLAPI Wave LoadWave(const char *fileName); // Load wave data from file +// RLAPI Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load wave from memory buffer, fileType refers to extension: i.e. '.wav' +// RLAPI bool IsWaveValid(Wave wave); // Checks if wave data is valid (data loaded and parameters) +// RLAPI Sound LoadSound(const char *fileName); // Load sound from file +// RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound from wave data +// RLAPI Sound LoadSoundAlias(Sound source); // Create a new sound that shares the same sample data as the source sound, does not own the sound data +// RLAPI bool IsSoundValid(Sound sound); // Checks if a sound is valid (data loaded and buffers initialized) +// RLAPI void UpdateSound(Sound sound, const void *data, int sampleCount); // Update sound buffer with new data +// RLAPI void UnloadWave(Wave wave); // Unload wave data +// RLAPI void UnloadSound(Sound sound); // Unload sound +// RLAPI void UnloadSoundAlias(Sound alias); // Unload a sound alias (does not deallocate sample data) +// RLAPI bool ExportWave(Wave wave, const char *fileName); // Export wave data to file, returns true on success +// RLAPI bool ExportWaveAsCode(Wave wave, const char *fileName); // Export wave sample data to code (.h), returns true on success + +// // Wave/Sound management functions +// RLAPI void PlaySound(Sound sound); // Play a sound +// RLAPI void StopSound(Sound sound); // Stop playing a sound +// RLAPI void PauseSound(Sound sound); // Pause a sound +// RLAPI void ResumeSound(Sound sound); // Resume a paused sound +// RLAPI bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing +// RLAPI void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level) +// RLAPI void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level) +// RLAPI void SetSoundPan(Sound sound, float pan); // Set pan for a sound (0.5 is center) +// RLAPI Wave WaveCopy(Wave wave); // Copy a wave to a new wave +// RLAPI void WaveCrop(Wave *wave, int initFrame, int finalFrame); // Crop a wave to defined frames range +// RLAPI void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format +// RLAPI float *LoadWaveSamples(Wave wave); // Load samples data from wave as a 32bit float data array +// RLAPI void UnloadWaveSamples(float *samples); // Unload samples data loaded with LoadWaveSamples() + +// // Music management functions +// RLAPI Music LoadMusicStream(const char *fileName); // Load music stream from file +// RLAPI Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data, int dataSize); // Load music stream from data +// RLAPI bool IsMusicValid(Music music); // Checks if a music stream is valid (context and buffers initialized) +// RLAPI void UnloadMusicStream(Music music); // Unload music stream +// RLAPI void PlayMusicStream(Music music); // Start music playing +// RLAPI bool IsMusicStreamPlaying(Music music); // Check if music is playing +// RLAPI void UpdateMusicStream(Music music); // Updates buffers for music streaming +// RLAPI void StopMusicStream(Music music); // Stop music playing +// RLAPI void PauseMusicStream(Music music); // Pause music playing +// RLAPI void ResumeMusicStream(Music music); // Resume playing paused music +// RLAPI void SeekMusicStream(Music music, float position); // Seek music to a position (in seconds) +// RLAPI void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level) +// RLAPI void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level) +// RLAPI void SetMusicPan(Music music, float pan); // Set pan for a music (0.5 is center) +// RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds) +// RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds) + +// // AudioStream management functions +// RLAPI AudioStream LoadAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Load audio stream (to stream raw audio pcm data) +// RLAPI bool IsAudioStreamValid(AudioStream stream); // Checks if an audio stream is valid (buffers initialized) +// RLAPI void UnloadAudioStream(AudioStream stream); // Unload audio stream and free memory +// RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int frameCount); // Update audio stream buffers with data +// RLAPI bool IsAudioStreamProcessed(AudioStream stream); // Check if any audio stream buffers requires refill +// RLAPI void PlayAudioStream(AudioStream stream); // Play audio stream +// RLAPI void PauseAudioStream(AudioStream stream); // Pause audio stream +// RLAPI void ResumeAudioStream(AudioStream stream); // Resume audio stream +// RLAPI bool IsAudioStreamPlaying(AudioStream stream); // Check if audio stream is playing +// RLAPI void StopAudioStream(AudioStream stream); // Stop audio stream +// RLAPI void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level) +// RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level) +// RLAPI void SetAudioStreamPan(AudioStream stream, float pan); // Set pan for audio stream (0.5 is centered) +// RLAPI void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams +// RLAPI void SetAudioStreamCallback(AudioStream stream, AudioCallback callback); // Audio thread callback to request new data + +// RLAPI void AttachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Attach audio stream processor to stream, receives the samples as 'float' +// RLAPI void DetachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Detach audio stream processor from stream + +// RLAPI void AttachAudioMixedProcessor(AudioCallback processor); // Attach audio stream processor to the entire audio pipeline, receives the samples as 'float' +// RLAPI void DetachAudioMixedProcessor(AudioCallback processor); // Detach audio stream processor from the entire audio pipeline + +#if defined(__cplusplus) +} +#endif + +#endif // RAYLIB_H diff --git a/Source/System/raylib/rlconfig.h b/Source/System/raylib/rlconfig.h new file mode 100644 index 0000000000..bd3b4c98be --- /dev/null +++ b/Source/System/raylib/rlconfig.h @@ -0,0 +1,275 @@ +/********************************************************************************************** +* +* raylib configuration flags +* +* This file defines all the configuration flags for the different raylib modules +* +* LICENSE: zlib/libpng +* +* Copyright (c) 2018-2024 Ahmad Fatoum & Ramon Santamaria (@raysan5) +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#ifndef CONFIG_H +#define CONFIG_H + +//------------------------------------------------------------------------------------ +// Module selection - Some modules could be avoided +// Mandatory modules: rcore, rlgl, utils +//------------------------------------------------------------------------------------ +#define SUPPORT_MODULE_RSHAPES 1 +#define SUPPORT_MODULE_RTEXTURES 1 +//#define SUPPORT_MODULE_RTEXT 1 // WARNING: It requires SUPPORT_MODULE_RTEXTURES to load sprite font textures +//#define SUPPORT_MODULE_RMODELS 1 +//#define SUPPORT_MODULE_RAUDIO 1 + +//------------------------------------------------------------------------------------ +// Module: rcore - Configuration Flags +//------------------------------------------------------------------------------------ +// Camera module is included (rcamera.h) and multiple predefined cameras are available: free, 1st/3rd person, orbital +// #define SUPPORT_CAMERA_SYSTEM 1 +// Gestures module is included (rgestures.h) to support gestures detection: tap, hold, swipe, drag +// #define SUPPORT_GESTURES_SYSTEM 1 +// Include pseudo-random numbers generator (rprand.h), based on Xoshiro128** and SplitMix64 +//#define SUPPORT_RPRAND_GENERATOR 1 +// Mouse gestures are directly mapped like touches and processed by gestures system +//#define SUPPORT_MOUSE_GESTURES 1 +// Reconfigure standard input to receive key inputs, works with SSH connection. +//#define SUPPORT_SSH_KEYBOARD_RPI 1 +// Setting a higher resolution can improve the accuracy of time-out intervals in wait functions. +// However, it can also reduce overall system performance, because the thread scheduler switches tasks more often. +//#define SUPPORT_WINMM_HIGHRES_TIMER 1 +// Use busy wait loop for timing sync, if not defined, a high-resolution timer is set up and used +//#define SUPPORT_BUSY_WAIT_LOOP 1 +// Use a partial-busy wait loop, in this case frame sleeps for most of the time, but then runs a busy loop at the end for accuracy +//#define SUPPORT_PARTIALBUSY_WAIT_LOOP 1 +// Allow automatic screen capture of current screen pressing F12, defined in KeyCallback() +//#define SUPPORT_SCREEN_CAPTURE 1 +// Allow automatic gif recording of current screen pressing CTRL+F12, defined in KeyCallback() +//#define SUPPORT_GIF_RECORDING 1 +// Support CompressData() and DecompressData() functions +//#define SUPPORT_COMPRESSION_API 1 +// Support automatic generated events, loading and recording of those events when required +//#define SUPPORT_AUTOMATION_EVENTS 1 +// Support custom frame control, only for advanced users +// By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents() +// Enabling this flag allows manual control of the frame processes, use at your own risk +//#define SUPPORT_CUSTOM_FRAME_CONTROL 1 + +//// rcore: Configuration values +////------------------------------------------------------------------------------------ +//#define MAX_FILEPATH_CAPACITY 8192 // Maximum file paths capacity +//#define MAX_FILEPATH_LENGTH 4096 // Maximum length for filepaths (Linux PATH_MAX default value) +// +//#define MAX_KEYBOARD_KEYS 512 // Maximum number of keyboard keys supported +//#define MAX_MOUSE_BUTTONS 8 // Maximum number of mouse buttons supported +//#define MAX_GAMEPADS 4 // Maximum number of gamepads supported +//#define MAX_GAMEPAD_AXIS 8 // Maximum number of axis supported (per gamepad) +//#define MAX_GAMEPAD_BUTTONS 32 // Maximum number of buttons supported (per gamepad) +//#define MAX_GAMEPAD_VIBRATION_TIME 2.0f // Maximum vibration time in seconds +//#define MAX_TOUCH_POINTS 8 // Maximum number of touch points supported +//#define MAX_KEY_PRESSED_QUEUE 16 // Maximum number of keys in the key input queue +//#define MAX_CHAR_PRESSED_QUEUE 16 // Maximum number of characters in the char input queue +// +//#define MAX_DECOMPRESSION_SIZE 64 // Max size allocated for decompression in MB +// +//#define MAX_AUTOMATION_EVENTS 16384 // Maximum number of automation events to record + +//------------------------------------------------------------------------------------ +// Module: rlgl - Configuration values +//------------------------------------------------------------------------------------ + +// Enable OpenGL Debug Context (only available on OpenGL 4.3) +#define RLGL_ENABLE_OPENGL_DEBUG_CONTEXT 1 + +// Show OpenGL extensions and capabilities detailed logs on init +#define RLGL_SHOW_GL_DETAILS_INFO 1 + +#define RL_SUPPORT_MESH_GPU_SKINNING 1 // GPU skinning, comment if your GPU does not support more than 8 VBOs + +//#define RL_DEFAULT_BATCH_BUFFER_ELEMENTS 4096 // Default internal render batch elements limits +#define RL_DEFAULT_BATCH_BUFFERS 1 // Default number of batch buffers (multi-buffering) +#define RL_DEFAULT_BATCH_DRAWCALLS 256 // Default number of batch draw calls (by state changes: mode, texture) +#define RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS 4 // Maximum number of textures units that can be activated on batch drawing (SetShaderValueTexture()) + +#define RL_MAX_MATRIX_STACK_SIZE 32 // Maximum size of internal Matrix stack + +#define RL_MAX_SHADER_LOCATIONS 32 // Maximum number of shader locations supported + +#define RL_CULL_DISTANCE_NEAR 0.01 // Default projection matrix near cull distance +#define RL_CULL_DISTANCE_FAR 1000.0 // Default projection matrix far cull distance + +// Default shader vertex attribute locations +#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION 0 +#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD 1 +#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL 2 +#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR 3 +#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT 4 +#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 5 +#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES 6 +#if defined(RL_SUPPORT_MESH_GPU_SKINNING) + #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS 7 + #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS 8 +#endif + +// Default shader vertex attribute names to set location points +// NOTE: When a new shader is loaded, the following locations are tried to be set for convenience +#define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION +#define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD "vertexTexCoord" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD +#define RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL "vertexNormal" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL +#define RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR "vertexColor" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR +#define RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT "vertexTangent" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT +#define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 "vertexTexCoord2" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 + +#define RL_DEFAULT_SHADER_UNIFORM_NAME_MVP "mvp" // model-view-projection matrix +#define RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW "matView" // view matrix +#define RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION "matProjection" // projection matrix +#define RL_DEFAULT_SHADER_UNIFORM_NAME_MODEL "matModel" // model matrix +#define RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL "matNormal" // normal matrix (transpose(inverse(matModelView)) +#define RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR "colDiffuse" // color diffuse (base tint color, multiplied by texture color) +#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0 "texture0" // texture0 (texture slot active 0) +#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1 "texture1" // texture1 (texture slot active 1) +#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 "texture2" // texture2 (texture slot active 2) + + +//------------------------------------------------------------------------------------ +// Module: rshapes - Configuration Flags +//------------------------------------------------------------------------------------ +// Use QUADS instead of TRIANGLES for drawing when possible +// Some lines-based shapes could still use lines +#define SUPPORT_QUADS_DRAW_MODE 1 + +// rshapes: Configuration values +//------------------------------------------------------------------------------------ +#define SPLINE_SEGMENT_DIVISIONS 24 // Spline segments subdivisions + + +//------------------------------------------------------------------------------------ +// Module: rtextures - Configuration Flags +//------------------------------------------------------------------------------------ +// Selecte desired fileformats to be supported for image data loading +//#define SUPPORT_FILEFORMAT_PNG 1 +//#define SUPPORT_FILEFORMAT_BMP 1 +//#define SUPPORT_FILEFORMAT_TGA 1 +//#define SUPPORT_FILEFORMAT_JPG 1 +//#define SUPPORT_FILEFORMAT_GIF 1 +//#define SUPPORT_FILEFORMAT_QOI 1 +//#define SUPPORT_FILEFORMAT_PSD 1 +//#define SUPPORT_FILEFORMAT_DDS 1 +//#define SUPPORT_FILEFORMAT_HDR 1 +//#define SUPPORT_FILEFORMAT_PIC 1 +//#define SUPPORT_FILEFORMAT_KTX 1 +//#define SUPPORT_FILEFORMAT_ASTC 1 +//#define SUPPORT_FILEFORMAT_PKM 1 +//#define SUPPORT_FILEFORMAT_PVR 1 + +// Support image export functionality (.png, .bmp, .tga, .jpg, .qoi) +//#define SUPPORT_IMAGE_EXPORT 1 +// Support procedural image generation functionality (gradient, spot, perlin-noise, cellular) +//#define SUPPORT_IMAGE_GENERATION 1 +// Support multiple image editing functions to scale, adjust colors, flip, draw on images, crop... +// If not defined, still some functions are supported: ImageFormat(), ImageCrop(), ImageToPOT() +//#define SUPPORT_IMAGE_MANIPULATION 1 + + +//------------------------------------------------------------------------------------ +// Module: rtext - Configuration Flags +//------------------------------------------------------------------------------------ +// Default font is loaded on window initialization to be available for the user to render simple text +// NOTE: If enabled, uses external module functions to load default raylib font +#define SUPPORT_DEFAULT_FONT 1 +// Selected desired font fileformats to be supported for loading +#define SUPPORT_FILEFORMAT_TTF 1 +#define SUPPORT_FILEFORMAT_FNT 1 +//#define SUPPORT_FILEFORMAT_BDF 1 + +// Support text management functions +// If not defined, still some functions are supported: TextLength(), TextFormat() +#define SUPPORT_TEXT_MANIPULATION 1 + +// On font atlas image generation [GenImageFontAtlas()], add a 3x3 pixels white rectangle +// at the bottom-right corner of the atlas. It can be useful to for shapes drawing, to allow +// drawing text and shapes with a single draw call [SetShapesTexture()]. +#define SUPPORT_FONT_ATLAS_WHITE_REC 1 + +// rtext: Configuration values +//------------------------------------------------------------------------------------ +#define MAX_TEXT_BUFFER_LENGTH 1024 // Size of internal static buffers used on some functions: + // TextFormat(), TextSubtext(), TextToUpper(), TextToLower(), TextToPascal(), TextSplit() +#define MAX_TEXTSPLIT_COUNT 128 // Maximum number of substrings to split: TextSplit() + + +//------------------------------------------------------------------------------------ +// Module: rmodels - Configuration Flags +//------------------------------------------------------------------------------------ +// Selected desired model fileformats to be supported for loading +#define SUPPORT_FILEFORMAT_OBJ 1 +#define SUPPORT_FILEFORMAT_MTL 1 +#define SUPPORT_FILEFORMAT_IQM 1 +#define SUPPORT_FILEFORMAT_GLTF 1 +#define SUPPORT_FILEFORMAT_VOX 1 +#define SUPPORT_FILEFORMAT_M3D 1 +// Support procedural mesh generation functions, uses external par_shapes.h library +// NOTE: Some generated meshes DO NOT include generated texture coordinates +#define SUPPORT_MESH_GENERATION 1 + +// rmodels: Configuration values +//------------------------------------------------------------------------------------ +#define MAX_MATERIAL_MAPS 12 // Maximum number of shader maps supported + +#ifdef RL_SUPPORT_MESH_GPU_SKINNING +#define MAX_MESH_VERTEX_BUFFERS 9 // Maximum vertex buffers (VBO) per mesh +#else +#define MAX_MESH_VERTEX_BUFFERS 7 // Maximum vertex buffers (VBO) per mesh +#endif + +//------------------------------------------------------------------------------------ +// Module: raudio - Configuration Flags +//------------------------------------------------------------------------------------ +// Desired audio fileformats to be supported for loading +#define SUPPORT_FILEFORMAT_WAV 1 +#define SUPPORT_FILEFORMAT_OGG 1 +#define SUPPORT_FILEFORMAT_MP3 1 +#define SUPPORT_FILEFORMAT_QOA 1 +//#define SUPPORT_FILEFORMAT_FLAC 1 +#define SUPPORT_FILEFORMAT_XM 1 +#define SUPPORT_FILEFORMAT_MOD 1 + +// raudio: Configuration values +//------------------------------------------------------------------------------------ +#define AUDIO_DEVICE_FORMAT ma_format_f32 // Device output format (miniaudio: float-32bit) +#define AUDIO_DEVICE_CHANNELS 2 // Device output channels: stereo +#define AUDIO_DEVICE_SAMPLE_RATE 0 // Device sample rate (device default) + +#define MAX_AUDIO_BUFFER_POOL_CHANNELS 16 // Maximum number of audio pool channels + +//------------------------------------------------------------------------------------ +// Module: utils - Configuration Flags +//------------------------------------------------------------------------------------ +// Standard file io library (stdio.h) included +#define SUPPORT_STANDARD_FILEIO 1 +// Show TRACELOG() output messages +// NOTE: By default LOG_DEBUG traces not shown +#define SUPPORT_TRACELOG 1 +//#define SUPPORT_TRACELOG_DEBUG 1 + +// utils: Configuration values +//------------------------------------------------------------------------------------ +#define MAX_TRACELOG_MSG_LENGTH 256 // Max length of one trace-log message + +#endif // CONFIG_H diff --git a/Source/System/raylib/rlgl.c b/Source/System/raylib/rlgl.c new file mode 100644 index 0000000000..ff6b398151 --- /dev/null +++ b/Source/System/raylib/rlgl.c @@ -0,0 +1,6 @@ +#define RLGL_IMPLEMENTATION + +#include "rlconfig.h" +#include "raylib.h" +#include "rlutils.h" +#include "rlgl.h" diff --git a/Source/System/raylib/rlgl.h b/Source/System/raylib/rlgl.h new file mode 100644 index 0000000000..29083abca7 --- /dev/null +++ b/Source/System/raylib/rlgl.h @@ -0,0 +1,5265 @@ +/********************************************************************************************** +* +* rlgl v5.0 - A multi-OpenGL abstraction layer with an immediate-mode style API +* +* DESCRIPTION: +* An abstraction layer for multiple OpenGL versions (1.1, 2.1, 3.3 Core, 4.3 Core, ES 2.0) +* that provides a pseudo-OpenGL 1.1 immediate-mode style API (rlVertex, rlTranslate, rlRotate...) +* +* ADDITIONAL NOTES: +* When choosing an OpenGL backend different than OpenGL 1.1, some internal buffer are +* initialized on rlglInit() to accumulate vertex data +* +* When an internal state change is required all the stored vertex data is renderer in batch, +* additionally, rlDrawRenderBatchActive() could be called to force flushing of the batch +* +* Some resources are also loaded for convenience, here the complete list: +* - Default batch (RLGL.defaultBatch): RenderBatch system to accumulate vertex data +* - Default texture (RLGL.defaultTextureId): 1x1 white pixel R8G8B8A8 +* - Default shader (RLGL.State.defaultShaderId, RLGL.State.defaultShaderLocs) +* +* Internal buffer (and resources) must be manually unloaded calling rlglClose() +* +* CONFIGURATION: +* #define GRAPHICS_API_OPENGL_11 +* #define GRAPHICS_API_OPENGL_21 +* #define GRAPHICS_API_OPENGL_33 +* #define GRAPHICS_API_OPENGL_43 +* #define GRAPHICS_API_OPENGL_ES2 +* #define GRAPHICS_API_OPENGL_ES3 +* Use selected OpenGL graphics backend, should be supported by platform +* Those preprocessor defines are only used on rlgl module, if OpenGL version is +* required by any other module, use rlGetVersion() to check it +* +* #define RLGL_IMPLEMENTATION +* Generates the implementation of the library into the included file +* If not defined, the library is in header only mode and can be included in other headers +* or source files without problems. But only ONE file should hold the implementation +* +* #define RLGL_RENDER_TEXTURES_HINT +* Enable framebuffer objects (fbo) support (enabled by default) +* Some GPUs could not support them despite the OpenGL version +* +* #define RLGL_SHOW_GL_DETAILS_INFO +* Show OpenGL extensions and capabilities detailed logs on init +* +* #define RLGL_ENABLE_OPENGL_DEBUG_CONTEXT +* Enable debug context (only available on OpenGL 4.3) +* +* rlgl capabilities could be customized just defining some internal +* values before library inclusion (default values listed): +* +* #define RL_DEFAULT_BATCH_BUFFER_ELEMENTS 8192 // Default internal render batch elements limits +* #define RL_DEFAULT_BATCH_BUFFERS 1 // Default number of batch buffers (multi-buffering) +* #define RL_DEFAULT_BATCH_DRAWCALLS 256 // Default number of batch draw calls (by state changes: mode, texture) +* #define RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS 4 // Maximum number of textures units that can be activated on batch drawing (SetShaderValueTexture()) +* +* #define RL_MAX_MATRIX_STACK_SIZE 32 // Maximum size of internal RLMatrix stack +* #define RL_MAX_SHADER_LOCATIONS 32 // Maximum number of shader locations supported +* #define RL_CULL_DISTANCE_NEAR 0.01 // Default projection matrix near cull distance +* #define RL_CULL_DISTANCE_FAR 1000.0 // Default projection matrix far cull distance +* +* When loading a shader, the following vertex attributes and uniform +* location names are tried to be set automatically: +* +* #define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION +* #define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD "vertexTexCoord" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD +* #define RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL "vertexNormal" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL +* #define RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR "vertexColor" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR +* #define RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT "vertexTangent" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT +* #define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 "vertexTexCoord2" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 +* #define RL_DEFAULT_SHADER_ATTRIB_NAME_BONEIDS "vertexBoneIds" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS +* #define RL_DEFAULT_SHADER_ATTRIB_NAME_BONEWEIGHTS "vertexBoneWeights" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS +* #define RL_DEFAULT_SHADER_UNIFORM_NAME_MVP "mvp" // model-view-projection matrix +* #define RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW "matView" // view matrix +* #define RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION "matProjection" // projection matrix +* #define RL_DEFAULT_SHADER_UNIFORM_NAME_MODEL "matModel" // model matrix +* #define RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL "matNormal" // normal matrix (transpose(inverse(matModelView))) +* #define RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR "colDiffuse" // color diffuse (base tint color, multiplied by texture color) +* #define RL_DEFAULT_SHADER_UNIFORM_NAME_BONE_MATRICES "boneMatrices" // bone matrices +* #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0 "texture0" // texture0 (texture slot active 0) +* #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1 "texture1" // texture1 (texture slot active 1) +* #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 "texture2" // texture2 (texture slot active 2) +* +* DEPENDENCIES: +* - OpenGL libraries (depending on platform and OpenGL version selected) +* - GLAD OpenGL extensions loading library (only for OpenGL 3.3 Core, 4.3 Core) +* +* +* LICENSE: zlib/libpng +* +* Copyright (c) 2014-2024 Ramon Santamaria (@raysan5) +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#ifndef RLGL_H +#define RLGL_H + +#define RLGL_VERSION "5.0" + +// Function specifiers in case library is build/used as a shared library +// NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll +// NOTE: visibility(default) attribute makes symbols "visible" when compiled with -fvisibility=hidden +#if defined(_WIN32) && defined(BUILD_LIBTYPE_SHARED) + #define RLAPI __declspec(dllexport) // We are building the library as a Win32 shared library (.dll) +#elif defined(BUILD_LIBTYPE_SHARED) + #define RLAPI __attribute__((visibility("default"))) // We are building the library as a Unix shared library (.so/.dylib) +#elif defined(_WIN32) && defined(USE_LIBTYPE_SHARED) + #define RLAPI __declspec(dllimport) // We are using the library as a Win32 shared library (.dll) +#endif + +// Function specifiers definition +#ifndef RLAPI + #define RLAPI // Functions defined as 'extern' by default (implicit specifiers) +#endif + +// Support TRACELOG macros +#ifndef TRACELOG + #define TRACELOG(level, ...) (void)0 + #define TRACELOGD(...) (void)0 +#endif + +// Allow custom memory allocators +#ifndef RL_MALLOC + #define RL_MALLOC(sz) malloc(sz) +#endif +#ifndef RL_CALLOC + #define RL_CALLOC(n,sz) calloc(n,sz) +#endif +#ifndef RL_REALLOC + #define RL_REALLOC(n,sz) realloc(n,sz) +#endif +#ifndef RL_FREE + #define RL_FREE(p) free(p) +#endif + +#define GRAPHICS_API_OPENGL_33 + +// Security check in case no GRAPHICS_API_OPENGL_* defined +#if !defined(GRAPHICS_API_OPENGL_11) && \ + !defined(GRAPHICS_API_OPENGL_21) && \ + !defined(GRAPHICS_API_OPENGL_33) && \ + !defined(GRAPHICS_API_OPENGL_43) && \ + !defined(GRAPHICS_API_OPENGL_ES2) && \ + !defined(GRAPHICS_API_OPENGL_ES3) + #define GRAPHICS_API_OPENGL_33 +#endif + +// Security check in case multiple GRAPHICS_API_OPENGL_* defined +#if defined(GRAPHICS_API_OPENGL_11) + #if defined(GRAPHICS_API_OPENGL_21) + #undef GRAPHICS_API_OPENGL_21 + #endif + #if defined(GRAPHICS_API_OPENGL_33) + #undef GRAPHICS_API_OPENGL_33 + #endif + #if defined(GRAPHICS_API_OPENGL_43) + #undef GRAPHICS_API_OPENGL_43 + #endif + #if defined(GRAPHICS_API_OPENGL_ES2) + #undef GRAPHICS_API_OPENGL_ES2 + #endif +#endif + +// OpenGL 2.1 uses most of OpenGL 3.3 Core functionality +// WARNING: Specific parts are checked with #if defines +#if defined(GRAPHICS_API_OPENGL_21) + #define GRAPHICS_API_OPENGL_33 +#endif + +// OpenGL 4.3 uses OpenGL 3.3 Core functionality +#if defined(GRAPHICS_API_OPENGL_43) + #define GRAPHICS_API_OPENGL_33 +#endif + +// OpenGL ES 3.0 uses OpenGL ES 2.0 functionality (and more) +#if defined(GRAPHICS_API_OPENGL_ES3) + #define GRAPHICS_API_OPENGL_ES2 +#endif + +// Support framebuffer objects by default +// NOTE: Some driver implementation do not support it, despite they should +#define RLGL_RENDER_TEXTURES_HINT + +//---------------------------------------------------------------------------------- +// Defines and Macros +//---------------------------------------------------------------------------------- + +// Default internal render batch elements limits +#ifndef RL_DEFAULT_BATCH_BUFFER_ELEMENTS + #if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33) + // This is the maximum amount of elements (quads) per batch + // NOTE: Be careful with text, every letter maps to a quad + #define RL_DEFAULT_BATCH_BUFFER_ELEMENTS 8192 + #endif + #if defined(GRAPHICS_API_OPENGL_ES2) + // We reduce memory sizes for embedded systems (RPI and HTML5) + // NOTE: On HTML5 (emscripten) this is allocated on heap, + // by default it's only 16MB!...just take care... + #define RL_DEFAULT_BATCH_BUFFER_ELEMENTS 2048 + #endif +#endif +#ifndef RL_DEFAULT_BATCH_BUFFERS + #define RL_DEFAULT_BATCH_BUFFERS 1 // Default number of batch buffers (multi-buffering) +#endif +#ifndef RL_DEFAULT_BATCH_DRAWCALLS + #define RL_DEFAULT_BATCH_DRAWCALLS 256 // Default number of batch draw calls (by state changes: mode, texture) +#endif +#ifndef RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS + #define RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS 4 // Maximum number of textures units that can be activated on batch drawing (SetShaderValueTexture()) +#endif + +// Internal RLMatrix stack +#ifndef RL_MAX_MATRIX_STACK_SIZE + #define RL_MAX_MATRIX_STACK_SIZE 32 // Maximum size of RLMatrix stack +#endif + +// Shader limits +#ifndef RL_MAX_SHADER_LOCATIONS + #define RL_MAX_SHADER_LOCATIONS 32 // Maximum number of shader locations supported +#endif + +// Projection matrix culling +#ifndef RL_CULL_DISTANCE_NEAR + #define RL_CULL_DISTANCE_NEAR 0.01 // Default near cull distance +#endif +#ifndef RL_CULL_DISTANCE_FAR + #define RL_CULL_DISTANCE_FAR 1000.0 // Default far cull distance +#endif + +// Texture parameters (equivalent to OpenGL defines) +#define RL_TEXTURE_WRAP_S 0x2802 // GL_TEXTURE_WRAP_S +#define RL_TEXTURE_WRAP_T 0x2803 // GL_TEXTURE_WRAP_T +#define RL_TEXTURE_MAG_FILTER 0x2800 // GL_TEXTURE_MAG_FILTER +#define RL_TEXTURE_MIN_FILTER 0x2801 // GL_TEXTURE_MIN_FILTER + +#define RL_TEXTURE_FILTER_NEAREST 0x2600 // GL_NEAREST +#define RL_TEXTURE_FILTER_LINEAR 0x2601 // GL_LINEAR +#define RL_TEXTURE_FILTER_MIP_NEAREST 0x2700 // GL_NEAREST_MIPMAP_NEAREST +#define RL_TEXTURE_FILTER_NEAREST_MIP_LINEAR 0x2702 // GL_NEAREST_MIPMAP_LINEAR +#define RL_TEXTURE_FILTER_LINEAR_MIP_NEAREST 0x2701 // GL_LINEAR_MIPMAP_NEAREST +#define RL_TEXTURE_FILTER_MIP_LINEAR 0x2703 // GL_LINEAR_MIPMAP_LINEAR +#define RL_TEXTURE_FILTER_ANISOTROPIC 0x3000 // Anisotropic filter (custom identifier) +#define RL_TEXTURE_MIPMAP_BIAS_RATIO 0x4000 // Texture mipmap bias, percentage ratio (custom identifier) + +#define RL_TEXTURE_WRAP_REPEAT 0x2901 // GL_REPEAT +#define RL_TEXTURE_WRAP_CLAMP 0x812F // GL_CLAMP_TO_EDGE +#define RL_TEXTURE_WRAP_MIRROR_REPEAT 0x8370 // GL_MIRRORED_REPEAT +#define RL_TEXTURE_WRAP_MIRROR_CLAMP 0x8742 // GL_MIRROR_CLAMP_EXT + +// RLMatrix modes (equivalent to OpenGL) +#define RL_MODELVIEW 0x1700 // GL_MODELVIEW +#define RL_PROJECTION 0x1701 // GL_PROJECTION +#define RL_TEXTURE 0x1702 // GL_TEXTURE + +// Primitive assembly draw modes +#define RL_LINES 0x0001 // GL_LINES +#define RL_TRIANGLES 0x0004 // GL_TRIANGLES +#define RL_QUADS 0x0007 // GL_QUADS + +// GL equivalent data types +#define RL_UNSIGNED_BYTE 0x1401 // GL_UNSIGNED_BYTE +#define RL_FLOAT 0x1406 // GL_FLOAT + +// GL buffer usage hint +#define RL_STREAM_DRAW 0x88E0 // GL_STREAM_DRAW +#define RL_STREAM_READ 0x88E1 // GL_STREAM_READ +#define RL_STREAM_COPY 0x88E2 // GL_STREAM_COPY +#define RL_STATIC_DRAW 0x88E4 // GL_STATIC_DRAW +#define RL_STATIC_READ 0x88E5 // GL_STATIC_READ +#define RL_STATIC_COPY 0x88E6 // GL_STATIC_COPY +#define RL_DYNAMIC_DRAW 0x88E8 // GL_DYNAMIC_DRAW +#define RL_DYNAMIC_READ 0x88E9 // GL_DYNAMIC_READ +#define RL_DYNAMIC_COPY 0x88EA // GL_DYNAMIC_COPY + +// GL Shader type +#define RL_FRAGMENT_SHADER 0x8B30 // GL_FRAGMENT_SHADER +#define RL_VERTEX_SHADER 0x8B31 // GL_VERTEX_SHADER +#define RL_COMPUTE_SHADER 0x91B9 // GL_COMPUTE_SHADER + +// GL blending factors +#define RL_ZERO 0 // GL_ZERO +#define RL_ONE 1 // GL_ONE +#define RL_SRC_COLOR 0x0300 // GL_SRC_COLOR +#define RL_ONE_MINUS_SRC_COLOR 0x0301 // GL_ONE_MINUS_SRC_COLOR +#define RL_SRC_ALPHA 0x0302 // GL_SRC_ALPHA +#define RL_ONE_MINUS_SRC_ALPHA 0x0303 // GL_ONE_MINUS_SRC_ALPHA +#define RL_DST_ALPHA 0x0304 // GL_DST_ALPHA +#define RL_ONE_MINUS_DST_ALPHA 0x0305 // GL_ONE_MINUS_DST_ALPHA +#define RL_DST_COLOR 0x0306 // GL_DST_COLOR +#define RL_ONE_MINUS_DST_COLOR 0x0307 // GL_ONE_MINUS_DST_COLOR +#define RL_SRC_ALPHA_SATURATE 0x0308 // GL_SRC_ALPHA_SATURATE +#define RL_CONSTANT_COLOR 0x8001 // GL_CONSTANT_COLOR +#define RL_ONE_MINUS_CONSTANT_COLOR 0x8002 // GL_ONE_MINUS_CONSTANT_COLOR +#define RL_CONSTANT_ALPHA 0x8003 // GL_CONSTANT_ALPHA +#define RL_ONE_MINUS_CONSTANT_ALPHA 0x8004 // GL_ONE_MINUS_CONSTANT_ALPHA + +// GL blending functions/equations +#define RL_FUNC_ADD 0x8006 // GL_FUNC_ADD +#define RL_MIN 0x8007 // GL_MIN +#define RL_MAX 0x8008 // GL_MAX +#define RL_FUNC_SUBTRACT 0x800A // GL_FUNC_SUBTRACT +#define RL_FUNC_REVERSE_SUBTRACT 0x800B // GL_FUNC_REVERSE_SUBTRACT +#define RL_BLEND_EQUATION 0x8009 // GL_BLEND_EQUATION +#define RL_BLEND_EQUATION_RGB 0x8009 // GL_BLEND_EQUATION_RGB // (Same as BLEND_EQUATION) +#define RL_BLEND_EQUATION_ALPHA 0x883D // GL_BLEND_EQUATION_ALPHA +#define RL_BLEND_DST_RGB 0x80C8 // GL_BLEND_DST_RGB +#define RL_BLEND_SRC_RGB 0x80C9 // GL_BLEND_SRC_RGB +#define RL_BLEND_DST_ALPHA 0x80CA // GL_BLEND_DST_ALPHA +#define RL_BLEND_SRC_ALPHA 0x80CB // GL_BLEND_SRC_ALPHA +#define RL_BLEND_COLOR 0x8005 // GL_BLEND_COLOR + +#define RL_READ_FRAMEBUFFER 0x8CA8 // GL_READ_FRAMEBUFFER +#define RL_DRAW_FRAMEBUFFER 0x8CA9 // GL_DRAW_FRAMEBUFFER + +// Default shader vertex attribute locations +#ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION + #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION 0 +#endif +#ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD + #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD 1 +#endif +#ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL + #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL 2 +#endif +#ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR + #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR 3 +#endif + #ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT +#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT 4 +#endif +#ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 + #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 5 +#endif +#ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES + #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES 6 +#endif +#ifdef RL_SUPPORT_MESH_GPU_SKINNING +#ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS + #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS 7 +#endif +#ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS + #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS 8 +#endif +#endif + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- +#if (defined(__STDC__) && __STDC_VERSION__ >= 199901L) || (defined(_MSC_VER) && _MSC_VER >= 1800) + #include +#elif !defined(__cplusplus) && !defined(bool) && !defined(RL_BOOL_TYPE) + // Boolean type +typedef enum bool { false = 0, true = !false } bool; +#endif + +#if !defined(RL_MATRIX_TYPE) +// Matrix, 4x4 components, column major, OpenGL style, right handed +typedef struct RLMatrix { + float m0, m4, m8, m12; // RLMatrix first row (4 components) + float m1, m5, m9, m13; // RLMatrix second row (4 components) + float m2, m6, m10, m14; // RLMatrix third row (4 components) + float m3, m7, m11, m15; // RLMatrix fourth row (4 components) +} RLMatrix; +#define RL_MATRIX_TYPE +#endif + +// Dynamic vertex buffers (position + texcoords + colors + indices arrays) +typedef struct rlVertexBuffer { + int elementCount; // Number of elements in the buffer (QUADS) + + float *vertices; // Vertex position (XYZ - 3 components per vertex) (shader-location = 0) + float *texcoords; // Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1) + float *normals; // Vertex normal (XYZ - 3 components per vertex) (shader-location = 2) + unsigned char *colors; // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3) +#if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33) + unsigned int *indices; // Vertex indices (in case vertex data comes indexed) (6 indices per quad) +#endif +#if defined(GRAPHICS_API_OPENGL_ES2) + unsigned short *indices; // Vertex indices (in case vertex data comes indexed) (6 indices per quad) +#endif + unsigned int vaoId; // OpenGL Vertex Array Object id + unsigned int vboId[5]; // OpenGL Vertex Buffer Objects id (5 types of vertex data) +} rlVertexBuffer; + +// Draw call type +// NOTE: Only texture changes register a new draw, other state-change-related elements are not +// used at this moment (vaoId, shaderId, matrices), raylib just forces a batch draw call if any +// of those state-change happens (this is done in core module) +typedef struct rlDrawCall { + int mode; // Drawing mode: LINES, TRIANGLES, QUADS + int vertexCount; // Number of vertex of the draw + int vertexAlignment; // Number of vertex required for index alignment (LINES, TRIANGLES) + //unsigned int vaoId; // Vertex array id to be used on the draw -> Using RLGL.currentBatch->vertexBuffer.vaoId + //unsigned int shaderId; // Shader id to be used on the draw -> Using RLGL.currentShaderId + unsigned int textureId; // Texture id to be used on the draw -> Use to create new draw call if changes + + //Matrix projection; // Projection matrix for this draw -> Using RLGL.projection by default + //Matrix modelview; // Modelview matrix for this draw -> Using RLGL.modelview by default +} rlDrawCall; + +// rlRenderBatch type +typedef struct rlRenderBatch { + int bufferCount; // Number of vertex buffers (multi-buffering support) + int currentBuffer; // Current buffer tracking in case of multi-buffering + rlVertexBuffer *vertexBuffer; // Dynamic buffer(s) for vertex data + + rlDrawCall *draws; // Draw calls array, depends on textureId + int drawCounter; // Draw calls counter + float currentDepth; // Current depth value for next draw +} rlRenderBatch; + +// OpenGL version +typedef enum { + RL_OPENGL_11 = 1, // OpenGL 1.1 + RL_OPENGL_21, // OpenGL 2.1 (GLSL 120) + RL_OPENGL_33, // OpenGL 3.3 (GLSL 330) + RL_OPENGL_43, // OpenGL 4.3 (using GLSL 330) + RL_OPENGL_ES_20, // OpenGL ES 2.0 (GLSL 100) + RL_OPENGL_ES_30 // OpenGL ES 3.0 (GLSL 300 es) +} rlGlVersion; + +// Trace log level +// NOTE: Organized by priority level +typedef enum { + RL_LOG_ALL = 0, // Display all logs + RL_LOG_TRACE, // Trace logging, intended for internal use only + RL_LOG_DEBUG, // Debug logging, used for internal debugging, it should be disabled on release builds + RL_LOG_INFO, // Info logging, used for program execution info + RL_LOG_WARNING, // Warning logging, used on recoverable failures + RL_LOG_ERROR, // Error logging, used on unrecoverable failures + RL_LOG_FATAL, // Fatal logging, used to abort program: exit(EXIT_FAILURE) + RL_LOG_NONE // Disable logging +} rlTraceLogLevel; + +// Texture pixel formats +// NOTE: Support depends on OpenGL version +typedef enum { + RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1, // 8 bit per pixel (no alpha) + RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA, // 8*2 bpp (2 channels) + RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5, // 16 bpp + RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8, // 24 bpp + RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1, // 16 bpp (1 bit alpha) + RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4, // 16 bpp (4 bit alpha) + RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, // 32 bpp + RL_PIXELFORMAT_UNCOMPRESSED_R32, // 32 bpp (1 channel - float) + RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32, // 32*3 bpp (3 channels - float) + RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32, // 32*4 bpp (4 channels - float) + RL_PIXELFORMAT_UNCOMPRESSED_R16, // 16 bpp (1 channel - half float) + RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16, // 16*3 bpp (3 channels - half float) + RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16, // 16*4 bpp (4 channels - half float) + RL_PIXELFORMAT_COMPRESSED_DXT1_RGB, // 4 bpp (no alpha) + RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha) + RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA, // 8 bpp + RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA, // 8 bpp + RL_PIXELFORMAT_COMPRESSED_ETC1_RGB, // 4 bpp + RL_PIXELFORMAT_COMPRESSED_ETC2_RGB, // 4 bpp + RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA, // 8 bpp + RL_PIXELFORMAT_COMPRESSED_PVRT_RGB, // 4 bpp + RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA, // 4 bpp + RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA, // 8 bpp + RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA // 2 bpp +} rlPixelFormat; + +// Texture parameters: filter mode +// NOTE 1: Filtering considers mipmaps if available in the texture +// NOTE 2: Filter is accordingly set for minification and magnification +typedef enum { + RL_TEXTURE_FILTER_POINT = 0, // No filter, just pixel approximation + RL_TEXTURE_FILTER_BILINEAR, // Linear filtering + RL_TEXTURE_FILTER_TRILINEAR, // Trilinear filtering (linear with mipmaps) + RL_TEXTURE_FILTER_ANISOTROPIC_4X, // Anisotropic filtering 4x + RL_TEXTURE_FILTER_ANISOTROPIC_8X, // Anisotropic filtering 8x + RL_TEXTURE_FILTER_ANISOTROPIC_16X, // Anisotropic filtering 16x +} rlTextureFilter; + +// Color blending modes (pre-defined) +typedef enum { + RL_BLEND_ALPHA = 0, // Blend textures considering alpha (default) + RL_BLEND_ADDITIVE, // Blend textures adding colors + RL_BLEND_MULTIPLIED, // Blend textures multiplying colors + RL_BLEND_ADD_COLORS, // Blend textures adding colors (alternative) + RL_BLEND_SUBTRACT_COLORS, // Blend textures subtracting colors (alternative) + RL_BLEND_ALPHA_PREMULTIPLY, // Blend premultiplied textures considering alpha + RL_BLEND_CUSTOM, // Blend textures using custom src/dst factors (use rlSetBlendFactors()) + RL_BLEND_CUSTOM_SEPARATE // Blend textures using custom src/dst factors (use rlSetBlendFactorsSeparate()) +} rlBlendMode; + +// Shader location point type +typedef enum { + RL_SHADER_LOC_VERTEX_POSITION = 0, // Shader location: vertex attribute: position + RL_SHADER_LOC_VERTEX_TEXCOORD01, // Shader location: vertex attribute: texcoord01 + RL_SHADER_LOC_VERTEX_TEXCOORD02, // Shader location: vertex attribute: texcoord02 + RL_SHADER_LOC_VERTEX_NORMAL, // Shader location: vertex attribute: normal + RL_SHADER_LOC_VERTEX_TANGENT, // Shader location: vertex attribute: tangent + RL_SHADER_LOC_VERTEX_COLOR, // Shader location: vertex attribute: color + RL_SHADER_LOC_MATRIX_MVP, // Shader location: matrix uniform: model-view-projection + RL_SHADER_LOC_MATRIX_VIEW, // Shader location: matrix uniform: view (camera transform) + RL_SHADER_LOC_MATRIX_PROJECTION, // Shader location: matrix uniform: projection + RL_SHADER_LOC_MATRIX_MODEL, // Shader location: matrix uniform: model (transform) + RL_SHADER_LOC_MATRIX_NORMAL, // Shader location: matrix uniform: normal + RL_SHADER_LOC_VECTOR_VIEW, // Shader location: vector uniform: view + RL_SHADER_LOC_COLOR_DIFFUSE, // Shader location: vector uniform: diffuse color + RL_SHADER_LOC_COLOR_SPECULAR, // Shader location: vector uniform: specular color + RL_SHADER_LOC_COLOR_AMBIENT, // Shader location: vector uniform: ambient color + RL_SHADER_LOC_MAP_ALBEDO, // Shader location: sampler2d texture: albedo (same as: RL_SHADER_LOC_MAP_DIFFUSE) + RL_SHADER_LOC_MAP_METALNESS, // Shader location: sampler2d texture: metalness (same as: RL_SHADER_LOC_MAP_SPECULAR) + RL_SHADER_LOC_MAP_NORMAL, // Shader location: sampler2d texture: normal + RL_SHADER_LOC_MAP_ROUGHNESS, // Shader location: sampler2d texture: roughness + RL_SHADER_LOC_MAP_OCCLUSION, // Shader location: sampler2d texture: occlusion + RL_SHADER_LOC_MAP_EMISSION, // Shader location: sampler2d texture: emission + RL_SHADER_LOC_MAP_HEIGHT, // Shader location: sampler2d texture: height + RL_SHADER_LOC_MAP_CUBEMAP, // Shader location: samplerCube texture: cubemap + RL_SHADER_LOC_MAP_IRRADIANCE, // Shader location: samplerCube texture: irradiance + RL_SHADER_LOC_MAP_PREFILTER, // Shader location: samplerCube texture: prefilter + RL_SHADER_LOC_MAP_BRDF, // Shader location: sampler2d texture: brdf + RL_SHADER_LOC_COUNT +} rlShaderLocationIndex; + +#define RL_SHADER_LOC_MAP_DIFFUSE RL_SHADER_LOC_MAP_ALBEDO +#define RL_SHADER_LOC_MAP_SPECULAR RL_SHADER_LOC_MAP_METALNESS + +// Shader uniform data type +typedef enum { + RL_SHADER_UNIFORM_FLOAT = 0, // Shader uniform type: float + RL_SHADER_UNIFORM_VEC2, // Shader uniform type: vec2 (2 float) + RL_SHADER_UNIFORM_VEC3, // Shader uniform type: vec3 (3 float) + RL_SHADER_UNIFORM_VEC4, // Shader uniform type: vec4 (4 float) + RL_SHADER_UNIFORM_INT, // Shader uniform type: int + RL_SHADER_UNIFORM_IVEC2, // Shader uniform type: ivec2 (2 int) + RL_SHADER_UNIFORM_IVEC3, // Shader uniform type: ivec3 (3 int) + RL_SHADER_UNIFORM_IVEC4, // Shader uniform type: ivec4 (4 int) + RL_SHADER_UNIFORM_UINT, // Shader uniform type: unsigned int + RL_SHADER_UNIFORM_UIVEC2, // Shader uniform type: uivec2 (2 unsigned int) + RL_SHADER_UNIFORM_UIVEC3, // Shader uniform type: uivec3 (3 unsigned int) + RL_SHADER_UNIFORM_UIVEC4, // Shader uniform type: uivec4 (4 unsigned int) + RL_SHADER_UNIFORM_SAMPLER2D // Shader uniform type: sampler2d +} rlShaderUniformDataType; + +// Shader attribute data types +typedef enum { + RL_SHADER_ATTRIB_FLOAT = 0, // Shader attribute type: float + RL_SHADER_ATTRIB_VEC2, // Shader attribute type: vec2 (2 float) + RL_SHADER_ATTRIB_VEC3, // Shader attribute type: vec3 (3 float) + RL_SHADER_ATTRIB_VEC4 // Shader attribute type: vec4 (4 float) +} rlShaderAttributeDataType; + +// Framebuffer attachment type +// NOTE: By default up to 8 color channels defined, but it can be more +typedef enum { + RL_ATTACHMENT_COLOR_CHANNEL0 = 0, // Framebuffer attachment type: color 0 + RL_ATTACHMENT_COLOR_CHANNEL1 = 1, // Framebuffer attachment type: color 1 + RL_ATTACHMENT_COLOR_CHANNEL2 = 2, // Framebuffer attachment type: color 2 + RL_ATTACHMENT_COLOR_CHANNEL3 = 3, // Framebuffer attachment type: color 3 + RL_ATTACHMENT_COLOR_CHANNEL4 = 4, // Framebuffer attachment type: color 4 + RL_ATTACHMENT_COLOR_CHANNEL5 = 5, // Framebuffer attachment type: color 5 + RL_ATTACHMENT_COLOR_CHANNEL6 = 6, // Framebuffer attachment type: color 6 + RL_ATTACHMENT_COLOR_CHANNEL7 = 7, // Framebuffer attachment type: color 7 + RL_ATTACHMENT_DEPTH = 100, // Framebuffer attachment type: depth + RL_ATTACHMENT_STENCIL = 200, // Framebuffer attachment type: stencil +} rlFramebufferAttachType; + +// Framebuffer texture attachment type +typedef enum { + RL_ATTACHMENT_CUBEMAP_POSITIVE_X = 0, // Framebuffer texture attachment type: cubemap, +X side + RL_ATTACHMENT_CUBEMAP_NEGATIVE_X = 1, // Framebuffer texture attachment type: cubemap, -X side + RL_ATTACHMENT_CUBEMAP_POSITIVE_Y = 2, // Framebuffer texture attachment type: cubemap, +Y side + RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y = 3, // Framebuffer texture attachment type: cubemap, -Y side + RL_ATTACHMENT_CUBEMAP_POSITIVE_Z = 4, // Framebuffer texture attachment type: cubemap, +Z side + RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z = 5, // Framebuffer texture attachment type: cubemap, -Z side + RL_ATTACHMENT_TEXTURE2D = 100, // Framebuffer texture attachment type: texture2d + RL_ATTACHMENT_RENDERBUFFER = 200, // Framebuffer texture attachment type: renderbuffer +} rlFramebufferAttachTextureType; + +// Face culling mode +typedef enum { + RL_CULL_FACE_FRONT = 0, + RL_CULL_FACE_BACK +} rlCullMode; + +//------------------------------------------------------------------------------------ +// Functions Declaration - RLMatrix operations +//------------------------------------------------------------------------------------ + +#if defined(__cplusplus) +extern "C" { // Prevents name mangling of functions +#endif + +RLAPI void rlMatrixMode(int mode); // Choose the current matrix to be transformed +RLAPI void rlPushMatrix(void); // Push the current matrix to stack +RLAPI void rlPopMatrix(void); // Pop latest inserted matrix from stack +RLAPI void rlLoadIdentity(void); // Reset current matrix to identity matrix +RLAPI void rlTranslatef(float x, float y, float z); // Multiply the current matrix by a translation matrix +RLAPI void rlRotatef(float angle, float x, float y, float z); // Multiply the current matrix by a rotation matrix +RLAPI void rlScalef(float x, float y, float z); // Multiply the current matrix by a scaling matrix +RLAPI void rlMultMatrixf(const float *matf); // Multiply the current matrix by another matrix +RLAPI void rlFrustum(double left, double right, double bottom, double top, double znear, double zfar); +RLAPI void rlOrtho(double left, double right, double bottom, double top, double znear, double zfar); +RLAPI void rlViewport(int x, int y, int width, int height); // Set the viewport area +RLAPI void rlSetClipPlanes(double nearPlane, double farPlane); // Set clip planes distances +RLAPI double rlGetCullDistanceNear(void); // Get cull plane distance near +RLAPI double rlGetCullDistanceFar(void); // Get cull plane distance far + +//------------------------------------------------------------------------------------ +// Functions Declaration - Vertex level operations +//------------------------------------------------------------------------------------ +RLAPI void rlBegin(int mode); // Initialize drawing mode (how to organize vertex) +RLAPI void rlEnd(void); // Finish vertex providing +RLAPI void rlVertex2i(int x, int y); // Define one vertex (position) - 2 int +RLAPI void rlVertex2f(float x, float y); // Define one vertex (position) - 2 float +RLAPI void rlVertex3f(float x, float y, float z); // Define one vertex (position) - 3 float +RLAPI void rlTexCoord2f(float x, float y); // Define one vertex (texture coordinate) - 2 float +RLAPI void rlNormal3f(float x, float y, float z); // Define one vertex (normal) - 3 float +RLAPI void rlColor4ub(unsigned char r, unsigned char g, unsigned char b, unsigned char a); // Define one vertex (color) - 4 byte +RLAPI void rlColor3f(float x, float y, float z); // Define one vertex (color) - 3 float +RLAPI void rlColor4f(float x, float y, float z, float w); // Define one vertex (color) - 4 float + +//------------------------------------------------------------------------------------ +// Functions Declaration - OpenGL style functions (common to 1.1, 3.3+, ES2) +// NOTE: This functions are used to completely abstract raylib code from OpenGL layer, +// some of them are direct wrappers over OpenGL calls, some others are custom +//------------------------------------------------------------------------------------ + +// Vertex buffers state +RLAPI bool rlEnableVertexArray(unsigned int vaoId); // Enable vertex array (VAO, if supported) +RLAPI void rlDisableVertexArray(void); // Disable vertex array (VAO, if supported) +RLAPI void rlEnableVertexBuffer(unsigned int id); // Enable vertex buffer (VBO) +RLAPI void rlDisableVertexBuffer(void); // Disable vertex buffer (VBO) +RLAPI void rlEnableVertexBufferElement(unsigned int id); // Enable vertex buffer element (VBO element) +RLAPI void rlDisableVertexBufferElement(void); // Disable vertex buffer element (VBO element) +RLAPI void rlEnableVertexAttribute(unsigned int index); // Enable vertex attribute index +RLAPI void rlDisableVertexAttribute(unsigned int index); // Disable vertex attribute index +#if defined(GRAPHICS_API_OPENGL_11) +RLAPI void rlEnableStatePointer(int vertexAttribType, void *buffer); // Enable attribute state pointer +RLAPI void rlDisableStatePointer(int vertexAttribType); // Disable attribute state pointer +#endif + +// Textures state +RLAPI void rlActiveTextureSlot(int slot); // Select and active a texture slot +RLAPI void rlEnableTexture(unsigned int id); // Enable texture +RLAPI void rlDisableTexture(void); // Disable texture +RLAPI void rlEnableTextureCubemap(unsigned int id); // Enable texture cubemap +RLAPI void rlDisableTextureCubemap(void); // Disable texture cubemap +RLAPI void rlTextureParameters(unsigned int id, int param, int value); // Set texture parameters (filter, wrap) +RLAPI void rlCubemapParameters(unsigned int id, int param, int value); // Set cubemap parameters (filter, wrap) + +// Shader state +RLAPI void rlEnableShader(unsigned int id); // Enable shader program +RLAPI void rlDisableShader(void); // Disable shader program + +// Framebuffer state +RLAPI void rlEnableFramebuffer(unsigned int id); // Enable render texture (fbo) +RLAPI void rlDisableFramebuffer(void); // Disable render texture (fbo), return to default framebuffer +RLAPI unsigned int rlGetActiveFramebuffer(void); // Get the currently active render texture (fbo), 0 for default framebuffer +RLAPI void rlActiveDrawBuffers(int count); // Activate multiple draw color buffers +RLAPI void rlBlitFramebuffer(int srcX, int srcY, int srcWidth, int srcHeight, int dstX, int dstY, int dstWidth, int dstHeight, int bufferMask); // Blit active framebuffer to main framebuffer +RLAPI void rlBindFramebuffer(unsigned int target, unsigned int framebuffer); // Bind framebuffer (FBO) + +// General render state +RLAPI void rlEnableColorBlend(void); // Enable color blending +RLAPI void rlDisableColorBlend(void); // Disable color blending +RLAPI void rlEnableDepthTest(void); // Enable depth test +RLAPI void rlDisableDepthTest(void); // Disable depth test +RLAPI void rlEnableDepthMask(void); // Enable depth write +RLAPI void rlDisableDepthMask(void); // Disable depth write +RLAPI void rlEnableBackfaceCulling(void); // Enable backface culling +RLAPI void rlDisableBackfaceCulling(void); // Disable backface culling +RLAPI void rlColorMask(bool r, bool g, bool b, bool a); // Color mask control +RLAPI void rlSetCullFace(int mode); // Set face culling mode +RLAPI void rlEnableScissorTest(void); // Enable scissor test +RLAPI void rlDisableScissorTest(void); // Disable scissor test +RLAPI void rlScissor(int x, int y, int width, int height); // Scissor test +RLAPI void rlEnableWireMode(void); // Enable wire mode +RLAPI void rlEnablePointMode(void); // Enable point mode +RLAPI void rlDisableWireMode(void); // Disable wire (and point) mode +RLAPI void rlSetLineWidth(float width); // Set the line drawing width +RLAPI float rlGetLineWidth(void); // Get the line drawing width +RLAPI void rlEnableSmoothLines(void); // Enable line aliasing +RLAPI void rlDisableSmoothLines(void); // Disable line aliasing +RLAPI void rlEnableStereoRender(void); // Enable stereo rendering +RLAPI void rlDisableStereoRender(void); // Disable stereo rendering +RLAPI bool rlIsStereoRenderEnabled(void); // Check if stereo render is enabled + +RLAPI void rlClearColor(unsigned char r, unsigned char g, unsigned char b, unsigned char a); // Clear color buffer with color +RLAPI void rlClearScreenBuffers(void); // Clear used screen buffers (color and depth) +RLAPI void rlCheckErrors(void); // Check and log OpenGL error codes +RLAPI void rlSetBlendMode(int mode); // Set blending mode +RLAPI void rlSetBlendFactors(int glSrcFactor, int glDstFactor, int glEquation); // Set blending mode factor and equation (using OpenGL factors) +RLAPI void rlSetBlendFactorsSeparate(int glSrcRGB, int glDstRGB, int glSrcAlpha, int glDstAlpha, int glEqRGB, int glEqAlpha); // Set blending mode factors and equations separately (using OpenGL factors) + +//------------------------------------------------------------------------------------ +// Functions Declaration - rlgl functionality +//------------------------------------------------------------------------------------ +// rlgl initialization functions +RLAPI void rlglInit(int width, int height); // Initialize rlgl (buffers, shaders, textures, states) +RLAPI void rlglClose(void); // De-initialize rlgl (buffers, shaders, textures) +RLAPI void rlLoadExtensions(void *loader); // Load OpenGL extensions (loader function required) +RLAPI int rlGetVersion(void); // Get current OpenGL version +RLAPI void rlSetFramebufferWidth(int width); // Set current framebuffer width +RLAPI int rlGetFramebufferWidth(void); // Get default framebuffer width +RLAPI void rlSetFramebufferHeight(int height); // Set current framebuffer height +RLAPI int rlGetFramebufferHeight(void); // Get default framebuffer height + +RLAPI unsigned int rlGetTextureIdDefault(void); // Get default texture id +RLAPI unsigned int rlGetShaderIdDefault(void); // Get default shader id +RLAPI int *rlGetShaderLocsDefault(void); // Get default shader locations + +// Render batch management +// NOTE: rlgl provides a default render batch to behave like OpenGL 1.1 immediate mode +// but this render batch API is exposed in case of custom batches are required +RLAPI rlRenderBatch rlLoadRenderBatch(int numBuffers, int bufferElements); // Load a render batch system +RLAPI void rlUnloadRenderBatch(rlRenderBatch batch); // Unload render batch system +RLAPI void rlDrawRenderBatch(rlRenderBatch *batch); // Draw render batch data (Update->Draw->Reset) +RLAPI void rlSetRenderBatchActive(rlRenderBatch *batch); // Set the active render batch for rlgl (NULL for default internal) +RLAPI void rlDrawRenderBatchActive(void); // Update and draw internal render batch +RLAPI bool rlCheckRenderBatchLimit(int vCount); // Check internal buffer overflow for a given number of vertex + +RLAPI void rlSetTexture(unsigned int id); // Set current texture for render batch and check buffers limits + +//------------------------------------------------------------------------------------------------------------------------ + +// Vertex buffers management +RLAPI unsigned int rlLoadVertexArray(void); // Load vertex array (vao) if supported +RLAPI unsigned int rlLoadVertexBuffer(const void *buffer, int size, bool dynamic); // Load a vertex buffer object +RLAPI unsigned int rlLoadVertexBufferElement(const void *buffer, int size, bool dynamic); // Load vertex buffer elements object +RLAPI void rlUpdateVertexBuffer(unsigned int bufferId, const void *data, int dataSize, int offset); // Update vertex buffer object data on GPU buffer +RLAPI void rlUpdateVertexBufferElements(unsigned int id, const void *data, int dataSize, int offset); // Update vertex buffer elements data on GPU buffer +RLAPI void rlUnloadVertexArray(unsigned int vaoId); // Unload vertex array (vao) +RLAPI void rlUnloadVertexBuffer(unsigned int vboId); // Unload vertex buffer object +RLAPI void rlSetVertexAttribute(unsigned int index, int compSize, int type, bool normalized, int stride, int offset); // Set vertex attribute data configuration +RLAPI void rlSetVertexAttributeDivisor(unsigned int index, int divisor); // Set vertex attribute data divisor +RLAPI void rlSetVertexAttributeDefault(int locIndex, const void *value, int attribType, int count); // Set vertex attribute default value, when attribute to provided +RLAPI void rlDrawVertexArray(int offset, int count); // Draw vertex array (currently active vao) +RLAPI void rlDrawVertexArrayElements(int offset, int count, const void *buffer); // Draw vertex array elements +RLAPI void rlDrawVertexArrayInstanced(int offset, int count, int instances); // Draw vertex array (currently active vao) with instancing +RLAPI void rlDrawVertexArrayElementsInstanced(int offset, int count, const void *buffer, int instances); // Draw vertex array elements with instancing + +// Textures management +RLAPI unsigned int rlLoadTexture(const void *data, int width, int height, int format, int mipmapCount); // Load texture data +RLAPI unsigned int rlLoadTextureDepth(int width, int height, bool useRenderBuffer); // Load depth texture/renderbuffer (to be attached to fbo) +RLAPI unsigned int rlLoadTextureCubemap(const void *data, int size, int format, int mipmapCount); // Load texture cubemap data +RLAPI void rlUpdateTexture(unsigned int id, int offsetX, int offsetY, int width, int height, int format, const void *data); // Update texture with new data on GPU +RLAPI void rlGetGlTextureFormats(int format, unsigned int *glInternalFormat, unsigned int *glFormat, unsigned int *glType); // Get OpenGL internal formats +RLAPI const char *rlGetPixelFormatName(unsigned int format); // Get name string for pixel format +RLAPI void rlUnloadTexture(unsigned int id); // Unload texture from GPU memory +RLAPI void rlGenTextureMipmaps(unsigned int id, int width, int height, int format, int *mipmaps); // Generate mipmap data for selected texture +RLAPI void *rlReadTexturePixels(unsigned int id, int width, int height, int format); // Read texture pixel data +RLAPI unsigned char *rlReadScreenPixels(int width, int height); // Read screen pixel data (color buffer) + +// Framebuffer management (fbo) +RLAPI unsigned int rlLoadFramebuffer(void); // Load an empty framebuffer +RLAPI void rlFramebufferAttach(unsigned int fboId, unsigned int texId, int attachType, int texType, int mipLevel); // Attach texture/renderbuffer to a framebuffer +RLAPI bool rlFramebufferComplete(unsigned int id); // Verify framebuffer is complete +RLAPI void rlUnloadFramebuffer(unsigned int id); // Delete framebuffer from GPU + +// Shaders management +RLAPI unsigned int rlLoadShaderCode(const char *vsCode, const char *fsCode); // Load shader from code strings +RLAPI unsigned int rlCompileShader(const char *shaderCode, int type); // Compile custom shader and return shader id (type: RL_VERTEX_SHADER, RL_FRAGMENT_SHADER, RL_COMPUTE_SHADER) +RLAPI unsigned int rlLoadShaderProgram(unsigned int vShaderId, unsigned int fShaderId); // Load custom shader program +RLAPI void rlUnloadShaderProgram(unsigned int id); // Unload shader program +RLAPI int rlGetLocationUniform(unsigned int shaderId, const char *uniformName); // Get shader location uniform +RLAPI int rlGetLocationAttrib(unsigned int shaderId, const char *attribName); // Get shader location attribute +RLAPI void rlSetUniform(int locIndex, const void *value, int uniformType, int count); // Set shader value uniform +RLAPI void rlSetUniformMatrix(int locIndex, RLMatrix mat); // Set shader value matrix +RLAPI void rlSetUniformMatrices(int locIndex, const RLMatrix *mat, int count); // Set shader value matrices +RLAPI void rlSetUniformSampler(int locIndex, unsigned int textureId); // Set shader value sampler +RLAPI void rlSetShader(unsigned int id, int *locs); // Set shader currently active (id and locations) + +// Compute shader management +RLAPI unsigned int rlLoadComputeShaderProgram(unsigned int shaderId); // Load compute shader program +RLAPI void rlComputeShaderDispatch(unsigned int groupX, unsigned int groupY, unsigned int groupZ); // Dispatch compute shader (equivalent to *draw* for graphics pipeline) + +// Shader buffer storage object management (ssbo) +RLAPI unsigned int rlLoadShaderBuffer(unsigned int size, const void *data, int usageHint); // Load shader storage buffer object (SSBO) +RLAPI void rlUnloadShaderBuffer(unsigned int ssboId); // Unload shader storage buffer object (SSBO) +RLAPI void rlUpdateShaderBuffer(unsigned int id, const void *data, unsigned int dataSize, unsigned int offset); // Update SSBO buffer data +RLAPI void rlBindShaderBuffer(unsigned int id, unsigned int index); // Bind SSBO buffer +RLAPI void rlReadShaderBuffer(unsigned int id, void *dest, unsigned int count, unsigned int offset); // Read SSBO buffer data (GPU->CPU) +RLAPI void rlCopyShaderBuffer(unsigned int destId, unsigned int srcId, unsigned int destOffset, unsigned int srcOffset, unsigned int count); // Copy SSBO data between buffers +RLAPI unsigned int rlGetShaderBufferSize(unsigned int id); // Get SSBO buffer size + +// Buffer management +RLAPI void rlBindImageTexture(unsigned int id, unsigned int index, int format, bool readonly); // Bind image texture + +// RLMatrix state management +RLAPI RLMatrix rlGetMatrixModelview(void); // Get internal modelview matrix +RLAPI RLMatrix rlGetMatrixProjection(void); // Get internal projection matrix +RLAPI RLMatrix rlGetMatrixTransform(void); // Get internal accumulated transform matrix +RLAPI RLMatrix rlGetMatrixProjectionStereo(int eye); // Get internal projection matrix for stereo render (selected eye) +RLAPI RLMatrix rlGetMatrixViewOffsetStereo(int eye); // Get internal view offset matrix for stereo render (selected eye) +RLAPI void rlSetMatrixProjection(RLMatrix proj); // Set a custom projection matrix (replaces internal projection matrix) +RLAPI void rlSetMatrixModelview(RLMatrix view); // Set a custom modelview matrix (replaces internal modelview matrix) +RLAPI void rlSetMatrixProjectionStereo(RLMatrix right, RLMatrix left); // Set eyes projection matrices for stereo rendering +RLAPI void rlSetMatrixViewOffsetStereo(RLMatrix right, RLMatrix left); // Set eyes view offsets matrices for stereo rendering + +// Quick and dirty cube/quad buffers load->draw->unload +RLAPI void rlLoadDrawCube(void); // Load and draw a cube +RLAPI void rlLoadDrawQuad(void); // Load and draw a quad + +#if defined(__cplusplus) +} +#endif + +#endif // RLGL_H + +/*********************************************************************************** +* +* RLGL IMPLEMENTATION +* +************************************************************************************/ + +#if defined(RLGL_IMPLEMENTATION) + +// Expose OpenGL functions from glad in raylib +#if defined(BUILD_LIBTYPE_SHARED) + #define GLAD_API_CALL_EXPORT + #define GLAD_API_CALL_EXPORT_BUILD +#endif + +#if defined(GRAPHICS_API_OPENGL_11) + #if defined(__APPLE__) + #include // OpenGL 1.1 library for OSX + #include // OpenGL extensions library + #else + // APIENTRY for OpenGL function pointer declarations is required + #if !defined(APIENTRY) + #if defined(_WIN32) + #define APIENTRY __stdcall + #else + #define APIENTRY + #endif + #endif + // WINGDIAPI definition. Some Windows OpenGL headers need it + #if !defined(WINGDIAPI) && defined(_WIN32) + #define WINGDIAPI __declspec(dllimport) + #endif + + #include // OpenGL 1.1 library + #endif +#endif + +#if defined(GRAPHICS_API_OPENGL_33) + #define GLAD_MALLOC RL_MALLOC + #define GLAD_FREE RL_FREE + + #define GLAD_GL_IMPLEMENTATION + #include "glad/gl.h" // GLAD extensions loading library, includes OpenGL headers +#endif + +#if defined(GRAPHICS_API_OPENGL_ES3) + #include // OpenGL ES 3.0 library + #define GL_GLEXT_PROTOTYPES + #include // OpenGL ES 2.0 extensions library +#elif defined(GRAPHICS_API_OPENGL_ES2) + // NOTE: OpenGL ES 2.0 can be enabled on Desktop platforms, + // in that case, functions are loaded from a custom glad for OpenGL ES 2.0 + #if defined(PLATFORM_DESKTOP_GLFW) || defined(PLATFORM_DESKTOP_SDL) + #define GLAD_GLES2_IMPLEMENTATION + #include "external/glad_gles2.h" + #else + #define GL_GLEXT_PROTOTYPES + //#include // EGL library -> not required, platform layer + #include // OpenGL ES 2.0 library + #include // OpenGL ES 2.0 extensions library + #endif + + // It seems OpenGL ES 2.0 instancing entry points are not defined on Raspberry Pi + // provided headers (despite being defined in official Khronos GLES2 headers) + #if defined(PLATFORM_DRM) + typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); + typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); + typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISOREXTPROC) (GLuint index, GLuint divisor); + #endif +#endif + +#include // Required for: malloc(), free() +#include // Required for: strcmp(), strlen() [Used in rlglInit(), on extensions loading] +#include // Required for: sqrtf(), sinf(), cosf(), floor(), log() + +//---------------------------------------------------------------------------------- +// Defines and Macros +//---------------------------------------------------------------------------------- +#ifndef PI + #define PI 3.14159265358979323846f +#endif +#ifndef DEG2RAD + #define DEG2RAD (PI/180.0f) +#endif +#ifndef RAD2DEG + #define RAD2DEG (180.0f/PI) +#endif + +#ifndef GL_SHADING_LANGUAGE_VERSION + #define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#endif + +#ifndef GL_COMPRESSED_RGB_S3TC_DXT1_EXT + #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#endif +#ifndef GL_COMPRESSED_RGBA_S3TC_DXT1_EXT + #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#endif +#ifndef GL_COMPRESSED_RGBA_S3TC_DXT3_EXT + #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#endif +#ifndef GL_COMPRESSED_RGBA_S3TC_DXT5_EXT + #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#endif +#ifndef GL_ETC1_RGB8_OES + #define GL_ETC1_RGB8_OES 0x8D64 +#endif +#ifndef GL_COMPRESSED_RGB8_ETC2 + #define GL_COMPRESSED_RGB8_ETC2 0x9274 +#endif +#ifndef GL_COMPRESSED_RGBA8_ETC2_EAC + #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#endif +#ifndef GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG + #define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 +#endif +#ifndef GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG + #define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 +#endif +#ifndef GL_COMPRESSED_RGBA_ASTC_4x4_KHR + #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93b0 +#endif +#ifndef GL_COMPRESSED_RGBA_ASTC_8x8_KHR + #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93b7 +#endif + +#ifndef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT + #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif +#ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT + #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#endif + +#ifndef GL_PROGRAM_POINT_SIZE + #define GL_PROGRAM_POINT_SIZE 0x8642 +#endif + +#ifndef GL_LINE_WIDTH + #define GL_LINE_WIDTH 0x0B21 +#endif + +#if defined(GRAPHICS_API_OPENGL_11) + #define GL_UNSIGNED_SHORT_5_6_5 0x8363 + #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 + #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#endif + +#if defined(GRAPHICS_API_OPENGL_21) + #define GL_LUMINANCE 0x1909 + #define GL_LUMINANCE_ALPHA 0x190A +#endif + +#if defined(GRAPHICS_API_OPENGL_ES2) + #define glClearDepth glClearDepthf + #if !defined(GRAPHICS_API_OPENGL_ES3) + #define GL_READ_FRAMEBUFFER GL_FRAMEBUFFER + #define GL_DRAW_FRAMEBUFFER GL_FRAMEBUFFER + #endif +#endif + +// Default shader vertex attribute names to set location points +#ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION + #define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION +#endif +#ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD + #define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD "vertexTexCoord" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD +#endif +#ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL + #define RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL "vertexNormal" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL +#endif +#ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR + #define RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR "vertexColor" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR +#endif +#ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT + #define RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT "vertexTangent" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT +#endif +#ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 + #define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 "vertexTexCoord2" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 +#endif +#ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_BONEIDS + #define RL_DEFAULT_SHADER_ATTRIB_NAME_BONEIDS "vertexBoneIds" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_NAME_BONEIDS +#endif +#ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_BONEWEIGHTS + #define RL_DEFAULT_SHADER_ATTRIB_NAME_BONEWEIGHTS "vertexBoneWeights" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_NAME_BONEWEIGHTS +#endif + +#ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_MVP + #define RL_DEFAULT_SHADER_UNIFORM_NAME_MVP "mvp" // model-view-projection matrix +#endif +#ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW + #define RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW "matView" // view matrix +#endif +#ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION + #define RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION "matProjection" // projection matrix +#endif +#ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_MODEL + #define RL_DEFAULT_SHADER_UNIFORM_NAME_MODEL "matModel" // model matrix +#endif +#ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL + #define RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL "matNormal" // normal matrix (transpose(inverse(matModelView)) +#endif +#ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR + #define RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR "colDiffuse" // color diffuse (base tint color, multiplied by texture color) +#endif +#ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_BONE_MATRICES + #define RL_DEFAULT_SHADER_UNIFORM_NAME_BONE_MATRICES "boneMatrices" // bone matrices +#endif +#ifndef RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0 + #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0 "texture0" // texture0 (texture slot active 0) +#endif +#ifndef RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1 + #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1 "texture1" // texture1 (texture slot active 1) +#endif +#ifndef RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 + #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 "texture2" // texture2 (texture slot active 2) +#endif + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) +typedef struct rlglData { + rlRenderBatch *currentBatch; // Current render batch + rlRenderBatch defaultBatch; // Default internal render batch + + struct { + int vertexCounter; // Current active render batch vertex counter (generic, used for all batches) + float texcoordx, texcoordy; // Current active texture coordinate (added on glVertex*()) + float normalx, normaly, normalz; // Current active normal (added on glVertex*()) + unsigned char colorr, colorg, colorb, colora; // Current active color (added on glVertex*()) + + int currentMatrixMode; // Current matrix mode + RLMatrix *currentMatrix; // Current matrix pointer + RLMatrix modelview; // Default modelview matrix + RLMatrix projection; // Default projection matrix + RLMatrix transform; // Transform matrix to be used with rlTranslate, rlRotate, rlScale + bool transformRequired; // Require transform matrix application to current draw-call vertex (if required) + RLMatrix stack[RL_MAX_MATRIX_STACK_SIZE];// RLMatrix stack for push/pop + int stackCounter; // RLMatrix stack counter + + unsigned int defaultTextureId; // Default texture used on shapes/poly drawing (required by shader) + unsigned int activeTextureId[RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS]; // Active texture ids to be enabled on batch drawing (0 active by default) + unsigned int defaultVShaderId; // Default vertex shader id (used by default shader program) + unsigned int defaultFShaderId; // Default fragment shader id (used by default shader program) + unsigned int defaultShaderId; // Default shader program id, supports vertex color and diffuse texture + int *defaultShaderLocs; // Default shader locations pointer to be used on rendering + unsigned int currentShaderId; // Current shader id to be used on rendering (by default, defaultShaderId) + int *currentShaderLocs; // Current shader locations pointer to be used on rendering (by default, defaultShaderLocs) + + bool stereoRender; // Stereo rendering flag + RLMatrix projectionStereo[2]; // VR stereo rendering eyes projection matrices + RLMatrix viewOffsetStereo[2]; // VR stereo rendering eyes view offset matrices + + // Blending variables + int currentBlendMode; // Blending mode active + int glBlendSrcFactor; // Blending source factor + int glBlendDstFactor; // Blending destination factor + int glBlendEquation; // Blending equation + int glBlendSrcFactorRGB; // Blending source RGB factor + int glBlendDestFactorRGB; // Blending destination RGB factor + int glBlendSrcFactorAlpha; // Blending source alpha factor + int glBlendDestFactorAlpha; // Blending destination alpha factor + int glBlendEquationRGB; // Blending equation for RGB + int glBlendEquationAlpha; // Blending equation for alpha + bool glCustomBlendModeModified; // Custom blending factor and equation modification status + + int framebufferWidth; // Current framebuffer width + int framebufferHeight; // Current framebuffer height + + } State; // Renderer state + struct { + bool vao; // VAO support (OpenGL ES2 could not support VAO extension) (GL_ARB_vertex_array_object) + bool instancing; // Instancing supported (GL_ANGLE_instanced_arrays, GL_EXT_draw_instanced + GL_EXT_instanced_arrays) + bool texNPOT; // NPOT textures full support (GL_ARB_texture_non_power_of_two, GL_OES_texture_npot) + bool texDepth; // Depth textures supported (GL_ARB_depth_texture, GL_OES_depth_texture) + bool texDepthWebGL; // Depth textures supported WebGL specific (GL_WEBGL_depth_texture) + bool texFloat32; // float textures support (32 bit per channel) (GL_OES_texture_float) + bool texFloat16; // half float textures support (16 bit per channel) (GL_OES_texture_half_float) + bool texCompDXT; // DDS texture compression support (GL_EXT_texture_compression_s3tc, GL_WEBGL_compressed_texture_s3tc, GL_WEBKIT_WEBGL_compressed_texture_s3tc) + bool texCompETC1; // ETC1 texture compression support (GL_OES_compressed_ETC1_RGB8_texture, GL_WEBGL_compressed_texture_etc1) + bool texCompETC2; // ETC2/EAC texture compression support (GL_ARB_ES3_compatibility) + bool texCompPVRT; // PVR texture compression support (GL_IMG_texture_compression_pvrtc) + bool texCompASTC; // ASTC texture compression support (GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr) + bool texMirrorClamp; // Clamp mirror wrap mode supported (GL_EXT_texture_mirror_clamp) + bool texAnisoFilter; // Anisotropic texture filtering support (GL_EXT_texture_filter_anisotropic) + bool computeShader; // Compute shaders support (GL_ARB_compute_shader) + bool ssbo; // Shader storage buffer object support (GL_ARB_shader_storage_buffer_object) + + float maxAnisotropyLevel; // Maximum anisotropy level supported (minimum is 2.0f) + int maxDepthBits; // Maximum bits for depth component + + } ExtSupported; // Extensions supported flags +} rlglData; + +typedef void *(*rlglLoadProc)(const char *name); // OpenGL extension functions loader signature (same as GLADloadproc) + +#endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2 + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +static double rlCullDistanceNear = RL_CULL_DISTANCE_NEAR; +static double rlCullDistanceFar = RL_CULL_DISTANCE_FAR; + +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) +static rlglData RLGL = { 0 }; +#endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2 + +#if defined(GRAPHICS_API_OPENGL_ES2) && !defined(GRAPHICS_API_OPENGL_ES3) +// NOTE: VAO functionality is exposed through extensions (OES) +static PFNGLGENVERTEXARRAYSOESPROC glGenVertexArrays = NULL; +static PFNGLBINDVERTEXARRAYOESPROC glBindVertexArray = NULL; +static PFNGLDELETEVERTEXARRAYSOESPROC glDeleteVertexArrays = NULL; + +// NOTE: Instancing functionality could also be available through extension +static PFNGLDRAWARRAYSINSTANCEDEXTPROC glDrawArraysInstanced = NULL; +static PFNGLDRAWELEMENTSINSTANCEDEXTPROC glDrawElementsInstanced = NULL; +static PFNGLVERTEXATTRIBDIVISOREXTPROC glVertexAttribDivisor = NULL; +#endif + +//---------------------------------------------------------------------------------- +// Module specific Functions Declaration +//---------------------------------------------------------------------------------- +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) +static void rlLoadShaderDefault(void); // Load default shader +static void rlUnloadShaderDefault(void); // Unload default shader +#if defined(RLGL_SHOW_GL_DETAILS_INFO) +static const char *rlGetCompressedFormatName(int format); // Get compressed format official GL identifier name +#endif // RLGL_SHOW_GL_DETAILS_INFO +#endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2 + +static int rlGetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes (image or texture) + +// Auxiliar matrix math functions +typedef struct rl_float16 { + float v[16]; +} rl_float16; +static rl_float16 rlMatrixToFloatV(RLMatrix mat); // Get float array of matrix data +#define rlMatrixToFloat(mat) (rlMatrixToFloatV(mat).v) // Get float vector for Matrix +static RLMatrix rlMatrixIdentity(void); // Get identity matrix +static RLMatrix rlMatrixMultiply(RLMatrix left, RLMatrix right); // Multiply two matrices +static RLMatrix rlMatrixTranspose(RLMatrix mat); // Transposes provided matrix +static RLMatrix rlMatrixInvert(RLMatrix mat); // Invert provided matrix + +//---------------------------------------------------------------------------------- +// Module Functions Definition - RLMatrix operations +//---------------------------------------------------------------------------------- + +#if defined(GRAPHICS_API_OPENGL_11) +// Fallback to OpenGL 1.1 function calls +//--------------------------------------- +void rlMatrixMode(int mode) +{ + switch (mode) + { + case RL_PROJECTION: glMatrixMode(GL_PROJECTION); break; + case RL_MODELVIEW: glMatrixMode(GL_MODELVIEW); break; + case RL_TEXTURE: glMatrixMode(GL_TEXTURE); break; + default: break; + } +} + +void rlFrustum(double left, double right, double bottom, double top, double znear, double zfar) +{ + glFrustum(left, right, bottom, top, znear, zfar); +} + +void rlOrtho(double left, double right, double bottom, double top, double znear, double zfar) +{ + glOrtho(left, right, bottom, top, znear, zfar); +} + +void rlPushMatrix(void) { glPushMatrix(); } +void rlPopMatrix(void) { glPopMatrix(); } +void rlLoadIdentity(void) { glLoadIdentity(); } +void rlTranslatef(float x, float y, float z) { glTranslatef(x, y, z); } +void rlRotatef(float angle, float x, float y, float z) { glRotatef(angle, x, y, z); } +void rlScalef(float x, float y, float z) { glScalef(x, y, z); } +void rlMultMatrixf(const float *matf) { glMultMatrixf(matf); } +#endif +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) +// Choose the current matrix to be transformed +void rlMatrixMode(int mode) +{ + if (mode == RL_PROJECTION) RLGL.State.currentMatrix = &RLGL.State.projection; + else if (mode == RL_MODELVIEW) RLGL.State.currentMatrix = &RLGL.State.modelview; + //else if (mode == RL_TEXTURE) // Not supported + + RLGL.State.currentMatrixMode = mode; +} + +// Push the current matrix into RLGL.State.stack +void rlPushMatrix(void) +{ + if (RLGL.State.stackCounter >= RL_MAX_MATRIX_STACK_SIZE) TRACELOG(RL_LOG_ERROR, "RLGL: RLMatrix stack overflow (RL_MAX_MATRIX_STACK_SIZE)"); + + if (RLGL.State.currentMatrixMode == RL_MODELVIEW) + { + RLGL.State.transformRequired = true; + RLGL.State.currentMatrix = &RLGL.State.transform; + } + + RLGL.State.stack[RLGL.State.stackCounter] = *RLGL.State.currentMatrix; + RLGL.State.stackCounter++; +} + +// Pop lattest inserted matrix from RLGL.State.stack +void rlPopMatrix(void) +{ + if (RLGL.State.stackCounter > 0) + { + RLMatrix mat = RLGL.State.stack[RLGL.State.stackCounter - 1]; + *RLGL.State.currentMatrix = mat; + RLGL.State.stackCounter--; + } + + if ((RLGL.State.stackCounter == 0) && (RLGL.State.currentMatrixMode == RL_MODELVIEW)) + { + RLGL.State.currentMatrix = &RLGL.State.modelview; + RLGL.State.transformRequired = false; + } +} + +// Reset current matrix to identity matrix +void rlLoadIdentity(void) +{ + *RLGL.State.currentMatrix = rlMatrixIdentity(); +} + +// Multiply the current matrix by a translation matrix +void rlTranslatef(float x, float y, float z) +{ + RLMatrix matTranslation = { + 1.0f, 0.0f, 0.0f, x, + 0.0f, 1.0f, 0.0f, y, + 0.0f, 0.0f, 1.0f, z, + 0.0f, 0.0f, 0.0f, 1.0f + }; + + // NOTE: We transpose matrix with multiplication order + *RLGL.State.currentMatrix = rlMatrixMultiply(matTranslation, *RLGL.State.currentMatrix); +} + +// Multiply the current matrix by a rotation matrix +// NOTE: The provided angle must be in degrees +void rlRotatef(float angle, float x, float y, float z) +{ + RLMatrix matRotation = rlMatrixIdentity(); + + // Axis vector (x, y, z) normalization + float lengthSquared = x*x + y*y + z*z; + if ((lengthSquared != 1.0f) && (lengthSquared != 0.0f)) + { + float inverseLength = 1.0f/sqrtf(lengthSquared); + x *= inverseLength; + y *= inverseLength; + z *= inverseLength; + } + + // Rotation matrix generation + float sinres = sinf(DEG2RAD*angle); + float cosres = cosf(DEG2RAD*angle); + float t = 1.0f - cosres; + + matRotation.m0 = x*x*t + cosres; + matRotation.m1 = y*x*t + z*sinres; + matRotation.m2 = z*x*t - y*sinres; + matRotation.m3 = 0.0f; + + matRotation.m4 = x*y*t - z*sinres; + matRotation.m5 = y*y*t + cosres; + matRotation.m6 = z*y*t + x*sinres; + matRotation.m7 = 0.0f; + + matRotation.m8 = x*z*t + y*sinres; + matRotation.m9 = y*z*t - x*sinres; + matRotation.m10 = z*z*t + cosres; + matRotation.m11 = 0.0f; + + matRotation.m12 = 0.0f; + matRotation.m13 = 0.0f; + matRotation.m14 = 0.0f; + matRotation.m15 = 1.0f; + + // NOTE: We transpose matrix with multiplication order + *RLGL.State.currentMatrix = rlMatrixMultiply(matRotation, *RLGL.State.currentMatrix); +} + +// Multiply the current matrix by a scaling matrix +void rlScalef(float x, float y, float z) +{ + RLMatrix matScale = { + x, 0.0f, 0.0f, 0.0f, + 0.0f, y, 0.0f, 0.0f, + 0.0f, 0.0f, z, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f + }; + + // NOTE: We transpose matrix with multiplication order + *RLGL.State.currentMatrix = rlMatrixMultiply(matScale, *RLGL.State.currentMatrix); +} + +// Multiply the current matrix by another matrix +void rlMultMatrixf(const float *matf) +{ + // RLMatrix creation from array + RLMatrix mat = { matf[0], matf[4], matf[8], matf[12], + matf[1], matf[5], matf[9], matf[13], + matf[2], matf[6], matf[10], matf[14], + matf[3], matf[7], matf[11], matf[15] }; + + *RLGL.State.currentMatrix = rlMatrixMultiply(mat, *RLGL.State.currentMatrix); +} + +// Multiply the current matrix by a perspective matrix generated by parameters +void rlFrustum(double left, double right, double bottom, double top, double znear, double zfar) +{ + RLMatrix matFrustum = { 0 }; + + float rl = (float)(right - left); + float tb = (float)(top - bottom); + float fn = (float)(zfar - znear); + + matFrustum.m0 = ((float) znear*2.0f)/rl; + matFrustum.m1 = 0.0f; + matFrustum.m2 = 0.0f; + matFrustum.m3 = 0.0f; + + matFrustum.m4 = 0.0f; + matFrustum.m5 = ((float) znear*2.0f)/tb; + matFrustum.m6 = 0.0f; + matFrustum.m7 = 0.0f; + + matFrustum.m8 = ((float)right + (float)left)/rl; + matFrustum.m9 = ((float)top + (float)bottom)/tb; + matFrustum.m10 = -((float)zfar + (float)znear)/fn; + matFrustum.m11 = -1.0f; + + matFrustum.m12 = 0.0f; + matFrustum.m13 = 0.0f; + matFrustum.m14 = -((float)zfar*(float)znear*2.0f)/fn; + matFrustum.m15 = 0.0f; + + *RLGL.State.currentMatrix = rlMatrixMultiply(*RLGL.State.currentMatrix, matFrustum); +} + +// Multiply the current matrix by an orthographic matrix generated by parameters +void rlOrtho(double left, double right, double bottom, double top, double znear, double zfar) +{ + // NOTE: If left-right and top-botton values are equal it could create a division by zero, + // response to it is platform/compiler dependant + RLMatrix matOrtho = { 0 }; + + float rl = (float)(right - left); + float tb = (float)(top - bottom); + float fn = (float)(zfar - znear); + + matOrtho.m0 = 2.0f/rl; + matOrtho.m1 = 0.0f; + matOrtho.m2 = 0.0f; + matOrtho.m3 = 0.0f; + matOrtho.m4 = 0.0f; + matOrtho.m5 = 2.0f/tb; + matOrtho.m6 = 0.0f; + matOrtho.m7 = 0.0f; + matOrtho.m8 = 0.0f; + matOrtho.m9 = 0.0f; + matOrtho.m10 = -2.0f/fn; + matOrtho.m11 = 0.0f; + matOrtho.m12 = -((float)left + (float)right)/rl; + matOrtho.m13 = -((float)top + (float)bottom)/tb; + matOrtho.m14 = -((float)zfar + (float)znear)/fn; + matOrtho.m15 = 1.0f; + + *RLGL.State.currentMatrix = rlMatrixMultiply(*RLGL.State.currentMatrix, matOrtho); +} +#endif + +// Set the viewport area (transformation from normalized device coordinates to window coordinates) +// NOTE: We store current viewport dimensions +void rlViewport(int x, int y, int width, int height) +{ + glViewport(x, y, width, height); +} + +// Set clip planes distances +void rlSetClipPlanes(double nearPlane, double farPlane) +{ + rlCullDistanceNear = nearPlane; + rlCullDistanceFar = farPlane; +} + +// Get cull plane distance near +double rlGetCullDistanceNear(void) +{ + return rlCullDistanceNear; +} + +// Get cull plane distance far +double rlGetCullDistanceFar(void) +{ + return rlCullDistanceFar; +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition - Vertex level operations +//---------------------------------------------------------------------------------- +#if defined(GRAPHICS_API_OPENGL_11) +// Fallback to OpenGL 1.1 function calls +//--------------------------------------- +void rlBegin(int mode) +{ + switch (mode) + { + case RL_LINES: glBegin(GL_LINES); break; + case RL_TRIANGLES: glBegin(GL_TRIANGLES); break; + case RL_QUADS: glBegin(GL_QUADS); break; + default: break; + } +} + +void rlEnd(void) { glEnd(); } +void rlVertex2i(int x, int y) { glVertex2i(x, y); } +void rlVertex2f(float x, float y) { glVertex2f(x, y); } +void rlVertex3f(float x, float y, float z) { glVertex3f(x, y, z); } +void rlTexCoord2f(float x, float y) { glTexCoord2f(x, y); } +void rlNormal3f(float x, float y, float z) { glNormal3f(x, y, z); } +void rlColor4ub(unsigned char r, unsigned char g, unsigned char b, unsigned char a) { glColor4ub(r, g, b, a); } +void rlColor3f(float x, float y, float z) { glColor3f(x, y, z); } +void rlColor4f(float x, float y, float z, float w) { glColor4f(x, y, z, w); } +#endif +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) +// Initialize drawing mode (how to organize vertex) +void rlBegin(int mode) +{ + // Draw mode can be RL_LINES, RL_TRIANGLES and RL_QUADS + // NOTE: In all three cases, vertex are accumulated over default internal vertex buffer + if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode != mode) + { + if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount > 0) + { + // Make sure current RLGL.currentBatch->draws[i].vertexCount is aligned a multiple of 4, + // that way, following QUADS drawing will keep aligned with index processing + // It implies adding some extra alignment vertex at the end of the draw, + // those vertex are not processed but they are considered as an additional offset + // for the next set of vertex to be drawn + if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode == RL_LINES) RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment = ((RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount < 4)? RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount : RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount%4); + else if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode == RL_TRIANGLES) RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment = ((RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount < 4)? 1 : (4 - (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount%4))); + else RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment = 0; + + if (!rlCheckRenderBatchLimit(RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment)) + { + RLGL.State.vertexCounter += RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment; + RLGL.currentBatch->drawCounter++; + } + } + + if (RLGL.currentBatch->drawCounter >= RL_DEFAULT_BATCH_DRAWCALLS) rlDrawRenderBatch(RLGL.currentBatch); + + RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode = mode; + RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount = 0; + RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].textureId = RLGL.State.defaultTextureId; + } +} + +// Finish vertex providing +void rlEnd(void) +{ + // NOTE: Depth increment is dependant on rlOrtho(): z-near and z-far values, + // as well as depth buffer bit-depth (16bit or 24bit or 32bit) + // Correct increment formula would be: depthInc = (zfar - znear)/pow(2, bits) + RLGL.currentBatch->currentDepth += (1.0f/20000.0f); +} + +// Define one vertex (position) +// NOTE: Vertex position data is the basic information required for drawing +void rlVertex3f(float x, float y, float z) +{ + float tx = x; + float ty = y; + float tz = z; + + // Transform provided vector if required + if (RLGL.State.transformRequired) + { + tx = RLGL.State.transform.m0*x + RLGL.State.transform.m4*y + RLGL.State.transform.m8*z + RLGL.State.transform.m12; + ty = RLGL.State.transform.m1*x + RLGL.State.transform.m5*y + RLGL.State.transform.m9*z + RLGL.State.transform.m13; + tz = RLGL.State.transform.m2*x + RLGL.State.transform.m6*y + RLGL.State.transform.m10*z + RLGL.State.transform.m14; + } + + // WARNING: We can't break primitives when launching a new batch + // RL_LINES comes in pairs, RL_TRIANGLES come in groups of 3 vertices and RL_QUADS come in groups of 4 vertices + // We must check current draw.mode when a new vertex is required and finish the batch only if the draw.mode draw.vertexCount is %2, %3 or %4 + if (RLGL.State.vertexCounter > (RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].elementCount*4 - 4)) + { + if ((RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode == RL_LINES) && + (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount%2 == 0)) + { + // Reached the maximum number of vertices for RL_LINES drawing + // Launch a draw call but keep current state for next vertices comming + // NOTE: We add +1 vertex to the check for security + rlCheckRenderBatchLimit(2 + 1); + } + else if ((RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode == RL_TRIANGLES) && + (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount%3 == 0)) + { + rlCheckRenderBatchLimit(3 + 1); + } + else if ((RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode == RL_QUADS) && + (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount%4 == 0)) + { + rlCheckRenderBatchLimit(4 + 1); + } + } + + // Add vertices + RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].vertices[3*RLGL.State.vertexCounter] = tx; + RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].vertices[3*RLGL.State.vertexCounter + 1] = ty; + RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].vertices[3*RLGL.State.vertexCounter + 2] = tz; + + // Add current texcoord + RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].texcoords[2*RLGL.State.vertexCounter] = RLGL.State.texcoordx; + RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].texcoords[2*RLGL.State.vertexCounter + 1] = RLGL.State.texcoordy; + + // Add current normal + RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].normals[3*RLGL.State.vertexCounter] = RLGL.State.normalx; + RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].normals[3*RLGL.State.vertexCounter + 1] = RLGL.State.normaly; + RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].normals[3*RLGL.State.vertexCounter + 2] = RLGL.State.normalz; + + // Add current color + RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].colors[4*RLGL.State.vertexCounter] = RLGL.State.colorr; + RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].colors[4*RLGL.State.vertexCounter + 1] = RLGL.State.colorg; + RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].colors[4*RLGL.State.vertexCounter + 2] = RLGL.State.colorb; + RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].colors[4*RLGL.State.vertexCounter + 3] = RLGL.State.colora; + + RLGL.State.vertexCounter++; + RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount++; +} + +// Define one vertex (position) +void rlVertex2f(float x, float y) +{ + rlVertex3f(x, y, RLGL.currentBatch->currentDepth); +} + +// Define one vertex (position) +void rlVertex2i(int x, int y) +{ + rlVertex3f((float)x, (float)y, RLGL.currentBatch->currentDepth); +} + +// Define one vertex (texture coordinate) +// NOTE: Texture coordinates are limited to QUADS only +void rlTexCoord2f(float x, float y) +{ + RLGL.State.texcoordx = x; + RLGL.State.texcoordy = y; +} + +// Define one vertex (normal) +// NOTE: Normals limited to TRIANGLES only? +void rlNormal3f(float x, float y, float z) +{ + float normalx = x; + float normaly = y; + float normalz = z; + if (RLGL.State.transformRequired) + { + normalx = RLGL.State.transform.m0*x + RLGL.State.transform.m4*y + RLGL.State.transform.m8*z; + normaly = RLGL.State.transform.m1*x + RLGL.State.transform.m5*y + RLGL.State.transform.m9*z; + normalz = RLGL.State.transform.m2*x + RLGL.State.transform.m6*y + RLGL.State.transform.m10*z; + } + float length = sqrtf(normalx*normalx + normaly*normaly + normalz*normalz); + if (length != 0.0f) + { + float ilength = 1.0f/length; + normalx *= ilength; + normaly *= ilength; + normalz *= ilength; + } + RLGL.State.normalx = normalx; + RLGL.State.normaly = normaly; + RLGL.State.normalz = normalz; +} + +// Define one vertex (color) +void rlColor4ub(unsigned char x, unsigned char y, unsigned char z, unsigned char w) +{ + RLGL.State.colorr = x; + RLGL.State.colorg = y; + RLGL.State.colorb = z; + RLGL.State.colora = w; +} + +// Define one vertex (color) +void rlColor4f(float r, float g, float b, float a) +{ + rlColor4ub((unsigned char)(r*255), (unsigned char)(g*255), (unsigned char)(b*255), (unsigned char)(a*255)); +} + +// Define one vertex (color) +void rlColor3f(float x, float y, float z) +{ + rlColor4ub((unsigned char)(x*255), (unsigned char)(y*255), (unsigned char)(z*255), 255); +} + +#endif + +//-------------------------------------------------------------------------------------- +// Module Functions Definition - OpenGL style functions (common to 1.1, 3.3+, ES2) +//-------------------------------------------------------------------------------------- + +// Set current texture to use +void rlSetTexture(unsigned int id) +{ + if (id == 0) + { +#if defined(GRAPHICS_API_OPENGL_11) + rlDisableTexture(); +#else + // NOTE: If quads batch limit is reached, we force a draw call and next batch starts + if (RLGL.State.vertexCounter >= + RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].elementCount*4) + { + rlDrawRenderBatch(RLGL.currentBatch); + } +#endif + } + else + { +#if defined(GRAPHICS_API_OPENGL_11) + rlEnableTexture(id); +#else + if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].textureId != id) + { + if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount > 0) + { + // Make sure current RLGL.currentBatch->draws[i].vertexCount is aligned a multiple of 4, + // that way, following QUADS drawing will keep aligned with index processing + // It implies adding some extra alignment vertex at the end of the draw, + // those vertex are not processed but they are considered as an additional offset + // for the next set of vertex to be drawn + if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode == RL_LINES) RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment = ((RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount < 4)? RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount : RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount%4); + else if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode == RL_TRIANGLES) RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment = ((RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount < 4)? 1 : (4 - (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount%4))); + else RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment = 0; + + if (!rlCheckRenderBatchLimit(RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment)) + { + RLGL.State.vertexCounter += RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment; + + RLGL.currentBatch->drawCounter++; + } + } + + if (RLGL.currentBatch->drawCounter >= RL_DEFAULT_BATCH_DRAWCALLS) rlDrawRenderBatch(RLGL.currentBatch); + + RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].textureId = id; + RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount = 0; + } +#endif + } +} + +// Select and active a texture slot +void rlActiveTextureSlot(int slot) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glActiveTexture(GL_TEXTURE0 + slot); +#endif +} + +// Enable texture +void rlEnableTexture(unsigned int id) +{ +#if defined(GRAPHICS_API_OPENGL_11) + glEnable(GL_TEXTURE_2D); +#endif + glBindTexture(GL_TEXTURE_2D, id); +} + +// Disable texture +void rlDisableTexture(void) +{ +#if defined(GRAPHICS_API_OPENGL_11) + glDisable(GL_TEXTURE_2D); +#endif + glBindTexture(GL_TEXTURE_2D, 0); +} + +// Enable texture cubemap +void rlEnableTextureCubemap(unsigned int id) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glBindTexture(GL_TEXTURE_CUBE_MAP, id); +#endif +} + +// Disable texture cubemap +void rlDisableTextureCubemap(void) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glBindTexture(GL_TEXTURE_CUBE_MAP, 0); +#endif +} + +// Set texture parameters (wrap mode/filter mode) +void rlTextureParameters(unsigned int id, int param, int value) +{ + glBindTexture(GL_TEXTURE_2D, id); + +#if !defined(GRAPHICS_API_OPENGL_11) + // Reset anisotropy filter, in case it was set + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.0f); +#endif + + switch (param) + { + case RL_TEXTURE_WRAP_S: + case RL_TEXTURE_WRAP_T: + { + if (value == RL_TEXTURE_WRAP_MIRROR_CLAMP) + { +#if !defined(GRAPHICS_API_OPENGL_11) + if (RLGL.ExtSupported.texMirrorClamp) glTexParameteri(GL_TEXTURE_2D, param, value); + else TRACELOG(RL_LOG_WARNING, "GL: Clamp mirror wrap mode not supported (GL_MIRROR_CLAMP_EXT)"); +#endif + } + else glTexParameteri(GL_TEXTURE_2D, param, value); + + } break; + case RL_TEXTURE_MAG_FILTER: + case RL_TEXTURE_MIN_FILTER: glTexParameteri(GL_TEXTURE_2D, param, value); break; + case RL_TEXTURE_FILTER_ANISOTROPIC: + { +#if !defined(GRAPHICS_API_OPENGL_11) + if (value <= RLGL.ExtSupported.maxAnisotropyLevel) glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)value); + else if (RLGL.ExtSupported.maxAnisotropyLevel > 0.0f) + { + TRACELOG(RL_LOG_WARNING, "GL: Maximum anisotropic filter level supported is %iX", id, (int)RLGL.ExtSupported.maxAnisotropyLevel); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)value); + } + else TRACELOG(RL_LOG_WARNING, "GL: Anisotropic filtering not supported"); +#endif + } break; +#if defined(GRAPHICS_API_OPENGL_33) + case RL_TEXTURE_MIPMAP_BIAS_RATIO: glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_LOD_BIAS, value/100.0f); +#endif + default: break; + } + + glBindTexture(GL_TEXTURE_2D, 0); +} + +// Set cubemap parameters (wrap mode/filter mode) +void rlCubemapParameters(unsigned int id, int param, int value) +{ +#if !defined(GRAPHICS_API_OPENGL_11) + glBindTexture(GL_TEXTURE_CUBE_MAP, id); + + // Reset anisotropy filter, in case it was set + glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.0f); + + switch (param) + { + case RL_TEXTURE_WRAP_S: + case RL_TEXTURE_WRAP_T: + { + if (value == RL_TEXTURE_WRAP_MIRROR_CLAMP) + { + if (RLGL.ExtSupported.texMirrorClamp) glTexParameteri(GL_TEXTURE_CUBE_MAP, param, value); + else TRACELOG(RL_LOG_WARNING, "GL: Clamp mirror wrap mode not supported (GL_MIRROR_CLAMP_EXT)"); + } + else glTexParameteri(GL_TEXTURE_CUBE_MAP, param, value); + + } break; + case RL_TEXTURE_MAG_FILTER: + case RL_TEXTURE_MIN_FILTER: glTexParameteri(GL_TEXTURE_CUBE_MAP, param, value); break; + case RL_TEXTURE_FILTER_ANISOTROPIC: + { + if (value <= RLGL.ExtSupported.maxAnisotropyLevel) glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)value); + else if (RLGL.ExtSupported.maxAnisotropyLevel > 0.0f) + { + TRACELOG(RL_LOG_WARNING, "GL: Maximum anisotropic filter level supported is %iX", id, (int)RLGL.ExtSupported.maxAnisotropyLevel); + glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)value); + } + else TRACELOG(RL_LOG_WARNING, "GL: Anisotropic filtering not supported"); + } break; +#if defined(GRAPHICS_API_OPENGL_33) + case RL_TEXTURE_MIPMAP_BIAS_RATIO: glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_LOD_BIAS, value/100.0f); +#endif + default: break; + } + + glBindTexture(GL_TEXTURE_CUBE_MAP, 0); +#endif +} + +// Enable shader program +void rlEnableShader(unsigned int id) +{ +#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) + glUseProgram(id); +#endif +} + +// Disable shader program +void rlDisableShader(void) +{ +#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) + glUseProgram(0); +#endif +} + +// Enable rendering to texture (fbo) +void rlEnableFramebuffer(unsigned int id) +{ +#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT) + glBindFramebuffer(GL_FRAMEBUFFER, id); +#endif +} + +// return the active render texture (fbo) +unsigned int rlGetActiveFramebuffer(void) +{ + GLint fboId = 0; +#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES3)) && defined(RLGL_RENDER_TEXTURES_HINT) + glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &fboId); +#endif + return fboId; +} + +// Disable rendering to texture +void rlDisableFramebuffer(void) +{ +#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT) + glBindFramebuffer(GL_FRAMEBUFFER, 0); +#endif +} + +// Blit active framebuffer to main framebuffer +void rlBlitFramebuffer(int srcX, int srcY, int srcWidth, int srcHeight, int dstX, int dstY, int dstWidth, int dstHeight, int bufferMask) +{ +#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES3)) && defined(RLGL_RENDER_TEXTURES_HINT) + glBlitFramebuffer(srcX, srcY, srcWidth, srcHeight, dstX, dstY, dstWidth, dstHeight, bufferMask, GL_NEAREST); +#endif +} + +// Bind framebuffer object (fbo) +void rlBindFramebuffer(unsigned int target, unsigned int framebuffer) +{ +#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT) + glBindFramebuffer(target, framebuffer); +#endif +} + +// Activate multiple draw color buffers +// NOTE: One color buffer is always active by default +void rlActiveDrawBuffers(int count) +{ +#if ((defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES3)) && defined(RLGL_RENDER_TEXTURES_HINT)) + // NOTE: Maximum number of draw buffers supported is implementation dependant, + // it can be queried with glGet*() but it must be at least 8 + //GLint maxDrawBuffers = 0; + //glGetIntegerv(GL_MAX_DRAW_BUFFERS, &maxDrawBuffers); + + if (count > 0) + { + if (count > 8) TRACELOG(LOG_WARNING, "GL: Max color buffers limited to 8"); + else + { + unsigned int buffers[8] = { +#if defined(GRAPHICS_API_OPENGL_ES3) + GL_COLOR_ATTACHMENT0_EXT, + GL_COLOR_ATTACHMENT1_EXT, + GL_COLOR_ATTACHMENT2_EXT, + GL_COLOR_ATTACHMENT3_EXT, + GL_COLOR_ATTACHMENT4_EXT, + GL_COLOR_ATTACHMENT5_EXT, + GL_COLOR_ATTACHMENT6_EXT, + GL_COLOR_ATTACHMENT7_EXT, +#else + GL_COLOR_ATTACHMENT0, + GL_COLOR_ATTACHMENT1, + GL_COLOR_ATTACHMENT2, + GL_COLOR_ATTACHMENT3, + GL_COLOR_ATTACHMENT4, + GL_COLOR_ATTACHMENT5, + GL_COLOR_ATTACHMENT6, + GL_COLOR_ATTACHMENT7, +#endif + }; + +#if defined(GRAPHICS_API_OPENGL_ES3) + glDrawBuffersEXT(count, buffers); +#else + glDrawBuffers(count, buffers); +#endif + } + } + else TRACELOG(LOG_WARNING, "GL: One color buffer active by default"); +#endif +} + +//---------------------------------------------------------------------------------- +// General render state configuration +//---------------------------------------------------------------------------------- + +// Enable color blending +void rlEnableColorBlend(void) { glEnable(GL_BLEND); } + +// Disable color blending +void rlDisableColorBlend(void) { glDisable(GL_BLEND); } + +// Enable depth test +void rlEnableDepthTest(void) { glEnable(GL_DEPTH_TEST); } + +// Disable depth test +void rlDisableDepthTest(void) { glDisable(GL_DEPTH_TEST); } + +// Enable depth write +void rlEnableDepthMask(void) { glDepthMask(GL_TRUE); } + +// Disable depth write +void rlDisableDepthMask(void) { glDepthMask(GL_FALSE); } + +// Enable backface culling +void rlEnableBackfaceCulling(void) { glEnable(GL_CULL_FACE); } + +// Disable backface culling +void rlDisableBackfaceCulling(void) { glDisable(GL_CULL_FACE); } + +// Set color mask active for screen read/draw +void rlColorMask(bool r, bool g, bool b, bool a) { glColorMask(r, g, b, a); } + +// Set face culling mode +void rlSetCullFace(int mode) +{ + switch (mode) + { + case RL_CULL_FACE_BACK: glCullFace(GL_BACK); break; + case RL_CULL_FACE_FRONT: glCullFace(GL_FRONT); break; + default: break; + } +} + +// Enable scissor test +void rlEnableScissorTest(void) { glEnable(GL_SCISSOR_TEST); } + +// Disable scissor test +void rlDisableScissorTest(void) { glDisable(GL_SCISSOR_TEST); } + +// Scissor test +void rlScissor(int x, int y, int width, int height) { glScissor(x, y, width, height); } + +// Enable wire mode +void rlEnableWireMode(void) +{ +#if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33) + // NOTE: glPolygonMode() not available on OpenGL ES + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); +#endif +} + +// Enable point mode +void rlEnablePointMode(void) +{ +#if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33) + // NOTE: glPolygonMode() not available on OpenGL ES + glPolygonMode(GL_FRONT_AND_BACK, GL_POINT); + glEnable(GL_PROGRAM_POINT_SIZE); +#endif +} + +// Disable wire mode +void rlDisableWireMode(void) +{ +#if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33) + // NOTE: glPolygonMode() not available on OpenGL ES + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); +#endif +} + +// Set the line drawing width +void rlSetLineWidth(float width) { glLineWidth(width); } + +// Get the line drawing width +float rlGetLineWidth(void) +{ + float width = 0; + glGetFloatv(GL_LINE_WIDTH, &width); + return width; +} + +// Enable line aliasing +void rlEnableSmoothLines(void) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_11) + glEnable(GL_LINE_SMOOTH); +#endif +} + +// Disable line aliasing +void rlDisableSmoothLines(void) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_11) + glDisable(GL_LINE_SMOOTH); +#endif +} + +// Enable stereo rendering +void rlEnableStereoRender(void) +{ +#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) + RLGL.State.stereoRender = true; +#endif +} + +// Disable stereo rendering +void rlDisableStereoRender(void) +{ +#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) + RLGL.State.stereoRender = false; +#endif +} + +// Check if stereo render is enabled +bool rlIsStereoRenderEnabled(void) +{ +#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) + return RLGL.State.stereoRender; +#else + return false; +#endif +} + +// Clear color buffer with color +void rlClearColor(unsigned char r, unsigned char g, unsigned char b, unsigned char a) +{ + // Color values clamp to 0.0f(0) and 1.0f(255) + float cr = (float)r/255; + float cg = (float)g/255; + float cb = (float)b/255; + float ca = (float)a/255; + + glClearColor(cr, cg, cb, ca); +} + +// Clear used screen buffers (color and depth) +void rlClearScreenBuffers(void) +{ + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear used buffers: Color and Depth (Depth is used for 3D) + //glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); // Stencil buffer not used... +} + +// Check and log OpenGL error codes +void rlCheckErrors(void) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + int check = 1; + while (check) + { + const GLenum err = glGetError(); + switch (err) + { + case GL_NO_ERROR: check = 0; break; + case 0x0500: TRACELOG(RL_LOG_WARNING, "GL: Error detected: GL_INVALID_ENUM"); break; + case 0x0501: TRACELOG(RL_LOG_WARNING, "GL: Error detected: GL_INVALID_VALUE"); break; + case 0x0502: TRACELOG(RL_LOG_WARNING, "GL: Error detected: GL_INVALID_OPERATION"); break; + case 0x0503: TRACELOG(RL_LOG_WARNING, "GL: Error detected: GL_STACK_OVERFLOW"); break; + case 0x0504: TRACELOG(RL_LOG_WARNING, "GL: Error detected: GL_STACK_UNDERFLOW"); break; + case 0x0505: TRACELOG(RL_LOG_WARNING, "GL: Error detected: GL_OUT_OF_MEMORY"); break; + case 0x0506: TRACELOG(RL_LOG_WARNING, "GL: Error detected: GL_INVALID_FRAMEBUFFER_OPERATION"); break; + default: TRACELOG(RL_LOG_WARNING, "GL: Error detected: Unknown error code: %x", err); break; + } + } +#endif +} + +// Set blend mode +void rlSetBlendMode(int mode) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + if ((RLGL.State.currentBlendMode != mode) || ((mode == RL_BLEND_CUSTOM || mode == RL_BLEND_CUSTOM_SEPARATE) && RLGL.State.glCustomBlendModeModified)) + { + rlDrawRenderBatch(RLGL.currentBatch); + + switch (mode) + { + case RL_BLEND_ALPHA: glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBlendEquation(GL_FUNC_ADD); break; + case RL_BLEND_ADDITIVE: glBlendFunc(GL_SRC_ALPHA, GL_ONE); glBlendEquation(GL_FUNC_ADD); break; + case RL_BLEND_MULTIPLIED: glBlendFunc(GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA); glBlendEquation(GL_FUNC_ADD); break; + case RL_BLEND_ADD_COLORS: glBlendFunc(GL_ONE, GL_ONE); glBlendEquation(GL_FUNC_ADD); break; + case RL_BLEND_SUBTRACT_COLORS: glBlendFunc(GL_ONE, GL_ONE); glBlendEquation(GL_FUNC_SUBTRACT); break; + case RL_BLEND_ALPHA_PREMULTIPLY: glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); glBlendEquation(GL_FUNC_ADD); break; + case RL_BLEND_CUSTOM: + { + // NOTE: Using GL blend src/dst factors and GL equation configured with rlSetBlendFactors() + glBlendFunc(RLGL.State.glBlendSrcFactor, RLGL.State.glBlendDstFactor); glBlendEquation(RLGL.State.glBlendEquation); + + } break; + case RL_BLEND_CUSTOM_SEPARATE: + { + // NOTE: Using GL blend src/dst factors and GL equation configured with rlSetBlendFactorsSeparate() + glBlendFuncSeparate(RLGL.State.glBlendSrcFactorRGB, RLGL.State.glBlendDestFactorRGB, RLGL.State.glBlendSrcFactorAlpha, RLGL.State.glBlendDestFactorAlpha); + glBlendEquationSeparate(RLGL.State.glBlendEquationRGB, RLGL.State.glBlendEquationAlpha); + + } break; + default: break; + } + + RLGL.State.currentBlendMode = mode; + RLGL.State.glCustomBlendModeModified = false; + } +#endif +} + +// Set blending mode factor and equation +void rlSetBlendFactors(int glSrcFactor, int glDstFactor, int glEquation) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + if ((RLGL.State.glBlendSrcFactor != glSrcFactor) || + (RLGL.State.glBlendDstFactor != glDstFactor) || + (RLGL.State.glBlendEquation != glEquation)) + { + RLGL.State.glBlendSrcFactor = glSrcFactor; + RLGL.State.glBlendDstFactor = glDstFactor; + RLGL.State.glBlendEquation = glEquation; + + RLGL.State.glCustomBlendModeModified = true; + } +#endif +} + +// Set blending mode factor and equation separately for RGB and alpha +void rlSetBlendFactorsSeparate(int glSrcRGB, int glDstRGB, int glSrcAlpha, int glDstAlpha, int glEqRGB, int glEqAlpha) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + if ((RLGL.State.glBlendSrcFactorRGB != glSrcRGB) || + (RLGL.State.glBlendDestFactorRGB != glDstRGB) || + (RLGL.State.glBlendSrcFactorAlpha != glSrcAlpha) || + (RLGL.State.glBlendDestFactorAlpha != glDstAlpha) || + (RLGL.State.glBlendEquationRGB != glEqRGB) || + (RLGL.State.glBlendEquationAlpha != glEqAlpha)) + { + RLGL.State.glBlendSrcFactorRGB = glSrcRGB; + RLGL.State.glBlendDestFactorRGB = glDstRGB; + RLGL.State.glBlendSrcFactorAlpha = glSrcAlpha; + RLGL.State.glBlendDestFactorAlpha = glDstAlpha; + RLGL.State.glBlendEquationRGB = glEqRGB; + RLGL.State.glBlendEquationAlpha = glEqAlpha; + + RLGL.State.glCustomBlendModeModified = true; + } +#endif +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition - OpenGL Debug +//---------------------------------------------------------------------------------- +#if defined(RLGL_ENABLE_OPENGL_DEBUG_CONTEXT) //&& defined(GRAPHICS_API_OPENGL_43) +static void GLAPIENTRY rlDebugMessageCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam) +{ + // Ignore non-significant error/warning codes (NVidia drivers) + // NOTE: Here there are the details with a sample output: + // - #131169 - Framebuffer detailed info: The driver allocated storage for renderbuffer 2. (severity: low) + // - #131185 - Buffer detailed info: Buffer object 1 (bound to GL_ELEMENT_ARRAY_BUFFER_ARB, usage hint is GL_ENUM_88e4) + // will use VIDEO memory as the source for buffer object operations. (severity: low) + // - #131218 - Program/shader state performance warning: Vertex shader in program 7 is being recompiled based on GL state. (severity: medium) + // - #131204 - Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have + // a defined base level and cannot be used for texture mapping. (severity: low) + if ((id == 131169) || (id == 131185) || (id == 131218) || (id == 131204)) return; + + const char *msgSource = NULL; + switch (source) + { + case GL_DEBUG_SOURCE_API: msgSource = "API"; break; + case GL_DEBUG_SOURCE_WINDOW_SYSTEM: msgSource = "WINDOW_SYSTEM"; break; + case GL_DEBUG_SOURCE_SHADER_COMPILER: msgSource = "SHADER_COMPILER"; break; + case GL_DEBUG_SOURCE_THIRD_PARTY: msgSource = "THIRD_PARTY"; break; + case GL_DEBUG_SOURCE_APPLICATION: msgSource = "APPLICATION"; break; + case GL_DEBUG_SOURCE_OTHER: msgSource = "OTHER"; break; + default: break; + } + + const char *msgType = NULL; + switch (type) + { + case GL_DEBUG_TYPE_ERROR: msgType = "ERROR"; break; + case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: msgType = "DEPRECATED_BEHAVIOR"; break; + case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: msgType = "UNDEFINED_BEHAVIOR"; break; + case GL_DEBUG_TYPE_PORTABILITY: msgType = "PORTABILITY"; break; + case GL_DEBUG_TYPE_PERFORMANCE: msgType = "PERFORMANCE"; break; + case GL_DEBUG_TYPE_MARKER: msgType = "MARKER"; break; + case GL_DEBUG_TYPE_PUSH_GROUP: msgType = "PUSH_GROUP"; break; + case GL_DEBUG_TYPE_POP_GROUP: msgType = "POP_GROUP"; break; + case GL_DEBUG_TYPE_OTHER: msgType = "OTHER"; break; + default: break; + } + + const char *msgSeverity = "DEFAULT"; + switch (severity) + { + case GL_DEBUG_SEVERITY_LOW: msgSeverity = "LOW"; break; + case GL_DEBUG_SEVERITY_MEDIUM: msgSeverity = "MEDIUM"; break; + case GL_DEBUG_SEVERITY_HIGH: msgSeverity = "HIGH"; break; + case GL_DEBUG_SEVERITY_NOTIFICATION: msgSeverity = "NOTIFICATION"; break; + default: break; + } + + TRACELOG(LOG_WARNING, "GL: OpenGL debug message: %s", message); + TRACELOG(LOG_WARNING, " > Type: %s", msgType); + TRACELOG(LOG_WARNING, " > Source = %s", msgSource); + TRACELOG(LOG_WARNING, " > Severity = %s", msgSeverity); +} +#endif + +//---------------------------------------------------------------------------------- +// Module Functions Definition - rlgl functionality +//---------------------------------------------------------------------------------- + +// Initialize rlgl: OpenGL extensions, default buffers/shaders/textures, OpenGL states +void rlglInit(int width, int height) +{ + // Enable OpenGL debug context if required +#if defined(RLGL_ENABLE_OPENGL_DEBUG_CONTEXT) //&& defined(GRAPHICS_API_OPENGL_43) + if ((glDebugMessageCallback != NULL) && (glDebugMessageControl != NULL)) + { + glDebugMessageCallback(rlDebugMessageCallback, 0); + // glDebugMessageControl(GL_DEBUG_SOURCE_API, GL_DEBUG_TYPE_ERROR, GL_DEBUG_SEVERITY_HIGH, 0, 0, GL_TRUE); + + // Debug context options: + // - GL_DEBUG_OUTPUT - Faster version but not useful for breakpoints + // - GL_DEBUG_OUTPUT_SYNCHRONUS - Callback is in sync with errors, so a breakpoint can be placed on the callback in order to get a stacktrace for the GL error + glEnable(GL_DEBUG_OUTPUT); + glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS); + } +#endif + +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + // Init default white texture + unsigned char pixels[4] = { 255, 255, 255, 255 }; // 1 pixel RGBA (4 bytes) + RLGL.State.defaultTextureId = rlLoadTexture(pixels, 1, 1, RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, 1); + + if (RLGL.State.defaultTextureId != 0) TRACELOG(RL_LOG_INFO, "TEXTURE: [ID %i] Default texture loaded successfully", RLGL.State.defaultTextureId); + else TRACELOG(RL_LOG_WARNING, "TEXTURE: Failed to load default texture"); + + // Init default Shader (customized for GL 3.3 and ES2) + // Loaded: RLGL.State.defaultShaderId + RLGL.State.defaultShaderLocs + rlLoadShaderDefault(); + RLGL.State.currentShaderId = RLGL.State.defaultShaderId; + RLGL.State.currentShaderLocs = RLGL.State.defaultShaderLocs; + + // Init default vertex arrays buffers + // Simulate that the default shader has the location RL_SHADER_LOC_VERTEX_NORMAL to bind the normal buffer for the default render batch + RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_NORMAL] = RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL; + RLGL.defaultBatch = rlLoadRenderBatch(RL_DEFAULT_BATCH_BUFFERS, RL_DEFAULT_BATCH_BUFFER_ELEMENTS); + RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_NORMAL] = -1; + RLGL.currentBatch = &RLGL.defaultBatch; + + // Init stack matrices (emulating OpenGL 1.1) + for (int i = 0; i < RL_MAX_MATRIX_STACK_SIZE; i++) RLGL.State.stack[i] = rlMatrixIdentity(); + + // Init internal matrices + RLGL.State.transform = rlMatrixIdentity(); + RLGL.State.projection = rlMatrixIdentity(); + RLGL.State.modelview = rlMatrixIdentity(); + RLGL.State.currentMatrix = &RLGL.State.modelview; +#endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2 + + // Initialize OpenGL default states + //---------------------------------------------------------- + // Init state: Depth test + glDepthFunc(GL_LEQUAL); // Type of depth testing to apply + glDisable(GL_DEPTH_TEST); // Disable depth testing for 2D (only used for 3D) + + // Init state: Blending mode + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // Color blending function (how colors are mixed) + glEnable(GL_BLEND); // Enable color blending (required to work with transparencies) + + // Init state: Culling + // NOTE: All shapes/models triangles are drawn CCW + glCullFace(GL_BACK); // Cull the back face (default) + glFrontFace(GL_CCW); // Front face are defined counter clockwise (default) + glEnable(GL_CULL_FACE); // Enable backface culling + + // Init state: Cubemap seamless +#if defined(GRAPHICS_API_OPENGL_33) + glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS); // Seamless cubemaps (not supported on OpenGL ES 2.0) +#endif + +#if defined(GRAPHICS_API_OPENGL_11) + // Init state: Color hints (deprecated in OpenGL 3.0+) + glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Improve quality of color and texture coordinate interpolation + glShadeModel(GL_SMOOTH); // Smooth shading between vertex (vertex colors interpolation) +#endif + +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + // Store screen size into global variables + RLGL.State.framebufferWidth = width; + RLGL.State.framebufferHeight = height; + + TRACELOG(RL_LOG_INFO, "RLGL: Default OpenGL state initialized successfully"); + //---------------------------------------------------------- +#endif + + // Init state: Color/Depth buffers clear + glClearColor(0.0f, 0.0f, 0.0f, 1.0f); // Set clear color (black) + glClearDepth(1.0f); // Set clear depth value (default) + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear color and depth buffers (depth buffer required for 3D) +} + +// Vertex Buffer Object deinitialization (memory free) +void rlglClose(void) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + rlUnloadRenderBatch(RLGL.defaultBatch); + + rlUnloadShaderDefault(); // Unload default shader + + glDeleteTextures(1, &RLGL.State.defaultTextureId); // Unload default texture + TRACELOG(RL_LOG_INFO, "TEXTURE: [ID %i] Default texture unloaded successfully", RLGL.State.defaultTextureId); +#endif +} + +// Load OpenGL extensions +// NOTE: External loader function must be provided +void rlLoadExtensions(void *loader) +{ +#if defined(GRAPHICS_API_OPENGL_33) // Also defined for GRAPHICS_API_OPENGL_21 + // NOTE: glad is generated and contains only required OpenGL 3.3 Core extensions (and lower versions) + if (gladLoadGL((GLADloadfunc)loader) == 0) TRACELOG(RL_LOG_WARNING, "GLAD: Cannot load OpenGL extensions"); + else TRACELOG(RL_LOG_INFO, "GLAD: OpenGL extensions loaded successfully"); + + // Get number of supported extensions + GLint numExt = 0; + glGetIntegerv(GL_NUM_EXTENSIONS, &numExt); + TRACELOG(RL_LOG_INFO, "GL: Supported extensions count: %i", numExt); + +#if defined(RLGL_SHOW_GL_DETAILS_INFO) + // Get supported extensions list + // WARNING: glGetStringi() not available on OpenGL 2.1 + TRACELOG(RL_LOG_INFO, "GL: OpenGL extensions:"); + for (int i = 0; i < numExt; i++) TRACELOG(RL_LOG_INFO, " %s", glGetStringi(GL_EXTENSIONS, i)); +#endif + +#if defined(GRAPHICS_API_OPENGL_21) + // Register supported extensions flags + // Optional OpenGL 2.1 extensions + RLGL.ExtSupported.vao = GLAD_GL_ARB_vertex_array_object; + RLGL.ExtSupported.instancing = (GLAD_GL_EXT_draw_instanced && GLAD_GL_ARB_instanced_arrays); + RLGL.ExtSupported.texNPOT = GLAD_GL_ARB_texture_non_power_of_two; + RLGL.ExtSupported.texFloat32 = GLAD_GL_ARB_texture_float; + RLGL.ExtSupported.texFloat16 = GLAD_GL_ARB_texture_float; + RLGL.ExtSupported.texDepth = GLAD_GL_ARB_depth_texture; + RLGL.ExtSupported.maxDepthBits = 32; + RLGL.ExtSupported.texAnisoFilter = GLAD_GL_EXT_texture_filter_anisotropic; + RLGL.ExtSupported.texMirrorClamp = GLAD_GL_EXT_texture_mirror_clamp; +#else + // Register supported extensions flags + // OpenGL 3.3 extensions supported by default (core) + RLGL.ExtSupported.vao = true; + RLGL.ExtSupported.instancing = true; + RLGL.ExtSupported.texNPOT = true; + RLGL.ExtSupported.texFloat32 = true; + RLGL.ExtSupported.texFloat16 = true; + RLGL.ExtSupported.texDepth = true; + RLGL.ExtSupported.maxDepthBits = 32; + RLGL.ExtSupported.texAnisoFilter = true; + RLGL.ExtSupported.texMirrorClamp = true; +#endif + + // Optional OpenGL 3.3 extensions + RLGL.ExtSupported.texCompASTC = GLAD_GL_KHR_texture_compression_astc_hdr && GLAD_GL_KHR_texture_compression_astc_ldr; + RLGL.ExtSupported.texCompDXT = GLAD_GL_EXT_texture_compression_s3tc; // Texture compression: DXT + RLGL.ExtSupported.texCompETC2 = GLAD_GL_ARB_ES3_compatibility; // Texture compression: ETC2/EAC + #if defined(GRAPHICS_API_OPENGL_43) + RLGL.ExtSupported.computeShader = GLAD_GL_ARB_compute_shader; + RLGL.ExtSupported.ssbo = GLAD_GL_ARB_shader_storage_buffer_object; + #endif + +#endif // GRAPHICS_API_OPENGL_33 + +#if defined(GRAPHICS_API_OPENGL_ES3) + // Register supported extensions flags + // OpenGL ES 3.0 extensions supported by default (or it should be) + RLGL.ExtSupported.vao = true; + RLGL.ExtSupported.instancing = true; + RLGL.ExtSupported.texNPOT = true; + RLGL.ExtSupported.texFloat32 = true; + RLGL.ExtSupported.texFloat16 = true; + RLGL.ExtSupported.texDepth = true; + RLGL.ExtSupported.texDepthWebGL = true; + RLGL.ExtSupported.maxDepthBits = 24; + RLGL.ExtSupported.texAnisoFilter = true; + RLGL.ExtSupported.texMirrorClamp = true; + // TODO: Check for additional OpenGL ES 3.0 supported extensions: + //RLGL.ExtSupported.texCompDXT = true; + //RLGL.ExtSupported.texCompETC1 = true; + //RLGL.ExtSupported.texCompETC2 = true; + //RLGL.ExtSupported.texCompPVRT = true; + //RLGL.ExtSupported.texCompASTC = true; + //RLGL.ExtSupported.maxAnisotropyLevel = true; + //RLGL.ExtSupported.computeShader = true; + //RLGL.ExtSupported.ssbo = true; + +#elif defined(GRAPHICS_API_OPENGL_ES2) + + #if defined(PLATFORM_DESKTOP_GLFW) || defined(PLATFORM_DESKTOP_SDL) + // TODO: Support GLAD loader for OpenGL ES 3.0 + if (gladLoadGLES2((GLADloadfunc)loader) == 0) TRACELOG(RL_LOG_WARNING, "GLAD: Cannot load OpenGL ES2.0 functions"); + else TRACELOG(RL_LOG_INFO, "GLAD: OpenGL ES 2.0 loaded successfully"); + #endif + + // Get supported extensions list + GLint numExt = 0; + const char **extList = RL_MALLOC(512*sizeof(const char *)); // Allocate 512 strings pointers (2 KB) + const char *extensions = (const char *)glGetString(GL_EXTENSIONS); // One big const string + + // NOTE: We have to duplicate string because glGetString() returns a const string + int size = strlen(extensions) + 1; // Get extensions string size in bytes + char *extensionsDup = (char *)RL_CALLOC(size, sizeof(char)); + strcpy(extensionsDup, extensions); + extList[numExt] = extensionsDup; + + for (int i = 0; i < size; i++) + { + if (extensionsDup[i] == ' ') + { + extensionsDup[i] = '\0'; + numExt++; + extList[numExt] = &extensionsDup[i + 1]; + } + } + + TRACELOG(RL_LOG_INFO, "GL: Supported extensions count: %i", numExt); + +#if defined(RLGL_SHOW_GL_DETAILS_INFO) + TRACELOG(RL_LOG_INFO, "GL: OpenGL extensions:"); + for (int i = 0; i < numExt; i++) TRACELOG(RL_LOG_INFO, " %s", extList[i]); +#endif + + // Check required extensions + for (int i = 0; i < numExt; i++) + { + // Check VAO support + // NOTE: Only check on OpenGL ES, OpenGL 3.3 has VAO support as core feature + if (strcmp(extList[i], (const char *)"GL_OES_vertex_array_object") == 0) + { + // The extension is supported by our hardware and driver, try to get related functions pointers + // NOTE: emscripten does not support VAOs natively, it uses emulation and it reduces overall performance... + glGenVertexArrays = (PFNGLGENVERTEXARRAYSOESPROC)((rlglLoadProc)loader)("glGenVertexArraysOES"); + glBindVertexArray = (PFNGLBINDVERTEXARRAYOESPROC)((rlglLoadProc)loader)("glBindVertexArrayOES"); + glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSOESPROC)((rlglLoadProc)loader)("glDeleteVertexArraysOES"); + //glIsVertexArray = (PFNGLISVERTEXARRAYOESPROC)loader("glIsVertexArrayOES"); // NOTE: Fails in WebGL, omitted + + if ((glGenVertexArrays != NULL) && (glBindVertexArray != NULL) && (glDeleteVertexArrays != NULL)) RLGL.ExtSupported.vao = true; + } + + // Check instanced rendering support + if (strstr(extList[i], (const char*)"instanced_arrays") != NULL) // Broad check for instanced_arrays + { + // Specific check + if (strcmp(extList[i], (const char *)"GL_ANGLE_instanced_arrays") == 0) // ANGLE + { + glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawArraysInstancedANGLE"); + glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawElementsInstancedANGLE"); + glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISOREXTPROC)((rlglLoadProc)loader)("glVertexAttribDivisorANGLE"); + } + else if (strcmp(extList[i], (const char *)"GL_EXT_instanced_arrays") == 0) // EXT + { + glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawArraysInstancedEXT"); + glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawElementsInstancedEXT"); + glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISOREXTPROC)((rlglLoadProc)loader)("glVertexAttribDivisorEXT"); + } + else if (strcmp(extList[i], (const char *)"GL_NV_instanced_arrays") == 0) // NVIDIA GLES + { + glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawArraysInstancedNV"); + glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawElementsInstancedNV"); + glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISOREXTPROC)((rlglLoadProc)loader)("glVertexAttribDivisorNV"); + } + + // The feature will only be marked as supported if the elements from GL_XXX_instanced_arrays are present + if ((glDrawArraysInstanced != NULL) && (glDrawElementsInstanced != NULL) && (glVertexAttribDivisor != NULL)) RLGL.ExtSupported.instancing = true; + } + else if (strstr(extList[i], (const char *)"draw_instanced") != NULL) + { + // GL_ANGLE_draw_instanced doesn't exist + if (strcmp(extList[i], (const char *)"GL_EXT_draw_instanced") == 0) + { + glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawArraysInstancedEXT"); + glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawElementsInstancedEXT"); + } + else if (strcmp(extList[i], (const char*)"GL_NV_draw_instanced") == 0) + { + glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawArraysInstancedNV"); + glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawElementsInstancedNV"); + } + + // But the functions will at least be loaded if only GL_XX_EXT_draw_instanced exist + if ((glDrawArraysInstanced != NULL) && (glDrawElementsInstanced != NULL) && (glVertexAttribDivisor != NULL)) RLGL.ExtSupported.instancing = true; + } + + // Check NPOT textures support + // NOTE: Only check on OpenGL ES, OpenGL 3.3 has NPOT textures full support as core feature + if (strcmp(extList[i], (const char *)"GL_OES_texture_npot") == 0) RLGL.ExtSupported.texNPOT = true; + + // Check texture float support + if (strcmp(extList[i], (const char *)"GL_OES_texture_float") == 0) RLGL.ExtSupported.texFloat32 = true; + if (strcmp(extList[i], (const char *)"GL_OES_texture_half_float") == 0) RLGL.ExtSupported.texFloat16 = true; + + // Check depth texture support + if (strcmp(extList[i], (const char *)"GL_OES_depth_texture") == 0) RLGL.ExtSupported.texDepth = true; + if (strcmp(extList[i], (const char *)"GL_WEBGL_depth_texture") == 0) RLGL.ExtSupported.texDepthWebGL = true; // WebGL requires unsized internal format + if (RLGL.ExtSupported.texDepthWebGL) RLGL.ExtSupported.texDepth = true; + + if (strcmp(extList[i], (const char *)"GL_OES_depth24") == 0) RLGL.ExtSupported.maxDepthBits = 24; // Not available on WebGL + if (strcmp(extList[i], (const char *)"GL_OES_depth32") == 0) RLGL.ExtSupported.maxDepthBits = 32; // Not available on WebGL + + // Check texture compression support: DXT + if ((strcmp(extList[i], (const char *)"GL_EXT_texture_compression_s3tc") == 0) || + (strcmp(extList[i], (const char *)"GL_WEBGL_compressed_texture_s3tc") == 0) || + (strcmp(extList[i], (const char *)"GL_WEBKIT_WEBGL_compressed_texture_s3tc") == 0)) RLGL.ExtSupported.texCompDXT = true; + + // Check texture compression support: ETC1 + if ((strcmp(extList[i], (const char *)"GL_OES_compressed_ETC1_RGB8_texture") == 0) || + (strcmp(extList[i], (const char *)"GL_WEBGL_compressed_texture_etc1") == 0)) RLGL.ExtSupported.texCompETC1 = true; + + // Check texture compression support: ETC2/EAC + if (strcmp(extList[i], (const char *)"GL_ARB_ES3_compatibility") == 0) RLGL.ExtSupported.texCompETC2 = true; + + // Check texture compression support: PVR + if (strcmp(extList[i], (const char *)"GL_IMG_texture_compression_pvrtc") == 0) RLGL.ExtSupported.texCompPVRT = true; + + // Check texture compression support: ASTC + if (strcmp(extList[i], (const char *)"GL_KHR_texture_compression_astc_hdr") == 0) RLGL.ExtSupported.texCompASTC = true; + + // Check anisotropic texture filter support + if (strcmp(extList[i], (const char *)"GL_EXT_texture_filter_anisotropic") == 0) RLGL.ExtSupported.texAnisoFilter = true; + + // Check clamp mirror wrap mode support + if (strcmp(extList[i], (const char *)"GL_EXT_texture_mirror_clamp") == 0) RLGL.ExtSupported.texMirrorClamp = true; + } + + // Free extensions pointers + RL_FREE(extList); + RL_FREE(extensionsDup); // Duplicated string must be deallocated +#endif // GRAPHICS_API_OPENGL_ES2 + + // Check OpenGL information and capabilities + //------------------------------------------------------------------------------ + // Show current OpenGL and GLSL version + TRACELOG(RL_LOG_INFO, "GL: OpenGL device information:"); + TRACELOG(RL_LOG_INFO, " > Vendor: %s", glGetString(GL_VENDOR)); + TRACELOG(RL_LOG_INFO, " > Renderer: %s", glGetString(GL_RENDERER)); + TRACELOG(RL_LOG_INFO, " > Version: %s", glGetString(GL_VERSION)); + TRACELOG(RL_LOG_INFO, " > GLSL: %s", glGetString(GL_SHADING_LANGUAGE_VERSION)); + +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + // NOTE: Anisotropy levels capability is an extension + #ifndef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT + #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF + #endif + glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &RLGL.ExtSupported.maxAnisotropyLevel); + +#if defined(RLGL_SHOW_GL_DETAILS_INFO) + // Show some OpenGL GPU capabilities + TRACELOG(RL_LOG_INFO, "GL: OpenGL capabilities:"); + GLint capability = 0; + glGetIntegerv(GL_MAX_TEXTURE_SIZE, &capability); + TRACELOG(RL_LOG_INFO, " GL_MAX_TEXTURE_SIZE: %i", capability); + glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, &capability); + TRACELOG(RL_LOG_INFO, " GL_MAX_CUBE_MAP_TEXTURE_SIZE: %i", capability); + glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &capability); + TRACELOG(RL_LOG_INFO, " GL_MAX_TEXTURE_IMAGE_UNITS: %i", capability); + glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &capability); + TRACELOG(RL_LOG_INFO, " GL_MAX_VERTEX_ATTRIBS: %i", capability); + #if !defined(GRAPHICS_API_OPENGL_ES2) + glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &capability); + TRACELOG(RL_LOG_INFO, " GL_MAX_UNIFORM_BLOCK_SIZE: %i", capability); + glGetIntegerv(GL_MAX_DRAW_BUFFERS, &capability); + TRACELOG(RL_LOG_INFO, " GL_MAX_DRAW_BUFFERS: %i", capability); + if (RLGL.ExtSupported.texAnisoFilter) TRACELOG(RL_LOG_INFO, " GL_MAX_TEXTURE_MAX_ANISOTROPY: %.0f", RLGL.ExtSupported.maxAnisotropyLevel); + #endif + glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &capability); + TRACELOG(RL_LOG_INFO, " GL_NUM_COMPRESSED_TEXTURE_FORMATS: %i", capability); + GLint *compFormats = (GLint *)RL_CALLOC(capability, sizeof(GLint)); + glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, compFormats); + for (int i = 0; i < capability; i++) TRACELOG(RL_LOG_INFO, " %s", rlGetCompressedFormatName(compFormats[i])); + RL_FREE(compFormats); + +#if defined(GRAPHICS_API_OPENGL_43) + glGetIntegerv(GL_MAX_VERTEX_ATTRIB_BINDINGS, &capability); + TRACELOG(RL_LOG_INFO, " GL_MAX_VERTEX_ATTRIB_BINDINGS: %i", capability); + glGetIntegerv(GL_MAX_UNIFORM_LOCATIONS, &capability); + TRACELOG(RL_LOG_INFO, " GL_MAX_UNIFORM_LOCATIONS: %i", capability); +#endif // GRAPHICS_API_OPENGL_43 +#else // RLGL_SHOW_GL_DETAILS_INFO + + // Show some basic info about GL supported features + if (RLGL.ExtSupported.vao) TRACELOG(RL_LOG_INFO, "GL: VAO extension detected, VAO functions loaded successfully"); + else TRACELOG(RL_LOG_WARNING, "GL: VAO extension not found, VAO not supported"); + if (RLGL.ExtSupported.texNPOT) TRACELOG(RL_LOG_INFO, "GL: NPOT textures extension detected, full NPOT textures supported"); + else TRACELOG(RL_LOG_WARNING, "GL: NPOT textures extension not found, limited NPOT support (no-mipmaps, no-repeat)"); + if (RLGL.ExtSupported.texCompDXT) TRACELOG(RL_LOG_INFO, "GL: DXT compressed textures supported"); + if (RLGL.ExtSupported.texCompETC1) TRACELOG(RL_LOG_INFO, "GL: ETC1 compressed textures supported"); + if (RLGL.ExtSupported.texCompETC2) TRACELOG(RL_LOG_INFO, "GL: ETC2/EAC compressed textures supported"); + if (RLGL.ExtSupported.texCompPVRT) TRACELOG(RL_LOG_INFO, "GL: PVRT compressed textures supported"); + if (RLGL.ExtSupported.texCompASTC) TRACELOG(RL_LOG_INFO, "GL: ASTC compressed textures supported"); + if (RLGL.ExtSupported.computeShader) TRACELOG(RL_LOG_INFO, "GL: Compute shaders supported"); + if (RLGL.ExtSupported.ssbo) TRACELOG(RL_LOG_INFO, "GL: Shader storage buffer objects supported"); +#endif // RLGL_SHOW_GL_DETAILS_INFO + +#endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2 +} + +// Get current OpenGL version +int rlGetVersion(void) +{ + int glVersion = 0; +#if defined(GRAPHICS_API_OPENGL_11) + glVersion = RL_OPENGL_11; +#endif +#if defined(GRAPHICS_API_OPENGL_21) + glVersion = RL_OPENGL_21; +#elif defined(GRAPHICS_API_OPENGL_43) + glVersion = RL_OPENGL_43; +#elif defined(GRAPHICS_API_OPENGL_33) + glVersion = RL_OPENGL_33; +#endif +#if defined(GRAPHICS_API_OPENGL_ES3) + glVersion = RL_OPENGL_ES_30; +#elif defined(GRAPHICS_API_OPENGL_ES2) + glVersion = RL_OPENGL_ES_20; +#endif + + return glVersion; +} + +// Set current framebuffer width +void rlSetFramebufferWidth(int width) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + RLGL.State.framebufferWidth = width; +#endif +} + +// Set current framebuffer height +void rlSetFramebufferHeight(int height) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + RLGL.State.framebufferHeight = height; +#endif +} + +// Get default framebuffer width +int rlGetFramebufferWidth(void) +{ + int width = 0; +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + width = RLGL.State.framebufferWidth; +#endif + return width; +} + +// Get default framebuffer height +int rlGetFramebufferHeight(void) +{ + int height = 0; +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + height = RLGL.State.framebufferHeight; +#endif + return height; +} + +// Get default internal texture (white texture) +// NOTE: Default texture is a 1x1 pixel UNCOMPRESSED_R8G8B8A8 +unsigned int rlGetTextureIdDefault(void) +{ + unsigned int id = 0; +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + id = RLGL.State.defaultTextureId; +#endif + return id; +} + +// Get default shader id +unsigned int rlGetShaderIdDefault(void) +{ + unsigned int id = 0; +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + id = RLGL.State.defaultShaderId; +#endif + return id; +} + +// Get default shader locs +int *rlGetShaderLocsDefault(void) +{ + int *locs = NULL; +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + locs = RLGL.State.defaultShaderLocs; +#endif + return locs; +} + +// Render batch management +//------------------------------------------------------------------------------------------------ +// Load render batch +rlRenderBatch rlLoadRenderBatch(int numBuffers, int bufferElements) +{ + rlRenderBatch batch = { 0 }; + +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + // Initialize CPU (RAM) vertex buffers (position, texcoord, color data and indexes) + //-------------------------------------------------------------------------------------------- + batch.vertexBuffer = (rlVertexBuffer *)RL_MALLOC(numBuffers*sizeof(rlVertexBuffer)); + + for (int i = 0; i < numBuffers; i++) + { + batch.vertexBuffer[i].elementCount = bufferElements; + + batch.vertexBuffer[i].vertices = (float *)RL_MALLOC(bufferElements*3*4*sizeof(float)); // 3 float by vertex, 4 vertex by quad + batch.vertexBuffer[i].texcoords = (float *)RL_MALLOC(bufferElements*2*4*sizeof(float)); // 2 float by texcoord, 4 texcoord by quad + batch.vertexBuffer[i].normals = (float *)RL_MALLOC(bufferElements*3*4*sizeof(float)); // 3 float by vertex, 4 vertex by quad + batch.vertexBuffer[i].colors = (unsigned char *)RL_MALLOC(bufferElements*4*4*sizeof(unsigned char)); // 4 float by color, 4 colors by quad +#if defined(GRAPHICS_API_OPENGL_33) + batch.vertexBuffer[i].indices = (unsigned int *)RL_MALLOC(bufferElements*6*sizeof(unsigned int)); // 6 int by quad (indices) +#endif +#if defined(GRAPHICS_API_OPENGL_ES2) + batch.vertexBuffer[i].indices = (unsigned short *)RL_MALLOC(bufferElements*6*sizeof(unsigned short)); // 6 int by quad (indices) +#endif + + for (int j = 0; j < (3*4*bufferElements); j++) batch.vertexBuffer[i].vertices[j] = 0.0f; + for (int j = 0; j < (2*4*bufferElements); j++) batch.vertexBuffer[i].texcoords[j] = 0.0f; + for (int j = 0; j < (3*4*bufferElements); j++) batch.vertexBuffer[i].normals[j] = 0.0f; + for (int j = 0; j < (4*4*bufferElements); j++) batch.vertexBuffer[i].colors[j] = 0; + + int k = 0; + + // Indices can be initialized right now + for (int j = 0; j < (6*bufferElements); j += 6) + { + batch.vertexBuffer[i].indices[j] = 4*k; + batch.vertexBuffer[i].indices[j + 1] = 4*k + 1; + batch.vertexBuffer[i].indices[j + 2] = 4*k + 2; + batch.vertexBuffer[i].indices[j + 3] = 4*k; + batch.vertexBuffer[i].indices[j + 4] = 4*k + 2; + batch.vertexBuffer[i].indices[j + 5] = 4*k + 3; + + k++; + } + + RLGL.State.vertexCounter = 0; + } + + TRACELOG(RL_LOG_INFO, "RLGL: Render batch vertex buffers loaded successfully in RAM (CPU)"); + //-------------------------------------------------------------------------------------------- + + // Upload to GPU (VRAM) vertex data and initialize VAOs/VBOs + //-------------------------------------------------------------------------------------------- + for (int i = 0; i < numBuffers; i++) + { + if (RLGL.ExtSupported.vao) + { + // Initialize Quads VAO + glGenVertexArrays(1, &batch.vertexBuffer[i].vaoId); + glBindVertexArray(batch.vertexBuffer[i].vaoId); + } + + // Quads - Vertex buffers binding and attributes enable + // Vertex position buffer (shader-location = 0) + glGenBuffers(1, &batch.vertexBuffer[i].vboId[0]); + glBindBuffer(GL_ARRAY_BUFFER, batch.vertexBuffer[i].vboId[0]); + glBufferData(GL_ARRAY_BUFFER, bufferElements*3*4*sizeof(float), batch.vertexBuffer[i].vertices, GL_DYNAMIC_DRAW); + glEnableVertexAttribArray(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_POSITION]); + glVertexAttribPointer(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_POSITION], 3, GL_FLOAT, 0, 0, 0); + + // Vertex texcoord buffer (shader-location = 1) + glGenBuffers(1, &batch.vertexBuffer[i].vboId[1]); + glBindBuffer(GL_ARRAY_BUFFER, batch.vertexBuffer[i].vboId[1]); + glBufferData(GL_ARRAY_BUFFER, bufferElements*2*4*sizeof(float), batch.vertexBuffer[i].texcoords, GL_DYNAMIC_DRAW); + glEnableVertexAttribArray(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_TEXCOORD01]); + glVertexAttribPointer(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_TEXCOORD01], 2, GL_FLOAT, 0, 0, 0); + + // Vertex normal buffer (shader-location = 2) + glGenBuffers(1, &batch.vertexBuffer[i].vboId[2]); + glBindBuffer(GL_ARRAY_BUFFER, batch.vertexBuffer[i].vboId[2]); + glBufferData(GL_ARRAY_BUFFER, bufferElements*3*4*sizeof(float), batch.vertexBuffer[i].normals, GL_DYNAMIC_DRAW); + glEnableVertexAttribArray(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_NORMAL]); + glVertexAttribPointer(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_NORMAL], 3, GL_FLOAT, 0, 0, 0); + + // Vertex color buffer (shader-location = 3) + glGenBuffers(1, &batch.vertexBuffer[i].vboId[3]); + glBindBuffer(GL_ARRAY_BUFFER, batch.vertexBuffer[i].vboId[3]); + glBufferData(GL_ARRAY_BUFFER, bufferElements*4*4*sizeof(unsigned char), batch.vertexBuffer[i].colors, GL_DYNAMIC_DRAW); + glEnableVertexAttribArray(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_COLOR]); + glVertexAttribPointer(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_COLOR], 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, 0); + + // Fill index buffer + glGenBuffers(1, &batch.vertexBuffer[i].vboId[4]); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, batch.vertexBuffer[i].vboId[4]); +#if defined(GRAPHICS_API_OPENGL_33) + glBufferData(GL_ELEMENT_ARRAY_BUFFER, bufferElements*6*sizeof(int), batch.vertexBuffer[i].indices, GL_STATIC_DRAW); +#endif +#if defined(GRAPHICS_API_OPENGL_ES2) + glBufferData(GL_ELEMENT_ARRAY_BUFFER, bufferElements*6*sizeof(short), batch.vertexBuffer[i].indices, GL_STATIC_DRAW); +#endif + } + + TRACELOG(RL_LOG_INFO, "RLGL: Render batch vertex buffers loaded successfully in VRAM (GPU)"); + + // Unbind the current VAO + if (RLGL.ExtSupported.vao) glBindVertexArray(0); + //-------------------------------------------------------------------------------------------- + + // Init draw calls tracking system + //-------------------------------------------------------------------------------------------- + batch.draws = (rlDrawCall *)RL_MALLOC(RL_DEFAULT_BATCH_DRAWCALLS*sizeof(rlDrawCall)); + + for (int i = 0; i < RL_DEFAULT_BATCH_DRAWCALLS; i++) + { + batch.draws[i].mode = RL_QUADS; + batch.draws[i].vertexCount = 0; + batch.draws[i].vertexAlignment = 0; + //batch.draws[i].vaoId = 0; + //batch.draws[i].shaderId = 0; + batch.draws[i].textureId = RLGL.State.defaultTextureId; + //batch.draws[i].RLGL.State.projection = rlMatrixIdentity(); + //batch.draws[i].RLGL.State.modelview = rlMatrixIdentity(); + } + + batch.bufferCount = numBuffers; // Record buffer count + batch.drawCounter = 1; // Reset draws counter + batch.currentDepth = -1.0f; // Reset depth value + //-------------------------------------------------------------------------------------------- +#endif + + return batch; +} + +// Unload default internal buffers vertex data from CPU and GPU +void rlUnloadRenderBatch(rlRenderBatch batch) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + // Unbind everything + glBindBuffer(GL_ARRAY_BUFFER, 0); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); + + // Unload all vertex buffers data + for (int i = 0; i < batch.bufferCount; i++) + { + // Unbind VAO attribs data + if (RLGL.ExtSupported.vao) + { + glBindVertexArray(batch.vertexBuffer[i].vaoId); + glDisableVertexAttribArray(RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION); + glDisableVertexAttribArray(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD); + glDisableVertexAttribArray(RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL); + glDisableVertexAttribArray(RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR); + glBindVertexArray(0); + } + + // Delete VBOs from GPU (VRAM) + glDeleteBuffers(1, &batch.vertexBuffer[i].vboId[0]); + glDeleteBuffers(1, &batch.vertexBuffer[i].vboId[1]); + glDeleteBuffers(1, &batch.vertexBuffer[i].vboId[2]); + glDeleteBuffers(1, &batch.vertexBuffer[i].vboId[3]); + glDeleteBuffers(1, &batch.vertexBuffer[i].vboId[4]); + + // Delete VAOs from GPU (VRAM) + if (RLGL.ExtSupported.vao) glDeleteVertexArrays(1, &batch.vertexBuffer[i].vaoId); + + // Free vertex arrays memory from CPU (RAM) + RL_FREE(batch.vertexBuffer[i].vertices); + RL_FREE(batch.vertexBuffer[i].texcoords); + RL_FREE(batch.vertexBuffer[i].normals); + RL_FREE(batch.vertexBuffer[i].colors); + RL_FREE(batch.vertexBuffer[i].indices); + } + + // Unload arrays + RL_FREE(batch.vertexBuffer); + RL_FREE(batch.draws); +#endif +} + +// Draw render batch +// NOTE: We require a pointer to reset batch and increase current buffer (multi-buffer) +void rlDrawRenderBatch(rlRenderBatch *batch) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + // Update batch vertex buffers + //------------------------------------------------------------------------------------------------------------ + // NOTE: If there is not vertex data, buffers doesn't need to be updated (vertexCount > 0) + // TODO: If no data changed on the CPU arrays --> No need to re-update GPU arrays (use a change detector flag?) + if (RLGL.State.vertexCounter > 0) + { + // Activate elements VAO + if (RLGL.ExtSupported.vao) glBindVertexArray(batch->vertexBuffer[batch->currentBuffer].vaoId); + + // Vertex positions buffer + glBindBuffer(GL_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[0]); + glBufferSubData(GL_ARRAY_BUFFER, 0, RLGL.State.vertexCounter*3*sizeof(float), batch->vertexBuffer[batch->currentBuffer].vertices); + //glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*4*batch->vertexBuffer[batch->currentBuffer].elementCount, batch->vertexBuffer[batch->currentBuffer].vertices, GL_DYNAMIC_DRAW); // Update all buffer + + // Texture coordinates buffer + glBindBuffer(GL_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[1]); + glBufferSubData(GL_ARRAY_BUFFER, 0, RLGL.State.vertexCounter*2*sizeof(float), batch->vertexBuffer[batch->currentBuffer].texcoords); + //glBufferData(GL_ARRAY_BUFFER, sizeof(float)*2*4*batch->vertexBuffer[batch->currentBuffer].elementCount, batch->vertexBuffer[batch->currentBuffer].texcoords, GL_DYNAMIC_DRAW); // Update all buffer + + // Normals buffer + glBindBuffer(GL_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[2]); + glBufferSubData(GL_ARRAY_BUFFER, 0, RLGL.State.vertexCounter*3*sizeof(float), batch->vertexBuffer[batch->currentBuffer].normals); + //glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*4*batch->vertexBuffer[batch->currentBuffer].elementCount, batch->vertexBuffer[batch->currentBuffer].normals, GL_DYNAMIC_DRAW); // Update all buffer + + // Colors buffer + glBindBuffer(GL_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[3]); + glBufferSubData(GL_ARRAY_BUFFER, 0, RLGL.State.vertexCounter*4*sizeof(unsigned char), batch->vertexBuffer[batch->currentBuffer].colors); + //glBufferData(GL_ARRAY_BUFFER, sizeof(float)*4*4*batch->vertexBuffer[batch->currentBuffer].elementCount, batch->vertexBuffer[batch->currentBuffer].colors, GL_DYNAMIC_DRAW); // Update all buffer + + // NOTE: glMapBuffer() causes sync issue + // If GPU is working with this buffer, glMapBuffer() will wait(stall) until GPU to finish its job + // To avoid waiting (idle), you can call first glBufferData() with NULL pointer before glMapBuffer() + // If you do that, the previous data in PBO will be discarded and glMapBuffer() returns a new + // allocated pointer immediately even if GPU is still working with the previous data + + // Another option: map the buffer object into client's memory + // Probably this code could be moved somewhere else... + // batch->vertexBuffer[batch->currentBuffer].vertices = (float *)glMapBuffer(GL_ARRAY_BUFFER, GL_READ_WRITE); + // if (batch->vertexBuffer[batch->currentBuffer].vertices) + // { + // Update vertex data + // } + // glUnmapBuffer(GL_ARRAY_BUFFER); + + // Unbind the current VAO + if (RLGL.ExtSupported.vao) glBindVertexArray(0); + } + //------------------------------------------------------------------------------------------------------------ + + // Draw batch vertex buffers (considering VR stereo if required) + //------------------------------------------------------------------------------------------------------------ + RLMatrix matProjection = RLGL.State.projection; + RLMatrix matModelView = RLGL.State.modelview; + + int eyeCount = 1; + if (RLGL.State.stereoRender) eyeCount = 2; + + for (int eye = 0; eye < eyeCount; eye++) + { + if (eyeCount == 2) + { + // Setup current eye viewport (half screen width) + rlViewport(eye*RLGL.State.framebufferWidth/2, 0, RLGL.State.framebufferWidth/2, RLGL.State.framebufferHeight); + + // Set current eye view offset to modelview matrix + rlSetMatrixModelview(rlMatrixMultiply(matModelView, RLGL.State.viewOffsetStereo[eye])); + // Set current eye projection matrix + rlSetMatrixProjection(RLGL.State.projectionStereo[eye]); + } + + // Draw buffers + if (RLGL.State.vertexCounter > 0) + { + // Set current shader and upload current MVP matrix + glUseProgram(RLGL.State.currentShaderId); + + // Create modelview-projection matrix and upload to shader + RLMatrix matMVP = rlMatrixMultiply(RLGL.State.modelview, RLGL.State.projection); + glUniformMatrix4fv(RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_MVP], 1, false, rlMatrixToFloat(matMVP)); + + if (RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_PROJECTION] != -1) + { + glUniformMatrix4fv(RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_PROJECTION], 1, false, rlMatrixToFloat(RLGL.State.projection)); + } + + // WARNING: For the following setup of the view, model, and normal matrices, it is expected that + // transformations and rendering occur between rlPushMatrix() and rlPopMatrix() + + if (RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_VIEW] != -1) + { + glUniformMatrix4fv(RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_VIEW], 1, false, rlMatrixToFloat(RLGL.State.modelview)); + } + + if (RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_MODEL] != -1) + { + glUniformMatrix4fv(RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_MODEL], 1, false, rlMatrixToFloat(RLGL.State.transform)); + } + + if (RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_NORMAL] != -1) + { + glUniformMatrix4fv(RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_NORMAL], 1, false, rlMatrixToFloat(rlMatrixTranspose(rlMatrixInvert(RLGL.State.transform)))); + } + + if (RLGL.ExtSupported.vao) glBindVertexArray(batch->vertexBuffer[batch->currentBuffer].vaoId); + else + { + // Bind vertex attrib: position (shader-location = 0) + glBindBuffer(GL_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[0]); + glVertexAttribPointer(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_POSITION], 3, GL_FLOAT, 0, 0, 0); + glEnableVertexAttribArray(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_POSITION]); + + // Bind vertex attrib: texcoord (shader-location = 1) + glBindBuffer(GL_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[1]); + glVertexAttribPointer(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_TEXCOORD01], 2, GL_FLOAT, 0, 0, 0); + glEnableVertexAttribArray(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_TEXCOORD01]); + + // Bind vertex attrib: normal (shader-location = 2) + glBindBuffer(GL_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[2]); + glVertexAttribPointer(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_NORMAL], 3, GL_FLOAT, 0, 0, 0); + glEnableVertexAttribArray(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_NORMAL]); + + // Bind vertex attrib: color (shader-location = 3) + glBindBuffer(GL_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[3]); + glVertexAttribPointer(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_COLOR], 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, 0); + glEnableVertexAttribArray(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_COLOR]); + + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[4]); + } + + // Setup some default shader values + glUniform4f(RLGL.State.currentShaderLocs[RL_SHADER_LOC_COLOR_DIFFUSE], 1.0f, 1.0f, 1.0f, 1.0f); + glUniform1i(RLGL.State.currentShaderLocs[RL_SHADER_LOC_MAP_DIFFUSE], 0); // Active default sampler2D: texture0 + + // Activate additional sampler textures + // Those additional textures will be common for all draw calls of the batch + for (int i = 0; i < RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS; i++) + { + if (RLGL.State.activeTextureId[i] > 0) + { + glActiveTexture(GL_TEXTURE0 + 1 + i); + glBindTexture(GL_TEXTURE_2D, RLGL.State.activeTextureId[i]); + } + } + + // Activate default sampler2D texture0 (one texture is always active for default batch shader) + // NOTE: Batch system accumulates calls by texture0 changes, additional textures are enabled for all the draw calls + glActiveTexture(GL_TEXTURE0); + + for (int i = 0, vertexOffset = 0; i < batch->drawCounter; i++) + { + // Bind current draw call texture, activated as GL_TEXTURE0 and Bound to sampler2D texture0 by default + glBindTexture(GL_TEXTURE_2D, batch->draws[i].textureId); + + if ((batch->draws[i].mode == RL_LINES) || (batch->draws[i].mode == RL_TRIANGLES)) glDrawArrays(batch->draws[i].mode, vertexOffset, batch->draws[i].vertexCount); + else + { + #if defined(GRAPHICS_API_OPENGL_33) + // We need to define the number of indices to be processed: elementCount*6 + // NOTE: The final parameter tells the GPU the offset in bytes from the + // start of the index buffer to the location of the first index to process + glDrawElements(GL_TRIANGLES, batch->draws[i].vertexCount/4*6, GL_UNSIGNED_INT, (GLvoid *)(vertexOffset/4*6*sizeof(GLuint))); + #endif + #if defined(GRAPHICS_API_OPENGL_ES2) + glDrawElements(GL_TRIANGLES, batch->draws[i].vertexCount/4*6, GL_UNSIGNED_SHORT, (GLvoid *)(vertexOffset/4*6*sizeof(GLushort))); + #endif + } + + vertexOffset += (batch->draws[i].vertexCount + batch->draws[i].vertexAlignment); + } + + if (!RLGL.ExtSupported.vao) + { + glBindBuffer(GL_ARRAY_BUFFER, 0); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); + } + + glBindTexture(GL_TEXTURE_2D, 0); // Unbind textures + } + + if (RLGL.ExtSupported.vao) glBindVertexArray(0); // Unbind VAO + + glUseProgram(0); // Unbind shader program + } + + // Restore viewport to default measures + if (eyeCount == 2) rlViewport(0, 0, RLGL.State.framebufferWidth, RLGL.State.framebufferHeight); + //------------------------------------------------------------------------------------------------------------ + + // Reset batch buffers + //------------------------------------------------------------------------------------------------------------ + // Reset vertex counter for next frame + RLGL.State.vertexCounter = 0; + + // Reset depth for next draw + batch->currentDepth = -1.0f; + + // Restore projection/modelview matrices + RLGL.State.projection = matProjection; + RLGL.State.modelview = matModelView; + + // Reset RLGL.currentBatch->draws array + for (int i = 0; i < RL_DEFAULT_BATCH_DRAWCALLS; i++) + { + batch->draws[i].mode = RL_QUADS; + batch->draws[i].vertexCount = 0; + batch->draws[i].textureId = RLGL.State.defaultTextureId; + } + + // Reset active texture units for next batch + for (int i = 0; i < RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS; i++) RLGL.State.activeTextureId[i] = 0; + + // Reset draws counter to one draw for the batch + batch->drawCounter = 1; + //------------------------------------------------------------------------------------------------------------ + + // Change to next buffer in the list (in case of multi-buffering) + batch->currentBuffer++; + if (batch->currentBuffer >= batch->bufferCount) batch->currentBuffer = 0; +#endif +} + +// Set the active render batch for rlgl +void rlSetRenderBatchActive(rlRenderBatch *batch) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + rlDrawRenderBatch(RLGL.currentBatch); + + if (batch != NULL) RLGL.currentBatch = batch; + else RLGL.currentBatch = &RLGL.defaultBatch; +#endif +} + +// Update and draw internal render batch +void rlDrawRenderBatchActive(void) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + rlDrawRenderBatch(RLGL.currentBatch); // NOTE: Stereo rendering is checked inside +#endif +} + +// Check internal buffer overflow for a given number of vertex +// and force a rlRenderBatch draw call if required +bool rlCheckRenderBatchLimit(int vCount) +{ + bool overflow = false; + +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + if ((RLGL.State.vertexCounter + vCount) >= + (RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].elementCount*4)) + { + overflow = true; + + // Store current primitive drawing mode and texture id + int currentMode = RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode; + int currentTexture = RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].textureId; + + rlDrawRenderBatch(RLGL.currentBatch); // NOTE: Stereo rendering is checked inside + + // Restore state of last batch so we can continue adding vertices + RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode = currentMode; + RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].textureId = currentTexture; + } +#endif + + return overflow; +} + +// Textures data management +//----------------------------------------------------------------------------------------- +// Convert image data to OpenGL texture (returns OpenGL valid Id) +unsigned int rlLoadTexture(const void *data, int width, int height, int format, int mipmapCount) +{ + unsigned int id = 0; + + glBindTexture(GL_TEXTURE_2D, 0); // Free any old binding + + // Check texture format support by OpenGL 1.1 (compressed textures not supported) +#if defined(GRAPHICS_API_OPENGL_11) + if (format >= RL_PIXELFORMAT_COMPRESSED_DXT1_RGB) + { + TRACELOG(RL_LOG_WARNING, "GL: OpenGL 1.1 does not support GPU compressed texture formats"); + return id; + } +#else + if ((!RLGL.ExtSupported.texCompDXT) && ((format == RL_PIXELFORMAT_COMPRESSED_DXT1_RGB) || (format == RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA) || + (format == RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA) || (format == RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA))) + { + TRACELOG(RL_LOG_WARNING, "GL: DXT compressed texture format not supported"); + return id; + } +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + if ((!RLGL.ExtSupported.texCompETC1) && (format == RL_PIXELFORMAT_COMPRESSED_ETC1_RGB)) + { + TRACELOG(RL_LOG_WARNING, "GL: ETC1 compressed texture format not supported"); + return id; + } + + if ((!RLGL.ExtSupported.texCompETC2) && ((format == RL_PIXELFORMAT_COMPRESSED_ETC2_RGB) || (format == RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA))) + { + TRACELOG(RL_LOG_WARNING, "GL: ETC2 compressed texture format not supported"); + return id; + } + + if ((!RLGL.ExtSupported.texCompPVRT) && ((format == RL_PIXELFORMAT_COMPRESSED_PVRT_RGB) || (format == RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA))) + { + TRACELOG(RL_LOG_WARNING, "GL: PVRT compressed texture format not supported"); + return id; + } + + if ((!RLGL.ExtSupported.texCompASTC) && ((format == RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA) || (format == RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA))) + { + TRACELOG(RL_LOG_WARNING, "GL: ASTC compressed texture format not supported"); + return id; + } +#endif +#endif // GRAPHICS_API_OPENGL_11 + + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + + glGenTextures(1, &id); // Generate texture id + + glBindTexture(GL_TEXTURE_2D, id); + + int mipWidth = width; + int mipHeight = height; + int mipOffset = 0; // Mipmap data offset, only used for tracelog + + // NOTE: Added pointer math separately from function to avoid UBSAN complaining + unsigned char *dataPtr = NULL; + if (data != NULL) dataPtr = (unsigned char *)data; + + // Load the different mipmap levels + for (int i = 0; i < mipmapCount; i++) + { + unsigned int mipSize = rlGetPixelDataSize(mipWidth, mipHeight, format); + + unsigned int glInternalFormat, glFormat, glType; + rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType); + + TRACELOGD("TEXTURE: Load mipmap level %i (%i x %i), size: %i, offset: %i", i, mipWidth, mipHeight, mipSize, mipOffset); + + if (glInternalFormat != 0) + { + if (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB) glTexImage2D(GL_TEXTURE_2D, i, glInternalFormat, mipWidth, mipHeight, 0, glFormat, glType, dataPtr); +#if !defined(GRAPHICS_API_OPENGL_11) + else glCompressedTexImage2D(GL_TEXTURE_2D, i, glInternalFormat, mipWidth, mipHeight, 0, mipSize, dataPtr); +#endif + +#if defined(GRAPHICS_API_OPENGL_33) + if (format == RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE) + { + GLint swizzleMask[] = { GL_RED, GL_RED, GL_RED, GL_ONE }; + glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask); + } + else if (format == RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA) + { +#if defined(GRAPHICS_API_OPENGL_21) + GLint swizzleMask[] = { GL_RED, GL_RED, GL_RED, GL_ALPHA }; +#elif defined(GRAPHICS_API_OPENGL_33) + GLint swizzleMask[] = { GL_RED, GL_RED, GL_RED, GL_GREEN }; +#endif + glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask); + } +#endif + } + + mipWidth /= 2; + mipHeight /= 2; + mipOffset += mipSize; // Increment offset position to next mipmap + if (data != NULL) dataPtr += mipSize; // Increment data pointer to next mipmap + + // Security check for NPOT textures + if (mipWidth < 1) mipWidth = 1; + if (mipHeight < 1) mipHeight = 1; + } + + // Texture parameters configuration + // NOTE: glTexParameteri does NOT affect texture uploading, just the way it's used +#if defined(GRAPHICS_API_OPENGL_ES2) + // NOTE: OpenGL ES 2.0 with no GL_OES_texture_npot support (i.e. WebGL) has limited NPOT support, so CLAMP_TO_EDGE must be used + if (RLGL.ExtSupported.texNPOT) + { + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); // Set texture to repeat on x-axis + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); // Set texture to repeat on y-axis + } + else + { + // NOTE: If using negative texture coordinates (LoadOBJ()), it does not work! + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); // Set texture to clamp on x-axis + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); // Set texture to clamp on y-axis + } +#else + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); // Set texture to repeat on x-axis + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); // Set texture to repeat on y-axis +#endif + + // Magnification and minification filters + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // Alternative: GL_LINEAR + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); // Alternative: GL_LINEAR + +#if defined(GRAPHICS_API_OPENGL_33) + if (mipmapCount > 1) + { + // Activate Trilinear filtering if mipmaps are available + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); + } +#endif + + // At this point we have the texture loaded in GPU and texture parameters configured + + // NOTE: If mipmaps were not in data, they are not generated automatically + + // Unbind current texture + glBindTexture(GL_TEXTURE_2D, 0); + + if (id > 0) TRACELOG(RL_LOG_INFO, "TEXTURE: [ID %i] Texture loaded successfully (%ix%i | %s | %i mipmaps)", id, width, height, rlGetPixelFormatName(format), mipmapCount); + else TRACELOG(RL_LOG_WARNING, "TEXTURE: Failed to load texture"); + + return id; +} + +// Load depth texture/renderbuffer (to be attached to fbo) +// WARNING: OpenGL ES 2.0 requires GL_OES_depth_texture and WebGL requires WEBGL_depth_texture extensions +unsigned int rlLoadTextureDepth(int width, int height, bool useRenderBuffer) +{ + unsigned int id = 0; + +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + // In case depth textures not supported, we force renderbuffer usage + if (!RLGL.ExtSupported.texDepth) useRenderBuffer = true; + + // NOTE: We let the implementation to choose the best bit-depth + // Possible formats: GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32 and GL_DEPTH_COMPONENT32F + unsigned int glInternalFormat = GL_DEPTH_COMPONENT; + +#if (defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_ES3)) + // WARNING: WebGL platform requires unsized internal format definition (GL_DEPTH_COMPONENT) + // while other platforms using OpenGL ES 2.0 require/support sized internal formats depending on the GPU capabilities + if (!RLGL.ExtSupported.texDepthWebGL || useRenderBuffer) + { + if (RLGL.ExtSupported.maxDepthBits == 32) glInternalFormat = GL_DEPTH_COMPONENT32_OES; + else if (RLGL.ExtSupported.maxDepthBits == 24) glInternalFormat = GL_DEPTH_COMPONENT24_OES; + else glInternalFormat = GL_DEPTH_COMPONENT16; + } +#endif + + if (!useRenderBuffer && RLGL.ExtSupported.texDepth) + { + glGenTextures(1, &id); + glBindTexture(GL_TEXTURE_2D, id); + glTexImage2D(GL_TEXTURE_2D, 0, glInternalFormat, width, height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL); + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + + glBindTexture(GL_TEXTURE_2D, 0); + + TRACELOG(RL_LOG_INFO, "TEXTURE: Depth texture loaded successfully"); + } + else + { + // Create the renderbuffer that will serve as the depth attachment for the framebuffer + // NOTE: A renderbuffer is simpler than a texture and could offer better performance on embedded devices + glGenRenderbuffers(1, &id); + glBindRenderbuffer(GL_RENDERBUFFER, id); + glRenderbufferStorage(GL_RENDERBUFFER, glInternalFormat, width, height); + + glBindRenderbuffer(GL_RENDERBUFFER, 0); + + TRACELOG(RL_LOG_INFO, "TEXTURE: [ID %i] Depth renderbuffer loaded successfully (%i bits)", id, (RLGL.ExtSupported.maxDepthBits >= 24)? RLGL.ExtSupported.maxDepthBits : 16); + } +#endif + + return id; +} + +// Load texture cubemap +// NOTE: Cubemap data is expected to be 6 images in a single data array (one after the other), +// expected the following convention: +X, -X, +Y, -Y, +Z, -Z +unsigned int rlLoadTextureCubemap(const void *data, int size, int format, int mipmapCount) +{ + unsigned int id = 0; + +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + int mipSize = size; + + // NOTE: Added pointer math separately from function to avoid UBSAN complaining + unsigned char *dataPtr = NULL; + if (data != NULL) dataPtr = (unsigned char *)data; + + unsigned int dataSize = rlGetPixelDataSize(size, size, format); + + glGenTextures(1, &id); + glBindTexture(GL_TEXTURE_CUBE_MAP, id); + + unsigned int glInternalFormat, glFormat, glType; + rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType); + + if (glInternalFormat != 0) + { + // Load cubemap faces/mipmaps + for (int i = 0; i < 6*mipmapCount; i++) + { + int mipmapLevel = i/6; + int face = i%6; + + if (data == NULL) + { + if (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB) + { + if ((format == RL_PIXELFORMAT_UNCOMPRESSED_R32) || + (format == RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32) || + (format == RL_PIXELFORMAT_UNCOMPRESSED_R16) || + (format == RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16)) TRACELOG(RL_LOG_WARNING, "TEXTURES: Cubemap requested format not supported"); + else glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, mipmapLevel, glInternalFormat, mipSize, mipSize, 0, glFormat, glType, NULL); + } + else TRACELOG(RL_LOG_WARNING, "TEXTURES: Empty cubemap creation does not support compressed format"); + } + else + { + if (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB) glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, mipmapLevel, glInternalFormat, mipSize, mipSize, 0, glFormat, glType, (unsigned char *)dataPtr + face*dataSize); + else glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, mipmapLevel, glInternalFormat, mipSize, mipSize, 0, dataSize, (unsigned char *)dataPtr + face*dataSize); + } + +#if defined(GRAPHICS_API_OPENGL_33) + if (format == RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE) + { + GLint swizzleMask[] = { GL_RED, GL_RED, GL_RED, GL_ONE }; + glTexParameteriv(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask); + } + else if (format == RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA) + { +#if defined(GRAPHICS_API_OPENGL_21) + GLint swizzleMask[] = { GL_RED, GL_RED, GL_RED, GL_ALPHA }; +#elif defined(GRAPHICS_API_OPENGL_33) + GLint swizzleMask[] = { GL_RED, GL_RED, GL_RED, GL_GREEN }; +#endif + glTexParameteriv(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask); + } +#endif + if (face == 5) + { + mipSize /= 2; + if (data != NULL) dataPtr += dataSize*6; // Increment data pointer to next mipmap + + // Security check for NPOT textures + if (mipSize < 1) mipSize = 1; + + dataSize = rlGetPixelDataSize(mipSize, mipSize, format); + } + } + } + + // Set cubemap texture sampling parameters + if (mipmapCount > 1) glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); + else glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + + glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); +#if defined(GRAPHICS_API_OPENGL_33) + glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); // Flag not supported on OpenGL ES 2.0 +#endif + + glBindTexture(GL_TEXTURE_CUBE_MAP, 0); +#endif + + if (id > 0) TRACELOG(RL_LOG_INFO, "TEXTURE: [ID %i] Cubemap texture loaded successfully (%ix%i)", id, size, size); + else TRACELOG(RL_LOG_WARNING, "TEXTURE: Failed to load cubemap texture"); + + return id; +} + +// Update already loaded texture in GPU with new data +// NOTE: We don't know safely if internal texture format is the expected one... +void rlUpdateTexture(unsigned int id, int offsetX, int offsetY, int width, int height, int format, const void *data) +{ + glBindTexture(GL_TEXTURE_2D, id); + + unsigned int glInternalFormat, glFormat, glType; + rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType); + + if ((glInternalFormat != 0) && (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB)) + { + glTexSubImage2D(GL_TEXTURE_2D, 0, offsetX, offsetY, width, height, glFormat, glType, data); + } + else TRACELOG(RL_LOG_WARNING, "TEXTURE: [ID %i] Failed to update for current texture format (%i)", id, format); +} + +// Get OpenGL internal formats and data type from raylib PixelFormat +void rlGetGlTextureFormats(int format, unsigned int *glInternalFormat, unsigned int *glFormat, unsigned int *glType) +{ + *glInternalFormat = 0; + *glFormat = 0; + *glType = 0; + + switch (format) + { + #if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_21) || defined(GRAPHICS_API_OPENGL_ES2) + // NOTE: on OpenGL ES 2.0 (WebGL), internalFormat must match format and options allowed are: GL_LUMINANCE, GL_RGB, GL_RGBA + case RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: *glInternalFormat = GL_LUMINANCE; *glFormat = GL_LUMINANCE; *glType = GL_UNSIGNED_BYTE; break; + case RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: *glInternalFormat = GL_LUMINANCE_ALPHA; *glFormat = GL_LUMINANCE_ALPHA; *glType = GL_UNSIGNED_BYTE; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5: *glInternalFormat = GL_RGB; *glFormat = GL_RGB; *glType = GL_UNSIGNED_SHORT_5_6_5; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8: *glInternalFormat = GL_RGB; *glFormat = GL_RGB; *glType = GL_UNSIGNED_BYTE; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_SHORT_5_5_5_1; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_SHORT_4_4_4_4; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_BYTE; break; + #if !defined(GRAPHICS_API_OPENGL_11) + #if defined(GRAPHICS_API_OPENGL_ES3) + case RL_PIXELFORMAT_UNCOMPRESSED_R32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_R32F_EXT; *glFormat = GL_RED_EXT; *glType = GL_FLOAT; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_RGB32F_EXT; *glFormat = GL_RGB; *glType = GL_FLOAT; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_RGBA32F_EXT; *glFormat = GL_RGBA; *glType = GL_FLOAT; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_R16F_EXT; *glFormat = GL_RED_EXT; *glType = GL_HALF_FLOAT; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGB16F_EXT; *glFormat = GL_RGB; *glType = GL_HALF_FLOAT; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGBA16F_EXT; *glFormat = GL_RGBA; *glType = GL_HALF_FLOAT; break; + #else + case RL_PIXELFORMAT_UNCOMPRESSED_R32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_LUMINANCE; *glFormat = GL_LUMINANCE; *glType = GL_FLOAT; break; // NOTE: Requires extension OES_texture_float + case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_RGB; *glFormat = GL_RGB; *glType = GL_FLOAT; break; // NOTE: Requires extension OES_texture_float + case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_FLOAT; break; // NOTE: Requires extension OES_texture_float + #if defined(GRAPHICS_API_OPENGL_21) + case RL_PIXELFORMAT_UNCOMPRESSED_R16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_LUMINANCE; *glFormat = GL_LUMINANCE; *glType = GL_HALF_FLOAT_ARB; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGB; *glFormat = GL_RGB; *glType = GL_HALF_FLOAT_ARB; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_HALF_FLOAT_ARB; break; + #else // defined(GRAPHICS_API_OPENGL_ES2) + case RL_PIXELFORMAT_UNCOMPRESSED_R16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_LUMINANCE; *glFormat = GL_LUMINANCE; *glType = GL_HALF_FLOAT_OES; break; // NOTE: Requires extension OES_texture_half_float + case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGB; *glFormat = GL_RGB; *glType = GL_HALF_FLOAT_OES; break; // NOTE: Requires extension OES_texture_half_float + case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_HALF_FLOAT_OES; break; // NOTE: Requires extension OES_texture_half_float + #endif + #endif + #endif + #elif defined(GRAPHICS_API_OPENGL_33) + case RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: *glInternalFormat = GL_R8; *glFormat = GL_RED; *glType = GL_UNSIGNED_BYTE; break; + case RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: *glInternalFormat = GL_RG8; *glFormat = GL_RG; *glType = GL_UNSIGNED_BYTE; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5: *glInternalFormat = GL_RGB565; *glFormat = GL_RGB; *glType = GL_UNSIGNED_SHORT_5_6_5; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8: *glInternalFormat = GL_RGB8; *glFormat = GL_RGB; *glType = GL_UNSIGNED_BYTE; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: *glInternalFormat = GL_RGB5_A1; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_SHORT_5_5_5_1; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: *glInternalFormat = GL_RGBA4; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_SHORT_4_4_4_4; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: *glInternalFormat = GL_RGBA8; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_BYTE; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_R32F; *glFormat = GL_RED; *glType = GL_FLOAT; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_RGB32F; *glFormat = GL_RGB; *glType = GL_FLOAT; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_RGBA32F; *glFormat = GL_RGBA; *glType = GL_FLOAT; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_R16F; *glFormat = GL_RED; *glType = GL_HALF_FLOAT; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGB16F; *glFormat = GL_RGB; *glType = GL_HALF_FLOAT; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGBA16F; *glFormat = GL_RGBA; *glType = GL_HALF_FLOAT; break; + #endif + #if !defined(GRAPHICS_API_OPENGL_11) + case RL_PIXELFORMAT_COMPRESSED_DXT1_RGB: if (RLGL.ExtSupported.texCompDXT) *glInternalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break; + case RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA: if (RLGL.ExtSupported.texCompDXT) *glInternalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; break; + case RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA: if (RLGL.ExtSupported.texCompDXT) *glInternalFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break; + case RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA: if (RLGL.ExtSupported.texCompDXT) *glInternalFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break; + case RL_PIXELFORMAT_COMPRESSED_ETC1_RGB: if (RLGL.ExtSupported.texCompETC1) *glInternalFormat = GL_ETC1_RGB8_OES; break; // NOTE: Requires OpenGL ES 2.0 or OpenGL 4.3 + case RL_PIXELFORMAT_COMPRESSED_ETC2_RGB: if (RLGL.ExtSupported.texCompETC2) *glInternalFormat = GL_COMPRESSED_RGB8_ETC2; break; // NOTE: Requires OpenGL ES 3.0 or OpenGL 4.3 + case RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA: if (RLGL.ExtSupported.texCompETC2) *glInternalFormat = GL_COMPRESSED_RGBA8_ETC2_EAC; break; // NOTE: Requires OpenGL ES 3.0 or OpenGL 4.3 + case RL_PIXELFORMAT_COMPRESSED_PVRT_RGB: if (RLGL.ExtSupported.texCompPVRT) *glInternalFormat = GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG; break; // NOTE: Requires PowerVR GPU + case RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA: if (RLGL.ExtSupported.texCompPVRT) *glInternalFormat = GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG; break; // NOTE: Requires PowerVR GPU + case RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA: if (RLGL.ExtSupported.texCompASTC) *glInternalFormat = GL_COMPRESSED_RGBA_ASTC_4x4_KHR; break; // NOTE: Requires OpenGL ES 3.1 or OpenGL 4.3 + case RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: if (RLGL.ExtSupported.texCompASTC) *glInternalFormat = GL_COMPRESSED_RGBA_ASTC_8x8_KHR; break; // NOTE: Requires OpenGL ES 3.1 or OpenGL 4.3 + #endif + default: TRACELOG(RL_LOG_WARNING, "TEXTURE: Current format not supported (%i)", format); break; + } +} + +// Unload texture from GPU memory +void rlUnloadTexture(unsigned int id) +{ + glDeleteTextures(1, &id); +} + +// Generate mipmap data for selected texture +// NOTE: Only supports GPU mipmap generation +void rlGenTextureMipmaps(unsigned int id, int width, int height, int format, int *mipmaps) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glBindTexture(GL_TEXTURE_2D, id); + + // Check if texture is power-of-two (POT) + bool texIsPOT = false; + + if (((width > 0) && ((width & (width - 1)) == 0)) && + ((height > 0) && ((height & (height - 1)) == 0))) texIsPOT = true; + + if ((texIsPOT) || (RLGL.ExtSupported.texNPOT)) + { + //glHint(GL_GENERATE_MIPMAP_HINT, GL_DONT_CARE); // Hint for mipmaps generation algorithm: GL_FASTEST, GL_NICEST, GL_DONT_CARE + glGenerateMipmap(GL_TEXTURE_2D); // Generate mipmaps automatically + + #define MIN(a,b) (((a)<(b))? (a):(b)) + #define MAX(a,b) (((a)>(b))? (a):(b)) + + *mipmaps = 1 + (int)floor(log(MAX(width, height))/log(2)); + TRACELOG(RL_LOG_INFO, "TEXTURE: [ID %i] Mipmaps generated automatically, total: %i", id, *mipmaps); + } + else TRACELOG(RL_LOG_WARNING, "TEXTURE: [ID %i] Failed to generate mipmaps", id); + + glBindTexture(GL_TEXTURE_2D, 0); +#else + TRACELOG(RL_LOG_WARNING, "TEXTURE: [ID %i] GPU mipmap generation not supported", id); +#endif +} + +// Read texture pixel data +void *rlReadTexturePixels(unsigned int id, int width, int height, int format) +{ + void *pixels = NULL; + +#if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33) + glBindTexture(GL_TEXTURE_2D, id); + + // NOTE: Using texture id, we can retrieve some texture info (but not on OpenGL ES 2.0) + // Possible texture info: GL_TEXTURE_RED_SIZE, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_ALPHA_SIZE + //int width, height, format; + //glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width); + //glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &height); + //glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &format); + + // NOTE: Each row written to or read from by OpenGL pixel operations like glGetTexImage are aligned to a 4 byte boundary by default, which may add some padding + // Use glPixelStorei to modify padding with the GL_[UN]PACK_ALIGNMENT setting + // GL_PACK_ALIGNMENT affects operations that read from OpenGL memory (glReadPixels, glGetTexImage, etc.) + // GL_UNPACK_ALIGNMENT affects operations that write to OpenGL memory (glTexImage, etc.) + glPixelStorei(GL_PACK_ALIGNMENT, 1); + + unsigned int glInternalFormat, glFormat, glType; + rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType); + unsigned int size = rlGetPixelDataSize(width, height, format); + + if ((glInternalFormat != 0) && (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB)) + { + pixels = RL_MALLOC(size); + glGetTexImage(GL_TEXTURE_2D, 0, glFormat, glType, pixels); + } + else TRACELOG(RL_LOG_WARNING, "TEXTURE: [ID %i] Data retrieval not suported for pixel format (%i)", id, format); + + glBindTexture(GL_TEXTURE_2D, 0); +#endif + +#if defined(GRAPHICS_API_OPENGL_ES2) + // glGetTexImage() is not available on OpenGL ES 2.0 + // Texture width and height are required on OpenGL ES 2.0, there is no way to get it from texture id + // Two possible Options: + // 1 - Bind texture to color fbo attachment and glReadPixels() + // 2 - Create an fbo, activate it, render quad with texture, glReadPixels() + // We are using Option 1, just need to care for texture format on retrieval + // NOTE: This behaviour could be conditioned by graphic driver... + unsigned int fboId = rlLoadFramebuffer(); + + glBindFramebuffer(GL_FRAMEBUFFER, fboId); + glBindTexture(GL_TEXTURE_2D, 0); + + // Attach our texture to FBO + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, id, 0); + + // We read data as RGBA because FBO texture is configured as RGBA, despite binding another texture format + pixels = (unsigned char *)RL_MALLOC(rlGetPixelDataSize(width, height, RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8)); + glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels); + + glBindFramebuffer(GL_FRAMEBUFFER, 0); + + // Clean up temporal fbo + rlUnloadFramebuffer(fboId); +#endif + + return pixels; +} + +// Read screen pixel data (color buffer) +unsigned char *rlReadScreenPixels(int width, int height) +{ + unsigned char *screenData = (unsigned char *)RL_CALLOC(width*height*4, sizeof(unsigned char)); + + // NOTE 1: glReadPixels returns image flipped vertically -> (0,0) is the bottom left corner of the framebuffer + // NOTE 2: We are getting alpha channel! Be careful, it can be transparent if not cleared properly! + glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, screenData); + + // Flip image vertically! + unsigned char *imgData = (unsigned char *)RL_MALLOC(width*height*4*sizeof(unsigned char)); + + for (int y = height - 1; y >= 0; y--) + { + for (int x = 0; x < (width*4); x++) + { + imgData[((height - 1) - y)*width*4 + x] = screenData[(y*width*4) + x]; // Flip line + + // Set alpha component value to 255 (no trasparent image retrieval) + // NOTE: Alpha value has already been applied to RGB in framebuffer, we don't need it! + if (((x + 1)%4) == 0) imgData[((height - 1) - y)*width*4 + x] = 255; + } + } + + RL_FREE(screenData); + + return imgData; // NOTE: image data should be freed +} + +// Framebuffer management (fbo) +//----------------------------------------------------------------------------------------- +// Load a framebuffer to be used for rendering +// NOTE: No textures attached +unsigned int rlLoadFramebuffer(void) +{ + unsigned int fboId = 0; + +#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT) + glGenFramebuffers(1, &fboId); // Create the framebuffer object + glBindFramebuffer(GL_FRAMEBUFFER, 0); // Unbind any framebuffer +#endif + + return fboId; +} + +// Attach color buffer texture to an fbo (unloads previous attachment) +// NOTE: Attach type: 0-Color, 1-Depth renderbuffer, 2-Depth texture +void rlFramebufferAttach(unsigned int fboId, unsigned int texId, int attachType, int texType, int mipLevel) +{ +#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT) + glBindFramebuffer(GL_FRAMEBUFFER, fboId); + + switch (attachType) + { + case RL_ATTACHMENT_COLOR_CHANNEL0: + case RL_ATTACHMENT_COLOR_CHANNEL1: + case RL_ATTACHMENT_COLOR_CHANNEL2: + case RL_ATTACHMENT_COLOR_CHANNEL3: + case RL_ATTACHMENT_COLOR_CHANNEL4: + case RL_ATTACHMENT_COLOR_CHANNEL5: + case RL_ATTACHMENT_COLOR_CHANNEL6: + case RL_ATTACHMENT_COLOR_CHANNEL7: + { + if (texType == RL_ATTACHMENT_TEXTURE2D) glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + attachType, GL_TEXTURE_2D, texId, mipLevel); + else if (texType == RL_ATTACHMENT_RENDERBUFFER) glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + attachType, GL_RENDERBUFFER, texId); + else if (texType >= RL_ATTACHMENT_CUBEMAP_POSITIVE_X) glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + attachType, GL_TEXTURE_CUBE_MAP_POSITIVE_X + texType, texId, mipLevel); + + } break; + case RL_ATTACHMENT_DEPTH: + { + if (texType == RL_ATTACHMENT_TEXTURE2D) glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, texId, mipLevel); + else if (texType == RL_ATTACHMENT_RENDERBUFFER) glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, texId); + + } break; + case RL_ATTACHMENT_STENCIL: + { + if (texType == RL_ATTACHMENT_TEXTURE2D) glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, texId, mipLevel); + else if (texType == RL_ATTACHMENT_RENDERBUFFER) glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, texId); + + } break; + default: break; + } + + glBindFramebuffer(GL_FRAMEBUFFER, 0); +#endif +} + +// Verify render texture is complete +bool rlFramebufferComplete(unsigned int id) +{ + bool result = false; + +#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT) + glBindFramebuffer(GL_FRAMEBUFFER, id); + + GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); + + if (status != GL_FRAMEBUFFER_COMPLETE) + { + switch (status) + { + case GL_FRAMEBUFFER_UNSUPPORTED: TRACELOG(RL_LOG_WARNING, "FBO: [ID %i] Framebuffer is unsupported", id); break; + case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: TRACELOG(RL_LOG_WARNING, "FBO: [ID %i] Framebuffer has incomplete attachment", id); break; +#if defined(GRAPHICS_API_OPENGL_ES2) + case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS: TRACELOG(RL_LOG_WARNING, "FBO: [ID %i] Framebuffer has incomplete dimensions", id); break; +#endif + case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: TRACELOG(RL_LOG_WARNING, "FBO: [ID %i] Framebuffer has a missing attachment", id); break; + default: break; + } + } + + glBindFramebuffer(GL_FRAMEBUFFER, 0); + + result = (status == GL_FRAMEBUFFER_COMPLETE); +#endif + + return result; +} + +// Unload framebuffer from GPU memory +// NOTE: All attached textures/cubemaps/renderbuffers are also deleted +void rlUnloadFramebuffer(unsigned int id) +{ +#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT) + // Query depth attachment to automatically delete texture/renderbuffer + int depthType = 0, depthId = 0; + glBindFramebuffer(GL_FRAMEBUFFER, id); // Bind framebuffer to query depth texture type + glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &depthType); + + // TODO: Review warning retrieving object name in WebGL + // WARNING: WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid parameter name + // https://registry.khronos.org/webgl/specs/latest/1.0/ + glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &depthId); + + unsigned int depthIdU = (unsigned int)depthId; + if (depthType == GL_RENDERBUFFER) glDeleteRenderbuffers(1, &depthIdU); + else if (depthType == GL_TEXTURE) glDeleteTextures(1, &depthIdU); + + // NOTE: If a texture object is deleted while its image is attached to the *currently bound* framebuffer, + // the texture image is automatically detached from the currently bound framebuffer + + glBindFramebuffer(GL_FRAMEBUFFER, 0); + glDeleteFramebuffers(1, &id); + + TRACELOG(RL_LOG_INFO, "FBO: [ID %i] Unloaded framebuffer from VRAM (GPU)", id); +#endif +} + +// Vertex data management +//----------------------------------------------------------------------------------------- +// Load a new attributes buffer +unsigned int rlLoadVertexBuffer(const void *buffer, int size, bool dynamic) +{ + unsigned int id = 0; + +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glGenBuffers(1, &id); + glBindBuffer(GL_ARRAY_BUFFER, id); + glBufferData(GL_ARRAY_BUFFER, size, buffer, dynamic? GL_DYNAMIC_DRAW : GL_STATIC_DRAW); +#endif + + return id; +} + +// Load a new attributes element buffer +unsigned int rlLoadVertexBufferElement(const void *buffer, int size, bool dynamic) +{ + unsigned int id = 0; + +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glGenBuffers(1, &id); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, id); + glBufferData(GL_ELEMENT_ARRAY_BUFFER, size, buffer, dynamic? GL_DYNAMIC_DRAW : GL_STATIC_DRAW); +#endif + + return id; +} + +// Enable vertex buffer (VBO) +void rlEnableVertexBuffer(unsigned int id) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glBindBuffer(GL_ARRAY_BUFFER, id); +#endif +} + +// Disable vertex buffer (VBO) +void rlDisableVertexBuffer(void) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glBindBuffer(GL_ARRAY_BUFFER, 0); +#endif +} + +// Enable vertex buffer element (VBO element) +void rlEnableVertexBufferElement(unsigned int id) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, id); +#endif +} + +// Disable vertex buffer element (VBO element) +void rlDisableVertexBufferElement(void) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); +#endif +} + +// Update vertex buffer with new data +// NOTE: dataSize and offset must be provided in bytes +void rlUpdateVertexBuffer(unsigned int id, const void *data, int dataSize, int offset) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glBindBuffer(GL_ARRAY_BUFFER, id); + glBufferSubData(GL_ARRAY_BUFFER, offset, dataSize, data); +#endif +} + +// Update vertex buffer elements with new data +// NOTE: dataSize and offset must be provided in bytes +void rlUpdateVertexBufferElements(unsigned int id, const void *data, int dataSize, int offset) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, id); + glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, offset, dataSize, data); +#endif +} + +// Enable vertex array object (VAO) +bool rlEnableVertexArray(unsigned int vaoId) +{ + bool result = false; +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + if (RLGL.ExtSupported.vao) + { + glBindVertexArray(vaoId); + result = true; + } +#endif + return result; +} + +// Disable vertex array object (VAO) +void rlDisableVertexArray(void) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + if (RLGL.ExtSupported.vao) glBindVertexArray(0); +#endif +} + +// Enable vertex attribute index +void rlEnableVertexAttribute(unsigned int index) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glEnableVertexAttribArray(index); +#endif +} + +// Disable vertex attribute index +void rlDisableVertexAttribute(unsigned int index) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glDisableVertexAttribArray(index); +#endif +} + +// Draw vertex array +void rlDrawVertexArray(int offset, int count) +{ + glDrawArrays(GL_TRIANGLES, offset, count); +} + +// Draw vertex array elements +void rlDrawVertexArrayElements(int offset, int count, const void *buffer) +{ + // NOTE: Added pointer math separately from function to avoid UBSAN complaining + unsigned short *bufferPtr = (unsigned short *)buffer; + if (offset > 0) bufferPtr += offset; + + glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, (const unsigned short *)bufferPtr); +} + +// Draw vertex array instanced +void rlDrawVertexArrayInstanced(int offset, int count, int instances) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glDrawArraysInstanced(GL_TRIANGLES, 0, count, instances); +#endif +} + +// Draw vertex array elements instanced +void rlDrawVertexArrayElementsInstanced(int offset, int count, const void *buffer, int instances) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + // NOTE: Added pointer math separately from function to avoid UBSAN complaining + unsigned short *bufferPtr = (unsigned short *)buffer; + if (offset > 0) bufferPtr += offset; + + glDrawElementsInstanced(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, (const unsigned short *)bufferPtr, instances); +#endif +} + +#if defined(GRAPHICS_API_OPENGL_11) +// Enable vertex state pointer +void rlEnableStatePointer(int vertexAttribType, void *buffer) +{ + if (buffer != NULL) glEnableClientState(vertexAttribType); + switch (vertexAttribType) + { + case GL_VERTEX_ARRAY: glVertexPointer(3, GL_FLOAT, 0, buffer); break; + case GL_TEXTURE_COORD_ARRAY: glTexCoordPointer(2, GL_FLOAT, 0, buffer); break; + case GL_NORMAL_ARRAY: if (buffer != NULL) glNormalPointer(GL_FLOAT, 0, buffer); break; + case GL_COLOR_ARRAY: if (buffer != NULL) glColorPointer(4, GL_UNSIGNED_BYTE, 0, buffer); break; + //case GL_INDEX_ARRAY: if (buffer != NULL) glIndexPointer(GL_SHORT, 0, buffer); break; // Indexed colors + default: break; + } +} + +// Disable vertex state pointer +void rlDisableStatePointer(int vertexAttribType) +{ + glDisableClientState(vertexAttribType); +} +#endif + +// Load vertex array object (VAO) +unsigned int rlLoadVertexArray(void) +{ + unsigned int vaoId = 0; +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + if (RLGL.ExtSupported.vao) + { + glGenVertexArrays(1, &vaoId); + } +#endif + return vaoId; +} + +// Set vertex attribute +void rlSetVertexAttribute(unsigned int index, int compSize, int type, bool normalized, int stride, int offset) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + // NOTE: Data type could be: GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT + // Additional types (depends on OpenGL version or extensions): + // - GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, + // - GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_10F_11F_11F_REV + + size_t offsetNative = offset; + glVertexAttribPointer(index, compSize, type, normalized, stride, (void *)offsetNative); +#endif +} + +// Set vertex attribute divisor +void rlSetVertexAttributeDivisor(unsigned int index, int divisor) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glVertexAttribDivisor(index, divisor); +#endif +} + +// Unload vertex array object (VAO) +void rlUnloadVertexArray(unsigned int vaoId) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + if (RLGL.ExtSupported.vao) + { + glBindVertexArray(0); + glDeleteVertexArrays(1, &vaoId); + TRACELOG(RL_LOG_INFO, "VAO: [ID %i] Unloaded vertex array data from VRAM (GPU)", vaoId); + } +#endif +} + +// Unload vertex buffer (VBO) +void rlUnloadVertexBuffer(unsigned int vboId) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glDeleteBuffers(1, &vboId); + //TRACELOG(RL_LOG_INFO, "VBO: Unloaded vertex data from VRAM (GPU)"); +#endif +} + +// Shaders management +//----------------------------------------------------------------------------------------------- +// Load shader from code strings +// NOTE: If shader string is NULL, using default vertex/fragment shaders +unsigned int rlLoadShaderCode(const char *vsCode, const char *fsCode) +{ + unsigned int id = 0; + +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + unsigned int vertexShaderId = 0; + unsigned int fragmentShaderId = 0; + + // Compile vertex shader (if provided) + // NOTE: If not vertex shader is provided, use default one + if (vsCode != NULL) vertexShaderId = rlCompileShader(vsCode, GL_VERTEX_SHADER); + else vertexShaderId = RLGL.State.defaultVShaderId; + + // Compile fragment shader (if provided) + // NOTE: If not vertex shader is provided, use default one + if (fsCode != NULL) fragmentShaderId = rlCompileShader(fsCode, GL_FRAGMENT_SHADER); + else fragmentShaderId = RLGL.State.defaultFShaderId; + + // In case vertex and fragment shader are the default ones, no need to recompile, we can just assign the default shader program id + if ((vertexShaderId == RLGL.State.defaultVShaderId) && (fragmentShaderId == RLGL.State.defaultFShaderId)) id = RLGL.State.defaultShaderId; + else if ((vertexShaderId > 0) && (fragmentShaderId > 0)) + { + // One of or both shader are new, we need to compile a new shader program + id = rlLoadShaderProgram(vertexShaderId, fragmentShaderId); + + // We can detach and delete vertex/fragment shaders (if not default ones) + // NOTE: We detach shader before deletion to make sure memory is freed + if (vertexShaderId != RLGL.State.defaultVShaderId) + { + // WARNING: Shader program linkage could fail and returned id is 0 + if (id > 0) glDetachShader(id, vertexShaderId); + glDeleteShader(vertexShaderId); + } + if (fragmentShaderId != RLGL.State.defaultFShaderId) + { + // WARNING: Shader program linkage could fail and returned id is 0 + if (id > 0) glDetachShader(id, fragmentShaderId); + glDeleteShader(fragmentShaderId); + } + + // In case shader program loading failed, we assign default shader + if (id == 0) + { + // In case shader loading fails, we return the default shader + TRACELOG(RL_LOG_WARNING, "SHADER: Failed to load custom shader code, using default shader"); + id = RLGL.State.defaultShaderId; + } + /* + else + { + // Get available shader uniforms + // NOTE: This information is useful for debug... + int uniformCount = -1; + glGetProgramiv(id, GL_ACTIVE_UNIFORMS, &uniformCount); + + for (int i = 0; i < uniformCount; i++) + { + int namelen = -1; + int num = -1; + char name[256] = { 0 }; // Assume no variable names longer than 256 + GLenum type = GL_ZERO; + + // Get the name of the uniforms + glGetActiveUniform(id, i, sizeof(name) - 1, &namelen, &num, &type, name); + + name[namelen] = 0; + TRACELOGD("SHADER: [ID %i] Active uniform (%s) set at location: %i", id, name, glGetUniformLocation(id, name)); + } + } + */ + } +#endif + + return id; +} + +// Compile custom shader and return shader id +unsigned int rlCompileShader(const char *shaderCode, int type) +{ + unsigned int shader = 0; + +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + shader = glCreateShader(type); + glShaderSource(shader, 1, &shaderCode, NULL); + + GLint success = 0; + glCompileShader(shader); + glGetShaderiv(shader, GL_COMPILE_STATUS, &success); + + if (success == GL_FALSE) + { + switch (type) + { + case GL_VERTEX_SHADER: TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to compile vertex shader code", shader); break; + case GL_FRAGMENT_SHADER: TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to compile fragment shader code", shader); break; + //case GL_GEOMETRY_SHADER: + #if defined(GRAPHICS_API_OPENGL_43) + case GL_COMPUTE_SHADER: TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to compile compute shader code", shader); break; + #elif defined(GRAPHICS_API_OPENGL_33) + case GL_COMPUTE_SHADER: TRACELOG(RL_LOG_WARNING, "SHADER: Compute shaders not enabled. Define GRAPHICS_API_OPENGL_43", shader); break; + #endif + default: break; + } + + int maxLength = 0; + glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &maxLength); + + if (maxLength > 0) + { + int length = 0; + char *log = (char *)RL_CALLOC(maxLength, sizeof(char)); + glGetShaderInfoLog(shader, maxLength, &length, log); + TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Compile error: %s", shader, log); + RL_FREE(log); + } + + shader = 0; + } + else + { + switch (type) + { + case GL_VERTEX_SHADER: TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Vertex shader compiled successfully", shader); break; + case GL_FRAGMENT_SHADER: TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Fragment shader compiled successfully", shader); break; + //case GL_GEOMETRY_SHADER: + #if defined(GRAPHICS_API_OPENGL_43) + case GL_COMPUTE_SHADER: TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Compute shader compiled successfully", shader); break; + #elif defined(GRAPHICS_API_OPENGL_33) + case GL_COMPUTE_SHADER: TRACELOG(RL_LOG_WARNING, "SHADER: Compute shaders not enabled. Define GRAPHICS_API_OPENGL_43", shader); break; + #endif + default: break; + } + } +#endif + + return shader; +} + +// Load custom shader strings and return program id +unsigned int rlLoadShaderProgram(unsigned int vShaderId, unsigned int fShaderId) +{ + unsigned int program = 0; + +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + GLint success = 0; + program = glCreateProgram(); + + glAttachShader(program, vShaderId); + glAttachShader(program, fShaderId); + + // NOTE: Default attribute shader locations must be Bound before linking + glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION, RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION); + glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD, RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD); + glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL, RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL); + glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR, RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR); + glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT, RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT); + glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2, RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2); + +#ifdef RL_SUPPORT_MESH_GPU_SKINNING + glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS, RL_DEFAULT_SHADER_ATTRIB_NAME_BONEIDS); + glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS, RL_DEFAULT_SHADER_ATTRIB_NAME_BONEWEIGHTS); +#endif + + // NOTE: If some attrib name is no found on the shader, it locations becomes -1 + + glLinkProgram(program); + + // NOTE: All uniform variables are intitialised to 0 when a program links + + glGetProgramiv(program, GL_LINK_STATUS, &success); + + if (success == GL_FALSE) + { + TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to link shader program", program); + + int maxLength = 0; + glGetProgramiv(program, GL_INFO_LOG_LENGTH, &maxLength); + + if (maxLength > 0) + { + int length = 0; + char *log = (char *)RL_CALLOC(maxLength, sizeof(char)); + glGetProgramInfoLog(program, maxLength, &length, log); + TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Link error: %s", program, log); + RL_FREE(log); + } + + glDeleteProgram(program); + + program = 0; + } + else + { + // Get the size of compiled shader program (not available on OpenGL ES 2.0) + // NOTE: If GL_LINK_STATUS is GL_FALSE, program binary length is zero + //GLint binarySize = 0; + //glGetProgramiv(id, GL_PROGRAM_BINARY_LENGTH, &binarySize); + + TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Program shader loaded successfully", program); + } +#endif + return program; +} + +// Unload shader program +void rlUnloadShaderProgram(unsigned int id) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glDeleteProgram(id); + + TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Unloaded shader program data from VRAM (GPU)", id); +#endif +} + +// Get shader location uniform +int rlGetLocationUniform(unsigned int shaderId, const char *uniformName) +{ + int location = -1; +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + location = glGetUniformLocation(shaderId, uniformName); + + //if (location == -1) TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to find shader uniform: %s", shaderId, uniformName); + //else TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Shader uniform (%s) set at location: %i", shaderId, uniformName, location); +#endif + return location; +} + +// Get shader location attribute +int rlGetLocationAttrib(unsigned int shaderId, const char *attribName) +{ + int location = -1; +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + location = glGetAttribLocation(shaderId, attribName); + + //if (location == -1) TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to find shader attribute: %s", shaderId, attribName); + //else TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Shader attribute (%s) set at location: %i", shaderId, attribName, location); +#endif + return location; +} + +// Set shader value uniform +void rlSetUniform(int locIndex, const void *value, int uniformType, int count) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + switch (uniformType) + { + case RL_SHADER_UNIFORM_FLOAT: glUniform1fv(locIndex, count, (float *)value); break; + case RL_SHADER_UNIFORM_VEC2: glUniform2fv(locIndex, count, (float *)value); break; + case RL_SHADER_UNIFORM_VEC3: glUniform3fv(locIndex, count, (float *)value); break; + case RL_SHADER_UNIFORM_VEC4: glUniform4fv(locIndex, count, (float *)value); break; + case RL_SHADER_UNIFORM_INT: glUniform1iv(locIndex, count, (int *)value); break; + case RL_SHADER_UNIFORM_IVEC2: glUniform2iv(locIndex, count, (int *)value); break; + case RL_SHADER_UNIFORM_IVEC3: glUniform3iv(locIndex, count, (int *)value); break; + case RL_SHADER_UNIFORM_IVEC4: glUniform4iv(locIndex, count, (int *)value); break; + #if !defined(GRAPHICS_API_OPENGL_ES2) + case RL_SHADER_UNIFORM_UINT: glUniform1uiv(locIndex, count, (unsigned int *)value); break; + case RL_SHADER_UNIFORM_UIVEC2: glUniform2uiv(locIndex, count, (unsigned int *)value); break; + case RL_SHADER_UNIFORM_UIVEC3: glUniform3uiv(locIndex, count, (unsigned int *)value); break; + case RL_SHADER_UNIFORM_UIVEC4: glUniform4uiv(locIndex, count, (unsigned int *)value); break; + #endif + case RL_SHADER_UNIFORM_SAMPLER2D: glUniform1iv(locIndex, count, (int *)value); break; + default: TRACELOG(RL_LOG_WARNING, "SHADER: Failed to set uniform value, data type not recognized"); + + // TODO: Support glUniform1uiv(), glUniform2uiv(), glUniform3uiv(), glUniform4uiv() + } +#endif +} + +// Set shader value attribute +void rlSetVertexAttributeDefault(int locIndex, const void *value, int attribType, int count) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + switch (attribType) + { + case RL_SHADER_ATTRIB_FLOAT: if (count == 1) glVertexAttrib1fv(locIndex, (float *)value); break; + case RL_SHADER_ATTRIB_VEC2: if (count == 2) glVertexAttrib2fv(locIndex, (float *)value); break; + case RL_SHADER_ATTRIB_VEC3: if (count == 3) glVertexAttrib3fv(locIndex, (float *)value); break; + case RL_SHADER_ATTRIB_VEC4: if (count == 4) glVertexAttrib4fv(locIndex, (float *)value); break; + default: TRACELOG(RL_LOG_WARNING, "SHADER: Failed to set attrib default value, data type not recognized"); + } +#endif +} + +// Set shader value uniform matrix +void rlSetUniformMatrix(int locIndex, RLMatrix mat) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + float matfloat[16] = { + mat.m0, mat.m1, mat.m2, mat.m3, + mat.m4, mat.m5, mat.m6, mat.m7, + mat.m8, mat.m9, mat.m10, mat.m11, + mat.m12, mat.m13, mat.m14, mat.m15 + }; + glUniformMatrix4fv(locIndex, 1, false, matfloat); +#endif +} + +// Set shader value uniform matrix +void rlSetUniformMatrices(int locIndex, const RLMatrix *matrices, int count) +{ +#if defined(GRAPHICS_API_OPENGL_33) + glUniformMatrix4fv(locIndex, count, true, (const float *)matrices); +#elif defined(GRAPHICS_API_OPENGL_ES2) + // WARNING: WebGL does not support RLMatrix transpose ("true" parameter) + // REF: https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/uniformMatrix + glUniformMatrix4fv(locIndex, count, false, (const float *)matrices); +#endif +} + +// Set shader value uniform sampler +void rlSetUniformSampler(int locIndex, unsigned int textureId) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + // Check if texture is already active + for (int i = 0; i < RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS; i++) + { + if (RLGL.State.activeTextureId[i] == textureId) + { + glUniform1i(locIndex, 1 + i); + return; + } + } + + // Register a new active texture for the internal batch system + // NOTE: Default texture is always activated as GL_TEXTURE0 + for (int i = 0; i < RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS; i++) + { + if (RLGL.State.activeTextureId[i] == 0) + { + glUniform1i(locIndex, 1 + i); // Activate new texture unit + RLGL.State.activeTextureId[i] = textureId; // Save texture id for binding on drawing + break; + } + } +#endif +} + +// Set shader currently active (id and locations) +void rlSetShader(unsigned int id, int *locs) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + if (RLGL.State.currentShaderId != id) + { + rlDrawRenderBatch(RLGL.currentBatch); + RLGL.State.currentShaderId = id; + RLGL.State.currentShaderLocs = locs; + } +#endif +} + +// Load compute shader program +unsigned int rlLoadComputeShaderProgram(unsigned int shaderId) +{ + unsigned int program = 0; + +#if defined(GRAPHICS_API_OPENGL_43) + GLint success = 0; + program = glCreateProgram(); + glAttachShader(program, shaderId); + glLinkProgram(program); + + // NOTE: All uniform variables are intitialised to 0 when a program links + + glGetProgramiv(program, GL_LINK_STATUS, &success); + + if (success == GL_FALSE) + { + TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to link compute shader program", program); + + int maxLength = 0; + glGetProgramiv(program, GL_INFO_LOG_LENGTH, &maxLength); + + if (maxLength > 0) + { + int length = 0; + char *log = (char *)RL_CALLOC(maxLength, sizeof(char)); + glGetProgramInfoLog(program, maxLength, &length, log); + TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Link error: %s", program, log); + RL_FREE(log); + } + + glDeleteProgram(program); + + program = 0; + } + else + { + // Get the size of compiled shader program (not available on OpenGL ES 2.0) + // NOTE: If GL_LINK_STATUS is GL_FALSE, program binary length is zero + //GLint binarySize = 0; + //glGetProgramiv(id, GL_PROGRAM_BINARY_LENGTH, &binarySize); + + TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Compute shader program loaded successfully", program); + } +#else + TRACELOG(RL_LOG_WARNING, "SHADER: Compute shaders not enabled. Define GRAPHICS_API_OPENGL_43"); +#endif + + return program; +} + +// Dispatch compute shader (equivalent to *draw* for graphics pilepine) +void rlComputeShaderDispatch(unsigned int groupX, unsigned int groupY, unsigned int groupZ) +{ +#if defined(GRAPHICS_API_OPENGL_43) + glDispatchCompute(groupX, groupY, groupZ); +#endif +} + +// Load shader storage buffer object (SSBO) +unsigned int rlLoadShaderBuffer(unsigned int size, const void *data, int usageHint) +{ + unsigned int ssbo = 0; + +#if defined(GRAPHICS_API_OPENGL_43) + glGenBuffers(1, &ssbo); + glBindBuffer(GL_SHADER_STORAGE_BUFFER, ssbo); + glBufferData(GL_SHADER_STORAGE_BUFFER, size, data, usageHint? usageHint : RL_STREAM_COPY); + if (data == NULL) glClearBufferData(GL_SHADER_STORAGE_BUFFER, GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE, NULL); // Clear buffer data to 0 + glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); +#else + TRACELOG(RL_LOG_WARNING, "SSBO: SSBO not enabled. Define GRAPHICS_API_OPENGL_43"); +#endif + + return ssbo; +} + +// Unload shader storage buffer object (SSBO) +void rlUnloadShaderBuffer(unsigned int ssboId) +{ +#if defined(GRAPHICS_API_OPENGL_43) + glDeleteBuffers(1, &ssboId); +#else + TRACELOG(RL_LOG_WARNING, "SSBO: SSBO not enabled. Define GRAPHICS_API_OPENGL_43"); +#endif + +} + +// Update SSBO buffer data +void rlUpdateShaderBuffer(unsigned int id, const void *data, unsigned int dataSize, unsigned int offset) +{ +#if defined(GRAPHICS_API_OPENGL_43) + glBindBuffer(GL_SHADER_STORAGE_BUFFER, id); + glBufferSubData(GL_SHADER_STORAGE_BUFFER, offset, dataSize, data); +#endif +} + +// Get SSBO buffer size +unsigned int rlGetShaderBufferSize(unsigned int id) +{ +#if defined(GRAPHICS_API_OPENGL_43) + GLint64 size = 0; + glBindBuffer(GL_SHADER_STORAGE_BUFFER, id); + glGetBufferParameteri64v(GL_SHADER_STORAGE_BUFFER, GL_BUFFER_SIZE, &size); + return (size > 0)? (unsigned int)size : 0; +#else + return 0; +#endif +} + +// Read SSBO buffer data (GPU->CPU) +void rlReadShaderBuffer(unsigned int id, void *dest, unsigned int count, unsigned int offset) +{ +#if defined(GRAPHICS_API_OPENGL_43) + glBindBuffer(GL_SHADER_STORAGE_BUFFER, id); + glGetBufferSubData(GL_SHADER_STORAGE_BUFFER, offset, count, dest); +#endif +} + +// Bind SSBO buffer +void rlBindShaderBuffer(unsigned int id, unsigned int index) +{ +#if defined(GRAPHICS_API_OPENGL_43) + glBindBufferBase(GL_SHADER_STORAGE_BUFFER, index, id); +#endif +} + +// Copy SSBO buffer data +void rlCopyShaderBuffer(unsigned int destId, unsigned int srcId, unsigned int destOffset, unsigned int srcOffset, unsigned int count) +{ +#if defined(GRAPHICS_API_OPENGL_43) + glBindBuffer(GL_COPY_READ_BUFFER, srcId); + glBindBuffer(GL_COPY_WRITE_BUFFER, destId); + glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, srcOffset, destOffset, count); +#endif +} + +// Bind image texture +void rlBindImageTexture(unsigned int id, unsigned int index, int format, bool readonly) +{ +#if defined(GRAPHICS_API_OPENGL_43) + unsigned int glInternalFormat = 0, glFormat = 0, glType = 0; + + rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType); + glBindImageTexture(index, id, 0, 0, 0, readonly? GL_READ_ONLY : GL_READ_WRITE, glInternalFormat); +#else + TRACELOG(RL_LOG_WARNING, "TEXTURE: Image texture binding not enabled. Define GRAPHICS_API_OPENGL_43"); +#endif +} + +// RLMatrix state management +//----------------------------------------------------------------------------------------- +// Get internal modelview matrix +RLMatrix rlGetMatrixModelview(void) +{ + RLMatrix matrix = rlMatrixIdentity(); +#if defined(GRAPHICS_API_OPENGL_11) + float mat[16]; + glGetFloatv(GL_MODELVIEW_MATRIX, mat); + matrix.m0 = mat[0]; + matrix.m1 = mat[1]; + matrix.m2 = mat[2]; + matrix.m3 = mat[3]; + matrix.m4 = mat[4]; + matrix.m5 = mat[5]; + matrix.m6 = mat[6]; + matrix.m7 = mat[7]; + matrix.m8 = mat[8]; + matrix.m9 = mat[9]; + matrix.m10 = mat[10]; + matrix.m11 = mat[11]; + matrix.m12 = mat[12]; + matrix.m13 = mat[13]; + matrix.m14 = mat[14]; + matrix.m15 = mat[15]; +#else + matrix = RLGL.State.modelview; +#endif + return matrix; +} + +// Get internal projection matrix +RLMatrix rlGetMatrixProjection(void) +{ +#if defined(GRAPHICS_API_OPENGL_11) + float mat[16]; + glGetFloatv(GL_PROJECTION_MATRIX,mat); + RLMatrix m; + m.m0 = mat[0]; + m.m1 = mat[1]; + m.m2 = mat[2]; + m.m3 = mat[3]; + m.m4 = mat[4]; + m.m5 = mat[5]; + m.m6 = mat[6]; + m.m7 = mat[7]; + m.m8 = mat[8]; + m.m9 = mat[9]; + m.m10 = mat[10]; + m.m11 = mat[11]; + m.m12 = mat[12]; + m.m13 = mat[13]; + m.m14 = mat[14]; + m.m15 = mat[15]; + return m; +#else + return RLGL.State.projection; +#endif +} + +// Get internal accumulated transform matrix +RLMatrix rlGetMatrixTransform(void) +{ + RLMatrix mat = rlMatrixIdentity(); +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + // TODO: Consider possible transform matrices in the RLGL.State.stack + // Is this the right order? or should we start with the first stored matrix instead of the last one? + //Matrix matStackTransform = rlMatrixIdentity(); + //for (int i = RLGL.State.stackCounter; i > 0; i--) matStackTransform = rlMatrixMultiply(RLGL.State.stack[i], matStackTransform); + mat = RLGL.State.transform; +#endif + return mat; +} + +// Get internal projection matrix for stereo render (selected eye) +RLMatrix rlGetMatrixProjectionStereo(int eye) +{ + RLMatrix mat = rlMatrixIdentity(); +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + mat = RLGL.State.projectionStereo[eye]; +#endif + return mat; +} + +// Get internal view offset matrix for stereo render (selected eye) +RLMatrix rlGetMatrixViewOffsetStereo(int eye) +{ + RLMatrix mat = rlMatrixIdentity(); +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + mat = RLGL.State.viewOffsetStereo[eye]; +#endif + return mat; +} + +// Set a custom modelview matrix (replaces internal modelview matrix) +void rlSetMatrixModelview(RLMatrix view) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + RLGL.State.modelview = view; +#endif +} + +// Set a custom projection matrix (replaces internal projection matrix) +void rlSetMatrixProjection(RLMatrix projection) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + RLGL.State.projection = projection; +#endif +} + +// Set eyes projection matrices for stereo rendering +void rlSetMatrixProjectionStereo(RLMatrix right, RLMatrix left) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + RLGL.State.projectionStereo[0] = right; + RLGL.State.projectionStereo[1] = left; +#endif +} + +// Set eyes view offsets matrices for stereo rendering +void rlSetMatrixViewOffsetStereo(RLMatrix right, RLMatrix left) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + RLGL.State.viewOffsetStereo[0] = right; + RLGL.State.viewOffsetStereo[1] = left; +#endif +} + +// Load and draw a quad in NDC +void rlLoadDrawQuad(void) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + unsigned int quadVAO = 0; + unsigned int quadVBO = 0; + + float vertices[] = { + // Positions Texcoords + -1.0f, 1.0f, 0.0f, 0.0f, 1.0f, + -1.0f, -1.0f, 0.0f, 0.0f, 0.0f, + 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, + 1.0f, -1.0f, 0.0f, 1.0f, 0.0f, + }; + + // Gen VAO to contain VBO + glGenVertexArrays(1, &quadVAO); + glBindVertexArray(quadVAO); + + // Gen and fill vertex buffer (VBO) + glGenBuffers(1, &quadVBO); + glBindBuffer(GL_ARRAY_BUFFER, quadVBO); + glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), &vertices, GL_STATIC_DRAW); + + // Bind vertex attributes (position, texcoords) + glEnableVertexAttribArray(RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION); + glVertexAttribPointer(RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION, 3, GL_FLOAT, GL_FALSE, 5*sizeof(float), (void *)0); // Positions + glEnableVertexAttribArray(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD); + glVertexAttribPointer(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD, 2, GL_FLOAT, GL_FALSE, 5*sizeof(float), (void *)(3*sizeof(float))); // Texcoords + + // Draw quad + glBindVertexArray(quadVAO); + glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); + glBindVertexArray(0); + + // Delete buffers (VBO and VAO) + glDeleteBuffers(1, &quadVBO); + glDeleteVertexArrays(1, &quadVAO); +#endif +} + +// Load and draw a cube in NDC +void rlLoadDrawCube(void) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + unsigned int cubeVAO = 0; + unsigned int cubeVBO = 0; + + float vertices[] = { + // Positions Normals Texcoords + -1.0f, -1.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, + 1.0f, 1.0f, -1.0f, 0.0f, 0.0f, -1.0f, 1.0f, 1.0f, + 1.0f, -1.0f, -1.0f, 0.0f, 0.0f, -1.0f, 1.0f, 0.0f, + 1.0f, 1.0f, -1.0f, 0.0f, 0.0f, -1.0f, 1.0f, 1.0f, + -1.0f, -1.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, + -1.0f, 1.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 1.0f, + -1.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, + 1.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, + 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, + 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, + -1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, + -1.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, + -1.0f, 1.0f, 1.0f, -1.0f, 0.0f, 0.0f, 1.0f, 0.0f, + -1.0f, 1.0f, -1.0f, -1.0f, 0.0f, 0.0f, 1.0f, 1.0f, + -1.0f, -1.0f, -1.0f, -1.0f, 0.0f, 0.0f, 0.0f, 1.0f, + -1.0f, -1.0f, -1.0f, -1.0f, 0.0f, 0.0f, 0.0f, 1.0f, + -1.0f, -1.0f, 1.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, + -1.0f, 1.0f, 1.0f, -1.0f, 0.0f, 0.0f, 1.0f, 0.0f, + 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, + 1.0f, -1.0f, -1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, + 1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, + 1.0f, -1.0f, -1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, + 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, + 1.0f, -1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, + -1.0f, -1.0f, -1.0f, 0.0f, -1.0f, 0.0f, 0.0f, 1.0f, + 1.0f, -1.0f, -1.0f, 0.0f, -1.0f, 0.0f, 1.0f, 1.0f, + 1.0f, -1.0f, 1.0f, 0.0f, -1.0f, 0.0f, 1.0f, 0.0f, + 1.0f, -1.0f, 1.0f, 0.0f, -1.0f, 0.0f, 1.0f, 0.0f, + -1.0f, -1.0f, 1.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, + -1.0f, -1.0f, -1.0f, 0.0f, -1.0f, 0.0f, 0.0f, 1.0f, + -1.0f, 1.0f, -1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, + 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, + 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, + 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, + -1.0f, 1.0f, -1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, + -1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f + }; + + // Gen VAO to contain VBO + glGenVertexArrays(1, &cubeVAO); + glBindVertexArray(cubeVAO); + + // Gen and fill vertex buffer (VBO) + glGenBuffers(1, &cubeVBO); + glBindBuffer(GL_ARRAY_BUFFER, cubeVBO); + glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); + + // Bind vertex attributes (position, normals, texcoords) + glBindVertexArray(cubeVAO); + glEnableVertexAttribArray(RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION); + glVertexAttribPointer(RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION, 3, GL_FLOAT, GL_FALSE, 8*sizeof(float), (void *)0); // Positions + glEnableVertexAttribArray(RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL); + glVertexAttribPointer(RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL, 3, GL_FLOAT, GL_FALSE, 8*sizeof(float), (void *)(3*sizeof(float))); // Normals + glEnableVertexAttribArray(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD); + glVertexAttribPointer(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD, 2, GL_FLOAT, GL_FALSE, 8*sizeof(float), (void *)(6*sizeof(float))); // Texcoords + glBindBuffer(GL_ARRAY_BUFFER, 0); + glBindVertexArray(0); + + // Draw cube + glBindVertexArray(cubeVAO); + glDrawArrays(GL_TRIANGLES, 0, 36); + glBindVertexArray(0); + + // Delete VBO and VAO + glDeleteBuffers(1, &cubeVBO); + glDeleteVertexArrays(1, &cubeVAO); +#endif +} + +// Get name string for pixel format +const char *rlGetPixelFormatName(unsigned int format) +{ + switch (format) + { + case RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: return "GRAYSCALE"; break; // 8 bit per pixel (no alpha) + case RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: return "GRAY_ALPHA"; break; // 8*2 bpp (2 channels) + case RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5: return "R5G6B5"; break; // 16 bpp + case RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8: return "R8G8B8"; break; // 24 bpp + case RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: return "R5G5B5A1"; break; // 16 bpp (1 bit alpha) + case RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: return "R4G4B4A4"; break; // 16 bpp (4 bit alpha) + case RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: return "R8G8B8A8"; break; // 32 bpp + case RL_PIXELFORMAT_UNCOMPRESSED_R32: return "R32"; break; // 32 bpp (1 channel - float) + case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32: return "R32G32B32"; break; // 32*3 bpp (3 channels - float) + case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: return "R32G32B32A32"; break; // 32*4 bpp (4 channels - float) + case RL_PIXELFORMAT_UNCOMPRESSED_R16: return "R16"; break; // 16 bpp (1 channel - half float) + case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16: return "R16G16B16"; break; // 16*3 bpp (3 channels - half float) + case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: return "R16G16B16A16"; break; // 16*4 bpp (4 channels - half float) + case RL_PIXELFORMAT_COMPRESSED_DXT1_RGB: return "DXT1_RGB"; break; // 4 bpp (no alpha) + case RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA: return "DXT1_RGBA"; break; // 4 bpp (1 bit alpha) + case RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA: return "DXT3_RGBA"; break; // 8 bpp + case RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA: return "DXT5_RGBA"; break; // 8 bpp + case RL_PIXELFORMAT_COMPRESSED_ETC1_RGB: return "ETC1_RGB"; break; // 4 bpp + case RL_PIXELFORMAT_COMPRESSED_ETC2_RGB: return "ETC2_RGB"; break; // 4 bpp + case RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA: return "ETC2_RGBA"; break; // 8 bpp + case RL_PIXELFORMAT_COMPRESSED_PVRT_RGB: return "PVRT_RGB"; break; // 4 bpp + case RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA: return "PVRT_RGBA"; break; // 4 bpp + case RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA: return "ASTC_4x4_RGBA"; break; // 8 bpp + case RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: return "ASTC_8x8_RGBA"; break; // 2 bpp + default: return "UNKNOWN"; break; + } +} + +//---------------------------------------------------------------------------------- +// Module specific Functions Definition +//---------------------------------------------------------------------------------- +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) +// Load default shader (just vertex positioning and texture coloring) +// NOTE: This shader program is used for internal buffers +// NOTE: Loaded: RLGL.State.defaultShaderId, RLGL.State.defaultShaderLocs +static void rlLoadShaderDefault(void) +{ + RLGL.State.defaultShaderLocs = (int *)RL_CALLOC(RL_MAX_SHADER_LOCATIONS, sizeof(int)); + + // NOTE: All locations must be reseted to -1 (no location) + for (int i = 0; i < RL_MAX_SHADER_LOCATIONS; i++) RLGL.State.defaultShaderLocs[i] = -1; + + // Vertex shader directly defined, no external file required + const char *defaultVShaderCode = +#if defined(GRAPHICS_API_OPENGL_21) + "#version 120 \n" + "attribute vec3 vertexPosition; \n" + "attribute vec2 vertexTexCoord; \n" + "attribute vec4 vertexColor; \n" + "varying vec2 fragTexCoord; \n" + "varying vec4 fragColor; \n" +#elif defined(GRAPHICS_API_OPENGL_33) + "#version 330 \n" + "in vec3 vertexPosition; \n" + "in vec2 vertexTexCoord; \n" + "in vec4 vertexColor; \n" + "out vec2 fragTexCoord; \n" + "out vec4 fragColor; \n" +#endif + +#if defined(GRAPHICS_API_OPENGL_ES3) + "#version 300 es \n" + "precision mediump float; \n" // Precision required for OpenGL ES3 (WebGL 2) (on some browsers) + "in vec3 vertexPosition; \n" + "in vec2 vertexTexCoord; \n" + "in vec4 vertexColor; \n" + "out vec2 fragTexCoord; \n" + "out vec4 fragColor; \n" +#elif defined(GRAPHICS_API_OPENGL_ES2) + "#version 100 \n" + "precision mediump float; \n" // Precision required for OpenGL ES2 (WebGL) (on some browsers) + "attribute vec3 vertexPosition; \n" + "attribute vec2 vertexTexCoord; \n" + "attribute vec4 vertexColor; \n" + "varying vec2 fragTexCoord; \n" + "varying vec4 fragColor; \n" +#endif + + "uniform mat4 mvp; \n" + "void main() \n" + "{ \n" + " fragTexCoord = vertexTexCoord; \n" + " fragColor = vertexColor; \n" + " gl_Position = mvp*vec4(vertexPosition, 1.0); \n" + "} \n"; + + // Fragment shader directly defined, no external file required + const char *defaultFShaderCode = +#if defined(GRAPHICS_API_OPENGL_21) + "#version 120 \n" + "varying vec2 fragTexCoord; \n" + "varying vec4 fragColor; \n" + "uniform sampler2D texture0; \n" + "uniform vec4 colDiffuse; \n" + "void main() \n" + "{ \n" + " vec4 texelColor = texture2D(texture0, fragTexCoord); \n" + " gl_FragColor = texelColor*colDiffuse*fragColor; \n" + "} \n"; +#elif defined(GRAPHICS_API_OPENGL_33) + "#version 330 \n" + "in vec2 fragTexCoord; \n" + "in vec4 fragColor; \n" + "out vec4 finalColor; \n" + "uniform sampler2D texture0; \n" + "uniform vec4 colDiffuse; \n" + "void main() \n" + "{ \n" + " vec4 texelColor = texture(texture0, fragTexCoord); \n" + " finalColor = texelColor*colDiffuse*fragColor; \n" + "} \n"; +#endif + +#if defined(GRAPHICS_API_OPENGL_ES3) + "#version 300 es \n" + "precision mediump float; \n" // Precision required for OpenGL ES3 (WebGL 2) + "in vec2 fragTexCoord; \n" + "in vec4 fragColor; \n" + "out vec4 finalColor; \n" + "uniform sampler2D texture0; \n" + "uniform vec4 colDiffuse; \n" + "void main() \n" + "{ \n" + " vec4 texelColor = texture(texture0, fragTexCoord); \n" + " finalColor = texelColor*colDiffuse*fragColor; \n" + "} \n"; +#elif defined(GRAPHICS_API_OPENGL_ES2) + "#version 100 \n" + "precision mediump float; \n" // Precision required for OpenGL ES2 (WebGL) + "varying vec2 fragTexCoord; \n" + "varying vec4 fragColor; \n" + "uniform sampler2D texture0; \n" + "uniform vec4 colDiffuse; \n" + "void main() \n" + "{ \n" + " vec4 texelColor = texture2D(texture0, fragTexCoord); \n" + " gl_FragColor = texelColor*colDiffuse*fragColor; \n" + "} \n"; +#endif + + // NOTE: Compiled vertex/fragment shaders are not deleted, + // they are kept for re-use as default shaders in case some shader loading fails + RLGL.State.defaultVShaderId = rlCompileShader(defaultVShaderCode, GL_VERTEX_SHADER); // Compile default vertex shader + RLGL.State.defaultFShaderId = rlCompileShader(defaultFShaderCode, GL_FRAGMENT_SHADER); // Compile default fragment shader + + RLGL.State.defaultShaderId = rlLoadShaderProgram(RLGL.State.defaultVShaderId, RLGL.State.defaultFShaderId); + + if (RLGL.State.defaultShaderId > 0) + { + TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Default shader loaded successfully", RLGL.State.defaultShaderId); + + // Set default shader locations: attributes locations + RLGL.State.defaultShaderLocs[RL_SHADER_LOC_VERTEX_POSITION] = glGetAttribLocation(RLGL.State.defaultShaderId, RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION); + RLGL.State.defaultShaderLocs[RL_SHADER_LOC_VERTEX_TEXCOORD01] = glGetAttribLocation(RLGL.State.defaultShaderId, RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD); + RLGL.State.defaultShaderLocs[RL_SHADER_LOC_VERTEX_COLOR] = glGetAttribLocation(RLGL.State.defaultShaderId, RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR); + + // Set default shader locations: uniform locations + RLGL.State.defaultShaderLocs[RL_SHADER_LOC_MATRIX_MVP] = glGetUniformLocation(RLGL.State.defaultShaderId, RL_DEFAULT_SHADER_UNIFORM_NAME_MVP); + RLGL.State.defaultShaderLocs[RL_SHADER_LOC_COLOR_DIFFUSE] = glGetUniformLocation(RLGL.State.defaultShaderId, RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR); + RLGL.State.defaultShaderLocs[RL_SHADER_LOC_MAP_DIFFUSE] = glGetUniformLocation(RLGL.State.defaultShaderId, RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0); + } + else TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to load default shader", RLGL.State.defaultShaderId); +} + +// Unload default shader +// NOTE: Unloads: RLGL.State.defaultShaderId, RLGL.State.defaultShaderLocs +static void rlUnloadShaderDefault(void) +{ + glUseProgram(0); + + glDetachShader(RLGL.State.defaultShaderId, RLGL.State.defaultVShaderId); + glDetachShader(RLGL.State.defaultShaderId, RLGL.State.defaultFShaderId); + glDeleteShader(RLGL.State.defaultVShaderId); + glDeleteShader(RLGL.State.defaultFShaderId); + + glDeleteProgram(RLGL.State.defaultShaderId); + + RL_FREE(RLGL.State.defaultShaderLocs); + + TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Default shader unloaded successfully", RLGL.State.defaultShaderId); +} + +#if defined(RLGL_SHOW_GL_DETAILS_INFO) +// Get compressed format official GL identifier name +static const char *rlGetCompressedFormatName(int format) +{ + switch (format) + { + // GL_EXT_texture_compression_s3tc + case 0x83F0: return "GL_COMPRESSED_RGB_S3TC_DXT1_EXT"; break; + case 0x83F1: return "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"; break; + case 0x83F2: return "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"; break; + case 0x83F3: return "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"; break; + // GL_3DFX_texture_compression_FXT1 + case 0x86B0: return "GL_COMPRESSED_RGB_FXT1_3DFX"; break; + case 0x86B1: return "GL_COMPRESSED_RGBA_FXT1_3DFX"; break; + // GL_IMG_texture_compression_pvrtc + case 0x8C00: return "GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG"; break; + case 0x8C01: return "GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG"; break; + case 0x8C02: return "GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG"; break; + case 0x8C03: return "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG"; break; + // GL_OES_compressed_ETC1_RGB8_texture + case 0x8D64: return "GL_ETC1_RGB8_OES"; break; + // GL_ARB_texture_compression_rgtc + case 0x8DBB: return "GL_COMPRESSED_RED_RGTC1"; break; + case 0x8DBC: return "GL_COMPRESSED_SIGNED_RED_RGTC1"; break; + case 0x8DBD: return "GL_COMPRESSED_RG_RGTC2"; break; + case 0x8DBE: return "GL_COMPRESSED_SIGNED_RG_RGTC2"; break; + // GL_ARB_texture_compression_bptc + case 0x8E8C: return "GL_COMPRESSED_RGBA_BPTC_UNORM_ARB"; break; + case 0x8E8D: return "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB"; break; + case 0x8E8E: return "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB"; break; + case 0x8E8F: return "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB"; break; + // GL_ARB_ES3_compatibility + case 0x9274: return "GL_COMPRESSED_RGB8_ETC2"; break; + case 0x9275: return "GL_COMPRESSED_SRGB8_ETC2"; break; + case 0x9276: return "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"; break; + case 0x9277: return "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"; break; + case 0x9278: return "GL_COMPRESSED_RGBA8_ETC2_EAC"; break; + case 0x9279: return "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"; break; + case 0x9270: return "GL_COMPRESSED_R11_EAC"; break; + case 0x9271: return "GL_COMPRESSED_SIGNED_R11_EAC"; break; + case 0x9272: return "GL_COMPRESSED_RG11_EAC"; break; + case 0x9273: return "GL_COMPRESSED_SIGNED_RG11_EAC"; break; + // GL_KHR_texture_compression_astc_hdr + case 0x93B0: return "GL_COMPRESSED_RGBA_ASTC_4x4_KHR"; break; + case 0x93B1: return "GL_COMPRESSED_RGBA_ASTC_5x4_KHR"; break; + case 0x93B2: return "GL_COMPRESSED_RGBA_ASTC_5x5_KHR"; break; + case 0x93B3: return "GL_COMPRESSED_RGBA_ASTC_6x5_KHR"; break; + case 0x93B4: return "GL_COMPRESSED_RGBA_ASTC_6x6_KHR"; break; + case 0x93B5: return "GL_COMPRESSED_RGBA_ASTC_8x5_KHR"; break; + case 0x93B6: return "GL_COMPRESSED_RGBA_ASTC_8x6_KHR"; break; + case 0x93B7: return "GL_COMPRESSED_RGBA_ASTC_8x8_KHR"; break; + case 0x93B8: return "GL_COMPRESSED_RGBA_ASTC_10x5_KHR"; break; + case 0x93B9: return "GL_COMPRESSED_RGBA_ASTC_10x6_KHR"; break; + case 0x93BA: return "GL_COMPRESSED_RGBA_ASTC_10x8_KHR"; break; + case 0x93BB: return "GL_COMPRESSED_RGBA_ASTC_10x10_KHR"; break; + case 0x93BC: return "GL_COMPRESSED_RGBA_ASTC_12x10_KHR"; break; + case 0x93BD: return "GL_COMPRESSED_RGBA_ASTC_12x12_KHR"; break; + case 0x93D0: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"; break; + case 0x93D1: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"; break; + case 0x93D2: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"; break; + case 0x93D3: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"; break; + case 0x93D4: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"; break; + case 0x93D5: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"; break; + case 0x93D6: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"; break; + case 0x93D7: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"; break; + case 0x93D8: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"; break; + case 0x93D9: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"; break; + case 0x93DA: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"; break; + case 0x93DB: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"; break; + case 0x93DC: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"; break; + case 0x93DD: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"; break; + default: return "GL_COMPRESSED_UNKNOWN"; break; + } +} +#endif // RLGL_SHOW_GL_DETAILS_INFO + +#endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2 + +// Get pixel data size in bytes (image or texture) +// NOTE: Size depends on pixel format +static int rlGetPixelDataSize(int width, int height, int format) +{ + int dataSize = 0; // Size in bytes + int bpp = 0; // Bits per pixel + + switch (format) + { + case RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: bpp = 8; break; + case RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: + case RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5: + case RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: + case RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: bpp = 16; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: bpp = 32; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8: bpp = 24; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R32: bpp = 32; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32: bpp = 32*3; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: bpp = 32*4; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R16: bpp = 16; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16: bpp = 16*3; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: bpp = 16*4; break; + case RL_PIXELFORMAT_COMPRESSED_DXT1_RGB: + case RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA: + case RL_PIXELFORMAT_COMPRESSED_ETC1_RGB: + case RL_PIXELFORMAT_COMPRESSED_ETC2_RGB: + case RL_PIXELFORMAT_COMPRESSED_PVRT_RGB: + case RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA: bpp = 4; break; + case RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA: + case RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA: + case RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA: + case RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA: bpp = 8; break; + case RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: bpp = 2; break; + default: break; + } + + double bytesPerPixel = (double)bpp/8.0; + dataSize = (int)(bytesPerPixel*width*height); // Total data size in bytes + + // Most compressed formats works on 4x4 blocks, + // if texture is smaller, minimum dataSize is 8 or 16 + if ((width < 4) && (height < 4)) + { + if ((format >= RL_PIXELFORMAT_COMPRESSED_DXT1_RGB) && (format < RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA)) dataSize = 8; + else if ((format >= RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA) && (format < RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA)) dataSize = 16; + } + + return dataSize; +} + +// Auxiliar math functions + +// Get float array of matrix data +static rl_float16 rlMatrixToFloatV(RLMatrix mat) +{ + rl_float16 result = { 0 }; + + result.v[0] = mat.m0; + result.v[1] = mat.m1; + result.v[2] = mat.m2; + result.v[3] = mat.m3; + result.v[4] = mat.m4; + result.v[5] = mat.m5; + result.v[6] = mat.m6; + result.v[7] = mat.m7; + result.v[8] = mat.m8; + result.v[9] = mat.m9; + result.v[10] = mat.m10; + result.v[11] = mat.m11; + result.v[12] = mat.m12; + result.v[13] = mat.m13; + result.v[14] = mat.m14; + result.v[15] = mat.m15; + + return result; +} + +// Get identity matrix +static RLMatrix rlMatrixIdentity(void) +{ + RLMatrix result = { + 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f + }; + + return result; +} + +// Get two matrix multiplication +// NOTE: When multiplying matrices... the order matters! +static RLMatrix rlMatrixMultiply(RLMatrix left, RLMatrix right) +{ + RLMatrix result = { 0 }; + + result.m0 = left.m0*right.m0 + left.m1*right.m4 + left.m2*right.m8 + left.m3*right.m12; + result.m1 = left.m0*right.m1 + left.m1*right.m5 + left.m2*right.m9 + left.m3*right.m13; + result.m2 = left.m0*right.m2 + left.m1*right.m6 + left.m2*right.m10 + left.m3*right.m14; + result.m3 = left.m0*right.m3 + left.m1*right.m7 + left.m2*right.m11 + left.m3*right.m15; + result.m4 = left.m4*right.m0 + left.m5*right.m4 + left.m6*right.m8 + left.m7*right.m12; + result.m5 = left.m4*right.m1 + left.m5*right.m5 + left.m6*right.m9 + left.m7*right.m13; + result.m6 = left.m4*right.m2 + left.m5*right.m6 + left.m6*right.m10 + left.m7*right.m14; + result.m7 = left.m4*right.m3 + left.m5*right.m7 + left.m6*right.m11 + left.m7*right.m15; + result.m8 = left.m8*right.m0 + left.m9*right.m4 + left.m10*right.m8 + left.m11*right.m12; + result.m9 = left.m8*right.m1 + left.m9*right.m5 + left.m10*right.m9 + left.m11*right.m13; + result.m10 = left.m8*right.m2 + left.m9*right.m6 + left.m10*right.m10 + left.m11*right.m14; + result.m11 = left.m8*right.m3 + left.m9*right.m7 + left.m10*right.m11 + left.m11*right.m15; + result.m12 = left.m12*right.m0 + left.m13*right.m4 + left.m14*right.m8 + left.m15*right.m12; + result.m13 = left.m12*right.m1 + left.m13*right.m5 + left.m14*right.m9 + left.m15*right.m13; + result.m14 = left.m12*right.m2 + left.m13*right.m6 + left.m14*right.m10 + left.m15*right.m14; + result.m15 = left.m12*right.m3 + left.m13*right.m7 + left.m14*right.m11 + left.m15*right.m15; + + return result; +} + +// Transposes provided matrix +static RLMatrix rlMatrixTranspose(RLMatrix mat) +{ + RLMatrix result = { 0 }; + + result.m0 = mat.m0; + result.m1 = mat.m4; + result.m2 = mat.m8; + result.m3 = mat.m12; + result.m4 = mat.m1; + result.m5 = mat.m5; + result.m6 = mat.m9; + result.m7 = mat.m13; + result.m8 = mat.m2; + result.m9 = mat.m6; + result.m10 = mat.m10; + result.m11 = mat.m14; + result.m12 = mat.m3; + result.m13 = mat.m7; + result.m14 = mat.m11; + result.m15 = mat.m15; + + return result; +} + +// Invert provided matrix +static RLMatrix rlMatrixInvert(RLMatrix mat) +{ + RLMatrix result = { 0 }; + + // Cache the matrix values (speed optimization) + float a00 = mat.m0, a01 = mat.m1, a02 = mat.m2, a03 = mat.m3; + float a10 = mat.m4, a11 = mat.m5, a12 = mat.m6, a13 = mat.m7; + float a20 = mat.m8, a21 = mat.m9, a22 = mat.m10, a23 = mat.m11; + float a30 = mat.m12, a31 = mat.m13, a32 = mat.m14, a33 = mat.m15; + + float b00 = a00*a11 - a01*a10; + float b01 = a00*a12 - a02*a10; + float b02 = a00*a13 - a03*a10; + float b03 = a01*a12 - a02*a11; + float b04 = a01*a13 - a03*a11; + float b05 = a02*a13 - a03*a12; + float b06 = a20*a31 - a21*a30; + float b07 = a20*a32 - a22*a30; + float b08 = a20*a33 - a23*a30; + float b09 = a21*a32 - a22*a31; + float b10 = a21*a33 - a23*a31; + float b11 = a22*a33 - a23*a32; + + // Calculate the invert determinant (inlined to avoid double-caching) + float invDet = 1.0f/(b00*b11 - b01*b10 + b02*b09 + b03*b08 - b04*b07 + b05*b06); + + result.m0 = (a11*b11 - a12*b10 + a13*b09)*invDet; + result.m1 = (-a01*b11 + a02*b10 - a03*b09)*invDet; + result.m2 = (a31*b05 - a32*b04 + a33*b03)*invDet; + result.m3 = (-a21*b05 + a22*b04 - a23*b03)*invDet; + result.m4 = (-a10*b11 + a12*b08 - a13*b07)*invDet; + result.m5 = (a00*b11 - a02*b08 + a03*b07)*invDet; + result.m6 = (-a30*b05 + a32*b02 - a33*b01)*invDet; + result.m7 = (a20*b05 - a22*b02 + a23*b01)*invDet; + result.m8 = (a10*b10 - a11*b08 + a13*b06)*invDet; + result.m9 = (-a00*b10 + a01*b08 - a03*b06)*invDet; + result.m10 = (a30*b04 - a31*b02 + a33*b00)*invDet; + result.m11 = (-a20*b04 + a21*b02 - a23*b00)*invDet; + result.m12 = (-a10*b09 + a11*b07 - a12*b06)*invDet; + result.m13 = (a00*b09 - a01*b07 + a02*b06)*invDet; + result.m14 = (-a30*b03 + a31*b01 - a32*b00)*invDet; + result.m15 = (a20*b03 - a21*b01 + a22*b00)*invDet; + + return result; +} + +#endif // RLGL_IMPLEMENTATION diff --git a/Source/System/raylib/rlutils.c b/Source/System/raylib/rlutils.c new file mode 100644 index 0000000000..ca2b85165b --- /dev/null +++ b/Source/System/raylib/rlutils.c @@ -0,0 +1,512 @@ +/********************************************************************************************** +* +* raylib.utils - Some common utility functions +* +* CONFIGURATION: +* #define SUPPORT_TRACELOG +* Show TraceLog() output messages +* NOTE: By default LOG_DEBUG traces not shown +* +* +* LICENSE: zlib/libpng +* +* Copyright (c) 2014-2024 Ramon Santamaria (@raysan5) +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#include "raylib.h" // WARNING: Required for: LogType enum + +// Check if config flags have been externally provided on compilation line +#if !defined(EXTERNAL_CONFIG_FLAGS) + #include "rlconfig.h" // Defines module configuration flags +#endif + +#include "rlutils.h" + +#if defined(PLATFORM_ANDROID) + #include // Required for: Android error types + #include // Required for: Android log system: __android_log_vprint() + #include // Required for: Android assets manager: AAsset, AAssetManager_open()... +#endif + +#include // Required for: exit() +#include // Required for: FILE, fopen(), fseek(), ftell(), fread(), fwrite(), fprintf(), vprintf(), fclose() +#include // Required for: va_list, va_start(), va_end() +#include // Required for: strcpy(), strcat() + +//---------------------------------------------------------------------------------- +// Defines and Macros +//---------------------------------------------------------------------------------- +#ifndef MAX_TRACELOG_MSG_LENGTH + #define MAX_TRACELOG_MSG_LENGTH 256 // Max length of one trace-log message +#endif + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +static int logTypeLevel = LOG_INFO; // Minimum log type level + +static TraceLogCallback traceLog = NULL; // TraceLog callback function pointer +static LoadFileDataCallback loadFileData = NULL; // LoadFileData callback function pointer +static SaveFileDataCallback saveFileData = NULL; // SaveFileText callback function pointer +static LoadFileTextCallback loadFileText = NULL; // LoadFileText callback function pointer +static SaveFileTextCallback saveFileText = NULL; // SaveFileText callback function pointer + +//---------------------------------------------------------------------------------- +// Functions to set internal callbacks +//---------------------------------------------------------------------------------- +void SetTraceLogCallback(TraceLogCallback callback) { traceLog = callback; } // Set custom trace log +void SetLoadFileDataCallback(LoadFileDataCallback callback) { loadFileData = callback; } // Set custom file data loader +void SetSaveFileDataCallback(SaveFileDataCallback callback) { saveFileData = callback; } // Set custom file data saver +void SetLoadFileTextCallback(LoadFileTextCallback callback) { loadFileText = callback; } // Set custom file text loader +void SetSaveFileTextCallback(SaveFileTextCallback callback) { saveFileText = callback; } // Set custom file text saver + +#if defined(PLATFORM_ANDROID) +static AAssetManager *assetManager = NULL; // Android assets manager pointer +static const char *internalDataPath = NULL; // Android internal data path +#endif + +//---------------------------------------------------------------------------------- +// Module specific Functions Declaration +//---------------------------------------------------------------------------------- +#if defined(PLATFORM_ANDROID) +FILE *funopen(const void *cookie, int (*readfn)(void *, char *, int), int (*writefn)(void *, const char *, int), + fpos_t (*seekfn)(void *, fpos_t, int), int (*closefn)(void *)); + +static int android_read(void *cookie, char *buf, int size); +static int android_write(void *cookie, const char *buf, int size); +static fpos_t android_seek(void *cookie, fpos_t offset, int whence); +static int android_close(void *cookie); +#endif + +//---------------------------------------------------------------------------------- +// Module Functions Definition - Utilities +//---------------------------------------------------------------------------------- + +// Set the current threshold (minimum) log level +void SetTraceLogLevel(int logType) { logTypeLevel = logType; } + +// Show trace log messages (LOG_INFO, LOG_WARNING, LOG_ERROR, LOG_DEBUG) +void TraceLog(int logType, const char *text, ...) +{ +#if defined(SUPPORT_TRACELOG) + // Message has level below current threshold, don't emit + if (logType < logTypeLevel) return; + + va_list args; + va_start(args, text); + + if (traceLog) + { + traceLog(logType, text, args); + va_end(args); + return; + } + +#if defined(PLATFORM_ANDROID) + switch (logType) + { + case LOG_TRACE: __android_log_vprint(ANDROID_LOG_VERBOSE, "raylib", text, args); break; + case LOG_DEBUG: __android_log_vprint(ANDROID_LOG_DEBUG, "raylib", text, args); break; + case LOG_INFO: __android_log_vprint(ANDROID_LOG_INFO, "raylib", text, args); break; + case LOG_WARNING: __android_log_vprint(ANDROID_LOG_WARN, "raylib", text, args); break; + case LOG_ERROR: __android_log_vprint(ANDROID_LOG_ERROR, "raylib", text, args); break; + case LOG_FATAL: __android_log_vprint(ANDROID_LOG_FATAL, "raylib", text, args); break; + default: break; + } +#else + char buffer[MAX_TRACELOG_MSG_LENGTH] = { 0 }; + + switch (logType) + { + case LOG_TRACE: strcpy(buffer, "TRACE: "); break; + case LOG_DEBUG: strcpy(buffer, "DEBUG: "); break; + case LOG_INFO: strcpy(buffer, "INFO: "); break; + case LOG_WARNING: strcpy(buffer, "WARNING: "); break; + case LOG_ERROR: strcpy(buffer, "ERROR: "); break; + case LOG_FATAL: strcpy(buffer, "FATAL: "); break; + default: break; + } + + unsigned int textSize = (unsigned int)strlen(text); + memcpy(buffer + strlen(buffer), text, (textSize < (MAX_TRACELOG_MSG_LENGTH - 12))? textSize : (MAX_TRACELOG_MSG_LENGTH - 12)); + strcat(buffer, "\n"); + vprintf(buffer, args); + fflush(stdout); +#endif + + va_end(args); + + if (logType == LOG_FATAL) exit(EXIT_FAILURE); // If fatal logging, exit program + +#endif // SUPPORT_TRACELOG +} + +// Internal memory allocator +// NOTE: Initializes to zero by default +void *MemAlloc(unsigned int size) +{ + void *ptr = RL_CALLOC(size, 1); + return ptr; +} + +// Internal memory reallocator +void *MemRealloc(void *ptr, unsigned int size) +{ + void *ret = RL_REALLOC(ptr, size); + return ret; +} + +// Internal memory free +void MemFree(void *ptr) +{ + RL_FREE(ptr); +} + +#if 0 +// Load data from file into a buffer +unsigned char *LoadFileData(const char *fileName, int *dataSize) +{ + unsigned char *data = NULL; + *dataSize = 0; + + if (fileName != NULL) + { + if (loadFileData) + { + data = loadFileData(fileName, dataSize); + return data; + } +#if defined(SUPPORT_STANDARD_FILEIO) + FILE *file = fopen(fileName, "rb"); + + if (file != NULL) + { + // WARNING: On binary streams SEEK_END could not be found, + // using fseek() and ftell() could not work in some (rare) cases + fseek(file, 0, SEEK_END); + int size = ftell(file); // WARNING: ftell() returns 'long int', maximum size returned is INT_MAX (2147483647 bytes) + fseek(file, 0, SEEK_SET); + + if (size > 0) + { + data = (unsigned char *)RL_MALLOC(size*sizeof(unsigned char)); + + if (data != NULL) + { + // NOTE: fread() returns number of read elements instead of bytes, so we read [1 byte, size elements] + size_t count = fread(data, sizeof(unsigned char), size, file); + + // WARNING: fread() returns a size_t value, usually 'unsigned int' (32bit compilation) and 'unsigned long long' (64bit compilation) + // dataSize is unified along raylib as a 'int' type, so, for file-sizes > INT_MAX (2147483647 bytes) we have a limitation + if (count > 2147483647) + { + TRACELOG(LOG_WARNING, "FILEIO: [%s] File is bigger than 2147483647 bytes, avoid using LoadFileData()", fileName); + + RL_FREE(data); + data = NULL; + } + else + { + *dataSize = (int)count; + + if ((*dataSize) != size) TRACELOG(LOG_WARNING, "FILEIO: [%s] File partially loaded (%i bytes out of %i)", fileName, dataSize, count); + else TRACELOG(LOG_INFO, "FILEIO: [%s] File loaded successfully", fileName); + } + } + else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to allocated memory for file reading", fileName); + } + else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to read file", fileName); + + fclose(file); + } + else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to open file", fileName); +#else + TRACELOG(LOG_WARNING, "FILEIO: Standard file io not supported, use custom file callback"); +#endif + } + else TRACELOG(LOG_WARNING, "FILEIO: File name provided is not valid"); + + return data; +} + +// Unload file data allocated by LoadFileData() +void UnloadFileData(unsigned char *data) +{ + RL_FREE(data); +} + +// Save data to file from buffer +bool SaveFileData(const char *fileName, void *data, int dataSize) +{ + bool success = false; + + if (fileName != NULL) + { + if (saveFileData) + { + return saveFileData(fileName, data, dataSize); + } +#if defined(SUPPORT_STANDARD_FILEIO) + FILE *file = fopen(fileName, "wb"); + + if (file != NULL) + { + // WARNING: fwrite() returns a size_t value, usually 'unsigned int' (32bit compilation) and 'unsigned long long' (64bit compilation) + // and expects a size_t input value but as dataSize is limited to INT_MAX (2147483647 bytes), there shouldn't be a problem + int count = (int)fwrite(data, sizeof(unsigned char), dataSize, file); + + if (count == 0) TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to write file", fileName); + else if (count != dataSize) TRACELOG(LOG_WARNING, "FILEIO: [%s] File partially written", fileName); + else TRACELOG(LOG_INFO, "FILEIO: [%s] File saved successfully", fileName); + + int result = fclose(file); + if (result == 0) success = true; + } + else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to open file", fileName); +#else + TRACELOG(LOG_WARNING, "FILEIO: Standard file io not supported, use custom file callback"); +#endif + } + else TRACELOG(LOG_WARNING, "FILEIO: File name provided is not valid"); + + return success; +} +// Export data to code (.h), returns true on success +bool ExportDataAsCode(const unsigned char *data, int dataSize, const char *fileName) +{ + bool success = false; + +#ifndef TEXT_BYTES_PER_LINE + #define TEXT_BYTES_PER_LINE 20 +#endif + + // NOTE: Text data buffer size is estimated considering raw data size in bytes + // and requiring 6 char bytes for every byte: "0x00, " + char *txtData = (char *)RL_CALLOC(dataSize*6 + 2000, sizeof(char)); + + int byteCount = 0; + byteCount += sprintf(txtData + byteCount, "////////////////////////////////////////////////////////////////////////////////////////\n"); + byteCount += sprintf(txtData + byteCount, "// //\n"); + byteCount += sprintf(txtData + byteCount, "// DataAsCode exporter v1.0 - Raw data exported as an array of bytes //\n"); + byteCount += sprintf(txtData + byteCount, "// //\n"); + byteCount += sprintf(txtData + byteCount, "// more info and bugs-report: github.com/raysan5/raylib //\n"); + byteCount += sprintf(txtData + byteCount, "// feedback and support: ray[at]raylib.com //\n"); + byteCount += sprintf(txtData + byteCount, "// //\n"); + byteCount += sprintf(txtData + byteCount, "// Copyright (c) 2022-2024 Ramon Santamaria (@raysan5) //\n"); + byteCount += sprintf(txtData + byteCount, "// //\n"); + byteCount += sprintf(txtData + byteCount, "////////////////////////////////////////////////////////////////////////////////////////\n\n"); + + // Get file name from path + char varFileName[256] = { 0 }; + strcpy(varFileName, GetFileNameWithoutExt(fileName)); + for (int i = 0; varFileName[i] != '\0'; i++) + { + // Convert variable name to uppercase + if ((varFileName[i] >= 'a') && (varFileName[i] <= 'z')) { varFileName[i] = varFileName[i] - 32; } + // Replace non valid character for C identifier with '_' + else if (varFileName[i] == '.' || varFileName[i] == '-' || varFileName[i] == '?' || varFileName[i] == '!' || varFileName[i] == '+') { varFileName[i] = '_'; } + } + + byteCount += sprintf(txtData + byteCount, "#define %s_DATA_SIZE %i\n\n", varFileName, dataSize); + + byteCount += sprintf(txtData + byteCount, "static unsigned char %s_DATA[%s_DATA_SIZE] = { ", varFileName, varFileName); + for (int i = 0; i < (dataSize - 1); i++) byteCount += sprintf(txtData + byteCount, ((i%TEXT_BYTES_PER_LINE == 0)? "0x%x,\n" : "0x%x, "), data[i]); + byteCount += sprintf(txtData + byteCount, "0x%x };\n", data[dataSize - 1]); + + // NOTE: Text data size exported is determined by '\0' (NULL) character + success = SaveFileText(fileName, txtData); + + RL_FREE(txtData); + + if (success != 0) TRACELOG(LOG_INFO, "FILEIO: [%s] Data as code exported successfully", fileName); + else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to export data as code", fileName); + + return success; +} + +// Load text data from file, returns a '\0' terminated string +// NOTE: text chars array should be freed manually +char *LoadFileText(const char *fileName) +{ + char *text = NULL; + + if (fileName != NULL) + { + if (loadFileText) + { + text = loadFileText(fileName); + return text; + } +#if defined(SUPPORT_STANDARD_FILEIO) + FILE *file = fopen(fileName, "rt"); + + if (file != NULL) + { + // WARNING: When reading a file as 'text' file, + // text mode causes carriage return-linefeed translation... + // ...but using fseek() should return correct byte-offset + fseek(file, 0, SEEK_END); + unsigned int size = (unsigned int)ftell(file); + fseek(file, 0, SEEK_SET); + + if (size > 0) + { + text = (char *)RL_MALLOC((size + 1)*sizeof(char)); + + if (text != NULL) + { + unsigned int count = (unsigned int)fread(text, sizeof(char), size, file); + + // WARNING: \r\n is converted to \n on reading, so, + // read bytes count gets reduced by the number of lines + if (count < size) text = RL_REALLOC(text, count + 1); + + // Zero-terminate the string + text[count] = '\0'; + + TRACELOG(LOG_INFO, "FILEIO: [%s] Text file loaded successfully", fileName); + } + else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to allocated memory for file reading", fileName); + } + else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to read text file", fileName); + + fclose(file); + } + else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to open text file", fileName); +#else + TRACELOG(LOG_WARNING, "FILEIO: Standard file io not supported, use custom file callback"); +#endif + } + else TRACELOG(LOG_WARNING, "FILEIO: File name provided is not valid"); + + return text; +} + +// Unload file text data allocated by LoadFileText() +void UnloadFileText(char *text) +{ + RL_FREE(text); +} + +// Save text data to file (write), string must be '\0' terminated +bool SaveFileText(const char *fileName, char *text) +{ + bool success = false; + + if (fileName != NULL) + { + if (saveFileText) + { + return saveFileText(fileName, text); + } +#if defined(SUPPORT_STANDARD_FILEIO) + FILE *file = fopen(fileName, "wt"); + + if (file != NULL) + { + int count = fprintf(file, "%s", text); + + if (count < 0) TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to write text file", fileName); + else TRACELOG(LOG_INFO, "FILEIO: [%s] Text file saved successfully", fileName); + + int result = fclose(file); + if (result == 0) success = true; + } + else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to open text file", fileName); +#else + TRACELOG(LOG_WARNING, "FILEIO: Standard file io not supported, use custom file callback"); +#endif + } + else TRACELOG(LOG_WARNING, "FILEIO: File name provided is not valid"); + + return success; +} + +#if defined(PLATFORM_ANDROID) +// Initialize asset manager from android app +void InitAssetManager(AAssetManager *manager, const char *dataPath) +{ + assetManager = manager; + internalDataPath = dataPath; +} + +// Replacement for fopen() +// Ref: https://developer.android.com/ndk/reference/group/asset +FILE *android_fopen(const char *fileName, const char *mode) +{ + if (mode[0] == 'w') + { + // fopen() is mapped to android_fopen() that only grants read access to + // assets directory through AAssetManager but we want to also be able to + // write data when required using the standard stdio FILE access functions + // Ref: https://stackoverflow.com/questions/11294487/android-writing-saving-files-from-native-code-only + #undef fopen + return fopen(TextFormat("%s/%s", internalDataPath, fileName), mode); + #define fopen(name, mode) android_fopen(name, mode) + } + else + { + // NOTE: AAsset provides access to read-only asset + AAsset *asset = AAssetManager_open(assetManager, fileName, AASSET_MODE_UNKNOWN); + + if (asset != NULL) + { + // Get pointer to file in the assets + return funopen(asset, android_read, android_write, android_seek, android_close); + } + else + { + #undef fopen + // Just do a regular open if file is not found in the assets + return fopen(TextFormat("%s/%s", internalDataPath, fileName), mode); + #define fopen(name, mode) android_fopen(name, mode) + } + } +} +#endif // PLATFORM_ANDROID + +//---------------------------------------------------------------------------------- +// Module specific Functions Definition +//---------------------------------------------------------------------------------- +#if defined(PLATFORM_ANDROID) +static int android_read(void *cookie, char *data, int dataSize) +{ + return AAsset_read((AAsset *)cookie, data, dataSize); +} + +static int android_write(void *cookie, const char *data, int dataSize) +{ + TRACELOG(LOG_WARNING, "ANDROID: Failed to provide write access to APK"); + + return EACCES; +} + +static fpos_t android_seek(void *cookie, fpos_t offset, int whence) +{ + return AAsset_seek((AAsset *)cookie, offset, whence); +} + +static int android_close(void *cookie) +{ + AAsset_close((AAsset *)cookie); + return 0; +} +#endif // PLATFORM_ANDROID + +#endif \ No newline at end of file diff --git a/Source/System/raylib/rlutils.h b/Source/System/raylib/rlutils.h new file mode 100644 index 0000000000..23eca8ee9f --- /dev/null +++ b/Source/System/raylib/rlutils.h @@ -0,0 +1,81 @@ +/********************************************************************************************** +* +* raylib.utils - Some common utility functions +* +* +* LICENSE: zlib/libpng +* +* Copyright (c) 2014-2024 Ramon Santamaria (@raysan5) +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#ifndef UTILS_H +#define UTILS_H + +#if defined(PLATFORM_ANDROID) + #include // Required for: FILE + #include // Required for: AAssetManager +#endif + +#if defined(SUPPORT_TRACELOG) + #define TRACELOG(level, ...) TraceLog(level, __VA_ARGS__) + + #if defined(SUPPORT_TRACELOG_DEBUG) + #define TRACELOGD(...) TraceLog(LOG_DEBUG, __VA_ARGS__) + #else + #define TRACELOGD(...) (void)0 + #endif +#else + #define TRACELOG(level, ...) (void)0 + #define TRACELOGD(...) (void)0 +#endif + +//---------------------------------------------------------------------------------- +// Some basic Defines +//---------------------------------------------------------------------------------- +#if defined(PLATFORM_ANDROID) + #define fopen(name, mode) android_fopen(name, mode) +#endif + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- +//... + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +// Nop... + +//---------------------------------------------------------------------------------- +// Module Functions Declaration +//---------------------------------------------------------------------------------- +#if defined(__cplusplus) +extern "C" { // Prevents name mangling of functions +#endif + +#if defined(PLATFORM_ANDROID) +void InitAssetManager(AAssetManager *manager, const char *dataPath); // Initialize asset manager from android app +FILE *android_fopen(const char *fileName, const char *mode); // Replacement for fopen() -> Read-only! +#endif + +#if defined(__cplusplus) +} +#endif + +#endif // UTILS_H diff --git a/Source/System/raylib/rshapes.c b/Source/System/raylib/rshapes.c new file mode 100644 index 0000000000..84fda30b73 --- /dev/null +++ b/Source/System/raylib/rshapes.c @@ -0,0 +1,2414 @@ +/********************************************************************************************** +* +* rshapes - Basic functions to draw 2d shapes and check collisions +* +* ADDITIONAL NOTES: +* Shapes can be draw using 3 types of primitives: LINES, TRIANGLES and QUADS. +* Some functions implement two drawing options: TRIANGLES and QUADS, by default TRIANGLES +* are used but QUADS implementation can be selected with SUPPORT_QUADS_DRAW_MODE define +* +* Some functions define texture coordinates (rlTexCoord2f()) for the shapes and use a +* user-provided texture with SetShapesTexture(), the pourpouse of this implementation +* is allowing to reduce draw calls when combined with a texture-atlas. +* +* By default, raylib sets the default texture and rectangle at InitWindow()[rcore] to one +* white character of default font [rtext], this way, raylib text and shapes can be draw with +* a single draw call and it also allows users to configure it the same way with their own fonts. +* +* CONFIGURATION: +* #define SUPPORT_MODULE_RSHAPES +* rshapes module is included in the build +* +* #define SUPPORT_QUADS_DRAW_MODE +* Use QUADS instead of TRIANGLES for drawing when possible. Lines-based shapes still use LINES +* +* +* LICENSE: zlib/libpng +* +* Copyright (c) 2013-2024 Ramon Santamaria (@raysan5) +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#include "raylib.h" // Declares module functions + +// Check if config flags have been externally provided on compilation line +#if !defined(EXTERNAL_CONFIG_FLAGS) + #include "rlconfig.h" // Defines module configuration flags +#endif + +#if defined(SUPPORT_MODULE_RSHAPES) + +#include "rlgl.h" // OpenGL abstraction layer to OpenGL 1.1, 2.1, 3.3+ or ES2 + +#include // Required for: sinf(), asinf(), cosf(), acosf(), sqrtf(), fabsf() +#include // Required for: FLT_EPSILON +#include // Required for: RL_FREE + +//---------------------------------------------------------------------------------- +// Defines and Macros +//---------------------------------------------------------------------------------- +// Error rate to calculate how many segments we need to draw a smooth circle, +// taken from https://stackoverflow.com/a/2244088 +#ifndef SMOOTH_CIRCLE_ERROR_RATE + #define SMOOTH_CIRCLE_ERROR_RATE 0.5f // Circle error rate +#endif +#ifndef SPLINE_SEGMENT_DIVISIONS + #define SPLINE_SEGMENT_DIVISIONS 24 // Spline segment divisions +#endif + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- +// Not here... + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +static Texture2D texShapes = { 1, 1, 1, 1, 7 }; // Texture used on shapes drawing (white pixel loaded by rlgl) +static Rectangle texShapesRec = { 0.0f, 0.0f, 1.0f, 1.0f }; // Texture source rectangle used on shapes drawing + +//---------------------------------------------------------------------------------- +// Module specific Functions Declaration +//---------------------------------------------------------------------------------- +static float EaseCubicInOut(float t, float b, float c, float d); // Cubic easing + +//---------------------------------------------------------------------------------- +// Module Functions Definition +//---------------------------------------------------------------------------------- + +// Set texture and rectangle to be used on shapes drawing +// NOTE: It can be useful when using basic shapes and one single font, +// defining a font char white rectangle would allow drawing everything in a single draw call +void SetShapesTexture(Texture2D texture, Rectangle source) +{ + // Reset texture to default pixel if required + // WARNING: Shapes texture should be probably better validated, + // it can break the rendering of all shapes if misused + if ((texture.id == 0) || (source.width == 0) || (source.height == 0)) + { + texShapes = (Texture2D){ 1, 1, 1, 1, 7 }; + texShapesRec = (Rectangle){ 0.0f, 0.0f, 1.0f, 1.0f }; + } + else + { + texShapes = texture; + texShapesRec = source; + } +} + +// Get texture that is used for shapes drawing +Texture2D GetShapesTexture(void) +{ + return texShapes; +} + +// Get texture source rectangle that is used for shapes drawing +Rectangle GetShapesTextureRectangle(void) +{ + return texShapesRec; +} + +// Draw a pixel +void DrawPixel(int posX, int posY, RLColor color) +{ + DrawPixelV((Vector2){ (float)posX, (float)posY }, color); +} + +// Draw a pixel (Vector version) +void DrawPixelV(Vector2 position, RLColor color) +{ +#if defined(SUPPORT_QUADS_DRAW_MODE) + rlSetTexture(GetShapesTexture().id); + Rectangle shapeRect = GetShapesTextureRectangle(); + + rlBegin(RL_QUADS); + + rlNormal3f(0.0f, 0.0f, 1.0f); + rlColor4ub(color.r, color.g, color.b, color.a); + + rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height); + rlVertex2f(position.x, position.y); + + rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(position.x, position.y + 1); + + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(position.x + 1, position.y + 1); + + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height); + rlVertex2f(position.x + 1, position.y); + + rlEnd(); + + rlSetTexture(0); +#else + rlBegin(RL_TRIANGLES); + + rlColor4ub(color.r, color.g, color.b, color.a); + + rlVertex2f(position.x, position.y); + rlVertex2f(position.x, position.y + 1); + rlVertex2f(position.x + 1, position.y); + + rlVertex2f(position.x + 1, position.y); + rlVertex2f(position.x, position.y + 1); + rlVertex2f(position.x + 1, position.y + 1); + + rlEnd(); +#endif +} + +// Draw a line (using gl lines) +void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, RLColor color) +{ + rlBegin(RL_LINES); + rlColor4ub(color.r, color.g, color.b, color.a); + rlVertex2f((float)startPosX, (float)startPosY); + rlVertex2f((float)endPosX, (float)endPosY); + rlEnd(); +} + +// Draw a line (using gl lines) +void DrawLineV(Vector2 startPos, Vector2 endPos, RLColor color) +{ + rlBegin(RL_LINES); + rlColor4ub(color.r, color.g, color.b, color.a); + rlVertex2f(startPos.x, startPos.y); + rlVertex2f(endPos.x, endPos.y); + rlEnd(); +} + +// Draw lines sequuence (using gl lines) +void DrawLineStrip(const Vector2 *points, int pointCount, RLColor color) +{ + if (pointCount < 2) return; // Security check + + rlBegin(RL_LINES); + rlColor4ub(color.r, color.g, color.b, color.a); + + for (int i = 0; i < pointCount - 1; i++) + { + rlVertex2f(points[i].x, points[i].y); + rlVertex2f(points[i + 1].x, points[i + 1].y); + } + rlEnd(); +} + +// Draw line using cubic-bezier spline, in-out interpolation, no control points +void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, RLColor color) +{ + Vector2 previous = startPos; + Vector2 current = { 0 }; + + Vector2 points[2*SPLINE_SEGMENT_DIVISIONS + 2] = { 0 }; + + for (int i = 1; i <= SPLINE_SEGMENT_DIVISIONS; i++) + { + // Cubic easing in-out + // NOTE: Easing is calculated only for y position value + current.y = EaseCubicInOut((float)i, startPos.y, endPos.y - startPos.y, (float)SPLINE_SEGMENT_DIVISIONS); + current.x = previous.x + (endPos.x - startPos.x)/(float)SPLINE_SEGMENT_DIVISIONS; + + float dy = current.y - previous.y; + float dx = current.x - previous.x; + float size = 0.5f*thick/sqrtf(dx*dx+dy*dy); + + if (i == 1) + { + points[0].x = previous.x + dy*size; + points[0].y = previous.y - dx*size; + points[1].x = previous.x - dy*size; + points[1].y = previous.y + dx*size; + } + + points[2*i + 1].x = current.x - dy*size; + points[2*i + 1].y = current.y + dx*size; + points[2*i].x = current.x + dy*size; + points[2*i].y = current.y - dx*size; + + previous = current; + } + + DrawTriangleStrip(points, 2*SPLINE_SEGMENT_DIVISIONS + 2, color); +} + +// Draw a line defining thickness +void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, RLColor color) +{ + Vector2 delta = { endPos.x - startPos.x, endPos.y - startPos.y }; + float length = sqrtf(delta.x*delta.x + delta.y*delta.y); + + if ((length > 0) && (thick > 0)) + { + float scale = thick/(2*length); + + Vector2 radius = { -scale*delta.y, scale*delta.x }; + Vector2 strip[4] = { + { startPos.x - radius.x, startPos.y - radius.y }, + { startPos.x + radius.x, startPos.y + radius.y }, + { endPos.x - radius.x, endPos.y - radius.y }, + { endPos.x + radius.x, endPos.y + radius.y } + }; + + DrawTriangleStrip(strip, 4, color); + } +} + +// Draw a color-filled circle +void DrawCircle(int centerX, int centerY, float radius, RLColor color) +{ + DrawCircleV((Vector2){ (float)centerX, (float)centerY }, radius, color); +} + +// Draw a color-filled circle (Vector version) +// NOTE: On OpenGL 3.3 and ES2 we use QUADS to avoid drawing order issues +void DrawCircleV(Vector2 center, float radius, RLColor color) +{ + DrawCircleSector(center, radius, 0, 360, 36, color); +} + +// Draw a piece of a circle +void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, RLColor color) +{ + if (radius <= 0.0f) radius = 0.1f; // Avoid div by zero + + // Function expects (endAngle > startAngle) + if (endAngle < startAngle) + { + // Swap values + float tmp = startAngle; + startAngle = endAngle; + endAngle = tmp; + } + + int minSegments = (int)ceilf((endAngle - startAngle)/90); + + if (segments < minSegments) + { + // Calculate the maximum angle between segments based on the error rate (usually 0.5f) + float th = acosf(2*powf(1 - SMOOTH_CIRCLE_ERROR_RATE/radius, 2) - 1); + segments = (int)((endAngle - startAngle)*ceilf(2*PI/th)/360); + + if (segments <= 0) segments = minSegments; + } + + float stepLength = (endAngle - startAngle)/(float)segments; + float angle = startAngle; + +#if defined(SUPPORT_QUADS_DRAW_MODE) + rlSetTexture(GetShapesTexture().id); + Rectangle shapeRect = GetShapesTextureRectangle(); + + rlBegin(RL_QUADS); + + // NOTE: Every QUAD actually represents two segments + for (int i = 0; i < segments/2; i++) + { + rlColor4ub(color.r, color.g, color.b, color.a); + + rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height); + rlVertex2f(center.x, center.y); + + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height); + rlVertex2f(center.x + cosf((angle + stepLength*2.0f))*radius, center.y + sinf((angle + stepLength*2.0f))*radius); + + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(center.x + cosf((angle + stepLength))*radius, center.y + sinf((angle + stepLength))*radius); + + rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(center.x + cosf(angle)*radius, center.y + sinf(angle)*radius); + + angle += (stepLength*2.0f); + } + + // NOTE: In case number of segments is odd, we add one last piece to the cake + if ((((unsigned int)segments)%2) == 1) + { + rlColor4ub(color.r, color.g, color.b, color.a); + + rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height); + rlVertex2f(center.x, center.y); + + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(center.x + cosf((angle + stepLength))*radius, center.y + sinf((angle + stepLength))*radius); + + rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(center.x + cosf(angle)*radius, center.y + sinf(angle)*radius); + + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height); + rlVertex2f(center.x, center.y); + } + + rlEnd(); + + rlSetTexture(0); +#else + rlBegin(RL_TRIANGLES); + for (int i = 0; i < segments; i++) + { + rlColor4ub(color.r, color.g, color.b, color.a); + + rlVertex2f(center.x, center.y); + rlVertex2f(center.x + cosf((angle + stepLength))*radius, center.y + sinf((angle + stepLength))*radius); + rlVertex2f(center.x + cosf(angle)*radius, center.y + sinf(angle)*radius); + + angle += stepLength; + } + rlEnd(); +#endif +} + +// Draw a piece of a circle outlines +void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, RLColor color) +{ + if (radius <= 0.0f) radius = 0.1f; // Avoid div by zero issue + + // Function expects (endAngle > startAngle) + if (endAngle < startAngle) + { + // Swap values + float tmp = startAngle; + startAngle = endAngle; + endAngle = tmp; + } + + int minSegments = (int)ceilf((endAngle - startAngle)/90); + + if (segments < minSegments) + { + // Calculate the maximum angle between segments based on the error rate (usually 0.5f) + float th = acosf(2*powf(1 - SMOOTH_CIRCLE_ERROR_RATE/radius, 2) - 1); + segments = (int)((endAngle - startAngle)*ceilf(2*PI/th)/360); + + if (segments <= 0) segments = minSegments; + } + + float stepLength = (endAngle - startAngle)/(float)segments; + float angle = startAngle; + bool showCapLines = true; + + rlBegin(RL_LINES); + if (showCapLines) + { + rlColor4ub(color.r, color.g, color.b, color.a); + rlVertex2f(center.x, center.y); + rlVertex2f(center.x + cosf(angle)*radius, center.y + sinf(angle)*radius); + } + + for (int i = 0; i < segments; i++) + { + rlColor4ub(color.r, color.g, color.b, color.a); + + rlVertex2f(center.x + cosf(angle)*radius, center.y + sinf(angle)*radius); + rlVertex2f(center.x + cosf((angle + stepLength))*radius, center.y + sinf((angle + stepLength))*radius); + + angle += stepLength; + } + + if (showCapLines) + { + rlColor4ub(color.r, color.g, color.b, color.a); + rlVertex2f(center.x, center.y); + rlVertex2f(center.x + cosf(angle)*radius, center.y + sinf(angle)*radius); + } + rlEnd(); +} + +// Draw a gradient-filled circle +void DrawCircleGradient(int centerX, int centerY, float radius, RLColor inner, RLColor outer) +{ + rlBegin(RL_TRIANGLES); + for (int i = 0; i < 360; i += 10) + { + rlColor4ub(inner.r, inner.g, inner.b, inner.a); + rlVertex2f((float)centerX, (float)centerY); + rlColor4ub(outer.r, outer.g, outer.b, outer.a); + rlVertex2f((float)centerX + cosf((i + 10))*radius, (float)centerY + sinf((i + 10))*radius); + rlColor4ub(outer.r, outer.g, outer.b, outer.a); + rlVertex2f((float)centerX + cosf(i)*radius, (float)centerY + sinf(i)*radius); + } + rlEnd(); +} + +// Draw circle outline +void DrawCircleLines(int centerX, int centerY, float radius, RLColor color) +{ + DrawCircleLinesV((Vector2){ (float)centerX, (float)centerY }, radius, color); +} + +// Draw circle outline (Vector version) +void DrawCircleLinesV(Vector2 center, float radius, RLColor color) +{ + rlBegin(RL_LINES); + rlColor4ub(color.r, color.g, color.b, color.a); + + // NOTE: Circle outline is drawn pixel by pixel every degree (0 to 360) + for (int i = 0; i < 360; i += 10) + { + rlVertex2f(center.x + cosf(i)*radius, center.y + sinf(i)*radius); + rlVertex2f(center.x + cosf((i + 10))*radius, center.y + sinf((i + 10))*radius); + } + rlEnd(); +} + +// Draw ellipse +void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, RLColor color) +{ + rlBegin(RL_TRIANGLES); + for (int i = 0; i < 360; i += 10) + { + rlColor4ub(color.r, color.g, color.b, color.a); + rlVertex2f((float)centerX, (float)centerY); + rlVertex2f((float)centerX + cosf((i + 10))*radiusH, (float)centerY + sinf((i + 10))*radiusV); + rlVertex2f((float)centerX + cosf(i)*radiusH, (float)centerY + sinf(i)*radiusV); + } + rlEnd(); +} + +// Draw ellipse outline +void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, RLColor color) +{ + rlBegin(RL_LINES); + for (int i = 0; i < 360; i += 10) + { + rlColor4ub(color.r, color.g, color.b, color.a); + rlVertex2f(centerX + cosf((i + 10))*radiusH, centerY + sinf((i + 10))*radiusV); + rlVertex2f(centerX + cosf(i)*radiusH, centerY + sinf(i)*radiusV); + } + rlEnd(); +} + +// Draw ring +void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, RLColor color) +{ + if (startAngle == endAngle) return; + + // Function expects (outerRadius > innerRadius) + if (outerRadius < innerRadius) + { + float tmp = outerRadius; + outerRadius = innerRadius; + innerRadius = tmp; + + if (outerRadius <= 0.0f) outerRadius = 0.1f; + } + + // Function expects (endAngle > startAngle) + if (endAngle < startAngle) + { + // Swap values + float tmp = startAngle; + startAngle = endAngle; + endAngle = tmp; + } + + int minSegments = (int)ceilf((endAngle - startAngle)/90); + + if (segments < minSegments) + { + // Calculate the maximum angle between segments based on the error rate (usually 0.5f) + float th = acosf(2*powf(1 - SMOOTH_CIRCLE_ERROR_RATE/outerRadius, 2) - 1); + segments = (int)((endAngle - startAngle)*ceilf(2*PI/th)/360); + + if (segments <= 0) segments = minSegments; + } + + // Not a ring + if (innerRadius <= 0.0f) + { + DrawCircleSector(center, outerRadius, startAngle, endAngle, segments, color); + return; + } + + float stepLength = (endAngle - startAngle)/(float)segments; + float angle = startAngle; + +#if defined(SUPPORT_QUADS_DRAW_MODE) + rlSetTexture(GetShapesTexture().id); + Rectangle shapeRect = GetShapesTextureRectangle(); + + rlBegin(RL_QUADS); + for (int i = 0; i < segments; i++) + { + rlColor4ub(color.r, color.g, color.b, color.a); + + rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(center.x + cosf(angle)*outerRadius, center.y + sinf(angle)*outerRadius); + + rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height); + rlVertex2f(center.x + cosf(angle)*innerRadius, center.y + sinf(angle)*innerRadius); + + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height); + rlVertex2f(center.x + cosf((angle + stepLength))*innerRadius, center.y + sinf((angle + stepLength))*innerRadius); + + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(center.x + cosf((angle + stepLength))*outerRadius, center.y + sinf((angle + stepLength))*outerRadius); + + angle += stepLength; + } + rlEnd(); + + rlSetTexture(0); +#else + rlBegin(RL_TRIANGLES); + for (int i = 0; i < segments; i++) + { + rlColor4ub(color.r, color.g, color.b, color.a); + + rlVertex2f(center.x + cosf(angle)*innerRadius, center.y + sinf(angle)*innerRadius); + rlVertex2f(center.x + cosf((angle + stepLength))*innerRadius, center.y + sinf((angle + stepLength))*innerRadius); + rlVertex2f(center.x + cosf(angle)*outerRadius, center.y + sinf(angle)*outerRadius); + + rlVertex2f(center.x + cosf((angle + stepLength))*innerRadius, center.y + sinf((angle + stepLength))*innerRadius); + rlVertex2f(center.x + cosf((angle + stepLength))*outerRadius, center.y + sinf((angle + stepLength))*outerRadius); + rlVertex2f(center.x + cosf(angle)*outerRadius, center.y + sinf(angle)*outerRadius); + + angle += stepLength; + } + rlEnd(); +#endif +} + +// Draw ring outline +void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, RLColor color) +{ + if (startAngle == endAngle) return; + + // Function expects (outerRadius > innerRadius) + if (outerRadius < innerRadius) + { + float tmp = outerRadius; + outerRadius = innerRadius; + innerRadius = tmp; + + if (outerRadius <= 0.0f) outerRadius = 0.1f; + } + + // Function expects (endAngle > startAngle) + if (endAngle < startAngle) + { + // Swap values + float tmp = startAngle; + startAngle = endAngle; + endAngle = tmp; + } + + int minSegments = (int)ceilf((endAngle - startAngle)/90); + + if (segments < minSegments) + { + // Calculate the maximum angle between segments based on the error rate (usually 0.5f) + float th = acosf(2*powf(1 - SMOOTH_CIRCLE_ERROR_RATE/outerRadius, 2) - 1); + segments = (int)((endAngle - startAngle)*ceilf(2*PI/th)/360); + + if (segments <= 0) segments = minSegments; + } + + if (innerRadius <= 0.0f) + { + DrawCircleSectorLines(center, outerRadius, startAngle, endAngle, segments, color); + return; + } + + float stepLength = (endAngle - startAngle)/(float)segments; + float angle = startAngle; + bool showCapLines = true; + + rlBegin(RL_LINES); + if (showCapLines) + { + rlColor4ub(color.r, color.g, color.b, color.a); + rlVertex2f(center.x + cosf(angle)*outerRadius, center.y + sinf(angle)*outerRadius); + rlVertex2f(center.x + cosf(angle)*innerRadius, center.y + sinf(angle)*innerRadius); + } + + for (int i = 0; i < segments; i++) + { + rlColor4ub(color.r, color.g, color.b, color.a); + + rlVertex2f(center.x + cosf(angle)*outerRadius, center.y + sinf(angle)*outerRadius); + rlVertex2f(center.x + cosf((angle + stepLength))*outerRadius, center.y + sinf((angle + stepLength))*outerRadius); + + rlVertex2f(center.x + cosf(angle)*innerRadius, center.y + sinf(angle)*innerRadius); + rlVertex2f(center.x + cosf((angle + stepLength))*innerRadius, center.y + sinf((angle + stepLength))*innerRadius); + + angle += stepLength; + } + + if (showCapLines) + { + rlColor4ub(color.r, color.g, color.b, color.a); + rlVertex2f(center.x + cosf(angle)*outerRadius, center.y + sinf(angle)*outerRadius); + rlVertex2f(center.x + cosf(angle)*innerRadius, center.y + sinf(angle)*innerRadius); + } + rlEnd(); +} + +// Draw a color-filled rectangle +void DrawRectangle(int posX, int posY, int width, int height, RLColor color) +{ + DrawRectangleV((Vector2){ (float)posX, (float)posY }, (Vector2){ (float)width, (float)height }, color); +} + +// Draw a color-filled rectangle (Vector version) +// NOTE: On OpenGL 3.3 and ES2 we use QUADS to avoid drawing order issues +void DrawRectangleV(Vector2 position, Vector2 size, RLColor color) +{ + DrawRectanglePro((Rectangle){ position.x, position.y, size.x, size.y }, (Vector2){ 0.0f, 0.0f }, 0.0f, color); +} + +// Draw a color-filled rectangle +void DrawRectangleRec(Rectangle rec, RLColor color) +{ + DrawRectanglePro(rec, (Vector2){ 0.0f, 0.0f }, 0.0f, color); +} + +// Draw a color-filled rectangle with pro parameters +void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, RLColor color) +{ + Vector2 topLeft = { 0 }; + Vector2 topRight = { 0 }; + Vector2 bottomLeft = { 0 }; + Vector2 bottomRight = { 0 }; + + // Only calculate rotation if needed + if (rotation == 0.0f) + { + float x = rec.x - origin.x; + float y = rec.y - origin.y; + topLeft = (Vector2){ x, y }; + topRight = (Vector2){ x + rec.width, y }; + bottomLeft = (Vector2){ x, y + rec.height }; + bottomRight = (Vector2){ x + rec.width, y + rec.height }; + } + else + { + float sinRotation = sinf(rotation); + float cosRotation = cosf(rotation); + float x = rec.x; + float y = rec.y; + float dx = -origin.x; + float dy = -origin.y; + + topLeft.x = x + dx*cosRotation - dy*sinRotation; + topLeft.y = y + dx*sinRotation + dy*cosRotation; + + topRight.x = x + (dx + rec.width)*cosRotation - dy*sinRotation; + topRight.y = y + (dx + rec.width)*sinRotation + dy*cosRotation; + + bottomLeft.x = x + dx*cosRotation - (dy + rec.height)*sinRotation; + bottomLeft.y = y + dx*sinRotation + (dy + rec.height)*cosRotation; + + bottomRight.x = x + (dx + rec.width)*cosRotation - (dy + rec.height)*sinRotation; + bottomRight.y = y + (dx + rec.width)*sinRotation + (dy + rec.height)*cosRotation; + } + +#if defined(SUPPORT_QUADS_DRAW_MODE) + rlSetTexture(GetShapesTexture().id); + Rectangle shapeRect = GetShapesTextureRectangle(); + + rlBegin(RL_QUADS); + + rlNormal3f(0.0f, 0.0f, 1.0f); + rlColor4ub(color.r, color.g, color.b, color.a); + + rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height); + rlVertex2f(topLeft.x, topLeft.y); + + rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(bottomLeft.x, bottomLeft.y); + + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(bottomRight.x, bottomRight.y); + + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height); + rlVertex2f(topRight.x, topRight.y); + + rlEnd(); + + rlSetTexture(0); +#else + rlBegin(RL_TRIANGLES); + + rlColor4ub(color.r, color.g, color.b, color.a); + + rlVertex2f(topLeft.x, topLeft.y); + rlVertex2f(bottomLeft.x, bottomLeft.y); + rlVertex2f(topRight.x, topRight.y); + + rlVertex2f(topRight.x, topRight.y); + rlVertex2f(bottomLeft.x, bottomLeft.y); + rlVertex2f(bottomRight.x, bottomRight.y); + + rlEnd(); +#endif +} + +// Draw a vertical-gradient-filled rectangle +void DrawRectangleGradientV(int posX, int posY, int width, int height, RLColor top, RLColor bottom) +{ + DrawRectangleGradientEx((Rectangle){ (float)posX, (float)posY, (float)width, (float)height }, top, bottom, bottom, top); +} + +// Draw a horizontal-gradient-filled rectangle +void DrawRectangleGradientH(int posX, int posY, int width, int height, RLColor left, RLColor right) +{ + DrawRectangleGradientEx((Rectangle){ (float)posX, (float)posY, (float)width, (float)height }, left, left, right, right); +} + +// Draw a gradient-filled rectangle +void DrawRectangleGradientEx(Rectangle rec, RLColor topLeft, RLColor bottomLeft, RLColor topRight, RLColor bottomRight) +{ + rlSetTexture(GetShapesTexture().id); + Rectangle shapeRect = GetShapesTextureRectangle(); + + rlBegin(RL_QUADS); + rlNormal3f(0.0f, 0.0f, 1.0f); + + // NOTE: Default raylib font character 95 is a white square + rlColor4ub(topLeft.r, topLeft.g, topLeft.b, topLeft.a); + rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height); + rlVertex2f(rec.x, rec.y); + + rlColor4ub(bottomLeft.r, bottomLeft.g, bottomLeft.b, bottomLeft.a); + rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(rec.x, rec.y + rec.height); + + rlColor4ub(topRight.r, topRight.g, topRight.b, topRight.a); + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(rec.x + rec.width, rec.y + rec.height); + + rlColor4ub(bottomRight.r, bottomRight.g, bottomRight.b, bottomRight.a); + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height); + rlVertex2f(rec.x + rec.width, rec.y); + rlEnd(); + + rlSetTexture(0); +} + +// Draw rectangle outline +// WARNING: All Draw*Lines() functions use RL_LINES for drawing, +// it implies flushing the current batch and changing draw mode to RL_LINES +// but it solves another issue: https://github.com/raysan5/raylib/issues/3884 +void DrawRectangleLines(int posX, int posY, int width, int height, RLColor color) +{ + RLMatrix mat = rlGetMatrixModelview(); + float zoomFactor = 0.5f/mat.m0; + rlBegin(RL_LINES); + rlColor4ub(color.r, color.g, color.b, color.a); + rlVertex2f((float)posX - zoomFactor, (float)posY); + rlVertex2f((float)posX + (float)width + zoomFactor, (float)posY); + + rlVertex2f((float)posX + (float)width, (float)posY - zoomFactor); + rlVertex2f((float)posX + (float)width, (float)posY + (float)height + zoomFactor); + + rlVertex2f((float)posX + (float)width + zoomFactor, (float)posY + (float)height); + rlVertex2f((float)posX - zoomFactor, (float)posY + (float)height); + + rlVertex2f((float)posX, (float)posY + (float)height + zoomFactor); + rlVertex2f((float)posX, (float)posY - zoomFactor); + rlEnd(); +/* +// Previous implementation, it has issues... but it does not require view matrix... +#if defined(SUPPORT_QUADS_DRAW_MODE) + DrawRectangle(posX, posY, width, 1, color); + DrawRectangle(posX + width - 1, posY + 1, 1, height - 2, color); + DrawRectangle(posX, posY + height - 1, width, 1, color); + DrawRectangle(posX, posY + 1, 1, height - 2, color); +#else + rlBegin(RL_LINES); + rlColor4ub(color.r, color.g, color.b, color.a); + rlVertex2f((float)posX, (float)posY); + rlVertex2f((float)posX + (float)width, (float)posY + 1); + + rlVertex2f((float)posX + (float)width, (float)posY + 1); + rlVertex2f((float)posX + (float)width, (float)posY + (float)height); + + rlVertex2f((float)posX + (float)width, (float)posY + (float)height); + rlVertex2f((float)posX + 1, (float)posY + (float)height); + + rlVertex2f((float)posX + 1, (float)posY + (float)height); + rlVertex2f((float)posX + 1, (float)posY + 1); + rlEnd(); +//#endif +*/ +} + +// Draw rectangle outline with extended parameters +void DrawRectangleLinesEx(Rectangle rec, float lineThick, RLColor color) +{ + if ((lineThick > rec.width) || (lineThick > rec.height)) + { + if (rec.width >= rec.height) lineThick = rec.height/2; + else if (rec.width <= rec.height) lineThick = rec.width/2; + } + + // When rec = { x, y, 8.0f, 6.0f } and lineThick = 2, the following + // four rectangles are drawn ([T]op, [B]ottom, [L]eft, [R]ight): + // + // TTTTTTTT + // TTTTTTTT + // LL RR + // LL RR + // BBBBBBBB + // BBBBBBBB + // + + Rectangle top = { rec.x, rec.y, rec.width, lineThick }; + Rectangle bottom = { rec.x, rec.y - lineThick + rec.height, rec.width, lineThick }; + Rectangle left = { rec.x, rec.y + lineThick, lineThick, rec.height - lineThick*2.0f }; + Rectangle right = { rec.x - lineThick + rec.width, rec.y + lineThick, lineThick, rec.height - lineThick*2.0f }; + + DrawRectangleRec(top, color); + DrawRectangleRec(bottom, color); + DrawRectangleRec(left, color); + DrawRectangleRec(right, color); +} + +// Draw rectangle with rounded edges +void DrawRectangleRounded(Rectangle rec, float roundness, int segments, RLColor color) +{ + // Not a rounded rectangle + if ((roundness <= 0.0f) || (rec.width < 1) || (rec.height < 1 )) + { + DrawRectangleRec(rec, color); + return; + } + + if (roundness >= 1.0f) roundness = 1.0f; + + // Calculate corner radius + float radius = (rec.width > rec.height)? (rec.height*roundness)/2 : (rec.width*roundness)/2; + if (radius <= 0.0f) return; + + // Calculate number of segments to use for the corners + if (segments < 4) + { + // Calculate the maximum angle between segments based on the error rate (usually 0.5f) + float th = acosf(2*powf(1 - SMOOTH_CIRCLE_ERROR_RATE/radius, 2) - 1); + segments = (int)(ceilf(2*PI/th)/4.0f); + if (segments <= 0) segments = 4; + } + + float stepLength = 90.0f/(float)segments; + + /* + Quick sketch to make sense of all of this, + there are 9 parts to draw, also mark the 12 points we'll use + + P0____________________P1 + /| |\ + /1| 2 |3\ + P7 /__|____________________|__\ P2 + | |P8 P9| | + | 8 | 9 | 4 | + | __|____________________|__ | + P6 \ |P11 P10| / P3 + \7| 6 |5/ + \|____________________|/ + P5 P4 + */ + // Coordinates of the 12 points that define the rounded rect + const Vector2 point[12] = { + {(float)rec.x + radius, rec.y}, {(float)(rec.x + rec.width) - radius, rec.y}, { rec.x + rec.width, (float)rec.y + radius }, // PO, P1, P2 + {rec.x + rec.width, (float)(rec.y + rec.height) - radius}, {(float)(rec.x + rec.width) - radius, rec.y + rec.height}, // P3, P4 + {(float)rec.x + radius, rec.y + rec.height}, { rec.x, (float)(rec.y + rec.height) - radius}, {rec.x, (float)rec.y + radius}, // P5, P6, P7 + {(float)rec.x + radius, (float)rec.y + radius}, {(float)(rec.x + rec.width) - radius, (float)rec.y + radius}, // P8, P9 + {(float)(rec.x + rec.width) - radius, (float)(rec.y + rec.height) - radius}, {(float)rec.x + radius, (float)(rec.y + rec.height) - radius} // P10, P11 + }; + + const Vector2 centers[4] = { point[8], point[9], point[10], point[11] }; + const float angles[4] = { 180.0f, 270.0f, 0.0f, 90.0f }; + +#if defined(SUPPORT_QUADS_DRAW_MODE) + rlSetTexture(GetShapesTexture().id); + Rectangle shapeRect = GetShapesTextureRectangle(); + + rlBegin(RL_QUADS); + // Draw all the 4 corners: [1] Upper Left Corner, [3] Upper Right Corner, [5] Lower Right Corner, [7] Lower Left Corner + for (int k = 0; k < 4; ++k) // Hope the compiler is smart enough to unroll this loop + { + float angle = angles[k]; + const Vector2 center = centers[k]; + + // NOTE: Every QUAD actually represents two segments + for (int i = 0; i < segments/2; i++) + { + rlColor4ub(color.r, color.g, color.b, color.a); + rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height); + rlVertex2f(center.x, center.y); + + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height); + rlVertex2f(center.x + cosf((angle + stepLength*2))*radius, center.y + sinf((angle + stepLength*2))*radius); + + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(center.x + cosf((angle + stepLength))*radius, center.y + sinf((angle + stepLength))*radius); + + rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(center.x + cosf(angle)*radius, center.y + sinf(angle)*radius); + + angle += (stepLength*2); + } + + // NOTE: In case number of segments is odd, we add one last piece to the cake + if (segments%2) + { + rlColor4ub(color.r, color.g, color.b, color.a); + rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height); + rlVertex2f(center.x, center.y); + + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(center.x + cosf((angle + stepLength))*radius, center.y + sinf((angle + stepLength))*radius); + + rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(center.x + cosf(angle)*radius, center.y + sinf(angle)*radius); + + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height); + rlVertex2f(center.x, center.y); + } + } + + // [2] Upper Rectangle + rlColor4ub(color.r, color.g, color.b, color.a); + rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height); + rlVertex2f(point[0].x, point[0].y); + rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(point[8].x, point[8].y); + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(point[9].x, point[9].y); + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height); + rlVertex2f(point[1].x, point[1].y); + + // [4] Right Rectangle + rlColor4ub(color.r, color.g, color.b, color.a); + rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height); + rlVertex2f(point[2].x, point[2].y); + rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(point[9].x, point[9].y); + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(point[10].x, point[10].y); + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height); + rlVertex2f(point[3].x, point[3].y); + + // [6] Bottom Rectangle + rlColor4ub(color.r, color.g, color.b, color.a); + rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height); + rlVertex2f(point[11].x, point[11].y); + rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(point[5].x, point[5].y); + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(point[4].x, point[4].y); + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height); + rlVertex2f(point[10].x, point[10].y); + + // [8] Left Rectangle + rlColor4ub(color.r, color.g, color.b, color.a); + rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height); + rlVertex2f(point[7].x, point[7].y); + rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(point[6].x, point[6].y); + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(point[11].x, point[11].y); + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height); + rlVertex2f(point[8].x, point[8].y); + + // [9] Middle Rectangle + rlColor4ub(color.r, color.g, color.b, color.a); + rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height); + rlVertex2f(point[8].x, point[8].y); + rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(point[11].x, point[11].y); + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(point[10].x, point[10].y); + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height); + rlVertex2f(point[9].x, point[9].y); + + rlEnd(); + rlSetTexture(0); +#else + rlBegin(RL_TRIANGLES); + + // Draw all of the 4 corners: [1] Upper Left Corner, [3] Upper Right Corner, [5] Lower Right Corner, [7] Lower Left Corner + for (int k = 0; k < 4; ++k) // Hope the compiler is smart enough to unroll this loop + { + float angle = angles[k]; + const Vector2 center = centers[k]; + for (int i = 0; i < segments; i++) + { + rlColor4ub(color.r, color.g, color.b, color.a); + rlVertex2f(center.x, center.y); + rlVertex2f(center.x + cosf((angle + stepLength))*radius, center.y + sinf((angle + stepLength))*radius); + rlVertex2f(center.x + cosf(angle)*radius, center.y + sinf(angle)*radius); + angle += stepLength; + } + } + + // [2] Upper Rectangle + rlColor4ub(color.r, color.g, color.b, color.a); + rlVertex2f(point[0].x, point[0].y); + rlVertex2f(point[8].x, point[8].y); + rlVertex2f(point[9].x, point[9].y); + rlVertex2f(point[1].x, point[1].y); + rlVertex2f(point[0].x, point[0].y); + rlVertex2f(point[9].x, point[9].y); + + // [4] Right Rectangle + rlColor4ub(color.r, color.g, color.b, color.a); + rlVertex2f(point[9].x, point[9].y); + rlVertex2f(point[10].x, point[10].y); + rlVertex2f(point[3].x, point[3].y); + rlVertex2f(point[2].x, point[2].y); + rlVertex2f(point[9].x, point[9].y); + rlVertex2f(point[3].x, point[3].y); + + // [6] Bottom Rectangle + rlColor4ub(color.r, color.g, color.b, color.a); + rlVertex2f(point[11].x, point[11].y); + rlVertex2f(point[5].x, point[5].y); + rlVertex2f(point[4].x, point[4].y); + rlVertex2f(point[10].x, point[10].y); + rlVertex2f(point[11].x, point[11].y); + rlVertex2f(point[4].x, point[4].y); + + // [8] Left Rectangle + rlColor4ub(color.r, color.g, color.b, color.a); + rlVertex2f(point[7].x, point[7].y); + rlVertex2f(point[6].x, point[6].y); + rlVertex2f(point[11].x, point[11].y); + rlVertex2f(point[8].x, point[8].y); + rlVertex2f(point[7].x, point[7].y); + rlVertex2f(point[11].x, point[11].y); + + // [9] Middle Rectangle + rlColor4ub(color.r, color.g, color.b, color.a); + rlVertex2f(point[8].x, point[8].y); + rlVertex2f(point[11].x, point[11].y); + rlVertex2f(point[10].x, point[10].y); + rlVertex2f(point[9].x, point[9].y); + rlVertex2f(point[8].x, point[8].y); + rlVertex2f(point[10].x, point[10].y); + rlEnd(); +#endif +} + +// Draw rectangle with rounded edges +// TODO: This function should be refactored to use RL_LINES, for consistency with other Draw*Lines() +void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, RLColor color) +{ + DrawRectangleRoundedLinesEx(rec, roundness, segments, 1.0f, color); +} + +// Draw rectangle with rounded edges outline +void DrawRectangleRoundedLinesEx(Rectangle rec, float roundness, int segments, float lineThick, RLColor color) +{ + if (lineThick < 0) lineThick = 0; + + // Not a rounded rectangle + if (roundness <= 0.0f) + { + DrawRectangleLinesEx((Rectangle){rec.x-lineThick, rec.y-lineThick, rec.width+2*lineThick, rec.height+2*lineThick}, lineThick, color); + return; + } + + if (roundness >= 1.0f) roundness = 1.0f; + + // Calculate corner radius + float radius = (rec.width > rec.height)? (rec.height*roundness)/2 : (rec.width*roundness)/2; + if (radius <= 0.0f) return; + + // Calculate number of segments to use for the corners + if (segments < 4) + { + // Calculate the maximum angle between segments based on the error rate (usually 0.5f) + float th = acosf(2*powf(1 - SMOOTH_CIRCLE_ERROR_RATE/radius, 2) - 1); + segments = (int)(ceilf(2*PI/th)/2.0f); + if (segments <= 0) segments = 4; + } + + float stepLength = 90.0f/(float)segments; + const float outerRadius = radius + lineThick, innerRadius = radius; + + /* + Quick sketch to make sense of all of this, + marks the 16 + 4(corner centers P16-19) points we'll use + + P0 ================== P1 + // P8 P9 \\ + // \\ + P7 // P15 P10 \\ P2 + || *P16 P17* || + || || + || P14 P11 || + P6 \\ *P19 P18* // P3 + \\ // + \\ P13 P12 // + P5 ================== P4 + */ + const Vector2 point[16] = { + {(float)rec.x + innerRadius, rec.y - lineThick}, {(float)(rec.x + rec.width) - innerRadius, rec.y - lineThick}, { rec.x + rec.width + lineThick, (float)rec.y + innerRadius }, // PO, P1, P2 + {rec.x + rec.width + lineThick, (float)(rec.y + rec.height) - innerRadius}, {(float)(rec.x + rec.width) - innerRadius, rec.y + rec.height + lineThick}, // P3, P4 + {(float)rec.x + innerRadius, rec.y + rec.height + lineThick}, { rec.x - lineThick, (float)(rec.y + rec.height) - innerRadius}, {rec.x - lineThick, (float)rec.y + innerRadius}, // P5, P6, P7 + {(float)rec.x + innerRadius, rec.y}, {(float)(rec.x + rec.width) - innerRadius, rec.y}, // P8, P9 + { rec.x + rec.width, (float)rec.y + innerRadius }, {rec.x + rec.width, (float)(rec.y + rec.height) - innerRadius}, // P10, P11 + {(float)(rec.x + rec.width) - innerRadius, rec.y + rec.height}, {(float)rec.x + innerRadius, rec.y + rec.height}, // P12, P13 + { rec.x, (float)(rec.y + rec.height) - innerRadius}, {rec.x, (float)rec.y + innerRadius} // P14, P15 + }; + + const Vector2 centers[4] = { + {(float)rec.x + innerRadius, (float)rec.y + innerRadius}, {(float)(rec.x + rec.width) - innerRadius, (float)rec.y + innerRadius}, // P16, P17 + {(float)(rec.x + rec.width) - innerRadius, (float)(rec.y + rec.height) - innerRadius}, {(float)rec.x + innerRadius, (float)(rec.y + rec.height) - innerRadius} // P18, P19 + }; + + const float angles[4] = { 180.0f, 270.0f, 0.0f, 90.0f }; + + if (lineThick > 1) + { +#if defined(SUPPORT_QUADS_DRAW_MODE) + rlSetTexture(GetShapesTexture().id); + Rectangle shapeRect = GetShapesTextureRectangle(); + + rlBegin(RL_QUADS); + + // Draw all the 4 corners first: Upper Left Corner, Upper Right Corner, Lower Right Corner, Lower Left Corner + for (int k = 0; k < 4; ++k) // Hope the compiler is smart enough to unroll this loop + { + float angle = angles[k]; + const Vector2 center = centers[k]; + for (int i = 0; i < segments; i++) + { + rlColor4ub(color.r, color.g, color.b, color.a); + + rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height); + rlVertex2f(center.x + cosf(angle)*innerRadius, center.y + sinf(angle)*innerRadius); + + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height); + rlVertex2f(center.x + cosf((angle + stepLength))*innerRadius, center.y + sinf((angle + stepLength))*innerRadius); + + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(center.x + cosf((angle + stepLength))*outerRadius, center.y + sinf((angle + stepLength))*outerRadius); + + rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(center.x + cosf(angle)*outerRadius, center.y + sinf(angle)*outerRadius); + + angle += stepLength; + } + } + + // Upper rectangle + rlColor4ub(color.r, color.g, color.b, color.a); + rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height); + rlVertex2f(point[0].x, point[0].y); + rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(point[8].x, point[8].y); + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(point[9].x, point[9].y); + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height); + rlVertex2f(point[1].x, point[1].y); + + // Right rectangle + rlColor4ub(color.r, color.g, color.b, color.a); + rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height); + rlVertex2f(point[2].x, point[2].y); + rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(point[10].x, point[10].y); + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(point[11].x, point[11].y); + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height); + rlVertex2f(point[3].x, point[3].y); + + // Lower rectangle + rlColor4ub(color.r, color.g, color.b, color.a); + rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height); + rlVertex2f(point[13].x, point[13].y); + rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(point[5].x, point[5].y); + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(point[4].x, point[4].y); + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height); + rlVertex2f(point[12].x, point[12].y); + + // Left rectangle + rlColor4ub(color.r, color.g, color.b, color.a); + rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height); + rlVertex2f(point[15].x, point[15].y); + rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(point[7].x, point[7].y); + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(point[6].x, point[6].y); + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height); + rlVertex2f(point[14].x, point[14].y); + + rlEnd(); + rlSetTexture(0); +#else + rlBegin(RL_TRIANGLES); + + // Draw all of the 4 corners first: Upper Left Corner, Upper Right Corner, Lower Right Corner, Lower Left Corner + for (int k = 0; k < 4; ++k) // Hope the compiler is smart enough to unroll this loop + { + float angle = angles[k]; + const Vector2 center = centers[k]; + + for (int i = 0; i < segments; i++) + { + rlColor4ub(color.r, color.g, color.b, color.a); + + rlVertex2f(center.x + cosf(angle)*innerRadius, center.y + sinf(angle)*innerRadius); + rlVertex2f(center.x + cosf((angle + stepLength))*innerRadius, center.y + sinf((angle + stepLength))*innerRadius); + rlVertex2f(center.x + cosf(angle)*outerRadius, center.y + sinf(angle)*outerRadius); + + rlVertex2f(center.x + cosf((angle + stepLength))*innerRadius, center.y + sinf((angle + stepLength))*innerRadius); + rlVertex2f(center.x + cosf((angle + stepLength))*outerRadius, center.y + sinf((angle + stepLength))*outerRadius); + rlVertex2f(center.x + cosf(angle)*outerRadius, center.y + sinf(angle)*outerRadius); + + angle += stepLength; + } + } + + // Upper rectangle + rlColor4ub(color.r, color.g, color.b, color.a); + rlVertex2f(point[0].x, point[0].y); + rlVertex2f(point[8].x, point[8].y); + rlVertex2f(point[9].x, point[9].y); + rlVertex2f(point[1].x, point[1].y); + rlVertex2f(point[0].x, point[0].y); + rlVertex2f(point[9].x, point[9].y); + + // Right rectangle + rlColor4ub(color.r, color.g, color.b, color.a); + rlVertex2f(point[10].x, point[10].y); + rlVertex2f(point[11].x, point[11].y); + rlVertex2f(point[3].x, point[3].y); + rlVertex2f(point[2].x, point[2].y); + rlVertex2f(point[10].x, point[10].y); + rlVertex2f(point[3].x, point[3].y); + + // Lower rectangle + rlColor4ub(color.r, color.g, color.b, color.a); + rlVertex2f(point[13].x, point[13].y); + rlVertex2f(point[5].x, point[5].y); + rlVertex2f(point[4].x, point[4].y); + rlVertex2f(point[12].x, point[12].y); + rlVertex2f(point[13].x, point[13].y); + rlVertex2f(point[4].x, point[4].y); + + // Left rectangle + rlColor4ub(color.r, color.g, color.b, color.a); + rlVertex2f(point[7].x, point[7].y); + rlVertex2f(point[6].x, point[6].y); + rlVertex2f(point[14].x, point[14].y); + rlVertex2f(point[15].x, point[15].y); + rlVertex2f(point[7].x, point[7].y); + rlVertex2f(point[14].x, point[14].y); + rlEnd(); +#endif + } + else + { + // Use LINES to draw the outline + rlBegin(RL_LINES); + + // Draw all the 4 corners first: Upper Left Corner, Upper Right Corner, Lower Right Corner, Lower Left Corner + for (int k = 0; k < 4; ++k) // Hope the compiler is smart enough to unroll this loop + { + float angle = angles[k]; + const Vector2 center = centers[k]; + + for (int i = 0; i < segments; i++) + { + rlColor4ub(color.r, color.g, color.b, color.a); + rlVertex2f(center.x + cosf(angle)*outerRadius, center.y + sinf(angle)*outerRadius); + rlVertex2f(center.x + cosf((angle + stepLength))*outerRadius, center.y + sinf((angle + stepLength))*outerRadius); + angle += stepLength; + } + } + + // And now the remaining 4 lines + for (int i = 0; i < 8; i += 2) + { + rlColor4ub(color.r, color.g, color.b, color.a); + rlVertex2f(point[i].x, point[i].y); + rlVertex2f(point[i + 1].x, point[i + 1].y); + } + + rlEnd(); + } +} + +// Draw a triangle +// NOTE: Vertex must be provided in counter-clockwise order +void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, RLColor color) +{ +#if defined(SUPPORT_QUADS_DRAW_MODE) + rlSetTexture(GetShapesTexture().id); + Rectangle shapeRect = GetShapesTextureRectangle(); + + rlBegin(RL_QUADS); + rlColor4ub(color.r, color.g, color.b, color.a); + + rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height); + rlVertex2f(v1.x, v1.y); + + rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(v2.x, v2.y); + + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(v2.x, v2.y); + + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height); + rlVertex2f(v3.x, v3.y); + rlEnd(); + + rlSetTexture(0); +#else + rlBegin(RL_TRIANGLES); + rlColor4ub(color.r, color.g, color.b, color.a); + rlVertex2f(v1.x, v1.y); + rlVertex2f(v2.x, v2.y); + rlVertex2f(v3.x, v3.y); + rlEnd(); +#endif +} + +// Draw a triangle using lines +// NOTE: Vertex must be provided in counter-clockwise order +void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, RLColor color) +{ + rlBegin(RL_LINES); + rlColor4ub(color.r, color.g, color.b, color.a); + rlVertex2f(v1.x, v1.y); + rlVertex2f(v2.x, v2.y); + + rlVertex2f(v2.x, v2.y); + rlVertex2f(v3.x, v3.y); + + rlVertex2f(v3.x, v3.y); + rlVertex2f(v1.x, v1.y); + rlEnd(); +} + +// Draw a triangle fan defined by points +// NOTE: First vertex provided is the center, shared by all triangles +// By default, following vertex should be provided in counter-clockwise order +void DrawTriangleFan(const Vector2 *points, int pointCount, RLColor color) +{ + if (pointCount >= 3) + { + rlSetTexture(GetShapesTexture().id); + Rectangle shapeRect = GetShapesTextureRectangle(); + + rlBegin(RL_QUADS); + rlColor4ub(color.r, color.g, color.b, color.a); + + for (int i = 1; i < pointCount - 1; i++) + { + rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height); + rlVertex2f(points[0].x, points[0].y); + + rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(points[i].x, points[i].y); + + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(points[i + 1].x, points[i + 1].y); + + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height); + rlVertex2f(points[i + 1].x, points[i + 1].y); + } + rlEnd(); + rlSetTexture(0); + } +} + +// Draw a triangle strip defined by points +// NOTE: Every new vertex connects with previous two +void DrawTriangleStrip(const Vector2 *points, int pointCount, RLColor color) +{ + if (pointCount >= 3) + { + rlBegin(RL_TRIANGLES); + rlColor4ub(color.r, color.g, color.b, color.a); + + for (int i = 2; i < pointCount; i++) + { + if ((i%2) == 0) + { + rlVertex2f(points[i].x, points[i].y); + rlVertex2f(points[i - 2].x, points[i - 2].y); + rlVertex2f(points[i - 1].x, points[i - 1].y); + } + else + { + rlVertex2f(points[i].x, points[i].y); + rlVertex2f(points[i - 1].x, points[i - 1].y); + rlVertex2f(points[i - 2].x, points[i - 2].y); + } + } + rlEnd(); + } +} + +// Draw a regular polygon of n sides (Vector version) +void DrawPoly(Vector2 center, int sides, float radius, float rotation, RLColor color) +{ + if (sides < 3) sides = 3; + float centralAngle = rotation; + float angleStep = 360.0f/(float)sides; + +#if defined(SUPPORT_QUADS_DRAW_MODE) + rlSetTexture(GetShapesTexture().id); + Rectangle shapeRect = GetShapesTextureRectangle(); + + rlBegin(RL_QUADS); + for (int i = 0; i < sides; i++) + { + rlColor4ub(color.r, color.g, color.b, color.a); + float nextAngle = centralAngle + angleStep; + + rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height); + rlVertex2f(center.x, center.y); + + rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(center.x + cosf(centralAngle)*radius, center.y + sinf(centralAngle)*radius); + + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height); + rlVertex2f(center.x + cosf(nextAngle)*radius, center.y + sinf(nextAngle)*radius); + + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(center.x + cosf(centralAngle)*radius, center.y + sinf(centralAngle)*radius); + + centralAngle = nextAngle; + } + rlEnd(); + rlSetTexture(0); +#else + rlBegin(RL_TRIANGLES); + for (int i = 0; i < sides; i++) + { + rlColor4ub(color.r, color.g, color.b, color.a); + + rlVertex2f(center.x, center.y); + rlVertex2f(center.x + cosf(centralAngle + angleStep)*radius, center.y + sinf(centralAngle + angleStep)*radius); + rlVertex2f(center.x + cosf(centralAngle)*radius, center.y + sinf(centralAngle)*radius); + + centralAngle += angleStep; + } + rlEnd(); +#endif +} + +// Draw a polygon outline of n sides +void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, RLColor color) +{ + if (sides < 3) sides = 3; + float centralAngle = rotation; + float angleStep = 360.0f/(float)sides; + + rlBegin(RL_LINES); + for (int i = 0; i < sides; i++) + { + rlColor4ub(color.r, color.g, color.b, color.a); + + rlVertex2f(center.x + cosf(centralAngle)*radius, center.y + sinf(centralAngle)*radius); + rlVertex2f(center.x + cosf(centralAngle + angleStep)*radius, center.y + sinf(centralAngle + angleStep)*radius); + + centralAngle += angleStep; + } + rlEnd(); +} + +void DrawPolyLinesEx(Vector2 center, int sides, float radius, float rotation, float lineThick, RLColor color) +{ + if (sides < 3) sides = 3; + float centralAngle = rotation; + float exteriorAngle = 360.0f/(float)sides; + float innerRadius = radius - (lineThick*cosf(exteriorAngle/2.0f)); + +#if defined(SUPPORT_QUADS_DRAW_MODE) + rlSetTexture(GetShapesTexture().id); + Rectangle shapeRect = GetShapesTextureRectangle(); + + rlBegin(RL_QUADS); + for (int i = 0; i < sides; i++) + { + rlColor4ub(color.r, color.g, color.b, color.a); + float nextAngle = centralAngle + exteriorAngle; + + rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(center.x + cosf(centralAngle)*radius, center.y + sinf(centralAngle)*radius); + + rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height); + rlVertex2f(center.x + cosf(centralAngle)*innerRadius, center.y + sinf(centralAngle)*innerRadius); + + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height); + rlVertex2f(center.x + cosf(nextAngle)*innerRadius, center.y + sinf(nextAngle)*innerRadius); + + rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height); + rlVertex2f(center.x + cosf(nextAngle)*radius, center.y + sinf(nextAngle)*radius); + + centralAngle = nextAngle; + } + rlEnd(); + rlSetTexture(0); +#else + rlBegin(RL_TRIANGLES); + for (int i = 0; i < sides; i++) + { + rlColor4ub(color.r, color.g, color.b, color.a); + float nextAngle = centralAngle + exteriorAngle; + + rlVertex2f(center.x + cosf(nextAngle)*radius, center.y + sinf(nextAngle)*radius); + rlVertex2f(center.x + cosf(centralAngle)*radius, center.y + sinf(centralAngle)*radius); + rlVertex2f(center.x + cosf(centralAngle)*innerRadius, center.y + sinf(centralAngle)*innerRadius); + + rlVertex2f(center.x + cosf(centralAngle)*innerRadius, center.y + sinf(centralAngle)*innerRadius); + rlVertex2f(center.x + cosf(nextAngle)*innerRadius, center.y + sinf(nextAngle)*innerRadius); + rlVertex2f(center.x + cosf(nextAngle)*radius, center.y + sinf(nextAngle)*radius); + + centralAngle = nextAngle; + } + rlEnd(); +#endif +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition - Splines functions +//---------------------------------------------------------------------------------- + +// Draw spline: linear, minimum 2 points +void DrawSplineLinear(const Vector2 *points, int pointCount, float thick, RLColor color) +{ + if (pointCount < 2) return; + +#if defined(SUPPORT_SPLINE_MITERS) + Vector2 prevNormal = (Vector2){-(points[1].y - points[0].y), (points[1].x - points[0].x)}; + float prevLength = sqrtf(prevNormal.x*prevNormal.x + prevNormal.y*prevNormal.y); + + if (prevLength > 0.0f) + { + prevNormal.x /= prevLength; + prevNormal.y /= prevLength; + } + else + { + prevNormal.x = 0.0f; + prevNormal.y = 0.0f; + } + + Vector2 prevRadius = { 0.5f*thick*prevNormal.x, 0.5f*thick*prevNormal.y }; + + for (int i = 0; i < pointCount - 1; i++) + { + Vector2 normal = { 0 }; + + if (i < pointCount - 2) + { + normal = (Vector2){-(points[i + 2].y - points[i + 1].y), (points[i + 2].x - points[i + 1].x)}; + float normalLength = sqrtf(normal.x*normal.x + normal.y*normal.y); + + if (normalLength > 0.0f) + { + normal.x /= normalLength; + normal.y /= normalLength; + } + else + { + normal.x = 0.0f; + normal.y = 0.0f; + } + } + else + { + normal = prevNormal; + } + + Vector2 radius = { prevNormal.x + normal.x, prevNormal.y + normal.y }; + float radiusLength = sqrtf(radius.x*radius.x + radius.y*radius.y); + + if (radiusLength > 0.0f) + { + radius.x /= radiusLength; + radius.y /= radiusLength; + } + else + { + radius.x = 0.0f; + radius.y = 0.0f; + } + + float cosTheta = radius.x*normal.x + radius.y*normal.y; + + if (cosTheta != 0.0f) + { + radius.x *= (thick*0.5f/cosTheta); + radius.y *= (thick*0.5f/cosTheta); + } + else + { + radius.x = 0.0f; + radius.y = 0.0f; + } + + Vector2 strip[4] = { + { points[i].x - prevRadius.x, points[i].y - prevRadius.y }, + { points[i].x + prevRadius.x, points[i].y + prevRadius.y }, + { points[i + 1].x - radius.x, points[i + 1].y - radius.y }, + { points[i + 1].x + radius.x, points[i + 1].y + radius.y } + }; + + DrawTriangleStrip(strip, 4, color); + + prevRadius = radius; + prevNormal = normal; + } + +#else // !SUPPORT_SPLINE_MITERS + + Vector2 delta = { 0 }; + float length = 0.0f; + float scale = 0.0f; + + for (int i = 0; i < pointCount - 1; i++) + { + delta = (Vector2){ points[i + 1].x - points[i].x, points[i + 1].y - points[i].y }; + length = sqrtf(delta.x*delta.x + delta.y*delta.y); + + if (length > 0) scale = thick/(2*length); + + Vector2 radius = { -scale*delta.y, scale*delta.x }; + Vector2 strip[4] = { + { points[i].x - radius.x, points[i].y - radius.y }, + { points[i].x + radius.x, points[i].y + radius.y }, + { points[i + 1].x - radius.x, points[i + 1].y - radius.y }, + { points[i + 1].x + radius.x, points[i + 1].y + radius.y } + }; + + DrawTriangleStrip(strip, 4, color); + } +#endif + +#if defined(SUPPORT_SPLINE_SEGMENT_CAPS) + // TODO: Add spline segment rounded caps at the begin/end of the spline +#endif +} + +// Draw spline: B-Spline, minimum 4 points +void DrawSplineBasis(const Vector2 *points, int pointCount, float thick, RLColor color) +{ + if (pointCount < 4) return; + + float a[4] = { 0 }; + float b[4] = { 0 }; + float dy = 0.0f; + float dx = 0.0f; + float size = 0.0f; + + Vector2 currentPoint = { 0 }; + Vector2 nextPoint = { 0 }; + Vector2 vertices[2*SPLINE_SEGMENT_DIVISIONS + 2] = { 0 }; + + for (int i = 0; i < (pointCount - 3); i++) + { + float t = 0.0f; + Vector2 p1 = points[i], p2 = points[i + 1], p3 = points[i + 2], p4 = points[i + 3]; + + a[0] = (-p1.x + 3.0f*p2.x - 3.0f*p3.x + p4.x)/6.0f; + a[1] = (3.0f*p1.x - 6.0f*p2.x + 3.0f*p3.x)/6.0f; + a[2] = (-3.0f*p1.x + 3.0f*p3.x)/6.0f; + a[3] = (p1.x + 4.0f*p2.x + p3.x)/6.0f; + + b[0] = (-p1.y + 3.0f*p2.y - 3.0f*p3.y + p4.y)/6.0f; + b[1] = (3.0f*p1.y - 6.0f*p2.y + 3.0f*p3.y)/6.0f; + b[2] = (-3.0f*p1.y + 3.0f*p3.y)/6.0f; + b[3] = (p1.y + 4.0f*p2.y + p3.y)/6.0f; + + currentPoint.x = a[3]; + currentPoint.y = b[3]; + + if (i == 0) DrawCircleV(currentPoint, thick/2.0f, color); // Draw init line circle-cap + + if (i > 0) + { + vertices[0].x = currentPoint.x + dy*size; + vertices[0].y = currentPoint.y - dx*size; + vertices[1].x = currentPoint.x - dy*size; + vertices[1].y = currentPoint.y + dx*size; + } + + for (int j = 1; j <= SPLINE_SEGMENT_DIVISIONS; j++) + { + t = ((float)j)/((float)SPLINE_SEGMENT_DIVISIONS); + + nextPoint.x = a[3] + t*(a[2] + t*(a[1] + t*a[0])); + nextPoint.y = b[3] + t*(b[2] + t*(b[1] + t*b[0])); + + dy = nextPoint.y - currentPoint.y; + dx = nextPoint.x - currentPoint.x; + size = 0.5f*thick/sqrtf(dx*dx+dy*dy); + + if ((i == 0) && (j == 1)) + { + vertices[0].x = currentPoint.x + dy*size; + vertices[0].y = currentPoint.y - dx*size; + vertices[1].x = currentPoint.x - dy*size; + vertices[1].y = currentPoint.y + dx*size; + } + + vertices[2*j + 1].x = nextPoint.x - dy*size; + vertices[2*j + 1].y = nextPoint.y + dx*size; + vertices[2*j].x = nextPoint.x + dy*size; + vertices[2*j].y = nextPoint.y - dx*size; + + currentPoint = nextPoint; + } + + DrawTriangleStrip(vertices, 2*SPLINE_SEGMENT_DIVISIONS + 2, color); + } + + // Cap circle drawing at the end of every segment + DrawCircleV(currentPoint, thick/2.0f, color); +} + +// Draw spline: Catmull-Rom, minimum 4 points +void DrawSplineCatmullRom(const Vector2 *points, int pointCount, float thick, RLColor color) +{ + if (pointCount < 4) return; + + float dy = 0.0f; + float dx = 0.0f; + float size = 0.0f; + + Vector2 currentPoint = points[1]; + Vector2 nextPoint = { 0 }; + Vector2 vertices[2*SPLINE_SEGMENT_DIVISIONS + 2] = { 0 }; + + DrawCircleV(currentPoint, thick/2.0f, color); // Draw init line circle-cap + + for (int i = 0; i < (pointCount - 3); i++) + { + float t = 0.0f; + Vector2 p1 = points[i], p2 = points[i + 1], p3 = points[i + 2], p4 = points[i + 3]; + + if (i > 0) + { + vertices[0].x = currentPoint.x + dy*size; + vertices[0].y = currentPoint.y - dx*size; + vertices[1].x = currentPoint.x - dy*size; + vertices[1].y = currentPoint.y + dx*size; + } + + for (int j = 1; j <= SPLINE_SEGMENT_DIVISIONS; j++) + { + t = ((float)j)/((float)SPLINE_SEGMENT_DIVISIONS); + + float q0 = (-1.0f*t*t*t) + (2.0f*t*t) + (-1.0f*t); + float q1 = (3.0f*t*t*t) + (-5.0f*t*t) + 2.0f; + float q2 = (-3.0f*t*t*t) + (4.0f*t*t) + t; + float q3 = t*t*t - t*t; + + nextPoint.x = 0.5f*((p1.x*q0) + (p2.x*q1) + (p3.x*q2) + (p4.x*q3)); + nextPoint.y = 0.5f*((p1.y*q0) + (p2.y*q1) + (p3.y*q2) + (p4.y*q3)); + + dy = nextPoint.y - currentPoint.y; + dx = nextPoint.x - currentPoint.x; + size = (0.5f*thick)/sqrtf(dx*dx + dy*dy); + + if ((i == 0) && (j == 1)) + { + vertices[0].x = currentPoint.x + dy*size; + vertices[0].y = currentPoint.y - dx*size; + vertices[1].x = currentPoint.x - dy*size; + vertices[1].y = currentPoint.y + dx*size; + } + + vertices[2*j + 1].x = nextPoint.x - dy*size; + vertices[2*j + 1].y = nextPoint.y + dx*size; + vertices[2*j].x = nextPoint.x + dy*size; + vertices[2*j].y = nextPoint.y - dx*size; + + currentPoint = nextPoint; + } + + DrawTriangleStrip(vertices, 2*SPLINE_SEGMENT_DIVISIONS + 2, color); + } + + // Cap circle drawing at the end of every segment + DrawCircleV(currentPoint, thick/2.0f, color); +} + +// Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...] +void DrawSplineBezierQuadratic(const Vector2 *points, int pointCount, float thick, RLColor color) +{ + if (pointCount >= 3) + { + for (int i = 0; i < pointCount - 2; i += 2) DrawSplineSegmentBezierQuadratic(points[i], points[i + 1], points[i + 2], thick, color); + + // Cap circle drawing at the end of every segment + //for (int i = 2; i < pointCount - 2; i += 2) DrawCircleV(points[i], thick/2.0f, color); + } +} + +// Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...] +void DrawSplineBezierCubic(const Vector2 *points, int pointCount, float thick, RLColor color) +{ + if (pointCount >= 4) + { + for (int i = 0; i < pointCount - 3; i += 3) DrawSplineSegmentBezierCubic(points[i], points[i + 1], points[i + 2], points[i + 3], thick, color); + + // Cap circle drawing at the end of every segment + //for (int i = 3; i < pointCount - 3; i += 3) DrawCircleV(points[i], thick/2.0f, color); + } +} + +// Draw spline segment: Linear, 2 points +void DrawSplineSegmentLinear(Vector2 p1, Vector2 p2, float thick, RLColor color) +{ + // NOTE: For the linear spline we don't use subdivisions, just a single quad + + Vector2 delta = { p2.x - p1.x, p2.y - p1.y }; + float length = sqrtf(delta.x*delta.x + delta.y*delta.y); + + if ((length > 0) && (thick > 0)) + { + float scale = thick/(2*length); + + Vector2 radius = { -scale*delta.y, scale*delta.x }; + Vector2 strip[4] = { + { p1.x - radius.x, p1.y - radius.y }, + { p1.x + radius.x, p1.y + radius.y }, + { p2.x - radius.x, p2.y - radius.y }, + { p2.x + radius.x, p2.y + radius.y } + }; + + DrawTriangleStrip(strip, 4, color); + } +} + +// Draw spline segment: B-Spline, 4 points +void DrawSplineSegmentBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, RLColor color) +{ + const float step = 1.0f/SPLINE_SEGMENT_DIVISIONS; + + Vector2 currentPoint = { 0 }; + Vector2 nextPoint = { 0 }; + float t = 0.0f; + + Vector2 points[2*SPLINE_SEGMENT_DIVISIONS + 2] = { 0 }; + + float a[4] = { 0 }; + float b[4] = { 0 }; + + a[0] = (-p1.x + 3*p2.x - 3*p3.x + p4.x)/6.0f; + a[1] = (3*p1.x - 6*p2.x + 3*p3.x)/6.0f; + a[2] = (-3*p1.x + 3*p3.x)/6.0f; + a[3] = (p1.x + 4*p2.x + p3.x)/6.0f; + + b[0] = (-p1.y + 3*p2.y - 3*p3.y + p4.y)/6.0f; + b[1] = (3*p1.y - 6*p2.y + 3*p3.y)/6.0f; + b[2] = (-3*p1.y + 3*p3.y)/6.0f; + b[3] = (p1.y + 4*p2.y + p3.y)/6.0f; + + currentPoint.x = a[3]; + currentPoint.y = b[3]; + + for (int i = 0; i <= SPLINE_SEGMENT_DIVISIONS; i++) + { + t = step*(float)i; + + nextPoint.x = a[3] + t*(a[2] + t*(a[1] + t*a[0])); + nextPoint.y = b[3] + t*(b[2] + t*(b[1] + t*b[0])); + + float dy = nextPoint.y - currentPoint.y; + float dx = nextPoint.x - currentPoint.x; + float size = (0.5f*thick)/sqrtf(dx*dx + dy*dy); + + if (i == 1) + { + points[0].x = currentPoint.x + dy*size; + points[0].y = currentPoint.y - dx*size; + points[1].x = currentPoint.x - dy*size; + points[1].y = currentPoint.y + dx*size; + } + + points[2*i + 1].x = nextPoint.x - dy*size; + points[2*i + 1].y = nextPoint.y + dx*size; + points[2*i].x = nextPoint.x + dy*size; + points[2*i].y = nextPoint.y - dx*size; + + currentPoint = nextPoint; + } + + DrawTriangleStrip(points, 2*SPLINE_SEGMENT_DIVISIONS+2, color); +} + +// Draw spline segment: Catmull-Rom, 4 points +void DrawSplineSegmentCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, RLColor color) +{ + const float step = 1.0f/SPLINE_SEGMENT_DIVISIONS; + + Vector2 currentPoint = p1; + Vector2 nextPoint = { 0 }; + float t = 0.0f; + + Vector2 points[2*SPLINE_SEGMENT_DIVISIONS + 2] = { 0 }; + + for (int i = 0; i <= SPLINE_SEGMENT_DIVISIONS; i++) + { + t = step*(float)i; + + float q0 = (-1*t*t*t) + (2*t*t) + (-1*t); + float q1 = (3*t*t*t) + (-5*t*t) + 2; + float q2 = (-3*t*t*t) + (4*t*t) + t; + float q3 = t*t*t - t*t; + + nextPoint.x = 0.5f*((p1.x*q0) + (p2.x*q1) + (p3.x*q2) + (p4.x*q3)); + nextPoint.y = 0.5f*((p1.y*q0) + (p2.y*q1) + (p3.y*q2) + (p4.y*q3)); + + float dy = nextPoint.y - currentPoint.y; + float dx = nextPoint.x - currentPoint.x; + float size = (0.5f*thick)/sqrtf(dx*dx + dy*dy); + + if (i == 1) + { + points[0].x = currentPoint.x + dy*size; + points[0].y = currentPoint.y - dx*size; + points[1].x = currentPoint.x - dy*size; + points[1].y = currentPoint.y + dx*size; + } + + points[2*i + 1].x = nextPoint.x - dy*size; + points[2*i + 1].y = nextPoint.y + dx*size; + points[2*i].x = nextPoint.x + dy*size; + points[2*i].y = nextPoint.y - dx*size; + + currentPoint = nextPoint; + } + + DrawTriangleStrip(points, 2*SPLINE_SEGMENT_DIVISIONS + 2, color); +} + +// Draw spline segment: Quadratic Bezier, 2 points, 1 control point +void DrawSplineSegmentBezierQuadratic(Vector2 p1, Vector2 c2, Vector2 p3, float thick, RLColor color) +{ + const float step = 1.0f/SPLINE_SEGMENT_DIVISIONS; + + Vector2 previous = p1; + Vector2 current = { 0 }; + float t = 0.0f; + + Vector2 points[2*SPLINE_SEGMENT_DIVISIONS + 2] = { 0 }; + + for (int i = 1; i <= SPLINE_SEGMENT_DIVISIONS; i++) + { + t = step*(float)i; + + float a = powf(1.0f - t, 2); + float b = 2.0f*(1.0f - t)*t; + float c = powf(t, 2); + + // NOTE: The easing functions aren't suitable here because they don't take a control point + current.y = a*p1.y + b*c2.y + c*p3.y; + current.x = a*p1.x + b*c2.x + c*p3.x; + + float dy = current.y - previous.y; + float dx = current.x - previous.x; + float size = 0.5f*thick/sqrtf(dx*dx+dy*dy); + + if (i == 1) + { + points[0].x = previous.x + dy*size; + points[0].y = previous.y - dx*size; + points[1].x = previous.x - dy*size; + points[1].y = previous.y + dx*size; + } + + points[2*i + 1].x = current.x - dy*size; + points[2*i + 1].y = current.y + dx*size; + points[2*i].x = current.x + dy*size; + points[2*i].y = current.y - dx*size; + + previous = current; + } + + DrawTriangleStrip(points, 2*SPLINE_SEGMENT_DIVISIONS + 2, color); +} + +// Draw spline segment: Cubic Bezier, 2 points, 2 control points +void DrawSplineSegmentBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float thick, RLColor color) +{ + const float step = 1.0f/SPLINE_SEGMENT_DIVISIONS; + + Vector2 previous = p1; + Vector2 current = { 0 }; + float t = 0.0f; + + Vector2 points[2*SPLINE_SEGMENT_DIVISIONS + 2] = { 0 }; + + for (int i = 1; i <= SPLINE_SEGMENT_DIVISIONS; i++) + { + t = step*(float)i; + + float a = powf(1.0f - t, 3); + float b = 3.0f*powf(1.0f - t, 2)*t; + float c = 3.0f*(1.0f - t)*powf(t, 2); + float d = powf(t, 3); + + current.y = a*p1.y + b*c2.y + c*c3.y + d*p4.y; + current.x = a*p1.x + b*c2.x + c*c3.x + d*p4.x; + + float dy = current.y - previous.y; + float dx = current.x - previous.x; + float size = 0.5f*thick/sqrtf(dx*dx+dy*dy); + + if (i == 1) + { + points[0].x = previous.x + dy*size; + points[0].y = previous.y - dx*size; + points[1].x = previous.x - dy*size; + points[1].y = previous.y + dx*size; + } + + points[2*i + 1].x = current.x - dy*size; + points[2*i + 1].y = current.y + dx*size; + points[2*i].x = current.x + dy*size; + points[2*i].y = current.y - dx*size; + + previous = current; + } + + DrawTriangleStrip(points, 2*SPLINE_SEGMENT_DIVISIONS + 2, color); +} + +// Get spline point for a given t [0.0f .. 1.0f], Linear +Vector2 GetSplinePointLinear(Vector2 startPos, Vector2 endPos, float t) +{ + Vector2 point = { 0 }; + + point.x = startPos.x*(1.0f - t) + endPos.x*t; + point.y = startPos.y*(1.0f - t) + endPos.y*t; + + return point; +} + +// Get spline point for a given t [0.0f .. 1.0f], B-Spline +Vector2 GetSplinePointBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t) +{ + Vector2 point = { 0 }; + + float a[4] = { 0 }; + float b[4] = { 0 }; + + a[0] = (-p1.x + 3*p2.x - 3*p3.x + p4.x)/6.0f; + a[1] = (3*p1.x - 6*p2.x + 3*p3.x)/6.0f; + a[2] = (-3*p1.x + 3*p3.x)/6.0f; + a[3] = (p1.x + 4*p2.x + p3.x)/6.0f; + + b[0] = (-p1.y + 3*p2.y - 3*p3.y + p4.y)/6.0f; + b[1] = (3*p1.y - 6*p2.y + 3*p3.y)/6.0f; + b[2] = (-3*p1.y + 3*p3.y)/6.0f; + b[3] = (p1.y + 4*p2.y + p3.y)/6.0f; + + point.x = a[3] + t*(a[2] + t*(a[1] + t*a[0])); + point.y = b[3] + t*(b[2] + t*(b[1] + t*b[0])); + + return point; +} + +// Get spline point for a given t [0.0f .. 1.0f], Catmull-Rom +Vector2 GetSplinePointCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t) +{ + Vector2 point = { 0 }; + + float q0 = (-1*t*t*t) + (2*t*t) + (-1*t); + float q1 = (3*t*t*t) + (-5*t*t) + 2; + float q2 = (-3*t*t*t) + (4*t*t) + t; + float q3 = t*t*t - t*t; + + point.x = 0.5f*((p1.x*q0) + (p2.x*q1) + (p3.x*q2) + (p4.x*q3)); + point.y = 0.5f*((p1.y*q0) + (p2.y*q1) + (p3.y*q2) + (p4.y*q3)); + + return point; +} + +// Get spline point for a given t [0.0f .. 1.0f], Quadratic Bezier +Vector2 GetSplinePointBezierQuad(Vector2 startPos, Vector2 controlPos, Vector2 endPos, float t) +{ + Vector2 point = { 0 }; + + float a = powf(1.0f - t, 2); + float b = 2.0f*(1.0f - t)*t; + float c = powf(t, 2); + + point.y = a*startPos.y + b*controlPos.y + c*endPos.y; + point.x = a*startPos.x + b*controlPos.x + c*endPos.x; + + return point; +} + +// Get spline point for a given t [0.0f .. 1.0f], Cubic Bezier +Vector2 GetSplinePointBezierCubic(Vector2 startPos, Vector2 startControlPos, Vector2 endControlPos, Vector2 endPos, float t) +{ + Vector2 point = { 0 }; + + float a = powf(1.0f - t, 3); + float b = 3.0f*powf(1.0f - t, 2)*t; + float c = 3.0f*(1.0f - t)*powf(t, 2); + float d = powf(t, 3); + + point.y = a*startPos.y + b*startControlPos.y + c*endControlPos.y + d*endPos.y; + point.x = a*startPos.x + b*startControlPos.x + c*endControlPos.x + d*endPos.x; + + return point; +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition - Collision Detection functions +//---------------------------------------------------------------------------------- + +// Check if point is inside rectangle +bool CheckCollisionPointRec(Vector2 point, Rectangle rec) +{ + bool collision = false; + + if ((point.x >= rec.x) && (point.x < (rec.x + rec.width)) && (point.y >= rec.y) && (point.y < (rec.y + rec.height))) collision = true; + + return collision; +} + +// Check if point is inside circle +bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius) +{ + bool collision = false; + + float distanceSquared = (point.x - center.x)*(point.x - center.x) + (point.y - center.y)*(point.y - center.y); + + if (distanceSquared <= radius*radius) collision = true; + + return collision; +} + +// Check if point is inside a triangle defined by three points (p1, p2, p3) +bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3) +{ + bool collision = false; + + float alpha = ((p2.y - p3.y)*(point.x - p3.x) + (p3.x - p2.x)*(point.y - p3.y)) / + ((p2.y - p3.y)*(p1.x - p3.x) + (p3.x - p2.x)*(p1.y - p3.y)); + + float beta = ((p3.y - p1.y)*(point.x - p3.x) + (p1.x - p3.x)*(point.y - p3.y)) / + ((p2.y - p3.y)*(p1.x - p3.x) + (p3.x - p2.x)*(p1.y - p3.y)); + + float gamma = 1.0f - alpha - beta; + + if ((alpha > 0) && (beta > 0) && (gamma > 0)) collision = true; + + return collision; +} + +// Check if point is within a polygon described by array of vertices +// NOTE: Based on http://jeffreythompson.org/collision-detection/poly-point.php +bool CheckCollisionPointPoly(Vector2 point, const Vector2 *points, int pointCount) +{ + bool inside = false; + + if (pointCount > 2) + { + for (int i = 0, j = pointCount - 1; i < pointCount; j = i++) + { + if ((points[i].y > point.y) != (points[j].y > point.y) && + (point.x < (points[j].x - points[i].x)*(point.y - points[i].y)/(points[j].y - points[i].y) + points[i].x)) + { + inside = !inside; + } + } + } + + return inside; +} + +// Check collision between two rectangles +bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2) +{ + bool collision = false; + + if ((rec1.x < (rec2.x + rec2.width) && (rec1.x + rec1.width) > rec2.x) && + (rec1.y < (rec2.y + rec2.height) && (rec1.y + rec1.height) > rec2.y)) collision = true; + + return collision; +} + +// Check collision between two circles +bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2) +{ + bool collision = false; + + float dx = center2.x - center1.x; // X distance between centers + float dy = center2.y - center1.y; // Y distance between centers + + float distanceSquared = dx*dx + dy*dy; // Distance between centers squared + float radiusSum = radius1 + radius2; + + collision = (distanceSquared <= (radiusSum*radiusSum)); + + return collision; +} + +// Check collision between circle and rectangle +// NOTE: Reviewed version to take into account corner limit case +bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec) +{ + bool collision = false; + + float recCenterX = rec.x + rec.width/2.0f; + float recCenterY = rec.y + rec.height/2.0f; + + float dx = fabsf(center.x - recCenterX); + float dy = fabsf(center.y - recCenterY); + + if (dx > (rec.width/2.0f + radius)) { return false; } + if (dy > (rec.height/2.0f + radius)) { return false; } + + if (dx <= (rec.width/2.0f)) { return true; } + if (dy <= (rec.height/2.0f)) { return true; } + + float cornerDistanceSq = (dx - rec.width/2.0f)*(dx - rec.width/2.0f) + + (dy - rec.height/2.0f)*(dy - rec.height/2.0f); + + collision = (cornerDistanceSq <= (radius*radius)); + + return collision; +} + +// Check the collision between two lines defined by two points each, returns collision point by reference +bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2 *collisionPoint) +{ + bool collision = false; + + float div = (endPos2.y - startPos2.y)*(endPos1.x - startPos1.x) - (endPos2.x - startPos2.x)*(endPos1.y - startPos1.y); + + if (fabsf(div) >= FLT_EPSILON) + { + collision = true; + + float xi = ((startPos2.x - endPos2.x)*(startPos1.x*endPos1.y - startPos1.y*endPos1.x) - (startPos1.x - endPos1.x)*(startPos2.x*endPos2.y - startPos2.y*endPos2.x))/div; + float yi = ((startPos2.y - endPos2.y)*(startPos1.x*endPos1.y - startPos1.y*endPos1.x) - (startPos1.y - endPos1.y)*(startPos2.x*endPos2.y - startPos2.y*endPos2.x))/div; + + if (((fabsf(startPos1.x - endPos1.x) > FLT_EPSILON) && (xi < fminf(startPos1.x, endPos1.x) || (xi > fmaxf(startPos1.x, endPos1.x)))) || + ((fabsf(startPos2.x - endPos2.x) > FLT_EPSILON) && (xi < fminf(startPos2.x, endPos2.x) || (xi > fmaxf(startPos2.x, endPos2.x)))) || + ((fabsf(startPos1.y - endPos1.y) > FLT_EPSILON) && (yi < fminf(startPos1.y, endPos1.y) || (yi > fmaxf(startPos1.y, endPos1.y)))) || + ((fabsf(startPos2.y - endPos2.y) > FLT_EPSILON) && (yi < fminf(startPos2.y, endPos2.y) || (yi > fmaxf(startPos2.y, endPos2.y))))) collision = false; + + if (collision && (collisionPoint != 0)) + { + collisionPoint->x = xi; + collisionPoint->y = yi; + } + } + + return collision; +} + +// Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold] +bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshold) +{ + bool collision = false; + + float dxc = point.x - p1.x; + float dyc = point.y - p1.y; + float dxl = p2.x - p1.x; + float dyl = p2.y - p1.y; + float cross = dxc*dyl - dyc*dxl; + + if (fabsf(cross) < (threshold*fmaxf(fabsf(dxl), fabsf(dyl)))) + { + if (fabsf(dxl) >= fabsf(dyl)) collision = (dxl > 0)? ((p1.x <= point.x) && (point.x <= p2.x)) : ((p2.x <= point.x) && (point.x <= p1.x)); + else collision = (dyl > 0)? ((p1.y <= point.y) && (point.y <= p2.y)) : ((p2.y <= point.y) && (point.y <= p1.y)); + } + + return collision; +} + +// Check if circle collides with a line created betweeen two points [p1] and [p2] +RLAPI bool CheckCollisionCircleLine(Vector2 center, float radius, Vector2 p1, Vector2 p2) +{ + float dx = p1.x - p2.x; + float dy = p1.y - p2.y; + + if ((fabsf(dx) + fabsf(dy)) <= FLT_EPSILON) + { + return CheckCollisionCircles(p1, 0, center, radius); + } + + float lengthSQ = ((dx*dx) + (dy*dy)); + float dotProduct = (((center.x - p1.x)*(p2.x - p1.x)) + ((center.y - p1.y)*(p2.y - p1.y)))/(lengthSQ); + + if (dotProduct > 1.0f) dotProduct = 1.0f; + else if (dotProduct < 0.0f) dotProduct = 0.0f; + + float dx2 = (p1.x - (dotProduct*(dx))) - center.x; + float dy2 = (p1.y - (dotProduct*(dy))) - center.y; + float distanceSQ = ((dx2*dx2) + (dy2*dy2)); + + return (distanceSQ <= radius*radius); +} + +// Get collision rectangle for two rectangles collision +Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2) +{ + Rectangle overlap = { 0 }; + + float left = (rec1.x > rec2.x)? rec1.x : rec2.x; + float right1 = rec1.x + rec1.width; + float right2 = rec2.x + rec2.width; + float right = (right1 < right2)? right1 : right2; + float top = (rec1.y > rec2.y)? rec1.y : rec2.y; + float bottom1 = rec1.y + rec1.height; + float bottom2 = rec2.y + rec2.height; + float bottom = (bottom1 < bottom2)? bottom1 : bottom2; + + if ((left < right) && (top < bottom)) + { + overlap.x = left; + overlap.y = top; + overlap.width = right - left; + overlap.height = bottom - top; + } + + return overlap; +} + +//---------------------------------------------------------------------------------- +// Module specific Functions Definition +//---------------------------------------------------------------------------------- + +// Cubic easing in-out +// NOTE: Used by DrawLineBezier() only +static float EaseCubicInOut(float t, float b, float c, float d) +{ + float result = 0.0f; + + if ((t /= 0.5f*d) < 1) result = 0.5f*c*t*t*t + b; + else + { + t -= 2; + result = 0.5f*c*(t*t*t + 2.0f) + b; + } + + return result; +} + +#endif // SUPPORT_MODULE_RSHAPES diff --git a/Source/System/raylib/rtextures.c b/Source/System/raylib/rtextures.c new file mode 100644 index 0000000000..57b5d0527e --- /dev/null +++ b/Source/System/raylib/rtextures.c @@ -0,0 +1,5540 @@ +/********************************************************************************************** +* +* rtextures - Basic functions to load and draw textures +* +* CONFIGURATION: +* #define SUPPORT_MODULE_RTEXTURES +* rtextures module is included in the build +* +* #define SUPPORT_FILEFORMAT_BMP +* #define SUPPORT_FILEFORMAT_PNG +* #define SUPPORT_FILEFORMAT_TGA +* #define SUPPORT_FILEFORMAT_JPG +* #define SUPPORT_FILEFORMAT_GIF +* #define SUPPORT_FILEFORMAT_QOI +* #define SUPPORT_FILEFORMAT_PSD +* #define SUPPORT_FILEFORMAT_HDR +* #define SUPPORT_FILEFORMAT_PIC +* #define SUPPORT_FILEFORMAT_PNM +* #define SUPPORT_FILEFORMAT_DDS +* #define SUPPORT_FILEFORMAT_PKM +* #define SUPPORT_FILEFORMAT_KTX +* #define SUPPORT_FILEFORMAT_PVR +* #define SUPPORT_FILEFORMAT_ASTC +* Select desired fileformats to be supported for image data loading. Some of those formats are +* supported by default, to remove support, just comment unrequired #define in this module +* +* #define SUPPORT_IMAGE_EXPORT +* Support image export in multiple file formats +* +* #define SUPPORT_IMAGE_MANIPULATION +* Support multiple image editing functions to scale, adjust colors, flip, draw on images, crop... +* If not defined only some image editing functions supported: ImageFormat(), ImageAlphaMask(), ImageResize*() +* +* #define SUPPORT_IMAGE_GENERATION +* Support procedural image generation functionality (gradient, spot, perlin-noise, cellular) +* +* DEPENDENCIES: +* stb_image - Multiple image formats loading (JPEG, PNG, BMP, TGA, PSD, GIF, PIC) +* NOTE: stb_image has been slightly modified to support Android platform. +* stb_image_resize - Multiple image resize algorithms +* +* +* LICENSE: zlib/libpng +* +* Copyright (c) 2013-2024 Ramon Santamaria (@raysan5) +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#include "raylib.h" // Declares module functions + +// Check if config flags have been externally provided on compilation line +#if !defined(EXTERNAL_CONFIG_FLAGS) + #include "rlconfig.h" // Defines module configuration flags +#endif + +#if defined(SUPPORT_MODULE_RTEXTURES) + +#include "utils.h" // Required for: TRACELOG() +#include "rlgl.h" // OpenGL abstraction layer to multiple versions + +#include // Required for: malloc(), calloc(), free() +#include // Required for: strlen() [Used in ImageTextEx()], strcmp() [Used in LoadImageFromMemory()/LoadImageAnimFromMemory()/ExportImageToMemory()] +#include // Required for: fabsf() [Used in DrawTextureRec()] +#include // Required for: sprintf() [Used in ExportImageAsCode()] + +// Support only desired texture formats on stb_image +#if !defined(SUPPORT_FILEFORMAT_BMP) + #define STBI_NO_BMP +#endif +#if !defined(SUPPORT_FILEFORMAT_PNG) + #define STBI_NO_PNG +#endif +#if !defined(SUPPORT_FILEFORMAT_TGA) + #define STBI_NO_TGA +#endif +#if !defined(SUPPORT_FILEFORMAT_JPG) + #define STBI_NO_JPEG // Image format .jpg and .jpeg +#endif +#if !defined(SUPPORT_FILEFORMAT_PSD) + #define STBI_NO_PSD +#endif +#if !defined(SUPPORT_FILEFORMAT_GIF) + #define STBI_NO_GIF +#endif +#if !defined(SUPPORT_FILEFORMAT_PIC) + #define STBI_NO_PIC +#endif +#if !defined(SUPPORT_FILEFORMAT_HDR) + #define STBI_NO_HDR +#endif +#if !defined(SUPPORT_FILEFORMAT_PNM) + #define STBI_NO_PNM +#endif + +#if defined(SUPPORT_FILEFORMAT_DDS) + #define RL_GPUTEX_SUPPORT_DDS +#endif +#if defined(SUPPORT_FILEFORMAT_PKM) + #define RL_GPUTEX_SUPPORT_PKM +#endif +#if defined(SUPPORT_FILEFORMAT_KTX) + #define RL_GPUTEX_SUPPORT_KTX +#endif +#if defined(SUPPORT_FILEFORMAT_PVR) + #define RL_GPUTEX_SUPPORT_PVR +#endif +#if defined(SUPPORT_FILEFORMAT_ASTC) + #define RL_GPUTEX_SUPPORT_ASTC +#endif + +// Image fileformats not supported by default +#if defined(__TINYC__) + #define STBI_NO_SIMD +#endif + +#if (defined(SUPPORT_FILEFORMAT_BMP) || \ + defined(SUPPORT_FILEFORMAT_PNG) || \ + defined(SUPPORT_FILEFORMAT_TGA) || \ + defined(SUPPORT_FILEFORMAT_JPG) || \ + defined(SUPPORT_FILEFORMAT_PSD) || \ + defined(SUPPORT_FILEFORMAT_GIF) || \ + defined(SUPPORT_FILEFORMAT_HDR) || \ + defined(SUPPORT_FILEFORMAT_PIC) || \ + defined(SUPPORT_FILEFORMAT_PNM)) + + #if defined(__GNUC__) // GCC and Clang + #pragma GCC diagnostic push + #pragma GCC diagnostic ignored "-Wunused-function" + #endif + + #define STBI_MALLOC RL_MALLOC + #define STBI_FREE RL_FREE + #define STBI_REALLOC RL_REALLOC + + #define STBI_NO_THREAD_LOCALS + + #define STB_IMAGE_IMPLEMENTATION + #include "external/stb_image.h" // Required for: stbi_load_from_file() + // NOTE: Used to read image data (multiple formats support) + + #if defined(__GNUC__) // GCC and Clang + #pragma GCC diagnostic pop + #endif +#endif + +#if (defined(SUPPORT_FILEFORMAT_DDS) || \ + defined(SUPPORT_FILEFORMAT_PKM) || \ + defined(SUPPORT_FILEFORMAT_KTX) || \ + defined(SUPPORT_FILEFORMAT_PVR) || \ + defined(SUPPORT_FILEFORMAT_ASTC)) + + #if defined(__GNUC__) // GCC and Clang + #pragma GCC diagnostic push + #pragma GCC diagnostic ignored "-Wunused-function" + #endif + + #define RL_GPUTEX_IMPLEMENTATION + #include "external/rl_gputex.h" // Required for: rl_load_xxx_from_memory() + // NOTE: Used to read compressed textures data (multiple formats support) + + #if defined(__GNUC__) // GCC and Clang + #pragma GCC diagnostic pop + #endif +#endif + +#if defined(SUPPORT_FILEFORMAT_QOI) + #define QOI_MALLOC RL_MALLOC + #define QOI_FREE RL_FREE + + #if defined(_MSC_VER) // Disable some MSVC warning + #pragma warning(push) + #pragma warning(disable : 4267) + #endif + + #define QOI_IMPLEMENTATION + #include "external/qoi.h" + + #if defined(_MSC_VER) + #pragma warning(pop) // Disable MSVC warning suppression + #endif + +#endif + +#if defined(SUPPORT_IMAGE_EXPORT) + #define STBIW_MALLOC RL_MALLOC + #define STBIW_FREE RL_FREE + #define STBIW_REALLOC RL_REALLOC + + #define STB_IMAGE_WRITE_IMPLEMENTATION + #include "external/stb_image_write.h" // Required for: stbi_write_*() +#endif + +#if defined(SUPPORT_IMAGE_GENERATION) + #define STB_PERLIN_IMPLEMENTATION + #include "external/stb_perlin.h" // Required for: stb_perlin_fbm_noise3 +#endif + +#define STBIR_MALLOC(size,c) ((void)(c), RL_MALLOC(size)) +#define STBIR_FREE(ptr,c) ((void)(c), RL_FREE(ptr)) + +#if defined(__GNUC__) // GCC and Clang + #pragma GCC diagnostic push + #pragma GCC diagnostic ignored "-Wunused-function" +#endif + +//#define STB_IMAGE_RESIZE_IMPLEMENTATION +//#include "external/stb_image_resize2.h" // Required for: stbir_resize_uint8_linear() [ImageResize()] + +#if defined(__GNUC__) // GCC and Clang + #pragma GCC diagnostic pop +#endif + +//---------------------------------------------------------------------------------- +// Defines and Macros +//---------------------------------------------------------------------------------- +#ifndef PIXELFORMAT_UNCOMPRESSED_R5G5B5A1_ALPHA_THRESHOLD + #define PIXELFORMAT_UNCOMPRESSED_R5G5B5A1_ALPHA_THRESHOLD 50 // Threshold over 255 to set alpha as 0 +#endif + +#ifndef GAUSSIAN_BLUR_ITERATIONS + #define GAUSSIAN_BLUR_ITERATIONS 4 // Number of box blur iterations to approximate gaussian blur +#endif + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- +// ... + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +// It's lonely here... + +//---------------------------------------------------------------------------------- +// Other Modules Functions Declaration (required by text) +//---------------------------------------------------------------------------------- +extern void LoadFontDefault(void); // [Module: text] Loads default font, required by ImageDrawText() + +//---------------------------------------------------------------------------------- +// Module specific Functions Declaration +//---------------------------------------------------------------------------------- +static float HalfToFloat(unsigned short x); +static unsigned short FloatToHalf(float x); +static Vector4 *LoadImageDataNormalized(Image image); // Load pixel data from image as Vector4 array (float normalized) + +//---------------------------------------------------------------------------------- +// Module Functions Definition +//---------------------------------------------------------------------------------- +#if 0 // NOTE: Disable Image functions +// Load image from file into CPU memory (RAM) +Image LoadImage(const char *fileName) +{ + Image image = { 0 }; + +#if defined(SUPPORT_FILEFORMAT_PNG) || \ + defined(SUPPORT_FILEFORMAT_BMP) || \ + defined(SUPPORT_FILEFORMAT_TGA) || \ + defined(SUPPORT_FILEFORMAT_JPG) || \ + defined(SUPPORT_FILEFORMAT_GIF) || \ + defined(SUPPORT_FILEFORMAT_PIC) || \ + defined(SUPPORT_FILEFORMAT_HDR) || \ + defined(SUPPORT_FILEFORMAT_PNM) || \ + defined(SUPPORT_FILEFORMAT_PSD) + + #define STBI_REQUIRED +#endif + + // Loading file to memory + int dataSize = 0; + unsigned char *fileData = LoadFileData(fileName, &dataSize); + + // Loading image from memory data + if (fileData != NULL) + { + image = LoadImageFromMemory(GetFileExtension(fileName), fileData, dataSize); + + UnloadFileData(fileData); + } + + return image; +} + +// Load an image from RAW file data +Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize) +{ + Image image = { 0 }; + + int dataSize = 0; + unsigned char *fileData = LoadFileData(fileName, &dataSize); + + if (fileData != NULL) + { + unsigned char *dataPtr = fileData; + int size = GetPixelDataSize(width, height, format); + + if (size <= dataSize) // Security check + { + // Offset file data to expected raw image by header size + if ((headerSize > 0) && ((headerSize + size) <= dataSize)) dataPtr += headerSize; + + image.data = RL_MALLOC(size); // Allocate required memory in bytes + memcpy(image.data, dataPtr, size); // Copy required data to image + image.width = width; + image.height = height; + image.mipmaps = 1; + image.format = format; + } + + UnloadFileData(fileData); + } + + return image; +} + +// Load animated image data +// - Image.data buffer includes all frames: [image#0][image#1][image#2][...] +// - Number of frames is returned through 'frames' parameter +// - All frames are returned in RGBA format +// - Frames delay data is discarded +Image LoadImageAnim(const char *fileName, int *frames) +{ + Image image = { 0 }; + int frameCount = 0; + +#if defined(SUPPORT_FILEFORMAT_GIF) + if (IsFileExtension(fileName, ".gif")) + { + int dataSize = 0; + unsigned char *fileData = LoadFileData(fileName, &dataSize); + + if (fileData != NULL) + { + int comp = 0; + int *delays = NULL; + image.data = stbi_load_gif_from_memory(fileData, dataSize, &delays, &image.width, &image.height, &frameCount, &comp, 4); + + image.mipmaps = 1; + image.format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8; + + UnloadFileData(fileData); + RL_FREE(delays); // NOTE: Frames delays are discarded + } + } +#else + if (false) { } +#endif + else + { + image = LoadImage(fileName); + frameCount = 1; + } + + *frames = frameCount; + return image; +} + +// Load animated image data +// - Image.data buffer includes all frames: [image#0][image#1][image#2][...] +// - Number of frames is returned through 'frames' parameter +// - All frames are returned in RGBA format +// - Frames delay data is discarded +Image LoadImageAnimFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int *frames) +{ + Image image = { 0 }; + int frameCount = 0; + + // Security check for input data + if ((fileType == NULL) || (fileData == NULL) || (dataSize == 0)) return image; + +#if defined(SUPPORT_FILEFORMAT_GIF) + if ((strcmp(fileType, ".gif") == 0) || (strcmp(fileType, ".GIF") == 0)) + { + if (fileData != NULL) + { + int comp = 0; + int *delays = NULL; + image.data = stbi_load_gif_from_memory(fileData, dataSize, &delays, &image.width, &image.height, &frameCount, &comp, 4); + + image.mipmaps = 1; + image.format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8; + + RL_FREE(delays); // NOTE: Frames delays are discarded + } + } +#else + if (false) { } +#endif + else + { + image = LoadImageFromMemory(fileType, fileData, dataSize); + frameCount = 1; + } + + *frames = frameCount; + return image; +} + +// Load image from memory buffer, fileType refers to extension: i.e. ".png" +// WARNING: File extension must be provided in lower-case +Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize) +{ + Image image = { 0 }; + + // Security check for input data + if ((fileData == NULL) || (dataSize == 0)) + { + TRACELOG(LOG_WARNING, "IMAGE: Invalid file data"); + return image; + } + if (fileType == NULL) + { + TRACELOG(LOG_WARNING, "IMAGE: Missing file extension"); + return image; + } + + if ((false) +#if defined(SUPPORT_FILEFORMAT_PNG) + || (strcmp(fileType, ".png") == 0) || (strcmp(fileType, ".PNG") == 0) +#endif +#if defined(SUPPORT_FILEFORMAT_BMP) + || (strcmp(fileType, ".bmp") == 0) || (strcmp(fileType, ".BMP") == 0) +#endif +#if defined(SUPPORT_FILEFORMAT_TGA) + || (strcmp(fileType, ".tga") == 0) || (strcmp(fileType, ".TGA") == 0) +#endif +#if defined(SUPPORT_FILEFORMAT_JPG) + || (strcmp(fileType, ".jpg") == 0) || (strcmp(fileType, ".jpeg") == 0) + || (strcmp(fileType, ".JPG") == 0) || (strcmp(fileType, ".JPEG") == 0) +#endif +#if defined(SUPPORT_FILEFORMAT_GIF) + || (strcmp(fileType, ".gif") == 0) || (strcmp(fileType, ".GIF") == 0) +#endif +#if defined(SUPPORT_FILEFORMAT_PIC) + || (strcmp(fileType, ".pic") == 0) || (strcmp(fileType, ".PIC") == 0) +#endif +#if defined(SUPPORT_FILEFORMAT_PNM) + || (strcmp(fileType, ".ppm") == 0) || (strcmp(fileType, ".pgm") == 0) + || (strcmp(fileType, ".PPM") == 0) || (strcmp(fileType, ".PGM") == 0) +#endif +#if defined(SUPPORT_FILEFORMAT_PSD) + || (strcmp(fileType, ".psd") == 0) || (strcmp(fileType, ".PSD") == 0) +#endif + ) + { +#if defined(STBI_REQUIRED) + // NOTE: Using stb_image to load images (Supports multiple image formats) + + if (fileData != NULL) + { + int comp = 0; + image.data = stbi_load_from_memory(fileData, dataSize, &image.width, &image.height, &comp, 0); + + if (image.data != NULL) + { + image.mipmaps = 1; + + if (comp == 1) image.format = PIXELFORMAT_UNCOMPRESSED_GRAYSCALE; + else if (comp == 2) image.format = PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA; + else if (comp == 3) image.format = PIXELFORMAT_UNCOMPRESSED_R8G8B8; + else if (comp == 4) image.format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8; + } + } +#endif + } +#if defined(SUPPORT_FILEFORMAT_HDR) + else if ((strcmp(fileType, ".hdr") == 0) || (strcmp(fileType, ".HDR") == 0)) + { +#if defined(STBI_REQUIRED) + if (fileData != NULL) + { + int comp = 0; + image.data = stbi_loadf_from_memory(fileData, dataSize, &image.width, &image.height, &comp, 0); + + image.mipmaps = 1; + + if (comp == 1) image.format = PIXELFORMAT_UNCOMPRESSED_R32; + else if (comp == 3) image.format = PIXELFORMAT_UNCOMPRESSED_R32G32B32; + else if (comp == 4) image.format = PIXELFORMAT_UNCOMPRESSED_R32G32B32A32; + else + { + TRACELOG(LOG_WARNING, "IMAGE: HDR file format not supported"); + UnloadImage(image); + } + } +#endif + } +#endif +#if defined(SUPPORT_FILEFORMAT_QOI) + else if ((strcmp(fileType, ".qoi") == 0) || (strcmp(fileType, ".QOI") == 0)) + { + if (fileData != NULL) + { + qoi_desc desc = { 0 }; + image.data = qoi_decode(fileData, dataSize, &desc, (int) fileData[12]); + image.width = desc.width; + image.height = desc.height; + image.format = desc.channels == 4 ? PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 : PIXELFORMAT_UNCOMPRESSED_R8G8B8; + image.mipmaps = 1; + } + } +#endif +#if defined(SUPPORT_FILEFORMAT_DDS) + else if ((strcmp(fileType, ".dds") == 0) || (strcmp(fileType, ".DDS") == 0)) + { + image.data = rl_load_dds_from_memory(fileData, dataSize, &image.width, &image.height, &image.format, &image.mipmaps); + } +#endif +#if defined(SUPPORT_FILEFORMAT_PKM) + else if ((strcmp(fileType, ".pkm") == 0) || (strcmp(fileType, ".PKM") == 0)) + { + image.data = rl_load_pkm_from_memory(fileData, dataSize, &image.width, &image.height, &image.format, &image.mipmaps); + } +#endif +#if defined(SUPPORT_FILEFORMAT_KTX) + else if ((strcmp(fileType, ".ktx") == 0) || (strcmp(fileType, ".KTX") == 0)) + { + image.data = rl_load_ktx_from_memory(fileData, dataSize, &image.width, &image.height, &image.format, &image.mipmaps); + } +#endif +#if defined(SUPPORT_FILEFORMAT_PVR) + else if ((strcmp(fileType, ".pvr") == 0) || (strcmp(fileType, ".PVR") == 0)) + { + image.data = rl_load_pvr_from_memory(fileData, dataSize, &image.width, &image.height, &image.format, &image.mipmaps); + } +#endif +#if defined(SUPPORT_FILEFORMAT_ASTC) + else if ((strcmp(fileType, ".astc") == 0) || (strcmp(fileType, ".ASTC") == 0)) + { + image.data = rl_load_astc_from_memory(fileData, dataSize, &image.width, &image.height, &image.format, &image.mipmaps); + } +#endif + else TRACELOG(LOG_WARNING, "IMAGE: Data format not supported"); + + if (image.data != NULL) TRACELOG(LOG_INFO, "IMAGE: Data loaded successfully (%ix%i | %s | %i mipmaps)", image.width, image.height, rlGetPixelFormatName(image.format), image.mipmaps); + else TRACELOG(LOG_WARNING, "IMAGE: Failed to load image data"); + + return image; +} + +// Load image from GPU texture data +// NOTE: Compressed texture formats not supported +Image LoadImageFromTexture(Texture2D texture) +{ + Image image = { 0 }; + + if (texture.format < PIXELFORMAT_COMPRESSED_DXT1_RGB) + { + image.data = rlReadTexturePixels(texture.id, texture.width, texture.height, texture.format); + + if (image.data != NULL) + { + image.width = texture.width; + image.height = texture.height; + image.format = texture.format; + image.mipmaps = 1; + +#if defined(GRAPHICS_API_OPENGL_ES2) + // NOTE: Data retrieved on OpenGL ES 2.0 should be RGBA, + // coming from FBO color buffer attachment, but it seems + // original texture format is retrieved on RPI... + image.format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8; +#endif + TRACELOG(LOG_INFO, "TEXTURE: [ID %i] Pixel data retrieved successfully", texture.id); + } + else TRACELOG(LOG_WARNING, "TEXTURE: [ID %i] Failed to retrieve pixel data", texture.id); + } + else TRACELOG(LOG_WARNING, "TEXTURE: [ID %i] Failed to retrieve compressed pixel data", texture.id); + + return image; +} + +// Load image from screen buffer and (screenshot) +Image LoadImageFromScreen(void) +{ + Vector2 scale = GetWindowScaleDPI(); + Image image = { 0 }; + + image.width = (int)(GetScreenWidth()*scale.x); + image.height = (int)(GetScreenHeight()*scale.y); + image.mipmaps = 1; + image.format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8; + image.data = rlReadScreenPixels(image.width, image.height); + + return image; +} + +// Check if an image is ready +bool IsImageValid(Image image) +{ + bool result = false; + + if ((image.data != NULL) && // Validate pixel data available + (image.width > 0) && // Validate image width + (image.height > 0) && // Validate image height + (image.format > 0) && // Validate image format + (image.mipmaps > 0)) result = true; // Validate image mipmaps (at least 1 for basic mipmap level) + + return result; +} + +// Unload image from CPU memory (RAM) +void UnloadImage(Image image) +{ + RL_FREE(image.data); +} + +// Export image data to file +// NOTE: File format depends on fileName extension +bool ExportImage(Image image, const char *fileName) +{ + int result = 0; + + // Security check for input data + if ((image.width == 0) || (image.height == 0) || (image.data == NULL)) return result; + +#if defined(SUPPORT_IMAGE_EXPORT) + int channels = 4; + bool allocatedData = false; + unsigned char *imgData = (unsigned char *)image.data; + + if (image.format == PIXELFORMAT_UNCOMPRESSED_GRAYSCALE) channels = 1; + else if (image.format == PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA) channels = 2; + else if (image.format == PIXELFORMAT_UNCOMPRESSED_R8G8B8) channels = 3; + else if (image.format == PIXELFORMAT_UNCOMPRESSED_R8G8B8A8) channels = 4; + else + { + // NOTE: Getting RLColor array as RGBA unsigned char values + imgData = (unsigned char *)LoadImageColors(image); + allocatedData = true; + } + +#if defined(SUPPORT_FILEFORMAT_PNG) + if (IsFileExtension(fileName, ".png")) + { + int dataSize = 0; + unsigned char *fileData = stbi_write_png_to_mem((const unsigned char *)imgData, image.width*channels, image.width, image.height, channels, &dataSize); + result = SaveFileData(fileName, fileData, dataSize); + RL_FREE(fileData); + } +#else + if (false) { } +#endif +#if defined(SUPPORT_FILEFORMAT_BMP) + else if (IsFileExtension(fileName, ".bmp")) result = stbi_write_bmp(fileName, image.width, image.height, channels, imgData); +#endif +#if defined(SUPPORT_FILEFORMAT_TGA) + else if (IsFileExtension(fileName, ".tga")) result = stbi_write_tga(fileName, image.width, image.height, channels, imgData); +#endif +#if defined(SUPPORT_FILEFORMAT_JPG) + else if (IsFileExtension(fileName, ".jpg") || + IsFileExtension(fileName, ".jpeg")) result = stbi_write_jpg(fileName, image.width, image.height, channels, imgData, 90); // JPG quality: between 1 and 100 +#endif +#if defined(SUPPORT_FILEFORMAT_QOI) + else if (IsFileExtension(fileName, ".qoi")) + { + channels = 0; + if (image.format == PIXELFORMAT_UNCOMPRESSED_R8G8B8) channels = 3; + else if (image.format == PIXELFORMAT_UNCOMPRESSED_R8G8B8A8) channels = 4; + else TRACELOG(LOG_WARNING, "IMAGE: Image pixel format must be R8G8B8 or R8G8B8A8"); + + if ((channels == 3) || (channels == 4)) + { + qoi_desc desc = { 0 }; + desc.width = image.width; + desc.height = image.height; + desc.channels = channels; + desc.colorspace = QOI_SRGB; + + result = qoi_write(fileName, imgData, &desc); + } + } +#endif +#if defined(SUPPORT_FILEFORMAT_KTX) + else if (IsFileExtension(fileName, ".ktx")) + { + result = rl_save_ktx(fileName, image.data, image.width, image.height, image.format, image.mipmaps); + } +#endif + else if (IsFileExtension(fileName, ".raw")) + { + // Export raw pixel data (without header) + // NOTE: It's up to the user to track image parameters + result = SaveFileData(fileName, image.data, GetPixelDataSize(image.width, image.height, image.format)); + } + + if (allocatedData) RL_FREE(imgData); +#endif // SUPPORT_IMAGE_EXPORT + + if (result != 0) TRACELOG(LOG_INFO, "FILEIO: [%s] Image exported successfully", fileName); + else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to export image", fileName); + + return result; +} + +// Export image to memory buffer +unsigned char *ExportImageToMemory(Image image, const char *fileType, int *dataSize) +{ + unsigned char *fileData = NULL; + *dataSize = 0; + + // Security check for input data + if ((image.width == 0) || (image.height == 0) || (image.data == NULL)) return NULL; + +#if defined(SUPPORT_IMAGE_EXPORT) + int channels = 4; + + if (image.format == PIXELFORMAT_UNCOMPRESSED_GRAYSCALE) channels = 1; + else if (image.format == PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA) channels = 2; + else if (image.format == PIXELFORMAT_UNCOMPRESSED_R8G8B8) channels = 3; + else if (image.format == PIXELFORMAT_UNCOMPRESSED_R8G8B8A8) channels = 4; + +#if defined(SUPPORT_FILEFORMAT_PNG) + if ((strcmp(fileType, ".png") == 0) || (strcmp(fileType, ".PNG") == 0)) + { + fileData = stbi_write_png_to_mem((const unsigned char *)image.data, image.width*channels, image.width, image.height, channels, dataSize); + } +#endif + +#endif + + return fileData; +} + +// Export image as code file (.h) defining an array of bytes +bool ExportImageAsCode(Image image, const char *fileName) +{ + bool success = false; + +#if defined(SUPPORT_IMAGE_EXPORT) + +#ifndef TEXT_BYTES_PER_LINE + #define TEXT_BYTES_PER_LINE 20 +#endif + + int dataSize = GetPixelDataSize(image.width, image.height, image.format); + + // NOTE: Text data buffer size is estimated considering image data size in bytes + // and requiring 6 char bytes for every byte: "0x00, " + char *txtData = (char *)RL_CALLOC(dataSize*6 + 2000, sizeof(char)); + + int byteCount = 0; + byteCount += sprintf(txtData + byteCount, "////////////////////////////////////////////////////////////////////////////////////////\n"); + byteCount += sprintf(txtData + byteCount, "// //\n"); + byteCount += sprintf(txtData + byteCount, "// ImageAsCode exporter v1.0 - Image pixel data exported as an array of bytes //\n"); + byteCount += sprintf(txtData + byteCount, "// //\n"); + byteCount += sprintf(txtData + byteCount, "// more info and bugs-report: github.com/raysan5/raylib //\n"); + byteCount += sprintf(txtData + byteCount, "// feedback and support: ray[at]raylib.com //\n"); + byteCount += sprintf(txtData + byteCount, "// //\n"); + byteCount += sprintf(txtData + byteCount, "// Copyright (c) 2018-2024 Ramon Santamaria (@raysan5) //\n"); + byteCount += sprintf(txtData + byteCount, "// //\n"); + byteCount += sprintf(txtData + byteCount, "////////////////////////////////////////////////////////////////////////////////////////\n\n"); + + // Get file name from path and convert variable name to uppercase + char varFileName[256] = { 0 }; + strcpy(varFileName, GetFileNameWithoutExt(fileName)); + for (int i = 0; varFileName[i] != '\0'; i++) if ((varFileName[i] >= 'a') && (varFileName[i] <= 'z')) { varFileName[i] = varFileName[i] - 32; } + + // Add image information + byteCount += sprintf(txtData + byteCount, "// Image data information\n"); + byteCount += sprintf(txtData + byteCount, "#define %s_WIDTH %i\n", varFileName, image.width); + byteCount += sprintf(txtData + byteCount, "#define %s_HEIGHT %i\n", varFileName, image.height); + byteCount += sprintf(txtData + byteCount, "#define %s_FORMAT %i // raylib internal pixel format\n\n", varFileName, image.format); + + byteCount += sprintf(txtData + byteCount, "static unsigned char %s_DATA[%i] = { ", varFileName, dataSize); + for (int i = 0; i < dataSize - 1; i++) byteCount += sprintf(txtData + byteCount, ((i%TEXT_BYTES_PER_LINE == 0)? "0x%x,\n" : "0x%x, "), ((unsigned char *)image.data)[i]); + byteCount += sprintf(txtData + byteCount, "0x%x };\n", ((unsigned char *)image.data)[dataSize - 1]); + + // NOTE: Text data size exported is determined by '\0' (NULL) character + success = SaveFileText(fileName, txtData); + + RL_FREE(txtData); + +#endif // SUPPORT_IMAGE_EXPORT + + if (success != 0) TRACELOG(LOG_INFO, "FILEIO: [%s] Image as code exported successfully", fileName); + else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to export image as code", fileName); + + return success; +} + +//------------------------------------------------------------------------------------ +// Image generation functions +//------------------------------------------------------------------------------------ +// Generate image: plain color +Image GenImageColor(int width, int height, RLColor color) +{ + RLColor *pixels = (RLColor *)RL_CALLOC(width*height, sizeof(RLColor)); + + for (int i = 0; i < width*height; i++) pixels[i] = color; + + Image image = { + .data = pixels, + .width = width, + .height = height, + .format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, + .mipmaps = 1 + }; + + return image; +} + +#if defined(SUPPORT_IMAGE_GENERATION) +// Generate image: linear gradient +// The direction value specifies the direction of the gradient (in degrees) +// with 0 being vertical (from top to bottom), 90 being horizontal (from left to right) +// The gradient effectively rotates counter-clockwise by the specified amount +Image GenImageGradientLinear(int width, int height, int direction, RLColor start, RLColor end) +{ + RLColor *pixels = (RLColor *)RL_MALLOC(width*height*sizeof(RLColor)); + + float radianDirection = (float)(90 - direction)/180.f*3.14159f; + float cosDir = cosf(radianDirection); + float sinDir = sinf(radianDirection); + + for (int i = 0; i < width; i++) + { + for (int j = 0; j < height; j++) + { + // Calculate the relative position of the pixel along the gradient direction + float pos = (i*cosDir + j*sinDir)/(width*cosDir + height*sinDir); + + float factor = pos; + factor = (factor > 1.0f)? 1.0f : factor; // Clamp to [0,1] + factor = (factor < 0.0f)? 0.0f : factor; // Clamp to [0,1] + + // Generate the color for this pixel + pixels[j*width + i].r = (int)((float)end.r*factor + (float)start.r*(1.0f - factor)); + pixels[j*width + i].g = (int)((float)end.g*factor + (float)start.g*(1.0f - factor)); + pixels[j*width + i].b = (int)((float)end.b*factor + (float)start.b*(1.0f - factor)); + pixels[j*width + i].a = (int)((float)end.a*factor + (float)start.a*(1.0f - factor)); + } + } + + Image image = { + .data = pixels, + .width = width, + .height = height, + .format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, + .mipmaps = 1 + }; + + return image; +} + +// Generate image: radial gradient +Image GenImageGradientRadial(int width, int height, float density, RLColor inner, RLColor outer) +{ + RLColor *pixels = (RLColor *)RL_MALLOC(width*height*sizeof(RLColor)); + float radius = (width < height)? (float)width/2.0f : (float)height/2.0f; + + float centerX = (float)width/2.0f; + float centerY = (float)height/2.0f; + + for (int y = 0; y < height; y++) + { + for (int x = 0; x < width; x++) + { + float dist = hypotf((float)x - centerX, (float)y - centerY); + float factor = (dist - radius*density)/(radius*(1.0f - density)); + + factor = (float)fmax(factor, 0.0f); + factor = (float)fmin(factor, 1.f); // dist can be bigger than radius, so we have to check + + pixels[y*width + x].r = (int)((float)outer.r*factor + (float)inner.r*(1.0f - factor)); + pixels[y*width + x].g = (int)((float)outer.g*factor + (float)inner.g*(1.0f - factor)); + pixels[y*width + x].b = (int)((float)outer.b*factor + (float)inner.b*(1.0f - factor)); + pixels[y*width + x].a = (int)((float)outer.a*factor + (float)inner.a*(1.0f - factor)); + } + } + + Image image = { + .data = pixels, + .width = width, + .height = height, + .format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, + .mipmaps = 1 + }; + + return image; +} + +// Generate image: square gradient +Image GenImageGradientSquare(int width, int height, float density, RLColor inner, RLColor outer) +{ + RLColor *pixels = (RLColor *)RL_MALLOC(width*height*sizeof(RLColor)); + + float centerX = (float)width/2.0f; + float centerY = (float)height/2.0f; + + for (int y = 0; y < height; y++) + { + for (int x = 0; x < width; x++) + { + // Calculate the Manhattan distance from the center + float distX = fabsf(x - centerX); + float distY = fabsf(y - centerY); + + // Normalize the distances by the dimensions of the gradient rectangle + float normalizedDistX = distX/centerX; + float normalizedDistY = distY/centerY; + + // Calculate the total normalized Manhattan distance + float manhattanDist = fmaxf(normalizedDistX, normalizedDistY); + + // Subtract the density from the manhattanDist, then divide by (1 - density) + // This makes the gradient start from the center when density is 0, and from the edge when density is 1 + float factor = (manhattanDist - density)/(1.0f - density); + + // Clamp the factor between 0 and 1 + factor = fminf(fmaxf(factor, 0.0f), 1.0f); + + // Blend the colors based on the calculated factor + pixels[y*width + x].r = (int)((float)outer.r*factor + (float)inner.r*(1.0f - factor)); + pixels[y*width + x].g = (int)((float)outer.g*factor + (float)inner.g*(1.0f - factor)); + pixels[y*width + x].b = (int)((float)outer.b*factor + (float)inner.b*(1.0f - factor)); + pixels[y*width + x].a = (int)((float)outer.a*factor + (float)inner.a*(1.0f - factor)); + } + } + + Image image = { + .data = pixels, + .width = width, + .height = height, + .format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, + .mipmaps = 1 + }; + + return image; +} + +// Generate image: checked +Image GenImageChecked(int width, int height, int checksX, int checksY, RLColor col1, RLColor col2) +{ + RLColor *pixels = (RLColor *)RL_MALLOC(width*height*sizeof(RLColor)); + + for (int y = 0; y < height; y++) + { + for (int x = 0; x < width; x++) + { + if ((x/checksX + y/checksY)%2 == 0) pixels[y*width + x] = col1; + else pixels[y*width + x] = col2; + } + } + + Image image = { + .data = pixels, + .width = width, + .height = height, + .format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, + .mipmaps = 1 + }; + + return image; +} + +// Generate image: white noise +// NOTE: It requires GetRandomValue(), defined in [rcore] +Image GenImageWhiteNoise(int width, int height, float factor) +{ + RLColor *pixels = (RLColor *)RL_MALLOC(width*height*sizeof(RLColor)); + + for (int i = 0; i < width*height; i++) + { + if (GetRandomValue(0, 99) < (int)(factor*100.0f)) pixels[i] = WHITE; + else pixels[i] = BLACK; + } + + Image image = { + .data = pixels, + .width = width, + .height = height, + .format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, + .mipmaps = 1 + }; + + return image; +} + +// Generate image: perlin noise +Image GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, float scale) +{ + RLColor *pixels = (RLColor *)RL_MALLOC(width*height*sizeof(RLColor)); + + float aspectRatio = (float)width / (float)height; + for (int y = 0; y < height; y++) + { + for (int x = 0; x < width; x++) + { + float nx = (float)(x + offsetX)*(scale/(float)width); + float ny = (float)(y + offsetY)*(scale/(float)height); + + // Apply aspect ratio compensation to wider side + if (width > height) nx *= aspectRatio; + else ny /= aspectRatio; + + // Basic perlin noise implementation (not used) + //float p = (stb_perlin_noise3(nx, ny, 0.0f, 0, 0, 0); + + // Calculate a better perlin noise using fbm (fractal brownian motion) + // Typical values to start playing with: + // lacunarity = ~2.0 -- spacing between successive octaves (use exactly 2.0 for wrapping output) + // gain = 0.5 -- relative weighting applied to each successive octave + // octaves = 6 -- number of "octaves" of noise3() to sum + float p = stb_perlin_fbm_noise3(nx, ny, 1.0f, 2.0f, 0.5f, 6); + + // Clamp between -1.0f and 1.0f + if (p < -1.0f) p = -1.0f; + if (p > 1.0f) p = 1.0f; + + // We need to normalize the data from [-1..1] to [0..1] + float np = (p + 1.0f)/2.0f; + + int intensity = (int)(np*255.0f); + pixels[y*width + x] = (RLColor){ intensity, intensity, intensity, 255 }; + } + } + + Image image = { + .data = pixels, + .width = width, + .height = height, + .format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, + .mipmaps = 1 + }; + + return image; +} + +// Generate image: cellular algorithm. Bigger tileSize means bigger cells +Image GenImageCellular(int width, int height, int tileSize) +{ + RLColor *pixels = (RLColor *)RL_MALLOC(width*height*sizeof(RLColor)); + + int seedsPerRow = width/tileSize; + int seedsPerCol = height/tileSize; + int seedCount = seedsPerRow*seedsPerCol; + + Vector2 *seeds = (Vector2 *)RL_MALLOC(seedCount*sizeof(Vector2)); + + for (int i = 0; i < seedCount; i++) + { + int y = (i/seedsPerRow)*tileSize + GetRandomValue(0, tileSize - 1); + int x = (i%seedsPerRow)*tileSize + GetRandomValue(0, tileSize - 1); + seeds[i] = (Vector2){ (float)x, (float)y }; + } + + for (int y = 0; y < height; y++) + { + int tileY = y/tileSize; + + for (int x = 0; x < width; x++) + { + int tileX = x/tileSize; + + float minDistance = 65536.0f; //(float)strtod("Inf", NULL); + + // Check all adjacent tiles + for (int i = -1; i < 2; i++) + { + if ((tileX + i < 0) || (tileX + i >= seedsPerRow)) continue; + + for (int j = -1; j < 2; j++) + { + if ((tileY + j < 0) || (tileY + j >= seedsPerCol)) continue; + + Vector2 neighborSeed = seeds[(tileY + j)*seedsPerRow + tileX + i]; + + float dist = (float)hypot(x - (int)neighborSeed.x, y - (int)neighborSeed.y); + minDistance = (float)fmin(minDistance, dist); + } + } + + // I made this up, but it seems to give good results at all tile sizes + int intensity = (int)(minDistance*256.0f/tileSize); + if (intensity > 255) intensity = 255; + + pixels[y*width + x] = (RLColor){ intensity, intensity, intensity, 255 }; + } + } + + RL_FREE(seeds); + + Image image = { + .data = pixels, + .width = width, + .height = height, + .format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, + .mipmaps = 1 + }; + + return image; +} + +// Generate image: grayscale image from text data +Image GenImageText(int width, int height, const char *text) +{ + Image image = { 0 }; + + int textLength = (int)strlen(text); + int imageViewSize = width*height; + + image.width = width; + image.height = height; + image.format = PIXELFORMAT_UNCOMPRESSED_GRAYSCALE; + image.data = RL_CALLOC(imageViewSize, 1); + image.mipmaps = 1; + + memcpy(image.data, text, (textLength > imageViewSize)? imageViewSize : textLength); + + return image; +} +#endif // SUPPORT_IMAGE_GENERATION + +//------------------------------------------------------------------------------------ +// Image manipulation functions +//------------------------------------------------------------------------------------ +// Copy an image to a new image +Image ImageCopy(Image image) +{ + Image newImage = { 0 }; + + int width = image.width; + int height = image.height; + int size = 0; + + for (int i = 0; i < image.mipmaps; i++) + { + size += GetPixelDataSize(width, height, image.format); + + width /= 2; + height /= 2; + + // Security check for NPOT textures + if (width < 1) width = 1; + if (height < 1) height = 1; + } + + newImage.data = RL_CALLOC(size, 1); + + if (newImage.data != NULL) + { + // NOTE: Size must be provided in bytes + memcpy(newImage.data, image.data, size); + + newImage.width = image.width; + newImage.height = image.height; + newImage.mipmaps = image.mipmaps; + newImage.format = image.format; + } + + return newImage; +} + +// Create an image from another image piece +Image ImageFromImage(Image image, Rectangle rec) +{ + Image result = { 0 }; + + int bytesPerPixel = GetPixelDataSize(1, 1, image.format); + + result.width = (int)rec.width; + result.height = (int)rec.height; + result.data = RL_CALLOC((int)rec.width*(int)rec.height*bytesPerPixel, 1); + result.format = image.format; + result.mipmaps = 1; + + for (int y = 0; y < (int)rec.height; y++) + { + memcpy(((unsigned char *)result.data) + y*(int)rec.width*bytesPerPixel, ((unsigned char *)image.data) + ((y + (int)rec.y)*image.width + (int)rec.x)*bytesPerPixel, (int)rec.width*bytesPerPixel); + } + + return result; +} + +// Crop an image to area defined by a rectangle +// NOTE: Security checks are performed in case rectangle goes out of bounds +void ImageCrop(Image *image, Rectangle crop) +{ + // Security check to avoid program crash + if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return; + + // Security checks to validate crop rectangle + if (crop.x < 0) { crop.width += crop.x; crop.x = 0; } + if (crop.y < 0) { crop.height += crop.y; crop.y = 0; } + if ((crop.x + crop.width) > image->width) crop.width = image->width - crop.x; + if ((crop.y + crop.height) > image->height) crop.height = image->height - crop.y; + if ((crop.x > image->width) || (crop.y > image->height)) + { + TRACELOG(LOG_WARNING, "IMAGE: Failed to crop, rectangle out of bounds"); + return; + } + + if (image->mipmaps > 1) TRACELOG(LOG_WARNING, "Image manipulation only applied to base mipmap level"); + if (image->format >= PIXELFORMAT_COMPRESSED_DXT1_RGB) TRACELOG(LOG_WARNING, "Image manipulation not supported for compressed formats"); + else + { + int bytesPerPixel = GetPixelDataSize(1, 1, image->format); + + unsigned char *croppedData = (unsigned char *)RL_MALLOC((int)(crop.width*crop.height)*bytesPerPixel); + + // OPTION 1: Move cropped data line-by-line + for (int y = (int)crop.y, offsetSize = 0; y < (int)(crop.y + crop.height); y++) + { + memcpy(croppedData + offsetSize, ((unsigned char *)image->data) + (y*image->width + (int)crop.x)*bytesPerPixel, (int)crop.width*bytesPerPixel); + offsetSize += ((int)crop.width*bytesPerPixel); + } + + /* + // OPTION 2: Move cropped data pixel-by-pixel or byte-by-byte + for (int y = (int)crop.y; y < (int)(crop.y + crop.height); y++) + { + for (int x = (int)crop.x; x < (int)(crop.x + crop.width); x++) + { + //memcpy(croppedData + ((y - (int)crop.y)*(int)crop.width + (x - (int)crop.x))*bytesPerPixel, ((unsigned char *)image->data) + (y*image->width + x)*bytesPerPixel, bytesPerPixel); + for (int i = 0; i < bytesPerPixel; i++) croppedData[((y - (int)crop.y)*(int)crop.width + (x - (int)crop.x))*bytesPerPixel + i] = ((unsigned char *)image->data)[(y*image->width + x)*bytesPerPixel + i]; + } + } + */ + + RL_FREE(image->data); + image->data = croppedData; + image->width = (int)crop.width; + image->height = (int)crop.height; + } +} + +// Convert image data to desired format +void ImageFormat(Image *image, int newFormat) +{ + // Security check to avoid program crash + if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return; + + if ((newFormat != 0) && (image->format != newFormat)) + { + if ((image->format < PIXELFORMAT_COMPRESSED_DXT1_RGB) && (newFormat < PIXELFORMAT_COMPRESSED_DXT1_RGB)) + { + Vector4 *pixels = LoadImageDataNormalized(*image); // Supports 8 to 32 bit per channel + + RL_FREE(image->data); // WARNING! We loose mipmaps data --> Regenerated at the end... + image->data = NULL; + image->format = newFormat; + + switch (image->format) + { + case PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: + { + image->data = (unsigned char *)RL_MALLOC(image->width*image->height*sizeof(unsigned char)); + + for (int i = 0; i < image->width*image->height; i++) + { + ((unsigned char *)image->data)[i] = (unsigned char)((pixels[i].x*0.299f + pixels[i].y*0.587f + pixels[i].z*0.114f)*255.0f); + } + + } break; + case PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: + { + image->data = (unsigned char *)RL_MALLOC(image->width*image->height*2*sizeof(unsigned char)); + + for (int i = 0, k = 0; i < image->width*image->height*2; i += 2, k++) + { + ((unsigned char *)image->data)[i] = (unsigned char)((pixels[k].x*0.299f + (float)pixels[k].y*0.587f + (float)pixels[k].z*0.114f)*255.0f); + ((unsigned char *)image->data)[i + 1] = (unsigned char)(pixels[k].w*255.0f); + } + + } break; + case PIXELFORMAT_UNCOMPRESSED_R5G6B5: + { + image->data = (unsigned short *)RL_MALLOC(image->width*image->height*sizeof(unsigned short)); + + unsigned char r = 0; + unsigned char g = 0; + unsigned char b = 0; + + for (int i = 0; i < image->width*image->height; i++) + { + r = (unsigned char)(round(pixels[i].x*31.0f)); + g = (unsigned char)(round(pixels[i].y*63.0f)); + b = (unsigned char)(round(pixels[i].z*31.0f)); + + ((unsigned short *)image->data)[i] = (unsigned short)r << 11 | (unsigned short)g << 5 | (unsigned short)b; + } + + } break; + case PIXELFORMAT_UNCOMPRESSED_R8G8B8: + { + image->data = (unsigned char *)RL_MALLOC(image->width*image->height*3*sizeof(unsigned char)); + + for (int i = 0, k = 0; i < image->width*image->height*3; i += 3, k++) + { + ((unsigned char *)image->data)[i] = (unsigned char)(pixels[k].x*255.0f); + ((unsigned char *)image->data)[i + 1] = (unsigned char)(pixels[k].y*255.0f); + ((unsigned char *)image->data)[i + 2] = (unsigned char)(pixels[k].z*255.0f); + } + } break; + case PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: + { + image->data = (unsigned short *)RL_MALLOC(image->width*image->height*sizeof(unsigned short)); + + unsigned char r = 0; + unsigned char g = 0; + unsigned char b = 0; + unsigned char a = 0; + + for (int i = 0; i < image->width*image->height; i++) + { + r = (unsigned char)(round(pixels[i].x*31.0f)); + g = (unsigned char)(round(pixels[i].y*31.0f)); + b = (unsigned char)(round(pixels[i].z*31.0f)); + a = (pixels[i].w > ((float)PIXELFORMAT_UNCOMPRESSED_R5G5B5A1_ALPHA_THRESHOLD/255.0f))? 1 : 0; + + ((unsigned short *)image->data)[i] = (unsigned short)r << 11 | (unsigned short)g << 6 | (unsigned short)b << 1 | (unsigned short)a; + } + + } break; + case PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: + { + image->data = (unsigned short *)RL_MALLOC(image->width*image->height*sizeof(unsigned short)); + + unsigned char r = 0; + unsigned char g = 0; + unsigned char b = 0; + unsigned char a = 0; + + for (int i = 0; i < image->width*image->height; i++) + { + r = (unsigned char)(round(pixels[i].x*15.0f)); + g = (unsigned char)(round(pixels[i].y*15.0f)); + b = (unsigned char)(round(pixels[i].z*15.0f)); + a = (unsigned char)(round(pixels[i].w*15.0f)); + + ((unsigned short *)image->data)[i] = (unsigned short)r << 12 | (unsigned short)g << 8 | (unsigned short)b << 4 | (unsigned short)a; + } + + } break; + case PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: + { + image->data = (unsigned char *)RL_MALLOC(image->width*image->height*4*sizeof(unsigned char)); + + for (int i = 0, k = 0; i < image->width*image->height*4; i += 4, k++) + { + ((unsigned char *)image->data)[i] = (unsigned char)(pixels[k].x*255.0f); + ((unsigned char *)image->data)[i + 1] = (unsigned char)(pixels[k].y*255.0f); + ((unsigned char *)image->data)[i + 2] = (unsigned char)(pixels[k].z*255.0f); + ((unsigned char *)image->data)[i + 3] = (unsigned char)(pixels[k].w*255.0f); + } + } break; + case PIXELFORMAT_UNCOMPRESSED_R32: + { + // WARNING: Image is converted to GRAYSCALE equivalent 32bit + + image->data = (float *)RL_MALLOC(image->width*image->height*sizeof(float)); + + for (int i = 0; i < image->width*image->height; i++) + { + ((float *)image->data)[i] = (float)(pixels[i].x*0.299f + pixels[i].y*0.587f + pixels[i].z*0.114f); + } + } break; + case PIXELFORMAT_UNCOMPRESSED_R32G32B32: + { + image->data = (float *)RL_MALLOC(image->width*image->height*3*sizeof(float)); + + for (int i = 0, k = 0; i < image->width*image->height*3; i += 3, k++) + { + ((float *)image->data)[i] = pixels[k].x; + ((float *)image->data)[i + 1] = pixels[k].y; + ((float *)image->data)[i + 2] = pixels[k].z; + } + } break; + case PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: + { + image->data = (float *)RL_MALLOC(image->width*image->height*4*sizeof(float)); + + for (int i = 0, k = 0; i < image->width*image->height*4; i += 4, k++) + { + ((float *)image->data)[i] = pixels[k].x; + ((float *)image->data)[i + 1] = pixels[k].y; + ((float *)image->data)[i + 2] = pixels[k].z; + ((float *)image->data)[i + 3] = pixels[k].w; + } + } break; + case PIXELFORMAT_UNCOMPRESSED_R16: + { + // WARNING: Image is converted to GRAYSCALE equivalent 16bit + + image->data = (unsigned short *)RL_MALLOC(image->width*image->height*sizeof(unsigned short)); + + for (int i = 0; i < image->width*image->height; i++) + { + ((unsigned short *)image->data)[i] = FloatToHalf((float)(pixels[i].x*0.299f + pixels[i].y*0.587f + pixels[i].z*0.114f)); + } + } break; + case PIXELFORMAT_UNCOMPRESSED_R16G16B16: + { + image->data = (unsigned short *)RL_MALLOC(image->width*image->height*3*sizeof(unsigned short)); + + for (int i = 0, k = 0; i < image->width*image->height*3; i += 3, k++) + { + ((unsigned short *)image->data)[i] = FloatToHalf(pixels[k].x); + ((unsigned short *)image->data)[i + 1] = FloatToHalf(pixels[k].y); + ((unsigned short *)image->data)[i + 2] = FloatToHalf(pixels[k].z); + } + } break; + case PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: + { + image->data = (unsigned short *)RL_MALLOC(image->width*image->height*4*sizeof(unsigned short)); + + for (int i = 0, k = 0; i < image->width*image->height*4; i += 4, k++) + { + ((unsigned short *)image->data)[i] = FloatToHalf(pixels[k].x); + ((unsigned short *)image->data)[i + 1] = FloatToHalf(pixels[k].y); + ((unsigned short *)image->data)[i + 2] = FloatToHalf(pixels[k].z); + ((unsigned short *)image->data)[i + 3] = FloatToHalf(pixels[k].w); + } + } break; + default: break; + } + + RL_FREE(pixels); + pixels = NULL; + + // In case original image had mipmaps, generate mipmaps for formatted image + // NOTE: Original mipmaps are replaced by new ones, if custom mipmaps were used, they are lost + if (image->mipmaps > 1) + { + image->mipmaps = 1; + #if defined(SUPPORT_IMAGE_MANIPULATION) + if (image->data != NULL) ImageMipmaps(image); + #endif + } + } + else TRACELOG(LOG_WARNING, "IMAGE: Data format is compressed, can not be converted"); + } +} + +// Create an image from text (default font) +Image ImageText(const char *text, int fontSize, RLColor color) +{ + Image imText = { 0 }; +#if defined(SUPPORT_MODULE_RTEXT) + int defaultFontSize = 10; // Default Font chars height in pixel + if (fontSize < defaultFontSize) fontSize = defaultFontSize; + int spacing = fontSize/defaultFontSize; + imText = ImageTextEx(GetFontDefault(), text, (float)fontSize, (float)spacing, color); // WARNING: Module required: rtext +#else + imText = GenImageColor(200, 60, BLACK); // Generating placeholder black image rectangle + TRACELOG(LOG_WARNING, "IMAGE: ImageTextEx() requires module: rtext"); +#endif + return imText; +} + +// Create an image from text (custom sprite font) +// WARNING: Module required: rtext +Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, RLColor tint) +{ + Image imText = { 0 }; +#if defined(SUPPORT_MODULE_RTEXT) + int size = (int)strlen(text); // Get size in bytes of text + + int textOffsetX = 0; // Image drawing position X + int textOffsetY = 0; // Offset between lines (on linebreak '\n') + + // NOTE: Text image is generated at font base size, later scaled to desired font size + Vector2 imSize = MeasureTextEx(font, text, (float)font.baseSize, spacing); // WARNING: Module required: rtext + Vector2 textSize = MeasureTextEx(font, text, fontSize, spacing); + + // Create image to store text + imText = GenImageColor((int)imSize.x, (int)imSize.y, BLANK); + + for (int i = 0; i < size;) + { + // Get next codepoint from byte string and glyph index in font + int codepointByteCount = 0; + int codepoint = GetCodepointNext(&text[i], &codepointByteCount); // WARNING: Module required: rtext + int index = GetGlyphIndex(font, codepoint); // WARNING: Module required: rtext + + if (codepoint == '\n') + { + // NOTE: Fixed line spacing of 1.5 line-height + // TODO: Support custom line spacing defined by user + textOffsetY += (font.baseSize + font.baseSize/2); + textOffsetX = 0; + } + else + { + if ((codepoint != ' ') && (codepoint != '\t')) + { + Rectangle rec = { (float)(textOffsetX + font.glyphs[index].offsetX), (float)(textOffsetY + font.glyphs[index].offsetY), (float)font.recs[index].width, (float)font.recs[index].height }; + ImageDraw(&imText, font.glyphs[index].image, (Rectangle){ 0, 0, (float)font.glyphs[index].image.width, (float)font.glyphs[index].image.height }, rec, tint); + } + + if (font.glyphs[index].advanceX == 0) textOffsetX += (int)(font.recs[index].width + spacing); + else textOffsetX += font.glyphs[index].advanceX + (int)spacing; + } + + i += codepointByteCount; // Move text bytes counter to next codepoint + } + + // Scale image depending on text size + if (textSize.y != imSize.y) + { + float scaleFactor = textSize.y/imSize.y; + TRACELOG(LOG_INFO, "IMAGE: Text scaled by factor: %f", scaleFactor); + + // Using nearest-neighbor scaling algorithm for default font + // TODO: Allow defining the preferred scaling mechanism externally + if (font.texture.id == GetFontDefault().texture.id) ImageResizeNN(&imText, (int)(imSize.x*scaleFactor), (int)(imSize.y*scaleFactor)); + else ImageResize(&imText, (int)(imSize.x*scaleFactor), (int)(imSize.y*scaleFactor)); + } +#else + imText = GenImageColor(200, 60, BLACK); // Generating placeholder black image rectangle + TRACELOG(LOG_WARNING, "IMAGE: ImageTextEx() requires module: rtext"); +#endif + return imText; +} + +// Create an image from a selected channel of another image +Image ImageFromChannel(Image image, int selectedChannel) +{ + Image result = { 0 }; + + // Security check to avoid program crash + if ((image.data == NULL) || (image.width == 0) || (image.height == 0)) return result; + + // Check selected channel is valid + if (selectedChannel < 0) + { + TRACELOG(LOG_WARNING, "Channel cannot be negative. Setting channel to 0."); + selectedChannel = 0; + } + + if (image.format == PIXELFORMAT_UNCOMPRESSED_GRAYSCALE || + image.format == PIXELFORMAT_UNCOMPRESSED_R32 || + image.format == PIXELFORMAT_UNCOMPRESSED_R16) + { + if (selectedChannel > 0) + { + TRACELOG(LOG_WARNING, "This image has only 1 channel. Setting channel to it."); + selectedChannel = 0; + } + } + else if (image.format == PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA) + { + if (selectedChannel > 1) + { + TRACELOG(LOG_WARNING, "This image has only 2 channels. Setting channel to alpha."); + selectedChannel = 1; + } + } + else if (image.format == PIXELFORMAT_UNCOMPRESSED_R5G6B5 || + image.format == PIXELFORMAT_UNCOMPRESSED_R8G8B8 || + image.format == PIXELFORMAT_UNCOMPRESSED_R32G32B32 || + image.format == PIXELFORMAT_UNCOMPRESSED_R16G16B16) + { + if (selectedChannel > 2) + { + TRACELOG(LOG_WARNING, "This image has only 3 channels. Setting channel to red."); + selectedChannel = 0; + } + } + + // Check for RGBA formats + if (selectedChannel > 3) + { + TRACELOG(LOG_WARNING, "ImageFromChannel supports channels 0 to 3 (rgba). Setting channel to alpha."); + selectedChannel = 3; + } + + // TODO: Consider other one-channel formats: R16, R32 + result.format = PIXELFORMAT_UNCOMPRESSED_GRAYSCALE; + result.height = image.height; + result.width = image.width; + result.mipmaps = 1; + + unsigned char *pixels = (unsigned char *)RL_CALLOC(image.width*image.height, sizeof(unsigned char)); // Values from 0 to 255 + + if (image.format >= PIXELFORMAT_COMPRESSED_DXT1_RGB) TRACELOG(LOG_WARNING, "IMAGE: Pixel data retrieval not supported for compressed image formats"); + else + { + for (int i = 0, k = 0; i < image.width*image.height; i++) + { + float pixelValue = -1; + switch (image.format) + { + case PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: + { + pixelValue = (float)((unsigned char *)image.data)[i + selectedChannel]/255.0f; + + } break; + case PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: + { + pixelValue = (float)((unsigned char *)image.data)[k + selectedChannel]/255.0f; + k += 2; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: + { + unsigned short pixel = ((unsigned short *)image.data)[i]; + + if (selectedChannel == 0) pixelValue = (float)((pixel & 0b1111100000000000) >> 11)*(1.0f/31); + else if (selectedChannel == 1) pixelValue = (float)((pixel & 0b0000011111000000) >> 6)*(1.0f/31); + else if (selectedChannel == 2) pixelValue = (float)((pixel & 0b0000000000111110) >> 1)*(1.0f/31); + else if (selectedChannel == 3) pixelValue = ((pixel & 0b0000000000000001) == 0)? 0.0f : 1.0f; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R5G6B5: + { + unsigned short pixel = ((unsigned short *)image.data)[i]; + + if (selectedChannel == 0) pixelValue = (float)((pixel & 0b1111100000000000) >> 11)*(1.0f/31); + else if (selectedChannel == 1) pixelValue = (float)((pixel & 0b0000011111100000) >> 5)*(1.0f/63); + else if (selectedChannel == 2) pixelValue = (float)(pixel & 0b0000000000011111)*(1.0f/31); + + } break; + case PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: + { + unsigned short pixel = ((unsigned short *)image.data)[i]; + + if (selectedChannel == 0) pixelValue = (float)((pixel & 0b1111000000000000) >> 12)*(1.0f/15); + else if (selectedChannel == 1) pixelValue = (float)((pixel & 0b0000111100000000) >> 8)*(1.0f/15); + else if (selectedChannel == 2) pixelValue = (float)((pixel & 0b0000000011110000) >> 4)*(1.0f/15); + else if (selectedChannel == 3) pixelValue = (float)(pixel & 0b0000000000001111)*(1.0f/15); + + } break; + case PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: + { + pixelValue = (float)((unsigned char *)image.data)[k + selectedChannel]/255.0f; + k += 4; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R8G8B8: + { + pixelValue = (float)((unsigned char *)image.data)[k + selectedChannel]/255.0f; + k += 3; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R32: + { + pixelValue = ((float *)image.data)[k]; + k += 1; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R32G32B32: + { + pixelValue = ((float *)image.data)[k + selectedChannel]; + k += 3; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: + { + pixelValue = ((float *)image.data)[k + selectedChannel]; + k += 4; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R16: + { + pixelValue = HalfToFloat(((unsigned short *)image.data)[k]); + k += 1; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R16G16B16: + { + pixelValue = HalfToFloat(((unsigned short *)image.data)[k+selectedChannel]); + k += 3; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: + { + pixelValue = HalfToFloat(((unsigned short *)image.data)[k + selectedChannel]); + k += 4; + + } break; + default: break; + } + + pixels[i] = (unsigned char)(pixelValue*255); + } + } + + result.data = pixels; + + return result; +} + +// Resize and image to new size using Nearest-Neighbor scaling algorithm +void ImageResizeNN(Image *image,int newWidth,int newHeight) +{ + // Security check to avoid program crash + if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return; + + RLColor *pixels = LoadImageColors(*image); + RLColor *output = (RLColor *)RL_MALLOC(newWidth*newHeight*sizeof(RLColor)); + + // EDIT: added +1 to account for an early rounding problem + int xRatio = (int)((image->width << 16)/newWidth) + 1; + int yRatio = (int)((image->height << 16)/newHeight) + 1; + + int x2, y2; + for (int y = 0; y < newHeight; y++) + { + for (int x = 0; x < newWidth; x++) + { + x2 = ((x*xRatio) >> 16); + y2 = ((y*yRatio) >> 16); + + output[(y*newWidth) + x] = pixels[(y2*image->width) + x2] ; + } + } + + int format = image->format; + + RL_FREE(image->data); + + image->data = output; + image->width = newWidth; + image->height = newHeight; + image->format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8; + + ImageFormat(image, format); // Reformat 32bit RGBA image to original format + + UnloadImageColors(pixels); +} + +// Resize and image to new size +// NOTE: Uses stb default scaling filters (both bicubic): +// STBIR_DEFAULT_FILTER_UPSAMPLE STBIR_FILTER_CATMULLROM +// STBIR_DEFAULT_FILTER_DOWNSAMPLE STBIR_FILTER_MITCHELL (high-quality Catmull-Rom) +void ImageResize(Image *image, int newWidth, int newHeight) +{ + // Security check to avoid program crash + if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return; + + // Check if we can use a fast path on image scaling + // It can be for 8 bit per channel images with 1 to 4 channels per pixel + if ((image->format == PIXELFORMAT_UNCOMPRESSED_GRAYSCALE) || + (image->format == PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA) || + (image->format == PIXELFORMAT_UNCOMPRESSED_R8G8B8) || + (image->format == PIXELFORMAT_UNCOMPRESSED_R8G8B8A8)) + { + int bytesPerPixel = GetPixelDataSize(1, 1, image->format); + unsigned char *output = (unsigned char *)RL_MALLOC(newWidth*newHeight*bytesPerPixel); + + switch (image->format) + { + case PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: stbir_resize_uint8_linear((unsigned char *)image->data, image->width, image->height, 0, output, newWidth, newHeight, 0, (stbir_pixel_layout)1); break; + case PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: stbir_resize_uint8_linear((unsigned char *)image->data, image->width, image->height, 0, output, newWidth, newHeight, 0, (stbir_pixel_layout)2); break; + case PIXELFORMAT_UNCOMPRESSED_R8G8B8: stbir_resize_uint8_linear((unsigned char *)image->data, image->width, image->height, 0, output, newWidth, newHeight, 0, (stbir_pixel_layout)3); break; + case PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: stbir_resize_uint8_linear((unsigned char *)image->data, image->width, image->height, 0, output, newWidth, newHeight, 0, (stbir_pixel_layout)4); break; + default: break; + } + + RL_FREE(image->data); + image->data = output; + image->width = newWidth; + image->height = newHeight; + } + else + { + // Get data as RLColor pixels array to work with it + RLColor *pixels = LoadImageColors(*image); + RLColor *output = (RLColor *)RL_MALLOC(newWidth*newHeight*sizeof(RLColor)); + + // NOTE: RLColor data is cast to (unsigned char *), there shouldn't been any problem... + stbir_resize_uint8_linear((unsigned char *)pixels, image->width, image->height, 0, (unsigned char *)output, newWidth, newHeight, 0, (stbir_pixel_layout)4); + + int format = image->format; + + UnloadImageColors(pixels); + RL_FREE(image->data); + + image->data = output; + image->width = newWidth; + image->height = newHeight; + image->format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8; + + ImageFormat(image, format); // Reformat 32bit RGBA image to original format + } +} + +// Resize canvas and fill with color +// NOTE: Resize offset is relative to the top-left corner of the original image +void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, RLColor fill) +{ + // Security check to avoid program crash + if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return; + + if (image->mipmaps > 1) TRACELOG(LOG_WARNING, "Image manipulation only applied to base mipmap level"); + if (image->format >= PIXELFORMAT_COMPRESSED_DXT1_RGB) TRACELOG(LOG_WARNING, "Image manipulation not supported for compressed formats"); + else if ((newWidth != image->width) || (newHeight != image->height)) + { + Rectangle srcRec = { 0, 0, (float)image->width, (float)image->height }; + Vector2 dstPos = { (float)offsetX, (float)offsetY }; + + if (offsetX < 0) + { + srcRec.x = (float)-offsetX; + srcRec.width += (float)offsetX; + dstPos.x = 0; + } + else if ((offsetX + image->width) > newWidth) srcRec.width = (float)(newWidth - offsetX); + + if (offsetY < 0) + { + srcRec.y = (float)-offsetY; + srcRec.height += (float)offsetY; + dstPos.y = 0; + } + else if ((offsetY + image->height) > newHeight) srcRec.height = (float)(newHeight - offsetY); + + if (newWidth < srcRec.width) srcRec.width = (float)newWidth; + if (newHeight < srcRec.height) srcRec.height = (float)newHeight; + + int bytesPerPixel = GetPixelDataSize(1, 1, image->format); + unsigned char *resizedData = (unsigned char *)RL_CALLOC(newWidth*newHeight*bytesPerPixel, 1); + + // Fill resized canvas with fill color + // Set first pixel with image->format + SetPixelColor(resizedData, fill, image->format); + + // Fill remaining bytes of first row + for (int x = 1; x < newWidth; x++) + { + memcpy(resizedData + x*bytesPerPixel, resizedData, bytesPerPixel); + } + // Copy the first row into the other rows + for (int y = 1; y < newHeight; y++) + { + memcpy(resizedData + y*newWidth*bytesPerPixel, resizedData, newWidth*bytesPerPixel); + } + + // Copy old image to resized canvas + int dstOffsetSize = ((int)dstPos.y*newWidth + (int)dstPos.x)*bytesPerPixel; + + for (int y = 0; y < (int)srcRec.height; y++) + { + memcpy(resizedData + dstOffsetSize, ((unsigned char *)image->data) + ((y + (int)srcRec.y)*image->width + (int)srcRec.x)*bytesPerPixel, (int)srcRec.width*bytesPerPixel); + dstOffsetSize += (newWidth*bytesPerPixel); + } + + RL_FREE(image->data); + image->data = resizedData; + image->width = newWidth; + image->height = newHeight; + } +} + +#if defined(SUPPORT_IMAGE_MANIPULATION) +// Convert image to POT (power-of-two) +// NOTE: It could be useful on OpenGL ES 2.0 (RPI, HTML5) +void ImageToPOT(Image *image, RLColor fill) +{ + // Security check to avoid program crash + if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return; + + // Calculate next power-of-two values + // NOTE: Just add the required amount of pixels at the right and bottom sides of image... + int potWidth = (int)powf(2, ceilf(logf((float)image->width)/logf(2))); + int potHeight = (int)powf(2, ceilf(logf((float)image->height)/logf(2))); + + // Check if POT texture generation is required (if texture is not already POT) + if ((potWidth != image->width) || (potHeight != image->height)) ImageResizeCanvas(image, potWidth, potHeight, 0, 0, fill); +} + +// Crop image depending on alpha value +// NOTE: Threshold is defined as a percentage: 0.0f -> 1.0f +void ImageAlphaCrop(Image *image, float threshold) +{ + // Security check to avoid program crash + if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return; + + Rectangle crop = GetImageAlphaBorder(*image, threshold); + + // Crop if rectangle is valid + if (((int)crop.width != 0) && ((int)crop.height != 0)) ImageCrop(image, crop); +} + +// Clear alpha channel to desired color +// NOTE: Threshold defines the alpha limit, 0.0f to 1.0f +void ImageAlphaClear(Image *image, RLColor color, float threshold) +{ + // Security check to avoid program crash + if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return; + + if (image->mipmaps > 1) TRACELOG(LOG_WARNING, "Image manipulation only applied to base mipmap level"); + if (image->format >= PIXELFORMAT_COMPRESSED_DXT1_RGB) TRACELOG(LOG_WARNING, "Image manipulation not supported for compressed formats"); + else + { + switch (image->format) + { + case PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: + { + unsigned char thresholdValue = (unsigned char)(threshold*255.0f); + for (int i = 1; i < image->width*image->height*2; i += 2) + { + if (((unsigned char *)image->data)[i] <= thresholdValue) + { + ((unsigned char *)image->data)[i - 1] = color.r; + ((unsigned char *)image->data)[i] = color.a; + } + } + } break; + case PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: + { + unsigned char thresholdValue = ((threshold < 0.5f)? 0 : 1); + + unsigned char r = (unsigned char)(round((float)color.r*31.0f)); + unsigned char g = (unsigned char)(round((float)color.g*31.0f)); + unsigned char b = (unsigned char)(round((float)color.b*31.0f)); + unsigned char a = (color.a < 128)? 0 : 1; + + for (int i = 0; i < image->width*image->height; i++) + { + if ((((unsigned short *)image->data)[i] & 0b0000000000000001) <= thresholdValue) + { + ((unsigned short *)image->data)[i] = (unsigned short)r << 11 | (unsigned short)g << 6 | (unsigned short)b << 1 | (unsigned short)a; + } + } + } break; + case PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: + { + unsigned char thresholdValue = (unsigned char)(threshold*15.0f); + + unsigned char r = (unsigned char)(round((float)color.r*15.0f)); + unsigned char g = (unsigned char)(round((float)color.g*15.0f)); + unsigned char b = (unsigned char)(round((float)color.b*15.0f)); + unsigned char a = (unsigned char)(round((float)color.a*15.0f)); + + for (int i = 0; i < image->width*image->height; i++) + { + if ((((unsigned short *)image->data)[i] & 0x000f) <= thresholdValue) + { + ((unsigned short *)image->data)[i] = (unsigned short)r << 12 | (unsigned short)g << 8 | (unsigned short)b << 4 | (unsigned short)a; + } + } + } break; + case PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: + { + unsigned char thresholdValue = (unsigned char)(threshold*255.0f); + for (int i = 3; i < image->width*image->height*4; i += 4) + { + if (((unsigned char *)image->data)[i] <= thresholdValue) + { + ((unsigned char *)image->data)[i - 3] = color.r; + ((unsigned char *)image->data)[i - 2] = color.g; + ((unsigned char *)image->data)[i - 1] = color.b; + ((unsigned char *)image->data)[i] = color.a; + } + } + } break; + case PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: + { + for (int i = 3; i < image->width*image->height*4; i += 4) + { + if (((float *)image->data)[i] <= threshold) + { + ((float *)image->data)[i - 3] = (float)color.r/255.0f; + ((float *)image->data)[i - 2] = (float)color.g/255.0f; + ((float *)image->data)[i - 1] = (float)color.b/255.0f; + ((float *)image->data)[i] = (float)color.a/255.0f; + } + } + } break; + case PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: + { + for (int i = 3; i < image->width*image->height*4; i += 4) + { + if (HalfToFloat(((unsigned short *)image->data)[i]) <= threshold) + { + ((unsigned short *)image->data)[i - 3] = FloatToHalf((float)color.r/255.0f); + ((unsigned short *)image->data)[i - 2] = FloatToHalf((float)color.g/255.0f); + ((unsigned short *)image->data)[i - 1] = FloatToHalf((float)color.b/255.0f); + ((unsigned short *)image->data)[i] = FloatToHalf((float)color.a/255.0f); + } + } + } break; + default: break; + } + } +} + +// Apply alpha mask to image +// NOTE 1: Returned image is GRAY_ALPHA (16bit) or RGBA (32bit) +// NOTE 2: alphaMask should be same size as image +void ImageAlphaMask(Image *image, Image alphaMask) +{ + if ((image->width != alphaMask.width) || (image->height != alphaMask.height)) + { + TRACELOG(LOG_WARNING, "IMAGE: Alpha mask must be same size as image"); + } + else if (image->format >= PIXELFORMAT_COMPRESSED_DXT1_RGB) + { + TRACELOG(LOG_WARNING, "IMAGE: Alpha mask can not be applied to compressed data formats"); + } + else + { + // Force mask to be Grayscale + Image mask = ImageCopy(alphaMask); + if (mask.format != PIXELFORMAT_UNCOMPRESSED_GRAYSCALE) ImageFormat(&mask, PIXELFORMAT_UNCOMPRESSED_GRAYSCALE); + + // In case image is only grayscale, we just add alpha channel + if (image->format == PIXELFORMAT_UNCOMPRESSED_GRAYSCALE) + { + unsigned char *data = (unsigned char *)RL_MALLOC(image->width*image->height*2); + + // Apply alpha mask to alpha channel + for (int i = 0, k = 0; (i < mask.width*mask.height) || (i < image->width*image->height); i++, k += 2) + { + data[k] = ((unsigned char *)image->data)[i]; + data[k + 1] = ((unsigned char *)mask.data)[i]; + } + + RL_FREE(image->data); + image->data = data; + image->format = PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA; + } + else + { + // Convert image to RGBA + if (image->format != PIXELFORMAT_UNCOMPRESSED_R8G8B8A8) ImageFormat(image, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8); + + // Apply alpha mask to alpha channel + for (int i = 0, k = 3; (i < mask.width*mask.height) || (i < image->width*image->height); i++, k += 4) + { + ((unsigned char *)image->data)[k] = ((unsigned char *)mask.data)[i]; + } + } + + UnloadImage(mask); + } +} + +// Premultiply alpha channel +void ImageAlphaPremultiply(Image *image) +{ + // Security check to avoid program crash + if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return; + + float alpha = 0.0f; + RLColor *pixels = LoadImageColors(*image); + + for (int i = 0; i < image->width*image->height; i++) + { + if (pixels[i].a == 0) + { + pixels[i].r = 0; + pixels[i].g = 0; + pixels[i].b = 0; + } + else if (pixels[i].a < 255) + { + alpha = (float)pixels[i].a/255.0f; + pixels[i].r = (unsigned char)((float)pixels[i].r*alpha); + pixels[i].g = (unsigned char)((float)pixels[i].g*alpha); + pixels[i].b = (unsigned char)((float)pixels[i].b*alpha); + } + } + + RL_FREE(image->data); + + int format = image->format; + image->data = pixels; + image->format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8; + + ImageFormat(image, format); +} + +// Apply box blur to image +void ImageBlurGaussian(Image *image, int blurSize) +{ + // Security check to avoid program crash + if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return; + + ImageAlphaPremultiply(image); + + RLColor *pixels = LoadImageColors(*image); + + // Loop switches between pixelsCopy1 and pixelsCopy2 + Vector4 *pixelsCopy1 = RL_MALLOC((image->height)*(image->width)*sizeof(Vector4)); + Vector4 *pixelsCopy2 = RL_MALLOC((image->height)*(image->width)*sizeof(Vector4)); + + for (int i = 0; i < (image->height*image->width); i++) + { + pixelsCopy1[i].x = pixels[i].r; + pixelsCopy1[i].y = pixels[i].g; + pixelsCopy1[i].z = pixels[i].b; + pixelsCopy1[i].w = pixels[i].a; + } + + // Repeated convolution of rectangular window signal by itself converges to a gaussian distribution + for (int j = 0; j < GAUSSIAN_BLUR_ITERATIONS; j++) + { + // Horizontal motion blur + for (int row = 0; row < image->height; row++) + { + float avgR = 0.0f; + float avgG = 0.0f; + float avgB = 0.0f; + float avgAlpha = 0.0f; + int convolutionSize = blurSize; + + for (int i = 0; i < blurSize; i++) + { + avgR += pixelsCopy1[row*image->width + i].x; + avgG += pixelsCopy1[row*image->width + i].y; + avgB += pixelsCopy1[row*image->width + i].z; + avgAlpha += pixelsCopy1[row*image->width + i].w; + } + + for (int x = 0; x < image->width; x++) + { + if (x-blurSize-1 >= 0) + { + avgR -= pixelsCopy1[row*image->width + x-blurSize-1].x; + avgG -= pixelsCopy1[row*image->width + x-blurSize-1].y; + avgB -= pixelsCopy1[row*image->width + x-blurSize-1].z; + avgAlpha -= pixelsCopy1[row*image->width + x-blurSize-1].w; + convolutionSize--; + } + + if (x+blurSize < image->width) + { + avgR += pixelsCopy1[row*image->width + x+blurSize].x; + avgG += pixelsCopy1[row*image->width + x+blurSize].y; + avgB += pixelsCopy1[row*image->width + x+blurSize].z; + avgAlpha += pixelsCopy1[row*image->width + x+blurSize].w; + convolutionSize++; + } + + pixelsCopy2[row*image->width + x].x = avgR/convolutionSize; + pixelsCopy2[row*image->width + x].y = avgG/convolutionSize; + pixelsCopy2[row*image->width + x].z = avgB/convolutionSize; + pixelsCopy2[row*image->width + x].w = avgAlpha/convolutionSize; + } + } + + // Vertical motion blur + for (int col = 0; col < image->width; col++) + { + float avgR = 0.0f; + float avgG = 0.0f; + float avgB = 0.0f; + float avgAlpha = 0.0f; + int convolutionSize = blurSize; + + for (int i = 0; i < blurSize; i++) + { + avgR += pixelsCopy2[i*image->width + col].x; + avgG += pixelsCopy2[i*image->width + col].y; + avgB += pixelsCopy2[i*image->width + col].z; + avgAlpha += pixelsCopy2[i*image->width + col].w; + } + + for (int y = 0; y < image->height; y++) + { + if (y-blurSize-1 >= 0) + { + avgR -= pixelsCopy2[(y-blurSize-1)*image->width + col].x; + avgG -= pixelsCopy2[(y-blurSize-1)*image->width + col].y; + avgB -= pixelsCopy2[(y-blurSize-1)*image->width + col].z; + avgAlpha -= pixelsCopy2[(y-blurSize-1)*image->width + col].w; + convolutionSize--; + } + if (y+blurSize < image->height) + { + avgR += pixelsCopy2[(y+blurSize)*image->width + col].x; + avgG += pixelsCopy2[(y+blurSize)*image->width + col].y; + avgB += pixelsCopy2[(y+blurSize)*image->width + col].z; + avgAlpha += pixelsCopy2[(y+blurSize)*image->width + col].w; + convolutionSize++; + } + + pixelsCopy1[y*image->width + col].x = (unsigned char) (avgR/convolutionSize); + pixelsCopy1[y*image->width + col].y = (unsigned char) (avgG/convolutionSize); + pixelsCopy1[y*image->width + col].z = (unsigned char) (avgB/convolutionSize); + pixelsCopy1[y*image->width + col].w = (unsigned char) (avgAlpha/convolutionSize); + } + } + } + + // Reverse premultiply + for (int i = 0; i < (image->width)*(image->height); i++) + { + if (pixelsCopy1[i].w == 0.0f) + { + pixels[i].r = 0; + pixels[i].g = 0; + pixels[i].b = 0; + pixels[i].a = 0; + } + else if (pixelsCopy1[i].w <= 255.0f) + { + float alpha = (float)pixelsCopy1[i].w/255.0f; + pixels[i].r = (unsigned char)((float)pixelsCopy1[i].x/alpha); + pixels[i].g = (unsigned char)((float)pixelsCopy1[i].y/alpha); + pixels[i].b = (unsigned char)((float)pixelsCopy1[i].z/alpha); + pixels[i].a = (unsigned char) pixelsCopy1[i].w; + } + } + + int format = image->format; + RL_FREE(image->data); + RL_FREE(pixelsCopy1); + RL_FREE(pixelsCopy2); + + image->data = pixels; + image->format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8; + + ImageFormat(image, format); +} + +// Apply custom square convolution kernel to image +// NOTE: The convolution kernel matrix is expected to be square +void ImageKernelConvolution(Image *image, const float *kernel, int kernelSize) +{ + if ((image->data == NULL) || (image->width == 0) || (image->height == 0) || kernel == NULL) return; + + int kernelWidth = (int)sqrtf((float)kernelSize); + + if (kernelWidth*kernelWidth != kernelSize) + { + TRACELOG(LOG_WARNING, "IMAGE: Convolution kernel must be square to be applied"); + return; + } + + RLColor *pixels = LoadImageColors(*image); + + Vector4 *imageCopy2 = RL_MALLOC((image->height)*(image->width)*sizeof(Vector4)); + Vector4 *temp = RL_MALLOC(kernelSize*sizeof(Vector4)); + + for (int i = 0; i < kernelSize; i++) + { + temp[i].x = 0.0f; + temp[i].y = 0.0f; + temp[i].z = 0.0f; + temp[i].w = 0.0f; + } + + float rRes = 0.0f; + float gRes = 0.0f; + float bRes = 0.0f; + float aRes = 0.0f; + + int startRange = 0, endRange = 0; + + if (kernelWidth%2 == 0) + { + startRange = -kernelWidth/2; + endRange = kernelWidth/2; + } + else + { + startRange = -kernelWidth/2; + endRange = kernelWidth/2 + 1; + } + + for (int x = 0; x < image->height; x++) + { + for (int y = 0; y < image->width; y++) + { + for (int xk = startRange; xk < endRange; xk++) + { + for (int yk = startRange; yk < endRange; yk++) + { + int xkabs = xk + kernelWidth/2; + int ykabs = yk + kernelWidth/2; + unsigned int imgindex = image->width*(x + xk) + (y + yk); + + if (imgindex >= (unsigned int)(image->width*image->height)) + { + temp[kernelWidth*xkabs + ykabs].x = 0.0f; + temp[kernelWidth*xkabs + ykabs].y = 0.0f; + temp[kernelWidth*xkabs + ykabs].z = 0.0f; + temp[kernelWidth*xkabs + ykabs].w = 0.0f; + } + else + { + temp[kernelWidth*xkabs + ykabs].x = ((float)pixels[imgindex].r)/255.0f*kernel[kernelWidth*xkabs + ykabs]; + temp[kernelWidth*xkabs + ykabs].y = ((float)pixels[imgindex].g)/255.0f*kernel[kernelWidth*xkabs + ykabs]; + temp[kernelWidth*xkabs + ykabs].z = ((float)pixels[imgindex].b)/255.0f*kernel[kernelWidth*xkabs + ykabs]; + temp[kernelWidth*xkabs + ykabs].w = ((float)pixels[imgindex].a)/255.0f*kernel[kernelWidth*xkabs + ykabs]; + } + } + } + + for (int i = 0; i < kernelSize; i++) + { + rRes += temp[i].x; + gRes += temp[i].y; + bRes += temp[i].z; + aRes += temp[i].w; + } + + if (rRes < 0.0f) rRes = 0.0f; + if (gRes < 0.0f) gRes = 0.0f; + if (bRes < 0.0f) bRes = 0.0f; + + if (rRes > 1.0f) rRes = 1.0f; + if (gRes > 1.0f) gRes = 1.0f; + if (bRes > 1.0f) bRes = 1.0f; + + imageCopy2[image->width*x + y].x = rRes; + imageCopy2[image->width*x + y].y = gRes; + imageCopy2[image->width*x + y].z = bRes; + imageCopy2[image->width*x + y].w = aRes; + + rRes = 0.0f; + gRes = 0.0f; + bRes = 0.0f; + aRes = 0.0f; + + for (int i = 0; i < kernelSize; i++) + { + temp[i].x = 0.0f; + temp[i].y = 0.0f; + temp[i].z = 0.0f; + temp[i].w = 0.0f; + } + } + } + + for (int i = 0; i < (image->width*image->height); i++) + { + float alpha = (float)imageCopy2[i].w; + + pixels[i].r = (unsigned char)((imageCopy2[i].x)*255.0f); + pixels[i].g = (unsigned char)((imageCopy2[i].y)*255.0f); + pixels[i].b = (unsigned char)((imageCopy2[i].z)*255.0f); + pixels[i].a = (unsigned char)((alpha)*255.0f); + } + + int format = image->format; + RL_FREE(image->data); + RL_FREE(imageCopy2); + RL_FREE(temp); + + image->data = pixels; + image->format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8; + ImageFormat(image, format); +} + +// Generate all mipmap levels for a provided image +// NOTE 1: Supports POT and NPOT images +// NOTE 2: image.data is scaled to include mipmap levels +// NOTE 3: Mipmaps format is the same as base image +void ImageMipmaps(Image *image) +{ + // Security check to avoid program crash + if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return; + + int mipCount = 1; // Required mipmap levels count (including base level) + int mipWidth = image->width; // Base image width + int mipHeight = image->height; // Base image height + int mipSize = GetPixelDataSize(mipWidth, mipHeight, image->format); // Image data size (in bytes) + + // Count mipmap levels required + while ((mipWidth != 1) || (mipHeight != 1)) + { + if (mipWidth != 1) mipWidth /= 2; + if (mipHeight != 1) mipHeight /= 2; + + // Security check for NPOT textures + if (mipWidth < 1) mipWidth = 1; + if (mipHeight < 1) mipHeight = 1; + + TRACELOGD("IMAGE: Next mipmap level: %i x %i - current size %i", mipWidth, mipHeight, mipSize); + + mipCount++; + mipSize += GetPixelDataSize(mipWidth, mipHeight, image->format); // Add mipmap size (in bytes) + } + + if (image->mipmaps < mipCount) + { + void *temp = RL_REALLOC(image->data, mipSize); + + if (temp != NULL) image->data = temp; // Assign new pointer (new size) to store mipmaps data + else TRACELOG(LOG_WARNING, "IMAGE: Mipmaps required memory could not be allocated"); + + // Pointer to allocated memory point where store next mipmap level data + unsigned char *nextmip = image->data; + + mipWidth = image->width; + mipHeight = image->height; + mipSize = GetPixelDataSize(mipWidth, mipHeight, image->format); + Image imCopy = ImageCopy(*image); + + for (int i = 1; i < mipCount; i++) + { + nextmip += mipSize; + + mipWidth /= 2; + mipHeight /= 2; + + // Security check for NPOT textures + if (mipWidth < 1) mipWidth = 1; + if (mipHeight < 1) mipHeight = 1; + + mipSize = GetPixelDataSize(mipWidth, mipHeight, image->format); + + if (i < image->mipmaps) continue; + + TRACELOGD("IMAGE: Generating mipmap level: %i (%i x %i) - size: %i - offset: 0x%x", i, mipWidth, mipHeight, mipSize, nextmip); + + ImageResize(&imCopy, mipWidth, mipHeight); // Uses internally Mitchell cubic downscale filter + + memcpy(nextmip, imCopy.data, mipSize); + } + + UnloadImage(imCopy); + + image->mipmaps = mipCount; + } + else TRACELOG(LOG_WARNING, "IMAGE: Mipmaps already available"); +} + +// Dither image data to 16bpp or lower (Floyd-Steinberg dithering) +// NOTE: In case selected bpp do not represent a known 16bit format, +// dithered data is stored in the LSB part of the unsigned short +void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp) +{ + // Security check to avoid program crash + if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return; + + if (image->format >= PIXELFORMAT_COMPRESSED_DXT1_RGB) + { + TRACELOG(LOG_WARNING, "IMAGE: Compressed data formats can not be dithered"); + return; + } + + if ((rBpp + gBpp + bBpp + aBpp) > 16) + { + TRACELOG(LOG_WARNING, "IMAGE: Unsupported dithering bpps (%ibpp), only 16bpp or lower modes supported", (rBpp+gBpp+bBpp+aBpp)); + } + else + { + RLColor *pixels = LoadImageColors(*image); + + RL_FREE(image->data); // free old image data + + if ((image->format != PIXELFORMAT_UNCOMPRESSED_R8G8B8) && (image->format != PIXELFORMAT_UNCOMPRESSED_R8G8B8A8)) + { + TRACELOG(LOG_WARNING, "IMAGE: Format is already 16bpp or lower, dithering could have no effect"); + } + + // Define new image format, check if desired bpp match internal known format + if ((rBpp == 5) && (gBpp == 6) && (bBpp == 5) && (aBpp == 0)) image->format = PIXELFORMAT_UNCOMPRESSED_R5G6B5; + else if ((rBpp == 5) && (gBpp == 5) && (bBpp == 5) && (aBpp == 1)) image->format = PIXELFORMAT_UNCOMPRESSED_R5G5B5A1; + else if ((rBpp == 4) && (gBpp == 4) && (bBpp == 4) && (aBpp == 4)) image->format = PIXELFORMAT_UNCOMPRESSED_R4G4B4A4; + else + { + image->format = 0; + TRACELOG(LOG_WARNING, "IMAGE: Unsupported dithered OpenGL internal format: %ibpp (R%iG%iB%iA%i)", (rBpp+gBpp+bBpp+aBpp), rBpp, gBpp, bBpp, aBpp); + } + + // NOTE: We will store the dithered data as unsigned short (16bpp) + image->data = (unsigned short *)RL_MALLOC(image->width*image->height*sizeof(unsigned short)); + + RLColor oldPixel = WHITE; + RLColor newPixel = WHITE; + + int rError, gError, bError; + unsigned short rPixel, gPixel, bPixel, aPixel; // Used for 16bit pixel composition + + #define MIN(a,b) (((a)<(b))?(a):(b)) + + for (int y = 0; y < image->height; y++) + { + for (int x = 0; x < image->width; x++) + { + oldPixel = pixels[y*image->width + x]; + + // NOTE: New pixel obtained by bits truncate, it would be better to round values (check ImageFormat()) + newPixel.r = oldPixel.r >> (8 - rBpp); // R bits + newPixel.g = oldPixel.g >> (8 - gBpp); // G bits + newPixel.b = oldPixel.b >> (8 - bBpp); // B bits + newPixel.a = oldPixel.a >> (8 - aBpp); // A bits (not used on dithering) + + // NOTE: Error must be computed between new and old pixel but using same number of bits! + // We want to know how much color precision we have lost... + rError = (int)oldPixel.r - (int)(newPixel.r << (8 - rBpp)); + gError = (int)oldPixel.g - (int)(newPixel.g << (8 - gBpp)); + bError = (int)oldPixel.b - (int)(newPixel.b << (8 - bBpp)); + + pixels[y*image->width + x] = newPixel; + + // NOTE: Some cases are out of the array and should be ignored + if (x < (image->width - 1)) + { + pixels[y*image->width + x+1].r = MIN((int)pixels[y*image->width + x+1].r + (int)((float)rError*7.0f/16), 0xff); + pixels[y*image->width + x+1].g = MIN((int)pixels[y*image->width + x+1].g + (int)((float)gError*7.0f/16), 0xff); + pixels[y*image->width + x+1].b = MIN((int)pixels[y*image->width + x+1].b + (int)((float)bError*7.0f/16), 0xff); + } + + if ((x > 0) && (y < (image->height - 1))) + { + pixels[(y+1)*image->width + x-1].r = MIN((int)pixels[(y+1)*image->width + x-1].r + (int)((float)rError*3.0f/16), 0xff); + pixels[(y+1)*image->width + x-1].g = MIN((int)pixels[(y+1)*image->width + x-1].g + (int)((float)gError*3.0f/16), 0xff); + pixels[(y+1)*image->width + x-1].b = MIN((int)pixels[(y+1)*image->width + x-1].b + (int)((float)bError*3.0f/16), 0xff); + } + + if (y < (image->height - 1)) + { + pixels[(y+1)*image->width + x].r = MIN((int)pixels[(y+1)*image->width + x].r + (int)((float)rError*5.0f/16), 0xff); + pixels[(y+1)*image->width + x].g = MIN((int)pixels[(y+1)*image->width + x].g + (int)((float)gError*5.0f/16), 0xff); + pixels[(y+1)*image->width + x].b = MIN((int)pixels[(y+1)*image->width + x].b + (int)((float)bError*5.0f/16), 0xff); + } + + if ((x < (image->width - 1)) && (y < (image->height - 1))) + { + pixels[(y+1)*image->width + x+1].r = MIN((int)pixels[(y+1)*image->width + x+1].r + (int)((float)rError*1.0f/16), 0xff); + pixels[(y+1)*image->width + x+1].g = MIN((int)pixels[(y+1)*image->width + x+1].g + (int)((float)gError*1.0f/16), 0xff); + pixels[(y+1)*image->width + x+1].b = MIN((int)pixels[(y+1)*image->width + x+1].b + (int)((float)bError*1.0f/16), 0xff); + } + + rPixel = (unsigned short)newPixel.r; + gPixel = (unsigned short)newPixel.g; + bPixel = (unsigned short)newPixel.b; + aPixel = (unsigned short)newPixel.a; + + ((unsigned short *)image->data)[y*image->width + x] = (rPixel << (gBpp + bBpp + aBpp)) | (gPixel << (bBpp + aBpp)) | (bPixel << aBpp) | aPixel; + } + } + + UnloadImageColors(pixels); + } +} + +// Flip image vertically +void ImageFlipVertical(Image *image) +{ + // Security check to avoid program crash + if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return; + + if (image->mipmaps > 1) TRACELOG(LOG_WARNING, "Image manipulation only applied to base mipmap level"); + if (image->format >= PIXELFORMAT_COMPRESSED_DXT1_RGB) TRACELOG(LOG_WARNING, "Image manipulation not supported for compressed formats"); + else + { + int bytesPerPixel = GetPixelDataSize(1, 1, image->format); + unsigned char *flippedData = (unsigned char *)RL_MALLOC(image->width*image->height*bytesPerPixel); + + for (int i = (image->height - 1), offsetSize = 0; i >= 0; i--) + { + memcpy(flippedData + offsetSize, ((unsigned char *)image->data) + i*image->width*bytesPerPixel, image->width*bytesPerPixel); + offsetSize += image->width*bytesPerPixel; + } + + RL_FREE(image->data); + image->data = flippedData; + } +} + +// Flip image horizontally +void ImageFlipHorizontal(Image *image) +{ + // Security check to avoid program crash + if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return; + + if (image->mipmaps > 1) TRACELOG(LOG_WARNING, "Image manipulation only applied to base mipmap level"); + if (image->format >= PIXELFORMAT_COMPRESSED_DXT1_RGB) TRACELOG(LOG_WARNING, "Image manipulation not supported for compressed formats"); + else + { + int bytesPerPixel = GetPixelDataSize(1, 1, image->format); + unsigned char *flippedData = (unsigned char *)RL_MALLOC(image->width*image->height*bytesPerPixel); + + for (int y = 0; y < image->height; y++) + { + for (int x = 0; x < image->width; x++) + { + // OPTION 1: Move pixels with memcpy() + //memcpy(flippedData + (y*image->width + x)*bytesPerPixel, ((unsigned char *)image->data) + (y*image->width + (image->width - 1 - x))*bytesPerPixel, bytesPerPixel); + + // OPTION 2: Just copy data pixel by pixel + for (int i = 0; i < bytesPerPixel; i++) flippedData[(y*image->width + x)*bytesPerPixel + i] = ((unsigned char *)image->data)[(y*image->width + (image->width - 1 - x))*bytesPerPixel + i]; + } + } + + RL_FREE(image->data); + image->data = flippedData; + + /* + // OPTION 3: Faster implementation (specific for 32bit pixels) + // NOTE: It does not require additional allocations + uint32_t *ptr = (uint32_t *)image->data; + for (int y = 0; y < image->height; y++) + { + for (int x = 0; x < image->width/2; x++) + { + uint32_t backup = ptr[y*image->width + x]; + ptr[y*image->width + x] = ptr[y*image->width + (image->width - 1 - x)]; + ptr[y*image->width + (image->width - 1 - x)] = backup; + } + } + */ + } +} + +// Rotate image in degrees +void ImageRotate(Image *image, int degrees) +{ + // Security check to avoid program crash + if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return; + + if (image->mipmaps > 1) TRACELOG(LOG_WARNING, "Image manipulation only applied to base mipmap level"); + if (image->format >= PIXELFORMAT_COMPRESSED_DXT1_RGB) TRACELOG(LOG_WARNING, "Image manipulation not supported for compressed formats"); + else + { + float rad = degrees*PI/180.0f; + float sinRadius = sinf(rad); + float cosRadius = cosf(rad); + + int width = (int)(fabsf(image->width*cosRadius) + fabsf(image->height*sinRadius)); + int height = (int)(fabsf(image->height*cosRadius) + fabsf(image->width*sinRadius)); + + int bytesPerPixel = GetPixelDataSize(1, 1, image->format); + unsigned char *rotatedData = (unsigned char *)RL_CALLOC(width*height, bytesPerPixel); + + for (int y = 0; y < height; y++) + { + for (int x = 0; x < width; x++) + { + float oldX = ((x - width/2.0f)*cosRadius + (y - height/2.0f)*sinRadius) + image->width/2.0f; + float oldY = ((y - height/2.0f)*cosRadius - (x - width/2.0f)*sinRadius) + image->height/2.0f; + + if ((oldX >= 0) && (oldX < image->width) && (oldY >= 0) && (oldY < image->height)) + { + int x1 = (int)floorf(oldX); + int y1 = (int)floorf(oldY); + int x2 = MIN(x1 + 1, image->width - 1); + int y2 = MIN(y1 + 1, image->height - 1); + + float px = oldX - x1; + float py = oldY - y1; + + for (int i = 0; i < bytesPerPixel; i++) + { + float f1 = ((unsigned char *)image->data)[(y1*image->width + x1)*bytesPerPixel + i]; + float f2 = ((unsigned char *)image->data)[(y1*image->width + x2)*bytesPerPixel + i]; + float f3 = ((unsigned char *)image->data)[(y2*image->width + x1)*bytesPerPixel + i]; + float f4 = ((unsigned char *)image->data)[(y2*image->width + x2)*bytesPerPixel + i]; + + float val = f1*(1 - px)*(1 - py) + f2*px*(1 - py) + f3*(1 - px)*py + f4*px*py; + + rotatedData[(y*width + x)*bytesPerPixel + i] = (unsigned char)val; + } + } + } + } + + RL_FREE(image->data); + image->data = rotatedData; + image->width = width; + image->height = height; + } +} + +// Rotate image clockwise 90deg +void ImageRotateCW(Image *image) +{ + // Security check to avoid program crash + if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return; + + if (image->mipmaps > 1) TRACELOG(LOG_WARNING, "Image manipulation only applied to base mipmap level"); + if (image->format >= PIXELFORMAT_COMPRESSED_DXT1_RGB) TRACELOG(LOG_WARNING, "Image manipulation not supported for compressed formats"); + else + { + int bytesPerPixel = GetPixelDataSize(1, 1, image->format); + unsigned char *rotatedData = (unsigned char *)RL_MALLOC(image->width*image->height*bytesPerPixel); + + for (int y = 0; y < image->height; y++) + { + for (int x = 0; x < image->width; x++) + { + //memcpy(rotatedData + (x*image->height + (image->height - y - 1))*bytesPerPixel, ((unsigned char *)image->data) + (y*image->width + x)*bytesPerPixel, bytesPerPixel); + for (int i = 0; i < bytesPerPixel; i++) rotatedData[(x*image->height + (image->height - y - 1))*bytesPerPixel + i] = ((unsigned char *)image->data)[(y*image->width + x)*bytesPerPixel + i]; + } + } + + RL_FREE(image->data); + image->data = rotatedData; + int width = image->width; + int height = image-> height; + + image->width = height; + image->height = width; + } +} + +// Rotate image counter-clockwise 90deg +void ImageRotateCCW(Image *image) +{ + // Security check to avoid program crash + if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return; + + if (image->mipmaps > 1) TRACELOG(LOG_WARNING, "Image manipulation only applied to base mipmap level"); + if (image->format >= PIXELFORMAT_COMPRESSED_DXT1_RGB) TRACELOG(LOG_WARNING, "Image manipulation not supported for compressed formats"); + else + { + int bytesPerPixel = GetPixelDataSize(1, 1, image->format); + unsigned char *rotatedData = (unsigned char *)RL_MALLOC(image->width*image->height*bytesPerPixel); + + for (int y = 0; y < image->height; y++) + { + for (int x = 0; x < image->width; x++) + { + //memcpy(rotatedData + (x*image->height + y))*bytesPerPixel, ((unsigned char *)image->data) + (y*image->width + (image->width - x - 1))*bytesPerPixel, bytesPerPixel); + for (int i = 0; i < bytesPerPixel; i++) rotatedData[(x*image->height + y)*bytesPerPixel + i] = ((unsigned char *)image->data)[(y*image->width + (image->width - x - 1))*bytesPerPixel + i]; + } + } + + RL_FREE(image->data); + image->data = rotatedData; + int width = image->width; + int height = image-> height; + + image->width = height; + image->height = width; + } +} + +// Modify image color: tint +void ImageColorTint(Image *image, RLColor color) +{ + // Security check to avoid program crash + if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return; + + RLColor *pixels = LoadImageColors(*image); + + for (int i = 0; i < image->width*image->height; i++) + { + unsigned char r = (unsigned char)(((int)pixels[i].r*(int)color.r)/255); + unsigned char g = (unsigned char)(((int)pixels[i].g*(int)color.g)/255); + unsigned char b = (unsigned char)(((int)pixels[i].b*(int)color.b)/255); + unsigned char a = (unsigned char)(((int)pixels[i].a*(int)color.a)/255); + + pixels[i].r = r; + pixels[i].g = g; + pixels[i].b = b; + pixels[i].a = a; + } + + int format = image->format; + RL_FREE(image->data); + + image->data = pixels; + image->format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8; + + ImageFormat(image, format); +} + +// Modify image color: invert +void ImageColorInvert(Image *image) +{ + // Security check to avoid program crash + if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return; + + RLColor *pixels = LoadImageColors(*image); + + for (int i = 0; i < image->width*image->height; i++) + { + pixels[i].r = 255 - pixels[i].r; + pixels[i].g = 255 - pixels[i].g; + pixels[i].b = 255 - pixels[i].b; + } + + int format = image->format; + RL_FREE(image->data); + + image->data = pixels; + image->format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8; + + ImageFormat(image, format); +} + +// Modify image color: grayscale +void ImageColorGrayscale(Image *image) +{ + ImageFormat(image, PIXELFORMAT_UNCOMPRESSED_GRAYSCALE); +} + +// Modify image color: contrast +// NOTE: Contrast values between -100 and 100 +void ImageColorContrast(Image *image, float contrast) +{ + // Security check to avoid program crash + if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return; + + if (contrast < -100) contrast = -100; + if (contrast > 100) contrast = 100; + + contrast = (100.0f + contrast)/100.0f; + contrast *= contrast; + + RLColor *pixels = LoadImageColors(*image); + + for (int i = 0; i < image->width*image->height; i++) + { + float pR = (float)pixels[i].r/255.0f; + pR -= 0.5f; + pR *= contrast; + pR += 0.5f; + pR *= 255; + if (pR < 0) pR = 0; + if (pR > 255) pR = 255; + + float pG = (float)pixels[i].g/255.0f; + pG -= 0.5f; + pG *= contrast; + pG += 0.5f; + pG *= 255; + if (pG < 0) pG = 0; + if (pG > 255) pG = 255; + + float pB = (float)pixels[i].b/255.0f; + pB -= 0.5f; + pB *= contrast; + pB += 0.5f; + pB *= 255; + if (pB < 0) pB = 0; + if (pB > 255) pB = 255; + + pixels[i].r = (unsigned char)pR; + pixels[i].g = (unsigned char)pG; + pixels[i].b = (unsigned char)pB; + } + + int format = image->format; + RL_FREE(image->data); + + image->data = pixels; + image->format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8; + + ImageFormat(image, format); +} + +// Modify image color: brightness +// NOTE: Brightness values between -255 and 255 +void ImageColorBrightness(Image *image, int brightness) +{ + // Security check to avoid program crash + if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return; + + if (brightness < -255) brightness = -255; + if (brightness > 255) brightness = 255; + + RLColor *pixels = LoadImageColors(*image); + + for (int i = 0; i < image->width*image->height; i++) + { + int cR = pixels[i].r + brightness; + int cG = pixels[i].g + brightness; + int cB = pixels[i].b + brightness; + + if (cR < 0) cR = 1; + if (cR > 255) cR = 255; + + if (cG < 0) cG = 1; + if (cG > 255) cG = 255; + + if (cB < 0) cB = 1; + if (cB > 255) cB = 255; + + pixels[i].r = (unsigned char)cR; + pixels[i].g = (unsigned char)cG; + pixels[i].b = (unsigned char)cB; + } + + int format = image->format; + RL_FREE(image->data); + + image->data = pixels; + image->format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8; + + ImageFormat(image, format); +} + +// Modify image color: replace color +void ImageColorReplace(Image *image, RLColor color, RLColor replace) +{ + // Security check to avoid program crash + if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return; + + RLColor *pixels = LoadImageColors(*image); + + for (int i = 0; i < image->width*image->height; i++) + { + if ((pixels[i].r == color.r) && + (pixels[i].g == color.g) && + (pixels[i].b == color.b) && + (pixels[i].a == color.a)) + { + pixels[i].r = replace.r; + pixels[i].g = replace.g; + pixels[i].b = replace.b; + pixels[i].a = replace.a; + } + } + + int format = image->format; + RL_FREE(image->data); + + image->data = pixels; + image->format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8; + + ImageFormat(image, format); +} +#endif // SUPPORT_IMAGE_MANIPULATION + +// Load color data from image as a RLColor array (RGBA - 32bit) +// NOTE: Memory allocated should be freed using UnloadImageColors(); +RLColor *LoadImageColors(Image image) +{ + if ((image.width == 0) || (image.height == 0)) return NULL; + + RLColor *pixels = (RLColor *)RL_MALLOC(image.width*image.height*sizeof(RLColor)); + + if (image.format >= PIXELFORMAT_COMPRESSED_DXT1_RGB) TRACELOG(LOG_WARNING, "IMAGE: Pixel data retrieval not supported for compressed image formats"); + else + { + if ((image.format == PIXELFORMAT_UNCOMPRESSED_R32) || + (image.format == PIXELFORMAT_UNCOMPRESSED_R32G32B32) || + (image.format == PIXELFORMAT_UNCOMPRESSED_R32G32B32A32)) TRACELOG(LOG_WARNING, "IMAGE: Pixel format converted from 32bit to 8bit per channel"); + + if ((image.format == PIXELFORMAT_UNCOMPRESSED_R16) || + (image.format == PIXELFORMAT_UNCOMPRESSED_R16G16B16) || + (image.format == PIXELFORMAT_UNCOMPRESSED_R16G16B16A16)) TRACELOG(LOG_WARNING, "IMAGE: Pixel format converted from 16bit to 8bit per channel"); + + for (int i = 0, k = 0; i < image.width*image.height; i++) + { + switch (image.format) + { + case PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: + { + pixels[i].r = ((unsigned char *)image.data)[i]; + pixels[i].g = ((unsigned char *)image.data)[i]; + pixels[i].b = ((unsigned char *)image.data)[i]; + pixels[i].a = 255; + + } break; + case PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: + { + pixels[i].r = ((unsigned char *)image.data)[k]; + pixels[i].g = ((unsigned char *)image.data)[k]; + pixels[i].b = ((unsigned char *)image.data)[k]; + pixels[i].a = ((unsigned char *)image.data)[k + 1]; + + k += 2; + } break; + case PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: + { + unsigned short pixel = ((unsigned short *)image.data)[i]; + + pixels[i].r = (unsigned char)((float)((pixel & 0b1111100000000000) >> 11)*(255/31)); + pixels[i].g = (unsigned char)((float)((pixel & 0b0000011111000000) >> 6)*(255/31)); + pixels[i].b = (unsigned char)((float)((pixel & 0b0000000000111110) >> 1)*(255/31)); + pixels[i].a = (unsigned char)((pixel & 0b0000000000000001)*255); + + } break; + case PIXELFORMAT_UNCOMPRESSED_R5G6B5: + { + unsigned short pixel = ((unsigned short *)image.data)[i]; + + pixels[i].r = (unsigned char)((float)((pixel & 0b1111100000000000) >> 11)*(255/31)); + pixels[i].g = (unsigned char)((float)((pixel & 0b0000011111100000) >> 5)*(255/63)); + pixels[i].b = (unsigned char)((float)(pixel & 0b0000000000011111)*(255/31)); + pixels[i].a = 255; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: + { + unsigned short pixel = ((unsigned short *)image.data)[i]; + + pixels[i].r = (unsigned char)((float)((pixel & 0b1111000000000000) >> 12)*(255/15)); + pixels[i].g = (unsigned char)((float)((pixel & 0b0000111100000000) >> 8)*(255/15)); + pixels[i].b = (unsigned char)((float)((pixel & 0b0000000011110000) >> 4)*(255/15)); + pixels[i].a = (unsigned char)((float)(pixel & 0b0000000000001111)*(255/15)); + + } break; + case PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: + { + pixels[i].r = ((unsigned char *)image.data)[k]; + pixels[i].g = ((unsigned char *)image.data)[k + 1]; + pixels[i].b = ((unsigned char *)image.data)[k + 2]; + pixels[i].a = ((unsigned char *)image.data)[k + 3]; + + k += 4; + } break; + case PIXELFORMAT_UNCOMPRESSED_R8G8B8: + { + pixels[i].r = (unsigned char)((unsigned char *)image.data)[k]; + pixels[i].g = (unsigned char)((unsigned char *)image.data)[k + 1]; + pixels[i].b = (unsigned char)((unsigned char *)image.data)[k + 2]; + pixels[i].a = 255; + + k += 3; + } break; + case PIXELFORMAT_UNCOMPRESSED_R32: + { + pixels[i].r = (unsigned char)(((float *)image.data)[k]*255.0f); + pixels[i].g = 0; + pixels[i].b = 0; + pixels[i].a = 255; + + k += 1; + } break; + case PIXELFORMAT_UNCOMPRESSED_R32G32B32: + { + pixels[i].r = (unsigned char)(((float *)image.data)[k]*255.0f); + pixels[i].g = (unsigned char)(((float *)image.data)[k + 1]*255.0f); + pixels[i].b = (unsigned char)(((float *)image.data)[k + 2]*255.0f); + pixels[i].a = 255; + + k += 3; + } break; + case PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: + { + pixels[i].r = (unsigned char)(((float *)image.data)[k]*255.0f); + pixels[i].g = (unsigned char)(((float *)image.data)[k + 1]*255.0f); + pixels[i].b = (unsigned char)(((float *)image.data)[k + 2]*255.0f); + pixels[i].a = (unsigned char)(((float *)image.data)[k + 3]*255.0f); + + k += 4; + } break; + case PIXELFORMAT_UNCOMPRESSED_R16: + { + pixels[i].r = (unsigned char)(HalfToFloat(((unsigned short *)image.data)[k])*255.0f); + pixels[i].g = 0; + pixels[i].b = 0; + pixels[i].a = 255; + + k += 1; + } break; + case PIXELFORMAT_UNCOMPRESSED_R16G16B16: + { + pixels[i].r = (unsigned char)(HalfToFloat(((unsigned short *)image.data)[k])*255.0f); + pixels[i].g = (unsigned char)(HalfToFloat(((unsigned short *)image.data)[k + 1])*255.0f); + pixels[i].b = (unsigned char)(HalfToFloat(((unsigned short *)image.data)[k + 2])*255.0f); + pixels[i].a = 255; + + k += 3; + } break; + case PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: + { + pixels[i].r = (unsigned char)(HalfToFloat(((unsigned short *)image.data)[k])*255.0f); + pixels[i].g = (unsigned char)(HalfToFloat(((unsigned short *)image.data)[k + 1])*255.0f); + pixels[i].b = (unsigned char)(HalfToFloat(((unsigned short *)image.data)[k + 2])*255.0f); + pixels[i].a = (unsigned char)(HalfToFloat(((unsigned short *)image.data)[k + 3])*255.0f); + + k += 4; + } break; + default: break; + } + } + } + + return pixels; +} + +// Load colors palette from image as a RLColor array (RGBA - 32bit) +// NOTE: Memory allocated should be freed using UnloadImagePalette() +RLColor *LoadImagePalette(Image image, int maxPaletteSize, int *colorCount) +{ + #define COLOR_EQUAL(col1, col2) ((col1.r == col2.r)&&(col1.g == col2.g)&&(col1.b == col2.b)&&(col1.a == col2.a)) + + int palCount = 0; + RLColor *palette = NULL; + RLColor *pixels = LoadImageColors(image); + + if (pixels != NULL) + { + palette = (RLColor *)RL_MALLOC(maxPaletteSize*sizeof(RLColor)); + + for (int i = 0; i < maxPaletteSize; i++) palette[i] = BLANK; // Set all colors to BLANK + + for (int i = 0; i < image.width*image.height; i++) + { + if (pixels[i].a > 0) + { + bool colorInPalette = false; + + // Check if the color is already on palette + for (int j = 0; j < maxPaletteSize; j++) + { + if (COLOR_EQUAL(pixels[i], palette[j])) + { + colorInPalette = true; + break; + } + } + + // Store color if not on the palette + if (!colorInPalette) + { + palette[palCount] = pixels[i]; // Add pixels[i] to palette + palCount++; + + // We reached the limit of colors supported by palette + if (palCount >= maxPaletteSize) + { + i = image.width*image.height; // Finish palette get + TRACELOG(LOG_WARNING, "IMAGE: Palette is greater than %i colors", maxPaletteSize); + } + } + } + } + + UnloadImageColors(pixels); + } + + *colorCount = palCount; + + return palette; +} + +// Unload color data loaded with LoadImageColors() +void UnloadImageColors(RLColor *colors) +{ + RL_FREE(colors); +} + +// Unload colors palette loaded with LoadImagePalette() +void UnloadImagePalette(RLColor *colors) +{ + RL_FREE(colors); +} + +// Get image alpha border rectangle +// NOTE: Threshold is defined as a percentage: 0.0f -> 1.0f +Rectangle GetImageAlphaBorder(Image image, float threshold) +{ + Rectangle crop = { 0 }; + + RLColor *pixels = LoadImageColors(image); + + if (pixels != NULL) + { + int xMin = 65536; // Define a big enough number + int xMax = 0; + int yMin = 65536; + int yMax = 0; + + for (int y = 0; y < image.height; y++) + { + for (int x = 0; x < image.width; x++) + { + if (pixels[y*image.width + x].a > (unsigned char)(threshold*255.0f)) + { + if (x < xMin) xMin = x; + if (x > xMax) xMax = x; + if (y < yMin) yMin = y; + if (y > yMax) yMax = y; + } + } + } + + // Check for empty blank image + if ((xMin != 65536) && (xMax != 65536)) + { + crop = (Rectangle){ (float)xMin, (float)yMin, (float)((xMax + 1) - xMin), (float)((yMax + 1) - yMin) }; + } + + UnloadImageColors(pixels); + } + + return crop; +} + +// Get image pixel color at (x, y) position +RLColor GetImageColor(Image image, int x, int y) +{ + RLColor color = { 0 }; + + if ((x >=0) && (x < image.width) && (y >= 0) && (y < image.height)) + { + switch (image.format) + { + case PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: + { + color.r = ((unsigned char *)image.data)[y*image.width + x]; + color.g = ((unsigned char *)image.data)[y*image.width + x]; + color.b = ((unsigned char *)image.data)[y*image.width + x]; + color.a = 255; + + } break; + case PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: + { + color.r = ((unsigned char *)image.data)[(y*image.width + x)*2]; + color.g = ((unsigned char *)image.data)[(y*image.width + x)*2]; + color.b = ((unsigned char *)image.data)[(y*image.width + x)*2]; + color.a = ((unsigned char *)image.data)[(y*image.width + x)*2 + 1]; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: + { + unsigned short pixel = ((unsigned short *)image.data)[y*image.width + x]; + + color.r = (unsigned char)((float)((pixel & 0b1111100000000000) >> 11)*(255/31)); + color.g = (unsigned char)((float)((pixel & 0b0000011111000000) >> 6)*(255/31)); + color.b = (unsigned char)((float)((pixel & 0b0000000000111110) >> 1)*(255/31)); + color.a = (unsigned char)((pixel & 0b0000000000000001)*255); + + } break; + case PIXELFORMAT_UNCOMPRESSED_R5G6B5: + { + unsigned short pixel = ((unsigned short *)image.data)[y*image.width + x]; + + color.r = (unsigned char)((float)((pixel & 0b1111100000000000) >> 11)*(255/31)); + color.g = (unsigned char)((float)((pixel & 0b0000011111100000) >> 5)*(255/63)); + color.b = (unsigned char)((float)(pixel & 0b0000000000011111)*(255/31)); + color.a = 255; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: + { + unsigned short pixel = ((unsigned short *)image.data)[y*image.width + x]; + + color.r = (unsigned char)((float)((pixel & 0b1111000000000000) >> 12)*(255/15)); + color.g = (unsigned char)((float)((pixel & 0b0000111100000000) >> 8)*(255/15)); + color.b = (unsigned char)((float)((pixel & 0b0000000011110000) >> 4)*(255/15)); + color.a = (unsigned char)((float)(pixel & 0b0000000000001111)*(255/15)); + + } break; + case PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: + { + color.r = ((unsigned char *)image.data)[(y*image.width + x)*4]; + color.g = ((unsigned char *)image.data)[(y*image.width + x)*4 + 1]; + color.b = ((unsigned char *)image.data)[(y*image.width + x)*4 + 2]; + color.a = ((unsigned char *)image.data)[(y*image.width + x)*4 + 3]; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R8G8B8: + { + color.r = (unsigned char)((unsigned char *)image.data)[(y*image.width + x)*3]; + color.g = (unsigned char)((unsigned char *)image.data)[(y*image.width + x)*3 + 1]; + color.b = (unsigned char)((unsigned char *)image.data)[(y*image.width + x)*3 + 2]; + color.a = 255; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R32: + { + color.r = (unsigned char)(((float *)image.data)[y*image.width + x]*255.0f); + color.g = 0; + color.b = 0; + color.a = 255; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R32G32B32: + { + color.r = (unsigned char)(((float *)image.data)[(y*image.width + x)*3]*255.0f); + color.g = (unsigned char)(((float *)image.data)[(y*image.width + x)*3 + 1]*255.0f); + color.b = (unsigned char)(((float *)image.data)[(y*image.width + x)*3 + 2]*255.0f); + color.a = 255; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: + { + color.r = (unsigned char)(((float *)image.data)[(y*image.width + x)*4]*255.0f); + color.g = (unsigned char)(((float *)image.data)[(y*image.width + x)*4]*255.0f); + color.b = (unsigned char)(((float *)image.data)[(y*image.width + x)*4]*255.0f); + color.a = (unsigned char)(((float *)image.data)[(y*image.width + x)*4]*255.0f); + + } break; + case PIXELFORMAT_UNCOMPRESSED_R16: + { + color.r = (unsigned char)(HalfToFloat(((unsigned short *)image.data)[y*image.width + x])*255.0f); + color.g = 0; + color.b = 0; + color.a = 255; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R16G16B16: + { + color.r = (unsigned char)(HalfToFloat(((unsigned short *)image.data)[(y*image.width + x)*3])*255.0f); + color.g = (unsigned char)(HalfToFloat(((unsigned short *)image.data)[(y*image.width + x)*3 + 1])*255.0f); + color.b = (unsigned char)(HalfToFloat(((unsigned short *)image.data)[(y*image.width + x)*3 + 2])*255.0f); + color.a = 255; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: + { + color.r = (unsigned char)(HalfToFloat(((unsigned short *)image.data)[(y*image.width + x)*4])*255.0f); + color.g = (unsigned char)(HalfToFloat(((unsigned short *)image.data)[(y*image.width + x)*4])*255.0f); + color.b = (unsigned char)(HalfToFloat(((unsigned short *)image.data)[(y*image.width + x)*4])*255.0f); + color.a = (unsigned char)(HalfToFloat(((unsigned short *)image.data)[(y*image.width + x)*4])*255.0f); + + } break; + default: TRACELOG(LOG_WARNING, "Compressed image format does not support color reading"); break; + } + } + else TRACELOG(LOG_WARNING, "Requested image pixel (%i, %i) out of bounds", x, y); + + return color; +} + +//------------------------------------------------------------------------------------ +// Image drawing functions +//------------------------------------------------------------------------------------ +// Clear image background with given color +void ImageClearBackground(Image *dst, RLColor color) +{ + // Security check to avoid program crash + if ((dst->data == NULL) || (dst->width == 0) || (dst->height == 0)) return; + + // Fill in first pixel based on image format + ImageDrawPixel(dst, 0, 0, color); + + unsigned char *pSrcPixel = (unsigned char *)dst->data; + int bytesPerPixel = GetPixelDataSize(1, 1, dst->format); + + // Repeat the first pixel data throughout the image + for (int i = 1; i < dst->width*dst->height; i++) + { + memcpy(pSrcPixel + i*bytesPerPixel, pSrcPixel, bytesPerPixel); + } +} + +// Draw pixel within an image +// NOTE: Compressed image formats not supported +void ImageDrawPixel(Image *dst, int x, int y, RLColor color) +{ + // Security check to avoid program crash + if ((dst->data == NULL) || (x < 0) || (x >= dst->width) || (y < 0) || (y >= dst->height)) return; + + switch (dst->format) + { + case PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: + { + // NOTE: Calculate grayscale equivalent color + Vector3 coln = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f }; + unsigned char gray = (unsigned char)((coln.x*0.299f + coln.y*0.587f + coln.z*0.114f)*255.0f); + + ((unsigned char *)dst->data)[y*dst->width + x] = gray; + + } break; + case PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: + { + // NOTE: Calculate grayscale equivalent color + Vector3 coln = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f }; + unsigned char gray = (unsigned char)((coln.x*0.299f + coln.y*0.587f + coln.z*0.114f)*255.0f); + + ((unsigned char *)dst->data)[(y*dst->width + x)*2] = gray; + ((unsigned char *)dst->data)[(y*dst->width + x)*2 + 1] = color.a; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R5G6B5: + { + // NOTE: Calculate R5G6B5 equivalent color + Vector3 coln = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f }; + + unsigned char r = (unsigned char)(round(coln.x*31.0f)); + unsigned char g = (unsigned char)(round(coln.y*63.0f)); + unsigned char b = (unsigned char)(round(coln.z*31.0f)); + + ((unsigned short *)dst->data)[y*dst->width + x] = (unsigned short)r << 11 | (unsigned short)g << 5 | (unsigned short)b; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: + { + // NOTE: Calculate R5G5B5A1 equivalent color + Vector4 coln = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f, (float)color.a/255.0f }; + + unsigned char r = (unsigned char)(round(coln.x*31.0f)); + unsigned char g = (unsigned char)(round(coln.y*31.0f)); + unsigned char b = (unsigned char)(round(coln.z*31.0f)); + unsigned char a = (coln.w > ((float)PIXELFORMAT_UNCOMPRESSED_R5G5B5A1_ALPHA_THRESHOLD/255.0f))? 1 : 0; + + ((unsigned short *)dst->data)[y*dst->width + x] = (unsigned short)r << 11 | (unsigned short)g << 6 | (unsigned short)b << 1 | (unsigned short)a; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: + { + // NOTE: Calculate R5G5B5A1 equivalent color + Vector4 coln = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f, (float)color.a/255.0f }; + + unsigned char r = (unsigned char)(round(coln.x*15.0f)); + unsigned char g = (unsigned char)(round(coln.y*15.0f)); + unsigned char b = (unsigned char)(round(coln.z*15.0f)); + unsigned char a = (unsigned char)(round(coln.w*15.0f)); + + ((unsigned short *)dst->data)[y*dst->width + x] = (unsigned short)r << 12 | (unsigned short)g << 8 | (unsigned short)b << 4 | (unsigned short)a; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R8G8B8: + { + ((unsigned char *)dst->data)[(y*dst->width + x)*3] = color.r; + ((unsigned char *)dst->data)[(y*dst->width + x)*3 + 1] = color.g; + ((unsigned char *)dst->data)[(y*dst->width + x)*3 + 2] = color.b; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: + { + ((unsigned char *)dst->data)[(y*dst->width + x)*4] = color.r; + ((unsigned char *)dst->data)[(y*dst->width + x)*4 + 1] = color.g; + ((unsigned char *)dst->data)[(y*dst->width + x)*4 + 2] = color.b; + ((unsigned char *)dst->data)[(y*dst->width + x)*4 + 3] = color.a; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R32: + { + // NOTE: Calculate grayscale equivalent color (normalized to 32bit) + Vector3 coln = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f }; + + ((float *)dst->data)[y*dst->width + x] = coln.x*0.299f + coln.y*0.587f + coln.z*0.114f; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R32G32B32: + { + // NOTE: Calculate R32G32B32 equivalent color (normalized to 32bit) + Vector3 coln = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f }; + + ((float *)dst->data)[(y*dst->width + x)*3] = coln.x; + ((float *)dst->data)[(y*dst->width + x)*3 + 1] = coln.y; + ((float *)dst->data)[(y*dst->width + x)*3 + 2] = coln.z; + } break; + case PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: + { + // NOTE: Calculate R32G32B32A32 equivalent color (normalized to 32bit) + Vector4 coln = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f, (float)color.a/255.0f }; + + ((float *)dst->data)[(y*dst->width + x)*4] = coln.x; + ((float *)dst->data)[(y*dst->width + x)*4 + 1] = coln.y; + ((float *)dst->data)[(y*dst->width + x)*4 + 2] = coln.z; + ((float *)dst->data)[(y*dst->width + x)*4 + 3] = coln.w; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R16: + { + // NOTE: Calculate grayscale equivalent color (normalized to 32bit) + Vector3 coln = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f }; + + ((unsigned short*)dst->data)[y*dst->width + x] = FloatToHalf(coln.x*0.299f + coln.y*0.587f + coln.z*0.114f); + + } break; + case PIXELFORMAT_UNCOMPRESSED_R16G16B16: + { + // NOTE: Calculate R32G32B32 equivalent color (normalized to 32bit) + Vector3 coln = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f }; + + ((unsigned short *)dst->data)[(y*dst->width + x)*3] = FloatToHalf(coln.x); + ((unsigned short *)dst->data)[(y*dst->width + x)*3 + 1] = FloatToHalf(coln.y); + ((unsigned short *)dst->data)[(y*dst->width + x)*3 + 2] = FloatToHalf(coln.z); + } break; + case PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: + { + // NOTE: Calculate R32G32B32A32 equivalent color (normalized to 32bit) + Vector4 coln = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f, (float)color.a/255.0f }; + + ((unsigned short *)dst->data)[(y*dst->width + x)*4] = FloatToHalf(coln.x); + ((unsigned short *)dst->data)[(y*dst->width + x)*4 + 1] = FloatToHalf(coln.y); + ((unsigned short *)dst->data)[(y*dst->width + x)*4 + 2] = FloatToHalf(coln.z); + ((unsigned short *)dst->data)[(y*dst->width + x)*4 + 3] = FloatToHalf(coln.w); + + } break; + default: break; + } +} + +// Draw pixel within an image (Vector version) +void ImageDrawPixelV(Image *dst, Vector2 position, RLColor color) +{ + ImageDrawPixel(dst, (int)position.x, (int)position.y, color); +} + +// Draw line within an image +void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int endPosY, RLColor color) +{ + // Calculate differences in coordinates + int shortLen = endPosY - startPosY; + int longLen = endPosX - startPosX; + bool yLonger = false; + + // Determine if the line is more vertical than horizontal + if (abs(shortLen) > abs(longLen)) + { + // Swap the lengths if the line is more vertical + int temp = shortLen; + shortLen = longLen; + longLen = temp; + yLonger = true; + } + + // Initialize variables for drawing loop + int endVal = longLen; + int sgnInc = 1; + + // Adjust direction increment based on longLen sign + if (longLen < 0) + { + longLen = -longLen; + sgnInc = -1; + } + + // Calculate fixed-point increment for shorter length + int decInc = (longLen == 0)? 0 : (shortLen << 16)/longLen; + + // Draw the line pixel by pixel + if (yLonger) + { + // If line is more vertical, iterate over y-axis + for (int i = 0, j = 0; i != endVal; i += sgnInc, j += decInc) + { + // Calculate pixel position and draw it + ImageDrawPixel(dst, startPosX + (j >> 16), startPosY + i, color); + } + } + else + { + // If line is more horizontal, iterate over x-axis + for (int i = 0, j = 0; i != endVal; i += sgnInc, j += decInc) + { + // Calculate pixel position and draw it + ImageDrawPixel(dst, startPosX + i, startPosY + (j >> 16), color); + } + } +} + +// Draw line within an image (Vector version) +void ImageDrawLineV(Image *dst, Vector2 start, Vector2 end, RLColor color) +{ + // Round start and end positions to nearest integer coordinates + int x1 = (int)(start.x + 0.5f); + int y1 = (int)(start.y + 0.5f); + int x2 = (int)(end.x + 0.5f); + int y2 = (int)(end.y + 0.5f); + + // Draw a vertical line using ImageDrawLine function + ImageDrawLine(dst, x1, y1, x2, y2, color); +} + +// Draw a line defining thickness within an image +void ImageDrawLineEx(Image *dst, Vector2 start, Vector2 end, int thick, RLColor color) +{ + // Round start and end positions to nearest integer coordinates + int x1 = (int)(start.x + 0.5f); + int y1 = (int)(start.y + 0.5f); + int x2 = (int)(end.x + 0.5f); + int y2 = (int)(end.y + 0.5f); + + // Calculate differences in x and y coordinates + int dx = x2 - x1; + int dy = y2 - y1; + + // Draw the main line between (x1, y1) and (x2, y2) + ImageDrawLine(dst, x1, y1, x2, y2, color); + + // Determine if the line is more horizontal or vertical + if (dx != 0 && abs(dy/dx) < 1) + { + // Line is more horizontal + // Calculate half the width of the line + int wy = (thick - 1)*(int)sqrtf((float)(dx*dx + dy*dy))/(2*abs(dx)); + + // Draw additional lines above and below the main line + for (int i = 1; i <= wy; i++) + { + ImageDrawLine(dst, x1, y1 - i, x2, y2 - i, color); // Draw above the main line + ImageDrawLine(dst, x1, y1 + i, x2, y2 + i, color); // Draw below the main line + } + } + else if (dy != 0) + { + // Line is more vertical or perfectly horizontal + // Calculate half the width of the line + int wx = (thick - 1)*(int)sqrtf((float)(dx*dx + dy*dy))/(2*abs(dy)); + + // Draw additional lines to the left and right of the main line + for (int i = 1; i <= wx; i++) + { + ImageDrawLine(dst, x1 - i, y1, x2 - i, y2, color); // Draw left of the main line + ImageDrawLine(dst, x1 + i, y1, x2 + i, y2, color); // Draw right of the main line + } + } +} + +// Draw circle within an image +void ImageDrawCircle(Image* dst, int centerX, int centerY, int radius, RLColor color) +{ + int x = 0; + int y = radius; + int decesionParameter = 3 - 2*radius; + + while (y >= x) + { + ImageDrawRectangle(dst, centerX - x, centerY + y, x*2, 1, color); + ImageDrawRectangle(dst, centerX - x, centerY - y, x*2, 1, color); + ImageDrawRectangle(dst, centerX - y, centerY + x, y*2, 1, color); + ImageDrawRectangle(dst, centerX - y, centerY - x, y*2, 1, color); + x++; + + if (decesionParameter > 0) + { + y--; + decesionParameter = decesionParameter + 4*(x - y) + 10; + } + else decesionParameter = decesionParameter + 4*x + 6; + } +} + +// Draw circle within an image (Vector version) +void ImageDrawCircleV(Image* dst, Vector2 center, int radius, RLColor color) +{ + ImageDrawCircle(dst, (int)center.x, (int)center.y, radius, color); +} + +// Draw circle outline within an image +void ImageDrawCircleLines(Image *dst, int centerX, int centerY, int radius, RLColor color) +{ + int x = 0; + int y = radius; + int decesionParameter = 3 - 2*radius; + + while (y >= x) + { + ImageDrawPixel(dst, centerX + x, centerY + y, color); + ImageDrawPixel(dst, centerX - x, centerY + y, color); + ImageDrawPixel(dst, centerX + x, centerY - y, color); + ImageDrawPixel(dst, centerX - x, centerY - y, color); + ImageDrawPixel(dst, centerX + y, centerY + x, color); + ImageDrawPixel(dst, centerX - y, centerY + x, color); + ImageDrawPixel(dst, centerX + y, centerY - x, color); + ImageDrawPixel(dst, centerX - y, centerY - x, color); + x++; + + if (decesionParameter > 0) + { + y--; + decesionParameter = decesionParameter + 4*(x - y) + 10; + } + else decesionParameter = decesionParameter + 4*x + 6; + } +} + +// Draw circle outline within an image (Vector version) +void ImageDrawCircleLinesV(Image *dst, Vector2 center, int radius, RLColor color) +{ + ImageDrawCircleLines(dst, (int)center.x, (int)center.y, radius, color); +} + +// Draw rectangle within an image +void ImageDrawRectangle(Image *dst, int posX, int posY, int width, int height, RLColor color) +{ + ImageDrawRectangleRec(dst, (Rectangle){ (float)posX, (float)posY, (float)width, (float)height }, color); +} + +// Draw rectangle within an image (Vector version) +void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, RLColor color) +{ + ImageDrawRectangle(dst, (int)position.x, (int)position.y, (int)size.x, (int)size.y, color); +} + +// Draw rectangle within an image +void ImageDrawRectangleRec(Image *dst, Rectangle rec, RLColor color) +{ + // Security check to avoid program crash + if ((dst->data == NULL) || (dst->width == 0) || (dst->height == 0)) return; + + // Security check to avoid drawing out of bounds in case of bad user data + if (rec.x < 0) { rec.width += rec.x; rec.x = 0; } + if (rec.y < 0) { rec.height += rec.y; rec.y = 0; } + if (rec.width < 0) rec.width = 0; + if (rec.height < 0) rec.height = 0; + + // Clamp the size the the image bounds + if ((rec.x + rec.width) >= dst->width) rec.width = dst->width - rec.x; + if ((rec.y + rec.height) >= dst->height) rec.height = dst->height - rec.y; + + // Check if the rect is even inside the image + if ((rec.x >= dst->width) || (rec.y >= dst->height)) return; + if (((rec.x + rec.width) <= 0) || (rec.y + rec.height <= 0)) return; + + int sy = (int)rec.y; + int sx = (int)rec.x; + + int bytesPerPixel = GetPixelDataSize(1, 1, dst->format); + + // Fill in the first pixel of the first row based on image format + ImageDrawPixel(dst, sx, sy, color); + + int bytesOffset = ((sy*dst->width) + sx)*bytesPerPixel; + unsigned char *pSrcPixel = (unsigned char *)dst->data + bytesOffset; + + // Repeat the first pixel data throughout the row + for (int x = 1; x < (int)rec.width; x++) + { + memcpy(pSrcPixel + x*bytesPerPixel, pSrcPixel, bytesPerPixel); + } + + // Repeat the first row data for all other rows + int bytesPerRow = bytesPerPixel*(int)rec.width; + for (int y = 1; y < (int)rec.height; y++) + { + memcpy(pSrcPixel + (y*dst->width)*bytesPerPixel, pSrcPixel, bytesPerRow); + } +} + +// Draw rectangle lines within an image +void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, RLColor color) +{ + ImageDrawRectangle(dst, (int)rec.x, (int)rec.y, (int)rec.width, thick, color); + ImageDrawRectangle(dst, (int)rec.x, (int)(rec.y + thick), thick, (int)(rec.height - thick*2), color); + ImageDrawRectangle(dst, (int)(rec.x + rec.width - thick), (int)(rec.y + thick), thick, (int)(rec.height - thick*2), color); + ImageDrawRectangle(dst, (int)rec.x, (int)(rec.y + rec.height - thick), (int)rec.width, thick, color); +} + +// Draw triangle within an image +void ImageDrawTriangle(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, RLColor color) +{ + // Calculate the 2D bounding box of the triangle + // Determine the minimum and maximum x and y coordinates of the triangle vertices + int xMin = (int)((v1.x < v2.x)? ((v1.x < v3.x)? v1.x : v3.x) : ((v2.x < v3.x)? v2.x : v3.x)); + int yMin = (int)((v1.y < v2.y)? ((v1.y < v3.y)? v1.y : v3.y) : ((v2.y < v3.y)? v2.y : v3.y)); + int xMax = (int)((v1.x > v2.x)? ((v1.x > v3.x)? v1.x : v3.x) : ((v2.x > v3.x)? v2.x : v3.x)); + int yMax = (int)((v1.y > v2.y)? ((v1.y > v3.y)? v1.y : v3.y) : ((v2.y > v3.y)? v2.y : v3.y)); + + // Clamp the bounding box to the image dimensions + if (xMin < 0) xMin = 0; + if (yMin < 0) yMin = 0; + if (xMax > dst->width) xMax = dst->width; + if (yMax > dst->height) yMax = dst->height; + + // Check the order of the vertices to determine if it's a front or back face + // NOTE: if signedArea is equal to 0, the face is degenerate + float signedArea = (v2.x - v1.x)*(v3.y - v1.y) - (v3.x - v1.x)*(v2.y - v1.y); + bool isBackFace = (signedArea > 0); + + // Barycentric interpolation setup + // Calculate the step increments for the barycentric coordinates + int w1XStep = (int)(v3.y - v2.y), w1YStep = (int)(v2.x - v3.x); + int w2XStep = (int)(v1.y - v3.y), w2YStep = (int)(v3.x - v1.x); + int w3XStep = (int)(v2.y - v1.y), w3YStep = (int)(v1.x - v2.x); + + // If the triangle is a back face, invert the steps + if (isBackFace) + { + w1XStep = -w1XStep, w1YStep = -w1YStep; + w2XStep = -w2XStep, w2YStep = -w2YStep; + w3XStep = -w3XStep, w3YStep = -w3YStep; + } + + // Calculate the initial barycentric coordinates for the top-left point of the bounding box + int w1Row = (int)((xMin - v2.x)*w1XStep + w1YStep*(yMin - v2.y)); + int w2Row = (int)((xMin - v3.x)*w2XStep + w2YStep*(yMin - v3.y)); + int w3Row = (int)((xMin - v1.x)*w3XStep + w3YStep*(yMin - v1.y)); + + // Rasterization loop + // Iterate through each pixel in the bounding box + for (int y = yMin; y <= yMax; y++) + { + int w1 = w1Row; + int w2 = w2Row; + int w3 = w3Row; + + for (int x = xMin; x <= xMax; x++) + { + // Check if the pixel is inside the triangle using barycentric coordinates + // If it is then we can draw the pixel with the given color + if ((w1 | w2 | w3) >= 0) ImageDrawPixel(dst, x, y, color); + + // Increment the barycentric coordinates for the next pixel + w1 += w1XStep; + w2 += w2XStep; + w3 += w3XStep; + } + + // Move to the next row in the bounding box + w1Row += w1YStep; + w2Row += w2YStep; + w3Row += w3YStep; + } +} + +// Draw triangle with interpolated colors within an image +void ImageDrawTriangleEx(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, RLColor c1, RLColor c2, RLColor c3) +{ + // Calculate the 2D bounding box of the triangle + // Determine the minimum and maximum x and y coordinates of the triangle vertices + int xMin = (int)((v1.x < v2.x)? ((v1.x < v3.x)? v1.x : v3.x) : ((v2.x < v3.x)? v2.x : v3.x)); + int yMin = (int)((v1.y < v2.y)? ((v1.y < v3.y)? v1.y : v3.y) : ((v2.y < v3.y)? v2.y : v3.y)); + int xMax = (int)((v1.x > v2.x)? ((v1.x > v3.x)? v1.x : v3.x) : ((v2.x > v3.x)? v2.x : v3.x)); + int yMax = (int)((v1.y > v2.y)? ((v1.y > v3.y)? v1.y : v3.y) : ((v2.y > v3.y)? v2.y : v3.y)); + + // Clamp the bounding box to the image dimensions + if (xMin < 0) xMin = 0; + if (yMin < 0) yMin = 0; + if (xMax > dst->width) xMax = dst->width; + if (yMax > dst->height) yMax = dst->height; + + // Check the order of the vertices to determine if it's a front or back face + // NOTE: if signedArea is equal to 0, the face is degenerate + float signedArea = (v2.x - v1.x)*(v3.y - v1.y) - (v3.x - v1.x)*(v2.y - v1.y); + bool isBackFace = (signedArea > 0); + + // Barycentric interpolation setup + // Calculate the step increments for the barycentric coordinates + int w1XStep = (int)(v3.y - v2.y), w1YStep = (int)(v2.x - v3.x); + int w2XStep = (int)(v1.y - v3.y), w2YStep = (int)(v3.x - v1.x); + int w3XStep = (int)(v2.y - v1.y), w3YStep = (int)(v1.x - v2.x); + + // If the triangle is a back face, invert the steps + if (isBackFace) + { + w1XStep = -w1XStep, w1YStep = -w1YStep; + w2XStep = -w2XStep, w2YStep = -w2YStep; + w3XStep = -w3XStep, w3YStep = -w3YStep; + } + + // Calculate the initial barycentric coordinates for the top-left point of the bounding box + int w1Row = (int)((xMin - v2.x)*w1XStep + w1YStep*(yMin - v2.y)); + int w2Row = (int)((xMin - v3.x)*w2XStep + w2YStep*(yMin - v3.y)); + int w3Row = (int)((xMin - v1.x)*w3XStep + w3YStep*(yMin - v1.y)); + + // Calculate the inverse of the sum of the barycentric coordinates for normalization + // NOTE 1: Here, we act as if we multiply by 255 the reciprocal, which avoids additional + // calculations in the loop. This is acceptable because we are only interpolating colors. + // NOTE 2: This sum remains constant throughout the triangle + float wInvSum = 255.0f/(w1Row + w2Row + w3Row); + + // Rasterization loop + // Iterate through each pixel in the bounding box + for (int y = yMin; y <= yMax; y++) + { + int w1 = w1Row; + int w2 = w2Row; + int w3 = w3Row; + + for (int x = xMin; x <= xMax; x++) + { + // Check if the pixel is inside the triangle using barycentric coordinates + if ((w1 | w2 | w3) >= 0) + { + // Compute the normalized barycentric coordinates + unsigned char aW1 = (unsigned char)((float)w1*wInvSum); + unsigned char aW2 = (unsigned char)((float)w2*wInvSum); + unsigned char aW3 = (unsigned char)((float)w3*wInvSum); + + // Interpolate the color using the barycentric coordinates + RLColor finalRLColor = { 0 }; + finalColor.r = (c1.r*aW1 + c2.r*aW2 + c3.r*aW3)/255; + finalColor.g = (c1.g*aW1 + c2.g*aW2 + c3.g*aW3)/255; + finalColor.b = (c1.b*aW1 + c2.b*aW2 + c3.b*aW3)/255; + finalColor.a = (c1.a*aW1 + c2.a*aW2 + c3.a*aW3)/255; + + // Draw the pixel with the interpolated color + ImageDrawPixel(dst, x, y, finalColor); + } + + // Increment the barycentric coordinates for the next pixel + w1 += w1XStep; + w2 += w2XStep; + w3 += w3XStep; + } + + // Move to the next row in the bounding box + w1Row += w1YStep; + w2Row += w2YStep; + w3Row += w3YStep; + } +} + +// Draw triangle outline within an image +void ImageDrawTriangleLines(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, RLColor color) +{ + ImageDrawLine(dst, (int)v1.x, (int)v1.y, (int)v2.x, (int)v2.y, color); + ImageDrawLine(dst, (int)v2.x, (int)v2.y, (int)v3.x, (int)v3.y, color); + ImageDrawLine(dst, (int)v3.x, (int)v3.y, (int)v1.x, (int)v1.y, color); +} + +// Draw a triangle fan defined by points within an image (first vertex is the center) +void ImageDrawTriangleFan(Image *dst, Vector2 *points, int pointCount, RLColor color) +{ + if (pointCount >= 3) + { + for (int i = 1; i < pointCount - 1; i++) + { + ImageDrawTriangle(dst, points[0], points[i], points[i + 1], color); + } + } +} + +// Draw a triangle strip defined by points within an image +void ImageDrawTriangleStrip(Image *dst, Vector2 *points, int pointCount, RLColor color) +{ + if (pointCount >= 3) + { + for (int i = 2; i < pointCount; i++) + { + if ((i%2) == 0) ImageDrawTriangle(dst, points[i], points[i - 2], points[i - 1], color); + else ImageDrawTriangle(dst, points[i], points[i - 1], points[i - 2], color); + } + } +} + +// Draw an image (source) within an image (destination) +// NOTE: RLColor tint is applied to source image +void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, RLColor tint) +{ + // Security check to avoid program crash + if ((dst->data == NULL) || (dst->width == 0) || (dst->height == 0) || + (src.data == NULL) || (src.width == 0) || (src.height == 0)) return; + + if (dst->format >= PIXELFORMAT_COMPRESSED_DXT1_RGB) TRACELOG(LOG_WARNING, "Image drawing not supported for compressed formats"); + else + { + Image srcMod = { 0 }; // Source copy (in case it was required) + Image *srcPtr = &src; // Pointer to source image + bool useSrcMod = false; // Track source copy required + + // Source rectangle out-of-bounds security checks + if (srcRec.x < 0) { srcRec.width += srcRec.x; srcRec.x = 0; } + if (srcRec.y < 0) { srcRec.height += srcRec.y; srcRec.y = 0; } + if ((srcRec.x + srcRec.width) > src.width) srcRec.width = src.width - srcRec.x; + if ((srcRec.y + srcRec.height) > src.height) srcRec.height = src.height - srcRec.y; + + // Check if source rectangle needs to be resized to destination rectangle + // In that case, we make a copy of source, and we apply all required transform + if (((int)srcRec.width != (int)dstRec.width) || ((int)srcRec.height != (int)dstRec.height)) + { + srcMod = ImageFromImage(src, srcRec); // Create image from another image + ImageResize(&srcMod, (int)dstRec.width, (int)dstRec.height); // Resize to destination rectangle + srcRec = (Rectangle){ 0, 0, (float)srcMod.width, (float)srcMod.height }; + + srcPtr = &srcMod; + useSrcMod = true; + } + + // Destination rectangle out-of-bounds security checks + if (dstRec.x < 0) + { + srcRec.x -= dstRec.x; + srcRec.width += dstRec.x; + dstRec.x = 0; + } + else if ((dstRec.x + srcRec.width) > dst->width) srcRec.width = dst->width - dstRec.x; + + if (dstRec.y < 0) + { + srcRec.y -= dstRec.y; + srcRec.height += dstRec.y; + dstRec.y = 0; + } + else if ((dstRec.y + srcRec.height) > dst->height) srcRec.height = dst->height - dstRec.y; + + if (dst->width < srcRec.width) srcRec.width = (float)dst->width; + if (dst->height < srcRec.height) srcRec.height = (float)dst->height; + + // This blitting method is quite fast! The process followed is: + // for every pixel -> [get_src_format/get_dst_format -> blend -> format_to_dst] + // Some optimization ideas: + // [x] Avoid creating source copy if not required (no resize required) + // [x] Optimize ImageResize() for pixel format (alternative: ImageResizeNN()) + // [x] Optimize ColorAlphaBlend() to avoid processing (alpha = 0) and (alpha = 1) + // [x] Optimize ColorAlphaBlend() for faster operations (maybe avoiding divs?) + // [x] Consider fast path: no alpha blending required cases (src has no alpha) + // [x] Consider fast path: same src/dst format with no alpha -> direct line copy + // [-] GetPixelColor(): Get Vector4 instead of Color, easier for ColorAlphaBlend() + // [ ] Support f32bit channels drawing + + // TODO: Support PIXELFORMAT_UNCOMPRESSED_R32G32B32A32 and PIXELFORMAT_UNCOMPRESSED_R1616B16A16 + + RLColor colSrc, colDst, blend; + bool blendRequired = true; + + // Fast path: Avoid blend if source has no alpha to blend + if ((tint.a == 255) && + ((srcPtr->format == PIXELFORMAT_UNCOMPRESSED_GRAYSCALE) || + (srcPtr->format == PIXELFORMAT_UNCOMPRESSED_R5G6B5) || + (srcPtr->format == PIXELFORMAT_UNCOMPRESSED_R8G8B8) || + (srcPtr->format == PIXELFORMAT_UNCOMPRESSED_R32) || + (srcPtr->format == PIXELFORMAT_UNCOMPRESSED_R32G32B32) || + (srcPtr->format == PIXELFORMAT_UNCOMPRESSED_R16) || + (srcPtr->format == PIXELFORMAT_UNCOMPRESSED_R16G16B16))) + blendRequired = false; + + int strideDst = GetPixelDataSize(dst->width, 1, dst->format); + int bytesPerPixelDst = strideDst/(dst->width); + + int strideSrc = GetPixelDataSize(srcPtr->width, 1, srcPtr->format); + int bytesPerPixelSrc = strideSrc/(srcPtr->width); + + unsigned char *pSrcBase = (unsigned char *)srcPtr->data + ((int)srcRec.y*srcPtr->width + (int)srcRec.x)*bytesPerPixelSrc; + unsigned char *pDstBase = (unsigned char *)dst->data + ((int)dstRec.y*dst->width + (int)dstRec.x)*bytesPerPixelDst; + + for (int y = 0; y < (int)srcRec.height; y++) + { + unsigned char *pSrc = pSrcBase; + unsigned char *pDst = pDstBase; + + // Fast path: Avoid moving pixel by pixel if no blend required and same format + if (!blendRequired && (srcPtr->format == dst->format)) memcpy(pDst, pSrc, (int)(srcRec.width)*bytesPerPixelSrc); + else + { + for (int x = 0; x < (int)srcRec.width; x++) + { + colSrc = GetPixelColor(pSrc, srcPtr->format); + colDst = GetPixelColor(pDst, dst->format); + + // Fast path: Avoid blend if source has no alpha to blend + if (blendRequired) blend = ColorAlphaBlend(colDst, colSrc, tint); + else blend = colSrc; + + SetPixelColor(pDst, blend, dst->format); + + pDst += bytesPerPixelDst; + pSrc += bytesPerPixelSrc; + } + } + + pSrcBase += strideSrc; + pDstBase += strideDst; + } + + if (useSrcMod) UnloadImage(srcMod); // Unload source modified image + + if ((dst->mipmaps > 1) && (src.mipmaps > 1)) + { + Image mipmapDst = *dst; + mipmapDst.data = (char *)mipmapDst.data + GetPixelDataSize(mipmapDst.width, mipmapDst.height, mipmapDst.format); + mipmapDst.width /= 2; + mipmapDst.height /= 2; + mipmapDst.mipmaps--; + + Image mipmapSrc = src; + mipmapSrc.data = (char *)mipmapSrc.data + GetPixelDataSize(mipmapSrc.width, mipmapSrc.height, mipmapSrc.format); + mipmapSrc.width /= 2; + mipmapSrc.height /= 2; + mipmapSrc.mipmaps--; + + Rectangle mipmapSrcRec = srcRec; + mipmapSrcRec.width /= 2; + mipmapSrcRec.height /= 2; + mipmapSrcRec.x /= 2; + mipmapSrcRec.y /= 2; + + Rectangle mipmapDstRec = dstRec; + mipmapDstRec.width /= 2; + mipmapDstRec.height /= 2; + mipmapDstRec.x /= 2; + mipmapDstRec.y /= 2; + + ImageDraw(&mipmapDst, mipmapSrc, mipmapSrcRec, mipmapDstRec, tint); + } + } +} + +// Draw text (default font) within an image (destination) +void ImageDrawText(Image *dst, const char *text, int posX, int posY, int fontSize, RLColor color) +{ +#if defined(SUPPORT_MODULE_RTEXT) && defined(SUPPORT_DEFAULT_FONT) + // Make sure default font is loaded to be used on image text drawing + if (GetFontDefault().texture.id == 0) LoadFontDefault(); + + Vector2 position = { (float)posX, (float)posY }; + ImageDrawTextEx(dst, GetFontDefault(), text, position, (float)fontSize, 1.0f, color); // WARNING: Module required: rtext +#else + TRACELOG(LOG_WARNING, "IMAGE: ImageDrawText() requires module: rtext"); +#endif +} + +// Draw text (custom sprite font) within an image (destination) +void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 position, float fontSize, float spacing, RLColor tint) +{ + Image imText = ImageTextEx(font, text, fontSize, spacing, tint); + + Rectangle srcRec = { 0.0f, 0.0f, (float)imText.width, (float)imText.height }; + Rectangle dstRec = { position.x, position.y, (float)imText.width, (float)imText.height }; + + ImageDraw(dst, imText, srcRec, dstRec, WHITE); + + UnloadImage(imText); +} + +//------------------------------------------------------------------------------------ +// Texture loading functions +//------------------------------------------------------------------------------------ +// Load texture from file into GPU memory (VRAM) +Texture2D LoadTexture(const char *fileName) +{ + Texture2D texture = { 0 }; + + Image image = LoadImage(fileName); + + if (image.data != NULL) + { + texture = LoadTextureFromImage(image); + UnloadImage(image); + } + + return texture; +} + +// Load a texture from image data +// NOTE: image is not unloaded, it must be done manually +Texture2D LoadTextureFromImage(Image image) +{ + Texture2D texture = { 0 }; + + if ((image.width != 0) && (image.height != 0)) + { + texture.id = rlLoadTexture(image.data, image.width, image.height, image.format, image.mipmaps); + } + else TRACELOG(LOG_WARNING, "IMAGE: Data is not valid to load texture"); + + texture.width = image.width; + texture.height = image.height; + texture.mipmaps = image.mipmaps; + texture.format = image.format; + + return texture; +} + +// Load cubemap from image, multiple image cubemap layouts supported +TextureCubemap LoadTextureCubemap(Image image, int layout) +{ + TextureCubemap cubemap = { 0 }; + + if (layout == CUBEMAP_LAYOUT_AUTO_DETECT) // Try to automatically guess layout type + { + // Check image width/height to determine the type of cubemap provided + if (image.width > image.height) + { + if ((image.width/6) == image.height) { layout = CUBEMAP_LAYOUT_LINE_HORIZONTAL; cubemap.width = image.width/6; } + else if ((image.width/4) == (image.height/3)) { layout = CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE; cubemap.width = image.width/4; } + } + else if (image.height > image.width) + { + if ((image.height/6) == image.width) { layout = CUBEMAP_LAYOUT_LINE_VERTICAL; cubemap.width = image.height/6; } + else if ((image.width/3) == (image.height/4)) { layout = CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR; cubemap.width = image.width/3; } + } + } + else + { + if (layout == CUBEMAP_LAYOUT_LINE_VERTICAL) cubemap.width = image.height/6; + if (layout == CUBEMAP_LAYOUT_LINE_HORIZONTAL) cubemap.width = image.width/6; + if (layout == CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR) cubemap.width = image.width/3; + if (layout == CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE) cubemap.width = image.width/4; + } + + cubemap.height = cubemap.width; + + // Layout provided or already auto-detected + if (layout != CUBEMAP_LAYOUT_AUTO_DETECT) + { + int size = cubemap.width; + + Image faces = { 0 }; // Vertical column image + Rectangle faceRecs[6] = { 0 }; // Face source rectangles + + for (int i = 0; i < 6; i++) faceRecs[i] = (Rectangle){ 0, 0, (float)size, (float)size }; + + if (layout == CUBEMAP_LAYOUT_LINE_VERTICAL) + { + faces = ImageCopy(image); // Image data already follows expected convention + } + /*else if (layout == CUBEMAP_LAYOUT_PANORAMA) + { + // TODO: implement panorama by converting image to square faces... + // Ref: https://github.com/denivip/panorama/blob/master/panorama.cpp + } */ + else + { + if (layout == CUBEMAP_LAYOUT_LINE_HORIZONTAL) for (int i = 0; i < 6; i++) faceRecs[i].x = (float)size*i; + else if (layout == CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR) + { + faceRecs[0].x = (float)size; faceRecs[0].y = (float)size; + faceRecs[1].x = (float)size; faceRecs[1].y = (float)size*3; + faceRecs[2].x = (float)size; faceRecs[2].y = 0; + faceRecs[3].x = (float)size; faceRecs[3].y = (float)size*2; + faceRecs[4].x = 0; faceRecs[4].y = (float)size; + faceRecs[5].x = (float)size*2; faceRecs[5].y = (float)size; + } + else if (layout == CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE) + { + faceRecs[0].x = (float)size*2; faceRecs[0].y = (float)size; + faceRecs[1].x = 0; faceRecs[1].y = (float)size; + faceRecs[2].x = (float)size; faceRecs[2].y = 0; + faceRecs[3].x = (float)size; faceRecs[3].y = (float)size*2; + faceRecs[4].x = (float)size; faceRecs[4].y = (float)size; + faceRecs[5].x = (float)size*3; faceRecs[5].y = (float)size; + } + + // Convert image data to 6 faces in a vertical column, that's the optimum layout for loading + faces = GenImageColor(size, size*6, MAGENTA); + ImageFormat(&faces, image.format); + + Image mipmapped = ImageCopy(image); + ImageMipmaps(&mipmapped); + ImageMipmaps(&faces); + + // NOTE: Image formatting does not work with compressed textures + + for (int i = 0; i < 6; i++) ImageDraw(&faces, mipmapped, faceRecs[i], (Rectangle){ 0, (float)size*i, (float)size, (float)size }, WHITE); + + UnloadImage(mipmapped); + } + + // NOTE: Cubemap data is expected to be provided as 6 images in a single data array, + // one after the other (that's a vertical image), following convention: +X, -X, +Y, -Y, +Z, -Z + cubemap.id = rlLoadTextureCubemap(faces.data, size, faces.format, faces.mipmaps); + + if (cubemap.id != 0) + { + cubemap.format = faces.format; + cubemap.mipmaps = 1; + } + else TRACELOG(LOG_WARNING, "IMAGE: Failed to load cubemap image"); + + UnloadImage(faces); + } + else TRACELOG(LOG_WARNING, "IMAGE: Failed to detect cubemap image layout"); + + return cubemap; +} +// NOTE: Disable RenderTextures (already implemented) +// Load texture for rendering (framebuffer) +// NOTE: Render texture is loaded by default with RGBA color attachment and depth RenderBuffer +RenderTexture2D LoadRenderTexture(int width, int height) +{ + RenderTexture2D target = { 0 }; + + target.id = rlLoadFramebuffer(); // Load an empty framebuffer + + if (target.id > 0) + { + rlEnableFramebuffer(target.id); + + // Create color texture (default to RGBA) + target.texture.id = rlLoadTexture(NULL, width, height, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, 1); + target.texture.width = width; + target.texture.height = height; + target.texture.format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8; + target.texture.mipmaps = 1; + + // Create depth renderbuffer/texture + target.depth.id = rlLoadTextureDepth(width, height, true); + target.depth.width = width; + target.depth.height = height; + target.depth.format = 19; //DEPTH_COMPONENT_24BIT? + target.depth.mipmaps = 1; + + // Attach color texture and depth renderbuffer/texture to FBO + rlFramebufferAttach(target.id, target.texture.id, RL_ATTACHMENT_COLOR_CHANNEL0, RL_ATTACHMENT_TEXTURE2D, 0); + rlFramebufferAttach(target.id, target.depth.id, RL_ATTACHMENT_DEPTH, RL_ATTACHMENT_RENDERBUFFER, 0); + + // Check if fbo is complete with attachments (valid) + if (rlFramebufferComplete(target.id)) TRACELOG(LOG_INFO, "FBO: [ID %i] Framebuffer object created successfully", target.id); + + rlDisableFramebuffer(); + } + else TRACELOG(LOG_WARNING, "FBO: Framebuffer object can not be created"); + + return target; +} + +// Check if a texture is valid (loaded in GPU) +bool IsTextureValid(Texture2D texture) +{ + bool result = false; + + // TODO: Validate maximum texture size supported by GPU + + if ((texture.id > 0) && // Validate OpenGL id (texture uplaoded to GPU) + (texture.width > 0) && // Validate texture width + (texture.height > 0) && // Validate texture height + (texture.format > 0) && // Validate texture pixel format + (texture.mipmaps > 0)) result = true; // Validate texture mipmaps (at least 1 for basic mipmap level) + + return result; +} + +// Unload texture from GPU memory (VRAM) +void UnloadTexture(Texture2D texture) +{ + if (texture.id > 0) + { + rlUnloadTexture(texture.id); + + TRACELOG(LOG_INFO, "TEXTURE: [ID %i] Unloaded texture data from VRAM (GPU)", texture.id); + } +} + +// Check if a render texture is valid (loaded in GPU) +bool IsRenderTextureValid(RenderTexture2D target) +{ + bool result = false; + + if ((target.id > 0) && // Validate OpenGL id (loaded on GPU) + IsTextureValid(target.depth) && // Validate FBO depth texture/renderbuffer attachment + IsTextureValid(target.texture)) result = true; // Validate FBO texture attachment + + return result; +} + +// Unload render texture from GPU memory (VRAM) +void UnloadRenderTexture(RenderTexture2D target) +{ + if (target.id > 0) + { + if (target.texture.id > 0) + { + // RLColor texture attached to FBO is deleted + rlUnloadTexture(target.texture.id); + } + + // NOTE: Depth texture/renderbuffer is automatically + // queried and deleted before deleting framebuffer + rlUnloadFramebuffer(target.id); + } +} + +#endif // NOTE: Disable lotsa stuff + +// Update GPU texture with new data +// NOTE: pixels data must match texture.format +void UpdateTexture(Texture2D texture, const void *pixels) +{ + rlUpdateTexture(texture.id, 0, 0, texture.width, texture.height, texture.format, pixels); +} + +// Update GPU texture rectangle with new data +// NOTE: pixels data must match texture.format +void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels) +{ + rlUpdateTexture(texture.id, (int)rec.x, (int)rec.y, (int)rec.width, (int)rec.height, texture.format, pixels); +} + +//------------------------------------------------------------------------------------ +// Texture configuration functions +//------------------------------------------------------------------------------------ +// Generate GPU mipmaps for a texture +void GenTextureMipmaps(Texture2D *texture) +{ + // NOTE: NPOT textures support check inside function + // On WebGL (OpenGL ES 2.0) NPOT textures support is limited + rlGenTextureMipmaps(texture->id, texture->width, texture->height, texture->format, &texture->mipmaps); +} + +// Set texture scaling filter mode +void SetTextureFilter(Texture2D texture, int filter) +{ + switch (filter) + { + case TEXTURE_FILTER_POINT: + { + if (texture.mipmaps > 1) + { + // RL_TEXTURE_FILTER_MIP_NEAREST - tex filter: POINT, mipmaps filter: POINT (sharp switching between mipmaps) + rlTextureParameters(texture.id, RL_TEXTURE_MIN_FILTER, RL_TEXTURE_FILTER_MIP_NEAREST); + + // RL_TEXTURE_FILTER_NEAREST - tex filter: POINT (no filter), no mipmaps + rlTextureParameters(texture.id, RL_TEXTURE_MAG_FILTER, RL_TEXTURE_FILTER_NEAREST); + } + else + { + // RL_TEXTURE_FILTER_NEAREST - tex filter: POINT (no filter), no mipmaps + rlTextureParameters(texture.id, RL_TEXTURE_MIN_FILTER, RL_TEXTURE_FILTER_NEAREST); + rlTextureParameters(texture.id, RL_TEXTURE_MAG_FILTER, RL_TEXTURE_FILTER_NEAREST); + } + } break; + case TEXTURE_FILTER_BILINEAR: + { + if (texture.mipmaps > 1) + { + // RL_TEXTURE_FILTER_LINEAR_MIP_NEAREST - tex filter: BILINEAR, mipmaps filter: POINT (sharp switching between mipmaps) + // Alternative: RL_TEXTURE_FILTER_NEAREST_MIP_LINEAR - tex filter: POINT, mipmaps filter: BILINEAR (smooth transition between mipmaps) + rlTextureParameters(texture.id, RL_TEXTURE_MIN_FILTER, RL_TEXTURE_FILTER_LINEAR_MIP_NEAREST); + + // RL_TEXTURE_FILTER_LINEAR - tex filter: BILINEAR, no mipmaps + rlTextureParameters(texture.id, RL_TEXTURE_MAG_FILTER, RL_TEXTURE_FILTER_LINEAR); + } + else + { + // RL_TEXTURE_FILTER_LINEAR - tex filter: BILINEAR, no mipmaps + rlTextureParameters(texture.id, RL_TEXTURE_MIN_FILTER, RL_TEXTURE_FILTER_LINEAR); + rlTextureParameters(texture.id, RL_TEXTURE_MAG_FILTER, RL_TEXTURE_FILTER_LINEAR); + } + } break; + case TEXTURE_FILTER_TRILINEAR: + { + if (texture.mipmaps > 1) + { + // RL_TEXTURE_FILTER_MIP_LINEAR - tex filter: BILINEAR, mipmaps filter: BILINEAR (smooth transition between mipmaps) + rlTextureParameters(texture.id, RL_TEXTURE_MIN_FILTER, RL_TEXTURE_FILTER_MIP_LINEAR); + + // RL_TEXTURE_FILTER_LINEAR - tex filter: BILINEAR, no mipmaps + rlTextureParameters(texture.id, RL_TEXTURE_MAG_FILTER, RL_TEXTURE_FILTER_LINEAR); + } + else + { + TRACELOG(LOG_WARNING, "TEXTURE: [ID %i] No mipmaps available for TRILINEAR texture filtering", texture.id); + + // RL_TEXTURE_FILTER_LINEAR - tex filter: BILINEAR, no mipmaps + rlTextureParameters(texture.id, RL_TEXTURE_MIN_FILTER, RL_TEXTURE_FILTER_LINEAR); + rlTextureParameters(texture.id, RL_TEXTURE_MAG_FILTER, RL_TEXTURE_FILTER_LINEAR); + } + } break; + case TEXTURE_FILTER_ANISOTROPIC_4X: rlTextureParameters(texture.id, RL_TEXTURE_FILTER_ANISOTROPIC, 4); break; + case TEXTURE_FILTER_ANISOTROPIC_8X: rlTextureParameters(texture.id, RL_TEXTURE_FILTER_ANISOTROPIC, 8); break; + case TEXTURE_FILTER_ANISOTROPIC_16X: rlTextureParameters(texture.id, RL_TEXTURE_FILTER_ANISOTROPIC, 16); break; + default: break; + } +} + +// Set texture wrapping mode +void SetTextureWrap(Texture2D texture, int wrap) +{ + switch (wrap) + { + case TEXTURE_WRAP_REPEAT: + { + // NOTE: It only works if NPOT textures are supported, i.e. OpenGL ES 2.0 could not support it + rlTextureParameters(texture.id, RL_TEXTURE_WRAP_S, RL_TEXTURE_WRAP_REPEAT); + rlTextureParameters(texture.id, RL_TEXTURE_WRAP_T, RL_TEXTURE_WRAP_REPEAT); + } break; + case TEXTURE_WRAP_CLAMP: + { + rlTextureParameters(texture.id, RL_TEXTURE_WRAP_S, RL_TEXTURE_WRAP_CLAMP); + rlTextureParameters(texture.id, RL_TEXTURE_WRAP_T, RL_TEXTURE_WRAP_CLAMP); + } break; + case TEXTURE_WRAP_MIRROR_REPEAT: + { + rlTextureParameters(texture.id, RL_TEXTURE_WRAP_S, RL_TEXTURE_WRAP_MIRROR_REPEAT); + rlTextureParameters(texture.id, RL_TEXTURE_WRAP_T, RL_TEXTURE_WRAP_MIRROR_REPEAT); + } break; + case TEXTURE_WRAP_MIRROR_CLAMP: + { + rlTextureParameters(texture.id, RL_TEXTURE_WRAP_S, RL_TEXTURE_WRAP_MIRROR_CLAMP); + rlTextureParameters(texture.id, RL_TEXTURE_WRAP_T, RL_TEXTURE_WRAP_MIRROR_CLAMP); + } break; + default: break; + } +} + +//------------------------------------------------------------------------------------ +// Texture drawing functions +//------------------------------------------------------------------------------------ +// Draw a texture +void DrawTexture(Texture2D texture, int posX, int posY, RLColor tint) +{ + DrawTextureEx(texture, (Vector2){ (float)posX, (float)posY }, 0.0f, 1.0f, tint); +} + +// Draw a texture with position defined as Vector2 +void DrawTextureV(Texture2D texture, Vector2 position, RLColor tint) +{ + DrawTextureEx(texture, position, 0, 1.0f, tint); +} + +// Draw a texture with extended parameters +void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, RLColor tint) +{ + Rectangle source = { 0.0f, 0.0f, (float)texture.width, (float)texture.height }; + Rectangle dest = { position.x, position.y, (float)texture.width*scale, (float)texture.height*scale }; + Vector2 origin = { 0.0f, 0.0f }; + + DrawTexturePro(texture, source, dest, origin, rotation, tint); +} + +// Draw a part of a texture (defined by a rectangle) +void DrawTextureRec(Texture2D texture, Rectangle source, Vector2 position, RLColor tint) +{ + Rectangle dest = { position.x, position.y, fabsf(source.width), fabsf(source.height) }; + Vector2 origin = { 0.0f, 0.0f }; + + DrawTexturePro(texture, source, dest, origin, 0.0f, tint); +} + +// Draw a part of a texture (defined by a rectangle) with 'pro' parameters +// NOTE: origin is relative to destination rectangle size +void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, RLColor tint) +{ + // Check if texture is valid + if (texture.id > 0) + { + float width = (float)texture.width; + float height = (float)texture.height; + + bool flipX = false; + + if (source.width < 0) { flipX = true; source.width *= -1; } + if (source.height < 0) source.y -= source.height; + + if (dest.width < 0) dest.width *= -1; + if (dest.height < 0) dest.height *= -1; + + Vector2 topLeft = { 0 }; + Vector2 topRight = { 0 }; + Vector2 bottomLeft = { 0 }; + Vector2 bottomRight = { 0 }; + + // Only calculate rotation if needed + if (rotation == 0.0f) + { + float x = dest.x - origin.x; + float y = dest.y - origin.y; + topLeft = (Vector2){ x, y }; + topRight = (Vector2){ x + dest.width, y }; + bottomLeft = (Vector2){ x, y + dest.height }; + bottomRight = (Vector2){ x + dest.width, y + dest.height }; + } + else + { + float sinRotation = sinf(rotation); + float cosRotation = cosf(rotation); + float x = dest.x; + float y = dest.y; + float dx = -origin.x; + float dy = -origin.y; + + topLeft.x = x + dx*cosRotation - dy*sinRotation; + topLeft.y = y + dx*sinRotation + dy*cosRotation; + + topRight.x = x + (dx + dest.width)*cosRotation - dy*sinRotation; + topRight.y = y + (dx + dest.width)*sinRotation + dy*cosRotation; + + bottomLeft.x = x + dx*cosRotation - (dy + dest.height)*sinRotation; + bottomLeft.y = y + dx*sinRotation + (dy + dest.height)*cosRotation; + + bottomRight.x = x + (dx + dest.width)*cosRotation - (dy + dest.height)*sinRotation; + bottomRight.y = y + (dx + dest.width)*sinRotation + (dy + dest.height)*cosRotation; + } + + rlSetTexture(texture.id); + rlBegin(RL_QUADS); + + rlColor4ub(tint.r, tint.g, tint.b, tint.a); + rlNormal3f(0.0f, 0.0f, 1.0f); // Normal vector pointing towards viewer + + // Top-left corner for texture and quad + if (flipX) rlTexCoord2f((source.x + source.width)/width, source.y/height); + else rlTexCoord2f(source.x/width, source.y/height); + rlVertex2f(topLeft.x, topLeft.y); + + // Bottom-left corner for texture and quad + if (flipX) rlTexCoord2f((source.x + source.width)/width, (source.y + source.height)/height); + else rlTexCoord2f(source.x/width, (source.y + source.height)/height); + rlVertex2f(bottomLeft.x, bottomLeft.y); + + // Bottom-right corner for texture and quad + if (flipX) rlTexCoord2f(source.x/width, (source.y + source.height)/height); + else rlTexCoord2f((source.x + source.width)/width, (source.y + source.height)/height); + rlVertex2f(bottomRight.x, bottomRight.y); + + // Top-right corner for texture and quad + if (flipX) rlTexCoord2f(source.x/width, source.y/height); + else rlTexCoord2f((source.x + source.width)/width, source.y/height); + rlVertex2f(topRight.x, topRight.y); + + rlEnd(); + rlSetTexture(0); + + // NOTE: Vertex position can be transformed using matrices + // but the process is way more costly than just calculating + // the vertex positions manually, like done above + // I leave here the old implementation for educational purposes, + // just in case someone wants to do some performance test + /* + rlSetTexture(texture.id); + rlPushMatrix(); + rlTranslatef(dest.x, dest.y, 0.0f); + if (rotation != 0.0f) rlRotatef(rotation, 0.0f, 0.0f, 1.0f); + rlTranslatef(-origin.x, -origin.y, 0.0f); + + rlBegin(RL_QUADS); + rlColor4ub(tint.r, tint.g, tint.b, tint.a); + rlNormal3f(0.0f, 0.0f, 1.0f); // Normal vector pointing towards viewer + + // Bottom-left corner for texture and quad + if (flipX) rlTexCoord2f((source.x + source.width)/width, source.y/height); + else rlTexCoord2f(source.x/width, source.y/height); + rlVertex2f(0.0f, 0.0f); + + // Bottom-right corner for texture and quad + if (flipX) rlTexCoord2f((source.x + source.width)/width, (source.y + source.height)/height); + else rlTexCoord2f(source.x/width, (source.y + source.height)/height); + rlVertex2f(0.0f, dest.height); + + // Top-right corner for texture and quad + if (flipX) rlTexCoord2f(source.x/width, (source.y + source.height)/height); + else rlTexCoord2f((source.x + source.width)/width, (source.y + source.height)/height); + rlVertex2f(dest.width, dest.height); + + // Top-left corner for texture and quad + if (flipX) rlTexCoord2f(source.x/width, source.y/height); + else rlTexCoord2f((source.x + source.width)/width, source.y/height); + rlVertex2f(dest.width, 0.0f); + rlEnd(); + rlPopMatrix(); + rlSetTexture(0); + */ + } +} +#if 0 // NOTE: Disable NPatch +// Draws a texture (or part of it) that stretches or shrinks nicely using n-patch info +void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, RLColor tint) +{ + if (texture.id > 0) + { + float width = (float)texture.width; + float height = (float)texture.height; + + float patchWidth = ((int)dest.width <= 0)? 0.0f : dest.width; + float patchHeight = ((int)dest.height <= 0)? 0.0f : dest.height; + + if (nPatchInfo.source.width < 0) nPatchInfo.source.x -= nPatchInfo.source.width; + if (nPatchInfo.source.height < 0) nPatchInfo.source.y -= nPatchInfo.source.height; + if (nPatchInfo.layout == NPATCH_THREE_PATCH_HORIZONTAL) patchHeight = nPatchInfo.source.height; + if (nPatchInfo.layout == NPATCH_THREE_PATCH_VERTICAL) patchWidth = nPatchInfo.source.width; + + bool drawCenter = true; + bool drawMiddle = true; + float leftBorder = (float)nPatchInfo.left; + float topBorder = (float)nPatchInfo.top; + float rightBorder = (float)nPatchInfo.right; + float bottomBorder = (float)nPatchInfo.bottom; + + // Adjust the lateral (left and right) border widths in case patchWidth < texture.width + if (patchWidth <= (leftBorder + rightBorder) && nPatchInfo.layout != NPATCH_THREE_PATCH_VERTICAL) + { + drawCenter = false; + leftBorder = (leftBorder/(leftBorder + rightBorder))*patchWidth; + rightBorder = patchWidth - leftBorder; + } + + // Adjust the lateral (top and bottom) border heights in case patchHeight < texture.height + if (patchHeight <= (topBorder + bottomBorder) && nPatchInfo.layout != NPATCH_THREE_PATCH_HORIZONTAL) + { + drawMiddle = false; + topBorder = (topBorder/(topBorder + bottomBorder))*patchHeight; + bottomBorder = patchHeight - topBorder; + } + + Vector2 vertA, vertB, vertC, vertD; + vertA.x = 0.0f; // outer left + vertA.y = 0.0f; // outer top + vertB.x = leftBorder; // inner left + vertB.y = topBorder; // inner top + vertC.x = patchWidth - rightBorder; // inner right + vertC.y = patchHeight - bottomBorder; // inner bottom + vertD.x = patchWidth; // outer right + vertD.y = patchHeight; // outer bottom + + Vector2 coordA, coordB, coordC, coordD; + coordA.x = nPatchInfo.source.x/width; + coordA.y = nPatchInfo.source.y/height; + coordB.x = (nPatchInfo.source.x + leftBorder)/width; + coordB.y = (nPatchInfo.source.y + topBorder)/height; + coordC.x = (nPatchInfo.source.x + nPatchInfo.source.width - rightBorder)/width; + coordC.y = (nPatchInfo.source.y + nPatchInfo.source.height - bottomBorder)/height; + coordD.x = (nPatchInfo.source.x + nPatchInfo.source.width)/width; + coordD.y = (nPatchInfo.source.y + nPatchInfo.source.height)/height; + + rlSetTexture(texture.id); + + rlPushMatrix(); + rlTranslatef(dest.x, dest.y, 0.0f); + rlRotatef(rotation, 0.0f, 0.0f, 1.0f); + rlTranslatef(-origin.x, -origin.y, 0.0f); + + rlBegin(RL_QUADS); + rlColor4ub(tint.r, tint.g, tint.b, tint.a); + rlNormal3f(0.0f, 0.0f, 1.0f); // Normal vector pointing towards viewer + + if (nPatchInfo.layout == NPATCH_NINE_PATCH) + { + // ------------------------------------------------------------ + // TOP-LEFT QUAD + rlTexCoord2f(coordA.x, coordB.y); rlVertex2f(vertA.x, vertB.y); // Bottom-left corner for texture and quad + rlTexCoord2f(coordB.x, coordB.y); rlVertex2f(vertB.x, vertB.y); // Bottom-right corner for texture and quad + rlTexCoord2f(coordB.x, coordA.y); rlVertex2f(vertB.x, vertA.y); // Top-right corner for texture and quad + rlTexCoord2f(coordA.x, coordA.y); rlVertex2f(vertA.x, vertA.y); // Top-left corner for texture and quad + if (drawCenter) + { + // TOP-CENTER QUAD + rlTexCoord2f(coordB.x, coordB.y); rlVertex2f(vertB.x, vertB.y); // Bottom-left corner for texture and quad + rlTexCoord2f(coordC.x, coordB.y); rlVertex2f(vertC.x, vertB.y); // Bottom-right corner for texture and quad + rlTexCoord2f(coordC.x, coordA.y); rlVertex2f(vertC.x, vertA.y); // Top-right corner for texture and quad + rlTexCoord2f(coordB.x, coordA.y); rlVertex2f(vertB.x, vertA.y); // Top-left corner for texture and quad + } + // TOP-RIGHT QUAD + rlTexCoord2f(coordC.x, coordB.y); rlVertex2f(vertC.x, vertB.y); // Bottom-left corner for texture and quad + rlTexCoord2f(coordD.x, coordB.y); rlVertex2f(vertD.x, vertB.y); // Bottom-right corner for texture and quad + rlTexCoord2f(coordD.x, coordA.y); rlVertex2f(vertD.x, vertA.y); // Top-right corner for texture and quad + rlTexCoord2f(coordC.x, coordA.y); rlVertex2f(vertC.x, vertA.y); // Top-left corner for texture and quad + if (drawMiddle) + { + // ------------------------------------------------------------ + // MIDDLE-LEFT QUAD + rlTexCoord2f(coordA.x, coordC.y); rlVertex2f(vertA.x, vertC.y); // Bottom-left corner for texture and quad + rlTexCoord2f(coordB.x, coordC.y); rlVertex2f(vertB.x, vertC.y); // Bottom-right corner for texture and quad + rlTexCoord2f(coordB.x, coordB.y); rlVertex2f(vertB.x, vertB.y); // Top-right corner for texture and quad + rlTexCoord2f(coordA.x, coordB.y); rlVertex2f(vertA.x, vertB.y); // Top-left corner for texture and quad + if (drawCenter) + { + // MIDDLE-CENTER QUAD + rlTexCoord2f(coordB.x, coordC.y); rlVertex2f(vertB.x, vertC.y); // Bottom-left corner for texture and quad + rlTexCoord2f(coordC.x, coordC.y); rlVertex2f(vertC.x, vertC.y); // Bottom-right corner for texture and quad + rlTexCoord2f(coordC.x, coordB.y); rlVertex2f(vertC.x, vertB.y); // Top-right corner for texture and quad + rlTexCoord2f(coordB.x, coordB.y); rlVertex2f(vertB.x, vertB.y); // Top-left corner for texture and quad + } + + // MIDDLE-RIGHT QUAD + rlTexCoord2f(coordC.x, coordC.y); rlVertex2f(vertC.x, vertC.y); // Bottom-left corner for texture and quad + rlTexCoord2f(coordD.x, coordC.y); rlVertex2f(vertD.x, vertC.y); // Bottom-right corner for texture and quad + rlTexCoord2f(coordD.x, coordB.y); rlVertex2f(vertD.x, vertB.y); // Top-right corner for texture and quad + rlTexCoord2f(coordC.x, coordB.y); rlVertex2f(vertC.x, vertB.y); // Top-left corner for texture and quad + } + + // ------------------------------------------------------------ + // BOTTOM-LEFT QUAD + rlTexCoord2f(coordA.x, coordD.y); rlVertex2f(vertA.x, vertD.y); // Bottom-left corner for texture and quad + rlTexCoord2f(coordB.x, coordD.y); rlVertex2f(vertB.x, vertD.y); // Bottom-right corner for texture and quad + rlTexCoord2f(coordB.x, coordC.y); rlVertex2f(vertB.x, vertC.y); // Top-right corner for texture and quad + rlTexCoord2f(coordA.x, coordC.y); rlVertex2f(vertA.x, vertC.y); // Top-left corner for texture and quad + if (drawCenter) + { + // BOTTOM-CENTER QUAD + rlTexCoord2f(coordB.x, coordD.y); rlVertex2f(vertB.x, vertD.y); // Bottom-left corner for texture and quad + rlTexCoord2f(coordC.x, coordD.y); rlVertex2f(vertC.x, vertD.y); // Bottom-right corner for texture and quad + rlTexCoord2f(coordC.x, coordC.y); rlVertex2f(vertC.x, vertC.y); // Top-right corner for texture and quad + rlTexCoord2f(coordB.x, coordC.y); rlVertex2f(vertB.x, vertC.y); // Top-left corner for texture and quad + } + + // BOTTOM-RIGHT QUAD + rlTexCoord2f(coordC.x, coordD.y); rlVertex2f(vertC.x, vertD.y); // Bottom-left corner for texture and quad + rlTexCoord2f(coordD.x, coordD.y); rlVertex2f(vertD.x, vertD.y); // Bottom-right corner for texture and quad + rlTexCoord2f(coordD.x, coordC.y); rlVertex2f(vertD.x, vertC.y); // Top-right corner for texture and quad + rlTexCoord2f(coordC.x, coordC.y); rlVertex2f(vertC.x, vertC.y); // Top-left corner for texture and quad + } + else if (nPatchInfo.layout == NPATCH_THREE_PATCH_VERTICAL) + { + // TOP QUAD + // ----------------------------------------------------------- + // Texture coords Vertices + rlTexCoord2f(coordA.x, coordB.y); rlVertex2f(vertA.x, vertB.y); // Bottom-left corner for texture and quad + rlTexCoord2f(coordD.x, coordB.y); rlVertex2f(vertD.x, vertB.y); // Bottom-right corner for texture and quad + rlTexCoord2f(coordD.x, coordA.y); rlVertex2f(vertD.x, vertA.y); // Top-right corner for texture and quad + rlTexCoord2f(coordA.x, coordA.y); rlVertex2f(vertA.x, vertA.y); // Top-left corner for texture and quad + if (drawCenter) + { + // MIDDLE QUAD + // ----------------------------------------------------------- + // Texture coords Vertices + rlTexCoord2f(coordA.x, coordC.y); rlVertex2f(vertA.x, vertC.y); // Bottom-left corner for texture and quad + rlTexCoord2f(coordD.x, coordC.y); rlVertex2f(vertD.x, vertC.y); // Bottom-right corner for texture and quad + rlTexCoord2f(coordD.x, coordB.y); rlVertex2f(vertD.x, vertB.y); // Top-right corner for texture and quad + rlTexCoord2f(coordA.x, coordB.y); rlVertex2f(vertA.x, vertB.y); // Top-left corner for texture and quad + } + // BOTTOM QUAD + // ----------------------------------------------------------- + // Texture coords Vertices + rlTexCoord2f(coordA.x, coordD.y); rlVertex2f(vertA.x, vertD.y); // Bottom-left corner for texture and quad + rlTexCoord2f(coordD.x, coordD.y); rlVertex2f(vertD.x, vertD.y); // Bottom-right corner for texture and quad + rlTexCoord2f(coordD.x, coordC.y); rlVertex2f(vertD.x, vertC.y); // Top-right corner for texture and quad + rlTexCoord2f(coordA.x, coordC.y); rlVertex2f(vertA.x, vertC.y); // Top-left corner for texture and quad + } + else if (nPatchInfo.layout == NPATCH_THREE_PATCH_HORIZONTAL) + { + // LEFT QUAD + // ----------------------------------------------------------- + // Texture coords Vertices + rlTexCoord2f(coordA.x, coordD.y); rlVertex2f(vertA.x, vertD.y); // Bottom-left corner for texture and quad + rlTexCoord2f(coordB.x, coordD.y); rlVertex2f(vertB.x, vertD.y); // Bottom-right corner for texture and quad + rlTexCoord2f(coordB.x, coordA.y); rlVertex2f(vertB.x, vertA.y); // Top-right corner for texture and quad + rlTexCoord2f(coordA.x, coordA.y); rlVertex2f(vertA.x, vertA.y); // Top-left corner for texture and quad + if (drawCenter) + { + // CENTER QUAD + // ----------------------------------------------------------- + // Texture coords Vertices + rlTexCoord2f(coordB.x, coordD.y); rlVertex2f(vertB.x, vertD.y); // Bottom-left corner for texture and quad + rlTexCoord2f(coordC.x, coordD.y); rlVertex2f(vertC.x, vertD.y); // Bottom-right corner for texture and quad + rlTexCoord2f(coordC.x, coordA.y); rlVertex2f(vertC.x, vertA.y); // Top-right corner for texture and quad + rlTexCoord2f(coordB.x, coordA.y); rlVertex2f(vertB.x, vertA.y); // Top-left corner for texture and quad + } + // RIGHT QUAD + // ----------------------------------------------------------- + // Texture coords Vertices + rlTexCoord2f(coordC.x, coordD.y); rlVertex2f(vertC.x, vertD.y); // Bottom-left corner for texture and quad + rlTexCoord2f(coordD.x, coordD.y); rlVertex2f(vertD.x, vertD.y); // Bottom-right corner for texture and quad + rlTexCoord2f(coordD.x, coordA.y); rlVertex2f(vertD.x, vertA.y); // Top-right corner for texture and quad + rlTexCoord2f(coordC.x, coordA.y); rlVertex2f(vertC.x, vertA.y); // Top-left corner for texture and quad + } + rlEnd(); + rlPopMatrix(); + + rlSetTexture(0); + } +} +#endif + +// Check if two colors are equal +bool ColorIsEqual(RLColor col1, RLColor col2) +{ + bool result = false; + + if ((col1.r == col2.r) && (col1.g == col2.g) && (col1.b == col2.b) && (col1.a == col2.a)) result = true; + + return result; +} + +// Get color with alpha applied, alpha goes from 0.0f to 1.0f +RLColor Fade(RLColor color, float alpha) +{ + RLColor result = color; + + if (alpha < 0.0f) alpha = 0.0f; + else if (alpha > 1.0f) alpha = 1.0f; + + result.a = (unsigned char)(255.0f*alpha); + + return result; +} + +// Get hexadecimal value for a Color +int ColorToInt(RLColor color) +{ + int result = 0; + + result = (int)(((unsigned int)color.r << 24) | + ((unsigned int)color.g << 16) | + ((unsigned int)color.b << 8) | + (unsigned int)color.a); + + return result; +} + +// Get color normalized as float [0..1] +Vector4 ColorNormalize(RLColor color) +{ + Vector4 result; + + result.x = (float)color.r/255.0f; + result.y = (float)color.g/255.0f; + result.z = (float)color.b/255.0f; + result.w = (float)color.a/255.0f; + + return result; +} + +// Get color from normalized values [0..1] +RLColor ColorFromNormalized(Vector4 normalized) +{ + RLColor result; + + result.r = (unsigned char)(normalized.x*255.0f); + result.g = (unsigned char)(normalized.y*255.0f); + result.b = (unsigned char)(normalized.z*255.0f); + result.a = (unsigned char)(normalized.w*255.0f); + + return result; +} + +// Get HSV values for a Color +// NOTE: Hue is returned as degrees [0..360] +Vector3 ColorToHSV(RLColor color) +{ + Vector3 hsv = { 0 }; + Vector3 rgb = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f }; + float min, max, delta; + + min = rgb.x < rgb.y? rgb.x : rgb.y; + min = min < rgb.z? min : rgb.z; + + max = rgb.x > rgb.y? rgb.x : rgb.y; + max = max > rgb.z? max : rgb.z; + + hsv.z = max; // Value + delta = max - min; + + if (delta < 0.00001f) + { + hsv.y = 0.0f; + hsv.x = 0.0f; // Undefined, maybe NAN? + return hsv; + } + + if (max > 0.0f) + { + // NOTE: If max is 0, this divide would cause a crash + hsv.y = (delta/max); // Saturation + } + else + { + // NOTE: If max is 0, then r = g = b = 0, s = 0, h is undefined + hsv.y = 0.0f; + hsv.x = NAN; // Undefined + return hsv; + } + + // NOTE: Comparing float values could not work properly + if (rgb.x >= max) hsv.x = (rgb.y - rgb.z)/delta; // Between yellow & magenta + else + { + if (rgb.y >= max) hsv.x = 2.0f + (rgb.z - rgb.x)/delta; // Between cyan & yellow + else hsv.x = 4.0f + (rgb.x - rgb.y)/delta; // Between magenta & cyan + } + + hsv.x *= 60.0f; // Convert to degrees + + if (hsv.x < 0.0f) hsv.x += 360.0f; + + return hsv; +} + +// Get a RLColor from HSV values +// Implementation reference: https://en.wikipedia.org/wiki/HSL_and_HSV#Alternative_HSV_conversion +// NOTE: Color->HSV->RLColor conversion will not yield exactly the same color due to rounding errors +// Hue is provided in degrees: [0..360] +// Saturation/Value are provided normalized: [0.0f..1.0f] +RLColor ColorFromHSV(float hue, float saturation, float value) +{ + RLColor color = { 0, 0, 0, 255 }; + + // Red channel + float k = fmodf((5.0f + hue/60.0f), 6); + float t = 4.0f - k; + k = (t < k)? t : k; + k = (k < 1)? k : 1; + k = (k > 0)? k : 0; + color.r = (unsigned char)((value - value*saturation*k)*255.0f); + + // Green channel + k = fmodf((3.0f + hue/60.0f), 6); + t = 4.0f - k; + k = (t < k)? t : k; + k = (k < 1)? k : 1; + k = (k > 0)? k : 0; + color.g = (unsigned char)((value - value*saturation*k)*255.0f); + + // Blue channel + k = fmodf((1.0f + hue/60.0f), 6); + t = 4.0f - k; + k = (t < k)? t : k; + k = (k < 1)? k : 1; + k = (k > 0)? k : 0; + color.b = (unsigned char)((value - value*saturation*k)*255.0f); + + return color; +} + +// Get color multiplied with another color +RLColor ColorTint(RLColor color, RLColor tint) +{ + RLColor result = color; + + unsigned char r = (unsigned char)(((int)color.r*(int)tint.r)/255); + unsigned char g = (unsigned char)(((int)color.g*(int)tint.g)/255); + unsigned char b = (unsigned char)(((int)color.b*(int)tint.b)/255); + unsigned char a = (unsigned char)(((int)color.a*(int)tint.a)/255); + + result.r = r; + result.g = g; + result.b = b; + result.a = a; + + return result; +} + +// Get color with brightness correction, brightness factor goes from -1.0f to 1.0f +RLColor ColorBrightness(RLColor color, float factor) +{ + RLColor result = color; + + if (factor > 1.0f) factor = 1.0f; + else if (factor < -1.0f) factor = -1.0f; + + float red = (float)color.r; + float green = (float)color.g; + float blue = (float)color.b; + + if (factor < 0.0f) + { + factor = 1.0f + factor; + red *= factor; + green *= factor; + blue *= factor; + } + else + { + red = (255 - red)*factor + red; + green = (255 - green)*factor + green; + blue = (255 - blue)*factor + blue; + } + + result.r = (unsigned char)red; + result.g = (unsigned char)green; + result.b = (unsigned char)blue; + + return result; +} + +// Get color with contrast correction +// NOTE: Contrast values between -1.0f and 1.0f +RLColor ColorContrast(RLColor color, float contrast) +{ + RLColor result = color; + + if (contrast < -1.0f) contrast = -1.0f; + else if (contrast > 1.0f) contrast = 1.0f; + + contrast = (1.0f + contrast); + contrast *= contrast; + + float pR = (float)color.r/255.0f; + pR -= 0.5f; + pR *= contrast; + pR += 0.5f; + pR *= 255; + if (pR < 0) pR = 0; + else if (pR > 255) pR = 255; + + float pG = (float)color.g/255.0f; + pG -= 0.5f; + pG *= contrast; + pG += 0.5f; + pG *= 255; + if (pG < 0) pG = 0; + else if (pG > 255) pG = 255; + + float pB = (float)color.b/255.0f; + pB -= 0.5f; + pB *= contrast; + pB += 0.5f; + pB *= 255; + if (pB < 0) pB = 0; + else if (pB > 255) pB = 255; + + result.r = (unsigned char)pR; + result.g = (unsigned char)pG; + result.b = (unsigned char)pB; + + return result; +} + +// Get color with alpha applied, alpha goes from 0.0f to 1.0f +RLColor ColorAlpha(RLColor color, float alpha) +{ + RLColor result = color; + + if (alpha < 0.0f) alpha = 0.0f; + else if (alpha > 1.0f) alpha = 1.0f; + + result.a = (unsigned char)(255.0f*alpha); + + return result; +} + +// Get src alpha-blended into dst color with tint +RLColor ColorAlphaBlend(RLColor dst, RLColor src, RLColor tint) +{ + RLColor out = {1.0f, 1.0f, 1.0f, 1.0f}; + + // Apply color tint to source color + src.r = (unsigned char)(((unsigned int)src.r*((unsigned int)tint.r+1)) >> 8); + src.g = (unsigned char)(((unsigned int)src.g*((unsigned int)tint.g+1)) >> 8); + src.b = (unsigned char)(((unsigned int)src.b*((unsigned int)tint.b+1)) >> 8); + src.a = (unsigned char)(((unsigned int)src.a*((unsigned int)tint.a+1)) >> 8); + +//#define COLORALPHABLEND_FLOAT +#define COLORALPHABLEND_INTEGERS +#if defined(COLORALPHABLEND_INTEGERS) + if (src.a == 0) out = dst; + else if (src.a == 255) out = src; + else + { + unsigned int alpha = (unsigned int)src.a + 1; // We are shifting by 8 (dividing by 256), so we need to take that excess into account + out.a = (unsigned char)(((unsigned int)alpha*256 + (unsigned int)dst.a*(256 - alpha)) >> 8); + + if (out.a > 0) + { + out.r = (unsigned char)((((unsigned int)src.r*alpha*256 + (unsigned int)dst.r*(unsigned int)dst.a*(256 - alpha))/out.a) >> 8); + out.g = (unsigned char)((((unsigned int)src.g*alpha*256 + (unsigned int)dst.g*(unsigned int)dst.a*(256 - alpha))/out.a) >> 8); + out.b = (unsigned char)((((unsigned int)src.b*alpha*256 + (unsigned int)dst.b*(unsigned int)dst.a*(256 - alpha))/out.a) >> 8); + } + } +#endif +#if defined(COLORALPHABLEND_FLOAT) + if (src.a == 0) out = dst; + else if (src.a == 255) out = src; + else + { + Vector4 fdst = ColorNormalize(dst); + Vector4 fsrc = ColorNormalize(src); + Vector4 ftint = ColorNormalize(tint); + Vector4 fout = { 0 }; + + fout.w = fsrc.w + fdst.w*(1.0f - fsrc.w); + + if (fout.w > 0.0f) + { + fout.x = (fsrc.x*fsrc.w + fdst.x*fdst.w*(1 - fsrc.w))/fout.w; + fout.y = (fsrc.y*fsrc.w + fdst.y*fdst.w*(1 - fsrc.w))/fout.w; + fout.z = (fsrc.z*fsrc.w + fdst.z*fdst.w*(1 - fsrc.w))/fout.w; + } + + out = (RLColor){ (unsigned char)(fout.x*255.0f), (unsigned char)(fout.y*255.0f), (unsigned char)(fout.z*255.0f), (unsigned char)(fout.w*255.0f) }; + } +#endif + + return out; +} + +// Get color lerp interpolation between two colors, factor [0.0f..1.0f] +RLColor ColorLerp(RLColor color1, RLColor color2, float factor) +{ + RLColor color = { 0 }; + + if (factor < 0.0f) factor = 0.0f; + else if (factor > 1.0f) factor = 1.0f; + + color.r = (unsigned char)((1.0f - factor)*color1.r + factor*color2.r); + color.g = (unsigned char)((1.0f - factor)*color1.g + factor*color2.g); + color.b = (unsigned char)((1.0f - factor)*color1.b + factor*color2.b); + color.a = (unsigned char)((1.0f - factor)*color1.a + factor*color2.a); + + return color; +} + +// Get a RLColor struct from hexadecimal value +RLColor GetColor(unsigned int hexValue) +{ + RLColor color; + + color.r = (unsigned char)(hexValue >> 24) & 0xFF; + color.g = (unsigned char)(hexValue >> 16) & 0xFF; + color.b = (unsigned char)(hexValue >> 8) & 0xFF; + color.a = (unsigned char)hexValue & 0xFF; + + return color; +} + +// Get color from a pixel from certain format +RLColor GetPixelColor(void *srcPtr, int format) +{ + RLColor color = { 0 }; + + switch (format) + { + case PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: color = (RLColor){ ((unsigned char *)srcPtr)[0], ((unsigned char *)srcPtr)[0], ((unsigned char *)srcPtr)[0], 255 }; break; + case PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: color = (RLColor){ ((unsigned char *)srcPtr)[0], ((unsigned char *)srcPtr)[0], ((unsigned char *)srcPtr)[0], ((unsigned char *)srcPtr)[1] }; break; + case PIXELFORMAT_UNCOMPRESSED_R5G6B5: + { + color.r = (unsigned char)((((unsigned short *)srcPtr)[0] >> 11)*255/31); + color.g = (unsigned char)(((((unsigned short *)srcPtr)[0] >> 5) & 0b0000000000111111)*255/63); + color.b = (unsigned char)((((unsigned short *)srcPtr)[0] & 0b0000000000011111)*255/31); + color.a = 255; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: + { + color.r = (unsigned char)((((unsigned short *)srcPtr)[0] >> 11)*255/31); + color.g = (unsigned char)(((((unsigned short *)srcPtr)[0] >> 6) & 0b0000000000011111)*255/31); + color.b = (unsigned char)((((unsigned short *)srcPtr)[0] & 0b0000000000011111)*255/31); + color.a = (((unsigned short *)srcPtr)[0] & 0b0000000000000001)? 255 : 0; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: + { + color.r = (unsigned char)((((unsigned short *)srcPtr)[0] >> 12)*255/15); + color.g = (unsigned char)(((((unsigned short *)srcPtr)[0] >> 8) & 0b0000000000001111)*255/15); + color.b = (unsigned char)(((((unsigned short *)srcPtr)[0] >> 4) & 0b0000000000001111)*255/15); + color.a = (unsigned char)((((unsigned short *)srcPtr)[0] & 0b0000000000001111)*255/15); + + } break; + case PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: color = (RLColor){ ((unsigned char *)srcPtr)[0], ((unsigned char *)srcPtr)[1], ((unsigned char *)srcPtr)[2], ((unsigned char *)srcPtr)[3] }; break; + case PIXELFORMAT_UNCOMPRESSED_R8G8B8: color = (RLColor){ ((unsigned char *)srcPtr)[0], ((unsigned char *)srcPtr)[1], ((unsigned char *)srcPtr)[2], 255 }; break; + case PIXELFORMAT_UNCOMPRESSED_R32: + { + // NOTE: Pixel normalized float value is converted to [0..255] + color.r = (unsigned char)(((float *)srcPtr)[0]*255.0f); + color.g = (unsigned char)(((float *)srcPtr)[0]*255.0f); + color.b = (unsigned char)(((float *)srcPtr)[0]*255.0f); + color.a = 255; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R32G32B32: + { + // NOTE: Pixel normalized float value is converted to [0..255] + color.r = (unsigned char)(((float *)srcPtr)[0]*255.0f); + color.g = (unsigned char)(((float *)srcPtr)[1]*255.0f); + color.b = (unsigned char)(((float *)srcPtr)[2]*255.0f); + color.a = 255; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: + { + // NOTE: Pixel normalized float value is converted to [0..255] + color.r = (unsigned char)(((float *)srcPtr)[0]*255.0f); + color.g = (unsigned char)(((float *)srcPtr)[1]*255.0f); + color.b = (unsigned char)(((float *)srcPtr)[2]*255.0f); + color.a = (unsigned char)(((float *)srcPtr)[3]*255.0f); + + } break; + case PIXELFORMAT_UNCOMPRESSED_R16: + { + // NOTE: Pixel normalized float value is converted to [0..255] + color.r = (unsigned char)(HalfToFloat(((unsigned short *)srcPtr)[0])*255.0f); + color.g = (unsigned char)(HalfToFloat(((unsigned short *)srcPtr)[0])*255.0f); + color.b = (unsigned char)(HalfToFloat(((unsigned short *)srcPtr)[0])*255.0f); + color.a = 255; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R16G16B16: + { + // NOTE: Pixel normalized float value is converted to [0..255] + color.r = (unsigned char)(HalfToFloat(((unsigned short *)srcPtr)[0])*255.0f); + color.g = (unsigned char)(HalfToFloat(((unsigned short *)srcPtr)[1])*255.0f); + color.b = (unsigned char)(HalfToFloat(((unsigned short *)srcPtr)[2])*255.0f); + color.a = 255; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: + { + // NOTE: Pixel normalized float value is converted to [0..255] + color.r = (unsigned char)(HalfToFloat(((unsigned short *)srcPtr)[0])*255.0f); + color.g = (unsigned char)(HalfToFloat(((unsigned short *)srcPtr)[1])*255.0f); + color.b = (unsigned char)(HalfToFloat(((unsigned short *)srcPtr)[2])*255.0f); + color.a = (unsigned char)(HalfToFloat(((unsigned short *)srcPtr)[3])*255.0f); + + } break; + default: break; + } + + return color; +} + +// Set pixel color formatted into destination pointer +void SetPixelColor(void *dstPtr, RLColor color, int format) +{ + switch (format) + { + case PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: + { + // NOTE: Calculate grayscale equivalent color + Vector3 coln = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f }; + unsigned char gray = (unsigned char)((coln.x*0.299f + coln.y*0.587f + coln.z*0.114f)*255.0f); + + ((unsigned char *)dstPtr)[0] = gray; + + } break; + case PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: + { + // NOTE: Calculate grayscale equivalent color + Vector3 coln = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f }; + unsigned char gray = (unsigned char)((coln.x*0.299f + coln.y*0.587f + coln.z*0.114f)*255.0f); + + ((unsigned char *)dstPtr)[0] = gray; + ((unsigned char *)dstPtr)[1] = color.a; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R5G6B5: + { + // NOTE: Calculate R5G6B5 equivalent color + Vector3 coln = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f }; + + unsigned char r = (unsigned char)(round(coln.x*31.0f)); + unsigned char g = (unsigned char)(round(coln.y*63.0f)); + unsigned char b = (unsigned char)(round(coln.z*31.0f)); + + ((unsigned short *)dstPtr)[0] = (unsigned short)r << 11 | (unsigned short)g << 5 | (unsigned short)b; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: + { + // NOTE: Calculate R5G5B5A1 equivalent color + Vector4 coln = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f, (float)color.a/255.0f }; + + unsigned char r = (unsigned char)(round(coln.x*31.0f)); + unsigned char g = (unsigned char)(round(coln.y*31.0f)); + unsigned char b = (unsigned char)(round(coln.z*31.0f)); + unsigned char a = (coln.w > ((float)PIXELFORMAT_UNCOMPRESSED_R5G5B5A1_ALPHA_THRESHOLD/255.0f))? 1 : 0; + + ((unsigned short *)dstPtr)[0] = (unsigned short)r << 11 | (unsigned short)g << 6 | (unsigned short)b << 1 | (unsigned short)a; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: + { + // NOTE: Calculate R5G5B5A1 equivalent color + Vector4 coln = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f, (float)color.a/255.0f }; + + unsigned char r = (unsigned char)(round(coln.x*15.0f)); + unsigned char g = (unsigned char)(round(coln.y*15.0f)); + unsigned char b = (unsigned char)(round(coln.z*15.0f)); + unsigned char a = (unsigned char)(round(coln.w*15.0f)); + + ((unsigned short *)dstPtr)[0] = (unsigned short)r << 12 | (unsigned short)g << 8 | (unsigned short)b << 4 | (unsigned short)a; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R8G8B8: + { + ((unsigned char *)dstPtr)[0] = color.r; + ((unsigned char *)dstPtr)[1] = color.g; + ((unsigned char *)dstPtr)[2] = color.b; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: + { + ((unsigned char *)dstPtr)[0] = color.r; + ((unsigned char *)dstPtr)[1] = color.g; + ((unsigned char *)dstPtr)[2] = color.b; + ((unsigned char *)dstPtr)[3] = color.a; + + } break; + default: break; + } +} + +// Get pixel data size in bytes for certain format +// NOTE: Size can be requested for Image or Texture data +int GetPixelDataSize(int width, int height, int format) +{ + int dataSize = 0; // Size in bytes + int bpp = 0; // Bits per pixel + + switch (format) + { + case PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: bpp = 8; break; + case PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: + case PIXELFORMAT_UNCOMPRESSED_R5G6B5: + case PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: + case PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: bpp = 16; break; + case PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: bpp = 32; break; + case PIXELFORMAT_UNCOMPRESSED_R8G8B8: bpp = 24; break; + case PIXELFORMAT_UNCOMPRESSED_R32: bpp = 32; break; + case PIXELFORMAT_UNCOMPRESSED_R32G32B32: bpp = 32*3; break; + case PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: bpp = 32*4; break; + case PIXELFORMAT_UNCOMPRESSED_R16: bpp = 16; break; + case PIXELFORMAT_UNCOMPRESSED_R16G16B16: bpp = 16*3; break; + case PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: bpp = 16*4; break; + case PIXELFORMAT_COMPRESSED_DXT1_RGB: + case PIXELFORMAT_COMPRESSED_DXT1_RGBA: + case PIXELFORMAT_COMPRESSED_ETC1_RGB: + case PIXELFORMAT_COMPRESSED_ETC2_RGB: + case PIXELFORMAT_COMPRESSED_PVRT_RGB: + case PIXELFORMAT_COMPRESSED_PVRT_RGBA: bpp = 4; break; + case PIXELFORMAT_COMPRESSED_DXT3_RGBA: + case PIXELFORMAT_COMPRESSED_DXT5_RGBA: + case PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA: + case PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA: bpp = 8; break; + case PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: bpp = 2; break; + default: break; + } + + double bytesPerPixel = (double)bpp/8.0; + dataSize = (int)(bytesPerPixel*width*height); // Total data size in bytes + + // Most compressed formats works on 4x4 blocks, + // if texture is smaller, minimum dataSize is 8 or 16 + if ((width < 4) && (height < 4)) + { + if ((format >= PIXELFORMAT_COMPRESSED_DXT1_RGB) && (format < PIXELFORMAT_COMPRESSED_DXT3_RGBA)) dataSize = 8; + else if ((format >= PIXELFORMAT_COMPRESSED_DXT3_RGBA) && (format < PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA)) dataSize = 16; + } + + return dataSize; +} + +//---------------------------------------------------------------------------------- +// Module specific Functions Definition +//---------------------------------------------------------------------------------- +// Convert half-float (stored as unsigned short) to float +// REF: https://stackoverflow.com/questions/1659440/32-bit-to-16-bit-floating-point-conversion/60047308#60047308 +static float HalfToFloat(unsigned short x) +{ + float result = 0.0f; + + const unsigned int e = (x & 0x7C00) >> 10; // Exponent + const unsigned int m = (x & 0x03FF) << 13; // Mantissa + const float fm = (float)m; + const unsigned int v = (*(unsigned int*)&fm) >> 23; // Evil log2 bit hack to count leading zeros in denormalized format + const unsigned int r = (x & 0x8000) << 16 | (e != 0)*((e + 112) << 23 | m) | ((e == 0)&(m != 0))*((v - 37) << 23 | ((m << (150 - v)) & 0x007FE000)); // sign : normalized : denormalized + + result = *(float *)&r; + + return result; +} + +// Convert float to half-float (stored as unsigned short) +static unsigned short FloatToHalf(float x) +{ + unsigned short result = 0; + + const unsigned int b = (*(unsigned int*) & x) + 0x00001000; // Round-to-nearest-even: add last bit after truncated mantissa + const unsigned int e = (b & 0x7F800000) >> 23; // Exponent + const unsigned int m = b & 0x007FFFFF; // Mantissa; in line below: 0x007FF000 = 0x00800000-0x00001000 = decimal indicator flag - initial rounding + + result = (b & 0x80000000) >> 16 | (e > 112)*((((e - 112) << 10) & 0x7C00) | m >> 13) | ((e < 113) & (e > 101))*((((0x007FF000 + m) >> (125 - e)) + 1) >> 1) | (e > 143)*0x7FFF; // sign : normalized : denormalized : saturate + + return result; +} + +// Get pixel data from image as Vector4 array (float normalized) +static Vector4 *LoadImageDataNormalized(Image image) +{ + Vector4 *pixels = (Vector4 *)RL_MALLOC(image.width*image.height*sizeof(Vector4)); + + if (image.format >= PIXELFORMAT_COMPRESSED_DXT1_RGB) TRACELOG(LOG_WARNING, "IMAGE: Pixel data retrieval not supported for compressed image formats"); + else + { + for (int i = 0, k = 0; i < image.width*image.height; i++) + { + switch (image.format) + { + case PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: + { + pixels[i].x = (float)((unsigned char *)image.data)[i]/255.0f; + pixels[i].y = (float)((unsigned char *)image.data)[i]/255.0f; + pixels[i].z = (float)((unsigned char *)image.data)[i]/255.0f; + pixels[i].w = 1.0f; + + } break; + case PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: + { + pixels[i].x = (float)((unsigned char *)image.data)[k]/255.0f; + pixels[i].y = (float)((unsigned char *)image.data)[k]/255.0f; + pixels[i].z = (float)((unsigned char *)image.data)[k]/255.0f; + pixels[i].w = (float)((unsigned char *)image.data)[k + 1]/255.0f; + + k += 2; + } break; + case PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: + { + unsigned short pixel = ((unsigned short *)image.data)[i]; + + pixels[i].x = (float)((pixel & 0b1111100000000000) >> 11)*(1.0f/31); + pixels[i].y = (float)((pixel & 0b0000011111000000) >> 6)*(1.0f/31); + pixels[i].z = (float)((pixel & 0b0000000000111110) >> 1)*(1.0f/31); + pixels[i].w = ((pixel & 0b0000000000000001) == 0)? 0.0f : 1.0f; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R5G6B5: + { + unsigned short pixel = ((unsigned short *)image.data)[i]; + + pixels[i].x = (float)((pixel & 0b1111100000000000) >> 11)*(1.0f/31); + pixels[i].y = (float)((pixel & 0b0000011111100000) >> 5)*(1.0f/63); + pixels[i].z = (float)(pixel & 0b0000000000011111)*(1.0f/31); + pixels[i].w = 1.0f; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: + { + unsigned short pixel = ((unsigned short *)image.data)[i]; + + pixels[i].x = (float)((pixel & 0b1111000000000000) >> 12)*(1.0f/15); + pixels[i].y = (float)((pixel & 0b0000111100000000) >> 8)*(1.0f/15); + pixels[i].z = (float)((pixel & 0b0000000011110000) >> 4)*(1.0f/15); + pixels[i].w = (float)(pixel & 0b0000000000001111)*(1.0f/15); + + } break; + case PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: + { + pixels[i].x = (float)((unsigned char *)image.data)[k]/255.0f; + pixels[i].y = (float)((unsigned char *)image.data)[k + 1]/255.0f; + pixels[i].z = (float)((unsigned char *)image.data)[k + 2]/255.0f; + pixels[i].w = (float)((unsigned char *)image.data)[k + 3]/255.0f; + + k += 4; + } break; + case PIXELFORMAT_UNCOMPRESSED_R8G8B8: + { + pixels[i].x = (float)((unsigned char *)image.data)[k]/255.0f; + pixels[i].y = (float)((unsigned char *)image.data)[k + 1]/255.0f; + pixels[i].z = (float)((unsigned char *)image.data)[k + 2]/255.0f; + pixels[i].w = 1.0f; + + k += 3; + } break; + case PIXELFORMAT_UNCOMPRESSED_R32: + { + pixels[i].x = ((float *)image.data)[k]; + pixels[i].y = 0.0f; + pixels[i].z = 0.0f; + pixels[i].w = 1.0f; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R32G32B32: + { + pixels[i].x = ((float *)image.data)[k]; + pixels[i].y = ((float *)image.data)[k + 1]; + pixels[i].z = ((float *)image.data)[k + 2]; + pixels[i].w = 1.0f; + + k += 3; + } break; + case PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: + { + pixels[i].x = ((float *)image.data)[k]; + pixels[i].y = ((float *)image.data)[k + 1]; + pixels[i].z = ((float *)image.data)[k + 2]; + pixels[i].w = ((float *)image.data)[k + 3]; + + k += 4; + } break; + case PIXELFORMAT_UNCOMPRESSED_R16: + { + pixels[i].x = HalfToFloat(((unsigned short *)image.data)[k]); + pixels[i].y = 0.0f; + pixels[i].z = 0.0f; + pixels[i].w = 1.0f; + } break; + case PIXELFORMAT_UNCOMPRESSED_R16G16B16: + { + pixels[i].x = HalfToFloat(((unsigned short *)image.data)[k]); + pixels[i].y = HalfToFloat(((unsigned short *)image.data)[k + 1]); + pixels[i].z = HalfToFloat(((unsigned short *)image.data)[k + 2]); + pixels[i].w = 1.0f; + + k += 3; + } break; + case PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: + { + pixels[i].x = HalfToFloat(((unsigned short *)image.data)[k]); + pixels[i].y = HalfToFloat(((unsigned short *)image.data)[k + 1]); + pixels[i].z = HalfToFloat(((unsigned short *)image.data)[k + 2]); + pixels[i].w = HalfToFloat(((unsigned short *)image.data)[k + 3]); + + k += 4; + } break; + default: break; + } + } + } + + return pixels; +} + +#endif // SUPPORT_MODULE_RTEXTURES From c6f81ae4fe5f8bf7804083caee3c9fb55ca0eae0 Mon Sep 17 00:00:00 2001 From: HeliumAnt Date: Fri, 1 Nov 2024 00:47:30 +0100 Subject: [PATCH 23/87] make shaders raylib compatible --- Data/Base.rte/Shaders/Blit8.vert | 12 ++++---- Data/Base.rte/Shaders/PostProcess.vert | 10 +++---- Data/Base.rte/Shaders/ScreenBlit.frag | 4 +-- Data/Base.rte/Shaders/ScreenBlit.vert | 10 +++---- Source/Renderer/Shader.cpp | 38 ++++++++++++++++++++------ Source/Renderer/Shader.h | 10 +++++-- 6 files changed, 55 insertions(+), 29 deletions(-) diff --git a/Data/Base.rte/Shaders/Blit8.vert b/Data/Base.rte/Shaders/Blit8.vert index 1abac7d2cf..ca3349aa74 100644 --- a/Data/Base.rte/Shaders/Blit8.vert +++ b/Data/Base.rte/Shaders/Blit8.vert @@ -1,15 +1,15 @@ #version 130 -in vec2 rteVertexPosition; -in vec2 rteTexUV; +in vec3 rteVertexPosition; +in vec2 rteVertexTexUV; +in vec4 rteVertexColor; out vec2 textureUV; -uniform mat4 rteTransform; +//uniform mat4 rteModelViewProjection; uniform mat4 rteProjection; -uniform mat4 rteUVTransform; void main() { - gl_Position = rteProjection * rteTransform * vec4(rteVertexPosition, 0.0, 1.0); - textureUV = (rteUVTransform * vec4(rteTexUV, 0.0, 1.0)).xy; + gl_Position = rteProjection * vec4(rteVertexPosition, 1.0); + textureUV = rteVertexTexUV; } diff --git a/Data/Base.rte/Shaders/PostProcess.vert b/Data/Base.rte/Shaders/PostProcess.vert index 54548590c8..85316fb3f2 100644 --- a/Data/Base.rte/Shaders/PostProcess.vert +++ b/Data/Base.rte/Shaders/PostProcess.vert @@ -1,14 +1,14 @@ #version 130 -in vec2 rteVertexPosition; -in vec2 rteTexUV; +in vec3 rteVertexPosition; +in vec2 rteVertexTexUV; out vec2 textureUV; -uniform mat4 rteTransform; +uniform mat4 rteModel; uniform mat4 rteProjection; void main() { - gl_Position = rteProjection * rteTransform * vec4(rteVertexPosition, 0.0, 1.0); - textureUV = vec2(rteTexUV.x, -rteTexUV.y); + gl_Position = rteProjection * rteModel * vec4(rteVertexPosition, 1.0); + textureUV = rteVertexTexUV; } diff --git a/Data/Base.rte/Shaders/ScreenBlit.frag b/Data/Base.rte/Shaders/ScreenBlit.frag index 2350c0b605..6ce4707916 100644 --- a/Data/Base.rte/Shaders/ScreenBlit.frag +++ b/Data/Base.rte/Shaders/ScreenBlit.frag @@ -17,8 +17,8 @@ vec4 texture2DAA(sampler2D tex, vec2 uv) { } void main() { - vec4 guiColor = texture2DAA(rteGUITexture, textureUV); - float guiSolid = step(0.000001, guiColor.r + guiColor.g + guiColor.b); + vec4 guiColor = texture2DAA(rteGUITexture, vec2(textureUV.x, -textureUV.y)); + float guiSolid = float((guiColor.r + guiColor.g + guiColor.b) > 0.0); float blendRatio = max(guiColor.a, guiSolid); FragColor = (texture2DAA(rteTexture, textureUV) * (1.0F - blendRatio)) + guiColor * blendRatio; } diff --git a/Data/Base.rte/Shaders/ScreenBlit.vert b/Data/Base.rte/Shaders/ScreenBlit.vert index 1cca55eb43..85316fb3f2 100644 --- a/Data/Base.rte/Shaders/ScreenBlit.vert +++ b/Data/Base.rte/Shaders/ScreenBlit.vert @@ -1,14 +1,14 @@ #version 130 -in vec2 rteVertexPosition; -in vec2 rteTexUV; +in vec3 rteVertexPosition; +in vec2 rteVertexTexUV; out vec2 textureUV; -uniform mat4 rteTransform; +uniform mat4 rteModel; uniform mat4 rteProjection; void main() { - gl_Position = rteProjection * rteTransform * vec4(rteVertexPosition.xy, 0.0, 1.0); - textureUV = rteTexUV; + gl_Position = rteProjection * rteModel * vec4(rteVertexPosition, 1.0); + textureUV = rteVertexTexUV; } diff --git a/Source/Renderer/Shader.cpp b/Source/Renderer/Shader.cpp index 603dc0c96c..8324187cd0 100644 --- a/Source/Renderer/Shader.cpp +++ b/Source/Renderer/Shader.cpp @@ -9,6 +9,8 @@ #include "System.h" #include "RTEError.h" +#include "raylib/rlgl.h" + #include using namespace RTE; @@ -58,6 +60,7 @@ int Shader::Create(const Shader& ref) { m_TransformUniform = ref.m_TransformUniform; m_UVTransformUniform = ref.m_UVTransformUniform; m_ProjectionUniform = ref.m_ProjectionUniform; + std::copy(ref.m_Locations.begin(), ref.m_Locations.end(), m_Locations.begin()); return 0; } @@ -72,7 +75,7 @@ bool Shader::Compile(const std::string& vertexPath, const std::string& fragPath) if (result) { GL_CHECK(glBindAttribLocation(m_ProgramID, 0, "rteVertexPosition")); GL_CHECK(glBindAttribLocation(m_ProgramID, 1, "rteVertexTexUV")); - GL_CHECK(glBindAttribLocation(m_ProgramID, 2, "rteVertexColor")); + GL_CHECK(glBindAttribLocation(m_ProgramID, 3, "rteVertexColor")); if (Link(vertexShader, fragmentShader)) { m_TextureUniform = GetUniformLocation("rteTexture"); m_ColorUniform = GetUniformLocation("rteColor"); @@ -94,7 +97,17 @@ bool Shader::Compile(const std::string& vertexPath, const std::string& fragPath) return true; } -void Shader::Use() const { GL_CHECK(glUseProgram(m_ProgramID)); } +void Shader::Enable() { + rlEnableShader(m_ProgramID); +} +void Shader::Begin() { + rlSetShader(m_ProgramID, m_Locations.data()); + glUseProgram(m_ProgramID); +} +void Shader::End() const { + rlSetShader(rlGetShaderIdDefault(), rlGetShaderLocsDefault()); + rlDisableShader(); +} GLint Shader::GetUniformLocation(const std::string& name) const { return glGetUniformLocation(m_ProgramID, name.c_str()); } @@ -173,11 +186,18 @@ bool Shader::Link(GLuint vtxShader, GLuint fragShader) { return true; } -void Shader::ApplyDefaultUniforms() const { - Use(); - SetInt("rteTexture", 0); - SetInt("rtePalette", 1); - SetVector4f("rteColor", glm::vec4(1)); - SetMatrix4f("rteTransform", glm::mat4(1)); - SetMatrix4f("rteProjection", glm::mat4(1)); +void Shader::ApplyDefaultUniforms() { + for (int location = 0; location < RL_SHADER_LOC_COUNT; ++location) { + m_Locations[location] = -1; + } + m_Locations[RL_SHADER_LOC_VERTEX_POSITION] = 0; + m_Locations[RL_SHADER_LOC_VERTEX_TEXCOORD01] = 1; + m_Locations[RL_SHADER_LOC_VERTEX_COLOR] = 2; + m_Locations[RL_SHADER_LOC_MATRIX_MVP] = GetUniformLocation("rteModelViewProjection"); + m_Locations[RL_SHADER_LOC_MATRIX_VIEW] = GetUniformLocation("rteView"); + m_Locations[RL_SHADER_LOC_MATRIX_PROJECTION] = GetUniformLocation("rteProjection"); + m_Locations[RL_SHADER_LOC_MATRIX_MODEL] = GetUniformLocation("rteModel"); + m_Locations[RL_SHADER_LOC_COLOR_DIFFUSE] = GetUniformLocation("rteColor"); + m_Locations[RL_SHADER_LOC_MAP_DIFFUSE] = GetUniformLocation("rteTexture"); + } diff --git a/Source/Renderer/Shader.h b/Source/Renderer/Shader.h index cd3b084e42..8ee091d2c8 100644 --- a/Source/Renderer/Shader.h +++ b/Source/Renderer/Shader.h @@ -3,6 +3,8 @@ #include "Entity.h" #include "glm/fwd.hpp" #include "glad/gl.h" +#include "raylib/raylib.h" +#include "raylib/rlgl.h" namespace RTE { class Shader: public Entity { @@ -34,7 +36,9 @@ namespace RTE { /// Filepath to the fragment shader bool Compile(const std::string& vertexFilename, const std::string& fragPath); - void Use() const; + void Enable(); + void Begin(); + void End() const; #pragma region Uniform handling /// Returns the location of a uniform given by name. /// @param name @@ -197,7 +201,9 @@ namespace RTE { bool Link(uint32_t vtxShader, uint32_t fragShader); /// Sets default values for the shader uniforms (may not persist across frames!) - void ApplyDefaultUniforms() const; + void ApplyDefaultUniforms(); + + std::array m_Locations{}; GLint m_TextureUniform{0}; //!< Location of the texture uniform (sampler2d rteTexture). GLint m_ColorUniform{0}; //!< Location of the colormod uniform (vec4 rteColor). From fab027a4a68008bab965291a35efa483233a597f Mon Sep 17 00:00:00 2001 From: HeliumAnt Date: Fri, 1 Nov 2024 00:47:47 +0100 Subject: [PATCH 24/87] add updated glad headers --- external/include/glad-2.0.0-beta/glad/gl.h | 5886 +++++++++++------ external/include/glad-2.0.0-beta/glad/gles2.h | 2839 ++++++++ 2 files changed, 6769 insertions(+), 1956 deletions(-) create mode 100644 external/include/glad-2.0.0-beta/glad/gles2.h diff --git a/external/include/glad-2.0.0-beta/glad/gl.h b/external/include/glad-2.0.0-beta/glad/gl.h index a0eabd715f..53a0bc5888 100644 --- a/external/include/glad-2.0.0-beta/glad/gl.h +++ b/external/include/glad-2.0.0-beta/glad/gl.h @@ -1,28 +1,28 @@ /** - * Loader generated by glad 2.0.8 on Thu Oct 10 20:46:52 2024 + * Loader generated by glad 2.0.8 on Tue Oct 29 11:42:04 2024 * * SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0 * * Generator: C/C++ * Specification: gl - * Extensions: 1 + * Extensions: 116 * * APIs: - * - gl:compatibility=3.3 + * - gl:core=4.3 * * Options: * - ALIAS = False * - DEBUG = True * - HEADER_ONLY = False - * - LOADER = True + * - LOADER = False * - MX = False * - ON_DEMAND = False * * Commandline: - * --api='gl:compatibility=3.3' --extensions='GL_ARB_timer_query' c --debug --loader + * --api='gl:core=4.3' --extensions='GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_ES3_2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_color_buffer_float,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_compute_shader,GL_ARB_compute_variable_group_size,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_enhanced_layouts,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_coord_conventions,GL_ARB_fragment_layer_viewport,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_fragment_shader_interlock,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gl_spirv,GL_ARB_gpu_shader5,GL_ARB_gpu_shader_fp64,GL_ARB_gpu_shader_int64,GL_ARB_half_float_pixel,GL_ARB_half_float_vertex,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_map_buffer_range,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_occlusion_query2,GL_ARB_pipeline_statistics_query,GL_ARB_query_buffer_object,GL_ARB_sample_locations,GL_ARB_sample_shading,GL_ARB_seamless_cube_map,GL_ARB_seamless_cubemap_per_texture,GL_ARB_shader_atomic_counter_ops,GL_ARB_shader_atomic_counters,GL_ARB_shader_bit_encoding,GL_ARB_shader_clock,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_texture_lod,GL_ARB_shading_language_100,GL_ARB_shading_language_420pack,GL_ARB_shading_language_include,GL_ARB_shading_language_packing,GL_ARB_spirv_extensions,GL_ARB_tessellation_shader,GL_ARB_texture_border_clamp,GL_ARB_texture_buffer_object_rgb32,GL_ARB_texture_compression,GL_ARB_texture_cube_map,GL_ARB_texture_cube_map_array,GL_ARB_texture_env_add,GL_ARB_texture_filter_anisotropic,GL_ARB_texture_filter_minmax,GL_ARB_texture_float,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_texture_mirrored_repeat,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_rg,GL_ARB_texture_storage,GL_ARB_texture_swizzle,GL_ARB_texture_view,GL_ARB_timer_query,GL_ARB_transpose_matrix,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_bgra,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_EXT_draw_instanced,GL_EXT_fog_coord,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_texture_compression_s3tc,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_mirror_clamp,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_OES_compressed_paletted_texture,GL_OES_fixed_point' c --debug * * Online: - * http://glad.sh/#api=gl%3Acompatibility%3D3.3&extensions=GL_ARB_timer_query&generator=c&options=DEBUG%2CLOADER + * http://glad.sh/#api=gl%3Acore%3D4.3&generator=c&options=DEBUG * */ @@ -55,7 +55,6 @@ #define GLAD_GL #define GLAD_OPTION_GL_DEBUG -#define GLAD_OPTION_GL_LOADER #ifdef __cplusplus extern "C" { @@ -177,63 +176,59 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #endif /* GLAD_PLATFORM_H_ */ -#define GL_2D 0x0600 -#define GL_2_BYTES 0x1407 -#define GL_3D 0x0601 -#define GL_3D_COLOR 0x0602 -#define GL_3D_COLOR_TEXTURE 0x0603 -#define GL_3_BYTES 0x1408 -#define GL_4D_COLOR_TEXTURE 0x0604 -#define GL_4_BYTES 0x1409 -#define GL_ACCUM 0x0100 -#define GL_ACCUM_ALPHA_BITS 0x0D5B -#define GL_ACCUM_BLUE_BITS 0x0D5A -#define GL_ACCUM_BUFFER_BIT 0x00000200 -#define GL_ACCUM_CLEAR_VALUE 0x0B80 -#define GL_ACCUM_GREEN_BITS 0x0D59 -#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 #define GL_ACTIVE_ATTRIBUTES 0x8B89 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_ACTIVE_RESOURCES 0x92F5 +#define GL_ACTIVE_SUBROUTINES 0x8DE5 +#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 +#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 #define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 #define GL_ACTIVE_UNIFORMS 0x8B86 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 -#define GL_ADD 0x0104 -#define GL_ADD_SIGNED 0x8574 +#define GL_ACTIVE_VARIABLES 0x9305 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E -#define GL_ALIASED_POINT_SIZE_RANGE 0x846D -#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF +#define GL_ALL_SHADER_BITS 0xFFFFFFFF #define GL_ALPHA 0x1906 -#define GL_ALPHA12 0x803D -#define GL_ALPHA16 0x803E -#define GL_ALPHA4 0x803B -#define GL_ALPHA8 0x803C -#define GL_ALPHA_BIAS 0x0D1D -#define GL_ALPHA_BITS 0x0D55 -#define GL_ALPHA_INTEGER 0x8D97 -#define GL_ALPHA_SCALE 0x0D1C -#define GL_ALPHA_TEST 0x0BC0 -#define GL_ALPHA_TEST_FUNC 0x0BC1 -#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_ALPHA16F_ARB 0x881C +#define GL_ALPHA32F_ARB 0x8816 #define GL_ALREADY_SIGNALED 0x911A #define GL_ALWAYS 0x0207 -#define GL_AMBIENT 0x1200 -#define GL_AMBIENT_AND_DIFFUSE 0x1602 #define GL_AND 0x1501 #define GL_AND_INVERTED 0x1504 #define GL_AND_REVERSE 0x1502 #define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A #define GL_ARRAY_BUFFER 0x8892 +#define GL_ARRAY_BUFFER_ARB 0x8892 #define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +#define GL_ARRAY_SIZE 0x92FB +#define GL_ARRAY_STRIDE 0x92FE +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 #define GL_ATTACHED_SHADERS 0x8B85 -#define GL_ATTRIB_STACK_DEPTH 0x0BB0 -#define GL_AUTO_NORMAL 0x0D80 -#define GL_AUX0 0x0409 -#define GL_AUX1 0x040A -#define GL_AUX2 0x040B -#define GL_AUX3 0x040C -#define GL_AUX_BUFFERS 0x0C00 +#define GL_AUTO_GENERATE_MIPMAP 0x8295 #define GL_BACK 0x0405 #define GL_BACK_LEFT 0x0402 #define GL_BACK_RIGHT 0x0403 @@ -241,8 +236,6 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_BGRA 0x80E1 #define GL_BGRA_INTEGER 0x8D9B #define GL_BGR_INTEGER 0x8D9A -#define GL_BITMAP 0x1A00 -#define GL_BITMAP_TOKEN 0x0704 #define GL_BLEND 0x0BE2 #define GL_BLEND_COLOR 0x8005 #define GL_BLEND_DST 0x0BE0 @@ -254,41 +247,57 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_BLEND_SRC 0x0BE1 #define GL_BLEND_SRC_ALPHA 0x80CB #define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLOCK_INDEX 0x92FD #define GL_BLUE 0x1905 -#define GL_BLUE_BIAS 0x0D1B -#define GL_BLUE_BITS 0x0D54 #define GL_BLUE_INTEGER 0x8D96 -#define GL_BLUE_SCALE 0x0D1A #define GL_BOOL 0x8B56 +#define GL_BOOL_ARB 0x8B56 #define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC2_ARB 0x8B57 #define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC3_ARB 0x8B58 #define GL_BOOL_VEC4 0x8B59 +#define GL_BOOL_VEC4_ARB 0x8B59 +#define GL_BUFFER 0x82E0 #define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_ACCESS_ARB 0x88BB #define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_BINDING 0x9302 +#define GL_BUFFER_DATA_SIZE 0x9303 +#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F #define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAPPED_ARB 0x88BC #define GL_BUFFER_MAP_LENGTH 0x9120 #define GL_BUFFER_MAP_OFFSET 0x9121 #define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_BUFFER_MAP_POINTER_ARB 0x88BD #define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_SIZE_ARB 0x8764 +#define GL_BUFFER_STORAGE_FLAGS 0x8220 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 #define GL_BUFFER_USAGE 0x8765 +#define GL_BUFFER_USAGE_ARB 0x8765 +#define GL_BUFFER_VARIABLE 0x92E5 #define GL_BYTE 0x1400 -#define GL_C3F_V3F 0x2A24 -#define GL_C4F_N3F_V3F 0x2A26 -#define GL_C4UB_V2F 0x2A22 -#define GL_C4UB_V3F 0x2A23 +#define GL_CAVEAT_SUPPORT 0x82B8 #define GL_CCW 0x0901 -#define GL_CLAMP 0x2900 -#define GL_CLAMP_FRAGMENT_COLOR 0x891B +#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B #define GL_CLAMP_READ_COLOR 0x891C +#define GL_CLAMP_READ_COLOR_ARB 0x891C #define GL_CLAMP_TO_BORDER 0x812D +#define GL_CLAMP_TO_BORDER_ARB 0x812D #define GL_CLAMP_TO_EDGE 0x812F -#define GL_CLAMP_VERTEX_COLOR 0x891A +#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A #define GL_CLEAR 0x1500 -#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 -#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF -#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 -#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 -#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_CLEAR_BUFFER 0x82B4 +#define GL_CLEAR_TEXTURE 0x9365 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 +#define GL_CLIENT_STORAGE_BIT 0x0200 +#define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6 +#define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6 +#define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7 +#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7 #define GL_CLIP_DISTANCE0 0x3000 #define GL_CLIP_DISTANCE1 0x3001 #define GL_CLIP_DISTANCE2 0x3002 @@ -297,32 +306,28 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_CLIP_DISTANCE5 0x3005 #define GL_CLIP_DISTANCE6 0x3006 #define GL_CLIP_DISTANCE7 0x3007 -#define GL_CLIP_PLANE0 0x3000 -#define GL_CLIP_PLANE1 0x3001 -#define GL_CLIP_PLANE2 0x3002 -#define GL_CLIP_PLANE3 0x3003 -#define GL_CLIP_PLANE4 0x3004 -#define GL_CLIP_PLANE5 0x3005 -#define GL_COEFF 0x0A00 #define GL_COLOR 0x1800 -#define GL_COLOR_ARRAY 0x8076 -#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 -#define GL_COLOR_ARRAY_POINTER 0x8090 -#define GL_COLOR_ARRAY_SIZE 0x8081 -#define GL_COLOR_ARRAY_STRIDE 0x8083 -#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 #define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 #define GL_COLOR_ATTACHMENT1 0x8CE1 #define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA #define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB #define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC #define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED #define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE #define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF #define GL_COLOR_ATTACHMENT16 0x8CF0 #define GL_COLOR_ATTACHMENT17 0x8CF1 #define GL_COLOR_ATTACHMENT18 0x8CF2 #define GL_COLOR_ATTACHMENT19 0x8CF3 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 #define GL_COLOR_ATTACHMENT2 0x8CE2 #define GL_COLOR_ATTACHMENT20 0x8CF4 #define GL_COLOR_ATTACHMENT21 0x8CF5 @@ -334,88 +339,179 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_COLOR_ATTACHMENT27 0x8CFB #define GL_COLOR_ATTACHMENT28 0x8CFC #define GL_COLOR_ATTACHMENT29 0x8CFD +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 #define GL_COLOR_ATTACHMENT3 0x8CE3 #define GL_COLOR_ATTACHMENT30 0x8CFE #define GL_COLOR_ATTACHMENT31 0x8CFF +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 #define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 #define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 #define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 #define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 #define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 #define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 #define GL_COLOR_BUFFER_BIT 0x00004000 #define GL_COLOR_CLEAR_VALUE 0x0C22 -#define GL_COLOR_INDEX 0x1900 -#define GL_COLOR_INDEXES 0x1603 +#define GL_COLOR_COMPONENTS 0x8283 +#define GL_COLOR_ENCODING 0x8296 #define GL_COLOR_LOGIC_OP 0x0BF2 -#define GL_COLOR_MATERIAL 0x0B57 -#define GL_COLOR_MATERIAL_FACE 0x0B55 -#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 -#define GL_COLOR_SUM 0x8458 +#define GL_COLOR_RENDERABLE 0x8286 +#define GL_COLOR_SUM_ARB 0x8458 #define GL_COLOR_WRITEMASK 0x0C23 -#define GL_COMBINE 0x8570 -#define GL_COMBINE_ALPHA 0x8572 -#define GL_COMBINE_RGB 0x8571 +#define GL_COMMAND_BARRIER_BIT 0x00000040 #define GL_COMPARE_REF_TO_TEXTURE 0x884E -#define GL_COMPARE_R_TO_TEXTURE 0x884E -#define GL_COMPILE 0x1300 -#define GL_COMPILE_AND_EXECUTE 0x1301 +#define GL_COMPATIBLE_SUBROUTINES 0x8E4B #define GL_COMPILE_STATUS 0x8B81 -#define GL_COMPRESSED_ALPHA 0x84E9 -#define GL_COMPRESSED_INTENSITY 0x84EC -#define GL_COMPRESSED_LUMINANCE 0x84EA -#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_ALPHA_ARB 0x84E9 +#define GL_COMPRESSED_INTENSITY_ARB 0x84EC +#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB +#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA +#define GL_COMPRESSED_R11_EAC 0x9270 #define GL_COMPRESSED_RED 0x8225 #define GL_COMPRESSED_RED_RGTC1 0x8DBB #define GL_COMPRESSED_RG 0x8226 +#define GL_COMPRESSED_RG11_EAC 0x9272 #define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 #define GL_COMPRESSED_RGBA 0x84EE +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_RGBA_ARB 0x84EE +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#define GL_COMPRESSED_RGB_ARB 0x84ED +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 #define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE -#define GL_COMPRESSED_SLUMINANCE 0x8C4A -#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B #define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 +#define GL_COMPUTE_SHADER 0x91B9 +#define GL_COMPUTE_SHADER_BIT 0x00000020 +#define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5 +#define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5 +#define GL_COMPUTE_SUBROUTINE 0x92ED +#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 +#define GL_COMPUTE_TEXTURE 0x82A0 +#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 #define GL_CONDITION_SATISFIED 0x911C -#define GL_CONSTANT 0x8576 #define GL_CONSTANT_ALPHA 0x8003 -#define GL_CONSTANT_ATTENUATION 0x1207 #define GL_CONSTANT_COLOR 0x8001 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 #define GL_CONTEXT_FLAGS 0x821E +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 #define GL_CONTEXT_PROFILE_MASK 0x9126 -#define GL_COORD_REPLACE 0x8862 #define GL_COPY 0x1503 #define GL_COPY_INVERTED 0x150C -#define GL_COPY_PIXEL_TOKEN 0x0706 #define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_READ_BUFFER_BINDING 0x8F36 #define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 #define GL_CULL_FACE 0x0B44 #define GL_CULL_FACE_MODE 0x0B45 -#define GL_CURRENT_BIT 0x00000001 -#define GL_CURRENT_COLOR 0x0B00 -#define GL_CURRENT_FOG_COORD 0x8453 -#define GL_CURRENT_FOG_COORDINATE 0x8453 -#define GL_CURRENT_INDEX 0x0B01 -#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 +#define GL_CURRENT_MATRIX_ARB 0x8641 +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 #define GL_CURRENT_PROGRAM 0x8B8D #define GL_CURRENT_QUERY 0x8865 -#define GL_CURRENT_RASTER_COLOR 0x0B04 -#define GL_CURRENT_RASTER_DISTANCE 0x0B09 -#define GL_CURRENT_RASTER_INDEX 0x0B05 -#define GL_CURRENT_RASTER_POSITION 0x0B07 -#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 -#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F -#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 -#define GL_CURRENT_SECONDARY_COLOR 0x8459 -#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_CURRENT_QUERY_ARB 0x8865 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 #define GL_CW 0x0900 -#define GL_DECAL 0x2101 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 +#define GL_DEBUG_OUTPUT 0x92E0 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_API_ARB 0x8246 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_ERROR_ARB 0x824C +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E #define GL_DECR 0x1E03 #define GL_DECR_WRAP 0x8508 #define GL_DELETE_STATUS 0x8B80 @@ -423,124 +519,154 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_DEPTH24_STENCIL8 0x88F0 #define GL_DEPTH32F_STENCIL8 0x8CAD #define GL_DEPTH_ATTACHMENT 0x8D00 -#define GL_DEPTH_BIAS 0x0D1F -#define GL_DEPTH_BITS 0x0D56 +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 #define GL_DEPTH_BUFFER_BIT 0x00000100 #define GL_DEPTH_CLAMP 0x864F #define GL_DEPTH_CLEAR_VALUE 0x0B73 #define GL_DEPTH_COMPONENT 0x1902 #define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT16_ARB 0x81A5 #define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT24_ARB 0x81A6 #define GL_DEPTH_COMPONENT32 0x81A7 #define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH_COMPONENT32_ARB 0x81A7 +#define GL_DEPTH_COMPONENTS 0x8284 #define GL_DEPTH_FUNC 0x0B74 #define GL_DEPTH_RANGE 0x0B70 -#define GL_DEPTH_SCALE 0x0D1E +#define GL_DEPTH_RENDERABLE 0x8287 #define GL_DEPTH_STENCIL 0x84F9 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA #define GL_DEPTH_TEST 0x0B71 -#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B #define GL_DEPTH_WRITEMASK 0x0B72 -#define GL_DIFFUSE 0x1201 +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF #define GL_DITHER 0x0BD0 -#define GL_DOMAIN 0x0A02 #define GL_DONT_CARE 0x1100 -#define GL_DOT3_RGB 0x86AE -#define GL_DOT3_RGBA 0x86AF #define GL_DOUBLE 0x140A #define GL_DOUBLEBUFFER 0x0C32 +#define GL_DOUBLE_MAT2 0x8F46 +#define GL_DOUBLE_MAT2x3 0x8F49 +#define GL_DOUBLE_MAT2x4 0x8F4A +#define GL_DOUBLE_MAT3 0x8F47 +#define GL_DOUBLE_MAT3x2 0x8F4B +#define GL_DOUBLE_MAT3x4 0x8F4C +#define GL_DOUBLE_MAT4 0x8F48 +#define GL_DOUBLE_MAT4x2 0x8F4D +#define GL_DOUBLE_MAT4x3 0x8F4E +#define GL_DOUBLE_VEC2 0x8FFC +#define GL_DOUBLE_VEC3 0x8FFD +#define GL_DOUBLE_VEC4 0x8FFE #define GL_DRAW_BUFFER 0x0C01 #define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER0_ARB 0x8825 #define GL_DRAW_BUFFER1 0x8826 #define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER10_ARB 0x882F #define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER11_ARB 0x8830 #define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER12_ARB 0x8831 #define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER13_ARB 0x8832 #define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER14_ARB 0x8833 #define GL_DRAW_BUFFER15 0x8834 +#define GL_DRAW_BUFFER15_ARB 0x8834 +#define GL_DRAW_BUFFER1_ARB 0x8826 #define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER2_ARB 0x8827 #define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER3_ARB 0x8828 #define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER4_ARB 0x8829 #define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER5_ARB 0x882A #define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER6_ARB 0x882B #define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER7_ARB 0x882C #define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER8_ARB 0x882D #define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER9_ARB 0x882E #define GL_DRAW_FRAMEBUFFER 0x8CA9 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 -#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 #define GL_DST_ALPHA 0x0304 #define GL_DST_COLOR 0x0306 #define GL_DYNAMIC_COPY 0x88EA +#define GL_DYNAMIC_COPY_ARB 0x88EA #define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_DRAW_ARB 0x88E8 #define GL_DYNAMIC_READ 0x88E9 -#define GL_EDGE_FLAG 0x0B43 -#define GL_EDGE_FLAG_ARRAY 0x8079 -#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B -#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 -#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_DYNAMIC_READ_ARB 0x88E9 +#define GL_DYNAMIC_STORAGE_BIT 0x0100 +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 -#define GL_EMISSION 0x1600 -#define GL_ENABLE_BIT 0x00002000 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 #define GL_EQUAL 0x0202 #define GL_EQUIV 0x1509 -#define GL_EVAL_BIT 0x00010000 -#define GL_EXP 0x0800 -#define GL_EXP2 0x0801 #define GL_EXTENSIONS 0x1F03 -#define GL_EYE_LINEAR 0x2400 -#define GL_EYE_PLANE 0x2502 #define GL_FALSE 0 #define GL_FASTEST 0x1101 -#define GL_FEEDBACK 0x1C01 -#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 -#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 -#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 #define GL_FILL 0x1B02 +#define GL_FILTER 0x829A #define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_FIXED 0x140C +#define GL_FIXED_OES 0x140C #define GL_FIXED_ONLY 0x891D -#define GL_FLAT 0x1D00 +#define GL_FIXED_ONLY_ARB 0x891D #define GL_FLOAT 0x1406 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD #define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT2_ARB 0x8B5A #define GL_FLOAT_MAT2x3 0x8B65 #define GL_FLOAT_MAT2x4 0x8B66 #define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT3_ARB 0x8B5B #define GL_FLOAT_MAT3x2 0x8B67 #define GL_FLOAT_MAT3x4 0x8B68 #define GL_FLOAT_MAT4 0x8B5C +#define GL_FLOAT_MAT4_ARB 0x8B5C #define GL_FLOAT_MAT4x2 0x8B69 #define GL_FLOAT_MAT4x3 0x8B6A #define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC2_ARB 0x8B50 #define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC3_ARB 0x8B51 #define GL_FLOAT_VEC4 0x8B52 -#define GL_FOG 0x0B60 -#define GL_FOG_BIT 0x00000080 -#define GL_FOG_COLOR 0x0B66 -#define GL_FOG_COORD 0x8451 -#define GL_FOG_COORDINATE 0x8451 -#define GL_FOG_COORDINATE_ARRAY 0x8457 -#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D -#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 -#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 -#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 -#define GL_FOG_COORDINATE_SOURCE 0x8450 -#define GL_FOG_COORD_ARRAY 0x8457 -#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D -#define GL_FOG_COORD_ARRAY_POINTER 0x8456 -#define GL_FOG_COORD_ARRAY_STRIDE 0x8455 -#define GL_FOG_COORD_ARRAY_TYPE 0x8454 -#define GL_FOG_COORD_SRC 0x8450 -#define GL_FOG_DENSITY 0x0B62 -#define GL_FOG_END 0x0B64 -#define GL_FOG_HINT 0x0C54 -#define GL_FOG_INDEX 0x0B61 -#define GL_FOG_MODE 0x0B65 -#define GL_FOG_START 0x0B63 -#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 +#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 +#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 +#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 +#define GL_FOG_COORDINATE_EXT 0x8451 +#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 +#define GL_FRACTIONAL_EVEN 0x8E7C +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_FRAGMENT_DEPTH_EXT 0x8452 +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_FRAGMENT_PROGRAM_ARB 0x8804 #define GL_FRAGMENT_SHADER 0x8B30 +#define GL_FRAGMENT_SHADER_ARB 0x8B30 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B +#define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4 +#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4 +#define GL_FRAGMENT_SUBROUTINE 0x92EC +#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 +#define GL_FRAGMENT_TEXTURE 0x829F #define GL_FRAMEBUFFER 0x8D40 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 @@ -549,73 +675,167 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 #define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_FRAMEBUFFER_BLEND 0x828B #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 #define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 +#define GL_FRAMEBUFFER_EXT 0x8D40 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342 +#define GL_FRAMEBUFFER_RENDERABLE 0x8289 +#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A +#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343 #define GL_FRAMEBUFFER_SRGB 0x8DB9 +#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 #define GL_FRAMEBUFFER_UNDEFINED 0x8219 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD #define GL_FRONT 0x0404 #define GL_FRONT_AND_BACK 0x0408 #define GL_FRONT_FACE 0x0B46 #define GL_FRONT_LEFT 0x0400 #define GL_FRONT_RIGHT 0x0401 +#define GL_FULL_SUPPORT 0x82B7 #define GL_FUNC_ADD 0x8006 #define GL_FUNC_REVERSE_SUBTRACT 0x800B #define GL_FUNC_SUBTRACT 0x800A -#define GL_GENERATE_MIPMAP 0x8191 -#define GL_GENERATE_MIPMAP_HINT 0x8192 #define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB #define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC #define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_GEOMETRY_SHADER_ARB 0x8DD9 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3 +#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3 +#define GL_GEOMETRY_SUBROUTINE 0x92EB +#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 +#define GL_GEOMETRY_TEXTURE 0x829E #define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA #define GL_GEQUAL 0x0206 +#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 +#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 #define GL_GREATER 0x0204 #define GL_GREEN 0x1904 -#define GL_GREEN_BIAS 0x0D19 -#define GL_GREEN_BITS 0x0D53 #define GL_GREEN_INTEGER 0x8D95 -#define GL_GREEN_SCALE 0x0D18 #define GL_HALF_FLOAT 0x140B -#define GL_HINT_BIT 0x00008000 +#define GL_HALF_FLOAT_ARB 0x140B +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_HIGH_INT 0x8DF5 +#define GL_IMAGE_1D 0x904C +#define GL_IMAGE_1D_ARRAY 0x9052 +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_IMAGE_2D_MULTISAMPLE 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 +#define GL_IMAGE_2D_RECT 0x904F +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BUFFER 0x9051 +#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 +#define GL_IMAGE_CLASS_11_11_10 0x82C2 +#define GL_IMAGE_CLASS_1_X_16 0x82BE +#define GL_IMAGE_CLASS_1_X_32 0x82BB +#define GL_IMAGE_CLASS_1_X_8 0x82C1 +#define GL_IMAGE_CLASS_2_X_16 0x82BD +#define GL_IMAGE_CLASS_2_X_32 0x82BA +#define GL_IMAGE_CLASS_2_X_8 0x82C0 +#define GL_IMAGE_CLASS_4_X_16 0x82BC +#define GL_IMAGE_CLASS_4_X_32 0x82B9 +#define GL_IMAGE_CLASS_4_X_8 0x82BF +#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_IMAGE_PIXEL_FORMAT 0x82A9 +#define GL_IMAGE_PIXEL_TYPE 0x82AA +#define GL_IMAGE_TEXEL_SIZE 0x82A7 +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A #define GL_INCR 0x1E02 #define GL_INCR_WRAP 0x8507 -#define GL_INDEX 0x8222 -#define GL_INDEX_ARRAY 0x8077 -#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 -#define GL_INDEX_ARRAY_POINTER 0x8091 -#define GL_INDEX_ARRAY_STRIDE 0x8086 -#define GL_INDEX_ARRAY_TYPE 0x8085 -#define GL_INDEX_BITS 0x0D51 -#define GL_INDEX_CLEAR_VALUE 0x0C20 -#define GL_INDEX_LOGIC_OP 0x0BF1 -#define GL_INDEX_MODE 0x0C30 -#define GL_INDEX_OFFSET 0x0D13 -#define GL_INDEX_SHIFT 0x0D12 -#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 #define GL_INFO_LOG_LENGTH 0x8B84 #define GL_INT 0x1404 -#define GL_INTENSITY 0x8049 -#define GL_INTENSITY12 0x804C -#define GL_INTENSITY16 0x804D -#define GL_INTENSITY4 0x804A -#define GL_INTENSITY8 0x804B +#define GL_INT64_ARB 0x140E +#define GL_INT64_VEC2_ARB 0x8FE9 +#define GL_INT64_VEC3_ARB 0x8FEA +#define GL_INT64_VEC4_ARB 0x8FEB +#define GL_INTENSITY16F_ARB 0x881D +#define GL_INTENSITY32F_ARB 0x8817 #define GL_INTERLEAVED_ATTRIBS 0x8C8C -#define GL_INTERPOLATE 0x8575 +#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 +#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B +#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 +#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A +#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 +#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C +#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 +#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 +#define GL_INTERNALFORMAT_PREFERRED 0x8270 +#define GL_INTERNALFORMAT_RED_SIZE 0x8271 +#define GL_INTERNALFORMAT_RED_TYPE 0x8278 +#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 +#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 +#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D +#define GL_INTERNALFORMAT_SUPPORTED 0x826F #define GL_INT_2_10_10_10_REV 0x8D9F +#define GL_INT_IMAGE_1D 0x9057 +#define GL_INT_IMAGE_1D_ARRAY 0x905D +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 +#define GL_INT_IMAGE_2D_RECT 0x905A +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_BUFFER 0x905C +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F #define GL_INT_SAMPLER_1D 0x8DC9 #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE #define GL_INT_SAMPLER_2D 0x8DCA @@ -626,185 +846,316 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_INT_SAMPLER_3D 0x8DCB #define GL_INT_SAMPLER_BUFFER 0x8DD0 #define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E #define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC2_ARB 0x8B53 #define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC3_ARB 0x8B54 #define GL_INT_VEC4 0x8B55 +#define GL_INT_VEC4_ARB 0x8B55 #define GL_INVALID_ENUM 0x0500 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 #define GL_INVALID_INDEX 0xFFFFFFFF #define GL_INVALID_OPERATION 0x0502 #define GL_INVALID_VALUE 0x0501 #define GL_INVERT 0x150A +#define GL_ISOLINES 0x8E7A +#define GL_IS_PER_PATCH 0x92E7 +#define GL_IS_ROW_MAJOR 0x9300 #define GL_KEEP 0x1E00 #define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_LAYER_PROVOKING_VERTEX 0x825E #define GL_LEFT 0x0406 #define GL_LEQUAL 0x0203 #define GL_LESS 0x0201 -#define GL_LIGHT0 0x4000 -#define GL_LIGHT1 0x4001 -#define GL_LIGHT2 0x4002 -#define GL_LIGHT3 0x4003 -#define GL_LIGHT4 0x4004 -#define GL_LIGHT5 0x4005 -#define GL_LIGHT6 0x4006 -#define GL_LIGHT7 0x4007 -#define GL_LIGHTING 0x0B50 -#define GL_LIGHTING_BIT 0x00000040 -#define GL_LIGHT_MODEL_AMBIENT 0x0B53 -#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 -#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 -#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 #define GL_LINE 0x1B01 #define GL_LINEAR 0x2601 -#define GL_LINEAR_ATTENUATION 0x1208 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 #define GL_LINES 0x0001 #define GL_LINES_ADJACENCY 0x000A -#define GL_LINE_BIT 0x00000004 +#define GL_LINES_ADJACENCY_ARB 0x000A #define GL_LINE_LOOP 0x0002 -#define GL_LINE_RESET_TOKEN 0x0707 #define GL_LINE_SMOOTH 0x0B20 #define GL_LINE_SMOOTH_HINT 0x0C52 -#define GL_LINE_STIPPLE 0x0B24 -#define GL_LINE_STIPPLE_PATTERN 0x0B25 -#define GL_LINE_STIPPLE_REPEAT 0x0B26 #define GL_LINE_STRIP 0x0003 #define GL_LINE_STRIP_ADJACENCY 0x000B -#define GL_LINE_TOKEN 0x0702 +#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B #define GL_LINE_WIDTH 0x0B21 #define GL_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_LINE_WIDTH_RANGE 0x0B22 #define GL_LINK_STATUS 0x8B82 -#define GL_LIST_BASE 0x0B32 -#define GL_LIST_BIT 0x00020000 -#define GL_LIST_INDEX 0x0B33 -#define GL_LIST_MODE 0x0B30 -#define GL_LOAD 0x0101 -#define GL_LOGIC_OP 0x0BF1 +#define GL_LOCATION 0x930E +#define GL_LOCATION_COMPONENT 0x934A +#define GL_LOCATION_INDEX 0x930F #define GL_LOGIC_OP_MODE 0x0BF0 #define GL_LOWER_LEFT 0x8CA1 -#define GL_LUMINANCE 0x1909 -#define GL_LUMINANCE12 0x8041 -#define GL_LUMINANCE12_ALPHA12 0x8047 -#define GL_LUMINANCE12_ALPHA4 0x8046 -#define GL_LUMINANCE16 0x8042 -#define GL_LUMINANCE16_ALPHA16 0x8048 -#define GL_LUMINANCE4 0x803F -#define GL_LUMINANCE4_ALPHA4 0x8043 -#define GL_LUMINANCE6_ALPHA2 0x8044 -#define GL_LUMINANCE8 0x8040 -#define GL_LUMINANCE8_ALPHA8 0x8045 -#define GL_LUMINANCE_ALPHA 0x190A +#define GL_LOW_FLOAT 0x8DF0 +#define GL_LOW_INT 0x8DF3 +#define GL_LUMINANCE16F_ARB 0x881E +#define GL_LUMINANCE32F_ARB 0x8818 +#define GL_LUMINANCE_ALPHA16F_ARB 0x881F +#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 #define GL_MAJOR_VERSION 0x821B -#define GL_MAP1_COLOR_4 0x0D90 -#define GL_MAP1_GRID_DOMAIN 0x0DD0 -#define GL_MAP1_GRID_SEGMENTS 0x0DD1 -#define GL_MAP1_INDEX 0x0D91 -#define GL_MAP1_NORMAL 0x0D92 -#define GL_MAP1_TEXTURE_COORD_1 0x0D93 -#define GL_MAP1_TEXTURE_COORD_2 0x0D94 -#define GL_MAP1_TEXTURE_COORD_3 0x0D95 -#define GL_MAP1_TEXTURE_COORD_4 0x0D96 -#define GL_MAP1_VERTEX_3 0x0D97 -#define GL_MAP1_VERTEX_4 0x0D98 -#define GL_MAP2_COLOR_4 0x0DB0 -#define GL_MAP2_GRID_DOMAIN 0x0DD2 -#define GL_MAP2_GRID_SEGMENTS 0x0DD3 -#define GL_MAP2_INDEX 0x0DB1 -#define GL_MAP2_NORMAL 0x0DB2 -#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 -#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 -#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 -#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 -#define GL_MAP2_VERTEX_3 0x0DB7 -#define GL_MAP2_VERTEX_4 0x0DB8 -#define GL_MAP_COLOR 0x0D10 +#define GL_MANUAL_GENERATE_MIPMAP 0x8294 +#define GL_MAP_COHERENT_BIT 0x0080 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_PERSISTENT_BIT 0x0040 #define GL_MAP_READ_BIT 0x0001 -#define GL_MAP_STENCIL 0x0D11 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 #define GL_MAP_WRITE_BIT 0x0002 -#define GL_MATRIX_MODE 0x0BA0 +#define GL_MATRIX0_ARB 0x88C0 +#define GL_MATRIX10_ARB 0x88CA +#define GL_MATRIX11_ARB 0x88CB +#define GL_MATRIX12_ARB 0x88CC +#define GL_MATRIX13_ARB 0x88CD +#define GL_MATRIX14_ARB 0x88CE +#define GL_MATRIX15_ARB 0x88CF +#define GL_MATRIX16_ARB 0x88D0 +#define GL_MATRIX17_ARB 0x88D1 +#define GL_MATRIX18_ARB 0x88D2 +#define GL_MATRIX19_ARB 0x88D3 +#define GL_MATRIX1_ARB 0x88C1 +#define GL_MATRIX20_ARB 0x88D4 +#define GL_MATRIX21_ARB 0x88D5 +#define GL_MATRIX22_ARB 0x88D6 +#define GL_MATRIX23_ARB 0x88D7 +#define GL_MATRIX24_ARB 0x88D8 +#define GL_MATRIX25_ARB 0x88D9 +#define GL_MATRIX26_ARB 0x88DA +#define GL_MATRIX27_ARB 0x88DB +#define GL_MATRIX28_ARB 0x88DC +#define GL_MATRIX29_ARB 0x88DD +#define GL_MATRIX2_ARB 0x88C2 +#define GL_MATRIX30_ARB 0x88DE +#define GL_MATRIX31_ARB 0x88DF +#define GL_MATRIX3_ARB 0x88C3 +#define GL_MATRIX4_ARB 0x88C4 +#define GL_MATRIX5_ARB 0x88C5 +#define GL_MATRIX6_ARB 0x88C6 +#define GL_MATRIX7_ARB 0x88C7 +#define GL_MATRIX8_ARB 0x88C8 +#define GL_MATRIX9_ARB 0x88C9 +#define GL_MATRIX_STRIDE 0x92FF #define GL_MAX 0x8008 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF -#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 -#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 #define GL_MAX_CLIP_DISTANCES 0x0D32 -#define GL_MAX_CLIP_PLANES 0x0D32 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +#define GL_MAX_COMBINED_DIMENSIONS 0x8282 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB +#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 +#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 +#define GL_MAX_DEPTH 0x8280 #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F #define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC #define GL_MAX_ELEMENTS_INDICES 0x80E9 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 -#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 +#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD +#define GL_MAX_HEIGHT 0x827F +#define GL_MAX_IMAGE_SAMPLES 0x906D +#define GL_MAX_IMAGE_UNITS 0x8F38 #define GL_MAX_INTEGER_SAMPLES 0x9110 -#define GL_MAX_LIGHTS 0x0D31 -#define GL_MAX_LIST_NESTING 0x0B31 -#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 -#define GL_MAX_NAME_STACK_DEPTH 0x0D37 -#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_MAX_LAYERS 0x8281 +#define GL_MAX_NAME_LENGTH 0x92F6 +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 +#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 +#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 +#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 +#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 -#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D +#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 #define GL_MAX_SAMPLES 0x8D57 +#define GL_MAX_SAMPLES_EXT 0x8D57 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_MAX_SUBROUTINES 0x8DE7 +#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B -#define GL_MAX_TEXTURE_COORDS 0x8871 +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF #define GL_MAX_TEXTURE_SIZE 0x0D33 -#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 -#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 +#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_LOCATIONS 0x826E #define GL_MAX_VARYING_COMPONENTS 0x8B4B #define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC #define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_MAX_VERTEX_STREAMS 0x8E71 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE +#define GL_MAX_VIEWPORTS 0x825B #define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_WIDTH 0x827E +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_MEDIUM_INT 0x8DF4 #define GL_MIN 0x8007 #define GL_MINOR_VERSION 0x821C +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 +#define GL_MIPMAP 0x8293 #define GL_MIRRORED_REPEAT 0x8370 -#define GL_MODELVIEW 0x1700 -#define GL_MODELVIEW_MATRIX 0x0BA6 -#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 -#define GL_MODULATE 0x2100 -#define GL_MULT 0x0103 +#define GL_MIRRORED_REPEAT_ARB 0x8370 +#define GL_MIRROR_CLAMP_EXT 0x8742 +#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 +#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 #define GL_MULTISAMPLE 0x809D -#define GL_MULTISAMPLE_BIT 0x20000000 -#define GL_N3F_V3F 0x2A25 -#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_MULTISAMPLE_ARB 0x809D +#define GL_MULTISAMPLE_BIT_ARB 0x20000000 +#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382 +#define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381 +#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 +#define GL_NAMED_STRING_TYPE_ARB 0x8DEA +#define GL_NAME_LENGTH 0x92F9 #define GL_NAND 0x150E #define GL_NEAREST 0x2600 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 @@ -814,20 +1165,35 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_NONE 0 #define GL_NOOP 0x1505 #define GL_NOR 0x1508 -#define GL_NORMALIZE 0x0BA1 -#define GL_NORMAL_ARRAY 0x8075 -#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 -#define GL_NORMAL_ARRAY_POINTER 0x808F -#define GL_NORMAL_ARRAY_STRIDE 0x807F -#define GL_NORMAL_ARRAY_TYPE 0x807E -#define GL_NORMAL_MAP 0x8511 +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +#define GL_NORMAL_MAP_ARB 0x8511 #define GL_NOTEQUAL 0x0205 #define GL_NO_ERROR 0 +#define GL_NUM_ACTIVE_VARIABLES 0x9304 +#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 #define GL_NUM_EXTENSIONS 0x821D -#define GL_OBJECT_LINEAR 0x2401 -#define GL_OBJECT_PLANE 0x2501 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_NUM_SAMPLE_COUNTS 0x9380 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 +#define GL_NUM_SPIR_V_EXTENSIONS 0x9554 +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 +#define GL_OBJECT_SUBTYPE_ARB 0x8B4F #define GL_OBJECT_TYPE 0x9112 +#define GL_OBJECT_TYPE_ARB 0x8B4E +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +#define GL_OFFSET 0x92FC #define GL_ONE 1 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 @@ -837,18 +1203,15 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_ONE_MINUS_SRC1_COLOR 0x88FA #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_ONE_MINUS_SRC_COLOR 0x0301 -#define GL_OPERAND0_ALPHA 0x8598 -#define GL_OPERAND0_RGB 0x8590 -#define GL_OPERAND1_ALPHA 0x8599 -#define GL_OPERAND1_RGB 0x8591 -#define GL_OPERAND2_ALPHA 0x859A -#define GL_OPERAND2_RGB 0x8592 #define GL_OR 0x1507 -#define GL_ORDER 0x0A01 #define GL_OR_INVERTED 0x150D #define GL_OR_REVERSE 0x150B #define GL_OUT_OF_MEMORY 0x0505 #define GL_PACK_ALIGNMENT 0x0D05 +#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D +#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C +#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E +#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B #define GL_PACK_IMAGE_HEIGHT 0x806C #define GL_PACK_LSB_FIRST 0x0D01 #define GL_PACK_ROW_LENGTH 0x0D02 @@ -856,50 +1219,32 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_PACK_SKIP_PIXELS 0x0D04 #define GL_PACK_SKIP_ROWS 0x0D03 #define GL_PACK_SWAP_BYTES 0x0D00 -#define GL_PASS_THROUGH_TOKEN 0x0700 -#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 -#define GL_PIXEL_MAP_A_TO_A 0x0C79 -#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 -#define GL_PIXEL_MAP_B_TO_B 0x0C78 -#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 -#define GL_PIXEL_MAP_G_TO_G 0x0C77 -#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 -#define GL_PIXEL_MAP_I_TO_A 0x0C75 -#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 -#define GL_PIXEL_MAP_I_TO_B 0x0C74 -#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 -#define GL_PIXEL_MAP_I_TO_G 0x0C73 -#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 -#define GL_PIXEL_MAP_I_TO_I 0x0C70 -#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 -#define GL_PIXEL_MAP_I_TO_R 0x0C72 -#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 -#define GL_PIXEL_MAP_R_TO_R 0x0C76 -#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 -#define GL_PIXEL_MAP_S_TO_S 0x0C71 -#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 -#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PATCHES 0x000E +#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 +#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 +#define GL_PATCH_VERTICES 0x8E72 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 #define GL_PIXEL_PACK_BUFFER 0x88EB #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED #define GL_PIXEL_UNPACK_BUFFER 0x88EC #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF #define GL_POINT 0x1B00 #define GL_POINTS 0x0000 -#define GL_POINT_BIT 0x00000002 -#define GL_POINT_DISTANCE_ATTENUATION 0x8129 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 #define GL_POINT_SIZE 0x0B11 #define GL_POINT_SIZE_GRANULARITY 0x0B13 -#define GL_POINT_SIZE_MAX 0x8127 -#define GL_POINT_SIZE_MIN 0x8126 #define GL_POINT_SIZE_RANGE 0x0B12 -#define GL_POINT_SMOOTH 0x0B10 -#define GL_POINT_SMOOTH_HINT 0x0C51 -#define GL_POINT_SPRITE 0x8861 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 -#define GL_POINT_TOKEN 0x0701 -#define GL_POLYGON 0x0009 -#define GL_POLYGON_BIT 0x00000008 #define GL_POLYGON_MODE 0x0B40 #define GL_POLYGON_OFFSET_FACTOR 0x8038 #define GL_POLYGON_OFFSET_FILL 0x8037 @@ -908,19 +1253,51 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_POLYGON_OFFSET_UNITS 0x2A00 #define GL_POLYGON_SMOOTH 0x0B41 #define GL_POLYGON_SMOOTH_HINT 0x0C53 -#define GL_POLYGON_STIPPLE 0x0B42 -#define GL_POLYGON_STIPPLE_BIT 0x00000010 -#define GL_POLYGON_TOKEN 0x0703 -#define GL_POSITION 0x1203 -#define GL_PREVIOUS 0x8578 -#define GL_PRIMARY_COLOR 0x8577 #define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_PRIMITIVES_SUBMITTED 0x82EF +#define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF +#define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE #define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +#define GL_PROGRAM 0x82E2 +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341 +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340 +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 +#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 +#define GL_PROGRAM_ATTRIBS_ARB 0x88AC +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINDING_ARB 0x8677 +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +#define GL_PROGRAM_FORMAT_ARB 0x8876 +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +#define GL_PROGRAM_INPUT 0x92E3 +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 +#define GL_PROGRAM_LENGTH_ARB 0x8627 +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 +#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 +#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A +#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 +#define GL_PROGRAM_OBJECT_ARB 0x8B40 +#define GL_PROGRAM_OUTPUT 0x92E4 +#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A #define GL_PROGRAM_POINT_SIZE 0x8642 -#define GL_PROJECTION 0x1701 -#define GL_PROJECTION_MATRIX 0x0BA7 -#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_PROGRAM_STRING_ARB 0x8628 +#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 +#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 +#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 #define GL_PROVOKING_VERTEX 0x8E4F #define GL_PROXY_TEXTURE_1D 0x8063 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 @@ -930,20 +1307,28 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 #define GL_PROXY_TEXTURE_3D 0x8070 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 -#define GL_Q 0x2003 -#define GL_QUADRATIC_ATTENUATION 0x1209 #define GL_QUADS 0x0007 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C -#define GL_QUAD_STRIP 0x0008 +#define GL_QUERY 0x82E3 +#define GL_QUERY_BUFFER 0x9192 +#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 +#define GL_QUERY_BUFFER_BINDING 0x9193 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 #define GL_QUERY_BY_REGION_WAIT 0x8E15 #define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_QUERY_COUNTER_BITS_ARB 0x8864 #define GL_QUERY_NO_WAIT 0x8E14 #define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_ARB 0x8866 #define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 +#define GL_QUERY_RESULT_NO_WAIT 0x9194 +#define GL_QUERY_TARGET 0x82EA #define GL_QUERY_WAIT 0x8E13 -#define GL_R 0x2002 #define GL_R11F_G11F_B10F 0x8C3A #define GL_R16 0x822A #define GL_R16F 0x822D @@ -962,33 +1347,51 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_READ_BUFFER 0x0C02 #define GL_READ_FRAMEBUFFER 0x8CA8 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA +#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 #define GL_READ_ONLY 0x88B8 +#define GL_READ_ONLY_ARB 0x88B8 +#define GL_READ_PIXELS 0x828C +#define GL_READ_PIXELS_FORMAT 0x828D +#define GL_READ_PIXELS_TYPE 0x828E #define GL_READ_WRITE 0x88BA +#define GL_READ_WRITE_ARB 0x88BA #define GL_RED 0x1903 -#define GL_RED_BIAS 0x0D15 -#define GL_RED_BITS 0x0D52 #define GL_RED_INTEGER 0x8D94 -#define GL_RED_SCALE 0x0D14 -#define GL_REFLECTION_MAP 0x8512 -#define GL_RENDER 0x1C00 +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A +#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 +#define GL_REFLECTION_MAP_ARB 0x8512 #define GL_RENDERBUFFER 0x8D41 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 #define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +#define GL_RENDERBUFFER_EXT 0x8D41 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 #define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 #define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 #define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 #define GL_RENDERER 0x1F01 -#define GL_RENDER_MODE 0x0C40 #define GL_REPEAT 0x2901 #define GL_REPLACE 0x1E01 -#define GL_RESCALE_NORMAL 0x803A -#define GL_RETURN 0x0102 #define GL_RG 0x8227 #define GL_RG16 0x822C #define GL_RG16F 0x822F @@ -1009,14 +1412,17 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_RGB12 0x8053 #define GL_RGB16 0x8054 #define GL_RGB16F 0x881B +#define GL_RGB16F_ARB 0x881B #define GL_RGB16I 0x8D89 #define GL_RGB16UI 0x8D77 #define GL_RGB16_SNORM 0x8F9A #define GL_RGB32F 0x8815 +#define GL_RGB32F_ARB 0x8815 #define GL_RGB32I 0x8D83 #define GL_RGB32UI 0x8D71 #define GL_RGB4 0x804F #define GL_RGB5 0x8050 +#define GL_RGB565 0x8D62 #define GL_RGB5_A1 0x8057 #define GL_RGB8 0x8051 #define GL_RGB8I 0x8D8F @@ -1027,11 +1433,13 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_RGBA12 0x805A #define GL_RGBA16 0x805B #define GL_RGBA16F 0x881A +#define GL_RGBA16F_ARB 0x881A #define GL_RGBA16I 0x8D88 #define GL_RGBA16UI 0x8D76 #define GL_RGBA16_SNORM 0x8F9B #define GL_RGBA2 0x8055 #define GL_RGBA32F 0x8814 +#define GL_RGBA32F_ARB 0x8814 #define GL_RGBA32I 0x8D82 #define GL_RGBA32UI 0x8D70 #define GL_RGBA4 0x8056 @@ -1039,92 +1447,110 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_RGBA8I 0x8D8E #define GL_RGBA8UI 0x8D7C #define GL_RGBA8_SNORM 0x8F97 +#define GL_RGBA_FLOAT_MODE_ARB 0x8820 #define GL_RGBA_INTEGER 0x8D99 -#define GL_RGBA_MODE 0x0C31 #define GL_RGB_INTEGER 0x8D98 -#define GL_RGB_SCALE 0x8573 #define GL_RG_INTEGER 0x8228 #define GL_RIGHT 0x0407 -#define GL_S 0x2000 +#define GL_SAMPLER 0x82E6 #define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_1D_ARB 0x8B5D #define GL_SAMPLER_1D_ARRAY 0x8DC0 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 #define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 #define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_2D_ARB 0x8B5E #define GL_SAMPLER_2D_ARRAY 0x8DC1 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108 #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B #define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 #define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 #define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_3D_ARB 0x8B5F #define GL_SAMPLER_BINDING 0x8919 #define GL_SAMPLER_BUFFER 0x8DC2 #define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_CUBE_ARB 0x8B60 +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 #define GL_SAMPLES 0x80A9 +#define GL_SAMPLES_ARB 0x80A9 #define GL_SAMPLES_PASSED 0x8914 +#define GL_SAMPLES_PASSED_ARB 0x8914 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E #define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F #define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLE_BUFFERS_ARB 0x80A8 #define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_COVERAGE_ARB 0x80A0 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB #define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA +#define GL_SAMPLE_LOCATION_ARB 0x8E50 +#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F +#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E +#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D #define GL_SAMPLE_MASK 0x8E51 #define GL_SAMPLE_MASK_VALUE 0x8E52 #define GL_SAMPLE_POSITION 0x8E50 -#define GL_SCISSOR_BIT 0x00080000 +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_SAMPLE_SHADING_ARB 0x8C36 #define GL_SCISSOR_BOX 0x0C10 #define GL_SCISSOR_TEST 0x0C11 -#define GL_SECONDARY_COLOR_ARRAY 0x845E -#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C -#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D -#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A -#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C -#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B -#define GL_SELECT 0x1C02 -#define GL_SELECTION_BUFFER_POINTER 0x0DF3 -#define GL_SELECTION_BUFFER_SIZE 0x0DF4 +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C #define GL_SEPARATE_ATTRIBS 0x8C8D -#define GL_SEPARATE_SPECULAR_COLOR 0x81FA #define GL_SET 0x150F +#define GL_SHADER 0x82E1 +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551 +#define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_SHADER_IMAGE_ATOMIC 0x82A6 +#define GL_SHADER_IMAGE_LOAD 0x82A4 +#define GL_SHADER_IMAGE_STORE 0x82A5 +#define GL_SHADER_INCLUDE_ARB 0x8DAE +#define GL_SHADER_OBJECT_ARB 0x8B48 #define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 +#define GL_SHADER_STORAGE_BLOCK 0x92E6 +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 #define GL_SHADER_TYPE 0x8B4F -#define GL_SHADE_MODEL 0x0B54 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C -#define GL_SHININESS 0x1601 +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C #define GL_SHORT 0x1402 #define GL_SIGNALED 0x9119 #define GL_SIGNED_NORMALIZED 0x8F9C -#define GL_SINGLE_COLOR 0x81F9 -#define GL_SLUMINANCE 0x8C46 -#define GL_SLUMINANCE8 0x8C47 -#define GL_SLUMINANCE8_ALPHA8 0x8C45 -#define GL_SLUMINANCE_ALPHA 0x8C44 -#define GL_SMOOTH 0x1D01 +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 -#define GL_SOURCE0_ALPHA 0x8588 -#define GL_SOURCE0_RGB 0x8580 #define GL_SOURCE1_ALPHA 0x8589 -#define GL_SOURCE1_RGB 0x8581 -#define GL_SOURCE2_ALPHA 0x858A -#define GL_SOURCE2_RGB 0x8582 -#define GL_SPECULAR 0x1202 -#define GL_SPHERE_MAP 0x2402 -#define GL_SPOT_CUTOFF 0x1206 -#define GL_SPOT_DIRECTION 0x1204 -#define GL_SPOT_EXPONENT 0x1205 -#define GL_SRC0_ALPHA 0x8588 -#define GL_SRC0_RGB 0x8580 +#define GL_SPIR_V_BINARY 0x9552 +#define GL_SPIR_V_BINARY_ARB 0x9552 +#define GL_SPIR_V_EXTENSIONS 0x9553 #define GL_SRC1_ALPHA 0x8589 #define GL_SRC1_COLOR 0x88F9 -#define GL_SRC1_RGB 0x8581 -#define GL_SRC2_ALPHA 0x858A -#define GL_SRC2_RGB 0x8582 #define GL_SRC_ALPHA 0x0302 #define GL_SRC_ALPHA_SATURATE 0x0308 #define GL_SRC_COLOR 0x0300 @@ -1132,13 +1558,20 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_SRGB8 0x8C41 #define GL_SRGB8_ALPHA8 0x8C43 #define GL_SRGB_ALPHA 0x8C42 +#define GL_SRGB_DECODE_ARB 0x8299 +#define GL_SRGB_READ 0x8297 +#define GL_SRGB_WRITE 0x8298 #define GL_STACK_OVERFLOW 0x0503 #define GL_STACK_UNDERFLOW 0x0504 #define GL_STATIC_COPY 0x88E6 +#define GL_STATIC_COPY_ARB 0x88E6 #define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_DRAW_ARB 0x88E4 #define GL_STATIC_READ 0x88E5 +#define GL_STATIC_READ_ARB 0x88E5 #define GL_STENCIL 0x1802 #define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 #define GL_STENCIL_BACK_FAIL 0x8801 #define GL_STENCIL_BACK_FUNC 0x8800 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 @@ -1146,75 +1579,125 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_STENCIL_BACK_REF 0x8CA3 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 -#define GL_STENCIL_BITS 0x0D57 #define GL_STENCIL_BUFFER_BIT 0x00000400 #define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_COMPONENTS 0x8285 #define GL_STENCIL_FAIL 0x0B94 #define GL_STENCIL_FUNC 0x0B92 #define GL_STENCIL_INDEX 0x1901 #define GL_STENCIL_INDEX1 0x8D46 #define GL_STENCIL_INDEX16 0x8D49 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_STENCIL_INDEX1_EXT 0x8D46 #define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX4_EXT 0x8D47 #define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX8_EXT 0x8D48 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 #define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_RENDERABLE 0x8288 #define GL_STENCIL_TEST 0x0B90 #define GL_STENCIL_VALUE_MASK 0x0B93 #define GL_STENCIL_WRITEMASK 0x0B98 #define GL_STEREO 0x0C33 #define GL_STREAM_COPY 0x88E2 +#define GL_STREAM_COPY_ARB 0x88E2 #define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_DRAW_ARB 0x88E0 #define GL_STREAM_READ 0x88E1 +#define GL_STREAM_READ_ARB 0x88E1 #define GL_SUBPIXEL_BITS 0x0D50 -#define GL_SUBTRACT 0x84E7 #define GL_SYNC_CONDITION 0x9113 #define GL_SYNC_FENCE 0x9116 #define GL_SYNC_FLAGS 0x9115 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 #define GL_SYNC_STATUS 0x9114 -#define GL_T 0x2001 -#define GL_T2F_C3F_V3F 0x2A2A -#define GL_T2F_C4F_N3F_V3F 0x2A2C -#define GL_T2F_C4UB_V3F 0x2A29 -#define GL_T2F_N3F_V3F 0x2A2B -#define GL_T2F_V3F 0x2A27 -#define GL_T4F_C4F_N3F_V4F 0x2A2D -#define GL_T4F_V4F 0x2A28 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1 +#define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1 +#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 +#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF +#define GL_TESS_CONTROL_TEXTURE 0x829C +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2 +#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2 +#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA +#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 +#define GL_TESS_EVALUATION_TEXTURE 0x829D +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 #define GL_TEXTURE 0x1702 #define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE0_ARB 0x84C0 #define GL_TEXTURE1 0x84C1 #define GL_TEXTURE10 0x84CA +#define GL_TEXTURE10_ARB 0x84CA #define GL_TEXTURE11 0x84CB +#define GL_TEXTURE11_ARB 0x84CB #define GL_TEXTURE12 0x84CC +#define GL_TEXTURE12_ARB 0x84CC #define GL_TEXTURE13 0x84CD +#define GL_TEXTURE13_ARB 0x84CD #define GL_TEXTURE14 0x84CE +#define GL_TEXTURE14_ARB 0x84CE #define GL_TEXTURE15 0x84CF +#define GL_TEXTURE15_ARB 0x84CF #define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE16_ARB 0x84D0 #define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE17_ARB 0x84D1 #define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE18_ARB 0x84D2 #define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE1_ARB 0x84C1 #define GL_TEXTURE2 0x84C2 #define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE20_ARB 0x84D4 #define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE21_ARB 0x84D5 #define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE22_ARB 0x84D6 #define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE23_ARB 0x84D7 #define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE24_ARB 0x84D8 #define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE25_ARB 0x84D9 #define GL_TEXTURE26 0x84DA +#define GL_TEXTURE26_ARB 0x84DA #define GL_TEXTURE27 0x84DB +#define GL_TEXTURE27_ARB 0x84DB #define GL_TEXTURE28 0x84DC +#define GL_TEXTURE28_ARB 0x84DC #define GL_TEXTURE29 0x84DD +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE2_ARB 0x84C2 #define GL_TEXTURE3 0x84C3 #define GL_TEXTURE30 0x84DE +#define GL_TEXTURE30_ARB 0x84DE #define GL_TEXTURE31 0x84DF +#define GL_TEXTURE31_ARB 0x84DF +#define GL_TEXTURE3_ARB 0x84C3 #define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE4_ARB 0x84C4 #define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE5_ARB 0x84C5 #define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE6_ARB 0x84C6 #define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE7_ARB 0x84C7 #define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE8_ARB 0x84C8 #define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE9_ARB 0x84C9 #define GL_TEXTURE_1D 0x0DE0 #define GL_TEXTURE_1D_ARRAY 0x8C18 #define GL_TEXTURE_2D 0x0DE1 @@ -1224,6 +1707,7 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_TEXTURE_3D 0x806F #define GL_TEXTURE_ALPHA_SIZE 0x805F #define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 #define GL_TEXTURE_BASE_LEVEL 0x813C #define GL_TEXTURE_BINDING_1D 0x8068 #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C @@ -1234,76 +1718,97 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_TEXTURE_BINDING_3D 0x806A #define GL_TEXTURE_BINDING_BUFFER 0x8C2C #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 -#define GL_TEXTURE_BIT 0x00040000 #define GL_TEXTURE_BLUE_SIZE 0x805E #define GL_TEXTURE_BLUE_TYPE 0x8C12 -#define GL_TEXTURE_BORDER 0x1005 +#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 #define GL_TEXTURE_BORDER_COLOR 0x1004 #define GL_TEXTURE_BUFFER 0x8C2A #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_BUFFER_OFFSET 0x919D +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F +#define GL_TEXTURE_BUFFER_SIZE 0x919E #define GL_TEXTURE_COMPARE_FUNC 0x884D #define GL_TEXTURE_COMPARE_MODE 0x884C -#define GL_TEXTURE_COMPONENTS 0x1003 #define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 +#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 +#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 +#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF -#define GL_TEXTURE_COORD_ARRAY 0x8078 -#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A -#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 -#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 -#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A -#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A #define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F #define GL_TEXTURE_DEPTH 0x8071 #define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A #define GL_TEXTURE_DEPTH_TYPE 0x8C16 -#define GL_TEXTURE_ENV 0x2300 -#define GL_TEXTURE_ENV_COLOR 0x2201 -#define GL_TEXTURE_ENV_MODE 0x2200 -#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 -#define GL_TEXTURE_GEN_MODE 0x2500 -#define GL_TEXTURE_GEN_Q 0x0C63 -#define GL_TEXTURE_GEN_R 0x0C62 -#define GL_TEXTURE_GEN_S 0x0C60 -#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GATHER 0x82A2 +#define GL_TEXTURE_GATHER_SHADOW 0x82A3 #define GL_TEXTURE_GREEN_SIZE 0x805D #define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 #define GL_TEXTURE_HEIGHT 0x1001 -#define GL_TEXTURE_INTENSITY_SIZE 0x8061 -#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 +#define GL_TEXTURE_IMAGE_FORMAT 0x828F +#define GL_TEXTURE_IMAGE_TYPE 0x8290 +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 #define GL_TEXTURE_LOD_BIAS 0x8501 -#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 -#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 +#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 #define GL_TEXTURE_MAG_FILTER 0x2800 -#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE #define GL_TEXTURE_MAX_LEVEL 0x813D #define GL_TEXTURE_MAX_LOD 0x813B #define GL_TEXTURE_MIN_FILTER 0x2801 #define GL_TEXTURE_MIN_LOD 0x813A -#define GL_TEXTURE_PRIORITY 0x8066 #define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366 #define GL_TEXTURE_RED_SIZE 0x805C #define GL_TEXTURE_RED_TYPE 0x8C10 -#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 #define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_SHADOW 0x82A1 #define GL_TEXTURE_SHARED_SIZE 0x8C3F -#define GL_TEXTURE_STACK_DEPTH 0x0BA5 #define GL_TEXTURE_STENCIL_SIZE 0x88F1 #define GL_TEXTURE_SWIZZLE_A 0x8E45 #define GL_TEXTURE_SWIZZLE_B 0x8E44 #define GL_TEXTURE_SWIZZLE_G 0x8E43 #define GL_TEXTURE_SWIZZLE_R 0x8E42 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 +#define GL_TEXTURE_TARGET 0x1006 +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_TEXTURE_VIEW 0x82B5 +#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD +#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB +#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE +#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC #define GL_TEXTURE_WIDTH 0x1000 #define GL_TEXTURE_WRAP_R 0x8072 #define GL_TEXTURE_WRAP_S 0x2802 @@ -1312,34 +1817,57 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF #define GL_TIMESTAMP 0x8E28 #define GL_TIME_ELAPSED 0x88BF -#define GL_TRANSFORM_BIT 0x00001000 +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C +#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 -#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 -#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 -#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 -#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 #define GL_TRIANGLES 0x0004 #define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLES_ADJACENCY_ARB 0x000C #define GL_TRIANGLE_FAN 0x0006 #define GL_TRIANGLE_STRIP 0x0005 #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D #define GL_TRUE 1 +#define GL_TYPE 0x92FA +#define GL_UNDEFINED_VERTEX 0x8260 +#define GL_UNIFORM 0x92E1 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_UNIFORM_BLOCK 0x92E2 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 #define GL_UNIFORM_BUFFER 0x8A11 #define GL_UNIFORM_BUFFER_BINDING 0x8A28 @@ -1353,6 +1881,10 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_UNIFORM_SIZE 0x8A38 #define GL_UNIFORM_TYPE 0x8A37 #define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 +#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 +#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A +#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 #define GL_UNPACK_IMAGE_HEIGHT 0x806E #define GL_UNPACK_LSB_FIRST 0x0CF1 #define GL_UNPACK_ROW_LENGTH 0x0CF2 @@ -1365,6 +1897,10 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 #define GL_UNSIGNED_INT 0x1405 +#define GL_UNSIGNED_INT64_ARB 0x140F +#define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B #define GL_UNSIGNED_INT_10_10_10_2 0x8036 #define GL_UNSIGNED_INT_24_8 0x84FA @@ -1372,6 +1908,18 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E #define GL_UNSIGNED_INT_8_8_8_8 0x8035 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C +#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 @@ -1382,10 +1930,13 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F #define GL_UNSIGNED_INT_VEC2 0x8DC6 #define GL_UNSIGNED_INT_VEC3 0x8DC7 #define GL_UNSIGNED_INT_VEC4 0x8DC8 #define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 #define GL_UNSIGNED_SHORT 0x1403 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 @@ -1394,39 +1945,98 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_UNSIGNED_SHORT_5_6_5 0x8363 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 #define GL_UPPER_LEFT 0x8CA2 -#define GL_V2F 0x2A20 -#define GL_V3F 0x2A21 #define GL_VALIDATE_STATUS 0x8B83 #define GL_VENDOR 0x1F00 #define GL_VERSION 0x1F02 #define GL_VERTEX_ARRAY 0x8074 #define GL_VERTEX_ARRAY_BINDING 0x85B5 -#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 -#define GL_VERTEX_ARRAY_POINTER 0x808E -#define GL_VERTEX_ARRAY_SIZE 0x807A -#define GL_VERTEX_ARRAY_STRIDE 0x807C -#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_VERTEX_ATTRIB_BINDING 0x82D4 +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +#define GL_VERTEX_BINDING_BUFFER 0x8F4F +#define GL_VERTEX_BINDING_DIVISOR 0x82D6 +#define GL_VERTEX_BINDING_OFFSET 0x82D7 +#define GL_VERTEX_BINDING_STRIDE 0x82D8 +#define GL_VERTEX_PROGRAM_ARB 0x8620 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 -#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 #define GL_VERTEX_SHADER 0x8B31 +#define GL_VERTEX_SHADER_ARB 0x8B31 +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_VERTEX_SHADER_INVOCATIONS 0x82F0 +#define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0 +#define GL_VERTEX_SUBROUTINE 0x92E8 +#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE +#define GL_VERTEX_TEXTURE 0x829B +#define GL_VERTICES_SUBMITTED 0x82EE +#define GL_VERTICES_SUBMITTED_ARB 0x82EE #define GL_VIEWPORT 0x0BA2 -#define GL_VIEWPORT_BIT 0x00000800 +#define GL_VIEWPORT_BOUNDS_RANGE 0x825D +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F +#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C +#define GL_VIEW_CLASS_128_BITS 0x82C4 +#define GL_VIEW_CLASS_16_BITS 0x82CA +#define GL_VIEW_CLASS_24_BITS 0x82C9 +#define GL_VIEW_CLASS_32_BITS 0x82C8 +#define GL_VIEW_CLASS_48_BITS 0x82C7 +#define GL_VIEW_CLASS_64_BITS 0x82C6 +#define GL_VIEW_CLASS_8_BITS 0x82CB +#define GL_VIEW_CLASS_96_BITS 0x82C5 +#define GL_VIEW_CLASS_ASTC_10x10_RGBA 0x9393 +#define GL_VIEW_CLASS_ASTC_10x5_RGBA 0x9390 +#define GL_VIEW_CLASS_ASTC_10x6_RGBA 0x9391 +#define GL_VIEW_CLASS_ASTC_10x8_RGBA 0x9392 +#define GL_VIEW_CLASS_ASTC_12x10_RGBA 0x9394 +#define GL_VIEW_CLASS_ASTC_12x12_RGBA 0x9395 +#define GL_VIEW_CLASS_ASTC_4x4_RGBA 0x9388 +#define GL_VIEW_CLASS_ASTC_5x4_RGBA 0x9389 +#define GL_VIEW_CLASS_ASTC_5x5_RGBA 0x938A +#define GL_VIEW_CLASS_ASTC_6x5_RGBA 0x938B +#define GL_VIEW_CLASS_ASTC_6x6_RGBA 0x938C +#define GL_VIEW_CLASS_ASTC_8x5_RGBA 0x938D +#define GL_VIEW_CLASS_ASTC_8x6_RGBA 0x938E +#define GL_VIEW_CLASS_ASTC_8x8_RGBA 0x938F +#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 +#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 +#define GL_VIEW_CLASS_EAC_R11 0x9383 +#define GL_VIEW_CLASS_EAC_RG11 0x9384 +#define GL_VIEW_CLASS_ETC2_EAC_RGBA 0x9387 +#define GL_VIEW_CLASS_ETC2_RGB 0x9385 +#define GL_VIEW_CLASS_ETC2_RGBA 0x9386 +#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 +#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 +#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC +#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD +#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE +#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF +#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 #define GL_WAIT_FAILED 0x911D -#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_WEIGHTED_AVERAGE_ARB 0x9367 +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E #define GL_WRITE_ONLY 0x88B9 +#define GL_WRITE_ONLY_ARB 0x88B9 #define GL_XOR 0x1506 #define GL_ZERO 0 -#define GL_ZOOM_X 0x0D16 -#define GL_ZOOM_Y 0x0D17 #include @@ -1518,474 +2128,942 @@ GLAD_API_CALL int GLAD_GL_VERSION_3_1; GLAD_API_CALL int GLAD_GL_VERSION_3_2; #define GL_VERSION_3_3 1 GLAD_API_CALL int GLAD_GL_VERSION_3_3; +#define GL_VERSION_4_0 1 +GLAD_API_CALL int GLAD_GL_VERSION_4_0; +#define GL_VERSION_4_1 1 +GLAD_API_CALL int GLAD_GL_VERSION_4_1; +#define GL_VERSION_4_2 1 +GLAD_API_CALL int GLAD_GL_VERSION_4_2; +#define GL_VERSION_4_3 1 +GLAD_API_CALL int GLAD_GL_VERSION_4_3; +#define GL_ARB_ES2_compatibility 1 +GLAD_API_CALL int GLAD_GL_ARB_ES2_compatibility; +#define GL_ARB_ES3_1_compatibility 1 +GLAD_API_CALL int GLAD_GL_ARB_ES3_1_compatibility; +#define GL_ARB_ES3_2_compatibility 1 +GLAD_API_CALL int GLAD_GL_ARB_ES3_2_compatibility; +#define GL_ARB_ES3_compatibility 1 +GLAD_API_CALL int GLAD_GL_ARB_ES3_compatibility; +#define GL_ARB_blend_func_extended 1 +GLAD_API_CALL int GLAD_GL_ARB_blend_func_extended; +#define GL_ARB_buffer_storage 1 +GLAD_API_CALL int GLAD_GL_ARB_buffer_storage; +#define GL_ARB_clear_buffer_object 1 +GLAD_API_CALL int GLAD_GL_ARB_clear_buffer_object; +#define GL_ARB_clear_texture 1 +GLAD_API_CALL int GLAD_GL_ARB_clear_texture; +#define GL_ARB_color_buffer_float 1 +GLAD_API_CALL int GLAD_GL_ARB_color_buffer_float; +#define GL_ARB_compatibility 1 +GLAD_API_CALL int GLAD_GL_ARB_compatibility; +#define GL_ARB_compressed_texture_pixel_storage 1 +GLAD_API_CALL int GLAD_GL_ARB_compressed_texture_pixel_storage; +#define GL_ARB_compute_shader 1 +GLAD_API_CALL int GLAD_GL_ARB_compute_shader; +#define GL_ARB_compute_variable_group_size 1 +GLAD_API_CALL int GLAD_GL_ARB_compute_variable_group_size; +#define GL_ARB_copy_buffer 1 +GLAD_API_CALL int GLAD_GL_ARB_copy_buffer; +#define GL_ARB_copy_image 1 +GLAD_API_CALL int GLAD_GL_ARB_copy_image; +#define GL_ARB_debug_output 1 +GLAD_API_CALL int GLAD_GL_ARB_debug_output; +#define GL_ARB_depth_buffer_float 1 +GLAD_API_CALL int GLAD_GL_ARB_depth_buffer_float; +#define GL_ARB_depth_clamp 1 +GLAD_API_CALL int GLAD_GL_ARB_depth_clamp; +#define GL_ARB_depth_texture 1 +GLAD_API_CALL int GLAD_GL_ARB_depth_texture; +#define GL_ARB_direct_state_access 1 +GLAD_API_CALL int GLAD_GL_ARB_direct_state_access; +#define GL_ARB_draw_buffers 1 +GLAD_API_CALL int GLAD_GL_ARB_draw_buffers; +#define GL_ARB_draw_buffers_blend 1 +GLAD_API_CALL int GLAD_GL_ARB_draw_buffers_blend; +#define GL_ARB_draw_elements_base_vertex 1 +GLAD_API_CALL int GLAD_GL_ARB_draw_elements_base_vertex; +#define GL_ARB_draw_indirect 1 +GLAD_API_CALL int GLAD_GL_ARB_draw_indirect; +#define GL_ARB_draw_instanced 1 +GLAD_API_CALL int GLAD_GL_ARB_draw_instanced; +#define GL_ARB_enhanced_layouts 1 +GLAD_API_CALL int GLAD_GL_ARB_enhanced_layouts; +#define GL_ARB_explicit_attrib_location 1 +GLAD_API_CALL int GLAD_GL_ARB_explicit_attrib_location; +#define GL_ARB_explicit_uniform_location 1 +GLAD_API_CALL int GLAD_GL_ARB_explicit_uniform_location; +#define GL_ARB_fragment_coord_conventions 1 +GLAD_API_CALL int GLAD_GL_ARB_fragment_coord_conventions; +#define GL_ARB_fragment_layer_viewport 1 +GLAD_API_CALL int GLAD_GL_ARB_fragment_layer_viewport; +#define GL_ARB_fragment_program 1 +GLAD_API_CALL int GLAD_GL_ARB_fragment_program; +#define GL_ARB_fragment_program_shadow 1 +GLAD_API_CALL int GLAD_GL_ARB_fragment_program_shadow; +#define GL_ARB_fragment_shader 1 +GLAD_API_CALL int GLAD_GL_ARB_fragment_shader; +#define GL_ARB_fragment_shader_interlock 1 +GLAD_API_CALL int GLAD_GL_ARB_fragment_shader_interlock; +#define GL_ARB_framebuffer_no_attachments 1 +GLAD_API_CALL int GLAD_GL_ARB_framebuffer_no_attachments; +#define GL_ARB_framebuffer_object 1 +GLAD_API_CALL int GLAD_GL_ARB_framebuffer_object; +#define GL_ARB_framebuffer_sRGB 1 +GLAD_API_CALL int GLAD_GL_ARB_framebuffer_sRGB; +#define GL_ARB_geometry_shader4 1 +GLAD_API_CALL int GLAD_GL_ARB_geometry_shader4; +#define GL_ARB_get_program_binary 1 +GLAD_API_CALL int GLAD_GL_ARB_get_program_binary; +#define GL_ARB_get_texture_sub_image 1 +GLAD_API_CALL int GLAD_GL_ARB_get_texture_sub_image; +#define GL_ARB_gl_spirv 1 +GLAD_API_CALL int GLAD_GL_ARB_gl_spirv; +#define GL_ARB_gpu_shader5 1 +GLAD_API_CALL int GLAD_GL_ARB_gpu_shader5; +#define GL_ARB_gpu_shader_fp64 1 +GLAD_API_CALL int GLAD_GL_ARB_gpu_shader_fp64; +#define GL_ARB_gpu_shader_int64 1 +GLAD_API_CALL int GLAD_GL_ARB_gpu_shader_int64; +#define GL_ARB_half_float_pixel 1 +GLAD_API_CALL int GLAD_GL_ARB_half_float_pixel; +#define GL_ARB_half_float_vertex 1 +GLAD_API_CALL int GLAD_GL_ARB_half_float_vertex; +#define GL_ARB_instanced_arrays 1 +GLAD_API_CALL int GLAD_GL_ARB_instanced_arrays; +#define GL_ARB_internalformat_query 1 +GLAD_API_CALL int GLAD_GL_ARB_internalformat_query; +#define GL_ARB_internalformat_query2 1 +GLAD_API_CALL int GLAD_GL_ARB_internalformat_query2; +#define GL_ARB_map_buffer_range 1 +GLAD_API_CALL int GLAD_GL_ARB_map_buffer_range; +#define GL_ARB_multi_bind 1 +GLAD_API_CALL int GLAD_GL_ARB_multi_bind; +#define GL_ARB_multi_draw_indirect 1 +GLAD_API_CALL int GLAD_GL_ARB_multi_draw_indirect; +#define GL_ARB_multisample 1 +GLAD_API_CALL int GLAD_GL_ARB_multisample; +#define GL_ARB_multitexture 1 +GLAD_API_CALL int GLAD_GL_ARB_multitexture; +#define GL_ARB_occlusion_query 1 +GLAD_API_CALL int GLAD_GL_ARB_occlusion_query; +#define GL_ARB_occlusion_query2 1 +GLAD_API_CALL int GLAD_GL_ARB_occlusion_query2; +#define GL_ARB_pipeline_statistics_query 1 +GLAD_API_CALL int GLAD_GL_ARB_pipeline_statistics_query; +#define GL_ARB_query_buffer_object 1 +GLAD_API_CALL int GLAD_GL_ARB_query_buffer_object; +#define GL_ARB_sample_locations 1 +GLAD_API_CALL int GLAD_GL_ARB_sample_locations; +#define GL_ARB_sample_shading 1 +GLAD_API_CALL int GLAD_GL_ARB_sample_shading; +#define GL_ARB_seamless_cube_map 1 +GLAD_API_CALL int GLAD_GL_ARB_seamless_cube_map; +#define GL_ARB_seamless_cubemap_per_texture 1 +GLAD_API_CALL int GLAD_GL_ARB_seamless_cubemap_per_texture; +#define GL_ARB_shader_atomic_counter_ops 1 +GLAD_API_CALL int GLAD_GL_ARB_shader_atomic_counter_ops; +#define GL_ARB_shader_atomic_counters 1 +GLAD_API_CALL int GLAD_GL_ARB_shader_atomic_counters; +#define GL_ARB_shader_bit_encoding 1 +GLAD_API_CALL int GLAD_GL_ARB_shader_bit_encoding; +#define GL_ARB_shader_clock 1 +GLAD_API_CALL int GLAD_GL_ARB_shader_clock; +#define GL_ARB_shader_image_load_store 1 +GLAD_API_CALL int GLAD_GL_ARB_shader_image_load_store; +#define GL_ARB_shader_image_size 1 +GLAD_API_CALL int GLAD_GL_ARB_shader_image_size; +#define GL_ARB_shader_objects 1 +GLAD_API_CALL int GLAD_GL_ARB_shader_objects; +#define GL_ARB_shader_storage_buffer_object 1 +GLAD_API_CALL int GLAD_GL_ARB_shader_storage_buffer_object; +#define GL_ARB_shader_texture_lod 1 +GLAD_API_CALL int GLAD_GL_ARB_shader_texture_lod; +#define GL_ARB_shading_language_100 1 +GLAD_API_CALL int GLAD_GL_ARB_shading_language_100; +#define GL_ARB_shading_language_420pack 1 +GLAD_API_CALL int GLAD_GL_ARB_shading_language_420pack; +#define GL_ARB_shading_language_include 1 +GLAD_API_CALL int GLAD_GL_ARB_shading_language_include; +#define GL_ARB_shading_language_packing 1 +GLAD_API_CALL int GLAD_GL_ARB_shading_language_packing; +#define GL_ARB_spirv_extensions 1 +GLAD_API_CALL int GLAD_GL_ARB_spirv_extensions; +#define GL_ARB_tessellation_shader 1 +GLAD_API_CALL int GLAD_GL_ARB_tessellation_shader; +#define GL_ARB_texture_border_clamp 1 +GLAD_API_CALL int GLAD_GL_ARB_texture_border_clamp; +#define GL_ARB_texture_buffer_object_rgb32 1 +GLAD_API_CALL int GLAD_GL_ARB_texture_buffer_object_rgb32; +#define GL_ARB_texture_compression 1 +GLAD_API_CALL int GLAD_GL_ARB_texture_compression; +#define GL_ARB_texture_cube_map 1 +GLAD_API_CALL int GLAD_GL_ARB_texture_cube_map; +#define GL_ARB_texture_cube_map_array 1 +GLAD_API_CALL int GLAD_GL_ARB_texture_cube_map_array; +#define GL_ARB_texture_env_add 1 +GLAD_API_CALL int GLAD_GL_ARB_texture_env_add; +#define GL_ARB_texture_filter_anisotropic 1 +GLAD_API_CALL int GLAD_GL_ARB_texture_filter_anisotropic; +#define GL_ARB_texture_filter_minmax 1 +GLAD_API_CALL int GLAD_GL_ARB_texture_filter_minmax; +#define GL_ARB_texture_float 1 +GLAD_API_CALL int GLAD_GL_ARB_texture_float; +#define GL_ARB_texture_mirror_clamp_to_edge 1 +GLAD_API_CALL int GLAD_GL_ARB_texture_mirror_clamp_to_edge; +#define GL_ARB_texture_mirrored_repeat 1 +GLAD_API_CALL int GLAD_GL_ARB_texture_mirrored_repeat; +#define GL_ARB_texture_multisample 1 +GLAD_API_CALL int GLAD_GL_ARB_texture_multisample; +#define GL_ARB_texture_non_power_of_two 1 +GLAD_API_CALL int GLAD_GL_ARB_texture_non_power_of_two; +#define GL_ARB_texture_rg 1 +GLAD_API_CALL int GLAD_GL_ARB_texture_rg; +#define GL_ARB_texture_storage 1 +GLAD_API_CALL int GLAD_GL_ARB_texture_storage; +#define GL_ARB_texture_swizzle 1 +GLAD_API_CALL int GLAD_GL_ARB_texture_swizzle; +#define GL_ARB_texture_view 1 +GLAD_API_CALL int GLAD_GL_ARB_texture_view; #define GL_ARB_timer_query 1 GLAD_API_CALL int GLAD_GL_ARB_timer_query; +#define GL_ARB_transpose_matrix 1 +GLAD_API_CALL int GLAD_GL_ARB_transpose_matrix; +#define GL_ARB_uniform_buffer_object 1 +GLAD_API_CALL int GLAD_GL_ARB_uniform_buffer_object; +#define GL_ARB_vertex_array_bgra 1 +GLAD_API_CALL int GLAD_GL_ARB_vertex_array_bgra; +#define GL_ARB_vertex_array_object 1 +GLAD_API_CALL int GLAD_GL_ARB_vertex_array_object; +#define GL_ARB_vertex_attrib_binding 1 +GLAD_API_CALL int GLAD_GL_ARB_vertex_attrib_binding; +#define GL_ARB_vertex_buffer_object 1 +GLAD_API_CALL int GLAD_GL_ARB_vertex_buffer_object; +#define GL_ARB_vertex_program 1 +GLAD_API_CALL int GLAD_GL_ARB_vertex_program; +#define GL_ARB_vertex_shader 1 +GLAD_API_CALL int GLAD_GL_ARB_vertex_shader; +#define GL_EXT_draw_instanced 1 +GLAD_API_CALL int GLAD_GL_EXT_draw_instanced; +#define GL_EXT_fog_coord 1 +GLAD_API_CALL int GLAD_GL_EXT_fog_coord; +#define GL_EXT_framebuffer_blit 1 +GLAD_API_CALL int GLAD_GL_EXT_framebuffer_blit; +#define GL_EXT_framebuffer_multisample 1 +GLAD_API_CALL int GLAD_GL_EXT_framebuffer_multisample; +#define GL_EXT_framebuffer_object 1 +GLAD_API_CALL int GLAD_GL_EXT_framebuffer_object; +#define GL_EXT_framebuffer_sRGB 1 +GLAD_API_CALL int GLAD_GL_EXT_framebuffer_sRGB; +#define GL_EXT_texture_compression_s3tc 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_compression_s3tc; +#define GL_EXT_texture_filter_anisotropic 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_filter_anisotropic; +#define GL_EXT_texture_mirror_clamp 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_mirror_clamp; +#define GL_KHR_texture_compression_astc_hdr 1 +GLAD_API_CALL int GLAD_GL_KHR_texture_compression_astc_hdr; +#define GL_KHR_texture_compression_astc_ldr 1 +GLAD_API_CALL int GLAD_GL_KHR_texture_compression_astc_ldr; +#define GL_OES_compressed_paletted_texture 1 +GLAD_API_CALL int GLAD_GL_OES_compressed_paletted_texture; +#define GL_OES_fixed_point 1 +GLAD_API_CALL int GLAD_GL_OES_fixed_point; -typedef void (GLAD_API_PTR *PFNGLACCUMPROC)(GLenum op, GLfloat value); +typedef void (GLAD_API_PTR *PFNGLACCUMXOESPROC)(GLenum op, GLfixed value); +typedef void (GLAD_API_PTR *PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline, GLuint program); typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREPROC)(GLenum texture); -typedef void (GLAD_API_PTR *PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref); -typedef GLboolean (GLAD_API_PTR *PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint * textures, GLboolean * residences); -typedef void (GLAD_API_PTR *PFNGLARRAYELEMENTPROC)(GLint i); +typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREARBPROC)(GLenum texture); +typedef void (GLAD_API_PTR *PFNGLALPHAFUNCXOESPROC)(GLenum func, GLfixed ref); +typedef void (GLAD_API_PTR *PFNGLATTACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB obj); typedef void (GLAD_API_PTR *PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader); -typedef void (GLAD_API_PTR *PFNGLBEGINPROC)(GLenum mode); typedef void (GLAD_API_PTR *PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode); typedef void (GLAD_API_PTR *PFNGLBEGINQUERYPROC)(GLenum target, GLuint id); +typedef void (GLAD_API_PTR *PFNGLBEGINQUERYARBPROC)(GLenum target, GLuint id); +typedef void (GLAD_API_PTR *PFNGLBEGINQUERYINDEXEDPROC)(GLenum target, GLuint index, GLuint id); typedef void (GLAD_API_PTR *PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode); typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONARBPROC)(GLhandleARB programObj, GLuint index, const GLcharARB * name); typedef void (GLAD_API_PTR *PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERARBPROC)(GLenum target, GLuint buffer); typedef void (GLAD_API_PTR *PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer); typedef void (GLAD_API_PTR *PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERSBASEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERSRANGEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizeiptr * sizes); typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar * name); typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer); +typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer); +typedef void (GLAD_API_PTR *PFNGLBINDIMAGETEXTUREPROC)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +typedef void (GLAD_API_PTR *PFNGLBINDIMAGETEXTURESPROC)(GLuint first, GLsizei count, const GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLBINDPROGRAMARBPROC)(GLenum target, GLuint program); +typedef void (GLAD_API_PTR *PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline); typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer); typedef void (GLAD_API_PTR *PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler); +typedef void (GLAD_API_PTR *PFNGLBINDSAMPLERSPROC)(GLuint first, GLsizei count, const GLuint * samplers); typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture); +typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREUNITPROC)(GLuint unit, GLuint texture); +typedef void (GLAD_API_PTR *PFNGLBINDTEXTURESPROC)(GLuint first, GLsizei count, const GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, GLuint id); typedef void (GLAD_API_PTR *PFNGLBINDVERTEXARRAYPROC)(GLuint array); -typedef void (GLAD_API_PTR *PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); +typedef void (GLAD_API_PTR *PFNGLBINDVERTEXBUFFERPROC)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (GLAD_API_PTR *PFNGLBINDVERTEXBUFFERSPROC)(GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides); +typedef void (GLAD_API_PTR *PFNGLBITMAPXOESPROC)(GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte * bitmap); typedef void (GLAD_API_PTR *PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLBLENDCOLORXOESPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONPROC)(GLenum mode); typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEIPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEIARBPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONIPROC)(GLuint buf, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONIARBPROC)(GLuint buf, GLenum mode); typedef void (GLAD_API_PTR *PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor); typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEIPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEIARBPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCIPROC)(GLuint buf, GLenum src, GLenum dst); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCIARBPROC)(GLuint buf, GLenum src, GLenum dst); typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFEREXTPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (GLAD_API_PTR *PFNGLBLITNAMEDFRAMEBUFFERPROC)(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); typedef void (GLAD_API_PTR *PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void * data, GLenum usage); +typedef void (GLAD_API_PTR *PFNGLBUFFERDATAARBPROC)(GLenum target, GLsizeiptrARB size, const void * data, GLenum usage); +typedef void (GLAD_API_PTR *PFNGLBUFFERSTORAGEPROC)(GLenum target, GLsizeiptr size, const void * data, GLbitfield flags); typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data); -typedef void (GLAD_API_PTR *PFNGLCALLLISTPROC)(GLuint list); -typedef void (GLAD_API_PTR *PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void * lists); +typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void * data); typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); +typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target); +typedef GLenum (GLAD_API_PTR *PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)(GLuint framebuffer, GLenum target); typedef void (GLAD_API_PTR *PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp); +typedef void (GLAD_API_PTR *PFNGLCLAMPCOLORARBPROC)(GLenum target, GLenum clamp); typedef void (GLAD_API_PTR *PFNGLCLEARPROC)(GLbitfield mask); -typedef void (GLAD_API_PTR *PFNGLCLEARACCUMPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLCLEARACCUMXOESPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERDATAPROC)(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void * data); +typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERSUBDATAPROC)(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data); typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint * value); typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint * value); typedef void (GLAD_API_PTR *PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLCLEARCOLORXOESPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHPROC)(GLdouble depth); -typedef void (GLAD_API_PTR *PFNGLCLEARINDEXPROC)(GLfloat c); +typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHFPROC)(GLfloat d); +typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHXOESPROC)(GLfixed depth); +typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDBUFFERDATAPROC)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void * data); +typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data); +typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint * value); typedef void (GLAD_API_PTR *PFNGLCLEARSTENCILPROC)(GLint s); -typedef void (GLAD_API_PTR *PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture); +typedef void (GLAD_API_PTR *PFNGLCLEARTEXIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, const void * data); +typedef void (GLAD_API_PTR *PFNGLCLEARTEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * data); +typedef void (GLAD_API_PTR *PFNGLCLIENTACTIVETEXTUREARBPROC)(GLenum texture); typedef GLenum (GLAD_API_PTR *PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); -typedef void (GLAD_API_PTR *PFNGLCLIPPLANEPROC)(GLenum plane, const GLdouble * equation); -typedef void (GLAD_API_PTR *PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); -typedef void (GLAD_API_PTR *PFNGLCOLOR3BVPROC)(const GLbyte * v); -typedef void (GLAD_API_PTR *PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue); -typedef void (GLAD_API_PTR *PFNGLCOLOR3DVPROC)(const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue); -typedef void (GLAD_API_PTR *PFNGLCOLOR3FVPROC)(const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue); -typedef void (GLAD_API_PTR *PFNGLCOLOR3IVPROC)(const GLint * v); -typedef void (GLAD_API_PTR *PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue); -typedef void (GLAD_API_PTR *PFNGLCOLOR3SVPROC)(const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue); -typedef void (GLAD_API_PTR *PFNGLCOLOR3UBVPROC)(const GLubyte * v); -typedef void (GLAD_API_PTR *PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue); -typedef void (GLAD_API_PTR *PFNGLCOLOR3UIVPROC)(const GLuint * v); -typedef void (GLAD_API_PTR *PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue); -typedef void (GLAD_API_PTR *PFNGLCOLOR3USVPROC)(const GLushort * v); -typedef void (GLAD_API_PTR *PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); -typedef void (GLAD_API_PTR *PFNGLCOLOR4BVPROC)(const GLbyte * v); -typedef void (GLAD_API_PTR *PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); -typedef void (GLAD_API_PTR *PFNGLCOLOR4DVPROC)(const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -typedef void (GLAD_API_PTR *PFNGLCOLOR4FVPROC)(const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha); -typedef void (GLAD_API_PTR *PFNGLCOLOR4IVPROC)(const GLint * v); -typedef void (GLAD_API_PTR *PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha); -typedef void (GLAD_API_PTR *PFNGLCOLOR4SVPROC)(const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); -typedef void (GLAD_API_PTR *PFNGLCOLOR4UBVPROC)(const GLubyte * v); -typedef void (GLAD_API_PTR *PFNGLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha); -typedef void (GLAD_API_PTR *PFNGLCOLOR4UIVPROC)(const GLuint * v); -typedef void (GLAD_API_PTR *PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha); -typedef void (GLAD_API_PTR *PFNGLCOLOR4USVPROC)(const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLCLIPPLANEXOESPROC)(GLenum plane, const GLfixed * equation); +typedef void (GLAD_API_PTR *PFNGLCOLOR3XOESPROC)(GLfixed red, GLfixed green, GLfixed blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3XVOESPROC)(const GLfixed * components); +typedef void (GLAD_API_PTR *PFNGLCOLOR4XOESPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4XVOESPROC)(const GLfixed * components); typedef void (GLAD_API_PTR *PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); typedef void (GLAD_API_PTR *PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); -typedef void (GLAD_API_PTR *PFNGLCOLORMATERIALPROC)(GLenum face, GLenum mode); -typedef void (GLAD_API_PTR *PFNGLCOLORP3UIPROC)(GLenum type, GLuint color); -typedef void (GLAD_API_PTR *PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint * color); -typedef void (GLAD_API_PTR *PFNGLCOLORP4UIPROC)(GLenum type, GLuint color); -typedef void (GLAD_API_PTR *PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint * color); -typedef void (GLAD_API_PTR *PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERPROC)(GLuint shader); +typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERARBPROC)(GLhandleARB shaderObj); +typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERINCLUDEARBPROC)(GLuint shader, GLsizei count, const GLchar *const* path, const GLint * length); typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data); typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data); typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data); typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data); typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONPARAMETERXOESPROC)(GLenum target, GLenum pname, GLfixed param); +typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONPARAMETERXVOESPROC)(GLenum target, GLenum pname, const GLfixed * params); typedef void (GLAD_API_PTR *PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -typedef void (GLAD_API_PTR *PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +typedef void (GLAD_API_PTR *PFNGLCOPYIMAGESUBDATAPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +typedef void (GLAD_API_PTR *PFNGLCOPYNAMEDBUFFERSUBDATAPROC)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLCREATEBUFFERSPROC)(GLsizei n, GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLCREATEFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers); typedef GLuint (GLAD_API_PTR *PFNGLCREATEPROGRAMPROC)(void); +typedef GLhandleARB (GLAD_API_PTR *PFNGLCREATEPROGRAMOBJECTARBPROC)(void); +typedef void (GLAD_API_PTR *PFNGLCREATEPROGRAMPIPELINESPROC)(GLsizei n, GLuint * pipelines); +typedef void (GLAD_API_PTR *PFNGLCREATEQUERIESPROC)(GLenum target, GLsizei n, GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLCREATERENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLCREATESAMPLERSPROC)(GLsizei n, GLuint * samplers); typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROC)(GLenum type); +typedef GLhandleARB (GLAD_API_PTR *PFNGLCREATESHADEROBJECTARBPROC)(GLenum shaderType); +typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROGRAMVPROC)(GLenum type, GLsizei count, const GLchar *const* strings); +typedef void (GLAD_API_PTR *PFNGLCREATETEXTURESPROC)(GLenum target, GLsizei n, GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLCREATETRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLCREATEVERTEXARRAYSPROC)(GLsizei n, GLuint * arrays); typedef void (GLAD_API_PTR *PFNGLCULLFACEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void * userParam); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECALLBACKARBPROC)(GLDEBUGPROCARB callback, const void * userParam); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECONTROLARBPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGEINSERTARBPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf); typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSARBPROC)(GLsizei n, const GLuint * buffers); typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint * framebuffers); -typedef void (GLAD_API_PTR *PFNGLDELETELISTSPROC)(GLuint list, GLsizei range); +typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint * framebuffers); +typedef void (GLAD_API_PTR *PFNGLDELETENAMEDSTRINGARBPROC)(GLint namelen, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLDELETEOBJECTARBPROC)(GLhandleARB obj); typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei n, const GLuint * pipelines); +typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMSARBPROC)(GLsizei n, const GLuint * programs); typedef void (GLAD_API_PTR *PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLDELETEQUERIESARBPROC)(GLsizei n, const GLuint * ids); typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint * renderbuffers); typedef void (GLAD_API_PTR *PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint * samplers); typedef void (GLAD_API_PTR *PFNGLDELETESHADERPROC)(GLuint shader); typedef void (GLAD_API_PTR *PFNGLDELETESYNCPROC)(GLsync sync); typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, const GLuint * ids); typedef void (GLAD_API_PTR *PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint * arrays); typedef void (GLAD_API_PTR *PFNGLDEPTHFUNCPROC)(GLenum func); typedef void (GLAD_API_PTR *PFNGLDEPTHMASKPROC)(GLboolean flag); typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEARRAYVPROC)(GLuint first, GLsizei count, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEINDEXEDPROC)(GLuint index, GLdouble n, GLdouble f); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEXOESPROC)(GLfixed n, GLfixed f); +typedef void (GLAD_API_PTR *PFNGLDETACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB attachedObj); typedef void (GLAD_API_PTR *PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); typedef void (GLAD_API_PTR *PFNGLDISABLEPROC)(GLenum cap); -typedef void (GLAD_API_PTR *PFNGLDISABLECLIENTSTATEPROC)(GLenum array); +typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index); typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)(GLuint index); typedef void (GLAD_API_PTR *PFNGLDISABLEIPROC)(GLenum target, GLuint index); +typedef void (GLAD_API_PTR *PFNGLDISPATCHCOMPUTEPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +typedef void (GLAD_API_PTR *PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); +typedef void (GLAD_API_PTR *PFNGLDISPATCHCOMPUTEINDIRECTPROC)(GLintptr indirect); typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINDIRECTPROC)(GLenum mode, const void * indirect); typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDARBPROC)(GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDEXTPROC)(GLenum mode, GLint start, GLsizei count, GLsizei primcount); typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERPROC)(GLenum buf); typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum * bufs); +typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSARBPROC)(GLsizei n, const GLenum * bufs); typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices); typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void * indirect); typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDARBPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLuint baseinstance); typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex); -typedef void (GLAD_API_PTR *PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDEXTPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount); typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices); typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex); -typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPROC)(GLboolean flag); -typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void * pointer); -typedef void (GLAD_API_PTR *PFNGLEDGEFLAGVPROC)(const GLboolean * flag); +typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKPROC)(GLenum mode, GLuint id); +typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)(GLenum mode, GLuint id, GLsizei instancecount); +typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)(GLenum mode, GLuint id, GLuint stream); +typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); typedef void (GLAD_API_PTR *PFNGLENABLEPROC)(GLenum cap); -typedef void (GLAD_API_PTR *PFNGLENABLECLIENTSTATEPROC)(GLenum array); +typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index); typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYARBPROC)(GLuint index); typedef void (GLAD_API_PTR *PFNGLENABLEIPROC)(GLenum target, GLuint index); -typedef void (GLAD_API_PTR *PFNGLENDPROC)(void); typedef void (GLAD_API_PTR *PFNGLENDCONDITIONALRENDERPROC)(void); -typedef void (GLAD_API_PTR *PFNGLENDLISTPROC)(void); typedef void (GLAD_API_PTR *PFNGLENDQUERYPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLENDQUERYARBPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLENDQUERYINDEXEDPROC)(GLenum target, GLuint index); typedef void (GLAD_API_PTR *PFNGLENDTRANSFORMFEEDBACKPROC)(void); -typedef void (GLAD_API_PTR *PFNGLEVALCOORD1DPROC)(GLdouble u); -typedef void (GLAD_API_PTR *PFNGLEVALCOORD1DVPROC)(const GLdouble * u); -typedef void (GLAD_API_PTR *PFNGLEVALCOORD1FPROC)(GLfloat u); -typedef void (GLAD_API_PTR *PFNGLEVALCOORD1FVPROC)(const GLfloat * u); -typedef void (GLAD_API_PTR *PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v); -typedef void (GLAD_API_PTR *PFNGLEVALCOORD2DVPROC)(const GLdouble * u); -typedef void (GLAD_API_PTR *PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v); -typedef void (GLAD_API_PTR *PFNGLEVALCOORD2FVPROC)(const GLfloat * u); -typedef void (GLAD_API_PTR *PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2); -typedef void (GLAD_API_PTR *PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); -typedef void (GLAD_API_PTR *PFNGLEVALPOINT1PROC)(GLint i); -typedef void (GLAD_API_PTR *PFNGLEVALPOINT2PROC)(GLint i, GLint j); -typedef void (GLAD_API_PTR *PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat * buffer); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD1XOESPROC)(GLfixed u); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD1XVOESPROC)(const GLfixed * coords); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD2XOESPROC)(GLfixed u, GLfixed v); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD2XVOESPROC)(const GLfixed * coords); +typedef void (GLAD_API_PTR *PFNGLEVALUATEDEPTHVALUESARBPROC)(void); +typedef void (GLAD_API_PTR *PFNGLFEEDBACKBUFFERXOESPROC)(GLsizei n, GLenum type, const GLfixed * buffer); typedef GLsync (GLAD_API_PTR *PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags); typedef void (GLAD_API_PTR *PFNGLFINISHPROC)(void); typedef void (GLAD_API_PTR *PFNGLFLUSHPROC)(void); typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length); -typedef void (GLAD_API_PTR *PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer); -typedef void (GLAD_API_PTR *PFNGLFOGCOORDDPROC)(GLdouble coord); -typedef void (GLAD_API_PTR *PFNGLFOGCOORDDVPROC)(const GLdouble * coord); -typedef void (GLAD_API_PTR *PFNGLFOGCOORDFPROC)(GLfloat coord); -typedef void (GLAD_API_PTR *PFNGLFOGCOORDFVPROC)(const GLfloat * coord); -typedef void (GLAD_API_PTR *PFNGLFOGFPROC)(GLenum pname, GLfloat param); -typedef void (GLAD_API_PTR *PFNGLFOGFVPROC)(GLenum pname, const GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLFOGIPROC)(GLenum pname, GLint param); -typedef void (GLAD_API_PTR *PFNGLFOGIVPROC)(GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (GLAD_API_PTR *PFNGLFOGCOORDPOINTEREXTPROC)(GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLFOGCOORDDEXTPROC)(GLdouble coord); +typedef void (GLAD_API_PTR *PFNGLFOGCOORDDVEXTPROC)(const GLdouble * coord); +typedef void (GLAD_API_PTR *PFNGLFOGCOORDFEXTPROC)(GLfloat coord); +typedef void (GLAD_API_PTR *PFNGLFOGCOORDFVEXTPROC)(const GLfloat * coord); +typedef void (GLAD_API_PTR *PFNGLFOGXOESPROC)(GLenum pname, GLfixed param); +typedef void (GLAD_API_PTR *PFNGLFOGXVOESPROC)(GLenum pname, const GLfixed * param); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)(GLenum target, GLuint start, GLsizei count, const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); typedef void (GLAD_API_PTR *PFNGLFRONTFACEPROC)(GLenum mode); -typedef void (GLAD_API_PTR *PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (GLAD_API_PTR *PFNGLFRUSTUMXOESPROC)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); typedef void (GLAD_API_PTR *PFNGLGENBUFFERSPROC)(GLsizei n, GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLGENBUFFERSARBPROC)(GLsizei n, GLuint * buffers); typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers); -typedef GLuint (GLAD_API_PTR *PFNGLGENLISTSPROC)(GLsizei range); +typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint * framebuffers); +typedef void (GLAD_API_PTR *PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n, GLuint * pipelines); +typedef void (GLAD_API_PTR *PFNGLGENPROGRAMSARBPROC)(GLsizei n, GLuint * programs); typedef void (GLAD_API_PTR *PFNGLGENQUERIESPROC)(GLsizei n, GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLGENQUERIESARBPROC)(GLsizei n, GLuint * ids); typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint * renderbuffers); typedef void (GLAD_API_PTR *PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint * samplers); typedef void (GLAD_API_PTR *PFNGLGENTEXTURESPROC)(GLsizei n, GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint * ids); typedef void (GLAD_API_PTR *PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint * arrays); typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPEXTPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLGENERATETEXTUREMIPMAPPROC)(GLuint texture); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)(GLuint program, GLuint bufferIndex, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); +typedef void (GLAD_API_PTR *PFNGLGETACTIVESUBROUTINENAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values); typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName); typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName); typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETATTACHEDOBJECTSARBPROC)(GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj); typedef void (GLAD_API_PTR *PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders); typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar * name); +typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB * name); typedef void (GLAD_API_PTR *PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean * data); typedef void (GLAD_API_PTR *PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean * data); typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 * params); typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVARBPROC)(GLenum target, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void ** params); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVARBPROC)(GLenum target, GLenum pname, void ** params); typedef void (GLAD_API_PTR *PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void * data); -typedef void (GLAD_API_PTR *PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble * equation); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, void * data); +typedef void (GLAD_API_PTR *PFNGLGETCLIPPLANEXOESPROC)(GLenum plane, GLfixed * equation); typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void * img); +typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint level, void * img); +typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLsizei bufSize, void * pixels); +typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels); +typedef void (GLAD_API_PTR *PFNGLGETCONVOLUTIONPARAMETERXVOESPROC)(GLenum target, GLenum pname, GLfixed * params); +typedef GLuint (GLAD_API_PTR *PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog); +typedef GLuint (GLAD_API_PTR *PFNGLGETDEBUGMESSAGELOGARBPROC)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog); +typedef void (GLAD_API_PTR *PFNGLGETDOUBLEI_VPROC)(GLenum target, GLuint index, GLdouble * data); typedef void (GLAD_API_PTR *PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble * data); typedef GLenum (GLAD_API_PTR *PFNGLGETERRORPROC)(void); +typedef void (GLAD_API_PTR *PFNGLGETFIXEDVOESPROC)(GLenum pname, GLfixed * params); +typedef void (GLAD_API_PTR *PFNGLGETFLOATI_VPROC)(GLenum target, GLuint index, GLfloat * data); typedef void (GLAD_API_PTR *PFNGLGETFLOATVPROC)(GLenum pname, GLfloat * data); typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar * name); typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar * name); typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef GLhandleARB (GLAD_API_PTR *PFNGLGETHANDLEARBPROC)(GLenum pname); +typedef void (GLAD_API_PTR *PFNGLGETHISTOGRAMPARAMETERXVOESPROC)(GLenum target, GLenum pname, GLfixed * params); +typedef void (GLAD_API_PTR *PFNGLGETINFOLOGARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog); typedef void (GLAD_API_PTR *PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 * data); typedef void (GLAD_API_PTR *PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 * data); typedef void (GLAD_API_PTR *PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint * data); typedef void (GLAD_API_PTR *PFNGLGETINTEGERVPROC)(GLenum pname, GLint * data); -typedef void (GLAD_API_PTR *PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint * v); -typedef void (GLAD_API_PTR *PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETINTERNALFORMATI64VPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 * params); +typedef void (GLAD_API_PTR *PFNGLGETINTERNALFORMATIVPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETLIGHTXOESPROC)(GLenum light, GLenum pname, GLfixed * params); +typedef void (GLAD_API_PTR *PFNGLGETMAPXVOESPROC)(GLenum target, GLenum query, GLfixed * v); +typedef void (GLAD_API_PTR *PFNGLGETMATERIALXOESPROC)(GLenum face, GLenum pname, GLfixed param); typedef void (GLAD_API_PTR *PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat * val); -typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat * values); -typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint * values); -typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort * values); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)(GLuint buffer, GLenum pname, GLint64 * params); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERPARAMETERIVPROC)(GLuint buffer, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERPOINTERVPROC)(GLuint buffer, GLenum pname, void ** params); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)(GLuint framebuffer, GLenum pname, GLint * param); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)(GLuint renderbuffer, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDSTRINGARBPROC)(GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDSTRINGIVARBPROC)(GLint namelen, const GLchar * name, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label); +typedef void (GLAD_API_PTR *PFNGLGETOBJECTPARAMETERFVARBPROC)(GLhandleARB obj, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETOBJECTPARAMETERIVARBPROC)(GLhandleARB obj, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETOBJECTPTRLABELPROC)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label); +typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPXVPROC)(GLenum map, GLint size, GLfixed * values); typedef void (GLAD_API_PTR *PFNGLGETPOINTERVPROC)(GLenum pname, void ** params); -typedef void (GLAD_API_PTR *PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte * mask); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMENVPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMENVPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat * params); typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINTERFACEIVPROC)(GLuint program, GLenum programInterface, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint pipeline, GLenum pname, GLint * params); +typedef GLuint (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCEINDEXPROC)(GLuint program, GLenum programInterface, const GLchar * name); +typedef GLint (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCELOCATIONPROC)(GLuint program, GLenum programInterface, const GLchar * name); +typedef GLint (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)(GLuint program, GLenum programInterface, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCENAMEPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCEIVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei count, GLsizei * length, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMSTAGEIVPROC)(GLuint program, GLenum shadertype, GLenum pname, GLint * values); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMSTRINGARBPROC)(GLenum target, GLenum pname, void * string); typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVARBPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYBUFFEROBJECTI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (GLAD_API_PTR *PFNGLGETQUERYBUFFEROBJECTIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (GLAD_API_PTR *PFNGLGETQUERYBUFFEROBJECTUI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (GLAD_API_PTR *PFNGLGETQUERYBUFFEROBJECTUIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (GLAD_API_PTR *PFNGLGETQUERYINDEXEDIVPROC)(GLenum target, GLuint index, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 * params); typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTIVARBPROC)(GLuint id, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 * params); typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUIVARBPROC)(GLuint id, GLenum pname, GLuint * params); typedef void (GLAD_API_PTR *PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYIVARBPROC)(GLenum target, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint * params); typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat * params); typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog); +typedef void (GLAD_API_PTR *PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision); typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source); +typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source); typedef void (GLAD_API_PTR *PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint * params); typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGPROC)(GLenum name); typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGIPROC)(GLenum name, GLuint index); +typedef GLuint (GLAD_API_PTR *PFNGLGETSUBROUTINEINDEXPROC)(GLuint program, GLenum shadertype, const GLchar * name); +typedef GLint (GLAD_API_PTR *PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)(GLuint program, GLenum shadertype, const GLchar * name); typedef void (GLAD_API_PTR *PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei count, GLsizei * length, GLint * values); -typedef void (GLAD_API_PTR *PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble * params); -typedef void (GLAD_API_PTR *PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXENVXVOESPROC)(GLenum target, GLenum pname, GLfixed * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXGENXVOESPROC)(GLenum coord, GLenum pname, GLfixed * params); typedef void (GLAD_API_PTR *PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void * pixels); typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat * params); typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERXVOESPROC)(GLenum target, GLint level, GLenum pname, GLfixed * params); typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint * params); typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params); typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERXVOESPROC)(GLenum target, GLenum pname, GLfixed * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels); +typedef void (GLAD_API_PTR *PFNGLGETTEXTURELEVELPARAMETERFVPROC)(GLuint texture, GLint level, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXTURELEVELPARAMETERIVPROC)(GLuint texture, GLint level, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels); typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKI64_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint64 * param); +typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKI_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint * param); +typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKIVPROC)(GLuint xfb, GLenum pname, GLint * param); typedef GLuint (GLAD_API_PTR *PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar * uniformBlockName); typedef void (GLAD_API_PTR *PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices); typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar * name); +typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB * name); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMSUBROUTINEUIVPROC)(GLenum shadertype, GLint location, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMDVPROC)(GLuint program, GLint location, GLdouble * params); typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVARBPROC)(GLhandleARB programObj, GLint location, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMI64VARBPROC)(GLuint program, GLint location, GLint64 * params); typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVARBPROC)(GLhandleARB programObj, GLint location, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMUI64VARBPROC)(GLuint program, GLint location, GLuint64 * params); typedef void (GLAD_API_PTR *PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYINDEXED64IVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint64 * param); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYINDEXEDIVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint * param); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYIVPROC)(GLuint vaobj, GLenum pname, GLint * param); typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBLDVPROC)(GLuint index, GLenum pname, GLdouble * params); typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void ** pointer); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVARBPROC)(GLuint index, GLenum pname, void ** pointer); typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBDVARBPROC)(GLuint index, GLenum pname, GLdouble * params); typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVARBPROC)(GLuint index, GLenum pname, GLfloat * params); typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVARBPROC)(GLuint index, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMI64VARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLint64 * params); +typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMUI64VARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint64 * params); typedef void (GLAD_API_PTR *PFNGLHINTPROC)(GLenum target, GLenum mode); -typedef void (GLAD_API_PTR *PFNGLINDEXMASKPROC)(GLuint mask); -typedef void (GLAD_API_PTR *PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer); -typedef void (GLAD_API_PTR *PFNGLINDEXDPROC)(GLdouble c); -typedef void (GLAD_API_PTR *PFNGLINDEXDVPROC)(const GLdouble * c); -typedef void (GLAD_API_PTR *PFNGLINDEXFPROC)(GLfloat c); -typedef void (GLAD_API_PTR *PFNGLINDEXFVPROC)(const GLfloat * c); -typedef void (GLAD_API_PTR *PFNGLINDEXIPROC)(GLint c); -typedef void (GLAD_API_PTR *PFNGLINDEXIVPROC)(const GLint * c); -typedef void (GLAD_API_PTR *PFNGLINDEXSPROC)(GLshort c); -typedef void (GLAD_API_PTR *PFNGLINDEXSVPROC)(const GLshort * c); -typedef void (GLAD_API_PTR *PFNGLINDEXUBPROC)(GLubyte c); -typedef void (GLAD_API_PTR *PFNGLINDEXUBVPROC)(const GLubyte * c); -typedef void (GLAD_API_PTR *PFNGLINITNAMESPROC)(void); -typedef void (GLAD_API_PTR *PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLINDEXXOESPROC)(GLfixed component); +typedef void (GLAD_API_PTR *PFNGLINDEXXVOESPROC)(const GLfixed * component); +typedef void (GLAD_API_PTR *PFNGLINVALIDATEBUFFERDATAPROC)(GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLINVALIDATEBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (GLAD_API_PTR *PFNGLINVALIDATEFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum * attachments); +typedef void (GLAD_API_PTR *PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum * attachments); +typedef void (GLAD_API_PTR *PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLINVALIDATESUBFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLINVALIDATETEXIMAGEPROC)(GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLINVALIDATETEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERPROC)(GLuint buffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERARBPROC)(GLuint buffer); typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDPROC)(GLenum cap); typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDIPROC)(GLenum target, GLuint index); typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer); -typedef GLboolean (GLAD_API_PTR *PFNGLISLISTPROC)(GLuint list); +typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISNAMEDSTRINGARBPROC)(GLint namelen, const GLchar * name); typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPROC)(GLuint program); +typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMARBPROC)(GLuint program); +typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPIPELINEPROC)(GLuint pipeline); typedef GLboolean (GLAD_API_PTR *PFNGLISQUERYPROC)(GLuint id); +typedef GLboolean (GLAD_API_PTR *PFNGLISQUERYARBPROC)(GLuint id); typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer); typedef GLboolean (GLAD_API_PTR *PFNGLISSAMPLERPROC)(GLuint sampler); typedef GLboolean (GLAD_API_PTR *PFNGLISSHADERPROC)(GLuint shader); typedef GLboolean (GLAD_API_PTR *PFNGLISSYNCPROC)(GLsync sync); typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREPROC)(GLuint texture); +typedef GLboolean (GLAD_API_PTR *PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id); typedef GLboolean (GLAD_API_PTR *PFNGLISVERTEXARRAYPROC)(GLuint array); -typedef void (GLAD_API_PTR *PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param); -typedef void (GLAD_API_PTR *PFNGLLIGHTMODELFVPROC)(GLenum pname, const GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLLIGHTMODELIPROC)(GLenum pname, GLint param); -typedef void (GLAD_API_PTR *PFNGLLIGHTMODELIVPROC)(GLenum pname, const GLint * params); -typedef void (GLAD_API_PTR *PFNGLLIGHTFPROC)(GLenum light, GLenum pname, GLfloat param); -typedef void (GLAD_API_PTR *PFNGLLIGHTFVPROC)(GLenum light, GLenum pname, const GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLLIGHTIPROC)(GLenum light, GLenum pname, GLint param); -typedef void (GLAD_API_PTR *PFNGLLIGHTIVPROC)(GLenum light, GLenum pname, const GLint * params); -typedef void (GLAD_API_PTR *PFNGLLINESTIPPLEPROC)(GLint factor, GLushort pattern); +typedef void (GLAD_API_PTR *PFNGLLIGHTMODELXOESPROC)(GLenum pname, GLfixed param); +typedef void (GLAD_API_PTR *PFNGLLIGHTMODELXVOESPROC)(GLenum pname, const GLfixed * param); +typedef void (GLAD_API_PTR *PFNGLLIGHTXOESPROC)(GLenum light, GLenum pname, GLfixed param); +typedef void (GLAD_API_PTR *PFNGLLIGHTXVOESPROC)(GLenum light, GLenum pname, const GLfixed * params); typedef void (GLAD_API_PTR *PFNGLLINEWIDTHPROC)(GLfloat width); +typedef void (GLAD_API_PTR *PFNGLLINEWIDTHXOESPROC)(GLfixed width); typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMPROC)(GLuint program); -typedef void (GLAD_API_PTR *PFNGLLISTBASEPROC)(GLuint base); -typedef void (GLAD_API_PTR *PFNGLLOADIDENTITYPROC)(void); -typedef void (GLAD_API_PTR *PFNGLLOADMATRIXDPROC)(const GLdouble * m); -typedef void (GLAD_API_PTR *PFNGLLOADMATRIXFPROC)(const GLfloat * m); -typedef void (GLAD_API_PTR *PFNGLLOADNAMEPROC)(GLuint name); -typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble * m); -typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat * m); +typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMARBPROC)(GLhandleARB programObj); +typedef void (GLAD_API_PTR *PFNGLLOADMATRIXXOESPROC)(const GLfixed * m); +typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXDARBPROC)(const GLdouble * m); +typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXFARBPROC)(const GLfloat * m); +typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXXOESPROC)(const GLfixed * m); typedef void (GLAD_API_PTR *PFNGLLOGICOPPROC)(GLenum opcode); -typedef void (GLAD_API_PTR *PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); -typedef void (GLAD_API_PTR *PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); -typedef void (GLAD_API_PTR *PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); -typedef void (GLAD_API_PTR *PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); +typedef void (GLAD_API_PTR *PFNGLMAP1XOESPROC)(GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points); +typedef void (GLAD_API_PTR *PFNGLMAP2XOESPROC)(GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points); typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERPROC)(GLenum target, GLenum access); +typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERARBPROC)(GLenum target, GLenum access); typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); -typedef void (GLAD_API_PTR *PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2); -typedef void (GLAD_API_PTR *PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2); -typedef void (GLAD_API_PTR *PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); -typedef void (GLAD_API_PTR *PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); -typedef void (GLAD_API_PTR *PFNGLMATERIALFPROC)(GLenum face, GLenum pname, GLfloat param); -typedef void (GLAD_API_PTR *PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param); -typedef void (GLAD_API_PTR *PFNGLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint * params); -typedef void (GLAD_API_PTR *PFNGLMATRIXMODEPROC)(GLenum mode); -typedef void (GLAD_API_PTR *PFNGLMULTMATRIXDPROC)(const GLdouble * m); -typedef void (GLAD_API_PTR *PFNGLMULTMATRIXFPROC)(const GLfloat * m); -typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble * m); -typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat * m); +typedef void (GLAD_API_PTR *PFNGLMAPGRID1XOESPROC)(GLint n, GLfixed u1, GLfixed u2); +typedef void (GLAD_API_PTR *PFNGLMAPGRID2XOESPROC)(GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2); +typedef void * (GLAD_API_PTR *PFNGLMAPNAMEDBUFFERPROC)(GLuint buffer, GLenum access); +typedef void * (GLAD_API_PTR *PFNGLMAPNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GLAD_API_PTR *PFNGLMATERIALXOESPROC)(GLenum face, GLenum pname, GLfixed param); +typedef void (GLAD_API_PTR *PFNGLMATERIALXVOESPROC)(GLenum face, GLenum pname, const GLfixed * param); +typedef void (GLAD_API_PTR *PFNGLMEMORYBARRIERPROC)(GLbitfield barriers); +typedef void (GLAD_API_PTR *PFNGLMEMORYBARRIERBYREGIONPROC)(GLbitfield barriers); +typedef void (GLAD_API_PTR *PFNGLMINSAMPLESHADINGPROC)(GLfloat value); +typedef void (GLAD_API_PTR *PFNGLMINSAMPLESHADINGARBPROC)(GLfloat value); +typedef void (GLAD_API_PTR *PFNGLMULTMATRIXXOESPROC)(const GLfixed * m); +typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXDARBPROC)(const GLdouble * m); +typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXFARBPROC)(const GLfloat * m); +typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXXOESPROC)(const GLfixed * m); typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSINDIRECTPROC)(GLenum mode, const void * indirect, GLsizei drawcount, GLsizei stride); typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount); typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount, const GLint * basevertex); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint * v); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint * v); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint * v); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint * v); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint * coords); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint * coords); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint * coords); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint * coords); -typedef void (GLAD_API_PTR *PFNGLNEWLISTPROC)(GLuint list, GLenum mode); -typedef void (GLAD_API_PTR *PFNGLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz); -typedef void (GLAD_API_PTR *PFNGLNORMAL3BVPROC)(const GLbyte * v); -typedef void (GLAD_API_PTR *PFNGLNORMAL3DPROC)(GLdouble nx, GLdouble ny, GLdouble nz); -typedef void (GLAD_API_PTR *PFNGLNORMAL3DVPROC)(const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLNORMAL3FPROC)(GLfloat nx, GLfloat ny, GLfloat nz); -typedef void (GLAD_API_PTR *PFNGLNORMAL3FVPROC)(const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz); -typedef void (GLAD_API_PTR *PFNGLNORMAL3IVPROC)(const GLint * v); -typedef void (GLAD_API_PTR *PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz); -typedef void (GLAD_API_PTR *PFNGLNORMAL3SVPROC)(const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords); -typedef void (GLAD_API_PTR *PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint * coords); -typedef void (GLAD_API_PTR *PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer); -typedef void (GLAD_API_PTR *PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -typedef void (GLAD_API_PTR *PFNGLPASSTHROUGHPROC)(GLfloat token); -typedef void (GLAD_API_PTR *PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat * values); -typedef void (GLAD_API_PTR *PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint * values); -typedef void (GLAD_API_PTR *PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort * values); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void * indirect, GLsizei drawcount, GLsizei stride); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DARBPROC)(GLenum target, GLdouble s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DVARBPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FARBPROC)(GLenum target, GLfloat s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FVARBPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IARBPROC)(GLenum target, GLint s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IVARBPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SARBPROC)(GLenum target, GLshort s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SVARBPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1XOESPROC)(GLenum texture, GLfixed s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1XVOESPROC)(GLenum texture, const GLfixed * coords); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DARBPROC)(GLenum target, GLdouble s, GLdouble t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DVARBPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FARBPROC)(GLenum target, GLfloat s, GLfloat t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FVARBPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IARBPROC)(GLenum target, GLint s, GLint t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IVARBPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SARBPROC)(GLenum target, GLshort s, GLshort t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SVARBPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2XOESPROC)(GLenum texture, GLfixed s, GLfixed t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2XVOESPROC)(GLenum texture, const GLfixed * coords); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DVARBPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FVARBPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IARBPROC)(GLenum target, GLint s, GLint t, GLint r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IVARBPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SVARBPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3XOESPROC)(GLenum texture, GLfixed s, GLfixed t, GLfixed r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3XVOESPROC)(GLenum texture, const GLfixed * coords); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DVARBPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FVARBPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IARBPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IVARBPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SVARBPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4XOESPROC)(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4XVOESPROC)(GLenum texture, const GLfixed * coords); +typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERDATAPROC)(GLuint buffer, GLsizeiptr size, const void * data, GLenum usage); +typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERSTORAGEPROC)(GLuint buffer, GLsizeiptr size, const void * data, GLbitfield flags); +typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void * data); +typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)(GLuint framebuffer, GLenum buf); +typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)(GLuint framebuffer, GLsizei n, const GLenum * bufs); +typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)(GLuint framebuffer, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)(GLuint framebuffer, GLenum src); +typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)(GLuint framebuffer, GLuint start, GLsizei count, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAD_API_PTR *PFNGLNAMEDRENDERBUFFERSTORAGEPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLNAMEDSTRINGARBPROC)(GLenum type, GLint namelen, const GLchar * name, GLint stringlen, const GLchar * string); +typedef void (GLAD_API_PTR *PFNGLNORMAL3XOESPROC)(GLfixed nx, GLfixed ny, GLfixed nz); +typedef void (GLAD_API_PTR *PFNGLNORMAL3XVOESPROC)(const GLfixed * coords); +typedef void (GLAD_API_PTR *PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label); +typedef void (GLAD_API_PTR *PFNGLOBJECTPTRLABELPROC)(const void * ptr, GLsizei length, const GLchar * label); +typedef void (GLAD_API_PTR *PFNGLORTHOXOESPROC)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +typedef void (GLAD_API_PTR *PFNGLPASSTHROUGHXOESPROC)(GLfixed token); +typedef void (GLAD_API_PTR *PFNGLPATCHPARAMETERFVPROC)(GLenum pname, const GLfloat * values); +typedef void (GLAD_API_PTR *PFNGLPATCHPARAMETERIPROC)(GLenum pname, GLint value); +typedef void (GLAD_API_PTR *PFNGLPAUSETRANSFORMFEEDBACKPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPIXELMAPXPROC)(GLenum map, GLint size, const GLfixed * values); typedef void (GLAD_API_PTR *PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param); typedef void (GLAD_API_PTR *PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param); -typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param); -typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param); -typedef void (GLAD_API_PTR *PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor); +typedef void (GLAD_API_PTR *PFNGLPIXELSTOREXPROC)(GLenum pname, GLfixed param); +typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFERXOESPROC)(GLenum pname, GLfixed param); +typedef void (GLAD_API_PTR *PFNGLPIXELZOOMXOESPROC)(GLfixed xfactor, GLfixed yfactor); typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param); typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat * params); typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param); typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERXVOESPROC)(GLenum pname, const GLfixed * params); typedef void (GLAD_API_PTR *PFNGLPOINTSIZEPROC)(GLfloat size); +typedef void (GLAD_API_PTR *PFNGLPOINTSIZEXOESPROC)(GLfixed size); typedef void (GLAD_API_PTR *PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode); typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units); -typedef void (GLAD_API_PTR *PFNGLPOLYGONSTIPPLEPROC)(const GLubyte * mask); -typedef void (GLAD_API_PTR *PFNGLPOPATTRIBPROC)(void); -typedef void (GLAD_API_PTR *PFNGLPOPCLIENTATTRIBPROC)(void); -typedef void (GLAD_API_PTR *PFNGLPOPMATRIXPROC)(void); -typedef void (GLAD_API_PTR *PFNGLPOPNAMEPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETXOESPROC)(GLfixed factor, GLfixed units); +typedef void (GLAD_API_PTR *PFNGLPOPDEBUGGROUPPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPRIMITIVEBOUNDINGBOXARBPROC)(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); typedef void (GLAD_API_PTR *PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index); -typedef void (GLAD_API_PTR *PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint * textures, const GLfloat * priorities); +typedef void (GLAD_API_PTR *PFNGLPRIORITIZETEXTURESXOESPROC)(GLsizei n, const GLuint * textures, const GLfixed * priorities); +typedef void (GLAD_API_PTR *PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void * binary, GLsizei length); +typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERIARBPROC)(GLuint program, GLenum pname, GLint value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMSTRINGARBPROC)(GLenum target, GLenum format, GLsizei len, const void * string); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1DPROC)(GLuint program, GLint location, GLdouble v0); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FPROC)(GLuint program, GLint location, GLfloat v0); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IPROC)(GLuint program, GLint location, GLint v0); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1I64ARBPROC)(GLuint program, GLint location, GLint64 x); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64 * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program, GLint location, GLuint v0); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UI64ARBPROC)(GLuint program, GLint location, GLuint64 x); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IPROC)(GLuint program, GLint location, GLint v0, GLint v1); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2I64ARBPROC)(GLuint program, GLint location, GLint64 x, GLint64 y); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64 * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UI64ARBPROC)(GLuint program, GLint location, GLuint64 x, GLuint64 y); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3I64ARBPROC)(GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64 * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UI64ARBPROC)(GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4I64ARBPROC)(GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64 * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UI64ARBPROC)(GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLPROVOKINGVERTEXPROC)(GLenum mode); -typedef void (GLAD_API_PTR *PFNGLPUSHATTRIBPROC)(GLbitfield mask); -typedef void (GLAD_API_PTR *PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask); -typedef void (GLAD_API_PTR *PFNGLPUSHMATRIXPROC)(void); -typedef void (GLAD_API_PTR *PFNGLPUSHNAMEPROC)(GLuint name); +typedef void (GLAD_API_PTR *PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar * message); typedef void (GLAD_API_PTR *PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target); -typedef void (GLAD_API_PTR *PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y); -typedef void (GLAD_API_PTR *PFNGLRASTERPOS2DVPROC)(const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y); -typedef void (GLAD_API_PTR *PFNGLRASTERPOS2FVPROC)(const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLRASTERPOS2IPROC)(GLint x, GLint y); -typedef void (GLAD_API_PTR *PFNGLRASTERPOS2IVPROC)(const GLint * v); -typedef void (GLAD_API_PTR *PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y); -typedef void (GLAD_API_PTR *PFNGLRASTERPOS2SVPROC)(const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLRASTERPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAD_API_PTR *PFNGLRASTERPOS3DVPROC)(const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAD_API_PTR *PFNGLRASTERPOS3FVPROC)(const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z); -typedef void (GLAD_API_PTR *PFNGLRASTERPOS3IVPROC)(const GLint * v); -typedef void (GLAD_API_PTR *PFNGLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z); -typedef void (GLAD_API_PTR *PFNGLRASTERPOS3SVPROC)(const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLRASTERPOS4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAD_API_PTR *PFNGLRASTERPOS4DVPROC)(const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAD_API_PTR *PFNGLRASTERPOS4FVPROC)(const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w); -typedef void (GLAD_API_PTR *PFNGLRASTERPOS4IVPROC)(const GLint * v); -typedef void (GLAD_API_PTR *PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (GLAD_API_PTR *PFNGLRASTERPOS4SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2XOESPROC)(GLfixed x, GLfixed y); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2XVOESPROC)(const GLfixed * coords); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3XOESPROC)(GLfixed x, GLfixed y, GLfixed z); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3XVOESPROC)(const GLfixed * coords); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4XOESPROC)(GLfixed x, GLfixed y, GLfixed z, GLfixed w); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4XVOESPROC)(const GLfixed * coords); typedef void (GLAD_API_PTR *PFNGLREADBUFFERPROC)(GLenum src); typedef void (GLAD_API_PTR *PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels); -typedef void (GLAD_API_PTR *PFNGLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); -typedef void (GLAD_API_PTR *PFNGLRECTDVPROC)(const GLdouble * v1, const GLdouble * v2); -typedef void (GLAD_API_PTR *PFNGLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); -typedef void (GLAD_API_PTR *PFNGLRECTFVPROC)(const GLfloat * v1, const GLfloat * v2); -typedef void (GLAD_API_PTR *PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2); -typedef void (GLAD_API_PTR *PFNGLRECTIVPROC)(const GLint * v1, const GLint * v2); -typedef void (GLAD_API_PTR *PFNGLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2); -typedef void (GLAD_API_PTR *PFNGLRECTSVPROC)(const GLshort * v1, const GLshort * v2); -typedef GLint (GLAD_API_PTR *PFNGLRENDERMODEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLRECTXOESPROC)(GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2); +typedef void (GLAD_API_PTR *PFNGLRECTXVOESPROC)(const GLfixed * v1, const GLfixed * v2); +typedef void (GLAD_API_PTR *PFNGLRELEASESHADERCOMPILERPROC)(void); typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GLAD_API_PTR *PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAD_API_PTR *PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLRESUMETRANSFORMFEEDBACKPROC)(void); +typedef void (GLAD_API_PTR *PFNGLROTATEXOESPROC)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert); +typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEARBPROC)(GLfloat value, GLboolean invert); typedef void (GLAD_API_PTR *PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask); typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint * param); typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint * param); @@ -1993,31 +3071,16 @@ typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum p typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat * param); typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param); typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint * param); -typedef void (GLAD_API_PTR *PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAD_API_PTR *PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLSCALEXOESPROC)(GLfixed x, GLfixed y, GLfixed z); typedef void (GLAD_API_PTR *PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); -typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte * v); -typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue); -typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue); -typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue); -typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3IVPROC)(const GLint * v); -typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue); -typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3SVPROC)(const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue); -typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte * v); -typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue); -typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint * v); -typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue); -typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3USVPROC)(const GLushort * v); -typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color); -typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint * color); -typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); -typedef void (GLAD_API_PTR *PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint * buffer); -typedef void (GLAD_API_PTR *PFNGLSHADEMODELPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLSCISSORARRAYVPROC)(GLuint first, GLsizei count, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLSCISSORINDEXEDPROC)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLSCISSORINDEXEDVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint * shaders, GLenum binaryFormat, const void * binary, GLsizei length); typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length); +typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEARBPROC)(GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint * length); +typedef void (GLAD_API_PTR *PFNGLSHADERSTORAGEBLOCKBINDINGPROC)(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); +typedef void (GLAD_API_PTR *PFNGLSPECIALIZESHADERARBPROC)(GLuint shader, const GLchar * pEntryPoint, GLuint numSpecializationConstants, const GLuint * pConstantIndex, const GLuint * pConstantValue); typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask); typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask); typedef void (GLAD_API_PTR *PFNGLSTENCILMASKPROC)(GLuint mask); @@ -2025,57 +3088,19 @@ typedef void (GLAD_API_PTR *PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint ma typedef void (GLAD_API_PTR *PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass); typedef void (GLAD_API_PTR *PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); typedef void (GLAD_API_PTR *PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD1DPROC)(GLdouble s); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD1DVPROC)(const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD1FPROC)(GLfloat s); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD1FVPROC)(const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD1IPROC)(GLint s); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD1IVPROC)(const GLint * v); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD1SPROC)(GLshort s); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD1SVPROC)(const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD2DVPROC)(const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FVPROC)(const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD2IPROC)(GLint s, GLint t); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD2IVPROC)(const GLint * v); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD2SPROC)(GLshort s, GLshort t); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD2SVPROC)(const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD3DPROC)(GLdouble s, GLdouble t, GLdouble r); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD3DVPROC)(const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD3FVPROC)(const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD3IVPROC)(const GLint * v); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD3SVPROC)(const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD4DVPROC)(const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FVPROC)(const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD4IVPROC)(const GLint * v); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD4SVPROC)(const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords); -typedef void (GLAD_API_PTR *PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint * coords); -typedef void (GLAD_API_PTR *PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords); -typedef void (GLAD_API_PTR *PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint * coords); -typedef void (GLAD_API_PTR *PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords); -typedef void (GLAD_API_PTR *PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint * coords); -typedef void (GLAD_API_PTR *PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords); -typedef void (GLAD_API_PTR *PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint * coords); -typedef void (GLAD_API_PTR *PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); -typedef void (GLAD_API_PTR *PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param); -typedef void (GLAD_API_PTR *PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param); -typedef void (GLAD_API_PTR *PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint * params); -typedef void (GLAD_API_PTR *PFNGLTEXGENDPROC)(GLenum coord, GLenum pname, GLdouble param); -typedef void (GLAD_API_PTR *PFNGLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble * params); -typedef void (GLAD_API_PTR *PFNGLTEXGENFPROC)(GLenum coord, GLenum pname, GLfloat param); -typedef void (GLAD_API_PTR *PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param); -typedef void (GLAD_API_PTR *PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXBUFFERRANGEPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1XOESPROC)(GLfixed s); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1XVOESPROC)(const GLfixed * coords); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2XOESPROC)(GLfixed s, GLfixed t); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2XVOESPROC)(const GLfixed * coords); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3XOESPROC)(GLfixed s, GLfixed t, GLfixed r); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3XVOESPROC)(const GLfixed * coords); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4XOESPROC)(GLfixed s, GLfixed t, GLfixed r, GLfixed q); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4XVOESPROC)(const GLfixed * coords); +typedef void (GLAD_API_PTR *PFNGLTEXENVXOESPROC)(GLenum target, GLenum pname, GLfixed param); +typedef void (GLAD_API_PTR *PFNGLTEXENVXVOESPROC)(GLenum target, GLenum pname, const GLfixed * params); +typedef void (GLAD_API_PTR *PFNGLTEXGENXOESPROC)(GLenum coord, GLenum pname, GLfixed param); +typedef void (GLAD_API_PTR *PFNGLTEXGENXVOESPROC)(GLenum coord, GLenum pname, const GLfixed * params); typedef void (GLAD_API_PTR *PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels); typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels); typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); @@ -2087,110 +3112,223 @@ typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params); typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERXOESPROC)(GLenum target, GLenum pname, GLfixed param); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERXVOESPROC)(GLenum target, GLenum pname, const GLfixed * params); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE1DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE2DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE3DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels); typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXTUREBUFFERPROC)(GLuint texture, GLenum internalformat, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLTEXTUREBUFFERRANGEPROC)(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, const GLuint * params); +typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERFPROC)(GLuint texture, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, const GLfloat * param); +typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIPROC)(GLuint texture, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, const GLint * param); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE1DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE2DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE3DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (GLAD_API_PTR *PFNGLTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXTUREVIEWPROC)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)(GLuint xfb, GLuint index, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode); -typedef void (GLAD_API_PTR *PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAD_API_PTR *PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLTRANSLATEXOESPROC)(GLfixed x, GLfixed y, GLfixed z); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1DPROC)(GLint location, GLdouble x); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1DVPROC)(GLint location, GLsizei count, const GLdouble * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1FARBPROC)(GLint location, GLfloat v0); typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVARBPROC)(GLint location, GLsizei count, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM1IPROC)(GLint location, GLint v0); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1I64ARBPROC)(GLint location, GLint64 x); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1I64VARBPROC)(GLint location, GLsizei count, const GLint64 * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1IARBPROC)(GLint location, GLint v0); typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVARBPROC)(GLint location, GLsizei count, const GLint * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1UI64ARBPROC)(GLint location, GLuint64 x); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1UI64VARBPROC)(GLint location, GLsizei count, const GLuint64 * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2DPROC)(GLint location, GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2DVPROC)(GLint location, GLsizei count, const GLdouble * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2FARBPROC)(GLint location, GLfloat v0, GLfloat v1); typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVARBPROC)(GLint location, GLsizei count, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2I64ARBPROC)(GLint location, GLint64 x, GLint64 y); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2I64VARBPROC)(GLint location, GLsizei count, const GLint64 * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2IARBPROC)(GLint location, GLint v0, GLint v1); typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVARBPROC)(GLint location, GLsizei count, const GLint * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2UI64ARBPROC)(GLint location, GLuint64 x, GLuint64 y); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2UI64VARBPROC)(GLint location, GLsizei count, const GLuint64 * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3DVPROC)(GLint location, GLsizei count, const GLdouble * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVARBPROC)(GLint location, GLsizei count, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3I64ARBPROC)(GLint location, GLint64 x, GLint64 y, GLint64 z); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3I64VARBPROC)(GLint location, GLsizei count, const GLint64 * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2); typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVARBPROC)(GLint location, GLsizei count, const GLint * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3UI64ARBPROC)(GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3UI64VARBPROC)(GLint location, GLsizei count, const GLuint64 * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4DVPROC)(GLint location, GLsizei count, const GLdouble * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVARBPROC)(GLint location, GLsizei count, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4I64ARBPROC)(GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4I64VARBPROC)(GLint location, GLsizei count, const GLint64 * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVARBPROC)(GLint location, GLsizei count, const GLint * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4UI64ARBPROC)(GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4UI64VARBPROC)(GLint location, GLsizei count, const GLuint64 * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint * value); typedef void (GLAD_API_PTR *PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMSUBROUTINESUIVPROC)(GLenum shadertype, GLsizei count, const GLuint * indices); typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFERPROC)(GLenum target); +typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFERARBPROC)(GLenum target); +typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPNAMEDBUFFERPROC)(GLuint buffer); typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMOBJECTARBPROC)(GLhandleARB programObj); +typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline, GLbitfield stages, GLuint program); typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPROC)(GLuint program); -typedef void (GLAD_API_PTR *PFNGLVERTEX2DPROC)(GLdouble x, GLdouble y); -typedef void (GLAD_API_PTR *PFNGLVERTEX2DVPROC)(const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y); -typedef void (GLAD_API_PTR *PFNGLVERTEX2FVPROC)(const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLVERTEX2IPROC)(GLint x, GLint y); -typedef void (GLAD_API_PTR *PFNGLVERTEX2IVPROC)(const GLint * v); -typedef void (GLAD_API_PTR *PFNGLVERTEX2SPROC)(GLshort x, GLshort y); -typedef void (GLAD_API_PTR *PFNGLVERTEX2SVPROC)(const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAD_API_PTR *PFNGLVERTEX3DVPROC)(const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAD_API_PTR *PFNGLVERTEX3FVPROC)(const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z); -typedef void (GLAD_API_PTR *PFNGLVERTEX3IVPROC)(const GLint * v); -typedef void (GLAD_API_PTR *PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z); -typedef void (GLAD_API_PTR *PFNGLVERTEX3SVPROC)(const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAD_API_PTR *PFNGLVERTEX4DVPROC)(const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLVERTEX4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAD_API_PTR *PFNGLVERTEX4FVPROC)(const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLVERTEX4IPROC)(GLint x, GLint y, GLint z, GLint w); -typedef void (GLAD_API_PTR *PFNGLVERTEX4IVPROC)(const GLint * v); -typedef void (GLAD_API_PTR *PFNGLVERTEX4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (GLAD_API_PTR *PFNGLVERTEX4SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMARBPROC)(GLhandleARB programObj); +typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint pipeline); +typedef void (GLAD_API_PTR *PFNGLVERTEX2XOESPROC)(GLfixed x); +typedef void (GLAD_API_PTR *PFNGLVERTEX2XVOESPROC)(const GLfixed * coords); +typedef void (GLAD_API_PTR *PFNGLVERTEX3XOESPROC)(GLfixed x, GLfixed y); +typedef void (GLAD_API_PTR *PFNGLVERTEX3XVOESPROC)(const GLfixed * coords); +typedef void (GLAD_API_PTR *PFNGLVERTEX4XOESPROC)(GLfixed x, GLfixed y, GLfixed z); +typedef void (GLAD_API_PTR *PFNGLVERTEX4XVOESPROC)(const GLfixed * coords); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYATTRIBBINDINGPROC)(GLuint vaobj, GLuint attribindex, GLuint bindingindex); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYATTRIBFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYATTRIBIFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYATTRIBLFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYBINDINGDIVISORPROC)(GLuint vaobj, GLuint bindingindex, GLuint divisor); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYELEMENTBUFFERPROC)(GLuint vaobj, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXBUFFERPROC)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXBUFFERSPROC)(GLuint vaobj, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DARBPROC)(GLuint index, GLdouble x); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DVARBPROC)(GLuint index, const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FARBPROC)(GLuint index, GLfloat x); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVARBPROC)(GLuint index, const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SARBPROC)(GLuint index, GLshort x); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SVARBPROC)(GLuint index, const GLshort * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DARBPROC)(GLuint index, GLdouble x, GLdouble y); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DVARBPROC)(GLuint index, const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FARBPROC)(GLuint index, GLfloat x, GLfloat y); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVARBPROC)(GLuint index, const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SARBPROC)(GLuint index, GLshort x, GLshort y); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SVARBPROC)(GLuint index, const GLshort * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DVARBPROC)(GLuint index, const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVARBPROC)(GLuint index, const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SVARBPROC)(GLuint index, const GLshort * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NBVARBPROC)(GLuint index, const GLbyte * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NIVARBPROC)(GLuint index, const GLint * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NSVARBPROC)(GLuint index, const GLshort * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBARBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBVARBPROC)(GLuint index, const GLubyte * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUIVARBPROC)(GLuint index, const GLuint * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUSVARBPROC)(GLuint index, const GLushort * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4BVARBPROC)(GLuint index, const GLbyte * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DVARBPROC)(GLuint index, const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVARBPROC)(GLuint index, const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4IVARBPROC)(GLuint index, const GLint * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SVARBPROC)(GLuint index, const GLshort * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVARBPROC)(GLuint index, const GLubyte * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UIVARBPROC)(GLuint index, const GLuint * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4USVARBPROC)(GLuint index, const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBBINDINGPROC)(GLuint attribindex, GLuint bindingindex); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBDIVISORARBPROC)(GLuint index, GLuint divisor); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x); @@ -2211,7 +3349,18 @@ typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLub typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL1DPROC)(GLuint index, GLdouble x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL1DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL2DPROC)(GLuint index, GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL2DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL3DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL4DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBLFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBLPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); @@ -2221,74 +3370,74 @@ typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum typ typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer); -typedef void (GLAD_API_PTR *PFNGLVERTEXP2UIPROC)(GLenum type, GLuint value); -typedef void (GLAD_API_PTR *PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint * value); -typedef void (GLAD_API_PTR *PFNGLVERTEXP3UIPROC)(GLenum type, GLuint value); -typedef void (GLAD_API_PTR *PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint * value); -typedef void (GLAD_API_PTR *PFNGLVERTEXP4UIPROC)(GLenum type, GLuint value); -typedef void (GLAD_API_PTR *PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint * value); -typedef void (GLAD_API_PTR *PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERARBPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVERTEXBINDINGDIVISORPROC)(GLuint bindingindex, GLuint divisor); typedef void (GLAD_API_PTR *PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLVIEWPORTARRAYVPROC)(GLuint first, GLsizei count, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVIEWPORTINDEXEDFPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (GLAD_API_PTR *PFNGLVIEWPORTINDEXEDFVPROC)(GLuint index, const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); -typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y); -typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DVPROC)(const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y); -typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FVPROC)(const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IPROC)(GLint x, GLint y); -typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IVPROC)(const GLint * v); -typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y); -typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SVPROC)(const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DVPROC)(const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FVPROC)(const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z); -typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IVPROC)(const GLint * v); -typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z); -typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SVPROC)(const GLshort * v); -GLAD_API_CALL PFNGLACCUMPROC glad_glAccum; -GLAD_API_CALL PFNGLACCUMPROC glad_debug_glAccum; -#define glAccum glad_debug_glAccum +GLAD_API_CALL PFNGLACCUMXOESPROC glad_glAccumxOES; +GLAD_API_CALL PFNGLACCUMXOESPROC glad_debug_glAccumxOES; +#define glAccumxOES glad_debug_glAccumxOES +GLAD_API_CALL PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram; +GLAD_API_CALL PFNGLACTIVESHADERPROGRAMPROC glad_debug_glActiveShaderProgram; +#define glActiveShaderProgram glad_debug_glActiveShaderProgram GLAD_API_CALL PFNGLACTIVETEXTUREPROC glad_glActiveTexture; GLAD_API_CALL PFNGLACTIVETEXTUREPROC glad_debug_glActiveTexture; #define glActiveTexture glad_debug_glActiveTexture -GLAD_API_CALL PFNGLALPHAFUNCPROC glad_glAlphaFunc; -GLAD_API_CALL PFNGLALPHAFUNCPROC glad_debug_glAlphaFunc; -#define glAlphaFunc glad_debug_glAlphaFunc -GLAD_API_CALL PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident; -GLAD_API_CALL PFNGLARETEXTURESRESIDENTPROC glad_debug_glAreTexturesResident; -#define glAreTexturesResident glad_debug_glAreTexturesResident -GLAD_API_CALL PFNGLARRAYELEMENTPROC glad_glArrayElement; -GLAD_API_CALL PFNGLARRAYELEMENTPROC glad_debug_glArrayElement; -#define glArrayElement glad_debug_glArrayElement +GLAD_API_CALL PFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB; +GLAD_API_CALL PFNGLACTIVETEXTUREARBPROC glad_debug_glActiveTextureARB; +#define glActiveTextureARB glad_debug_glActiveTextureARB +GLAD_API_CALL PFNGLALPHAFUNCXOESPROC glad_glAlphaFuncxOES; +GLAD_API_CALL PFNGLALPHAFUNCXOESPROC glad_debug_glAlphaFuncxOES; +#define glAlphaFuncxOES glad_debug_glAlphaFuncxOES +GLAD_API_CALL PFNGLATTACHOBJECTARBPROC glad_glAttachObjectARB; +GLAD_API_CALL PFNGLATTACHOBJECTARBPROC glad_debug_glAttachObjectARB; +#define glAttachObjectARB glad_debug_glAttachObjectARB GLAD_API_CALL PFNGLATTACHSHADERPROC glad_glAttachShader; GLAD_API_CALL PFNGLATTACHSHADERPROC glad_debug_glAttachShader; #define glAttachShader glad_debug_glAttachShader -GLAD_API_CALL PFNGLBEGINPROC glad_glBegin; -GLAD_API_CALL PFNGLBEGINPROC glad_debug_glBegin; -#define glBegin glad_debug_glBegin GLAD_API_CALL PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender; GLAD_API_CALL PFNGLBEGINCONDITIONALRENDERPROC glad_debug_glBeginConditionalRender; #define glBeginConditionalRender glad_debug_glBeginConditionalRender GLAD_API_CALL PFNGLBEGINQUERYPROC glad_glBeginQuery; GLAD_API_CALL PFNGLBEGINQUERYPROC glad_debug_glBeginQuery; #define glBeginQuery glad_debug_glBeginQuery +GLAD_API_CALL PFNGLBEGINQUERYARBPROC glad_glBeginQueryARB; +GLAD_API_CALL PFNGLBEGINQUERYARBPROC glad_debug_glBeginQueryARB; +#define glBeginQueryARB glad_debug_glBeginQueryARB +GLAD_API_CALL PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed; +GLAD_API_CALL PFNGLBEGINQUERYINDEXEDPROC glad_debug_glBeginQueryIndexed; +#define glBeginQueryIndexed glad_debug_glBeginQueryIndexed GLAD_API_CALL PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; GLAD_API_CALL PFNGLBEGINTRANSFORMFEEDBACKPROC glad_debug_glBeginTransformFeedback; #define glBeginTransformFeedback glad_debug_glBeginTransformFeedback GLAD_API_CALL PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; GLAD_API_CALL PFNGLBINDATTRIBLOCATIONPROC glad_debug_glBindAttribLocation; #define glBindAttribLocation glad_debug_glBindAttribLocation +GLAD_API_CALL PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB; +GLAD_API_CALL PFNGLBINDATTRIBLOCATIONARBPROC glad_debug_glBindAttribLocationARB; +#define glBindAttribLocationARB glad_debug_glBindAttribLocationARB GLAD_API_CALL PFNGLBINDBUFFERPROC glad_glBindBuffer; GLAD_API_CALL PFNGLBINDBUFFERPROC glad_debug_glBindBuffer; #define glBindBuffer glad_debug_glBindBuffer +GLAD_API_CALL PFNGLBINDBUFFERARBPROC glad_glBindBufferARB; +GLAD_API_CALL PFNGLBINDBUFFERARBPROC glad_debug_glBindBufferARB; +#define glBindBufferARB glad_debug_glBindBufferARB GLAD_API_CALL PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; GLAD_API_CALL PFNGLBINDBUFFERBASEPROC glad_debug_glBindBufferBase; #define glBindBufferBase glad_debug_glBindBufferBase GLAD_API_CALL PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; GLAD_API_CALL PFNGLBINDBUFFERRANGEPROC glad_debug_glBindBufferRange; #define glBindBufferRange glad_debug_glBindBufferRange +GLAD_API_CALL PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase; +GLAD_API_CALL PFNGLBINDBUFFERSBASEPROC glad_debug_glBindBuffersBase; +#define glBindBuffersBase glad_debug_glBindBuffersBase +GLAD_API_CALL PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange; +GLAD_API_CALL PFNGLBINDBUFFERSRANGEPROC glad_debug_glBindBuffersRange; +#define glBindBuffersRange glad_debug_glBindBuffersRange GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation; GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONPROC glad_debug_glBindFragDataLocation; #define glBindFragDataLocation glad_debug_glBindFragDataLocation @@ -2298,63 +3447,150 @@ GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_debug_glBindFragDataLoca GLAD_API_CALL PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; GLAD_API_CALL PFNGLBINDFRAMEBUFFERPROC glad_debug_glBindFramebuffer; #define glBindFramebuffer glad_debug_glBindFramebuffer +GLAD_API_CALL PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT; +GLAD_API_CALL PFNGLBINDFRAMEBUFFEREXTPROC glad_debug_glBindFramebufferEXT; +#define glBindFramebufferEXT glad_debug_glBindFramebufferEXT +GLAD_API_CALL PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture; +GLAD_API_CALL PFNGLBINDIMAGETEXTUREPROC glad_debug_glBindImageTexture; +#define glBindImageTexture glad_debug_glBindImageTexture +GLAD_API_CALL PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures; +GLAD_API_CALL PFNGLBINDIMAGETEXTURESPROC glad_debug_glBindImageTextures; +#define glBindImageTextures glad_debug_glBindImageTextures +GLAD_API_CALL PFNGLBINDPROGRAMARBPROC glad_glBindProgramARB; +GLAD_API_CALL PFNGLBINDPROGRAMARBPROC glad_debug_glBindProgramARB; +#define glBindProgramARB glad_debug_glBindProgramARB +GLAD_API_CALL PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline; +GLAD_API_CALL PFNGLBINDPROGRAMPIPELINEPROC glad_debug_glBindProgramPipeline; +#define glBindProgramPipeline glad_debug_glBindProgramPipeline GLAD_API_CALL PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; GLAD_API_CALL PFNGLBINDRENDERBUFFERPROC glad_debug_glBindRenderbuffer; #define glBindRenderbuffer glad_debug_glBindRenderbuffer +GLAD_API_CALL PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT; +GLAD_API_CALL PFNGLBINDRENDERBUFFEREXTPROC glad_debug_glBindRenderbufferEXT; +#define glBindRenderbufferEXT glad_debug_glBindRenderbufferEXT GLAD_API_CALL PFNGLBINDSAMPLERPROC glad_glBindSampler; GLAD_API_CALL PFNGLBINDSAMPLERPROC glad_debug_glBindSampler; #define glBindSampler glad_debug_glBindSampler +GLAD_API_CALL PFNGLBINDSAMPLERSPROC glad_glBindSamplers; +GLAD_API_CALL PFNGLBINDSAMPLERSPROC glad_debug_glBindSamplers; +#define glBindSamplers glad_debug_glBindSamplers GLAD_API_CALL PFNGLBINDTEXTUREPROC glad_glBindTexture; GLAD_API_CALL PFNGLBINDTEXTUREPROC glad_debug_glBindTexture; #define glBindTexture glad_debug_glBindTexture +GLAD_API_CALL PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit; +GLAD_API_CALL PFNGLBINDTEXTUREUNITPROC glad_debug_glBindTextureUnit; +#define glBindTextureUnit glad_debug_glBindTextureUnit +GLAD_API_CALL PFNGLBINDTEXTURESPROC glad_glBindTextures; +GLAD_API_CALL PFNGLBINDTEXTURESPROC glad_debug_glBindTextures; +#define glBindTextures glad_debug_glBindTextures +GLAD_API_CALL PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback; +GLAD_API_CALL PFNGLBINDTRANSFORMFEEDBACKPROC glad_debug_glBindTransformFeedback; +#define glBindTransformFeedback glad_debug_glBindTransformFeedback GLAD_API_CALL PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; GLAD_API_CALL PFNGLBINDVERTEXARRAYPROC glad_debug_glBindVertexArray; #define glBindVertexArray glad_debug_glBindVertexArray -GLAD_API_CALL PFNGLBITMAPPROC glad_glBitmap; -GLAD_API_CALL PFNGLBITMAPPROC glad_debug_glBitmap; -#define glBitmap glad_debug_glBitmap +GLAD_API_CALL PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer; +GLAD_API_CALL PFNGLBINDVERTEXBUFFERPROC glad_debug_glBindVertexBuffer; +#define glBindVertexBuffer glad_debug_glBindVertexBuffer +GLAD_API_CALL PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers; +GLAD_API_CALL PFNGLBINDVERTEXBUFFERSPROC glad_debug_glBindVertexBuffers; +#define glBindVertexBuffers glad_debug_glBindVertexBuffers +GLAD_API_CALL PFNGLBITMAPXOESPROC glad_glBitmapxOES; +GLAD_API_CALL PFNGLBITMAPXOESPROC glad_debug_glBitmapxOES; +#define glBitmapxOES glad_debug_glBitmapxOES GLAD_API_CALL PFNGLBLENDCOLORPROC glad_glBlendColor; GLAD_API_CALL PFNGLBLENDCOLORPROC glad_debug_glBlendColor; #define glBlendColor glad_debug_glBlendColor +GLAD_API_CALL PFNGLBLENDCOLORXOESPROC glad_glBlendColorxOES; +GLAD_API_CALL PFNGLBLENDCOLORXOESPROC glad_debug_glBlendColorxOES; +#define glBlendColorxOES glad_debug_glBlendColorxOES GLAD_API_CALL PFNGLBLENDEQUATIONPROC glad_glBlendEquation; GLAD_API_CALL PFNGLBLENDEQUATIONPROC glad_debug_glBlendEquation; #define glBlendEquation glad_debug_glBlendEquation GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEPROC glad_debug_glBlendEquationSeparate; #define glBlendEquationSeparate glad_debug_glBlendEquationSeparate +GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei; +GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEIPROC glad_debug_glBlendEquationSeparatei; +#define glBlendEquationSeparatei glad_debug_glBlendEquationSeparatei +GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB; +GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEIARBPROC glad_debug_glBlendEquationSeparateiARB; +#define glBlendEquationSeparateiARB glad_debug_glBlendEquationSeparateiARB +GLAD_API_CALL PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi; +GLAD_API_CALL PFNGLBLENDEQUATIONIPROC glad_debug_glBlendEquationi; +#define glBlendEquationi glad_debug_glBlendEquationi +GLAD_API_CALL PFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB; +GLAD_API_CALL PFNGLBLENDEQUATIONIARBPROC glad_debug_glBlendEquationiARB; +#define glBlendEquationiARB glad_debug_glBlendEquationiARB GLAD_API_CALL PFNGLBLENDFUNCPROC glad_glBlendFunc; GLAD_API_CALL PFNGLBLENDFUNCPROC glad_debug_glBlendFunc; #define glBlendFunc glad_debug_glBlendFunc GLAD_API_CALL PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; GLAD_API_CALL PFNGLBLENDFUNCSEPARATEPROC glad_debug_glBlendFuncSeparate; #define glBlendFuncSeparate glad_debug_glBlendFuncSeparate +GLAD_API_CALL PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei; +GLAD_API_CALL PFNGLBLENDFUNCSEPARATEIPROC glad_debug_glBlendFuncSeparatei; +#define glBlendFuncSeparatei glad_debug_glBlendFuncSeparatei +GLAD_API_CALL PFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB; +GLAD_API_CALL PFNGLBLENDFUNCSEPARATEIARBPROC glad_debug_glBlendFuncSeparateiARB; +#define glBlendFuncSeparateiARB glad_debug_glBlendFuncSeparateiARB +GLAD_API_CALL PFNGLBLENDFUNCIPROC glad_glBlendFunci; +GLAD_API_CALL PFNGLBLENDFUNCIPROC glad_debug_glBlendFunci; +#define glBlendFunci glad_debug_glBlendFunci +GLAD_API_CALL PFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB; +GLAD_API_CALL PFNGLBLENDFUNCIARBPROC glad_debug_glBlendFunciARB; +#define glBlendFunciARB glad_debug_glBlendFunciARB GLAD_API_CALL PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; GLAD_API_CALL PFNGLBLITFRAMEBUFFERPROC glad_debug_glBlitFramebuffer; #define glBlitFramebuffer glad_debug_glBlitFramebuffer +GLAD_API_CALL PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT; +GLAD_API_CALL PFNGLBLITFRAMEBUFFEREXTPROC glad_debug_glBlitFramebufferEXT; +#define glBlitFramebufferEXT glad_debug_glBlitFramebufferEXT +GLAD_API_CALL PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer; +GLAD_API_CALL PFNGLBLITNAMEDFRAMEBUFFERPROC glad_debug_glBlitNamedFramebuffer; +#define glBlitNamedFramebuffer glad_debug_glBlitNamedFramebuffer GLAD_API_CALL PFNGLBUFFERDATAPROC glad_glBufferData; GLAD_API_CALL PFNGLBUFFERDATAPROC glad_debug_glBufferData; #define glBufferData glad_debug_glBufferData +GLAD_API_CALL PFNGLBUFFERDATAARBPROC glad_glBufferDataARB; +GLAD_API_CALL PFNGLBUFFERDATAARBPROC glad_debug_glBufferDataARB; +#define glBufferDataARB glad_debug_glBufferDataARB +GLAD_API_CALL PFNGLBUFFERSTORAGEPROC glad_glBufferStorage; +GLAD_API_CALL PFNGLBUFFERSTORAGEPROC glad_debug_glBufferStorage; +#define glBufferStorage glad_debug_glBufferStorage GLAD_API_CALL PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; GLAD_API_CALL PFNGLBUFFERSUBDATAPROC glad_debug_glBufferSubData; #define glBufferSubData glad_debug_glBufferSubData -GLAD_API_CALL PFNGLCALLLISTPROC glad_glCallList; -GLAD_API_CALL PFNGLCALLLISTPROC glad_debug_glCallList; -#define glCallList glad_debug_glCallList -GLAD_API_CALL PFNGLCALLLISTSPROC glad_glCallLists; -GLAD_API_CALL PFNGLCALLLISTSPROC glad_debug_glCallLists; -#define glCallLists glad_debug_glCallLists +GLAD_API_CALL PFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB; +GLAD_API_CALL PFNGLBUFFERSUBDATAARBPROC glad_debug_glBufferSubDataARB; +#define glBufferSubDataARB glad_debug_glBufferSubDataARB GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_debug_glCheckFramebufferStatus; #define glCheckFramebufferStatus glad_debug_glCheckFramebufferStatus +GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT; +GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_debug_glCheckFramebufferStatusEXT; +#define glCheckFramebufferStatusEXT glad_debug_glCheckFramebufferStatusEXT +GLAD_API_CALL PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus; +GLAD_API_CALL PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_debug_glCheckNamedFramebufferStatus; +#define glCheckNamedFramebufferStatus glad_debug_glCheckNamedFramebufferStatus GLAD_API_CALL PFNGLCLAMPCOLORPROC glad_glClampColor; GLAD_API_CALL PFNGLCLAMPCOLORPROC glad_debug_glClampColor; #define glClampColor glad_debug_glClampColor +GLAD_API_CALL PFNGLCLAMPCOLORARBPROC glad_glClampColorARB; +GLAD_API_CALL PFNGLCLAMPCOLORARBPROC glad_debug_glClampColorARB; +#define glClampColorARB glad_debug_glClampColorARB GLAD_API_CALL PFNGLCLEARPROC glad_glClear; GLAD_API_CALL PFNGLCLEARPROC glad_debug_glClear; #define glClear glad_debug_glClear -GLAD_API_CALL PFNGLCLEARACCUMPROC glad_glClearAccum; -GLAD_API_CALL PFNGLCLEARACCUMPROC glad_debug_glClearAccum; -#define glClearAccum glad_debug_glClearAccum +GLAD_API_CALL PFNGLCLEARACCUMXOESPROC glad_glClearAccumxOES; +GLAD_API_CALL PFNGLCLEARACCUMXOESPROC glad_debug_glClearAccumxOES; +#define glClearAccumxOES glad_debug_glClearAccumxOES +GLAD_API_CALL PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData; +GLAD_API_CALL PFNGLCLEARBUFFERDATAPROC glad_debug_glClearBufferData; +#define glClearBufferData glad_debug_glClearBufferData +GLAD_API_CALL PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData; +GLAD_API_CALL PFNGLCLEARBUFFERSUBDATAPROC glad_debug_glClearBufferSubData; +#define glClearBufferSubData glad_debug_glClearBufferSubData GLAD_API_CALL PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; GLAD_API_CALL PFNGLCLEARBUFFERFIPROC glad_debug_glClearBufferfi; #define glClearBufferfi glad_debug_glClearBufferfi @@ -2370,171 +3606,141 @@ GLAD_API_CALL PFNGLCLEARBUFFERUIVPROC glad_debug_glClearBufferuiv; GLAD_API_CALL PFNGLCLEARCOLORPROC glad_glClearColor; GLAD_API_CALL PFNGLCLEARCOLORPROC glad_debug_glClearColor; #define glClearColor glad_debug_glClearColor +GLAD_API_CALL PFNGLCLEARCOLORXOESPROC glad_glClearColorxOES; +GLAD_API_CALL PFNGLCLEARCOLORXOESPROC glad_debug_glClearColorxOES; +#define glClearColorxOES glad_debug_glClearColorxOES GLAD_API_CALL PFNGLCLEARDEPTHPROC glad_glClearDepth; GLAD_API_CALL PFNGLCLEARDEPTHPROC glad_debug_glClearDepth; #define glClearDepth glad_debug_glClearDepth -GLAD_API_CALL PFNGLCLEARINDEXPROC glad_glClearIndex; -GLAD_API_CALL PFNGLCLEARINDEXPROC glad_debug_glClearIndex; -#define glClearIndex glad_debug_glClearIndex +GLAD_API_CALL PFNGLCLEARDEPTHFPROC glad_glClearDepthf; +GLAD_API_CALL PFNGLCLEARDEPTHFPROC glad_debug_glClearDepthf; +#define glClearDepthf glad_debug_glClearDepthf +GLAD_API_CALL PFNGLCLEARDEPTHXOESPROC glad_glClearDepthxOES; +GLAD_API_CALL PFNGLCLEARDEPTHXOESPROC glad_debug_glClearDepthxOES; +#define glClearDepthxOES glad_debug_glClearDepthxOES +GLAD_API_CALL PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData; +GLAD_API_CALL PFNGLCLEARNAMEDBUFFERDATAPROC glad_debug_glClearNamedBufferData; +#define glClearNamedBufferData glad_debug_glClearNamedBufferData +GLAD_API_CALL PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData; +GLAD_API_CALL PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_debug_glClearNamedBufferSubData; +#define glClearNamedBufferSubData glad_debug_glClearNamedBufferSubData +GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi; +GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_debug_glClearNamedFramebufferfi; +#define glClearNamedFramebufferfi glad_debug_glClearNamedFramebufferfi +GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv; +GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_debug_glClearNamedFramebufferfv; +#define glClearNamedFramebufferfv glad_debug_glClearNamedFramebufferfv +GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv; +GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_debug_glClearNamedFramebufferiv; +#define glClearNamedFramebufferiv glad_debug_glClearNamedFramebufferiv +GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv; +GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_debug_glClearNamedFramebufferuiv; +#define glClearNamedFramebufferuiv glad_debug_glClearNamedFramebufferuiv GLAD_API_CALL PFNGLCLEARSTENCILPROC glad_glClearStencil; GLAD_API_CALL PFNGLCLEARSTENCILPROC glad_debug_glClearStencil; #define glClearStencil glad_debug_glClearStencil -GLAD_API_CALL PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture; -GLAD_API_CALL PFNGLCLIENTACTIVETEXTUREPROC glad_debug_glClientActiveTexture; -#define glClientActiveTexture glad_debug_glClientActiveTexture +GLAD_API_CALL PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage; +GLAD_API_CALL PFNGLCLEARTEXIMAGEPROC glad_debug_glClearTexImage; +#define glClearTexImage glad_debug_glClearTexImage +GLAD_API_CALL PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage; +GLAD_API_CALL PFNGLCLEARTEXSUBIMAGEPROC glad_debug_glClearTexSubImage; +#define glClearTexSubImage glad_debug_glClearTexSubImage +GLAD_API_CALL PFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB; +GLAD_API_CALL PFNGLCLIENTACTIVETEXTUREARBPROC glad_debug_glClientActiveTextureARB; +#define glClientActiveTextureARB glad_debug_glClientActiveTextureARB GLAD_API_CALL PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; GLAD_API_CALL PFNGLCLIENTWAITSYNCPROC glad_debug_glClientWaitSync; #define glClientWaitSync glad_debug_glClientWaitSync -GLAD_API_CALL PFNGLCLIPPLANEPROC glad_glClipPlane; -GLAD_API_CALL PFNGLCLIPPLANEPROC glad_debug_glClipPlane; -#define glClipPlane glad_debug_glClipPlane -GLAD_API_CALL PFNGLCOLOR3BPROC glad_glColor3b; -GLAD_API_CALL PFNGLCOLOR3BPROC glad_debug_glColor3b; -#define glColor3b glad_debug_glColor3b -GLAD_API_CALL PFNGLCOLOR3BVPROC glad_glColor3bv; -GLAD_API_CALL PFNGLCOLOR3BVPROC glad_debug_glColor3bv; -#define glColor3bv glad_debug_glColor3bv -GLAD_API_CALL PFNGLCOLOR3DPROC glad_glColor3d; -GLAD_API_CALL PFNGLCOLOR3DPROC glad_debug_glColor3d; -#define glColor3d glad_debug_glColor3d -GLAD_API_CALL PFNGLCOLOR3DVPROC glad_glColor3dv; -GLAD_API_CALL PFNGLCOLOR3DVPROC glad_debug_glColor3dv; -#define glColor3dv glad_debug_glColor3dv -GLAD_API_CALL PFNGLCOLOR3FPROC glad_glColor3f; -GLAD_API_CALL PFNGLCOLOR3FPROC glad_debug_glColor3f; -#define glColor3f glad_debug_glColor3f -GLAD_API_CALL PFNGLCOLOR3FVPROC glad_glColor3fv; -GLAD_API_CALL PFNGLCOLOR3FVPROC glad_debug_glColor3fv; -#define glColor3fv glad_debug_glColor3fv -GLAD_API_CALL PFNGLCOLOR3IPROC glad_glColor3i; -GLAD_API_CALL PFNGLCOLOR3IPROC glad_debug_glColor3i; -#define glColor3i glad_debug_glColor3i -GLAD_API_CALL PFNGLCOLOR3IVPROC glad_glColor3iv; -GLAD_API_CALL PFNGLCOLOR3IVPROC glad_debug_glColor3iv; -#define glColor3iv glad_debug_glColor3iv -GLAD_API_CALL PFNGLCOLOR3SPROC glad_glColor3s; -GLAD_API_CALL PFNGLCOLOR3SPROC glad_debug_glColor3s; -#define glColor3s glad_debug_glColor3s -GLAD_API_CALL PFNGLCOLOR3SVPROC glad_glColor3sv; -GLAD_API_CALL PFNGLCOLOR3SVPROC glad_debug_glColor3sv; -#define glColor3sv glad_debug_glColor3sv -GLAD_API_CALL PFNGLCOLOR3UBPROC glad_glColor3ub; -GLAD_API_CALL PFNGLCOLOR3UBPROC glad_debug_glColor3ub; -#define glColor3ub glad_debug_glColor3ub -GLAD_API_CALL PFNGLCOLOR3UBVPROC glad_glColor3ubv; -GLAD_API_CALL PFNGLCOLOR3UBVPROC glad_debug_glColor3ubv; -#define glColor3ubv glad_debug_glColor3ubv -GLAD_API_CALL PFNGLCOLOR3UIPROC glad_glColor3ui; -GLAD_API_CALL PFNGLCOLOR3UIPROC glad_debug_glColor3ui; -#define glColor3ui glad_debug_glColor3ui -GLAD_API_CALL PFNGLCOLOR3UIVPROC glad_glColor3uiv; -GLAD_API_CALL PFNGLCOLOR3UIVPROC glad_debug_glColor3uiv; -#define glColor3uiv glad_debug_glColor3uiv -GLAD_API_CALL PFNGLCOLOR3USPROC glad_glColor3us; -GLAD_API_CALL PFNGLCOLOR3USPROC glad_debug_glColor3us; -#define glColor3us glad_debug_glColor3us -GLAD_API_CALL PFNGLCOLOR3USVPROC glad_glColor3usv; -GLAD_API_CALL PFNGLCOLOR3USVPROC glad_debug_glColor3usv; -#define glColor3usv glad_debug_glColor3usv -GLAD_API_CALL PFNGLCOLOR4BPROC glad_glColor4b; -GLAD_API_CALL PFNGLCOLOR4BPROC glad_debug_glColor4b; -#define glColor4b glad_debug_glColor4b -GLAD_API_CALL PFNGLCOLOR4BVPROC glad_glColor4bv; -GLAD_API_CALL PFNGLCOLOR4BVPROC glad_debug_glColor4bv; -#define glColor4bv glad_debug_glColor4bv -GLAD_API_CALL PFNGLCOLOR4DPROC glad_glColor4d; -GLAD_API_CALL PFNGLCOLOR4DPROC glad_debug_glColor4d; -#define glColor4d glad_debug_glColor4d -GLAD_API_CALL PFNGLCOLOR4DVPROC glad_glColor4dv; -GLAD_API_CALL PFNGLCOLOR4DVPROC glad_debug_glColor4dv; -#define glColor4dv glad_debug_glColor4dv -GLAD_API_CALL PFNGLCOLOR4FPROC glad_glColor4f; -GLAD_API_CALL PFNGLCOLOR4FPROC glad_debug_glColor4f; -#define glColor4f glad_debug_glColor4f -GLAD_API_CALL PFNGLCOLOR4FVPROC glad_glColor4fv; -GLAD_API_CALL PFNGLCOLOR4FVPROC glad_debug_glColor4fv; -#define glColor4fv glad_debug_glColor4fv -GLAD_API_CALL PFNGLCOLOR4IPROC glad_glColor4i; -GLAD_API_CALL PFNGLCOLOR4IPROC glad_debug_glColor4i; -#define glColor4i glad_debug_glColor4i -GLAD_API_CALL PFNGLCOLOR4IVPROC glad_glColor4iv; -GLAD_API_CALL PFNGLCOLOR4IVPROC glad_debug_glColor4iv; -#define glColor4iv glad_debug_glColor4iv -GLAD_API_CALL PFNGLCOLOR4SPROC glad_glColor4s; -GLAD_API_CALL PFNGLCOLOR4SPROC glad_debug_glColor4s; -#define glColor4s glad_debug_glColor4s -GLAD_API_CALL PFNGLCOLOR4SVPROC glad_glColor4sv; -GLAD_API_CALL PFNGLCOLOR4SVPROC glad_debug_glColor4sv; -#define glColor4sv glad_debug_glColor4sv -GLAD_API_CALL PFNGLCOLOR4UBPROC glad_glColor4ub; -GLAD_API_CALL PFNGLCOLOR4UBPROC glad_debug_glColor4ub; -#define glColor4ub glad_debug_glColor4ub -GLAD_API_CALL PFNGLCOLOR4UBVPROC glad_glColor4ubv; -GLAD_API_CALL PFNGLCOLOR4UBVPROC glad_debug_glColor4ubv; -#define glColor4ubv glad_debug_glColor4ubv -GLAD_API_CALL PFNGLCOLOR4UIPROC glad_glColor4ui; -GLAD_API_CALL PFNGLCOLOR4UIPROC glad_debug_glColor4ui; -#define glColor4ui glad_debug_glColor4ui -GLAD_API_CALL PFNGLCOLOR4UIVPROC glad_glColor4uiv; -GLAD_API_CALL PFNGLCOLOR4UIVPROC glad_debug_glColor4uiv; -#define glColor4uiv glad_debug_glColor4uiv -GLAD_API_CALL PFNGLCOLOR4USPROC glad_glColor4us; -GLAD_API_CALL PFNGLCOLOR4USPROC glad_debug_glColor4us; -#define glColor4us glad_debug_glColor4us -GLAD_API_CALL PFNGLCOLOR4USVPROC glad_glColor4usv; -GLAD_API_CALL PFNGLCOLOR4USVPROC glad_debug_glColor4usv; -#define glColor4usv glad_debug_glColor4usv +GLAD_API_CALL PFNGLCLIPPLANEXOESPROC glad_glClipPlanexOES; +GLAD_API_CALL PFNGLCLIPPLANEXOESPROC glad_debug_glClipPlanexOES; +#define glClipPlanexOES glad_debug_glClipPlanexOES +GLAD_API_CALL PFNGLCOLOR3XOESPROC glad_glColor3xOES; +GLAD_API_CALL PFNGLCOLOR3XOESPROC glad_debug_glColor3xOES; +#define glColor3xOES glad_debug_glColor3xOES +GLAD_API_CALL PFNGLCOLOR3XVOESPROC glad_glColor3xvOES; +GLAD_API_CALL PFNGLCOLOR3XVOESPROC glad_debug_glColor3xvOES; +#define glColor3xvOES glad_debug_glColor3xvOES +GLAD_API_CALL PFNGLCOLOR4XOESPROC glad_glColor4xOES; +GLAD_API_CALL PFNGLCOLOR4XOESPROC glad_debug_glColor4xOES; +#define glColor4xOES glad_debug_glColor4xOES +GLAD_API_CALL PFNGLCOLOR4XVOESPROC glad_glColor4xvOES; +GLAD_API_CALL PFNGLCOLOR4XVOESPROC glad_debug_glColor4xvOES; +#define glColor4xvOES glad_debug_glColor4xvOES GLAD_API_CALL PFNGLCOLORMASKPROC glad_glColorMask; GLAD_API_CALL PFNGLCOLORMASKPROC glad_debug_glColorMask; #define glColorMask glad_debug_glColorMask GLAD_API_CALL PFNGLCOLORMASKIPROC glad_glColorMaski; GLAD_API_CALL PFNGLCOLORMASKIPROC glad_debug_glColorMaski; #define glColorMaski glad_debug_glColorMaski -GLAD_API_CALL PFNGLCOLORMATERIALPROC glad_glColorMaterial; -GLAD_API_CALL PFNGLCOLORMATERIALPROC glad_debug_glColorMaterial; -#define glColorMaterial glad_debug_glColorMaterial -GLAD_API_CALL PFNGLCOLORP3UIPROC glad_glColorP3ui; -GLAD_API_CALL PFNGLCOLORP3UIPROC glad_debug_glColorP3ui; -#define glColorP3ui glad_debug_glColorP3ui -GLAD_API_CALL PFNGLCOLORP3UIVPROC glad_glColorP3uiv; -GLAD_API_CALL PFNGLCOLORP3UIVPROC glad_debug_glColorP3uiv; -#define glColorP3uiv glad_debug_glColorP3uiv -GLAD_API_CALL PFNGLCOLORP4UIPROC glad_glColorP4ui; -GLAD_API_CALL PFNGLCOLORP4UIPROC glad_debug_glColorP4ui; -#define glColorP4ui glad_debug_glColorP4ui -GLAD_API_CALL PFNGLCOLORP4UIVPROC glad_glColorP4uiv; -GLAD_API_CALL PFNGLCOLORP4UIVPROC glad_debug_glColorP4uiv; -#define glColorP4uiv glad_debug_glColorP4uiv -GLAD_API_CALL PFNGLCOLORPOINTERPROC glad_glColorPointer; -GLAD_API_CALL PFNGLCOLORPOINTERPROC glad_debug_glColorPointer; -#define glColorPointer glad_debug_glColorPointer GLAD_API_CALL PFNGLCOMPILESHADERPROC glad_glCompileShader; GLAD_API_CALL PFNGLCOMPILESHADERPROC glad_debug_glCompileShader; #define glCompileShader glad_debug_glCompileShader +GLAD_API_CALL PFNGLCOMPILESHADERARBPROC glad_glCompileShaderARB; +GLAD_API_CALL PFNGLCOMPILESHADERARBPROC glad_debug_glCompileShaderARB; +#define glCompileShaderARB glad_debug_glCompileShaderARB +GLAD_API_CALL PFNGLCOMPILESHADERINCLUDEARBPROC glad_glCompileShaderIncludeARB; +GLAD_API_CALL PFNGLCOMPILESHADERINCLUDEARBPROC glad_debug_glCompileShaderIncludeARB; +#define glCompileShaderIncludeARB glad_debug_glCompileShaderIncludeARB GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_debug_glCompressedTexImage1D; #define glCompressedTexImage1D glad_debug_glCompressedTexImage1D +GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB; +GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_debug_glCompressedTexImage1DARB; +#define glCompressedTexImage1DARB glad_debug_glCompressedTexImage1DARB GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_debug_glCompressedTexImage2D; #define glCompressedTexImage2D glad_debug_glCompressedTexImage2D +GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB; +GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_debug_glCompressedTexImage2DARB; +#define glCompressedTexImage2DARB glad_debug_glCompressedTexImage2DARB GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_debug_glCompressedTexImage3D; #define glCompressedTexImage3D glad_debug_glCompressedTexImage3D +GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB; +GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_debug_glCompressedTexImage3DARB; +#define glCompressedTexImage3DARB glad_debug_glCompressedTexImage3DARB GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_debug_glCompressedTexSubImage1D; #define glCompressedTexSubImage1D glad_debug_glCompressedTexSubImage1D +GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB; +GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_debug_glCompressedTexSubImage1DARB; +#define glCompressedTexSubImage1DARB glad_debug_glCompressedTexSubImage1DARB GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_debug_glCompressedTexSubImage2D; #define glCompressedTexSubImage2D glad_debug_glCompressedTexSubImage2D +GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB; +GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_debug_glCompressedTexSubImage2DARB; +#define glCompressedTexSubImage2DARB glad_debug_glCompressedTexSubImage2DARB GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_debug_glCompressedTexSubImage3D; #define glCompressedTexSubImage3D glad_debug_glCompressedTexSubImage3D +GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_glCompressedTexSubImage3DARB; +GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_debug_glCompressedTexSubImage3DARB; +#define glCompressedTexSubImage3DARB glad_debug_glCompressedTexSubImage3DARB +GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D; +GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_debug_glCompressedTextureSubImage1D; +#define glCompressedTextureSubImage1D glad_debug_glCompressedTextureSubImage1D +GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D; +GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_debug_glCompressedTextureSubImage2D; +#define glCompressedTextureSubImage2D glad_debug_glCompressedTextureSubImage2D +GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D; +GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_debug_glCompressedTextureSubImage3D; +#define glCompressedTextureSubImage3D glad_debug_glCompressedTextureSubImage3D +GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERXOESPROC glad_glConvolutionParameterxOES; +GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERXOESPROC glad_debug_glConvolutionParameterxOES; +#define glConvolutionParameterxOES glad_debug_glConvolutionParameterxOES +GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERXVOESPROC glad_glConvolutionParameterxvOES; +GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERXVOESPROC glad_debug_glConvolutionParameterxvOES; +#define glConvolutionParameterxvOES glad_debug_glConvolutionParameterxvOES GLAD_API_CALL PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; GLAD_API_CALL PFNGLCOPYBUFFERSUBDATAPROC glad_debug_glCopyBufferSubData; #define glCopyBufferSubData glad_debug_glCopyBufferSubData -GLAD_API_CALL PFNGLCOPYPIXELSPROC glad_glCopyPixels; -GLAD_API_CALL PFNGLCOPYPIXELSPROC glad_debug_glCopyPixels; -#define glCopyPixels glad_debug_glCopyPixels +GLAD_API_CALL PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData; +GLAD_API_CALL PFNGLCOPYIMAGESUBDATAPROC glad_debug_glCopyImageSubData; +#define glCopyImageSubData glad_debug_glCopyImageSubData +GLAD_API_CALL PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData; +GLAD_API_CALL PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_debug_glCopyNamedBufferSubData; +#define glCopyNamedBufferSubData glad_debug_glCopyNamedBufferSubData GLAD_API_CALL PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; GLAD_API_CALL PFNGLCOPYTEXIMAGE1DPROC glad_debug_glCopyTexImage1D; #define glCopyTexImage1D glad_debug_glCopyTexImage1D @@ -2550,33 +3756,117 @@ GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DPROC glad_debug_glCopyTexSubImage2D; GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DPROC glad_debug_glCopyTexSubImage3D; #define glCopyTexSubImage3D glad_debug_glCopyTexSubImage3D +GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D; +GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_debug_glCopyTextureSubImage1D; +#define glCopyTextureSubImage1D glad_debug_glCopyTextureSubImage1D +GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D; +GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_debug_glCopyTextureSubImage2D; +#define glCopyTextureSubImage2D glad_debug_glCopyTextureSubImage2D +GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D; +GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_debug_glCopyTextureSubImage3D; +#define glCopyTextureSubImage3D glad_debug_glCopyTextureSubImage3D +GLAD_API_CALL PFNGLCREATEBUFFERSPROC glad_glCreateBuffers; +GLAD_API_CALL PFNGLCREATEBUFFERSPROC glad_debug_glCreateBuffers; +#define glCreateBuffers glad_debug_glCreateBuffers +GLAD_API_CALL PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers; +GLAD_API_CALL PFNGLCREATEFRAMEBUFFERSPROC glad_debug_glCreateFramebuffers; +#define glCreateFramebuffers glad_debug_glCreateFramebuffers GLAD_API_CALL PFNGLCREATEPROGRAMPROC glad_glCreateProgram; GLAD_API_CALL PFNGLCREATEPROGRAMPROC glad_debug_glCreateProgram; #define glCreateProgram glad_debug_glCreateProgram +GLAD_API_CALL PFNGLCREATEPROGRAMOBJECTARBPROC glad_glCreateProgramObjectARB; +GLAD_API_CALL PFNGLCREATEPROGRAMOBJECTARBPROC glad_debug_glCreateProgramObjectARB; +#define glCreateProgramObjectARB glad_debug_glCreateProgramObjectARB +GLAD_API_CALL PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines; +GLAD_API_CALL PFNGLCREATEPROGRAMPIPELINESPROC glad_debug_glCreateProgramPipelines; +#define glCreateProgramPipelines glad_debug_glCreateProgramPipelines +GLAD_API_CALL PFNGLCREATEQUERIESPROC glad_glCreateQueries; +GLAD_API_CALL PFNGLCREATEQUERIESPROC glad_debug_glCreateQueries; +#define glCreateQueries glad_debug_glCreateQueries +GLAD_API_CALL PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers; +GLAD_API_CALL PFNGLCREATERENDERBUFFERSPROC glad_debug_glCreateRenderbuffers; +#define glCreateRenderbuffers glad_debug_glCreateRenderbuffers +GLAD_API_CALL PFNGLCREATESAMPLERSPROC glad_glCreateSamplers; +GLAD_API_CALL PFNGLCREATESAMPLERSPROC glad_debug_glCreateSamplers; +#define glCreateSamplers glad_debug_glCreateSamplers GLAD_API_CALL PFNGLCREATESHADERPROC glad_glCreateShader; GLAD_API_CALL PFNGLCREATESHADERPROC glad_debug_glCreateShader; #define glCreateShader glad_debug_glCreateShader +GLAD_API_CALL PFNGLCREATESHADEROBJECTARBPROC glad_glCreateShaderObjectARB; +GLAD_API_CALL PFNGLCREATESHADEROBJECTARBPROC glad_debug_glCreateShaderObjectARB; +#define glCreateShaderObjectARB glad_debug_glCreateShaderObjectARB +GLAD_API_CALL PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv; +GLAD_API_CALL PFNGLCREATESHADERPROGRAMVPROC glad_debug_glCreateShaderProgramv; +#define glCreateShaderProgramv glad_debug_glCreateShaderProgramv +GLAD_API_CALL PFNGLCREATETEXTURESPROC glad_glCreateTextures; +GLAD_API_CALL PFNGLCREATETEXTURESPROC glad_debug_glCreateTextures; +#define glCreateTextures glad_debug_glCreateTextures +GLAD_API_CALL PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks; +GLAD_API_CALL PFNGLCREATETRANSFORMFEEDBACKSPROC glad_debug_glCreateTransformFeedbacks; +#define glCreateTransformFeedbacks glad_debug_glCreateTransformFeedbacks +GLAD_API_CALL PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays; +GLAD_API_CALL PFNGLCREATEVERTEXARRAYSPROC glad_debug_glCreateVertexArrays; +#define glCreateVertexArrays glad_debug_glCreateVertexArrays GLAD_API_CALL PFNGLCULLFACEPROC glad_glCullFace; GLAD_API_CALL PFNGLCULLFACEPROC glad_debug_glCullFace; #define glCullFace glad_debug_glCullFace +GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback; +GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKPROC glad_debug_glDebugMessageCallback; +#define glDebugMessageCallback glad_debug_glDebugMessageCallback +GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB; +GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKARBPROC glad_debug_glDebugMessageCallbackARB; +#define glDebugMessageCallbackARB glad_debug_glDebugMessageCallbackARB +GLAD_API_CALL PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl; +GLAD_API_CALL PFNGLDEBUGMESSAGECONTROLPROC glad_debug_glDebugMessageControl; +#define glDebugMessageControl glad_debug_glDebugMessageControl +GLAD_API_CALL PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB; +GLAD_API_CALL PFNGLDEBUGMESSAGECONTROLARBPROC glad_debug_glDebugMessageControlARB; +#define glDebugMessageControlARB glad_debug_glDebugMessageControlARB +GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert; +GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTPROC glad_debug_glDebugMessageInsert; +#define glDebugMessageInsert glad_debug_glDebugMessageInsert +GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB; +GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTARBPROC glad_debug_glDebugMessageInsertARB; +#define glDebugMessageInsertARB glad_debug_glDebugMessageInsertARB GLAD_API_CALL PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; GLAD_API_CALL PFNGLDELETEBUFFERSPROC glad_debug_glDeleteBuffers; #define glDeleteBuffers glad_debug_glDeleteBuffers +GLAD_API_CALL PFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB; +GLAD_API_CALL PFNGLDELETEBUFFERSARBPROC glad_debug_glDeleteBuffersARB; +#define glDeleteBuffersARB glad_debug_glDeleteBuffersARB GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSPROC glad_debug_glDeleteFramebuffers; #define glDeleteFramebuffers glad_debug_glDeleteFramebuffers -GLAD_API_CALL PFNGLDELETELISTSPROC glad_glDeleteLists; -GLAD_API_CALL PFNGLDELETELISTSPROC glad_debug_glDeleteLists; -#define glDeleteLists glad_debug_glDeleteLists +GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT; +GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSEXTPROC glad_debug_glDeleteFramebuffersEXT; +#define glDeleteFramebuffersEXT glad_debug_glDeleteFramebuffersEXT +GLAD_API_CALL PFNGLDELETENAMEDSTRINGARBPROC glad_glDeleteNamedStringARB; +GLAD_API_CALL PFNGLDELETENAMEDSTRINGARBPROC glad_debug_glDeleteNamedStringARB; +#define glDeleteNamedStringARB glad_debug_glDeleteNamedStringARB +GLAD_API_CALL PFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB; +GLAD_API_CALL PFNGLDELETEOBJECTARBPROC glad_debug_glDeleteObjectARB; +#define glDeleteObjectARB glad_debug_glDeleteObjectARB GLAD_API_CALL PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; GLAD_API_CALL PFNGLDELETEPROGRAMPROC glad_debug_glDeleteProgram; #define glDeleteProgram glad_debug_glDeleteProgram +GLAD_API_CALL PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines; +GLAD_API_CALL PFNGLDELETEPROGRAMPIPELINESPROC glad_debug_glDeleteProgramPipelines; +#define glDeleteProgramPipelines glad_debug_glDeleteProgramPipelines +GLAD_API_CALL PFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB; +GLAD_API_CALL PFNGLDELETEPROGRAMSARBPROC glad_debug_glDeleteProgramsARB; +#define glDeleteProgramsARB glad_debug_glDeleteProgramsARB GLAD_API_CALL PFNGLDELETEQUERIESPROC glad_glDeleteQueries; GLAD_API_CALL PFNGLDELETEQUERIESPROC glad_debug_glDeleteQueries; #define glDeleteQueries glad_debug_glDeleteQueries +GLAD_API_CALL PFNGLDELETEQUERIESARBPROC glad_glDeleteQueriesARB; +GLAD_API_CALL PFNGLDELETEQUERIESARBPROC glad_debug_glDeleteQueriesARB; +#define glDeleteQueriesARB glad_debug_glDeleteQueriesARB GLAD_API_CALL PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; GLAD_API_CALL PFNGLDELETERENDERBUFFERSPROC glad_debug_glDeleteRenderbuffers; #define glDeleteRenderbuffers glad_debug_glDeleteRenderbuffers +GLAD_API_CALL PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT; +GLAD_API_CALL PFNGLDELETERENDERBUFFERSEXTPROC glad_debug_glDeleteRenderbuffersEXT; +#define glDeleteRenderbuffersEXT glad_debug_glDeleteRenderbuffersEXT GLAD_API_CALL PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers; GLAD_API_CALL PFNGLDELETESAMPLERSPROC glad_debug_glDeleteSamplers; #define glDeleteSamplers glad_debug_glDeleteSamplers @@ -2589,6 +3879,9 @@ GLAD_API_CALL PFNGLDELETESYNCPROC glad_debug_glDeleteSync; GLAD_API_CALL PFNGLDELETETEXTURESPROC glad_glDeleteTextures; GLAD_API_CALL PFNGLDELETETEXTURESPROC glad_debug_glDeleteTextures; #define glDeleteTextures glad_debug_glDeleteTextures +GLAD_API_CALL PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks; +GLAD_API_CALL PFNGLDELETETRANSFORMFEEDBACKSPROC glad_debug_glDeleteTransformFeedbacks; +#define glDeleteTransformFeedbacks glad_debug_glDeleteTransformFeedbacks GLAD_API_CALL PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; GLAD_API_CALL PFNGLDELETEVERTEXARRAYSPROC glad_debug_glDeleteVertexArrays; #define glDeleteVertexArrays glad_debug_glDeleteVertexArrays @@ -2601,129 +3894,168 @@ GLAD_API_CALL PFNGLDEPTHMASKPROC glad_debug_glDepthMask; GLAD_API_CALL PFNGLDEPTHRANGEPROC glad_glDepthRange; GLAD_API_CALL PFNGLDEPTHRANGEPROC glad_debug_glDepthRange; #define glDepthRange glad_debug_glDepthRange +GLAD_API_CALL PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv; +GLAD_API_CALL PFNGLDEPTHRANGEARRAYVPROC glad_debug_glDepthRangeArrayv; +#define glDepthRangeArrayv glad_debug_glDepthRangeArrayv +GLAD_API_CALL PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed; +GLAD_API_CALL PFNGLDEPTHRANGEINDEXEDPROC glad_debug_glDepthRangeIndexed; +#define glDepthRangeIndexed glad_debug_glDepthRangeIndexed +GLAD_API_CALL PFNGLDEPTHRANGEFPROC glad_glDepthRangef; +GLAD_API_CALL PFNGLDEPTHRANGEFPROC glad_debug_glDepthRangef; +#define glDepthRangef glad_debug_glDepthRangef +GLAD_API_CALL PFNGLDEPTHRANGEXOESPROC glad_glDepthRangexOES; +GLAD_API_CALL PFNGLDEPTHRANGEXOESPROC glad_debug_glDepthRangexOES; +#define glDepthRangexOES glad_debug_glDepthRangexOES +GLAD_API_CALL PFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB; +GLAD_API_CALL PFNGLDETACHOBJECTARBPROC glad_debug_glDetachObjectARB; +#define glDetachObjectARB glad_debug_glDetachObjectARB GLAD_API_CALL PFNGLDETACHSHADERPROC glad_glDetachShader; GLAD_API_CALL PFNGLDETACHSHADERPROC glad_debug_glDetachShader; #define glDetachShader glad_debug_glDetachShader GLAD_API_CALL PFNGLDISABLEPROC glad_glDisable; GLAD_API_CALL PFNGLDISABLEPROC glad_debug_glDisable; #define glDisable glad_debug_glDisable -GLAD_API_CALL PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState; -GLAD_API_CALL PFNGLDISABLECLIENTSTATEPROC glad_debug_glDisableClientState; -#define glDisableClientState glad_debug_glDisableClientState +GLAD_API_CALL PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib; +GLAD_API_CALL PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_debug_glDisableVertexArrayAttrib; +#define glDisableVertexArrayAttrib glad_debug_glDisableVertexArrayAttrib GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_debug_glDisableVertexAttribArray; #define glDisableVertexAttribArray glad_debug_glDisableVertexAttribArray +GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB; +GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_debug_glDisableVertexAttribArrayARB; +#define glDisableVertexAttribArrayARB glad_debug_glDisableVertexAttribArrayARB GLAD_API_CALL PFNGLDISABLEIPROC glad_glDisablei; GLAD_API_CALL PFNGLDISABLEIPROC glad_debug_glDisablei; #define glDisablei glad_debug_glDisablei +GLAD_API_CALL PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute; +GLAD_API_CALL PFNGLDISPATCHCOMPUTEPROC glad_debug_glDispatchCompute; +#define glDispatchCompute glad_debug_glDispatchCompute +GLAD_API_CALL PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glad_glDispatchComputeGroupSizeARB; +GLAD_API_CALL PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glad_debug_glDispatchComputeGroupSizeARB; +#define glDispatchComputeGroupSizeARB glad_debug_glDispatchComputeGroupSizeARB +GLAD_API_CALL PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect; +GLAD_API_CALL PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_debug_glDispatchComputeIndirect; +#define glDispatchComputeIndirect glad_debug_glDispatchComputeIndirect GLAD_API_CALL PFNGLDRAWARRAYSPROC glad_glDrawArrays; GLAD_API_CALL PFNGLDRAWARRAYSPROC glad_debug_glDrawArrays; #define glDrawArrays glad_debug_glDrawArrays +GLAD_API_CALL PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect; +GLAD_API_CALL PFNGLDRAWARRAYSINDIRECTPROC glad_debug_glDrawArraysIndirect; +#define glDrawArraysIndirect glad_debug_glDrawArraysIndirect GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDPROC glad_debug_glDrawArraysInstanced; #define glDrawArraysInstanced glad_debug_glDrawArraysInstanced +GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB; +GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDARBPROC glad_debug_glDrawArraysInstancedARB; +#define glDrawArraysInstancedARB glad_debug_glDrawArraysInstancedARB +GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance; +GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_debug_glDrawArraysInstancedBaseInstance; +#define glDrawArraysInstancedBaseInstance glad_debug_glDrawArraysInstancedBaseInstance +GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT; +GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_debug_glDrawArraysInstancedEXT; +#define glDrawArraysInstancedEXT glad_debug_glDrawArraysInstancedEXT GLAD_API_CALL PFNGLDRAWBUFFERPROC glad_glDrawBuffer; GLAD_API_CALL PFNGLDRAWBUFFERPROC glad_debug_glDrawBuffer; #define glDrawBuffer glad_debug_glDrawBuffer GLAD_API_CALL PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; GLAD_API_CALL PFNGLDRAWBUFFERSPROC glad_debug_glDrawBuffers; #define glDrawBuffers glad_debug_glDrawBuffers +GLAD_API_CALL PFNGLDRAWBUFFERSARBPROC glad_glDrawBuffersARB; +GLAD_API_CALL PFNGLDRAWBUFFERSARBPROC glad_debug_glDrawBuffersARB; +#define glDrawBuffersARB glad_debug_glDrawBuffersARB GLAD_API_CALL PFNGLDRAWELEMENTSPROC glad_glDrawElements; GLAD_API_CALL PFNGLDRAWELEMENTSPROC glad_debug_glDrawElements; #define glDrawElements glad_debug_glDrawElements GLAD_API_CALL PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; GLAD_API_CALL PFNGLDRAWELEMENTSBASEVERTEXPROC glad_debug_glDrawElementsBaseVertex; #define glDrawElementsBaseVertex glad_debug_glDrawElementsBaseVertex +GLAD_API_CALL PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect; +GLAD_API_CALL PFNGLDRAWELEMENTSINDIRECTPROC glad_debug_glDrawElementsIndirect; +#define glDrawElementsIndirect glad_debug_glDrawElementsIndirect GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDPROC glad_debug_glDrawElementsInstanced; #define glDrawElementsInstanced glad_debug_glDrawElementsInstanced +GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB; +GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDARBPROC glad_debug_glDrawElementsInstancedARB; +#define glDrawElementsInstancedARB glad_debug_glDrawElementsInstancedARB +GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance; +GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_debug_glDrawElementsInstancedBaseInstance; +#define glDrawElementsInstancedBaseInstance glad_debug_glDrawElementsInstancedBaseInstance GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex; GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_debug_glDrawElementsInstancedBaseVertex; #define glDrawElementsInstancedBaseVertex glad_debug_glDrawElementsInstancedBaseVertex -GLAD_API_CALL PFNGLDRAWPIXELSPROC glad_glDrawPixels; -GLAD_API_CALL PFNGLDRAWPIXELSPROC glad_debug_glDrawPixels; -#define glDrawPixels glad_debug_glDrawPixels +GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance; +GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_debug_glDrawElementsInstancedBaseVertexBaseInstance; +#define glDrawElementsInstancedBaseVertexBaseInstance glad_debug_glDrawElementsInstancedBaseVertexBaseInstance +GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT; +GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_debug_glDrawElementsInstancedEXT; +#define glDrawElementsInstancedEXT glad_debug_glDrawElementsInstancedEXT GLAD_API_CALL PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; GLAD_API_CALL PFNGLDRAWRANGEELEMENTSPROC glad_debug_glDrawRangeElements; #define glDrawRangeElements glad_debug_glDrawRangeElements GLAD_API_CALL PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; GLAD_API_CALL PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_debug_glDrawRangeElementsBaseVertex; #define glDrawRangeElementsBaseVertex glad_debug_glDrawRangeElementsBaseVertex -GLAD_API_CALL PFNGLEDGEFLAGPROC glad_glEdgeFlag; -GLAD_API_CALL PFNGLEDGEFLAGPROC glad_debug_glEdgeFlag; -#define glEdgeFlag glad_debug_glEdgeFlag -GLAD_API_CALL PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer; -GLAD_API_CALL PFNGLEDGEFLAGPOINTERPROC glad_debug_glEdgeFlagPointer; -#define glEdgeFlagPointer glad_debug_glEdgeFlagPointer -GLAD_API_CALL PFNGLEDGEFLAGVPROC glad_glEdgeFlagv; -GLAD_API_CALL PFNGLEDGEFLAGVPROC glad_debug_glEdgeFlagv; -#define glEdgeFlagv glad_debug_glEdgeFlagv +GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback; +GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKPROC glad_debug_glDrawTransformFeedback; +#define glDrawTransformFeedback glad_debug_glDrawTransformFeedback +GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced; +GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_debug_glDrawTransformFeedbackInstanced; +#define glDrawTransformFeedbackInstanced glad_debug_glDrawTransformFeedbackInstanced +GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream; +GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_debug_glDrawTransformFeedbackStream; +#define glDrawTransformFeedbackStream glad_debug_glDrawTransformFeedbackStream +GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced; +GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_debug_glDrawTransformFeedbackStreamInstanced; +#define glDrawTransformFeedbackStreamInstanced glad_debug_glDrawTransformFeedbackStreamInstanced GLAD_API_CALL PFNGLENABLEPROC glad_glEnable; GLAD_API_CALL PFNGLENABLEPROC glad_debug_glEnable; #define glEnable glad_debug_glEnable -GLAD_API_CALL PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState; -GLAD_API_CALL PFNGLENABLECLIENTSTATEPROC glad_debug_glEnableClientState; -#define glEnableClientState glad_debug_glEnableClientState +GLAD_API_CALL PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib; +GLAD_API_CALL PFNGLENABLEVERTEXARRAYATTRIBPROC glad_debug_glEnableVertexArrayAttrib; +#define glEnableVertexArrayAttrib glad_debug_glEnableVertexArrayAttrib GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYPROC glad_debug_glEnableVertexAttribArray; #define glEnableVertexAttribArray glad_debug_glEnableVertexAttribArray +GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB; +GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_debug_glEnableVertexAttribArrayARB; +#define glEnableVertexAttribArrayARB glad_debug_glEnableVertexAttribArrayARB GLAD_API_CALL PFNGLENABLEIPROC glad_glEnablei; GLAD_API_CALL PFNGLENABLEIPROC glad_debug_glEnablei; #define glEnablei glad_debug_glEnablei -GLAD_API_CALL PFNGLENDPROC glad_glEnd; -GLAD_API_CALL PFNGLENDPROC glad_debug_glEnd; -#define glEnd glad_debug_glEnd GLAD_API_CALL PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender; GLAD_API_CALL PFNGLENDCONDITIONALRENDERPROC glad_debug_glEndConditionalRender; #define glEndConditionalRender glad_debug_glEndConditionalRender -GLAD_API_CALL PFNGLENDLISTPROC glad_glEndList; -GLAD_API_CALL PFNGLENDLISTPROC glad_debug_glEndList; -#define glEndList glad_debug_glEndList GLAD_API_CALL PFNGLENDQUERYPROC glad_glEndQuery; GLAD_API_CALL PFNGLENDQUERYPROC glad_debug_glEndQuery; #define glEndQuery glad_debug_glEndQuery +GLAD_API_CALL PFNGLENDQUERYARBPROC glad_glEndQueryARB; +GLAD_API_CALL PFNGLENDQUERYARBPROC glad_debug_glEndQueryARB; +#define glEndQueryARB glad_debug_glEndQueryARB +GLAD_API_CALL PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed; +GLAD_API_CALL PFNGLENDQUERYINDEXEDPROC glad_debug_glEndQueryIndexed; +#define glEndQueryIndexed glad_debug_glEndQueryIndexed GLAD_API_CALL PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; GLAD_API_CALL PFNGLENDTRANSFORMFEEDBACKPROC glad_debug_glEndTransformFeedback; #define glEndTransformFeedback glad_debug_glEndTransformFeedback -GLAD_API_CALL PFNGLEVALCOORD1DPROC glad_glEvalCoord1d; -GLAD_API_CALL PFNGLEVALCOORD1DPROC glad_debug_glEvalCoord1d; -#define glEvalCoord1d glad_debug_glEvalCoord1d -GLAD_API_CALL PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv; -GLAD_API_CALL PFNGLEVALCOORD1DVPROC glad_debug_glEvalCoord1dv; -#define glEvalCoord1dv glad_debug_glEvalCoord1dv -GLAD_API_CALL PFNGLEVALCOORD1FPROC glad_glEvalCoord1f; -GLAD_API_CALL PFNGLEVALCOORD1FPROC glad_debug_glEvalCoord1f; -#define glEvalCoord1f glad_debug_glEvalCoord1f -GLAD_API_CALL PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv; -GLAD_API_CALL PFNGLEVALCOORD1FVPROC glad_debug_glEvalCoord1fv; -#define glEvalCoord1fv glad_debug_glEvalCoord1fv -GLAD_API_CALL PFNGLEVALCOORD2DPROC glad_glEvalCoord2d; -GLAD_API_CALL PFNGLEVALCOORD2DPROC glad_debug_glEvalCoord2d; -#define glEvalCoord2d glad_debug_glEvalCoord2d -GLAD_API_CALL PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv; -GLAD_API_CALL PFNGLEVALCOORD2DVPROC glad_debug_glEvalCoord2dv; -#define glEvalCoord2dv glad_debug_glEvalCoord2dv -GLAD_API_CALL PFNGLEVALCOORD2FPROC glad_glEvalCoord2f; -GLAD_API_CALL PFNGLEVALCOORD2FPROC glad_debug_glEvalCoord2f; -#define glEvalCoord2f glad_debug_glEvalCoord2f -GLAD_API_CALL PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv; -GLAD_API_CALL PFNGLEVALCOORD2FVPROC glad_debug_glEvalCoord2fv; -#define glEvalCoord2fv glad_debug_glEvalCoord2fv -GLAD_API_CALL PFNGLEVALMESH1PROC glad_glEvalMesh1; -GLAD_API_CALL PFNGLEVALMESH1PROC glad_debug_glEvalMesh1; -#define glEvalMesh1 glad_debug_glEvalMesh1 -GLAD_API_CALL PFNGLEVALMESH2PROC glad_glEvalMesh2; -GLAD_API_CALL PFNGLEVALMESH2PROC glad_debug_glEvalMesh2; -#define glEvalMesh2 glad_debug_glEvalMesh2 -GLAD_API_CALL PFNGLEVALPOINT1PROC glad_glEvalPoint1; -GLAD_API_CALL PFNGLEVALPOINT1PROC glad_debug_glEvalPoint1; -#define glEvalPoint1 glad_debug_glEvalPoint1 -GLAD_API_CALL PFNGLEVALPOINT2PROC glad_glEvalPoint2; -GLAD_API_CALL PFNGLEVALPOINT2PROC glad_debug_glEvalPoint2; -#define glEvalPoint2 glad_debug_glEvalPoint2 -GLAD_API_CALL PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer; -GLAD_API_CALL PFNGLFEEDBACKBUFFERPROC glad_debug_glFeedbackBuffer; -#define glFeedbackBuffer glad_debug_glFeedbackBuffer +GLAD_API_CALL PFNGLEVALCOORD1XOESPROC glad_glEvalCoord1xOES; +GLAD_API_CALL PFNGLEVALCOORD1XOESPROC glad_debug_glEvalCoord1xOES; +#define glEvalCoord1xOES glad_debug_glEvalCoord1xOES +GLAD_API_CALL PFNGLEVALCOORD1XVOESPROC glad_glEvalCoord1xvOES; +GLAD_API_CALL PFNGLEVALCOORD1XVOESPROC glad_debug_glEvalCoord1xvOES; +#define glEvalCoord1xvOES glad_debug_glEvalCoord1xvOES +GLAD_API_CALL PFNGLEVALCOORD2XOESPROC glad_glEvalCoord2xOES; +GLAD_API_CALL PFNGLEVALCOORD2XOESPROC glad_debug_glEvalCoord2xOES; +#define glEvalCoord2xOES glad_debug_glEvalCoord2xOES +GLAD_API_CALL PFNGLEVALCOORD2XVOESPROC glad_glEvalCoord2xvOES; +GLAD_API_CALL PFNGLEVALCOORD2XVOESPROC glad_debug_glEvalCoord2xvOES; +#define glEvalCoord2xvOES glad_debug_glEvalCoord2xvOES +GLAD_API_CALL PFNGLEVALUATEDEPTHVALUESARBPROC glad_glEvaluateDepthValuesARB; +GLAD_API_CALL PFNGLEVALUATEDEPTHVALUESARBPROC glad_debug_glEvaluateDepthValuesARB; +#define glEvaluateDepthValuesARB glad_debug_glEvaluateDepthValuesARB +GLAD_API_CALL PFNGLFEEDBACKBUFFERXOESPROC glad_glFeedbackBufferxOES; +GLAD_API_CALL PFNGLFEEDBACKBUFFERXOESPROC glad_debug_glFeedbackBufferxOES; +#define glFeedbackBufferxOES glad_debug_glFeedbackBufferxOES GLAD_API_CALL PFNGLFENCESYNCPROC glad_glFenceSync; GLAD_API_CALL PFNGLFENCESYNCPROC glad_debug_glFenceSync; #define glFenceSync glad_debug_glFenceSync @@ -2736,90 +4068,156 @@ GLAD_API_CALL PFNGLFLUSHPROC glad_debug_glFlush; GLAD_API_CALL PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; GLAD_API_CALL PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_debug_glFlushMappedBufferRange; #define glFlushMappedBufferRange glad_debug_glFlushMappedBufferRange -GLAD_API_CALL PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer; -GLAD_API_CALL PFNGLFOGCOORDPOINTERPROC glad_debug_glFogCoordPointer; -#define glFogCoordPointer glad_debug_glFogCoordPointer -GLAD_API_CALL PFNGLFOGCOORDDPROC glad_glFogCoordd; -GLAD_API_CALL PFNGLFOGCOORDDPROC glad_debug_glFogCoordd; -#define glFogCoordd glad_debug_glFogCoordd -GLAD_API_CALL PFNGLFOGCOORDDVPROC glad_glFogCoorddv; -GLAD_API_CALL PFNGLFOGCOORDDVPROC glad_debug_glFogCoorddv; -#define glFogCoorddv glad_debug_glFogCoorddv -GLAD_API_CALL PFNGLFOGCOORDFPROC glad_glFogCoordf; -GLAD_API_CALL PFNGLFOGCOORDFPROC glad_debug_glFogCoordf; -#define glFogCoordf glad_debug_glFogCoordf -GLAD_API_CALL PFNGLFOGCOORDFVPROC glad_glFogCoordfv; -GLAD_API_CALL PFNGLFOGCOORDFVPROC glad_debug_glFogCoordfv; -#define glFogCoordfv glad_debug_glFogCoordfv -GLAD_API_CALL PFNGLFOGFPROC glad_glFogf; -GLAD_API_CALL PFNGLFOGFPROC glad_debug_glFogf; -#define glFogf glad_debug_glFogf -GLAD_API_CALL PFNGLFOGFVPROC glad_glFogfv; -GLAD_API_CALL PFNGLFOGFVPROC glad_debug_glFogfv; -#define glFogfv glad_debug_glFogfv -GLAD_API_CALL PFNGLFOGIPROC glad_glFogi; -GLAD_API_CALL PFNGLFOGIPROC glad_debug_glFogi; -#define glFogi glad_debug_glFogi -GLAD_API_CALL PFNGLFOGIVPROC glad_glFogiv; -GLAD_API_CALL PFNGLFOGIVPROC glad_debug_glFogiv; -#define glFogiv glad_debug_glFogiv +GLAD_API_CALL PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange; +GLAD_API_CALL PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_debug_glFlushMappedNamedBufferRange; +#define glFlushMappedNamedBufferRange glad_debug_glFlushMappedNamedBufferRange +GLAD_API_CALL PFNGLFOGCOORDPOINTEREXTPROC glad_glFogCoordPointerEXT; +GLAD_API_CALL PFNGLFOGCOORDPOINTEREXTPROC glad_debug_glFogCoordPointerEXT; +#define glFogCoordPointerEXT glad_debug_glFogCoordPointerEXT +GLAD_API_CALL PFNGLFOGCOORDDEXTPROC glad_glFogCoorddEXT; +GLAD_API_CALL PFNGLFOGCOORDDEXTPROC glad_debug_glFogCoorddEXT; +#define glFogCoorddEXT glad_debug_glFogCoorddEXT +GLAD_API_CALL PFNGLFOGCOORDDVEXTPROC glad_glFogCoorddvEXT; +GLAD_API_CALL PFNGLFOGCOORDDVEXTPROC glad_debug_glFogCoorddvEXT; +#define glFogCoorddvEXT glad_debug_glFogCoorddvEXT +GLAD_API_CALL PFNGLFOGCOORDFEXTPROC glad_glFogCoordfEXT; +GLAD_API_CALL PFNGLFOGCOORDFEXTPROC glad_debug_glFogCoordfEXT; +#define glFogCoordfEXT glad_debug_glFogCoordfEXT +GLAD_API_CALL PFNGLFOGCOORDFVEXTPROC glad_glFogCoordfvEXT; +GLAD_API_CALL PFNGLFOGCOORDFVEXTPROC glad_debug_glFogCoordfvEXT; +#define glFogCoordfvEXT glad_debug_glFogCoordfvEXT +GLAD_API_CALL PFNGLFOGXOESPROC glad_glFogxOES; +GLAD_API_CALL PFNGLFOGXOESPROC glad_debug_glFogxOES; +#define glFogxOES glad_debug_glFogxOES +GLAD_API_CALL PFNGLFOGXVOESPROC glad_glFogxvOES; +GLAD_API_CALL PFNGLFOGXVOESPROC glad_debug_glFogxvOES; +#define glFogxvOES glad_debug_glFogxvOES +GLAD_API_CALL PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri; +GLAD_API_CALL PFNGLFRAMEBUFFERPARAMETERIPROC glad_debug_glFramebufferParameteri; +#define glFramebufferParameteri glad_debug_glFramebufferParameteri GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_debug_glFramebufferRenderbuffer; #define glFramebufferRenderbuffer glad_debug_glFramebufferRenderbuffer +GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT; +GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_debug_glFramebufferRenderbufferEXT; +#define glFramebufferRenderbufferEXT glad_debug_glFramebufferRenderbufferEXT +GLAD_API_CALL PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glFramebufferSampleLocationsfvARB; +GLAD_API_CALL PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_debug_glFramebufferSampleLocationsfvARB; +#define glFramebufferSampleLocationsfvARB glad_debug_glFramebufferSampleLocationsfvARB GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREPROC glad_debug_glFramebufferTexture; #define glFramebufferTexture glad_debug_glFramebufferTexture GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE1DPROC glad_debug_glFramebufferTexture1D; #define glFramebufferTexture1D glad_debug_glFramebufferTexture1D +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT; +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_debug_glFramebufferTexture1DEXT; +#define glFramebufferTexture1DEXT glad_debug_glFramebufferTexture1DEXT GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DPROC glad_debug_glFramebufferTexture2D; #define glFramebufferTexture2D glad_debug_glFramebufferTexture2D +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT; +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_debug_glFramebufferTexture2DEXT; +#define glFramebufferTexture2DEXT glad_debug_glFramebufferTexture2DEXT GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DPROC glad_debug_glFramebufferTexture3D; #define glFramebufferTexture3D glad_debug_glFramebufferTexture3D +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT; +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_debug_glFramebufferTexture3DEXT; +#define glFramebufferTexture3DEXT glad_debug_glFramebufferTexture3DEXT +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB; +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREARBPROC glad_debug_glFramebufferTextureARB; +#define glFramebufferTextureARB glad_debug_glFramebufferTextureARB +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB; +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_debug_glFramebufferTextureFaceARB; +#define glFramebufferTextureFaceARB glad_debug_glFramebufferTextureFaceARB GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_debug_glFramebufferTextureLayer; #define glFramebufferTextureLayer glad_debug_glFramebufferTextureLayer +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB; +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_debug_glFramebufferTextureLayerARB; +#define glFramebufferTextureLayerARB glad_debug_glFramebufferTextureLayerARB GLAD_API_CALL PFNGLFRONTFACEPROC glad_glFrontFace; GLAD_API_CALL PFNGLFRONTFACEPROC glad_debug_glFrontFace; #define glFrontFace glad_debug_glFrontFace -GLAD_API_CALL PFNGLFRUSTUMPROC glad_glFrustum; -GLAD_API_CALL PFNGLFRUSTUMPROC glad_debug_glFrustum; -#define glFrustum glad_debug_glFrustum +GLAD_API_CALL PFNGLFRUSTUMXOESPROC glad_glFrustumxOES; +GLAD_API_CALL PFNGLFRUSTUMXOESPROC glad_debug_glFrustumxOES; +#define glFrustumxOES glad_debug_glFrustumxOES GLAD_API_CALL PFNGLGENBUFFERSPROC glad_glGenBuffers; GLAD_API_CALL PFNGLGENBUFFERSPROC glad_debug_glGenBuffers; #define glGenBuffers glad_debug_glGenBuffers +GLAD_API_CALL PFNGLGENBUFFERSARBPROC glad_glGenBuffersARB; +GLAD_API_CALL PFNGLGENBUFFERSARBPROC glad_debug_glGenBuffersARB; +#define glGenBuffersARB glad_debug_glGenBuffersARB GLAD_API_CALL PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; GLAD_API_CALL PFNGLGENFRAMEBUFFERSPROC glad_debug_glGenFramebuffers; #define glGenFramebuffers glad_debug_glGenFramebuffers -GLAD_API_CALL PFNGLGENLISTSPROC glad_glGenLists; -GLAD_API_CALL PFNGLGENLISTSPROC glad_debug_glGenLists; -#define glGenLists glad_debug_glGenLists +GLAD_API_CALL PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT; +GLAD_API_CALL PFNGLGENFRAMEBUFFERSEXTPROC glad_debug_glGenFramebuffersEXT; +#define glGenFramebuffersEXT glad_debug_glGenFramebuffersEXT +GLAD_API_CALL PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines; +GLAD_API_CALL PFNGLGENPROGRAMPIPELINESPROC glad_debug_glGenProgramPipelines; +#define glGenProgramPipelines glad_debug_glGenProgramPipelines +GLAD_API_CALL PFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB; +GLAD_API_CALL PFNGLGENPROGRAMSARBPROC glad_debug_glGenProgramsARB; +#define glGenProgramsARB glad_debug_glGenProgramsARB GLAD_API_CALL PFNGLGENQUERIESPROC glad_glGenQueries; GLAD_API_CALL PFNGLGENQUERIESPROC glad_debug_glGenQueries; #define glGenQueries glad_debug_glGenQueries +GLAD_API_CALL PFNGLGENQUERIESARBPROC glad_glGenQueriesARB; +GLAD_API_CALL PFNGLGENQUERIESARBPROC glad_debug_glGenQueriesARB; +#define glGenQueriesARB glad_debug_glGenQueriesARB GLAD_API_CALL PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; GLAD_API_CALL PFNGLGENRENDERBUFFERSPROC glad_debug_glGenRenderbuffers; #define glGenRenderbuffers glad_debug_glGenRenderbuffers +GLAD_API_CALL PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT; +GLAD_API_CALL PFNGLGENRENDERBUFFERSEXTPROC glad_debug_glGenRenderbuffersEXT; +#define glGenRenderbuffersEXT glad_debug_glGenRenderbuffersEXT GLAD_API_CALL PFNGLGENSAMPLERSPROC glad_glGenSamplers; GLAD_API_CALL PFNGLGENSAMPLERSPROC glad_debug_glGenSamplers; #define glGenSamplers glad_debug_glGenSamplers GLAD_API_CALL PFNGLGENTEXTURESPROC glad_glGenTextures; GLAD_API_CALL PFNGLGENTEXTURESPROC glad_debug_glGenTextures; #define glGenTextures glad_debug_glGenTextures +GLAD_API_CALL PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks; +GLAD_API_CALL PFNGLGENTRANSFORMFEEDBACKSPROC glad_debug_glGenTransformFeedbacks; +#define glGenTransformFeedbacks glad_debug_glGenTransformFeedbacks GLAD_API_CALL PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; GLAD_API_CALL PFNGLGENVERTEXARRAYSPROC glad_debug_glGenVertexArrays; #define glGenVertexArrays glad_debug_glGenVertexArrays GLAD_API_CALL PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; GLAD_API_CALL PFNGLGENERATEMIPMAPPROC glad_debug_glGenerateMipmap; #define glGenerateMipmap glad_debug_glGenerateMipmap +GLAD_API_CALL PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT; +GLAD_API_CALL PFNGLGENERATEMIPMAPEXTPROC glad_debug_glGenerateMipmapEXT; +#define glGenerateMipmapEXT glad_debug_glGenerateMipmapEXT +GLAD_API_CALL PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap; +GLAD_API_CALL PFNGLGENERATETEXTUREMIPMAPPROC glad_debug_glGenerateTextureMipmap; +#define glGenerateTextureMipmap glad_debug_glGenerateTextureMipmap +GLAD_API_CALL PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv; +GLAD_API_CALL PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_debug_glGetActiveAtomicCounterBufferiv; +#define glGetActiveAtomicCounterBufferiv glad_debug_glGetActiveAtomicCounterBufferiv GLAD_API_CALL PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; GLAD_API_CALL PFNGLGETACTIVEATTRIBPROC glad_debug_glGetActiveAttrib; #define glGetActiveAttrib glad_debug_glGetActiveAttrib +GLAD_API_CALL PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB; +GLAD_API_CALL PFNGLGETACTIVEATTRIBARBPROC glad_debug_glGetActiveAttribARB; +#define glGetActiveAttribARB glad_debug_glGetActiveAttribARB +GLAD_API_CALL PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName; +GLAD_API_CALL PFNGLGETACTIVESUBROUTINENAMEPROC glad_debug_glGetActiveSubroutineName; +#define glGetActiveSubroutineName glad_debug_glGetActiveSubroutineName +GLAD_API_CALL PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName; +GLAD_API_CALL PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_debug_glGetActiveSubroutineUniformName; +#define glGetActiveSubroutineUniformName glad_debug_glGetActiveSubroutineUniformName +GLAD_API_CALL PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv; +GLAD_API_CALL PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_debug_glGetActiveSubroutineUniformiv; +#define glGetActiveSubroutineUniformiv glad_debug_glGetActiveSubroutineUniformiv GLAD_API_CALL PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; GLAD_API_CALL PFNGLGETACTIVEUNIFORMPROC glad_debug_glGetActiveUniform; #define glGetActiveUniform glad_debug_glGetActiveUniform +GLAD_API_CALL PFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB; +GLAD_API_CALL PFNGLGETACTIVEUNIFORMARBPROC glad_debug_glGetActiveUniformARB; +#define glGetActiveUniformARB glad_debug_glGetActiveUniformARB GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_debug_glGetActiveUniformBlockName; #define glGetActiveUniformBlockName glad_debug_glGetActiveUniformBlockName @@ -2832,12 +4230,18 @@ GLAD_API_CALL PFNGLGETACTIVEUNIFORMNAMEPROC glad_debug_glGetActiveUniformName; GLAD_API_CALL PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; GLAD_API_CALL PFNGLGETACTIVEUNIFORMSIVPROC glad_debug_glGetActiveUniformsiv; #define glGetActiveUniformsiv glad_debug_glGetActiveUniformsiv +GLAD_API_CALL PFNGLGETATTACHEDOBJECTSARBPROC glad_glGetAttachedObjectsARB; +GLAD_API_CALL PFNGLGETATTACHEDOBJECTSARBPROC glad_debug_glGetAttachedObjectsARB; +#define glGetAttachedObjectsARB glad_debug_glGetAttachedObjectsARB GLAD_API_CALL PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; GLAD_API_CALL PFNGLGETATTACHEDSHADERSPROC glad_debug_glGetAttachedShaders; #define glGetAttachedShaders glad_debug_glGetAttachedShaders GLAD_API_CALL PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; GLAD_API_CALL PFNGLGETATTRIBLOCATIONPROC glad_debug_glGetAttribLocation; #define glGetAttribLocation glad_debug_glGetAttribLocation +GLAD_API_CALL PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB; +GLAD_API_CALL PFNGLGETATTRIBLOCATIONARBPROC glad_debug_glGetAttribLocationARB; +#define glGetAttribLocationARB glad_debug_glGetAttribLocationARB GLAD_API_CALL PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; GLAD_API_CALL PFNGLGETBOOLEANI_VPROC glad_debug_glGetBooleani_v; #define glGetBooleani_v glad_debug_glGetBooleani_v @@ -2850,24 +4254,60 @@ GLAD_API_CALL PFNGLGETBUFFERPARAMETERI64VPROC glad_debug_glGetBufferParameteri64 GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVPROC glad_debug_glGetBufferParameteriv; #define glGetBufferParameteriv glad_debug_glGetBufferParameteriv +GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB; +GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVARBPROC glad_debug_glGetBufferParameterivARB; +#define glGetBufferParameterivARB glad_debug_glGetBufferParameterivARB GLAD_API_CALL PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; GLAD_API_CALL PFNGLGETBUFFERPOINTERVPROC glad_debug_glGetBufferPointerv; #define glGetBufferPointerv glad_debug_glGetBufferPointerv +GLAD_API_CALL PFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB; +GLAD_API_CALL PFNGLGETBUFFERPOINTERVARBPROC glad_debug_glGetBufferPointervARB; +#define glGetBufferPointervARB glad_debug_glGetBufferPointervARB GLAD_API_CALL PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; GLAD_API_CALL PFNGLGETBUFFERSUBDATAPROC glad_debug_glGetBufferSubData; #define glGetBufferSubData glad_debug_glGetBufferSubData -GLAD_API_CALL PFNGLGETCLIPPLANEPROC glad_glGetClipPlane; -GLAD_API_CALL PFNGLGETCLIPPLANEPROC glad_debug_glGetClipPlane; -#define glGetClipPlane glad_debug_glGetClipPlane +GLAD_API_CALL PFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB; +GLAD_API_CALL PFNGLGETBUFFERSUBDATAARBPROC glad_debug_glGetBufferSubDataARB; +#define glGetBufferSubDataARB glad_debug_glGetBufferSubDataARB +GLAD_API_CALL PFNGLGETCLIPPLANEXOESPROC glad_glGetClipPlanexOES; +GLAD_API_CALL PFNGLGETCLIPPLANEXOESPROC glad_debug_glGetClipPlanexOES; +#define glGetClipPlanexOES glad_debug_glGetClipPlanexOES GLAD_API_CALL PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; GLAD_API_CALL PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_debug_glGetCompressedTexImage; #define glGetCompressedTexImage glad_debug_glGetCompressedTexImage +GLAD_API_CALL PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB; +GLAD_API_CALL PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_debug_glGetCompressedTexImageARB; +#define glGetCompressedTexImageARB glad_debug_glGetCompressedTexImageARB +GLAD_API_CALL PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage; +GLAD_API_CALL PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_debug_glGetCompressedTextureImage; +#define glGetCompressedTextureImage glad_debug_glGetCompressedTextureImage +GLAD_API_CALL PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage; +GLAD_API_CALL PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_debug_glGetCompressedTextureSubImage; +#define glGetCompressedTextureSubImage glad_debug_glGetCompressedTextureSubImage +GLAD_API_CALL PFNGLGETCONVOLUTIONPARAMETERXVOESPROC glad_glGetConvolutionParameterxvOES; +GLAD_API_CALL PFNGLGETCONVOLUTIONPARAMETERXVOESPROC glad_debug_glGetConvolutionParameterxvOES; +#define glGetConvolutionParameterxvOES glad_debug_glGetConvolutionParameterxvOES +GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog; +GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGPROC glad_debug_glGetDebugMessageLog; +#define glGetDebugMessageLog glad_debug_glGetDebugMessageLog +GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB; +GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGARBPROC glad_debug_glGetDebugMessageLogARB; +#define glGetDebugMessageLogARB glad_debug_glGetDebugMessageLogARB +GLAD_API_CALL PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v; +GLAD_API_CALL PFNGLGETDOUBLEI_VPROC glad_debug_glGetDoublei_v; +#define glGetDoublei_v glad_debug_glGetDoublei_v GLAD_API_CALL PFNGLGETDOUBLEVPROC glad_glGetDoublev; GLAD_API_CALL PFNGLGETDOUBLEVPROC glad_debug_glGetDoublev; #define glGetDoublev glad_debug_glGetDoublev GLAD_API_CALL PFNGLGETERRORPROC glad_glGetError; GLAD_API_CALL PFNGLGETERRORPROC glad_debug_glGetError; #define glGetError glad_debug_glGetError +GLAD_API_CALL PFNGLGETFIXEDVOESPROC glad_glGetFixedvOES; +GLAD_API_CALL PFNGLGETFIXEDVOESPROC glad_debug_glGetFixedvOES; +#define glGetFixedvOES glad_debug_glGetFixedvOES +GLAD_API_CALL PFNGLGETFLOATI_VPROC glad_glGetFloati_v; +GLAD_API_CALL PFNGLGETFLOATI_VPROC glad_debug_glGetFloati_v; +#define glGetFloati_v glad_debug_glGetFloati_v GLAD_API_CALL PFNGLGETFLOATVPROC glad_glGetFloatv; GLAD_API_CALL PFNGLGETFLOATVPROC glad_debug_glGetFloatv; #define glGetFloatv glad_debug_glGetFloatv @@ -2880,6 +4320,21 @@ GLAD_API_CALL PFNGLGETFRAGDATALOCATIONPROC glad_debug_glGetFragDataLocation; GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_debug_glGetFramebufferAttachmentParameteriv; #define glGetFramebufferAttachmentParameteriv glad_debug_glGetFramebufferAttachmentParameteriv +GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT; +GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_debug_glGetFramebufferAttachmentParameterivEXT; +#define glGetFramebufferAttachmentParameterivEXT glad_debug_glGetFramebufferAttachmentParameterivEXT +GLAD_API_CALL PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv; +GLAD_API_CALL PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_debug_glGetFramebufferParameteriv; +#define glGetFramebufferParameteriv glad_debug_glGetFramebufferParameteriv +GLAD_API_CALL PFNGLGETHANDLEARBPROC glad_glGetHandleARB; +GLAD_API_CALL PFNGLGETHANDLEARBPROC glad_debug_glGetHandleARB; +#define glGetHandleARB glad_debug_glGetHandleARB +GLAD_API_CALL PFNGLGETHISTOGRAMPARAMETERXVOESPROC glad_glGetHistogramParameterxvOES; +GLAD_API_CALL PFNGLGETHISTOGRAMPARAMETERXVOESPROC glad_debug_glGetHistogramParameterxvOES; +#define glGetHistogramParameterxvOES glad_debug_glGetHistogramParameterxvOES +GLAD_API_CALL PFNGLGETINFOLOGARBPROC glad_glGetInfoLogARB; +GLAD_API_CALL PFNGLGETINFOLOGARBPROC glad_debug_glGetInfoLogARB; +#define glGetInfoLogARB glad_debug_glGetInfoLogARB GLAD_API_CALL PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v; GLAD_API_CALL PFNGLGETINTEGER64I_VPROC glad_debug_glGetInteger64i_v; #define glGetInteger64i_v glad_debug_glGetInteger64i_v @@ -2892,69 +4347,168 @@ GLAD_API_CALL PFNGLGETINTEGERI_VPROC glad_debug_glGetIntegeri_v; GLAD_API_CALL PFNGLGETINTEGERVPROC glad_glGetIntegerv; GLAD_API_CALL PFNGLGETINTEGERVPROC glad_debug_glGetIntegerv; #define glGetIntegerv glad_debug_glGetIntegerv -GLAD_API_CALL PFNGLGETLIGHTFVPROC glad_glGetLightfv; -GLAD_API_CALL PFNGLGETLIGHTFVPROC glad_debug_glGetLightfv; -#define glGetLightfv glad_debug_glGetLightfv -GLAD_API_CALL PFNGLGETLIGHTIVPROC glad_glGetLightiv; -GLAD_API_CALL PFNGLGETLIGHTIVPROC glad_debug_glGetLightiv; -#define glGetLightiv glad_debug_glGetLightiv -GLAD_API_CALL PFNGLGETMAPDVPROC glad_glGetMapdv; -GLAD_API_CALL PFNGLGETMAPDVPROC glad_debug_glGetMapdv; -#define glGetMapdv glad_debug_glGetMapdv -GLAD_API_CALL PFNGLGETMAPFVPROC glad_glGetMapfv; -GLAD_API_CALL PFNGLGETMAPFVPROC glad_debug_glGetMapfv; -#define glGetMapfv glad_debug_glGetMapfv -GLAD_API_CALL PFNGLGETMAPIVPROC glad_glGetMapiv; -GLAD_API_CALL PFNGLGETMAPIVPROC glad_debug_glGetMapiv; -#define glGetMapiv glad_debug_glGetMapiv -GLAD_API_CALL PFNGLGETMATERIALFVPROC glad_glGetMaterialfv; -GLAD_API_CALL PFNGLGETMATERIALFVPROC glad_debug_glGetMaterialfv; -#define glGetMaterialfv glad_debug_glGetMaterialfv -GLAD_API_CALL PFNGLGETMATERIALIVPROC glad_glGetMaterialiv; -GLAD_API_CALL PFNGLGETMATERIALIVPROC glad_debug_glGetMaterialiv; -#define glGetMaterialiv glad_debug_glGetMaterialiv +GLAD_API_CALL PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v; +GLAD_API_CALL PFNGLGETINTERNALFORMATI64VPROC glad_debug_glGetInternalformati64v; +#define glGetInternalformati64v glad_debug_glGetInternalformati64v +GLAD_API_CALL PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ; +GLAD_API_CALL PFNGLGETINTERNALFORMATIVPROC glad_debug_glGetInternalformativ; +#define glGetInternalformativ glad_debug_glGetInternalformativ +GLAD_API_CALL PFNGLGETLIGHTXOESPROC glad_glGetLightxOES; +GLAD_API_CALL PFNGLGETLIGHTXOESPROC glad_debug_glGetLightxOES; +#define glGetLightxOES glad_debug_glGetLightxOES +GLAD_API_CALL PFNGLGETMAPXVOESPROC glad_glGetMapxvOES; +GLAD_API_CALL PFNGLGETMAPXVOESPROC glad_debug_glGetMapxvOES; +#define glGetMapxvOES glad_debug_glGetMapxvOES +GLAD_API_CALL PFNGLGETMATERIALXOESPROC glad_glGetMaterialxOES; +GLAD_API_CALL PFNGLGETMATERIALXOESPROC glad_debug_glGetMaterialxOES; +#define glGetMaterialxOES glad_debug_glGetMaterialxOES GLAD_API_CALL PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; GLAD_API_CALL PFNGLGETMULTISAMPLEFVPROC glad_debug_glGetMultisamplefv; #define glGetMultisamplefv glad_debug_glGetMultisamplefv -GLAD_API_CALL PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv; -GLAD_API_CALL PFNGLGETPIXELMAPFVPROC glad_debug_glGetPixelMapfv; -#define glGetPixelMapfv glad_debug_glGetPixelMapfv -GLAD_API_CALL PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv; -GLAD_API_CALL PFNGLGETPIXELMAPUIVPROC glad_debug_glGetPixelMapuiv; -#define glGetPixelMapuiv glad_debug_glGetPixelMapuiv -GLAD_API_CALL PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv; -GLAD_API_CALL PFNGLGETPIXELMAPUSVPROC glad_debug_glGetPixelMapusv; -#define glGetPixelMapusv glad_debug_glGetPixelMapusv +GLAD_API_CALL PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v; +GLAD_API_CALL PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_debug_glGetNamedBufferParameteri64v; +#define glGetNamedBufferParameteri64v glad_debug_glGetNamedBufferParameteri64v +GLAD_API_CALL PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv; +GLAD_API_CALL PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_debug_glGetNamedBufferParameteriv; +#define glGetNamedBufferParameteriv glad_debug_glGetNamedBufferParameteriv +GLAD_API_CALL PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv; +GLAD_API_CALL PFNGLGETNAMEDBUFFERPOINTERVPROC glad_debug_glGetNamedBufferPointerv; +#define glGetNamedBufferPointerv glad_debug_glGetNamedBufferPointerv +GLAD_API_CALL PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData; +GLAD_API_CALL PFNGLGETNAMEDBUFFERSUBDATAPROC glad_debug_glGetNamedBufferSubData; +#define glGetNamedBufferSubData glad_debug_glGetNamedBufferSubData +GLAD_API_CALL PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv; +GLAD_API_CALL PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_debug_glGetNamedFramebufferAttachmentParameteriv; +#define glGetNamedFramebufferAttachmentParameteriv glad_debug_glGetNamedFramebufferAttachmentParameteriv +GLAD_API_CALL PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv; +GLAD_API_CALL PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_debug_glGetNamedFramebufferParameteriv; +#define glGetNamedFramebufferParameteriv glad_debug_glGetNamedFramebufferParameteriv +GLAD_API_CALL PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv; +GLAD_API_CALL PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_debug_glGetNamedRenderbufferParameteriv; +#define glGetNamedRenderbufferParameteriv glad_debug_glGetNamedRenderbufferParameteriv +GLAD_API_CALL PFNGLGETNAMEDSTRINGARBPROC glad_glGetNamedStringARB; +GLAD_API_CALL PFNGLGETNAMEDSTRINGARBPROC glad_debug_glGetNamedStringARB; +#define glGetNamedStringARB glad_debug_glGetNamedStringARB +GLAD_API_CALL PFNGLGETNAMEDSTRINGIVARBPROC glad_glGetNamedStringivARB; +GLAD_API_CALL PFNGLGETNAMEDSTRINGIVARBPROC glad_debug_glGetNamedStringivARB; +#define glGetNamedStringivARB glad_debug_glGetNamedStringivARB +GLAD_API_CALL PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel; +GLAD_API_CALL PFNGLGETOBJECTLABELPROC glad_debug_glGetObjectLabel; +#define glGetObjectLabel glad_debug_glGetObjectLabel +GLAD_API_CALL PFNGLGETOBJECTPARAMETERFVARBPROC glad_glGetObjectParameterfvARB; +GLAD_API_CALL PFNGLGETOBJECTPARAMETERFVARBPROC glad_debug_glGetObjectParameterfvARB; +#define glGetObjectParameterfvARB glad_debug_glGetObjectParameterfvARB +GLAD_API_CALL PFNGLGETOBJECTPARAMETERIVARBPROC glad_glGetObjectParameterivARB; +GLAD_API_CALL PFNGLGETOBJECTPARAMETERIVARBPROC glad_debug_glGetObjectParameterivARB; +#define glGetObjectParameterivARB glad_debug_glGetObjectParameterivARB +GLAD_API_CALL PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel; +GLAD_API_CALL PFNGLGETOBJECTPTRLABELPROC glad_debug_glGetObjectPtrLabel; +#define glGetObjectPtrLabel glad_debug_glGetObjectPtrLabel +GLAD_API_CALL PFNGLGETPIXELMAPXVPROC glad_glGetPixelMapxv; +GLAD_API_CALL PFNGLGETPIXELMAPXVPROC glad_debug_glGetPixelMapxv; +#define glGetPixelMapxv glad_debug_glGetPixelMapxv GLAD_API_CALL PFNGLGETPOINTERVPROC glad_glGetPointerv; GLAD_API_CALL PFNGLGETPOINTERVPROC glad_debug_glGetPointerv; #define glGetPointerv glad_debug_glGetPointerv -GLAD_API_CALL PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple; -GLAD_API_CALL PFNGLGETPOLYGONSTIPPLEPROC glad_debug_glGetPolygonStipple; -#define glGetPolygonStipple glad_debug_glGetPolygonStipple +GLAD_API_CALL PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary; +GLAD_API_CALL PFNGLGETPROGRAMBINARYPROC glad_debug_glGetProgramBinary; +#define glGetProgramBinary glad_debug_glGetProgramBinary +GLAD_API_CALL PFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB; +GLAD_API_CALL PFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_debug_glGetProgramEnvParameterdvARB; +#define glGetProgramEnvParameterdvARB glad_debug_glGetProgramEnvParameterdvARB +GLAD_API_CALL PFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB; +GLAD_API_CALL PFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_debug_glGetProgramEnvParameterfvARB; +#define glGetProgramEnvParameterfvARB glad_debug_glGetProgramEnvParameterfvARB GLAD_API_CALL PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; GLAD_API_CALL PFNGLGETPROGRAMINFOLOGPROC glad_debug_glGetProgramInfoLog; #define glGetProgramInfoLog glad_debug_glGetProgramInfoLog +GLAD_API_CALL PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv; +GLAD_API_CALL PFNGLGETPROGRAMINTERFACEIVPROC glad_debug_glGetProgramInterfaceiv; +#define glGetProgramInterfaceiv glad_debug_glGetProgramInterfaceiv +GLAD_API_CALL PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB; +GLAD_API_CALL PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_debug_glGetProgramLocalParameterdvARB; +#define glGetProgramLocalParameterdvARB glad_debug_glGetProgramLocalParameterdvARB +GLAD_API_CALL PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB; +GLAD_API_CALL PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_debug_glGetProgramLocalParameterfvARB; +#define glGetProgramLocalParameterfvARB glad_debug_glGetProgramLocalParameterfvARB +GLAD_API_CALL PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog; +GLAD_API_CALL PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_debug_glGetProgramPipelineInfoLog; +#define glGetProgramPipelineInfoLog glad_debug_glGetProgramPipelineInfoLog +GLAD_API_CALL PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv; +GLAD_API_CALL PFNGLGETPROGRAMPIPELINEIVPROC glad_debug_glGetProgramPipelineiv; +#define glGetProgramPipelineiv glad_debug_glGetProgramPipelineiv +GLAD_API_CALL PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex; +GLAD_API_CALL PFNGLGETPROGRAMRESOURCEINDEXPROC glad_debug_glGetProgramResourceIndex; +#define glGetProgramResourceIndex glad_debug_glGetProgramResourceIndex +GLAD_API_CALL PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation; +GLAD_API_CALL PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_debug_glGetProgramResourceLocation; +#define glGetProgramResourceLocation glad_debug_glGetProgramResourceLocation +GLAD_API_CALL PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex; +GLAD_API_CALL PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_debug_glGetProgramResourceLocationIndex; +#define glGetProgramResourceLocationIndex glad_debug_glGetProgramResourceLocationIndex +GLAD_API_CALL PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName; +GLAD_API_CALL PFNGLGETPROGRAMRESOURCENAMEPROC glad_debug_glGetProgramResourceName; +#define glGetProgramResourceName glad_debug_glGetProgramResourceName +GLAD_API_CALL PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv; +GLAD_API_CALL PFNGLGETPROGRAMRESOURCEIVPROC glad_debug_glGetProgramResourceiv; +#define glGetProgramResourceiv glad_debug_glGetProgramResourceiv +GLAD_API_CALL PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv; +GLAD_API_CALL PFNGLGETPROGRAMSTAGEIVPROC glad_debug_glGetProgramStageiv; +#define glGetProgramStageiv glad_debug_glGetProgramStageiv +GLAD_API_CALL PFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB; +GLAD_API_CALL PFNGLGETPROGRAMSTRINGARBPROC glad_debug_glGetProgramStringARB; +#define glGetProgramStringARB glad_debug_glGetProgramStringARB GLAD_API_CALL PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; GLAD_API_CALL PFNGLGETPROGRAMIVPROC glad_debug_glGetProgramiv; #define glGetProgramiv glad_debug_glGetProgramiv +GLAD_API_CALL PFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB; +GLAD_API_CALL PFNGLGETPROGRAMIVARBPROC glad_debug_glGetProgramivARB; +#define glGetProgramivARB glad_debug_glGetProgramivARB +GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v; +GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_debug_glGetQueryBufferObjecti64v; +#define glGetQueryBufferObjecti64v glad_debug_glGetQueryBufferObjecti64v +GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv; +GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTIVPROC glad_debug_glGetQueryBufferObjectiv; +#define glGetQueryBufferObjectiv glad_debug_glGetQueryBufferObjectiv +GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v; +GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_debug_glGetQueryBufferObjectui64v; +#define glGetQueryBufferObjectui64v glad_debug_glGetQueryBufferObjectui64v +GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv; +GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_debug_glGetQueryBufferObjectuiv; +#define glGetQueryBufferObjectuiv glad_debug_glGetQueryBufferObjectuiv +GLAD_API_CALL PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv; +GLAD_API_CALL PFNGLGETQUERYINDEXEDIVPROC glad_debug_glGetQueryIndexediv; +#define glGetQueryIndexediv glad_debug_glGetQueryIndexediv GLAD_API_CALL PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v; GLAD_API_CALL PFNGLGETQUERYOBJECTI64VPROC glad_debug_glGetQueryObjecti64v; #define glGetQueryObjecti64v glad_debug_glGetQueryObjecti64v GLAD_API_CALL PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv; GLAD_API_CALL PFNGLGETQUERYOBJECTIVPROC glad_debug_glGetQueryObjectiv; #define glGetQueryObjectiv glad_debug_glGetQueryObjectiv +GLAD_API_CALL PFNGLGETQUERYOBJECTIVARBPROC glad_glGetQueryObjectivARB; +GLAD_API_CALL PFNGLGETQUERYOBJECTIVARBPROC glad_debug_glGetQueryObjectivARB; +#define glGetQueryObjectivARB glad_debug_glGetQueryObjectivARB GLAD_API_CALL PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v; GLAD_API_CALL PFNGLGETQUERYOBJECTUI64VPROC glad_debug_glGetQueryObjectui64v; #define glGetQueryObjectui64v glad_debug_glGetQueryObjectui64v GLAD_API_CALL PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; GLAD_API_CALL PFNGLGETQUERYOBJECTUIVPROC glad_debug_glGetQueryObjectuiv; #define glGetQueryObjectuiv glad_debug_glGetQueryObjectuiv +GLAD_API_CALL PFNGLGETQUERYOBJECTUIVARBPROC glad_glGetQueryObjectuivARB; +GLAD_API_CALL PFNGLGETQUERYOBJECTUIVARBPROC glad_debug_glGetQueryObjectuivARB; +#define glGetQueryObjectuivARB glad_debug_glGetQueryObjectuivARB GLAD_API_CALL PFNGLGETQUERYIVPROC glad_glGetQueryiv; GLAD_API_CALL PFNGLGETQUERYIVPROC glad_debug_glGetQueryiv; #define glGetQueryiv glad_debug_glGetQueryiv +GLAD_API_CALL PFNGLGETQUERYIVARBPROC glad_glGetQueryivARB; +GLAD_API_CALL PFNGLGETQUERYIVARBPROC glad_debug_glGetQueryivARB; +#define glGetQueryivARB glad_debug_glGetQueryivARB GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_debug_glGetRenderbufferParameteriv; #define glGetRenderbufferParameteriv glad_debug_glGetRenderbufferParameteriv +GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT; +GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_debug_glGetRenderbufferParameterivEXT; +#define glGetRenderbufferParameterivEXT glad_debug_glGetRenderbufferParameterivEXT GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv; GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIIVPROC glad_debug_glGetSamplerParameterIiv; #define glGetSamplerParameterIiv glad_debug_glGetSamplerParameterIiv @@ -2970,9 +4524,15 @@ GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIVPROC glad_debug_glGetSamplerParameteriv; GLAD_API_CALL PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; GLAD_API_CALL PFNGLGETSHADERINFOLOGPROC glad_debug_glGetShaderInfoLog; #define glGetShaderInfoLog glad_debug_glGetShaderInfoLog +GLAD_API_CALL PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat; +GLAD_API_CALL PFNGLGETSHADERPRECISIONFORMATPROC glad_debug_glGetShaderPrecisionFormat; +#define glGetShaderPrecisionFormat glad_debug_glGetShaderPrecisionFormat GLAD_API_CALL PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; GLAD_API_CALL PFNGLGETSHADERSOURCEPROC glad_debug_glGetShaderSource; #define glGetShaderSource glad_debug_glGetShaderSource +GLAD_API_CALL PFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB; +GLAD_API_CALL PFNGLGETSHADERSOURCEARBPROC glad_debug_glGetShaderSourceARB; +#define glGetShaderSourceARB glad_debug_glGetShaderSourceARB GLAD_API_CALL PFNGLGETSHADERIVPROC glad_glGetShaderiv; GLAD_API_CALL PFNGLGETSHADERIVPROC glad_debug_glGetShaderiv; #define glGetShaderiv glad_debug_glGetShaderiv @@ -2982,24 +4542,21 @@ GLAD_API_CALL PFNGLGETSTRINGPROC glad_debug_glGetString; GLAD_API_CALL PFNGLGETSTRINGIPROC glad_glGetStringi; GLAD_API_CALL PFNGLGETSTRINGIPROC glad_debug_glGetStringi; #define glGetStringi glad_debug_glGetStringi +GLAD_API_CALL PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex; +GLAD_API_CALL PFNGLGETSUBROUTINEINDEXPROC glad_debug_glGetSubroutineIndex; +#define glGetSubroutineIndex glad_debug_glGetSubroutineIndex +GLAD_API_CALL PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation; +GLAD_API_CALL PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_debug_glGetSubroutineUniformLocation; +#define glGetSubroutineUniformLocation glad_debug_glGetSubroutineUniformLocation GLAD_API_CALL PFNGLGETSYNCIVPROC glad_glGetSynciv; GLAD_API_CALL PFNGLGETSYNCIVPROC glad_debug_glGetSynciv; #define glGetSynciv glad_debug_glGetSynciv -GLAD_API_CALL PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv; -GLAD_API_CALL PFNGLGETTEXENVFVPROC glad_debug_glGetTexEnvfv; -#define glGetTexEnvfv glad_debug_glGetTexEnvfv -GLAD_API_CALL PFNGLGETTEXENVIVPROC glad_glGetTexEnviv; -GLAD_API_CALL PFNGLGETTEXENVIVPROC glad_debug_glGetTexEnviv; -#define glGetTexEnviv glad_debug_glGetTexEnviv -GLAD_API_CALL PFNGLGETTEXGENDVPROC glad_glGetTexGendv; -GLAD_API_CALL PFNGLGETTEXGENDVPROC glad_debug_glGetTexGendv; -#define glGetTexGendv glad_debug_glGetTexGendv -GLAD_API_CALL PFNGLGETTEXGENFVPROC glad_glGetTexGenfv; -GLAD_API_CALL PFNGLGETTEXGENFVPROC glad_debug_glGetTexGenfv; -#define glGetTexGenfv glad_debug_glGetTexGenfv -GLAD_API_CALL PFNGLGETTEXGENIVPROC glad_glGetTexGeniv; -GLAD_API_CALL PFNGLGETTEXGENIVPROC glad_debug_glGetTexGeniv; -#define glGetTexGeniv glad_debug_glGetTexGeniv +GLAD_API_CALL PFNGLGETTEXENVXVOESPROC glad_glGetTexEnvxvOES; +GLAD_API_CALL PFNGLGETTEXENVXVOESPROC glad_debug_glGetTexEnvxvOES; +#define glGetTexEnvxvOES glad_debug_glGetTexEnvxvOES +GLAD_API_CALL PFNGLGETTEXGENXVOESPROC glad_glGetTexGenxvOES; +GLAD_API_CALL PFNGLGETTEXGENXVOESPROC glad_debug_glGetTexGenxvOES; +#define glGetTexGenxvOES glad_debug_glGetTexGenxvOES GLAD_API_CALL PFNGLGETTEXIMAGEPROC glad_glGetTexImage; GLAD_API_CALL PFNGLGETTEXIMAGEPROC glad_debug_glGetTexImage; #define glGetTexImage glad_debug_glGetTexImage @@ -3009,6 +4566,9 @@ GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERFVPROC glad_debug_glGetTexLevelParameterf GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERIVPROC glad_debug_glGetTexLevelParameteriv; #define glGetTexLevelParameteriv glad_debug_glGetTexLevelParameteriv +GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERXVOESPROC glad_glGetTexLevelParameterxvOES; +GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERXVOESPROC glad_debug_glGetTexLevelParameterxvOES; +#define glGetTexLevelParameterxvOES glad_debug_glGetTexLevelParameterxvOES GLAD_API_CALL PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv; GLAD_API_CALL PFNGLGETTEXPARAMETERIIVPROC glad_debug_glGetTexParameterIiv; #define glGetTexParameterIiv glad_debug_glGetTexParameterIiv @@ -3021,9 +4581,45 @@ GLAD_API_CALL PFNGLGETTEXPARAMETERFVPROC glad_debug_glGetTexParameterfv; GLAD_API_CALL PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; GLAD_API_CALL PFNGLGETTEXPARAMETERIVPROC glad_debug_glGetTexParameteriv; #define glGetTexParameteriv glad_debug_glGetTexParameteriv +GLAD_API_CALL PFNGLGETTEXPARAMETERXVOESPROC glad_glGetTexParameterxvOES; +GLAD_API_CALL PFNGLGETTEXPARAMETERXVOESPROC glad_debug_glGetTexParameterxvOES; +#define glGetTexParameterxvOES glad_debug_glGetTexParameterxvOES +GLAD_API_CALL PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage; +GLAD_API_CALL PFNGLGETTEXTUREIMAGEPROC glad_debug_glGetTextureImage; +#define glGetTextureImage glad_debug_glGetTextureImage +GLAD_API_CALL PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv; +GLAD_API_CALL PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_debug_glGetTextureLevelParameterfv; +#define glGetTextureLevelParameterfv glad_debug_glGetTextureLevelParameterfv +GLAD_API_CALL PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv; +GLAD_API_CALL PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_debug_glGetTextureLevelParameteriv; +#define glGetTextureLevelParameteriv glad_debug_glGetTextureLevelParameteriv +GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv; +GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIIVPROC glad_debug_glGetTextureParameterIiv; +#define glGetTextureParameterIiv glad_debug_glGetTextureParameterIiv +GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv; +GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIUIVPROC glad_debug_glGetTextureParameterIuiv; +#define glGetTextureParameterIuiv glad_debug_glGetTextureParameterIuiv +GLAD_API_CALL PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv; +GLAD_API_CALL PFNGLGETTEXTUREPARAMETERFVPROC glad_debug_glGetTextureParameterfv; +#define glGetTextureParameterfv glad_debug_glGetTextureParameterfv +GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv; +GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIVPROC glad_debug_glGetTextureParameteriv; +#define glGetTextureParameteriv glad_debug_glGetTextureParameteriv +GLAD_API_CALL PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage; +GLAD_API_CALL PFNGLGETTEXTURESUBIMAGEPROC glad_debug_glGetTextureSubImage; +#define glGetTextureSubImage glad_debug_glGetTextureSubImage GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_debug_glGetTransformFeedbackVarying; #define glGetTransformFeedbackVarying glad_debug_glGetTransformFeedbackVarying +GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v; +GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_debug_glGetTransformFeedbacki64_v; +#define glGetTransformFeedbacki64_v glad_debug_glGetTransformFeedbacki64_v +GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v; +GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_debug_glGetTransformFeedbacki_v; +#define glGetTransformFeedbacki_v glad_debug_glGetTransformFeedbacki_v +GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv; +GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKIVPROC glad_debug_glGetTransformFeedbackiv; +#define glGetTransformFeedbackiv glad_debug_glGetTransformFeedbackiv GLAD_API_CALL PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; GLAD_API_CALL PFNGLGETUNIFORMBLOCKINDEXPROC glad_debug_glGetUniformBlockIndex; #define glGetUniformBlockIndex glad_debug_glGetUniformBlockIndex @@ -3033,81 +4629,123 @@ GLAD_API_CALL PFNGLGETUNIFORMINDICESPROC glad_debug_glGetUniformIndices; GLAD_API_CALL PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; GLAD_API_CALL PFNGLGETUNIFORMLOCATIONPROC glad_debug_glGetUniformLocation; #define glGetUniformLocation glad_debug_glGetUniformLocation +GLAD_API_CALL PFNGLGETUNIFORMLOCATIONARBPROC glad_glGetUniformLocationARB; +GLAD_API_CALL PFNGLGETUNIFORMLOCATIONARBPROC glad_debug_glGetUniformLocationARB; +#define glGetUniformLocationARB glad_debug_glGetUniformLocationARB +GLAD_API_CALL PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv; +GLAD_API_CALL PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_debug_glGetUniformSubroutineuiv; +#define glGetUniformSubroutineuiv glad_debug_glGetUniformSubroutineuiv +GLAD_API_CALL PFNGLGETUNIFORMDVPROC glad_glGetUniformdv; +GLAD_API_CALL PFNGLGETUNIFORMDVPROC glad_debug_glGetUniformdv; +#define glGetUniformdv glad_debug_glGetUniformdv GLAD_API_CALL PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; GLAD_API_CALL PFNGLGETUNIFORMFVPROC glad_debug_glGetUniformfv; #define glGetUniformfv glad_debug_glGetUniformfv +GLAD_API_CALL PFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB; +GLAD_API_CALL PFNGLGETUNIFORMFVARBPROC glad_debug_glGetUniformfvARB; +#define glGetUniformfvARB glad_debug_glGetUniformfvARB +GLAD_API_CALL PFNGLGETUNIFORMI64VARBPROC glad_glGetUniformi64vARB; +GLAD_API_CALL PFNGLGETUNIFORMI64VARBPROC glad_debug_glGetUniformi64vARB; +#define glGetUniformi64vARB glad_debug_glGetUniformi64vARB GLAD_API_CALL PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; GLAD_API_CALL PFNGLGETUNIFORMIVPROC glad_debug_glGetUniformiv; #define glGetUniformiv glad_debug_glGetUniformiv +GLAD_API_CALL PFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB; +GLAD_API_CALL PFNGLGETUNIFORMIVARBPROC glad_debug_glGetUniformivARB; +#define glGetUniformivARB glad_debug_glGetUniformivARB +GLAD_API_CALL PFNGLGETUNIFORMUI64VARBPROC glad_glGetUniformui64vARB; +GLAD_API_CALL PFNGLGETUNIFORMUI64VARBPROC glad_debug_glGetUniformui64vARB; +#define glGetUniformui64vARB glad_debug_glGetUniformui64vARB GLAD_API_CALL PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; GLAD_API_CALL PFNGLGETUNIFORMUIVPROC glad_debug_glGetUniformuiv; #define glGetUniformuiv glad_debug_glGetUniformuiv +GLAD_API_CALL PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv; +GLAD_API_CALL PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_debug_glGetVertexArrayIndexed64iv; +#define glGetVertexArrayIndexed64iv glad_debug_glGetVertexArrayIndexed64iv +GLAD_API_CALL PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv; +GLAD_API_CALL PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_debug_glGetVertexArrayIndexediv; +#define glGetVertexArrayIndexediv glad_debug_glGetVertexArrayIndexediv +GLAD_API_CALL PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv; +GLAD_API_CALL PFNGLGETVERTEXARRAYIVPROC glad_debug_glGetVertexArrayiv; +#define glGetVertexArrayiv glad_debug_glGetVertexArrayiv GLAD_API_CALL PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; GLAD_API_CALL PFNGLGETVERTEXATTRIBIIVPROC glad_debug_glGetVertexAttribIiv; #define glGetVertexAttribIiv glad_debug_glGetVertexAttribIiv GLAD_API_CALL PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; GLAD_API_CALL PFNGLGETVERTEXATTRIBIUIVPROC glad_debug_glGetVertexAttribIuiv; #define glGetVertexAttribIuiv glad_debug_glGetVertexAttribIuiv +GLAD_API_CALL PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv; +GLAD_API_CALL PFNGLGETVERTEXATTRIBLDVPROC glad_debug_glGetVertexAttribLdv; +#define glGetVertexAttribLdv glad_debug_glGetVertexAttribLdv GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVPROC glad_debug_glGetVertexAttribPointerv; #define glGetVertexAttribPointerv glad_debug_glGetVertexAttribPointerv +GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB; +GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_debug_glGetVertexAttribPointervARB; +#define glGetVertexAttribPointervARB glad_debug_glGetVertexAttribPointervARB GLAD_API_CALL PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; GLAD_API_CALL PFNGLGETVERTEXATTRIBDVPROC glad_debug_glGetVertexAttribdv; #define glGetVertexAttribdv glad_debug_glGetVertexAttribdv +GLAD_API_CALL PFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB; +GLAD_API_CALL PFNGLGETVERTEXATTRIBDVARBPROC glad_debug_glGetVertexAttribdvARB; +#define glGetVertexAttribdvARB glad_debug_glGetVertexAttribdvARB GLAD_API_CALL PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; GLAD_API_CALL PFNGLGETVERTEXATTRIBFVPROC glad_debug_glGetVertexAttribfv; #define glGetVertexAttribfv glad_debug_glGetVertexAttribfv +GLAD_API_CALL PFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB; +GLAD_API_CALL PFNGLGETVERTEXATTRIBFVARBPROC glad_debug_glGetVertexAttribfvARB; +#define glGetVertexAttribfvARB glad_debug_glGetVertexAttribfvARB GLAD_API_CALL PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; GLAD_API_CALL PFNGLGETVERTEXATTRIBIVPROC glad_debug_glGetVertexAttribiv; #define glGetVertexAttribiv glad_debug_glGetVertexAttribiv +GLAD_API_CALL PFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB; +GLAD_API_CALL PFNGLGETVERTEXATTRIBIVARBPROC glad_debug_glGetVertexAttribivARB; +#define glGetVertexAttribivARB glad_debug_glGetVertexAttribivARB +GLAD_API_CALL PFNGLGETNUNIFORMI64VARBPROC glad_glGetnUniformi64vARB; +GLAD_API_CALL PFNGLGETNUNIFORMI64VARBPROC glad_debug_glGetnUniformi64vARB; +#define glGetnUniformi64vARB glad_debug_glGetnUniformi64vARB +GLAD_API_CALL PFNGLGETNUNIFORMUI64VARBPROC glad_glGetnUniformui64vARB; +GLAD_API_CALL PFNGLGETNUNIFORMUI64VARBPROC glad_debug_glGetnUniformui64vARB; +#define glGetnUniformui64vARB glad_debug_glGetnUniformui64vARB GLAD_API_CALL PFNGLHINTPROC glad_glHint; GLAD_API_CALL PFNGLHINTPROC glad_debug_glHint; #define glHint glad_debug_glHint -GLAD_API_CALL PFNGLINDEXMASKPROC glad_glIndexMask; -GLAD_API_CALL PFNGLINDEXMASKPROC glad_debug_glIndexMask; -#define glIndexMask glad_debug_glIndexMask -GLAD_API_CALL PFNGLINDEXPOINTERPROC glad_glIndexPointer; -GLAD_API_CALL PFNGLINDEXPOINTERPROC glad_debug_glIndexPointer; -#define glIndexPointer glad_debug_glIndexPointer -GLAD_API_CALL PFNGLINDEXDPROC glad_glIndexd; -GLAD_API_CALL PFNGLINDEXDPROC glad_debug_glIndexd; -#define glIndexd glad_debug_glIndexd -GLAD_API_CALL PFNGLINDEXDVPROC glad_glIndexdv; -GLAD_API_CALL PFNGLINDEXDVPROC glad_debug_glIndexdv; -#define glIndexdv glad_debug_glIndexdv -GLAD_API_CALL PFNGLINDEXFPROC glad_glIndexf; -GLAD_API_CALL PFNGLINDEXFPROC glad_debug_glIndexf; -#define glIndexf glad_debug_glIndexf -GLAD_API_CALL PFNGLINDEXFVPROC glad_glIndexfv; -GLAD_API_CALL PFNGLINDEXFVPROC glad_debug_glIndexfv; -#define glIndexfv glad_debug_glIndexfv -GLAD_API_CALL PFNGLINDEXIPROC glad_glIndexi; -GLAD_API_CALL PFNGLINDEXIPROC glad_debug_glIndexi; -#define glIndexi glad_debug_glIndexi -GLAD_API_CALL PFNGLINDEXIVPROC glad_glIndexiv; -GLAD_API_CALL PFNGLINDEXIVPROC glad_debug_glIndexiv; -#define glIndexiv glad_debug_glIndexiv -GLAD_API_CALL PFNGLINDEXSPROC glad_glIndexs; -GLAD_API_CALL PFNGLINDEXSPROC glad_debug_glIndexs; -#define glIndexs glad_debug_glIndexs -GLAD_API_CALL PFNGLINDEXSVPROC glad_glIndexsv; -GLAD_API_CALL PFNGLINDEXSVPROC glad_debug_glIndexsv; -#define glIndexsv glad_debug_glIndexsv -GLAD_API_CALL PFNGLINDEXUBPROC glad_glIndexub; -GLAD_API_CALL PFNGLINDEXUBPROC glad_debug_glIndexub; -#define glIndexub glad_debug_glIndexub -GLAD_API_CALL PFNGLINDEXUBVPROC glad_glIndexubv; -GLAD_API_CALL PFNGLINDEXUBVPROC glad_debug_glIndexubv; -#define glIndexubv glad_debug_glIndexubv -GLAD_API_CALL PFNGLINITNAMESPROC glad_glInitNames; -GLAD_API_CALL PFNGLINITNAMESPROC glad_debug_glInitNames; -#define glInitNames glad_debug_glInitNames -GLAD_API_CALL PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays; -GLAD_API_CALL PFNGLINTERLEAVEDARRAYSPROC glad_debug_glInterleavedArrays; -#define glInterleavedArrays glad_debug_glInterleavedArrays +GLAD_API_CALL PFNGLINDEXXOESPROC glad_glIndexxOES; +GLAD_API_CALL PFNGLINDEXXOESPROC glad_debug_glIndexxOES; +#define glIndexxOES glad_debug_glIndexxOES +GLAD_API_CALL PFNGLINDEXXVOESPROC glad_glIndexxvOES; +GLAD_API_CALL PFNGLINDEXXVOESPROC glad_debug_glIndexxvOES; +#define glIndexxvOES glad_debug_glIndexxvOES +GLAD_API_CALL PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData; +GLAD_API_CALL PFNGLINVALIDATEBUFFERDATAPROC glad_debug_glInvalidateBufferData; +#define glInvalidateBufferData glad_debug_glInvalidateBufferData +GLAD_API_CALL PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData; +GLAD_API_CALL PFNGLINVALIDATEBUFFERSUBDATAPROC glad_debug_glInvalidateBufferSubData; +#define glInvalidateBufferSubData glad_debug_glInvalidateBufferSubData +GLAD_API_CALL PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer; +GLAD_API_CALL PFNGLINVALIDATEFRAMEBUFFERPROC glad_debug_glInvalidateFramebuffer; +#define glInvalidateFramebuffer glad_debug_glInvalidateFramebuffer +GLAD_API_CALL PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData; +GLAD_API_CALL PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_debug_glInvalidateNamedFramebufferData; +#define glInvalidateNamedFramebufferData glad_debug_glInvalidateNamedFramebufferData +GLAD_API_CALL PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData; +GLAD_API_CALL PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_debug_glInvalidateNamedFramebufferSubData; +#define glInvalidateNamedFramebufferSubData glad_debug_glInvalidateNamedFramebufferSubData +GLAD_API_CALL PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer; +GLAD_API_CALL PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_debug_glInvalidateSubFramebuffer; +#define glInvalidateSubFramebuffer glad_debug_glInvalidateSubFramebuffer +GLAD_API_CALL PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage; +GLAD_API_CALL PFNGLINVALIDATETEXIMAGEPROC glad_debug_glInvalidateTexImage; +#define glInvalidateTexImage glad_debug_glInvalidateTexImage +GLAD_API_CALL PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage; +GLAD_API_CALL PFNGLINVALIDATETEXSUBIMAGEPROC glad_debug_glInvalidateTexSubImage; +#define glInvalidateTexSubImage glad_debug_glInvalidateTexSubImage GLAD_API_CALL PFNGLISBUFFERPROC glad_glIsBuffer; GLAD_API_CALL PFNGLISBUFFERPROC glad_debug_glIsBuffer; #define glIsBuffer glad_debug_glIsBuffer +GLAD_API_CALL PFNGLISBUFFERARBPROC glad_glIsBufferARB; +GLAD_API_CALL PFNGLISBUFFERARBPROC glad_debug_glIsBufferARB; +#define glIsBufferARB glad_debug_glIsBufferARB GLAD_API_CALL PFNGLISENABLEDPROC glad_glIsEnabled; GLAD_API_CALL PFNGLISENABLEDPROC glad_debug_glIsEnabled; #define glIsEnabled glad_debug_glIsEnabled @@ -3117,18 +4755,33 @@ GLAD_API_CALL PFNGLISENABLEDIPROC glad_debug_glIsEnabledi; GLAD_API_CALL PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; GLAD_API_CALL PFNGLISFRAMEBUFFERPROC glad_debug_glIsFramebuffer; #define glIsFramebuffer glad_debug_glIsFramebuffer -GLAD_API_CALL PFNGLISLISTPROC glad_glIsList; -GLAD_API_CALL PFNGLISLISTPROC glad_debug_glIsList; -#define glIsList glad_debug_glIsList +GLAD_API_CALL PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT; +GLAD_API_CALL PFNGLISFRAMEBUFFEREXTPROC glad_debug_glIsFramebufferEXT; +#define glIsFramebufferEXT glad_debug_glIsFramebufferEXT +GLAD_API_CALL PFNGLISNAMEDSTRINGARBPROC glad_glIsNamedStringARB; +GLAD_API_CALL PFNGLISNAMEDSTRINGARBPROC glad_debug_glIsNamedStringARB; +#define glIsNamedStringARB glad_debug_glIsNamedStringARB GLAD_API_CALL PFNGLISPROGRAMPROC glad_glIsProgram; GLAD_API_CALL PFNGLISPROGRAMPROC glad_debug_glIsProgram; #define glIsProgram glad_debug_glIsProgram +GLAD_API_CALL PFNGLISPROGRAMARBPROC glad_glIsProgramARB; +GLAD_API_CALL PFNGLISPROGRAMARBPROC glad_debug_glIsProgramARB; +#define glIsProgramARB glad_debug_glIsProgramARB +GLAD_API_CALL PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline; +GLAD_API_CALL PFNGLISPROGRAMPIPELINEPROC glad_debug_glIsProgramPipeline; +#define glIsProgramPipeline glad_debug_glIsProgramPipeline GLAD_API_CALL PFNGLISQUERYPROC glad_glIsQuery; GLAD_API_CALL PFNGLISQUERYPROC glad_debug_glIsQuery; #define glIsQuery glad_debug_glIsQuery +GLAD_API_CALL PFNGLISQUERYARBPROC glad_glIsQueryARB; +GLAD_API_CALL PFNGLISQUERYARBPROC glad_debug_glIsQueryARB; +#define glIsQueryARB glad_debug_glIsQueryARB GLAD_API_CALL PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; GLAD_API_CALL PFNGLISRENDERBUFFERPROC glad_debug_glIsRenderbuffer; #define glIsRenderbuffer glad_debug_glIsRenderbuffer +GLAD_API_CALL PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT; +GLAD_API_CALL PFNGLISRENDERBUFFEREXTPROC glad_debug_glIsRenderbufferEXT; +#define glIsRenderbufferEXT glad_debug_glIsRenderbufferEXT GLAD_API_CALL PFNGLISSAMPLERPROC glad_glIsSampler; GLAD_API_CALL PFNGLISSAMPLERPROC glad_debug_glIsSampler; #define glIsSampler glad_debug_glIsSampler @@ -3141,324 +4794,330 @@ GLAD_API_CALL PFNGLISSYNCPROC glad_debug_glIsSync; GLAD_API_CALL PFNGLISTEXTUREPROC glad_glIsTexture; GLAD_API_CALL PFNGLISTEXTUREPROC glad_debug_glIsTexture; #define glIsTexture glad_debug_glIsTexture +GLAD_API_CALL PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback; +GLAD_API_CALL PFNGLISTRANSFORMFEEDBACKPROC glad_debug_glIsTransformFeedback; +#define glIsTransformFeedback glad_debug_glIsTransformFeedback GLAD_API_CALL PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; GLAD_API_CALL PFNGLISVERTEXARRAYPROC glad_debug_glIsVertexArray; #define glIsVertexArray glad_debug_glIsVertexArray -GLAD_API_CALL PFNGLLIGHTMODELFPROC glad_glLightModelf; -GLAD_API_CALL PFNGLLIGHTMODELFPROC glad_debug_glLightModelf; -#define glLightModelf glad_debug_glLightModelf -GLAD_API_CALL PFNGLLIGHTMODELFVPROC glad_glLightModelfv; -GLAD_API_CALL PFNGLLIGHTMODELFVPROC glad_debug_glLightModelfv; -#define glLightModelfv glad_debug_glLightModelfv -GLAD_API_CALL PFNGLLIGHTMODELIPROC glad_glLightModeli; -GLAD_API_CALL PFNGLLIGHTMODELIPROC glad_debug_glLightModeli; -#define glLightModeli glad_debug_glLightModeli -GLAD_API_CALL PFNGLLIGHTMODELIVPROC glad_glLightModeliv; -GLAD_API_CALL PFNGLLIGHTMODELIVPROC glad_debug_glLightModeliv; -#define glLightModeliv glad_debug_glLightModeliv -GLAD_API_CALL PFNGLLIGHTFPROC glad_glLightf; -GLAD_API_CALL PFNGLLIGHTFPROC glad_debug_glLightf; -#define glLightf glad_debug_glLightf -GLAD_API_CALL PFNGLLIGHTFVPROC glad_glLightfv; -GLAD_API_CALL PFNGLLIGHTFVPROC glad_debug_glLightfv; -#define glLightfv glad_debug_glLightfv -GLAD_API_CALL PFNGLLIGHTIPROC glad_glLighti; -GLAD_API_CALL PFNGLLIGHTIPROC glad_debug_glLighti; -#define glLighti glad_debug_glLighti -GLAD_API_CALL PFNGLLIGHTIVPROC glad_glLightiv; -GLAD_API_CALL PFNGLLIGHTIVPROC glad_debug_glLightiv; -#define glLightiv glad_debug_glLightiv -GLAD_API_CALL PFNGLLINESTIPPLEPROC glad_glLineStipple; -GLAD_API_CALL PFNGLLINESTIPPLEPROC glad_debug_glLineStipple; -#define glLineStipple glad_debug_glLineStipple +GLAD_API_CALL PFNGLLIGHTMODELXOESPROC glad_glLightModelxOES; +GLAD_API_CALL PFNGLLIGHTMODELXOESPROC glad_debug_glLightModelxOES; +#define glLightModelxOES glad_debug_glLightModelxOES +GLAD_API_CALL PFNGLLIGHTMODELXVOESPROC glad_glLightModelxvOES; +GLAD_API_CALL PFNGLLIGHTMODELXVOESPROC glad_debug_glLightModelxvOES; +#define glLightModelxvOES glad_debug_glLightModelxvOES +GLAD_API_CALL PFNGLLIGHTXOESPROC glad_glLightxOES; +GLAD_API_CALL PFNGLLIGHTXOESPROC glad_debug_glLightxOES; +#define glLightxOES glad_debug_glLightxOES +GLAD_API_CALL PFNGLLIGHTXVOESPROC glad_glLightxvOES; +GLAD_API_CALL PFNGLLIGHTXVOESPROC glad_debug_glLightxvOES; +#define glLightxvOES glad_debug_glLightxvOES GLAD_API_CALL PFNGLLINEWIDTHPROC glad_glLineWidth; GLAD_API_CALL PFNGLLINEWIDTHPROC glad_debug_glLineWidth; #define glLineWidth glad_debug_glLineWidth +GLAD_API_CALL PFNGLLINEWIDTHXOESPROC glad_glLineWidthxOES; +GLAD_API_CALL PFNGLLINEWIDTHXOESPROC glad_debug_glLineWidthxOES; +#define glLineWidthxOES glad_debug_glLineWidthxOES GLAD_API_CALL PFNGLLINKPROGRAMPROC glad_glLinkProgram; GLAD_API_CALL PFNGLLINKPROGRAMPROC glad_debug_glLinkProgram; #define glLinkProgram glad_debug_glLinkProgram -GLAD_API_CALL PFNGLLISTBASEPROC glad_glListBase; -GLAD_API_CALL PFNGLLISTBASEPROC glad_debug_glListBase; -#define glListBase glad_debug_glListBase -GLAD_API_CALL PFNGLLOADIDENTITYPROC glad_glLoadIdentity; -GLAD_API_CALL PFNGLLOADIDENTITYPROC glad_debug_glLoadIdentity; -#define glLoadIdentity glad_debug_glLoadIdentity -GLAD_API_CALL PFNGLLOADMATRIXDPROC glad_glLoadMatrixd; -GLAD_API_CALL PFNGLLOADMATRIXDPROC glad_debug_glLoadMatrixd; -#define glLoadMatrixd glad_debug_glLoadMatrixd -GLAD_API_CALL PFNGLLOADMATRIXFPROC glad_glLoadMatrixf; -GLAD_API_CALL PFNGLLOADMATRIXFPROC glad_debug_glLoadMatrixf; -#define glLoadMatrixf glad_debug_glLoadMatrixf -GLAD_API_CALL PFNGLLOADNAMEPROC glad_glLoadName; -GLAD_API_CALL PFNGLLOADNAMEPROC glad_debug_glLoadName; -#define glLoadName glad_debug_glLoadName -GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd; -GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXDPROC glad_debug_glLoadTransposeMatrixd; -#define glLoadTransposeMatrixd glad_debug_glLoadTransposeMatrixd -GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf; -GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXFPROC glad_debug_glLoadTransposeMatrixf; -#define glLoadTransposeMatrixf glad_debug_glLoadTransposeMatrixf +GLAD_API_CALL PFNGLLINKPROGRAMARBPROC glad_glLinkProgramARB; +GLAD_API_CALL PFNGLLINKPROGRAMARBPROC glad_debug_glLinkProgramARB; +#define glLinkProgramARB glad_debug_glLinkProgramARB +GLAD_API_CALL PFNGLLOADMATRIXXOESPROC glad_glLoadMatrixxOES; +GLAD_API_CALL PFNGLLOADMATRIXXOESPROC glad_debug_glLoadMatrixxOES; +#define glLoadMatrixxOES glad_debug_glLoadMatrixxOES +GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXDARBPROC glad_glLoadTransposeMatrixdARB; +GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXDARBPROC glad_debug_glLoadTransposeMatrixdARB; +#define glLoadTransposeMatrixdARB glad_debug_glLoadTransposeMatrixdARB +GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXFARBPROC glad_glLoadTransposeMatrixfARB; +GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXFARBPROC glad_debug_glLoadTransposeMatrixfARB; +#define glLoadTransposeMatrixfARB glad_debug_glLoadTransposeMatrixfARB +GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXXOESPROC glad_glLoadTransposeMatrixxOES; +GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXXOESPROC glad_debug_glLoadTransposeMatrixxOES; +#define glLoadTransposeMatrixxOES glad_debug_glLoadTransposeMatrixxOES GLAD_API_CALL PFNGLLOGICOPPROC glad_glLogicOp; GLAD_API_CALL PFNGLLOGICOPPROC glad_debug_glLogicOp; #define glLogicOp glad_debug_glLogicOp -GLAD_API_CALL PFNGLMAP1DPROC glad_glMap1d; -GLAD_API_CALL PFNGLMAP1DPROC glad_debug_glMap1d; -#define glMap1d glad_debug_glMap1d -GLAD_API_CALL PFNGLMAP1FPROC glad_glMap1f; -GLAD_API_CALL PFNGLMAP1FPROC glad_debug_glMap1f; -#define glMap1f glad_debug_glMap1f -GLAD_API_CALL PFNGLMAP2DPROC glad_glMap2d; -GLAD_API_CALL PFNGLMAP2DPROC glad_debug_glMap2d; -#define glMap2d glad_debug_glMap2d -GLAD_API_CALL PFNGLMAP2FPROC glad_glMap2f; -GLAD_API_CALL PFNGLMAP2FPROC glad_debug_glMap2f; -#define glMap2f glad_debug_glMap2f +GLAD_API_CALL PFNGLMAP1XOESPROC glad_glMap1xOES; +GLAD_API_CALL PFNGLMAP1XOESPROC glad_debug_glMap1xOES; +#define glMap1xOES glad_debug_glMap1xOES +GLAD_API_CALL PFNGLMAP2XOESPROC glad_glMap2xOES; +GLAD_API_CALL PFNGLMAP2XOESPROC glad_debug_glMap2xOES; +#define glMap2xOES glad_debug_glMap2xOES GLAD_API_CALL PFNGLMAPBUFFERPROC glad_glMapBuffer; GLAD_API_CALL PFNGLMAPBUFFERPROC glad_debug_glMapBuffer; #define glMapBuffer glad_debug_glMapBuffer +GLAD_API_CALL PFNGLMAPBUFFERARBPROC glad_glMapBufferARB; +GLAD_API_CALL PFNGLMAPBUFFERARBPROC glad_debug_glMapBufferARB; +#define glMapBufferARB glad_debug_glMapBufferARB GLAD_API_CALL PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; GLAD_API_CALL PFNGLMAPBUFFERRANGEPROC glad_debug_glMapBufferRange; #define glMapBufferRange glad_debug_glMapBufferRange -GLAD_API_CALL PFNGLMAPGRID1DPROC glad_glMapGrid1d; -GLAD_API_CALL PFNGLMAPGRID1DPROC glad_debug_glMapGrid1d; -#define glMapGrid1d glad_debug_glMapGrid1d -GLAD_API_CALL PFNGLMAPGRID1FPROC glad_glMapGrid1f; -GLAD_API_CALL PFNGLMAPGRID1FPROC glad_debug_glMapGrid1f; -#define glMapGrid1f glad_debug_glMapGrid1f -GLAD_API_CALL PFNGLMAPGRID2DPROC glad_glMapGrid2d; -GLAD_API_CALL PFNGLMAPGRID2DPROC glad_debug_glMapGrid2d; -#define glMapGrid2d glad_debug_glMapGrid2d -GLAD_API_CALL PFNGLMAPGRID2FPROC glad_glMapGrid2f; -GLAD_API_CALL PFNGLMAPGRID2FPROC glad_debug_glMapGrid2f; -#define glMapGrid2f glad_debug_glMapGrid2f -GLAD_API_CALL PFNGLMATERIALFPROC glad_glMaterialf; -GLAD_API_CALL PFNGLMATERIALFPROC glad_debug_glMaterialf; -#define glMaterialf glad_debug_glMaterialf -GLAD_API_CALL PFNGLMATERIALFVPROC glad_glMaterialfv; -GLAD_API_CALL PFNGLMATERIALFVPROC glad_debug_glMaterialfv; -#define glMaterialfv glad_debug_glMaterialfv -GLAD_API_CALL PFNGLMATERIALIPROC glad_glMateriali; -GLAD_API_CALL PFNGLMATERIALIPROC glad_debug_glMateriali; -#define glMateriali glad_debug_glMateriali -GLAD_API_CALL PFNGLMATERIALIVPROC glad_glMaterialiv; -GLAD_API_CALL PFNGLMATERIALIVPROC glad_debug_glMaterialiv; -#define glMaterialiv glad_debug_glMaterialiv -GLAD_API_CALL PFNGLMATRIXMODEPROC glad_glMatrixMode; -GLAD_API_CALL PFNGLMATRIXMODEPROC glad_debug_glMatrixMode; -#define glMatrixMode glad_debug_glMatrixMode -GLAD_API_CALL PFNGLMULTMATRIXDPROC glad_glMultMatrixd; -GLAD_API_CALL PFNGLMULTMATRIXDPROC glad_debug_glMultMatrixd; -#define glMultMatrixd glad_debug_glMultMatrixd -GLAD_API_CALL PFNGLMULTMATRIXFPROC glad_glMultMatrixf; -GLAD_API_CALL PFNGLMULTMATRIXFPROC glad_debug_glMultMatrixf; -#define glMultMatrixf glad_debug_glMultMatrixf -GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd; -GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXDPROC glad_debug_glMultTransposeMatrixd; -#define glMultTransposeMatrixd glad_debug_glMultTransposeMatrixd -GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf; -GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXFPROC glad_debug_glMultTransposeMatrixf; -#define glMultTransposeMatrixf glad_debug_glMultTransposeMatrixf +GLAD_API_CALL PFNGLMAPGRID1XOESPROC glad_glMapGrid1xOES; +GLAD_API_CALL PFNGLMAPGRID1XOESPROC glad_debug_glMapGrid1xOES; +#define glMapGrid1xOES glad_debug_glMapGrid1xOES +GLAD_API_CALL PFNGLMAPGRID2XOESPROC glad_glMapGrid2xOES; +GLAD_API_CALL PFNGLMAPGRID2XOESPROC glad_debug_glMapGrid2xOES; +#define glMapGrid2xOES glad_debug_glMapGrid2xOES +GLAD_API_CALL PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer; +GLAD_API_CALL PFNGLMAPNAMEDBUFFERPROC glad_debug_glMapNamedBuffer; +#define glMapNamedBuffer glad_debug_glMapNamedBuffer +GLAD_API_CALL PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange; +GLAD_API_CALL PFNGLMAPNAMEDBUFFERRANGEPROC glad_debug_glMapNamedBufferRange; +#define glMapNamedBufferRange glad_debug_glMapNamedBufferRange +GLAD_API_CALL PFNGLMATERIALXOESPROC glad_glMaterialxOES; +GLAD_API_CALL PFNGLMATERIALXOESPROC glad_debug_glMaterialxOES; +#define glMaterialxOES glad_debug_glMaterialxOES +GLAD_API_CALL PFNGLMATERIALXVOESPROC glad_glMaterialxvOES; +GLAD_API_CALL PFNGLMATERIALXVOESPROC glad_debug_glMaterialxvOES; +#define glMaterialxvOES glad_debug_glMaterialxvOES +GLAD_API_CALL PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier; +GLAD_API_CALL PFNGLMEMORYBARRIERPROC glad_debug_glMemoryBarrier; +#define glMemoryBarrier glad_debug_glMemoryBarrier +GLAD_API_CALL PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion; +GLAD_API_CALL PFNGLMEMORYBARRIERBYREGIONPROC glad_debug_glMemoryBarrierByRegion; +#define glMemoryBarrierByRegion glad_debug_glMemoryBarrierByRegion +GLAD_API_CALL PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading; +GLAD_API_CALL PFNGLMINSAMPLESHADINGPROC glad_debug_glMinSampleShading; +#define glMinSampleShading glad_debug_glMinSampleShading +GLAD_API_CALL PFNGLMINSAMPLESHADINGARBPROC glad_glMinSampleShadingARB; +GLAD_API_CALL PFNGLMINSAMPLESHADINGARBPROC glad_debug_glMinSampleShadingARB; +#define glMinSampleShadingARB glad_debug_glMinSampleShadingARB +GLAD_API_CALL PFNGLMULTMATRIXXOESPROC glad_glMultMatrixxOES; +GLAD_API_CALL PFNGLMULTMATRIXXOESPROC glad_debug_glMultMatrixxOES; +#define glMultMatrixxOES glad_debug_glMultMatrixxOES +GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXDARBPROC glad_glMultTransposeMatrixdARB; +GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXDARBPROC glad_debug_glMultTransposeMatrixdARB; +#define glMultTransposeMatrixdARB glad_debug_glMultTransposeMatrixdARB +GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXFARBPROC glad_glMultTransposeMatrixfARB; +GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXFARBPROC glad_debug_glMultTransposeMatrixfARB; +#define glMultTransposeMatrixfARB glad_debug_glMultTransposeMatrixfARB +GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXXOESPROC glad_glMultTransposeMatrixxOES; +GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXXOESPROC glad_debug_glMultTransposeMatrixxOES; +#define glMultTransposeMatrixxOES glad_debug_glMultTransposeMatrixxOES GLAD_API_CALL PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays; GLAD_API_CALL PFNGLMULTIDRAWARRAYSPROC glad_debug_glMultiDrawArrays; #define glMultiDrawArrays glad_debug_glMultiDrawArrays +GLAD_API_CALL PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect; +GLAD_API_CALL PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_debug_glMultiDrawArraysIndirect; +#define glMultiDrawArraysIndirect glad_debug_glMultiDrawArraysIndirect GLAD_API_CALL PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements; GLAD_API_CALL PFNGLMULTIDRAWELEMENTSPROC glad_debug_glMultiDrawElements; #define glMultiDrawElements glad_debug_glMultiDrawElements GLAD_API_CALL PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex; GLAD_API_CALL PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_debug_glMultiDrawElementsBaseVertex; #define glMultiDrawElementsBaseVertex glad_debug_glMultiDrawElementsBaseVertex -GLAD_API_CALL PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d; -GLAD_API_CALL PFNGLMULTITEXCOORD1DPROC glad_debug_glMultiTexCoord1d; -#define glMultiTexCoord1d glad_debug_glMultiTexCoord1d -GLAD_API_CALL PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv; -GLAD_API_CALL PFNGLMULTITEXCOORD1DVPROC glad_debug_glMultiTexCoord1dv; -#define glMultiTexCoord1dv glad_debug_glMultiTexCoord1dv -GLAD_API_CALL PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f; -GLAD_API_CALL PFNGLMULTITEXCOORD1FPROC glad_debug_glMultiTexCoord1f; -#define glMultiTexCoord1f glad_debug_glMultiTexCoord1f -GLAD_API_CALL PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv; -GLAD_API_CALL PFNGLMULTITEXCOORD1FVPROC glad_debug_glMultiTexCoord1fv; -#define glMultiTexCoord1fv glad_debug_glMultiTexCoord1fv -GLAD_API_CALL PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i; -GLAD_API_CALL PFNGLMULTITEXCOORD1IPROC glad_debug_glMultiTexCoord1i; -#define glMultiTexCoord1i glad_debug_glMultiTexCoord1i -GLAD_API_CALL PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv; -GLAD_API_CALL PFNGLMULTITEXCOORD1IVPROC glad_debug_glMultiTexCoord1iv; -#define glMultiTexCoord1iv glad_debug_glMultiTexCoord1iv -GLAD_API_CALL PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s; -GLAD_API_CALL PFNGLMULTITEXCOORD1SPROC glad_debug_glMultiTexCoord1s; -#define glMultiTexCoord1s glad_debug_glMultiTexCoord1s -GLAD_API_CALL PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv; -GLAD_API_CALL PFNGLMULTITEXCOORD1SVPROC glad_debug_glMultiTexCoord1sv; -#define glMultiTexCoord1sv glad_debug_glMultiTexCoord1sv -GLAD_API_CALL PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d; -GLAD_API_CALL PFNGLMULTITEXCOORD2DPROC glad_debug_glMultiTexCoord2d; -#define glMultiTexCoord2d glad_debug_glMultiTexCoord2d -GLAD_API_CALL PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv; -GLAD_API_CALL PFNGLMULTITEXCOORD2DVPROC glad_debug_glMultiTexCoord2dv; -#define glMultiTexCoord2dv glad_debug_glMultiTexCoord2dv -GLAD_API_CALL PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f; -GLAD_API_CALL PFNGLMULTITEXCOORD2FPROC glad_debug_glMultiTexCoord2f; -#define glMultiTexCoord2f glad_debug_glMultiTexCoord2f -GLAD_API_CALL PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv; -GLAD_API_CALL PFNGLMULTITEXCOORD2FVPROC glad_debug_glMultiTexCoord2fv; -#define glMultiTexCoord2fv glad_debug_glMultiTexCoord2fv -GLAD_API_CALL PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i; -GLAD_API_CALL PFNGLMULTITEXCOORD2IPROC glad_debug_glMultiTexCoord2i; -#define glMultiTexCoord2i glad_debug_glMultiTexCoord2i -GLAD_API_CALL PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv; -GLAD_API_CALL PFNGLMULTITEXCOORD2IVPROC glad_debug_glMultiTexCoord2iv; -#define glMultiTexCoord2iv glad_debug_glMultiTexCoord2iv -GLAD_API_CALL PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s; -GLAD_API_CALL PFNGLMULTITEXCOORD2SPROC glad_debug_glMultiTexCoord2s; -#define glMultiTexCoord2s glad_debug_glMultiTexCoord2s -GLAD_API_CALL PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv; -GLAD_API_CALL PFNGLMULTITEXCOORD2SVPROC glad_debug_glMultiTexCoord2sv; -#define glMultiTexCoord2sv glad_debug_glMultiTexCoord2sv -GLAD_API_CALL PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d; -GLAD_API_CALL PFNGLMULTITEXCOORD3DPROC glad_debug_glMultiTexCoord3d; -#define glMultiTexCoord3d glad_debug_glMultiTexCoord3d -GLAD_API_CALL PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv; -GLAD_API_CALL PFNGLMULTITEXCOORD3DVPROC glad_debug_glMultiTexCoord3dv; -#define glMultiTexCoord3dv glad_debug_glMultiTexCoord3dv -GLAD_API_CALL PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f; -GLAD_API_CALL PFNGLMULTITEXCOORD3FPROC glad_debug_glMultiTexCoord3f; -#define glMultiTexCoord3f glad_debug_glMultiTexCoord3f -GLAD_API_CALL PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv; -GLAD_API_CALL PFNGLMULTITEXCOORD3FVPROC glad_debug_glMultiTexCoord3fv; -#define glMultiTexCoord3fv glad_debug_glMultiTexCoord3fv -GLAD_API_CALL PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i; -GLAD_API_CALL PFNGLMULTITEXCOORD3IPROC glad_debug_glMultiTexCoord3i; -#define glMultiTexCoord3i glad_debug_glMultiTexCoord3i -GLAD_API_CALL PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv; -GLAD_API_CALL PFNGLMULTITEXCOORD3IVPROC glad_debug_glMultiTexCoord3iv; -#define glMultiTexCoord3iv glad_debug_glMultiTexCoord3iv -GLAD_API_CALL PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s; -GLAD_API_CALL PFNGLMULTITEXCOORD3SPROC glad_debug_glMultiTexCoord3s; -#define glMultiTexCoord3s glad_debug_glMultiTexCoord3s -GLAD_API_CALL PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv; -GLAD_API_CALL PFNGLMULTITEXCOORD3SVPROC glad_debug_glMultiTexCoord3sv; -#define glMultiTexCoord3sv glad_debug_glMultiTexCoord3sv -GLAD_API_CALL PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d; -GLAD_API_CALL PFNGLMULTITEXCOORD4DPROC glad_debug_glMultiTexCoord4d; -#define glMultiTexCoord4d glad_debug_glMultiTexCoord4d -GLAD_API_CALL PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv; -GLAD_API_CALL PFNGLMULTITEXCOORD4DVPROC glad_debug_glMultiTexCoord4dv; -#define glMultiTexCoord4dv glad_debug_glMultiTexCoord4dv -GLAD_API_CALL PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f; -GLAD_API_CALL PFNGLMULTITEXCOORD4FPROC glad_debug_glMultiTexCoord4f; -#define glMultiTexCoord4f glad_debug_glMultiTexCoord4f -GLAD_API_CALL PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv; -GLAD_API_CALL PFNGLMULTITEXCOORD4FVPROC glad_debug_glMultiTexCoord4fv; -#define glMultiTexCoord4fv glad_debug_glMultiTexCoord4fv -GLAD_API_CALL PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i; -GLAD_API_CALL PFNGLMULTITEXCOORD4IPROC glad_debug_glMultiTexCoord4i; -#define glMultiTexCoord4i glad_debug_glMultiTexCoord4i -GLAD_API_CALL PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv; -GLAD_API_CALL PFNGLMULTITEXCOORD4IVPROC glad_debug_glMultiTexCoord4iv; -#define glMultiTexCoord4iv glad_debug_glMultiTexCoord4iv -GLAD_API_CALL PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s; -GLAD_API_CALL PFNGLMULTITEXCOORD4SPROC glad_debug_glMultiTexCoord4s; -#define glMultiTexCoord4s glad_debug_glMultiTexCoord4s -GLAD_API_CALL PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv; -GLAD_API_CALL PFNGLMULTITEXCOORD4SVPROC glad_debug_glMultiTexCoord4sv; -#define glMultiTexCoord4sv glad_debug_glMultiTexCoord4sv -GLAD_API_CALL PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui; -GLAD_API_CALL PFNGLMULTITEXCOORDP1UIPROC glad_debug_glMultiTexCoordP1ui; -#define glMultiTexCoordP1ui glad_debug_glMultiTexCoordP1ui -GLAD_API_CALL PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv; -GLAD_API_CALL PFNGLMULTITEXCOORDP1UIVPROC glad_debug_glMultiTexCoordP1uiv; -#define glMultiTexCoordP1uiv glad_debug_glMultiTexCoordP1uiv -GLAD_API_CALL PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui; -GLAD_API_CALL PFNGLMULTITEXCOORDP2UIPROC glad_debug_glMultiTexCoordP2ui; -#define glMultiTexCoordP2ui glad_debug_glMultiTexCoordP2ui -GLAD_API_CALL PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv; -GLAD_API_CALL PFNGLMULTITEXCOORDP2UIVPROC glad_debug_glMultiTexCoordP2uiv; -#define glMultiTexCoordP2uiv glad_debug_glMultiTexCoordP2uiv -GLAD_API_CALL PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui; -GLAD_API_CALL PFNGLMULTITEXCOORDP3UIPROC glad_debug_glMultiTexCoordP3ui; -#define glMultiTexCoordP3ui glad_debug_glMultiTexCoordP3ui -GLAD_API_CALL PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv; -GLAD_API_CALL PFNGLMULTITEXCOORDP3UIVPROC glad_debug_glMultiTexCoordP3uiv; -#define glMultiTexCoordP3uiv glad_debug_glMultiTexCoordP3uiv -GLAD_API_CALL PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui; -GLAD_API_CALL PFNGLMULTITEXCOORDP4UIPROC glad_debug_glMultiTexCoordP4ui; -#define glMultiTexCoordP4ui glad_debug_glMultiTexCoordP4ui -GLAD_API_CALL PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv; -GLAD_API_CALL PFNGLMULTITEXCOORDP4UIVPROC glad_debug_glMultiTexCoordP4uiv; -#define glMultiTexCoordP4uiv glad_debug_glMultiTexCoordP4uiv -GLAD_API_CALL PFNGLNEWLISTPROC glad_glNewList; -GLAD_API_CALL PFNGLNEWLISTPROC glad_debug_glNewList; -#define glNewList glad_debug_glNewList -GLAD_API_CALL PFNGLNORMAL3BPROC glad_glNormal3b; -GLAD_API_CALL PFNGLNORMAL3BPROC glad_debug_glNormal3b; -#define glNormal3b glad_debug_glNormal3b -GLAD_API_CALL PFNGLNORMAL3BVPROC glad_glNormal3bv; -GLAD_API_CALL PFNGLNORMAL3BVPROC glad_debug_glNormal3bv; -#define glNormal3bv glad_debug_glNormal3bv -GLAD_API_CALL PFNGLNORMAL3DPROC glad_glNormal3d; -GLAD_API_CALL PFNGLNORMAL3DPROC glad_debug_glNormal3d; -#define glNormal3d glad_debug_glNormal3d -GLAD_API_CALL PFNGLNORMAL3DVPROC glad_glNormal3dv; -GLAD_API_CALL PFNGLNORMAL3DVPROC glad_debug_glNormal3dv; -#define glNormal3dv glad_debug_glNormal3dv -GLAD_API_CALL PFNGLNORMAL3FPROC glad_glNormal3f; -GLAD_API_CALL PFNGLNORMAL3FPROC glad_debug_glNormal3f; -#define glNormal3f glad_debug_glNormal3f -GLAD_API_CALL PFNGLNORMAL3FVPROC glad_glNormal3fv; -GLAD_API_CALL PFNGLNORMAL3FVPROC glad_debug_glNormal3fv; -#define glNormal3fv glad_debug_glNormal3fv -GLAD_API_CALL PFNGLNORMAL3IPROC glad_glNormal3i; -GLAD_API_CALL PFNGLNORMAL3IPROC glad_debug_glNormal3i; -#define glNormal3i glad_debug_glNormal3i -GLAD_API_CALL PFNGLNORMAL3IVPROC glad_glNormal3iv; -GLAD_API_CALL PFNGLNORMAL3IVPROC glad_debug_glNormal3iv; -#define glNormal3iv glad_debug_glNormal3iv -GLAD_API_CALL PFNGLNORMAL3SPROC glad_glNormal3s; -GLAD_API_CALL PFNGLNORMAL3SPROC glad_debug_glNormal3s; -#define glNormal3s glad_debug_glNormal3s -GLAD_API_CALL PFNGLNORMAL3SVPROC glad_glNormal3sv; -GLAD_API_CALL PFNGLNORMAL3SVPROC glad_debug_glNormal3sv; -#define glNormal3sv glad_debug_glNormal3sv -GLAD_API_CALL PFNGLNORMALP3UIPROC glad_glNormalP3ui; -GLAD_API_CALL PFNGLNORMALP3UIPROC glad_debug_glNormalP3ui; -#define glNormalP3ui glad_debug_glNormalP3ui -GLAD_API_CALL PFNGLNORMALP3UIVPROC glad_glNormalP3uiv; -GLAD_API_CALL PFNGLNORMALP3UIVPROC glad_debug_glNormalP3uiv; -#define glNormalP3uiv glad_debug_glNormalP3uiv -GLAD_API_CALL PFNGLNORMALPOINTERPROC glad_glNormalPointer; -GLAD_API_CALL PFNGLNORMALPOINTERPROC glad_debug_glNormalPointer; -#define glNormalPointer glad_debug_glNormalPointer -GLAD_API_CALL PFNGLORTHOPROC glad_glOrtho; -GLAD_API_CALL PFNGLORTHOPROC glad_debug_glOrtho; -#define glOrtho glad_debug_glOrtho -GLAD_API_CALL PFNGLPASSTHROUGHPROC glad_glPassThrough; -GLAD_API_CALL PFNGLPASSTHROUGHPROC glad_debug_glPassThrough; -#define glPassThrough glad_debug_glPassThrough -GLAD_API_CALL PFNGLPIXELMAPFVPROC glad_glPixelMapfv; -GLAD_API_CALL PFNGLPIXELMAPFVPROC glad_debug_glPixelMapfv; -#define glPixelMapfv glad_debug_glPixelMapfv -GLAD_API_CALL PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv; -GLAD_API_CALL PFNGLPIXELMAPUIVPROC glad_debug_glPixelMapuiv; -#define glPixelMapuiv glad_debug_glPixelMapuiv -GLAD_API_CALL PFNGLPIXELMAPUSVPROC glad_glPixelMapusv; -GLAD_API_CALL PFNGLPIXELMAPUSVPROC glad_debug_glPixelMapusv; -#define glPixelMapusv glad_debug_glPixelMapusv +GLAD_API_CALL PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect; +GLAD_API_CALL PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_debug_glMultiDrawElementsIndirect; +#define glMultiDrawElementsIndirect glad_debug_glMultiDrawElementsIndirect +GLAD_API_CALL PFNGLMULTITEXCOORD1DARBPROC glad_glMultiTexCoord1dARB; +GLAD_API_CALL PFNGLMULTITEXCOORD1DARBPROC glad_debug_glMultiTexCoord1dARB; +#define glMultiTexCoord1dARB glad_debug_glMultiTexCoord1dARB +GLAD_API_CALL PFNGLMULTITEXCOORD1DVARBPROC glad_glMultiTexCoord1dvARB; +GLAD_API_CALL PFNGLMULTITEXCOORD1DVARBPROC glad_debug_glMultiTexCoord1dvARB; +#define glMultiTexCoord1dvARB glad_debug_glMultiTexCoord1dvARB +GLAD_API_CALL PFNGLMULTITEXCOORD1FARBPROC glad_glMultiTexCoord1fARB; +GLAD_API_CALL PFNGLMULTITEXCOORD1FARBPROC glad_debug_glMultiTexCoord1fARB; +#define glMultiTexCoord1fARB glad_debug_glMultiTexCoord1fARB +GLAD_API_CALL PFNGLMULTITEXCOORD1FVARBPROC glad_glMultiTexCoord1fvARB; +GLAD_API_CALL PFNGLMULTITEXCOORD1FVARBPROC glad_debug_glMultiTexCoord1fvARB; +#define glMultiTexCoord1fvARB glad_debug_glMultiTexCoord1fvARB +GLAD_API_CALL PFNGLMULTITEXCOORD1IARBPROC glad_glMultiTexCoord1iARB; +GLAD_API_CALL PFNGLMULTITEXCOORD1IARBPROC glad_debug_glMultiTexCoord1iARB; +#define glMultiTexCoord1iARB glad_debug_glMultiTexCoord1iARB +GLAD_API_CALL PFNGLMULTITEXCOORD1IVARBPROC glad_glMultiTexCoord1ivARB; +GLAD_API_CALL PFNGLMULTITEXCOORD1IVARBPROC glad_debug_glMultiTexCoord1ivARB; +#define glMultiTexCoord1ivARB glad_debug_glMultiTexCoord1ivARB +GLAD_API_CALL PFNGLMULTITEXCOORD1SARBPROC glad_glMultiTexCoord1sARB; +GLAD_API_CALL PFNGLMULTITEXCOORD1SARBPROC glad_debug_glMultiTexCoord1sARB; +#define glMultiTexCoord1sARB glad_debug_glMultiTexCoord1sARB +GLAD_API_CALL PFNGLMULTITEXCOORD1SVARBPROC glad_glMultiTexCoord1svARB; +GLAD_API_CALL PFNGLMULTITEXCOORD1SVARBPROC glad_debug_glMultiTexCoord1svARB; +#define glMultiTexCoord1svARB glad_debug_glMultiTexCoord1svARB +GLAD_API_CALL PFNGLMULTITEXCOORD1XOESPROC glad_glMultiTexCoord1xOES; +GLAD_API_CALL PFNGLMULTITEXCOORD1XOESPROC glad_debug_glMultiTexCoord1xOES; +#define glMultiTexCoord1xOES glad_debug_glMultiTexCoord1xOES +GLAD_API_CALL PFNGLMULTITEXCOORD1XVOESPROC glad_glMultiTexCoord1xvOES; +GLAD_API_CALL PFNGLMULTITEXCOORD1XVOESPROC glad_debug_glMultiTexCoord1xvOES; +#define glMultiTexCoord1xvOES glad_debug_glMultiTexCoord1xvOES +GLAD_API_CALL PFNGLMULTITEXCOORD2DARBPROC glad_glMultiTexCoord2dARB; +GLAD_API_CALL PFNGLMULTITEXCOORD2DARBPROC glad_debug_glMultiTexCoord2dARB; +#define glMultiTexCoord2dARB glad_debug_glMultiTexCoord2dARB +GLAD_API_CALL PFNGLMULTITEXCOORD2DVARBPROC glad_glMultiTexCoord2dvARB; +GLAD_API_CALL PFNGLMULTITEXCOORD2DVARBPROC glad_debug_glMultiTexCoord2dvARB; +#define glMultiTexCoord2dvARB glad_debug_glMultiTexCoord2dvARB +GLAD_API_CALL PFNGLMULTITEXCOORD2FARBPROC glad_glMultiTexCoord2fARB; +GLAD_API_CALL PFNGLMULTITEXCOORD2FARBPROC glad_debug_glMultiTexCoord2fARB; +#define glMultiTexCoord2fARB glad_debug_glMultiTexCoord2fARB +GLAD_API_CALL PFNGLMULTITEXCOORD2FVARBPROC glad_glMultiTexCoord2fvARB; +GLAD_API_CALL PFNGLMULTITEXCOORD2FVARBPROC glad_debug_glMultiTexCoord2fvARB; +#define glMultiTexCoord2fvARB glad_debug_glMultiTexCoord2fvARB +GLAD_API_CALL PFNGLMULTITEXCOORD2IARBPROC glad_glMultiTexCoord2iARB; +GLAD_API_CALL PFNGLMULTITEXCOORD2IARBPROC glad_debug_glMultiTexCoord2iARB; +#define glMultiTexCoord2iARB glad_debug_glMultiTexCoord2iARB +GLAD_API_CALL PFNGLMULTITEXCOORD2IVARBPROC glad_glMultiTexCoord2ivARB; +GLAD_API_CALL PFNGLMULTITEXCOORD2IVARBPROC glad_debug_glMultiTexCoord2ivARB; +#define glMultiTexCoord2ivARB glad_debug_glMultiTexCoord2ivARB +GLAD_API_CALL PFNGLMULTITEXCOORD2SARBPROC glad_glMultiTexCoord2sARB; +GLAD_API_CALL PFNGLMULTITEXCOORD2SARBPROC glad_debug_glMultiTexCoord2sARB; +#define glMultiTexCoord2sARB glad_debug_glMultiTexCoord2sARB +GLAD_API_CALL PFNGLMULTITEXCOORD2SVARBPROC glad_glMultiTexCoord2svARB; +GLAD_API_CALL PFNGLMULTITEXCOORD2SVARBPROC glad_debug_glMultiTexCoord2svARB; +#define glMultiTexCoord2svARB glad_debug_glMultiTexCoord2svARB +GLAD_API_CALL PFNGLMULTITEXCOORD2XOESPROC glad_glMultiTexCoord2xOES; +GLAD_API_CALL PFNGLMULTITEXCOORD2XOESPROC glad_debug_glMultiTexCoord2xOES; +#define glMultiTexCoord2xOES glad_debug_glMultiTexCoord2xOES +GLAD_API_CALL PFNGLMULTITEXCOORD2XVOESPROC glad_glMultiTexCoord2xvOES; +GLAD_API_CALL PFNGLMULTITEXCOORD2XVOESPROC glad_debug_glMultiTexCoord2xvOES; +#define glMultiTexCoord2xvOES glad_debug_glMultiTexCoord2xvOES +GLAD_API_CALL PFNGLMULTITEXCOORD3DARBPROC glad_glMultiTexCoord3dARB; +GLAD_API_CALL PFNGLMULTITEXCOORD3DARBPROC glad_debug_glMultiTexCoord3dARB; +#define glMultiTexCoord3dARB glad_debug_glMultiTexCoord3dARB +GLAD_API_CALL PFNGLMULTITEXCOORD3DVARBPROC glad_glMultiTexCoord3dvARB; +GLAD_API_CALL PFNGLMULTITEXCOORD3DVARBPROC glad_debug_glMultiTexCoord3dvARB; +#define glMultiTexCoord3dvARB glad_debug_glMultiTexCoord3dvARB +GLAD_API_CALL PFNGLMULTITEXCOORD3FARBPROC glad_glMultiTexCoord3fARB; +GLAD_API_CALL PFNGLMULTITEXCOORD3FARBPROC glad_debug_glMultiTexCoord3fARB; +#define glMultiTexCoord3fARB glad_debug_glMultiTexCoord3fARB +GLAD_API_CALL PFNGLMULTITEXCOORD3FVARBPROC glad_glMultiTexCoord3fvARB; +GLAD_API_CALL PFNGLMULTITEXCOORD3FVARBPROC glad_debug_glMultiTexCoord3fvARB; +#define glMultiTexCoord3fvARB glad_debug_glMultiTexCoord3fvARB +GLAD_API_CALL PFNGLMULTITEXCOORD3IARBPROC glad_glMultiTexCoord3iARB; +GLAD_API_CALL PFNGLMULTITEXCOORD3IARBPROC glad_debug_glMultiTexCoord3iARB; +#define glMultiTexCoord3iARB glad_debug_glMultiTexCoord3iARB +GLAD_API_CALL PFNGLMULTITEXCOORD3IVARBPROC glad_glMultiTexCoord3ivARB; +GLAD_API_CALL PFNGLMULTITEXCOORD3IVARBPROC glad_debug_glMultiTexCoord3ivARB; +#define glMultiTexCoord3ivARB glad_debug_glMultiTexCoord3ivARB +GLAD_API_CALL PFNGLMULTITEXCOORD3SARBPROC glad_glMultiTexCoord3sARB; +GLAD_API_CALL PFNGLMULTITEXCOORD3SARBPROC glad_debug_glMultiTexCoord3sARB; +#define glMultiTexCoord3sARB glad_debug_glMultiTexCoord3sARB +GLAD_API_CALL PFNGLMULTITEXCOORD3SVARBPROC glad_glMultiTexCoord3svARB; +GLAD_API_CALL PFNGLMULTITEXCOORD3SVARBPROC glad_debug_glMultiTexCoord3svARB; +#define glMultiTexCoord3svARB glad_debug_glMultiTexCoord3svARB +GLAD_API_CALL PFNGLMULTITEXCOORD3XOESPROC glad_glMultiTexCoord3xOES; +GLAD_API_CALL PFNGLMULTITEXCOORD3XOESPROC glad_debug_glMultiTexCoord3xOES; +#define glMultiTexCoord3xOES glad_debug_glMultiTexCoord3xOES +GLAD_API_CALL PFNGLMULTITEXCOORD3XVOESPROC glad_glMultiTexCoord3xvOES; +GLAD_API_CALL PFNGLMULTITEXCOORD3XVOESPROC glad_debug_glMultiTexCoord3xvOES; +#define glMultiTexCoord3xvOES glad_debug_glMultiTexCoord3xvOES +GLAD_API_CALL PFNGLMULTITEXCOORD4DARBPROC glad_glMultiTexCoord4dARB; +GLAD_API_CALL PFNGLMULTITEXCOORD4DARBPROC glad_debug_glMultiTexCoord4dARB; +#define glMultiTexCoord4dARB glad_debug_glMultiTexCoord4dARB +GLAD_API_CALL PFNGLMULTITEXCOORD4DVARBPROC glad_glMultiTexCoord4dvARB; +GLAD_API_CALL PFNGLMULTITEXCOORD4DVARBPROC glad_debug_glMultiTexCoord4dvARB; +#define glMultiTexCoord4dvARB glad_debug_glMultiTexCoord4dvARB +GLAD_API_CALL PFNGLMULTITEXCOORD4FARBPROC glad_glMultiTexCoord4fARB; +GLAD_API_CALL PFNGLMULTITEXCOORD4FARBPROC glad_debug_glMultiTexCoord4fARB; +#define glMultiTexCoord4fARB glad_debug_glMultiTexCoord4fARB +GLAD_API_CALL PFNGLMULTITEXCOORD4FVARBPROC glad_glMultiTexCoord4fvARB; +GLAD_API_CALL PFNGLMULTITEXCOORD4FVARBPROC glad_debug_glMultiTexCoord4fvARB; +#define glMultiTexCoord4fvARB glad_debug_glMultiTexCoord4fvARB +GLAD_API_CALL PFNGLMULTITEXCOORD4IARBPROC glad_glMultiTexCoord4iARB; +GLAD_API_CALL PFNGLMULTITEXCOORD4IARBPROC glad_debug_glMultiTexCoord4iARB; +#define glMultiTexCoord4iARB glad_debug_glMultiTexCoord4iARB +GLAD_API_CALL PFNGLMULTITEXCOORD4IVARBPROC glad_glMultiTexCoord4ivARB; +GLAD_API_CALL PFNGLMULTITEXCOORD4IVARBPROC glad_debug_glMultiTexCoord4ivARB; +#define glMultiTexCoord4ivARB glad_debug_glMultiTexCoord4ivARB +GLAD_API_CALL PFNGLMULTITEXCOORD4SARBPROC glad_glMultiTexCoord4sARB; +GLAD_API_CALL PFNGLMULTITEXCOORD4SARBPROC glad_debug_glMultiTexCoord4sARB; +#define glMultiTexCoord4sARB glad_debug_glMultiTexCoord4sARB +GLAD_API_CALL PFNGLMULTITEXCOORD4SVARBPROC glad_glMultiTexCoord4svARB; +GLAD_API_CALL PFNGLMULTITEXCOORD4SVARBPROC glad_debug_glMultiTexCoord4svARB; +#define glMultiTexCoord4svARB glad_debug_glMultiTexCoord4svARB +GLAD_API_CALL PFNGLMULTITEXCOORD4XOESPROC glad_glMultiTexCoord4xOES; +GLAD_API_CALL PFNGLMULTITEXCOORD4XOESPROC glad_debug_glMultiTexCoord4xOES; +#define glMultiTexCoord4xOES glad_debug_glMultiTexCoord4xOES +GLAD_API_CALL PFNGLMULTITEXCOORD4XVOESPROC glad_glMultiTexCoord4xvOES; +GLAD_API_CALL PFNGLMULTITEXCOORD4XVOESPROC glad_debug_glMultiTexCoord4xvOES; +#define glMultiTexCoord4xvOES glad_debug_glMultiTexCoord4xvOES +GLAD_API_CALL PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData; +GLAD_API_CALL PFNGLNAMEDBUFFERDATAPROC glad_debug_glNamedBufferData; +#define glNamedBufferData glad_debug_glNamedBufferData +GLAD_API_CALL PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage; +GLAD_API_CALL PFNGLNAMEDBUFFERSTORAGEPROC glad_debug_glNamedBufferStorage; +#define glNamedBufferStorage glad_debug_glNamedBufferStorage +GLAD_API_CALL PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData; +GLAD_API_CALL PFNGLNAMEDBUFFERSUBDATAPROC glad_debug_glNamedBufferSubData; +#define glNamedBufferSubData glad_debug_glNamedBufferSubData +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer; +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_debug_glNamedFramebufferDrawBuffer; +#define glNamedFramebufferDrawBuffer glad_debug_glNamedFramebufferDrawBuffer +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers; +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_debug_glNamedFramebufferDrawBuffers; +#define glNamedFramebufferDrawBuffers glad_debug_glNamedFramebufferDrawBuffers +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri; +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_debug_glNamedFramebufferParameteri; +#define glNamedFramebufferParameteri glad_debug_glNamedFramebufferParameteri +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer; +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_debug_glNamedFramebufferReadBuffer; +#define glNamedFramebufferReadBuffer glad_debug_glNamedFramebufferReadBuffer +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer; +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_debug_glNamedFramebufferRenderbuffer; +#define glNamedFramebufferRenderbuffer glad_debug_glNamedFramebufferRenderbuffer +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glNamedFramebufferSampleLocationsfvARB; +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_debug_glNamedFramebufferSampleLocationsfvARB; +#define glNamedFramebufferSampleLocationsfvARB glad_debug_glNamedFramebufferSampleLocationsfvARB +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture; +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_debug_glNamedFramebufferTexture; +#define glNamedFramebufferTexture glad_debug_glNamedFramebufferTexture +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer; +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_debug_glNamedFramebufferTextureLayer; +#define glNamedFramebufferTextureLayer glad_debug_glNamedFramebufferTextureLayer +GLAD_API_CALL PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage; +GLAD_API_CALL PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_debug_glNamedRenderbufferStorage; +#define glNamedRenderbufferStorage glad_debug_glNamedRenderbufferStorage +GLAD_API_CALL PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample; +GLAD_API_CALL PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_debug_glNamedRenderbufferStorageMultisample; +#define glNamedRenderbufferStorageMultisample glad_debug_glNamedRenderbufferStorageMultisample +GLAD_API_CALL PFNGLNAMEDSTRINGARBPROC glad_glNamedStringARB; +GLAD_API_CALL PFNGLNAMEDSTRINGARBPROC glad_debug_glNamedStringARB; +#define glNamedStringARB glad_debug_glNamedStringARB +GLAD_API_CALL PFNGLNORMAL3XOESPROC glad_glNormal3xOES; +GLAD_API_CALL PFNGLNORMAL3XOESPROC glad_debug_glNormal3xOES; +#define glNormal3xOES glad_debug_glNormal3xOES +GLAD_API_CALL PFNGLNORMAL3XVOESPROC glad_glNormal3xvOES; +GLAD_API_CALL PFNGLNORMAL3XVOESPROC glad_debug_glNormal3xvOES; +#define glNormal3xvOES glad_debug_glNormal3xvOES +GLAD_API_CALL PFNGLOBJECTLABELPROC glad_glObjectLabel; +GLAD_API_CALL PFNGLOBJECTLABELPROC glad_debug_glObjectLabel; +#define glObjectLabel glad_debug_glObjectLabel +GLAD_API_CALL PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel; +GLAD_API_CALL PFNGLOBJECTPTRLABELPROC glad_debug_glObjectPtrLabel; +#define glObjectPtrLabel glad_debug_glObjectPtrLabel +GLAD_API_CALL PFNGLORTHOXOESPROC glad_glOrthoxOES; +GLAD_API_CALL PFNGLORTHOXOESPROC glad_debug_glOrthoxOES; +#define glOrthoxOES glad_debug_glOrthoxOES +GLAD_API_CALL PFNGLPASSTHROUGHXOESPROC glad_glPassThroughxOES; +GLAD_API_CALL PFNGLPASSTHROUGHXOESPROC glad_debug_glPassThroughxOES; +#define glPassThroughxOES glad_debug_glPassThroughxOES +GLAD_API_CALL PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv; +GLAD_API_CALL PFNGLPATCHPARAMETERFVPROC glad_debug_glPatchParameterfv; +#define glPatchParameterfv glad_debug_glPatchParameterfv +GLAD_API_CALL PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri; +GLAD_API_CALL PFNGLPATCHPARAMETERIPROC glad_debug_glPatchParameteri; +#define glPatchParameteri glad_debug_glPatchParameteri +GLAD_API_CALL PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback; +GLAD_API_CALL PFNGLPAUSETRANSFORMFEEDBACKPROC glad_debug_glPauseTransformFeedback; +#define glPauseTransformFeedback glad_debug_glPauseTransformFeedback +GLAD_API_CALL PFNGLPIXELMAPXPROC glad_glPixelMapx; +GLAD_API_CALL PFNGLPIXELMAPXPROC glad_debug_glPixelMapx; +#define glPixelMapx glad_debug_glPixelMapx GLAD_API_CALL PFNGLPIXELSTOREFPROC glad_glPixelStoref; GLAD_API_CALL PFNGLPIXELSTOREFPROC glad_debug_glPixelStoref; #define glPixelStoref glad_debug_glPixelStoref GLAD_API_CALL PFNGLPIXELSTOREIPROC glad_glPixelStorei; GLAD_API_CALL PFNGLPIXELSTOREIPROC glad_debug_glPixelStorei; #define glPixelStorei glad_debug_glPixelStorei -GLAD_API_CALL PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf; -GLAD_API_CALL PFNGLPIXELTRANSFERFPROC glad_debug_glPixelTransferf; -#define glPixelTransferf glad_debug_glPixelTransferf -GLAD_API_CALL PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi; -GLAD_API_CALL PFNGLPIXELTRANSFERIPROC glad_debug_glPixelTransferi; -#define glPixelTransferi glad_debug_glPixelTransferi -GLAD_API_CALL PFNGLPIXELZOOMPROC glad_glPixelZoom; -GLAD_API_CALL PFNGLPIXELZOOMPROC glad_debug_glPixelZoom; -#define glPixelZoom glad_debug_glPixelZoom +GLAD_API_CALL PFNGLPIXELSTOREXPROC glad_glPixelStorex; +GLAD_API_CALL PFNGLPIXELSTOREXPROC glad_debug_glPixelStorex; +#define glPixelStorex glad_debug_glPixelStorex +GLAD_API_CALL PFNGLPIXELTRANSFERXOESPROC glad_glPixelTransferxOES; +GLAD_API_CALL PFNGLPIXELTRANSFERXOESPROC glad_debug_glPixelTransferxOES; +#define glPixelTransferxOES glad_debug_glPixelTransferxOES +GLAD_API_CALL PFNGLPIXELZOOMXOESPROC glad_glPixelZoomxOES; +GLAD_API_CALL PFNGLPIXELZOOMXOESPROC glad_debug_glPixelZoomxOES; +#define glPixelZoomxOES glad_debug_glPixelZoomxOES GLAD_API_CALL PFNGLPOINTPARAMETERFPROC glad_glPointParameterf; GLAD_API_CALL PFNGLPOINTPARAMETERFPROC glad_debug_glPointParameterf; #define glPointParameterf glad_debug_glPointParameterf @@ -3471,174 +5130,336 @@ GLAD_API_CALL PFNGLPOINTPARAMETERIPROC glad_debug_glPointParameteri; GLAD_API_CALL PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv; GLAD_API_CALL PFNGLPOINTPARAMETERIVPROC glad_debug_glPointParameteriv; #define glPointParameteriv glad_debug_glPointParameteriv +GLAD_API_CALL PFNGLPOINTPARAMETERXVOESPROC glad_glPointParameterxvOES; +GLAD_API_CALL PFNGLPOINTPARAMETERXVOESPROC glad_debug_glPointParameterxvOES; +#define glPointParameterxvOES glad_debug_glPointParameterxvOES GLAD_API_CALL PFNGLPOINTSIZEPROC glad_glPointSize; GLAD_API_CALL PFNGLPOINTSIZEPROC glad_debug_glPointSize; #define glPointSize glad_debug_glPointSize +GLAD_API_CALL PFNGLPOINTSIZEXOESPROC glad_glPointSizexOES; +GLAD_API_CALL PFNGLPOINTSIZEXOESPROC glad_debug_glPointSizexOES; +#define glPointSizexOES glad_debug_glPointSizexOES GLAD_API_CALL PFNGLPOLYGONMODEPROC glad_glPolygonMode; GLAD_API_CALL PFNGLPOLYGONMODEPROC glad_debug_glPolygonMode; #define glPolygonMode glad_debug_glPolygonMode GLAD_API_CALL PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; GLAD_API_CALL PFNGLPOLYGONOFFSETPROC glad_debug_glPolygonOffset; #define glPolygonOffset glad_debug_glPolygonOffset -GLAD_API_CALL PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple; -GLAD_API_CALL PFNGLPOLYGONSTIPPLEPROC glad_debug_glPolygonStipple; -#define glPolygonStipple glad_debug_glPolygonStipple -GLAD_API_CALL PFNGLPOPATTRIBPROC glad_glPopAttrib; -GLAD_API_CALL PFNGLPOPATTRIBPROC glad_debug_glPopAttrib; -#define glPopAttrib glad_debug_glPopAttrib -GLAD_API_CALL PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib; -GLAD_API_CALL PFNGLPOPCLIENTATTRIBPROC glad_debug_glPopClientAttrib; -#define glPopClientAttrib glad_debug_glPopClientAttrib -GLAD_API_CALL PFNGLPOPMATRIXPROC glad_glPopMatrix; -GLAD_API_CALL PFNGLPOPMATRIXPROC glad_debug_glPopMatrix; -#define glPopMatrix glad_debug_glPopMatrix -GLAD_API_CALL PFNGLPOPNAMEPROC glad_glPopName; -GLAD_API_CALL PFNGLPOPNAMEPROC glad_debug_glPopName; -#define glPopName glad_debug_glPopName +GLAD_API_CALL PFNGLPOLYGONOFFSETXOESPROC glad_glPolygonOffsetxOES; +GLAD_API_CALL PFNGLPOLYGONOFFSETXOESPROC glad_debug_glPolygonOffsetxOES; +#define glPolygonOffsetxOES glad_debug_glPolygonOffsetxOES +GLAD_API_CALL PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup; +GLAD_API_CALL PFNGLPOPDEBUGGROUPPROC glad_debug_glPopDebugGroup; +#define glPopDebugGroup glad_debug_glPopDebugGroup +GLAD_API_CALL PFNGLPRIMITIVEBOUNDINGBOXARBPROC glad_glPrimitiveBoundingBoxARB; +GLAD_API_CALL PFNGLPRIMITIVEBOUNDINGBOXARBPROC glad_debug_glPrimitiveBoundingBoxARB; +#define glPrimitiveBoundingBoxARB glad_debug_glPrimitiveBoundingBoxARB GLAD_API_CALL PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex; GLAD_API_CALL PFNGLPRIMITIVERESTARTINDEXPROC glad_debug_glPrimitiveRestartIndex; #define glPrimitiveRestartIndex glad_debug_glPrimitiveRestartIndex -GLAD_API_CALL PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures; -GLAD_API_CALL PFNGLPRIORITIZETEXTURESPROC glad_debug_glPrioritizeTextures; -#define glPrioritizeTextures glad_debug_glPrioritizeTextures +GLAD_API_CALL PFNGLPRIORITIZETEXTURESXOESPROC glad_glPrioritizeTexturesxOES; +GLAD_API_CALL PFNGLPRIORITIZETEXTURESXOESPROC glad_debug_glPrioritizeTexturesxOES; +#define glPrioritizeTexturesxOES glad_debug_glPrioritizeTexturesxOES +GLAD_API_CALL PFNGLPROGRAMBINARYPROC glad_glProgramBinary; +GLAD_API_CALL PFNGLPROGRAMBINARYPROC glad_debug_glProgramBinary; +#define glProgramBinary glad_debug_glProgramBinary +GLAD_API_CALL PFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB; +GLAD_API_CALL PFNGLPROGRAMENVPARAMETER4DARBPROC glad_debug_glProgramEnvParameter4dARB; +#define glProgramEnvParameter4dARB glad_debug_glProgramEnvParameter4dARB +GLAD_API_CALL PFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB; +GLAD_API_CALL PFNGLPROGRAMENVPARAMETER4DVARBPROC glad_debug_glProgramEnvParameter4dvARB; +#define glProgramEnvParameter4dvARB glad_debug_glProgramEnvParameter4dvARB +GLAD_API_CALL PFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB; +GLAD_API_CALL PFNGLPROGRAMENVPARAMETER4FARBPROC glad_debug_glProgramEnvParameter4fARB; +#define glProgramEnvParameter4fARB glad_debug_glProgramEnvParameter4fARB +GLAD_API_CALL PFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB; +GLAD_API_CALL PFNGLPROGRAMENVPARAMETER4FVARBPROC glad_debug_glProgramEnvParameter4fvARB; +#define glProgramEnvParameter4fvARB glad_debug_glProgramEnvParameter4fvARB +GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB; +GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_debug_glProgramLocalParameter4dARB; +#define glProgramLocalParameter4dARB glad_debug_glProgramLocalParameter4dARB +GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB; +GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_debug_glProgramLocalParameter4dvARB; +#define glProgramLocalParameter4dvARB glad_debug_glProgramLocalParameter4dvARB +GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB; +GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_debug_glProgramLocalParameter4fARB; +#define glProgramLocalParameter4fARB glad_debug_glProgramLocalParameter4fARB +GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB; +GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_debug_glProgramLocalParameter4fvARB; +#define glProgramLocalParameter4fvARB glad_debug_glProgramLocalParameter4fvARB +GLAD_API_CALL PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri; +GLAD_API_CALL PFNGLPROGRAMPARAMETERIPROC glad_debug_glProgramParameteri; +#define glProgramParameteri glad_debug_glProgramParameteri +GLAD_API_CALL PFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB; +GLAD_API_CALL PFNGLPROGRAMPARAMETERIARBPROC glad_debug_glProgramParameteriARB; +#define glProgramParameteriARB glad_debug_glProgramParameteriARB +GLAD_API_CALL PFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB; +GLAD_API_CALL PFNGLPROGRAMSTRINGARBPROC glad_debug_glProgramStringARB; +#define glProgramStringARB glad_debug_glProgramStringARB +GLAD_API_CALL PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d; +GLAD_API_CALL PFNGLPROGRAMUNIFORM1DPROC glad_debug_glProgramUniform1d; +#define glProgramUniform1d glad_debug_glProgramUniform1d +GLAD_API_CALL PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv; +GLAD_API_CALL PFNGLPROGRAMUNIFORM1DVPROC glad_debug_glProgramUniform1dv; +#define glProgramUniform1dv glad_debug_glProgramUniform1dv +GLAD_API_CALL PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f; +GLAD_API_CALL PFNGLPROGRAMUNIFORM1FPROC glad_debug_glProgramUniform1f; +#define glProgramUniform1f glad_debug_glProgramUniform1f +GLAD_API_CALL PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv; +GLAD_API_CALL PFNGLPROGRAMUNIFORM1FVPROC glad_debug_glProgramUniform1fv; +#define glProgramUniform1fv glad_debug_glProgramUniform1fv +GLAD_API_CALL PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i; +GLAD_API_CALL PFNGLPROGRAMUNIFORM1IPROC glad_debug_glProgramUniform1i; +#define glProgramUniform1i glad_debug_glProgramUniform1i +GLAD_API_CALL PFNGLPROGRAMUNIFORM1I64ARBPROC glad_glProgramUniform1i64ARB; +GLAD_API_CALL PFNGLPROGRAMUNIFORM1I64ARBPROC glad_debug_glProgramUniform1i64ARB; +#define glProgramUniform1i64ARB glad_debug_glProgramUniform1i64ARB +GLAD_API_CALL PFNGLPROGRAMUNIFORM1I64VARBPROC glad_glProgramUniform1i64vARB; +GLAD_API_CALL PFNGLPROGRAMUNIFORM1I64VARBPROC glad_debug_glProgramUniform1i64vARB; +#define glProgramUniform1i64vARB glad_debug_glProgramUniform1i64vARB +GLAD_API_CALL PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv; +GLAD_API_CALL PFNGLPROGRAMUNIFORM1IVPROC glad_debug_glProgramUniform1iv; +#define glProgramUniform1iv glad_debug_glProgramUniform1iv +GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui; +GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIPROC glad_debug_glProgramUniform1ui; +#define glProgramUniform1ui glad_debug_glProgramUniform1ui +GLAD_API_CALL PFNGLPROGRAMUNIFORM1UI64ARBPROC glad_glProgramUniform1ui64ARB; +GLAD_API_CALL PFNGLPROGRAMUNIFORM1UI64ARBPROC glad_debug_glProgramUniform1ui64ARB; +#define glProgramUniform1ui64ARB glad_debug_glProgramUniform1ui64ARB +GLAD_API_CALL PFNGLPROGRAMUNIFORM1UI64VARBPROC glad_glProgramUniform1ui64vARB; +GLAD_API_CALL PFNGLPROGRAMUNIFORM1UI64VARBPROC glad_debug_glProgramUniform1ui64vARB; +#define glProgramUniform1ui64vARB glad_debug_glProgramUniform1ui64vARB +GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv; +GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIVPROC glad_debug_glProgramUniform1uiv; +#define glProgramUniform1uiv glad_debug_glProgramUniform1uiv +GLAD_API_CALL PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d; +GLAD_API_CALL PFNGLPROGRAMUNIFORM2DPROC glad_debug_glProgramUniform2d; +#define glProgramUniform2d glad_debug_glProgramUniform2d +GLAD_API_CALL PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv; +GLAD_API_CALL PFNGLPROGRAMUNIFORM2DVPROC glad_debug_glProgramUniform2dv; +#define glProgramUniform2dv glad_debug_glProgramUniform2dv +GLAD_API_CALL PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f; +GLAD_API_CALL PFNGLPROGRAMUNIFORM2FPROC glad_debug_glProgramUniform2f; +#define glProgramUniform2f glad_debug_glProgramUniform2f +GLAD_API_CALL PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv; +GLAD_API_CALL PFNGLPROGRAMUNIFORM2FVPROC glad_debug_glProgramUniform2fv; +#define glProgramUniform2fv glad_debug_glProgramUniform2fv +GLAD_API_CALL PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i; +GLAD_API_CALL PFNGLPROGRAMUNIFORM2IPROC glad_debug_glProgramUniform2i; +#define glProgramUniform2i glad_debug_glProgramUniform2i +GLAD_API_CALL PFNGLPROGRAMUNIFORM2I64ARBPROC glad_glProgramUniform2i64ARB; +GLAD_API_CALL PFNGLPROGRAMUNIFORM2I64ARBPROC glad_debug_glProgramUniform2i64ARB; +#define glProgramUniform2i64ARB glad_debug_glProgramUniform2i64ARB +GLAD_API_CALL PFNGLPROGRAMUNIFORM2I64VARBPROC glad_glProgramUniform2i64vARB; +GLAD_API_CALL PFNGLPROGRAMUNIFORM2I64VARBPROC glad_debug_glProgramUniform2i64vARB; +#define glProgramUniform2i64vARB glad_debug_glProgramUniform2i64vARB +GLAD_API_CALL PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv; +GLAD_API_CALL PFNGLPROGRAMUNIFORM2IVPROC glad_debug_glProgramUniform2iv; +#define glProgramUniform2iv glad_debug_glProgramUniform2iv +GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui; +GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIPROC glad_debug_glProgramUniform2ui; +#define glProgramUniform2ui glad_debug_glProgramUniform2ui +GLAD_API_CALL PFNGLPROGRAMUNIFORM2UI64ARBPROC glad_glProgramUniform2ui64ARB; +GLAD_API_CALL PFNGLPROGRAMUNIFORM2UI64ARBPROC glad_debug_glProgramUniform2ui64ARB; +#define glProgramUniform2ui64ARB glad_debug_glProgramUniform2ui64ARB +GLAD_API_CALL PFNGLPROGRAMUNIFORM2UI64VARBPROC glad_glProgramUniform2ui64vARB; +GLAD_API_CALL PFNGLPROGRAMUNIFORM2UI64VARBPROC glad_debug_glProgramUniform2ui64vARB; +#define glProgramUniform2ui64vARB glad_debug_glProgramUniform2ui64vARB +GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv; +GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIVPROC glad_debug_glProgramUniform2uiv; +#define glProgramUniform2uiv glad_debug_glProgramUniform2uiv +GLAD_API_CALL PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d; +GLAD_API_CALL PFNGLPROGRAMUNIFORM3DPROC glad_debug_glProgramUniform3d; +#define glProgramUniform3d glad_debug_glProgramUniform3d +GLAD_API_CALL PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv; +GLAD_API_CALL PFNGLPROGRAMUNIFORM3DVPROC glad_debug_glProgramUniform3dv; +#define glProgramUniform3dv glad_debug_glProgramUniform3dv +GLAD_API_CALL PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f; +GLAD_API_CALL PFNGLPROGRAMUNIFORM3FPROC glad_debug_glProgramUniform3f; +#define glProgramUniform3f glad_debug_glProgramUniform3f +GLAD_API_CALL PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv; +GLAD_API_CALL PFNGLPROGRAMUNIFORM3FVPROC glad_debug_glProgramUniform3fv; +#define glProgramUniform3fv glad_debug_glProgramUniform3fv +GLAD_API_CALL PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i; +GLAD_API_CALL PFNGLPROGRAMUNIFORM3IPROC glad_debug_glProgramUniform3i; +#define glProgramUniform3i glad_debug_glProgramUniform3i +GLAD_API_CALL PFNGLPROGRAMUNIFORM3I64ARBPROC glad_glProgramUniform3i64ARB; +GLAD_API_CALL PFNGLPROGRAMUNIFORM3I64ARBPROC glad_debug_glProgramUniform3i64ARB; +#define glProgramUniform3i64ARB glad_debug_glProgramUniform3i64ARB +GLAD_API_CALL PFNGLPROGRAMUNIFORM3I64VARBPROC glad_glProgramUniform3i64vARB; +GLAD_API_CALL PFNGLPROGRAMUNIFORM3I64VARBPROC glad_debug_glProgramUniform3i64vARB; +#define glProgramUniform3i64vARB glad_debug_glProgramUniform3i64vARB +GLAD_API_CALL PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv; +GLAD_API_CALL PFNGLPROGRAMUNIFORM3IVPROC glad_debug_glProgramUniform3iv; +#define glProgramUniform3iv glad_debug_glProgramUniform3iv +GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui; +GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIPROC glad_debug_glProgramUniform3ui; +#define glProgramUniform3ui glad_debug_glProgramUniform3ui +GLAD_API_CALL PFNGLPROGRAMUNIFORM3UI64ARBPROC glad_glProgramUniform3ui64ARB; +GLAD_API_CALL PFNGLPROGRAMUNIFORM3UI64ARBPROC glad_debug_glProgramUniform3ui64ARB; +#define glProgramUniform3ui64ARB glad_debug_glProgramUniform3ui64ARB +GLAD_API_CALL PFNGLPROGRAMUNIFORM3UI64VARBPROC glad_glProgramUniform3ui64vARB; +GLAD_API_CALL PFNGLPROGRAMUNIFORM3UI64VARBPROC glad_debug_glProgramUniform3ui64vARB; +#define glProgramUniform3ui64vARB glad_debug_glProgramUniform3ui64vARB +GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv; +GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIVPROC glad_debug_glProgramUniform3uiv; +#define glProgramUniform3uiv glad_debug_glProgramUniform3uiv +GLAD_API_CALL PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d; +GLAD_API_CALL PFNGLPROGRAMUNIFORM4DPROC glad_debug_glProgramUniform4d; +#define glProgramUniform4d glad_debug_glProgramUniform4d +GLAD_API_CALL PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv; +GLAD_API_CALL PFNGLPROGRAMUNIFORM4DVPROC glad_debug_glProgramUniform4dv; +#define glProgramUniform4dv glad_debug_glProgramUniform4dv +GLAD_API_CALL PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f; +GLAD_API_CALL PFNGLPROGRAMUNIFORM4FPROC glad_debug_glProgramUniform4f; +#define glProgramUniform4f glad_debug_glProgramUniform4f +GLAD_API_CALL PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv; +GLAD_API_CALL PFNGLPROGRAMUNIFORM4FVPROC glad_debug_glProgramUniform4fv; +#define glProgramUniform4fv glad_debug_glProgramUniform4fv +GLAD_API_CALL PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i; +GLAD_API_CALL PFNGLPROGRAMUNIFORM4IPROC glad_debug_glProgramUniform4i; +#define glProgramUniform4i glad_debug_glProgramUniform4i +GLAD_API_CALL PFNGLPROGRAMUNIFORM4I64ARBPROC glad_glProgramUniform4i64ARB; +GLAD_API_CALL PFNGLPROGRAMUNIFORM4I64ARBPROC glad_debug_glProgramUniform4i64ARB; +#define glProgramUniform4i64ARB glad_debug_glProgramUniform4i64ARB +GLAD_API_CALL PFNGLPROGRAMUNIFORM4I64VARBPROC glad_glProgramUniform4i64vARB; +GLAD_API_CALL PFNGLPROGRAMUNIFORM4I64VARBPROC glad_debug_glProgramUniform4i64vARB; +#define glProgramUniform4i64vARB glad_debug_glProgramUniform4i64vARB +GLAD_API_CALL PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv; +GLAD_API_CALL PFNGLPROGRAMUNIFORM4IVPROC glad_debug_glProgramUniform4iv; +#define glProgramUniform4iv glad_debug_glProgramUniform4iv +GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui; +GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIPROC glad_debug_glProgramUniform4ui; +#define glProgramUniform4ui glad_debug_glProgramUniform4ui +GLAD_API_CALL PFNGLPROGRAMUNIFORM4UI64ARBPROC glad_glProgramUniform4ui64ARB; +GLAD_API_CALL PFNGLPROGRAMUNIFORM4UI64ARBPROC glad_debug_glProgramUniform4ui64ARB; +#define glProgramUniform4ui64ARB glad_debug_glProgramUniform4ui64ARB +GLAD_API_CALL PFNGLPROGRAMUNIFORM4UI64VARBPROC glad_glProgramUniform4ui64vARB; +GLAD_API_CALL PFNGLPROGRAMUNIFORM4UI64VARBPROC glad_debug_glProgramUniform4ui64vARB; +#define glProgramUniform4ui64vARB glad_debug_glProgramUniform4ui64vARB +GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv; +GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIVPROC glad_debug_glProgramUniform4uiv; +#define glProgramUniform4uiv glad_debug_glProgramUniform4uiv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv; +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_debug_glProgramUniformMatrix2dv; +#define glProgramUniformMatrix2dv glad_debug_glProgramUniformMatrix2dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv; +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_debug_glProgramUniformMatrix2fv; +#define glProgramUniformMatrix2fv glad_debug_glProgramUniformMatrix2fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv; +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_debug_glProgramUniformMatrix2x3dv; +#define glProgramUniformMatrix2x3dv glad_debug_glProgramUniformMatrix2x3dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv; +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_debug_glProgramUniformMatrix2x3fv; +#define glProgramUniformMatrix2x3fv glad_debug_glProgramUniformMatrix2x3fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv; +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_debug_glProgramUniformMatrix2x4dv; +#define glProgramUniformMatrix2x4dv glad_debug_glProgramUniformMatrix2x4dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv; +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_debug_glProgramUniformMatrix2x4fv; +#define glProgramUniformMatrix2x4fv glad_debug_glProgramUniformMatrix2x4fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv; +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_debug_glProgramUniformMatrix3dv; +#define glProgramUniformMatrix3dv glad_debug_glProgramUniformMatrix3dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv; +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_debug_glProgramUniformMatrix3fv; +#define glProgramUniformMatrix3fv glad_debug_glProgramUniformMatrix3fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv; +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_debug_glProgramUniformMatrix3x2dv; +#define glProgramUniformMatrix3x2dv glad_debug_glProgramUniformMatrix3x2dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv; +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_debug_glProgramUniformMatrix3x2fv; +#define glProgramUniformMatrix3x2fv glad_debug_glProgramUniformMatrix3x2fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv; +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_debug_glProgramUniformMatrix3x4dv; +#define glProgramUniformMatrix3x4dv glad_debug_glProgramUniformMatrix3x4dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv; +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_debug_glProgramUniformMatrix3x4fv; +#define glProgramUniformMatrix3x4fv glad_debug_glProgramUniformMatrix3x4fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv; +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_debug_glProgramUniformMatrix4dv; +#define glProgramUniformMatrix4dv glad_debug_glProgramUniformMatrix4dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv; +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_debug_glProgramUniformMatrix4fv; +#define glProgramUniformMatrix4fv glad_debug_glProgramUniformMatrix4fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv; +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_debug_glProgramUniformMatrix4x2dv; +#define glProgramUniformMatrix4x2dv glad_debug_glProgramUniformMatrix4x2dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv; +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_debug_glProgramUniformMatrix4x2fv; +#define glProgramUniformMatrix4x2fv glad_debug_glProgramUniformMatrix4x2fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv; +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_debug_glProgramUniformMatrix4x3dv; +#define glProgramUniformMatrix4x3dv glad_debug_glProgramUniformMatrix4x3dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv; +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_debug_glProgramUniformMatrix4x3fv; +#define glProgramUniformMatrix4x3fv glad_debug_glProgramUniformMatrix4x3fv GLAD_API_CALL PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex; GLAD_API_CALL PFNGLPROVOKINGVERTEXPROC glad_debug_glProvokingVertex; #define glProvokingVertex glad_debug_glProvokingVertex -GLAD_API_CALL PFNGLPUSHATTRIBPROC glad_glPushAttrib; -GLAD_API_CALL PFNGLPUSHATTRIBPROC glad_debug_glPushAttrib; -#define glPushAttrib glad_debug_glPushAttrib -GLAD_API_CALL PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib; -GLAD_API_CALL PFNGLPUSHCLIENTATTRIBPROC glad_debug_glPushClientAttrib; -#define glPushClientAttrib glad_debug_glPushClientAttrib -GLAD_API_CALL PFNGLPUSHMATRIXPROC glad_glPushMatrix; -GLAD_API_CALL PFNGLPUSHMATRIXPROC glad_debug_glPushMatrix; -#define glPushMatrix glad_debug_glPushMatrix -GLAD_API_CALL PFNGLPUSHNAMEPROC glad_glPushName; -GLAD_API_CALL PFNGLPUSHNAMEPROC glad_debug_glPushName; -#define glPushName glad_debug_glPushName +GLAD_API_CALL PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup; +GLAD_API_CALL PFNGLPUSHDEBUGGROUPPROC glad_debug_glPushDebugGroup; +#define glPushDebugGroup glad_debug_glPushDebugGroup GLAD_API_CALL PFNGLQUERYCOUNTERPROC glad_glQueryCounter; GLAD_API_CALL PFNGLQUERYCOUNTERPROC glad_debug_glQueryCounter; #define glQueryCounter glad_debug_glQueryCounter -GLAD_API_CALL PFNGLRASTERPOS2DPROC glad_glRasterPos2d; -GLAD_API_CALL PFNGLRASTERPOS2DPROC glad_debug_glRasterPos2d; -#define glRasterPos2d glad_debug_glRasterPos2d -GLAD_API_CALL PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv; -GLAD_API_CALL PFNGLRASTERPOS2DVPROC glad_debug_glRasterPos2dv; -#define glRasterPos2dv glad_debug_glRasterPos2dv -GLAD_API_CALL PFNGLRASTERPOS2FPROC glad_glRasterPos2f; -GLAD_API_CALL PFNGLRASTERPOS2FPROC glad_debug_glRasterPos2f; -#define glRasterPos2f glad_debug_glRasterPos2f -GLAD_API_CALL PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv; -GLAD_API_CALL PFNGLRASTERPOS2FVPROC glad_debug_glRasterPos2fv; -#define glRasterPos2fv glad_debug_glRasterPos2fv -GLAD_API_CALL PFNGLRASTERPOS2IPROC glad_glRasterPos2i; -GLAD_API_CALL PFNGLRASTERPOS2IPROC glad_debug_glRasterPos2i; -#define glRasterPos2i glad_debug_glRasterPos2i -GLAD_API_CALL PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv; -GLAD_API_CALL PFNGLRASTERPOS2IVPROC glad_debug_glRasterPos2iv; -#define glRasterPos2iv glad_debug_glRasterPos2iv -GLAD_API_CALL PFNGLRASTERPOS2SPROC glad_glRasterPos2s; -GLAD_API_CALL PFNGLRASTERPOS2SPROC glad_debug_glRasterPos2s; -#define glRasterPos2s glad_debug_glRasterPos2s -GLAD_API_CALL PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv; -GLAD_API_CALL PFNGLRASTERPOS2SVPROC glad_debug_glRasterPos2sv; -#define glRasterPos2sv glad_debug_glRasterPos2sv -GLAD_API_CALL PFNGLRASTERPOS3DPROC glad_glRasterPos3d; -GLAD_API_CALL PFNGLRASTERPOS3DPROC glad_debug_glRasterPos3d; -#define glRasterPos3d glad_debug_glRasterPos3d -GLAD_API_CALL PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv; -GLAD_API_CALL PFNGLRASTERPOS3DVPROC glad_debug_glRasterPos3dv; -#define glRasterPos3dv glad_debug_glRasterPos3dv -GLAD_API_CALL PFNGLRASTERPOS3FPROC glad_glRasterPos3f; -GLAD_API_CALL PFNGLRASTERPOS3FPROC glad_debug_glRasterPos3f; -#define glRasterPos3f glad_debug_glRasterPos3f -GLAD_API_CALL PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv; -GLAD_API_CALL PFNGLRASTERPOS3FVPROC glad_debug_glRasterPos3fv; -#define glRasterPos3fv glad_debug_glRasterPos3fv -GLAD_API_CALL PFNGLRASTERPOS3IPROC glad_glRasterPos3i; -GLAD_API_CALL PFNGLRASTERPOS3IPROC glad_debug_glRasterPos3i; -#define glRasterPos3i glad_debug_glRasterPos3i -GLAD_API_CALL PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv; -GLAD_API_CALL PFNGLRASTERPOS3IVPROC glad_debug_glRasterPos3iv; -#define glRasterPos3iv glad_debug_glRasterPos3iv -GLAD_API_CALL PFNGLRASTERPOS3SPROC glad_glRasterPos3s; -GLAD_API_CALL PFNGLRASTERPOS3SPROC glad_debug_glRasterPos3s; -#define glRasterPos3s glad_debug_glRasterPos3s -GLAD_API_CALL PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv; -GLAD_API_CALL PFNGLRASTERPOS3SVPROC glad_debug_glRasterPos3sv; -#define glRasterPos3sv glad_debug_glRasterPos3sv -GLAD_API_CALL PFNGLRASTERPOS4DPROC glad_glRasterPos4d; -GLAD_API_CALL PFNGLRASTERPOS4DPROC glad_debug_glRasterPos4d; -#define glRasterPos4d glad_debug_glRasterPos4d -GLAD_API_CALL PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv; -GLAD_API_CALL PFNGLRASTERPOS4DVPROC glad_debug_glRasterPos4dv; -#define glRasterPos4dv glad_debug_glRasterPos4dv -GLAD_API_CALL PFNGLRASTERPOS4FPROC glad_glRasterPos4f; -GLAD_API_CALL PFNGLRASTERPOS4FPROC glad_debug_glRasterPos4f; -#define glRasterPos4f glad_debug_glRasterPos4f -GLAD_API_CALL PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv; -GLAD_API_CALL PFNGLRASTERPOS4FVPROC glad_debug_glRasterPos4fv; -#define glRasterPos4fv glad_debug_glRasterPos4fv -GLAD_API_CALL PFNGLRASTERPOS4IPROC glad_glRasterPos4i; -GLAD_API_CALL PFNGLRASTERPOS4IPROC glad_debug_glRasterPos4i; -#define glRasterPos4i glad_debug_glRasterPos4i -GLAD_API_CALL PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv; -GLAD_API_CALL PFNGLRASTERPOS4IVPROC glad_debug_glRasterPos4iv; -#define glRasterPos4iv glad_debug_glRasterPos4iv -GLAD_API_CALL PFNGLRASTERPOS4SPROC glad_glRasterPos4s; -GLAD_API_CALL PFNGLRASTERPOS4SPROC glad_debug_glRasterPos4s; -#define glRasterPos4s glad_debug_glRasterPos4s -GLAD_API_CALL PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv; -GLAD_API_CALL PFNGLRASTERPOS4SVPROC glad_debug_glRasterPos4sv; -#define glRasterPos4sv glad_debug_glRasterPos4sv +GLAD_API_CALL PFNGLRASTERPOS2XOESPROC glad_glRasterPos2xOES; +GLAD_API_CALL PFNGLRASTERPOS2XOESPROC glad_debug_glRasterPos2xOES; +#define glRasterPos2xOES glad_debug_glRasterPos2xOES +GLAD_API_CALL PFNGLRASTERPOS2XVOESPROC glad_glRasterPos2xvOES; +GLAD_API_CALL PFNGLRASTERPOS2XVOESPROC glad_debug_glRasterPos2xvOES; +#define glRasterPos2xvOES glad_debug_glRasterPos2xvOES +GLAD_API_CALL PFNGLRASTERPOS3XOESPROC glad_glRasterPos3xOES; +GLAD_API_CALL PFNGLRASTERPOS3XOESPROC glad_debug_glRasterPos3xOES; +#define glRasterPos3xOES glad_debug_glRasterPos3xOES +GLAD_API_CALL PFNGLRASTERPOS3XVOESPROC glad_glRasterPos3xvOES; +GLAD_API_CALL PFNGLRASTERPOS3XVOESPROC glad_debug_glRasterPos3xvOES; +#define glRasterPos3xvOES glad_debug_glRasterPos3xvOES +GLAD_API_CALL PFNGLRASTERPOS4XOESPROC glad_glRasterPos4xOES; +GLAD_API_CALL PFNGLRASTERPOS4XOESPROC glad_debug_glRasterPos4xOES; +#define glRasterPos4xOES glad_debug_glRasterPos4xOES +GLAD_API_CALL PFNGLRASTERPOS4XVOESPROC glad_glRasterPos4xvOES; +GLAD_API_CALL PFNGLRASTERPOS4XVOESPROC glad_debug_glRasterPos4xvOES; +#define glRasterPos4xvOES glad_debug_glRasterPos4xvOES GLAD_API_CALL PFNGLREADBUFFERPROC glad_glReadBuffer; GLAD_API_CALL PFNGLREADBUFFERPROC glad_debug_glReadBuffer; #define glReadBuffer glad_debug_glReadBuffer GLAD_API_CALL PFNGLREADPIXELSPROC glad_glReadPixels; GLAD_API_CALL PFNGLREADPIXELSPROC glad_debug_glReadPixels; #define glReadPixels glad_debug_glReadPixels -GLAD_API_CALL PFNGLRECTDPROC glad_glRectd; -GLAD_API_CALL PFNGLRECTDPROC glad_debug_glRectd; -#define glRectd glad_debug_glRectd -GLAD_API_CALL PFNGLRECTDVPROC glad_glRectdv; -GLAD_API_CALL PFNGLRECTDVPROC glad_debug_glRectdv; -#define glRectdv glad_debug_glRectdv -GLAD_API_CALL PFNGLRECTFPROC glad_glRectf; -GLAD_API_CALL PFNGLRECTFPROC glad_debug_glRectf; -#define glRectf glad_debug_glRectf -GLAD_API_CALL PFNGLRECTFVPROC glad_glRectfv; -GLAD_API_CALL PFNGLRECTFVPROC glad_debug_glRectfv; -#define glRectfv glad_debug_glRectfv -GLAD_API_CALL PFNGLRECTIPROC glad_glRecti; -GLAD_API_CALL PFNGLRECTIPROC glad_debug_glRecti; -#define glRecti glad_debug_glRecti -GLAD_API_CALL PFNGLRECTIVPROC glad_glRectiv; -GLAD_API_CALL PFNGLRECTIVPROC glad_debug_glRectiv; -#define glRectiv glad_debug_glRectiv -GLAD_API_CALL PFNGLRECTSPROC glad_glRects; -GLAD_API_CALL PFNGLRECTSPROC glad_debug_glRects; -#define glRects glad_debug_glRects -GLAD_API_CALL PFNGLRECTSVPROC glad_glRectsv; -GLAD_API_CALL PFNGLRECTSVPROC glad_debug_glRectsv; -#define glRectsv glad_debug_glRectsv -GLAD_API_CALL PFNGLRENDERMODEPROC glad_glRenderMode; -GLAD_API_CALL PFNGLRENDERMODEPROC glad_debug_glRenderMode; -#define glRenderMode glad_debug_glRenderMode +GLAD_API_CALL PFNGLRECTXOESPROC glad_glRectxOES; +GLAD_API_CALL PFNGLRECTXOESPROC glad_debug_glRectxOES; +#define glRectxOES glad_debug_glRectxOES +GLAD_API_CALL PFNGLRECTXVOESPROC glad_glRectxvOES; +GLAD_API_CALL PFNGLRECTXVOESPROC glad_debug_glRectxvOES; +#define glRectxvOES glad_debug_glRectxvOES +GLAD_API_CALL PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler; +GLAD_API_CALL PFNGLRELEASESHADERCOMPILERPROC glad_debug_glReleaseShaderCompiler; +#define glReleaseShaderCompiler glad_debug_glReleaseShaderCompiler GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEPROC glad_debug_glRenderbufferStorage; #define glRenderbufferStorage glad_debug_glRenderbufferStorage +GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT; +GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEEXTPROC glad_debug_glRenderbufferStorageEXT; +#define glRenderbufferStorageEXT glad_debug_glRenderbufferStorageEXT GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_debug_glRenderbufferStorageMultisample; #define glRenderbufferStorageMultisample glad_debug_glRenderbufferStorageMultisample -GLAD_API_CALL PFNGLROTATEDPROC glad_glRotated; -GLAD_API_CALL PFNGLROTATEDPROC glad_debug_glRotated; -#define glRotated glad_debug_glRotated -GLAD_API_CALL PFNGLROTATEFPROC glad_glRotatef; -GLAD_API_CALL PFNGLROTATEFPROC glad_debug_glRotatef; -#define glRotatef glad_debug_glRotatef +GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT; +GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_debug_glRenderbufferStorageMultisampleEXT; +#define glRenderbufferStorageMultisampleEXT glad_debug_glRenderbufferStorageMultisampleEXT +GLAD_API_CALL PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback; +GLAD_API_CALL PFNGLRESUMETRANSFORMFEEDBACKPROC glad_debug_glResumeTransformFeedback; +#define glResumeTransformFeedback glad_debug_glResumeTransformFeedback +GLAD_API_CALL PFNGLROTATEXOESPROC glad_glRotatexOES; +GLAD_API_CALL PFNGLROTATEXOESPROC glad_debug_glRotatexOES; +#define glRotatexOES glad_debug_glRotatexOES GLAD_API_CALL PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; GLAD_API_CALL PFNGLSAMPLECOVERAGEPROC glad_debug_glSampleCoverage; #define glSampleCoverage glad_debug_glSampleCoverage +GLAD_API_CALL PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB; +GLAD_API_CALL PFNGLSAMPLECOVERAGEARBPROC glad_debug_glSampleCoverageARB; +#define glSampleCoverageARB glad_debug_glSampleCoverageARB GLAD_API_CALL PFNGLSAMPLEMASKIPROC glad_glSampleMaski; GLAD_API_CALL PFNGLSAMPLEMASKIPROC glad_debug_glSampleMaski; #define glSampleMaski glad_debug_glSampleMaski @@ -3660,81 +5481,36 @@ GLAD_API_CALL PFNGLSAMPLERPARAMETERIPROC glad_debug_glSamplerParameteri; GLAD_API_CALL PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv; GLAD_API_CALL PFNGLSAMPLERPARAMETERIVPROC glad_debug_glSamplerParameteriv; #define glSamplerParameteriv glad_debug_glSamplerParameteriv -GLAD_API_CALL PFNGLSCALEDPROC glad_glScaled; -GLAD_API_CALL PFNGLSCALEDPROC glad_debug_glScaled; -#define glScaled glad_debug_glScaled -GLAD_API_CALL PFNGLSCALEFPROC glad_glScalef; -GLAD_API_CALL PFNGLSCALEFPROC glad_debug_glScalef; -#define glScalef glad_debug_glScalef +GLAD_API_CALL PFNGLSCALEXOESPROC glad_glScalexOES; +GLAD_API_CALL PFNGLSCALEXOESPROC glad_debug_glScalexOES; +#define glScalexOES glad_debug_glScalexOES GLAD_API_CALL PFNGLSCISSORPROC glad_glScissor; GLAD_API_CALL PFNGLSCISSORPROC glad_debug_glScissor; #define glScissor glad_debug_glScissor -GLAD_API_CALL PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b; -GLAD_API_CALL PFNGLSECONDARYCOLOR3BPROC glad_debug_glSecondaryColor3b; -#define glSecondaryColor3b glad_debug_glSecondaryColor3b -GLAD_API_CALL PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv; -GLAD_API_CALL PFNGLSECONDARYCOLOR3BVPROC glad_debug_glSecondaryColor3bv; -#define glSecondaryColor3bv glad_debug_glSecondaryColor3bv -GLAD_API_CALL PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d; -GLAD_API_CALL PFNGLSECONDARYCOLOR3DPROC glad_debug_glSecondaryColor3d; -#define glSecondaryColor3d glad_debug_glSecondaryColor3d -GLAD_API_CALL PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv; -GLAD_API_CALL PFNGLSECONDARYCOLOR3DVPROC glad_debug_glSecondaryColor3dv; -#define glSecondaryColor3dv glad_debug_glSecondaryColor3dv -GLAD_API_CALL PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f; -GLAD_API_CALL PFNGLSECONDARYCOLOR3FPROC glad_debug_glSecondaryColor3f; -#define glSecondaryColor3f glad_debug_glSecondaryColor3f -GLAD_API_CALL PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv; -GLAD_API_CALL PFNGLSECONDARYCOLOR3FVPROC glad_debug_glSecondaryColor3fv; -#define glSecondaryColor3fv glad_debug_glSecondaryColor3fv -GLAD_API_CALL PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i; -GLAD_API_CALL PFNGLSECONDARYCOLOR3IPROC glad_debug_glSecondaryColor3i; -#define glSecondaryColor3i glad_debug_glSecondaryColor3i -GLAD_API_CALL PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv; -GLAD_API_CALL PFNGLSECONDARYCOLOR3IVPROC glad_debug_glSecondaryColor3iv; -#define glSecondaryColor3iv glad_debug_glSecondaryColor3iv -GLAD_API_CALL PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s; -GLAD_API_CALL PFNGLSECONDARYCOLOR3SPROC glad_debug_glSecondaryColor3s; -#define glSecondaryColor3s glad_debug_glSecondaryColor3s -GLAD_API_CALL PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv; -GLAD_API_CALL PFNGLSECONDARYCOLOR3SVPROC glad_debug_glSecondaryColor3sv; -#define glSecondaryColor3sv glad_debug_glSecondaryColor3sv -GLAD_API_CALL PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub; -GLAD_API_CALL PFNGLSECONDARYCOLOR3UBPROC glad_debug_glSecondaryColor3ub; -#define glSecondaryColor3ub glad_debug_glSecondaryColor3ub -GLAD_API_CALL PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv; -GLAD_API_CALL PFNGLSECONDARYCOLOR3UBVPROC glad_debug_glSecondaryColor3ubv; -#define glSecondaryColor3ubv glad_debug_glSecondaryColor3ubv -GLAD_API_CALL PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui; -GLAD_API_CALL PFNGLSECONDARYCOLOR3UIPROC glad_debug_glSecondaryColor3ui; -#define glSecondaryColor3ui glad_debug_glSecondaryColor3ui -GLAD_API_CALL PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv; -GLAD_API_CALL PFNGLSECONDARYCOLOR3UIVPROC glad_debug_glSecondaryColor3uiv; -#define glSecondaryColor3uiv glad_debug_glSecondaryColor3uiv -GLAD_API_CALL PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us; -GLAD_API_CALL PFNGLSECONDARYCOLOR3USPROC glad_debug_glSecondaryColor3us; -#define glSecondaryColor3us glad_debug_glSecondaryColor3us -GLAD_API_CALL PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv; -GLAD_API_CALL PFNGLSECONDARYCOLOR3USVPROC glad_debug_glSecondaryColor3usv; -#define glSecondaryColor3usv glad_debug_glSecondaryColor3usv -GLAD_API_CALL PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui; -GLAD_API_CALL PFNGLSECONDARYCOLORP3UIPROC glad_debug_glSecondaryColorP3ui; -#define glSecondaryColorP3ui glad_debug_glSecondaryColorP3ui -GLAD_API_CALL PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv; -GLAD_API_CALL PFNGLSECONDARYCOLORP3UIVPROC glad_debug_glSecondaryColorP3uiv; -#define glSecondaryColorP3uiv glad_debug_glSecondaryColorP3uiv -GLAD_API_CALL PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer; -GLAD_API_CALL PFNGLSECONDARYCOLORPOINTERPROC glad_debug_glSecondaryColorPointer; -#define glSecondaryColorPointer glad_debug_glSecondaryColorPointer -GLAD_API_CALL PFNGLSELECTBUFFERPROC glad_glSelectBuffer; -GLAD_API_CALL PFNGLSELECTBUFFERPROC glad_debug_glSelectBuffer; -#define glSelectBuffer glad_debug_glSelectBuffer -GLAD_API_CALL PFNGLSHADEMODELPROC glad_glShadeModel; -GLAD_API_CALL PFNGLSHADEMODELPROC glad_debug_glShadeModel; -#define glShadeModel glad_debug_glShadeModel +GLAD_API_CALL PFNGLSCISSORARRAYVPROC glad_glScissorArrayv; +GLAD_API_CALL PFNGLSCISSORARRAYVPROC glad_debug_glScissorArrayv; +#define glScissorArrayv glad_debug_glScissorArrayv +GLAD_API_CALL PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed; +GLAD_API_CALL PFNGLSCISSORINDEXEDPROC glad_debug_glScissorIndexed; +#define glScissorIndexed glad_debug_glScissorIndexed +GLAD_API_CALL PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv; +GLAD_API_CALL PFNGLSCISSORINDEXEDVPROC glad_debug_glScissorIndexedv; +#define glScissorIndexedv glad_debug_glScissorIndexedv +GLAD_API_CALL PFNGLSHADERBINARYPROC glad_glShaderBinary; +GLAD_API_CALL PFNGLSHADERBINARYPROC glad_debug_glShaderBinary; +#define glShaderBinary glad_debug_glShaderBinary GLAD_API_CALL PFNGLSHADERSOURCEPROC glad_glShaderSource; GLAD_API_CALL PFNGLSHADERSOURCEPROC glad_debug_glShaderSource; #define glShaderSource glad_debug_glShaderSource +GLAD_API_CALL PFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB; +GLAD_API_CALL PFNGLSHADERSOURCEARBPROC glad_debug_glShaderSourceARB; +#define glShaderSourceARB glad_debug_glShaderSourceARB +GLAD_API_CALL PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding; +GLAD_API_CALL PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_debug_glShaderStorageBlockBinding; +#define glShaderStorageBlockBinding glad_debug_glShaderStorageBlockBinding +GLAD_API_CALL PFNGLSPECIALIZESHADERARBPROC glad_glSpecializeShaderARB; +GLAD_API_CALL PFNGLSPECIALIZESHADERARBPROC glad_debug_glSpecializeShaderARB; +#define glSpecializeShaderARB glad_debug_glSpecializeShaderARB GLAD_API_CALL PFNGLSTENCILFUNCPROC glad_glStencilFunc; GLAD_API_CALL PFNGLSTENCILFUNCPROC glad_debug_glStencilFunc; #define glStencilFunc glad_debug_glStencilFunc @@ -3756,159 +5532,45 @@ GLAD_API_CALL PFNGLSTENCILOPSEPARATEPROC glad_debug_glStencilOpSeparate; GLAD_API_CALL PFNGLTEXBUFFERPROC glad_glTexBuffer; GLAD_API_CALL PFNGLTEXBUFFERPROC glad_debug_glTexBuffer; #define glTexBuffer glad_debug_glTexBuffer -GLAD_API_CALL PFNGLTEXCOORD1DPROC glad_glTexCoord1d; -GLAD_API_CALL PFNGLTEXCOORD1DPROC glad_debug_glTexCoord1d; -#define glTexCoord1d glad_debug_glTexCoord1d -GLAD_API_CALL PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv; -GLAD_API_CALL PFNGLTEXCOORD1DVPROC glad_debug_glTexCoord1dv; -#define glTexCoord1dv glad_debug_glTexCoord1dv -GLAD_API_CALL PFNGLTEXCOORD1FPROC glad_glTexCoord1f; -GLAD_API_CALL PFNGLTEXCOORD1FPROC glad_debug_glTexCoord1f; -#define glTexCoord1f glad_debug_glTexCoord1f -GLAD_API_CALL PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv; -GLAD_API_CALL PFNGLTEXCOORD1FVPROC glad_debug_glTexCoord1fv; -#define glTexCoord1fv glad_debug_glTexCoord1fv -GLAD_API_CALL PFNGLTEXCOORD1IPROC glad_glTexCoord1i; -GLAD_API_CALL PFNGLTEXCOORD1IPROC glad_debug_glTexCoord1i; -#define glTexCoord1i glad_debug_glTexCoord1i -GLAD_API_CALL PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv; -GLAD_API_CALL PFNGLTEXCOORD1IVPROC glad_debug_glTexCoord1iv; -#define glTexCoord1iv glad_debug_glTexCoord1iv -GLAD_API_CALL PFNGLTEXCOORD1SPROC glad_glTexCoord1s; -GLAD_API_CALL PFNGLTEXCOORD1SPROC glad_debug_glTexCoord1s; -#define glTexCoord1s glad_debug_glTexCoord1s -GLAD_API_CALL PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv; -GLAD_API_CALL PFNGLTEXCOORD1SVPROC glad_debug_glTexCoord1sv; -#define glTexCoord1sv glad_debug_glTexCoord1sv -GLAD_API_CALL PFNGLTEXCOORD2DPROC glad_glTexCoord2d; -GLAD_API_CALL PFNGLTEXCOORD2DPROC glad_debug_glTexCoord2d; -#define glTexCoord2d glad_debug_glTexCoord2d -GLAD_API_CALL PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv; -GLAD_API_CALL PFNGLTEXCOORD2DVPROC glad_debug_glTexCoord2dv; -#define glTexCoord2dv glad_debug_glTexCoord2dv -GLAD_API_CALL PFNGLTEXCOORD2FPROC glad_glTexCoord2f; -GLAD_API_CALL PFNGLTEXCOORD2FPROC glad_debug_glTexCoord2f; -#define glTexCoord2f glad_debug_glTexCoord2f -GLAD_API_CALL PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv; -GLAD_API_CALL PFNGLTEXCOORD2FVPROC glad_debug_glTexCoord2fv; -#define glTexCoord2fv glad_debug_glTexCoord2fv -GLAD_API_CALL PFNGLTEXCOORD2IPROC glad_glTexCoord2i; -GLAD_API_CALL PFNGLTEXCOORD2IPROC glad_debug_glTexCoord2i; -#define glTexCoord2i glad_debug_glTexCoord2i -GLAD_API_CALL PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv; -GLAD_API_CALL PFNGLTEXCOORD2IVPROC glad_debug_glTexCoord2iv; -#define glTexCoord2iv glad_debug_glTexCoord2iv -GLAD_API_CALL PFNGLTEXCOORD2SPROC glad_glTexCoord2s; -GLAD_API_CALL PFNGLTEXCOORD2SPROC glad_debug_glTexCoord2s; -#define glTexCoord2s glad_debug_glTexCoord2s -GLAD_API_CALL PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv; -GLAD_API_CALL PFNGLTEXCOORD2SVPROC glad_debug_glTexCoord2sv; -#define glTexCoord2sv glad_debug_glTexCoord2sv -GLAD_API_CALL PFNGLTEXCOORD3DPROC glad_glTexCoord3d; -GLAD_API_CALL PFNGLTEXCOORD3DPROC glad_debug_glTexCoord3d; -#define glTexCoord3d glad_debug_glTexCoord3d -GLAD_API_CALL PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv; -GLAD_API_CALL PFNGLTEXCOORD3DVPROC glad_debug_glTexCoord3dv; -#define glTexCoord3dv glad_debug_glTexCoord3dv -GLAD_API_CALL PFNGLTEXCOORD3FPROC glad_glTexCoord3f; -GLAD_API_CALL PFNGLTEXCOORD3FPROC glad_debug_glTexCoord3f; -#define glTexCoord3f glad_debug_glTexCoord3f -GLAD_API_CALL PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv; -GLAD_API_CALL PFNGLTEXCOORD3FVPROC glad_debug_glTexCoord3fv; -#define glTexCoord3fv glad_debug_glTexCoord3fv -GLAD_API_CALL PFNGLTEXCOORD3IPROC glad_glTexCoord3i; -GLAD_API_CALL PFNGLTEXCOORD3IPROC glad_debug_glTexCoord3i; -#define glTexCoord3i glad_debug_glTexCoord3i -GLAD_API_CALL PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv; -GLAD_API_CALL PFNGLTEXCOORD3IVPROC glad_debug_glTexCoord3iv; -#define glTexCoord3iv glad_debug_glTexCoord3iv -GLAD_API_CALL PFNGLTEXCOORD3SPROC glad_glTexCoord3s; -GLAD_API_CALL PFNGLTEXCOORD3SPROC glad_debug_glTexCoord3s; -#define glTexCoord3s glad_debug_glTexCoord3s -GLAD_API_CALL PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv; -GLAD_API_CALL PFNGLTEXCOORD3SVPROC glad_debug_glTexCoord3sv; -#define glTexCoord3sv glad_debug_glTexCoord3sv -GLAD_API_CALL PFNGLTEXCOORD4DPROC glad_glTexCoord4d; -GLAD_API_CALL PFNGLTEXCOORD4DPROC glad_debug_glTexCoord4d; -#define glTexCoord4d glad_debug_glTexCoord4d -GLAD_API_CALL PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv; -GLAD_API_CALL PFNGLTEXCOORD4DVPROC glad_debug_glTexCoord4dv; -#define glTexCoord4dv glad_debug_glTexCoord4dv -GLAD_API_CALL PFNGLTEXCOORD4FPROC glad_glTexCoord4f; -GLAD_API_CALL PFNGLTEXCOORD4FPROC glad_debug_glTexCoord4f; -#define glTexCoord4f glad_debug_glTexCoord4f -GLAD_API_CALL PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv; -GLAD_API_CALL PFNGLTEXCOORD4FVPROC glad_debug_glTexCoord4fv; -#define glTexCoord4fv glad_debug_glTexCoord4fv -GLAD_API_CALL PFNGLTEXCOORD4IPROC glad_glTexCoord4i; -GLAD_API_CALL PFNGLTEXCOORD4IPROC glad_debug_glTexCoord4i; -#define glTexCoord4i glad_debug_glTexCoord4i -GLAD_API_CALL PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv; -GLAD_API_CALL PFNGLTEXCOORD4IVPROC glad_debug_glTexCoord4iv; -#define glTexCoord4iv glad_debug_glTexCoord4iv -GLAD_API_CALL PFNGLTEXCOORD4SPROC glad_glTexCoord4s; -GLAD_API_CALL PFNGLTEXCOORD4SPROC glad_debug_glTexCoord4s; -#define glTexCoord4s glad_debug_glTexCoord4s -GLAD_API_CALL PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv; -GLAD_API_CALL PFNGLTEXCOORD4SVPROC glad_debug_glTexCoord4sv; -#define glTexCoord4sv glad_debug_glTexCoord4sv -GLAD_API_CALL PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui; -GLAD_API_CALL PFNGLTEXCOORDP1UIPROC glad_debug_glTexCoordP1ui; -#define glTexCoordP1ui glad_debug_glTexCoordP1ui -GLAD_API_CALL PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv; -GLAD_API_CALL PFNGLTEXCOORDP1UIVPROC glad_debug_glTexCoordP1uiv; -#define glTexCoordP1uiv glad_debug_glTexCoordP1uiv -GLAD_API_CALL PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui; -GLAD_API_CALL PFNGLTEXCOORDP2UIPROC glad_debug_glTexCoordP2ui; -#define glTexCoordP2ui glad_debug_glTexCoordP2ui -GLAD_API_CALL PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv; -GLAD_API_CALL PFNGLTEXCOORDP2UIVPROC glad_debug_glTexCoordP2uiv; -#define glTexCoordP2uiv glad_debug_glTexCoordP2uiv -GLAD_API_CALL PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui; -GLAD_API_CALL PFNGLTEXCOORDP3UIPROC glad_debug_glTexCoordP3ui; -#define glTexCoordP3ui glad_debug_glTexCoordP3ui -GLAD_API_CALL PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv; -GLAD_API_CALL PFNGLTEXCOORDP3UIVPROC glad_debug_glTexCoordP3uiv; -#define glTexCoordP3uiv glad_debug_glTexCoordP3uiv -GLAD_API_CALL PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui; -GLAD_API_CALL PFNGLTEXCOORDP4UIPROC glad_debug_glTexCoordP4ui; -#define glTexCoordP4ui glad_debug_glTexCoordP4ui -GLAD_API_CALL PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv; -GLAD_API_CALL PFNGLTEXCOORDP4UIVPROC glad_debug_glTexCoordP4uiv; -#define glTexCoordP4uiv glad_debug_glTexCoordP4uiv -GLAD_API_CALL PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer; -GLAD_API_CALL PFNGLTEXCOORDPOINTERPROC glad_debug_glTexCoordPointer; -#define glTexCoordPointer glad_debug_glTexCoordPointer -GLAD_API_CALL PFNGLTEXENVFPROC glad_glTexEnvf; -GLAD_API_CALL PFNGLTEXENVFPROC glad_debug_glTexEnvf; -#define glTexEnvf glad_debug_glTexEnvf -GLAD_API_CALL PFNGLTEXENVFVPROC glad_glTexEnvfv; -GLAD_API_CALL PFNGLTEXENVFVPROC glad_debug_glTexEnvfv; -#define glTexEnvfv glad_debug_glTexEnvfv -GLAD_API_CALL PFNGLTEXENVIPROC glad_glTexEnvi; -GLAD_API_CALL PFNGLTEXENVIPROC glad_debug_glTexEnvi; -#define glTexEnvi glad_debug_glTexEnvi -GLAD_API_CALL PFNGLTEXENVIVPROC glad_glTexEnviv; -GLAD_API_CALL PFNGLTEXENVIVPROC glad_debug_glTexEnviv; -#define glTexEnviv glad_debug_glTexEnviv -GLAD_API_CALL PFNGLTEXGENDPROC glad_glTexGend; -GLAD_API_CALL PFNGLTEXGENDPROC glad_debug_glTexGend; -#define glTexGend glad_debug_glTexGend -GLAD_API_CALL PFNGLTEXGENDVPROC glad_glTexGendv; -GLAD_API_CALL PFNGLTEXGENDVPROC glad_debug_glTexGendv; -#define glTexGendv glad_debug_glTexGendv -GLAD_API_CALL PFNGLTEXGENFPROC glad_glTexGenf; -GLAD_API_CALL PFNGLTEXGENFPROC glad_debug_glTexGenf; -#define glTexGenf glad_debug_glTexGenf -GLAD_API_CALL PFNGLTEXGENFVPROC glad_glTexGenfv; -GLAD_API_CALL PFNGLTEXGENFVPROC glad_debug_glTexGenfv; -#define glTexGenfv glad_debug_glTexGenfv -GLAD_API_CALL PFNGLTEXGENIPROC glad_glTexGeni; -GLAD_API_CALL PFNGLTEXGENIPROC glad_debug_glTexGeni; -#define glTexGeni glad_debug_glTexGeni -GLAD_API_CALL PFNGLTEXGENIVPROC glad_glTexGeniv; -GLAD_API_CALL PFNGLTEXGENIVPROC glad_debug_glTexGeniv; -#define glTexGeniv glad_debug_glTexGeniv +GLAD_API_CALL PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange; +GLAD_API_CALL PFNGLTEXBUFFERRANGEPROC glad_debug_glTexBufferRange; +#define glTexBufferRange glad_debug_glTexBufferRange +GLAD_API_CALL PFNGLTEXCOORD1XOESPROC glad_glTexCoord1xOES; +GLAD_API_CALL PFNGLTEXCOORD1XOESPROC glad_debug_glTexCoord1xOES; +#define glTexCoord1xOES glad_debug_glTexCoord1xOES +GLAD_API_CALL PFNGLTEXCOORD1XVOESPROC glad_glTexCoord1xvOES; +GLAD_API_CALL PFNGLTEXCOORD1XVOESPROC glad_debug_glTexCoord1xvOES; +#define glTexCoord1xvOES glad_debug_glTexCoord1xvOES +GLAD_API_CALL PFNGLTEXCOORD2XOESPROC glad_glTexCoord2xOES; +GLAD_API_CALL PFNGLTEXCOORD2XOESPROC glad_debug_glTexCoord2xOES; +#define glTexCoord2xOES glad_debug_glTexCoord2xOES +GLAD_API_CALL PFNGLTEXCOORD2XVOESPROC glad_glTexCoord2xvOES; +GLAD_API_CALL PFNGLTEXCOORD2XVOESPROC glad_debug_glTexCoord2xvOES; +#define glTexCoord2xvOES glad_debug_glTexCoord2xvOES +GLAD_API_CALL PFNGLTEXCOORD3XOESPROC glad_glTexCoord3xOES; +GLAD_API_CALL PFNGLTEXCOORD3XOESPROC glad_debug_glTexCoord3xOES; +#define glTexCoord3xOES glad_debug_glTexCoord3xOES +GLAD_API_CALL PFNGLTEXCOORD3XVOESPROC glad_glTexCoord3xvOES; +GLAD_API_CALL PFNGLTEXCOORD3XVOESPROC glad_debug_glTexCoord3xvOES; +#define glTexCoord3xvOES glad_debug_glTexCoord3xvOES +GLAD_API_CALL PFNGLTEXCOORD4XOESPROC glad_glTexCoord4xOES; +GLAD_API_CALL PFNGLTEXCOORD4XOESPROC glad_debug_glTexCoord4xOES; +#define glTexCoord4xOES glad_debug_glTexCoord4xOES +GLAD_API_CALL PFNGLTEXCOORD4XVOESPROC glad_glTexCoord4xvOES; +GLAD_API_CALL PFNGLTEXCOORD4XVOESPROC glad_debug_glTexCoord4xvOES; +#define glTexCoord4xvOES glad_debug_glTexCoord4xvOES +GLAD_API_CALL PFNGLTEXENVXOESPROC glad_glTexEnvxOES; +GLAD_API_CALL PFNGLTEXENVXOESPROC glad_debug_glTexEnvxOES; +#define glTexEnvxOES glad_debug_glTexEnvxOES +GLAD_API_CALL PFNGLTEXENVXVOESPROC glad_glTexEnvxvOES; +GLAD_API_CALL PFNGLTEXENVXVOESPROC glad_debug_glTexEnvxvOES; +#define glTexEnvxvOES glad_debug_glTexEnvxvOES +GLAD_API_CALL PFNGLTEXGENXOESPROC glad_glTexGenxOES; +GLAD_API_CALL PFNGLTEXGENXOESPROC glad_debug_glTexGenxOES; +#define glTexGenxOES glad_debug_glTexGenxOES +GLAD_API_CALL PFNGLTEXGENXVOESPROC glad_glTexGenxvOES; +GLAD_API_CALL PFNGLTEXGENXVOESPROC glad_debug_glTexGenxvOES; +#define glTexGenxvOES glad_debug_glTexGenxvOES GLAD_API_CALL PFNGLTEXIMAGE1DPROC glad_glTexImage1D; GLAD_API_CALL PFNGLTEXIMAGE1DPROC glad_debug_glTexImage1D; #define glTexImage1D glad_debug_glTexImage1D @@ -3942,6 +5604,27 @@ GLAD_API_CALL PFNGLTEXPARAMETERIPROC glad_debug_glTexParameteri; GLAD_API_CALL PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; GLAD_API_CALL PFNGLTEXPARAMETERIVPROC glad_debug_glTexParameteriv; #define glTexParameteriv glad_debug_glTexParameteriv +GLAD_API_CALL PFNGLTEXPARAMETERXOESPROC glad_glTexParameterxOES; +GLAD_API_CALL PFNGLTEXPARAMETERXOESPROC glad_debug_glTexParameterxOES; +#define glTexParameterxOES glad_debug_glTexParameterxOES +GLAD_API_CALL PFNGLTEXPARAMETERXVOESPROC glad_glTexParameterxvOES; +GLAD_API_CALL PFNGLTEXPARAMETERXVOESPROC glad_debug_glTexParameterxvOES; +#define glTexParameterxvOES glad_debug_glTexParameterxvOES +GLAD_API_CALL PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D; +GLAD_API_CALL PFNGLTEXSTORAGE1DPROC glad_debug_glTexStorage1D; +#define glTexStorage1D glad_debug_glTexStorage1D +GLAD_API_CALL PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D; +GLAD_API_CALL PFNGLTEXSTORAGE2DPROC glad_debug_glTexStorage2D; +#define glTexStorage2D glad_debug_glTexStorage2D +GLAD_API_CALL PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample; +GLAD_API_CALL PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_debug_glTexStorage2DMultisample; +#define glTexStorage2DMultisample glad_debug_glTexStorage2DMultisample +GLAD_API_CALL PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D; +GLAD_API_CALL PFNGLTEXSTORAGE3DPROC glad_debug_glTexStorage3D; +#define glTexStorage3D glad_debug_glTexStorage3D +GLAD_API_CALL PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample; +GLAD_API_CALL PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_debug_glTexStorage3DMultisample; +#define glTexStorage3DMultisample glad_debug_glTexStorage3DMultisample GLAD_API_CALL PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; GLAD_API_CALL PFNGLTEXSUBIMAGE1DPROC glad_debug_glTexSubImage1D; #define glTexSubImage1D glad_debug_glTexSubImage1D @@ -3951,309 +5634,627 @@ GLAD_API_CALL PFNGLTEXSUBIMAGE2DPROC glad_debug_glTexSubImage2D; GLAD_API_CALL PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; GLAD_API_CALL PFNGLTEXSUBIMAGE3DPROC glad_debug_glTexSubImage3D; #define glTexSubImage3D glad_debug_glTexSubImage3D +GLAD_API_CALL PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer; +GLAD_API_CALL PFNGLTEXTUREBUFFERPROC glad_debug_glTextureBuffer; +#define glTextureBuffer glad_debug_glTextureBuffer +GLAD_API_CALL PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange; +GLAD_API_CALL PFNGLTEXTUREBUFFERRANGEPROC glad_debug_glTextureBufferRange; +#define glTextureBufferRange glad_debug_glTextureBufferRange +GLAD_API_CALL PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv; +GLAD_API_CALL PFNGLTEXTUREPARAMETERIIVPROC glad_debug_glTextureParameterIiv; +#define glTextureParameterIiv glad_debug_glTextureParameterIiv +GLAD_API_CALL PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv; +GLAD_API_CALL PFNGLTEXTUREPARAMETERIUIVPROC glad_debug_glTextureParameterIuiv; +#define glTextureParameterIuiv glad_debug_glTextureParameterIuiv +GLAD_API_CALL PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf; +GLAD_API_CALL PFNGLTEXTUREPARAMETERFPROC glad_debug_glTextureParameterf; +#define glTextureParameterf glad_debug_glTextureParameterf +GLAD_API_CALL PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv; +GLAD_API_CALL PFNGLTEXTUREPARAMETERFVPROC glad_debug_glTextureParameterfv; +#define glTextureParameterfv glad_debug_glTextureParameterfv +GLAD_API_CALL PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri; +GLAD_API_CALL PFNGLTEXTUREPARAMETERIPROC glad_debug_glTextureParameteri; +#define glTextureParameteri glad_debug_glTextureParameteri +GLAD_API_CALL PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv; +GLAD_API_CALL PFNGLTEXTUREPARAMETERIVPROC glad_debug_glTextureParameteriv; +#define glTextureParameteriv glad_debug_glTextureParameteriv +GLAD_API_CALL PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D; +GLAD_API_CALL PFNGLTEXTURESTORAGE1DPROC glad_debug_glTextureStorage1D; +#define glTextureStorage1D glad_debug_glTextureStorage1D +GLAD_API_CALL PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D; +GLAD_API_CALL PFNGLTEXTURESTORAGE2DPROC glad_debug_glTextureStorage2D; +#define glTextureStorage2D glad_debug_glTextureStorage2D +GLAD_API_CALL PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample; +GLAD_API_CALL PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_debug_glTextureStorage2DMultisample; +#define glTextureStorage2DMultisample glad_debug_glTextureStorage2DMultisample +GLAD_API_CALL PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D; +GLAD_API_CALL PFNGLTEXTURESTORAGE3DPROC glad_debug_glTextureStorage3D; +#define glTextureStorage3D glad_debug_glTextureStorage3D +GLAD_API_CALL PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample; +GLAD_API_CALL PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_debug_glTextureStorage3DMultisample; +#define glTextureStorage3DMultisample glad_debug_glTextureStorage3DMultisample +GLAD_API_CALL PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D; +GLAD_API_CALL PFNGLTEXTURESUBIMAGE1DPROC glad_debug_glTextureSubImage1D; +#define glTextureSubImage1D glad_debug_glTextureSubImage1D +GLAD_API_CALL PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D; +GLAD_API_CALL PFNGLTEXTURESUBIMAGE2DPROC glad_debug_glTextureSubImage2D; +#define glTextureSubImage2D glad_debug_glTextureSubImage2D +GLAD_API_CALL PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D; +GLAD_API_CALL PFNGLTEXTURESUBIMAGE3DPROC glad_debug_glTextureSubImage3D; +#define glTextureSubImage3D glad_debug_glTextureSubImage3D +GLAD_API_CALL PFNGLTEXTUREVIEWPROC glad_glTextureView; +GLAD_API_CALL PFNGLTEXTUREVIEWPROC glad_debug_glTextureView; +#define glTextureView glad_debug_glTextureView +GLAD_API_CALL PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase; +GLAD_API_CALL PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_debug_glTransformFeedbackBufferBase; +#define glTransformFeedbackBufferBase glad_debug_glTransformFeedbackBufferBase +GLAD_API_CALL PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange; +GLAD_API_CALL PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_debug_glTransformFeedbackBufferRange; +#define glTransformFeedbackBufferRange glad_debug_glTransformFeedbackBufferRange GLAD_API_CALL PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; GLAD_API_CALL PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_debug_glTransformFeedbackVaryings; #define glTransformFeedbackVaryings glad_debug_glTransformFeedbackVaryings -GLAD_API_CALL PFNGLTRANSLATEDPROC glad_glTranslated; -GLAD_API_CALL PFNGLTRANSLATEDPROC glad_debug_glTranslated; -#define glTranslated glad_debug_glTranslated -GLAD_API_CALL PFNGLTRANSLATEFPROC glad_glTranslatef; -GLAD_API_CALL PFNGLTRANSLATEFPROC glad_debug_glTranslatef; -#define glTranslatef glad_debug_glTranslatef +GLAD_API_CALL PFNGLTRANSLATEXOESPROC glad_glTranslatexOES; +GLAD_API_CALL PFNGLTRANSLATEXOESPROC glad_debug_glTranslatexOES; +#define glTranslatexOES glad_debug_glTranslatexOES +GLAD_API_CALL PFNGLUNIFORM1DPROC glad_glUniform1d; +GLAD_API_CALL PFNGLUNIFORM1DPROC glad_debug_glUniform1d; +#define glUniform1d glad_debug_glUniform1d +GLAD_API_CALL PFNGLUNIFORM1DVPROC glad_glUniform1dv; +GLAD_API_CALL PFNGLUNIFORM1DVPROC glad_debug_glUniform1dv; +#define glUniform1dv glad_debug_glUniform1dv GLAD_API_CALL PFNGLUNIFORM1FPROC glad_glUniform1f; GLAD_API_CALL PFNGLUNIFORM1FPROC glad_debug_glUniform1f; #define glUniform1f glad_debug_glUniform1f +GLAD_API_CALL PFNGLUNIFORM1FARBPROC glad_glUniform1fARB; +GLAD_API_CALL PFNGLUNIFORM1FARBPROC glad_debug_glUniform1fARB; +#define glUniform1fARB glad_debug_glUniform1fARB GLAD_API_CALL PFNGLUNIFORM1FVPROC glad_glUniform1fv; GLAD_API_CALL PFNGLUNIFORM1FVPROC glad_debug_glUniform1fv; #define glUniform1fv glad_debug_glUniform1fv +GLAD_API_CALL PFNGLUNIFORM1FVARBPROC glad_glUniform1fvARB; +GLAD_API_CALL PFNGLUNIFORM1FVARBPROC glad_debug_glUniform1fvARB; +#define glUniform1fvARB glad_debug_glUniform1fvARB GLAD_API_CALL PFNGLUNIFORM1IPROC glad_glUniform1i; GLAD_API_CALL PFNGLUNIFORM1IPROC glad_debug_glUniform1i; #define glUniform1i glad_debug_glUniform1i +GLAD_API_CALL PFNGLUNIFORM1I64ARBPROC glad_glUniform1i64ARB; +GLAD_API_CALL PFNGLUNIFORM1I64ARBPROC glad_debug_glUniform1i64ARB; +#define glUniform1i64ARB glad_debug_glUniform1i64ARB +GLAD_API_CALL PFNGLUNIFORM1I64VARBPROC glad_glUniform1i64vARB; +GLAD_API_CALL PFNGLUNIFORM1I64VARBPROC glad_debug_glUniform1i64vARB; +#define glUniform1i64vARB glad_debug_glUniform1i64vARB +GLAD_API_CALL PFNGLUNIFORM1IARBPROC glad_glUniform1iARB; +GLAD_API_CALL PFNGLUNIFORM1IARBPROC glad_debug_glUniform1iARB; +#define glUniform1iARB glad_debug_glUniform1iARB GLAD_API_CALL PFNGLUNIFORM1IVPROC glad_glUniform1iv; GLAD_API_CALL PFNGLUNIFORM1IVPROC glad_debug_glUniform1iv; #define glUniform1iv glad_debug_glUniform1iv +GLAD_API_CALL PFNGLUNIFORM1IVARBPROC glad_glUniform1ivARB; +GLAD_API_CALL PFNGLUNIFORM1IVARBPROC glad_debug_glUniform1ivARB; +#define glUniform1ivARB glad_debug_glUniform1ivARB GLAD_API_CALL PFNGLUNIFORM1UIPROC glad_glUniform1ui; GLAD_API_CALL PFNGLUNIFORM1UIPROC glad_debug_glUniform1ui; #define glUniform1ui glad_debug_glUniform1ui +GLAD_API_CALL PFNGLUNIFORM1UI64ARBPROC glad_glUniform1ui64ARB; +GLAD_API_CALL PFNGLUNIFORM1UI64ARBPROC glad_debug_glUniform1ui64ARB; +#define glUniform1ui64ARB glad_debug_glUniform1ui64ARB +GLAD_API_CALL PFNGLUNIFORM1UI64VARBPROC glad_glUniform1ui64vARB; +GLAD_API_CALL PFNGLUNIFORM1UI64VARBPROC glad_debug_glUniform1ui64vARB; +#define glUniform1ui64vARB glad_debug_glUniform1ui64vARB GLAD_API_CALL PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; GLAD_API_CALL PFNGLUNIFORM1UIVPROC glad_debug_glUniform1uiv; #define glUniform1uiv glad_debug_glUniform1uiv +GLAD_API_CALL PFNGLUNIFORM2DPROC glad_glUniform2d; +GLAD_API_CALL PFNGLUNIFORM2DPROC glad_debug_glUniform2d; +#define glUniform2d glad_debug_glUniform2d +GLAD_API_CALL PFNGLUNIFORM2DVPROC glad_glUniform2dv; +GLAD_API_CALL PFNGLUNIFORM2DVPROC glad_debug_glUniform2dv; +#define glUniform2dv glad_debug_glUniform2dv GLAD_API_CALL PFNGLUNIFORM2FPROC glad_glUniform2f; GLAD_API_CALL PFNGLUNIFORM2FPROC glad_debug_glUniform2f; #define glUniform2f glad_debug_glUniform2f +GLAD_API_CALL PFNGLUNIFORM2FARBPROC glad_glUniform2fARB; +GLAD_API_CALL PFNGLUNIFORM2FARBPROC glad_debug_glUniform2fARB; +#define glUniform2fARB glad_debug_glUniform2fARB GLAD_API_CALL PFNGLUNIFORM2FVPROC glad_glUniform2fv; GLAD_API_CALL PFNGLUNIFORM2FVPROC glad_debug_glUniform2fv; #define glUniform2fv glad_debug_glUniform2fv +GLAD_API_CALL PFNGLUNIFORM2FVARBPROC glad_glUniform2fvARB; +GLAD_API_CALL PFNGLUNIFORM2FVARBPROC glad_debug_glUniform2fvARB; +#define glUniform2fvARB glad_debug_glUniform2fvARB GLAD_API_CALL PFNGLUNIFORM2IPROC glad_glUniform2i; GLAD_API_CALL PFNGLUNIFORM2IPROC glad_debug_glUniform2i; #define glUniform2i glad_debug_glUniform2i +GLAD_API_CALL PFNGLUNIFORM2I64ARBPROC glad_glUniform2i64ARB; +GLAD_API_CALL PFNGLUNIFORM2I64ARBPROC glad_debug_glUniform2i64ARB; +#define glUniform2i64ARB glad_debug_glUniform2i64ARB +GLAD_API_CALL PFNGLUNIFORM2I64VARBPROC glad_glUniform2i64vARB; +GLAD_API_CALL PFNGLUNIFORM2I64VARBPROC glad_debug_glUniform2i64vARB; +#define glUniform2i64vARB glad_debug_glUniform2i64vARB +GLAD_API_CALL PFNGLUNIFORM2IARBPROC glad_glUniform2iARB; +GLAD_API_CALL PFNGLUNIFORM2IARBPROC glad_debug_glUniform2iARB; +#define glUniform2iARB glad_debug_glUniform2iARB GLAD_API_CALL PFNGLUNIFORM2IVPROC glad_glUniform2iv; GLAD_API_CALL PFNGLUNIFORM2IVPROC glad_debug_glUniform2iv; #define glUniform2iv glad_debug_glUniform2iv +GLAD_API_CALL PFNGLUNIFORM2IVARBPROC glad_glUniform2ivARB; +GLAD_API_CALL PFNGLUNIFORM2IVARBPROC glad_debug_glUniform2ivARB; +#define glUniform2ivARB glad_debug_glUniform2ivARB GLAD_API_CALL PFNGLUNIFORM2UIPROC glad_glUniform2ui; GLAD_API_CALL PFNGLUNIFORM2UIPROC glad_debug_glUniform2ui; #define glUniform2ui glad_debug_glUniform2ui +GLAD_API_CALL PFNGLUNIFORM2UI64ARBPROC glad_glUniform2ui64ARB; +GLAD_API_CALL PFNGLUNIFORM2UI64ARBPROC glad_debug_glUniform2ui64ARB; +#define glUniform2ui64ARB glad_debug_glUniform2ui64ARB +GLAD_API_CALL PFNGLUNIFORM2UI64VARBPROC glad_glUniform2ui64vARB; +GLAD_API_CALL PFNGLUNIFORM2UI64VARBPROC glad_debug_glUniform2ui64vARB; +#define glUniform2ui64vARB glad_debug_glUniform2ui64vARB GLAD_API_CALL PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; GLAD_API_CALL PFNGLUNIFORM2UIVPROC glad_debug_glUniform2uiv; #define glUniform2uiv glad_debug_glUniform2uiv +GLAD_API_CALL PFNGLUNIFORM3DPROC glad_glUniform3d; +GLAD_API_CALL PFNGLUNIFORM3DPROC glad_debug_glUniform3d; +#define glUniform3d glad_debug_glUniform3d +GLAD_API_CALL PFNGLUNIFORM3DVPROC glad_glUniform3dv; +GLAD_API_CALL PFNGLUNIFORM3DVPROC glad_debug_glUniform3dv; +#define glUniform3dv glad_debug_glUniform3dv GLAD_API_CALL PFNGLUNIFORM3FPROC glad_glUniform3f; GLAD_API_CALL PFNGLUNIFORM3FPROC glad_debug_glUniform3f; #define glUniform3f glad_debug_glUniform3f +GLAD_API_CALL PFNGLUNIFORM3FARBPROC glad_glUniform3fARB; +GLAD_API_CALL PFNGLUNIFORM3FARBPROC glad_debug_glUniform3fARB; +#define glUniform3fARB glad_debug_glUniform3fARB GLAD_API_CALL PFNGLUNIFORM3FVPROC glad_glUniform3fv; GLAD_API_CALL PFNGLUNIFORM3FVPROC glad_debug_glUniform3fv; #define glUniform3fv glad_debug_glUniform3fv +GLAD_API_CALL PFNGLUNIFORM3FVARBPROC glad_glUniform3fvARB; +GLAD_API_CALL PFNGLUNIFORM3FVARBPROC glad_debug_glUniform3fvARB; +#define glUniform3fvARB glad_debug_glUniform3fvARB GLAD_API_CALL PFNGLUNIFORM3IPROC glad_glUniform3i; GLAD_API_CALL PFNGLUNIFORM3IPROC glad_debug_glUniform3i; #define glUniform3i glad_debug_glUniform3i +GLAD_API_CALL PFNGLUNIFORM3I64ARBPROC glad_glUniform3i64ARB; +GLAD_API_CALL PFNGLUNIFORM3I64ARBPROC glad_debug_glUniform3i64ARB; +#define glUniform3i64ARB glad_debug_glUniform3i64ARB +GLAD_API_CALL PFNGLUNIFORM3I64VARBPROC glad_glUniform3i64vARB; +GLAD_API_CALL PFNGLUNIFORM3I64VARBPROC glad_debug_glUniform3i64vARB; +#define glUniform3i64vARB glad_debug_glUniform3i64vARB +GLAD_API_CALL PFNGLUNIFORM3IARBPROC glad_glUniform3iARB; +GLAD_API_CALL PFNGLUNIFORM3IARBPROC glad_debug_glUniform3iARB; +#define glUniform3iARB glad_debug_glUniform3iARB GLAD_API_CALL PFNGLUNIFORM3IVPROC glad_glUniform3iv; GLAD_API_CALL PFNGLUNIFORM3IVPROC glad_debug_glUniform3iv; #define glUniform3iv glad_debug_glUniform3iv +GLAD_API_CALL PFNGLUNIFORM3IVARBPROC glad_glUniform3ivARB; +GLAD_API_CALL PFNGLUNIFORM3IVARBPROC glad_debug_glUniform3ivARB; +#define glUniform3ivARB glad_debug_glUniform3ivARB GLAD_API_CALL PFNGLUNIFORM3UIPROC glad_glUniform3ui; GLAD_API_CALL PFNGLUNIFORM3UIPROC glad_debug_glUniform3ui; #define glUniform3ui glad_debug_glUniform3ui +GLAD_API_CALL PFNGLUNIFORM3UI64ARBPROC glad_glUniform3ui64ARB; +GLAD_API_CALL PFNGLUNIFORM3UI64ARBPROC glad_debug_glUniform3ui64ARB; +#define glUniform3ui64ARB glad_debug_glUniform3ui64ARB +GLAD_API_CALL PFNGLUNIFORM3UI64VARBPROC glad_glUniform3ui64vARB; +GLAD_API_CALL PFNGLUNIFORM3UI64VARBPROC glad_debug_glUniform3ui64vARB; +#define glUniform3ui64vARB glad_debug_glUniform3ui64vARB GLAD_API_CALL PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; GLAD_API_CALL PFNGLUNIFORM3UIVPROC glad_debug_glUniform3uiv; #define glUniform3uiv glad_debug_glUniform3uiv +GLAD_API_CALL PFNGLUNIFORM4DPROC glad_glUniform4d; +GLAD_API_CALL PFNGLUNIFORM4DPROC glad_debug_glUniform4d; +#define glUniform4d glad_debug_glUniform4d +GLAD_API_CALL PFNGLUNIFORM4DVPROC glad_glUniform4dv; +GLAD_API_CALL PFNGLUNIFORM4DVPROC glad_debug_glUniform4dv; +#define glUniform4dv glad_debug_glUniform4dv GLAD_API_CALL PFNGLUNIFORM4FPROC glad_glUniform4f; GLAD_API_CALL PFNGLUNIFORM4FPROC glad_debug_glUniform4f; #define glUniform4f glad_debug_glUniform4f +GLAD_API_CALL PFNGLUNIFORM4FARBPROC glad_glUniform4fARB; +GLAD_API_CALL PFNGLUNIFORM4FARBPROC glad_debug_glUniform4fARB; +#define glUniform4fARB glad_debug_glUniform4fARB GLAD_API_CALL PFNGLUNIFORM4FVPROC glad_glUniform4fv; GLAD_API_CALL PFNGLUNIFORM4FVPROC glad_debug_glUniform4fv; #define glUniform4fv glad_debug_glUniform4fv +GLAD_API_CALL PFNGLUNIFORM4FVARBPROC glad_glUniform4fvARB; +GLAD_API_CALL PFNGLUNIFORM4FVARBPROC glad_debug_glUniform4fvARB; +#define glUniform4fvARB glad_debug_glUniform4fvARB GLAD_API_CALL PFNGLUNIFORM4IPROC glad_glUniform4i; GLAD_API_CALL PFNGLUNIFORM4IPROC glad_debug_glUniform4i; #define glUniform4i glad_debug_glUniform4i +GLAD_API_CALL PFNGLUNIFORM4I64ARBPROC glad_glUniform4i64ARB; +GLAD_API_CALL PFNGLUNIFORM4I64ARBPROC glad_debug_glUniform4i64ARB; +#define glUniform4i64ARB glad_debug_glUniform4i64ARB +GLAD_API_CALL PFNGLUNIFORM4I64VARBPROC glad_glUniform4i64vARB; +GLAD_API_CALL PFNGLUNIFORM4I64VARBPROC glad_debug_glUniform4i64vARB; +#define glUniform4i64vARB glad_debug_glUniform4i64vARB +GLAD_API_CALL PFNGLUNIFORM4IARBPROC glad_glUniform4iARB; +GLAD_API_CALL PFNGLUNIFORM4IARBPROC glad_debug_glUniform4iARB; +#define glUniform4iARB glad_debug_glUniform4iARB GLAD_API_CALL PFNGLUNIFORM4IVPROC glad_glUniform4iv; GLAD_API_CALL PFNGLUNIFORM4IVPROC glad_debug_glUniform4iv; #define glUniform4iv glad_debug_glUniform4iv +GLAD_API_CALL PFNGLUNIFORM4IVARBPROC glad_glUniform4ivARB; +GLAD_API_CALL PFNGLUNIFORM4IVARBPROC glad_debug_glUniform4ivARB; +#define glUniform4ivARB glad_debug_glUniform4ivARB GLAD_API_CALL PFNGLUNIFORM4UIPROC glad_glUniform4ui; GLAD_API_CALL PFNGLUNIFORM4UIPROC glad_debug_glUniform4ui; #define glUniform4ui glad_debug_glUniform4ui +GLAD_API_CALL PFNGLUNIFORM4UI64ARBPROC glad_glUniform4ui64ARB; +GLAD_API_CALL PFNGLUNIFORM4UI64ARBPROC glad_debug_glUniform4ui64ARB; +#define glUniform4ui64ARB glad_debug_glUniform4ui64ARB +GLAD_API_CALL PFNGLUNIFORM4UI64VARBPROC glad_glUniform4ui64vARB; +GLAD_API_CALL PFNGLUNIFORM4UI64VARBPROC glad_debug_glUniform4ui64vARB; +#define glUniform4ui64vARB glad_debug_glUniform4ui64vARB GLAD_API_CALL PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; GLAD_API_CALL PFNGLUNIFORM4UIVPROC glad_debug_glUniform4uiv; #define glUniform4uiv glad_debug_glUniform4uiv GLAD_API_CALL PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; GLAD_API_CALL PFNGLUNIFORMBLOCKBINDINGPROC glad_debug_glUniformBlockBinding; #define glUniformBlockBinding glad_debug_glUniformBlockBinding +GLAD_API_CALL PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv; +GLAD_API_CALL PFNGLUNIFORMMATRIX2DVPROC glad_debug_glUniformMatrix2dv; +#define glUniformMatrix2dv glad_debug_glUniformMatrix2dv GLAD_API_CALL PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; GLAD_API_CALL PFNGLUNIFORMMATRIX2FVPROC glad_debug_glUniformMatrix2fv; #define glUniformMatrix2fv glad_debug_glUniformMatrix2fv +GLAD_API_CALL PFNGLUNIFORMMATRIX2FVARBPROC glad_glUniformMatrix2fvARB; +GLAD_API_CALL PFNGLUNIFORMMATRIX2FVARBPROC glad_debug_glUniformMatrix2fvARB; +#define glUniformMatrix2fvARB glad_debug_glUniformMatrix2fvARB +GLAD_API_CALL PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv; +GLAD_API_CALL PFNGLUNIFORMMATRIX2X3DVPROC glad_debug_glUniformMatrix2x3dv; +#define glUniformMatrix2x3dv glad_debug_glUniformMatrix2x3dv GLAD_API_CALL PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; GLAD_API_CALL PFNGLUNIFORMMATRIX2X3FVPROC glad_debug_glUniformMatrix2x3fv; #define glUniformMatrix2x3fv glad_debug_glUniformMatrix2x3fv +GLAD_API_CALL PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv; +GLAD_API_CALL PFNGLUNIFORMMATRIX2X4DVPROC glad_debug_glUniformMatrix2x4dv; +#define glUniformMatrix2x4dv glad_debug_glUniformMatrix2x4dv GLAD_API_CALL PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; GLAD_API_CALL PFNGLUNIFORMMATRIX2X4FVPROC glad_debug_glUniformMatrix2x4fv; #define glUniformMatrix2x4fv glad_debug_glUniformMatrix2x4fv +GLAD_API_CALL PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv; +GLAD_API_CALL PFNGLUNIFORMMATRIX3DVPROC glad_debug_glUniformMatrix3dv; +#define glUniformMatrix3dv glad_debug_glUniformMatrix3dv GLAD_API_CALL PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; GLAD_API_CALL PFNGLUNIFORMMATRIX3FVPROC glad_debug_glUniformMatrix3fv; #define glUniformMatrix3fv glad_debug_glUniformMatrix3fv +GLAD_API_CALL PFNGLUNIFORMMATRIX3FVARBPROC glad_glUniformMatrix3fvARB; +GLAD_API_CALL PFNGLUNIFORMMATRIX3FVARBPROC glad_debug_glUniformMatrix3fvARB; +#define glUniformMatrix3fvARB glad_debug_glUniformMatrix3fvARB +GLAD_API_CALL PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv; +GLAD_API_CALL PFNGLUNIFORMMATRIX3X2DVPROC glad_debug_glUniformMatrix3x2dv; +#define glUniformMatrix3x2dv glad_debug_glUniformMatrix3x2dv GLAD_API_CALL PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; GLAD_API_CALL PFNGLUNIFORMMATRIX3X2FVPROC glad_debug_glUniformMatrix3x2fv; #define glUniformMatrix3x2fv glad_debug_glUniformMatrix3x2fv +GLAD_API_CALL PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv; +GLAD_API_CALL PFNGLUNIFORMMATRIX3X4DVPROC glad_debug_glUniformMatrix3x4dv; +#define glUniformMatrix3x4dv glad_debug_glUniformMatrix3x4dv GLAD_API_CALL PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; GLAD_API_CALL PFNGLUNIFORMMATRIX3X4FVPROC glad_debug_glUniformMatrix3x4fv; #define glUniformMatrix3x4fv glad_debug_glUniformMatrix3x4fv +GLAD_API_CALL PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv; +GLAD_API_CALL PFNGLUNIFORMMATRIX4DVPROC glad_debug_glUniformMatrix4dv; +#define glUniformMatrix4dv glad_debug_glUniformMatrix4dv GLAD_API_CALL PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; GLAD_API_CALL PFNGLUNIFORMMATRIX4FVPROC glad_debug_glUniformMatrix4fv; #define glUniformMatrix4fv glad_debug_glUniformMatrix4fv +GLAD_API_CALL PFNGLUNIFORMMATRIX4FVARBPROC glad_glUniformMatrix4fvARB; +GLAD_API_CALL PFNGLUNIFORMMATRIX4FVARBPROC glad_debug_glUniformMatrix4fvARB; +#define glUniformMatrix4fvARB glad_debug_glUniformMatrix4fvARB +GLAD_API_CALL PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv; +GLAD_API_CALL PFNGLUNIFORMMATRIX4X2DVPROC glad_debug_glUniformMatrix4x2dv; +#define glUniformMatrix4x2dv glad_debug_glUniformMatrix4x2dv GLAD_API_CALL PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; GLAD_API_CALL PFNGLUNIFORMMATRIX4X2FVPROC glad_debug_glUniformMatrix4x2fv; #define glUniformMatrix4x2fv glad_debug_glUniformMatrix4x2fv +GLAD_API_CALL PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv; +GLAD_API_CALL PFNGLUNIFORMMATRIX4X3DVPROC glad_debug_glUniformMatrix4x3dv; +#define glUniformMatrix4x3dv glad_debug_glUniformMatrix4x3dv GLAD_API_CALL PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; GLAD_API_CALL PFNGLUNIFORMMATRIX4X3FVPROC glad_debug_glUniformMatrix4x3fv; #define glUniformMatrix4x3fv glad_debug_glUniformMatrix4x3fv +GLAD_API_CALL PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv; +GLAD_API_CALL PFNGLUNIFORMSUBROUTINESUIVPROC glad_debug_glUniformSubroutinesuiv; +#define glUniformSubroutinesuiv glad_debug_glUniformSubroutinesuiv GLAD_API_CALL PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; GLAD_API_CALL PFNGLUNMAPBUFFERPROC glad_debug_glUnmapBuffer; #define glUnmapBuffer glad_debug_glUnmapBuffer +GLAD_API_CALL PFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB; +GLAD_API_CALL PFNGLUNMAPBUFFERARBPROC glad_debug_glUnmapBufferARB; +#define glUnmapBufferARB glad_debug_glUnmapBufferARB +GLAD_API_CALL PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer; +GLAD_API_CALL PFNGLUNMAPNAMEDBUFFERPROC glad_debug_glUnmapNamedBuffer; +#define glUnmapNamedBuffer glad_debug_glUnmapNamedBuffer GLAD_API_CALL PFNGLUSEPROGRAMPROC glad_glUseProgram; GLAD_API_CALL PFNGLUSEPROGRAMPROC glad_debug_glUseProgram; #define glUseProgram glad_debug_glUseProgram +GLAD_API_CALL PFNGLUSEPROGRAMOBJECTARBPROC glad_glUseProgramObjectARB; +GLAD_API_CALL PFNGLUSEPROGRAMOBJECTARBPROC glad_debug_glUseProgramObjectARB; +#define glUseProgramObjectARB glad_debug_glUseProgramObjectARB +GLAD_API_CALL PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages; +GLAD_API_CALL PFNGLUSEPROGRAMSTAGESPROC glad_debug_glUseProgramStages; +#define glUseProgramStages glad_debug_glUseProgramStages GLAD_API_CALL PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; GLAD_API_CALL PFNGLVALIDATEPROGRAMPROC glad_debug_glValidateProgram; #define glValidateProgram glad_debug_glValidateProgram -GLAD_API_CALL PFNGLVERTEX2DPROC glad_glVertex2d; -GLAD_API_CALL PFNGLVERTEX2DPROC glad_debug_glVertex2d; -#define glVertex2d glad_debug_glVertex2d -GLAD_API_CALL PFNGLVERTEX2DVPROC glad_glVertex2dv; -GLAD_API_CALL PFNGLVERTEX2DVPROC glad_debug_glVertex2dv; -#define glVertex2dv glad_debug_glVertex2dv -GLAD_API_CALL PFNGLVERTEX2FPROC glad_glVertex2f; -GLAD_API_CALL PFNGLVERTEX2FPROC glad_debug_glVertex2f; -#define glVertex2f glad_debug_glVertex2f -GLAD_API_CALL PFNGLVERTEX2FVPROC glad_glVertex2fv; -GLAD_API_CALL PFNGLVERTEX2FVPROC glad_debug_glVertex2fv; -#define glVertex2fv glad_debug_glVertex2fv -GLAD_API_CALL PFNGLVERTEX2IPROC glad_glVertex2i; -GLAD_API_CALL PFNGLVERTEX2IPROC glad_debug_glVertex2i; -#define glVertex2i glad_debug_glVertex2i -GLAD_API_CALL PFNGLVERTEX2IVPROC glad_glVertex2iv; -GLAD_API_CALL PFNGLVERTEX2IVPROC glad_debug_glVertex2iv; -#define glVertex2iv glad_debug_glVertex2iv -GLAD_API_CALL PFNGLVERTEX2SPROC glad_glVertex2s; -GLAD_API_CALL PFNGLVERTEX2SPROC glad_debug_glVertex2s; -#define glVertex2s glad_debug_glVertex2s -GLAD_API_CALL PFNGLVERTEX2SVPROC glad_glVertex2sv; -GLAD_API_CALL PFNGLVERTEX2SVPROC glad_debug_glVertex2sv; -#define glVertex2sv glad_debug_glVertex2sv -GLAD_API_CALL PFNGLVERTEX3DPROC glad_glVertex3d; -GLAD_API_CALL PFNGLVERTEX3DPROC glad_debug_glVertex3d; -#define glVertex3d glad_debug_glVertex3d -GLAD_API_CALL PFNGLVERTEX3DVPROC glad_glVertex3dv; -GLAD_API_CALL PFNGLVERTEX3DVPROC glad_debug_glVertex3dv; -#define glVertex3dv glad_debug_glVertex3dv -GLAD_API_CALL PFNGLVERTEX3FPROC glad_glVertex3f; -GLAD_API_CALL PFNGLVERTEX3FPROC glad_debug_glVertex3f; -#define glVertex3f glad_debug_glVertex3f -GLAD_API_CALL PFNGLVERTEX3FVPROC glad_glVertex3fv; -GLAD_API_CALL PFNGLVERTEX3FVPROC glad_debug_glVertex3fv; -#define glVertex3fv glad_debug_glVertex3fv -GLAD_API_CALL PFNGLVERTEX3IPROC glad_glVertex3i; -GLAD_API_CALL PFNGLVERTEX3IPROC glad_debug_glVertex3i; -#define glVertex3i glad_debug_glVertex3i -GLAD_API_CALL PFNGLVERTEX3IVPROC glad_glVertex3iv; -GLAD_API_CALL PFNGLVERTEX3IVPROC glad_debug_glVertex3iv; -#define glVertex3iv glad_debug_glVertex3iv -GLAD_API_CALL PFNGLVERTEX3SPROC glad_glVertex3s; -GLAD_API_CALL PFNGLVERTEX3SPROC glad_debug_glVertex3s; -#define glVertex3s glad_debug_glVertex3s -GLAD_API_CALL PFNGLVERTEX3SVPROC glad_glVertex3sv; -GLAD_API_CALL PFNGLVERTEX3SVPROC glad_debug_glVertex3sv; -#define glVertex3sv glad_debug_glVertex3sv -GLAD_API_CALL PFNGLVERTEX4DPROC glad_glVertex4d; -GLAD_API_CALL PFNGLVERTEX4DPROC glad_debug_glVertex4d; -#define glVertex4d glad_debug_glVertex4d -GLAD_API_CALL PFNGLVERTEX4DVPROC glad_glVertex4dv; -GLAD_API_CALL PFNGLVERTEX4DVPROC glad_debug_glVertex4dv; -#define glVertex4dv glad_debug_glVertex4dv -GLAD_API_CALL PFNGLVERTEX4FPROC glad_glVertex4f; -GLAD_API_CALL PFNGLVERTEX4FPROC glad_debug_glVertex4f; -#define glVertex4f glad_debug_glVertex4f -GLAD_API_CALL PFNGLVERTEX4FVPROC glad_glVertex4fv; -GLAD_API_CALL PFNGLVERTEX4FVPROC glad_debug_glVertex4fv; -#define glVertex4fv glad_debug_glVertex4fv -GLAD_API_CALL PFNGLVERTEX4IPROC glad_glVertex4i; -GLAD_API_CALL PFNGLVERTEX4IPROC glad_debug_glVertex4i; -#define glVertex4i glad_debug_glVertex4i -GLAD_API_CALL PFNGLVERTEX4IVPROC glad_glVertex4iv; -GLAD_API_CALL PFNGLVERTEX4IVPROC glad_debug_glVertex4iv; -#define glVertex4iv glad_debug_glVertex4iv -GLAD_API_CALL PFNGLVERTEX4SPROC glad_glVertex4s; -GLAD_API_CALL PFNGLVERTEX4SPROC glad_debug_glVertex4s; -#define glVertex4s glad_debug_glVertex4s -GLAD_API_CALL PFNGLVERTEX4SVPROC glad_glVertex4sv; -GLAD_API_CALL PFNGLVERTEX4SVPROC glad_debug_glVertex4sv; -#define glVertex4sv glad_debug_glVertex4sv +GLAD_API_CALL PFNGLVALIDATEPROGRAMARBPROC glad_glValidateProgramARB; +GLAD_API_CALL PFNGLVALIDATEPROGRAMARBPROC glad_debug_glValidateProgramARB; +#define glValidateProgramARB glad_debug_glValidateProgramARB +GLAD_API_CALL PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline; +GLAD_API_CALL PFNGLVALIDATEPROGRAMPIPELINEPROC glad_debug_glValidateProgramPipeline; +#define glValidateProgramPipeline glad_debug_glValidateProgramPipeline +GLAD_API_CALL PFNGLVERTEX2XOESPROC glad_glVertex2xOES; +GLAD_API_CALL PFNGLVERTEX2XOESPROC glad_debug_glVertex2xOES; +#define glVertex2xOES glad_debug_glVertex2xOES +GLAD_API_CALL PFNGLVERTEX2XVOESPROC glad_glVertex2xvOES; +GLAD_API_CALL PFNGLVERTEX2XVOESPROC glad_debug_glVertex2xvOES; +#define glVertex2xvOES glad_debug_glVertex2xvOES +GLAD_API_CALL PFNGLVERTEX3XOESPROC glad_glVertex3xOES; +GLAD_API_CALL PFNGLVERTEX3XOESPROC glad_debug_glVertex3xOES; +#define glVertex3xOES glad_debug_glVertex3xOES +GLAD_API_CALL PFNGLVERTEX3XVOESPROC glad_glVertex3xvOES; +GLAD_API_CALL PFNGLVERTEX3XVOESPROC glad_debug_glVertex3xvOES; +#define glVertex3xvOES glad_debug_glVertex3xvOES +GLAD_API_CALL PFNGLVERTEX4XOESPROC glad_glVertex4xOES; +GLAD_API_CALL PFNGLVERTEX4XOESPROC glad_debug_glVertex4xOES; +#define glVertex4xOES glad_debug_glVertex4xOES +GLAD_API_CALL PFNGLVERTEX4XVOESPROC glad_glVertex4xvOES; +GLAD_API_CALL PFNGLVERTEX4XVOESPROC glad_debug_glVertex4xvOES; +#define glVertex4xvOES glad_debug_glVertex4xvOES +GLAD_API_CALL PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding; +GLAD_API_CALL PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_debug_glVertexArrayAttribBinding; +#define glVertexArrayAttribBinding glad_debug_glVertexArrayAttribBinding +GLAD_API_CALL PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat; +GLAD_API_CALL PFNGLVERTEXARRAYATTRIBFORMATPROC glad_debug_glVertexArrayAttribFormat; +#define glVertexArrayAttribFormat glad_debug_glVertexArrayAttribFormat +GLAD_API_CALL PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat; +GLAD_API_CALL PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_debug_glVertexArrayAttribIFormat; +#define glVertexArrayAttribIFormat glad_debug_glVertexArrayAttribIFormat +GLAD_API_CALL PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat; +GLAD_API_CALL PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_debug_glVertexArrayAttribLFormat; +#define glVertexArrayAttribLFormat glad_debug_glVertexArrayAttribLFormat +GLAD_API_CALL PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor; +GLAD_API_CALL PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_debug_glVertexArrayBindingDivisor; +#define glVertexArrayBindingDivisor glad_debug_glVertexArrayBindingDivisor +GLAD_API_CALL PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer; +GLAD_API_CALL PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_debug_glVertexArrayElementBuffer; +#define glVertexArrayElementBuffer glad_debug_glVertexArrayElementBuffer +GLAD_API_CALL PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer; +GLAD_API_CALL PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_debug_glVertexArrayVertexBuffer; +#define glVertexArrayVertexBuffer glad_debug_glVertexArrayVertexBuffer +GLAD_API_CALL PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers; +GLAD_API_CALL PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_debug_glVertexArrayVertexBuffers; +#define glVertexArrayVertexBuffers glad_debug_glVertexArrayVertexBuffers GLAD_API_CALL PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; GLAD_API_CALL PFNGLVERTEXATTRIB1DPROC glad_debug_glVertexAttrib1d; #define glVertexAttrib1d glad_debug_glVertexAttrib1d +GLAD_API_CALL PFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB; +GLAD_API_CALL PFNGLVERTEXATTRIB1DARBPROC glad_debug_glVertexAttrib1dARB; +#define glVertexAttrib1dARB glad_debug_glVertexAttrib1dARB GLAD_API_CALL PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; GLAD_API_CALL PFNGLVERTEXATTRIB1DVPROC glad_debug_glVertexAttrib1dv; #define glVertexAttrib1dv glad_debug_glVertexAttrib1dv +GLAD_API_CALL PFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB; +GLAD_API_CALL PFNGLVERTEXATTRIB1DVARBPROC glad_debug_glVertexAttrib1dvARB; +#define glVertexAttrib1dvARB glad_debug_glVertexAttrib1dvARB GLAD_API_CALL PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; GLAD_API_CALL PFNGLVERTEXATTRIB1FPROC glad_debug_glVertexAttrib1f; #define glVertexAttrib1f glad_debug_glVertexAttrib1f +GLAD_API_CALL PFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB; +GLAD_API_CALL PFNGLVERTEXATTRIB1FARBPROC glad_debug_glVertexAttrib1fARB; +#define glVertexAttrib1fARB glad_debug_glVertexAttrib1fARB GLAD_API_CALL PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; GLAD_API_CALL PFNGLVERTEXATTRIB1FVPROC glad_debug_glVertexAttrib1fv; #define glVertexAttrib1fv glad_debug_glVertexAttrib1fv +GLAD_API_CALL PFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB; +GLAD_API_CALL PFNGLVERTEXATTRIB1FVARBPROC glad_debug_glVertexAttrib1fvARB; +#define glVertexAttrib1fvARB glad_debug_glVertexAttrib1fvARB GLAD_API_CALL PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; GLAD_API_CALL PFNGLVERTEXATTRIB1SPROC glad_debug_glVertexAttrib1s; #define glVertexAttrib1s glad_debug_glVertexAttrib1s +GLAD_API_CALL PFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB; +GLAD_API_CALL PFNGLVERTEXATTRIB1SARBPROC glad_debug_glVertexAttrib1sARB; +#define glVertexAttrib1sARB glad_debug_glVertexAttrib1sARB GLAD_API_CALL PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; GLAD_API_CALL PFNGLVERTEXATTRIB1SVPROC glad_debug_glVertexAttrib1sv; #define glVertexAttrib1sv glad_debug_glVertexAttrib1sv +GLAD_API_CALL PFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB; +GLAD_API_CALL PFNGLVERTEXATTRIB1SVARBPROC glad_debug_glVertexAttrib1svARB; +#define glVertexAttrib1svARB glad_debug_glVertexAttrib1svARB GLAD_API_CALL PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; GLAD_API_CALL PFNGLVERTEXATTRIB2DPROC glad_debug_glVertexAttrib2d; #define glVertexAttrib2d glad_debug_glVertexAttrib2d +GLAD_API_CALL PFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB; +GLAD_API_CALL PFNGLVERTEXATTRIB2DARBPROC glad_debug_glVertexAttrib2dARB; +#define glVertexAttrib2dARB glad_debug_glVertexAttrib2dARB GLAD_API_CALL PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; GLAD_API_CALL PFNGLVERTEXATTRIB2DVPROC glad_debug_glVertexAttrib2dv; #define glVertexAttrib2dv glad_debug_glVertexAttrib2dv +GLAD_API_CALL PFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB; +GLAD_API_CALL PFNGLVERTEXATTRIB2DVARBPROC glad_debug_glVertexAttrib2dvARB; +#define glVertexAttrib2dvARB glad_debug_glVertexAttrib2dvARB GLAD_API_CALL PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; GLAD_API_CALL PFNGLVERTEXATTRIB2FPROC glad_debug_glVertexAttrib2f; #define glVertexAttrib2f glad_debug_glVertexAttrib2f +GLAD_API_CALL PFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB; +GLAD_API_CALL PFNGLVERTEXATTRIB2FARBPROC glad_debug_glVertexAttrib2fARB; +#define glVertexAttrib2fARB glad_debug_glVertexAttrib2fARB GLAD_API_CALL PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; GLAD_API_CALL PFNGLVERTEXATTRIB2FVPROC glad_debug_glVertexAttrib2fv; #define glVertexAttrib2fv glad_debug_glVertexAttrib2fv +GLAD_API_CALL PFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB; +GLAD_API_CALL PFNGLVERTEXATTRIB2FVARBPROC glad_debug_glVertexAttrib2fvARB; +#define glVertexAttrib2fvARB glad_debug_glVertexAttrib2fvARB GLAD_API_CALL PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s; GLAD_API_CALL PFNGLVERTEXATTRIB2SPROC glad_debug_glVertexAttrib2s; #define glVertexAttrib2s glad_debug_glVertexAttrib2s +GLAD_API_CALL PFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB; +GLAD_API_CALL PFNGLVERTEXATTRIB2SARBPROC glad_debug_glVertexAttrib2sARB; +#define glVertexAttrib2sARB glad_debug_glVertexAttrib2sARB GLAD_API_CALL PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv; GLAD_API_CALL PFNGLVERTEXATTRIB2SVPROC glad_debug_glVertexAttrib2sv; #define glVertexAttrib2sv glad_debug_glVertexAttrib2sv +GLAD_API_CALL PFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB; +GLAD_API_CALL PFNGLVERTEXATTRIB2SVARBPROC glad_debug_glVertexAttrib2svARB; +#define glVertexAttrib2svARB glad_debug_glVertexAttrib2svARB GLAD_API_CALL PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; GLAD_API_CALL PFNGLVERTEXATTRIB3DPROC glad_debug_glVertexAttrib3d; #define glVertexAttrib3d glad_debug_glVertexAttrib3d +GLAD_API_CALL PFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB; +GLAD_API_CALL PFNGLVERTEXATTRIB3DARBPROC glad_debug_glVertexAttrib3dARB; +#define glVertexAttrib3dARB glad_debug_glVertexAttrib3dARB GLAD_API_CALL PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; GLAD_API_CALL PFNGLVERTEXATTRIB3DVPROC glad_debug_glVertexAttrib3dv; #define glVertexAttrib3dv glad_debug_glVertexAttrib3dv +GLAD_API_CALL PFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB; +GLAD_API_CALL PFNGLVERTEXATTRIB3DVARBPROC glad_debug_glVertexAttrib3dvARB; +#define glVertexAttrib3dvARB glad_debug_glVertexAttrib3dvARB GLAD_API_CALL PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; GLAD_API_CALL PFNGLVERTEXATTRIB3FPROC glad_debug_glVertexAttrib3f; #define glVertexAttrib3f glad_debug_glVertexAttrib3f +GLAD_API_CALL PFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB; +GLAD_API_CALL PFNGLVERTEXATTRIB3FARBPROC glad_debug_glVertexAttrib3fARB; +#define glVertexAttrib3fARB glad_debug_glVertexAttrib3fARB GLAD_API_CALL PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; GLAD_API_CALL PFNGLVERTEXATTRIB3FVPROC glad_debug_glVertexAttrib3fv; #define glVertexAttrib3fv glad_debug_glVertexAttrib3fv +GLAD_API_CALL PFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB; +GLAD_API_CALL PFNGLVERTEXATTRIB3FVARBPROC glad_debug_glVertexAttrib3fvARB; +#define glVertexAttrib3fvARB glad_debug_glVertexAttrib3fvARB GLAD_API_CALL PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; GLAD_API_CALL PFNGLVERTEXATTRIB3SPROC glad_debug_glVertexAttrib3s; #define glVertexAttrib3s glad_debug_glVertexAttrib3s +GLAD_API_CALL PFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB; +GLAD_API_CALL PFNGLVERTEXATTRIB3SARBPROC glad_debug_glVertexAttrib3sARB; +#define glVertexAttrib3sARB glad_debug_glVertexAttrib3sARB GLAD_API_CALL PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; GLAD_API_CALL PFNGLVERTEXATTRIB3SVPROC glad_debug_glVertexAttrib3sv; #define glVertexAttrib3sv glad_debug_glVertexAttrib3sv +GLAD_API_CALL PFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB; +GLAD_API_CALL PFNGLVERTEXATTRIB3SVARBPROC glad_debug_glVertexAttrib3svARB; +#define glVertexAttrib3svARB glad_debug_glVertexAttrib3svARB GLAD_API_CALL PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; GLAD_API_CALL PFNGLVERTEXATTRIB4NBVPROC glad_debug_glVertexAttrib4Nbv; #define glVertexAttrib4Nbv glad_debug_glVertexAttrib4Nbv +GLAD_API_CALL PFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB; +GLAD_API_CALL PFNGLVERTEXATTRIB4NBVARBPROC glad_debug_glVertexAttrib4NbvARB; +#define glVertexAttrib4NbvARB glad_debug_glVertexAttrib4NbvARB GLAD_API_CALL PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv; GLAD_API_CALL PFNGLVERTEXATTRIB4NIVPROC glad_debug_glVertexAttrib4Niv; #define glVertexAttrib4Niv glad_debug_glVertexAttrib4Niv +GLAD_API_CALL PFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB; +GLAD_API_CALL PFNGLVERTEXATTRIB4NIVARBPROC glad_debug_glVertexAttrib4NivARB; +#define glVertexAttrib4NivARB glad_debug_glVertexAttrib4NivARB GLAD_API_CALL PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv; GLAD_API_CALL PFNGLVERTEXATTRIB4NSVPROC glad_debug_glVertexAttrib4Nsv; #define glVertexAttrib4Nsv glad_debug_glVertexAttrib4Nsv +GLAD_API_CALL PFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB; +GLAD_API_CALL PFNGLVERTEXATTRIB4NSVARBPROC glad_debug_glVertexAttrib4NsvARB; +#define glVertexAttrib4NsvARB glad_debug_glVertexAttrib4NsvARB GLAD_API_CALL PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub; GLAD_API_CALL PFNGLVERTEXATTRIB4NUBPROC glad_debug_glVertexAttrib4Nub; #define glVertexAttrib4Nub glad_debug_glVertexAttrib4Nub +GLAD_API_CALL PFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB; +GLAD_API_CALL PFNGLVERTEXATTRIB4NUBARBPROC glad_debug_glVertexAttrib4NubARB; +#define glVertexAttrib4NubARB glad_debug_glVertexAttrib4NubARB GLAD_API_CALL PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv; GLAD_API_CALL PFNGLVERTEXATTRIB4NUBVPROC glad_debug_glVertexAttrib4Nubv; #define glVertexAttrib4Nubv glad_debug_glVertexAttrib4Nubv +GLAD_API_CALL PFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB; +GLAD_API_CALL PFNGLVERTEXATTRIB4NUBVARBPROC glad_debug_glVertexAttrib4NubvARB; +#define glVertexAttrib4NubvARB glad_debug_glVertexAttrib4NubvARB GLAD_API_CALL PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv; GLAD_API_CALL PFNGLVERTEXATTRIB4NUIVPROC glad_debug_glVertexAttrib4Nuiv; #define glVertexAttrib4Nuiv glad_debug_glVertexAttrib4Nuiv +GLAD_API_CALL PFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB; +GLAD_API_CALL PFNGLVERTEXATTRIB4NUIVARBPROC glad_debug_glVertexAttrib4NuivARB; +#define glVertexAttrib4NuivARB glad_debug_glVertexAttrib4NuivARB GLAD_API_CALL PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; GLAD_API_CALL PFNGLVERTEXATTRIB4NUSVPROC glad_debug_glVertexAttrib4Nusv; #define glVertexAttrib4Nusv glad_debug_glVertexAttrib4Nusv +GLAD_API_CALL PFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB; +GLAD_API_CALL PFNGLVERTEXATTRIB4NUSVARBPROC glad_debug_glVertexAttrib4NusvARB; +#define glVertexAttrib4NusvARB glad_debug_glVertexAttrib4NusvARB GLAD_API_CALL PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; GLAD_API_CALL PFNGLVERTEXATTRIB4BVPROC glad_debug_glVertexAttrib4bv; #define glVertexAttrib4bv glad_debug_glVertexAttrib4bv +GLAD_API_CALL PFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB; +GLAD_API_CALL PFNGLVERTEXATTRIB4BVARBPROC glad_debug_glVertexAttrib4bvARB; +#define glVertexAttrib4bvARB glad_debug_glVertexAttrib4bvARB GLAD_API_CALL PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; GLAD_API_CALL PFNGLVERTEXATTRIB4DPROC glad_debug_glVertexAttrib4d; #define glVertexAttrib4d glad_debug_glVertexAttrib4d +GLAD_API_CALL PFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB; +GLAD_API_CALL PFNGLVERTEXATTRIB4DARBPROC glad_debug_glVertexAttrib4dARB; +#define glVertexAttrib4dARB glad_debug_glVertexAttrib4dARB GLAD_API_CALL PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; GLAD_API_CALL PFNGLVERTEXATTRIB4DVPROC glad_debug_glVertexAttrib4dv; #define glVertexAttrib4dv glad_debug_glVertexAttrib4dv +GLAD_API_CALL PFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB; +GLAD_API_CALL PFNGLVERTEXATTRIB4DVARBPROC glad_debug_glVertexAttrib4dvARB; +#define glVertexAttrib4dvARB glad_debug_glVertexAttrib4dvARB GLAD_API_CALL PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; GLAD_API_CALL PFNGLVERTEXATTRIB4FPROC glad_debug_glVertexAttrib4f; #define glVertexAttrib4f glad_debug_glVertexAttrib4f +GLAD_API_CALL PFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB; +GLAD_API_CALL PFNGLVERTEXATTRIB4FARBPROC glad_debug_glVertexAttrib4fARB; +#define glVertexAttrib4fARB glad_debug_glVertexAttrib4fARB GLAD_API_CALL PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; GLAD_API_CALL PFNGLVERTEXATTRIB4FVPROC glad_debug_glVertexAttrib4fv; #define glVertexAttrib4fv glad_debug_glVertexAttrib4fv +GLAD_API_CALL PFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB; +GLAD_API_CALL PFNGLVERTEXATTRIB4FVARBPROC glad_debug_glVertexAttrib4fvARB; +#define glVertexAttrib4fvARB glad_debug_glVertexAttrib4fvARB GLAD_API_CALL PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; GLAD_API_CALL PFNGLVERTEXATTRIB4IVPROC glad_debug_glVertexAttrib4iv; #define glVertexAttrib4iv glad_debug_glVertexAttrib4iv +GLAD_API_CALL PFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB; +GLAD_API_CALL PFNGLVERTEXATTRIB4IVARBPROC glad_debug_glVertexAttrib4ivARB; +#define glVertexAttrib4ivARB glad_debug_glVertexAttrib4ivARB GLAD_API_CALL PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; GLAD_API_CALL PFNGLVERTEXATTRIB4SPROC glad_debug_glVertexAttrib4s; #define glVertexAttrib4s glad_debug_glVertexAttrib4s +GLAD_API_CALL PFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB; +GLAD_API_CALL PFNGLVERTEXATTRIB4SARBPROC glad_debug_glVertexAttrib4sARB; +#define glVertexAttrib4sARB glad_debug_glVertexAttrib4sARB GLAD_API_CALL PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; GLAD_API_CALL PFNGLVERTEXATTRIB4SVPROC glad_debug_glVertexAttrib4sv; #define glVertexAttrib4sv glad_debug_glVertexAttrib4sv +GLAD_API_CALL PFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB; +GLAD_API_CALL PFNGLVERTEXATTRIB4SVARBPROC glad_debug_glVertexAttrib4svARB; +#define glVertexAttrib4svARB glad_debug_glVertexAttrib4svARB GLAD_API_CALL PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; GLAD_API_CALL PFNGLVERTEXATTRIB4UBVPROC glad_debug_glVertexAttrib4ubv; #define glVertexAttrib4ubv glad_debug_glVertexAttrib4ubv +GLAD_API_CALL PFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB; +GLAD_API_CALL PFNGLVERTEXATTRIB4UBVARBPROC glad_debug_glVertexAttrib4ubvARB; +#define glVertexAttrib4ubvARB glad_debug_glVertexAttrib4ubvARB GLAD_API_CALL PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; GLAD_API_CALL PFNGLVERTEXATTRIB4UIVPROC glad_debug_glVertexAttrib4uiv; #define glVertexAttrib4uiv glad_debug_glVertexAttrib4uiv +GLAD_API_CALL PFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB; +GLAD_API_CALL PFNGLVERTEXATTRIB4UIVARBPROC glad_debug_glVertexAttrib4uivARB; +#define glVertexAttrib4uivARB glad_debug_glVertexAttrib4uivARB GLAD_API_CALL PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; GLAD_API_CALL PFNGLVERTEXATTRIB4USVPROC glad_debug_glVertexAttrib4usv; #define glVertexAttrib4usv glad_debug_glVertexAttrib4usv +GLAD_API_CALL PFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB; +GLAD_API_CALL PFNGLVERTEXATTRIB4USVARBPROC glad_debug_glVertexAttrib4usvARB; +#define glVertexAttrib4usvARB glad_debug_glVertexAttrib4usvARB +GLAD_API_CALL PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding; +GLAD_API_CALL PFNGLVERTEXATTRIBBINDINGPROC glad_debug_glVertexAttribBinding; +#define glVertexAttribBinding glad_debug_glVertexAttribBinding GLAD_API_CALL PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor; GLAD_API_CALL PFNGLVERTEXATTRIBDIVISORPROC glad_debug_glVertexAttribDivisor; #define glVertexAttribDivisor glad_debug_glVertexAttribDivisor +GLAD_API_CALL PFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB; +GLAD_API_CALL PFNGLVERTEXATTRIBDIVISORARBPROC glad_debug_glVertexAttribDivisorARB; +#define glVertexAttribDivisorARB glad_debug_glVertexAttribDivisorARB +GLAD_API_CALL PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat; +GLAD_API_CALL PFNGLVERTEXATTRIBFORMATPROC glad_debug_glVertexAttribFormat; +#define glVertexAttribFormat glad_debug_glVertexAttribFormat GLAD_API_CALL PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; GLAD_API_CALL PFNGLVERTEXATTRIBI1IPROC glad_debug_glVertexAttribI1i; #define glVertexAttribI1i glad_debug_glVertexAttribI1i @@ -4314,9 +6315,42 @@ GLAD_API_CALL PFNGLVERTEXATTRIBI4UIVPROC glad_debug_glVertexAttribI4uiv; GLAD_API_CALL PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv; GLAD_API_CALL PFNGLVERTEXATTRIBI4USVPROC glad_debug_glVertexAttribI4usv; #define glVertexAttribI4usv glad_debug_glVertexAttribI4usv +GLAD_API_CALL PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat; +GLAD_API_CALL PFNGLVERTEXATTRIBIFORMATPROC glad_debug_glVertexAttribIFormat; +#define glVertexAttribIFormat glad_debug_glVertexAttribIFormat GLAD_API_CALL PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; GLAD_API_CALL PFNGLVERTEXATTRIBIPOINTERPROC glad_debug_glVertexAttribIPointer; #define glVertexAttribIPointer glad_debug_glVertexAttribIPointer +GLAD_API_CALL PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d; +GLAD_API_CALL PFNGLVERTEXATTRIBL1DPROC glad_debug_glVertexAttribL1d; +#define glVertexAttribL1d glad_debug_glVertexAttribL1d +GLAD_API_CALL PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv; +GLAD_API_CALL PFNGLVERTEXATTRIBL1DVPROC glad_debug_glVertexAttribL1dv; +#define glVertexAttribL1dv glad_debug_glVertexAttribL1dv +GLAD_API_CALL PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d; +GLAD_API_CALL PFNGLVERTEXATTRIBL2DPROC glad_debug_glVertexAttribL2d; +#define glVertexAttribL2d glad_debug_glVertexAttribL2d +GLAD_API_CALL PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv; +GLAD_API_CALL PFNGLVERTEXATTRIBL2DVPROC glad_debug_glVertexAttribL2dv; +#define glVertexAttribL2dv glad_debug_glVertexAttribL2dv +GLAD_API_CALL PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d; +GLAD_API_CALL PFNGLVERTEXATTRIBL3DPROC glad_debug_glVertexAttribL3d; +#define glVertexAttribL3d glad_debug_glVertexAttribL3d +GLAD_API_CALL PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv; +GLAD_API_CALL PFNGLVERTEXATTRIBL3DVPROC glad_debug_glVertexAttribL3dv; +#define glVertexAttribL3dv glad_debug_glVertexAttribL3dv +GLAD_API_CALL PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d; +GLAD_API_CALL PFNGLVERTEXATTRIBL4DPROC glad_debug_glVertexAttribL4d; +#define glVertexAttribL4d glad_debug_glVertexAttribL4d +GLAD_API_CALL PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv; +GLAD_API_CALL PFNGLVERTEXATTRIBL4DVPROC glad_debug_glVertexAttribL4dv; +#define glVertexAttribL4dv glad_debug_glVertexAttribL4dv +GLAD_API_CALL PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat; +GLAD_API_CALL PFNGLVERTEXATTRIBLFORMATPROC glad_debug_glVertexAttribLFormat; +#define glVertexAttribLFormat glad_debug_glVertexAttribLFormat +GLAD_API_CALL PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer; +GLAD_API_CALL PFNGLVERTEXATTRIBLPOINTERPROC glad_debug_glVertexAttribLPointer; +#define glVertexAttribLPointer glad_debug_glVertexAttribLPointer GLAD_API_CALL PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui; GLAD_API_CALL PFNGLVERTEXATTRIBP1UIPROC glad_debug_glVertexAttribP1ui; #define glVertexAttribP1ui glad_debug_glVertexAttribP1ui @@ -4344,81 +6378,27 @@ GLAD_API_CALL PFNGLVERTEXATTRIBP4UIVPROC glad_debug_glVertexAttribP4uiv; GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERPROC glad_debug_glVertexAttribPointer; #define glVertexAttribPointer glad_debug_glVertexAttribPointer -GLAD_API_CALL PFNGLVERTEXP2UIPROC glad_glVertexP2ui; -GLAD_API_CALL PFNGLVERTEXP2UIPROC glad_debug_glVertexP2ui; -#define glVertexP2ui glad_debug_glVertexP2ui -GLAD_API_CALL PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv; -GLAD_API_CALL PFNGLVERTEXP2UIVPROC glad_debug_glVertexP2uiv; -#define glVertexP2uiv glad_debug_glVertexP2uiv -GLAD_API_CALL PFNGLVERTEXP3UIPROC glad_glVertexP3ui; -GLAD_API_CALL PFNGLVERTEXP3UIPROC glad_debug_glVertexP3ui; -#define glVertexP3ui glad_debug_glVertexP3ui -GLAD_API_CALL PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv; -GLAD_API_CALL PFNGLVERTEXP3UIVPROC glad_debug_glVertexP3uiv; -#define glVertexP3uiv glad_debug_glVertexP3uiv -GLAD_API_CALL PFNGLVERTEXP4UIPROC glad_glVertexP4ui; -GLAD_API_CALL PFNGLVERTEXP4UIPROC glad_debug_glVertexP4ui; -#define glVertexP4ui glad_debug_glVertexP4ui -GLAD_API_CALL PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv; -GLAD_API_CALL PFNGLVERTEXP4UIVPROC glad_debug_glVertexP4uiv; -#define glVertexP4uiv glad_debug_glVertexP4uiv -GLAD_API_CALL PFNGLVERTEXPOINTERPROC glad_glVertexPointer; -GLAD_API_CALL PFNGLVERTEXPOINTERPROC glad_debug_glVertexPointer; -#define glVertexPointer glad_debug_glVertexPointer +GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB; +GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERARBPROC glad_debug_glVertexAttribPointerARB; +#define glVertexAttribPointerARB glad_debug_glVertexAttribPointerARB +GLAD_API_CALL PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor; +GLAD_API_CALL PFNGLVERTEXBINDINGDIVISORPROC glad_debug_glVertexBindingDivisor; +#define glVertexBindingDivisor glad_debug_glVertexBindingDivisor GLAD_API_CALL PFNGLVIEWPORTPROC glad_glViewport; GLAD_API_CALL PFNGLVIEWPORTPROC glad_debug_glViewport; #define glViewport glad_debug_glViewport +GLAD_API_CALL PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv; +GLAD_API_CALL PFNGLVIEWPORTARRAYVPROC glad_debug_glViewportArrayv; +#define glViewportArrayv glad_debug_glViewportArrayv +GLAD_API_CALL PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf; +GLAD_API_CALL PFNGLVIEWPORTINDEXEDFPROC glad_debug_glViewportIndexedf; +#define glViewportIndexedf glad_debug_glViewportIndexedf +GLAD_API_CALL PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv; +GLAD_API_CALL PFNGLVIEWPORTINDEXEDFVPROC glad_debug_glViewportIndexedfv; +#define glViewportIndexedfv glad_debug_glViewportIndexedfv GLAD_API_CALL PFNGLWAITSYNCPROC glad_glWaitSync; GLAD_API_CALL PFNGLWAITSYNCPROC glad_debug_glWaitSync; #define glWaitSync glad_debug_glWaitSync -GLAD_API_CALL PFNGLWINDOWPOS2DPROC glad_glWindowPos2d; -GLAD_API_CALL PFNGLWINDOWPOS2DPROC glad_debug_glWindowPos2d; -#define glWindowPos2d glad_debug_glWindowPos2d -GLAD_API_CALL PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv; -GLAD_API_CALL PFNGLWINDOWPOS2DVPROC glad_debug_glWindowPos2dv; -#define glWindowPos2dv glad_debug_glWindowPos2dv -GLAD_API_CALL PFNGLWINDOWPOS2FPROC glad_glWindowPos2f; -GLAD_API_CALL PFNGLWINDOWPOS2FPROC glad_debug_glWindowPos2f; -#define glWindowPos2f glad_debug_glWindowPos2f -GLAD_API_CALL PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv; -GLAD_API_CALL PFNGLWINDOWPOS2FVPROC glad_debug_glWindowPos2fv; -#define glWindowPos2fv glad_debug_glWindowPos2fv -GLAD_API_CALL PFNGLWINDOWPOS2IPROC glad_glWindowPos2i; -GLAD_API_CALL PFNGLWINDOWPOS2IPROC glad_debug_glWindowPos2i; -#define glWindowPos2i glad_debug_glWindowPos2i -GLAD_API_CALL PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv; -GLAD_API_CALL PFNGLWINDOWPOS2IVPROC glad_debug_glWindowPos2iv; -#define glWindowPos2iv glad_debug_glWindowPos2iv -GLAD_API_CALL PFNGLWINDOWPOS2SPROC glad_glWindowPos2s; -GLAD_API_CALL PFNGLWINDOWPOS2SPROC glad_debug_glWindowPos2s; -#define glWindowPos2s glad_debug_glWindowPos2s -GLAD_API_CALL PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv; -GLAD_API_CALL PFNGLWINDOWPOS2SVPROC glad_debug_glWindowPos2sv; -#define glWindowPos2sv glad_debug_glWindowPos2sv -GLAD_API_CALL PFNGLWINDOWPOS3DPROC glad_glWindowPos3d; -GLAD_API_CALL PFNGLWINDOWPOS3DPROC glad_debug_glWindowPos3d; -#define glWindowPos3d glad_debug_glWindowPos3d -GLAD_API_CALL PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv; -GLAD_API_CALL PFNGLWINDOWPOS3DVPROC glad_debug_glWindowPos3dv; -#define glWindowPos3dv glad_debug_glWindowPos3dv -GLAD_API_CALL PFNGLWINDOWPOS3FPROC glad_glWindowPos3f; -GLAD_API_CALL PFNGLWINDOWPOS3FPROC glad_debug_glWindowPos3f; -#define glWindowPos3f glad_debug_glWindowPos3f -GLAD_API_CALL PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv; -GLAD_API_CALL PFNGLWINDOWPOS3FVPROC glad_debug_glWindowPos3fv; -#define glWindowPos3fv glad_debug_glWindowPos3fv -GLAD_API_CALL PFNGLWINDOWPOS3IPROC glad_glWindowPos3i; -GLAD_API_CALL PFNGLWINDOWPOS3IPROC glad_debug_glWindowPos3i; -#define glWindowPos3i glad_debug_glWindowPos3i -GLAD_API_CALL PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv; -GLAD_API_CALL PFNGLWINDOWPOS3IVPROC glad_debug_glWindowPos3iv; -#define glWindowPos3iv glad_debug_glWindowPos3iv -GLAD_API_CALL PFNGLWINDOWPOS3SPROC glad_glWindowPos3s; -GLAD_API_CALL PFNGLWINDOWPOS3SPROC glad_debug_glWindowPos3s; -#define glWindowPos3s glad_debug_glWindowPos3s -GLAD_API_CALL PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv; -GLAD_API_CALL PFNGLWINDOWPOS3SVPROC glad_debug_glWindowPos3sv; -#define glWindowPos3sv glad_debug_glWindowPos3sv @@ -4433,12 +6413,6 @@ GLAD_API_CALL int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr); GLAD_API_CALL int gladLoadGL( GLADloadfunc load); -#ifdef GLAD_GL - -GLAD_API_CALL int gladLoaderLoadGL(void); -GLAD_API_CALL void gladLoaderUnloadGL(void); - -#endif #ifdef __cplusplus } diff --git a/external/include/glad-2.0.0-beta/glad/gles2.h b/external/include/glad-2.0.0-beta/glad/gles2.h new file mode 100644 index 0000000000..099f473ec7 --- /dev/null +++ b/external/include/glad-2.0.0-beta/glad/gles2.h @@ -0,0 +1,2839 @@ +/** + * Loader generated by glad 2.0.8 on Sun Oct 27 16:17:05 2024 + * + * SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0 + * + * Generator: C/C++ + * Specification: gl + * Extensions: 170 + * + * APIs: + * - gles2=2.0 + * + * Options: + * - ALIAS = False + * - DEBUG = False + * - HEADER_ONLY = False + * - LOADER = False + * - MX = False + * - ON_DEMAND = False + * + * Commandline: + * --api='gles2=2.0' --extensions='GL_EXT_EGL_image_array,GL_EXT_EGL_image_storage,GL_EXT_EGL_image_storage_compression,GL_EXT_YUV_target,GL_EXT_base_instance,GL_EXT_blend_func_extended,GL_EXT_blend_minmax,GL_EXT_buffer_storage,GL_EXT_clear_texture,GL_EXT_clip_control,GL_EXT_clip_cull_distance,GL_EXT_color_buffer_float,GL_EXT_color_buffer_half_float,GL_EXT_conservative_depth,GL_EXT_copy_image,GL_EXT_debug_label,GL_EXT_debug_marker,GL_EXT_depth_clamp,GL_EXT_discard_framebuffer,GL_EXT_disjoint_timer_query,GL_EXT_draw_buffers,GL_EXT_draw_buffers_indexed,GL_EXT_draw_elements_base_vertex,GL_EXT_draw_instanced,GL_EXT_draw_transform_feedback,GL_EXT_external_buffer,GL_EXT_float_blend,GL_EXT_fragment_shading_rate,GL_EXT_geometry_point_size,GL_EXT_geometry_shader,GL_EXT_gpu_shader5,GL_EXT_instanced_arrays,GL_EXT_map_buffer_range,GL_EXT_memory_object,GL_EXT_memory_object_fd,GL_EXT_memory_object_win32,GL_EXT_multi_draw_arrays,GL_EXT_multi_draw_indirect,GL_EXT_multisampled_compatibility,GL_EXT_multisampled_render_to_texture,GL_EXT_multisampled_render_to_texture2,GL_EXT_multiview_draw_buffers,GL_EXT_multiview_tessellation_geometry_shader,GL_EXT_multiview_texture_multisample,GL_EXT_multiview_timer_query,GL_EXT_occlusion_query_boolean,GL_EXT_polygon_offset_clamp,GL_EXT_post_depth_coverage,GL_EXT_primitive_bounding_box,GL_EXT_protected_textures,GL_EXT_pvrtc_sRGB,GL_EXT_raster_multisample,GL_EXT_read_format_bgra,GL_EXT_render_snorm,GL_EXT_robustness,GL_EXT_sRGB,GL_EXT_sRGB_write_control,GL_EXT_semaphore,GL_EXT_semaphore_fd,GL_EXT_semaphore_win32,GL_EXT_separate_depth_stencil,GL_EXT_separate_shader_objects,GL_EXT_shader_framebuffer_fetch,GL_EXT_shader_framebuffer_fetch_non_coherent,GL_EXT_shader_group_vote,GL_EXT_shader_implicit_conversions,GL_EXT_shader_integer_mix,GL_EXT_shader_io_blocks,GL_EXT_shader_non_constant_global_initializers,GL_EXT_shader_pixel_local_storage,GL_EXT_shader_pixel_local_storage2,GL_EXT_shader_samples_identical,GL_EXT_shader_texture_lod,GL_EXT_shadow_samplers,GL_EXT_sparse_texture,GL_EXT_sparse_texture2,GL_EXT_tessellation_point_size,GL_EXT_tessellation_shader,GL_EXT_texture_border_clamp,GL_EXT_texture_buffer,GL_EXT_texture_compression_astc_decode_mode,GL_EXT_texture_compression_bptc,GL_EXT_texture_compression_dxt1,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_compression_s3tc_srgb,GL_EXT_texture_cube_map_array,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_filter_minmax,GL_EXT_texture_format_BGRA8888,GL_EXT_texture_format_sRGB_override,GL_EXT_texture_mirror_clamp_to_edge,GL_EXT_texture_norm16,GL_EXT_texture_query_lod,GL_EXT_texture_rg,GL_EXT_texture_sRGB_R8,GL_EXT_texture_sRGB_RG8,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shadow_lod,GL_EXT_texture_storage,GL_EXT_texture_storage_compression,GL_EXT_texture_type_2_10_10_10_REV,GL_EXT_texture_view,GL_EXT_unpack_subimage,GL_EXT_win32_keyed_mutex,GL_EXT_window_rectangles,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_parallel_shader_compile,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_shader_subgroup,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d,GL_OES_EGL_image,GL_OES_EGL_image_external,GL_OES_EGL_image_external_essl3,GL_OES_compressed_ETC1_RGB8_sub_texture,GL_OES_compressed_ETC1_RGB8_texture,GL_OES_compressed_paletted_texture,GL_OES_copy_image,GL_OES_depth24,GL_OES_depth32,GL_OES_depth_texture,GL_OES_draw_buffers_indexed,GL_OES_draw_elements_base_vertex,GL_OES_element_index_uint,GL_OES_fbo_render_mipmap,GL_OES_fragment_precision_high,GL_OES_geometry_point_size,GL_OES_geometry_shader,GL_OES_get_program_binary,GL_OES_gpu_shader5,GL_OES_mapbuffer,GL_OES_packed_depth_stencil,GL_OES_primitive_bounding_box,GL_OES_required_internalformat,GL_OES_rgb8_rgba8,GL_OES_sample_shading,GL_OES_sample_variables,GL_OES_shader_image_atomic,GL_OES_shader_io_blocks,GL_OES_shader_multisample_interpolation,GL_OES_standard_derivatives,GL_OES_stencil1,GL_OES_stencil4,GL_OES_surfaceless_context,GL_OES_tessellation_point_size,GL_OES_tessellation_shader,GL_OES_texture_3D,GL_OES_texture_border_clamp,GL_OES_texture_buffer,GL_OES_texture_compression_astc,GL_OES_texture_cube_map_array,GL_OES_texture_float,GL_OES_texture_float_linear,GL_OES_texture_half_float,GL_OES_texture_half_float_linear,GL_OES_texture_npot,GL_OES_texture_stencil8,GL_OES_texture_storage_multisample_2d_array,GL_OES_texture_view,GL_OES_vertex_array_object,GL_OES_vertex_half_float,GL_OES_vertex_type_10_10_10_2,GL_OES_viewport_array' c + * + * Online: + * http://glad.sh/#api=gles2%3D2.0&generator=c&options= + * + */ + +#ifndef GLAD_GLES2_H_ +#define GLAD_GLES2_H_ + +#ifdef __clang__ +#pragma clang diagnostic push +#pragma clang diagnostic ignored "-Wreserved-id-macro" +#endif +#ifdef __gl2_h_ + #error OpenGL ES 2 header already included (API: gles2), remove previous include! +#endif +#define __gl2_h_ 1 +#ifdef __gles2_gl2_h_ + #error OpenGL ES 2 header already included (API: gles2), remove previous include! +#endif +#define __gles2_gl2_h_ 1 +#ifdef __gl3_h_ + #error OpenGL ES 3 header already included (API: gles2), remove previous include! +#endif +#define __gl3_h_ 1 +#ifdef __gles2_gl3_h_ + #error OpenGL ES 3 header already included (API: gles2), remove previous include! +#endif +#define __gles2_gl3_h_ 1 +#ifdef __clang__ +#pragma clang diagnostic pop +#endif + +#define GLAD_GLES2 + +#ifdef __cplusplus +extern "C" { +#endif + +#ifndef GLAD_PLATFORM_H_ +#define GLAD_PLATFORM_H_ + +#ifndef GLAD_PLATFORM_WIN32 + #if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__) + #define GLAD_PLATFORM_WIN32 1 + #else + #define GLAD_PLATFORM_WIN32 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_APPLE + #ifdef __APPLE__ + #define GLAD_PLATFORM_APPLE 1 + #else + #define GLAD_PLATFORM_APPLE 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_EMSCRIPTEN + #ifdef __EMSCRIPTEN__ + #define GLAD_PLATFORM_EMSCRIPTEN 1 + #else + #define GLAD_PLATFORM_EMSCRIPTEN 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_UWP + #if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY) + #ifdef __has_include + #if __has_include() + #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 + #endif + #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_ + #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 + #endif + #endif + + #ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY + #include + #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) + #define GLAD_PLATFORM_UWP 1 + #endif + #endif + + #ifndef GLAD_PLATFORM_UWP + #define GLAD_PLATFORM_UWP 0 + #endif +#endif + +#ifdef __GNUC__ + #define GLAD_GNUC_EXTENSION __extension__ +#else + #define GLAD_GNUC_EXTENSION +#endif + +#define GLAD_UNUSED(x) (void)(x) + +#ifndef GLAD_API_CALL + #if defined(GLAD_API_CALL_EXPORT) + #if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__) + #if defined(GLAD_API_CALL_EXPORT_BUILD) + #if defined(__GNUC__) + #define GLAD_API_CALL __attribute__ ((dllexport)) extern + #else + #define GLAD_API_CALL __declspec(dllexport) extern + #endif + #else + #if defined(__GNUC__) + #define GLAD_API_CALL __attribute__ ((dllimport)) extern + #else + #define GLAD_API_CALL __declspec(dllimport) extern + #endif + #endif + #elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD) + #define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern + #else + #define GLAD_API_CALL extern + #endif + #else + #define GLAD_API_CALL extern + #endif +#endif + +#ifdef APIENTRY + #define GLAD_API_PTR APIENTRY +#elif GLAD_PLATFORM_WIN32 + #define GLAD_API_PTR __stdcall +#else + #define GLAD_API_PTR +#endif + +#ifndef GLAPI +#define GLAPI GLAD_API_CALL +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY GLAD_API_PTR +#endif + +#define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor) +#define GLAD_VERSION_MAJOR(version) (version / 10000) +#define GLAD_VERSION_MINOR(version) (version % 10000) + +#define GLAD_GENERATOR_VERSION "2.0.8" + +typedef void (*GLADapiproc)(void); + +typedef GLADapiproc (*GLADloadfunc)(const char *name); +typedef GLADapiproc (*GLADuserptrloadfunc)(void *userptr, const char *name); + +typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...); +typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...); + +#endif /* GLAD_PLATFORM_H_ */ + +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_ACTIVE_PROGRAM_EXT 0x8259 +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF +#define GL_ALPHA 0x1906 +#define GL_ALPHA16F_EXT 0x881C +#define GL_ALPHA32F_EXT 0x8816 +#define GL_ALPHA8_EXT 0x803C +#define GL_ALPHA8_OES 0x803C +#define GL_ALPHA_BITS 0x0D55 +#define GL_ALWAYS 0x0207 +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A +#define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_BACK 0x0405 +#define GL_BGRA8_EXT 0x93A1 +#define GL_BGRA_EXT 0x80E1 +#define GL_BLEND 0x0BE2 +#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 +#define GL_BLEND_COLOR 0x8005 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_EQUATION 0x8009 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLUE_BITS 0x0D54 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_BUFFER_ACCESS_OES 0x88BB +#define GL_BUFFER_IMMUTABLE_STORAGE_EXT 0x821F +#define GL_BUFFER_KHR 0x82E0 +#define GL_BUFFER_MAPPED_OES 0x88BC +#define GL_BUFFER_MAP_POINTER_OES 0x88BD +#define GL_BUFFER_OBJECT_EXT 0x9151 +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_STORAGE_FLAGS_EXT 0x8220 +#define GL_BUFFER_USAGE 0x8765 +#define GL_BYTE 0x1400 +#define GL_CCW 0x0901 +#define GL_CLAMP_TO_BORDER_EXT 0x812D +#define GL_CLAMP_TO_BORDER_OES 0x812D +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT 0x00004000 +#define GL_CLIENT_STORAGE_BIT_EXT 0x0200 +#define GL_CLIP_DEPTH_MODE 0x935D +#define GL_CLIP_DEPTH_MODE_EXT 0x935D +#define GL_CLIP_DISTANCE0_EXT 0x3000 +#define GL_CLIP_DISTANCE1_EXT 0x3001 +#define GL_CLIP_DISTANCE2_EXT 0x3002 +#define GL_CLIP_DISTANCE3_EXT 0x3003 +#define GL_CLIP_DISTANCE4_EXT 0x3004 +#define GL_CLIP_DISTANCE5_EXT 0x3005 +#define GL_CLIP_DISTANCE6 0x3006 +#define GL_CLIP_DISTANCE6_EXT 0x3006 +#define GL_CLIP_DISTANCE7 0x3007 +#define GL_CLIP_DISTANCE7_EXT 0x3007 +#define GL_CLIP_ORIGIN 0x935C +#define GL_CLIP_ORIGIN_EXT 0x935C +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 +#define GL_COLORBURN_KHR 0x929A +#define GL_COLORDODGE_KHR 0x9299 +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT_EXT 0x90F0 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_EXT 0x1800 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E +#define GL_COMPILE_STATUS 0x8B81 +#define GL_COMPLETION_STATUS_KHR 0x91B1 +#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD +#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0 +#define GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1 +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_4x4x3_OES 0x93C2 +#define GL_COMPRESSED_RGBA_ASTC_4x4x4_OES 0x93C3 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x4x4_OES 0x93C4 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_5x5x4_OES 0x93C5 +#define GL_COMPRESSED_RGBA_ASTC_5x5x5_OES 0x93C6 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x5x5_OES 0x93C7 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_6x6x5_OES 0x93C8 +#define GL_COMPRESSED_RGBA_ASTC_6x6x6_OES 0x93C9 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_BPTC_UNORM_EXT 0x8E8C +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT 0x8E8F +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE +#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES 0x93E0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES 0x93E1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES 0x93E2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES 0x93E3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES 0x93E4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES 0x93E5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES 0x93E6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES 0x93E7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES 0x93E8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT 0x8E8D +#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56 +#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG 0x93F0 +#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57 +#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG 0x93F1 +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F +#define GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54 +#define GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55 +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002 +#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008 +#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 +#define GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT 0x00000010 +#define GL_CONTEXT_LOST_KHR 0x0507 +#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x82FC +#define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB +#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3 +#define GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_CURRENT_QUERY_EXT 0x8865 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_CW 0x0900 +#define GL_D3D12_FENCE_VALUE_EXT 0x9595 +#define GL_DARKEN_KHR 0x9297 +#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245 +#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D +#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243 +#define GL_DEBUG_OUTPUT_KHR 0x92E0 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242 +#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146 +#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148 +#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147 +#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B +#define GL_DEBUG_SOURCE_API_KHR 0x8246 +#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A +#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B +#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247 +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D +#define GL_DEBUG_TYPE_ERROR_KHR 0x824C +#define GL_DEBUG_TYPE_MARKER_KHR 0x8268 +#define GL_DEBUG_TYPE_OTHER_KHR 0x8251 +#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250 +#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A +#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F +#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269 +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E +#define GL_DECODE_EXT 0x8A49 +#define GL_DECR 0x1E03 +#define GL_DECR_WRAP 0x8508 +#define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581 +#define GL_DELETE_STATUS 0x8B80 +#define GL_DEPTH24_STENCIL8_OES 0x88F0 +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_DEPTH_BITS 0x0D56 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_DEPTH_CLAMP_EXT 0x864F +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT16_OES 0x81A5 +#define GL_DEPTH_COMPONENT24_OES 0x81A6 +#define GL_DEPTH_COMPONENT32_OES 0x81A7 +#define GL_DEPTH_EXT 0x1801 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_STENCIL_OES 0x84F9 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEVICE_LUID_EXT 0x9599 +#define GL_DEVICE_NODE_MASK_EXT 0x959A +#define GL_DEVICE_UUID_EXT 0x9597 +#define GL_DIFFERENCE_KHR 0x929E +#define GL_DITHER 0x0BD0 +#define GL_DONT_CARE 0x1100 +#define GL_DRAW_BUFFER0_EXT 0x8825 +#define GL_DRAW_BUFFER10_EXT 0x882F +#define GL_DRAW_BUFFER11_EXT 0x8830 +#define GL_DRAW_BUFFER12_EXT 0x8831 +#define GL_DRAW_BUFFER13_EXT 0x8832 +#define GL_DRAW_BUFFER14_EXT 0x8833 +#define GL_DRAW_BUFFER15_EXT 0x8834 +#define GL_DRAW_BUFFER1_EXT 0x8826 +#define GL_DRAW_BUFFER2_EXT 0x8827 +#define GL_DRAW_BUFFER3_EXT 0x8828 +#define GL_DRAW_BUFFER4_EXT 0x8829 +#define GL_DRAW_BUFFER5_EXT 0x882A +#define GL_DRAW_BUFFER6_EXT 0x882B +#define GL_DRAW_BUFFER7_EXT 0x882C +#define GL_DRAW_BUFFER8_EXT 0x882D +#define GL_DRAW_BUFFER9_EXT 0x882E +#define GL_DRAW_BUFFER_EXT 0x0C01 +#define GL_DRIVER_UUID_EXT 0x9598 +#define GL_DST_ALPHA 0x0304 +#define GL_DST_COLOR 0x0306 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_STORAGE_BIT_EXT 0x0100 +#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_EQUAL 0x0202 +#define GL_ETC1_RGB8_OES 0x8D64 +#define GL_EXCLUSION_KHR 0x92A0 +#define GL_EXCLUSIVE_EXT 0x8F11 +#define GL_EXTENSIONS 0x1F03 +#define GL_FALSE 0 +#define GL_FASTEST 0x1101 +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D +#define GL_FIRST_VERTEX_CONVENTION_OES 0x8E4D +#define GL_FIXED 0x140C +#define GL_FLOAT 0x1406 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_FRACTIONAL_EVEN_EXT 0x8E7C +#define GL_FRACTIONAL_EVEN_OES 0x8E7C +#define GL_FRACTIONAL_ODD_EXT 0x8E7B +#define GL_FRACTIONAL_ODD_OES 0x8E7B +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES 0x8E5D +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B +#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 +#define GL_FRAGMENT_SHADING_RATE_ATTACHMENT_WITH_DEFAULT_FRAMEBUFFER_SUPPORTED_EXT 0x96DF +#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_EXT 0x96D2 +#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_EXT 0x96D5 +#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MIN_EXT 0x96D4 +#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_EXT 0x96D6 +#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_EXT 0x96D3 +#define GL_FRAGMENT_SHADING_RATE_NON_TRIVIAL_COMBINERS_SUPPORTED_EXT 0x8F6F +#define GL_FRAGMENT_SHADING_RATE_WITH_SAMPLE_MASK_SUPPORTED_EXT 0x96DE +#define GL_FRAGMENT_SHADING_RATE_WITH_SHADER_DEPTH_STENCIL_WRITES_SUPPORTED_EXT 0x96DD +#define GL_FRAMEBUFFER 0x8D40 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES 0x8DA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT 0x9312 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS_OES 0x9312 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT 0x9652 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 +#define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219 +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_FRONT 0x0404 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_FRONT_FACE 0x0B46 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_FUNC_SUBTRACT 0x800A +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT 0x8917 +#define GL_GEOMETRY_LINKED_INPUT_TYPE_OES 0x8917 +#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT 0x8918 +#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES 0x8918 +#define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT 0x8916 +#define GL_GEOMETRY_LINKED_VERTICES_OUT_OES 0x8916 +#define GL_GEOMETRY_SHADER_BIT_EXT 0x00000004 +#define GL_GEOMETRY_SHADER_BIT_OES 0x00000004 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#define GL_GEOMETRY_SHADER_INVOCATIONS_EXT 0x887F +#define GL_GEOMETRY_SHADER_INVOCATIONS_OES 0x887F +#define GL_GEOMETRY_SHADER_OES 0x8DD9 +#define GL_GEQUAL 0x0206 +#define GL_GPU_DISJOINT_EXT 0x8FBB +#define GL_GREATER 0x0204 +#define GL_GREEN_BITS 0x0D53 +#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253 +#define GL_GUILTY_CONTEXT_RESET_KHR 0x8253 +#define GL_HALF_FLOAT_OES 0x8D61 +#define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B +#define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C +#define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594 +#define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A +#define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589 +#define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586 +#define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587 +#define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588 +#define GL_HARDLIGHT_KHR 0x929B +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_HIGH_INT 0x8DF5 +#define GL_HSL_COLOR_KHR 0x92AF +#define GL_HSL_HUE_KHR 0x92AD +#define GL_HSL_LUMINOSITY_KHR 0x92B0 +#define GL_HSL_SATURATION_KHR 0x92AE +#define GL_IMAGE_BUFFER_EXT 0x9051 +#define GL_IMAGE_BUFFER_OES 0x9051 +#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 +#define GL_IMAGE_CUBE_MAP_ARRAY_OES 0x9054 +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_INCLUSIVE_EXT 0x8F10 +#define GL_INCR 0x1E02 +#define GL_INCR_WRAP 0x8507 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254 +#define GL_INNOCENT_CONTEXT_RESET_KHR 0x8254 +#define GL_INT 0x1404 +#define GL_INT_10_10_10_2_OES 0x8DF7 +#define GL_INT_IMAGE_BUFFER_EXT 0x905C +#define GL_INT_IMAGE_BUFFER_OES 0x905C +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x905F +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910C +#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 +#define GL_INT_SAMPLER_BUFFER_OES 0x8DD0 +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900E +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900E +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_INVALID_OPERATION 0x0502 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVERT 0x150A +#define GL_ISOLINES_EXT 0x8E7A +#define GL_ISOLINES_OES 0x8E7A +#define GL_IS_PER_PATCH_EXT 0x92E7 +#define GL_IS_PER_PATCH_OES 0x92E7 +#define GL_KEEP 0x1E00 +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E +#define GL_LAST_VERTEX_CONVENTION_OES 0x8E4E +#define GL_LAYER_PROVOKING_VERTEX_EXT 0x825E +#define GL_LAYER_PROVOKING_VERTEX_OES 0x825E +#define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E +#define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531 +#define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530 +#define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F +#define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590 +#define GL_LAYOUT_GENERAL_EXT 0x958D +#define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591 +#define GL_LAYOUT_TRANSFER_DST_EXT 0x9593 +#define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592 +#define GL_LEQUAL 0x0203 +#define GL_LESS 0x0201 +#define GL_LIGHTEN_KHR 0x9298 +#define GL_LINEAR 0x2601 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_LINEAR_TILING_EXT 0x9585 +#define GL_LINES 0x0001 +#define GL_LINES_ADJACENCY_EXT 0x000A +#define GL_LINES_ADJACENCY_OES 0x000A +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B +#define GL_LINE_STRIP_ADJACENCY_OES 0x000B +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINK_STATUS 0x8B82 +#define GL_LOCATION_INDEX_EXT 0x930F +#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252 +#define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_LOWER_LEFT_EXT 0x8CA1 +#define GL_LOW_FLOAT 0x8DF0 +#define GL_LOW_INT 0x8DF3 +#define GL_LUID_SIZE_EXT 8 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE16F_EXT 0x881E +#define GL_LUMINANCE32F_EXT 0x8818 +#define GL_LUMINANCE4_ALPHA4_OES 0x8043 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_LUMINANCE8_ALPHA8_OES 0x8045 +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE8_OES 0x8040 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_LUMINANCE_ALPHA16F_EXT 0x881F +#define GL_LUMINANCE_ALPHA32F_EXT 0x8819 +#define GL_MAP_COHERENT_BIT_EXT 0x0080 +#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010 +#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008 +#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004 +#define GL_MAP_PERSISTENT_BIT_EXT 0x0040 +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_READ_BIT_EXT 0x0001 +#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_WRITE_BIT_EXT 0x0002 +#define GL_MAX 0x8008 +#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073 +#define GL_MAX_CLIP_DISTANCES_EXT 0x0D32 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA +#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT 0x82FA +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8A32 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8A32 +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E1E +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E1F +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E1F +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_MAX_CULL_DISTANCES 0x82F9 +#define GL_MAX_CULL_DISTANCES_EXT 0x82F9 +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C +#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143 +#define GL_MAX_DRAW_BUFFERS_EXT 0x8824 +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT 0x88FC +#define GL_MAX_EXT 0x8008 +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5C +#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_LAYERS_EXT 0x96DC +#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_ASPECT_RATIO_EXT 0x96DB +#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT 0x96DA +#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT 0x96D8 +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_MAX_FRAMEBUFFER_LAYERS_EXT 0x9317 +#define GL_MAX_FRAMEBUFFER_LAYERS_OES 0x9317 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT 0x92D5 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES 0x92D5 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT 0x92CF +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES 0x92CF +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT 0x90CD +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES 0x90CD +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT 0x9123 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT 0x9124 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES 0x9124 +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES 0x8DE0 +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT 0x8E5A +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES 0x8E5A +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT 0x90D7 +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES 0x90D7 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES 0x8C29 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES 0x8DE1 +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT 0x8A2C +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES 0x8A2C +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8DDF +#define GL_MAX_LABEL_LENGTH_KHR 0x82E8 +#define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2 +#define GL_MAX_PATCH_VERTICES_EXT 0x8E7D +#define GL_MAX_PATCH_VERTICES_OES 0x8E7D +#define GL_MAX_RASTER_SAMPLES_EXT 0x9329 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_MAX_SAMPLES_EXT 0x8D57 +#define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT 0x9650 +#define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT 0x9651 +#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0 +#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT 0x8F63 +#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT 0x8F67 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT 0x919A +#define GL_MAX_SPARSE_TEXTURE_SIZE_EXT 0x9198 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT 0x92D3 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES 0x92D3 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT 0x92CD +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES 0x92CD +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT 0x90CB +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES 0x90CB +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT 0x886C +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES 0x886C +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT 0x8E83 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES 0x8E83 +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT 0x90D8 +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES 0x90D8 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT 0x8E81 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES 0x8E81 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT 0x8E85 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES 0x8E85 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT 0x8E89 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES 0x8E89 +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E7F +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E7F +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT 0x92D4 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES 0x92D4 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT 0x92CE +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES 0x92CE +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT 0x90CC +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES 0x90CC +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT 0x886D +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES 0x886D +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT 0x8E86 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES 0x8E86 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT 0x90D9 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES 0x90D9 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT 0x8E82 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES 0x8E82 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT 0x8E8A +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES 0x8E8A +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E80 +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E80 +#define GL_MAX_TESS_GEN_LEVEL_EXT 0x8E7E +#define GL_MAX_TESS_GEN_LEVEL_OES 0x8E7E +#define GL_MAX_TESS_PATCH_COMPONENTS_EXT 0x8E84 +#define GL_MAX_TESS_PATCH_COMPONENTS_OES 0x8E84 +#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B +#define GL_MAX_TEXTURE_BUFFER_SIZE_OES 0x8C2B +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VIEWPORTS_OES 0x825B +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_MIN 0x8007 +#define GL_MIN_EXT 0x8007 +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5B +#define GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT 0x96D9 +#define GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT 0x96D7 +#define GL_MIN_SAMPLE_SHADING_VALUE_OES 0x8C37 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +#define GL_MULTIPLY_KHR 0x9294 +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B +#define GL_MULTIVIEW_EXT 0x90F1 +#define GL_NEAREST 0x2600 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_NEGATIVE_ONE_TO_ONE 0x935E +#define GL_NEGATIVE_ONE_TO_ONE_EXT 0x935E +#define GL_NEVER 0x0200 +#define GL_NICEST 0x1102 +#define GL_NONE 0 +#define GL_NOTEQUAL 0x0205 +#define GL_NO_ERROR 0 +#define GL_NO_RESET_NOTIFICATION_EXT 0x8261 +#define GL_NO_RESET_NOTIFICATION_KHR 0x8261 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_NUM_DEVICE_UUIDS_EXT 0x9596 +#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_NUM_SPARSE_LEVELS_EXT 0x91AA +#define GL_NUM_SURFACE_COMPRESSION_FIXED_RATES_EXT 0x8F6E +#define GL_NUM_TILING_TYPES_EXT 0x9582 +#define GL_NUM_VIRTUAL_PAGE_SIZES_EXT 0x91A8 +#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15 +#define GL_ONE 1 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_ONE_MINUS_SRC1_ALPHA_EXT 0x88FB +#define GL_ONE_MINUS_SRC1_COLOR_EXT 0x88FA +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_OPTIMAL_TILING_EXT 0x9584 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_OVERLAY_KHR 0x9296 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PATCHES_EXT 0x000E +#define GL_PATCHES_OES 0x000E +#define GL_PATCH_VERTICES_EXT 0x8E72 +#define GL_PATCH_VERTICES_OES 0x8E72 +#define GL_POINTS 0x0000 +#define GL_POLYGON_OFFSET_CLAMP 0x8E1B +#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_PRIMITIVES_GENERATED_OES 0x8C87 +#define GL_PRIMITIVE_BOUNDING_BOX_EXT 0x92BE +#define GL_PRIMITIVE_BOUNDING_BOX_OES 0x92BE +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES 0x8221 +#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF +#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 +#define GL_PROGRAM_KHR 0x82E2 +#define GL_PROGRAM_OBJECT_EXT 0x8B40 +#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A +#define GL_PROGRAM_PIPELINE_KHR 0x82E4 +#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F +#define GL_PROGRAM_SEPARABLE_EXT 0x8258 +#define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B +#define GL_QUADS_EXT 0x0007 +#define GL_QUADS_OES 0x0007 +#define GL_QUERY_COUNTER_BITS_EXT 0x8864 +#define GL_QUERY_KHR 0x82E3 +#define GL_QUERY_OBJECT_EXT 0x9153 +#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 +#define GL_QUERY_RESULT_EXT 0x8866 +#define GL_R16F_EXT 0x822D +#define GL_R16_EXT 0x822A +#define GL_R16_SNORM_EXT 0x8F98 +#define GL_R32F_EXT 0x822E +#define GL_R8_EXT 0x8229 +#define GL_R8_SNORM 0x8F94 +#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A +#define GL_RASTER_MULTISAMPLE_EXT 0x9327 +#define GL_RASTER_SAMPLES_EXT 0x9328 +#define GL_READ_BUFFER_EXT 0x0C02 +#define GL_RED_BITS 0x0D52 +#define GL_RED_EXT 0x1903 +#define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT 0x9309 +#define GL_REFERENCED_BY_GEOMETRY_SHADER_OES 0x9309 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT 0x9307 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT 0x9308 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES 0x9308 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERER 0x1F01 +#define GL_REPEAT 0x2901 +#define GL_REPLACE 0x1E01 +#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 +#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256 +#define GL_RESET_NOTIFICATION_STRATEGY_KHR 0x8256 +#define GL_RG16F_EXT 0x822F +#define GL_RG16_EXT 0x822C +#define GL_RG16_SNORM_EXT 0x8F99 +#define GL_RG32F_EXT 0x8230 +#define GL_RG8_EXT 0x822B +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB 0x1907 +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB16F_EXT 0x881B +#define GL_RGB16_EXT 0x8054 +#define GL_RGB16_SNORM_EXT 0x8F9A +#define GL_RGB32F_EXT 0x8815 +#define GL_RGB565 0x8D62 +#define GL_RGB565_OES 0x8D62 +#define GL_RGB5_A1 0x8057 +#define GL_RGB5_A1_OES 0x8057 +#define GL_RGB8_OES 0x8051 +#define GL_RGBA 0x1908 +#define GL_RGBA16F_EXT 0x881A +#define GL_RGBA16_EXT 0x805B +#define GL_RGBA16_SNORM_EXT 0x8F9B +#define GL_RGBA32F_EXT 0x8814 +#define GL_RGBA4 0x8056 +#define GL_RGBA4_OES 0x8056 +#define GL_RGBA8_OES 0x8058 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_RG_EXT 0x8227 +#define GL_SAMPLER 0x82E6 +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910B +#define GL_SAMPLER_2D_SHADOW_EXT 0x8B62 +#define GL_SAMPLER_3D_OES 0x8B5F +#define GL_SAMPLER_BUFFER_EXT 0x8DC2 +#define GL_SAMPLER_BUFFER_OES 0x8DC2 +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_OES 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT 0x900D +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES 0x900D +#define GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT 0x8BE7 +#define GL_SAMPLER_EXTERNAL_OES 0x8D66 +#define GL_SAMPLER_KHR 0x82E6 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_SHADING_OES 0x8C36 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_SCREEN_KHR 0x9295 +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_SHADER_KHR 0x82E1 +#define GL_SHADER_OBJECT_EXT 0x8B48 +#define GL_SHADER_PIXEL_LOCAL_STORAGE_EXT 0x8F64 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_SHADER_TYPE 0x8B4F +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_SHADING_RATE_1X1_PIXELS_EXT 0x96A6 +#define GL_SHADING_RATE_1X1_PIXELS_QCOM 0x96A6 +#define GL_SHADING_RATE_1X2_PIXELS_EXT 0x96A7 +#define GL_SHADING_RATE_1X2_PIXELS_QCOM 0x96A7 +#define GL_SHADING_RATE_1X4_PIXELS_EXT 0x96AA +#define GL_SHADING_RATE_1X4_PIXELS_QCOM 0x96AA +#define GL_SHADING_RATE_2X1_PIXELS_EXT 0x96A8 +#define GL_SHADING_RATE_2X1_PIXELS_QCOM 0x96A8 +#define GL_SHADING_RATE_2X2_PIXELS_EXT 0x96A9 +#define GL_SHADING_RATE_2X2_PIXELS_QCOM 0x96A9 +#define GL_SHADING_RATE_2X4_PIXELS_EXT 0x96AD +#define GL_SHADING_RATE_2X4_PIXELS_QCOM 0x96AD +#define GL_SHADING_RATE_4X1_PIXELS_EXT 0x96AB +#define GL_SHADING_RATE_4X1_PIXELS_QCOM 0x96AB +#define GL_SHADING_RATE_4X2_PIXELS_EXT 0x96AC +#define GL_SHADING_RATE_4X2_PIXELS_QCOM 0x96AC +#define GL_SHADING_RATE_4X4_PIXELS_EXT 0x96AE +#define GL_SHADING_RATE_4X4_PIXELS_QCOM 0x96AE +#define GL_SHADING_RATE_ATTACHMENT_EXT 0x96D1 +#define GL_SHADING_RATE_EXT 0x96D0 +#define GL_SHORT 0x1402 +#define GL_SKIP_DECODE_EXT 0x8A4A +#define GL_SOFTLIGHT_KHR 0x929C +#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT 0x91A9 +#define GL_SR8_EXT 0x8FBD +#define GL_SRC1_ALPHA_EXT 0x8589 +#define GL_SRC1_COLOR_EXT 0x88F9 +#define GL_SRC_ALPHA 0x0302 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_SRC_ALPHA_SATURATE_EXT 0x0308 +#define GL_SRC_COLOR 0x0300 +#define GL_SRG8_EXT 0x8FBE +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB_EXT 0x8C40 +#define GL_STACK_OVERFLOW_KHR 0x0503 +#define GL_STACK_UNDERFLOW_KHR 0x0504 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_STENCIL_BITS 0x0D57 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_EXT 0x1802 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_INDEX1_OES 0x8D46 +#define GL_STENCIL_INDEX4_OES 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX8_OES 0x8D48 +#define GL_STENCIL_INDEX_OES 0x1901 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STREAM_DRAW 0x88E0 +#define GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR 0x00000004 +#define GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR 0x00000008 +#define GL_SUBGROUP_FEATURE_BASIC_BIT_KHR 0x00000001 +#define GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR 0x00000040 +#define GL_SUBGROUP_FEATURE_QUAD_BIT_KHR 0x00000080 +#define GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR 0x00000010 +#define GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR 0x00000020 +#define GL_SUBGROUP_FEATURE_VOTE_BIT_KHR 0x00000002 +#define GL_SUBGROUP_QUAD_ALL_STAGES_KHR 0x9535 +#define GL_SUBGROUP_SIZE_KHR 0x9532 +#define GL_SUBGROUP_SUPPORTED_FEATURES_KHR 0x9534 +#define GL_SUBGROUP_SUPPORTED_STAGES_KHR 0x9533 +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_SURFACE_COMPRESSION_EXT 0x96C0 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_10BPC_EXT 0x96CD +#define GL_SURFACE_COMPRESSION_FIXED_RATE_11BPC_EXT 0x96CE +#define GL_SURFACE_COMPRESSION_FIXED_RATE_12BPC_EXT 0x96CF +#define GL_SURFACE_COMPRESSION_FIXED_RATE_1BPC_EXT 0x96C4 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_2BPC_EXT 0x96C5 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_3BPC_EXT 0x96C6 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_4BPC_EXT 0x96C7 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_5BPC_EXT 0x96C8 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_6BPC_EXT 0x96C9 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_7BPC_EXT 0x96CA +#define GL_SURFACE_COMPRESSION_FIXED_RATE_8BPC_EXT 0x96CB +#define GL_SURFACE_COMPRESSION_FIXED_RATE_9BPC_EXT 0x96CC +#define GL_SURFACE_COMPRESSION_FIXED_RATE_DEFAULT_EXT 0x96C2 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_NONE_EXT 0x96C1 +#define GL_TESS_CONTROL_OUTPUT_VERTICES_EXT 0x8E75 +#define GL_TESS_CONTROL_OUTPUT_VERTICES_OES 0x8E75 +#define GL_TESS_CONTROL_SHADER_BIT_EXT 0x00000008 +#define GL_TESS_CONTROL_SHADER_BIT_OES 0x00000008 +#define GL_TESS_CONTROL_SHADER_EXT 0x8E88 +#define GL_TESS_CONTROL_SHADER_OES 0x8E88 +#define GL_TESS_EVALUATION_SHADER_BIT_EXT 0x00000010 +#define GL_TESS_EVALUATION_SHADER_BIT_OES 0x00000010 +#define GL_TESS_EVALUATION_SHADER_EXT 0x8E87 +#define GL_TESS_EVALUATION_SHADER_OES 0x8E87 +#define GL_TESS_GEN_MODE_EXT 0x8E76 +#define GL_TESS_GEN_MODE_OES 0x8E76 +#define GL_TESS_GEN_POINT_MODE_EXT 0x8E79 +#define GL_TESS_GEN_POINT_MODE_OES 0x8E79 +#define GL_TESS_GEN_SPACING_EXT 0x8E77 +#define GL_TESS_GEN_SPACING_OES 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER_EXT 0x8E78 +#define GL_TESS_GEN_VERTEX_ORDER_OES 0x8E78 +#define GL_TEXTURE 0x1702 +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES 0x9102 +#define GL_TEXTURE_3D 0x806F +#define GL_TEXTURE_3D_OES 0x806F +#define GL_TEXTURE_ASTC_DECODE_PRECISION_EXT 0x8F69 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES 0x9105 +#define GL_TEXTURE_BINDING_3D_OES 0x806A +#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C +#define GL_TEXTURE_BINDING_BUFFER_OES 0x8C2C +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT 0x900A +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES 0x900A +#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 +#define GL_TEXTURE_BORDER_COLOR_EXT 0x1004 +#define GL_TEXTURE_BORDER_COLOR_OES 0x1004 +#define GL_TEXTURE_BUFFER_BINDING_EXT 0x8C2A +#define GL_TEXTURE_BUFFER_BINDING_OES 0x8C2A +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES 0x8C2D +#define GL_TEXTURE_BUFFER_EXT 0x8C2A +#define GL_TEXTURE_BUFFER_OES 0x8C2A +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT 0x919F +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES 0x919F +#define GL_TEXTURE_BUFFER_OFFSET_EXT 0x919D +#define GL_TEXTURE_BUFFER_OFFSET_OES 0x919D +#define GL_TEXTURE_BUFFER_SIZE_EXT 0x919E +#define GL_TEXTURE_BUFFER_SIZE_OES 0x919E +#define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D +#define GL_TEXTURE_COMPARE_MODE_EXT 0x884C +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_CUBE_MAP_ARRAY_EXT 0x9009 +#define GL_TEXTURE_CUBE_MAP_ARRAY_OES 0x9009 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_EXTERNAL_OES 0x8D65 +#define GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT 0x8FBF +#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_PROTECTED_EXT 0x8BFA +#define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366 +#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366 +#define GL_TEXTURE_SPARSE_EXT 0x91A6 +#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 +#define GL_TEXTURE_TILING_EXT 0x9580 +#define GL_TEXTURE_VIEW_MIN_LAYER_EXT 0x82DD +#define GL_TEXTURE_VIEW_MIN_LAYER_OES 0x82DD +#define GL_TEXTURE_VIEW_MIN_LEVEL_EXT 0x82DB +#define GL_TEXTURE_VIEW_MIN_LEVEL_OES 0x82DB +#define GL_TEXTURE_VIEW_NUM_LAYERS_EXT 0x82DE +#define GL_TEXTURE_VIEW_NUM_LAYERS_OES 0x82DE +#define GL_TEXTURE_VIEW_NUM_LEVELS_EXT 0x82DC +#define GL_TEXTURE_VIEW_NUM_LEVELS_OES 0x82DC +#define GL_TEXTURE_WRAP_R_OES 0x8072 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TILING_TYPES_EXT 0x9583 +#define GL_TIMESTAMP_EXT 0x8E28 +#define GL_TIME_ELAPSED_EXT 0x88BF +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLES_ADJACENCY_EXT 0x000C +#define GL_TRIANGLES_ADJACENCY_OES 0x000C +#define GL_TRIANGLE_FAN 0x0006 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D +#define GL_TRIANGLE_STRIP_ADJACENCY_OES 0x000D +#define GL_TRUE 1 +#define GL_UNDEFINED_VERTEX_EXT 0x8260 +#define GL_UNDEFINED_VERTEX_OES 0x8260 +#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255 +#define GL_UNKNOWN_CONTEXT_RESET_KHR 0x8255 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_UNPACK_ROW_LENGTH_EXT 0x0CF2 +#define GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4 +#define GL_UNPACK_SKIP_ROWS_EXT 0x0CF3 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_UNSIGNED_INT 0x1405 +#define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6 +#define GL_UNSIGNED_INT_24_8_OES 0x84FA +#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368 +#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 +#define GL_UNSIGNED_INT_IMAGE_BUFFER_OES 0x9067 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x906A +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910D +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_OES 0x8DD8 +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900F +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900F +#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_UPPER_LEFT_EXT 0x8CA2 +#define GL_UUID_SIZE_EXT 16 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_VENDOR 0x1F00 +#define GL_VERSION 0x1F02 +#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5 +#define GL_VERTEX_ARRAY_KHR 0x8074 +#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT 0x88FE +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_VERTEX_SHADER_BIT_EXT 0x00000001 +#define GL_VIEWPORT 0x0BA2 +#define GL_VIEWPORT_BOUNDS_RANGE_OES 0x825D +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES 0x825F +#define GL_VIEWPORT_SUBPIXEL_BITS_OES 0x825C +#define GL_VIRTUAL_PAGE_SIZE_INDEX_EXT 0x91A7 +#define GL_VIRTUAL_PAGE_SIZE_X_EXT 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_EXT 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_EXT 0x9197 +#define GL_WEIGHTED_AVERAGE_ARB 0x9367 +#define GL_WEIGHTED_AVERAGE_EXT 0x9367 +#define GL_WINDOW_RECTANGLE_EXT 0x8F12 +#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13 +#define GL_WRITE_ONLY_OES 0x88B9 +#define GL_ZERO 0 +#define GL_ZERO_TO_ONE 0x935F +#define GL_ZERO_TO_ONE_EXT 0x935F + + +#include +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef void GLvoid; +typedef khronos_int8_t GLbyte; +typedef khronos_uint8_t GLubyte; +typedef khronos_int16_t GLshort; +typedef khronos_uint16_t GLushort; +typedef int GLint; +typedef unsigned int GLuint; +typedef khronos_int32_t GLclampx; +typedef int GLsizei; +typedef khronos_float_t GLfloat; +typedef khronos_float_t GLclampf; +typedef double GLdouble; +typedef double GLclampd; +typedef void *GLeglClientBufferEXT; +typedef void *GLeglImageOES; +typedef char GLchar; +typedef char GLcharARB; +#ifdef __APPLE__ +typedef void *GLhandleARB; +#else +typedef unsigned int GLhandleARB; +#endif +typedef khronos_uint16_t GLhalf; +typedef khronos_uint16_t GLhalfARB; +typedef khronos_int32_t GLfixed; +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_intptr_t GLintptr; +#else +typedef khronos_intptr_t GLintptr; +#endif +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_intptr_t GLintptrARB; +#else +typedef khronos_intptr_t GLintptrARB; +#endif +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_ssize_t GLsizeiptr; +#else +typedef khronos_ssize_t GLsizeiptr; +#endif +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_ssize_t GLsizeiptrARB; +#else +typedef khronos_ssize_t GLsizeiptrARB; +#endif +typedef khronos_int64_t GLint64; +typedef khronos_int64_t GLint64EXT; +typedef khronos_uint64_t GLuint64; +typedef khronos_uint64_t GLuint64EXT; +typedef struct __GLsync *GLsync; +struct _cl_context; +struct _cl_event; +typedef void (GLAD_API_PTR *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (GLAD_API_PTR *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (GLAD_API_PTR *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (GLAD_API_PTR *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); +typedef unsigned short GLhalfNV; +typedef GLintptr GLvdpauSurfaceNV; +typedef void (GLAD_API_PTR *GLVULKANPROCNV)(void); + + +#define GL_ES_VERSION_2_0 1 +GLAD_API_CALL int GLAD_GL_ES_VERSION_2_0; +#define GL_EXT_EGL_image_array 1 +GLAD_API_CALL int GLAD_GL_EXT_EGL_image_array; +#define GL_EXT_EGL_image_storage 1 +GLAD_API_CALL int GLAD_GL_EXT_EGL_image_storage; +#define GL_EXT_EGL_image_storage_compression 1 +GLAD_API_CALL int GLAD_GL_EXT_EGL_image_storage_compression; +#define GL_EXT_YUV_target 1 +GLAD_API_CALL int GLAD_GL_EXT_YUV_target; +#define GL_EXT_base_instance 1 +GLAD_API_CALL int GLAD_GL_EXT_base_instance; +#define GL_EXT_blend_func_extended 1 +GLAD_API_CALL int GLAD_GL_EXT_blend_func_extended; +#define GL_EXT_blend_minmax 1 +GLAD_API_CALL int GLAD_GL_EXT_blend_minmax; +#define GL_EXT_buffer_storage 1 +GLAD_API_CALL int GLAD_GL_EXT_buffer_storage; +#define GL_EXT_clear_texture 1 +GLAD_API_CALL int GLAD_GL_EXT_clear_texture; +#define GL_EXT_clip_control 1 +GLAD_API_CALL int GLAD_GL_EXT_clip_control; +#define GL_EXT_clip_cull_distance 1 +GLAD_API_CALL int GLAD_GL_EXT_clip_cull_distance; +#define GL_EXT_color_buffer_float 1 +GLAD_API_CALL int GLAD_GL_EXT_color_buffer_float; +#define GL_EXT_color_buffer_half_float 1 +GLAD_API_CALL int GLAD_GL_EXT_color_buffer_half_float; +#define GL_EXT_conservative_depth 1 +GLAD_API_CALL int GLAD_GL_EXT_conservative_depth; +#define GL_EXT_copy_image 1 +GLAD_API_CALL int GLAD_GL_EXT_copy_image; +#define GL_EXT_debug_label 1 +GLAD_API_CALL int GLAD_GL_EXT_debug_label; +#define GL_EXT_debug_marker 1 +GLAD_API_CALL int GLAD_GL_EXT_debug_marker; +#define GL_EXT_depth_clamp 1 +GLAD_API_CALL int GLAD_GL_EXT_depth_clamp; +#define GL_EXT_discard_framebuffer 1 +GLAD_API_CALL int GLAD_GL_EXT_discard_framebuffer; +#define GL_EXT_disjoint_timer_query 1 +GLAD_API_CALL int GLAD_GL_EXT_disjoint_timer_query; +#define GL_EXT_draw_buffers 1 +GLAD_API_CALL int GLAD_GL_EXT_draw_buffers; +#define GL_EXT_draw_buffers_indexed 1 +GLAD_API_CALL int GLAD_GL_EXT_draw_buffers_indexed; +#define GL_EXT_draw_elements_base_vertex 1 +GLAD_API_CALL int GLAD_GL_EXT_draw_elements_base_vertex; +#define GL_EXT_draw_instanced 1 +GLAD_API_CALL int GLAD_GL_EXT_draw_instanced; +#define GL_EXT_draw_transform_feedback 1 +GLAD_API_CALL int GLAD_GL_EXT_draw_transform_feedback; +#define GL_EXT_external_buffer 1 +GLAD_API_CALL int GLAD_GL_EXT_external_buffer; +#define GL_EXT_float_blend 1 +GLAD_API_CALL int GLAD_GL_EXT_float_blend; +#define GL_EXT_fragment_shading_rate 1 +GLAD_API_CALL int GLAD_GL_EXT_fragment_shading_rate; +#define GL_EXT_geometry_point_size 1 +GLAD_API_CALL int GLAD_GL_EXT_geometry_point_size; +#define GL_EXT_geometry_shader 1 +GLAD_API_CALL int GLAD_GL_EXT_geometry_shader; +#define GL_EXT_gpu_shader5 1 +GLAD_API_CALL int GLAD_GL_EXT_gpu_shader5; +#define GL_EXT_instanced_arrays 1 +GLAD_API_CALL int GLAD_GL_EXT_instanced_arrays; +#define GL_EXT_map_buffer_range 1 +GLAD_API_CALL int GLAD_GL_EXT_map_buffer_range; +#define GL_EXT_memory_object 1 +GLAD_API_CALL int GLAD_GL_EXT_memory_object; +#define GL_EXT_memory_object_fd 1 +GLAD_API_CALL int GLAD_GL_EXT_memory_object_fd; +#define GL_EXT_memory_object_win32 1 +GLAD_API_CALL int GLAD_GL_EXT_memory_object_win32; +#define GL_EXT_multi_draw_arrays 1 +GLAD_API_CALL int GLAD_GL_EXT_multi_draw_arrays; +#define GL_EXT_multi_draw_indirect 1 +GLAD_API_CALL int GLAD_GL_EXT_multi_draw_indirect; +#define GL_EXT_multisampled_compatibility 1 +GLAD_API_CALL int GLAD_GL_EXT_multisampled_compatibility; +#define GL_EXT_multisampled_render_to_texture 1 +GLAD_API_CALL int GLAD_GL_EXT_multisampled_render_to_texture; +#define GL_EXT_multisampled_render_to_texture2 1 +GLAD_API_CALL int GLAD_GL_EXT_multisampled_render_to_texture2; +#define GL_EXT_multiview_draw_buffers 1 +GLAD_API_CALL int GLAD_GL_EXT_multiview_draw_buffers; +#define GL_EXT_multiview_tessellation_geometry_shader 1 +GLAD_API_CALL int GLAD_GL_EXT_multiview_tessellation_geometry_shader; +#define GL_EXT_multiview_texture_multisample 1 +GLAD_API_CALL int GLAD_GL_EXT_multiview_texture_multisample; +#define GL_EXT_multiview_timer_query 1 +GLAD_API_CALL int GLAD_GL_EXT_multiview_timer_query; +#define GL_EXT_occlusion_query_boolean 1 +GLAD_API_CALL int GLAD_GL_EXT_occlusion_query_boolean; +#define GL_EXT_polygon_offset_clamp 1 +GLAD_API_CALL int GLAD_GL_EXT_polygon_offset_clamp; +#define GL_EXT_post_depth_coverage 1 +GLAD_API_CALL int GLAD_GL_EXT_post_depth_coverage; +#define GL_EXT_primitive_bounding_box 1 +GLAD_API_CALL int GLAD_GL_EXT_primitive_bounding_box; +#define GL_EXT_protected_textures 1 +GLAD_API_CALL int GLAD_GL_EXT_protected_textures; +#define GL_EXT_pvrtc_sRGB 1 +GLAD_API_CALL int GLAD_GL_EXT_pvrtc_sRGB; +#define GL_EXT_raster_multisample 1 +GLAD_API_CALL int GLAD_GL_EXT_raster_multisample; +#define GL_EXT_read_format_bgra 1 +GLAD_API_CALL int GLAD_GL_EXT_read_format_bgra; +#define GL_EXT_render_snorm 1 +GLAD_API_CALL int GLAD_GL_EXT_render_snorm; +#define GL_EXT_robustness 1 +GLAD_API_CALL int GLAD_GL_EXT_robustness; +#define GL_EXT_sRGB 1 +GLAD_API_CALL int GLAD_GL_EXT_sRGB; +#define GL_EXT_sRGB_write_control 1 +GLAD_API_CALL int GLAD_GL_EXT_sRGB_write_control; +#define GL_EXT_semaphore 1 +GLAD_API_CALL int GLAD_GL_EXT_semaphore; +#define GL_EXT_semaphore_fd 1 +GLAD_API_CALL int GLAD_GL_EXT_semaphore_fd; +#define GL_EXT_semaphore_win32 1 +GLAD_API_CALL int GLAD_GL_EXT_semaphore_win32; +#define GL_EXT_separate_depth_stencil 1 +GLAD_API_CALL int GLAD_GL_EXT_separate_depth_stencil; +#define GL_EXT_separate_shader_objects 1 +GLAD_API_CALL int GLAD_GL_EXT_separate_shader_objects; +#define GL_EXT_shader_framebuffer_fetch 1 +GLAD_API_CALL int GLAD_GL_EXT_shader_framebuffer_fetch; +#define GL_EXT_shader_framebuffer_fetch_non_coherent 1 +GLAD_API_CALL int GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent; +#define GL_EXT_shader_group_vote 1 +GLAD_API_CALL int GLAD_GL_EXT_shader_group_vote; +#define GL_EXT_shader_implicit_conversions 1 +GLAD_API_CALL int GLAD_GL_EXT_shader_implicit_conversions; +#define GL_EXT_shader_integer_mix 1 +GLAD_API_CALL int GLAD_GL_EXT_shader_integer_mix; +#define GL_EXT_shader_io_blocks 1 +GLAD_API_CALL int GLAD_GL_EXT_shader_io_blocks; +#define GL_EXT_shader_non_constant_global_initializers 1 +GLAD_API_CALL int GLAD_GL_EXT_shader_non_constant_global_initializers; +#define GL_EXT_shader_pixel_local_storage 1 +GLAD_API_CALL int GLAD_GL_EXT_shader_pixel_local_storage; +#define GL_EXT_shader_pixel_local_storage2 1 +GLAD_API_CALL int GLAD_GL_EXT_shader_pixel_local_storage2; +#define GL_EXT_shader_samples_identical 1 +GLAD_API_CALL int GLAD_GL_EXT_shader_samples_identical; +#define GL_EXT_shader_texture_lod 1 +GLAD_API_CALL int GLAD_GL_EXT_shader_texture_lod; +#define GL_EXT_shadow_samplers 1 +GLAD_API_CALL int GLAD_GL_EXT_shadow_samplers; +#define GL_EXT_sparse_texture 1 +GLAD_API_CALL int GLAD_GL_EXT_sparse_texture; +#define GL_EXT_sparse_texture2 1 +GLAD_API_CALL int GLAD_GL_EXT_sparse_texture2; +#define GL_EXT_tessellation_point_size 1 +GLAD_API_CALL int GLAD_GL_EXT_tessellation_point_size; +#define GL_EXT_tessellation_shader 1 +GLAD_API_CALL int GLAD_GL_EXT_tessellation_shader; +#define GL_EXT_texture_border_clamp 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_border_clamp; +#define GL_EXT_texture_buffer 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_buffer; +#define GL_EXT_texture_compression_astc_decode_mode 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_compression_astc_decode_mode; +#define GL_EXT_texture_compression_bptc 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_compression_bptc; +#define GL_EXT_texture_compression_dxt1 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_compression_dxt1; +#define GL_EXT_texture_compression_rgtc 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_compression_rgtc; +#define GL_EXT_texture_compression_s3tc 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_compression_s3tc; +#define GL_EXT_texture_compression_s3tc_srgb 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_compression_s3tc_srgb; +#define GL_EXT_texture_cube_map_array 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_cube_map_array; +#define GL_EXT_texture_filter_anisotropic 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_filter_anisotropic; +#define GL_EXT_texture_filter_minmax 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_filter_minmax; +#define GL_EXT_texture_format_BGRA8888 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_format_BGRA8888; +#define GL_EXT_texture_format_sRGB_override 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_format_sRGB_override; +#define GL_EXT_texture_mirror_clamp_to_edge 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_mirror_clamp_to_edge; +#define GL_EXT_texture_norm16 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_norm16; +#define GL_EXT_texture_query_lod 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_query_lod; +#define GL_EXT_texture_rg 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_rg; +#define GL_EXT_texture_sRGB_R8 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_sRGB_R8; +#define GL_EXT_texture_sRGB_RG8 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_sRGB_RG8; +#define GL_EXT_texture_sRGB_decode 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_sRGB_decode; +#define GL_EXT_texture_shadow_lod 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_shadow_lod; +#define GL_EXT_texture_storage 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_storage; +#define GL_EXT_texture_storage_compression 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_storage_compression; +#define GL_EXT_texture_type_2_10_10_10_REV 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_type_2_10_10_10_REV; +#define GL_EXT_texture_view 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_view; +#define GL_EXT_unpack_subimage 1 +GLAD_API_CALL int GLAD_GL_EXT_unpack_subimage; +#define GL_EXT_win32_keyed_mutex 1 +GLAD_API_CALL int GLAD_GL_EXT_win32_keyed_mutex; +#define GL_EXT_window_rectangles 1 +GLAD_API_CALL int GLAD_GL_EXT_window_rectangles; +#define GL_KHR_blend_equation_advanced 1 +GLAD_API_CALL int GLAD_GL_KHR_blend_equation_advanced; +#define GL_KHR_blend_equation_advanced_coherent 1 +GLAD_API_CALL int GLAD_GL_KHR_blend_equation_advanced_coherent; +#define GL_KHR_context_flush_control 1 +GLAD_API_CALL int GLAD_GL_KHR_context_flush_control; +#define GL_KHR_debug 1 +GLAD_API_CALL int GLAD_GL_KHR_debug; +#define GL_KHR_no_error 1 +GLAD_API_CALL int GLAD_GL_KHR_no_error; +#define GL_KHR_parallel_shader_compile 1 +GLAD_API_CALL int GLAD_GL_KHR_parallel_shader_compile; +#define GL_KHR_robust_buffer_access_behavior 1 +GLAD_API_CALL int GLAD_GL_KHR_robust_buffer_access_behavior; +#define GL_KHR_robustness 1 +GLAD_API_CALL int GLAD_GL_KHR_robustness; +#define GL_KHR_shader_subgroup 1 +GLAD_API_CALL int GLAD_GL_KHR_shader_subgroup; +#define GL_KHR_texture_compression_astc_hdr 1 +GLAD_API_CALL int GLAD_GL_KHR_texture_compression_astc_hdr; +#define GL_KHR_texture_compression_astc_ldr 1 +GLAD_API_CALL int GLAD_GL_KHR_texture_compression_astc_ldr; +#define GL_KHR_texture_compression_astc_sliced_3d 1 +GLAD_API_CALL int GLAD_GL_KHR_texture_compression_astc_sliced_3d; +#define GL_OES_EGL_image 1 +GLAD_API_CALL int GLAD_GL_OES_EGL_image; +#define GL_OES_EGL_image_external 1 +GLAD_API_CALL int GLAD_GL_OES_EGL_image_external; +#define GL_OES_EGL_image_external_essl3 1 +GLAD_API_CALL int GLAD_GL_OES_EGL_image_external_essl3; +#define GL_OES_compressed_ETC1_RGB8_sub_texture 1 +GLAD_API_CALL int GLAD_GL_OES_compressed_ETC1_RGB8_sub_texture; +#define GL_OES_compressed_ETC1_RGB8_texture 1 +GLAD_API_CALL int GLAD_GL_OES_compressed_ETC1_RGB8_texture; +#define GL_OES_compressed_paletted_texture 1 +GLAD_API_CALL int GLAD_GL_OES_compressed_paletted_texture; +#define GL_OES_copy_image 1 +GLAD_API_CALL int GLAD_GL_OES_copy_image; +#define GL_OES_depth24 1 +GLAD_API_CALL int GLAD_GL_OES_depth24; +#define GL_OES_depth32 1 +GLAD_API_CALL int GLAD_GL_OES_depth32; +#define GL_OES_depth_texture 1 +GLAD_API_CALL int GLAD_GL_OES_depth_texture; +#define GL_OES_draw_buffers_indexed 1 +GLAD_API_CALL int GLAD_GL_OES_draw_buffers_indexed; +#define GL_OES_draw_elements_base_vertex 1 +GLAD_API_CALL int GLAD_GL_OES_draw_elements_base_vertex; +#define GL_OES_element_index_uint 1 +GLAD_API_CALL int GLAD_GL_OES_element_index_uint; +#define GL_OES_fbo_render_mipmap 1 +GLAD_API_CALL int GLAD_GL_OES_fbo_render_mipmap; +#define GL_OES_fragment_precision_high 1 +GLAD_API_CALL int GLAD_GL_OES_fragment_precision_high; +#define GL_OES_geometry_point_size 1 +GLAD_API_CALL int GLAD_GL_OES_geometry_point_size; +#define GL_OES_geometry_shader 1 +GLAD_API_CALL int GLAD_GL_OES_geometry_shader; +#define GL_OES_get_program_binary 1 +GLAD_API_CALL int GLAD_GL_OES_get_program_binary; +#define GL_OES_gpu_shader5 1 +GLAD_API_CALL int GLAD_GL_OES_gpu_shader5; +#define GL_OES_mapbuffer 1 +GLAD_API_CALL int GLAD_GL_OES_mapbuffer; +#define GL_OES_packed_depth_stencil 1 +GLAD_API_CALL int GLAD_GL_OES_packed_depth_stencil; +#define GL_OES_primitive_bounding_box 1 +GLAD_API_CALL int GLAD_GL_OES_primitive_bounding_box; +#define GL_OES_required_internalformat 1 +GLAD_API_CALL int GLAD_GL_OES_required_internalformat; +#define GL_OES_rgb8_rgba8 1 +GLAD_API_CALL int GLAD_GL_OES_rgb8_rgba8; +#define GL_OES_sample_shading 1 +GLAD_API_CALL int GLAD_GL_OES_sample_shading; +#define GL_OES_sample_variables 1 +GLAD_API_CALL int GLAD_GL_OES_sample_variables; +#define GL_OES_shader_image_atomic 1 +GLAD_API_CALL int GLAD_GL_OES_shader_image_atomic; +#define GL_OES_shader_io_blocks 1 +GLAD_API_CALL int GLAD_GL_OES_shader_io_blocks; +#define GL_OES_shader_multisample_interpolation 1 +GLAD_API_CALL int GLAD_GL_OES_shader_multisample_interpolation; +#define GL_OES_standard_derivatives 1 +GLAD_API_CALL int GLAD_GL_OES_standard_derivatives; +#define GL_OES_stencil1 1 +GLAD_API_CALL int GLAD_GL_OES_stencil1; +#define GL_OES_stencil4 1 +GLAD_API_CALL int GLAD_GL_OES_stencil4; +#define GL_OES_surfaceless_context 1 +GLAD_API_CALL int GLAD_GL_OES_surfaceless_context; +#define GL_OES_tessellation_point_size 1 +GLAD_API_CALL int GLAD_GL_OES_tessellation_point_size; +#define GL_OES_tessellation_shader 1 +GLAD_API_CALL int GLAD_GL_OES_tessellation_shader; +#define GL_OES_texture_3D 1 +GLAD_API_CALL int GLAD_GL_OES_texture_3D; +#define GL_OES_texture_border_clamp 1 +GLAD_API_CALL int GLAD_GL_OES_texture_border_clamp; +#define GL_OES_texture_buffer 1 +GLAD_API_CALL int GLAD_GL_OES_texture_buffer; +#define GL_OES_texture_compression_astc 1 +GLAD_API_CALL int GLAD_GL_OES_texture_compression_astc; +#define GL_OES_texture_cube_map_array 1 +GLAD_API_CALL int GLAD_GL_OES_texture_cube_map_array; +#define GL_OES_texture_float 1 +GLAD_API_CALL int GLAD_GL_OES_texture_float; +#define GL_OES_texture_float_linear 1 +GLAD_API_CALL int GLAD_GL_OES_texture_float_linear; +#define GL_OES_texture_half_float 1 +GLAD_API_CALL int GLAD_GL_OES_texture_half_float; +#define GL_OES_texture_half_float_linear 1 +GLAD_API_CALL int GLAD_GL_OES_texture_half_float_linear; +#define GL_OES_texture_npot 1 +GLAD_API_CALL int GLAD_GL_OES_texture_npot; +#define GL_OES_texture_stencil8 1 +GLAD_API_CALL int GLAD_GL_OES_texture_stencil8; +#define GL_OES_texture_storage_multisample_2d_array 1 +GLAD_API_CALL int GLAD_GL_OES_texture_storage_multisample_2d_array; +#define GL_OES_texture_view 1 +GLAD_API_CALL int GLAD_GL_OES_texture_view; +#define GL_OES_vertex_array_object 1 +GLAD_API_CALL int GLAD_GL_OES_vertex_array_object; +#define GL_OES_vertex_half_float 1 +GLAD_API_CALL int GLAD_GL_OES_vertex_half_float; +#define GL_OES_vertex_type_10_10_10_2 1 +GLAD_API_CALL int GLAD_GL_OES_vertex_type_10_10_10_2; +#define GL_OES_viewport_array 1 +GLAD_API_CALL int GLAD_GL_OES_viewport_array; + + +typedef GLboolean (GLAD_API_PTR *PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC)(GLuint memory, GLuint64 key, GLuint timeout); +typedef void (GLAD_API_PTR *PFNGLACTIVESHADERPROGRAMEXTPROC)(GLuint pipeline, GLuint program); +typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREPROC)(GLenum texture); +typedef void (GLAD_API_PTR *PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader); +typedef void (GLAD_API_PTR *PFNGLBEGINQUERYEXTPROC)(GLenum target, GLuint id); +typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONEXTPROC)(GLuint program, GLuint color, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer); +typedef void (GLAD_API_PTR *PFNGLBINDPROGRAMPIPELINEEXTPROC)(GLuint pipeline); +typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture); +typedef void (GLAD_API_PTR *PFNGLBINDVERTEXARRAYOESPROC)(GLuint array); +typedef void (GLAD_API_PTR *PFNGLBLENDBARRIERKHRPROC)(void); +typedef void (GLAD_API_PTR *PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEIEXTPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEIOESPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONIEXTPROC)(GLuint buf, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONIOESPROC)(GLuint buf, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEIEXTPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEIOESPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCIEXTPROC)(GLuint buf, GLenum src, GLenum dst); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCIOESPROC)(GLuint buf, GLenum src, GLenum dst); +typedef void (GLAD_API_PTR *PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void * data, GLenum usage); +typedef void (GLAD_API_PTR *PFNGLBUFFERSTORAGEEXTPROC)(GLenum target, GLsizeiptr size, const void * data, GLbitfield flags); +typedef void (GLAD_API_PTR *PFNGLBUFFERSTORAGEEXTERNALEXTPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +typedef void (GLAD_API_PTR *PFNGLBUFFERSTORAGEMEMEXTPROC)(GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); +typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data); +typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLCLEARPROC)(GLbitfield mask); +typedef void (GLAD_API_PTR *PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHFPROC)(GLfloat d); +typedef void (GLAD_API_PTR *PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC)(GLsizei offset, GLsizei n, const GLuint * values); +typedef void (GLAD_API_PTR *PFNGLCLEARSTENCILPROC)(GLint s); +typedef void (GLAD_API_PTR *PFNGLCLEARTEXIMAGEEXTPROC)(GLuint texture, GLint level, GLenum format, GLenum type, const void * data); +typedef void (GLAD_API_PTR *PFNGLCLEARTEXSUBIMAGEEXTPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * data); +typedef void (GLAD_API_PTR *PFNGLCLIPCONTROLEXTPROC)(GLenum origin, GLenum depth); +typedef void (GLAD_API_PTR *PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +typedef void (GLAD_API_PTR *PFNGLCOLORMASKIEXTPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (GLAD_API_PTR *PFNGLCOLORMASKIOESPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERPROC)(GLuint shader); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE3DOESPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOPYIMAGESUBDATAEXTPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +typedef void (GLAD_API_PTR *PFNGLCOPYIMAGESUBDATAOESPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DOESPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLCREATEMEMORYOBJECTSEXTPROC)(GLsizei n, GLuint * memoryObjects); +typedef GLuint (GLAD_API_PTR *PFNGLCREATEPROGRAMPROC)(void); +typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROC)(GLenum type); +typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROGRAMVEXTPROC)(GLenum type, GLsizei count, const GLchar *const* strings); +typedef void (GLAD_API_PTR *PFNGLCULLFACEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECALLBACKKHRPROC)(GLDEBUGPROCKHR callback, const void * userParam); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECONTROLKHRPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGEINSERTKHRPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf); +typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint * framebuffers); +typedef void (GLAD_API_PTR *PFNGLDELETEMEMORYOBJECTSEXTPROC)(GLsizei n, const GLuint * memoryObjects); +typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPIPELINESEXTPROC)(GLsizei n, const GLuint * pipelines); +typedef void (GLAD_API_PTR *PFNGLDELETEQUERIESEXTPROC)(GLsizei n, const GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLDELETESEMAPHORESEXTPROC)(GLsizei n, const GLuint * semaphores); +typedef void (GLAD_API_PTR *PFNGLDELETESHADERPROC)(GLuint shader); +typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLDELETEVERTEXARRAYSOESPROC)(GLsizei n, const GLuint * arrays); +typedef void (GLAD_API_PTR *PFNGLDEPTHFUNCPROC)(GLenum func); +typedef void (GLAD_API_PTR *PFNGLDEPTHMASKPROC)(GLboolean flag); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEARRAYFVOESPROC)(GLuint first, GLsizei count, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEINDEXEDFOESPROC)(GLuint index, GLfloat n, GLfloat f); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f); +typedef void (GLAD_API_PTR *PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); +typedef void (GLAD_API_PTR *PFNGLDISABLEPROC)(GLenum cap); +typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLDISABLEIEXTPROC)(GLenum target, GLuint index); +typedef void (GLAD_API_PTR *PFNGLDISABLEIOESPROC)(GLenum target, GLuint index); +typedef void (GLAD_API_PTR *PFNGLDISCARDFRAMEBUFFEREXTPROC)(GLenum target, GLsizei numAttachments, const GLenum * attachments); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDEXTPROC)(GLenum mode, GLint start, GLsizei count, GLsizei primcount); +typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSEXTPROC)(GLsizei n, const GLenum * bufs); +typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSINDEXEDEXTPROC)(GLint n, const GLenum * location, const GLint * indices); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSBASEVERTEXEXTPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSBASEVERTEXOESPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLuint baseinstance); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDEXTPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount); +typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex); +typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex); +typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKEXTPROC)(GLenum mode, GLuint id); +typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC)(GLenum mode, GLuint id, GLsizei instancecount); +typedef void (GLAD_API_PTR *PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC)(GLenum target, GLeglImageOES image); +typedef void (GLAD_API_PTR *PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC)(GLenum target, GLeglImageOES image, const GLint * attrib_list); +typedef void (GLAD_API_PTR *PFNGLEGLIMAGETARGETTEXTURE2DOESPROC)(GLenum target, GLeglImageOES image); +typedef void (GLAD_API_PTR *PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC)(GLuint texture, GLeglImageOES image, const GLint * attrib_list); +typedef void (GLAD_API_PTR *PFNGLENABLEPROC)(GLenum cap); +typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLENABLEIEXTPROC)(GLenum target, GLuint index); +typedef void (GLAD_API_PTR *PFNGLENABLEIOESPROC)(GLenum target, GLuint index); +typedef void (GLAD_API_PTR *PFNGLENDQUERYEXTPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLFINISHPROC)(void); +typedef void (GLAD_API_PTR *PFNGLFLUSHPROC)(void); +typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC)(GLenum target, GLintptr offset, GLsizeiptr length); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC)(void); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC)(GLuint target, GLsizei size); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERSHADINGRATEEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint baseLayer, GLsizei numLayers, GLsizei texelWidth, GLsizei texelHeight); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE3DOESPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREOESPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRONTFACEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLGENBUFFERSPROC)(GLsizei n, GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers); +typedef void (GLAD_API_PTR *PFNGLGENPROGRAMPIPELINESEXTPROC)(GLsizei n, GLuint * pipelines); +typedef void (GLAD_API_PTR *PFNGLGENQUERIESEXTPROC)(GLsizei n, GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLGENSEMAPHORESEXTPROC)(GLsizei n, GLuint * semaphores); +typedef void (GLAD_API_PTR *PFNGLGENTEXTURESPROC)(GLsizei n, GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLGENVERTEXARRAYSOESPROC)(GLsizei n, GLuint * arrays); +typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders); +typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean * data); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVOESPROC)(GLenum target, GLenum pname, void ** params); +typedef GLuint (GLAD_API_PTR *PFNGLGETDEBUGMESSAGELOGKHRPROC)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog); +typedef GLenum (GLAD_API_PTR *PFNGLGETERRORPROC)(void); +typedef void (GLAD_API_PTR *PFNGLGETFLOATI_VOESPROC)(GLenum target, GLuint index, GLfloat * data); +typedef void (GLAD_API_PTR *PFNGLGETFLOATVPROC)(GLenum pname, GLfloat * data); +typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATAINDEXEXTPROC)(GLuint program, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETFRAGMENTSHADINGRATESEXTPROC)(GLsizei samples, GLsizei maxCount, GLsizei * count, GLenum * shadingRates); +typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params); +typedef GLsizei (GLAD_API_PTR *PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC)(GLuint target); +typedef GLenum (GLAD_API_PTR *PFNGLGETGRAPHICSRESETSTATUSEXTPROC)(void); +typedef GLenum (GLAD_API_PTR *PFNGLGETGRAPHICSRESETSTATUSKHRPROC)(void); +typedef void (GLAD_API_PTR *PFNGLGETINTEGER64VEXTPROC)(GLenum pname, GLint64 * data); +typedef void (GLAD_API_PTR *PFNGLGETINTEGERI_VEXTPROC)(GLenum target, GLuint index, GLint * data); +typedef void (GLAD_API_PTR *PFNGLGETINTEGERVPROC)(GLenum pname, GLint * data); +typedef void (GLAD_API_PTR *PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC)(GLuint memoryObject, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETOBJECTLABELEXTPROC)(GLenum type, GLuint object, GLsizei bufSize, GLsizei * length, GLchar * label); +typedef void (GLAD_API_PTR *PFNGLGETOBJECTLABELKHRPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label); +typedef void (GLAD_API_PTR *PFNGLGETOBJECTPTRLABELKHRPROC)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label); +typedef void (GLAD_API_PTR *PFNGLGETPOINTERVKHRPROC)(GLenum pname, void ** params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMBINARYOESPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC)(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEIVEXTPROC)(GLuint pipeline, GLenum pname, GLint * params); +typedef GLint (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC)(GLuint program, GLenum programInterface, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTI64VEXTPROC)(GLuint id, GLenum pname, GLint64 * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTIVEXTPROC)(GLuint id, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUI64VEXTPROC)(GLuint id, GLenum pname, GLuint64 * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUIVEXTPROC)(GLuint id, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYIVEXTPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIIVEXTPROC)(GLuint sampler, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIIVOESPROC)(GLuint sampler, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIUIVEXTPROC)(GLuint sampler, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIUIVOESPROC)(GLuint sampler, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC)(GLuint semaphore, GLenum pname, GLuint64 * params); +typedef void (GLAD_API_PTR *PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog); +typedef void (GLAD_API_PTR *PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision); +typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source); +typedef void (GLAD_API_PTR *PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint * params); +typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGPROC)(GLenum name); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIIVOESPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIUIVOESPROC)(GLenum target, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETUNSIGNEDBYTEI_VEXTPROC)(GLenum target, GLuint index, GLubyte * data); +typedef void (GLAD_API_PTR *PFNGLGETUNSIGNEDBYTEVEXTPROC)(GLenum pname, GLubyte * data); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void ** pointer); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMFVEXTPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMFVKHRPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMIVEXTPROC)(GLuint program, GLint location, GLsizei bufSize, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMIVKHRPROC)(GLuint program, GLint location, GLsizei bufSize, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMUIVKHRPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLHINTPROC)(GLenum target, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLIMPORTMEMORYFDEXTPROC)(GLuint memory, GLuint64 size, GLenum handleType, GLint fd); +typedef void (GLAD_API_PTR *PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC)(GLuint memory, GLuint64 size, GLenum handleType, void * handle); +typedef void (GLAD_API_PTR *PFNGLIMPORTMEMORYWIN32NAMEEXTPROC)(GLuint memory, GLuint64 size, GLenum handleType, const void * name); +typedef void (GLAD_API_PTR *PFNGLIMPORTSEMAPHOREFDEXTPROC)(GLuint semaphore, GLenum handleType, GLint fd); +typedef void (GLAD_API_PTR *PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC)(GLuint semaphore, GLenum handleType, void * handle); +typedef void (GLAD_API_PTR *PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC)(GLuint semaphore, GLenum handleType, const void * name); +typedef void (GLAD_API_PTR *PFNGLINSERTEVENTMARKEREXTPROC)(GLsizei length, const GLchar * marker); +typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERPROC)(GLuint buffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDPROC)(GLenum cap); +typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDIEXTPROC)(GLenum target, GLuint index); +typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDIOESPROC)(GLenum target, GLuint index); +typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISMEMORYOBJECTEXTPROC)(GLuint memoryObject); +typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPROC)(GLuint program); +typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPIPELINEEXTPROC)(GLuint pipeline); +typedef GLboolean (GLAD_API_PTR *PFNGLISQUERYEXTPROC)(GLuint id); +typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISSEMAPHOREEXTPROC)(GLuint semaphore); +typedef GLboolean (GLAD_API_PTR *PFNGLISSHADERPROC)(GLuint shader); +typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREPROC)(GLuint texture); +typedef GLboolean (GLAD_API_PTR *PFNGLISVERTEXARRAYOESPROC)(GLuint array); +typedef void (GLAD_API_PTR *PFNGLLABELOBJECTEXTPROC)(GLenum type, GLuint object, GLsizei length, const GLchar * label); +typedef void (GLAD_API_PTR *PFNGLLINEWIDTHPROC)(GLfloat width); +typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMPROC)(GLuint program); +typedef void * (GLAD_API_PTR *PFNGLMAPBUFFEROESPROC)(GLenum target, GLenum access); +typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERRANGEEXTPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GLAD_API_PTR *PFNGLMAXSHADERCOMPILERTHREADSKHRPROC)(GLuint count); +typedef void (GLAD_API_PTR *PFNGLMEMORYOBJECTPARAMETERIVEXTPROC)(GLuint memoryObject, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLMINSAMPLESHADINGOESPROC)(GLfloat value); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSEXTPROC)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC)(GLenum mode, const void * indirect, GLsizei drawcount, GLsizei stride); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount, const GLint * basevertex); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSEXTPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei primcount); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC)(GLenum mode, GLenum type, const void * indirect, GLsizei drawcount, GLsizei stride); +typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC)(GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); +typedef void (GLAD_API_PTR *PFNGLOBJECTLABELKHRPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label); +typedef void (GLAD_API_PTR *PFNGLOBJECTPTRLABELKHRPROC)(const void * ptr, GLsizei length, const GLchar * label); +typedef void (GLAD_API_PTR *PFNGLPATCHPARAMETERIEXTPROC)(GLenum pname, GLint value); +typedef void (GLAD_API_PTR *PFNGLPATCHPARAMETERIOESPROC)(GLenum pname, GLint value); +typedef void (GLAD_API_PTR *PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units); +typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETCLAMPEXTPROC)(GLfloat factor, GLfloat units, GLfloat clamp); +typedef void (GLAD_API_PTR *PFNGLPOPDEBUGGROUPKHRPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPOPGROUPMARKEREXTPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPRIMITIVEBOUNDINGBOXEXTPROC)(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +typedef void (GLAD_API_PTR *PFNGLPRIMITIVEBOUNDINGBOXOESPROC)(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +typedef void (GLAD_API_PTR *PFNGLPROGRAMBINARYOESPROC)(GLuint program, GLenum binaryFormat, const void * binary, GLint length); +typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERIEXTPROC)(GLuint program, GLenum pname, GLint value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FEXTPROC)(GLuint program, GLint location, GLfloat v0); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IEXTPROC)(GLuint program, GLint location, GLint v0); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIEXTPROC)(GLuint program, GLint location, GLuint v0); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPUSHDEBUGGROUPKHRPROC)(GLenum source, GLuint id, GLsizei length, const GLchar * message); +typedef void (GLAD_API_PTR *PFNGLPUSHGROUPMARKEREXTPROC)(GLsizei length, const GLchar * marker); +typedef void (GLAD_API_PTR *PFNGLQUERYCOUNTEREXTPROC)(GLuint id, GLenum target); +typedef void (GLAD_API_PTR *PFNGLRASTERSAMPLESEXTPROC)(GLuint samples, GLboolean fixedsamplelocations); +typedef void (GLAD_API_PTR *PFNGLREADBUFFERINDEXEDEXTPROC)(GLenum src, GLint index); +typedef void (GLAD_API_PTR *PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels); +typedef void (GLAD_API_PTR *PFNGLREADNPIXELSEXTPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data); +typedef void (GLAD_API_PTR *PFNGLREADNPIXELSKHRPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data); +typedef GLboolean (GLAD_API_PTR *PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC)(GLuint memory, GLuint64 key); +typedef void (GLAD_API_PTR *PFNGLRELEASESHADERCOMPILERPROC)(void); +typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIIVEXTPROC)(GLuint sampler, GLenum pname, const GLint * param); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIIVOESPROC)(GLuint sampler, GLenum pname, const GLint * param); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIUIVEXTPROC)(GLuint sampler, GLenum pname, const GLuint * param); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIUIVOESPROC)(GLuint sampler, GLenum pname, const GLuint * param); +typedef void (GLAD_API_PTR *PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLSCISSORARRAYVOESPROC)(GLuint first, GLsizei count, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLSCISSORINDEXEDOESPROC)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLSCISSORINDEXEDVOESPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLSEMAPHOREPARAMETERUI64VEXTPROC)(GLuint semaphore, GLenum pname, const GLuint64 * params); +typedef void (GLAD_API_PTR *PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint * shaders, GLenum binaryFormat, const void * binary, GLsizei length); +typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length); +typedef void (GLAD_API_PTR *PFNGLSHADINGRATECOMBINEROPSEXTPROC)(GLenum combinerOp0, GLenum combinerOp1); +typedef void (GLAD_API_PTR *PFNGLSHADINGRATEEXTPROC)(GLenum rate); +typedef void (GLAD_API_PTR *PFNGLSIGNALSEMAPHOREEXTPROC)(GLuint semaphore, GLuint numBufferBarriers, const GLuint * buffers, GLuint numTextureBarriers, const GLuint * textures, const GLenum * dstLayouts); +typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILMASKPROC)(GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass); +typedef void (GLAD_API_PTR *PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (GLAD_API_PTR *PFNGLTEXBUFFEREXTPROC)(GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLTEXBUFFEROESPROC)(GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLTEXBUFFERRANGEEXTPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLTEXBUFFERRANGEOESPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DOESPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXPAGECOMMITMENTEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIIVOESPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, const GLuint * params); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIUIVOESPROC)(GLenum target, GLenum pname, const GLuint * params); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE1DEXTPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE2DEXTPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE3DEXTPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGEATTRIBS2DEXTPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, const GLint * attrib_list); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGEATTRIBS3DEXTPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, const GLint * attrib_list); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGEMEM2DEXTPROC)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGEMEM3DEXTPROC)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE3DOESPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE1DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE2DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE3DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGEMEM2DEXTPROC)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC)(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGEMEM3DEXTPROC)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC)(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GLAD_API_PTR *PFNGLTEXTUREVIEWEXTPROC)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +typedef void (GLAD_API_PTR *PFNGLTEXTUREVIEWOESPROC)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1IPROC)(GLint location, GLint v0); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFEROESPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMSTAGESEXTPROC)(GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPIPELINEEXTPROC)(GLuint pipeline); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBDIVISOREXTPROC)(GLuint index, GLuint divisor); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLVIEWPORTARRAYVOESPROC)(GLuint first, GLsizei count, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVIEWPORTINDEXEDFOESPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (GLAD_API_PTR *PFNGLVIEWPORTINDEXEDFVOESPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLWAITSEMAPHOREEXTPROC)(GLuint semaphore, GLuint numBufferBarriers, const GLuint * buffers, GLuint numTextureBarriers, const GLuint * textures, const GLenum * srcLayouts); +typedef void (GLAD_API_PTR *PFNGLWINDOWRECTANGLESEXTPROC)(GLenum mode, GLsizei count, const GLint * box); + +GLAD_API_CALL PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC glad_glAcquireKeyedMutexWin32EXT; +#define glAcquireKeyedMutexWin32EXT glad_glAcquireKeyedMutexWin32EXT +GLAD_API_CALL PFNGLACTIVESHADERPROGRAMEXTPROC glad_glActiveShaderProgramEXT; +#define glActiveShaderProgramEXT glad_glActiveShaderProgramEXT +GLAD_API_CALL PFNGLACTIVETEXTUREPROC glad_glActiveTexture; +#define glActiveTexture glad_glActiveTexture +GLAD_API_CALL PFNGLATTACHSHADERPROC glad_glAttachShader; +#define glAttachShader glad_glAttachShader +GLAD_API_CALL PFNGLBEGINQUERYEXTPROC glad_glBeginQueryEXT; +#define glBeginQueryEXT glad_glBeginQueryEXT +GLAD_API_CALL PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; +#define glBindAttribLocation glad_glBindAttribLocation +GLAD_API_CALL PFNGLBINDBUFFERPROC glad_glBindBuffer; +#define glBindBuffer glad_glBindBuffer +GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT; +#define glBindFragDataLocationEXT glad_glBindFragDataLocationEXT +GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC glad_glBindFragDataLocationIndexedEXT; +#define glBindFragDataLocationIndexedEXT glad_glBindFragDataLocationIndexedEXT +GLAD_API_CALL PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; +#define glBindFramebuffer glad_glBindFramebuffer +GLAD_API_CALL PFNGLBINDPROGRAMPIPELINEEXTPROC glad_glBindProgramPipelineEXT; +#define glBindProgramPipelineEXT glad_glBindProgramPipelineEXT +GLAD_API_CALL PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; +#define glBindRenderbuffer glad_glBindRenderbuffer +GLAD_API_CALL PFNGLBINDTEXTUREPROC glad_glBindTexture; +#define glBindTexture glad_glBindTexture +GLAD_API_CALL PFNGLBINDVERTEXARRAYOESPROC glad_glBindVertexArrayOES; +#define glBindVertexArrayOES glad_glBindVertexArrayOES +GLAD_API_CALL PFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR; +#define glBlendBarrierKHR glad_glBlendBarrierKHR +GLAD_API_CALL PFNGLBLENDCOLORPROC glad_glBlendColor; +#define glBlendColor glad_glBlendColor +GLAD_API_CALL PFNGLBLENDEQUATIONPROC glad_glBlendEquation; +#define glBlendEquation glad_glBlendEquation +GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; +#define glBlendEquationSeparate glad_glBlendEquationSeparate +GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEIEXTPROC glad_glBlendEquationSeparateiEXT; +#define glBlendEquationSeparateiEXT glad_glBlendEquationSeparateiEXT +GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEIOESPROC glad_glBlendEquationSeparateiOES; +#define glBlendEquationSeparateiOES glad_glBlendEquationSeparateiOES +GLAD_API_CALL PFNGLBLENDEQUATIONIEXTPROC glad_glBlendEquationiEXT; +#define glBlendEquationiEXT glad_glBlendEquationiEXT +GLAD_API_CALL PFNGLBLENDEQUATIONIOESPROC glad_glBlendEquationiOES; +#define glBlendEquationiOES glad_glBlendEquationiOES +GLAD_API_CALL PFNGLBLENDFUNCPROC glad_glBlendFunc; +#define glBlendFunc glad_glBlendFunc +GLAD_API_CALL PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; +#define glBlendFuncSeparate glad_glBlendFuncSeparate +GLAD_API_CALL PFNGLBLENDFUNCSEPARATEIEXTPROC glad_glBlendFuncSeparateiEXT; +#define glBlendFuncSeparateiEXT glad_glBlendFuncSeparateiEXT +GLAD_API_CALL PFNGLBLENDFUNCSEPARATEIOESPROC glad_glBlendFuncSeparateiOES; +#define glBlendFuncSeparateiOES glad_glBlendFuncSeparateiOES +GLAD_API_CALL PFNGLBLENDFUNCIEXTPROC glad_glBlendFunciEXT; +#define glBlendFunciEXT glad_glBlendFunciEXT +GLAD_API_CALL PFNGLBLENDFUNCIOESPROC glad_glBlendFunciOES; +#define glBlendFunciOES glad_glBlendFunciOES +GLAD_API_CALL PFNGLBUFFERDATAPROC glad_glBufferData; +#define glBufferData glad_glBufferData +GLAD_API_CALL PFNGLBUFFERSTORAGEEXTPROC glad_glBufferStorageEXT; +#define glBufferStorageEXT glad_glBufferStorageEXT +GLAD_API_CALL PFNGLBUFFERSTORAGEEXTERNALEXTPROC glad_glBufferStorageExternalEXT; +#define glBufferStorageExternalEXT glad_glBufferStorageExternalEXT +GLAD_API_CALL PFNGLBUFFERSTORAGEMEMEXTPROC glad_glBufferStorageMemEXT; +#define glBufferStorageMemEXT glad_glBufferStorageMemEXT +GLAD_API_CALL PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; +#define glBufferSubData glad_glBufferSubData +GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; +#define glCheckFramebufferStatus glad_glCheckFramebufferStatus +GLAD_API_CALL PFNGLCLEARPROC glad_glClear; +#define glClear glad_glClear +GLAD_API_CALL PFNGLCLEARCOLORPROC glad_glClearColor; +#define glClearColor glad_glClearColor +GLAD_API_CALL PFNGLCLEARDEPTHFPROC glad_glClearDepthf; +#define glClearDepthf glad_glClearDepthf +GLAD_API_CALL PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC glad_glClearPixelLocalStorageuiEXT; +#define glClearPixelLocalStorageuiEXT glad_glClearPixelLocalStorageuiEXT +GLAD_API_CALL PFNGLCLEARSTENCILPROC glad_glClearStencil; +#define glClearStencil glad_glClearStencil +GLAD_API_CALL PFNGLCLEARTEXIMAGEEXTPROC glad_glClearTexImageEXT; +#define glClearTexImageEXT glad_glClearTexImageEXT +GLAD_API_CALL PFNGLCLEARTEXSUBIMAGEEXTPROC glad_glClearTexSubImageEXT; +#define glClearTexSubImageEXT glad_glClearTexSubImageEXT +GLAD_API_CALL PFNGLCLIPCONTROLEXTPROC glad_glClipControlEXT; +#define glClipControlEXT glad_glClipControlEXT +GLAD_API_CALL PFNGLCOLORMASKPROC glad_glColorMask; +#define glColorMask glad_glColorMask +GLAD_API_CALL PFNGLCOLORMASKIEXTPROC glad_glColorMaskiEXT; +#define glColorMaskiEXT glad_glColorMaskiEXT +GLAD_API_CALL PFNGLCOLORMASKIOESPROC glad_glColorMaskiOES; +#define glColorMaskiOES glad_glColorMaskiOES +GLAD_API_CALL PFNGLCOMPILESHADERPROC glad_glCompileShader; +#define glCompileShader glad_glCompileShader +GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; +#define glCompressedTexImage2D glad_glCompressedTexImage2D +GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE3DOESPROC glad_glCompressedTexImage3DOES; +#define glCompressedTexImage3DOES glad_glCompressedTexImage3DOES +GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; +#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D +GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC glad_glCompressedTexSubImage3DOES; +#define glCompressedTexSubImage3DOES glad_glCompressedTexSubImage3DOES +GLAD_API_CALL PFNGLCOPYIMAGESUBDATAEXTPROC glad_glCopyImageSubDataEXT; +#define glCopyImageSubDataEXT glad_glCopyImageSubDataEXT +GLAD_API_CALL PFNGLCOPYIMAGESUBDATAOESPROC glad_glCopyImageSubDataOES; +#define glCopyImageSubDataOES glad_glCopyImageSubDataOES +GLAD_API_CALL PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; +#define glCopyTexImage2D glad_glCopyTexImage2D +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; +#define glCopyTexSubImage2D glad_glCopyTexSubImage2D +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DOESPROC glad_glCopyTexSubImage3DOES; +#define glCopyTexSubImage3DOES glad_glCopyTexSubImage3DOES +GLAD_API_CALL PFNGLCREATEMEMORYOBJECTSEXTPROC glad_glCreateMemoryObjectsEXT; +#define glCreateMemoryObjectsEXT glad_glCreateMemoryObjectsEXT +GLAD_API_CALL PFNGLCREATEPROGRAMPROC glad_glCreateProgram; +#define glCreateProgram glad_glCreateProgram +GLAD_API_CALL PFNGLCREATESHADERPROC glad_glCreateShader; +#define glCreateShader glad_glCreateShader +GLAD_API_CALL PFNGLCREATESHADERPROGRAMVEXTPROC glad_glCreateShaderProgramvEXT; +#define glCreateShaderProgramvEXT glad_glCreateShaderProgramvEXT +GLAD_API_CALL PFNGLCULLFACEPROC glad_glCullFace; +#define glCullFace glad_glCullFace +GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR; +#define glDebugMessageCallbackKHR glad_glDebugMessageCallbackKHR +GLAD_API_CALL PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR; +#define glDebugMessageControlKHR glad_glDebugMessageControlKHR +GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR; +#define glDebugMessageInsertKHR glad_glDebugMessageInsertKHR +GLAD_API_CALL PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; +#define glDeleteBuffers glad_glDeleteBuffers +GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; +#define glDeleteFramebuffers glad_glDeleteFramebuffers +GLAD_API_CALL PFNGLDELETEMEMORYOBJECTSEXTPROC glad_glDeleteMemoryObjectsEXT; +#define glDeleteMemoryObjectsEXT glad_glDeleteMemoryObjectsEXT +GLAD_API_CALL PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; +#define glDeleteProgram glad_glDeleteProgram +GLAD_API_CALL PFNGLDELETEPROGRAMPIPELINESEXTPROC glad_glDeleteProgramPipelinesEXT; +#define glDeleteProgramPipelinesEXT glad_glDeleteProgramPipelinesEXT +GLAD_API_CALL PFNGLDELETEQUERIESEXTPROC glad_glDeleteQueriesEXT; +#define glDeleteQueriesEXT glad_glDeleteQueriesEXT +GLAD_API_CALL PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; +#define glDeleteRenderbuffers glad_glDeleteRenderbuffers +GLAD_API_CALL PFNGLDELETESEMAPHORESEXTPROC glad_glDeleteSemaphoresEXT; +#define glDeleteSemaphoresEXT glad_glDeleteSemaphoresEXT +GLAD_API_CALL PFNGLDELETESHADERPROC glad_glDeleteShader; +#define glDeleteShader glad_glDeleteShader +GLAD_API_CALL PFNGLDELETETEXTURESPROC glad_glDeleteTextures; +#define glDeleteTextures glad_glDeleteTextures +GLAD_API_CALL PFNGLDELETEVERTEXARRAYSOESPROC glad_glDeleteVertexArraysOES; +#define glDeleteVertexArraysOES glad_glDeleteVertexArraysOES +GLAD_API_CALL PFNGLDEPTHFUNCPROC glad_glDepthFunc; +#define glDepthFunc glad_glDepthFunc +GLAD_API_CALL PFNGLDEPTHMASKPROC glad_glDepthMask; +#define glDepthMask glad_glDepthMask +GLAD_API_CALL PFNGLDEPTHRANGEARRAYFVOESPROC glad_glDepthRangeArrayfvOES; +#define glDepthRangeArrayfvOES glad_glDepthRangeArrayfvOES +GLAD_API_CALL PFNGLDEPTHRANGEINDEXEDFOESPROC glad_glDepthRangeIndexedfOES; +#define glDepthRangeIndexedfOES glad_glDepthRangeIndexedfOES +GLAD_API_CALL PFNGLDEPTHRANGEFPROC glad_glDepthRangef; +#define glDepthRangef glad_glDepthRangef +GLAD_API_CALL PFNGLDETACHSHADERPROC glad_glDetachShader; +#define glDetachShader glad_glDetachShader +GLAD_API_CALL PFNGLDISABLEPROC glad_glDisable; +#define glDisable glad_glDisable +GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; +#define glDisableVertexAttribArray glad_glDisableVertexAttribArray +GLAD_API_CALL PFNGLDISABLEIEXTPROC glad_glDisableiEXT; +#define glDisableiEXT glad_glDisableiEXT +GLAD_API_CALL PFNGLDISABLEIOESPROC glad_glDisableiOES; +#define glDisableiOES glad_glDisableiOES +GLAD_API_CALL PFNGLDISCARDFRAMEBUFFEREXTPROC glad_glDiscardFramebufferEXT; +#define glDiscardFramebufferEXT glad_glDiscardFramebufferEXT +GLAD_API_CALL PFNGLDRAWARRAYSPROC glad_glDrawArrays; +#define glDrawArrays glad_glDrawArrays +GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC glad_glDrawArraysInstancedBaseInstanceEXT; +#define glDrawArraysInstancedBaseInstanceEXT glad_glDrawArraysInstancedBaseInstanceEXT +GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT; +#define glDrawArraysInstancedEXT glad_glDrawArraysInstancedEXT +GLAD_API_CALL PFNGLDRAWBUFFERSEXTPROC glad_glDrawBuffersEXT; +#define glDrawBuffersEXT glad_glDrawBuffersEXT +GLAD_API_CALL PFNGLDRAWBUFFERSINDEXEDEXTPROC glad_glDrawBuffersIndexedEXT; +#define glDrawBuffersIndexedEXT glad_glDrawBuffersIndexedEXT +GLAD_API_CALL PFNGLDRAWELEMENTSPROC glad_glDrawElements; +#define glDrawElements glad_glDrawElements +GLAD_API_CALL PFNGLDRAWELEMENTSBASEVERTEXEXTPROC glad_glDrawElementsBaseVertexEXT; +#define glDrawElementsBaseVertexEXT glad_glDrawElementsBaseVertexEXT +GLAD_API_CALL PFNGLDRAWELEMENTSBASEVERTEXOESPROC glad_glDrawElementsBaseVertexOES; +#define glDrawElementsBaseVertexOES glad_glDrawElementsBaseVertexOES +GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC glad_glDrawElementsInstancedBaseInstanceEXT; +#define glDrawElementsInstancedBaseInstanceEXT glad_glDrawElementsInstancedBaseInstanceEXT +GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC glad_glDrawElementsInstancedBaseVertexBaseInstanceEXT; +#define glDrawElementsInstancedBaseVertexBaseInstanceEXT glad_glDrawElementsInstancedBaseVertexBaseInstanceEXT +GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC glad_glDrawElementsInstancedBaseVertexEXT; +#define glDrawElementsInstancedBaseVertexEXT glad_glDrawElementsInstancedBaseVertexEXT +GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC glad_glDrawElementsInstancedBaseVertexOES; +#define glDrawElementsInstancedBaseVertexOES glad_glDrawElementsInstancedBaseVertexOES +GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT; +#define glDrawElementsInstancedEXT glad_glDrawElementsInstancedEXT +GLAD_API_CALL PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC glad_glDrawRangeElementsBaseVertexEXT; +#define glDrawRangeElementsBaseVertexEXT glad_glDrawRangeElementsBaseVertexEXT +GLAD_API_CALL PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC glad_glDrawRangeElementsBaseVertexOES; +#define glDrawRangeElementsBaseVertexOES glad_glDrawRangeElementsBaseVertexOES +GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKEXTPROC glad_glDrawTransformFeedbackEXT; +#define glDrawTransformFeedbackEXT glad_glDrawTransformFeedbackEXT +GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC glad_glDrawTransformFeedbackInstancedEXT; +#define glDrawTransformFeedbackInstancedEXT glad_glDrawTransformFeedbackInstancedEXT +GLAD_API_CALL PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC glad_glEGLImageTargetRenderbufferStorageOES; +#define glEGLImageTargetRenderbufferStorageOES glad_glEGLImageTargetRenderbufferStorageOES +GLAD_API_CALL PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC glad_glEGLImageTargetTexStorageEXT; +#define glEGLImageTargetTexStorageEXT glad_glEGLImageTargetTexStorageEXT +GLAD_API_CALL PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glad_glEGLImageTargetTexture2DOES; +#define glEGLImageTargetTexture2DOES glad_glEGLImageTargetTexture2DOES +GLAD_API_CALL PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC glad_glEGLImageTargetTextureStorageEXT; +#define glEGLImageTargetTextureStorageEXT glad_glEGLImageTargetTextureStorageEXT +GLAD_API_CALL PFNGLENABLEPROC glad_glEnable; +#define glEnable glad_glEnable +GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; +#define glEnableVertexAttribArray glad_glEnableVertexAttribArray +GLAD_API_CALL PFNGLENABLEIEXTPROC glad_glEnableiEXT; +#define glEnableiEXT glad_glEnableiEXT +GLAD_API_CALL PFNGLENABLEIOESPROC glad_glEnableiOES; +#define glEnableiOES glad_glEnableiOES +GLAD_API_CALL PFNGLENDQUERYEXTPROC glad_glEndQueryEXT; +#define glEndQueryEXT glad_glEndQueryEXT +GLAD_API_CALL PFNGLFINISHPROC glad_glFinish; +#define glFinish glad_glFinish +GLAD_API_CALL PFNGLFLUSHPROC glad_glFlush; +#define glFlush glad_glFlush +GLAD_API_CALL PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC glad_glFlushMappedBufferRangeEXT; +#define glFlushMappedBufferRangeEXT glad_glFlushMappedBufferRangeEXT +GLAD_API_CALL PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC glad_glFramebufferFetchBarrierEXT; +#define glFramebufferFetchBarrierEXT glad_glFramebufferFetchBarrierEXT +GLAD_API_CALL PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC glad_glFramebufferPixelLocalStorageSizeEXT; +#define glFramebufferPixelLocalStorageSizeEXT glad_glFramebufferPixelLocalStorageSizeEXT +GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; +#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer +GLAD_API_CALL PFNGLFRAMEBUFFERSHADINGRATEEXTPROC glad_glFramebufferShadingRateEXT; +#define glFramebufferShadingRateEXT glad_glFramebufferShadingRateEXT +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; +#define glFramebufferTexture2D glad_glFramebufferTexture2D +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC glad_glFramebufferTexture2DMultisampleEXT; +#define glFramebufferTexture2DMultisampleEXT glad_glFramebufferTexture2DMultisampleEXT +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DOESPROC glad_glFramebufferTexture3DOES; +#define glFramebufferTexture3DOES glad_glFramebufferTexture3DOES +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT; +#define glFramebufferTextureEXT glad_glFramebufferTextureEXT +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREOESPROC glad_glFramebufferTextureOES; +#define glFramebufferTextureOES glad_glFramebufferTextureOES +GLAD_API_CALL PFNGLFRONTFACEPROC glad_glFrontFace; +#define glFrontFace glad_glFrontFace +GLAD_API_CALL PFNGLGENBUFFERSPROC glad_glGenBuffers; +#define glGenBuffers glad_glGenBuffers +GLAD_API_CALL PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; +#define glGenFramebuffers glad_glGenFramebuffers +GLAD_API_CALL PFNGLGENPROGRAMPIPELINESEXTPROC glad_glGenProgramPipelinesEXT; +#define glGenProgramPipelinesEXT glad_glGenProgramPipelinesEXT +GLAD_API_CALL PFNGLGENQUERIESEXTPROC glad_glGenQueriesEXT; +#define glGenQueriesEXT glad_glGenQueriesEXT +GLAD_API_CALL PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; +#define glGenRenderbuffers glad_glGenRenderbuffers +GLAD_API_CALL PFNGLGENSEMAPHORESEXTPROC glad_glGenSemaphoresEXT; +#define glGenSemaphoresEXT glad_glGenSemaphoresEXT +GLAD_API_CALL PFNGLGENTEXTURESPROC glad_glGenTextures; +#define glGenTextures glad_glGenTextures +GLAD_API_CALL PFNGLGENVERTEXARRAYSOESPROC glad_glGenVertexArraysOES; +#define glGenVertexArraysOES glad_glGenVertexArraysOES +GLAD_API_CALL PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; +#define glGenerateMipmap glad_glGenerateMipmap +GLAD_API_CALL PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; +#define glGetActiveAttrib glad_glGetActiveAttrib +GLAD_API_CALL PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; +#define glGetActiveUniform glad_glGetActiveUniform +GLAD_API_CALL PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; +#define glGetAttachedShaders glad_glGetAttachedShaders +GLAD_API_CALL PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; +#define glGetAttribLocation glad_glGetAttribLocation +GLAD_API_CALL PFNGLGETBOOLEANVPROC glad_glGetBooleanv; +#define glGetBooleanv glad_glGetBooleanv +GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; +#define glGetBufferParameteriv glad_glGetBufferParameteriv +GLAD_API_CALL PFNGLGETBUFFERPOINTERVOESPROC glad_glGetBufferPointervOES; +#define glGetBufferPointervOES glad_glGetBufferPointervOES +GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR; +#define glGetDebugMessageLogKHR glad_glGetDebugMessageLogKHR +GLAD_API_CALL PFNGLGETERRORPROC glad_glGetError; +#define glGetError glad_glGetError +GLAD_API_CALL PFNGLGETFLOATI_VOESPROC glad_glGetFloati_vOES; +#define glGetFloati_vOES glad_glGetFloati_vOES +GLAD_API_CALL PFNGLGETFLOATVPROC glad_glGetFloatv; +#define glGetFloatv glad_glGetFloatv +GLAD_API_CALL PFNGLGETFRAGDATAINDEXEXTPROC glad_glGetFragDataIndexEXT; +#define glGetFragDataIndexEXT glad_glGetFragDataIndexEXT +GLAD_API_CALL PFNGLGETFRAGMENTSHADINGRATESEXTPROC glad_glGetFragmentShadingRatesEXT; +#define glGetFragmentShadingRatesEXT glad_glGetFragmentShadingRatesEXT +GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; +#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv +GLAD_API_CALL PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC glad_glGetFramebufferPixelLocalStorageSizeEXT; +#define glGetFramebufferPixelLocalStorageSizeEXT glad_glGetFramebufferPixelLocalStorageSizeEXT +GLAD_API_CALL PFNGLGETGRAPHICSRESETSTATUSEXTPROC glad_glGetGraphicsResetStatusEXT; +#define glGetGraphicsResetStatusEXT glad_glGetGraphicsResetStatusEXT +GLAD_API_CALL PFNGLGETGRAPHICSRESETSTATUSKHRPROC glad_glGetGraphicsResetStatusKHR; +#define glGetGraphicsResetStatusKHR glad_glGetGraphicsResetStatusKHR +GLAD_API_CALL PFNGLGETINTEGER64VEXTPROC glad_glGetInteger64vEXT; +#define glGetInteger64vEXT glad_glGetInteger64vEXT +GLAD_API_CALL PFNGLGETINTEGERI_VEXTPROC glad_glGetIntegeri_vEXT; +#define glGetIntegeri_vEXT glad_glGetIntegeri_vEXT +GLAD_API_CALL PFNGLGETINTEGERVPROC glad_glGetIntegerv; +#define glGetIntegerv glad_glGetIntegerv +GLAD_API_CALL PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glad_glGetMemoryObjectParameterivEXT; +#define glGetMemoryObjectParameterivEXT glad_glGetMemoryObjectParameterivEXT +GLAD_API_CALL PFNGLGETOBJECTLABELEXTPROC glad_glGetObjectLabelEXT; +#define glGetObjectLabelEXT glad_glGetObjectLabelEXT +GLAD_API_CALL PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR; +#define glGetObjectLabelKHR glad_glGetObjectLabelKHR +GLAD_API_CALL PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR; +#define glGetObjectPtrLabelKHR glad_glGetObjectPtrLabelKHR +GLAD_API_CALL PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR; +#define glGetPointervKHR glad_glGetPointervKHR +GLAD_API_CALL PFNGLGETPROGRAMBINARYOESPROC glad_glGetProgramBinaryOES; +#define glGetProgramBinaryOES glad_glGetProgramBinaryOES +GLAD_API_CALL PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; +#define glGetProgramInfoLog glad_glGetProgramInfoLog +GLAD_API_CALL PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC glad_glGetProgramPipelineInfoLogEXT; +#define glGetProgramPipelineInfoLogEXT glad_glGetProgramPipelineInfoLogEXT +GLAD_API_CALL PFNGLGETPROGRAMPIPELINEIVEXTPROC glad_glGetProgramPipelineivEXT; +#define glGetProgramPipelineivEXT glad_glGetProgramPipelineivEXT +GLAD_API_CALL PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC glad_glGetProgramResourceLocationIndexEXT; +#define glGetProgramResourceLocationIndexEXT glad_glGetProgramResourceLocationIndexEXT +GLAD_API_CALL PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; +#define glGetProgramiv glad_glGetProgramiv +GLAD_API_CALL PFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT; +#define glGetQueryObjecti64vEXT glad_glGetQueryObjecti64vEXT +GLAD_API_CALL PFNGLGETQUERYOBJECTIVEXTPROC glad_glGetQueryObjectivEXT; +#define glGetQueryObjectivEXT glad_glGetQueryObjectivEXT +GLAD_API_CALL PFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT; +#define glGetQueryObjectui64vEXT glad_glGetQueryObjectui64vEXT +GLAD_API_CALL PFNGLGETQUERYOBJECTUIVEXTPROC glad_glGetQueryObjectuivEXT; +#define glGetQueryObjectuivEXT glad_glGetQueryObjectuivEXT +GLAD_API_CALL PFNGLGETQUERYIVEXTPROC glad_glGetQueryivEXT; +#define glGetQueryivEXT glad_glGetQueryivEXT +GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; +#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv +GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIIVEXTPROC glad_glGetSamplerParameterIivEXT; +#define glGetSamplerParameterIivEXT glad_glGetSamplerParameterIivEXT +GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIIVOESPROC glad_glGetSamplerParameterIivOES; +#define glGetSamplerParameterIivOES glad_glGetSamplerParameterIivOES +GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIUIVEXTPROC glad_glGetSamplerParameterIuivEXT; +#define glGetSamplerParameterIuivEXT glad_glGetSamplerParameterIuivEXT +GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIUIVOESPROC glad_glGetSamplerParameterIuivOES; +#define glGetSamplerParameterIuivOES glad_glGetSamplerParameterIuivOES +GLAD_API_CALL PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glad_glGetSemaphoreParameterui64vEXT; +#define glGetSemaphoreParameterui64vEXT glad_glGetSemaphoreParameterui64vEXT +GLAD_API_CALL PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; +#define glGetShaderInfoLog glad_glGetShaderInfoLog +GLAD_API_CALL PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat; +#define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat +GLAD_API_CALL PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; +#define glGetShaderSource glad_glGetShaderSource +GLAD_API_CALL PFNGLGETSHADERIVPROC glad_glGetShaderiv; +#define glGetShaderiv glad_glGetShaderiv +GLAD_API_CALL PFNGLGETSTRINGPROC glad_glGetString; +#define glGetString glad_glGetString +GLAD_API_CALL PFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT; +#define glGetTexParameterIivEXT glad_glGetTexParameterIivEXT +GLAD_API_CALL PFNGLGETTEXPARAMETERIIVOESPROC glad_glGetTexParameterIivOES; +#define glGetTexParameterIivOES glad_glGetTexParameterIivOES +GLAD_API_CALL PFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT; +#define glGetTexParameterIuivEXT glad_glGetTexParameterIuivEXT +GLAD_API_CALL PFNGLGETTEXPARAMETERIUIVOESPROC glad_glGetTexParameterIuivOES; +#define glGetTexParameterIuivOES glad_glGetTexParameterIuivOES +GLAD_API_CALL PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; +#define glGetTexParameterfv glad_glGetTexParameterfv +GLAD_API_CALL PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; +#define glGetTexParameteriv glad_glGetTexParameteriv +GLAD_API_CALL PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; +#define glGetUniformLocation glad_glGetUniformLocation +GLAD_API_CALL PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; +#define glGetUniformfv glad_glGetUniformfv +GLAD_API_CALL PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; +#define glGetUniformiv glad_glGetUniformiv +GLAD_API_CALL PFNGLGETUNSIGNEDBYTEI_VEXTPROC glad_glGetUnsignedBytei_vEXT; +#define glGetUnsignedBytei_vEXT glad_glGetUnsignedBytei_vEXT +GLAD_API_CALL PFNGLGETUNSIGNEDBYTEVEXTPROC glad_glGetUnsignedBytevEXT; +#define glGetUnsignedBytevEXT glad_glGetUnsignedBytevEXT +GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; +#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv +GLAD_API_CALL PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; +#define glGetVertexAttribfv glad_glGetVertexAttribfv +GLAD_API_CALL PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; +#define glGetVertexAttribiv glad_glGetVertexAttribiv +GLAD_API_CALL PFNGLGETNUNIFORMFVEXTPROC glad_glGetnUniformfvEXT; +#define glGetnUniformfvEXT glad_glGetnUniformfvEXT +GLAD_API_CALL PFNGLGETNUNIFORMFVKHRPROC glad_glGetnUniformfvKHR; +#define glGetnUniformfvKHR glad_glGetnUniformfvKHR +GLAD_API_CALL PFNGLGETNUNIFORMIVEXTPROC glad_glGetnUniformivEXT; +#define glGetnUniformivEXT glad_glGetnUniformivEXT +GLAD_API_CALL PFNGLGETNUNIFORMIVKHRPROC glad_glGetnUniformivKHR; +#define glGetnUniformivKHR glad_glGetnUniformivKHR +GLAD_API_CALL PFNGLGETNUNIFORMUIVKHRPROC glad_glGetnUniformuivKHR; +#define glGetnUniformuivKHR glad_glGetnUniformuivKHR +GLAD_API_CALL PFNGLHINTPROC glad_glHint; +#define glHint glad_glHint +GLAD_API_CALL PFNGLIMPORTMEMORYFDEXTPROC glad_glImportMemoryFdEXT; +#define glImportMemoryFdEXT glad_glImportMemoryFdEXT +GLAD_API_CALL PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC glad_glImportMemoryWin32HandleEXT; +#define glImportMemoryWin32HandleEXT glad_glImportMemoryWin32HandleEXT +GLAD_API_CALL PFNGLIMPORTMEMORYWIN32NAMEEXTPROC glad_glImportMemoryWin32NameEXT; +#define glImportMemoryWin32NameEXT glad_glImportMemoryWin32NameEXT +GLAD_API_CALL PFNGLIMPORTSEMAPHOREFDEXTPROC glad_glImportSemaphoreFdEXT; +#define glImportSemaphoreFdEXT glad_glImportSemaphoreFdEXT +GLAD_API_CALL PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC glad_glImportSemaphoreWin32HandleEXT; +#define glImportSemaphoreWin32HandleEXT glad_glImportSemaphoreWin32HandleEXT +GLAD_API_CALL PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC glad_glImportSemaphoreWin32NameEXT; +#define glImportSemaphoreWin32NameEXT glad_glImportSemaphoreWin32NameEXT +GLAD_API_CALL PFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT; +#define glInsertEventMarkerEXT glad_glInsertEventMarkerEXT +GLAD_API_CALL PFNGLISBUFFERPROC glad_glIsBuffer; +#define glIsBuffer glad_glIsBuffer +GLAD_API_CALL PFNGLISENABLEDPROC glad_glIsEnabled; +#define glIsEnabled glad_glIsEnabled +GLAD_API_CALL PFNGLISENABLEDIEXTPROC glad_glIsEnablediEXT; +#define glIsEnablediEXT glad_glIsEnablediEXT +GLAD_API_CALL PFNGLISENABLEDIOESPROC glad_glIsEnablediOES; +#define glIsEnablediOES glad_glIsEnablediOES +GLAD_API_CALL PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; +#define glIsFramebuffer glad_glIsFramebuffer +GLAD_API_CALL PFNGLISMEMORYOBJECTEXTPROC glad_glIsMemoryObjectEXT; +#define glIsMemoryObjectEXT glad_glIsMemoryObjectEXT +GLAD_API_CALL PFNGLISPROGRAMPROC glad_glIsProgram; +#define glIsProgram glad_glIsProgram +GLAD_API_CALL PFNGLISPROGRAMPIPELINEEXTPROC glad_glIsProgramPipelineEXT; +#define glIsProgramPipelineEXT glad_glIsProgramPipelineEXT +GLAD_API_CALL PFNGLISQUERYEXTPROC glad_glIsQueryEXT; +#define glIsQueryEXT glad_glIsQueryEXT +GLAD_API_CALL PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; +#define glIsRenderbuffer glad_glIsRenderbuffer +GLAD_API_CALL PFNGLISSEMAPHOREEXTPROC glad_glIsSemaphoreEXT; +#define glIsSemaphoreEXT glad_glIsSemaphoreEXT +GLAD_API_CALL PFNGLISSHADERPROC glad_glIsShader; +#define glIsShader glad_glIsShader +GLAD_API_CALL PFNGLISTEXTUREPROC glad_glIsTexture; +#define glIsTexture glad_glIsTexture +GLAD_API_CALL PFNGLISVERTEXARRAYOESPROC glad_glIsVertexArrayOES; +#define glIsVertexArrayOES glad_glIsVertexArrayOES +GLAD_API_CALL PFNGLLABELOBJECTEXTPROC glad_glLabelObjectEXT; +#define glLabelObjectEXT glad_glLabelObjectEXT +GLAD_API_CALL PFNGLLINEWIDTHPROC glad_glLineWidth; +#define glLineWidth glad_glLineWidth +GLAD_API_CALL PFNGLLINKPROGRAMPROC glad_glLinkProgram; +#define glLinkProgram glad_glLinkProgram +GLAD_API_CALL PFNGLMAPBUFFEROESPROC glad_glMapBufferOES; +#define glMapBufferOES glad_glMapBufferOES +GLAD_API_CALL PFNGLMAPBUFFERRANGEEXTPROC glad_glMapBufferRangeEXT; +#define glMapBufferRangeEXT glad_glMapBufferRangeEXT +GLAD_API_CALL PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glad_glMaxShaderCompilerThreadsKHR; +#define glMaxShaderCompilerThreadsKHR glad_glMaxShaderCompilerThreadsKHR +GLAD_API_CALL PFNGLMEMORYOBJECTPARAMETERIVEXTPROC glad_glMemoryObjectParameterivEXT; +#define glMemoryObjectParameterivEXT glad_glMemoryObjectParameterivEXT +GLAD_API_CALL PFNGLMINSAMPLESHADINGOESPROC glad_glMinSampleShadingOES; +#define glMinSampleShadingOES glad_glMinSampleShadingOES +GLAD_API_CALL PFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT; +#define glMultiDrawArraysEXT glad_glMultiDrawArraysEXT +GLAD_API_CALL PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC glad_glMultiDrawArraysIndirectEXT; +#define glMultiDrawArraysIndirectEXT glad_glMultiDrawArraysIndirectEXT +GLAD_API_CALL PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC glad_glMultiDrawElementsBaseVertexEXT; +#define glMultiDrawElementsBaseVertexEXT glad_glMultiDrawElementsBaseVertexEXT +GLAD_API_CALL PFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT; +#define glMultiDrawElementsEXT glad_glMultiDrawElementsEXT +GLAD_API_CALL PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC glad_glMultiDrawElementsIndirectEXT; +#define glMultiDrawElementsIndirectEXT glad_glMultiDrawElementsIndirectEXT +GLAD_API_CALL PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC glad_glNamedBufferStorageExternalEXT; +#define glNamedBufferStorageExternalEXT glad_glNamedBufferStorageExternalEXT +GLAD_API_CALL PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC glad_glNamedBufferStorageMemEXT; +#define glNamedBufferStorageMemEXT glad_glNamedBufferStorageMemEXT +GLAD_API_CALL PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR; +#define glObjectLabelKHR glad_glObjectLabelKHR +GLAD_API_CALL PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR; +#define glObjectPtrLabelKHR glad_glObjectPtrLabelKHR +GLAD_API_CALL PFNGLPATCHPARAMETERIEXTPROC glad_glPatchParameteriEXT; +#define glPatchParameteriEXT glad_glPatchParameteriEXT +GLAD_API_CALL PFNGLPATCHPARAMETERIOESPROC glad_glPatchParameteriOES; +#define glPatchParameteriOES glad_glPatchParameteriOES +GLAD_API_CALL PFNGLPIXELSTOREIPROC glad_glPixelStorei; +#define glPixelStorei glad_glPixelStorei +GLAD_API_CALL PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; +#define glPolygonOffset glad_glPolygonOffset +GLAD_API_CALL PFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT; +#define glPolygonOffsetClampEXT glad_glPolygonOffsetClampEXT +GLAD_API_CALL PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR; +#define glPopDebugGroupKHR glad_glPopDebugGroupKHR +GLAD_API_CALL PFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT; +#define glPopGroupMarkerEXT glad_glPopGroupMarkerEXT +GLAD_API_CALL PFNGLPRIMITIVEBOUNDINGBOXEXTPROC glad_glPrimitiveBoundingBoxEXT; +#define glPrimitiveBoundingBoxEXT glad_glPrimitiveBoundingBoxEXT +GLAD_API_CALL PFNGLPRIMITIVEBOUNDINGBOXOESPROC glad_glPrimitiveBoundingBoxOES; +#define glPrimitiveBoundingBoxOES glad_glPrimitiveBoundingBoxOES +GLAD_API_CALL PFNGLPROGRAMBINARYOESPROC glad_glProgramBinaryOES; +#define glProgramBinaryOES glad_glProgramBinaryOES +GLAD_API_CALL PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT; +#define glProgramParameteriEXT glad_glProgramParameteriEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT; +#define glProgramUniform1fEXT glad_glProgramUniform1fEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT; +#define glProgramUniform1fvEXT glad_glProgramUniform1fvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT; +#define glProgramUniform1iEXT glad_glProgramUniform1iEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT; +#define glProgramUniform1ivEXT glad_glProgramUniform1ivEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT; +#define glProgramUniform1uiEXT glad_glProgramUniform1uiEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT; +#define glProgramUniform1uivEXT glad_glProgramUniform1uivEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT; +#define glProgramUniform2fEXT glad_glProgramUniform2fEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT; +#define glProgramUniform2fvEXT glad_glProgramUniform2fvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT; +#define glProgramUniform2iEXT glad_glProgramUniform2iEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT; +#define glProgramUniform2ivEXT glad_glProgramUniform2ivEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT; +#define glProgramUniform2uiEXT glad_glProgramUniform2uiEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT; +#define glProgramUniform2uivEXT glad_glProgramUniform2uivEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT; +#define glProgramUniform3fEXT glad_glProgramUniform3fEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT; +#define glProgramUniform3fvEXT glad_glProgramUniform3fvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT; +#define glProgramUniform3iEXT glad_glProgramUniform3iEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT; +#define glProgramUniform3ivEXT glad_glProgramUniform3ivEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT; +#define glProgramUniform3uiEXT glad_glProgramUniform3uiEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT; +#define glProgramUniform3uivEXT glad_glProgramUniform3uivEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT; +#define glProgramUniform4fEXT glad_glProgramUniform4fEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT; +#define glProgramUniform4fvEXT glad_glProgramUniform4fvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT; +#define glProgramUniform4iEXT glad_glProgramUniform4iEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT; +#define glProgramUniform4ivEXT glad_glProgramUniform4ivEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT; +#define glProgramUniform4uiEXT glad_glProgramUniform4uiEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT; +#define glProgramUniform4uivEXT glad_glProgramUniform4uivEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT; +#define glProgramUniformMatrix2fvEXT glad_glProgramUniformMatrix2fvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT; +#define glProgramUniformMatrix2x3fvEXT glad_glProgramUniformMatrix2x3fvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT; +#define glProgramUniformMatrix2x4fvEXT glad_glProgramUniformMatrix2x4fvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT; +#define glProgramUniformMatrix3fvEXT glad_glProgramUniformMatrix3fvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT; +#define glProgramUniformMatrix3x2fvEXT glad_glProgramUniformMatrix3x2fvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT; +#define glProgramUniformMatrix3x4fvEXT glad_glProgramUniformMatrix3x4fvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT; +#define glProgramUniformMatrix4fvEXT glad_glProgramUniformMatrix4fvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT; +#define glProgramUniformMatrix4x2fvEXT glad_glProgramUniformMatrix4x2fvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT; +#define glProgramUniformMatrix4x3fvEXT glad_glProgramUniformMatrix4x3fvEXT +GLAD_API_CALL PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR; +#define glPushDebugGroupKHR glad_glPushDebugGroupKHR +GLAD_API_CALL PFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT; +#define glPushGroupMarkerEXT glad_glPushGroupMarkerEXT +GLAD_API_CALL PFNGLQUERYCOUNTEREXTPROC glad_glQueryCounterEXT; +#define glQueryCounterEXT glad_glQueryCounterEXT +GLAD_API_CALL PFNGLRASTERSAMPLESEXTPROC glad_glRasterSamplesEXT; +#define glRasterSamplesEXT glad_glRasterSamplesEXT +GLAD_API_CALL PFNGLREADBUFFERINDEXEDEXTPROC glad_glReadBufferIndexedEXT; +#define glReadBufferIndexedEXT glad_glReadBufferIndexedEXT +GLAD_API_CALL PFNGLREADPIXELSPROC glad_glReadPixels; +#define glReadPixels glad_glReadPixels +GLAD_API_CALL PFNGLREADNPIXELSEXTPROC glad_glReadnPixelsEXT; +#define glReadnPixelsEXT glad_glReadnPixelsEXT +GLAD_API_CALL PFNGLREADNPIXELSKHRPROC glad_glReadnPixelsKHR; +#define glReadnPixelsKHR glad_glReadnPixelsKHR +GLAD_API_CALL PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC glad_glReleaseKeyedMutexWin32EXT; +#define glReleaseKeyedMutexWin32EXT glad_glReleaseKeyedMutexWin32EXT +GLAD_API_CALL PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler; +#define glReleaseShaderCompiler glad_glReleaseShaderCompiler +GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; +#define glRenderbufferStorage glad_glRenderbufferStorage +GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT; +#define glRenderbufferStorageMultisampleEXT glad_glRenderbufferStorageMultisampleEXT +GLAD_API_CALL PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; +#define glSampleCoverage glad_glSampleCoverage +GLAD_API_CALL PFNGLSAMPLERPARAMETERIIVEXTPROC glad_glSamplerParameterIivEXT; +#define glSamplerParameterIivEXT glad_glSamplerParameterIivEXT +GLAD_API_CALL PFNGLSAMPLERPARAMETERIIVOESPROC glad_glSamplerParameterIivOES; +#define glSamplerParameterIivOES glad_glSamplerParameterIivOES +GLAD_API_CALL PFNGLSAMPLERPARAMETERIUIVEXTPROC glad_glSamplerParameterIuivEXT; +#define glSamplerParameterIuivEXT glad_glSamplerParameterIuivEXT +GLAD_API_CALL PFNGLSAMPLERPARAMETERIUIVOESPROC glad_glSamplerParameterIuivOES; +#define glSamplerParameterIuivOES glad_glSamplerParameterIuivOES +GLAD_API_CALL PFNGLSCISSORPROC glad_glScissor; +#define glScissor glad_glScissor +GLAD_API_CALL PFNGLSCISSORARRAYVOESPROC glad_glScissorArrayvOES; +#define glScissorArrayvOES glad_glScissorArrayvOES +GLAD_API_CALL PFNGLSCISSORINDEXEDOESPROC glad_glScissorIndexedOES; +#define glScissorIndexedOES glad_glScissorIndexedOES +GLAD_API_CALL PFNGLSCISSORINDEXEDVOESPROC glad_glScissorIndexedvOES; +#define glScissorIndexedvOES glad_glScissorIndexedvOES +GLAD_API_CALL PFNGLSEMAPHOREPARAMETERUI64VEXTPROC glad_glSemaphoreParameterui64vEXT; +#define glSemaphoreParameterui64vEXT glad_glSemaphoreParameterui64vEXT +GLAD_API_CALL PFNGLSHADERBINARYPROC glad_glShaderBinary; +#define glShaderBinary glad_glShaderBinary +GLAD_API_CALL PFNGLSHADERSOURCEPROC glad_glShaderSource; +#define glShaderSource glad_glShaderSource +GLAD_API_CALL PFNGLSHADINGRATECOMBINEROPSEXTPROC glad_glShadingRateCombinerOpsEXT; +#define glShadingRateCombinerOpsEXT glad_glShadingRateCombinerOpsEXT +GLAD_API_CALL PFNGLSHADINGRATEEXTPROC glad_glShadingRateEXT; +#define glShadingRateEXT glad_glShadingRateEXT +GLAD_API_CALL PFNGLSIGNALSEMAPHOREEXTPROC glad_glSignalSemaphoreEXT; +#define glSignalSemaphoreEXT glad_glSignalSemaphoreEXT +GLAD_API_CALL PFNGLSTENCILFUNCPROC glad_glStencilFunc; +#define glStencilFunc glad_glStencilFunc +GLAD_API_CALL PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; +#define glStencilFuncSeparate glad_glStencilFuncSeparate +GLAD_API_CALL PFNGLSTENCILMASKPROC glad_glStencilMask; +#define glStencilMask glad_glStencilMask +GLAD_API_CALL PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; +#define glStencilMaskSeparate glad_glStencilMaskSeparate +GLAD_API_CALL PFNGLSTENCILOPPROC glad_glStencilOp; +#define glStencilOp glad_glStencilOp +GLAD_API_CALL PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; +#define glStencilOpSeparate glad_glStencilOpSeparate +GLAD_API_CALL PFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT; +#define glTexBufferEXT glad_glTexBufferEXT +GLAD_API_CALL PFNGLTEXBUFFEROESPROC glad_glTexBufferOES; +#define glTexBufferOES glad_glTexBufferOES +GLAD_API_CALL PFNGLTEXBUFFERRANGEEXTPROC glad_glTexBufferRangeEXT; +#define glTexBufferRangeEXT glad_glTexBufferRangeEXT +GLAD_API_CALL PFNGLTEXBUFFERRANGEOESPROC glad_glTexBufferRangeOES; +#define glTexBufferRangeOES glad_glTexBufferRangeOES +GLAD_API_CALL PFNGLTEXIMAGE2DPROC glad_glTexImage2D; +#define glTexImage2D glad_glTexImage2D +GLAD_API_CALL PFNGLTEXIMAGE3DOESPROC glad_glTexImage3DOES; +#define glTexImage3DOES glad_glTexImage3DOES +GLAD_API_CALL PFNGLTEXPAGECOMMITMENTEXTPROC glad_glTexPageCommitmentEXT; +#define glTexPageCommitmentEXT glad_glTexPageCommitmentEXT +GLAD_API_CALL PFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT; +#define glTexParameterIivEXT glad_glTexParameterIivEXT +GLAD_API_CALL PFNGLTEXPARAMETERIIVOESPROC glad_glTexParameterIivOES; +#define glTexParameterIivOES glad_glTexParameterIivOES +GLAD_API_CALL PFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT; +#define glTexParameterIuivEXT glad_glTexParameterIuivEXT +GLAD_API_CALL PFNGLTEXPARAMETERIUIVOESPROC glad_glTexParameterIuivOES; +#define glTexParameterIuivOES glad_glTexParameterIuivOES +GLAD_API_CALL PFNGLTEXPARAMETERFPROC glad_glTexParameterf; +#define glTexParameterf glad_glTexParameterf +GLAD_API_CALL PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; +#define glTexParameterfv glad_glTexParameterfv +GLAD_API_CALL PFNGLTEXPARAMETERIPROC glad_glTexParameteri; +#define glTexParameteri glad_glTexParameteri +GLAD_API_CALL PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; +#define glTexParameteriv glad_glTexParameteriv +GLAD_API_CALL PFNGLTEXSTORAGE1DEXTPROC glad_glTexStorage1DEXT; +#define glTexStorage1DEXT glad_glTexStorage1DEXT +GLAD_API_CALL PFNGLTEXSTORAGE2DEXTPROC glad_glTexStorage2DEXT; +#define glTexStorage2DEXT glad_glTexStorage2DEXT +GLAD_API_CALL PFNGLTEXSTORAGE3DEXTPROC glad_glTexStorage3DEXT; +#define glTexStorage3DEXT glad_glTexStorage3DEXT +GLAD_API_CALL PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC glad_glTexStorage3DMultisampleOES; +#define glTexStorage3DMultisampleOES glad_glTexStorage3DMultisampleOES +GLAD_API_CALL PFNGLTEXSTORAGEATTRIBS2DEXTPROC glad_glTexStorageAttribs2DEXT; +#define glTexStorageAttribs2DEXT glad_glTexStorageAttribs2DEXT +GLAD_API_CALL PFNGLTEXSTORAGEATTRIBS3DEXTPROC glad_glTexStorageAttribs3DEXT; +#define glTexStorageAttribs3DEXT glad_glTexStorageAttribs3DEXT +GLAD_API_CALL PFNGLTEXSTORAGEMEM2DEXTPROC glad_glTexStorageMem2DEXT; +#define glTexStorageMem2DEXT glad_glTexStorageMem2DEXT +GLAD_API_CALL PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTexStorageMem2DMultisampleEXT; +#define glTexStorageMem2DMultisampleEXT glad_glTexStorageMem2DMultisampleEXT +GLAD_API_CALL PFNGLTEXSTORAGEMEM3DEXTPROC glad_glTexStorageMem3DEXT; +#define glTexStorageMem3DEXT glad_glTexStorageMem3DEXT +GLAD_API_CALL PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTexStorageMem3DMultisampleEXT; +#define glTexStorageMem3DMultisampleEXT glad_glTexStorageMem3DMultisampleEXT +GLAD_API_CALL PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; +#define glTexSubImage2D glad_glTexSubImage2D +GLAD_API_CALL PFNGLTEXSUBIMAGE3DOESPROC glad_glTexSubImage3DOES; +#define glTexSubImage3DOES glad_glTexSubImage3DOES +GLAD_API_CALL PFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT; +#define glTextureStorage1DEXT glad_glTextureStorage1DEXT +GLAD_API_CALL PFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT; +#define glTextureStorage2DEXT glad_glTextureStorage2DEXT +GLAD_API_CALL PFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT; +#define glTextureStorage3DEXT glad_glTextureStorage3DEXT +GLAD_API_CALL PFNGLTEXTURESTORAGEMEM2DEXTPROC glad_glTextureStorageMem2DEXT; +#define glTextureStorageMem2DEXT glad_glTextureStorageMem2DEXT +GLAD_API_CALL PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTextureStorageMem2DMultisampleEXT; +#define glTextureStorageMem2DMultisampleEXT glad_glTextureStorageMem2DMultisampleEXT +GLAD_API_CALL PFNGLTEXTURESTORAGEMEM3DEXTPROC glad_glTextureStorageMem3DEXT; +#define glTextureStorageMem3DEXT glad_glTextureStorageMem3DEXT +GLAD_API_CALL PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTextureStorageMem3DMultisampleEXT; +#define glTextureStorageMem3DMultisampleEXT glad_glTextureStorageMem3DMultisampleEXT +GLAD_API_CALL PFNGLTEXTUREVIEWEXTPROC glad_glTextureViewEXT; +#define glTextureViewEXT glad_glTextureViewEXT +GLAD_API_CALL PFNGLTEXTUREVIEWOESPROC glad_glTextureViewOES; +#define glTextureViewOES glad_glTextureViewOES +GLAD_API_CALL PFNGLUNIFORM1FPROC glad_glUniform1f; +#define glUniform1f glad_glUniform1f +GLAD_API_CALL PFNGLUNIFORM1FVPROC glad_glUniform1fv; +#define glUniform1fv glad_glUniform1fv +GLAD_API_CALL PFNGLUNIFORM1IPROC glad_glUniform1i; +#define glUniform1i glad_glUniform1i +GLAD_API_CALL PFNGLUNIFORM1IVPROC glad_glUniform1iv; +#define glUniform1iv glad_glUniform1iv +GLAD_API_CALL PFNGLUNIFORM2FPROC glad_glUniform2f; +#define glUniform2f glad_glUniform2f +GLAD_API_CALL PFNGLUNIFORM2FVPROC glad_glUniform2fv; +#define glUniform2fv glad_glUniform2fv +GLAD_API_CALL PFNGLUNIFORM2IPROC glad_glUniform2i; +#define glUniform2i glad_glUniform2i +GLAD_API_CALL PFNGLUNIFORM2IVPROC glad_glUniform2iv; +#define glUniform2iv glad_glUniform2iv +GLAD_API_CALL PFNGLUNIFORM3FPROC glad_glUniform3f; +#define glUniform3f glad_glUniform3f +GLAD_API_CALL PFNGLUNIFORM3FVPROC glad_glUniform3fv; +#define glUniform3fv glad_glUniform3fv +GLAD_API_CALL PFNGLUNIFORM3IPROC glad_glUniform3i; +#define glUniform3i glad_glUniform3i +GLAD_API_CALL PFNGLUNIFORM3IVPROC glad_glUniform3iv; +#define glUniform3iv glad_glUniform3iv +GLAD_API_CALL PFNGLUNIFORM4FPROC glad_glUniform4f; +#define glUniform4f glad_glUniform4f +GLAD_API_CALL PFNGLUNIFORM4FVPROC glad_glUniform4fv; +#define glUniform4fv glad_glUniform4fv +GLAD_API_CALL PFNGLUNIFORM4IPROC glad_glUniform4i; +#define glUniform4i glad_glUniform4i +GLAD_API_CALL PFNGLUNIFORM4IVPROC glad_glUniform4iv; +#define glUniform4iv glad_glUniform4iv +GLAD_API_CALL PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; +#define glUniformMatrix2fv glad_glUniformMatrix2fv +GLAD_API_CALL PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; +#define glUniformMatrix3fv glad_glUniformMatrix3fv +GLAD_API_CALL PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; +#define glUniformMatrix4fv glad_glUniformMatrix4fv +GLAD_API_CALL PFNGLUNMAPBUFFEROESPROC glad_glUnmapBufferOES; +#define glUnmapBufferOES glad_glUnmapBufferOES +GLAD_API_CALL PFNGLUSEPROGRAMPROC glad_glUseProgram; +#define glUseProgram glad_glUseProgram +GLAD_API_CALL PFNGLUSEPROGRAMSTAGESEXTPROC glad_glUseProgramStagesEXT; +#define glUseProgramStagesEXT glad_glUseProgramStagesEXT +GLAD_API_CALL PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; +#define glValidateProgram glad_glValidateProgram +GLAD_API_CALL PFNGLVALIDATEPROGRAMPIPELINEEXTPROC glad_glValidateProgramPipelineEXT; +#define glValidateProgramPipelineEXT glad_glValidateProgramPipelineEXT +GLAD_API_CALL PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; +#define glVertexAttrib1f glad_glVertexAttrib1f +GLAD_API_CALL PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; +#define glVertexAttrib1fv glad_glVertexAttrib1fv +GLAD_API_CALL PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; +#define glVertexAttrib2f glad_glVertexAttrib2f +GLAD_API_CALL PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; +#define glVertexAttrib2fv glad_glVertexAttrib2fv +GLAD_API_CALL PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; +#define glVertexAttrib3f glad_glVertexAttrib3f +GLAD_API_CALL PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; +#define glVertexAttrib3fv glad_glVertexAttrib3fv +GLAD_API_CALL PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; +#define glVertexAttrib4f glad_glVertexAttrib4f +GLAD_API_CALL PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; +#define glVertexAttrib4fv glad_glVertexAttrib4fv +GLAD_API_CALL PFNGLVERTEXATTRIBDIVISOREXTPROC glad_glVertexAttribDivisorEXT; +#define glVertexAttribDivisorEXT glad_glVertexAttribDivisorEXT +GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; +#define glVertexAttribPointer glad_glVertexAttribPointer +GLAD_API_CALL PFNGLVIEWPORTPROC glad_glViewport; +#define glViewport glad_glViewport +GLAD_API_CALL PFNGLVIEWPORTARRAYVOESPROC glad_glViewportArrayvOES; +#define glViewportArrayvOES glad_glViewportArrayvOES +GLAD_API_CALL PFNGLVIEWPORTINDEXEDFOESPROC glad_glViewportIndexedfOES; +#define glViewportIndexedfOES glad_glViewportIndexedfOES +GLAD_API_CALL PFNGLVIEWPORTINDEXEDFVOESPROC glad_glViewportIndexedfvOES; +#define glViewportIndexedfvOES glad_glViewportIndexedfvOES +GLAD_API_CALL PFNGLWAITSEMAPHOREEXTPROC glad_glWaitSemaphoreEXT; +#define glWaitSemaphoreEXT glad_glWaitSemaphoreEXT +GLAD_API_CALL PFNGLWINDOWRECTANGLESEXTPROC glad_glWindowRectanglesEXT; +#define glWindowRectanglesEXT glad_glWindowRectanglesEXT + + + + + +GLAD_API_CALL int gladLoadGLES2UserPtr( GLADuserptrloadfunc load, void *userptr); +GLAD_API_CALL int gladLoadGLES2( GLADloadfunc load); + + + +#ifdef __cplusplus +} +#endif +#endif From c9548277ebd9544bd797651ae9ca128916b08f06 Mon Sep 17 00:00:00 2001 From: HeliumAnt Date: Fri, 1 Nov 2024 00:48:17 +0100 Subject: [PATCH 25/87] implement raylib rendertarget --- Source/Renderer/RenderTarget.cpp | 133 ++++++++++------------------- Source/Renderer/RenderTarget.h | 24 ++---- Source/Renderer/SpriteRenderer.cpp | 105 ----------------------- Source/Renderer/SpriteRenderer.h | 28 ------ Source/Renderer/meson.build | 1 - 5 files changed, 53 insertions(+), 238 deletions(-) delete mode 100644 Source/Renderer/SpriteRenderer.cpp delete mode 100644 Source/Renderer/SpriteRenderer.h diff --git a/Source/Renderer/RenderTarget.cpp b/Source/Renderer/RenderTarget.cpp index 2533c281d3..bc0b25fe39 100644 --- a/Source/Renderer/RenderTarget.cpp +++ b/Source/Renderer/RenderTarget.cpp @@ -2,119 +2,78 @@ #include "RTEError.h" #include "glad/gl.h" #include "GLCheck.h" +#include "raylib/rlgl.h" +#include "WindowMan.h" + +#include "glm/glm.hpp" +#include "glm/gtc/matrix_transform.hpp" using namespace RTE; -RenderTarget::RenderTarget(const FloatRect& size, const FloatRect& defaultViewport, GLuint colorTexture, bool defaultFB0) { +RenderTarget::RenderTarget(const FloatRect& size, const FloatRect& defaultViewport, Texture2D colorTexture, bool defaultFB0) { m_Size = size; m_Viewport = defaultViewport; - if (colorTexture != 0) { - m_ColorTexture = colorTexture; + if (colorTexture.id != 0) { + m_Texture = colorTexture; m_ColorTextureOwned = false; } else { - glGenTextures(1, &m_ColorTexture); - glBindTexture(GL_TEXTURE_2D, m_ColorTexture); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_Size.w, m_Size.h, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); - GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); - GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); - glBindTexture(GL_TEXTURE_2D, 0); + m_Texture = { + .id = rlLoadTexture(nullptr, size.w, size.h, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, 1), + .width = static_cast(size.w), + .height = static_cast(size.h), + .mipmaps = 0, + .format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, + }; } + m_Depth = { + .id = rlLoadTextureDepth(size.w, size.h, false), + .width = static_cast(size.w), + .height = static_cast(size.h), + .mipmaps = 0, + .format = GL_DEPTH_COMPONENT, + }; if (!defaultFB0) { - glGenFramebuffers(1, &m_FBO); - glDisable(GL_DEPTH_TEST); - glBindFramebuffer(GL_FRAMEBUFFER, m_FBO); - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_ColorTexture, 0); - glBindFramebuffer(GL_FRAMEBUFFER, 0); + m_FBO = rlLoadFramebuffer(); + rlEnableFramebuffer(m_FBO); + rlFramebufferAttach(m_FBO, m_Texture.id, RL_ATTACHMENT_COLOR_CHANNEL0, RL_ATTACHMENT_TEXTURE2D, 0); + rlFramebufferAttach(m_FBO, m_Depth.id, RL_ATTACHMENT_DEPTH, RL_ATTACHMENT_TEXTURE2D, 0); + rlDisableFramebuffer(); } } RenderTarget::~RenderTarget() { if (m_FBO) { - glDeleteFramebuffers(1, &m_FBO); + rlUnloadFramebuffer(m_FBO); } if (m_ColorTextureOwned) { - glDeleteTextures(1, &m_ColorTexture); + rlUnloadTexture(m_Texture.id); } + rlUnloadTexture(m_Depth.id); } void RenderTarget::Begin(bool clear) { - glDisable(GL_DEPTH_TEST); - glBindFramebuffer(GL_FRAMEBUFFER, m_FBO); - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_ColorTexture, 0); - RTEAssert(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE, "Framebuffer inclomplete with: " + std::to_string(glCheckFramebufferStatus(GL_FRAMEBUFFER))); + rlDrawRenderBatchActive(); + rlEnableFramebuffer(m_FBO); + glViewport(m_Viewport.x, m_Viewport.y, m_Viewport.w, m_Viewport.h); - if (clear) { - glClear(GL_COLOR_BUFFER_BIT); - } -} -void RenderTarget::End(bool blit, RenderTarget* target) { - GLint currentFBO; - glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, ¤tFBO); - RTEAssert(currentFBO == m_FBO, "Different Framebuffer encountered at end draw!"); - if (blit) { - RTEAssert(target, "No target specified for blit at end draw!"); - glBindFramebuffer(GL_READ_FRAMEBUFFER, m_FBO); - glBindFramebuffer(GL_DRAW_FRAMEBUFFER, target->m_FBO); - glBlitFramebuffer(m_Size.x, m_Size.y, m_Size.x + m_Size.w, m_Size.y + m_Size.h, - target->m_Size.x, target->m_Size.y, target->m_Size.x + target->m_Size.w, target->m_Size.y + target->m_Size.h, - GL_COLOR_BUFFER_BIT, GL_NEAREST); - } - if (target) { - target->Begin(false); - } else { - glBindFramebuffer(GL_FRAMEBUFFER, 0); - } -} + rlSetFramebufferWidth(m_Size.w); + rlSetFramebufferHeight(m_Size.h); -DepthTarget::DepthTarget(FloatRect size, FloatRect defaultViewport, GLuint colorTexture, GLuint depthTexture, bool defaultFB0) : - RenderTarget(size, defaultViewport, colorTexture, defaultFB0) { - if (depthTexture != 0) { - m_DepthTexture = depthTexture; - m_DepthTextureOwned = false; - } else { - glGenTextures(1, &m_DepthTexture); - glBindTexture(GL_TEXTURE_2D, m_DepthTexture); - glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, m_Size.w, m_Size.h, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, 0); - GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); - GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); - glBindTexture(GL_TEXTURE_2D, 0); - } -} + rlMatrixMode(RL_PROJECTION); + rlLoadIdentity(); + rlOrtho(0.0f, m_Size.w, m_Size.h, 0.0f, -1.0f, 1.0f); + rlMatrixMode(RL_MODELVIEW); + rlLoadIdentity(); -DepthTarget::~DepthTarget() { - if (m_DepthTextureOwned) { - glDeleteTextures(1, &m_DepthTexture); + if (clear) { + rlClearScreenBuffers(); } } -void DepthTarget::Begin(bool clear) { - glEnable(GL_DEPTH_TEST); - glBindFramebuffer(GL_FRAMEBUFFER, m_FBO); - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, GetColorTexture(), 0); - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_DepthTexture, 0); - glViewport(m_Viewport.x, m_Viewport.y, m_Viewport.w, m_Viewport.h); +void RenderTarget::End() { + rlDrawRenderBatchActive(); - if (clear) { - glClear(GL_DEPTH_BUFFER_BIT|GL_COLOR_BUFFER_BIT); - } + rlDisableFramebuffer(); + glViewport(0, 0, g_WindowMan.GetResX(), g_WindowMan.GetResY()); } - -void DepthTarget::End(bool blit, DepthTarget* target) { - GLint currentFBO; - glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, ¤tFBO); - RTEAssert(currentFBO == m_FBO, "Different Framebuffer encountered at end draw!"); - if (blit) { - RTEAssert(target, "No target specified for blit at end draw!"); - glBindFramebuffer(GL_READ_FRAMEBUFFER, m_FBO); - glBindFramebuffer(GL_DRAW_FRAMEBUFFER, target->m_FBO); - glBlitFramebuffer(m_Size.x, m_Size.y, m_Size.x + m_Size.w, m_Size.y + m_Size.h, - target->m_Size.x, target->m_Size.y, target->m_Size.x + target->m_Size.w, target->m_Size.y + target->m_Size.h, - GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT, GL_LINEAR); - } - if (target) { - target->Begin(false); - } else { - glBindFramebuffer(GL_FRAMEBUFFER, 0); - } -} \ No newline at end of file diff --git a/Source/Renderer/RenderTarget.h b/Source/Renderer/RenderTarget.h index 1c132ea4dd..7de6dccc2e 100644 --- a/Source/Renderer/RenderTarget.h +++ b/Source/Renderer/RenderTarget.h @@ -3,16 +3,18 @@ #include #include "Rectangles.h" #include "glad/gl.h" +#include "raylib/raylib.h" namespace RTE { class Shader; class RenderTarget { public: - RenderTarget(const FloatRect& size, const FloatRect& defaultViewport, GLuint colorTexture = 0, bool defaultFB0 = false); + RenderTarget(const FloatRect& size, const FloatRect& defaultViewport, Texture2D colorTexture = {0, 0, 0, 0, -1}, bool defaultFB0 = false); virtual ~RenderTarget(); void Begin(bool clear = true); - void End(bool blit = false, RenderTarget* target = nullptr); + void End(); GLuint GetFramebuffer() { return m_FBO; } - GLuint GetColorTexture() { return m_ColorTexture; } + Texture2D GetColorTexture() { return m_Texture; } + Texture2D GetDepthTexture() { return m_Depth; } const FloatRect& GetSize() { return m_Size; } @@ -22,20 +24,8 @@ namespace RTE { GLuint m_FBO{0}; private: - GLuint m_ColorTexture{0}; + Texture2D m_Texture{}; + Texture2D m_Depth{}; bool m_ColorTextureOwned{true}; }; - - class DepthTarget : public RenderTarget { - public: - DepthTarget(FloatRect size, FloatRect defaultViewport, GLuint colorTexture = 0, GLuint depthTexture = 0, bool defaultFB0 = false); - virtual ~DepthTarget(); - void Begin(bool clear = true); - void End(bool blit = false, DepthTarget* target = nullptr); - GLuint GetDepthTexture() { return m_DepthTexture; } - - private: - GLuint m_DepthTexture; - GLuint m_DepthTextureOwned{true}; - }; } // namespace RTE \ No newline at end of file diff --git a/Source/Renderer/SpriteRenderer.cpp b/Source/Renderer/SpriteRenderer.cpp deleted file mode 100644 index 034b908f7b..0000000000 --- a/Source/Renderer/SpriteRenderer.cpp +++ /dev/null @@ -1,105 +0,0 @@ -#include "SpriteRenderer.h" -#include "glad/gl.h" -#include "GLResourceMan.h" -#include "Shader.h" -#include "GLCheck.h" -#include "glm/gtc/matrix_transform.hpp" -#include "tracy/Tracy.hpp" -#include "tracy/TracyOpenGL.hpp" - -using namespace RTE; - -SpriteRenderer::SpriteRenderer(const Shader* shader, const FloatRect& size) { - m_Size = size; - m_Shader = shader; - InitGLPointers(); -} - -SpriteRenderer::~SpriteRenderer() { -} -void SpriteRenderer::InitGLPointers() { - GLuint VBO; - float vertices[] = { - // pos // tex - 0.0f, 1.0f, 0.0f, 1.0f, - 1.0f, 0.0f, 1.0f, 0.0f, - 0.0f, 0.0f, 0.0f, 0.0f, - - 0.0f, 1.0f, 0.0f, 1.0f, - 1.0f, 1.0f, 1.0f, 1.0f, - 1.0f, 0.0f, 1.0f, 0.0f}; - - glGenVertexArrays(1, &m_VAO); - glGenBuffers(1, &VBO); - - glBindBuffer(GL_ARRAY_BUFFER, VBO); - glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); - - glBindVertexArray(m_VAO); - glEnableVertexAttribArray(0); - glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (void*)0); - GL_CHECK(glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (void*)(2 * sizeof(float)))); - GL_CHECK(glEnableVertexAttribArray(1)); - glBindBuffer(GL_ARRAY_BUFFER, 0); - glBindVertexArray(0); -} - -void SpriteRenderer::Draw(BITMAP* image, glm::vec2 pos, float angle, glm::vec2 scale) { - ZoneScoped; - TracyGpuZone("SpriteRenderer::Draw"); - glDisable(GL_DEPTH_TEST); - glm::mat4 model = glm::mat4(1.0f); - model = glm::translate(model, glm::vec3(pos, 0.0f)); - model = glm::translate(model, glm::vec3(0.5f, 0.5f, 0.0f)); - model = glm::rotate(model, angle, glm::vec3(0.0f, 0.0f, 1.0f)); - model = glm::translate(model, glm::vec3(-0.5f, -0.5f, 0.0f)); - model = glm::scale(model, glm::vec3(image->w * scale.x, image->h * scale.y, 1.0f)); - glm::mat4 proj = glm::ortho(m_Size.x, m_Size.x + m_Size.w, m_Size.y, m_Size.y+m_Size.h, -1.0f, 1.0f); - - m_Shader->Use(); - glBindVertexArray(m_VAO); - glActiveTexture(GL_TEXTURE0); - GL_CHECK(glBindTexture(GL_TEXTURE_2D, g_GLResourceMan.GetStaticTextureFromBitmap(image))); - m_Shader->SetMatrix4f(m_Shader->GetTransformUniform(), model); - m_Shader->SetMatrix4f(m_Shader->GetProjectionUniform(), proj); - m_Shader->SetMatrix4f(m_Shader->GetUVTransformUniform(), glm::mat4(1.0f)); - GL_CHECK(glDrawArrays(GL_TRIANGLES, 0, 6)); -} -void SpriteRenderer::DrawPivot(BITMAP* image, glm::vec2 pos, float angle, glm::vec2 scale, glm::vec2 pivot) { -} -void SpriteRenderer::Draw(BITMAP* image, FloatRect fromRegion, glm::vec2 pos) { - Draw(image, fromRegion, {fromRegion.w, fromRegion.h}, pos); -} -void SpriteRenderer::Draw(BITMAP* image, FloatRect fromRegion, glm::vec2 toSize, glm::vec2 pos, float angle, glm::vec2 pivot, glm::vec2 scale) { - ZoneScoped; - TracyGpuZone("SpriteRenderer::DrawRegion"); - glDisable(GL_DEPTH_TEST); - glm::mat4 model = glm::mat4(1.0f); - model = glm::translate(model, glm::vec3(pos, 0.0f)); - model = glm::translate(model, glm::vec3(0.5f * fromRegion.w, 0.5f * fromRegion.h, 0.0f) + glm::vec3(pivot, 0.0f)); - model = glm::rotate(model, angle, glm::vec3(0.0f, 0.0f, 1.0f)); - model = glm::translate(model, glm::vec3(-0.5f * fromRegion.w, -0.5f * fromRegion.h, 0.0f) - glm::vec3(pivot, 0.0f)); - model = glm::scale(model, glm::vec3(toSize, 1.0f)); - - glm::mat4 uvRegion = glm::mat4(1.0f); - uvRegion = glm::translate(uvRegion, glm::vec3(fromRegion.x / static_cast(image->w), fromRegion.y / static_cast(image->h), 0.0f)); - uvRegion = glm::scale(uvRegion, glm::vec3(fromRegion.w / static_cast(image->w), fromRegion.h / static_cast(image->h), 1.0f)); - - glm::mat4 proj = glm::ortho(m_Size.x, m_Size.x + m_Size.w, m_Size.y, m_Size.y+m_Size.h, -1.0f, 1.0f); - - m_Shader->Use(); - glBindVertexArray(m_VAO); - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, g_GLResourceMan.GetStaticTextureFromBitmap(image)); - m_Shader->SetMatrix4f(m_Shader->GetTransformUniform(), model); - m_Shader->SetMatrix4f(m_Shader->GetProjectionUniform(), proj); - m_Shader->SetMatrix4f(m_Shader->GetUVTransformUniform(), uvRegion); - GL_CHECK(glDrawArrays(GL_TRIANGLES, 0, 6)); -} -void SpriteRenderer::BeginScissor(FloatRect region) { - glEnable(GL_SCISSOR_TEST); - glScissor(region.x, region.y, region.w, region.h); -} -void SpriteRenderer::EndScissor() { - glDisable(GL_SCISSOR_TEST); -} \ No newline at end of file diff --git a/Source/Renderer/SpriteRenderer.h b/Source/Renderer/SpriteRenderer.h deleted file mode 100644 index 1280dc9674..0000000000 --- a/Source/Renderer/SpriteRenderer.h +++ /dev/null @@ -1,28 +0,0 @@ -#pragma once -#include "allegro.h" -#include "glm/glm.hpp" -#include "Vector.h" -#include "Shader.h" -#include "Rectangles.h" -namespace RTE { - class SpriteRenderer { - public: - SpriteRenderer(const Shader* shader, const FloatRect& size); - ~SpriteRenderer(); - const FloatRect& GetSize() {return m_Size;}; - void SetSize(const FloatRect& size) { m_Size = size; } - void Draw(BITMAP* image, glm::vec2 pos, float angle = 0.0f, glm::vec2 scale = {1.0f, 1.0f}); - - void Draw(BITMAP* image, float x, float y) { Draw(image, {x, y}); } - void DrawPivot(BITMAP* image, glm::vec2 pos, float angle, glm::vec2 scale = {1.0f, 1.0f}, glm::vec2 pivot = {0.0f, 0.0f}); - void Draw(BITMAP* image, FloatRect fromRegion, glm::vec2 pos); - void Draw(BITMAP* image, FloatRect fromRegion, glm::vec2 toSize, glm::vec2 pos, float angle = 0.0f, glm::vec2 pivot = {0.0f, 0.0f}, glm::vec2 scale = {1.0f, 1.0f}); - void BeginScissor(FloatRect region); - void EndScissor(); - private: - const Shader* m_Shader; - GLuint m_VAO; - FloatRect m_Size; - void InitGLPointers(); - }; -} // namespace RTE \ No newline at end of file diff --git a/Source/Renderer/meson.build b/Source/Renderer/meson.build index 05b729b078..366ad1a274 100644 --- a/Source/Renderer/meson.build +++ b/Source/Renderer/meson.build @@ -1,5 +1,4 @@ sources += files( 'RenderTarget.cpp', -'SpriteRenderer.cpp', 'Shader.cpp', ) From a2fbf43b76621dea1c53bae53626b9aa530e7839 Mon Sep 17 00:00:00 2001 From: HeliumAnt Date: Fri, 1 Nov 2024 00:48:29 +0100 Subject: [PATCH 26/87] add raylib build --- Source/System/glad/gl.c | 11480 +++++++++++++++++++++++------------ Source/System/glad/gles2.c | 1606 +++++ Source/System/meson.build | 4 + 3 files changed, 9169 insertions(+), 3921 deletions(-) create mode 100644 Source/System/glad/gles2.c diff --git a/Source/System/glad/gl.c b/Source/System/glad/gl.c index 701e3b0b2b..9fdf3dc658 100644 --- a/Source/System/glad/gl.c +++ b/Source/System/glad/gl.c @@ -35,7 +35,126 @@ int GLAD_GL_VERSION_3_0 = 0; int GLAD_GL_VERSION_3_1 = 0; int GLAD_GL_VERSION_3_2 = 0; int GLAD_GL_VERSION_3_3 = 0; +int GLAD_GL_VERSION_4_0 = 0; +int GLAD_GL_VERSION_4_1 = 0; +int GLAD_GL_VERSION_4_2 = 0; +int GLAD_GL_VERSION_4_3 = 0; +int GLAD_GL_ARB_ES2_compatibility = 0; +int GLAD_GL_ARB_ES3_1_compatibility = 0; +int GLAD_GL_ARB_ES3_2_compatibility = 0; +int GLAD_GL_ARB_ES3_compatibility = 0; +int GLAD_GL_ARB_blend_func_extended = 0; +int GLAD_GL_ARB_buffer_storage = 0; +int GLAD_GL_ARB_clear_buffer_object = 0; +int GLAD_GL_ARB_clear_texture = 0; +int GLAD_GL_ARB_color_buffer_float = 0; +int GLAD_GL_ARB_compatibility = 0; +int GLAD_GL_ARB_compressed_texture_pixel_storage = 0; +int GLAD_GL_ARB_compute_shader = 0; +int GLAD_GL_ARB_compute_variable_group_size = 0; +int GLAD_GL_ARB_copy_buffer = 0; +int GLAD_GL_ARB_copy_image = 0; +int GLAD_GL_ARB_debug_output = 0; +int GLAD_GL_ARB_depth_buffer_float = 0; +int GLAD_GL_ARB_depth_clamp = 0; +int GLAD_GL_ARB_depth_texture = 0; +int GLAD_GL_ARB_direct_state_access = 0; +int GLAD_GL_ARB_draw_buffers = 0; +int GLAD_GL_ARB_draw_buffers_blend = 0; +int GLAD_GL_ARB_draw_elements_base_vertex = 0; +int GLAD_GL_ARB_draw_indirect = 0; +int GLAD_GL_ARB_draw_instanced = 0; +int GLAD_GL_ARB_enhanced_layouts = 0; +int GLAD_GL_ARB_explicit_attrib_location = 0; +int GLAD_GL_ARB_explicit_uniform_location = 0; +int GLAD_GL_ARB_fragment_coord_conventions = 0; +int GLAD_GL_ARB_fragment_layer_viewport = 0; +int GLAD_GL_ARB_fragment_program = 0; +int GLAD_GL_ARB_fragment_program_shadow = 0; +int GLAD_GL_ARB_fragment_shader = 0; +int GLAD_GL_ARB_fragment_shader_interlock = 0; +int GLAD_GL_ARB_framebuffer_no_attachments = 0; +int GLAD_GL_ARB_framebuffer_object = 0; +int GLAD_GL_ARB_framebuffer_sRGB = 0; +int GLAD_GL_ARB_geometry_shader4 = 0; +int GLAD_GL_ARB_get_program_binary = 0; +int GLAD_GL_ARB_get_texture_sub_image = 0; +int GLAD_GL_ARB_gl_spirv = 0; +int GLAD_GL_ARB_gpu_shader5 = 0; +int GLAD_GL_ARB_gpu_shader_fp64 = 0; +int GLAD_GL_ARB_gpu_shader_int64 = 0; +int GLAD_GL_ARB_half_float_pixel = 0; +int GLAD_GL_ARB_half_float_vertex = 0; +int GLAD_GL_ARB_instanced_arrays = 0; +int GLAD_GL_ARB_internalformat_query = 0; +int GLAD_GL_ARB_internalformat_query2 = 0; +int GLAD_GL_ARB_map_buffer_range = 0; +int GLAD_GL_ARB_multi_bind = 0; +int GLAD_GL_ARB_multi_draw_indirect = 0; +int GLAD_GL_ARB_multisample = 0; +int GLAD_GL_ARB_multitexture = 0; +int GLAD_GL_ARB_occlusion_query = 0; +int GLAD_GL_ARB_occlusion_query2 = 0; +int GLAD_GL_ARB_pipeline_statistics_query = 0; +int GLAD_GL_ARB_query_buffer_object = 0; +int GLAD_GL_ARB_sample_locations = 0; +int GLAD_GL_ARB_sample_shading = 0; +int GLAD_GL_ARB_seamless_cube_map = 0; +int GLAD_GL_ARB_seamless_cubemap_per_texture = 0; +int GLAD_GL_ARB_shader_atomic_counter_ops = 0; +int GLAD_GL_ARB_shader_atomic_counters = 0; +int GLAD_GL_ARB_shader_bit_encoding = 0; +int GLAD_GL_ARB_shader_clock = 0; +int GLAD_GL_ARB_shader_image_load_store = 0; +int GLAD_GL_ARB_shader_image_size = 0; +int GLAD_GL_ARB_shader_objects = 0; +int GLAD_GL_ARB_shader_storage_buffer_object = 0; +int GLAD_GL_ARB_shader_texture_lod = 0; +int GLAD_GL_ARB_shading_language_100 = 0; +int GLAD_GL_ARB_shading_language_420pack = 0; +int GLAD_GL_ARB_shading_language_include = 0; +int GLAD_GL_ARB_shading_language_packing = 0; +int GLAD_GL_ARB_spirv_extensions = 0; +int GLAD_GL_ARB_tessellation_shader = 0; +int GLAD_GL_ARB_texture_border_clamp = 0; +int GLAD_GL_ARB_texture_buffer_object_rgb32 = 0; +int GLAD_GL_ARB_texture_compression = 0; +int GLAD_GL_ARB_texture_cube_map = 0; +int GLAD_GL_ARB_texture_cube_map_array = 0; +int GLAD_GL_ARB_texture_env_add = 0; +int GLAD_GL_ARB_texture_filter_anisotropic = 0; +int GLAD_GL_ARB_texture_filter_minmax = 0; +int GLAD_GL_ARB_texture_float = 0; +int GLAD_GL_ARB_texture_mirror_clamp_to_edge = 0; +int GLAD_GL_ARB_texture_mirrored_repeat = 0; +int GLAD_GL_ARB_texture_multisample = 0; +int GLAD_GL_ARB_texture_non_power_of_two = 0; +int GLAD_GL_ARB_texture_rg = 0; +int GLAD_GL_ARB_texture_storage = 0; +int GLAD_GL_ARB_texture_swizzle = 0; +int GLAD_GL_ARB_texture_view = 0; int GLAD_GL_ARB_timer_query = 0; +int GLAD_GL_ARB_transpose_matrix = 0; +int GLAD_GL_ARB_uniform_buffer_object = 0; +int GLAD_GL_ARB_vertex_array_bgra = 0; +int GLAD_GL_ARB_vertex_array_object = 0; +int GLAD_GL_ARB_vertex_attrib_binding = 0; +int GLAD_GL_ARB_vertex_buffer_object = 0; +int GLAD_GL_ARB_vertex_program = 0; +int GLAD_GL_ARB_vertex_shader = 0; +int GLAD_GL_EXT_draw_instanced = 0; +int GLAD_GL_EXT_fog_coord = 0; +int GLAD_GL_EXT_framebuffer_blit = 0; +int GLAD_GL_EXT_framebuffer_multisample = 0; +int GLAD_GL_EXT_framebuffer_object = 0; +int GLAD_GL_EXT_framebuffer_sRGB = 0; +int GLAD_GL_EXT_texture_compression_s3tc = 0; +int GLAD_GL_EXT_texture_filter_anisotropic = 0; +int GLAD_GL_EXT_texture_mirror_clamp = 0; +int GLAD_GL_KHR_texture_compression_astc_hdr = 0; +int GLAD_GL_KHR_texture_compression_astc_ldr = 0; +int GLAD_GL_OES_compressed_paletted_texture = 0; +int GLAD_GL_OES_fixed_point = 0; static void _pre_call_gl_callback_default(const char *name, GLADapiproc apiproc, int len_args, ...) { @@ -75,14 +194,22 @@ void gladSetGLPostCallback(GLADpostcallback cb) { _post_call_gl_callback = cb; } -PFNGLACCUMPROC glad_glAccum = NULL; -static void GLAD_API_PTR glad_debug_impl_glAccum(GLenum op, GLfloat value) { - _pre_call_gl_callback("glAccum", (GLADapiproc) glad_glAccum, 2, op, value); - glad_glAccum(op, value); - _post_call_gl_callback(NULL, "glAccum", (GLADapiproc) glad_glAccum, 2, op, value); +PFNGLACCUMXOESPROC glad_glAccumxOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glAccumxOES(GLenum op, GLfixed value) { + _pre_call_gl_callback("glAccumxOES", (GLADapiproc) glad_glAccumxOES, 2, op, value); + glad_glAccumxOES(op, value); + _post_call_gl_callback(NULL, "glAccumxOES", (GLADapiproc) glad_glAccumxOES, 2, op, value); } -PFNGLACCUMPROC glad_debug_glAccum = glad_debug_impl_glAccum; +PFNGLACCUMXOESPROC glad_debug_glAccumxOES = glad_debug_impl_glAccumxOES; +PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL; +static void GLAD_API_PTR glad_debug_impl_glActiveShaderProgram(GLuint pipeline, GLuint program) { + _pre_call_gl_callback("glActiveShaderProgram", (GLADapiproc) glad_glActiveShaderProgram, 2, pipeline, program); + glad_glActiveShaderProgram(pipeline, program); + _post_call_gl_callback(NULL, "glActiveShaderProgram", (GLADapiproc) glad_glActiveShaderProgram, 2, pipeline, program); + +} +PFNGLACTIVESHADERPROGRAMPROC glad_debug_glActiveShaderProgram = glad_debug_impl_glActiveShaderProgram; PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL; static void GLAD_API_PTR glad_debug_impl_glActiveTexture(GLenum texture) { _pre_call_gl_callback("glActiveTexture", (GLADapiproc) glad_glActiveTexture, 1, texture); @@ -91,31 +218,30 @@ static void GLAD_API_PTR glad_debug_impl_glActiveTexture(GLenum texture) { } PFNGLACTIVETEXTUREPROC glad_debug_glActiveTexture = glad_debug_impl_glActiveTexture; -PFNGLALPHAFUNCPROC glad_glAlphaFunc = NULL; -static void GLAD_API_PTR glad_debug_impl_glAlphaFunc(GLenum func, GLfloat ref) { - _pre_call_gl_callback("glAlphaFunc", (GLADapiproc) glad_glAlphaFunc, 2, func, ref); - glad_glAlphaFunc(func, ref); - _post_call_gl_callback(NULL, "glAlphaFunc", (GLADapiproc) glad_glAlphaFunc, 2, func, ref); +PFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glActiveTextureARB(GLenum texture) { + _pre_call_gl_callback("glActiveTextureARB", (GLADapiproc) glad_glActiveTextureARB, 1, texture); + glad_glActiveTextureARB(texture); + _post_call_gl_callback(NULL, "glActiveTextureARB", (GLADapiproc) glad_glActiveTextureARB, 1, texture); } -PFNGLALPHAFUNCPROC glad_debug_glAlphaFunc = glad_debug_impl_glAlphaFunc; -PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident = NULL; -static GLboolean GLAD_API_PTR glad_debug_impl_glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences) { - GLboolean ret; - _pre_call_gl_callback("glAreTexturesResident", (GLADapiproc) glad_glAreTexturesResident, 3, n, textures, residences); - ret = glad_glAreTexturesResident(n, textures, residences); - _post_call_gl_callback((void*) &ret, "glAreTexturesResident", (GLADapiproc) glad_glAreTexturesResident, 3, n, textures, residences); - return ret; +PFNGLACTIVETEXTUREARBPROC glad_debug_glActiveTextureARB = glad_debug_impl_glActiveTextureARB; +PFNGLALPHAFUNCXOESPROC glad_glAlphaFuncxOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glAlphaFuncxOES(GLenum func, GLfixed ref) { + _pre_call_gl_callback("glAlphaFuncxOES", (GLADapiproc) glad_glAlphaFuncxOES, 2, func, ref); + glad_glAlphaFuncxOES(func, ref); + _post_call_gl_callback(NULL, "glAlphaFuncxOES", (GLADapiproc) glad_glAlphaFuncxOES, 2, func, ref); + } -PFNGLARETEXTURESRESIDENTPROC glad_debug_glAreTexturesResident = glad_debug_impl_glAreTexturesResident; -PFNGLARRAYELEMENTPROC glad_glArrayElement = NULL; -static void GLAD_API_PTR glad_debug_impl_glArrayElement(GLint i) { - _pre_call_gl_callback("glArrayElement", (GLADapiproc) glad_glArrayElement, 1, i); - glad_glArrayElement(i); - _post_call_gl_callback(NULL, "glArrayElement", (GLADapiproc) glad_glArrayElement, 1, i); +PFNGLALPHAFUNCXOESPROC glad_debug_glAlphaFuncxOES = glad_debug_impl_glAlphaFuncxOES; +PFNGLATTACHOBJECTARBPROC glad_glAttachObjectARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glAttachObjectARB(GLhandleARB containerObj, GLhandleARB obj) { + _pre_call_gl_callback("glAttachObjectARB", (GLADapiproc) glad_glAttachObjectARB, 2, containerObj, obj); + glad_glAttachObjectARB(containerObj, obj); + _post_call_gl_callback(NULL, "glAttachObjectARB", (GLADapiproc) glad_glAttachObjectARB, 2, containerObj, obj); } -PFNGLARRAYELEMENTPROC glad_debug_glArrayElement = glad_debug_impl_glArrayElement; +PFNGLATTACHOBJECTARBPROC glad_debug_glAttachObjectARB = glad_debug_impl_glAttachObjectARB; PFNGLATTACHSHADERPROC glad_glAttachShader = NULL; static void GLAD_API_PTR glad_debug_impl_glAttachShader(GLuint program, GLuint shader) { _pre_call_gl_callback("glAttachShader", (GLADapiproc) glad_glAttachShader, 2, program, shader); @@ -124,14 +250,6 @@ static void GLAD_API_PTR glad_debug_impl_glAttachShader(GLuint program, GLuint s } PFNGLATTACHSHADERPROC glad_debug_glAttachShader = glad_debug_impl_glAttachShader; -PFNGLBEGINPROC glad_glBegin = NULL; -static void GLAD_API_PTR glad_debug_impl_glBegin(GLenum mode) { - _pre_call_gl_callback("glBegin", (GLADapiproc) glad_glBegin, 1, mode); - glad_glBegin(mode); - _post_call_gl_callback(NULL, "glBegin", (GLADapiproc) glad_glBegin, 1, mode); - -} -PFNGLBEGINPROC glad_debug_glBegin = glad_debug_impl_glBegin; PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL; static void GLAD_API_PTR glad_debug_impl_glBeginConditionalRender(GLuint id, GLenum mode) { _pre_call_gl_callback("glBeginConditionalRender", (GLADapiproc) glad_glBeginConditionalRender, 2, id, mode); @@ -148,6 +266,22 @@ static void GLAD_API_PTR glad_debug_impl_glBeginQuery(GLenum target, GLuint id) } PFNGLBEGINQUERYPROC glad_debug_glBeginQuery = glad_debug_impl_glBeginQuery; +PFNGLBEGINQUERYARBPROC glad_glBeginQueryARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glBeginQueryARB(GLenum target, GLuint id) { + _pre_call_gl_callback("glBeginQueryARB", (GLADapiproc) glad_glBeginQueryARB, 2, target, id); + glad_glBeginQueryARB(target, id); + _post_call_gl_callback(NULL, "glBeginQueryARB", (GLADapiproc) glad_glBeginQueryARB, 2, target, id); + +} +PFNGLBEGINQUERYARBPROC glad_debug_glBeginQueryARB = glad_debug_impl_glBeginQueryARB; +PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed = NULL; +static void GLAD_API_PTR glad_debug_impl_glBeginQueryIndexed(GLenum target, GLuint index, GLuint id) { + _pre_call_gl_callback("glBeginQueryIndexed", (GLADapiproc) glad_glBeginQueryIndexed, 3, target, index, id); + glad_glBeginQueryIndexed(target, index, id); + _post_call_gl_callback(NULL, "glBeginQueryIndexed", (GLADapiproc) glad_glBeginQueryIndexed, 3, target, index, id); + +} +PFNGLBEGINQUERYINDEXEDPROC glad_debug_glBeginQueryIndexed = glad_debug_impl_glBeginQueryIndexed; PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL; static void GLAD_API_PTR glad_debug_impl_glBeginTransformFeedback(GLenum primitiveMode) { _pre_call_gl_callback("glBeginTransformFeedback", (GLADapiproc) glad_glBeginTransformFeedback, 1, primitiveMode); @@ -164,6 +298,14 @@ static void GLAD_API_PTR glad_debug_impl_glBindAttribLocation(GLuint program, GL } PFNGLBINDATTRIBLOCATIONPROC glad_debug_glBindAttribLocation = glad_debug_impl_glBindAttribLocation; +PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glBindAttribLocationARB(GLhandleARB programObj, GLuint index, const GLcharARB * name) { + _pre_call_gl_callback("glBindAttribLocationARB", (GLADapiproc) glad_glBindAttribLocationARB, 3, programObj, index, name); + glad_glBindAttribLocationARB(programObj, index, name); + _post_call_gl_callback(NULL, "glBindAttribLocationARB", (GLADapiproc) glad_glBindAttribLocationARB, 3, programObj, index, name); + +} +PFNGLBINDATTRIBLOCATIONARBPROC glad_debug_glBindAttribLocationARB = glad_debug_impl_glBindAttribLocationARB; PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL; static void GLAD_API_PTR glad_debug_impl_glBindBuffer(GLenum target, GLuint buffer) { _pre_call_gl_callback("glBindBuffer", (GLADapiproc) glad_glBindBuffer, 2, target, buffer); @@ -172,6 +314,14 @@ static void GLAD_API_PTR glad_debug_impl_glBindBuffer(GLenum target, GLuint buff } PFNGLBINDBUFFERPROC glad_debug_glBindBuffer = glad_debug_impl_glBindBuffer; +PFNGLBINDBUFFERARBPROC glad_glBindBufferARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glBindBufferARB(GLenum target, GLuint buffer) { + _pre_call_gl_callback("glBindBufferARB", (GLADapiproc) glad_glBindBufferARB, 2, target, buffer); + glad_glBindBufferARB(target, buffer); + _post_call_gl_callback(NULL, "glBindBufferARB", (GLADapiproc) glad_glBindBufferARB, 2, target, buffer); + +} +PFNGLBINDBUFFERARBPROC glad_debug_glBindBufferARB = glad_debug_impl_glBindBufferARB; PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL; static void GLAD_API_PTR glad_debug_impl_glBindBufferBase(GLenum target, GLuint index, GLuint buffer) { _pre_call_gl_callback("glBindBufferBase", (GLADapiproc) glad_glBindBufferBase, 3, target, index, buffer); @@ -188,6 +338,22 @@ static void GLAD_API_PTR glad_debug_impl_glBindBufferRange(GLenum target, GLuint } PFNGLBINDBUFFERRANGEPROC glad_debug_glBindBufferRange = glad_debug_impl_glBindBufferRange; +PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase = NULL; +static void GLAD_API_PTR glad_debug_impl_glBindBuffersBase(GLenum target, GLuint first, GLsizei count, const GLuint * buffers) { + _pre_call_gl_callback("glBindBuffersBase", (GLADapiproc) glad_glBindBuffersBase, 4, target, first, count, buffers); + glad_glBindBuffersBase(target, first, count, buffers); + _post_call_gl_callback(NULL, "glBindBuffersBase", (GLADapiproc) glad_glBindBuffersBase, 4, target, first, count, buffers); + +} +PFNGLBINDBUFFERSBASEPROC glad_debug_glBindBuffersBase = glad_debug_impl_glBindBuffersBase; +PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange = NULL; +static void GLAD_API_PTR glad_debug_impl_glBindBuffersRange(GLenum target, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizeiptr * sizes) { + _pre_call_gl_callback("glBindBuffersRange", (GLADapiproc) glad_glBindBuffersRange, 6, target, first, count, buffers, offsets, sizes); + glad_glBindBuffersRange(target, first, count, buffers, offsets, sizes); + _post_call_gl_callback(NULL, "glBindBuffersRange", (GLADapiproc) glad_glBindBuffersRange, 6, target, first, count, buffers, offsets, sizes); + +} +PFNGLBINDBUFFERSRANGEPROC glad_debug_glBindBuffersRange = glad_debug_impl_glBindBuffersRange; PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL; static void GLAD_API_PTR glad_debug_impl_glBindFragDataLocation(GLuint program, GLuint color, const GLchar * name) { _pre_call_gl_callback("glBindFragDataLocation", (GLADapiproc) glad_glBindFragDataLocation, 3, program, color, name); @@ -212,6 +378,46 @@ static void GLAD_API_PTR glad_debug_impl_glBindFramebuffer(GLenum target, GLuint } PFNGLBINDFRAMEBUFFERPROC glad_debug_glBindFramebuffer = glad_debug_impl_glBindFramebuffer; +PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glBindFramebufferEXT(GLenum target, GLuint framebuffer) { + _pre_call_gl_callback("glBindFramebufferEXT", (GLADapiproc) glad_glBindFramebufferEXT, 2, target, framebuffer); + glad_glBindFramebufferEXT(target, framebuffer); + _post_call_gl_callback(NULL, "glBindFramebufferEXT", (GLADapiproc) glad_glBindFramebufferEXT, 2, target, framebuffer); + +} +PFNGLBINDFRAMEBUFFEREXTPROC glad_debug_glBindFramebufferEXT = glad_debug_impl_glBindFramebufferEXT; +PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture = NULL; +static void GLAD_API_PTR glad_debug_impl_glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) { + _pre_call_gl_callback("glBindImageTexture", (GLADapiproc) glad_glBindImageTexture, 7, unit, texture, level, layered, layer, access, format); + glad_glBindImageTexture(unit, texture, level, layered, layer, access, format); + _post_call_gl_callback(NULL, "glBindImageTexture", (GLADapiproc) glad_glBindImageTexture, 7, unit, texture, level, layered, layer, access, format); + +} +PFNGLBINDIMAGETEXTUREPROC glad_debug_glBindImageTexture = glad_debug_impl_glBindImageTexture; +PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures = NULL; +static void GLAD_API_PTR glad_debug_impl_glBindImageTextures(GLuint first, GLsizei count, const GLuint * textures) { + _pre_call_gl_callback("glBindImageTextures", (GLADapiproc) glad_glBindImageTextures, 3, first, count, textures); + glad_glBindImageTextures(first, count, textures); + _post_call_gl_callback(NULL, "glBindImageTextures", (GLADapiproc) glad_glBindImageTextures, 3, first, count, textures); + +} +PFNGLBINDIMAGETEXTURESPROC glad_debug_glBindImageTextures = glad_debug_impl_glBindImageTextures; +PFNGLBINDPROGRAMARBPROC glad_glBindProgramARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glBindProgramARB(GLenum target, GLuint program) { + _pre_call_gl_callback("glBindProgramARB", (GLADapiproc) glad_glBindProgramARB, 2, target, program); + glad_glBindProgramARB(target, program); + _post_call_gl_callback(NULL, "glBindProgramARB", (GLADapiproc) glad_glBindProgramARB, 2, target, program); + +} +PFNGLBINDPROGRAMARBPROC glad_debug_glBindProgramARB = glad_debug_impl_glBindProgramARB; +PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL; +static void GLAD_API_PTR glad_debug_impl_glBindProgramPipeline(GLuint pipeline) { + _pre_call_gl_callback("glBindProgramPipeline", (GLADapiproc) glad_glBindProgramPipeline, 1, pipeline); + glad_glBindProgramPipeline(pipeline); + _post_call_gl_callback(NULL, "glBindProgramPipeline", (GLADapiproc) glad_glBindProgramPipeline, 1, pipeline); + +} +PFNGLBINDPROGRAMPIPELINEPROC glad_debug_glBindProgramPipeline = glad_debug_impl_glBindProgramPipeline; PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL; static void GLAD_API_PTR glad_debug_impl_glBindRenderbuffer(GLenum target, GLuint renderbuffer) { _pre_call_gl_callback("glBindRenderbuffer", (GLADapiproc) glad_glBindRenderbuffer, 2, target, renderbuffer); @@ -220,6 +426,14 @@ static void GLAD_API_PTR glad_debug_impl_glBindRenderbuffer(GLenum target, GLuin } PFNGLBINDRENDERBUFFERPROC glad_debug_glBindRenderbuffer = glad_debug_impl_glBindRenderbuffer; +PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glBindRenderbufferEXT(GLenum target, GLuint renderbuffer) { + _pre_call_gl_callback("glBindRenderbufferEXT", (GLADapiproc) glad_glBindRenderbufferEXT, 2, target, renderbuffer); + glad_glBindRenderbufferEXT(target, renderbuffer); + _post_call_gl_callback(NULL, "glBindRenderbufferEXT", (GLADapiproc) glad_glBindRenderbufferEXT, 2, target, renderbuffer); + +} +PFNGLBINDRENDERBUFFEREXTPROC glad_debug_glBindRenderbufferEXT = glad_debug_impl_glBindRenderbufferEXT; PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL; static void GLAD_API_PTR glad_debug_impl_glBindSampler(GLuint unit, GLuint sampler) { _pre_call_gl_callback("glBindSampler", (GLADapiproc) glad_glBindSampler, 2, unit, sampler); @@ -228,6 +442,14 @@ static void GLAD_API_PTR glad_debug_impl_glBindSampler(GLuint unit, GLuint sampl } PFNGLBINDSAMPLERPROC glad_debug_glBindSampler = glad_debug_impl_glBindSampler; +PFNGLBINDSAMPLERSPROC glad_glBindSamplers = NULL; +static void GLAD_API_PTR glad_debug_impl_glBindSamplers(GLuint first, GLsizei count, const GLuint * samplers) { + _pre_call_gl_callback("glBindSamplers", (GLADapiproc) glad_glBindSamplers, 3, first, count, samplers); + glad_glBindSamplers(first, count, samplers); + _post_call_gl_callback(NULL, "glBindSamplers", (GLADapiproc) glad_glBindSamplers, 3, first, count, samplers); + +} +PFNGLBINDSAMPLERSPROC glad_debug_glBindSamplers = glad_debug_impl_glBindSamplers; PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL; static void GLAD_API_PTR glad_debug_impl_glBindTexture(GLenum target, GLuint texture) { _pre_call_gl_callback("glBindTexture", (GLADapiproc) glad_glBindTexture, 2, target, texture); @@ -236,6 +458,30 @@ static void GLAD_API_PTR glad_debug_impl_glBindTexture(GLenum target, GLuint tex } PFNGLBINDTEXTUREPROC glad_debug_glBindTexture = glad_debug_impl_glBindTexture; +PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit = NULL; +static void GLAD_API_PTR glad_debug_impl_glBindTextureUnit(GLuint unit, GLuint texture) { + _pre_call_gl_callback("glBindTextureUnit", (GLADapiproc) glad_glBindTextureUnit, 2, unit, texture); + glad_glBindTextureUnit(unit, texture); + _post_call_gl_callback(NULL, "glBindTextureUnit", (GLADapiproc) glad_glBindTextureUnit, 2, unit, texture); + +} +PFNGLBINDTEXTUREUNITPROC glad_debug_glBindTextureUnit = glad_debug_impl_glBindTextureUnit; +PFNGLBINDTEXTURESPROC glad_glBindTextures = NULL; +static void GLAD_API_PTR glad_debug_impl_glBindTextures(GLuint first, GLsizei count, const GLuint * textures) { + _pre_call_gl_callback("glBindTextures", (GLADapiproc) glad_glBindTextures, 3, first, count, textures); + glad_glBindTextures(first, count, textures); + _post_call_gl_callback(NULL, "glBindTextures", (GLADapiproc) glad_glBindTextures, 3, first, count, textures); + +} +PFNGLBINDTEXTURESPROC glad_debug_glBindTextures = glad_debug_impl_glBindTextures; +PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL; +static void GLAD_API_PTR glad_debug_impl_glBindTransformFeedback(GLenum target, GLuint id) { + _pre_call_gl_callback("glBindTransformFeedback", (GLADapiproc) glad_glBindTransformFeedback, 2, target, id); + glad_glBindTransformFeedback(target, id); + _post_call_gl_callback(NULL, "glBindTransformFeedback", (GLADapiproc) glad_glBindTransformFeedback, 2, target, id); + +} +PFNGLBINDTRANSFORMFEEDBACKPROC glad_debug_glBindTransformFeedback = glad_debug_impl_glBindTransformFeedback; PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL; static void GLAD_API_PTR glad_debug_impl_glBindVertexArray(GLuint array) { _pre_call_gl_callback("glBindVertexArray", (GLADapiproc) glad_glBindVertexArray, 1, array); @@ -244,14 +490,30 @@ static void GLAD_API_PTR glad_debug_impl_glBindVertexArray(GLuint array) { } PFNGLBINDVERTEXARRAYPROC glad_debug_glBindVertexArray = glad_debug_impl_glBindVertexArray; -PFNGLBITMAPPROC glad_glBitmap = NULL; -static void GLAD_API_PTR glad_debug_impl_glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap) { - _pre_call_gl_callback("glBitmap", (GLADapiproc) glad_glBitmap, 7, width, height, xorig, yorig, xmove, ymove, bitmap); - glad_glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap); - _post_call_gl_callback(NULL, "glBitmap", (GLADapiproc) glad_glBitmap, 7, width, height, xorig, yorig, xmove, ymove, bitmap); +PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer = NULL; +static void GLAD_API_PTR glad_debug_impl_glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) { + _pre_call_gl_callback("glBindVertexBuffer", (GLADapiproc) glad_glBindVertexBuffer, 4, bindingindex, buffer, offset, stride); + glad_glBindVertexBuffer(bindingindex, buffer, offset, stride); + _post_call_gl_callback(NULL, "glBindVertexBuffer", (GLADapiproc) glad_glBindVertexBuffer, 4, bindingindex, buffer, offset, stride); + +} +PFNGLBINDVERTEXBUFFERPROC glad_debug_glBindVertexBuffer = glad_debug_impl_glBindVertexBuffer; +PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers = NULL; +static void GLAD_API_PTR glad_debug_impl_glBindVertexBuffers(GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides) { + _pre_call_gl_callback("glBindVertexBuffers", (GLADapiproc) glad_glBindVertexBuffers, 5, first, count, buffers, offsets, strides); + glad_glBindVertexBuffers(first, count, buffers, offsets, strides); + _post_call_gl_callback(NULL, "glBindVertexBuffers", (GLADapiproc) glad_glBindVertexBuffers, 5, first, count, buffers, offsets, strides); + +} +PFNGLBINDVERTEXBUFFERSPROC glad_debug_glBindVertexBuffers = glad_debug_impl_glBindVertexBuffers; +PFNGLBITMAPXOESPROC glad_glBitmapxOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glBitmapxOES(GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte * bitmap) { + _pre_call_gl_callback("glBitmapxOES", (GLADapiproc) glad_glBitmapxOES, 7, width, height, xorig, yorig, xmove, ymove, bitmap); + glad_glBitmapxOES(width, height, xorig, yorig, xmove, ymove, bitmap); + _post_call_gl_callback(NULL, "glBitmapxOES", (GLADapiproc) glad_glBitmapxOES, 7, width, height, xorig, yorig, xmove, ymove, bitmap); } -PFNGLBITMAPPROC glad_debug_glBitmap = glad_debug_impl_glBitmap; +PFNGLBITMAPXOESPROC glad_debug_glBitmapxOES = glad_debug_impl_glBitmapxOES; PFNGLBLENDCOLORPROC glad_glBlendColor = NULL; static void GLAD_API_PTR glad_debug_impl_glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { _pre_call_gl_callback("glBlendColor", (GLADapiproc) glad_glBlendColor, 4, red, green, blue, alpha); @@ -260,6 +522,14 @@ static void GLAD_API_PTR glad_debug_impl_glBlendColor(GLfloat red, GLfloat green } PFNGLBLENDCOLORPROC glad_debug_glBlendColor = glad_debug_impl_glBlendColor; +PFNGLBLENDCOLORXOESPROC glad_glBlendColorxOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glBlendColorxOES(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) { + _pre_call_gl_callback("glBlendColorxOES", (GLADapiproc) glad_glBlendColorxOES, 4, red, green, blue, alpha); + glad_glBlendColorxOES(red, green, blue, alpha); + _post_call_gl_callback(NULL, "glBlendColorxOES", (GLADapiproc) glad_glBlendColorxOES, 4, red, green, blue, alpha); + +} +PFNGLBLENDCOLORXOESPROC glad_debug_glBlendColorxOES = glad_debug_impl_glBlendColorxOES; PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL; static void GLAD_API_PTR glad_debug_impl_glBlendEquation(GLenum mode) { _pre_call_gl_callback("glBlendEquation", (GLADapiproc) glad_glBlendEquation, 1, mode); @@ -276,6 +546,38 @@ static void GLAD_API_PTR glad_debug_impl_glBlendEquationSeparate(GLenum modeRGB, } PFNGLBLENDEQUATIONSEPARATEPROC glad_debug_glBlendEquationSeparate = glad_debug_impl_glBlendEquationSeparate; +PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei = NULL; +static void GLAD_API_PTR glad_debug_impl_glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha) { + _pre_call_gl_callback("glBlendEquationSeparatei", (GLADapiproc) glad_glBlendEquationSeparatei, 3, buf, modeRGB, modeAlpha); + glad_glBlendEquationSeparatei(buf, modeRGB, modeAlpha); + _post_call_gl_callback(NULL, "glBlendEquationSeparatei", (GLADapiproc) glad_glBlendEquationSeparatei, 3, buf, modeRGB, modeAlpha); + +} +PFNGLBLENDEQUATIONSEPARATEIPROC glad_debug_glBlendEquationSeparatei = glad_debug_impl_glBlendEquationSeparatei; +PFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glBlendEquationSeparateiARB(GLuint buf, GLenum modeRGB, GLenum modeAlpha) { + _pre_call_gl_callback("glBlendEquationSeparateiARB", (GLADapiproc) glad_glBlendEquationSeparateiARB, 3, buf, modeRGB, modeAlpha); + glad_glBlendEquationSeparateiARB(buf, modeRGB, modeAlpha); + _post_call_gl_callback(NULL, "glBlendEquationSeparateiARB", (GLADapiproc) glad_glBlendEquationSeparateiARB, 3, buf, modeRGB, modeAlpha); + +} +PFNGLBLENDEQUATIONSEPARATEIARBPROC glad_debug_glBlendEquationSeparateiARB = glad_debug_impl_glBlendEquationSeparateiARB; +PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi = NULL; +static void GLAD_API_PTR glad_debug_impl_glBlendEquationi(GLuint buf, GLenum mode) { + _pre_call_gl_callback("glBlendEquationi", (GLADapiproc) glad_glBlendEquationi, 2, buf, mode); + glad_glBlendEquationi(buf, mode); + _post_call_gl_callback(NULL, "glBlendEquationi", (GLADapiproc) glad_glBlendEquationi, 2, buf, mode); + +} +PFNGLBLENDEQUATIONIPROC glad_debug_glBlendEquationi = glad_debug_impl_glBlendEquationi; +PFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glBlendEquationiARB(GLuint buf, GLenum mode) { + _pre_call_gl_callback("glBlendEquationiARB", (GLADapiproc) glad_glBlendEquationiARB, 2, buf, mode); + glad_glBlendEquationiARB(buf, mode); + _post_call_gl_callback(NULL, "glBlendEquationiARB", (GLADapiproc) glad_glBlendEquationiARB, 2, buf, mode); + +} +PFNGLBLENDEQUATIONIARBPROC glad_debug_glBlendEquationiARB = glad_debug_impl_glBlendEquationiARB; PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL; static void GLAD_API_PTR glad_debug_impl_glBlendFunc(GLenum sfactor, GLenum dfactor) { _pre_call_gl_callback("glBlendFunc", (GLADapiproc) glad_glBlendFunc, 2, sfactor, dfactor); @@ -292,6 +594,38 @@ static void GLAD_API_PTR glad_debug_impl_glBlendFuncSeparate(GLenum sfactorRGB, } PFNGLBLENDFUNCSEPARATEPROC glad_debug_glBlendFuncSeparate = glad_debug_impl_glBlendFuncSeparate; +PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei = NULL; +static void GLAD_API_PTR glad_debug_impl_glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) { + _pre_call_gl_callback("glBlendFuncSeparatei", (GLADapiproc) glad_glBlendFuncSeparatei, 5, buf, srcRGB, dstRGB, srcAlpha, dstAlpha); + glad_glBlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha); + _post_call_gl_callback(NULL, "glBlendFuncSeparatei", (GLADapiproc) glad_glBlendFuncSeparatei, 5, buf, srcRGB, dstRGB, srcAlpha, dstAlpha); + +} +PFNGLBLENDFUNCSEPARATEIPROC glad_debug_glBlendFuncSeparatei = glad_debug_impl_glBlendFuncSeparatei; +PFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glBlendFuncSeparateiARB(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) { + _pre_call_gl_callback("glBlendFuncSeparateiARB", (GLADapiproc) glad_glBlendFuncSeparateiARB, 5, buf, srcRGB, dstRGB, srcAlpha, dstAlpha); + glad_glBlendFuncSeparateiARB(buf, srcRGB, dstRGB, srcAlpha, dstAlpha); + _post_call_gl_callback(NULL, "glBlendFuncSeparateiARB", (GLADapiproc) glad_glBlendFuncSeparateiARB, 5, buf, srcRGB, dstRGB, srcAlpha, dstAlpha); + +} +PFNGLBLENDFUNCSEPARATEIARBPROC glad_debug_glBlendFuncSeparateiARB = glad_debug_impl_glBlendFuncSeparateiARB; +PFNGLBLENDFUNCIPROC glad_glBlendFunci = NULL; +static void GLAD_API_PTR glad_debug_impl_glBlendFunci(GLuint buf, GLenum src, GLenum dst) { + _pre_call_gl_callback("glBlendFunci", (GLADapiproc) glad_glBlendFunci, 3, buf, src, dst); + glad_glBlendFunci(buf, src, dst); + _post_call_gl_callback(NULL, "glBlendFunci", (GLADapiproc) glad_glBlendFunci, 3, buf, src, dst); + +} +PFNGLBLENDFUNCIPROC glad_debug_glBlendFunci = glad_debug_impl_glBlendFunci; +PFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glBlendFunciARB(GLuint buf, GLenum src, GLenum dst) { + _pre_call_gl_callback("glBlendFunciARB", (GLADapiproc) glad_glBlendFunciARB, 3, buf, src, dst); + glad_glBlendFunciARB(buf, src, dst); + _post_call_gl_callback(NULL, "glBlendFunciARB", (GLADapiproc) glad_glBlendFunciARB, 3, buf, src, dst); + +} +PFNGLBLENDFUNCIARBPROC glad_debug_glBlendFunciARB = glad_debug_impl_glBlendFunciARB; PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL; static void GLAD_API_PTR glad_debug_impl_glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { _pre_call_gl_callback("glBlitFramebuffer", (GLADapiproc) glad_glBlitFramebuffer, 10, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); @@ -300,6 +634,22 @@ static void GLAD_API_PTR glad_debug_impl_glBlitFramebuffer(GLint srcX0, GLint sr } PFNGLBLITFRAMEBUFFERPROC glad_debug_glBlitFramebuffer = glad_debug_impl_glBlitFramebuffer; +PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glBlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { + _pre_call_gl_callback("glBlitFramebufferEXT", (GLADapiproc) glad_glBlitFramebufferEXT, 10, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); + glad_glBlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); + _post_call_gl_callback(NULL, "glBlitFramebufferEXT", (GLADapiproc) glad_glBlitFramebufferEXT, 10, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); + +} +PFNGLBLITFRAMEBUFFEREXTPROC glad_debug_glBlitFramebufferEXT = glad_debug_impl_glBlitFramebufferEXT; +PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer = NULL; +static void GLAD_API_PTR glad_debug_impl_glBlitNamedFramebuffer(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { + _pre_call_gl_callback("glBlitNamedFramebuffer", (GLADapiproc) glad_glBlitNamedFramebuffer, 12, readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); + glad_glBlitNamedFramebuffer(readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); + _post_call_gl_callback(NULL, "glBlitNamedFramebuffer", (GLADapiproc) glad_glBlitNamedFramebuffer, 12, readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); + +} +PFNGLBLITNAMEDFRAMEBUFFERPROC glad_debug_glBlitNamedFramebuffer = glad_debug_impl_glBlitNamedFramebuffer; PFNGLBUFFERDATAPROC glad_glBufferData = NULL; static void GLAD_API_PTR glad_debug_impl_glBufferData(GLenum target, GLsizeiptr size, const void * data, GLenum usage) { _pre_call_gl_callback("glBufferData", (GLADapiproc) glad_glBufferData, 4, target, size, data, usage); @@ -308,6 +658,22 @@ static void GLAD_API_PTR glad_debug_impl_glBufferData(GLenum target, GLsizeiptr } PFNGLBUFFERDATAPROC glad_debug_glBufferData = glad_debug_impl_glBufferData; +PFNGLBUFFERDATAARBPROC glad_glBufferDataARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glBufferDataARB(GLenum target, GLsizeiptrARB size, const void * data, GLenum usage) { + _pre_call_gl_callback("glBufferDataARB", (GLADapiproc) glad_glBufferDataARB, 4, target, size, data, usage); + glad_glBufferDataARB(target, size, data, usage); + _post_call_gl_callback(NULL, "glBufferDataARB", (GLADapiproc) glad_glBufferDataARB, 4, target, size, data, usage); + +} +PFNGLBUFFERDATAARBPROC glad_debug_glBufferDataARB = glad_debug_impl_glBufferDataARB; +PFNGLBUFFERSTORAGEPROC glad_glBufferStorage = NULL; +static void GLAD_API_PTR glad_debug_impl_glBufferStorage(GLenum target, GLsizeiptr size, const void * data, GLbitfield flags) { + _pre_call_gl_callback("glBufferStorage", (GLADapiproc) glad_glBufferStorage, 4, target, size, data, flags); + glad_glBufferStorage(target, size, data, flags); + _post_call_gl_callback(NULL, "glBufferStorage", (GLADapiproc) glad_glBufferStorage, 4, target, size, data, flags); + +} +PFNGLBUFFERSTORAGEPROC glad_debug_glBufferStorage = glad_debug_impl_glBufferStorage; PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL; static void GLAD_API_PTR glad_debug_impl_glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void * data) { _pre_call_gl_callback("glBufferSubData", (GLADapiproc) glad_glBufferSubData, 4, target, offset, size, data); @@ -316,22 +682,14 @@ static void GLAD_API_PTR glad_debug_impl_glBufferSubData(GLenum target, GLintptr } PFNGLBUFFERSUBDATAPROC glad_debug_glBufferSubData = glad_debug_impl_glBufferSubData; -PFNGLCALLLISTPROC glad_glCallList = NULL; -static void GLAD_API_PTR glad_debug_impl_glCallList(GLuint list) { - _pre_call_gl_callback("glCallList", (GLADapiproc) glad_glCallList, 1, list); - glad_glCallList(list); - _post_call_gl_callback(NULL, "glCallList", (GLADapiproc) glad_glCallList, 1, list); - -} -PFNGLCALLLISTPROC glad_debug_glCallList = glad_debug_impl_glCallList; -PFNGLCALLLISTSPROC glad_glCallLists = NULL; -static void GLAD_API_PTR glad_debug_impl_glCallLists(GLsizei n, GLenum type, const void * lists) { - _pre_call_gl_callback("glCallLists", (GLADapiproc) glad_glCallLists, 3, n, type, lists); - glad_glCallLists(n, type, lists); - _post_call_gl_callback(NULL, "glCallLists", (GLADapiproc) glad_glCallLists, 3, n, type, lists); +PFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glBufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void * data) { + _pre_call_gl_callback("glBufferSubDataARB", (GLADapiproc) glad_glBufferSubDataARB, 4, target, offset, size, data); + glad_glBufferSubDataARB(target, offset, size, data); + _post_call_gl_callback(NULL, "glBufferSubDataARB", (GLADapiproc) glad_glBufferSubDataARB, 4, target, offset, size, data); } -PFNGLCALLLISTSPROC glad_debug_glCallLists = glad_debug_impl_glCallLists; +PFNGLBUFFERSUBDATAARBPROC glad_debug_glBufferSubDataARB = glad_debug_impl_glBufferSubDataARB; PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL; static GLenum GLAD_API_PTR glad_debug_impl_glCheckFramebufferStatus(GLenum target) { GLenum ret; @@ -341,6 +699,24 @@ static GLenum GLAD_API_PTR glad_debug_impl_glCheckFramebufferStatus(GLenum targe return ret; } PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_debug_glCheckFramebufferStatus = glad_debug_impl_glCheckFramebufferStatus; +PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT = NULL; +static GLenum GLAD_API_PTR glad_debug_impl_glCheckFramebufferStatusEXT(GLenum target) { + GLenum ret; + _pre_call_gl_callback("glCheckFramebufferStatusEXT", (GLADapiproc) glad_glCheckFramebufferStatusEXT, 1, target); + ret = glad_glCheckFramebufferStatusEXT(target); + _post_call_gl_callback((void*) &ret, "glCheckFramebufferStatusEXT", (GLADapiproc) glad_glCheckFramebufferStatusEXT, 1, target); + return ret; +} +PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_debug_glCheckFramebufferStatusEXT = glad_debug_impl_glCheckFramebufferStatusEXT; +PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus = NULL; +static GLenum GLAD_API_PTR glad_debug_impl_glCheckNamedFramebufferStatus(GLuint framebuffer, GLenum target) { + GLenum ret; + _pre_call_gl_callback("glCheckNamedFramebufferStatus", (GLADapiproc) glad_glCheckNamedFramebufferStatus, 2, framebuffer, target); + ret = glad_glCheckNamedFramebufferStatus(framebuffer, target); + _post_call_gl_callback((void*) &ret, "glCheckNamedFramebufferStatus", (GLADapiproc) glad_glCheckNamedFramebufferStatus, 2, framebuffer, target); + return ret; +} +PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_debug_glCheckNamedFramebufferStatus = glad_debug_impl_glCheckNamedFramebufferStatus; PFNGLCLAMPCOLORPROC glad_glClampColor = NULL; static void GLAD_API_PTR glad_debug_impl_glClampColor(GLenum target, GLenum clamp) { _pre_call_gl_callback("glClampColor", (GLADapiproc) glad_glClampColor, 2, target, clamp); @@ -349,6 +725,14 @@ static void GLAD_API_PTR glad_debug_impl_glClampColor(GLenum target, GLenum clam } PFNGLCLAMPCOLORPROC glad_debug_glClampColor = glad_debug_impl_glClampColor; +PFNGLCLAMPCOLORARBPROC glad_glClampColorARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glClampColorARB(GLenum target, GLenum clamp) { + _pre_call_gl_callback("glClampColorARB", (GLADapiproc) glad_glClampColorARB, 2, target, clamp); + glad_glClampColorARB(target, clamp); + _post_call_gl_callback(NULL, "glClampColorARB", (GLADapiproc) glad_glClampColorARB, 2, target, clamp); + +} +PFNGLCLAMPCOLORARBPROC glad_debug_glClampColorARB = glad_debug_impl_glClampColorARB; PFNGLCLEARPROC glad_glClear = NULL; static void GLAD_API_PTR glad_debug_impl_glClear(GLbitfield mask) { _pre_call_gl_callback("glClear", (GLADapiproc) glad_glClear, 1, mask); @@ -357,14 +741,30 @@ static void GLAD_API_PTR glad_debug_impl_glClear(GLbitfield mask) { } PFNGLCLEARPROC glad_debug_glClear = glad_debug_impl_glClear; -PFNGLCLEARACCUMPROC glad_glClearAccum = NULL; -static void GLAD_API_PTR glad_debug_impl_glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { - _pre_call_gl_callback("glClearAccum", (GLADapiproc) glad_glClearAccum, 4, red, green, blue, alpha); - glad_glClearAccum(red, green, blue, alpha); - _post_call_gl_callback(NULL, "glClearAccum", (GLADapiproc) glad_glClearAccum, 4, red, green, blue, alpha); +PFNGLCLEARACCUMXOESPROC glad_glClearAccumxOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glClearAccumxOES(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) { + _pre_call_gl_callback("glClearAccumxOES", (GLADapiproc) glad_glClearAccumxOES, 4, red, green, blue, alpha); + glad_glClearAccumxOES(red, green, blue, alpha); + _post_call_gl_callback(NULL, "glClearAccumxOES", (GLADapiproc) glad_glClearAccumxOES, 4, red, green, blue, alpha); + +} +PFNGLCLEARACCUMXOESPROC glad_debug_glClearAccumxOES = glad_debug_impl_glClearAccumxOES; +PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData = NULL; +static void GLAD_API_PTR glad_debug_impl_glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void * data) { + _pre_call_gl_callback("glClearBufferData", (GLADapiproc) glad_glClearBufferData, 5, target, internalformat, format, type, data); + glad_glClearBufferData(target, internalformat, format, type, data); + _post_call_gl_callback(NULL, "glClearBufferData", (GLADapiproc) glad_glClearBufferData, 5, target, internalformat, format, type, data); + +} +PFNGLCLEARBUFFERDATAPROC glad_debug_glClearBufferData = glad_debug_impl_glClearBufferData; +PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData = NULL; +static void GLAD_API_PTR glad_debug_impl_glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data) { + _pre_call_gl_callback("glClearBufferSubData", (GLADapiproc) glad_glClearBufferSubData, 7, target, internalformat, offset, size, format, type, data); + glad_glClearBufferSubData(target, internalformat, offset, size, format, type, data); + _post_call_gl_callback(NULL, "glClearBufferSubData", (GLADapiproc) glad_glClearBufferSubData, 7, target, internalformat, offset, size, format, type, data); } -PFNGLCLEARACCUMPROC glad_debug_glClearAccum = glad_debug_impl_glClearAccum; +PFNGLCLEARBUFFERSUBDATAPROC glad_debug_glClearBufferSubData = glad_debug_impl_glClearBufferSubData; PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL; static void GLAD_API_PTR glad_debug_impl_glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) { _pre_call_gl_callback("glClearBufferfi", (GLADapiproc) glad_glClearBufferfi, 4, buffer, drawbuffer, depth, stencil); @@ -405,6 +805,14 @@ static void GLAD_API_PTR glad_debug_impl_glClearColor(GLfloat red, GLfloat green } PFNGLCLEARCOLORPROC glad_debug_glClearColor = glad_debug_impl_glClearColor; +PFNGLCLEARCOLORXOESPROC glad_glClearColorxOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glClearColorxOES(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) { + _pre_call_gl_callback("glClearColorxOES", (GLADapiproc) glad_glClearColorxOES, 4, red, green, blue, alpha); + glad_glClearColorxOES(red, green, blue, alpha); + _post_call_gl_callback(NULL, "glClearColorxOES", (GLADapiproc) glad_glClearColorxOES, 4, red, green, blue, alpha); + +} +PFNGLCLEARCOLORXOESPROC glad_debug_glClearColorxOES = glad_debug_impl_glClearColorxOES; PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL; static void GLAD_API_PTR glad_debug_impl_glClearDepth(GLdouble depth) { _pre_call_gl_callback("glClearDepth", (GLADapiproc) glad_glClearDepth, 1, depth); @@ -413,303 +821,151 @@ static void GLAD_API_PTR glad_debug_impl_glClearDepth(GLdouble depth) { } PFNGLCLEARDEPTHPROC glad_debug_glClearDepth = glad_debug_impl_glClearDepth; -PFNGLCLEARINDEXPROC glad_glClearIndex = NULL; -static void GLAD_API_PTR glad_debug_impl_glClearIndex(GLfloat c) { - _pre_call_gl_callback("glClearIndex", (GLADapiproc) glad_glClearIndex, 1, c); - glad_glClearIndex(c); - _post_call_gl_callback(NULL, "glClearIndex", (GLADapiproc) glad_glClearIndex, 1, c); - -} -PFNGLCLEARINDEXPROC glad_debug_glClearIndex = glad_debug_impl_glClearIndex; -PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL; -static void GLAD_API_PTR glad_debug_impl_glClearStencil(GLint s) { - _pre_call_gl_callback("glClearStencil", (GLADapiproc) glad_glClearStencil, 1, s); - glad_glClearStencil(s); - _post_call_gl_callback(NULL, "glClearStencil", (GLADapiproc) glad_glClearStencil, 1, s); - -} -PFNGLCLEARSTENCILPROC glad_debug_glClearStencil = glad_debug_impl_glClearStencil; -PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture = NULL; -static void GLAD_API_PTR glad_debug_impl_glClientActiveTexture(GLenum texture) { - _pre_call_gl_callback("glClientActiveTexture", (GLADapiproc) glad_glClientActiveTexture, 1, texture); - glad_glClientActiveTexture(texture); - _post_call_gl_callback(NULL, "glClientActiveTexture", (GLADapiproc) glad_glClientActiveTexture, 1, texture); - -} -PFNGLCLIENTACTIVETEXTUREPROC glad_debug_glClientActiveTexture = glad_debug_impl_glClientActiveTexture; -PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL; -static GLenum GLAD_API_PTR glad_debug_impl_glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) { - GLenum ret; - _pre_call_gl_callback("glClientWaitSync", (GLADapiproc) glad_glClientWaitSync, 3, sync, flags, timeout); - ret = glad_glClientWaitSync(sync, flags, timeout); - _post_call_gl_callback((void*) &ret, "glClientWaitSync", (GLADapiproc) glad_glClientWaitSync, 3, sync, flags, timeout); - return ret; -} -PFNGLCLIENTWAITSYNCPROC glad_debug_glClientWaitSync = glad_debug_impl_glClientWaitSync; -PFNGLCLIPPLANEPROC glad_glClipPlane = NULL; -static void GLAD_API_PTR glad_debug_impl_glClipPlane(GLenum plane, const GLdouble * equation) { - _pre_call_gl_callback("glClipPlane", (GLADapiproc) glad_glClipPlane, 2, plane, equation); - glad_glClipPlane(plane, equation); - _post_call_gl_callback(NULL, "glClipPlane", (GLADapiproc) glad_glClipPlane, 2, plane, equation); - -} -PFNGLCLIPPLANEPROC glad_debug_glClipPlane = glad_debug_impl_glClipPlane; -PFNGLCOLOR3BPROC glad_glColor3b = NULL; -static void GLAD_API_PTR glad_debug_impl_glColor3b(GLbyte red, GLbyte green, GLbyte blue) { - _pre_call_gl_callback("glColor3b", (GLADapiproc) glad_glColor3b, 3, red, green, blue); - glad_glColor3b(red, green, blue); - _post_call_gl_callback(NULL, "glColor3b", (GLADapiproc) glad_glColor3b, 3, red, green, blue); - -} -PFNGLCOLOR3BPROC glad_debug_glColor3b = glad_debug_impl_glColor3b; -PFNGLCOLOR3BVPROC glad_glColor3bv = NULL; -static void GLAD_API_PTR glad_debug_impl_glColor3bv(const GLbyte * v) { - _pre_call_gl_callback("glColor3bv", (GLADapiproc) glad_glColor3bv, 1, v); - glad_glColor3bv(v); - _post_call_gl_callback(NULL, "glColor3bv", (GLADapiproc) glad_glColor3bv, 1, v); - -} -PFNGLCOLOR3BVPROC glad_debug_glColor3bv = glad_debug_impl_glColor3bv; -PFNGLCOLOR3DPROC glad_glColor3d = NULL; -static void GLAD_API_PTR glad_debug_impl_glColor3d(GLdouble red, GLdouble green, GLdouble blue) { - _pre_call_gl_callback("glColor3d", (GLADapiproc) glad_glColor3d, 3, red, green, blue); - glad_glColor3d(red, green, blue); - _post_call_gl_callback(NULL, "glColor3d", (GLADapiproc) glad_glColor3d, 3, red, green, blue); - -} -PFNGLCOLOR3DPROC glad_debug_glColor3d = glad_debug_impl_glColor3d; -PFNGLCOLOR3DVPROC glad_glColor3dv = NULL; -static void GLAD_API_PTR glad_debug_impl_glColor3dv(const GLdouble * v) { - _pre_call_gl_callback("glColor3dv", (GLADapiproc) glad_glColor3dv, 1, v); - glad_glColor3dv(v); - _post_call_gl_callback(NULL, "glColor3dv", (GLADapiproc) glad_glColor3dv, 1, v); - -} -PFNGLCOLOR3DVPROC glad_debug_glColor3dv = glad_debug_impl_glColor3dv; -PFNGLCOLOR3FPROC glad_glColor3f = NULL; -static void GLAD_API_PTR glad_debug_impl_glColor3f(GLfloat red, GLfloat green, GLfloat blue) { - _pre_call_gl_callback("glColor3f", (GLADapiproc) glad_glColor3f, 3, red, green, blue); - glad_glColor3f(red, green, blue); - _post_call_gl_callback(NULL, "glColor3f", (GLADapiproc) glad_glColor3f, 3, red, green, blue); - -} -PFNGLCOLOR3FPROC glad_debug_glColor3f = glad_debug_impl_glColor3f; -PFNGLCOLOR3FVPROC glad_glColor3fv = NULL; -static void GLAD_API_PTR glad_debug_impl_glColor3fv(const GLfloat * v) { - _pre_call_gl_callback("glColor3fv", (GLADapiproc) glad_glColor3fv, 1, v); - glad_glColor3fv(v); - _post_call_gl_callback(NULL, "glColor3fv", (GLADapiproc) glad_glColor3fv, 1, v); - -} -PFNGLCOLOR3FVPROC glad_debug_glColor3fv = glad_debug_impl_glColor3fv; -PFNGLCOLOR3IPROC glad_glColor3i = NULL; -static void GLAD_API_PTR glad_debug_impl_glColor3i(GLint red, GLint green, GLint blue) { - _pre_call_gl_callback("glColor3i", (GLADapiproc) glad_glColor3i, 3, red, green, blue); - glad_glColor3i(red, green, blue); - _post_call_gl_callback(NULL, "glColor3i", (GLADapiproc) glad_glColor3i, 3, red, green, blue); - -} -PFNGLCOLOR3IPROC glad_debug_glColor3i = glad_debug_impl_glColor3i; -PFNGLCOLOR3IVPROC glad_glColor3iv = NULL; -static void GLAD_API_PTR glad_debug_impl_glColor3iv(const GLint * v) { - _pre_call_gl_callback("glColor3iv", (GLADapiproc) glad_glColor3iv, 1, v); - glad_glColor3iv(v); - _post_call_gl_callback(NULL, "glColor3iv", (GLADapiproc) glad_glColor3iv, 1, v); - -} -PFNGLCOLOR3IVPROC glad_debug_glColor3iv = glad_debug_impl_glColor3iv; -PFNGLCOLOR3SPROC glad_glColor3s = NULL; -static void GLAD_API_PTR glad_debug_impl_glColor3s(GLshort red, GLshort green, GLshort blue) { - _pre_call_gl_callback("glColor3s", (GLADapiproc) glad_glColor3s, 3, red, green, blue); - glad_glColor3s(red, green, blue); - _post_call_gl_callback(NULL, "glColor3s", (GLADapiproc) glad_glColor3s, 3, red, green, blue); - -} -PFNGLCOLOR3SPROC glad_debug_glColor3s = glad_debug_impl_glColor3s; -PFNGLCOLOR3SVPROC glad_glColor3sv = NULL; -static void GLAD_API_PTR glad_debug_impl_glColor3sv(const GLshort * v) { - _pre_call_gl_callback("glColor3sv", (GLADapiproc) glad_glColor3sv, 1, v); - glad_glColor3sv(v); - _post_call_gl_callback(NULL, "glColor3sv", (GLADapiproc) glad_glColor3sv, 1, v); - -} -PFNGLCOLOR3SVPROC glad_debug_glColor3sv = glad_debug_impl_glColor3sv; -PFNGLCOLOR3UBPROC glad_glColor3ub = NULL; -static void GLAD_API_PTR glad_debug_impl_glColor3ub(GLubyte red, GLubyte green, GLubyte blue) { - _pre_call_gl_callback("glColor3ub", (GLADapiproc) glad_glColor3ub, 3, red, green, blue); - glad_glColor3ub(red, green, blue); - _post_call_gl_callback(NULL, "glColor3ub", (GLADapiproc) glad_glColor3ub, 3, red, green, blue); +PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL; +static void GLAD_API_PTR glad_debug_impl_glClearDepthf(GLfloat d) { + _pre_call_gl_callback("glClearDepthf", (GLADapiproc) glad_glClearDepthf, 1, d); + glad_glClearDepthf(d); + _post_call_gl_callback(NULL, "glClearDepthf", (GLADapiproc) glad_glClearDepthf, 1, d); } -PFNGLCOLOR3UBPROC glad_debug_glColor3ub = glad_debug_impl_glColor3ub; -PFNGLCOLOR3UBVPROC glad_glColor3ubv = NULL; -static void GLAD_API_PTR glad_debug_impl_glColor3ubv(const GLubyte * v) { - _pre_call_gl_callback("glColor3ubv", (GLADapiproc) glad_glColor3ubv, 1, v); - glad_glColor3ubv(v); - _post_call_gl_callback(NULL, "glColor3ubv", (GLADapiproc) glad_glColor3ubv, 1, v); +PFNGLCLEARDEPTHFPROC glad_debug_glClearDepthf = glad_debug_impl_glClearDepthf; +PFNGLCLEARDEPTHXOESPROC glad_glClearDepthxOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glClearDepthxOES(GLfixed depth) { + _pre_call_gl_callback("glClearDepthxOES", (GLADapiproc) glad_glClearDepthxOES, 1, depth); + glad_glClearDepthxOES(depth); + _post_call_gl_callback(NULL, "glClearDepthxOES", (GLADapiproc) glad_glClearDepthxOES, 1, depth); } -PFNGLCOLOR3UBVPROC glad_debug_glColor3ubv = glad_debug_impl_glColor3ubv; -PFNGLCOLOR3UIPROC glad_glColor3ui = NULL; -static void GLAD_API_PTR glad_debug_impl_glColor3ui(GLuint red, GLuint green, GLuint blue) { - _pre_call_gl_callback("glColor3ui", (GLADapiproc) glad_glColor3ui, 3, red, green, blue); - glad_glColor3ui(red, green, blue); - _post_call_gl_callback(NULL, "glColor3ui", (GLADapiproc) glad_glColor3ui, 3, red, green, blue); +PFNGLCLEARDEPTHXOESPROC glad_debug_glClearDepthxOES = glad_debug_impl_glClearDepthxOES; +PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData = NULL; +static void GLAD_API_PTR glad_debug_impl_glClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void * data) { + _pre_call_gl_callback("glClearNamedBufferData", (GLADapiproc) glad_glClearNamedBufferData, 5, buffer, internalformat, format, type, data); + glad_glClearNamedBufferData(buffer, internalformat, format, type, data); + _post_call_gl_callback(NULL, "glClearNamedBufferData", (GLADapiproc) glad_glClearNamedBufferData, 5, buffer, internalformat, format, type, data); } -PFNGLCOLOR3UIPROC glad_debug_glColor3ui = glad_debug_impl_glColor3ui; -PFNGLCOLOR3UIVPROC glad_glColor3uiv = NULL; -static void GLAD_API_PTR glad_debug_impl_glColor3uiv(const GLuint * v) { - _pre_call_gl_callback("glColor3uiv", (GLADapiproc) glad_glColor3uiv, 1, v); - glad_glColor3uiv(v); - _post_call_gl_callback(NULL, "glColor3uiv", (GLADapiproc) glad_glColor3uiv, 1, v); +PFNGLCLEARNAMEDBUFFERDATAPROC glad_debug_glClearNamedBufferData = glad_debug_impl_glClearNamedBufferData; +PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData = NULL; +static void GLAD_API_PTR glad_debug_impl_glClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data) { + _pre_call_gl_callback("glClearNamedBufferSubData", (GLADapiproc) glad_glClearNamedBufferSubData, 7, buffer, internalformat, offset, size, format, type, data); + glad_glClearNamedBufferSubData(buffer, internalformat, offset, size, format, type, data); + _post_call_gl_callback(NULL, "glClearNamedBufferSubData", (GLADapiproc) glad_glClearNamedBufferSubData, 7, buffer, internalformat, offset, size, format, type, data); } -PFNGLCOLOR3UIVPROC glad_debug_glColor3uiv = glad_debug_impl_glColor3uiv; -PFNGLCOLOR3USPROC glad_glColor3us = NULL; -static void GLAD_API_PTR glad_debug_impl_glColor3us(GLushort red, GLushort green, GLushort blue) { - _pre_call_gl_callback("glColor3us", (GLADapiproc) glad_glColor3us, 3, red, green, blue); - glad_glColor3us(red, green, blue); - _post_call_gl_callback(NULL, "glColor3us", (GLADapiproc) glad_glColor3us, 3, red, green, blue); +PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_debug_glClearNamedBufferSubData = glad_debug_impl_glClearNamedBufferSubData; +PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi = NULL; +static void GLAD_API_PTR glad_debug_impl_glClearNamedFramebufferfi(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) { + _pre_call_gl_callback("glClearNamedFramebufferfi", (GLADapiproc) glad_glClearNamedFramebufferfi, 5, framebuffer, buffer, drawbuffer, depth, stencil); + glad_glClearNamedFramebufferfi(framebuffer, buffer, drawbuffer, depth, stencil); + _post_call_gl_callback(NULL, "glClearNamedFramebufferfi", (GLADapiproc) glad_glClearNamedFramebufferfi, 5, framebuffer, buffer, drawbuffer, depth, stencil); } -PFNGLCOLOR3USPROC glad_debug_glColor3us = glad_debug_impl_glColor3us; -PFNGLCOLOR3USVPROC glad_glColor3usv = NULL; -static void GLAD_API_PTR glad_debug_impl_glColor3usv(const GLushort * v) { - _pre_call_gl_callback("glColor3usv", (GLADapiproc) glad_glColor3usv, 1, v); - glad_glColor3usv(v); - _post_call_gl_callback(NULL, "glColor3usv", (GLADapiproc) glad_glColor3usv, 1, v); +PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_debug_glClearNamedFramebufferfi = glad_debug_impl_glClearNamedFramebufferfi; +PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv = NULL; +static void GLAD_API_PTR glad_debug_impl_glClearNamedFramebufferfv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat * value) { + _pre_call_gl_callback("glClearNamedFramebufferfv", (GLADapiproc) glad_glClearNamedFramebufferfv, 4, framebuffer, buffer, drawbuffer, value); + glad_glClearNamedFramebufferfv(framebuffer, buffer, drawbuffer, value); + _post_call_gl_callback(NULL, "glClearNamedFramebufferfv", (GLADapiproc) glad_glClearNamedFramebufferfv, 4, framebuffer, buffer, drawbuffer, value); } -PFNGLCOLOR3USVPROC glad_debug_glColor3usv = glad_debug_impl_glColor3usv; -PFNGLCOLOR4BPROC glad_glColor4b = NULL; -static void GLAD_API_PTR glad_debug_impl_glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) { - _pre_call_gl_callback("glColor4b", (GLADapiproc) glad_glColor4b, 4, red, green, blue, alpha); - glad_glColor4b(red, green, blue, alpha); - _post_call_gl_callback(NULL, "glColor4b", (GLADapiproc) glad_glColor4b, 4, red, green, blue, alpha); +PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_debug_glClearNamedFramebufferfv = glad_debug_impl_glClearNamedFramebufferfv; +PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glClearNamedFramebufferiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint * value) { + _pre_call_gl_callback("glClearNamedFramebufferiv", (GLADapiproc) glad_glClearNamedFramebufferiv, 4, framebuffer, buffer, drawbuffer, value); + glad_glClearNamedFramebufferiv(framebuffer, buffer, drawbuffer, value); + _post_call_gl_callback(NULL, "glClearNamedFramebufferiv", (GLADapiproc) glad_glClearNamedFramebufferiv, 4, framebuffer, buffer, drawbuffer, value); } -PFNGLCOLOR4BPROC glad_debug_glColor4b = glad_debug_impl_glColor4b; -PFNGLCOLOR4BVPROC glad_glColor4bv = NULL; -static void GLAD_API_PTR glad_debug_impl_glColor4bv(const GLbyte * v) { - _pre_call_gl_callback("glColor4bv", (GLADapiproc) glad_glColor4bv, 1, v); - glad_glColor4bv(v); - _post_call_gl_callback(NULL, "glColor4bv", (GLADapiproc) glad_glColor4bv, 1, v); +PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_debug_glClearNamedFramebufferiv = glad_debug_impl_glClearNamedFramebufferiv; +PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glClearNamedFramebufferuiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint * value) { + _pre_call_gl_callback("glClearNamedFramebufferuiv", (GLADapiproc) glad_glClearNamedFramebufferuiv, 4, framebuffer, buffer, drawbuffer, value); + glad_glClearNamedFramebufferuiv(framebuffer, buffer, drawbuffer, value); + _post_call_gl_callback(NULL, "glClearNamedFramebufferuiv", (GLADapiproc) glad_glClearNamedFramebufferuiv, 4, framebuffer, buffer, drawbuffer, value); } -PFNGLCOLOR4BVPROC glad_debug_glColor4bv = glad_debug_impl_glColor4bv; -PFNGLCOLOR4DPROC glad_glColor4d = NULL; -static void GLAD_API_PTR glad_debug_impl_glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) { - _pre_call_gl_callback("glColor4d", (GLADapiproc) glad_glColor4d, 4, red, green, blue, alpha); - glad_glColor4d(red, green, blue, alpha); - _post_call_gl_callback(NULL, "glColor4d", (GLADapiproc) glad_glColor4d, 4, red, green, blue, alpha); - -} -PFNGLCOLOR4DPROC glad_debug_glColor4d = glad_debug_impl_glColor4d; -PFNGLCOLOR4DVPROC glad_glColor4dv = NULL; -static void GLAD_API_PTR glad_debug_impl_glColor4dv(const GLdouble * v) { - _pre_call_gl_callback("glColor4dv", (GLADapiproc) glad_glColor4dv, 1, v); - glad_glColor4dv(v); - _post_call_gl_callback(NULL, "glColor4dv", (GLADapiproc) glad_glColor4dv, 1, v); - -} -PFNGLCOLOR4DVPROC glad_debug_glColor4dv = glad_debug_impl_glColor4dv; -PFNGLCOLOR4FPROC glad_glColor4f = NULL; -static void GLAD_API_PTR glad_debug_impl_glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { - _pre_call_gl_callback("glColor4f", (GLADapiproc) glad_glColor4f, 4, red, green, blue, alpha); - glad_glColor4f(red, green, blue, alpha); - _post_call_gl_callback(NULL, "glColor4f", (GLADapiproc) glad_glColor4f, 4, red, green, blue, alpha); - -} -PFNGLCOLOR4FPROC glad_debug_glColor4f = glad_debug_impl_glColor4f; -PFNGLCOLOR4FVPROC glad_glColor4fv = NULL; -static void GLAD_API_PTR glad_debug_impl_glColor4fv(const GLfloat * v) { - _pre_call_gl_callback("glColor4fv", (GLADapiproc) glad_glColor4fv, 1, v); - glad_glColor4fv(v); - _post_call_gl_callback(NULL, "glColor4fv", (GLADapiproc) glad_glColor4fv, 1, v); - -} -PFNGLCOLOR4FVPROC glad_debug_glColor4fv = glad_debug_impl_glColor4fv; -PFNGLCOLOR4IPROC glad_glColor4i = NULL; -static void GLAD_API_PTR glad_debug_impl_glColor4i(GLint red, GLint green, GLint blue, GLint alpha) { - _pre_call_gl_callback("glColor4i", (GLADapiproc) glad_glColor4i, 4, red, green, blue, alpha); - glad_glColor4i(red, green, blue, alpha); - _post_call_gl_callback(NULL, "glColor4i", (GLADapiproc) glad_glColor4i, 4, red, green, blue, alpha); +PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_debug_glClearNamedFramebufferuiv = glad_debug_impl_glClearNamedFramebufferuiv; +PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL; +static void GLAD_API_PTR glad_debug_impl_glClearStencil(GLint s) { + _pre_call_gl_callback("glClearStencil", (GLADapiproc) glad_glClearStencil, 1, s); + glad_glClearStencil(s); + _post_call_gl_callback(NULL, "glClearStencil", (GLADapiproc) glad_glClearStencil, 1, s); } -PFNGLCOLOR4IPROC glad_debug_glColor4i = glad_debug_impl_glColor4i; -PFNGLCOLOR4IVPROC glad_glColor4iv = NULL; -static void GLAD_API_PTR glad_debug_impl_glColor4iv(const GLint * v) { - _pre_call_gl_callback("glColor4iv", (GLADapiproc) glad_glColor4iv, 1, v); - glad_glColor4iv(v); - _post_call_gl_callback(NULL, "glColor4iv", (GLADapiproc) glad_glColor4iv, 1, v); +PFNGLCLEARSTENCILPROC glad_debug_glClearStencil = glad_debug_impl_glClearStencil; +PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage = NULL; +static void GLAD_API_PTR glad_debug_impl_glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, const void * data) { + _pre_call_gl_callback("glClearTexImage", (GLADapiproc) glad_glClearTexImage, 5, texture, level, format, type, data); + glad_glClearTexImage(texture, level, format, type, data); + _post_call_gl_callback(NULL, "glClearTexImage", (GLADapiproc) glad_glClearTexImage, 5, texture, level, format, type, data); } -PFNGLCOLOR4IVPROC glad_debug_glColor4iv = glad_debug_impl_glColor4iv; -PFNGLCOLOR4SPROC glad_glColor4s = NULL; -static void GLAD_API_PTR glad_debug_impl_glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) { - _pre_call_gl_callback("glColor4s", (GLADapiproc) glad_glColor4s, 4, red, green, blue, alpha); - glad_glColor4s(red, green, blue, alpha); - _post_call_gl_callback(NULL, "glColor4s", (GLADapiproc) glad_glColor4s, 4, red, green, blue, alpha); +PFNGLCLEARTEXIMAGEPROC glad_debug_glClearTexImage = glad_debug_impl_glClearTexImage; +PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage = NULL; +static void GLAD_API_PTR glad_debug_impl_glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * data) { + _pre_call_gl_callback("glClearTexSubImage", (GLADapiproc) glad_glClearTexSubImage, 11, texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data); + glad_glClearTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data); + _post_call_gl_callback(NULL, "glClearTexSubImage", (GLADapiproc) glad_glClearTexSubImage, 11, texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data); } -PFNGLCOLOR4SPROC glad_debug_glColor4s = glad_debug_impl_glColor4s; -PFNGLCOLOR4SVPROC glad_glColor4sv = NULL; -static void GLAD_API_PTR glad_debug_impl_glColor4sv(const GLshort * v) { - _pre_call_gl_callback("glColor4sv", (GLADapiproc) glad_glColor4sv, 1, v); - glad_glColor4sv(v); - _post_call_gl_callback(NULL, "glColor4sv", (GLADapiproc) glad_glColor4sv, 1, v); +PFNGLCLEARTEXSUBIMAGEPROC glad_debug_glClearTexSubImage = glad_debug_impl_glClearTexSubImage; +PFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glClientActiveTextureARB(GLenum texture) { + _pre_call_gl_callback("glClientActiveTextureARB", (GLADapiproc) glad_glClientActiveTextureARB, 1, texture); + glad_glClientActiveTextureARB(texture); + _post_call_gl_callback(NULL, "glClientActiveTextureARB", (GLADapiproc) glad_glClientActiveTextureARB, 1, texture); } -PFNGLCOLOR4SVPROC glad_debug_glColor4sv = glad_debug_impl_glColor4sv; -PFNGLCOLOR4UBPROC glad_glColor4ub = NULL; -static void GLAD_API_PTR glad_debug_impl_glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) { - _pre_call_gl_callback("glColor4ub", (GLADapiproc) glad_glColor4ub, 4, red, green, blue, alpha); - glad_glColor4ub(red, green, blue, alpha); - _post_call_gl_callback(NULL, "glColor4ub", (GLADapiproc) glad_glColor4ub, 4, red, green, blue, alpha); - +PFNGLCLIENTACTIVETEXTUREARBPROC glad_debug_glClientActiveTextureARB = glad_debug_impl_glClientActiveTextureARB; +PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL; +static GLenum GLAD_API_PTR glad_debug_impl_glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) { + GLenum ret; + _pre_call_gl_callback("glClientWaitSync", (GLADapiproc) glad_glClientWaitSync, 3, sync, flags, timeout); + ret = glad_glClientWaitSync(sync, flags, timeout); + _post_call_gl_callback((void*) &ret, "glClientWaitSync", (GLADapiproc) glad_glClientWaitSync, 3, sync, flags, timeout); + return ret; } -PFNGLCOLOR4UBPROC glad_debug_glColor4ub = glad_debug_impl_glColor4ub; -PFNGLCOLOR4UBVPROC glad_glColor4ubv = NULL; -static void GLAD_API_PTR glad_debug_impl_glColor4ubv(const GLubyte * v) { - _pre_call_gl_callback("glColor4ubv", (GLADapiproc) glad_glColor4ubv, 1, v); - glad_glColor4ubv(v); - _post_call_gl_callback(NULL, "glColor4ubv", (GLADapiproc) glad_glColor4ubv, 1, v); +PFNGLCLIENTWAITSYNCPROC glad_debug_glClientWaitSync = glad_debug_impl_glClientWaitSync; +PFNGLCLIPPLANEXOESPROC glad_glClipPlanexOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glClipPlanexOES(GLenum plane, const GLfixed * equation) { + _pre_call_gl_callback("glClipPlanexOES", (GLADapiproc) glad_glClipPlanexOES, 2, plane, equation); + glad_glClipPlanexOES(plane, equation); + _post_call_gl_callback(NULL, "glClipPlanexOES", (GLADapiproc) glad_glClipPlanexOES, 2, plane, equation); } -PFNGLCOLOR4UBVPROC glad_debug_glColor4ubv = glad_debug_impl_glColor4ubv; -PFNGLCOLOR4UIPROC glad_glColor4ui = NULL; -static void GLAD_API_PTR glad_debug_impl_glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) { - _pre_call_gl_callback("glColor4ui", (GLADapiproc) glad_glColor4ui, 4, red, green, blue, alpha); - glad_glColor4ui(red, green, blue, alpha); - _post_call_gl_callback(NULL, "glColor4ui", (GLADapiproc) glad_glColor4ui, 4, red, green, blue, alpha); +PFNGLCLIPPLANEXOESPROC glad_debug_glClipPlanexOES = glad_debug_impl_glClipPlanexOES; +PFNGLCOLOR3XOESPROC glad_glColor3xOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor3xOES(GLfixed red, GLfixed green, GLfixed blue) { + _pre_call_gl_callback("glColor3xOES", (GLADapiproc) glad_glColor3xOES, 3, red, green, blue); + glad_glColor3xOES(red, green, blue); + _post_call_gl_callback(NULL, "glColor3xOES", (GLADapiproc) glad_glColor3xOES, 3, red, green, blue); } -PFNGLCOLOR4UIPROC glad_debug_glColor4ui = glad_debug_impl_glColor4ui; -PFNGLCOLOR4UIVPROC glad_glColor4uiv = NULL; -static void GLAD_API_PTR glad_debug_impl_glColor4uiv(const GLuint * v) { - _pre_call_gl_callback("glColor4uiv", (GLADapiproc) glad_glColor4uiv, 1, v); - glad_glColor4uiv(v); - _post_call_gl_callback(NULL, "glColor4uiv", (GLADapiproc) glad_glColor4uiv, 1, v); +PFNGLCOLOR3XOESPROC glad_debug_glColor3xOES = glad_debug_impl_glColor3xOES; +PFNGLCOLOR3XVOESPROC glad_glColor3xvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor3xvOES(const GLfixed * components) { + _pre_call_gl_callback("glColor3xvOES", (GLADapiproc) glad_glColor3xvOES, 1, components); + glad_glColor3xvOES(components); + _post_call_gl_callback(NULL, "glColor3xvOES", (GLADapiproc) glad_glColor3xvOES, 1, components); } -PFNGLCOLOR4UIVPROC glad_debug_glColor4uiv = glad_debug_impl_glColor4uiv; -PFNGLCOLOR4USPROC glad_glColor4us = NULL; -static void GLAD_API_PTR glad_debug_impl_glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) { - _pre_call_gl_callback("glColor4us", (GLADapiproc) glad_glColor4us, 4, red, green, blue, alpha); - glad_glColor4us(red, green, blue, alpha); - _post_call_gl_callback(NULL, "glColor4us", (GLADapiproc) glad_glColor4us, 4, red, green, blue, alpha); +PFNGLCOLOR3XVOESPROC glad_debug_glColor3xvOES = glad_debug_impl_glColor3xvOES; +PFNGLCOLOR4XOESPROC glad_glColor4xOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor4xOES(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) { + _pre_call_gl_callback("glColor4xOES", (GLADapiproc) glad_glColor4xOES, 4, red, green, blue, alpha); + glad_glColor4xOES(red, green, blue, alpha); + _post_call_gl_callback(NULL, "glColor4xOES", (GLADapiproc) glad_glColor4xOES, 4, red, green, blue, alpha); } -PFNGLCOLOR4USPROC glad_debug_glColor4us = glad_debug_impl_glColor4us; -PFNGLCOLOR4USVPROC glad_glColor4usv = NULL; -static void GLAD_API_PTR glad_debug_impl_glColor4usv(const GLushort * v) { - _pre_call_gl_callback("glColor4usv", (GLADapiproc) glad_glColor4usv, 1, v); - glad_glColor4usv(v); - _post_call_gl_callback(NULL, "glColor4usv", (GLADapiproc) glad_glColor4usv, 1, v); +PFNGLCOLOR4XOESPROC glad_debug_glColor4xOES = glad_debug_impl_glColor4xOES; +PFNGLCOLOR4XVOESPROC glad_glColor4xvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glColor4xvOES(const GLfixed * components) { + _pre_call_gl_callback("glColor4xvOES", (GLADapiproc) glad_glColor4xvOES, 1, components); + glad_glColor4xvOES(components); + _post_call_gl_callback(NULL, "glColor4xvOES", (GLADapiproc) glad_glColor4xvOES, 1, components); } -PFNGLCOLOR4USVPROC glad_debug_glColor4usv = glad_debug_impl_glColor4usv; +PFNGLCOLOR4XVOESPROC glad_debug_glColor4xvOES = glad_debug_impl_glColor4xvOES; PFNGLCOLORMASKPROC glad_glColorMask = NULL; static void GLAD_API_PTR glad_debug_impl_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { _pre_call_gl_callback("glColorMask", (GLADapiproc) glad_glColorMask, 4, red, green, blue, alpha); @@ -726,54 +982,6 @@ static void GLAD_API_PTR glad_debug_impl_glColorMaski(GLuint index, GLboolean r, } PFNGLCOLORMASKIPROC glad_debug_glColorMaski = glad_debug_impl_glColorMaski; -PFNGLCOLORMATERIALPROC glad_glColorMaterial = NULL; -static void GLAD_API_PTR glad_debug_impl_glColorMaterial(GLenum face, GLenum mode) { - _pre_call_gl_callback("glColorMaterial", (GLADapiproc) glad_glColorMaterial, 2, face, mode); - glad_glColorMaterial(face, mode); - _post_call_gl_callback(NULL, "glColorMaterial", (GLADapiproc) glad_glColorMaterial, 2, face, mode); - -} -PFNGLCOLORMATERIALPROC glad_debug_glColorMaterial = glad_debug_impl_glColorMaterial; -PFNGLCOLORP3UIPROC glad_glColorP3ui = NULL; -static void GLAD_API_PTR glad_debug_impl_glColorP3ui(GLenum type, GLuint color) { - _pre_call_gl_callback("glColorP3ui", (GLADapiproc) glad_glColorP3ui, 2, type, color); - glad_glColorP3ui(type, color); - _post_call_gl_callback(NULL, "glColorP3ui", (GLADapiproc) glad_glColorP3ui, 2, type, color); - -} -PFNGLCOLORP3UIPROC glad_debug_glColorP3ui = glad_debug_impl_glColorP3ui; -PFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL; -static void GLAD_API_PTR glad_debug_impl_glColorP3uiv(GLenum type, const GLuint * color) { - _pre_call_gl_callback("glColorP3uiv", (GLADapiproc) glad_glColorP3uiv, 2, type, color); - glad_glColorP3uiv(type, color); - _post_call_gl_callback(NULL, "glColorP3uiv", (GLADapiproc) glad_glColorP3uiv, 2, type, color); - -} -PFNGLCOLORP3UIVPROC glad_debug_glColorP3uiv = glad_debug_impl_glColorP3uiv; -PFNGLCOLORP4UIPROC glad_glColorP4ui = NULL; -static void GLAD_API_PTR glad_debug_impl_glColorP4ui(GLenum type, GLuint color) { - _pre_call_gl_callback("glColorP4ui", (GLADapiproc) glad_glColorP4ui, 2, type, color); - glad_glColorP4ui(type, color); - _post_call_gl_callback(NULL, "glColorP4ui", (GLADapiproc) glad_glColorP4ui, 2, type, color); - -} -PFNGLCOLORP4UIPROC glad_debug_glColorP4ui = glad_debug_impl_glColorP4ui; -PFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL; -static void GLAD_API_PTR glad_debug_impl_glColorP4uiv(GLenum type, const GLuint * color) { - _pre_call_gl_callback("glColorP4uiv", (GLADapiproc) glad_glColorP4uiv, 2, type, color); - glad_glColorP4uiv(type, color); - _post_call_gl_callback(NULL, "glColorP4uiv", (GLADapiproc) glad_glColorP4uiv, 2, type, color); - -} -PFNGLCOLORP4UIVPROC glad_debug_glColorP4uiv = glad_debug_impl_glColorP4uiv; -PFNGLCOLORPOINTERPROC glad_glColorPointer = NULL; -static void GLAD_API_PTR glad_debug_impl_glColorPointer(GLint size, GLenum type, GLsizei stride, const void * pointer) { - _pre_call_gl_callback("glColorPointer", (GLADapiproc) glad_glColorPointer, 4, size, type, stride, pointer); - glad_glColorPointer(size, type, stride, pointer); - _post_call_gl_callback(NULL, "glColorPointer", (GLADapiproc) glad_glColorPointer, 4, size, type, stride, pointer); - -} -PFNGLCOLORPOINTERPROC glad_debug_glColorPointer = glad_debug_impl_glColorPointer; PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL; static void GLAD_API_PTR glad_debug_impl_glCompileShader(GLuint shader) { _pre_call_gl_callback("glCompileShader", (GLADapiproc) glad_glCompileShader, 1, shader); @@ -782,6 +990,22 @@ static void GLAD_API_PTR glad_debug_impl_glCompileShader(GLuint shader) { } PFNGLCOMPILESHADERPROC glad_debug_glCompileShader = glad_debug_impl_glCompileShader; +PFNGLCOMPILESHADERARBPROC glad_glCompileShaderARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glCompileShaderARB(GLhandleARB shaderObj) { + _pre_call_gl_callback("glCompileShaderARB", (GLADapiproc) glad_glCompileShaderARB, 1, shaderObj); + glad_glCompileShaderARB(shaderObj); + _post_call_gl_callback(NULL, "glCompileShaderARB", (GLADapiproc) glad_glCompileShaderARB, 1, shaderObj); + +} +PFNGLCOMPILESHADERARBPROC glad_debug_glCompileShaderARB = glad_debug_impl_glCompileShaderARB; +PFNGLCOMPILESHADERINCLUDEARBPROC glad_glCompileShaderIncludeARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glCompileShaderIncludeARB(GLuint shader, GLsizei count, const GLchar *const* path, const GLint * length) { + _pre_call_gl_callback("glCompileShaderIncludeARB", (GLADapiproc) glad_glCompileShaderIncludeARB, 4, shader, count, path, length); + glad_glCompileShaderIncludeARB(shader, count, path, length); + _post_call_gl_callback(NULL, "glCompileShaderIncludeARB", (GLADapiproc) glad_glCompileShaderIncludeARB, 4, shader, count, path, length); + +} +PFNGLCOMPILESHADERINCLUDEARBPROC glad_debug_glCompileShaderIncludeARB = glad_debug_impl_glCompileShaderIncludeARB; PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL; static void GLAD_API_PTR glad_debug_impl_glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data) { _pre_call_gl_callback("glCompressedTexImage1D", (GLADapiproc) glad_glCompressedTexImage1D, 7, target, level, internalformat, width, border, imageSize, data); @@ -790,6 +1014,14 @@ static void GLAD_API_PTR glad_debug_impl_glCompressedTexImage1D(GLenum target, G } PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_debug_glCompressedTexImage1D = glad_debug_impl_glCompressedTexImage1D; +PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glCompressedTexImage1DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data) { + _pre_call_gl_callback("glCompressedTexImage1DARB", (GLADapiproc) glad_glCompressedTexImage1DARB, 7, target, level, internalformat, width, border, imageSize, data); + glad_glCompressedTexImage1DARB(target, level, internalformat, width, border, imageSize, data); + _post_call_gl_callback(NULL, "glCompressedTexImage1DARB", (GLADapiproc) glad_glCompressedTexImage1DARB, 7, target, level, internalformat, width, border, imageSize, data); + +} +PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_debug_glCompressedTexImage1DARB = glad_debug_impl_glCompressedTexImage1DARB; PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL; static void GLAD_API_PTR glad_debug_impl_glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data) { _pre_call_gl_callback("glCompressedTexImage2D", (GLADapiproc) glad_glCompressedTexImage2D, 8, target, level, internalformat, width, height, border, imageSize, data); @@ -798,6 +1030,14 @@ static void GLAD_API_PTR glad_debug_impl_glCompressedTexImage2D(GLenum target, G } PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_debug_glCompressedTexImage2D = glad_debug_impl_glCompressedTexImage2D; +PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glCompressedTexImage2DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data) { + _pre_call_gl_callback("glCompressedTexImage2DARB", (GLADapiproc) glad_glCompressedTexImage2DARB, 8, target, level, internalformat, width, height, border, imageSize, data); + glad_glCompressedTexImage2DARB(target, level, internalformat, width, height, border, imageSize, data); + _post_call_gl_callback(NULL, "glCompressedTexImage2DARB", (GLADapiproc) glad_glCompressedTexImage2DARB, 8, target, level, internalformat, width, height, border, imageSize, data); + +} +PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_debug_glCompressedTexImage2DARB = glad_debug_impl_glCompressedTexImage2DARB; PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL; static void GLAD_API_PTR glad_debug_impl_glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data) { _pre_call_gl_callback("glCompressedTexImage3D", (GLADapiproc) glad_glCompressedTexImage3D, 9, target, level, internalformat, width, height, depth, border, imageSize, data); @@ -806,6 +1046,14 @@ static void GLAD_API_PTR glad_debug_impl_glCompressedTexImage3D(GLenum target, G } PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_debug_glCompressedTexImage3D = glad_debug_impl_glCompressedTexImage3D; +PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glCompressedTexImage3DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data) { + _pre_call_gl_callback("glCompressedTexImage3DARB", (GLADapiproc) glad_glCompressedTexImage3DARB, 9, target, level, internalformat, width, height, depth, border, imageSize, data); + glad_glCompressedTexImage3DARB(target, level, internalformat, width, height, depth, border, imageSize, data); + _post_call_gl_callback(NULL, "glCompressedTexImage3DARB", (GLADapiproc) glad_glCompressedTexImage3DARB, 9, target, level, internalformat, width, height, depth, border, imageSize, data); + +} +PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_debug_glCompressedTexImage3DARB = glad_debug_impl_glCompressedTexImage3DARB; PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL; static void GLAD_API_PTR glad_debug_impl_glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data) { _pre_call_gl_callback("glCompressedTexSubImage1D", (GLADapiproc) glad_glCompressedTexSubImage1D, 7, target, level, xoffset, width, format, imageSize, data); @@ -814,6 +1062,14 @@ static void GLAD_API_PTR glad_debug_impl_glCompressedTexSubImage1D(GLenum target } PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_debug_glCompressedTexSubImage1D = glad_debug_impl_glCompressedTexSubImage1D; +PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glCompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data) { + _pre_call_gl_callback("glCompressedTexSubImage1DARB", (GLADapiproc) glad_glCompressedTexSubImage1DARB, 7, target, level, xoffset, width, format, imageSize, data); + glad_glCompressedTexSubImage1DARB(target, level, xoffset, width, format, imageSize, data); + _post_call_gl_callback(NULL, "glCompressedTexSubImage1DARB", (GLADapiproc) glad_glCompressedTexSubImage1DARB, 7, target, level, xoffset, width, format, imageSize, data); + +} +PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_debug_glCompressedTexSubImage1DARB = glad_debug_impl_glCompressedTexSubImage1DARB; PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL; static void GLAD_API_PTR glad_debug_impl_glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data) { _pre_call_gl_callback("glCompressedTexSubImage2D", (GLADapiproc) glad_glCompressedTexSubImage2D, 9, target, level, xoffset, yoffset, width, height, format, imageSize, data); @@ -822,6 +1078,14 @@ static void GLAD_API_PTR glad_debug_impl_glCompressedTexSubImage2D(GLenum target } PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_debug_glCompressedTexSubImage2D = glad_debug_impl_glCompressedTexSubImage2D; +PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glCompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data) { + _pre_call_gl_callback("glCompressedTexSubImage2DARB", (GLADapiproc) glad_glCompressedTexSubImage2DARB, 9, target, level, xoffset, yoffset, width, height, format, imageSize, data); + glad_glCompressedTexSubImage2DARB(target, level, xoffset, yoffset, width, height, format, imageSize, data); + _post_call_gl_callback(NULL, "glCompressedTexSubImage2DARB", (GLADapiproc) glad_glCompressedTexSubImage2DARB, 9, target, level, xoffset, yoffset, width, height, format, imageSize, data); + +} +PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_debug_glCompressedTexSubImage2DARB = glad_debug_impl_glCompressedTexSubImage2DARB; PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL; static void GLAD_API_PTR glad_debug_impl_glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data) { _pre_call_gl_callback("glCompressedTexSubImage3D", (GLADapiproc) glad_glCompressedTexSubImage3D, 11, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); @@ -830,6 +1094,54 @@ static void GLAD_API_PTR glad_debug_impl_glCompressedTexSubImage3D(GLenum target } PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_debug_glCompressedTexSubImage3D = glad_debug_impl_glCompressedTexSubImage3D; +PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_glCompressedTexSubImage3DARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glCompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data) { + _pre_call_gl_callback("glCompressedTexSubImage3DARB", (GLADapiproc) glad_glCompressedTexSubImage3DARB, 11, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); + glad_glCompressedTexSubImage3DARB(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); + _post_call_gl_callback(NULL, "glCompressedTexSubImage3DARB", (GLADapiproc) glad_glCompressedTexSubImage3DARB, 11, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); + +} +PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_debug_glCompressedTexSubImage3DARB = glad_debug_impl_glCompressedTexSubImage3DARB; +PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D = NULL; +static void GLAD_API_PTR glad_debug_impl_glCompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data) { + _pre_call_gl_callback("glCompressedTextureSubImage1D", (GLADapiproc) glad_glCompressedTextureSubImage1D, 7, texture, level, xoffset, width, format, imageSize, data); + glad_glCompressedTextureSubImage1D(texture, level, xoffset, width, format, imageSize, data); + _post_call_gl_callback(NULL, "glCompressedTextureSubImage1D", (GLADapiproc) glad_glCompressedTextureSubImage1D, 7, texture, level, xoffset, width, format, imageSize, data); + +} +PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_debug_glCompressedTextureSubImage1D = glad_debug_impl_glCompressedTextureSubImage1D; +PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D = NULL; +static void GLAD_API_PTR glad_debug_impl_glCompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data) { + _pre_call_gl_callback("glCompressedTextureSubImage2D", (GLADapiproc) glad_glCompressedTextureSubImage2D, 9, texture, level, xoffset, yoffset, width, height, format, imageSize, data); + glad_glCompressedTextureSubImage2D(texture, level, xoffset, yoffset, width, height, format, imageSize, data); + _post_call_gl_callback(NULL, "glCompressedTextureSubImage2D", (GLADapiproc) glad_glCompressedTextureSubImage2D, 9, texture, level, xoffset, yoffset, width, height, format, imageSize, data); + +} +PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_debug_glCompressedTextureSubImage2D = glad_debug_impl_glCompressedTextureSubImage2D; +PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D = NULL; +static void GLAD_API_PTR glad_debug_impl_glCompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data) { + _pre_call_gl_callback("glCompressedTextureSubImage3D", (GLADapiproc) glad_glCompressedTextureSubImage3D, 11, texture, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); + glad_glCompressedTextureSubImage3D(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); + _post_call_gl_callback(NULL, "glCompressedTextureSubImage3D", (GLADapiproc) glad_glCompressedTextureSubImage3D, 11, texture, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); + +} +PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_debug_glCompressedTextureSubImage3D = glad_debug_impl_glCompressedTextureSubImage3D; +PFNGLCONVOLUTIONPARAMETERXOESPROC glad_glConvolutionParameterxOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glConvolutionParameterxOES(GLenum target, GLenum pname, GLfixed param) { + _pre_call_gl_callback("glConvolutionParameterxOES", (GLADapiproc) glad_glConvolutionParameterxOES, 3, target, pname, param); + glad_glConvolutionParameterxOES(target, pname, param); + _post_call_gl_callback(NULL, "glConvolutionParameterxOES", (GLADapiproc) glad_glConvolutionParameterxOES, 3, target, pname, param); + +} +PFNGLCONVOLUTIONPARAMETERXOESPROC glad_debug_glConvolutionParameterxOES = glad_debug_impl_glConvolutionParameterxOES; +PFNGLCONVOLUTIONPARAMETERXVOESPROC glad_glConvolutionParameterxvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glConvolutionParameterxvOES(GLenum target, GLenum pname, const GLfixed * params) { + _pre_call_gl_callback("glConvolutionParameterxvOES", (GLADapiproc) glad_glConvolutionParameterxvOES, 3, target, pname, params); + glad_glConvolutionParameterxvOES(target, pname, params); + _post_call_gl_callback(NULL, "glConvolutionParameterxvOES", (GLADapiproc) glad_glConvolutionParameterxvOES, 3, target, pname, params); + +} +PFNGLCONVOLUTIONPARAMETERXVOESPROC glad_debug_glConvolutionParameterxvOES = glad_debug_impl_glConvolutionParameterxvOES; PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL; static void GLAD_API_PTR glad_debug_impl_glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) { _pre_call_gl_callback("glCopyBufferSubData", (GLADapiproc) glad_glCopyBufferSubData, 5, readTarget, writeTarget, readOffset, writeOffset, size); @@ -838,14 +1150,22 @@ static void GLAD_API_PTR glad_debug_impl_glCopyBufferSubData(GLenum readTarget, } PFNGLCOPYBUFFERSUBDATAPROC glad_debug_glCopyBufferSubData = glad_debug_impl_glCopyBufferSubData; -PFNGLCOPYPIXELSPROC glad_glCopyPixels = NULL; -static void GLAD_API_PTR glad_debug_impl_glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) { - _pre_call_gl_callback("glCopyPixels", (GLADapiproc) glad_glCopyPixels, 5, x, y, width, height, type); - glad_glCopyPixels(x, y, width, height, type); - _post_call_gl_callback(NULL, "glCopyPixels", (GLADapiproc) glad_glCopyPixels, 5, x, y, width, height, type); +PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData = NULL; +static void GLAD_API_PTR glad_debug_impl_glCopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) { + _pre_call_gl_callback("glCopyImageSubData", (GLADapiproc) glad_glCopyImageSubData, 15, srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth); + glad_glCopyImageSubData(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth); + _post_call_gl_callback(NULL, "glCopyImageSubData", (GLADapiproc) glad_glCopyImageSubData, 15, srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth); + +} +PFNGLCOPYIMAGESUBDATAPROC glad_debug_glCopyImageSubData = glad_debug_impl_glCopyImageSubData; +PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData = NULL; +static void GLAD_API_PTR glad_debug_impl_glCopyNamedBufferSubData(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) { + _pre_call_gl_callback("glCopyNamedBufferSubData", (GLADapiproc) glad_glCopyNamedBufferSubData, 5, readBuffer, writeBuffer, readOffset, writeOffset, size); + glad_glCopyNamedBufferSubData(readBuffer, writeBuffer, readOffset, writeOffset, size); + _post_call_gl_callback(NULL, "glCopyNamedBufferSubData", (GLADapiproc) glad_glCopyNamedBufferSubData, 5, readBuffer, writeBuffer, readOffset, writeOffset, size); } -PFNGLCOPYPIXELSPROC glad_debug_glCopyPixels = glad_debug_impl_glCopyPixels; +PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_debug_glCopyNamedBufferSubData = glad_debug_impl_glCopyNamedBufferSubData; PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL; static void GLAD_API_PTR glad_debug_impl_glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) { _pre_call_gl_callback("glCopyTexImage1D", (GLADapiproc) glad_glCopyTexImage1D, 7, target, level, internalformat, x, y, width, border); @@ -886,6 +1206,46 @@ static void GLAD_API_PTR glad_debug_impl_glCopyTexSubImage3D(GLenum target, GLin } PFNGLCOPYTEXSUBIMAGE3DPROC glad_debug_glCopyTexSubImage3D = glad_debug_impl_glCopyTexSubImage3D; +PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D = NULL; +static void GLAD_API_PTR glad_debug_impl_glCopyTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) { + _pre_call_gl_callback("glCopyTextureSubImage1D", (GLADapiproc) glad_glCopyTextureSubImage1D, 6, texture, level, xoffset, x, y, width); + glad_glCopyTextureSubImage1D(texture, level, xoffset, x, y, width); + _post_call_gl_callback(NULL, "glCopyTextureSubImage1D", (GLADapiproc) glad_glCopyTextureSubImage1D, 6, texture, level, xoffset, x, y, width); + +} +PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_debug_glCopyTextureSubImage1D = glad_debug_impl_glCopyTextureSubImage1D; +PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D = NULL; +static void GLAD_API_PTR glad_debug_impl_glCopyTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { + _pre_call_gl_callback("glCopyTextureSubImage2D", (GLADapiproc) glad_glCopyTextureSubImage2D, 8, texture, level, xoffset, yoffset, x, y, width, height); + glad_glCopyTextureSubImage2D(texture, level, xoffset, yoffset, x, y, width, height); + _post_call_gl_callback(NULL, "glCopyTextureSubImage2D", (GLADapiproc) glad_glCopyTextureSubImage2D, 8, texture, level, xoffset, yoffset, x, y, width, height); + +} +PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_debug_glCopyTextureSubImage2D = glad_debug_impl_glCopyTextureSubImage2D; +PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D = NULL; +static void GLAD_API_PTR glad_debug_impl_glCopyTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { + _pre_call_gl_callback("glCopyTextureSubImage3D", (GLADapiproc) glad_glCopyTextureSubImage3D, 9, texture, level, xoffset, yoffset, zoffset, x, y, width, height); + glad_glCopyTextureSubImage3D(texture, level, xoffset, yoffset, zoffset, x, y, width, height); + _post_call_gl_callback(NULL, "glCopyTextureSubImage3D", (GLADapiproc) glad_glCopyTextureSubImage3D, 9, texture, level, xoffset, yoffset, zoffset, x, y, width, height); + +} +PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_debug_glCopyTextureSubImage3D = glad_debug_impl_glCopyTextureSubImage3D; +PFNGLCREATEBUFFERSPROC glad_glCreateBuffers = NULL; +static void GLAD_API_PTR glad_debug_impl_glCreateBuffers(GLsizei n, GLuint * buffers) { + _pre_call_gl_callback("glCreateBuffers", (GLADapiproc) glad_glCreateBuffers, 2, n, buffers); + glad_glCreateBuffers(n, buffers); + _post_call_gl_callback(NULL, "glCreateBuffers", (GLADapiproc) glad_glCreateBuffers, 2, n, buffers); + +} +PFNGLCREATEBUFFERSPROC glad_debug_glCreateBuffers = glad_debug_impl_glCreateBuffers; +PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers = NULL; +static void GLAD_API_PTR glad_debug_impl_glCreateFramebuffers(GLsizei n, GLuint * framebuffers) { + _pre_call_gl_callback("glCreateFramebuffers", (GLADapiproc) glad_glCreateFramebuffers, 2, n, framebuffers); + glad_glCreateFramebuffers(n, framebuffers); + _post_call_gl_callback(NULL, "glCreateFramebuffers", (GLADapiproc) glad_glCreateFramebuffers, 2, n, framebuffers); + +} +PFNGLCREATEFRAMEBUFFERSPROC glad_debug_glCreateFramebuffers = glad_debug_impl_glCreateFramebuffers; PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL; static GLuint GLAD_API_PTR glad_debug_impl_glCreateProgram(void) { GLuint ret; @@ -895,6 +1255,47 @@ static GLuint GLAD_API_PTR glad_debug_impl_glCreateProgram(void) { return ret; } PFNGLCREATEPROGRAMPROC glad_debug_glCreateProgram = glad_debug_impl_glCreateProgram; +PFNGLCREATEPROGRAMOBJECTARBPROC glad_glCreateProgramObjectARB = NULL; +static GLhandleARB GLAD_API_PTR glad_debug_impl_glCreateProgramObjectARB(void) { + GLhandleARB ret; + _pre_call_gl_callback("glCreateProgramObjectARB", (GLADapiproc) glad_glCreateProgramObjectARB, 0); + ret = glad_glCreateProgramObjectARB(); + _post_call_gl_callback((void*) &ret, "glCreateProgramObjectARB", (GLADapiproc) glad_glCreateProgramObjectARB, 0); + return ret; +} +PFNGLCREATEPROGRAMOBJECTARBPROC glad_debug_glCreateProgramObjectARB = glad_debug_impl_glCreateProgramObjectARB; +PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines = NULL; +static void GLAD_API_PTR glad_debug_impl_glCreateProgramPipelines(GLsizei n, GLuint * pipelines) { + _pre_call_gl_callback("glCreateProgramPipelines", (GLADapiproc) glad_glCreateProgramPipelines, 2, n, pipelines); + glad_glCreateProgramPipelines(n, pipelines); + _post_call_gl_callback(NULL, "glCreateProgramPipelines", (GLADapiproc) glad_glCreateProgramPipelines, 2, n, pipelines); + +} +PFNGLCREATEPROGRAMPIPELINESPROC glad_debug_glCreateProgramPipelines = glad_debug_impl_glCreateProgramPipelines; +PFNGLCREATEQUERIESPROC glad_glCreateQueries = NULL; +static void GLAD_API_PTR glad_debug_impl_glCreateQueries(GLenum target, GLsizei n, GLuint * ids) { + _pre_call_gl_callback("glCreateQueries", (GLADapiproc) glad_glCreateQueries, 3, target, n, ids); + glad_glCreateQueries(target, n, ids); + _post_call_gl_callback(NULL, "glCreateQueries", (GLADapiproc) glad_glCreateQueries, 3, target, n, ids); + +} +PFNGLCREATEQUERIESPROC glad_debug_glCreateQueries = glad_debug_impl_glCreateQueries; +PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers = NULL; +static void GLAD_API_PTR glad_debug_impl_glCreateRenderbuffers(GLsizei n, GLuint * renderbuffers) { + _pre_call_gl_callback("glCreateRenderbuffers", (GLADapiproc) glad_glCreateRenderbuffers, 2, n, renderbuffers); + glad_glCreateRenderbuffers(n, renderbuffers); + _post_call_gl_callback(NULL, "glCreateRenderbuffers", (GLADapiproc) glad_glCreateRenderbuffers, 2, n, renderbuffers); + +} +PFNGLCREATERENDERBUFFERSPROC glad_debug_glCreateRenderbuffers = glad_debug_impl_glCreateRenderbuffers; +PFNGLCREATESAMPLERSPROC glad_glCreateSamplers = NULL; +static void GLAD_API_PTR glad_debug_impl_glCreateSamplers(GLsizei n, GLuint * samplers) { + _pre_call_gl_callback("glCreateSamplers", (GLADapiproc) glad_glCreateSamplers, 2, n, samplers); + glad_glCreateSamplers(n, samplers); + _post_call_gl_callback(NULL, "glCreateSamplers", (GLADapiproc) glad_glCreateSamplers, 2, n, samplers); + +} +PFNGLCREATESAMPLERSPROC glad_debug_glCreateSamplers = glad_debug_impl_glCreateSamplers; PFNGLCREATESHADERPROC glad_glCreateShader = NULL; static GLuint GLAD_API_PTR glad_debug_impl_glCreateShader(GLenum type) { GLuint ret; @@ -904,6 +1305,48 @@ static GLuint GLAD_API_PTR glad_debug_impl_glCreateShader(GLenum type) { return ret; } PFNGLCREATESHADERPROC glad_debug_glCreateShader = glad_debug_impl_glCreateShader; +PFNGLCREATESHADEROBJECTARBPROC glad_glCreateShaderObjectARB = NULL; +static GLhandleARB GLAD_API_PTR glad_debug_impl_glCreateShaderObjectARB(GLenum shaderType) { + GLhandleARB ret; + _pre_call_gl_callback("glCreateShaderObjectARB", (GLADapiproc) glad_glCreateShaderObjectARB, 1, shaderType); + ret = glad_glCreateShaderObjectARB(shaderType); + _post_call_gl_callback((void*) &ret, "glCreateShaderObjectARB", (GLADapiproc) glad_glCreateShaderObjectARB, 1, shaderType); + return ret; +} +PFNGLCREATESHADEROBJECTARBPROC glad_debug_glCreateShaderObjectARB = glad_debug_impl_glCreateShaderObjectARB; +PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL; +static GLuint GLAD_API_PTR glad_debug_impl_glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar *const* strings) { + GLuint ret; + _pre_call_gl_callback("glCreateShaderProgramv", (GLADapiproc) glad_glCreateShaderProgramv, 3, type, count, strings); + ret = glad_glCreateShaderProgramv(type, count, strings); + _post_call_gl_callback((void*) &ret, "glCreateShaderProgramv", (GLADapiproc) glad_glCreateShaderProgramv, 3, type, count, strings); + return ret; +} +PFNGLCREATESHADERPROGRAMVPROC glad_debug_glCreateShaderProgramv = glad_debug_impl_glCreateShaderProgramv; +PFNGLCREATETEXTURESPROC glad_glCreateTextures = NULL; +static void GLAD_API_PTR glad_debug_impl_glCreateTextures(GLenum target, GLsizei n, GLuint * textures) { + _pre_call_gl_callback("glCreateTextures", (GLADapiproc) glad_glCreateTextures, 3, target, n, textures); + glad_glCreateTextures(target, n, textures); + _post_call_gl_callback(NULL, "glCreateTextures", (GLADapiproc) glad_glCreateTextures, 3, target, n, textures); + +} +PFNGLCREATETEXTURESPROC glad_debug_glCreateTextures = glad_debug_impl_glCreateTextures; +PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks = NULL; +static void GLAD_API_PTR glad_debug_impl_glCreateTransformFeedbacks(GLsizei n, GLuint * ids) { + _pre_call_gl_callback("glCreateTransformFeedbacks", (GLADapiproc) glad_glCreateTransformFeedbacks, 2, n, ids); + glad_glCreateTransformFeedbacks(n, ids); + _post_call_gl_callback(NULL, "glCreateTransformFeedbacks", (GLADapiproc) glad_glCreateTransformFeedbacks, 2, n, ids); + +} +PFNGLCREATETRANSFORMFEEDBACKSPROC glad_debug_glCreateTransformFeedbacks = glad_debug_impl_glCreateTransformFeedbacks; +PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays = NULL; +static void GLAD_API_PTR glad_debug_impl_glCreateVertexArrays(GLsizei n, GLuint * arrays) { + _pre_call_gl_callback("glCreateVertexArrays", (GLADapiproc) glad_glCreateVertexArrays, 2, n, arrays); + glad_glCreateVertexArrays(n, arrays); + _post_call_gl_callback(NULL, "glCreateVertexArrays", (GLADapiproc) glad_glCreateVertexArrays, 2, n, arrays); + +} +PFNGLCREATEVERTEXARRAYSPROC glad_debug_glCreateVertexArrays = glad_debug_impl_glCreateVertexArrays; PFNGLCULLFACEPROC glad_glCullFace = NULL; static void GLAD_API_PTR glad_debug_impl_glCullFace(GLenum mode) { _pre_call_gl_callback("glCullFace", (GLADapiproc) glad_glCullFace, 1, mode); @@ -912,6 +1355,54 @@ static void GLAD_API_PTR glad_debug_impl_glCullFace(GLenum mode) { } PFNGLCULLFACEPROC glad_debug_glCullFace = glad_debug_impl_glCullFace; +PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL; +static void GLAD_API_PTR glad_debug_impl_glDebugMessageCallback(GLDEBUGPROC callback, const void * userParam) { + _pre_call_gl_callback("glDebugMessageCallback", (GLADapiproc) glad_glDebugMessageCallback, 2, callback, userParam); + glad_glDebugMessageCallback(callback, userParam); + _post_call_gl_callback(NULL, "glDebugMessageCallback", (GLADapiproc) glad_glDebugMessageCallback, 2, callback, userParam); + +} +PFNGLDEBUGMESSAGECALLBACKPROC glad_debug_glDebugMessageCallback = glad_debug_impl_glDebugMessageCallback; +PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glDebugMessageCallbackARB(GLDEBUGPROCARB callback, const void * userParam) { + _pre_call_gl_callback("glDebugMessageCallbackARB", (GLADapiproc) glad_glDebugMessageCallbackARB, 2, callback, userParam); + glad_glDebugMessageCallbackARB(callback, userParam); + _post_call_gl_callback(NULL, "glDebugMessageCallbackARB", (GLADapiproc) glad_glDebugMessageCallbackARB, 2, callback, userParam); + +} +PFNGLDEBUGMESSAGECALLBACKARBPROC glad_debug_glDebugMessageCallbackARB = glad_debug_impl_glDebugMessageCallbackARB; +PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL; +static void GLAD_API_PTR glad_debug_impl_glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled) { + _pre_call_gl_callback("glDebugMessageControl", (GLADapiproc) glad_glDebugMessageControl, 6, source, type, severity, count, ids, enabled); + glad_glDebugMessageControl(source, type, severity, count, ids, enabled); + _post_call_gl_callback(NULL, "glDebugMessageControl", (GLADapiproc) glad_glDebugMessageControl, 6, source, type, severity, count, ids, enabled); + +} +PFNGLDEBUGMESSAGECONTROLPROC glad_debug_glDebugMessageControl = glad_debug_impl_glDebugMessageControl; +PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glDebugMessageControlARB(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled) { + _pre_call_gl_callback("glDebugMessageControlARB", (GLADapiproc) glad_glDebugMessageControlARB, 6, source, type, severity, count, ids, enabled); + glad_glDebugMessageControlARB(source, type, severity, count, ids, enabled); + _post_call_gl_callback(NULL, "glDebugMessageControlARB", (GLADapiproc) glad_glDebugMessageControlARB, 6, source, type, severity, count, ids, enabled); + +} +PFNGLDEBUGMESSAGECONTROLARBPROC glad_debug_glDebugMessageControlARB = glad_debug_impl_glDebugMessageControlARB; +PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL; +static void GLAD_API_PTR glad_debug_impl_glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf) { + _pre_call_gl_callback("glDebugMessageInsert", (GLADapiproc) glad_glDebugMessageInsert, 6, source, type, id, severity, length, buf); + glad_glDebugMessageInsert(source, type, id, severity, length, buf); + _post_call_gl_callback(NULL, "glDebugMessageInsert", (GLADapiproc) glad_glDebugMessageInsert, 6, source, type, id, severity, length, buf); + +} +PFNGLDEBUGMESSAGEINSERTPROC glad_debug_glDebugMessageInsert = glad_debug_impl_glDebugMessageInsert; +PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glDebugMessageInsertARB(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf) { + _pre_call_gl_callback("glDebugMessageInsertARB", (GLADapiproc) glad_glDebugMessageInsertARB, 6, source, type, id, severity, length, buf); + glad_glDebugMessageInsertARB(source, type, id, severity, length, buf); + _post_call_gl_callback(NULL, "glDebugMessageInsertARB", (GLADapiproc) glad_glDebugMessageInsertARB, 6, source, type, id, severity, length, buf); + +} +PFNGLDEBUGMESSAGEINSERTARBPROC glad_debug_glDebugMessageInsertARB = glad_debug_impl_glDebugMessageInsertARB; PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL; static void GLAD_API_PTR glad_debug_impl_glDeleteBuffers(GLsizei n, const GLuint * buffers) { _pre_call_gl_callback("glDeleteBuffers", (GLADapiproc) glad_glDeleteBuffers, 2, n, buffers); @@ -920,6 +1411,14 @@ static void GLAD_API_PTR glad_debug_impl_glDeleteBuffers(GLsizei n, const GLuint } PFNGLDELETEBUFFERSPROC glad_debug_glDeleteBuffers = glad_debug_impl_glDeleteBuffers; +PFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glDeleteBuffersARB(GLsizei n, const GLuint * buffers) { + _pre_call_gl_callback("glDeleteBuffersARB", (GLADapiproc) glad_glDeleteBuffersARB, 2, n, buffers); + glad_glDeleteBuffersARB(n, buffers); + _post_call_gl_callback(NULL, "glDeleteBuffersARB", (GLADapiproc) glad_glDeleteBuffersARB, 2, n, buffers); + +} +PFNGLDELETEBUFFERSARBPROC glad_debug_glDeleteBuffersARB = glad_debug_impl_glDeleteBuffersARB; PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL; static void GLAD_API_PTR glad_debug_impl_glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers) { _pre_call_gl_callback("glDeleteFramebuffers", (GLADapiproc) glad_glDeleteFramebuffers, 2, n, framebuffers); @@ -928,14 +1427,30 @@ static void GLAD_API_PTR glad_debug_impl_glDeleteFramebuffers(GLsizei n, const G } PFNGLDELETEFRAMEBUFFERSPROC glad_debug_glDeleteFramebuffers = glad_debug_impl_glDeleteFramebuffers; -PFNGLDELETELISTSPROC glad_glDeleteLists = NULL; -static void GLAD_API_PTR glad_debug_impl_glDeleteLists(GLuint list, GLsizei range) { - _pre_call_gl_callback("glDeleteLists", (GLADapiproc) glad_glDeleteLists, 2, list, range); - glad_glDeleteLists(list, range); - _post_call_gl_callback(NULL, "glDeleteLists", (GLADapiproc) glad_glDeleteLists, 2, list, range); +PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glDeleteFramebuffersEXT(GLsizei n, const GLuint * framebuffers) { + _pre_call_gl_callback("glDeleteFramebuffersEXT", (GLADapiproc) glad_glDeleteFramebuffersEXT, 2, n, framebuffers); + glad_glDeleteFramebuffersEXT(n, framebuffers); + _post_call_gl_callback(NULL, "glDeleteFramebuffersEXT", (GLADapiproc) glad_glDeleteFramebuffersEXT, 2, n, framebuffers); + +} +PFNGLDELETEFRAMEBUFFERSEXTPROC glad_debug_glDeleteFramebuffersEXT = glad_debug_impl_glDeleteFramebuffersEXT; +PFNGLDELETENAMEDSTRINGARBPROC glad_glDeleteNamedStringARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glDeleteNamedStringARB(GLint namelen, const GLchar * name) { + _pre_call_gl_callback("glDeleteNamedStringARB", (GLADapiproc) glad_glDeleteNamedStringARB, 2, namelen, name); + glad_glDeleteNamedStringARB(namelen, name); + _post_call_gl_callback(NULL, "glDeleteNamedStringARB", (GLADapiproc) glad_glDeleteNamedStringARB, 2, namelen, name); + +} +PFNGLDELETENAMEDSTRINGARBPROC glad_debug_glDeleteNamedStringARB = glad_debug_impl_glDeleteNamedStringARB; +PFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glDeleteObjectARB(GLhandleARB obj) { + _pre_call_gl_callback("glDeleteObjectARB", (GLADapiproc) glad_glDeleteObjectARB, 1, obj); + glad_glDeleteObjectARB(obj); + _post_call_gl_callback(NULL, "glDeleteObjectARB", (GLADapiproc) glad_glDeleteObjectARB, 1, obj); } -PFNGLDELETELISTSPROC glad_debug_glDeleteLists = glad_debug_impl_glDeleteLists; +PFNGLDELETEOBJECTARBPROC glad_debug_glDeleteObjectARB = glad_debug_impl_glDeleteObjectARB; PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL; static void GLAD_API_PTR glad_debug_impl_glDeleteProgram(GLuint program) { _pre_call_gl_callback("glDeleteProgram", (GLADapiproc) glad_glDeleteProgram, 1, program); @@ -944,6 +1459,22 @@ static void GLAD_API_PTR glad_debug_impl_glDeleteProgram(GLuint program) { } PFNGLDELETEPROGRAMPROC glad_debug_glDeleteProgram = glad_debug_impl_glDeleteProgram; +PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL; +static void GLAD_API_PTR glad_debug_impl_glDeleteProgramPipelines(GLsizei n, const GLuint * pipelines) { + _pre_call_gl_callback("glDeleteProgramPipelines", (GLADapiproc) glad_glDeleteProgramPipelines, 2, n, pipelines); + glad_glDeleteProgramPipelines(n, pipelines); + _post_call_gl_callback(NULL, "glDeleteProgramPipelines", (GLADapiproc) glad_glDeleteProgramPipelines, 2, n, pipelines); + +} +PFNGLDELETEPROGRAMPIPELINESPROC glad_debug_glDeleteProgramPipelines = glad_debug_impl_glDeleteProgramPipelines; +PFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glDeleteProgramsARB(GLsizei n, const GLuint * programs) { + _pre_call_gl_callback("glDeleteProgramsARB", (GLADapiproc) glad_glDeleteProgramsARB, 2, n, programs); + glad_glDeleteProgramsARB(n, programs); + _post_call_gl_callback(NULL, "glDeleteProgramsARB", (GLADapiproc) glad_glDeleteProgramsARB, 2, n, programs); + +} +PFNGLDELETEPROGRAMSARBPROC glad_debug_glDeleteProgramsARB = glad_debug_impl_glDeleteProgramsARB; PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL; static void GLAD_API_PTR glad_debug_impl_glDeleteQueries(GLsizei n, const GLuint * ids) { _pre_call_gl_callback("glDeleteQueries", (GLADapiproc) glad_glDeleteQueries, 2, n, ids); @@ -952,6 +1483,14 @@ static void GLAD_API_PTR glad_debug_impl_glDeleteQueries(GLsizei n, const GLuint } PFNGLDELETEQUERIESPROC glad_debug_glDeleteQueries = glad_debug_impl_glDeleteQueries; +PFNGLDELETEQUERIESARBPROC glad_glDeleteQueriesARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glDeleteQueriesARB(GLsizei n, const GLuint * ids) { + _pre_call_gl_callback("glDeleteQueriesARB", (GLADapiproc) glad_glDeleteQueriesARB, 2, n, ids); + glad_glDeleteQueriesARB(n, ids); + _post_call_gl_callback(NULL, "glDeleteQueriesARB", (GLADapiproc) glad_glDeleteQueriesARB, 2, n, ids); + +} +PFNGLDELETEQUERIESARBPROC glad_debug_glDeleteQueriesARB = glad_debug_impl_glDeleteQueriesARB; PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL; static void GLAD_API_PTR glad_debug_impl_glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers) { _pre_call_gl_callback("glDeleteRenderbuffers", (GLADapiproc) glad_glDeleteRenderbuffers, 2, n, renderbuffers); @@ -960,6 +1499,14 @@ static void GLAD_API_PTR glad_debug_impl_glDeleteRenderbuffers(GLsizei n, const } PFNGLDELETERENDERBUFFERSPROC glad_debug_glDeleteRenderbuffers = glad_debug_impl_glDeleteRenderbuffers; +PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glDeleteRenderbuffersEXT(GLsizei n, const GLuint * renderbuffers) { + _pre_call_gl_callback("glDeleteRenderbuffersEXT", (GLADapiproc) glad_glDeleteRenderbuffersEXT, 2, n, renderbuffers); + glad_glDeleteRenderbuffersEXT(n, renderbuffers); + _post_call_gl_callback(NULL, "glDeleteRenderbuffersEXT", (GLADapiproc) glad_glDeleteRenderbuffersEXT, 2, n, renderbuffers); + +} +PFNGLDELETERENDERBUFFERSEXTPROC glad_debug_glDeleteRenderbuffersEXT = glad_debug_impl_glDeleteRenderbuffersEXT; PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL; static void GLAD_API_PTR glad_debug_impl_glDeleteSamplers(GLsizei count, const GLuint * samplers) { _pre_call_gl_callback("glDeleteSamplers", (GLADapiproc) glad_glDeleteSamplers, 2, count, samplers); @@ -992,6 +1539,14 @@ static void GLAD_API_PTR glad_debug_impl_glDeleteTextures(GLsizei n, const GLuin } PFNGLDELETETEXTURESPROC glad_debug_glDeleteTextures = glad_debug_impl_glDeleteTextures; +PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL; +static void GLAD_API_PTR glad_debug_impl_glDeleteTransformFeedbacks(GLsizei n, const GLuint * ids) { + _pre_call_gl_callback("glDeleteTransformFeedbacks", (GLADapiproc) glad_glDeleteTransformFeedbacks, 2, n, ids); + glad_glDeleteTransformFeedbacks(n, ids); + _post_call_gl_callback(NULL, "glDeleteTransformFeedbacks", (GLADapiproc) glad_glDeleteTransformFeedbacks, 2, n, ids); + +} +PFNGLDELETETRANSFORMFEEDBACKSPROC glad_debug_glDeleteTransformFeedbacks = glad_debug_impl_glDeleteTransformFeedbacks; PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL; static void GLAD_API_PTR glad_debug_impl_glDeleteVertexArrays(GLsizei n, const GLuint * arrays) { _pre_call_gl_callback("glDeleteVertexArrays", (GLADapiproc) glad_glDeleteVertexArrays, 2, n, arrays); @@ -1024,14 +1579,54 @@ static void GLAD_API_PTR glad_debug_impl_glDepthRange(GLdouble n, GLdouble f) { } PFNGLDEPTHRANGEPROC glad_debug_glDepthRange = glad_debug_impl_glDepthRange; -PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; -static void GLAD_API_PTR glad_debug_impl_glDetachShader(GLuint program, GLuint shader) { - _pre_call_gl_callback("glDetachShader", (GLADapiproc) glad_glDetachShader, 2, program, shader); - glad_glDetachShader(program, shader); - _post_call_gl_callback(NULL, "glDetachShader", (GLADapiproc) glad_glDetachShader, 2, program, shader); +PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv = NULL; +static void GLAD_API_PTR glad_debug_impl_glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble * v) { + _pre_call_gl_callback("glDepthRangeArrayv", (GLADapiproc) glad_glDepthRangeArrayv, 3, first, count, v); + glad_glDepthRangeArrayv(first, count, v); + _post_call_gl_callback(NULL, "glDepthRangeArrayv", (GLADapiproc) glad_glDepthRangeArrayv, 3, first, count, v); } -PFNGLDETACHSHADERPROC glad_debug_glDetachShader = glad_debug_impl_glDetachShader; +PFNGLDEPTHRANGEARRAYVPROC glad_debug_glDepthRangeArrayv = glad_debug_impl_glDepthRangeArrayv; +PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed = NULL; +static void GLAD_API_PTR glad_debug_impl_glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f) { + _pre_call_gl_callback("glDepthRangeIndexed", (GLADapiproc) glad_glDepthRangeIndexed, 3, index, n, f); + glad_glDepthRangeIndexed(index, n, f); + _post_call_gl_callback(NULL, "glDepthRangeIndexed", (GLADapiproc) glad_glDepthRangeIndexed, 3, index, n, f); + +} +PFNGLDEPTHRANGEINDEXEDPROC glad_debug_glDepthRangeIndexed = glad_debug_impl_glDepthRangeIndexed; +PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL; +static void GLAD_API_PTR glad_debug_impl_glDepthRangef(GLfloat n, GLfloat f) { + _pre_call_gl_callback("glDepthRangef", (GLADapiproc) glad_glDepthRangef, 2, n, f); + glad_glDepthRangef(n, f); + _post_call_gl_callback(NULL, "glDepthRangef", (GLADapiproc) glad_glDepthRangef, 2, n, f); + +} +PFNGLDEPTHRANGEFPROC glad_debug_glDepthRangef = glad_debug_impl_glDepthRangef; +PFNGLDEPTHRANGEXOESPROC glad_glDepthRangexOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glDepthRangexOES(GLfixed n, GLfixed f) { + _pre_call_gl_callback("glDepthRangexOES", (GLADapiproc) glad_glDepthRangexOES, 2, n, f); + glad_glDepthRangexOES(n, f); + _post_call_gl_callback(NULL, "glDepthRangexOES", (GLADapiproc) glad_glDepthRangexOES, 2, n, f); + +} +PFNGLDEPTHRANGEXOESPROC glad_debug_glDepthRangexOES = glad_debug_impl_glDepthRangexOES; +PFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glDetachObjectARB(GLhandleARB containerObj, GLhandleARB attachedObj) { + _pre_call_gl_callback("glDetachObjectARB", (GLADapiproc) glad_glDetachObjectARB, 2, containerObj, attachedObj); + glad_glDetachObjectARB(containerObj, attachedObj); + _post_call_gl_callback(NULL, "glDetachObjectARB", (GLADapiproc) glad_glDetachObjectARB, 2, containerObj, attachedObj); + +} +PFNGLDETACHOBJECTARBPROC glad_debug_glDetachObjectARB = glad_debug_impl_glDetachObjectARB; +PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; +static void GLAD_API_PTR glad_debug_impl_glDetachShader(GLuint program, GLuint shader) { + _pre_call_gl_callback("glDetachShader", (GLADapiproc) glad_glDetachShader, 2, program, shader); + glad_glDetachShader(program, shader); + _post_call_gl_callback(NULL, "glDetachShader", (GLADapiproc) glad_glDetachShader, 2, program, shader); + +} +PFNGLDETACHSHADERPROC glad_debug_glDetachShader = glad_debug_impl_glDetachShader; PFNGLDISABLEPROC glad_glDisable = NULL; static void GLAD_API_PTR glad_debug_impl_glDisable(GLenum cap) { _pre_call_gl_callback("glDisable", (GLADapiproc) glad_glDisable, 1, cap); @@ -1040,14 +1635,14 @@ static void GLAD_API_PTR glad_debug_impl_glDisable(GLenum cap) { } PFNGLDISABLEPROC glad_debug_glDisable = glad_debug_impl_glDisable; -PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState = NULL; -static void GLAD_API_PTR glad_debug_impl_glDisableClientState(GLenum array) { - _pre_call_gl_callback("glDisableClientState", (GLADapiproc) glad_glDisableClientState, 1, array); - glad_glDisableClientState(array); - _post_call_gl_callback(NULL, "glDisableClientState", (GLADapiproc) glad_glDisableClientState, 1, array); +PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib = NULL; +static void GLAD_API_PTR glad_debug_impl_glDisableVertexArrayAttrib(GLuint vaobj, GLuint index) { + _pre_call_gl_callback("glDisableVertexArrayAttrib", (GLADapiproc) glad_glDisableVertexArrayAttrib, 2, vaobj, index); + glad_glDisableVertexArrayAttrib(vaobj, index); + _post_call_gl_callback(NULL, "glDisableVertexArrayAttrib", (GLADapiproc) glad_glDisableVertexArrayAttrib, 2, vaobj, index); } -PFNGLDISABLECLIENTSTATEPROC glad_debug_glDisableClientState = glad_debug_impl_glDisableClientState; +PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_debug_glDisableVertexArrayAttrib = glad_debug_impl_glDisableVertexArrayAttrib; PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL; static void GLAD_API_PTR glad_debug_impl_glDisableVertexAttribArray(GLuint index) { _pre_call_gl_callback("glDisableVertexAttribArray", (GLADapiproc) glad_glDisableVertexAttribArray, 1, index); @@ -1056,6 +1651,14 @@ static void GLAD_API_PTR glad_debug_impl_glDisableVertexAttribArray(GLuint index } PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_debug_glDisableVertexAttribArray = glad_debug_impl_glDisableVertexAttribArray; +PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glDisableVertexAttribArrayARB(GLuint index) { + _pre_call_gl_callback("glDisableVertexAttribArrayARB", (GLADapiproc) glad_glDisableVertexAttribArrayARB, 1, index); + glad_glDisableVertexAttribArrayARB(index); + _post_call_gl_callback(NULL, "glDisableVertexAttribArrayARB", (GLADapiproc) glad_glDisableVertexAttribArrayARB, 1, index); + +} +PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_debug_glDisableVertexAttribArrayARB = glad_debug_impl_glDisableVertexAttribArrayARB; PFNGLDISABLEIPROC glad_glDisablei = NULL; static void GLAD_API_PTR glad_debug_impl_glDisablei(GLenum target, GLuint index) { _pre_call_gl_callback("glDisablei", (GLADapiproc) glad_glDisablei, 2, target, index); @@ -1064,6 +1667,30 @@ static void GLAD_API_PTR glad_debug_impl_glDisablei(GLenum target, GLuint index) } PFNGLDISABLEIPROC glad_debug_glDisablei = glad_debug_impl_glDisablei; +PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute = NULL; +static void GLAD_API_PTR glad_debug_impl_glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z) { + _pre_call_gl_callback("glDispatchCompute", (GLADapiproc) glad_glDispatchCompute, 3, num_groups_x, num_groups_y, num_groups_z); + glad_glDispatchCompute(num_groups_x, num_groups_y, num_groups_z); + _post_call_gl_callback(NULL, "glDispatchCompute", (GLADapiproc) glad_glDispatchCompute, 3, num_groups_x, num_groups_y, num_groups_z); + +} +PFNGLDISPATCHCOMPUTEPROC glad_debug_glDispatchCompute = glad_debug_impl_glDispatchCompute; +PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glad_glDispatchComputeGroupSizeARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glDispatchComputeGroupSizeARB(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z) { + _pre_call_gl_callback("glDispatchComputeGroupSizeARB", (GLADapiproc) glad_glDispatchComputeGroupSizeARB, 6, num_groups_x, num_groups_y, num_groups_z, group_size_x, group_size_y, group_size_z); + glad_glDispatchComputeGroupSizeARB(num_groups_x, num_groups_y, num_groups_z, group_size_x, group_size_y, group_size_z); + _post_call_gl_callback(NULL, "glDispatchComputeGroupSizeARB", (GLADapiproc) glad_glDispatchComputeGroupSizeARB, 6, num_groups_x, num_groups_y, num_groups_z, group_size_x, group_size_y, group_size_z); + +} +PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glad_debug_glDispatchComputeGroupSizeARB = glad_debug_impl_glDispatchComputeGroupSizeARB; +PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect = NULL; +static void GLAD_API_PTR glad_debug_impl_glDispatchComputeIndirect(GLintptr indirect) { + _pre_call_gl_callback("glDispatchComputeIndirect", (GLADapiproc) glad_glDispatchComputeIndirect, 1, indirect); + glad_glDispatchComputeIndirect(indirect); + _post_call_gl_callback(NULL, "glDispatchComputeIndirect", (GLADapiproc) glad_glDispatchComputeIndirect, 1, indirect); + +} +PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_debug_glDispatchComputeIndirect = glad_debug_impl_glDispatchComputeIndirect; PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL; static void GLAD_API_PTR glad_debug_impl_glDrawArrays(GLenum mode, GLint first, GLsizei count) { _pre_call_gl_callback("glDrawArrays", (GLADapiproc) glad_glDrawArrays, 3, mode, first, count); @@ -1072,6 +1699,14 @@ static void GLAD_API_PTR glad_debug_impl_glDrawArrays(GLenum mode, GLint first, } PFNGLDRAWARRAYSPROC glad_debug_glDrawArrays = glad_debug_impl_glDrawArrays; +PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect = NULL; +static void GLAD_API_PTR glad_debug_impl_glDrawArraysIndirect(GLenum mode, const void * indirect) { + _pre_call_gl_callback("glDrawArraysIndirect", (GLADapiproc) glad_glDrawArraysIndirect, 2, mode, indirect); + glad_glDrawArraysIndirect(mode, indirect); + _post_call_gl_callback(NULL, "glDrawArraysIndirect", (GLADapiproc) glad_glDrawArraysIndirect, 2, mode, indirect); + +} +PFNGLDRAWARRAYSINDIRECTPROC glad_debug_glDrawArraysIndirect = glad_debug_impl_glDrawArraysIndirect; PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL; static void GLAD_API_PTR glad_debug_impl_glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) { _pre_call_gl_callback("glDrawArraysInstanced", (GLADapiproc) glad_glDrawArraysInstanced, 4, mode, first, count, instancecount); @@ -1080,6 +1715,30 @@ static void GLAD_API_PTR glad_debug_impl_glDrawArraysInstanced(GLenum mode, GLin } PFNGLDRAWARRAYSINSTANCEDPROC glad_debug_glDrawArraysInstanced = glad_debug_impl_glDrawArraysInstanced; +PFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glDrawArraysInstancedARB(GLenum mode, GLint first, GLsizei count, GLsizei primcount) { + _pre_call_gl_callback("glDrawArraysInstancedARB", (GLADapiproc) glad_glDrawArraysInstancedARB, 4, mode, first, count, primcount); + glad_glDrawArraysInstancedARB(mode, first, count, primcount); + _post_call_gl_callback(NULL, "glDrawArraysInstancedARB", (GLADapiproc) glad_glDrawArraysInstancedARB, 4, mode, first, count, primcount); + +} +PFNGLDRAWARRAYSINSTANCEDARBPROC glad_debug_glDrawArraysInstancedARB = glad_debug_impl_glDrawArraysInstancedARB; +PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance = NULL; +static void GLAD_API_PTR glad_debug_impl_glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance) { + _pre_call_gl_callback("glDrawArraysInstancedBaseInstance", (GLADapiproc) glad_glDrawArraysInstancedBaseInstance, 5, mode, first, count, instancecount, baseinstance); + glad_glDrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance); + _post_call_gl_callback(NULL, "glDrawArraysInstancedBaseInstance", (GLADapiproc) glad_glDrawArraysInstancedBaseInstance, 5, mode, first, count, instancecount, baseinstance); + +} +PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_debug_glDrawArraysInstancedBaseInstance = glad_debug_impl_glDrawArraysInstancedBaseInstance; +PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glDrawArraysInstancedEXT(GLenum mode, GLint start, GLsizei count, GLsizei primcount) { + _pre_call_gl_callback("glDrawArraysInstancedEXT", (GLADapiproc) glad_glDrawArraysInstancedEXT, 4, mode, start, count, primcount); + glad_glDrawArraysInstancedEXT(mode, start, count, primcount); + _post_call_gl_callback(NULL, "glDrawArraysInstancedEXT", (GLADapiproc) glad_glDrawArraysInstancedEXT, 4, mode, start, count, primcount); + +} +PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_debug_glDrawArraysInstancedEXT = glad_debug_impl_glDrawArraysInstancedEXT; PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL; static void GLAD_API_PTR glad_debug_impl_glDrawBuffer(GLenum buf) { _pre_call_gl_callback("glDrawBuffer", (GLADapiproc) glad_glDrawBuffer, 1, buf); @@ -1096,6 +1755,14 @@ static void GLAD_API_PTR glad_debug_impl_glDrawBuffers(GLsizei n, const GLenum * } PFNGLDRAWBUFFERSPROC glad_debug_glDrawBuffers = glad_debug_impl_glDrawBuffers; +PFNGLDRAWBUFFERSARBPROC glad_glDrawBuffersARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glDrawBuffersARB(GLsizei n, const GLenum * bufs) { + _pre_call_gl_callback("glDrawBuffersARB", (GLADapiproc) glad_glDrawBuffersARB, 2, n, bufs); + glad_glDrawBuffersARB(n, bufs); + _post_call_gl_callback(NULL, "glDrawBuffersARB", (GLADapiproc) glad_glDrawBuffersARB, 2, n, bufs); + +} +PFNGLDRAWBUFFERSARBPROC glad_debug_glDrawBuffersARB = glad_debug_impl_glDrawBuffersARB; PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL; static void GLAD_API_PTR glad_debug_impl_glDrawElements(GLenum mode, GLsizei count, GLenum type, const void * indices) { _pre_call_gl_callback("glDrawElements", (GLADapiproc) glad_glDrawElements, 4, mode, count, type, indices); @@ -1112,6 +1779,14 @@ static void GLAD_API_PTR glad_debug_impl_glDrawElementsBaseVertex(GLenum mode, G } PFNGLDRAWELEMENTSBASEVERTEXPROC glad_debug_glDrawElementsBaseVertex = glad_debug_impl_glDrawElementsBaseVertex; +PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect = NULL; +static void GLAD_API_PTR glad_debug_impl_glDrawElementsIndirect(GLenum mode, GLenum type, const void * indirect) { + _pre_call_gl_callback("glDrawElementsIndirect", (GLADapiproc) glad_glDrawElementsIndirect, 3, mode, type, indirect); + glad_glDrawElementsIndirect(mode, type, indirect); + _post_call_gl_callback(NULL, "glDrawElementsIndirect", (GLADapiproc) glad_glDrawElementsIndirect, 3, mode, type, indirect); + +} +PFNGLDRAWELEMENTSINDIRECTPROC glad_debug_glDrawElementsIndirect = glad_debug_impl_glDrawElementsIndirect; PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL; static void GLAD_API_PTR glad_debug_impl_glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount) { _pre_call_gl_callback("glDrawElementsInstanced", (GLADapiproc) glad_glDrawElementsInstanced, 5, mode, count, type, indices, instancecount); @@ -1120,6 +1795,22 @@ static void GLAD_API_PTR glad_debug_impl_glDrawElementsInstanced(GLenum mode, GL } PFNGLDRAWELEMENTSINSTANCEDPROC glad_debug_glDrawElementsInstanced = glad_debug_impl_glDrawElementsInstanced; +PFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glDrawElementsInstancedARB(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount) { + _pre_call_gl_callback("glDrawElementsInstancedARB", (GLADapiproc) glad_glDrawElementsInstancedARB, 5, mode, count, type, indices, primcount); + glad_glDrawElementsInstancedARB(mode, count, type, indices, primcount); + _post_call_gl_callback(NULL, "glDrawElementsInstancedARB", (GLADapiproc) glad_glDrawElementsInstancedARB, 5, mode, count, type, indices, primcount); + +} +PFNGLDRAWELEMENTSINSTANCEDARBPROC glad_debug_glDrawElementsInstancedARB = glad_debug_impl_glDrawElementsInstancedARB; +PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance = NULL; +static void GLAD_API_PTR glad_debug_impl_glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLuint baseinstance) { + _pre_call_gl_callback("glDrawElementsInstancedBaseInstance", (GLADapiproc) glad_glDrawElementsInstancedBaseInstance, 6, mode, count, type, indices, instancecount, baseinstance); + glad_glDrawElementsInstancedBaseInstance(mode, count, type, indices, instancecount, baseinstance); + _post_call_gl_callback(NULL, "glDrawElementsInstancedBaseInstance", (GLADapiproc) glad_glDrawElementsInstancedBaseInstance, 6, mode, count, type, indices, instancecount, baseinstance); + +} +PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_debug_glDrawElementsInstancedBaseInstance = glad_debug_impl_glDrawElementsInstancedBaseInstance; PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL; static void GLAD_API_PTR glad_debug_impl_glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex) { _pre_call_gl_callback("glDrawElementsInstancedBaseVertex", (GLADapiproc) glad_glDrawElementsInstancedBaseVertex, 6, mode, count, type, indices, instancecount, basevertex); @@ -1128,14 +1819,22 @@ static void GLAD_API_PTR glad_debug_impl_glDrawElementsInstancedBaseVertex(GLenu } PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_debug_glDrawElementsInstancedBaseVertex = glad_debug_impl_glDrawElementsInstancedBaseVertex; -PFNGLDRAWPIXELSPROC glad_glDrawPixels = NULL; -static void GLAD_API_PTR glad_debug_impl_glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) { - _pre_call_gl_callback("glDrawPixels", (GLADapiproc) glad_glDrawPixels, 5, width, height, format, type, pixels); - glad_glDrawPixels(width, height, format, type, pixels); - _post_call_gl_callback(NULL, "glDrawPixels", (GLADapiproc) glad_glDrawPixels, 5, width, height, format, type, pixels); +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance = NULL; +static void GLAD_API_PTR glad_debug_impl_glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance) { + _pre_call_gl_callback("glDrawElementsInstancedBaseVertexBaseInstance", (GLADapiproc) glad_glDrawElementsInstancedBaseVertexBaseInstance, 7, mode, count, type, indices, instancecount, basevertex, baseinstance); + glad_glDrawElementsInstancedBaseVertexBaseInstance(mode, count, type, indices, instancecount, basevertex, baseinstance); + _post_call_gl_callback(NULL, "glDrawElementsInstancedBaseVertexBaseInstance", (GLADapiproc) glad_glDrawElementsInstancedBaseVertexBaseInstance, 7, mode, count, type, indices, instancecount, basevertex, baseinstance); } -PFNGLDRAWPIXELSPROC glad_debug_glDrawPixels = glad_debug_impl_glDrawPixels; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_debug_glDrawElementsInstancedBaseVertexBaseInstance = glad_debug_impl_glDrawElementsInstancedBaseVertexBaseInstance; +PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glDrawElementsInstancedEXT(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount) { + _pre_call_gl_callback("glDrawElementsInstancedEXT", (GLADapiproc) glad_glDrawElementsInstancedEXT, 5, mode, count, type, indices, primcount); + glad_glDrawElementsInstancedEXT(mode, count, type, indices, primcount); + _post_call_gl_callback(NULL, "glDrawElementsInstancedEXT", (GLADapiproc) glad_glDrawElementsInstancedEXT, 5, mode, count, type, indices, primcount); + +} +PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_debug_glDrawElementsInstancedEXT = glad_debug_impl_glDrawElementsInstancedEXT; PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL; static void GLAD_API_PTR glad_debug_impl_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices) { _pre_call_gl_callback("glDrawRangeElements", (GLADapiproc) glad_glDrawRangeElements, 6, mode, start, end, count, type, indices); @@ -1152,30 +1851,38 @@ static void GLAD_API_PTR glad_debug_impl_glDrawRangeElementsBaseVertex(GLenum mo } PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_debug_glDrawRangeElementsBaseVertex = glad_debug_impl_glDrawRangeElementsBaseVertex; -PFNGLEDGEFLAGPROC glad_glEdgeFlag = NULL; -static void GLAD_API_PTR glad_debug_impl_glEdgeFlag(GLboolean flag) { - _pre_call_gl_callback("glEdgeFlag", (GLADapiproc) glad_glEdgeFlag, 1, flag); - glad_glEdgeFlag(flag); - _post_call_gl_callback(NULL, "glEdgeFlag", (GLADapiproc) glad_glEdgeFlag, 1, flag); +PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback = NULL; +static void GLAD_API_PTR glad_debug_impl_glDrawTransformFeedback(GLenum mode, GLuint id) { + _pre_call_gl_callback("glDrawTransformFeedback", (GLADapiproc) glad_glDrawTransformFeedback, 2, mode, id); + glad_glDrawTransformFeedback(mode, id); + _post_call_gl_callback(NULL, "glDrawTransformFeedback", (GLADapiproc) glad_glDrawTransformFeedback, 2, mode, id); + +} +PFNGLDRAWTRANSFORMFEEDBACKPROC glad_debug_glDrawTransformFeedback = glad_debug_impl_glDrawTransformFeedback; +PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced = NULL; +static void GLAD_API_PTR glad_debug_impl_glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount) { + _pre_call_gl_callback("glDrawTransformFeedbackInstanced", (GLADapiproc) glad_glDrawTransformFeedbackInstanced, 3, mode, id, instancecount); + glad_glDrawTransformFeedbackInstanced(mode, id, instancecount); + _post_call_gl_callback(NULL, "glDrawTransformFeedbackInstanced", (GLADapiproc) glad_glDrawTransformFeedbackInstanced, 3, mode, id, instancecount); } -PFNGLEDGEFLAGPROC glad_debug_glEdgeFlag = glad_debug_impl_glEdgeFlag; -PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer = NULL; -static void GLAD_API_PTR glad_debug_impl_glEdgeFlagPointer(GLsizei stride, const void * pointer) { - _pre_call_gl_callback("glEdgeFlagPointer", (GLADapiproc) glad_glEdgeFlagPointer, 2, stride, pointer); - glad_glEdgeFlagPointer(stride, pointer); - _post_call_gl_callback(NULL, "glEdgeFlagPointer", (GLADapiproc) glad_glEdgeFlagPointer, 2, stride, pointer); +PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_debug_glDrawTransformFeedbackInstanced = glad_debug_impl_glDrawTransformFeedbackInstanced; +PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream = NULL; +static void GLAD_API_PTR glad_debug_impl_glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream) { + _pre_call_gl_callback("glDrawTransformFeedbackStream", (GLADapiproc) glad_glDrawTransformFeedbackStream, 3, mode, id, stream); + glad_glDrawTransformFeedbackStream(mode, id, stream); + _post_call_gl_callback(NULL, "glDrawTransformFeedbackStream", (GLADapiproc) glad_glDrawTransformFeedbackStream, 3, mode, id, stream); } -PFNGLEDGEFLAGPOINTERPROC glad_debug_glEdgeFlagPointer = glad_debug_impl_glEdgeFlagPointer; -PFNGLEDGEFLAGVPROC glad_glEdgeFlagv = NULL; -static void GLAD_API_PTR glad_debug_impl_glEdgeFlagv(const GLboolean * flag) { - _pre_call_gl_callback("glEdgeFlagv", (GLADapiproc) glad_glEdgeFlagv, 1, flag); - glad_glEdgeFlagv(flag); - _post_call_gl_callback(NULL, "glEdgeFlagv", (GLADapiproc) glad_glEdgeFlagv, 1, flag); +PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_debug_glDrawTransformFeedbackStream = glad_debug_impl_glDrawTransformFeedbackStream; +PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced = NULL; +static void GLAD_API_PTR glad_debug_impl_glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount) { + _pre_call_gl_callback("glDrawTransformFeedbackStreamInstanced", (GLADapiproc) glad_glDrawTransformFeedbackStreamInstanced, 4, mode, id, stream, instancecount); + glad_glDrawTransformFeedbackStreamInstanced(mode, id, stream, instancecount); + _post_call_gl_callback(NULL, "glDrawTransformFeedbackStreamInstanced", (GLADapiproc) glad_glDrawTransformFeedbackStreamInstanced, 4, mode, id, stream, instancecount); } -PFNGLEDGEFLAGVPROC glad_debug_glEdgeFlagv = glad_debug_impl_glEdgeFlagv; +PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_debug_glDrawTransformFeedbackStreamInstanced = glad_debug_impl_glDrawTransformFeedbackStreamInstanced; PFNGLENABLEPROC glad_glEnable = NULL; static void GLAD_API_PTR glad_debug_impl_glEnable(GLenum cap) { _pre_call_gl_callback("glEnable", (GLADapiproc) glad_glEnable, 1, cap); @@ -1184,14 +1891,14 @@ static void GLAD_API_PTR glad_debug_impl_glEnable(GLenum cap) { } PFNGLENABLEPROC glad_debug_glEnable = glad_debug_impl_glEnable; -PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState = NULL; -static void GLAD_API_PTR glad_debug_impl_glEnableClientState(GLenum array) { - _pre_call_gl_callback("glEnableClientState", (GLADapiproc) glad_glEnableClientState, 1, array); - glad_glEnableClientState(array); - _post_call_gl_callback(NULL, "glEnableClientState", (GLADapiproc) glad_glEnableClientState, 1, array); +PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib = NULL; +static void GLAD_API_PTR glad_debug_impl_glEnableVertexArrayAttrib(GLuint vaobj, GLuint index) { + _pre_call_gl_callback("glEnableVertexArrayAttrib", (GLADapiproc) glad_glEnableVertexArrayAttrib, 2, vaobj, index); + glad_glEnableVertexArrayAttrib(vaobj, index); + _post_call_gl_callback(NULL, "glEnableVertexArrayAttrib", (GLADapiproc) glad_glEnableVertexArrayAttrib, 2, vaobj, index); } -PFNGLENABLECLIENTSTATEPROC glad_debug_glEnableClientState = glad_debug_impl_glEnableClientState; +PFNGLENABLEVERTEXARRAYATTRIBPROC glad_debug_glEnableVertexArrayAttrib = glad_debug_impl_glEnableVertexArrayAttrib; PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL; static void GLAD_API_PTR glad_debug_impl_glEnableVertexAttribArray(GLuint index) { _pre_call_gl_callback("glEnableVertexAttribArray", (GLADapiproc) glad_glEnableVertexAttribArray, 1, index); @@ -1200,6 +1907,14 @@ static void GLAD_API_PTR glad_debug_impl_glEnableVertexAttribArray(GLuint index) } PFNGLENABLEVERTEXATTRIBARRAYPROC glad_debug_glEnableVertexAttribArray = glad_debug_impl_glEnableVertexAttribArray; +PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glEnableVertexAttribArrayARB(GLuint index) { + _pre_call_gl_callback("glEnableVertexAttribArrayARB", (GLADapiproc) glad_glEnableVertexAttribArrayARB, 1, index); + glad_glEnableVertexAttribArrayARB(index); + _post_call_gl_callback(NULL, "glEnableVertexAttribArrayARB", (GLADapiproc) glad_glEnableVertexAttribArrayARB, 1, index); + +} +PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_debug_glEnableVertexAttribArrayARB = glad_debug_impl_glEnableVertexAttribArrayARB; PFNGLENABLEIPROC glad_glEnablei = NULL; static void GLAD_API_PTR glad_debug_impl_glEnablei(GLenum target, GLuint index) { _pre_call_gl_callback("glEnablei", (GLADapiproc) glad_glEnablei, 2, target, index); @@ -1208,14 +1923,6 @@ static void GLAD_API_PTR glad_debug_impl_glEnablei(GLenum target, GLuint index) } PFNGLENABLEIPROC glad_debug_glEnablei = glad_debug_impl_glEnablei; -PFNGLENDPROC glad_glEnd = NULL; -static void GLAD_API_PTR glad_debug_impl_glEnd(void) { - _pre_call_gl_callback("glEnd", (GLADapiproc) glad_glEnd, 0); - glad_glEnd(); - _post_call_gl_callback(NULL, "glEnd", (GLADapiproc) glad_glEnd, 0); - -} -PFNGLENDPROC glad_debug_glEnd = glad_debug_impl_glEnd; PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL; static void GLAD_API_PTR glad_debug_impl_glEndConditionalRender(void) { _pre_call_gl_callback("glEndConditionalRender", (GLADapiproc) glad_glEndConditionalRender, 0); @@ -1224,14 +1931,6 @@ static void GLAD_API_PTR glad_debug_impl_glEndConditionalRender(void) { } PFNGLENDCONDITIONALRENDERPROC glad_debug_glEndConditionalRender = glad_debug_impl_glEndConditionalRender; -PFNGLENDLISTPROC glad_glEndList = NULL; -static void GLAD_API_PTR glad_debug_impl_glEndList(void) { - _pre_call_gl_callback("glEndList", (GLADapiproc) glad_glEndList, 0); - glad_glEndList(); - _post_call_gl_callback(NULL, "glEndList", (GLADapiproc) glad_glEndList, 0); - -} -PFNGLENDLISTPROC glad_debug_glEndList = glad_debug_impl_glEndList; PFNGLENDQUERYPROC glad_glEndQuery = NULL; static void GLAD_API_PTR glad_debug_impl_glEndQuery(GLenum target) { _pre_call_gl_callback("glEndQuery", (GLADapiproc) glad_glEndQuery, 1, target); @@ -1240,6 +1939,22 @@ static void GLAD_API_PTR glad_debug_impl_glEndQuery(GLenum target) { } PFNGLENDQUERYPROC glad_debug_glEndQuery = glad_debug_impl_glEndQuery; +PFNGLENDQUERYARBPROC glad_glEndQueryARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glEndQueryARB(GLenum target) { + _pre_call_gl_callback("glEndQueryARB", (GLADapiproc) glad_glEndQueryARB, 1, target); + glad_glEndQueryARB(target); + _post_call_gl_callback(NULL, "glEndQueryARB", (GLADapiproc) glad_glEndQueryARB, 1, target); + +} +PFNGLENDQUERYARBPROC glad_debug_glEndQueryARB = glad_debug_impl_glEndQueryARB; +PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed = NULL; +static void GLAD_API_PTR glad_debug_impl_glEndQueryIndexed(GLenum target, GLuint index) { + _pre_call_gl_callback("glEndQueryIndexed", (GLADapiproc) glad_glEndQueryIndexed, 2, target, index); + glad_glEndQueryIndexed(target, index); + _post_call_gl_callback(NULL, "glEndQueryIndexed", (GLADapiproc) glad_glEndQueryIndexed, 2, target, index); + +} +PFNGLENDQUERYINDEXEDPROC glad_debug_glEndQueryIndexed = glad_debug_impl_glEndQueryIndexed; PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL; static void GLAD_API_PTR glad_debug_impl_glEndTransformFeedback(void) { _pre_call_gl_callback("glEndTransformFeedback", (GLADapiproc) glad_glEndTransformFeedback, 0); @@ -1248,110 +1963,54 @@ static void GLAD_API_PTR glad_debug_impl_glEndTransformFeedback(void) { } PFNGLENDTRANSFORMFEEDBACKPROC glad_debug_glEndTransformFeedback = glad_debug_impl_glEndTransformFeedback; -PFNGLEVALCOORD1DPROC glad_glEvalCoord1d = NULL; -static void GLAD_API_PTR glad_debug_impl_glEvalCoord1d(GLdouble u) { - _pre_call_gl_callback("glEvalCoord1d", (GLADapiproc) glad_glEvalCoord1d, 1, u); - glad_glEvalCoord1d(u); - _post_call_gl_callback(NULL, "glEvalCoord1d", (GLADapiproc) glad_glEvalCoord1d, 1, u); - -} -PFNGLEVALCOORD1DPROC glad_debug_glEvalCoord1d = glad_debug_impl_glEvalCoord1d; -PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv = NULL; -static void GLAD_API_PTR glad_debug_impl_glEvalCoord1dv(const GLdouble * u) { - _pre_call_gl_callback("glEvalCoord1dv", (GLADapiproc) glad_glEvalCoord1dv, 1, u); - glad_glEvalCoord1dv(u); - _post_call_gl_callback(NULL, "glEvalCoord1dv", (GLADapiproc) glad_glEvalCoord1dv, 1, u); - -} -PFNGLEVALCOORD1DVPROC glad_debug_glEvalCoord1dv = glad_debug_impl_glEvalCoord1dv; -PFNGLEVALCOORD1FPROC glad_glEvalCoord1f = NULL; -static void GLAD_API_PTR glad_debug_impl_glEvalCoord1f(GLfloat u) { - _pre_call_gl_callback("glEvalCoord1f", (GLADapiproc) glad_glEvalCoord1f, 1, u); - glad_glEvalCoord1f(u); - _post_call_gl_callback(NULL, "glEvalCoord1f", (GLADapiproc) glad_glEvalCoord1f, 1, u); - -} -PFNGLEVALCOORD1FPROC glad_debug_glEvalCoord1f = glad_debug_impl_glEvalCoord1f; -PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv = NULL; -static void GLAD_API_PTR glad_debug_impl_glEvalCoord1fv(const GLfloat * u) { - _pre_call_gl_callback("glEvalCoord1fv", (GLADapiproc) glad_glEvalCoord1fv, 1, u); - glad_glEvalCoord1fv(u); - _post_call_gl_callback(NULL, "glEvalCoord1fv", (GLADapiproc) glad_glEvalCoord1fv, 1, u); - -} -PFNGLEVALCOORD1FVPROC glad_debug_glEvalCoord1fv = glad_debug_impl_glEvalCoord1fv; -PFNGLEVALCOORD2DPROC glad_glEvalCoord2d = NULL; -static void GLAD_API_PTR glad_debug_impl_glEvalCoord2d(GLdouble u, GLdouble v) { - _pre_call_gl_callback("glEvalCoord2d", (GLADapiproc) glad_glEvalCoord2d, 2, u, v); - glad_glEvalCoord2d(u, v); - _post_call_gl_callback(NULL, "glEvalCoord2d", (GLADapiproc) glad_glEvalCoord2d, 2, u, v); - -} -PFNGLEVALCOORD2DPROC glad_debug_glEvalCoord2d = glad_debug_impl_glEvalCoord2d; -PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv = NULL; -static void GLAD_API_PTR glad_debug_impl_glEvalCoord2dv(const GLdouble * u) { - _pre_call_gl_callback("glEvalCoord2dv", (GLADapiproc) glad_glEvalCoord2dv, 1, u); - glad_glEvalCoord2dv(u); - _post_call_gl_callback(NULL, "glEvalCoord2dv", (GLADapiproc) glad_glEvalCoord2dv, 1, u); +PFNGLEVALCOORD1XOESPROC glad_glEvalCoord1xOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glEvalCoord1xOES(GLfixed u) { + _pre_call_gl_callback("glEvalCoord1xOES", (GLADapiproc) glad_glEvalCoord1xOES, 1, u); + glad_glEvalCoord1xOES(u); + _post_call_gl_callback(NULL, "glEvalCoord1xOES", (GLADapiproc) glad_glEvalCoord1xOES, 1, u); } -PFNGLEVALCOORD2DVPROC glad_debug_glEvalCoord2dv = glad_debug_impl_glEvalCoord2dv; -PFNGLEVALCOORD2FPROC glad_glEvalCoord2f = NULL; -static void GLAD_API_PTR glad_debug_impl_glEvalCoord2f(GLfloat u, GLfloat v) { - _pre_call_gl_callback("glEvalCoord2f", (GLADapiproc) glad_glEvalCoord2f, 2, u, v); - glad_glEvalCoord2f(u, v); - _post_call_gl_callback(NULL, "glEvalCoord2f", (GLADapiproc) glad_glEvalCoord2f, 2, u, v); +PFNGLEVALCOORD1XOESPROC glad_debug_glEvalCoord1xOES = glad_debug_impl_glEvalCoord1xOES; +PFNGLEVALCOORD1XVOESPROC glad_glEvalCoord1xvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glEvalCoord1xvOES(const GLfixed * coords) { + _pre_call_gl_callback("glEvalCoord1xvOES", (GLADapiproc) glad_glEvalCoord1xvOES, 1, coords); + glad_glEvalCoord1xvOES(coords); + _post_call_gl_callback(NULL, "glEvalCoord1xvOES", (GLADapiproc) glad_glEvalCoord1xvOES, 1, coords); } -PFNGLEVALCOORD2FPROC glad_debug_glEvalCoord2f = glad_debug_impl_glEvalCoord2f; -PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv = NULL; -static void GLAD_API_PTR glad_debug_impl_glEvalCoord2fv(const GLfloat * u) { - _pre_call_gl_callback("glEvalCoord2fv", (GLADapiproc) glad_glEvalCoord2fv, 1, u); - glad_glEvalCoord2fv(u); - _post_call_gl_callback(NULL, "glEvalCoord2fv", (GLADapiproc) glad_glEvalCoord2fv, 1, u); +PFNGLEVALCOORD1XVOESPROC glad_debug_glEvalCoord1xvOES = glad_debug_impl_glEvalCoord1xvOES; +PFNGLEVALCOORD2XOESPROC glad_glEvalCoord2xOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glEvalCoord2xOES(GLfixed u, GLfixed v) { + _pre_call_gl_callback("glEvalCoord2xOES", (GLADapiproc) glad_glEvalCoord2xOES, 2, u, v); + glad_glEvalCoord2xOES(u, v); + _post_call_gl_callback(NULL, "glEvalCoord2xOES", (GLADapiproc) glad_glEvalCoord2xOES, 2, u, v); } -PFNGLEVALCOORD2FVPROC glad_debug_glEvalCoord2fv = glad_debug_impl_glEvalCoord2fv; -PFNGLEVALMESH1PROC glad_glEvalMesh1 = NULL; -static void GLAD_API_PTR glad_debug_impl_glEvalMesh1(GLenum mode, GLint i1, GLint i2) { - _pre_call_gl_callback("glEvalMesh1", (GLADapiproc) glad_glEvalMesh1, 3, mode, i1, i2); - glad_glEvalMesh1(mode, i1, i2); - _post_call_gl_callback(NULL, "glEvalMesh1", (GLADapiproc) glad_glEvalMesh1, 3, mode, i1, i2); +PFNGLEVALCOORD2XOESPROC glad_debug_glEvalCoord2xOES = glad_debug_impl_glEvalCoord2xOES; +PFNGLEVALCOORD2XVOESPROC glad_glEvalCoord2xvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glEvalCoord2xvOES(const GLfixed * coords) { + _pre_call_gl_callback("glEvalCoord2xvOES", (GLADapiproc) glad_glEvalCoord2xvOES, 1, coords); + glad_glEvalCoord2xvOES(coords); + _post_call_gl_callback(NULL, "glEvalCoord2xvOES", (GLADapiproc) glad_glEvalCoord2xvOES, 1, coords); } -PFNGLEVALMESH1PROC glad_debug_glEvalMesh1 = glad_debug_impl_glEvalMesh1; -PFNGLEVALMESH2PROC glad_glEvalMesh2 = NULL; -static void GLAD_API_PTR glad_debug_impl_glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) { - _pre_call_gl_callback("glEvalMesh2", (GLADapiproc) glad_glEvalMesh2, 5, mode, i1, i2, j1, j2); - glad_glEvalMesh2(mode, i1, i2, j1, j2); - _post_call_gl_callback(NULL, "glEvalMesh2", (GLADapiproc) glad_glEvalMesh2, 5, mode, i1, i2, j1, j2); +PFNGLEVALCOORD2XVOESPROC glad_debug_glEvalCoord2xvOES = glad_debug_impl_glEvalCoord2xvOES; +PFNGLEVALUATEDEPTHVALUESARBPROC glad_glEvaluateDepthValuesARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glEvaluateDepthValuesARB(void) { + _pre_call_gl_callback("glEvaluateDepthValuesARB", (GLADapiproc) glad_glEvaluateDepthValuesARB, 0); + glad_glEvaluateDepthValuesARB(); + _post_call_gl_callback(NULL, "glEvaluateDepthValuesARB", (GLADapiproc) glad_glEvaluateDepthValuesARB, 0); } -PFNGLEVALMESH2PROC glad_debug_glEvalMesh2 = glad_debug_impl_glEvalMesh2; -PFNGLEVALPOINT1PROC glad_glEvalPoint1 = NULL; -static void GLAD_API_PTR glad_debug_impl_glEvalPoint1(GLint i) { - _pre_call_gl_callback("glEvalPoint1", (GLADapiproc) glad_glEvalPoint1, 1, i); - glad_glEvalPoint1(i); - _post_call_gl_callback(NULL, "glEvalPoint1", (GLADapiproc) glad_glEvalPoint1, 1, i); +PFNGLEVALUATEDEPTHVALUESARBPROC glad_debug_glEvaluateDepthValuesARB = glad_debug_impl_glEvaluateDepthValuesARB; +PFNGLFEEDBACKBUFFERXOESPROC glad_glFeedbackBufferxOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glFeedbackBufferxOES(GLsizei n, GLenum type, const GLfixed * buffer) { + _pre_call_gl_callback("glFeedbackBufferxOES", (GLADapiproc) glad_glFeedbackBufferxOES, 3, n, type, buffer); + glad_glFeedbackBufferxOES(n, type, buffer); + _post_call_gl_callback(NULL, "glFeedbackBufferxOES", (GLADapiproc) glad_glFeedbackBufferxOES, 3, n, type, buffer); } -PFNGLEVALPOINT1PROC glad_debug_glEvalPoint1 = glad_debug_impl_glEvalPoint1; -PFNGLEVALPOINT2PROC glad_glEvalPoint2 = NULL; -static void GLAD_API_PTR glad_debug_impl_glEvalPoint2(GLint i, GLint j) { - _pre_call_gl_callback("glEvalPoint2", (GLADapiproc) glad_glEvalPoint2, 2, i, j); - glad_glEvalPoint2(i, j); - _post_call_gl_callback(NULL, "glEvalPoint2", (GLADapiproc) glad_glEvalPoint2, 2, i, j); - -} -PFNGLEVALPOINT2PROC glad_debug_glEvalPoint2 = glad_debug_impl_glEvalPoint2; -PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer = NULL; -static void GLAD_API_PTR glad_debug_impl_glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer) { - _pre_call_gl_callback("glFeedbackBuffer", (GLADapiproc) glad_glFeedbackBuffer, 3, size, type, buffer); - glad_glFeedbackBuffer(size, type, buffer); - _post_call_gl_callback(NULL, "glFeedbackBuffer", (GLADapiproc) glad_glFeedbackBuffer, 3, size, type, buffer); - -} -PFNGLFEEDBACKBUFFERPROC glad_debug_glFeedbackBuffer = glad_debug_impl_glFeedbackBuffer; +PFNGLFEEDBACKBUFFERXOESPROC glad_debug_glFeedbackBufferxOES = glad_debug_impl_glFeedbackBufferxOES; PFNGLFENCESYNCPROC glad_glFenceSync = NULL; static GLsync GLAD_API_PTR glad_debug_impl_glFenceSync(GLenum condition, GLbitfield flags) { GLsync ret; @@ -1385,78 +2044,78 @@ static void GLAD_API_PTR glad_debug_impl_glFlushMappedBufferRange(GLenum target, } PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_debug_glFlushMappedBufferRange = glad_debug_impl_glFlushMappedBufferRange; -PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer = NULL; -static void GLAD_API_PTR glad_debug_impl_glFogCoordPointer(GLenum type, GLsizei stride, const void * pointer) { - _pre_call_gl_callback("glFogCoordPointer", (GLADapiproc) glad_glFogCoordPointer, 3, type, stride, pointer); - glad_glFogCoordPointer(type, stride, pointer); - _post_call_gl_callback(NULL, "glFogCoordPointer", (GLADapiproc) glad_glFogCoordPointer, 3, type, stride, pointer); +PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange = NULL; +static void GLAD_API_PTR glad_debug_impl_glFlushMappedNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length) { + _pre_call_gl_callback("glFlushMappedNamedBufferRange", (GLADapiproc) glad_glFlushMappedNamedBufferRange, 3, buffer, offset, length); + glad_glFlushMappedNamedBufferRange(buffer, offset, length); + _post_call_gl_callback(NULL, "glFlushMappedNamedBufferRange", (GLADapiproc) glad_glFlushMappedNamedBufferRange, 3, buffer, offset, length); } -PFNGLFOGCOORDPOINTERPROC glad_debug_glFogCoordPointer = glad_debug_impl_glFogCoordPointer; -PFNGLFOGCOORDDPROC glad_glFogCoordd = NULL; -static void GLAD_API_PTR glad_debug_impl_glFogCoordd(GLdouble coord) { - _pre_call_gl_callback("glFogCoordd", (GLADapiproc) glad_glFogCoordd, 1, coord); - glad_glFogCoordd(coord); - _post_call_gl_callback(NULL, "glFogCoordd", (GLADapiproc) glad_glFogCoordd, 1, coord); +PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_debug_glFlushMappedNamedBufferRange = glad_debug_impl_glFlushMappedNamedBufferRange; +PFNGLFOGCOORDPOINTEREXTPROC glad_glFogCoordPointerEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glFogCoordPointerEXT(GLenum type, GLsizei stride, const void * pointer) { + _pre_call_gl_callback("glFogCoordPointerEXT", (GLADapiproc) glad_glFogCoordPointerEXT, 3, type, stride, pointer); + glad_glFogCoordPointerEXT(type, stride, pointer); + _post_call_gl_callback(NULL, "glFogCoordPointerEXT", (GLADapiproc) glad_glFogCoordPointerEXT, 3, type, stride, pointer); } -PFNGLFOGCOORDDPROC glad_debug_glFogCoordd = glad_debug_impl_glFogCoordd; -PFNGLFOGCOORDDVPROC glad_glFogCoorddv = NULL; -static void GLAD_API_PTR glad_debug_impl_glFogCoorddv(const GLdouble * coord) { - _pre_call_gl_callback("glFogCoorddv", (GLADapiproc) glad_glFogCoorddv, 1, coord); - glad_glFogCoorddv(coord); - _post_call_gl_callback(NULL, "glFogCoorddv", (GLADapiproc) glad_glFogCoorddv, 1, coord); +PFNGLFOGCOORDPOINTEREXTPROC glad_debug_glFogCoordPointerEXT = glad_debug_impl_glFogCoordPointerEXT; +PFNGLFOGCOORDDEXTPROC glad_glFogCoorddEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glFogCoorddEXT(GLdouble coord) { + _pre_call_gl_callback("glFogCoorddEXT", (GLADapiproc) glad_glFogCoorddEXT, 1, coord); + glad_glFogCoorddEXT(coord); + _post_call_gl_callback(NULL, "glFogCoorddEXT", (GLADapiproc) glad_glFogCoorddEXT, 1, coord); } -PFNGLFOGCOORDDVPROC glad_debug_glFogCoorddv = glad_debug_impl_glFogCoorddv; -PFNGLFOGCOORDFPROC glad_glFogCoordf = NULL; -static void GLAD_API_PTR glad_debug_impl_glFogCoordf(GLfloat coord) { - _pre_call_gl_callback("glFogCoordf", (GLADapiproc) glad_glFogCoordf, 1, coord); - glad_glFogCoordf(coord); - _post_call_gl_callback(NULL, "glFogCoordf", (GLADapiproc) glad_glFogCoordf, 1, coord); +PFNGLFOGCOORDDEXTPROC glad_debug_glFogCoorddEXT = glad_debug_impl_glFogCoorddEXT; +PFNGLFOGCOORDDVEXTPROC glad_glFogCoorddvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glFogCoorddvEXT(const GLdouble * coord) { + _pre_call_gl_callback("glFogCoorddvEXT", (GLADapiproc) glad_glFogCoorddvEXT, 1, coord); + glad_glFogCoorddvEXT(coord); + _post_call_gl_callback(NULL, "glFogCoorddvEXT", (GLADapiproc) glad_glFogCoorddvEXT, 1, coord); } -PFNGLFOGCOORDFPROC glad_debug_glFogCoordf = glad_debug_impl_glFogCoordf; -PFNGLFOGCOORDFVPROC glad_glFogCoordfv = NULL; -static void GLAD_API_PTR glad_debug_impl_glFogCoordfv(const GLfloat * coord) { - _pre_call_gl_callback("glFogCoordfv", (GLADapiproc) glad_glFogCoordfv, 1, coord); - glad_glFogCoordfv(coord); - _post_call_gl_callback(NULL, "glFogCoordfv", (GLADapiproc) glad_glFogCoordfv, 1, coord); +PFNGLFOGCOORDDVEXTPROC glad_debug_glFogCoorddvEXT = glad_debug_impl_glFogCoorddvEXT; +PFNGLFOGCOORDFEXTPROC glad_glFogCoordfEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glFogCoordfEXT(GLfloat coord) { + _pre_call_gl_callback("glFogCoordfEXT", (GLADapiproc) glad_glFogCoordfEXT, 1, coord); + glad_glFogCoordfEXT(coord); + _post_call_gl_callback(NULL, "glFogCoordfEXT", (GLADapiproc) glad_glFogCoordfEXT, 1, coord); } -PFNGLFOGCOORDFVPROC glad_debug_glFogCoordfv = glad_debug_impl_glFogCoordfv; -PFNGLFOGFPROC glad_glFogf = NULL; -static void GLAD_API_PTR glad_debug_impl_glFogf(GLenum pname, GLfloat param) { - _pre_call_gl_callback("glFogf", (GLADapiproc) glad_glFogf, 2, pname, param); - glad_glFogf(pname, param); - _post_call_gl_callback(NULL, "glFogf", (GLADapiproc) glad_glFogf, 2, pname, param); +PFNGLFOGCOORDFEXTPROC glad_debug_glFogCoordfEXT = glad_debug_impl_glFogCoordfEXT; +PFNGLFOGCOORDFVEXTPROC glad_glFogCoordfvEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glFogCoordfvEXT(const GLfloat * coord) { + _pre_call_gl_callback("glFogCoordfvEXT", (GLADapiproc) glad_glFogCoordfvEXT, 1, coord); + glad_glFogCoordfvEXT(coord); + _post_call_gl_callback(NULL, "glFogCoordfvEXT", (GLADapiproc) glad_glFogCoordfvEXT, 1, coord); } -PFNGLFOGFPROC glad_debug_glFogf = glad_debug_impl_glFogf; -PFNGLFOGFVPROC glad_glFogfv = NULL; -static void GLAD_API_PTR glad_debug_impl_glFogfv(GLenum pname, const GLfloat * params) { - _pre_call_gl_callback("glFogfv", (GLADapiproc) glad_glFogfv, 2, pname, params); - glad_glFogfv(pname, params); - _post_call_gl_callback(NULL, "glFogfv", (GLADapiproc) glad_glFogfv, 2, pname, params); +PFNGLFOGCOORDFVEXTPROC glad_debug_glFogCoordfvEXT = glad_debug_impl_glFogCoordfvEXT; +PFNGLFOGXOESPROC glad_glFogxOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glFogxOES(GLenum pname, GLfixed param) { + _pre_call_gl_callback("glFogxOES", (GLADapiproc) glad_glFogxOES, 2, pname, param); + glad_glFogxOES(pname, param); + _post_call_gl_callback(NULL, "glFogxOES", (GLADapiproc) glad_glFogxOES, 2, pname, param); } -PFNGLFOGFVPROC glad_debug_glFogfv = glad_debug_impl_glFogfv; -PFNGLFOGIPROC glad_glFogi = NULL; -static void GLAD_API_PTR glad_debug_impl_glFogi(GLenum pname, GLint param) { - _pre_call_gl_callback("glFogi", (GLADapiproc) glad_glFogi, 2, pname, param); - glad_glFogi(pname, param); - _post_call_gl_callback(NULL, "glFogi", (GLADapiproc) glad_glFogi, 2, pname, param); +PFNGLFOGXOESPROC glad_debug_glFogxOES = glad_debug_impl_glFogxOES; +PFNGLFOGXVOESPROC glad_glFogxvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glFogxvOES(GLenum pname, const GLfixed * param) { + _pre_call_gl_callback("glFogxvOES", (GLADapiproc) glad_glFogxvOES, 2, pname, param); + glad_glFogxvOES(pname, param); + _post_call_gl_callback(NULL, "glFogxvOES", (GLADapiproc) glad_glFogxvOES, 2, pname, param); } -PFNGLFOGIPROC glad_debug_glFogi = glad_debug_impl_glFogi; -PFNGLFOGIVPROC glad_glFogiv = NULL; -static void GLAD_API_PTR glad_debug_impl_glFogiv(GLenum pname, const GLint * params) { - _pre_call_gl_callback("glFogiv", (GLADapiproc) glad_glFogiv, 2, pname, params); - glad_glFogiv(pname, params); - _post_call_gl_callback(NULL, "glFogiv", (GLADapiproc) glad_glFogiv, 2, pname, params); +PFNGLFOGXVOESPROC glad_debug_glFogxvOES = glad_debug_impl_glFogxvOES; +PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri = NULL; +static void GLAD_API_PTR glad_debug_impl_glFramebufferParameteri(GLenum target, GLenum pname, GLint param) { + _pre_call_gl_callback("glFramebufferParameteri", (GLADapiproc) glad_glFramebufferParameteri, 3, target, pname, param); + glad_glFramebufferParameteri(target, pname, param); + _post_call_gl_callback(NULL, "glFramebufferParameteri", (GLADapiproc) glad_glFramebufferParameteri, 3, target, pname, param); } -PFNGLFOGIVPROC glad_debug_glFogiv = glad_debug_impl_glFogiv; +PFNGLFRAMEBUFFERPARAMETERIPROC glad_debug_glFramebufferParameteri = glad_debug_impl_glFramebufferParameteri; PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL; static void GLAD_API_PTR glad_debug_impl_glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) { _pre_call_gl_callback("glFramebufferRenderbuffer", (GLADapiproc) glad_glFramebufferRenderbuffer, 4, target, attachment, renderbuffertarget, renderbuffer); @@ -1465,6 +2124,22 @@ static void GLAD_API_PTR glad_debug_impl_glFramebufferRenderbuffer(GLenum target } PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_debug_glFramebufferRenderbuffer = glad_debug_impl_glFramebufferRenderbuffer; +PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) { + _pre_call_gl_callback("glFramebufferRenderbufferEXT", (GLADapiproc) glad_glFramebufferRenderbufferEXT, 4, target, attachment, renderbuffertarget, renderbuffer); + glad_glFramebufferRenderbufferEXT(target, attachment, renderbuffertarget, renderbuffer); + _post_call_gl_callback(NULL, "glFramebufferRenderbufferEXT", (GLADapiproc) glad_glFramebufferRenderbufferEXT, 4, target, attachment, renderbuffertarget, renderbuffer); + +} +PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_debug_glFramebufferRenderbufferEXT = glad_debug_impl_glFramebufferRenderbufferEXT; +PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glFramebufferSampleLocationsfvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glFramebufferSampleLocationsfvARB(GLenum target, GLuint start, GLsizei count, const GLfloat * v) { + _pre_call_gl_callback("glFramebufferSampleLocationsfvARB", (GLADapiproc) glad_glFramebufferSampleLocationsfvARB, 4, target, start, count, v); + glad_glFramebufferSampleLocationsfvARB(target, start, count, v); + _post_call_gl_callback(NULL, "glFramebufferSampleLocationsfvARB", (GLADapiproc) glad_glFramebufferSampleLocationsfvARB, 4, target, start, count, v); + +} +PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_debug_glFramebufferSampleLocationsfvARB = glad_debug_impl_glFramebufferSampleLocationsfvARB; PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL; static void GLAD_API_PTR glad_debug_impl_glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level) { _pre_call_gl_callback("glFramebufferTexture", (GLADapiproc) glad_glFramebufferTexture, 4, target, attachment, texture, level); @@ -1481,6 +2156,14 @@ static void GLAD_API_PTR glad_debug_impl_glFramebufferTexture1D(GLenum target, G } PFNGLFRAMEBUFFERTEXTURE1DPROC glad_debug_glFramebufferTexture1D = glad_debug_impl_glFramebufferTexture1D; +PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { + _pre_call_gl_callback("glFramebufferTexture1DEXT", (GLADapiproc) glad_glFramebufferTexture1DEXT, 5, target, attachment, textarget, texture, level); + glad_glFramebufferTexture1DEXT(target, attachment, textarget, texture, level); + _post_call_gl_callback(NULL, "glFramebufferTexture1DEXT", (GLADapiproc) glad_glFramebufferTexture1DEXT, 5, target, attachment, textarget, texture, level); + +} +PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_debug_glFramebufferTexture1DEXT = glad_debug_impl_glFramebufferTexture1DEXT; PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL; static void GLAD_API_PTR glad_debug_impl_glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { _pre_call_gl_callback("glFramebufferTexture2D", (GLADapiproc) glad_glFramebufferTexture2D, 5, target, attachment, textarget, texture, level); @@ -1489,6 +2172,14 @@ static void GLAD_API_PTR glad_debug_impl_glFramebufferTexture2D(GLenum target, G } PFNGLFRAMEBUFFERTEXTURE2DPROC glad_debug_glFramebufferTexture2D = glad_debug_impl_glFramebufferTexture2D; +PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { + _pre_call_gl_callback("glFramebufferTexture2DEXT", (GLADapiproc) glad_glFramebufferTexture2DEXT, 5, target, attachment, textarget, texture, level); + glad_glFramebufferTexture2DEXT(target, attachment, textarget, texture, level); + _post_call_gl_callback(NULL, "glFramebufferTexture2DEXT", (GLADapiproc) glad_glFramebufferTexture2DEXT, 5, target, attachment, textarget, texture, level); + +} +PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_debug_glFramebufferTexture2DEXT = glad_debug_impl_glFramebufferTexture2DEXT; PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL; static void GLAD_API_PTR glad_debug_impl_glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) { _pre_call_gl_callback("glFramebufferTexture3D", (GLADapiproc) glad_glFramebufferTexture3D, 6, target, attachment, textarget, texture, level, zoffset); @@ -1497,6 +2188,30 @@ static void GLAD_API_PTR glad_debug_impl_glFramebufferTexture3D(GLenum target, G } PFNGLFRAMEBUFFERTEXTURE3DPROC glad_debug_glFramebufferTexture3D = glad_debug_impl_glFramebufferTexture3D; +PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) { + _pre_call_gl_callback("glFramebufferTexture3DEXT", (GLADapiproc) glad_glFramebufferTexture3DEXT, 6, target, attachment, textarget, texture, level, zoffset); + glad_glFramebufferTexture3DEXT(target, attachment, textarget, texture, level, zoffset); + _post_call_gl_callback(NULL, "glFramebufferTexture3DEXT", (GLADapiproc) glad_glFramebufferTexture3DEXT, 6, target, attachment, textarget, texture, level, zoffset); + +} +PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_debug_glFramebufferTexture3DEXT = glad_debug_impl_glFramebufferTexture3DEXT; +PFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glFramebufferTextureARB(GLenum target, GLenum attachment, GLuint texture, GLint level) { + _pre_call_gl_callback("glFramebufferTextureARB", (GLADapiproc) glad_glFramebufferTextureARB, 4, target, attachment, texture, level); + glad_glFramebufferTextureARB(target, attachment, texture, level); + _post_call_gl_callback(NULL, "glFramebufferTextureARB", (GLADapiproc) glad_glFramebufferTextureARB, 4, target, attachment, texture, level); + +} +PFNGLFRAMEBUFFERTEXTUREARBPROC glad_debug_glFramebufferTextureARB = glad_debug_impl_glFramebufferTextureARB; +PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glFramebufferTextureFaceARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face) { + _pre_call_gl_callback("glFramebufferTextureFaceARB", (GLADapiproc) glad_glFramebufferTextureFaceARB, 5, target, attachment, texture, level, face); + glad_glFramebufferTextureFaceARB(target, attachment, texture, level, face); + _post_call_gl_callback(NULL, "glFramebufferTextureFaceARB", (GLADapiproc) glad_glFramebufferTextureFaceARB, 5, target, attachment, texture, level, face); + +} +PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_debug_glFramebufferTextureFaceARB = glad_debug_impl_glFramebufferTextureFaceARB; PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL; static void GLAD_API_PTR glad_debug_impl_glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) { _pre_call_gl_callback("glFramebufferTextureLayer", (GLADapiproc) glad_glFramebufferTextureLayer, 5, target, attachment, texture, level, layer); @@ -1505,6 +2220,14 @@ static void GLAD_API_PTR glad_debug_impl_glFramebufferTextureLayer(GLenum target } PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_debug_glFramebufferTextureLayer = glad_debug_impl_glFramebufferTextureLayer; +PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glFramebufferTextureLayerARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) { + _pre_call_gl_callback("glFramebufferTextureLayerARB", (GLADapiproc) glad_glFramebufferTextureLayerARB, 5, target, attachment, texture, level, layer); + glad_glFramebufferTextureLayerARB(target, attachment, texture, level, layer); + _post_call_gl_callback(NULL, "glFramebufferTextureLayerARB", (GLADapiproc) glad_glFramebufferTextureLayerARB, 5, target, attachment, texture, level, layer); + +} +PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_debug_glFramebufferTextureLayerARB = glad_debug_impl_glFramebufferTextureLayerARB; PFNGLFRONTFACEPROC glad_glFrontFace = NULL; static void GLAD_API_PTR glad_debug_impl_glFrontFace(GLenum mode) { _pre_call_gl_callback("glFrontFace", (GLADapiproc) glad_glFrontFace, 1, mode); @@ -1513,14 +2236,14 @@ static void GLAD_API_PTR glad_debug_impl_glFrontFace(GLenum mode) { } PFNGLFRONTFACEPROC glad_debug_glFrontFace = glad_debug_impl_glFrontFace; -PFNGLFRUSTUMPROC glad_glFrustum = NULL; -static void GLAD_API_PTR glad_debug_impl_glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) { - _pre_call_gl_callback("glFrustum", (GLADapiproc) glad_glFrustum, 6, left, right, bottom, top, zNear, zFar); - glad_glFrustum(left, right, bottom, top, zNear, zFar); - _post_call_gl_callback(NULL, "glFrustum", (GLADapiproc) glad_glFrustum, 6, left, right, bottom, top, zNear, zFar); +PFNGLFRUSTUMXOESPROC glad_glFrustumxOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glFrustumxOES(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f) { + _pre_call_gl_callback("glFrustumxOES", (GLADapiproc) glad_glFrustumxOES, 6, l, r, b, t, n, f); + glad_glFrustumxOES(l, r, b, t, n, f); + _post_call_gl_callback(NULL, "glFrustumxOES", (GLADapiproc) glad_glFrustumxOES, 6, l, r, b, t, n, f); } -PFNGLFRUSTUMPROC glad_debug_glFrustum = glad_debug_impl_glFrustum; +PFNGLFRUSTUMXOESPROC glad_debug_glFrustumxOES = glad_debug_impl_glFrustumxOES; PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL; static void GLAD_API_PTR glad_debug_impl_glGenBuffers(GLsizei n, GLuint * buffers) { _pre_call_gl_callback("glGenBuffers", (GLADapiproc) glad_glGenBuffers, 2, n, buffers); @@ -1529,6 +2252,14 @@ static void GLAD_API_PTR glad_debug_impl_glGenBuffers(GLsizei n, GLuint * buffer } PFNGLGENBUFFERSPROC glad_debug_glGenBuffers = glad_debug_impl_glGenBuffers; +PFNGLGENBUFFERSARBPROC glad_glGenBuffersARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGenBuffersARB(GLsizei n, GLuint * buffers) { + _pre_call_gl_callback("glGenBuffersARB", (GLADapiproc) glad_glGenBuffersARB, 2, n, buffers); + glad_glGenBuffersARB(n, buffers); + _post_call_gl_callback(NULL, "glGenBuffersARB", (GLADapiproc) glad_glGenBuffersARB, 2, n, buffers); + +} +PFNGLGENBUFFERSARBPROC glad_debug_glGenBuffersARB = glad_debug_impl_glGenBuffersARB; PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL; static void GLAD_API_PTR glad_debug_impl_glGenFramebuffers(GLsizei n, GLuint * framebuffers) { _pre_call_gl_callback("glGenFramebuffers", (GLADapiproc) glad_glGenFramebuffers, 2, n, framebuffers); @@ -1537,15 +2268,30 @@ static void GLAD_API_PTR glad_debug_impl_glGenFramebuffers(GLsizei n, GLuint * f } PFNGLGENFRAMEBUFFERSPROC glad_debug_glGenFramebuffers = glad_debug_impl_glGenFramebuffers; -PFNGLGENLISTSPROC glad_glGenLists = NULL; -static GLuint GLAD_API_PTR glad_debug_impl_glGenLists(GLsizei range) { - GLuint ret; - _pre_call_gl_callback("glGenLists", (GLADapiproc) glad_glGenLists, 1, range); - ret = glad_glGenLists(range); - _post_call_gl_callback((void*) &ret, "glGenLists", (GLADapiproc) glad_glGenLists, 1, range); - return ret; +PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGenFramebuffersEXT(GLsizei n, GLuint * framebuffers) { + _pre_call_gl_callback("glGenFramebuffersEXT", (GLADapiproc) glad_glGenFramebuffersEXT, 2, n, framebuffers); + glad_glGenFramebuffersEXT(n, framebuffers); + _post_call_gl_callback(NULL, "glGenFramebuffersEXT", (GLADapiproc) glad_glGenFramebuffersEXT, 2, n, framebuffers); + +} +PFNGLGENFRAMEBUFFERSEXTPROC glad_debug_glGenFramebuffersEXT = glad_debug_impl_glGenFramebuffersEXT; +PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL; +static void GLAD_API_PTR glad_debug_impl_glGenProgramPipelines(GLsizei n, GLuint * pipelines) { + _pre_call_gl_callback("glGenProgramPipelines", (GLADapiproc) glad_glGenProgramPipelines, 2, n, pipelines); + glad_glGenProgramPipelines(n, pipelines); + _post_call_gl_callback(NULL, "glGenProgramPipelines", (GLADapiproc) glad_glGenProgramPipelines, 2, n, pipelines); + +} +PFNGLGENPROGRAMPIPELINESPROC glad_debug_glGenProgramPipelines = glad_debug_impl_glGenProgramPipelines; +PFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGenProgramsARB(GLsizei n, GLuint * programs) { + _pre_call_gl_callback("glGenProgramsARB", (GLADapiproc) glad_glGenProgramsARB, 2, n, programs); + glad_glGenProgramsARB(n, programs); + _post_call_gl_callback(NULL, "glGenProgramsARB", (GLADapiproc) glad_glGenProgramsARB, 2, n, programs); + } -PFNGLGENLISTSPROC glad_debug_glGenLists = glad_debug_impl_glGenLists; +PFNGLGENPROGRAMSARBPROC glad_debug_glGenProgramsARB = glad_debug_impl_glGenProgramsARB; PFNGLGENQUERIESPROC glad_glGenQueries = NULL; static void GLAD_API_PTR glad_debug_impl_glGenQueries(GLsizei n, GLuint * ids) { _pre_call_gl_callback("glGenQueries", (GLADapiproc) glad_glGenQueries, 2, n, ids); @@ -1554,6 +2300,14 @@ static void GLAD_API_PTR glad_debug_impl_glGenQueries(GLsizei n, GLuint * ids) { } PFNGLGENQUERIESPROC glad_debug_glGenQueries = glad_debug_impl_glGenQueries; +PFNGLGENQUERIESARBPROC glad_glGenQueriesARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGenQueriesARB(GLsizei n, GLuint * ids) { + _pre_call_gl_callback("glGenQueriesARB", (GLADapiproc) glad_glGenQueriesARB, 2, n, ids); + glad_glGenQueriesARB(n, ids); + _post_call_gl_callback(NULL, "glGenQueriesARB", (GLADapiproc) glad_glGenQueriesARB, 2, n, ids); + +} +PFNGLGENQUERIESARBPROC glad_debug_glGenQueriesARB = glad_debug_impl_glGenQueriesARB; PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL; static void GLAD_API_PTR glad_debug_impl_glGenRenderbuffers(GLsizei n, GLuint * renderbuffers) { _pre_call_gl_callback("glGenRenderbuffers", (GLADapiproc) glad_glGenRenderbuffers, 2, n, renderbuffers); @@ -1562,6 +2316,14 @@ static void GLAD_API_PTR glad_debug_impl_glGenRenderbuffers(GLsizei n, GLuint * } PFNGLGENRENDERBUFFERSPROC glad_debug_glGenRenderbuffers = glad_debug_impl_glGenRenderbuffers; +PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGenRenderbuffersEXT(GLsizei n, GLuint * renderbuffers) { + _pre_call_gl_callback("glGenRenderbuffersEXT", (GLADapiproc) glad_glGenRenderbuffersEXT, 2, n, renderbuffers); + glad_glGenRenderbuffersEXT(n, renderbuffers); + _post_call_gl_callback(NULL, "glGenRenderbuffersEXT", (GLADapiproc) glad_glGenRenderbuffersEXT, 2, n, renderbuffers); + +} +PFNGLGENRENDERBUFFERSEXTPROC glad_debug_glGenRenderbuffersEXT = glad_debug_impl_glGenRenderbuffersEXT; PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL; static void GLAD_API_PTR glad_debug_impl_glGenSamplers(GLsizei count, GLuint * samplers) { _pre_call_gl_callback("glGenSamplers", (GLADapiproc) glad_glGenSamplers, 2, count, samplers); @@ -1578,6 +2340,14 @@ static void GLAD_API_PTR glad_debug_impl_glGenTextures(GLsizei n, GLuint * textu } PFNGLGENTEXTURESPROC glad_debug_glGenTextures = glad_debug_impl_glGenTextures; +PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL; +static void GLAD_API_PTR glad_debug_impl_glGenTransformFeedbacks(GLsizei n, GLuint * ids) { + _pre_call_gl_callback("glGenTransformFeedbacks", (GLADapiproc) glad_glGenTransformFeedbacks, 2, n, ids); + glad_glGenTransformFeedbacks(n, ids); + _post_call_gl_callback(NULL, "glGenTransformFeedbacks", (GLADapiproc) glad_glGenTransformFeedbacks, 2, n, ids); + +} +PFNGLGENTRANSFORMFEEDBACKSPROC glad_debug_glGenTransformFeedbacks = glad_debug_impl_glGenTransformFeedbacks; PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL; static void GLAD_API_PTR glad_debug_impl_glGenVertexArrays(GLsizei n, GLuint * arrays) { _pre_call_gl_callback("glGenVertexArrays", (GLADapiproc) glad_glGenVertexArrays, 2, n, arrays); @@ -1594,6 +2364,30 @@ static void GLAD_API_PTR glad_debug_impl_glGenerateMipmap(GLenum target) { } PFNGLGENERATEMIPMAPPROC glad_debug_glGenerateMipmap = glad_debug_impl_glGenerateMipmap; +PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGenerateMipmapEXT(GLenum target) { + _pre_call_gl_callback("glGenerateMipmapEXT", (GLADapiproc) glad_glGenerateMipmapEXT, 1, target); + glad_glGenerateMipmapEXT(target); + _post_call_gl_callback(NULL, "glGenerateMipmapEXT", (GLADapiproc) glad_glGenerateMipmapEXT, 1, target); + +} +PFNGLGENERATEMIPMAPEXTPROC glad_debug_glGenerateMipmapEXT = glad_debug_impl_glGenerateMipmapEXT; +PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap = NULL; +static void GLAD_API_PTR glad_debug_impl_glGenerateTextureMipmap(GLuint texture) { + _pre_call_gl_callback("glGenerateTextureMipmap", (GLADapiproc) glad_glGenerateTextureMipmap, 1, texture); + glad_glGenerateTextureMipmap(texture); + _post_call_gl_callback(NULL, "glGenerateTextureMipmap", (GLADapiproc) glad_glGenerateTextureMipmap, 1, texture); + +} +PFNGLGENERATETEXTUREMIPMAPPROC glad_debug_glGenerateTextureMipmap = glad_debug_impl_glGenerateTextureMipmap; +PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetActiveAtomicCounterBufferiv", (GLADapiproc) glad_glGetActiveAtomicCounterBufferiv, 4, program, bufferIndex, pname, params); + glad_glGetActiveAtomicCounterBufferiv(program, bufferIndex, pname, params); + _post_call_gl_callback(NULL, "glGetActiveAtomicCounterBufferiv", (GLADapiproc) glad_glGetActiveAtomicCounterBufferiv, 4, program, bufferIndex, pname, params); + +} +PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_debug_glGetActiveAtomicCounterBufferiv = glad_debug_impl_glGetActiveAtomicCounterBufferiv; PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL; static void GLAD_API_PTR glad_debug_impl_glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) { _pre_call_gl_callback("glGetActiveAttrib", (GLADapiproc) glad_glGetActiveAttrib, 7, program, index, bufSize, length, size, type, name); @@ -1602,6 +2396,38 @@ static void GLAD_API_PTR glad_debug_impl_glGetActiveAttrib(GLuint program, GLuin } PFNGLGETACTIVEATTRIBPROC glad_debug_glGetActiveAttrib = glad_debug_impl_glGetActiveAttrib; +PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetActiveAttribARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name) { + _pre_call_gl_callback("glGetActiveAttribARB", (GLADapiproc) glad_glGetActiveAttribARB, 7, programObj, index, maxLength, length, size, type, name); + glad_glGetActiveAttribARB(programObj, index, maxLength, length, size, type, name); + _post_call_gl_callback(NULL, "glGetActiveAttribARB", (GLADapiproc) glad_glGetActiveAttribARB, 7, programObj, index, maxLength, length, size, type, name); + +} +PFNGLGETACTIVEATTRIBARBPROC glad_debug_glGetActiveAttribARB = glad_debug_impl_glGetActiveAttribARB; +PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name) { + _pre_call_gl_callback("glGetActiveSubroutineName", (GLADapiproc) glad_glGetActiveSubroutineName, 6, program, shadertype, index, bufSize, length, name); + glad_glGetActiveSubroutineName(program, shadertype, index, bufSize, length, name); + _post_call_gl_callback(NULL, "glGetActiveSubroutineName", (GLADapiproc) glad_glGetActiveSubroutineName, 6, program, shadertype, index, bufSize, length, name); + +} +PFNGLGETACTIVESUBROUTINENAMEPROC glad_debug_glGetActiveSubroutineName = glad_debug_impl_glGetActiveSubroutineName; +PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name) { + _pre_call_gl_callback("glGetActiveSubroutineUniformName", (GLADapiproc) glad_glGetActiveSubroutineUniformName, 6, program, shadertype, index, bufSize, length, name); + glad_glGetActiveSubroutineUniformName(program, shadertype, index, bufSize, length, name); + _post_call_gl_callback(NULL, "glGetActiveSubroutineUniformName", (GLADapiproc) glad_glGetActiveSubroutineUniformName, 6, program, shadertype, index, bufSize, length, name); + +} +PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_debug_glGetActiveSubroutineUniformName = glad_debug_impl_glGetActiveSubroutineUniformName; +PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values) { + _pre_call_gl_callback("glGetActiveSubroutineUniformiv", (GLADapiproc) glad_glGetActiveSubroutineUniformiv, 5, program, shadertype, index, pname, values); + glad_glGetActiveSubroutineUniformiv(program, shadertype, index, pname, values); + _post_call_gl_callback(NULL, "glGetActiveSubroutineUniformiv", (GLADapiproc) glad_glGetActiveSubroutineUniformiv, 5, program, shadertype, index, pname, values); + +} +PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_debug_glGetActiveSubroutineUniformiv = glad_debug_impl_glGetActiveSubroutineUniformiv; PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL; static void GLAD_API_PTR glad_debug_impl_glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) { _pre_call_gl_callback("glGetActiveUniform", (GLADapiproc) glad_glGetActiveUniform, 7, program, index, bufSize, length, size, type, name); @@ -1610,6 +2436,14 @@ static void GLAD_API_PTR glad_debug_impl_glGetActiveUniform(GLuint program, GLui } PFNGLGETACTIVEUNIFORMPROC glad_debug_glGetActiveUniform = glad_debug_impl_glGetActiveUniform; +PFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name) { + _pre_call_gl_callback("glGetActiveUniformARB", (GLADapiproc) glad_glGetActiveUniformARB, 7, programObj, index, maxLength, length, size, type, name); + glad_glGetActiveUniformARB(programObj, index, maxLength, length, size, type, name); + _post_call_gl_callback(NULL, "glGetActiveUniformARB", (GLADapiproc) glad_glGetActiveUniformARB, 7, programObj, index, maxLength, length, size, type, name); + +} +PFNGLGETACTIVEUNIFORMARBPROC glad_debug_glGetActiveUniformARB = glad_debug_impl_glGetActiveUniformARB; PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL; static void GLAD_API_PTR glad_debug_impl_glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName) { _pre_call_gl_callback("glGetActiveUniformBlockName", (GLADapiproc) glad_glGetActiveUniformBlockName, 5, program, uniformBlockIndex, bufSize, length, uniformBlockName); @@ -1642,6 +2476,14 @@ static void GLAD_API_PTR glad_debug_impl_glGetActiveUniformsiv(GLuint program, G } PFNGLGETACTIVEUNIFORMSIVPROC glad_debug_glGetActiveUniformsiv = glad_debug_impl_glGetActiveUniformsiv; +PFNGLGETATTACHEDOBJECTSARBPROC glad_glGetAttachedObjectsARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj) { + _pre_call_gl_callback("glGetAttachedObjectsARB", (GLADapiproc) glad_glGetAttachedObjectsARB, 4, containerObj, maxCount, count, obj); + glad_glGetAttachedObjectsARB(containerObj, maxCount, count, obj); + _post_call_gl_callback(NULL, "glGetAttachedObjectsARB", (GLADapiproc) glad_glGetAttachedObjectsARB, 4, containerObj, maxCount, count, obj); + +} +PFNGLGETATTACHEDOBJECTSARBPROC glad_debug_glGetAttachedObjectsARB = glad_debug_impl_glGetAttachedObjectsARB; PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL; static void GLAD_API_PTR glad_debug_impl_glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders) { _pre_call_gl_callback("glGetAttachedShaders", (GLADapiproc) glad_glGetAttachedShaders, 4, program, maxCount, count, shaders); @@ -1659,6 +2501,15 @@ static GLint GLAD_API_PTR glad_debug_impl_glGetAttribLocation(GLuint program, co return ret; } PFNGLGETATTRIBLOCATIONPROC glad_debug_glGetAttribLocation = glad_debug_impl_glGetAttribLocation; +PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB = NULL; +static GLint GLAD_API_PTR glad_debug_impl_glGetAttribLocationARB(GLhandleARB programObj, const GLcharARB * name) { + GLint ret; + _pre_call_gl_callback("glGetAttribLocationARB", (GLADapiproc) glad_glGetAttribLocationARB, 2, programObj, name); + ret = glad_glGetAttribLocationARB(programObj, name); + _post_call_gl_callback((void*) &ret, "glGetAttribLocationARB", (GLADapiproc) glad_glGetAttribLocationARB, 2, programObj, name); + return ret; +} +PFNGLGETATTRIBLOCATIONARBPROC glad_debug_glGetAttribLocationARB = glad_debug_impl_glGetAttribLocationARB; PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL; static void GLAD_API_PTR glad_debug_impl_glGetBooleani_v(GLenum target, GLuint index, GLboolean * data) { _pre_call_gl_callback("glGetBooleani_v", (GLADapiproc) glad_glGetBooleani_v, 3, target, index, data); @@ -1691,6 +2542,14 @@ static void GLAD_API_PTR glad_debug_impl_glGetBufferParameteriv(GLenum target, G } PFNGLGETBUFFERPARAMETERIVPROC glad_debug_glGetBufferParameteriv = glad_debug_impl_glGetBufferParameteriv; +PFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetBufferParameterivARB(GLenum target, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetBufferParameterivARB", (GLADapiproc) glad_glGetBufferParameterivARB, 3, target, pname, params); + glad_glGetBufferParameterivARB(target, pname, params); + _post_call_gl_callback(NULL, "glGetBufferParameterivARB", (GLADapiproc) glad_glGetBufferParameterivARB, 3, target, pname, params); + +} +PFNGLGETBUFFERPARAMETERIVARBPROC glad_debug_glGetBufferParameterivARB = glad_debug_impl_glGetBufferParameterivARB; PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetBufferPointerv(GLenum target, GLenum pname, void ** params) { _pre_call_gl_callback("glGetBufferPointerv", (GLADapiproc) glad_glGetBufferPointerv, 3, target, pname, params); @@ -1699,6 +2558,14 @@ static void GLAD_API_PTR glad_debug_impl_glGetBufferPointerv(GLenum target, GLen } PFNGLGETBUFFERPOINTERVPROC glad_debug_glGetBufferPointerv = glad_debug_impl_glGetBufferPointerv; +PFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetBufferPointervARB(GLenum target, GLenum pname, void ** params) { + _pre_call_gl_callback("glGetBufferPointervARB", (GLADapiproc) glad_glGetBufferPointervARB, 3, target, pname, params); + glad_glGetBufferPointervARB(target, pname, params); + _post_call_gl_callback(NULL, "glGetBufferPointervARB", (GLADapiproc) glad_glGetBufferPointervARB, 3, target, pname, params); + +} +PFNGLGETBUFFERPOINTERVARBPROC glad_debug_glGetBufferPointervARB = glad_debug_impl_glGetBufferPointervARB; PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL; static void GLAD_API_PTR glad_debug_impl_glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void * data) { _pre_call_gl_callback("glGetBufferSubData", (GLADapiproc) glad_glGetBufferSubData, 4, target, offset, size, data); @@ -1707,14 +2574,22 @@ static void GLAD_API_PTR glad_debug_impl_glGetBufferSubData(GLenum target, GLint } PFNGLGETBUFFERSUBDATAPROC glad_debug_glGetBufferSubData = glad_debug_impl_glGetBufferSubData; -PFNGLGETCLIPPLANEPROC glad_glGetClipPlane = NULL; -static void GLAD_API_PTR glad_debug_impl_glGetClipPlane(GLenum plane, GLdouble * equation) { - _pre_call_gl_callback("glGetClipPlane", (GLADapiproc) glad_glGetClipPlane, 2, plane, equation); - glad_glGetClipPlane(plane, equation); - _post_call_gl_callback(NULL, "glGetClipPlane", (GLADapiproc) glad_glGetClipPlane, 2, plane, equation); +PFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetBufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, void * data) { + _pre_call_gl_callback("glGetBufferSubDataARB", (GLADapiproc) glad_glGetBufferSubDataARB, 4, target, offset, size, data); + glad_glGetBufferSubDataARB(target, offset, size, data); + _post_call_gl_callback(NULL, "glGetBufferSubDataARB", (GLADapiproc) glad_glGetBufferSubDataARB, 4, target, offset, size, data); } -PFNGLGETCLIPPLANEPROC glad_debug_glGetClipPlane = glad_debug_impl_glGetClipPlane; +PFNGLGETBUFFERSUBDATAARBPROC glad_debug_glGetBufferSubDataARB = glad_debug_impl_glGetBufferSubDataARB; +PFNGLGETCLIPPLANEXOESPROC glad_glGetClipPlanexOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetClipPlanexOES(GLenum plane, GLfixed * equation) { + _pre_call_gl_callback("glGetClipPlanexOES", (GLADapiproc) glad_glGetClipPlanexOES, 2, plane, equation); + glad_glGetClipPlanexOES(plane, equation); + _post_call_gl_callback(NULL, "glGetClipPlanexOES", (GLADapiproc) glad_glGetClipPlanexOES, 2, plane, equation); + +} +PFNGLGETCLIPPLANEXOESPROC glad_debug_glGetClipPlanexOES = glad_debug_impl_glGetClipPlanexOES; PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL; static void GLAD_API_PTR glad_debug_impl_glGetCompressedTexImage(GLenum target, GLint level, void * img) { _pre_call_gl_callback("glGetCompressedTexImage", (GLADapiproc) glad_glGetCompressedTexImage, 3, target, level, img); @@ -1723,6 +2598,64 @@ static void GLAD_API_PTR glad_debug_impl_glGetCompressedTexImage(GLenum target, } PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_debug_glGetCompressedTexImage = glad_debug_impl_glGetCompressedTexImage; +PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetCompressedTexImageARB(GLenum target, GLint level, void * img) { + _pre_call_gl_callback("glGetCompressedTexImageARB", (GLADapiproc) glad_glGetCompressedTexImageARB, 3, target, level, img); + glad_glGetCompressedTexImageARB(target, level, img); + _post_call_gl_callback(NULL, "glGetCompressedTexImageARB", (GLADapiproc) glad_glGetCompressedTexImageARB, 3, target, level, img); + +} +PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_debug_glGetCompressedTexImageARB = glad_debug_impl_glGetCompressedTexImageARB; +PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetCompressedTextureImage(GLuint texture, GLint level, GLsizei bufSize, void * pixels) { + _pre_call_gl_callback("glGetCompressedTextureImage", (GLADapiproc) glad_glGetCompressedTextureImage, 4, texture, level, bufSize, pixels); + glad_glGetCompressedTextureImage(texture, level, bufSize, pixels); + _post_call_gl_callback(NULL, "glGetCompressedTextureImage", (GLADapiproc) glad_glGetCompressedTextureImage, 4, texture, level, bufSize, pixels); + +} +PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_debug_glGetCompressedTextureImage = glad_debug_impl_glGetCompressedTextureImage; +PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels) { + _pre_call_gl_callback("glGetCompressedTextureSubImage", (GLADapiproc) glad_glGetCompressedTextureSubImage, 10, texture, level, xoffset, yoffset, zoffset, width, height, depth, bufSize, pixels); + glad_glGetCompressedTextureSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, bufSize, pixels); + _post_call_gl_callback(NULL, "glGetCompressedTextureSubImage", (GLADapiproc) glad_glGetCompressedTextureSubImage, 10, texture, level, xoffset, yoffset, zoffset, width, height, depth, bufSize, pixels); + +} +PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_debug_glGetCompressedTextureSubImage = glad_debug_impl_glGetCompressedTextureSubImage; +PFNGLGETCONVOLUTIONPARAMETERXVOESPROC glad_glGetConvolutionParameterxvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetConvolutionParameterxvOES(GLenum target, GLenum pname, GLfixed * params) { + _pre_call_gl_callback("glGetConvolutionParameterxvOES", (GLADapiproc) glad_glGetConvolutionParameterxvOES, 3, target, pname, params); + glad_glGetConvolutionParameterxvOES(target, pname, params); + _post_call_gl_callback(NULL, "glGetConvolutionParameterxvOES", (GLADapiproc) glad_glGetConvolutionParameterxvOES, 3, target, pname, params); + +} +PFNGLGETCONVOLUTIONPARAMETERXVOESPROC glad_debug_glGetConvolutionParameterxvOES = glad_debug_impl_glGetConvolutionParameterxvOES; +PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL; +static GLuint GLAD_API_PTR glad_debug_impl_glGetDebugMessageLog(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog) { + GLuint ret; + _pre_call_gl_callback("glGetDebugMessageLog", (GLADapiproc) glad_glGetDebugMessageLog, 8, count, bufSize, sources, types, ids, severities, lengths, messageLog); + ret = glad_glGetDebugMessageLog(count, bufSize, sources, types, ids, severities, lengths, messageLog); + _post_call_gl_callback((void*) &ret, "glGetDebugMessageLog", (GLADapiproc) glad_glGetDebugMessageLog, 8, count, bufSize, sources, types, ids, severities, lengths, messageLog); + return ret; +} +PFNGLGETDEBUGMESSAGELOGPROC glad_debug_glGetDebugMessageLog = glad_debug_impl_glGetDebugMessageLog; +PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB = NULL; +static GLuint GLAD_API_PTR glad_debug_impl_glGetDebugMessageLogARB(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog) { + GLuint ret; + _pre_call_gl_callback("glGetDebugMessageLogARB", (GLADapiproc) glad_glGetDebugMessageLogARB, 8, count, bufSize, sources, types, ids, severities, lengths, messageLog); + ret = glad_glGetDebugMessageLogARB(count, bufSize, sources, types, ids, severities, lengths, messageLog); + _post_call_gl_callback((void*) &ret, "glGetDebugMessageLogARB", (GLADapiproc) glad_glGetDebugMessageLogARB, 8, count, bufSize, sources, types, ids, severities, lengths, messageLog); + return ret; +} +PFNGLGETDEBUGMESSAGELOGARBPROC glad_debug_glGetDebugMessageLogARB = glad_debug_impl_glGetDebugMessageLogARB; +PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetDoublei_v(GLenum target, GLuint index, GLdouble * data) { + _pre_call_gl_callback("glGetDoublei_v", (GLADapiproc) glad_glGetDoublei_v, 3, target, index, data); + glad_glGetDoublei_v(target, index, data); + _post_call_gl_callback(NULL, "glGetDoublei_v", (GLADapiproc) glad_glGetDoublei_v, 3, target, index, data); + +} +PFNGLGETDOUBLEI_VPROC glad_debug_glGetDoublei_v = glad_debug_impl_glGetDoublei_v; PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL; static void GLAD_API_PTR glad_debug_impl_glGetDoublev(GLenum pname, GLdouble * data) { _pre_call_gl_callback("glGetDoublev", (GLADapiproc) glad_glGetDoublev, 2, pname, data); @@ -1740,6 +2673,22 @@ static GLenum GLAD_API_PTR glad_debug_impl_glGetError(void) { return ret; } PFNGLGETERRORPROC glad_debug_glGetError = glad_debug_impl_glGetError; +PFNGLGETFIXEDVOESPROC glad_glGetFixedvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetFixedvOES(GLenum pname, GLfixed * params) { + _pre_call_gl_callback("glGetFixedvOES", (GLADapiproc) glad_glGetFixedvOES, 2, pname, params); + glad_glGetFixedvOES(pname, params); + _post_call_gl_callback(NULL, "glGetFixedvOES", (GLADapiproc) glad_glGetFixedvOES, 2, pname, params); + +} +PFNGLGETFIXEDVOESPROC glad_debug_glGetFixedvOES = glad_debug_impl_glGetFixedvOES; +PFNGLGETFLOATI_VPROC glad_glGetFloati_v = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetFloati_v(GLenum target, GLuint index, GLfloat * data) { + _pre_call_gl_callback("glGetFloati_v", (GLADapiproc) glad_glGetFloati_v, 3, target, index, data); + glad_glGetFloati_v(target, index, data); + _post_call_gl_callback(NULL, "glGetFloati_v", (GLADapiproc) glad_glGetFloati_v, 3, target, index, data); + +} +PFNGLGETFLOATI_VPROC glad_debug_glGetFloati_v = glad_debug_impl_glGetFloati_v; PFNGLGETFLOATVPROC glad_glGetFloatv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetFloatv(GLenum pname, GLfloat * data) { _pre_call_gl_callback("glGetFloatv", (GLADapiproc) glad_glGetFloatv, 2, pname, data); @@ -1774,6 +2723,47 @@ static void GLAD_API_PTR glad_debug_impl_glGetFramebufferAttachmentParameteriv(G } PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_debug_glGetFramebufferAttachmentParameteriv = glad_debug_impl_glGetFramebufferAttachmentParameteriv; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetFramebufferAttachmentParameterivEXT", (GLADapiproc) glad_glGetFramebufferAttachmentParameterivEXT, 4, target, attachment, pname, params); + glad_glGetFramebufferAttachmentParameterivEXT(target, attachment, pname, params); + _post_call_gl_callback(NULL, "glGetFramebufferAttachmentParameterivEXT", (GLADapiproc) glad_glGetFramebufferAttachmentParameterivEXT, 4, target, attachment, pname, params); + +} +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_debug_glGetFramebufferAttachmentParameterivEXT = glad_debug_impl_glGetFramebufferAttachmentParameterivEXT; +PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetFramebufferParameteriv", (GLADapiproc) glad_glGetFramebufferParameteriv, 3, target, pname, params); + glad_glGetFramebufferParameteriv(target, pname, params); + _post_call_gl_callback(NULL, "glGetFramebufferParameteriv", (GLADapiproc) glad_glGetFramebufferParameteriv, 3, target, pname, params); + +} +PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_debug_glGetFramebufferParameteriv = glad_debug_impl_glGetFramebufferParameteriv; +PFNGLGETHANDLEARBPROC glad_glGetHandleARB = NULL; +static GLhandleARB GLAD_API_PTR glad_debug_impl_glGetHandleARB(GLenum pname) { + GLhandleARB ret; + _pre_call_gl_callback("glGetHandleARB", (GLADapiproc) glad_glGetHandleARB, 1, pname); + ret = glad_glGetHandleARB(pname); + _post_call_gl_callback((void*) &ret, "glGetHandleARB", (GLADapiproc) glad_glGetHandleARB, 1, pname); + return ret; +} +PFNGLGETHANDLEARBPROC glad_debug_glGetHandleARB = glad_debug_impl_glGetHandleARB; +PFNGLGETHISTOGRAMPARAMETERXVOESPROC glad_glGetHistogramParameterxvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetHistogramParameterxvOES(GLenum target, GLenum pname, GLfixed * params) { + _pre_call_gl_callback("glGetHistogramParameterxvOES", (GLADapiproc) glad_glGetHistogramParameterxvOES, 3, target, pname, params); + glad_glGetHistogramParameterxvOES(target, pname, params); + _post_call_gl_callback(NULL, "glGetHistogramParameterxvOES", (GLADapiproc) glad_glGetHistogramParameterxvOES, 3, target, pname, params); + +} +PFNGLGETHISTOGRAMPARAMETERXVOESPROC glad_debug_glGetHistogramParameterxvOES = glad_debug_impl_glGetHistogramParameterxvOES; +PFNGLGETINFOLOGARBPROC glad_glGetInfoLogARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetInfoLogARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog) { + _pre_call_gl_callback("glGetInfoLogARB", (GLADapiproc) glad_glGetInfoLogARB, 4, obj, maxLength, length, infoLog); + glad_glGetInfoLogARB(obj, maxLength, length, infoLog); + _post_call_gl_callback(NULL, "glGetInfoLogARB", (GLADapiproc) glad_glGetInfoLogARB, 4, obj, maxLength, length, infoLog); + +} +PFNGLGETINFOLOGARBPROC glad_debug_glGetInfoLogARB = glad_debug_impl_glGetInfoLogARB; PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL; static void GLAD_API_PTR glad_debug_impl_glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data) { _pre_call_gl_callback("glGetInteger64i_v", (GLADapiproc) glad_glGetInteger64i_v, 3, target, index, data); @@ -1806,62 +2796,46 @@ static void GLAD_API_PTR glad_debug_impl_glGetIntegerv(GLenum pname, GLint * dat } PFNGLGETINTEGERVPROC glad_debug_glGetIntegerv = glad_debug_impl_glGetIntegerv; -PFNGLGETLIGHTFVPROC glad_glGetLightfv = NULL; -static void GLAD_API_PTR glad_debug_impl_glGetLightfv(GLenum light, GLenum pname, GLfloat * params) { - _pre_call_gl_callback("glGetLightfv", (GLADapiproc) glad_glGetLightfv, 3, light, pname, params); - glad_glGetLightfv(light, pname, params); - _post_call_gl_callback(NULL, "glGetLightfv", (GLADapiproc) glad_glGetLightfv, 3, light, pname, params); +PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 * params) { + _pre_call_gl_callback("glGetInternalformati64v", (GLADapiproc) glad_glGetInternalformati64v, 5, target, internalformat, pname, count, params); + glad_glGetInternalformati64v(target, internalformat, pname, count, params); + _post_call_gl_callback(NULL, "glGetInternalformati64v", (GLADapiproc) glad_glGetInternalformati64v, 5, target, internalformat, pname, count, params); } -PFNGLGETLIGHTFVPROC glad_debug_glGetLightfv = glad_debug_impl_glGetLightfv; -PFNGLGETLIGHTIVPROC glad_glGetLightiv = NULL; -static void GLAD_API_PTR glad_debug_impl_glGetLightiv(GLenum light, GLenum pname, GLint * params) { - _pre_call_gl_callback("glGetLightiv", (GLADapiproc) glad_glGetLightiv, 3, light, pname, params); - glad_glGetLightiv(light, pname, params); - _post_call_gl_callback(NULL, "glGetLightiv", (GLADapiproc) glad_glGetLightiv, 3, light, pname, params); +PFNGLGETINTERNALFORMATI64VPROC glad_debug_glGetInternalformati64v = glad_debug_impl_glGetInternalformati64v; +PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint * params) { + _pre_call_gl_callback("glGetInternalformativ", (GLADapiproc) glad_glGetInternalformativ, 5, target, internalformat, pname, count, params); + glad_glGetInternalformativ(target, internalformat, pname, count, params); + _post_call_gl_callback(NULL, "glGetInternalformativ", (GLADapiproc) glad_glGetInternalformativ, 5, target, internalformat, pname, count, params); } -PFNGLGETLIGHTIVPROC glad_debug_glGetLightiv = glad_debug_impl_glGetLightiv; -PFNGLGETMAPDVPROC glad_glGetMapdv = NULL; -static void GLAD_API_PTR glad_debug_impl_glGetMapdv(GLenum target, GLenum query, GLdouble * v) { - _pre_call_gl_callback("glGetMapdv", (GLADapiproc) glad_glGetMapdv, 3, target, query, v); - glad_glGetMapdv(target, query, v); - _post_call_gl_callback(NULL, "glGetMapdv", (GLADapiproc) glad_glGetMapdv, 3, target, query, v); +PFNGLGETINTERNALFORMATIVPROC glad_debug_glGetInternalformativ = glad_debug_impl_glGetInternalformativ; +PFNGLGETLIGHTXOESPROC glad_glGetLightxOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetLightxOES(GLenum light, GLenum pname, GLfixed * params) { + _pre_call_gl_callback("glGetLightxOES", (GLADapiproc) glad_glGetLightxOES, 3, light, pname, params); + glad_glGetLightxOES(light, pname, params); + _post_call_gl_callback(NULL, "glGetLightxOES", (GLADapiproc) glad_glGetLightxOES, 3, light, pname, params); } -PFNGLGETMAPDVPROC glad_debug_glGetMapdv = glad_debug_impl_glGetMapdv; -PFNGLGETMAPFVPROC glad_glGetMapfv = NULL; -static void GLAD_API_PTR glad_debug_impl_glGetMapfv(GLenum target, GLenum query, GLfloat * v) { - _pre_call_gl_callback("glGetMapfv", (GLADapiproc) glad_glGetMapfv, 3, target, query, v); - glad_glGetMapfv(target, query, v); - _post_call_gl_callback(NULL, "glGetMapfv", (GLADapiproc) glad_glGetMapfv, 3, target, query, v); +PFNGLGETLIGHTXOESPROC glad_debug_glGetLightxOES = glad_debug_impl_glGetLightxOES; +PFNGLGETMAPXVOESPROC glad_glGetMapxvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetMapxvOES(GLenum target, GLenum query, GLfixed * v) { + _pre_call_gl_callback("glGetMapxvOES", (GLADapiproc) glad_glGetMapxvOES, 3, target, query, v); + glad_glGetMapxvOES(target, query, v); + _post_call_gl_callback(NULL, "glGetMapxvOES", (GLADapiproc) glad_glGetMapxvOES, 3, target, query, v); } -PFNGLGETMAPFVPROC glad_debug_glGetMapfv = glad_debug_impl_glGetMapfv; -PFNGLGETMAPIVPROC glad_glGetMapiv = NULL; -static void GLAD_API_PTR glad_debug_impl_glGetMapiv(GLenum target, GLenum query, GLint * v) { - _pre_call_gl_callback("glGetMapiv", (GLADapiproc) glad_glGetMapiv, 3, target, query, v); - glad_glGetMapiv(target, query, v); - _post_call_gl_callback(NULL, "glGetMapiv", (GLADapiproc) glad_glGetMapiv, 3, target, query, v); +PFNGLGETMAPXVOESPROC glad_debug_glGetMapxvOES = glad_debug_impl_glGetMapxvOES; +PFNGLGETMATERIALXOESPROC glad_glGetMaterialxOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetMaterialxOES(GLenum face, GLenum pname, GLfixed param) { + _pre_call_gl_callback("glGetMaterialxOES", (GLADapiproc) glad_glGetMaterialxOES, 3, face, pname, param); + glad_glGetMaterialxOES(face, pname, param); + _post_call_gl_callback(NULL, "glGetMaterialxOES", (GLADapiproc) glad_glGetMaterialxOES, 3, face, pname, param); } -PFNGLGETMAPIVPROC glad_debug_glGetMapiv = glad_debug_impl_glGetMapiv; -PFNGLGETMATERIALFVPROC glad_glGetMaterialfv = NULL; -static void GLAD_API_PTR glad_debug_impl_glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params) { - _pre_call_gl_callback("glGetMaterialfv", (GLADapiproc) glad_glGetMaterialfv, 3, face, pname, params); - glad_glGetMaterialfv(face, pname, params); - _post_call_gl_callback(NULL, "glGetMaterialfv", (GLADapiproc) glad_glGetMaterialfv, 3, face, pname, params); - -} -PFNGLGETMATERIALFVPROC glad_debug_glGetMaterialfv = glad_debug_impl_glGetMaterialfv; -PFNGLGETMATERIALIVPROC glad_glGetMaterialiv = NULL; -static void GLAD_API_PTR glad_debug_impl_glGetMaterialiv(GLenum face, GLenum pname, GLint * params) { - _pre_call_gl_callback("glGetMaterialiv", (GLADapiproc) glad_glGetMaterialiv, 3, face, pname, params); - glad_glGetMaterialiv(face, pname, params); - _post_call_gl_callback(NULL, "glGetMaterialiv", (GLADapiproc) glad_glGetMaterialiv, 3, face, pname, params); - -} -PFNGLGETMATERIALIVPROC glad_debug_glGetMaterialiv = glad_debug_impl_glGetMaterialiv; +PFNGLGETMATERIALXOESPROC glad_debug_glGetMaterialxOES = glad_debug_impl_glGetMaterialxOES; PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val) { _pre_call_gl_callback("glGetMultisamplefv", (GLADapiproc) glad_glGetMultisamplefv, 3, pname, index, val); @@ -1870,30 +2844,118 @@ static void GLAD_API_PTR glad_debug_impl_glGetMultisamplefv(GLenum pname, GLuint } PFNGLGETMULTISAMPLEFVPROC glad_debug_glGetMultisamplefv = glad_debug_impl_glGetMultisamplefv; -PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv = NULL; -static void GLAD_API_PTR glad_debug_impl_glGetPixelMapfv(GLenum map, GLfloat * values) { - _pre_call_gl_callback("glGetPixelMapfv", (GLADapiproc) glad_glGetPixelMapfv, 2, map, values); - glad_glGetPixelMapfv(map, values); - _post_call_gl_callback(NULL, "glGetPixelMapfv", (GLADapiproc) glad_glGetPixelMapfv, 2, map, values); +PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetNamedBufferParameteri64v(GLuint buffer, GLenum pname, GLint64 * params) { + _pre_call_gl_callback("glGetNamedBufferParameteri64v", (GLADapiproc) glad_glGetNamedBufferParameteri64v, 3, buffer, pname, params); + glad_glGetNamedBufferParameteri64v(buffer, pname, params); + _post_call_gl_callback(NULL, "glGetNamedBufferParameteri64v", (GLADapiproc) glad_glGetNamedBufferParameteri64v, 3, buffer, pname, params); + +} +PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_debug_glGetNamedBufferParameteri64v = glad_debug_impl_glGetNamedBufferParameteri64v; +PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetNamedBufferParameteriv", (GLADapiproc) glad_glGetNamedBufferParameteriv, 3, buffer, pname, params); + glad_glGetNamedBufferParameteriv(buffer, pname, params); + _post_call_gl_callback(NULL, "glGetNamedBufferParameteriv", (GLADapiproc) glad_glGetNamedBufferParameteriv, 3, buffer, pname, params); + +} +PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_debug_glGetNamedBufferParameteriv = glad_debug_impl_glGetNamedBufferParameteriv; +PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetNamedBufferPointerv(GLuint buffer, GLenum pname, void ** params) { + _pre_call_gl_callback("glGetNamedBufferPointerv", (GLADapiproc) glad_glGetNamedBufferPointerv, 3, buffer, pname, params); + glad_glGetNamedBufferPointerv(buffer, pname, params); + _post_call_gl_callback(NULL, "glGetNamedBufferPointerv", (GLADapiproc) glad_glGetNamedBufferPointerv, 3, buffer, pname, params); } -PFNGLGETPIXELMAPFVPROC glad_debug_glGetPixelMapfv = glad_debug_impl_glGetPixelMapfv; -PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv = NULL; -static void GLAD_API_PTR glad_debug_impl_glGetPixelMapuiv(GLenum map, GLuint * values) { - _pre_call_gl_callback("glGetPixelMapuiv", (GLADapiproc) glad_glGetPixelMapuiv, 2, map, values); - glad_glGetPixelMapuiv(map, values); - _post_call_gl_callback(NULL, "glGetPixelMapuiv", (GLADapiproc) glad_glGetPixelMapuiv, 2, map, values); +PFNGLGETNAMEDBUFFERPOINTERVPROC glad_debug_glGetNamedBufferPointerv = glad_debug_impl_glGetNamedBufferPointerv; +PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data) { + _pre_call_gl_callback("glGetNamedBufferSubData", (GLADapiproc) glad_glGetNamedBufferSubData, 4, buffer, offset, size, data); + glad_glGetNamedBufferSubData(buffer, offset, size, data); + _post_call_gl_callback(NULL, "glGetNamedBufferSubData", (GLADapiproc) glad_glGetNamedBufferSubData, 4, buffer, offset, size, data); } -PFNGLGETPIXELMAPUIVPROC glad_debug_glGetPixelMapuiv = glad_debug_impl_glGetPixelMapuiv; -PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv = NULL; -static void GLAD_API_PTR glad_debug_impl_glGetPixelMapusv(GLenum map, GLushort * values) { - _pre_call_gl_callback("glGetPixelMapusv", (GLADapiproc) glad_glGetPixelMapusv, 2, map, values); - glad_glGetPixelMapusv(map, values); - _post_call_gl_callback(NULL, "glGetPixelMapusv", (GLADapiproc) glad_glGetPixelMapusv, 2, map, values); +PFNGLGETNAMEDBUFFERSUBDATAPROC glad_debug_glGetNamedBufferSubData = glad_debug_impl_glGetNamedBufferSubData; +PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetNamedFramebufferAttachmentParameteriv(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetNamedFramebufferAttachmentParameteriv", (GLADapiproc) glad_glGetNamedFramebufferAttachmentParameteriv, 4, framebuffer, attachment, pname, params); + glad_glGetNamedFramebufferAttachmentParameteriv(framebuffer, attachment, pname, params); + _post_call_gl_callback(NULL, "glGetNamedFramebufferAttachmentParameteriv", (GLADapiproc) glad_glGetNamedFramebufferAttachmentParameteriv, 4, framebuffer, attachment, pname, params); } -PFNGLGETPIXELMAPUSVPROC glad_debug_glGetPixelMapusv = glad_debug_impl_glGetPixelMapusv; +PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_debug_glGetNamedFramebufferAttachmentParameteriv = glad_debug_impl_glGetNamedFramebufferAttachmentParameteriv; +PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname, GLint * param) { + _pre_call_gl_callback("glGetNamedFramebufferParameteriv", (GLADapiproc) glad_glGetNamedFramebufferParameteriv, 3, framebuffer, pname, param); + glad_glGetNamedFramebufferParameteriv(framebuffer, pname, param); + _post_call_gl_callback(NULL, "glGetNamedFramebufferParameteriv", (GLADapiproc) glad_glGetNamedFramebufferParameteriv, 3, framebuffer, pname, param); + +} +PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_debug_glGetNamedFramebufferParameteriv = glad_debug_impl_glGetNamedFramebufferParameteriv; +PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetNamedRenderbufferParameteriv", (GLADapiproc) glad_glGetNamedRenderbufferParameteriv, 3, renderbuffer, pname, params); + glad_glGetNamedRenderbufferParameteriv(renderbuffer, pname, params); + _post_call_gl_callback(NULL, "glGetNamedRenderbufferParameteriv", (GLADapiproc) glad_glGetNamedRenderbufferParameteriv, 3, renderbuffer, pname, params); + +} +PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_debug_glGetNamedRenderbufferParameteriv = glad_debug_impl_glGetNamedRenderbufferParameteriv; +PFNGLGETNAMEDSTRINGARBPROC glad_glGetNamedStringARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetNamedStringARB(GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string) { + _pre_call_gl_callback("glGetNamedStringARB", (GLADapiproc) glad_glGetNamedStringARB, 5, namelen, name, bufSize, stringlen, string); + glad_glGetNamedStringARB(namelen, name, bufSize, stringlen, string); + _post_call_gl_callback(NULL, "glGetNamedStringARB", (GLADapiproc) glad_glGetNamedStringARB, 5, namelen, name, bufSize, stringlen, string); + +} +PFNGLGETNAMEDSTRINGARBPROC glad_debug_glGetNamedStringARB = glad_debug_impl_glGetNamedStringARB; +PFNGLGETNAMEDSTRINGIVARBPROC glad_glGetNamedStringivARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetNamedStringivARB(GLint namelen, const GLchar * name, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetNamedStringivARB", (GLADapiproc) glad_glGetNamedStringivARB, 4, namelen, name, pname, params); + glad_glGetNamedStringivARB(namelen, name, pname, params); + _post_call_gl_callback(NULL, "glGetNamedStringivARB", (GLADapiproc) glad_glGetNamedStringivARB, 4, namelen, name, pname, params); + +} +PFNGLGETNAMEDSTRINGIVARBPROC glad_debug_glGetNamedStringivARB = glad_debug_impl_glGetNamedStringivARB; +PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label) { + _pre_call_gl_callback("glGetObjectLabel", (GLADapiproc) glad_glGetObjectLabel, 5, identifier, name, bufSize, length, label); + glad_glGetObjectLabel(identifier, name, bufSize, length, label); + _post_call_gl_callback(NULL, "glGetObjectLabel", (GLADapiproc) glad_glGetObjectLabel, 5, identifier, name, bufSize, length, label); + +} +PFNGLGETOBJECTLABELPROC glad_debug_glGetObjectLabel = glad_debug_impl_glGetObjectLabel; +PFNGLGETOBJECTPARAMETERFVARBPROC glad_glGetObjectParameterfvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetObjectParameterfvARB(GLhandleARB obj, GLenum pname, GLfloat * params) { + _pre_call_gl_callback("glGetObjectParameterfvARB", (GLADapiproc) glad_glGetObjectParameterfvARB, 3, obj, pname, params); + glad_glGetObjectParameterfvARB(obj, pname, params); + _post_call_gl_callback(NULL, "glGetObjectParameterfvARB", (GLADapiproc) glad_glGetObjectParameterfvARB, 3, obj, pname, params); + +} +PFNGLGETOBJECTPARAMETERFVARBPROC glad_debug_glGetObjectParameterfvARB = glad_debug_impl_glGetObjectParameterfvARB; +PFNGLGETOBJECTPARAMETERIVARBPROC glad_glGetObjectParameterivARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetObjectParameterivARB(GLhandleARB obj, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetObjectParameterivARB", (GLADapiproc) glad_glGetObjectParameterivARB, 3, obj, pname, params); + glad_glGetObjectParameterivARB(obj, pname, params); + _post_call_gl_callback(NULL, "glGetObjectParameterivARB", (GLADapiproc) glad_glGetObjectParameterivARB, 3, obj, pname, params); + +} +PFNGLGETOBJECTPARAMETERIVARBPROC glad_debug_glGetObjectParameterivARB = glad_debug_impl_glGetObjectParameterivARB; +PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetObjectPtrLabel(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label) { + _pre_call_gl_callback("glGetObjectPtrLabel", (GLADapiproc) glad_glGetObjectPtrLabel, 4, ptr, bufSize, length, label); + glad_glGetObjectPtrLabel(ptr, bufSize, length, label); + _post_call_gl_callback(NULL, "glGetObjectPtrLabel", (GLADapiproc) glad_glGetObjectPtrLabel, 4, ptr, bufSize, length, label); + +} +PFNGLGETOBJECTPTRLABELPROC glad_debug_glGetObjectPtrLabel = glad_debug_impl_glGetObjectPtrLabel; +PFNGLGETPIXELMAPXVPROC glad_glGetPixelMapxv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetPixelMapxv(GLenum map, GLint size, GLfixed * values) { + _pre_call_gl_callback("glGetPixelMapxv", (GLADapiproc) glad_glGetPixelMapxv, 3, map, size, values); + glad_glGetPixelMapxv(map, size, values); + _post_call_gl_callback(NULL, "glGetPixelMapxv", (GLADapiproc) glad_glGetPixelMapxv, 3, map, size, values); + +} +PFNGLGETPIXELMAPXVPROC glad_debug_glGetPixelMapxv = glad_debug_impl_glGetPixelMapxv; PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetPointerv(GLenum pname, void ** params) { _pre_call_gl_callback("glGetPointerv", (GLADapiproc) glad_glGetPointerv, 2, pname, params); @@ -1902,14 +2964,30 @@ static void GLAD_API_PTR glad_debug_impl_glGetPointerv(GLenum pname, void ** par } PFNGLGETPOINTERVPROC glad_debug_glGetPointerv = glad_debug_impl_glGetPointerv; -PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple = NULL; -static void GLAD_API_PTR glad_debug_impl_glGetPolygonStipple(GLubyte * mask) { - _pre_call_gl_callback("glGetPolygonStipple", (GLADapiproc) glad_glGetPolygonStipple, 1, mask); - glad_glGetPolygonStipple(mask); - _post_call_gl_callback(NULL, "glGetPolygonStipple", (GLADapiproc) glad_glGetPolygonStipple, 1, mask); +PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary) { + _pre_call_gl_callback("glGetProgramBinary", (GLADapiproc) glad_glGetProgramBinary, 5, program, bufSize, length, binaryFormat, binary); + glad_glGetProgramBinary(program, bufSize, length, binaryFormat, binary); + _post_call_gl_callback(NULL, "glGetProgramBinary", (GLADapiproc) glad_glGetProgramBinary, 5, program, bufSize, length, binaryFormat, binary); + +} +PFNGLGETPROGRAMBINARYPROC glad_debug_glGetProgramBinary = glad_debug_impl_glGetProgramBinary; +PFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble * params) { + _pre_call_gl_callback("glGetProgramEnvParameterdvARB", (GLADapiproc) glad_glGetProgramEnvParameterdvARB, 3, target, index, params); + glad_glGetProgramEnvParameterdvARB(target, index, params); + _post_call_gl_callback(NULL, "glGetProgramEnvParameterdvARB", (GLADapiproc) glad_glGetProgramEnvParameterdvARB, 3, target, index, params); } -PFNGLGETPOLYGONSTIPPLEPROC glad_debug_glGetPolygonStipple = glad_debug_impl_glGetPolygonStipple; +PFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_debug_glGetProgramEnvParameterdvARB = glad_debug_impl_glGetProgramEnvParameterdvARB; +PFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat * params) { + _pre_call_gl_callback("glGetProgramEnvParameterfvARB", (GLADapiproc) glad_glGetProgramEnvParameterfvARB, 3, target, index, params); + glad_glGetProgramEnvParameterfvARB(target, index, params); + _post_call_gl_callback(NULL, "glGetProgramEnvParameterfvARB", (GLADapiproc) glad_glGetProgramEnvParameterfvARB, 3, target, index, params); + +} +PFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_debug_glGetProgramEnvParameterfvARB = glad_debug_impl_glGetProgramEnvParameterfvARB; PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL; static void GLAD_API_PTR glad_debug_impl_glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog) { _pre_call_gl_callback("glGetProgramInfoLog", (GLADapiproc) glad_glGetProgramInfoLog, 4, program, bufSize, length, infoLog); @@ -1918,6 +2996,105 @@ static void GLAD_API_PTR glad_debug_impl_glGetProgramInfoLog(GLuint program, GLs } PFNGLGETPROGRAMINFOLOGPROC glad_debug_glGetProgramInfoLog = glad_debug_impl_glGetProgramInfoLog; +PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetProgramInterfaceiv", (GLADapiproc) glad_glGetProgramInterfaceiv, 4, program, programInterface, pname, params); + glad_glGetProgramInterfaceiv(program, programInterface, pname, params); + _post_call_gl_callback(NULL, "glGetProgramInterfaceiv", (GLADapiproc) glad_glGetProgramInterfaceiv, 4, program, programInterface, pname, params); + +} +PFNGLGETPROGRAMINTERFACEIVPROC glad_debug_glGetProgramInterfaceiv = glad_debug_impl_glGetProgramInterfaceiv; +PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble * params) { + _pre_call_gl_callback("glGetProgramLocalParameterdvARB", (GLADapiproc) glad_glGetProgramLocalParameterdvARB, 3, target, index, params); + glad_glGetProgramLocalParameterdvARB(target, index, params); + _post_call_gl_callback(NULL, "glGetProgramLocalParameterdvARB", (GLADapiproc) glad_glGetProgramLocalParameterdvARB, 3, target, index, params); + +} +PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_debug_glGetProgramLocalParameterdvARB = glad_debug_impl_glGetProgramLocalParameterdvARB; +PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat * params) { + _pre_call_gl_callback("glGetProgramLocalParameterfvARB", (GLADapiproc) glad_glGetProgramLocalParameterfvARB, 3, target, index, params); + glad_glGetProgramLocalParameterfvARB(target, index, params); + _post_call_gl_callback(NULL, "glGetProgramLocalParameterfvARB", (GLADapiproc) glad_glGetProgramLocalParameterfvARB, 3, target, index, params); + +} +PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_debug_glGetProgramLocalParameterfvARB = glad_debug_impl_glGetProgramLocalParameterfvARB; +PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog) { + _pre_call_gl_callback("glGetProgramPipelineInfoLog", (GLADapiproc) glad_glGetProgramPipelineInfoLog, 4, pipeline, bufSize, length, infoLog); + glad_glGetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog); + _post_call_gl_callback(NULL, "glGetProgramPipelineInfoLog", (GLADapiproc) glad_glGetProgramPipelineInfoLog, 4, pipeline, bufSize, length, infoLog); + +} +PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_debug_glGetProgramPipelineInfoLog = glad_debug_impl_glGetProgramPipelineInfoLog; +PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetProgramPipelineiv", (GLADapiproc) glad_glGetProgramPipelineiv, 3, pipeline, pname, params); + glad_glGetProgramPipelineiv(pipeline, pname, params); + _post_call_gl_callback(NULL, "glGetProgramPipelineiv", (GLADapiproc) glad_glGetProgramPipelineiv, 3, pipeline, pname, params); + +} +PFNGLGETPROGRAMPIPELINEIVPROC glad_debug_glGetProgramPipelineiv = glad_debug_impl_glGetProgramPipelineiv; +PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex = NULL; +static GLuint GLAD_API_PTR glad_debug_impl_glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar * name) { + GLuint ret; + _pre_call_gl_callback("glGetProgramResourceIndex", (GLADapiproc) glad_glGetProgramResourceIndex, 3, program, programInterface, name); + ret = glad_glGetProgramResourceIndex(program, programInterface, name); + _post_call_gl_callback((void*) &ret, "glGetProgramResourceIndex", (GLADapiproc) glad_glGetProgramResourceIndex, 3, program, programInterface, name); + return ret; +} +PFNGLGETPROGRAMRESOURCEINDEXPROC glad_debug_glGetProgramResourceIndex = glad_debug_impl_glGetProgramResourceIndex; +PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation = NULL; +static GLint GLAD_API_PTR glad_debug_impl_glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar * name) { + GLint ret; + _pre_call_gl_callback("glGetProgramResourceLocation", (GLADapiproc) glad_glGetProgramResourceLocation, 3, program, programInterface, name); + ret = glad_glGetProgramResourceLocation(program, programInterface, name); + _post_call_gl_callback((void*) &ret, "glGetProgramResourceLocation", (GLADapiproc) glad_glGetProgramResourceLocation, 3, program, programInterface, name); + return ret; +} +PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_debug_glGetProgramResourceLocation = glad_debug_impl_glGetProgramResourceLocation; +PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex = NULL; +static GLint GLAD_API_PTR glad_debug_impl_glGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar * name) { + GLint ret; + _pre_call_gl_callback("glGetProgramResourceLocationIndex", (GLADapiproc) glad_glGetProgramResourceLocationIndex, 3, program, programInterface, name); + ret = glad_glGetProgramResourceLocationIndex(program, programInterface, name); + _post_call_gl_callback((void*) &ret, "glGetProgramResourceLocationIndex", (GLADapiproc) glad_glGetProgramResourceLocationIndex, 3, program, programInterface, name); + return ret; +} +PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_debug_glGetProgramResourceLocationIndex = glad_debug_impl_glGetProgramResourceLocationIndex; +PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name) { + _pre_call_gl_callback("glGetProgramResourceName", (GLADapiproc) glad_glGetProgramResourceName, 6, program, programInterface, index, bufSize, length, name); + glad_glGetProgramResourceName(program, programInterface, index, bufSize, length, name); + _post_call_gl_callback(NULL, "glGetProgramResourceName", (GLADapiproc) glad_glGetProgramResourceName, 6, program, programInterface, index, bufSize, length, name); + +} +PFNGLGETPROGRAMRESOURCENAMEPROC glad_debug_glGetProgramResourceName = glad_debug_impl_glGetProgramResourceName; +PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei count, GLsizei * length, GLint * params) { + _pre_call_gl_callback("glGetProgramResourceiv", (GLADapiproc) glad_glGetProgramResourceiv, 8, program, programInterface, index, propCount, props, count, length, params); + glad_glGetProgramResourceiv(program, programInterface, index, propCount, props, count, length, params); + _post_call_gl_callback(NULL, "glGetProgramResourceiv", (GLADapiproc) glad_glGetProgramResourceiv, 8, program, programInterface, index, propCount, props, count, length, params); + +} +PFNGLGETPROGRAMRESOURCEIVPROC glad_debug_glGetProgramResourceiv = glad_debug_impl_glGetProgramResourceiv; +PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint * values) { + _pre_call_gl_callback("glGetProgramStageiv", (GLADapiproc) glad_glGetProgramStageiv, 4, program, shadertype, pname, values); + glad_glGetProgramStageiv(program, shadertype, pname, values); + _post_call_gl_callback(NULL, "glGetProgramStageiv", (GLADapiproc) glad_glGetProgramStageiv, 4, program, shadertype, pname, values); + +} +PFNGLGETPROGRAMSTAGEIVPROC glad_debug_glGetProgramStageiv = glad_debug_impl_glGetProgramStageiv; +PFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetProgramStringARB(GLenum target, GLenum pname, void * string) { + _pre_call_gl_callback("glGetProgramStringARB", (GLADapiproc) glad_glGetProgramStringARB, 3, target, pname, string); + glad_glGetProgramStringARB(target, pname, string); + _post_call_gl_callback(NULL, "glGetProgramStringARB", (GLADapiproc) glad_glGetProgramStringARB, 3, target, pname, string); + +} +PFNGLGETPROGRAMSTRINGARBPROC glad_debug_glGetProgramStringARB = glad_debug_impl_glGetProgramStringARB; PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetProgramiv(GLuint program, GLenum pname, GLint * params) { _pre_call_gl_callback("glGetProgramiv", (GLADapiproc) glad_glGetProgramiv, 3, program, pname, params); @@ -1926,6 +3103,54 @@ static void GLAD_API_PTR glad_debug_impl_glGetProgramiv(GLuint program, GLenum p } PFNGLGETPROGRAMIVPROC glad_debug_glGetProgramiv = glad_debug_impl_glGetProgramiv; +PFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetProgramivARB(GLenum target, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetProgramivARB", (GLADapiproc) glad_glGetProgramivARB, 3, target, pname, params); + glad_glGetProgramivARB(target, pname, params); + _post_call_gl_callback(NULL, "glGetProgramivARB", (GLADapiproc) glad_glGetProgramivARB, 3, target, pname, params); + +} +PFNGLGETPROGRAMIVARBPROC glad_debug_glGetProgramivARB = glad_debug_impl_glGetProgramivARB; +PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetQueryBufferObjecti64v(GLuint id, GLuint buffer, GLenum pname, GLintptr offset) { + _pre_call_gl_callback("glGetQueryBufferObjecti64v", (GLADapiproc) glad_glGetQueryBufferObjecti64v, 4, id, buffer, pname, offset); + glad_glGetQueryBufferObjecti64v(id, buffer, pname, offset); + _post_call_gl_callback(NULL, "glGetQueryBufferObjecti64v", (GLADapiproc) glad_glGetQueryBufferObjecti64v, 4, id, buffer, pname, offset); + +} +PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_debug_glGetQueryBufferObjecti64v = glad_debug_impl_glGetQueryBufferObjecti64v; +PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetQueryBufferObjectiv(GLuint id, GLuint buffer, GLenum pname, GLintptr offset) { + _pre_call_gl_callback("glGetQueryBufferObjectiv", (GLADapiproc) glad_glGetQueryBufferObjectiv, 4, id, buffer, pname, offset); + glad_glGetQueryBufferObjectiv(id, buffer, pname, offset); + _post_call_gl_callback(NULL, "glGetQueryBufferObjectiv", (GLADapiproc) glad_glGetQueryBufferObjectiv, 4, id, buffer, pname, offset); + +} +PFNGLGETQUERYBUFFEROBJECTIVPROC glad_debug_glGetQueryBufferObjectiv = glad_debug_impl_glGetQueryBufferObjectiv; +PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetQueryBufferObjectui64v(GLuint id, GLuint buffer, GLenum pname, GLintptr offset) { + _pre_call_gl_callback("glGetQueryBufferObjectui64v", (GLADapiproc) glad_glGetQueryBufferObjectui64v, 4, id, buffer, pname, offset); + glad_glGetQueryBufferObjectui64v(id, buffer, pname, offset); + _post_call_gl_callback(NULL, "glGetQueryBufferObjectui64v", (GLADapiproc) glad_glGetQueryBufferObjectui64v, 4, id, buffer, pname, offset); + +} +PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_debug_glGetQueryBufferObjectui64v = glad_debug_impl_glGetQueryBufferObjectui64v; +PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetQueryBufferObjectuiv(GLuint id, GLuint buffer, GLenum pname, GLintptr offset) { + _pre_call_gl_callback("glGetQueryBufferObjectuiv", (GLADapiproc) glad_glGetQueryBufferObjectuiv, 4, id, buffer, pname, offset); + glad_glGetQueryBufferObjectuiv(id, buffer, pname, offset); + _post_call_gl_callback(NULL, "glGetQueryBufferObjectuiv", (GLADapiproc) glad_glGetQueryBufferObjectuiv, 4, id, buffer, pname, offset); + +} +PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_debug_glGetQueryBufferObjectuiv = glad_debug_impl_glGetQueryBufferObjectuiv; +PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetQueryIndexediv", (GLADapiproc) glad_glGetQueryIndexediv, 4, target, index, pname, params); + glad_glGetQueryIndexediv(target, index, pname, params); + _post_call_gl_callback(NULL, "glGetQueryIndexediv", (GLADapiproc) glad_glGetQueryIndexediv, 4, target, index, pname, params); + +} +PFNGLGETQUERYINDEXEDIVPROC glad_debug_glGetQueryIndexediv = glad_debug_impl_glGetQueryIndexediv; PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL; static void GLAD_API_PTR glad_debug_impl_glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params) { _pre_call_gl_callback("glGetQueryObjecti64v", (GLADapiproc) glad_glGetQueryObjecti64v, 3, id, pname, params); @@ -1942,6 +3167,14 @@ static void GLAD_API_PTR glad_debug_impl_glGetQueryObjectiv(GLuint id, GLenum pn } PFNGLGETQUERYOBJECTIVPROC glad_debug_glGetQueryObjectiv = glad_debug_impl_glGetQueryObjectiv; +PFNGLGETQUERYOBJECTIVARBPROC glad_glGetQueryObjectivARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetQueryObjectivARB(GLuint id, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetQueryObjectivARB", (GLADapiproc) glad_glGetQueryObjectivARB, 3, id, pname, params); + glad_glGetQueryObjectivARB(id, pname, params); + _post_call_gl_callback(NULL, "glGetQueryObjectivARB", (GLADapiproc) glad_glGetQueryObjectivARB, 3, id, pname, params); + +} +PFNGLGETQUERYOBJECTIVARBPROC glad_debug_glGetQueryObjectivARB = glad_debug_impl_glGetQueryObjectivARB; PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL; static void GLAD_API_PTR glad_debug_impl_glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params) { _pre_call_gl_callback("glGetQueryObjectui64v", (GLADapiproc) glad_glGetQueryObjectui64v, 3, id, pname, params); @@ -1958,6 +3191,14 @@ static void GLAD_API_PTR glad_debug_impl_glGetQueryObjectuiv(GLuint id, GLenum p } PFNGLGETQUERYOBJECTUIVPROC glad_debug_glGetQueryObjectuiv = glad_debug_impl_glGetQueryObjectuiv; +PFNGLGETQUERYOBJECTUIVARBPROC glad_glGetQueryObjectuivARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetQueryObjectuivARB(GLuint id, GLenum pname, GLuint * params) { + _pre_call_gl_callback("glGetQueryObjectuivARB", (GLADapiproc) glad_glGetQueryObjectuivARB, 3, id, pname, params); + glad_glGetQueryObjectuivARB(id, pname, params); + _post_call_gl_callback(NULL, "glGetQueryObjectuivARB", (GLADapiproc) glad_glGetQueryObjectuivARB, 3, id, pname, params); + +} +PFNGLGETQUERYOBJECTUIVARBPROC glad_debug_glGetQueryObjectuivARB = glad_debug_impl_glGetQueryObjectuivARB; PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetQueryiv(GLenum target, GLenum pname, GLint * params) { _pre_call_gl_callback("glGetQueryiv", (GLADapiproc) glad_glGetQueryiv, 3, target, pname, params); @@ -1966,6 +3207,14 @@ static void GLAD_API_PTR glad_debug_impl_glGetQueryiv(GLenum target, GLenum pnam } PFNGLGETQUERYIVPROC glad_debug_glGetQueryiv = glad_debug_impl_glGetQueryiv; +PFNGLGETQUERYIVARBPROC glad_glGetQueryivARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetQueryivARB(GLenum target, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetQueryivARB", (GLADapiproc) glad_glGetQueryivARB, 3, target, pname, params); + glad_glGetQueryivARB(target, pname, params); + _post_call_gl_callback(NULL, "glGetQueryivARB", (GLADapiproc) glad_glGetQueryivARB, 3, target, pname, params); + +} +PFNGLGETQUERYIVARBPROC glad_debug_glGetQueryivARB = glad_debug_impl_glGetQueryivARB; PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params) { _pre_call_gl_callback("glGetRenderbufferParameteriv", (GLADapiproc) glad_glGetRenderbufferParameteriv, 3, target, pname, params); @@ -1974,6 +3223,14 @@ static void GLAD_API_PTR glad_debug_impl_glGetRenderbufferParameteriv(GLenum tar } PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_debug_glGetRenderbufferParameteriv = glad_debug_impl_glGetRenderbufferParameteriv; +PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetRenderbufferParameterivEXT", (GLADapiproc) glad_glGetRenderbufferParameterivEXT, 3, target, pname, params); + glad_glGetRenderbufferParameterivEXT(target, pname, params); + _post_call_gl_callback(NULL, "glGetRenderbufferParameterivEXT", (GLADapiproc) glad_glGetRenderbufferParameterivEXT, 3, target, pname, params); + +} +PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_debug_glGetRenderbufferParameterivEXT = glad_debug_impl_glGetRenderbufferParameterivEXT; PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params) { _pre_call_gl_callback("glGetSamplerParameterIiv", (GLADapiproc) glad_glGetSamplerParameterIiv, 3, sampler, pname, params); @@ -2014,6 +3271,14 @@ static void GLAD_API_PTR glad_debug_impl_glGetShaderInfoLog(GLuint shader, GLsiz } PFNGLGETSHADERINFOLOGPROC glad_debug_glGetShaderInfoLog = glad_debug_impl_glGetShaderInfoLog; +PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision) { + _pre_call_gl_callback("glGetShaderPrecisionFormat", (GLADapiproc) glad_glGetShaderPrecisionFormat, 4, shadertype, precisiontype, range, precision); + glad_glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision); + _post_call_gl_callback(NULL, "glGetShaderPrecisionFormat", (GLADapiproc) glad_glGetShaderPrecisionFormat, 4, shadertype, precisiontype, range, precision); + +} +PFNGLGETSHADERPRECISIONFORMATPROC glad_debug_glGetShaderPrecisionFormat = glad_debug_impl_glGetShaderPrecisionFormat; PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL; static void GLAD_API_PTR glad_debug_impl_glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source) { _pre_call_gl_callback("glGetShaderSource", (GLADapiproc) glad_glGetShaderSource, 4, shader, bufSize, length, source); @@ -2022,6 +3287,14 @@ static void GLAD_API_PTR glad_debug_impl_glGetShaderSource(GLuint shader, GLsize } PFNGLGETSHADERSOURCEPROC glad_debug_glGetShaderSource = glad_debug_impl_glGetShaderSource; +PFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source) { + _pre_call_gl_callback("glGetShaderSourceARB", (GLADapiproc) glad_glGetShaderSourceARB, 4, obj, maxLength, length, source); + glad_glGetShaderSourceARB(obj, maxLength, length, source); + _post_call_gl_callback(NULL, "glGetShaderSourceARB", (GLADapiproc) glad_glGetShaderSourceARB, 4, obj, maxLength, length, source); + +} +PFNGLGETSHADERSOURCEARBPROC glad_debug_glGetShaderSourceARB = glad_debug_impl_glGetShaderSourceARB; PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetShaderiv(GLuint shader, GLenum pname, GLint * params) { _pre_call_gl_callback("glGetShaderiv", (GLADapiproc) glad_glGetShaderiv, 3, shader, pname, params); @@ -2048,6 +3321,24 @@ static const GLubyte * GLAD_API_PTR glad_debug_impl_glGetStringi(GLenum name, GL return ret; } PFNGLGETSTRINGIPROC glad_debug_glGetStringi = glad_debug_impl_glGetStringi; +PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex = NULL; +static GLuint GLAD_API_PTR glad_debug_impl_glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar * name) { + GLuint ret; + _pre_call_gl_callback("glGetSubroutineIndex", (GLADapiproc) glad_glGetSubroutineIndex, 3, program, shadertype, name); + ret = glad_glGetSubroutineIndex(program, shadertype, name); + _post_call_gl_callback((void*) &ret, "glGetSubroutineIndex", (GLADapiproc) glad_glGetSubroutineIndex, 3, program, shadertype, name); + return ret; +} +PFNGLGETSUBROUTINEINDEXPROC glad_debug_glGetSubroutineIndex = glad_debug_impl_glGetSubroutineIndex; +PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation = NULL; +static GLint GLAD_API_PTR glad_debug_impl_glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar * name) { + GLint ret; + _pre_call_gl_callback("glGetSubroutineUniformLocation", (GLADapiproc) glad_glGetSubroutineUniformLocation, 3, program, shadertype, name); + ret = glad_glGetSubroutineUniformLocation(program, shadertype, name); + _post_call_gl_callback((void*) &ret, "glGetSubroutineUniformLocation", (GLADapiproc) glad_glGetSubroutineUniformLocation, 3, program, shadertype, name); + return ret; +} +PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_debug_glGetSubroutineUniformLocation = glad_debug_impl_glGetSubroutineUniformLocation; PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetSynciv(GLsync sync, GLenum pname, GLsizei count, GLsizei * length, GLint * values) { _pre_call_gl_callback("glGetSynciv", (GLADapiproc) glad_glGetSynciv, 5, sync, pname, count, length, values); @@ -2056,46 +3347,22 @@ static void GLAD_API_PTR glad_debug_impl_glGetSynciv(GLsync sync, GLenum pname, } PFNGLGETSYNCIVPROC glad_debug_glGetSynciv = glad_debug_impl_glGetSynciv; -PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv = NULL; -static void GLAD_API_PTR glad_debug_impl_glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params) { - _pre_call_gl_callback("glGetTexEnvfv", (GLADapiproc) glad_glGetTexEnvfv, 3, target, pname, params); - glad_glGetTexEnvfv(target, pname, params); - _post_call_gl_callback(NULL, "glGetTexEnvfv", (GLADapiproc) glad_glGetTexEnvfv, 3, target, pname, params); - -} -PFNGLGETTEXENVFVPROC glad_debug_glGetTexEnvfv = glad_debug_impl_glGetTexEnvfv; -PFNGLGETTEXENVIVPROC glad_glGetTexEnviv = NULL; -static void GLAD_API_PTR glad_debug_impl_glGetTexEnviv(GLenum target, GLenum pname, GLint * params) { - _pre_call_gl_callback("glGetTexEnviv", (GLADapiproc) glad_glGetTexEnviv, 3, target, pname, params); - glad_glGetTexEnviv(target, pname, params); - _post_call_gl_callback(NULL, "glGetTexEnviv", (GLADapiproc) glad_glGetTexEnviv, 3, target, pname, params); - -} -PFNGLGETTEXENVIVPROC glad_debug_glGetTexEnviv = glad_debug_impl_glGetTexEnviv; -PFNGLGETTEXGENDVPROC glad_glGetTexGendv = NULL; -static void GLAD_API_PTR glad_debug_impl_glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params) { - _pre_call_gl_callback("glGetTexGendv", (GLADapiproc) glad_glGetTexGendv, 3, coord, pname, params); - glad_glGetTexGendv(coord, pname, params); - _post_call_gl_callback(NULL, "glGetTexGendv", (GLADapiproc) glad_glGetTexGendv, 3, coord, pname, params); - -} -PFNGLGETTEXGENDVPROC glad_debug_glGetTexGendv = glad_debug_impl_glGetTexGendv; -PFNGLGETTEXGENFVPROC glad_glGetTexGenfv = NULL; -static void GLAD_API_PTR glad_debug_impl_glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params) { - _pre_call_gl_callback("glGetTexGenfv", (GLADapiproc) glad_glGetTexGenfv, 3, coord, pname, params); - glad_glGetTexGenfv(coord, pname, params); - _post_call_gl_callback(NULL, "glGetTexGenfv", (GLADapiproc) glad_glGetTexGenfv, 3, coord, pname, params); +PFNGLGETTEXENVXVOESPROC glad_glGetTexEnvxvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetTexEnvxvOES(GLenum target, GLenum pname, GLfixed * params) { + _pre_call_gl_callback("glGetTexEnvxvOES", (GLADapiproc) glad_glGetTexEnvxvOES, 3, target, pname, params); + glad_glGetTexEnvxvOES(target, pname, params); + _post_call_gl_callback(NULL, "glGetTexEnvxvOES", (GLADapiproc) glad_glGetTexEnvxvOES, 3, target, pname, params); } -PFNGLGETTEXGENFVPROC glad_debug_glGetTexGenfv = glad_debug_impl_glGetTexGenfv; -PFNGLGETTEXGENIVPROC glad_glGetTexGeniv = NULL; -static void GLAD_API_PTR glad_debug_impl_glGetTexGeniv(GLenum coord, GLenum pname, GLint * params) { - _pre_call_gl_callback("glGetTexGeniv", (GLADapiproc) glad_glGetTexGeniv, 3, coord, pname, params); - glad_glGetTexGeniv(coord, pname, params); - _post_call_gl_callback(NULL, "glGetTexGeniv", (GLADapiproc) glad_glGetTexGeniv, 3, coord, pname, params); +PFNGLGETTEXENVXVOESPROC glad_debug_glGetTexEnvxvOES = glad_debug_impl_glGetTexEnvxvOES; +PFNGLGETTEXGENXVOESPROC glad_glGetTexGenxvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed * params) { + _pre_call_gl_callback("glGetTexGenxvOES", (GLADapiproc) glad_glGetTexGenxvOES, 3, coord, pname, params); + glad_glGetTexGenxvOES(coord, pname, params); + _post_call_gl_callback(NULL, "glGetTexGenxvOES", (GLADapiproc) glad_glGetTexGenxvOES, 3, coord, pname, params); } -PFNGLGETTEXGENIVPROC glad_debug_glGetTexGeniv = glad_debug_impl_glGetTexGeniv; +PFNGLGETTEXGENXVOESPROC glad_debug_glGetTexGenxvOES = glad_debug_impl_glGetTexGenxvOES; PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL; static void GLAD_API_PTR glad_debug_impl_glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void * pixels) { _pre_call_gl_callback("glGetTexImage", (GLADapiproc) glad_glGetTexImage, 5, target, level, format, type, pixels); @@ -2120,6 +3387,14 @@ static void GLAD_API_PTR glad_debug_impl_glGetTexLevelParameteriv(GLenum target, } PFNGLGETTEXLEVELPARAMETERIVPROC glad_debug_glGetTexLevelParameteriv = glad_debug_impl_glGetTexLevelParameteriv; +PFNGLGETTEXLEVELPARAMETERXVOESPROC glad_glGetTexLevelParameterxvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetTexLevelParameterxvOES(GLenum target, GLint level, GLenum pname, GLfixed * params) { + _pre_call_gl_callback("glGetTexLevelParameterxvOES", (GLADapiproc) glad_glGetTexLevelParameterxvOES, 4, target, level, pname, params); + glad_glGetTexLevelParameterxvOES(target, level, pname, params); + _post_call_gl_callback(NULL, "glGetTexLevelParameterxvOES", (GLADapiproc) glad_glGetTexLevelParameterxvOES, 4, target, level, pname, params); + +} +PFNGLGETTEXLEVELPARAMETERXVOESPROC glad_debug_glGetTexLevelParameterxvOES = glad_debug_impl_glGetTexLevelParameterxvOES; PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params) { _pre_call_gl_callback("glGetTexParameterIiv", (GLADapiproc) glad_glGetTexParameterIiv, 3, target, pname, params); @@ -2152,17 +3427,113 @@ static void GLAD_API_PTR glad_debug_impl_glGetTexParameteriv(GLenum target, GLen } PFNGLGETTEXPARAMETERIVPROC glad_debug_glGetTexParameteriv = glad_debug_impl_glGetTexParameteriv; -PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL; -static void GLAD_API_PTR glad_debug_impl_glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) { - _pre_call_gl_callback("glGetTransformFeedbackVarying", (GLADapiproc) glad_glGetTransformFeedbackVarying, 7, program, index, bufSize, length, size, type, name); - glad_glGetTransformFeedbackVarying(program, index, bufSize, length, size, type, name); - _post_call_gl_callback(NULL, "glGetTransformFeedbackVarying", (GLADapiproc) glad_glGetTransformFeedbackVarying, 7, program, index, bufSize, length, size, type, name); +PFNGLGETTEXPARAMETERXVOESPROC glad_glGetTexParameterxvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetTexParameterxvOES(GLenum target, GLenum pname, GLfixed * params) { + _pre_call_gl_callback("glGetTexParameterxvOES", (GLADapiproc) glad_glGetTexParameterxvOES, 3, target, pname, params); + glad_glGetTexParameterxvOES(target, pname, params); + _post_call_gl_callback(NULL, "glGetTexParameterxvOES", (GLADapiproc) glad_glGetTexParameterxvOES, 3, target, pname, params); } -PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_debug_glGetTransformFeedbackVarying = glad_debug_impl_glGetTransformFeedbackVarying; -PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL; -static GLuint GLAD_API_PTR glad_debug_impl_glGetUniformBlockIndex(GLuint program, const GLchar * uniformBlockName) { - GLuint ret; +PFNGLGETTEXPARAMETERXVOESPROC glad_debug_glGetTexParameterxvOES = glad_debug_impl_glGetTexParameterxvOES; +PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels) { + _pre_call_gl_callback("glGetTextureImage", (GLADapiproc) glad_glGetTextureImage, 6, texture, level, format, type, bufSize, pixels); + glad_glGetTextureImage(texture, level, format, type, bufSize, pixels); + _post_call_gl_callback(NULL, "glGetTextureImage", (GLADapiproc) glad_glGetTextureImage, 6, texture, level, format, type, bufSize, pixels); + +} +PFNGLGETTEXTUREIMAGEPROC glad_debug_glGetTextureImage = glad_debug_impl_glGetTextureImage; +PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetTextureLevelParameterfv(GLuint texture, GLint level, GLenum pname, GLfloat * params) { + _pre_call_gl_callback("glGetTextureLevelParameterfv", (GLADapiproc) glad_glGetTextureLevelParameterfv, 4, texture, level, pname, params); + glad_glGetTextureLevelParameterfv(texture, level, pname, params); + _post_call_gl_callback(NULL, "glGetTextureLevelParameterfv", (GLADapiproc) glad_glGetTextureLevelParameterfv, 4, texture, level, pname, params); + +} +PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_debug_glGetTextureLevelParameterfv = glad_debug_impl_glGetTextureLevelParameterfv; +PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetTextureLevelParameteriv(GLuint texture, GLint level, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetTextureLevelParameteriv", (GLADapiproc) glad_glGetTextureLevelParameteriv, 4, texture, level, pname, params); + glad_glGetTextureLevelParameteriv(texture, level, pname, params); + _post_call_gl_callback(NULL, "glGetTextureLevelParameteriv", (GLADapiproc) glad_glGetTextureLevelParameteriv, 4, texture, level, pname, params); + +} +PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_debug_glGetTextureLevelParameteriv = glad_debug_impl_glGetTextureLevelParameteriv; +PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetTextureParameterIiv(GLuint texture, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetTextureParameterIiv", (GLADapiproc) glad_glGetTextureParameterIiv, 3, texture, pname, params); + glad_glGetTextureParameterIiv(texture, pname, params); + _post_call_gl_callback(NULL, "glGetTextureParameterIiv", (GLADapiproc) glad_glGetTextureParameterIiv, 3, texture, pname, params); + +} +PFNGLGETTEXTUREPARAMETERIIVPROC glad_debug_glGetTextureParameterIiv = glad_debug_impl_glGetTextureParameterIiv; +PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetTextureParameterIuiv(GLuint texture, GLenum pname, GLuint * params) { + _pre_call_gl_callback("glGetTextureParameterIuiv", (GLADapiproc) glad_glGetTextureParameterIuiv, 3, texture, pname, params); + glad_glGetTextureParameterIuiv(texture, pname, params); + _post_call_gl_callback(NULL, "glGetTextureParameterIuiv", (GLADapiproc) glad_glGetTextureParameterIuiv, 3, texture, pname, params); + +} +PFNGLGETTEXTUREPARAMETERIUIVPROC glad_debug_glGetTextureParameterIuiv = glad_debug_impl_glGetTextureParameterIuiv; +PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetTextureParameterfv(GLuint texture, GLenum pname, GLfloat * params) { + _pre_call_gl_callback("glGetTextureParameterfv", (GLADapiproc) glad_glGetTextureParameterfv, 3, texture, pname, params); + glad_glGetTextureParameterfv(texture, pname, params); + _post_call_gl_callback(NULL, "glGetTextureParameterfv", (GLADapiproc) glad_glGetTextureParameterfv, 3, texture, pname, params); + +} +PFNGLGETTEXTUREPARAMETERFVPROC glad_debug_glGetTextureParameterfv = glad_debug_impl_glGetTextureParameterfv; +PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetTextureParameteriv(GLuint texture, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetTextureParameteriv", (GLADapiproc) glad_glGetTextureParameteriv, 3, texture, pname, params); + glad_glGetTextureParameteriv(texture, pname, params); + _post_call_gl_callback(NULL, "glGetTextureParameteriv", (GLADapiproc) glad_glGetTextureParameteriv, 3, texture, pname, params); + +} +PFNGLGETTEXTUREPARAMETERIVPROC glad_debug_glGetTextureParameteriv = glad_debug_impl_glGetTextureParameteriv; +PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels) { + _pre_call_gl_callback("glGetTextureSubImage", (GLADapiproc) glad_glGetTextureSubImage, 12, texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, bufSize, pixels); + glad_glGetTextureSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, bufSize, pixels); + _post_call_gl_callback(NULL, "glGetTextureSubImage", (GLADapiproc) glad_glGetTextureSubImage, 12, texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, bufSize, pixels); + +} +PFNGLGETTEXTURESUBIMAGEPROC glad_debug_glGetTextureSubImage = glad_debug_impl_glGetTextureSubImage; +PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) { + _pre_call_gl_callback("glGetTransformFeedbackVarying", (GLADapiproc) glad_glGetTransformFeedbackVarying, 7, program, index, bufSize, length, size, type, name); + glad_glGetTransformFeedbackVarying(program, index, bufSize, length, size, type, name); + _post_call_gl_callback(NULL, "glGetTransformFeedbackVarying", (GLADapiproc) glad_glGetTransformFeedbackVarying, 7, program, index, bufSize, length, size, type, name); + +} +PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_debug_glGetTransformFeedbackVarying = glad_debug_impl_glGetTransformFeedbackVarying; +PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetTransformFeedbacki64_v(GLuint xfb, GLenum pname, GLuint index, GLint64 * param) { + _pre_call_gl_callback("glGetTransformFeedbacki64_v", (GLADapiproc) glad_glGetTransformFeedbacki64_v, 4, xfb, pname, index, param); + glad_glGetTransformFeedbacki64_v(xfb, pname, index, param); + _post_call_gl_callback(NULL, "glGetTransformFeedbacki64_v", (GLADapiproc) glad_glGetTransformFeedbacki64_v, 4, xfb, pname, index, param); + +} +PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_debug_glGetTransformFeedbacki64_v = glad_debug_impl_glGetTransformFeedbacki64_v; +PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint * param) { + _pre_call_gl_callback("glGetTransformFeedbacki_v", (GLADapiproc) glad_glGetTransformFeedbacki_v, 4, xfb, pname, index, param); + glad_glGetTransformFeedbacki_v(xfb, pname, index, param); + _post_call_gl_callback(NULL, "glGetTransformFeedbacki_v", (GLADapiproc) glad_glGetTransformFeedbacki_v, 4, xfb, pname, index, param); + +} +PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_debug_glGetTransformFeedbacki_v = glad_debug_impl_glGetTransformFeedbacki_v; +PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetTransformFeedbackiv(GLuint xfb, GLenum pname, GLint * param) { + _pre_call_gl_callback("glGetTransformFeedbackiv", (GLADapiproc) glad_glGetTransformFeedbackiv, 3, xfb, pname, param); + glad_glGetTransformFeedbackiv(xfb, pname, param); + _post_call_gl_callback(NULL, "glGetTransformFeedbackiv", (GLADapiproc) glad_glGetTransformFeedbackiv, 3, xfb, pname, param); + +} +PFNGLGETTRANSFORMFEEDBACKIVPROC glad_debug_glGetTransformFeedbackiv = glad_debug_impl_glGetTransformFeedbackiv; +PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL; +static GLuint GLAD_API_PTR glad_debug_impl_glGetUniformBlockIndex(GLuint program, const GLchar * uniformBlockName) { + GLuint ret; _pre_call_gl_callback("glGetUniformBlockIndex", (GLADapiproc) glad_glGetUniformBlockIndex, 2, program, uniformBlockName); ret = glad_glGetUniformBlockIndex(program, uniformBlockName); _post_call_gl_callback((void*) &ret, "glGetUniformBlockIndex", (GLADapiproc) glad_glGetUniformBlockIndex, 2, program, uniformBlockName); @@ -2186,6 +3557,31 @@ static GLint GLAD_API_PTR glad_debug_impl_glGetUniformLocation(GLuint program, c return ret; } PFNGLGETUNIFORMLOCATIONPROC glad_debug_glGetUniformLocation = glad_debug_impl_glGetUniformLocation; +PFNGLGETUNIFORMLOCATIONARBPROC glad_glGetUniformLocationARB = NULL; +static GLint GLAD_API_PTR glad_debug_impl_glGetUniformLocationARB(GLhandleARB programObj, const GLcharARB * name) { + GLint ret; + _pre_call_gl_callback("glGetUniformLocationARB", (GLADapiproc) glad_glGetUniformLocationARB, 2, programObj, name); + ret = glad_glGetUniformLocationARB(programObj, name); + _post_call_gl_callback((void*) &ret, "glGetUniformLocationARB", (GLADapiproc) glad_glGetUniformLocationARB, 2, programObj, name); + return ret; +} +PFNGLGETUNIFORMLOCATIONARBPROC glad_debug_glGetUniformLocationARB = glad_debug_impl_glGetUniformLocationARB; +PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint * params) { + _pre_call_gl_callback("glGetUniformSubroutineuiv", (GLADapiproc) glad_glGetUniformSubroutineuiv, 3, shadertype, location, params); + glad_glGetUniformSubroutineuiv(shadertype, location, params); + _post_call_gl_callback(NULL, "glGetUniformSubroutineuiv", (GLADapiproc) glad_glGetUniformSubroutineuiv, 3, shadertype, location, params); + +} +PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_debug_glGetUniformSubroutineuiv = glad_debug_impl_glGetUniformSubroutineuiv; +PFNGLGETUNIFORMDVPROC glad_glGetUniformdv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetUniformdv(GLuint program, GLint location, GLdouble * params) { + _pre_call_gl_callback("glGetUniformdv", (GLADapiproc) glad_glGetUniformdv, 3, program, location, params); + glad_glGetUniformdv(program, location, params); + _post_call_gl_callback(NULL, "glGetUniformdv", (GLADapiproc) glad_glGetUniformdv, 3, program, location, params); + +} +PFNGLGETUNIFORMDVPROC glad_debug_glGetUniformdv = glad_debug_impl_glGetUniformdv; PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetUniformfv(GLuint program, GLint location, GLfloat * params) { _pre_call_gl_callback("glGetUniformfv", (GLADapiproc) glad_glGetUniformfv, 3, program, location, params); @@ -2194,6 +3590,22 @@ static void GLAD_API_PTR glad_debug_impl_glGetUniformfv(GLuint program, GLint lo } PFNGLGETUNIFORMFVPROC glad_debug_glGetUniformfv = glad_debug_impl_glGetUniformfv; +PFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetUniformfvARB(GLhandleARB programObj, GLint location, GLfloat * params) { + _pre_call_gl_callback("glGetUniformfvARB", (GLADapiproc) glad_glGetUniformfvARB, 3, programObj, location, params); + glad_glGetUniformfvARB(programObj, location, params); + _post_call_gl_callback(NULL, "glGetUniformfvARB", (GLADapiproc) glad_glGetUniformfvARB, 3, programObj, location, params); + +} +PFNGLGETUNIFORMFVARBPROC glad_debug_glGetUniformfvARB = glad_debug_impl_glGetUniformfvARB; +PFNGLGETUNIFORMI64VARBPROC glad_glGetUniformi64vARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetUniformi64vARB(GLuint program, GLint location, GLint64 * params) { + _pre_call_gl_callback("glGetUniformi64vARB", (GLADapiproc) glad_glGetUniformi64vARB, 3, program, location, params); + glad_glGetUniformi64vARB(program, location, params); + _post_call_gl_callback(NULL, "glGetUniformi64vARB", (GLADapiproc) glad_glGetUniformi64vARB, 3, program, location, params); + +} +PFNGLGETUNIFORMI64VARBPROC glad_debug_glGetUniformi64vARB = glad_debug_impl_glGetUniformi64vARB; PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetUniformiv(GLuint program, GLint location, GLint * params) { _pre_call_gl_callback("glGetUniformiv", (GLADapiproc) glad_glGetUniformiv, 3, program, location, params); @@ -2202,6 +3614,22 @@ static void GLAD_API_PTR glad_debug_impl_glGetUniformiv(GLuint program, GLint lo } PFNGLGETUNIFORMIVPROC glad_debug_glGetUniformiv = glad_debug_impl_glGetUniformiv; +PFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetUniformivARB(GLhandleARB programObj, GLint location, GLint * params) { + _pre_call_gl_callback("glGetUniformivARB", (GLADapiproc) glad_glGetUniformivARB, 3, programObj, location, params); + glad_glGetUniformivARB(programObj, location, params); + _post_call_gl_callback(NULL, "glGetUniformivARB", (GLADapiproc) glad_glGetUniformivARB, 3, programObj, location, params); + +} +PFNGLGETUNIFORMIVARBPROC glad_debug_glGetUniformivARB = glad_debug_impl_glGetUniformivARB; +PFNGLGETUNIFORMUI64VARBPROC glad_glGetUniformui64vARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetUniformui64vARB(GLuint program, GLint location, GLuint64 * params) { + _pre_call_gl_callback("glGetUniformui64vARB", (GLADapiproc) glad_glGetUniformui64vARB, 3, program, location, params); + glad_glGetUniformui64vARB(program, location, params); + _post_call_gl_callback(NULL, "glGetUniformui64vARB", (GLADapiproc) glad_glGetUniformui64vARB, 3, program, location, params); + +} +PFNGLGETUNIFORMUI64VARBPROC glad_debug_glGetUniformui64vARB = glad_debug_impl_glGetUniformui64vARB; PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetUniformuiv(GLuint program, GLint location, GLuint * params) { _pre_call_gl_callback("glGetUniformuiv", (GLADapiproc) glad_glGetUniformuiv, 3, program, location, params); @@ -2210,6 +3638,30 @@ static void GLAD_API_PTR glad_debug_impl_glGetUniformuiv(GLuint program, GLint l } PFNGLGETUNIFORMUIVPROC glad_debug_glGetUniformuiv = glad_debug_impl_glGetUniformuiv; +PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetVertexArrayIndexed64iv(GLuint vaobj, GLuint index, GLenum pname, GLint64 * param) { + _pre_call_gl_callback("glGetVertexArrayIndexed64iv", (GLADapiproc) glad_glGetVertexArrayIndexed64iv, 4, vaobj, index, pname, param); + glad_glGetVertexArrayIndexed64iv(vaobj, index, pname, param); + _post_call_gl_callback(NULL, "glGetVertexArrayIndexed64iv", (GLADapiproc) glad_glGetVertexArrayIndexed64iv, 4, vaobj, index, pname, param); + +} +PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_debug_glGetVertexArrayIndexed64iv = glad_debug_impl_glGetVertexArrayIndexed64iv; +PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetVertexArrayIndexediv(GLuint vaobj, GLuint index, GLenum pname, GLint * param) { + _pre_call_gl_callback("glGetVertexArrayIndexediv", (GLADapiproc) glad_glGetVertexArrayIndexediv, 4, vaobj, index, pname, param); + glad_glGetVertexArrayIndexediv(vaobj, index, pname, param); + _post_call_gl_callback(NULL, "glGetVertexArrayIndexediv", (GLADapiproc) glad_glGetVertexArrayIndexediv, 4, vaobj, index, pname, param); + +} +PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_debug_glGetVertexArrayIndexediv = glad_debug_impl_glGetVertexArrayIndexediv; +PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetVertexArrayiv(GLuint vaobj, GLenum pname, GLint * param) { + _pre_call_gl_callback("glGetVertexArrayiv", (GLADapiproc) glad_glGetVertexArrayiv, 3, vaobj, pname, param); + glad_glGetVertexArrayiv(vaobj, pname, param); + _post_call_gl_callback(NULL, "glGetVertexArrayiv", (GLADapiproc) glad_glGetVertexArrayiv, 3, vaobj, pname, param); + +} +PFNGLGETVERTEXARRAYIVPROC glad_debug_glGetVertexArrayiv = glad_debug_impl_glGetVertexArrayiv; PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params) { _pre_call_gl_callback("glGetVertexAttribIiv", (GLADapiproc) glad_glGetVertexAttribIiv, 3, index, pname, params); @@ -2226,6 +3678,14 @@ static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribIuiv(GLuint index, GLe } PFNGLGETVERTEXATTRIBIUIVPROC glad_debug_glGetVertexAttribIuiv = glad_debug_impl_glGetVertexAttribIuiv; +PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble * params) { + _pre_call_gl_callback("glGetVertexAttribLdv", (GLADapiproc) glad_glGetVertexAttribLdv, 3, index, pname, params); + glad_glGetVertexAttribLdv(index, pname, params); + _post_call_gl_callback(NULL, "glGetVertexAttribLdv", (GLADapiproc) glad_glGetVertexAttribLdv, 3, index, pname, params); + +} +PFNGLGETVERTEXATTRIBLDVPROC glad_debug_glGetVertexAttribLdv = glad_debug_impl_glGetVertexAttribLdv; PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribPointerv(GLuint index, GLenum pname, void ** pointer) { _pre_call_gl_callback("glGetVertexAttribPointerv", (GLADapiproc) glad_glGetVertexAttribPointerv, 3, index, pname, pointer); @@ -2234,6 +3694,14 @@ static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribPointerv(GLuint index, } PFNGLGETVERTEXATTRIBPOINTERVPROC glad_debug_glGetVertexAttribPointerv = glad_debug_impl_glGetVertexAttribPointerv; +PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribPointervARB(GLuint index, GLenum pname, void ** pointer) { + _pre_call_gl_callback("glGetVertexAttribPointervARB", (GLADapiproc) glad_glGetVertexAttribPointervARB, 3, index, pname, pointer); + glad_glGetVertexAttribPointervARB(index, pname, pointer); + _post_call_gl_callback(NULL, "glGetVertexAttribPointervARB", (GLADapiproc) glad_glGetVertexAttribPointervARB, 3, index, pname, pointer); + +} +PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_debug_glGetVertexAttribPointervARB = glad_debug_impl_glGetVertexAttribPointervARB; PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params) { _pre_call_gl_callback("glGetVertexAttribdv", (GLADapiproc) glad_glGetVertexAttribdv, 3, index, pname, params); @@ -2242,6 +3710,14 @@ static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribdv(GLuint index, GLenu } PFNGLGETVERTEXATTRIBDVPROC glad_debug_glGetVertexAttribdv = glad_debug_impl_glGetVertexAttribdv; +PFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params) { + _pre_call_gl_callback("glGetVertexAttribdvARB", (GLADapiproc) glad_glGetVertexAttribdvARB, 3, index, pname, params); + glad_glGetVertexAttribdvARB(index, pname, params); + _post_call_gl_callback(NULL, "glGetVertexAttribdvARB", (GLADapiproc) glad_glGetVertexAttribdvARB, 3, index, pname, params); + +} +PFNGLGETVERTEXATTRIBDVARBPROC glad_debug_glGetVertexAttribdvARB = glad_debug_impl_glGetVertexAttribdvARB; PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params) { _pre_call_gl_callback("glGetVertexAttribfv", (GLADapiproc) glad_glGetVertexAttribfv, 3, index, pname, params); @@ -2250,6 +3726,14 @@ static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribfv(GLuint index, GLenu } PFNGLGETVERTEXATTRIBFVPROC glad_debug_glGetVertexAttribfv = glad_debug_impl_glGetVertexAttribfv; +PFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat * params) { + _pre_call_gl_callback("glGetVertexAttribfvARB", (GLADapiproc) glad_glGetVertexAttribfvARB, 3, index, pname, params); + glad_glGetVertexAttribfvARB(index, pname, params); + _post_call_gl_callback(NULL, "glGetVertexAttribfvARB", (GLADapiproc) glad_glGetVertexAttribfvARB, 3, index, pname, params); + +} +PFNGLGETVERTEXATTRIBFVARBPROC glad_debug_glGetVertexAttribfvARB = glad_debug_impl_glGetVertexAttribfvARB; PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL; static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params) { _pre_call_gl_callback("glGetVertexAttribiv", (GLADapiproc) glad_glGetVertexAttribiv, 3, index, pname, params); @@ -2258,126 +3742,118 @@ static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribiv(GLuint index, GLenu } PFNGLGETVERTEXATTRIBIVPROC glad_debug_glGetVertexAttribiv = glad_debug_impl_glGetVertexAttribiv; -PFNGLHINTPROC glad_glHint = NULL; -static void GLAD_API_PTR glad_debug_impl_glHint(GLenum target, GLenum mode) { - _pre_call_gl_callback("glHint", (GLADapiproc) glad_glHint, 2, target, mode); - glad_glHint(target, mode); - _post_call_gl_callback(NULL, "glHint", (GLADapiproc) glad_glHint, 2, target, mode); - -} -PFNGLHINTPROC glad_debug_glHint = glad_debug_impl_glHint; -PFNGLINDEXMASKPROC glad_glIndexMask = NULL; -static void GLAD_API_PTR glad_debug_impl_glIndexMask(GLuint mask) { - _pre_call_gl_callback("glIndexMask", (GLADapiproc) glad_glIndexMask, 1, mask); - glad_glIndexMask(mask); - _post_call_gl_callback(NULL, "glIndexMask", (GLADapiproc) glad_glIndexMask, 1, mask); +PFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params) { + _pre_call_gl_callback("glGetVertexAttribivARB", (GLADapiproc) glad_glGetVertexAttribivARB, 3, index, pname, params); + glad_glGetVertexAttribivARB(index, pname, params); + _post_call_gl_callback(NULL, "glGetVertexAttribivARB", (GLADapiproc) glad_glGetVertexAttribivARB, 3, index, pname, params); } -PFNGLINDEXMASKPROC glad_debug_glIndexMask = glad_debug_impl_glIndexMask; -PFNGLINDEXPOINTERPROC glad_glIndexPointer = NULL; -static void GLAD_API_PTR glad_debug_impl_glIndexPointer(GLenum type, GLsizei stride, const void * pointer) { - _pre_call_gl_callback("glIndexPointer", (GLADapiproc) glad_glIndexPointer, 3, type, stride, pointer); - glad_glIndexPointer(type, stride, pointer); - _post_call_gl_callback(NULL, "glIndexPointer", (GLADapiproc) glad_glIndexPointer, 3, type, stride, pointer); +PFNGLGETVERTEXATTRIBIVARBPROC glad_debug_glGetVertexAttribivARB = glad_debug_impl_glGetVertexAttribivARB; +PFNGLGETNUNIFORMI64VARBPROC glad_glGetnUniformi64vARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetnUniformi64vARB(GLuint program, GLint location, GLsizei bufSize, GLint64 * params) { + _pre_call_gl_callback("glGetnUniformi64vARB", (GLADapiproc) glad_glGetnUniformi64vARB, 4, program, location, bufSize, params); + glad_glGetnUniformi64vARB(program, location, bufSize, params); + _post_call_gl_callback(NULL, "glGetnUniformi64vARB", (GLADapiproc) glad_glGetnUniformi64vARB, 4, program, location, bufSize, params); } -PFNGLINDEXPOINTERPROC glad_debug_glIndexPointer = glad_debug_impl_glIndexPointer; -PFNGLINDEXDPROC glad_glIndexd = NULL; -static void GLAD_API_PTR glad_debug_impl_glIndexd(GLdouble c) { - _pre_call_gl_callback("glIndexd", (GLADapiproc) glad_glIndexd, 1, c); - glad_glIndexd(c); - _post_call_gl_callback(NULL, "glIndexd", (GLADapiproc) glad_glIndexd, 1, c); +PFNGLGETNUNIFORMI64VARBPROC glad_debug_glGetnUniformi64vARB = glad_debug_impl_glGetnUniformi64vARB; +PFNGLGETNUNIFORMUI64VARBPROC glad_glGetnUniformui64vARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glGetnUniformui64vARB(GLuint program, GLint location, GLsizei bufSize, GLuint64 * params) { + _pre_call_gl_callback("glGetnUniformui64vARB", (GLADapiproc) glad_glGetnUniformui64vARB, 4, program, location, bufSize, params); + glad_glGetnUniformui64vARB(program, location, bufSize, params); + _post_call_gl_callback(NULL, "glGetnUniformui64vARB", (GLADapiproc) glad_glGetnUniformui64vARB, 4, program, location, bufSize, params); } -PFNGLINDEXDPROC glad_debug_glIndexd = glad_debug_impl_glIndexd; -PFNGLINDEXDVPROC glad_glIndexdv = NULL; -static void GLAD_API_PTR glad_debug_impl_glIndexdv(const GLdouble * c) { - _pre_call_gl_callback("glIndexdv", (GLADapiproc) glad_glIndexdv, 1, c); - glad_glIndexdv(c); - _post_call_gl_callback(NULL, "glIndexdv", (GLADapiproc) glad_glIndexdv, 1, c); +PFNGLGETNUNIFORMUI64VARBPROC glad_debug_glGetnUniformui64vARB = glad_debug_impl_glGetnUniformui64vARB; +PFNGLHINTPROC glad_glHint = NULL; +static void GLAD_API_PTR glad_debug_impl_glHint(GLenum target, GLenum mode) { + _pre_call_gl_callback("glHint", (GLADapiproc) glad_glHint, 2, target, mode); + glad_glHint(target, mode); + _post_call_gl_callback(NULL, "glHint", (GLADapiproc) glad_glHint, 2, target, mode); } -PFNGLINDEXDVPROC glad_debug_glIndexdv = glad_debug_impl_glIndexdv; -PFNGLINDEXFPROC glad_glIndexf = NULL; -static void GLAD_API_PTR glad_debug_impl_glIndexf(GLfloat c) { - _pre_call_gl_callback("glIndexf", (GLADapiproc) glad_glIndexf, 1, c); - glad_glIndexf(c); - _post_call_gl_callback(NULL, "glIndexf", (GLADapiproc) glad_glIndexf, 1, c); +PFNGLHINTPROC glad_debug_glHint = glad_debug_impl_glHint; +PFNGLINDEXXOESPROC glad_glIndexxOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glIndexxOES(GLfixed component) { + _pre_call_gl_callback("glIndexxOES", (GLADapiproc) glad_glIndexxOES, 1, component); + glad_glIndexxOES(component); + _post_call_gl_callback(NULL, "glIndexxOES", (GLADapiproc) glad_glIndexxOES, 1, component); } -PFNGLINDEXFPROC glad_debug_glIndexf = glad_debug_impl_glIndexf; -PFNGLINDEXFVPROC glad_glIndexfv = NULL; -static void GLAD_API_PTR glad_debug_impl_glIndexfv(const GLfloat * c) { - _pre_call_gl_callback("glIndexfv", (GLADapiproc) glad_glIndexfv, 1, c); - glad_glIndexfv(c); - _post_call_gl_callback(NULL, "glIndexfv", (GLADapiproc) glad_glIndexfv, 1, c); +PFNGLINDEXXOESPROC glad_debug_glIndexxOES = glad_debug_impl_glIndexxOES; +PFNGLINDEXXVOESPROC glad_glIndexxvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glIndexxvOES(const GLfixed * component) { + _pre_call_gl_callback("glIndexxvOES", (GLADapiproc) glad_glIndexxvOES, 1, component); + glad_glIndexxvOES(component); + _post_call_gl_callback(NULL, "glIndexxvOES", (GLADapiproc) glad_glIndexxvOES, 1, component); } -PFNGLINDEXFVPROC glad_debug_glIndexfv = glad_debug_impl_glIndexfv; -PFNGLINDEXIPROC glad_glIndexi = NULL; -static void GLAD_API_PTR glad_debug_impl_glIndexi(GLint c) { - _pre_call_gl_callback("glIndexi", (GLADapiproc) glad_glIndexi, 1, c); - glad_glIndexi(c); - _post_call_gl_callback(NULL, "glIndexi", (GLADapiproc) glad_glIndexi, 1, c); +PFNGLINDEXXVOESPROC glad_debug_glIndexxvOES = glad_debug_impl_glIndexxvOES; +PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData = NULL; +static void GLAD_API_PTR glad_debug_impl_glInvalidateBufferData(GLuint buffer) { + _pre_call_gl_callback("glInvalidateBufferData", (GLADapiproc) glad_glInvalidateBufferData, 1, buffer); + glad_glInvalidateBufferData(buffer); + _post_call_gl_callback(NULL, "glInvalidateBufferData", (GLADapiproc) glad_glInvalidateBufferData, 1, buffer); } -PFNGLINDEXIPROC glad_debug_glIndexi = glad_debug_impl_glIndexi; -PFNGLINDEXIVPROC glad_glIndexiv = NULL; -static void GLAD_API_PTR glad_debug_impl_glIndexiv(const GLint * c) { - _pre_call_gl_callback("glIndexiv", (GLADapiproc) glad_glIndexiv, 1, c); - glad_glIndexiv(c); - _post_call_gl_callback(NULL, "glIndexiv", (GLADapiproc) glad_glIndexiv, 1, c); +PFNGLINVALIDATEBUFFERDATAPROC glad_debug_glInvalidateBufferData = glad_debug_impl_glInvalidateBufferData; +PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData = NULL; +static void GLAD_API_PTR glad_debug_impl_glInvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length) { + _pre_call_gl_callback("glInvalidateBufferSubData", (GLADapiproc) glad_glInvalidateBufferSubData, 3, buffer, offset, length); + glad_glInvalidateBufferSubData(buffer, offset, length); + _post_call_gl_callback(NULL, "glInvalidateBufferSubData", (GLADapiproc) glad_glInvalidateBufferSubData, 3, buffer, offset, length); } -PFNGLINDEXIVPROC glad_debug_glIndexiv = glad_debug_impl_glIndexiv; -PFNGLINDEXSPROC glad_glIndexs = NULL; -static void GLAD_API_PTR glad_debug_impl_glIndexs(GLshort c) { - _pre_call_gl_callback("glIndexs", (GLADapiproc) glad_glIndexs, 1, c); - glad_glIndexs(c); - _post_call_gl_callback(NULL, "glIndexs", (GLADapiproc) glad_glIndexs, 1, c); +PFNGLINVALIDATEBUFFERSUBDATAPROC glad_debug_glInvalidateBufferSubData = glad_debug_impl_glInvalidateBufferSubData; +PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL; +static void GLAD_API_PTR glad_debug_impl_glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments) { + _pre_call_gl_callback("glInvalidateFramebuffer", (GLADapiproc) glad_glInvalidateFramebuffer, 3, target, numAttachments, attachments); + glad_glInvalidateFramebuffer(target, numAttachments, attachments); + _post_call_gl_callback(NULL, "glInvalidateFramebuffer", (GLADapiproc) glad_glInvalidateFramebuffer, 3, target, numAttachments, attachments); } -PFNGLINDEXSPROC glad_debug_glIndexs = glad_debug_impl_glIndexs; -PFNGLINDEXSVPROC glad_glIndexsv = NULL; -static void GLAD_API_PTR glad_debug_impl_glIndexsv(const GLshort * c) { - _pre_call_gl_callback("glIndexsv", (GLADapiproc) glad_glIndexsv, 1, c); - glad_glIndexsv(c); - _post_call_gl_callback(NULL, "glIndexsv", (GLADapiproc) glad_glIndexsv, 1, c); +PFNGLINVALIDATEFRAMEBUFFERPROC glad_debug_glInvalidateFramebuffer = glad_debug_impl_glInvalidateFramebuffer; +PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData = NULL; +static void GLAD_API_PTR glad_debug_impl_glInvalidateNamedFramebufferData(GLuint framebuffer, GLsizei numAttachments, const GLenum * attachments) { + _pre_call_gl_callback("glInvalidateNamedFramebufferData", (GLADapiproc) glad_glInvalidateNamedFramebufferData, 3, framebuffer, numAttachments, attachments); + glad_glInvalidateNamedFramebufferData(framebuffer, numAttachments, attachments); + _post_call_gl_callback(NULL, "glInvalidateNamedFramebufferData", (GLADapiproc) glad_glInvalidateNamedFramebufferData, 3, framebuffer, numAttachments, attachments); } -PFNGLINDEXSVPROC glad_debug_glIndexsv = glad_debug_impl_glIndexsv; -PFNGLINDEXUBPROC glad_glIndexub = NULL; -static void GLAD_API_PTR glad_debug_impl_glIndexub(GLubyte c) { - _pre_call_gl_callback("glIndexub", (GLADapiproc) glad_glIndexub, 1, c); - glad_glIndexub(c); - _post_call_gl_callback(NULL, "glIndexub", (GLADapiproc) glad_glIndexub, 1, c); +PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_debug_glInvalidateNamedFramebufferData = glad_debug_impl_glInvalidateNamedFramebufferData; +PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData = NULL; +static void GLAD_API_PTR glad_debug_impl_glInvalidateNamedFramebufferSubData(GLuint framebuffer, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height) { + _pre_call_gl_callback("glInvalidateNamedFramebufferSubData", (GLADapiproc) glad_glInvalidateNamedFramebufferSubData, 7, framebuffer, numAttachments, attachments, x, y, width, height); + glad_glInvalidateNamedFramebufferSubData(framebuffer, numAttachments, attachments, x, y, width, height); + _post_call_gl_callback(NULL, "glInvalidateNamedFramebufferSubData", (GLADapiproc) glad_glInvalidateNamedFramebufferSubData, 7, framebuffer, numAttachments, attachments, x, y, width, height); } -PFNGLINDEXUBPROC glad_debug_glIndexub = glad_debug_impl_glIndexub; -PFNGLINDEXUBVPROC glad_glIndexubv = NULL; -static void GLAD_API_PTR glad_debug_impl_glIndexubv(const GLubyte * c) { - _pre_call_gl_callback("glIndexubv", (GLADapiproc) glad_glIndexubv, 1, c); - glad_glIndexubv(c); - _post_call_gl_callback(NULL, "glIndexubv", (GLADapiproc) glad_glIndexubv, 1, c); +PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_debug_glInvalidateNamedFramebufferSubData = glad_debug_impl_glInvalidateNamedFramebufferSubData; +PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL; +static void GLAD_API_PTR glad_debug_impl_glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height) { + _pre_call_gl_callback("glInvalidateSubFramebuffer", (GLADapiproc) glad_glInvalidateSubFramebuffer, 7, target, numAttachments, attachments, x, y, width, height); + glad_glInvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height); + _post_call_gl_callback(NULL, "glInvalidateSubFramebuffer", (GLADapiproc) glad_glInvalidateSubFramebuffer, 7, target, numAttachments, attachments, x, y, width, height); } -PFNGLINDEXUBVPROC glad_debug_glIndexubv = glad_debug_impl_glIndexubv; -PFNGLINITNAMESPROC glad_glInitNames = NULL; -static void GLAD_API_PTR glad_debug_impl_glInitNames(void) { - _pre_call_gl_callback("glInitNames", (GLADapiproc) glad_glInitNames, 0); - glad_glInitNames(); - _post_call_gl_callback(NULL, "glInitNames", (GLADapiproc) glad_glInitNames, 0); +PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_debug_glInvalidateSubFramebuffer = glad_debug_impl_glInvalidateSubFramebuffer; +PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage = NULL; +static void GLAD_API_PTR glad_debug_impl_glInvalidateTexImage(GLuint texture, GLint level) { + _pre_call_gl_callback("glInvalidateTexImage", (GLADapiproc) glad_glInvalidateTexImage, 2, texture, level); + glad_glInvalidateTexImage(texture, level); + _post_call_gl_callback(NULL, "glInvalidateTexImage", (GLADapiproc) glad_glInvalidateTexImage, 2, texture, level); } -PFNGLINITNAMESPROC glad_debug_glInitNames = glad_debug_impl_glInitNames; -PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays = NULL; -static void GLAD_API_PTR glad_debug_impl_glInterleavedArrays(GLenum format, GLsizei stride, const void * pointer) { - _pre_call_gl_callback("glInterleavedArrays", (GLADapiproc) glad_glInterleavedArrays, 3, format, stride, pointer); - glad_glInterleavedArrays(format, stride, pointer); - _post_call_gl_callback(NULL, "glInterleavedArrays", (GLADapiproc) glad_glInterleavedArrays, 3, format, stride, pointer); +PFNGLINVALIDATETEXIMAGEPROC glad_debug_glInvalidateTexImage = glad_debug_impl_glInvalidateTexImage; +PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage = NULL; +static void GLAD_API_PTR glad_debug_impl_glInvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) { + _pre_call_gl_callback("glInvalidateTexSubImage", (GLADapiproc) glad_glInvalidateTexSubImage, 8, texture, level, xoffset, yoffset, zoffset, width, height, depth); + glad_glInvalidateTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth); + _post_call_gl_callback(NULL, "glInvalidateTexSubImage", (GLADapiproc) glad_glInvalidateTexSubImage, 8, texture, level, xoffset, yoffset, zoffset, width, height, depth); } -PFNGLINTERLEAVEDARRAYSPROC glad_debug_glInterleavedArrays = glad_debug_impl_glInterleavedArrays; +PFNGLINVALIDATETEXSUBIMAGEPROC glad_debug_glInvalidateTexSubImage = glad_debug_impl_glInvalidateTexSubImage; PFNGLISBUFFERPROC glad_glIsBuffer = NULL; static GLboolean GLAD_API_PTR glad_debug_impl_glIsBuffer(GLuint buffer) { GLboolean ret; @@ -2387,6 +3863,15 @@ static GLboolean GLAD_API_PTR glad_debug_impl_glIsBuffer(GLuint buffer) { return ret; } PFNGLISBUFFERPROC glad_debug_glIsBuffer = glad_debug_impl_glIsBuffer; +PFNGLISBUFFERARBPROC glad_glIsBufferARB = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glIsBufferARB(GLuint buffer) { + GLboolean ret; + _pre_call_gl_callback("glIsBufferARB", (GLADapiproc) glad_glIsBufferARB, 1, buffer); + ret = glad_glIsBufferARB(buffer); + _post_call_gl_callback((void*) &ret, "glIsBufferARB", (GLADapiproc) glad_glIsBufferARB, 1, buffer); + return ret; +} +PFNGLISBUFFERARBPROC glad_debug_glIsBufferARB = glad_debug_impl_glIsBufferARB; PFNGLISENABLEDPROC glad_glIsEnabled = NULL; static GLboolean GLAD_API_PTR glad_debug_impl_glIsEnabled(GLenum cap) { GLboolean ret; @@ -2414,15 +3899,24 @@ static GLboolean GLAD_API_PTR glad_debug_impl_glIsFramebuffer(GLuint framebuffer return ret; } PFNGLISFRAMEBUFFERPROC glad_debug_glIsFramebuffer = glad_debug_impl_glIsFramebuffer; -PFNGLISLISTPROC glad_glIsList = NULL; -static GLboolean GLAD_API_PTR glad_debug_impl_glIsList(GLuint list) { +PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glIsFramebufferEXT(GLuint framebuffer) { + GLboolean ret; + _pre_call_gl_callback("glIsFramebufferEXT", (GLADapiproc) glad_glIsFramebufferEXT, 1, framebuffer); + ret = glad_glIsFramebufferEXT(framebuffer); + _post_call_gl_callback((void*) &ret, "glIsFramebufferEXT", (GLADapiproc) glad_glIsFramebufferEXT, 1, framebuffer); + return ret; +} +PFNGLISFRAMEBUFFEREXTPROC glad_debug_glIsFramebufferEXT = glad_debug_impl_glIsFramebufferEXT; +PFNGLISNAMEDSTRINGARBPROC glad_glIsNamedStringARB = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glIsNamedStringARB(GLint namelen, const GLchar * name) { GLboolean ret; - _pre_call_gl_callback("glIsList", (GLADapiproc) glad_glIsList, 1, list); - ret = glad_glIsList(list); - _post_call_gl_callback((void*) &ret, "glIsList", (GLADapiproc) glad_glIsList, 1, list); + _pre_call_gl_callback("glIsNamedStringARB", (GLADapiproc) glad_glIsNamedStringARB, 2, namelen, name); + ret = glad_glIsNamedStringARB(namelen, name); + _post_call_gl_callback((void*) &ret, "glIsNamedStringARB", (GLADapiproc) glad_glIsNamedStringARB, 2, namelen, name); return ret; } -PFNGLISLISTPROC glad_debug_glIsList = glad_debug_impl_glIsList; +PFNGLISNAMEDSTRINGARBPROC glad_debug_glIsNamedStringARB = glad_debug_impl_glIsNamedStringARB; PFNGLISPROGRAMPROC glad_glIsProgram = NULL; static GLboolean GLAD_API_PTR glad_debug_impl_glIsProgram(GLuint program) { GLboolean ret; @@ -2432,6 +3926,24 @@ static GLboolean GLAD_API_PTR glad_debug_impl_glIsProgram(GLuint program) { return ret; } PFNGLISPROGRAMPROC glad_debug_glIsProgram = glad_debug_impl_glIsProgram; +PFNGLISPROGRAMARBPROC glad_glIsProgramARB = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glIsProgramARB(GLuint program) { + GLboolean ret; + _pre_call_gl_callback("glIsProgramARB", (GLADapiproc) glad_glIsProgramARB, 1, program); + ret = glad_glIsProgramARB(program); + _post_call_gl_callback((void*) &ret, "glIsProgramARB", (GLADapiproc) glad_glIsProgramARB, 1, program); + return ret; +} +PFNGLISPROGRAMARBPROC glad_debug_glIsProgramARB = glad_debug_impl_glIsProgramARB; +PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glIsProgramPipeline(GLuint pipeline) { + GLboolean ret; + _pre_call_gl_callback("glIsProgramPipeline", (GLADapiproc) glad_glIsProgramPipeline, 1, pipeline); + ret = glad_glIsProgramPipeline(pipeline); + _post_call_gl_callback((void*) &ret, "glIsProgramPipeline", (GLADapiproc) glad_glIsProgramPipeline, 1, pipeline); + return ret; +} +PFNGLISPROGRAMPIPELINEPROC glad_debug_glIsProgramPipeline = glad_debug_impl_glIsProgramPipeline; PFNGLISQUERYPROC glad_glIsQuery = NULL; static GLboolean GLAD_API_PTR glad_debug_impl_glIsQuery(GLuint id) { GLboolean ret; @@ -2441,6 +3953,15 @@ static GLboolean GLAD_API_PTR glad_debug_impl_glIsQuery(GLuint id) { return ret; } PFNGLISQUERYPROC glad_debug_glIsQuery = glad_debug_impl_glIsQuery; +PFNGLISQUERYARBPROC glad_glIsQueryARB = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glIsQueryARB(GLuint id) { + GLboolean ret; + _pre_call_gl_callback("glIsQueryARB", (GLADapiproc) glad_glIsQueryARB, 1, id); + ret = glad_glIsQueryARB(id); + _post_call_gl_callback((void*) &ret, "glIsQueryARB", (GLADapiproc) glad_glIsQueryARB, 1, id); + return ret; +} +PFNGLISQUERYARBPROC glad_debug_glIsQueryARB = glad_debug_impl_glIsQueryARB; PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL; static GLboolean GLAD_API_PTR glad_debug_impl_glIsRenderbuffer(GLuint renderbuffer) { GLboolean ret; @@ -2450,6 +3971,15 @@ static GLboolean GLAD_API_PTR glad_debug_impl_glIsRenderbuffer(GLuint renderbuff return ret; } PFNGLISRENDERBUFFERPROC glad_debug_glIsRenderbuffer = glad_debug_impl_glIsRenderbuffer; +PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glIsRenderbufferEXT(GLuint renderbuffer) { + GLboolean ret; + _pre_call_gl_callback("glIsRenderbufferEXT", (GLADapiproc) glad_glIsRenderbufferEXT, 1, renderbuffer); + ret = glad_glIsRenderbufferEXT(renderbuffer); + _post_call_gl_callback((void*) &ret, "glIsRenderbufferEXT", (GLADapiproc) glad_glIsRenderbufferEXT, 1, renderbuffer); + return ret; +} +PFNGLISRENDERBUFFEREXTPROC glad_debug_glIsRenderbufferEXT = glad_debug_impl_glIsRenderbufferEXT; PFNGLISSAMPLERPROC glad_glIsSampler = NULL; static GLboolean GLAD_API_PTR glad_debug_impl_glIsSampler(GLuint sampler) { GLboolean ret; @@ -2486,6 +4016,15 @@ static GLboolean GLAD_API_PTR glad_debug_impl_glIsTexture(GLuint texture) { return ret; } PFNGLISTEXTUREPROC glad_debug_glIsTexture = glad_debug_impl_glIsTexture; +PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glIsTransformFeedback(GLuint id) { + GLboolean ret; + _pre_call_gl_callback("glIsTransformFeedback", (GLADapiproc) glad_glIsTransformFeedback, 1, id); + ret = glad_glIsTransformFeedback(id); + _post_call_gl_callback((void*) &ret, "glIsTransformFeedback", (GLADapiproc) glad_glIsTransformFeedback, 1, id); + return ret; +} +PFNGLISTRANSFORMFEEDBACKPROC glad_debug_glIsTransformFeedback = glad_debug_impl_glIsTransformFeedback; PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL; static GLboolean GLAD_API_PTR glad_debug_impl_glIsVertexArray(GLuint array) { GLboolean ret; @@ -2495,78 +4034,38 @@ static GLboolean GLAD_API_PTR glad_debug_impl_glIsVertexArray(GLuint array) { return ret; } PFNGLISVERTEXARRAYPROC glad_debug_glIsVertexArray = glad_debug_impl_glIsVertexArray; -PFNGLLIGHTMODELFPROC glad_glLightModelf = NULL; -static void GLAD_API_PTR glad_debug_impl_glLightModelf(GLenum pname, GLfloat param) { - _pre_call_gl_callback("glLightModelf", (GLADapiproc) glad_glLightModelf, 2, pname, param); - glad_glLightModelf(pname, param); - _post_call_gl_callback(NULL, "glLightModelf", (GLADapiproc) glad_glLightModelf, 2, pname, param); - -} -PFNGLLIGHTMODELFPROC glad_debug_glLightModelf = glad_debug_impl_glLightModelf; -PFNGLLIGHTMODELFVPROC glad_glLightModelfv = NULL; -static void GLAD_API_PTR glad_debug_impl_glLightModelfv(GLenum pname, const GLfloat * params) { - _pre_call_gl_callback("glLightModelfv", (GLADapiproc) glad_glLightModelfv, 2, pname, params); - glad_glLightModelfv(pname, params); - _post_call_gl_callback(NULL, "glLightModelfv", (GLADapiproc) glad_glLightModelfv, 2, pname, params); - -} -PFNGLLIGHTMODELFVPROC glad_debug_glLightModelfv = glad_debug_impl_glLightModelfv; -PFNGLLIGHTMODELIPROC glad_glLightModeli = NULL; -static void GLAD_API_PTR glad_debug_impl_glLightModeli(GLenum pname, GLint param) { - _pre_call_gl_callback("glLightModeli", (GLADapiproc) glad_glLightModeli, 2, pname, param); - glad_glLightModeli(pname, param); - _post_call_gl_callback(NULL, "glLightModeli", (GLADapiproc) glad_glLightModeli, 2, pname, param); - -} -PFNGLLIGHTMODELIPROC glad_debug_glLightModeli = glad_debug_impl_glLightModeli; -PFNGLLIGHTMODELIVPROC glad_glLightModeliv = NULL; -static void GLAD_API_PTR glad_debug_impl_glLightModeliv(GLenum pname, const GLint * params) { - _pre_call_gl_callback("glLightModeliv", (GLADapiproc) glad_glLightModeliv, 2, pname, params); - glad_glLightModeliv(pname, params); - _post_call_gl_callback(NULL, "glLightModeliv", (GLADapiproc) glad_glLightModeliv, 2, pname, params); - -} -PFNGLLIGHTMODELIVPROC glad_debug_glLightModeliv = glad_debug_impl_glLightModeliv; -PFNGLLIGHTFPROC glad_glLightf = NULL; -static void GLAD_API_PTR glad_debug_impl_glLightf(GLenum light, GLenum pname, GLfloat param) { - _pre_call_gl_callback("glLightf", (GLADapiproc) glad_glLightf, 3, light, pname, param); - glad_glLightf(light, pname, param); - _post_call_gl_callback(NULL, "glLightf", (GLADapiproc) glad_glLightf, 3, light, pname, param); +PFNGLLIGHTMODELXOESPROC glad_glLightModelxOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glLightModelxOES(GLenum pname, GLfixed param) { + _pre_call_gl_callback("glLightModelxOES", (GLADapiproc) glad_glLightModelxOES, 2, pname, param); + glad_glLightModelxOES(pname, param); + _post_call_gl_callback(NULL, "glLightModelxOES", (GLADapiproc) glad_glLightModelxOES, 2, pname, param); } -PFNGLLIGHTFPROC glad_debug_glLightf = glad_debug_impl_glLightf; -PFNGLLIGHTFVPROC glad_glLightfv = NULL; -static void GLAD_API_PTR glad_debug_impl_glLightfv(GLenum light, GLenum pname, const GLfloat * params) { - _pre_call_gl_callback("glLightfv", (GLADapiproc) glad_glLightfv, 3, light, pname, params); - glad_glLightfv(light, pname, params); - _post_call_gl_callback(NULL, "glLightfv", (GLADapiproc) glad_glLightfv, 3, light, pname, params); +PFNGLLIGHTMODELXOESPROC glad_debug_glLightModelxOES = glad_debug_impl_glLightModelxOES; +PFNGLLIGHTMODELXVOESPROC glad_glLightModelxvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glLightModelxvOES(GLenum pname, const GLfixed * param) { + _pre_call_gl_callback("glLightModelxvOES", (GLADapiproc) glad_glLightModelxvOES, 2, pname, param); + glad_glLightModelxvOES(pname, param); + _post_call_gl_callback(NULL, "glLightModelxvOES", (GLADapiproc) glad_glLightModelxvOES, 2, pname, param); } -PFNGLLIGHTFVPROC glad_debug_glLightfv = glad_debug_impl_glLightfv; -PFNGLLIGHTIPROC glad_glLighti = NULL; -static void GLAD_API_PTR glad_debug_impl_glLighti(GLenum light, GLenum pname, GLint param) { - _pre_call_gl_callback("glLighti", (GLADapiproc) glad_glLighti, 3, light, pname, param); - glad_glLighti(light, pname, param); - _post_call_gl_callback(NULL, "glLighti", (GLADapiproc) glad_glLighti, 3, light, pname, param); +PFNGLLIGHTMODELXVOESPROC glad_debug_glLightModelxvOES = glad_debug_impl_glLightModelxvOES; +PFNGLLIGHTXOESPROC glad_glLightxOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glLightxOES(GLenum light, GLenum pname, GLfixed param) { + _pre_call_gl_callback("glLightxOES", (GLADapiproc) glad_glLightxOES, 3, light, pname, param); + glad_glLightxOES(light, pname, param); + _post_call_gl_callback(NULL, "glLightxOES", (GLADapiproc) glad_glLightxOES, 3, light, pname, param); } -PFNGLLIGHTIPROC glad_debug_glLighti = glad_debug_impl_glLighti; -PFNGLLIGHTIVPROC glad_glLightiv = NULL; -static void GLAD_API_PTR glad_debug_impl_glLightiv(GLenum light, GLenum pname, const GLint * params) { - _pre_call_gl_callback("glLightiv", (GLADapiproc) glad_glLightiv, 3, light, pname, params); - glad_glLightiv(light, pname, params); - _post_call_gl_callback(NULL, "glLightiv", (GLADapiproc) glad_glLightiv, 3, light, pname, params); +PFNGLLIGHTXOESPROC glad_debug_glLightxOES = glad_debug_impl_glLightxOES; +PFNGLLIGHTXVOESPROC glad_glLightxvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glLightxvOES(GLenum light, GLenum pname, const GLfixed * params) { + _pre_call_gl_callback("glLightxvOES", (GLADapiproc) glad_glLightxvOES, 3, light, pname, params); + glad_glLightxvOES(light, pname, params); + _post_call_gl_callback(NULL, "glLightxvOES", (GLADapiproc) glad_glLightxvOES, 3, light, pname, params); } -PFNGLLIGHTIVPROC glad_debug_glLightiv = glad_debug_impl_glLightiv; -PFNGLLINESTIPPLEPROC glad_glLineStipple = NULL; -static void GLAD_API_PTR glad_debug_impl_glLineStipple(GLint factor, GLushort pattern) { - _pre_call_gl_callback("glLineStipple", (GLADapiproc) glad_glLineStipple, 2, factor, pattern); - glad_glLineStipple(factor, pattern); - _post_call_gl_callback(NULL, "glLineStipple", (GLADapiproc) glad_glLineStipple, 2, factor, pattern); - -} -PFNGLLINESTIPPLEPROC glad_debug_glLineStipple = glad_debug_impl_glLineStipple; +PFNGLLIGHTXVOESPROC glad_debug_glLightxvOES = glad_debug_impl_glLightxvOES; PFNGLLINEWIDTHPROC glad_glLineWidth = NULL; static void GLAD_API_PTR glad_debug_impl_glLineWidth(GLfloat width) { _pre_call_gl_callback("glLineWidth", (GLADapiproc) glad_glLineWidth, 1, width); @@ -2575,6 +4074,14 @@ static void GLAD_API_PTR glad_debug_impl_glLineWidth(GLfloat width) { } PFNGLLINEWIDTHPROC glad_debug_glLineWidth = glad_debug_impl_glLineWidth; +PFNGLLINEWIDTHXOESPROC glad_glLineWidthxOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glLineWidthxOES(GLfixed width) { + _pre_call_gl_callback("glLineWidthxOES", (GLADapiproc) glad_glLineWidthxOES, 1, width); + glad_glLineWidthxOES(width); + _post_call_gl_callback(NULL, "glLineWidthxOES", (GLADapiproc) glad_glLineWidthxOES, 1, width); + +} +PFNGLLINEWIDTHXOESPROC glad_debug_glLineWidthxOES = glad_debug_impl_glLineWidthxOES; PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL; static void GLAD_API_PTR glad_debug_impl_glLinkProgram(GLuint program) { _pre_call_gl_callback("glLinkProgram", (GLADapiproc) glad_glLinkProgram, 1, program); @@ -2583,62 +4090,46 @@ static void GLAD_API_PTR glad_debug_impl_glLinkProgram(GLuint program) { } PFNGLLINKPROGRAMPROC glad_debug_glLinkProgram = glad_debug_impl_glLinkProgram; -PFNGLLISTBASEPROC glad_glListBase = NULL; -static void GLAD_API_PTR glad_debug_impl_glListBase(GLuint base) { - _pre_call_gl_callback("glListBase", (GLADapiproc) glad_glListBase, 1, base); - glad_glListBase(base); - _post_call_gl_callback(NULL, "glListBase", (GLADapiproc) glad_glListBase, 1, base); - -} -PFNGLLISTBASEPROC glad_debug_glListBase = glad_debug_impl_glListBase; -PFNGLLOADIDENTITYPROC glad_glLoadIdentity = NULL; -static void GLAD_API_PTR glad_debug_impl_glLoadIdentity(void) { - _pre_call_gl_callback("glLoadIdentity", (GLADapiproc) glad_glLoadIdentity, 0); - glad_glLoadIdentity(); - _post_call_gl_callback(NULL, "glLoadIdentity", (GLADapiproc) glad_glLoadIdentity, 0); +PFNGLLINKPROGRAMARBPROC glad_glLinkProgramARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glLinkProgramARB(GLhandleARB programObj) { + _pre_call_gl_callback("glLinkProgramARB", (GLADapiproc) glad_glLinkProgramARB, 1, programObj); + glad_glLinkProgramARB(programObj); + _post_call_gl_callback(NULL, "glLinkProgramARB", (GLADapiproc) glad_glLinkProgramARB, 1, programObj); } -PFNGLLOADIDENTITYPROC glad_debug_glLoadIdentity = glad_debug_impl_glLoadIdentity; -PFNGLLOADMATRIXDPROC glad_glLoadMatrixd = NULL; -static void GLAD_API_PTR glad_debug_impl_glLoadMatrixd(const GLdouble * m) { - _pre_call_gl_callback("glLoadMatrixd", (GLADapiproc) glad_glLoadMatrixd, 1, m); - glad_glLoadMatrixd(m); - _post_call_gl_callback(NULL, "glLoadMatrixd", (GLADapiproc) glad_glLoadMatrixd, 1, m); +PFNGLLINKPROGRAMARBPROC glad_debug_glLinkProgramARB = glad_debug_impl_glLinkProgramARB; +PFNGLLOADMATRIXXOESPROC glad_glLoadMatrixxOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glLoadMatrixxOES(const GLfixed * m) { + _pre_call_gl_callback("glLoadMatrixxOES", (GLADapiproc) glad_glLoadMatrixxOES, 1, m); + glad_glLoadMatrixxOES(m); + _post_call_gl_callback(NULL, "glLoadMatrixxOES", (GLADapiproc) glad_glLoadMatrixxOES, 1, m); } -PFNGLLOADMATRIXDPROC glad_debug_glLoadMatrixd = glad_debug_impl_glLoadMatrixd; -PFNGLLOADMATRIXFPROC glad_glLoadMatrixf = NULL; -static void GLAD_API_PTR glad_debug_impl_glLoadMatrixf(const GLfloat * m) { - _pre_call_gl_callback("glLoadMatrixf", (GLADapiproc) glad_glLoadMatrixf, 1, m); - glad_glLoadMatrixf(m); - _post_call_gl_callback(NULL, "glLoadMatrixf", (GLADapiproc) glad_glLoadMatrixf, 1, m); +PFNGLLOADMATRIXXOESPROC glad_debug_glLoadMatrixxOES = glad_debug_impl_glLoadMatrixxOES; +PFNGLLOADTRANSPOSEMATRIXDARBPROC glad_glLoadTransposeMatrixdARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glLoadTransposeMatrixdARB(const GLdouble * m) { + _pre_call_gl_callback("glLoadTransposeMatrixdARB", (GLADapiproc) glad_glLoadTransposeMatrixdARB, 1, m); + glad_glLoadTransposeMatrixdARB(m); + _post_call_gl_callback(NULL, "glLoadTransposeMatrixdARB", (GLADapiproc) glad_glLoadTransposeMatrixdARB, 1, m); } -PFNGLLOADMATRIXFPROC glad_debug_glLoadMatrixf = glad_debug_impl_glLoadMatrixf; -PFNGLLOADNAMEPROC glad_glLoadName = NULL; -static void GLAD_API_PTR glad_debug_impl_glLoadName(GLuint name) { - _pre_call_gl_callback("glLoadName", (GLADapiproc) glad_glLoadName, 1, name); - glad_glLoadName(name); - _post_call_gl_callback(NULL, "glLoadName", (GLADapiproc) glad_glLoadName, 1, name); +PFNGLLOADTRANSPOSEMATRIXDARBPROC glad_debug_glLoadTransposeMatrixdARB = glad_debug_impl_glLoadTransposeMatrixdARB; +PFNGLLOADTRANSPOSEMATRIXFARBPROC glad_glLoadTransposeMatrixfARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glLoadTransposeMatrixfARB(const GLfloat * m) { + _pre_call_gl_callback("glLoadTransposeMatrixfARB", (GLADapiproc) glad_glLoadTransposeMatrixfARB, 1, m); + glad_glLoadTransposeMatrixfARB(m); + _post_call_gl_callback(NULL, "glLoadTransposeMatrixfARB", (GLADapiproc) glad_glLoadTransposeMatrixfARB, 1, m); } -PFNGLLOADNAMEPROC glad_debug_glLoadName = glad_debug_impl_glLoadName; -PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd = NULL; -static void GLAD_API_PTR glad_debug_impl_glLoadTransposeMatrixd(const GLdouble * m) { - _pre_call_gl_callback("glLoadTransposeMatrixd", (GLADapiproc) glad_glLoadTransposeMatrixd, 1, m); - glad_glLoadTransposeMatrixd(m); - _post_call_gl_callback(NULL, "glLoadTransposeMatrixd", (GLADapiproc) glad_glLoadTransposeMatrixd, 1, m); +PFNGLLOADTRANSPOSEMATRIXFARBPROC glad_debug_glLoadTransposeMatrixfARB = glad_debug_impl_glLoadTransposeMatrixfARB; +PFNGLLOADTRANSPOSEMATRIXXOESPROC glad_glLoadTransposeMatrixxOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glLoadTransposeMatrixxOES(const GLfixed * m) { + _pre_call_gl_callback("glLoadTransposeMatrixxOES", (GLADapiproc) glad_glLoadTransposeMatrixxOES, 1, m); + glad_glLoadTransposeMatrixxOES(m); + _post_call_gl_callback(NULL, "glLoadTransposeMatrixxOES", (GLADapiproc) glad_glLoadTransposeMatrixxOES, 1, m); } -PFNGLLOADTRANSPOSEMATRIXDPROC glad_debug_glLoadTransposeMatrixd = glad_debug_impl_glLoadTransposeMatrixd; -PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf = NULL; -static void GLAD_API_PTR glad_debug_impl_glLoadTransposeMatrixf(const GLfloat * m) { - _pre_call_gl_callback("glLoadTransposeMatrixf", (GLADapiproc) glad_glLoadTransposeMatrixf, 1, m); - glad_glLoadTransposeMatrixf(m); - _post_call_gl_callback(NULL, "glLoadTransposeMatrixf", (GLADapiproc) glad_glLoadTransposeMatrixf, 1, m); - -} -PFNGLLOADTRANSPOSEMATRIXFPROC glad_debug_glLoadTransposeMatrixf = glad_debug_impl_glLoadTransposeMatrixf; +PFNGLLOADTRANSPOSEMATRIXXOESPROC glad_debug_glLoadTransposeMatrixxOES = glad_debug_impl_glLoadTransposeMatrixxOES; PFNGLLOGICOPPROC glad_glLogicOp = NULL; static void GLAD_API_PTR glad_debug_impl_glLogicOp(GLenum opcode) { _pre_call_gl_callback("glLogicOp", (GLADapiproc) glad_glLogicOp, 1, opcode); @@ -2647,38 +4138,22 @@ static void GLAD_API_PTR glad_debug_impl_glLogicOp(GLenum opcode) { } PFNGLLOGICOPPROC glad_debug_glLogicOp = glad_debug_impl_glLogicOp; -PFNGLMAP1DPROC glad_glMap1d = NULL; -static void GLAD_API_PTR glad_debug_impl_glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points) { - _pre_call_gl_callback("glMap1d", (GLADapiproc) glad_glMap1d, 6, target, u1, u2, stride, order, points); - glad_glMap1d(target, u1, u2, stride, order, points); - _post_call_gl_callback(NULL, "glMap1d", (GLADapiproc) glad_glMap1d, 6, target, u1, u2, stride, order, points); - -} -PFNGLMAP1DPROC glad_debug_glMap1d = glad_debug_impl_glMap1d; -PFNGLMAP1FPROC glad_glMap1f = NULL; -static void GLAD_API_PTR glad_debug_impl_glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points) { - _pre_call_gl_callback("glMap1f", (GLADapiproc) glad_glMap1f, 6, target, u1, u2, stride, order, points); - glad_glMap1f(target, u1, u2, stride, order, points); - _post_call_gl_callback(NULL, "glMap1f", (GLADapiproc) glad_glMap1f, 6, target, u1, u2, stride, order, points); - -} -PFNGLMAP1FPROC glad_debug_glMap1f = glad_debug_impl_glMap1f; -PFNGLMAP2DPROC glad_glMap2d = NULL; -static void GLAD_API_PTR glad_debug_impl_glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points) { - _pre_call_gl_callback("glMap2d", (GLADapiproc) glad_glMap2d, 10, target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); - glad_glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); - _post_call_gl_callback(NULL, "glMap2d", (GLADapiproc) glad_glMap2d, 10, target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); +PFNGLMAP1XOESPROC glad_glMap1xOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glMap1xOES(GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points) { + _pre_call_gl_callback("glMap1xOES", (GLADapiproc) glad_glMap1xOES, 6, target, u1, u2, stride, order, points); + glad_glMap1xOES(target, u1, u2, stride, order, points); + _post_call_gl_callback(NULL, "glMap1xOES", (GLADapiproc) glad_glMap1xOES, 6, target, u1, u2, stride, order, points); } -PFNGLMAP2DPROC glad_debug_glMap2d = glad_debug_impl_glMap2d; -PFNGLMAP2FPROC glad_glMap2f = NULL; -static void GLAD_API_PTR glad_debug_impl_glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points) { - _pre_call_gl_callback("glMap2f", (GLADapiproc) glad_glMap2f, 10, target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); - glad_glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); - _post_call_gl_callback(NULL, "glMap2f", (GLADapiproc) glad_glMap2f, 10, target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); +PFNGLMAP1XOESPROC glad_debug_glMap1xOES = glad_debug_impl_glMap1xOES; +PFNGLMAP2XOESPROC glad_glMap2xOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glMap2xOES(GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points) { + _pre_call_gl_callback("glMap2xOES", (GLADapiproc) glad_glMap2xOES, 10, target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); + glad_glMap2xOES(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); + _post_call_gl_callback(NULL, "glMap2xOES", (GLADapiproc) glad_glMap2xOES, 10, target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); } -PFNGLMAP2FPROC glad_debug_glMap2f = glad_debug_impl_glMap2f; +PFNGLMAP2XOESPROC glad_debug_glMap2xOES = glad_debug_impl_glMap2xOES; PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL; static void * GLAD_API_PTR glad_debug_impl_glMapBuffer(GLenum target, GLenum access) { void * ret; @@ -2688,6 +4163,15 @@ static void * GLAD_API_PTR glad_debug_impl_glMapBuffer(GLenum target, GLenum acc return ret; } PFNGLMAPBUFFERPROC glad_debug_glMapBuffer = glad_debug_impl_glMapBuffer; +PFNGLMAPBUFFERARBPROC glad_glMapBufferARB = NULL; +static void * GLAD_API_PTR glad_debug_impl_glMapBufferARB(GLenum target, GLenum access) { + void * ret; + _pre_call_gl_callback("glMapBufferARB", (GLADapiproc) glad_glMapBufferARB, 2, target, access); + ret = glad_glMapBufferARB(target, access); + _post_call_gl_callback((void*) &ret, "glMapBufferARB", (GLADapiproc) glad_glMapBufferARB, 2, target, access); + return ret; +} +PFNGLMAPBUFFERARBPROC glad_debug_glMapBufferARB = glad_debug_impl_glMapBufferARB; PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL; static void * GLAD_API_PTR glad_debug_impl_glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) { void * ret; @@ -2697,110 +4181,120 @@ static void * GLAD_API_PTR glad_debug_impl_glMapBufferRange(GLenum target, GLint return ret; } PFNGLMAPBUFFERRANGEPROC glad_debug_glMapBufferRange = glad_debug_impl_glMapBufferRange; -PFNGLMAPGRID1DPROC glad_glMapGrid1d = NULL; -static void GLAD_API_PTR glad_debug_impl_glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) { - _pre_call_gl_callback("glMapGrid1d", (GLADapiproc) glad_glMapGrid1d, 3, un, u1, u2); - glad_glMapGrid1d(un, u1, u2); - _post_call_gl_callback(NULL, "glMapGrid1d", (GLADapiproc) glad_glMapGrid1d, 3, un, u1, u2); +PFNGLMAPGRID1XOESPROC glad_glMapGrid1xOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glMapGrid1xOES(GLint n, GLfixed u1, GLfixed u2) { + _pre_call_gl_callback("glMapGrid1xOES", (GLADapiproc) glad_glMapGrid1xOES, 3, n, u1, u2); + glad_glMapGrid1xOES(n, u1, u2); + _post_call_gl_callback(NULL, "glMapGrid1xOES", (GLADapiproc) glad_glMapGrid1xOES, 3, n, u1, u2); } -PFNGLMAPGRID1DPROC glad_debug_glMapGrid1d = glad_debug_impl_glMapGrid1d; -PFNGLMAPGRID1FPROC glad_glMapGrid1f = NULL; -static void GLAD_API_PTR glad_debug_impl_glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) { - _pre_call_gl_callback("glMapGrid1f", (GLADapiproc) glad_glMapGrid1f, 3, un, u1, u2); - glad_glMapGrid1f(un, u1, u2); - _post_call_gl_callback(NULL, "glMapGrid1f", (GLADapiproc) glad_glMapGrid1f, 3, un, u1, u2); +PFNGLMAPGRID1XOESPROC glad_debug_glMapGrid1xOES = glad_debug_impl_glMapGrid1xOES; +PFNGLMAPGRID2XOESPROC glad_glMapGrid2xOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glMapGrid2xOES(GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2) { + _pre_call_gl_callback("glMapGrid2xOES", (GLADapiproc) glad_glMapGrid2xOES, 5, n, u1, u2, v1, v2); + glad_glMapGrid2xOES(n, u1, u2, v1, v2); + _post_call_gl_callback(NULL, "glMapGrid2xOES", (GLADapiproc) glad_glMapGrid2xOES, 5, n, u1, u2, v1, v2); } -PFNGLMAPGRID1FPROC glad_debug_glMapGrid1f = glad_debug_impl_glMapGrid1f; -PFNGLMAPGRID2DPROC glad_glMapGrid2d = NULL; -static void GLAD_API_PTR glad_debug_impl_glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) { - _pre_call_gl_callback("glMapGrid2d", (GLADapiproc) glad_glMapGrid2d, 6, un, u1, u2, vn, v1, v2); - glad_glMapGrid2d(un, u1, u2, vn, v1, v2); - _post_call_gl_callback(NULL, "glMapGrid2d", (GLADapiproc) glad_glMapGrid2d, 6, un, u1, u2, vn, v1, v2); - +PFNGLMAPGRID2XOESPROC glad_debug_glMapGrid2xOES = glad_debug_impl_glMapGrid2xOES; +PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer = NULL; +static void * GLAD_API_PTR glad_debug_impl_glMapNamedBuffer(GLuint buffer, GLenum access) { + void * ret; + _pre_call_gl_callback("glMapNamedBuffer", (GLADapiproc) glad_glMapNamedBuffer, 2, buffer, access); + ret = glad_glMapNamedBuffer(buffer, access); + _post_call_gl_callback((void*) &ret, "glMapNamedBuffer", (GLADapiproc) glad_glMapNamedBuffer, 2, buffer, access); + return ret; +} +PFNGLMAPNAMEDBUFFERPROC glad_debug_glMapNamedBuffer = glad_debug_impl_glMapNamedBuffer; +PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange = NULL; +static void * GLAD_API_PTR glad_debug_impl_glMapNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access) { + void * ret; + _pre_call_gl_callback("glMapNamedBufferRange", (GLADapiproc) glad_glMapNamedBufferRange, 4, buffer, offset, length, access); + ret = glad_glMapNamedBufferRange(buffer, offset, length, access); + _post_call_gl_callback((void*) &ret, "glMapNamedBufferRange", (GLADapiproc) glad_glMapNamedBufferRange, 4, buffer, offset, length, access); + return ret; } -PFNGLMAPGRID2DPROC glad_debug_glMapGrid2d = glad_debug_impl_glMapGrid2d; -PFNGLMAPGRID2FPROC glad_glMapGrid2f = NULL; -static void GLAD_API_PTR glad_debug_impl_glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) { - _pre_call_gl_callback("glMapGrid2f", (GLADapiproc) glad_glMapGrid2f, 6, un, u1, u2, vn, v1, v2); - glad_glMapGrid2f(un, u1, u2, vn, v1, v2); - _post_call_gl_callback(NULL, "glMapGrid2f", (GLADapiproc) glad_glMapGrid2f, 6, un, u1, u2, vn, v1, v2); +PFNGLMAPNAMEDBUFFERRANGEPROC glad_debug_glMapNamedBufferRange = glad_debug_impl_glMapNamedBufferRange; +PFNGLMATERIALXOESPROC glad_glMaterialxOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glMaterialxOES(GLenum face, GLenum pname, GLfixed param) { + _pre_call_gl_callback("glMaterialxOES", (GLADapiproc) glad_glMaterialxOES, 3, face, pname, param); + glad_glMaterialxOES(face, pname, param); + _post_call_gl_callback(NULL, "glMaterialxOES", (GLADapiproc) glad_glMaterialxOES, 3, face, pname, param); } -PFNGLMAPGRID2FPROC glad_debug_glMapGrid2f = glad_debug_impl_glMapGrid2f; -PFNGLMATERIALFPROC glad_glMaterialf = NULL; -static void GLAD_API_PTR glad_debug_impl_glMaterialf(GLenum face, GLenum pname, GLfloat param) { - _pre_call_gl_callback("glMaterialf", (GLADapiproc) glad_glMaterialf, 3, face, pname, param); - glad_glMaterialf(face, pname, param); - _post_call_gl_callback(NULL, "glMaterialf", (GLADapiproc) glad_glMaterialf, 3, face, pname, param); +PFNGLMATERIALXOESPROC glad_debug_glMaterialxOES = glad_debug_impl_glMaterialxOES; +PFNGLMATERIALXVOESPROC glad_glMaterialxvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glMaterialxvOES(GLenum face, GLenum pname, const GLfixed * param) { + _pre_call_gl_callback("glMaterialxvOES", (GLADapiproc) glad_glMaterialxvOES, 3, face, pname, param); + glad_glMaterialxvOES(face, pname, param); + _post_call_gl_callback(NULL, "glMaterialxvOES", (GLADapiproc) glad_glMaterialxvOES, 3, face, pname, param); } -PFNGLMATERIALFPROC glad_debug_glMaterialf = glad_debug_impl_glMaterialf; -PFNGLMATERIALFVPROC glad_glMaterialfv = NULL; -static void GLAD_API_PTR glad_debug_impl_glMaterialfv(GLenum face, GLenum pname, const GLfloat * params) { - _pre_call_gl_callback("glMaterialfv", (GLADapiproc) glad_glMaterialfv, 3, face, pname, params); - glad_glMaterialfv(face, pname, params); - _post_call_gl_callback(NULL, "glMaterialfv", (GLADapiproc) glad_glMaterialfv, 3, face, pname, params); +PFNGLMATERIALXVOESPROC glad_debug_glMaterialxvOES = glad_debug_impl_glMaterialxvOES; +PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier = NULL; +static void GLAD_API_PTR glad_debug_impl_glMemoryBarrier(GLbitfield barriers) { + _pre_call_gl_callback("glMemoryBarrier", (GLADapiproc) glad_glMemoryBarrier, 1, barriers); + glad_glMemoryBarrier(barriers); + _post_call_gl_callback(NULL, "glMemoryBarrier", (GLADapiproc) glad_glMemoryBarrier, 1, barriers); } -PFNGLMATERIALFVPROC glad_debug_glMaterialfv = glad_debug_impl_glMaterialfv; -PFNGLMATERIALIPROC glad_glMateriali = NULL; -static void GLAD_API_PTR glad_debug_impl_glMateriali(GLenum face, GLenum pname, GLint param) { - _pre_call_gl_callback("glMateriali", (GLADapiproc) glad_glMateriali, 3, face, pname, param); - glad_glMateriali(face, pname, param); - _post_call_gl_callback(NULL, "glMateriali", (GLADapiproc) glad_glMateriali, 3, face, pname, param); +PFNGLMEMORYBARRIERPROC glad_debug_glMemoryBarrier = glad_debug_impl_glMemoryBarrier; +PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion = NULL; +static void GLAD_API_PTR glad_debug_impl_glMemoryBarrierByRegion(GLbitfield barriers) { + _pre_call_gl_callback("glMemoryBarrierByRegion", (GLADapiproc) glad_glMemoryBarrierByRegion, 1, barriers); + glad_glMemoryBarrierByRegion(barriers); + _post_call_gl_callback(NULL, "glMemoryBarrierByRegion", (GLADapiproc) glad_glMemoryBarrierByRegion, 1, barriers); } -PFNGLMATERIALIPROC glad_debug_glMateriali = glad_debug_impl_glMateriali; -PFNGLMATERIALIVPROC glad_glMaterialiv = NULL; -static void GLAD_API_PTR glad_debug_impl_glMaterialiv(GLenum face, GLenum pname, const GLint * params) { - _pre_call_gl_callback("glMaterialiv", (GLADapiproc) glad_glMaterialiv, 3, face, pname, params); - glad_glMaterialiv(face, pname, params); - _post_call_gl_callback(NULL, "glMaterialiv", (GLADapiproc) glad_glMaterialiv, 3, face, pname, params); +PFNGLMEMORYBARRIERBYREGIONPROC glad_debug_glMemoryBarrierByRegion = glad_debug_impl_glMemoryBarrierByRegion; +PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading = NULL; +static void GLAD_API_PTR glad_debug_impl_glMinSampleShading(GLfloat value) { + _pre_call_gl_callback("glMinSampleShading", (GLADapiproc) glad_glMinSampleShading, 1, value); + glad_glMinSampleShading(value); + _post_call_gl_callback(NULL, "glMinSampleShading", (GLADapiproc) glad_glMinSampleShading, 1, value); } -PFNGLMATERIALIVPROC glad_debug_glMaterialiv = glad_debug_impl_glMaterialiv; -PFNGLMATRIXMODEPROC glad_glMatrixMode = NULL; -static void GLAD_API_PTR glad_debug_impl_glMatrixMode(GLenum mode) { - _pre_call_gl_callback("glMatrixMode", (GLADapiproc) glad_glMatrixMode, 1, mode); - glad_glMatrixMode(mode); - _post_call_gl_callback(NULL, "glMatrixMode", (GLADapiproc) glad_glMatrixMode, 1, mode); +PFNGLMINSAMPLESHADINGPROC glad_debug_glMinSampleShading = glad_debug_impl_glMinSampleShading; +PFNGLMINSAMPLESHADINGARBPROC glad_glMinSampleShadingARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMinSampleShadingARB(GLfloat value) { + _pre_call_gl_callback("glMinSampleShadingARB", (GLADapiproc) glad_glMinSampleShadingARB, 1, value); + glad_glMinSampleShadingARB(value); + _post_call_gl_callback(NULL, "glMinSampleShadingARB", (GLADapiproc) glad_glMinSampleShadingARB, 1, value); } -PFNGLMATRIXMODEPROC glad_debug_glMatrixMode = glad_debug_impl_glMatrixMode; -PFNGLMULTMATRIXDPROC glad_glMultMatrixd = NULL; -static void GLAD_API_PTR glad_debug_impl_glMultMatrixd(const GLdouble * m) { - _pre_call_gl_callback("glMultMatrixd", (GLADapiproc) glad_glMultMatrixd, 1, m); - glad_glMultMatrixd(m); - _post_call_gl_callback(NULL, "glMultMatrixd", (GLADapiproc) glad_glMultMatrixd, 1, m); +PFNGLMINSAMPLESHADINGARBPROC glad_debug_glMinSampleShadingARB = glad_debug_impl_glMinSampleShadingARB; +PFNGLMULTMATRIXXOESPROC glad_glMultMatrixxOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultMatrixxOES(const GLfixed * m) { + _pre_call_gl_callback("glMultMatrixxOES", (GLADapiproc) glad_glMultMatrixxOES, 1, m); + glad_glMultMatrixxOES(m); + _post_call_gl_callback(NULL, "glMultMatrixxOES", (GLADapiproc) glad_glMultMatrixxOES, 1, m); } -PFNGLMULTMATRIXDPROC glad_debug_glMultMatrixd = glad_debug_impl_glMultMatrixd; -PFNGLMULTMATRIXFPROC glad_glMultMatrixf = NULL; -static void GLAD_API_PTR glad_debug_impl_glMultMatrixf(const GLfloat * m) { - _pre_call_gl_callback("glMultMatrixf", (GLADapiproc) glad_glMultMatrixf, 1, m); - glad_glMultMatrixf(m); - _post_call_gl_callback(NULL, "glMultMatrixf", (GLADapiproc) glad_glMultMatrixf, 1, m); +PFNGLMULTMATRIXXOESPROC glad_debug_glMultMatrixxOES = glad_debug_impl_glMultMatrixxOES; +PFNGLMULTTRANSPOSEMATRIXDARBPROC glad_glMultTransposeMatrixdARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultTransposeMatrixdARB(const GLdouble * m) { + _pre_call_gl_callback("glMultTransposeMatrixdARB", (GLADapiproc) glad_glMultTransposeMatrixdARB, 1, m); + glad_glMultTransposeMatrixdARB(m); + _post_call_gl_callback(NULL, "glMultTransposeMatrixdARB", (GLADapiproc) glad_glMultTransposeMatrixdARB, 1, m); } -PFNGLMULTMATRIXFPROC glad_debug_glMultMatrixf = glad_debug_impl_glMultMatrixf; -PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd = NULL; -static void GLAD_API_PTR glad_debug_impl_glMultTransposeMatrixd(const GLdouble * m) { - _pre_call_gl_callback("glMultTransposeMatrixd", (GLADapiproc) glad_glMultTransposeMatrixd, 1, m); - glad_glMultTransposeMatrixd(m); - _post_call_gl_callback(NULL, "glMultTransposeMatrixd", (GLADapiproc) glad_glMultTransposeMatrixd, 1, m); +PFNGLMULTTRANSPOSEMATRIXDARBPROC glad_debug_glMultTransposeMatrixdARB = glad_debug_impl_glMultTransposeMatrixdARB; +PFNGLMULTTRANSPOSEMATRIXFARBPROC glad_glMultTransposeMatrixfARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultTransposeMatrixfARB(const GLfloat * m) { + _pre_call_gl_callback("glMultTransposeMatrixfARB", (GLADapiproc) glad_glMultTransposeMatrixfARB, 1, m); + glad_glMultTransposeMatrixfARB(m); + _post_call_gl_callback(NULL, "glMultTransposeMatrixfARB", (GLADapiproc) glad_glMultTransposeMatrixfARB, 1, m); } -PFNGLMULTTRANSPOSEMATRIXDPROC glad_debug_glMultTransposeMatrixd = glad_debug_impl_glMultTransposeMatrixd; -PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf = NULL; -static void GLAD_API_PTR glad_debug_impl_glMultTransposeMatrixf(const GLfloat * m) { - _pre_call_gl_callback("glMultTransposeMatrixf", (GLADapiproc) glad_glMultTransposeMatrixf, 1, m); - glad_glMultTransposeMatrixf(m); - _post_call_gl_callback(NULL, "glMultTransposeMatrixf", (GLADapiproc) glad_glMultTransposeMatrixf, 1, m); +PFNGLMULTTRANSPOSEMATRIXFARBPROC glad_debug_glMultTransposeMatrixfARB = glad_debug_impl_glMultTransposeMatrixfARB; +PFNGLMULTTRANSPOSEMATRIXXOESPROC glad_glMultTransposeMatrixxOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultTransposeMatrixxOES(const GLfixed * m) { + _pre_call_gl_callback("glMultTransposeMatrixxOES", (GLADapiproc) glad_glMultTransposeMatrixxOES, 1, m); + glad_glMultTransposeMatrixxOES(m); + _post_call_gl_callback(NULL, "glMultTransposeMatrixxOES", (GLADapiproc) glad_glMultTransposeMatrixxOES, 1, m); } -PFNGLMULTTRANSPOSEMATRIXFPROC glad_debug_glMultTransposeMatrixf = glad_debug_impl_glMultTransposeMatrixf; +PFNGLMULTTRANSPOSEMATRIXXOESPROC glad_debug_glMultTransposeMatrixxOES = glad_debug_impl_glMultTransposeMatrixxOES; PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount) { _pre_call_gl_callback("glMultiDrawArrays", (GLADapiproc) glad_glMultiDrawArrays, 4, mode, first, count, drawcount); @@ -2809,6 +4303,14 @@ static void GLAD_API_PTR glad_debug_impl_glMultiDrawArrays(GLenum mode, const GL } PFNGLMULTIDRAWARRAYSPROC glad_debug_glMultiDrawArrays = glad_debug_impl_glMultiDrawArrays; +PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiDrawArraysIndirect(GLenum mode, const void * indirect, GLsizei drawcount, GLsizei stride) { + _pre_call_gl_callback("glMultiDrawArraysIndirect", (GLADapiproc) glad_glMultiDrawArraysIndirect, 4, mode, indirect, drawcount, stride); + glad_glMultiDrawArraysIndirect(mode, indirect, drawcount, stride); + _post_call_gl_callback(NULL, "glMultiDrawArraysIndirect", (GLADapiproc) glad_glMultiDrawArraysIndirect, 4, mode, indirect, drawcount, stride); + +} +PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_debug_glMultiDrawArraysIndirect = glad_debug_impl_glMultiDrawArraysIndirect; PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL; static void GLAD_API_PTR glad_debug_impl_glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount) { _pre_call_gl_callback("glMultiDrawElements", (GLADapiproc) glad_glMultiDrawElements, 5, mode, count, type, indices, drawcount); @@ -2825,478 +4327,526 @@ static void GLAD_API_PTR glad_debug_impl_glMultiDrawElementsBaseVertex(GLenum mo } PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_debug_glMultiDrawElementsBaseVertex = glad_debug_impl_glMultiDrawElementsBaseVertex; -PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d = NULL; -static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1d(GLenum target, GLdouble s) { - _pre_call_gl_callback("glMultiTexCoord1d", (GLADapiproc) glad_glMultiTexCoord1d, 2, target, s); - glad_glMultiTexCoord1d(target, s); - _post_call_gl_callback(NULL, "glMultiTexCoord1d", (GLADapiproc) glad_glMultiTexCoord1d, 2, target, s); +PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiDrawElementsIndirect(GLenum mode, GLenum type, const void * indirect, GLsizei drawcount, GLsizei stride) { + _pre_call_gl_callback("glMultiDrawElementsIndirect", (GLADapiproc) glad_glMultiDrawElementsIndirect, 5, mode, type, indirect, drawcount, stride); + glad_glMultiDrawElementsIndirect(mode, type, indirect, drawcount, stride); + _post_call_gl_callback(NULL, "glMultiDrawElementsIndirect", (GLADapiproc) glad_glMultiDrawElementsIndirect, 5, mode, type, indirect, drawcount, stride); + +} +PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_debug_glMultiDrawElementsIndirect = glad_debug_impl_glMultiDrawElementsIndirect; +PFNGLMULTITEXCOORD1DARBPROC glad_glMultiTexCoord1dARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1dARB(GLenum target, GLdouble s) { + _pre_call_gl_callback("glMultiTexCoord1dARB", (GLADapiproc) glad_glMultiTexCoord1dARB, 2, target, s); + glad_glMultiTexCoord1dARB(target, s); + _post_call_gl_callback(NULL, "glMultiTexCoord1dARB", (GLADapiproc) glad_glMultiTexCoord1dARB, 2, target, s); + +} +PFNGLMULTITEXCOORD1DARBPROC glad_debug_glMultiTexCoord1dARB = glad_debug_impl_glMultiTexCoord1dARB; +PFNGLMULTITEXCOORD1DVARBPROC glad_glMultiTexCoord1dvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1dvARB(GLenum target, const GLdouble * v) { + _pre_call_gl_callback("glMultiTexCoord1dvARB", (GLADapiproc) glad_glMultiTexCoord1dvARB, 2, target, v); + glad_glMultiTexCoord1dvARB(target, v); + _post_call_gl_callback(NULL, "glMultiTexCoord1dvARB", (GLADapiproc) glad_glMultiTexCoord1dvARB, 2, target, v); } -PFNGLMULTITEXCOORD1DPROC glad_debug_glMultiTexCoord1d = glad_debug_impl_glMultiTexCoord1d; -PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv = NULL; -static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1dv(GLenum target, const GLdouble * v) { - _pre_call_gl_callback("glMultiTexCoord1dv", (GLADapiproc) glad_glMultiTexCoord1dv, 2, target, v); - glad_glMultiTexCoord1dv(target, v); - _post_call_gl_callback(NULL, "glMultiTexCoord1dv", (GLADapiproc) glad_glMultiTexCoord1dv, 2, target, v); +PFNGLMULTITEXCOORD1DVARBPROC glad_debug_glMultiTexCoord1dvARB = glad_debug_impl_glMultiTexCoord1dvARB; +PFNGLMULTITEXCOORD1FARBPROC glad_glMultiTexCoord1fARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1fARB(GLenum target, GLfloat s) { + _pre_call_gl_callback("glMultiTexCoord1fARB", (GLADapiproc) glad_glMultiTexCoord1fARB, 2, target, s); + glad_glMultiTexCoord1fARB(target, s); + _post_call_gl_callback(NULL, "glMultiTexCoord1fARB", (GLADapiproc) glad_glMultiTexCoord1fARB, 2, target, s); } -PFNGLMULTITEXCOORD1DVPROC glad_debug_glMultiTexCoord1dv = glad_debug_impl_glMultiTexCoord1dv; -PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f = NULL; -static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1f(GLenum target, GLfloat s) { - _pre_call_gl_callback("glMultiTexCoord1f", (GLADapiproc) glad_glMultiTexCoord1f, 2, target, s); - glad_glMultiTexCoord1f(target, s); - _post_call_gl_callback(NULL, "glMultiTexCoord1f", (GLADapiproc) glad_glMultiTexCoord1f, 2, target, s); +PFNGLMULTITEXCOORD1FARBPROC glad_debug_glMultiTexCoord1fARB = glad_debug_impl_glMultiTexCoord1fARB; +PFNGLMULTITEXCOORD1FVARBPROC glad_glMultiTexCoord1fvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1fvARB(GLenum target, const GLfloat * v) { + _pre_call_gl_callback("glMultiTexCoord1fvARB", (GLADapiproc) glad_glMultiTexCoord1fvARB, 2, target, v); + glad_glMultiTexCoord1fvARB(target, v); + _post_call_gl_callback(NULL, "glMultiTexCoord1fvARB", (GLADapiproc) glad_glMultiTexCoord1fvARB, 2, target, v); } -PFNGLMULTITEXCOORD1FPROC glad_debug_glMultiTexCoord1f = glad_debug_impl_glMultiTexCoord1f; -PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv = NULL; -static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1fv(GLenum target, const GLfloat * v) { - _pre_call_gl_callback("glMultiTexCoord1fv", (GLADapiproc) glad_glMultiTexCoord1fv, 2, target, v); - glad_glMultiTexCoord1fv(target, v); - _post_call_gl_callback(NULL, "glMultiTexCoord1fv", (GLADapiproc) glad_glMultiTexCoord1fv, 2, target, v); +PFNGLMULTITEXCOORD1FVARBPROC glad_debug_glMultiTexCoord1fvARB = glad_debug_impl_glMultiTexCoord1fvARB; +PFNGLMULTITEXCOORD1IARBPROC glad_glMultiTexCoord1iARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1iARB(GLenum target, GLint s) { + _pre_call_gl_callback("glMultiTexCoord1iARB", (GLADapiproc) glad_glMultiTexCoord1iARB, 2, target, s); + glad_glMultiTexCoord1iARB(target, s); + _post_call_gl_callback(NULL, "glMultiTexCoord1iARB", (GLADapiproc) glad_glMultiTexCoord1iARB, 2, target, s); } -PFNGLMULTITEXCOORD1FVPROC glad_debug_glMultiTexCoord1fv = glad_debug_impl_glMultiTexCoord1fv; -PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i = NULL; -static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1i(GLenum target, GLint s) { - _pre_call_gl_callback("glMultiTexCoord1i", (GLADapiproc) glad_glMultiTexCoord1i, 2, target, s); - glad_glMultiTexCoord1i(target, s); - _post_call_gl_callback(NULL, "glMultiTexCoord1i", (GLADapiproc) glad_glMultiTexCoord1i, 2, target, s); +PFNGLMULTITEXCOORD1IARBPROC glad_debug_glMultiTexCoord1iARB = glad_debug_impl_glMultiTexCoord1iARB; +PFNGLMULTITEXCOORD1IVARBPROC glad_glMultiTexCoord1ivARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1ivARB(GLenum target, const GLint * v) { + _pre_call_gl_callback("glMultiTexCoord1ivARB", (GLADapiproc) glad_glMultiTexCoord1ivARB, 2, target, v); + glad_glMultiTexCoord1ivARB(target, v); + _post_call_gl_callback(NULL, "glMultiTexCoord1ivARB", (GLADapiproc) glad_glMultiTexCoord1ivARB, 2, target, v); } -PFNGLMULTITEXCOORD1IPROC glad_debug_glMultiTexCoord1i = glad_debug_impl_glMultiTexCoord1i; -PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv = NULL; -static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1iv(GLenum target, const GLint * v) { - _pre_call_gl_callback("glMultiTexCoord1iv", (GLADapiproc) glad_glMultiTexCoord1iv, 2, target, v); - glad_glMultiTexCoord1iv(target, v); - _post_call_gl_callback(NULL, "glMultiTexCoord1iv", (GLADapiproc) glad_glMultiTexCoord1iv, 2, target, v); +PFNGLMULTITEXCOORD1IVARBPROC glad_debug_glMultiTexCoord1ivARB = glad_debug_impl_glMultiTexCoord1ivARB; +PFNGLMULTITEXCOORD1SARBPROC glad_glMultiTexCoord1sARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1sARB(GLenum target, GLshort s) { + _pre_call_gl_callback("glMultiTexCoord1sARB", (GLADapiproc) glad_glMultiTexCoord1sARB, 2, target, s); + glad_glMultiTexCoord1sARB(target, s); + _post_call_gl_callback(NULL, "glMultiTexCoord1sARB", (GLADapiproc) glad_glMultiTexCoord1sARB, 2, target, s); } -PFNGLMULTITEXCOORD1IVPROC glad_debug_glMultiTexCoord1iv = glad_debug_impl_glMultiTexCoord1iv; -PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s = NULL; -static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1s(GLenum target, GLshort s) { - _pre_call_gl_callback("glMultiTexCoord1s", (GLADapiproc) glad_glMultiTexCoord1s, 2, target, s); - glad_glMultiTexCoord1s(target, s); - _post_call_gl_callback(NULL, "glMultiTexCoord1s", (GLADapiproc) glad_glMultiTexCoord1s, 2, target, s); +PFNGLMULTITEXCOORD1SARBPROC glad_debug_glMultiTexCoord1sARB = glad_debug_impl_glMultiTexCoord1sARB; +PFNGLMULTITEXCOORD1SVARBPROC glad_glMultiTexCoord1svARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1svARB(GLenum target, const GLshort * v) { + _pre_call_gl_callback("glMultiTexCoord1svARB", (GLADapiproc) glad_glMultiTexCoord1svARB, 2, target, v); + glad_glMultiTexCoord1svARB(target, v); + _post_call_gl_callback(NULL, "glMultiTexCoord1svARB", (GLADapiproc) glad_glMultiTexCoord1svARB, 2, target, v); } -PFNGLMULTITEXCOORD1SPROC glad_debug_glMultiTexCoord1s = glad_debug_impl_glMultiTexCoord1s; -PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv = NULL; -static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1sv(GLenum target, const GLshort * v) { - _pre_call_gl_callback("glMultiTexCoord1sv", (GLADapiproc) glad_glMultiTexCoord1sv, 2, target, v); - glad_glMultiTexCoord1sv(target, v); - _post_call_gl_callback(NULL, "glMultiTexCoord1sv", (GLADapiproc) glad_glMultiTexCoord1sv, 2, target, v); +PFNGLMULTITEXCOORD1SVARBPROC glad_debug_glMultiTexCoord1svARB = glad_debug_impl_glMultiTexCoord1svARB; +PFNGLMULTITEXCOORD1XOESPROC glad_glMultiTexCoord1xOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1xOES(GLenum texture, GLfixed s) { + _pre_call_gl_callback("glMultiTexCoord1xOES", (GLADapiproc) glad_glMultiTexCoord1xOES, 2, texture, s); + glad_glMultiTexCoord1xOES(texture, s); + _post_call_gl_callback(NULL, "glMultiTexCoord1xOES", (GLADapiproc) glad_glMultiTexCoord1xOES, 2, texture, s); } -PFNGLMULTITEXCOORD1SVPROC glad_debug_glMultiTexCoord1sv = glad_debug_impl_glMultiTexCoord1sv; -PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d = NULL; -static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t) { - _pre_call_gl_callback("glMultiTexCoord2d", (GLADapiproc) glad_glMultiTexCoord2d, 3, target, s, t); - glad_glMultiTexCoord2d(target, s, t); - _post_call_gl_callback(NULL, "glMultiTexCoord2d", (GLADapiproc) glad_glMultiTexCoord2d, 3, target, s, t); +PFNGLMULTITEXCOORD1XOESPROC glad_debug_glMultiTexCoord1xOES = glad_debug_impl_glMultiTexCoord1xOES; +PFNGLMULTITEXCOORD1XVOESPROC glad_glMultiTexCoord1xvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord1xvOES(GLenum texture, const GLfixed * coords) { + _pre_call_gl_callback("glMultiTexCoord1xvOES", (GLADapiproc) glad_glMultiTexCoord1xvOES, 2, texture, coords); + glad_glMultiTexCoord1xvOES(texture, coords); + _post_call_gl_callback(NULL, "glMultiTexCoord1xvOES", (GLADapiproc) glad_glMultiTexCoord1xvOES, 2, texture, coords); } -PFNGLMULTITEXCOORD2DPROC glad_debug_glMultiTexCoord2d = glad_debug_impl_glMultiTexCoord2d; -PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv = NULL; -static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2dv(GLenum target, const GLdouble * v) { - _pre_call_gl_callback("glMultiTexCoord2dv", (GLADapiproc) glad_glMultiTexCoord2dv, 2, target, v); - glad_glMultiTexCoord2dv(target, v); - _post_call_gl_callback(NULL, "glMultiTexCoord2dv", (GLADapiproc) glad_glMultiTexCoord2dv, 2, target, v); +PFNGLMULTITEXCOORD1XVOESPROC glad_debug_glMultiTexCoord1xvOES = glad_debug_impl_glMultiTexCoord1xvOES; +PFNGLMULTITEXCOORD2DARBPROC glad_glMultiTexCoord2dARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t) { + _pre_call_gl_callback("glMultiTexCoord2dARB", (GLADapiproc) glad_glMultiTexCoord2dARB, 3, target, s, t); + glad_glMultiTexCoord2dARB(target, s, t); + _post_call_gl_callback(NULL, "glMultiTexCoord2dARB", (GLADapiproc) glad_glMultiTexCoord2dARB, 3, target, s, t); } -PFNGLMULTITEXCOORD2DVPROC glad_debug_glMultiTexCoord2dv = glad_debug_impl_glMultiTexCoord2dv; -PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f = NULL; -static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) { - _pre_call_gl_callback("glMultiTexCoord2f", (GLADapiproc) glad_glMultiTexCoord2f, 3, target, s, t); - glad_glMultiTexCoord2f(target, s, t); - _post_call_gl_callback(NULL, "glMultiTexCoord2f", (GLADapiproc) glad_glMultiTexCoord2f, 3, target, s, t); +PFNGLMULTITEXCOORD2DARBPROC glad_debug_glMultiTexCoord2dARB = glad_debug_impl_glMultiTexCoord2dARB; +PFNGLMULTITEXCOORD2DVARBPROC glad_glMultiTexCoord2dvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2dvARB(GLenum target, const GLdouble * v) { + _pre_call_gl_callback("glMultiTexCoord2dvARB", (GLADapiproc) glad_glMultiTexCoord2dvARB, 2, target, v); + glad_glMultiTexCoord2dvARB(target, v); + _post_call_gl_callback(NULL, "glMultiTexCoord2dvARB", (GLADapiproc) glad_glMultiTexCoord2dvARB, 2, target, v); } -PFNGLMULTITEXCOORD2FPROC glad_debug_glMultiTexCoord2f = glad_debug_impl_glMultiTexCoord2f; -PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv = NULL; -static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2fv(GLenum target, const GLfloat * v) { - _pre_call_gl_callback("glMultiTexCoord2fv", (GLADapiproc) glad_glMultiTexCoord2fv, 2, target, v); - glad_glMultiTexCoord2fv(target, v); - _post_call_gl_callback(NULL, "glMultiTexCoord2fv", (GLADapiproc) glad_glMultiTexCoord2fv, 2, target, v); +PFNGLMULTITEXCOORD2DVARBPROC glad_debug_glMultiTexCoord2dvARB = glad_debug_impl_glMultiTexCoord2dvARB; +PFNGLMULTITEXCOORD2FARBPROC glad_glMultiTexCoord2fARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t) { + _pre_call_gl_callback("glMultiTexCoord2fARB", (GLADapiproc) glad_glMultiTexCoord2fARB, 3, target, s, t); + glad_glMultiTexCoord2fARB(target, s, t); + _post_call_gl_callback(NULL, "glMultiTexCoord2fARB", (GLADapiproc) glad_glMultiTexCoord2fARB, 3, target, s, t); } -PFNGLMULTITEXCOORD2FVPROC glad_debug_glMultiTexCoord2fv = glad_debug_impl_glMultiTexCoord2fv; -PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i = NULL; -static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2i(GLenum target, GLint s, GLint t) { - _pre_call_gl_callback("glMultiTexCoord2i", (GLADapiproc) glad_glMultiTexCoord2i, 3, target, s, t); - glad_glMultiTexCoord2i(target, s, t); - _post_call_gl_callback(NULL, "glMultiTexCoord2i", (GLADapiproc) glad_glMultiTexCoord2i, 3, target, s, t); +PFNGLMULTITEXCOORD2FARBPROC glad_debug_glMultiTexCoord2fARB = glad_debug_impl_glMultiTexCoord2fARB; +PFNGLMULTITEXCOORD2FVARBPROC glad_glMultiTexCoord2fvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2fvARB(GLenum target, const GLfloat * v) { + _pre_call_gl_callback("glMultiTexCoord2fvARB", (GLADapiproc) glad_glMultiTexCoord2fvARB, 2, target, v); + glad_glMultiTexCoord2fvARB(target, v); + _post_call_gl_callback(NULL, "glMultiTexCoord2fvARB", (GLADapiproc) glad_glMultiTexCoord2fvARB, 2, target, v); } -PFNGLMULTITEXCOORD2IPROC glad_debug_glMultiTexCoord2i = glad_debug_impl_glMultiTexCoord2i; -PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv = NULL; -static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2iv(GLenum target, const GLint * v) { - _pre_call_gl_callback("glMultiTexCoord2iv", (GLADapiproc) glad_glMultiTexCoord2iv, 2, target, v); - glad_glMultiTexCoord2iv(target, v); - _post_call_gl_callback(NULL, "glMultiTexCoord2iv", (GLADapiproc) glad_glMultiTexCoord2iv, 2, target, v); +PFNGLMULTITEXCOORD2FVARBPROC glad_debug_glMultiTexCoord2fvARB = glad_debug_impl_glMultiTexCoord2fvARB; +PFNGLMULTITEXCOORD2IARBPROC glad_glMultiTexCoord2iARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2iARB(GLenum target, GLint s, GLint t) { + _pre_call_gl_callback("glMultiTexCoord2iARB", (GLADapiproc) glad_glMultiTexCoord2iARB, 3, target, s, t); + glad_glMultiTexCoord2iARB(target, s, t); + _post_call_gl_callback(NULL, "glMultiTexCoord2iARB", (GLADapiproc) glad_glMultiTexCoord2iARB, 3, target, s, t); } -PFNGLMULTITEXCOORD2IVPROC glad_debug_glMultiTexCoord2iv = glad_debug_impl_glMultiTexCoord2iv; -PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s = NULL; -static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2s(GLenum target, GLshort s, GLshort t) { - _pre_call_gl_callback("glMultiTexCoord2s", (GLADapiproc) glad_glMultiTexCoord2s, 3, target, s, t); - glad_glMultiTexCoord2s(target, s, t); - _post_call_gl_callback(NULL, "glMultiTexCoord2s", (GLADapiproc) glad_glMultiTexCoord2s, 3, target, s, t); +PFNGLMULTITEXCOORD2IARBPROC glad_debug_glMultiTexCoord2iARB = glad_debug_impl_glMultiTexCoord2iARB; +PFNGLMULTITEXCOORD2IVARBPROC glad_glMultiTexCoord2ivARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2ivARB(GLenum target, const GLint * v) { + _pre_call_gl_callback("glMultiTexCoord2ivARB", (GLADapiproc) glad_glMultiTexCoord2ivARB, 2, target, v); + glad_glMultiTexCoord2ivARB(target, v); + _post_call_gl_callback(NULL, "glMultiTexCoord2ivARB", (GLADapiproc) glad_glMultiTexCoord2ivARB, 2, target, v); } -PFNGLMULTITEXCOORD2SPROC glad_debug_glMultiTexCoord2s = glad_debug_impl_glMultiTexCoord2s; -PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv = NULL; -static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2sv(GLenum target, const GLshort * v) { - _pre_call_gl_callback("glMultiTexCoord2sv", (GLADapiproc) glad_glMultiTexCoord2sv, 2, target, v); - glad_glMultiTexCoord2sv(target, v); - _post_call_gl_callback(NULL, "glMultiTexCoord2sv", (GLADapiproc) glad_glMultiTexCoord2sv, 2, target, v); +PFNGLMULTITEXCOORD2IVARBPROC glad_debug_glMultiTexCoord2ivARB = glad_debug_impl_glMultiTexCoord2ivARB; +PFNGLMULTITEXCOORD2SARBPROC glad_glMultiTexCoord2sARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t) { + _pre_call_gl_callback("glMultiTexCoord2sARB", (GLADapiproc) glad_glMultiTexCoord2sARB, 3, target, s, t); + glad_glMultiTexCoord2sARB(target, s, t); + _post_call_gl_callback(NULL, "glMultiTexCoord2sARB", (GLADapiproc) glad_glMultiTexCoord2sARB, 3, target, s, t); } -PFNGLMULTITEXCOORD2SVPROC glad_debug_glMultiTexCoord2sv = glad_debug_impl_glMultiTexCoord2sv; -PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d = NULL; -static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r) { - _pre_call_gl_callback("glMultiTexCoord3d", (GLADapiproc) glad_glMultiTexCoord3d, 4, target, s, t, r); - glad_glMultiTexCoord3d(target, s, t, r); - _post_call_gl_callback(NULL, "glMultiTexCoord3d", (GLADapiproc) glad_glMultiTexCoord3d, 4, target, s, t, r); +PFNGLMULTITEXCOORD2SARBPROC glad_debug_glMultiTexCoord2sARB = glad_debug_impl_glMultiTexCoord2sARB; +PFNGLMULTITEXCOORD2SVARBPROC glad_glMultiTexCoord2svARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2svARB(GLenum target, const GLshort * v) { + _pre_call_gl_callback("glMultiTexCoord2svARB", (GLADapiproc) glad_glMultiTexCoord2svARB, 2, target, v); + glad_glMultiTexCoord2svARB(target, v); + _post_call_gl_callback(NULL, "glMultiTexCoord2svARB", (GLADapiproc) glad_glMultiTexCoord2svARB, 2, target, v); } -PFNGLMULTITEXCOORD3DPROC glad_debug_glMultiTexCoord3d = glad_debug_impl_glMultiTexCoord3d; -PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv = NULL; -static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3dv(GLenum target, const GLdouble * v) { - _pre_call_gl_callback("glMultiTexCoord3dv", (GLADapiproc) glad_glMultiTexCoord3dv, 2, target, v); - glad_glMultiTexCoord3dv(target, v); - _post_call_gl_callback(NULL, "glMultiTexCoord3dv", (GLADapiproc) glad_glMultiTexCoord3dv, 2, target, v); +PFNGLMULTITEXCOORD2SVARBPROC glad_debug_glMultiTexCoord2svARB = glad_debug_impl_glMultiTexCoord2svARB; +PFNGLMULTITEXCOORD2XOESPROC glad_glMultiTexCoord2xOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2xOES(GLenum texture, GLfixed s, GLfixed t) { + _pre_call_gl_callback("glMultiTexCoord2xOES", (GLADapiproc) glad_glMultiTexCoord2xOES, 3, texture, s, t); + glad_glMultiTexCoord2xOES(texture, s, t); + _post_call_gl_callback(NULL, "glMultiTexCoord2xOES", (GLADapiproc) glad_glMultiTexCoord2xOES, 3, texture, s, t); } -PFNGLMULTITEXCOORD3DVPROC glad_debug_glMultiTexCoord3dv = glad_debug_impl_glMultiTexCoord3dv; -PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f = NULL; -static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) { - _pre_call_gl_callback("glMultiTexCoord3f", (GLADapiproc) glad_glMultiTexCoord3f, 4, target, s, t, r); - glad_glMultiTexCoord3f(target, s, t, r); - _post_call_gl_callback(NULL, "glMultiTexCoord3f", (GLADapiproc) glad_glMultiTexCoord3f, 4, target, s, t, r); +PFNGLMULTITEXCOORD2XOESPROC glad_debug_glMultiTexCoord2xOES = glad_debug_impl_glMultiTexCoord2xOES; +PFNGLMULTITEXCOORD2XVOESPROC glad_glMultiTexCoord2xvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord2xvOES(GLenum texture, const GLfixed * coords) { + _pre_call_gl_callback("glMultiTexCoord2xvOES", (GLADapiproc) glad_glMultiTexCoord2xvOES, 2, texture, coords); + glad_glMultiTexCoord2xvOES(texture, coords); + _post_call_gl_callback(NULL, "glMultiTexCoord2xvOES", (GLADapiproc) glad_glMultiTexCoord2xvOES, 2, texture, coords); } -PFNGLMULTITEXCOORD3FPROC glad_debug_glMultiTexCoord3f = glad_debug_impl_glMultiTexCoord3f; -PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv = NULL; -static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3fv(GLenum target, const GLfloat * v) { - _pre_call_gl_callback("glMultiTexCoord3fv", (GLADapiproc) glad_glMultiTexCoord3fv, 2, target, v); - glad_glMultiTexCoord3fv(target, v); - _post_call_gl_callback(NULL, "glMultiTexCoord3fv", (GLADapiproc) glad_glMultiTexCoord3fv, 2, target, v); +PFNGLMULTITEXCOORD2XVOESPROC glad_debug_glMultiTexCoord2xvOES = glad_debug_impl_glMultiTexCoord2xvOES; +PFNGLMULTITEXCOORD3DARBPROC glad_glMultiTexCoord3dARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r) { + _pre_call_gl_callback("glMultiTexCoord3dARB", (GLADapiproc) glad_glMultiTexCoord3dARB, 4, target, s, t, r); + glad_glMultiTexCoord3dARB(target, s, t, r); + _post_call_gl_callback(NULL, "glMultiTexCoord3dARB", (GLADapiproc) glad_glMultiTexCoord3dARB, 4, target, s, t, r); } -PFNGLMULTITEXCOORD3FVPROC glad_debug_glMultiTexCoord3fv = glad_debug_impl_glMultiTexCoord3fv; -PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i = NULL; -static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r) { - _pre_call_gl_callback("glMultiTexCoord3i", (GLADapiproc) glad_glMultiTexCoord3i, 4, target, s, t, r); - glad_glMultiTexCoord3i(target, s, t, r); - _post_call_gl_callback(NULL, "glMultiTexCoord3i", (GLADapiproc) glad_glMultiTexCoord3i, 4, target, s, t, r); +PFNGLMULTITEXCOORD3DARBPROC glad_debug_glMultiTexCoord3dARB = glad_debug_impl_glMultiTexCoord3dARB; +PFNGLMULTITEXCOORD3DVARBPROC glad_glMultiTexCoord3dvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3dvARB(GLenum target, const GLdouble * v) { + _pre_call_gl_callback("glMultiTexCoord3dvARB", (GLADapiproc) glad_glMultiTexCoord3dvARB, 2, target, v); + glad_glMultiTexCoord3dvARB(target, v); + _post_call_gl_callback(NULL, "glMultiTexCoord3dvARB", (GLADapiproc) glad_glMultiTexCoord3dvARB, 2, target, v); } -PFNGLMULTITEXCOORD3IPROC glad_debug_glMultiTexCoord3i = glad_debug_impl_glMultiTexCoord3i; -PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv = NULL; -static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3iv(GLenum target, const GLint * v) { - _pre_call_gl_callback("glMultiTexCoord3iv", (GLADapiproc) glad_glMultiTexCoord3iv, 2, target, v); - glad_glMultiTexCoord3iv(target, v); - _post_call_gl_callback(NULL, "glMultiTexCoord3iv", (GLADapiproc) glad_glMultiTexCoord3iv, 2, target, v); +PFNGLMULTITEXCOORD3DVARBPROC glad_debug_glMultiTexCoord3dvARB = glad_debug_impl_glMultiTexCoord3dvARB; +PFNGLMULTITEXCOORD3FARBPROC glad_glMultiTexCoord3fARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r) { + _pre_call_gl_callback("glMultiTexCoord3fARB", (GLADapiproc) glad_glMultiTexCoord3fARB, 4, target, s, t, r); + glad_glMultiTexCoord3fARB(target, s, t, r); + _post_call_gl_callback(NULL, "glMultiTexCoord3fARB", (GLADapiproc) glad_glMultiTexCoord3fARB, 4, target, s, t, r); } -PFNGLMULTITEXCOORD3IVPROC glad_debug_glMultiTexCoord3iv = glad_debug_impl_glMultiTexCoord3iv; -PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s = NULL; -static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r) { - _pre_call_gl_callback("glMultiTexCoord3s", (GLADapiproc) glad_glMultiTexCoord3s, 4, target, s, t, r); - glad_glMultiTexCoord3s(target, s, t, r); - _post_call_gl_callback(NULL, "glMultiTexCoord3s", (GLADapiproc) glad_glMultiTexCoord3s, 4, target, s, t, r); +PFNGLMULTITEXCOORD3FARBPROC glad_debug_glMultiTexCoord3fARB = glad_debug_impl_glMultiTexCoord3fARB; +PFNGLMULTITEXCOORD3FVARBPROC glad_glMultiTexCoord3fvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3fvARB(GLenum target, const GLfloat * v) { + _pre_call_gl_callback("glMultiTexCoord3fvARB", (GLADapiproc) glad_glMultiTexCoord3fvARB, 2, target, v); + glad_glMultiTexCoord3fvARB(target, v); + _post_call_gl_callback(NULL, "glMultiTexCoord3fvARB", (GLADapiproc) glad_glMultiTexCoord3fvARB, 2, target, v); } -PFNGLMULTITEXCOORD3SPROC glad_debug_glMultiTexCoord3s = glad_debug_impl_glMultiTexCoord3s; -PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv = NULL; -static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3sv(GLenum target, const GLshort * v) { - _pre_call_gl_callback("glMultiTexCoord3sv", (GLADapiproc) glad_glMultiTexCoord3sv, 2, target, v); - glad_glMultiTexCoord3sv(target, v); - _post_call_gl_callback(NULL, "glMultiTexCoord3sv", (GLADapiproc) glad_glMultiTexCoord3sv, 2, target, v); +PFNGLMULTITEXCOORD3FVARBPROC glad_debug_glMultiTexCoord3fvARB = glad_debug_impl_glMultiTexCoord3fvARB; +PFNGLMULTITEXCOORD3IARBPROC glad_glMultiTexCoord3iARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r) { + _pre_call_gl_callback("glMultiTexCoord3iARB", (GLADapiproc) glad_glMultiTexCoord3iARB, 4, target, s, t, r); + glad_glMultiTexCoord3iARB(target, s, t, r); + _post_call_gl_callback(NULL, "glMultiTexCoord3iARB", (GLADapiproc) glad_glMultiTexCoord3iARB, 4, target, s, t, r); } -PFNGLMULTITEXCOORD3SVPROC glad_debug_glMultiTexCoord3sv = glad_debug_impl_glMultiTexCoord3sv; -PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d = NULL; -static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) { - _pre_call_gl_callback("glMultiTexCoord4d", (GLADapiproc) glad_glMultiTexCoord4d, 5, target, s, t, r, q); - glad_glMultiTexCoord4d(target, s, t, r, q); - _post_call_gl_callback(NULL, "glMultiTexCoord4d", (GLADapiproc) glad_glMultiTexCoord4d, 5, target, s, t, r, q); +PFNGLMULTITEXCOORD3IARBPROC glad_debug_glMultiTexCoord3iARB = glad_debug_impl_glMultiTexCoord3iARB; +PFNGLMULTITEXCOORD3IVARBPROC glad_glMultiTexCoord3ivARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3ivARB(GLenum target, const GLint * v) { + _pre_call_gl_callback("glMultiTexCoord3ivARB", (GLADapiproc) glad_glMultiTexCoord3ivARB, 2, target, v); + glad_glMultiTexCoord3ivARB(target, v); + _post_call_gl_callback(NULL, "glMultiTexCoord3ivARB", (GLADapiproc) glad_glMultiTexCoord3ivARB, 2, target, v); } -PFNGLMULTITEXCOORD4DPROC glad_debug_glMultiTexCoord4d = glad_debug_impl_glMultiTexCoord4d; -PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv = NULL; -static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4dv(GLenum target, const GLdouble * v) { - _pre_call_gl_callback("glMultiTexCoord4dv", (GLADapiproc) glad_glMultiTexCoord4dv, 2, target, v); - glad_glMultiTexCoord4dv(target, v); - _post_call_gl_callback(NULL, "glMultiTexCoord4dv", (GLADapiproc) glad_glMultiTexCoord4dv, 2, target, v); +PFNGLMULTITEXCOORD3IVARBPROC glad_debug_glMultiTexCoord3ivARB = glad_debug_impl_glMultiTexCoord3ivARB; +PFNGLMULTITEXCOORD3SARBPROC glad_glMultiTexCoord3sARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r) { + _pre_call_gl_callback("glMultiTexCoord3sARB", (GLADapiproc) glad_glMultiTexCoord3sARB, 4, target, s, t, r); + glad_glMultiTexCoord3sARB(target, s, t, r); + _post_call_gl_callback(NULL, "glMultiTexCoord3sARB", (GLADapiproc) glad_glMultiTexCoord3sARB, 4, target, s, t, r); } -PFNGLMULTITEXCOORD4DVPROC glad_debug_glMultiTexCoord4dv = glad_debug_impl_glMultiTexCoord4dv; -PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f = NULL; -static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) { - _pre_call_gl_callback("glMultiTexCoord4f", (GLADapiproc) glad_glMultiTexCoord4f, 5, target, s, t, r, q); - glad_glMultiTexCoord4f(target, s, t, r, q); - _post_call_gl_callback(NULL, "glMultiTexCoord4f", (GLADapiproc) glad_glMultiTexCoord4f, 5, target, s, t, r, q); +PFNGLMULTITEXCOORD3SARBPROC glad_debug_glMultiTexCoord3sARB = glad_debug_impl_glMultiTexCoord3sARB; +PFNGLMULTITEXCOORD3SVARBPROC glad_glMultiTexCoord3svARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3svARB(GLenum target, const GLshort * v) { + _pre_call_gl_callback("glMultiTexCoord3svARB", (GLADapiproc) glad_glMultiTexCoord3svARB, 2, target, v); + glad_glMultiTexCoord3svARB(target, v); + _post_call_gl_callback(NULL, "glMultiTexCoord3svARB", (GLADapiproc) glad_glMultiTexCoord3svARB, 2, target, v); } -PFNGLMULTITEXCOORD4FPROC glad_debug_glMultiTexCoord4f = glad_debug_impl_glMultiTexCoord4f; -PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv = NULL; -static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4fv(GLenum target, const GLfloat * v) { - _pre_call_gl_callback("glMultiTexCoord4fv", (GLADapiproc) glad_glMultiTexCoord4fv, 2, target, v); - glad_glMultiTexCoord4fv(target, v); - _post_call_gl_callback(NULL, "glMultiTexCoord4fv", (GLADapiproc) glad_glMultiTexCoord4fv, 2, target, v); +PFNGLMULTITEXCOORD3SVARBPROC glad_debug_glMultiTexCoord3svARB = glad_debug_impl_glMultiTexCoord3svARB; +PFNGLMULTITEXCOORD3XOESPROC glad_glMultiTexCoord3xOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3xOES(GLenum texture, GLfixed s, GLfixed t, GLfixed r) { + _pre_call_gl_callback("glMultiTexCoord3xOES", (GLADapiproc) glad_glMultiTexCoord3xOES, 4, texture, s, t, r); + glad_glMultiTexCoord3xOES(texture, s, t, r); + _post_call_gl_callback(NULL, "glMultiTexCoord3xOES", (GLADapiproc) glad_glMultiTexCoord3xOES, 4, texture, s, t, r); } -PFNGLMULTITEXCOORD4FVPROC glad_debug_glMultiTexCoord4fv = glad_debug_impl_glMultiTexCoord4fv; -PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i = NULL; -static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q) { - _pre_call_gl_callback("glMultiTexCoord4i", (GLADapiproc) glad_glMultiTexCoord4i, 5, target, s, t, r, q); - glad_glMultiTexCoord4i(target, s, t, r, q); - _post_call_gl_callback(NULL, "glMultiTexCoord4i", (GLADapiproc) glad_glMultiTexCoord4i, 5, target, s, t, r, q); +PFNGLMULTITEXCOORD3XOESPROC glad_debug_glMultiTexCoord3xOES = glad_debug_impl_glMultiTexCoord3xOES; +PFNGLMULTITEXCOORD3XVOESPROC glad_glMultiTexCoord3xvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord3xvOES(GLenum texture, const GLfixed * coords) { + _pre_call_gl_callback("glMultiTexCoord3xvOES", (GLADapiproc) glad_glMultiTexCoord3xvOES, 2, texture, coords); + glad_glMultiTexCoord3xvOES(texture, coords); + _post_call_gl_callback(NULL, "glMultiTexCoord3xvOES", (GLADapiproc) glad_glMultiTexCoord3xvOES, 2, texture, coords); } -PFNGLMULTITEXCOORD4IPROC glad_debug_glMultiTexCoord4i = glad_debug_impl_glMultiTexCoord4i; -PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv = NULL; -static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4iv(GLenum target, const GLint * v) { - _pre_call_gl_callback("glMultiTexCoord4iv", (GLADapiproc) glad_glMultiTexCoord4iv, 2, target, v); - glad_glMultiTexCoord4iv(target, v); - _post_call_gl_callback(NULL, "glMultiTexCoord4iv", (GLADapiproc) glad_glMultiTexCoord4iv, 2, target, v); +PFNGLMULTITEXCOORD3XVOESPROC glad_debug_glMultiTexCoord3xvOES = glad_debug_impl_glMultiTexCoord3xvOES; +PFNGLMULTITEXCOORD4DARBPROC glad_glMultiTexCoord4dARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) { + _pre_call_gl_callback("glMultiTexCoord4dARB", (GLADapiproc) glad_glMultiTexCoord4dARB, 5, target, s, t, r, q); + glad_glMultiTexCoord4dARB(target, s, t, r, q); + _post_call_gl_callback(NULL, "glMultiTexCoord4dARB", (GLADapiproc) glad_glMultiTexCoord4dARB, 5, target, s, t, r, q); } -PFNGLMULTITEXCOORD4IVPROC glad_debug_glMultiTexCoord4iv = glad_debug_impl_glMultiTexCoord4iv; -PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s = NULL; -static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) { - _pre_call_gl_callback("glMultiTexCoord4s", (GLADapiproc) glad_glMultiTexCoord4s, 5, target, s, t, r, q); - glad_glMultiTexCoord4s(target, s, t, r, q); - _post_call_gl_callback(NULL, "glMultiTexCoord4s", (GLADapiproc) glad_glMultiTexCoord4s, 5, target, s, t, r, q); +PFNGLMULTITEXCOORD4DARBPROC glad_debug_glMultiTexCoord4dARB = glad_debug_impl_glMultiTexCoord4dARB; +PFNGLMULTITEXCOORD4DVARBPROC glad_glMultiTexCoord4dvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4dvARB(GLenum target, const GLdouble * v) { + _pre_call_gl_callback("glMultiTexCoord4dvARB", (GLADapiproc) glad_glMultiTexCoord4dvARB, 2, target, v); + glad_glMultiTexCoord4dvARB(target, v); + _post_call_gl_callback(NULL, "glMultiTexCoord4dvARB", (GLADapiproc) glad_glMultiTexCoord4dvARB, 2, target, v); } -PFNGLMULTITEXCOORD4SPROC glad_debug_glMultiTexCoord4s = glad_debug_impl_glMultiTexCoord4s; -PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv = NULL; -static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4sv(GLenum target, const GLshort * v) { - _pre_call_gl_callback("glMultiTexCoord4sv", (GLADapiproc) glad_glMultiTexCoord4sv, 2, target, v); - glad_glMultiTexCoord4sv(target, v); - _post_call_gl_callback(NULL, "glMultiTexCoord4sv", (GLADapiproc) glad_glMultiTexCoord4sv, 2, target, v); +PFNGLMULTITEXCOORD4DVARBPROC glad_debug_glMultiTexCoord4dvARB = glad_debug_impl_glMultiTexCoord4dvARB; +PFNGLMULTITEXCOORD4FARBPROC glad_glMultiTexCoord4fARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) { + _pre_call_gl_callback("glMultiTexCoord4fARB", (GLADapiproc) glad_glMultiTexCoord4fARB, 5, target, s, t, r, q); + glad_glMultiTexCoord4fARB(target, s, t, r, q); + _post_call_gl_callback(NULL, "glMultiTexCoord4fARB", (GLADapiproc) glad_glMultiTexCoord4fARB, 5, target, s, t, r, q); } -PFNGLMULTITEXCOORD4SVPROC glad_debug_glMultiTexCoord4sv = glad_debug_impl_glMultiTexCoord4sv; -PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL; -static void GLAD_API_PTR glad_debug_impl_glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords) { - _pre_call_gl_callback("glMultiTexCoordP1ui", (GLADapiproc) glad_glMultiTexCoordP1ui, 3, texture, type, coords); - glad_glMultiTexCoordP1ui(texture, type, coords); - _post_call_gl_callback(NULL, "glMultiTexCoordP1ui", (GLADapiproc) glad_glMultiTexCoordP1ui, 3, texture, type, coords); +PFNGLMULTITEXCOORD4FARBPROC glad_debug_glMultiTexCoord4fARB = glad_debug_impl_glMultiTexCoord4fARB; +PFNGLMULTITEXCOORD4FVARBPROC glad_glMultiTexCoord4fvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4fvARB(GLenum target, const GLfloat * v) { + _pre_call_gl_callback("glMultiTexCoord4fvARB", (GLADapiproc) glad_glMultiTexCoord4fvARB, 2, target, v); + glad_glMultiTexCoord4fvARB(target, v); + _post_call_gl_callback(NULL, "glMultiTexCoord4fvARB", (GLADapiproc) glad_glMultiTexCoord4fvARB, 2, target, v); } -PFNGLMULTITEXCOORDP1UIPROC glad_debug_glMultiTexCoordP1ui = glad_debug_impl_glMultiTexCoordP1ui; -PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL; -static void GLAD_API_PTR glad_debug_impl_glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint * coords) { - _pre_call_gl_callback("glMultiTexCoordP1uiv", (GLADapiproc) glad_glMultiTexCoordP1uiv, 3, texture, type, coords); - glad_glMultiTexCoordP1uiv(texture, type, coords); - _post_call_gl_callback(NULL, "glMultiTexCoordP1uiv", (GLADapiproc) glad_glMultiTexCoordP1uiv, 3, texture, type, coords); +PFNGLMULTITEXCOORD4FVARBPROC glad_debug_glMultiTexCoord4fvARB = glad_debug_impl_glMultiTexCoord4fvARB; +PFNGLMULTITEXCOORD4IARBPROC glad_glMultiTexCoord4iARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q) { + _pre_call_gl_callback("glMultiTexCoord4iARB", (GLADapiproc) glad_glMultiTexCoord4iARB, 5, target, s, t, r, q); + glad_glMultiTexCoord4iARB(target, s, t, r, q); + _post_call_gl_callback(NULL, "glMultiTexCoord4iARB", (GLADapiproc) glad_glMultiTexCoord4iARB, 5, target, s, t, r, q); } -PFNGLMULTITEXCOORDP1UIVPROC glad_debug_glMultiTexCoordP1uiv = glad_debug_impl_glMultiTexCoordP1uiv; -PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL; -static void GLAD_API_PTR glad_debug_impl_glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords) { - _pre_call_gl_callback("glMultiTexCoordP2ui", (GLADapiproc) glad_glMultiTexCoordP2ui, 3, texture, type, coords); - glad_glMultiTexCoordP2ui(texture, type, coords); - _post_call_gl_callback(NULL, "glMultiTexCoordP2ui", (GLADapiproc) glad_glMultiTexCoordP2ui, 3, texture, type, coords); +PFNGLMULTITEXCOORD4IARBPROC glad_debug_glMultiTexCoord4iARB = glad_debug_impl_glMultiTexCoord4iARB; +PFNGLMULTITEXCOORD4IVARBPROC glad_glMultiTexCoord4ivARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4ivARB(GLenum target, const GLint * v) { + _pre_call_gl_callback("glMultiTexCoord4ivARB", (GLADapiproc) glad_glMultiTexCoord4ivARB, 2, target, v); + glad_glMultiTexCoord4ivARB(target, v); + _post_call_gl_callback(NULL, "glMultiTexCoord4ivARB", (GLADapiproc) glad_glMultiTexCoord4ivARB, 2, target, v); } -PFNGLMULTITEXCOORDP2UIPROC glad_debug_glMultiTexCoordP2ui = glad_debug_impl_glMultiTexCoordP2ui; -PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL; -static void GLAD_API_PTR glad_debug_impl_glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint * coords) { - _pre_call_gl_callback("glMultiTexCoordP2uiv", (GLADapiproc) glad_glMultiTexCoordP2uiv, 3, texture, type, coords); - glad_glMultiTexCoordP2uiv(texture, type, coords); - _post_call_gl_callback(NULL, "glMultiTexCoordP2uiv", (GLADapiproc) glad_glMultiTexCoordP2uiv, 3, texture, type, coords); +PFNGLMULTITEXCOORD4IVARBPROC glad_debug_glMultiTexCoord4ivARB = glad_debug_impl_glMultiTexCoord4ivARB; +PFNGLMULTITEXCOORD4SARBPROC glad_glMultiTexCoord4sARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) { + _pre_call_gl_callback("glMultiTexCoord4sARB", (GLADapiproc) glad_glMultiTexCoord4sARB, 5, target, s, t, r, q); + glad_glMultiTexCoord4sARB(target, s, t, r, q); + _post_call_gl_callback(NULL, "glMultiTexCoord4sARB", (GLADapiproc) glad_glMultiTexCoord4sARB, 5, target, s, t, r, q); } -PFNGLMULTITEXCOORDP2UIVPROC glad_debug_glMultiTexCoordP2uiv = glad_debug_impl_glMultiTexCoordP2uiv; -PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL; -static void GLAD_API_PTR glad_debug_impl_glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords) { - _pre_call_gl_callback("glMultiTexCoordP3ui", (GLADapiproc) glad_glMultiTexCoordP3ui, 3, texture, type, coords); - glad_glMultiTexCoordP3ui(texture, type, coords); - _post_call_gl_callback(NULL, "glMultiTexCoordP3ui", (GLADapiproc) glad_glMultiTexCoordP3ui, 3, texture, type, coords); +PFNGLMULTITEXCOORD4SARBPROC glad_debug_glMultiTexCoord4sARB = glad_debug_impl_glMultiTexCoord4sARB; +PFNGLMULTITEXCOORD4SVARBPROC glad_glMultiTexCoord4svARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4svARB(GLenum target, const GLshort * v) { + _pre_call_gl_callback("glMultiTexCoord4svARB", (GLADapiproc) glad_glMultiTexCoord4svARB, 2, target, v); + glad_glMultiTexCoord4svARB(target, v); + _post_call_gl_callback(NULL, "glMultiTexCoord4svARB", (GLADapiproc) glad_glMultiTexCoord4svARB, 2, target, v); } -PFNGLMULTITEXCOORDP3UIPROC glad_debug_glMultiTexCoordP3ui = glad_debug_impl_glMultiTexCoordP3ui; -PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL; -static void GLAD_API_PTR glad_debug_impl_glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint * coords) { - _pre_call_gl_callback("glMultiTexCoordP3uiv", (GLADapiproc) glad_glMultiTexCoordP3uiv, 3, texture, type, coords); - glad_glMultiTexCoordP3uiv(texture, type, coords); - _post_call_gl_callback(NULL, "glMultiTexCoordP3uiv", (GLADapiproc) glad_glMultiTexCoordP3uiv, 3, texture, type, coords); +PFNGLMULTITEXCOORD4SVARBPROC glad_debug_glMultiTexCoord4svARB = glad_debug_impl_glMultiTexCoord4svARB; +PFNGLMULTITEXCOORD4XOESPROC glad_glMultiTexCoord4xOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4xOES(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q) { + _pre_call_gl_callback("glMultiTexCoord4xOES", (GLADapiproc) glad_glMultiTexCoord4xOES, 5, texture, s, t, r, q); + glad_glMultiTexCoord4xOES(texture, s, t, r, q); + _post_call_gl_callback(NULL, "glMultiTexCoord4xOES", (GLADapiproc) glad_glMultiTexCoord4xOES, 5, texture, s, t, r, q); } -PFNGLMULTITEXCOORDP3UIVPROC glad_debug_glMultiTexCoordP3uiv = glad_debug_impl_glMultiTexCoordP3uiv; -PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL; -static void GLAD_API_PTR glad_debug_impl_glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords) { - _pre_call_gl_callback("glMultiTexCoordP4ui", (GLADapiproc) glad_glMultiTexCoordP4ui, 3, texture, type, coords); - glad_glMultiTexCoordP4ui(texture, type, coords); - _post_call_gl_callback(NULL, "glMultiTexCoordP4ui", (GLADapiproc) glad_glMultiTexCoordP4ui, 3, texture, type, coords); +PFNGLMULTITEXCOORD4XOESPROC glad_debug_glMultiTexCoord4xOES = glad_debug_impl_glMultiTexCoord4xOES; +PFNGLMULTITEXCOORD4XVOESPROC glad_glMultiTexCoord4xvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glMultiTexCoord4xvOES(GLenum texture, const GLfixed * coords) { + _pre_call_gl_callback("glMultiTexCoord4xvOES", (GLADapiproc) glad_glMultiTexCoord4xvOES, 2, texture, coords); + glad_glMultiTexCoord4xvOES(texture, coords); + _post_call_gl_callback(NULL, "glMultiTexCoord4xvOES", (GLADapiproc) glad_glMultiTexCoord4xvOES, 2, texture, coords); } -PFNGLMULTITEXCOORDP4UIPROC glad_debug_glMultiTexCoordP4ui = glad_debug_impl_glMultiTexCoordP4ui; -PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL; -static void GLAD_API_PTR glad_debug_impl_glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint * coords) { - _pre_call_gl_callback("glMultiTexCoordP4uiv", (GLADapiproc) glad_glMultiTexCoordP4uiv, 3, texture, type, coords); - glad_glMultiTexCoordP4uiv(texture, type, coords); - _post_call_gl_callback(NULL, "glMultiTexCoordP4uiv", (GLADapiproc) glad_glMultiTexCoordP4uiv, 3, texture, type, coords); +PFNGLMULTITEXCOORD4XVOESPROC glad_debug_glMultiTexCoord4xvOES = glad_debug_impl_glMultiTexCoord4xvOES; +PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData = NULL; +static void GLAD_API_PTR glad_debug_impl_glNamedBufferData(GLuint buffer, GLsizeiptr size, const void * data, GLenum usage) { + _pre_call_gl_callback("glNamedBufferData", (GLADapiproc) glad_glNamedBufferData, 4, buffer, size, data, usage); + glad_glNamedBufferData(buffer, size, data, usage); + _post_call_gl_callback(NULL, "glNamedBufferData", (GLADapiproc) glad_glNamedBufferData, 4, buffer, size, data, usage); } -PFNGLMULTITEXCOORDP4UIVPROC glad_debug_glMultiTexCoordP4uiv = glad_debug_impl_glMultiTexCoordP4uiv; -PFNGLNEWLISTPROC glad_glNewList = NULL; -static void GLAD_API_PTR glad_debug_impl_glNewList(GLuint list, GLenum mode) { - _pre_call_gl_callback("glNewList", (GLADapiproc) glad_glNewList, 2, list, mode); - glad_glNewList(list, mode); - _post_call_gl_callback(NULL, "glNewList", (GLADapiproc) glad_glNewList, 2, list, mode); +PFNGLNAMEDBUFFERDATAPROC glad_debug_glNamedBufferData = glad_debug_impl_glNamedBufferData; +PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage = NULL; +static void GLAD_API_PTR glad_debug_impl_glNamedBufferStorage(GLuint buffer, GLsizeiptr size, const void * data, GLbitfield flags) { + _pre_call_gl_callback("glNamedBufferStorage", (GLADapiproc) glad_glNamedBufferStorage, 4, buffer, size, data, flags); + glad_glNamedBufferStorage(buffer, size, data, flags); + _post_call_gl_callback(NULL, "glNamedBufferStorage", (GLADapiproc) glad_glNamedBufferStorage, 4, buffer, size, data, flags); } -PFNGLNEWLISTPROC glad_debug_glNewList = glad_debug_impl_glNewList; -PFNGLNORMAL3BPROC glad_glNormal3b = NULL; -static void GLAD_API_PTR glad_debug_impl_glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) { - _pre_call_gl_callback("glNormal3b", (GLADapiproc) glad_glNormal3b, 3, nx, ny, nz); - glad_glNormal3b(nx, ny, nz); - _post_call_gl_callback(NULL, "glNormal3b", (GLADapiproc) glad_glNormal3b, 3, nx, ny, nz); +PFNGLNAMEDBUFFERSTORAGEPROC glad_debug_glNamedBufferStorage = glad_debug_impl_glNamedBufferStorage; +PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData = NULL; +static void GLAD_API_PTR glad_debug_impl_glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, const void * data) { + _pre_call_gl_callback("glNamedBufferSubData", (GLADapiproc) glad_glNamedBufferSubData, 4, buffer, offset, size, data); + glad_glNamedBufferSubData(buffer, offset, size, data); + _post_call_gl_callback(NULL, "glNamedBufferSubData", (GLADapiproc) glad_glNamedBufferSubData, 4, buffer, offset, size, data); } -PFNGLNORMAL3BPROC glad_debug_glNormal3b = glad_debug_impl_glNormal3b; -PFNGLNORMAL3BVPROC glad_glNormal3bv = NULL; -static void GLAD_API_PTR glad_debug_impl_glNormal3bv(const GLbyte * v) { - _pre_call_gl_callback("glNormal3bv", (GLADapiproc) glad_glNormal3bv, 1, v); - glad_glNormal3bv(v); - _post_call_gl_callback(NULL, "glNormal3bv", (GLADapiproc) glad_glNormal3bv, 1, v); +PFNGLNAMEDBUFFERSUBDATAPROC glad_debug_glNamedBufferSubData = glad_debug_impl_glNamedBufferSubData; +PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer = NULL; +static void GLAD_API_PTR glad_debug_impl_glNamedFramebufferDrawBuffer(GLuint framebuffer, GLenum buf) { + _pre_call_gl_callback("glNamedFramebufferDrawBuffer", (GLADapiproc) glad_glNamedFramebufferDrawBuffer, 2, framebuffer, buf); + glad_glNamedFramebufferDrawBuffer(framebuffer, buf); + _post_call_gl_callback(NULL, "glNamedFramebufferDrawBuffer", (GLADapiproc) glad_glNamedFramebufferDrawBuffer, 2, framebuffer, buf); } -PFNGLNORMAL3BVPROC glad_debug_glNormal3bv = glad_debug_impl_glNormal3bv; -PFNGLNORMAL3DPROC glad_glNormal3d = NULL; -static void GLAD_API_PTR glad_debug_impl_glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) { - _pre_call_gl_callback("glNormal3d", (GLADapiproc) glad_glNormal3d, 3, nx, ny, nz); - glad_glNormal3d(nx, ny, nz); - _post_call_gl_callback(NULL, "glNormal3d", (GLADapiproc) glad_glNormal3d, 3, nx, ny, nz); +PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_debug_glNamedFramebufferDrawBuffer = glad_debug_impl_glNamedFramebufferDrawBuffer; +PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers = NULL; +static void GLAD_API_PTR glad_debug_impl_glNamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n, const GLenum * bufs) { + _pre_call_gl_callback("glNamedFramebufferDrawBuffers", (GLADapiproc) glad_glNamedFramebufferDrawBuffers, 3, framebuffer, n, bufs); + glad_glNamedFramebufferDrawBuffers(framebuffer, n, bufs); + _post_call_gl_callback(NULL, "glNamedFramebufferDrawBuffers", (GLADapiproc) glad_glNamedFramebufferDrawBuffers, 3, framebuffer, n, bufs); } -PFNGLNORMAL3DPROC glad_debug_glNormal3d = glad_debug_impl_glNormal3d; -PFNGLNORMAL3DVPROC glad_glNormal3dv = NULL; -static void GLAD_API_PTR glad_debug_impl_glNormal3dv(const GLdouble * v) { - _pre_call_gl_callback("glNormal3dv", (GLADapiproc) glad_glNormal3dv, 1, v); - glad_glNormal3dv(v); - _post_call_gl_callback(NULL, "glNormal3dv", (GLADapiproc) glad_glNormal3dv, 1, v); +PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_debug_glNamedFramebufferDrawBuffers = glad_debug_impl_glNamedFramebufferDrawBuffers; +PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri = NULL; +static void GLAD_API_PTR glad_debug_impl_glNamedFramebufferParameteri(GLuint framebuffer, GLenum pname, GLint param) { + _pre_call_gl_callback("glNamedFramebufferParameteri", (GLADapiproc) glad_glNamedFramebufferParameteri, 3, framebuffer, pname, param); + glad_glNamedFramebufferParameteri(framebuffer, pname, param); + _post_call_gl_callback(NULL, "glNamedFramebufferParameteri", (GLADapiproc) glad_glNamedFramebufferParameteri, 3, framebuffer, pname, param); } -PFNGLNORMAL3DVPROC glad_debug_glNormal3dv = glad_debug_impl_glNormal3dv; -PFNGLNORMAL3FPROC glad_glNormal3f = NULL; -static void GLAD_API_PTR glad_debug_impl_glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) { - _pre_call_gl_callback("glNormal3f", (GLADapiproc) glad_glNormal3f, 3, nx, ny, nz); - glad_glNormal3f(nx, ny, nz); - _post_call_gl_callback(NULL, "glNormal3f", (GLADapiproc) glad_glNormal3f, 3, nx, ny, nz); +PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_debug_glNamedFramebufferParameteri = glad_debug_impl_glNamedFramebufferParameteri; +PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer = NULL; +static void GLAD_API_PTR glad_debug_impl_glNamedFramebufferReadBuffer(GLuint framebuffer, GLenum src) { + _pre_call_gl_callback("glNamedFramebufferReadBuffer", (GLADapiproc) glad_glNamedFramebufferReadBuffer, 2, framebuffer, src); + glad_glNamedFramebufferReadBuffer(framebuffer, src); + _post_call_gl_callback(NULL, "glNamedFramebufferReadBuffer", (GLADapiproc) glad_glNamedFramebufferReadBuffer, 2, framebuffer, src); } -PFNGLNORMAL3FPROC glad_debug_glNormal3f = glad_debug_impl_glNormal3f; -PFNGLNORMAL3FVPROC glad_glNormal3fv = NULL; -static void GLAD_API_PTR glad_debug_impl_glNormal3fv(const GLfloat * v) { - _pre_call_gl_callback("glNormal3fv", (GLADapiproc) glad_glNormal3fv, 1, v); - glad_glNormal3fv(v); - _post_call_gl_callback(NULL, "glNormal3fv", (GLADapiproc) glad_glNormal3fv, 1, v); +PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_debug_glNamedFramebufferReadBuffer = glad_debug_impl_glNamedFramebufferReadBuffer; +PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer = NULL; +static void GLAD_API_PTR glad_debug_impl_glNamedFramebufferRenderbuffer(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) { + _pre_call_gl_callback("glNamedFramebufferRenderbuffer", (GLADapiproc) glad_glNamedFramebufferRenderbuffer, 4, framebuffer, attachment, renderbuffertarget, renderbuffer); + glad_glNamedFramebufferRenderbuffer(framebuffer, attachment, renderbuffertarget, renderbuffer); + _post_call_gl_callback(NULL, "glNamedFramebufferRenderbuffer", (GLADapiproc) glad_glNamedFramebufferRenderbuffer, 4, framebuffer, attachment, renderbuffertarget, renderbuffer); } -PFNGLNORMAL3FVPROC glad_debug_glNormal3fv = glad_debug_impl_glNormal3fv; -PFNGLNORMAL3IPROC glad_glNormal3i = NULL; -static void GLAD_API_PTR glad_debug_impl_glNormal3i(GLint nx, GLint ny, GLint nz) { - _pre_call_gl_callback("glNormal3i", (GLADapiproc) glad_glNormal3i, 3, nx, ny, nz); - glad_glNormal3i(nx, ny, nz); - _post_call_gl_callback(NULL, "glNormal3i", (GLADapiproc) glad_glNormal3i, 3, nx, ny, nz); +PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_debug_glNamedFramebufferRenderbuffer = glad_debug_impl_glNamedFramebufferRenderbuffer; +PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glNamedFramebufferSampleLocationsfvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glNamedFramebufferSampleLocationsfvARB(GLuint framebuffer, GLuint start, GLsizei count, const GLfloat * v) { + _pre_call_gl_callback("glNamedFramebufferSampleLocationsfvARB", (GLADapiproc) glad_glNamedFramebufferSampleLocationsfvARB, 4, framebuffer, start, count, v); + glad_glNamedFramebufferSampleLocationsfvARB(framebuffer, start, count, v); + _post_call_gl_callback(NULL, "glNamedFramebufferSampleLocationsfvARB", (GLADapiproc) glad_glNamedFramebufferSampleLocationsfvARB, 4, framebuffer, start, count, v); } -PFNGLNORMAL3IPROC glad_debug_glNormal3i = glad_debug_impl_glNormal3i; -PFNGLNORMAL3IVPROC glad_glNormal3iv = NULL; -static void GLAD_API_PTR glad_debug_impl_glNormal3iv(const GLint * v) { - _pre_call_gl_callback("glNormal3iv", (GLADapiproc) glad_glNormal3iv, 1, v); - glad_glNormal3iv(v); - _post_call_gl_callback(NULL, "glNormal3iv", (GLADapiproc) glad_glNormal3iv, 1, v); +PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_debug_glNamedFramebufferSampleLocationsfvARB = glad_debug_impl_glNamedFramebufferSampleLocationsfvARB; +PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture = NULL; +static void GLAD_API_PTR glad_debug_impl_glNamedFramebufferTexture(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level) { + _pre_call_gl_callback("glNamedFramebufferTexture", (GLADapiproc) glad_glNamedFramebufferTexture, 4, framebuffer, attachment, texture, level); + glad_glNamedFramebufferTexture(framebuffer, attachment, texture, level); + _post_call_gl_callback(NULL, "glNamedFramebufferTexture", (GLADapiproc) glad_glNamedFramebufferTexture, 4, framebuffer, attachment, texture, level); } -PFNGLNORMAL3IVPROC glad_debug_glNormal3iv = glad_debug_impl_glNormal3iv; -PFNGLNORMAL3SPROC glad_glNormal3s = NULL; -static void GLAD_API_PTR glad_debug_impl_glNormal3s(GLshort nx, GLshort ny, GLshort nz) { - _pre_call_gl_callback("glNormal3s", (GLADapiproc) glad_glNormal3s, 3, nx, ny, nz); - glad_glNormal3s(nx, ny, nz); - _post_call_gl_callback(NULL, "glNormal3s", (GLADapiproc) glad_glNormal3s, 3, nx, ny, nz); +PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_debug_glNamedFramebufferTexture = glad_debug_impl_glNamedFramebufferTexture; +PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer = NULL; +static void GLAD_API_PTR glad_debug_impl_glNamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer) { + _pre_call_gl_callback("glNamedFramebufferTextureLayer", (GLADapiproc) glad_glNamedFramebufferTextureLayer, 5, framebuffer, attachment, texture, level, layer); + glad_glNamedFramebufferTextureLayer(framebuffer, attachment, texture, level, layer); + _post_call_gl_callback(NULL, "glNamedFramebufferTextureLayer", (GLADapiproc) glad_glNamedFramebufferTextureLayer, 5, framebuffer, attachment, texture, level, layer); } -PFNGLNORMAL3SPROC glad_debug_glNormal3s = glad_debug_impl_glNormal3s; -PFNGLNORMAL3SVPROC glad_glNormal3sv = NULL; -static void GLAD_API_PTR glad_debug_impl_glNormal3sv(const GLshort * v) { - _pre_call_gl_callback("glNormal3sv", (GLADapiproc) glad_glNormal3sv, 1, v); - glad_glNormal3sv(v); - _post_call_gl_callback(NULL, "glNormal3sv", (GLADapiproc) glad_glNormal3sv, 1, v); +PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_debug_glNamedFramebufferTextureLayer = glad_debug_impl_glNamedFramebufferTextureLayer; +PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage = NULL; +static void GLAD_API_PTR glad_debug_impl_glNamedRenderbufferStorage(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height) { + _pre_call_gl_callback("glNamedRenderbufferStorage", (GLADapiproc) glad_glNamedRenderbufferStorage, 4, renderbuffer, internalformat, width, height); + glad_glNamedRenderbufferStorage(renderbuffer, internalformat, width, height); + _post_call_gl_callback(NULL, "glNamedRenderbufferStorage", (GLADapiproc) glad_glNamedRenderbufferStorage, 4, renderbuffer, internalformat, width, height); } -PFNGLNORMAL3SVPROC glad_debug_glNormal3sv = glad_debug_impl_glNormal3sv; -PFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL; -static void GLAD_API_PTR glad_debug_impl_glNormalP3ui(GLenum type, GLuint coords) { - _pre_call_gl_callback("glNormalP3ui", (GLADapiproc) glad_glNormalP3ui, 2, type, coords); - glad_glNormalP3ui(type, coords); - _post_call_gl_callback(NULL, "glNormalP3ui", (GLADapiproc) glad_glNormalP3ui, 2, type, coords); +PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_debug_glNamedRenderbufferStorage = glad_debug_impl_glNamedRenderbufferStorage; +PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample = NULL; +static void GLAD_API_PTR glad_debug_impl_glNamedRenderbufferStorageMultisample(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { + _pre_call_gl_callback("glNamedRenderbufferStorageMultisample", (GLADapiproc) glad_glNamedRenderbufferStorageMultisample, 5, renderbuffer, samples, internalformat, width, height); + glad_glNamedRenderbufferStorageMultisample(renderbuffer, samples, internalformat, width, height); + _post_call_gl_callback(NULL, "glNamedRenderbufferStorageMultisample", (GLADapiproc) glad_glNamedRenderbufferStorageMultisample, 5, renderbuffer, samples, internalformat, width, height); } -PFNGLNORMALP3UIPROC glad_debug_glNormalP3ui = glad_debug_impl_glNormalP3ui; -PFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL; -static void GLAD_API_PTR glad_debug_impl_glNormalP3uiv(GLenum type, const GLuint * coords) { - _pre_call_gl_callback("glNormalP3uiv", (GLADapiproc) glad_glNormalP3uiv, 2, type, coords); - glad_glNormalP3uiv(type, coords); - _post_call_gl_callback(NULL, "glNormalP3uiv", (GLADapiproc) glad_glNormalP3uiv, 2, type, coords); +PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_debug_glNamedRenderbufferStorageMultisample = glad_debug_impl_glNamedRenderbufferStorageMultisample; +PFNGLNAMEDSTRINGARBPROC glad_glNamedStringARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glNamedStringARB(GLenum type, GLint namelen, const GLchar * name, GLint stringlen, const GLchar * string) { + _pre_call_gl_callback("glNamedStringARB", (GLADapiproc) glad_glNamedStringARB, 5, type, namelen, name, stringlen, string); + glad_glNamedStringARB(type, namelen, name, stringlen, string); + _post_call_gl_callback(NULL, "glNamedStringARB", (GLADapiproc) glad_glNamedStringARB, 5, type, namelen, name, stringlen, string); } -PFNGLNORMALP3UIVPROC glad_debug_glNormalP3uiv = glad_debug_impl_glNormalP3uiv; -PFNGLNORMALPOINTERPROC glad_glNormalPointer = NULL; -static void GLAD_API_PTR glad_debug_impl_glNormalPointer(GLenum type, GLsizei stride, const void * pointer) { - _pre_call_gl_callback("glNormalPointer", (GLADapiproc) glad_glNormalPointer, 3, type, stride, pointer); - glad_glNormalPointer(type, stride, pointer); - _post_call_gl_callback(NULL, "glNormalPointer", (GLADapiproc) glad_glNormalPointer, 3, type, stride, pointer); +PFNGLNAMEDSTRINGARBPROC glad_debug_glNamedStringARB = glad_debug_impl_glNamedStringARB; +PFNGLNORMAL3XOESPROC glad_glNormal3xOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glNormal3xOES(GLfixed nx, GLfixed ny, GLfixed nz) { + _pre_call_gl_callback("glNormal3xOES", (GLADapiproc) glad_glNormal3xOES, 3, nx, ny, nz); + glad_glNormal3xOES(nx, ny, nz); + _post_call_gl_callback(NULL, "glNormal3xOES", (GLADapiproc) glad_glNormal3xOES, 3, nx, ny, nz); } -PFNGLNORMALPOINTERPROC glad_debug_glNormalPointer = glad_debug_impl_glNormalPointer; -PFNGLORTHOPROC glad_glOrtho = NULL; -static void GLAD_API_PTR glad_debug_impl_glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) { - _pre_call_gl_callback("glOrtho", (GLADapiproc) glad_glOrtho, 6, left, right, bottom, top, zNear, zFar); - glad_glOrtho(left, right, bottom, top, zNear, zFar); - _post_call_gl_callback(NULL, "glOrtho", (GLADapiproc) glad_glOrtho, 6, left, right, bottom, top, zNear, zFar); +PFNGLNORMAL3XOESPROC glad_debug_glNormal3xOES = glad_debug_impl_glNormal3xOES; +PFNGLNORMAL3XVOESPROC glad_glNormal3xvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glNormal3xvOES(const GLfixed * coords) { + _pre_call_gl_callback("glNormal3xvOES", (GLADapiproc) glad_glNormal3xvOES, 1, coords); + glad_glNormal3xvOES(coords); + _post_call_gl_callback(NULL, "glNormal3xvOES", (GLADapiproc) glad_glNormal3xvOES, 1, coords); } -PFNGLORTHOPROC glad_debug_glOrtho = glad_debug_impl_glOrtho; -PFNGLPASSTHROUGHPROC glad_glPassThrough = NULL; -static void GLAD_API_PTR glad_debug_impl_glPassThrough(GLfloat token) { - _pre_call_gl_callback("glPassThrough", (GLADapiproc) glad_glPassThrough, 1, token); - glad_glPassThrough(token); - _post_call_gl_callback(NULL, "glPassThrough", (GLADapiproc) glad_glPassThrough, 1, token); +PFNGLNORMAL3XVOESPROC glad_debug_glNormal3xvOES = glad_debug_impl_glNormal3xvOES; +PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL; +static void GLAD_API_PTR glad_debug_impl_glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar * label) { + _pre_call_gl_callback("glObjectLabel", (GLADapiproc) glad_glObjectLabel, 4, identifier, name, length, label); + glad_glObjectLabel(identifier, name, length, label); + _post_call_gl_callback(NULL, "glObjectLabel", (GLADapiproc) glad_glObjectLabel, 4, identifier, name, length, label); } -PFNGLPASSTHROUGHPROC glad_debug_glPassThrough = glad_debug_impl_glPassThrough; -PFNGLPIXELMAPFVPROC glad_glPixelMapfv = NULL; -static void GLAD_API_PTR glad_debug_impl_glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat * values) { - _pre_call_gl_callback("glPixelMapfv", (GLADapiproc) glad_glPixelMapfv, 3, map, mapsize, values); - glad_glPixelMapfv(map, mapsize, values); - _post_call_gl_callback(NULL, "glPixelMapfv", (GLADapiproc) glad_glPixelMapfv, 3, map, mapsize, values); +PFNGLOBJECTLABELPROC glad_debug_glObjectLabel = glad_debug_impl_glObjectLabel; +PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL; +static void GLAD_API_PTR glad_debug_impl_glObjectPtrLabel(const void * ptr, GLsizei length, const GLchar * label) { + _pre_call_gl_callback("glObjectPtrLabel", (GLADapiproc) glad_glObjectPtrLabel, 3, ptr, length, label); + glad_glObjectPtrLabel(ptr, length, label); + _post_call_gl_callback(NULL, "glObjectPtrLabel", (GLADapiproc) glad_glObjectPtrLabel, 3, ptr, length, label); } -PFNGLPIXELMAPFVPROC glad_debug_glPixelMapfv = glad_debug_impl_glPixelMapfv; -PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv = NULL; -static void GLAD_API_PTR glad_debug_impl_glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint * values) { - _pre_call_gl_callback("glPixelMapuiv", (GLADapiproc) glad_glPixelMapuiv, 3, map, mapsize, values); - glad_glPixelMapuiv(map, mapsize, values); - _post_call_gl_callback(NULL, "glPixelMapuiv", (GLADapiproc) glad_glPixelMapuiv, 3, map, mapsize, values); +PFNGLOBJECTPTRLABELPROC glad_debug_glObjectPtrLabel = glad_debug_impl_glObjectPtrLabel; +PFNGLORTHOXOESPROC glad_glOrthoxOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glOrthoxOES(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f) { + _pre_call_gl_callback("glOrthoxOES", (GLADapiproc) glad_glOrthoxOES, 6, l, r, b, t, n, f); + glad_glOrthoxOES(l, r, b, t, n, f); + _post_call_gl_callback(NULL, "glOrthoxOES", (GLADapiproc) glad_glOrthoxOES, 6, l, r, b, t, n, f); } -PFNGLPIXELMAPUIVPROC glad_debug_glPixelMapuiv = glad_debug_impl_glPixelMapuiv; -PFNGLPIXELMAPUSVPROC glad_glPixelMapusv = NULL; -static void GLAD_API_PTR glad_debug_impl_glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort * values) { - _pre_call_gl_callback("glPixelMapusv", (GLADapiproc) glad_glPixelMapusv, 3, map, mapsize, values); - glad_glPixelMapusv(map, mapsize, values); - _post_call_gl_callback(NULL, "glPixelMapusv", (GLADapiproc) glad_glPixelMapusv, 3, map, mapsize, values); +PFNGLORTHOXOESPROC glad_debug_glOrthoxOES = glad_debug_impl_glOrthoxOES; +PFNGLPASSTHROUGHXOESPROC glad_glPassThroughxOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glPassThroughxOES(GLfixed token) { + _pre_call_gl_callback("glPassThroughxOES", (GLADapiproc) glad_glPassThroughxOES, 1, token); + glad_glPassThroughxOES(token); + _post_call_gl_callback(NULL, "glPassThroughxOES", (GLADapiproc) glad_glPassThroughxOES, 1, token); } -PFNGLPIXELMAPUSVPROC glad_debug_glPixelMapusv = glad_debug_impl_glPixelMapusv; +PFNGLPASSTHROUGHXOESPROC glad_debug_glPassThroughxOES = glad_debug_impl_glPassThroughxOES; +PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv = NULL; +static void GLAD_API_PTR glad_debug_impl_glPatchParameterfv(GLenum pname, const GLfloat * values) { + _pre_call_gl_callback("glPatchParameterfv", (GLADapiproc) glad_glPatchParameterfv, 2, pname, values); + glad_glPatchParameterfv(pname, values); + _post_call_gl_callback(NULL, "glPatchParameterfv", (GLADapiproc) glad_glPatchParameterfv, 2, pname, values); + +} +PFNGLPATCHPARAMETERFVPROC glad_debug_glPatchParameterfv = glad_debug_impl_glPatchParameterfv; +PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri = NULL; +static void GLAD_API_PTR glad_debug_impl_glPatchParameteri(GLenum pname, GLint value) { + _pre_call_gl_callback("glPatchParameteri", (GLADapiproc) glad_glPatchParameteri, 2, pname, value); + glad_glPatchParameteri(pname, value); + _post_call_gl_callback(NULL, "glPatchParameteri", (GLADapiproc) glad_glPatchParameteri, 2, pname, value); + +} +PFNGLPATCHPARAMETERIPROC glad_debug_glPatchParameteri = glad_debug_impl_glPatchParameteri; +PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL; +static void GLAD_API_PTR glad_debug_impl_glPauseTransformFeedback(void) { + _pre_call_gl_callback("glPauseTransformFeedback", (GLADapiproc) glad_glPauseTransformFeedback, 0); + glad_glPauseTransformFeedback(); + _post_call_gl_callback(NULL, "glPauseTransformFeedback", (GLADapiproc) glad_glPauseTransformFeedback, 0); + +} +PFNGLPAUSETRANSFORMFEEDBACKPROC glad_debug_glPauseTransformFeedback = glad_debug_impl_glPauseTransformFeedback; +PFNGLPIXELMAPXPROC glad_glPixelMapx = NULL; +static void GLAD_API_PTR glad_debug_impl_glPixelMapx(GLenum map, GLint size, const GLfixed * values) { + _pre_call_gl_callback("glPixelMapx", (GLADapiproc) glad_glPixelMapx, 3, map, size, values); + glad_glPixelMapx(map, size, values); + _post_call_gl_callback(NULL, "glPixelMapx", (GLADapiproc) glad_glPixelMapx, 3, map, size, values); + +} +PFNGLPIXELMAPXPROC glad_debug_glPixelMapx = glad_debug_impl_glPixelMapx; PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL; static void GLAD_API_PTR glad_debug_impl_glPixelStoref(GLenum pname, GLfloat param) { _pre_call_gl_callback("glPixelStoref", (GLADapiproc) glad_glPixelStoref, 2, pname, param); @@ -3313,30 +4863,30 @@ static void GLAD_API_PTR glad_debug_impl_glPixelStorei(GLenum pname, GLint param } PFNGLPIXELSTOREIPROC glad_debug_glPixelStorei = glad_debug_impl_glPixelStorei; -PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf = NULL; -static void GLAD_API_PTR glad_debug_impl_glPixelTransferf(GLenum pname, GLfloat param) { - _pre_call_gl_callback("glPixelTransferf", (GLADapiproc) glad_glPixelTransferf, 2, pname, param); - glad_glPixelTransferf(pname, param); - _post_call_gl_callback(NULL, "glPixelTransferf", (GLADapiproc) glad_glPixelTransferf, 2, pname, param); +PFNGLPIXELSTOREXPROC glad_glPixelStorex = NULL; +static void GLAD_API_PTR glad_debug_impl_glPixelStorex(GLenum pname, GLfixed param) { + _pre_call_gl_callback("glPixelStorex", (GLADapiproc) glad_glPixelStorex, 2, pname, param); + glad_glPixelStorex(pname, param); + _post_call_gl_callback(NULL, "glPixelStorex", (GLADapiproc) glad_glPixelStorex, 2, pname, param); } -PFNGLPIXELTRANSFERFPROC glad_debug_glPixelTransferf = glad_debug_impl_glPixelTransferf; -PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi = NULL; -static void GLAD_API_PTR glad_debug_impl_glPixelTransferi(GLenum pname, GLint param) { - _pre_call_gl_callback("glPixelTransferi", (GLADapiproc) glad_glPixelTransferi, 2, pname, param); - glad_glPixelTransferi(pname, param); - _post_call_gl_callback(NULL, "glPixelTransferi", (GLADapiproc) glad_glPixelTransferi, 2, pname, param); +PFNGLPIXELSTOREXPROC glad_debug_glPixelStorex = glad_debug_impl_glPixelStorex; +PFNGLPIXELTRANSFERXOESPROC glad_glPixelTransferxOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glPixelTransferxOES(GLenum pname, GLfixed param) { + _pre_call_gl_callback("glPixelTransferxOES", (GLADapiproc) glad_glPixelTransferxOES, 2, pname, param); + glad_glPixelTransferxOES(pname, param); + _post_call_gl_callback(NULL, "glPixelTransferxOES", (GLADapiproc) glad_glPixelTransferxOES, 2, pname, param); } -PFNGLPIXELTRANSFERIPROC glad_debug_glPixelTransferi = glad_debug_impl_glPixelTransferi; -PFNGLPIXELZOOMPROC glad_glPixelZoom = NULL; -static void GLAD_API_PTR glad_debug_impl_glPixelZoom(GLfloat xfactor, GLfloat yfactor) { - _pre_call_gl_callback("glPixelZoom", (GLADapiproc) glad_glPixelZoom, 2, xfactor, yfactor); - glad_glPixelZoom(xfactor, yfactor); - _post_call_gl_callback(NULL, "glPixelZoom", (GLADapiproc) glad_glPixelZoom, 2, xfactor, yfactor); +PFNGLPIXELTRANSFERXOESPROC glad_debug_glPixelTransferxOES = glad_debug_impl_glPixelTransferxOES; +PFNGLPIXELZOOMXOESPROC glad_glPixelZoomxOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glPixelZoomxOES(GLfixed xfactor, GLfixed yfactor) { + _pre_call_gl_callback("glPixelZoomxOES", (GLADapiproc) glad_glPixelZoomxOES, 2, xfactor, yfactor); + glad_glPixelZoomxOES(xfactor, yfactor); + _post_call_gl_callback(NULL, "glPixelZoomxOES", (GLADapiproc) glad_glPixelZoomxOES, 2, xfactor, yfactor); } -PFNGLPIXELZOOMPROC glad_debug_glPixelZoom = glad_debug_impl_glPixelZoom; +PFNGLPIXELZOOMXOESPROC glad_debug_glPixelZoomxOES = glad_debug_impl_glPixelZoomxOES; PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL; static void GLAD_API_PTR glad_debug_impl_glPointParameterf(GLenum pname, GLfloat param) { _pre_call_gl_callback("glPointParameterf", (GLADapiproc) glad_glPointParameterf, 2, pname, param); @@ -3369,6 +4919,14 @@ static void GLAD_API_PTR glad_debug_impl_glPointParameteriv(GLenum pname, const } PFNGLPOINTPARAMETERIVPROC glad_debug_glPointParameteriv = glad_debug_impl_glPointParameteriv; +PFNGLPOINTPARAMETERXVOESPROC glad_glPointParameterxvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glPointParameterxvOES(GLenum pname, const GLfixed * params) { + _pre_call_gl_callback("glPointParameterxvOES", (GLADapiproc) glad_glPointParameterxvOES, 2, pname, params); + glad_glPointParameterxvOES(pname, params); + _post_call_gl_callback(NULL, "glPointParameterxvOES", (GLADapiproc) glad_glPointParameterxvOES, 2, pname, params); + +} +PFNGLPOINTPARAMETERXVOESPROC glad_debug_glPointParameterxvOES = glad_debug_impl_glPointParameterxvOES; PFNGLPOINTSIZEPROC glad_glPointSize = NULL; static void GLAD_API_PTR glad_debug_impl_glPointSize(GLfloat size) { _pre_call_gl_callback("glPointSize", (GLADapiproc) glad_glPointSize, 1, size); @@ -3377,6 +4935,14 @@ static void GLAD_API_PTR glad_debug_impl_glPointSize(GLfloat size) { } PFNGLPOINTSIZEPROC glad_debug_glPointSize = glad_debug_impl_glPointSize; +PFNGLPOINTSIZEXOESPROC glad_glPointSizexOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glPointSizexOES(GLfixed size) { + _pre_call_gl_callback("glPointSizexOES", (GLADapiproc) glad_glPointSizexOES, 1, size); + glad_glPointSizexOES(size); + _post_call_gl_callback(NULL, "glPointSizexOES", (GLADapiproc) glad_glPointSizexOES, 1, size); + +} +PFNGLPOINTSIZEXOESPROC glad_debug_glPointSizexOES = glad_debug_impl_glPointSizexOES; PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL; static void GLAD_API_PTR glad_debug_impl_glPolygonMode(GLenum face, GLenum mode) { _pre_call_gl_callback("glPolygonMode", (GLADapiproc) glad_glPolygonMode, 2, face, mode); @@ -3393,46 +4959,30 @@ static void GLAD_API_PTR glad_debug_impl_glPolygonOffset(GLfloat factor, GLfloat } PFNGLPOLYGONOFFSETPROC glad_debug_glPolygonOffset = glad_debug_impl_glPolygonOffset; -PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple = NULL; -static void GLAD_API_PTR glad_debug_impl_glPolygonStipple(const GLubyte * mask) { - _pre_call_gl_callback("glPolygonStipple", (GLADapiproc) glad_glPolygonStipple, 1, mask); - glad_glPolygonStipple(mask); - _post_call_gl_callback(NULL, "glPolygonStipple", (GLADapiproc) glad_glPolygonStipple, 1, mask); +PFNGLPOLYGONOFFSETXOESPROC glad_glPolygonOffsetxOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glPolygonOffsetxOES(GLfixed factor, GLfixed units) { + _pre_call_gl_callback("glPolygonOffsetxOES", (GLADapiproc) glad_glPolygonOffsetxOES, 2, factor, units); + glad_glPolygonOffsetxOES(factor, units); + _post_call_gl_callback(NULL, "glPolygonOffsetxOES", (GLADapiproc) glad_glPolygonOffsetxOES, 2, factor, units); } -PFNGLPOLYGONSTIPPLEPROC glad_debug_glPolygonStipple = glad_debug_impl_glPolygonStipple; -PFNGLPOPATTRIBPROC glad_glPopAttrib = NULL; -static void GLAD_API_PTR glad_debug_impl_glPopAttrib(void) { - _pre_call_gl_callback("glPopAttrib", (GLADapiproc) glad_glPopAttrib, 0); - glad_glPopAttrib(); - _post_call_gl_callback(NULL, "glPopAttrib", (GLADapiproc) glad_glPopAttrib, 0); +PFNGLPOLYGONOFFSETXOESPROC glad_debug_glPolygonOffsetxOES = glad_debug_impl_glPolygonOffsetxOES; +PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL; +static void GLAD_API_PTR glad_debug_impl_glPopDebugGroup(void) { + _pre_call_gl_callback("glPopDebugGroup", (GLADapiproc) glad_glPopDebugGroup, 0); + glad_glPopDebugGroup(); + _post_call_gl_callback(NULL, "glPopDebugGroup", (GLADapiproc) glad_glPopDebugGroup, 0); } -PFNGLPOPATTRIBPROC glad_debug_glPopAttrib = glad_debug_impl_glPopAttrib; -PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib = NULL; -static void GLAD_API_PTR glad_debug_impl_glPopClientAttrib(void) { - _pre_call_gl_callback("glPopClientAttrib", (GLADapiproc) glad_glPopClientAttrib, 0); - glad_glPopClientAttrib(); - _post_call_gl_callback(NULL, "glPopClientAttrib", (GLADapiproc) glad_glPopClientAttrib, 0); +PFNGLPOPDEBUGGROUPPROC glad_debug_glPopDebugGroup = glad_debug_impl_glPopDebugGroup; +PFNGLPRIMITIVEBOUNDINGBOXARBPROC glad_glPrimitiveBoundingBoxARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glPrimitiveBoundingBoxARB(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW) { + _pre_call_gl_callback("glPrimitiveBoundingBoxARB", (GLADapiproc) glad_glPrimitiveBoundingBoxARB, 8, minX, minY, minZ, minW, maxX, maxY, maxZ, maxW); + glad_glPrimitiveBoundingBoxARB(minX, minY, minZ, minW, maxX, maxY, maxZ, maxW); + _post_call_gl_callback(NULL, "glPrimitiveBoundingBoxARB", (GLADapiproc) glad_glPrimitiveBoundingBoxARB, 8, minX, minY, minZ, minW, maxX, maxY, maxZ, maxW); } -PFNGLPOPCLIENTATTRIBPROC glad_debug_glPopClientAttrib = glad_debug_impl_glPopClientAttrib; -PFNGLPOPMATRIXPROC glad_glPopMatrix = NULL; -static void GLAD_API_PTR glad_debug_impl_glPopMatrix(void) { - _pre_call_gl_callback("glPopMatrix", (GLADapiproc) glad_glPopMatrix, 0); - glad_glPopMatrix(); - _post_call_gl_callback(NULL, "glPopMatrix", (GLADapiproc) glad_glPopMatrix, 0); - -} -PFNGLPOPMATRIXPROC glad_debug_glPopMatrix = glad_debug_impl_glPopMatrix; -PFNGLPOPNAMEPROC glad_glPopName = NULL; -static void GLAD_API_PTR glad_debug_impl_glPopName(void) { - _pre_call_gl_callback("glPopName", (GLADapiproc) glad_glPopName, 0); - glad_glPopName(); - _post_call_gl_callback(NULL, "glPopName", (GLADapiproc) glad_glPopName, 0); - -} -PFNGLPOPNAMEPROC glad_debug_glPopName = glad_debug_impl_glPopName; +PFNGLPRIMITIVEBOUNDINGBOXARBPROC glad_debug_glPrimitiveBoundingBoxARB = glad_debug_impl_glPrimitiveBoundingBoxARB; PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL; static void GLAD_API_PTR glad_debug_impl_glPrimitiveRestartIndex(GLuint index) { _pre_call_gl_callback("glPrimitiveRestartIndex", (GLADapiproc) glad_glPrimitiveRestartIndex, 1, index); @@ -3441,1103 +4991,1110 @@ static void GLAD_API_PTR glad_debug_impl_glPrimitiveRestartIndex(GLuint index) { } PFNGLPRIMITIVERESTARTINDEXPROC glad_debug_glPrimitiveRestartIndex = glad_debug_impl_glPrimitiveRestartIndex; -PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures = NULL; -static void GLAD_API_PTR glad_debug_impl_glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLfloat * priorities) { - _pre_call_gl_callback("glPrioritizeTextures", (GLADapiproc) glad_glPrioritizeTextures, 3, n, textures, priorities); - glad_glPrioritizeTextures(n, textures, priorities); - _post_call_gl_callback(NULL, "glPrioritizeTextures", (GLADapiproc) glad_glPrioritizeTextures, 3, n, textures, priorities); +PFNGLPRIORITIZETEXTURESXOESPROC glad_glPrioritizeTexturesxOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glPrioritizeTexturesxOES(GLsizei n, const GLuint * textures, const GLfixed * priorities) { + _pre_call_gl_callback("glPrioritizeTexturesxOES", (GLADapiproc) glad_glPrioritizeTexturesxOES, 3, n, textures, priorities); + glad_glPrioritizeTexturesxOES(n, textures, priorities); + _post_call_gl_callback(NULL, "glPrioritizeTexturesxOES", (GLADapiproc) glad_glPrioritizeTexturesxOES, 3, n, textures, priorities); } -PFNGLPRIORITIZETEXTURESPROC glad_debug_glPrioritizeTextures = glad_debug_impl_glPrioritizeTextures; -PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL; -static void GLAD_API_PTR glad_debug_impl_glProvokingVertex(GLenum mode) { - _pre_call_gl_callback("glProvokingVertex", (GLADapiproc) glad_glProvokingVertex, 1, mode); - glad_glProvokingVertex(mode); - _post_call_gl_callback(NULL, "glProvokingVertex", (GLADapiproc) glad_glProvokingVertex, 1, mode); +PFNGLPRIORITIZETEXTURESXOESPROC glad_debug_glPrioritizeTexturesxOES = glad_debug_impl_glPrioritizeTexturesxOES; +PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramBinary(GLuint program, GLenum binaryFormat, const void * binary, GLsizei length) { + _pre_call_gl_callback("glProgramBinary", (GLADapiproc) glad_glProgramBinary, 4, program, binaryFormat, binary, length); + glad_glProgramBinary(program, binaryFormat, binary, length); + _post_call_gl_callback(NULL, "glProgramBinary", (GLADapiproc) glad_glProgramBinary, 4, program, binaryFormat, binary, length); } -PFNGLPROVOKINGVERTEXPROC glad_debug_glProvokingVertex = glad_debug_impl_glProvokingVertex; -PFNGLPUSHATTRIBPROC glad_glPushAttrib = NULL; -static void GLAD_API_PTR glad_debug_impl_glPushAttrib(GLbitfield mask) { - _pre_call_gl_callback("glPushAttrib", (GLADapiproc) glad_glPushAttrib, 1, mask); - glad_glPushAttrib(mask); - _post_call_gl_callback(NULL, "glPushAttrib", (GLADapiproc) glad_glPushAttrib, 1, mask); +PFNGLPROGRAMBINARYPROC glad_debug_glProgramBinary = glad_debug_impl_glProgramBinary; +PFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { + _pre_call_gl_callback("glProgramEnvParameter4dARB", (GLADapiproc) glad_glProgramEnvParameter4dARB, 6, target, index, x, y, z, w); + glad_glProgramEnvParameter4dARB(target, index, x, y, z, w); + _post_call_gl_callback(NULL, "glProgramEnvParameter4dARB", (GLADapiproc) glad_glProgramEnvParameter4dARB, 6, target, index, x, y, z, w); } -PFNGLPUSHATTRIBPROC glad_debug_glPushAttrib = glad_debug_impl_glPushAttrib; -PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib = NULL; -static void GLAD_API_PTR glad_debug_impl_glPushClientAttrib(GLbitfield mask) { - _pre_call_gl_callback("glPushClientAttrib", (GLADapiproc) glad_glPushClientAttrib, 1, mask); - glad_glPushClientAttrib(mask); - _post_call_gl_callback(NULL, "glPushClientAttrib", (GLADapiproc) glad_glPushClientAttrib, 1, mask); +PFNGLPROGRAMENVPARAMETER4DARBPROC glad_debug_glProgramEnvParameter4dARB = glad_debug_impl_glProgramEnvParameter4dARB; +PFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params) { + _pre_call_gl_callback("glProgramEnvParameter4dvARB", (GLADapiproc) glad_glProgramEnvParameter4dvARB, 3, target, index, params); + glad_glProgramEnvParameter4dvARB(target, index, params); + _post_call_gl_callback(NULL, "glProgramEnvParameter4dvARB", (GLADapiproc) glad_glProgramEnvParameter4dvARB, 3, target, index, params); } -PFNGLPUSHCLIENTATTRIBPROC glad_debug_glPushClientAttrib = glad_debug_impl_glPushClientAttrib; -PFNGLPUSHMATRIXPROC glad_glPushMatrix = NULL; -static void GLAD_API_PTR glad_debug_impl_glPushMatrix(void) { - _pre_call_gl_callback("glPushMatrix", (GLADapiproc) glad_glPushMatrix, 0); - glad_glPushMatrix(); - _post_call_gl_callback(NULL, "glPushMatrix", (GLADapiproc) glad_glPushMatrix, 0); +PFNGLPROGRAMENVPARAMETER4DVARBPROC glad_debug_glProgramEnvParameter4dvARB = glad_debug_impl_glProgramEnvParameter4dvARB; +PFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { + _pre_call_gl_callback("glProgramEnvParameter4fARB", (GLADapiproc) glad_glProgramEnvParameter4fARB, 6, target, index, x, y, z, w); + glad_glProgramEnvParameter4fARB(target, index, x, y, z, w); + _post_call_gl_callback(NULL, "glProgramEnvParameter4fARB", (GLADapiproc) glad_glProgramEnvParameter4fARB, 6, target, index, x, y, z, w); } -PFNGLPUSHMATRIXPROC glad_debug_glPushMatrix = glad_debug_impl_glPushMatrix; -PFNGLPUSHNAMEPROC glad_glPushName = NULL; -static void GLAD_API_PTR glad_debug_impl_glPushName(GLuint name) { - _pre_call_gl_callback("glPushName", (GLADapiproc) glad_glPushName, 1, name); - glad_glPushName(name); - _post_call_gl_callback(NULL, "glPushName", (GLADapiproc) glad_glPushName, 1, name); +PFNGLPROGRAMENVPARAMETER4FARBPROC glad_debug_glProgramEnvParameter4fARB = glad_debug_impl_glProgramEnvParameter4fARB; +PFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat * params) { + _pre_call_gl_callback("glProgramEnvParameter4fvARB", (GLADapiproc) glad_glProgramEnvParameter4fvARB, 3, target, index, params); + glad_glProgramEnvParameter4fvARB(target, index, params); + _post_call_gl_callback(NULL, "glProgramEnvParameter4fvARB", (GLADapiproc) glad_glProgramEnvParameter4fvARB, 3, target, index, params); } -PFNGLPUSHNAMEPROC glad_debug_glPushName = glad_debug_impl_glPushName; -PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL; -static void GLAD_API_PTR glad_debug_impl_glQueryCounter(GLuint id, GLenum target) { - _pre_call_gl_callback("glQueryCounter", (GLADapiproc) glad_glQueryCounter, 2, id, target); - glad_glQueryCounter(id, target); - _post_call_gl_callback(NULL, "glQueryCounter", (GLADapiproc) glad_glQueryCounter, 2, id, target); +PFNGLPROGRAMENVPARAMETER4FVARBPROC glad_debug_glProgramEnvParameter4fvARB = glad_debug_impl_glProgramEnvParameter4fvARB; +PFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { + _pre_call_gl_callback("glProgramLocalParameter4dARB", (GLADapiproc) glad_glProgramLocalParameter4dARB, 6, target, index, x, y, z, w); + glad_glProgramLocalParameter4dARB(target, index, x, y, z, w); + _post_call_gl_callback(NULL, "glProgramLocalParameter4dARB", (GLADapiproc) glad_glProgramLocalParameter4dARB, 6, target, index, x, y, z, w); } -PFNGLQUERYCOUNTERPROC glad_debug_glQueryCounter = glad_debug_impl_glQueryCounter; -PFNGLRASTERPOS2DPROC glad_glRasterPos2d = NULL; -static void GLAD_API_PTR glad_debug_impl_glRasterPos2d(GLdouble x, GLdouble y) { - _pre_call_gl_callback("glRasterPos2d", (GLADapiproc) glad_glRasterPos2d, 2, x, y); - glad_glRasterPos2d(x, y); - _post_call_gl_callback(NULL, "glRasterPos2d", (GLADapiproc) glad_glRasterPos2d, 2, x, y); +PFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_debug_glProgramLocalParameter4dARB = glad_debug_impl_glProgramLocalParameter4dARB; +PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params) { + _pre_call_gl_callback("glProgramLocalParameter4dvARB", (GLADapiproc) glad_glProgramLocalParameter4dvARB, 3, target, index, params); + glad_glProgramLocalParameter4dvARB(target, index, params); + _post_call_gl_callback(NULL, "glProgramLocalParameter4dvARB", (GLADapiproc) glad_glProgramLocalParameter4dvARB, 3, target, index, params); } -PFNGLRASTERPOS2DPROC glad_debug_glRasterPos2d = glad_debug_impl_glRasterPos2d; -PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv = NULL; -static void GLAD_API_PTR glad_debug_impl_glRasterPos2dv(const GLdouble * v) { - _pre_call_gl_callback("glRasterPos2dv", (GLADapiproc) glad_glRasterPos2dv, 1, v); - glad_glRasterPos2dv(v); - _post_call_gl_callback(NULL, "glRasterPos2dv", (GLADapiproc) glad_glRasterPos2dv, 1, v); +PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_debug_glProgramLocalParameter4dvARB = glad_debug_impl_glProgramLocalParameter4dvARB; +PFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { + _pre_call_gl_callback("glProgramLocalParameter4fARB", (GLADapiproc) glad_glProgramLocalParameter4fARB, 6, target, index, x, y, z, w); + glad_glProgramLocalParameter4fARB(target, index, x, y, z, w); + _post_call_gl_callback(NULL, "glProgramLocalParameter4fARB", (GLADapiproc) glad_glProgramLocalParameter4fARB, 6, target, index, x, y, z, w); } -PFNGLRASTERPOS2DVPROC glad_debug_glRasterPos2dv = glad_debug_impl_glRasterPos2dv; -PFNGLRASTERPOS2FPROC glad_glRasterPos2f = NULL; -static void GLAD_API_PTR glad_debug_impl_glRasterPos2f(GLfloat x, GLfloat y) { - _pre_call_gl_callback("glRasterPos2f", (GLADapiproc) glad_glRasterPos2f, 2, x, y); - glad_glRasterPos2f(x, y); - _post_call_gl_callback(NULL, "glRasterPos2f", (GLADapiproc) glad_glRasterPos2f, 2, x, y); +PFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_debug_glProgramLocalParameter4fARB = glad_debug_impl_glProgramLocalParameter4fARB; +PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat * params) { + _pre_call_gl_callback("glProgramLocalParameter4fvARB", (GLADapiproc) glad_glProgramLocalParameter4fvARB, 3, target, index, params); + glad_glProgramLocalParameter4fvARB(target, index, params); + _post_call_gl_callback(NULL, "glProgramLocalParameter4fvARB", (GLADapiproc) glad_glProgramLocalParameter4fvARB, 3, target, index, params); } -PFNGLRASTERPOS2FPROC glad_debug_glRasterPos2f = glad_debug_impl_glRasterPos2f; -PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv = NULL; -static void GLAD_API_PTR glad_debug_impl_glRasterPos2fv(const GLfloat * v) { - _pre_call_gl_callback("glRasterPos2fv", (GLADapiproc) glad_glRasterPos2fv, 1, v); - glad_glRasterPos2fv(v); - _post_call_gl_callback(NULL, "glRasterPos2fv", (GLADapiproc) glad_glRasterPos2fv, 1, v); +PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_debug_glProgramLocalParameter4fvARB = glad_debug_impl_glProgramLocalParameter4fvARB; +PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramParameteri(GLuint program, GLenum pname, GLint value) { + _pre_call_gl_callback("glProgramParameteri", (GLADapiproc) glad_glProgramParameteri, 3, program, pname, value); + glad_glProgramParameteri(program, pname, value); + _post_call_gl_callback(NULL, "glProgramParameteri", (GLADapiproc) glad_glProgramParameteri, 3, program, pname, value); } -PFNGLRASTERPOS2FVPROC glad_debug_glRasterPos2fv = glad_debug_impl_glRasterPos2fv; -PFNGLRASTERPOS2IPROC glad_glRasterPos2i = NULL; -static void GLAD_API_PTR glad_debug_impl_glRasterPos2i(GLint x, GLint y) { - _pre_call_gl_callback("glRasterPos2i", (GLADapiproc) glad_glRasterPos2i, 2, x, y); - glad_glRasterPos2i(x, y); - _post_call_gl_callback(NULL, "glRasterPos2i", (GLADapiproc) glad_glRasterPos2i, 2, x, y); +PFNGLPROGRAMPARAMETERIPROC glad_debug_glProgramParameteri = glad_debug_impl_glProgramParameteri; +PFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramParameteriARB(GLuint program, GLenum pname, GLint value) { + _pre_call_gl_callback("glProgramParameteriARB", (GLADapiproc) glad_glProgramParameteriARB, 3, program, pname, value); + glad_glProgramParameteriARB(program, pname, value); + _post_call_gl_callback(NULL, "glProgramParameteriARB", (GLADapiproc) glad_glProgramParameteriARB, 3, program, pname, value); } -PFNGLRASTERPOS2IPROC glad_debug_glRasterPos2i = glad_debug_impl_glRasterPos2i; -PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv = NULL; -static void GLAD_API_PTR glad_debug_impl_glRasterPos2iv(const GLint * v) { - _pre_call_gl_callback("glRasterPos2iv", (GLADapiproc) glad_glRasterPos2iv, 1, v); - glad_glRasterPos2iv(v); - _post_call_gl_callback(NULL, "glRasterPos2iv", (GLADapiproc) glad_glRasterPos2iv, 1, v); +PFNGLPROGRAMPARAMETERIARBPROC glad_debug_glProgramParameteriARB = glad_debug_impl_glProgramParameteriARB; +PFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramStringARB(GLenum target, GLenum format, GLsizei len, const void * string) { + _pre_call_gl_callback("glProgramStringARB", (GLADapiproc) glad_glProgramStringARB, 4, target, format, len, string); + glad_glProgramStringARB(target, format, len, string); + _post_call_gl_callback(NULL, "glProgramStringARB", (GLADapiproc) glad_glProgramStringARB, 4, target, format, len, string); } -PFNGLRASTERPOS2IVPROC glad_debug_glRasterPos2iv = glad_debug_impl_glRasterPos2iv; -PFNGLRASTERPOS2SPROC glad_glRasterPos2s = NULL; -static void GLAD_API_PTR glad_debug_impl_glRasterPos2s(GLshort x, GLshort y) { - _pre_call_gl_callback("glRasterPos2s", (GLADapiproc) glad_glRasterPos2s, 2, x, y); - glad_glRasterPos2s(x, y); - _post_call_gl_callback(NULL, "glRasterPos2s", (GLADapiproc) glad_glRasterPos2s, 2, x, y); +PFNGLPROGRAMSTRINGARBPROC glad_debug_glProgramStringARB = glad_debug_impl_glProgramStringARB; +PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform1d(GLuint program, GLint location, GLdouble v0) { + _pre_call_gl_callback("glProgramUniform1d", (GLADapiproc) glad_glProgramUniform1d, 3, program, location, v0); + glad_glProgramUniform1d(program, location, v0); + _post_call_gl_callback(NULL, "glProgramUniform1d", (GLADapiproc) glad_glProgramUniform1d, 3, program, location, v0); } -PFNGLRASTERPOS2SPROC glad_debug_glRasterPos2s = glad_debug_impl_glRasterPos2s; -PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv = NULL; -static void GLAD_API_PTR glad_debug_impl_glRasterPos2sv(const GLshort * v) { - _pre_call_gl_callback("glRasterPos2sv", (GLADapiproc) glad_glRasterPos2sv, 1, v); - glad_glRasterPos2sv(v); - _post_call_gl_callback(NULL, "glRasterPos2sv", (GLADapiproc) glad_glRasterPos2sv, 1, v); +PFNGLPROGRAMUNIFORM1DPROC glad_debug_glProgramUniform1d = glad_debug_impl_glProgramUniform1d; +PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble * value) { + _pre_call_gl_callback("glProgramUniform1dv", (GLADapiproc) glad_glProgramUniform1dv, 4, program, location, count, value); + glad_glProgramUniform1dv(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniform1dv", (GLADapiproc) glad_glProgramUniform1dv, 4, program, location, count, value); } -PFNGLRASTERPOS2SVPROC glad_debug_glRasterPos2sv = glad_debug_impl_glRasterPos2sv; -PFNGLRASTERPOS3DPROC glad_glRasterPos3d = NULL; -static void GLAD_API_PTR glad_debug_impl_glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) { - _pre_call_gl_callback("glRasterPos3d", (GLADapiproc) glad_glRasterPos3d, 3, x, y, z); - glad_glRasterPos3d(x, y, z); - _post_call_gl_callback(NULL, "glRasterPos3d", (GLADapiproc) glad_glRasterPos3d, 3, x, y, z); +PFNGLPROGRAMUNIFORM1DVPROC glad_debug_glProgramUniform1dv = glad_debug_impl_glProgramUniform1dv; +PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform1f(GLuint program, GLint location, GLfloat v0) { + _pre_call_gl_callback("glProgramUniform1f", (GLADapiproc) glad_glProgramUniform1f, 3, program, location, v0); + glad_glProgramUniform1f(program, location, v0); + _post_call_gl_callback(NULL, "glProgramUniform1f", (GLADapiproc) glad_glProgramUniform1f, 3, program, location, v0); } -PFNGLRASTERPOS3DPROC glad_debug_glRasterPos3d = glad_debug_impl_glRasterPos3d; -PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv = NULL; -static void GLAD_API_PTR glad_debug_impl_glRasterPos3dv(const GLdouble * v) { - _pre_call_gl_callback("glRasterPos3dv", (GLADapiproc) glad_glRasterPos3dv, 1, v); - glad_glRasterPos3dv(v); - _post_call_gl_callback(NULL, "glRasterPos3dv", (GLADapiproc) glad_glRasterPos3dv, 1, v); +PFNGLPROGRAMUNIFORM1FPROC glad_debug_glProgramUniform1f = glad_debug_impl_glProgramUniform1f; +PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat * value) { + _pre_call_gl_callback("glProgramUniform1fv", (GLADapiproc) glad_glProgramUniform1fv, 4, program, location, count, value); + glad_glProgramUniform1fv(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniform1fv", (GLADapiproc) glad_glProgramUniform1fv, 4, program, location, count, value); } -PFNGLRASTERPOS3DVPROC glad_debug_glRasterPos3dv = glad_debug_impl_glRasterPos3dv; -PFNGLRASTERPOS3FPROC glad_glRasterPos3f = NULL; -static void GLAD_API_PTR glad_debug_impl_glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) { - _pre_call_gl_callback("glRasterPos3f", (GLADapiproc) glad_glRasterPos3f, 3, x, y, z); - glad_glRasterPos3f(x, y, z); - _post_call_gl_callback(NULL, "glRasterPos3f", (GLADapiproc) glad_glRasterPos3f, 3, x, y, z); +PFNGLPROGRAMUNIFORM1FVPROC glad_debug_glProgramUniform1fv = glad_debug_impl_glProgramUniform1fv; +PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform1i(GLuint program, GLint location, GLint v0) { + _pre_call_gl_callback("glProgramUniform1i", (GLADapiproc) glad_glProgramUniform1i, 3, program, location, v0); + glad_glProgramUniform1i(program, location, v0); + _post_call_gl_callback(NULL, "glProgramUniform1i", (GLADapiproc) glad_glProgramUniform1i, 3, program, location, v0); } -PFNGLRASTERPOS3FPROC glad_debug_glRasterPos3f = glad_debug_impl_glRasterPos3f; -PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv = NULL; -static void GLAD_API_PTR glad_debug_impl_glRasterPos3fv(const GLfloat * v) { - _pre_call_gl_callback("glRasterPos3fv", (GLADapiproc) glad_glRasterPos3fv, 1, v); - glad_glRasterPos3fv(v); - _post_call_gl_callback(NULL, "glRasterPos3fv", (GLADapiproc) glad_glRasterPos3fv, 1, v); +PFNGLPROGRAMUNIFORM1IPROC glad_debug_glProgramUniform1i = glad_debug_impl_glProgramUniform1i; +PFNGLPROGRAMUNIFORM1I64ARBPROC glad_glProgramUniform1i64ARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform1i64ARB(GLuint program, GLint location, GLint64 x) { + _pre_call_gl_callback("glProgramUniform1i64ARB", (GLADapiproc) glad_glProgramUniform1i64ARB, 3, program, location, x); + glad_glProgramUniform1i64ARB(program, location, x); + _post_call_gl_callback(NULL, "glProgramUniform1i64ARB", (GLADapiproc) glad_glProgramUniform1i64ARB, 3, program, location, x); } -PFNGLRASTERPOS3FVPROC glad_debug_glRasterPos3fv = glad_debug_impl_glRasterPos3fv; -PFNGLRASTERPOS3IPROC glad_glRasterPos3i = NULL; -static void GLAD_API_PTR glad_debug_impl_glRasterPos3i(GLint x, GLint y, GLint z) { - _pre_call_gl_callback("glRasterPos3i", (GLADapiproc) glad_glRasterPos3i, 3, x, y, z); - glad_glRasterPos3i(x, y, z); - _post_call_gl_callback(NULL, "glRasterPos3i", (GLADapiproc) glad_glRasterPos3i, 3, x, y, z); +PFNGLPROGRAMUNIFORM1I64ARBPROC glad_debug_glProgramUniform1i64ARB = glad_debug_impl_glProgramUniform1i64ARB; +PFNGLPROGRAMUNIFORM1I64VARBPROC glad_glProgramUniform1i64vARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform1i64vARB(GLuint program, GLint location, GLsizei count, const GLint64 * value) { + _pre_call_gl_callback("glProgramUniform1i64vARB", (GLADapiproc) glad_glProgramUniform1i64vARB, 4, program, location, count, value); + glad_glProgramUniform1i64vARB(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniform1i64vARB", (GLADapiproc) glad_glProgramUniform1i64vARB, 4, program, location, count, value); } -PFNGLRASTERPOS3IPROC glad_debug_glRasterPos3i = glad_debug_impl_glRasterPos3i; -PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv = NULL; -static void GLAD_API_PTR glad_debug_impl_glRasterPos3iv(const GLint * v) { - _pre_call_gl_callback("glRasterPos3iv", (GLADapiproc) glad_glRasterPos3iv, 1, v); - glad_glRasterPos3iv(v); - _post_call_gl_callback(NULL, "glRasterPos3iv", (GLADapiproc) glad_glRasterPos3iv, 1, v); +PFNGLPROGRAMUNIFORM1I64VARBPROC glad_debug_glProgramUniform1i64vARB = glad_debug_impl_glProgramUniform1i64vARB; +PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint * value) { + _pre_call_gl_callback("glProgramUniform1iv", (GLADapiproc) glad_glProgramUniform1iv, 4, program, location, count, value); + glad_glProgramUniform1iv(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniform1iv", (GLADapiproc) glad_glProgramUniform1iv, 4, program, location, count, value); } -PFNGLRASTERPOS3IVPROC glad_debug_glRasterPos3iv = glad_debug_impl_glRasterPos3iv; -PFNGLRASTERPOS3SPROC glad_glRasterPos3s = NULL; -static void GLAD_API_PTR glad_debug_impl_glRasterPos3s(GLshort x, GLshort y, GLshort z) { - _pre_call_gl_callback("glRasterPos3s", (GLADapiproc) glad_glRasterPos3s, 3, x, y, z); - glad_glRasterPos3s(x, y, z); - _post_call_gl_callback(NULL, "glRasterPos3s", (GLADapiproc) glad_glRasterPos3s, 3, x, y, z); +PFNGLPROGRAMUNIFORM1IVPROC glad_debug_glProgramUniform1iv = glad_debug_impl_glProgramUniform1iv; +PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform1ui(GLuint program, GLint location, GLuint v0) { + _pre_call_gl_callback("glProgramUniform1ui", (GLADapiproc) glad_glProgramUniform1ui, 3, program, location, v0); + glad_glProgramUniform1ui(program, location, v0); + _post_call_gl_callback(NULL, "glProgramUniform1ui", (GLADapiproc) glad_glProgramUniform1ui, 3, program, location, v0); } -PFNGLRASTERPOS3SPROC glad_debug_glRasterPos3s = glad_debug_impl_glRasterPos3s; -PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv = NULL; -static void GLAD_API_PTR glad_debug_impl_glRasterPos3sv(const GLshort * v) { - _pre_call_gl_callback("glRasterPos3sv", (GLADapiproc) glad_glRasterPos3sv, 1, v); - glad_glRasterPos3sv(v); - _post_call_gl_callback(NULL, "glRasterPos3sv", (GLADapiproc) glad_glRasterPos3sv, 1, v); +PFNGLPROGRAMUNIFORM1UIPROC glad_debug_glProgramUniform1ui = glad_debug_impl_glProgramUniform1ui; +PFNGLPROGRAMUNIFORM1UI64ARBPROC glad_glProgramUniform1ui64ARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform1ui64ARB(GLuint program, GLint location, GLuint64 x) { + _pre_call_gl_callback("glProgramUniform1ui64ARB", (GLADapiproc) glad_glProgramUniform1ui64ARB, 3, program, location, x); + glad_glProgramUniform1ui64ARB(program, location, x); + _post_call_gl_callback(NULL, "glProgramUniform1ui64ARB", (GLADapiproc) glad_glProgramUniform1ui64ARB, 3, program, location, x); } -PFNGLRASTERPOS3SVPROC glad_debug_glRasterPos3sv = glad_debug_impl_glRasterPos3sv; -PFNGLRASTERPOS4DPROC glad_glRasterPos4d = NULL; -static void GLAD_API_PTR glad_debug_impl_glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) { - _pre_call_gl_callback("glRasterPos4d", (GLADapiproc) glad_glRasterPos4d, 4, x, y, z, w); - glad_glRasterPos4d(x, y, z, w); - _post_call_gl_callback(NULL, "glRasterPos4d", (GLADapiproc) glad_glRasterPos4d, 4, x, y, z, w); +PFNGLPROGRAMUNIFORM1UI64ARBPROC glad_debug_glProgramUniform1ui64ARB = glad_debug_impl_glProgramUniform1ui64ARB; +PFNGLPROGRAMUNIFORM1UI64VARBPROC glad_glProgramUniform1ui64vARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform1ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 * value) { + _pre_call_gl_callback("glProgramUniform1ui64vARB", (GLADapiproc) glad_glProgramUniform1ui64vARB, 4, program, location, count, value); + glad_glProgramUniform1ui64vARB(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniform1ui64vARB", (GLADapiproc) glad_glProgramUniform1ui64vARB, 4, program, location, count, value); } -PFNGLRASTERPOS4DPROC glad_debug_glRasterPos4d = glad_debug_impl_glRasterPos4d; -PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv = NULL; -static void GLAD_API_PTR glad_debug_impl_glRasterPos4dv(const GLdouble * v) { - _pre_call_gl_callback("glRasterPos4dv", (GLADapiproc) glad_glRasterPos4dv, 1, v); - glad_glRasterPos4dv(v); - _post_call_gl_callback(NULL, "glRasterPos4dv", (GLADapiproc) glad_glRasterPos4dv, 1, v); +PFNGLPROGRAMUNIFORM1UI64VARBPROC glad_debug_glProgramUniform1ui64vARB = glad_debug_impl_glProgramUniform1ui64vARB; +PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint * value) { + _pre_call_gl_callback("glProgramUniform1uiv", (GLADapiproc) glad_glProgramUniform1uiv, 4, program, location, count, value); + glad_glProgramUniform1uiv(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniform1uiv", (GLADapiproc) glad_glProgramUniform1uiv, 4, program, location, count, value); } -PFNGLRASTERPOS4DVPROC glad_debug_glRasterPos4dv = glad_debug_impl_glRasterPos4dv; -PFNGLRASTERPOS4FPROC glad_glRasterPos4f = NULL; -static void GLAD_API_PTR glad_debug_impl_glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) { - _pre_call_gl_callback("glRasterPos4f", (GLADapiproc) glad_glRasterPos4f, 4, x, y, z, w); - glad_glRasterPos4f(x, y, z, w); - _post_call_gl_callback(NULL, "glRasterPos4f", (GLADapiproc) glad_glRasterPos4f, 4, x, y, z, w); +PFNGLPROGRAMUNIFORM1UIVPROC glad_debug_glProgramUniform1uiv = glad_debug_impl_glProgramUniform1uiv; +PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1) { + _pre_call_gl_callback("glProgramUniform2d", (GLADapiproc) glad_glProgramUniform2d, 4, program, location, v0, v1); + glad_glProgramUniform2d(program, location, v0, v1); + _post_call_gl_callback(NULL, "glProgramUniform2d", (GLADapiproc) glad_glProgramUniform2d, 4, program, location, v0, v1); } -PFNGLRASTERPOS4FPROC glad_debug_glRasterPos4f = glad_debug_impl_glRasterPos4f; -PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv = NULL; -static void GLAD_API_PTR glad_debug_impl_glRasterPos4fv(const GLfloat * v) { - _pre_call_gl_callback("glRasterPos4fv", (GLADapiproc) glad_glRasterPos4fv, 1, v); - glad_glRasterPos4fv(v); - _post_call_gl_callback(NULL, "glRasterPos4fv", (GLADapiproc) glad_glRasterPos4fv, 1, v); +PFNGLPROGRAMUNIFORM2DPROC glad_debug_glProgramUniform2d = glad_debug_impl_glProgramUniform2d; +PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble * value) { + _pre_call_gl_callback("glProgramUniform2dv", (GLADapiproc) glad_glProgramUniform2dv, 4, program, location, count, value); + glad_glProgramUniform2dv(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniform2dv", (GLADapiproc) glad_glProgramUniform2dv, 4, program, location, count, value); } -PFNGLRASTERPOS4FVPROC glad_debug_glRasterPos4fv = glad_debug_impl_glRasterPos4fv; -PFNGLRASTERPOS4IPROC glad_glRasterPos4i = NULL; -static void GLAD_API_PTR glad_debug_impl_glRasterPos4i(GLint x, GLint y, GLint z, GLint w) { - _pre_call_gl_callback("glRasterPos4i", (GLADapiproc) glad_glRasterPos4i, 4, x, y, z, w); - glad_glRasterPos4i(x, y, z, w); - _post_call_gl_callback(NULL, "glRasterPos4i", (GLADapiproc) glad_glRasterPos4i, 4, x, y, z, w); +PFNGLPROGRAMUNIFORM2DVPROC glad_debug_glProgramUniform2dv = glad_debug_impl_glProgramUniform2dv; +PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1) { + _pre_call_gl_callback("glProgramUniform2f", (GLADapiproc) glad_glProgramUniform2f, 4, program, location, v0, v1); + glad_glProgramUniform2f(program, location, v0, v1); + _post_call_gl_callback(NULL, "glProgramUniform2f", (GLADapiproc) glad_glProgramUniform2f, 4, program, location, v0, v1); } -PFNGLRASTERPOS4IPROC glad_debug_glRasterPos4i = glad_debug_impl_glRasterPos4i; -PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv = NULL; -static void GLAD_API_PTR glad_debug_impl_glRasterPos4iv(const GLint * v) { - _pre_call_gl_callback("glRasterPos4iv", (GLADapiproc) glad_glRasterPos4iv, 1, v); - glad_glRasterPos4iv(v); - _post_call_gl_callback(NULL, "glRasterPos4iv", (GLADapiproc) glad_glRasterPos4iv, 1, v); +PFNGLPROGRAMUNIFORM2FPROC glad_debug_glProgramUniform2f = glad_debug_impl_glProgramUniform2f; +PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat * value) { + _pre_call_gl_callback("glProgramUniform2fv", (GLADapiproc) glad_glProgramUniform2fv, 4, program, location, count, value); + glad_glProgramUniform2fv(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniform2fv", (GLADapiproc) glad_glProgramUniform2fv, 4, program, location, count, value); } -PFNGLRASTERPOS4IVPROC glad_debug_glRasterPos4iv = glad_debug_impl_glRasterPos4iv; -PFNGLRASTERPOS4SPROC glad_glRasterPos4s = NULL; -static void GLAD_API_PTR glad_debug_impl_glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) { - _pre_call_gl_callback("glRasterPos4s", (GLADapiproc) glad_glRasterPos4s, 4, x, y, z, w); - glad_glRasterPos4s(x, y, z, w); - _post_call_gl_callback(NULL, "glRasterPos4s", (GLADapiproc) glad_glRasterPos4s, 4, x, y, z, w); +PFNGLPROGRAMUNIFORM2FVPROC glad_debug_glProgramUniform2fv = glad_debug_impl_glProgramUniform2fv; +PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1) { + _pre_call_gl_callback("glProgramUniform2i", (GLADapiproc) glad_glProgramUniform2i, 4, program, location, v0, v1); + glad_glProgramUniform2i(program, location, v0, v1); + _post_call_gl_callback(NULL, "glProgramUniform2i", (GLADapiproc) glad_glProgramUniform2i, 4, program, location, v0, v1); } -PFNGLRASTERPOS4SPROC glad_debug_glRasterPos4s = glad_debug_impl_glRasterPos4s; -PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv = NULL; -static void GLAD_API_PTR glad_debug_impl_glRasterPos4sv(const GLshort * v) { - _pre_call_gl_callback("glRasterPos4sv", (GLADapiproc) glad_glRasterPos4sv, 1, v); - glad_glRasterPos4sv(v); - _post_call_gl_callback(NULL, "glRasterPos4sv", (GLADapiproc) glad_glRasterPos4sv, 1, v); +PFNGLPROGRAMUNIFORM2IPROC glad_debug_glProgramUniform2i = glad_debug_impl_glProgramUniform2i; +PFNGLPROGRAMUNIFORM2I64ARBPROC glad_glProgramUniform2i64ARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform2i64ARB(GLuint program, GLint location, GLint64 x, GLint64 y) { + _pre_call_gl_callback("glProgramUniform2i64ARB", (GLADapiproc) glad_glProgramUniform2i64ARB, 4, program, location, x, y); + glad_glProgramUniform2i64ARB(program, location, x, y); + _post_call_gl_callback(NULL, "glProgramUniform2i64ARB", (GLADapiproc) glad_glProgramUniform2i64ARB, 4, program, location, x, y); } -PFNGLRASTERPOS4SVPROC glad_debug_glRasterPos4sv = glad_debug_impl_glRasterPos4sv; -PFNGLREADBUFFERPROC glad_glReadBuffer = NULL; -static void GLAD_API_PTR glad_debug_impl_glReadBuffer(GLenum src) { - _pre_call_gl_callback("glReadBuffer", (GLADapiproc) glad_glReadBuffer, 1, src); - glad_glReadBuffer(src); - _post_call_gl_callback(NULL, "glReadBuffer", (GLADapiproc) glad_glReadBuffer, 1, src); +PFNGLPROGRAMUNIFORM2I64ARBPROC glad_debug_glProgramUniform2i64ARB = glad_debug_impl_glProgramUniform2i64ARB; +PFNGLPROGRAMUNIFORM2I64VARBPROC glad_glProgramUniform2i64vARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform2i64vARB(GLuint program, GLint location, GLsizei count, const GLint64 * value) { + _pre_call_gl_callback("glProgramUniform2i64vARB", (GLADapiproc) glad_glProgramUniform2i64vARB, 4, program, location, count, value); + glad_glProgramUniform2i64vARB(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniform2i64vARB", (GLADapiproc) glad_glProgramUniform2i64vARB, 4, program, location, count, value); } -PFNGLREADBUFFERPROC glad_debug_glReadBuffer = glad_debug_impl_glReadBuffer; -PFNGLREADPIXELSPROC glad_glReadPixels = NULL; -static void GLAD_API_PTR glad_debug_impl_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels) { - _pre_call_gl_callback("glReadPixels", (GLADapiproc) glad_glReadPixels, 7, x, y, width, height, format, type, pixels); - glad_glReadPixels(x, y, width, height, format, type, pixels); - _post_call_gl_callback(NULL, "glReadPixels", (GLADapiproc) glad_glReadPixels, 7, x, y, width, height, format, type, pixels); +PFNGLPROGRAMUNIFORM2I64VARBPROC glad_debug_glProgramUniform2i64vARB = glad_debug_impl_glProgramUniform2i64vARB; +PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint * value) { + _pre_call_gl_callback("glProgramUniform2iv", (GLADapiproc) glad_glProgramUniform2iv, 4, program, location, count, value); + glad_glProgramUniform2iv(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniform2iv", (GLADapiproc) glad_glProgramUniform2iv, 4, program, location, count, value); } -PFNGLREADPIXELSPROC glad_debug_glReadPixels = glad_debug_impl_glReadPixels; -PFNGLRECTDPROC glad_glRectd = NULL; -static void GLAD_API_PTR glad_debug_impl_glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) { - _pre_call_gl_callback("glRectd", (GLADapiproc) glad_glRectd, 4, x1, y1, x2, y2); - glad_glRectd(x1, y1, x2, y2); - _post_call_gl_callback(NULL, "glRectd", (GLADapiproc) glad_glRectd, 4, x1, y1, x2, y2); +PFNGLPROGRAMUNIFORM2IVPROC glad_debug_glProgramUniform2iv = glad_debug_impl_glProgramUniform2iv; +PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1) { + _pre_call_gl_callback("glProgramUniform2ui", (GLADapiproc) glad_glProgramUniform2ui, 4, program, location, v0, v1); + glad_glProgramUniform2ui(program, location, v0, v1); + _post_call_gl_callback(NULL, "glProgramUniform2ui", (GLADapiproc) glad_glProgramUniform2ui, 4, program, location, v0, v1); } -PFNGLRECTDPROC glad_debug_glRectd = glad_debug_impl_glRectd; -PFNGLRECTDVPROC glad_glRectdv = NULL; -static void GLAD_API_PTR glad_debug_impl_glRectdv(const GLdouble * v1, const GLdouble * v2) { - _pre_call_gl_callback("glRectdv", (GLADapiproc) glad_glRectdv, 2, v1, v2); - glad_glRectdv(v1, v2); - _post_call_gl_callback(NULL, "glRectdv", (GLADapiproc) glad_glRectdv, 2, v1, v2); +PFNGLPROGRAMUNIFORM2UIPROC glad_debug_glProgramUniform2ui = glad_debug_impl_glProgramUniform2ui; +PFNGLPROGRAMUNIFORM2UI64ARBPROC glad_glProgramUniform2ui64ARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform2ui64ARB(GLuint program, GLint location, GLuint64 x, GLuint64 y) { + _pre_call_gl_callback("glProgramUniform2ui64ARB", (GLADapiproc) glad_glProgramUniform2ui64ARB, 4, program, location, x, y); + glad_glProgramUniform2ui64ARB(program, location, x, y); + _post_call_gl_callback(NULL, "glProgramUniform2ui64ARB", (GLADapiproc) glad_glProgramUniform2ui64ARB, 4, program, location, x, y); } -PFNGLRECTDVPROC glad_debug_glRectdv = glad_debug_impl_glRectdv; -PFNGLRECTFPROC glad_glRectf = NULL; -static void GLAD_API_PTR glad_debug_impl_glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) { - _pre_call_gl_callback("glRectf", (GLADapiproc) glad_glRectf, 4, x1, y1, x2, y2); - glad_glRectf(x1, y1, x2, y2); - _post_call_gl_callback(NULL, "glRectf", (GLADapiproc) glad_glRectf, 4, x1, y1, x2, y2); +PFNGLPROGRAMUNIFORM2UI64ARBPROC glad_debug_glProgramUniform2ui64ARB = glad_debug_impl_glProgramUniform2ui64ARB; +PFNGLPROGRAMUNIFORM2UI64VARBPROC glad_glProgramUniform2ui64vARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform2ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 * value) { + _pre_call_gl_callback("glProgramUniform2ui64vARB", (GLADapiproc) glad_glProgramUniform2ui64vARB, 4, program, location, count, value); + glad_glProgramUniform2ui64vARB(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniform2ui64vARB", (GLADapiproc) glad_glProgramUniform2ui64vARB, 4, program, location, count, value); } -PFNGLRECTFPROC glad_debug_glRectf = glad_debug_impl_glRectf; -PFNGLRECTFVPROC glad_glRectfv = NULL; -static void GLAD_API_PTR glad_debug_impl_glRectfv(const GLfloat * v1, const GLfloat * v2) { - _pre_call_gl_callback("glRectfv", (GLADapiproc) glad_glRectfv, 2, v1, v2); - glad_glRectfv(v1, v2); - _post_call_gl_callback(NULL, "glRectfv", (GLADapiproc) glad_glRectfv, 2, v1, v2); +PFNGLPROGRAMUNIFORM2UI64VARBPROC glad_debug_glProgramUniform2ui64vARB = glad_debug_impl_glProgramUniform2ui64vARB; +PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint * value) { + _pre_call_gl_callback("glProgramUniform2uiv", (GLADapiproc) glad_glProgramUniform2uiv, 4, program, location, count, value); + glad_glProgramUniform2uiv(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniform2uiv", (GLADapiproc) glad_glProgramUniform2uiv, 4, program, location, count, value); } -PFNGLRECTFVPROC glad_debug_glRectfv = glad_debug_impl_glRectfv; -PFNGLRECTIPROC glad_glRecti = NULL; -static void GLAD_API_PTR glad_debug_impl_glRecti(GLint x1, GLint y1, GLint x2, GLint y2) { - _pre_call_gl_callback("glRecti", (GLADapiproc) glad_glRecti, 4, x1, y1, x2, y2); - glad_glRecti(x1, y1, x2, y2); - _post_call_gl_callback(NULL, "glRecti", (GLADapiproc) glad_glRecti, 4, x1, y1, x2, y2); +PFNGLPROGRAMUNIFORM2UIVPROC glad_debug_glProgramUniform2uiv = glad_debug_impl_glProgramUniform2uiv; +PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2) { + _pre_call_gl_callback("glProgramUniform3d", (GLADapiproc) glad_glProgramUniform3d, 5, program, location, v0, v1, v2); + glad_glProgramUniform3d(program, location, v0, v1, v2); + _post_call_gl_callback(NULL, "glProgramUniform3d", (GLADapiproc) glad_glProgramUniform3d, 5, program, location, v0, v1, v2); } -PFNGLRECTIPROC glad_debug_glRecti = glad_debug_impl_glRecti; -PFNGLRECTIVPROC glad_glRectiv = NULL; -static void GLAD_API_PTR glad_debug_impl_glRectiv(const GLint * v1, const GLint * v2) { - _pre_call_gl_callback("glRectiv", (GLADapiproc) glad_glRectiv, 2, v1, v2); - glad_glRectiv(v1, v2); - _post_call_gl_callback(NULL, "glRectiv", (GLADapiproc) glad_glRectiv, 2, v1, v2); +PFNGLPROGRAMUNIFORM3DPROC glad_debug_glProgramUniform3d = glad_debug_impl_glProgramUniform3d; +PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble * value) { + _pre_call_gl_callback("glProgramUniform3dv", (GLADapiproc) glad_glProgramUniform3dv, 4, program, location, count, value); + glad_glProgramUniform3dv(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniform3dv", (GLADapiproc) glad_glProgramUniform3dv, 4, program, location, count, value); } -PFNGLRECTIVPROC glad_debug_glRectiv = glad_debug_impl_glRectiv; -PFNGLRECTSPROC glad_glRects = NULL; -static void GLAD_API_PTR glad_debug_impl_glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) { - _pre_call_gl_callback("glRects", (GLADapiproc) glad_glRects, 4, x1, y1, x2, y2); - glad_glRects(x1, y1, x2, y2); - _post_call_gl_callback(NULL, "glRects", (GLADapiproc) glad_glRects, 4, x1, y1, x2, y2); +PFNGLPROGRAMUNIFORM3DVPROC glad_debug_glProgramUniform3dv = glad_debug_impl_glProgramUniform3dv; +PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) { + _pre_call_gl_callback("glProgramUniform3f", (GLADapiproc) glad_glProgramUniform3f, 5, program, location, v0, v1, v2); + glad_glProgramUniform3f(program, location, v0, v1, v2); + _post_call_gl_callback(NULL, "glProgramUniform3f", (GLADapiproc) glad_glProgramUniform3f, 5, program, location, v0, v1, v2); } -PFNGLRECTSPROC glad_debug_glRects = glad_debug_impl_glRects; -PFNGLRECTSVPROC glad_glRectsv = NULL; -static void GLAD_API_PTR glad_debug_impl_glRectsv(const GLshort * v1, const GLshort * v2) { - _pre_call_gl_callback("glRectsv", (GLADapiproc) glad_glRectsv, 2, v1, v2); - glad_glRectsv(v1, v2); - _post_call_gl_callback(NULL, "glRectsv", (GLADapiproc) glad_glRectsv, 2, v1, v2); +PFNGLPROGRAMUNIFORM3FPROC glad_debug_glProgramUniform3f = glad_debug_impl_glProgramUniform3f; +PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat * value) { + _pre_call_gl_callback("glProgramUniform3fv", (GLADapiproc) glad_glProgramUniform3fv, 4, program, location, count, value); + glad_glProgramUniform3fv(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniform3fv", (GLADapiproc) glad_glProgramUniform3fv, 4, program, location, count, value); } -PFNGLRECTSVPROC glad_debug_glRectsv = glad_debug_impl_glRectsv; -PFNGLRENDERMODEPROC glad_glRenderMode = NULL; -static GLint GLAD_API_PTR glad_debug_impl_glRenderMode(GLenum mode) { - GLint ret; - _pre_call_gl_callback("glRenderMode", (GLADapiproc) glad_glRenderMode, 1, mode); - ret = glad_glRenderMode(mode); - _post_call_gl_callback((void*) &ret, "glRenderMode", (GLADapiproc) glad_glRenderMode, 1, mode); - return ret; +PFNGLPROGRAMUNIFORM3FVPROC glad_debug_glProgramUniform3fv = glad_debug_impl_glProgramUniform3fv; +PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) { + _pre_call_gl_callback("glProgramUniform3i", (GLADapiproc) glad_glProgramUniform3i, 5, program, location, v0, v1, v2); + glad_glProgramUniform3i(program, location, v0, v1, v2); + _post_call_gl_callback(NULL, "glProgramUniform3i", (GLADapiproc) glad_glProgramUniform3i, 5, program, location, v0, v1, v2); + } -PFNGLRENDERMODEPROC glad_debug_glRenderMode = glad_debug_impl_glRenderMode; -PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL; -static void GLAD_API_PTR glad_debug_impl_glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { - _pre_call_gl_callback("glRenderbufferStorage", (GLADapiproc) glad_glRenderbufferStorage, 4, target, internalformat, width, height); - glad_glRenderbufferStorage(target, internalformat, width, height); - _post_call_gl_callback(NULL, "glRenderbufferStorage", (GLADapiproc) glad_glRenderbufferStorage, 4, target, internalformat, width, height); +PFNGLPROGRAMUNIFORM3IPROC glad_debug_glProgramUniform3i = glad_debug_impl_glProgramUniform3i; +PFNGLPROGRAMUNIFORM3I64ARBPROC glad_glProgramUniform3i64ARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform3i64ARB(GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z) { + _pre_call_gl_callback("glProgramUniform3i64ARB", (GLADapiproc) glad_glProgramUniform3i64ARB, 5, program, location, x, y, z); + glad_glProgramUniform3i64ARB(program, location, x, y, z); + _post_call_gl_callback(NULL, "glProgramUniform3i64ARB", (GLADapiproc) glad_glProgramUniform3i64ARB, 5, program, location, x, y, z); } -PFNGLRENDERBUFFERSTORAGEPROC glad_debug_glRenderbufferStorage = glad_debug_impl_glRenderbufferStorage; -PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL; -static void GLAD_API_PTR glad_debug_impl_glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { - _pre_call_gl_callback("glRenderbufferStorageMultisample", (GLADapiproc) glad_glRenderbufferStorageMultisample, 5, target, samples, internalformat, width, height); - glad_glRenderbufferStorageMultisample(target, samples, internalformat, width, height); - _post_call_gl_callback(NULL, "glRenderbufferStorageMultisample", (GLADapiproc) glad_glRenderbufferStorageMultisample, 5, target, samples, internalformat, width, height); +PFNGLPROGRAMUNIFORM3I64ARBPROC glad_debug_glProgramUniform3i64ARB = glad_debug_impl_glProgramUniform3i64ARB; +PFNGLPROGRAMUNIFORM3I64VARBPROC glad_glProgramUniform3i64vARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform3i64vARB(GLuint program, GLint location, GLsizei count, const GLint64 * value) { + _pre_call_gl_callback("glProgramUniform3i64vARB", (GLADapiproc) glad_glProgramUniform3i64vARB, 4, program, location, count, value); + glad_glProgramUniform3i64vARB(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniform3i64vARB", (GLADapiproc) glad_glProgramUniform3i64vARB, 4, program, location, count, value); } -PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_debug_glRenderbufferStorageMultisample = glad_debug_impl_glRenderbufferStorageMultisample; -PFNGLROTATEDPROC glad_glRotated = NULL; -static void GLAD_API_PTR glad_debug_impl_glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) { - _pre_call_gl_callback("glRotated", (GLADapiproc) glad_glRotated, 4, angle, x, y, z); - glad_glRotated(angle, x, y, z); - _post_call_gl_callback(NULL, "glRotated", (GLADapiproc) glad_glRotated, 4, angle, x, y, z); +PFNGLPROGRAMUNIFORM3I64VARBPROC glad_debug_glProgramUniform3i64vARB = glad_debug_impl_glProgramUniform3i64vARB; +PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint * value) { + _pre_call_gl_callback("glProgramUniform3iv", (GLADapiproc) glad_glProgramUniform3iv, 4, program, location, count, value); + glad_glProgramUniform3iv(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniform3iv", (GLADapiproc) glad_glProgramUniform3iv, 4, program, location, count, value); } -PFNGLROTATEDPROC glad_debug_glRotated = glad_debug_impl_glRotated; -PFNGLROTATEFPROC glad_glRotatef = NULL; -static void GLAD_API_PTR glad_debug_impl_glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) { - _pre_call_gl_callback("glRotatef", (GLADapiproc) glad_glRotatef, 4, angle, x, y, z); - glad_glRotatef(angle, x, y, z); - _post_call_gl_callback(NULL, "glRotatef", (GLADapiproc) glad_glRotatef, 4, angle, x, y, z); +PFNGLPROGRAMUNIFORM3IVPROC glad_debug_glProgramUniform3iv = glad_debug_impl_glProgramUniform3iv; +PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) { + _pre_call_gl_callback("glProgramUniform3ui", (GLADapiproc) glad_glProgramUniform3ui, 5, program, location, v0, v1, v2); + glad_glProgramUniform3ui(program, location, v0, v1, v2); + _post_call_gl_callback(NULL, "glProgramUniform3ui", (GLADapiproc) glad_glProgramUniform3ui, 5, program, location, v0, v1, v2); } -PFNGLROTATEFPROC glad_debug_glRotatef = glad_debug_impl_glRotatef; -PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL; -static void GLAD_API_PTR glad_debug_impl_glSampleCoverage(GLfloat value, GLboolean invert) { - _pre_call_gl_callback("glSampleCoverage", (GLADapiproc) glad_glSampleCoverage, 2, value, invert); - glad_glSampleCoverage(value, invert); - _post_call_gl_callback(NULL, "glSampleCoverage", (GLADapiproc) glad_glSampleCoverage, 2, value, invert); +PFNGLPROGRAMUNIFORM3UIPROC glad_debug_glProgramUniform3ui = glad_debug_impl_glProgramUniform3ui; +PFNGLPROGRAMUNIFORM3UI64ARBPROC glad_glProgramUniform3ui64ARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform3ui64ARB(GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z) { + _pre_call_gl_callback("glProgramUniform3ui64ARB", (GLADapiproc) glad_glProgramUniform3ui64ARB, 5, program, location, x, y, z); + glad_glProgramUniform3ui64ARB(program, location, x, y, z); + _post_call_gl_callback(NULL, "glProgramUniform3ui64ARB", (GLADapiproc) glad_glProgramUniform3ui64ARB, 5, program, location, x, y, z); } -PFNGLSAMPLECOVERAGEPROC glad_debug_glSampleCoverage = glad_debug_impl_glSampleCoverage; -PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL; -static void GLAD_API_PTR glad_debug_impl_glSampleMaski(GLuint maskNumber, GLbitfield mask) { - _pre_call_gl_callback("glSampleMaski", (GLADapiproc) glad_glSampleMaski, 2, maskNumber, mask); - glad_glSampleMaski(maskNumber, mask); - _post_call_gl_callback(NULL, "glSampleMaski", (GLADapiproc) glad_glSampleMaski, 2, maskNumber, mask); +PFNGLPROGRAMUNIFORM3UI64ARBPROC glad_debug_glProgramUniform3ui64ARB = glad_debug_impl_glProgramUniform3ui64ARB; +PFNGLPROGRAMUNIFORM3UI64VARBPROC glad_glProgramUniform3ui64vARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform3ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 * value) { + _pre_call_gl_callback("glProgramUniform3ui64vARB", (GLADapiproc) glad_glProgramUniform3ui64vARB, 4, program, location, count, value); + glad_glProgramUniform3ui64vARB(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniform3ui64vARB", (GLADapiproc) glad_glProgramUniform3ui64vARB, 4, program, location, count, value); } -PFNGLSAMPLEMASKIPROC glad_debug_glSampleMaski = glad_debug_impl_glSampleMaski; -PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL; -static void GLAD_API_PTR glad_debug_impl_glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint * param) { - _pre_call_gl_callback("glSamplerParameterIiv", (GLADapiproc) glad_glSamplerParameterIiv, 3, sampler, pname, param); - glad_glSamplerParameterIiv(sampler, pname, param); - _post_call_gl_callback(NULL, "glSamplerParameterIiv", (GLADapiproc) glad_glSamplerParameterIiv, 3, sampler, pname, param); +PFNGLPROGRAMUNIFORM3UI64VARBPROC glad_debug_glProgramUniform3ui64vARB = glad_debug_impl_glProgramUniform3ui64vARB; +PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint * value) { + _pre_call_gl_callback("glProgramUniform3uiv", (GLADapiproc) glad_glProgramUniform3uiv, 4, program, location, count, value); + glad_glProgramUniform3uiv(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniform3uiv", (GLADapiproc) glad_glProgramUniform3uiv, 4, program, location, count, value); } -PFNGLSAMPLERPARAMETERIIVPROC glad_debug_glSamplerParameterIiv = glad_debug_impl_glSamplerParameterIiv; -PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL; -static void GLAD_API_PTR glad_debug_impl_glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint * param) { - _pre_call_gl_callback("glSamplerParameterIuiv", (GLADapiproc) glad_glSamplerParameterIuiv, 3, sampler, pname, param); - glad_glSamplerParameterIuiv(sampler, pname, param); - _post_call_gl_callback(NULL, "glSamplerParameterIuiv", (GLADapiproc) glad_glSamplerParameterIuiv, 3, sampler, pname, param); +PFNGLPROGRAMUNIFORM3UIVPROC glad_debug_glProgramUniform3uiv = glad_debug_impl_glProgramUniform3uiv; +PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) { + _pre_call_gl_callback("glProgramUniform4d", (GLADapiproc) glad_glProgramUniform4d, 6, program, location, v0, v1, v2, v3); + glad_glProgramUniform4d(program, location, v0, v1, v2, v3); + _post_call_gl_callback(NULL, "glProgramUniform4d", (GLADapiproc) glad_glProgramUniform4d, 6, program, location, v0, v1, v2, v3); } -PFNGLSAMPLERPARAMETERIUIVPROC glad_debug_glSamplerParameterIuiv = glad_debug_impl_glSamplerParameterIuiv; -PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL; -static void GLAD_API_PTR glad_debug_impl_glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) { - _pre_call_gl_callback("glSamplerParameterf", (GLADapiproc) glad_glSamplerParameterf, 3, sampler, pname, param); - glad_glSamplerParameterf(sampler, pname, param); - _post_call_gl_callback(NULL, "glSamplerParameterf", (GLADapiproc) glad_glSamplerParameterf, 3, sampler, pname, param); +PFNGLPROGRAMUNIFORM4DPROC glad_debug_glProgramUniform4d = glad_debug_impl_glProgramUniform4d; +PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble * value) { + _pre_call_gl_callback("glProgramUniform4dv", (GLADapiproc) glad_glProgramUniform4dv, 4, program, location, count, value); + glad_glProgramUniform4dv(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniform4dv", (GLADapiproc) glad_glProgramUniform4dv, 4, program, location, count, value); } -PFNGLSAMPLERPARAMETERFPROC glad_debug_glSamplerParameterf = glad_debug_impl_glSamplerParameterf; -PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL; -static void GLAD_API_PTR glad_debug_impl_glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat * param) { - _pre_call_gl_callback("glSamplerParameterfv", (GLADapiproc) glad_glSamplerParameterfv, 3, sampler, pname, param); - glad_glSamplerParameterfv(sampler, pname, param); - _post_call_gl_callback(NULL, "glSamplerParameterfv", (GLADapiproc) glad_glSamplerParameterfv, 3, sampler, pname, param); +PFNGLPROGRAMUNIFORM4DVPROC glad_debug_glProgramUniform4dv = glad_debug_impl_glProgramUniform4dv; +PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { + _pre_call_gl_callback("glProgramUniform4f", (GLADapiproc) glad_glProgramUniform4f, 6, program, location, v0, v1, v2, v3); + glad_glProgramUniform4f(program, location, v0, v1, v2, v3); + _post_call_gl_callback(NULL, "glProgramUniform4f", (GLADapiproc) glad_glProgramUniform4f, 6, program, location, v0, v1, v2, v3); } -PFNGLSAMPLERPARAMETERFVPROC glad_debug_glSamplerParameterfv = glad_debug_impl_glSamplerParameterfv; -PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL; -static void GLAD_API_PTR glad_debug_impl_glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) { - _pre_call_gl_callback("glSamplerParameteri", (GLADapiproc) glad_glSamplerParameteri, 3, sampler, pname, param); - glad_glSamplerParameteri(sampler, pname, param); - _post_call_gl_callback(NULL, "glSamplerParameteri", (GLADapiproc) glad_glSamplerParameteri, 3, sampler, pname, param); +PFNGLPROGRAMUNIFORM4FPROC glad_debug_glProgramUniform4f = glad_debug_impl_glProgramUniform4f; +PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat * value) { + _pre_call_gl_callback("glProgramUniform4fv", (GLADapiproc) glad_glProgramUniform4fv, 4, program, location, count, value); + glad_glProgramUniform4fv(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniform4fv", (GLADapiproc) glad_glProgramUniform4fv, 4, program, location, count, value); } -PFNGLSAMPLERPARAMETERIPROC glad_debug_glSamplerParameteri = glad_debug_impl_glSamplerParameteri; -PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL; -static void GLAD_API_PTR glad_debug_impl_glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint * param) { - _pre_call_gl_callback("glSamplerParameteriv", (GLADapiproc) glad_glSamplerParameteriv, 3, sampler, pname, param); - glad_glSamplerParameteriv(sampler, pname, param); - _post_call_gl_callback(NULL, "glSamplerParameteriv", (GLADapiproc) glad_glSamplerParameteriv, 3, sampler, pname, param); +PFNGLPROGRAMUNIFORM4FVPROC glad_debug_glProgramUniform4fv = glad_debug_impl_glProgramUniform4fv; +PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { + _pre_call_gl_callback("glProgramUniform4i", (GLADapiproc) glad_glProgramUniform4i, 6, program, location, v0, v1, v2, v3); + glad_glProgramUniform4i(program, location, v0, v1, v2, v3); + _post_call_gl_callback(NULL, "glProgramUniform4i", (GLADapiproc) glad_glProgramUniform4i, 6, program, location, v0, v1, v2, v3); } -PFNGLSAMPLERPARAMETERIVPROC glad_debug_glSamplerParameteriv = glad_debug_impl_glSamplerParameteriv; -PFNGLSCALEDPROC glad_glScaled = NULL; -static void GLAD_API_PTR glad_debug_impl_glScaled(GLdouble x, GLdouble y, GLdouble z) { - _pre_call_gl_callback("glScaled", (GLADapiproc) glad_glScaled, 3, x, y, z); - glad_glScaled(x, y, z); - _post_call_gl_callback(NULL, "glScaled", (GLADapiproc) glad_glScaled, 3, x, y, z); +PFNGLPROGRAMUNIFORM4IPROC glad_debug_glProgramUniform4i = glad_debug_impl_glProgramUniform4i; +PFNGLPROGRAMUNIFORM4I64ARBPROC glad_glProgramUniform4i64ARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform4i64ARB(GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w) { + _pre_call_gl_callback("glProgramUniform4i64ARB", (GLADapiproc) glad_glProgramUniform4i64ARB, 6, program, location, x, y, z, w); + glad_glProgramUniform4i64ARB(program, location, x, y, z, w); + _post_call_gl_callback(NULL, "glProgramUniform4i64ARB", (GLADapiproc) glad_glProgramUniform4i64ARB, 6, program, location, x, y, z, w); } -PFNGLSCALEDPROC glad_debug_glScaled = glad_debug_impl_glScaled; -PFNGLSCALEFPROC glad_glScalef = NULL; -static void GLAD_API_PTR glad_debug_impl_glScalef(GLfloat x, GLfloat y, GLfloat z) { - _pre_call_gl_callback("glScalef", (GLADapiproc) glad_glScalef, 3, x, y, z); - glad_glScalef(x, y, z); - _post_call_gl_callback(NULL, "glScalef", (GLADapiproc) glad_glScalef, 3, x, y, z); +PFNGLPROGRAMUNIFORM4I64ARBPROC glad_debug_glProgramUniform4i64ARB = glad_debug_impl_glProgramUniform4i64ARB; +PFNGLPROGRAMUNIFORM4I64VARBPROC glad_glProgramUniform4i64vARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform4i64vARB(GLuint program, GLint location, GLsizei count, const GLint64 * value) { + _pre_call_gl_callback("glProgramUniform4i64vARB", (GLADapiproc) glad_glProgramUniform4i64vARB, 4, program, location, count, value); + glad_glProgramUniform4i64vARB(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniform4i64vARB", (GLADapiproc) glad_glProgramUniform4i64vARB, 4, program, location, count, value); } -PFNGLSCALEFPROC glad_debug_glScalef = glad_debug_impl_glScalef; -PFNGLSCISSORPROC glad_glScissor = NULL; -static void GLAD_API_PTR glad_debug_impl_glScissor(GLint x, GLint y, GLsizei width, GLsizei height) { - _pre_call_gl_callback("glScissor", (GLADapiproc) glad_glScissor, 4, x, y, width, height); - glad_glScissor(x, y, width, height); - _post_call_gl_callback(NULL, "glScissor", (GLADapiproc) glad_glScissor, 4, x, y, width, height); +PFNGLPROGRAMUNIFORM4I64VARBPROC glad_debug_glProgramUniform4i64vARB = glad_debug_impl_glProgramUniform4i64vARB; +PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint * value) { + _pre_call_gl_callback("glProgramUniform4iv", (GLADapiproc) glad_glProgramUniform4iv, 4, program, location, count, value); + glad_glProgramUniform4iv(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniform4iv", (GLADapiproc) glad_glProgramUniform4iv, 4, program, location, count, value); } -PFNGLSCISSORPROC glad_debug_glScissor = glad_debug_impl_glScissor; -PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b = NULL; -static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue) { - _pre_call_gl_callback("glSecondaryColor3b", (GLADapiproc) glad_glSecondaryColor3b, 3, red, green, blue); - glad_glSecondaryColor3b(red, green, blue); - _post_call_gl_callback(NULL, "glSecondaryColor3b", (GLADapiproc) glad_glSecondaryColor3b, 3, red, green, blue); +PFNGLPROGRAMUNIFORM4IVPROC glad_debug_glProgramUniform4iv = glad_debug_impl_glProgramUniform4iv; +PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) { + _pre_call_gl_callback("glProgramUniform4ui", (GLADapiproc) glad_glProgramUniform4ui, 6, program, location, v0, v1, v2, v3); + glad_glProgramUniform4ui(program, location, v0, v1, v2, v3); + _post_call_gl_callback(NULL, "glProgramUniform4ui", (GLADapiproc) glad_glProgramUniform4ui, 6, program, location, v0, v1, v2, v3); } -PFNGLSECONDARYCOLOR3BPROC glad_debug_glSecondaryColor3b = glad_debug_impl_glSecondaryColor3b; -PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv = NULL; -static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3bv(const GLbyte * v) { - _pre_call_gl_callback("glSecondaryColor3bv", (GLADapiproc) glad_glSecondaryColor3bv, 1, v); - glad_glSecondaryColor3bv(v); - _post_call_gl_callback(NULL, "glSecondaryColor3bv", (GLADapiproc) glad_glSecondaryColor3bv, 1, v); +PFNGLPROGRAMUNIFORM4UIPROC glad_debug_glProgramUniform4ui = glad_debug_impl_glProgramUniform4ui; +PFNGLPROGRAMUNIFORM4UI64ARBPROC glad_glProgramUniform4ui64ARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform4ui64ARB(GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w) { + _pre_call_gl_callback("glProgramUniform4ui64ARB", (GLADapiproc) glad_glProgramUniform4ui64ARB, 6, program, location, x, y, z, w); + glad_glProgramUniform4ui64ARB(program, location, x, y, z, w); + _post_call_gl_callback(NULL, "glProgramUniform4ui64ARB", (GLADapiproc) glad_glProgramUniform4ui64ARB, 6, program, location, x, y, z, w); } -PFNGLSECONDARYCOLOR3BVPROC glad_debug_glSecondaryColor3bv = glad_debug_impl_glSecondaryColor3bv; -PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d = NULL; -static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue) { - _pre_call_gl_callback("glSecondaryColor3d", (GLADapiproc) glad_glSecondaryColor3d, 3, red, green, blue); - glad_glSecondaryColor3d(red, green, blue); - _post_call_gl_callback(NULL, "glSecondaryColor3d", (GLADapiproc) glad_glSecondaryColor3d, 3, red, green, blue); +PFNGLPROGRAMUNIFORM4UI64ARBPROC glad_debug_glProgramUniform4ui64ARB = glad_debug_impl_glProgramUniform4ui64ARB; +PFNGLPROGRAMUNIFORM4UI64VARBPROC glad_glProgramUniform4ui64vARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform4ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 * value) { + _pre_call_gl_callback("glProgramUniform4ui64vARB", (GLADapiproc) glad_glProgramUniform4ui64vARB, 4, program, location, count, value); + glad_glProgramUniform4ui64vARB(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniform4ui64vARB", (GLADapiproc) glad_glProgramUniform4ui64vARB, 4, program, location, count, value); } -PFNGLSECONDARYCOLOR3DPROC glad_debug_glSecondaryColor3d = glad_debug_impl_glSecondaryColor3d; -PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv = NULL; -static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3dv(const GLdouble * v) { - _pre_call_gl_callback("glSecondaryColor3dv", (GLADapiproc) glad_glSecondaryColor3dv, 1, v); - glad_glSecondaryColor3dv(v); - _post_call_gl_callback(NULL, "glSecondaryColor3dv", (GLADapiproc) glad_glSecondaryColor3dv, 1, v); +PFNGLPROGRAMUNIFORM4UI64VARBPROC glad_debug_glProgramUniform4ui64vARB = glad_debug_impl_glProgramUniform4ui64vARB; +PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint * value) { + _pre_call_gl_callback("glProgramUniform4uiv", (GLADapiproc) glad_glProgramUniform4uiv, 4, program, location, count, value); + glad_glProgramUniform4uiv(program, location, count, value); + _post_call_gl_callback(NULL, "glProgramUniform4uiv", (GLADapiproc) glad_glProgramUniform4uiv, 4, program, location, count, value); } -PFNGLSECONDARYCOLOR3DVPROC glad_debug_glSecondaryColor3dv = glad_debug_impl_glSecondaryColor3dv; -PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f = NULL; -static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue) { - _pre_call_gl_callback("glSecondaryColor3f", (GLADapiproc) glad_glSecondaryColor3f, 3, red, green, blue); - glad_glSecondaryColor3f(red, green, blue); - _post_call_gl_callback(NULL, "glSecondaryColor3f", (GLADapiproc) glad_glSecondaryColor3f, 3, red, green, blue); +PFNGLPROGRAMUNIFORM4UIVPROC glad_debug_glProgramUniform4uiv = glad_debug_impl_glProgramUniform4uiv; +PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { + _pre_call_gl_callback("glProgramUniformMatrix2dv", (GLADapiproc) glad_glProgramUniformMatrix2dv, 5, program, location, count, transpose, value); + glad_glProgramUniformMatrix2dv(program, location, count, transpose, value); + _post_call_gl_callback(NULL, "glProgramUniformMatrix2dv", (GLADapiproc) glad_glProgramUniformMatrix2dv, 5, program, location, count, transpose, value); } -PFNGLSECONDARYCOLOR3FPROC glad_debug_glSecondaryColor3f = glad_debug_impl_glSecondaryColor3f; -PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv = NULL; -static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3fv(const GLfloat * v) { - _pre_call_gl_callback("glSecondaryColor3fv", (GLADapiproc) glad_glSecondaryColor3fv, 1, v); - glad_glSecondaryColor3fv(v); - _post_call_gl_callback(NULL, "glSecondaryColor3fv", (GLADapiproc) glad_glSecondaryColor3fv, 1, v); +PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_debug_glProgramUniformMatrix2dv = glad_debug_impl_glProgramUniformMatrix2dv; +PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { + _pre_call_gl_callback("glProgramUniformMatrix2fv", (GLADapiproc) glad_glProgramUniformMatrix2fv, 5, program, location, count, transpose, value); + glad_glProgramUniformMatrix2fv(program, location, count, transpose, value); + _post_call_gl_callback(NULL, "glProgramUniformMatrix2fv", (GLADapiproc) glad_glProgramUniformMatrix2fv, 5, program, location, count, transpose, value); } -PFNGLSECONDARYCOLOR3FVPROC glad_debug_glSecondaryColor3fv = glad_debug_impl_glSecondaryColor3fv; -PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i = NULL; -static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3i(GLint red, GLint green, GLint blue) { - _pre_call_gl_callback("glSecondaryColor3i", (GLADapiproc) glad_glSecondaryColor3i, 3, red, green, blue); - glad_glSecondaryColor3i(red, green, blue); - _post_call_gl_callback(NULL, "glSecondaryColor3i", (GLADapiproc) glad_glSecondaryColor3i, 3, red, green, blue); +PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_debug_glProgramUniformMatrix2fv = glad_debug_impl_glProgramUniformMatrix2fv; +PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { + _pre_call_gl_callback("glProgramUniformMatrix2x3dv", (GLADapiproc) glad_glProgramUniformMatrix2x3dv, 5, program, location, count, transpose, value); + glad_glProgramUniformMatrix2x3dv(program, location, count, transpose, value); + _post_call_gl_callback(NULL, "glProgramUniformMatrix2x3dv", (GLADapiproc) glad_glProgramUniformMatrix2x3dv, 5, program, location, count, transpose, value); } -PFNGLSECONDARYCOLOR3IPROC glad_debug_glSecondaryColor3i = glad_debug_impl_glSecondaryColor3i; -PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv = NULL; -static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3iv(const GLint * v) { - _pre_call_gl_callback("glSecondaryColor3iv", (GLADapiproc) glad_glSecondaryColor3iv, 1, v); - glad_glSecondaryColor3iv(v); - _post_call_gl_callback(NULL, "glSecondaryColor3iv", (GLADapiproc) glad_glSecondaryColor3iv, 1, v); +PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_debug_glProgramUniformMatrix2x3dv = glad_debug_impl_glProgramUniformMatrix2x3dv; +PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { + _pre_call_gl_callback("glProgramUniformMatrix2x3fv", (GLADapiproc) glad_glProgramUniformMatrix2x3fv, 5, program, location, count, transpose, value); + glad_glProgramUniformMatrix2x3fv(program, location, count, transpose, value); + _post_call_gl_callback(NULL, "glProgramUniformMatrix2x3fv", (GLADapiproc) glad_glProgramUniformMatrix2x3fv, 5, program, location, count, transpose, value); } -PFNGLSECONDARYCOLOR3IVPROC glad_debug_glSecondaryColor3iv = glad_debug_impl_glSecondaryColor3iv; -PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s = NULL; -static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3s(GLshort red, GLshort green, GLshort blue) { - _pre_call_gl_callback("glSecondaryColor3s", (GLADapiproc) glad_glSecondaryColor3s, 3, red, green, blue); - glad_glSecondaryColor3s(red, green, blue); - _post_call_gl_callback(NULL, "glSecondaryColor3s", (GLADapiproc) glad_glSecondaryColor3s, 3, red, green, blue); +PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_debug_glProgramUniformMatrix2x3fv = glad_debug_impl_glProgramUniformMatrix2x3fv; +PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { + _pre_call_gl_callback("glProgramUniformMatrix2x4dv", (GLADapiproc) glad_glProgramUniformMatrix2x4dv, 5, program, location, count, transpose, value); + glad_glProgramUniformMatrix2x4dv(program, location, count, transpose, value); + _post_call_gl_callback(NULL, "glProgramUniformMatrix2x4dv", (GLADapiproc) glad_glProgramUniformMatrix2x4dv, 5, program, location, count, transpose, value); } -PFNGLSECONDARYCOLOR3SPROC glad_debug_glSecondaryColor3s = glad_debug_impl_glSecondaryColor3s; -PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv = NULL; -static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3sv(const GLshort * v) { - _pre_call_gl_callback("glSecondaryColor3sv", (GLADapiproc) glad_glSecondaryColor3sv, 1, v); - glad_glSecondaryColor3sv(v); - _post_call_gl_callback(NULL, "glSecondaryColor3sv", (GLADapiproc) glad_glSecondaryColor3sv, 1, v); +PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_debug_glProgramUniformMatrix2x4dv = glad_debug_impl_glProgramUniformMatrix2x4dv; +PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { + _pre_call_gl_callback("glProgramUniformMatrix2x4fv", (GLADapiproc) glad_glProgramUniformMatrix2x4fv, 5, program, location, count, transpose, value); + glad_glProgramUniformMatrix2x4fv(program, location, count, transpose, value); + _post_call_gl_callback(NULL, "glProgramUniformMatrix2x4fv", (GLADapiproc) glad_glProgramUniformMatrix2x4fv, 5, program, location, count, transpose, value); } -PFNGLSECONDARYCOLOR3SVPROC glad_debug_glSecondaryColor3sv = glad_debug_impl_glSecondaryColor3sv; -PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub = NULL; -static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue) { - _pre_call_gl_callback("glSecondaryColor3ub", (GLADapiproc) glad_glSecondaryColor3ub, 3, red, green, blue); - glad_glSecondaryColor3ub(red, green, blue); - _post_call_gl_callback(NULL, "glSecondaryColor3ub", (GLADapiproc) glad_glSecondaryColor3ub, 3, red, green, blue); +PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_debug_glProgramUniformMatrix2x4fv = glad_debug_impl_glProgramUniformMatrix2x4fv; +PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { + _pre_call_gl_callback("glProgramUniformMatrix3dv", (GLADapiproc) glad_glProgramUniformMatrix3dv, 5, program, location, count, transpose, value); + glad_glProgramUniformMatrix3dv(program, location, count, transpose, value); + _post_call_gl_callback(NULL, "glProgramUniformMatrix3dv", (GLADapiproc) glad_glProgramUniformMatrix3dv, 5, program, location, count, transpose, value); } -PFNGLSECONDARYCOLOR3UBPROC glad_debug_glSecondaryColor3ub = glad_debug_impl_glSecondaryColor3ub; -PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv = NULL; -static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3ubv(const GLubyte * v) { - _pre_call_gl_callback("glSecondaryColor3ubv", (GLADapiproc) glad_glSecondaryColor3ubv, 1, v); - glad_glSecondaryColor3ubv(v); - _post_call_gl_callback(NULL, "glSecondaryColor3ubv", (GLADapiproc) glad_glSecondaryColor3ubv, 1, v); +PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_debug_glProgramUniformMatrix3dv = glad_debug_impl_glProgramUniformMatrix3dv; +PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { + _pre_call_gl_callback("glProgramUniformMatrix3fv", (GLADapiproc) glad_glProgramUniformMatrix3fv, 5, program, location, count, transpose, value); + glad_glProgramUniformMatrix3fv(program, location, count, transpose, value); + _post_call_gl_callback(NULL, "glProgramUniformMatrix3fv", (GLADapiproc) glad_glProgramUniformMatrix3fv, 5, program, location, count, transpose, value); } -PFNGLSECONDARYCOLOR3UBVPROC glad_debug_glSecondaryColor3ubv = glad_debug_impl_glSecondaryColor3ubv; -PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui = NULL; -static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue) { - _pre_call_gl_callback("glSecondaryColor3ui", (GLADapiproc) glad_glSecondaryColor3ui, 3, red, green, blue); - glad_glSecondaryColor3ui(red, green, blue); - _post_call_gl_callback(NULL, "glSecondaryColor3ui", (GLADapiproc) glad_glSecondaryColor3ui, 3, red, green, blue); +PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_debug_glProgramUniformMatrix3fv = glad_debug_impl_glProgramUniformMatrix3fv; +PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { + _pre_call_gl_callback("glProgramUniformMatrix3x2dv", (GLADapiproc) glad_glProgramUniformMatrix3x2dv, 5, program, location, count, transpose, value); + glad_glProgramUniformMatrix3x2dv(program, location, count, transpose, value); + _post_call_gl_callback(NULL, "glProgramUniformMatrix3x2dv", (GLADapiproc) glad_glProgramUniformMatrix3x2dv, 5, program, location, count, transpose, value); } -PFNGLSECONDARYCOLOR3UIPROC glad_debug_glSecondaryColor3ui = glad_debug_impl_glSecondaryColor3ui; -PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv = NULL; -static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3uiv(const GLuint * v) { - _pre_call_gl_callback("glSecondaryColor3uiv", (GLADapiproc) glad_glSecondaryColor3uiv, 1, v); - glad_glSecondaryColor3uiv(v); - _post_call_gl_callback(NULL, "glSecondaryColor3uiv", (GLADapiproc) glad_glSecondaryColor3uiv, 1, v); +PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_debug_glProgramUniformMatrix3x2dv = glad_debug_impl_glProgramUniformMatrix3x2dv; +PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { + _pre_call_gl_callback("glProgramUniformMatrix3x2fv", (GLADapiproc) glad_glProgramUniformMatrix3x2fv, 5, program, location, count, transpose, value); + glad_glProgramUniformMatrix3x2fv(program, location, count, transpose, value); + _post_call_gl_callback(NULL, "glProgramUniformMatrix3x2fv", (GLADapiproc) glad_glProgramUniformMatrix3x2fv, 5, program, location, count, transpose, value); } -PFNGLSECONDARYCOLOR3UIVPROC glad_debug_glSecondaryColor3uiv = glad_debug_impl_glSecondaryColor3uiv; -PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us = NULL; -static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3us(GLushort red, GLushort green, GLushort blue) { - _pre_call_gl_callback("glSecondaryColor3us", (GLADapiproc) glad_glSecondaryColor3us, 3, red, green, blue); - glad_glSecondaryColor3us(red, green, blue); - _post_call_gl_callback(NULL, "glSecondaryColor3us", (GLADapiproc) glad_glSecondaryColor3us, 3, red, green, blue); +PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_debug_glProgramUniformMatrix3x2fv = glad_debug_impl_glProgramUniformMatrix3x2fv; +PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { + _pre_call_gl_callback("glProgramUniformMatrix3x4dv", (GLADapiproc) glad_glProgramUniformMatrix3x4dv, 5, program, location, count, transpose, value); + glad_glProgramUniformMatrix3x4dv(program, location, count, transpose, value); + _post_call_gl_callback(NULL, "glProgramUniformMatrix3x4dv", (GLADapiproc) glad_glProgramUniformMatrix3x4dv, 5, program, location, count, transpose, value); } -PFNGLSECONDARYCOLOR3USPROC glad_debug_glSecondaryColor3us = glad_debug_impl_glSecondaryColor3us; -PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv = NULL; -static void GLAD_API_PTR glad_debug_impl_glSecondaryColor3usv(const GLushort * v) { - _pre_call_gl_callback("glSecondaryColor3usv", (GLADapiproc) glad_glSecondaryColor3usv, 1, v); - glad_glSecondaryColor3usv(v); - _post_call_gl_callback(NULL, "glSecondaryColor3usv", (GLADapiproc) glad_glSecondaryColor3usv, 1, v); +PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_debug_glProgramUniformMatrix3x4dv = glad_debug_impl_glProgramUniformMatrix3x4dv; +PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { + _pre_call_gl_callback("glProgramUniformMatrix3x4fv", (GLADapiproc) glad_glProgramUniformMatrix3x4fv, 5, program, location, count, transpose, value); + glad_glProgramUniformMatrix3x4fv(program, location, count, transpose, value); + _post_call_gl_callback(NULL, "glProgramUniformMatrix3x4fv", (GLADapiproc) glad_glProgramUniformMatrix3x4fv, 5, program, location, count, transpose, value); } -PFNGLSECONDARYCOLOR3USVPROC glad_debug_glSecondaryColor3usv = glad_debug_impl_glSecondaryColor3usv; -PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL; -static void GLAD_API_PTR glad_debug_impl_glSecondaryColorP3ui(GLenum type, GLuint color) { - _pre_call_gl_callback("glSecondaryColorP3ui", (GLADapiproc) glad_glSecondaryColorP3ui, 2, type, color); - glad_glSecondaryColorP3ui(type, color); - _post_call_gl_callback(NULL, "glSecondaryColorP3ui", (GLADapiproc) glad_glSecondaryColorP3ui, 2, type, color); +PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_debug_glProgramUniformMatrix3x4fv = glad_debug_impl_glProgramUniformMatrix3x4fv; +PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { + _pre_call_gl_callback("glProgramUniformMatrix4dv", (GLADapiproc) glad_glProgramUniformMatrix4dv, 5, program, location, count, transpose, value); + glad_glProgramUniformMatrix4dv(program, location, count, transpose, value); + _post_call_gl_callback(NULL, "glProgramUniformMatrix4dv", (GLADapiproc) glad_glProgramUniformMatrix4dv, 5, program, location, count, transpose, value); } -PFNGLSECONDARYCOLORP3UIPROC glad_debug_glSecondaryColorP3ui = glad_debug_impl_glSecondaryColorP3ui; -PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL; -static void GLAD_API_PTR glad_debug_impl_glSecondaryColorP3uiv(GLenum type, const GLuint * color) { - _pre_call_gl_callback("glSecondaryColorP3uiv", (GLADapiproc) glad_glSecondaryColorP3uiv, 2, type, color); - glad_glSecondaryColorP3uiv(type, color); - _post_call_gl_callback(NULL, "glSecondaryColorP3uiv", (GLADapiproc) glad_glSecondaryColorP3uiv, 2, type, color); +PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_debug_glProgramUniformMatrix4dv = glad_debug_impl_glProgramUniformMatrix4dv; +PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { + _pre_call_gl_callback("glProgramUniformMatrix4fv", (GLADapiproc) glad_glProgramUniformMatrix4fv, 5, program, location, count, transpose, value); + glad_glProgramUniformMatrix4fv(program, location, count, transpose, value); + _post_call_gl_callback(NULL, "glProgramUniformMatrix4fv", (GLADapiproc) glad_glProgramUniformMatrix4fv, 5, program, location, count, transpose, value); } -PFNGLSECONDARYCOLORP3UIVPROC glad_debug_glSecondaryColorP3uiv = glad_debug_impl_glSecondaryColorP3uiv; -PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer = NULL; -static void GLAD_API_PTR glad_debug_impl_glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const void * pointer) { - _pre_call_gl_callback("glSecondaryColorPointer", (GLADapiproc) glad_glSecondaryColorPointer, 4, size, type, stride, pointer); - glad_glSecondaryColorPointer(size, type, stride, pointer); - _post_call_gl_callback(NULL, "glSecondaryColorPointer", (GLADapiproc) glad_glSecondaryColorPointer, 4, size, type, stride, pointer); +PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_debug_glProgramUniformMatrix4fv = glad_debug_impl_glProgramUniformMatrix4fv; +PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { + _pre_call_gl_callback("glProgramUniformMatrix4x2dv", (GLADapiproc) glad_glProgramUniformMatrix4x2dv, 5, program, location, count, transpose, value); + glad_glProgramUniformMatrix4x2dv(program, location, count, transpose, value); + _post_call_gl_callback(NULL, "glProgramUniformMatrix4x2dv", (GLADapiproc) glad_glProgramUniformMatrix4x2dv, 5, program, location, count, transpose, value); } -PFNGLSECONDARYCOLORPOINTERPROC glad_debug_glSecondaryColorPointer = glad_debug_impl_glSecondaryColorPointer; -PFNGLSELECTBUFFERPROC glad_glSelectBuffer = NULL; -static void GLAD_API_PTR glad_debug_impl_glSelectBuffer(GLsizei size, GLuint * buffer) { - _pre_call_gl_callback("glSelectBuffer", (GLADapiproc) glad_glSelectBuffer, 2, size, buffer); - glad_glSelectBuffer(size, buffer); - _post_call_gl_callback(NULL, "glSelectBuffer", (GLADapiproc) glad_glSelectBuffer, 2, size, buffer); +PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_debug_glProgramUniformMatrix4x2dv = glad_debug_impl_glProgramUniformMatrix4x2dv; +PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { + _pre_call_gl_callback("glProgramUniformMatrix4x2fv", (GLADapiproc) glad_glProgramUniformMatrix4x2fv, 5, program, location, count, transpose, value); + glad_glProgramUniformMatrix4x2fv(program, location, count, transpose, value); + _post_call_gl_callback(NULL, "glProgramUniformMatrix4x2fv", (GLADapiproc) glad_glProgramUniformMatrix4x2fv, 5, program, location, count, transpose, value); } -PFNGLSELECTBUFFERPROC glad_debug_glSelectBuffer = glad_debug_impl_glSelectBuffer; -PFNGLSHADEMODELPROC glad_glShadeModel = NULL; -static void GLAD_API_PTR glad_debug_impl_glShadeModel(GLenum mode) { - _pre_call_gl_callback("glShadeModel", (GLADapiproc) glad_glShadeModel, 1, mode); - glad_glShadeModel(mode); - _post_call_gl_callback(NULL, "glShadeModel", (GLADapiproc) glad_glShadeModel, 1, mode); +PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_debug_glProgramUniformMatrix4x2fv = glad_debug_impl_glProgramUniformMatrix4x2fv; +PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { + _pre_call_gl_callback("glProgramUniformMatrix4x3dv", (GLADapiproc) glad_glProgramUniformMatrix4x3dv, 5, program, location, count, transpose, value); + glad_glProgramUniformMatrix4x3dv(program, location, count, transpose, value); + _post_call_gl_callback(NULL, "glProgramUniformMatrix4x3dv", (GLADapiproc) glad_glProgramUniformMatrix4x3dv, 5, program, location, count, transpose, value); } -PFNGLSHADEMODELPROC glad_debug_glShadeModel = glad_debug_impl_glShadeModel; -PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL; -static void GLAD_API_PTR glad_debug_impl_glShaderSource(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length) { - _pre_call_gl_callback("glShaderSource", (GLADapiproc) glad_glShaderSource, 4, shader, count, string, length); - glad_glShaderSource(shader, count, string, length); - _post_call_gl_callback(NULL, "glShaderSource", (GLADapiproc) glad_glShaderSource, 4, shader, count, string, length); +PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_debug_glProgramUniformMatrix4x3dv = glad_debug_impl_glProgramUniformMatrix4x3dv; +PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL; +static void GLAD_API_PTR glad_debug_impl_glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { + _pre_call_gl_callback("glProgramUniformMatrix4x3fv", (GLADapiproc) glad_glProgramUniformMatrix4x3fv, 5, program, location, count, transpose, value); + glad_glProgramUniformMatrix4x3fv(program, location, count, transpose, value); + _post_call_gl_callback(NULL, "glProgramUniformMatrix4x3fv", (GLADapiproc) glad_glProgramUniformMatrix4x3fv, 5, program, location, count, transpose, value); } -PFNGLSHADERSOURCEPROC glad_debug_glShaderSource = glad_debug_impl_glShaderSource; -PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL; -static void GLAD_API_PTR glad_debug_impl_glStencilFunc(GLenum func, GLint ref, GLuint mask) { - _pre_call_gl_callback("glStencilFunc", (GLADapiproc) glad_glStencilFunc, 3, func, ref, mask); - glad_glStencilFunc(func, ref, mask); - _post_call_gl_callback(NULL, "glStencilFunc", (GLADapiproc) glad_glStencilFunc, 3, func, ref, mask); +PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_debug_glProgramUniformMatrix4x3fv = glad_debug_impl_glProgramUniformMatrix4x3fv; +PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL; +static void GLAD_API_PTR glad_debug_impl_glProvokingVertex(GLenum mode) { + _pre_call_gl_callback("glProvokingVertex", (GLADapiproc) glad_glProvokingVertex, 1, mode); + glad_glProvokingVertex(mode); + _post_call_gl_callback(NULL, "glProvokingVertex", (GLADapiproc) glad_glProvokingVertex, 1, mode); } -PFNGLSTENCILFUNCPROC glad_debug_glStencilFunc = glad_debug_impl_glStencilFunc; -PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL; -static void GLAD_API_PTR glad_debug_impl_glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) { - _pre_call_gl_callback("glStencilFuncSeparate", (GLADapiproc) glad_glStencilFuncSeparate, 4, face, func, ref, mask); - glad_glStencilFuncSeparate(face, func, ref, mask); - _post_call_gl_callback(NULL, "glStencilFuncSeparate", (GLADapiproc) glad_glStencilFuncSeparate, 4, face, func, ref, mask); +PFNGLPROVOKINGVERTEXPROC glad_debug_glProvokingVertex = glad_debug_impl_glProvokingVertex; +PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL; +static void GLAD_API_PTR glad_debug_impl_glPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar * message) { + _pre_call_gl_callback("glPushDebugGroup", (GLADapiproc) glad_glPushDebugGroup, 4, source, id, length, message); + glad_glPushDebugGroup(source, id, length, message); + _post_call_gl_callback(NULL, "glPushDebugGroup", (GLADapiproc) glad_glPushDebugGroup, 4, source, id, length, message); } -PFNGLSTENCILFUNCSEPARATEPROC glad_debug_glStencilFuncSeparate = glad_debug_impl_glStencilFuncSeparate; -PFNGLSTENCILMASKPROC glad_glStencilMask = NULL; -static void GLAD_API_PTR glad_debug_impl_glStencilMask(GLuint mask) { - _pre_call_gl_callback("glStencilMask", (GLADapiproc) glad_glStencilMask, 1, mask); - glad_glStencilMask(mask); - _post_call_gl_callback(NULL, "glStencilMask", (GLADapiproc) glad_glStencilMask, 1, mask); +PFNGLPUSHDEBUGGROUPPROC glad_debug_glPushDebugGroup = glad_debug_impl_glPushDebugGroup; +PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL; +static void GLAD_API_PTR glad_debug_impl_glQueryCounter(GLuint id, GLenum target) { + _pre_call_gl_callback("glQueryCounter", (GLADapiproc) glad_glQueryCounter, 2, id, target); + glad_glQueryCounter(id, target); + _post_call_gl_callback(NULL, "glQueryCounter", (GLADapiproc) glad_glQueryCounter, 2, id, target); } -PFNGLSTENCILMASKPROC glad_debug_glStencilMask = glad_debug_impl_glStencilMask; -PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL; -static void GLAD_API_PTR glad_debug_impl_glStencilMaskSeparate(GLenum face, GLuint mask) { - _pre_call_gl_callback("glStencilMaskSeparate", (GLADapiproc) glad_glStencilMaskSeparate, 2, face, mask); - glad_glStencilMaskSeparate(face, mask); - _post_call_gl_callback(NULL, "glStencilMaskSeparate", (GLADapiproc) glad_glStencilMaskSeparate, 2, face, mask); +PFNGLQUERYCOUNTERPROC glad_debug_glQueryCounter = glad_debug_impl_glQueryCounter; +PFNGLRASTERPOS2XOESPROC glad_glRasterPos2xOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glRasterPos2xOES(GLfixed x, GLfixed y) { + _pre_call_gl_callback("glRasterPos2xOES", (GLADapiproc) glad_glRasterPos2xOES, 2, x, y); + glad_glRasterPos2xOES(x, y); + _post_call_gl_callback(NULL, "glRasterPos2xOES", (GLADapiproc) glad_glRasterPos2xOES, 2, x, y); } -PFNGLSTENCILMASKSEPARATEPROC glad_debug_glStencilMaskSeparate = glad_debug_impl_glStencilMaskSeparate; -PFNGLSTENCILOPPROC glad_glStencilOp = NULL; -static void GLAD_API_PTR glad_debug_impl_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) { - _pre_call_gl_callback("glStencilOp", (GLADapiproc) glad_glStencilOp, 3, fail, zfail, zpass); - glad_glStencilOp(fail, zfail, zpass); - _post_call_gl_callback(NULL, "glStencilOp", (GLADapiproc) glad_glStencilOp, 3, fail, zfail, zpass); +PFNGLRASTERPOS2XOESPROC glad_debug_glRasterPos2xOES = glad_debug_impl_glRasterPos2xOES; +PFNGLRASTERPOS2XVOESPROC glad_glRasterPos2xvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glRasterPos2xvOES(const GLfixed * coords) { + _pre_call_gl_callback("glRasterPos2xvOES", (GLADapiproc) glad_glRasterPos2xvOES, 1, coords); + glad_glRasterPos2xvOES(coords); + _post_call_gl_callback(NULL, "glRasterPos2xvOES", (GLADapiproc) glad_glRasterPos2xvOES, 1, coords); } -PFNGLSTENCILOPPROC glad_debug_glStencilOp = glad_debug_impl_glStencilOp; -PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL; -static void GLAD_API_PTR glad_debug_impl_glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) { - _pre_call_gl_callback("glStencilOpSeparate", (GLADapiproc) glad_glStencilOpSeparate, 4, face, sfail, dpfail, dppass); - glad_glStencilOpSeparate(face, sfail, dpfail, dppass); - _post_call_gl_callback(NULL, "glStencilOpSeparate", (GLADapiproc) glad_glStencilOpSeparate, 4, face, sfail, dpfail, dppass); +PFNGLRASTERPOS2XVOESPROC glad_debug_glRasterPos2xvOES = glad_debug_impl_glRasterPos2xvOES; +PFNGLRASTERPOS3XOESPROC glad_glRasterPos3xOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glRasterPos3xOES(GLfixed x, GLfixed y, GLfixed z) { + _pre_call_gl_callback("glRasterPos3xOES", (GLADapiproc) glad_glRasterPos3xOES, 3, x, y, z); + glad_glRasterPos3xOES(x, y, z); + _post_call_gl_callback(NULL, "glRasterPos3xOES", (GLADapiproc) glad_glRasterPos3xOES, 3, x, y, z); } -PFNGLSTENCILOPSEPARATEPROC glad_debug_glStencilOpSeparate = glad_debug_impl_glStencilOpSeparate; -PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL; -static void GLAD_API_PTR glad_debug_impl_glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer) { - _pre_call_gl_callback("glTexBuffer", (GLADapiproc) glad_glTexBuffer, 3, target, internalformat, buffer); - glad_glTexBuffer(target, internalformat, buffer); - _post_call_gl_callback(NULL, "glTexBuffer", (GLADapiproc) glad_glTexBuffer, 3, target, internalformat, buffer); +PFNGLRASTERPOS3XOESPROC glad_debug_glRasterPos3xOES = glad_debug_impl_glRasterPos3xOES; +PFNGLRASTERPOS3XVOESPROC glad_glRasterPos3xvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glRasterPos3xvOES(const GLfixed * coords) { + _pre_call_gl_callback("glRasterPos3xvOES", (GLADapiproc) glad_glRasterPos3xvOES, 1, coords); + glad_glRasterPos3xvOES(coords); + _post_call_gl_callback(NULL, "glRasterPos3xvOES", (GLADapiproc) glad_glRasterPos3xvOES, 1, coords); } -PFNGLTEXBUFFERPROC glad_debug_glTexBuffer = glad_debug_impl_glTexBuffer; -PFNGLTEXCOORD1DPROC glad_glTexCoord1d = NULL; -static void GLAD_API_PTR glad_debug_impl_glTexCoord1d(GLdouble s) { - _pre_call_gl_callback("glTexCoord1d", (GLADapiproc) glad_glTexCoord1d, 1, s); - glad_glTexCoord1d(s); - _post_call_gl_callback(NULL, "glTexCoord1d", (GLADapiproc) glad_glTexCoord1d, 1, s); +PFNGLRASTERPOS3XVOESPROC glad_debug_glRasterPos3xvOES = glad_debug_impl_glRasterPos3xvOES; +PFNGLRASTERPOS4XOESPROC glad_glRasterPos4xOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glRasterPos4xOES(GLfixed x, GLfixed y, GLfixed z, GLfixed w) { + _pre_call_gl_callback("glRasterPos4xOES", (GLADapiproc) glad_glRasterPos4xOES, 4, x, y, z, w); + glad_glRasterPos4xOES(x, y, z, w); + _post_call_gl_callback(NULL, "glRasterPos4xOES", (GLADapiproc) glad_glRasterPos4xOES, 4, x, y, z, w); } -PFNGLTEXCOORD1DPROC glad_debug_glTexCoord1d = glad_debug_impl_glTexCoord1d; -PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv = NULL; -static void GLAD_API_PTR glad_debug_impl_glTexCoord1dv(const GLdouble * v) { - _pre_call_gl_callback("glTexCoord1dv", (GLADapiproc) glad_glTexCoord1dv, 1, v); - glad_glTexCoord1dv(v); - _post_call_gl_callback(NULL, "glTexCoord1dv", (GLADapiproc) glad_glTexCoord1dv, 1, v); +PFNGLRASTERPOS4XOESPROC glad_debug_glRasterPos4xOES = glad_debug_impl_glRasterPos4xOES; +PFNGLRASTERPOS4XVOESPROC glad_glRasterPos4xvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glRasterPos4xvOES(const GLfixed * coords) { + _pre_call_gl_callback("glRasterPos4xvOES", (GLADapiproc) glad_glRasterPos4xvOES, 1, coords); + glad_glRasterPos4xvOES(coords); + _post_call_gl_callback(NULL, "glRasterPos4xvOES", (GLADapiproc) glad_glRasterPos4xvOES, 1, coords); } -PFNGLTEXCOORD1DVPROC glad_debug_glTexCoord1dv = glad_debug_impl_glTexCoord1dv; -PFNGLTEXCOORD1FPROC glad_glTexCoord1f = NULL; -static void GLAD_API_PTR glad_debug_impl_glTexCoord1f(GLfloat s) { - _pre_call_gl_callback("glTexCoord1f", (GLADapiproc) glad_glTexCoord1f, 1, s); - glad_glTexCoord1f(s); - _post_call_gl_callback(NULL, "glTexCoord1f", (GLADapiproc) glad_glTexCoord1f, 1, s); +PFNGLRASTERPOS4XVOESPROC glad_debug_glRasterPos4xvOES = glad_debug_impl_glRasterPos4xvOES; +PFNGLREADBUFFERPROC glad_glReadBuffer = NULL; +static void GLAD_API_PTR glad_debug_impl_glReadBuffer(GLenum src) { + _pre_call_gl_callback("glReadBuffer", (GLADapiproc) glad_glReadBuffer, 1, src); + glad_glReadBuffer(src); + _post_call_gl_callback(NULL, "glReadBuffer", (GLADapiproc) glad_glReadBuffer, 1, src); } -PFNGLTEXCOORD1FPROC glad_debug_glTexCoord1f = glad_debug_impl_glTexCoord1f; -PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv = NULL; -static void GLAD_API_PTR glad_debug_impl_glTexCoord1fv(const GLfloat * v) { - _pre_call_gl_callback("glTexCoord1fv", (GLADapiproc) glad_glTexCoord1fv, 1, v); - glad_glTexCoord1fv(v); - _post_call_gl_callback(NULL, "glTexCoord1fv", (GLADapiproc) glad_glTexCoord1fv, 1, v); +PFNGLREADBUFFERPROC glad_debug_glReadBuffer = glad_debug_impl_glReadBuffer; +PFNGLREADPIXELSPROC glad_glReadPixels = NULL; +static void GLAD_API_PTR glad_debug_impl_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels) { + _pre_call_gl_callback("glReadPixels", (GLADapiproc) glad_glReadPixels, 7, x, y, width, height, format, type, pixels); + glad_glReadPixels(x, y, width, height, format, type, pixels); + _post_call_gl_callback(NULL, "glReadPixels", (GLADapiproc) glad_glReadPixels, 7, x, y, width, height, format, type, pixels); } -PFNGLTEXCOORD1FVPROC glad_debug_glTexCoord1fv = glad_debug_impl_glTexCoord1fv; -PFNGLTEXCOORD1IPROC glad_glTexCoord1i = NULL; -static void GLAD_API_PTR glad_debug_impl_glTexCoord1i(GLint s) { - _pre_call_gl_callback("glTexCoord1i", (GLADapiproc) glad_glTexCoord1i, 1, s); - glad_glTexCoord1i(s); - _post_call_gl_callback(NULL, "glTexCoord1i", (GLADapiproc) glad_glTexCoord1i, 1, s); +PFNGLREADPIXELSPROC glad_debug_glReadPixels = glad_debug_impl_glReadPixels; +PFNGLRECTXOESPROC glad_glRectxOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glRectxOES(GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2) { + _pre_call_gl_callback("glRectxOES", (GLADapiproc) glad_glRectxOES, 4, x1, y1, x2, y2); + glad_glRectxOES(x1, y1, x2, y2); + _post_call_gl_callback(NULL, "glRectxOES", (GLADapiproc) glad_glRectxOES, 4, x1, y1, x2, y2); } -PFNGLTEXCOORD1IPROC glad_debug_glTexCoord1i = glad_debug_impl_glTexCoord1i; -PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv = NULL; -static void GLAD_API_PTR glad_debug_impl_glTexCoord1iv(const GLint * v) { - _pre_call_gl_callback("glTexCoord1iv", (GLADapiproc) glad_glTexCoord1iv, 1, v); - glad_glTexCoord1iv(v); - _post_call_gl_callback(NULL, "glTexCoord1iv", (GLADapiproc) glad_glTexCoord1iv, 1, v); +PFNGLRECTXOESPROC glad_debug_glRectxOES = glad_debug_impl_glRectxOES; +PFNGLRECTXVOESPROC glad_glRectxvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glRectxvOES(const GLfixed * v1, const GLfixed * v2) { + _pre_call_gl_callback("glRectxvOES", (GLADapiproc) glad_glRectxvOES, 2, v1, v2); + glad_glRectxvOES(v1, v2); + _post_call_gl_callback(NULL, "glRectxvOES", (GLADapiproc) glad_glRectxvOES, 2, v1, v2); } -PFNGLTEXCOORD1IVPROC glad_debug_glTexCoord1iv = glad_debug_impl_glTexCoord1iv; -PFNGLTEXCOORD1SPROC glad_glTexCoord1s = NULL; -static void GLAD_API_PTR glad_debug_impl_glTexCoord1s(GLshort s) { - _pre_call_gl_callback("glTexCoord1s", (GLADapiproc) glad_glTexCoord1s, 1, s); - glad_glTexCoord1s(s); - _post_call_gl_callback(NULL, "glTexCoord1s", (GLADapiproc) glad_glTexCoord1s, 1, s); +PFNGLRECTXVOESPROC glad_debug_glRectxvOES = glad_debug_impl_glRectxvOES; +PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL; +static void GLAD_API_PTR glad_debug_impl_glReleaseShaderCompiler(void) { + _pre_call_gl_callback("glReleaseShaderCompiler", (GLADapiproc) glad_glReleaseShaderCompiler, 0); + glad_glReleaseShaderCompiler(); + _post_call_gl_callback(NULL, "glReleaseShaderCompiler", (GLADapiproc) glad_glReleaseShaderCompiler, 0); } -PFNGLTEXCOORD1SPROC glad_debug_glTexCoord1s = glad_debug_impl_glTexCoord1s; -PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv = NULL; -static void GLAD_API_PTR glad_debug_impl_glTexCoord1sv(const GLshort * v) { - _pre_call_gl_callback("glTexCoord1sv", (GLADapiproc) glad_glTexCoord1sv, 1, v); - glad_glTexCoord1sv(v); - _post_call_gl_callback(NULL, "glTexCoord1sv", (GLADapiproc) glad_glTexCoord1sv, 1, v); +PFNGLRELEASESHADERCOMPILERPROC glad_debug_glReleaseShaderCompiler = glad_debug_impl_glReleaseShaderCompiler; +PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL; +static void GLAD_API_PTR glad_debug_impl_glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { + _pre_call_gl_callback("glRenderbufferStorage", (GLADapiproc) glad_glRenderbufferStorage, 4, target, internalformat, width, height); + glad_glRenderbufferStorage(target, internalformat, width, height); + _post_call_gl_callback(NULL, "glRenderbufferStorage", (GLADapiproc) glad_glRenderbufferStorage, 4, target, internalformat, width, height); } -PFNGLTEXCOORD1SVPROC glad_debug_glTexCoord1sv = glad_debug_impl_glTexCoord1sv; -PFNGLTEXCOORD2DPROC glad_glTexCoord2d = NULL; -static void GLAD_API_PTR glad_debug_impl_glTexCoord2d(GLdouble s, GLdouble t) { - _pre_call_gl_callback("glTexCoord2d", (GLADapiproc) glad_glTexCoord2d, 2, s, t); - glad_glTexCoord2d(s, t); - _post_call_gl_callback(NULL, "glTexCoord2d", (GLADapiproc) glad_glTexCoord2d, 2, s, t); +PFNGLRENDERBUFFERSTORAGEPROC glad_debug_glRenderbufferStorage = glad_debug_impl_glRenderbufferStorage; +PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { + _pre_call_gl_callback("glRenderbufferStorageEXT", (GLADapiproc) glad_glRenderbufferStorageEXT, 4, target, internalformat, width, height); + glad_glRenderbufferStorageEXT(target, internalformat, width, height); + _post_call_gl_callback(NULL, "glRenderbufferStorageEXT", (GLADapiproc) glad_glRenderbufferStorageEXT, 4, target, internalformat, width, height); } -PFNGLTEXCOORD2DPROC glad_debug_glTexCoord2d = glad_debug_impl_glTexCoord2d; -PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv = NULL; -static void GLAD_API_PTR glad_debug_impl_glTexCoord2dv(const GLdouble * v) { - _pre_call_gl_callback("glTexCoord2dv", (GLADapiproc) glad_glTexCoord2dv, 1, v); - glad_glTexCoord2dv(v); - _post_call_gl_callback(NULL, "glTexCoord2dv", (GLADapiproc) glad_glTexCoord2dv, 1, v); +PFNGLRENDERBUFFERSTORAGEEXTPROC glad_debug_glRenderbufferStorageEXT = glad_debug_impl_glRenderbufferStorageEXT; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL; +static void GLAD_API_PTR glad_debug_impl_glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { + _pre_call_gl_callback("glRenderbufferStorageMultisample", (GLADapiproc) glad_glRenderbufferStorageMultisample, 5, target, samples, internalformat, width, height); + glad_glRenderbufferStorageMultisample(target, samples, internalformat, width, height); + _post_call_gl_callback(NULL, "glRenderbufferStorageMultisample", (GLADapiproc) glad_glRenderbufferStorageMultisample, 5, target, samples, internalformat, width, height); } -PFNGLTEXCOORD2DVPROC glad_debug_glTexCoord2dv = glad_debug_impl_glTexCoord2dv; -PFNGLTEXCOORD2FPROC glad_glTexCoord2f = NULL; -static void GLAD_API_PTR glad_debug_impl_glTexCoord2f(GLfloat s, GLfloat t) { - _pre_call_gl_callback("glTexCoord2f", (GLADapiproc) glad_glTexCoord2f, 2, s, t); - glad_glTexCoord2f(s, t); - _post_call_gl_callback(NULL, "glTexCoord2f", (GLADapiproc) glad_glTexCoord2f, 2, s, t); +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_debug_glRenderbufferStorageMultisample = glad_debug_impl_glRenderbufferStorageMultisample; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT = NULL; +static void GLAD_API_PTR glad_debug_impl_glRenderbufferStorageMultisampleEXT(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { + _pre_call_gl_callback("glRenderbufferStorageMultisampleEXT", (GLADapiproc) glad_glRenderbufferStorageMultisampleEXT, 5, target, samples, internalformat, width, height); + glad_glRenderbufferStorageMultisampleEXT(target, samples, internalformat, width, height); + _post_call_gl_callback(NULL, "glRenderbufferStorageMultisampleEXT", (GLADapiproc) glad_glRenderbufferStorageMultisampleEXT, 5, target, samples, internalformat, width, height); } -PFNGLTEXCOORD2FPROC glad_debug_glTexCoord2f = glad_debug_impl_glTexCoord2f; -PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv = NULL; -static void GLAD_API_PTR glad_debug_impl_glTexCoord2fv(const GLfloat * v) { - _pre_call_gl_callback("glTexCoord2fv", (GLADapiproc) glad_glTexCoord2fv, 1, v); - glad_glTexCoord2fv(v); - _post_call_gl_callback(NULL, "glTexCoord2fv", (GLADapiproc) glad_glTexCoord2fv, 1, v); +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_debug_glRenderbufferStorageMultisampleEXT = glad_debug_impl_glRenderbufferStorageMultisampleEXT; +PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL; +static void GLAD_API_PTR glad_debug_impl_glResumeTransformFeedback(void) { + _pre_call_gl_callback("glResumeTransformFeedback", (GLADapiproc) glad_glResumeTransformFeedback, 0); + glad_glResumeTransformFeedback(); + _post_call_gl_callback(NULL, "glResumeTransformFeedback", (GLADapiproc) glad_glResumeTransformFeedback, 0); } -PFNGLTEXCOORD2FVPROC glad_debug_glTexCoord2fv = glad_debug_impl_glTexCoord2fv; -PFNGLTEXCOORD2IPROC glad_glTexCoord2i = NULL; -static void GLAD_API_PTR glad_debug_impl_glTexCoord2i(GLint s, GLint t) { - _pre_call_gl_callback("glTexCoord2i", (GLADapiproc) glad_glTexCoord2i, 2, s, t); - glad_glTexCoord2i(s, t); - _post_call_gl_callback(NULL, "glTexCoord2i", (GLADapiproc) glad_glTexCoord2i, 2, s, t); +PFNGLRESUMETRANSFORMFEEDBACKPROC glad_debug_glResumeTransformFeedback = glad_debug_impl_glResumeTransformFeedback; +PFNGLROTATEXOESPROC glad_glRotatexOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glRotatexOES(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) { + _pre_call_gl_callback("glRotatexOES", (GLADapiproc) glad_glRotatexOES, 4, angle, x, y, z); + glad_glRotatexOES(angle, x, y, z); + _post_call_gl_callback(NULL, "glRotatexOES", (GLADapiproc) glad_glRotatexOES, 4, angle, x, y, z); } -PFNGLTEXCOORD2IPROC glad_debug_glTexCoord2i = glad_debug_impl_glTexCoord2i; -PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv = NULL; -static void GLAD_API_PTR glad_debug_impl_glTexCoord2iv(const GLint * v) { - _pre_call_gl_callback("glTexCoord2iv", (GLADapiproc) glad_glTexCoord2iv, 1, v); - glad_glTexCoord2iv(v); - _post_call_gl_callback(NULL, "glTexCoord2iv", (GLADapiproc) glad_glTexCoord2iv, 1, v); +PFNGLROTATEXOESPROC glad_debug_glRotatexOES = glad_debug_impl_glRotatexOES; +PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL; +static void GLAD_API_PTR glad_debug_impl_glSampleCoverage(GLfloat value, GLboolean invert) { + _pre_call_gl_callback("glSampleCoverage", (GLADapiproc) glad_glSampleCoverage, 2, value, invert); + glad_glSampleCoverage(value, invert); + _post_call_gl_callback(NULL, "glSampleCoverage", (GLADapiproc) glad_glSampleCoverage, 2, value, invert); } -PFNGLTEXCOORD2IVPROC glad_debug_glTexCoord2iv = glad_debug_impl_glTexCoord2iv; -PFNGLTEXCOORD2SPROC glad_glTexCoord2s = NULL; -static void GLAD_API_PTR glad_debug_impl_glTexCoord2s(GLshort s, GLshort t) { - _pre_call_gl_callback("glTexCoord2s", (GLADapiproc) glad_glTexCoord2s, 2, s, t); - glad_glTexCoord2s(s, t); - _post_call_gl_callback(NULL, "glTexCoord2s", (GLADapiproc) glad_glTexCoord2s, 2, s, t); +PFNGLSAMPLECOVERAGEPROC glad_debug_glSampleCoverage = glad_debug_impl_glSampleCoverage; +PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glSampleCoverageARB(GLfloat value, GLboolean invert) { + _pre_call_gl_callback("glSampleCoverageARB", (GLADapiproc) glad_glSampleCoverageARB, 2, value, invert); + glad_glSampleCoverageARB(value, invert); + _post_call_gl_callback(NULL, "glSampleCoverageARB", (GLADapiproc) glad_glSampleCoverageARB, 2, value, invert); } -PFNGLTEXCOORD2SPROC glad_debug_glTexCoord2s = glad_debug_impl_glTexCoord2s; -PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv = NULL; -static void GLAD_API_PTR glad_debug_impl_glTexCoord2sv(const GLshort * v) { - _pre_call_gl_callback("glTexCoord2sv", (GLADapiproc) glad_glTexCoord2sv, 1, v); - glad_glTexCoord2sv(v); - _post_call_gl_callback(NULL, "glTexCoord2sv", (GLADapiproc) glad_glTexCoord2sv, 1, v); +PFNGLSAMPLECOVERAGEARBPROC glad_debug_glSampleCoverageARB = glad_debug_impl_glSampleCoverageARB; +PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL; +static void GLAD_API_PTR glad_debug_impl_glSampleMaski(GLuint maskNumber, GLbitfield mask) { + _pre_call_gl_callback("glSampleMaski", (GLADapiproc) glad_glSampleMaski, 2, maskNumber, mask); + glad_glSampleMaski(maskNumber, mask); + _post_call_gl_callback(NULL, "glSampleMaski", (GLADapiproc) glad_glSampleMaski, 2, maskNumber, mask); } -PFNGLTEXCOORD2SVPROC glad_debug_glTexCoord2sv = glad_debug_impl_glTexCoord2sv; -PFNGLTEXCOORD3DPROC glad_glTexCoord3d = NULL; -static void GLAD_API_PTR glad_debug_impl_glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) { - _pre_call_gl_callback("glTexCoord3d", (GLADapiproc) glad_glTexCoord3d, 3, s, t, r); - glad_glTexCoord3d(s, t, r); - _post_call_gl_callback(NULL, "glTexCoord3d", (GLADapiproc) glad_glTexCoord3d, 3, s, t, r); +PFNGLSAMPLEMASKIPROC glad_debug_glSampleMaski = glad_debug_impl_glSampleMaski; +PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint * param) { + _pre_call_gl_callback("glSamplerParameterIiv", (GLADapiproc) glad_glSamplerParameterIiv, 3, sampler, pname, param); + glad_glSamplerParameterIiv(sampler, pname, param); + _post_call_gl_callback(NULL, "glSamplerParameterIiv", (GLADapiproc) glad_glSamplerParameterIiv, 3, sampler, pname, param); } -PFNGLTEXCOORD3DPROC glad_debug_glTexCoord3d = glad_debug_impl_glTexCoord3d; -PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv = NULL; -static void GLAD_API_PTR glad_debug_impl_glTexCoord3dv(const GLdouble * v) { - _pre_call_gl_callback("glTexCoord3dv", (GLADapiproc) glad_glTexCoord3dv, 1, v); - glad_glTexCoord3dv(v); - _post_call_gl_callback(NULL, "glTexCoord3dv", (GLADapiproc) glad_glTexCoord3dv, 1, v); +PFNGLSAMPLERPARAMETERIIVPROC glad_debug_glSamplerParameterIiv = glad_debug_impl_glSamplerParameterIiv; +PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint * param) { + _pre_call_gl_callback("glSamplerParameterIuiv", (GLADapiproc) glad_glSamplerParameterIuiv, 3, sampler, pname, param); + glad_glSamplerParameterIuiv(sampler, pname, param); + _post_call_gl_callback(NULL, "glSamplerParameterIuiv", (GLADapiproc) glad_glSamplerParameterIuiv, 3, sampler, pname, param); } -PFNGLTEXCOORD3DVPROC glad_debug_glTexCoord3dv = glad_debug_impl_glTexCoord3dv; -PFNGLTEXCOORD3FPROC glad_glTexCoord3f = NULL; -static void GLAD_API_PTR glad_debug_impl_glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) { - _pre_call_gl_callback("glTexCoord3f", (GLADapiproc) glad_glTexCoord3f, 3, s, t, r); - glad_glTexCoord3f(s, t, r); - _post_call_gl_callback(NULL, "glTexCoord3f", (GLADapiproc) glad_glTexCoord3f, 3, s, t, r); +PFNGLSAMPLERPARAMETERIUIVPROC glad_debug_glSamplerParameterIuiv = glad_debug_impl_glSamplerParameterIuiv; +PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL; +static void GLAD_API_PTR glad_debug_impl_glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) { + _pre_call_gl_callback("glSamplerParameterf", (GLADapiproc) glad_glSamplerParameterf, 3, sampler, pname, param); + glad_glSamplerParameterf(sampler, pname, param); + _post_call_gl_callback(NULL, "glSamplerParameterf", (GLADapiproc) glad_glSamplerParameterf, 3, sampler, pname, param); } -PFNGLTEXCOORD3FPROC glad_debug_glTexCoord3f = glad_debug_impl_glTexCoord3f; -PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv = NULL; -static void GLAD_API_PTR glad_debug_impl_glTexCoord3fv(const GLfloat * v) { - _pre_call_gl_callback("glTexCoord3fv", (GLADapiproc) glad_glTexCoord3fv, 1, v); - glad_glTexCoord3fv(v); - _post_call_gl_callback(NULL, "glTexCoord3fv", (GLADapiproc) glad_glTexCoord3fv, 1, v); +PFNGLSAMPLERPARAMETERFPROC glad_debug_glSamplerParameterf = glad_debug_impl_glSamplerParameterf; +PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL; +static void GLAD_API_PTR glad_debug_impl_glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat * param) { + _pre_call_gl_callback("glSamplerParameterfv", (GLADapiproc) glad_glSamplerParameterfv, 3, sampler, pname, param); + glad_glSamplerParameterfv(sampler, pname, param); + _post_call_gl_callback(NULL, "glSamplerParameterfv", (GLADapiproc) glad_glSamplerParameterfv, 3, sampler, pname, param); } -PFNGLTEXCOORD3FVPROC glad_debug_glTexCoord3fv = glad_debug_impl_glTexCoord3fv; -PFNGLTEXCOORD3IPROC glad_glTexCoord3i = NULL; -static void GLAD_API_PTR glad_debug_impl_glTexCoord3i(GLint s, GLint t, GLint r) { - _pre_call_gl_callback("glTexCoord3i", (GLADapiproc) glad_glTexCoord3i, 3, s, t, r); - glad_glTexCoord3i(s, t, r); - _post_call_gl_callback(NULL, "glTexCoord3i", (GLADapiproc) glad_glTexCoord3i, 3, s, t, r); +PFNGLSAMPLERPARAMETERFVPROC glad_debug_glSamplerParameterfv = glad_debug_impl_glSamplerParameterfv; +PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL; +static void GLAD_API_PTR glad_debug_impl_glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) { + _pre_call_gl_callback("glSamplerParameteri", (GLADapiproc) glad_glSamplerParameteri, 3, sampler, pname, param); + glad_glSamplerParameteri(sampler, pname, param); + _post_call_gl_callback(NULL, "glSamplerParameteri", (GLADapiproc) glad_glSamplerParameteri, 3, sampler, pname, param); } -PFNGLTEXCOORD3IPROC glad_debug_glTexCoord3i = glad_debug_impl_glTexCoord3i; -PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv = NULL; -static void GLAD_API_PTR glad_debug_impl_glTexCoord3iv(const GLint * v) { - _pre_call_gl_callback("glTexCoord3iv", (GLADapiproc) glad_glTexCoord3iv, 1, v); - glad_glTexCoord3iv(v); - _post_call_gl_callback(NULL, "glTexCoord3iv", (GLADapiproc) glad_glTexCoord3iv, 1, v); +PFNGLSAMPLERPARAMETERIPROC glad_debug_glSamplerParameteri = glad_debug_impl_glSamplerParameteri; +PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL; +static void GLAD_API_PTR glad_debug_impl_glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint * param) { + _pre_call_gl_callback("glSamplerParameteriv", (GLADapiproc) glad_glSamplerParameteriv, 3, sampler, pname, param); + glad_glSamplerParameteriv(sampler, pname, param); + _post_call_gl_callback(NULL, "glSamplerParameteriv", (GLADapiproc) glad_glSamplerParameteriv, 3, sampler, pname, param); } -PFNGLTEXCOORD3IVPROC glad_debug_glTexCoord3iv = glad_debug_impl_glTexCoord3iv; -PFNGLTEXCOORD3SPROC glad_glTexCoord3s = NULL; -static void GLAD_API_PTR glad_debug_impl_glTexCoord3s(GLshort s, GLshort t, GLshort r) { - _pre_call_gl_callback("glTexCoord3s", (GLADapiproc) glad_glTexCoord3s, 3, s, t, r); - glad_glTexCoord3s(s, t, r); - _post_call_gl_callback(NULL, "glTexCoord3s", (GLADapiproc) glad_glTexCoord3s, 3, s, t, r); +PFNGLSAMPLERPARAMETERIVPROC glad_debug_glSamplerParameteriv = glad_debug_impl_glSamplerParameteriv; +PFNGLSCALEXOESPROC glad_glScalexOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glScalexOES(GLfixed x, GLfixed y, GLfixed z) { + _pre_call_gl_callback("glScalexOES", (GLADapiproc) glad_glScalexOES, 3, x, y, z); + glad_glScalexOES(x, y, z); + _post_call_gl_callback(NULL, "glScalexOES", (GLADapiproc) glad_glScalexOES, 3, x, y, z); } -PFNGLTEXCOORD3SPROC glad_debug_glTexCoord3s = glad_debug_impl_glTexCoord3s; -PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv = NULL; -static void GLAD_API_PTR glad_debug_impl_glTexCoord3sv(const GLshort * v) { - _pre_call_gl_callback("glTexCoord3sv", (GLADapiproc) glad_glTexCoord3sv, 1, v); - glad_glTexCoord3sv(v); - _post_call_gl_callback(NULL, "glTexCoord3sv", (GLADapiproc) glad_glTexCoord3sv, 1, v); +PFNGLSCALEXOESPROC glad_debug_glScalexOES = glad_debug_impl_glScalexOES; +PFNGLSCISSORPROC glad_glScissor = NULL; +static void GLAD_API_PTR glad_debug_impl_glScissor(GLint x, GLint y, GLsizei width, GLsizei height) { + _pre_call_gl_callback("glScissor", (GLADapiproc) glad_glScissor, 4, x, y, width, height); + glad_glScissor(x, y, width, height); + _post_call_gl_callback(NULL, "glScissor", (GLADapiproc) glad_glScissor, 4, x, y, width, height); + +} +PFNGLSCISSORPROC glad_debug_glScissor = glad_debug_impl_glScissor; +PFNGLSCISSORARRAYVPROC glad_glScissorArrayv = NULL; +static void GLAD_API_PTR glad_debug_impl_glScissorArrayv(GLuint first, GLsizei count, const GLint * v) { + _pre_call_gl_callback("glScissorArrayv", (GLADapiproc) glad_glScissorArrayv, 3, first, count, v); + glad_glScissorArrayv(first, count, v); + _post_call_gl_callback(NULL, "glScissorArrayv", (GLADapiproc) glad_glScissorArrayv, 3, first, count, v); } -PFNGLTEXCOORD3SVPROC glad_debug_glTexCoord3sv = glad_debug_impl_glTexCoord3sv; -PFNGLTEXCOORD4DPROC glad_glTexCoord4d = NULL; -static void GLAD_API_PTR glad_debug_impl_glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) { - _pre_call_gl_callback("glTexCoord4d", (GLADapiproc) glad_glTexCoord4d, 4, s, t, r, q); - glad_glTexCoord4d(s, t, r, q); - _post_call_gl_callback(NULL, "glTexCoord4d", (GLADapiproc) glad_glTexCoord4d, 4, s, t, r, q); +PFNGLSCISSORARRAYVPROC glad_debug_glScissorArrayv = glad_debug_impl_glScissorArrayv; +PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed = NULL; +static void GLAD_API_PTR glad_debug_impl_glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) { + _pre_call_gl_callback("glScissorIndexed", (GLADapiproc) glad_glScissorIndexed, 5, index, left, bottom, width, height); + glad_glScissorIndexed(index, left, bottom, width, height); + _post_call_gl_callback(NULL, "glScissorIndexed", (GLADapiproc) glad_glScissorIndexed, 5, index, left, bottom, width, height); } -PFNGLTEXCOORD4DPROC glad_debug_glTexCoord4d = glad_debug_impl_glTexCoord4d; -PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv = NULL; -static void GLAD_API_PTR glad_debug_impl_glTexCoord4dv(const GLdouble * v) { - _pre_call_gl_callback("glTexCoord4dv", (GLADapiproc) glad_glTexCoord4dv, 1, v); - glad_glTexCoord4dv(v); - _post_call_gl_callback(NULL, "glTexCoord4dv", (GLADapiproc) glad_glTexCoord4dv, 1, v); +PFNGLSCISSORINDEXEDPROC glad_debug_glScissorIndexed = glad_debug_impl_glScissorIndexed; +PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv = NULL; +static void GLAD_API_PTR glad_debug_impl_glScissorIndexedv(GLuint index, const GLint * v) { + _pre_call_gl_callback("glScissorIndexedv", (GLADapiproc) glad_glScissorIndexedv, 2, index, v); + glad_glScissorIndexedv(index, v); + _post_call_gl_callback(NULL, "glScissorIndexedv", (GLADapiproc) glad_glScissorIndexedv, 2, index, v); } -PFNGLTEXCOORD4DVPROC glad_debug_glTexCoord4dv = glad_debug_impl_glTexCoord4dv; -PFNGLTEXCOORD4FPROC glad_glTexCoord4f = NULL; -static void GLAD_API_PTR glad_debug_impl_glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) { - _pre_call_gl_callback("glTexCoord4f", (GLADapiproc) glad_glTexCoord4f, 4, s, t, r, q); - glad_glTexCoord4f(s, t, r, q); - _post_call_gl_callback(NULL, "glTexCoord4f", (GLADapiproc) glad_glTexCoord4f, 4, s, t, r, q); +PFNGLSCISSORINDEXEDVPROC glad_debug_glScissorIndexedv = glad_debug_impl_glScissorIndexedv; +PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL; +static void GLAD_API_PTR glad_debug_impl_glShaderBinary(GLsizei count, const GLuint * shaders, GLenum binaryFormat, const void * binary, GLsizei length) { + _pre_call_gl_callback("glShaderBinary", (GLADapiproc) glad_glShaderBinary, 5, count, shaders, binaryFormat, binary, length); + glad_glShaderBinary(count, shaders, binaryFormat, binary, length); + _post_call_gl_callback(NULL, "glShaderBinary", (GLADapiproc) glad_glShaderBinary, 5, count, shaders, binaryFormat, binary, length); } -PFNGLTEXCOORD4FPROC glad_debug_glTexCoord4f = glad_debug_impl_glTexCoord4f; -PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv = NULL; -static void GLAD_API_PTR glad_debug_impl_glTexCoord4fv(const GLfloat * v) { - _pre_call_gl_callback("glTexCoord4fv", (GLADapiproc) glad_glTexCoord4fv, 1, v); - glad_glTexCoord4fv(v); - _post_call_gl_callback(NULL, "glTexCoord4fv", (GLADapiproc) glad_glTexCoord4fv, 1, v); +PFNGLSHADERBINARYPROC glad_debug_glShaderBinary = glad_debug_impl_glShaderBinary; +PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL; +static void GLAD_API_PTR glad_debug_impl_glShaderSource(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length) { + _pre_call_gl_callback("glShaderSource", (GLADapiproc) glad_glShaderSource, 4, shader, count, string, length); + glad_glShaderSource(shader, count, string, length); + _post_call_gl_callback(NULL, "glShaderSource", (GLADapiproc) glad_glShaderSource, 4, shader, count, string, length); } -PFNGLTEXCOORD4FVPROC glad_debug_glTexCoord4fv = glad_debug_impl_glTexCoord4fv; -PFNGLTEXCOORD4IPROC glad_glTexCoord4i = NULL; -static void GLAD_API_PTR glad_debug_impl_glTexCoord4i(GLint s, GLint t, GLint r, GLint q) { - _pre_call_gl_callback("glTexCoord4i", (GLADapiproc) glad_glTexCoord4i, 4, s, t, r, q); - glad_glTexCoord4i(s, t, r, q); - _post_call_gl_callback(NULL, "glTexCoord4i", (GLADapiproc) glad_glTexCoord4i, 4, s, t, r, q); +PFNGLSHADERSOURCEPROC glad_debug_glShaderSource = glad_debug_impl_glShaderSource; +PFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glShaderSourceARB(GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint * length) { + _pre_call_gl_callback("glShaderSourceARB", (GLADapiproc) glad_glShaderSourceARB, 4, shaderObj, count, string, length); + glad_glShaderSourceARB(shaderObj, count, string, length); + _post_call_gl_callback(NULL, "glShaderSourceARB", (GLADapiproc) glad_glShaderSourceARB, 4, shaderObj, count, string, length); } -PFNGLTEXCOORD4IPROC glad_debug_glTexCoord4i = glad_debug_impl_glTexCoord4i; -PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv = NULL; -static void GLAD_API_PTR glad_debug_impl_glTexCoord4iv(const GLint * v) { - _pre_call_gl_callback("glTexCoord4iv", (GLADapiproc) glad_glTexCoord4iv, 1, v); - glad_glTexCoord4iv(v); - _post_call_gl_callback(NULL, "glTexCoord4iv", (GLADapiproc) glad_glTexCoord4iv, 1, v); +PFNGLSHADERSOURCEARBPROC glad_debug_glShaderSourceARB = glad_debug_impl_glShaderSourceARB; +PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding = NULL; +static void GLAD_API_PTR glad_debug_impl_glShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding) { + _pre_call_gl_callback("glShaderStorageBlockBinding", (GLADapiproc) glad_glShaderStorageBlockBinding, 3, program, storageBlockIndex, storageBlockBinding); + glad_glShaderStorageBlockBinding(program, storageBlockIndex, storageBlockBinding); + _post_call_gl_callback(NULL, "glShaderStorageBlockBinding", (GLADapiproc) glad_glShaderStorageBlockBinding, 3, program, storageBlockIndex, storageBlockBinding); } -PFNGLTEXCOORD4IVPROC glad_debug_glTexCoord4iv = glad_debug_impl_glTexCoord4iv; -PFNGLTEXCOORD4SPROC glad_glTexCoord4s = NULL; -static void GLAD_API_PTR glad_debug_impl_glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) { - _pre_call_gl_callback("glTexCoord4s", (GLADapiproc) glad_glTexCoord4s, 4, s, t, r, q); - glad_glTexCoord4s(s, t, r, q); - _post_call_gl_callback(NULL, "glTexCoord4s", (GLADapiproc) glad_glTexCoord4s, 4, s, t, r, q); +PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_debug_glShaderStorageBlockBinding = glad_debug_impl_glShaderStorageBlockBinding; +PFNGLSPECIALIZESHADERARBPROC glad_glSpecializeShaderARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glSpecializeShaderARB(GLuint shader, const GLchar * pEntryPoint, GLuint numSpecializationConstants, const GLuint * pConstantIndex, const GLuint * pConstantValue) { + _pre_call_gl_callback("glSpecializeShaderARB", (GLADapiproc) glad_glSpecializeShaderARB, 5, shader, pEntryPoint, numSpecializationConstants, pConstantIndex, pConstantValue); + glad_glSpecializeShaderARB(shader, pEntryPoint, numSpecializationConstants, pConstantIndex, pConstantValue); + _post_call_gl_callback(NULL, "glSpecializeShaderARB", (GLADapiproc) glad_glSpecializeShaderARB, 5, shader, pEntryPoint, numSpecializationConstants, pConstantIndex, pConstantValue); } -PFNGLTEXCOORD4SPROC glad_debug_glTexCoord4s = glad_debug_impl_glTexCoord4s; -PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv = NULL; -static void GLAD_API_PTR glad_debug_impl_glTexCoord4sv(const GLshort * v) { - _pre_call_gl_callback("glTexCoord4sv", (GLADapiproc) glad_glTexCoord4sv, 1, v); - glad_glTexCoord4sv(v); - _post_call_gl_callback(NULL, "glTexCoord4sv", (GLADapiproc) glad_glTexCoord4sv, 1, v); +PFNGLSPECIALIZESHADERARBPROC glad_debug_glSpecializeShaderARB = glad_debug_impl_glSpecializeShaderARB; +PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL; +static void GLAD_API_PTR glad_debug_impl_glStencilFunc(GLenum func, GLint ref, GLuint mask) { + _pre_call_gl_callback("glStencilFunc", (GLADapiproc) glad_glStencilFunc, 3, func, ref, mask); + glad_glStencilFunc(func, ref, mask); + _post_call_gl_callback(NULL, "glStencilFunc", (GLADapiproc) glad_glStencilFunc, 3, func, ref, mask); } -PFNGLTEXCOORD4SVPROC glad_debug_glTexCoord4sv = glad_debug_impl_glTexCoord4sv; -PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL; -static void GLAD_API_PTR glad_debug_impl_glTexCoordP1ui(GLenum type, GLuint coords) { - _pre_call_gl_callback("glTexCoordP1ui", (GLADapiproc) glad_glTexCoordP1ui, 2, type, coords); - glad_glTexCoordP1ui(type, coords); - _post_call_gl_callback(NULL, "glTexCoordP1ui", (GLADapiproc) glad_glTexCoordP1ui, 2, type, coords); +PFNGLSTENCILFUNCPROC glad_debug_glStencilFunc = glad_debug_impl_glStencilFunc; +PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL; +static void GLAD_API_PTR glad_debug_impl_glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) { + _pre_call_gl_callback("glStencilFuncSeparate", (GLADapiproc) glad_glStencilFuncSeparate, 4, face, func, ref, mask); + glad_glStencilFuncSeparate(face, func, ref, mask); + _post_call_gl_callback(NULL, "glStencilFuncSeparate", (GLADapiproc) glad_glStencilFuncSeparate, 4, face, func, ref, mask); } -PFNGLTEXCOORDP1UIPROC glad_debug_glTexCoordP1ui = glad_debug_impl_glTexCoordP1ui; -PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL; -static void GLAD_API_PTR glad_debug_impl_glTexCoordP1uiv(GLenum type, const GLuint * coords) { - _pre_call_gl_callback("glTexCoordP1uiv", (GLADapiproc) glad_glTexCoordP1uiv, 2, type, coords); - glad_glTexCoordP1uiv(type, coords); - _post_call_gl_callback(NULL, "glTexCoordP1uiv", (GLADapiproc) glad_glTexCoordP1uiv, 2, type, coords); +PFNGLSTENCILFUNCSEPARATEPROC glad_debug_glStencilFuncSeparate = glad_debug_impl_glStencilFuncSeparate; +PFNGLSTENCILMASKPROC glad_glStencilMask = NULL; +static void GLAD_API_PTR glad_debug_impl_glStencilMask(GLuint mask) { + _pre_call_gl_callback("glStencilMask", (GLADapiproc) glad_glStencilMask, 1, mask); + glad_glStencilMask(mask); + _post_call_gl_callback(NULL, "glStencilMask", (GLADapiproc) glad_glStencilMask, 1, mask); } -PFNGLTEXCOORDP1UIVPROC glad_debug_glTexCoordP1uiv = glad_debug_impl_glTexCoordP1uiv; -PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL; -static void GLAD_API_PTR glad_debug_impl_glTexCoordP2ui(GLenum type, GLuint coords) { - _pre_call_gl_callback("glTexCoordP2ui", (GLADapiproc) glad_glTexCoordP2ui, 2, type, coords); - glad_glTexCoordP2ui(type, coords); - _post_call_gl_callback(NULL, "glTexCoordP2ui", (GLADapiproc) glad_glTexCoordP2ui, 2, type, coords); +PFNGLSTENCILMASKPROC glad_debug_glStencilMask = glad_debug_impl_glStencilMask; +PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL; +static void GLAD_API_PTR glad_debug_impl_glStencilMaskSeparate(GLenum face, GLuint mask) { + _pre_call_gl_callback("glStencilMaskSeparate", (GLADapiproc) glad_glStencilMaskSeparate, 2, face, mask); + glad_glStencilMaskSeparate(face, mask); + _post_call_gl_callback(NULL, "glStencilMaskSeparate", (GLADapiproc) glad_glStencilMaskSeparate, 2, face, mask); } -PFNGLTEXCOORDP2UIPROC glad_debug_glTexCoordP2ui = glad_debug_impl_glTexCoordP2ui; -PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL; -static void GLAD_API_PTR glad_debug_impl_glTexCoordP2uiv(GLenum type, const GLuint * coords) { - _pre_call_gl_callback("glTexCoordP2uiv", (GLADapiproc) glad_glTexCoordP2uiv, 2, type, coords); - glad_glTexCoordP2uiv(type, coords); - _post_call_gl_callback(NULL, "glTexCoordP2uiv", (GLADapiproc) glad_glTexCoordP2uiv, 2, type, coords); +PFNGLSTENCILMASKSEPARATEPROC glad_debug_glStencilMaskSeparate = glad_debug_impl_glStencilMaskSeparate; +PFNGLSTENCILOPPROC glad_glStencilOp = NULL; +static void GLAD_API_PTR glad_debug_impl_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) { + _pre_call_gl_callback("glStencilOp", (GLADapiproc) glad_glStencilOp, 3, fail, zfail, zpass); + glad_glStencilOp(fail, zfail, zpass); + _post_call_gl_callback(NULL, "glStencilOp", (GLADapiproc) glad_glStencilOp, 3, fail, zfail, zpass); } -PFNGLTEXCOORDP2UIVPROC glad_debug_glTexCoordP2uiv = glad_debug_impl_glTexCoordP2uiv; -PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL; -static void GLAD_API_PTR glad_debug_impl_glTexCoordP3ui(GLenum type, GLuint coords) { - _pre_call_gl_callback("glTexCoordP3ui", (GLADapiproc) glad_glTexCoordP3ui, 2, type, coords); - glad_glTexCoordP3ui(type, coords); - _post_call_gl_callback(NULL, "glTexCoordP3ui", (GLADapiproc) glad_glTexCoordP3ui, 2, type, coords); +PFNGLSTENCILOPPROC glad_debug_glStencilOp = glad_debug_impl_glStencilOp; +PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL; +static void GLAD_API_PTR glad_debug_impl_glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) { + _pre_call_gl_callback("glStencilOpSeparate", (GLADapiproc) glad_glStencilOpSeparate, 4, face, sfail, dpfail, dppass); + glad_glStencilOpSeparate(face, sfail, dpfail, dppass); + _post_call_gl_callback(NULL, "glStencilOpSeparate", (GLADapiproc) glad_glStencilOpSeparate, 4, face, sfail, dpfail, dppass); } -PFNGLTEXCOORDP3UIPROC glad_debug_glTexCoordP3ui = glad_debug_impl_glTexCoordP3ui; -PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL; -static void GLAD_API_PTR glad_debug_impl_glTexCoordP3uiv(GLenum type, const GLuint * coords) { - _pre_call_gl_callback("glTexCoordP3uiv", (GLADapiproc) glad_glTexCoordP3uiv, 2, type, coords); - glad_glTexCoordP3uiv(type, coords); - _post_call_gl_callback(NULL, "glTexCoordP3uiv", (GLADapiproc) glad_glTexCoordP3uiv, 2, type, coords); +PFNGLSTENCILOPSEPARATEPROC glad_debug_glStencilOpSeparate = glad_debug_impl_glStencilOpSeparate; +PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer) { + _pre_call_gl_callback("glTexBuffer", (GLADapiproc) glad_glTexBuffer, 3, target, internalformat, buffer); + glad_glTexBuffer(target, internalformat, buffer); + _post_call_gl_callback(NULL, "glTexBuffer", (GLADapiproc) glad_glTexBuffer, 3, target, internalformat, buffer); } -PFNGLTEXCOORDP3UIVPROC glad_debug_glTexCoordP3uiv = glad_debug_impl_glTexCoordP3uiv; -PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL; -static void GLAD_API_PTR glad_debug_impl_glTexCoordP4ui(GLenum type, GLuint coords) { - _pre_call_gl_callback("glTexCoordP4ui", (GLADapiproc) glad_glTexCoordP4ui, 2, type, coords); - glad_glTexCoordP4ui(type, coords); - _post_call_gl_callback(NULL, "glTexCoordP4ui", (GLADapiproc) glad_glTexCoordP4ui, 2, type, coords); +PFNGLTEXBUFFERPROC glad_debug_glTexBuffer = glad_debug_impl_glTexBuffer; +PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) { + _pre_call_gl_callback("glTexBufferRange", (GLADapiproc) glad_glTexBufferRange, 5, target, internalformat, buffer, offset, size); + glad_glTexBufferRange(target, internalformat, buffer, offset, size); + _post_call_gl_callback(NULL, "glTexBufferRange", (GLADapiproc) glad_glTexBufferRange, 5, target, internalformat, buffer, offset, size); } -PFNGLTEXCOORDP4UIPROC glad_debug_glTexCoordP4ui = glad_debug_impl_glTexCoordP4ui; -PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL; -static void GLAD_API_PTR glad_debug_impl_glTexCoordP4uiv(GLenum type, const GLuint * coords) { - _pre_call_gl_callback("glTexCoordP4uiv", (GLADapiproc) glad_glTexCoordP4uiv, 2, type, coords); - glad_glTexCoordP4uiv(type, coords); - _post_call_gl_callback(NULL, "glTexCoordP4uiv", (GLADapiproc) glad_glTexCoordP4uiv, 2, type, coords); +PFNGLTEXBUFFERRANGEPROC glad_debug_glTexBufferRange = glad_debug_impl_glTexBufferRange; +PFNGLTEXCOORD1XOESPROC glad_glTexCoord1xOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord1xOES(GLfixed s) { + _pre_call_gl_callback("glTexCoord1xOES", (GLADapiproc) glad_glTexCoord1xOES, 1, s); + glad_glTexCoord1xOES(s); + _post_call_gl_callback(NULL, "glTexCoord1xOES", (GLADapiproc) glad_glTexCoord1xOES, 1, s); } -PFNGLTEXCOORDP4UIVPROC glad_debug_glTexCoordP4uiv = glad_debug_impl_glTexCoordP4uiv; -PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer = NULL; -static void GLAD_API_PTR glad_debug_impl_glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const void * pointer) { - _pre_call_gl_callback("glTexCoordPointer", (GLADapiproc) glad_glTexCoordPointer, 4, size, type, stride, pointer); - glad_glTexCoordPointer(size, type, stride, pointer); - _post_call_gl_callback(NULL, "glTexCoordPointer", (GLADapiproc) glad_glTexCoordPointer, 4, size, type, stride, pointer); +PFNGLTEXCOORD1XOESPROC glad_debug_glTexCoord1xOES = glad_debug_impl_glTexCoord1xOES; +PFNGLTEXCOORD1XVOESPROC glad_glTexCoord1xvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord1xvOES(const GLfixed * coords) { + _pre_call_gl_callback("glTexCoord1xvOES", (GLADapiproc) glad_glTexCoord1xvOES, 1, coords); + glad_glTexCoord1xvOES(coords); + _post_call_gl_callback(NULL, "glTexCoord1xvOES", (GLADapiproc) glad_glTexCoord1xvOES, 1, coords); } -PFNGLTEXCOORDPOINTERPROC glad_debug_glTexCoordPointer = glad_debug_impl_glTexCoordPointer; -PFNGLTEXENVFPROC glad_glTexEnvf = NULL; -static void GLAD_API_PTR glad_debug_impl_glTexEnvf(GLenum target, GLenum pname, GLfloat param) { - _pre_call_gl_callback("glTexEnvf", (GLADapiproc) glad_glTexEnvf, 3, target, pname, param); - glad_glTexEnvf(target, pname, param); - _post_call_gl_callback(NULL, "glTexEnvf", (GLADapiproc) glad_glTexEnvf, 3, target, pname, param); +PFNGLTEXCOORD1XVOESPROC glad_debug_glTexCoord1xvOES = glad_debug_impl_glTexCoord1xvOES; +PFNGLTEXCOORD2XOESPROC glad_glTexCoord2xOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord2xOES(GLfixed s, GLfixed t) { + _pre_call_gl_callback("glTexCoord2xOES", (GLADapiproc) glad_glTexCoord2xOES, 2, s, t); + glad_glTexCoord2xOES(s, t); + _post_call_gl_callback(NULL, "glTexCoord2xOES", (GLADapiproc) glad_glTexCoord2xOES, 2, s, t); } -PFNGLTEXENVFPROC glad_debug_glTexEnvf = glad_debug_impl_glTexEnvf; -PFNGLTEXENVFVPROC glad_glTexEnvfv = NULL; -static void GLAD_API_PTR glad_debug_impl_glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params) { - _pre_call_gl_callback("glTexEnvfv", (GLADapiproc) glad_glTexEnvfv, 3, target, pname, params); - glad_glTexEnvfv(target, pname, params); - _post_call_gl_callback(NULL, "glTexEnvfv", (GLADapiproc) glad_glTexEnvfv, 3, target, pname, params); +PFNGLTEXCOORD2XOESPROC glad_debug_glTexCoord2xOES = glad_debug_impl_glTexCoord2xOES; +PFNGLTEXCOORD2XVOESPROC glad_glTexCoord2xvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord2xvOES(const GLfixed * coords) { + _pre_call_gl_callback("glTexCoord2xvOES", (GLADapiproc) glad_glTexCoord2xvOES, 1, coords); + glad_glTexCoord2xvOES(coords); + _post_call_gl_callback(NULL, "glTexCoord2xvOES", (GLADapiproc) glad_glTexCoord2xvOES, 1, coords); } -PFNGLTEXENVFVPROC glad_debug_glTexEnvfv = glad_debug_impl_glTexEnvfv; -PFNGLTEXENVIPROC glad_glTexEnvi = NULL; -static void GLAD_API_PTR glad_debug_impl_glTexEnvi(GLenum target, GLenum pname, GLint param) { - _pre_call_gl_callback("glTexEnvi", (GLADapiproc) glad_glTexEnvi, 3, target, pname, param); - glad_glTexEnvi(target, pname, param); - _post_call_gl_callback(NULL, "glTexEnvi", (GLADapiproc) glad_glTexEnvi, 3, target, pname, param); +PFNGLTEXCOORD2XVOESPROC glad_debug_glTexCoord2xvOES = glad_debug_impl_glTexCoord2xvOES; +PFNGLTEXCOORD3XOESPROC glad_glTexCoord3xOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord3xOES(GLfixed s, GLfixed t, GLfixed r) { + _pre_call_gl_callback("glTexCoord3xOES", (GLADapiproc) glad_glTexCoord3xOES, 3, s, t, r); + glad_glTexCoord3xOES(s, t, r); + _post_call_gl_callback(NULL, "glTexCoord3xOES", (GLADapiproc) glad_glTexCoord3xOES, 3, s, t, r); } -PFNGLTEXENVIPROC glad_debug_glTexEnvi = glad_debug_impl_glTexEnvi; -PFNGLTEXENVIVPROC glad_glTexEnviv = NULL; -static void GLAD_API_PTR glad_debug_impl_glTexEnviv(GLenum target, GLenum pname, const GLint * params) { - _pre_call_gl_callback("glTexEnviv", (GLADapiproc) glad_glTexEnviv, 3, target, pname, params); - glad_glTexEnviv(target, pname, params); - _post_call_gl_callback(NULL, "glTexEnviv", (GLADapiproc) glad_glTexEnviv, 3, target, pname, params); +PFNGLTEXCOORD3XOESPROC glad_debug_glTexCoord3xOES = glad_debug_impl_glTexCoord3xOES; +PFNGLTEXCOORD3XVOESPROC glad_glTexCoord3xvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord3xvOES(const GLfixed * coords) { + _pre_call_gl_callback("glTexCoord3xvOES", (GLADapiproc) glad_glTexCoord3xvOES, 1, coords); + glad_glTexCoord3xvOES(coords); + _post_call_gl_callback(NULL, "glTexCoord3xvOES", (GLADapiproc) glad_glTexCoord3xvOES, 1, coords); } -PFNGLTEXENVIVPROC glad_debug_glTexEnviv = glad_debug_impl_glTexEnviv; -PFNGLTEXGENDPROC glad_glTexGend = NULL; -static void GLAD_API_PTR glad_debug_impl_glTexGend(GLenum coord, GLenum pname, GLdouble param) { - _pre_call_gl_callback("glTexGend", (GLADapiproc) glad_glTexGend, 3, coord, pname, param); - glad_glTexGend(coord, pname, param); - _post_call_gl_callback(NULL, "glTexGend", (GLADapiproc) glad_glTexGend, 3, coord, pname, param); +PFNGLTEXCOORD3XVOESPROC glad_debug_glTexCoord3xvOES = glad_debug_impl_glTexCoord3xvOES; +PFNGLTEXCOORD4XOESPROC glad_glTexCoord4xOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord4xOES(GLfixed s, GLfixed t, GLfixed r, GLfixed q) { + _pre_call_gl_callback("glTexCoord4xOES", (GLADapiproc) glad_glTexCoord4xOES, 4, s, t, r, q); + glad_glTexCoord4xOES(s, t, r, q); + _post_call_gl_callback(NULL, "glTexCoord4xOES", (GLADapiproc) glad_glTexCoord4xOES, 4, s, t, r, q); } -PFNGLTEXGENDPROC glad_debug_glTexGend = glad_debug_impl_glTexGend; -PFNGLTEXGENDVPROC glad_glTexGendv = NULL; -static void GLAD_API_PTR glad_debug_impl_glTexGendv(GLenum coord, GLenum pname, const GLdouble * params) { - _pre_call_gl_callback("glTexGendv", (GLADapiproc) glad_glTexGendv, 3, coord, pname, params); - glad_glTexGendv(coord, pname, params); - _post_call_gl_callback(NULL, "glTexGendv", (GLADapiproc) glad_glTexGendv, 3, coord, pname, params); +PFNGLTEXCOORD4XOESPROC glad_debug_glTexCoord4xOES = glad_debug_impl_glTexCoord4xOES; +PFNGLTEXCOORD4XVOESPROC glad_glTexCoord4xvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexCoord4xvOES(const GLfixed * coords) { + _pre_call_gl_callback("glTexCoord4xvOES", (GLADapiproc) glad_glTexCoord4xvOES, 1, coords); + glad_glTexCoord4xvOES(coords); + _post_call_gl_callback(NULL, "glTexCoord4xvOES", (GLADapiproc) glad_glTexCoord4xvOES, 1, coords); } -PFNGLTEXGENDVPROC glad_debug_glTexGendv = glad_debug_impl_glTexGendv; -PFNGLTEXGENFPROC glad_glTexGenf = NULL; -static void GLAD_API_PTR glad_debug_impl_glTexGenf(GLenum coord, GLenum pname, GLfloat param) { - _pre_call_gl_callback("glTexGenf", (GLADapiproc) glad_glTexGenf, 3, coord, pname, param); - glad_glTexGenf(coord, pname, param); - _post_call_gl_callback(NULL, "glTexGenf", (GLADapiproc) glad_glTexGenf, 3, coord, pname, param); +PFNGLTEXCOORD4XVOESPROC glad_debug_glTexCoord4xvOES = glad_debug_impl_glTexCoord4xvOES; +PFNGLTEXENVXOESPROC glad_glTexEnvxOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexEnvxOES(GLenum target, GLenum pname, GLfixed param) { + _pre_call_gl_callback("glTexEnvxOES", (GLADapiproc) glad_glTexEnvxOES, 3, target, pname, param); + glad_glTexEnvxOES(target, pname, param); + _post_call_gl_callback(NULL, "glTexEnvxOES", (GLADapiproc) glad_glTexEnvxOES, 3, target, pname, param); } -PFNGLTEXGENFPROC glad_debug_glTexGenf = glad_debug_impl_glTexGenf; -PFNGLTEXGENFVPROC glad_glTexGenfv = NULL; -static void GLAD_API_PTR glad_debug_impl_glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params) { - _pre_call_gl_callback("glTexGenfv", (GLADapiproc) glad_glTexGenfv, 3, coord, pname, params); - glad_glTexGenfv(coord, pname, params); - _post_call_gl_callback(NULL, "glTexGenfv", (GLADapiproc) glad_glTexGenfv, 3, coord, pname, params); +PFNGLTEXENVXOESPROC glad_debug_glTexEnvxOES = glad_debug_impl_glTexEnvxOES; +PFNGLTEXENVXVOESPROC glad_glTexEnvxvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexEnvxvOES(GLenum target, GLenum pname, const GLfixed * params) { + _pre_call_gl_callback("glTexEnvxvOES", (GLADapiproc) glad_glTexEnvxvOES, 3, target, pname, params); + glad_glTexEnvxvOES(target, pname, params); + _post_call_gl_callback(NULL, "glTexEnvxvOES", (GLADapiproc) glad_glTexEnvxvOES, 3, target, pname, params); } -PFNGLTEXGENFVPROC glad_debug_glTexGenfv = glad_debug_impl_glTexGenfv; -PFNGLTEXGENIPROC glad_glTexGeni = NULL; -static void GLAD_API_PTR glad_debug_impl_glTexGeni(GLenum coord, GLenum pname, GLint param) { - _pre_call_gl_callback("glTexGeni", (GLADapiproc) glad_glTexGeni, 3, coord, pname, param); - glad_glTexGeni(coord, pname, param); - _post_call_gl_callback(NULL, "glTexGeni", (GLADapiproc) glad_glTexGeni, 3, coord, pname, param); +PFNGLTEXENVXVOESPROC glad_debug_glTexEnvxvOES = glad_debug_impl_glTexEnvxvOES; +PFNGLTEXGENXOESPROC glad_glTexGenxOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexGenxOES(GLenum coord, GLenum pname, GLfixed param) { + _pre_call_gl_callback("glTexGenxOES", (GLADapiproc) glad_glTexGenxOES, 3, coord, pname, param); + glad_glTexGenxOES(coord, pname, param); + _post_call_gl_callback(NULL, "glTexGenxOES", (GLADapiproc) glad_glTexGenxOES, 3, coord, pname, param); } -PFNGLTEXGENIPROC glad_debug_glTexGeni = glad_debug_impl_glTexGeni; -PFNGLTEXGENIVPROC glad_glTexGeniv = NULL; -static void GLAD_API_PTR glad_debug_impl_glTexGeniv(GLenum coord, GLenum pname, const GLint * params) { - _pre_call_gl_callback("glTexGeniv", (GLADapiproc) glad_glTexGeniv, 3, coord, pname, params); - glad_glTexGeniv(coord, pname, params); - _post_call_gl_callback(NULL, "glTexGeniv", (GLADapiproc) glad_glTexGeniv, 3, coord, pname, params); +PFNGLTEXGENXOESPROC glad_debug_glTexGenxOES = glad_debug_impl_glTexGenxOES; +PFNGLTEXGENXVOESPROC glad_glTexGenxvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexGenxvOES(GLenum coord, GLenum pname, const GLfixed * params) { + _pre_call_gl_callback("glTexGenxvOES", (GLADapiproc) glad_glTexGenxvOES, 3, coord, pname, params); + glad_glTexGenxvOES(coord, pname, params); + _post_call_gl_callback(NULL, "glTexGenxvOES", (GLADapiproc) glad_glTexGenxvOES, 3, coord, pname, params); } -PFNGLTEXGENIVPROC glad_debug_glTexGeniv = glad_debug_impl_glTexGeniv; +PFNGLTEXGENXVOESPROC glad_debug_glTexGenxvOES = glad_debug_impl_glTexGenxvOES; PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL; static void GLAD_API_PTR glad_debug_impl_glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels) { _pre_call_gl_callback("glTexImage1D", (GLADapiproc) glad_glTexImage1D, 8, target, level, internalformat, width, border, format, type, pixels); @@ -4626,6 +6183,62 @@ static void GLAD_API_PTR glad_debug_impl_glTexParameteriv(GLenum target, GLenum } PFNGLTEXPARAMETERIVPROC glad_debug_glTexParameteriv = glad_debug_impl_glTexParameteriv; +PFNGLTEXPARAMETERXOESPROC glad_glTexParameterxOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexParameterxOES(GLenum target, GLenum pname, GLfixed param) { + _pre_call_gl_callback("glTexParameterxOES", (GLADapiproc) glad_glTexParameterxOES, 3, target, pname, param); + glad_glTexParameterxOES(target, pname, param); + _post_call_gl_callback(NULL, "glTexParameterxOES", (GLADapiproc) glad_glTexParameterxOES, 3, target, pname, param); + +} +PFNGLTEXPARAMETERXOESPROC glad_debug_glTexParameterxOES = glad_debug_impl_glTexParameterxOES; +PFNGLTEXPARAMETERXVOESPROC glad_glTexParameterxvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexParameterxvOES(GLenum target, GLenum pname, const GLfixed * params) { + _pre_call_gl_callback("glTexParameterxvOES", (GLADapiproc) glad_glTexParameterxvOES, 3, target, pname, params); + glad_glTexParameterxvOES(target, pname, params); + _post_call_gl_callback(NULL, "glTexParameterxvOES", (GLADapiproc) glad_glTexParameterxvOES, 3, target, pname, params); + +} +PFNGLTEXPARAMETERXVOESPROC glad_debug_glTexParameterxvOES = glad_debug_impl_glTexParameterxvOES; +PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) { + _pre_call_gl_callback("glTexStorage1D", (GLADapiproc) glad_glTexStorage1D, 4, target, levels, internalformat, width); + glad_glTexStorage1D(target, levels, internalformat, width); + _post_call_gl_callback(NULL, "glTexStorage1D", (GLADapiproc) glad_glTexStorage1D, 4, target, levels, internalformat, width); + +} +PFNGLTEXSTORAGE1DPROC glad_debug_glTexStorage1D = glad_debug_impl_glTexStorage1D; +PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) { + _pre_call_gl_callback("glTexStorage2D", (GLADapiproc) glad_glTexStorage2D, 5, target, levels, internalformat, width, height); + glad_glTexStorage2D(target, levels, internalformat, width, height); + _post_call_gl_callback(NULL, "glTexStorage2D", (GLADapiproc) glad_glTexStorage2D, 5, target, levels, internalformat, width, height); + +} +PFNGLTEXSTORAGE2DPROC glad_debug_glTexStorage2D = glad_debug_impl_glTexStorage2D; +PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) { + _pre_call_gl_callback("glTexStorage2DMultisample", (GLADapiproc) glad_glTexStorage2DMultisample, 6, target, samples, internalformat, width, height, fixedsamplelocations); + glad_glTexStorage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations); + _post_call_gl_callback(NULL, "glTexStorage2DMultisample", (GLADapiproc) glad_glTexStorage2DMultisample, 6, target, samples, internalformat, width, height, fixedsamplelocations); + +} +PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_debug_glTexStorage2DMultisample = glad_debug_impl_glTexStorage2DMultisample; +PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) { + _pre_call_gl_callback("glTexStorage3D", (GLADapiproc) glad_glTexStorage3D, 6, target, levels, internalformat, width, height, depth); + glad_glTexStorage3D(target, levels, internalformat, width, height, depth); + _post_call_gl_callback(NULL, "glTexStorage3D", (GLADapiproc) glad_glTexStorage3D, 6, target, levels, internalformat, width, height, depth); + +} +PFNGLTEXSTORAGE3DPROC glad_debug_glTexStorage3D = glad_debug_impl_glTexStorage3D; +PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample = NULL; +static void GLAD_API_PTR glad_debug_impl_glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) { + _pre_call_gl_callback("glTexStorage3DMultisample", (GLADapiproc) glad_glTexStorage3DMultisample, 7, target, samples, internalformat, width, height, depth, fixedsamplelocations); + glad_glTexStorage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations); + _post_call_gl_callback(NULL, "glTexStorage3DMultisample", (GLADapiproc) glad_glTexStorage3DMultisample, 7, target, samples, internalformat, width, height, depth, fixedsamplelocations); + +} +PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_debug_glTexStorage3DMultisample = glad_debug_impl_glTexStorage3DMultisample; PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL; static void GLAD_API_PTR glad_debug_impl_glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels) { _pre_call_gl_callback("glTexSubImage1D", (GLADapiproc) glad_glTexSubImage1D, 7, target, level, xoffset, width, format, type, pixels); @@ -4650,6 +6263,158 @@ static void GLAD_API_PTR glad_debug_impl_glTexSubImage3D(GLenum target, GLint le } PFNGLTEXSUBIMAGE3DPROC glad_debug_glTexSubImage3D = glad_debug_impl_glTexSubImage3D; +PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer = NULL; +static void GLAD_API_PTR glad_debug_impl_glTextureBuffer(GLuint texture, GLenum internalformat, GLuint buffer) { + _pre_call_gl_callback("glTextureBuffer", (GLADapiproc) glad_glTextureBuffer, 3, texture, internalformat, buffer); + glad_glTextureBuffer(texture, internalformat, buffer); + _post_call_gl_callback(NULL, "glTextureBuffer", (GLADapiproc) glad_glTextureBuffer, 3, texture, internalformat, buffer); + +} +PFNGLTEXTUREBUFFERPROC glad_debug_glTextureBuffer = glad_debug_impl_glTextureBuffer; +PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange = NULL; +static void GLAD_API_PTR glad_debug_impl_glTextureBufferRange(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) { + _pre_call_gl_callback("glTextureBufferRange", (GLADapiproc) glad_glTextureBufferRange, 5, texture, internalformat, buffer, offset, size); + glad_glTextureBufferRange(texture, internalformat, buffer, offset, size); + _post_call_gl_callback(NULL, "glTextureBufferRange", (GLADapiproc) glad_glTextureBufferRange, 5, texture, internalformat, buffer, offset, size); + +} +PFNGLTEXTUREBUFFERRANGEPROC glad_debug_glTextureBufferRange = glad_debug_impl_glTextureBufferRange; +PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glTextureParameterIiv(GLuint texture, GLenum pname, const GLint * params) { + _pre_call_gl_callback("glTextureParameterIiv", (GLADapiproc) glad_glTextureParameterIiv, 3, texture, pname, params); + glad_glTextureParameterIiv(texture, pname, params); + _post_call_gl_callback(NULL, "glTextureParameterIiv", (GLADapiproc) glad_glTextureParameterIiv, 3, texture, pname, params); + +} +PFNGLTEXTUREPARAMETERIIVPROC glad_debug_glTextureParameterIiv = glad_debug_impl_glTextureParameterIiv; +PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glTextureParameterIuiv(GLuint texture, GLenum pname, const GLuint * params) { + _pre_call_gl_callback("glTextureParameterIuiv", (GLADapiproc) glad_glTextureParameterIuiv, 3, texture, pname, params); + glad_glTextureParameterIuiv(texture, pname, params); + _post_call_gl_callback(NULL, "glTextureParameterIuiv", (GLADapiproc) glad_glTextureParameterIuiv, 3, texture, pname, params); + +} +PFNGLTEXTUREPARAMETERIUIVPROC glad_debug_glTextureParameterIuiv = glad_debug_impl_glTextureParameterIuiv; +PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf = NULL; +static void GLAD_API_PTR glad_debug_impl_glTextureParameterf(GLuint texture, GLenum pname, GLfloat param) { + _pre_call_gl_callback("glTextureParameterf", (GLADapiproc) glad_glTextureParameterf, 3, texture, pname, param); + glad_glTextureParameterf(texture, pname, param); + _post_call_gl_callback(NULL, "glTextureParameterf", (GLADapiproc) glad_glTextureParameterf, 3, texture, pname, param); + +} +PFNGLTEXTUREPARAMETERFPROC glad_debug_glTextureParameterf = glad_debug_impl_glTextureParameterf; +PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv = NULL; +static void GLAD_API_PTR glad_debug_impl_glTextureParameterfv(GLuint texture, GLenum pname, const GLfloat * param) { + _pre_call_gl_callback("glTextureParameterfv", (GLADapiproc) glad_glTextureParameterfv, 3, texture, pname, param); + glad_glTextureParameterfv(texture, pname, param); + _post_call_gl_callback(NULL, "glTextureParameterfv", (GLADapiproc) glad_glTextureParameterfv, 3, texture, pname, param); + +} +PFNGLTEXTUREPARAMETERFVPROC glad_debug_glTextureParameterfv = glad_debug_impl_glTextureParameterfv; +PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri = NULL; +static void GLAD_API_PTR glad_debug_impl_glTextureParameteri(GLuint texture, GLenum pname, GLint param) { + _pre_call_gl_callback("glTextureParameteri", (GLADapiproc) glad_glTextureParameteri, 3, texture, pname, param); + glad_glTextureParameteri(texture, pname, param); + _post_call_gl_callback(NULL, "glTextureParameteri", (GLADapiproc) glad_glTextureParameteri, 3, texture, pname, param); + +} +PFNGLTEXTUREPARAMETERIPROC glad_debug_glTextureParameteri = glad_debug_impl_glTextureParameteri; +PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv = NULL; +static void GLAD_API_PTR glad_debug_impl_glTextureParameteriv(GLuint texture, GLenum pname, const GLint * param) { + _pre_call_gl_callback("glTextureParameteriv", (GLADapiproc) glad_glTextureParameteriv, 3, texture, pname, param); + glad_glTextureParameteriv(texture, pname, param); + _post_call_gl_callback(NULL, "glTextureParameteriv", (GLADapiproc) glad_glTextureParameteriv, 3, texture, pname, param); + +} +PFNGLTEXTUREPARAMETERIVPROC glad_debug_glTextureParameteriv = glad_debug_impl_glTextureParameteriv; +PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D = NULL; +static void GLAD_API_PTR glad_debug_impl_glTextureStorage1D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width) { + _pre_call_gl_callback("glTextureStorage1D", (GLADapiproc) glad_glTextureStorage1D, 4, texture, levels, internalformat, width); + glad_glTextureStorage1D(texture, levels, internalformat, width); + _post_call_gl_callback(NULL, "glTextureStorage1D", (GLADapiproc) glad_glTextureStorage1D, 4, texture, levels, internalformat, width); + +} +PFNGLTEXTURESTORAGE1DPROC glad_debug_glTextureStorage1D = glad_debug_impl_glTextureStorage1D; +PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D = NULL; +static void GLAD_API_PTR glad_debug_impl_glTextureStorage2D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) { + _pre_call_gl_callback("glTextureStorage2D", (GLADapiproc) glad_glTextureStorage2D, 5, texture, levels, internalformat, width, height); + glad_glTextureStorage2D(texture, levels, internalformat, width, height); + _post_call_gl_callback(NULL, "glTextureStorage2D", (GLADapiproc) glad_glTextureStorage2D, 5, texture, levels, internalformat, width, height); + +} +PFNGLTEXTURESTORAGE2DPROC glad_debug_glTextureStorage2D = glad_debug_impl_glTextureStorage2D; +PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample = NULL; +static void GLAD_API_PTR glad_debug_impl_glTextureStorage2DMultisample(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) { + _pre_call_gl_callback("glTextureStorage2DMultisample", (GLADapiproc) glad_glTextureStorage2DMultisample, 6, texture, samples, internalformat, width, height, fixedsamplelocations); + glad_glTextureStorage2DMultisample(texture, samples, internalformat, width, height, fixedsamplelocations); + _post_call_gl_callback(NULL, "glTextureStorage2DMultisample", (GLADapiproc) glad_glTextureStorage2DMultisample, 6, texture, samples, internalformat, width, height, fixedsamplelocations); + +} +PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_debug_glTextureStorage2DMultisample = glad_debug_impl_glTextureStorage2DMultisample; +PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D = NULL; +static void GLAD_API_PTR glad_debug_impl_glTextureStorage3D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) { + _pre_call_gl_callback("glTextureStorage3D", (GLADapiproc) glad_glTextureStorage3D, 6, texture, levels, internalformat, width, height, depth); + glad_glTextureStorage3D(texture, levels, internalformat, width, height, depth); + _post_call_gl_callback(NULL, "glTextureStorage3D", (GLADapiproc) glad_glTextureStorage3D, 6, texture, levels, internalformat, width, height, depth); + +} +PFNGLTEXTURESTORAGE3DPROC glad_debug_glTextureStorage3D = glad_debug_impl_glTextureStorage3D; +PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample = NULL; +static void GLAD_API_PTR glad_debug_impl_glTextureStorage3DMultisample(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) { + _pre_call_gl_callback("glTextureStorage3DMultisample", (GLADapiproc) glad_glTextureStorage3DMultisample, 7, texture, samples, internalformat, width, height, depth, fixedsamplelocations); + glad_glTextureStorage3DMultisample(texture, samples, internalformat, width, height, depth, fixedsamplelocations); + _post_call_gl_callback(NULL, "glTextureStorage3DMultisample", (GLADapiproc) glad_glTextureStorage3DMultisample, 7, texture, samples, internalformat, width, height, depth, fixedsamplelocations); + +} +PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_debug_glTextureStorage3DMultisample = glad_debug_impl_glTextureStorage3DMultisample; +PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D = NULL; +static void GLAD_API_PTR glad_debug_impl_glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels) { + _pre_call_gl_callback("glTextureSubImage1D", (GLADapiproc) glad_glTextureSubImage1D, 7, texture, level, xoffset, width, format, type, pixels); + glad_glTextureSubImage1D(texture, level, xoffset, width, format, type, pixels); + _post_call_gl_callback(NULL, "glTextureSubImage1D", (GLADapiproc) glad_glTextureSubImage1D, 7, texture, level, xoffset, width, format, type, pixels); + +} +PFNGLTEXTURESUBIMAGE1DPROC glad_debug_glTextureSubImage1D = glad_debug_impl_glTextureSubImage1D; +PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D = NULL; +static void GLAD_API_PTR glad_debug_impl_glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) { + _pre_call_gl_callback("glTextureSubImage2D", (GLADapiproc) glad_glTextureSubImage2D, 9, texture, level, xoffset, yoffset, width, height, format, type, pixels); + glad_glTextureSubImage2D(texture, level, xoffset, yoffset, width, height, format, type, pixels); + _post_call_gl_callback(NULL, "glTextureSubImage2D", (GLADapiproc) glad_glTextureSubImage2D, 9, texture, level, xoffset, yoffset, width, height, format, type, pixels); + +} +PFNGLTEXTURESUBIMAGE2DPROC glad_debug_glTextureSubImage2D = glad_debug_impl_glTextureSubImage2D; +PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D = NULL; +static void GLAD_API_PTR glad_debug_impl_glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels) { + _pre_call_gl_callback("glTextureSubImage3D", (GLADapiproc) glad_glTextureSubImage3D, 11, texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); + glad_glTextureSubImage3D(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); + _post_call_gl_callback(NULL, "glTextureSubImage3D", (GLADapiproc) glad_glTextureSubImage3D, 11, texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); + +} +PFNGLTEXTURESUBIMAGE3DPROC glad_debug_glTextureSubImage3D = glad_debug_impl_glTextureSubImage3D; +PFNGLTEXTUREVIEWPROC glad_glTextureView = NULL; +static void GLAD_API_PTR glad_debug_impl_glTextureView(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) { + _pre_call_gl_callback("glTextureView", (GLADapiproc) glad_glTextureView, 8, texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers); + glad_glTextureView(texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers); + _post_call_gl_callback(NULL, "glTextureView", (GLADapiproc) glad_glTextureView, 8, texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers); + +} +PFNGLTEXTUREVIEWPROC glad_debug_glTextureView = glad_debug_impl_glTextureView; +PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase = NULL; +static void GLAD_API_PTR glad_debug_impl_glTransformFeedbackBufferBase(GLuint xfb, GLuint index, GLuint buffer) { + _pre_call_gl_callback("glTransformFeedbackBufferBase", (GLADapiproc) glad_glTransformFeedbackBufferBase, 3, xfb, index, buffer); + glad_glTransformFeedbackBufferBase(xfb, index, buffer); + _post_call_gl_callback(NULL, "glTransformFeedbackBufferBase", (GLADapiproc) glad_glTransformFeedbackBufferBase, 3, xfb, index, buffer); + +} +PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_debug_glTransformFeedbackBufferBase = glad_debug_impl_glTransformFeedbackBufferBase; +PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange = NULL; +static void GLAD_API_PTR glad_debug_impl_glTransformFeedbackBufferRange(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) { + _pre_call_gl_callback("glTransformFeedbackBufferRange", (GLADapiproc) glad_glTransformFeedbackBufferRange, 5, xfb, index, buffer, offset, size); + glad_glTransformFeedbackBufferRange(xfb, index, buffer, offset, size); + _post_call_gl_callback(NULL, "glTransformFeedbackBufferRange", (GLADapiproc) glad_glTransformFeedbackBufferRange, 5, xfb, index, buffer, offset, size); + +} +PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_debug_glTransformFeedbackBufferRange = glad_debug_impl_glTransformFeedbackBufferRange; PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL; static void GLAD_API_PTR glad_debug_impl_glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode) { _pre_call_gl_callback("glTransformFeedbackVaryings", (GLADapiproc) glad_glTransformFeedbackVaryings, 4, program, count, varyings, bufferMode); @@ -4658,22 +6423,30 @@ static void GLAD_API_PTR glad_debug_impl_glTransformFeedbackVaryings(GLuint prog } PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_debug_glTransformFeedbackVaryings = glad_debug_impl_glTransformFeedbackVaryings; -PFNGLTRANSLATEDPROC glad_glTranslated = NULL; -static void GLAD_API_PTR glad_debug_impl_glTranslated(GLdouble x, GLdouble y, GLdouble z) { - _pre_call_gl_callback("glTranslated", (GLADapiproc) glad_glTranslated, 3, x, y, z); - glad_glTranslated(x, y, z); - _post_call_gl_callback(NULL, "glTranslated", (GLADapiproc) glad_glTranslated, 3, x, y, z); +PFNGLTRANSLATEXOESPROC glad_glTranslatexOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glTranslatexOES(GLfixed x, GLfixed y, GLfixed z) { + _pre_call_gl_callback("glTranslatexOES", (GLADapiproc) glad_glTranslatexOES, 3, x, y, z); + glad_glTranslatexOES(x, y, z); + _post_call_gl_callback(NULL, "glTranslatexOES", (GLADapiproc) glad_glTranslatexOES, 3, x, y, z); } -PFNGLTRANSLATEDPROC glad_debug_glTranslated = glad_debug_impl_glTranslated; -PFNGLTRANSLATEFPROC glad_glTranslatef = NULL; -static void GLAD_API_PTR glad_debug_impl_glTranslatef(GLfloat x, GLfloat y, GLfloat z) { - _pre_call_gl_callback("glTranslatef", (GLADapiproc) glad_glTranslatef, 3, x, y, z); - glad_glTranslatef(x, y, z); - _post_call_gl_callback(NULL, "glTranslatef", (GLADapiproc) glad_glTranslatef, 3, x, y, z); +PFNGLTRANSLATEXOESPROC glad_debug_glTranslatexOES = glad_debug_impl_glTranslatexOES; +PFNGLUNIFORM1DPROC glad_glUniform1d = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform1d(GLint location, GLdouble x) { + _pre_call_gl_callback("glUniform1d", (GLADapiproc) glad_glUniform1d, 2, location, x); + glad_glUniform1d(location, x); + _post_call_gl_callback(NULL, "glUniform1d", (GLADapiproc) glad_glUniform1d, 2, location, x); } -PFNGLTRANSLATEFPROC glad_debug_glTranslatef = glad_debug_impl_glTranslatef; +PFNGLUNIFORM1DPROC glad_debug_glUniform1d = glad_debug_impl_glUniform1d; +PFNGLUNIFORM1DVPROC glad_glUniform1dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform1dv(GLint location, GLsizei count, const GLdouble * value) { + _pre_call_gl_callback("glUniform1dv", (GLADapiproc) glad_glUniform1dv, 3, location, count, value); + glad_glUniform1dv(location, count, value); + _post_call_gl_callback(NULL, "glUniform1dv", (GLADapiproc) glad_glUniform1dv, 3, location, count, value); + +} +PFNGLUNIFORM1DVPROC glad_debug_glUniform1dv = glad_debug_impl_glUniform1dv; PFNGLUNIFORM1FPROC glad_glUniform1f = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform1f(GLint location, GLfloat v0) { _pre_call_gl_callback("glUniform1f", (GLADapiproc) glad_glUniform1f, 2, location, v0); @@ -4682,6 +6455,14 @@ static void GLAD_API_PTR glad_debug_impl_glUniform1f(GLint location, GLfloat v0) } PFNGLUNIFORM1FPROC glad_debug_glUniform1f = glad_debug_impl_glUniform1f; +PFNGLUNIFORM1FARBPROC glad_glUniform1fARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform1fARB(GLint location, GLfloat v0) { + _pre_call_gl_callback("glUniform1fARB", (GLADapiproc) glad_glUniform1fARB, 2, location, v0); + glad_glUniform1fARB(location, v0); + _post_call_gl_callback(NULL, "glUniform1fARB", (GLADapiproc) glad_glUniform1fARB, 2, location, v0); + +} +PFNGLUNIFORM1FARBPROC glad_debug_glUniform1fARB = glad_debug_impl_glUniform1fARB; PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform1fv(GLint location, GLsizei count, const GLfloat * value) { _pre_call_gl_callback("glUniform1fv", (GLADapiproc) glad_glUniform1fv, 3, location, count, value); @@ -4690,6 +6471,14 @@ static void GLAD_API_PTR glad_debug_impl_glUniform1fv(GLint location, GLsizei co } PFNGLUNIFORM1FVPROC glad_debug_glUniform1fv = glad_debug_impl_glUniform1fv; +PFNGLUNIFORM1FVARBPROC glad_glUniform1fvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value) { + _pre_call_gl_callback("glUniform1fvARB", (GLADapiproc) glad_glUniform1fvARB, 3, location, count, value); + glad_glUniform1fvARB(location, count, value); + _post_call_gl_callback(NULL, "glUniform1fvARB", (GLADapiproc) glad_glUniform1fvARB, 3, location, count, value); + +} +PFNGLUNIFORM1FVARBPROC glad_debug_glUniform1fvARB = glad_debug_impl_glUniform1fvARB; PFNGLUNIFORM1IPROC glad_glUniform1i = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform1i(GLint location, GLint v0) { _pre_call_gl_callback("glUniform1i", (GLADapiproc) glad_glUniform1i, 2, location, v0); @@ -4698,6 +6487,30 @@ static void GLAD_API_PTR glad_debug_impl_glUniform1i(GLint location, GLint v0) { } PFNGLUNIFORM1IPROC glad_debug_glUniform1i = glad_debug_impl_glUniform1i; +PFNGLUNIFORM1I64ARBPROC glad_glUniform1i64ARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform1i64ARB(GLint location, GLint64 x) { + _pre_call_gl_callback("glUniform1i64ARB", (GLADapiproc) glad_glUniform1i64ARB, 2, location, x); + glad_glUniform1i64ARB(location, x); + _post_call_gl_callback(NULL, "glUniform1i64ARB", (GLADapiproc) glad_glUniform1i64ARB, 2, location, x); + +} +PFNGLUNIFORM1I64ARBPROC glad_debug_glUniform1i64ARB = glad_debug_impl_glUniform1i64ARB; +PFNGLUNIFORM1I64VARBPROC glad_glUniform1i64vARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform1i64vARB(GLint location, GLsizei count, const GLint64 * value) { + _pre_call_gl_callback("glUniform1i64vARB", (GLADapiproc) glad_glUniform1i64vARB, 3, location, count, value); + glad_glUniform1i64vARB(location, count, value); + _post_call_gl_callback(NULL, "glUniform1i64vARB", (GLADapiproc) glad_glUniform1i64vARB, 3, location, count, value); + +} +PFNGLUNIFORM1I64VARBPROC glad_debug_glUniform1i64vARB = glad_debug_impl_glUniform1i64vARB; +PFNGLUNIFORM1IARBPROC glad_glUniform1iARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform1iARB(GLint location, GLint v0) { + _pre_call_gl_callback("glUniform1iARB", (GLADapiproc) glad_glUniform1iARB, 2, location, v0); + glad_glUniform1iARB(location, v0); + _post_call_gl_callback(NULL, "glUniform1iARB", (GLADapiproc) glad_glUniform1iARB, 2, location, v0); + +} +PFNGLUNIFORM1IARBPROC glad_debug_glUniform1iARB = glad_debug_impl_glUniform1iARB; PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform1iv(GLint location, GLsizei count, const GLint * value) { _pre_call_gl_callback("glUniform1iv", (GLADapiproc) glad_glUniform1iv, 3, location, count, value); @@ -4706,6 +6519,14 @@ static void GLAD_API_PTR glad_debug_impl_glUniform1iv(GLint location, GLsizei co } PFNGLUNIFORM1IVPROC glad_debug_glUniform1iv = glad_debug_impl_glUniform1iv; +PFNGLUNIFORM1IVARBPROC glad_glUniform1ivARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform1ivARB(GLint location, GLsizei count, const GLint * value) { + _pre_call_gl_callback("glUniform1ivARB", (GLADapiproc) glad_glUniform1ivARB, 3, location, count, value); + glad_glUniform1ivARB(location, count, value); + _post_call_gl_callback(NULL, "glUniform1ivARB", (GLADapiproc) glad_glUniform1ivARB, 3, location, count, value); + +} +PFNGLUNIFORM1IVARBPROC glad_debug_glUniform1ivARB = glad_debug_impl_glUniform1ivARB; PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform1ui(GLint location, GLuint v0) { _pre_call_gl_callback("glUniform1ui", (GLADapiproc) glad_glUniform1ui, 2, location, v0); @@ -4714,6 +6535,22 @@ static void GLAD_API_PTR glad_debug_impl_glUniform1ui(GLint location, GLuint v0) } PFNGLUNIFORM1UIPROC glad_debug_glUniform1ui = glad_debug_impl_glUniform1ui; +PFNGLUNIFORM1UI64ARBPROC glad_glUniform1ui64ARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform1ui64ARB(GLint location, GLuint64 x) { + _pre_call_gl_callback("glUniform1ui64ARB", (GLADapiproc) glad_glUniform1ui64ARB, 2, location, x); + glad_glUniform1ui64ARB(location, x); + _post_call_gl_callback(NULL, "glUniform1ui64ARB", (GLADapiproc) glad_glUniform1ui64ARB, 2, location, x); + +} +PFNGLUNIFORM1UI64ARBPROC glad_debug_glUniform1ui64ARB = glad_debug_impl_glUniform1ui64ARB; +PFNGLUNIFORM1UI64VARBPROC glad_glUniform1ui64vARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform1ui64vARB(GLint location, GLsizei count, const GLuint64 * value) { + _pre_call_gl_callback("glUniform1ui64vARB", (GLADapiproc) glad_glUniform1ui64vARB, 3, location, count, value); + glad_glUniform1ui64vARB(location, count, value); + _post_call_gl_callback(NULL, "glUniform1ui64vARB", (GLADapiproc) glad_glUniform1ui64vARB, 3, location, count, value); + +} +PFNGLUNIFORM1UI64VARBPROC glad_debug_glUniform1ui64vARB = glad_debug_impl_glUniform1ui64vARB; PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform1uiv(GLint location, GLsizei count, const GLuint * value) { _pre_call_gl_callback("glUniform1uiv", (GLADapiproc) glad_glUniform1uiv, 3, location, count, value); @@ -4722,6 +6559,22 @@ static void GLAD_API_PTR glad_debug_impl_glUniform1uiv(GLint location, GLsizei c } PFNGLUNIFORM1UIVPROC glad_debug_glUniform1uiv = glad_debug_impl_glUniform1uiv; +PFNGLUNIFORM2DPROC glad_glUniform2d = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform2d(GLint location, GLdouble x, GLdouble y) { + _pre_call_gl_callback("glUniform2d", (GLADapiproc) glad_glUniform2d, 3, location, x, y); + glad_glUniform2d(location, x, y); + _post_call_gl_callback(NULL, "glUniform2d", (GLADapiproc) glad_glUniform2d, 3, location, x, y); + +} +PFNGLUNIFORM2DPROC glad_debug_glUniform2d = glad_debug_impl_glUniform2d; +PFNGLUNIFORM2DVPROC glad_glUniform2dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform2dv(GLint location, GLsizei count, const GLdouble * value) { + _pre_call_gl_callback("glUniform2dv", (GLADapiproc) glad_glUniform2dv, 3, location, count, value); + glad_glUniform2dv(location, count, value); + _post_call_gl_callback(NULL, "glUniform2dv", (GLADapiproc) glad_glUniform2dv, 3, location, count, value); + +} +PFNGLUNIFORM2DVPROC glad_debug_glUniform2dv = glad_debug_impl_glUniform2dv; PFNGLUNIFORM2FPROC glad_glUniform2f = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform2f(GLint location, GLfloat v0, GLfloat v1) { _pre_call_gl_callback("glUniform2f", (GLADapiproc) glad_glUniform2f, 3, location, v0, v1); @@ -4730,6 +6583,14 @@ static void GLAD_API_PTR glad_debug_impl_glUniform2f(GLint location, GLfloat v0, } PFNGLUNIFORM2FPROC glad_debug_glUniform2f = glad_debug_impl_glUniform2f; +PFNGLUNIFORM2FARBPROC glad_glUniform2fARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform2fARB(GLint location, GLfloat v0, GLfloat v1) { + _pre_call_gl_callback("glUniform2fARB", (GLADapiproc) glad_glUniform2fARB, 3, location, v0, v1); + glad_glUniform2fARB(location, v0, v1); + _post_call_gl_callback(NULL, "glUniform2fARB", (GLADapiproc) glad_glUniform2fARB, 3, location, v0, v1); + +} +PFNGLUNIFORM2FARBPROC glad_debug_glUniform2fARB = glad_debug_impl_glUniform2fARB; PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform2fv(GLint location, GLsizei count, const GLfloat * value) { _pre_call_gl_callback("glUniform2fv", (GLADapiproc) glad_glUniform2fv, 3, location, count, value); @@ -4738,6 +6599,14 @@ static void GLAD_API_PTR glad_debug_impl_glUniform2fv(GLint location, GLsizei co } PFNGLUNIFORM2FVPROC glad_debug_glUniform2fv = glad_debug_impl_glUniform2fv; +PFNGLUNIFORM2FVARBPROC glad_glUniform2fvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value) { + _pre_call_gl_callback("glUniform2fvARB", (GLADapiproc) glad_glUniform2fvARB, 3, location, count, value); + glad_glUniform2fvARB(location, count, value); + _post_call_gl_callback(NULL, "glUniform2fvARB", (GLADapiproc) glad_glUniform2fvARB, 3, location, count, value); + +} +PFNGLUNIFORM2FVARBPROC glad_debug_glUniform2fvARB = glad_debug_impl_glUniform2fvARB; PFNGLUNIFORM2IPROC glad_glUniform2i = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform2i(GLint location, GLint v0, GLint v1) { _pre_call_gl_callback("glUniform2i", (GLADapiproc) glad_glUniform2i, 3, location, v0, v1); @@ -4746,6 +6615,30 @@ static void GLAD_API_PTR glad_debug_impl_glUniform2i(GLint location, GLint v0, G } PFNGLUNIFORM2IPROC glad_debug_glUniform2i = glad_debug_impl_glUniform2i; +PFNGLUNIFORM2I64ARBPROC glad_glUniform2i64ARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform2i64ARB(GLint location, GLint64 x, GLint64 y) { + _pre_call_gl_callback("glUniform2i64ARB", (GLADapiproc) glad_glUniform2i64ARB, 3, location, x, y); + glad_glUniform2i64ARB(location, x, y); + _post_call_gl_callback(NULL, "glUniform2i64ARB", (GLADapiproc) glad_glUniform2i64ARB, 3, location, x, y); + +} +PFNGLUNIFORM2I64ARBPROC glad_debug_glUniform2i64ARB = glad_debug_impl_glUniform2i64ARB; +PFNGLUNIFORM2I64VARBPROC glad_glUniform2i64vARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform2i64vARB(GLint location, GLsizei count, const GLint64 * value) { + _pre_call_gl_callback("glUniform2i64vARB", (GLADapiproc) glad_glUniform2i64vARB, 3, location, count, value); + glad_glUniform2i64vARB(location, count, value); + _post_call_gl_callback(NULL, "glUniform2i64vARB", (GLADapiproc) glad_glUniform2i64vARB, 3, location, count, value); + +} +PFNGLUNIFORM2I64VARBPROC glad_debug_glUniform2i64vARB = glad_debug_impl_glUniform2i64vARB; +PFNGLUNIFORM2IARBPROC glad_glUniform2iARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform2iARB(GLint location, GLint v0, GLint v1) { + _pre_call_gl_callback("glUniform2iARB", (GLADapiproc) glad_glUniform2iARB, 3, location, v0, v1); + glad_glUniform2iARB(location, v0, v1); + _post_call_gl_callback(NULL, "glUniform2iARB", (GLADapiproc) glad_glUniform2iARB, 3, location, v0, v1); + +} +PFNGLUNIFORM2IARBPROC glad_debug_glUniform2iARB = glad_debug_impl_glUniform2iARB; PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform2iv(GLint location, GLsizei count, const GLint * value) { _pre_call_gl_callback("glUniform2iv", (GLADapiproc) glad_glUniform2iv, 3, location, count, value); @@ -4754,6 +6647,14 @@ static void GLAD_API_PTR glad_debug_impl_glUniform2iv(GLint location, GLsizei co } PFNGLUNIFORM2IVPROC glad_debug_glUniform2iv = glad_debug_impl_glUniform2iv; +PFNGLUNIFORM2IVARBPROC glad_glUniform2ivARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform2ivARB(GLint location, GLsizei count, const GLint * value) { + _pre_call_gl_callback("glUniform2ivARB", (GLADapiproc) glad_glUniform2ivARB, 3, location, count, value); + glad_glUniform2ivARB(location, count, value); + _post_call_gl_callback(NULL, "glUniform2ivARB", (GLADapiproc) glad_glUniform2ivARB, 3, location, count, value); + +} +PFNGLUNIFORM2IVARBPROC glad_debug_glUniform2ivARB = glad_debug_impl_glUniform2ivARB; PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform2ui(GLint location, GLuint v0, GLuint v1) { _pre_call_gl_callback("glUniform2ui", (GLADapiproc) glad_glUniform2ui, 3, location, v0, v1); @@ -4762,6 +6663,22 @@ static void GLAD_API_PTR glad_debug_impl_glUniform2ui(GLint location, GLuint v0, } PFNGLUNIFORM2UIPROC glad_debug_glUniform2ui = glad_debug_impl_glUniform2ui; +PFNGLUNIFORM2UI64ARBPROC glad_glUniform2ui64ARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform2ui64ARB(GLint location, GLuint64 x, GLuint64 y) { + _pre_call_gl_callback("glUniform2ui64ARB", (GLADapiproc) glad_glUniform2ui64ARB, 3, location, x, y); + glad_glUniform2ui64ARB(location, x, y); + _post_call_gl_callback(NULL, "glUniform2ui64ARB", (GLADapiproc) glad_glUniform2ui64ARB, 3, location, x, y); + +} +PFNGLUNIFORM2UI64ARBPROC glad_debug_glUniform2ui64ARB = glad_debug_impl_glUniform2ui64ARB; +PFNGLUNIFORM2UI64VARBPROC glad_glUniform2ui64vARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform2ui64vARB(GLint location, GLsizei count, const GLuint64 * value) { + _pre_call_gl_callback("glUniform2ui64vARB", (GLADapiproc) glad_glUniform2ui64vARB, 3, location, count, value); + glad_glUniform2ui64vARB(location, count, value); + _post_call_gl_callback(NULL, "glUniform2ui64vARB", (GLADapiproc) glad_glUniform2ui64vARB, 3, location, count, value); + +} +PFNGLUNIFORM2UI64VARBPROC glad_debug_glUniform2ui64vARB = glad_debug_impl_glUniform2ui64vARB; PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform2uiv(GLint location, GLsizei count, const GLuint * value) { _pre_call_gl_callback("glUniform2uiv", (GLADapiproc) glad_glUniform2uiv, 3, location, count, value); @@ -4770,6 +6687,22 @@ static void GLAD_API_PTR glad_debug_impl_glUniform2uiv(GLint location, GLsizei c } PFNGLUNIFORM2UIVPROC glad_debug_glUniform2uiv = glad_debug_impl_glUniform2uiv; +PFNGLUNIFORM3DPROC glad_glUniform3d = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z) { + _pre_call_gl_callback("glUniform3d", (GLADapiproc) glad_glUniform3d, 4, location, x, y, z); + glad_glUniform3d(location, x, y, z); + _post_call_gl_callback(NULL, "glUniform3d", (GLADapiproc) glad_glUniform3d, 4, location, x, y, z); + +} +PFNGLUNIFORM3DPROC glad_debug_glUniform3d = glad_debug_impl_glUniform3d; +PFNGLUNIFORM3DVPROC glad_glUniform3dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform3dv(GLint location, GLsizei count, const GLdouble * value) { + _pre_call_gl_callback("glUniform3dv", (GLADapiproc) glad_glUniform3dv, 3, location, count, value); + glad_glUniform3dv(location, count, value); + _post_call_gl_callback(NULL, "glUniform3dv", (GLADapiproc) glad_glUniform3dv, 3, location, count, value); + +} +PFNGLUNIFORM3DVPROC glad_debug_glUniform3dv = glad_debug_impl_glUniform3dv; PFNGLUNIFORM3FPROC glad_glUniform3f = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) { _pre_call_gl_callback("glUniform3f", (GLADapiproc) glad_glUniform3f, 4, location, v0, v1, v2); @@ -4778,6 +6711,14 @@ static void GLAD_API_PTR glad_debug_impl_glUniform3f(GLint location, GLfloat v0, } PFNGLUNIFORM3FPROC glad_debug_glUniform3f = glad_debug_impl_glUniform3f; +PFNGLUNIFORM3FARBPROC glad_glUniform3fARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) { + _pre_call_gl_callback("glUniform3fARB", (GLADapiproc) glad_glUniform3fARB, 4, location, v0, v1, v2); + glad_glUniform3fARB(location, v0, v1, v2); + _post_call_gl_callback(NULL, "glUniform3fARB", (GLADapiproc) glad_glUniform3fARB, 4, location, v0, v1, v2); + +} +PFNGLUNIFORM3FARBPROC glad_debug_glUniform3fARB = glad_debug_impl_glUniform3fARB; PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform3fv(GLint location, GLsizei count, const GLfloat * value) { _pre_call_gl_callback("glUniform3fv", (GLADapiproc) glad_glUniform3fv, 3, location, count, value); @@ -4786,6 +6727,14 @@ static void GLAD_API_PTR glad_debug_impl_glUniform3fv(GLint location, GLsizei co } PFNGLUNIFORM3FVPROC glad_debug_glUniform3fv = glad_debug_impl_glUniform3fv; +PFNGLUNIFORM3FVARBPROC glad_glUniform3fvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value) { + _pre_call_gl_callback("glUniform3fvARB", (GLADapiproc) glad_glUniform3fvARB, 3, location, count, value); + glad_glUniform3fvARB(location, count, value); + _post_call_gl_callback(NULL, "glUniform3fvARB", (GLADapiproc) glad_glUniform3fvARB, 3, location, count, value); + +} +PFNGLUNIFORM3FVARBPROC glad_debug_glUniform3fvARB = glad_debug_impl_glUniform3fvARB; PFNGLUNIFORM3IPROC glad_glUniform3i = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) { _pre_call_gl_callback("glUniform3i", (GLADapiproc) glad_glUniform3i, 4, location, v0, v1, v2); @@ -4794,6 +6743,30 @@ static void GLAD_API_PTR glad_debug_impl_glUniform3i(GLint location, GLint v0, G } PFNGLUNIFORM3IPROC glad_debug_glUniform3i = glad_debug_impl_glUniform3i; +PFNGLUNIFORM3I64ARBPROC glad_glUniform3i64ARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform3i64ARB(GLint location, GLint64 x, GLint64 y, GLint64 z) { + _pre_call_gl_callback("glUniform3i64ARB", (GLADapiproc) glad_glUniform3i64ARB, 4, location, x, y, z); + glad_glUniform3i64ARB(location, x, y, z); + _post_call_gl_callback(NULL, "glUniform3i64ARB", (GLADapiproc) glad_glUniform3i64ARB, 4, location, x, y, z); + +} +PFNGLUNIFORM3I64ARBPROC glad_debug_glUniform3i64ARB = glad_debug_impl_glUniform3i64ARB; +PFNGLUNIFORM3I64VARBPROC glad_glUniform3i64vARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform3i64vARB(GLint location, GLsizei count, const GLint64 * value) { + _pre_call_gl_callback("glUniform3i64vARB", (GLADapiproc) glad_glUniform3i64vARB, 3, location, count, value); + glad_glUniform3i64vARB(location, count, value); + _post_call_gl_callback(NULL, "glUniform3i64vARB", (GLADapiproc) glad_glUniform3i64vARB, 3, location, count, value); + +} +PFNGLUNIFORM3I64VARBPROC glad_debug_glUniform3i64vARB = glad_debug_impl_glUniform3i64vARB; +PFNGLUNIFORM3IARBPROC glad_glUniform3iARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform3iARB(GLint location, GLint v0, GLint v1, GLint v2) { + _pre_call_gl_callback("glUniform3iARB", (GLADapiproc) glad_glUniform3iARB, 4, location, v0, v1, v2); + glad_glUniform3iARB(location, v0, v1, v2); + _post_call_gl_callback(NULL, "glUniform3iARB", (GLADapiproc) glad_glUniform3iARB, 4, location, v0, v1, v2); + +} +PFNGLUNIFORM3IARBPROC glad_debug_glUniform3iARB = glad_debug_impl_glUniform3iARB; PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform3iv(GLint location, GLsizei count, const GLint * value) { _pre_call_gl_callback("glUniform3iv", (GLADapiproc) glad_glUniform3iv, 3, location, count, value); @@ -4802,6 +6775,14 @@ static void GLAD_API_PTR glad_debug_impl_glUniform3iv(GLint location, GLsizei co } PFNGLUNIFORM3IVPROC glad_debug_glUniform3iv = glad_debug_impl_glUniform3iv; +PFNGLUNIFORM3IVARBPROC glad_glUniform3ivARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform3ivARB(GLint location, GLsizei count, const GLint * value) { + _pre_call_gl_callback("glUniform3ivARB", (GLADapiproc) glad_glUniform3ivARB, 3, location, count, value); + glad_glUniform3ivARB(location, count, value); + _post_call_gl_callback(NULL, "glUniform3ivARB", (GLADapiproc) glad_glUniform3ivARB, 3, location, count, value); + +} +PFNGLUNIFORM3IVARBPROC glad_debug_glUniform3ivARB = glad_debug_impl_glUniform3ivARB; PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) { _pre_call_gl_callback("glUniform3ui", (GLADapiproc) glad_glUniform3ui, 4, location, v0, v1, v2); @@ -4810,6 +6791,22 @@ static void GLAD_API_PTR glad_debug_impl_glUniform3ui(GLint location, GLuint v0, } PFNGLUNIFORM3UIPROC glad_debug_glUniform3ui = glad_debug_impl_glUniform3ui; +PFNGLUNIFORM3UI64ARBPROC glad_glUniform3ui64ARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform3ui64ARB(GLint location, GLuint64 x, GLuint64 y, GLuint64 z) { + _pre_call_gl_callback("glUniform3ui64ARB", (GLADapiproc) glad_glUniform3ui64ARB, 4, location, x, y, z); + glad_glUniform3ui64ARB(location, x, y, z); + _post_call_gl_callback(NULL, "glUniform3ui64ARB", (GLADapiproc) glad_glUniform3ui64ARB, 4, location, x, y, z); + +} +PFNGLUNIFORM3UI64ARBPROC glad_debug_glUniform3ui64ARB = glad_debug_impl_glUniform3ui64ARB; +PFNGLUNIFORM3UI64VARBPROC glad_glUniform3ui64vARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform3ui64vARB(GLint location, GLsizei count, const GLuint64 * value) { + _pre_call_gl_callback("glUniform3ui64vARB", (GLADapiproc) glad_glUniform3ui64vARB, 3, location, count, value); + glad_glUniform3ui64vARB(location, count, value); + _post_call_gl_callback(NULL, "glUniform3ui64vARB", (GLADapiproc) glad_glUniform3ui64vARB, 3, location, count, value); + +} +PFNGLUNIFORM3UI64VARBPROC glad_debug_glUniform3ui64vARB = glad_debug_impl_glUniform3ui64vARB; PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform3uiv(GLint location, GLsizei count, const GLuint * value) { _pre_call_gl_callback("glUniform3uiv", (GLADapiproc) glad_glUniform3uiv, 3, location, count, value); @@ -4818,6 +6815,22 @@ static void GLAD_API_PTR glad_debug_impl_glUniform3uiv(GLint location, GLsizei c } PFNGLUNIFORM3UIVPROC glad_debug_glUniform3uiv = glad_debug_impl_glUniform3uiv; +PFNGLUNIFORM4DPROC glad_glUniform4d = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { + _pre_call_gl_callback("glUniform4d", (GLADapiproc) glad_glUniform4d, 5, location, x, y, z, w); + glad_glUniform4d(location, x, y, z, w); + _post_call_gl_callback(NULL, "glUniform4d", (GLADapiproc) glad_glUniform4d, 5, location, x, y, z, w); + +} +PFNGLUNIFORM4DPROC glad_debug_glUniform4d = glad_debug_impl_glUniform4d; +PFNGLUNIFORM4DVPROC glad_glUniform4dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform4dv(GLint location, GLsizei count, const GLdouble * value) { + _pre_call_gl_callback("glUniform4dv", (GLADapiproc) glad_glUniform4dv, 3, location, count, value); + glad_glUniform4dv(location, count, value); + _post_call_gl_callback(NULL, "glUniform4dv", (GLADapiproc) glad_glUniform4dv, 3, location, count, value); + +} +PFNGLUNIFORM4DVPROC glad_debug_glUniform4dv = glad_debug_impl_glUniform4dv; PFNGLUNIFORM4FPROC glad_glUniform4f = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { _pre_call_gl_callback("glUniform4f", (GLADapiproc) glad_glUniform4f, 5, location, v0, v1, v2, v3); @@ -4826,6 +6839,14 @@ static void GLAD_API_PTR glad_debug_impl_glUniform4f(GLint location, GLfloat v0, } PFNGLUNIFORM4FPROC glad_debug_glUniform4f = glad_debug_impl_glUniform4f; +PFNGLUNIFORM4FARBPROC glad_glUniform4fARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { + _pre_call_gl_callback("glUniform4fARB", (GLADapiproc) glad_glUniform4fARB, 5, location, v0, v1, v2, v3); + glad_glUniform4fARB(location, v0, v1, v2, v3); + _post_call_gl_callback(NULL, "glUniform4fARB", (GLADapiproc) glad_glUniform4fARB, 5, location, v0, v1, v2, v3); + +} +PFNGLUNIFORM4FARBPROC glad_debug_glUniform4fARB = glad_debug_impl_glUniform4fARB; PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform4fv(GLint location, GLsizei count, const GLfloat * value) { _pre_call_gl_callback("glUniform4fv", (GLADapiproc) glad_glUniform4fv, 3, location, count, value); @@ -4834,6 +6855,14 @@ static void GLAD_API_PTR glad_debug_impl_glUniform4fv(GLint location, GLsizei co } PFNGLUNIFORM4FVPROC glad_debug_glUniform4fv = glad_debug_impl_glUniform4fv; +PFNGLUNIFORM4FVARBPROC glad_glUniform4fvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value) { + _pre_call_gl_callback("glUniform4fvARB", (GLADapiproc) glad_glUniform4fvARB, 3, location, count, value); + glad_glUniform4fvARB(location, count, value); + _post_call_gl_callback(NULL, "glUniform4fvARB", (GLADapiproc) glad_glUniform4fvARB, 3, location, count, value); + +} +PFNGLUNIFORM4FVARBPROC glad_debug_glUniform4fvARB = glad_debug_impl_glUniform4fvARB; PFNGLUNIFORM4IPROC glad_glUniform4i = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { _pre_call_gl_callback("glUniform4i", (GLADapiproc) glad_glUniform4i, 5, location, v0, v1, v2, v3); @@ -4842,6 +6871,30 @@ static void GLAD_API_PTR glad_debug_impl_glUniform4i(GLint location, GLint v0, G } PFNGLUNIFORM4IPROC glad_debug_glUniform4i = glad_debug_impl_glUniform4i; +PFNGLUNIFORM4I64ARBPROC glad_glUniform4i64ARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform4i64ARB(GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w) { + _pre_call_gl_callback("glUniform4i64ARB", (GLADapiproc) glad_glUniform4i64ARB, 5, location, x, y, z, w); + glad_glUniform4i64ARB(location, x, y, z, w); + _post_call_gl_callback(NULL, "glUniform4i64ARB", (GLADapiproc) glad_glUniform4i64ARB, 5, location, x, y, z, w); + +} +PFNGLUNIFORM4I64ARBPROC glad_debug_glUniform4i64ARB = glad_debug_impl_glUniform4i64ARB; +PFNGLUNIFORM4I64VARBPROC glad_glUniform4i64vARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform4i64vARB(GLint location, GLsizei count, const GLint64 * value) { + _pre_call_gl_callback("glUniform4i64vARB", (GLADapiproc) glad_glUniform4i64vARB, 3, location, count, value); + glad_glUniform4i64vARB(location, count, value); + _post_call_gl_callback(NULL, "glUniform4i64vARB", (GLADapiproc) glad_glUniform4i64vARB, 3, location, count, value); + +} +PFNGLUNIFORM4I64VARBPROC glad_debug_glUniform4i64vARB = glad_debug_impl_glUniform4i64vARB; +PFNGLUNIFORM4IARBPROC glad_glUniform4iARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { + _pre_call_gl_callback("glUniform4iARB", (GLADapiproc) glad_glUniform4iARB, 5, location, v0, v1, v2, v3); + glad_glUniform4iARB(location, v0, v1, v2, v3); + _post_call_gl_callback(NULL, "glUniform4iARB", (GLADapiproc) glad_glUniform4iARB, 5, location, v0, v1, v2, v3); + +} +PFNGLUNIFORM4IARBPROC glad_debug_glUniform4iARB = glad_debug_impl_glUniform4iARB; PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform4iv(GLint location, GLsizei count, const GLint * value) { _pre_call_gl_callback("glUniform4iv", (GLADapiproc) glad_glUniform4iv, 3, location, count, value); @@ -4850,6 +6903,14 @@ static void GLAD_API_PTR glad_debug_impl_glUniform4iv(GLint location, GLsizei co } PFNGLUNIFORM4IVPROC glad_debug_glUniform4iv = glad_debug_impl_glUniform4iv; +PFNGLUNIFORM4IVARBPROC glad_glUniform4ivARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform4ivARB(GLint location, GLsizei count, const GLint * value) { + _pre_call_gl_callback("glUniform4ivARB", (GLADapiproc) glad_glUniform4ivARB, 3, location, count, value); + glad_glUniform4ivARB(location, count, value); + _post_call_gl_callback(NULL, "glUniform4ivARB", (GLADapiproc) glad_glUniform4ivARB, 3, location, count, value); + +} +PFNGLUNIFORM4IVARBPROC glad_debug_glUniform4ivARB = glad_debug_impl_glUniform4ivARB; PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) { _pre_call_gl_callback("glUniform4ui", (GLADapiproc) glad_glUniform4ui, 5, location, v0, v1, v2, v3); @@ -4858,6 +6919,22 @@ static void GLAD_API_PTR glad_debug_impl_glUniform4ui(GLint location, GLuint v0, } PFNGLUNIFORM4UIPROC glad_debug_glUniform4ui = glad_debug_impl_glUniform4ui; +PFNGLUNIFORM4UI64ARBPROC glad_glUniform4ui64ARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform4ui64ARB(GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w) { + _pre_call_gl_callback("glUniform4ui64ARB", (GLADapiproc) glad_glUniform4ui64ARB, 5, location, x, y, z, w); + glad_glUniform4ui64ARB(location, x, y, z, w); + _post_call_gl_callback(NULL, "glUniform4ui64ARB", (GLADapiproc) glad_glUniform4ui64ARB, 5, location, x, y, z, w); + +} +PFNGLUNIFORM4UI64ARBPROC glad_debug_glUniform4ui64ARB = glad_debug_impl_glUniform4ui64ARB; +PFNGLUNIFORM4UI64VARBPROC glad_glUniform4ui64vARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniform4ui64vARB(GLint location, GLsizei count, const GLuint64 * value) { + _pre_call_gl_callback("glUniform4ui64vARB", (GLADapiproc) glad_glUniform4ui64vARB, 3, location, count, value); + glad_glUniform4ui64vARB(location, count, value); + _post_call_gl_callback(NULL, "glUniform4ui64vARB", (GLADapiproc) glad_glUniform4ui64vARB, 3, location, count, value); + +} +PFNGLUNIFORM4UI64VARBPROC glad_debug_glUniform4ui64vARB = glad_debug_impl_glUniform4ui64vARB; PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniform4uiv(GLint location, GLsizei count, const GLuint * value) { _pre_call_gl_callback("glUniform4uiv", (GLADapiproc) glad_glUniform4uiv, 3, location, count, value); @@ -4874,6 +6951,14 @@ static void GLAD_API_PTR glad_debug_impl_glUniformBlockBinding(GLuint program, G } PFNGLUNIFORMBLOCKBINDINGPROC glad_debug_glUniformBlockBinding = glad_debug_impl_glUniformBlockBinding; +PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { + _pre_call_gl_callback("glUniformMatrix2dv", (GLADapiproc) glad_glUniformMatrix2dv, 4, location, count, transpose, value); + glad_glUniformMatrix2dv(location, count, transpose, value); + _post_call_gl_callback(NULL, "glUniformMatrix2dv", (GLADapiproc) glad_glUniformMatrix2dv, 4, location, count, transpose, value); + +} +PFNGLUNIFORMMATRIX2DVPROC glad_debug_glUniformMatrix2dv = glad_debug_impl_glUniformMatrix2dv; PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { _pre_call_gl_callback("glUniformMatrix2fv", (GLADapiproc) glad_glUniformMatrix2fv, 4, location, count, transpose, value); @@ -4882,6 +6967,22 @@ static void GLAD_API_PTR glad_debug_impl_glUniformMatrix2fv(GLint location, GLsi } PFNGLUNIFORMMATRIX2FVPROC glad_debug_glUniformMatrix2fv = glad_debug_impl_glUniformMatrix2fv; +PFNGLUNIFORMMATRIX2FVARBPROC glad_glUniformMatrix2fvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { + _pre_call_gl_callback("glUniformMatrix2fvARB", (GLADapiproc) glad_glUniformMatrix2fvARB, 4, location, count, transpose, value); + glad_glUniformMatrix2fvARB(location, count, transpose, value); + _post_call_gl_callback(NULL, "glUniformMatrix2fvARB", (GLADapiproc) glad_glUniformMatrix2fvARB, 4, location, count, transpose, value); + +} +PFNGLUNIFORMMATRIX2FVARBPROC glad_debug_glUniformMatrix2fvARB = glad_debug_impl_glUniformMatrix2fvARB; +PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { + _pre_call_gl_callback("glUniformMatrix2x3dv", (GLADapiproc) glad_glUniformMatrix2x3dv, 4, location, count, transpose, value); + glad_glUniformMatrix2x3dv(location, count, transpose, value); + _post_call_gl_callback(NULL, "glUniformMatrix2x3dv", (GLADapiproc) glad_glUniformMatrix2x3dv, 4, location, count, transpose, value); + +} +PFNGLUNIFORMMATRIX2X3DVPROC glad_debug_glUniformMatrix2x3dv = glad_debug_impl_glUniformMatrix2x3dv; PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { _pre_call_gl_callback("glUniformMatrix2x3fv", (GLADapiproc) glad_glUniformMatrix2x3fv, 4, location, count, transpose, value); @@ -4890,6 +6991,14 @@ static void GLAD_API_PTR glad_debug_impl_glUniformMatrix2x3fv(GLint location, GL } PFNGLUNIFORMMATRIX2X3FVPROC glad_debug_glUniformMatrix2x3fv = glad_debug_impl_glUniformMatrix2x3fv; +PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { + _pre_call_gl_callback("glUniformMatrix2x4dv", (GLADapiproc) glad_glUniformMatrix2x4dv, 4, location, count, transpose, value); + glad_glUniformMatrix2x4dv(location, count, transpose, value); + _post_call_gl_callback(NULL, "glUniformMatrix2x4dv", (GLADapiproc) glad_glUniformMatrix2x4dv, 4, location, count, transpose, value); + +} +PFNGLUNIFORMMATRIX2X4DVPROC glad_debug_glUniformMatrix2x4dv = glad_debug_impl_glUniformMatrix2x4dv; PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { _pre_call_gl_callback("glUniformMatrix2x4fv", (GLADapiproc) glad_glUniformMatrix2x4fv, 4, location, count, transpose, value); @@ -4898,6 +7007,14 @@ static void GLAD_API_PTR glad_debug_impl_glUniformMatrix2x4fv(GLint location, GL } PFNGLUNIFORMMATRIX2X4FVPROC glad_debug_glUniformMatrix2x4fv = glad_debug_impl_glUniformMatrix2x4fv; +PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { + _pre_call_gl_callback("glUniformMatrix3dv", (GLADapiproc) glad_glUniformMatrix3dv, 4, location, count, transpose, value); + glad_glUniformMatrix3dv(location, count, transpose, value); + _post_call_gl_callback(NULL, "glUniformMatrix3dv", (GLADapiproc) glad_glUniformMatrix3dv, 4, location, count, transpose, value); + +} +PFNGLUNIFORMMATRIX3DVPROC glad_debug_glUniformMatrix3dv = glad_debug_impl_glUniformMatrix3dv; PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { _pre_call_gl_callback("glUniformMatrix3fv", (GLADapiproc) glad_glUniformMatrix3fv, 4, location, count, transpose, value); @@ -4906,6 +7023,22 @@ static void GLAD_API_PTR glad_debug_impl_glUniformMatrix3fv(GLint location, GLsi } PFNGLUNIFORMMATRIX3FVPROC glad_debug_glUniformMatrix3fv = glad_debug_impl_glUniformMatrix3fv; +PFNGLUNIFORMMATRIX3FVARBPROC glad_glUniformMatrix3fvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { + _pre_call_gl_callback("glUniformMatrix3fvARB", (GLADapiproc) glad_glUniformMatrix3fvARB, 4, location, count, transpose, value); + glad_glUniformMatrix3fvARB(location, count, transpose, value); + _post_call_gl_callback(NULL, "glUniformMatrix3fvARB", (GLADapiproc) glad_glUniformMatrix3fvARB, 4, location, count, transpose, value); + +} +PFNGLUNIFORMMATRIX3FVARBPROC glad_debug_glUniformMatrix3fvARB = glad_debug_impl_glUniformMatrix3fvARB; +PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { + _pre_call_gl_callback("glUniformMatrix3x2dv", (GLADapiproc) glad_glUniformMatrix3x2dv, 4, location, count, transpose, value); + glad_glUniformMatrix3x2dv(location, count, transpose, value); + _post_call_gl_callback(NULL, "glUniformMatrix3x2dv", (GLADapiproc) glad_glUniformMatrix3x2dv, 4, location, count, transpose, value); + +} +PFNGLUNIFORMMATRIX3X2DVPROC glad_debug_glUniformMatrix3x2dv = glad_debug_impl_glUniformMatrix3x2dv; PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { _pre_call_gl_callback("glUniformMatrix3x2fv", (GLADapiproc) glad_glUniformMatrix3x2fv, 4, location, count, transpose, value); @@ -4914,6 +7047,14 @@ static void GLAD_API_PTR glad_debug_impl_glUniformMatrix3x2fv(GLint location, GL } PFNGLUNIFORMMATRIX3X2FVPROC glad_debug_glUniformMatrix3x2fv = glad_debug_impl_glUniformMatrix3x2fv; +PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { + _pre_call_gl_callback("glUniformMatrix3x4dv", (GLADapiproc) glad_glUniformMatrix3x4dv, 4, location, count, transpose, value); + glad_glUniformMatrix3x4dv(location, count, transpose, value); + _post_call_gl_callback(NULL, "glUniformMatrix3x4dv", (GLADapiproc) glad_glUniformMatrix3x4dv, 4, location, count, transpose, value); + +} +PFNGLUNIFORMMATRIX3X4DVPROC glad_debug_glUniformMatrix3x4dv = glad_debug_impl_glUniformMatrix3x4dv; PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { _pre_call_gl_callback("glUniformMatrix3x4fv", (GLADapiproc) glad_glUniformMatrix3x4fv, 4, location, count, transpose, value); @@ -4922,6 +7063,14 @@ static void GLAD_API_PTR glad_debug_impl_glUniformMatrix3x4fv(GLint location, GL } PFNGLUNIFORMMATRIX3X4FVPROC glad_debug_glUniformMatrix3x4fv = glad_debug_impl_glUniformMatrix3x4fv; +PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { + _pre_call_gl_callback("glUniformMatrix4dv", (GLADapiproc) glad_glUniformMatrix4dv, 4, location, count, transpose, value); + glad_glUniformMatrix4dv(location, count, transpose, value); + _post_call_gl_callback(NULL, "glUniformMatrix4dv", (GLADapiproc) glad_glUniformMatrix4dv, 4, location, count, transpose, value); + +} +PFNGLUNIFORMMATRIX4DVPROC glad_debug_glUniformMatrix4dv = glad_debug_impl_glUniformMatrix4dv; PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { _pre_call_gl_callback("glUniformMatrix4fv", (GLADapiproc) glad_glUniformMatrix4fv, 4, location, count, transpose, value); @@ -4930,6 +7079,22 @@ static void GLAD_API_PTR glad_debug_impl_glUniformMatrix4fv(GLint location, GLsi } PFNGLUNIFORMMATRIX4FVPROC glad_debug_glUniformMatrix4fv = glad_debug_impl_glUniformMatrix4fv; +PFNGLUNIFORMMATRIX4FVARBPROC glad_glUniformMatrix4fvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { + _pre_call_gl_callback("glUniformMatrix4fvARB", (GLADapiproc) glad_glUniformMatrix4fvARB, 4, location, count, transpose, value); + glad_glUniformMatrix4fvARB(location, count, transpose, value); + _post_call_gl_callback(NULL, "glUniformMatrix4fvARB", (GLADapiproc) glad_glUniformMatrix4fvARB, 4, location, count, transpose, value); + +} +PFNGLUNIFORMMATRIX4FVARBPROC glad_debug_glUniformMatrix4fvARB = glad_debug_impl_glUniformMatrix4fvARB; +PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { + _pre_call_gl_callback("glUniformMatrix4x2dv", (GLADapiproc) glad_glUniformMatrix4x2dv, 4, location, count, transpose, value); + glad_glUniformMatrix4x2dv(location, count, transpose, value); + _post_call_gl_callback(NULL, "glUniformMatrix4x2dv", (GLADapiproc) glad_glUniformMatrix4x2dv, 4, location, count, transpose, value); + +} +PFNGLUNIFORMMATRIX4X2DVPROC glad_debug_glUniformMatrix4x2dv = glad_debug_impl_glUniformMatrix4x2dv; PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { _pre_call_gl_callback("glUniformMatrix4x2fv", (GLADapiproc) glad_glUniformMatrix4x2fv, 4, location, count, transpose, value); @@ -4938,6 +7103,14 @@ static void GLAD_API_PTR glad_debug_impl_glUniformMatrix4x2fv(GLint location, GL } PFNGLUNIFORMMATRIX4X2FVPROC glad_debug_glUniformMatrix4x2fv = glad_debug_impl_glUniformMatrix4x2fv; +PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) { + _pre_call_gl_callback("glUniformMatrix4x3dv", (GLADapiproc) glad_glUniformMatrix4x3dv, 4, location, count, transpose, value); + glad_glUniformMatrix4x3dv(location, count, transpose, value); + _post_call_gl_callback(NULL, "glUniformMatrix4x3dv", (GLADapiproc) glad_glUniformMatrix4x3dv, 4, location, count, transpose, value); + +} +PFNGLUNIFORMMATRIX4X3DVPROC glad_debug_glUniformMatrix4x3dv = glad_debug_impl_glUniformMatrix4x3dv; PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL; static void GLAD_API_PTR glad_debug_impl_glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { _pre_call_gl_callback("glUniformMatrix4x3fv", (GLADapiproc) glad_glUniformMatrix4x3fv, 4, location, count, transpose, value); @@ -4946,6 +7119,14 @@ static void GLAD_API_PTR glad_debug_impl_glUniformMatrix4x3fv(GLint location, GL } PFNGLUNIFORMMATRIX4X3FVPROC glad_debug_glUniformMatrix4x3fv = glad_debug_impl_glUniformMatrix4x3fv; +PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv = NULL; +static void GLAD_API_PTR glad_debug_impl_glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint * indices) { + _pre_call_gl_callback("glUniformSubroutinesuiv", (GLADapiproc) glad_glUniformSubroutinesuiv, 3, shadertype, count, indices); + glad_glUniformSubroutinesuiv(shadertype, count, indices); + _post_call_gl_callback(NULL, "glUniformSubroutinesuiv", (GLADapiproc) glad_glUniformSubroutinesuiv, 3, shadertype, count, indices); + +} +PFNGLUNIFORMSUBROUTINESUIVPROC glad_debug_glUniformSubroutinesuiv = glad_debug_impl_glUniformSubroutinesuiv; PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL; static GLboolean GLAD_API_PTR glad_debug_impl_glUnmapBuffer(GLenum target) { GLboolean ret; @@ -4955,6 +7136,24 @@ static GLboolean GLAD_API_PTR glad_debug_impl_glUnmapBuffer(GLenum target) { return ret; } PFNGLUNMAPBUFFERPROC glad_debug_glUnmapBuffer = glad_debug_impl_glUnmapBuffer; +PFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glUnmapBufferARB(GLenum target) { + GLboolean ret; + _pre_call_gl_callback("glUnmapBufferARB", (GLADapiproc) glad_glUnmapBufferARB, 1, target); + ret = glad_glUnmapBufferARB(target); + _post_call_gl_callback((void*) &ret, "glUnmapBufferARB", (GLADapiproc) glad_glUnmapBufferARB, 1, target); + return ret; +} +PFNGLUNMAPBUFFERARBPROC glad_debug_glUnmapBufferARB = glad_debug_impl_glUnmapBufferARB; +PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer = NULL; +static GLboolean GLAD_API_PTR glad_debug_impl_glUnmapNamedBuffer(GLuint buffer) { + GLboolean ret; + _pre_call_gl_callback("glUnmapNamedBuffer", (GLADapiproc) glad_glUnmapNamedBuffer, 1, buffer); + ret = glad_glUnmapNamedBuffer(buffer); + _post_call_gl_callback((void*) &ret, "glUnmapNamedBuffer", (GLADapiproc) glad_glUnmapNamedBuffer, 1, buffer); + return ret; +} +PFNGLUNMAPNAMEDBUFFERPROC glad_debug_glUnmapNamedBuffer = glad_debug_impl_glUnmapNamedBuffer; PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL; static void GLAD_API_PTR glad_debug_impl_glUseProgram(GLuint program) { _pre_call_gl_callback("glUseProgram", (GLADapiproc) glad_glUseProgram, 1, program); @@ -4963,6 +7162,22 @@ static void GLAD_API_PTR glad_debug_impl_glUseProgram(GLuint program) { } PFNGLUSEPROGRAMPROC glad_debug_glUseProgram = glad_debug_impl_glUseProgram; +PFNGLUSEPROGRAMOBJECTARBPROC glad_glUseProgramObjectARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glUseProgramObjectARB(GLhandleARB programObj) { + _pre_call_gl_callback("glUseProgramObjectARB", (GLADapiproc) glad_glUseProgramObjectARB, 1, programObj); + glad_glUseProgramObjectARB(programObj); + _post_call_gl_callback(NULL, "glUseProgramObjectARB", (GLADapiproc) glad_glUseProgramObjectARB, 1, programObj); + +} +PFNGLUSEPROGRAMOBJECTARBPROC glad_debug_glUseProgramObjectARB = glad_debug_impl_glUseProgramObjectARB; +PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL; +static void GLAD_API_PTR glad_debug_impl_glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program) { + _pre_call_gl_callback("glUseProgramStages", (GLADapiproc) glad_glUseProgramStages, 3, pipeline, stages, program); + glad_glUseProgramStages(pipeline, stages, program); + _post_call_gl_callback(NULL, "glUseProgramStages", (GLADapiproc) glad_glUseProgramStages, 3, pipeline, stages, program); + +} +PFNGLUSEPROGRAMSTAGESPROC glad_debug_glUseProgramStages = glad_debug_impl_glUseProgramStages; PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL; static void GLAD_API_PTR glad_debug_impl_glValidateProgram(GLuint program) { _pre_call_gl_callback("glValidateProgram", (GLADapiproc) glad_glValidateProgram, 1, program); @@ -4971,198 +7186,134 @@ static void GLAD_API_PTR glad_debug_impl_glValidateProgram(GLuint program) { } PFNGLVALIDATEPROGRAMPROC glad_debug_glValidateProgram = glad_debug_impl_glValidateProgram; -PFNGLVERTEX2DPROC glad_glVertex2d = NULL; -static void GLAD_API_PTR glad_debug_impl_glVertex2d(GLdouble x, GLdouble y) { - _pre_call_gl_callback("glVertex2d", (GLADapiproc) glad_glVertex2d, 2, x, y); - glad_glVertex2d(x, y); - _post_call_gl_callback(NULL, "glVertex2d", (GLADapiproc) glad_glVertex2d, 2, x, y); - -} -PFNGLVERTEX2DPROC glad_debug_glVertex2d = glad_debug_impl_glVertex2d; -PFNGLVERTEX2DVPROC glad_glVertex2dv = NULL; -static void GLAD_API_PTR glad_debug_impl_glVertex2dv(const GLdouble * v) { - _pre_call_gl_callback("glVertex2dv", (GLADapiproc) glad_glVertex2dv, 1, v); - glad_glVertex2dv(v); - _post_call_gl_callback(NULL, "glVertex2dv", (GLADapiproc) glad_glVertex2dv, 1, v); - -} -PFNGLVERTEX2DVPROC glad_debug_glVertex2dv = glad_debug_impl_glVertex2dv; -PFNGLVERTEX2FPROC glad_glVertex2f = NULL; -static void GLAD_API_PTR glad_debug_impl_glVertex2f(GLfloat x, GLfloat y) { - _pre_call_gl_callback("glVertex2f", (GLADapiproc) glad_glVertex2f, 2, x, y); - glad_glVertex2f(x, y); - _post_call_gl_callback(NULL, "glVertex2f", (GLADapiproc) glad_glVertex2f, 2, x, y); - -} -PFNGLVERTEX2FPROC glad_debug_glVertex2f = glad_debug_impl_glVertex2f; -PFNGLVERTEX2FVPROC glad_glVertex2fv = NULL; -static void GLAD_API_PTR glad_debug_impl_glVertex2fv(const GLfloat * v) { - _pre_call_gl_callback("glVertex2fv", (GLADapiproc) glad_glVertex2fv, 1, v); - glad_glVertex2fv(v); - _post_call_gl_callback(NULL, "glVertex2fv", (GLADapiproc) glad_glVertex2fv, 1, v); - -} -PFNGLVERTEX2FVPROC glad_debug_glVertex2fv = glad_debug_impl_glVertex2fv; -PFNGLVERTEX2IPROC glad_glVertex2i = NULL; -static void GLAD_API_PTR glad_debug_impl_glVertex2i(GLint x, GLint y) { - _pre_call_gl_callback("glVertex2i", (GLADapiproc) glad_glVertex2i, 2, x, y); - glad_glVertex2i(x, y); - _post_call_gl_callback(NULL, "glVertex2i", (GLADapiproc) glad_glVertex2i, 2, x, y); - -} -PFNGLVERTEX2IPROC glad_debug_glVertex2i = glad_debug_impl_glVertex2i; -PFNGLVERTEX2IVPROC glad_glVertex2iv = NULL; -static void GLAD_API_PTR glad_debug_impl_glVertex2iv(const GLint * v) { - _pre_call_gl_callback("glVertex2iv", (GLADapiproc) glad_glVertex2iv, 1, v); - glad_glVertex2iv(v); - _post_call_gl_callback(NULL, "glVertex2iv", (GLADapiproc) glad_glVertex2iv, 1, v); +PFNGLVALIDATEPROGRAMARBPROC glad_glValidateProgramARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glValidateProgramARB(GLhandleARB programObj) { + _pre_call_gl_callback("glValidateProgramARB", (GLADapiproc) glad_glValidateProgramARB, 1, programObj); + glad_glValidateProgramARB(programObj); + _post_call_gl_callback(NULL, "glValidateProgramARB", (GLADapiproc) glad_glValidateProgramARB, 1, programObj); } -PFNGLVERTEX2IVPROC glad_debug_glVertex2iv = glad_debug_impl_glVertex2iv; -PFNGLVERTEX2SPROC glad_glVertex2s = NULL; -static void GLAD_API_PTR glad_debug_impl_glVertex2s(GLshort x, GLshort y) { - _pre_call_gl_callback("glVertex2s", (GLADapiproc) glad_glVertex2s, 2, x, y); - glad_glVertex2s(x, y); - _post_call_gl_callback(NULL, "glVertex2s", (GLADapiproc) glad_glVertex2s, 2, x, y); +PFNGLVALIDATEPROGRAMARBPROC glad_debug_glValidateProgramARB = glad_debug_impl_glValidateProgramARB; +PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL; +static void GLAD_API_PTR glad_debug_impl_glValidateProgramPipeline(GLuint pipeline) { + _pre_call_gl_callback("glValidateProgramPipeline", (GLADapiproc) glad_glValidateProgramPipeline, 1, pipeline); + glad_glValidateProgramPipeline(pipeline); + _post_call_gl_callback(NULL, "glValidateProgramPipeline", (GLADapiproc) glad_glValidateProgramPipeline, 1, pipeline); } -PFNGLVERTEX2SPROC glad_debug_glVertex2s = glad_debug_impl_glVertex2s; -PFNGLVERTEX2SVPROC glad_glVertex2sv = NULL; -static void GLAD_API_PTR glad_debug_impl_glVertex2sv(const GLshort * v) { - _pre_call_gl_callback("glVertex2sv", (GLADapiproc) glad_glVertex2sv, 1, v); - glad_glVertex2sv(v); - _post_call_gl_callback(NULL, "glVertex2sv", (GLADapiproc) glad_glVertex2sv, 1, v); +PFNGLVALIDATEPROGRAMPIPELINEPROC glad_debug_glValidateProgramPipeline = glad_debug_impl_glValidateProgramPipeline; +PFNGLVERTEX2XOESPROC glad_glVertex2xOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertex2xOES(GLfixed x) { + _pre_call_gl_callback("glVertex2xOES", (GLADapiproc) glad_glVertex2xOES, 1, x); + glad_glVertex2xOES(x); + _post_call_gl_callback(NULL, "glVertex2xOES", (GLADapiproc) glad_glVertex2xOES, 1, x); } -PFNGLVERTEX2SVPROC glad_debug_glVertex2sv = glad_debug_impl_glVertex2sv; -PFNGLVERTEX3DPROC glad_glVertex3d = NULL; -static void GLAD_API_PTR glad_debug_impl_glVertex3d(GLdouble x, GLdouble y, GLdouble z) { - _pre_call_gl_callback("glVertex3d", (GLADapiproc) glad_glVertex3d, 3, x, y, z); - glad_glVertex3d(x, y, z); - _post_call_gl_callback(NULL, "glVertex3d", (GLADapiproc) glad_glVertex3d, 3, x, y, z); +PFNGLVERTEX2XOESPROC glad_debug_glVertex2xOES = glad_debug_impl_glVertex2xOES; +PFNGLVERTEX2XVOESPROC glad_glVertex2xvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertex2xvOES(const GLfixed * coords) { + _pre_call_gl_callback("glVertex2xvOES", (GLADapiproc) glad_glVertex2xvOES, 1, coords); + glad_glVertex2xvOES(coords); + _post_call_gl_callback(NULL, "glVertex2xvOES", (GLADapiproc) glad_glVertex2xvOES, 1, coords); } -PFNGLVERTEX3DPROC glad_debug_glVertex3d = glad_debug_impl_glVertex3d; -PFNGLVERTEX3DVPROC glad_glVertex3dv = NULL; -static void GLAD_API_PTR glad_debug_impl_glVertex3dv(const GLdouble * v) { - _pre_call_gl_callback("glVertex3dv", (GLADapiproc) glad_glVertex3dv, 1, v); - glad_glVertex3dv(v); - _post_call_gl_callback(NULL, "glVertex3dv", (GLADapiproc) glad_glVertex3dv, 1, v); +PFNGLVERTEX2XVOESPROC glad_debug_glVertex2xvOES = glad_debug_impl_glVertex2xvOES; +PFNGLVERTEX3XOESPROC glad_glVertex3xOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertex3xOES(GLfixed x, GLfixed y) { + _pre_call_gl_callback("glVertex3xOES", (GLADapiproc) glad_glVertex3xOES, 2, x, y); + glad_glVertex3xOES(x, y); + _post_call_gl_callback(NULL, "glVertex3xOES", (GLADapiproc) glad_glVertex3xOES, 2, x, y); } -PFNGLVERTEX3DVPROC glad_debug_glVertex3dv = glad_debug_impl_glVertex3dv; -PFNGLVERTEX3FPROC glad_glVertex3f = NULL; -static void GLAD_API_PTR glad_debug_impl_glVertex3f(GLfloat x, GLfloat y, GLfloat z) { - _pre_call_gl_callback("glVertex3f", (GLADapiproc) glad_glVertex3f, 3, x, y, z); - glad_glVertex3f(x, y, z); - _post_call_gl_callback(NULL, "glVertex3f", (GLADapiproc) glad_glVertex3f, 3, x, y, z); +PFNGLVERTEX3XOESPROC glad_debug_glVertex3xOES = glad_debug_impl_glVertex3xOES; +PFNGLVERTEX3XVOESPROC glad_glVertex3xvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertex3xvOES(const GLfixed * coords) { + _pre_call_gl_callback("glVertex3xvOES", (GLADapiproc) glad_glVertex3xvOES, 1, coords); + glad_glVertex3xvOES(coords); + _post_call_gl_callback(NULL, "glVertex3xvOES", (GLADapiproc) glad_glVertex3xvOES, 1, coords); } -PFNGLVERTEX3FPROC glad_debug_glVertex3f = glad_debug_impl_glVertex3f; -PFNGLVERTEX3FVPROC glad_glVertex3fv = NULL; -static void GLAD_API_PTR glad_debug_impl_glVertex3fv(const GLfloat * v) { - _pre_call_gl_callback("glVertex3fv", (GLADapiproc) glad_glVertex3fv, 1, v); - glad_glVertex3fv(v); - _post_call_gl_callback(NULL, "glVertex3fv", (GLADapiproc) glad_glVertex3fv, 1, v); +PFNGLVERTEX3XVOESPROC glad_debug_glVertex3xvOES = glad_debug_impl_glVertex3xvOES; +PFNGLVERTEX4XOESPROC glad_glVertex4xOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertex4xOES(GLfixed x, GLfixed y, GLfixed z) { + _pre_call_gl_callback("glVertex4xOES", (GLADapiproc) glad_glVertex4xOES, 3, x, y, z); + glad_glVertex4xOES(x, y, z); + _post_call_gl_callback(NULL, "glVertex4xOES", (GLADapiproc) glad_glVertex4xOES, 3, x, y, z); } -PFNGLVERTEX3FVPROC glad_debug_glVertex3fv = glad_debug_impl_glVertex3fv; -PFNGLVERTEX3IPROC glad_glVertex3i = NULL; -static void GLAD_API_PTR glad_debug_impl_glVertex3i(GLint x, GLint y, GLint z) { - _pre_call_gl_callback("glVertex3i", (GLADapiproc) glad_glVertex3i, 3, x, y, z); - glad_glVertex3i(x, y, z); - _post_call_gl_callback(NULL, "glVertex3i", (GLADapiproc) glad_glVertex3i, 3, x, y, z); +PFNGLVERTEX4XOESPROC glad_debug_glVertex4xOES = glad_debug_impl_glVertex4xOES; +PFNGLVERTEX4XVOESPROC glad_glVertex4xvOES = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertex4xvOES(const GLfixed * coords) { + _pre_call_gl_callback("glVertex4xvOES", (GLADapiproc) glad_glVertex4xvOES, 1, coords); + glad_glVertex4xvOES(coords); + _post_call_gl_callback(NULL, "glVertex4xvOES", (GLADapiproc) glad_glVertex4xvOES, 1, coords); } -PFNGLVERTEX3IPROC glad_debug_glVertex3i = glad_debug_impl_glVertex3i; -PFNGLVERTEX3IVPROC glad_glVertex3iv = NULL; -static void GLAD_API_PTR glad_debug_impl_glVertex3iv(const GLint * v) { - _pre_call_gl_callback("glVertex3iv", (GLADapiproc) glad_glVertex3iv, 1, v); - glad_glVertex3iv(v); - _post_call_gl_callback(NULL, "glVertex3iv", (GLADapiproc) glad_glVertex3iv, 1, v); +PFNGLVERTEX4XVOESPROC glad_debug_glVertex4xvOES = glad_debug_impl_glVertex4xvOES; +PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexArrayAttribBinding(GLuint vaobj, GLuint attribindex, GLuint bindingindex) { + _pre_call_gl_callback("glVertexArrayAttribBinding", (GLADapiproc) glad_glVertexArrayAttribBinding, 3, vaobj, attribindex, bindingindex); + glad_glVertexArrayAttribBinding(vaobj, attribindex, bindingindex); + _post_call_gl_callback(NULL, "glVertexArrayAttribBinding", (GLADapiproc) glad_glVertexArrayAttribBinding, 3, vaobj, attribindex, bindingindex); } -PFNGLVERTEX3IVPROC glad_debug_glVertex3iv = glad_debug_impl_glVertex3iv; -PFNGLVERTEX3SPROC glad_glVertex3s = NULL; -static void GLAD_API_PTR glad_debug_impl_glVertex3s(GLshort x, GLshort y, GLshort z) { - _pre_call_gl_callback("glVertex3s", (GLADapiproc) glad_glVertex3s, 3, x, y, z); - glad_glVertex3s(x, y, z); - _post_call_gl_callback(NULL, "glVertex3s", (GLADapiproc) glad_glVertex3s, 3, x, y, z); +PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_debug_glVertexArrayAttribBinding = glad_debug_impl_glVertexArrayAttribBinding; +PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexArrayAttribFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) { + _pre_call_gl_callback("glVertexArrayAttribFormat", (GLADapiproc) glad_glVertexArrayAttribFormat, 6, vaobj, attribindex, size, type, normalized, relativeoffset); + glad_glVertexArrayAttribFormat(vaobj, attribindex, size, type, normalized, relativeoffset); + _post_call_gl_callback(NULL, "glVertexArrayAttribFormat", (GLADapiproc) glad_glVertexArrayAttribFormat, 6, vaobj, attribindex, size, type, normalized, relativeoffset); } -PFNGLVERTEX3SPROC glad_debug_glVertex3s = glad_debug_impl_glVertex3s; -PFNGLVERTEX3SVPROC glad_glVertex3sv = NULL; -static void GLAD_API_PTR glad_debug_impl_glVertex3sv(const GLshort * v) { - _pre_call_gl_callback("glVertex3sv", (GLADapiproc) glad_glVertex3sv, 1, v); - glad_glVertex3sv(v); - _post_call_gl_callback(NULL, "glVertex3sv", (GLADapiproc) glad_glVertex3sv, 1, v); +PFNGLVERTEXARRAYATTRIBFORMATPROC glad_debug_glVertexArrayAttribFormat = glad_debug_impl_glVertexArrayAttribFormat; +PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexArrayAttribIFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) { + _pre_call_gl_callback("glVertexArrayAttribIFormat", (GLADapiproc) glad_glVertexArrayAttribIFormat, 5, vaobj, attribindex, size, type, relativeoffset); + glad_glVertexArrayAttribIFormat(vaobj, attribindex, size, type, relativeoffset); + _post_call_gl_callback(NULL, "glVertexArrayAttribIFormat", (GLADapiproc) glad_glVertexArrayAttribIFormat, 5, vaobj, attribindex, size, type, relativeoffset); } -PFNGLVERTEX3SVPROC glad_debug_glVertex3sv = glad_debug_impl_glVertex3sv; -PFNGLVERTEX4DPROC glad_glVertex4d = NULL; -static void GLAD_API_PTR glad_debug_impl_glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) { - _pre_call_gl_callback("glVertex4d", (GLADapiproc) glad_glVertex4d, 4, x, y, z, w); - glad_glVertex4d(x, y, z, w); - _post_call_gl_callback(NULL, "glVertex4d", (GLADapiproc) glad_glVertex4d, 4, x, y, z, w); +PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_debug_glVertexArrayAttribIFormat = glad_debug_impl_glVertexArrayAttribIFormat; +PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexArrayAttribLFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) { + _pre_call_gl_callback("glVertexArrayAttribLFormat", (GLADapiproc) glad_glVertexArrayAttribLFormat, 5, vaobj, attribindex, size, type, relativeoffset); + glad_glVertexArrayAttribLFormat(vaobj, attribindex, size, type, relativeoffset); + _post_call_gl_callback(NULL, "glVertexArrayAttribLFormat", (GLADapiproc) glad_glVertexArrayAttribLFormat, 5, vaobj, attribindex, size, type, relativeoffset); } -PFNGLVERTEX4DPROC glad_debug_glVertex4d = glad_debug_impl_glVertex4d; -PFNGLVERTEX4DVPROC glad_glVertex4dv = NULL; -static void GLAD_API_PTR glad_debug_impl_glVertex4dv(const GLdouble * v) { - _pre_call_gl_callback("glVertex4dv", (GLADapiproc) glad_glVertex4dv, 1, v); - glad_glVertex4dv(v); - _post_call_gl_callback(NULL, "glVertex4dv", (GLADapiproc) glad_glVertex4dv, 1, v); +PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_debug_glVertexArrayAttribLFormat = glad_debug_impl_glVertexArrayAttribLFormat; +PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexArrayBindingDivisor(GLuint vaobj, GLuint bindingindex, GLuint divisor) { + _pre_call_gl_callback("glVertexArrayBindingDivisor", (GLADapiproc) glad_glVertexArrayBindingDivisor, 3, vaobj, bindingindex, divisor); + glad_glVertexArrayBindingDivisor(vaobj, bindingindex, divisor); + _post_call_gl_callback(NULL, "glVertexArrayBindingDivisor", (GLADapiproc) glad_glVertexArrayBindingDivisor, 3, vaobj, bindingindex, divisor); } -PFNGLVERTEX4DVPROC glad_debug_glVertex4dv = glad_debug_impl_glVertex4dv; -PFNGLVERTEX4FPROC glad_glVertex4f = NULL; -static void GLAD_API_PTR glad_debug_impl_glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) { - _pre_call_gl_callback("glVertex4f", (GLADapiproc) glad_glVertex4f, 4, x, y, z, w); - glad_glVertex4f(x, y, z, w); - _post_call_gl_callback(NULL, "glVertex4f", (GLADapiproc) glad_glVertex4f, 4, x, y, z, w); +PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_debug_glVertexArrayBindingDivisor = glad_debug_impl_glVertexArrayBindingDivisor; +PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexArrayElementBuffer(GLuint vaobj, GLuint buffer) { + _pre_call_gl_callback("glVertexArrayElementBuffer", (GLADapiproc) glad_glVertexArrayElementBuffer, 2, vaobj, buffer); + glad_glVertexArrayElementBuffer(vaobj, buffer); + _post_call_gl_callback(NULL, "glVertexArrayElementBuffer", (GLADapiproc) glad_glVertexArrayElementBuffer, 2, vaobj, buffer); } -PFNGLVERTEX4FPROC glad_debug_glVertex4f = glad_debug_impl_glVertex4f; -PFNGLVERTEX4FVPROC glad_glVertex4fv = NULL; -static void GLAD_API_PTR glad_debug_impl_glVertex4fv(const GLfloat * v) { - _pre_call_gl_callback("glVertex4fv", (GLADapiproc) glad_glVertex4fv, 1, v); - glad_glVertex4fv(v); - _post_call_gl_callback(NULL, "glVertex4fv", (GLADapiproc) glad_glVertex4fv, 1, v); +PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_debug_glVertexArrayElementBuffer = glad_debug_impl_glVertexArrayElementBuffer; +PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexArrayVertexBuffer(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) { + _pre_call_gl_callback("glVertexArrayVertexBuffer", (GLADapiproc) glad_glVertexArrayVertexBuffer, 5, vaobj, bindingindex, buffer, offset, stride); + glad_glVertexArrayVertexBuffer(vaobj, bindingindex, buffer, offset, stride); + _post_call_gl_callback(NULL, "glVertexArrayVertexBuffer", (GLADapiproc) glad_glVertexArrayVertexBuffer, 5, vaobj, bindingindex, buffer, offset, stride); } -PFNGLVERTEX4FVPROC glad_debug_glVertex4fv = glad_debug_impl_glVertex4fv; -PFNGLVERTEX4IPROC glad_glVertex4i = NULL; -static void GLAD_API_PTR glad_debug_impl_glVertex4i(GLint x, GLint y, GLint z, GLint w) { - _pre_call_gl_callback("glVertex4i", (GLADapiproc) glad_glVertex4i, 4, x, y, z, w); - glad_glVertex4i(x, y, z, w); - _post_call_gl_callback(NULL, "glVertex4i", (GLADapiproc) glad_glVertex4i, 4, x, y, z, w); +PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_debug_glVertexArrayVertexBuffer = glad_debug_impl_glVertexArrayVertexBuffer; +PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexArrayVertexBuffers(GLuint vaobj, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides) { + _pre_call_gl_callback("glVertexArrayVertexBuffers", (GLADapiproc) glad_glVertexArrayVertexBuffers, 6, vaobj, first, count, buffers, offsets, strides); + glad_glVertexArrayVertexBuffers(vaobj, first, count, buffers, offsets, strides); + _post_call_gl_callback(NULL, "glVertexArrayVertexBuffers", (GLADapiproc) glad_glVertexArrayVertexBuffers, 6, vaobj, first, count, buffers, offsets, strides); } -PFNGLVERTEX4IPROC glad_debug_glVertex4i = glad_debug_impl_glVertex4i; -PFNGLVERTEX4IVPROC glad_glVertex4iv = NULL; -static void GLAD_API_PTR glad_debug_impl_glVertex4iv(const GLint * v) { - _pre_call_gl_callback("glVertex4iv", (GLADapiproc) glad_glVertex4iv, 1, v); - glad_glVertex4iv(v); - _post_call_gl_callback(NULL, "glVertex4iv", (GLADapiproc) glad_glVertex4iv, 1, v); - -} -PFNGLVERTEX4IVPROC glad_debug_glVertex4iv = glad_debug_impl_glVertex4iv; -PFNGLVERTEX4SPROC glad_glVertex4s = NULL; -static void GLAD_API_PTR glad_debug_impl_glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) { - _pre_call_gl_callback("glVertex4s", (GLADapiproc) glad_glVertex4s, 4, x, y, z, w); - glad_glVertex4s(x, y, z, w); - _post_call_gl_callback(NULL, "glVertex4s", (GLADapiproc) glad_glVertex4s, 4, x, y, z, w); - -} -PFNGLVERTEX4SPROC glad_debug_glVertex4s = glad_debug_impl_glVertex4s; -PFNGLVERTEX4SVPROC glad_glVertex4sv = NULL; -static void GLAD_API_PTR glad_debug_impl_glVertex4sv(const GLshort * v) { - _pre_call_gl_callback("glVertex4sv", (GLADapiproc) glad_glVertex4sv, 1, v); - glad_glVertex4sv(v); - _post_call_gl_callback(NULL, "glVertex4sv", (GLADapiproc) glad_glVertex4sv, 1, v); - -} -PFNGLVERTEX4SVPROC glad_debug_glVertex4sv = glad_debug_impl_glVertex4sv; +PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_debug_glVertexArrayVertexBuffers = glad_debug_impl_glVertexArrayVertexBuffers; PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1d(GLuint index, GLdouble x) { _pre_call_gl_callback("glVertexAttrib1d", (GLADapiproc) glad_glVertexAttrib1d, 2, index, x); @@ -5171,6 +7322,14 @@ static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1d(GLuint index, GLdouble } PFNGLVERTEXATTRIB1DPROC glad_debug_glVertexAttrib1d = glad_debug_impl_glVertexAttrib1d; +PFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1dARB(GLuint index, GLdouble x) { + _pre_call_gl_callback("glVertexAttrib1dARB", (GLADapiproc) glad_glVertexAttrib1dARB, 2, index, x); + glad_glVertexAttrib1dARB(index, x); + _post_call_gl_callback(NULL, "glVertexAttrib1dARB", (GLADapiproc) glad_glVertexAttrib1dARB, 2, index, x); + +} +PFNGLVERTEXATTRIB1DARBPROC glad_debug_glVertexAttrib1dARB = glad_debug_impl_glVertexAttrib1dARB; PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1dv(GLuint index, const GLdouble * v) { _pre_call_gl_callback("glVertexAttrib1dv", (GLADapiproc) glad_glVertexAttrib1dv, 2, index, v); @@ -5179,6 +7338,14 @@ static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1dv(GLuint index, const G } PFNGLVERTEXATTRIB1DVPROC glad_debug_glVertexAttrib1dv = glad_debug_impl_glVertexAttrib1dv; +PFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1dvARB(GLuint index, const GLdouble * v) { + _pre_call_gl_callback("glVertexAttrib1dvARB", (GLADapiproc) glad_glVertexAttrib1dvARB, 2, index, v); + glad_glVertexAttrib1dvARB(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib1dvARB", (GLADapiproc) glad_glVertexAttrib1dvARB, 2, index, v); + +} +PFNGLVERTEXATTRIB1DVARBPROC glad_debug_glVertexAttrib1dvARB = glad_debug_impl_glVertexAttrib1dvARB; PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1f(GLuint index, GLfloat x) { _pre_call_gl_callback("glVertexAttrib1f", (GLADapiproc) glad_glVertexAttrib1f, 2, index, x); @@ -5187,6 +7354,14 @@ static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1f(GLuint index, GLfloat } PFNGLVERTEXATTRIB1FPROC glad_debug_glVertexAttrib1f = glad_debug_impl_glVertexAttrib1f; +PFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1fARB(GLuint index, GLfloat x) { + _pre_call_gl_callback("glVertexAttrib1fARB", (GLADapiproc) glad_glVertexAttrib1fARB, 2, index, x); + glad_glVertexAttrib1fARB(index, x); + _post_call_gl_callback(NULL, "glVertexAttrib1fARB", (GLADapiproc) glad_glVertexAttrib1fARB, 2, index, x); + +} +PFNGLVERTEXATTRIB1FARBPROC glad_debug_glVertexAttrib1fARB = glad_debug_impl_glVertexAttrib1fARB; PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1fv(GLuint index, const GLfloat * v) { _pre_call_gl_callback("glVertexAttrib1fv", (GLADapiproc) glad_glVertexAttrib1fv, 2, index, v); @@ -5195,6 +7370,14 @@ static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1fv(GLuint index, const G } PFNGLVERTEXATTRIB1FVPROC glad_debug_glVertexAttrib1fv = glad_debug_impl_glVertexAttrib1fv; +PFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1fvARB(GLuint index, const GLfloat * v) { + _pre_call_gl_callback("glVertexAttrib1fvARB", (GLADapiproc) glad_glVertexAttrib1fvARB, 2, index, v); + glad_glVertexAttrib1fvARB(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib1fvARB", (GLADapiproc) glad_glVertexAttrib1fvARB, 2, index, v); + +} +PFNGLVERTEXATTRIB1FVARBPROC glad_debug_glVertexAttrib1fvARB = glad_debug_impl_glVertexAttrib1fvARB; PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1s(GLuint index, GLshort x) { _pre_call_gl_callback("glVertexAttrib1s", (GLADapiproc) glad_glVertexAttrib1s, 2, index, x); @@ -5203,6 +7386,14 @@ static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1s(GLuint index, GLshort } PFNGLVERTEXATTRIB1SPROC glad_debug_glVertexAttrib1s = glad_debug_impl_glVertexAttrib1s; +PFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1sARB(GLuint index, GLshort x) { + _pre_call_gl_callback("glVertexAttrib1sARB", (GLADapiproc) glad_glVertexAttrib1sARB, 2, index, x); + glad_glVertexAttrib1sARB(index, x); + _post_call_gl_callback(NULL, "glVertexAttrib1sARB", (GLADapiproc) glad_glVertexAttrib1sARB, 2, index, x); + +} +PFNGLVERTEXATTRIB1SARBPROC glad_debug_glVertexAttrib1sARB = glad_debug_impl_glVertexAttrib1sARB; PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1sv(GLuint index, const GLshort * v) { _pre_call_gl_callback("glVertexAttrib1sv", (GLADapiproc) glad_glVertexAttrib1sv, 2, index, v); @@ -5211,6 +7402,14 @@ static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1sv(GLuint index, const G } PFNGLVERTEXATTRIB1SVPROC glad_debug_glVertexAttrib1sv = glad_debug_impl_glVertexAttrib1sv; +PFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib1svARB(GLuint index, const GLshort * v) { + _pre_call_gl_callback("glVertexAttrib1svARB", (GLADapiproc) glad_glVertexAttrib1svARB, 2, index, v); + glad_glVertexAttrib1svARB(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib1svARB", (GLADapiproc) glad_glVertexAttrib1svARB, 2, index, v); + +} +PFNGLVERTEXATTRIB1SVARBPROC glad_debug_glVertexAttrib1svARB = glad_debug_impl_glVertexAttrib1svARB; PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y) { _pre_call_gl_callback("glVertexAttrib2d", (GLADapiproc) glad_glVertexAttrib2d, 3, index, x, y); @@ -5219,6 +7418,14 @@ static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2d(GLuint index, GLdouble } PFNGLVERTEXATTRIB2DPROC glad_debug_glVertexAttrib2d = glad_debug_impl_glVertexAttrib2d; +PFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y) { + _pre_call_gl_callback("glVertexAttrib2dARB", (GLADapiproc) glad_glVertexAttrib2dARB, 3, index, x, y); + glad_glVertexAttrib2dARB(index, x, y); + _post_call_gl_callback(NULL, "glVertexAttrib2dARB", (GLADapiproc) glad_glVertexAttrib2dARB, 3, index, x, y); + +} +PFNGLVERTEXATTRIB2DARBPROC glad_debug_glVertexAttrib2dARB = glad_debug_impl_glVertexAttrib2dARB; PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2dv(GLuint index, const GLdouble * v) { _pre_call_gl_callback("glVertexAttrib2dv", (GLADapiproc) glad_glVertexAttrib2dv, 2, index, v); @@ -5227,6 +7434,14 @@ static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2dv(GLuint index, const G } PFNGLVERTEXATTRIB2DVPROC glad_debug_glVertexAttrib2dv = glad_debug_impl_glVertexAttrib2dv; +PFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2dvARB(GLuint index, const GLdouble * v) { + _pre_call_gl_callback("glVertexAttrib2dvARB", (GLADapiproc) glad_glVertexAttrib2dvARB, 2, index, v); + glad_glVertexAttrib2dvARB(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib2dvARB", (GLADapiproc) glad_glVertexAttrib2dvARB, 2, index, v); + +} +PFNGLVERTEXATTRIB2DVARBPROC glad_debug_glVertexAttrib2dvARB = glad_debug_impl_glVertexAttrib2dvARB; PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) { _pre_call_gl_callback("glVertexAttrib2f", (GLADapiproc) glad_glVertexAttrib2f, 3, index, x, y); @@ -5235,6 +7450,14 @@ static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2f(GLuint index, GLfloat } PFNGLVERTEXATTRIB2FPROC glad_debug_glVertexAttrib2f = glad_debug_impl_glVertexAttrib2f; +PFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y) { + _pre_call_gl_callback("glVertexAttrib2fARB", (GLADapiproc) glad_glVertexAttrib2fARB, 3, index, x, y); + glad_glVertexAttrib2fARB(index, x, y); + _post_call_gl_callback(NULL, "glVertexAttrib2fARB", (GLADapiproc) glad_glVertexAttrib2fARB, 3, index, x, y); + +} +PFNGLVERTEXATTRIB2FARBPROC glad_debug_glVertexAttrib2fARB = glad_debug_impl_glVertexAttrib2fARB; PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2fv(GLuint index, const GLfloat * v) { _pre_call_gl_callback("glVertexAttrib2fv", (GLADapiproc) glad_glVertexAttrib2fv, 2, index, v); @@ -5243,6 +7466,14 @@ static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2fv(GLuint index, const G } PFNGLVERTEXATTRIB2FVPROC glad_debug_glVertexAttrib2fv = glad_debug_impl_glVertexAttrib2fv; +PFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2fvARB(GLuint index, const GLfloat * v) { + _pre_call_gl_callback("glVertexAttrib2fvARB", (GLADapiproc) glad_glVertexAttrib2fvARB, 2, index, v); + glad_glVertexAttrib2fvARB(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib2fvARB", (GLADapiproc) glad_glVertexAttrib2fvARB, 2, index, v); + +} +PFNGLVERTEXATTRIB2FVARBPROC glad_debug_glVertexAttrib2fvARB = glad_debug_impl_glVertexAttrib2fvARB; PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2s(GLuint index, GLshort x, GLshort y) { _pre_call_gl_callback("glVertexAttrib2s", (GLADapiproc) glad_glVertexAttrib2s, 3, index, x, y); @@ -5251,6 +7482,14 @@ static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2s(GLuint index, GLshort } PFNGLVERTEXATTRIB2SPROC glad_debug_glVertexAttrib2s = glad_debug_impl_glVertexAttrib2s; +PFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2sARB(GLuint index, GLshort x, GLshort y) { + _pre_call_gl_callback("glVertexAttrib2sARB", (GLADapiproc) glad_glVertexAttrib2sARB, 3, index, x, y); + glad_glVertexAttrib2sARB(index, x, y); + _post_call_gl_callback(NULL, "glVertexAttrib2sARB", (GLADapiproc) glad_glVertexAttrib2sARB, 3, index, x, y); + +} +PFNGLVERTEXATTRIB2SARBPROC glad_debug_glVertexAttrib2sARB = glad_debug_impl_glVertexAttrib2sARB; PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2sv(GLuint index, const GLshort * v) { _pre_call_gl_callback("glVertexAttrib2sv", (GLADapiproc) glad_glVertexAttrib2sv, 2, index, v); @@ -5259,6 +7498,14 @@ static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2sv(GLuint index, const G } PFNGLVERTEXATTRIB2SVPROC glad_debug_glVertexAttrib2sv = glad_debug_impl_glVertexAttrib2sv; +PFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib2svARB(GLuint index, const GLshort * v) { + _pre_call_gl_callback("glVertexAttrib2svARB", (GLADapiproc) glad_glVertexAttrib2svARB, 2, index, v); + glad_glVertexAttrib2svARB(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib2svARB", (GLADapiproc) glad_glVertexAttrib2svARB, 2, index, v); + +} +PFNGLVERTEXATTRIB2SVARBPROC glad_debug_glVertexAttrib2svARB = glad_debug_impl_glVertexAttrib2svARB; PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) { _pre_call_gl_callback("glVertexAttrib3d", (GLADapiproc) glad_glVertexAttrib3d, 4, index, x, y, z); @@ -5267,6 +7514,14 @@ static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3d(GLuint index, GLdouble } PFNGLVERTEXATTRIB3DPROC glad_debug_glVertexAttrib3d = glad_debug_impl_glVertexAttrib3d; +PFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z) { + _pre_call_gl_callback("glVertexAttrib3dARB", (GLADapiproc) glad_glVertexAttrib3dARB, 4, index, x, y, z); + glad_glVertexAttrib3dARB(index, x, y, z); + _post_call_gl_callback(NULL, "glVertexAttrib3dARB", (GLADapiproc) glad_glVertexAttrib3dARB, 4, index, x, y, z); + +} +PFNGLVERTEXATTRIB3DARBPROC glad_debug_glVertexAttrib3dARB = glad_debug_impl_glVertexAttrib3dARB; PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3dv(GLuint index, const GLdouble * v) { _pre_call_gl_callback("glVertexAttrib3dv", (GLADapiproc) glad_glVertexAttrib3dv, 2, index, v); @@ -5275,6 +7530,14 @@ static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3dv(GLuint index, const G } PFNGLVERTEXATTRIB3DVPROC glad_debug_glVertexAttrib3dv = glad_debug_impl_glVertexAttrib3dv; +PFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3dvARB(GLuint index, const GLdouble * v) { + _pre_call_gl_callback("glVertexAttrib3dvARB", (GLADapiproc) glad_glVertexAttrib3dvARB, 2, index, v); + glad_glVertexAttrib3dvARB(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib3dvARB", (GLADapiproc) glad_glVertexAttrib3dvARB, 2, index, v); + +} +PFNGLVERTEXATTRIB3DVARBPROC glad_debug_glVertexAttrib3dvARB = glad_debug_impl_glVertexAttrib3dvARB; PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) { _pre_call_gl_callback("glVertexAttrib3f", (GLADapiproc) glad_glVertexAttrib3f, 4, index, x, y, z); @@ -5283,6 +7546,14 @@ static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3f(GLuint index, GLfloat } PFNGLVERTEXATTRIB3FPROC glad_debug_glVertexAttrib3f = glad_debug_impl_glVertexAttrib3f; +PFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z) { + _pre_call_gl_callback("glVertexAttrib3fARB", (GLADapiproc) glad_glVertexAttrib3fARB, 4, index, x, y, z); + glad_glVertexAttrib3fARB(index, x, y, z); + _post_call_gl_callback(NULL, "glVertexAttrib3fARB", (GLADapiproc) glad_glVertexAttrib3fARB, 4, index, x, y, z); + +} +PFNGLVERTEXATTRIB3FARBPROC glad_debug_glVertexAttrib3fARB = glad_debug_impl_glVertexAttrib3fARB; PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3fv(GLuint index, const GLfloat * v) { _pre_call_gl_callback("glVertexAttrib3fv", (GLADapiproc) glad_glVertexAttrib3fv, 2, index, v); @@ -5291,6 +7562,14 @@ static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3fv(GLuint index, const G } PFNGLVERTEXATTRIB3FVPROC glad_debug_glVertexAttrib3fv = glad_debug_impl_glVertexAttrib3fv; +PFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3fvARB(GLuint index, const GLfloat * v) { + _pre_call_gl_callback("glVertexAttrib3fvARB", (GLADapiproc) glad_glVertexAttrib3fvARB, 2, index, v); + glad_glVertexAttrib3fvARB(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib3fvARB", (GLADapiproc) glad_glVertexAttrib3fvARB, 2, index, v); + +} +PFNGLVERTEXATTRIB3FVARBPROC glad_debug_glVertexAttrib3fvARB = glad_debug_impl_glVertexAttrib3fvARB; PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) { _pre_call_gl_callback("glVertexAttrib3s", (GLADapiproc) glad_glVertexAttrib3s, 4, index, x, y, z); @@ -5299,6 +7578,14 @@ static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3s(GLuint index, GLshort } PFNGLVERTEXATTRIB3SPROC glad_debug_glVertexAttrib3s = glad_debug_impl_glVertexAttrib3s; +PFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z) { + _pre_call_gl_callback("glVertexAttrib3sARB", (GLADapiproc) glad_glVertexAttrib3sARB, 4, index, x, y, z); + glad_glVertexAttrib3sARB(index, x, y, z); + _post_call_gl_callback(NULL, "glVertexAttrib3sARB", (GLADapiproc) glad_glVertexAttrib3sARB, 4, index, x, y, z); + +} +PFNGLVERTEXATTRIB3SARBPROC glad_debug_glVertexAttrib3sARB = glad_debug_impl_glVertexAttrib3sARB; PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3sv(GLuint index, const GLshort * v) { _pre_call_gl_callback("glVertexAttrib3sv", (GLADapiproc) glad_glVertexAttrib3sv, 2, index, v); @@ -5307,6 +7594,14 @@ static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3sv(GLuint index, const G } PFNGLVERTEXATTRIB3SVPROC glad_debug_glVertexAttrib3sv = glad_debug_impl_glVertexAttrib3sv; +PFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib3svARB(GLuint index, const GLshort * v) { + _pre_call_gl_callback("glVertexAttrib3svARB", (GLADapiproc) glad_glVertexAttrib3svARB, 2, index, v); + glad_glVertexAttrib3svARB(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib3svARB", (GLADapiproc) glad_glVertexAttrib3svARB, 2, index, v); + +} +PFNGLVERTEXATTRIB3SVARBPROC glad_debug_glVertexAttrib3svARB = glad_debug_impl_glVertexAttrib3svARB; PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4Nbv(GLuint index, const GLbyte * v) { _pre_call_gl_callback("glVertexAttrib4Nbv", (GLADapiproc) glad_glVertexAttrib4Nbv, 2, index, v); @@ -5315,6 +7610,14 @@ static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4Nbv(GLuint index, const } PFNGLVERTEXATTRIB4NBVPROC glad_debug_glVertexAttrib4Nbv = glad_debug_impl_glVertexAttrib4Nbv; +PFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4NbvARB(GLuint index, const GLbyte * v) { + _pre_call_gl_callback("glVertexAttrib4NbvARB", (GLADapiproc) glad_glVertexAttrib4NbvARB, 2, index, v); + glad_glVertexAttrib4NbvARB(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib4NbvARB", (GLADapiproc) glad_glVertexAttrib4NbvARB, 2, index, v); + +} +PFNGLVERTEXATTRIB4NBVARBPROC glad_debug_glVertexAttrib4NbvARB = glad_debug_impl_glVertexAttrib4NbvARB; PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4Niv(GLuint index, const GLint * v) { _pre_call_gl_callback("glVertexAttrib4Niv", (GLADapiproc) glad_glVertexAttrib4Niv, 2, index, v); @@ -5323,6 +7626,14 @@ static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4Niv(GLuint index, const } PFNGLVERTEXATTRIB4NIVPROC glad_debug_glVertexAttrib4Niv = glad_debug_impl_glVertexAttrib4Niv; +PFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4NivARB(GLuint index, const GLint * v) { + _pre_call_gl_callback("glVertexAttrib4NivARB", (GLADapiproc) glad_glVertexAttrib4NivARB, 2, index, v); + glad_glVertexAttrib4NivARB(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib4NivARB", (GLADapiproc) glad_glVertexAttrib4NivARB, 2, index, v); + +} +PFNGLVERTEXATTRIB4NIVARBPROC glad_debug_glVertexAttrib4NivARB = glad_debug_impl_glVertexAttrib4NivARB; PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4Nsv(GLuint index, const GLshort * v) { _pre_call_gl_callback("glVertexAttrib4Nsv", (GLADapiproc) glad_glVertexAttrib4Nsv, 2, index, v); @@ -5331,6 +7642,14 @@ static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4Nsv(GLuint index, const } PFNGLVERTEXATTRIB4NSVPROC glad_debug_glVertexAttrib4Nsv = glad_debug_impl_glVertexAttrib4Nsv; +PFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4NsvARB(GLuint index, const GLshort * v) { + _pre_call_gl_callback("glVertexAttrib4NsvARB", (GLADapiproc) glad_glVertexAttrib4NsvARB, 2, index, v); + glad_glVertexAttrib4NsvARB(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib4NsvARB", (GLADapiproc) glad_glVertexAttrib4NsvARB, 2, index, v); + +} +PFNGLVERTEXATTRIB4NSVARBPROC glad_debug_glVertexAttrib4NsvARB = glad_debug_impl_glVertexAttrib4NsvARB; PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) { _pre_call_gl_callback("glVertexAttrib4Nub", (GLADapiproc) glad_glVertexAttrib4Nub, 5, index, x, y, z, w); @@ -5339,6 +7658,14 @@ static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4Nub(GLuint index, GLubyt } PFNGLVERTEXATTRIB4NUBPROC glad_debug_glVertexAttrib4Nub = glad_debug_impl_glVertexAttrib4Nub; +PFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) { + _pre_call_gl_callback("glVertexAttrib4NubARB", (GLADapiproc) glad_glVertexAttrib4NubARB, 5, index, x, y, z, w); + glad_glVertexAttrib4NubARB(index, x, y, z, w); + _post_call_gl_callback(NULL, "glVertexAttrib4NubARB", (GLADapiproc) glad_glVertexAttrib4NubARB, 5, index, x, y, z, w); + +} +PFNGLVERTEXATTRIB4NUBARBPROC glad_debug_glVertexAttrib4NubARB = glad_debug_impl_glVertexAttrib4NubARB; PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4Nubv(GLuint index, const GLubyte * v) { _pre_call_gl_callback("glVertexAttrib4Nubv", (GLADapiproc) glad_glVertexAttrib4Nubv, 2, index, v); @@ -5347,6 +7674,14 @@ static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4Nubv(GLuint index, const } PFNGLVERTEXATTRIB4NUBVPROC glad_debug_glVertexAttrib4Nubv = glad_debug_impl_glVertexAttrib4Nubv; +PFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4NubvARB(GLuint index, const GLubyte * v) { + _pre_call_gl_callback("glVertexAttrib4NubvARB", (GLADapiproc) glad_glVertexAttrib4NubvARB, 2, index, v); + glad_glVertexAttrib4NubvARB(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib4NubvARB", (GLADapiproc) glad_glVertexAttrib4NubvARB, 2, index, v); + +} +PFNGLVERTEXATTRIB4NUBVARBPROC glad_debug_glVertexAttrib4NubvARB = glad_debug_impl_glVertexAttrib4NubvARB; PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4Nuiv(GLuint index, const GLuint * v) { _pre_call_gl_callback("glVertexAttrib4Nuiv", (GLADapiproc) glad_glVertexAttrib4Nuiv, 2, index, v); @@ -5355,6 +7690,14 @@ static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4Nuiv(GLuint index, const } PFNGLVERTEXATTRIB4NUIVPROC glad_debug_glVertexAttrib4Nuiv = glad_debug_impl_glVertexAttrib4Nuiv; +PFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4NuivARB(GLuint index, const GLuint * v) { + _pre_call_gl_callback("glVertexAttrib4NuivARB", (GLADapiproc) glad_glVertexAttrib4NuivARB, 2, index, v); + glad_glVertexAttrib4NuivARB(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib4NuivARB", (GLADapiproc) glad_glVertexAttrib4NuivARB, 2, index, v); + +} +PFNGLVERTEXATTRIB4NUIVARBPROC glad_debug_glVertexAttrib4NuivARB = glad_debug_impl_glVertexAttrib4NuivARB; PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4Nusv(GLuint index, const GLushort * v) { _pre_call_gl_callback("glVertexAttrib4Nusv", (GLADapiproc) glad_glVertexAttrib4Nusv, 2, index, v); @@ -5363,6 +7706,14 @@ static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4Nusv(GLuint index, const } PFNGLVERTEXATTRIB4NUSVPROC glad_debug_glVertexAttrib4Nusv = glad_debug_impl_glVertexAttrib4Nusv; +PFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4NusvARB(GLuint index, const GLushort * v) { + _pre_call_gl_callback("glVertexAttrib4NusvARB", (GLADapiproc) glad_glVertexAttrib4NusvARB, 2, index, v); + glad_glVertexAttrib4NusvARB(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib4NusvARB", (GLADapiproc) glad_glVertexAttrib4NusvARB, 2, index, v); + +} +PFNGLVERTEXATTRIB4NUSVARBPROC glad_debug_glVertexAttrib4NusvARB = glad_debug_impl_glVertexAttrib4NusvARB; PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4bv(GLuint index, const GLbyte * v) { _pre_call_gl_callback("glVertexAttrib4bv", (GLADapiproc) glad_glVertexAttrib4bv, 2, index, v); @@ -5371,6 +7722,14 @@ static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4bv(GLuint index, const G } PFNGLVERTEXATTRIB4BVPROC glad_debug_glVertexAttrib4bv = glad_debug_impl_glVertexAttrib4bv; +PFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4bvARB(GLuint index, const GLbyte * v) { + _pre_call_gl_callback("glVertexAttrib4bvARB", (GLADapiproc) glad_glVertexAttrib4bvARB, 2, index, v); + glad_glVertexAttrib4bvARB(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib4bvARB", (GLADapiproc) glad_glVertexAttrib4bvARB, 2, index, v); + +} +PFNGLVERTEXATTRIB4BVARBPROC glad_debug_glVertexAttrib4bvARB = glad_debug_impl_glVertexAttrib4bvARB; PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { _pre_call_gl_callback("glVertexAttrib4d", (GLADapiproc) glad_glVertexAttrib4d, 5, index, x, y, z, w); @@ -5379,6 +7738,14 @@ static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4d(GLuint index, GLdouble } PFNGLVERTEXATTRIB4DPROC glad_debug_glVertexAttrib4d = glad_debug_impl_glVertexAttrib4d; +PFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { + _pre_call_gl_callback("glVertexAttrib4dARB", (GLADapiproc) glad_glVertexAttrib4dARB, 5, index, x, y, z, w); + glad_glVertexAttrib4dARB(index, x, y, z, w); + _post_call_gl_callback(NULL, "glVertexAttrib4dARB", (GLADapiproc) glad_glVertexAttrib4dARB, 5, index, x, y, z, w); + +} +PFNGLVERTEXATTRIB4DARBPROC glad_debug_glVertexAttrib4dARB = glad_debug_impl_glVertexAttrib4dARB; PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4dv(GLuint index, const GLdouble * v) { _pre_call_gl_callback("glVertexAttrib4dv", (GLADapiproc) glad_glVertexAttrib4dv, 2, index, v); @@ -5387,6 +7754,14 @@ static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4dv(GLuint index, const G } PFNGLVERTEXATTRIB4DVPROC glad_debug_glVertexAttrib4dv = glad_debug_impl_glVertexAttrib4dv; +PFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4dvARB(GLuint index, const GLdouble * v) { + _pre_call_gl_callback("glVertexAttrib4dvARB", (GLADapiproc) glad_glVertexAttrib4dvARB, 2, index, v); + glad_glVertexAttrib4dvARB(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib4dvARB", (GLADapiproc) glad_glVertexAttrib4dvARB, 2, index, v); + +} +PFNGLVERTEXATTRIB4DVARBPROC glad_debug_glVertexAttrib4dvARB = glad_debug_impl_glVertexAttrib4dvARB; PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { _pre_call_gl_callback("glVertexAttrib4f", (GLADapiproc) glad_glVertexAttrib4f, 5, index, x, y, z, w); @@ -5395,6 +7770,14 @@ static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4f(GLuint index, GLfloat } PFNGLVERTEXATTRIB4FPROC glad_debug_glVertexAttrib4f = glad_debug_impl_glVertexAttrib4f; +PFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { + _pre_call_gl_callback("glVertexAttrib4fARB", (GLADapiproc) glad_glVertexAttrib4fARB, 5, index, x, y, z, w); + glad_glVertexAttrib4fARB(index, x, y, z, w); + _post_call_gl_callback(NULL, "glVertexAttrib4fARB", (GLADapiproc) glad_glVertexAttrib4fARB, 5, index, x, y, z, w); + +} +PFNGLVERTEXATTRIB4FARBPROC glad_debug_glVertexAttrib4fARB = glad_debug_impl_glVertexAttrib4fARB; PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4fv(GLuint index, const GLfloat * v) { _pre_call_gl_callback("glVertexAttrib4fv", (GLADapiproc) glad_glVertexAttrib4fv, 2, index, v); @@ -5403,6 +7786,14 @@ static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4fv(GLuint index, const G } PFNGLVERTEXATTRIB4FVPROC glad_debug_glVertexAttrib4fv = glad_debug_impl_glVertexAttrib4fv; +PFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4fvARB(GLuint index, const GLfloat * v) { + _pre_call_gl_callback("glVertexAttrib4fvARB", (GLADapiproc) glad_glVertexAttrib4fvARB, 2, index, v); + glad_glVertexAttrib4fvARB(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib4fvARB", (GLADapiproc) glad_glVertexAttrib4fvARB, 2, index, v); + +} +PFNGLVERTEXATTRIB4FVARBPROC glad_debug_glVertexAttrib4fvARB = glad_debug_impl_glVertexAttrib4fvARB; PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4iv(GLuint index, const GLint * v) { _pre_call_gl_callback("glVertexAttrib4iv", (GLADapiproc) glad_glVertexAttrib4iv, 2, index, v); @@ -5411,6 +7802,14 @@ static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4iv(GLuint index, const G } PFNGLVERTEXATTRIB4IVPROC glad_debug_glVertexAttrib4iv = glad_debug_impl_glVertexAttrib4iv; +PFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4ivARB(GLuint index, const GLint * v) { + _pre_call_gl_callback("glVertexAttrib4ivARB", (GLADapiproc) glad_glVertexAttrib4ivARB, 2, index, v); + glad_glVertexAttrib4ivARB(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib4ivARB", (GLADapiproc) glad_glVertexAttrib4ivARB, 2, index, v); + +} +PFNGLVERTEXATTRIB4IVARBPROC glad_debug_glVertexAttrib4ivARB = glad_debug_impl_glVertexAttrib4ivARB; PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) { _pre_call_gl_callback("glVertexAttrib4s", (GLADapiproc) glad_glVertexAttrib4s, 5, index, x, y, z, w); @@ -5419,6 +7818,14 @@ static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4s(GLuint index, GLshort } PFNGLVERTEXATTRIB4SPROC glad_debug_glVertexAttrib4s = glad_debug_impl_glVertexAttrib4s; +PFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) { + _pre_call_gl_callback("glVertexAttrib4sARB", (GLADapiproc) glad_glVertexAttrib4sARB, 5, index, x, y, z, w); + glad_glVertexAttrib4sARB(index, x, y, z, w); + _post_call_gl_callback(NULL, "glVertexAttrib4sARB", (GLADapiproc) glad_glVertexAttrib4sARB, 5, index, x, y, z, w); + +} +PFNGLVERTEXATTRIB4SARBPROC glad_debug_glVertexAttrib4sARB = glad_debug_impl_glVertexAttrib4sARB; PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4sv(GLuint index, const GLshort * v) { _pre_call_gl_callback("glVertexAttrib4sv", (GLADapiproc) glad_glVertexAttrib4sv, 2, index, v); @@ -5427,6 +7834,14 @@ static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4sv(GLuint index, const G } PFNGLVERTEXATTRIB4SVPROC glad_debug_glVertexAttrib4sv = glad_debug_impl_glVertexAttrib4sv; +PFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4svARB(GLuint index, const GLshort * v) { + _pre_call_gl_callback("glVertexAttrib4svARB", (GLADapiproc) glad_glVertexAttrib4svARB, 2, index, v); + glad_glVertexAttrib4svARB(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib4svARB", (GLADapiproc) glad_glVertexAttrib4svARB, 2, index, v); + +} +PFNGLVERTEXATTRIB4SVARBPROC glad_debug_glVertexAttrib4svARB = glad_debug_impl_glVertexAttrib4svARB; PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4ubv(GLuint index, const GLubyte * v) { _pre_call_gl_callback("glVertexAttrib4ubv", (GLADapiproc) glad_glVertexAttrib4ubv, 2, index, v); @@ -5435,6 +7850,14 @@ static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4ubv(GLuint index, const } PFNGLVERTEXATTRIB4UBVPROC glad_debug_glVertexAttrib4ubv = glad_debug_impl_glVertexAttrib4ubv; +PFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4ubvARB(GLuint index, const GLubyte * v) { + _pre_call_gl_callback("glVertexAttrib4ubvARB", (GLADapiproc) glad_glVertexAttrib4ubvARB, 2, index, v); + glad_glVertexAttrib4ubvARB(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib4ubvARB", (GLADapiproc) glad_glVertexAttrib4ubvARB, 2, index, v); + +} +PFNGLVERTEXATTRIB4UBVARBPROC glad_debug_glVertexAttrib4ubvARB = glad_debug_impl_glVertexAttrib4ubvARB; PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4uiv(GLuint index, const GLuint * v) { _pre_call_gl_callback("glVertexAttrib4uiv", (GLADapiproc) glad_glVertexAttrib4uiv, 2, index, v); @@ -5443,6 +7866,14 @@ static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4uiv(GLuint index, const } PFNGLVERTEXATTRIB4UIVPROC glad_debug_glVertexAttrib4uiv = glad_debug_impl_glVertexAttrib4uiv; +PFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4uivARB(GLuint index, const GLuint * v) { + _pre_call_gl_callback("glVertexAttrib4uivARB", (GLADapiproc) glad_glVertexAttrib4uivARB, 2, index, v); + glad_glVertexAttrib4uivARB(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib4uivARB", (GLADapiproc) glad_glVertexAttrib4uivARB, 2, index, v); + +} +PFNGLVERTEXATTRIB4UIVARBPROC glad_debug_glVertexAttrib4uivARB = glad_debug_impl_glVertexAttrib4uivARB; PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4usv(GLuint index, const GLushort * v) { _pre_call_gl_callback("glVertexAttrib4usv", (GLADapiproc) glad_glVertexAttrib4usv, 2, index, v); @@ -5451,6 +7882,22 @@ static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4usv(GLuint index, const } PFNGLVERTEXATTRIB4USVPROC glad_debug_glVertexAttrib4usv = glad_debug_impl_glVertexAttrib4usv; +PFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttrib4usvARB(GLuint index, const GLushort * v) { + _pre_call_gl_callback("glVertexAttrib4usvARB", (GLADapiproc) glad_glVertexAttrib4usvARB, 2, index, v); + glad_glVertexAttrib4usvARB(index, v); + _post_call_gl_callback(NULL, "glVertexAttrib4usvARB", (GLADapiproc) glad_glVertexAttrib4usvARB, 2, index, v); + +} +PFNGLVERTEXATTRIB4USVARBPROC glad_debug_glVertexAttrib4usvARB = glad_debug_impl_glVertexAttrib4usvARB; +PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribBinding(GLuint attribindex, GLuint bindingindex) { + _pre_call_gl_callback("glVertexAttribBinding", (GLADapiproc) glad_glVertexAttribBinding, 2, attribindex, bindingindex); + glad_glVertexAttribBinding(attribindex, bindingindex); + _post_call_gl_callback(NULL, "glVertexAttribBinding", (GLADapiproc) glad_glVertexAttribBinding, 2, attribindex, bindingindex); + +} +PFNGLVERTEXATTRIBBINDINGPROC glad_debug_glVertexAttribBinding = glad_debug_impl_glVertexAttribBinding; PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribDivisor(GLuint index, GLuint divisor) { _pre_call_gl_callback("glVertexAttribDivisor", (GLADapiproc) glad_glVertexAttribDivisor, 2, index, divisor); @@ -5459,6 +7906,22 @@ static void GLAD_API_PTR glad_debug_impl_glVertexAttribDivisor(GLuint index, GLu } PFNGLVERTEXATTRIBDIVISORPROC glad_debug_glVertexAttribDivisor = glad_debug_impl_glVertexAttribDivisor; +PFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribDivisorARB(GLuint index, GLuint divisor) { + _pre_call_gl_callback("glVertexAttribDivisorARB", (GLADapiproc) glad_glVertexAttribDivisorARB, 2, index, divisor); + glad_glVertexAttribDivisorARB(index, divisor); + _post_call_gl_callback(NULL, "glVertexAttribDivisorARB", (GLADapiproc) glad_glVertexAttribDivisorARB, 2, index, divisor); + +} +PFNGLVERTEXATTRIBDIVISORARBPROC glad_debug_glVertexAttribDivisorARB = glad_debug_impl_glVertexAttribDivisorARB; +PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) { + _pre_call_gl_callback("glVertexAttribFormat", (GLADapiproc) glad_glVertexAttribFormat, 5, attribindex, size, type, normalized, relativeoffset); + glad_glVertexAttribFormat(attribindex, size, type, normalized, relativeoffset); + _post_call_gl_callback(NULL, "glVertexAttribFormat", (GLADapiproc) glad_glVertexAttribFormat, 5, attribindex, size, type, normalized, relativeoffset); + +} +PFNGLVERTEXATTRIBFORMATPROC glad_debug_glVertexAttribFormat = glad_debug_impl_glVertexAttribFormat; PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribI1i(GLuint index, GLint x) { _pre_call_gl_callback("glVertexAttribI1i", (GLADapiproc) glad_glVertexAttribI1i, 2, index, x); @@ -5619,6 +8082,14 @@ static void GLAD_API_PTR glad_debug_impl_glVertexAttribI4usv(GLuint index, const } PFNGLVERTEXATTRIBI4USVPROC glad_debug_glVertexAttribI4usv = glad_debug_impl_glVertexAttribI4usv; +PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) { + _pre_call_gl_callback("glVertexAttribIFormat", (GLADapiproc) glad_glVertexAttribIFormat, 4, attribindex, size, type, relativeoffset); + glad_glVertexAttribIFormat(attribindex, size, type, relativeoffset); + _post_call_gl_callback(NULL, "glVertexAttribIFormat", (GLADapiproc) glad_glVertexAttribIFormat, 4, attribindex, size, type, relativeoffset); + +} +PFNGLVERTEXATTRIBIFORMATPROC glad_debug_glVertexAttribIFormat = glad_debug_impl_glVertexAttribIFormat; PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer) { _pre_call_gl_callback("glVertexAttribIPointer", (GLADapiproc) glad_glVertexAttribIPointer, 5, index, size, type, stride, pointer); @@ -5627,6 +8098,86 @@ static void GLAD_API_PTR glad_debug_impl_glVertexAttribIPointer(GLuint index, GL } PFNGLVERTEXATTRIBIPOINTERPROC glad_debug_glVertexAttribIPointer = glad_debug_impl_glVertexAttribIPointer; +PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribL1d(GLuint index, GLdouble x) { + _pre_call_gl_callback("glVertexAttribL1d", (GLADapiproc) glad_glVertexAttribL1d, 2, index, x); + glad_glVertexAttribL1d(index, x); + _post_call_gl_callback(NULL, "glVertexAttribL1d", (GLADapiproc) glad_glVertexAttribL1d, 2, index, x); + +} +PFNGLVERTEXATTRIBL1DPROC glad_debug_glVertexAttribL1d = glad_debug_impl_glVertexAttribL1d; +PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribL1dv(GLuint index, const GLdouble * v) { + _pre_call_gl_callback("glVertexAttribL1dv", (GLADapiproc) glad_glVertexAttribL1dv, 2, index, v); + glad_glVertexAttribL1dv(index, v); + _post_call_gl_callback(NULL, "glVertexAttribL1dv", (GLADapiproc) glad_glVertexAttribL1dv, 2, index, v); + +} +PFNGLVERTEXATTRIBL1DVPROC glad_debug_glVertexAttribL1dv = glad_debug_impl_glVertexAttribL1dv; +PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y) { + _pre_call_gl_callback("glVertexAttribL2d", (GLADapiproc) glad_glVertexAttribL2d, 3, index, x, y); + glad_glVertexAttribL2d(index, x, y); + _post_call_gl_callback(NULL, "glVertexAttribL2d", (GLADapiproc) glad_glVertexAttribL2d, 3, index, x, y); + +} +PFNGLVERTEXATTRIBL2DPROC glad_debug_glVertexAttribL2d = glad_debug_impl_glVertexAttribL2d; +PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribL2dv(GLuint index, const GLdouble * v) { + _pre_call_gl_callback("glVertexAttribL2dv", (GLADapiproc) glad_glVertexAttribL2dv, 2, index, v); + glad_glVertexAttribL2dv(index, v); + _post_call_gl_callback(NULL, "glVertexAttribL2dv", (GLADapiproc) glad_glVertexAttribL2dv, 2, index, v); + +} +PFNGLVERTEXATTRIBL2DVPROC glad_debug_glVertexAttribL2dv = glad_debug_impl_glVertexAttribL2dv; +PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) { + _pre_call_gl_callback("glVertexAttribL3d", (GLADapiproc) glad_glVertexAttribL3d, 4, index, x, y, z); + glad_glVertexAttribL3d(index, x, y, z); + _post_call_gl_callback(NULL, "glVertexAttribL3d", (GLADapiproc) glad_glVertexAttribL3d, 4, index, x, y, z); + +} +PFNGLVERTEXATTRIBL3DPROC glad_debug_glVertexAttribL3d = glad_debug_impl_glVertexAttribL3d; +PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribL3dv(GLuint index, const GLdouble * v) { + _pre_call_gl_callback("glVertexAttribL3dv", (GLADapiproc) glad_glVertexAttribL3dv, 2, index, v); + glad_glVertexAttribL3dv(index, v); + _post_call_gl_callback(NULL, "glVertexAttribL3dv", (GLADapiproc) glad_glVertexAttribL3dv, 2, index, v); + +} +PFNGLVERTEXATTRIBL3DVPROC glad_debug_glVertexAttribL3dv = glad_debug_impl_glVertexAttribL3dv; +PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { + _pre_call_gl_callback("glVertexAttribL4d", (GLADapiproc) glad_glVertexAttribL4d, 5, index, x, y, z, w); + glad_glVertexAttribL4d(index, x, y, z, w); + _post_call_gl_callback(NULL, "glVertexAttribL4d", (GLADapiproc) glad_glVertexAttribL4d, 5, index, x, y, z, w); + +} +PFNGLVERTEXATTRIBL4DPROC glad_debug_glVertexAttribL4d = glad_debug_impl_glVertexAttribL4d; +PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribL4dv(GLuint index, const GLdouble * v) { + _pre_call_gl_callback("glVertexAttribL4dv", (GLADapiproc) glad_glVertexAttribL4dv, 2, index, v); + glad_glVertexAttribL4dv(index, v); + _post_call_gl_callback(NULL, "glVertexAttribL4dv", (GLADapiproc) glad_glVertexAttribL4dv, 2, index, v); + +} +PFNGLVERTEXATTRIBL4DVPROC glad_debug_glVertexAttribL4dv = glad_debug_impl_glVertexAttribL4dv; +PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribLFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) { + _pre_call_gl_callback("glVertexAttribLFormat", (GLADapiproc) glad_glVertexAttribLFormat, 4, attribindex, size, type, relativeoffset); + glad_glVertexAttribLFormat(attribindex, size, type, relativeoffset); + _post_call_gl_callback(NULL, "glVertexAttribLFormat", (GLADapiproc) glad_glVertexAttribLFormat, 4, attribindex, size, type, relativeoffset); + +} +PFNGLVERTEXATTRIBLFORMATPROC glad_debug_glVertexAttribLFormat = glad_debug_impl_glVertexAttribLFormat; +PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer) { + _pre_call_gl_callback("glVertexAttribLPointer", (GLADapiproc) glad_glVertexAttribLPointer, 5, index, size, type, stride, pointer); + glad_glVertexAttribLPointer(index, size, type, stride, pointer); + _post_call_gl_callback(NULL, "glVertexAttribLPointer", (GLADapiproc) glad_glVertexAttribLPointer, 5, index, size, type, stride, pointer); + +} +PFNGLVERTEXATTRIBLPOINTERPROC glad_debug_glVertexAttribLPointer = glad_debug_impl_glVertexAttribLPointer; PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL; static void GLAD_API_PTR glad_debug_impl_glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) { _pre_call_gl_callback("glVertexAttribP1ui", (GLADapiproc) glad_glVertexAttribP1ui, 4, index, type, normalized, value); @@ -5699,62 +8250,22 @@ static void GLAD_API_PTR glad_debug_impl_glVertexAttribPointer(GLuint index, GLi } PFNGLVERTEXATTRIBPOINTERPROC glad_debug_glVertexAttribPointer = glad_debug_impl_glVertexAttribPointer; -PFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL; -static void GLAD_API_PTR glad_debug_impl_glVertexP2ui(GLenum type, GLuint value) { - _pre_call_gl_callback("glVertexP2ui", (GLADapiproc) glad_glVertexP2ui, 2, type, value); - glad_glVertexP2ui(type, value); - _post_call_gl_callback(NULL, "glVertexP2ui", (GLADapiproc) glad_glVertexP2ui, 2, type, value); - -} -PFNGLVERTEXP2UIPROC glad_debug_glVertexP2ui = glad_debug_impl_glVertexP2ui; -PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL; -static void GLAD_API_PTR glad_debug_impl_glVertexP2uiv(GLenum type, const GLuint * value) { - _pre_call_gl_callback("glVertexP2uiv", (GLADapiproc) glad_glVertexP2uiv, 2, type, value); - glad_glVertexP2uiv(type, value); - _post_call_gl_callback(NULL, "glVertexP2uiv", (GLADapiproc) glad_glVertexP2uiv, 2, type, value); - -} -PFNGLVERTEXP2UIVPROC glad_debug_glVertexP2uiv = glad_debug_impl_glVertexP2uiv; -PFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL; -static void GLAD_API_PTR glad_debug_impl_glVertexP3ui(GLenum type, GLuint value) { - _pre_call_gl_callback("glVertexP3ui", (GLADapiproc) glad_glVertexP3ui, 2, type, value); - glad_glVertexP3ui(type, value); - _post_call_gl_callback(NULL, "glVertexP3ui", (GLADapiproc) glad_glVertexP3ui, 2, type, value); - -} -PFNGLVERTEXP3UIPROC glad_debug_glVertexP3ui = glad_debug_impl_glVertexP3ui; -PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL; -static void GLAD_API_PTR glad_debug_impl_glVertexP3uiv(GLenum type, const GLuint * value) { - _pre_call_gl_callback("glVertexP3uiv", (GLADapiproc) glad_glVertexP3uiv, 2, type, value); - glad_glVertexP3uiv(type, value); - _post_call_gl_callback(NULL, "glVertexP3uiv", (GLADapiproc) glad_glVertexP3uiv, 2, type, value); +PFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer) { + _pre_call_gl_callback("glVertexAttribPointerARB", (GLADapiproc) glad_glVertexAttribPointerARB, 6, index, size, type, normalized, stride, pointer); + glad_glVertexAttribPointerARB(index, size, type, normalized, stride, pointer); + _post_call_gl_callback(NULL, "glVertexAttribPointerARB", (GLADapiproc) glad_glVertexAttribPointerARB, 6, index, size, type, normalized, stride, pointer); } -PFNGLVERTEXP3UIVPROC glad_debug_glVertexP3uiv = glad_debug_impl_glVertexP3uiv; -PFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL; -static void GLAD_API_PTR glad_debug_impl_glVertexP4ui(GLenum type, GLuint value) { - _pre_call_gl_callback("glVertexP4ui", (GLADapiproc) glad_glVertexP4ui, 2, type, value); - glad_glVertexP4ui(type, value); - _post_call_gl_callback(NULL, "glVertexP4ui", (GLADapiproc) glad_glVertexP4ui, 2, type, value); +PFNGLVERTEXATTRIBPOINTERARBPROC glad_debug_glVertexAttribPointerARB = glad_debug_impl_glVertexAttribPointerARB; +PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor = NULL; +static void GLAD_API_PTR glad_debug_impl_glVertexBindingDivisor(GLuint bindingindex, GLuint divisor) { + _pre_call_gl_callback("glVertexBindingDivisor", (GLADapiproc) glad_glVertexBindingDivisor, 2, bindingindex, divisor); + glad_glVertexBindingDivisor(bindingindex, divisor); + _post_call_gl_callback(NULL, "glVertexBindingDivisor", (GLADapiproc) glad_glVertexBindingDivisor, 2, bindingindex, divisor); } -PFNGLVERTEXP4UIPROC glad_debug_glVertexP4ui = glad_debug_impl_glVertexP4ui; -PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL; -static void GLAD_API_PTR glad_debug_impl_glVertexP4uiv(GLenum type, const GLuint * value) { - _pre_call_gl_callback("glVertexP4uiv", (GLADapiproc) glad_glVertexP4uiv, 2, type, value); - glad_glVertexP4uiv(type, value); - _post_call_gl_callback(NULL, "glVertexP4uiv", (GLADapiproc) glad_glVertexP4uiv, 2, type, value); - -} -PFNGLVERTEXP4UIVPROC glad_debug_glVertexP4uiv = glad_debug_impl_glVertexP4uiv; -PFNGLVERTEXPOINTERPROC glad_glVertexPointer = NULL; -static void GLAD_API_PTR glad_debug_impl_glVertexPointer(GLint size, GLenum type, GLsizei stride, const void * pointer) { - _pre_call_gl_callback("glVertexPointer", (GLADapiproc) glad_glVertexPointer, 4, size, type, stride, pointer); - glad_glVertexPointer(size, type, stride, pointer); - _post_call_gl_callback(NULL, "glVertexPointer", (GLADapiproc) glad_glVertexPointer, 4, size, type, stride, pointer); - -} -PFNGLVERTEXPOINTERPROC glad_debug_glVertexPointer = glad_debug_impl_glVertexPointer; +PFNGLVERTEXBINDINGDIVISORPROC glad_debug_glVertexBindingDivisor = glad_debug_impl_glVertexBindingDivisor; PFNGLVIEWPORTPROC glad_glViewport = NULL; static void GLAD_API_PTR glad_debug_impl_glViewport(GLint x, GLint y, GLsizei width, GLsizei height) { _pre_call_gl_callback("glViewport", (GLADapiproc) glad_glViewport, 4, x, y, width, height); @@ -5763,485 +8274,107 @@ static void GLAD_API_PTR glad_debug_impl_glViewport(GLint x, GLint y, GLsizei wi } PFNGLVIEWPORTPROC glad_debug_glViewport = glad_debug_impl_glViewport; -PFNGLWAITSYNCPROC glad_glWaitSync = NULL; -static void GLAD_API_PTR glad_debug_impl_glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) { - _pre_call_gl_callback("glWaitSync", (GLADapiproc) glad_glWaitSync, 3, sync, flags, timeout); - glad_glWaitSync(sync, flags, timeout); - _post_call_gl_callback(NULL, "glWaitSync", (GLADapiproc) glad_glWaitSync, 3, sync, flags, timeout); - -} -PFNGLWAITSYNCPROC glad_debug_glWaitSync = glad_debug_impl_glWaitSync; -PFNGLWINDOWPOS2DPROC glad_glWindowPos2d = NULL; -static void GLAD_API_PTR glad_debug_impl_glWindowPos2d(GLdouble x, GLdouble y) { - _pre_call_gl_callback("glWindowPos2d", (GLADapiproc) glad_glWindowPos2d, 2, x, y); - glad_glWindowPos2d(x, y); - _post_call_gl_callback(NULL, "glWindowPos2d", (GLADapiproc) glad_glWindowPos2d, 2, x, y); - -} -PFNGLWINDOWPOS2DPROC glad_debug_glWindowPos2d = glad_debug_impl_glWindowPos2d; -PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv = NULL; -static void GLAD_API_PTR glad_debug_impl_glWindowPos2dv(const GLdouble * v) { - _pre_call_gl_callback("glWindowPos2dv", (GLADapiproc) glad_glWindowPos2dv, 1, v); - glad_glWindowPos2dv(v); - _post_call_gl_callback(NULL, "glWindowPos2dv", (GLADapiproc) glad_glWindowPos2dv, 1, v); - -} -PFNGLWINDOWPOS2DVPROC glad_debug_glWindowPos2dv = glad_debug_impl_glWindowPos2dv; -PFNGLWINDOWPOS2FPROC glad_glWindowPos2f = NULL; -static void GLAD_API_PTR glad_debug_impl_glWindowPos2f(GLfloat x, GLfloat y) { - _pre_call_gl_callback("glWindowPos2f", (GLADapiproc) glad_glWindowPos2f, 2, x, y); - glad_glWindowPos2f(x, y); - _post_call_gl_callback(NULL, "glWindowPos2f", (GLADapiproc) glad_glWindowPos2f, 2, x, y); +PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv = NULL; +static void GLAD_API_PTR glad_debug_impl_glViewportArrayv(GLuint first, GLsizei count, const GLfloat * v) { + _pre_call_gl_callback("glViewportArrayv", (GLADapiproc) glad_glViewportArrayv, 3, first, count, v); + glad_glViewportArrayv(first, count, v); + _post_call_gl_callback(NULL, "glViewportArrayv", (GLADapiproc) glad_glViewportArrayv, 3, first, count, v); } -PFNGLWINDOWPOS2FPROC glad_debug_glWindowPos2f = glad_debug_impl_glWindowPos2f; -PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv = NULL; -static void GLAD_API_PTR glad_debug_impl_glWindowPos2fv(const GLfloat * v) { - _pre_call_gl_callback("glWindowPos2fv", (GLADapiproc) glad_glWindowPos2fv, 1, v); - glad_glWindowPos2fv(v); - _post_call_gl_callback(NULL, "glWindowPos2fv", (GLADapiproc) glad_glWindowPos2fv, 1, v); +PFNGLVIEWPORTARRAYVPROC glad_debug_glViewportArrayv = glad_debug_impl_glViewportArrayv; +PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf = NULL; +static void GLAD_API_PTR glad_debug_impl_glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) { + _pre_call_gl_callback("glViewportIndexedf", (GLADapiproc) glad_glViewportIndexedf, 5, index, x, y, w, h); + glad_glViewportIndexedf(index, x, y, w, h); + _post_call_gl_callback(NULL, "glViewportIndexedf", (GLADapiproc) glad_glViewportIndexedf, 5, index, x, y, w, h); } -PFNGLWINDOWPOS2FVPROC glad_debug_glWindowPos2fv = glad_debug_impl_glWindowPos2fv; -PFNGLWINDOWPOS2IPROC glad_glWindowPos2i = NULL; -static void GLAD_API_PTR glad_debug_impl_glWindowPos2i(GLint x, GLint y) { - _pre_call_gl_callback("glWindowPos2i", (GLADapiproc) glad_glWindowPos2i, 2, x, y); - glad_glWindowPos2i(x, y); - _post_call_gl_callback(NULL, "glWindowPos2i", (GLADapiproc) glad_glWindowPos2i, 2, x, y); +PFNGLVIEWPORTINDEXEDFPROC glad_debug_glViewportIndexedf = glad_debug_impl_glViewportIndexedf; +PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv = NULL; +static void GLAD_API_PTR glad_debug_impl_glViewportIndexedfv(GLuint index, const GLfloat * v) { + _pre_call_gl_callback("glViewportIndexedfv", (GLADapiproc) glad_glViewportIndexedfv, 2, index, v); + glad_glViewportIndexedfv(index, v); + _post_call_gl_callback(NULL, "glViewportIndexedfv", (GLADapiproc) glad_glViewportIndexedfv, 2, index, v); } -PFNGLWINDOWPOS2IPROC glad_debug_glWindowPos2i = glad_debug_impl_glWindowPos2i; -PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv = NULL; -static void GLAD_API_PTR glad_debug_impl_glWindowPos2iv(const GLint * v) { - _pre_call_gl_callback("glWindowPos2iv", (GLADapiproc) glad_glWindowPos2iv, 1, v); - glad_glWindowPos2iv(v); - _post_call_gl_callback(NULL, "glWindowPos2iv", (GLADapiproc) glad_glWindowPos2iv, 1, v); - -} -PFNGLWINDOWPOS2IVPROC glad_debug_glWindowPos2iv = glad_debug_impl_glWindowPos2iv; -PFNGLWINDOWPOS2SPROC glad_glWindowPos2s = NULL; -static void GLAD_API_PTR glad_debug_impl_glWindowPos2s(GLshort x, GLshort y) { - _pre_call_gl_callback("glWindowPos2s", (GLADapiproc) glad_glWindowPos2s, 2, x, y); - glad_glWindowPos2s(x, y); - _post_call_gl_callback(NULL, "glWindowPos2s", (GLADapiproc) glad_glWindowPos2s, 2, x, y); - -} -PFNGLWINDOWPOS2SPROC glad_debug_glWindowPos2s = glad_debug_impl_glWindowPos2s; -PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv = NULL; -static void GLAD_API_PTR glad_debug_impl_glWindowPos2sv(const GLshort * v) { - _pre_call_gl_callback("glWindowPos2sv", (GLADapiproc) glad_glWindowPos2sv, 1, v); - glad_glWindowPos2sv(v); - _post_call_gl_callback(NULL, "glWindowPos2sv", (GLADapiproc) glad_glWindowPos2sv, 1, v); - -} -PFNGLWINDOWPOS2SVPROC glad_debug_glWindowPos2sv = glad_debug_impl_glWindowPos2sv; -PFNGLWINDOWPOS3DPROC glad_glWindowPos3d = NULL; -static void GLAD_API_PTR glad_debug_impl_glWindowPos3d(GLdouble x, GLdouble y, GLdouble z) { - _pre_call_gl_callback("glWindowPos3d", (GLADapiproc) glad_glWindowPos3d, 3, x, y, z); - glad_glWindowPos3d(x, y, z); - _post_call_gl_callback(NULL, "glWindowPos3d", (GLADapiproc) glad_glWindowPos3d, 3, x, y, z); - -} -PFNGLWINDOWPOS3DPROC glad_debug_glWindowPos3d = glad_debug_impl_glWindowPos3d; -PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv = NULL; -static void GLAD_API_PTR glad_debug_impl_glWindowPos3dv(const GLdouble * v) { - _pre_call_gl_callback("glWindowPos3dv", (GLADapiproc) glad_glWindowPos3dv, 1, v); - glad_glWindowPos3dv(v); - _post_call_gl_callback(NULL, "glWindowPos3dv", (GLADapiproc) glad_glWindowPos3dv, 1, v); - -} -PFNGLWINDOWPOS3DVPROC glad_debug_glWindowPos3dv = glad_debug_impl_glWindowPos3dv; 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glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load(userptr, "glCompressedTexImage2D"); glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC) load(userptr, "glCompressedTexImage3D"); @@ -6261,42 +8393,6 @@ static void glad_gl_load_GL_VERSION_1_3( GLADuserptrloadfunc load, void* userptr glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load(userptr, "glCompressedTexSubImage2D"); glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) load(userptr, "glCompressedTexSubImage3D"); glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC) load(userptr, "glGetCompressedTexImage"); - glad_glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC) load(userptr, "glLoadTransposeMatrixd"); - glad_glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC) load(userptr, "glLoadTransposeMatrixf"); - glad_glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC) load(userptr, "glMultTransposeMatrixd"); - glad_glMultTransposeMatrixf = 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glad_glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC) load(userptr, "glBlendFuncSeparatei"); + glad_glBlendFunci = (PFNGLBLENDFUNCIPROC) load(userptr, "glBlendFunci"); + glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC) load(userptr, "glDeleteTransformFeedbacks"); + glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC) load(userptr, "glDrawArraysIndirect"); + glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC) load(userptr, "glDrawElementsIndirect"); + glad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC) load(userptr, "glDrawTransformFeedback"); + glad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) load(userptr, "glDrawTransformFeedbackStream"); + glad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC) load(userptr, "glEndQueryIndexed"); + glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC) load(userptr, "glGenTransformFeedbacks"); + glad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC) 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glad_glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC) load(userptr, "glVertexArrayAttribIFormat"); + glad_glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC) load(userptr, "glVertexArrayAttribLFormat"); + glad_glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC) load(userptr, "glVertexArrayBindingDivisor"); + glad_glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC) load(userptr, "glVertexArrayElementBuffer"); + glad_glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC) load(userptr, "glVertexArrayVertexBuffer"); + glad_glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC) load(userptr, "glVertexArrayVertexBuffers"); +} +static void glad_gl_load_GL_ARB_draw_buffers( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_draw_buffers) return; + glad_glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC) load(userptr, "glDrawBuffersARB"); +} +static void glad_gl_load_GL_ARB_draw_buffers_blend( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_draw_buffers_blend) return; + glad_glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC) load(userptr, "glBlendEquationSeparateiARB"); + glad_glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC) load(userptr, "glBlendEquationiARB"); + glad_glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC) load(userptr, "glBlendFuncSeparateiARB"); + glad_glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC) load(userptr, "glBlendFunciARB"); +} +static void glad_gl_load_GL_ARB_draw_elements_base_vertex( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_draw_elements_base_vertex) return; + glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glDrawElementsBaseVertex"); + glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) load(userptr, "glDrawElementsInstancedBaseVertex"); + glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) load(userptr, 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glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus"); + glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers"); + glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers"); + glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer"); + glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) load(userptr, "glFramebufferTexture1D"); + glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D"); + glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) load(userptr, "glFramebufferTexture3D"); + glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glFramebufferTextureLayer"); + glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers"); + glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) 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glad_glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) load(userptr, "glGetCompressedTextureSubImage"); + glad_glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC) load(userptr, "glGetTextureSubImage"); +} +static void glad_gl_load_GL_ARB_gl_spirv( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_gl_spirv) return; + glad_glSpecializeShaderARB = (PFNGLSPECIALIZESHADERARBPROC) load(userptr, "glSpecializeShaderARB"); +} +static void glad_gl_load_GL_ARB_gpu_shader_fp64( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_gpu_shader_fp64) return; + glad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC) load(userptr, "glGetUniformdv"); + glad_glUniform1d = (PFNGLUNIFORM1DPROC) load(userptr, "glUniform1d"); + glad_glUniform1dv = (PFNGLUNIFORM1DVPROC) load(userptr, "glUniform1dv"); + glad_glUniform2d = (PFNGLUNIFORM2DPROC) load(userptr, "glUniform2d"); + glad_glUniform2dv = (PFNGLUNIFORM2DVPROC) load(userptr, "glUniform2dv"); + glad_glUniform3d = 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GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_instanced_arrays) return; + glad_glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC) load(userptr, "glVertexAttribDivisorARB"); +} +static void glad_gl_load_GL_ARB_internalformat_query( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_internalformat_query) return; + glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC) load(userptr, "glGetInternalformativ"); +} +static void glad_gl_load_GL_ARB_internalformat_query2( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_internalformat_query2) return; + glad_glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC) load(userptr, "glGetInternalformati64v"); +} +static void glad_gl_load_GL_ARB_map_buffer_range( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_map_buffer_range) return; + glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) load(userptr, "glFlushMappedBufferRange"); + glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) load(userptr, "glMapBufferRange"); +} +static void glad_gl_load_GL_ARB_multi_bind( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_multi_bind) return; + glad_glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC) load(userptr, "glBindBuffersBase"); + glad_glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC) load(userptr, "glBindBuffersRange"); + glad_glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC) load(userptr, "glBindImageTextures"); + glad_glBindSamplers = (PFNGLBINDSAMPLERSPROC) load(userptr, "glBindSamplers"); + glad_glBindTextures = (PFNGLBINDTEXTURESPROC) load(userptr, "glBindTextures"); + glad_glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC) load(userptr, "glBindVertexBuffers"); +} +static void glad_gl_load_GL_ARB_multi_draw_indirect( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_multi_draw_indirect) return; + glad_glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC) load(userptr, "glMultiDrawArraysIndirect"); + glad_glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC) load(userptr, "glMultiDrawElementsIndirect"); +} +static void glad_gl_load_GL_ARB_multisample( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_multisample) return; + glad_glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC) load(userptr, "glSampleCoverageARB"); +} +static void glad_gl_load_GL_ARB_multitexture( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_multitexture) return; + glad_glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC) load(userptr, "glActiveTextureARB"); + glad_glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC) load(userptr, "glClientActiveTextureARB"); + glad_glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC) load(userptr, "glMultiTexCoord1dARB"); + glad_glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC) load(userptr, "glMultiTexCoord1dvARB"); + glad_glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC) load(userptr, "glMultiTexCoord1fARB"); + glad_glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC) load(userptr, "glMultiTexCoord1fvARB"); + glad_glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC) load(userptr, "glMultiTexCoord1iARB"); + glad_glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC) load(userptr, "glMultiTexCoord1ivARB"); + glad_glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC) load(userptr, "glMultiTexCoord1sARB"); + glad_glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC) load(userptr, "glMultiTexCoord1svARB"); + glad_glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC) load(userptr, "glMultiTexCoord2dARB"); + glad_glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC) load(userptr, "glMultiTexCoord2dvARB"); + glad_glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC) load(userptr, "glMultiTexCoord2fARB"); + glad_glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC) load(userptr, "glMultiTexCoord2fvARB"); + glad_glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC) load(userptr, "glMultiTexCoord2iARB"); + glad_glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC) load(userptr, "glMultiTexCoord2ivARB"); + glad_glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC) load(userptr, "glMultiTexCoord2sARB"); + glad_glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC) load(userptr, "glMultiTexCoord2svARB"); + glad_glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC) load(userptr, "glMultiTexCoord3dARB"); + glad_glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC) load(userptr, "glMultiTexCoord3dvARB"); + glad_glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC) load(userptr, "glMultiTexCoord3fARB"); + glad_glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC) load(userptr, "glMultiTexCoord3fvARB"); + glad_glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC) load(userptr, "glMultiTexCoord3iARB"); + glad_glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC) load(userptr, "glMultiTexCoord3ivARB"); + glad_glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC) load(userptr, "glMultiTexCoord3sARB"); + glad_glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC) load(userptr, "glMultiTexCoord3svARB"); + glad_glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC) load(userptr, "glMultiTexCoord4dARB"); + glad_glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC) load(userptr, "glMultiTexCoord4dvARB"); + glad_glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC) load(userptr, "glMultiTexCoord4fARB"); + glad_glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC) load(userptr, "glMultiTexCoord4fvARB"); + glad_glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC) load(userptr, "glMultiTexCoord4iARB"); + glad_glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC) load(userptr, "glMultiTexCoord4ivARB"); + glad_glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC) load(userptr, "glMultiTexCoord4sARB"); + glad_glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC) load(userptr, "glMultiTexCoord4svARB"); +} +static void glad_gl_load_GL_ARB_occlusion_query( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_occlusion_query) return; + glad_glBeginQueryARB = (PFNGLBEGINQUERYARBPROC) load(userptr, "glBeginQueryARB"); + glad_glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC) load(userptr, "glDeleteQueriesARB"); + glad_glEndQueryARB = (PFNGLENDQUERYARBPROC) load(userptr, "glEndQueryARB"); + glad_glGenQueriesARB = (PFNGLGENQUERIESARBPROC) load(userptr, "glGenQueriesARB"); + glad_glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC) load(userptr, "glGetQueryObjectivARB"); + glad_glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC) load(userptr, "glGetQueryObjectuivARB"); + glad_glGetQueryivARB = (PFNGLGETQUERYIVARBPROC) load(userptr, "glGetQueryivARB"); + glad_glIsQueryARB = (PFNGLISQUERYARBPROC) load(userptr, "glIsQueryARB"); +} +static void glad_gl_load_GL_ARB_sample_locations( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_sample_locations) return; + glad_glEvaluateDepthValuesARB = (PFNGLEVALUATEDEPTHVALUESARBPROC) load(userptr, "glEvaluateDepthValuesARB"); + glad_glFramebufferSampleLocationsfvARB = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) load(userptr, "glFramebufferSampleLocationsfvARB"); + glad_glNamedFramebufferSampleLocationsfvARB = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) load(userptr, "glNamedFramebufferSampleLocationsfvARB"); +} +static void glad_gl_load_GL_ARB_sample_shading( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_sample_shading) return; + glad_glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC) load(userptr, "glMinSampleShadingARB"); +} +static void glad_gl_load_GL_ARB_shader_atomic_counters( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_shader_atomic_counters) return; + glad_glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) load(userptr, "glGetActiveAtomicCounterBufferiv"); +} +static void glad_gl_load_GL_ARB_shader_image_load_store( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_shader_image_load_store) return; + glad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC) load(userptr, "glBindImageTexture"); + glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC) load(userptr, "glMemoryBarrier"); +} +static void glad_gl_load_GL_ARB_shader_objects( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_shader_objects) return; + glad_glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC) load(userptr, "glAttachObjectARB"); + glad_glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC) load(userptr, "glCompileShaderARB"); + glad_glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC) load(userptr, "glCreateProgramObjectARB"); + glad_glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC) load(userptr, "glCreateShaderObjectARB"); + glad_glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC) load(userptr, "glDeleteObjectARB"); + glad_glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC) load(userptr, "glDetachObjectARB"); + glad_glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC) load(userptr, "glGetActiveUniformARB"); + glad_glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC) load(userptr, "glGetAttachedObjectsARB"); + glad_glGetHandleARB = (PFNGLGETHANDLEARBPROC) load(userptr, "glGetHandleARB"); + glad_glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC) load(userptr, "glGetInfoLogARB"); + glad_glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC) load(userptr, "glGetObjectParameterfvARB"); + glad_glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC) load(userptr, "glGetObjectParameterivARB"); + glad_glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC) load(userptr, "glGetShaderSourceARB"); + glad_glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC) load(userptr, "glGetUniformLocationARB"); + glad_glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC) load(userptr, "glGetUniformfvARB"); + glad_glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC) load(userptr, "glGetUniformivARB"); + glad_glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC) load(userptr, "glLinkProgramARB"); + glad_glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC) load(userptr, "glShaderSourceARB"); + glad_glUniform1fARB = (PFNGLUNIFORM1FARBPROC) load(userptr, "glUniform1fARB"); + glad_glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC) load(userptr, "glUniform1fvARB"); + glad_glUniform1iARB = (PFNGLUNIFORM1IARBPROC) load(userptr, "glUniform1iARB"); + glad_glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC) load(userptr, "glUniform1ivARB"); + glad_glUniform2fARB = (PFNGLUNIFORM2FARBPROC) load(userptr, "glUniform2fARB"); + glad_glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC) load(userptr, "glUniform2fvARB"); + glad_glUniform2iARB = (PFNGLUNIFORM2IARBPROC) load(userptr, "glUniform2iARB"); + glad_glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC) load(userptr, "glUniform2ivARB"); + glad_glUniform3fARB = (PFNGLUNIFORM3FARBPROC) load(userptr, "glUniform3fARB"); + glad_glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC) load(userptr, "glUniform3fvARB"); + glad_glUniform3iARB = (PFNGLUNIFORM3IARBPROC) load(userptr, "glUniform3iARB"); + glad_glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC) load(userptr, "glUniform3ivARB"); + glad_glUniform4fARB = (PFNGLUNIFORM4FARBPROC) load(userptr, "glUniform4fARB"); + glad_glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC) load(userptr, "glUniform4fvARB"); + glad_glUniform4iARB = (PFNGLUNIFORM4IARBPROC) load(userptr, "glUniform4iARB"); + glad_glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC) load(userptr, "glUniform4ivARB"); + glad_glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC) load(userptr, "glUniformMatrix2fvARB"); + glad_glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC) load(userptr, "glUniformMatrix3fvARB"); + glad_glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC) load(userptr, "glUniformMatrix4fvARB"); + glad_glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC) load(userptr, "glUseProgramObjectARB"); + glad_glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC) load(userptr, "glValidateProgramARB"); +} +static void glad_gl_load_GL_ARB_shader_storage_buffer_object( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_shader_storage_buffer_object) return; + glad_glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC) load(userptr, "glShaderStorageBlockBinding"); +} +static void glad_gl_load_GL_ARB_shading_language_include( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_shading_language_include) return; + glad_glCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC) load(userptr, "glCompileShaderIncludeARB"); + glad_glDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC) load(userptr, "glDeleteNamedStringARB"); + glad_glGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC) load(userptr, "glGetNamedStringARB"); + glad_glGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC) load(userptr, "glGetNamedStringivARB"); + glad_glIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC) load(userptr, "glIsNamedStringARB"); + glad_glNamedStringARB = (PFNGLNAMEDSTRINGARBPROC) load(userptr, "glNamedStringARB"); +} +static void glad_gl_load_GL_ARB_tessellation_shader( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_tessellation_shader) return; + glad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC) load(userptr, "glPatchParameterfv"); + glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC) load(userptr, "glPatchParameteri"); +} +static void glad_gl_load_GL_ARB_texture_compression( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_texture_compression) return; + glad_glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) load(userptr, "glCompressedTexImage1DARB"); + glad_glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) load(userptr, "glCompressedTexImage2DARB"); + glad_glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) load(userptr, "glCompressedTexImage3DARB"); + glad_glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) load(userptr, "glCompressedTexSubImage1DARB"); + glad_glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) load(userptr, "glCompressedTexSubImage2DARB"); + glad_glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) load(userptr, "glCompressedTexSubImage3DARB"); + glad_glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) load(userptr, "glGetCompressedTexImageARB"); +} +static void glad_gl_load_GL_ARB_texture_multisample( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_texture_multisample) return; + glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) load(userptr, "glGetMultisamplefv"); + glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC) load(userptr, "glSampleMaski"); + glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) load(userptr, "glTexImage2DMultisample"); + glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) load(userptr, "glTexImage3DMultisample"); +} +static void glad_gl_load_GL_ARB_texture_storage( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_texture_storage) return; + glad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC) load(userptr, "glTexStorage1D"); + glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC) load(userptr, "glTexStorage2D"); + glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC) load(userptr, "glTexStorage3D"); +} +static void glad_gl_load_GL_ARB_texture_view( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_texture_view) return; + glad_glTextureView = (PFNGLTEXTUREVIEWPROC) load(userptr, "glTextureView"); } static void glad_gl_load_GL_ARB_timer_query( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_ARB_timer_query) return; @@ -6670,6 +9412,317 @@ static void glad_gl_load_GL_ARB_timer_query( GLADuserptrloadfunc load, void* use glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) load(userptr, "glGetQueryObjectui64v"); glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC) load(userptr, "glQueryCounter"); } +static void glad_gl_load_GL_ARB_transpose_matrix( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_transpose_matrix) return; + glad_glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC) load(userptr, "glLoadTransposeMatrixdARB"); + glad_glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC) load(userptr, "glLoadTransposeMatrixfARB"); + glad_glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC) load(userptr, "glMultTransposeMatrixdARB"); + glad_glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC) load(userptr, "glMultTransposeMatrixfARB"); +} +static void glad_gl_load_GL_ARB_uniform_buffer_object( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_uniform_buffer_object) return; + glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase"); + glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange"); + glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) load(userptr, "glGetActiveUniformBlockName"); + glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) load(userptr, "glGetActiveUniformBlockiv"); + glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC) load(userptr, "glGetActiveUniformName"); + glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) load(userptr, "glGetActiveUniformsiv"); + glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v"); + glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) load(userptr, "glGetUniformBlockIndex"); + glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) load(userptr, "glGetUniformIndices"); + glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) load(userptr, "glUniformBlockBinding"); +} +static void glad_gl_load_GL_ARB_vertex_array_object( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_vertex_array_object) return; + glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) load(userptr, "glBindVertexArray"); + glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) load(userptr, "glDeleteVertexArrays"); + glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) load(userptr, "glGenVertexArrays"); + glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC) load(userptr, "glIsVertexArray"); +} +static void glad_gl_load_GL_ARB_vertex_attrib_binding( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_vertex_attrib_binding) return; + glad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC) load(userptr, "glBindVertexBuffer"); + glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC) load(userptr, "glVertexAttribBinding"); + glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC) load(userptr, "glVertexAttribFormat"); + glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC) load(userptr, "glVertexAttribIFormat"); + glad_glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC) load(userptr, "glVertexAttribLFormat"); + glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC) load(userptr, "glVertexBindingDivisor"); +} +static void glad_gl_load_GL_ARB_vertex_buffer_object( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_vertex_buffer_object) return; + glad_glBindBufferARB = (PFNGLBINDBUFFERARBPROC) load(userptr, "glBindBufferARB"); + glad_glBufferDataARB = (PFNGLBUFFERDATAARBPROC) load(userptr, "glBufferDataARB"); + glad_glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC) load(userptr, "glBufferSubDataARB"); + glad_glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC) load(userptr, "glDeleteBuffersARB"); + glad_glGenBuffersARB = (PFNGLGENBUFFERSARBPROC) load(userptr, "glGenBuffersARB"); + glad_glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC) load(userptr, "glGetBufferParameterivARB"); + glad_glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC) load(userptr, "glGetBufferPointervARB"); + glad_glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC) load(userptr, "glGetBufferSubDataARB"); + glad_glIsBufferARB = (PFNGLISBUFFERARBPROC) load(userptr, "glIsBufferARB"); + glad_glMapBufferARB = (PFNGLMAPBUFFERARBPROC) load(userptr, "glMapBufferARB"); + glad_glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC) load(userptr, "glUnmapBufferARB"); +} +static void glad_gl_load_GL_ARB_vertex_program( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_vertex_program) return; + glad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC) load(userptr, "glBindProgramARB"); + glad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC) load(userptr, "glDeleteProgramsARB"); + glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) load(userptr, "glDisableVertexAttribArrayARB"); + glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC) load(userptr, "glEnableVertexAttribArrayARB"); + glad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC) load(userptr, "glGenProgramsARB"); + glad_glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC) load(userptr, "glGetProgramEnvParameterdvARB"); + glad_glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC) load(userptr, "glGetProgramEnvParameterfvARB"); + glad_glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) load(userptr, "glGetProgramLocalParameterdvARB"); + glad_glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) load(userptr, "glGetProgramLocalParameterfvARB"); + glad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC) load(userptr, "glGetProgramStringARB"); + glad_glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC) load(userptr, "glGetProgramivARB"); + glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC) load(userptr, "glGetVertexAttribPointervARB"); + glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC) load(userptr, "glGetVertexAttribdvARB"); + glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) load(userptr, "glGetVertexAttribfvARB"); + glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC) load(userptr, "glGetVertexAttribivARB"); + glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC) load(userptr, "glIsProgramARB"); + glad_glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC) load(userptr, "glProgramEnvParameter4dARB"); + glad_glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC) load(userptr, "glProgramEnvParameter4dvARB"); + glad_glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC) load(userptr, "glProgramEnvParameter4fARB"); + glad_glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC) load(userptr, "glProgramEnvParameter4fvARB"); + glad_glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC) load(userptr, "glProgramLocalParameter4dARB"); + glad_glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) load(userptr, "glProgramLocalParameter4dvARB"); + glad_glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC) load(userptr, "glProgramLocalParameter4fARB"); + glad_glProgramLocalParameter4fvARB = 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(PFNGLVERTEXATTRIB4NBVARBPROC) load(userptr, "glVertexAttrib4NbvARB"); + glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC) load(userptr, "glVertexAttrib4NivARB"); + glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC) load(userptr, "glVertexAttrib4NsvARB"); + glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC) load(userptr, "glVertexAttrib4NubARB"); + glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC) load(userptr, "glVertexAttrib4NubvARB"); + glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC) load(userptr, "glVertexAttrib4NuivARB"); + glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC) load(userptr, "glVertexAttrib4NusvARB"); + glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC) load(userptr, "glVertexAttrib4bvARB"); + glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC) load(userptr, "glVertexAttrib4dARB"); + glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC) load(userptr, "glVertexAttrib4dvARB"); + 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"glVertexAttrib4NivARB"); + glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC) load(userptr, "glVertexAttrib4NsvARB"); + glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC) load(userptr, "glVertexAttrib4NubARB"); + glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC) load(userptr, "glVertexAttrib4NubvARB"); + glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC) load(userptr, "glVertexAttrib4NuivARB"); + glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC) load(userptr, "glVertexAttrib4NusvARB"); + glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC) load(userptr, "glVertexAttrib4bvARB"); + glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC) load(userptr, "glVertexAttrib4dARB"); + glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC) load(userptr, "glVertexAttrib4dvARB"); + glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC) load(userptr, "glVertexAttrib4fARB"); + glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC) 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glad_glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC) load(userptr, "glDrawElementsInstancedEXT"); +} +static void glad_gl_load_GL_EXT_fog_coord( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_fog_coord) return; + glad_glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC) load(userptr, "glFogCoordPointerEXT"); + glad_glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC) load(userptr, "glFogCoorddEXT"); + glad_glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC) load(userptr, "glFogCoorddvEXT"); + glad_glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC) load(userptr, "glFogCoordfEXT"); + glad_glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC) load(userptr, "glFogCoordfvEXT"); +} +static void glad_gl_load_GL_EXT_framebuffer_blit( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_framebuffer_blit) return; + glad_glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC) load(userptr, "glBlitFramebufferEXT"); +} +static void glad_gl_load_GL_EXT_framebuffer_multisample( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_framebuffer_multisample) return; + glad_glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) load(userptr, "glRenderbufferStorageMultisampleEXT"); +} +static void glad_gl_load_GL_EXT_framebuffer_object( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_framebuffer_object) return; + glad_glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC) load(userptr, "glBindFramebufferEXT"); + glad_glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC) load(userptr, "glBindRenderbufferEXT"); + glad_glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) load(userptr, "glCheckFramebufferStatusEXT"); + glad_glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC) load(userptr, "glDeleteFramebuffersEXT"); + glad_glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC) load(userptr, "glDeleteRenderbuffersEXT"); + glad_glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) load(userptr, 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(PFNGLMULTITEXCOORD1XOESPROC) load(userptr, "glMultiTexCoord1xOES"); + glad_glMultiTexCoord1xvOES = (PFNGLMULTITEXCOORD1XVOESPROC) load(userptr, "glMultiTexCoord1xvOES"); + glad_glMultiTexCoord2xOES = (PFNGLMULTITEXCOORD2XOESPROC) load(userptr, "glMultiTexCoord2xOES"); + glad_glMultiTexCoord2xvOES = (PFNGLMULTITEXCOORD2XVOESPROC) load(userptr, "glMultiTexCoord2xvOES"); + glad_glMultiTexCoord3xOES = (PFNGLMULTITEXCOORD3XOESPROC) load(userptr, "glMultiTexCoord3xOES"); + glad_glMultiTexCoord3xvOES = (PFNGLMULTITEXCOORD3XVOESPROC) load(userptr, "glMultiTexCoord3xvOES"); + glad_glMultiTexCoord4xOES = (PFNGLMULTITEXCOORD4XOESPROC) load(userptr, "glMultiTexCoord4xOES"); + glad_glMultiTexCoord4xvOES = (PFNGLMULTITEXCOORD4XVOESPROC) load(userptr, "glMultiTexCoord4xvOES"); + glad_glNormal3xOES = (PFNGLNORMAL3XOESPROC) load(userptr, "glNormal3xOES"); + glad_glNormal3xvOES = (PFNGLNORMAL3XVOESPROC) load(userptr, "glNormal3xvOES"); + glad_glOrthoxOES = (PFNGLORTHOXOESPROC) load(userptr, "glOrthoxOES"); + glad_glPassThroughxOES = (PFNGLPASSTHROUGHXOESPROC) load(userptr, "glPassThroughxOES"); + glad_glPixelMapx = (PFNGLPIXELMAPXPROC) load(userptr, "glPixelMapx"); + glad_glPixelStorex = (PFNGLPIXELSTOREXPROC) load(userptr, "glPixelStorex"); + glad_glPixelTransferxOES = (PFNGLPIXELTRANSFERXOESPROC) load(userptr, "glPixelTransferxOES"); + glad_glPixelZoomxOES = (PFNGLPIXELZOOMXOESPROC) load(userptr, "glPixelZoomxOES"); + glad_glPointParameterxvOES = (PFNGLPOINTPARAMETERXVOESPROC) load(userptr, "glPointParameterxvOES"); + glad_glPointSizexOES = (PFNGLPOINTSIZEXOESPROC) load(userptr, "glPointSizexOES"); + glad_glPolygonOffsetxOES = (PFNGLPOLYGONOFFSETXOESPROC) load(userptr, "glPolygonOffsetxOES"); + glad_glPrioritizeTexturesxOES = (PFNGLPRIORITIZETEXTURESXOESPROC) load(userptr, "glPrioritizeTexturesxOES"); + glad_glRasterPos2xOES = (PFNGLRASTERPOS2XOESPROC) load(userptr, "glRasterPos2xOES"); + glad_glRasterPos2xvOES = (PFNGLRASTERPOS2XVOESPROC) load(userptr, "glRasterPos2xvOES"); + glad_glRasterPos3xOES = (PFNGLRASTERPOS3XOESPROC) load(userptr, "glRasterPos3xOES"); + glad_glRasterPos3xvOES = (PFNGLRASTERPOS3XVOESPROC) load(userptr, "glRasterPos3xvOES"); + glad_glRasterPos4xOES = (PFNGLRASTERPOS4XOESPROC) load(userptr, "glRasterPos4xOES"); + glad_glRasterPos4xvOES = (PFNGLRASTERPOS4XVOESPROC) load(userptr, "glRasterPos4xvOES"); + glad_glRectxOES = (PFNGLRECTXOESPROC) load(userptr, "glRectxOES"); + glad_glRectxvOES = (PFNGLRECTXVOESPROC) load(userptr, "glRectxvOES"); + glad_glRotatexOES = (PFNGLROTATEXOESPROC) load(userptr, "glRotatexOES"); + glad_glScalexOES = (PFNGLSCALEXOESPROC) load(userptr, "glScalexOES"); + glad_glTexCoord1xOES = (PFNGLTEXCOORD1XOESPROC) load(userptr, "glTexCoord1xOES"); + glad_glTexCoord1xvOES = (PFNGLTEXCOORD1XVOESPROC) load(userptr, "glTexCoord1xvOES"); + glad_glTexCoord2xOES = (PFNGLTEXCOORD2XOESPROC) load(userptr, "glTexCoord2xOES"); + glad_glTexCoord2xvOES = (PFNGLTEXCOORD2XVOESPROC) load(userptr, "glTexCoord2xvOES"); + glad_glTexCoord3xOES = (PFNGLTEXCOORD3XOESPROC) load(userptr, "glTexCoord3xOES"); + glad_glTexCoord3xvOES = (PFNGLTEXCOORD3XVOESPROC) load(userptr, "glTexCoord3xvOES"); + glad_glTexCoord4xOES = (PFNGLTEXCOORD4XOESPROC) load(userptr, "glTexCoord4xOES"); + glad_glTexCoord4xvOES = (PFNGLTEXCOORD4XVOESPROC) load(userptr, "glTexCoord4xvOES"); + glad_glTexEnvxOES = (PFNGLTEXENVXOESPROC) load(userptr, "glTexEnvxOES"); + glad_glTexEnvxvOES = (PFNGLTEXENVXVOESPROC) load(userptr, "glTexEnvxvOES"); + glad_glTexGenxOES = (PFNGLTEXGENXOESPROC) load(userptr, "glTexGenxOES"); + glad_glTexGenxvOES = (PFNGLTEXGENXVOESPROC) load(userptr, "glTexGenxvOES"); + glad_glTexParameterxOES = (PFNGLTEXPARAMETERXOESPROC) load(userptr, "glTexParameterxOES"); + glad_glTexParameterxvOES = (PFNGLTEXPARAMETERXVOESPROC) load(userptr, "glTexParameterxvOES"); + glad_glTranslatexOES = (PFNGLTRANSLATEXOESPROC) load(userptr, "glTranslatexOES"); + glad_glVertex2xOES = (PFNGLVERTEX2XOESPROC) load(userptr, "glVertex2xOES"); + glad_glVertex2xvOES = (PFNGLVERTEX2XVOESPROC) load(userptr, "glVertex2xvOES"); + glad_glVertex3xOES = (PFNGLVERTEX3XOESPROC) load(userptr, "glVertex3xOES"); + glad_glVertex3xvOES = (PFNGLVERTEX3XVOESPROC) load(userptr, "glVertex3xvOES"); + glad_glVertex4xOES = (PFNGLVERTEX4XOESPROC) load(userptr, "glVertex4xOES"); + glad_glVertex4xvOES = (PFNGLVERTEX4XVOESPROC) load(userptr, "glVertex4xvOES"); +} @@ -6765,7 +9818,122 @@ static int glad_gl_find_extensions_gl(void) { char **exts_i = NULL; if (!glad_gl_get_extensions(&exts, &exts_i)) return 0; + GLAD_GL_ARB_ES2_compatibility = glad_gl_has_extension(exts, exts_i, "GL_ARB_ES2_compatibility"); + GLAD_GL_ARB_ES3_1_compatibility = glad_gl_has_extension(exts, exts_i, "GL_ARB_ES3_1_compatibility"); + GLAD_GL_ARB_ES3_2_compatibility = glad_gl_has_extension(exts, exts_i, "GL_ARB_ES3_2_compatibility"); + GLAD_GL_ARB_ES3_compatibility = glad_gl_has_extension(exts, exts_i, "GL_ARB_ES3_compatibility"); + GLAD_GL_ARB_blend_func_extended = glad_gl_has_extension(exts, exts_i, "GL_ARB_blend_func_extended"); + GLAD_GL_ARB_buffer_storage = glad_gl_has_extension(exts, exts_i, "GL_ARB_buffer_storage"); + GLAD_GL_ARB_clear_buffer_object = glad_gl_has_extension(exts, exts_i, "GL_ARB_clear_buffer_object"); + GLAD_GL_ARB_clear_texture = glad_gl_has_extension(exts, exts_i, "GL_ARB_clear_texture"); + GLAD_GL_ARB_color_buffer_float = glad_gl_has_extension(exts, exts_i, "GL_ARB_color_buffer_float"); + GLAD_GL_ARB_compatibility = glad_gl_has_extension(exts, exts_i, "GL_ARB_compatibility"); + GLAD_GL_ARB_compressed_texture_pixel_storage = glad_gl_has_extension(exts, exts_i, "GL_ARB_compressed_texture_pixel_storage"); + GLAD_GL_ARB_compute_shader = glad_gl_has_extension(exts, exts_i, "GL_ARB_compute_shader"); + GLAD_GL_ARB_compute_variable_group_size = glad_gl_has_extension(exts, exts_i, "GL_ARB_compute_variable_group_size"); + GLAD_GL_ARB_copy_buffer = glad_gl_has_extension(exts, exts_i, "GL_ARB_copy_buffer"); + GLAD_GL_ARB_copy_image = glad_gl_has_extension(exts, exts_i, "GL_ARB_copy_image"); + GLAD_GL_ARB_debug_output = glad_gl_has_extension(exts, exts_i, "GL_ARB_debug_output"); + GLAD_GL_ARB_depth_buffer_float = glad_gl_has_extension(exts, exts_i, "GL_ARB_depth_buffer_float"); + GLAD_GL_ARB_depth_clamp = glad_gl_has_extension(exts, exts_i, "GL_ARB_depth_clamp"); + GLAD_GL_ARB_depth_texture = glad_gl_has_extension(exts, exts_i, "GL_ARB_depth_texture"); + GLAD_GL_ARB_direct_state_access = glad_gl_has_extension(exts, exts_i, "GL_ARB_direct_state_access"); + GLAD_GL_ARB_draw_buffers = glad_gl_has_extension(exts, exts_i, "GL_ARB_draw_buffers"); + GLAD_GL_ARB_draw_buffers_blend = glad_gl_has_extension(exts, exts_i, "GL_ARB_draw_buffers_blend"); + GLAD_GL_ARB_draw_elements_base_vertex = glad_gl_has_extension(exts, exts_i, "GL_ARB_draw_elements_base_vertex"); + GLAD_GL_ARB_draw_indirect = glad_gl_has_extension(exts, exts_i, "GL_ARB_draw_indirect"); + GLAD_GL_ARB_draw_instanced = glad_gl_has_extension(exts, exts_i, "GL_ARB_draw_instanced"); + GLAD_GL_ARB_enhanced_layouts = glad_gl_has_extension(exts, exts_i, "GL_ARB_enhanced_layouts"); + GLAD_GL_ARB_explicit_attrib_location = glad_gl_has_extension(exts, exts_i, "GL_ARB_explicit_attrib_location"); + GLAD_GL_ARB_explicit_uniform_location = glad_gl_has_extension(exts, exts_i, "GL_ARB_explicit_uniform_location"); + GLAD_GL_ARB_fragment_coord_conventions = glad_gl_has_extension(exts, exts_i, "GL_ARB_fragment_coord_conventions"); + GLAD_GL_ARB_fragment_layer_viewport = glad_gl_has_extension(exts, exts_i, "GL_ARB_fragment_layer_viewport"); + GLAD_GL_ARB_fragment_program = glad_gl_has_extension(exts, exts_i, "GL_ARB_fragment_program"); + GLAD_GL_ARB_fragment_program_shadow = glad_gl_has_extension(exts, exts_i, "GL_ARB_fragment_program_shadow"); + GLAD_GL_ARB_fragment_shader = glad_gl_has_extension(exts, exts_i, "GL_ARB_fragment_shader"); + GLAD_GL_ARB_fragment_shader_interlock = glad_gl_has_extension(exts, exts_i, "GL_ARB_fragment_shader_interlock"); + GLAD_GL_ARB_framebuffer_no_attachments = glad_gl_has_extension(exts, exts_i, "GL_ARB_framebuffer_no_attachments"); + GLAD_GL_ARB_framebuffer_object = glad_gl_has_extension(exts, exts_i, "GL_ARB_framebuffer_object"); + GLAD_GL_ARB_framebuffer_sRGB = glad_gl_has_extension(exts, exts_i, "GL_ARB_framebuffer_sRGB"); + GLAD_GL_ARB_geometry_shader4 = glad_gl_has_extension(exts, exts_i, "GL_ARB_geometry_shader4"); + GLAD_GL_ARB_get_program_binary = glad_gl_has_extension(exts, exts_i, "GL_ARB_get_program_binary"); + GLAD_GL_ARB_get_texture_sub_image = glad_gl_has_extension(exts, exts_i, "GL_ARB_get_texture_sub_image"); + GLAD_GL_ARB_gl_spirv = glad_gl_has_extension(exts, exts_i, "GL_ARB_gl_spirv"); + GLAD_GL_ARB_gpu_shader5 = glad_gl_has_extension(exts, exts_i, "GL_ARB_gpu_shader5"); + GLAD_GL_ARB_gpu_shader_fp64 = glad_gl_has_extension(exts, exts_i, "GL_ARB_gpu_shader_fp64"); + GLAD_GL_ARB_gpu_shader_int64 = glad_gl_has_extension(exts, exts_i, "GL_ARB_gpu_shader_int64"); + GLAD_GL_ARB_half_float_pixel = glad_gl_has_extension(exts, exts_i, "GL_ARB_half_float_pixel"); + GLAD_GL_ARB_half_float_vertex = glad_gl_has_extension(exts, exts_i, "GL_ARB_half_float_vertex"); + GLAD_GL_ARB_instanced_arrays = glad_gl_has_extension(exts, exts_i, "GL_ARB_instanced_arrays"); + GLAD_GL_ARB_internalformat_query = glad_gl_has_extension(exts, exts_i, "GL_ARB_internalformat_query"); + GLAD_GL_ARB_internalformat_query2 = glad_gl_has_extension(exts, exts_i, "GL_ARB_internalformat_query2"); + GLAD_GL_ARB_map_buffer_range = glad_gl_has_extension(exts, exts_i, "GL_ARB_map_buffer_range"); + GLAD_GL_ARB_multi_bind = glad_gl_has_extension(exts, exts_i, "GL_ARB_multi_bind"); + GLAD_GL_ARB_multi_draw_indirect = glad_gl_has_extension(exts, exts_i, "GL_ARB_multi_draw_indirect"); + GLAD_GL_ARB_multisample = glad_gl_has_extension(exts, exts_i, "GL_ARB_multisample"); + GLAD_GL_ARB_multitexture = glad_gl_has_extension(exts, exts_i, "GL_ARB_multitexture"); + GLAD_GL_ARB_occlusion_query = glad_gl_has_extension(exts, exts_i, "GL_ARB_occlusion_query"); + GLAD_GL_ARB_occlusion_query2 = glad_gl_has_extension(exts, exts_i, "GL_ARB_occlusion_query2"); + GLAD_GL_ARB_pipeline_statistics_query = glad_gl_has_extension(exts, exts_i, "GL_ARB_pipeline_statistics_query"); + GLAD_GL_ARB_query_buffer_object = glad_gl_has_extension(exts, exts_i, "GL_ARB_query_buffer_object"); + GLAD_GL_ARB_sample_locations = glad_gl_has_extension(exts, exts_i, "GL_ARB_sample_locations"); + GLAD_GL_ARB_sample_shading = glad_gl_has_extension(exts, exts_i, "GL_ARB_sample_shading"); + GLAD_GL_ARB_seamless_cube_map = glad_gl_has_extension(exts, exts_i, "GL_ARB_seamless_cube_map"); + GLAD_GL_ARB_seamless_cubemap_per_texture = glad_gl_has_extension(exts, exts_i, "GL_ARB_seamless_cubemap_per_texture"); + GLAD_GL_ARB_shader_atomic_counter_ops = glad_gl_has_extension(exts, exts_i, "GL_ARB_shader_atomic_counter_ops"); + GLAD_GL_ARB_shader_atomic_counters = glad_gl_has_extension(exts, exts_i, "GL_ARB_shader_atomic_counters"); + GLAD_GL_ARB_shader_bit_encoding = glad_gl_has_extension(exts, exts_i, "GL_ARB_shader_bit_encoding"); + GLAD_GL_ARB_shader_clock = glad_gl_has_extension(exts, exts_i, "GL_ARB_shader_clock"); + GLAD_GL_ARB_shader_image_load_store = glad_gl_has_extension(exts, exts_i, "GL_ARB_shader_image_load_store"); + GLAD_GL_ARB_shader_image_size = glad_gl_has_extension(exts, exts_i, "GL_ARB_shader_image_size"); + GLAD_GL_ARB_shader_objects = glad_gl_has_extension(exts, exts_i, "GL_ARB_shader_objects"); + GLAD_GL_ARB_shader_storage_buffer_object = glad_gl_has_extension(exts, exts_i, "GL_ARB_shader_storage_buffer_object"); + GLAD_GL_ARB_shader_texture_lod = glad_gl_has_extension(exts, exts_i, "GL_ARB_shader_texture_lod"); + GLAD_GL_ARB_shading_language_100 = glad_gl_has_extension(exts, exts_i, "GL_ARB_shading_language_100"); + GLAD_GL_ARB_shading_language_420pack = glad_gl_has_extension(exts, exts_i, "GL_ARB_shading_language_420pack"); + GLAD_GL_ARB_shading_language_include = glad_gl_has_extension(exts, exts_i, "GL_ARB_shading_language_include"); + GLAD_GL_ARB_shading_language_packing = glad_gl_has_extension(exts, exts_i, "GL_ARB_shading_language_packing"); + GLAD_GL_ARB_spirv_extensions = glad_gl_has_extension(exts, exts_i, "GL_ARB_spirv_extensions"); + GLAD_GL_ARB_tessellation_shader = glad_gl_has_extension(exts, exts_i, "GL_ARB_tessellation_shader"); + GLAD_GL_ARB_texture_border_clamp = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_border_clamp"); + GLAD_GL_ARB_texture_buffer_object_rgb32 = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_buffer_object_rgb32"); + GLAD_GL_ARB_texture_compression = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_compression"); + GLAD_GL_ARB_texture_cube_map = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_cube_map"); + GLAD_GL_ARB_texture_cube_map_array = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_cube_map_array"); + GLAD_GL_ARB_texture_env_add = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_env_add"); + GLAD_GL_ARB_texture_filter_anisotropic = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_filter_anisotropic"); + GLAD_GL_ARB_texture_filter_minmax = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_filter_minmax"); + GLAD_GL_ARB_texture_float = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_float"); + GLAD_GL_ARB_texture_mirror_clamp_to_edge = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_mirror_clamp_to_edge"); + GLAD_GL_ARB_texture_mirrored_repeat = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_mirrored_repeat"); + GLAD_GL_ARB_texture_multisample = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_multisample"); + GLAD_GL_ARB_texture_non_power_of_two = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_non_power_of_two"); + GLAD_GL_ARB_texture_rg = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_rg"); + GLAD_GL_ARB_texture_storage = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_storage"); + GLAD_GL_ARB_texture_swizzle = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_swizzle"); + GLAD_GL_ARB_texture_view = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_view"); GLAD_GL_ARB_timer_query = glad_gl_has_extension(exts, exts_i, "GL_ARB_timer_query"); + GLAD_GL_ARB_transpose_matrix = glad_gl_has_extension(exts, exts_i, "GL_ARB_transpose_matrix"); + GLAD_GL_ARB_uniform_buffer_object = glad_gl_has_extension(exts, exts_i, "GL_ARB_uniform_buffer_object"); + GLAD_GL_ARB_vertex_array_bgra = glad_gl_has_extension(exts, exts_i, "GL_ARB_vertex_array_bgra"); + GLAD_GL_ARB_vertex_array_object = glad_gl_has_extension(exts, exts_i, "GL_ARB_vertex_array_object"); + GLAD_GL_ARB_vertex_attrib_binding = glad_gl_has_extension(exts, exts_i, "GL_ARB_vertex_attrib_binding"); + GLAD_GL_ARB_vertex_buffer_object = glad_gl_has_extension(exts, exts_i, "GL_ARB_vertex_buffer_object"); + GLAD_GL_ARB_vertex_program = glad_gl_has_extension(exts, exts_i, "GL_ARB_vertex_program"); + GLAD_GL_ARB_vertex_shader = glad_gl_has_extension(exts, exts_i, "GL_ARB_vertex_shader"); + GLAD_GL_EXT_draw_instanced = glad_gl_has_extension(exts, exts_i, "GL_EXT_draw_instanced"); + GLAD_GL_EXT_fog_coord = glad_gl_has_extension(exts, exts_i, "GL_EXT_fog_coord"); + GLAD_GL_EXT_framebuffer_blit = glad_gl_has_extension(exts, exts_i, "GL_EXT_framebuffer_blit"); + GLAD_GL_EXT_framebuffer_multisample = glad_gl_has_extension(exts, exts_i, "GL_EXT_framebuffer_multisample"); + GLAD_GL_EXT_framebuffer_object = glad_gl_has_extension(exts, exts_i, "GL_EXT_framebuffer_object"); + GLAD_GL_EXT_framebuffer_sRGB = glad_gl_has_extension(exts, exts_i, "GL_EXT_framebuffer_sRGB"); + GLAD_GL_EXT_texture_compression_s3tc = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_compression_s3tc"); + GLAD_GL_EXT_texture_filter_anisotropic = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_filter_anisotropic"); + GLAD_GL_EXT_texture_mirror_clamp = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_mirror_clamp"); + GLAD_GL_KHR_texture_compression_astc_hdr = glad_gl_has_extension(exts, exts_i, "GL_KHR_texture_compression_astc_hdr"); + GLAD_GL_KHR_texture_compression_astc_ldr = glad_gl_has_extension(exts, exts_i, "GL_KHR_texture_compression_astc_ldr"); + GLAD_GL_OES_compressed_paletted_texture = glad_gl_has_extension(exts, exts_i, "GL_OES_compressed_paletted_texture"); + GLAD_GL_OES_fixed_point = glad_gl_has_extension(exts, exts_i, "GL_OES_fixed_point"); glad_gl_free_extensions(exts_i); @@ -6808,6 +9976,10 @@ static int glad_gl_find_core_gl(void) { GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3; GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3; GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3; + GLAD_GL_VERSION_4_0 = (major == 4 && minor >= 0) || major > 4; + GLAD_GL_VERSION_4_1 = (major == 4 && minor >= 1) || major > 4; + GLAD_GL_VERSION_4_2 = (major == 4 && minor >= 2) || major > 4; + GLAD_GL_VERSION_4_3 = (major == 4 && minor >= 3) || major > 4; return GLAD_MAKE_VERSION(major, minor); } @@ -6831,9 +10003,75 @@ int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr) { glad_gl_load_GL_VERSION_3_1(load, userptr); glad_gl_load_GL_VERSION_3_2(load, userptr); glad_gl_load_GL_VERSION_3_3(load, userptr); + glad_gl_load_GL_VERSION_4_0(load, userptr); + glad_gl_load_GL_VERSION_4_1(load, userptr); + glad_gl_load_GL_VERSION_4_2(load, userptr); + glad_gl_load_GL_VERSION_4_3(load, userptr); if (!glad_gl_find_extensions_gl()) return 0; + glad_gl_load_GL_ARB_ES2_compatibility(load, userptr); + glad_gl_load_GL_ARB_ES3_1_compatibility(load, userptr); + glad_gl_load_GL_ARB_ES3_2_compatibility(load, userptr); + glad_gl_load_GL_ARB_blend_func_extended(load, userptr); + glad_gl_load_GL_ARB_buffer_storage(load, userptr); + glad_gl_load_GL_ARB_clear_buffer_object(load, userptr); + glad_gl_load_GL_ARB_clear_texture(load, userptr); + glad_gl_load_GL_ARB_color_buffer_float(load, userptr); + glad_gl_load_GL_ARB_compute_shader(load, userptr); + glad_gl_load_GL_ARB_compute_variable_group_size(load, userptr); + glad_gl_load_GL_ARB_copy_buffer(load, userptr); + glad_gl_load_GL_ARB_copy_image(load, userptr); + glad_gl_load_GL_ARB_debug_output(load, userptr); + glad_gl_load_GL_ARB_direct_state_access(load, userptr); + glad_gl_load_GL_ARB_draw_buffers(load, userptr); + glad_gl_load_GL_ARB_draw_buffers_blend(load, userptr); + glad_gl_load_GL_ARB_draw_elements_base_vertex(load, userptr); + glad_gl_load_GL_ARB_draw_indirect(load, userptr); + glad_gl_load_GL_ARB_draw_instanced(load, userptr); + glad_gl_load_GL_ARB_fragment_program(load, userptr); + glad_gl_load_GL_ARB_framebuffer_no_attachments(load, userptr); + glad_gl_load_GL_ARB_framebuffer_object(load, userptr); + glad_gl_load_GL_ARB_geometry_shader4(load, userptr); + glad_gl_load_GL_ARB_get_program_binary(load, userptr); + glad_gl_load_GL_ARB_get_texture_sub_image(load, userptr); + glad_gl_load_GL_ARB_gl_spirv(load, userptr); + glad_gl_load_GL_ARB_gpu_shader_fp64(load, userptr); + glad_gl_load_GL_ARB_gpu_shader_int64(load, userptr); + glad_gl_load_GL_ARB_instanced_arrays(load, userptr); + glad_gl_load_GL_ARB_internalformat_query(load, userptr); + glad_gl_load_GL_ARB_internalformat_query2(load, userptr); + glad_gl_load_GL_ARB_map_buffer_range(load, userptr); + glad_gl_load_GL_ARB_multi_bind(load, userptr); + glad_gl_load_GL_ARB_multi_draw_indirect(load, userptr); + glad_gl_load_GL_ARB_multisample(load, userptr); + glad_gl_load_GL_ARB_multitexture(load, userptr); + glad_gl_load_GL_ARB_occlusion_query(load, userptr); + glad_gl_load_GL_ARB_sample_locations(load, userptr); + glad_gl_load_GL_ARB_sample_shading(load, userptr); + glad_gl_load_GL_ARB_shader_atomic_counters(load, userptr); + glad_gl_load_GL_ARB_shader_image_load_store(load, userptr); + glad_gl_load_GL_ARB_shader_objects(load, userptr); + glad_gl_load_GL_ARB_shader_storage_buffer_object(load, userptr); + glad_gl_load_GL_ARB_shading_language_include(load, userptr); + glad_gl_load_GL_ARB_tessellation_shader(load, userptr); + glad_gl_load_GL_ARB_texture_compression(load, userptr); + glad_gl_load_GL_ARB_texture_multisample(load, userptr); + glad_gl_load_GL_ARB_texture_storage(load, userptr); + glad_gl_load_GL_ARB_texture_view(load, userptr); glad_gl_load_GL_ARB_timer_query(load, userptr); + glad_gl_load_GL_ARB_transpose_matrix(load, userptr); + glad_gl_load_GL_ARB_uniform_buffer_object(load, userptr); + glad_gl_load_GL_ARB_vertex_array_object(load, userptr); + glad_gl_load_GL_ARB_vertex_attrib_binding(load, userptr); + glad_gl_load_GL_ARB_vertex_buffer_object(load, userptr); + glad_gl_load_GL_ARB_vertex_program(load, userptr); + glad_gl_load_GL_ARB_vertex_shader(load, userptr); + glad_gl_load_GL_EXT_draw_instanced(load, userptr); + glad_gl_load_GL_EXT_fog_coord(load, userptr); + glad_gl_load_GL_EXT_framebuffer_blit(load, userptr); + glad_gl_load_GL_EXT_framebuffer_multisample(load, userptr); + glad_gl_load_GL_EXT_framebuffer_object(load, userptr); + glad_gl_load_GL_OES_fixed_point(load, userptr); @@ -6849,470 +10087,700 @@ int gladLoadGL( GLADloadfunc load) { void gladInstallGLDebug(void) { - glad_debug_glAccum = glad_debug_impl_glAccum; + glad_debug_glAccumxOES = glad_debug_impl_glAccumxOES; + glad_debug_glActiveShaderProgram = glad_debug_impl_glActiveShaderProgram; glad_debug_glActiveTexture = glad_debug_impl_glActiveTexture; - glad_debug_glAlphaFunc = glad_debug_impl_glAlphaFunc; - glad_debug_glAreTexturesResident = glad_debug_impl_glAreTexturesResident; - glad_debug_glArrayElement = glad_debug_impl_glArrayElement; + glad_debug_glActiveTextureARB = glad_debug_impl_glActiveTextureARB; + glad_debug_glAlphaFuncxOES = glad_debug_impl_glAlphaFuncxOES; + glad_debug_glAttachObjectARB = glad_debug_impl_glAttachObjectARB; glad_debug_glAttachShader = glad_debug_impl_glAttachShader; - glad_debug_glBegin = glad_debug_impl_glBegin; glad_debug_glBeginConditionalRender = glad_debug_impl_glBeginConditionalRender; glad_debug_glBeginQuery = glad_debug_impl_glBeginQuery; + glad_debug_glBeginQueryARB = glad_debug_impl_glBeginQueryARB; + glad_debug_glBeginQueryIndexed = glad_debug_impl_glBeginQueryIndexed; glad_debug_glBeginTransformFeedback = glad_debug_impl_glBeginTransformFeedback; glad_debug_glBindAttribLocation = glad_debug_impl_glBindAttribLocation; + glad_debug_glBindAttribLocationARB = glad_debug_impl_glBindAttribLocationARB; glad_debug_glBindBuffer = glad_debug_impl_glBindBuffer; + glad_debug_glBindBufferARB = glad_debug_impl_glBindBufferARB; glad_debug_glBindBufferBase = glad_debug_impl_glBindBufferBase; glad_debug_glBindBufferRange = glad_debug_impl_glBindBufferRange; + glad_debug_glBindBuffersBase = glad_debug_impl_glBindBuffersBase; + glad_debug_glBindBuffersRange = glad_debug_impl_glBindBuffersRange; glad_debug_glBindFragDataLocation = glad_debug_impl_glBindFragDataLocation; glad_debug_glBindFragDataLocationIndexed = glad_debug_impl_glBindFragDataLocationIndexed; glad_debug_glBindFramebuffer = glad_debug_impl_glBindFramebuffer; + glad_debug_glBindFramebufferEXT = glad_debug_impl_glBindFramebufferEXT; + glad_debug_glBindImageTexture = glad_debug_impl_glBindImageTexture; + glad_debug_glBindImageTextures = glad_debug_impl_glBindImageTextures; + glad_debug_glBindProgramARB = glad_debug_impl_glBindProgramARB; + glad_debug_glBindProgramPipeline = glad_debug_impl_glBindProgramPipeline; glad_debug_glBindRenderbuffer = glad_debug_impl_glBindRenderbuffer; + glad_debug_glBindRenderbufferEXT = glad_debug_impl_glBindRenderbufferEXT; glad_debug_glBindSampler = glad_debug_impl_glBindSampler; + glad_debug_glBindSamplers = glad_debug_impl_glBindSamplers; glad_debug_glBindTexture = glad_debug_impl_glBindTexture; + glad_debug_glBindTextureUnit = glad_debug_impl_glBindTextureUnit; + glad_debug_glBindTextures = glad_debug_impl_glBindTextures; + glad_debug_glBindTransformFeedback = glad_debug_impl_glBindTransformFeedback; glad_debug_glBindVertexArray = glad_debug_impl_glBindVertexArray; - glad_debug_glBitmap = glad_debug_impl_glBitmap; + glad_debug_glBindVertexBuffer = glad_debug_impl_glBindVertexBuffer; + glad_debug_glBindVertexBuffers = glad_debug_impl_glBindVertexBuffers; + glad_debug_glBitmapxOES = glad_debug_impl_glBitmapxOES; glad_debug_glBlendColor = glad_debug_impl_glBlendColor; + glad_debug_glBlendColorxOES = glad_debug_impl_glBlendColorxOES; glad_debug_glBlendEquation = glad_debug_impl_glBlendEquation; glad_debug_glBlendEquationSeparate = glad_debug_impl_glBlendEquationSeparate; + glad_debug_glBlendEquationSeparatei = glad_debug_impl_glBlendEquationSeparatei; + glad_debug_glBlendEquationSeparateiARB = glad_debug_impl_glBlendEquationSeparateiARB; + glad_debug_glBlendEquationi = glad_debug_impl_glBlendEquationi; + glad_debug_glBlendEquationiARB = glad_debug_impl_glBlendEquationiARB; glad_debug_glBlendFunc = glad_debug_impl_glBlendFunc; glad_debug_glBlendFuncSeparate = glad_debug_impl_glBlendFuncSeparate; + glad_debug_glBlendFuncSeparatei = glad_debug_impl_glBlendFuncSeparatei; + glad_debug_glBlendFuncSeparateiARB = glad_debug_impl_glBlendFuncSeparateiARB; + glad_debug_glBlendFunci = glad_debug_impl_glBlendFunci; + glad_debug_glBlendFunciARB = glad_debug_impl_glBlendFunciARB; glad_debug_glBlitFramebuffer = glad_debug_impl_glBlitFramebuffer; + glad_debug_glBlitFramebufferEXT = glad_debug_impl_glBlitFramebufferEXT; + glad_debug_glBlitNamedFramebuffer = glad_debug_impl_glBlitNamedFramebuffer; glad_debug_glBufferData = glad_debug_impl_glBufferData; + glad_debug_glBufferDataARB = glad_debug_impl_glBufferDataARB; + glad_debug_glBufferStorage = glad_debug_impl_glBufferStorage; glad_debug_glBufferSubData = glad_debug_impl_glBufferSubData; - glad_debug_glCallList = glad_debug_impl_glCallList; - glad_debug_glCallLists = glad_debug_impl_glCallLists; + glad_debug_glBufferSubDataARB = glad_debug_impl_glBufferSubDataARB; glad_debug_glCheckFramebufferStatus = glad_debug_impl_glCheckFramebufferStatus; + glad_debug_glCheckFramebufferStatusEXT = glad_debug_impl_glCheckFramebufferStatusEXT; + glad_debug_glCheckNamedFramebufferStatus = glad_debug_impl_glCheckNamedFramebufferStatus; glad_debug_glClampColor = glad_debug_impl_glClampColor; + glad_debug_glClampColorARB = glad_debug_impl_glClampColorARB; glad_debug_glClear = glad_debug_impl_glClear; - glad_debug_glClearAccum = glad_debug_impl_glClearAccum; + glad_debug_glClearAccumxOES = glad_debug_impl_glClearAccumxOES; + glad_debug_glClearBufferData = glad_debug_impl_glClearBufferData; + glad_debug_glClearBufferSubData = glad_debug_impl_glClearBufferSubData; glad_debug_glClearBufferfi = glad_debug_impl_glClearBufferfi; glad_debug_glClearBufferfv = glad_debug_impl_glClearBufferfv; glad_debug_glClearBufferiv = glad_debug_impl_glClearBufferiv; glad_debug_glClearBufferuiv = glad_debug_impl_glClearBufferuiv; glad_debug_glClearColor = glad_debug_impl_glClearColor; + glad_debug_glClearColorxOES = glad_debug_impl_glClearColorxOES; glad_debug_glClearDepth = glad_debug_impl_glClearDepth; - glad_debug_glClearIndex = glad_debug_impl_glClearIndex; + glad_debug_glClearDepthf = glad_debug_impl_glClearDepthf; + glad_debug_glClearDepthxOES = glad_debug_impl_glClearDepthxOES; + glad_debug_glClearNamedBufferData = glad_debug_impl_glClearNamedBufferData; + glad_debug_glClearNamedBufferSubData = glad_debug_impl_glClearNamedBufferSubData; + glad_debug_glClearNamedFramebufferfi = glad_debug_impl_glClearNamedFramebufferfi; + glad_debug_glClearNamedFramebufferfv = glad_debug_impl_glClearNamedFramebufferfv; + glad_debug_glClearNamedFramebufferiv = glad_debug_impl_glClearNamedFramebufferiv; + glad_debug_glClearNamedFramebufferuiv = glad_debug_impl_glClearNamedFramebufferuiv; glad_debug_glClearStencil = glad_debug_impl_glClearStencil; - glad_debug_glClientActiveTexture = glad_debug_impl_glClientActiveTexture; + glad_debug_glClearTexImage = glad_debug_impl_glClearTexImage; + glad_debug_glClearTexSubImage = glad_debug_impl_glClearTexSubImage; + glad_debug_glClientActiveTextureARB = glad_debug_impl_glClientActiveTextureARB; glad_debug_glClientWaitSync = glad_debug_impl_glClientWaitSync; - glad_debug_glClipPlane = glad_debug_impl_glClipPlane; - glad_debug_glColor3b = glad_debug_impl_glColor3b; - glad_debug_glColor3bv = glad_debug_impl_glColor3bv; - glad_debug_glColor3d = glad_debug_impl_glColor3d; - glad_debug_glColor3dv = glad_debug_impl_glColor3dv; - glad_debug_glColor3f = glad_debug_impl_glColor3f; - glad_debug_glColor3fv = glad_debug_impl_glColor3fv; - glad_debug_glColor3i = glad_debug_impl_glColor3i; - glad_debug_glColor3iv = glad_debug_impl_glColor3iv; - glad_debug_glColor3s = glad_debug_impl_glColor3s; - glad_debug_glColor3sv = glad_debug_impl_glColor3sv; - glad_debug_glColor3ub = glad_debug_impl_glColor3ub; - glad_debug_glColor3ubv = glad_debug_impl_glColor3ubv; - glad_debug_glColor3ui = glad_debug_impl_glColor3ui; - glad_debug_glColor3uiv = glad_debug_impl_glColor3uiv; - glad_debug_glColor3us = glad_debug_impl_glColor3us; - glad_debug_glColor3usv = glad_debug_impl_glColor3usv; - glad_debug_glColor4b = glad_debug_impl_glColor4b; - glad_debug_glColor4bv = glad_debug_impl_glColor4bv; - glad_debug_glColor4d = glad_debug_impl_glColor4d; - glad_debug_glColor4dv = glad_debug_impl_glColor4dv; - glad_debug_glColor4f = glad_debug_impl_glColor4f; - glad_debug_glColor4fv = glad_debug_impl_glColor4fv; - glad_debug_glColor4i = glad_debug_impl_glColor4i; - glad_debug_glColor4iv = glad_debug_impl_glColor4iv; - glad_debug_glColor4s = glad_debug_impl_glColor4s; - glad_debug_glColor4sv = glad_debug_impl_glColor4sv; - glad_debug_glColor4ub = glad_debug_impl_glColor4ub; - glad_debug_glColor4ubv = glad_debug_impl_glColor4ubv; - glad_debug_glColor4ui = glad_debug_impl_glColor4ui; - glad_debug_glColor4uiv = glad_debug_impl_glColor4uiv; - glad_debug_glColor4us = glad_debug_impl_glColor4us; - glad_debug_glColor4usv = glad_debug_impl_glColor4usv; + glad_debug_glClipPlanexOES = glad_debug_impl_glClipPlanexOES; + glad_debug_glColor3xOES = glad_debug_impl_glColor3xOES; + glad_debug_glColor3xvOES = glad_debug_impl_glColor3xvOES; + glad_debug_glColor4xOES = glad_debug_impl_glColor4xOES; + glad_debug_glColor4xvOES = glad_debug_impl_glColor4xvOES; glad_debug_glColorMask = glad_debug_impl_glColorMask; glad_debug_glColorMaski = glad_debug_impl_glColorMaski; - glad_debug_glColorMaterial = glad_debug_impl_glColorMaterial; - glad_debug_glColorP3ui = glad_debug_impl_glColorP3ui; - glad_debug_glColorP3uiv = glad_debug_impl_glColorP3uiv; - glad_debug_glColorP4ui = glad_debug_impl_glColorP4ui; - glad_debug_glColorP4uiv = glad_debug_impl_glColorP4uiv; - glad_debug_glColorPointer = glad_debug_impl_glColorPointer; glad_debug_glCompileShader = glad_debug_impl_glCompileShader; + glad_debug_glCompileShaderARB = glad_debug_impl_glCompileShaderARB; + glad_debug_glCompileShaderIncludeARB = glad_debug_impl_glCompileShaderIncludeARB; glad_debug_glCompressedTexImage1D = glad_debug_impl_glCompressedTexImage1D; + glad_debug_glCompressedTexImage1DARB = glad_debug_impl_glCompressedTexImage1DARB; glad_debug_glCompressedTexImage2D = glad_debug_impl_glCompressedTexImage2D; + glad_debug_glCompressedTexImage2DARB = glad_debug_impl_glCompressedTexImage2DARB; glad_debug_glCompressedTexImage3D = glad_debug_impl_glCompressedTexImage3D; + glad_debug_glCompressedTexImage3DARB = glad_debug_impl_glCompressedTexImage3DARB; glad_debug_glCompressedTexSubImage1D = glad_debug_impl_glCompressedTexSubImage1D; + glad_debug_glCompressedTexSubImage1DARB = glad_debug_impl_glCompressedTexSubImage1DARB; glad_debug_glCompressedTexSubImage2D = glad_debug_impl_glCompressedTexSubImage2D; + glad_debug_glCompressedTexSubImage2DARB = glad_debug_impl_glCompressedTexSubImage2DARB; glad_debug_glCompressedTexSubImage3D = glad_debug_impl_glCompressedTexSubImage3D; + glad_debug_glCompressedTexSubImage3DARB = glad_debug_impl_glCompressedTexSubImage3DARB; + glad_debug_glCompressedTextureSubImage1D = glad_debug_impl_glCompressedTextureSubImage1D; + glad_debug_glCompressedTextureSubImage2D = glad_debug_impl_glCompressedTextureSubImage2D; + glad_debug_glCompressedTextureSubImage3D = glad_debug_impl_glCompressedTextureSubImage3D; + glad_debug_glConvolutionParameterxOES = glad_debug_impl_glConvolutionParameterxOES; + glad_debug_glConvolutionParameterxvOES = glad_debug_impl_glConvolutionParameterxvOES; glad_debug_glCopyBufferSubData = glad_debug_impl_glCopyBufferSubData; - glad_debug_glCopyPixels = glad_debug_impl_glCopyPixels; + glad_debug_glCopyImageSubData = glad_debug_impl_glCopyImageSubData; + glad_debug_glCopyNamedBufferSubData = glad_debug_impl_glCopyNamedBufferSubData; glad_debug_glCopyTexImage1D = glad_debug_impl_glCopyTexImage1D; glad_debug_glCopyTexImage2D = glad_debug_impl_glCopyTexImage2D; glad_debug_glCopyTexSubImage1D = glad_debug_impl_glCopyTexSubImage1D; glad_debug_glCopyTexSubImage2D = glad_debug_impl_glCopyTexSubImage2D; glad_debug_glCopyTexSubImage3D = glad_debug_impl_glCopyTexSubImage3D; + glad_debug_glCopyTextureSubImage1D = glad_debug_impl_glCopyTextureSubImage1D; + glad_debug_glCopyTextureSubImage2D = glad_debug_impl_glCopyTextureSubImage2D; + glad_debug_glCopyTextureSubImage3D = glad_debug_impl_glCopyTextureSubImage3D; + glad_debug_glCreateBuffers = glad_debug_impl_glCreateBuffers; + glad_debug_glCreateFramebuffers = glad_debug_impl_glCreateFramebuffers; glad_debug_glCreateProgram = glad_debug_impl_glCreateProgram; + glad_debug_glCreateProgramObjectARB = glad_debug_impl_glCreateProgramObjectARB; + glad_debug_glCreateProgramPipelines = glad_debug_impl_glCreateProgramPipelines; + glad_debug_glCreateQueries = glad_debug_impl_glCreateQueries; + glad_debug_glCreateRenderbuffers = glad_debug_impl_glCreateRenderbuffers; + glad_debug_glCreateSamplers = glad_debug_impl_glCreateSamplers; glad_debug_glCreateShader = glad_debug_impl_glCreateShader; + glad_debug_glCreateShaderObjectARB = glad_debug_impl_glCreateShaderObjectARB; + glad_debug_glCreateShaderProgramv = glad_debug_impl_glCreateShaderProgramv; + glad_debug_glCreateTextures = glad_debug_impl_glCreateTextures; + glad_debug_glCreateTransformFeedbacks = glad_debug_impl_glCreateTransformFeedbacks; + glad_debug_glCreateVertexArrays = glad_debug_impl_glCreateVertexArrays; glad_debug_glCullFace = glad_debug_impl_glCullFace; + glad_debug_glDebugMessageCallback = glad_debug_impl_glDebugMessageCallback; + glad_debug_glDebugMessageCallbackARB = glad_debug_impl_glDebugMessageCallbackARB; + glad_debug_glDebugMessageControl = glad_debug_impl_glDebugMessageControl; + glad_debug_glDebugMessageControlARB = glad_debug_impl_glDebugMessageControlARB; + glad_debug_glDebugMessageInsert = glad_debug_impl_glDebugMessageInsert; + glad_debug_glDebugMessageInsertARB = glad_debug_impl_glDebugMessageInsertARB; glad_debug_glDeleteBuffers = glad_debug_impl_glDeleteBuffers; + glad_debug_glDeleteBuffersARB = glad_debug_impl_glDeleteBuffersARB; glad_debug_glDeleteFramebuffers = glad_debug_impl_glDeleteFramebuffers; - glad_debug_glDeleteLists = glad_debug_impl_glDeleteLists; + glad_debug_glDeleteFramebuffersEXT = glad_debug_impl_glDeleteFramebuffersEXT; + glad_debug_glDeleteNamedStringARB = glad_debug_impl_glDeleteNamedStringARB; + glad_debug_glDeleteObjectARB = glad_debug_impl_glDeleteObjectARB; glad_debug_glDeleteProgram = glad_debug_impl_glDeleteProgram; + glad_debug_glDeleteProgramPipelines = glad_debug_impl_glDeleteProgramPipelines; + glad_debug_glDeleteProgramsARB = glad_debug_impl_glDeleteProgramsARB; glad_debug_glDeleteQueries = glad_debug_impl_glDeleteQueries; + glad_debug_glDeleteQueriesARB = glad_debug_impl_glDeleteQueriesARB; glad_debug_glDeleteRenderbuffers = glad_debug_impl_glDeleteRenderbuffers; + glad_debug_glDeleteRenderbuffersEXT = glad_debug_impl_glDeleteRenderbuffersEXT; glad_debug_glDeleteSamplers = glad_debug_impl_glDeleteSamplers; glad_debug_glDeleteShader = glad_debug_impl_glDeleteShader; glad_debug_glDeleteSync = glad_debug_impl_glDeleteSync; glad_debug_glDeleteTextures = glad_debug_impl_glDeleteTextures; + glad_debug_glDeleteTransformFeedbacks = glad_debug_impl_glDeleteTransformFeedbacks; glad_debug_glDeleteVertexArrays = glad_debug_impl_glDeleteVertexArrays; glad_debug_glDepthFunc = glad_debug_impl_glDepthFunc; glad_debug_glDepthMask = glad_debug_impl_glDepthMask; glad_debug_glDepthRange = glad_debug_impl_glDepthRange; + glad_debug_glDepthRangeArrayv = glad_debug_impl_glDepthRangeArrayv; + glad_debug_glDepthRangeIndexed = glad_debug_impl_glDepthRangeIndexed; + glad_debug_glDepthRangef = glad_debug_impl_glDepthRangef; + glad_debug_glDepthRangexOES = glad_debug_impl_glDepthRangexOES; + glad_debug_glDetachObjectARB = glad_debug_impl_glDetachObjectARB; glad_debug_glDetachShader = glad_debug_impl_glDetachShader; glad_debug_glDisable = glad_debug_impl_glDisable; - glad_debug_glDisableClientState = glad_debug_impl_glDisableClientState; + glad_debug_glDisableVertexArrayAttrib = glad_debug_impl_glDisableVertexArrayAttrib; glad_debug_glDisableVertexAttribArray = glad_debug_impl_glDisableVertexAttribArray; + glad_debug_glDisableVertexAttribArrayARB = glad_debug_impl_glDisableVertexAttribArrayARB; glad_debug_glDisablei = glad_debug_impl_glDisablei; + glad_debug_glDispatchCompute = glad_debug_impl_glDispatchCompute; + glad_debug_glDispatchComputeGroupSizeARB = glad_debug_impl_glDispatchComputeGroupSizeARB; + glad_debug_glDispatchComputeIndirect = glad_debug_impl_glDispatchComputeIndirect; glad_debug_glDrawArrays = glad_debug_impl_glDrawArrays; + glad_debug_glDrawArraysIndirect = glad_debug_impl_glDrawArraysIndirect; glad_debug_glDrawArraysInstanced = glad_debug_impl_glDrawArraysInstanced; + glad_debug_glDrawArraysInstancedARB = glad_debug_impl_glDrawArraysInstancedARB; + glad_debug_glDrawArraysInstancedBaseInstance = glad_debug_impl_glDrawArraysInstancedBaseInstance; + glad_debug_glDrawArraysInstancedEXT = glad_debug_impl_glDrawArraysInstancedEXT; glad_debug_glDrawBuffer = glad_debug_impl_glDrawBuffer; glad_debug_glDrawBuffers = glad_debug_impl_glDrawBuffers; + glad_debug_glDrawBuffersARB = glad_debug_impl_glDrawBuffersARB; glad_debug_glDrawElements = glad_debug_impl_glDrawElements; glad_debug_glDrawElementsBaseVertex = glad_debug_impl_glDrawElementsBaseVertex; + glad_debug_glDrawElementsIndirect = glad_debug_impl_glDrawElementsIndirect; glad_debug_glDrawElementsInstanced = glad_debug_impl_glDrawElementsInstanced; + glad_debug_glDrawElementsInstancedARB = glad_debug_impl_glDrawElementsInstancedARB; + glad_debug_glDrawElementsInstancedBaseInstance = glad_debug_impl_glDrawElementsInstancedBaseInstance; glad_debug_glDrawElementsInstancedBaseVertex = glad_debug_impl_glDrawElementsInstancedBaseVertex; - glad_debug_glDrawPixels = glad_debug_impl_glDrawPixels; + glad_debug_glDrawElementsInstancedBaseVertexBaseInstance = glad_debug_impl_glDrawElementsInstancedBaseVertexBaseInstance; + glad_debug_glDrawElementsInstancedEXT = glad_debug_impl_glDrawElementsInstancedEXT; glad_debug_glDrawRangeElements = glad_debug_impl_glDrawRangeElements; glad_debug_glDrawRangeElementsBaseVertex = glad_debug_impl_glDrawRangeElementsBaseVertex; - glad_debug_glEdgeFlag = glad_debug_impl_glEdgeFlag; - glad_debug_glEdgeFlagPointer = glad_debug_impl_glEdgeFlagPointer; - glad_debug_glEdgeFlagv = glad_debug_impl_glEdgeFlagv; + glad_debug_glDrawTransformFeedback = glad_debug_impl_glDrawTransformFeedback; + glad_debug_glDrawTransformFeedbackInstanced = glad_debug_impl_glDrawTransformFeedbackInstanced; + glad_debug_glDrawTransformFeedbackStream = glad_debug_impl_glDrawTransformFeedbackStream; + glad_debug_glDrawTransformFeedbackStreamInstanced = glad_debug_impl_glDrawTransformFeedbackStreamInstanced; glad_debug_glEnable = glad_debug_impl_glEnable; - glad_debug_glEnableClientState = glad_debug_impl_glEnableClientState; + glad_debug_glEnableVertexArrayAttrib = glad_debug_impl_glEnableVertexArrayAttrib; glad_debug_glEnableVertexAttribArray = glad_debug_impl_glEnableVertexAttribArray; + glad_debug_glEnableVertexAttribArrayARB = glad_debug_impl_glEnableVertexAttribArrayARB; glad_debug_glEnablei = glad_debug_impl_glEnablei; - glad_debug_glEnd = glad_debug_impl_glEnd; glad_debug_glEndConditionalRender = glad_debug_impl_glEndConditionalRender; - glad_debug_glEndList = glad_debug_impl_glEndList; glad_debug_glEndQuery = glad_debug_impl_glEndQuery; + glad_debug_glEndQueryARB = glad_debug_impl_glEndQueryARB; + glad_debug_glEndQueryIndexed = glad_debug_impl_glEndQueryIndexed; glad_debug_glEndTransformFeedback = glad_debug_impl_glEndTransformFeedback; - glad_debug_glEvalCoord1d = glad_debug_impl_glEvalCoord1d; - glad_debug_glEvalCoord1dv = glad_debug_impl_glEvalCoord1dv; - glad_debug_glEvalCoord1f = glad_debug_impl_glEvalCoord1f; - glad_debug_glEvalCoord1fv = glad_debug_impl_glEvalCoord1fv; - glad_debug_glEvalCoord2d = glad_debug_impl_glEvalCoord2d; - glad_debug_glEvalCoord2dv = glad_debug_impl_glEvalCoord2dv; - glad_debug_glEvalCoord2f = glad_debug_impl_glEvalCoord2f; - glad_debug_glEvalCoord2fv = glad_debug_impl_glEvalCoord2fv; - glad_debug_glEvalMesh1 = glad_debug_impl_glEvalMesh1; - glad_debug_glEvalMesh2 = glad_debug_impl_glEvalMesh2; - glad_debug_glEvalPoint1 = glad_debug_impl_glEvalPoint1; - glad_debug_glEvalPoint2 = glad_debug_impl_glEvalPoint2; - glad_debug_glFeedbackBuffer = glad_debug_impl_glFeedbackBuffer; + glad_debug_glEvalCoord1xOES = glad_debug_impl_glEvalCoord1xOES; + glad_debug_glEvalCoord1xvOES = glad_debug_impl_glEvalCoord1xvOES; + glad_debug_glEvalCoord2xOES = glad_debug_impl_glEvalCoord2xOES; + glad_debug_glEvalCoord2xvOES = glad_debug_impl_glEvalCoord2xvOES; + glad_debug_glEvaluateDepthValuesARB = glad_debug_impl_glEvaluateDepthValuesARB; + glad_debug_glFeedbackBufferxOES = glad_debug_impl_glFeedbackBufferxOES; glad_debug_glFenceSync = glad_debug_impl_glFenceSync; glad_debug_glFinish = glad_debug_impl_glFinish; glad_debug_glFlush = glad_debug_impl_glFlush; glad_debug_glFlushMappedBufferRange = glad_debug_impl_glFlushMappedBufferRange; - glad_debug_glFogCoordPointer = glad_debug_impl_glFogCoordPointer; - glad_debug_glFogCoordd = glad_debug_impl_glFogCoordd; - glad_debug_glFogCoorddv = glad_debug_impl_glFogCoorddv; - glad_debug_glFogCoordf = glad_debug_impl_glFogCoordf; - glad_debug_glFogCoordfv = glad_debug_impl_glFogCoordfv; - glad_debug_glFogf = glad_debug_impl_glFogf; - glad_debug_glFogfv = glad_debug_impl_glFogfv; - glad_debug_glFogi = glad_debug_impl_glFogi; - glad_debug_glFogiv = glad_debug_impl_glFogiv; + glad_debug_glFlushMappedNamedBufferRange = glad_debug_impl_glFlushMappedNamedBufferRange; + glad_debug_glFogCoordPointerEXT = glad_debug_impl_glFogCoordPointerEXT; + glad_debug_glFogCoorddEXT = glad_debug_impl_glFogCoorddEXT; + glad_debug_glFogCoorddvEXT = glad_debug_impl_glFogCoorddvEXT; + glad_debug_glFogCoordfEXT = glad_debug_impl_glFogCoordfEXT; + glad_debug_glFogCoordfvEXT = glad_debug_impl_glFogCoordfvEXT; + glad_debug_glFogxOES = glad_debug_impl_glFogxOES; + glad_debug_glFogxvOES = glad_debug_impl_glFogxvOES; + glad_debug_glFramebufferParameteri = glad_debug_impl_glFramebufferParameteri; glad_debug_glFramebufferRenderbuffer = glad_debug_impl_glFramebufferRenderbuffer; + glad_debug_glFramebufferRenderbufferEXT = glad_debug_impl_glFramebufferRenderbufferEXT; + glad_debug_glFramebufferSampleLocationsfvARB = glad_debug_impl_glFramebufferSampleLocationsfvARB; glad_debug_glFramebufferTexture = glad_debug_impl_glFramebufferTexture; glad_debug_glFramebufferTexture1D = glad_debug_impl_glFramebufferTexture1D; + glad_debug_glFramebufferTexture1DEXT = glad_debug_impl_glFramebufferTexture1DEXT; glad_debug_glFramebufferTexture2D = glad_debug_impl_glFramebufferTexture2D; + glad_debug_glFramebufferTexture2DEXT = glad_debug_impl_glFramebufferTexture2DEXT; glad_debug_glFramebufferTexture3D = glad_debug_impl_glFramebufferTexture3D; + glad_debug_glFramebufferTexture3DEXT = glad_debug_impl_glFramebufferTexture3DEXT; + glad_debug_glFramebufferTextureARB = glad_debug_impl_glFramebufferTextureARB; + glad_debug_glFramebufferTextureFaceARB = glad_debug_impl_glFramebufferTextureFaceARB; glad_debug_glFramebufferTextureLayer = glad_debug_impl_glFramebufferTextureLayer; + glad_debug_glFramebufferTextureLayerARB = glad_debug_impl_glFramebufferTextureLayerARB; glad_debug_glFrontFace = glad_debug_impl_glFrontFace; - glad_debug_glFrustum = glad_debug_impl_glFrustum; + glad_debug_glFrustumxOES = glad_debug_impl_glFrustumxOES; glad_debug_glGenBuffers = glad_debug_impl_glGenBuffers; + glad_debug_glGenBuffersARB = glad_debug_impl_glGenBuffersARB; glad_debug_glGenFramebuffers = glad_debug_impl_glGenFramebuffers; - glad_debug_glGenLists = glad_debug_impl_glGenLists; + glad_debug_glGenFramebuffersEXT = glad_debug_impl_glGenFramebuffersEXT; + glad_debug_glGenProgramPipelines = glad_debug_impl_glGenProgramPipelines; + glad_debug_glGenProgramsARB = glad_debug_impl_glGenProgramsARB; glad_debug_glGenQueries = glad_debug_impl_glGenQueries; + glad_debug_glGenQueriesARB = glad_debug_impl_glGenQueriesARB; glad_debug_glGenRenderbuffers = glad_debug_impl_glGenRenderbuffers; + glad_debug_glGenRenderbuffersEXT = glad_debug_impl_glGenRenderbuffersEXT; glad_debug_glGenSamplers = glad_debug_impl_glGenSamplers; glad_debug_glGenTextures = glad_debug_impl_glGenTextures; + glad_debug_glGenTransformFeedbacks = glad_debug_impl_glGenTransformFeedbacks; glad_debug_glGenVertexArrays = glad_debug_impl_glGenVertexArrays; glad_debug_glGenerateMipmap = glad_debug_impl_glGenerateMipmap; + glad_debug_glGenerateMipmapEXT = glad_debug_impl_glGenerateMipmapEXT; + glad_debug_glGenerateTextureMipmap = glad_debug_impl_glGenerateTextureMipmap; + glad_debug_glGetActiveAtomicCounterBufferiv = glad_debug_impl_glGetActiveAtomicCounterBufferiv; glad_debug_glGetActiveAttrib = glad_debug_impl_glGetActiveAttrib; + glad_debug_glGetActiveAttribARB = glad_debug_impl_glGetActiveAttribARB; + glad_debug_glGetActiveSubroutineName = glad_debug_impl_glGetActiveSubroutineName; + glad_debug_glGetActiveSubroutineUniformName = glad_debug_impl_glGetActiveSubroutineUniformName; + glad_debug_glGetActiveSubroutineUniformiv = glad_debug_impl_glGetActiveSubroutineUniformiv; glad_debug_glGetActiveUniform = glad_debug_impl_glGetActiveUniform; + glad_debug_glGetActiveUniformARB = glad_debug_impl_glGetActiveUniformARB; glad_debug_glGetActiveUniformBlockName = glad_debug_impl_glGetActiveUniformBlockName; glad_debug_glGetActiveUniformBlockiv = glad_debug_impl_glGetActiveUniformBlockiv; glad_debug_glGetActiveUniformName = glad_debug_impl_glGetActiveUniformName; glad_debug_glGetActiveUniformsiv = glad_debug_impl_glGetActiveUniformsiv; + glad_debug_glGetAttachedObjectsARB = glad_debug_impl_glGetAttachedObjectsARB; glad_debug_glGetAttachedShaders = glad_debug_impl_glGetAttachedShaders; glad_debug_glGetAttribLocation = glad_debug_impl_glGetAttribLocation; + glad_debug_glGetAttribLocationARB = glad_debug_impl_glGetAttribLocationARB; glad_debug_glGetBooleani_v = glad_debug_impl_glGetBooleani_v; glad_debug_glGetBooleanv = glad_debug_impl_glGetBooleanv; glad_debug_glGetBufferParameteri64v = glad_debug_impl_glGetBufferParameteri64v; glad_debug_glGetBufferParameteriv = glad_debug_impl_glGetBufferParameteriv; + glad_debug_glGetBufferParameterivARB = glad_debug_impl_glGetBufferParameterivARB; glad_debug_glGetBufferPointerv = glad_debug_impl_glGetBufferPointerv; + glad_debug_glGetBufferPointervARB = glad_debug_impl_glGetBufferPointervARB; glad_debug_glGetBufferSubData = glad_debug_impl_glGetBufferSubData; - glad_debug_glGetClipPlane = glad_debug_impl_glGetClipPlane; + glad_debug_glGetBufferSubDataARB = glad_debug_impl_glGetBufferSubDataARB; + glad_debug_glGetClipPlanexOES = glad_debug_impl_glGetClipPlanexOES; glad_debug_glGetCompressedTexImage = glad_debug_impl_glGetCompressedTexImage; + glad_debug_glGetCompressedTexImageARB = glad_debug_impl_glGetCompressedTexImageARB; + glad_debug_glGetCompressedTextureImage = glad_debug_impl_glGetCompressedTextureImage; + glad_debug_glGetCompressedTextureSubImage = glad_debug_impl_glGetCompressedTextureSubImage; + glad_debug_glGetConvolutionParameterxvOES = glad_debug_impl_glGetConvolutionParameterxvOES; + glad_debug_glGetDebugMessageLog = glad_debug_impl_glGetDebugMessageLog; + glad_debug_glGetDebugMessageLogARB = glad_debug_impl_glGetDebugMessageLogARB; + glad_debug_glGetDoublei_v = glad_debug_impl_glGetDoublei_v; glad_debug_glGetDoublev = glad_debug_impl_glGetDoublev; glad_debug_glGetError = glad_debug_impl_glGetError; + glad_debug_glGetFixedvOES = glad_debug_impl_glGetFixedvOES; + glad_debug_glGetFloati_v = glad_debug_impl_glGetFloati_v; glad_debug_glGetFloatv = glad_debug_impl_glGetFloatv; glad_debug_glGetFragDataIndex = glad_debug_impl_glGetFragDataIndex; glad_debug_glGetFragDataLocation = glad_debug_impl_glGetFragDataLocation; glad_debug_glGetFramebufferAttachmentParameteriv = glad_debug_impl_glGetFramebufferAttachmentParameteriv; + glad_debug_glGetFramebufferAttachmentParameterivEXT = glad_debug_impl_glGetFramebufferAttachmentParameterivEXT; + glad_debug_glGetFramebufferParameteriv = glad_debug_impl_glGetFramebufferParameteriv; + glad_debug_glGetHandleARB = glad_debug_impl_glGetHandleARB; + glad_debug_glGetHistogramParameterxvOES = glad_debug_impl_glGetHistogramParameterxvOES; + glad_debug_glGetInfoLogARB = glad_debug_impl_glGetInfoLogARB; glad_debug_glGetInteger64i_v = glad_debug_impl_glGetInteger64i_v; glad_debug_glGetInteger64v = glad_debug_impl_glGetInteger64v; glad_debug_glGetIntegeri_v = glad_debug_impl_glGetIntegeri_v; glad_debug_glGetIntegerv = glad_debug_impl_glGetIntegerv; - glad_debug_glGetLightfv = glad_debug_impl_glGetLightfv; - glad_debug_glGetLightiv = glad_debug_impl_glGetLightiv; - glad_debug_glGetMapdv = glad_debug_impl_glGetMapdv; - glad_debug_glGetMapfv = glad_debug_impl_glGetMapfv; - glad_debug_glGetMapiv = glad_debug_impl_glGetMapiv; - glad_debug_glGetMaterialfv = glad_debug_impl_glGetMaterialfv; - glad_debug_glGetMaterialiv = glad_debug_impl_glGetMaterialiv; + glad_debug_glGetInternalformati64v = glad_debug_impl_glGetInternalformati64v; + glad_debug_glGetInternalformativ = glad_debug_impl_glGetInternalformativ; + glad_debug_glGetLightxOES = glad_debug_impl_glGetLightxOES; + glad_debug_glGetMapxvOES = glad_debug_impl_glGetMapxvOES; + glad_debug_glGetMaterialxOES = glad_debug_impl_glGetMaterialxOES; glad_debug_glGetMultisamplefv = glad_debug_impl_glGetMultisamplefv; - glad_debug_glGetPixelMapfv = glad_debug_impl_glGetPixelMapfv; - glad_debug_glGetPixelMapuiv = glad_debug_impl_glGetPixelMapuiv; - glad_debug_glGetPixelMapusv = glad_debug_impl_glGetPixelMapusv; + glad_debug_glGetNamedBufferParameteri64v = glad_debug_impl_glGetNamedBufferParameteri64v; + glad_debug_glGetNamedBufferParameteriv = glad_debug_impl_glGetNamedBufferParameteriv; + glad_debug_glGetNamedBufferPointerv = glad_debug_impl_glGetNamedBufferPointerv; + glad_debug_glGetNamedBufferSubData = glad_debug_impl_glGetNamedBufferSubData; + glad_debug_glGetNamedFramebufferAttachmentParameteriv = glad_debug_impl_glGetNamedFramebufferAttachmentParameteriv; + glad_debug_glGetNamedFramebufferParameteriv = glad_debug_impl_glGetNamedFramebufferParameteriv; + glad_debug_glGetNamedRenderbufferParameteriv = glad_debug_impl_glGetNamedRenderbufferParameteriv; + glad_debug_glGetNamedStringARB = glad_debug_impl_glGetNamedStringARB; + glad_debug_glGetNamedStringivARB = glad_debug_impl_glGetNamedStringivARB; + glad_debug_glGetObjectLabel = glad_debug_impl_glGetObjectLabel; + glad_debug_glGetObjectParameterfvARB = glad_debug_impl_glGetObjectParameterfvARB; + glad_debug_glGetObjectParameterivARB = glad_debug_impl_glGetObjectParameterivARB; + glad_debug_glGetObjectPtrLabel = glad_debug_impl_glGetObjectPtrLabel; + glad_debug_glGetPixelMapxv = glad_debug_impl_glGetPixelMapxv; glad_debug_glGetPointerv = glad_debug_impl_glGetPointerv; - glad_debug_glGetPolygonStipple = glad_debug_impl_glGetPolygonStipple; + glad_debug_glGetProgramBinary = glad_debug_impl_glGetProgramBinary; + glad_debug_glGetProgramEnvParameterdvARB = glad_debug_impl_glGetProgramEnvParameterdvARB; + glad_debug_glGetProgramEnvParameterfvARB = glad_debug_impl_glGetProgramEnvParameterfvARB; glad_debug_glGetProgramInfoLog = glad_debug_impl_glGetProgramInfoLog; + glad_debug_glGetProgramInterfaceiv = glad_debug_impl_glGetProgramInterfaceiv; + glad_debug_glGetProgramLocalParameterdvARB = glad_debug_impl_glGetProgramLocalParameterdvARB; + glad_debug_glGetProgramLocalParameterfvARB = glad_debug_impl_glGetProgramLocalParameterfvARB; + glad_debug_glGetProgramPipelineInfoLog = glad_debug_impl_glGetProgramPipelineInfoLog; + glad_debug_glGetProgramPipelineiv = glad_debug_impl_glGetProgramPipelineiv; + glad_debug_glGetProgramResourceIndex = glad_debug_impl_glGetProgramResourceIndex; + glad_debug_glGetProgramResourceLocation = glad_debug_impl_glGetProgramResourceLocation; + glad_debug_glGetProgramResourceLocationIndex = glad_debug_impl_glGetProgramResourceLocationIndex; + glad_debug_glGetProgramResourceName = glad_debug_impl_glGetProgramResourceName; + glad_debug_glGetProgramResourceiv = glad_debug_impl_glGetProgramResourceiv; + glad_debug_glGetProgramStageiv = glad_debug_impl_glGetProgramStageiv; + glad_debug_glGetProgramStringARB = glad_debug_impl_glGetProgramStringARB; glad_debug_glGetProgramiv = glad_debug_impl_glGetProgramiv; + glad_debug_glGetProgramivARB = glad_debug_impl_glGetProgramivARB; + glad_debug_glGetQueryBufferObjecti64v = glad_debug_impl_glGetQueryBufferObjecti64v; + glad_debug_glGetQueryBufferObjectiv = glad_debug_impl_glGetQueryBufferObjectiv; + glad_debug_glGetQueryBufferObjectui64v = glad_debug_impl_glGetQueryBufferObjectui64v; + glad_debug_glGetQueryBufferObjectuiv = glad_debug_impl_glGetQueryBufferObjectuiv; + glad_debug_glGetQueryIndexediv = glad_debug_impl_glGetQueryIndexediv; glad_debug_glGetQueryObjecti64v = glad_debug_impl_glGetQueryObjecti64v; glad_debug_glGetQueryObjectiv = glad_debug_impl_glGetQueryObjectiv; + glad_debug_glGetQueryObjectivARB = glad_debug_impl_glGetQueryObjectivARB; glad_debug_glGetQueryObjectui64v = glad_debug_impl_glGetQueryObjectui64v; glad_debug_glGetQueryObjectuiv = glad_debug_impl_glGetQueryObjectuiv; + glad_debug_glGetQueryObjectuivARB = glad_debug_impl_glGetQueryObjectuivARB; glad_debug_glGetQueryiv = glad_debug_impl_glGetQueryiv; + glad_debug_glGetQueryivARB = glad_debug_impl_glGetQueryivARB; glad_debug_glGetRenderbufferParameteriv = glad_debug_impl_glGetRenderbufferParameteriv; + glad_debug_glGetRenderbufferParameterivEXT = glad_debug_impl_glGetRenderbufferParameterivEXT; glad_debug_glGetSamplerParameterIiv = glad_debug_impl_glGetSamplerParameterIiv; glad_debug_glGetSamplerParameterIuiv = glad_debug_impl_glGetSamplerParameterIuiv; glad_debug_glGetSamplerParameterfv = glad_debug_impl_glGetSamplerParameterfv; glad_debug_glGetSamplerParameteriv = glad_debug_impl_glGetSamplerParameteriv; glad_debug_glGetShaderInfoLog = glad_debug_impl_glGetShaderInfoLog; + glad_debug_glGetShaderPrecisionFormat = glad_debug_impl_glGetShaderPrecisionFormat; glad_debug_glGetShaderSource = glad_debug_impl_glGetShaderSource; + glad_debug_glGetShaderSourceARB = glad_debug_impl_glGetShaderSourceARB; glad_debug_glGetShaderiv = glad_debug_impl_glGetShaderiv; glad_debug_glGetString = glad_debug_impl_glGetString; glad_debug_glGetStringi = glad_debug_impl_glGetStringi; + glad_debug_glGetSubroutineIndex = glad_debug_impl_glGetSubroutineIndex; + glad_debug_glGetSubroutineUniformLocation = glad_debug_impl_glGetSubroutineUniformLocation; glad_debug_glGetSynciv = glad_debug_impl_glGetSynciv; - glad_debug_glGetTexEnvfv = glad_debug_impl_glGetTexEnvfv; - glad_debug_glGetTexEnviv = glad_debug_impl_glGetTexEnviv; - glad_debug_glGetTexGendv = glad_debug_impl_glGetTexGendv; - glad_debug_glGetTexGenfv = glad_debug_impl_glGetTexGenfv; - glad_debug_glGetTexGeniv = glad_debug_impl_glGetTexGeniv; + glad_debug_glGetTexEnvxvOES = glad_debug_impl_glGetTexEnvxvOES; + glad_debug_glGetTexGenxvOES = glad_debug_impl_glGetTexGenxvOES; glad_debug_glGetTexImage = glad_debug_impl_glGetTexImage; glad_debug_glGetTexLevelParameterfv = glad_debug_impl_glGetTexLevelParameterfv; glad_debug_glGetTexLevelParameteriv = glad_debug_impl_glGetTexLevelParameteriv; + glad_debug_glGetTexLevelParameterxvOES = glad_debug_impl_glGetTexLevelParameterxvOES; glad_debug_glGetTexParameterIiv = glad_debug_impl_glGetTexParameterIiv; glad_debug_glGetTexParameterIuiv = glad_debug_impl_glGetTexParameterIuiv; glad_debug_glGetTexParameterfv = glad_debug_impl_glGetTexParameterfv; glad_debug_glGetTexParameteriv = glad_debug_impl_glGetTexParameteriv; + glad_debug_glGetTexParameterxvOES = glad_debug_impl_glGetTexParameterxvOES; + glad_debug_glGetTextureImage = glad_debug_impl_glGetTextureImage; + glad_debug_glGetTextureLevelParameterfv = glad_debug_impl_glGetTextureLevelParameterfv; + glad_debug_glGetTextureLevelParameteriv = glad_debug_impl_glGetTextureLevelParameteriv; + glad_debug_glGetTextureParameterIiv = glad_debug_impl_glGetTextureParameterIiv; + glad_debug_glGetTextureParameterIuiv = glad_debug_impl_glGetTextureParameterIuiv; + glad_debug_glGetTextureParameterfv = glad_debug_impl_glGetTextureParameterfv; + glad_debug_glGetTextureParameteriv = glad_debug_impl_glGetTextureParameteriv; + glad_debug_glGetTextureSubImage = glad_debug_impl_glGetTextureSubImage; glad_debug_glGetTransformFeedbackVarying = glad_debug_impl_glGetTransformFeedbackVarying; + glad_debug_glGetTransformFeedbacki64_v = glad_debug_impl_glGetTransformFeedbacki64_v; + glad_debug_glGetTransformFeedbacki_v = glad_debug_impl_glGetTransformFeedbacki_v; + glad_debug_glGetTransformFeedbackiv = glad_debug_impl_glGetTransformFeedbackiv; glad_debug_glGetUniformBlockIndex = glad_debug_impl_glGetUniformBlockIndex; glad_debug_glGetUniformIndices = glad_debug_impl_glGetUniformIndices; glad_debug_glGetUniformLocation = glad_debug_impl_glGetUniformLocation; + glad_debug_glGetUniformLocationARB = glad_debug_impl_glGetUniformLocationARB; + glad_debug_glGetUniformSubroutineuiv = glad_debug_impl_glGetUniformSubroutineuiv; + glad_debug_glGetUniformdv = glad_debug_impl_glGetUniformdv; glad_debug_glGetUniformfv = glad_debug_impl_glGetUniformfv; + glad_debug_glGetUniformfvARB = glad_debug_impl_glGetUniformfvARB; + glad_debug_glGetUniformi64vARB = glad_debug_impl_glGetUniformi64vARB; glad_debug_glGetUniformiv = glad_debug_impl_glGetUniformiv; + glad_debug_glGetUniformivARB = glad_debug_impl_glGetUniformivARB; + glad_debug_glGetUniformui64vARB = glad_debug_impl_glGetUniformui64vARB; glad_debug_glGetUniformuiv = glad_debug_impl_glGetUniformuiv; + glad_debug_glGetVertexArrayIndexed64iv = glad_debug_impl_glGetVertexArrayIndexed64iv; + glad_debug_glGetVertexArrayIndexediv = glad_debug_impl_glGetVertexArrayIndexediv; + glad_debug_glGetVertexArrayiv = glad_debug_impl_glGetVertexArrayiv; glad_debug_glGetVertexAttribIiv = glad_debug_impl_glGetVertexAttribIiv; glad_debug_glGetVertexAttribIuiv = glad_debug_impl_glGetVertexAttribIuiv; + glad_debug_glGetVertexAttribLdv = glad_debug_impl_glGetVertexAttribLdv; glad_debug_glGetVertexAttribPointerv = glad_debug_impl_glGetVertexAttribPointerv; + glad_debug_glGetVertexAttribPointervARB = glad_debug_impl_glGetVertexAttribPointervARB; glad_debug_glGetVertexAttribdv = glad_debug_impl_glGetVertexAttribdv; + glad_debug_glGetVertexAttribdvARB = glad_debug_impl_glGetVertexAttribdvARB; glad_debug_glGetVertexAttribfv = glad_debug_impl_glGetVertexAttribfv; + glad_debug_glGetVertexAttribfvARB = glad_debug_impl_glGetVertexAttribfvARB; glad_debug_glGetVertexAttribiv = glad_debug_impl_glGetVertexAttribiv; + glad_debug_glGetVertexAttribivARB = glad_debug_impl_glGetVertexAttribivARB; + glad_debug_glGetnUniformi64vARB = glad_debug_impl_glGetnUniformi64vARB; + glad_debug_glGetnUniformui64vARB = glad_debug_impl_glGetnUniformui64vARB; glad_debug_glHint = glad_debug_impl_glHint; - glad_debug_glIndexMask = glad_debug_impl_glIndexMask; - glad_debug_glIndexPointer = glad_debug_impl_glIndexPointer; - glad_debug_glIndexd = glad_debug_impl_glIndexd; - glad_debug_glIndexdv = glad_debug_impl_glIndexdv; - glad_debug_glIndexf = glad_debug_impl_glIndexf; - glad_debug_glIndexfv = glad_debug_impl_glIndexfv; - glad_debug_glIndexi = glad_debug_impl_glIndexi; - glad_debug_glIndexiv = glad_debug_impl_glIndexiv; - glad_debug_glIndexs = glad_debug_impl_glIndexs; - glad_debug_glIndexsv = glad_debug_impl_glIndexsv; - glad_debug_glIndexub = glad_debug_impl_glIndexub; - glad_debug_glIndexubv = glad_debug_impl_glIndexubv; - glad_debug_glInitNames = glad_debug_impl_glInitNames; - glad_debug_glInterleavedArrays = glad_debug_impl_glInterleavedArrays; + glad_debug_glIndexxOES = glad_debug_impl_glIndexxOES; + glad_debug_glIndexxvOES = glad_debug_impl_glIndexxvOES; + glad_debug_glInvalidateBufferData = glad_debug_impl_glInvalidateBufferData; + glad_debug_glInvalidateBufferSubData = glad_debug_impl_glInvalidateBufferSubData; + glad_debug_glInvalidateFramebuffer = glad_debug_impl_glInvalidateFramebuffer; + glad_debug_glInvalidateNamedFramebufferData = glad_debug_impl_glInvalidateNamedFramebufferData; + glad_debug_glInvalidateNamedFramebufferSubData = glad_debug_impl_glInvalidateNamedFramebufferSubData; + glad_debug_glInvalidateSubFramebuffer = glad_debug_impl_glInvalidateSubFramebuffer; + glad_debug_glInvalidateTexImage = glad_debug_impl_glInvalidateTexImage; + glad_debug_glInvalidateTexSubImage = glad_debug_impl_glInvalidateTexSubImage; glad_debug_glIsBuffer = glad_debug_impl_glIsBuffer; + glad_debug_glIsBufferARB = glad_debug_impl_glIsBufferARB; glad_debug_glIsEnabled = glad_debug_impl_glIsEnabled; glad_debug_glIsEnabledi = glad_debug_impl_glIsEnabledi; glad_debug_glIsFramebuffer = glad_debug_impl_glIsFramebuffer; - glad_debug_glIsList = glad_debug_impl_glIsList; + glad_debug_glIsFramebufferEXT = glad_debug_impl_glIsFramebufferEXT; + glad_debug_glIsNamedStringARB = glad_debug_impl_glIsNamedStringARB; glad_debug_glIsProgram = glad_debug_impl_glIsProgram; + glad_debug_glIsProgramARB = glad_debug_impl_glIsProgramARB; + glad_debug_glIsProgramPipeline = glad_debug_impl_glIsProgramPipeline; glad_debug_glIsQuery = glad_debug_impl_glIsQuery; + glad_debug_glIsQueryARB = glad_debug_impl_glIsQueryARB; glad_debug_glIsRenderbuffer = glad_debug_impl_glIsRenderbuffer; + glad_debug_glIsRenderbufferEXT = glad_debug_impl_glIsRenderbufferEXT; glad_debug_glIsSampler = glad_debug_impl_glIsSampler; glad_debug_glIsShader = glad_debug_impl_glIsShader; glad_debug_glIsSync = glad_debug_impl_glIsSync; glad_debug_glIsTexture = glad_debug_impl_glIsTexture; + glad_debug_glIsTransformFeedback = glad_debug_impl_glIsTransformFeedback; glad_debug_glIsVertexArray = glad_debug_impl_glIsVertexArray; - glad_debug_glLightModelf = glad_debug_impl_glLightModelf; - glad_debug_glLightModelfv = glad_debug_impl_glLightModelfv; - glad_debug_glLightModeli = glad_debug_impl_glLightModeli; - glad_debug_glLightModeliv = glad_debug_impl_glLightModeliv; - glad_debug_glLightf = glad_debug_impl_glLightf; - glad_debug_glLightfv = glad_debug_impl_glLightfv; - glad_debug_glLighti = glad_debug_impl_glLighti; - glad_debug_glLightiv = glad_debug_impl_glLightiv; - glad_debug_glLineStipple = glad_debug_impl_glLineStipple; + glad_debug_glLightModelxOES = glad_debug_impl_glLightModelxOES; + glad_debug_glLightModelxvOES = glad_debug_impl_glLightModelxvOES; + glad_debug_glLightxOES = glad_debug_impl_glLightxOES; + glad_debug_glLightxvOES = glad_debug_impl_glLightxvOES; glad_debug_glLineWidth = glad_debug_impl_glLineWidth; + glad_debug_glLineWidthxOES = glad_debug_impl_glLineWidthxOES; glad_debug_glLinkProgram = glad_debug_impl_glLinkProgram; - glad_debug_glListBase = glad_debug_impl_glListBase; - glad_debug_glLoadIdentity = glad_debug_impl_glLoadIdentity; - glad_debug_glLoadMatrixd = glad_debug_impl_glLoadMatrixd; - glad_debug_glLoadMatrixf = glad_debug_impl_glLoadMatrixf; - glad_debug_glLoadName = glad_debug_impl_glLoadName; - glad_debug_glLoadTransposeMatrixd = glad_debug_impl_glLoadTransposeMatrixd; - glad_debug_glLoadTransposeMatrixf = glad_debug_impl_glLoadTransposeMatrixf; + glad_debug_glLinkProgramARB = glad_debug_impl_glLinkProgramARB; + glad_debug_glLoadMatrixxOES = glad_debug_impl_glLoadMatrixxOES; + glad_debug_glLoadTransposeMatrixdARB = glad_debug_impl_glLoadTransposeMatrixdARB; + glad_debug_glLoadTransposeMatrixfARB = glad_debug_impl_glLoadTransposeMatrixfARB; + glad_debug_glLoadTransposeMatrixxOES = glad_debug_impl_glLoadTransposeMatrixxOES; glad_debug_glLogicOp = glad_debug_impl_glLogicOp; - glad_debug_glMap1d = glad_debug_impl_glMap1d; - glad_debug_glMap1f = glad_debug_impl_glMap1f; - glad_debug_glMap2d = glad_debug_impl_glMap2d; - glad_debug_glMap2f = glad_debug_impl_glMap2f; + glad_debug_glMap1xOES = glad_debug_impl_glMap1xOES; + glad_debug_glMap2xOES = glad_debug_impl_glMap2xOES; glad_debug_glMapBuffer = glad_debug_impl_glMapBuffer; + glad_debug_glMapBufferARB = glad_debug_impl_glMapBufferARB; glad_debug_glMapBufferRange = glad_debug_impl_glMapBufferRange; - glad_debug_glMapGrid1d = glad_debug_impl_glMapGrid1d; - glad_debug_glMapGrid1f = glad_debug_impl_glMapGrid1f; - glad_debug_glMapGrid2d = glad_debug_impl_glMapGrid2d; - glad_debug_glMapGrid2f = glad_debug_impl_glMapGrid2f; - glad_debug_glMaterialf = glad_debug_impl_glMaterialf; - glad_debug_glMaterialfv = glad_debug_impl_glMaterialfv; - glad_debug_glMateriali = glad_debug_impl_glMateriali; - glad_debug_glMaterialiv = glad_debug_impl_glMaterialiv; - glad_debug_glMatrixMode = glad_debug_impl_glMatrixMode; - glad_debug_glMultMatrixd = glad_debug_impl_glMultMatrixd; - glad_debug_glMultMatrixf = glad_debug_impl_glMultMatrixf; - glad_debug_glMultTransposeMatrixd = glad_debug_impl_glMultTransposeMatrixd; - glad_debug_glMultTransposeMatrixf = glad_debug_impl_glMultTransposeMatrixf; + glad_debug_glMapGrid1xOES = glad_debug_impl_glMapGrid1xOES; + glad_debug_glMapGrid2xOES = glad_debug_impl_glMapGrid2xOES; + glad_debug_glMapNamedBuffer = glad_debug_impl_glMapNamedBuffer; + glad_debug_glMapNamedBufferRange = glad_debug_impl_glMapNamedBufferRange; + glad_debug_glMaterialxOES = glad_debug_impl_glMaterialxOES; + glad_debug_glMaterialxvOES = glad_debug_impl_glMaterialxvOES; + glad_debug_glMemoryBarrier = glad_debug_impl_glMemoryBarrier; + glad_debug_glMemoryBarrierByRegion = glad_debug_impl_glMemoryBarrierByRegion; + glad_debug_glMinSampleShading = glad_debug_impl_glMinSampleShading; + glad_debug_glMinSampleShadingARB = glad_debug_impl_glMinSampleShadingARB; + glad_debug_glMultMatrixxOES = glad_debug_impl_glMultMatrixxOES; + glad_debug_glMultTransposeMatrixdARB = glad_debug_impl_glMultTransposeMatrixdARB; + glad_debug_glMultTransposeMatrixfARB = glad_debug_impl_glMultTransposeMatrixfARB; + glad_debug_glMultTransposeMatrixxOES = glad_debug_impl_glMultTransposeMatrixxOES; glad_debug_glMultiDrawArrays = glad_debug_impl_glMultiDrawArrays; + glad_debug_glMultiDrawArraysIndirect = glad_debug_impl_glMultiDrawArraysIndirect; glad_debug_glMultiDrawElements = glad_debug_impl_glMultiDrawElements; glad_debug_glMultiDrawElementsBaseVertex = glad_debug_impl_glMultiDrawElementsBaseVertex; - glad_debug_glMultiTexCoord1d = glad_debug_impl_glMultiTexCoord1d; - glad_debug_glMultiTexCoord1dv = glad_debug_impl_glMultiTexCoord1dv; - glad_debug_glMultiTexCoord1f = glad_debug_impl_glMultiTexCoord1f; - glad_debug_glMultiTexCoord1fv = glad_debug_impl_glMultiTexCoord1fv; - glad_debug_glMultiTexCoord1i = glad_debug_impl_glMultiTexCoord1i; - glad_debug_glMultiTexCoord1iv = glad_debug_impl_glMultiTexCoord1iv; - glad_debug_glMultiTexCoord1s = glad_debug_impl_glMultiTexCoord1s; - glad_debug_glMultiTexCoord1sv = glad_debug_impl_glMultiTexCoord1sv; - glad_debug_glMultiTexCoord2d = glad_debug_impl_glMultiTexCoord2d; - glad_debug_glMultiTexCoord2dv = glad_debug_impl_glMultiTexCoord2dv; - glad_debug_glMultiTexCoord2f = glad_debug_impl_glMultiTexCoord2f; - glad_debug_glMultiTexCoord2fv = glad_debug_impl_glMultiTexCoord2fv; - glad_debug_glMultiTexCoord2i = glad_debug_impl_glMultiTexCoord2i; - glad_debug_glMultiTexCoord2iv = glad_debug_impl_glMultiTexCoord2iv; - glad_debug_glMultiTexCoord2s = glad_debug_impl_glMultiTexCoord2s; - glad_debug_glMultiTexCoord2sv = glad_debug_impl_glMultiTexCoord2sv; - glad_debug_glMultiTexCoord3d = glad_debug_impl_glMultiTexCoord3d; - glad_debug_glMultiTexCoord3dv = glad_debug_impl_glMultiTexCoord3dv; - glad_debug_glMultiTexCoord3f = glad_debug_impl_glMultiTexCoord3f; - glad_debug_glMultiTexCoord3fv = glad_debug_impl_glMultiTexCoord3fv; - glad_debug_glMultiTexCoord3i = glad_debug_impl_glMultiTexCoord3i; - glad_debug_glMultiTexCoord3iv = glad_debug_impl_glMultiTexCoord3iv; - glad_debug_glMultiTexCoord3s = glad_debug_impl_glMultiTexCoord3s; - glad_debug_glMultiTexCoord3sv = glad_debug_impl_glMultiTexCoord3sv; - glad_debug_glMultiTexCoord4d = glad_debug_impl_glMultiTexCoord4d; - glad_debug_glMultiTexCoord4dv = glad_debug_impl_glMultiTexCoord4dv; - glad_debug_glMultiTexCoord4f = glad_debug_impl_glMultiTexCoord4f; - glad_debug_glMultiTexCoord4fv = glad_debug_impl_glMultiTexCoord4fv; - glad_debug_glMultiTexCoord4i = glad_debug_impl_glMultiTexCoord4i; - glad_debug_glMultiTexCoord4iv = glad_debug_impl_glMultiTexCoord4iv; - glad_debug_glMultiTexCoord4s = glad_debug_impl_glMultiTexCoord4s; - glad_debug_glMultiTexCoord4sv = glad_debug_impl_glMultiTexCoord4sv; - glad_debug_glMultiTexCoordP1ui = glad_debug_impl_glMultiTexCoordP1ui; - glad_debug_glMultiTexCoordP1uiv = glad_debug_impl_glMultiTexCoordP1uiv; - glad_debug_glMultiTexCoordP2ui = glad_debug_impl_glMultiTexCoordP2ui; - glad_debug_glMultiTexCoordP2uiv = glad_debug_impl_glMultiTexCoordP2uiv; - glad_debug_glMultiTexCoordP3ui = glad_debug_impl_glMultiTexCoordP3ui; - glad_debug_glMultiTexCoordP3uiv = glad_debug_impl_glMultiTexCoordP3uiv; - glad_debug_glMultiTexCoordP4ui = glad_debug_impl_glMultiTexCoordP4ui; - glad_debug_glMultiTexCoordP4uiv = glad_debug_impl_glMultiTexCoordP4uiv; - glad_debug_glNewList = glad_debug_impl_glNewList; - glad_debug_glNormal3b = glad_debug_impl_glNormal3b; - glad_debug_glNormal3bv = glad_debug_impl_glNormal3bv; - glad_debug_glNormal3d = glad_debug_impl_glNormal3d; - glad_debug_glNormal3dv = glad_debug_impl_glNormal3dv; - glad_debug_glNormal3f = glad_debug_impl_glNormal3f; - glad_debug_glNormal3fv = glad_debug_impl_glNormal3fv; - glad_debug_glNormal3i = glad_debug_impl_glNormal3i; - glad_debug_glNormal3iv = glad_debug_impl_glNormal3iv; - glad_debug_glNormal3s = glad_debug_impl_glNormal3s; - glad_debug_glNormal3sv = glad_debug_impl_glNormal3sv; - glad_debug_glNormalP3ui = glad_debug_impl_glNormalP3ui; - glad_debug_glNormalP3uiv = glad_debug_impl_glNormalP3uiv; - glad_debug_glNormalPointer = glad_debug_impl_glNormalPointer; - glad_debug_glOrtho = glad_debug_impl_glOrtho; - glad_debug_glPassThrough = glad_debug_impl_glPassThrough; - glad_debug_glPixelMapfv = glad_debug_impl_glPixelMapfv; - glad_debug_glPixelMapuiv = glad_debug_impl_glPixelMapuiv; - glad_debug_glPixelMapusv = glad_debug_impl_glPixelMapusv; + glad_debug_glMultiDrawElementsIndirect = glad_debug_impl_glMultiDrawElementsIndirect; + glad_debug_glMultiTexCoord1dARB = glad_debug_impl_glMultiTexCoord1dARB; + glad_debug_glMultiTexCoord1dvARB = glad_debug_impl_glMultiTexCoord1dvARB; + glad_debug_glMultiTexCoord1fARB = glad_debug_impl_glMultiTexCoord1fARB; + glad_debug_glMultiTexCoord1fvARB = glad_debug_impl_glMultiTexCoord1fvARB; + glad_debug_glMultiTexCoord1iARB = glad_debug_impl_glMultiTexCoord1iARB; + glad_debug_glMultiTexCoord1ivARB = glad_debug_impl_glMultiTexCoord1ivARB; + glad_debug_glMultiTexCoord1sARB = glad_debug_impl_glMultiTexCoord1sARB; + glad_debug_glMultiTexCoord1svARB = glad_debug_impl_glMultiTexCoord1svARB; + glad_debug_glMultiTexCoord1xOES = glad_debug_impl_glMultiTexCoord1xOES; + glad_debug_glMultiTexCoord1xvOES = glad_debug_impl_glMultiTexCoord1xvOES; + glad_debug_glMultiTexCoord2dARB = glad_debug_impl_glMultiTexCoord2dARB; + glad_debug_glMultiTexCoord2dvARB = glad_debug_impl_glMultiTexCoord2dvARB; + glad_debug_glMultiTexCoord2fARB = glad_debug_impl_glMultiTexCoord2fARB; + glad_debug_glMultiTexCoord2fvARB = glad_debug_impl_glMultiTexCoord2fvARB; + glad_debug_glMultiTexCoord2iARB = glad_debug_impl_glMultiTexCoord2iARB; + glad_debug_glMultiTexCoord2ivARB = glad_debug_impl_glMultiTexCoord2ivARB; + glad_debug_glMultiTexCoord2sARB = glad_debug_impl_glMultiTexCoord2sARB; + glad_debug_glMultiTexCoord2svARB = glad_debug_impl_glMultiTexCoord2svARB; + glad_debug_glMultiTexCoord2xOES = glad_debug_impl_glMultiTexCoord2xOES; + glad_debug_glMultiTexCoord2xvOES = glad_debug_impl_glMultiTexCoord2xvOES; + glad_debug_glMultiTexCoord3dARB = glad_debug_impl_glMultiTexCoord3dARB; + glad_debug_glMultiTexCoord3dvARB = glad_debug_impl_glMultiTexCoord3dvARB; + glad_debug_glMultiTexCoord3fARB = glad_debug_impl_glMultiTexCoord3fARB; + glad_debug_glMultiTexCoord3fvARB = glad_debug_impl_glMultiTexCoord3fvARB; + glad_debug_glMultiTexCoord3iARB = glad_debug_impl_glMultiTexCoord3iARB; + glad_debug_glMultiTexCoord3ivARB = glad_debug_impl_glMultiTexCoord3ivARB; + glad_debug_glMultiTexCoord3sARB = glad_debug_impl_glMultiTexCoord3sARB; + glad_debug_glMultiTexCoord3svARB = glad_debug_impl_glMultiTexCoord3svARB; + glad_debug_glMultiTexCoord3xOES = glad_debug_impl_glMultiTexCoord3xOES; + glad_debug_glMultiTexCoord3xvOES = glad_debug_impl_glMultiTexCoord3xvOES; + glad_debug_glMultiTexCoord4dARB = glad_debug_impl_glMultiTexCoord4dARB; + glad_debug_glMultiTexCoord4dvARB = glad_debug_impl_glMultiTexCoord4dvARB; + glad_debug_glMultiTexCoord4fARB = glad_debug_impl_glMultiTexCoord4fARB; + glad_debug_glMultiTexCoord4fvARB = glad_debug_impl_glMultiTexCoord4fvARB; + glad_debug_glMultiTexCoord4iARB = glad_debug_impl_glMultiTexCoord4iARB; + glad_debug_glMultiTexCoord4ivARB = glad_debug_impl_glMultiTexCoord4ivARB; + glad_debug_glMultiTexCoord4sARB = glad_debug_impl_glMultiTexCoord4sARB; + glad_debug_glMultiTexCoord4svARB = glad_debug_impl_glMultiTexCoord4svARB; + glad_debug_glMultiTexCoord4xOES = glad_debug_impl_glMultiTexCoord4xOES; + glad_debug_glMultiTexCoord4xvOES = glad_debug_impl_glMultiTexCoord4xvOES; + glad_debug_glNamedBufferData = glad_debug_impl_glNamedBufferData; + glad_debug_glNamedBufferStorage = glad_debug_impl_glNamedBufferStorage; + glad_debug_glNamedBufferSubData = glad_debug_impl_glNamedBufferSubData; + glad_debug_glNamedFramebufferDrawBuffer = glad_debug_impl_glNamedFramebufferDrawBuffer; + glad_debug_glNamedFramebufferDrawBuffers = glad_debug_impl_glNamedFramebufferDrawBuffers; + glad_debug_glNamedFramebufferParameteri = glad_debug_impl_glNamedFramebufferParameteri; + glad_debug_glNamedFramebufferReadBuffer = glad_debug_impl_glNamedFramebufferReadBuffer; + glad_debug_glNamedFramebufferRenderbuffer = glad_debug_impl_glNamedFramebufferRenderbuffer; + glad_debug_glNamedFramebufferSampleLocationsfvARB = glad_debug_impl_glNamedFramebufferSampleLocationsfvARB; + glad_debug_glNamedFramebufferTexture = glad_debug_impl_glNamedFramebufferTexture; + glad_debug_glNamedFramebufferTextureLayer = glad_debug_impl_glNamedFramebufferTextureLayer; + glad_debug_glNamedRenderbufferStorage = glad_debug_impl_glNamedRenderbufferStorage; + glad_debug_glNamedRenderbufferStorageMultisample = glad_debug_impl_glNamedRenderbufferStorageMultisample; + glad_debug_glNamedStringARB = glad_debug_impl_glNamedStringARB; + glad_debug_glNormal3xOES = glad_debug_impl_glNormal3xOES; + glad_debug_glNormal3xvOES = glad_debug_impl_glNormal3xvOES; + glad_debug_glObjectLabel = glad_debug_impl_glObjectLabel; + glad_debug_glObjectPtrLabel = glad_debug_impl_glObjectPtrLabel; + glad_debug_glOrthoxOES = glad_debug_impl_glOrthoxOES; + glad_debug_glPassThroughxOES = glad_debug_impl_glPassThroughxOES; + glad_debug_glPatchParameterfv = glad_debug_impl_glPatchParameterfv; + glad_debug_glPatchParameteri = glad_debug_impl_glPatchParameteri; + glad_debug_glPauseTransformFeedback = glad_debug_impl_glPauseTransformFeedback; + glad_debug_glPixelMapx = glad_debug_impl_glPixelMapx; glad_debug_glPixelStoref = glad_debug_impl_glPixelStoref; glad_debug_glPixelStorei = glad_debug_impl_glPixelStorei; - glad_debug_glPixelTransferf = glad_debug_impl_glPixelTransferf; - glad_debug_glPixelTransferi = glad_debug_impl_glPixelTransferi; - glad_debug_glPixelZoom = glad_debug_impl_glPixelZoom; + glad_debug_glPixelStorex = glad_debug_impl_glPixelStorex; + glad_debug_glPixelTransferxOES = glad_debug_impl_glPixelTransferxOES; + glad_debug_glPixelZoomxOES = glad_debug_impl_glPixelZoomxOES; glad_debug_glPointParameterf = glad_debug_impl_glPointParameterf; glad_debug_glPointParameterfv = glad_debug_impl_glPointParameterfv; glad_debug_glPointParameteri = glad_debug_impl_glPointParameteri; glad_debug_glPointParameteriv = glad_debug_impl_glPointParameteriv; + glad_debug_glPointParameterxvOES = glad_debug_impl_glPointParameterxvOES; glad_debug_glPointSize = glad_debug_impl_glPointSize; + glad_debug_glPointSizexOES = glad_debug_impl_glPointSizexOES; glad_debug_glPolygonMode = glad_debug_impl_glPolygonMode; glad_debug_glPolygonOffset = glad_debug_impl_glPolygonOffset; - glad_debug_glPolygonStipple = glad_debug_impl_glPolygonStipple; - glad_debug_glPopAttrib = glad_debug_impl_glPopAttrib; - glad_debug_glPopClientAttrib = glad_debug_impl_glPopClientAttrib; - glad_debug_glPopMatrix = glad_debug_impl_glPopMatrix; - glad_debug_glPopName = glad_debug_impl_glPopName; + glad_debug_glPolygonOffsetxOES = glad_debug_impl_glPolygonOffsetxOES; + glad_debug_glPopDebugGroup = glad_debug_impl_glPopDebugGroup; + glad_debug_glPrimitiveBoundingBoxARB = glad_debug_impl_glPrimitiveBoundingBoxARB; glad_debug_glPrimitiveRestartIndex = glad_debug_impl_glPrimitiveRestartIndex; - glad_debug_glPrioritizeTextures = glad_debug_impl_glPrioritizeTextures; + glad_debug_glPrioritizeTexturesxOES = glad_debug_impl_glPrioritizeTexturesxOES; + glad_debug_glProgramBinary = glad_debug_impl_glProgramBinary; + glad_debug_glProgramEnvParameter4dARB = glad_debug_impl_glProgramEnvParameter4dARB; + glad_debug_glProgramEnvParameter4dvARB = glad_debug_impl_glProgramEnvParameter4dvARB; + glad_debug_glProgramEnvParameter4fARB = glad_debug_impl_glProgramEnvParameter4fARB; + glad_debug_glProgramEnvParameter4fvARB = glad_debug_impl_glProgramEnvParameter4fvARB; + glad_debug_glProgramLocalParameter4dARB = glad_debug_impl_glProgramLocalParameter4dARB; + glad_debug_glProgramLocalParameter4dvARB = glad_debug_impl_glProgramLocalParameter4dvARB; + glad_debug_glProgramLocalParameter4fARB = glad_debug_impl_glProgramLocalParameter4fARB; + glad_debug_glProgramLocalParameter4fvARB = glad_debug_impl_glProgramLocalParameter4fvARB; + glad_debug_glProgramParameteri = glad_debug_impl_glProgramParameteri; + glad_debug_glProgramParameteriARB = glad_debug_impl_glProgramParameteriARB; + glad_debug_glProgramStringARB = glad_debug_impl_glProgramStringARB; + glad_debug_glProgramUniform1d = glad_debug_impl_glProgramUniform1d; + glad_debug_glProgramUniform1dv = glad_debug_impl_glProgramUniform1dv; + glad_debug_glProgramUniform1f = glad_debug_impl_glProgramUniform1f; + glad_debug_glProgramUniform1fv = glad_debug_impl_glProgramUniform1fv; + glad_debug_glProgramUniform1i = glad_debug_impl_glProgramUniform1i; + glad_debug_glProgramUniform1i64ARB = glad_debug_impl_glProgramUniform1i64ARB; + glad_debug_glProgramUniform1i64vARB = glad_debug_impl_glProgramUniform1i64vARB; + glad_debug_glProgramUniform1iv = glad_debug_impl_glProgramUniform1iv; + glad_debug_glProgramUniform1ui = glad_debug_impl_glProgramUniform1ui; + glad_debug_glProgramUniform1ui64ARB = glad_debug_impl_glProgramUniform1ui64ARB; + glad_debug_glProgramUniform1ui64vARB = glad_debug_impl_glProgramUniform1ui64vARB; + glad_debug_glProgramUniform1uiv = glad_debug_impl_glProgramUniform1uiv; + glad_debug_glProgramUniform2d = glad_debug_impl_glProgramUniform2d; + glad_debug_glProgramUniform2dv = glad_debug_impl_glProgramUniform2dv; + glad_debug_glProgramUniform2f = glad_debug_impl_glProgramUniform2f; + glad_debug_glProgramUniform2fv = glad_debug_impl_glProgramUniform2fv; + glad_debug_glProgramUniform2i = glad_debug_impl_glProgramUniform2i; + glad_debug_glProgramUniform2i64ARB = glad_debug_impl_glProgramUniform2i64ARB; + glad_debug_glProgramUniform2i64vARB = glad_debug_impl_glProgramUniform2i64vARB; + glad_debug_glProgramUniform2iv = glad_debug_impl_glProgramUniform2iv; + glad_debug_glProgramUniform2ui = glad_debug_impl_glProgramUniform2ui; + glad_debug_glProgramUniform2ui64ARB = glad_debug_impl_glProgramUniform2ui64ARB; + glad_debug_glProgramUniform2ui64vARB = glad_debug_impl_glProgramUniform2ui64vARB; + glad_debug_glProgramUniform2uiv = glad_debug_impl_glProgramUniform2uiv; + glad_debug_glProgramUniform3d = glad_debug_impl_glProgramUniform3d; + glad_debug_glProgramUniform3dv = glad_debug_impl_glProgramUniform3dv; + glad_debug_glProgramUniform3f = glad_debug_impl_glProgramUniform3f; + glad_debug_glProgramUniform3fv = glad_debug_impl_glProgramUniform3fv; + glad_debug_glProgramUniform3i = glad_debug_impl_glProgramUniform3i; + glad_debug_glProgramUniform3i64ARB = glad_debug_impl_glProgramUniform3i64ARB; + glad_debug_glProgramUniform3i64vARB = glad_debug_impl_glProgramUniform3i64vARB; + glad_debug_glProgramUniform3iv = glad_debug_impl_glProgramUniform3iv; + glad_debug_glProgramUniform3ui = glad_debug_impl_glProgramUniform3ui; + glad_debug_glProgramUniform3ui64ARB = glad_debug_impl_glProgramUniform3ui64ARB; + glad_debug_glProgramUniform3ui64vARB = glad_debug_impl_glProgramUniform3ui64vARB; + glad_debug_glProgramUniform3uiv = glad_debug_impl_glProgramUniform3uiv; + glad_debug_glProgramUniform4d = glad_debug_impl_glProgramUniform4d; + glad_debug_glProgramUniform4dv = glad_debug_impl_glProgramUniform4dv; + glad_debug_glProgramUniform4f = glad_debug_impl_glProgramUniform4f; + glad_debug_glProgramUniform4fv = glad_debug_impl_glProgramUniform4fv; + glad_debug_glProgramUniform4i = glad_debug_impl_glProgramUniform4i; + glad_debug_glProgramUniform4i64ARB = glad_debug_impl_glProgramUniform4i64ARB; + glad_debug_glProgramUniform4i64vARB = glad_debug_impl_glProgramUniform4i64vARB; + glad_debug_glProgramUniform4iv = glad_debug_impl_glProgramUniform4iv; + glad_debug_glProgramUniform4ui = glad_debug_impl_glProgramUniform4ui; + glad_debug_glProgramUniform4ui64ARB = glad_debug_impl_glProgramUniform4ui64ARB; + glad_debug_glProgramUniform4ui64vARB = glad_debug_impl_glProgramUniform4ui64vARB; + glad_debug_glProgramUniform4uiv = glad_debug_impl_glProgramUniform4uiv; + glad_debug_glProgramUniformMatrix2dv = glad_debug_impl_glProgramUniformMatrix2dv; + glad_debug_glProgramUniformMatrix2fv = glad_debug_impl_glProgramUniformMatrix2fv; + glad_debug_glProgramUniformMatrix2x3dv = glad_debug_impl_glProgramUniformMatrix2x3dv; + glad_debug_glProgramUniformMatrix2x3fv = glad_debug_impl_glProgramUniformMatrix2x3fv; + glad_debug_glProgramUniformMatrix2x4dv = glad_debug_impl_glProgramUniformMatrix2x4dv; + glad_debug_glProgramUniformMatrix2x4fv = glad_debug_impl_glProgramUniformMatrix2x4fv; + glad_debug_glProgramUniformMatrix3dv = glad_debug_impl_glProgramUniformMatrix3dv; + glad_debug_glProgramUniformMatrix3fv = glad_debug_impl_glProgramUniformMatrix3fv; + glad_debug_glProgramUniformMatrix3x2dv = glad_debug_impl_glProgramUniformMatrix3x2dv; + glad_debug_glProgramUniformMatrix3x2fv = glad_debug_impl_glProgramUniformMatrix3x2fv; + glad_debug_glProgramUniformMatrix3x4dv = glad_debug_impl_glProgramUniformMatrix3x4dv; + glad_debug_glProgramUniformMatrix3x4fv = glad_debug_impl_glProgramUniformMatrix3x4fv; + glad_debug_glProgramUniformMatrix4dv = glad_debug_impl_glProgramUniformMatrix4dv; + glad_debug_glProgramUniformMatrix4fv = glad_debug_impl_glProgramUniformMatrix4fv; + glad_debug_glProgramUniformMatrix4x2dv = glad_debug_impl_glProgramUniformMatrix4x2dv; + glad_debug_glProgramUniformMatrix4x2fv = glad_debug_impl_glProgramUniformMatrix4x2fv; + glad_debug_glProgramUniformMatrix4x3dv = glad_debug_impl_glProgramUniformMatrix4x3dv; + glad_debug_glProgramUniformMatrix4x3fv = glad_debug_impl_glProgramUniformMatrix4x3fv; glad_debug_glProvokingVertex = glad_debug_impl_glProvokingVertex; - glad_debug_glPushAttrib = glad_debug_impl_glPushAttrib; - glad_debug_glPushClientAttrib = glad_debug_impl_glPushClientAttrib; - glad_debug_glPushMatrix = glad_debug_impl_glPushMatrix; - glad_debug_glPushName = glad_debug_impl_glPushName; + glad_debug_glPushDebugGroup = glad_debug_impl_glPushDebugGroup; glad_debug_glQueryCounter = glad_debug_impl_glQueryCounter; - glad_debug_glRasterPos2d = glad_debug_impl_glRasterPos2d; - glad_debug_glRasterPos2dv = glad_debug_impl_glRasterPos2dv; - glad_debug_glRasterPos2f = glad_debug_impl_glRasterPos2f; - glad_debug_glRasterPos2fv = glad_debug_impl_glRasterPos2fv; - glad_debug_glRasterPos2i = glad_debug_impl_glRasterPos2i; - glad_debug_glRasterPos2iv = glad_debug_impl_glRasterPos2iv; - glad_debug_glRasterPos2s = glad_debug_impl_glRasterPos2s; - glad_debug_glRasterPos2sv = glad_debug_impl_glRasterPos2sv; - glad_debug_glRasterPos3d = glad_debug_impl_glRasterPos3d; - glad_debug_glRasterPos3dv = glad_debug_impl_glRasterPos3dv; - glad_debug_glRasterPos3f = glad_debug_impl_glRasterPos3f; - glad_debug_glRasterPos3fv = glad_debug_impl_glRasterPos3fv; - glad_debug_glRasterPos3i = glad_debug_impl_glRasterPos3i; - glad_debug_glRasterPos3iv = glad_debug_impl_glRasterPos3iv; - glad_debug_glRasterPos3s = glad_debug_impl_glRasterPos3s; - glad_debug_glRasterPos3sv = glad_debug_impl_glRasterPos3sv; - glad_debug_glRasterPos4d = glad_debug_impl_glRasterPos4d; - glad_debug_glRasterPos4dv = glad_debug_impl_glRasterPos4dv; - glad_debug_glRasterPos4f = glad_debug_impl_glRasterPos4f; - glad_debug_glRasterPos4fv = glad_debug_impl_glRasterPos4fv; - glad_debug_glRasterPos4i = glad_debug_impl_glRasterPos4i; - glad_debug_glRasterPos4iv = glad_debug_impl_glRasterPos4iv; - glad_debug_glRasterPos4s = glad_debug_impl_glRasterPos4s; - glad_debug_glRasterPos4sv = glad_debug_impl_glRasterPos4sv; + glad_debug_glRasterPos2xOES = glad_debug_impl_glRasterPos2xOES; + glad_debug_glRasterPos2xvOES = glad_debug_impl_glRasterPos2xvOES; + glad_debug_glRasterPos3xOES = glad_debug_impl_glRasterPos3xOES; + glad_debug_glRasterPos3xvOES = glad_debug_impl_glRasterPos3xvOES; + glad_debug_glRasterPos4xOES = glad_debug_impl_glRasterPos4xOES; + glad_debug_glRasterPos4xvOES = glad_debug_impl_glRasterPos4xvOES; glad_debug_glReadBuffer = glad_debug_impl_glReadBuffer; glad_debug_glReadPixels = glad_debug_impl_glReadPixels; - glad_debug_glRectd = glad_debug_impl_glRectd; - glad_debug_glRectdv = glad_debug_impl_glRectdv; - glad_debug_glRectf = glad_debug_impl_glRectf; - glad_debug_glRectfv = glad_debug_impl_glRectfv; - glad_debug_glRecti = glad_debug_impl_glRecti; - glad_debug_glRectiv = glad_debug_impl_glRectiv; - glad_debug_glRects = glad_debug_impl_glRects; - glad_debug_glRectsv = glad_debug_impl_glRectsv; - glad_debug_glRenderMode = glad_debug_impl_glRenderMode; + glad_debug_glRectxOES = glad_debug_impl_glRectxOES; + glad_debug_glRectxvOES = glad_debug_impl_glRectxvOES; + glad_debug_glReleaseShaderCompiler = glad_debug_impl_glReleaseShaderCompiler; glad_debug_glRenderbufferStorage = glad_debug_impl_glRenderbufferStorage; + glad_debug_glRenderbufferStorageEXT = glad_debug_impl_glRenderbufferStorageEXT; glad_debug_glRenderbufferStorageMultisample = glad_debug_impl_glRenderbufferStorageMultisample; - glad_debug_glRotated = glad_debug_impl_glRotated; - glad_debug_glRotatef = glad_debug_impl_glRotatef; + glad_debug_glRenderbufferStorageMultisampleEXT = glad_debug_impl_glRenderbufferStorageMultisampleEXT; + glad_debug_glResumeTransformFeedback = glad_debug_impl_glResumeTransformFeedback; + glad_debug_glRotatexOES = glad_debug_impl_glRotatexOES; glad_debug_glSampleCoverage = glad_debug_impl_glSampleCoverage; + glad_debug_glSampleCoverageARB = glad_debug_impl_glSampleCoverageARB; glad_debug_glSampleMaski = glad_debug_impl_glSampleMaski; glad_debug_glSamplerParameterIiv = glad_debug_impl_glSamplerParameterIiv; glad_debug_glSamplerParameterIuiv = glad_debug_impl_glSamplerParameterIuiv; @@ -7320,31 +10788,16 @@ void gladInstallGLDebug(void) { glad_debug_glSamplerParameterfv = glad_debug_impl_glSamplerParameterfv; glad_debug_glSamplerParameteri = glad_debug_impl_glSamplerParameteri; glad_debug_glSamplerParameteriv = glad_debug_impl_glSamplerParameteriv; - glad_debug_glScaled = glad_debug_impl_glScaled; - glad_debug_glScalef = glad_debug_impl_glScalef; + glad_debug_glScalexOES = glad_debug_impl_glScalexOES; glad_debug_glScissor = glad_debug_impl_glScissor; - glad_debug_glSecondaryColor3b = glad_debug_impl_glSecondaryColor3b; - glad_debug_glSecondaryColor3bv = glad_debug_impl_glSecondaryColor3bv; - glad_debug_glSecondaryColor3d = glad_debug_impl_glSecondaryColor3d; - glad_debug_glSecondaryColor3dv = glad_debug_impl_glSecondaryColor3dv; - glad_debug_glSecondaryColor3f = glad_debug_impl_glSecondaryColor3f; - glad_debug_glSecondaryColor3fv = glad_debug_impl_glSecondaryColor3fv; - glad_debug_glSecondaryColor3i = glad_debug_impl_glSecondaryColor3i; - glad_debug_glSecondaryColor3iv = glad_debug_impl_glSecondaryColor3iv; - glad_debug_glSecondaryColor3s = glad_debug_impl_glSecondaryColor3s; - glad_debug_glSecondaryColor3sv = glad_debug_impl_glSecondaryColor3sv; - glad_debug_glSecondaryColor3ub = glad_debug_impl_glSecondaryColor3ub; - glad_debug_glSecondaryColor3ubv = glad_debug_impl_glSecondaryColor3ubv; - glad_debug_glSecondaryColor3ui = glad_debug_impl_glSecondaryColor3ui; - glad_debug_glSecondaryColor3uiv = glad_debug_impl_glSecondaryColor3uiv; - glad_debug_glSecondaryColor3us = glad_debug_impl_glSecondaryColor3us; - glad_debug_glSecondaryColor3usv = glad_debug_impl_glSecondaryColor3usv; - glad_debug_glSecondaryColorP3ui = glad_debug_impl_glSecondaryColorP3ui; - glad_debug_glSecondaryColorP3uiv = glad_debug_impl_glSecondaryColorP3uiv; - glad_debug_glSecondaryColorPointer = glad_debug_impl_glSecondaryColorPointer; - glad_debug_glSelectBuffer = glad_debug_impl_glSelectBuffer; - glad_debug_glShadeModel = glad_debug_impl_glShadeModel; + glad_debug_glScissorArrayv = glad_debug_impl_glScissorArrayv; + glad_debug_glScissorIndexed = glad_debug_impl_glScissorIndexed; + glad_debug_glScissorIndexedv = glad_debug_impl_glScissorIndexedv; + glad_debug_glShaderBinary = glad_debug_impl_glShaderBinary; glad_debug_glShaderSource = glad_debug_impl_glShaderSource; + glad_debug_glShaderSourceARB = glad_debug_impl_glShaderSourceARB; + glad_debug_glShaderStorageBlockBinding = glad_debug_impl_glShaderStorageBlockBinding; + glad_debug_glSpecializeShaderARB = glad_debug_impl_glSpecializeShaderARB; glad_debug_glStencilFunc = glad_debug_impl_glStencilFunc; glad_debug_glStencilFuncSeparate = glad_debug_impl_glStencilFuncSeparate; glad_debug_glStencilMask = glad_debug_impl_glStencilMask; @@ -7352,57 +10805,19 @@ void gladInstallGLDebug(void) { glad_debug_glStencilOp = glad_debug_impl_glStencilOp; glad_debug_glStencilOpSeparate = glad_debug_impl_glStencilOpSeparate; glad_debug_glTexBuffer = glad_debug_impl_glTexBuffer; - glad_debug_glTexCoord1d = glad_debug_impl_glTexCoord1d; - glad_debug_glTexCoord1dv = glad_debug_impl_glTexCoord1dv; - glad_debug_glTexCoord1f = glad_debug_impl_glTexCoord1f; - glad_debug_glTexCoord1fv = glad_debug_impl_glTexCoord1fv; - glad_debug_glTexCoord1i = glad_debug_impl_glTexCoord1i; - glad_debug_glTexCoord1iv = glad_debug_impl_glTexCoord1iv; - glad_debug_glTexCoord1s = glad_debug_impl_glTexCoord1s; - glad_debug_glTexCoord1sv = glad_debug_impl_glTexCoord1sv; - glad_debug_glTexCoord2d = glad_debug_impl_glTexCoord2d; - glad_debug_glTexCoord2dv = glad_debug_impl_glTexCoord2dv; - glad_debug_glTexCoord2f = glad_debug_impl_glTexCoord2f; - glad_debug_glTexCoord2fv = glad_debug_impl_glTexCoord2fv; - glad_debug_glTexCoord2i = glad_debug_impl_glTexCoord2i; - glad_debug_glTexCoord2iv = glad_debug_impl_glTexCoord2iv; - glad_debug_glTexCoord2s = glad_debug_impl_glTexCoord2s; - glad_debug_glTexCoord2sv = glad_debug_impl_glTexCoord2sv; - glad_debug_glTexCoord3d = glad_debug_impl_glTexCoord3d; - glad_debug_glTexCoord3dv = glad_debug_impl_glTexCoord3dv; - glad_debug_glTexCoord3f = glad_debug_impl_glTexCoord3f; - glad_debug_glTexCoord3fv = glad_debug_impl_glTexCoord3fv; - glad_debug_glTexCoord3i = glad_debug_impl_glTexCoord3i; - glad_debug_glTexCoord3iv = glad_debug_impl_glTexCoord3iv; - glad_debug_glTexCoord3s = glad_debug_impl_glTexCoord3s; - glad_debug_glTexCoord3sv = glad_debug_impl_glTexCoord3sv; - glad_debug_glTexCoord4d = glad_debug_impl_glTexCoord4d; - glad_debug_glTexCoord4dv = glad_debug_impl_glTexCoord4dv; - glad_debug_glTexCoord4f = glad_debug_impl_glTexCoord4f; - glad_debug_glTexCoord4fv = glad_debug_impl_glTexCoord4fv; - glad_debug_glTexCoord4i = glad_debug_impl_glTexCoord4i; - glad_debug_glTexCoord4iv = glad_debug_impl_glTexCoord4iv; - glad_debug_glTexCoord4s = glad_debug_impl_glTexCoord4s; - glad_debug_glTexCoord4sv = glad_debug_impl_glTexCoord4sv; - glad_debug_glTexCoordP1ui = glad_debug_impl_glTexCoordP1ui; - glad_debug_glTexCoordP1uiv = glad_debug_impl_glTexCoordP1uiv; - glad_debug_glTexCoordP2ui = glad_debug_impl_glTexCoordP2ui; - glad_debug_glTexCoordP2uiv = glad_debug_impl_glTexCoordP2uiv; - glad_debug_glTexCoordP3ui = glad_debug_impl_glTexCoordP3ui; - glad_debug_glTexCoordP3uiv = glad_debug_impl_glTexCoordP3uiv; - glad_debug_glTexCoordP4ui = glad_debug_impl_glTexCoordP4ui; - glad_debug_glTexCoordP4uiv = glad_debug_impl_glTexCoordP4uiv; - glad_debug_glTexCoordPointer = glad_debug_impl_glTexCoordPointer; - glad_debug_glTexEnvf = glad_debug_impl_glTexEnvf; - glad_debug_glTexEnvfv = glad_debug_impl_glTexEnvfv; - glad_debug_glTexEnvi = glad_debug_impl_glTexEnvi; - glad_debug_glTexEnviv = glad_debug_impl_glTexEnviv; - glad_debug_glTexGend = glad_debug_impl_glTexGend; - glad_debug_glTexGendv = glad_debug_impl_glTexGendv; - glad_debug_glTexGenf = glad_debug_impl_glTexGenf; - glad_debug_glTexGenfv = glad_debug_impl_glTexGenfv; - glad_debug_glTexGeni = glad_debug_impl_glTexGeni; - glad_debug_glTexGeniv = glad_debug_impl_glTexGeniv; + glad_debug_glTexBufferRange = glad_debug_impl_glTexBufferRange; + glad_debug_glTexCoord1xOES = glad_debug_impl_glTexCoord1xOES; + glad_debug_glTexCoord1xvOES = glad_debug_impl_glTexCoord1xvOES; + glad_debug_glTexCoord2xOES = glad_debug_impl_glTexCoord2xOES; + glad_debug_glTexCoord2xvOES = glad_debug_impl_glTexCoord2xvOES; + glad_debug_glTexCoord3xOES = glad_debug_impl_glTexCoord3xOES; + glad_debug_glTexCoord3xvOES = glad_debug_impl_glTexCoord3xvOES; + glad_debug_glTexCoord4xOES = glad_debug_impl_glTexCoord4xOES; + glad_debug_glTexCoord4xvOES = glad_debug_impl_glTexCoord4xvOES; + glad_debug_glTexEnvxOES = glad_debug_impl_glTexEnvxOES; + glad_debug_glTexEnvxvOES = glad_debug_impl_glTexEnvxvOES; + glad_debug_glTexGenxOES = glad_debug_impl_glTexGenxOES; + glad_debug_glTexGenxvOES = glad_debug_impl_glTexGenxvOES; glad_debug_glTexImage1D = glad_debug_impl_glTexImage1D; glad_debug_glTexImage2D = glad_debug_impl_glTexImage2D; glad_debug_glTexImage2DMultisample = glad_debug_impl_glTexImage2DMultisample; @@ -7414,110 +10829,223 @@ void gladInstallGLDebug(void) { glad_debug_glTexParameterfv = glad_debug_impl_glTexParameterfv; glad_debug_glTexParameteri = glad_debug_impl_glTexParameteri; glad_debug_glTexParameteriv = glad_debug_impl_glTexParameteriv; + glad_debug_glTexParameterxOES = glad_debug_impl_glTexParameterxOES; + glad_debug_glTexParameterxvOES = glad_debug_impl_glTexParameterxvOES; + glad_debug_glTexStorage1D = glad_debug_impl_glTexStorage1D; + glad_debug_glTexStorage2D = glad_debug_impl_glTexStorage2D; + glad_debug_glTexStorage2DMultisample = glad_debug_impl_glTexStorage2DMultisample; + glad_debug_glTexStorage3D = glad_debug_impl_glTexStorage3D; + glad_debug_glTexStorage3DMultisample = glad_debug_impl_glTexStorage3DMultisample; glad_debug_glTexSubImage1D = glad_debug_impl_glTexSubImage1D; glad_debug_glTexSubImage2D = glad_debug_impl_glTexSubImage2D; glad_debug_glTexSubImage3D = glad_debug_impl_glTexSubImage3D; + glad_debug_glTextureBuffer = glad_debug_impl_glTextureBuffer; + glad_debug_glTextureBufferRange = glad_debug_impl_glTextureBufferRange; + glad_debug_glTextureParameterIiv = glad_debug_impl_glTextureParameterIiv; + glad_debug_glTextureParameterIuiv = glad_debug_impl_glTextureParameterIuiv; + glad_debug_glTextureParameterf = glad_debug_impl_glTextureParameterf; + glad_debug_glTextureParameterfv = glad_debug_impl_glTextureParameterfv; + glad_debug_glTextureParameteri = glad_debug_impl_glTextureParameteri; + glad_debug_glTextureParameteriv = glad_debug_impl_glTextureParameteriv; + glad_debug_glTextureStorage1D = glad_debug_impl_glTextureStorage1D; + glad_debug_glTextureStorage2D = glad_debug_impl_glTextureStorage2D; + glad_debug_glTextureStorage2DMultisample = glad_debug_impl_glTextureStorage2DMultisample; + glad_debug_glTextureStorage3D = glad_debug_impl_glTextureStorage3D; + glad_debug_glTextureStorage3DMultisample = glad_debug_impl_glTextureStorage3DMultisample; + glad_debug_glTextureSubImage1D = glad_debug_impl_glTextureSubImage1D; + glad_debug_glTextureSubImage2D = glad_debug_impl_glTextureSubImage2D; + glad_debug_glTextureSubImage3D = glad_debug_impl_glTextureSubImage3D; + glad_debug_glTextureView = glad_debug_impl_glTextureView; + glad_debug_glTransformFeedbackBufferBase = glad_debug_impl_glTransformFeedbackBufferBase; + glad_debug_glTransformFeedbackBufferRange = glad_debug_impl_glTransformFeedbackBufferRange; glad_debug_glTransformFeedbackVaryings = glad_debug_impl_glTransformFeedbackVaryings; - glad_debug_glTranslated = glad_debug_impl_glTranslated; - glad_debug_glTranslatef = glad_debug_impl_glTranslatef; + glad_debug_glTranslatexOES = glad_debug_impl_glTranslatexOES; + glad_debug_glUniform1d = glad_debug_impl_glUniform1d; + glad_debug_glUniform1dv = glad_debug_impl_glUniform1dv; glad_debug_glUniform1f = glad_debug_impl_glUniform1f; + glad_debug_glUniform1fARB = glad_debug_impl_glUniform1fARB; glad_debug_glUniform1fv = glad_debug_impl_glUniform1fv; + glad_debug_glUniform1fvARB = glad_debug_impl_glUniform1fvARB; glad_debug_glUniform1i = glad_debug_impl_glUniform1i; + glad_debug_glUniform1i64ARB = glad_debug_impl_glUniform1i64ARB; + glad_debug_glUniform1i64vARB = glad_debug_impl_glUniform1i64vARB; + glad_debug_glUniform1iARB = glad_debug_impl_glUniform1iARB; glad_debug_glUniform1iv = glad_debug_impl_glUniform1iv; + glad_debug_glUniform1ivARB = glad_debug_impl_glUniform1ivARB; glad_debug_glUniform1ui = glad_debug_impl_glUniform1ui; + glad_debug_glUniform1ui64ARB = glad_debug_impl_glUniform1ui64ARB; + glad_debug_glUniform1ui64vARB = glad_debug_impl_glUniform1ui64vARB; glad_debug_glUniform1uiv = glad_debug_impl_glUniform1uiv; + glad_debug_glUniform2d = glad_debug_impl_glUniform2d; + glad_debug_glUniform2dv = glad_debug_impl_glUniform2dv; glad_debug_glUniform2f = glad_debug_impl_glUniform2f; + glad_debug_glUniform2fARB = glad_debug_impl_glUniform2fARB; glad_debug_glUniform2fv = glad_debug_impl_glUniform2fv; + glad_debug_glUniform2fvARB = glad_debug_impl_glUniform2fvARB; glad_debug_glUniform2i = glad_debug_impl_glUniform2i; + glad_debug_glUniform2i64ARB = glad_debug_impl_glUniform2i64ARB; + glad_debug_glUniform2i64vARB = glad_debug_impl_glUniform2i64vARB; + glad_debug_glUniform2iARB = glad_debug_impl_glUniform2iARB; glad_debug_glUniform2iv = glad_debug_impl_glUniform2iv; + glad_debug_glUniform2ivARB = glad_debug_impl_glUniform2ivARB; glad_debug_glUniform2ui = glad_debug_impl_glUniform2ui; + glad_debug_glUniform2ui64ARB = glad_debug_impl_glUniform2ui64ARB; + glad_debug_glUniform2ui64vARB = glad_debug_impl_glUniform2ui64vARB; glad_debug_glUniform2uiv = glad_debug_impl_glUniform2uiv; + glad_debug_glUniform3d = glad_debug_impl_glUniform3d; + glad_debug_glUniform3dv = glad_debug_impl_glUniform3dv; glad_debug_glUniform3f = glad_debug_impl_glUniform3f; + glad_debug_glUniform3fARB = glad_debug_impl_glUniform3fARB; glad_debug_glUniform3fv = glad_debug_impl_glUniform3fv; + glad_debug_glUniform3fvARB = glad_debug_impl_glUniform3fvARB; glad_debug_glUniform3i = glad_debug_impl_glUniform3i; + glad_debug_glUniform3i64ARB = glad_debug_impl_glUniform3i64ARB; + glad_debug_glUniform3i64vARB = glad_debug_impl_glUniform3i64vARB; + glad_debug_glUniform3iARB = glad_debug_impl_glUniform3iARB; glad_debug_glUniform3iv = glad_debug_impl_glUniform3iv; + glad_debug_glUniform3ivARB = glad_debug_impl_glUniform3ivARB; glad_debug_glUniform3ui = glad_debug_impl_glUniform3ui; + glad_debug_glUniform3ui64ARB = glad_debug_impl_glUniform3ui64ARB; + glad_debug_glUniform3ui64vARB = glad_debug_impl_glUniform3ui64vARB; glad_debug_glUniform3uiv = glad_debug_impl_glUniform3uiv; + glad_debug_glUniform4d = glad_debug_impl_glUniform4d; + glad_debug_glUniform4dv = glad_debug_impl_glUniform4dv; glad_debug_glUniform4f = glad_debug_impl_glUniform4f; + glad_debug_glUniform4fARB = glad_debug_impl_glUniform4fARB; glad_debug_glUniform4fv = glad_debug_impl_glUniform4fv; + glad_debug_glUniform4fvARB = glad_debug_impl_glUniform4fvARB; glad_debug_glUniform4i = glad_debug_impl_glUniform4i; + glad_debug_glUniform4i64ARB = glad_debug_impl_glUniform4i64ARB; + glad_debug_glUniform4i64vARB = glad_debug_impl_glUniform4i64vARB; + glad_debug_glUniform4iARB = glad_debug_impl_glUniform4iARB; glad_debug_glUniform4iv = glad_debug_impl_glUniform4iv; + glad_debug_glUniform4ivARB = glad_debug_impl_glUniform4ivARB; glad_debug_glUniform4ui = glad_debug_impl_glUniform4ui; + glad_debug_glUniform4ui64ARB = glad_debug_impl_glUniform4ui64ARB; + glad_debug_glUniform4ui64vARB = glad_debug_impl_glUniform4ui64vARB; glad_debug_glUniform4uiv = glad_debug_impl_glUniform4uiv; glad_debug_glUniformBlockBinding = glad_debug_impl_glUniformBlockBinding; + glad_debug_glUniformMatrix2dv = glad_debug_impl_glUniformMatrix2dv; glad_debug_glUniformMatrix2fv = glad_debug_impl_glUniformMatrix2fv; + glad_debug_glUniformMatrix2fvARB = glad_debug_impl_glUniformMatrix2fvARB; + glad_debug_glUniformMatrix2x3dv = glad_debug_impl_glUniformMatrix2x3dv; glad_debug_glUniformMatrix2x3fv = glad_debug_impl_glUniformMatrix2x3fv; + glad_debug_glUniformMatrix2x4dv = glad_debug_impl_glUniformMatrix2x4dv; glad_debug_glUniformMatrix2x4fv = glad_debug_impl_glUniformMatrix2x4fv; + glad_debug_glUniformMatrix3dv = glad_debug_impl_glUniformMatrix3dv; glad_debug_glUniformMatrix3fv = glad_debug_impl_glUniformMatrix3fv; + glad_debug_glUniformMatrix3fvARB = glad_debug_impl_glUniformMatrix3fvARB; + glad_debug_glUniformMatrix3x2dv = glad_debug_impl_glUniformMatrix3x2dv; glad_debug_glUniformMatrix3x2fv = glad_debug_impl_glUniformMatrix3x2fv; + glad_debug_glUniformMatrix3x4dv = glad_debug_impl_glUniformMatrix3x4dv; glad_debug_glUniformMatrix3x4fv = glad_debug_impl_glUniformMatrix3x4fv; + glad_debug_glUniformMatrix4dv = glad_debug_impl_glUniformMatrix4dv; glad_debug_glUniformMatrix4fv = glad_debug_impl_glUniformMatrix4fv; + glad_debug_glUniformMatrix4fvARB = glad_debug_impl_glUniformMatrix4fvARB; + glad_debug_glUniformMatrix4x2dv = glad_debug_impl_glUniformMatrix4x2dv; glad_debug_glUniformMatrix4x2fv = glad_debug_impl_glUniformMatrix4x2fv; + glad_debug_glUniformMatrix4x3dv = glad_debug_impl_glUniformMatrix4x3dv; glad_debug_glUniformMatrix4x3fv = glad_debug_impl_glUniformMatrix4x3fv; + glad_debug_glUniformSubroutinesuiv = glad_debug_impl_glUniformSubroutinesuiv; glad_debug_glUnmapBuffer = glad_debug_impl_glUnmapBuffer; + glad_debug_glUnmapBufferARB = glad_debug_impl_glUnmapBufferARB; + glad_debug_glUnmapNamedBuffer = glad_debug_impl_glUnmapNamedBuffer; glad_debug_glUseProgram = glad_debug_impl_glUseProgram; + glad_debug_glUseProgramObjectARB = glad_debug_impl_glUseProgramObjectARB; + glad_debug_glUseProgramStages = glad_debug_impl_glUseProgramStages; glad_debug_glValidateProgram = glad_debug_impl_glValidateProgram; - glad_debug_glVertex2d = glad_debug_impl_glVertex2d; - glad_debug_glVertex2dv = glad_debug_impl_glVertex2dv; - glad_debug_glVertex2f = glad_debug_impl_glVertex2f; - glad_debug_glVertex2fv = glad_debug_impl_glVertex2fv; - glad_debug_glVertex2i = glad_debug_impl_glVertex2i; - glad_debug_glVertex2iv = glad_debug_impl_glVertex2iv; - glad_debug_glVertex2s = glad_debug_impl_glVertex2s; - glad_debug_glVertex2sv = glad_debug_impl_glVertex2sv; - glad_debug_glVertex3d = glad_debug_impl_glVertex3d; - glad_debug_glVertex3dv = glad_debug_impl_glVertex3dv; - glad_debug_glVertex3f = glad_debug_impl_glVertex3f; - glad_debug_glVertex3fv = glad_debug_impl_glVertex3fv; - glad_debug_glVertex3i = glad_debug_impl_glVertex3i; - glad_debug_glVertex3iv = glad_debug_impl_glVertex3iv; - glad_debug_glVertex3s = glad_debug_impl_glVertex3s; - glad_debug_glVertex3sv = glad_debug_impl_glVertex3sv; - glad_debug_glVertex4d = glad_debug_impl_glVertex4d; - glad_debug_glVertex4dv = glad_debug_impl_glVertex4dv; - glad_debug_glVertex4f = glad_debug_impl_glVertex4f; - glad_debug_glVertex4fv = glad_debug_impl_glVertex4fv; - glad_debug_glVertex4i = glad_debug_impl_glVertex4i; - glad_debug_glVertex4iv = glad_debug_impl_glVertex4iv; - glad_debug_glVertex4s = glad_debug_impl_glVertex4s; - glad_debug_glVertex4sv = glad_debug_impl_glVertex4sv; + glad_debug_glValidateProgramARB = glad_debug_impl_glValidateProgramARB; + glad_debug_glValidateProgramPipeline = glad_debug_impl_glValidateProgramPipeline; + glad_debug_glVertex2xOES = glad_debug_impl_glVertex2xOES; + glad_debug_glVertex2xvOES = glad_debug_impl_glVertex2xvOES; + glad_debug_glVertex3xOES = glad_debug_impl_glVertex3xOES; + glad_debug_glVertex3xvOES = glad_debug_impl_glVertex3xvOES; + glad_debug_glVertex4xOES = glad_debug_impl_glVertex4xOES; + glad_debug_glVertex4xvOES = glad_debug_impl_glVertex4xvOES; + glad_debug_glVertexArrayAttribBinding = glad_debug_impl_glVertexArrayAttribBinding; + glad_debug_glVertexArrayAttribFormat = glad_debug_impl_glVertexArrayAttribFormat; + glad_debug_glVertexArrayAttribIFormat = glad_debug_impl_glVertexArrayAttribIFormat; + glad_debug_glVertexArrayAttribLFormat = glad_debug_impl_glVertexArrayAttribLFormat; + glad_debug_glVertexArrayBindingDivisor = glad_debug_impl_glVertexArrayBindingDivisor; + glad_debug_glVertexArrayElementBuffer = glad_debug_impl_glVertexArrayElementBuffer; + glad_debug_glVertexArrayVertexBuffer = glad_debug_impl_glVertexArrayVertexBuffer; + glad_debug_glVertexArrayVertexBuffers = glad_debug_impl_glVertexArrayVertexBuffers; glad_debug_glVertexAttrib1d = glad_debug_impl_glVertexAttrib1d; + glad_debug_glVertexAttrib1dARB = glad_debug_impl_glVertexAttrib1dARB; glad_debug_glVertexAttrib1dv = glad_debug_impl_glVertexAttrib1dv; + glad_debug_glVertexAttrib1dvARB = glad_debug_impl_glVertexAttrib1dvARB; glad_debug_glVertexAttrib1f = glad_debug_impl_glVertexAttrib1f; + glad_debug_glVertexAttrib1fARB = glad_debug_impl_glVertexAttrib1fARB; glad_debug_glVertexAttrib1fv = glad_debug_impl_glVertexAttrib1fv; + glad_debug_glVertexAttrib1fvARB = glad_debug_impl_glVertexAttrib1fvARB; glad_debug_glVertexAttrib1s = glad_debug_impl_glVertexAttrib1s; + glad_debug_glVertexAttrib1sARB = glad_debug_impl_glVertexAttrib1sARB; glad_debug_glVertexAttrib1sv = glad_debug_impl_glVertexAttrib1sv; + glad_debug_glVertexAttrib1svARB = glad_debug_impl_glVertexAttrib1svARB; glad_debug_glVertexAttrib2d = glad_debug_impl_glVertexAttrib2d; + glad_debug_glVertexAttrib2dARB = glad_debug_impl_glVertexAttrib2dARB; glad_debug_glVertexAttrib2dv = glad_debug_impl_glVertexAttrib2dv; + glad_debug_glVertexAttrib2dvARB = glad_debug_impl_glVertexAttrib2dvARB; glad_debug_glVertexAttrib2f = glad_debug_impl_glVertexAttrib2f; + glad_debug_glVertexAttrib2fARB = glad_debug_impl_glVertexAttrib2fARB; glad_debug_glVertexAttrib2fv = glad_debug_impl_glVertexAttrib2fv; + glad_debug_glVertexAttrib2fvARB = glad_debug_impl_glVertexAttrib2fvARB; glad_debug_glVertexAttrib2s = glad_debug_impl_glVertexAttrib2s; + glad_debug_glVertexAttrib2sARB = glad_debug_impl_glVertexAttrib2sARB; glad_debug_glVertexAttrib2sv = glad_debug_impl_glVertexAttrib2sv; + glad_debug_glVertexAttrib2svARB = glad_debug_impl_glVertexAttrib2svARB; glad_debug_glVertexAttrib3d = glad_debug_impl_glVertexAttrib3d; + glad_debug_glVertexAttrib3dARB = glad_debug_impl_glVertexAttrib3dARB; glad_debug_glVertexAttrib3dv = glad_debug_impl_glVertexAttrib3dv; + glad_debug_glVertexAttrib3dvARB = glad_debug_impl_glVertexAttrib3dvARB; glad_debug_glVertexAttrib3f = glad_debug_impl_glVertexAttrib3f; + glad_debug_glVertexAttrib3fARB = glad_debug_impl_glVertexAttrib3fARB; glad_debug_glVertexAttrib3fv = glad_debug_impl_glVertexAttrib3fv; + glad_debug_glVertexAttrib3fvARB = glad_debug_impl_glVertexAttrib3fvARB; glad_debug_glVertexAttrib3s = glad_debug_impl_glVertexAttrib3s; + glad_debug_glVertexAttrib3sARB = glad_debug_impl_glVertexAttrib3sARB; glad_debug_glVertexAttrib3sv = glad_debug_impl_glVertexAttrib3sv; + glad_debug_glVertexAttrib3svARB = glad_debug_impl_glVertexAttrib3svARB; glad_debug_glVertexAttrib4Nbv = glad_debug_impl_glVertexAttrib4Nbv; + glad_debug_glVertexAttrib4NbvARB = glad_debug_impl_glVertexAttrib4NbvARB; glad_debug_glVertexAttrib4Niv = glad_debug_impl_glVertexAttrib4Niv; + glad_debug_glVertexAttrib4NivARB = glad_debug_impl_glVertexAttrib4NivARB; glad_debug_glVertexAttrib4Nsv = glad_debug_impl_glVertexAttrib4Nsv; + glad_debug_glVertexAttrib4NsvARB = glad_debug_impl_glVertexAttrib4NsvARB; glad_debug_glVertexAttrib4Nub = glad_debug_impl_glVertexAttrib4Nub; + glad_debug_glVertexAttrib4NubARB = glad_debug_impl_glVertexAttrib4NubARB; glad_debug_glVertexAttrib4Nubv = glad_debug_impl_glVertexAttrib4Nubv; + glad_debug_glVertexAttrib4NubvARB = glad_debug_impl_glVertexAttrib4NubvARB; glad_debug_glVertexAttrib4Nuiv = glad_debug_impl_glVertexAttrib4Nuiv; + glad_debug_glVertexAttrib4NuivARB = glad_debug_impl_glVertexAttrib4NuivARB; glad_debug_glVertexAttrib4Nusv = glad_debug_impl_glVertexAttrib4Nusv; + glad_debug_glVertexAttrib4NusvARB = glad_debug_impl_glVertexAttrib4NusvARB; glad_debug_glVertexAttrib4bv = glad_debug_impl_glVertexAttrib4bv; + glad_debug_glVertexAttrib4bvARB = glad_debug_impl_glVertexAttrib4bvARB; glad_debug_glVertexAttrib4d = glad_debug_impl_glVertexAttrib4d; + glad_debug_glVertexAttrib4dARB = glad_debug_impl_glVertexAttrib4dARB; glad_debug_glVertexAttrib4dv = glad_debug_impl_glVertexAttrib4dv; + glad_debug_glVertexAttrib4dvARB = glad_debug_impl_glVertexAttrib4dvARB; glad_debug_glVertexAttrib4f = glad_debug_impl_glVertexAttrib4f; + glad_debug_glVertexAttrib4fARB = glad_debug_impl_glVertexAttrib4fARB; glad_debug_glVertexAttrib4fv = glad_debug_impl_glVertexAttrib4fv; + glad_debug_glVertexAttrib4fvARB = glad_debug_impl_glVertexAttrib4fvARB; glad_debug_glVertexAttrib4iv = glad_debug_impl_glVertexAttrib4iv; + glad_debug_glVertexAttrib4ivARB = glad_debug_impl_glVertexAttrib4ivARB; glad_debug_glVertexAttrib4s = glad_debug_impl_glVertexAttrib4s; + glad_debug_glVertexAttrib4sARB = glad_debug_impl_glVertexAttrib4sARB; glad_debug_glVertexAttrib4sv = glad_debug_impl_glVertexAttrib4sv; + glad_debug_glVertexAttrib4svARB = glad_debug_impl_glVertexAttrib4svARB; glad_debug_glVertexAttrib4ubv = glad_debug_impl_glVertexAttrib4ubv; + glad_debug_glVertexAttrib4ubvARB = glad_debug_impl_glVertexAttrib4ubvARB; glad_debug_glVertexAttrib4uiv = glad_debug_impl_glVertexAttrib4uiv; + glad_debug_glVertexAttrib4uivARB = glad_debug_impl_glVertexAttrib4uivARB; glad_debug_glVertexAttrib4usv = glad_debug_impl_glVertexAttrib4usv; + glad_debug_glVertexAttrib4usvARB = glad_debug_impl_glVertexAttrib4usvARB; + glad_debug_glVertexAttribBinding = glad_debug_impl_glVertexAttribBinding; glad_debug_glVertexAttribDivisor = glad_debug_impl_glVertexAttribDivisor; + glad_debug_glVertexAttribDivisorARB = glad_debug_impl_glVertexAttribDivisorARB; + glad_debug_glVertexAttribFormat = glad_debug_impl_glVertexAttribFormat; glad_debug_glVertexAttribI1i = glad_debug_impl_glVertexAttribI1i; glad_debug_glVertexAttribI1iv = glad_debug_impl_glVertexAttribI1iv; glad_debug_glVertexAttribI1ui = glad_debug_impl_glVertexAttribI1ui; @@ -7538,7 +11066,18 @@ void gladInstallGLDebug(void) { glad_debug_glVertexAttribI4ui = glad_debug_impl_glVertexAttribI4ui; glad_debug_glVertexAttribI4uiv = glad_debug_impl_glVertexAttribI4uiv; glad_debug_glVertexAttribI4usv = glad_debug_impl_glVertexAttribI4usv; + glad_debug_glVertexAttribIFormat = glad_debug_impl_glVertexAttribIFormat; glad_debug_glVertexAttribIPointer = glad_debug_impl_glVertexAttribIPointer; + glad_debug_glVertexAttribL1d = glad_debug_impl_glVertexAttribL1d; + glad_debug_glVertexAttribL1dv = glad_debug_impl_glVertexAttribL1dv; + glad_debug_glVertexAttribL2d = glad_debug_impl_glVertexAttribL2d; + glad_debug_glVertexAttribL2dv = glad_debug_impl_glVertexAttribL2dv; + glad_debug_glVertexAttribL3d = glad_debug_impl_glVertexAttribL3d; + glad_debug_glVertexAttribL3dv = glad_debug_impl_glVertexAttribL3dv; + glad_debug_glVertexAttribL4d = glad_debug_impl_glVertexAttribL4d; + glad_debug_glVertexAttribL4dv = glad_debug_impl_glVertexAttribL4dv; + glad_debug_glVertexAttribLFormat = glad_debug_impl_glVertexAttribLFormat; + glad_debug_glVertexAttribLPointer = glad_debug_impl_glVertexAttribLPointer; glad_debug_glVertexAttribP1ui = glad_debug_impl_glVertexAttribP1ui; glad_debug_glVertexAttribP1uiv = glad_debug_impl_glVertexAttribP1uiv; glad_debug_glVertexAttribP2ui = glad_debug_impl_glVertexAttribP2ui; @@ -7548,498 +11087,710 @@ void gladInstallGLDebug(void) { glad_debug_glVertexAttribP4ui = glad_debug_impl_glVertexAttribP4ui; glad_debug_glVertexAttribP4uiv = glad_debug_impl_glVertexAttribP4uiv; glad_debug_glVertexAttribPointer = glad_debug_impl_glVertexAttribPointer; - glad_debug_glVertexP2ui = glad_debug_impl_glVertexP2ui; - glad_debug_glVertexP2uiv = glad_debug_impl_glVertexP2uiv; - glad_debug_glVertexP3ui = glad_debug_impl_glVertexP3ui; - glad_debug_glVertexP3uiv = glad_debug_impl_glVertexP3uiv; - glad_debug_glVertexP4ui = glad_debug_impl_glVertexP4ui; - glad_debug_glVertexP4uiv = glad_debug_impl_glVertexP4uiv; - glad_debug_glVertexPointer = glad_debug_impl_glVertexPointer; + glad_debug_glVertexAttribPointerARB = glad_debug_impl_glVertexAttribPointerARB; + glad_debug_glVertexBindingDivisor = glad_debug_impl_glVertexBindingDivisor; glad_debug_glViewport = glad_debug_impl_glViewport; + glad_debug_glViewportArrayv = glad_debug_impl_glViewportArrayv; + glad_debug_glViewportIndexedf = glad_debug_impl_glViewportIndexedf; + glad_debug_glViewportIndexedfv = glad_debug_impl_glViewportIndexedfv; glad_debug_glWaitSync = glad_debug_impl_glWaitSync; - glad_debug_glWindowPos2d = glad_debug_impl_glWindowPos2d; - glad_debug_glWindowPos2dv = glad_debug_impl_glWindowPos2dv; - glad_debug_glWindowPos2f = glad_debug_impl_glWindowPos2f; - glad_debug_glWindowPos2fv = glad_debug_impl_glWindowPos2fv; - glad_debug_glWindowPos2i = glad_debug_impl_glWindowPos2i; - glad_debug_glWindowPos2iv = glad_debug_impl_glWindowPos2iv; - glad_debug_glWindowPos2s = glad_debug_impl_glWindowPos2s; - glad_debug_glWindowPos2sv = glad_debug_impl_glWindowPos2sv; - glad_debug_glWindowPos3d = glad_debug_impl_glWindowPos3d; - glad_debug_glWindowPos3dv = glad_debug_impl_glWindowPos3dv; - glad_debug_glWindowPos3f = glad_debug_impl_glWindowPos3f; - glad_debug_glWindowPos3fv = glad_debug_impl_glWindowPos3fv; - glad_debug_glWindowPos3i = glad_debug_impl_glWindowPos3i; - glad_debug_glWindowPos3iv = glad_debug_impl_glWindowPos3iv; - glad_debug_glWindowPos3s = glad_debug_impl_glWindowPos3s; - glad_debug_glWindowPos3sv = glad_debug_impl_glWindowPos3sv; } void gladUninstallGLDebug(void) { - glad_debug_glAccum = glad_glAccum; + glad_debug_glAccumxOES = glad_glAccumxOES; + glad_debug_glActiveShaderProgram = glad_glActiveShaderProgram; glad_debug_glActiveTexture = glad_glActiveTexture; - glad_debug_glAlphaFunc = glad_glAlphaFunc; - glad_debug_glAreTexturesResident = glad_glAreTexturesResident; - glad_debug_glArrayElement = glad_glArrayElement; + glad_debug_glActiveTextureARB = glad_glActiveTextureARB; + glad_debug_glAlphaFuncxOES = glad_glAlphaFuncxOES; + glad_debug_glAttachObjectARB = glad_glAttachObjectARB; glad_debug_glAttachShader = glad_glAttachShader; - glad_debug_glBegin = glad_glBegin; glad_debug_glBeginConditionalRender = glad_glBeginConditionalRender; glad_debug_glBeginQuery = glad_glBeginQuery; + glad_debug_glBeginQueryARB = glad_glBeginQueryARB; + glad_debug_glBeginQueryIndexed = glad_glBeginQueryIndexed; glad_debug_glBeginTransformFeedback = glad_glBeginTransformFeedback; glad_debug_glBindAttribLocation = glad_glBindAttribLocation; + glad_debug_glBindAttribLocationARB = glad_glBindAttribLocationARB; glad_debug_glBindBuffer = glad_glBindBuffer; + glad_debug_glBindBufferARB = glad_glBindBufferARB; glad_debug_glBindBufferBase = glad_glBindBufferBase; glad_debug_glBindBufferRange = glad_glBindBufferRange; + glad_debug_glBindBuffersBase = glad_glBindBuffersBase; + glad_debug_glBindBuffersRange = glad_glBindBuffersRange; glad_debug_glBindFragDataLocation = glad_glBindFragDataLocation; glad_debug_glBindFragDataLocationIndexed = glad_glBindFragDataLocationIndexed; glad_debug_glBindFramebuffer = glad_glBindFramebuffer; + glad_debug_glBindFramebufferEXT = glad_glBindFramebufferEXT; + glad_debug_glBindImageTexture = glad_glBindImageTexture; + glad_debug_glBindImageTextures = glad_glBindImageTextures; + glad_debug_glBindProgramARB = glad_glBindProgramARB; + glad_debug_glBindProgramPipeline = glad_glBindProgramPipeline; glad_debug_glBindRenderbuffer = glad_glBindRenderbuffer; + glad_debug_glBindRenderbufferEXT = glad_glBindRenderbufferEXT; glad_debug_glBindSampler = glad_glBindSampler; + glad_debug_glBindSamplers = glad_glBindSamplers; glad_debug_glBindTexture = glad_glBindTexture; + glad_debug_glBindTextureUnit = glad_glBindTextureUnit; + glad_debug_glBindTextures = glad_glBindTextures; + glad_debug_glBindTransformFeedback = glad_glBindTransformFeedback; glad_debug_glBindVertexArray = glad_glBindVertexArray; - glad_debug_glBitmap = glad_glBitmap; + glad_debug_glBindVertexBuffer = glad_glBindVertexBuffer; + glad_debug_glBindVertexBuffers = glad_glBindVertexBuffers; + glad_debug_glBitmapxOES = glad_glBitmapxOES; glad_debug_glBlendColor = glad_glBlendColor; + glad_debug_glBlendColorxOES = glad_glBlendColorxOES; glad_debug_glBlendEquation = glad_glBlendEquation; glad_debug_glBlendEquationSeparate = glad_glBlendEquationSeparate; + glad_debug_glBlendEquationSeparatei = glad_glBlendEquationSeparatei; + glad_debug_glBlendEquationSeparateiARB = glad_glBlendEquationSeparateiARB; + glad_debug_glBlendEquationi = glad_glBlendEquationi; + glad_debug_glBlendEquationiARB = glad_glBlendEquationiARB; glad_debug_glBlendFunc = glad_glBlendFunc; glad_debug_glBlendFuncSeparate = glad_glBlendFuncSeparate; + glad_debug_glBlendFuncSeparatei = glad_glBlendFuncSeparatei; + glad_debug_glBlendFuncSeparateiARB = glad_glBlendFuncSeparateiARB; + glad_debug_glBlendFunci = glad_glBlendFunci; + glad_debug_glBlendFunciARB = glad_glBlendFunciARB; glad_debug_glBlitFramebuffer = glad_glBlitFramebuffer; + glad_debug_glBlitFramebufferEXT = glad_glBlitFramebufferEXT; + glad_debug_glBlitNamedFramebuffer = glad_glBlitNamedFramebuffer; glad_debug_glBufferData = glad_glBufferData; + glad_debug_glBufferDataARB = glad_glBufferDataARB; + glad_debug_glBufferStorage = glad_glBufferStorage; glad_debug_glBufferSubData = glad_glBufferSubData; - glad_debug_glCallList = glad_glCallList; - glad_debug_glCallLists = glad_glCallLists; + glad_debug_glBufferSubDataARB = glad_glBufferSubDataARB; glad_debug_glCheckFramebufferStatus = glad_glCheckFramebufferStatus; + glad_debug_glCheckFramebufferStatusEXT = glad_glCheckFramebufferStatusEXT; + glad_debug_glCheckNamedFramebufferStatus = glad_glCheckNamedFramebufferStatus; glad_debug_glClampColor = glad_glClampColor; + glad_debug_glClampColorARB = glad_glClampColorARB; glad_debug_glClear = glad_glClear; - glad_debug_glClearAccum = glad_glClearAccum; + glad_debug_glClearAccumxOES = glad_glClearAccumxOES; + glad_debug_glClearBufferData = glad_glClearBufferData; + glad_debug_glClearBufferSubData = glad_glClearBufferSubData; glad_debug_glClearBufferfi = glad_glClearBufferfi; glad_debug_glClearBufferfv = glad_glClearBufferfv; glad_debug_glClearBufferiv = glad_glClearBufferiv; glad_debug_glClearBufferuiv = glad_glClearBufferuiv; glad_debug_glClearColor = glad_glClearColor; + glad_debug_glClearColorxOES = glad_glClearColorxOES; glad_debug_glClearDepth = glad_glClearDepth; - glad_debug_glClearIndex = glad_glClearIndex; + glad_debug_glClearDepthf = glad_glClearDepthf; + glad_debug_glClearDepthxOES = glad_glClearDepthxOES; + glad_debug_glClearNamedBufferData = glad_glClearNamedBufferData; + glad_debug_glClearNamedBufferSubData = glad_glClearNamedBufferSubData; + glad_debug_glClearNamedFramebufferfi = glad_glClearNamedFramebufferfi; + glad_debug_glClearNamedFramebufferfv = glad_glClearNamedFramebufferfv; + glad_debug_glClearNamedFramebufferiv = glad_glClearNamedFramebufferiv; + glad_debug_glClearNamedFramebufferuiv = glad_glClearNamedFramebufferuiv; glad_debug_glClearStencil = glad_glClearStencil; - glad_debug_glClientActiveTexture = glad_glClientActiveTexture; + glad_debug_glClearTexImage = glad_glClearTexImage; + glad_debug_glClearTexSubImage = glad_glClearTexSubImage; + glad_debug_glClientActiveTextureARB = glad_glClientActiveTextureARB; glad_debug_glClientWaitSync = glad_glClientWaitSync; - glad_debug_glClipPlane = glad_glClipPlane; - glad_debug_glColor3b = glad_glColor3b; - glad_debug_glColor3bv = glad_glColor3bv; - glad_debug_glColor3d = glad_glColor3d; - glad_debug_glColor3dv = glad_glColor3dv; - glad_debug_glColor3f = glad_glColor3f; - glad_debug_glColor3fv = glad_glColor3fv; - glad_debug_glColor3i = glad_glColor3i; - glad_debug_glColor3iv = glad_glColor3iv; - glad_debug_glColor3s = glad_glColor3s; - glad_debug_glColor3sv = glad_glColor3sv; - glad_debug_glColor3ub = glad_glColor3ub; - glad_debug_glColor3ubv = glad_glColor3ubv; - glad_debug_glColor3ui = glad_glColor3ui; - glad_debug_glColor3uiv = glad_glColor3uiv; - glad_debug_glColor3us = glad_glColor3us; - glad_debug_glColor3usv = glad_glColor3usv; - glad_debug_glColor4b = glad_glColor4b; - glad_debug_glColor4bv = glad_glColor4bv; - glad_debug_glColor4d = glad_glColor4d; - glad_debug_glColor4dv = glad_glColor4dv; - glad_debug_glColor4f = glad_glColor4f; - glad_debug_glColor4fv = glad_glColor4fv; - glad_debug_glColor4i = glad_glColor4i; - glad_debug_glColor4iv = glad_glColor4iv; - glad_debug_glColor4s = glad_glColor4s; - glad_debug_glColor4sv = glad_glColor4sv; - glad_debug_glColor4ub = glad_glColor4ub; - glad_debug_glColor4ubv = glad_glColor4ubv; - glad_debug_glColor4ui = glad_glColor4ui; - glad_debug_glColor4uiv = glad_glColor4uiv; - glad_debug_glColor4us = glad_glColor4us; - glad_debug_glColor4usv = glad_glColor4usv; + glad_debug_glClipPlanexOES = glad_glClipPlanexOES; + glad_debug_glColor3xOES = glad_glColor3xOES; + glad_debug_glColor3xvOES = glad_glColor3xvOES; + glad_debug_glColor4xOES = glad_glColor4xOES; + glad_debug_glColor4xvOES = glad_glColor4xvOES; glad_debug_glColorMask = glad_glColorMask; glad_debug_glColorMaski = glad_glColorMaski; - glad_debug_glColorMaterial = glad_glColorMaterial; - glad_debug_glColorP3ui = glad_glColorP3ui; - glad_debug_glColorP3uiv = glad_glColorP3uiv; - glad_debug_glColorP4ui = glad_glColorP4ui; - glad_debug_glColorP4uiv = glad_glColorP4uiv; - glad_debug_glColorPointer = glad_glColorPointer; glad_debug_glCompileShader = glad_glCompileShader; + glad_debug_glCompileShaderARB = glad_glCompileShaderARB; + glad_debug_glCompileShaderIncludeARB = glad_glCompileShaderIncludeARB; glad_debug_glCompressedTexImage1D = glad_glCompressedTexImage1D; + glad_debug_glCompressedTexImage1DARB = glad_glCompressedTexImage1DARB; glad_debug_glCompressedTexImage2D = glad_glCompressedTexImage2D; + glad_debug_glCompressedTexImage2DARB = glad_glCompressedTexImage2DARB; glad_debug_glCompressedTexImage3D = glad_glCompressedTexImage3D; + glad_debug_glCompressedTexImage3DARB = glad_glCompressedTexImage3DARB; glad_debug_glCompressedTexSubImage1D = glad_glCompressedTexSubImage1D; + glad_debug_glCompressedTexSubImage1DARB = glad_glCompressedTexSubImage1DARB; glad_debug_glCompressedTexSubImage2D = glad_glCompressedTexSubImage2D; + glad_debug_glCompressedTexSubImage2DARB = glad_glCompressedTexSubImage2DARB; glad_debug_glCompressedTexSubImage3D = glad_glCompressedTexSubImage3D; + glad_debug_glCompressedTexSubImage3DARB = glad_glCompressedTexSubImage3DARB; + glad_debug_glCompressedTextureSubImage1D = glad_glCompressedTextureSubImage1D; + glad_debug_glCompressedTextureSubImage2D = glad_glCompressedTextureSubImage2D; + glad_debug_glCompressedTextureSubImage3D = glad_glCompressedTextureSubImage3D; + glad_debug_glConvolutionParameterxOES = glad_glConvolutionParameterxOES; + glad_debug_glConvolutionParameterxvOES = glad_glConvolutionParameterxvOES; glad_debug_glCopyBufferSubData = glad_glCopyBufferSubData; - glad_debug_glCopyPixels = glad_glCopyPixels; + glad_debug_glCopyImageSubData = glad_glCopyImageSubData; + glad_debug_glCopyNamedBufferSubData = glad_glCopyNamedBufferSubData; glad_debug_glCopyTexImage1D = glad_glCopyTexImage1D; glad_debug_glCopyTexImage2D = glad_glCopyTexImage2D; glad_debug_glCopyTexSubImage1D = glad_glCopyTexSubImage1D; glad_debug_glCopyTexSubImage2D = glad_glCopyTexSubImage2D; glad_debug_glCopyTexSubImage3D = glad_glCopyTexSubImage3D; + glad_debug_glCopyTextureSubImage1D = glad_glCopyTextureSubImage1D; + glad_debug_glCopyTextureSubImage2D = glad_glCopyTextureSubImage2D; + glad_debug_glCopyTextureSubImage3D = glad_glCopyTextureSubImage3D; + glad_debug_glCreateBuffers = glad_glCreateBuffers; + glad_debug_glCreateFramebuffers = glad_glCreateFramebuffers; glad_debug_glCreateProgram = glad_glCreateProgram; + glad_debug_glCreateProgramObjectARB = glad_glCreateProgramObjectARB; + glad_debug_glCreateProgramPipelines = glad_glCreateProgramPipelines; + glad_debug_glCreateQueries = glad_glCreateQueries; + glad_debug_glCreateRenderbuffers = glad_glCreateRenderbuffers; + glad_debug_glCreateSamplers = glad_glCreateSamplers; glad_debug_glCreateShader = glad_glCreateShader; + glad_debug_glCreateShaderObjectARB = glad_glCreateShaderObjectARB; + glad_debug_glCreateShaderProgramv = glad_glCreateShaderProgramv; + glad_debug_glCreateTextures = glad_glCreateTextures; + glad_debug_glCreateTransformFeedbacks = glad_glCreateTransformFeedbacks; + glad_debug_glCreateVertexArrays = glad_glCreateVertexArrays; glad_debug_glCullFace = glad_glCullFace; + glad_debug_glDebugMessageCallback = glad_glDebugMessageCallback; + glad_debug_glDebugMessageCallbackARB = glad_glDebugMessageCallbackARB; + glad_debug_glDebugMessageControl = glad_glDebugMessageControl; + glad_debug_glDebugMessageControlARB = glad_glDebugMessageControlARB; + glad_debug_glDebugMessageInsert = glad_glDebugMessageInsert; + glad_debug_glDebugMessageInsertARB = glad_glDebugMessageInsertARB; glad_debug_glDeleteBuffers = glad_glDeleteBuffers; + glad_debug_glDeleteBuffersARB = glad_glDeleteBuffersARB; glad_debug_glDeleteFramebuffers = glad_glDeleteFramebuffers; - glad_debug_glDeleteLists = glad_glDeleteLists; + glad_debug_glDeleteFramebuffersEXT = glad_glDeleteFramebuffersEXT; + glad_debug_glDeleteNamedStringARB = glad_glDeleteNamedStringARB; + glad_debug_glDeleteObjectARB = glad_glDeleteObjectARB; glad_debug_glDeleteProgram = glad_glDeleteProgram; + glad_debug_glDeleteProgramPipelines = glad_glDeleteProgramPipelines; + glad_debug_glDeleteProgramsARB = glad_glDeleteProgramsARB; glad_debug_glDeleteQueries = glad_glDeleteQueries; + glad_debug_glDeleteQueriesARB = glad_glDeleteQueriesARB; glad_debug_glDeleteRenderbuffers = glad_glDeleteRenderbuffers; + glad_debug_glDeleteRenderbuffersEXT = glad_glDeleteRenderbuffersEXT; glad_debug_glDeleteSamplers = glad_glDeleteSamplers; glad_debug_glDeleteShader = glad_glDeleteShader; glad_debug_glDeleteSync = glad_glDeleteSync; glad_debug_glDeleteTextures = glad_glDeleteTextures; + glad_debug_glDeleteTransformFeedbacks = glad_glDeleteTransformFeedbacks; glad_debug_glDeleteVertexArrays = glad_glDeleteVertexArrays; glad_debug_glDepthFunc = glad_glDepthFunc; glad_debug_glDepthMask = glad_glDepthMask; glad_debug_glDepthRange = glad_glDepthRange; + glad_debug_glDepthRangeArrayv = glad_glDepthRangeArrayv; + glad_debug_glDepthRangeIndexed = glad_glDepthRangeIndexed; + glad_debug_glDepthRangef = glad_glDepthRangef; + glad_debug_glDepthRangexOES = glad_glDepthRangexOES; + glad_debug_glDetachObjectARB = glad_glDetachObjectARB; glad_debug_glDetachShader = glad_glDetachShader; glad_debug_glDisable = glad_glDisable; - glad_debug_glDisableClientState = glad_glDisableClientState; + glad_debug_glDisableVertexArrayAttrib = glad_glDisableVertexArrayAttrib; glad_debug_glDisableVertexAttribArray = glad_glDisableVertexAttribArray; + glad_debug_glDisableVertexAttribArrayARB = glad_glDisableVertexAttribArrayARB; glad_debug_glDisablei = glad_glDisablei; + glad_debug_glDispatchCompute = glad_glDispatchCompute; + glad_debug_glDispatchComputeGroupSizeARB = glad_glDispatchComputeGroupSizeARB; + glad_debug_glDispatchComputeIndirect = glad_glDispatchComputeIndirect; glad_debug_glDrawArrays = glad_glDrawArrays; + glad_debug_glDrawArraysIndirect = glad_glDrawArraysIndirect; glad_debug_glDrawArraysInstanced = glad_glDrawArraysInstanced; + glad_debug_glDrawArraysInstancedARB = glad_glDrawArraysInstancedARB; + glad_debug_glDrawArraysInstancedBaseInstance = glad_glDrawArraysInstancedBaseInstance; + glad_debug_glDrawArraysInstancedEXT = glad_glDrawArraysInstancedEXT; glad_debug_glDrawBuffer = glad_glDrawBuffer; glad_debug_glDrawBuffers = glad_glDrawBuffers; + glad_debug_glDrawBuffersARB = glad_glDrawBuffersARB; glad_debug_glDrawElements = glad_glDrawElements; glad_debug_glDrawElementsBaseVertex = glad_glDrawElementsBaseVertex; + glad_debug_glDrawElementsIndirect = glad_glDrawElementsIndirect; glad_debug_glDrawElementsInstanced = glad_glDrawElementsInstanced; + glad_debug_glDrawElementsInstancedARB = glad_glDrawElementsInstancedARB; + glad_debug_glDrawElementsInstancedBaseInstance = glad_glDrawElementsInstancedBaseInstance; glad_debug_glDrawElementsInstancedBaseVertex = glad_glDrawElementsInstancedBaseVertex; - glad_debug_glDrawPixels = glad_glDrawPixels; + glad_debug_glDrawElementsInstancedBaseVertexBaseInstance = glad_glDrawElementsInstancedBaseVertexBaseInstance; + glad_debug_glDrawElementsInstancedEXT = glad_glDrawElementsInstancedEXT; glad_debug_glDrawRangeElements = glad_glDrawRangeElements; glad_debug_glDrawRangeElementsBaseVertex = glad_glDrawRangeElementsBaseVertex; - glad_debug_glEdgeFlag = glad_glEdgeFlag; - glad_debug_glEdgeFlagPointer = glad_glEdgeFlagPointer; - glad_debug_glEdgeFlagv = glad_glEdgeFlagv; + glad_debug_glDrawTransformFeedback = glad_glDrawTransformFeedback; + glad_debug_glDrawTransformFeedbackInstanced = glad_glDrawTransformFeedbackInstanced; + glad_debug_glDrawTransformFeedbackStream = glad_glDrawTransformFeedbackStream; + glad_debug_glDrawTransformFeedbackStreamInstanced = glad_glDrawTransformFeedbackStreamInstanced; glad_debug_glEnable = glad_glEnable; - glad_debug_glEnableClientState = glad_glEnableClientState; + glad_debug_glEnableVertexArrayAttrib = glad_glEnableVertexArrayAttrib; glad_debug_glEnableVertexAttribArray = glad_glEnableVertexAttribArray; + glad_debug_glEnableVertexAttribArrayARB = glad_glEnableVertexAttribArrayARB; glad_debug_glEnablei = glad_glEnablei; - glad_debug_glEnd = glad_glEnd; glad_debug_glEndConditionalRender = glad_glEndConditionalRender; - glad_debug_glEndList = glad_glEndList; glad_debug_glEndQuery = glad_glEndQuery; + glad_debug_glEndQueryARB = glad_glEndQueryARB; + glad_debug_glEndQueryIndexed = glad_glEndQueryIndexed; glad_debug_glEndTransformFeedback = glad_glEndTransformFeedback; - glad_debug_glEvalCoord1d = glad_glEvalCoord1d; - glad_debug_glEvalCoord1dv = glad_glEvalCoord1dv; - glad_debug_glEvalCoord1f = glad_glEvalCoord1f; - glad_debug_glEvalCoord1fv = glad_glEvalCoord1fv; - glad_debug_glEvalCoord2d = glad_glEvalCoord2d; - glad_debug_glEvalCoord2dv = glad_glEvalCoord2dv; - glad_debug_glEvalCoord2f = glad_glEvalCoord2f; - glad_debug_glEvalCoord2fv = glad_glEvalCoord2fv; - glad_debug_glEvalMesh1 = glad_glEvalMesh1; - glad_debug_glEvalMesh2 = glad_glEvalMesh2; - glad_debug_glEvalPoint1 = glad_glEvalPoint1; - glad_debug_glEvalPoint2 = glad_glEvalPoint2; - glad_debug_glFeedbackBuffer = glad_glFeedbackBuffer; + glad_debug_glEvalCoord1xOES = glad_glEvalCoord1xOES; + glad_debug_glEvalCoord1xvOES = glad_glEvalCoord1xvOES; + glad_debug_glEvalCoord2xOES = glad_glEvalCoord2xOES; + glad_debug_glEvalCoord2xvOES = glad_glEvalCoord2xvOES; + glad_debug_glEvaluateDepthValuesARB = glad_glEvaluateDepthValuesARB; + glad_debug_glFeedbackBufferxOES = glad_glFeedbackBufferxOES; glad_debug_glFenceSync = glad_glFenceSync; glad_debug_glFinish = glad_glFinish; glad_debug_glFlush = glad_glFlush; glad_debug_glFlushMappedBufferRange = glad_glFlushMappedBufferRange; - glad_debug_glFogCoordPointer = glad_glFogCoordPointer; - glad_debug_glFogCoordd = glad_glFogCoordd; - glad_debug_glFogCoorddv = glad_glFogCoorddv; - glad_debug_glFogCoordf = glad_glFogCoordf; - glad_debug_glFogCoordfv = glad_glFogCoordfv; - glad_debug_glFogf = glad_glFogf; - glad_debug_glFogfv = glad_glFogfv; - glad_debug_glFogi = glad_glFogi; - glad_debug_glFogiv = glad_glFogiv; + glad_debug_glFlushMappedNamedBufferRange = glad_glFlushMappedNamedBufferRange; + glad_debug_glFogCoordPointerEXT = glad_glFogCoordPointerEXT; + glad_debug_glFogCoorddEXT = glad_glFogCoorddEXT; + glad_debug_glFogCoorddvEXT = glad_glFogCoorddvEXT; + glad_debug_glFogCoordfEXT = glad_glFogCoordfEXT; + glad_debug_glFogCoordfvEXT = glad_glFogCoordfvEXT; + glad_debug_glFogxOES = glad_glFogxOES; + glad_debug_glFogxvOES = glad_glFogxvOES; + glad_debug_glFramebufferParameteri = glad_glFramebufferParameteri; glad_debug_glFramebufferRenderbuffer = glad_glFramebufferRenderbuffer; + glad_debug_glFramebufferRenderbufferEXT = glad_glFramebufferRenderbufferEXT; + glad_debug_glFramebufferSampleLocationsfvARB = glad_glFramebufferSampleLocationsfvARB; glad_debug_glFramebufferTexture = glad_glFramebufferTexture; glad_debug_glFramebufferTexture1D = glad_glFramebufferTexture1D; + glad_debug_glFramebufferTexture1DEXT = glad_glFramebufferTexture1DEXT; glad_debug_glFramebufferTexture2D = glad_glFramebufferTexture2D; + glad_debug_glFramebufferTexture2DEXT = glad_glFramebufferTexture2DEXT; glad_debug_glFramebufferTexture3D = glad_glFramebufferTexture3D; + glad_debug_glFramebufferTexture3DEXT = glad_glFramebufferTexture3DEXT; + glad_debug_glFramebufferTextureARB = glad_glFramebufferTextureARB; + glad_debug_glFramebufferTextureFaceARB = glad_glFramebufferTextureFaceARB; glad_debug_glFramebufferTextureLayer = glad_glFramebufferTextureLayer; + glad_debug_glFramebufferTextureLayerARB = glad_glFramebufferTextureLayerARB; glad_debug_glFrontFace = glad_glFrontFace; - glad_debug_glFrustum = glad_glFrustum; + glad_debug_glFrustumxOES = glad_glFrustumxOES; glad_debug_glGenBuffers = glad_glGenBuffers; + glad_debug_glGenBuffersARB = glad_glGenBuffersARB; glad_debug_glGenFramebuffers = glad_glGenFramebuffers; - glad_debug_glGenLists = glad_glGenLists; + glad_debug_glGenFramebuffersEXT = glad_glGenFramebuffersEXT; + glad_debug_glGenProgramPipelines = glad_glGenProgramPipelines; + glad_debug_glGenProgramsARB = glad_glGenProgramsARB; glad_debug_glGenQueries = glad_glGenQueries; + glad_debug_glGenQueriesARB = glad_glGenQueriesARB; glad_debug_glGenRenderbuffers = glad_glGenRenderbuffers; + glad_debug_glGenRenderbuffersEXT = glad_glGenRenderbuffersEXT; glad_debug_glGenSamplers = glad_glGenSamplers; glad_debug_glGenTextures = glad_glGenTextures; + glad_debug_glGenTransformFeedbacks = glad_glGenTransformFeedbacks; glad_debug_glGenVertexArrays = glad_glGenVertexArrays; glad_debug_glGenerateMipmap = glad_glGenerateMipmap; + glad_debug_glGenerateMipmapEXT = glad_glGenerateMipmapEXT; + glad_debug_glGenerateTextureMipmap = glad_glGenerateTextureMipmap; + glad_debug_glGetActiveAtomicCounterBufferiv = glad_glGetActiveAtomicCounterBufferiv; glad_debug_glGetActiveAttrib = glad_glGetActiveAttrib; + glad_debug_glGetActiveAttribARB = glad_glGetActiveAttribARB; + glad_debug_glGetActiveSubroutineName = glad_glGetActiveSubroutineName; + glad_debug_glGetActiveSubroutineUniformName = glad_glGetActiveSubroutineUniformName; + glad_debug_glGetActiveSubroutineUniformiv = glad_glGetActiveSubroutineUniformiv; glad_debug_glGetActiveUniform = glad_glGetActiveUniform; + glad_debug_glGetActiveUniformARB = glad_glGetActiveUniformARB; glad_debug_glGetActiveUniformBlockName = glad_glGetActiveUniformBlockName; glad_debug_glGetActiveUniformBlockiv = glad_glGetActiveUniformBlockiv; glad_debug_glGetActiveUniformName = glad_glGetActiveUniformName; glad_debug_glGetActiveUniformsiv = glad_glGetActiveUniformsiv; + glad_debug_glGetAttachedObjectsARB = glad_glGetAttachedObjectsARB; glad_debug_glGetAttachedShaders = glad_glGetAttachedShaders; glad_debug_glGetAttribLocation = glad_glGetAttribLocation; + glad_debug_glGetAttribLocationARB = glad_glGetAttribLocationARB; glad_debug_glGetBooleani_v = glad_glGetBooleani_v; glad_debug_glGetBooleanv = glad_glGetBooleanv; glad_debug_glGetBufferParameteri64v = glad_glGetBufferParameteri64v; glad_debug_glGetBufferParameteriv = glad_glGetBufferParameteriv; + glad_debug_glGetBufferParameterivARB = glad_glGetBufferParameterivARB; glad_debug_glGetBufferPointerv = glad_glGetBufferPointerv; + glad_debug_glGetBufferPointervARB = glad_glGetBufferPointervARB; glad_debug_glGetBufferSubData = glad_glGetBufferSubData; - glad_debug_glGetClipPlane = glad_glGetClipPlane; + glad_debug_glGetBufferSubDataARB = glad_glGetBufferSubDataARB; + glad_debug_glGetClipPlanexOES = glad_glGetClipPlanexOES; glad_debug_glGetCompressedTexImage = glad_glGetCompressedTexImage; + glad_debug_glGetCompressedTexImageARB = glad_glGetCompressedTexImageARB; + glad_debug_glGetCompressedTextureImage = glad_glGetCompressedTextureImage; + glad_debug_glGetCompressedTextureSubImage = glad_glGetCompressedTextureSubImage; + glad_debug_glGetConvolutionParameterxvOES = glad_glGetConvolutionParameterxvOES; + glad_debug_glGetDebugMessageLog = glad_glGetDebugMessageLog; + glad_debug_glGetDebugMessageLogARB = glad_glGetDebugMessageLogARB; + glad_debug_glGetDoublei_v = glad_glGetDoublei_v; glad_debug_glGetDoublev = glad_glGetDoublev; glad_debug_glGetError = glad_glGetError; + glad_debug_glGetFixedvOES = glad_glGetFixedvOES; + glad_debug_glGetFloati_v = glad_glGetFloati_v; glad_debug_glGetFloatv = glad_glGetFloatv; glad_debug_glGetFragDataIndex = glad_glGetFragDataIndex; glad_debug_glGetFragDataLocation = glad_glGetFragDataLocation; glad_debug_glGetFramebufferAttachmentParameteriv = glad_glGetFramebufferAttachmentParameteriv; + glad_debug_glGetFramebufferAttachmentParameterivEXT = glad_glGetFramebufferAttachmentParameterivEXT; + glad_debug_glGetFramebufferParameteriv = glad_glGetFramebufferParameteriv; + glad_debug_glGetHandleARB = glad_glGetHandleARB; + glad_debug_glGetHistogramParameterxvOES = glad_glGetHistogramParameterxvOES; + glad_debug_glGetInfoLogARB = glad_glGetInfoLogARB; glad_debug_glGetInteger64i_v = glad_glGetInteger64i_v; glad_debug_glGetInteger64v = glad_glGetInteger64v; glad_debug_glGetIntegeri_v = glad_glGetIntegeri_v; glad_debug_glGetIntegerv = glad_glGetIntegerv; - glad_debug_glGetLightfv = glad_glGetLightfv; - glad_debug_glGetLightiv = glad_glGetLightiv; - glad_debug_glGetMapdv = glad_glGetMapdv; - glad_debug_glGetMapfv = glad_glGetMapfv; - glad_debug_glGetMapiv = glad_glGetMapiv; - glad_debug_glGetMaterialfv = glad_glGetMaterialfv; - glad_debug_glGetMaterialiv = glad_glGetMaterialiv; + glad_debug_glGetInternalformati64v = glad_glGetInternalformati64v; + glad_debug_glGetInternalformativ = glad_glGetInternalformativ; + glad_debug_glGetLightxOES = glad_glGetLightxOES; + glad_debug_glGetMapxvOES = glad_glGetMapxvOES; + glad_debug_glGetMaterialxOES = glad_glGetMaterialxOES; glad_debug_glGetMultisamplefv = glad_glGetMultisamplefv; - glad_debug_glGetPixelMapfv = glad_glGetPixelMapfv; - glad_debug_glGetPixelMapuiv = glad_glGetPixelMapuiv; - glad_debug_glGetPixelMapusv = glad_glGetPixelMapusv; + glad_debug_glGetNamedBufferParameteri64v = glad_glGetNamedBufferParameteri64v; + glad_debug_glGetNamedBufferParameteriv = glad_glGetNamedBufferParameteriv; + glad_debug_glGetNamedBufferPointerv = glad_glGetNamedBufferPointerv; + glad_debug_glGetNamedBufferSubData = glad_glGetNamedBufferSubData; + glad_debug_glGetNamedFramebufferAttachmentParameteriv = glad_glGetNamedFramebufferAttachmentParameteriv; + glad_debug_glGetNamedFramebufferParameteriv = glad_glGetNamedFramebufferParameteriv; + glad_debug_glGetNamedRenderbufferParameteriv = glad_glGetNamedRenderbufferParameteriv; + glad_debug_glGetNamedStringARB = glad_glGetNamedStringARB; + glad_debug_glGetNamedStringivARB = glad_glGetNamedStringivARB; + glad_debug_glGetObjectLabel = glad_glGetObjectLabel; + glad_debug_glGetObjectParameterfvARB = glad_glGetObjectParameterfvARB; + glad_debug_glGetObjectParameterivARB = glad_glGetObjectParameterivARB; + glad_debug_glGetObjectPtrLabel = glad_glGetObjectPtrLabel; + glad_debug_glGetPixelMapxv = glad_glGetPixelMapxv; glad_debug_glGetPointerv = glad_glGetPointerv; - glad_debug_glGetPolygonStipple = glad_glGetPolygonStipple; + glad_debug_glGetProgramBinary = glad_glGetProgramBinary; + glad_debug_glGetProgramEnvParameterdvARB = glad_glGetProgramEnvParameterdvARB; + glad_debug_glGetProgramEnvParameterfvARB = glad_glGetProgramEnvParameterfvARB; glad_debug_glGetProgramInfoLog = glad_glGetProgramInfoLog; + glad_debug_glGetProgramInterfaceiv = glad_glGetProgramInterfaceiv; + glad_debug_glGetProgramLocalParameterdvARB = glad_glGetProgramLocalParameterdvARB; + glad_debug_glGetProgramLocalParameterfvARB = glad_glGetProgramLocalParameterfvARB; + glad_debug_glGetProgramPipelineInfoLog = glad_glGetProgramPipelineInfoLog; + glad_debug_glGetProgramPipelineiv = glad_glGetProgramPipelineiv; + glad_debug_glGetProgramResourceIndex = glad_glGetProgramResourceIndex; + glad_debug_glGetProgramResourceLocation = glad_glGetProgramResourceLocation; + glad_debug_glGetProgramResourceLocationIndex = glad_glGetProgramResourceLocationIndex; + glad_debug_glGetProgramResourceName = glad_glGetProgramResourceName; + glad_debug_glGetProgramResourceiv = glad_glGetProgramResourceiv; + glad_debug_glGetProgramStageiv = glad_glGetProgramStageiv; + glad_debug_glGetProgramStringARB = glad_glGetProgramStringARB; glad_debug_glGetProgramiv = glad_glGetProgramiv; + glad_debug_glGetProgramivARB = glad_glGetProgramivARB; + glad_debug_glGetQueryBufferObjecti64v = glad_glGetQueryBufferObjecti64v; + glad_debug_glGetQueryBufferObjectiv = glad_glGetQueryBufferObjectiv; + glad_debug_glGetQueryBufferObjectui64v = glad_glGetQueryBufferObjectui64v; + glad_debug_glGetQueryBufferObjectuiv = glad_glGetQueryBufferObjectuiv; + glad_debug_glGetQueryIndexediv = glad_glGetQueryIndexediv; glad_debug_glGetQueryObjecti64v = glad_glGetQueryObjecti64v; glad_debug_glGetQueryObjectiv = glad_glGetQueryObjectiv; + glad_debug_glGetQueryObjectivARB = glad_glGetQueryObjectivARB; glad_debug_glGetQueryObjectui64v = glad_glGetQueryObjectui64v; glad_debug_glGetQueryObjectuiv = glad_glGetQueryObjectuiv; + glad_debug_glGetQueryObjectuivARB = glad_glGetQueryObjectuivARB; glad_debug_glGetQueryiv = glad_glGetQueryiv; + glad_debug_glGetQueryivARB = glad_glGetQueryivARB; glad_debug_glGetRenderbufferParameteriv = glad_glGetRenderbufferParameteriv; + glad_debug_glGetRenderbufferParameterivEXT = glad_glGetRenderbufferParameterivEXT; glad_debug_glGetSamplerParameterIiv = glad_glGetSamplerParameterIiv; glad_debug_glGetSamplerParameterIuiv = glad_glGetSamplerParameterIuiv; glad_debug_glGetSamplerParameterfv = glad_glGetSamplerParameterfv; glad_debug_glGetSamplerParameteriv = glad_glGetSamplerParameteriv; glad_debug_glGetShaderInfoLog = glad_glGetShaderInfoLog; + glad_debug_glGetShaderPrecisionFormat = glad_glGetShaderPrecisionFormat; glad_debug_glGetShaderSource = glad_glGetShaderSource; + glad_debug_glGetShaderSourceARB = glad_glGetShaderSourceARB; glad_debug_glGetShaderiv = glad_glGetShaderiv; glad_debug_glGetString = glad_glGetString; glad_debug_glGetStringi = glad_glGetStringi; + glad_debug_glGetSubroutineIndex = glad_glGetSubroutineIndex; + glad_debug_glGetSubroutineUniformLocation = glad_glGetSubroutineUniformLocation; glad_debug_glGetSynciv = glad_glGetSynciv; - glad_debug_glGetTexEnvfv = glad_glGetTexEnvfv; - glad_debug_glGetTexEnviv = glad_glGetTexEnviv; - glad_debug_glGetTexGendv = glad_glGetTexGendv; - glad_debug_glGetTexGenfv = glad_glGetTexGenfv; - glad_debug_glGetTexGeniv = glad_glGetTexGeniv; + glad_debug_glGetTexEnvxvOES = glad_glGetTexEnvxvOES; + glad_debug_glGetTexGenxvOES = glad_glGetTexGenxvOES; glad_debug_glGetTexImage = glad_glGetTexImage; glad_debug_glGetTexLevelParameterfv = glad_glGetTexLevelParameterfv; glad_debug_glGetTexLevelParameteriv = glad_glGetTexLevelParameteriv; + glad_debug_glGetTexLevelParameterxvOES = glad_glGetTexLevelParameterxvOES; glad_debug_glGetTexParameterIiv = glad_glGetTexParameterIiv; glad_debug_glGetTexParameterIuiv = glad_glGetTexParameterIuiv; glad_debug_glGetTexParameterfv = glad_glGetTexParameterfv; glad_debug_glGetTexParameteriv = glad_glGetTexParameteriv; + glad_debug_glGetTexParameterxvOES = glad_glGetTexParameterxvOES; + glad_debug_glGetTextureImage = glad_glGetTextureImage; + glad_debug_glGetTextureLevelParameterfv = glad_glGetTextureLevelParameterfv; + glad_debug_glGetTextureLevelParameteriv = glad_glGetTextureLevelParameteriv; + glad_debug_glGetTextureParameterIiv = glad_glGetTextureParameterIiv; + glad_debug_glGetTextureParameterIuiv = glad_glGetTextureParameterIuiv; + glad_debug_glGetTextureParameterfv = glad_glGetTextureParameterfv; + glad_debug_glGetTextureParameteriv = glad_glGetTextureParameteriv; + glad_debug_glGetTextureSubImage = glad_glGetTextureSubImage; glad_debug_glGetTransformFeedbackVarying = glad_glGetTransformFeedbackVarying; + glad_debug_glGetTransformFeedbacki64_v = glad_glGetTransformFeedbacki64_v; + glad_debug_glGetTransformFeedbacki_v = glad_glGetTransformFeedbacki_v; + glad_debug_glGetTransformFeedbackiv = glad_glGetTransformFeedbackiv; glad_debug_glGetUniformBlockIndex = glad_glGetUniformBlockIndex; glad_debug_glGetUniformIndices = glad_glGetUniformIndices; glad_debug_glGetUniformLocation = glad_glGetUniformLocation; + glad_debug_glGetUniformLocationARB = glad_glGetUniformLocationARB; + glad_debug_glGetUniformSubroutineuiv = glad_glGetUniformSubroutineuiv; + glad_debug_glGetUniformdv = glad_glGetUniformdv; glad_debug_glGetUniformfv = glad_glGetUniformfv; + glad_debug_glGetUniformfvARB = glad_glGetUniformfvARB; + glad_debug_glGetUniformi64vARB = glad_glGetUniformi64vARB; glad_debug_glGetUniformiv = glad_glGetUniformiv; + glad_debug_glGetUniformivARB = glad_glGetUniformivARB; + glad_debug_glGetUniformui64vARB = glad_glGetUniformui64vARB; glad_debug_glGetUniformuiv = glad_glGetUniformuiv; + glad_debug_glGetVertexArrayIndexed64iv = glad_glGetVertexArrayIndexed64iv; + glad_debug_glGetVertexArrayIndexediv = glad_glGetVertexArrayIndexediv; + glad_debug_glGetVertexArrayiv = glad_glGetVertexArrayiv; glad_debug_glGetVertexAttribIiv = glad_glGetVertexAttribIiv; glad_debug_glGetVertexAttribIuiv = glad_glGetVertexAttribIuiv; + glad_debug_glGetVertexAttribLdv = glad_glGetVertexAttribLdv; glad_debug_glGetVertexAttribPointerv = glad_glGetVertexAttribPointerv; + glad_debug_glGetVertexAttribPointervARB = glad_glGetVertexAttribPointervARB; glad_debug_glGetVertexAttribdv = glad_glGetVertexAttribdv; + glad_debug_glGetVertexAttribdvARB = glad_glGetVertexAttribdvARB; glad_debug_glGetVertexAttribfv = glad_glGetVertexAttribfv; + glad_debug_glGetVertexAttribfvARB = glad_glGetVertexAttribfvARB; glad_debug_glGetVertexAttribiv = glad_glGetVertexAttribiv; + glad_debug_glGetVertexAttribivARB = glad_glGetVertexAttribivARB; + glad_debug_glGetnUniformi64vARB = glad_glGetnUniformi64vARB; + glad_debug_glGetnUniformui64vARB = glad_glGetnUniformui64vARB; glad_debug_glHint = glad_glHint; - glad_debug_glIndexMask = glad_glIndexMask; - glad_debug_glIndexPointer = glad_glIndexPointer; - glad_debug_glIndexd = glad_glIndexd; - glad_debug_glIndexdv = glad_glIndexdv; - glad_debug_glIndexf = glad_glIndexf; - glad_debug_glIndexfv = glad_glIndexfv; - glad_debug_glIndexi = glad_glIndexi; - glad_debug_glIndexiv = glad_glIndexiv; - glad_debug_glIndexs = glad_glIndexs; - glad_debug_glIndexsv = glad_glIndexsv; - glad_debug_glIndexub = glad_glIndexub; - glad_debug_glIndexubv = glad_glIndexubv; - glad_debug_glInitNames = glad_glInitNames; - glad_debug_glInterleavedArrays = glad_glInterleavedArrays; + glad_debug_glIndexxOES = glad_glIndexxOES; + glad_debug_glIndexxvOES = glad_glIndexxvOES; + glad_debug_glInvalidateBufferData = glad_glInvalidateBufferData; + glad_debug_glInvalidateBufferSubData = glad_glInvalidateBufferSubData; + glad_debug_glInvalidateFramebuffer = glad_glInvalidateFramebuffer; + glad_debug_glInvalidateNamedFramebufferData = glad_glInvalidateNamedFramebufferData; + glad_debug_glInvalidateNamedFramebufferSubData = glad_glInvalidateNamedFramebufferSubData; + glad_debug_glInvalidateSubFramebuffer = glad_glInvalidateSubFramebuffer; + glad_debug_glInvalidateTexImage = glad_glInvalidateTexImage; + glad_debug_glInvalidateTexSubImage = glad_glInvalidateTexSubImage; glad_debug_glIsBuffer = glad_glIsBuffer; + glad_debug_glIsBufferARB = glad_glIsBufferARB; glad_debug_glIsEnabled = glad_glIsEnabled; glad_debug_glIsEnabledi = glad_glIsEnabledi; glad_debug_glIsFramebuffer = glad_glIsFramebuffer; - glad_debug_glIsList = glad_glIsList; + glad_debug_glIsFramebufferEXT = glad_glIsFramebufferEXT; + glad_debug_glIsNamedStringARB = glad_glIsNamedStringARB; glad_debug_glIsProgram = glad_glIsProgram; + glad_debug_glIsProgramARB = glad_glIsProgramARB; + glad_debug_glIsProgramPipeline = glad_glIsProgramPipeline; glad_debug_glIsQuery = glad_glIsQuery; + glad_debug_glIsQueryARB = glad_glIsQueryARB; glad_debug_glIsRenderbuffer = glad_glIsRenderbuffer; + glad_debug_glIsRenderbufferEXT = glad_glIsRenderbufferEXT; glad_debug_glIsSampler = glad_glIsSampler; glad_debug_glIsShader = glad_glIsShader; glad_debug_glIsSync = glad_glIsSync; glad_debug_glIsTexture = glad_glIsTexture; + glad_debug_glIsTransformFeedback = glad_glIsTransformFeedback; glad_debug_glIsVertexArray = glad_glIsVertexArray; - glad_debug_glLightModelf = glad_glLightModelf; - glad_debug_glLightModelfv = glad_glLightModelfv; - glad_debug_glLightModeli = glad_glLightModeli; - glad_debug_glLightModeliv = glad_glLightModeliv; - glad_debug_glLightf = glad_glLightf; - glad_debug_glLightfv = glad_glLightfv; - glad_debug_glLighti = glad_glLighti; - glad_debug_glLightiv = glad_glLightiv; - glad_debug_glLineStipple = glad_glLineStipple; + glad_debug_glLightModelxOES = glad_glLightModelxOES; + glad_debug_glLightModelxvOES = glad_glLightModelxvOES; + glad_debug_glLightxOES = glad_glLightxOES; + glad_debug_glLightxvOES = glad_glLightxvOES; glad_debug_glLineWidth = glad_glLineWidth; + glad_debug_glLineWidthxOES = glad_glLineWidthxOES; glad_debug_glLinkProgram = glad_glLinkProgram; - glad_debug_glListBase = glad_glListBase; - glad_debug_glLoadIdentity = glad_glLoadIdentity; - glad_debug_glLoadMatrixd = glad_glLoadMatrixd; - glad_debug_glLoadMatrixf = glad_glLoadMatrixf; - glad_debug_glLoadName = glad_glLoadName; - glad_debug_glLoadTransposeMatrixd = glad_glLoadTransposeMatrixd; - glad_debug_glLoadTransposeMatrixf = glad_glLoadTransposeMatrixf; + glad_debug_glLinkProgramARB = glad_glLinkProgramARB; + glad_debug_glLoadMatrixxOES = glad_glLoadMatrixxOES; + glad_debug_glLoadTransposeMatrixdARB = glad_glLoadTransposeMatrixdARB; + glad_debug_glLoadTransposeMatrixfARB = glad_glLoadTransposeMatrixfARB; + glad_debug_glLoadTransposeMatrixxOES = glad_glLoadTransposeMatrixxOES; glad_debug_glLogicOp = glad_glLogicOp; - glad_debug_glMap1d = glad_glMap1d; - glad_debug_glMap1f = glad_glMap1f; - glad_debug_glMap2d = glad_glMap2d; - glad_debug_glMap2f = glad_glMap2f; + glad_debug_glMap1xOES = glad_glMap1xOES; + glad_debug_glMap2xOES = glad_glMap2xOES; glad_debug_glMapBuffer = glad_glMapBuffer; + glad_debug_glMapBufferARB = glad_glMapBufferARB; glad_debug_glMapBufferRange = glad_glMapBufferRange; - glad_debug_glMapGrid1d = glad_glMapGrid1d; - glad_debug_glMapGrid1f = glad_glMapGrid1f; - glad_debug_glMapGrid2d = glad_glMapGrid2d; - glad_debug_glMapGrid2f = glad_glMapGrid2f; - glad_debug_glMaterialf = glad_glMaterialf; - glad_debug_glMaterialfv = glad_glMaterialfv; - glad_debug_glMateriali = glad_glMateriali; - glad_debug_glMaterialiv = glad_glMaterialiv; - glad_debug_glMatrixMode = glad_glMatrixMode; - glad_debug_glMultMatrixd = glad_glMultMatrixd; - glad_debug_glMultMatrixf = glad_glMultMatrixf; - glad_debug_glMultTransposeMatrixd = glad_glMultTransposeMatrixd; - glad_debug_glMultTransposeMatrixf = glad_glMultTransposeMatrixf; + glad_debug_glMapGrid1xOES = glad_glMapGrid1xOES; + glad_debug_glMapGrid2xOES = glad_glMapGrid2xOES; + glad_debug_glMapNamedBuffer = glad_glMapNamedBuffer; + glad_debug_glMapNamedBufferRange = glad_glMapNamedBufferRange; + glad_debug_glMaterialxOES = glad_glMaterialxOES; + glad_debug_glMaterialxvOES = glad_glMaterialxvOES; + glad_debug_glMemoryBarrier = glad_glMemoryBarrier; + glad_debug_glMemoryBarrierByRegion = glad_glMemoryBarrierByRegion; + glad_debug_glMinSampleShading = glad_glMinSampleShading; + glad_debug_glMinSampleShadingARB = glad_glMinSampleShadingARB; + glad_debug_glMultMatrixxOES = glad_glMultMatrixxOES; + glad_debug_glMultTransposeMatrixdARB = glad_glMultTransposeMatrixdARB; + glad_debug_glMultTransposeMatrixfARB = glad_glMultTransposeMatrixfARB; + glad_debug_glMultTransposeMatrixxOES = glad_glMultTransposeMatrixxOES; glad_debug_glMultiDrawArrays = glad_glMultiDrawArrays; + glad_debug_glMultiDrawArraysIndirect = glad_glMultiDrawArraysIndirect; glad_debug_glMultiDrawElements = glad_glMultiDrawElements; glad_debug_glMultiDrawElementsBaseVertex = glad_glMultiDrawElementsBaseVertex; - glad_debug_glMultiTexCoord1d = glad_glMultiTexCoord1d; - glad_debug_glMultiTexCoord1dv = glad_glMultiTexCoord1dv; - glad_debug_glMultiTexCoord1f = glad_glMultiTexCoord1f; - glad_debug_glMultiTexCoord1fv = glad_glMultiTexCoord1fv; - glad_debug_glMultiTexCoord1i = glad_glMultiTexCoord1i; - glad_debug_glMultiTexCoord1iv = glad_glMultiTexCoord1iv; - glad_debug_glMultiTexCoord1s = glad_glMultiTexCoord1s; - glad_debug_glMultiTexCoord1sv = glad_glMultiTexCoord1sv; - glad_debug_glMultiTexCoord2d = glad_glMultiTexCoord2d; - glad_debug_glMultiTexCoord2dv = glad_glMultiTexCoord2dv; - glad_debug_glMultiTexCoord2f = glad_glMultiTexCoord2f; - glad_debug_glMultiTexCoord2fv = glad_glMultiTexCoord2fv; - glad_debug_glMultiTexCoord2i = glad_glMultiTexCoord2i; - glad_debug_glMultiTexCoord2iv = glad_glMultiTexCoord2iv; - glad_debug_glMultiTexCoord2s = glad_glMultiTexCoord2s; - glad_debug_glMultiTexCoord2sv = glad_glMultiTexCoord2sv; - glad_debug_glMultiTexCoord3d = glad_glMultiTexCoord3d; - glad_debug_glMultiTexCoord3dv = glad_glMultiTexCoord3dv; - glad_debug_glMultiTexCoord3f = glad_glMultiTexCoord3f; - glad_debug_glMultiTexCoord3fv = glad_glMultiTexCoord3fv; - glad_debug_glMultiTexCoord3i = glad_glMultiTexCoord3i; - glad_debug_glMultiTexCoord3iv = glad_glMultiTexCoord3iv; - glad_debug_glMultiTexCoord3s = glad_glMultiTexCoord3s; - glad_debug_glMultiTexCoord3sv = glad_glMultiTexCoord3sv; - glad_debug_glMultiTexCoord4d = glad_glMultiTexCoord4d; - glad_debug_glMultiTexCoord4dv = glad_glMultiTexCoord4dv; - glad_debug_glMultiTexCoord4f = glad_glMultiTexCoord4f; - glad_debug_glMultiTexCoord4fv = glad_glMultiTexCoord4fv; - glad_debug_glMultiTexCoord4i = glad_glMultiTexCoord4i; - glad_debug_glMultiTexCoord4iv = glad_glMultiTexCoord4iv; - glad_debug_glMultiTexCoord4s = glad_glMultiTexCoord4s; - glad_debug_glMultiTexCoord4sv = glad_glMultiTexCoord4sv; - glad_debug_glMultiTexCoordP1ui = glad_glMultiTexCoordP1ui; - glad_debug_glMultiTexCoordP1uiv = glad_glMultiTexCoordP1uiv; - glad_debug_glMultiTexCoordP2ui = glad_glMultiTexCoordP2ui; - glad_debug_glMultiTexCoordP2uiv = glad_glMultiTexCoordP2uiv; - glad_debug_glMultiTexCoordP3ui = glad_glMultiTexCoordP3ui; - glad_debug_glMultiTexCoordP3uiv = glad_glMultiTexCoordP3uiv; - glad_debug_glMultiTexCoordP4ui = glad_glMultiTexCoordP4ui; - glad_debug_glMultiTexCoordP4uiv = glad_glMultiTexCoordP4uiv; - glad_debug_glNewList = glad_glNewList; - glad_debug_glNormal3b = glad_glNormal3b; - glad_debug_glNormal3bv = glad_glNormal3bv; - glad_debug_glNormal3d = glad_glNormal3d; - glad_debug_glNormal3dv = glad_glNormal3dv; - glad_debug_glNormal3f = glad_glNormal3f; - glad_debug_glNormal3fv = glad_glNormal3fv; - glad_debug_glNormal3i = glad_glNormal3i; - glad_debug_glNormal3iv = glad_glNormal3iv; - glad_debug_glNormal3s = glad_glNormal3s; - glad_debug_glNormal3sv = glad_glNormal3sv; - glad_debug_glNormalP3ui = glad_glNormalP3ui; - glad_debug_glNormalP3uiv = glad_glNormalP3uiv; - glad_debug_glNormalPointer = glad_glNormalPointer; - glad_debug_glOrtho = glad_glOrtho; - glad_debug_glPassThrough = glad_glPassThrough; - glad_debug_glPixelMapfv = glad_glPixelMapfv; - glad_debug_glPixelMapuiv = glad_glPixelMapuiv; - glad_debug_glPixelMapusv = glad_glPixelMapusv; + glad_debug_glMultiDrawElementsIndirect = glad_glMultiDrawElementsIndirect; + glad_debug_glMultiTexCoord1dARB = glad_glMultiTexCoord1dARB; + glad_debug_glMultiTexCoord1dvARB = glad_glMultiTexCoord1dvARB; + glad_debug_glMultiTexCoord1fARB = glad_glMultiTexCoord1fARB; + glad_debug_glMultiTexCoord1fvARB = glad_glMultiTexCoord1fvARB; + glad_debug_glMultiTexCoord1iARB = glad_glMultiTexCoord1iARB; + glad_debug_glMultiTexCoord1ivARB = glad_glMultiTexCoord1ivARB; + glad_debug_glMultiTexCoord1sARB = glad_glMultiTexCoord1sARB; + glad_debug_glMultiTexCoord1svARB = glad_glMultiTexCoord1svARB; + glad_debug_glMultiTexCoord1xOES = glad_glMultiTexCoord1xOES; + glad_debug_glMultiTexCoord1xvOES = glad_glMultiTexCoord1xvOES; + glad_debug_glMultiTexCoord2dARB = glad_glMultiTexCoord2dARB; + glad_debug_glMultiTexCoord2dvARB = glad_glMultiTexCoord2dvARB; + glad_debug_glMultiTexCoord2fARB = glad_glMultiTexCoord2fARB; + glad_debug_glMultiTexCoord2fvARB = glad_glMultiTexCoord2fvARB; + glad_debug_glMultiTexCoord2iARB = glad_glMultiTexCoord2iARB; + glad_debug_glMultiTexCoord2ivARB = glad_glMultiTexCoord2ivARB; + glad_debug_glMultiTexCoord2sARB = glad_glMultiTexCoord2sARB; + glad_debug_glMultiTexCoord2svARB = glad_glMultiTexCoord2svARB; + glad_debug_glMultiTexCoord2xOES = glad_glMultiTexCoord2xOES; + glad_debug_glMultiTexCoord2xvOES = glad_glMultiTexCoord2xvOES; + glad_debug_glMultiTexCoord3dARB = glad_glMultiTexCoord3dARB; + glad_debug_glMultiTexCoord3dvARB = glad_glMultiTexCoord3dvARB; + glad_debug_glMultiTexCoord3fARB = glad_glMultiTexCoord3fARB; + glad_debug_glMultiTexCoord3fvARB = glad_glMultiTexCoord3fvARB; + glad_debug_glMultiTexCoord3iARB = glad_glMultiTexCoord3iARB; + glad_debug_glMultiTexCoord3ivARB = glad_glMultiTexCoord3ivARB; + glad_debug_glMultiTexCoord3sARB = glad_glMultiTexCoord3sARB; + glad_debug_glMultiTexCoord3svARB = glad_glMultiTexCoord3svARB; + glad_debug_glMultiTexCoord3xOES = glad_glMultiTexCoord3xOES; + glad_debug_glMultiTexCoord3xvOES = glad_glMultiTexCoord3xvOES; + glad_debug_glMultiTexCoord4dARB = glad_glMultiTexCoord4dARB; + glad_debug_glMultiTexCoord4dvARB = glad_glMultiTexCoord4dvARB; + glad_debug_glMultiTexCoord4fARB = glad_glMultiTexCoord4fARB; + glad_debug_glMultiTexCoord4fvARB = glad_glMultiTexCoord4fvARB; + glad_debug_glMultiTexCoord4iARB = glad_glMultiTexCoord4iARB; + glad_debug_glMultiTexCoord4ivARB = glad_glMultiTexCoord4ivARB; + glad_debug_glMultiTexCoord4sARB = glad_glMultiTexCoord4sARB; + glad_debug_glMultiTexCoord4svARB = glad_glMultiTexCoord4svARB; + glad_debug_glMultiTexCoord4xOES = glad_glMultiTexCoord4xOES; + glad_debug_glMultiTexCoord4xvOES = glad_glMultiTexCoord4xvOES; + glad_debug_glNamedBufferData = glad_glNamedBufferData; + glad_debug_glNamedBufferStorage = glad_glNamedBufferStorage; + glad_debug_glNamedBufferSubData = glad_glNamedBufferSubData; + glad_debug_glNamedFramebufferDrawBuffer = glad_glNamedFramebufferDrawBuffer; + glad_debug_glNamedFramebufferDrawBuffers = glad_glNamedFramebufferDrawBuffers; + glad_debug_glNamedFramebufferParameteri = glad_glNamedFramebufferParameteri; + glad_debug_glNamedFramebufferReadBuffer = glad_glNamedFramebufferReadBuffer; + glad_debug_glNamedFramebufferRenderbuffer = glad_glNamedFramebufferRenderbuffer; + glad_debug_glNamedFramebufferSampleLocationsfvARB = glad_glNamedFramebufferSampleLocationsfvARB; + glad_debug_glNamedFramebufferTexture = glad_glNamedFramebufferTexture; + glad_debug_glNamedFramebufferTextureLayer = glad_glNamedFramebufferTextureLayer; + glad_debug_glNamedRenderbufferStorage = glad_glNamedRenderbufferStorage; + glad_debug_glNamedRenderbufferStorageMultisample = glad_glNamedRenderbufferStorageMultisample; + glad_debug_glNamedStringARB = glad_glNamedStringARB; + glad_debug_glNormal3xOES = glad_glNormal3xOES; + glad_debug_glNormal3xvOES = glad_glNormal3xvOES; + glad_debug_glObjectLabel = glad_glObjectLabel; + glad_debug_glObjectPtrLabel = glad_glObjectPtrLabel; + glad_debug_glOrthoxOES = glad_glOrthoxOES; + glad_debug_glPassThroughxOES = glad_glPassThroughxOES; + glad_debug_glPatchParameterfv = glad_glPatchParameterfv; + glad_debug_glPatchParameteri = glad_glPatchParameteri; + glad_debug_glPauseTransformFeedback = glad_glPauseTransformFeedback; + glad_debug_glPixelMapx = glad_glPixelMapx; glad_debug_glPixelStoref = glad_glPixelStoref; glad_debug_glPixelStorei = glad_glPixelStorei; - glad_debug_glPixelTransferf = glad_glPixelTransferf; - glad_debug_glPixelTransferi = glad_glPixelTransferi; - glad_debug_glPixelZoom = glad_glPixelZoom; + glad_debug_glPixelStorex = glad_glPixelStorex; + glad_debug_glPixelTransferxOES = glad_glPixelTransferxOES; + glad_debug_glPixelZoomxOES = glad_glPixelZoomxOES; glad_debug_glPointParameterf = glad_glPointParameterf; glad_debug_glPointParameterfv = glad_glPointParameterfv; glad_debug_glPointParameteri = glad_glPointParameteri; glad_debug_glPointParameteriv = glad_glPointParameteriv; + glad_debug_glPointParameterxvOES = glad_glPointParameterxvOES; glad_debug_glPointSize = glad_glPointSize; + glad_debug_glPointSizexOES = glad_glPointSizexOES; glad_debug_glPolygonMode = glad_glPolygonMode; glad_debug_glPolygonOffset = glad_glPolygonOffset; - glad_debug_glPolygonStipple = glad_glPolygonStipple; - glad_debug_glPopAttrib = glad_glPopAttrib; - glad_debug_glPopClientAttrib = glad_glPopClientAttrib; - glad_debug_glPopMatrix = glad_glPopMatrix; - glad_debug_glPopName = glad_glPopName; + glad_debug_glPolygonOffsetxOES = glad_glPolygonOffsetxOES; + glad_debug_glPopDebugGroup = glad_glPopDebugGroup; + glad_debug_glPrimitiveBoundingBoxARB = glad_glPrimitiveBoundingBoxARB; glad_debug_glPrimitiveRestartIndex = glad_glPrimitiveRestartIndex; - glad_debug_glPrioritizeTextures = glad_glPrioritizeTextures; + glad_debug_glPrioritizeTexturesxOES = glad_glPrioritizeTexturesxOES; + glad_debug_glProgramBinary = glad_glProgramBinary; + glad_debug_glProgramEnvParameter4dARB = glad_glProgramEnvParameter4dARB; + glad_debug_glProgramEnvParameter4dvARB = glad_glProgramEnvParameter4dvARB; + glad_debug_glProgramEnvParameter4fARB = glad_glProgramEnvParameter4fARB; + glad_debug_glProgramEnvParameter4fvARB = glad_glProgramEnvParameter4fvARB; + glad_debug_glProgramLocalParameter4dARB = glad_glProgramLocalParameter4dARB; + glad_debug_glProgramLocalParameter4dvARB = glad_glProgramLocalParameter4dvARB; + glad_debug_glProgramLocalParameter4fARB = glad_glProgramLocalParameter4fARB; + glad_debug_glProgramLocalParameter4fvARB = glad_glProgramLocalParameter4fvARB; + glad_debug_glProgramParameteri = glad_glProgramParameteri; + glad_debug_glProgramParameteriARB = glad_glProgramParameteriARB; + glad_debug_glProgramStringARB = glad_glProgramStringARB; + glad_debug_glProgramUniform1d = glad_glProgramUniform1d; + glad_debug_glProgramUniform1dv = glad_glProgramUniform1dv; + glad_debug_glProgramUniform1f = glad_glProgramUniform1f; + glad_debug_glProgramUniform1fv = glad_glProgramUniform1fv; + glad_debug_glProgramUniform1i = glad_glProgramUniform1i; + glad_debug_glProgramUniform1i64ARB = glad_glProgramUniform1i64ARB; + glad_debug_glProgramUniform1i64vARB = glad_glProgramUniform1i64vARB; + glad_debug_glProgramUniform1iv = glad_glProgramUniform1iv; + glad_debug_glProgramUniform1ui = glad_glProgramUniform1ui; + glad_debug_glProgramUniform1ui64ARB = glad_glProgramUniform1ui64ARB; + glad_debug_glProgramUniform1ui64vARB = glad_glProgramUniform1ui64vARB; + glad_debug_glProgramUniform1uiv = glad_glProgramUniform1uiv; + glad_debug_glProgramUniform2d = glad_glProgramUniform2d; + glad_debug_glProgramUniform2dv = glad_glProgramUniform2dv; + glad_debug_glProgramUniform2f = glad_glProgramUniform2f; + glad_debug_glProgramUniform2fv = glad_glProgramUniform2fv; + glad_debug_glProgramUniform2i = glad_glProgramUniform2i; + glad_debug_glProgramUniform2i64ARB = glad_glProgramUniform2i64ARB; + glad_debug_glProgramUniform2i64vARB = glad_glProgramUniform2i64vARB; + glad_debug_glProgramUniform2iv = glad_glProgramUniform2iv; + glad_debug_glProgramUniform2ui = glad_glProgramUniform2ui; + glad_debug_glProgramUniform2ui64ARB = glad_glProgramUniform2ui64ARB; + glad_debug_glProgramUniform2ui64vARB = glad_glProgramUniform2ui64vARB; + glad_debug_glProgramUniform2uiv = glad_glProgramUniform2uiv; + glad_debug_glProgramUniform3d = glad_glProgramUniform3d; + glad_debug_glProgramUniform3dv = glad_glProgramUniform3dv; + glad_debug_glProgramUniform3f = glad_glProgramUniform3f; + glad_debug_glProgramUniform3fv = glad_glProgramUniform3fv; + glad_debug_glProgramUniform3i = glad_glProgramUniform3i; + glad_debug_glProgramUniform3i64ARB = glad_glProgramUniform3i64ARB; + glad_debug_glProgramUniform3i64vARB = glad_glProgramUniform3i64vARB; + glad_debug_glProgramUniform3iv = glad_glProgramUniform3iv; + glad_debug_glProgramUniform3ui = glad_glProgramUniform3ui; + glad_debug_glProgramUniform3ui64ARB = glad_glProgramUniform3ui64ARB; + glad_debug_glProgramUniform3ui64vARB = glad_glProgramUniform3ui64vARB; + glad_debug_glProgramUniform3uiv = glad_glProgramUniform3uiv; + glad_debug_glProgramUniform4d = glad_glProgramUniform4d; + glad_debug_glProgramUniform4dv = glad_glProgramUniform4dv; + glad_debug_glProgramUniform4f = glad_glProgramUniform4f; + glad_debug_glProgramUniform4fv = glad_glProgramUniform4fv; + glad_debug_glProgramUniform4i = glad_glProgramUniform4i; + glad_debug_glProgramUniform4i64ARB = glad_glProgramUniform4i64ARB; + glad_debug_glProgramUniform4i64vARB = glad_glProgramUniform4i64vARB; + glad_debug_glProgramUniform4iv = glad_glProgramUniform4iv; + glad_debug_glProgramUniform4ui = glad_glProgramUniform4ui; + glad_debug_glProgramUniform4ui64ARB = glad_glProgramUniform4ui64ARB; + glad_debug_glProgramUniform4ui64vARB = glad_glProgramUniform4ui64vARB; + glad_debug_glProgramUniform4uiv = glad_glProgramUniform4uiv; + glad_debug_glProgramUniformMatrix2dv = glad_glProgramUniformMatrix2dv; + glad_debug_glProgramUniformMatrix2fv = glad_glProgramUniformMatrix2fv; + glad_debug_glProgramUniformMatrix2x3dv = glad_glProgramUniformMatrix2x3dv; + glad_debug_glProgramUniformMatrix2x3fv = glad_glProgramUniformMatrix2x3fv; + glad_debug_glProgramUniformMatrix2x4dv = glad_glProgramUniformMatrix2x4dv; + glad_debug_glProgramUniformMatrix2x4fv = glad_glProgramUniformMatrix2x4fv; + glad_debug_glProgramUniformMatrix3dv = glad_glProgramUniformMatrix3dv; + glad_debug_glProgramUniformMatrix3fv = glad_glProgramUniformMatrix3fv; + glad_debug_glProgramUniformMatrix3x2dv = glad_glProgramUniformMatrix3x2dv; + glad_debug_glProgramUniformMatrix3x2fv = glad_glProgramUniformMatrix3x2fv; + glad_debug_glProgramUniformMatrix3x4dv = glad_glProgramUniformMatrix3x4dv; + glad_debug_glProgramUniformMatrix3x4fv = glad_glProgramUniformMatrix3x4fv; + glad_debug_glProgramUniformMatrix4dv = glad_glProgramUniformMatrix4dv; + glad_debug_glProgramUniformMatrix4fv = glad_glProgramUniformMatrix4fv; + glad_debug_glProgramUniformMatrix4x2dv = glad_glProgramUniformMatrix4x2dv; + glad_debug_glProgramUniformMatrix4x2fv = glad_glProgramUniformMatrix4x2fv; + glad_debug_glProgramUniformMatrix4x3dv = glad_glProgramUniformMatrix4x3dv; + glad_debug_glProgramUniformMatrix4x3fv = glad_glProgramUniformMatrix4x3fv; glad_debug_glProvokingVertex = glad_glProvokingVertex; - glad_debug_glPushAttrib = glad_glPushAttrib; - glad_debug_glPushClientAttrib = glad_glPushClientAttrib; - glad_debug_glPushMatrix = glad_glPushMatrix; - glad_debug_glPushName = glad_glPushName; + glad_debug_glPushDebugGroup = glad_glPushDebugGroup; glad_debug_glQueryCounter = glad_glQueryCounter; - glad_debug_glRasterPos2d = glad_glRasterPos2d; - glad_debug_glRasterPos2dv = glad_glRasterPos2dv; - glad_debug_glRasterPos2f = glad_glRasterPos2f; - glad_debug_glRasterPos2fv = glad_glRasterPos2fv; - glad_debug_glRasterPos2i = glad_glRasterPos2i; - glad_debug_glRasterPos2iv = glad_glRasterPos2iv; - glad_debug_glRasterPos2s = glad_glRasterPos2s; - glad_debug_glRasterPos2sv = glad_glRasterPos2sv; - glad_debug_glRasterPos3d = glad_glRasterPos3d; - glad_debug_glRasterPos3dv = glad_glRasterPos3dv; - glad_debug_glRasterPos3f = glad_glRasterPos3f; - glad_debug_glRasterPos3fv = glad_glRasterPos3fv; - glad_debug_glRasterPos3i = glad_glRasterPos3i; - glad_debug_glRasterPos3iv = glad_glRasterPos3iv; - glad_debug_glRasterPos3s = glad_glRasterPos3s; - glad_debug_glRasterPos3sv = glad_glRasterPos3sv; - glad_debug_glRasterPos4d = glad_glRasterPos4d; - glad_debug_glRasterPos4dv = glad_glRasterPos4dv; - glad_debug_glRasterPos4f = glad_glRasterPos4f; - glad_debug_glRasterPos4fv = glad_glRasterPos4fv; - glad_debug_glRasterPos4i = glad_glRasterPos4i; - glad_debug_glRasterPos4iv = glad_glRasterPos4iv; - glad_debug_glRasterPos4s = glad_glRasterPos4s; - glad_debug_glRasterPos4sv = glad_glRasterPos4sv; + glad_debug_glRasterPos2xOES = glad_glRasterPos2xOES; + glad_debug_glRasterPos2xvOES = glad_glRasterPos2xvOES; + glad_debug_glRasterPos3xOES = glad_glRasterPos3xOES; + glad_debug_glRasterPos3xvOES = glad_glRasterPos3xvOES; + glad_debug_glRasterPos4xOES = glad_glRasterPos4xOES; + glad_debug_glRasterPos4xvOES = glad_glRasterPos4xvOES; glad_debug_glReadBuffer = glad_glReadBuffer; glad_debug_glReadPixels = glad_glReadPixels; - glad_debug_glRectd = glad_glRectd; - glad_debug_glRectdv = glad_glRectdv; - glad_debug_glRectf = glad_glRectf; - glad_debug_glRectfv = glad_glRectfv; - glad_debug_glRecti = glad_glRecti; - glad_debug_glRectiv = glad_glRectiv; - glad_debug_glRects = glad_glRects; - glad_debug_glRectsv = glad_glRectsv; - glad_debug_glRenderMode = glad_glRenderMode; + glad_debug_glRectxOES = glad_glRectxOES; + glad_debug_glRectxvOES = glad_glRectxvOES; + glad_debug_glReleaseShaderCompiler = glad_glReleaseShaderCompiler; glad_debug_glRenderbufferStorage = glad_glRenderbufferStorage; + glad_debug_glRenderbufferStorageEXT = glad_glRenderbufferStorageEXT; glad_debug_glRenderbufferStorageMultisample = glad_glRenderbufferStorageMultisample; - glad_debug_glRotated = glad_glRotated; - glad_debug_glRotatef = glad_glRotatef; + glad_debug_glRenderbufferStorageMultisampleEXT = glad_glRenderbufferStorageMultisampleEXT; + glad_debug_glResumeTransformFeedback = glad_glResumeTransformFeedback; + glad_debug_glRotatexOES = glad_glRotatexOES; glad_debug_glSampleCoverage = glad_glSampleCoverage; + glad_debug_glSampleCoverageARB = glad_glSampleCoverageARB; glad_debug_glSampleMaski = glad_glSampleMaski; glad_debug_glSamplerParameterIiv = glad_glSamplerParameterIiv; glad_debug_glSamplerParameterIuiv = glad_glSamplerParameterIuiv; @@ -8047,31 +11798,16 @@ void gladUninstallGLDebug(void) { glad_debug_glSamplerParameterfv = glad_glSamplerParameterfv; glad_debug_glSamplerParameteri = glad_glSamplerParameteri; glad_debug_glSamplerParameteriv = glad_glSamplerParameteriv; - glad_debug_glScaled = glad_glScaled; - glad_debug_glScalef = glad_glScalef; + glad_debug_glScalexOES = glad_glScalexOES; glad_debug_glScissor = glad_glScissor; - glad_debug_glSecondaryColor3b = glad_glSecondaryColor3b; - glad_debug_glSecondaryColor3bv = glad_glSecondaryColor3bv; - glad_debug_glSecondaryColor3d = glad_glSecondaryColor3d; - glad_debug_glSecondaryColor3dv = glad_glSecondaryColor3dv; - glad_debug_glSecondaryColor3f = glad_glSecondaryColor3f; - glad_debug_glSecondaryColor3fv = glad_glSecondaryColor3fv; - glad_debug_glSecondaryColor3i = glad_glSecondaryColor3i; - glad_debug_glSecondaryColor3iv = glad_glSecondaryColor3iv; - glad_debug_glSecondaryColor3s = glad_glSecondaryColor3s; - glad_debug_glSecondaryColor3sv = glad_glSecondaryColor3sv; - glad_debug_glSecondaryColor3ub = glad_glSecondaryColor3ub; - glad_debug_glSecondaryColor3ubv = glad_glSecondaryColor3ubv; - glad_debug_glSecondaryColor3ui = glad_glSecondaryColor3ui; - glad_debug_glSecondaryColor3uiv = glad_glSecondaryColor3uiv; - glad_debug_glSecondaryColor3us = glad_glSecondaryColor3us; - glad_debug_glSecondaryColor3usv = glad_glSecondaryColor3usv; - glad_debug_glSecondaryColorP3ui = glad_glSecondaryColorP3ui; - glad_debug_glSecondaryColorP3uiv = glad_glSecondaryColorP3uiv; - glad_debug_glSecondaryColorPointer = glad_glSecondaryColorPointer; - glad_debug_glSelectBuffer = glad_glSelectBuffer; - glad_debug_glShadeModel = glad_glShadeModel; + glad_debug_glScissorArrayv = glad_glScissorArrayv; + glad_debug_glScissorIndexed = glad_glScissorIndexed; + glad_debug_glScissorIndexedv = glad_glScissorIndexedv; + glad_debug_glShaderBinary = glad_glShaderBinary; glad_debug_glShaderSource = glad_glShaderSource; + glad_debug_glShaderSourceARB = glad_glShaderSourceARB; + glad_debug_glShaderStorageBlockBinding = glad_glShaderStorageBlockBinding; + glad_debug_glSpecializeShaderARB = glad_glSpecializeShaderARB; glad_debug_glStencilFunc = glad_glStencilFunc; glad_debug_glStencilFuncSeparate = glad_glStencilFuncSeparate; glad_debug_glStencilMask = glad_glStencilMask; @@ -8079,57 +11815,19 @@ void gladUninstallGLDebug(void) { glad_debug_glStencilOp = glad_glStencilOp; glad_debug_glStencilOpSeparate = glad_glStencilOpSeparate; glad_debug_glTexBuffer = glad_glTexBuffer; - glad_debug_glTexCoord1d = glad_glTexCoord1d; - glad_debug_glTexCoord1dv = glad_glTexCoord1dv; - glad_debug_glTexCoord1f = glad_glTexCoord1f; - glad_debug_glTexCoord1fv = glad_glTexCoord1fv; - glad_debug_glTexCoord1i = glad_glTexCoord1i; - glad_debug_glTexCoord1iv = glad_glTexCoord1iv; - glad_debug_glTexCoord1s = glad_glTexCoord1s; - glad_debug_glTexCoord1sv = glad_glTexCoord1sv; - glad_debug_glTexCoord2d = glad_glTexCoord2d; - glad_debug_glTexCoord2dv = glad_glTexCoord2dv; - glad_debug_glTexCoord2f = glad_glTexCoord2f; - glad_debug_glTexCoord2fv = glad_glTexCoord2fv; - glad_debug_glTexCoord2i = glad_glTexCoord2i; - glad_debug_glTexCoord2iv = glad_glTexCoord2iv; - glad_debug_glTexCoord2s = glad_glTexCoord2s; - glad_debug_glTexCoord2sv = glad_glTexCoord2sv; - glad_debug_glTexCoord3d = glad_glTexCoord3d; - glad_debug_glTexCoord3dv = glad_glTexCoord3dv; - glad_debug_glTexCoord3f = glad_glTexCoord3f; - glad_debug_glTexCoord3fv = glad_glTexCoord3fv; - glad_debug_glTexCoord3i = glad_glTexCoord3i; - glad_debug_glTexCoord3iv = glad_glTexCoord3iv; - glad_debug_glTexCoord3s = glad_glTexCoord3s; - glad_debug_glTexCoord3sv = glad_glTexCoord3sv; - glad_debug_glTexCoord4d = glad_glTexCoord4d; - glad_debug_glTexCoord4dv = glad_glTexCoord4dv; - glad_debug_glTexCoord4f = glad_glTexCoord4f; - glad_debug_glTexCoord4fv = glad_glTexCoord4fv; - glad_debug_glTexCoord4i = glad_glTexCoord4i; - glad_debug_glTexCoord4iv = glad_glTexCoord4iv; - glad_debug_glTexCoord4s = glad_glTexCoord4s; - glad_debug_glTexCoord4sv = glad_glTexCoord4sv; - glad_debug_glTexCoordP1ui = glad_glTexCoordP1ui; - glad_debug_glTexCoordP1uiv = glad_glTexCoordP1uiv; - glad_debug_glTexCoordP2ui = glad_glTexCoordP2ui; - glad_debug_glTexCoordP2uiv = glad_glTexCoordP2uiv; - glad_debug_glTexCoordP3ui = glad_glTexCoordP3ui; - glad_debug_glTexCoordP3uiv = glad_glTexCoordP3uiv; - glad_debug_glTexCoordP4ui = glad_glTexCoordP4ui; - glad_debug_glTexCoordP4uiv = glad_glTexCoordP4uiv; - glad_debug_glTexCoordPointer = glad_glTexCoordPointer; - glad_debug_glTexEnvf = glad_glTexEnvf; - glad_debug_glTexEnvfv = glad_glTexEnvfv; - glad_debug_glTexEnvi = glad_glTexEnvi; - glad_debug_glTexEnviv = glad_glTexEnviv; - glad_debug_glTexGend = glad_glTexGend; - glad_debug_glTexGendv = glad_glTexGendv; - glad_debug_glTexGenf = glad_glTexGenf; - glad_debug_glTexGenfv = glad_glTexGenfv; - glad_debug_glTexGeni = glad_glTexGeni; - glad_debug_glTexGeniv = glad_glTexGeniv; + glad_debug_glTexBufferRange = glad_glTexBufferRange; + glad_debug_glTexCoord1xOES = glad_glTexCoord1xOES; + glad_debug_glTexCoord1xvOES = glad_glTexCoord1xvOES; + glad_debug_glTexCoord2xOES = glad_glTexCoord2xOES; + glad_debug_glTexCoord2xvOES = glad_glTexCoord2xvOES; + glad_debug_glTexCoord3xOES = glad_glTexCoord3xOES; + glad_debug_glTexCoord3xvOES = glad_glTexCoord3xvOES; + glad_debug_glTexCoord4xOES = glad_glTexCoord4xOES; + glad_debug_glTexCoord4xvOES = glad_glTexCoord4xvOES; + glad_debug_glTexEnvxOES = glad_glTexEnvxOES; + glad_debug_glTexEnvxvOES = glad_glTexEnvxvOES; + glad_debug_glTexGenxOES = glad_glTexGenxOES; + glad_debug_glTexGenxvOES = glad_glTexGenxvOES; glad_debug_glTexImage1D = glad_glTexImage1D; glad_debug_glTexImage2D = glad_glTexImage2D; glad_debug_glTexImage2DMultisample = glad_glTexImage2DMultisample; @@ -8141,110 +11839,223 @@ void gladUninstallGLDebug(void) { glad_debug_glTexParameterfv = glad_glTexParameterfv; glad_debug_glTexParameteri = glad_glTexParameteri; glad_debug_glTexParameteriv = glad_glTexParameteriv; + glad_debug_glTexParameterxOES = glad_glTexParameterxOES; + glad_debug_glTexParameterxvOES = glad_glTexParameterxvOES; + glad_debug_glTexStorage1D = glad_glTexStorage1D; + glad_debug_glTexStorage2D = glad_glTexStorage2D; + glad_debug_glTexStorage2DMultisample = glad_glTexStorage2DMultisample; + glad_debug_glTexStorage3D = glad_glTexStorage3D; + glad_debug_glTexStorage3DMultisample = glad_glTexStorage3DMultisample; glad_debug_glTexSubImage1D = glad_glTexSubImage1D; glad_debug_glTexSubImage2D = glad_glTexSubImage2D; glad_debug_glTexSubImage3D = glad_glTexSubImage3D; + glad_debug_glTextureBuffer = glad_glTextureBuffer; + glad_debug_glTextureBufferRange = glad_glTextureBufferRange; + glad_debug_glTextureParameterIiv = glad_glTextureParameterIiv; + glad_debug_glTextureParameterIuiv = glad_glTextureParameterIuiv; + glad_debug_glTextureParameterf = glad_glTextureParameterf; + glad_debug_glTextureParameterfv = glad_glTextureParameterfv; + glad_debug_glTextureParameteri = glad_glTextureParameteri; + glad_debug_glTextureParameteriv = glad_glTextureParameteriv; + glad_debug_glTextureStorage1D = glad_glTextureStorage1D; + glad_debug_glTextureStorage2D = glad_glTextureStorage2D; + glad_debug_glTextureStorage2DMultisample = glad_glTextureStorage2DMultisample; + glad_debug_glTextureStorage3D = glad_glTextureStorage3D; + glad_debug_glTextureStorage3DMultisample = glad_glTextureStorage3DMultisample; + glad_debug_glTextureSubImage1D = glad_glTextureSubImage1D; + glad_debug_glTextureSubImage2D = glad_glTextureSubImage2D; + glad_debug_glTextureSubImage3D = glad_glTextureSubImage3D; + glad_debug_glTextureView = glad_glTextureView; + glad_debug_glTransformFeedbackBufferBase = glad_glTransformFeedbackBufferBase; + glad_debug_glTransformFeedbackBufferRange = glad_glTransformFeedbackBufferRange; glad_debug_glTransformFeedbackVaryings = glad_glTransformFeedbackVaryings; - glad_debug_glTranslated = glad_glTranslated; - glad_debug_glTranslatef = glad_glTranslatef; + glad_debug_glTranslatexOES = glad_glTranslatexOES; + glad_debug_glUniform1d = glad_glUniform1d; + glad_debug_glUniform1dv = glad_glUniform1dv; glad_debug_glUniform1f = glad_glUniform1f; + glad_debug_glUniform1fARB = glad_glUniform1fARB; glad_debug_glUniform1fv = glad_glUniform1fv; + glad_debug_glUniform1fvARB = glad_glUniform1fvARB; glad_debug_glUniform1i = glad_glUniform1i; + glad_debug_glUniform1i64ARB = glad_glUniform1i64ARB; + glad_debug_glUniform1i64vARB = glad_glUniform1i64vARB; + glad_debug_glUniform1iARB = glad_glUniform1iARB; glad_debug_glUniform1iv = glad_glUniform1iv; + glad_debug_glUniform1ivARB = glad_glUniform1ivARB; glad_debug_glUniform1ui = glad_glUniform1ui; + glad_debug_glUniform1ui64ARB = glad_glUniform1ui64ARB; + glad_debug_glUniform1ui64vARB = glad_glUniform1ui64vARB; glad_debug_glUniform1uiv = glad_glUniform1uiv; + glad_debug_glUniform2d = glad_glUniform2d; + glad_debug_glUniform2dv = glad_glUniform2dv; glad_debug_glUniform2f = glad_glUniform2f; + glad_debug_glUniform2fARB = glad_glUniform2fARB; glad_debug_glUniform2fv = glad_glUniform2fv; + glad_debug_glUniform2fvARB = glad_glUniform2fvARB; glad_debug_glUniform2i = glad_glUniform2i; + glad_debug_glUniform2i64ARB = glad_glUniform2i64ARB; + glad_debug_glUniform2i64vARB = glad_glUniform2i64vARB; + glad_debug_glUniform2iARB = glad_glUniform2iARB; glad_debug_glUniform2iv = glad_glUniform2iv; + glad_debug_glUniform2ivARB = glad_glUniform2ivARB; glad_debug_glUniform2ui = glad_glUniform2ui; + glad_debug_glUniform2ui64ARB = glad_glUniform2ui64ARB; + glad_debug_glUniform2ui64vARB = glad_glUniform2ui64vARB; glad_debug_glUniform2uiv = glad_glUniform2uiv; + glad_debug_glUniform3d = glad_glUniform3d; + glad_debug_glUniform3dv = glad_glUniform3dv; glad_debug_glUniform3f = glad_glUniform3f; + glad_debug_glUniform3fARB = glad_glUniform3fARB; glad_debug_glUniform3fv = glad_glUniform3fv; + glad_debug_glUniform3fvARB = glad_glUniform3fvARB; glad_debug_glUniform3i = glad_glUniform3i; + glad_debug_glUniform3i64ARB = glad_glUniform3i64ARB; + glad_debug_glUniform3i64vARB = glad_glUniform3i64vARB; + glad_debug_glUniform3iARB = glad_glUniform3iARB; glad_debug_glUniform3iv = glad_glUniform3iv; + glad_debug_glUniform3ivARB = glad_glUniform3ivARB; glad_debug_glUniform3ui = glad_glUniform3ui; + glad_debug_glUniform3ui64ARB = glad_glUniform3ui64ARB; + glad_debug_glUniform3ui64vARB = glad_glUniform3ui64vARB; glad_debug_glUniform3uiv = glad_glUniform3uiv; + glad_debug_glUniform4d = glad_glUniform4d; + glad_debug_glUniform4dv = glad_glUniform4dv; glad_debug_glUniform4f = glad_glUniform4f; + glad_debug_glUniform4fARB = glad_glUniform4fARB; glad_debug_glUniform4fv = glad_glUniform4fv; + glad_debug_glUniform4fvARB = glad_glUniform4fvARB; glad_debug_glUniform4i = glad_glUniform4i; + glad_debug_glUniform4i64ARB = glad_glUniform4i64ARB; + glad_debug_glUniform4i64vARB = glad_glUniform4i64vARB; + glad_debug_glUniform4iARB = glad_glUniform4iARB; glad_debug_glUniform4iv = glad_glUniform4iv; + glad_debug_glUniform4ivARB = glad_glUniform4ivARB; glad_debug_glUniform4ui = glad_glUniform4ui; + glad_debug_glUniform4ui64ARB = glad_glUniform4ui64ARB; + glad_debug_glUniform4ui64vARB = glad_glUniform4ui64vARB; glad_debug_glUniform4uiv = glad_glUniform4uiv; glad_debug_glUniformBlockBinding = glad_glUniformBlockBinding; + glad_debug_glUniformMatrix2dv = glad_glUniformMatrix2dv; glad_debug_glUniformMatrix2fv = glad_glUniformMatrix2fv; + glad_debug_glUniformMatrix2fvARB = glad_glUniformMatrix2fvARB; + glad_debug_glUniformMatrix2x3dv = glad_glUniformMatrix2x3dv; glad_debug_glUniformMatrix2x3fv = glad_glUniformMatrix2x3fv; + glad_debug_glUniformMatrix2x4dv = glad_glUniformMatrix2x4dv; glad_debug_glUniformMatrix2x4fv = glad_glUniformMatrix2x4fv; + glad_debug_glUniformMatrix3dv = glad_glUniformMatrix3dv; glad_debug_glUniformMatrix3fv = glad_glUniformMatrix3fv; + glad_debug_glUniformMatrix3fvARB = glad_glUniformMatrix3fvARB; + glad_debug_glUniformMatrix3x2dv = glad_glUniformMatrix3x2dv; glad_debug_glUniformMatrix3x2fv = glad_glUniformMatrix3x2fv; + glad_debug_glUniformMatrix3x4dv = glad_glUniformMatrix3x4dv; glad_debug_glUniformMatrix3x4fv = glad_glUniformMatrix3x4fv; + glad_debug_glUniformMatrix4dv = glad_glUniformMatrix4dv; glad_debug_glUniformMatrix4fv = glad_glUniformMatrix4fv; + glad_debug_glUniformMatrix4fvARB = glad_glUniformMatrix4fvARB; + glad_debug_glUniformMatrix4x2dv = glad_glUniformMatrix4x2dv; glad_debug_glUniformMatrix4x2fv = glad_glUniformMatrix4x2fv; + glad_debug_glUniformMatrix4x3dv = glad_glUniformMatrix4x3dv; glad_debug_glUniformMatrix4x3fv = glad_glUniformMatrix4x3fv; + glad_debug_glUniformSubroutinesuiv = glad_glUniformSubroutinesuiv; glad_debug_glUnmapBuffer = glad_glUnmapBuffer; + glad_debug_glUnmapBufferARB = glad_glUnmapBufferARB; + glad_debug_glUnmapNamedBuffer = glad_glUnmapNamedBuffer; glad_debug_glUseProgram = glad_glUseProgram; + glad_debug_glUseProgramObjectARB = glad_glUseProgramObjectARB; + glad_debug_glUseProgramStages = glad_glUseProgramStages; glad_debug_glValidateProgram = glad_glValidateProgram; - glad_debug_glVertex2d = glad_glVertex2d; - glad_debug_glVertex2dv = glad_glVertex2dv; - glad_debug_glVertex2f = glad_glVertex2f; - glad_debug_glVertex2fv = glad_glVertex2fv; - glad_debug_glVertex2i = glad_glVertex2i; - glad_debug_glVertex2iv = glad_glVertex2iv; - glad_debug_glVertex2s = glad_glVertex2s; - glad_debug_glVertex2sv = glad_glVertex2sv; - glad_debug_glVertex3d = glad_glVertex3d; - glad_debug_glVertex3dv = glad_glVertex3dv; - glad_debug_glVertex3f = glad_glVertex3f; - glad_debug_glVertex3fv = glad_glVertex3fv; - glad_debug_glVertex3i = glad_glVertex3i; - glad_debug_glVertex3iv = glad_glVertex3iv; - glad_debug_glVertex3s = glad_glVertex3s; - glad_debug_glVertex3sv = glad_glVertex3sv; - glad_debug_glVertex4d = glad_glVertex4d; - glad_debug_glVertex4dv = glad_glVertex4dv; - glad_debug_glVertex4f = glad_glVertex4f; - glad_debug_glVertex4fv = glad_glVertex4fv; - glad_debug_glVertex4i = glad_glVertex4i; - glad_debug_glVertex4iv = glad_glVertex4iv; - glad_debug_glVertex4s = glad_glVertex4s; - glad_debug_glVertex4sv = glad_glVertex4sv; + glad_debug_glValidateProgramARB = glad_glValidateProgramARB; + glad_debug_glValidateProgramPipeline = glad_glValidateProgramPipeline; + glad_debug_glVertex2xOES = glad_glVertex2xOES; + glad_debug_glVertex2xvOES = glad_glVertex2xvOES; + glad_debug_glVertex3xOES = glad_glVertex3xOES; + glad_debug_glVertex3xvOES = glad_glVertex3xvOES; + glad_debug_glVertex4xOES = glad_glVertex4xOES; + glad_debug_glVertex4xvOES = glad_glVertex4xvOES; + glad_debug_glVertexArrayAttribBinding = glad_glVertexArrayAttribBinding; + glad_debug_glVertexArrayAttribFormat = glad_glVertexArrayAttribFormat; + glad_debug_glVertexArrayAttribIFormat = glad_glVertexArrayAttribIFormat; + glad_debug_glVertexArrayAttribLFormat = glad_glVertexArrayAttribLFormat; + glad_debug_glVertexArrayBindingDivisor = glad_glVertexArrayBindingDivisor; + glad_debug_glVertexArrayElementBuffer = glad_glVertexArrayElementBuffer; + glad_debug_glVertexArrayVertexBuffer = glad_glVertexArrayVertexBuffer; + glad_debug_glVertexArrayVertexBuffers = glad_glVertexArrayVertexBuffers; glad_debug_glVertexAttrib1d = glad_glVertexAttrib1d; + glad_debug_glVertexAttrib1dARB = glad_glVertexAttrib1dARB; glad_debug_glVertexAttrib1dv = glad_glVertexAttrib1dv; + glad_debug_glVertexAttrib1dvARB = glad_glVertexAttrib1dvARB; glad_debug_glVertexAttrib1f = glad_glVertexAttrib1f; + glad_debug_glVertexAttrib1fARB = glad_glVertexAttrib1fARB; glad_debug_glVertexAttrib1fv = glad_glVertexAttrib1fv; + glad_debug_glVertexAttrib1fvARB = glad_glVertexAttrib1fvARB; glad_debug_glVertexAttrib1s = glad_glVertexAttrib1s; + glad_debug_glVertexAttrib1sARB = glad_glVertexAttrib1sARB; glad_debug_glVertexAttrib1sv = glad_glVertexAttrib1sv; + glad_debug_glVertexAttrib1svARB = glad_glVertexAttrib1svARB; glad_debug_glVertexAttrib2d = glad_glVertexAttrib2d; + glad_debug_glVertexAttrib2dARB = glad_glVertexAttrib2dARB; glad_debug_glVertexAttrib2dv = glad_glVertexAttrib2dv; + glad_debug_glVertexAttrib2dvARB = glad_glVertexAttrib2dvARB; glad_debug_glVertexAttrib2f = glad_glVertexAttrib2f; + glad_debug_glVertexAttrib2fARB = glad_glVertexAttrib2fARB; glad_debug_glVertexAttrib2fv = glad_glVertexAttrib2fv; + glad_debug_glVertexAttrib2fvARB = glad_glVertexAttrib2fvARB; glad_debug_glVertexAttrib2s = glad_glVertexAttrib2s; + glad_debug_glVertexAttrib2sARB = glad_glVertexAttrib2sARB; glad_debug_glVertexAttrib2sv = glad_glVertexAttrib2sv; + glad_debug_glVertexAttrib2svARB = glad_glVertexAttrib2svARB; glad_debug_glVertexAttrib3d = glad_glVertexAttrib3d; + glad_debug_glVertexAttrib3dARB = glad_glVertexAttrib3dARB; glad_debug_glVertexAttrib3dv = glad_glVertexAttrib3dv; + glad_debug_glVertexAttrib3dvARB = glad_glVertexAttrib3dvARB; glad_debug_glVertexAttrib3f = glad_glVertexAttrib3f; + glad_debug_glVertexAttrib3fARB = glad_glVertexAttrib3fARB; glad_debug_glVertexAttrib3fv = glad_glVertexAttrib3fv; + glad_debug_glVertexAttrib3fvARB = glad_glVertexAttrib3fvARB; glad_debug_glVertexAttrib3s = glad_glVertexAttrib3s; + glad_debug_glVertexAttrib3sARB = glad_glVertexAttrib3sARB; glad_debug_glVertexAttrib3sv = glad_glVertexAttrib3sv; + glad_debug_glVertexAttrib3svARB = glad_glVertexAttrib3svARB; glad_debug_glVertexAttrib4Nbv = glad_glVertexAttrib4Nbv; + glad_debug_glVertexAttrib4NbvARB = glad_glVertexAttrib4NbvARB; glad_debug_glVertexAttrib4Niv = glad_glVertexAttrib4Niv; + glad_debug_glVertexAttrib4NivARB = glad_glVertexAttrib4NivARB; glad_debug_glVertexAttrib4Nsv = glad_glVertexAttrib4Nsv; + glad_debug_glVertexAttrib4NsvARB = glad_glVertexAttrib4NsvARB; glad_debug_glVertexAttrib4Nub = glad_glVertexAttrib4Nub; + glad_debug_glVertexAttrib4NubARB = glad_glVertexAttrib4NubARB; glad_debug_glVertexAttrib4Nubv = glad_glVertexAttrib4Nubv; + glad_debug_glVertexAttrib4NubvARB = glad_glVertexAttrib4NubvARB; glad_debug_glVertexAttrib4Nuiv = glad_glVertexAttrib4Nuiv; + glad_debug_glVertexAttrib4NuivARB = glad_glVertexAttrib4NuivARB; glad_debug_glVertexAttrib4Nusv = glad_glVertexAttrib4Nusv; + glad_debug_glVertexAttrib4NusvARB = glad_glVertexAttrib4NusvARB; glad_debug_glVertexAttrib4bv = glad_glVertexAttrib4bv; + glad_debug_glVertexAttrib4bvARB = glad_glVertexAttrib4bvARB; glad_debug_glVertexAttrib4d = glad_glVertexAttrib4d; + glad_debug_glVertexAttrib4dARB = glad_glVertexAttrib4dARB; glad_debug_glVertexAttrib4dv = glad_glVertexAttrib4dv; + glad_debug_glVertexAttrib4dvARB = glad_glVertexAttrib4dvARB; glad_debug_glVertexAttrib4f = glad_glVertexAttrib4f; + glad_debug_glVertexAttrib4fARB = glad_glVertexAttrib4fARB; glad_debug_glVertexAttrib4fv = glad_glVertexAttrib4fv; + glad_debug_glVertexAttrib4fvARB = glad_glVertexAttrib4fvARB; glad_debug_glVertexAttrib4iv = glad_glVertexAttrib4iv; + glad_debug_glVertexAttrib4ivARB = glad_glVertexAttrib4ivARB; glad_debug_glVertexAttrib4s = glad_glVertexAttrib4s; + glad_debug_glVertexAttrib4sARB = glad_glVertexAttrib4sARB; glad_debug_glVertexAttrib4sv = glad_glVertexAttrib4sv; + glad_debug_glVertexAttrib4svARB = glad_glVertexAttrib4svARB; glad_debug_glVertexAttrib4ubv = glad_glVertexAttrib4ubv; + glad_debug_glVertexAttrib4ubvARB = glad_glVertexAttrib4ubvARB; glad_debug_glVertexAttrib4uiv = glad_glVertexAttrib4uiv; + glad_debug_glVertexAttrib4uivARB = glad_glVertexAttrib4uivARB; glad_debug_glVertexAttrib4usv = glad_glVertexAttrib4usv; + glad_debug_glVertexAttrib4usvARB = glad_glVertexAttrib4usvARB; + glad_debug_glVertexAttribBinding = glad_glVertexAttribBinding; glad_debug_glVertexAttribDivisor = glad_glVertexAttribDivisor; + glad_debug_glVertexAttribDivisorARB = glad_glVertexAttribDivisorARB; + glad_debug_glVertexAttribFormat = glad_glVertexAttribFormat; glad_debug_glVertexAttribI1i = glad_glVertexAttribI1i; glad_debug_glVertexAttribI1iv = glad_glVertexAttribI1iv; glad_debug_glVertexAttribI1ui = glad_glVertexAttribI1ui; @@ -8265,7 +12076,18 @@ void gladUninstallGLDebug(void) { glad_debug_glVertexAttribI4ui = glad_glVertexAttribI4ui; glad_debug_glVertexAttribI4uiv = glad_glVertexAttribI4uiv; glad_debug_glVertexAttribI4usv = glad_glVertexAttribI4usv; + glad_debug_glVertexAttribIFormat = glad_glVertexAttribIFormat; glad_debug_glVertexAttribIPointer = glad_glVertexAttribIPointer; + glad_debug_glVertexAttribL1d = glad_glVertexAttribL1d; + glad_debug_glVertexAttribL1dv = glad_glVertexAttribL1dv; + glad_debug_glVertexAttribL2d = glad_glVertexAttribL2d; + glad_debug_glVertexAttribL2dv = glad_glVertexAttribL2dv; + glad_debug_glVertexAttribL3d = glad_glVertexAttribL3d; + glad_debug_glVertexAttribL3dv = glad_glVertexAttribL3dv; + glad_debug_glVertexAttribL4d = glad_glVertexAttribL4d; + glad_debug_glVertexAttribL4dv = glad_glVertexAttribL4dv; + glad_debug_glVertexAttribLFormat = glad_glVertexAttribLFormat; + glad_debug_glVertexAttribLPointer = glad_glVertexAttribLPointer; glad_debug_glVertexAttribP1ui = glad_glVertexAttribP1ui; glad_debug_glVertexAttribP1uiv = glad_glVertexAttribP1uiv; glad_debug_glVertexAttribP2ui = glad_glVertexAttribP2ui; @@ -8275,199 +12097,15 @@ void gladUninstallGLDebug(void) { glad_debug_glVertexAttribP4ui = glad_glVertexAttribP4ui; glad_debug_glVertexAttribP4uiv = glad_glVertexAttribP4uiv; glad_debug_glVertexAttribPointer = glad_glVertexAttribPointer; - glad_debug_glVertexP2ui = glad_glVertexP2ui; - glad_debug_glVertexP2uiv = glad_glVertexP2uiv; - glad_debug_glVertexP3ui = glad_glVertexP3ui; - glad_debug_glVertexP3uiv = glad_glVertexP3uiv; - glad_debug_glVertexP4ui = glad_glVertexP4ui; - glad_debug_glVertexP4uiv = glad_glVertexP4uiv; - glad_debug_glVertexPointer = glad_glVertexPointer; + glad_debug_glVertexAttribPointerARB = glad_glVertexAttribPointerARB; + glad_debug_glVertexBindingDivisor = glad_glVertexBindingDivisor; glad_debug_glViewport = glad_glViewport; + glad_debug_glViewportArrayv = glad_glViewportArrayv; + glad_debug_glViewportIndexedf = glad_glViewportIndexedf; + glad_debug_glViewportIndexedfv = glad_glViewportIndexedfv; glad_debug_glWaitSync = glad_glWaitSync; - glad_debug_glWindowPos2d = glad_glWindowPos2d; - glad_debug_glWindowPos2dv = glad_glWindowPos2dv; - glad_debug_glWindowPos2f = glad_glWindowPos2f; - glad_debug_glWindowPos2fv = glad_glWindowPos2fv; - glad_debug_glWindowPos2i = glad_glWindowPos2i; - glad_debug_glWindowPos2iv = glad_glWindowPos2iv; - glad_debug_glWindowPos2s = glad_glWindowPos2s; - glad_debug_glWindowPos2sv = glad_glWindowPos2sv; - glad_debug_glWindowPos3d = glad_glWindowPos3d; - glad_debug_glWindowPos3dv = glad_glWindowPos3dv; - glad_debug_glWindowPos3f = glad_glWindowPos3f; - glad_debug_glWindowPos3fv = glad_glWindowPos3fv; - glad_debug_glWindowPos3i = glad_glWindowPos3i; - glad_debug_glWindowPos3iv = glad_glWindowPos3iv; - glad_debug_glWindowPos3s = glad_glWindowPos3s; - glad_debug_glWindowPos3sv = glad_glWindowPos3sv; -} - -#ifdef GLAD_GL - -#ifndef GLAD_LOADER_LIBRARY_C_ -#define GLAD_LOADER_LIBRARY_C_ - -#include -#include - -#if GLAD_PLATFORM_WIN32 -#include -#else -#include -#endif - - -static void* glad_get_dlopen_handle(const char *lib_names[], int length) { - void *handle = NULL; - int i; - - for (i = 0; i < length; ++i) { -#if GLAD_PLATFORM_WIN32 - #if GLAD_PLATFORM_UWP - size_t buffer_size = (strlen(lib_names[i]) + 1) * sizeof(WCHAR); - LPWSTR buffer = (LPWSTR) malloc(buffer_size); - if (buffer != NULL) { - int ret = MultiByteToWideChar(CP_ACP, 0, lib_names[i], -1, buffer, buffer_size); - if (ret != 0) { - handle = (void*) LoadPackagedLibrary(buffer, 0); - } - free((void*) buffer); - } - #else - handle = (void*) LoadLibraryA(lib_names[i]); - #endif -#else - handle = dlopen(lib_names[i], RTLD_LAZY | RTLD_LOCAL); -#endif - if (handle != NULL) { - return handle; - } - } - - return NULL; -} - -static void glad_close_dlopen_handle(void* handle) { - if (handle != NULL) { -#if GLAD_PLATFORM_WIN32 - FreeLibrary((HMODULE) handle); -#else - dlclose(handle); -#endif - } -} - -static GLADapiproc glad_dlsym_handle(void* handle, const char *name) { - if (handle == NULL) { - return NULL; - } - -#if GLAD_PLATFORM_WIN32 - return (GLADapiproc) GetProcAddress((HMODULE) handle, name); -#else - return GLAD_GNUC_EXTENSION (GLADapiproc) dlsym(handle, name); -#endif -} - -#endif /* GLAD_LOADER_LIBRARY_C_ */ - -typedef void* (GLAD_API_PTR *GLADglprocaddrfunc)(const char*); -struct _glad_gl_userptr { - void *handle; - GLADglprocaddrfunc gl_get_proc_address_ptr; -}; - -static GLADapiproc glad_gl_get_proc(void *vuserptr, const char *name) { - struct _glad_gl_userptr userptr = *(struct _glad_gl_userptr*) vuserptr; - GLADapiproc result = NULL; - - if(userptr.gl_get_proc_address_ptr != NULL) { - result = GLAD_GNUC_EXTENSION (GLADapiproc) userptr.gl_get_proc_address_ptr(name); - } - if(result == NULL) { - result = glad_dlsym_handle(userptr.handle, name); - } - - return result; -} - -static void* _glad_GL_loader_handle = NULL; - -static void* glad_gl_dlopen_handle(void) { -#if GLAD_PLATFORM_APPLE - static const char *NAMES[] = { - "../Frameworks/OpenGL.framework/OpenGL", - "/Library/Frameworks/OpenGL.framework/OpenGL", - "/System/Library/Frameworks/OpenGL.framework/OpenGL", - "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL" - }; -#elif GLAD_PLATFORM_WIN32 - static const char *NAMES[] = {"opengl32.dll"}; -#else - static const char *NAMES[] = { - #if defined(__CYGWIN__) - "libGL-1.so", - #endif - "libGL.so.1", - "libGL.so" - }; -#endif - - if (_glad_GL_loader_handle == NULL) { - _glad_GL_loader_handle = glad_get_dlopen_handle(NAMES, sizeof(NAMES) / sizeof(NAMES[0])); - } - - return _glad_GL_loader_handle; -} - -static struct _glad_gl_userptr glad_gl_build_userptr(void *handle) { - struct _glad_gl_userptr userptr; - - userptr.handle = handle; -#if GLAD_PLATFORM_APPLE || defined(__HAIKU__) - userptr.gl_get_proc_address_ptr = NULL; -#elif GLAD_PLATFORM_WIN32 - userptr.gl_get_proc_address_ptr = - (GLADglprocaddrfunc) glad_dlsym_handle(handle, "wglGetProcAddress"); -#else - userptr.gl_get_proc_address_ptr = - (GLADglprocaddrfunc) glad_dlsym_handle(handle, "glXGetProcAddressARB"); -#endif - - return userptr; -} - -int gladLoaderLoadGL(void) { - int version = 0; - void *handle; - int did_load = 0; - struct _glad_gl_userptr userptr; - - did_load = _glad_GL_loader_handle == NULL; - handle = glad_gl_dlopen_handle(); - if (handle) { - userptr = glad_gl_build_userptr(handle); - - version = gladLoadGLUserPtr(glad_gl_get_proc, &userptr); - - if (did_load) { - gladLoaderUnloadGL(); - } - } - - return version; -} - - - -void gladLoaderUnloadGL(void) { - if (_glad_GL_loader_handle != NULL) { - glad_close_dlopen_handle(_glad_GL_loader_handle); - _glad_GL_loader_handle = NULL; - } } -#endif /* GLAD_GL */ #ifdef __cplusplus } diff --git a/Source/System/glad/gles2.c b/Source/System/glad/gles2.c new file mode 100644 index 0000000000..04b1af907c --- /dev/null +++ b/Source/System/glad/gles2.c @@ -0,0 +1,1606 @@ +/** + * SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0 + */ +#include +#include +#include +#include + +#ifndef GLAD_IMPL_UTIL_C_ +#define GLAD_IMPL_UTIL_C_ + +#ifdef _MSC_VER +#define GLAD_IMPL_UTIL_SSCANF sscanf_s +#else +#define GLAD_IMPL_UTIL_SSCANF sscanf +#endif + +#endif /* GLAD_IMPL_UTIL_C_ */ + +#ifdef __cplusplus +extern "C" { +#endif + + + +int GLAD_GL_ES_VERSION_2_0 = 0; +int GLAD_GL_EXT_EGL_image_array = 0; +int GLAD_GL_EXT_EGL_image_storage = 0; +int GLAD_GL_EXT_EGL_image_storage_compression = 0; +int GLAD_GL_EXT_YUV_target = 0; +int GLAD_GL_EXT_base_instance = 0; +int GLAD_GL_EXT_blend_func_extended = 0; +int GLAD_GL_EXT_blend_minmax = 0; +int GLAD_GL_EXT_buffer_storage = 0; +int GLAD_GL_EXT_clear_texture = 0; +int GLAD_GL_EXT_clip_control = 0; +int GLAD_GL_EXT_clip_cull_distance = 0; +int GLAD_GL_EXT_color_buffer_float = 0; +int GLAD_GL_EXT_color_buffer_half_float = 0; +int GLAD_GL_EXT_conservative_depth = 0; +int GLAD_GL_EXT_copy_image = 0; +int GLAD_GL_EXT_debug_label = 0; +int GLAD_GL_EXT_debug_marker = 0; +int GLAD_GL_EXT_depth_clamp = 0; +int GLAD_GL_EXT_discard_framebuffer = 0; +int GLAD_GL_EXT_disjoint_timer_query = 0; +int GLAD_GL_EXT_draw_buffers = 0; +int GLAD_GL_EXT_draw_buffers_indexed = 0; +int GLAD_GL_EXT_draw_elements_base_vertex = 0; +int GLAD_GL_EXT_draw_instanced = 0; +int GLAD_GL_EXT_draw_transform_feedback = 0; +int GLAD_GL_EXT_external_buffer = 0; +int GLAD_GL_EXT_float_blend = 0; +int GLAD_GL_EXT_fragment_shading_rate = 0; +int GLAD_GL_EXT_geometry_point_size = 0; +int GLAD_GL_EXT_geometry_shader = 0; +int GLAD_GL_EXT_gpu_shader5 = 0; +int GLAD_GL_EXT_instanced_arrays = 0; +int GLAD_GL_EXT_map_buffer_range = 0; +int GLAD_GL_EXT_memory_object = 0; +int GLAD_GL_EXT_memory_object_fd = 0; +int GLAD_GL_EXT_memory_object_win32 = 0; +int GLAD_GL_EXT_multi_draw_arrays = 0; +int GLAD_GL_EXT_multi_draw_indirect = 0; +int GLAD_GL_EXT_multisampled_compatibility = 0; +int GLAD_GL_EXT_multisampled_render_to_texture = 0; +int GLAD_GL_EXT_multisampled_render_to_texture2 = 0; +int GLAD_GL_EXT_multiview_draw_buffers = 0; +int GLAD_GL_EXT_multiview_tessellation_geometry_shader = 0; +int GLAD_GL_EXT_multiview_texture_multisample = 0; +int GLAD_GL_EXT_multiview_timer_query = 0; +int GLAD_GL_EXT_occlusion_query_boolean = 0; +int GLAD_GL_EXT_polygon_offset_clamp = 0; +int GLAD_GL_EXT_post_depth_coverage = 0; +int GLAD_GL_EXT_primitive_bounding_box = 0; +int GLAD_GL_EXT_protected_textures = 0; +int GLAD_GL_EXT_pvrtc_sRGB = 0; +int GLAD_GL_EXT_raster_multisample = 0; +int GLAD_GL_EXT_read_format_bgra = 0; +int GLAD_GL_EXT_render_snorm = 0; +int GLAD_GL_EXT_robustness = 0; +int GLAD_GL_EXT_sRGB = 0; +int GLAD_GL_EXT_sRGB_write_control = 0; +int GLAD_GL_EXT_semaphore = 0; +int GLAD_GL_EXT_semaphore_fd = 0; +int GLAD_GL_EXT_semaphore_win32 = 0; +int GLAD_GL_EXT_separate_depth_stencil = 0; +int GLAD_GL_EXT_separate_shader_objects = 0; +int GLAD_GL_EXT_shader_framebuffer_fetch = 0; +int GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent = 0; +int GLAD_GL_EXT_shader_group_vote = 0; +int GLAD_GL_EXT_shader_implicit_conversions = 0; +int GLAD_GL_EXT_shader_integer_mix = 0; +int GLAD_GL_EXT_shader_io_blocks = 0; +int GLAD_GL_EXT_shader_non_constant_global_initializers = 0; +int GLAD_GL_EXT_shader_pixel_local_storage = 0; +int GLAD_GL_EXT_shader_pixel_local_storage2 = 0; +int GLAD_GL_EXT_shader_samples_identical = 0; +int GLAD_GL_EXT_shader_texture_lod = 0; +int GLAD_GL_EXT_shadow_samplers = 0; +int GLAD_GL_EXT_sparse_texture = 0; +int GLAD_GL_EXT_sparse_texture2 = 0; +int GLAD_GL_EXT_tessellation_point_size = 0; +int GLAD_GL_EXT_tessellation_shader = 0; +int GLAD_GL_EXT_texture_border_clamp = 0; +int GLAD_GL_EXT_texture_buffer = 0; +int GLAD_GL_EXT_texture_compression_astc_decode_mode = 0; +int GLAD_GL_EXT_texture_compression_bptc = 0; +int GLAD_GL_EXT_texture_compression_dxt1 = 0; +int GLAD_GL_EXT_texture_compression_rgtc = 0; +int GLAD_GL_EXT_texture_compression_s3tc = 0; +int GLAD_GL_EXT_texture_compression_s3tc_srgb = 0; +int GLAD_GL_EXT_texture_cube_map_array = 0; +int GLAD_GL_EXT_texture_filter_anisotropic = 0; +int GLAD_GL_EXT_texture_filter_minmax = 0; +int GLAD_GL_EXT_texture_format_BGRA8888 = 0; +int GLAD_GL_EXT_texture_format_sRGB_override = 0; +int GLAD_GL_EXT_texture_mirror_clamp_to_edge = 0; +int GLAD_GL_EXT_texture_norm16 = 0; +int GLAD_GL_EXT_texture_query_lod = 0; +int GLAD_GL_EXT_texture_rg = 0; +int GLAD_GL_EXT_texture_sRGB_R8 = 0; +int GLAD_GL_EXT_texture_sRGB_RG8 = 0; +int GLAD_GL_EXT_texture_sRGB_decode = 0; +int GLAD_GL_EXT_texture_shadow_lod = 0; +int GLAD_GL_EXT_texture_storage = 0; +int GLAD_GL_EXT_texture_storage_compression = 0; +int GLAD_GL_EXT_texture_type_2_10_10_10_REV = 0; +int GLAD_GL_EXT_texture_view = 0; +int GLAD_GL_EXT_unpack_subimage = 0; +int GLAD_GL_EXT_win32_keyed_mutex = 0; +int GLAD_GL_EXT_window_rectangles = 0; +int GLAD_GL_KHR_blend_equation_advanced = 0; +int GLAD_GL_KHR_blend_equation_advanced_coherent = 0; +int GLAD_GL_KHR_context_flush_control = 0; +int GLAD_GL_KHR_debug = 0; +int GLAD_GL_KHR_no_error = 0; +int GLAD_GL_KHR_parallel_shader_compile = 0; +int GLAD_GL_KHR_robust_buffer_access_behavior = 0; +int GLAD_GL_KHR_robustness = 0; +int GLAD_GL_KHR_shader_subgroup = 0; +int GLAD_GL_KHR_texture_compression_astc_hdr = 0; +int GLAD_GL_KHR_texture_compression_astc_ldr = 0; +int GLAD_GL_KHR_texture_compression_astc_sliced_3d = 0; +int GLAD_GL_OES_EGL_image = 0; +int GLAD_GL_OES_EGL_image_external = 0; +int GLAD_GL_OES_EGL_image_external_essl3 = 0; +int GLAD_GL_OES_compressed_ETC1_RGB8_sub_texture = 0; +int GLAD_GL_OES_compressed_ETC1_RGB8_texture = 0; +int GLAD_GL_OES_compressed_paletted_texture = 0; +int GLAD_GL_OES_copy_image = 0; +int GLAD_GL_OES_depth24 = 0; +int GLAD_GL_OES_depth32 = 0; +int GLAD_GL_OES_depth_texture = 0; +int GLAD_GL_OES_draw_buffers_indexed = 0; +int GLAD_GL_OES_draw_elements_base_vertex = 0; +int GLAD_GL_OES_element_index_uint = 0; +int GLAD_GL_OES_fbo_render_mipmap = 0; +int GLAD_GL_OES_fragment_precision_high = 0; +int GLAD_GL_OES_geometry_point_size = 0; +int GLAD_GL_OES_geometry_shader = 0; +int GLAD_GL_OES_get_program_binary = 0; +int GLAD_GL_OES_gpu_shader5 = 0; +int GLAD_GL_OES_mapbuffer = 0; +int GLAD_GL_OES_packed_depth_stencil = 0; +int GLAD_GL_OES_primitive_bounding_box = 0; +int GLAD_GL_OES_required_internalformat = 0; +int GLAD_GL_OES_rgb8_rgba8 = 0; +int GLAD_GL_OES_sample_shading = 0; +int GLAD_GL_OES_sample_variables = 0; +int GLAD_GL_OES_shader_image_atomic = 0; +int GLAD_GL_OES_shader_io_blocks = 0; +int GLAD_GL_OES_shader_multisample_interpolation = 0; +int GLAD_GL_OES_standard_derivatives = 0; +int GLAD_GL_OES_stencil1 = 0; +int GLAD_GL_OES_stencil4 = 0; +int GLAD_GL_OES_surfaceless_context = 0; +int GLAD_GL_OES_tessellation_point_size = 0; +int GLAD_GL_OES_tessellation_shader = 0; +int GLAD_GL_OES_texture_3D = 0; +int GLAD_GL_OES_texture_border_clamp = 0; +int GLAD_GL_OES_texture_buffer = 0; +int GLAD_GL_OES_texture_compression_astc = 0; +int GLAD_GL_OES_texture_cube_map_array = 0; +int GLAD_GL_OES_texture_float = 0; +int GLAD_GL_OES_texture_float_linear = 0; +int GLAD_GL_OES_texture_half_float = 0; +int GLAD_GL_OES_texture_half_float_linear = 0; +int GLAD_GL_OES_texture_npot = 0; +int GLAD_GL_OES_texture_stencil8 = 0; +int GLAD_GL_OES_texture_storage_multisample_2d_array = 0; +int GLAD_GL_OES_texture_view = 0; +int GLAD_GL_OES_vertex_array_object = 0; +int GLAD_GL_OES_vertex_half_float = 0; +int GLAD_GL_OES_vertex_type_10_10_10_2 = 0; +int GLAD_GL_OES_viewport_array = 0; + + + +PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC glad_glAcquireKeyedMutexWin32EXT = NULL; +PFNGLACTIVESHADERPROGRAMEXTPROC glad_glActiveShaderProgramEXT = NULL; +PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL; +PFNGLATTACHSHADERPROC glad_glAttachShader = NULL; +PFNGLBEGINQUERYEXTPROC glad_glBeginQueryEXT = NULL; +PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL; +PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL; +PFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT = NULL; +PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC glad_glBindFragDataLocationIndexedEXT = NULL; +PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL; +PFNGLBINDPROGRAMPIPELINEEXTPROC glad_glBindProgramPipelineEXT = NULL; +PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL; +PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL; +PFNGLBINDVERTEXARRAYOESPROC glad_glBindVertexArrayOES = NULL; +PFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR = NULL; +PFNGLBLENDCOLORPROC glad_glBlendColor = NULL; +PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL; +PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL; +PFNGLBLENDEQUATIONSEPARATEIEXTPROC glad_glBlendEquationSeparateiEXT = NULL; +PFNGLBLENDEQUATIONSEPARATEIOESPROC glad_glBlendEquationSeparateiOES = NULL; +PFNGLBLENDEQUATIONIEXTPROC glad_glBlendEquationiEXT = NULL; +PFNGLBLENDEQUATIONIOESPROC glad_glBlendEquationiOES = NULL; +PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL; +PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL; +PFNGLBLENDFUNCSEPARATEIEXTPROC glad_glBlendFuncSeparateiEXT = NULL; +PFNGLBLENDFUNCSEPARATEIOESPROC glad_glBlendFuncSeparateiOES = NULL; +PFNGLBLENDFUNCIEXTPROC glad_glBlendFunciEXT = NULL; +PFNGLBLENDFUNCIOESPROC glad_glBlendFunciOES = NULL; +PFNGLBUFFERDATAPROC glad_glBufferData = NULL; +PFNGLBUFFERSTORAGEEXTPROC glad_glBufferStorageEXT = NULL; +PFNGLBUFFERSTORAGEEXTERNALEXTPROC glad_glBufferStorageExternalEXT = NULL; +PFNGLBUFFERSTORAGEMEMEXTPROC glad_glBufferStorageMemEXT = NULL; +PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL; +PFNGLCLEARPROC glad_glClear = NULL; +PFNGLCLEARCOLORPROC glad_glClearColor = NULL; +PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL; +PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC glad_glClearPixelLocalStorageuiEXT = NULL; +PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL; +PFNGLCLEARTEXIMAGEEXTPROC glad_glClearTexImageEXT = NULL; +PFNGLCLEARTEXSUBIMAGEEXTPROC glad_glClearTexSubImageEXT = NULL; +PFNGLCLIPCONTROLEXTPROC glad_glClipControlEXT = NULL; +PFNGLCOLORMASKPROC glad_glColorMask = NULL; +PFNGLCOLORMASKIEXTPROC glad_glColorMaskiEXT = NULL; +PFNGLCOLORMASKIOESPROC glad_glColorMaskiOES = NULL; +PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL; +PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL; +PFNGLCOMPRESSEDTEXIMAGE3DOESPROC glad_glCompressedTexImage3DOES = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC glad_glCompressedTexSubImage3DOES = NULL; +PFNGLCOPYIMAGESUBDATAEXTPROC glad_glCopyImageSubDataEXT = NULL; +PFNGLCOPYIMAGESUBDATAOESPROC glad_glCopyImageSubDataOES = NULL; +PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL; +PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL; +PFNGLCOPYTEXSUBIMAGE3DOESPROC glad_glCopyTexSubImage3DOES = NULL; +PFNGLCREATEMEMORYOBJECTSEXTPROC glad_glCreateMemoryObjectsEXT = NULL; +PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL; +PFNGLCREATESHADERPROC glad_glCreateShader = NULL; +PFNGLCREATESHADERPROGRAMVEXTPROC glad_glCreateShaderProgramvEXT = NULL; +PFNGLCULLFACEPROC glad_glCullFace = NULL; +PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR = NULL; +PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR = NULL; +PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR = NULL; +PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL; +PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL; +PFNGLDELETEMEMORYOBJECTSEXTPROC glad_glDeleteMemoryObjectsEXT = NULL; +PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL; +PFNGLDELETEPROGRAMPIPELINESEXTPROC glad_glDeleteProgramPipelinesEXT = NULL; +PFNGLDELETEQUERIESEXTPROC glad_glDeleteQueriesEXT = NULL; +PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL; +PFNGLDELETESEMAPHORESEXTPROC glad_glDeleteSemaphoresEXT = NULL; +PFNGLDELETESHADERPROC glad_glDeleteShader = NULL; +PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL; +PFNGLDELETEVERTEXARRAYSOESPROC glad_glDeleteVertexArraysOES = NULL; +PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL; +PFNGLDEPTHMASKPROC glad_glDepthMask = NULL; +PFNGLDEPTHRANGEARRAYFVOESPROC glad_glDepthRangeArrayfvOES = NULL; +PFNGLDEPTHRANGEINDEXEDFOESPROC glad_glDepthRangeIndexedfOES = NULL; +PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL; +PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; +PFNGLDISABLEPROC glad_glDisable = NULL; +PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL; +PFNGLDISABLEIEXTPROC glad_glDisableiEXT = NULL; +PFNGLDISABLEIOESPROC glad_glDisableiOES = NULL; +PFNGLDISCARDFRAMEBUFFEREXTPROC glad_glDiscardFramebufferEXT = NULL; +PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL; +PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC glad_glDrawArraysInstancedBaseInstanceEXT = NULL; +PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT = NULL; +PFNGLDRAWBUFFERSEXTPROC glad_glDrawBuffersEXT = NULL; +PFNGLDRAWBUFFERSINDEXEDEXTPROC glad_glDrawBuffersIndexedEXT = NULL; +PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL; +PFNGLDRAWELEMENTSBASEVERTEXEXTPROC glad_glDrawElementsBaseVertexEXT = NULL; +PFNGLDRAWELEMENTSBASEVERTEXOESPROC glad_glDrawElementsBaseVertexOES = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC glad_glDrawElementsInstancedBaseInstanceEXT = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC glad_glDrawElementsInstancedBaseVertexBaseInstanceEXT = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC glad_glDrawElementsInstancedBaseVertexEXT = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC glad_glDrawElementsInstancedBaseVertexOES = NULL; +PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT = NULL; +PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC glad_glDrawRangeElementsBaseVertexEXT = NULL; +PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC glad_glDrawRangeElementsBaseVertexOES = NULL; +PFNGLDRAWTRANSFORMFEEDBACKEXTPROC glad_glDrawTransformFeedbackEXT = NULL; +PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC glad_glDrawTransformFeedbackInstancedEXT = NULL; +PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC glad_glEGLImageTargetRenderbufferStorageOES = NULL; +PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC glad_glEGLImageTargetTexStorageEXT = NULL; +PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glad_glEGLImageTargetTexture2DOES = NULL; +PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC glad_glEGLImageTargetTextureStorageEXT = NULL; +PFNGLENABLEPROC glad_glEnable = NULL; +PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL; +PFNGLENABLEIEXTPROC glad_glEnableiEXT = NULL; +PFNGLENABLEIOESPROC glad_glEnableiOES = NULL; +PFNGLENDQUERYEXTPROC glad_glEndQueryEXT = NULL; +PFNGLFINISHPROC glad_glFinish = NULL; +PFNGLFLUSHPROC glad_glFlush = NULL; +PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC glad_glFlushMappedBufferRangeEXT = NULL; +PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC glad_glFramebufferFetchBarrierEXT = NULL; +PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC glad_glFramebufferPixelLocalStorageSizeEXT = NULL; +PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL; +PFNGLFRAMEBUFFERSHADINGRATEEXTPROC glad_glFramebufferShadingRateEXT = NULL; +PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL; +PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC glad_glFramebufferTexture2DMultisampleEXT = NULL; +PFNGLFRAMEBUFFERTEXTURE3DOESPROC glad_glFramebufferTexture3DOES = NULL; +PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT = NULL; +PFNGLFRAMEBUFFERTEXTUREOESPROC glad_glFramebufferTextureOES = NULL; +PFNGLFRONTFACEPROC glad_glFrontFace = NULL; +PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL; +PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL; +PFNGLGENPROGRAMPIPELINESEXTPROC glad_glGenProgramPipelinesEXT = NULL; +PFNGLGENQUERIESEXTPROC glad_glGenQueriesEXT = NULL; +PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL; +PFNGLGENSEMAPHORESEXTPROC glad_glGenSemaphoresEXT = NULL; +PFNGLGENTEXTURESPROC glad_glGenTextures = NULL; +PFNGLGENVERTEXARRAYSOESPROC glad_glGenVertexArraysOES = NULL; +PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL; +PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL; +PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL; +PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL; +PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL; +PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL; +PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL; +PFNGLGETBUFFERPOINTERVOESPROC glad_glGetBufferPointervOES = NULL; +PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR = NULL; +PFNGLGETERRORPROC glad_glGetError = NULL; +PFNGLGETFLOATI_VOESPROC glad_glGetFloati_vOES = NULL; +PFNGLGETFLOATVPROC glad_glGetFloatv = NULL; +PFNGLGETFRAGDATAINDEXEXTPROC glad_glGetFragDataIndexEXT = NULL; +PFNGLGETFRAGMENTSHADINGRATESEXTPROC glad_glGetFragmentShadingRatesEXT = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL; +PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC glad_glGetFramebufferPixelLocalStorageSizeEXT = NULL; +PFNGLGETGRAPHICSRESETSTATUSEXTPROC glad_glGetGraphicsResetStatusEXT = NULL; +PFNGLGETGRAPHICSRESETSTATUSKHRPROC glad_glGetGraphicsResetStatusKHR = NULL; +PFNGLGETINTEGER64VEXTPROC glad_glGetInteger64vEXT = NULL; +PFNGLGETINTEGERI_VEXTPROC glad_glGetIntegeri_vEXT = NULL; +PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL; +PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glad_glGetMemoryObjectParameterivEXT = NULL; +PFNGLGETOBJECTLABELEXTPROC glad_glGetObjectLabelEXT = NULL; +PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR = NULL; +PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR = NULL; +PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR = NULL; +PFNGLGETPROGRAMBINARYOESPROC glad_glGetProgramBinaryOES = NULL; +PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL; +PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC glad_glGetProgramPipelineInfoLogEXT = NULL; +PFNGLGETPROGRAMPIPELINEIVEXTPROC glad_glGetProgramPipelineivEXT = NULL; +PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC glad_glGetProgramResourceLocationIndexEXT = NULL; +PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL; +PFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT = NULL; +PFNGLGETQUERYOBJECTIVEXTPROC glad_glGetQueryObjectivEXT = NULL; +PFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT = NULL; +PFNGLGETQUERYOBJECTUIVEXTPROC glad_glGetQueryObjectuivEXT = NULL; +PFNGLGETQUERYIVEXTPROC glad_glGetQueryivEXT = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL; +PFNGLGETSAMPLERPARAMETERIIVEXTPROC glad_glGetSamplerParameterIivEXT = NULL; +PFNGLGETSAMPLERPARAMETERIIVOESPROC glad_glGetSamplerParameterIivOES = NULL; +PFNGLGETSAMPLERPARAMETERIUIVEXTPROC glad_glGetSamplerParameterIuivEXT = NULL; +PFNGLGETSAMPLERPARAMETERIUIVOESPROC glad_glGetSamplerParameterIuivOES = NULL; +PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glad_glGetSemaphoreParameterui64vEXT = NULL; +PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL; +PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL; +PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL; +PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL; +PFNGLGETSTRINGPROC glad_glGetString = NULL; +PFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT = NULL; +PFNGLGETTEXPARAMETERIIVOESPROC glad_glGetTexParameterIivOES = NULL; +PFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT = NULL; +PFNGLGETTEXPARAMETERIUIVOESPROC glad_glGetTexParameterIuivOES = NULL; +PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL; +PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL; +PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL; +PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL; +PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL; +PFNGLGETUNSIGNEDBYTEI_VEXTPROC glad_glGetUnsignedBytei_vEXT = NULL; +PFNGLGETUNSIGNEDBYTEVEXTPROC glad_glGetUnsignedBytevEXT = NULL; +PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL; +PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL; +PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL; +PFNGLGETNUNIFORMFVEXTPROC glad_glGetnUniformfvEXT = NULL; +PFNGLGETNUNIFORMFVKHRPROC glad_glGetnUniformfvKHR = NULL; +PFNGLGETNUNIFORMIVEXTPROC glad_glGetnUniformivEXT = NULL; +PFNGLGETNUNIFORMIVKHRPROC glad_glGetnUniformivKHR = NULL; +PFNGLGETNUNIFORMUIVKHRPROC glad_glGetnUniformuivKHR = NULL; +PFNGLHINTPROC glad_glHint = NULL; +PFNGLIMPORTMEMORYFDEXTPROC glad_glImportMemoryFdEXT = NULL; +PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC glad_glImportMemoryWin32HandleEXT = NULL; +PFNGLIMPORTMEMORYWIN32NAMEEXTPROC glad_glImportMemoryWin32NameEXT = NULL; +PFNGLIMPORTSEMAPHOREFDEXTPROC glad_glImportSemaphoreFdEXT = NULL; +PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC glad_glImportSemaphoreWin32HandleEXT = NULL; +PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC glad_glImportSemaphoreWin32NameEXT = NULL; +PFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT = NULL; +PFNGLISBUFFERPROC glad_glIsBuffer = NULL; +PFNGLISENABLEDPROC glad_glIsEnabled = NULL; +PFNGLISENABLEDIEXTPROC glad_glIsEnablediEXT = NULL; +PFNGLISENABLEDIOESPROC glad_glIsEnablediOES = NULL; +PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL; +PFNGLISMEMORYOBJECTEXTPROC glad_glIsMemoryObjectEXT = NULL; +PFNGLISPROGRAMPROC glad_glIsProgram = NULL; +PFNGLISPROGRAMPIPELINEEXTPROC glad_glIsProgramPipelineEXT = NULL; +PFNGLISQUERYEXTPROC glad_glIsQueryEXT = NULL; +PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL; +PFNGLISSEMAPHOREEXTPROC glad_glIsSemaphoreEXT = NULL; +PFNGLISSHADERPROC glad_glIsShader = NULL; +PFNGLISTEXTUREPROC glad_glIsTexture = NULL; +PFNGLISVERTEXARRAYOESPROC glad_glIsVertexArrayOES = NULL; +PFNGLLABELOBJECTEXTPROC glad_glLabelObjectEXT = NULL; +PFNGLLINEWIDTHPROC glad_glLineWidth = NULL; +PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL; +PFNGLMAPBUFFEROESPROC glad_glMapBufferOES = NULL; +PFNGLMAPBUFFERRANGEEXTPROC glad_glMapBufferRangeEXT = NULL; +PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glad_glMaxShaderCompilerThreadsKHR = NULL; +PFNGLMEMORYOBJECTPARAMETERIVEXTPROC glad_glMemoryObjectParameterivEXT = NULL; +PFNGLMINSAMPLESHADINGOESPROC glad_glMinSampleShadingOES = NULL; +PFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT = NULL; +PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC glad_glMultiDrawArraysIndirectEXT = NULL; +PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC glad_glMultiDrawElementsBaseVertexEXT = NULL; +PFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC glad_glMultiDrawElementsIndirectEXT = NULL; +PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC glad_glNamedBufferStorageExternalEXT = NULL; +PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC glad_glNamedBufferStorageMemEXT = NULL; +PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR = NULL; +PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR = NULL; +PFNGLPATCHPARAMETERIEXTPROC glad_glPatchParameteriEXT = NULL; +PFNGLPATCHPARAMETERIOESPROC glad_glPatchParameteriOES = NULL; +PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL; +PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL; +PFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT = NULL; +PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR = NULL; +PFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT = NULL; +PFNGLPRIMITIVEBOUNDINGBOXEXTPROC glad_glPrimitiveBoundingBoxEXT = NULL; +PFNGLPRIMITIVEBOUNDINGBOXOESPROC glad_glPrimitiveBoundingBoxOES = NULL; +PFNGLPROGRAMBINARYOESPROC glad_glProgramBinaryOES = NULL; +PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT = NULL; +PFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT = NULL; +PFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT = NULL; +PFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT = NULL; +PFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT = NULL; +PFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT = NULL; +PFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT = NULL; +PFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT = NULL; +PFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT = NULL; +PFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT = NULL; +PFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT = NULL; +PFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT = NULL; +PFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT = NULL; +PFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT = NULL; +PFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT = NULL; +PFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT = NULL; +PFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT = NULL; +PFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT = NULL; +PFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT = NULL; +PFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT = NULL; +PFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT = NULL; +PFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT = NULL; +PFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT = NULL; +PFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT = NULL; +PFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT = NULL; +PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR = NULL; +PFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT = NULL; +PFNGLQUERYCOUNTEREXTPROC glad_glQueryCounterEXT = NULL; +PFNGLRASTERSAMPLESEXTPROC glad_glRasterSamplesEXT = NULL; +PFNGLREADBUFFERINDEXEDEXTPROC glad_glReadBufferIndexedEXT = NULL; +PFNGLREADPIXELSPROC glad_glReadPixels = NULL; +PFNGLREADNPIXELSEXTPROC glad_glReadnPixelsEXT = NULL; +PFNGLREADNPIXELSKHRPROC glad_glReadnPixelsKHR = NULL; +PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC glad_glReleaseKeyedMutexWin32EXT = NULL; +PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL; +PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT = NULL; +PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL; +PFNGLSAMPLERPARAMETERIIVEXTPROC glad_glSamplerParameterIivEXT = NULL; +PFNGLSAMPLERPARAMETERIIVOESPROC glad_glSamplerParameterIivOES = NULL; +PFNGLSAMPLERPARAMETERIUIVEXTPROC glad_glSamplerParameterIuivEXT = NULL; +PFNGLSAMPLERPARAMETERIUIVOESPROC glad_glSamplerParameterIuivOES = NULL; +PFNGLSCISSORPROC glad_glScissor = NULL; +PFNGLSCISSORARRAYVOESPROC glad_glScissorArrayvOES = NULL; +PFNGLSCISSORINDEXEDOESPROC glad_glScissorIndexedOES = NULL; +PFNGLSCISSORINDEXEDVOESPROC glad_glScissorIndexedvOES = NULL; +PFNGLSEMAPHOREPARAMETERUI64VEXTPROC glad_glSemaphoreParameterui64vEXT = NULL; +PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL; +PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL; +PFNGLSHADINGRATECOMBINEROPSEXTPROC glad_glShadingRateCombinerOpsEXT = NULL; +PFNGLSHADINGRATEEXTPROC glad_glShadingRateEXT = NULL; +PFNGLSIGNALSEMAPHOREEXTPROC glad_glSignalSemaphoreEXT = NULL; +PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL; +PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL; +PFNGLSTENCILMASKPROC glad_glStencilMask = NULL; +PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL; +PFNGLSTENCILOPPROC glad_glStencilOp = NULL; +PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL; +PFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT = NULL; +PFNGLTEXBUFFEROESPROC glad_glTexBufferOES = NULL; +PFNGLTEXBUFFERRANGEEXTPROC glad_glTexBufferRangeEXT = NULL; +PFNGLTEXBUFFERRANGEOESPROC glad_glTexBufferRangeOES = NULL; +PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL; +PFNGLTEXIMAGE3DOESPROC glad_glTexImage3DOES = NULL; +PFNGLTEXPAGECOMMITMENTEXTPROC glad_glTexPageCommitmentEXT = NULL; +PFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT = NULL; +PFNGLTEXPARAMETERIIVOESPROC glad_glTexParameterIivOES = NULL; +PFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT = NULL; +PFNGLTEXPARAMETERIUIVOESPROC glad_glTexParameterIuivOES = NULL; +PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL; +PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL; +PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL; +PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL; +PFNGLTEXSTORAGE1DEXTPROC glad_glTexStorage1DEXT = NULL; +PFNGLTEXSTORAGE2DEXTPROC glad_glTexStorage2DEXT = NULL; +PFNGLTEXSTORAGE3DEXTPROC glad_glTexStorage3DEXT = NULL; +PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC glad_glTexStorage3DMultisampleOES = NULL; +PFNGLTEXSTORAGEATTRIBS2DEXTPROC glad_glTexStorageAttribs2DEXT = NULL; +PFNGLTEXSTORAGEATTRIBS3DEXTPROC glad_glTexStorageAttribs3DEXT = NULL; +PFNGLTEXSTORAGEMEM2DEXTPROC glad_glTexStorageMem2DEXT = NULL; +PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTexStorageMem2DMultisampleEXT = NULL; +PFNGLTEXSTORAGEMEM3DEXTPROC glad_glTexStorageMem3DEXT = NULL; +PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTexStorageMem3DMultisampleEXT = NULL; +PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL; +PFNGLTEXSUBIMAGE3DOESPROC glad_glTexSubImage3DOES = NULL; +PFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT = NULL; +PFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT = NULL; +PFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT = NULL; +PFNGLTEXTURESTORAGEMEM2DEXTPROC glad_glTextureStorageMem2DEXT = NULL; +PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTextureStorageMem2DMultisampleEXT = NULL; +PFNGLTEXTURESTORAGEMEM3DEXTPROC glad_glTextureStorageMem3DEXT = NULL; +PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTextureStorageMem3DMultisampleEXT = NULL; +PFNGLTEXTUREVIEWEXTPROC glad_glTextureViewEXT = NULL; +PFNGLTEXTUREVIEWOESPROC glad_glTextureViewOES = NULL; +PFNGLUNIFORM1FPROC glad_glUniform1f = NULL; +PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL; +PFNGLUNIFORM1IPROC glad_glUniform1i = NULL; +PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL; +PFNGLUNIFORM2FPROC glad_glUniform2f = NULL; +PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL; +PFNGLUNIFORM2IPROC glad_glUniform2i = NULL; +PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL; +PFNGLUNIFORM3FPROC glad_glUniform3f = NULL; +PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL; +PFNGLUNIFORM3IPROC glad_glUniform3i = NULL; +PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL; +PFNGLUNIFORM4FPROC glad_glUniform4f = NULL; +PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL; +PFNGLUNIFORM4IPROC glad_glUniform4i = NULL; +PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL; +PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL; +PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL; +PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL; +PFNGLUNMAPBUFFEROESPROC glad_glUnmapBufferOES = NULL; +PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL; +PFNGLUSEPROGRAMSTAGESEXTPROC glad_glUseProgramStagesEXT = NULL; +PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL; +PFNGLVALIDATEPROGRAMPIPELINEEXTPROC glad_glValidateProgramPipelineEXT = NULL; +PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL; +PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL; +PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL; +PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL; +PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL; +PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL; +PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL; +PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL; +PFNGLVERTEXATTRIBDIVISOREXTPROC glad_glVertexAttribDivisorEXT = NULL; +PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL; +PFNGLVIEWPORTPROC glad_glViewport = NULL; +PFNGLVIEWPORTARRAYVOESPROC glad_glViewportArrayvOES = NULL; +PFNGLVIEWPORTINDEXEDFOESPROC glad_glViewportIndexedfOES = NULL; +PFNGLVIEWPORTINDEXEDFVOESPROC glad_glViewportIndexedfvOES = NULL; +PFNGLWAITSEMAPHOREEXTPROC glad_glWaitSemaphoreEXT = NULL; +PFNGLWINDOWRECTANGLESEXTPROC glad_glWindowRectanglesEXT = NULL; + + +static void glad_gl_load_GL_ES_VERSION_2_0( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ES_VERSION_2_0) return; + glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture"); + glad_glAttachShader = (PFNGLATTACHSHADERPROC) load(userptr, "glAttachShader"); + glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) load(userptr, "glBindAttribLocation"); + glad_glBindBuffer = (PFNGLBINDBUFFERPROC) load(userptr, "glBindBuffer"); + glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load(userptr, "glBindFramebuffer"); + glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load(userptr, "glBindRenderbuffer"); + glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture"); + glad_glBlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor"); + glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation"); + glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) load(userptr, "glBlendEquationSeparate"); + glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc"); + glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load(userptr, "glBlendFuncSeparate"); + glad_glBufferData = (PFNGLBUFFERDATAPROC) load(userptr, "glBufferData"); + glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load(userptr, "glBufferSubData"); + glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus"); + glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear"); + glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor"); + glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC) load(userptr, "glClearDepthf"); + glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil"); + glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask"); + glad_glCompileShader = (PFNGLCOMPILESHADERPROC) load(userptr, "glCompileShader"); + glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load(userptr, "glCompressedTexImage2D"); + glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load(userptr, "glCompressedTexSubImage2D"); + glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D"); + glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D"); + glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC) load(userptr, "glCreateProgram"); + glad_glCreateShader = (PFNGLCREATESHADERPROC) load(userptr, "glCreateShader"); + glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace"); + glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load(userptr, "glDeleteBuffers"); + glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers"); + glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC) load(userptr, "glDeleteProgram"); + glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers"); + glad_glDeleteShader = (PFNGLDELETESHADERPROC) load(userptr, "glDeleteShader"); + glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures"); + glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc"); + glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask"); + glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC) load(userptr, "glDepthRangef"); + glad_glDetachShader = (PFNGLDETACHSHADERPROC) load(userptr, "glDetachShader"); + glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable"); + glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load(userptr, "glDisableVertexAttribArray"); + glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays"); + glad_glDrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements"); + glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable"); + glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load(userptr, "glEnableVertexAttribArray"); + glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish"); + glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush"); + glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer"); + glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D"); + glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace"); + glad_glGenBuffers = (PFNGLGENBUFFERSPROC) load(userptr, "glGenBuffers"); + glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers"); + glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers"); + glad_glGenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures"); + glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap"); + glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) load(userptr, "glGetActiveAttrib"); + glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) load(userptr, "glGetActiveUniform"); + glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) load(userptr, "glGetAttachedShaders"); + glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) load(userptr, "glGetAttribLocation"); + glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv"); + glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load(userptr, "glGetBufferParameteriv"); + glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError"); + glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv"); + glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv"); + glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv"); + glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) load(userptr, "glGetProgramInfoLog"); + glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC) load(userptr, "glGetProgramiv"); + glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetRenderbufferParameteriv"); + glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) load(userptr, "glGetShaderInfoLog"); + glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC) load(userptr, "glGetShaderPrecisionFormat"); + glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC) load(userptr, "glGetShaderSource"); + glad_glGetShaderiv = (PFNGLGETSHADERIVPROC) load(userptr, "glGetShaderiv"); + glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); + glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv"); + glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv"); + glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) load(userptr, "glGetUniformLocation"); + glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC) load(userptr, "glGetUniformfv"); + glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC) load(userptr, "glGetUniformiv"); + glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load(userptr, "glGetVertexAttribPointerv"); + glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load(userptr, "glGetVertexAttribfv"); + glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load(userptr, "glGetVertexAttribiv"); + glad_glHint = (PFNGLHINTPROC) load(userptr, "glHint"); + glad_glIsBuffer = (PFNGLISBUFFERPROC) load(userptr, "glIsBuffer"); + glad_glIsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled"); + glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load(userptr, "glIsFramebuffer"); + glad_glIsProgram = (PFNGLISPROGRAMPROC) load(userptr, "glIsProgram"); + glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load(userptr, "glIsRenderbuffer"); + glad_glIsShader = (PFNGLISSHADERPROC) load(userptr, "glIsShader"); + glad_glIsTexture = (PFNGLISTEXTUREPROC) load(userptr, "glIsTexture"); + glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth"); + glad_glLinkProgram = (PFNGLLINKPROGRAMPROC) load(userptr, "glLinkProgram"); + glad_glPixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei"); + glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load(userptr, "glPolygonOffset"); + glad_glReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels"); + glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC) load(userptr, "glReleaseShaderCompiler"); + glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage"); + glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load(userptr, "glSampleCoverage"); + glad_glScissor = (PFNGLSCISSORPROC) load(userptr, "glScissor"); + glad_glShaderBinary = (PFNGLSHADERBINARYPROC) load(userptr, "glShaderBinary"); + glad_glShaderSource = (PFNGLSHADERSOURCEPROC) load(userptr, "glShaderSource"); + glad_glStencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc"); + glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) load(userptr, "glStencilFuncSeparate"); + glad_glStencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask"); + glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) load(userptr, "glStencilMaskSeparate"); + glad_glStencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp"); + glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) load(userptr, "glStencilOpSeparate"); + glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D"); + glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC) load(userptr, "glTexParameterf"); + glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load(userptr, "glTexParameterfv"); + glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC) load(userptr, "glTexParameteri"); + glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load(userptr, "glTexParameteriv"); + glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D"); + glad_glUniform1f = (PFNGLUNIFORM1FPROC) load(userptr, "glUniform1f"); + glad_glUniform1fv = (PFNGLUNIFORM1FVPROC) load(userptr, "glUniform1fv"); + glad_glUniform1i = (PFNGLUNIFORM1IPROC) load(userptr, "glUniform1i"); + glad_glUniform1iv = (PFNGLUNIFORM1IVPROC) load(userptr, "glUniform1iv"); + glad_glUniform2f = (PFNGLUNIFORM2FPROC) load(userptr, "glUniform2f"); + glad_glUniform2fv = (PFNGLUNIFORM2FVPROC) load(userptr, "glUniform2fv"); + glad_glUniform2i = (PFNGLUNIFORM2IPROC) load(userptr, "glUniform2i"); + glad_glUniform2iv = (PFNGLUNIFORM2IVPROC) load(userptr, "glUniform2iv"); + glad_glUniform3f = (PFNGLUNIFORM3FPROC) load(userptr, "glUniform3f"); + glad_glUniform3fv = (PFNGLUNIFORM3FVPROC) load(userptr, "glUniform3fv"); + glad_glUniform3i = (PFNGLUNIFORM3IPROC) load(userptr, "glUniform3i"); + glad_glUniform3iv = (PFNGLUNIFORM3IVPROC) load(userptr, "glUniform3iv"); + glad_glUniform4f = (PFNGLUNIFORM4FPROC) load(userptr, "glUniform4f"); + glad_glUniform4fv = (PFNGLUNIFORM4FVPROC) load(userptr, "glUniform4fv"); + glad_glUniform4i = (PFNGLUNIFORM4IPROC) load(userptr, "glUniform4i"); + glad_glUniform4iv = (PFNGLUNIFORM4IVPROC) load(userptr, "glUniform4iv"); + glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) load(userptr, "glUniformMatrix2fv"); + glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) load(userptr, "glUniformMatrix3fv"); + glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) load(userptr, "glUniformMatrix4fv"); + glad_glUseProgram = (PFNGLUSEPROGRAMPROC) load(userptr, "glUseProgram"); + glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC) load(userptr, "glValidateProgram"); + glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load(userptr, "glVertexAttrib1f"); + glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load(userptr, "glVertexAttrib1fv"); + glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load(userptr, "glVertexAttrib2f"); + glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load(userptr, "glVertexAttrib2fv"); + glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load(userptr, "glVertexAttrib3f"); + glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load(userptr, "glVertexAttrib3fv"); + glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load(userptr, "glVertexAttrib4f"); + glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load(userptr, "glVertexAttrib4fv"); + glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) load(userptr, "glVertexAttribPointer"); + glad_glViewport = (PFNGLVIEWPORTPROC) load(userptr, "glViewport"); +} +static void glad_gl_load_GL_EXT_EGL_image_storage( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_EGL_image_storage) return; + glad_glEGLImageTargetTexStorageEXT = (PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC) load(userptr, "glEGLImageTargetTexStorageEXT"); + glad_glEGLImageTargetTextureStorageEXT = (PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC) load(userptr, "glEGLImageTargetTextureStorageEXT"); +} +static void glad_gl_load_GL_EXT_base_instance( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_base_instance) return; + glad_glDrawArraysInstancedBaseInstanceEXT = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC) load(userptr, "glDrawArraysInstancedBaseInstanceEXT"); + glad_glDrawElementsInstancedBaseInstanceEXT = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC) load(userptr, "glDrawElementsInstancedBaseInstanceEXT"); + glad_glDrawElementsInstancedBaseVertexBaseInstanceEXT = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC) load(userptr, "glDrawElementsInstancedBaseVertexBaseInstanceEXT"); +} +static void glad_gl_load_GL_EXT_blend_func_extended( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_blend_func_extended) return; + glad_glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC) load(userptr, "glBindFragDataLocationEXT"); + glad_glBindFragDataLocationIndexedEXT = (PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC) load(userptr, "glBindFragDataLocationIndexedEXT"); + glad_glGetFragDataIndexEXT = (PFNGLGETFRAGDATAINDEXEXTPROC) load(userptr, "glGetFragDataIndexEXT"); + glad_glGetProgramResourceLocationIndexEXT = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC) load(userptr, "glGetProgramResourceLocationIndexEXT"); +} +static void glad_gl_load_GL_EXT_buffer_storage( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_buffer_storage) return; + glad_glBufferStorageEXT = (PFNGLBUFFERSTORAGEEXTPROC) load(userptr, "glBufferStorageEXT"); 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(PFNGLQUERYCOUNTEREXTPROC) load(userptr, "glQueryCounterEXT"); +} +static void glad_gl_load_GL_EXT_draw_buffers( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_draw_buffers) return; + glad_glDrawBuffersEXT = (PFNGLDRAWBUFFERSEXTPROC) load(userptr, "glDrawBuffersEXT"); +} +static void glad_gl_load_GL_EXT_draw_buffers_indexed( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_draw_buffers_indexed) return; + glad_glBlendEquationSeparateiEXT = (PFNGLBLENDEQUATIONSEPARATEIEXTPROC) load(userptr, "glBlendEquationSeparateiEXT"); + glad_glBlendEquationiEXT = (PFNGLBLENDEQUATIONIEXTPROC) load(userptr, "glBlendEquationiEXT"); + glad_glBlendFuncSeparateiEXT = (PFNGLBLENDFUNCSEPARATEIEXTPROC) load(userptr, "glBlendFuncSeparateiEXT"); + glad_glBlendFunciEXT = (PFNGLBLENDFUNCIEXTPROC) load(userptr, "glBlendFunciEXT"); + glad_glColorMaskiEXT = (PFNGLCOLORMASKIEXTPROC) load(userptr, "glColorMaskiEXT"); + glad_glDisableiEXT = (PFNGLDISABLEIEXTPROC) load(userptr, 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if(!GLAD_GL_EXT_draw_instanced) return; + glad_glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC) load(userptr, "glDrawArraysInstancedEXT"); + glad_glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC) load(userptr, "glDrawElementsInstancedEXT"); +} +static void glad_gl_load_GL_EXT_draw_transform_feedback( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_draw_transform_feedback) return; + glad_glDrawTransformFeedbackEXT = (PFNGLDRAWTRANSFORMFEEDBACKEXTPROC) load(userptr, "glDrawTransformFeedbackEXT"); + glad_glDrawTransformFeedbackInstancedEXT = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC) load(userptr, "glDrawTransformFeedbackInstancedEXT"); +} +static void glad_gl_load_GL_EXT_external_buffer( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_external_buffer) return; + glad_glBufferStorageExternalEXT = (PFNGLBUFFERSTORAGEEXTERNALEXTPROC) load(userptr, "glBufferStorageExternalEXT"); + glad_glNamedBufferStorageExternalEXT = (PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC) load(userptr, "glNamedBufferStorageExternalEXT"); +} +static void glad_gl_load_GL_EXT_fragment_shading_rate( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_fragment_shading_rate) return; + glad_glFramebufferShadingRateEXT = (PFNGLFRAMEBUFFERSHADINGRATEEXTPROC) load(userptr, "glFramebufferShadingRateEXT"); + glad_glGetFragmentShadingRatesEXT = (PFNGLGETFRAGMENTSHADINGRATESEXTPROC) load(userptr, "glGetFragmentShadingRatesEXT"); + glad_glShadingRateCombinerOpsEXT = (PFNGLSHADINGRATECOMBINEROPSEXTPROC) load(userptr, "glShadingRateCombinerOpsEXT"); + glad_glShadingRateEXT = (PFNGLSHADINGRATEEXTPROC) load(userptr, "glShadingRateEXT"); +} +static void glad_gl_load_GL_EXT_geometry_shader( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_geometry_shader) return; + glad_glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC) load(userptr, "glFramebufferTextureEXT"); +} +static void glad_gl_load_GL_EXT_instanced_arrays( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_instanced_arrays) return; + glad_glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC) load(userptr, "glDrawArraysInstancedEXT"); + glad_glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC) load(userptr, "glDrawElementsInstancedEXT"); + glad_glVertexAttribDivisorEXT = (PFNGLVERTEXATTRIBDIVISOREXTPROC) load(userptr, "glVertexAttribDivisorEXT"); +} +static void glad_gl_load_GL_EXT_map_buffer_range( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_map_buffer_range) return; + glad_glFlushMappedBufferRangeEXT = (PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) load(userptr, "glFlushMappedBufferRangeEXT"); + glad_glMapBufferRangeEXT = (PFNGLMAPBUFFERRANGEEXTPROC) load(userptr, "glMapBufferRangeEXT"); +} +static void glad_gl_load_GL_EXT_memory_object( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_memory_object) return; + glad_glBufferStorageMemEXT = (PFNGLBUFFERSTORAGEMEMEXTPROC) load(userptr, 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if(!GLAD_GL_EXT_memory_object_fd) return; + glad_glImportMemoryFdEXT = (PFNGLIMPORTMEMORYFDEXTPROC) load(userptr, "glImportMemoryFdEXT"); +} +static void glad_gl_load_GL_EXT_memory_object_win32( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_memory_object_win32) return; + glad_glImportMemoryWin32HandleEXT = (PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC) load(userptr, "glImportMemoryWin32HandleEXT"); + glad_glImportMemoryWin32NameEXT = (PFNGLIMPORTMEMORYWIN32NAMEEXTPROC) load(userptr, "glImportMemoryWin32NameEXT"); +} +static void glad_gl_load_GL_EXT_multi_draw_arrays( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_multi_draw_arrays) return; + glad_glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC) load(userptr, "glMultiDrawArraysEXT"); + glad_glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC) load(userptr, "glMultiDrawElementsEXT"); +} +static void glad_gl_load_GL_EXT_multi_draw_indirect( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_multi_draw_indirect) return; + glad_glMultiDrawArraysIndirectEXT = (PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC) load(userptr, "glMultiDrawArraysIndirectEXT"); + glad_glMultiDrawElementsIndirectEXT = (PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC) load(userptr, "glMultiDrawElementsIndirectEXT"); +} +static void glad_gl_load_GL_EXT_multisampled_render_to_texture( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_multisampled_render_to_texture) return; + glad_glFramebufferTexture2DMultisampleEXT = (PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) load(userptr, "glFramebufferTexture2DMultisampleEXT"); + glad_glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) load(userptr, "glRenderbufferStorageMultisampleEXT"); +} +static void glad_gl_load_GL_EXT_multiview_draw_buffers( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_multiview_draw_buffers) return; + glad_glDrawBuffersIndexedEXT = (PFNGLDRAWBUFFERSINDEXEDEXTPROC) load(userptr, 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glad_gl_load_GL_EXT_polygon_offset_clamp( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_polygon_offset_clamp) return; + glad_glPolygonOffsetClampEXT = (PFNGLPOLYGONOFFSETCLAMPEXTPROC) load(userptr, "glPolygonOffsetClampEXT"); +} +static void glad_gl_load_GL_EXT_primitive_bounding_box( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_primitive_bounding_box) return; + glad_glPrimitiveBoundingBoxEXT = (PFNGLPRIMITIVEBOUNDINGBOXEXTPROC) load(userptr, "glPrimitiveBoundingBoxEXT"); +} +static void glad_gl_load_GL_EXT_raster_multisample( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_raster_multisample) return; + glad_glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC) load(userptr, "glRasterSamplesEXT"); +} +static void glad_gl_load_GL_EXT_robustness( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_robustness) return; + glad_glGetGraphicsResetStatusEXT = (PFNGLGETGRAPHICSRESETSTATUSEXTPROC) load(userptr, "glGetGraphicsResetStatusEXT"); + glad_glGetnUniformfvEXT = (PFNGLGETNUNIFORMFVEXTPROC) load(userptr, "glGetnUniformfvEXT"); + glad_glGetnUniformivEXT = (PFNGLGETNUNIFORMIVEXTPROC) load(userptr, "glGetnUniformivEXT"); + glad_glReadnPixelsEXT = (PFNGLREADNPIXELSEXTPROC) load(userptr, "glReadnPixelsEXT"); +} +static void glad_gl_load_GL_EXT_semaphore( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_semaphore) return; + glad_glDeleteSemaphoresEXT = (PFNGLDELETESEMAPHORESEXTPROC) load(userptr, "glDeleteSemaphoresEXT"); + glad_glGenSemaphoresEXT = (PFNGLGENSEMAPHORESEXTPROC) load(userptr, "glGenSemaphoresEXT"); + glad_glGetSemaphoreParameterui64vEXT = (PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC) load(userptr, "glGetSemaphoreParameterui64vEXT"); + glad_glGetUnsignedBytei_vEXT = (PFNGLGETUNSIGNEDBYTEI_VEXTPROC) load(userptr, "glGetUnsignedBytei_vEXT"); + glad_glGetUnsignedBytevEXT = (PFNGLGETUNSIGNEDBYTEVEXTPROC) load(userptr, "glGetUnsignedBytevEXT"); + glad_glIsSemaphoreEXT = (PFNGLISSEMAPHOREEXTPROC) load(userptr, 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glad_gl_load_GL_EXT_separate_shader_objects( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_separate_shader_objects) return; + glad_glActiveShaderProgramEXT = (PFNGLACTIVESHADERPROGRAMEXTPROC) load(userptr, "glActiveShaderProgramEXT"); + glad_glBindProgramPipelineEXT = (PFNGLBINDPROGRAMPIPELINEEXTPROC) load(userptr, "glBindProgramPipelineEXT"); + glad_glCreateShaderProgramvEXT = (PFNGLCREATESHADERPROGRAMVEXTPROC) load(userptr, "glCreateShaderProgramvEXT"); + glad_glDeleteProgramPipelinesEXT = (PFNGLDELETEPROGRAMPIPELINESEXTPROC) load(userptr, "glDeleteProgramPipelinesEXT"); + glad_glGenProgramPipelinesEXT = (PFNGLGENPROGRAMPIPELINESEXTPROC) load(userptr, "glGenProgramPipelinesEXT"); + glad_glGetProgramPipelineInfoLogEXT = (PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC) load(userptr, "glGetProgramPipelineInfoLogEXT"); + glad_glGetProgramPipelineivEXT = (PFNGLGETPROGRAMPIPELINEIVEXTPROC) load(userptr, "glGetProgramPipelineivEXT"); + glad_glIsProgramPipelineEXT = 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"glProgramUniform2fvEXT"); + glad_glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC) load(userptr, "glProgramUniform2iEXT"); + glad_glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC) load(userptr, "glProgramUniform2ivEXT"); + glad_glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC) load(userptr, "glProgramUniform2uiEXT"); + glad_glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC) load(userptr, "glProgramUniform2uivEXT"); + glad_glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC) load(userptr, "glProgramUniform3fEXT"); + glad_glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC) load(userptr, "glProgramUniform3fvEXT"); + glad_glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC) load(userptr, "glProgramUniform3iEXT"); + glad_glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC) load(userptr, "glProgramUniform3ivEXT"); + glad_glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC) load(userptr, "glProgramUniform3uiEXT"); + glad_glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC) load(userptr, "glProgramUniform3uivEXT"); + glad_glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC) load(userptr, "glProgramUniform4fEXT"); + glad_glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC) load(userptr, "glProgramUniform4fvEXT"); + glad_glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC) load(userptr, "glProgramUniform4iEXT"); + glad_glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC) load(userptr, "glProgramUniform4ivEXT"); + glad_glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC) load(userptr, "glProgramUniform4uiEXT"); + glad_glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC) load(userptr, "glProgramUniform4uivEXT"); + glad_glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) load(userptr, "glProgramUniformMatrix2fvEXT"); + glad_glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) load(userptr, "glProgramUniformMatrix2x3fvEXT"); + glad_glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) load(userptr, "glProgramUniformMatrix2x4fvEXT"); + glad_glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) load(userptr, "glProgramUniformMatrix3fvEXT"); + glad_glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) load(userptr, "glProgramUniformMatrix3x2fvEXT"); + glad_glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) load(userptr, "glProgramUniformMatrix3x4fvEXT"); + glad_glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) load(userptr, "glProgramUniformMatrix4fvEXT"); + glad_glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) load(userptr, "glProgramUniformMatrix4x2fvEXT"); + glad_glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) load(userptr, "glProgramUniformMatrix4x3fvEXT"); + glad_glUseProgramStagesEXT = (PFNGLUSEPROGRAMSTAGESEXTPROC) load(userptr, "glUseProgramStagesEXT"); + glad_glValidateProgramPipelineEXT = (PFNGLVALIDATEPROGRAMPIPELINEEXTPROC) load(userptr, "glValidateProgramPipelineEXT"); +} +static void glad_gl_load_GL_EXT_shader_framebuffer_fetch_non_coherent( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent) return; + glad_glFramebufferFetchBarrierEXT = (PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC) load(userptr, "glFramebufferFetchBarrierEXT"); +} +static void glad_gl_load_GL_EXT_shader_pixel_local_storage2( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_shader_pixel_local_storage2) return; + glad_glClearPixelLocalStorageuiEXT = (PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC) load(userptr, "glClearPixelLocalStorageuiEXT"); + glad_glFramebufferPixelLocalStorageSizeEXT = (PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) load(userptr, "glFramebufferPixelLocalStorageSizeEXT"); + glad_glGetFramebufferPixelLocalStorageSizeEXT = (PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) load(userptr, "glGetFramebufferPixelLocalStorageSizeEXT"); +} +static void glad_gl_load_GL_EXT_sparse_texture( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_sparse_texture) return; + glad_glTexPageCommitmentEXT = (PFNGLTEXPAGECOMMITMENTEXTPROC) load(userptr, "glTexPageCommitmentEXT"); +} +static void glad_gl_load_GL_EXT_tessellation_shader( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_tessellation_shader) return; + glad_glPatchParameteriEXT = (PFNGLPATCHPARAMETERIEXTPROC) load(userptr, "glPatchParameteriEXT"); +} +static void glad_gl_load_GL_EXT_texture_border_clamp( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_texture_border_clamp) return; + glad_glGetSamplerParameterIivEXT = (PFNGLGETSAMPLERPARAMETERIIVEXTPROC) load(userptr, "glGetSamplerParameterIivEXT"); + glad_glGetSamplerParameterIuivEXT = (PFNGLGETSAMPLERPARAMETERIUIVEXTPROC) load(userptr, "glGetSamplerParameterIuivEXT"); + glad_glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC) load(userptr, "glGetTexParameterIivEXT"); + glad_glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC) load(userptr, "glGetTexParameterIuivEXT"); + glad_glSamplerParameterIivEXT = (PFNGLSAMPLERPARAMETERIIVEXTPROC) load(userptr, "glSamplerParameterIivEXT"); + glad_glSamplerParameterIuivEXT = (PFNGLSAMPLERPARAMETERIUIVEXTPROC) load(userptr, "glSamplerParameterIuivEXT"); + glad_glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC) load(userptr, "glTexParameterIivEXT"); + glad_glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC) load(userptr, "glTexParameterIuivEXT"); +} +static void glad_gl_load_GL_EXT_texture_buffer( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_texture_buffer) return; + glad_glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC) load(userptr, "glTexBufferEXT"); + glad_glTexBufferRangeEXT = (PFNGLTEXBUFFERRANGEEXTPROC) load(userptr, "glTexBufferRangeEXT"); +} +static void glad_gl_load_GL_EXT_texture_storage( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_texture_storage) return; + glad_glTexStorage1DEXT = (PFNGLTEXSTORAGE1DEXTPROC) load(userptr, "glTexStorage1DEXT"); + glad_glTexStorage2DEXT = (PFNGLTEXSTORAGE2DEXTPROC) load(userptr, "glTexStorage2DEXT"); + glad_glTexStorage3DEXT = (PFNGLTEXSTORAGE3DEXTPROC) load(userptr, "glTexStorage3DEXT"); + glad_glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC) load(userptr, "glTextureStorage1DEXT"); + glad_glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC) load(userptr, "glTextureStorage2DEXT"); + glad_glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC) load(userptr, "glTextureStorage3DEXT"); +} +static void glad_gl_load_GL_EXT_texture_storage_compression( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_texture_storage_compression) return; + glad_glTexStorageAttribs2DEXT = (PFNGLTEXSTORAGEATTRIBS2DEXTPROC) load(userptr, "glTexStorageAttribs2DEXT"); + glad_glTexStorageAttribs3DEXT = (PFNGLTEXSTORAGEATTRIBS3DEXTPROC) load(userptr, "glTexStorageAttribs3DEXT"); +} +static void glad_gl_load_GL_EXT_texture_view( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_texture_view) return; + glad_glTextureViewEXT = (PFNGLTEXTUREVIEWEXTPROC) load(userptr, "glTextureViewEXT"); +} +static void glad_gl_load_GL_EXT_win32_keyed_mutex( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_win32_keyed_mutex) return; + glad_glAcquireKeyedMutexWin32EXT = (PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC) load(userptr, "glAcquireKeyedMutexWin32EXT"); + glad_glReleaseKeyedMutexWin32EXT = (PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC) load(userptr, "glReleaseKeyedMutexWin32EXT"); +} +static void glad_gl_load_GL_EXT_window_rectangles( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_window_rectangles) return; + glad_glWindowRectanglesEXT = (PFNGLWINDOWRECTANGLESEXTPROC) load(userptr, "glWindowRectanglesEXT"); +} +static void glad_gl_load_GL_KHR_blend_equation_advanced( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_KHR_blend_equation_advanced) return; + glad_glBlendBarrierKHR = (PFNGLBLENDBARRIERKHRPROC) load(userptr, "glBlendBarrierKHR"); +} +static void glad_gl_load_GL_KHR_debug( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_KHR_debug) return; + glad_glDebugMessageCallbackKHR = (PFNGLDEBUGMESSAGECALLBACKKHRPROC) load(userptr, "glDebugMessageCallbackKHR"); + glad_glDebugMessageControlKHR = (PFNGLDEBUGMESSAGECONTROLKHRPROC) load(userptr, "glDebugMessageControlKHR"); + glad_glDebugMessageInsertKHR = (PFNGLDEBUGMESSAGEINSERTKHRPROC) load(userptr, "glDebugMessageInsertKHR"); + glad_glGetDebugMessageLogKHR = (PFNGLGETDEBUGMESSAGELOGKHRPROC) load(userptr, "glGetDebugMessageLogKHR"); + glad_glGetObjectLabelKHR = (PFNGLGETOBJECTLABELKHRPROC) load(userptr, "glGetObjectLabelKHR"); + glad_glGetObjectPtrLabelKHR = (PFNGLGETOBJECTPTRLABELKHRPROC) load(userptr, "glGetObjectPtrLabelKHR"); + glad_glGetPointervKHR = (PFNGLGETPOINTERVKHRPROC) load(userptr, "glGetPointervKHR"); + glad_glObjectLabelKHR = (PFNGLOBJECTLABELKHRPROC) load(userptr, "glObjectLabelKHR"); + glad_glObjectPtrLabelKHR = (PFNGLOBJECTPTRLABELKHRPROC) load(userptr, "glObjectPtrLabelKHR"); + glad_glPopDebugGroupKHR = (PFNGLPOPDEBUGGROUPKHRPROC) load(userptr, "glPopDebugGroupKHR"); + glad_glPushDebugGroupKHR = (PFNGLPUSHDEBUGGROUPKHRPROC) load(userptr, "glPushDebugGroupKHR"); +} +static void glad_gl_load_GL_KHR_parallel_shader_compile( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_KHR_parallel_shader_compile) return; + glad_glMaxShaderCompilerThreadsKHR = (PFNGLMAXSHADERCOMPILERTHREADSKHRPROC) load(userptr, "glMaxShaderCompilerThreadsKHR"); +} +static void glad_gl_load_GL_KHR_robustness( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_KHR_robustness) return; + glad_glGetGraphicsResetStatusKHR = (PFNGLGETGRAPHICSRESETSTATUSKHRPROC) load(userptr, "glGetGraphicsResetStatusKHR"); + glad_glGetnUniformfvKHR = (PFNGLGETNUNIFORMFVKHRPROC) load(userptr, "glGetnUniformfvKHR"); + glad_glGetnUniformivKHR = (PFNGLGETNUNIFORMIVKHRPROC) load(userptr, "glGetnUniformivKHR"); + glad_glGetnUniformuivKHR = (PFNGLGETNUNIFORMUIVKHRPROC) load(userptr, "glGetnUniformuivKHR"); + glad_glReadnPixelsKHR = (PFNGLREADNPIXELSKHRPROC) load(userptr, "glReadnPixelsKHR"); +} +static void glad_gl_load_GL_OES_EGL_image( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_EGL_image) return; + glad_glEGLImageTargetRenderbufferStorageOES = (PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) load(userptr, "glEGLImageTargetRenderbufferStorageOES"); + glad_glEGLImageTargetTexture2DOES = (PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) load(userptr, "glEGLImageTargetTexture2DOES"); +} +static void glad_gl_load_GL_OES_copy_image( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_copy_image) return; + glad_glCopyImageSubDataOES = (PFNGLCOPYIMAGESUBDATAOESPROC) load(userptr, "glCopyImageSubDataOES"); +} +static void glad_gl_load_GL_OES_draw_buffers_indexed( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_draw_buffers_indexed) return; + glad_glBlendEquationSeparateiOES = (PFNGLBLENDEQUATIONSEPARATEIOESPROC) load(userptr, "glBlendEquationSeparateiOES"); + glad_glBlendEquationiOES = (PFNGLBLENDEQUATIONIOESPROC) load(userptr, "glBlendEquationiOES"); + glad_glBlendFuncSeparateiOES = (PFNGLBLENDFUNCSEPARATEIOESPROC) load(userptr, "glBlendFuncSeparateiOES"); + glad_glBlendFunciOES = (PFNGLBLENDFUNCIOESPROC) load(userptr, "glBlendFunciOES"); + glad_glColorMaskiOES = (PFNGLCOLORMASKIOESPROC) load(userptr, "glColorMaskiOES"); + glad_glDisableiOES = (PFNGLDISABLEIOESPROC) load(userptr, "glDisableiOES"); + glad_glEnableiOES = (PFNGLENABLEIOESPROC) load(userptr, "glEnableiOES"); + glad_glIsEnablediOES = (PFNGLISENABLEDIOESPROC) load(userptr, "glIsEnablediOES"); +} +static void glad_gl_load_GL_OES_draw_elements_base_vertex( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_draw_elements_base_vertex) return; + glad_glDrawElementsBaseVertexOES = (PFNGLDRAWELEMENTSBASEVERTEXOESPROC) load(userptr, "glDrawElementsBaseVertexOES"); + glad_glDrawElementsInstancedBaseVertexOES = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC) load(userptr, "glDrawElementsInstancedBaseVertexOES"); + glad_glDrawRangeElementsBaseVertexOES = (PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC) load(userptr, "glDrawRangeElementsBaseVertexOES"); + glad_glMultiDrawElementsBaseVertexEXT = (PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC) load(userptr, "glMultiDrawElementsBaseVertexEXT"); +} +static void glad_gl_load_GL_OES_geometry_shader( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_geometry_shader) return; + glad_glFramebufferTextureOES = (PFNGLFRAMEBUFFERTEXTUREOESPROC) load(userptr, "glFramebufferTextureOES"); +} +static void glad_gl_load_GL_OES_get_program_binary( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_get_program_binary) return; + glad_glGetProgramBinaryOES = (PFNGLGETPROGRAMBINARYOESPROC) load(userptr, "glGetProgramBinaryOES"); + glad_glProgramBinaryOES = (PFNGLPROGRAMBINARYOESPROC) load(userptr, "glProgramBinaryOES"); +} +static void glad_gl_load_GL_OES_mapbuffer( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_mapbuffer) return; + glad_glGetBufferPointervOES = (PFNGLGETBUFFERPOINTERVOESPROC) load(userptr, "glGetBufferPointervOES"); + glad_glMapBufferOES = (PFNGLMAPBUFFEROESPROC) load(userptr, "glMapBufferOES"); + glad_glUnmapBufferOES = (PFNGLUNMAPBUFFEROESPROC) load(userptr, "glUnmapBufferOES"); +} +static void glad_gl_load_GL_OES_primitive_bounding_box( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_primitive_bounding_box) return; + glad_glPrimitiveBoundingBoxOES = (PFNGLPRIMITIVEBOUNDINGBOXOESPROC) load(userptr, "glPrimitiveBoundingBoxOES"); +} +static void glad_gl_load_GL_OES_sample_shading( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_sample_shading) return; + glad_glMinSampleShadingOES = (PFNGLMINSAMPLESHADINGOESPROC) load(userptr, "glMinSampleShadingOES"); +} +static void glad_gl_load_GL_OES_tessellation_shader( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_tessellation_shader) return; + glad_glPatchParameteriOES = (PFNGLPATCHPARAMETERIOESPROC) load(userptr, "glPatchParameteriOES"); +} +static void glad_gl_load_GL_OES_texture_3D( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_texture_3D) return; + glad_glCompressedTexImage3DOES = (PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) load(userptr, "glCompressedTexImage3DOES"); + glad_glCompressedTexSubImage3DOES = (PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) load(userptr, "glCompressedTexSubImage3DOES"); + glad_glCopyTexSubImage3DOES = (PFNGLCOPYTEXSUBIMAGE3DOESPROC) load(userptr, "glCopyTexSubImage3DOES"); + glad_glFramebufferTexture3DOES = (PFNGLFRAMEBUFFERTEXTURE3DOESPROC) load(userptr, "glFramebufferTexture3DOES"); + glad_glTexImage3DOES = (PFNGLTEXIMAGE3DOESPROC) load(userptr, "glTexImage3DOES"); + glad_glTexSubImage3DOES = (PFNGLTEXSUBIMAGE3DOESPROC) load(userptr, "glTexSubImage3DOES"); +} +static void glad_gl_load_GL_OES_texture_border_clamp( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_texture_border_clamp) return; + glad_glGetSamplerParameterIivOES = (PFNGLGETSAMPLERPARAMETERIIVOESPROC) load(userptr, "glGetSamplerParameterIivOES"); + glad_glGetSamplerParameterIuivOES = (PFNGLGETSAMPLERPARAMETERIUIVOESPROC) load(userptr, "glGetSamplerParameterIuivOES"); + glad_glGetTexParameterIivOES = (PFNGLGETTEXPARAMETERIIVOESPROC) load(userptr, "glGetTexParameterIivOES"); + glad_glGetTexParameterIuivOES = (PFNGLGETTEXPARAMETERIUIVOESPROC) load(userptr, "glGetTexParameterIuivOES"); + glad_glSamplerParameterIivOES = (PFNGLSAMPLERPARAMETERIIVOESPROC) load(userptr, "glSamplerParameterIivOES"); + glad_glSamplerParameterIuivOES = (PFNGLSAMPLERPARAMETERIUIVOESPROC) load(userptr, "glSamplerParameterIuivOES"); + glad_glTexParameterIivOES = (PFNGLTEXPARAMETERIIVOESPROC) load(userptr, "glTexParameterIivOES"); + glad_glTexParameterIuivOES = (PFNGLTEXPARAMETERIUIVOESPROC) load(userptr, "glTexParameterIuivOES"); +} +static void glad_gl_load_GL_OES_texture_buffer( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_texture_buffer) return; + glad_glTexBufferOES = (PFNGLTEXBUFFEROESPROC) load(userptr, "glTexBufferOES"); + glad_glTexBufferRangeOES = (PFNGLTEXBUFFERRANGEOESPROC) load(userptr, "glTexBufferRangeOES"); +} +static void glad_gl_load_GL_OES_texture_storage_multisample_2d_array( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_texture_storage_multisample_2d_array) return; + glad_glTexStorage3DMultisampleOES = (PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC) load(userptr, "glTexStorage3DMultisampleOES"); +} +static void glad_gl_load_GL_OES_texture_view( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_texture_view) return; + glad_glTextureViewOES = (PFNGLTEXTUREVIEWOESPROC) load(userptr, "glTextureViewOES"); +} +static void glad_gl_load_GL_OES_vertex_array_object( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_vertex_array_object) return; + glad_glBindVertexArrayOES = (PFNGLBINDVERTEXARRAYOESPROC) load(userptr, "glBindVertexArrayOES"); + glad_glDeleteVertexArraysOES = (PFNGLDELETEVERTEXARRAYSOESPROC) load(userptr, "glDeleteVertexArraysOES"); + glad_glGenVertexArraysOES = (PFNGLGENVERTEXARRAYSOESPROC) load(userptr, "glGenVertexArraysOES"); + glad_glIsVertexArrayOES = (PFNGLISVERTEXARRAYOESPROC) load(userptr, "glIsVertexArrayOES"); +} +static void glad_gl_load_GL_OES_viewport_array( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_viewport_array) return; + glad_glDepthRangeArrayfvOES = (PFNGLDEPTHRANGEARRAYFVOESPROC) load(userptr, "glDepthRangeArrayfvOES"); + glad_glDepthRangeIndexedfOES = (PFNGLDEPTHRANGEINDEXEDFOESPROC) load(userptr, "glDepthRangeIndexedfOES"); + glad_glDisableiOES = (PFNGLDISABLEIOESPROC) load(userptr, "glDisableiOES"); + glad_glEnableiOES = (PFNGLENABLEIOESPROC) load(userptr, "glEnableiOES"); + glad_glGetFloati_vOES = (PFNGLGETFLOATI_VOESPROC) load(userptr, "glGetFloati_vOES"); + glad_glIsEnablediOES = (PFNGLISENABLEDIOESPROC) load(userptr, "glIsEnablediOES"); + glad_glScissorArrayvOES = (PFNGLSCISSORARRAYVOESPROC) load(userptr, "glScissorArrayvOES"); + glad_glScissorIndexedOES = (PFNGLSCISSORINDEXEDOESPROC) load(userptr, "glScissorIndexedOES"); + glad_glScissorIndexedvOES = (PFNGLSCISSORINDEXEDVOESPROC) load(userptr, "glScissorIndexedvOES"); + glad_glViewportArrayvOES = (PFNGLVIEWPORTARRAYVOESPROC) load(userptr, "glViewportArrayvOES"); + glad_glViewportIndexedfOES = (PFNGLVIEWPORTINDEXEDFOESPROC) load(userptr, "glViewportIndexedfOES"); + glad_glViewportIndexedfvOES = (PFNGLVIEWPORTINDEXEDFVOESPROC) load(userptr, "glViewportIndexedfvOES"); +} + + + +static void glad_gl_free_extensions(char **exts_i) { + if (exts_i != NULL) { + unsigned int index; + for(index = 0; exts_i[index]; index++) { + free((void *) (exts_i[index])); + } + free((void *)exts_i); + exts_i = NULL; + } +} +static int glad_gl_get_extensions( const char **out_exts, char ***out_exts_i) { +#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) + if (glad_glGetStringi != NULL && glad_glGetIntegerv != NULL) { + unsigned int index = 0; + unsigned int num_exts_i = 0; + char **exts_i = NULL; + glad_glGetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i); + exts_i = (char **) malloc((num_exts_i + 1) * (sizeof *exts_i)); + if (exts_i == NULL) { + return 0; + } + for(index = 0; index < num_exts_i; index++) { + const char *gl_str_tmp = (const char*) glad_glGetStringi(GL_EXTENSIONS, index); + size_t len = strlen(gl_str_tmp) + 1; + + char *local_str = (char*) malloc(len * sizeof(char)); + if(local_str == NULL) { + exts_i[index] = NULL; + glad_gl_free_extensions(exts_i); + return 0; + } + + memcpy(local_str, gl_str_tmp, len * sizeof(char)); + exts_i[index] = local_str; + } + exts_i[index] = NULL; + + *out_exts_i = exts_i; + + return 1; + } +#else + GLAD_UNUSED(out_exts_i); +#endif + if (glad_glGetString == NULL) { + return 0; + } + *out_exts = (const char *)glad_glGetString(GL_EXTENSIONS); + return 1; +} +static int glad_gl_has_extension(const char *exts, char **exts_i, const char *ext) { + if(exts_i) { + unsigned int index; + for(index = 0; exts_i[index]; index++) { + const char *e = exts_i[index]; + if(strcmp(e, ext) == 0) { + return 1; + } + } + } else { + const char *extensions; + const char *loc; + const char *terminator; + extensions = exts; + if(extensions == NULL || ext == NULL) { + return 0; + } + while(1) { + loc = strstr(extensions, ext); + if(loc == NULL) { + return 0; + } + terminator = loc + strlen(ext); + if((loc == extensions || *(loc - 1) == ' ') && + (*terminator == ' ' || *terminator == '\0')) { + return 1; + } + extensions = terminator; + } + } + return 0; +} + +static GLADapiproc glad_gl_get_proc_from_userptr(void *userptr, const char* name) { + return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name); +} + +static int glad_gl_find_extensions_gles2(void) { + const char *exts = NULL; + char **exts_i = NULL; + if (!glad_gl_get_extensions(&exts, &exts_i)) return 0; + + GLAD_GL_EXT_EGL_image_array = glad_gl_has_extension(exts, exts_i, "GL_EXT_EGL_image_array"); + GLAD_GL_EXT_EGL_image_storage = glad_gl_has_extension(exts, exts_i, "GL_EXT_EGL_image_storage"); + GLAD_GL_EXT_EGL_image_storage_compression = glad_gl_has_extension(exts, exts_i, "GL_EXT_EGL_image_storage_compression"); + GLAD_GL_EXT_YUV_target = glad_gl_has_extension(exts, exts_i, "GL_EXT_YUV_target"); + GLAD_GL_EXT_base_instance = glad_gl_has_extension(exts, exts_i, "GL_EXT_base_instance"); + GLAD_GL_EXT_blend_func_extended = glad_gl_has_extension(exts, exts_i, "GL_EXT_blend_func_extended"); + GLAD_GL_EXT_blend_minmax = glad_gl_has_extension(exts, exts_i, "GL_EXT_blend_minmax"); + GLAD_GL_EXT_buffer_storage = glad_gl_has_extension(exts, exts_i, "GL_EXT_buffer_storage"); + GLAD_GL_EXT_clear_texture = glad_gl_has_extension(exts, exts_i, "GL_EXT_clear_texture"); + GLAD_GL_EXT_clip_control = glad_gl_has_extension(exts, exts_i, "GL_EXT_clip_control"); + GLAD_GL_EXT_clip_cull_distance = glad_gl_has_extension(exts, exts_i, "GL_EXT_clip_cull_distance"); + GLAD_GL_EXT_color_buffer_float = glad_gl_has_extension(exts, exts_i, "GL_EXT_color_buffer_float"); + GLAD_GL_EXT_color_buffer_half_float = glad_gl_has_extension(exts, exts_i, "GL_EXT_color_buffer_half_float"); + GLAD_GL_EXT_conservative_depth = glad_gl_has_extension(exts, exts_i, "GL_EXT_conservative_depth"); + GLAD_GL_EXT_copy_image = glad_gl_has_extension(exts, exts_i, "GL_EXT_copy_image"); + GLAD_GL_EXT_debug_label = glad_gl_has_extension(exts, exts_i, "GL_EXT_debug_label"); + GLAD_GL_EXT_debug_marker = glad_gl_has_extension(exts, exts_i, "GL_EXT_debug_marker"); + GLAD_GL_EXT_depth_clamp = glad_gl_has_extension(exts, exts_i, "GL_EXT_depth_clamp"); + GLAD_GL_EXT_discard_framebuffer = glad_gl_has_extension(exts, exts_i, "GL_EXT_discard_framebuffer"); + GLAD_GL_EXT_disjoint_timer_query = glad_gl_has_extension(exts, exts_i, "GL_EXT_disjoint_timer_query"); + GLAD_GL_EXT_draw_buffers = glad_gl_has_extension(exts, exts_i, "GL_EXT_draw_buffers"); + GLAD_GL_EXT_draw_buffers_indexed = glad_gl_has_extension(exts, exts_i, "GL_EXT_draw_buffers_indexed"); + GLAD_GL_EXT_draw_elements_base_vertex = glad_gl_has_extension(exts, exts_i, "GL_EXT_draw_elements_base_vertex"); + GLAD_GL_EXT_draw_instanced = glad_gl_has_extension(exts, exts_i, "GL_EXT_draw_instanced"); + GLAD_GL_EXT_draw_transform_feedback = glad_gl_has_extension(exts, exts_i, "GL_EXT_draw_transform_feedback"); + GLAD_GL_EXT_external_buffer = glad_gl_has_extension(exts, exts_i, "GL_EXT_external_buffer"); + GLAD_GL_EXT_float_blend = glad_gl_has_extension(exts, exts_i, "GL_EXT_float_blend"); + GLAD_GL_EXT_fragment_shading_rate = glad_gl_has_extension(exts, exts_i, "GL_EXT_fragment_shading_rate"); + GLAD_GL_EXT_geometry_point_size = glad_gl_has_extension(exts, exts_i, "GL_EXT_geometry_point_size"); + GLAD_GL_EXT_geometry_shader = glad_gl_has_extension(exts, exts_i, "GL_EXT_geometry_shader"); + GLAD_GL_EXT_gpu_shader5 = glad_gl_has_extension(exts, exts_i, "GL_EXT_gpu_shader5"); + GLAD_GL_EXT_instanced_arrays = glad_gl_has_extension(exts, exts_i, "GL_EXT_instanced_arrays"); + GLAD_GL_EXT_map_buffer_range = glad_gl_has_extension(exts, exts_i, "GL_EXT_map_buffer_range"); + GLAD_GL_EXT_memory_object = glad_gl_has_extension(exts, exts_i, "GL_EXT_memory_object"); + GLAD_GL_EXT_memory_object_fd = glad_gl_has_extension(exts, exts_i, "GL_EXT_memory_object_fd"); + GLAD_GL_EXT_memory_object_win32 = glad_gl_has_extension(exts, exts_i, "GL_EXT_memory_object_win32"); + GLAD_GL_EXT_multi_draw_arrays = glad_gl_has_extension(exts, exts_i, "GL_EXT_multi_draw_arrays"); + GLAD_GL_EXT_multi_draw_indirect = glad_gl_has_extension(exts, exts_i, "GL_EXT_multi_draw_indirect"); + GLAD_GL_EXT_multisampled_compatibility = glad_gl_has_extension(exts, exts_i, "GL_EXT_multisampled_compatibility"); + GLAD_GL_EXT_multisampled_render_to_texture = glad_gl_has_extension(exts, exts_i, "GL_EXT_multisampled_render_to_texture"); + GLAD_GL_EXT_multisampled_render_to_texture2 = glad_gl_has_extension(exts, exts_i, "GL_EXT_multisampled_render_to_texture2"); + GLAD_GL_EXT_multiview_draw_buffers = glad_gl_has_extension(exts, exts_i, "GL_EXT_multiview_draw_buffers"); + GLAD_GL_EXT_multiview_tessellation_geometry_shader = glad_gl_has_extension(exts, exts_i, "GL_EXT_multiview_tessellation_geometry_shader"); + GLAD_GL_EXT_multiview_texture_multisample = glad_gl_has_extension(exts, exts_i, "GL_EXT_multiview_texture_multisample"); + GLAD_GL_EXT_multiview_timer_query = glad_gl_has_extension(exts, exts_i, "GL_EXT_multiview_timer_query"); + GLAD_GL_EXT_occlusion_query_boolean = glad_gl_has_extension(exts, exts_i, "GL_EXT_occlusion_query_boolean"); + GLAD_GL_EXT_polygon_offset_clamp = glad_gl_has_extension(exts, exts_i, "GL_EXT_polygon_offset_clamp"); + GLAD_GL_EXT_post_depth_coverage = glad_gl_has_extension(exts, exts_i, "GL_EXT_post_depth_coverage"); + GLAD_GL_EXT_primitive_bounding_box = glad_gl_has_extension(exts, exts_i, "GL_EXT_primitive_bounding_box"); + GLAD_GL_EXT_protected_textures = glad_gl_has_extension(exts, exts_i, "GL_EXT_protected_textures"); + GLAD_GL_EXT_pvrtc_sRGB = glad_gl_has_extension(exts, exts_i, "GL_EXT_pvrtc_sRGB"); + GLAD_GL_EXT_raster_multisample = glad_gl_has_extension(exts, exts_i, "GL_EXT_raster_multisample"); + GLAD_GL_EXT_read_format_bgra = glad_gl_has_extension(exts, exts_i, "GL_EXT_read_format_bgra"); + GLAD_GL_EXT_render_snorm = glad_gl_has_extension(exts, exts_i, "GL_EXT_render_snorm"); + GLAD_GL_EXT_robustness = glad_gl_has_extension(exts, exts_i, "GL_EXT_robustness"); + GLAD_GL_EXT_sRGB = glad_gl_has_extension(exts, exts_i, "GL_EXT_sRGB"); + GLAD_GL_EXT_sRGB_write_control = glad_gl_has_extension(exts, exts_i, "GL_EXT_sRGB_write_control"); + GLAD_GL_EXT_semaphore = glad_gl_has_extension(exts, exts_i, "GL_EXT_semaphore"); + GLAD_GL_EXT_semaphore_fd = glad_gl_has_extension(exts, exts_i, "GL_EXT_semaphore_fd"); + GLAD_GL_EXT_semaphore_win32 = glad_gl_has_extension(exts, exts_i, "GL_EXT_semaphore_win32"); + GLAD_GL_EXT_separate_depth_stencil = glad_gl_has_extension(exts, exts_i, "GL_EXT_separate_depth_stencil"); + GLAD_GL_EXT_separate_shader_objects = glad_gl_has_extension(exts, exts_i, "GL_EXT_separate_shader_objects"); + GLAD_GL_EXT_shader_framebuffer_fetch = glad_gl_has_extension(exts, exts_i, "GL_EXT_shader_framebuffer_fetch"); + GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent = glad_gl_has_extension(exts, exts_i, "GL_EXT_shader_framebuffer_fetch_non_coherent"); + GLAD_GL_EXT_shader_group_vote = glad_gl_has_extension(exts, exts_i, "GL_EXT_shader_group_vote"); + GLAD_GL_EXT_shader_implicit_conversions = glad_gl_has_extension(exts, exts_i, "GL_EXT_shader_implicit_conversions"); + GLAD_GL_EXT_shader_integer_mix = glad_gl_has_extension(exts, exts_i, "GL_EXT_shader_integer_mix"); + GLAD_GL_EXT_shader_io_blocks = glad_gl_has_extension(exts, exts_i, "GL_EXT_shader_io_blocks"); + GLAD_GL_EXT_shader_non_constant_global_initializers = glad_gl_has_extension(exts, exts_i, "GL_EXT_shader_non_constant_global_initializers"); + GLAD_GL_EXT_shader_pixel_local_storage = glad_gl_has_extension(exts, exts_i, "GL_EXT_shader_pixel_local_storage"); + GLAD_GL_EXT_shader_pixel_local_storage2 = glad_gl_has_extension(exts, exts_i, "GL_EXT_shader_pixel_local_storage2"); + GLAD_GL_EXT_shader_samples_identical = glad_gl_has_extension(exts, exts_i, "GL_EXT_shader_samples_identical"); + GLAD_GL_EXT_shader_texture_lod = glad_gl_has_extension(exts, exts_i, "GL_EXT_shader_texture_lod"); + GLAD_GL_EXT_shadow_samplers = glad_gl_has_extension(exts, exts_i, "GL_EXT_shadow_samplers"); + GLAD_GL_EXT_sparse_texture = glad_gl_has_extension(exts, exts_i, "GL_EXT_sparse_texture"); + GLAD_GL_EXT_sparse_texture2 = glad_gl_has_extension(exts, exts_i, "GL_EXT_sparse_texture2"); + GLAD_GL_EXT_tessellation_point_size = glad_gl_has_extension(exts, exts_i, "GL_EXT_tessellation_point_size"); + GLAD_GL_EXT_tessellation_shader = glad_gl_has_extension(exts, exts_i, "GL_EXT_tessellation_shader"); + GLAD_GL_EXT_texture_border_clamp = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_border_clamp"); + GLAD_GL_EXT_texture_buffer = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_buffer"); + GLAD_GL_EXT_texture_compression_astc_decode_mode = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_compression_astc_decode_mode"); + GLAD_GL_EXT_texture_compression_bptc = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_compression_bptc"); + GLAD_GL_EXT_texture_compression_dxt1 = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_compression_dxt1"); + GLAD_GL_EXT_texture_compression_rgtc = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_compression_rgtc"); + GLAD_GL_EXT_texture_compression_s3tc = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_compression_s3tc"); + GLAD_GL_EXT_texture_compression_s3tc_srgb = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_compression_s3tc_srgb"); + GLAD_GL_EXT_texture_cube_map_array = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_cube_map_array"); + GLAD_GL_EXT_texture_filter_anisotropic = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_filter_anisotropic"); + GLAD_GL_EXT_texture_filter_minmax = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_filter_minmax"); + GLAD_GL_EXT_texture_format_BGRA8888 = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_format_BGRA8888"); + GLAD_GL_EXT_texture_format_sRGB_override = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_format_sRGB_override"); + GLAD_GL_EXT_texture_mirror_clamp_to_edge = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_mirror_clamp_to_edge"); + GLAD_GL_EXT_texture_norm16 = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_norm16"); + GLAD_GL_EXT_texture_query_lod = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_query_lod"); + GLAD_GL_EXT_texture_rg = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_rg"); + GLAD_GL_EXT_texture_sRGB_R8 = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_sRGB_R8"); + GLAD_GL_EXT_texture_sRGB_RG8 = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_sRGB_RG8"); + GLAD_GL_EXT_texture_sRGB_decode = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_sRGB_decode"); + GLAD_GL_EXT_texture_shadow_lod = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_shadow_lod"); + GLAD_GL_EXT_texture_storage = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_storage"); + GLAD_GL_EXT_texture_storage_compression = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_storage_compression"); + GLAD_GL_EXT_texture_type_2_10_10_10_REV = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_type_2_10_10_10_REV"); + GLAD_GL_EXT_texture_view = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_view"); + GLAD_GL_EXT_unpack_subimage = glad_gl_has_extension(exts, exts_i, "GL_EXT_unpack_subimage"); + GLAD_GL_EXT_win32_keyed_mutex = glad_gl_has_extension(exts, exts_i, "GL_EXT_win32_keyed_mutex"); + GLAD_GL_EXT_window_rectangles = glad_gl_has_extension(exts, exts_i, "GL_EXT_window_rectangles"); + GLAD_GL_KHR_blend_equation_advanced = glad_gl_has_extension(exts, exts_i, "GL_KHR_blend_equation_advanced"); + GLAD_GL_KHR_blend_equation_advanced_coherent = glad_gl_has_extension(exts, exts_i, "GL_KHR_blend_equation_advanced_coherent"); + GLAD_GL_KHR_context_flush_control = glad_gl_has_extension(exts, exts_i, "GL_KHR_context_flush_control"); + GLAD_GL_KHR_debug = glad_gl_has_extension(exts, exts_i, "GL_KHR_debug"); + GLAD_GL_KHR_no_error = glad_gl_has_extension(exts, exts_i, "GL_KHR_no_error"); + GLAD_GL_KHR_parallel_shader_compile = glad_gl_has_extension(exts, exts_i, "GL_KHR_parallel_shader_compile"); + GLAD_GL_KHR_robust_buffer_access_behavior = glad_gl_has_extension(exts, exts_i, "GL_KHR_robust_buffer_access_behavior"); + GLAD_GL_KHR_robustness = glad_gl_has_extension(exts, exts_i, "GL_KHR_robustness"); + GLAD_GL_KHR_shader_subgroup = glad_gl_has_extension(exts, exts_i, "GL_KHR_shader_subgroup"); + GLAD_GL_KHR_texture_compression_astc_hdr = glad_gl_has_extension(exts, exts_i, "GL_KHR_texture_compression_astc_hdr"); + GLAD_GL_KHR_texture_compression_astc_ldr = glad_gl_has_extension(exts, exts_i, "GL_KHR_texture_compression_astc_ldr"); + GLAD_GL_KHR_texture_compression_astc_sliced_3d = glad_gl_has_extension(exts, exts_i, "GL_KHR_texture_compression_astc_sliced_3d"); + GLAD_GL_OES_EGL_image = glad_gl_has_extension(exts, exts_i, "GL_OES_EGL_image"); + GLAD_GL_OES_EGL_image_external = glad_gl_has_extension(exts, exts_i, "GL_OES_EGL_image_external"); + GLAD_GL_OES_EGL_image_external_essl3 = glad_gl_has_extension(exts, exts_i, "GL_OES_EGL_image_external_essl3"); + GLAD_GL_OES_compressed_ETC1_RGB8_sub_texture = glad_gl_has_extension(exts, exts_i, "GL_OES_compressed_ETC1_RGB8_sub_texture"); + GLAD_GL_OES_compressed_ETC1_RGB8_texture = glad_gl_has_extension(exts, exts_i, "GL_OES_compressed_ETC1_RGB8_texture"); + GLAD_GL_OES_compressed_paletted_texture = glad_gl_has_extension(exts, exts_i, "GL_OES_compressed_paletted_texture"); + GLAD_GL_OES_copy_image = glad_gl_has_extension(exts, exts_i, "GL_OES_copy_image"); + GLAD_GL_OES_depth24 = glad_gl_has_extension(exts, exts_i, "GL_OES_depth24"); + GLAD_GL_OES_depth32 = glad_gl_has_extension(exts, exts_i, "GL_OES_depth32"); + GLAD_GL_OES_depth_texture = glad_gl_has_extension(exts, exts_i, "GL_OES_depth_texture"); + GLAD_GL_OES_draw_buffers_indexed = glad_gl_has_extension(exts, exts_i, "GL_OES_draw_buffers_indexed"); + GLAD_GL_OES_draw_elements_base_vertex = glad_gl_has_extension(exts, exts_i, "GL_OES_draw_elements_base_vertex"); + GLAD_GL_OES_element_index_uint = glad_gl_has_extension(exts, exts_i, "GL_OES_element_index_uint"); + GLAD_GL_OES_fbo_render_mipmap = glad_gl_has_extension(exts, exts_i, "GL_OES_fbo_render_mipmap"); + GLAD_GL_OES_fragment_precision_high = glad_gl_has_extension(exts, exts_i, "GL_OES_fragment_precision_high"); + GLAD_GL_OES_geometry_point_size = glad_gl_has_extension(exts, exts_i, "GL_OES_geometry_point_size"); + GLAD_GL_OES_geometry_shader = glad_gl_has_extension(exts, exts_i, "GL_OES_geometry_shader"); + GLAD_GL_OES_get_program_binary = glad_gl_has_extension(exts, exts_i, "GL_OES_get_program_binary"); + GLAD_GL_OES_gpu_shader5 = glad_gl_has_extension(exts, exts_i, "GL_OES_gpu_shader5"); + GLAD_GL_OES_mapbuffer = glad_gl_has_extension(exts, exts_i, "GL_OES_mapbuffer"); + GLAD_GL_OES_packed_depth_stencil = glad_gl_has_extension(exts, exts_i, "GL_OES_packed_depth_stencil"); + GLAD_GL_OES_primitive_bounding_box = glad_gl_has_extension(exts, exts_i, "GL_OES_primitive_bounding_box"); + GLAD_GL_OES_required_internalformat = glad_gl_has_extension(exts, exts_i, "GL_OES_required_internalformat"); + GLAD_GL_OES_rgb8_rgba8 = glad_gl_has_extension(exts, exts_i, "GL_OES_rgb8_rgba8"); + GLAD_GL_OES_sample_shading = glad_gl_has_extension(exts, exts_i, "GL_OES_sample_shading"); + GLAD_GL_OES_sample_variables = glad_gl_has_extension(exts, exts_i, "GL_OES_sample_variables"); + GLAD_GL_OES_shader_image_atomic = glad_gl_has_extension(exts, exts_i, "GL_OES_shader_image_atomic"); + GLAD_GL_OES_shader_io_blocks = glad_gl_has_extension(exts, exts_i, "GL_OES_shader_io_blocks"); + GLAD_GL_OES_shader_multisample_interpolation = glad_gl_has_extension(exts, exts_i, "GL_OES_shader_multisample_interpolation"); + GLAD_GL_OES_standard_derivatives = glad_gl_has_extension(exts, exts_i, "GL_OES_standard_derivatives"); + GLAD_GL_OES_stencil1 = glad_gl_has_extension(exts, exts_i, "GL_OES_stencil1"); + GLAD_GL_OES_stencil4 = glad_gl_has_extension(exts, exts_i, "GL_OES_stencil4"); + GLAD_GL_OES_surfaceless_context = glad_gl_has_extension(exts, exts_i, "GL_OES_surfaceless_context"); + GLAD_GL_OES_tessellation_point_size = glad_gl_has_extension(exts, exts_i, "GL_OES_tessellation_point_size"); + GLAD_GL_OES_tessellation_shader = glad_gl_has_extension(exts, exts_i, "GL_OES_tessellation_shader"); + GLAD_GL_OES_texture_3D = glad_gl_has_extension(exts, exts_i, "GL_OES_texture_3D"); + GLAD_GL_OES_texture_border_clamp = glad_gl_has_extension(exts, exts_i, "GL_OES_texture_border_clamp"); + GLAD_GL_OES_texture_buffer = glad_gl_has_extension(exts, exts_i, "GL_OES_texture_buffer"); + GLAD_GL_OES_texture_compression_astc = glad_gl_has_extension(exts, exts_i, "GL_OES_texture_compression_astc"); + GLAD_GL_OES_texture_cube_map_array = glad_gl_has_extension(exts, exts_i, "GL_OES_texture_cube_map_array"); + GLAD_GL_OES_texture_float = glad_gl_has_extension(exts, exts_i, "GL_OES_texture_float"); + GLAD_GL_OES_texture_float_linear = glad_gl_has_extension(exts, exts_i, "GL_OES_texture_float_linear"); + GLAD_GL_OES_texture_half_float = glad_gl_has_extension(exts, exts_i, "GL_OES_texture_half_float"); + GLAD_GL_OES_texture_half_float_linear = glad_gl_has_extension(exts, exts_i, "GL_OES_texture_half_float_linear"); + GLAD_GL_OES_texture_npot = glad_gl_has_extension(exts, exts_i, "GL_OES_texture_npot"); + GLAD_GL_OES_texture_stencil8 = glad_gl_has_extension(exts, exts_i, "GL_OES_texture_stencil8"); + GLAD_GL_OES_texture_storage_multisample_2d_array = glad_gl_has_extension(exts, exts_i, "GL_OES_texture_storage_multisample_2d_array"); + GLAD_GL_OES_texture_view = glad_gl_has_extension(exts, exts_i, "GL_OES_texture_view"); + GLAD_GL_OES_vertex_array_object = glad_gl_has_extension(exts, exts_i, "GL_OES_vertex_array_object"); + GLAD_GL_OES_vertex_half_float = glad_gl_has_extension(exts, exts_i, "GL_OES_vertex_half_float"); + GLAD_GL_OES_vertex_type_10_10_10_2 = glad_gl_has_extension(exts, exts_i, "GL_OES_vertex_type_10_10_10_2"); + GLAD_GL_OES_viewport_array = glad_gl_has_extension(exts, exts_i, "GL_OES_viewport_array"); + + glad_gl_free_extensions(exts_i); + + return 1; +} + +static int glad_gl_find_core_gles2(void) { + int i; + const char* version; + const char* prefixes[] = { + "OpenGL ES-CM ", + "OpenGL ES-CL ", + "OpenGL ES ", + "OpenGL SC ", + NULL + }; + int major = 0; + int minor = 0; + version = (const char*) glad_glGetString(GL_VERSION); + if (!version) return 0; + for (i = 0; prefixes[i]; i++) { + const size_t length = strlen(prefixes[i]); + if (strncmp(version, prefixes[i], length) == 0) { + version += length; + break; + } + } + + GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor); + + GLAD_GL_ES_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; + + return GLAD_MAKE_VERSION(major, minor); +} + +int gladLoadGLES2UserPtr( GLADuserptrloadfunc load, void *userptr) { + int version; + + glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); + if(glad_glGetString == NULL) return 0; + version = glad_gl_find_core_gles2(); + + glad_gl_load_GL_ES_VERSION_2_0(load, userptr); + + if (!glad_gl_find_extensions_gles2()) return 0; + glad_gl_load_GL_EXT_EGL_image_storage(load, userptr); + glad_gl_load_GL_EXT_base_instance(load, userptr); + glad_gl_load_GL_EXT_blend_func_extended(load, userptr); + glad_gl_load_GL_EXT_buffer_storage(load, userptr); + glad_gl_load_GL_EXT_clear_texture(load, userptr); + glad_gl_load_GL_EXT_clip_control(load, userptr); + glad_gl_load_GL_EXT_copy_image(load, userptr); + glad_gl_load_GL_EXT_debug_label(load, userptr); + glad_gl_load_GL_EXT_debug_marker(load, userptr); + glad_gl_load_GL_EXT_discard_framebuffer(load, userptr); + glad_gl_load_GL_EXT_disjoint_timer_query(load, userptr); + glad_gl_load_GL_EXT_draw_buffers(load, userptr); + glad_gl_load_GL_EXT_draw_buffers_indexed(load, userptr); + glad_gl_load_GL_EXT_draw_elements_base_vertex(load, userptr); + glad_gl_load_GL_EXT_draw_instanced(load, userptr); + glad_gl_load_GL_EXT_draw_transform_feedback(load, userptr); + glad_gl_load_GL_EXT_external_buffer(load, userptr); + glad_gl_load_GL_EXT_fragment_shading_rate(load, userptr); + glad_gl_load_GL_EXT_geometry_shader(load, userptr); + glad_gl_load_GL_EXT_instanced_arrays(load, userptr); + glad_gl_load_GL_EXT_map_buffer_range(load, userptr); + glad_gl_load_GL_EXT_memory_object(load, userptr); + glad_gl_load_GL_EXT_memory_object_fd(load, userptr); + glad_gl_load_GL_EXT_memory_object_win32(load, userptr); + glad_gl_load_GL_EXT_multi_draw_arrays(load, userptr); + glad_gl_load_GL_EXT_multi_draw_indirect(load, userptr); + glad_gl_load_GL_EXT_multisampled_render_to_texture(load, userptr); + glad_gl_load_GL_EXT_multiview_draw_buffers(load, userptr); + glad_gl_load_GL_EXT_occlusion_query_boolean(load, userptr); + glad_gl_load_GL_EXT_polygon_offset_clamp(load, userptr); + glad_gl_load_GL_EXT_primitive_bounding_box(load, userptr); + glad_gl_load_GL_EXT_raster_multisample(load, userptr); + glad_gl_load_GL_EXT_robustness(load, userptr); + glad_gl_load_GL_EXT_semaphore(load, userptr); + glad_gl_load_GL_EXT_semaphore_fd(load, userptr); + glad_gl_load_GL_EXT_semaphore_win32(load, userptr); + glad_gl_load_GL_EXT_separate_shader_objects(load, userptr); + glad_gl_load_GL_EXT_shader_framebuffer_fetch_non_coherent(load, userptr); + glad_gl_load_GL_EXT_shader_pixel_local_storage2(load, userptr); + glad_gl_load_GL_EXT_sparse_texture(load, userptr); + glad_gl_load_GL_EXT_tessellation_shader(load, userptr); + glad_gl_load_GL_EXT_texture_border_clamp(load, userptr); + glad_gl_load_GL_EXT_texture_buffer(load, userptr); + glad_gl_load_GL_EXT_texture_storage(load, userptr); + glad_gl_load_GL_EXT_texture_storage_compression(load, userptr); + glad_gl_load_GL_EXT_texture_view(load, userptr); + glad_gl_load_GL_EXT_win32_keyed_mutex(load, userptr); + glad_gl_load_GL_EXT_window_rectangles(load, userptr); + glad_gl_load_GL_KHR_blend_equation_advanced(load, userptr); + glad_gl_load_GL_KHR_debug(load, userptr); + glad_gl_load_GL_KHR_parallel_shader_compile(load, userptr); + glad_gl_load_GL_KHR_robustness(load, userptr); + glad_gl_load_GL_OES_EGL_image(load, userptr); + glad_gl_load_GL_OES_copy_image(load, userptr); + glad_gl_load_GL_OES_draw_buffers_indexed(load, userptr); + glad_gl_load_GL_OES_draw_elements_base_vertex(load, userptr); + glad_gl_load_GL_OES_geometry_shader(load, userptr); + glad_gl_load_GL_OES_get_program_binary(load, userptr); + glad_gl_load_GL_OES_mapbuffer(load, userptr); + glad_gl_load_GL_OES_primitive_bounding_box(load, userptr); + glad_gl_load_GL_OES_sample_shading(load, userptr); + glad_gl_load_GL_OES_tessellation_shader(load, userptr); + glad_gl_load_GL_OES_texture_3D(load, userptr); + glad_gl_load_GL_OES_texture_border_clamp(load, userptr); + glad_gl_load_GL_OES_texture_buffer(load, userptr); + glad_gl_load_GL_OES_texture_storage_multisample_2d_array(load, userptr); + glad_gl_load_GL_OES_texture_view(load, userptr); + glad_gl_load_GL_OES_vertex_array_object(load, userptr); + glad_gl_load_GL_OES_viewport_array(load, userptr); + + + + return version; +} + + +int gladLoadGLES2( GLADloadfunc load) { + return gladLoadGLES2UserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load); +} + + + + + + +#ifdef __cplusplus +} +#endif diff --git a/Source/System/meson.build b/Source/System/meson.build index 7f695bb87c..24e4ed3844 100644 --- a/Source/System/meson.build +++ b/Source/System/meson.build @@ -2,6 +2,10 @@ sources += files( 'Base64/base64.cpp', 'MicroPather/micropather.cpp', 'glad/gl.c', +'raylib/rlgl.c', +'raylib/rshapes.c', +'raylib/rtextures.c', +'raylib/rlutils.c', 'Semver200/Semver200_comparator.cpp', 'Semver200/Semver200_modifier.cpp', 'Semver200/Semver200_parser.cpp', From a4c7a41136506cbeff0cb53712ecd8b3ac99fc89 Mon Sep 17 00:00:00 2001 From: HeliumAnt Date: Fri, 1 Nov 2024 00:48:50 +0100 Subject: [PATCH 27/87] add raylib vector convenience cast --- Source/System/Vector.h | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Source/System/Vector.h b/Source/System/Vector.h index 45f77debd5..cf8d40e7d0 100644 --- a/Source/System/Vector.h +++ b/Source/System/Vector.h @@ -3,6 +3,7 @@ #include "Serializable.h" #include "RTETools.h" #include "glm/vec2.hpp" +#include "raylib/raylib.h" namespace RTE { @@ -488,6 +489,7 @@ namespace RTE { /// @return The requested element. inline float& operator[](const int& rhs) { return (rhs == 0) ? m_X : m_Y; } inline operator glm::vec2() const { return {m_X, m_Y}; } + inline operator Vector2() const { return {m_X, m_Y}; } #pragma endregion private: From 04e73405be9cc4e150e5a6f16bf2922cbb3d92b2 Mon Sep 17 00:00:00 2001 From: HeliumAnt Date: Fri, 1 Nov 2024 00:50:20 +0100 Subject: [PATCH 28/87] impl scenelayer draw in raylib (now with rectangles) --- Source/Entities/SLBackground.cpp | 19 +++++-- Source/Entities/SLBackground.h | 3 +- Source/Entities/SLTerrain.cpp | 8 +-- Source/Entities/SLTerrain.h | 2 +- Source/Entities/SceneLayer.cpp | 94 ++++++++++++++++++++------------ Source/Entities/SceneLayer.h | 7 +-- 6 files changed, 81 insertions(+), 52 deletions(-) diff --git a/Source/Entities/SLBackground.cpp b/Source/Entities/SLBackground.cpp index 94f680b832..8a53b9e78c 100644 --- a/Source/Entities/SLBackground.cpp +++ b/Source/Entities/SLBackground.cpp @@ -2,9 +2,11 @@ #include "FrameMan.h" #include "SceneMan.h" #include "SettingsMan.h" -#include "SpriteRenderer.h" #include +#include "raylib/raylib.h" +#include "raylib/rlgl.h" + using namespace RTE; ConcreteClassInfo(SLBackground, SceneLayer, 0); @@ -210,8 +212,8 @@ void SLBackground::Update() { } } -void SLBackground::Draw(SpriteRenderer* renderer, Box& targetBox, bool offsetNeedsScrollRatioAdjustment) { - SceneLayer::Draw(renderer, targetBox, !IsAutoScrolling()); +void SLBackground::Draw(const Box& targetDimensions, Box& targetBox, bool offsetNeedsScrollRatioAdjustment) { + SceneLayer::Draw(targetDimensions, targetBox, !IsAutoScrolling()); int bitmapWidth = m_ScaledDimensions.GetFloorIntX(); int bitmapHeight = m_ScaledDimensions.GetFloorIntY(); @@ -220,24 +222,31 @@ void SLBackground::Draw(SpriteRenderer* renderer, Box& targetBox, bool offsetNee int targetBoxWidth = static_cast(targetBox.GetWidth()); int targetBoxHeight = static_cast(targetBox.GetHeight()); - renderer->BeginScissor({targetBoxCornerX, targetBoxCornerY, targetBoxCornerX + targetBoxWidth - 1, targetBoxCornerY + targetBoxHeight - 1}); + //rlDrawRenderBatchActive(); + //rlEnableScissorTest(); + //glScissor(targetBoxCornerX, targetBoxCornerY, targetBoxCornerX + targetBoxWidth - 1, targetBoxCornerY + targetBoxHeight - 1); // Detect if non-wrapping layer dimensions can't cover the whole target area with its main bitmap. If so, fill in the gap with appropriate solid color sampled from the hanging edge. if (!m_WrapX && bitmapWidth <= targetBoxWidth) { if (m_FillColorLeft != ColorKeys::g_MaskColor && m_Offset.GetFloorIntX() != 0) { + DrawRectangle(targetBoxCornerX, targetBoxCornerY, targetBoxWidth, targetBoxHeight, {static_cast(m_FillColorLeft), 0, 0, 0}); // rectfill(targetBitmap, targetBoxCornerX, targetBoxCornerY, targetBoxCornerX - m_Offset.GetFloorIntX(), targetBoxCornerY + targetBoxHeight, m_FillColorLeft); } if (m_FillColorRight != ColorKeys::g_MaskColor) { + DrawRectangle(targetBoxCornerX, targetBoxCornerY, targetBoxWidth, targetBoxHeight, {static_cast(m_FillColorRight), 0, 0, 0}); // rectfill(targetBitmap, targetBoxCornerX + bitmapWidth - m_Offset.GetFloorIntX(), targetBoxCornerY, targetBoxCornerX + targetBoxWidth, targetBoxCornerY + targetBoxHeight, m_FillColorRight); } } if (!m_WrapY && bitmapHeight <= targetBoxHeight) { if (m_FillColorUp != ColorKeys::g_MaskColor && m_Offset.GetFloorIntY() != 0) { + DrawRectangle(targetBoxCornerX, targetBoxCornerY, targetBoxWidth, targetBoxHeight, {static_cast(m_FillColorUp), 0, 0, 0}); // rectfill(targetBitmap, targetBoxCornerX, targetBoxCornerY, targetBoxCornerX + targetBoxWidth, targetBoxCornerY - m_Offset.GetFloorIntY(), m_FillColorUp); } if (m_FillColorDown != ColorKeys::g_MaskColor) { + DrawRectangle(targetBoxCornerX, targetBoxCornerY, targetBoxWidth, targetBoxHeight, {static_cast(m_FillColorDown), 0, 0, 0}); // rectfill(targetBitmap, targetBoxCornerX, targetBoxCornerY + bitmapHeight - m_Offset.GetFloorIntY(), targetBoxCornerX + targetBoxWidth, targetBoxCornerY + targetBoxHeight, m_FillColorDown); } } - renderer->EndScissor(); + //rlDrawRenderBatchActive(); + //rlDisableScissorTest(); } diff --git a/Source/Entities/SLBackground.h b/Source/Entities/SLBackground.h index 22ef377aa4..c98dd40f1e 100644 --- a/Source/Entities/SLBackground.h +++ b/Source/Entities/SLBackground.h @@ -2,7 +2,6 @@ #include "SceneLayer.h" #include "Timer.h" -#include "SpriteRenderer.h" namespace RTE { @@ -143,7 +142,7 @@ namespace RTE { /// @param targetBitmap The bitmap to draw to. /// @param targetBox The box on the target bitmap to limit drawing to, with the corner of box being where the scroll position lines up. /// @param offsetNeedsScrollRatioAdjustment Whether the offset of this SceneLayer or the passed in offset override need to be adjusted to scroll ratio. - void Draw(SpriteRenderer* targetBitmap, Box& targetBox, bool offsetNeedsScrollRatioAdjustment = false); + void Draw(const Box& targetDimensions, Box& targetBox, bool offsetNeedsScrollRatioAdjustment = false); #pragma endregion private: /// Enumeration for the different modes of SLBackground auto-scaling. diff --git a/Source/Entities/SLTerrain.cpp b/Source/Entities/SLTerrain.cpp index 764e2b1dc6..9da2d46c7e 100644 --- a/Source/Entities/SLTerrain.cpp +++ b/Source/Entities/SLTerrain.cpp @@ -479,16 +479,16 @@ void SLTerrain::Update() { m_BGColorLayer->SetOffset(m_Offset); } -void SLTerrain::Draw(SpriteRenderer* renderer, Box& targetBox, bool offsetNeedsScrollRatioAdjustment) { +void SLTerrain::Draw(const Box& targetDimensions, Box& targetBox, bool offsetNeedsScrollRatioAdjustment) { switch (m_LayerToDraw) { case LayerType::MaterialLayer: - SceneLayer::Draw(renderer, targetBox); + SceneLayer::Draw(targetDimensions, targetBox); break; case LayerType::ForegroundLayer: - m_FGColorLayer->Draw(renderer, targetBox); + m_FGColorLayer->Draw(targetDimensions, targetBox); break; case LayerType::BackgroundLayer: - m_BGColorLayer->Draw(renderer, targetBox); + m_BGColorLayer->Draw(targetDimensions, targetBox); break; default: RTEAbort("Invalid LayerType was set to draw in SLTerrain::Draw!"); diff --git a/Source/Entities/SLTerrain.h b/Source/Entities/SLTerrain.h index 5b6d347625..152bf55c2d 100644 --- a/Source/Entities/SLTerrain.h +++ b/Source/Entities/SLTerrain.h @@ -189,7 +189,7 @@ namespace RTE { /// @param targetBitmap The bitmap to draw to. /// @param targetBox The box on the target bitmap to limit drawing to, with the corner of box being where the scroll position lines up. /// @param offsetNeedsScrollRatioAdjustment Whether the offset of this SceneLayer or the passed in offset override need to be adjusted to scroll ratio. - void Draw(SpriteRenderer* targetBitmap, Box& targetBox, bool offsetNeedsScrollRatioAdjustment = false) override; + void Draw(const Box& targetDimensions, Box& targetBox, bool offsetNeedsScrollRatioAdjustment = false) override; #pragma endregion private: diff --git a/Source/Entities/SceneLayer.cpp b/Source/Entities/SceneLayer.cpp index 7f4206f408..f517125d9e 100644 --- a/Source/Entities/SceneLayer.cpp +++ b/Source/Entities/SceneLayer.cpp @@ -6,7 +6,6 @@ #include "ActivityMan.h" #include "ThreadMan.h" #include "GLResourceMan.h" -#include "SpriteRenderer.h" #include "tracy/Tracy.hpp" #include "tracy/TracyOpenGL.hpp" @@ -400,7 +399,7 @@ void SceneLayerImpl::RegisterDrawing(const Vector& center, float } template -void SceneLayerImpl::Draw(SpriteRenderer* renderer, Box& targetBox, bool offsetNeedsScrollRatioAdjustment) { +void SceneLayerImpl::Draw(const Box& targetDimensions, Box& targetBox, bool offsetNeedsScrollRatioAdjustment) { RTEAssert(m_MainBitmap, "Data of this SceneLayerImpl has not been loaded before trying to draw!"); ZoneScoped; TracyGpuZone("SceneLayer::Draw"); @@ -416,65 +415,78 @@ void SceneLayerImpl::Draw(SpriteRenderer* renderer, Box& targetB m_Offset.SetXY(std::floor(m_Offset.GetX() * m_ScrollRatio.GetX()), std::floor(m_Offset.GetY() * m_ScrollRatio.GetY())); } if (targetBox.IsEmpty()) { - targetBox = Box(Vector(), static_cast(renderer->GetSize().w), static_cast(renderer->GetSize().h)); + targetBox = targetDimensions; } - if (!m_WrapX && static_cast(renderer->GetSize().w) > targetBox.GetWidth()) { + if (!m_WrapX && targetDimensions.GetWidth() > targetBox.GetWidth()) { m_Offset.SetX(0); } - if (!m_WrapY && static_cast(renderer->GetSize().h) > targetBox.GetHeight()) { + if (!m_WrapY && targetDimensions.GetHeight() > targetBox.GetHeight()) { m_Offset.SetY(0); } m_Offset -= m_OriginOffset; WrapPosition(m_Offset); - renderer->BeginScissor({targetBox.GetCorner().GetFloorIntX(), targetBox.GetCorner().GetFloorIntY(), static_cast(targetBox.GetCorner().GetX() + targetBox.GetWidth()) - 1, static_cast(targetBox.GetCorner().GetY() + targetBox.GetHeight()) - 1}); + //rlDrawRenderBatchActive(); + //rlEnableScissorTest(); + //rlScissor(targetBox.GetCorner().GetFloorIntX(), targetBox.GetCorner().GetFloorIntY(), static_cast(targetBox.GetCorner().GetX() + targetBox.GetWidth()) - 1, static_cast(targetBox.GetCorner().GetY() + targetBox.GetHeight()) - 1); bool drawScaled = m_ScaleFactor.GetX() > 1.0F || m_ScaleFactor.GetY() > 1.0F; - if (m_MainBitmap->w > renderer->GetSize().w && m_MainBitmap->h > renderer->GetSize().h) { - DrawWrapped(renderer, targetBox, drawScaled); + if (m_MainBitmap->w > targetDimensions.GetWidth() && m_MainBitmap->h > targetDimensions.GetHeight()) { + DrawWrapped(targetDimensions, targetBox, drawScaled); } else { - DrawTiled(renderer, targetBox, drawScaled); + DrawTiled(targetDimensions, targetBox, drawScaled); } - renderer->EndScissor(); + //rlDrawRenderBatchActive(); + //rlDisableScissorTest(); } template -void SceneLayerImpl::DrawWrapped(SpriteRenderer* renderer, const Box& targetBox, bool drawScaled) const { +void SceneLayerImpl::DrawWrapped(const Box& targetDimensions, const Box& targetBox, bool drawScaled) const { ZoneScoped; TracyGpuZone("SceneLayer::DrawWrapped"); if (!drawScaled) { - std::array sourcePosX = {m_Offset.GetFloorIntX(), 0}; - std::array sourcePosY = {m_Offset.GetFloorIntY(), 0}; - std::array sourceWidth = {m_MainBitmap->w - m_Offset.GetFloorIntX(), m_Offset.GetFloorIntX()}; - std::array sourceHeight = {m_MainBitmap->h - m_Offset.GetFloorIntY(), m_Offset.GetFloorIntY()}; - std::array destPosX = {targetBox.GetCorner().GetFloorIntX(), targetBox.GetCorner().GetFloorIntX() + m_MainBitmap->w - m_Offset.GetFloorIntX()}; - std::array destPosY = {targetBox.GetCorner().GetFloorIntY(), targetBox.GetCorner().GetFloorIntY() + m_MainBitmap->h - m_Offset.GetFloorIntY()}; + std::array sourcePosX = {m_Offset.m_X, 0}; + std::array sourcePosY = {m_Offset.m_Y, 0}; + std::array sourceWidth = {m_MainBitmap->w - m_Offset.m_X, m_Offset.m_X}; + std::array sourceHeight = {m_MainBitmap->h - m_Offset.m_Y, m_Offset.m_Y}; + std::array destPosX = {targetBox.GetCorner().m_X, targetBox.GetCorner().m_X + m_MainBitmap->w - m_Offset.m_X}; + std::array destPosY = {targetBox.GetCorner().m_Y, targetBox.GetCorner().m_Y + m_MainBitmap->h - m_Offset.m_Y}; for (int i = 0; i < 2; ++i) { for (int j = 0; j < 2; ++j) { if (m_DrawMasked) { - renderer->Draw(m_MainBitmap, {sourcePosX[j], sourcePosY[i], sourceWidth[j], sourceHeight[i]}, {destPosX[j], destPosY[i]}); + DrawTextureRec(g_GLResourceMan.GetStaticTextureFromBitmap(m_MainBitmap), {sourcePosX[j], sourcePosY[i], sourceWidth[j], sourceHeight[i]}, {destPosX[j], destPosY[i]}, {255, 255, 255, 255}); //masked_blit(m_MainBitmap, targetBitmap, sourcePosX[j], sourcePosY[i], destPosX[j], destPosY[i], sourceWidth[j], sourceHeight[i]); } else { - renderer->Draw(m_MainBitmap, {sourcePosX[j], sourcePosY[i], sourceWidth[j], sourceHeight[i]}, {destPosX[j], destPosY[i]}); + DrawTextureRec(g_GLResourceMan.GetStaticTextureFromBitmap(m_MainBitmap), {sourcePosX[j], sourcePosY[i], sourceWidth[j], sourceHeight[i]}, {destPosX[j], destPosY[i]}, {255, 255, 255, 255}); //blit(m_MainBitmap, targetBitmap, sourcePosX[j], sourcePosY[i], destPosX[j], destPosY[i], sourceWidth[j], sourceHeight[i]); } } } } else { - std::array sourceWidth = {m_MainBitmap->w, m_Offset.GetFloorIntX() / m_ScaleFactor.GetFloorIntX()}; - std::array sourceHeight = {m_MainBitmap->h, m_Offset.GetFloorIntY() / m_ScaleFactor.GetFloorIntY()}; - std::array destPosX = {targetBox.GetCorner().GetFloorIntX() - m_Offset.GetFloorIntX(), targetBox.GetCorner().GetFloorIntX() + m_ScaledDimensions.GetFloorIntX() - m_Offset.GetFloorIntX()}; - std::array destPosY = {targetBox.GetCorner().GetFloorIntY() - m_Offset.GetFloorIntY(), targetBox.GetCorner().GetFloorIntY() + m_ScaledDimensions.GetFloorIntY() - m_Offset.GetFloorIntY()}; + std::array sourceWidth = {static_cast(m_MainBitmap->w), m_Offset.m_X / m_ScaleFactor.m_X}; + std::array sourceHeight = {static_cast(m_MainBitmap->h), m_Offset.m_Y / m_ScaleFactor.m_Y}; + std::array destPosX = {targetBox.GetCorner().m_X - m_Offset.m_X, targetBox.GetCorner().m_X + m_ScaledDimensions.m_X - m_Offset.m_X}; + std::array destPosY = {targetBox.GetCorner().m_Y - m_Offset.m_Y, targetBox.GetCorner().m_Y + m_ScaledDimensions.m_Y - m_Offset.m_Y}; for (int i = 0; i < 2; ++i) { for (int j = 0; j < 2; ++j) { if (m_DrawMasked) { - renderer->Draw(m_MainBitmap, {destPosX[j], destPosY[i]}, 0.0f, m_ScaleFactor); + DrawTexturePro(g_GLResourceMan.GetStaticTextureFromBitmap(m_MainBitmap), + {0.0f, 0.0f, sourceWidth[j], sourceHeight[i]}, + {destPosX[j], destPosY[i], sourceWidth[j] * m_ScaleFactor.m_X + 1.0f, sourceHeight[i] * m_ScaleFactor.m_Y + 1.0f}, + {0.0f, 0.0f}, + 0.0f, + {255, 255, 255, 255}); //masked_stretch_blit(m_MainBitmap, targetBitmap, 0, 0, sourceWidth[j], sourceHeight[i], destPosX[j], destPosY[i], sourceWidth[j] * m_ScaleFactor.GetFloorIntX() + 1, sourceHeight[i] * m_ScaleFactor.GetFloorIntY() + 1); } else { - renderer->Draw(m_MainBitmap, {destPosX[j], destPosY[i]}, 0.0f, m_ScaleFactor); + DrawTexturePro(g_GLResourceMan.GetStaticTextureFromBitmap(m_MainBitmap), + {0.0f, 0.0f, sourceWidth[j], sourceHeight[i]}, + {destPosX[j], destPosY[i], sourceWidth[j] * m_ScaleFactor.m_X + 1.0f, sourceHeight[i] * m_ScaleFactor.m_Y + 1.0f}, + {0.0f, 0.0f}, + 0.0f, + {255, 255, 255, 255}); //stretch_blit(m_MainBitmap, targetBitmap, 0, 0, sourceWidth[j], sourceHeight[i], destPosX[j], destPosY[i], sourceWidth[j] * m_ScaleFactor.GetFloorIntX() + 1, sourceHeight[i] * m_ScaleFactor.GetFloorIntY() + 1); } } @@ -483,34 +495,44 @@ void SceneLayerImpl::DrawWrapped(SpriteRenderer* renderer, const } template -void SceneLayerImpl::DrawTiled(SpriteRenderer* renderer, const Box& targetBox, bool drawScaled) const { +void SceneLayerImpl::DrawTiled(const Box& targetDimensions, const Box& targetBox, bool drawScaled) const { ZoneScoped; TracyGpuZone("SceneLayer::DrawTiled"); - int bitmapWidth = m_ScaledDimensions.GetFloorIntX(); - int bitmapHeight = m_ScaledDimensions.GetFloorIntY(); - int areaToCoverX = m_Offset.GetFloorIntX() + targetBox.GetCorner().GetFloorIntX() + std::min(renderer->GetSize().w, targetBox.GetWidth()); - int areaToCoverY = m_Offset.GetFloorIntY() + targetBox.GetCorner().GetFloorIntY() + std::min(renderer->GetSize().h, targetBox.GetHeight()); + float bitmapWidth = m_ScaledDimensions.m_X; + float bitmapHeight = m_ScaledDimensions.m_Y; + int areaToCoverX = m_Offset.GetFloorIntX() + targetBox.GetCorner().GetFloorIntX() + std::min(targetDimensions.GetWidth(), targetBox.GetWidth()); + int areaToCoverY = m_Offset.GetFloorIntY() + targetBox.GetCorner().GetFloorIntY() + std::min(targetDimensions.GetHeight(), targetBox.GetHeight()); for (int tiledOffsetX = 0; tiledOffsetX < areaToCoverX;) { - int destX = targetBox.GetCorner().GetFloorIntX() + tiledOffsetX - m_Offset.GetFloorIntX(); + float destX = targetBox.GetCorner().GetFloorIntX() + tiledOffsetX - m_Offset.GetFloorIntX(); for (int tiledOffsetY = 0; tiledOffsetY < areaToCoverY;) { - int destY = targetBox.GetCorner().GetFloorIntY() + tiledOffsetY - m_Offset.GetFloorIntY(); + float destY = targetBox.GetCorner().GetFloorIntY() + tiledOffsetY - m_Offset.GetFloorIntY(); if (!drawScaled) { if (m_DrawMasked) { - renderer->Draw(m_MainBitmap, destX, destY); + DrawTexture(g_GLResourceMan.GetStaticTextureFromBitmap(m_MainBitmap), destX, destY, {255, 255, 255, 255}); //masked_blit(m_MainBitmap, targetBitmap, 0, 0, destX, destY, bitmapWidth, bitmapHeight); } else { - renderer->Draw(m_MainBitmap, destX, destY); + DrawTexture(g_GLResourceMan.GetStaticTextureFromBitmap(m_MainBitmap), destX, destY, {255, 255, 255, 255}); //blit(m_MainBitmap, targetBitmap, 0, 0, destX, destY, bitmapWidth, bitmapHeight); } } else { if (m_DrawMasked) { - renderer->Draw(m_MainBitmap, {destX, destY}, 0.0f, m_ScaleFactor); + DrawTexturePro(g_GLResourceMan.GetStaticTextureFromBitmap(m_MainBitmap), + {0.0f, 0.0f, static_cast(m_MainBitmap->w), static_cast(m_MainBitmap->h)}, + {destX, destY, bitmapWidth, bitmapHeight}, + {0.0f, 0.0f}, + 0.0f, + {255, 255, 255, 255}); //masked_stretch_blit(m_MainBitmap, targetBitmap, 0, 0, m_MainBitmap->w, m_MainBitmap->h, destX, destY, bitmapWidth, bitmapHeight); } else { - renderer->Draw(m_MainBitmap, {destX, destY}, 0.0f, m_ScaleFactor); + DrawTexturePro(g_GLResourceMan.GetStaticTextureFromBitmap(m_MainBitmap), + {0.0f, 0.0f, static_cast(m_MainBitmap->w), static_cast(m_MainBitmap->h)}, + {destX, destY, bitmapWidth, bitmapHeight}, + {0.0f, 0.0f}, + 0.0f, + {255, 255, 255, 255}); //stretch_blit(m_MainBitmap, targetBitmap, 0, 0, m_MainBitmap->w, m_MainBitmap->h, destX, destY, bitmapWidth, bitmapHeight); } } diff --git a/Source/Entities/SceneLayer.h b/Source/Entities/SceneLayer.h index 5bd94f2895..e512711bdd 100644 --- a/Source/Entities/SceneLayer.h +++ b/Source/Entities/SceneLayer.h @@ -7,7 +7,6 @@ #include namespace RTE { - class SpriteRenderer; /// A scrolling layer of the Scene. template @@ -196,7 +195,7 @@ namespace RTE { /// @param targetBitmap The bitmap to draw to. /// @param targetBox The box on the target bitmap to limit drawing to, with the corner of box being where the scroll position lines up. /// @param offsetNeedsScrollRatioAdjustment Whether the offset of this SceneLayer or the passed in offset override need to be adjusted to scroll ratio. - virtual void Draw(SpriteRenderer* renderer, Box& targetBox, bool offsetNeedsScrollRatioAdjustment = false); + virtual void Draw(const Box& targetDimensions, Box& targetBox, bool offsetNeedsScrollRatioAdjustment = false); #pragma endregion protected: @@ -241,13 +240,13 @@ namespace RTE { /// @param targetBitmap The bitmap to draw to. /// @param targetBox The box on the target bitmap to limit drawing to, with the corner of box being where the scroll position lines up. /// @param drawScaled Whether to use scaled drawing routines or not. - void DrawWrapped(SpriteRenderer* renderer, const Box& targetBox, bool drawScaled) const; + void DrawWrapped(const Box& targetDim, const Box& targetBox, bool drawScaled) const; /// Performs tiled drawing of this SceneLayer's bitmap to the screen in cases where the target bitmap is larger in some dimension. /// @param targetBitmap The bitmap to draw to. /// @param targetBox The box on the target bitmap to limit drawing to, with the corner of box being where the scroll position lines up. /// @param drawScaled Whether to use scaled drawing routines or not. - void DrawTiled(SpriteRenderer* renderer, const Box& targetBox, bool drawScaled) const; + void DrawTiled(const Box& targetDim, const Box& targetBox, bool drawScaled) const; #pragma endregion private: From 990a65e6b9ba176d9917ef1d6de60b0e30a4035b Mon Sep 17 00:00:00 2001 From: HeliumAnt Date: Fri, 1 Nov 2024 00:51:21 +0100 Subject: [PATCH 29/87] make draw use raylib, remove sprite renderer --- Source/Managers/FrameMan.cpp | 28 +++++++++++++--------------- Source/Managers/FrameMan.h | 6 ++---- 2 files changed, 15 insertions(+), 19 deletions(-) diff --git a/Source/Managers/FrameMan.cpp b/Source/Managers/FrameMan.cpp index 9ab560ad64..c1adbb04ce 100644 --- a/Source/Managers/FrameMan.cpp +++ b/Source/Managers/FrameMan.cpp @@ -18,7 +18,6 @@ #include "System.h" #include "RenderTarget.h" -#include "SpriteRenderer.h" #include "GUI.h" #include "AllegroBitmap.h" @@ -605,7 +604,7 @@ void FrameMan::SaveScreenToBitmap() { return; } - GL_CHECK(glBindTexture(GL_TEXTURE_2D, g_WindowMan.GetScreenBufferTexture())); + GL_CHECK(glBindTexture(GL_TEXTURE_2D, g_WindowMan.GetScreenBuffer()->GetColorTexture().id)); GL_CHECK(glGetTexImage(GL_TEXTURE_2D, 0, GL_RGB, GL_UNSIGNED_BYTE, m_ScreenDumpBuffer->line[0])); } @@ -795,14 +794,13 @@ void FrameMan::Draw() { ZoneScopedN("Draw"); TracyGpuZone("FrameMan::Draw"); - m_Renderer = std::make_unique(dynamic_cast(g_PresetMan.GetEntityPreset("Shader", "Background")), m_PlayerScreen->GetSize()); - clear_to_color(m_BackBuffer8.get(), 0); + //rlSetShader(rlGetShaderIdDefault(), rlGetShaderLocsDefault()); + Shader backgroundShader; + g_PresetMan.GetEntityPreset("Shader", "Background")->Clone(&backgroundShader); glClearColor(0.0f, 0.0f, 0.0f, 0.0f); - glEnable(GL_BLEND); - GL_CHECK(glEnable(GL_BLEND)); - GL_CHECK(glBlendEquationSeparate(GL_FUNC_ADD, GL_FUNC_ADD)); - GL_CHECK(glBlendFuncSeparate(GL_ONE, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA)); - GL_CHECK(glBlendColor(0.5F, 0.5F, 0.5F, 0.5F)); + clear_to_color(m_BackBuffer8.get(), 0); + rlDisableColorBlend(); + rlDisableDepthTest(); m_BackBuffer->Begin(true); // Count how many split screens we'll need @@ -822,7 +820,8 @@ void FrameMan::Draw() { screenRelativeGlowBoxes.clear(); m_PlayerScreen->Begin(true); - m_Renderer->SetSize(m_PlayerScreen->GetSize()); + backgroundShader.Begin(); + //rlSetUniformSampler(backgroundShader.GetUniformLocation("rtePalette"), g_PostProcessMan.GetPaletteTexture()); BITMAP* drawScreen = (screenCount == 1) ? m_BackBuffer8.get() : m_PlayerScreen8.get(); BITMAP* drawScreenGUI = (screenCount == 1) ? m_BackBuffer8.get() : m_PlayerScreen8.get(); if (IsInMultiplayerMode()) { @@ -869,9 +868,9 @@ void FrameMan::Draw() { // Draw the scene if (!IsInMultiplayerMode()) { - g_SceneMan.Draw(drawScreen, drawScreenGUI, m_Renderer.get(), targetPos); + g_SceneMan.Draw(drawScreen, drawScreenGUI, targetPos); } else { - g_SceneMan.Draw(drawScreen, drawScreenGUI, m_Renderer.get(), targetPos, true, true); + g_SceneMan.Draw(drawScreen, drawScreenGUI, targetPos, true, true); } // Get only the scene-relative post effects that affect this player's screen @@ -905,8 +904,7 @@ void FrameMan::Draw() { blit(drawScreen, m_BackBuffer8.get(), 0, 0, screenOffset.GetFloorIntX(), screenOffset.GetFloorIntY(), drawScreen->w, drawScreen->h); m_PlayerScreen->End(); m_BackBuffer->Begin(false); - m_Renderer->SetSize(m_BackBuffer->GetSize()); - m_Renderer->Draw(m_PlayerScreen8.get(), screenOffset); + DrawTexture(g_GLResourceMan.GetStaticTextureFromBitmap(m_PlayerScreen8.get()), screenOffset.m_X, screenOffset.m_Y, {255, 255, 255, 255}); g_PostProcessMan.AdjustEffectsPosToPlayerScreen(playerScreen, drawScreen, screenOffset, screenRelativeEffects, screenRelativeGlowBoxes); } } @@ -944,7 +942,7 @@ void FrameMan::Draw() { PrepareFrameForNetwork(); } g_GLResourceMan.UpdateDynamicBitmap(m_BackBuffer8.get(), true); - m_Renderer->Draw(m_BackBuffer8.get(), 0.0f, 0.0f); + DrawTexture(g_GLResourceMan.GetStaticTextureFromBitmap(m_BackBuffer8.get()), 0.0f, 0.0f, {255, 255, 255, 255}); m_BackBuffer->End(); if (g_ActivityMan.IsInActivity()) { g_PostProcessMan.PostProcess(); diff --git a/Source/Managers/FrameMan.h b/Source/Managers/FrameMan.h index 5797f4332c..90cd7c28f0 100644 --- a/Source/Managers/FrameMan.h +++ b/Source/Managers/FrameMan.h @@ -18,8 +18,6 @@ namespace RTE { class GUIFont; class Shader; class RenderTarget; - class SpriteRenderer; - struct BitmapDeleter { void operator()(BITMAP* bitmap) const; }; @@ -72,7 +70,6 @@ namespace RTE { /// @return A pointer to the overlay BITMAP. OWNERSHIP IS NOT TRANSFERRED! BITMAP* GetOverlayBitmap32() const { return m_OverlayBitmap32.get(); } - std::shared_ptr GetRenderer() const { return m_Renderer; } std::shared_ptr GetBackBuffer() const { return m_BackBuffer; } #pragma endregion @@ -334,6 +331,8 @@ namespace RTE { /// @return An reference to a ContentFile which described the palette location. const ContentFile& GetPaletteFile() const { return m_PaletteFile; } + const PALETTE& GetDefaultPalette() const { return m_DefaultPalette; } + /// Fades the palette in from black at a specified speed. /// @param fadeSpeed Speed specified from (slowest) 1 - 64 (fastest). void FadeInPalette(int fadeSpeed = 1) { @@ -435,7 +434,6 @@ namespace RTE { std::unique_ptr m_NetworkBackBufferFinalGUI8[2][c_MaxScreenCount]; //!< Per-player allocated frame buffer to copy Intermediate before sending. Used to draw UI only. std::shared_ptr m_BackBuffer; - std::shared_ptr m_Renderer; Vector m_TargetPos[2][c_MaxScreenCount]; //!< Frame target position for network players. From 8be9e3a4cdab552104fce307f80f93197a38b06f Mon Sep 17 00:00:00 2001 From: HeliumAnt Date: Fri, 1 Nov 2024 00:52:01 +0100 Subject: [PATCH 30/87] pass around texture2d for more convenience --- Source/Managers/GLResourceMan.cpp | 30 +++++++++++++++++++++--------- Source/Managers/GLResourceMan.h | 5 +++-- 2 files changed, 24 insertions(+), 11 deletions(-) diff --git a/Source/Managers/GLResourceMan.cpp b/Source/Managers/GLResourceMan.cpp index 99550bfdde..1362a16ab1 100644 --- a/Source/Managers/GLResourceMan.cpp +++ b/Source/Managers/GLResourceMan.cpp @@ -10,6 +10,9 @@ #include "tracy/Tracy.hpp" #include "tracy/TracyOpenGL.hpp" +#include "raylib/raylib.h" +#include "raylib/rlgl.h" + using namespace RTE; GLResourceMan::GLResourceMan() = default; @@ -39,7 +42,6 @@ GLuint GLResourceMan::MakeGLProgram() { return glCreateProgram(); } - // std::shared_ptr GLResourceMan::MakeShaderProgram(const std::string& name, const std::string& vertexShaderPath, const std::string& fragmentShaderPath) { // if (m_Shaders.find(name) != m_Shaders.end()) { // RTEAbort("Attempted to reregister Shader: " + name); @@ -49,12 +51,12 @@ GLuint GLResourceMan::MakeGLProgram() { // } // return nullptr; // } -GLuint GLResourceMan::GetStaticTextureFromFile(const std::string& filename) { +Texture2D GLResourceMan::GetStaticTextureFromFile(const std::string& filename) { BITMAP* bitmap = ContentFile(filename.c_str()).GetAsBitmap(); return GetStaticTextureFromBitmap(bitmap); } -GLuint GLResourceMan::GetStaticTextureFromBitmap(BITMAP* bitmap) { +Texture2D GLResourceMan::GetStaticTextureFromBitmap(BITMAP* bitmap) { if (!bitmap->extra) { m_StaticTextures.emplace_back(new GLBitmapInfo); GL_CHECK(glGenTextures(1, &m_StaticTextures.back()->m_Texture)); @@ -65,22 +67,32 @@ GLuint GLResourceMan::GetStaticTextureFromBitmap(BITMAP* bitmap) { GL_CHECK(glTexImage2D(GL_TEXTURE_2D, 0, bitmap_color_depth(bitmap) == 8 ? GL_R8 : GL_RGBA, bitmap->w, bitmap->h, 0, bitmap_color_depth(bitmap) == 8 ? GL_RED : GL_RGBA, GL_UNSIGNED_BYTE, bitmap->line[0])); GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST)); - //GL_CHECK(glGenerateMipmap(GL_TEXTURE_2D)); - return m_StaticTextures.back()->m_Texture; + // GL_CHECK(glGenerateMipmap(GL_TEXTURE_2D)); + return { + .id = m_StaticTextures.back()->m_Texture, + .width = bitmap->w, + .height = bitmap->h, + .mipmaps = 0, + .format = bitmap_color_depth(bitmap) == 8 ? PIXELFORMAT_UNCOMPRESSED_GRAYSCALE : PIXELFORMAT_UNCOMPRESSED_R8G8B8A8}; } else { - return reinterpret_cast(bitmap->extra)->m_Texture; + return { + .id = reinterpret_cast(bitmap->extra)->m_Texture, + .width = bitmap->w, + .height = bitmap->h, + .mipmaps = 0, + .format = 0}; } - return 0; + return {0, 0, 0, 0, -1}; } GLuint GLResourceMan::UpdateDynamicBitmap(BITMAP* bitmap, bool updated, const std::vector& updateRegions) { ZoneScopedN("Bitmap Upload"); - GLuint texture = GetStaticTextureFromBitmap(bitmap); + GLuint texture = GetStaticTextureFromBitmap(bitmap).id; if (updated) { glBindTexture(GL_TEXTURE_2D, texture); glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap_color_depth(bitmap) == 8 ? 1 : 4); if (updateRegions.size() == 0) { - GL_CHECK(glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bitmap->w, bitmap->h, bitmap_color_depth(bitmap) == 8 ? GL_RED: GL_RGBA, GL_UNSIGNED_BYTE, bitmap->line[0])); + GL_CHECK(glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bitmap->w, bitmap->h, bitmap_color_depth(bitmap) == 8 ? GL_RED : GL_RGBA, GL_UNSIGNED_BYTE, bitmap->line[0])); } else { for (auto& region: updateRegions) { GL_CHECK(glTexSubImage2D(GL_TEXTURE_2D, 0, region.m_Left, region.m_Top, region.m_Right - region.m_Left, region.m_Bottom - region.m_Top, bitmap_color_depth(bitmap) == 8 ? GL_RED : GL_RGBA, GL_UNSIGNED_BYTE, bitmap->line[region.m_Top] + (region.m_Left))); diff --git a/Source/Managers/GLResourceMan.h b/Source/Managers/GLResourceMan.h index 1d262f6cf8..dab6ee4b81 100644 --- a/Source/Managers/GLResourceMan.h +++ b/Source/Managers/GLResourceMan.h @@ -11,6 +11,7 @@ #include "Shader.h" #include "Rectangles.h" +#include "raylib/raylib.h" namespace RTE { #define g_GLResourceMan GLResourceMan::Instance() enum class ShaderType { @@ -35,8 +36,8 @@ namespace RTE { // std::shared_ptr MakeShaderProgram(const std::string& name, const std::string& vertexShaderPath, const std::string& fragmentShaderPath); // std::shared_ptr GetShaderByName(const std::string& name); - GLuint GetStaticTextureFromFile(const std::string& filename); - GLuint GetStaticTextureFromBitmap(BITMAP* bitmap); + Texture2D GetStaticTextureFromFile(const std::string& filename); + Texture2D GetStaticTextureFromBitmap(BITMAP* bitmap); GLuint UpdateDynamicBitmap(BITMAP* bitmap, bool updated, const std::vector& = {}); From b694c7543d669febcd9b00530a2899e66bacae2c Mon Sep 17 00:00:00 2001 From: HeliumAnt Date: Fri, 1 Nov 2024 00:52:40 +0100 Subject: [PATCH 31/87] postprocess in raylib --- Source/Managers/PostProcessMan.cpp | 66 ++++++++---------------------- Source/Managers/PostProcessMan.h | 2 + 2 files changed, 19 insertions(+), 49 deletions(-) diff --git a/Source/Managers/PostProcessMan.cpp b/Source/Managers/PostProcessMan.cpp index 3cfb8e4df5..ea34353e0d 100644 --- a/Source/Managers/PostProcessMan.cpp +++ b/Source/Managers/PostProcessMan.cpp @@ -84,15 +84,6 @@ void PostProcessMan::InitializeGLPointers() { GL_CHECK(glGenTextures(1, &m_Palette8Texture)); GL_CHECK(glGenVertexArrays(1, &m_VertexArray)); GL_CHECK(glGenBuffers(1, &m_VertexBuffer)); - - GL_CHECK(glBindVertexArray(m_VertexArray)); - GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, m_VertexBuffer)); - GL_CHECK(glBufferData(GL_ARRAY_BUFFER, sizeof(c_Quad), c_Quad.data(), GL_STATIC_DRAW)); - GL_CHECK(glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), nullptr)); - GL_CHECK(glEnableVertexAttribArray(0)); - GL_CHECK(glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (void*)(2 * sizeof(float)))); - GL_CHECK(glEnableVertexAttribArray(1)); - GL_CHECK(glBindVertexArray(0)); } void PostProcessMan::DestroyGLPointers() { @@ -360,34 +351,30 @@ void PostProcessMan::PostProcess() { // First copy the current 8bpp backbuffer to the 32bpp buffer; we'll add effects to it GL_CHECK(glDisable(GL_BLEND)); GL_CHECK(glActiveTexture(GL_TEXTURE0)); - GL_CHECK(glBindTexture(GL_TEXTURE_2D, g_FrameMan.GetBackBuffer()->GetColorTexture())); + GL_CHECK(glBindTexture(GL_TEXTURE_2D, g_FrameMan.GetBackBuffer()->GetColorTexture().id)); GL_CHECK(glActiveTexture(GL_TEXTURE1)); GL_CHECK(glBindTexture(GL_TEXTURE_2D, m_Palette8Texture)); m_PostProcessFramebuffer->Begin(false); - m_Blit8->Use(); - m_Blit8->SetInt(m_Blit8->GetTextureUniform(), 0); + m_Blit8->Begin(); int paletteUniform = m_Blit8->GetUniformLocation("rtePalette"); - m_Blit8->SetInt(paletteUniform, 1); - m_Blit8->SetMatrix4f(m_Blit8->GetProjectionUniform(), glm::mat4(1)); - m_Blit8->SetMatrix4f(m_Blit8->GetUVTransformUniform(), glm::mat4(1)); - m_Blit8->SetMatrix4f(m_Blit8->GetTransformUniform(), glm::mat4(1)); - GL_CHECK(glBindVertexArray(m_VertexArray)); - GL_CHECK(glDrawArrays(GL_TRIANGLE_STRIP, 0, 4)); + rlSetUniformSampler(paletteUniform, m_Palette8Texture); + DrawTexture(g_FrameMan.GetBackBuffer()->GetColorTexture(), 0, 0, {255, 255, 255, 255}); + m_Blit8->End(); // Set the screen blender mode for glows set_screen_blender(128, 128, 128, 128); - GL_CHECK(glEnable(GL_BLEND)); - GL_CHECK(glBlendEquationSeparate(GL_FUNC_ADD, GL_FUNC_ADD)); - GL_CHECK(glBlendFuncSeparate(GL_ONE, GL_ONE_MINUS_SRC_COLOR, GL_ONE, GL_ONE_MINUS_SRC_ALPHA)); - GL_CHECK(glBlendColor(0.5F, 0.5F, 0.5F, 0.5F)); + rlEnableColorBlend(); + rlSetBlendFactorsSeparate(GL_ONE, GL_ONE_MINUS_SRC_COLOR, GL_ONE, GL_ONE_MINUS_SRC_ALPHA, GL_FUNC_ADD, GL_FUNC_ADD); + rlSetBlendMode(RL_BLEND_CUSTOM_SEPARATE); - m_PostProcessShader->Use(); + m_PostProcessShader->Begin(); DrawDotGlowEffects(); DrawPostScreenEffects(); // Clear the effects list for this frame m_PostScreenEffects.clear(); + m_PostProcessShader->End(); m_PostProcessFramebuffer->End(); } @@ -398,9 +385,7 @@ void PostProcessMan::DrawDotGlowEffects() { int endY = 0; int testpixel = 0; - GL_CHECK(glBindVertexArray(m_VertexArray)); - GL_CHECK(glActiveTexture(GL_TEXTURE0)); - GL_CHECK(glBindTexture(GL_TEXTURE_2D, g_GLResourceMan.GetStaticTextureFromBitmap(m_YellowGlow))); + Texture2D yellowGlow = g_GLResourceMan.GetStaticTextureFromBitmap(m_YellowGlow); // Randomly sample the entire backbuffer, looking for pixels to put a glow on. for (const Box& glowBox: m_PostScreenGlowBoxes) { @@ -426,13 +411,7 @@ void PostProcessMan::DrawDotGlowEffects() { // YELLOW if ((testpixel == g_YellowGlowColor && RandomNum() < 0.9F) || testpixel == 98 || (testpixel == 120 && RandomNum() < 0.7F)) { - glm::mat4 transformMatrix(1); - transformMatrix = glm::translate(transformMatrix, glm::vec3(x + 0.5f, y + 0.5f, 0)); - transformMatrix = glm::scale(transformMatrix, glm::vec3(m_YellowGlow->w * 0.5f, m_YellowGlow->h * 0.5f, 1.0)); - m_PostProcessShader->SetInt(m_PostProcessShader->GetTextureUniform(), 0); - m_PostProcessShader->SetMatrix4f(m_PostProcessShader->GetProjectionUniform(), *m_ProjectionMatrix); - m_PostProcessShader->SetMatrix4f(m_PostProcessShader->GetTransformUniform(), transformMatrix); - GL_CHECK(glDrawArrays(GL_TRIANGLE_STRIP, 0, 4)); + DrawTexture(yellowGlow, x - yellowGlow.width / 2, y - yellowGlow.height / 2, {255, 255, 255, 255}); } // TODO: Enable and add more colors once we actually have something that needs these. // RED @@ -454,31 +433,20 @@ void PostProcessMan::DrawPostScreenEffects() { BITMAP* effectBitmap = nullptr; float effectPosX = 0; float effectPosY = 0; - float effectStrength = 0; + unsigned char effectStrength = 0; GL_CHECK(glActiveTexture(GL_TEXTURE0)); GL_CHECK(glBindVertexArray(m_VertexArray)); - m_PostProcessShader->Use(); m_PostProcessShader->SetInt(m_PostProcessShader->GetTextureUniform(), 0); m_PostProcessShader->SetMatrix4f(m_PostProcessShader->GetProjectionUniform(), *m_ProjectionMatrix); for (const PostEffect& postEffect: m_PostScreenEffects) { if (postEffect.m_Bitmap) { effectBitmap = postEffect.m_Bitmap; - effectStrength = postEffect.m_Strength / 255.f; - effectPosX = postEffect.m_Pos.m_X; - effectPosY = postEffect.m_Pos.m_Y; - m_PostProcessShader->SetVector4f(m_PostProcessShader->GetColorUniform(), glm::vec4(effectStrength, effectStrength, effectStrength, 1.0f)); - - glm::mat4 transformMatrix(1); - transformMatrix = glm::translate(transformMatrix, glm::vec3(effectPosX, effectPosY, 0)); - transformMatrix = glm::rotate(transformMatrix, -postEffect.m_Angle, glm::vec3(0, 0, 1)); - transformMatrix = glm::scale(transformMatrix, glm::vec3(static_cast(effectBitmap->w) * 0.5f, static_cast(effectBitmap->h) * 0.5f, 1.0f)); - - GL_CHECK(glBindTexture(GL_TEXTURE_2D, g_GLResourceMan.GetStaticTextureFromBitmap(postEffect.m_Bitmap))); - m_PostProcessShader->SetMatrix4f(m_PostProcessShader->GetTransformUniform(), transformMatrix); - - GL_CHECK(glDrawArrays(GL_TRIANGLE_STRIP, 0, 4)); + effectStrength = postEffect.m_Strength; + effectPosX = postEffect.m_Pos.m_X - postEffect.m_Bitmap->w / 2; + effectPosY = postEffect.m_Pos.m_Y - postEffect.m_Bitmap->h / 2; + DrawTexture(g_GLResourceMan.GetStaticTextureFromBitmap(postEffect.m_Bitmap), effectPosX, effectPosY, {.r=effectStrength, .g=effectStrength, .b=effectStrength, .a=255}); } } } diff --git a/Source/Managers/PostProcessMan.h b/Source/Managers/PostProcessMan.h index b8fdb1858b..2595f46859 100644 --- a/Source/Managers/PostProcessMan.h +++ b/Source/Managers/PostProcessMan.h @@ -155,6 +155,8 @@ namespace RTE { /// @return The opengl backbuffer texture for indexed drawings. std::shared_ptr GetPostProcessColorBuffer() { return m_PostProcessFramebuffer; } + GLuint GetPaletteTexture() { return m_Palette8Texture; } + protected: std::list m_PostScreenEffects; //!< List of effects to apply at the end of each frame. This list gets cleared out and re-filled each frame. std::list m_PostSceneEffects; //!< All post-processing effects registered for this draw frame in the scene. From c2430abd8796162c9c0a971d6cfc9dca0b8da037 Mon Sep 17 00:00:00 2001 From: HeliumAnt Date: Fri, 1 Nov 2024 00:52:50 +0100 Subject: [PATCH 32/87] remove debug print --- Source/Managers/PresetMan.cpp | 3 --- 1 file changed, 3 deletions(-) diff --git a/Source/Managers/PresetMan.cpp b/Source/Managers/PresetMan.cpp index bfb85d80a2..5d7a6a5999 100644 --- a/Source/Managers/PresetMan.cpp +++ b/Source/Managers/PresetMan.cpp @@ -332,9 +332,6 @@ const Entity* PresetMan::GetEntityPreset(std::string type, std::string preset, i } } } - if (!pRetEntity) { - std::cout << preset << " not found" << std::endl; - } return pRetEntity; } From 045140b0523c44c3c8deccbdffcd01637dcff387 Mon Sep 17 00:00:00 2001 From: HeliumAnt Date: Fri, 1 Nov 2024 00:53:13 +0100 Subject: [PATCH 33/87] scene draw in raylib/rlgl --- Source/Managers/SceneMan.cpp | 19 +++++++++---------- Source/Managers/SceneMan.h | 3 +-- 2 files changed, 10 insertions(+), 12 deletions(-) diff --git a/Source/Managers/SceneMan.cpp b/Source/Managers/SceneMan.cpp index f9018f234f..5737d3c513 100644 --- a/Source/Managers/SceneMan.cpp +++ b/Source/Managers/SceneMan.cpp @@ -26,7 +26,6 @@ #include "Controller.h" #include "tracy/Tracy.hpp" -#include "SpriteRenderer.h" using namespace RTE; @@ -2586,7 +2585,7 @@ void SceneMan::Update(int screenId) { } } -void SceneMan::Draw(BITMAP* targetBitmap, BITMAP* targetGUIBitmap, SpriteRenderer* renderer, const Vector& targetPos, bool skipBackgroundLayers, bool skipTerrain) { +void SceneMan::Draw(BITMAP* targetBitmap, BITMAP* targetGUIBitmap, const Vector& targetPos, bool skipBackgroundLayers, bool skipTerrain) { ZoneScoped; if (!m_pCurrentScene) { @@ -2597,6 +2596,7 @@ void SceneMan::Draw(BITMAP* targetBitmap, BITMAP* targetGUIBitmap, SpriteRendere // Set up the target box to draw to on the target bitmap, if it is larger than the scene in either dimension. Box targetBox(Vector(), static_cast(targetBitmap->w), static_cast(targetBitmap->h)); + Box targetDimensions(Vector(), targetBitmap->w, targetBitmap->h); if (!terrain->WrapsX() && targetBitmap->w > GetSceneWidth()) { targetBox.SetCorner(Vector(static_cast((targetBitmap->w - GetSceneWidth()) / 2), targetBox.GetCorner().GetY())); @@ -2607,32 +2607,31 @@ void SceneMan::Draw(BITMAP* targetBitmap, BITMAP* targetGUIBitmap, SpriteRendere targetBox.SetHeight(static_cast(GetSceneHeight())); } - //SpriteRenderer test(const_cast(dynamic_cast(g_PresetMan.GetEntityPreset("Shader", "Background"))), {0,0,targetBitmap->w, targetBitmap->h}); switch (m_LayerDrawMode) { case LayerDrawMode::g_LayerTerrainMatter: terrain->SetLayerToDraw(SLTerrain::LayerType::MaterialLayer); - terrain->Draw(renderer, targetBox); + terrain->Draw(targetDimensions, targetBox); break; default: if (!skipBackgroundLayers) { for (std::list::reverse_iterator backgroundLayer = m_pCurrentScene->GetBackLayers().rbegin(); backgroundLayer != m_pCurrentScene->GetBackLayers().rend(); ++backgroundLayer) { - (*backgroundLayer)->Draw(renderer, targetBox); + (*backgroundLayer)->Draw(targetDimensions, targetBox); } } if (!skipTerrain) { terrain->SetLayerToDraw(SLTerrain::LayerType::BackgroundLayer); - terrain->Draw(renderer, targetBox); + terrain->Draw(targetDimensions, targetBox); } - m_pMOColorLayer->Draw(renderer, targetBox); + m_pMOColorLayer->Draw(targetDimensions, targetBox); if (!skipTerrain) { terrain->SetLayerToDraw(SLTerrain::LayerType::ForegroundLayer); - terrain->Draw(renderer, targetBox); + terrain->Draw(targetDimensions, targetBox); } if (!g_FrameMan.IsInMultiplayerMode()) { int teamId = g_CameraMan.GetScreenTeam(m_LastUpdatedScreen); if (SceneLayer* unseenLayer = (teamId != Activity::NoTeam) ? m_pCurrentScene->GetUnseenLayer(teamId) : nullptr) { - unseenLayer->Draw(renderer, targetBox); + unseenLayer->Draw(targetDimensions, targetBox); } } @@ -2673,7 +2672,7 @@ void SceneMan::Draw(BITMAP* targetBitmap, BITMAP* targetGUIBitmap, SpriteRendere } if (m_pDebugLayer) { - m_pDebugLayer->Draw(renderer, targetBox); + m_pDebugLayer->Draw(targetDimensions, targetBox); } break; diff --git a/Source/Managers/SceneMan.h b/Source/Managers/SceneMan.h index 21cd576b31..9d739f73ef 100644 --- a/Source/Managers/SceneMan.h +++ b/Source/Managers/SceneMan.h @@ -35,7 +35,6 @@ namespace RTE { class Material; class SoundContainer; struct PostEffect; - class SpriteRenderer; // Different modes to draw the SceneLayers in enum LayerDrawMode { @@ -878,7 +877,7 @@ namespace RTE { /// Draws this SceneMan's current graphical representation to a BITMAP of choice. /// @param targetBitmap A pointer to a BITMAP to draw on, appropriately sized for the split screen segment. /// @param targetGUIBitmap The offset into the scene where the target bitmap's upper left corner is located. - void Draw(BITMAP* targetBitmap, BITMAP* targetGUIBitmap, SpriteRenderer* renderer, const Vector& targetPos = Vector(), bool skipBackgroundLayers = false, bool skipTerrain = false); + void Draw(BITMAP* targetBitmap, BITMAP* targetGUIBitmap, const Vector& targetPos = Vector(), bool skipBackgroundLayers = false, bool skipTerrain = false); /// Clears the color MO layer. Should be done every frame. void ClearMOColorLayer(); From b5b183ead0c3496651cb3a34c0f32b79154072d5 Mon Sep 17 00:00:00 2001 From: HeliumAnt Date: Fri, 1 Nov 2024 00:53:34 +0100 Subject: [PATCH 34/87] window present in rlgl/raylib --- Source/Managers/WindowMan.cpp | 103 ++++++++++++++++------------------ Source/Managers/WindowMan.h | 7 ++- 2 files changed, 53 insertions(+), 57 deletions(-) diff --git a/Source/Managers/WindowMan.cpp b/Source/Managers/WindowMan.cpp index 9d0149bbde..4e8bb256c9 100644 --- a/Source/Managers/WindowMan.cpp +++ b/Source/Managers/WindowMan.cpp @@ -7,10 +7,13 @@ #include "PresetMan.h" #include "PostProcessMan.h" #include "RenderTarget.h" +#include "GLResourceMan.h" #include "GLCheck.h" #include "SDL.h" #include "glad/gl.h" +#include "raylib/raylib.h" +#include "raylib/rlgl.h" #include "Shader.h" #include "glm/glm.hpp" #include "glm/gtc/matrix_transform.hpp" @@ -81,8 +84,6 @@ void WindowMan::Destroy() { GL_CHECK(glDeleteTextures(1, &m_BackBuffer32Texture)); GL_CHECK(glDeleteBuffers(1, &m_ScreenVBO)); GL_CHECK(glDeleteVertexArrays(1, &m_ScreenVAO)); - GL_CHECK(glDeleteTextures(1, &m_ScreenBufferTexture)); - GL_CHECK(glDeleteFramebuffers(1, &m_ScreenBufferFBO)); } void WindowMan::Initialize() { @@ -100,8 +101,8 @@ void WindowMan::Initialize() { SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); - SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); - SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); CreatePrimaryWindow(); InitializeOpenGL(); CreateBackBufferTexture(); @@ -192,33 +193,27 @@ void WindowMan::InitializeOpenGL() { #else SDL_GL_SetSwapInterval(m_Fullscreen && m_EnableVSync ? 1 : 0); #endif + + rlLoadExtensions((void*)SDL_GL_GetProcAddress); + rlglInit(m_ResX, m_ResY); + GL_CHECK(glEnable(GL_BLEND)); GL_CHECK(glEnable(GL_DEPTH_TEST)); GL_CHECK(glGenBuffers(1, &m_ScreenVBO)); GL_CHECK(glGenVertexArrays(1, &m_ScreenVAO)); GL_CHECK(glBindVertexArray(m_ScreenVAO)); - GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, m_ScreenVBO)); - GL_CHECK(glBufferData(GL_ARRAY_BUFFER, sizeof(c_Quad), c_Quad.data(), GL_STATIC_DRAW)); - GL_CHECK(glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), nullptr)); - GL_CHECK(glEnableVertexAttribArray(0)); - GL_CHECK(glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (void*)(2 * sizeof(float)))); - GL_CHECK(glEnableVertexAttribArray(1)); - GL_CHECK(glBindVertexArray(0)); GL_CHECK(glGenTextures(1, &m_BackBuffer32Texture)); - GL_CHECK(glGenTextures(1, &m_ScreenBufferTexture)); - GL_CHECK(glGenFramebuffers(1, &m_ScreenBufferFBO)); TracyGpuContext; + Texture2D shapesTexture = {rlGetTextureIdDefault(), 1, 1, 1, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8}; + SetShapesTexture(shapesTexture, {0.0f, 0.0f, 1.0f, 1.0f}); } void WindowMan::CreateBackBufferTexture() { + m_ScreenBuffer = std::make_unique(FloatRect(0, 0, m_ResX, m_ResY), FloatRect(0, 0, m_ResX, m_ResY)); GL_CHECK(glBindTexture(GL_TEXTURE_2D, m_BackBuffer32Texture)); GL_CHECK(glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_ResX, m_ResY, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr)); GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); - GL_CHECK(glBindTexture(GL_TEXTURE_2D, m_ScreenBufferTexture)); - GL_CHECK(glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_ResX, m_ResY, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr)); - GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); - GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); } int WindowMan::GetWindowResX() { @@ -690,6 +685,8 @@ void WindowMan::ClearBackbuffer(bool clearFrameMan) { if (clearFrameMan) { g_FrameMan.ClearBackBuffer32(); } + m_ScreenBuffer->Begin(true); + m_ScreenBuffer->End(); GL_CHECK(glActiveTexture(GL_TEXTURE0)); GL_CHECK(glBindTexture(GL_TEXTURE_2D, 0)); GL_CHECK(glActiveTexture(GL_TEXTURE1)); @@ -698,56 +695,54 @@ void WindowMan::ClearBackbuffer(bool clearFrameMan) { } void WindowMan::UploadFrame() { - GL_CHECK(glDisable(GL_DEPTH_TEST)); - GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_ScreenBufferFBO)); - GL_CHECK(glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_ScreenBufferTexture, 0)); - GL_CHECK(glClearColor(0.0f, 0.0f, 0.0f, 1.0f)); - GL_CHECK(glClear(GL_COLOR_BUFFER_BIT)); - GL_CHECK(glActiveTexture(GL_TEXTURE0)); - GL_CHECK(glViewport(0, 0, m_ResX, m_ResY)); + m_ScreenBuffer->Begin(false); - GL_CHECK(glEnable(GL_BLEND)); + rlDisableDepthTest(); + rlDisableColorBlend(); + //rlSetBlendMode(RL_BLEND_ALPHA); + + GL_CHECK(glBindTexture(GL_TEXTURE_2D, m_BackBuffer32Texture)); + GL_CHECK(glPixelStorei(GL_UNPACK_ALIGNMENT, 4)); + GL_CHECK(glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, g_FrameMan.GetBackBuffer32()->w, g_FrameMan.GetBackBuffer32()->h, GL_RGBA, GL_UNSIGNED_BYTE, g_FrameMan.GetBackBuffer32()->line[0])); + + m_ScreenBlitShader->Begin(); + rlSetUniformSampler(m_ScreenBlitShader->GetUniformLocation("rteGUITexture"), m_BackBuffer32Texture); if (m_DrawPostProcessBuffer) { - GL_CHECK(glBindTexture(GL_TEXTURE_2D, g_PostProcessMan.GetPostProcessColorBuffer()->GetColorTexture())); - GL_CHECK(glActiveTexture(GL_TEXTURE1)); - GL_CHECK(glBindTexture(GL_TEXTURE_2D, m_BackBuffer32Texture)); - GL_CHECK(glPixelStorei(GL_UNPACK_ALIGNMENT, 4)); - GL_CHECK(glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, g_FrameMan.GetBackBuffer32()->w, g_FrameMan.GetBackBuffer32()->h, GL_RGBA, GL_UNSIGNED_BYTE, g_FrameMan.GetBackBuffer32()->line[0])); + Texture2D postBuffer = g_PostProcessMan.GetPostProcessColorBuffer()->GetColorTexture(); + DrawTextureRec(postBuffer, Rectangle(0.0f, 0.0f, postBuffer.width, -postBuffer.height), {0.0f, 0.0f}, {255, 255, 255, 255}); } else { - GL_CHECK(glBindTexture(GL_TEXTURE_2D, 0)); - GL_CHECK(glActiveTexture(GL_TEXTURE1)); - GL_CHECK(glBindTexture(GL_TEXTURE_2D, m_BackBuffer32Texture)); - GL_CHECK(glPixelStorei(GL_UNPACK_ALIGNMENT, 4)); - GL_CHECK(glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, g_FrameMan.GetBackBuffer32()->w, g_FrameMan.GetBackBuffer32()->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, g_FrameMan.GetBackBuffer32()->line[0])); - } - { - GL_CHECK(glBindVertexArray(m_ScreenVAO)); - m_ScreenBlitShader->Use(); - m_ScreenBlitShader->SetInt(m_ScreenBlitShader->GetTextureUniform(), 0); - m_ScreenBlitShader->SetInt(m_ScreenBlitShader->GetUniformLocation("rteGUITexture"), 1); - m_ScreenBlitShader->SetMatrix4f(m_ScreenBlitShader->GetProjectionUniform(), glm::mat4(1.0f)); - m_ScreenBlitShader->SetMatrix4f(m_ScreenBlitShader->GetTransformUniform(), glm::scale(glm::mat4(1.0f), {1.0f, -1.0f, 1.0f})); - GL_CHECK(glDrawArrays(GL_TRIANGLE_STRIP, 0, 4)); - GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, 0)); - GL_CHECK(glActiveTexture(GL_TEXTURE0)); - GL_CHECK(glBindTexture(GL_TEXTURE_2D, 0)); - GL_CHECK(glActiveTexture(GL_TEXTURE1)); - GL_CHECK(glBindTexture(GL_TEXTURE_2D, m_ScreenBufferTexture)); + Texture2D empty(rlGetTextureIdDefault(), m_ResX, m_ResY, 1, 0); + //rlSetUniformSampler(m_ScreenBlitShader->GetTextureUniform(), 0); + DrawTextureRec(m_ScreenBuffer->GetColorTexture(), {0.0f, 0.0f, static_cast(m_ResX), -static_cast(m_ResY)}, {0, 0}, {255, 255, 255, 255}); } + m_ScreenBlitShader->End(); + m_ScreenBuffer->End(); + + rlDisableColorBlend(); if (m_MultiDisplayWindows.empty()) { + rlMatrixMode(RL_PROJECTION); + rlLoadIdentity(); + rlOrtho(0, m_ResX, m_ResY, 0, 0.0, 1.0); + rlMatrixMode(RL_MODELVIEW); + rlLoadIdentity(); GL_CHECK(glViewport(m_PrimaryWindowViewport->x, m_PrimaryWindowViewport->y, m_PrimaryWindowViewport->w, m_PrimaryWindowViewport->h)); - m_ScreenBlitShader->SetMatrix4f(m_ScreenBlitShader->GetTransformUniform(), glm::mat4(1.0f)); - GL_CHECK(glDrawArrays(GL_TRIANGLE_STRIP, 0, 4)); + DrawTextureRec(m_ScreenBuffer->GetColorTexture(), {0.0f, 0.0f, static_cast(m_ResX), static_cast(-m_ResY)}, {0.0f, 0.0f}, {255, 255, 255, 255}); + rlDrawRenderBatchActive(); } else { for (size_t i = 0; i < m_MultiDisplayWindows.size(); ++i) { SDL_GL_MakeCurrent(m_MultiDisplayWindows.at(i).get(), m_GLContext.get()); int windowW, windowH; + SDL_GL_GetDrawableSize(m_MultiDisplayWindows.at(i).get(), &windowW, &windowH); GL_CHECK(glViewport(0, 0, windowW, windowH)); - m_ScreenBlitShader->SetMatrix4f(m_ScreenBlitShader->GetProjectionUniform(), m_MultiDisplayProjections.at(i)); - m_ScreenBlitShader->SetMatrix4f(m_ScreenBlitShader->GetTransformUniform(), m_MultiDisplayTextureOffsets.at(i)); - GL_CHECK(glDrawArrays(GL_TRIANGLE_STRIP, 0, 4)); + + rlMatrixMode(RL_PROJECTION); + rlLoadIdentity(); + rlOrtho(0, windowW, windowH, 0, -1.0, 1.0); + + DrawTexture(m_ScreenBuffer->GetColorTexture(), 0, 0, {255, 255, 255, 255}); + rlDrawRenderBatchActive(); } } Present(); diff --git a/Source/Managers/WindowMan.h b/Source/Managers/WindowMan.h index 06325c3ec5..cce3f7d24a 100644 --- a/Source/Managers/WindowMan.h +++ b/Source/Managers/WindowMan.h @@ -20,6 +20,7 @@ union SDL_Event; namespace RTE { class Shader; + class RenderTarget; struct SDLWindowDeleter { void operator()(SDL_Window* window) const; @@ -129,7 +130,7 @@ namespace RTE { /// Get the screen buffer texture. /// @return The screen buffer texture. - GLuint GetScreenBufferTexture() const { return m_ScreenBufferTexture; } + std::shared_ptr GetScreenBuffer() const { return m_ScreenBuffer; } #pragma endregion #pragma region Resolution Change Handling @@ -191,8 +192,8 @@ namespace RTE { std::shared_ptr m_PrimaryWindow; //!< The main window. GLuint m_BackBuffer32Texture; //!< Streaming texture for the software rendered stuff. - GLuint m_ScreenBufferTexture; //!< Internal backbuffer for the final blit and sceenshots, only clear immediately before drawing. - GLuint m_ScreenBufferFBO; //!< Framebuffer object for the screen buffer texture. + + std::shared_ptr m_ScreenBuffer{}; std::unique_ptr m_PrimaryWindowViewport; //!< Viewport for the main window. std::vector> m_MultiDisplayWindows; //!< Additional windows for multi-display fullscreen. From 7f8d6a7d6fc6d947bf2248d7dbcf860c0d941f2e Mon Sep 17 00:00:00 2001 From: HeliumAnt Date: Fri, 1 Nov 2024 00:53:47 +0100 Subject: [PATCH 35/87] loading splash almost drawing --- Source/Menus/LoadingScreen.cpp | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/Source/Menus/LoadingScreen.cpp b/Source/Menus/LoadingScreen.cpp index b3441e6736..34607698fc 100644 --- a/Source/Menus/LoadingScreen.cpp +++ b/Source/Menus/LoadingScreen.cpp @@ -13,6 +13,9 @@ #include "GUIListBox.h" #include "System.h" +#include "raylib/raylib.h" +#include "raylib/rlgl.h" + using namespace RTE; void LoadingScreen::Clear() { @@ -71,7 +74,10 @@ void LoadingScreen::CreateLoadingSplash(int xOffset) { loadingSplash.SetOffset(Vector(static_cast(((loadingSplash.GetBitmap()->w - g_WindowMan.GetResX()) / 2) + xOffset), 0)); Box loadingSplashTargetBox(Vector(0, static_cast((g_WindowMan.GetResY() - loadingSplash.GetBitmap()->h) / 2)), static_cast(g_WindowMan.GetResX()), static_cast(loadingSplash.GetBitmap()->h)); - //loadingSplash.Draw(m_LoadingSplashBitmap, loadingSplashTargetBox); + g_WindowMan.ClearBackbuffer(); + loadingSplash.Draw(loadingSplashTargetBox, loadingSplashTargetBox); + rlDrawRenderBatchActive(); + g_WindowMan.Present(); } void LoadingScreen::CreateProgressReportListbox(GUIControlManager* parentControlManager) { From 40adbefee809fdc594c9a0ed7923f38f96dcf8d4 Mon Sep 17 00:00:00 2001 From: HeliumAnt Date: Fri, 1 Nov 2024 00:54:05 +0100 Subject: [PATCH 36/87] gpu title screen (using rlgl/rtextures/raylib) --- Source/Menus/TitleScreen.cpp | 40 +++++++++++++++++++++++++++--------- 1 file changed, 30 insertions(+), 10 deletions(-) diff --git a/Source/Menus/TitleScreen.cpp b/Source/Menus/TitleScreen.cpp index 335e13122b..717e4553aa 100644 --- a/Source/Menus/TitleScreen.cpp +++ b/Source/Menus/TitleScreen.cpp @@ -3,6 +3,7 @@ #include "WindowMan.h" #include "FrameMan.h" #include "UInputMan.h" +#include "GLResourceMan.h" #include "ActivityMan.h" #include "SettingsMan.h" @@ -12,6 +13,9 @@ #include "PresetMan.h" #include "MusicMan.h" +#include "raylib/raylib.h" +#include "raylib/rlgl.h" + using namespace RTE; void TitleScreen::Clear() { @@ -582,37 +586,53 @@ void TitleScreen::DrawTitleScreenScene() { set_write_alpha_blender(); draw_trans_sprite(m_Planet.GetSpriteFrame(0), ContentFile("Base.rte/GUIs/Title/PlanetAlpha.png").GetAsBitmap(), 0, 0); draw_trans_sprite(m_Moon.GetSpriteFrame(0), ContentFile("Base.rte/GUIs/Title/MoonAlpha.png").GetAsBitmap(), 0, 0); + rlDisableDepthTest(); - Box nebulaTargetBox; + Box nebulaTargetBox(Vector(), g_FrameMan.GetBackBuffer32()->w, g_FrameMan.GetBackBuffer32()->h); m_Nebula.SetOffset(Vector(static_cast((m_TitleScreenMaxWidth - m_Nebula.GetBitmap()->w) / 2), m_ScrollOffset.GetY())); - //m_Nebula.Draw(g_FrameMan.GetBackBuffer32(), nebulaTargetBox, true); + m_Nebula.Draw(nebulaTargetBox, nebulaTargetBox, true); + + rlEnableColorBlend(); + rlSetBlendFactorsSeparate(GL_ONE, GL_ONE_MINUS_SRC_COLOR, GL_ONE, GL_ONE_MINUS_SRC_ALPHA, GL_FUNC_ADD, GL_FUNC_ADD); + rlSetBlendMode(RL_BLEND_CUSTOM_SEPARATE); for (const Star& star: m_BackdropStars) { int intensity = star.Intensity + RandomNum(0, (star.Size == Star::StarSize::StarSmall) ? 35 : 70); - set_screen_blender(intensity, intensity, intensity, intensity); + //set_screen_blender(intensity, intensity, intensity, intensity); int starPosY = static_cast(star.Position.GetY() - (m_ScrollOffset.GetY() * (m_Nebula.GetScrollRatio().GetY() * ((star.Size == Star::StarSize::StarSmall) ? 0.8F : 1.0F)))); - draw_trans_sprite(g_FrameMan.GetBackBuffer32(), star.Bitmap, star.Position.GetFloorIntX(), starPosY); + DrawTexture(g_GLResourceMan.GetStaticTextureFromBitmap(star.Bitmap), star.Position.m_X, starPosY, RLColor(intensity, intensity, intensity, intensity)); + //draw_trans_sprite(g_FrameMan.GetBackBuffer32(), star.Bitmap, star.Position.GetFloorIntX(), starPosY); } + rlSetBlendMode(RL_BLEND_ALPHA); + m_PlanetPos.SetXY(static_cast(m_TitleScreenMaxWidth / 2), static_cast(567 - m_ScrollOffset.GetFloorIntY())); m_Moon.SetPos(Vector(m_PlanetPos.GetX() + 200, 364 - (m_ScrollOffset.GetY() * 0.60F))); - m_Moon.Draw(g_FrameMan.GetBackBuffer32(), Vector(), DrawMode::g_DrawAlpha); + // m_Moon.Draw(g_FrameMan.GetBackBuffer32(), Vector(), DrawMode::g_DrawAlpha); m_Planet.SetPos(m_PlanetPos); - m_Planet.Draw(g_FrameMan.GetBackBuffer32(), Vector(), DrawMode::g_DrawAlpha); + // m_Planet.Draw(g_FrameMan.GetBackBuffer32(), Vector(), DrawMode::g_DrawAlpha); + DrawTextureV(g_GLResourceMan.GetStaticTextureFromBitmap(m_Moon.GetSpriteFrame(0)), m_Moon.GetPos() + m_Moon.GetSpriteOffset(), {255, 255, 255, 255}); + DrawTextureV(g_GLResourceMan.GetStaticTextureFromBitmap(m_Planet.GetSpriteFrame(0)), m_Planet.GetPos() + m_Planet.GetSpriteOffset(), {255, 255, 255, 255}); m_StationOffset.SetXY(m_OrbitRadius, 0); m_StationOffset.RadRotate(m_StationOrbitRotation); m_Station.SetPos(m_PlanetPos + m_StationOffset); m_Station.SetRotAngle(-c_HalfPI + m_StationOrbitRotation); - m_Station.Draw(g_FrameMan.GetBackBuffer32()); + //m_Station.Draw(g_FrameMan.GetBackBuffer32()); + DrawTextureEx(g_GLResourceMan.GetStaticTextureFromBitmap(m_Station.GetSpriteFrame(0)), m_Station.GetPos() + m_Station.GetSpriteOffset(), -m_StationOrbitRotation + PI/2.0f, 1.0f, {255, 255, 255, 255}); } void TitleScreen::DrawGameLogo() { - m_GameLogo.Draw(g_FrameMan.GetBackBuffer32()); + DrawTextureV(g_GLResourceMan.GetStaticTextureFromBitmap(m_GameLogo.GetSpriteFrame(0)), m_GameLogo.GetPos() + m_GameLogo.GetSpriteOffset(), {255, 255, 255, 255}); + //m_GameLogo.Draw(g_FrameMan.GetBackBuffer32()); m_GameLogoGlow.SetPos(m_GameLogo.GetPos()); + rlEnableColorBlend(); + rlSetBlendFactorsSeparate(GL_ONE, GL_ONE_MINUS_SRC_COLOR, GL_ONE, GL_ONE_MINUS_SRC_ALPHA, GL_FUNC_ADD, GL_FUNC_ADD); + rlSetBlendMode(RL_BLEND_CUSTOM_SEPARATE); int glowIntensity = 220 + RandomNum(-35, 35); - set_screen_blender(glowIntensity, glowIntensity, glowIntensity, glowIntensity); - m_GameLogoGlow.Draw(g_FrameMan.GetBackBuffer32(), Vector(), DrawMode::g_DrawTrans); + //set_screen_blender(glowIntensity, glowIntensity, glowIntensity, glowIntensity); + //m_GameLogoGlow.Draw(g_FrameMan.GetBackBuffer32(), Vector(), DrawMode::g_DrawTrans); + DrawTextureV(g_GLResourceMan.GetStaticTextureFromBitmap(m_GameLogoGlow.GetSpriteFrame(0)), m_GameLogoGlow.GetPos() + m_GameLogoGlow.GetSpriteOffset(), RLColor(glowIntensity, glowIntensity, glowIntensity, glowIntensity)); } void TitleScreen::DrawSlideshowSlide() { From 12124a082c79ca10ed6bfd1135a4b30d237da0e3 Mon Sep 17 00:00:00 2001 From: HeliumAnt Date: Fri, 1 Nov 2024 00:54:27 +0100 Subject: [PATCH 37/87] load bitmaps using SDL_image allegro is a POS and doesn't load any alpha channels no matter how hard you try, so instead remove loader privilege from allegro! --- Source/Main.cpp | 7 +++- Source/System/ContentFile.cpp | 67 ++++++++++++++++++++++++++++++----- 2 files changed, 64 insertions(+), 10 deletions(-) diff --git a/Source/Main.cpp b/Source/Main.cpp index 2729e537f3..eb02fc1ffb 100644 --- a/Source/Main.cpp +++ b/Source/Main.cpp @@ -19,7 +19,8 @@ /// #include "allegro.h" -#include "SDL.h" +#include "SDL2/SDL.h" +#include "SDL2/SDL_image.h" #include "GUI.h" #include "GUIInputWrapper.h" @@ -52,6 +53,7 @@ #include "MusicMan.h" #include "System.h" +#include "RenderTarget.h" #include "tracy/Tracy.hpp" extern "C" { @@ -275,8 +277,10 @@ void RunMenuLoop() { } g_ConsoleMan.Update(); + g_WindowMan.GetScreenBuffer()->Begin(); g_MenuMan.Draw(); g_ConsoleMan.Draw(g_FrameMan.GetBackBuffer32()); + g_WindowMan.GetScreenBuffer()->End(); g_WindowMan.UploadFrame(); } } @@ -433,6 +437,7 @@ int main(int argc, char** argv) { loadpng_init(); SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS | SDL_INIT_GAMECONTROLLER | SDL_INIT_TIMER); + IMG_Init(IMG_INIT_PNG); #if SDL_MINOR_VERSION > 22 SDL_SetHint(SDL_HINT_MOUSE_AUTO_CAPTURE, "0"); diff --git a/Source/System/ContentFile.cpp b/Source/System/ContentFile.cpp index cd57c043bb..31189f58b0 100644 --- a/Source/System/ContentFile.cpp +++ b/Source/System/ContentFile.cpp @@ -5,10 +5,12 @@ #include "ConsoleMan.h" #include "RTETools.h" #include "System.h" +#include "FrameMan.h" #include "png.h" #include "fmod/fmod.hpp" #include "fmod/fmod_errors.h" +#include "SDL2/SDL_image.h" #include @@ -262,15 +264,62 @@ BITMAP* ContentFile::LoadAndReleaseBitmap(int conversionMode, const std::string& } const std::string dataPathToLoad = dataPathToSpecificFrame.empty() ? m_DataPath : dataPathToSpecificFrame; - BITMAP* returnBitmap = nullptr; + SDL_Surface* image = IMG_Load(dataPathToLoad.c_str()); + std::cout << SDL_GetPixelFormatName(image->format->format) << " " << (int)image->format->padding[0] << " " << image->w << " " << image->pitch << std::endl; + bool convert8To32 = conversionMode & COLORCONV_8_TO_32; + bool convertTo8 = conversionMode & COLORCONV_REDUCE_TO_256; + int bitDepth = image->format->BitsPerPixel; + if (convertTo8 && image->format->BitsPerPixel != 8) { + SDL_Palette* palette = SDL_AllocPalette(256); + std::array paletteColor; + PALETTE currentPalette; + get_palette(currentPalette); + paletteColor[0] = {.r = 0, .g = 0, .b = 0, .a = 0}; + for (size_t i = 1; i < paletteColor.size(); ++i) { + paletteColor[i].r = _rgb_scale_6[currentPalette[i].r]; + paletteColor[i].g = _rgb_scale_6[currentPalette[i].g]; + paletteColor[i].b = _rgb_scale_6[currentPalette[i].b]; + paletteColor[i].a = 255; + } + SDL_SetPaletteColors(palette, paletteColor.data(), 0, 256); + SDL_PixelFormat* format = SDL_AllocFormat(SDL_PIXELFORMAT_INDEX8); + SDL_SetPixelFormatPalette(format, palette); + SDL_Surface* newImage = SDL_ConvertSurface(image, format, 0); + SDL_FreeSurface(image); + SDL_FreeFormat(format); + SDL_FreePalette(palette); + image = newImage; + bitDepth = 8; + } else if (image->format->BitsPerPixel != 8 || convert8To32) { + + SDL_Palette* palette = SDL_AllocPalette(256); + std::array paletteColor; + const PALETTE& currentPalette = g_FrameMan.GetDefaultPalette(); + paletteColor[0] = {.r = 0, .g = 0, .b = 0, .a = 0}; + for (size_t i = 1; i < paletteColor.size(); ++i) { + paletteColor[i].r = _rgb_scale_6[currentPalette[i].r]; + paletteColor[i].g = _rgb_scale_6[currentPalette[i].g]; + paletteColor[i].b = _rgb_scale_6[currentPalette[i].b]; + paletteColor[i].a = 255; + } + SDL_SetPaletteColors(palette, paletteColor.data(), 0, 256); + if (image->format->BitsPerPixel == 8) { + SDL_SetSurfacePalette(image, palette); + SDL_SetColorKey(image, SDL_TRUE, 0); + } + SDL_Surface* newImage = SDL_ConvertSurfaceFormat(image, SDL_PIXELFORMAT_RGBA32, 0); + SDL_FreeSurface(image); + image = newImage; + bitDepth = 32; + } - PALETTE currentPalette; - get_palette(currentPalette); + BITMAP* returnBitmap = create_bitmap_ex(bitDepth, image->w, image->h); + + for (int y = 0; y < image->h; ++y) { + memcpy(returnBitmap->line[y], static_cast(image->pixels) + image->pitch * y, image->w * image->format->BytesPerPixel); + } - set_color_conversion((conversionMode == COLORCONV_NONE) ? COLORCONV_MOST : conversionMode); - returnBitmap = load_bitmap(dataPathToLoad.c_str(), currentPalette); RTEAssert(returnBitmap, "Failed to load image file with following path and name:\n\n" + m_DataPathAndReaderPosition + "\nThe file may be corrupt, incorrectly converted or saved with unsupported parameters."); - AddAlphaChannel(returnBitmap); return returnBitmap; } @@ -345,11 +394,11 @@ void ContentFile::ReloadBitmap(const std::string& filePath, int conversionMode) PALETTE currentPalette; get_palette(currentPalette); - set_color_conversion((conversionMode == COLORCONV_NONE) ? COLORCONV_MOST : conversionMode); + set_color_conversion((conversionMode == COLORCONV_NONE) ? COLORCONV_NONE : conversionMode); BITMAP* loadedBitmap = (*bmpItr).second; BITMAP* newBitmap = load_bitmap(filePath.c_str(), currentPalette); - AddAlphaChannel(newBitmap); + //AddAlphaChannel(newBitmap); BITMAP swap; std::memcpy(&swap, loadedBitmap, sizeof(BITMAP)); @@ -370,7 +419,7 @@ void ContentFile::AddAlphaChannel(BITMAP* bitmap) { for (int x = 0; x < bitmap->w; ++x) { unsigned long color = _getpixel32(bitmap, x, y); if (color != MASK_COLOR_32) { - _putpixel32(bitmap, x, y, color | (0xFF << 24)); + _putpixel32(bitmap, x, y, color | (0xFF << _rgb_a_shift_32)); } } } From f493bc8c70c0da3617ee782c7393ebef828bea59 Mon Sep 17 00:00:00 2001 From: HeliumAnt Date: Fri, 1 Nov 2024 00:57:16 +0100 Subject: [PATCH 38/87] make 32bit mask color actually 32bit --- external/sources/allegro 4.4.3.1-custom/include/allegro/color.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/external/sources/allegro 4.4.3.1-custom/include/allegro/color.h b/external/sources/allegro 4.4.3.1-custom/include/allegro/color.h index 6a7989f9b5..85ed8be8e3 100644 --- a/external/sources/allegro 4.4.3.1-custom/include/allegro/color.h +++ b/external/sources/allegro 4.4.3.1-custom/include/allegro/color.h @@ -66,7 +66,7 @@ AL_ARRAY(int, _rgb_scale_6); #define MASK_COLOR_15 0x7C1F #define MASK_COLOR_16 0xF81F #define MASK_COLOR_24 0xFF00FF -#define MASK_COLOR_32 0xFF00FF +#define MASK_COLOR_32 0x00000000 AL_VAR(int *, palette_color); From e4eaca6b66c2e097f3a28dbf1aa25adcf8999491 Mon Sep 17 00:00:00 2001 From: HeliumAnt Date: Fri, 1 Nov 2024 00:57:53 +0100 Subject: [PATCH 39/87] these are only used in 32bit context and all have incredibly incorrect palettes so they lose palette privilege --- Data/Base.rte/GUIs/Controllers/CPU.png | Bin 1029 -> 331 bytes Data/Base.rte/GUIs/Controllers/D-Pad000.png | Bin 1080 -> 393 bytes Data/Base.rte/GUIs/Controllers/D-Pad001.png | Bin 1090 -> 413 bytes Data/Base.rte/GUIs/Controllers/D-Pad002.png | Bin 1091 -> 413 bytes Data/Base.rte/GUIs/Controllers/D-Pad003.png | Bin 1082 -> 403 bytes Data/Base.rte/GUIs/Controllers/D-Pad004.png | Bin 1080 -> 403 bytes Data/Base.rte/GUIs/Controllers/D-Pad005.png | Bin 1090 -> 406 bytes Data/Base.rte/GUIs/Controllers/D-Pad006.png | Bin 1082 -> 402 bytes Data/Base.rte/GUIs/Controllers/D-Pad007.png | Bin 1091 -> 406 bytes Data/Base.rte/GUIs/Controllers/D-Pad008.png | Bin 1081 -> 400 bytes Data/Base.rte/GUIs/Controllers/D-Pad009.png | Bin 1082 -> 408 bytes Data/Base.rte/GUIs/Controllers/D-Pad010.png | Bin 1080 -> 407 bytes Data/Base.rte/GUIs/Controllers/D-Pad011.png | Bin 1082 -> 401 bytes Data/Base.rte/GUIs/Controllers/D-Pad012.png | Bin 1081 -> 403 bytes .../GUIs/Controllers/DualAnalogDS000.png | Bin 1327 -> 651 bytes .../GUIs/Controllers/DualAnalogDS001.png | Bin 1348 -> 690 bytes .../GUIs/Controllers/DualAnalogDS002.png | Bin 1348 -> 693 bytes .../GUIs/Controllers/DualAnalogDS003.png | Bin 1336 -> 686 bytes .../GUIs/Controllers/DualAnalogDS004.png | Bin 1343 -> 678 bytes .../GUIs/Controllers/DualAnalogDS005.png | Bin 1344 -> 687 bytes .../GUIs/Controllers/DualAnalogDS006.png | Bin 1346 -> 686 bytes .../GUIs/Controllers/DualAnalogDS007.png | Bin 1338 -> 680 bytes .../GUIs/Controllers/DualAnalogDS008.png | Bin 1341 -> 676 bytes .../GUIs/Controllers/DualAnalogDS009.png | Bin 1319 -> 635 bytes .../GUIs/Controllers/DualAnalogDS010.png | Bin 1321 -> 632 bytes .../GUIs/Controllers/DualAnalogDS011.png | Bin 1330 -> 660 bytes .../GUIs/Controllers/DualAnalogDS012.png | Bin 1320 -> 623 bytes .../GUIs/Controllers/DualAnalogDS013.png | Bin 1318 -> 621 bytes .../GUIs/Controllers/DualAnalogDS014.png | Bin 1329 -> 663 bytes .../GUIs/Controllers/DualAnalogDS015.png | Bin 1331 -> 672 bytes .../GUIs/Controllers/DualAnalogDS016.png | Bin 1331 -> 668 bytes .../GUIs/Controllers/DualAnalogDS017.png | Bin 1329 -> 669 bytes .../GUIs/Controllers/DualAnalogDS018.png | Bin 1332 -> 671 bytes .../GUIs/Controllers/DualAnalogDS019.png | Bin 1332 -> 664 bytes .../GUIs/Controllers/DualAnalogDS020.png | Bin 1333 -> 661 bytes .../GUIs/Controllers/DualAnalogXB000.png | Bin 1330 -> 675 bytes .../GUIs/Controllers/DualAnalogXB001.png | Bin 1344 -> 702 bytes .../GUIs/Controllers/DualAnalogXB002.png | Bin 1344 -> 693 bytes .../GUIs/Controllers/DualAnalogXB003.png | Bin 1340 -> 695 bytes .../GUIs/Controllers/DualAnalogXB004.png | Bin 1338 -> 690 bytes .../GUIs/Controllers/DualAnalogXB005.png | Bin 1340 -> 696 bytes .../GUIs/Controllers/DualAnalogXB006.png | Bin 1339 -> 694 bytes .../GUIs/Controllers/DualAnalogXB007.png | Bin 1336 -> 688 bytes .../GUIs/Controllers/DualAnalogXB008.png | Bin 1337 -> 686 bytes .../GUIs/Controllers/DualAnalogXB009.png | Bin 1327 -> 658 bytes .../GUIs/Controllers/DualAnalogXB010.png | Bin 1324 -> 655 bytes .../GUIs/Controllers/DualAnalogXB011.png | Bin 1331 -> 684 bytes .../GUIs/Controllers/DualAnalogXB012.png | Bin 1323 -> 647 bytes .../GUIs/Controllers/DualAnalogXB013.png | Bin 1323 -> 646 bytes 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zo!uYI+Zv~lY=pa=*%yvV$Ko6(y|T&<&F@#Qjoat=Zyt6H*h#ZwcMPuLlwxmwbN>r{Uxdn{b$!q&hx6EDoR>Y6f^Gb>&4%|V~Vmd41$^ViJ zp4B(g2lzY#dS+%>YH4QEy*K=& z$AvF05&u|=U8woIUVxixC1T|wlJCV^dXoES@5IditPE<<%J~1ruWjf559I&Sd3 Date: Fri, 1 Nov 2024 12:34:38 +0100 Subject: [PATCH 41/87] make allegro palette 8bit/color --- Source/GUI/Wrappers/AllegroScreen.cpp | 3 +- Source/Managers/FrameMan.cpp | 4 +- Source/System/Color.cpp | 6 +- Source/System/ContentFile.cpp | 12 +- .../addons/loadpng/loadpng.c | 6 +- .../include/allegro/color.h | 2 +- .../include/allegro/inline/color.inl | 6 +- .../sources/allegro 4.4.3.1-custom/src/blit.c | 29 +- .../sources/allegro 4.4.3.1-custom/src/bmp.c | 263 +++++++++--------- .../allegro 4.4.3.1-custom/src/color.c | 201 ++++++------- .../allegro 4.4.3.1-custom/src/datafile.c | 6 +- .../sources/allegro 4.4.3.1-custom/src/gfx.c | 16 +- .../allegro 4.4.3.1-custom/src/quantize.c | 2 +- .../allegro 4.4.3.1-custom/src/readbmp.c | 62 ++--- .../sources/allegro 4.4.3.1-custom/src/tga.c | 6 +- 15 files changed, 304 insertions(+), 320 deletions(-) diff --git a/Source/GUI/Wrappers/AllegroScreen.cpp b/Source/GUI/Wrappers/AllegroScreen.cpp index b1181aec89..a18e92f567 100644 --- a/Source/GUI/Wrappers/AllegroScreen.cpp +++ b/Source/GUI/Wrappers/AllegroScreen.cpp @@ -69,8 +69,7 @@ unsigned long AllegroScreen::ConvertColor(unsigned long color, int targetColorDe if (color >= 0 && color <= 255) { RGB rgbEntry; get_color(color, &rgbEntry); - // Times 4 because RGB struct's elements are in range 0-63, and makecol needs 0-255. - color = makecol(rgbEntry.r * 4, rgbEntry.g * 4, rgbEntry.b * 4); + color = makecol(rgbEntry.r, rgbEntry.g, rgbEntry.b); } } return color; diff --git a/Source/Managers/FrameMan.cpp b/Source/Managers/FrameMan.cpp index c1adbb04ce..69d6557c3b 100644 --- a/Source/Managers/FrameMan.cpp +++ b/Source/Managers/FrameMan.cpp @@ -189,8 +189,8 @@ int FrameMan::CreateBackBuffers() { void FrameMan::CreatePresetColorTables() { // Create RGB lookup table that supposedly speeds up calculation of other color tables. - create_rgb_table(&m_RGBTable, m_DefaultPalette, nullptr); - rgb_map = &m_RGBTable; + //create_rgb_table(&m_RGBTable, m_DefaultPalette, nullptr); + //rgb_map = &m_RGBTable; // Create transparency color tables. Tables for other blend modes will be created on demand. int transparencyPresetCount = BlendAmountLimits::MaxBlend / c_BlendAmountStep; diff --git a/Source/System/Color.cpp b/Source/System/Color.cpp index 46268e555b..517a12bec1 100644 --- a/Source/System/Color.cpp +++ b/Source/System/Color.cpp @@ -49,9 +49,9 @@ void Color::SetRGBWithIndex(int index) { get_color(m_Index, &rgbColor); // Multiply by 4 because the Allegro RGB struct elements are in range 0-63, and proper RGB needs 0-255. - m_R = rgbColor.r * 4; - m_G = rgbColor.g * 4; - m_B = rgbColor.b * 4; + m_R = rgbColor.r; + m_G = rgbColor.g; + m_B = rgbColor.b; } int Color::RecalculateIndex() { diff --git a/Source/System/ContentFile.cpp b/Source/System/ContentFile.cpp index 31189f58b0..f413dc2ca1 100644 --- a/Source/System/ContentFile.cpp +++ b/Source/System/ContentFile.cpp @@ -276,9 +276,9 @@ BITMAP* ContentFile::LoadAndReleaseBitmap(int conversionMode, const std::string& get_palette(currentPalette); paletteColor[0] = {.r = 0, .g = 0, .b = 0, .a = 0}; for (size_t i = 1; i < paletteColor.size(); ++i) { - paletteColor[i].r = _rgb_scale_6[currentPalette[i].r]; - paletteColor[i].g = _rgb_scale_6[currentPalette[i].g]; - paletteColor[i].b = _rgb_scale_6[currentPalette[i].b]; + paletteColor[i].r = currentPalette[i].r; + paletteColor[i].g = currentPalette[i].g; + paletteColor[i].b = currentPalette[i].b; paletteColor[i].a = 255; } SDL_SetPaletteColors(palette, paletteColor.data(), 0, 256); @@ -297,9 +297,9 @@ BITMAP* ContentFile::LoadAndReleaseBitmap(int conversionMode, const std::string& const PALETTE& currentPalette = g_FrameMan.GetDefaultPalette(); paletteColor[0] = {.r = 0, .g = 0, .b = 0, .a = 0}; for (size_t i = 1; i < paletteColor.size(); ++i) { - paletteColor[i].r = _rgb_scale_6[currentPalette[i].r]; - paletteColor[i].g = _rgb_scale_6[currentPalette[i].g]; - paletteColor[i].b = _rgb_scale_6[currentPalette[i].b]; + paletteColor[i].r = currentPalette[i].r; + paletteColor[i].g = currentPalette[i].g; + paletteColor[i].b = currentPalette[i].b; paletteColor[i].a = 255; } SDL_SetPaletteColors(palette, paletteColor.data(), 0, 256); diff --git a/external/sources/allegro 4.4.3.1-custom/addons/loadpng/loadpng.c b/external/sources/allegro 4.4.3.1-custom/addons/loadpng/loadpng.c index f45f6acfab..1ee8725e7e 100644 --- a/external/sources/allegro 4.4.3.1-custom/addons/loadpng/loadpng.c +++ b/external/sources/allegro 4.4.3.1-custom/addons/loadpng/loadpng.c @@ -168,9 +168,9 @@ static BITMAP *really_load_png(png_structp png_ptr, png_infop info_ptr, RGB *pal if (png_get_PLTE(png_ptr, info_ptr, &palette, &num_palette)) { /* We don't actually dither, we just copy the palette. */ for (i = 0; ((i < num_palette) && (i < 256)); i++) { - pal[i].r = palette[i].red >> 2; /* 256 -> 64 */ - pal[i].g = palette[i].green >> 2; - pal[i].b = palette[i].blue >> 2; + pal[i].r = palette[i].red; /* 256 -> 64 */ + pal[i].g = palette[i].green; + pal[i].b = palette[i].blue; } for (; i < 256; i++) diff --git a/external/sources/allegro 4.4.3.1-custom/include/allegro/color.h b/external/sources/allegro 4.4.3.1-custom/include/allegro/color.h index 85ed8be8e3..7666688309 100644 --- a/external/sources/allegro 4.4.3.1-custom/include/allegro/color.h +++ b/external/sources/allegro 4.4.3.1-custom/include/allegro/color.h @@ -40,7 +40,7 @@ typedef struct { unsigned char data[PAL_SIZE][PAL_SIZE]; } COLOR_MAP; -AL_VAR(RGB_MAP *, rgb_map); +//AL_VAR(RGB_MAP *, rgb_map); AL_VAR(COLOR_MAP *, color_map); AL_VAR(PALETTE, _current_palette); diff --git a/external/sources/allegro 4.4.3.1-custom/include/allegro/inline/color.inl b/external/sources/allegro 4.4.3.1-custom/include/allegro/inline/color.inl index 341f329d20..ff8e95d5d8 100644 --- a/external/sources/allegro 4.4.3.1-custom/include/allegro/inline/color.inl +++ b/external/sources/allegro 4.4.3.1-custom/include/allegro/inline/color.inl @@ -66,19 +66,19 @@ AL_INLINE(int, makeacol32, (int r, int g, int b, int a), AL_INLINE(int, getr8, (int c), { - return _rgb_scale_6[(int)_current_palette[c].r]; + return _current_palette[c].r; }) AL_INLINE(int, getg8, (int c), { - return _rgb_scale_6[(int)_current_palette[c].g]; + return _current_palette[c].g; }) AL_INLINE(int, getb8, (int c), { - return _rgb_scale_6[(int)_current_palette[c].b]; + return _current_palette[c].b; }) diff --git a/external/sources/allegro 4.4.3.1-custom/src/blit.c b/external/sources/allegro 4.4.3.1-custom/src/blit.c index dd4d29f90d..1b2b140134 100644 --- a/external/sources/allegro 4.4.3.1-custom/src/blit.c +++ b/external/sources/allegro 4.4.3.1-custom/src/blit.c @@ -29,29 +29,22 @@ /* get_replacement_mask_color: * Helper function to get a replacement color for the bitmap's mask color. */ -static int get_replacement_mask_color(BITMAP *bmp) -{ - int depth, c, g = 0; +static int get_replacement_mask_color(BITMAP* bmp) { + int depth, c, g = 0; - depth = bitmap_color_depth(bmp); + depth = bitmap_color_depth(bmp); - if (depth == 8) { - if (rgb_map) - return rgb_map->data[31][1][31]; - else - return bestfit_color(_current_palette, 63, 1, 63); - } - else { - do - c = makecol_depth(depth, 255, ++g, 255); - while (c == bitmap_mask_color(bmp)); + if (depth == 8) { + return bestfit_color(_current_palette, 255, 0, 255); + } else { + do + c = makecol_depth(depth, 255, ++g, 255); + while (c == bitmap_mask_color(bmp)); - return c; - } + return c; + } } - - /* blit_from_256: * Expands 256 color images onto a truecolor destination. */ diff --git a/external/sources/allegro 4.4.3.1-custom/src/bmp.c b/external/sources/allegro 4.4.3.1-custom/src/bmp.c index 30080ae127..c456a72eb1 100644 --- a/external/sources/allegro 4.4.3.1-custom/src/bmp.c +++ b/external/sources/allegro 4.4.3.1-custom/src/bmp.c @@ -152,29 +152,26 @@ static int read_os2_bminfoheader(PACKFILE *f, BITMAPINFOHEADER *infoheader) /* read_bmicolors: * Loads the color palette for 1,4,8 bit formats. */ -static void read_bmicolors(int bytes, RGB *pal, PACKFILE *f, int win_flag) -{ - int i, j; +static void read_bmicolors(int bytes, RGB* pal, PACKFILE* f, int win_flag) { + int i, j; - for (i=j=0; (i+3 <= bytes && j < PAL_SIZE); j++) { - pal[j].b = pack_getc(f) / 4; - pal[j].g = pack_getc(f) / 4; - pal[j].r = pack_getc(f) / 4; + for (i = j = 0; (i + 3 <= bytes && j < PAL_SIZE); j++) { + pal[j].b = pack_getc(f); + pal[j].g = pack_getc(f); + pal[j].r = pack_getc(f); - i += 3; + i += 3; - if (win_flag && i < bytes) { - pack_getc(f); - i++; - } - } + if (win_flag && i < bytes) { + pack_getc(f); + i++; + } + } - for (; i= 0 && r <= 63); - ASSERT(g >= 0 && g <= 63); - ASSERT(b >= 0 && b <= 63); - - if (col_diff[1] == 0) - bestfit_init(); - - bestfit = 0; - lowest = INT_MAX; - - /* only the transparent (pink) color can be mapped to index 0 */ - if ((r == 63) && (g == 0) && (b == 63)) - i = 0; - else - i = 1; - - while (ig - g) & 0x7F ]; - if (coldiff < lowest) { - coldiff += (col_diff + 128) [ (rgb->r - r) & 0x7F ]; - if (coldiff < lowest) { - coldiff += (col_diff + 256) [ (rgb->b - b) & 0x7F ]; - if (coldiff < lowest) { - bestfit = rgb - pal; /* faster than `bestfit = i;' */ - if (coldiff == 0) - return bestfit; - lowest = coldiff; - } - } - } - i++; - } - - return bestfit; +int bestfit_color(AL_CONST PALETTE pal, int r, int g, int b) { + int i, coldiff, lowest, bestfit; + int rdiff,gdiff,bdiff; + + ASSERT(r >= 0 && r <= 255); + ASSERT(g >= 0 && g <= 255); + ASSERT(b >= 0 && b <= 255); + + bestfit = 0; + lowest = INT_MAX; + + /* only the transparent (pink) color can be mapped to index 0 */ + if ((r == 255) && (g == 0) && (b == 255)) + i = 0; + else + i = 1; + + while (i < PAL_SIZE) { + AL_CONST RGB* rgb = &pal[i]; + rdiff = (rgb->r - r); + gdiff = (rgb->g - g); + bdiff = (rgb->b - b); + + coldiff = rdiff * rdiff + gdiff * gdiff + bdiff*bdiff; + if (coldiff < lowest) { + bestfit = rgb - pal; + if (coldiff == 0) { + return bestfit; + } + lowest = coldiff; + } + i++; + } + + return bestfit; } - - /* makecol8: * Converts R, G, and B values (ranging 0-255) to an 8 bit paletted color. * If the global rgb_map table is initialised, it uses that, otherwise @@ -336,10 +330,7 @@ int bestfit_color(AL_CONST PALETTE pal, int r, int g, int b) */ int makecol8(int r, int g, int b) { - if (rgb_map) - return rgb_map->data[r>>3][g>>3][b>>3]; - else - return bestfit_color(_current_palette, r>>2, g>>2, b>>2); + return bestfit_color(_current_palette, r, g, b); } @@ -679,10 +670,11 @@ void create_light_table(COLOR_MAP *table, AL_CONST PALETTE pal, int r, int g, in unsigned int t1, t2; ASSERT(table); - ASSERT(r >= 0 && r <= 63); - ASSERT(g >= 0 && g <= 63); - ASSERT(b >= 0 && b <= 63); + ASSERT(r >= 0 && r <= 255); + ASSERT(g >= 0 && g <= 255); + ASSERT(b >= 0 && b <= 255); +#if 0 if (rgb_map) { for (x=0; x= 0 && g <= 255); ASSERT(b >= 0 && b <= 255); +#if 0 /* This is a bit ugly, but accounts for the solidity parameters being in the range 0-255 rather than 0-256. Given that the precision of r,g,b components is only 6 bits it shouldn't do any @@ -763,10 +758,14 @@ void create_trans_table(COLOR_MAP *table, AL_CONST PALETTE pal, int r, int g, in g++; if (b > 128) b++; +#endif +#if 0 if (rgb_map) add = 255; else +#endif + add = 127; for (x=0; x<256; x++) { @@ -783,24 +782,26 @@ void create_trans_table(COLOR_MAP *table, AL_CONST PALETTE pal, int r, int g, in p = table->data[x]; q = tmp; - if (rgb_map) { - for (y=0; y> 9; - tg = (j + *(q++)) >> 9; - tb = (k + *(q++)) >> 9; - p[y] = rgb_map->data[tr][tg][tb]; - } - } - else { - for (y=0; y> 8; - tg = (j + *(q++)) >> 8; - tb = (k + *(q++)) >> 8; - p[y] = bestfit_color(pal, tr, tg, tb); - } - } - - if (callback) +#if 0 + if (rgb_map) { + for (y = 0; y < PAL_SIZE; y++) { + tr = (i + *(q++)) >> 9; + tg = (j + *(q++)) >> 9; + tb = (k + *(q++)) >> 9; + p[y] = rgb_map->data[tr][tg][tb]; + } + } else +#endif + { + for (y = 0; y < PAL_SIZE; y++) { + tr = (i + *(q++)) >> 8; + tg = (j + *(q++)) >> 8; + tb = (k + *(q++)) >> 8; + p[y] = bestfit_color(pal, tr, tg, tb); + } + } + + if (callback) (*callback)(x-1); } @@ -829,18 +830,20 @@ void create_color_table(COLOR_MAP *table, AL_CONST PALETTE pal, void (*blend)(AL int x, y; RGB c; - for (x=0; xdata[x][y] = rgb_map->data[c.r>>1][c.g>>1][c.b>>1]; else - table->data[x][y] = bestfit_color(pal, c.r, c.g, c.b); - } +#endif + table->data[x][y] = bestfit_color(pal, c.r, c.g, c.b); + } - if (callback) - (*callback)(x); + if (callback) + (*callback)(x); } } @@ -851,39 +854,39 @@ void create_color_table(COLOR_MAP *table, AL_CONST PALETTE pal, void (*blend)(AL * paletted equivalent of whatever truecolor blender mode is currently * selected. */ -void create_blender_table(COLOR_MAP *table, AL_CONST PALETTE pal, void (*callback)(int pos)) -{ - int x, y, c; - int r, g, b; - int r1, g1, b1; - int r2, g2, b2; +void create_blender_table(COLOR_MAP* table, AL_CONST PALETTE pal, void (*callback)(int pos)) { + int x, y, c; + int r, g, b; + int r1, g1, b1; + int r2, g2, b2; - ASSERT(_blender_func24); + ASSERT(_blender_func24); - for (x=0; x> 4); - g1 = (pal[x].g << 2) | ((pal[x].g & 0x30) >> 4); - b1 = (pal[x].b << 2) | ((pal[x].b & 0x30) >> 4); + for (x = 0; x < PAL_SIZE; x++) { + for (y = 0; y < PAL_SIZE; y++) { + r1 = pal[x].r; //(pal[x].r << 2) | ((pal[x].r & 0x30) >> 4); + g1 = pal[x].g; //(pal[x].g << 2) | ((pal[x].g & 0x30) >> 4); + b1 = pal[x].b; //(pal[x].b << 2) | ((pal[x].b & 0x30) >> 4); - r2 = (pal[y].r << 2) | ((pal[y].r & 0x30) >> 4); - g2 = (pal[y].g << 2) | ((pal[y].g & 0x30) >> 4); - b2 = (pal[y].b << 2) | ((pal[y].b & 0x30) >> 4); + r2 = pal[y].r; // (pal[y].r << 2) | ((pal[y].r & 0x30) >> 4); + g2 = pal[y].g; // (pal[y].g << 2) | ((pal[y].g & 0x30) >> 4); + b2 = pal[y].b; // (pal[y].b << 2) | ((pal[y].b & 0x30) >> 4); - c = _blender_func24(makecol24(r1, g1, b1), makecol24(r2, g2, b2), _blender_alpha); + c = _blender_func24(makecol24(r1, g1, b1), makecol24(r2, g2, b2), _blender_alpha); - r = getr24(c); - g = getg24(c); - b = getb24(c); + r = getr24(c); + g = getg24(c); + b = getb24(c); +#if 0 if (rgb_map) table->data[x][y] = rgb_map->data[r>>3][g>>3][b>>3]; else - table->data[x][y] = bestfit_color(pal, r>>2, g>>2, b>>2); - } +#endif + table->data[x][y] = bestfit_color(pal, r , g , b); + } - if (callback) - (*callback)(x); - } + if (callback) + (*callback)(x); + } } - diff --git a/external/sources/allegro 4.4.3.1-custom/src/datafile.c b/external/sources/allegro 4.4.3.1-custom/src/datafile.c index e97f9ef7d1..42a180e27a 100644 --- a/external/sources/allegro 4.4.3.1-custom/src/datafile.c +++ b/external/sources/allegro 4.4.3.1-custom/src/datafile.c @@ -542,9 +542,9 @@ static RGB *read_palette(PACKFILE *f, int size) } for (c=0; c> 2; - p[c].g = pack_getc(f) >> 2; - p[c].b = pack_getc(f) >> 2; + p[c].r = pack_getc(f); + p[c].g = pack_getc(f); + p[c].b = pack_getc(f); } x = 0; diff --git a/external/sources/allegro 4.4.3.1-custom/src/gfx.c b/external/sources/allegro 4.4.3.1-custom/src/gfx.c index 18ed1d941b..8dd5da5b18 100644 --- a/external/sources/allegro 4.4.3.1-custom/src/gfx.c +++ b/external/sources/allegro 4.4.3.1-custom/src/gfx.c @@ -230,11 +230,11 @@ void set_palette_range(AL_CONST PALETTE p, int from, int to, int vsync) ASSERT(from >= 0 && from < PAL_SIZE); ASSERT(to >= 0 && to < PAL_SIZE) - for (c=from; c<=to; c++) { - _current_palette[c] = p[c]; + for (c = from; c <= to; c++) { + _current_palette[c] = p[c]; - if (_color_depth != 8) - palette_color[c] = makecol(_rgb_scale_6[p[c].r], _rgb_scale_6[p[c].g], _rgb_scale_6[p[c].b]); + if (_color_depth != 8) + palette_color[c] = makecol(p[c].r, p[c].g, p[c].b); } _current_palette_changed = 0xFFFFFFFF & ~(1<<(_color_depth-1)); @@ -274,7 +274,7 @@ void select_palette(AL_CONST PALETTE p) if (_color_depth != 8) { for (c=0; cw, bmp->h); - if (!b2) { - destroy_bitmap(bmp); - return NULL; - } + b2 = create_bitmap_ex(bpp, bmp->w, bmp->h); + if (!b2) { + destroy_bitmap(bmp); + return NULL; + } - if (bpp == 8) { - RGB_MAP *old_map = rgb_map; + if (bpp == 8) { + // RGB_MAP *old_map = rgb_map; - if (pal) - generate_optimized_palette(bmp, pal, NULL); - else - pal = _current_palette; + if (!pal) { + pal = _current_palette; + } +#if 0 rgb_map = _AL_MALLOC(sizeof(RGB_MAP)); if (rgb_map != NULL) create_rgb_table(rgb_map, pal, NULL); +#endif - blit(bmp, b2, 0, 0, 0, 0, bmp->w, bmp->h); + blit(bmp, b2, 0, 0, 0, 0, bmp->w, bmp->h); - if (rgb_map != NULL) - _AL_FREE(rgb_map); - rgb_map = old_map; - } - else if (bitmap_color_depth(bmp) == 8) { - select_palette(pal); - blit(bmp, b2, 0, 0, 0, 0, bmp->w, bmp->h); - unselect_palette(); - } - else { - blit(bmp, b2, 0, 0, 0, 0, bmp->w, bmp->h); - } +#if 0 + if (rgb_map != NULL) + _AL_FREE(rgb_map); + rgb_map = old_map; +#endif + } else if (bitmap_color_depth(bmp) == 8) { + select_palette(pal); + blit(bmp, b2, 0, 0, 0, 0, bmp->w, bmp->h); + unselect_palette(); + } else { + blit(bmp, b2, 0, 0, 0, 0, bmp->w, bmp->h); + } - destroy_bitmap(bmp); + destroy_bitmap(bmp); - return b2; + return b2; } - - /* register_bitmap_file_type_exit: * Free list of registered bitmap file types. */ diff --git a/external/sources/allegro 4.4.3.1-custom/src/tga.c b/external/sources/allegro 4.4.3.1-custom/src/tga.c index 2340fbba96..8537fb45f5 100644 --- a/external/sources/allegro 4.4.3.1-custom/src/tga.c +++ b/external/sources/allegro 4.4.3.1-custom/src/tga.c @@ -535,9 +535,9 @@ int save_tga_pf(PACKFILE *f, BITMAP *bmp, AL_CONST RGB *pal) if (depth == 8) { for (y=0; y<256; y++) { - image_palette[y][2] = _rgb_scale_6[pal[y].r]; - image_palette[y][1] = _rgb_scale_6[pal[y].g]; - image_palette[y][0] = _rgb_scale_6[pal[y].b]; + image_palette[y][2] = pal[y].r; + image_palette[y][1] = pal[y].g; + image_palette[y][0] = pal[y].b; } pack_fwrite(image_palette, 768, f); From e5a32c0fc68ab3707305d5d60440ad027e5164a6 Mon Sep 17 00:00:00 2001 From: HeliumAnt Date: Fri, 1 Nov 2024 13:10:13 +0100 Subject: [PATCH 42/87] refactor --- Source/System/ContentFile.cpp | 67 +++++++++++++++++++++-------------- Source/System/ContentFile.h | 14 ++++++++ 2 files changed, 54 insertions(+), 27 deletions(-) diff --git a/Source/System/ContentFile.cpp b/Source/System/ContentFile.cpp index f413dc2ca1..33135cede3 100644 --- a/Source/System/ContentFile.cpp +++ b/Source/System/ContentFile.cpp @@ -257,19 +257,7 @@ void ContentFile::GetAsAnimation(std::vector& vectorToFill, int frameCo } } } - -BITMAP* ContentFile::LoadAndReleaseBitmap(int conversionMode, const std::string& dataPathToSpecificFrame) { - if (m_DataPath.empty()) { - return nullptr; - } - const std::string dataPathToLoad = dataPathToSpecificFrame.empty() ? m_DataPath : dataPathToSpecificFrame; - - SDL_Surface* image = IMG_Load(dataPathToLoad.c_str()); - std::cout << SDL_GetPixelFormatName(image->format->format) << " " << (int)image->format->padding[0] << " " << image->w << " " << image->pitch << std::endl; - bool convert8To32 = conversionMode & COLORCONV_8_TO_32; - bool convertTo8 = conversionMode & COLORCONV_REDUCE_TO_256; - int bitDepth = image->format->BitsPerPixel; - if (convertTo8 && image->format->BitsPerPixel != 8) { +SDL_Palette* ContentFile::DefaultPaletteToSDL() { SDL_Palette* palette = SDL_AllocPalette(256); std::array paletteColor; PALETTE currentPalette; @@ -282,42 +270,57 @@ BITMAP* ContentFile::LoadAndReleaseBitmap(int conversionMode, const std::string& paletteColor[i].a = 255; } SDL_SetPaletteColors(palette, paletteColor.data(), 0, 256); + return palette; +} + +SDL_Surface* ContentFile::LoadImageAsSurface(int conversionMode, const std::string& dataPathToLoad) { + SDL_Surface* image = IMG_Load(dataPathToLoad.c_str()); + bool convert8To32 = conversionMode & COLORCONV_8_TO_32; + bool convertTo8 = conversionMode & COLORCONV_REDUCE_TO_256; + int bitDepth = image->format->BitsPerPixel; + if (convertTo8 && bitDepth != 8) { + SDL_Palette* palette = DefaultPaletteToSDL(); SDL_PixelFormat* format = SDL_AllocFormat(SDL_PIXELFORMAT_INDEX8); SDL_SetPixelFormatPalette(format, palette); SDL_Surface* newImage = SDL_ConvertSurface(image, format, 0); - SDL_FreeSurface(image); SDL_FreeFormat(format); SDL_FreePalette(palette); + SDL_FreeSurface(image); image = newImage; bitDepth = 8; - } else if (image->format->BitsPerPixel != 8 || convert8To32) { + } else if (bitDepth != 8 || convert8To32) { - SDL_Palette* palette = SDL_AllocPalette(256); - std::array paletteColor; - const PALETTE& currentPalette = g_FrameMan.GetDefaultPalette(); - paletteColor[0] = {.r = 0, .g = 0, .b = 0, .a = 0}; - for (size_t i = 1; i < paletteColor.size(); ++i) { - paletteColor[i].r = currentPalette[i].r; - paletteColor[i].g = currentPalette[i].g; - paletteColor[i].b = currentPalette[i].b; - paletteColor[i].a = 255; - } - SDL_SetPaletteColors(palette, paletteColor.data(), 0, 256); + SDL_Palette* palette = DefaultPaletteToSDL(); if (image->format->BitsPerPixel == 8) { SDL_SetSurfacePalette(image, palette); SDL_SetColorKey(image, SDL_TRUE, 0); } + SDL_FreePalette(palette); SDL_Surface* newImage = SDL_ConvertSurfaceFormat(image, SDL_PIXELFORMAT_RGBA32, 0); SDL_FreeSurface(image); image = newImage; bitDepth = 32; } + return image; +} + +BITMAP* ContentFile::LoadAndReleaseBitmap(int conversionMode, const std::string& dataPathToSpecificFrame) { + if (m_DataPath.empty()) { + return nullptr; + } + const std::string dataPathToLoad = dataPathToSpecificFrame.empty() ? m_DataPath : dataPathToSpecificFrame; + + SDL_Surface* image = LoadImageAsSurface(conversionMode, dataPathToLoad); + int bitDepth = image->format->BitsPerPixel; + BITMAP* returnBitmap = create_bitmap_ex(bitDepth, image->w, image->h); + // allegro doesn't (always) align lines to 4byte, so copy line by line. SDL_Surface.pitch is the size in bytes per line + alignment padding. for (int y = 0; y < image->h; ++y) { memcpy(returnBitmap->line[y], static_cast(image->pixels) + image->pitch * y, image->w * image->format->BytesPerPixel); } + SDL_FreeSurface(image); RTEAssert(returnBitmap, "Failed to load image file with following path and name:\n\n" + m_DataPathAndReaderPosition + "\nThe file may be corrupt, incorrectly converted or saved with unsupported parameters."); @@ -397,7 +400,17 @@ void ContentFile::ReloadBitmap(const std::string& filePath, int conversionMode) set_color_conversion((conversionMode == COLORCONV_NONE) ? COLORCONV_NONE : conversionMode); BITMAP* loadedBitmap = (*bmpItr).second; - BITMAP* newBitmap = load_bitmap(filePath.c_str(), currentPalette); + + SDL_Surface* newImage = LoadImageAsSurface(conversionMode, filePath); + + + BITMAP* newBitmap = create_bitmap_ex(newImage->format->BitsPerPixel, newImage->w, newImage->h); + + // allegro doesn't (always) align lines to 4byte, so copy line by line. SDL_Surface.pitch is the size in bytes per line + alignment padding. + for (int y = 0; y < newImage->h; y++) { + memcpy(newBitmap->line[y], static_cast(newImage->pixels) + y * newImage->pitch, newImage->w * newImage->format->BytesPerPixel); + } + //AddAlphaChannel(newBitmap); BITMAP swap; diff --git a/Source/System/ContentFile.h b/Source/System/ContentFile.h index 4a89210fb7..febf9ab1f8 100644 --- a/Source/System/ContentFile.h +++ b/Source/System/ContentFile.h @@ -11,6 +11,8 @@ namespace FMOD { class Sound; } struct BITMAP; +struct SDL_Palette; +struct SDL_Surface; namespace RTE { @@ -198,6 +200,18 @@ namespace RTE { #pragma endregion #pragma region Data Handling + /// Copies the default palette to an sdl palette. + static SDL_Palette* DefaultPaletteToSDL(); + + /// Loads the data from dataPahtToLoad as an SDL_Surface. + /// This prevents allegro from doing anything to the image colors it'd otherwise be doing, like breaking the palette or removing alpha values. + /// Ownership of the SDL_Surface IS transferred! + /// Note that this is relatively slow since it reads the data from disk each time. + /// @param conversionMode The Allegro color conversion mode to use when loading this bitmap. Only applies the first time a bitmap is loaded from the disk. + /// @param dataPathToSpecificFrame Path to a specific frame when loading an animation to avoid overwriting the original preset DataPath when loading each frame. + /// @return Pointer to the SDL_Surface loaded from disk. + static SDL_Surface* LoadImageAsSurface(int conversionMode, const std::string& dataPathToLoad); + /// Loads and transfers the data represented by this ContentFile object as an Allegro BITMAP. Ownership of the BITMAP IS transferred! /// Note that this is relatively slow since it reads the data from disk each time. /// @param conversionMode The Allegro color conversion mode to use when loading this bitmap. Only applies the first time a bitmap is loaded from the disk. From 151fc07b4d34965fb7c1495ace06b15d8df5856d Mon Sep 17 00:00:00 2001 From: HeliumAnt Date: Fri, 1 Nov 2024 13:10:56 +0100 Subject: [PATCH 43/87] just to be safe, do not let allegro near any image loading --- Source/Managers/FrameMan.cpp | 18 ++++++++++++++---- 1 file changed, 14 insertions(+), 4 deletions(-) diff --git a/Source/Managers/FrameMan.cpp b/Source/Managers/FrameMan.cpp index 69d6557c3b..d6b50762fe 100644 --- a/Source/Managers/FrameMan.cpp +++ b/Source/Managers/FrameMan.cpp @@ -28,6 +28,7 @@ #include "tracy/Tracy.hpp" #include "tracy/TracyOpenGL.hpp" +#include "SDL2/SDL_image.h" using namespace RTE; @@ -486,8 +487,19 @@ void FrameMan::CreateNewNetworkPlayerBackBuffer(int player, int width, int heigh bool FrameMan::LoadPalette(const std::string& palettePath) { const std::string fullPalettePath = g_PresetMan.GetFullModulePath(palettePath); - BITMAP* tempBitmap = load_bitmap(fullPalettePath.c_str(), m_Palette); - RTEAssert(tempBitmap, ("Failed to load palette from bitmap with following path:\n\n" + fullPalettePath).c_str()); + SDL_Surface* paletteImage = IMG_Load(palettePath.c_str()); + RTEAssert(paletteImage && paletteImage->format->palette, ("Failed to load palette from bitmap with following path:\n\n" + fullPalettePath).c_str()); + + SDL_Palette* palette = paletteImage->format->palette; + for (size_t i = 0; i < 256; i++) { + m_Palette[i] = { + palette->colors[i].r, + palette->colors[i].g, + palette->colors[i].b, + 0 + }; + } + SDL_FreeSurface(paletteImage); set_palette(m_Palette); @@ -495,8 +507,6 @@ bool FrameMan::LoadPalette(const std::string& palettePath) { m_BlackColor = bestfit_color(m_Palette, 0, 0, 0); m_AlmostBlackColor = bestfit_color(m_Palette, 5, 5, 5); - destroy_bitmap(tempBitmap); - return true; } From 1ad3ab412f8b710326e0dcbbfc9e1ed39231736e Mon Sep 17 00:00:00 2001 From: HeliumAnt Date: Fri, 1 Nov 2024 13:11:21 +0100 Subject: [PATCH 44/87] remove _debug suffix from meson debug builds --- meson.build | 1 - 1 file changed, 1 deletion(-) diff --git a/meson.build b/meson.build index 6a7fc6cf52..42230e6ae1 100644 --- a/meson.build +++ b/meson.build @@ -57,7 +57,6 @@ if compiler.get_argument_syntax()== 'gcc' # used for gcc compatible compilers buildtype_debug = get_option('debug') if buildtype_debug - elfname += '_debug' # add _debug suffix for debug builds extra_args += ['-Wno-unknown-pragmas', '-Wno-deprecated-declarations', '-Wno-misleading-indentation'] # Disable #pragma region complaints and luabind auto_ptr warning if get_option('sane_warnings') From 663256fbb37c5a03cbf9a7fbd6b79f9f08b1e4e5 Mon Sep 17 00:00:00 2001 From: HeliumAnt Date: Fri, 1 Nov 2024 16:07:28 +0100 Subject: [PATCH 45/87] add explicitly static scenelayers that will only upload on first draw --- Source/Entities/SLBackground.cpp | 12 +- Source/Entities/SLBackground.h | 6 +- Source/Entities/SceneLayer.cpp | 178 +++++++++++++-------- Source/Entities/SceneLayer.h | 20 ++- Source/Lua/LuaBindingRegisterDefinitions.h | 4 +- Source/Lua/LuaBindingsEntities.cpp | 6 +- Source/Managers/FrameMan.cpp | 2 +- Source/Managers/LuaMan.cpp | 2 +- Source/Menus/LoadingScreen.cpp | 4 +- 9 files changed, 148 insertions(+), 86 deletions(-) diff --git a/Source/Entities/SLBackground.cpp b/Source/Entities/SLBackground.cpp index 8a53b9e78c..4019549736 100644 --- a/Source/Entities/SLBackground.cpp +++ b/Source/Entities/SLBackground.cpp @@ -9,7 +9,7 @@ using namespace RTE; -ConcreteClassInfo(SLBackground, SceneLayer, 0); +ConcreteClassInfo(SLBackground, StaticSceneLayer, 0); SLBackground::SLBackground() { Clear(); @@ -43,7 +43,7 @@ void SLBackground::Clear() { } int SLBackground::Create() { - SceneLayer::Create(); + StaticSceneLayer::Create(); m_Bitmaps.clear(); m_BitmapFile.GetAsAnimation(m_Bitmaps, m_FrameCount); @@ -67,7 +67,7 @@ int SLBackground::Create() { } int SLBackground::Create(const SLBackground& reference) { - SceneLayer::Create(reference); + StaticSceneLayer::Create(reference); // The main bitmap is created and owned by SceneLayer because it can be modified. We need to destroy it to avoid a leak because the bitmaps we'll be using here are owned by ContentFile static maps and are unmodifiable. destroy_bitmap(m_MainBitmap); @@ -97,7 +97,7 @@ int SLBackground::Create(const SLBackground& reference) { } int SLBackground::ReadProperty(const std::string_view& propName, Reader& reader) { - StartPropertyList(return SceneLayer::ReadProperty(propName, reader)); + StartPropertyList(return StaticSceneLayer::ReadProperty(propName, reader)); MatchProperty("FrameCount", { reader >> m_FrameCount; }); MatchProperty("SpriteAnimMode", { @@ -128,7 +128,7 @@ int SLBackground::ReadProperty(const std::string_view& propName, Reader& reader) } int SLBackground::Save(Writer& writer) const { - SceneLayer::Save(writer); + StaticSceneLayer::Save(writer); writer.NewPropertyWithValue("FrameCount", m_FrameCount); writer.NewPropertyWithValue("SpriteAnimMode", m_SpriteAnimMode); @@ -213,7 +213,7 @@ void SLBackground::Update() { } void SLBackground::Draw(const Box& targetDimensions, Box& targetBox, bool offsetNeedsScrollRatioAdjustment) { - SceneLayer::Draw(targetDimensions, targetBox, !IsAutoScrolling()); + StaticSceneLayer::Draw(targetDimensions, targetBox, !IsAutoScrolling()); int bitmapWidth = m_ScaledDimensions.GetFloorIntX(); int bitmapHeight = m_ScaledDimensions.GetFloorIntY(); diff --git a/Source/Entities/SLBackground.h b/Source/Entities/SLBackground.h index c98dd40f1e..5febfe7893 100644 --- a/Source/Entities/SLBackground.h +++ b/Source/Entities/SLBackground.h @@ -6,7 +6,7 @@ namespace RTE { /// A scrolling background layer of the Scene, placed behind the terrain. - class SLBackground : public SceneLayer { + class SLBackground : public StaticSceneLayer { friend class NetworkServer; public: @@ -36,7 +36,7 @@ namespace RTE { /// @param notInherited Whether to only destroy the members defined in this derived class, or to destroy all inherited members also. void Destroy(bool notInherited = false) override { if (!notInherited) { - SceneLayer::Destroy(); + StaticSceneLayer::Destroy(); } Clear(); } @@ -142,7 +142,7 @@ namespace RTE { /// @param targetBitmap The bitmap to draw to. /// @param targetBox The box on the target bitmap to limit drawing to, with the corner of box being where the scroll position lines up. /// @param offsetNeedsScrollRatioAdjustment Whether the offset of this SceneLayer or the passed in offset override need to be adjusted to scroll ratio. - void Draw(const Box& targetDimensions, Box& targetBox, bool offsetNeedsScrollRatioAdjustment = false); + void Draw(const Box& targetDimensions, Box& targetBox, bool offsetNeedsScrollRatioAdjustment = false) override; #pragma endregion private: /// Enumeration for the different modes of SLBackground auto-scaling. diff --git a/Source/Entities/SceneLayer.cpp b/Source/Entities/SceneLayer.cpp index f517125d9e..c6a82c8a34 100644 --- a/Source/Entities/SceneLayer.cpp +++ b/Source/Entities/SceneLayer.cpp @@ -16,19 +16,20 @@ using namespace RTE; ConcreteClassInfo(SceneLayerTracked, Entity, 0); ConcreteClassInfo(SceneLayer, Entity, 0); +ConcreteClassInfo(StaticSceneLayer, Entity, 0); -template -SceneLayerImpl::SceneLayerImpl() { +template +SceneLayerImpl::SceneLayerImpl() { Clear(); } -template -SceneLayerImpl::~SceneLayerImpl() { +template +SceneLayerImpl::~SceneLayerImpl() { Destroy(true); } -template -void SceneLayerImpl::Clear() { +template +void SceneLayerImpl::Clear() { m_BitmapFile.Reset(); m_MainBitmap = nullptr; m_BackBitmap = nullptr; @@ -46,8 +47,8 @@ void SceneLayerImpl::Clear() { m_ScaledDimensions.SetXY(1.0F, 1.0F); } -template -int SceneLayerImpl::Create(const ContentFile& bitmapFile, bool drawMasked, const Vector& offset, bool wrapX, bool wrapY, const Vector& scrollInfo) { +template +int SceneLayerImpl::Create(const ContentFile& bitmapFile, bool drawMasked, const Vector& offset, bool wrapX, bool wrapY, const Vector& scrollInfo) { m_BitmapFile = bitmapFile; m_MainBitmap = m_BitmapFile.GetAsBitmap(); Create(m_MainBitmap, drawMasked, offset, wrapX, wrapY, scrollInfo); @@ -57,8 +58,8 @@ int SceneLayerImpl::Create(const ContentFile& bitmapFile, bool d return 0; } -template -int SceneLayerImpl::Create(BITMAP* bitmap, bool drawMasked, const Vector& offset, bool wrapX, bool wrapY, const Vector& scrollInfo) { +template +int SceneLayerImpl::Create(BITMAP* bitmap, bool drawMasked, const Vector& offset, bool wrapX, bool wrapY, const Vector& scrollInfo) { m_MainBitmap = bitmap; RTEAssert(m_MainBitmap, "Null bitmap passed in when creating SceneLayerImpl!"); @@ -78,8 +79,8 @@ int SceneLayerImpl::Create(BITMAP* bitmap, bool drawMasked, cons return 0; } -template -int SceneLayerImpl::Create(const SceneLayerImpl& reference) { +template +int SceneLayerImpl::Create(const SceneLayerImpl& reference) { Entity::Create(reference); m_BitmapFile = reference.m_BitmapFile; @@ -114,8 +115,8 @@ int SceneLayerImpl::Create(const SceneLayerImpl& reference) { return 0; } -template -int SceneLayerImpl::ReadProperty(const std::string_view& propName, Reader& reader) { +template +int SceneLayerImpl::ReadProperty(const std::string_view& propName, Reader& reader) { StartPropertyList(return Entity::ReadProperty(propName, reader)); MatchProperty("WrapX", { reader >> m_WrapX; }); @@ -125,8 +126,8 @@ int SceneLayerImpl::ReadProperty(const std::string_view& propNam EndPropertyList; } -template -int SceneLayerImpl::Save(Writer& writer) const { +template +int SceneLayerImpl::Save(Writer& writer) const { Entity::Save(writer); writer.NewPropertyWithValue("WrapX", m_WrapX); @@ -136,8 +137,8 @@ int SceneLayerImpl::Save(Writer& writer) const { return 0; } -template -void SceneLayerImpl::Destroy(bool notInherited) { +template +void SceneLayerImpl::Destroy(bool notInherited) { if (m_MainBitmapOwned) { destroy_bitmap(m_MainBitmap); } @@ -150,8 +151,8 @@ void SceneLayerImpl::Destroy(bool notInherited) { Clear(); } -template -void SceneLayerImpl::InitScrollRatios(bool initForNetworkPlayer, int player) { +template +void SceneLayerImpl::InitScrollRatios(bool initForNetworkPlayer, int player) { float mainBitmapWidth = static_cast(m_MainBitmap->w); float mainBitmapHeight = static_cast(m_MainBitmap->h); float playerScreenWidth = static_cast(initForNetworkPlayer ? g_FrameMan.GetPlayerFrameBufferWidth(player) : g_FrameMan.GetPlayerScreenWidth()); @@ -186,8 +187,8 @@ void SceneLayerImpl::InitScrollRatios(bool initForNetworkPlayer, m_ScaledDimensions.SetXY(mainBitmapWidth * m_ScaleFactor.GetX(), mainBitmapHeight * m_ScaleFactor.GetY()); } -template -int SceneLayerImpl::LoadData() { +template +int SceneLayerImpl::LoadData() { // Load from disk and take ownership. Don't cache because the bitmap will be modified. m_MainBitmap = m_BitmapFile.GetAsBitmap(COLORCONV_NONE, false); m_MainBitmapOwned = true; @@ -199,8 +200,8 @@ int SceneLayerImpl::LoadData() { return 0; } -template -int SceneLayerImpl::SaveData(const std::string& bitmapPath, bool doAsyncSaves) { +template +int SceneLayerImpl::SaveData(const std::string& bitmapPath, bool doAsyncSaves) { if (bitmapPath.empty()) { return -1; } @@ -229,8 +230,8 @@ int SceneLayerImpl::SaveData(const std::string& bitmapPath, bool return 0; } -template -int SceneLayerImpl::ClearData() { +template +int SceneLayerImpl::ClearData() { if (m_MainBitmap && m_MainBitmapOwned) { destroy_bitmap(m_MainBitmap); } @@ -246,22 +247,22 @@ int SceneLayerImpl::ClearData() { return 0; } -template -void SceneLayerImpl::SetScaleFactor(const Vector& newScale) { +template +void SceneLayerImpl::SetScaleFactor(const Vector& newScale) { m_ScaleFactor = newScale; if (m_MainBitmap) { m_ScaledDimensions.SetXY(static_cast(m_MainBitmap->w) * newScale.GetX(), static_cast(m_MainBitmap->h) * newScale.GetY()); } } -template -int SceneLayerImpl::GetPixel(int pixelX, int pixelY) const { +template +int SceneLayerImpl::GetPixel(int pixelX, int pixelY) const { WrapPosition(pixelX, pixelY); return (pixelX < 0 || pixelX >= m_MainBitmap->w || pixelY < 0 || pixelY >= m_MainBitmap->h) ? MaterialColorKeys::g_MaterialAir : _getpixel(m_MainBitmap, pixelX, pixelY); } -template -void SceneLayerImpl::SetPixel(int pixelX, int pixelY, int materialID) { +template +void SceneLayerImpl::SetPixel(int pixelX, int pixelY, int materialID) { RTEAssert(m_MainBitmapOwned, "Trying to set a pixel of a SceneLayer's bitmap which isn't owned!"); WrapPosition(pixelX, pixelY); @@ -274,13 +275,13 @@ void SceneLayerImpl::SetPixel(int pixelX, int pixelY, int materi RegisterDrawing(pixelX, pixelY, pixelX, pixelY); } -template -bool SceneLayerImpl::IsWithinBounds(const int pixelX, const int pixelY, const int margin) const { +template +bool SceneLayerImpl::IsWithinBounds(const int pixelX, const int pixelY, const int margin) const { return (m_WrapX || (pixelX >= -margin && pixelX < m_MainBitmap->w + margin)) && (m_WrapY || (pixelY >= -margin && pixelY < m_MainBitmap->h + margin)); } -template -void SceneLayerImpl::ClearBitmap(ColorKeys clearTo) { +template +void SceneLayerImpl::ClearBitmap(ColorKeys clearTo) { RTEAssert(m_MainBitmapOwned, "Bitmap not owned! We shouldn't be clearing this!"); if (m_BitmapClearTask.valid()) { @@ -304,8 +305,8 @@ void SceneLayerImpl::ClearBitmap(ColorKeys clearTo) { m_Drawings.clear(); // This was copied into the new thread, so can be safely deleted. } -template -bool SceneLayerImpl::WrapPosition(int& posX, int& posY) const { +template +bool SceneLayerImpl::WrapPosition(int& posX, int& posY) const { int oldX = posX; int oldY = posY; @@ -328,8 +329,8 @@ bool SceneLayerImpl::WrapPosition(int& posX, int& posY) const { return oldX != posX || oldY != posY; } -template -bool SceneLayerImpl::ForceBounds(int& posX, int& posY) const { +template +bool SceneLayerImpl::ForceBounds(int& posX, int& posY) const { bool wrapped = false; int width = m_ScaledDimensions.GetFloorIntX(); int height = m_ScaledDimensions.GetFloorIntY(); @@ -373,8 +374,8 @@ bool SceneLayerImpl::ForceBounds(int& posX, int& posY) const { return wrapped; } -template -bool SceneLayerImpl::ForceBoundsOrWrapPosition(Vector& pos, bool forceBounds) const { +template +bool SceneLayerImpl::ForceBoundsOrWrapPosition(Vector& pos, bool forceBounds) const { int posX = pos.GetFloorIntX(); int posY = pos.GetFloorIntY(); bool wrapped = forceBounds ? ForceBounds(posX, posY) : WrapPosition(posX, posY); @@ -383,34 +384,74 @@ bool SceneLayerImpl::ForceBoundsOrWrapPosition(Vector& pos, bool return wrapped; } -template -void SceneLayerImpl::RegisterDrawing(int left, int top, int right, int bottom) { +template +void SceneLayerImpl::RegisterDrawing(int left, int top, int right, int bottom) { m_MainBitmapUpdated = true; if constexpr (TRACK_DRAWINGS) { m_Drawings.emplace_back(left, top, right, bottom); } } -template -void SceneLayerImpl::RegisterDrawing(const Vector& center, float radius) { +template +void SceneLayerImpl::RegisterDrawing(const Vector& center, float radius) { if (radius != 0.0F) { RegisterDrawing(static_cast(center.GetX() - radius), static_cast(center.GetY() - radius), static_cast(center.GetX() + radius), static_cast(center.GetY() + radius)); } } -template -void SceneLayerImpl::Draw(const Box& targetDimensions, Box& targetBox, bool offsetNeedsScrollRatioAdjustment) { +template +void SceneLayerImpl::UpdateTargetRegion(const Box& targetBox) { + if constexpr (!STATIC_TEXTURE) { + std::vector updateRegions; + + int targetBoxRight = targetBox.m_Corner.m_X + targetBox.m_Width; + int targetBoxBottom = targetBox.m_Corner.m_Y + targetBox.m_Height; + + updateRegions.emplace_back( + Box( + m_Offset, + m_Offset.m_X + targetBoxRight < m_MainBitmap->w ? targetBox.m_Width : m_MainBitmap->w - m_Offset.GetFloorIntX(), + m_Offset.m_Y + targetBoxBottom < m_MainBitmap->w ? targetBox.m_Height : m_MainBitmap->h - m_Offset.GetFloorIntY() + ) + ); + + if (m_WrapX && m_Offset.m_X + targetBoxRight > m_MainBitmap->w) { + updateRegions.emplace_back( + Box( + Vector(0, m_Offset.m_Y), + m_Offset.m_X + targetBoxRight - m_MainBitmap->w, + m_Offset.m_Y + targetBoxBottom < m_MainBitmap->w ? targetBox.m_Height : m_MainBitmap->h - m_Offset.GetFloorIntY() + ) + ); + } + if (m_WrapY && (m_Offset.m_Y + targetBoxBottom > m_MainBitmap->h)) { + updateRegions.emplace_back( + Box( + Vector(m_Offset.m_X, 0), + m_Offset.m_X + targetBoxRight < m_MainBitmap->w ? targetBox.m_Width : m_MainBitmap->w - m_Offset.GetFloorIntX(), + m_Offset.m_Y + targetBoxBottom - (m_MainBitmap->h) + ) + ); + } + + if (m_WrapX && m_WrapY && m_Offset.m_X + targetBoxRight > m_MainBitmap->w && m_Offset.m_Y + targetBoxBottom > m_MainBitmap->h) { + updateRegions.emplace_back( + Vector(0.0f, 0.0f), + m_Offset.m_X + targetBoxRight - m_MainBitmap->w, + m_Offset.m_Y + targetBoxBottom - m_MainBitmap->h + ); + } + + g_GLResourceMan.UpdateDynamicBitmap(m_MainBitmap, true);//, updateRegions); + + } else {} +} + +template +void SceneLayerImpl::Draw(const Box& targetDimensions, Box& targetBox, bool offsetNeedsScrollRatioAdjustment) { RTEAssert(m_MainBitmap, "Data of this SceneLayerImpl has not been loaded before trying to draw!"); ZoneScoped; TracyGpuZone("SceneLayer::Draw"); - if (m_MainBitmapUpdated && m_MainBitmapOwned) { - if constexpr (!TRACK_DRAWINGS) { - g_GLResourceMan.UpdateDynamicBitmap(m_MainBitmap, true); - } else { - g_GLResourceMan.UpdateDynamicBitmap(m_MainBitmap, true);//, m_Drawings); - } - } - m_MainBitmapUpdated = false; if (offsetNeedsScrollRatioAdjustment) { m_Offset.SetXY(std::floor(m_Offset.GetX() * m_ScrollRatio.GetX()), std::floor(m_Offset.GetY() * m_ScrollRatio.GetY())); } @@ -426,10 +467,14 @@ void SceneLayerImpl::Draw(const Box& targetDimensions, Box& targ m_Offset -= m_OriginOffset; WrapPosition(m_Offset); + if (m_MainBitmapUpdated && m_MainBitmapOwned) { + if constexpr (!STATIC_TEXTURE) { + UpdateTargetRegion(targetBox); + //g_GLResourceMan.UpdateDynamicBitmap(m_MainBitmap, true); + } + } + m_MainBitmapUpdated = false; - //rlDrawRenderBatchActive(); - //rlEnableScissorTest(); - //rlScissor(targetBox.GetCorner().GetFloorIntX(), targetBox.GetCorner().GetFloorIntY(), static_cast(targetBox.GetCorner().GetX() + targetBox.GetWidth()) - 1, static_cast(targetBox.GetCorner().GetY() + targetBox.GetHeight()) - 1); bool drawScaled = m_ScaleFactor.GetX() > 1.0F || m_ScaleFactor.GetY() > 1.0F; if (m_MainBitmap->w > targetDimensions.GetWidth() && m_MainBitmap->h > targetDimensions.GetHeight()) { @@ -437,12 +482,10 @@ void SceneLayerImpl::Draw(const Box& targetDimensions, Box& targ } else { DrawTiled(targetDimensions, targetBox, drawScaled); } - //rlDrawRenderBatchActive(); - //rlDisableScissorTest(); } -template -void SceneLayerImpl::DrawWrapped(const Box& targetDimensions, const Box& targetBox, bool drawScaled) const { +template +void SceneLayerImpl::DrawWrapped(const Box& targetDimensions, const Box& targetBox, bool drawScaled) const { ZoneScoped; TracyGpuZone("SceneLayer::DrawWrapped"); if (!drawScaled) { @@ -494,8 +537,8 @@ void SceneLayerImpl::DrawWrapped(const Box& targetDimensions, co } } -template -void SceneLayerImpl::DrawTiled(const Box& targetDimensions, const Box& targetBox, bool drawScaled) const { +template +void SceneLayerImpl::DrawTiled(const Box& targetDimensions, const Box& targetBox, bool drawScaled) const { ZoneScoped; TracyGpuZone("SceneLayer::DrawTiled"); float bitmapWidth = m_ScaledDimensions.m_X; @@ -548,8 +591,8 @@ void SceneLayerImpl::DrawTiled(const Box& targetDimensions, cons } } -template -void SceneLayerImpl::ClearDrawings(BITMAP* bitmap, const std::vector& drawings, ColorKeys clearTo) const { +template +void SceneLayerImpl::ClearDrawings(BITMAP* bitmap, const std::vector& drawings, ColorKeys clearTo) const { if constexpr (TRACK_DRAWINGS) { for (const IntRect& rect: drawings) { int left = rect.m_Left; @@ -594,4 +637,5 @@ void SceneLayerImpl::ClearDrawings(BITMAP* bitmap, const std::ve // Force instantiation template class RTE::SceneLayerImpl; +template class RTE::SceneLayerImpl; template class RTE::SceneLayerImpl; diff --git a/Source/Entities/SceneLayer.h b/Source/Entities/SceneLayer.h index e512711bdd..cde4fe1b08 100644 --- a/Source/Entities/SceneLayer.h +++ b/Source/Entities/SceneLayer.h @@ -9,7 +9,7 @@ namespace RTE { /// A scrolling layer of the Scene. - template + template class SceneLayerImpl : public Entity { friend class NetworkServer; @@ -236,6 +236,8 @@ namespace RTE { bool ForceBoundsOrWrapPosition(Vector& pos, bool forceBounds) const; #pragma region Draw Breakdown + void UpdateTargetRegion(const Box& targetBox); + /// Performs wrapped drawing of this SceneLayer's bitmap to the screen in cases where it is both wider and taller than the target bitmap. /// @param targetBitmap The bitmap to draw to. /// @param targetBox The box on the target bitmap to limit drawing to, with the corner of box being where the scroll position lines up. @@ -302,4 +304,20 @@ namespace RTE { protected: static Entity::ClassInfo m_sClass; //!< ClassInfo for this class. }; + + class StaticSceneLayer : public SceneLayerImpl { + public: + EntityAllocation(StaticSceneLayer); + ClassInfoGetters; + + /// Constructor method used to instantiate a SceneLayer object in system memory. Create() should be called before using the object. + StaticSceneLayer(): SceneLayerImpl() {} + + /// Gets the BITMAP that this StaticSceneLayer uses. + /// The bitmap will only be uploaded to GPU once on the first draw. So any modifcations after that will not be drawn. + BITMAP* GetBitmap() const { return m_MainBitmap; } + + protected: + static Entity::ClassInfo m_sClass; //!< ClassInfo for this class. + }; } // namespace RTE diff --git a/Source/Lua/LuaBindingRegisterDefinitions.h b/Source/Lua/LuaBindingRegisterDefinitions.h index 70dd73392b..851ae3c02d 100644 --- a/Source/Lua/LuaBindingRegisterDefinitions.h +++ b/Source/Lua/LuaBindingRegisterDefinitions.h @@ -87,7 +87,7 @@ namespace RTE { /* Base Classes */ \ PER_LUA_BINDING(SoundSet) \ PER_LUA_BINDING(Gib) \ - PER_LUA_BINDING(SceneLayer) \ + PER_LUA_BINDING(StaticSceneLayer) \ PER_LUA_BINDING(Entity) \ /* ActivityLuaBindings */ \ PER_LUA_BINDING(GameActivity) \ @@ -240,7 +240,7 @@ namespace RTE { LuaBindingRegisterFunctionDeclarationForType(Round); LuaBindingRegisterFunctionDeclarationForType(Scene); LuaBindingRegisterFunctionDeclarationForType(SceneArea); - LuaBindingRegisterFunctionDeclarationForType(SceneLayer); + LuaBindingRegisterFunctionDeclarationForType(StaticSceneLayer); LuaBindingRegisterFunctionDeclarationForType(SceneObject); LuaBindingRegisterFunctionDeclarationForType(SLBackground); LuaBindingRegisterFunctionDeclarationForType(SoundContainer); diff --git a/Source/Lua/LuaBindingsEntities.cpp b/Source/Lua/LuaBindingsEntities.cpp index 2007612c89..961d18435d 100644 --- a/Source/Lua/LuaBindingsEntities.cpp +++ b/Source/Lua/LuaBindingsEntities.cpp @@ -1221,8 +1221,8 @@ LuaBindingRegisterFunctionDefinitionForType(EntityLuaBindings, SceneArea) { .def("GetRandomPoint", &Scene::Area::GetRandomPoint); } -LuaBindingRegisterFunctionDefinitionForType(EntityLuaBindings, SceneLayer) { - return luabind::class_("SceneLayer"); +LuaBindingRegisterFunctionDefinitionForType(EntityLuaBindings, StaticSceneLayer) { + return luabind::class_("StaticSceneLayer"); } LuaBindingRegisterFunctionDefinitionForType(EntityLuaBindings, SceneObject) { @@ -1253,7 +1253,7 @@ LuaBindingRegisterFunctionDefinitionForType(EntityLuaBindings, SceneObject) { } LuaBindingRegisterFunctionDefinitionForType(EntityLuaBindings, SLBackground) { - return luabind::class_("SLBackground") + return luabind::class_("SLBackground") .property("Frame", &SLBackground::GetFrame, &SLBackground::SetFrame) .property("SpriteAnimMode", &SLBackground::GetSpriteAnimMode, &SLBackground::SetSpriteAnimMode) diff --git a/Source/Managers/FrameMan.cpp b/Source/Managers/FrameMan.cpp index d6b50762fe..ca4cb2b67f 100644 --- a/Source/Managers/FrameMan.cpp +++ b/Source/Managers/FrameMan.cpp @@ -852,7 +852,7 @@ void FrameMan::Draw() { if (IsInMultiplayerMode()) { int layerCount = 0; - for (const SceneLayer* sceneLayer: g_SceneMan.GetScene()->GetBackLayers()) { + for (const SLBackground* sceneLayer: g_SceneMan.GetScene()->GetBackLayers()) { SLOffset[playerScreen][layerCount] = sceneLayer->GetOffset(); layerCount++; diff --git a/Source/Managers/LuaMan.cpp b/Source/Managers/LuaMan.cpp index aad7b901bf..7ddb55ae99 100644 --- a/Source/Managers/LuaMan.cpp +++ b/Source/Managers/LuaMan.cpp @@ -158,7 +158,7 @@ void LuaStateWrapper::Initialize() { RegisterLuaBindingsOfType(SystemLuaBindings, PathRequest), RegisterLuaBindingsOfConcreteType(EntityLuaBindings, Scene), RegisterLuaBindingsOfType(EntityLuaBindings, SceneArea), - RegisterLuaBindingsOfType(EntityLuaBindings, SceneLayer), + RegisterLuaBindingsOfType(EntityLuaBindings, StaticSceneLayer), RegisterLuaBindingsOfType(EntityLuaBindings, SLBackground), RegisterLuaBindingsOfAbstractType(EntityLuaBindings, Deployment), RegisterLuaBindingsOfType(SystemLuaBindings, DataModule), diff --git a/Source/Menus/LoadingScreen.cpp b/Source/Menus/LoadingScreen.cpp index 34607698fc..0858acbab7 100644 --- a/Source/Menus/LoadingScreen.cpp +++ b/Source/Menus/LoadingScreen.cpp @@ -48,7 +48,7 @@ void LoadingScreen::Create(AllegroScreen* guiScreen, GUIInputWrapper* guiInput, CreateLoadingSplash(); } - g_WindowMan.UploadFrame(); + //g_WindowMan.UploadFrame(); if (!m_LoadingLogWriter) { m_LoadingLogWriter = std::make_unique("LogLoading.txt"); @@ -69,7 +69,7 @@ void LoadingScreen::CreateLoadingSplash(int xOffset) { m_LoadingSplashBitmap = create_bitmap_ex(FrameMan::c_BPP, backbuffer->w, backbuffer->h); clear_bitmap(m_LoadingSplashBitmap); - SceneLayer loadingSplash; + StaticSceneLayer loadingSplash; loadingSplash.Create(ContentFile("Base.rte/GUIs/Title/LoadingSplash.png").GetAsBitmap(COLORCONV_NONE, false), false, Vector(), true, false, Vector(1.0F, 0)); loadingSplash.SetOffset(Vector(static_cast(((loadingSplash.GetBitmap()->w - g_WindowMan.GetResX()) / 2) + xOffset), 0)); From f419e301fdd7267781d9c37c59d4779700888913 Mon Sep 17 00:00:00 2001 From: HeliumAnt Date: Fri, 1 Nov 2024 18:10:41 +0100 Subject: [PATCH 46/87] remove DrawWrapped This isn't actually necessary (also possibly implemented incorrectly, at least it produces strikingly bizarre outputs) and DrawTiled already does this in the way I assume this was intended to. --- Source/Entities/SceneLayer.cpp | 59 +--------------------------------- Source/Entities/SceneLayer.h | 6 ---- 2 files changed, 1 insertion(+), 64 deletions(-) diff --git a/Source/Entities/SceneLayer.cpp b/Source/Entities/SceneLayer.cpp index c6a82c8a34..0afaf4d384 100644 --- a/Source/Entities/SceneLayer.cpp +++ b/Source/Entities/SceneLayer.cpp @@ -477,64 +477,7 @@ void SceneLayerImpl::Draw(const Box& targetDimen bool drawScaled = m_ScaleFactor.GetX() > 1.0F || m_ScaleFactor.GetY() > 1.0F; - if (m_MainBitmap->w > targetDimensions.GetWidth() && m_MainBitmap->h > targetDimensions.GetHeight()) { - DrawWrapped(targetDimensions, targetBox, drawScaled); - } else { - DrawTiled(targetDimensions, targetBox, drawScaled); - } -} - -template -void SceneLayerImpl::DrawWrapped(const Box& targetDimensions, const Box& targetBox, bool drawScaled) const { - ZoneScoped; - TracyGpuZone("SceneLayer::DrawWrapped"); - if (!drawScaled) { - std::array sourcePosX = {m_Offset.m_X, 0}; - std::array sourcePosY = {m_Offset.m_Y, 0}; - std::array sourceWidth = {m_MainBitmap->w - m_Offset.m_X, m_Offset.m_X}; - std::array sourceHeight = {m_MainBitmap->h - m_Offset.m_Y, m_Offset.m_Y}; - std::array destPosX = {targetBox.GetCorner().m_X, targetBox.GetCorner().m_X + m_MainBitmap->w - m_Offset.m_X}; - std::array destPosY = {targetBox.GetCorner().m_Y, targetBox.GetCorner().m_Y + m_MainBitmap->h - m_Offset.m_Y}; - - for (int i = 0; i < 2; ++i) { - for (int j = 0; j < 2; ++j) { - if (m_DrawMasked) { - DrawTextureRec(g_GLResourceMan.GetStaticTextureFromBitmap(m_MainBitmap), {sourcePosX[j], sourcePosY[i], sourceWidth[j], sourceHeight[i]}, {destPosX[j], destPosY[i]}, {255, 255, 255, 255}); - //masked_blit(m_MainBitmap, targetBitmap, sourcePosX[j], sourcePosY[i], destPosX[j], destPosY[i], sourceWidth[j], sourceHeight[i]); - } else { - DrawTextureRec(g_GLResourceMan.GetStaticTextureFromBitmap(m_MainBitmap), {sourcePosX[j], sourcePosY[i], sourceWidth[j], sourceHeight[i]}, {destPosX[j], destPosY[i]}, {255, 255, 255, 255}); - //blit(m_MainBitmap, targetBitmap, sourcePosX[j], sourcePosY[i], destPosX[j], destPosY[i], sourceWidth[j], sourceHeight[i]); - } - } - } - } else { - std::array sourceWidth = {static_cast(m_MainBitmap->w), m_Offset.m_X / m_ScaleFactor.m_X}; - std::array sourceHeight = {static_cast(m_MainBitmap->h), m_Offset.m_Y / m_ScaleFactor.m_Y}; - std::array destPosX = {targetBox.GetCorner().m_X - m_Offset.m_X, targetBox.GetCorner().m_X + m_ScaledDimensions.m_X - m_Offset.m_X}; - std::array destPosY = {targetBox.GetCorner().m_Y - m_Offset.m_Y, targetBox.GetCorner().m_Y + m_ScaledDimensions.m_Y - m_Offset.m_Y}; - - for (int i = 0; i < 2; ++i) { - for (int j = 0; j < 2; ++j) { - if (m_DrawMasked) { - DrawTexturePro(g_GLResourceMan.GetStaticTextureFromBitmap(m_MainBitmap), - {0.0f, 0.0f, sourceWidth[j], sourceHeight[i]}, - {destPosX[j], destPosY[i], sourceWidth[j] * m_ScaleFactor.m_X + 1.0f, sourceHeight[i] * m_ScaleFactor.m_Y + 1.0f}, - {0.0f, 0.0f}, - 0.0f, - {255, 255, 255, 255}); - //masked_stretch_blit(m_MainBitmap, targetBitmap, 0, 0, sourceWidth[j], sourceHeight[i], destPosX[j], destPosY[i], sourceWidth[j] * m_ScaleFactor.GetFloorIntX() + 1, sourceHeight[i] * m_ScaleFactor.GetFloorIntY() + 1); - } else { - DrawTexturePro(g_GLResourceMan.GetStaticTextureFromBitmap(m_MainBitmap), - {0.0f, 0.0f, sourceWidth[j], sourceHeight[i]}, - {destPosX[j], destPosY[i], sourceWidth[j] * m_ScaleFactor.m_X + 1.0f, sourceHeight[i] * m_ScaleFactor.m_Y + 1.0f}, - {0.0f, 0.0f}, - 0.0f, - {255, 255, 255, 255}); - //stretch_blit(m_MainBitmap, targetBitmap, 0, 0, sourceWidth[j], sourceHeight[i], destPosX[j], destPosY[i], sourceWidth[j] * m_ScaleFactor.GetFloorIntX() + 1, sourceHeight[i] * m_ScaleFactor.GetFloorIntY() + 1); - } - } - } - } + DrawTiled(targetDimensions, targetBox, drawScaled); } template diff --git a/Source/Entities/SceneLayer.h b/Source/Entities/SceneLayer.h index cde4fe1b08..acd3627e68 100644 --- a/Source/Entities/SceneLayer.h +++ b/Source/Entities/SceneLayer.h @@ -238,12 +238,6 @@ namespace RTE { #pragma region Draw Breakdown void UpdateTargetRegion(const Box& targetBox); - /// Performs wrapped drawing of this SceneLayer's bitmap to the screen in cases where it is both wider and taller than the target bitmap. - /// @param targetBitmap The bitmap to draw to. - /// @param targetBox The box on the target bitmap to limit drawing to, with the corner of box being where the scroll position lines up. - /// @param drawScaled Whether to use scaled drawing routines or not. - void DrawWrapped(const Box& targetDim, const Box& targetBox, bool drawScaled) const; - /// Performs tiled drawing of this SceneLayer's bitmap to the screen in cases where the target bitmap is larger in some dimension. /// @param targetBitmap The bitmap to draw to. /// @param targetBox The box on the target bitmap to limit drawing to, with the corner of box being where the scroll position lines up. From 95e7787218a7e309d1ef53b40e8290388026d58a Mon Sep 17 00:00:00 2001 From: HeliumAnt Date: Fri, 1 Nov 2024 18:11:43 +0100 Subject: [PATCH 47/87] upload only visible parts of the scenelayer on draw --- Source/Entities/SceneLayer.cpp | 70 ++++++++++++++++--------------- Source/Managers/GLResourceMan.cpp | 55 +++++++++++++++++++++--- Source/Managers/GLResourceMan.h | 12 ++++-- 3 files changed, 95 insertions(+), 42 deletions(-) diff --git a/Source/Entities/SceneLayer.cpp b/Source/Entities/SceneLayer.cpp index 0afaf4d384..8906baec77 100644 --- a/Source/Entities/SceneLayer.cpp +++ b/Source/Entities/SceneLayer.cpp @@ -402,47 +402,51 @@ void SceneLayerImpl::RegisterDrawing(const Vecto template void SceneLayerImpl::UpdateTargetRegion(const Box& targetBox) { if constexpr (!STATIC_TEXTURE) { - std::vector updateRegions; + RTEAssert(bitmap_color_depth(m_MainBitmap) == 8, "Truecolor scenelayer used for non gpu drawing!"); + std::vector updateRegions{}; - int targetBoxRight = targetBox.m_Corner.m_X + targetBox.m_Width; - int targetBoxBottom = targetBox.m_Corner.m_Y + targetBox.m_Height; + if (m_MainBitmap->w < targetBox.m_Width && m_MainBitmap->h < targetBox.m_Height) { + // Bitmap will be in frame entirely, upload all. + updateRegions.emplace_back( + Vector(), + m_MainBitmap->w, + m_MainBitmap->h + ); + } else { + // Upload wrapped region - updateRegions.emplace_back( - Box( + Box cornerWrapEither( m_Offset, - m_Offset.m_X + targetBoxRight < m_MainBitmap->w ? targetBox.m_Width : m_MainBitmap->w - m_Offset.GetFloorIntX(), - m_Offset.m_Y + targetBoxBottom < m_MainBitmap->w ? targetBox.m_Height : m_MainBitmap->h - m_Offset.GetFloorIntY() - ) - ); - - if (m_WrapX && m_Offset.m_X + targetBoxRight > m_MainBitmap->w) { - updateRegions.emplace_back( - Box( - Vector(0, m_Offset.m_Y), - m_Offset.m_X + targetBoxRight - m_MainBitmap->w, - m_Offset.m_Y + targetBoxBottom < m_MainBitmap->w ? targetBox.m_Height : m_MainBitmap->h - m_Offset.GetFloorIntY() - ) + std::min(m_MainBitmap->w - m_Offset.m_X,targetBox.m_Width), + std::min(m_MainBitmap->h - m_Offset.m_Y, targetBox.m_Height) ); - } - if (m_WrapY && (m_Offset.m_Y + targetBoxBottom > m_MainBitmap->h)) { - updateRegions.emplace_back( - Box( + updateRegions.push_back(cornerWrapEither); + + if (m_WrapX && cornerWrapEither.m_Width < targetBox.m_Width) { + updateRegions.emplace_back( + Vector(0, m_Offset.m_Y), + targetBox.m_Width + m_Offset.m_X - m_MainBitmap->w, + std::min(m_MainBitmap->h - m_Offset.m_Y, targetBox.m_Height) + ); + } + if (m_WrapY && cornerWrapEither.m_Height < targetBox.m_Width) { + updateRegions.emplace_back( Vector(m_Offset.m_X, 0), - m_Offset.m_X + targetBoxRight < m_MainBitmap->w ? targetBox.m_Width : m_MainBitmap->w - m_Offset.GetFloorIntX(), - m_Offset.m_Y + targetBoxBottom - (m_MainBitmap->h) - ) - ); - } + std::min(m_MainBitmap->w - m_Offset.m_X, targetBox.m_Width), + targetBox.m_Height + m_Offset.m_Y - m_MainBitmap->h + ); + } - if (m_WrapX && m_WrapY && m_Offset.m_X + targetBoxRight > m_MainBitmap->w && m_Offset.m_Y + targetBoxBottom > m_MainBitmap->h) { - updateRegions.emplace_back( - Vector(0.0f, 0.0f), - m_Offset.m_X + targetBoxRight - m_MainBitmap->w, - m_Offset.m_Y + targetBoxBottom - m_MainBitmap->h - ); + if (m_WrapX && m_WrapY && cornerWrapEither.m_Height < targetBox.m_Height && cornerWrapEither.m_Width < targetBox.m_Width) { + updateRegions.emplace_back( + Vector(), + targetBox.m_Width + m_Offset.m_X - m_MainBitmap->w, + targetBox.m_Height + m_Offset.m_Y - m_MainBitmap->h + ); + } } - g_GLResourceMan.UpdateDynamicBitmap(m_MainBitmap, true);//, updateRegions); + g_GLResourceMan.UpdateDynamicBitmap(m_MainBitmap, true, updateRegions); } else {} } diff --git a/Source/Managers/GLResourceMan.cpp b/Source/Managers/GLResourceMan.cpp index 1362a16ab1..250d7fde1b 100644 --- a/Source/Managers/GLResourceMan.cpp +++ b/Source/Managers/GLResourceMan.cpp @@ -51,6 +51,11 @@ GLuint GLResourceMan::MakeGLProgram() { // } // return nullptr; // } + +GLBitmapInfo* GLResourceMan::GetBitmapInfo(BITMAP* bitmap) { + return reinterpret_cast(bitmap->extra); +} + Texture2D GLResourceMan::GetStaticTextureFromFile(const std::string& filename) { BITMAP* bitmap = ContentFile(filename.c_str()).GetAsBitmap(); return GetStaticTextureFromBitmap(bitmap); @@ -63,7 +68,7 @@ Texture2D GLResourceMan::GetStaticTextureFromBitmap(BITMAP* bitmap) { bitmap->extra = reinterpret_cast(m_StaticTextures.back().get()); GL_CHECK(glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap_color_depth(bitmap) == 8 ? 1 : 4)); GL_CHECK(glActiveTexture(GL_TEXTURE0)); - GL_CHECK(glBindTexture(GL_TEXTURE_2D, reinterpret_cast(bitmap->extra)->m_Texture)); + GL_CHECK(glBindTexture(GL_TEXTURE_2D, GetBitmapInfo(bitmap)->m_Texture)); GL_CHECK(glTexImage2D(GL_TEXTURE_2D, 0, bitmap_color_depth(bitmap) == 8 ? GL_R8 : GL_RGBA, bitmap->w, bitmap->h, 0, bitmap_color_depth(bitmap) == 8 ? GL_RED : GL_RGBA, GL_UNSIGNED_BYTE, bitmap->line[0])); GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST)); @@ -76,7 +81,7 @@ Texture2D GLResourceMan::GetStaticTextureFromBitmap(BITMAP* bitmap) { .format = bitmap_color_depth(bitmap) == 8 ? PIXELFORMAT_UNCOMPRESSED_GRAYSCALE : PIXELFORMAT_UNCOMPRESSED_R8G8B8A8}; } else { return { - .id = reinterpret_cast(bitmap->extra)->m_Texture, + .id = GetBitmapInfo(bitmap)->m_Texture, .width = bitmap->w, .height = bitmap->h, .mipmaps = 0, @@ -85,7 +90,25 @@ Texture2D GLResourceMan::GetStaticTextureFromBitmap(BITMAP* bitmap) { return {0, 0, 0, 0, -1}; } -GLuint GLResourceMan::UpdateDynamicBitmap(BITMAP* bitmap, bool updated, const std::vector& updateRegions) { + +GLuint GLResourceMan::GetDynamicUploadBuffer(BITMAP* bitmap) { + if (!bitmap->extra) { + GetStaticTextureFromBitmap(bitmap); + } + GLBitmapInfo* info = GetBitmapInfo(bitmap); + + if (!info->m_UpdateBuffer) { + GLuint updateBuffer; + glGenBuffers(1, &updateBuffer); + glBindBuffer(GL_PIXEL_UNPACK_BUFFER, updateBuffer); + glBufferData(GL_PIXEL_UNPACK_BUFFER, bitmap->w * bitmap->h * bitmap_color_depth(bitmap) / 8, nullptr, GL_DYNAMIC_DRAW); + glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); + info->m_UpdateBuffer = updateBuffer; + } + return info->m_UpdateBuffer; +} + +GLuint GLResourceMan::UpdateDynamicBitmap(BITMAP* bitmap, bool updated, const std::vector& updateRegions) { ZoneScopedN("Bitmap Upload"); GLuint texture = GetStaticTextureFromBitmap(bitmap).id; if (updated) { @@ -94,9 +117,31 @@ GLuint GLResourceMan::UpdateDynamicBitmap(BITMAP* bitmap, bool updated, const st if (updateRegions.size() == 0) { GL_CHECK(glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bitmap->w, bitmap->h, bitmap_color_depth(bitmap) == 8 ? GL_RED : GL_RGBA, GL_UNSIGNED_BYTE, bitmap->line[0])); } else { - for (auto& region: updateRegions) { - GL_CHECK(glTexSubImage2D(GL_TEXTURE_2D, 0, region.m_Left, region.m_Top, region.m_Right - region.m_Left, region.m_Bottom - region.m_Top, bitmap_color_depth(bitmap) == 8 ? GL_RED : GL_RGBA, GL_UNSIGNED_BYTE, bitmap->line[region.m_Top] + (region.m_Left))); + int bytesPerPixel = bitmap_color_depth(bitmap) / 8; + glBindBuffer(GL_PIXEL_UNPACK_BUFFER, GetDynamicUploadBuffer(bitmap)); + std::vector offsets = {0}; + for (size_t i = 0; i < updateRegions.size(); ++i) { + std::vector pixels(updateRegions[i].m_Width * updateRegions[i].m_Height * bytesPerPixel); + for (size_t y = 0; y < updateRegions[i].m_Height; y++) { + memcpy(pixels.data() + y * static_cast(updateRegions[i].m_Width), bitmap->line[y + updateRegions[i].m_Corner.GetFloorIntY()] + updateRegions[i].m_Corner.GetFloorIntX(), updateRegions[i].m_Width * bytesPerPixel); + } + glBufferSubData(GL_PIXEL_UNPACK_BUFFER, offsets[i], updateRegions[i].m_Width * updateRegions[i].m_Height * bytesPerPixel, pixels.data()); + offsets.emplace_back(updateRegions[i].m_Width * updateRegions[i].m_Height * bytesPerPixel); + } + for (size_t i = 0; i < updateRegions.size(); ++i) { + GL_CHECK(glTexSubImage2D( + GL_TEXTURE_2D, + 0, + updateRegions[i].m_Corner.GetFloorIntX(), + updateRegions[i].m_Corner.GetFloorIntY(), + updateRegions[i].m_Width, + updateRegions[i].m_Height, + bytesPerPixel == 1 ? GL_RED : GL_RGBA, + GL_UNSIGNED_BYTE, + (void*)offsets[i] + )); } + glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); } } return texture; diff --git a/Source/Managers/GLResourceMan.h b/Source/Managers/GLResourceMan.h index dab6ee4b81..fd912133db 100644 --- a/Source/Managers/GLResourceMan.h +++ b/Source/Managers/GLResourceMan.h @@ -9,7 +9,7 @@ #include #include #include "Shader.h" -#include "Rectangles.h" +#include "Box.h" #include "raylib/raylib.h" namespace RTE { @@ -19,8 +19,9 @@ namespace RTE { Vertex }; struct GLBitmapInfo { - GLuint m_Texture; - size_t m_ID; + GLuint m_Texture{0}; + size_t m_ID{0}; + GLuint m_UpdateBuffer{0}; }; class GLResourceMan : public Singleton { public: @@ -39,11 +40,14 @@ namespace RTE { Texture2D GetStaticTextureFromFile(const std::string& filename); Texture2D GetStaticTextureFromBitmap(BITMAP* bitmap); - GLuint UpdateDynamicBitmap(BITMAP* bitmap, bool updated, const std::vector& = {}); + GLBitmapInfo* GetBitmapInfo(BITMAP* bitmap); + GLuint UpdateDynamicBitmap(BITMAP* bitmap, bool updated, const std::vector& = {}); private: + GLuint GetDynamicUploadBuffer(BITMAP* bitmap); std::vector> m_StaticTextures; + std::vector m_DynamicBitmapUploadBuffers; std::unordered_map> m_ShaderCache; std::vector m_Shaders; }; From e6b21e3283b59b5ff39902f313aad8e613dba930 Mon Sep 17 00:00:00 2001 From: HeliumAnt Date: Sat, 2 Nov 2024 02:29:38 +0100 Subject: [PATCH 48/87] BigTextures for Big Bitmaps --- Source/Entities/SceneLayer.cpp | 60 +++++++++------ Source/Entities/SceneLayer.h | 4 + Source/Managers/GLResourceMan.cpp | 12 ++- Source/Managers/GLResourceMan.h | 5 +- Source/Renderer/BigTexture.cpp | 119 ++++++++++++++++++++++++++++++ Source/Renderer/BigTexture.h | 20 +++++ Source/Renderer/Draw.h | 13 ++-- Source/Renderer/meson.build | 1 + Source/System/Box.cpp | 21 +++++- Source/System/Box.h | 11 ++- Source/System/raylib/rlconfig.h | 2 +- Source/System/raylib/rlgl.h | 2 +- 12 files changed, 234 insertions(+), 36 deletions(-) create mode 100644 Source/Renderer/BigTexture.cpp create mode 100644 Source/Renderer/BigTexture.h diff --git a/Source/Entities/SceneLayer.cpp b/Source/Entities/SceneLayer.cpp index 8906baec77..f79ed95e52 100644 --- a/Source/Entities/SceneLayer.cpp +++ b/Source/Entities/SceneLayer.cpp @@ -6,6 +6,7 @@ #include "ActivityMan.h" #include "ThreadMan.h" #include "GLResourceMan.h" +#include "BigTexture.h" #include "tracy/Tracy.hpp" #include "tracy/TracyOpenGL.hpp" @@ -67,6 +68,9 @@ int SceneLayerImpl::Create(BITMAP* bitmap, bool m_BackBitmap = create_bitmap_ex(bitmap_color_depth(m_MainBitmap), m_MainBitmap->w, m_MainBitmap->h); m_LastClearColor = ColorKeys::g_InvalidColor; + if constexpr (!STATIC_TEXTURE) { + m_MainTexture = std::make_unique(m_MainBitmap); + } m_DrawMasked = drawMasked; m_Offset = offset; @@ -105,6 +109,10 @@ int SceneLayerImpl::Create(const SceneLayerImpl& m_BackBitmap = create_bitmap_ex(bitmap_color_depth(m_MainBitmap), m_MainBitmap->w, m_MainBitmap->h); m_LastClearColor = ColorKeys::g_InvalidColor; + if constexpr (!STATIC_TEXTURE) { + m_MainTexture = std::make_unique(m_MainBitmap); + } + InitScrollRatios(); m_MainBitmapOwned = true; @@ -194,6 +202,9 @@ int SceneLayerImpl::LoadData() { m_MainBitmapOwned = true; m_BackBitmap = create_bitmap_ex(bitmap_color_depth(m_MainBitmap), m_MainBitmap->w, m_MainBitmap->h); + if constexpr (!STATIC_TEXTURE) { + m_MainTexture = std::make_unique(m_MainBitmap); + } m_LastClearColor = ColorKeys::g_InvalidColor; InitScrollRatios(); @@ -236,6 +247,7 @@ int SceneLayerImpl::ClearData() { destroy_bitmap(m_MainBitmap); } m_MainBitmap = nullptr; + m_MainTexture.reset(); m_MainBitmapOwned = false; if (m_BackBitmap) { @@ -404,6 +416,7 @@ void SceneLayerImpl::UpdateTargetRegion(const Bo if constexpr (!STATIC_TEXTURE) { RTEAssert(bitmap_color_depth(m_MainBitmap) == 8, "Truecolor scenelayer used for non gpu drawing!"); std::vector updateRegions{}; + m_MainTexture->m_Bitmap = m_MainBitmap; if (m_MainBitmap->w < targetBox.m_Width && m_MainBitmap->h < targetBox.m_Height) { // Bitmap will be in frame entirely, upload all. @@ -446,7 +459,10 @@ void SceneLayerImpl::UpdateTargetRegion(const Bo } } - g_GLResourceMan.UpdateDynamicBitmap(m_MainBitmap, true, updateRegions); + for (auto& region: updateRegions) { + m_MainTexture->Update(region); + } + // g_GLResourceMan.UpdateDynamicBitmap(m_MainBitmap, true, updateRegions); } else {} } @@ -454,6 +470,9 @@ void SceneLayerImpl::UpdateTargetRegion(const Bo template void SceneLayerImpl::Draw(const Box& targetDimensions, Box& targetBox, bool offsetNeedsScrollRatioAdjustment) { RTEAssert(m_MainBitmap, "Data of this SceneLayerImpl has not been loaded before trying to draw!"); + if constexpr(!STATIC_TEXTURE) { + RTEAssert(m_MainTexture, "Texture of this SceneLayerImpl has not bee created before trying to draw!"); + } ZoneScoped; TracyGpuZone("SceneLayer::Draw"); if (offsetNeedsScrollRatioAdjustment) { @@ -471,10 +490,9 @@ void SceneLayerImpl::Draw(const Box& targetDimen m_Offset -= m_OriginOffset; WrapPosition(m_Offset); - if (m_MainBitmapUpdated && m_MainBitmapOwned) { - if constexpr (!STATIC_TEXTURE) { + if constexpr (!STATIC_TEXTURE) { + if (m_MainBitmapOwned) { UpdateTargetRegion(targetBox); - //g_GLResourceMan.UpdateDynamicBitmap(m_MainBitmap, true); } } m_MainBitmapUpdated = false; @@ -500,30 +518,26 @@ void SceneLayerImpl::DrawTiled(const Box& target float destY = targetBox.GetCorner().GetFloorIntY() + tiledOffsetY - m_Offset.GetFloorIntY(); if (!drawScaled) { - if (m_DrawMasked) { + if constexpr (STATIC_TEXTURE) { DrawTexture(g_GLResourceMan.GetStaticTextureFromBitmap(m_MainBitmap), destX, destY, {255, 255, 255, 255}); - //masked_blit(m_MainBitmap, targetBitmap, 0, 0, destX, destY, bitmapWidth, bitmapHeight); } else { - DrawTexture(g_GLResourceMan.GetStaticTextureFromBitmap(m_MainBitmap), destX, destY, {255, 255, 255, 255}); - //blit(m_MainBitmap, targetBitmap, 0, 0, destX, destY, bitmapWidth, bitmapHeight); + m_MainTexture->Draw( + {0.f, 0.f, static_cast(m_MainBitmap->w), static_cast(m_MainBitmap->h)}, + {destX, destY, static_cast(m_MainBitmap->w), static_cast(m_MainBitmap->h)} + ); } } else { - if (m_DrawMasked) { - DrawTexturePro(g_GLResourceMan.GetStaticTextureFromBitmap(m_MainBitmap), - {0.0f, 0.0f, static_cast(m_MainBitmap->w), static_cast(m_MainBitmap->h)}, - {destX, destY, bitmapWidth, bitmapHeight}, - {0.0f, 0.0f}, - 0.0f, - {255, 255, 255, 255}); - //masked_stretch_blit(m_MainBitmap, targetBitmap, 0, 0, m_MainBitmap->w, m_MainBitmap->h, destX, destY, bitmapWidth, bitmapHeight); + if constexpr (STATIC_TEXTURE) { + DrawTexturePro( + g_GLResourceMan.GetStaticTextureFromBitmap(m_MainBitmap), + {0.0f, 0.0f, static_cast(m_MainBitmap->w), static_cast(m_MainBitmap->h)}, + {destX, destY, bitmapWidth, bitmapHeight}, + {0.0f, 0.0f}, 0.0f, {255, 255, 255, 255}); } else { - DrawTexturePro(g_GLResourceMan.GetStaticTextureFromBitmap(m_MainBitmap), - {0.0f, 0.0f, static_cast(m_MainBitmap->w), static_cast(m_MainBitmap->h)}, - {destX, destY, bitmapWidth, bitmapHeight}, - {0.0f, 0.0f}, - 0.0f, - {255, 255, 255, 255}); - //stretch_blit(m_MainBitmap, targetBitmap, 0, 0, m_MainBitmap->w, m_MainBitmap->h, destX, destY, bitmapWidth, bitmapHeight); + m_MainTexture->Draw( + {0.0f, 0.0f, static_cast(m_MainBitmap->w), static_cast(m_MainBitmap->h)}, + {destX, destY, bitmapWidth, bitmapHeight} + ); } } if (!m_WrapY) { diff --git a/Source/Entities/SceneLayer.h b/Source/Entities/SceneLayer.h index acd3627e68..cd8e5d8492 100644 --- a/Source/Entities/SceneLayer.h +++ b/Source/Entities/SceneLayer.h @@ -5,9 +5,12 @@ #include "Box.h" #include +#include namespace RTE { + struct BigTexture; + /// A scrolling layer of the Scene. template class SceneLayerImpl : public Entity { @@ -201,6 +204,7 @@ namespace RTE { protected: ContentFile m_BitmapFile; //!< ContentFile containing the path to this SceneLayer's sprite file. + std::unique_ptr m_MainTexture; BITMAP* m_MainBitmap; //!< The main BITMAP of this SceneLayer. BITMAP* m_BackBitmap; //!< The backbuffer BITMAP of this SceneLayer. diff --git a/Source/Managers/GLResourceMan.cpp b/Source/Managers/GLResourceMan.cpp index 250d7fde1b..d154c1c40e 100644 --- a/Source/Managers/GLResourceMan.cpp +++ b/Source/Managers/GLResourceMan.cpp @@ -61,9 +61,16 @@ Texture2D GLResourceMan::GetStaticTextureFromFile(const std::string& filename) { return GetStaticTextureFromBitmap(bitmap); } +GLBitmapInfo* GLResourceMan::MakeBitmapInfo() { + m_StaticTextures.emplace_back(new GLBitmapInfo); + m_StaticTextures.back()->m_ID = m_StaticTextures.size(); + return m_StaticTextures.back().get(); +} + Texture2D GLResourceMan::GetStaticTextureFromBitmap(BITMAP* bitmap) { if (!bitmap->extra) { m_StaticTextures.emplace_back(new GLBitmapInfo); + m_StaticTextures.back()->m_ID = m_StaticTextures.size(); GL_CHECK(glGenTextures(1, &m_StaticTextures.back()->m_Texture)); bitmap->extra = reinterpret_cast(m_StaticTextures.back().get()); GL_CHECK(glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap_color_depth(bitmap) == 8 ? 1 : 4)); @@ -123,7 +130,10 @@ GLuint GLResourceMan::UpdateDynamicBitmap(BITMAP* bitmap, bool updated, const st for (size_t i = 0; i < updateRegions.size(); ++i) { std::vector pixels(updateRegions[i].m_Width * updateRegions[i].m_Height * bytesPerPixel); for (size_t y = 0; y < updateRegions[i].m_Height; y++) { - memcpy(pixels.data() + y * static_cast(updateRegions[i].m_Width), bitmap->line[y + updateRegions[i].m_Corner.GetFloorIntY()] + updateRegions[i].m_Corner.GetFloorIntX(), updateRegions[i].m_Width * bytesPerPixel); + memcpy( + pixels.data() + y * static_cast(updateRegions[i].m_Width) * bytesPerPixel, + bitmap->line[y + updateRegions[i].m_Corner.GetFloorIntY()] + updateRegions[i].m_Corner.GetFloorIntX(), + updateRegions[i].m_Width * bytesPerPixel); } glBufferSubData(GL_PIXEL_UNPACK_BUFFER, offsets[i], updateRegions[i].m_Width * updateRegions[i].m_Height * bytesPerPixel, pixels.data()); offsets.emplace_back(updateRegions[i].m_Width * updateRegions[i].m_Height * bytesPerPixel); diff --git a/Source/Managers/GLResourceMan.h b/Source/Managers/GLResourceMan.h index fd912133db..eb8f029e13 100644 --- a/Source/Managers/GLResourceMan.h +++ b/Source/Managers/GLResourceMan.h @@ -20,6 +20,7 @@ namespace RTE { }; struct GLBitmapInfo { GLuint m_Texture{0}; + GLuint* m_Textures{nullptr}; size_t m_ID{0}; GLuint m_UpdateBuffer{0}; }; @@ -41,11 +42,13 @@ namespace RTE { Texture2D GetStaticTextureFromBitmap(BITMAP* bitmap); GLBitmapInfo* GetBitmapInfo(BITMAP* bitmap); + GLuint GetDynamicUploadBuffer(BITMAP* bitmap); GLuint UpdateDynamicBitmap(BITMAP* bitmap, bool updated, const std::vector& = {}); + GLBitmapInfo* MakeBitmapInfo(); + private: - GLuint GetDynamicUploadBuffer(BITMAP* bitmap); std::vector> m_StaticTextures; std::vector m_DynamicBitmapUploadBuffers; std::unordered_map> m_ShaderCache; diff --git a/Source/Renderer/BigTexture.cpp b/Source/Renderer/BigTexture.cpp new file mode 100644 index 0000000000..0b5e0f3081 --- /dev/null +++ b/Source/Renderer/BigTexture.cpp @@ -0,0 +1,119 @@ +#include "BigTexture.h" +#include "glad/gl.h" +#include +#include "Draw.h" +#include "GLResourceMan.h" + +using namespace RTE; +int BigTexture::s_MaxGLTextureSize{0}; + +BigTexture::BigTexture(BITMAP* bitmap) { + if (!s_MaxGLTextureSize) { + glGetIntegerv(GL_MAX_TEXTURE_SIZE, &s_MaxGLTextureSize); + s_MaxGLTextureSize /= 2; + } + int bitsPerPixel = bitmap_color_depth(bitmap); + m_Bitmap = bitmap; + GLBitmapInfo* bitmapExtra = g_GLResourceMan.MakeBitmapInfo(); + bitmap->extra = reinterpret_cast(bitmapExtra); + PixelFormat format = bitsPerPixel == 8 ? PIXELFORMAT_UNCOMPRESSED_GRAYSCALE : PIXELFORMAT_UNCOMPRESSED_R8G8B8A8; + + int height = bitmap->h; + for (int y = 0; y < bitmap->h; y += s_MaxGLTextureSize) { + int width = bitmap->w; + for (int x = 0; x < bitmap->w; x += s_MaxGLTextureSize) { + int regionWidth = std::min(width, s_MaxGLTextureSize); + int regionHeight = std::min(height, s_MaxGLTextureSize); + m_Regions.emplace_back( + Vector(x, y), + regionWidth, + regionHeight); + m_Textures.emplace_back( + rlLoadTexture(nullptr, regionWidth, regionHeight, PIXELFORMAT_UNCOMPRESSED_GRAYSCALE, 1), + regionWidth, + regionHeight, + 1, + format); + width -= s_MaxGLTextureSize; + } + height -= s_MaxGLTextureSize; + } +} + +BigTexture::~BigTexture() { + for (Texture2D& texture: m_Textures) { + glDeleteTextures(1, &texture.id); + } +} + +void BigTexture::Draw(Rectangle source, Rectangle dest) { + float scaleX = source.width / dest.width; + float scaleY = source.height / dest.height; + Box sourceBox(Vector(source.x, source.y), source.width, source.height); + for (int i = 0; i < m_Regions.size(); ++i){ + Box sourceIntersect = sourceBox.GetIntersection(m_Regions[i]); + if (!sourceIntersect.IsEmpty()) { + DrawRectangleLines(dest.x + sourceIntersect.m_Corner.m_X * scaleX, + dest.y + sourceIntersect.m_Corner.m_Y * scaleY, + sourceIntersect.m_Width * scaleX, + sourceIntersect.m_Height * scaleY, + {5, 0, 0, 255} + ); + DrawRectangleLines( + dest.x + sourceIntersect.m_Corner.m_X * scaleX + 10, + dest.y + sourceIntersect.m_Corner.m_Y * scaleY + 10, + sourceIntersect.m_Width * scaleX - 20, + sourceIntersect.m_Height * scaleY - 20, + {5, 0, 0, 255} + ); + DrawTexturePro( + m_Textures[i], + sourceIntersect, + {dest.x + sourceIntersect.m_Corner.m_X * scaleX, + dest.y + sourceIntersect.m_Corner.m_Y * scaleY, + sourceIntersect.m_Width * scaleX, + sourceIntersect.m_Height * scaleY}, + {0.0f, 0.0f}, + 0.0f, + {255, 255, 255, 255} + ); + } + } +} + +void BigTexture::Update(const Box& updateRegion) { + if (!m_Bitmap->extra) { + m_Bitmap->extra = reinterpret_cast(g_GLResourceMan.MakeBitmapInfo()); + } + int bytesPerPixel = bitmap_color_depth(m_Bitmap) / 8; + glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap_color_depth(m_Bitmap) == 8 ? 1 : 4); + for (int i = 0; i < m_Regions.size(); ++i) { + Box intersect = updateRegion.GetIntersection(m_Regions[i]); + RTEAssert(intersect.m_Width <= updateRegion.m_Width && intersect.m_Height <= updateRegion.m_Height, "Intersect brokey"); + if (!intersect.IsEmpty()) { + std::vector pixels(intersect.m_Width * intersect.m_Height * bytesPerPixel); + for (size_t y = 0; y < intersect.m_Height; y++) { + memcpy( + pixels.data() + y * static_cast(intersect.m_Width) * bytesPerPixel, + m_Bitmap->line[y + intersect.m_Corner.GetFloorIntY()] + intersect.m_Corner.GetFloorIntX(), + intersect.m_Width * bytesPerPixel + ); + } + + glBindTexture(GL_TEXTURE_2D, m_Textures[i].id); + glTexSubImage2D( + GL_TEXTURE_2D, + 0, + intersect.m_Corner.GetFloorIntX() % s_MaxGLTextureSize, + intersect.m_Corner.GetFloorIntY() % s_MaxGLTextureSize, + intersect.m_Width, + intersect.m_Height, + bytesPerPixel == 1 ? GL_RED : GL_RGBA, + GL_UNSIGNED_BYTE, + pixels.data() + ); + + glBindTexture(GL_TEXTURE_2D, 0); + } + } +} \ No newline at end of file diff --git a/Source/Renderer/BigTexture.h b/Source/Renderer/BigTexture.h new file mode 100644 index 0000000000..725f204114 --- /dev/null +++ b/Source/Renderer/BigTexture.h @@ -0,0 +1,20 @@ +#pragma once +#include +#include "raylib/raylib.h" +#include "Box.h" +struct BITMAP; +namespace RTE { + struct BigTexture { + BigTexture(BITMAP* bitmap); + ~BigTexture(); + void Update(const Box& region); + + void Draw(Rectangle source, Rectangle dest); + std::vector m_Textures{}; + std::vector m_Regions{}; + BITMAP* m_Bitmap{nullptr}; + int m_Width{0}; + int m_Height{0}; + static int s_MaxGLTextureSize; + }; +} // namespace RTE \ No newline at end of file diff --git a/Source/Renderer/Draw.h b/Source/Renderer/Draw.h index 2a3ef07d34..ee8a67a841 100644 --- a/Source/Renderer/Draw.h +++ b/Source/Renderer/Draw.h @@ -1,8 +1,7 @@ -#include "Image.h" -#include "glm/glm.hpp" +#pragma once +#include "raylib/raylib.h" +#include "raylib/rlgl.h" + +struct BITMAP; namespace RTE { - extern void Draw(Image image, glm::vec2 pos, float angle = 0.0f, glm::vec2 scale = {0.0f, 0.0f}); - extern void Draw(Image image, float x, float y) { Draw(image, {x, y}); } - extern void Draw(Image image, glm::vec2 pos, float angle, glm::vec2 scale = {0.0f, 0.0f}, glm::vec2 pivot = {0.0f, 0.0f}); - extern void Draw(Image image, glm::vec2 pos, float angel, glm::vec2 rotationPivot, glm::vec2 scale, glm::vec2 scaleCenter); -} // namespace RTE \ No newline at end of file +} \ No newline at end of file diff --git a/Source/Renderer/meson.build b/Source/Renderer/meson.build index 366ad1a274..5bae881cea 100644 --- a/Source/Renderer/meson.build +++ b/Source/Renderer/meson.build @@ -1,4 +1,5 @@ sources += files( 'RenderTarget.cpp', 'Shader.cpp', +'BigTexture.cpp', ) diff --git a/Source/System/Box.cpp b/Source/System/Box.cpp index 7e7ecbf701..5f30a7c9c5 100644 --- a/Source/System/Box.cpp +++ b/Source/System/Box.cpp @@ -113,7 +113,7 @@ float Box::GetWithinBoxY(float pointY) const { return m_Corner.m_Y; } -bool Box::IntersectsBox(const Box& rhs) { +bool Box::IntersectsBox(const Box& rhs) const { if (IsEmpty() || rhs.IsEmpty()) { return false; } @@ -124,3 +124,22 @@ bool Box::IntersectsBox(const Box& rhs) { return (box1.m_Corner.m_X < box2.m_Corner.m_X + box2.m_Width) && (box1.m_Corner.m_X + box1.m_Width > box2.m_Corner.m_X) && (box1.m_Corner.m_Y < box2.m_Corner.m_Y + box2.m_Height) && (box1.m_Corner.m_Y + box1.m_Height > box2.m_Corner.m_Y); } + +Box Box::GetIntersection(const Box& rhs) const { + if (!IntersectsBox(rhs)) { + return Box(); + } + Box box1 = *this; + Box box2 = rhs; + box1.Unflip(); + box2.Unflip(); + Box returnBox( + Vector( + std::max(box1.m_Corner.m_X, box2.m_Corner.m_X), + std::max(box1.m_Corner.m_Y, box2.m_Corner.m_Y)), + Vector( + std::min(box1.m_Corner.m_X + box1.m_Width, box2.m_Corner.m_X + box2.m_Width), + std::min(box1.m_Corner.m_Y + box1.m_Height, box2.m_Corner.m_Y + box2.m_Height))); + + return returnBox; +} \ No newline at end of file diff --git a/Source/System/Box.h b/Source/System/Box.h index efe6c5aeba..d6421868eb 100644 --- a/Source/System/Box.h +++ b/Source/System/Box.h @@ -3,6 +3,7 @@ #include "Serializable.h" #include "Vector.h" #include "Rectangles.h" +#include "raylib/raylib.h" namespace RTE { @@ -126,13 +127,19 @@ namespace RTE { /// Gets a random point within this box. /// @return The random point within the box. Vector GetRandomPoint() const { return Vector(m_Corner.m_X + RandomNum(0.0F, m_Width), m_Corner.m_Y + RandomNum(0.0F, m_Height)); } + + /// @brief Gets the intersection of this Box with another Box + /// @param rhs The other Box. + /// @return the intersecion Box of this and rhs. + Box GetIntersection(const Box& rhs) const; #pragma endregion #pragma region Detection /// Tells whether another box intersects this one. /// @param rhs The other Box to check for intersection with. /// @return Intersecting the other box or not. - bool IntersectsBox(const Box& rhs); + bool IntersectsBox(const Box& rhs) const; + /// Tells whether a point is within the Box or not, taking potential flipping into account. /// @param point The Vector describing the point to test for within box bounds. @@ -187,6 +194,8 @@ namespace RTE { /// @param rhs A Box reference as the right hand side operand. /// @return A boolean indicating whether the two operands are unequal or not. friend bool operator!=(const Box& lhs, const Box& rhs) { return lhs.m_Corner != rhs.m_Corner || lhs.m_Width != rhs.m_Width || lhs.m_Height != rhs.m_Height; } + + operator Rectangle() { return {m_Corner.m_X, m_Corner.m_Y, m_Width, m_Height}; } #pragma endregion private: diff --git a/Source/System/raylib/rlconfig.h b/Source/System/raylib/rlconfig.h index bd3b4c98be..9585ea0e49 100644 --- a/Source/System/raylib/rlconfig.h +++ b/Source/System/raylib/rlconfig.h @@ -105,7 +105,7 @@ //#define RL_DEFAULT_BATCH_BUFFER_ELEMENTS 4096 // Default internal render batch elements limits #define RL_DEFAULT_BATCH_BUFFERS 1 // Default number of batch buffers (multi-buffering) #define RL_DEFAULT_BATCH_DRAWCALLS 256 // Default number of batch draw calls (by state changes: mode, texture) -#define RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS 4 // Maximum number of textures units that can be activated on batch drawing (SetShaderValueTexture()) +#define RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS 16 // Maximum number of textures units that can be activated on batch drawing (SetShaderValueTexture()) #define RL_MAX_MATRIX_STACK_SIZE 32 // Maximum size of internal Matrix stack diff --git a/Source/System/raylib/rlgl.h b/Source/System/raylib/rlgl.h index 29083abca7..89d4d613ec 100644 --- a/Source/System/raylib/rlgl.h +++ b/Source/System/raylib/rlgl.h @@ -221,7 +221,7 @@ #define RL_DEFAULT_BATCH_DRAWCALLS 256 // Default number of batch draw calls (by state changes: mode, texture) #endif #ifndef RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS - #define RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS 4 // Maximum number of textures units that can be activated on batch drawing (SetShaderValueTexture()) + #define RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS 16 // Maximum number of textures units that can be activated on batch drawing (SetShaderValueTexture()) #endif // Internal RLMatrix stack From d524f06f682061c550c3572f22d47787363e6811 Mon Sep 17 00:00:00 2001 From: HeliumAnt Date: Sat, 2 Nov 2024 02:29:55 +0100 Subject: [PATCH 49/87] make TitleScreen nebula draw again --- Source/Menus/TitleScreen.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Menus/TitleScreen.h b/Source/Menus/TitleScreen.h index 3d3fdd906b..0d006302cf 100644 --- a/Source/Menus/TitleScreen.h +++ b/Source/Menus/TitleScreen.h @@ -144,7 +144,7 @@ namespace RTE { int m_TitleScreenMaxWidth; //!< The maximum width of the title screen. This is to constrain the title screen to the primary display while in multi-display fullscreen, otherwise positioning can get stupid. std::vector m_BackdropStars; //!< Vector that contains all the individual Stars that are present in the title screen scene background. - SceneLayer m_Nebula; //!< The title screen scene nebula background layer. + StaticSceneLayer m_Nebula; //!< The title screen scene nebula background layer. MOSParticle m_Moon; //!< The title screen scene moon. MOSParticle m_Planet; //!< The title screen scene planet. Vector m_PlanetPos; //!< The position of the planet on the title screen scene. From ef05037987f2312b25d3d8934db689ad42beac29 Mon Sep 17 00:00:00 2001 From: HeliumAnt Date: Sat, 2 Nov 2024 02:31:58 +0100 Subject: [PATCH 50/87] disable debug rectangles --- Source/Renderer/BigTexture.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Source/Renderer/BigTexture.cpp b/Source/Renderer/BigTexture.cpp index 0b5e0f3081..937654bfca 100644 --- a/Source/Renderer/BigTexture.cpp +++ b/Source/Renderer/BigTexture.cpp @@ -53,6 +53,7 @@ void BigTexture::Draw(Rectangle source, Rectangle dest) { for (int i = 0; i < m_Regions.size(); ++i){ Box sourceIntersect = sourceBox.GetIntersection(m_Regions[i]); if (!sourceIntersect.IsEmpty()) { +#ifdef DEBUG_BUILD DrawRectangleLines(dest.x + sourceIntersect.m_Corner.m_X * scaleX, dest.y + sourceIntersect.m_Corner.m_Y * scaleY, sourceIntersect.m_Width * scaleX, @@ -66,6 +67,7 @@ void BigTexture::Draw(Rectangle source, Rectangle dest) { sourceIntersect.m_Height * scaleY - 20, {5, 0, 0, 255} ); +#endif DrawTexturePro( m_Textures[i], sourceIntersect, From 60c32009b044d22d1ce8d9f4e7151b0c2ed4c4d4 Mon Sep 17 00:00:00 2001 From: HeliumAnt Date: Sat, 2 Nov 2024 02:32:40 +0100 Subject: [PATCH 51/87] make background shader draw shapes --- Data/Base.rte/Shaders/Background.frag | 3 ++- Data/Base.rte/Shaders/Blit8.vert | 3 ++- 2 files changed, 4 insertions(+), 2 deletions(-) diff --git a/Data/Base.rte/Shaders/Background.frag b/Data/Base.rte/Shaders/Background.frag index 5c7afb321d..ed745adfb4 100644 --- a/Data/Base.rte/Shaders/Background.frag +++ b/Data/Base.rte/Shaders/Background.frag @@ -1,6 +1,7 @@ #version 130 in vec2 textureUV; +in vec4 vertexColor; out vec4 FragColor; @@ -22,5 +23,5 @@ void main() { if (red==0) { discard; } - FragColor = vec4(red, 0.0, 0.0, float(red > 0.00001)); + FragColor = vec4(red, 0.0, 0.0, float(red > 0.00001)) * vertexColor.r; } diff --git a/Data/Base.rte/Shaders/Blit8.vert b/Data/Base.rte/Shaders/Blit8.vert index ca3349aa74..489d0eb9fb 100644 --- a/Data/Base.rte/Shaders/Blit8.vert +++ b/Data/Base.rte/Shaders/Blit8.vert @@ -5,11 +5,12 @@ in vec2 rteVertexTexUV; in vec4 rteVertexColor; out vec2 textureUV; - +out vec4 vertexColor; //uniform mat4 rteModelViewProjection; uniform mat4 rteProjection; void main() { gl_Position = rteProjection * vec4(rteVertexPosition, 1.0); textureUV = rteVertexTexUV; + vertexColor = rteVertexColor; } From 9f21836fb6a3a167f9f8f25f965521f433d3c2cb Mon Sep 17 00:00:00 2001 From: HeliumAnt Date: Sat, 2 Nov 2024 14:29:13 +0100 Subject: [PATCH 52/87] cleanup --- Source/Renderer/Image.h | 10 ---------- Source/Renderer/VertexArray.cpp | 29 ----------------------------- Source/Renderer/VertexArray.h | 25 ------------------------- Source/System/raylib/glmUtils.h | 5 ----- Source/System/raylib/rtextures.c | 2 +- 5 files changed, 1 insertion(+), 70 deletions(-) delete mode 100644 Source/Renderer/Image.h delete mode 100644 Source/Renderer/VertexArray.cpp delete mode 100644 Source/Renderer/VertexArray.h delete mode 100644 Source/System/raylib/glmUtils.h diff --git a/Source/Renderer/Image.h b/Source/Renderer/Image.h deleted file mode 100644 index e436fefce7..0000000000 --- a/Source/Renderer/Image.h +++ /dev/null @@ -1,10 +0,0 @@ -namespace RTE { - class Image { - public: - Image(); - ~Image(); - - private: - class ImageImpl* impl; - }; -} // namespace RTE \ No newline at end of file diff --git a/Source/Renderer/VertexArray.cpp b/Source/Renderer/VertexArray.cpp deleted file mode 100644 index ee21c11c80..0000000000 --- a/Source/Renderer/VertexArray.cpp +++ /dev/null @@ -1,29 +0,0 @@ -#include "VertexArray.h" -#include "GLCheck.h" - -using namespace RTE; - -VertexArray::VertexArray(GLuint drawMode): m_Mode(drawMode) { - glGenVertexArrays(1, &m_VertexArray); - glGenBuffers(1, &m_VertexBuffer); - GL_CHECK(glBindVertexArray(m_VertexArray)); - GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, m_VertexBuffer)); - GL_CHECK(glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), nullptr)); - GL_CHECK(glEnableVertexAttribArray(0)); - GL_CHECK(glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), (void*)(offsetof(Vertex, uv)))); - GL_CHECK(glEnableVertexAttribArray(1)); - GL_CHECK(glBindVertexArray(0)); -} - -VertexArray::~VertexArray() { - glDeleteBuffers(1, &m_VertexBuffer); - glDeleteVertexArrays(1, &m_VertexArray); -} - -void VertexArray::Draw() { - glBindVertexArray(m_VertexArray); - glBindBuffer(GL_ARRAY_BUFFER, m_VertexBuffer); - glBufferData(GL_ARRAY_BUFFER, m_Vertices.size(), m_Vertices.data(), GL_STREAM_DRAW); - glDrawArrays(m_Mode, 0, m_Vertices.size()); - m_Vertices.clear(); -} \ No newline at end of file diff --git a/Source/Renderer/VertexArray.h b/Source/Renderer/VertexArray.h deleted file mode 100644 index b277d31564..0000000000 --- a/Source/Renderer/VertexArray.h +++ /dev/null @@ -1,25 +0,0 @@ -#pragma once -#include -#include "glm/vec2.hpp" -#include "glm/vec4.hpp" -#include "glad/gl.h" -namespace RTE { - struct Vertex { - glm::vec2 pos; - glm::vec2 uv; - }; - class VertexArray { - VertexArray(GLuint drawMode); - ~VertexArray(); - void PushVertices(const std::vector& vertices); - - void Draw(); - GLuint GetVertexArray() { return m_VertexArray; } - - private: - GLuint m_VertexArray; - GLuint m_VertexBuffer; - std::vector m_Vertices; - GLuint m_Mode; - }; -} // namespace RTE \ No newline at end of file diff --git a/Source/System/raylib/glmUtils.h b/Source/System/raylib/glmUtils.h deleted file mode 100644 index 20d5aac423..0000000000 --- a/Source/System/raylib/glmUtils.h +++ /dev/null @@ -1,5 +0,0 @@ -#pragma once -#include "glm/mat4x4.hpp" -#include "raylib.h" - -extern Matrix toRlMatrix(glm::mat4 matrix) { return reinterpret_cast(matrix); } \ No newline at end of file diff --git a/Source/System/raylib/rtextures.c b/Source/System/raylib/rtextures.c index 57b5d0527e..abdff69b51 100644 --- a/Source/System/raylib/rtextures.c +++ b/Source/System/raylib/rtextures.c @@ -70,7 +70,7 @@ #if defined(SUPPORT_MODULE_RTEXTURES) -#include "utils.h" // Required for: TRACELOG() +#include "rlutils.h" // Required for: TRACELOG() #include "rlgl.h" // OpenGL abstraction layer to multiple versions #include // Required for: malloc(), calloc(), free() From a3e608bde8f65426608e322c0738b2430311631b Mon Sep 17 00:00:00 2001 From: HeliumAnt Date: Sat, 2 Nov 2024 14:29:39 +0100 Subject: [PATCH 53/87] add raylib to windos build --- RTEA.vcxproj | 42 ++++++++++++++++++++++-------------------- RTEA.vcxproj.filters | 24 ++++++++++++++++++++++++ 2 files changed, 46 insertions(+), 20 deletions(-) diff --git a/RTEA.vcxproj b/RTEA.vcxproj index 8c148d73ad..583e54ba88 100644 --- a/RTEA.vcxproj +++ b/RTEA.vcxproj @@ -830,6 +830,10 @@ + + + + @@ -1048,26 +1052,24 @@ - NotUsing - NotUsing - NotUsing - NotUsing - NotUsing - NotUsing - NotUsing - NotUsing - NotUsing - NotUsing - CompileAsCpp - CompileAsCpp - CompileAsCpp - CompileAsCpp - CompileAsCpp - CompileAsCpp - CompileAsCpp - CompileAsCpp - CompileAsCpp - CompileAsCpp + NotUsing + CompileAsC + + + NotUsing + CompileAsC + + + NotUsing + CompileAsC + + + NotUsing + CompileAsC + + + NotUsing + CompileAsC diff --git a/RTEA.vcxproj.filters b/RTEA.vcxproj.filters index 0540bb5985..151a161bcb 100644 --- a/RTEA.vcxproj.filters +++ b/RTEA.vcxproj.filters @@ -96,6 +96,18 @@ System\MicroPather + + System\raylib + + + System\raylib + + + System\raylib + + + System\raylib + Managers @@ -685,6 +697,18 @@ System\MicroPather + + System\raylib + + + System\raylib + + + System\raylib + + + System\raylib + Managers From c9938048318a8967997c73e87d03b9bd4dd43e2e Mon Sep 17 00:00:00 2001 From: HeliumAnt Date: Sat, 2 Nov 2024 14:41:13 +0100 Subject: [PATCH 54/87] move gl stuff to renderer --- RTEA.vcxproj | 29 ++++++------- RTEA.vcxproj.filters | 42 +++++++++---------- Source/{System => Renderer}/GLCheck.cpp | 0 Source/{System => Renderer}/GLCheck.h | 0 Source/{System => Renderer}/glad/gl.c | 0 Source/{System => Renderer}/glad/gles2.c | 0 Source/Renderer/meson.build | 6 +++ Source/{System => Renderer}/raylib/.ccls | 0 Source/{System => Renderer}/raylib/raylib.h | 0 Source/{System => Renderer}/raylib/rlconfig.h | 0 Source/{System => Renderer}/raylib/rlgl.c | 0 Source/{System => Renderer}/raylib/rlgl.h | 0 Source/{System => Renderer}/raylib/rlutils.c | 0 Source/{System => Renderer}/raylib/rlutils.h | 0 Source/{System => Renderer}/raylib/rshapes.c | 0 .../{System => Renderer}/raylib/rtextures.c | 0 Source/System/meson.build | 6 --- 17 files changed, 40 insertions(+), 43 deletions(-) rename Source/{System => Renderer}/GLCheck.cpp (100%) rename Source/{System => Renderer}/GLCheck.h (100%) rename Source/{System => Renderer}/glad/gl.c (100%) rename Source/{System => Renderer}/glad/gles2.c (100%) rename Source/{System => Renderer}/raylib/.ccls (100%) rename Source/{System => Renderer}/raylib/raylib.h (100%) rename Source/{System => Renderer}/raylib/rlconfig.h (100%) rename Source/{System => Renderer}/raylib/rlgl.c (100%) rename Source/{System => Renderer}/raylib/rlgl.h (100%) rename Source/{System => Renderer}/raylib/rlutils.c (100%) rename Source/{System => Renderer}/raylib/rlutils.h (100%) rename Source/{System => Renderer}/raylib/rshapes.c (100%) rename Source/{System => Renderer}/raylib/rtextures.c (100%) diff --git a/RTEA.vcxproj b/RTEA.vcxproj index 583e54ba88..41fc87d248 100644 --- a/RTEA.vcxproj +++ b/RTEA.vcxproj @@ -787,11 +787,9 @@ - - - + @@ -800,7 +798,7 @@ - + @@ -830,10 +828,10 @@ - - - - + + + + @@ -1043,35 +1041,34 @@ - - + - + NotUsing CompileAsC - + NotUsing CompileAsC - + NotUsing CompileAsC - + NotUsing CompileAsC - + NotUsing CompileAsC - + diff --git a/RTEA.vcxproj.filters b/RTEA.vcxproj.filters index 151a161bcb..ef5fb8ea35 100644 --- a/RTEA.vcxproj.filters +++ b/RTEA.vcxproj.filters @@ -46,7 +46,7 @@ {6f517ec6-8c53-4d34-b320-c408e1fd374d} - + {a92cf676-7096-4641-ae98-d02861c1acde} @@ -96,17 +96,17 @@ System\MicroPather - - System\raylib + + Renderer\raylib - - System\raylib + + Renderer\raylib - - System\raylib + + Renderer\raylib - - System\raylib + + Renderer\raylib Managers @@ -621,7 +621,7 @@ Entities - + System @@ -697,17 +697,17 @@ System\MicroPather - - System\raylib + + Renderer\raylib - - System\raylib + + Renderer\raylib - - System\raylib + + Renderer\raylib - - System\raylib + + Renderer\raylib Managers @@ -1220,10 +1220,10 @@ System - - System\glad + + Renderer\glad - + System diff --git a/Source/System/GLCheck.cpp b/Source/Renderer/GLCheck.cpp similarity index 100% rename from Source/System/GLCheck.cpp rename to Source/Renderer/GLCheck.cpp diff --git a/Source/System/GLCheck.h b/Source/Renderer/GLCheck.h similarity index 100% rename from Source/System/GLCheck.h rename to Source/Renderer/GLCheck.h diff --git a/Source/System/glad/gl.c b/Source/Renderer/glad/gl.c similarity index 100% rename from Source/System/glad/gl.c rename to Source/Renderer/glad/gl.c diff --git a/Source/System/glad/gles2.c b/Source/Renderer/glad/gles2.c similarity index 100% rename from Source/System/glad/gles2.c rename to Source/Renderer/glad/gles2.c diff --git a/Source/Renderer/meson.build b/Source/Renderer/meson.build index 5bae881cea..b45e4323f7 100644 --- a/Source/Renderer/meson.build +++ b/Source/Renderer/meson.build @@ -2,4 +2,10 @@ sources += files( 'RenderTarget.cpp', 'Shader.cpp', 'BigTexture.cpp', +'glad/gl.c', +'raylib/rlgl.c', +'raylib/rshapes.c', +'raylib/rtextures.c', +'raylib/rlutils.c', +'GLCheck.cpp', ) diff --git a/Source/System/raylib/.ccls b/Source/Renderer/raylib/.ccls similarity index 100% rename from Source/System/raylib/.ccls rename to Source/Renderer/raylib/.ccls diff --git a/Source/System/raylib/raylib.h b/Source/Renderer/raylib/raylib.h similarity index 100% rename from Source/System/raylib/raylib.h rename to Source/Renderer/raylib/raylib.h diff --git a/Source/System/raylib/rlconfig.h b/Source/Renderer/raylib/rlconfig.h similarity index 100% rename from Source/System/raylib/rlconfig.h rename to Source/Renderer/raylib/rlconfig.h diff --git a/Source/System/raylib/rlgl.c b/Source/Renderer/raylib/rlgl.c similarity index 100% rename from Source/System/raylib/rlgl.c rename to Source/Renderer/raylib/rlgl.c diff --git a/Source/System/raylib/rlgl.h b/Source/Renderer/raylib/rlgl.h similarity index 100% rename from Source/System/raylib/rlgl.h rename to Source/Renderer/raylib/rlgl.h diff --git a/Source/System/raylib/rlutils.c b/Source/Renderer/raylib/rlutils.c similarity index 100% rename from Source/System/raylib/rlutils.c rename to Source/Renderer/raylib/rlutils.c diff --git a/Source/System/raylib/rlutils.h b/Source/Renderer/raylib/rlutils.h similarity index 100% rename from Source/System/raylib/rlutils.h rename to Source/Renderer/raylib/rlutils.h diff --git a/Source/System/raylib/rshapes.c b/Source/Renderer/raylib/rshapes.c similarity index 100% rename from Source/System/raylib/rshapes.c rename to Source/Renderer/raylib/rshapes.c diff --git a/Source/System/raylib/rtextures.c b/Source/Renderer/raylib/rtextures.c similarity index 100% rename from Source/System/raylib/rtextures.c rename to Source/Renderer/raylib/rtextures.c diff --git a/Source/System/meson.build b/Source/System/meson.build index 24e4ed3844..de394376d3 100644 --- a/Source/System/meson.build +++ b/Source/System/meson.build @@ -1,11 +1,6 @@ sources += files( 'Base64/base64.cpp', 'MicroPather/micropather.cpp', -'glad/gl.c', -'raylib/rlgl.c', -'raylib/rshapes.c', -'raylib/rtextures.c', -'raylib/rlutils.c', 'Semver200/Semver200_comparator.cpp', 'Semver200/Semver200_modifier.cpp', 'Semver200/Semver200_parser.cpp', @@ -33,7 +28,6 @@ sources += files( 'Matrix.cpp', 'Serializable.cpp', 'PieQuadrant.cpp', -'GLCheck.cpp', 'SpatialPartitionGrid.cpp', ) From b244da83313fc61d88eceee6d2cc60c132c64fa4 Mon Sep 17 00:00:00 2001 From: HeliumAnt Date: Sat, 2 Nov 2024 17:00:27 +0100 Subject: [PATCH 55/87] add SDL_image 2.8.2 --- external/sources/SDL2_image-2.8.2/.gitmodules | 32 + external/sources/SDL2_image-2.8.2/Android.mk | 168 + external/sources/SDL2_image-2.8.2/CHANGES.txt | 205 + .../sources/SDL2_image-2.8.2/CMakeLists.txt | 871 + external/sources/SDL2_image-2.8.2/LICENSE.txt | 17 + external/sources/SDL2_image-2.8.2/Makefile.am | 116 + external/sources/SDL2_image-2.8.2/Makefile.in | 1614 ++ .../sources/SDL2_image-2.8.2/Makefile.os2 | 115 + external/sources/SDL2_image-2.8.2/README.txt | 38 + .../sources/SDL2_image-2.8.2/SDL2_image.pc.in | 14 + .../sources/SDL2_image-2.8.2/SDL2_image.spec | 69 + .../SDL2_image-2.8.2/SDL2_image.spec.in | 69 + .../SDL2_imageConfig.cmake.in | 97 + .../VisualC-WinRT/SDL_image-UWP.sln | 37 + .../VisualC-WinRT/SDL_image-UWP.vcxproj | 238 + .../SDL_image-UWP.vcxproj.filters | 78 + .../SDL2_image-2.8.2/VisualC/SDL_image.sln | 36 + .../VisualC/SDL_image.vcxproj | 239 + .../VisualC/SDL_image.vcxproj.filters | 89 + .../SDL2_image-2.8.2/VisualC/Version.rc | 105 + .../sources/SDL2_image-2.8.2/VisualC/clean.sh | 3 + .../VisualC/external/include/avif/avif.h | 1268 ++ .../VisualC/external/include/tiff.h | 800 + 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external/sources/SDL2_image-2.8.2/test/sample.webp create mode 100644 external/sources/SDL2_image-2.8.2/test/sample.xcf create mode 100644 external/sources/SDL2_image-2.8.2/test/sample.xpm create mode 100644 external/sources/SDL2_image-2.8.2/test/svg-class.bmp create mode 100644 external/sources/SDL2_image-2.8.2/test/svg-class.svg create mode 100644 external/sources/SDL2_image-2.8.2/test/svg.bmp create mode 100644 external/sources/SDL2_image-2.8.2/test/svg.svg create mode 100644 external/sources/SDL2_image-2.8.2/test/svg64.bmp create mode 100644 external/sources/SDL2_image-2.8.2/test/template.test.in diff --git a/external/sources/SDL2_image-2.8.2/.gitmodules b/external/sources/SDL2_image-2.8.2/.gitmodules new file mode 100644 index 0000000000..a9ca049f44 --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/.gitmodules @@ -0,0 +1,32 @@ +[submodule "external/jpeg"] + path = external/jpeg + url = https://github.com/libsdl-org/jpeg.git + branch = v9e-SDL +[submodule "external/libpng"] + path = external/libpng + url = https://github.com/libsdl-org/libpng.git + branch = v1.6.40-SDL +[submodule "external/libwebp"] + path = external/libwebp + url = https://github.com/libsdl-org/libwebp.git + branch = 1.0.3-SDL +[submodule "external/libtiff"] + path = external/libtiff + url = https://github.com/libsdl-org/libtiff.git + branch = v4.2.0-SDL +[submodule "external/zlib"] + path = external/zlib + url = https://github.com/libsdl-org/zlib.git + branch = v1.3-SDL +[submodule "external/libjxl"] + path = external/libjxl + url = https://github.com/libsdl-org/libjxl.git + branch = v0.6.1-SDL +[submodule "external/libavif"] + path = external/libavif + url = https://github.com/libsdl-org/libavif.git + branch = v1.0.3-SDL +[submodule "external/dav1d"] + path = external/dav1d + url = https://github.com/libsdl-org/dav1d.git + branch = 1.2.1-SDL diff --git a/external/sources/SDL2_image-2.8.2/Android.mk b/external/sources/SDL2_image-2.8.2/Android.mk new file mode 100644 index 0000000000..bf2b18102c --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Android.mk @@ -0,0 +1,168 @@ +SDL_IMAGE_LOCAL_PATH := $(call my-dir) + + +# Enable this if you want PNG and JPG support with minimal dependencies +USE_STBIMAGE ?= true + +# The additional formats below require downloading third party dependencies, +# using the external/download.sh script. + +# Enable this if you want to support loading AVIF images +# The library path should be a relative path to this directory. +SUPPORT_AVIF ?= false +AVIF_LIBRARY_PATH := external/libavif +DAV1D_LIBRARY_PATH := external/dav1d + +# Enable this if you want to support loading JPEG images using libjpeg +# The library path should be a relative path to this directory. +SUPPORT_JPG ?= false +SUPPORT_SAVE_JPG ?= true +JPG_LIBRARY_PATH := external/jpeg + +# Enable this if you want to support loading JPEG-XL images +# The library path should be a relative path to this directory. +SUPPORT_JXL ?= false +JXL_LIBRARY_PATH := external/libjxl + +# Enable this if you want to support loading PNG images using libpng +# The library path should be a relative path to this directory. +SUPPORT_PNG ?= false +SUPPORT_SAVE_PNG ?= true +PNG_LIBRARY_PATH := external/libpng + +# Enable this if you want to support loading WebP images +# The library path should be a relative path to this directory. +SUPPORT_WEBP ?= false +WEBP_LIBRARY_PATH := external/libwebp + + +# Build the library +ifeq ($(SUPPORT_AVIF),true) + include $(SDL_IMAGE_LOCAL_PATH)/$(AVIF_LIBRARY_PATH)/Android.mk + include $(SDL_IMAGE_LOCAL_PATH)/$(DAV1D_LIBRARY_PATH)/Android.mk +endif + +# Build the library +ifeq ($(SUPPORT_JPG),true) + include $(SDL_IMAGE_LOCAL_PATH)/$(JPG_LIBRARY_PATH)/Android.mk +endif + +# Build the library +ifeq ($(SUPPORT_JXL),true) + include $(SDL_IMAGE_LOCAL_PATH)/$(JXL_LIBRARY_PATH)/Android.mk +endif + +# Build the library +ifeq ($(SUPPORT_PNG),true) + include $(SDL_IMAGE_LOCAL_PATH)/$(PNG_LIBRARY_PATH)/Android.mk +endif + +# Build the library +ifeq ($(SUPPORT_WEBP),true) + include $(SDL_IMAGE_LOCAL_PATH)/$(WEBP_LIBRARY_PATH)/Android.mk +endif + + +# Restore local path +LOCAL_PATH := $(SDL_IMAGE_LOCAL_PATH) + +include $(CLEAR_VARS) + +LOCAL_MODULE := SDL2_image + +LOCAL_SRC_FILES := \ + src/IMG.c \ + src/IMG_avif.c \ + src/IMG_bmp.c \ + src/IMG_gif.c \ + src/IMG_jpg.c \ + src/IMG_jxl.c \ + src/IMG_lbm.c \ + src/IMG_pcx.c \ + src/IMG_png.c \ + src/IMG_pnm.c \ + src/IMG_qoi.c \ + src/IMG_stb.c \ + src/IMG_svg.c \ + src/IMG_tga.c \ + src/IMG_tif.c \ + src/IMG_webp.c \ + src/IMG_WIC.c \ + src/IMG_xcf.c \ + src/IMG_xpm.c.arm \ + src/IMG_xv.c + +LOCAL_C_INCLUDES += $(LOCAL_PATH)/include +LOCAL_CFLAGS := -DLOAD_BMP -DLOAD_GIF -DLOAD_LBM -DLOAD_PCX -DLOAD_PNM \ + -DLOAD_SVG -DLOAD_TGA -DLOAD_XCF -DLOAD_XPM -DLOAD_XV \ + -DLOAD_QOI +LOCAL_LDLIBS := +LOCAL_STATIC_LIBRARIES := +LOCAL_SHARED_LIBRARIES := SDL2 + +ifeq ($(USE_STBIMAGE),true) + LOCAL_CFLAGS += -DLOAD_JPG -DLOAD_PNG -DUSE_STBIMAGE +endif + +ifeq ($(SUPPORT_AVIF),true) + LOCAL_C_INCLUDES += $(LOCAL_PATH)/$(AVIF_LIBRARY_PATH)/include + LOCAL_CFLAGS += -DLOAD_AVIF + LOCAL_STATIC_LIBRARIES += avif + LOCAL_WHOLE_STATIC_LIBRARIES += dav1d dav1d-8bit dav1d-16bit +endif + +ifeq ($(SUPPORT_JPG),true) + LOCAL_C_INCLUDES += $(LOCAL_PATH)/$(JPG_LIBRARY_PATH) + LOCAL_CFLAGS += -DLOAD_JPG + LOCAL_STATIC_LIBRARIES += jpeg +ifeq ($(SUPPORT_SAVE_JPG),true) + LOCAL_CFLAGS += -DSDL_IMAGE_SAVE_JPG=1 +else + LOCAL_CFLAGS += -DSDL_IMAGE_SAVE_JPG=0 +endif +endif + +ifeq ($(SUPPORT_JXL),true) + LOCAL_C_INCLUDES += $(LOCAL_PATH)/$(JXL_LIBRARY_PATH)/lib/include \ + $(LOCAL_PATH)/$(JXL_LIBRARY_PATH)/android + LOCAL_CFLAGS += -DLOAD_JXL + LOCAL_STATIC_LIBRARIES += jxl +endif + +ifeq ($(SUPPORT_PNG),true) + LOCAL_C_INCLUDES += $(LOCAL_PATH)/$(PNG_LIBRARY_PATH) + LOCAL_CFLAGS += -DLOAD_PNG + LOCAL_STATIC_LIBRARIES += png + LOCAL_LDLIBS += -lz +ifeq ($(SUPPORT_SAVE_PNG),true) + LOCAL_CFLAGS += -DSDL_IMAGE_SAVE_PNG=1 +else + LOCAL_CFLAGS += -DSDL_IMAGE_SAVE_PNG=0 +endif +endif + +ifeq ($(SUPPORT_WEBP),true) + LOCAL_C_INCLUDES += $(LOCAL_PATH)/$(WEBP_LIBRARY_PATH)/src + LOCAL_CFLAGS += -DLOAD_WEBP + LOCAL_STATIC_LIBRARIES += webpdemux + LOCAL_STATIC_LIBRARIES += webp +endif + +LOCAL_EXPORT_C_INCLUDES += $(LOCAL_PATH)/include + +include $(BUILD_SHARED_LIBRARY) + +########################### +# +# SDL2_image static library +# +########################### + +LOCAL_MODULE := SDL2_image_static + +LOCAL_MODULE_FILENAME := libSDL2_image + +LOCAL_LDLIBS := +LOCAL_EXPORT_LDLIBS := + +include $(BUILD_STATIC_LIBRARY) diff --git a/external/sources/SDL2_image-2.8.2/CHANGES.txt b/external/sources/SDL2_image-2.8.2/CHANGES.txt new file mode 100644 index 0000000000..9440f47adc --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/CHANGES.txt @@ -0,0 +1,205 @@ +2.8.0: + * Added support for loading WEBP animations + * PNG images with a palette are loaded as SDL surfaces with a palette + +2.6.3: + * Fixed loading of 4-bit .ico files + +2.6.2: + * Updated autotools to use ax_compute_relative_paths, fixing homebrew on macOS + +2.6.1: + * Fixed loading grayscale PNGs when using stb_image + +2.6.0: + * Added support for building with CMake + * Added stb_image as the default backend for JPG and PNG images loading. + To use libpng and libjpg instead, configure using --disable-stb-image + * Added IMG_LoadSizedSVG_RW() + * Added support for AVIF images (https://github.com/AOMediaCodec/libavif) + * Added IMG_ReadXPMFromArrayToRGB888() + * Added support for JXL images (https://jpegxl.info/) + * Added support for QOI images (https://qoiformat.org/) + * Fixed XCF regression introduced in 2.0.5 + * Added support for loading animated GIFs + * LoadBMP() now loads files using SDL2 + * Allow using libwebpdecoder instead libwebp + +2.0.5: +Sam Lantinga - Wed Jun 19 07:30:51 PDT 2019 + * Updated external libraries libpng-1.6.32, libwebp-1.0.2 +Sam Lantinga - Tue Jun 11 00:17:01 PDT 2019 + * Fixed a number of security issues: + TALOS-2019-0820 + TALOS-2019-0821 + TALOS-2019-0841 + TALOS-2019-0842 + TALOS-2019-0843 + TALOS-2019-0844 +Sathyanarayanan Gunasekaran, Brian Palmer, Charlie Birks, Amadeus - Mon Jun 10 16:48:20 PDT 2019 + * Ported SDL_image to emscripten + +2.0.4: +MichaÅ‚ Janiszewski - Fri Sept 28 22:00:26 PST 2018 + * Fixed memory issues in the XCF loader +Ryan Gordon - Wed Sept 26 14:58:31 PST 2018 + * Fixed a number of security issues, including TALOS-2018-0645 + +2.0.3: +Ryan Gordon - Sun Jan 28 21:28:16 PST 2018 + * Fixed a number of security issues: + TALOS-2017-0488 + TALOS-2017-0489 + TALOS-2017-0490 + TALOS-2017-0491 + TALOS-2017-0497 + TALOS-2017-0498 + TALOS-2017-0499 +Sam Lantinga - Sun Jan 28 21:24:10 PST 2018 + * Added a dependency on SDL 2.0.8 + +2.0.2: +Sam Lantinga - Sat Oct 21 23:42:28 PDT 2017 + * Added simple SVG image support based on Nano SVG +Sam Lantinga - Sat Oct 21 22:14:34 PDT 2017 + * Updated external libraries jpeg-9b, libpng-1.6.32, libwebp-0.6.0, tiff-4.0.8 and zlib-1.2.11 +Yves Younan - Fri, Oct 6, 2017 3:38:38 PM + * Fixed security vulnerability in XCF image loader +Alexey - Tue Sep 12 00:41:53 PDT 2017 + * Added optional support for loading images using Windows Imaging Component +Fabian Greffrath - Tue Sep 12 00:15:56 PDT 2017 + * Added libpng save support for much smaller 8-bit images +Alexey - Mon Sep 11 23:50:31 PDT 2017 + * Added JPG save support when built with jpeglib + IMG_SaveJPG() and IMG_SaveJPG_RW() + +2.0.1: +Jeffrey Carpenter - Sat Nov 29 12:06:05 2014 + * Fixed image colorspace issue on iOS and Mac OS X +Sam Lantinga - Sun Jun 15 17:33:46 2014 + * Fixed support for transparency in XPM files +Davide Coppola - Thu Apr 17 17:30:12 2014 + * Fixed building JPEG support on Android +David Ludwig - Tue Apr 01 19:40:35 2014 + * Added support for building for Windows RT and Windows Phone +Timur - Wed Dec 11 21:24:36 2013 + * Fixed memory leak in webp image loading +Patrice Mandin - Thu Nov 07 19:15:28 2013 + * Fixed loading BMP files with large BITMAPINFOHEADER structures +Sam Lantinga - Fri Oct 11 21:54:20 2013 + * Fixed building with libpng 1.4 + +2.0.0: +Sam Lantinga - Sun Jun 2 22:25:31 PDT 2013 + * Added PNG save support based on miniz.c by Rich Geldreich + IMG_SavePNG(), IMG_SavePNG_RW() +Sam Lantinga - Sat Jun 1 19:11:26 PDT 2013 + * Updated for SDL 2.0 release +Sam Lantinga - Sat Mar 23 13:36:51 PDT 2013 + * Fixed bug setting colorkey for indexed PNG images +Torsten Stremlau - Sun Mar 10 10:19:25 PDT 2013 + * Added support for alpha and lossless WEBP images + +1.2.12: +mscott - 2012-02-06 19:40:23 PST + * Fixed image corruption when using ImageIO framework +Sylvain - Thu Nov 22 13:09:59 PST 2012 + * Added extended XPM color table (disabled by default in IMG_xpm.c) +Sam Lantinga - Thu Jan 19 23:18:09 EST 2012 + * Fixed regression in 1.2.11 loading 8-bit PNG images with libpng + +1.2.11: +Sam Lantinga - Sat Jan 14 17:54:38 EST 2012 + * Fixed loading 8-bit PNG images on Mac OS X +Sam Lantinga - Sat Dec 31 09:35:40 EST 2011 + * SDL_image is now under the zlib license +Michael Bonfils - Mon Nov 28 21:46:00 EST 2011 + * Added WEBP image support +Thomas Klausner - Wed Jan 19 19:31:25 PST 2011 + * Fixed compiling with libpng 1.4 +Sam Lantinga - Mon Jan 10 12:09:57 2011 -0800 + * Added Android.mk to build on the Android platform +Sam Lantinga - Mon May 10 22:42:53 PDT 2010 + * Fixed loading HAM6 images with stencil mask +Mark Tucker - Fri, 27 Nov 2009 12:38:21 -0500 + * Fixed bug loading 15 and 16 bit BMP images + +1.2.10: +Sam Lantinga - Sat Nov 14 11:22:14 PST 2009 + * Fixed bug loading multiple images + +1.2.9: +Sam Lantinga - Tue Nov 10 00:29:20 PST 2009 + * Fixed alpha premultiplication on Mac OS X and iPhone OS +Sam Lantinga - Sun Nov 8 07:52:11 PST 2009 + * Fixed checking for IMG_Init() return value in image loaders + +1.2.8: +Sam Lantinga - Sun Oct 4 13:12:54 PDT 2009 + * Added support for uncompressed PCX files +Mason Wheeler - 2009-06-10 06:29:45 PDT + * Added IMG_Init()/IMG_Quit() to prevent constantly loading and unloading DLLs +Couriersud - Mon, 12 Jan 2009 17:21:13 -0800 + * Added support for ICO and CUR image files +Eric Wing - Fri, 2 Jan 2009 02:01:16 -0800 + * Added ImageIO loading infrastructure for Mac OS X + * Added UIImage loading infrastructure for iPhone / iPod Touch + +1.2.7: +Sam Lantinga - Sun Nov 2 15:08:27 PST 2008 + * Fixed buffer overflow in BMP loading code, discovered by j00ru//vx +Sam Lantinga - Fri Dec 28 08:34:54 PST 2007 + * Fixed buffer overflow in GIF loading code, discovered by Michael Skladnikiewicz + +1.2.6: +Sam lantinga - Wed Jul 18 00:30:32 PDT 2007 + * Improved detection of libjpeg, libpng, and libtiff at configure time + * PNG and TIFF images are correctly identified even if dynamic libraries + to load them aren't available. + * Fixed loading of TIFF images using libtiff 3.6 +Sam Lantinga - Thu Jul 5 07:52:35 2007 + * Fixed static linking with libjpeg +Michael Koch - Tue Feb 13 10:09:17 2007 + * Fixed crash in IMG_ReadXPMFromArray() + +1.2.5: +Maurizio Monge - Sun May 14 13:57:32 PDT 2006 + * Fixed loading BMP palettes at unusual offsets +Sam Lantinga - Thu May 11 21:51:19 PDT 2006 + * Added support for dynamically loading libjpeg, libpng, and libtiff. +Sam Lantinga - Sun Apr 30 01:48:40 PDT 2006 + * Added gcc-fat.sh for generating Universal binaries on Mac OS X + * Updated libtool support to version 1.5.22 +Sam Lantinga - Sat Feb 4 15:17:44 PST 2006 + * Added support for XV thumbnail images +Gautier Portet - Fri, 19 Mar 2004 17:35:12 +0100 + * Added support for 32-bit BMP files with alpha + +1.2.4: +Pierre G. Richard - Fri, 30 Jul 2004 11:13:11 +0000 (UTC) + * Added support for RLE encoded BMP files +Marc Le Douarain - Fri, 26 Dec 2003 18:23:42 +0100 + * Added EHB and HAM mode support to the ILBM loader +Sam Lantinga - Wed Nov 19 00:23:44 PST 2003 + * Updated libtool support for new mingw32 DLL build process +Holger Schemel - Mon, 04 Aug 2003 21:50:52 +0200 + * Fixed crash loading certain PCX images +Kyle Davenport - Sat, 19 Apr 2003 17:13:31 -0500 + * Added .la files to the development RPM, fixing RPM build on RedHat 8 + +1.2.3: +Ryan C. Gordon - Sat, 8 Feb 2003 09:36:33 -0500 + * Fixed memory leak with non-seekable SDL_RWops +Marc Le Douarain - Sun, 22 Dec 2002 22:59:51 +0100 + * Added 24-bit support to the ILBM format loader +Sam Lantinga - Sun Oct 20 20:55:46 PDT 2002 + * Added shared library support for MacOS X +Pete Shinners - Thu Jun 20 10:05:54 PDT 2002 + * The JPEG loader can now load EXIF format JPEG images +Dag-Erling Smorgrav - Thu May 2 19:09:48 PDT 2002 + * The XCF loader now ignores invisible layers and channels + +1.2.2: +Sam Lantinga - Sat Apr 13 07:49:47 PDT 2002 + * Updated autogen.sh for new versions of automake + * Specify the SDL API calling convention (C by default) diff --git a/external/sources/SDL2_image-2.8.2/CMakeLists.txt b/external/sources/SDL2_image-2.8.2/CMakeLists.txt new file mode 100644 index 0000000000..65a8811d24 --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/CMakeLists.txt @@ -0,0 +1,871 @@ +cmake_minimum_required(VERSION 3.16) + +list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake") + +# See docs/release_checklist.md +set(MAJOR_VERSION 2) +set(MINOR_VERSION 8) +set(MICRO_VERSION 2) +set(SDL_REQUIRED_VERSION 2.0.9) + +include(PrivateSdlFunctions) +sdl_calculate_derived_version_variables() + +if(CMAKE_CURRENT_SOURCE_DIR STREQUAL CMAKE_CURRENT_BINARY_DIR) + message(FATAL_ERROR "Prevented in-tree built. Please create a build directory outside of the SDL_image source code and call cmake from there") +endif() + +project(SDL2_image + LANGUAGES C + VERSION "${FULL_VERSION}" +) + +message(STATUS "Configuring ${PROJECT_NAME} ${PROJECT_VERSION}") + +if(CMAKE_SOURCE_DIR STREQUAL PROJECT_SOURCE_DIR) + set(SDL2IMAGE_ROOTPROJECT ON) +else() + set(SDL2IMAGE_ROOTPROJECT OFF) +endif() +set(SDL2IMAGE_SAMPLES_DEFAULT ${SDL2IMAGE_ROOTPROJECT}) +if(ANDROID) + set(SDL2IMAGE_SAMPLES_DEFAULT OFF) +endif() + +# Set defaults preventing destination file conflicts +set(SDL2IMAGE_DEBUG_POSTFIX "d" + CACHE STRING "Name suffix for debug builds") +mark_as_advanced(SDL2IMAGE_DEBUG_POSTFIX) + +# Assume MSVC projects don't have a package manager and need vendored dependencies (by default). +# Most other platforms have some kind of package manager. +# FIXME: consider a package manager such as conan/vcpkg instead of vendoring +if(MSVC) + set(vendored_default ON) +else() + set(vendored_default OFF) +endif() + +set(sdl2image_install_enableable ON) +if ((TARGET SDL2 OR TARGET SDL2-static) AND SDL2_DISABLE_INSTALL) + # Cannot install SDL2_image when SDL2 is built in same built, and is not installed. + set(sdl2image_install_enableable OFF) +endif() + +include(CMakeDependentOption) +include(CMakePackageConfigHelpers) +include(GNUInstallDirs) + +option(CMAKE_POSITION_INDEPENDENT_CODE "Build static libraries with -fPIC" ON) +option(BUILD_SHARED_LIBS "Build the library as a shared library" ON) + +cmake_dependent_option(SDL2IMAGE_INSTALL "Enable SDL2_image install target" ${SDL2IMAGE_ROOTPROJECT} "${sdl2image_install_enableable}" OFF) +option(SDL2IMAGE_DEPS_SHARED "Load dependencies dynamically" ON) +option(SDL2IMAGE_VENDORED "Use vendored third-party libraries" ${vendored_default}) + +option(SDL2IMAGE_SAMPLES "Build the SDL2_image sample program(s)" ${SDL2IMAGE_SAMPLES_DEFAULT}) +cmake_dependent_option(SDL2IMAGE_SAMPLES_INSTALL "Install the SDL2_image sample program(s)" OFF "SDL2IMAGE_SAMPLES;SDL2IMAGE_INSTALL" OFF) + +option(SDL2IMAGE_TESTS "Build unit tests?" OFF) +cmake_dependent_option(SDL2IMAGE_TESTS_INSTALL "Install unit tests?" OFF "SDL2IMAGE_TESTS;SDL2IMAGE_INSTALL" OFF) + +option(SDL2IMAGE_BACKEND_STB "Use stb_image for loading JPEG and PNG files" ON) +cmake_dependent_option(SDL2IMAGE_BACKEND_WIC "Add WIC backend (Windows Imaging Component)" OFF WIN32 OFF) +cmake_dependent_option(SDL2IMAGE_BACKEND_IMAGEIO "Use native Mac OS X frameworks for loading images" ON APPLE OFF) + +option(SDL2IMAGE_AVIF "Support loading AVIF images" OFF) +option(SDL2IMAGE_BMP "Support loading BMP images" ON) +option(SDL2IMAGE_GIF "Support loading GIF images" ON) +option(SDL2IMAGE_JPG "Support loading JPEG images" ON) +option(SDL2IMAGE_JXL "Support loading JXL images" OFF) +option(SDL2IMAGE_LBM "Support loading LBM images" ON) +option(SDL2IMAGE_PCX "Support loading PCX images" ON) +option(SDL2IMAGE_PNG "Support loading PNG images" ON) +option(SDL2IMAGE_PNM "Support loading PNM images" ON) +option(SDL2IMAGE_QOI "Support loading QOI images" ON) +option(SDL2IMAGE_SVG "Support loading SVG images" ON) +option(SDL2IMAGE_TGA "Support loading TGA images" ON) +option(SDL2IMAGE_TIF "Support loading TIFF images" OFF) +option(SDL2IMAGE_WEBP "Support loading WEBP images" OFF) +option(SDL2IMAGE_XCF "Support loading XCF images" ON) +option(SDL2IMAGE_XPM "Support loading XPM images" ON) +option(SDL2IMAGE_XV "Support loading XV images" ON) + +cmake_dependent_option(SDL2IMAGE_JPG_SAVE "Add JPEG save support" ON SDL2IMAGE_JPG OFF) +cmake_dependent_option(SDL2IMAGE_PNG_SAVE "Add PNG save support" ON SDL2IMAGE_PNG OFF) + +set(LIBAVIF_MINIMUM_VERSION "0.9.3") +if(SDL2IMAGE_VENDORED AND SDL2IMAGE_AVIF) + set(SDL2IMAGE_AVIF_VENDORED ON) +else() + set(SDL2IMAGE_AVIF_VENDORED OFF) +endif() +cmake_dependent_option(SDL2IMAGE_AVIF_SHARED "Dynamically load AVIF support (requires shared libavif)" + ${SDL2IMAGE_DEPS_SHARED} SDL2IMAGE_AVIF OFF) + +if(SDL2IMAGE_AVIF_VENDORED) + set(SDL2IMAGE_DAV1D ON) + set(SDL2IMAGE_DAV1D_VENDORED ON) +else() + set(SDL2IMAGE_DAV1D OFF) + set(SDL2IMAGE_DAV1D_VENDORED OFF) +endif() +if(SDL2IMAGE_AVIF_SHARED) + set(SDL2IMAGE_DAV1D_SHARED ON) +else() + set(SDL2IMAGE_DAV1D_SHARED OFF) +endif() + +if(SDL2IMAGE_VENDORED AND SDL2IMAGE_JPG AND NOT (SDL2IMAGE_BACKEND_WIC OR SDL2IMAGE_BACKEND_STB OR SDL2IMAGE_BACKEND_IMAGEIO)) + set(SDL2IMAGE_JPG_VENDORED ON) +else() + set(SDL2IMAGE_JPG_VENDORED OFF) +endif() +cmake_dependent_option(SDL2IMAGE_JPG_SHARED "Dynamically load JPG support (requires shared libjpeg)" + ${SDL2IMAGE_DEPS_SHARED} "SDL2IMAGE_JPG;NOT SDL2IMAGE_BACKEND_WIC;NOT SDL2IMAGE_BACKEND_STB;NOT SDL2IMAGE_BACKEND_IMAGEIO" OFF) + +if(SDL2IMAGE_VENDORED AND SDL2IMAGE_JXL) + set(SDL2IMAGE_JXL_VENDORED ON) +else() + set(SDL2IMAGE_JXL_VENDORED OFF) +endif() +cmake_dependent_option(SDL2IMAGE_JXL_SHARED "Dynamically load JXL support (requires shared libjxl)" + ${SDL2IMAGE_DEPS_SHARED} SDL2IMAGE_JXL OFF) + +if(SDL2IMAGE_VENDORED AND SDL2IMAGE_PNG AND NOT (SDL2IMAGE_BACKEND_WIC OR SDL2IMAGE_BACKEND_STB OR SDL2IMAGE_BACKEND_IMAGEIO)) + set(SDL2IMAGE_PNG_VENDORED ON) +else() + set(SDL2IMAGE_PNG_VENDORED OFF) +endif() +cmake_dependent_option(SDL2IMAGE_PNG_SHARED "Dynamically load PNG support (requires shared libpng)" + ${SDL2IMAGE_DEPS_SHARED} "SDL2IMAGE_PNG;NOT SDL2IMAGE_BACKEND_WIC;NOT SDL2IMAGE_BACKEND_STB;NOT SDL2IMAGE_BACKEND_IMAGEIO" OFF) + +if(SDL2IMAGE_VENDORED AND SDL2IMAGE_TIF) + set(SDL2IMAGE_TIF_VENDORED ON) +else() + set(SDL2IMAGE_TIF_VENDORED OFF) +endif() +cmake_dependent_option(SDL2IMAGE_TIF_SHARED "Dynamically load TIFF support (requires shared libtiff)" + ${SDL2IMAGE_DEPS_SHARED} SDL2IMAGE_TIF OFF) + +if(SDL2IMAGE_VENDORED AND SDL2IMAGE_WEBP) + set(SDL2IMAGE_WEBP_VENDORED ON) +else() + set(SDL2IMAGE_WEBP_VENDORED OFF) +endif() +cmake_dependent_option(SDL2IMAGE_WEBP_SHARED "Dynamically load WEBP support (requires shared libwebp)" + ${SDL2IMAGE_DEPS_SHARED} SDL2IMAGE_WEBP OFF) + +if(SDL2IMAGE_PNG_VENDORED) + set(SDL2IMAGE_ZLIB ON) +else() + set(SDL2IMAGE_ZLIB OFF) +endif() + +if(SDL2IMAGE_VENDORED AND SDL2IMAGE_PNG_VENDORED) + set(SDL2IMAGE_ZLIB_VENDORED ON) +else() + set(SDL2IMAGE_ZLIB_VENDORED OFF) +endif() +if(SDL2IMAGE_PNG_SHARED) + set(SDL2IMAGE_ZLIB_SHARED ON) +else() + set(SDL2IMAGE_ZLIB_SHARED OFF) +endif() + +# Save BUILD_SHARED_LIBS variable +set(SDL2IMAGE_BUILD_SHARED_LIBS ${BUILD_SHARED_LIBS}) + +if(SDL2IMAGE_BUILD_SHARED_LIBS) + set(sdl2_image_export_name SDL2_image) + set(sdl2_image_install_name_infix shared) + set(sdl2_target_name SDL2::SDL2) +else() + set(sdl2_image_export_name SDL2_image-static) + set(sdl2_image_install_name_infix static) + set(sdl2_target_name SDL2::SDL2-static) +endif() + +sdl_find_sdl2(${sdl2_target_name} ${SDL_REQUIRED_VERSION}) + +# Set PROJECT_VERSION of subprojects to "" if it's project call does not set VERSION +cmake_policy(SET CMP0048 NEW) + +# Allow cmake_dependent_option to use "Full Condition Syntax" +if(POLICY CMP0127) + cmake_policy(SET CMP0127 NEW) +endif() + +# OpenGL is required by dependencies of (dependencies of) some vendored libraries +if(NOT DEFINED OpenGL_GL_PREFERENCE) + set(OpenGL_GL_PREFERENCE GLVND) +endif() + +add_library(SDL2_image + src/IMG.c + src/IMG_WIC.c + src/IMG_avif.c + src/IMG_bmp.c + src/IMG_gif.c + src/IMG_jpg.c + src/IMG_jxl.c + src/IMG_lbm.c + src/IMG_pcx.c + src/IMG_png.c + src/IMG_pnm.c + src/IMG_qoi.c + src/IMG_stb.c + src/IMG_svg.c + src/IMG_tga.c + src/IMG_tif.c + src/IMG_webp.c + src/IMG_xcf.c + src/IMG_xpm.c + src/IMG_xv.c +) +add_library(SDL2_image::${sdl2_image_export_name} ALIAS SDL2_image) +target_include_directories(SDL2_image PUBLIC + "$" + "$" + "$" +) +target_compile_definitions(SDL2_image PRIVATE + BUILD_SDL + SDL_BUILD_MAJOR_VERSION=${MAJOR_VERSION} + SDL_BUILD_MINOR_VERSION=${MINOR_VERSION} + SDL_BUILD_MICRO_VERSION=${MICRO_VERSION} +) +target_link_libraries(SDL2_image PRIVATE $) +if(WIN32 AND SDL2IMAGE_BUILD_SHARED_LIBS) + target_sources(SDL2_image PRIVATE + src/version.rc + ) +endif() +set_target_properties(SDL2_image PROPERTIES + DEFINE_SYMBOL DLL_EXPORT + EXPORT_NAME ${sdl2_image_export_name} + C_VISIBILITY_PRESET "hidden" +) +if(NOT ANDROID) + set_target_properties(SDL2_image PROPERTIES + DEBUG_POSTFIX "${SDL2IMAGE_DEBUG_POSTFIX}" + ) + if(APPLE) + # the SOVERSION property corresponds to the compatibility version and VERSION corresponds to the current version + # https://cmake.org/cmake/help/latest/prop_tgt/SOVERSION.html#mach-o-versions + set_target_properties(SDL2_image PROPERTIES + SOVERSION "${DYLIB_COMPATIBILITY_VERSION}" + VERSION "${DYLIB_CURRENT_VERSION}" + ) + else() + set_target_properties(SDL2_image PROPERTIES + SOVERSION "${LT_MAJOR}" + VERSION "${LT_VERSION}" + ) + endif() +endif() +if(SDL2IMAGE_BUILD_SHARED_LIBS AND (APPLE OR (UNIX AND NOT ANDROID))) + add_custom_command(TARGET SDL2_image POST_BUILD + COMMAND "${CMAKE_COMMAND}" -E create_symlink "$" "libSDL2_image$<$:${SDL2IMAGE_DEBUG_POSTFIX}>$" + # BYPRODUCTS "libSDL2_image$<$:${SDL2IMAGE_DEBUG_POSTFIX}>$" # Needs CMake 3.20 + WORKING_DIRECTORY "${PROJECT_BINARY_DIR}" + ) +endif() +if(SDL2IMAGE_BUILD_SHARED_LIBS) + if(WIN32 OR OS2) + set_target_properties(SDL2_image PROPERTIES + PREFIX "" + ) + endif() + if(OS2) + # OS/2 doesn't support a DLL name longer than 8 characters. + set_target_properties(SDL2_image PROPERTIES + OUTPUT_NAME "SDL2img" + ) + elseif(UNIX AND NOT ANDROID) + set_target_properties(SDL2_image PROPERTIES + OUTPUT_NAME "SDL2_image-${LT_RELEASE}" + ) + endif() +else() + if(MSVC OR (WATCOM AND (WIN32 OR OS2))) + set_target_properties(SDL2_image PROPERTIES + OUTPUT_NAME "SDL2_image-static" + ) + endif() +endif() + +# Use `Compatible Interface Properties` to ensure a shared SDL2_image is built with a shared SDL2 +if(SDL2IMAGE_BUILD_SHARED_LIBS) + set_property(TARGET SDL2_image PROPERTY INTERFACE_SDL2_SHARED ${SDL2IMAGE_BUILD_SHARED_LIBS}) + set_property(TARGET SDL2_image APPEND PROPERTY COMPATIBLE_INTERFACE_BOOL SDL2_SHARED) +endif() + +if(SDL2IMAGE_BUILD_SHARED_LIBS) + sdl_target_link_options_no_undefined(SDL2_image) +endif() + +if(SDL2IMAGE_BUILD_SHARED_LIBS) + # Make sure static library dependencies are built with -fPIC when building a shared SDL2_image + set(CMAKE_POSITION_INDEPENDENT_CODE ON) +endif() + +set(INSTALL_EXTRA_TARGETS) +set(PC_LIBS) +set(PC_REQUIRES) + +if(SDL2IMAGE_BACKEND_STB) + target_compile_definitions(SDL2_image PRIVATE USE_STBIMAGE) +endif() + +if(APPLE) + if(SDL2IMAGE_BACKEND_IMAGEIO) + target_link_libraries(SDL2_image PRIVATE -Wl,-framework,ApplicationServices) + target_link_libraries(SDL2_image PRIVATE objc) + target_sources(SDL2_image PRIVATE + src/IMG_ImageIO.m + ) + + if (SDL2IMAGE_PNG AND NOT SDL2IMAGE_BACKEND_STB) + target_compile_definitions(SDL2_image PRIVATE PNG_USES_IMAGEIO) + endif() + if (SDL2IMAGE_JPG AND NOT SDL2IMAGE_BACKEND_STB) + target_compile_definitions(SDL2_image PRIVATE JPG_USES_IMAGEIO) + endif() + else() + target_compile_definitions(SDL2_image PRIVATE SDL_IMAGE_USE_COMMON_BACKEND) + endif() +endif() + +if(SDL2IMAGE_BACKEND_WIC) + target_compile_definitions(SDL2_image PRIVATE SDL_IMAGE_USE_WIC_BACKEND) +endif() + +if(SDL2IMAGE_ZLIB) + if(SDL2IMAGE_ZLIB_VENDORED) + message(STATUS "${PROJECT_NAME}: Using vendored zlib") + sdl_check_project_in_subfolder(external/zlib zlib SDL2IMAGE_VENDORED) + add_subdirectory(external/zlib EXCLUDE_FROM_ALL) + # PNG_BUILD_ZLIB variable is used by vendored libpng + set(PNG_BUILD_ZLIB ON CACHE BOOL "libpng option to tell it should use 'our' vendored ZLIB library" FORCE) + # ZLIB_INCLUDE_DIR variable is used by vendored libpng + set(ZLIB_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/external/zlib;${CMAKE_CURRENT_BINARY_DIR}/external/zlib" CACHE STRING "path of zlib, passed to libpng" FORCE) + # ZLIB_LIBRARY variable is used by vendored libpng + if(SDL2IMAGE_ZLIB_SHARED) + set(ZLIB_LIBRARY zlib) + else() + set(ZLIB_LIBRARY zlibstatic) + endif() + # ZLIB_INCLUDE_DIRS variable is used by vendored libpng + set(ZLIB_INCLUDE_DIRS "${ZLIB_INCLUDE_DIR}") + # ZLIB_LIBRARIES variable is used by vendored libpng + set(ZLIB_LIBRARIES "${ZLIB_LIBRARY}") + list(APPEND INSTALL_EXTRA_TARGETS ${ZLIB_LIBRARY}) + set_target_properties(${ZLIB_LIBRARY} PROPERTIES EXPORT_NAME external_zlib) + add_library(SDL2_image::external_zlib ALIAS ${ZLIB_LIBRARY}) + else() + message(STATUS "${PROJECT_NAME}: Using system zlib") + find_package(ZLIB REQUIRED) + endif() +endif() + +if(SDL2IMAGE_DAV1D) + if(SDL2IMAGE_DAV1D_VENDORED) + message(STATUS "${PROJECT_NAME}: Using vendored dav1d") + add_subdirectory(external/dav1d) + set(DAV1D_LIBRARY dav1d) + list(APPEND INSTALL_EXTRA_TARGETS dav1d) + else() + message(FATAL_ERROR "Not implemented") + endif() +endif() + +if(SDL2IMAGE_AVIF) + target_compile_definitions(SDL2_image PRIVATE LOAD_AVIF) + if(SDL2IMAGE_AVIF_VENDORED) + message(STATUS "${PROJECT_NAME}: Using vendored libavif") + sdl_check_project_in_subfolder(external/libavif libavif SDL2IMAGE_VENDORED) + set(BUILD_SHARED_LIBS ${SDL2IMAGE_AVIF_SHARED}) + set(AVIF_CODEC_DAV1D ON CACHE BOOL "Use dav1d codec for decoding" FORCE) + set(AVIF_LOCAL_DAV1D OFF CACHE BOOL "Build dav1d by libaf" FORCE) + #FIXME: This requires upgrading vendored libwebp to >= 1.2.4. + #set(LIBAVIF_WITH_SHARPYUV_SDLIMAGE ${SDL2IMAGE_WEBP} CACHE BOOL "Build libavif with sharpyuv support (re-use sharpyuv built by libwebp)" FORCE) + add_subdirectory(external/libavif EXCLUDE_FROM_ALL) + list(APPEND INSTALL_EXTRA_TARGETS avif) + set_target_properties(avif PROPERTIES EXPORT_NAME external_libavif) + add_library(SDL2_image::external_libavif ALIAS avif) + if(NOT SDL2IMAGE_AVIF_SHARED) + list(APPEND PC_LIBS -l$) + endif() + if(NOT MSVC) + check_linker_flag(C "-Wl,--no-undefined" LINKER_SUPPORTS_WL_NO_UNDEFINED) + if(LINKER_SUPPORTS_WL_NO_UNDEFINED) + target_link_options(avif PRIVATE "-Wl,--no-undefined") + endif() + endif() + else() + message(STATUS "${PROJECT_NAME}: Using system libavif") + find_package(libavif 1.0 QUIET) + if(NOT libavif_FOUND) + message(STATUS "libavif-1.0 or compatible not found") + find_package(libavif ${LIBAVIF_MINIMUM_VERSION} QUIET) + endif() + if(libavif_FOUND) + message(STATUS "libavif-${libavif_VERSION} found") + else() + message(STATUS "libavif-${LIBAVIF_MINIMUM_VERSION} or compatible not found") + message(FATAL_ERROR "libavif NOT found") + endif() + list(APPEND PC_REQUIRES libavif) + endif() + if(SDL2IMAGE_AVIF_SHARED) + target_include_directories(SDL2_image PRIVATE + $ + $ + $ + ) + target_get_dynamic_library(dynamic_avif avif) + message(STATUS "Dynamic libavif: ${dynamic_avif}") + target_compile_definitions(SDL2_image PRIVATE "LOAD_AVIF_DYNAMIC=\"${dynamic_avif}\"") + if(SDL2IMAGE_AVIF_VENDORED) + add_dependencies(SDL2_image avif) + endif() + else() + target_link_libraries(SDL2_image PRIVATE avif) + endif() +endif() + +if(SDL2IMAGE_BMP) + target_compile_definitions(SDL2_image PRIVATE LOAD_BMP) +endif() + +if(SDL2IMAGE_GIF) + target_compile_definitions(SDL2_image PRIVATE LOAD_GIF) +endif() + +if(SDL2IMAGE_JPG) + target_compile_definitions(SDL2_image PRIVATE + LOAD_JPG + SDL_IMAGE_SAVE_JPG=$ + ) + if(NOT SDL2IMAGE_BACKEND_STB AND NOT SDL2IMAGE_BACKEND_WIC AND NOT SDL2IMAGE_BACKEND_IMAGEIO) + if(SDL2IMAGE_JPG_VENDORED) + message(STATUS "${PROJECT_NAME}: Using vendored libjpeg") + sdl_check_project_in_subfolder(external/jpeg libjpeg SDL2IMAGE_VENDORED) + set(BUILD_SHARED_LIBS ${SDL2IMAGE_JPG_SHARED}) + add_subdirectory(external/jpeg EXCLUDE_FROM_ALL) + list(APPEND INSTALL_EXTRA_TARGETS jpeg) + set_target_properties(jpeg PROPERTIES EXPORT_NAME external_libjpeg) + add_library(SDL2_image::external_libjpeg ALIAS jpeg) + if(NOT SDL2IMAGE_JPG_SHARED) + list(APPEND PC_LIBS -l$) + endif() + else() + message(STATUS "${PROJECT_NAME}: Using system libjpeg") + find_package(JPEG REQUIRED) + list(APPEND PC_REQUIRES libjpeg) + endif() + if(SDL2IMAGE_JPG_SHARED) + target_include_directories(SDL2_image PRIVATE + $ + $ + $ + ) + target_get_dynamic_library(dynamic_jpeg JPEG::JPEG) + message(STATUS "Dynamic libjpeg: ${dynamic_jpeg}") + target_compile_definitions(SDL2_image PRIVATE "LOAD_JPG_DYNAMIC=\"${dynamic_jpeg}\"") + if(SDL2IMAGE_JPG_VENDORED) + add_dependencies(SDL2_image JPEG::JPEG) + endif() + else() + target_link_libraries(SDL2_image PRIVATE JPEG::JPEG) + endif() + endif() +endif() + +if(SDL2IMAGE_JXL) + target_compile_definitions(SDL2_image PRIVATE LOAD_JXL) + if(SDL2IMAGE_JXL_VENDORED) + enable_language(CXX) + message(STATUS "${PROJECT_NAME}: Using vendored libjxl") + # BUILD_TESTING variable is used by libjxl + set(BUILD_TESTING OFF CACHE BOOL "build testing" FORCE) + # JPEGXL_ENABLE_TOOLS variable is used by libjxl + set(JPEGXL_ENABLE_JNI OFF CACHE BOOL "build jpegxl jni" FORCE) + # JPEGXL_ENABLE_MANPAGES variable is used by libjxl + set(JPEGXL_ENABLE_MANPAGES OFF CACHE BOOL "libjxl manpage option" FORCE) + # JPEGXL_ENABLE_PLUGINS variable is used by libjxl + set(JPEGXL_ENABLE_PLUGINS OFF CACHE BOOL "libjxl manpage option" FORCE) + # JPEGXL_ENABLE_SKCMS variable is used by libjxl + set(JPEGXL_ENABLE_SKCMS OFF CACHE BOOL "libjxl skcms option" FORCE) + # JPEGXL_FORCE_SYSTEM_HWY variable is used by libjxl + set(JPEGXL_FORCE_SYSTEM_HWY OFF CACHE BOOL "libjxl highway option" FORCE) + sdl_check_project_in_subfolder(external/libjxl libjxl SDL2IMAGE_VENDORED) + set(BUILD_SHARED_LIBS ${SDL2IMAGE_JXL_SHARED}) + add_subdirectory(external/libjxl EXCLUDE_FROM_ALL) + if(BUILD_SHARED_LIBS) + set(jxl_lib jxl) + list(APPEND INSTALL_EXTRA_TARGETS brotlidec brotlicommon brotlienc hwy ${jxl_lib}) + if(NOT SDL2IMAGE_JXL_SHARED) + list(APPEND PC_LIBS + -l$ -l$ + -l$ -l$ + ) + endif() + else() + set(jxl_lib jxl_dec-static) + list(APPEND INSTALL_EXTRA_TARGETS brotlidec-static brotlicommon-static hwy ${jxl_lib}) + endif() + set_target_properties(${jxl_lib} PROPERTIES EXPORT_NAME external_libjxl) + add_library(SDL2_image::external_libjxl ALIAS ${jxl_lib}) + if(NOT TARGET libjxl::libjxl) + add_library(libjxl::libjxl ALIAS ${jxl_lib}) + endif() + else() + message(STATUS "${PROJECT_NAME}: Using system libjxl") + list(APPEND PC_REQUIRES libjxl) + find_package(libjxl REQUIRED) + endif() + if(SDL2IMAGE_JXL_SHARED) + target_include_directories(SDL2_image PRIVATE + $ + $ + $ + ) + target_get_dynamic_library(dynamic_jxl libjxl::libjxl) + message(STATUS "Dynamic libjxl: ${dynamic_jxl}") + target_compile_definitions(SDL2_image PRIVATE "LOAD_JXL_DYNAMIC=\"${dynamic_jxl}\"") + if(SDL2IMAGE_JXL_VENDORED) + add_dependencies(SDL2_image libjxl::libjxl) + endif() + else() + target_link_libraries(SDL2_image PRIVATE libjxl::libjxl) + endif() +endif() + +if(SDL2IMAGE_LBM) + target_compile_definitions(SDL2_image PRIVATE LOAD_LBM) +endif() + +if(SDL2IMAGE_PCX) + target_compile_definitions(SDL2_image PRIVATE LOAD_PCX) +endif() + +if(SDL2IMAGE_PNG) + target_compile_definitions(SDL2_image PRIVATE + LOAD_PNG + SDL_IMAGE_SAVE_PNG=$ + ) + if(NOT SDL2IMAGE_BACKEND_STB AND NOT SDL2IMAGE_BACKEND_WIC AND NOT SDL2IMAGE_BACKEND_IMAGEIO) + if(SDL2IMAGE_PNG_VENDORED) + message(STATUS "${PROJECT_NAME}: Using vendored libpng") + sdl_check_project_in_subfolder(external/libpng libpng SDL2IMAGE_VENDORED) + add_subdirectory(external/libpng EXCLUDE_FROM_ALL) + if(SDL2IMAGE_PNG_SHARED) + set(PNG_LIBRARY png_shared) + else() + set(PNG_LIBRARY png_static) + endif() + add_library(PNG::PNG ALIAS ${PNG_LIBRARY}) + target_include_directories(SDL2_image PRIVATE external/libpng) + list(APPEND INSTALL_EXTRA_TARGETS ${PNG_LIBRARY}) + set_target_properties(${PNG_LIBRARY} PROPERTIES EXPORT_NAME external_libpng) + add_library(SDL2_image::external_libpng ALIAS ${PNG_LIBRARY}) + if(NOT SDL2IMAGE_PNG_SHARED) + list(APPEND PC_LIBS -l$) + if(SDL2IMAGE_ZLIB_VENDORED) + list(APPEND PC_LIBS -l$) + else() + list(APPEND PC_REQUIRES zlib) + endif() + endif() + else() + message(STATUS "${PROJECT_NAME}: Using system libpng") + find_package(PNG REQUIRED) + list(APPEND PC_REQUIRES libpng) + endif() + if(SDL2IMAGE_PNG_SHARED) + target_include_directories(SDL2_image PRIVATE + $ + $ + $ + ) + target_get_dynamic_library(dynamic_png PNG::PNG) + message(STATUS "Dynamic libpng: ${dynamic_png}") + target_compile_definitions(SDL2_image PRIVATE "LOAD_PNG_DYNAMIC=\"${dynamic_png}\"") + if(SDL2IMAGE_PNG_VENDORED) + add_dependencies(SDL2_image PNG::PNG) + endif() + else() + target_link_libraries(SDL2_image PRIVATE PNG::PNG) + endif() + endif() +endif() + +if(SDL2IMAGE_PNM) + target_compile_definitions(SDL2_image PRIVATE LOAD_PNM) +endif() + +if(SDL2IMAGE_QOI) + target_compile_definitions(SDL2_image PRIVATE LOAD_QOI) +endif() + +if(SDL2IMAGE_SVG) + target_compile_definitions(SDL2_image PRIVATE LOAD_SVG) +endif() + +if(SDL2IMAGE_TGA) + target_compile_definitions(SDL2_image PRIVATE LOAD_TGA) +endif() + +if(SDL2IMAGE_TIF) + target_compile_definitions(SDL2_image PRIVATE LOAD_TIF) + if(SDL2IMAGE_TIF_VENDORED) + message(STATUS "${PROJECT_NAME}: Using vendored libtiff") + # jpeg variable is used by vendored libtiff + set(jpeg OFF CACHE BOOL "libtiff: jpeg option" FORCE) + # libdeflate variable is used by vendored libtiff + set(libdeflate OFF CACHE BOOL "libtiff: libdeflate option" FORCE) + # DEFLATE_FOUND variable is used by vendored libtiff + set(DEFLATE_FOUND OFF CACHE BOOL "libtiff: libdeflate option" FORCE) + # zlib variable is used by vendored libtiff (controls use of `find_package`) + set(zlib OFF CACHE BOOL "libtiff: find zlib using find_package" FORCE) + # ZLIB_FOUND is used by vendored libtiff + set(ZLIB_FOUND "") + # lzma variable is used by vendored libtiff + set(lzma OFF CACHE BOOL "libtiff: lzma option" FORCE) + # webp variable is used by vendored libtiff + set(webp OFF CACHE BOOL "libtiff: webp option" FORCE) + # zstd variable is used by vendored libtiff + set(zstd OFF CACHE BOOL "libtiff: zstd option" FORCE) + # ZSTD_FOUND variable is used by vendored libtiff + set(ZSTD_FOUND OFF) + # WEBP_LIBRARY variable is used by vendored libtiff + set(WEBP_LIBRARY "") + sdl_check_project_in_subfolder(external/libtiff libtiff SDL2IMAGE_VENDORED) + set(BUILD_SHARED_LIBS ${SDL2IMAGE_TIF_SHARED}) + add_subdirectory(external/libtiff EXCLUDE_FROM_ALL) + add_library(TIFF::TIFF ALIAS tiff) + list(APPEND INSTALL_EXTRA_TARGETS tiff) + set_target_properties(tiff PROPERTIES EXPORT_NAME external_libtiff) + add_library(SDL2_image::external_libtiff ALIAS tiff) + if(NOT SDL2IMAGE_TIF_SHARED) + list(APPEND PC_LIBS -l$) + endif() + else() + message(STATUS "${PROJECT_NAME}: Using system libtiff") + find_package(TIFF REQUIRED) + list(APPEND PC_REQUIRES libtiff-4) + endif() + if(SDL2IMAGE_TIF_SHARED) + target_include_directories(SDL2_image PRIVATE + $ + $ + $ + ) + target_get_dynamic_library(dynamic_tif TIFF::TIFF) + message(STATUS "Dynamic libtiff: ${dynamic_tif}") + target_compile_definitions(SDL2_image PRIVATE "LOAD_TIF_DYNAMIC=\"${dynamic_tif}\"") + if(SDL2IMAGE_TIF_VENDORED) + add_dependencies(SDL2_image TIFF::TIFF) + endif() + else() + target_link_libraries(SDL2_image PRIVATE TIFF::TIFF) + endif() +endif() + +if(SDL2IMAGE_WEBP) + target_compile_definitions(SDL2_image PRIVATE LOAD_WEBP) + # missing cpufeatures + if(SDL2IMAGE_WEBP_VENDORED) + message(STATUS "${PROJECT_NAME}: Using vendored libwebp") + sdl_check_project_in_subfolder(external/libwebp libwebp SDL2IMAGE_VENDORED) + set(BUILD_SHARED_LIBS ${SDL2IMAGE_WEBP_SHARED}) + add_subdirectory(external/libwebp EXCLUDE_FROM_ALL) + target_include_directories(SDL2_image PRIVATE external/libwebp/src) + add_library(WebP::webp ALIAS webp) + add_library(WebP::webpdemux ALIAS webpdemux) + list(APPEND INSTALL_EXTRA_TARGETS webp webpdemux) + set_target_properties(webp PROPERTIES EXPORT_NAME "external_libwebp") + add_library(SDL2_image::external_libwebp ALIAS webp) + else() + message(STATUS "${PROJECT_NAME}: Using system libwebp") + find_package(webp REQUIRED) + list(APPEND PC_REQUIRES libwebp) + endif() + if(SDL2IMAGE_WEBP_SHARED) + target_include_directories(SDL2_image PRIVATE + $ + $ + $ + $ + $ + $ + ) + target_get_dynamic_library(dynamic_webpdemux WebP::webpdemux) + message(STATUS "Dynamic libwebpdemux: ${dynamic_webpdemux}") + target_compile_definitions(SDL2_image PRIVATE "LOAD_WEBPDEMUX_DYNAMIC=\"${dynamic_webpdemux}\"") + target_get_dynamic_library(dynamic_webp WebP::webp) + message(STATUS "Dynamic libwebp: ${dynamic_webp}") + target_compile_definitions(SDL2_image PRIVATE "LOAD_WEBP_DYNAMIC=\"${dynamic_webp}\"") + if(SDL2IMAGE_WEBP_VENDORED) + add_dependencies(SDL2_image WebP::webp WebP::webpdemux) + endif() + else() + target_link_libraries(SDL2_image PRIVATE WebP::webp WebP::webpdemux) + endif() +endif() + +if(SDL2IMAGE_XCF) + target_compile_definitions(SDL2_image PRIVATE LOAD_XCF) +endif() + +if(SDL2IMAGE_XPM) + target_compile_definitions(SDL2_image PRIVATE LOAD_XPM) +endif() + +if(SDL2IMAGE_XV) + target_compile_definitions(SDL2_image PRIVATE LOAD_XV) +endif() + +# Restore BUILD_SHARED_LIBS +set(BUILD_SHARED_LIBS ${SDL2IMAGE_BUILD_SHARED_LIBS}) + +if(SDL2IMAGE_INSTALL) + install( + TARGETS SDL2_image + EXPORT SDL2ImageExports + ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}" COMPONENT devel + LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}" COMPONENT library + RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}" COMPONENT library + ) + install( + FILES "${CMAKE_CURRENT_SOURCE_DIR}/include/SDL_image.h" + DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}/SDL2" COMPONENT DEVEL + ) + + if(INSTALL_EXTRA_TARGETS) + install( + TARGETS ${INSTALL_EXTRA_TARGETS} + EXPORT SDL2ImageExports + ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}" COMPONENT devel + LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}" COMPONENT library + RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}" COMPONENT library + PUBLIC_HEADER DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}" COMPONENT devel + ) + endif() + + if(WIN32 AND NOT MINGW) + set(SDLIMAGE_INSTALL_CMAKEDIR_DEFAULT "cmake") + else() + set(SDLIMAGE_INSTALL_CMAKEDIR_DEFAULT "${CMAKE_INSTALL_LIBDIR}/cmake/SDL2_image") + endif() + set(SDLIMAGE_INSTALL_CMAKEDIR "${SDLIMAGE_INSTALL_CMAKEDIR_DEFAULT}" CACHE STRING "Location where to install SDL2_imageConfig.cmake") + + configure_package_config_file(SDL2_imageConfig.cmake.in SDL2_imageConfig.cmake + INSTALL_DESTINATION "${SDLIMAGE_INSTALL_CMAKEDIR}" + ) + write_basic_package_version_file("${PROJECT_BINARY_DIR}/SDL2_imageConfigVersion.cmake" + VERSION ${FULL_VERSION} + COMPATIBILITY AnyNewerVersion + ) + install( + FILES + "${CMAKE_CURRENT_BINARY_DIR}/SDL2_imageConfig.cmake" + "${CMAKE_CURRENT_BINARY_DIR}/SDL2_imageConfigVersion.cmake" + cmake/Findlibjxl.cmake + cmake/Findwebp.cmake + DESTINATION "${SDLIMAGE_INSTALL_CMAKEDIR}" + COMPONENT devel + ) + install(EXPORT SDL2ImageExports + FILE SDL2_image-${sdl2_image_install_name_infix}-targets.cmake + NAMESPACE SDL2_image:: + DESTINATION "${SDLIMAGE_INSTALL_CMAKEDIR}" + COMPONENT devel + ) + + set(prefix "${CMAKE_INSTALL_PREFIX}") + set(exec_prefix "\${prefix}") + set(libdir "\${exec_prefix}/${CMAKE_INSTALL_LIBDIR}") + set(includedir "\${prefix}/${CMAKE_INSTALL_INCLUDEDIR}") + set(PACKAGE "${PROJECT_NAME}") + set(VERSION "${FULL_VERSION}") + set(SDL_VERSION "${SDL_REQUIRED_VERSION}") + string(JOIN " " PC_REQUIRES ${PC_REQUIRES}) + string(JOIN " " PC_LIBS ${PC_LIBS}) + configure_file("${PROJECT_SOURCE_DIR}/SDL2_image.pc.in" "${CMAKE_CURRENT_BINARY_DIR}/SDL2_image.pc.intermediate" @ONLY) + file(GENERATE OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/SDL2_image-$.pc" INPUT "${CMAKE_CURRENT_BINARY_DIR}/SDL2_image.pc.intermediate") + + set(PC_DESTDIR) + if(CMAKE_SYSTEM_NAME MATCHES FreeBSD) + # FreeBSD uses ${PREFIX}/libdata/pkgconfig + set(PC_DESTDIR "libdata/pkgconfig") + else() + set(PC_DESTDIR "${CMAKE_INSTALL_LIBDIR}/pkgconfig") + endif() + # Always install SDL2_net.pc file: libraries might be different between config modes + install(CODE " + # FIXME: use file(COPY_FILE) if minimum CMake version >= 3.21 + execute_process(COMMAND \"\${CMAKE_COMMAND}\" -E copy_if_different + \"${CMAKE_CURRENT_BINARY_DIR}/SDL2_image-$.pc\" + \"${CMAKE_CURRENT_BINARY_DIR}/SDL2_image.pc\") + file(INSTALL DESTINATION \"\${CMAKE_INSTALL_PREFIX}/${PC_DESTDIR}\" + TYPE FILE + FILES \"${CMAKE_CURRENT_BINARY_DIR}/SDL2_image.pc\")" COMPONENT devel) + + if(SDL2IMAGE_BUILD_SHARED_LIBS AND (APPLE OR (UNIX AND NOT ANDROID))) + install( + FILES + "${PROJECT_BINARY_DIR}/libSDL2_image$<$:${SDL2IMAGE_DEBUG_POSTFIX}>$" + DESTINATION "${CMAKE_INSTALL_LIBDIR}" + COMPONENT devel + ) + endif() + + install(FILES "LICENSE.txt" + DESTINATION "${CMAKE_INSTALL_DATAROOTDIR}/licenses/${PROJECT_NAME}" + COMPONENT library + ) +endif() + +if(SDL2IMAGE_SAMPLES) + add_executable(showanim examples/showanim.c) + add_executable(showimage examples/showimage.c) + + find_package(SDL2main) + + foreach(prog showanim showimage) + # FIXME: mingw should be handled by SDL2::SDL2(-static) target + if(MINGW) + target_link_libraries(${prog} PRIVATE mingw32) + target_link_options(${prog} PRIVATE -mwindows) + endif() + target_link_libraries(${prog} PRIVATE SDL2_image::${sdl2_image_export_name}) + if(TARGET SDL2::SDL2main) + target_link_libraries(${prog} PRIVATE SDL2::SDL2main) + endif() + target_link_libraries(${prog} PRIVATE ${sdl2_target_name}) + + if(SDL2IMAGE_SAMPLES_INSTALL) + install(TARGETS ${prog} + RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}" + ) + endif() + endforeach() +endif() + +add_library(SDL2::image INTERFACE IMPORTED GLOBAL) +set_target_properties(SDL2::image PROPERTIES + INTERFACE_LINK_LIBRARIES "SDL2_image" +) +if(CMAKE_VERSION VERSION_GREATER_EQUAL "3.17") + set_target_properties(SDL2::image PROPERTIES + DEPRECATION "Use SDL2_image::SDL2_image or SDL2_image::SDL2_image-static instead" + ) +endif() + +if(SDL2IMAGE_TESTS) + enable_testing() + add_subdirectory(test) +endif() diff --git a/external/sources/SDL2_image-2.8.2/LICENSE.txt b/external/sources/SDL2_image-2.8.2/LICENSE.txt new file mode 100644 index 0000000000..73301d65e8 --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/LICENSE.txt @@ -0,0 +1,17 @@ +Copyright (C) 1997-2024 Sam Lantinga + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any damages +arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it +freely, subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. diff --git a/external/sources/SDL2_image-2.8.2/Makefile.am b/external/sources/SDL2_image-2.8.2/Makefile.am new file mode 100644 index 0000000000..bb8ba73768 --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Makefile.am @@ -0,0 +1,116 @@ +# Makefile.am for the SDL sample image loading library and viewer +ACLOCAL_AMFLAGS = -I acinclude + +lib_LTLIBRARIES = libSDL2_image.la + +libSDL2_imageincludedir = $(includedir)/SDL2 +libSDL2_imageinclude_HEADERS = \ + include/SDL_image.h + +if USE_IMAGEIO +IMAGEIO_SOURCE = src/IMG_ImageIO.m +endif + +libSDL2_image_la_SOURCES = \ + src/IMG.c \ + src/IMG_avif.c \ + src/IMG_bmp.c \ + src/IMG_gif.c \ + src/IMG_jpg.c \ + src/IMG_jxl.c \ + src/IMG_lbm.c \ + src/IMG_pcx.c \ + src/IMG_png.c \ + src/IMG_pnm.c \ + src/IMG_qoi.c \ + src/IMG_svg.c \ + src/IMG_stb.c \ + src/IMG_tga.c \ + src/IMG_tif.c \ + src/IMG_xcf.c \ + src/IMG_xpm.c \ + src/IMG_xv.c \ + src/IMG_webp.c \ + src/IMG_WIC.c \ + $(IMAGEIO_SOURCE) \ + src/miniz.h \ + src/nanosvg.h \ + src/nanosvgrast.h \ + src/qoi.h \ + src/stb_image.h \ + src/tiny_jpeg.h + +EXTRA_DIST = \ + .gitmodules \ + Android.mk \ + CHANGES.txt \ + CMakeLists.txt \ + src/IMG_ImageIO.m \ + src/IMG_xxx.c \ + LICENSE.txt \ + Makefile.os2 \ + docs/README-emscripten.txt \ + README.txt \ + SDL2_image.spec \ + SDL2_imageConfig.cmake.in \ + VisualC \ + VisualC-WinRT \ + Xcode \ + autogen.sh \ + cmake \ + external \ + mingw \ + src/version.rc + + +libSDL2_image_la_CPPFLAGS = -I$(srcdir)/include +libSDL2_image_la_LDFLAGS = \ + -no-undefined \ + -release $(LT_RELEASE) \ + -version-info $(LT_CURRENT):$(LT_REVISION):$(LT_AGE) $(LT_EXTRA) +libSDL2_image_la_LIBADD = $(IMG_LIBS) +if USE_VERSION_RC +libSDL2_image_la_DEPENDENCIES = src/version.o +endif + +pkgconfigdir = $(libdir)/pkgconfig +pkgconfig_DATA = SDL2_image.pc + +.rc.o: + $(RC) $< $@ + +noinst_PROGRAMS = showimage showanim + +showimage_SOURCES = examples/showimage.c +showimage_CPPFLAGS = -I$(srcdir)/include +showimage_LDADD = libSDL2_image.la + +showanim_SOURCES = examples/showanim.c +showanim_CPPFLAGS = -I$(srcdir)/include +showanim_LDADD = libSDL2_image.la + +SUBDIRS = . + +if BUILD_TESTS +SUBDIRS += test +endif + +# Rule to build tar-gzipped distribution package +$(PACKAGE)-$(VERSION).tar.gz: distcheck + +# Rule to build RPM distribution package +rpm: $(PACKAGE)-$(VERSION).tar.gz + rpmbuild -ta $(PACKAGE)-$(VERSION).tar.gz + +dist-hook: + ls $(distdir)/external | $(FGREP) -v download.sh | $(FGREP) -v Get-GitModules.ps1 | while read dir; do rm -rf "$(distdir)/external/$$dir"; done + +install-data-local: + $(MKDIR_P) $(DESTDIR)$(libdir)/cmake/SDL2_image + $(INSTALL) -m 644 sdl2_image-config.cmake $(DESTDIR)$(libdir)/cmake/SDL2_image + $(INSTALL) -m 644 sdl2_image-config-version.cmake $(DESTDIR)$(libdir)/cmake/SDL2_image + +uninstall-hook: + rm $(DESTDIR)$(libdir)/cmake/SDL2_image/sdl2_image-config.cmake + rm $(DESTDIR)$(libdir)/cmake/SDL2_image/sdl2_image-config-version.cmake + rm -r $(DESTDIR)$(libdir)/cmake/SDL2_image diff --git a/external/sources/SDL2_image-2.8.2/Makefile.in b/external/sources/SDL2_image-2.8.2/Makefile.in new file mode 100644 index 0000000000..1736fb4eaf --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Makefile.in @@ -0,0 +1,1614 @@ +# Makefile.in generated by automake 1.16.5 from Makefile.am. +# @configure_input@ + +# Copyright (C) 1994-2021 Free Software Foundation, Inc. + +# This Makefile.in is free software; the Free Software Foundation +# gives unlimited permission to copy and/or distribute it, +# with or without modifications, as long as this notice is preserved. + +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY, to the extent permitted by law; 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-release $(LT_RELEASE) \ + -version-info $(LT_CURRENT):$(LT_REVISION):$(LT_AGE) $(LT_EXTRA) + +libSDL2_image_la_LIBADD = $(IMG_LIBS) +@USE_VERSION_RC_TRUE@libSDL2_image_la_DEPENDENCIES = src/version.o +pkgconfigdir = $(libdir)/pkgconfig +pkgconfig_DATA = SDL2_image.pc +showimage_SOURCES = examples/showimage.c +showimage_CPPFLAGS = -I$(srcdir)/include +showimage_LDADD = libSDL2_image.la +showanim_SOURCES = examples/showanim.c +showanim_CPPFLAGS = -I$(srcdir)/include +showanim_LDADD = libSDL2_image.la +SUBDIRS = . $(am__append_1) +all: all-recursive + +.SUFFIXES: +.SUFFIXES: .c .lo .m .o .obj .rc +am--refresh: Makefile + @: +$(srcdir)/Makefile.in: $(srcdir)/Makefile.am $(am__configure_deps) + @for dep in $?; do \ + case '$(am__configure_deps)' in \ + *$$dep*) \ + echo ' cd $(srcdir) && $(AUTOMAKE) --foreign'; \ + $(am__cd) $(srcdir) && $(AUTOMAKE) --foreign \ + && exit 0; \ + exit 1;; \ + esac; \ + done; \ + echo ' cd $(top_srcdir) && $(AUTOMAKE) --foreign Makefile'; \ + $(am__cd) 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a/external/sources/SDL2_image-2.8.2/Makefile.os2 b/external/sources/SDL2_image-2.8.2/Makefile.os2 new file mode 100644 index 0000000000..bdeaf4639a --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Makefile.os2 @@ -0,0 +1,115 @@ +# Open Watcom makefile to build SDL2img.dll for OS/2 +# wmake -f Makefile.os2 +# +# Remember to edit DEPS_INC and DEPS_LIB below to meet +# your own environment!. + +LIBNAME = SDL2img +MAJOR_VERSION = 2 +MINOR_VERSION = 8 +MICRO_VERSION = 2 +VERSION = $(MAJOR_VERSION).$(MINOR_VERSION).$(MICRO_VERSION) + +TITLENAME = $(LIBNAME) $(VERSION) + +LIBFILE = $(LIBNAME).lib +DLLFILE = $(LIBNAME).dll +LNKFILE = $(LIBNAME).lnk +# change DEPS_INC in order to point to the dependency headers. +DEPS_INC=-IC:\SDL2DEV\h\SDL2 -IC:\SDL2DEV\h +# change DEPS_LIB in order to point to the dependency libraries. +DEPS_LIB=C:\SDL2DEV\lib + +SRCS = IMG.c IMG_bmp.c IMG_gif.c IMG_jpg.c IMG_lbm.c IMG_pcx.c IMG_png.c & + IMG_pnm.c IMG_svg.c IMG_tga.c IMG_tif.c IMG_xcf.c IMG_xpm.c IMG_xv.c & + IMG_webp.c IMG_qoi.c IMG_avif.c IMG_jxl.c IMG_stb.c + +LIBS = libpng.lib libtiff.lib zlib.lib jpeg.lib webpdec.lib webpdemux.lib SDL2.lib + +CFLAGS_BASE = -bt=os2 -ei -d0 -q -5s -fp5 -fpi87 -sg -oeatxh +# warnings: +CFLAGS_BASE+= -wx -wcd=202 +# newer OpenWatcom versions enable W303 by default +CFLAGS_BASE+= -wcd=303 +# include paths: +CFLAGS_BASE+= -I"$(%WATCOM)/h/os2" -I"$(%WATCOM)/h" +CFLAGS_BASE+= -Iinclude $(DEPS_INC) +CFLAGS =$(CFLAGS_BASE) +# to build a dll: +CFLAGS+= -bd +# for DECLSPEC: +CFLAGS+= -DBUILD_SDL + +# wanted formats: +CFLAGS+= -DLOAD_JPG -DLOAD_PNG -DLOAD_BMP -DLOAD_GIF -DLOAD_LBM & + -DLOAD_PCX -DLOAD_PNM -DLOAD_TGA -DLOAD_XCF -DLOAD_XPM & + -DLOAD_XV -DLOAD_SVG -DLOAD_TIF -DLOAD_WEBP -DLOAD_QOI + +#CFLAGS+= -DLOAD_AVIF +#CFLAGS+= -DLOAD_JXL +#CFLAGS+= -DUSE_STBIMAGE -DSTBI_NO_SIMD + +CFLAGS+= -DSDL_IMAGE_SAVE_JPG=1 +CFLAGS+= -DSDL_IMAGE_SAVE_PNG=1 + +CFLAGS+= -DSDL_BUILD_MAJOR_VERSION=$(MAJOR_VERSION) +CFLAGS+= -DSDL_BUILD_MINOR_VERSION=$(MINOR_VERSION) +CFLAGS+= -DSDL_BUILD_MICRO_VERSION=$(MICRO_VERSION) + +.extensions: +.extensions: .lib .dll .obj .c + +OBJS = $(SRCS:.c=.obj) + +all: $(LIBFILE) showimage.exe showanim.exe + +$(LIBFILE): $(DLLFILE) + @echo * Create library: $@... + wlib -b -n -q -c -pa -s -t -zld -ii -io $@ $(DLLFILE) + +$(DLLFILE): $(OBJS) $(LNKFILE) + @echo * Link: $@ + wlink @$(LNKFILE) + +$(LNKFILE): + @%create $@ + @%append $@ SYSTEM os2v2_dll INITINSTANCE TERMINSTANCE + @%append $@ NAME $(LIBNAME) + @for %i in ($(OBJS)) do @%append $@ FILE %i + @%append $@ OPTION QUIET + @%append $@ OPTION DESCRIPTION '@$#libsdl org:$(VERSION)$#@Simple DirectMedia Layer Image Library' + @%append $@ LIBPATH $(DEPS_LIB) + @for %i in ($(LIBS)) do @%append $@ LIB %i + @%append $@ OPTION MAP=$* + @%append $@ OPTION ELIMINATE + @%append $@ OPTION MANYAUTODATA + @%append $@ OPTION OSNAME='OS/2 and eComStation' + @%append $@ OPTION SHOWDEAD + +.c: ./src +.c.obj: + wcc386 $(CFLAGS) -fo=$^@ $< + +showimage.obj: examples/showimage.c + wcc386 $(CFLAGS_BASE) -fo=$^@ $< + +showanim.obj: examples/showanim.c + wcc386 $(CFLAGS_BASE) -fo=$^@ $< + +showimage.exe: $(LIBFILE) showimage.obj + wlink SYS os2v2 OP q LIBPATH $(DEPS_LIB) LIBR {$(LIBFILE) SDL2.lib} F {showimage.obj} N showimage.exe + +showanim.exe: $(LIBFILE) showanim.obj + wlink SYS os2v2 OP q LIBPATH $(DEPS_LIB) LIBR {$(LIBFILE) SDL2.lib} F {showanim.obj} N showanim.exe + +clean: .SYMBOLIC + @echo * Clean: $(TITLENAME) + @if exist *.obj rm *.obj + @if exist *.err rm *.err + @if exist $(LNKFILE) rm $(LNKFILE) + +distclean: .SYMBOLIC clean + @if exist $(DLLFILE) rm $(DLLFILE) + @if exist $(LIBFILE) rm $(LIBFILE) + @if exist *.exe rm *.exe + @if exist *.map rm *.map diff --git a/external/sources/SDL2_image-2.8.2/README.txt b/external/sources/SDL2_image-2.8.2/README.txt new file mode 100644 index 0000000000..4f6d36d205 --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/README.txt @@ -0,0 +1,38 @@ + +SDL_image 2.0 + +The latest version of this library is available from GitHub: +https://github.com/libsdl-org/SDL_image/releases + +This is a simple library to load images of various formats as SDL surfaces. +It can load BMP, GIF, JPEG, LBM, PCX, PNG, PNM (PPM/PGM/PBM), QOI, TGA, XCF, XPM, and simple SVG format images. It can also load AVIF, JPEG-XL, TIFF, and WebP images, depending on build options (see the note below for details.) + +API: +#include "SDL_image.h" + + SDL_Surface *IMG_Load(const char *file); +or + SDL_Surface *IMG_Load_RW(SDL_RWops *src, int freesrc); +or + SDL_Surface *IMG_LoadTyped_RW(SDL_RWops *src, int freesrc, char *type); + +where type is a string specifying the format (i.e. "PNG" or "pcx"). +Note that IMG_Load_RW cannot load TGA images. + +To create a surface from an XPM image included in C source, use: + + SDL_Surface *IMG_ReadXPMFromArray(char **xpm); + +An example program 'showimage' is included, with source in 'examples/showimage.c' + +Documentation is also available online at https://wiki.libsdl.org/SDL2_image + +This library is under the zlib License, see the file "LICENSE.txt" for details. + +Note: +Support for AVIF, JPEG-XL, TIFF, and WebP are not included by default because of the size of the decode libraries, but you can get them by running external/download.sh +- When building with CMake, you can enable the appropriate SDL2IMAGE_* options defined in CMakeLists.txt. SDL2IMAGE_VENDORED allows switching between system and vendored libraries. +- When building with configure/make, you can build and install them normally and the configure script will detect and use them. +- When building with Visual Studio, you will need to build the libraries and then add the appropriate LOAD_* preprocessor define to the Visual Studio project. +- When building with Xcode, you can edit the config at the top of the project to enable them, and you will need to include the appropriate framework in your application. +- For Android, you can edit the config at the top of Android.mk to enable them. diff --git a/external/sources/SDL2_image-2.8.2/SDL2_image.pc.in b/external/sources/SDL2_image-2.8.2/SDL2_image.pc.in new file mode 100644 index 0000000000..8711dd7388 --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/SDL2_image.pc.in @@ -0,0 +1,14 @@ +prefix=@prefix@ +exec_prefix=@exec_prefix@ +libdir=@libdir@ +includedir=@includedir@ + +Name: @PACKAGE@ +Description: image loading library for Simple DirectMedia Layer +Version: @VERSION@ +Requires: sdl2 >= @SDL_VERSION@ +Libs: -L${libdir} -lSDL2_image +Requires.private: @PC_REQUIRES@ +Libs.private: @PC_LIBS@ +Cflags: -I${includedir}/SDL2 + diff --git a/external/sources/SDL2_image-2.8.2/SDL2_image.spec b/external/sources/SDL2_image-2.8.2/SDL2_image.spec new file mode 100644 index 0000000000..3e275b12e1 --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/SDL2_image.spec @@ -0,0 +1,69 @@ +%define name SDL2_image +%define version 2.8.2 +%define release 1 + +Summary: Simple DirectMedia Layer - Sample Image Loading Library +Name: %{name} +Version: %{version} +Release: %{release} +Source0: %{name}-%{version}.tar.gz +License: LGPL +Group: System Environment/Libraries +BuildRoot: /var/tmp/%{name}-buildroot +Prefix: %{_prefix} +Packager: Hakan Tandogan +#BuildRequires: SDL2-devel +#BuildRequires: libjpeg-devel +#BuildRequires: libpng-devel +#BuildRequires: libtiff-devel + +%description +This is a simple library to load images of various formats as SDL surfaces. +This library supports BMP, PPM, PCX, GIF, JPEG, PNG, and TIFF formats. + +%package devel +Summary: Libraries, includes and more to develop SDL applications. +Group: Development/Libraries +Requires: %{name} +Requires: SDL2-devel + +%description devel +This is a simple library to load images of various formats as SDL surfaces. +This library supports BMP, PPM, PCX, GIF, JPEG, PNG, and TIFF formats. + +%prep +rm -rf ${RPM_BUILD_ROOT} + +%setup + +%build +CFLAGS="$RPM_OPT_FLAGS" ./configure --prefix=%{prefix} +make + +%install +rm -rf $RPM_BUILD_ROOT +make install prefix=$RPM_BUILD_ROOT/%{prefix} + +%clean +rm -rf $RPM_BUILD_ROOT + +%files +%defattr(-,root,root) +%doc README.txt CHANGES.txt LICENSE.txt +%{prefix}/lib/lib*.so.* + +%files devel +%defattr(-,root,root) +%{prefix}/lib/lib*.a +%{prefix}/lib/lib*.la +%{prefix}/lib/lib*.so +%{prefix}/include/*/ +%{prefix}/lib/pkgconfig/*.pc + +%changelog +* Wed Jan 19 2000 Sam Lantinga +- converted to get package information from configure +* Tue Jan 18 2000 Hakan Tandogan +- initial spec file + + diff --git a/external/sources/SDL2_image-2.8.2/SDL2_image.spec.in b/external/sources/SDL2_image-2.8.2/SDL2_image.spec.in new file mode 100644 index 0000000000..d6107bd3c9 --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/SDL2_image.spec.in @@ -0,0 +1,69 @@ +%define name @PACKAGE@ +%define version @VERSION@ +%define release 1 + +Summary: Simple DirectMedia Layer - Sample Image Loading Library +Name: %{name} +Version: %{version} +Release: %{release} +Source0: %{name}-%{version}.tar.gz +License: LGPL +Group: System Environment/Libraries +BuildRoot: /var/tmp/%{name}-buildroot +Prefix: %{_prefix} +Packager: Hakan Tandogan +#BuildRequires: SDL2-devel +#BuildRequires: libjpeg-devel +#BuildRequires: libpng-devel +#BuildRequires: libtiff-devel + +%description +This is a simple library to load images of various formats as SDL surfaces. +This library supports BMP, PPM, PCX, GIF, JPEG, PNG, and TIFF formats. + +%package devel +Summary: Libraries, includes and more to develop SDL applications. +Group: Development/Libraries +Requires: %{name} +Requires: SDL2-devel + +%description devel +This is a simple library to load images of various formats as SDL surfaces. +This library supports BMP, PPM, PCX, GIF, JPEG, PNG, and TIFF formats. + +%prep +rm -rf ${RPM_BUILD_ROOT} + +%setup + +%build +CFLAGS="$RPM_OPT_FLAGS" ./configure --prefix=%{prefix} +make + +%install +rm -rf $RPM_BUILD_ROOT +make install prefix=$RPM_BUILD_ROOT/%{prefix} + +%clean +rm -rf $RPM_BUILD_ROOT + +%files +%defattr(-,root,root) +%doc README.txt CHANGES.txt LICENSE.txt +%{prefix}/lib/lib*.so.* + +%files devel +%defattr(-,root,root) +%{prefix}/lib/lib*.a +%{prefix}/lib/lib*.la +%{prefix}/lib/lib*.so +%{prefix}/include/*/ +%{prefix}/lib/pkgconfig/*.pc + +%changelog +* Wed Jan 19 2000 Sam Lantinga +- converted to get package information from configure +* Tue Jan 18 2000 Hakan Tandogan +- initial spec file + + diff --git a/external/sources/SDL2_image-2.8.2/SDL2_imageConfig.cmake.in b/external/sources/SDL2_image-2.8.2/SDL2_imageConfig.cmake.in new file mode 100644 index 0000000000..c59e8449c9 --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/SDL2_imageConfig.cmake.in @@ -0,0 +1,97 @@ +# sdl2_image cmake project-config input for CMakeLists.txt script + +include(FeatureSummary) +set_package_properties(SDL2_image PROPERTIES + URL "https://www.libsdl.org/projects/SDL_image/" + DESCRIPTION "SDL_image is an image file loading library" +) + +set(SDL2_image_FOUND ON) + +set(SDL2IMAGE_AVIF @SDL2IMAGE_AVIF@) +set(SDL2IMAGE_BMP @SDL2IMAGE_BMP@) +set(SDL2IMAGE_GIF @SDL2IMAGE_GIF@) +set(SDL2IMAGE_JPG @SDL2IMAGE_JPG@) +set(SDL2IMAGE_JXL @SDL2IMAGE_JXL@) +set(SDL2IMAGE_LBM @SDL2IMAGE_LBM@) +set(SDL2IMAGE_PCX @SDL2IMAGE_PCX@) +set(SDL2IMAGE_PNG @SDL2IMAGE_PNG@) +set(SDL2IMAGE_PNM @SDL2IMAGE_PNM@) +set(SDL2IMAGE_QOI @SDL2IMAGE_QOI@) +set(SDL2IMAGE_SVG @SDL2IMAGE_SVG@) +set(SDL2IMAGE_TGA @SDL2IMAGE_TGA@) +set(SDL2IMAGE_TIF @SDL2IMAGE_TIF@) +set(SDL2IMAGE_XCF @SDL2IMAGE_XCF@) +set(SDL2IMAGE_XPM @SDL2IMAGE_XPM@) +set(SDL2IMAGE_XV @SDL2IMAGE_XV@) +set(SDL2IMAGE_WEBP @SDL2IMAGE_WEBP@) + +set(SDL2IMAGE_JPG_SAVE @SDL2IMAGE_JPG_SAVE@) +set(SDL2IMAGE_PNG_SAVE @SDL2IMAGE_PNG_SAVE@) + +set(SDL2IMAGE_VENDORED @SDL2IMAGE_VENDORED@) + +set(SDL2IMAGE_BACKEND_IMAGEIO @SDL2IMAGE_BACKEND_IMAGEIO@) +set(SDL2IMAGE_BACKEND_STB @SDL2IMAGE_BACKEND_STB@) +set(SDL2IMAGE_BACKEND_WIC @SDL2IMAGE_BACKEND_WIC@) + +set(SDL2IMAGE_SDL2_REQUIRED_VERSION @SDL_REQUIRED_VERSION@) + +if(NOT SDL2IMAGE_VENDORED) + set(_sdl_cmake_module_path "${CMAKE_MODULE_PATH}") + list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}") +endif() + +include(CMakeFindDependencyMacro) + +if(SDL2IMAGE_AVIF AND NOT SDL2IMAGE_VENDORED AND NOT TARGET avif) + find_package(libavif 1.0 QUIET) + if(NOT libavif_FOUND) + find_package(libavif @LIBAVIF_MINIMUM_VERSION@ QUIET) + endif() + if(NOT libavif_FOUND) + set(SDL3_image_FOUND FALSE) + return() + endif() +endif() + +if(SDL2IMAGE_JPG AND NOT SDL2IMAGE_VENDORED AND NOT TARGET JPEG::JPEG) + find_dependency(JPEG) +endif() + +if(SDL2IMAGE_JXL AND NOT SDL2IMAGE_VENDORED AND NOT TARGET libjxl::libjxl) + list(APPEND libjxl_ROOT "${CMAKE_CURRENT_LIST_DIR}") + find_dependency(libjxl) +endif() + +if(SDL2IMAGE_PNG AND NOT SDL2IMAGE_VENDORED AND NOT TARGET PNG::PNG) + find_dependency(PNG) +endif() + +if(SDL2IMAGE_TIF AND NOT SDL2IMAGE_VENDORED AND NOT TARGET TIFF::TIFF) + find_dependency(TIFF) +endif() + +if(SDL2IMAGE_WEBP AND NOT SDL2IMAGE_VENDORED AND NOT TARGET WebP::webp) + list(APPEND webp_ROOT "${CMAKE_CURRENT_LIST_DIR}") + find_dependency(webp) +endif() + +#FIXME: can't add SDL2IMAGE_SDL2_REQUIRED_VERSION since not all SDL2 installs ship SDL2ConfigVersion.cmake +if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL2_image-shared-targets.cmake") + include("${CMAKE_CURRENT_LIST_DIR}/SDL2_image-shared-targets.cmake") +endif() + +if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL2_image-static-targets.cmake") + include(CheckLanguage) + check_language(CXX) + if(SDL2IMAGE_VENDORED AND NOT CMAKE_CXX_COMPILER AND NOT _sdl2image_nowarning) + message(WARNING "CXX language not enabled. Linking to SDL2_image::SDL2_image-static might fail.") + endif() + include("${CMAKE_CURRENT_LIST_DIR}/SDL2_image-static-targets.cmake") +endif() + +if(NOT SDL2IMAGE_VENDORED) + set(CMAKE_MODULE_PATH "${_sdl_cmake_module_path}") + unset(_sdl_cmake_module_path) +endif() diff --git a/external/sources/SDL2_image-2.8.2/VisualC-WinRT/SDL_image-UWP.sln b/external/sources/SDL2_image-2.8.2/VisualC-WinRT/SDL_image-UWP.sln new file mode 100644 index 0000000000..144e27df4a --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/VisualC-WinRT/SDL_image-UWP.sln @@ -0,0 +1,37 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio Version 16 +VisualStudioVersion = 16.0.31911.196 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2_image-UWP", "SDL_image-UWP.vcxproj", "{18665277-E558-4484-93F4-E4DC7BB614CB}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|ARM = Debug|ARM + Debug|x64 = Debug|x64 + Debug|x86 = Debug|x86 + Release|ARM = Release|ARM + Release|x64 = Release|x64 + Release|x86 = Release|x86 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {18665277-E558-4484-93F4-E4DC7BB614CB}.Debug|ARM.ActiveCfg = Debug|ARM + {18665277-E558-4484-93F4-E4DC7BB614CB}.Debug|ARM.Build.0 = Debug|ARM + {18665277-E558-4484-93F4-E4DC7BB614CB}.Debug|x64.ActiveCfg = Debug|x64 + {18665277-E558-4484-93F4-E4DC7BB614CB}.Debug|x64.Build.0 = Debug|x64 + {18665277-E558-4484-93F4-E4DC7BB614CB}.Debug|x86.ActiveCfg = Debug|Win32 + {18665277-E558-4484-93F4-E4DC7BB614CB}.Debug|x86.Build.0 = Debug|Win32 + {18665277-E558-4484-93F4-E4DC7BB614CB}.Release|ARM.ActiveCfg = Release|ARM + {18665277-E558-4484-93F4-E4DC7BB614CB}.Release|ARM.Build.0 = Release|ARM + {18665277-E558-4484-93F4-E4DC7BB614CB}.Release|x64.ActiveCfg = Release|x64 + {18665277-E558-4484-93F4-E4DC7BB614CB}.Release|x64.Build.0 = Release|x64 + {18665277-E558-4484-93F4-E4DC7BB614CB}.Release|x86.ActiveCfg = Release|Win32 + {18665277-E558-4484-93F4-E4DC7BB614CB}.Release|x86.Build.0 = Release|Win32 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection + GlobalSection(ExtensibilityGlobals) = postSolution + SolutionGuid = {D933852A-2B04-47A9-8684-18570D927154} + EndGlobalSection +EndGlobal diff --git a/external/sources/SDL2_image-2.8.2/VisualC-WinRT/SDL_image-UWP.vcxproj b/external/sources/SDL2_image-2.8.2/VisualC-WinRT/SDL_image-UWP.vcxproj new file mode 100644 index 0000000000..555c8f8bc4 --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/VisualC-WinRT/SDL_image-UWP.vcxproj @@ -0,0 +1,238 @@ + + + + + Debug + ARM + + + Debug + Win32 + + + Debug + x64 + + + Release + ARM + + + Release + Win32 + + + Release + x64 + + + + + + + + {89e9b32e-a86a-47c3-a948-d2b1622925ce} + + + + + + + + + + + + + + + + + + + + + + + + + + {18665277-e558-4484-93f4-e4dc7bb614cb} + DynamicLibrary + SDL2_image-UWP + SDL2_image_UWP + en-US + 14.0 + true + Windows Store + 8.2 + 10.0 + 10.0.0.0 + + + + DynamicLibrary + true + + + DynamicLibrary + true + + + DynamicLibrary + true + + + DynamicLibrary + false + true + + + DynamicLibrary + false + true + + + DynamicLibrary + false + true + + + + + + + + + + + + + + + + + + + + + + + + false + false + Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\ + SDL2_image + + + false + false + Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\ + SDL2_image + + + false + false + Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\ + SDL2_image + + + false + false + Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\ + SDL2_image + + + false + false + Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\ + SDL2_image + + + false + false + Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\ + SDL2_image + + + + NotUsing + false + $(ProjectDir)\..\include;..\..\SDL\include;%(AdditionalIncludeDirectories) + USE_STBIMAGE;LOAD_BMP;LOAD_GIF;LOAD_JPG;LOAD_LBM;LOAD_PCX;LOAD_PNG;LOAD_PNM;LOAD_QOI;LOAD_SVG;LOAD_TGA;LOAD_XPM;LOAD_XV;%(PreprocessorDefinitions) + + + Console + false + false + + + + + NotUsing + false + $(ProjectDir)\..\include;..\..\SDL\include;%(AdditionalIncludeDirectories) + NDEBUG;USE_STBIMAGE;LOAD_BMP;LOAD_GIF;LOAD_JPG;LOAD_LBM;LOAD_PCX;LOAD_PNG;LOAD_PNM;LOAD_QOI;LOAD_SVG;LOAD_TGA;LOAD_XPM;LOAD_XV;%(PreprocessorDefinitions) + + + Console + false + false + + + + + NotUsing + false + $(ProjectDir)\..\include;..\..\SDL\include;%(AdditionalIncludeDirectories) + USE_STBIMAGE;LOAD_BMP;LOAD_GIF;LOAD_JPG;LOAD_LBM;LOAD_PCX;LOAD_PNG;LOAD_PNM;LOAD_QOI;LOAD_SVG;LOAD_TGA;LOAD_XPM;LOAD_XV;%(PreprocessorDefinitions) + + + Console + false + false + + + + + NotUsing + false + $(ProjectDir)\..\include;..\..\SDL\include;%(AdditionalIncludeDirectories) + NDEBUG;USE_STBIMAGE;LOAD_BMP;LOAD_GIF;LOAD_JPG;LOAD_LBM;LOAD_PCX;LOAD_PNG;LOAD_PNM;LOAD_QOI;LOAD_SVG;LOAD_TGA;LOAD_XPM;LOAD_XV;%(PreprocessorDefinitions) + + + Console + false + false + + + + + NotUsing + false + $(ProjectDir)\..\include;..\..\SDL\include;%(AdditionalIncludeDirectories) + USE_STBIMAGE;LOAD_BMP;LOAD_GIF;LOAD_JPG;LOAD_LBM;LOAD_PCX;LOAD_PNG;LOAD_PNM;LOAD_QOI;LOAD_SVG;LOAD_TGA;LOAD_XPM;LOAD_XV;%(PreprocessorDefinitions) + + + Console + false + false + + + + + NotUsing + false + $(ProjectDir)\..\include;..\..\SDL\include;%(AdditionalIncludeDirectories) + NDEBUG;USE_STBIMAGE;LOAD_BMP;LOAD_GIF;LOAD_JPG;LOAD_LBM;LOAD_PCX;LOAD_PNG;LOAD_PNM;LOAD_QOI;LOAD_SVG;LOAD_TGA;LOAD_XPM;LOAD_XV;%(PreprocessorDefinitions) + + + Console + false + false + + + + + + diff --git a/external/sources/SDL2_image-2.8.2/VisualC-WinRT/SDL_image-UWP.vcxproj.filters b/external/sources/SDL2_image-2.8.2/VisualC-WinRT/SDL_image-UWP.vcxproj.filters new file mode 100644 index 0000000000..9b9de81305 --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/VisualC-WinRT/SDL_image-UWP.vcxproj.filters @@ -0,0 +1,78 @@ + + + + + Public Headers + + + + + {e074d5df-046d-48ae-b45a-f472f0bdd965} + + + {9c43d0b0-edae-4dea-bb19-5bd7972e58bc} + + + + + Sources + + + Sources + + + Sources + + + Sources + + + Sources + + + Sources + + + Sources + + + Sources + + + Sources + + + Sources + + + Sources + + + Sources + + + Sources + + + Sources + + + Sources + + + Sources + + + Sources + + + Sources + + + Sources + + + Sources + + + diff --git a/external/sources/SDL2_image-2.8.2/VisualC/SDL_image.sln b/external/sources/SDL2_image-2.8.2/VisualC/SDL_image.sln new file mode 100644 index 0000000000..0c7849ddf5 --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/VisualC/SDL_image.sln @@ -0,0 +1,36 @@ + +Microsoft Visual Studio Solution File, Format Version 11.00 +# Visual Studio 2010 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2_image", "SDL_image.vcxproj", "{2BD5534E-00E2-4BEA-AC96-D9A92EA24696}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "showimage", "showimage\showimage.vcxproj", "{FEE80C5D-762E-4E57-9BCB-928749E8203F}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Win32 = Debug|Win32 + Debug|x64 = Debug|x64 + Release|Win32 = Release|Win32 + Release|x64 = Release|x64 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {2BD5534E-00E2-4BEA-AC96-D9A92EA24696}.Debug|Win32.ActiveCfg = Debug|Win32 + {2BD5534E-00E2-4BEA-AC96-D9A92EA24696}.Debug|Win32.Build.0 = Debug|Win32 + {2BD5534E-00E2-4BEA-AC96-D9A92EA24696}.Debug|x64.ActiveCfg = Debug|x64 + {2BD5534E-00E2-4BEA-AC96-D9A92EA24696}.Debug|x64.Build.0 = Debug|x64 + {2BD5534E-00E2-4BEA-AC96-D9A92EA24696}.Release|Win32.ActiveCfg = Release|Win32 + {2BD5534E-00E2-4BEA-AC96-D9A92EA24696}.Release|Win32.Build.0 = Release|Win32 + {2BD5534E-00E2-4BEA-AC96-D9A92EA24696}.Release|x64.ActiveCfg = Release|x64 + {2BD5534E-00E2-4BEA-AC96-D9A92EA24696}.Release|x64.Build.0 = Release|x64 + {FEE80C5D-762E-4E57-9BCB-928749E8203F}.Debug|Win32.ActiveCfg = Debug|Win32 + {FEE80C5D-762E-4E57-9BCB-928749E8203F}.Debug|Win32.Build.0 = Debug|Win32 + {FEE80C5D-762E-4E57-9BCB-928749E8203F}.Debug|x64.ActiveCfg = Debug|x64 + {FEE80C5D-762E-4E57-9BCB-928749E8203F}.Debug|x64.Build.0 = Debug|x64 + {FEE80C5D-762E-4E57-9BCB-928749E8203F}.Release|Win32.ActiveCfg = Release|Win32 + {FEE80C5D-762E-4E57-9BCB-928749E8203F}.Release|Win32.Build.0 = Release|Win32 + {FEE80C5D-762E-4E57-9BCB-928749E8203F}.Release|x64.ActiveCfg = Release|x64 + {FEE80C5D-762E-4E57-9BCB-928749E8203F}.Release|x64.Build.0 = Release|x64 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/external/sources/SDL2_image-2.8.2/VisualC/SDL_image.vcxproj b/external/sources/SDL2_image-2.8.2/VisualC/SDL_image.vcxproj new file mode 100644 index 0000000000..5ed188bfc3 --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/VisualC/SDL_image.vcxproj @@ -0,0 +1,239 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + SDL2_image + {2BD5534E-00E2-4BEA-AC96-D9A92EA24696} + SDL2_image + + + + DynamicLibrary + + + DynamicLibrary + + + DynamicLibrary + + + DynamicLibrary + + + + + + + + + + + + + + + + + + + + + + + <_ProjectFileVersion>10.0.40219.1 + $(SolutionDir)\$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)\$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)\$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)\$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + AllRules.ruleset + + + AllRules.ruleset + + + AllRules.ruleset + + + AllRules.ruleset + + + + + $(SolutionDir)..\..\SDL\include;$(IncludePath) + $(SolutionDir)..\..\SDL\VisualC\$(PlatformName)\$(Configuration);$(LibraryPath) + + + $(SolutionDir)..\..\SDL\include;$(IncludePath) + $(SolutionDir)..\..\SDL\VisualC\$(PlatformName)\$(Configuration);$(LibraryPath) + + + $(SolutionDir)..\..\SDL\include;$(IncludePath) + $(SolutionDir)..\..\SDL\VisualC\$(PlatformName)\$(Configuration);$(LibraryPath) + + + $(SolutionDir)..\..\SDL\include;$(IncludePath) + $(SolutionDir)..\..\SDL\VisualC\$(PlatformName)\$(Configuration);$(LibraryPath) + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Debug/SDL2_image.tlb + + + + + Disabled + $(ProjectDir)\..\include;external\include;%(AdditionalIncludeDirectories) + DLL_EXPORT;_DEBUG;WIN32;_WINDOWS;USE_STBIMAGE;LOAD_AVIF;LOAD_AVIF_DYNAMIC="libavif-16.dll";LOAD_BMP;LOAD_GIF;LOAD_JPG;LOAD_LBM;LOAD_PCX;LOAD_PNG;LOAD_PNM;LOAD_QOI;LOAD_SVG;LOAD_TGA;LOAD_TIF;LOAD_TIF_DYNAMIC="libtiff-5.dll";LOAD_WEBP;LOAD_WEBP_DYNAMIC="libwebp-7.dll";LOAD_WEBPDEMUX_DYNAMIC="libwebpdemux-2.dll";LOAD_XCF;LOAD_XPM;LOAD_XV;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + OldStyle + StreamingSIMDExtensions + + + _DEBUG;%(PreprocessorDefinitions) + + + SDL2.lib;%(AdditionalDependencies) + true + Windows + + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + X64 + .\Debug/SDL2_image.tlb + + + + + $(ProjectDir)\..\include;external\include;%(AdditionalIncludeDirectories) + DLL_EXPORT;_DEBUG;WIN32;_WINDOWS;USE_STBIMAGE;LOAD_AVIF;LOAD_AVIF_DYNAMIC="libavif-16.dll";LOAD_BMP;LOAD_GIF;LOAD_JPG;LOAD_LBM;LOAD_PCX;LOAD_PNG;LOAD_PNM;LOAD_QOI;LOAD_SVG;LOAD_TGA;LOAD_TIF;LOAD_TIF_DYNAMIC="libtiff-5.dll";LOAD_WEBP;LOAD_WEBP_DYNAMIC="libwebp-7.dll";LOAD_WEBPDEMUX_DYNAMIC="libwebpdemux-2.dll";LOAD_XCF;LOAD_XPM;LOAD_XV;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + Disabled + OldStyle + StreamingSIMDExtensions + + + _DEBUG;%(PreprocessorDefinitions) + + + SDL2.lib;%(AdditionalDependencies) + true + Windows + + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Release/SDL2_image.tlb + + + + + $(ProjectDir)\..\include;external\include;%(AdditionalIncludeDirectories) + DLL_EXPORT;NDEBUG;WIN32;_WINDOWS;USE_STBIMAGE;LOAD_AVIF;LOAD_AVIF_DYNAMIC="libavif-16.dll";LOAD_BMP;LOAD_GIF;LOAD_JPG;LOAD_LBM;LOAD_PCX;LOAD_PNG;LOAD_PNM;LOAD_QOI;LOAD_SVG;LOAD_TGA;LOAD_TIF;LOAD_TIF_DYNAMIC="libtiff-5.dll";LOAD_WEBP;LOAD_WEBP_DYNAMIC="libwebp-7.dll";LOAD_WEBPDEMUX_DYNAMIC="libwebpdemux-2.dll";LOAD_XCF;LOAD_XPM;LOAD_XV;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + StreamingSIMDExtensions + + + NDEBUG;%(PreprocessorDefinitions) + + + SDL2.lib;%(AdditionalDependencies) + Windows + + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + X64 + .\Release/SDL2_image.tlb + + + + + $(ProjectDir)\..\include;external\include;%(AdditionalIncludeDirectories) + DLL_EXPORT;NDEBUG;WIN32;_WINDOWS;USE_STBIMAGE;LOAD_AVIF;LOAD_AVIF_DYNAMIC="libavif-16.dll";LOAD_BMP;LOAD_GIF;LOAD_JPG;LOAD_LBM;LOAD_PCX;LOAD_PNG;LOAD_PNM;LOAD_QOI;LOAD_SVG;LOAD_TGA;LOAD_TIF;LOAD_TIF_DYNAMIC="libtiff-5.dll";LOAD_WEBP;LOAD_WEBP_DYNAMIC="libwebp-7.dll";LOAD_WEBPDEMUX_DYNAMIC="libwebpdemux-2.dll";LOAD_XCF;LOAD_XPM;LOAD_XV;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + StreamingSIMDExtensions + + + NDEBUG;%(PreprocessorDefinitions) + + + Windows + SDL2.lib;%(AdditionalDependencies) + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/external/sources/SDL2_image-2.8.2/VisualC/SDL_image.vcxproj.filters b/external/sources/SDL2_image-2.8.2/VisualC/SDL_image.vcxproj.filters new file mode 100644 index 0000000000..5a326a119c --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/VisualC/SDL_image.vcxproj.filters @@ -0,0 +1,89 @@ + + + + + Sources + + + Sources + + + Sources + + + Sources + + + Sources + + + Sources + + + Sources + + + Sources + + + Sources + + + Sources + + + Sources + + + Sources + + + Sources + + + Sources + + + Sources + + + Sources + + + Sources + + + Sources + + + Sources + + + Sources + + + + + {5637eea3-915c-4451-8db1-ea75e89d664a} + + + {0255e6e4-e99b-4247-832b-195b30522bb1} + + + {60daf3c1-64a6-411e-9f2f-83897f7deeb7} + + + {fb6a5d77-4b7c-48da-a3b7-71eada47ca5a} + + + + + Public Headers + + + + + Sources + + + diff --git a/external/sources/SDL2_image-2.8.2/VisualC/Version.rc b/external/sources/SDL2_image-2.8.2/VisualC/Version.rc new file mode 100644 index 0000000000..99487d8909 --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/VisualC/Version.rc @@ -0,0 +1,105 @@ +//Microsoft Developer Studio generated resource script. +// +#include "resource.h" + +#define APSTUDIO_READONLY_SYMBOLS +///////////////////////////////////////////////////////////////////////////// +// +// Generated from the TEXTINCLUDE 2 resource. +// +#include "winresrc.h" + +///////////////////////////////////////////////////////////////////////////// +#undef APSTUDIO_READONLY_SYMBOLS + +///////////////////////////////////////////////////////////////////////////// +// English (U.S.) resources + +#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU) +#ifdef _WIN32 +LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US +#pragma code_page(1252) +#endif //_WIN32 + +#ifndef _MAC +///////////////////////////////////////////////////////////////////////////// +// +// Version +// + +VS_VERSION_INFO VERSIONINFO + FILEVERSION 2,8,2,0 + PRODUCTVERSION 2,8,2,0 + FILEFLAGSMASK 0x3fL +#ifdef _DEBUG + FILEFLAGS 0x1L +#else + FILEFLAGS 0x0L +#endif + FILEOS 0x40004L + FILETYPE 0x2L + FILESUBTYPE 0x0L +BEGIN + BLOCK "StringFileInfo" + BEGIN + BLOCK "040904b0" + BEGIN + VALUE "CompanyName", "\0" + VALUE "FileDescription", "SDL_image\0" + VALUE "FileVersion", "2, 8, 2, 0\0" + VALUE "InternalName", "SDL_image\0" + VALUE "LegalCopyright", "Copyright (C) 2024 Sam Lantinga\0" + VALUE "OriginalFilename", "SDL_image.dll\0" + VALUE "ProductName", "Simple DirectMedia Layer\0" + VALUE "ProductVersion", "2, 8, 2, 0\0" + END + END + BLOCK "VarFileInfo" + BEGIN + VALUE "Translation", 0x409, 1200 + END +END + +#endif // !_MAC + + +#ifdef APSTUDIO_INVOKED +///////////////////////////////////////////////////////////////////////////// +// +// TEXTINCLUDE +// + +1 TEXTINCLUDE DISCARDABLE +BEGIN + "resource.h\0" +END + +2 TEXTINCLUDE DISCARDABLE +BEGIN + "#include ""afxres.h""\r\n" + "\0" +END + +3 TEXTINCLUDE DISCARDABLE +BEGIN + "\r\n" + "\0" +END + +#endif // APSTUDIO_INVOKED + +#endif // English (U.S.) resources +///////////////////////////////////////////////////////////////////////////// + + + +#ifndef APSTUDIO_INVOKED +///////////////////////////////////////////////////////////////////////////// +// +// Generated from the TEXTINCLUDE 3 resource. +// + + +///////////////////////////////////////////////////////////////////////////// +#endif // not APSTUDIO_INVOKED + diff --git a/external/sources/SDL2_image-2.8.2/VisualC/clean.sh b/external/sources/SDL2_image-2.8.2/VisualC/clean.sh new file mode 100755 index 0000000000..f084be5d55 --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/VisualC/clean.sh @@ -0,0 +1,3 @@ +#!/bin/sh +find . -type f \( -name '*.user' -o -name '*.sdf' -o -name '*.ncb' -o -name '*.suo' \) -print -delete +rm -rvf Win32 */Win32 x64 */x64 diff --git a/external/sources/SDL2_image-2.8.2/VisualC/external/include/avif/avif.h b/external/sources/SDL2_image-2.8.2/VisualC/external/include/avif/avif.h new file mode 100644 index 0000000000..7c52b4f103 --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/VisualC/external/include/avif/avif.h @@ -0,0 +1,1268 @@ +// Copyright 2019 Joe Drago. All rights reserved. +// SPDX-License-Identifier: BSD-2-Clause + +#ifndef AVIF_AVIF_H +#define AVIF_AVIF_H + +#include +#include + +#ifdef __cplusplus +extern "C" { +#endif + +// --------------------------------------------------------------------------- +// Export macros + +// AVIF_BUILDING_SHARED_LIBS should only be defined when libavif is being built +// as a shared library. +// AVIF_DLL should be defined if libavif is a shared library. If you are using +// libavif as a CMake dependency, through a CMake package config file or through +// pkg-config, this is defined automatically. +// +// Here's what AVIF_API will be defined as in shared build: +// | | Windows | Unix | +// | Build | __declspec(dllexport) | __attribute__((visibility("default"))) | +// | Use | __declspec(dllimport) | | +// +// For static build, AVIF_API is always defined as nothing. + +#if defined(_WIN32) +#define AVIF_HELPER_EXPORT __declspec(dllexport) +#define AVIF_HELPER_IMPORT __declspec(dllimport) +#elif defined(__GNUC__) && __GNUC__ >= 4 +#define AVIF_HELPER_EXPORT __attribute__((visibility("default"))) +#define AVIF_HELPER_IMPORT +#else +#define AVIF_HELPER_EXPORT +#define AVIF_HELPER_IMPORT +#endif + +#if defined(AVIF_DLL) +#if defined(AVIF_BUILDING_SHARED_LIBS) +#define AVIF_API AVIF_HELPER_EXPORT +#else +#define AVIF_API AVIF_HELPER_IMPORT +#endif // defined(AVIF_BUILDING_SHARED_LIBS) +#else +#define AVIF_API +#endif // defined(AVIF_DLL) + +// --------------------------------------------------------------------------- +// Constants + +// AVIF_VERSION_DEVEL should always be 0 for official releases / version tags, +// and non-zero during development of the next release. This should allow for +// downstream projects to do greater-than preprocessor checks on AVIF_VERSION +// to leverage in-development code without breaking their stable builds. +#define AVIF_VERSION_MAJOR 1 +#define AVIF_VERSION_MINOR 0 +#define AVIF_VERSION_PATCH 3 +#define AVIF_VERSION_DEVEL 0 +#define AVIF_VERSION \ + ((AVIF_VERSION_MAJOR * 1000000) + (AVIF_VERSION_MINOR * 10000) + (AVIF_VERSION_PATCH * 100) + AVIF_VERSION_DEVEL) + +typedef int avifBool; +#define AVIF_TRUE 1 +#define AVIF_FALSE 0 + +#define AVIF_DIAGNOSTICS_ERROR_BUFFER_SIZE 256 + +// A reasonable default for maximum image size (in pixel count) to avoid out-of-memory errors or +// integer overflow in (32-bit) int or unsigned int arithmetic operations. +#define AVIF_DEFAULT_IMAGE_SIZE_LIMIT (16384 * 16384) + +// A reasonable default for maximum image dimension (width or height). +#define AVIF_DEFAULT_IMAGE_DIMENSION_LIMIT 32768 + +// a 12 hour AVIF image sequence, running at 60 fps (a basic sanity check as this is quite ridiculous) +#define AVIF_DEFAULT_IMAGE_COUNT_LIMIT (12 * 3600 * 60) + +#define AVIF_QUALITY_DEFAULT -1 +#define AVIF_QUALITY_LOSSLESS 100 +#define AVIF_QUALITY_WORST 0 +#define AVIF_QUALITY_BEST 100 + +#define AVIF_QUANTIZER_LOSSLESS 0 +#define AVIF_QUANTIZER_BEST_QUALITY 0 +#define AVIF_QUANTIZER_WORST_QUALITY 63 + +#define AVIF_PLANE_COUNT_YUV 3 + +#define AVIF_SPEED_DEFAULT -1 +#define AVIF_SPEED_SLOWEST 0 +#define AVIF_SPEED_FASTEST 10 + +// This value is used to indicate that an animated AVIF file has to be repeated infinitely. +#define AVIF_REPETITION_COUNT_INFINITE -1 +// This value is used if an animated AVIF file does not have repetitions specified using an EditList box. Applications can choose +// to handle this case however they want. +#define AVIF_REPETITION_COUNT_UNKNOWN -2 + +// The number of spatial layers in AV1, with spatial_id = 0..3. +#define AVIF_MAX_AV1_LAYER_COUNT 4 + +typedef enum avifPlanesFlag +{ + AVIF_PLANES_YUV = (1 << 0), + AVIF_PLANES_A = (1 << 1), + + AVIF_PLANES_ALL = 0xff +} avifPlanesFlag; +typedef uint32_t avifPlanesFlags; + +typedef enum avifChannelIndex +{ + // These can be used as the index for the yuvPlanes and yuvRowBytes arrays in avifImage. + AVIF_CHAN_Y = 0, + AVIF_CHAN_U = 1, + AVIF_CHAN_V = 2, + + // This may not be used in yuvPlanes and yuvRowBytes, but is available for use with avifImagePlane(). + AVIF_CHAN_A = 3 +} avifChannelIndex; + +// --------------------------------------------------------------------------- +// Version + +AVIF_API const char * avifVersion(void); +AVIF_API void avifCodecVersions(char outBuffer[256]); +AVIF_API unsigned int avifLibYUVVersion(void); // returns 0 if libavif wasn't compiled with libyuv support + +// --------------------------------------------------------------------------- +// Memory management + +// NOTE: On memory allocation failure, the current implementation of avifAlloc() calls abort(), +// but in a future release it may return NULL. To be future-proof, callers should check for a NULL +// return value. +AVIF_API void * avifAlloc(size_t size); +AVIF_API void avifFree(void * p); + +// --------------------------------------------------------------------------- +// avifResult + +typedef enum avifResult +{ + AVIF_RESULT_OK = 0, + AVIF_RESULT_UNKNOWN_ERROR = 1, + AVIF_RESULT_INVALID_FTYP = 2, + AVIF_RESULT_NO_CONTENT = 3, + AVIF_RESULT_NO_YUV_FORMAT_SELECTED = 4, + AVIF_RESULT_REFORMAT_FAILED = 5, + AVIF_RESULT_UNSUPPORTED_DEPTH = 6, + AVIF_RESULT_ENCODE_COLOR_FAILED = 7, + AVIF_RESULT_ENCODE_ALPHA_FAILED = 8, + AVIF_RESULT_BMFF_PARSE_FAILED = 9, + AVIF_RESULT_MISSING_IMAGE_ITEM = 10, + AVIF_RESULT_DECODE_COLOR_FAILED = 11, + AVIF_RESULT_DECODE_ALPHA_FAILED = 12, + AVIF_RESULT_COLOR_ALPHA_SIZE_MISMATCH = 13, + AVIF_RESULT_ISPE_SIZE_MISMATCH = 14, + AVIF_RESULT_NO_CODEC_AVAILABLE = 15, + AVIF_RESULT_NO_IMAGES_REMAINING = 16, + AVIF_RESULT_INVALID_EXIF_PAYLOAD = 17, + AVIF_RESULT_INVALID_IMAGE_GRID = 18, + AVIF_RESULT_INVALID_CODEC_SPECIFIC_OPTION = 19, + AVIF_RESULT_TRUNCATED_DATA = 20, + AVIF_RESULT_IO_NOT_SET = 21, // the avifIO field of avifDecoder is not set + AVIF_RESULT_IO_ERROR = 22, + AVIF_RESULT_WAITING_ON_IO = 23, // similar to EAGAIN/EWOULDBLOCK, this means the avifIO doesn't have necessary data available yet + AVIF_RESULT_INVALID_ARGUMENT = 24, // an argument passed into this function is invalid + AVIF_RESULT_NOT_IMPLEMENTED = 25, // a requested code path is not (yet) implemented + AVIF_RESULT_OUT_OF_MEMORY = 26, + AVIF_RESULT_CANNOT_CHANGE_SETTING = 27, // a setting that can't change is changed during encoding + AVIF_RESULT_INCOMPATIBLE_IMAGE = 28, // the image is incompatible with already encoded images + + // Kept for backward compatibility; please use the symbols above instead. + AVIF_RESULT_NO_AV1_ITEMS_FOUND = AVIF_RESULT_MISSING_IMAGE_ITEM +} avifResult; + +AVIF_API const char * avifResultToString(avifResult result); + +// --------------------------------------------------------------------------- +// avifROData/avifRWData: Generic raw memory storage + +typedef struct avifROData +{ + const uint8_t * data; + size_t size; +} avifROData; + +// Note: Use avifRWDataFree() if any avif*() function populates one of these. + +typedef struct avifRWData +{ + uint8_t * data; + size_t size; +} avifRWData; + +// clang-format off +// Initialize avifROData/avifRWData on the stack with this +#define AVIF_DATA_EMPTY { NULL, 0 } +// clang-format on + +// The avifRWData input must be zero-initialized before being manipulated with these functions. +// If AVIF_RESULT_OUT_OF_MEMORY is returned, raw is left unchanged. +AVIF_API avifResult avifRWDataRealloc(avifRWData * raw, size_t newSize); +AVIF_API avifResult avifRWDataSet(avifRWData * raw, const uint8_t * data, size_t len); +AVIF_API void avifRWDataFree(avifRWData * raw); + +// --------------------------------------------------------------------------- +// Metadata + +// Validates the first bytes of the Exif payload and finds the TIFF header offset (up to UINT32_MAX). +AVIF_API avifResult avifGetExifTiffHeaderOffset(const uint8_t * exif, size_t exifSize, size_t * offset); +// Returns the offset to the Exif 8-bit orientation value and AVIF_RESULT_OK, or an error. +// If the offset is set to exifSize, there was no parsing error but no orientation tag was found. +AVIF_API avifResult avifGetExifOrientationOffset(const uint8_t * exif, size_t exifSize, size_t * offset); + +// --------------------------------------------------------------------------- +// avifPixelFormat +// +// Note to libavif maintainers: The lookup tables in avifImageYUVToRGBLibYUV +// rely on the ordering of this enum values for their correctness. So changing +// the values in this enum will require auditing avifImageYUVToRGBLibYUV for +// correctness. +typedef enum avifPixelFormat +{ + // No YUV pixels are present. Alpha plane can still be present. + AVIF_PIXEL_FORMAT_NONE = 0, + + AVIF_PIXEL_FORMAT_YUV444, + AVIF_PIXEL_FORMAT_YUV422, + AVIF_PIXEL_FORMAT_YUV420, + AVIF_PIXEL_FORMAT_YUV400, + AVIF_PIXEL_FORMAT_COUNT +} avifPixelFormat; +AVIF_API const char * avifPixelFormatToString(avifPixelFormat format); + +typedef struct avifPixelFormatInfo +{ + avifBool monochrome; + int chromaShiftX; + int chromaShiftY; +} avifPixelFormatInfo; + +// Returns the avifPixelFormatInfo depending on the avifPixelFormat. +// When monochrome is AVIF_TRUE, chromaShiftX and chromaShiftY are set to 1 according to the AV1 specification but they should be ignored. +// +// Note: This function implements the second table on page 119 of the AV1 specification version 1.0.0 with Errata 1. +// For monochrome 4:0:0, subsampling_x and subsampling are specified as 1 to allow +// an AV1 implementation that only supports profile 0 to hardcode subsampling_x and subsampling_y to 1. +AVIF_API void avifGetPixelFormatInfo(avifPixelFormat format, avifPixelFormatInfo * info); + +// --------------------------------------------------------------------------- +// avifChromaSamplePosition + +typedef enum avifChromaSamplePosition +{ + AVIF_CHROMA_SAMPLE_POSITION_UNKNOWN = 0, + AVIF_CHROMA_SAMPLE_POSITION_VERTICAL = 1, + AVIF_CHROMA_SAMPLE_POSITION_COLOCATED = 2 +} avifChromaSamplePosition; + +// --------------------------------------------------------------------------- +// avifRange + +typedef enum avifRange +{ + AVIF_RANGE_LIMITED = 0, + AVIF_RANGE_FULL = 1 +} avifRange; + +// --------------------------------------------------------------------------- +// CICP enums - https://www.itu.int/rec/T-REC-H.273-201612-S/en + +enum +{ + // This is actually reserved, but libavif uses it as a sentinel value. + AVIF_COLOR_PRIMARIES_UNKNOWN = 0, + + AVIF_COLOR_PRIMARIES_BT709 = 1, + AVIF_COLOR_PRIMARIES_IEC61966_2_4 = 1, + AVIF_COLOR_PRIMARIES_UNSPECIFIED = 2, + AVIF_COLOR_PRIMARIES_BT470M = 4, + AVIF_COLOR_PRIMARIES_BT470BG = 5, + AVIF_COLOR_PRIMARIES_BT601 = 6, + AVIF_COLOR_PRIMARIES_SMPTE240 = 7, + AVIF_COLOR_PRIMARIES_GENERIC_FILM = 8, + AVIF_COLOR_PRIMARIES_BT2020 = 9, + AVIF_COLOR_PRIMARIES_XYZ = 10, + AVIF_COLOR_PRIMARIES_SMPTE431 = 11, + AVIF_COLOR_PRIMARIES_SMPTE432 = 12, // DCI P3 + AVIF_COLOR_PRIMARIES_EBU3213 = 22 +}; +typedef uint16_t avifColorPrimaries; // AVIF_COLOR_PRIMARIES_* + +// outPrimaries: rX, rY, gX, gY, bX, bY, wX, wY +AVIF_API void avifColorPrimariesGetValues(avifColorPrimaries acp, float outPrimaries[8]); +AVIF_API avifColorPrimaries avifColorPrimariesFind(const float inPrimaries[8], const char ** outName); + +enum +{ + // This is actually reserved, but libavif uses it as a sentinel value. + AVIF_TRANSFER_CHARACTERISTICS_UNKNOWN = 0, + + AVIF_TRANSFER_CHARACTERISTICS_BT709 = 1, + AVIF_TRANSFER_CHARACTERISTICS_UNSPECIFIED = 2, + AVIF_TRANSFER_CHARACTERISTICS_BT470M = 4, // 2.2 gamma + AVIF_TRANSFER_CHARACTERISTICS_BT470BG = 5, // 2.8 gamma + AVIF_TRANSFER_CHARACTERISTICS_BT601 = 6, + AVIF_TRANSFER_CHARACTERISTICS_SMPTE240 = 7, + AVIF_TRANSFER_CHARACTERISTICS_LINEAR = 8, + AVIF_TRANSFER_CHARACTERISTICS_LOG100 = 9, + AVIF_TRANSFER_CHARACTERISTICS_LOG100_SQRT10 = 10, + AVIF_TRANSFER_CHARACTERISTICS_IEC61966 = 11, + AVIF_TRANSFER_CHARACTERISTICS_BT1361 = 12, + AVIF_TRANSFER_CHARACTERISTICS_SRGB = 13, + AVIF_TRANSFER_CHARACTERISTICS_BT2020_10BIT = 14, + AVIF_TRANSFER_CHARACTERISTICS_BT2020_12BIT = 15, + AVIF_TRANSFER_CHARACTERISTICS_SMPTE2084 = 16, // PQ + AVIF_TRANSFER_CHARACTERISTICS_SMPTE428 = 17, + AVIF_TRANSFER_CHARACTERISTICS_HLG = 18 +}; +typedef uint16_t avifTransferCharacteristics; // AVIF_TRANSFER_CHARACTERISTICS_* + +// If the given transfer characteristics can be expressed with a simple gamma value, sets 'gamma' +// to that value and returns AVIF_RESULT_OK. Returns an error otherwise. +AVIF_API avifResult avifTransferCharacteristicsGetGamma(avifTransferCharacteristics atc, float * gamma); +AVIF_API avifTransferCharacteristics avifTransferCharacteristicsFindByGamma(float gamma); + +enum +{ + AVIF_MATRIX_COEFFICIENTS_IDENTITY = 0, + AVIF_MATRIX_COEFFICIENTS_BT709 = 1, + AVIF_MATRIX_COEFFICIENTS_UNSPECIFIED = 2, + AVIF_MATRIX_COEFFICIENTS_FCC = 4, + AVIF_MATRIX_COEFFICIENTS_BT470BG = 5, + AVIF_MATRIX_COEFFICIENTS_BT601 = 6, + AVIF_MATRIX_COEFFICIENTS_SMPTE240 = 7, + AVIF_MATRIX_COEFFICIENTS_YCGCO = 8, + AVIF_MATRIX_COEFFICIENTS_BT2020_NCL = 9, + AVIF_MATRIX_COEFFICIENTS_BT2020_CL = 10, + AVIF_MATRIX_COEFFICIENTS_SMPTE2085 = 11, + AVIF_MATRIX_COEFFICIENTS_CHROMA_DERIVED_NCL = 12, + AVIF_MATRIX_COEFFICIENTS_CHROMA_DERIVED_CL = 13, + AVIF_MATRIX_COEFFICIENTS_ICTCP = 14, +#if defined(AVIF_ENABLE_EXPERIMENTAL_YCGCO_R) + AVIF_MATRIX_COEFFICIENTS_YCGCO_RE = 15, + AVIF_MATRIX_COEFFICIENTS_YCGCO_RO = 16, +#endif + AVIF_MATRIX_COEFFICIENTS_LAST +}; +typedef uint16_t avifMatrixCoefficients; // AVIF_MATRIX_COEFFICIENTS_* + +// --------------------------------------------------------------------------- +// avifDiagnostics + +typedef struct avifDiagnostics +{ + // Upon receiving an error from any non-const libavif API call, if the toplevel structure used + // in the API call (avifDecoder, avifEncoder) contains a diag member, this buffer may be + // populated with a NULL-terminated, freeform error string explaining the most recent error in + // more detail. It will be cleared at the beginning of every non-const API call. + // + // Note: If an error string contains the "[Strict]" prefix, it means that you encountered an + // error that only occurs during strict decoding. If you disable strict mode, you will no + // longer encounter this error. + char error[AVIF_DIAGNOSTICS_ERROR_BUFFER_SIZE]; +} avifDiagnostics; + +AVIF_API void avifDiagnosticsClearError(avifDiagnostics * diag); + +// --------------------------------------------------------------------------- +// Fraction utility + +typedef struct avifFraction +{ + int32_t n; + int32_t d; +} avifFraction; + +// --------------------------------------------------------------------------- +// Optional transformation structs + +typedef enum avifTransformFlag +{ + AVIF_TRANSFORM_NONE = 0, + + AVIF_TRANSFORM_PASP = (1 << 0), + AVIF_TRANSFORM_CLAP = (1 << 1), + AVIF_TRANSFORM_IROT = (1 << 2), + AVIF_TRANSFORM_IMIR = (1 << 3) +} avifTransformFlag; +typedef uint32_t avifTransformFlags; + +typedef struct avifPixelAspectRatioBox +{ + // 'pasp' from ISO/IEC 14496-12:2015 12.1.4.3 + + // define the relative width and height of a pixel + uint32_t hSpacing; + uint32_t vSpacing; +} avifPixelAspectRatioBox; + +typedef struct avifCleanApertureBox +{ + // 'clap' from ISO/IEC 14496-12:2015 12.1.4.3 + + // a fractional number which defines the exact clean aperture width, in counted pixels, of the video image + uint32_t widthN; + uint32_t widthD; + + // a fractional number which defines the exact clean aperture height, in counted pixels, of the video image + uint32_t heightN; + uint32_t heightD; + + // a fractional number which defines the horizontal offset of clean aperture centre minus (width-1)/2. Typically 0. + uint32_t horizOffN; + uint32_t horizOffD; + + // a fractional number which defines the vertical offset of clean aperture centre minus (height-1)/2. Typically 0. + uint32_t vertOffN; + uint32_t vertOffD; +} avifCleanApertureBox; + +typedef struct avifImageRotation +{ + // 'irot' from ISO/IEC 23008-12:2017 6.5.10 + + // angle * 90 specifies the angle (in anti-clockwise direction) in units of degrees. + uint8_t angle; // legal values: [0-3] +} avifImageRotation; + +typedef struct avifImageMirror +{ + // 'imir' from ISO/IEC 23008-12:2022 6.5.12: + // + // 'axis' specifies how the mirroring is performed: + // + // 0 indicates that the top and bottom parts of the image are exchanged; + // 1 specifies that the left and right parts are exchanged. + // + // NOTE In Exif, orientation tag can be used to signal mirroring operations. Exif + // orientation tag 4 corresponds to axis = 0 of ImageMirror, and Exif orientation tag 2 + // corresponds to axis = 1 accordingly. + // + // Legal values: [0, 1] + uint8_t axis; +} avifImageMirror; + +// --------------------------------------------------------------------------- +// avifCropRect - Helper struct/functions to work with avifCleanApertureBox + +typedef struct avifCropRect +{ + uint32_t x; + uint32_t y; + uint32_t width; + uint32_t height; +} avifCropRect; + +// These will return AVIF_FALSE if the resultant values violate any standards, and if so, the output +// values are not guaranteed to be complete or correct and should not be used. +AVIF_API avifBool avifCropRectConvertCleanApertureBox(avifCropRect * cropRect, + const avifCleanApertureBox * clap, + uint32_t imageW, + uint32_t imageH, + avifPixelFormat yuvFormat, + avifDiagnostics * diag); +AVIF_API avifBool avifCleanApertureBoxConvertCropRect(avifCleanApertureBox * clap, + const avifCropRect * cropRect, + uint32_t imageW, + uint32_t imageH, + avifPixelFormat yuvFormat, + avifDiagnostics * diag); + +// --------------------------------------------------------------------------- +// avifContentLightLevelInformationBox + +typedef struct avifContentLightLevelInformationBox +{ + // 'clli' from ISO/IEC 23000-22:2019 (MIAF) 7.4.4.2.2. The SEI message semantics written above + // each entry were originally described in ISO/IEC 23008-2. + + // max_content_light_level, when not equal to 0, indicates an upper bound on the maximum light + // level among all individual samples in a 4:4:4 representation of red, green, and blue colour + // primary intensities (in the linear light domain) for the pictures of the CLVS, in units of + // candelas per square metre. When equal to 0, no such upper bound is indicated by + // max_content_light_level. + uint16_t maxCLL; + + // max_pic_average_light_level, when not equal to 0, indicates an upper bound on the maximum + // average light level among the samples in a 4:4:4 representation of red, green, and blue + // colour primary intensities (in the linear light domain) for any individual picture of the + // CLVS, in units of candelas per square metre. When equal to 0, no such upper bound is + // indicated by max_pic_average_light_level. + uint16_t maxPALL; +} avifContentLightLevelInformationBox; + +// --------------------------------------------------------------------------- +// avifImage + +// NOTE: The avifImage struct may be extended in a future release. Code outside the libavif library +// must allocate avifImage by calling the avifImageCreate() or avifImageCreateEmpty() function. +typedef struct avifImage +{ + // Image information + uint32_t width; + uint32_t height; + uint32_t depth; // all planes must share this depth; if depth>8, all planes are uint16_t internally + + avifPixelFormat yuvFormat; + avifRange yuvRange; + avifChromaSamplePosition yuvChromaSamplePosition; + uint8_t * yuvPlanes[AVIF_PLANE_COUNT_YUV]; + uint32_t yuvRowBytes[AVIF_PLANE_COUNT_YUV]; + avifBool imageOwnsYUVPlanes; + + uint8_t * alphaPlane; + uint32_t alphaRowBytes; + avifBool imageOwnsAlphaPlane; + avifBool alphaPremultiplied; + + // ICC Profile + avifRWData icc; + + // CICP information: + // These are stored in the AV1 payload and used to signal YUV conversion. Additionally, if an + // ICC profile is not specified, these will be stored in the AVIF container's `colr` box with + // a type of `nclx`. If your system supports ICC profiles, be sure to check for the existence + // of one (avifImage.icc) before relying on the values listed here! + avifColorPrimaries colorPrimaries; + avifTransferCharacteristics transferCharacteristics; + avifMatrixCoefficients matrixCoefficients; + + // CLLI information: + // Content Light Level Information. Used to represent maximum and average light level of an + // image. Useful for tone mapping HDR images, especially when using transfer characteristics + // SMPTE2084 (PQ). The default value of (0, 0) means the content light level information is + // unknown or unavailable, and will cause libavif to avoid writing a clli box for it. + avifContentLightLevelInformationBox clli; + + // Transformations - These metadata values are encoded/decoded when transformFlags are set + // appropriately, but do not impact/adjust the actual pixel buffers used (images won't be + // pre-cropped or mirrored upon decode). Basic explanations from the standards are offered in + // comments above, but for detailed explanations, please refer to the HEIF standard (ISO/IEC + // 23008-12:2017) and the BMFF standard (ISO/IEC 14496-12:2015). + // + // To encode any of these boxes, set the values in the associated box, then enable the flag in + // transformFlags. On decode, only honor the values in boxes with the associated transform flag set. + avifTransformFlags transformFlags; + avifPixelAspectRatioBox pasp; + avifCleanApertureBox clap; + avifImageRotation irot; + avifImageMirror imir; + + // Metadata - set with avifImageSetMetadata*() before write, check .size>0 for existence after read + avifRWData exif; + avifRWData xmp; + + // Version 1.0.0 ends here. Add any new members after this line. +} avifImage; + +// avifImageCreate() and avifImageCreateEmpty() return NULL if arguments are invalid or if a memory allocation failed. +AVIF_API avifImage * avifImageCreate(uint32_t width, uint32_t height, uint32_t depth, avifPixelFormat yuvFormat); +AVIF_API avifImage * avifImageCreateEmpty(void); // helper for making an image to decode into +AVIF_API avifResult avifImageCopy(avifImage * dstImage, const avifImage * srcImage, avifPlanesFlags planes); // deep copy +AVIF_API avifResult avifImageSetViewRect(avifImage * dstImage, const avifImage * srcImage, const avifCropRect * rect); // shallow copy, no metadata +AVIF_API void avifImageDestroy(avifImage * image); + +AVIF_API avifResult avifImageSetProfileICC(avifImage * image, const uint8_t * icc, size_t iccSize); +// Sets Exif metadata. Attempts to parse the Exif metadata for Exif orientation. Sets +// image->transformFlags, image->irot and image->imir if the Exif metadata is parsed successfully, +// otherwise leaves image->transformFlags, image->irot and image->imir unchanged. +// Warning: If the Exif payload is set and invalid, avifEncoderWrite() may return AVIF_RESULT_INVALID_EXIF_PAYLOAD. +AVIF_API avifResult avifImageSetMetadataExif(avifImage * image, const uint8_t * exif, size_t exifSize); +// Sets XMP metadata. +AVIF_API avifResult avifImageSetMetadataXMP(avifImage * image, const uint8_t * xmp, size_t xmpSize); + +AVIF_API avifResult avifImageAllocatePlanes(avifImage * image, avifPlanesFlags planes); // Ignores any pre-existing planes +AVIF_API void avifImageFreePlanes(avifImage * image, avifPlanesFlags planes); // Ignores already-freed planes +AVIF_API void avifImageStealPlanes(avifImage * dstImage, avifImage * srcImage, avifPlanesFlags planes); + +// --------------------------------------------------------------------------- +// Understanding maxThreads +// +// libavif's structures and API use the setting 'maxThreads' in a few places. The intent of this +// setting is to limit concurrent thread activity/usage, not necessarily to put a hard ceiling on +// how many sleeping threads happen to exist behind the scenes. The goal of this setting is to +// ensure that at any given point during libavif's encoding or decoding, no more than *maxThreads* +// threads are simultaneously **active and taking CPU time**. +// +// As an important example, when encoding an image sequence that has an alpha channel, two +// long-lived underlying AV1 encoders must simultaneously exist (one for color, one for alpha). For +// each additional frame fed into libavif, its YUV planes are fed into one instance of the AV1 +// encoder, and its alpha plane is fed into another. These operations happen serially, so only one +// of these AV1 encoders is ever active at a time. However, the AV1 encoders might pre-create a +// pool of worker threads upon initialization, so during this process, twice the amount of worker +// threads actually simultaneously exist on the machine, but half of them are guaranteed to be +// sleeping. +// +// This design ensures that AV1 implementations are given as many threads as possible to ensure a +// speedy encode or decode, despite the complexities of occasionally needing two AV1 codec instances +// (due to alpha payloads being separate from color payloads). If your system has a hard ceiling on +// the number of threads that can ever be in flight at a given time, please account for this +// accordingly. + +// --------------------------------------------------------------------------- +// Optional YUV<->RGB support + +// To convert to/from RGB, create an avifRGBImage on the stack, call avifRGBImageSetDefaults() on +// it, and then tweak the values inside of it accordingly. At a minimum, you should populate +// ->pixels and ->rowBytes with an appropriately sized pixel buffer, which should be at least +// (->rowBytes * ->height) bytes, where ->rowBytes is at least (->width * avifRGBImagePixelSize()). +// If you don't want to supply your own pixel buffer, you can use the +// avifRGBImageAllocatePixels()/avifRGBImageFreePixels() convenience functions. + +// avifImageRGBToYUV() and avifImageYUVToRGB() will perform depth rescaling and limited<->full range +// conversion, if necessary. Pixels in an avifRGBImage buffer are always full range, and conversion +// routines will fail if the width and height don't match the associated avifImage. + +// If libavif is built with a version of libyuv offering a fast conversion between RGB and YUV for +// the given inputs, libavif will use it. See reformat_libyuv.c for the details. +// libyuv is faster but may have slightly less precision than built-in conversion, so avoidLibYUV +// can be set to AVIF_TRUE when AVIF_CHROMA_UPSAMPLING_BEST_QUALITY or +// AVIF_CHROMA_DOWNSAMPLING_BEST_QUALITY is used, to get the most precise but slowest results. + +// Note to libavif maintainers: The lookup tables in avifImageYUVToRGBLibYUV +// rely on the ordering of this enum values for their correctness. So changing +// the values in this enum will require auditing avifImageYUVToRGBLibYUV for +// correctness. +typedef enum avifRGBFormat +{ + AVIF_RGB_FORMAT_RGB = 0, + AVIF_RGB_FORMAT_RGBA, // This is the default format set in avifRGBImageSetDefaults(). + AVIF_RGB_FORMAT_ARGB, + AVIF_RGB_FORMAT_BGR, + AVIF_RGB_FORMAT_BGRA, + AVIF_RGB_FORMAT_ABGR, + // RGB_565 format uses five bits for the red and blue components and six + // bits for the green component. Each RGB pixel is 16 bits (2 bytes), which + // is packed as follows: + // uint16_t: [r4 r3 r2 r1 r0 g5 g4 g3 g2 g1 g0 b4 b3 b2 b1 b0] + // r4 and r0 are the MSB and LSB of the red component respectively. + // g5 and g0 are the MSB and LSB of the green component respectively. + // b4 and b0 are the MSB and LSB of the blue component respectively. + // This format is only supported for YUV -> RGB conversion and when + // avifRGBImage.depth is set to 8. + AVIF_RGB_FORMAT_RGB_565, + AVIF_RGB_FORMAT_COUNT +} avifRGBFormat; +AVIF_API uint32_t avifRGBFormatChannelCount(avifRGBFormat format); +AVIF_API avifBool avifRGBFormatHasAlpha(avifRGBFormat format); + +typedef enum avifChromaUpsampling +{ + AVIF_CHROMA_UPSAMPLING_AUTOMATIC = 0, // Chooses best trade off of speed/quality (uses BILINEAR libyuv if available, + // or falls back to NEAREST libyuv if available, or falls back to BILINEAR built-in) + AVIF_CHROMA_UPSAMPLING_FASTEST = 1, // Chooses speed over quality (same as NEAREST) + AVIF_CHROMA_UPSAMPLING_BEST_QUALITY = 2, // Chooses the best quality upsampling, given settings (same as BILINEAR) + AVIF_CHROMA_UPSAMPLING_NEAREST = 3, // Uses nearest-neighbor filter + AVIF_CHROMA_UPSAMPLING_BILINEAR = 4 // Uses bilinear filter +} avifChromaUpsampling; + +typedef enum avifChromaDownsampling +{ + AVIF_CHROMA_DOWNSAMPLING_AUTOMATIC = 0, // Chooses best trade off of speed/quality (same as AVERAGE) + AVIF_CHROMA_DOWNSAMPLING_FASTEST = 1, // Chooses speed over quality (same as AVERAGE) + AVIF_CHROMA_DOWNSAMPLING_BEST_QUALITY = 2, // Chooses the best quality upsampling (same as AVERAGE) + AVIF_CHROMA_DOWNSAMPLING_AVERAGE = 3, // Uses averaging filter + AVIF_CHROMA_DOWNSAMPLING_SHARP_YUV = 4 // Uses sharp yuv filter (libsharpyuv), available for 4:2:0 only, ignored for 4:2:2 +} avifChromaDownsampling; + +// NOTE: avifRGBImage must be initialized with avifRGBImageSetDefaults() (preferred) or memset() +// before use. +typedef struct avifRGBImage +{ + uint32_t width; // must match associated avifImage + uint32_t height; // must match associated avifImage + uint32_t depth; // legal depths [8, 10, 12, 16]. if depth>8, pixels must be uint16_t internally + avifRGBFormat format; // all channels are always full range + avifChromaUpsampling chromaUpsampling; // How to upsample from 4:2:0 or 4:2:2 UV when converting to RGB (ignored for 4:4:4 and 4:0:0). + // Ignored when converting to YUV. Defaults to AVIF_CHROMA_UPSAMPLING_AUTOMATIC. + avifChromaDownsampling chromaDownsampling; // How to downsample to 4:2:0 or 4:2:2 UV when converting from RGB (ignored for 4:4:4 and 4:0:0). + // Ignored when converting to RGB. Defaults to AVIF_CHROMA_DOWNSAMPLING_AUTOMATIC. + avifBool avoidLibYUV; // If AVIF_FALSE and libyuv conversion between RGB and YUV (including upsampling or downsampling if any) + // is available for the avifImage/avifRGBImage combination, then libyuv is used. Default is AVIF_FALSE. + avifBool ignoreAlpha; // Used for XRGB formats, treats formats containing alpha (such as ARGB) as if they were RGB, treating + // the alpha bits as if they were all 1. + avifBool alphaPremultiplied; // indicates if RGB value is pre-multiplied by alpha. Default: false + avifBool isFloat; // indicates if RGBA values are in half float (f16) format. Valid only when depth == 16. Default: false + int maxThreads; // Number of threads to be used for the YUV to RGB conversion. Note that this value is ignored for RGB to YUV + // conversion. Setting this to zero has the same effect as setting it to one. Negative values are invalid. + // Default: 1. + + uint8_t * pixels; + uint32_t rowBytes; +} avifRGBImage; + +// Sets rgb->width, rgb->height, and rgb->depth to image->width, image->height, and image->depth. +// Sets rgb->pixels to NULL and rgb->rowBytes to 0. Sets the other fields of 'rgb' to default +// values. +AVIF_API void avifRGBImageSetDefaults(avifRGBImage * rgb, const avifImage * image); +AVIF_API uint32_t avifRGBImagePixelSize(const avifRGBImage * rgb); + +// Convenience functions. If you supply your own pixels/rowBytes, you do not need to use these. +AVIF_API avifResult avifRGBImageAllocatePixels(avifRGBImage * rgb); +AVIF_API void avifRGBImageFreePixels(avifRGBImage * rgb); + +// The main conversion functions +AVIF_API avifResult avifImageRGBToYUV(avifImage * image, const avifRGBImage * rgb); +AVIF_API avifResult avifImageYUVToRGB(const avifImage * image, avifRGBImage * rgb); + +// Premultiply handling functions. +// (Un)premultiply is automatically done by the main conversion functions above, +// so usually you don't need to call these. They are there for convenience. +AVIF_API avifResult avifRGBImagePremultiplyAlpha(avifRGBImage * rgb); +AVIF_API avifResult avifRGBImageUnpremultiplyAlpha(avifRGBImage * rgb); + +// --------------------------------------------------------------------------- +// YUV Utils + +AVIF_API int avifFullToLimitedY(uint32_t depth, int v); +AVIF_API int avifFullToLimitedUV(uint32_t depth, int v); +AVIF_API int avifLimitedToFullY(uint32_t depth, int v); +AVIF_API int avifLimitedToFullUV(uint32_t depth, int v); + +// --------------------------------------------------------------------------- +// Codec selection + +typedef enum avifCodecChoice +{ + AVIF_CODEC_CHOICE_AUTO = 0, + AVIF_CODEC_CHOICE_AOM, + AVIF_CODEC_CHOICE_DAV1D, // Decode only + AVIF_CODEC_CHOICE_LIBGAV1, // Decode only + AVIF_CODEC_CHOICE_RAV1E, // Encode only + AVIF_CODEC_CHOICE_SVT, // Encode only + AVIF_CODEC_CHOICE_AVM // Experimental (AV2) +} avifCodecChoice; + +typedef enum avifCodecFlag +{ + AVIF_CODEC_FLAG_CAN_DECODE = (1 << 0), + AVIF_CODEC_FLAG_CAN_ENCODE = (1 << 1) +} avifCodecFlag; +typedef uint32_t avifCodecFlags; + +// If this returns NULL, the codec choice/flag combination is unavailable +AVIF_API const char * avifCodecName(avifCodecChoice choice, avifCodecFlags requiredFlags); +AVIF_API avifCodecChoice avifCodecChoiceFromName(const char * name); + +// --------------------------------------------------------------------------- +// avifIO + +struct avifIO; + +// Destroy must completely destroy all child structures *and* free the avifIO object itself. +// This function pointer is optional, however, if the avifIO object isn't intended to be owned by +// a libavif encoder/decoder. +typedef void (*avifIODestroyFunc)(struct avifIO * io); + +// This function should return a block of memory that *must* remain valid until another read call to +// this avifIO struct is made (reusing a read buffer is acceptable/expected). +// +// * If offset exceeds the size of the content (past EOF), return AVIF_RESULT_IO_ERROR. +// * If offset is *exactly* at EOF, provide a 0-byte buffer and return AVIF_RESULT_OK. +// * If (offset+size) exceeds the contents' size, it must truncate the range to provide all +// bytes from the offset to EOF. +// * If the range is unavailable yet (due to network conditions or any other reason), +// return AVIF_RESULT_WAITING_ON_IO. +// * Otherwise, provide the range and return AVIF_RESULT_OK. +typedef avifResult (*avifIOReadFunc)(struct avifIO * io, uint32_t readFlags, uint64_t offset, size_t size, avifROData * out); + +typedef avifResult (*avifIOWriteFunc)(struct avifIO * io, uint32_t writeFlags, uint64_t offset, const uint8_t * data, size_t size); + +typedef struct avifIO +{ + avifIODestroyFunc destroy; + avifIOReadFunc read; + + // This is reserved for future use - but currently ignored. Set it to a null pointer. + avifIOWriteFunc write; + + // If non-zero, this is a hint to internal structures of the max size offered by the content + // this avifIO structure is reading. If it is a static memory source, it should be the size of + // the memory buffer; if it is a file, it should be the file's size. If this information cannot + // be known (as it is streamed-in), set a reasonable upper boundary here (larger than the file + // can possibly be for your environment, but within your environment's memory constraints). This + // is used for sanity checks when allocating internal buffers to protect against + // malformed/malicious files. + uint64_t sizeHint; + + // If true, *all* memory regions returned from *all* calls to read are guaranteed to be + // persistent and exist for the lifetime of the avifIO object. If false, libavif will make + // in-memory copies of samples and metadata content, and a memory region returned from read must + // only persist until the next call to read. + avifBool persistent; + + // The contents of this are defined by the avifIO implementation, and should be fully destroyed + // by the implementation of the associated destroy function, unless it isn't owned by the avifIO + // struct. It is not necessary to use this pointer in your implementation. + void * data; +} avifIO; + +AVIF_API avifIO * avifIOCreateMemoryReader(const uint8_t * data, size_t size); +AVIF_API avifIO * avifIOCreateFileReader(const char * filename); +AVIF_API void avifIODestroy(avifIO * io); + +// --------------------------------------------------------------------------- +// avifDecoder + +// Some encoders (including very old versions of avifenc) do not implement the AVIF standard +// perfectly, and thus create invalid files. However, these files are likely still recoverable / +// decodable, if it wasn't for the strict requirements imposed by libavif's decoder. These flags +// allow a user of avifDecoder to decide what level of strictness they want in their project. +typedef enum avifStrictFlag +{ + // Disables all strict checks. + AVIF_STRICT_DISABLED = 0, + + // Requires the PixelInformationProperty ('pixi') be present in AV1 image items. libheif v1.11.0 + // or older does not add the 'pixi' item property to AV1 image items. If you need to decode AVIF + // images encoded by libheif v1.11.0 or older, be sure to disable this bit. (This issue has been + // corrected in libheif v1.12.0.) + AVIF_STRICT_PIXI_REQUIRED = (1 << 0), + + // This demands that the values surfaced in the clap box are valid, determined by attempting to + // convert the clap box to a crop rect using avifCropRectConvertCleanApertureBox(). If this + // function returns AVIF_FALSE and this strict flag is set, the decode will fail. + AVIF_STRICT_CLAP_VALID = (1 << 1), + + // Requires the ImageSpatialExtentsProperty ('ispe') be present in alpha auxiliary image items. + // avif-serialize 0.7.3 or older does not add the 'ispe' item property to alpha auxiliary image + // items. If you need to decode AVIF images encoded by the cavif encoder with avif-serialize + // 0.7.3 or older, be sure to disable this bit. (This issue has been corrected in avif-serialize + // 0.7.4.) See https://github.com/kornelski/avif-serialize/issues/3 and + // https://crbug.com/1246678. + AVIF_STRICT_ALPHA_ISPE_REQUIRED = (1 << 2), + + // Maximum strictness; enables all bits above. This is avifDecoder's default. + AVIF_STRICT_ENABLED = AVIF_STRICT_PIXI_REQUIRED | AVIF_STRICT_CLAP_VALID | AVIF_STRICT_ALPHA_ISPE_REQUIRED +} avifStrictFlag; +typedef uint32_t avifStrictFlags; + +// Useful stats related to a read/write +typedef struct avifIOStats +{ + // Size in bytes of the AV1 image item or track data containing color samples. + size_t colorOBUSize; + // Size in bytes of the AV1 image item or track data containing alpha samples. + size_t alphaOBUSize; +} avifIOStats; + +struct avifDecoderData; + +typedef enum avifDecoderSource +{ + // Honor the major brand signaled in the beginning of the file to pick between an AVIF sequence + // ('avis', tracks-based) or a single image ('avif', item-based). If the major brand is neither + // of these, prefer the AVIF sequence ('avis', tracks-based), if present. + AVIF_DECODER_SOURCE_AUTO = 0, + + // Use the primary item and the aux (alpha) item in the avif(s). + // This is where single-image avifs store their image. + AVIF_DECODER_SOURCE_PRIMARY_ITEM, + + // Use the chunks inside primary/aux tracks in the moov block. + // This is where avifs image sequences store their images. + AVIF_DECODER_SOURCE_TRACKS + + // Decode the thumbnail item. Currently unimplemented. + // AVIF_DECODER_SOURCE_THUMBNAIL_ITEM +} avifDecoderSource; + +// Information about the timing of a single image in an image sequence +typedef struct avifImageTiming +{ + uint64_t timescale; // timescale of the media (Hz) + double pts; // presentation timestamp in seconds (ptsInTimescales / timescale) + uint64_t ptsInTimescales; // presentation timestamp in "timescales" + double duration; // in seconds (durationInTimescales / timescale) + uint64_t durationInTimescales; // duration in "timescales" +} avifImageTiming; + +typedef enum avifProgressiveState +{ + // The current AVIF/Source does not offer a progressive image. This will always be the state + // for an image sequence. + AVIF_PROGRESSIVE_STATE_UNAVAILABLE = 0, + + // The current AVIF/Source offers a progressive image, but avifDecoder.allowProgressive is not + // enabled, so it will behave as if the image was not progressive and will simply decode the + // best version of this item. + AVIF_PROGRESSIVE_STATE_AVAILABLE, + + // The current AVIF/Source offers a progressive image, and avifDecoder.allowProgressive is true. + // In this state, avifDecoder.imageCount will be the count of all of the available progressive + // layers, and any specific layer can be decoded using avifDecoderNthImage() as if it was an + // image sequence, or simply using repeated calls to avifDecoderNextImage() to decode better and + // better versions of this image. + AVIF_PROGRESSIVE_STATE_ACTIVE +} avifProgressiveState; +AVIF_API const char * avifProgressiveStateToString(avifProgressiveState progressiveState); + +// NOTE: The avifDecoder struct may be extended in a future release. Code outside the libavif +// library must allocate avifDecoder by calling the avifDecoderCreate() function. +typedef struct avifDecoder +{ + // -------------------------------------------------------------------------------------------- + // Inputs + + // Defaults to AVIF_CODEC_CHOICE_AUTO: Preference determined by order in availableCodecs table (avif.c) + avifCodecChoice codecChoice; + + // Defaults to 1. -- NOTE: Please see the "Understanding maxThreads" comment block above + int maxThreads; + + // avifs can have multiple sets of images in them. This specifies which to decode. + // Set this via avifDecoderSetSource(). + avifDecoderSource requestedSource; + + // If this is true and a progressive AVIF is decoded, avifDecoder will behave as if the AVIF is + // an image sequence, in that it will set imageCount to the number of progressive frames + // available, and avifDecoderNextImage()/avifDecoderNthImage() will allow for specific layers + // of a progressive image to be decoded. To distinguish between a progressive AVIF and an AVIF + // image sequence, inspect avifDecoder.progressiveState. + avifBool allowProgressive; + + // If this is false, avifDecoderNextImage() will start decoding a frame only after there are + // enough input bytes to decode all of that frame. If this is true, avifDecoder will decode each + // subimage or grid cell as soon as possible. The benefits are: grid images may be partially + // displayed before being entirely available, and the overall decoding may finish earlier. + // Must be set before calling avifDecoderNextImage() or avifDecoderNthImage(). + // WARNING: Experimental feature. + avifBool allowIncremental; + + // Enable any of these to avoid reading and surfacing specific data to the decoded avifImage. + // These can be useful if your avifIO implementation heavily uses AVIF_RESULT_WAITING_ON_IO for + // streaming data, as some of these payloads are (unfortunately) packed at the end of the file, + // which will cause avifDecoderParse() to return AVIF_RESULT_WAITING_ON_IO until it finds them. + // If you don't actually leverage this data, it is best to ignore it here. + avifBool ignoreExif; + avifBool ignoreXMP; + + // This represents the maximum size of an image (in pixel count) that libavif and the underlying + // AV1 decoder should attempt to decode. It defaults to AVIF_DEFAULT_IMAGE_SIZE_LIMIT, and can + // be set to a smaller value. The value 0 is reserved. + // Note: Only some underlying AV1 codecs support a configurable size limit (such as dav1d). + uint32_t imageSizeLimit; + + // This represents the maximum dimension of an image (width or height) that libavif should + // attempt to decode. It defaults to AVIF_DEFAULT_IMAGE_DIMENSION_LIMIT. Set it to 0 to ignore + // the limit. + uint32_t imageDimensionLimit; + + // This provides an upper bound on how many images the decoder is willing to attempt to decode, + // to provide a bit of protection from malicious or malformed AVIFs citing millions upon + // millions of frames, only to be invalid later. The default is AVIF_DEFAULT_IMAGE_COUNT_LIMIT + // (see comment above), and setting this to 0 disables the limit. + uint32_t imageCountLimit; + + // Strict flags. Defaults to AVIF_STRICT_ENABLED. See avifStrictFlag definitions above. + avifStrictFlags strictFlags; + + // -------------------------------------------------------------------------------------------- + // Outputs + + // All decoded image data; owned by the decoder. All information in this image is incrementally + // added and updated as avifDecoder*() functions are called. After a successful call to + // avifDecoderParse(), all values in decoder->image (other than the planes/rowBytes themselves) + // will be pre-populated with all information found in the outer AVIF container, prior to any + // AV1 decoding. If the contents of the inner AV1 payload disagree with the outer container, + // these values may change after calls to avifDecoderRead*(),avifDecoderNextImage(), or + // avifDecoderNthImage(). + // + // The YUV and A contents of this image are likely owned by the decoder, so be sure to copy any + // data inside of this image before advancing to the next image or reusing the decoder. It is + // legal to call avifImageYUVToRGB() on this in between calls to avifDecoderNextImage(), but use + // avifImageCopy() if you want to make a complete, permanent copy of this image's YUV content or + // metadata. + avifImage * image; + + // Counts and timing for the current image in an image sequence. Uninteresting for single image files. + int imageIndex; // 0-based + int imageCount; // Always 1 for non-progressive, non-sequence AVIFs. + avifProgressiveState progressiveState; // See avifProgressiveState declaration + avifImageTiming imageTiming; // + uint64_t timescale; // timescale of the media (Hz) + double duration; // duration of a single playback of the image sequence in seconds + // (durationInTimescales / timescale) + uint64_t durationInTimescales; // duration of a single playback of the image sequence in "timescales" + int repetitionCount; // number of times the sequence has to be repeated. This can also be one of + // AVIF_REPETITION_COUNT_INFINITE or AVIF_REPETITION_COUNT_UNKNOWN. Essentially, if + // repetitionCount is a non-negative integer `n`, then the image sequence should be + // played back `n + 1` times. + + // This is true when avifDecoderParse() detects an alpha plane. Use this to find out if alpha is + // present after a successful call to avifDecoderParse(), but prior to any call to + // avifDecoderNextImage() or avifDecoderNthImage(), as decoder->image->alphaPlane won't exist yet. + avifBool alphaPresent; + + // stats from the most recent read, possibly 0s if reading an image sequence + avifIOStats ioStats; + + // Additional diagnostics (such as detailed error state) + avifDiagnostics diag; + + // -------------------------------------------------------------------------------------------- + // Internals + + // Use one of the avifDecoderSetIO*() functions to set this + avifIO * io; + + // Internals used by the decoder + struct avifDecoderData * data; + + // Version 1.0.0 ends here. Add any new members after this line. +} avifDecoder; + +AVIF_API avifDecoder * avifDecoderCreate(void); +AVIF_API void avifDecoderDestroy(avifDecoder * decoder); + +// Simple interfaces to decode a single image, independent of the decoder afterwards (decoder may be destroyed). +AVIF_API avifResult avifDecoderRead(avifDecoder * decoder, avifImage * image); // call avifDecoderSetIO*() first +AVIF_API avifResult avifDecoderReadMemory(avifDecoder * decoder, avifImage * image, const uint8_t * data, size_t size); +AVIF_API avifResult avifDecoderReadFile(avifDecoder * decoder, avifImage * image, const char * filename); + +// Multi-function alternative to avifDecoderRead() for image sequences and gaining direct access +// to the decoder's YUV buffers (for performance's sake). Data passed into avifDecoderParse() is NOT +// copied, so it must continue to exist until the decoder is destroyed. +// +// Usage / function call order is: +// * avifDecoderCreate() +// * avifDecoderSetSource() - optional, the default (AVIF_DECODER_SOURCE_AUTO) is usually sufficient +// * avifDecoderSetIO*() +// * avifDecoderParse() +// * avifDecoderNextImage() - in a loop, using decoder->image after each successful call +// * avifDecoderDestroy() +// +// NOTE: Until avifDecoderParse() returns AVIF_RESULT_OK, no data in avifDecoder should +// be considered valid, and no queries (such as Keyframe/Timing/MaxExtent) should be made. +// +// You can use avifDecoderReset() any time after a successful call to avifDecoderParse() +// to reset the internal decoder back to before the first frame. Calling either +// avifDecoderSetSource() or avifDecoderParse() will automatically Reset the decoder. +// +// avifDecoderSetSource() allows you not only to choose whether to parse tracks or +// items in a file containing both, but switch between sources without having to +// Parse again. Normally AVIF_DECODER_SOURCE_AUTO is enough for the common path. +AVIF_API avifResult avifDecoderSetSource(avifDecoder * decoder, avifDecoderSource source); +// Note: When avifDecoderSetIO() is called, whether 'decoder' takes ownership of 'io' depends on +// whether io->destroy is set. avifDecoderDestroy(decoder) calls avifIODestroy(io), which calls +// io->destroy(io) if io->destroy is set. Therefore, if io->destroy is not set, then +// avifDecoderDestroy(decoder) has no effects on 'io'. +AVIF_API void avifDecoderSetIO(avifDecoder * decoder, avifIO * io); +AVIF_API avifResult avifDecoderSetIOMemory(avifDecoder * decoder, const uint8_t * data, size_t size); +AVIF_API avifResult avifDecoderSetIOFile(avifDecoder * decoder, const char * filename); +AVIF_API avifResult avifDecoderParse(avifDecoder * decoder); +AVIF_API avifResult avifDecoderNextImage(avifDecoder * decoder); +AVIF_API avifResult avifDecoderNthImage(avifDecoder * decoder, uint32_t frameIndex); +AVIF_API avifResult avifDecoderReset(avifDecoder * decoder); + +// Keyframe information +// frameIndex - 0-based, matching avifDecoder->imageIndex, bound by avifDecoder->imageCount +// "nearest" keyframe means the keyframe prior to this frame index (returns frameIndex if it is a keyframe) +// These functions may be used after a successful call (AVIF_RESULT_OK) to avifDecoderParse(). +AVIF_API avifBool avifDecoderIsKeyframe(const avifDecoder * decoder, uint32_t frameIndex); +AVIF_API uint32_t avifDecoderNearestKeyframe(const avifDecoder * decoder, uint32_t frameIndex); + +// Timing helper - This does not change the current image or invoke the codec (safe to call repeatedly) +// This function may be used after a successful call (AVIF_RESULT_OK) to avifDecoderParse(). +AVIF_API avifResult avifDecoderNthImageTiming(const avifDecoder * decoder, uint32_t frameIndex, avifImageTiming * outTiming); + +// When avifDecoderNextImage() or avifDecoderNthImage() returns AVIF_RESULT_WAITING_ON_IO, this +// function can be called next to retrieve the number of top rows that can be immediately accessed +// from the luma plane of decoder->image, and alpha if any. The corresponding rows from the chroma planes, +// if any, can also be accessed (half rounded up if subsampled, same number of rows otherwise). +// decoder->allowIncremental must be set to true before calling avifDecoderNextImage() or +// avifDecoderNthImage(). Returns decoder->image->height when the last call to avifDecoderNextImage() or +// avifDecoderNthImage() returned AVIF_RESULT_OK. Returns 0 in all other cases. +// WARNING: Experimental feature. +AVIF_API uint32_t avifDecoderDecodedRowCount(const avifDecoder * decoder); + +// --------------------------------------------------------------------------- +// avifExtent + +typedef struct avifExtent +{ + uint64_t offset; + size_t size; +} avifExtent; + +// Streaming data helper - Use this to calculate the maximal AVIF data extent encompassing all AV1 +// sample data needed to decode the Nth image. The offset will be the earliest offset of all +// required AV1 extents for this frame, and the size will create a range including the last byte of +// the last AV1 sample needed. Note that this extent may include non-sample data, as a frame's +// sample data may be broken into multiple extents and interleaved with other data, or in +// non-sequential order. This extent will also encompass all AV1 samples that this frame's sample +// depends on to decode (such as samples for reference frames), from the nearest keyframe up to this +// Nth frame. +// +// If avifDecoderNthImageMaxExtent() returns AVIF_RESULT_OK and the extent's size is 0 bytes, this +// signals that libavif doesn't expect to call avifIO's Read for this frame's decode. This happens if +// data for this frame was read as a part of avifDecoderParse() (typically in an idat box inside of +// a meta box). +// +// This function may be used after a successful call (AVIF_RESULT_OK) to avifDecoderParse(). +AVIF_API avifResult avifDecoderNthImageMaxExtent(const avifDecoder * decoder, uint32_t frameIndex, avifExtent * outExtent); + +// --------------------------------------------------------------------------- +// avifEncoder + +struct avifEncoderData; +struct avifCodecSpecificOptions; + +typedef struct avifScalingMode +{ + avifFraction horizontal; + avifFraction vertical; +} avifScalingMode; + +// Notes: +// * The avifEncoder struct may be extended in a future release. Code outside the libavif library +// must allocate avifEncoder by calling the avifEncoderCreate() function. +// * If avifEncoderWrite() returns AVIF_RESULT_OK, output must be freed with avifRWDataFree() +// * If (maxThreads < 2), multithreading is disabled +// * NOTE: Please see the "Understanding maxThreads" comment block above +// * Quality range: [AVIF_QUALITY_WORST - AVIF_QUALITY_BEST] +// * Quantizer range: [AVIF_QUANTIZER_BEST_QUALITY - AVIF_QUANTIZER_WORST_QUALITY] +// * In older versions of libavif, the avifEncoder struct doesn't have the quality and qualityAlpha +// fields. For backward compatibility, if the quality field is not set, the default value of +// quality is based on the average of minQuantizer and maxQuantizer. Similarly the default value +// of qualityAlpha is based on the average of minQuantizerAlpha and maxQuantizerAlpha. New code +// should set quality and qualityAlpha and leave minQuantizer, maxQuantizer, minQuantizerAlpha, +// and maxQuantizerAlpha initialized to their default values. +// * To enable tiling, set tileRowsLog2 > 0 and/or tileColsLog2 > 0. +// Tiling values range [0-6], where the value indicates a request for 2^n tiles in that dimension. +// If autoTiling is set to AVIF_TRUE, libavif ignores tileRowsLog2 and tileColsLog2 and +// automatically chooses suitable tiling values. +// * Speed range: [AVIF_SPEED_SLOWEST - AVIF_SPEED_FASTEST]. Slower should make for a better quality +// image in less bytes. AVIF_SPEED_DEFAULT means "Leave the AV1 codec to its default speed settings"./ +// If avifEncoder uses rav1e, the speed value is directly passed through (0-10). If libaom is used, +// a combination of settings are tweaked to simulate this speed range. +// * Extra layer count: [0 - (AVIF_MAX_AV1_LAYER_COUNT-1)]. Non-zero value indicates a layered +// (progressive) image. +// * Some encoder settings can be changed after encoding starts. Changes will take effect in the next +// call to avifEncoderAddImage(). +typedef struct avifEncoder +{ + // Defaults to AVIF_CODEC_CHOICE_AUTO: Preference determined by order in availableCodecs table (avif.c) + avifCodecChoice codecChoice; + + // settings (see Notes above) + int maxThreads; + int speed; + int keyframeInterval; // Any set of |keyframeInterval| consecutive frames will have at least one keyframe. When it is 0, + // there is no such restriction. + uint64_t timescale; // timescale of the media (Hz) + int repetitionCount; // Number of times the image sequence should be repeated. This can also be set to + // AVIF_REPETITION_COUNT_INFINITE for infinite repetitions. Only applicable for image sequences. + // Essentially, if repetitionCount is a non-negative integer `n`, then the image sequence should be + // played back `n + 1` times. Defaults to AVIF_REPETITION_COUNT_INFINITE. + uint32_t extraLayerCount; // EXPERIMENTAL: Non-zero value encodes layered image. + + // changeable encoder settings + int quality; + int qualityAlpha; + int minQuantizer; + int maxQuantizer; + int minQuantizerAlpha; + int maxQuantizerAlpha; + int tileRowsLog2; + int tileColsLog2; + avifBool autoTiling; + avifScalingMode scalingMode; + + // stats from the most recent write + avifIOStats ioStats; + + // Additional diagnostics (such as detailed error state) + avifDiagnostics diag; + + // Internals used by the encoder + struct avifEncoderData * data; + struct avifCodecSpecificOptions * csOptions; + + // Version 1.0.0 ends here. Add any new members after this line. +} avifEncoder; + +// avifEncoderCreate() returns NULL if a memory allocation failed. +AVIF_API avifEncoder * avifEncoderCreate(void); +AVIF_API avifResult avifEncoderWrite(avifEncoder * encoder, const avifImage * image, avifRWData * output); +AVIF_API void avifEncoderDestroy(avifEncoder * encoder); + +typedef enum avifAddImageFlag +{ + AVIF_ADD_IMAGE_FLAG_NONE = 0, + + // Force this frame to be a keyframe (sync frame). + AVIF_ADD_IMAGE_FLAG_FORCE_KEYFRAME = (1 << 0), + + // Use this flag when encoding a single frame, single layer image. + // Signals "still_picture" to AV1 encoders, which tweaks various compression rules. + // This is enabled automatically when using the avifEncoderWrite() single-image encode path. + AVIF_ADD_IMAGE_FLAG_SINGLE = (1 << 1) +} avifAddImageFlag; +typedef uint32_t avifAddImageFlags; + +// Multi-function alternative to avifEncoderWrite() for advanced features. +// +// Usage / function call order is: +// * avifEncoderCreate() +// - Still image: +// * avifEncoderAddImage() [exactly once] +// - Still image grid: +// * avifEncoderAddImageGrid() [exactly once, AVIF_ADD_IMAGE_FLAG_SINGLE is assumed] +// - Image sequence: +// * Set encoder->timescale (Hz) correctly +// * avifEncoderAddImage() ... [repeatedly; at least once] +// - Still layered image: +// * Set encoder->extraLayerCount correctly +// * avifEncoderAddImage() ... [exactly encoder->extraLayerCount+1 times] +// - Still layered grid: +// * Set encoder->extraLayerCount correctly +// * avifEncoderAddImageGrid() ... [exactly encoder->extraLayerCount+1 times] +// * avifEncoderFinish() +// * avifEncoderDestroy() +// +// The image passed to avifEncoderAddImage() or avifEncoderAddImageGrid() is encoded during the +// call (which may be slow) and can be freed after the function returns. + +// durationInTimescales is ignored if AVIF_ADD_IMAGE_FLAG_SINGLE is set in addImageFlags, +// or if we are encoding a layered image. +AVIF_API avifResult avifEncoderAddImage(avifEncoder * encoder, const avifImage * image, uint64_t durationInTimescales, avifAddImageFlags addImageFlags); +AVIF_API avifResult avifEncoderAddImageGrid(avifEncoder * encoder, + uint32_t gridCols, + uint32_t gridRows, + const avifImage * const * cellImages, + avifAddImageFlags addImageFlags); +AVIF_API avifResult avifEncoderFinish(avifEncoder * encoder, avifRWData * output); + +// Codec-specific, optional "advanced" tuning settings, in the form of string key/value pairs, +// to be consumed by the codec in the next avifEncoderAddImage() call. +// See the codec documentation to know if a setting is persistent or applied only to the next frame. +// key must be non-NULL, but passing a NULL value will delete the pending key, if it exists. +// Setting an incorrect or unknown option for the current codec will cause errors of type +// AVIF_RESULT_INVALID_CODEC_SPECIFIC_OPTION from avifEncoderWrite() or avifEncoderAddImage(). +AVIF_API avifResult avifEncoderSetCodecSpecificOption(avifEncoder * encoder, const char * key, const char * value); + +// Helpers +AVIF_API avifBool avifImageUsesU16(const avifImage * image); +AVIF_API avifBool avifImageIsOpaque(const avifImage * image); +// channel can be an avifChannelIndex. +AVIF_API uint8_t * avifImagePlane(const avifImage * image, int channel); +AVIF_API uint32_t avifImagePlaneRowBytes(const avifImage * image, int channel); +AVIF_API uint32_t avifImagePlaneWidth(const avifImage * image, int channel); +AVIF_API uint32_t avifImagePlaneHeight(const avifImage * image, int channel); + +// Returns AVIF_TRUE if input begins with a valid FileTypeBox (ftyp) that supports +// either the brand 'avif' or 'avis' (or both), without performing any allocations. +AVIF_API avifBool avifPeekCompatibleFileType(const avifROData * input); + +#ifdef __cplusplus +} // extern "C" +#endif + +#endif // ifndef AVIF_AVIF_H diff --git a/external/sources/SDL2_image-2.8.2/VisualC/external/include/tiff.h b/external/sources/SDL2_image-2.8.2/VisualC/external/include/tiff.h new file mode 100644 index 0000000000..2d4a47679d --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/VisualC/external/include/tiff.h @@ -0,0 +1,800 @@ +/* + * Copyright (c) 1988-1997 Sam Leffler + * Copyright (c) 1991-1997 Silicon Graphics, Inc. + * + * Permission to use, copy, modify, distribute, and sell this software and + * its documentation for any purpose is hereby granted without fee, provided + * that (i) the above copyright notices and this permission notice appear in + * all copies of the software and related documentation, and (ii) the names of + * Sam Leffler and Silicon Graphics may not be used in any advertising or + * publicity relating to the software without the specific, prior written + * permission of Sam Leffler and Silicon Graphics. + * + * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF ANY KIND, + * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY + * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. + * + * IN NO EVENT SHALL SAM LEFFLER OR SILICON GRAPHICS BE LIABLE FOR + * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, + * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, + * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF + * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE + * OF THIS SOFTWARE. + */ + +#ifndef _TIFF_ +#define _TIFF_ + +#include "tiffconf.h" + +/* + * Tag Image File Format (TIFF) + * + * Based on Rev 6.0 from: + * Developer's Desk + * Aldus Corporation + * 411 First Ave. South + * Suite 200 + * Seattle, WA 98104 + * 206-622-5500 + * + * (http://partners.adobe.com/asn/developer/PDFS/TN/TIFF6.pdf) + * + * For BigTIFF design notes see the following links + * http://www.remotesensing.org/libtiff/bigtiffdesign.html + * http://www.awaresystems.be/imaging/tiff/bigtiff.html + */ + +#define TIFF_VERSION_CLASSIC 42 +#define TIFF_VERSION_BIG 43 + +#define TIFF_BIGENDIAN 0x4d4d +#define TIFF_LITTLEENDIAN 0x4949 +#define MDI_LITTLEENDIAN 0x5045 +#define MDI_BIGENDIAN 0x4550 + +/* + * Intrinsic data types required by the file format: + * + * 8-bit quantities int8/uint8 + * 16-bit quantities int16/uint16 + * 32-bit quantities int32/uint32 + * 64-bit quantities int64/uint64 + * strings unsigned char* + */ + +typedef TIFF_INT8_T int8; +typedef TIFF_UINT8_T uint8; + +typedef TIFF_INT16_T int16; +typedef TIFF_UINT16_T uint16; + +typedef TIFF_INT32_T int32; +typedef TIFF_UINT32_T uint32; + +typedef TIFF_INT64_T int64; +typedef TIFF_UINT64_T uint64; + +/* + * Some types as promoted in a variable argument list + * We use uint16_vap rather then directly using int, because this way + * we document the type we actually want to pass through, conceptually, + * rather then confusing the issue by merely stating the type it gets + * promoted to + */ + +typedef int uint16_vap; + +/* + * TIFF header. + */ +typedef struct { + uint16 tiff_magic; /* magic number (defines byte order) */ + uint16 tiff_version; /* TIFF version number */ +} TIFFHeaderCommon; +typedef struct { + uint16 tiff_magic; /* magic number (defines byte order) */ + uint16 tiff_version; /* TIFF version number */ + uint32 tiff_diroff; /* byte offset to first directory */ +} TIFFHeaderClassic; +typedef struct { + uint16 tiff_magic; /* magic number (defines byte order) */ + uint16 tiff_version; /* TIFF version number */ + uint16 tiff_offsetsize; /* size of offsets, should be 8 */ + uint16 tiff_unused; /* unused word, should be 0 */ + uint64 tiff_diroff; /* byte offset to first directory */ +} TIFFHeaderBig; + + +/* + * NB: In the comments below, + * - items marked with a + are obsoleted by revision 5.0, + * - items marked with a ! are introduced in revision 6.0. + * - items marked with a % are introduced post revision 6.0. + * - items marked with a $ are obsoleted by revision 6.0. + * - items marked with a & are introduced by Adobe DNG specification. + */ + +/* + * Tag data type information. + * + * Note: RATIONALs are the ratio of two 32-bit integer values. + *--: + * Note2: TIFF_IFD8 data type is used in tiffFields[]-tag definition in order to distinguish the write-handling + of those tags between ClassicTIFF and BigTiff: + For ClassicTIFF libtiff writes a 32-bit value and the TIFF_IFD type-id into the file + For BigTIFF libtiff writes a 64-bit value and the TIFF_IFD8 type-id into the file + */ +typedef enum { + TIFF_NOTYPE = 0, /* placeholder */ + TIFF_BYTE = 1, /* 8-bit unsigned integer */ + TIFF_ASCII = 2, /* 8-bit bytes w/ last byte null */ + TIFF_SHORT = 3, /* 16-bit unsigned integer */ + TIFF_LONG = 4, /* 32-bit unsigned integer */ + TIFF_RATIONAL = 5, /* 64-bit unsigned fraction */ + TIFF_SBYTE = 6, /* !8-bit signed integer */ + TIFF_UNDEFINED = 7, /* !8-bit untyped data */ + TIFF_SSHORT = 8, /* !16-bit signed integer */ + TIFF_SLONG = 9, /* !32-bit signed integer */ + TIFF_SRATIONAL = 10, /* !64-bit signed fraction */ + TIFF_FLOAT = 11, /* !32-bit IEEE floating point */ + TIFF_DOUBLE = 12, /* !64-bit IEEE floating point */ + TIFF_IFD = 13, /* %32-bit unsigned integer (offset) */ + TIFF_LONG8 = 16, /* BigTIFF 64-bit unsigned integer */ + TIFF_SLONG8 = 17, /* BigTIFF 64-bit signed integer */ + TIFF_IFD8 = 18 /* BigTIFF 64-bit unsigned integer (offset) */ +} TIFFDataType; + +/* + * TIFF Tag Definitions. + */ +#define TIFFTAG_SUBFILETYPE 254 /* subfile data descriptor */ +#define FILETYPE_REDUCEDIMAGE 0x1 /* reduced resolution version */ +#define FILETYPE_PAGE 0x2 /* one page of many */ +#define FILETYPE_MASK 0x4 /* transparency mask */ +#define TIFFTAG_OSUBFILETYPE 255 /* +kind of data in subfile */ +#define OFILETYPE_IMAGE 1 /* full resolution image data */ +#define OFILETYPE_REDUCEDIMAGE 2 /* reduced size image data */ +#define OFILETYPE_PAGE 3 /* one page of many */ +#define TIFFTAG_IMAGEWIDTH 256 /* image width in pixels */ +#define TIFFTAG_IMAGELENGTH 257 /* image height in pixels */ +#define TIFFTAG_BITSPERSAMPLE 258 /* bits per channel (sample) */ +#define TIFFTAG_COMPRESSION 259 /* data compression technique */ +#define COMPRESSION_NONE 1 /* dump mode */ +#define COMPRESSION_CCITTRLE 2 /* CCITT modified Huffman RLE */ +#define COMPRESSION_CCITTFAX3 3 /* CCITT Group 3 fax encoding */ +#define COMPRESSION_CCITT_T4 3 /* CCITT T.4 (TIFF 6 name) */ +#define COMPRESSION_CCITTFAX4 4 /* CCITT Group 4 fax encoding */ +#define COMPRESSION_CCITT_T6 4 /* CCITT T.6 (TIFF 6 name) */ +#define COMPRESSION_LZW 5 /* Lempel-Ziv & Welch */ +#define COMPRESSION_OJPEG 6 /* !6.0 JPEG */ +#define COMPRESSION_JPEG 7 /* %JPEG DCT compression */ +#define COMPRESSION_T85 9 /* !TIFF/FX T.85 JBIG compression */ +#define COMPRESSION_T43 10 /* !TIFF/FX T.43 colour by layered JBIG compression */ +#define COMPRESSION_NEXT 32766 /* NeXT 2-bit RLE */ +#define COMPRESSION_CCITTRLEW 32771 /* #1 w/ word alignment */ +#define COMPRESSION_PACKBITS 32773 /* Macintosh RLE */ +#define COMPRESSION_THUNDERSCAN 32809 /* ThunderScan RLE */ +/* codes 32895-32898 are reserved for ANSI IT8 TIFF/IT */ +#define COMPRESSION_DCS 32947 /* Kodak DCS encoding */ +#define COMPRESSION_JBIG 34661 /* ISO JBIG */ +#define COMPRESSION_SGILOG 34676 /* SGI Log Luminance RLE */ +#define COMPRESSION_SGILOG24 34677 /* SGI Log 24-bit packed */ +#define COMPRESSION_JP2000 34712 /* Leadtools JPEG2000 */ +#define COMPRESSION_LERC 34887 /* ESRI Lerc codec: https://github.com/Esri/lerc */ +/* compression codes 34887-34889 are reserved for ESRI */ +#define COMPRESSION_LZMA 34925 /* LZMA2 */ +#define COMPRESSION_ZSTD 50000 /* ZSTD: WARNING not registered in Adobe-maintained registry */ +#define COMPRESSION_WEBP 50001 /* WEBP: WARNING not registered in Adobe-maintained registry */ +#define TIFFTAG_PHOTOMETRIC 262 /* photometric interpretation */ +#define PHOTOMETRIC_MINISWHITE 0 /* min value is white */ +#define PHOTOMETRIC_MINISBLACK 1 /* min value is black */ +#define PHOTOMETRIC_RGB 2 /* RGB color model */ +#define PHOTOMETRIC_PALETTE 3 /* color map indexed */ +#define PHOTOMETRIC_MASK 4 /* $holdout mask */ +#define PHOTOMETRIC_SEPARATED 5 /* !color separations */ +#define PHOTOMETRIC_YCBCR 6 /* !CCIR 601 */ +#define PHOTOMETRIC_CIELAB 8 /* !1976 CIE L*a*b* */ +#define PHOTOMETRIC_ICCLAB 9 /* ICC L*a*b* [Adobe TIFF Technote 4] */ +#define PHOTOMETRIC_ITULAB 10 /* ITU L*a*b* */ +#define PHOTOMETRIC_CFA 32803 /* color filter array */ +#define PHOTOMETRIC_LOGL 32844 /* CIE Log2(L) */ +#define PHOTOMETRIC_LOGLUV 32845 /* CIE Log2(L) (u',v') */ +#define TIFFTAG_THRESHHOLDING 263 /* +thresholding used on data */ +#define THRESHHOLD_BILEVEL 1 /* b&w art scan */ +#define THRESHHOLD_HALFTONE 2 /* or dithered scan */ +#define THRESHHOLD_ERRORDIFFUSE 3 /* usually floyd-steinberg */ +#define TIFFTAG_CELLWIDTH 264 /* +dithering matrix width */ +#define TIFFTAG_CELLLENGTH 265 /* +dithering matrix height */ +#define TIFFTAG_FILLORDER 266 /* data order within a byte */ +#define FILLORDER_MSB2LSB 1 /* most significant -> least */ +#define FILLORDER_LSB2MSB 2 /* least significant -> most */ +#define TIFFTAG_DOCUMENTNAME 269 /* name of doc. image is from */ +#define TIFFTAG_IMAGEDESCRIPTION 270 /* info about image */ +#define TIFFTAG_MAKE 271 /* scanner manufacturer name */ +#define TIFFTAG_MODEL 272 /* scanner model name/number */ +#define TIFFTAG_STRIPOFFSETS 273 /* offsets to data strips */ +#define TIFFTAG_ORIENTATION 274 /* +image orientation */ +#define ORIENTATION_TOPLEFT 1 /* row 0 top, col 0 lhs */ +#define ORIENTATION_TOPRIGHT 2 /* row 0 top, col 0 rhs */ +#define ORIENTATION_BOTRIGHT 3 /* row 0 bottom, col 0 rhs */ +#define ORIENTATION_BOTLEFT 4 /* row 0 bottom, col 0 lhs */ +#define ORIENTATION_LEFTTOP 5 /* row 0 lhs, col 0 top */ +#define ORIENTATION_RIGHTTOP 6 /* row 0 rhs, col 0 top */ +#define ORIENTATION_RIGHTBOT 7 /* row 0 rhs, col 0 bottom */ +#define ORIENTATION_LEFTBOT 8 /* row 0 lhs, col 0 bottom */ +#define TIFFTAG_SAMPLESPERPIXEL 277 /* samples per pixel */ +#define TIFFTAG_ROWSPERSTRIP 278 /* rows per strip of data */ +#define TIFFTAG_STRIPBYTECOUNTS 279 /* bytes counts for strips */ +#define TIFFTAG_MINSAMPLEVALUE 280 /* +minimum sample value */ +#define TIFFTAG_MAXSAMPLEVALUE 281 /* +maximum sample value */ +#define TIFFTAG_XRESOLUTION 282 /* pixels/resolution in x */ +#define TIFFTAG_YRESOLUTION 283 /* pixels/resolution in y */ +#define TIFFTAG_PLANARCONFIG 284 /* storage organization */ +#define PLANARCONFIG_CONTIG 1 /* single image plane */ +#define PLANARCONFIG_SEPARATE 2 /* separate planes of data */ +#define TIFFTAG_PAGENAME 285 /* page name image is from */ +#define TIFFTAG_XPOSITION 286 /* x page offset of image lhs */ +#define TIFFTAG_YPOSITION 287 /* y page offset of image lhs */ +#define TIFFTAG_FREEOFFSETS 288 /* +byte offset to free block */ +#define TIFFTAG_FREEBYTECOUNTS 289 /* +sizes of free blocks */ +#define TIFFTAG_GRAYRESPONSEUNIT 290 /* $gray scale curve accuracy */ +#define GRAYRESPONSEUNIT_10S 1 /* tenths of a unit */ +#define GRAYRESPONSEUNIT_100S 2 /* hundredths of a unit */ +#define GRAYRESPONSEUNIT_1000S 3 /* thousandths of a unit */ +#define GRAYRESPONSEUNIT_10000S 4 /* ten-thousandths of a unit */ +#define GRAYRESPONSEUNIT_100000S 5 /* hundred-thousandths */ +#define TIFFTAG_GRAYRESPONSECURVE 291 /* $gray scale response curve */ +#define TIFFTAG_GROUP3OPTIONS 292 /* 32 flag bits */ +#define TIFFTAG_T4OPTIONS 292 /* TIFF 6.0 proper name alias */ +#define GROUP3OPT_2DENCODING 0x1 /* 2-dimensional coding */ +#define GROUP3OPT_UNCOMPRESSED 0x2 /* data not compressed */ +#define GROUP3OPT_FILLBITS 0x4 /* fill to byte boundary */ +#define TIFFTAG_GROUP4OPTIONS 293 /* 32 flag bits */ +#define TIFFTAG_T6OPTIONS 293 /* TIFF 6.0 proper name */ +#define GROUP4OPT_UNCOMPRESSED 0x2 /* data not compressed */ +#define TIFFTAG_RESOLUTIONUNIT 296 /* units of resolutions */ +#define RESUNIT_NONE 1 /* no meaningful units */ +#define RESUNIT_INCH 2 /* english */ +#define RESUNIT_CENTIMETER 3 /* metric */ +#define TIFFTAG_PAGENUMBER 297 /* page numbers of multi-page */ +#define TIFFTAG_COLORRESPONSEUNIT 300 /* $color curve accuracy */ +#define COLORRESPONSEUNIT_10S 1 /* tenths of a unit */ +#define COLORRESPONSEUNIT_100S 2 /* hundredths of a unit */ +#define COLORRESPONSEUNIT_1000S 3 /* thousandths of a unit */ +#define COLORRESPONSEUNIT_10000S 4 /* ten-thousandths of a unit */ +#define COLORRESPONSEUNIT_100000S 5 /* hundred-thousandths */ +#define TIFFTAG_TRANSFERFUNCTION 301 /* !colorimetry info */ +#define TIFFTAG_SOFTWARE 305 /* name & release */ +#define TIFFTAG_DATETIME 306 /* creation date and time */ +#define TIFFTAG_ARTIST 315 /* creator of image */ +#define TIFFTAG_HOSTCOMPUTER 316 /* machine where created */ +#define TIFFTAG_PREDICTOR 317 /* prediction scheme w/ LZW */ +#define PREDICTOR_NONE 1 /* no prediction scheme used */ +#define PREDICTOR_HORIZONTAL 2 /* horizontal differencing */ +#define PREDICTOR_FLOATINGPOINT 3 /* floating point predictor */ +#define TIFFTAG_WHITEPOINT 318 /* image white point */ +#define TIFFTAG_PRIMARYCHROMATICITIES 319 /* !primary chromaticities */ +#define TIFFTAG_COLORMAP 320 /* RGB map for palette image */ +#define TIFFTAG_HALFTONEHINTS 321 /* !highlight+shadow info */ +#define TIFFTAG_TILEWIDTH 322 /* !tile width in pixels */ +#define TIFFTAG_TILELENGTH 323 /* !tile height in pixels */ +#define TIFFTAG_TILEOFFSETS 324 /* !offsets to data tiles */ +#define TIFFTAG_TILEBYTECOUNTS 325 /* !byte counts for tiles */ +#define TIFFTAG_BADFAXLINES 326 /* lines w/ wrong pixel count */ +#define TIFFTAG_CLEANFAXDATA 327 /* regenerated line info */ +#define CLEANFAXDATA_CLEAN 0 /* no errors detected */ +#define CLEANFAXDATA_REGENERATED 1 /* receiver regenerated lines */ +#define CLEANFAXDATA_UNCLEAN 2 /* uncorrected errors exist */ +#define TIFFTAG_CONSECUTIVEBADFAXLINES 328 /* max consecutive bad lines */ +#define TIFFTAG_SUBIFD 330 /* subimage descriptors */ +#define TIFFTAG_INKSET 332 /* !inks in separated image */ +#define INKSET_CMYK 1 /* !cyan-magenta-yellow-black color */ +#define INKSET_MULTIINK 2 /* !multi-ink or hi-fi color */ +#define TIFFTAG_INKNAMES 333 /* !ascii names of inks */ +#define TIFFTAG_NUMBEROFINKS 334 /* !number of inks */ +#define TIFFTAG_DOTRANGE 336 /* !0% and 100% dot codes */ +#define TIFFTAG_TARGETPRINTER 337 /* !separation target */ +#define TIFFTAG_EXTRASAMPLES 338 /* !info about extra samples */ +#define EXTRASAMPLE_UNSPECIFIED 0 /* !unspecified data */ +#define EXTRASAMPLE_ASSOCALPHA 1 /* !associated alpha data */ +#define EXTRASAMPLE_UNASSALPHA 2 /* !unassociated alpha data */ +#define TIFFTAG_SAMPLEFORMAT 339 /* !data sample format */ +#define SAMPLEFORMAT_UINT 1 /* !unsigned integer data */ +#define SAMPLEFORMAT_INT 2 /* !signed integer data */ +#define SAMPLEFORMAT_IEEEFP 3 /* !IEEE floating point data */ +#define SAMPLEFORMAT_VOID 4 /* !untyped data */ +#define SAMPLEFORMAT_COMPLEXINT 5 /* !complex signed int */ +#define SAMPLEFORMAT_COMPLEXIEEEFP 6 /* !complex ieee floating */ +#define TIFFTAG_SMINSAMPLEVALUE 340 /* !variable MinSampleValue */ +#define TIFFTAG_SMAXSAMPLEVALUE 341 /* !variable MaxSampleValue */ +#define TIFFTAG_CLIPPATH 343 /* %ClipPath + [Adobe TIFF technote 2] */ +#define TIFFTAG_XCLIPPATHUNITS 344 /* %XClipPathUnits + [Adobe TIFF technote 2] */ +#define TIFFTAG_YCLIPPATHUNITS 345 /* %YClipPathUnits + [Adobe TIFF technote 2] */ +#define TIFFTAG_INDEXED 346 /* %Indexed + [Adobe TIFF Technote 3] */ +#define TIFFTAG_JPEGTABLES 347 /* %JPEG table stream */ +#define TIFFTAG_OPIPROXY 351 /* %OPI Proxy [Adobe TIFF technote] */ +/* Tags 400-435 are from the TIFF/FX spec */ +#define TIFFTAG_GLOBALPARAMETERSIFD 400 /* ! */ +#define TIFFTAG_PROFILETYPE 401 /* ! */ +#define PROFILETYPE_UNSPECIFIED 0 /* ! */ +#define PROFILETYPE_G3_FAX 1 /* ! */ +#define TIFFTAG_FAXPROFILE 402 /* ! */ +#define FAXPROFILE_S 1 /* !TIFF/FX FAX profile S */ +#define FAXPROFILE_F 2 /* !TIFF/FX FAX profile F */ +#define FAXPROFILE_J 3 /* !TIFF/FX FAX profile J */ +#define FAXPROFILE_C 4 /* !TIFF/FX FAX profile C */ +#define FAXPROFILE_L 5 /* !TIFF/FX FAX profile L */ +#define FAXPROFILE_M 6 /* !TIFF/FX FAX profile LM */ +#define TIFFTAG_CODINGMETHODS 403 /* !TIFF/FX coding methods */ +#define CODINGMETHODS_T4_1D (1 << 1) /* !T.4 1D */ +#define CODINGMETHODS_T4_2D (1 << 2) /* !T.4 2D */ +#define CODINGMETHODS_T6 (1 << 3) /* !T.6 */ +#define CODINGMETHODS_T85 (1 << 4) /* !T.85 JBIG */ +#define CODINGMETHODS_T42 (1 << 5) /* !T.42 JPEG */ +#define CODINGMETHODS_T43 (1 << 6) /* !T.43 colour by layered JBIG */ +#define TIFFTAG_VERSIONYEAR 404 /* !TIFF/FX version year */ +#define TIFFTAG_MODENUMBER 405 /* !TIFF/FX mode number */ +#define TIFFTAG_DECODE 433 /* !TIFF/FX decode */ +#define TIFFTAG_IMAGEBASECOLOR 434 /* !TIFF/FX image base colour */ +#define TIFFTAG_T82OPTIONS 435 /* !TIFF/FX T.82 options */ +/* + * Tags 512-521 are obsoleted by Technical Note #2 which specifies a + * revised JPEG-in-TIFF scheme. + */ +#define TIFFTAG_JPEGPROC 512 /* !JPEG processing algorithm */ +#define JPEGPROC_BASELINE 1 /* !baseline sequential */ +#define JPEGPROC_LOSSLESS 14 /* !Huffman coded lossless */ +#define TIFFTAG_JPEGIFOFFSET 513 /* !pointer to SOI marker */ +#define TIFFTAG_JPEGIFBYTECOUNT 514 /* !JFIF stream length */ +#define TIFFTAG_JPEGRESTARTINTERVAL 515 /* !restart interval length */ +#define TIFFTAG_JPEGLOSSLESSPREDICTORS 517 /* !lossless proc predictor */ +#define TIFFTAG_JPEGPOINTTRANSFORM 518 /* !lossless point transform */ +#define TIFFTAG_JPEGQTABLES 519 /* !Q matrix offsets */ +#define TIFFTAG_JPEGDCTABLES 520 /* !DCT table offsets */ +#define TIFFTAG_JPEGACTABLES 521 /* !AC coefficient offsets */ +#define TIFFTAG_YCBCRCOEFFICIENTS 529 /* !RGB -> YCbCr transform */ +#define TIFFTAG_YCBCRSUBSAMPLING 530 /* !YCbCr subsampling factors */ +#define TIFFTAG_YCBCRPOSITIONING 531 /* !subsample positioning */ +#define YCBCRPOSITION_CENTERED 1 /* !as in PostScript Level 2 */ +#define YCBCRPOSITION_COSITED 2 /* !as in CCIR 601-1 */ +#define TIFFTAG_REFERENCEBLACKWHITE 532 /* !colorimetry info */ +#define TIFFTAG_STRIPROWCOUNTS 559 /* !TIFF/FX strip row counts */ +#define TIFFTAG_XMLPACKET 700 /* %XML packet + [Adobe XMP Specification, + January 2004 */ +#define TIFFTAG_OPIIMAGEID 32781 /* %OPI ImageID + [Adobe TIFF technote] */ +#define TIFFTAG_TIFFANNOTATIONDATA 32932 /* http://web.archive.org/web/20050309141348/http://www.kofile.com/support%20pro/faqs/annospec.htm */ +/* tags 32952-32956 are private tags registered to Island Graphics */ +#define TIFFTAG_REFPTS 32953 /* image reference points */ +#define TIFFTAG_REGIONTACKPOINT 32954 /* region-xform tack point */ +#define TIFFTAG_REGIONWARPCORNERS 32955 /* warp quadrilateral */ +#define TIFFTAG_REGIONAFFINE 32956 /* affine transformation mat */ +/* tags 32995-32999 are private tags registered to SGI */ +#define TIFFTAG_MATTEING 32995 /* $use ExtraSamples */ +#define TIFFTAG_DATATYPE 32996 /* $use SampleFormat */ +#define TIFFTAG_IMAGEDEPTH 32997 /* z depth of image */ +#define TIFFTAG_TILEDEPTH 32998 /* z depth/data tile */ +/* tags 33300-33309 are private tags registered to Pixar */ +/* + * TIFFTAG_PIXAR_IMAGEFULLWIDTH and TIFFTAG_PIXAR_IMAGEFULLLENGTH + * are set when an image has been cropped out of a larger image. + * They reflect the size of the original uncropped image. + * The TIFFTAG_XPOSITION and TIFFTAG_YPOSITION can be used + * to determine the position of the smaller image in the larger one. + */ +#define TIFFTAG_PIXAR_IMAGEFULLWIDTH 33300 /* full image size in x */ +#define TIFFTAG_PIXAR_IMAGEFULLLENGTH 33301 /* full image size in y */ + /* Tags 33302-33306 are used to identify special image modes and data + * used by Pixar's texture formats. + */ +#define TIFFTAG_PIXAR_TEXTUREFORMAT 33302 /* texture map format */ +#define TIFFTAG_PIXAR_WRAPMODES 33303 /* s & t wrap modes */ +#define TIFFTAG_PIXAR_FOVCOT 33304 /* cotan(fov) for env. maps */ +#define TIFFTAG_PIXAR_MATRIX_WORLDTOSCREEN 33305 +#define TIFFTAG_PIXAR_MATRIX_WORLDTOCAMERA 33306 +/* tag 33405 is a private tag registered to Eastman Kodak */ +#define TIFFTAG_WRITERSERIALNUMBER 33405 /* device serial number */ +#define TIFFTAG_CFAREPEATPATTERNDIM 33421 /* dimensions of CFA pattern */ +#define TIFFTAG_CFAPATTERN 33422 /* color filter array pattern */ +/* tag 33432 is listed in the 6.0 spec w/ unknown ownership */ +#define TIFFTAG_COPYRIGHT 33432 /* copyright string */ +/* Tags 33445-33452 are used for GEL fileformat, see + * http://research.stowers-institute.org/mcm/efg/ScientificSoftware/Utility/TiffTags/GEL-FileFormat.pdf + */ +#define TIFFTAG_MD_FILETAG 33445 /* http://research.stowers-institute.org/mcm/efg/ScientificSoftware/Utility/TiffTags/GEL-FileFormat.pdf */ +#define TIFFTAG_MD_SCALEPIXEL 33446 /* http://research.stowers-institute.org/mcm/efg/ScientificSoftware/Utility/TiffTags/GEL-FileFormat.pdf */ +#define TIFFTAG_MD_COLORTABLE 33447 /* http://research.stowers-institute.org/mcm/efg/ScientificSoftware/Utility/TiffTags/GEL-FileFormat.pdf */ +#define TIFFTAG_MD_LABNAME 33448 /* http://research.stowers-institute.org/mcm/efg/ScientificSoftware/Utility/TiffTags/GEL-FileFormat.pdf */ +#define TIFFTAG_MD_SAMPLEINFO 33449 /* http://research.stowers-institute.org/mcm/efg/ScientificSoftware/Utility/TiffTags/GEL-FileFormat.pdf */ +#define TIFFTAG_MD_PREPDATE 33450 /* http://research.stowers-institute.org/mcm/efg/ScientificSoftware/Utility/TiffTags/GEL-FileFormat.pdf */ +#define TIFFTAG_MD_PREPTIME 33451 /* http://research.stowers-institute.org/mcm/efg/ScientificSoftware/Utility/TiffTags/GEL-FileFormat.pdf */ +#define TIFFTAG_MD_FILEUNITS 33452 /* http://research.stowers-institute.org/mcm/efg/ScientificSoftware/Utility/TiffTags/GEL-FileFormat.pdf */ +/* IPTC TAG from RichTIFF specifications */ +#define TIFFTAG_RICHTIFFIPTC 33723 +#define TIFFTAG_INGR_PACKET_DATA_TAG 33918 /* Intergraph Application specific storage. */ +#define TIFFTAG_INGR_FLAG_REGISTERS 33919 /* Intergraph Application specific flags. */ +#define TIFFTAG_IRASB_TRANSORMATION_MATRIX 33920 /* Originally part of Intergraph's GeoTIFF tags, but likely understood by IrasB only. */ +#define TIFFTAG_MODELTIEPOINTTAG 33922 /* GeoTIFF */ +/* 34016-34029 are reserved for ANSI IT8 TIFF/IT */ +#define TIFFTAG_STONITS 37439 /* Sample value to Nits */ +/* tag 34929 is a private tag registered to FedEx */ +#define TIFFTAG_FEDEX_EDR 34929 /* unknown use */ +#define TIFFTAG_IMAGESOURCEDATA 37724 /* http://justsolve.archiveteam.org/wiki/PSD, http://www.adobe.com/devnet-apps/photoshop/fileformatashtml/ */ +#define TIFFTAG_INTEROPERABILITYIFD 40965 /* Pointer to Interoperability private directory */ +#define TIFFTAG_GDAL_METADATA 42112 /* Used by the GDAL library */ +#define TIFFTAG_GDAL_NODATA 42113 /* Used by the GDAL library */ +#define TIFFTAG_OCE_SCANJOB_DESCRIPTION 50215 /* Used in the Oce scanning process */ +#define TIFFTAG_OCE_APPLICATION_SELECTOR 50216 /* Used in the Oce scanning process. */ +#define TIFFTAG_OCE_IDENTIFICATION_NUMBER 50217 +#define TIFFTAG_OCE_IMAGELOGIC_CHARACTERISTICS 50218 + +/* tags 50674 to 50677 are reserved for ESRI */ +#define TIFFTAG_LERC_PARAMETERS 50674 /* Stores LERC version and additional compression method */ +/* Adobe Digital Negative (DNG) format tags */ +#define TIFFTAG_DNGVERSION 50706 /* &DNG version number */ +#define TIFFTAG_DNGBACKWARDVERSION 50707 /* &DNG compatibility version */ +#define TIFFTAG_UNIQUECAMERAMODEL 50708 /* &name for the camera model */ +#define TIFFTAG_LOCALIZEDCAMERAMODEL 50709 /* &localized camera model + name */ +#define TIFFTAG_CFAPLANECOLOR 50710 /* &CFAPattern->LinearRaw space + mapping */ +#define TIFFTAG_CFALAYOUT 50711 /* &spatial layout of the CFA */ +#define TIFFTAG_LINEARIZATIONTABLE 50712 /* &lookup table description */ +#define TIFFTAG_BLACKLEVELREPEATDIM 50713 /* &repeat pattern size for + the BlackLevel tag */ +#define TIFFTAG_BLACKLEVEL 50714 /* &zero light encoding level */ +#define TIFFTAG_BLACKLEVELDELTAH 50715 /* &zero light encoding level + differences (columns) */ +#define TIFFTAG_BLACKLEVELDELTAV 50716 /* &zero light encoding level + differences (rows) */ +#define TIFFTAG_WHITELEVEL 50717 /* &fully saturated encoding + level */ +#define TIFFTAG_DEFAULTSCALE 50718 /* &default scale factors */ +#define TIFFTAG_DEFAULTCROPORIGIN 50719 /* &origin of the final image + area */ +#define TIFFTAG_DEFAULTCROPSIZE 50720 /* &size of the final image + area */ +#define TIFFTAG_COLORMATRIX1 50721 /* &XYZ->reference color space + transformation matrix 1 */ +#define TIFFTAG_COLORMATRIX2 50722 /* &XYZ->reference color space + transformation matrix 2 */ +#define TIFFTAG_CAMERACALIBRATION1 50723 /* &calibration matrix 1 */ +#define TIFFTAG_CAMERACALIBRATION2 50724 /* &calibration matrix 2 */ +#define TIFFTAG_REDUCTIONMATRIX1 50725 /* &dimensionality reduction + matrix 1 */ +#define TIFFTAG_REDUCTIONMATRIX2 50726 /* &dimensionality reduction + matrix 2 */ +#define TIFFTAG_ANALOGBALANCE 50727 /* &gain applied the stored raw + values*/ +#define TIFFTAG_ASSHOTNEUTRAL 50728 /* &selected white balance in + linear reference space */ +#define TIFFTAG_ASSHOTWHITEXY 50729 /* &selected white balance in + x-y chromaticity + coordinates */ +#define TIFFTAG_BASELINEEXPOSURE 50730 /* &how much to move the zero + point */ +#define TIFFTAG_BASELINENOISE 50731 /* &relative noise level */ +#define TIFFTAG_BASELINESHARPNESS 50732 /* &relative amount of + sharpening */ +#define TIFFTAG_BAYERGREENSPLIT 50733 /* &how closely the values of + the green pixels in the + blue/green rows track the + values of the green pixels + in the red/green rows */ +#define TIFFTAG_LINEARRESPONSELIMIT 50734 /* &non-linear encoding range */ +#define TIFFTAG_CAMERASERIALNUMBER 50735 /* &camera's serial number */ +#define TIFFTAG_LENSINFO 50736 /* info about the lens */ +#define TIFFTAG_CHROMABLURRADIUS 50737 /* &chroma blur radius */ +#define TIFFTAG_ANTIALIASSTRENGTH 50738 /* &relative strength of the + camera's anti-alias filter */ +#define TIFFTAG_SHADOWSCALE 50739 /* &used by Adobe Camera Raw */ +#define TIFFTAG_DNGPRIVATEDATA 50740 /* &manufacturer's private data */ +#define TIFFTAG_MAKERNOTESAFETY 50741 /* &whether the EXIF MakerNote + tag is safe to preserve + along with the rest of the + EXIF data */ +#define TIFFTAG_CALIBRATIONILLUMINANT1 50778 /* &illuminant 1 */ +#define TIFFTAG_CALIBRATIONILLUMINANT2 50779 /* &illuminant 2 */ +#define TIFFTAG_BESTQUALITYSCALE 50780 /* &best quality multiplier */ +#define TIFFTAG_RAWDATAUNIQUEID 50781 /* &unique identifier for + the raw image data */ +#define TIFFTAG_ORIGINALRAWFILENAME 50827 /* &file name of the original + raw file */ +#define TIFFTAG_ORIGINALRAWFILEDATA 50828 /* &contents of the original + raw file */ +#define TIFFTAG_ACTIVEAREA 50829 /* &active (non-masked) pixels + of the sensor */ +#define TIFFTAG_MASKEDAREAS 50830 /* &list of coordinates + of fully masked pixels */ +#define TIFFTAG_ASSHOTICCPROFILE 50831 /* &these two tags used to */ +#define TIFFTAG_ASSHOTPREPROFILEMATRIX 50832 /* map cameras's color space + into ICC profile space */ +#define TIFFTAG_CURRENTICCPROFILE 50833 /* & */ +#define TIFFTAG_CURRENTPREPROFILEMATRIX 50834 /* & */ + +#define TIFFTAG_RPCCOEFFICIENT 50844 /* Define by GDAL for geospatial georeferencing through RPC: http://geotiff.maptools.org/rpc_prop.html */ + +#define TIFFTAG_ALIAS_LAYER_METADATA 50784 /* Alias Sketchbook Pro layer usage description. */ + +/* GeoTIFF DGIWG */ +#define TIFFTAG_TIFF_RSID 50908 /* https://www.awaresystems.be/imaging/tiff/tifftags/tiff_rsid.html */ +#define TIFFTAG_GEO_METADATA 50909 /* https://www.awaresystems.be/imaging/tiff/tifftags/geo_metadata.html */ + +#define TIFFTAG_EXTRACAMERAPROFILES 50933 /* http://wwwimages.adobe.com/www.adobe.com/content/dam/Adobe/en/products/photoshop/pdfs/dng_spec_1.4.0.0.pdf */ + +/* tag 65535 is an undefined tag used by Eastman Kodak */ +#define TIFFTAG_DCSHUESHIFTVALUES 65535 /* hue shift correction data */ + +/* + * The following are ``pseudo tags'' that can be used to control + * codec-specific functionality. These tags are not written to file. + * Note that these values start at 0xffff+1 so that they'll never + * collide with Aldus-assigned tags. + * + * If you want your private pseudo tags ``registered'' (i.e. added to + * this file), please post a bug report via the tracking system at + * http://www.remotesensing.org/libtiff/bugs.html with the appropriate + * C definitions to add. + */ +#define TIFFTAG_FAXMODE 65536 /* Group 3/4 format control */ +#define FAXMODE_CLASSIC 0x0000 /* default, include RTC */ +#define FAXMODE_NORTC 0x0001 /* no RTC at end of data */ +#define FAXMODE_NOEOL 0x0002 /* no EOL code at end of row */ +#define FAXMODE_BYTEALIGN 0x0004 /* byte align row */ +#define FAXMODE_WORDALIGN 0x0008 /* word align row */ +#define FAXMODE_CLASSF FAXMODE_NORTC /* TIFF Class F */ +#define TIFFTAG_JPEGQUALITY 65537 /* Compression quality level */ +/* Note: quality level is on the IJG 0-100 scale. Default value is 75 */ +#define TIFFTAG_JPEGCOLORMODE 65538 /* Auto RGB<=>YCbCr convert? */ +#define JPEGCOLORMODE_RAW 0x0000 /* no conversion (default) */ +#define JPEGCOLORMODE_RGB 0x0001 /* do auto conversion */ +#define TIFFTAG_JPEGTABLESMODE 65539 /* What to put in JPEGTables */ +#define JPEGTABLESMODE_QUANT 0x0001 /* include quantization tbls */ +#define JPEGTABLESMODE_HUFF 0x0002 /* include Huffman tbls */ +/* Note: default is JPEGTABLESMODE_QUANT | JPEGTABLESMODE_HUFF */ +#define TIFFTAG_FAXFILLFUNC 65540 /* G3/G4 fill function */ +#define TIFFTAG_PIXARLOGDATAFMT 65549 /* PixarLogCodec I/O data sz */ +#define PIXARLOGDATAFMT_8BIT 0 /* regular u_char samples */ +#define PIXARLOGDATAFMT_8BITABGR 1 /* ABGR-order u_chars */ +#define PIXARLOGDATAFMT_11BITLOG 2 /* 11-bit log-encoded (raw) */ +#define PIXARLOGDATAFMT_12BITPICIO 3 /* as per PICIO (1.0==2048) */ +#define PIXARLOGDATAFMT_16BIT 4 /* signed short samples */ +#define PIXARLOGDATAFMT_FLOAT 5 /* IEEE float samples */ +/* 65550-65556 are allocated to Oceana Matrix */ +#define TIFFTAG_DCSIMAGERTYPE 65550 /* imager model & filter */ +#define DCSIMAGERMODEL_M3 0 /* M3 chip (1280 x 1024) */ +#define DCSIMAGERMODEL_M5 1 /* M5 chip (1536 x 1024) */ +#define DCSIMAGERMODEL_M6 2 /* M6 chip (3072 x 2048) */ +#define DCSIMAGERFILTER_IR 0 /* infrared filter */ +#define DCSIMAGERFILTER_MONO 1 /* monochrome filter */ +#define DCSIMAGERFILTER_CFA 2 /* color filter array */ +#define DCSIMAGERFILTER_OTHER 3 /* other filter */ +#define TIFFTAG_DCSINTERPMODE 65551 /* interpolation mode */ +#define DCSINTERPMODE_NORMAL 0x0 /* whole image, default */ +#define DCSINTERPMODE_PREVIEW 0x1 /* preview of image (384x256) */ +#define TIFFTAG_DCSBALANCEARRAY 65552 /* color balance values */ +#define TIFFTAG_DCSCORRECTMATRIX 65553 /* color correction values */ +#define TIFFTAG_DCSGAMMA 65554 /* gamma value */ +#define TIFFTAG_DCSTOESHOULDERPTS 65555 /* toe & shoulder points */ +#define TIFFTAG_DCSCALIBRATIONFD 65556 /* calibration file desc */ +/* Note: quality level is on the ZLIB 1-9 scale. Default value is -1 */ +#define TIFFTAG_ZIPQUALITY 65557 /* compression quality level */ +#define TIFFTAG_PIXARLOGQUALITY 65558 /* PixarLog uses same scale */ +/* 65559 is allocated to Oceana Matrix */ +#define TIFFTAG_DCSCLIPRECTANGLE 65559 /* area of image to acquire */ +#define TIFFTAG_SGILOGDATAFMT 65560 /* SGILog user data format */ +#define SGILOGDATAFMT_FLOAT 0 /* IEEE float samples */ +#define SGILOGDATAFMT_16BIT 1 /* 16-bit samples */ +#define SGILOGDATAFMT_RAW 2 /* uninterpreted data */ +#define SGILOGDATAFMT_8BIT 3 /* 8-bit RGB monitor values */ +#define TIFFTAG_SGILOGENCODE 65561 /* SGILog data encoding control*/ +#define SGILOGENCODE_NODITHER 0 /* do not dither encoded values*/ +#define SGILOGENCODE_RANDITHER 1 /* randomly dither encd values */ +#define TIFFTAG_LZMAPRESET 65562 /* LZMA2 preset (compression level) */ +#define TIFFTAG_PERSAMPLE 65563 /* interface for per sample tags */ +#define PERSAMPLE_MERGED 0 /* present as a single value */ +#define PERSAMPLE_MULTI 1 /* present as multiple values */ +#define TIFFTAG_ZSTD_LEVEL 65564 /* ZSTD compression level */ +#define TIFFTAG_LERC_VERSION 65565 /* LERC version */ +#define LERC_VERSION_2_4 4 +#define TIFFTAG_LERC_ADD_COMPRESSION 65566 /* LERC additional compression */ +#define LERC_ADD_COMPRESSION_NONE 0 +#define LERC_ADD_COMPRESSION_DEFLATE 1 +#define LERC_ADD_COMPRESSION_ZSTD 2 +#define TIFFTAG_LERC_MAXZERROR 65567 /* LERC maximum error */ +#define TIFFTAG_WEBP_LEVEL 65568 /* WebP compression level */ +#define TIFFTAG_WEBP_LOSSLESS 65569 /* WebP lossless/lossy */ +#define TIFFTAG_DEFLATE_SUBCODEC 65570 /* ZIP codec: to get/set the sub-codec to use. Will default to libdeflate when available */ +#define DEFLATE_SUBCODEC_ZLIB 0 +#define DEFLATE_SUBCODEC_LIBDEFLATE 1 + +/* + * EXIF tags + */ +#define EXIFTAG_EXPOSURETIME 33434 /* Exposure time */ +#define EXIFTAG_FNUMBER 33437 /* F number */ +#define EXIFTAG_EXPOSUREPROGRAM 34850 /* Exposure program */ +#define EXIFTAG_SPECTRALSENSITIVITY 34852 /* Spectral sensitivity */ +#define EXIFTAG_ISOSPEEDRATINGS 34855 /* ISO speed rating */ +#define EXIFTAG_PHOTOGRAPHICSENSITIVITY 34855 /* Photographic Sensitivity (new name for tag 34855) */ +#define EXIFTAG_OECF 34856 /* Optoelectric conversion factor */ +#define EXIFTAG_EXIFVERSION 36864 /* Exif version */ +#define EXIFTAG_DATETIMEORIGINAL 36867 /* Date and time of original + data generation */ +#define EXIFTAG_DATETIMEDIGITIZED 36868 /* Date and time of digital + data generation */ +#define EXIFTAG_COMPONENTSCONFIGURATION 37121 /* Meaning of each component */ +#define EXIFTAG_COMPRESSEDBITSPERPIXEL 37122 /* Image compression mode */ +#define EXIFTAG_SHUTTERSPEEDVALUE 37377 /* Shutter speed */ +#define EXIFTAG_APERTUREVALUE 37378 /* Aperture */ +#define EXIFTAG_BRIGHTNESSVALUE 37379 /* Brightness */ +#define EXIFTAG_EXPOSUREBIASVALUE 37380 /* Exposure bias */ +#define EXIFTAG_MAXAPERTUREVALUE 37381 /* Maximum lens aperture */ +#define EXIFTAG_SUBJECTDISTANCE 37382 /* Subject distance */ +#define EXIFTAG_METERINGMODE 37383 /* Metering mode */ +#define EXIFTAG_LIGHTSOURCE 37384 /* Light source */ +#define EXIFTAG_FLASH 37385 /* Flash */ +#define EXIFTAG_FOCALLENGTH 37386 /* Lens focal length */ +#define EXIFTAG_SUBJECTAREA 37396 /* Subject area */ +#define EXIFTAG_MAKERNOTE 37500 /* Manufacturer notes */ +#define EXIFTAG_USERCOMMENT 37510 /* User comments */ +#define EXIFTAG_SUBSECTIME 37520 /* DateTime subseconds */ +#define EXIFTAG_SUBSECTIMEORIGINAL 37521 /* DateTimeOriginal subseconds */ +#define EXIFTAG_SUBSECTIMEDIGITIZED 37522 /* DateTimeDigitized subseconds */ +#define EXIFTAG_FLASHPIXVERSION 40960 /* Supported Flashpix version */ +#define EXIFTAG_COLORSPACE 40961 /* Color space information */ +#define EXIFTAG_PIXELXDIMENSION 40962 /* Valid image width */ +#define EXIFTAG_PIXELYDIMENSION 40963 /* Valid image height */ +#define EXIFTAG_RELATEDSOUNDFILE 40964 /* Related audio file */ +#define EXIFTAG_FLASHENERGY 41483 /* Flash energy */ +#define EXIFTAG_SPATIALFREQUENCYRESPONSE 41484 /* Spatial frequency response */ +#define EXIFTAG_FOCALPLANEXRESOLUTION 41486 /* Focal plane X resolution */ +#define EXIFTAG_FOCALPLANEYRESOLUTION 41487 /* Focal plane Y resolution */ +#define EXIFTAG_FOCALPLANERESOLUTIONUNIT 41488 /* Focal plane resolution unit */ +#define EXIFTAG_SUBJECTLOCATION 41492 /* Subject location */ +#define EXIFTAG_EXPOSUREINDEX 41493 /* Exposure index */ +#define EXIFTAG_SENSINGMETHOD 41495 /* Sensing method */ +#define EXIFTAG_FILESOURCE 41728 /* File source */ +#define EXIFTAG_SCENETYPE 41729 /* Scene type */ +#define EXIFTAG_CFAPATTERN 41730 /* CFA pattern */ +#define EXIFTAG_CUSTOMRENDERED 41985 /* Custom image processing */ +#define EXIFTAG_EXPOSUREMODE 41986 /* Exposure mode */ +#define EXIFTAG_WHITEBALANCE 41987 /* White balance */ +#define EXIFTAG_DIGITALZOOMRATIO 41988 /* Digital zoom ratio */ +#define EXIFTAG_FOCALLENGTHIN35MMFILM 41989 /* Focal length in 35 mm film */ +#define EXIFTAG_SCENECAPTURETYPE 41990 /* Scene capture type */ +#define EXIFTAG_GAINCONTROL 41991 /* Gain control */ +#define EXIFTAG_CONTRAST 41992 /* Contrast */ +#define EXIFTAG_SATURATION 41993 /* Saturation */ +#define EXIFTAG_SHARPNESS 41994 /* Sharpness */ +#define EXIFTAG_DEVICESETTINGDESCRIPTION 41995 /* Device settings description */ +#define EXIFTAG_SUBJECTDISTANCERANGE 41996 /* Subject distance range */ +#define EXIFTAG_IMAGEUNIQUEID 42016 /* Unique image ID */ + +/*--: New for EXIF-Version 2.32, May 2019 ... */ +#define EXIFTAG_SENSITIVITYTYPE 34864 /* The SensitivityType tag indicates which one of the parameters of ISO12232 is the PhotographicSensitivity tag. */ +#define EXIFTAG_STANDARDOUTPUTSENSITIVITY 34865 /* This tag indicates the standard output sensitivity value of a camera or input device defined in ISO 12232. */ +#define EXIFTAG_RECOMMENDEDEXPOSUREINDEX 34866 /* recommended exposure index */ +#define EXIFTAG_ISOSPEED 34867 /* ISO speed value */ +#define EXIFTAG_ISOSPEEDLATITUDEYYY 34868 /* ISO speed latitude yyy */ +#define EXIFTAG_ISOSPEEDLATITUDEZZZ 34869 /* ISO speed latitude zzz */ +#define EXIFTAG_OFFSETTIME 36880 /* offset from UTC of the time of DateTime tag. */ +#define EXIFTAG_OFFSETTIMEORIGINAL 36881 /* offset from UTC of the time of DateTimeOriginal tag. */ +#define EXIFTAG_OFFSETTIMEDIGITIZED 36882 /* offset from UTC of the time of DateTimeDigitized tag. */ +#define EXIFTAG_TEMPERATURE 37888 /* Temperature as the ambient situation at the shot in dergee Celsius */ +#define EXIFTAG_HUMIDITY 37889 /* Humidity as the ambient situation at the shot in percent */ +#define EXIFTAG_PRESSURE 37890 /* Pressure as the ambient situation at the shot hecto-Pascal (hPa) */ +#define EXIFTAG_WATERDEPTH 37891 /* WaterDepth as the ambient situation at the shot in meter (m) */ +#define EXIFTAG_ACCELERATION 37892 /* Acceleration (a scalar regardless of direction) as the ambient situation at the shot in units of mGal (10-5 m/s^2) */ +#define EXIFTAG_CAMERAELEVATIONANGLE 37893 /* Elevation/depression. angle of the orientation of the camera(imaging optical axis) as the ambient situation at the shot in degree from -180deg to +180deg. */ +#define EXIFTAG_CAMERAOWNERNAME 42032 /* owner of a camera */ +#define EXIFTAG_BODYSERIALNUMBER 42033 /* serial number of the body of the camera */ +#define EXIFTAG_LENSSPECIFICATION 42034 /* minimum focal length (in mm), maximum focal length (in mm), minimum F number in the minimum focal length, and minimum F number in the maximum focal length, */ +#define EXIFTAG_LENSMAKE 42035 /* the lens manufacturer */ +#define EXIFTAG_LENSMODEL 42036 /* the lens model name and model number */ +#define EXIFTAG_LENSSERIALNUMBER 42037 /* the serial number of the interchangeable lens */ +#define EXIFTAG_GAMMA 42240 /* value of coefficient gamma */ +#define EXIFTAG_COMPOSITEIMAGE 42080 /* composite image */ +#define EXIFTAG_SOURCEIMAGENUMBEROFCOMPOSITEIMAGE 42081 /* source image number of composite image */ +#define EXIFTAG_SOURCEEXPOSURETIMESOFCOMPOSITEIMAGE 42082 /* source exposure times of composite image */ + +/* + * EXIF-GPS tags (Version 2.31, July 2016) + */ +#define GPSTAG_VERSIONID 0 /* Indicates the version of GPSInfoIFD. */ +#define GPSTAG_LATITUDEREF 1 /* Indicates whether the latitude is north or south latitude. */ +#define GPSTAG_LATITUDE 2 /* Indicates the latitude. */ +#define GPSTAG_LONGITUDEREF 3 /* Indicates whether the longitude is east or west longitude. */ +#define GPSTAG_LONGITUDE 4 /* Indicates the longitude. */ +#define GPSTAG_ALTITUDEREF 5 /* Indicates the altitude used as the reference altitude. */ +#define GPSTAG_ALTITUDE 6 /* Indicates the altitude based on the reference in GPSAltitudeRef. */ +#define GPSTAG_TIMESTAMP 7 /* Indicates the time as UTC (Coordinated Universal Time). */ +#define GPSTAG_SATELLITES 8 /* Indicates the GPS satellites used for measurements. */ +#define GPSTAG_STATUS 9 /* Indicates the status of the GPS receiver when the image is recorded. */ +#define GPSTAG_MEASUREMODE 10 /* Indicates the GPS measurement mode. */ +#define GPSTAG_DOP 11 /* Indicates the GPS DOP (data degree of precision). */ +#define GPSTAG_SPEEDREF 12 /* Indicates the unit used to express the GPS receiver speed of movement. */ +#define GPSTAG_SPEED 13 /* Indicates the speed of GPS receiver movement. */ +#define GPSTAG_TRACKREF 14 /* Indicates the reference for giving the direction of GPS receiver movement. */ +#define GPSTAG_TRACK 15 /* Indicates the direction of GPS receiver movement. */ +#define GPSTAG_IMGDIRECTIONREF 16 /* Indicates the reference for giving the direction of the image when it is captured. */ +#define GPSTAG_IMGDIRECTION 17 /* Indicates the direction of the image when it was captured. */ +#define GPSTAG_MAPDATUM 18 /* Indicates the geodetic survey data used by the GPS receiver. (e.g. WGS-84) */ +#define GPSTAG_DESTLATITUDEREF 19 /* Indicates whether the latitude of the destination point is north or south latitude. */ +#define GPSTAG_DESTLATITUDE 20 /* Indicates the latitude of the destination point. */ +#define GPSTAG_DESTLONGITUDEREF 21 /* Indicates whether the longitude of the destination point is east or west longitude. */ +#define GPSTAG_DESTLONGITUDE 22 /* Indicates the longitude of the destination point. */ +#define GPSTAG_DESTBEARINGREF 23 /* Indicates the reference used for giving the bearing to the destination point. */ +#define GPSTAG_DESTBEARING 24 /* Indicates the bearing to the destination point. */ +#define GPSTAG_DESTDISTANCEREF 25 /* Indicates the unit used to express the distance to the destination point. */ +#define GPSTAG_DESTDISTANCE 26 /* Indicates the distance to the destination point. */ +#define GPSTAG_PROCESSINGMETHOD 27 /* A character string recording the name of the method used for location finding. */ +#define GPSTAG_AREAINFORMATION 28 /* A character string recording the name of the GPS area. */ +#define GPSTAG_DATESTAMP 29 /* A character string recording date and time information relative to UTC (Coordinated Universal Time). */ +#define GPSTAG_DIFFERENTIAL 30 /* Indicates whether differential correction is applied to the GPS receiver. */ +#define GPSTAG_GPSHPOSITIONINGERROR 31 /* Indicates horizontal positioning errors in meters. */ + +#endif /* _TIFF_ */ + +/* vim: set ts=8 sts=8 sw=8 noet: */ +/* + * Local Variables: + * mode: c + * c-basic-offset: 8 + * fill-column: 78 + * End: + */ diff --git a/external/sources/SDL2_image-2.8.2/VisualC/external/include/tiffconf.h b/external/sources/SDL2_image-2.8.2/VisualC/external/include/tiffconf.h new file mode 100644 index 0000000000..7bd087a344 --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/VisualC/external/include/tiffconf.h @@ -0,0 +1,126 @@ +/* libtiff/tiffconf.h. Generated from tiffconf.h.in by configure. */ +/* + Configuration defines for installed libtiff. + This file maintained for backward compatibility. Do not use definitions + from this file in your programs. +*/ + +#ifndef _TIFFCONF_ +#define _TIFFCONF_ + +/* Signed 16-bit type */ +#define TIFF_INT16_T signed short + +/* Signed 32-bit type */ +#define TIFF_INT32_T signed int + +/* Signed 64-bit type */ +#define TIFF_INT64_T signed long long + +/* Signed 8-bit type */ +#define TIFF_INT8_T signed char + +/* Unsigned 16-bit type */ +#define TIFF_UINT16_T unsigned short + +/* Unsigned 32-bit type */ +#define TIFF_UINT32_T unsigned int + +/* Unsigned 64-bit type */ +#define TIFF_UINT64_T unsigned long long + +/* Unsigned 8-bit type */ +#define TIFF_UINT8_T unsigned char + +/* Signed size type */ +#if defined _WIN64 +#define TIFF_SSIZE_T signed long long +#else +#define TIFF_SSIZE_T signed int +#endif + +/* Pointer difference type */ +#define TIFF_PTRDIFF_T ptrdiff_t + +/* Compatibility stuff. */ + +/* Define as 0 or 1 according to the floating point format suported by the + machine */ +#define HAVE_IEEEFP 1 + +/* Set the native cpu bit order (FILLORDER_LSB2MSB or FILLORDER_MSB2LSB) */ +#define HOST_FILLORDER FILLORDER_LSB2MSB + +/* Native cpu byte order: 1 if big-endian (Motorola) or 0 if little-endian + (Intel) */ +#define HOST_BIGENDIAN 0 + +/* Support CCITT Group 3 & 4 algorithms */ +#define CCITT_SUPPORT 1 + +/* Support JPEG compression (requires IJG JPEG library) */ +/* #undef JPEG_SUPPORT */ + +/* Support JBIG compression (requires JBIG-KIT library) */ +/* #undef JBIG_SUPPORT */ + +/* Support LogLuv high dynamic range encoding */ +#define LOGLUV_SUPPORT 1 + +/* Support LZW algorithm */ +#define LZW_SUPPORT 1 + +/* Support NeXT 2-bit RLE algorithm */ +#define NEXT_SUPPORT 1 + +/* Support Old JPEG compresson (read contrib/ojpeg/README first! Compilation + fails with unpatched IJG JPEG library) */ +/* #undef OJPEG_SUPPORT */ + +/* Support Macintosh PackBits algorithm */ +#define PACKBITS_SUPPORT 1 + +/* Support Pixar log-format algorithm (requires Zlib) */ +/* #undef PIXARLOG_SUPPORT */ + +/* Support ThunderScan 4-bit RLE algorithm */ +#define THUNDER_SUPPORT 1 + +/* Support Deflate compression */ +/* #undef ZIP_SUPPORT */ + +/* Support libdeflate enhanced compression */ +/* #undef LIBDEFLATE_SUPPORT */ + +/* Support strip chopping (whether or not to convert single-strip uncompressed + images to mutiple strips of ~8Kb to reduce memory usage) */ +#define STRIPCHOP_DEFAULT TIFF_STRIPCHOP + +/* Enable SubIFD tag (330) support */ +#define SUBIFD_SUPPORT 1 + +/* Treat extra sample as alpha (default enabled). The RGBA interface will + treat a fourth sample with no EXTRASAMPLE_ value as being ASSOCALPHA. Many + packages produce RGBA files but don't mark the alpha properly. */ +#define DEFAULT_EXTRASAMPLE_AS_ALPHA 1 + +/* Pick up YCbCr subsampling info from the JPEG data stream to support files + lacking the tag (default enabled). */ +/* #undef CHECK_JPEG_YCBCR_SUBSAMPLING */ + +/* Support MS MDI magic number files as TIFF */ +#define MDI_SUPPORT 1 + +/* + * Feature support definitions. + * XXX: These macros are obsoleted. Don't use them in your apps! + * Macros stays here for backward compatibility and should be always defined. + */ +#define COLORIMETRY_SUPPORT +#define YCBCR_SUPPORT +#define CMYK_SUPPORT +#define ICC_SUPPORT +#define PHOTOSHOP_SUPPORT +#define IPTC_SUPPORT + +#endif /* _TIFFCONF_ */ diff --git a/external/sources/SDL2_image-2.8.2/VisualC/external/include/tiffio.h b/external/sources/SDL2_image-2.8.2/VisualC/external/include/tiffio.h new file mode 100644 index 0000000000..9eac249407 --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/VisualC/external/include/tiffio.h @@ -0,0 +1,572 @@ +/* + * Copyright (c) 1988-1997 Sam Leffler + * Copyright (c) 1991-1997 Silicon Graphics, Inc. + * + * Permission to use, copy, modify, distribute, and sell this software and + * its documentation for any purpose is hereby granted without fee, provided + * that (i) the above copyright notices and this permission notice appear in + * all copies of the software and related documentation, and (ii) the names of + * Sam Leffler and Silicon Graphics may not be used in any advertising or + * publicity relating to the software without the specific, prior written + * permission of Sam Leffler and Silicon Graphics. + * + * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF ANY KIND, + * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY + * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. + * + * IN NO EVENT SHALL SAM LEFFLER OR SILICON GRAPHICS BE LIABLE FOR + * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, + * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, + * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF + * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE + * OF THIS SOFTWARE. + */ + +#ifndef _TIFFIO_ +#define _TIFFIO_ + +/* + * TIFF I/O Library Definitions. + */ +#include "tiff.h" +#include "tiffvers.h" + +/* + * TIFF is defined as an incomplete type to hide the + * library's internal data structures from clients. + */ +typedef struct tiff TIFF; + +/* + * The following typedefs define the intrinsic size of + * data types used in the *exported* interfaces. These + * definitions depend on the proper definition of types + * in tiff.h. Note also that the varargs interface used + * to pass tag types and values uses the types defined in + * tiff.h directly. + * + * NB: ttag_t is unsigned int and not unsigned short because + * ANSI C requires that the type before the ellipsis be a + * promoted type (i.e. one of int, unsigned int, pointer, + * or double) and because we defined pseudo-tags that are + * outside the range of legal Aldus-assigned tags. + * NB: tsize_t is signed and not unsigned because some functions + * return -1. + * NB: toff_t is not off_t for many reasons; TIFFs max out at + * 32-bit file offsets, and BigTIFF maxes out at 64-bit + * offsets being the most important, and to ensure use of + * a consistently unsigned type across architectures. + * Prior to libtiff 4.0, this was an unsigned 32 bit type. + */ +/* + * this is the machine addressing size type, only it's signed, so make it + * int32 on 32bit machines, int64 on 64bit machines + */ +typedef TIFF_SSIZE_T tmsize_t; +typedef uint64 toff_t; /* file offset */ +/* the following are deprecated and should be replaced by their defining + counterparts */ +typedef uint32 ttag_t; /* directory tag */ +typedef uint16 tdir_t; /* directory index */ +typedef uint16 tsample_t; /* sample number */ +typedef uint32 tstrile_t; /* strip or tile number */ +typedef tstrile_t tstrip_t; /* strip number */ +typedef tstrile_t ttile_t; /* tile number */ +typedef tmsize_t tsize_t; /* i/o size in bytes */ +typedef void* tdata_t; /* image data ref */ + +#if !defined(__WIN32__) && (defined(_WIN32) || defined(WIN32)) +#define __WIN32__ +#endif + +/* + * On windows you should define USE_WIN32_FILEIO if you are using tif_win32.c + * or AVOID_WIN32_FILEIO if you are using something else (like tif_unix.c). + * + * By default tif_unix.c is assumed. + */ + +#if defined(_WINDOWS) || defined(__WIN32__) || defined(_Windows) +# if !defined(__CYGWIN) && !defined(AVOID_WIN32_FILEIO) && !defined(USE_WIN32_FILEIO) +# define AVOID_WIN32_FILEIO +# endif +#endif + +#if defined(USE_WIN32_FILEIO) +# define VC_EXTRALEAN +# include +# ifdef __WIN32__ +DECLARE_HANDLE(thandle_t); /* Win32 file handle */ +# else +typedef HFILE thandle_t; /* client data handle */ +# endif /* __WIN32__ */ +#else +typedef void* thandle_t; /* client data handle */ +#endif /* USE_WIN32_FILEIO */ + +/* + * Flags to pass to TIFFPrintDirectory to control + * printing of data structures that are potentially + * very large. Bit-or these flags to enable printing + * multiple items. + */ +#define TIFFPRINT_NONE 0x0 /* no extra info */ +#define TIFFPRINT_STRIPS 0x1 /* strips/tiles info */ +#define TIFFPRINT_CURVES 0x2 /* color/gray response curves */ +#define TIFFPRINT_COLORMAP 0x4 /* colormap */ +#define TIFFPRINT_JPEGQTABLES 0x100 /* JPEG Q matrices */ +#define TIFFPRINT_JPEGACTABLES 0x200 /* JPEG AC tables */ +#define TIFFPRINT_JPEGDCTABLES 0x200 /* JPEG DC tables */ + +/* + * Colour conversion stuff + */ + +/* reference white */ +#define D65_X0 (95.0470F) +#define D65_Y0 (100.0F) +#define D65_Z0 (108.8827F) + +#define D50_X0 (96.4250F) +#define D50_Y0 (100.0F) +#define D50_Z0 (82.4680F) + +/* Structure for holding information about a display device. */ + +typedef unsigned char TIFFRGBValue; /* 8-bit samples */ + +typedef struct { + float d_mat[3][3]; /* XYZ -> luminance matrix */ + float d_YCR; /* Light o/p for reference white */ + float d_YCG; + float d_YCB; + uint32 d_Vrwr; /* Pixel values for ref. white */ + uint32 d_Vrwg; + uint32 d_Vrwb; + float d_Y0R; /* Residual light for black pixel */ + float d_Y0G; + float d_Y0B; + float d_gammaR; /* Gamma values for the three guns */ + float d_gammaG; + float d_gammaB; +} TIFFDisplay; + +typedef struct { /* YCbCr->RGB support */ + TIFFRGBValue* clamptab; /* range clamping table */ + int* Cr_r_tab; + int* Cb_b_tab; + int32* Cr_g_tab; + int32* Cb_g_tab; + int32* Y_tab; +} TIFFYCbCrToRGB; + +typedef struct { /* CIE Lab 1976->RGB support */ + int range; /* Size of conversion table */ +#define CIELABTORGB_TABLE_RANGE 1500 + float rstep, gstep, bstep; + float X0, Y0, Z0; /* Reference white point */ + TIFFDisplay display; + float Yr2r[CIELABTORGB_TABLE_RANGE + 1]; /* Conversion of Yr to r */ + float Yg2g[CIELABTORGB_TABLE_RANGE + 1]; /* Conversion of Yg to g */ + float Yb2b[CIELABTORGB_TABLE_RANGE + 1]; /* Conversion of Yb to b */ +} TIFFCIELabToRGB; + +/* + * RGBA-style image support. + */ +typedef struct _TIFFRGBAImage TIFFRGBAImage; +/* + * The image reading and conversion routines invoke + * ``put routines'' to copy/image/whatever tiles of + * raw image data. A default set of routines are + * provided to convert/copy raw image data to 8-bit + * packed ABGR format rasters. Applications can supply + * alternate routines that unpack the data into a + * different format or, for example, unpack the data + * and draw the unpacked raster on the display. + */ +typedef void (*tileContigRoutine) + (TIFFRGBAImage*, uint32*, uint32, uint32, uint32, uint32, int32, int32, + unsigned char*); +typedef void (*tileSeparateRoutine) + (TIFFRGBAImage*, uint32*, uint32, uint32, uint32, uint32, int32, int32, + unsigned char*, unsigned char*, unsigned char*, unsigned char*); +/* + * RGBA-reader state. + */ +struct _TIFFRGBAImage { + TIFF* tif; /* image handle */ + int stoponerr; /* stop on read error */ + int isContig; /* data is packed/separate */ + int alpha; /* type of alpha data present */ + uint32 width; /* image width */ + uint32 height; /* image height */ + uint16 bitspersample; /* image bits/sample */ + uint16 samplesperpixel; /* image samples/pixel */ + uint16 orientation; /* image orientation */ + uint16 req_orientation; /* requested orientation */ + uint16 photometric; /* image photometric interp */ + uint16* redcmap; /* colormap palette */ + uint16* greencmap; + uint16* bluecmap; + /* get image data routine */ + int (*get)(TIFFRGBAImage*, uint32*, uint32, uint32); + /* put decoded strip/tile */ + union { + void (*any)(TIFFRGBAImage*); + tileContigRoutine contig; + tileSeparateRoutine separate; + } put; + TIFFRGBValue* Map; /* sample mapping array */ + uint32** BWmap; /* black&white map */ + uint32** PALmap; /* palette image map */ + TIFFYCbCrToRGB* ycbcr; /* YCbCr conversion state */ + TIFFCIELabToRGB* cielab; /* CIE L*a*b conversion state */ + + uint8* UaToAa; /* Unassociated alpha to associated alpha conversion LUT */ + uint8* Bitdepth16To8; /* LUT for conversion from 16bit to 8bit values */ + + int row_offset; + int col_offset; +}; + +/* + * Macros for extracting components from the + * packed ABGR form returned by TIFFReadRGBAImage. + */ +#define TIFFGetR(abgr) ((abgr) & 0xff) +#define TIFFGetG(abgr) (((abgr) >> 8) & 0xff) +#define TIFFGetB(abgr) (((abgr) >> 16) & 0xff) +#define TIFFGetA(abgr) (((abgr) >> 24) & 0xff) + +/* + * A CODEC is a software package that implements decoding, + * encoding, or decoding+encoding of a compression algorithm. + * The library provides a collection of builtin codecs. + * More codecs may be registered through calls to the library + * and/or the builtin implementations may be overridden. + */ +typedef int (*TIFFInitMethod)(TIFF*, int); +typedef struct { + char* name; + uint16 scheme; + TIFFInitMethod init; +} TIFFCodec; + +#include +#include + +/* share internal LogLuv conversion routines? */ +#ifndef LOGLUV_PUBLIC +#define LOGLUV_PUBLIC 1 +#endif + +#if defined(__GNUC__) || defined(__clang__) || defined(__attribute__) +# define TIFF_ATTRIBUTE(x) __attribute__(x) +#else +# define TIFF_ATTRIBUTE(x) /*nothing*/ +#endif + +#if defined(c_plusplus) || defined(__cplusplus) +extern "C" { +#endif +typedef void (*TIFFErrorHandler)(const char*, const char*, va_list); +typedef void (*TIFFErrorHandlerExt)(thandle_t, const char*, const char*, va_list); +typedef tmsize_t (*TIFFReadWriteProc)(thandle_t, void*, tmsize_t); +typedef toff_t (*TIFFSeekProc)(thandle_t, toff_t, int); +typedef int (*TIFFCloseProc)(thandle_t); +typedef toff_t (*TIFFSizeProc)(thandle_t); +typedef int (*TIFFMapFileProc)(thandle_t, void** base, toff_t* size); +typedef void (*TIFFUnmapFileProc)(thandle_t, void* base, toff_t size); +typedef void (*TIFFExtendProc)(TIFF*); + +extern const char* TIFFGetVersion(void); + +extern const TIFFCodec* TIFFFindCODEC(uint16); +extern TIFFCodec* TIFFRegisterCODEC(uint16, const char*, TIFFInitMethod); +extern void TIFFUnRegisterCODEC(TIFFCodec*); +extern int TIFFIsCODECConfigured(uint16); +extern TIFFCodec* TIFFGetConfiguredCODECs(void); + +/* + * Auxiliary functions. + */ + +extern void* _TIFFmalloc(tmsize_t s); +extern void* _TIFFcalloc(tmsize_t nmemb, tmsize_t siz); +extern void* _TIFFrealloc(void* p, tmsize_t s); +extern void _TIFFmemset(void* p, int v, tmsize_t c); +extern void _TIFFmemcpy(void* d, const void* s, tmsize_t c); +extern int _TIFFmemcmp(const void* p1, const void* p2, tmsize_t c); +extern void _TIFFfree(void* p); + +/* +** Stuff, related to tag handling and creating custom tags. +*/ +extern int TIFFGetTagListCount( TIFF * ); +extern uint32 TIFFGetTagListEntry( TIFF *, int tag_index ); + +#define TIFF_ANY TIFF_NOTYPE /* for field descriptor searching */ +#define TIFF_VARIABLE -1 /* marker for variable length tags */ +#define TIFF_SPP -2 /* marker for SamplesPerPixel tags */ +#define TIFF_VARIABLE2 -3 /* marker for uint32 var-length tags */ + +#define FIELD_CUSTOM 65 + +typedef struct _TIFFField TIFFField; +typedef struct _TIFFFieldArray TIFFFieldArray; + +extern const TIFFField* TIFFFindField(TIFF *, uint32, TIFFDataType); +extern const TIFFField* TIFFFieldWithTag(TIFF*, uint32); +extern const TIFFField* TIFFFieldWithName(TIFF*, const char *); + +extern uint32 TIFFFieldTag(const TIFFField*); +extern const char* TIFFFieldName(const TIFFField*); +extern TIFFDataType TIFFFieldDataType(const TIFFField*); +extern int TIFFFieldPassCount(const TIFFField*); +extern int TIFFFieldReadCount(const TIFFField*); +extern int TIFFFieldWriteCount(const TIFFField*); + +typedef int (*TIFFVSetMethod)(TIFF*, uint32, va_list); +typedef int (*TIFFVGetMethod)(TIFF*, uint32, va_list); +typedef void (*TIFFPrintMethod)(TIFF*, FILE*, long); + +typedef struct { + TIFFVSetMethod vsetfield; /* tag set routine */ + TIFFVGetMethod vgetfield; /* tag get routine */ + TIFFPrintMethod printdir; /* directory print routine */ +} TIFFTagMethods; + +extern TIFFTagMethods *TIFFAccessTagMethods(TIFF *); +extern void *TIFFGetClientInfo(TIFF *, const char *); +extern void TIFFSetClientInfo(TIFF *, void *, const char *); + +extern void TIFFCleanup(TIFF* tif); +extern void TIFFClose(TIFF* tif); +extern int TIFFFlush(TIFF* tif); +extern int TIFFFlushData(TIFF* tif); +extern int TIFFGetField(TIFF* tif, uint32 tag, ...); +extern int TIFFVGetField(TIFF* tif, uint32 tag, va_list ap); +extern int TIFFGetFieldDefaulted(TIFF* tif, uint32 tag, ...); +extern int TIFFVGetFieldDefaulted(TIFF* tif, uint32 tag, va_list ap); +extern int TIFFReadDirectory(TIFF* tif); +extern int TIFFReadCustomDirectory(TIFF* tif, toff_t diroff, const TIFFFieldArray* infoarray); +extern int TIFFReadEXIFDirectory(TIFF* tif, toff_t diroff); +extern int TIFFReadGPSDirectory(TIFF* tif, toff_t diroff); +extern uint64 TIFFScanlineSize64(TIFF* tif); +extern tmsize_t TIFFScanlineSize(TIFF* tif); +extern uint64 TIFFRasterScanlineSize64(TIFF* tif); +extern tmsize_t TIFFRasterScanlineSize(TIFF* tif); +extern uint64 TIFFStripSize64(TIFF* tif); +extern tmsize_t TIFFStripSize(TIFF* tif); +extern uint64 TIFFRawStripSize64(TIFF* tif, uint32 strip); +extern tmsize_t TIFFRawStripSize(TIFF* tif, uint32 strip); +extern uint64 TIFFVStripSize64(TIFF* tif, uint32 nrows); +extern tmsize_t TIFFVStripSize(TIFF* tif, uint32 nrows); +extern uint64 TIFFTileRowSize64(TIFF* tif); +extern tmsize_t TIFFTileRowSize(TIFF* tif); +extern uint64 TIFFTileSize64(TIFF* tif); +extern tmsize_t TIFFTileSize(TIFF* tif); +extern uint64 TIFFVTileSize64(TIFF* tif, uint32 nrows); +extern tmsize_t TIFFVTileSize(TIFF* tif, uint32 nrows); +extern uint32 TIFFDefaultStripSize(TIFF* tif, uint32 request); +extern void TIFFDefaultTileSize(TIFF*, uint32*, uint32*); +extern int TIFFFileno(TIFF*); +extern int TIFFSetFileno(TIFF*, int); +extern thandle_t TIFFClientdata(TIFF*); +extern thandle_t TIFFSetClientdata(TIFF*, thandle_t); +extern int TIFFGetMode(TIFF*); +extern int TIFFSetMode(TIFF*, int); +extern int TIFFIsTiled(TIFF*); +extern int TIFFIsByteSwapped(TIFF*); +extern int TIFFIsUpSampled(TIFF*); +extern int TIFFIsMSB2LSB(TIFF*); +extern int TIFFIsBigEndian(TIFF*); +extern TIFFReadWriteProc TIFFGetReadProc(TIFF*); +extern TIFFReadWriteProc TIFFGetWriteProc(TIFF*); +extern TIFFSeekProc TIFFGetSeekProc(TIFF*); +extern TIFFCloseProc TIFFGetCloseProc(TIFF*); +extern TIFFSizeProc TIFFGetSizeProc(TIFF*); +extern TIFFMapFileProc TIFFGetMapFileProc(TIFF*); +extern TIFFUnmapFileProc TIFFGetUnmapFileProc(TIFF*); +extern uint32 TIFFCurrentRow(TIFF*); +extern uint16 TIFFCurrentDirectory(TIFF*); +extern uint16 TIFFNumberOfDirectories(TIFF*); +extern uint64 TIFFCurrentDirOffset(TIFF*); +extern uint32 TIFFCurrentStrip(TIFF*); +extern uint32 TIFFCurrentTile(TIFF* tif); +extern int TIFFReadBufferSetup(TIFF* tif, void* bp, tmsize_t size); +extern int TIFFWriteBufferSetup(TIFF* tif, void* bp, tmsize_t size); +extern int TIFFSetupStrips(TIFF *); +extern int TIFFWriteCheck(TIFF*, int, const char *); +extern void TIFFFreeDirectory(TIFF*); +extern int TIFFCreateDirectory(TIFF*); +extern int TIFFCreateCustomDirectory(TIFF*,const TIFFFieldArray*); +extern int TIFFCreateEXIFDirectory(TIFF*); +extern int TIFFCreateGPSDirectory(TIFF*); +extern int TIFFLastDirectory(TIFF*); +extern int TIFFSetDirectory(TIFF*, uint16); +extern int TIFFSetSubDirectory(TIFF*, uint64); +extern int TIFFUnlinkDirectory(TIFF*, uint16); +extern int TIFFSetField(TIFF*, uint32, ...); +extern int TIFFVSetField(TIFF*, uint32, va_list); +extern int TIFFUnsetField(TIFF*, uint32); +extern int TIFFWriteDirectory(TIFF *); +extern int TIFFWriteCustomDirectory(TIFF *, uint64 *); +extern int TIFFCheckpointDirectory(TIFF *); +extern int TIFFRewriteDirectory(TIFF *); +extern int TIFFDeferStrileArrayWriting(TIFF *); +extern int TIFFForceStrileArrayWriting(TIFF* ); + +#if defined(c_plusplus) || defined(__cplusplus) +extern void TIFFPrintDirectory(TIFF*, FILE*, long = 0); +extern int TIFFReadScanline(TIFF* tif, void* buf, uint32 row, uint16 sample = 0); +extern int TIFFWriteScanline(TIFF* tif, void* buf, uint32 row, uint16 sample = 0); +extern int TIFFReadRGBAImage(TIFF*, uint32, uint32, uint32*, int = 0); +extern int TIFFReadRGBAImageOriented(TIFF*, uint32, uint32, uint32*, + int = ORIENTATION_BOTLEFT, int = 0); +#else +extern void TIFFPrintDirectory(TIFF*, FILE*, long); +extern int TIFFReadScanline(TIFF* tif, void* buf, uint32 row, uint16 sample); +extern int TIFFWriteScanline(TIFF* tif, void* buf, uint32 row, uint16 sample); +extern int TIFFReadRGBAImage(TIFF*, uint32, uint32, uint32*, int); +extern int TIFFReadRGBAImageOriented(TIFF*, uint32, uint32, uint32*, int, int); +#endif + +extern int TIFFReadRGBAStrip(TIFF*, uint32, uint32 * ); +extern int TIFFReadRGBATile(TIFF*, uint32, uint32, uint32 * ); +extern int TIFFReadRGBAStripExt(TIFF*, uint32, uint32 *, int stop_on_error ); +extern int TIFFReadRGBATileExt(TIFF*, uint32, uint32, uint32 *, int stop_on_error ); +extern int TIFFRGBAImageOK(TIFF*, char [1024]); +extern int TIFFRGBAImageBegin(TIFFRGBAImage*, TIFF*, int, char [1024]); +extern int TIFFRGBAImageGet(TIFFRGBAImage*, uint32*, uint32, uint32); +extern void TIFFRGBAImageEnd(TIFFRGBAImage*); +extern TIFF* TIFFOpen(const char*, const char*); +# ifdef __WIN32__ +extern TIFF* TIFFOpenW(const wchar_t*, const char*); +# endif /* __WIN32__ */ +extern TIFF* TIFFFdOpen(int, const char*, const char*); +extern TIFF* TIFFClientOpen(const char*, const char*, + thandle_t, + TIFFReadWriteProc, TIFFReadWriteProc, + TIFFSeekProc, TIFFCloseProc, + TIFFSizeProc, + TIFFMapFileProc, TIFFUnmapFileProc); +extern const char* TIFFFileName(TIFF*); +extern const char* TIFFSetFileName(TIFF*, const char *); +extern void TIFFError(const char*, const char*, ...) TIFF_ATTRIBUTE((__format__ (__printf__,2,3))); +extern void TIFFErrorExt(thandle_t, const char*, const char*, ...) TIFF_ATTRIBUTE((__format__ (__printf__,3,4))); +extern void TIFFWarning(const char*, const char*, ...) TIFF_ATTRIBUTE((__format__ (__printf__,2,3))); +extern void TIFFWarningExt(thandle_t, const char*, const char*, ...) TIFF_ATTRIBUTE((__format__ (__printf__,3,4))); +extern TIFFErrorHandler TIFFSetErrorHandler(TIFFErrorHandler); +extern TIFFErrorHandlerExt TIFFSetErrorHandlerExt(TIFFErrorHandlerExt); +extern TIFFErrorHandler TIFFSetWarningHandler(TIFFErrorHandler); +extern TIFFErrorHandlerExt TIFFSetWarningHandlerExt(TIFFErrorHandlerExt); +extern TIFFExtendProc TIFFSetTagExtender(TIFFExtendProc); +extern uint32 TIFFComputeTile(TIFF* tif, uint32 x, uint32 y, uint32 z, uint16 s); +extern int TIFFCheckTile(TIFF* tif, uint32 x, uint32 y, uint32 z, uint16 s); +extern uint32 TIFFNumberOfTiles(TIFF*); +extern tmsize_t TIFFReadTile(TIFF* tif, void* buf, uint32 x, uint32 y, uint32 z, uint16 s); +extern tmsize_t TIFFWriteTile(TIFF* tif, void* buf, uint32 x, uint32 y, uint32 z, uint16 s); +extern uint32 TIFFComputeStrip(TIFF*, uint32, uint16); +extern uint32 TIFFNumberOfStrips(TIFF*); +extern tmsize_t TIFFReadEncodedStrip(TIFF* tif, uint32 strip, void* buf, tmsize_t size); +extern tmsize_t TIFFReadRawStrip(TIFF* tif, uint32 strip, void* buf, tmsize_t size); +extern tmsize_t TIFFReadEncodedTile(TIFF* tif, uint32 tile, void* buf, tmsize_t size); +extern tmsize_t TIFFReadRawTile(TIFF* tif, uint32 tile, void* buf, tmsize_t size); +extern int TIFFReadFromUserBuffer(TIFF* tif, uint32 strile, + void* inbuf, tmsize_t insize, + void* outbuf, tmsize_t outsize); +extern tmsize_t TIFFWriteEncodedStrip(TIFF* tif, uint32 strip, void* data, tmsize_t cc); +extern tmsize_t TIFFWriteRawStrip(TIFF* tif, uint32 strip, void* data, tmsize_t cc); +extern tmsize_t TIFFWriteEncodedTile(TIFF* tif, uint32 tile, void* data, tmsize_t cc); +extern tmsize_t TIFFWriteRawTile(TIFF* tif, uint32 tile, void* data, tmsize_t cc); +extern int TIFFDataWidth(TIFFDataType); /* table of tag datatype widths */ +extern void TIFFSetWriteOffset(TIFF* tif, toff_t off); +extern void TIFFSwabShort(uint16*); +extern void TIFFSwabLong(uint32*); +extern void TIFFSwabLong8(uint64*); +extern void TIFFSwabFloat(float*); +extern void TIFFSwabDouble(double*); +extern void TIFFSwabArrayOfShort(uint16* wp, tmsize_t n); +extern void TIFFSwabArrayOfTriples(uint8* tp, tmsize_t n); +extern void TIFFSwabArrayOfLong(uint32* lp, tmsize_t n); +extern void TIFFSwabArrayOfLong8(uint64* lp, tmsize_t n); +extern void TIFFSwabArrayOfFloat(float* fp, tmsize_t n); +extern void TIFFSwabArrayOfDouble(double* dp, tmsize_t n); +extern void TIFFReverseBits(uint8* cp, tmsize_t n); +extern const unsigned char* TIFFGetBitRevTable(int); + +extern uint64 TIFFGetStrileOffset(TIFF *tif, uint32 strile); +extern uint64 TIFFGetStrileByteCount(TIFF *tif, uint32 strile); +extern uint64 TIFFGetStrileOffsetWithErr(TIFF *tif, uint32 strile, int *pbErr); +extern uint64 TIFFGetStrileByteCountWithErr(TIFF *tif, uint32 strile, int *pbErr); + +#ifdef LOGLUV_PUBLIC +#define U_NEU 0.210526316 +#define V_NEU 0.473684211 +#define UVSCALE 410. +extern double LogL16toY(int); +extern double LogL10toY(int); +extern void XYZtoRGB24(float*, uint8*); +extern int uv_decode(double*, double*, int); +extern void LogLuv24toXYZ(uint32, float*); +extern void LogLuv32toXYZ(uint32, float*); +#if defined(c_plusplus) || defined(__cplusplus) +extern int LogL16fromY(double, int = SGILOGENCODE_NODITHER); +extern int LogL10fromY(double, int = SGILOGENCODE_NODITHER); +extern int uv_encode(double, double, int = SGILOGENCODE_NODITHER); +extern uint32 LogLuv24fromXYZ(float*, int = SGILOGENCODE_NODITHER); +extern uint32 LogLuv32fromXYZ(float*, int = SGILOGENCODE_NODITHER); +#else +extern int LogL16fromY(double, int); +extern int LogL10fromY(double, int); +extern int uv_encode(double, double, int); +extern uint32 LogLuv24fromXYZ(float*, int); +extern uint32 LogLuv32fromXYZ(float*, int); +#endif +#endif /* LOGLUV_PUBLIC */ + +extern int TIFFCIELabToRGBInit(TIFFCIELabToRGB*, const TIFFDisplay *, float*); +extern void TIFFCIELabToXYZ(TIFFCIELabToRGB *, uint32, int32, int32, + float *, float *, float *); +extern void TIFFXYZToRGB(TIFFCIELabToRGB *, float, float, float, + uint32 *, uint32 *, uint32 *); + +extern int TIFFYCbCrToRGBInit(TIFFYCbCrToRGB*, float*, float*); +extern void TIFFYCbCrtoRGB(TIFFYCbCrToRGB *, uint32, int32, int32, + uint32 *, uint32 *, uint32 *); + +/**************************************************************************** + * O B S O L E T E D I N T E R F A C E S + * + * Don't use this stuff in your applications, it may be removed in the future + * libtiff versions. + ****************************************************************************/ +typedef struct { + ttag_t field_tag; /* field's tag */ + short field_readcount; /* read count/TIFF_VARIABLE/TIFF_SPP */ + short field_writecount; /* write count/TIFF_VARIABLE */ + TIFFDataType field_type; /* type of associated data */ + unsigned short field_bit; /* bit in fieldsset bit vector */ + unsigned char field_oktochange; /* if true, can change while writing */ + unsigned char field_passcount; /* if true, pass dir count on set */ + char *field_name; /* ASCII name */ +} TIFFFieldInfo; + +extern int TIFFMergeFieldInfo(TIFF*, const TIFFFieldInfo[], uint32); + +#if defined(c_plusplus) || defined(__cplusplus) +} +#endif + +#endif /* _TIFFIO_ */ + +/* vim: set ts=8 sts=8 sw=8 noet: */ +/* + * Local Variables: + * mode: c + * c-basic-offset: 8 + * fill-column: 78 + * End: + */ diff --git a/external/sources/SDL2_image-2.8.2/VisualC/external/include/tiffvers.h b/external/sources/SDL2_image-2.8.2/VisualC/external/include/tiffvers.h new file mode 100644 index 0000000000..0cce798b83 --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/VisualC/external/include/tiffvers.h @@ -0,0 +1,9 @@ +#define TIFFLIB_VERSION_STR "LIBTIFF, Version 4.2.0\nCopyright (c) 1988-1996 Sam Leffler\nCopyright (c) 1991-1996 Silicon Graphics, Inc." +/* + * This define can be used in code that requires + * compilation-related definitions specific to a + * version or versions of the library. Runtime + * version checking should be done based on the + * string returned by TIFFGetVersion. + */ +#define TIFFLIB_VERSION 20201219 diff --git a/external/sources/SDL2_image-2.8.2/VisualC/external/include/webp/decode.h b/external/sources/SDL2_image-2.8.2/VisualC/external/include/webp/decode.h new file mode 100644 index 0000000000..ae8bfe840e --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/VisualC/external/include/webp/decode.h @@ -0,0 +1,506 @@ +// Copyright 2010 Google Inc. All Rights Reserved. +// +// Use of this source code is governed by a BSD-style license +// that can be found in the COPYING file in the root of the source +// tree. An additional intellectual property rights grant can be found +// in the file PATENTS. All contributing project authors may +// be found in the AUTHORS file in the root of the source tree. +// ----------------------------------------------------------------------------- +// +// Main decoding functions for WebP images. +// +// Author: Skal (pascal.massimino@gmail.com) + +#ifndef WEBP_WEBP_DECODE_H_ +#define WEBP_WEBP_DECODE_H_ + +#include "./types.h" + +#ifdef __cplusplus +extern "C" { +#endif + +#define WEBP_DECODER_ABI_VERSION 0x0208 // MAJOR(8b) + MINOR(8b) + +// Note: forward declaring enumerations is not allowed in (strict) C and C++, +// the types are left here for reference. +// typedef enum VP8StatusCode VP8StatusCode; +// typedef enum WEBP_CSP_MODE WEBP_CSP_MODE; +typedef struct WebPRGBABuffer WebPRGBABuffer; +typedef struct WebPYUVABuffer WebPYUVABuffer; +typedef struct WebPDecBuffer WebPDecBuffer; +typedef struct WebPIDecoder WebPIDecoder; +typedef struct WebPBitstreamFeatures WebPBitstreamFeatures; +typedef struct WebPDecoderOptions WebPDecoderOptions; +typedef struct WebPDecoderConfig WebPDecoderConfig; + +// Return the decoder's version number, packed in hexadecimal using 8bits for +// each of major/minor/revision. E.g: v2.5.7 is 0x020507. +WEBP_EXTERN int WebPGetDecoderVersion(void); + +// Retrieve basic header information: width, height. +// This function will also validate the header, returning true on success, +// false otherwise. '*width' and '*height' are only valid on successful return. +// Pointers 'width' and 'height' can be passed NULL if deemed irrelevant. +// Note: The following chunk sequences (before the raw VP8/VP8L data) are +// considered valid by this function: +// RIFF + VP8(L) +// RIFF + VP8X + (optional chunks) + VP8(L) +// ALPH + VP8 <-- Not a valid WebP format: only allowed for internal purpose. +// VP8(L) <-- Not a valid WebP format: only allowed for internal purpose. +WEBP_EXTERN int WebPGetInfo(const uint8_t* data, size_t data_size, + int* width, int* height); + +// Decodes WebP images pointed to by 'data' and returns RGBA samples, along +// with the dimensions in *width and *height. The ordering of samples in +// memory is R, G, B, A, R, G, B, A... in scan order (endian-independent). +// The returned pointer should be deleted calling WebPFree(). +// Returns NULL in case of error. +WEBP_EXTERN uint8_t* WebPDecodeRGBA(const uint8_t* data, size_t data_size, + int* width, int* height); + +// Same as WebPDecodeRGBA, but returning A, R, G, B, A, R, G, B... ordered data. +WEBP_EXTERN uint8_t* WebPDecodeARGB(const uint8_t* data, size_t data_size, + int* width, int* height); + +// Same as WebPDecodeRGBA, but returning B, G, R, A, B, G, R, A... ordered data. +WEBP_EXTERN uint8_t* WebPDecodeBGRA(const uint8_t* data, size_t data_size, + int* width, int* height); + +// Same as WebPDecodeRGBA, but returning R, G, B, R, G, B... ordered data. +// If the bitstream contains transparency, it is ignored. +WEBP_EXTERN uint8_t* WebPDecodeRGB(const uint8_t* data, size_t data_size, + int* width, int* height); + +// Same as WebPDecodeRGB, but returning B, G, R, B, G, R... ordered data. +WEBP_EXTERN uint8_t* WebPDecodeBGR(const uint8_t* data, size_t data_size, + int* width, int* height); + + +// Decode WebP images pointed to by 'data' to Y'UV format(*). The pointer +// returned is the Y samples buffer. Upon return, *u and *v will point to +// the U and V chroma data. These U and V buffers need NOT be passed to +// WebPFree(), unlike the returned Y luma one. The dimension of the U and V +// planes are both (*width + 1) / 2 and (*height + 1)/ 2. +// Upon return, the Y buffer has a stride returned as '*stride', while U and V +// have a common stride returned as '*uv_stride'. +// Return NULL in case of error. +// (*) Also named Y'CbCr. See: http://en.wikipedia.org/wiki/YCbCr +WEBP_EXTERN uint8_t* WebPDecodeYUV(const uint8_t* data, size_t data_size, + int* width, int* height, + uint8_t** u, uint8_t** v, + int* stride, int* uv_stride); + +// Releases memory returned by the WebPDecode*() functions above. +WEBP_EXTERN void WebPFree(void* ptr); + +// These five functions are variants of the above ones, that decode the image +// directly into a pre-allocated buffer 'output_buffer'. The maximum storage +// available in this buffer is indicated by 'output_buffer_size'. If this +// storage is not sufficient (or an error occurred), NULL is returned. +// Otherwise, output_buffer is returned, for convenience. +// The parameter 'output_stride' specifies the distance (in bytes) +// between scanlines. Hence, output_buffer_size is expected to be at least +// output_stride x picture-height. +WEBP_EXTERN uint8_t* WebPDecodeRGBAInto( + const uint8_t* data, size_t data_size, + uint8_t* output_buffer, size_t output_buffer_size, int output_stride); +WEBP_EXTERN uint8_t* WebPDecodeARGBInto( + const uint8_t* data, size_t data_size, + uint8_t* output_buffer, size_t output_buffer_size, int output_stride); +WEBP_EXTERN uint8_t* WebPDecodeBGRAInto( + const uint8_t* data, size_t data_size, + uint8_t* output_buffer, size_t output_buffer_size, int output_stride); + +// RGB and BGR variants. Here too the transparency information, if present, +// will be dropped and ignored. +WEBP_EXTERN uint8_t* WebPDecodeRGBInto( + const uint8_t* data, size_t data_size, + uint8_t* output_buffer, size_t output_buffer_size, int output_stride); +WEBP_EXTERN uint8_t* WebPDecodeBGRInto( + const uint8_t* data, size_t data_size, + uint8_t* output_buffer, size_t output_buffer_size, int output_stride); + +// WebPDecodeYUVInto() is a variant of WebPDecodeYUV() that operates directly +// into pre-allocated luma/chroma plane buffers. This function requires the +// strides to be passed: one for the luma plane and one for each of the +// chroma ones. The size of each plane buffer is passed as 'luma_size', +// 'u_size' and 'v_size' respectively. +// Pointer to the luma plane ('*luma') is returned or NULL if an error occurred +// during decoding (or because some buffers were found to be too small). +WEBP_EXTERN uint8_t* WebPDecodeYUVInto( + const uint8_t* data, size_t data_size, + uint8_t* luma, size_t luma_size, int luma_stride, + uint8_t* u, size_t u_size, int u_stride, + uint8_t* v, size_t v_size, int v_stride); + +//------------------------------------------------------------------------------ +// Output colorspaces and buffer + +// Colorspaces +// Note: the naming describes the byte-ordering of packed samples in memory. +// For instance, MODE_BGRA relates to samples ordered as B,G,R,A,B,G,R,A,... +// Non-capital names (e.g.:MODE_Argb) relates to pre-multiplied RGB channels. +// RGBA-4444 and RGB-565 colorspaces are represented by following byte-order: +// RGBA-4444: [r3 r2 r1 r0 g3 g2 g1 g0], [b3 b2 b1 b0 a3 a2 a1 a0], ... +// RGB-565: [r4 r3 r2 r1 r0 g5 g4 g3], [g2 g1 g0 b4 b3 b2 b1 b0], ... +// In the case WEBP_SWAP_16BITS_CSP is defined, the bytes are swapped for +// these two modes: +// RGBA-4444: [b3 b2 b1 b0 a3 a2 a1 a0], [r3 r2 r1 r0 g3 g2 g1 g0], ... +// RGB-565: [g2 g1 g0 b4 b3 b2 b1 b0], [r4 r3 r2 r1 r0 g5 g4 g3], ... + +typedef enum WEBP_CSP_MODE { + MODE_RGB = 0, MODE_RGBA = 1, + MODE_BGR = 2, MODE_BGRA = 3, + MODE_ARGB = 4, MODE_RGBA_4444 = 5, + MODE_RGB_565 = 6, + // RGB-premultiplied transparent modes (alpha value is preserved) + MODE_rgbA = 7, + MODE_bgrA = 8, + MODE_Argb = 9, + MODE_rgbA_4444 = 10, + // YUV modes must come after RGB ones. + MODE_YUV = 11, MODE_YUVA = 12, // yuv 4:2:0 + MODE_LAST = 13 +} WEBP_CSP_MODE; + +// Some useful macros: +static WEBP_INLINE int WebPIsPremultipliedMode(WEBP_CSP_MODE mode) { + return (mode == MODE_rgbA || mode == MODE_bgrA || mode == MODE_Argb || + mode == MODE_rgbA_4444); +} + +static WEBP_INLINE int WebPIsAlphaMode(WEBP_CSP_MODE mode) { + return (mode == MODE_RGBA || mode == MODE_BGRA || mode == MODE_ARGB || + mode == MODE_RGBA_4444 || mode == MODE_YUVA || + WebPIsPremultipliedMode(mode)); +} + +static WEBP_INLINE int WebPIsRGBMode(WEBP_CSP_MODE mode) { + return (mode < MODE_YUV); +} + +//------------------------------------------------------------------------------ +// WebPDecBuffer: Generic structure for describing the output sample buffer. + +struct WebPRGBABuffer { // view as RGBA + uint8_t* rgba; // pointer to RGBA samples + int stride; // stride in bytes from one scanline to the next. + size_t size; // total size of the *rgba buffer. +}; + +struct WebPYUVABuffer { // view as YUVA + uint8_t* y, *u, *v, *a; // pointer to luma, chroma U/V, alpha samples + int y_stride; // luma stride + int u_stride, v_stride; // chroma strides + int a_stride; // alpha stride + size_t y_size; // luma plane size + size_t u_size, v_size; // chroma planes size + size_t a_size; // alpha-plane size +}; + +// Output buffer +struct WebPDecBuffer { + WEBP_CSP_MODE colorspace; // Colorspace. + int width, height; // Dimensions. + int is_external_memory; // If non-zero, 'internal_memory' pointer is not + // used. If value is '2' or more, the external + // memory is considered 'slow' and multiple + // read/write will be avoided. + union { + WebPRGBABuffer RGBA; + WebPYUVABuffer YUVA; + } u; // Nameless union of buffer parameters. + uint32_t pad[4]; // padding for later use + + uint8_t* private_memory; // Internally allocated memory (only when + // is_external_memory is 0). Should not be used + // externally, but accessed via the buffer union. +}; + +// Internal, version-checked, entry point +WEBP_EXTERN int WebPInitDecBufferInternal(WebPDecBuffer*, int); + +// Initialize the structure as empty. Must be called before any other use. +// Returns false in case of version mismatch +static WEBP_INLINE int WebPInitDecBuffer(WebPDecBuffer* buffer) { + return WebPInitDecBufferInternal(buffer, WEBP_DECODER_ABI_VERSION); +} + +// Free any memory associated with the buffer. Must always be called last. +// Note: doesn't free the 'buffer' structure itself. +WEBP_EXTERN void WebPFreeDecBuffer(WebPDecBuffer* buffer); + +//------------------------------------------------------------------------------ +// Enumeration of the status codes + +typedef enum VP8StatusCode { + VP8_STATUS_OK = 0, + VP8_STATUS_OUT_OF_MEMORY, + VP8_STATUS_INVALID_PARAM, + VP8_STATUS_BITSTREAM_ERROR, + VP8_STATUS_UNSUPPORTED_FEATURE, + VP8_STATUS_SUSPENDED, + VP8_STATUS_USER_ABORT, + VP8_STATUS_NOT_ENOUGH_DATA +} VP8StatusCode; + +//------------------------------------------------------------------------------ +// Incremental decoding +// +// This API allows streamlined decoding of partial data. +// Picture can be incrementally decoded as data become available thanks to the +// WebPIDecoder object. This object can be left in a SUSPENDED state if the +// picture is only partially decoded, pending additional input. +// Code example: +// +// WebPInitDecBuffer(&output_buffer); +// output_buffer.colorspace = mode; +// ... +// WebPIDecoder* idec = WebPINewDecoder(&output_buffer); +// while (additional_data_is_available) { +// // ... (get additional data in some new_data[] buffer) +// status = WebPIAppend(idec, new_data, new_data_size); +// if (status != VP8_STATUS_OK && status != VP8_STATUS_SUSPENDED) { +// break; // an error occurred. +// } +// +// // The above call decodes the current available buffer. +// // Part of the image can now be refreshed by calling +// // WebPIDecGetRGB()/WebPIDecGetYUVA() etc. +// } +// WebPIDelete(idec); + +// Creates a new incremental decoder with the supplied buffer parameter. +// This output_buffer can be passed NULL, in which case a default output buffer +// is used (with MODE_RGB). Otherwise, an internal reference to 'output_buffer' +// is kept, which means that the lifespan of 'output_buffer' must be larger than +// that of the returned WebPIDecoder object. +// The supplied 'output_buffer' content MUST NOT be changed between calls to +// WebPIAppend() or WebPIUpdate() unless 'output_buffer.is_external_memory' is +// not set to 0. In such a case, it is allowed to modify the pointers, size and +// stride of output_buffer.u.RGBA or output_buffer.u.YUVA, provided they remain +// within valid bounds. +// All other fields of WebPDecBuffer MUST remain constant between calls. +// Returns NULL if the allocation failed. +WEBP_EXTERN WebPIDecoder* WebPINewDecoder(WebPDecBuffer* output_buffer); + +// This function allocates and initializes an incremental-decoder object, which +// will output the RGB/A samples specified by 'csp' into a preallocated +// buffer 'output_buffer'. The size of this buffer is at least +// 'output_buffer_size' and the stride (distance in bytes between two scanlines) +// is specified by 'output_stride'. +// Additionally, output_buffer can be passed NULL in which case the output +// buffer will be allocated automatically when the decoding starts. The +// colorspace 'csp' is taken into account for allocating this buffer. All other +// parameters are ignored. +// Returns NULL if the allocation failed, or if some parameters are invalid. +WEBP_EXTERN WebPIDecoder* WebPINewRGB( + WEBP_CSP_MODE csp, + uint8_t* output_buffer, size_t output_buffer_size, int output_stride); + +// This function allocates and initializes an incremental-decoder object, which +// will output the raw luma/chroma samples into a preallocated planes if +// supplied. The luma plane is specified by its pointer 'luma', its size +// 'luma_size' and its stride 'luma_stride'. Similarly, the chroma-u plane +// is specified by the 'u', 'u_size' and 'u_stride' parameters, and the chroma-v +// plane by 'v' and 'v_size'. And same for the alpha-plane. The 'a' pointer +// can be pass NULL in case one is not interested in the transparency plane. +// Conversely, 'luma' can be passed NULL if no preallocated planes are supplied. +// In this case, the output buffer will be automatically allocated (using +// MODE_YUVA) when decoding starts. All parameters are then ignored. +// Returns NULL if the allocation failed or if a parameter is invalid. +WEBP_EXTERN WebPIDecoder* WebPINewYUVA( + uint8_t* luma, size_t luma_size, int luma_stride, + uint8_t* u, size_t u_size, int u_stride, + uint8_t* v, size_t v_size, int v_stride, + uint8_t* a, size_t a_size, int a_stride); + +// Deprecated version of the above, without the alpha plane. +// Kept for backward compatibility. +WEBP_EXTERN WebPIDecoder* WebPINewYUV( + uint8_t* luma, size_t luma_size, int luma_stride, + uint8_t* u, size_t u_size, int u_stride, + uint8_t* v, size_t v_size, int v_stride); + +// Deletes the WebPIDecoder object and associated memory. Must always be called +// if WebPINewDecoder, WebPINewRGB or WebPINewYUV succeeded. +WEBP_EXTERN void WebPIDelete(WebPIDecoder* idec); + +// Copies and decodes the next available data. Returns VP8_STATUS_OK when +// the image is successfully decoded. Returns VP8_STATUS_SUSPENDED when more +// data is expected. Returns error in other cases. +WEBP_EXTERN VP8StatusCode WebPIAppend( + WebPIDecoder* idec, const uint8_t* data, size_t data_size); + +// A variant of the above function to be used when data buffer contains +// partial data from the beginning. In this case data buffer is not copied +// to the internal memory. +// Note that the value of the 'data' pointer can change between calls to +// WebPIUpdate, for instance when the data buffer is resized to fit larger data. +WEBP_EXTERN VP8StatusCode WebPIUpdate( + WebPIDecoder* idec, const uint8_t* data, size_t data_size); + +// Returns the RGB/A image decoded so far. Returns NULL if output params +// are not initialized yet. The RGB/A output type corresponds to the colorspace +// specified during call to WebPINewDecoder() or WebPINewRGB(). +// *last_y is the index of last decoded row in raster scan order. Some pointers +// (*last_y, *width etc.) can be NULL if corresponding information is not +// needed. The values in these pointers are only valid on successful (non-NULL) +// return. +WEBP_EXTERN uint8_t* WebPIDecGetRGB( + const WebPIDecoder* idec, int* last_y, + int* width, int* height, int* stride); + +// Same as above function to get a YUVA image. Returns pointer to the luma +// plane or NULL in case of error. If there is no alpha information +// the alpha pointer '*a' will be returned NULL. +WEBP_EXTERN uint8_t* WebPIDecGetYUVA( + const WebPIDecoder* idec, int* last_y, + uint8_t** u, uint8_t** v, uint8_t** a, + int* width, int* height, int* stride, int* uv_stride, int* a_stride); + +// Deprecated alpha-less version of WebPIDecGetYUVA(): it will ignore the +// alpha information (if present). Kept for backward compatibility. +static WEBP_INLINE uint8_t* WebPIDecGetYUV( + const WebPIDecoder* idec, int* last_y, uint8_t** u, uint8_t** v, + int* width, int* height, int* stride, int* uv_stride) { + return WebPIDecGetYUVA(idec, last_y, u, v, NULL, width, height, + stride, uv_stride, NULL); +} + +// Generic call to retrieve information about the displayable area. +// If non NULL, the left/right/width/height pointers are filled with the visible +// rectangular area so far. +// Returns NULL in case the incremental decoder object is in an invalid state. +// Otherwise returns the pointer to the internal representation. This structure +// is read-only, tied to WebPIDecoder's lifespan and should not be modified. +WEBP_EXTERN const WebPDecBuffer* WebPIDecodedArea( + const WebPIDecoder* idec, int* left, int* top, int* width, int* height); + +//------------------------------------------------------------------------------ +// Advanced decoding parametrization +// +// Code sample for using the advanced decoding API +/* + // A) Init a configuration object + WebPDecoderConfig config; + CHECK(WebPInitDecoderConfig(&config)); + + // B) optional: retrieve the bitstream's features. + CHECK(WebPGetFeatures(data, data_size, &config.input) == VP8_STATUS_OK); + + // C) Adjust 'config', if needed + config.no_fancy_upsampling = 1; + config.output.colorspace = MODE_BGRA; + // etc. + + // Note that you can also make config.output point to an externally + // supplied memory buffer, provided it's big enough to store the decoded + // picture. Otherwise, config.output will just be used to allocate memory + // and store the decoded picture. + + // D) Decode! + CHECK(WebPDecode(data, data_size, &config) == VP8_STATUS_OK); + + // E) Decoded image is now in config.output (and config.output.u.RGBA) + + // F) Reclaim memory allocated in config's object. It's safe to call + // this function even if the memory is external and wasn't allocated + // by WebPDecode(). + WebPFreeDecBuffer(&config.output); +*/ + +// Features gathered from the bitstream +struct WebPBitstreamFeatures { + int width; // Width in pixels, as read from the bitstream. + int height; // Height in pixels, as read from the bitstream. + int has_alpha; // True if the bitstream contains an alpha channel. + int has_animation; // True if the bitstream is an animation. + int format; // 0 = undefined (/mixed), 1 = lossy, 2 = lossless + + uint32_t pad[5]; // padding for later use +}; + +// Internal, version-checked, entry point +WEBP_EXTERN VP8StatusCode WebPGetFeaturesInternal( + const uint8_t*, size_t, WebPBitstreamFeatures*, int); + +// Retrieve features from the bitstream. The *features structure is filled +// with information gathered from the bitstream. +// Returns VP8_STATUS_OK when the features are successfully retrieved. Returns +// VP8_STATUS_NOT_ENOUGH_DATA when more data is needed to retrieve the +// features from headers. Returns error in other cases. +// Note: The following chunk sequences (before the raw VP8/VP8L data) are +// considered valid by this function: +// RIFF + VP8(L) +// RIFF + VP8X + (optional chunks) + VP8(L) +// ALPH + VP8 <-- Not a valid WebP format: only allowed for internal purpose. +// VP8(L) <-- Not a valid WebP format: only allowed for internal purpose. +static WEBP_INLINE VP8StatusCode WebPGetFeatures( + const uint8_t* data, size_t data_size, + WebPBitstreamFeatures* features) { + return WebPGetFeaturesInternal(data, data_size, features, + WEBP_DECODER_ABI_VERSION); +} + +// Decoding options +struct WebPDecoderOptions { + int bypass_filtering; // if true, skip the in-loop filtering + int no_fancy_upsampling; // if true, use faster pointwise upsampler + int use_cropping; // if true, cropping is applied _first_ + int crop_left, crop_top; // top-left position for cropping. + // Will be snapped to even values. + int crop_width, crop_height; // dimension of the cropping area + int use_scaling; // if true, scaling is applied _afterward_ + int scaled_width, scaled_height; // final resolution + int use_threads; // if true, use multi-threaded decoding + int dithering_strength; // dithering strength (0=Off, 100=full) + int flip; // flip output vertically + int alpha_dithering_strength; // alpha dithering strength in [0..100] + + uint32_t pad[5]; // padding for later use +}; + +// Main object storing the configuration for advanced decoding. +struct WebPDecoderConfig { + WebPBitstreamFeatures input; // Immutable bitstream features (optional) + WebPDecBuffer output; // Output buffer (can point to external mem) + WebPDecoderOptions options; // Decoding options +}; + +// Internal, version-checked, entry point +WEBP_EXTERN int WebPInitDecoderConfigInternal(WebPDecoderConfig*, int); + +// Initialize the configuration as empty. This function must always be +// called first, unless WebPGetFeatures() is to be called. +// Returns false in case of mismatched version. +static WEBP_INLINE int WebPInitDecoderConfig(WebPDecoderConfig* config) { + return WebPInitDecoderConfigInternal(config, WEBP_DECODER_ABI_VERSION); +} + +// Instantiate a new incremental decoder object with the requested +// configuration. The bitstream can be passed using 'data' and 'data_size' +// parameter, in which case the features will be parsed and stored into +// config->input. Otherwise, 'data' can be NULL and no parsing will occur. +// Note that 'config' can be NULL too, in which case a default configuration +// is used. If 'config' is not NULL, it must outlive the WebPIDecoder object +// as some references to its fields will be used. No internal copy of 'config' +// is made. +// The return WebPIDecoder object must always be deleted calling WebPIDelete(). +// Returns NULL in case of error (and config->status will then reflect +// the error condition, if available). +WEBP_EXTERN WebPIDecoder* WebPIDecode(const uint8_t* data, size_t data_size, + WebPDecoderConfig* config); + +// Non-incremental version. This version decodes the full data at once, taking +// 'config' into account. Returns decoding status (which should be VP8_STATUS_OK +// if the decoding was successful). Note that 'config' cannot be NULL. +WEBP_EXTERN VP8StatusCode WebPDecode(const uint8_t* data, size_t data_size, + WebPDecoderConfig* config); + +#ifdef __cplusplus +} // extern "C" +#endif + +#endif // WEBP_WEBP_DECODE_H_ diff --git a/external/sources/SDL2_image-2.8.2/VisualC/external/include/webp/demux.h b/external/sources/SDL2_image-2.8.2/VisualC/external/include/webp/demux.h new file mode 100644 index 0000000000..846eeb15a9 --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/VisualC/external/include/webp/demux.h @@ -0,0 +1,363 @@ +// Copyright 2012 Google Inc. All Rights Reserved. +// +// Use of this source code is governed by a BSD-style license +// that can be found in the COPYING file in the root of the source +// tree. An additional intellectual property rights grant can be found +// in the file PATENTS. All contributing project authors may +// be found in the AUTHORS file in the root of the source tree. +// ----------------------------------------------------------------------------- +// +// Demux API. +// Enables extraction of image and extended format data from WebP files. + +// Code Example: Demuxing WebP data to extract all the frames, ICC profile +// and EXIF/XMP metadata. +/* + WebPDemuxer* demux = WebPDemux(&webp_data); + + uint32_t width = WebPDemuxGetI(demux, WEBP_FF_CANVAS_WIDTH); + uint32_t height = WebPDemuxGetI(demux, WEBP_FF_CANVAS_HEIGHT); + // ... (Get information about the features present in the WebP file). + uint32_t flags = WebPDemuxGetI(demux, WEBP_FF_FORMAT_FLAGS); + + // ... (Iterate over all frames). + WebPIterator iter; + if (WebPDemuxGetFrame(demux, 1, &iter)) { + do { + // ... (Consume 'iter'; e.g. Decode 'iter.fragment' with WebPDecode(), + // ... and get other frame properties like width, height, offsets etc. + // ... see 'struct WebPIterator' below for more info). + } while (WebPDemuxNextFrame(&iter)); + WebPDemuxReleaseIterator(&iter); + } + + // ... (Extract metadata). + WebPChunkIterator chunk_iter; + if (flags & ICCP_FLAG) WebPDemuxGetChunk(demux, "ICCP", 1, &chunk_iter); + // ... (Consume the ICC profile in 'chunk_iter.chunk'). + WebPDemuxReleaseChunkIterator(&chunk_iter); + if (flags & EXIF_FLAG) WebPDemuxGetChunk(demux, "EXIF", 1, &chunk_iter); + // ... (Consume the EXIF metadata in 'chunk_iter.chunk'). + WebPDemuxReleaseChunkIterator(&chunk_iter); + if (flags & XMP_FLAG) WebPDemuxGetChunk(demux, "XMP ", 1, &chunk_iter); + // ... (Consume the XMP metadata in 'chunk_iter.chunk'). + WebPDemuxReleaseChunkIterator(&chunk_iter); + WebPDemuxDelete(demux); +*/ + +#ifndef WEBP_WEBP_DEMUX_H_ +#define WEBP_WEBP_DEMUX_H_ + +#include "./decode.h" // for WEBP_CSP_MODE +#include "./mux_types.h" + +#ifdef __cplusplus +extern "C" { +#endif + +#define WEBP_DEMUX_ABI_VERSION 0x0107 // MAJOR(8b) + MINOR(8b) + +// Note: forward declaring enumerations is not allowed in (strict) C and C++, +// the types are left here for reference. +// typedef enum WebPDemuxState WebPDemuxState; +// typedef enum WebPFormatFeature WebPFormatFeature; +typedef struct WebPDemuxer WebPDemuxer; +typedef struct WebPIterator WebPIterator; +typedef struct WebPChunkIterator WebPChunkIterator; +typedef struct WebPAnimInfo WebPAnimInfo; +typedef struct WebPAnimDecoderOptions WebPAnimDecoderOptions; + +//------------------------------------------------------------------------------ + +// Returns the version number of the demux library, packed in hexadecimal using +// 8bits for each of major/minor/revision. E.g: v2.5.7 is 0x020507. +WEBP_EXTERN int WebPGetDemuxVersion(void); + +//------------------------------------------------------------------------------ +// Life of a Demux object + +typedef enum WebPDemuxState { + WEBP_DEMUX_PARSE_ERROR = -1, // An error occurred while parsing. + WEBP_DEMUX_PARSING_HEADER = 0, // Not enough data to parse full header. + WEBP_DEMUX_PARSED_HEADER = 1, // Header parsing complete, + // data may be available. + WEBP_DEMUX_DONE = 2 // Entire file has been parsed. +} WebPDemuxState; + +// Internal, version-checked, entry point +WEBP_EXTERN WebPDemuxer* WebPDemuxInternal( + const WebPData*, int, WebPDemuxState*, int); + +// Parses the full WebP file given by 'data'. For single images the WebP file +// header alone or the file header and the chunk header may be absent. +// Returns a WebPDemuxer object on successful parse, NULL otherwise. +static WEBP_INLINE WebPDemuxer* WebPDemux(const WebPData* data) { + return WebPDemuxInternal(data, 0, NULL, WEBP_DEMUX_ABI_VERSION); +} + +// Parses the possibly incomplete WebP file given by 'data'. +// If 'state' is non-NULL it will be set to indicate the status of the demuxer. +// Returns NULL in case of error or if there isn't enough data to start parsing; +// and a WebPDemuxer object on successful parse. +// Note that WebPDemuxer keeps internal pointers to 'data' memory segment. +// If this data is volatile, the demuxer object should be deleted (by calling +// WebPDemuxDelete()) and WebPDemuxPartial() called again on the new data. +// This is usually an inexpensive operation. +static WEBP_INLINE WebPDemuxer* WebPDemuxPartial( + const WebPData* data, WebPDemuxState* state) { + return WebPDemuxInternal(data, 1, state, WEBP_DEMUX_ABI_VERSION); +} + +// Frees memory associated with 'dmux'. +WEBP_EXTERN void WebPDemuxDelete(WebPDemuxer* dmux); + +//------------------------------------------------------------------------------ +// Data/information extraction. + +typedef enum WebPFormatFeature { + WEBP_FF_FORMAT_FLAGS, // bit-wise combination of WebPFeatureFlags + // corresponding to the 'VP8X' chunk (if present). + WEBP_FF_CANVAS_WIDTH, + WEBP_FF_CANVAS_HEIGHT, + WEBP_FF_LOOP_COUNT, // only relevant for animated file + WEBP_FF_BACKGROUND_COLOR, // idem. + WEBP_FF_FRAME_COUNT // Number of frames present in the demux object. + // In case of a partial demux, this is the number + // of frames seen so far, with the last frame + // possibly being partial. +} WebPFormatFeature; + +// Get the 'feature' value from the 'dmux'. +// NOTE: values are only valid if WebPDemux() was used or WebPDemuxPartial() +// returned a state > WEBP_DEMUX_PARSING_HEADER. +// If 'feature' is WEBP_FF_FORMAT_FLAGS, the returned value is a bit-wise +// combination of WebPFeatureFlags values. +// If 'feature' is WEBP_FF_LOOP_COUNT, WEBP_FF_BACKGROUND_COLOR, the returned +// value is only meaningful if the bitstream is animated. +WEBP_EXTERN uint32_t WebPDemuxGetI( + const WebPDemuxer* dmux, WebPFormatFeature feature); + +//------------------------------------------------------------------------------ +// Frame iteration. + +struct WebPIterator { + int frame_num; + int num_frames; // equivalent to WEBP_FF_FRAME_COUNT. + int x_offset, y_offset; // offset relative to the canvas. + int width, height; // dimensions of this frame. + int duration; // display duration in milliseconds. + WebPMuxAnimDispose dispose_method; // dispose method for the frame. + int complete; // true if 'fragment' contains a full frame. partial images + // may still be decoded with the WebP incremental decoder. + WebPData fragment; // The frame given by 'frame_num'. Note for historical + // reasons this is called a fragment. + int has_alpha; // True if the frame contains transparency. + WebPMuxAnimBlend blend_method; // Blend operation for the frame. + + uint32_t pad[2]; // padding for later use. + void* private_; // for internal use only. +}; + +// Retrieves frame 'frame_number' from 'dmux'. +// 'iter->fragment' points to the frame on return from this function. +// Setting 'frame_number' equal to 0 will return the last frame of the image. +// Returns false if 'dmux' is NULL or frame 'frame_number' is not present. +// Call WebPDemuxReleaseIterator() when use of the iterator is complete. +// NOTE: 'dmux' must persist for the lifetime of 'iter'. +WEBP_EXTERN int WebPDemuxGetFrame( + const WebPDemuxer* dmux, int frame_number, WebPIterator* iter); + +// Sets 'iter->fragment' to point to the next ('iter->frame_num' + 1) or +// previous ('iter->frame_num' - 1) frame. These functions do not loop. +// Returns true on success, false otherwise. +WEBP_EXTERN int WebPDemuxNextFrame(WebPIterator* iter); +WEBP_EXTERN int WebPDemuxPrevFrame(WebPIterator* iter); + +// Releases any memory associated with 'iter'. +// Must be called before any subsequent calls to WebPDemuxGetChunk() on the same +// iter. Also, must be called before destroying the associated WebPDemuxer with +// WebPDemuxDelete(). +WEBP_EXTERN void WebPDemuxReleaseIterator(WebPIterator* iter); + +//------------------------------------------------------------------------------ +// Chunk iteration. + +struct WebPChunkIterator { + // The current and total number of chunks with the fourcc given to + // WebPDemuxGetChunk(). + int chunk_num; + int num_chunks; + WebPData chunk; // The payload of the chunk. + + uint32_t pad[6]; // padding for later use + void* private_; +}; + +// Retrieves the 'chunk_number' instance of the chunk with id 'fourcc' from +// 'dmux'. +// 'fourcc' is a character array containing the fourcc of the chunk to return, +// e.g., "ICCP", "XMP ", "EXIF", etc. +// Setting 'chunk_number' equal to 0 will return the last chunk in a set. +// Returns true if the chunk is found, false otherwise. Image related chunk +// payloads are accessed through WebPDemuxGetFrame() and related functions. +// Call WebPDemuxReleaseChunkIterator() when use of the iterator is complete. +// NOTE: 'dmux' must persist for the lifetime of the iterator. +WEBP_EXTERN int WebPDemuxGetChunk(const WebPDemuxer* dmux, + const char fourcc[4], int chunk_number, + WebPChunkIterator* iter); + +// Sets 'iter->chunk' to point to the next ('iter->chunk_num' + 1) or previous +// ('iter->chunk_num' - 1) chunk. These functions do not loop. +// Returns true on success, false otherwise. +WEBP_EXTERN int WebPDemuxNextChunk(WebPChunkIterator* iter); +WEBP_EXTERN int WebPDemuxPrevChunk(WebPChunkIterator* iter); + +// Releases any memory associated with 'iter'. +// Must be called before destroying the associated WebPDemuxer with +// WebPDemuxDelete(). +WEBP_EXTERN void WebPDemuxReleaseChunkIterator(WebPChunkIterator* iter); + +//------------------------------------------------------------------------------ +// WebPAnimDecoder API +// +// This API allows decoding (possibly) animated WebP images. +// +// Code Example: +/* + WebPAnimDecoderOptions dec_options; + WebPAnimDecoderOptionsInit(&dec_options); + // Tune 'dec_options' as needed. + WebPAnimDecoder* dec = WebPAnimDecoderNew(webp_data, &dec_options); + WebPAnimInfo anim_info; + WebPAnimDecoderGetInfo(dec, &anim_info); + for (uint32_t i = 0; i < anim_info.loop_count; ++i) { + while (WebPAnimDecoderHasMoreFrames(dec)) { + uint8_t* buf; + int timestamp; + WebPAnimDecoderGetNext(dec, &buf, ×tamp); + // ... (Render 'buf' based on 'timestamp'). + // ... (Do NOT free 'buf', as it is owned by 'dec'). + } + WebPAnimDecoderReset(dec); + } + const WebPDemuxer* demuxer = WebPAnimDecoderGetDemuxer(dec); + // ... (Do something using 'demuxer'; e.g. get EXIF/XMP/ICC data). + WebPAnimDecoderDelete(dec); +*/ + +typedef struct WebPAnimDecoder WebPAnimDecoder; // Main opaque object. + +// Global options. +struct WebPAnimDecoderOptions { + // Output colorspace. Only the following modes are supported: + // MODE_RGBA, MODE_BGRA, MODE_rgbA and MODE_bgrA. + WEBP_CSP_MODE color_mode; + int use_threads; // If true, use multi-threaded decoding. + uint32_t padding[7]; // Padding for later use. +}; + +// Internal, version-checked, entry point. +WEBP_EXTERN int WebPAnimDecoderOptionsInitInternal( + WebPAnimDecoderOptions*, int); + +// Should always be called, to initialize a fresh WebPAnimDecoderOptions +// structure before modification. Returns false in case of version mismatch. +// WebPAnimDecoderOptionsInit() must have succeeded before using the +// 'dec_options' object. +static WEBP_INLINE int WebPAnimDecoderOptionsInit( + WebPAnimDecoderOptions* dec_options) { + return WebPAnimDecoderOptionsInitInternal(dec_options, + WEBP_DEMUX_ABI_VERSION); +} + +// Internal, version-checked, entry point. +WEBP_EXTERN WebPAnimDecoder* WebPAnimDecoderNewInternal( + const WebPData*, const WebPAnimDecoderOptions*, int); + +// Creates and initializes a WebPAnimDecoder object. +// Parameters: +// webp_data - (in) WebP bitstream. This should remain unchanged during the +// lifetime of the output WebPAnimDecoder object. +// dec_options - (in) decoding options. Can be passed NULL to choose +// reasonable defaults (in particular, color mode MODE_RGBA +// will be picked). +// Returns: +// A pointer to the newly created WebPAnimDecoder object, or NULL in case of +// parsing error, invalid option or memory error. +static WEBP_INLINE WebPAnimDecoder* WebPAnimDecoderNew( + const WebPData* webp_data, const WebPAnimDecoderOptions* dec_options) { + return WebPAnimDecoderNewInternal(webp_data, dec_options, + WEBP_DEMUX_ABI_VERSION); +} + +// Global information about the animation.. +struct WebPAnimInfo { + uint32_t canvas_width; + uint32_t canvas_height; + uint32_t loop_count; + uint32_t bgcolor; + uint32_t frame_count; + uint32_t pad[4]; // padding for later use +}; + +// Get global information about the animation. +// Parameters: +// dec - (in) decoder instance to get information from. +// info - (out) global information fetched from the animation. +// Returns: +// True on success. +WEBP_EXTERN int WebPAnimDecoderGetInfo(const WebPAnimDecoder* dec, + WebPAnimInfo* info); + +// Fetch the next frame from 'dec' based on options supplied to +// WebPAnimDecoderNew(). This will be a fully reconstructed canvas of size +// 'canvas_width * 4 * canvas_height', and not just the frame sub-rectangle. The +// returned buffer 'buf' is valid only until the next call to +// WebPAnimDecoderGetNext(), WebPAnimDecoderReset() or WebPAnimDecoderDelete(). +// Parameters: +// dec - (in/out) decoder instance from which the next frame is to be fetched. +// buf - (out) decoded frame. +// timestamp - (out) timestamp of the frame in milliseconds. +// Returns: +// False if any of the arguments are NULL, or if there is a parsing or +// decoding error, or if there are no more frames. Otherwise, returns true. +WEBP_EXTERN int WebPAnimDecoderGetNext(WebPAnimDecoder* dec, + uint8_t** buf, int* timestamp); + +// Check if there are more frames left to decode. +// Parameters: +// dec - (in) decoder instance to be checked. +// Returns: +// True if 'dec' is not NULL and some frames are yet to be decoded. +// Otherwise, returns false. +WEBP_EXTERN int WebPAnimDecoderHasMoreFrames(const WebPAnimDecoder* dec); + +// Resets the WebPAnimDecoder object, so that next call to +// WebPAnimDecoderGetNext() will restart decoding from 1st frame. This would be +// helpful when all frames need to be decoded multiple times (e.g. +// info.loop_count times) without destroying and recreating the 'dec' object. +// Parameters: +// dec - (in/out) decoder instance to be reset +WEBP_EXTERN void WebPAnimDecoderReset(WebPAnimDecoder* dec); + +// Grab the internal demuxer object. +// Getting the demuxer object can be useful if one wants to use operations only +// available through demuxer; e.g. to get XMP/EXIF/ICC metadata. The returned +// demuxer object is owned by 'dec' and is valid only until the next call to +// WebPAnimDecoderDelete(). +// +// Parameters: +// dec - (in) decoder instance from which the demuxer object is to be fetched. +WEBP_EXTERN const WebPDemuxer* WebPAnimDecoderGetDemuxer( + const WebPAnimDecoder* dec); + +// Deletes the WebPAnimDecoder object. +// Parameters: +// dec - (in/out) decoder instance to be deleted +WEBP_EXTERN void WebPAnimDecoderDelete(WebPAnimDecoder* dec); + +#ifdef __cplusplus +} // extern "C" +#endif + +#endif // WEBP_WEBP_DEMUX_H_ diff --git a/external/sources/SDL2_image-2.8.2/VisualC/external/include/webp/encode.h b/external/sources/SDL2_image-2.8.2/VisualC/external/include/webp/encode.h new file mode 100644 index 0000000000..339f8810aa --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/VisualC/external/include/webp/encode.h @@ -0,0 +1,549 @@ +// Copyright 2011 Google Inc. All Rights Reserved. +// +// Use of this source code is governed by a BSD-style license +// that can be found in the COPYING file in the root of the source +// tree. An additional intellectual property rights grant can be found +// in the file PATENTS. All contributing project authors may +// be found in the AUTHORS file in the root of the source tree. +// ----------------------------------------------------------------------------- +// +// WebP encoder: main interface +// +// Author: Skal (pascal.massimino@gmail.com) + +#ifndef WEBP_WEBP_ENCODE_H_ +#define WEBP_WEBP_ENCODE_H_ + +#include "./types.h" + +#ifdef __cplusplus +extern "C" { +#endif + +#define WEBP_ENCODER_ABI_VERSION 0x020e // MAJOR(8b) + MINOR(8b) + +// Note: forward declaring enumerations is not allowed in (strict) C and C++, +// the types are left here for reference. +// typedef enum WebPImageHint WebPImageHint; +// typedef enum WebPEncCSP WebPEncCSP; +// typedef enum WebPPreset WebPPreset; +// typedef enum WebPEncodingError WebPEncodingError; +typedef struct WebPConfig WebPConfig; +typedef struct WebPPicture WebPPicture; // main structure for I/O +typedef struct WebPAuxStats WebPAuxStats; +typedef struct WebPMemoryWriter WebPMemoryWriter; + +// Return the encoder's version number, packed in hexadecimal using 8bits for +// each of major/minor/revision. E.g: v2.5.7 is 0x020507. +WEBP_EXTERN int WebPGetEncoderVersion(void); + +//------------------------------------------------------------------------------ +// One-stop-shop call! No questions asked: + +// Returns the size of the compressed data (pointed to by *output), or 0 if +// an error occurred. The compressed data must be released by the caller +// using the call 'WebPFree(*output)'. +// These functions compress using the lossy format, and the quality_factor +// can go from 0 (smaller output, lower quality) to 100 (best quality, +// larger output). +WEBP_EXTERN size_t WebPEncodeRGB(const uint8_t* rgb, + int width, int height, int stride, + float quality_factor, uint8_t** output); +WEBP_EXTERN size_t WebPEncodeBGR(const uint8_t* bgr, + int width, int height, int stride, + float quality_factor, uint8_t** output); +WEBP_EXTERN size_t WebPEncodeRGBA(const uint8_t* rgba, + int width, int height, int stride, + float quality_factor, uint8_t** output); +WEBP_EXTERN size_t WebPEncodeBGRA(const uint8_t* bgra, + int width, int height, int stride, + float quality_factor, uint8_t** output); + +// These functions are the equivalent of the above, but compressing in a +// lossless manner. Files are usually larger than lossy format, but will +// not suffer any compression loss. +// Note these functions, like the lossy versions, use the library's default +// settings. For lossless this means 'exact' is disabled. RGB values in +// transparent areas will be modified to improve compression. To avoid this, +// use WebPEncode() and set WebPConfig::exact to 1. +WEBP_EXTERN size_t WebPEncodeLosslessRGB(const uint8_t* rgb, + int width, int height, int stride, + uint8_t** output); +WEBP_EXTERN size_t WebPEncodeLosslessBGR(const uint8_t* bgr, + int width, int height, int stride, + uint8_t** output); +WEBP_EXTERN size_t WebPEncodeLosslessRGBA(const uint8_t* rgba, + int width, int height, int stride, + uint8_t** output); +WEBP_EXTERN size_t WebPEncodeLosslessBGRA(const uint8_t* bgra, + int width, int height, int stride, + uint8_t** output); + +// Releases memory returned by the WebPEncode*() functions above. +WEBP_EXTERN void WebPFree(void* ptr); + +//------------------------------------------------------------------------------ +// Coding parameters + +// Image characteristics hint for the underlying encoder. +typedef enum WebPImageHint { + WEBP_HINT_DEFAULT = 0, // default preset. + WEBP_HINT_PICTURE, // digital picture, like portrait, inner shot + WEBP_HINT_PHOTO, // outdoor photograph, with natural lighting + WEBP_HINT_GRAPH, // Discrete tone image (graph, map-tile etc). + WEBP_HINT_LAST +} WebPImageHint; + +// Compression parameters. +struct WebPConfig { + int lossless; // Lossless encoding (0=lossy(default), 1=lossless). + float quality; // between 0 and 100. For lossy, 0 gives the smallest + // size and 100 the largest. For lossless, this + // parameter is the amount of effort put into the + // compression: 0 is the fastest but gives larger + // files compared to the slowest, but best, 100. + int method; // quality/speed trade-off (0=fast, 6=slower-better) + + WebPImageHint image_hint; // Hint for image type (lossless only for now). + + int target_size; // if non-zero, set the desired target size in bytes. + // Takes precedence over the 'compression' parameter. + float target_PSNR; // if non-zero, specifies the minimal distortion to + // try to achieve. Takes precedence over target_size. + int segments; // maximum number of segments to use, in [1..4] + int sns_strength; // Spatial Noise Shaping. 0=off, 100=maximum. + int filter_strength; // range: [0 = off .. 100 = strongest] + int filter_sharpness; // range: [0 = off .. 7 = least sharp] + int filter_type; // filtering type: 0 = simple, 1 = strong (only used + // if filter_strength > 0 or autofilter > 0) + int autofilter; // Auto adjust filter's strength [0 = off, 1 = on] + int alpha_compression; // Algorithm for encoding the alpha plane (0 = none, + // 1 = compressed with WebP lossless). Default is 1. + int alpha_filtering; // Predictive filtering method for alpha plane. + // 0: none, 1: fast, 2: best. Default if 1. + int alpha_quality; // Between 0 (smallest size) and 100 (lossless). + // Default is 100. + int pass; // number of entropy-analysis passes (in [1..10]). + + int show_compressed; // if true, export the compressed picture back. + // In-loop filtering is not applied. + int preprocessing; // preprocessing filter: + // 0=none, 1=segment-smooth, 2=pseudo-random dithering + int partitions; // log2(number of token partitions) in [0..3]. Default + // is set to 0 for easier progressive decoding. + int partition_limit; // quality degradation allowed to fit the 512k limit + // on prediction modes coding (0: no degradation, + // 100: maximum possible degradation). + int emulate_jpeg_size; // If true, compression parameters will be remapped + // to better match the expected output size from + // JPEG compression. Generally, the output size will + // be similar but the degradation will be lower. + int thread_level; // If non-zero, try and use multi-threaded encoding. + int low_memory; // If set, reduce memory usage (but increase CPU use). + + int near_lossless; // Near lossless encoding [0 = max loss .. 100 = off + // (default)]. + int exact; // if non-zero, preserve the exact RGB values under + // transparent area. Otherwise, discard this invisible + // RGB information for better compression. The default + // value is 0. + + int use_delta_palette; // reserved for future lossless feature + int use_sharp_yuv; // if needed, use sharp (and slow) RGB->YUV conversion + + uint32_t pad[2]; // padding for later use +}; + +// Enumerate some predefined settings for WebPConfig, depending on the type +// of source picture. These presets are used when calling WebPConfigPreset(). +typedef enum WebPPreset { + WEBP_PRESET_DEFAULT = 0, // default preset. + WEBP_PRESET_PICTURE, // digital picture, like portrait, inner shot + WEBP_PRESET_PHOTO, // outdoor photograph, with natural lighting + WEBP_PRESET_DRAWING, // hand or line drawing, with high-contrast details + WEBP_PRESET_ICON, // small-sized colorful images + WEBP_PRESET_TEXT // text-like +} WebPPreset; + +// Internal, version-checked, entry point +WEBP_EXTERN int WebPConfigInitInternal(WebPConfig*, WebPPreset, float, int); + +// Should always be called, to initialize a fresh WebPConfig structure before +// modification. Returns false in case of version mismatch. WebPConfigInit() +// must have succeeded before using the 'config' object. +// Note that the default values are lossless=0 and quality=75. +static WEBP_INLINE int WebPConfigInit(WebPConfig* config) { + return WebPConfigInitInternal(config, WEBP_PRESET_DEFAULT, 75.f, + WEBP_ENCODER_ABI_VERSION); +} + +// This function will initialize the configuration according to a predefined +// set of parameters (referred to by 'preset') and a given quality factor. +// This function can be called as a replacement to WebPConfigInit(). Will +// return false in case of error. +static WEBP_INLINE int WebPConfigPreset(WebPConfig* config, + WebPPreset preset, float quality) { + return WebPConfigInitInternal(config, preset, quality, + WEBP_ENCODER_ABI_VERSION); +} + +// Activate the lossless compression mode with the desired efficiency level +// between 0 (fastest, lowest compression) and 9 (slower, best compression). +// A good default level is '6', providing a fair tradeoff between compression +// speed and final compressed size. +// This function will overwrite several fields from config: 'method', 'quality' +// and 'lossless'. Returns false in case of parameter error. +WEBP_EXTERN int WebPConfigLosslessPreset(WebPConfig* config, int level); + +// Returns true if 'config' is non-NULL and all configuration parameters are +// within their valid ranges. +WEBP_EXTERN int WebPValidateConfig(const WebPConfig* config); + +//------------------------------------------------------------------------------ +// Input / Output +// Structure for storing auxiliary statistics. + +struct WebPAuxStats { + int coded_size; // final size + + float PSNR[5]; // peak-signal-to-noise ratio for Y/U/V/All/Alpha + int block_count[3]; // number of intra4/intra16/skipped macroblocks + int header_bytes[2]; // approximate number of bytes spent for header + // and mode-partition #0 + int residual_bytes[3][4]; // approximate number of bytes spent for + // DC/AC/uv coefficients for each (0..3) segments. + int segment_size[4]; // number of macroblocks in each segments + int segment_quant[4]; // quantizer values for each segments + int segment_level[4]; // filtering strength for each segments [0..63] + + int alpha_data_size; // size of the transparency data + int layer_data_size; // size of the enhancement layer data + + // lossless encoder statistics + uint32_t lossless_features; // bit0:predictor bit1:cross-color transform + // bit2:subtract-green bit3:color indexing + int histogram_bits; // number of precision bits of histogram + int transform_bits; // precision bits for transform + int cache_bits; // number of bits for color cache lookup + int palette_size; // number of color in palette, if used + int lossless_size; // final lossless size + int lossless_hdr_size; // lossless header (transform, huffman etc) size + int lossless_data_size; // lossless image data size + + uint32_t pad[2]; // padding for later use +}; + +// Signature for output function. Should return true if writing was successful. +// data/data_size is the segment of data to write, and 'picture' is for +// reference (and so one can make use of picture->custom_ptr). +typedef int (*WebPWriterFunction)(const uint8_t* data, size_t data_size, + const WebPPicture* picture); + +// WebPMemoryWrite: a special WebPWriterFunction that writes to memory using +// the following WebPMemoryWriter object (to be set as a custom_ptr). +struct WebPMemoryWriter { + uint8_t* mem; // final buffer (of size 'max_size', larger than 'size'). + size_t size; // final size + size_t max_size; // total capacity + uint32_t pad[1]; // padding for later use +}; + +// The following must be called first before any use. +WEBP_EXTERN void WebPMemoryWriterInit(WebPMemoryWriter* writer); + +// The following must be called to deallocate writer->mem memory. The 'writer' +// object itself is not deallocated. +WEBP_EXTERN void WebPMemoryWriterClear(WebPMemoryWriter* writer); +// The custom writer to be used with WebPMemoryWriter as custom_ptr. Upon +// completion, writer.mem and writer.size will hold the coded data. +// writer.mem must be freed by calling WebPMemoryWriterClear. +WEBP_EXTERN int WebPMemoryWrite(const uint8_t* data, size_t data_size, + const WebPPicture* picture); + +// Progress hook, called from time to time to report progress. It can return +// false to request an abort of the encoding process, or true otherwise if +// everything is OK. +typedef int (*WebPProgressHook)(int percent, const WebPPicture* picture); + +// Color spaces. +typedef enum WebPEncCSP { + // chroma sampling + WEBP_YUV420 = 0, // 4:2:0 + WEBP_YUV420A = 4, // alpha channel variant + WEBP_CSP_UV_MASK = 3, // bit-mask to get the UV sampling factors + WEBP_CSP_ALPHA_BIT = 4 // bit that is set if alpha is present +} WebPEncCSP; + +// Encoding error conditions. +typedef enum WebPEncodingError { + VP8_ENC_OK = 0, + VP8_ENC_ERROR_OUT_OF_MEMORY, // memory error allocating objects + VP8_ENC_ERROR_BITSTREAM_OUT_OF_MEMORY, // memory error while flushing bits + VP8_ENC_ERROR_NULL_PARAMETER, // a pointer parameter is NULL + VP8_ENC_ERROR_INVALID_CONFIGURATION, // configuration is invalid + VP8_ENC_ERROR_BAD_DIMENSION, // picture has invalid width/height + VP8_ENC_ERROR_PARTITION0_OVERFLOW, // partition is bigger than 512k + VP8_ENC_ERROR_PARTITION_OVERFLOW, // partition is bigger than 16M + VP8_ENC_ERROR_BAD_WRITE, // error while flushing bytes + VP8_ENC_ERROR_FILE_TOO_BIG, // file is bigger than 4G + VP8_ENC_ERROR_USER_ABORT, // abort request by user + VP8_ENC_ERROR_LAST // list terminator. always last. +} WebPEncodingError; + +// maximum width/height allowed (inclusive), in pixels +#define WEBP_MAX_DIMENSION 16383 + +// Main exchange structure (input samples, output bytes, statistics) +struct WebPPicture { + // INPUT + ////////////// + // Main flag for encoder selecting between ARGB or YUV input. + // It is recommended to use ARGB input (*argb, argb_stride) for lossless + // compression, and YUV input (*y, *u, *v, etc.) for lossy compression + // since these are the respective native colorspace for these formats. + int use_argb; + + // YUV input (mostly used for input to lossy compression) + WebPEncCSP colorspace; // colorspace: should be YUV420 for now (=Y'CbCr). + int width, height; // dimensions (less or equal to WEBP_MAX_DIMENSION) + uint8_t *y, *u, *v; // pointers to luma/chroma planes. + int y_stride, uv_stride; // luma/chroma strides. + uint8_t* a; // pointer to the alpha plane + int a_stride; // stride of the alpha plane + uint32_t pad1[2]; // padding for later use + + // ARGB input (mostly used for input to lossless compression) + uint32_t* argb; // Pointer to argb (32 bit) plane. + int argb_stride; // This is stride in pixels units, not bytes. + uint32_t pad2[3]; // padding for later use + + // OUTPUT + /////////////// + // Byte-emission hook, to store compressed bytes as they are ready. + WebPWriterFunction writer; // can be NULL + void* custom_ptr; // can be used by the writer. + + // map for extra information (only for lossy compression mode) + int extra_info_type; // 1: intra type, 2: segment, 3: quant + // 4: intra-16 prediction mode, + // 5: chroma prediction mode, + // 6: bit cost, 7: distortion + uint8_t* extra_info; // if not NULL, points to an array of size + // ((width + 15) / 16) * ((height + 15) / 16) that + // will be filled with a macroblock map, depending + // on extra_info_type. + + // STATS AND REPORTS + /////////////////////////// + // Pointer to side statistics (updated only if not NULL) + WebPAuxStats* stats; + + // Error code for the latest error encountered during encoding + WebPEncodingError error_code; + + // If not NULL, report progress during encoding. + WebPProgressHook progress_hook; + + void* user_data; // this field is free to be set to any value and + // used during callbacks (like progress-report e.g.). + + uint32_t pad3[3]; // padding for later use + + // Unused for now + uint8_t *pad4, *pad5; + uint32_t pad6[8]; // padding for later use + + // PRIVATE FIELDS + //////////////////// + void* memory_; // row chunk of memory for yuva planes + void* memory_argb_; // and for argb too. + void* pad7[2]; // padding for later use +}; + +// Internal, version-checked, entry point +WEBP_EXTERN int WebPPictureInitInternal(WebPPicture*, int); + +// Should always be called, to initialize the structure. Returns false in case +// of version mismatch. WebPPictureInit() must have succeeded before using the +// 'picture' object. +// Note that, by default, use_argb is false and colorspace is WEBP_YUV420. +static WEBP_INLINE int WebPPictureInit(WebPPicture* picture) { + return WebPPictureInitInternal(picture, WEBP_ENCODER_ABI_VERSION); +} + +//------------------------------------------------------------------------------ +// WebPPicture utils + +// Convenience allocation / deallocation based on picture->width/height: +// Allocate y/u/v buffers as per colorspace/width/height specification. +// Note! This function will free the previous buffer if needed. +// Returns false in case of memory error. +WEBP_EXTERN int WebPPictureAlloc(WebPPicture* picture); + +// Release the memory allocated by WebPPictureAlloc() or WebPPictureImport*(). +// Note that this function does _not_ free the memory used by the 'picture' +// object itself. +// Besides memory (which is reclaimed) all other fields of 'picture' are +// preserved. +WEBP_EXTERN void WebPPictureFree(WebPPicture* picture); + +// Copy the pixels of *src into *dst, using WebPPictureAlloc. Upon return, *dst +// will fully own the copied pixels (this is not a view). The 'dst' picture need +// not be initialized as its content is overwritten. +// Returns false in case of memory allocation error. +WEBP_EXTERN int WebPPictureCopy(const WebPPicture* src, WebPPicture* dst); + +// Compute the single distortion for packed planes of samples. +// 'src' will be compared to 'ref', and the raw distortion stored into +// '*distortion'. The refined metric (log(MSE), log(1 - ssim),...' will be +// stored in '*result'. +// 'x_step' is the horizontal stride (in bytes) between samples. +// 'src/ref_stride' is the byte distance between rows. +// Returns false in case of error (bad parameter, memory allocation error, ...). +WEBP_EXTERN int WebPPlaneDistortion(const uint8_t* src, size_t src_stride, + const uint8_t* ref, size_t ref_stride, + int width, int height, + size_t x_step, + int type, // 0 = PSNR, 1 = SSIM, 2 = LSIM + float* distortion, float* result); + +// Compute PSNR, SSIM or LSIM distortion metric between two pictures. Results +// are in dB, stored in result[] in the B/G/R/A/All order. The distortion is +// always performed using ARGB samples. Hence if the input is YUV(A), the +// picture will be internally converted to ARGB (just for the measurement). +// Warning: this function is rather CPU-intensive. +WEBP_EXTERN int WebPPictureDistortion( + const WebPPicture* src, const WebPPicture* ref, + int metric_type, // 0 = PSNR, 1 = SSIM, 2 = LSIM + float result[5]); + +// self-crops a picture to the rectangle defined by top/left/width/height. +// Returns false in case of memory allocation error, or if the rectangle is +// outside of the source picture. +// The rectangle for the view is defined by the top-left corner pixel +// coordinates (left, top) as well as its width and height. This rectangle +// must be fully be comprised inside the 'src' source picture. If the source +// picture uses the YUV420 colorspace, the top and left coordinates will be +// snapped to even values. +WEBP_EXTERN int WebPPictureCrop(WebPPicture* picture, + int left, int top, int width, int height); + +// Extracts a view from 'src' picture into 'dst'. The rectangle for the view +// is defined by the top-left corner pixel coordinates (left, top) as well +// as its width and height. This rectangle must be fully be comprised inside +// the 'src' source picture. If the source picture uses the YUV420 colorspace, +// the top and left coordinates will be snapped to even values. +// Picture 'src' must out-live 'dst' picture. Self-extraction of view is allowed +// ('src' equal to 'dst') as a mean of fast-cropping (but note that doing so, +// the original dimension will be lost). Picture 'dst' need not be initialized +// with WebPPictureInit() if it is different from 'src', since its content will +// be overwritten. +// Returns false in case of memory allocation error or invalid parameters. +WEBP_EXTERN int WebPPictureView(const WebPPicture* src, + int left, int top, int width, int height, + WebPPicture* dst); + +// Returns true if the 'picture' is actually a view and therefore does +// not own the memory for pixels. +WEBP_EXTERN int WebPPictureIsView(const WebPPicture* picture); + +// Rescale a picture to new dimension width x height. +// If either 'width' or 'height' (but not both) is 0 the corresponding +// dimension will be calculated preserving the aspect ratio. +// No gamma correction is applied. +// Returns false in case of error (invalid parameter or insufficient memory). +WEBP_EXTERN int WebPPictureRescale(WebPPicture* pic, int width, int height); + +// Colorspace conversion function to import RGB samples. +// Previous buffer will be free'd, if any. +// *rgb buffer should have a size of at least height * rgb_stride. +// Returns false in case of memory error. +WEBP_EXTERN int WebPPictureImportRGB( + WebPPicture* picture, const uint8_t* rgb, int rgb_stride); +// Same, but for RGBA buffer. +WEBP_EXTERN int WebPPictureImportRGBA( + WebPPicture* picture, const uint8_t* rgba, int rgba_stride); +// Same, but for RGBA buffer. Imports the RGB direct from the 32-bit format +// input buffer ignoring the alpha channel. Avoids needing to copy the data +// to a temporary 24-bit RGB buffer to import the RGB only. +WEBP_EXTERN int WebPPictureImportRGBX( + WebPPicture* picture, const uint8_t* rgbx, int rgbx_stride); + +// Variants of the above, but taking BGR(A|X) input. +WEBP_EXTERN int WebPPictureImportBGR( + WebPPicture* picture, const uint8_t* bgr, int bgr_stride); +WEBP_EXTERN int WebPPictureImportBGRA( + WebPPicture* picture, const uint8_t* bgra, int bgra_stride); +WEBP_EXTERN int WebPPictureImportBGRX( + WebPPicture* picture, const uint8_t* bgrx, int bgrx_stride); + +// Converts picture->argb data to the YUV420A format. The 'colorspace' +// parameter is deprecated and should be equal to WEBP_YUV420. +// Upon return, picture->use_argb is set to false. The presence of real +// non-opaque transparent values is detected, and 'colorspace' will be +// adjusted accordingly. Note that this method is lossy. +// Returns false in case of error. +WEBP_EXTERN int WebPPictureARGBToYUVA(WebPPicture* picture, + WebPEncCSP /*colorspace = WEBP_YUV420*/); + +// Same as WebPPictureARGBToYUVA(), but the conversion is done using +// pseudo-random dithering with a strength 'dithering' between +// 0.0 (no dithering) and 1.0 (maximum dithering). This is useful +// for photographic picture. +WEBP_EXTERN int WebPPictureARGBToYUVADithered( + WebPPicture* picture, WebPEncCSP colorspace, float dithering); + +// Performs 'sharp' RGBA->YUVA420 downsampling and colorspace conversion. +// Downsampling is handled with extra care in case of color clipping. This +// method is roughly 2x slower than WebPPictureARGBToYUVA() but produces better +// and sharper YUV representation. +// Returns false in case of error. +WEBP_EXTERN int WebPPictureSharpARGBToYUVA(WebPPicture* picture); +// kept for backward compatibility: +WEBP_EXTERN int WebPPictureSmartARGBToYUVA(WebPPicture* picture); + +// Converts picture->yuv to picture->argb and sets picture->use_argb to true. +// The input format must be YUV_420 or YUV_420A. The conversion from YUV420 to +// ARGB incurs a small loss too. +// Note that the use of this colorspace is discouraged if one has access to the +// raw ARGB samples, since using YUV420 is comparatively lossy. +// Returns false in case of error. +WEBP_EXTERN int WebPPictureYUVAToARGB(WebPPicture* picture); + +// Helper function: given a width x height plane of RGBA or YUV(A) samples +// clean-up or smoothen the YUV or RGB samples under fully transparent area, +// to help compressibility (no guarantee, though). +WEBP_EXTERN void WebPCleanupTransparentArea(WebPPicture* picture); + +// Scan the picture 'picture' for the presence of non fully opaque alpha values. +// Returns true in such case. Otherwise returns false (indicating that the +// alpha plane can be ignored altogether e.g.). +WEBP_EXTERN int WebPPictureHasTransparency(const WebPPicture* picture); + +// Remove the transparency information (if present) by blending the color with +// the background color 'background_rgb' (specified as 24bit RGB triplet). +// After this call, all alpha values are reset to 0xff. +WEBP_EXTERN void WebPBlendAlpha(WebPPicture* pic, uint32_t background_rgb); + +//------------------------------------------------------------------------------ +// Main call + +// Main encoding call, after config and picture have been initialized. +// 'picture' must be less than 16384x16384 in dimension (cf WEBP_MAX_DIMENSION), +// and the 'config' object must be a valid one. +// Returns false in case of error, true otherwise. +// In case of error, picture->error_code is updated accordingly. +// 'picture' can hold the source samples in both YUV(A) or ARGB input, depending +// on the value of 'picture->use_argb'. It is highly recommended to use +// the former for lossy encoding, and the latter for lossless encoding +// (when config.lossless is true). Automatic conversion from one format to +// another is provided but they both incur some loss. +WEBP_EXTERN int WebPEncode(const WebPConfig* config, WebPPicture* picture); + +//------------------------------------------------------------------------------ + +#ifdef __cplusplus +} // extern "C" +#endif + +#endif // WEBP_WEBP_ENCODE_H_ diff --git a/external/sources/SDL2_image-2.8.2/VisualC/external/include/webp/mux_types.h b/external/sources/SDL2_image-2.8.2/VisualC/external/include/webp/mux_types.h new file mode 100644 index 0000000000..ceea77dfc6 --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/VisualC/external/include/webp/mux_types.h @@ -0,0 +1,98 @@ +// Copyright 2012 Google Inc. All Rights Reserved. +// +// Use of this source code is governed by a BSD-style license +// that can be found in the COPYING file in the root of the source +// tree. An additional intellectual property rights grant can be found +// in the file PATENTS. All contributing project authors may +// be found in the AUTHORS file in the root of the source tree. +// ----------------------------------------------------------------------------- +// +// Data-types common to the mux and demux libraries. +// +// Author: Urvang (urvang@google.com) + +#ifndef WEBP_WEBP_MUX_TYPES_H_ +#define WEBP_WEBP_MUX_TYPES_H_ + +#include // free() +#include // memset() +#include "./types.h" + +#ifdef __cplusplus +extern "C" { +#endif + +// Note: forward declaring enumerations is not allowed in (strict) C and C++, +// the types are left here for reference. +// typedef enum WebPFeatureFlags WebPFeatureFlags; +// typedef enum WebPMuxAnimDispose WebPMuxAnimDispose; +// typedef enum WebPMuxAnimBlend WebPMuxAnimBlend; +typedef struct WebPData WebPData; + +// VP8X Feature Flags. +typedef enum WebPFeatureFlags { + ANIMATION_FLAG = 0x00000002, + XMP_FLAG = 0x00000004, + EXIF_FLAG = 0x00000008, + ALPHA_FLAG = 0x00000010, + ICCP_FLAG = 0x00000020, + + ALL_VALID_FLAGS = 0x0000003e +} WebPFeatureFlags; + +// Dispose method (animation only). Indicates how the area used by the current +// frame is to be treated before rendering the next frame on the canvas. +typedef enum WebPMuxAnimDispose { + WEBP_MUX_DISPOSE_NONE, // Do not dispose. + WEBP_MUX_DISPOSE_BACKGROUND // Dispose to background color. +} WebPMuxAnimDispose; + +// Blend operation (animation only). Indicates how transparent pixels of the +// current frame are blended with those of the previous canvas. +typedef enum WebPMuxAnimBlend { + WEBP_MUX_BLEND, // Blend. + WEBP_MUX_NO_BLEND // Do not blend. +} WebPMuxAnimBlend; + +// Data type used to describe 'raw' data, e.g., chunk data +// (ICC profile, metadata) and WebP compressed image data. +struct WebPData { + const uint8_t* bytes; + size_t size; +}; + +// Initializes the contents of the 'webp_data' object with default values. +static WEBP_INLINE void WebPDataInit(WebPData* webp_data) { + if (webp_data != NULL) { + memset(webp_data, 0, sizeof(*webp_data)); + } +} + +// Clears the contents of the 'webp_data' object by calling free(). Does not +// deallocate the object itself. +static WEBP_INLINE void WebPDataClear(WebPData* webp_data) { + if (webp_data != NULL) { + free((void*)webp_data->bytes); + WebPDataInit(webp_data); + } +} + +// Allocates necessary storage for 'dst' and copies the contents of 'src'. +// Returns true on success. +static WEBP_INLINE int WebPDataCopy(const WebPData* src, WebPData* dst) { + if (src == NULL || dst == NULL) return 0; + WebPDataInit(dst); + if (src->bytes != NULL && src->size != 0) { + dst->bytes = (uint8_t*)malloc(src->size); + if (dst->bytes == NULL) return 0; + memcpy((void*)dst->bytes, src->bytes, src->size); + dst->size = src->size; + } + return 1; +} + +#ifdef __cplusplus +} // extern "C" +#endif + +#endif // WEBP_WEBP_MUX_TYPES_H_ diff --git a/external/sources/SDL2_image-2.8.2/VisualC/external/include/webp/types.h b/external/sources/SDL2_image-2.8.2/VisualC/external/include/webp/types.h new file mode 100644 index 0000000000..0ce2622e41 --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/VisualC/external/include/webp/types.h @@ -0,0 +1,52 @@ +// Copyright 2010 Google Inc. All Rights Reserved. +// +// Use of this source code is governed by a BSD-style license +// that can be found in the COPYING file in the root of the source +// tree. An additional intellectual property rights grant can be found +// in the file PATENTS. All contributing project authors may +// be found in the AUTHORS file in the root of the source tree. +// ----------------------------------------------------------------------------- +// +// Common types +// +// Author: Skal (pascal.massimino@gmail.com) + +#ifndef WEBP_WEBP_TYPES_H_ +#define WEBP_WEBP_TYPES_H_ + +#include // for size_t + +#ifndef _MSC_VER +#include +#if defined(__cplusplus) || !defined(__STRICT_ANSI__) || \ + (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) +#define WEBP_INLINE inline +#else +#define WEBP_INLINE +#endif +#else +typedef signed char int8_t; +typedef unsigned char uint8_t; +typedef signed short int16_t; +typedef unsigned short uint16_t; +typedef signed int int32_t; +typedef unsigned int uint32_t; +typedef unsigned long long int uint64_t; +typedef long long int int64_t; +#define WEBP_INLINE __forceinline +#endif /* _MSC_VER */ + +#ifndef WEBP_EXTERN +// This explicitly marks library functions and allows for changing the +// signature for e.g., Windows DLL builds. +# if defined(__GNUC__) && __GNUC__ >= 4 +# define WEBP_EXTERN extern __attribute__ ((visibility ("default"))) +# else +# define WEBP_EXTERN extern +# endif /* __GNUC__ >= 4 */ +#endif /* WEBP_EXTERN */ + +// Macro to check ABI compatibility (same major revision number) +#define WEBP_ABI_IS_INCOMPATIBLE(a, b) (((a) >> 8) != ((b) >> 8)) + +#endif // WEBP_WEBP_TYPES_H_ diff --git a/external/sources/SDL2_image-2.8.2/VisualC/external/optional/x64/LICENSE.avif.txt b/external/sources/SDL2_image-2.8.2/VisualC/external/optional/x64/LICENSE.avif.txt new file mode 100644 index 0000000000..02ea586e3b --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/VisualC/external/optional/x64/LICENSE.avif.txt @@ -0,0 +1,353 @@ +Copyright 2019 Joe Drago. All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are met: + +1. Redistributions of source code must retain the above copyright notice, this +list of conditions and the following disclaimer. + +2. Redistributions in binary form must reproduce the above copyright notice, +this list of conditions and the following disclaimer in the documentation +and/or other materials provided with the distribution. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE +FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL +DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR +SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, +OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +------------------------------------------------------------------------------ + +Files: src/obu.c + +Copyright © 2018-2019, VideoLAN and dav1d authors +All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are met: + +1. Redistributions of source code must retain the above copyright notice, this + list of conditions and the following disclaimer. + +2. 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If you use it in a + program, you must acknowledge somewhere in your documentation that + you've used the IJG code. + +In legalese: + +The authors make NO WARRANTY or representation, either express or implied, +with respect to this software, its quality, accuracy, merchantability, or +fitness for a particular purpose. This software is provided "AS IS", and you, +its user, assume the entire risk as to its quality and accuracy. + +This software is copyright (C) 1991-2013, Thomas G. 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Another support script, install-sh, is copyright by X Consortium +but is also freely distributable. + +The IJG distribution formerly included code to read and write GIF files. +To avoid entanglement with the Unisys LZW patent, GIF reading support has +been removed altogether, and the GIF writer has been simplified to produce +"uncompressed GIFs". This technique does not use the LZW algorithm; the +resulting GIF files are larger than usual, but are readable by all standard +GIF decoders. + +We are required to state that + "The Graphics Interchange Format(c) is the Copyright property of + CompuServe Incorporated. GIF(sm) is a Service Mark property of + CompuServe Incorporated." + +------------------------------------------------------------------------------ + +Files: contrib/gdk-pixbuf/* + +Copyright 2020 Emmanuel Gil Peyrot. 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We also recommend that a + file or class name and description of purpose be included on the + same "printed page" as the copyright notice for easier + identification within third-party archives. + + Copyright [yyyy] [name of copyright owner] + + Licensed under the Apache License, Version 2.0 (the "License"); + you may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. diff --git a/external/sources/SDL2_image-2.8.2/VisualC/external/optional/x64/LICENSE.dav1d.txt b/external/sources/SDL2_image-2.8.2/VisualC/external/optional/x64/LICENSE.dav1d.txt new file mode 100644 index 0000000000..875b138ecf --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/VisualC/external/optional/x64/LICENSE.dav1d.txt @@ -0,0 +1,23 @@ +Copyright © 2018-2019, VideoLAN and dav1d authors +All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are met: + +1. Redistributions of source code must retain the above copyright notice, this + list of conditions and the following disclaimer. + +2. Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND +ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR +ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. diff --git a/external/sources/SDL2_image-2.8.2/VisualC/external/optional/x64/LICENSE.tiff.txt b/external/sources/SDL2_image-2.8.2/VisualC/external/optional/x64/LICENSE.tiff.txt new file mode 100644 index 0000000000..219b27a4db --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/VisualC/external/optional/x64/LICENSE.tiff.txt @@ -0,0 +1,21 @@ +Copyright (c) 1988-1997 Sam Leffler +Copyright (c) 1991-1997 Silicon Graphics, Inc. + +Permission to use, copy, modify, distribute, and sell this software and +its documentation for any purpose is hereby granted without fee, provided +that (i) the above copyright notices and this permission notice appear in +all copies of the software and related documentation, and (ii) the names of +Sam Leffler and Silicon Graphics may not be used in any advertising or +publicity relating to the software without the specific, prior written +permission of Sam Leffler and Silicon Graphics. + +THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF ANY KIND, +EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY +WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. + +IN NO EVENT SHALL SAM LEFFLER OR SILICON GRAPHICS BE LIABLE FOR +ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, +OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, +WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF +LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE +OF THIS SOFTWARE. diff --git a/external/sources/SDL2_image-2.8.2/VisualC/external/optional/x64/LICENSE.webp.txt b/external/sources/SDL2_image-2.8.2/VisualC/external/optional/x64/LICENSE.webp.txt new file mode 100644 index 0000000000..947fb3e48f --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/VisualC/external/optional/x64/LICENSE.webp.txt @@ -0,0 +1,30 @@ +Copyright (c) 2010, Google Inc. All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are +met: + + * Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + * Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in + the documentation and/or other materials provided with the + distribution. + + * Neither the name of Google nor the names of its contributors may + be used to endorse or promote products derived from this software + without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + diff --git a/external/sources/SDL2_image-2.8.2/VisualC/external/optional/x86/LICENSE.avif.txt b/external/sources/SDL2_image-2.8.2/VisualC/external/optional/x86/LICENSE.avif.txt new file mode 100644 index 0000000000..02ea586e3b --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/VisualC/external/optional/x86/LICENSE.avif.txt @@ -0,0 +1,353 @@ +Copyright 2019 Joe Drago. All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are met: + +1. Redistributions of source code must retain the above copyright notice, this +list of conditions and the following disclaimer. + +2. Redistributions in binary form must reproduce the above copyright notice, +this list of conditions and the following disclaimer in the documentation +and/or other materials provided with the distribution. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE +FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL +DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR +SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, +OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +------------------------------------------------------------------------------ + +Files: src/obu.c + +Copyright © 2018-2019, VideoLAN and dav1d authors +All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are met: + +1. Redistributions of source code must retain the above copyright notice, this + list of conditions and the following disclaimer. + +2. Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND +ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +DISCLAIMED. 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If you use it in a + program, you must acknowledge somewhere in your documentation that + you've used the IJG code. + +In legalese: + +The authors make NO WARRANTY or representation, either express or implied, +with respect to this software, its quality, accuracy, merchantability, or +fitness for a particular purpose. This software is provided "AS IS", and you, +its user, assume the entire risk as to its quality and accuracy. + +This software is copyright (C) 1991-2013, Thomas G. Lane, Guido Vollbeding. +All Rights Reserved except as specified below. + +Permission is hereby granted to use, copy, modify, and distribute this +software (or portions thereof) for any purpose, without fee, subject to these +conditions: +(1) If any part of the source code for this software is distributed, then this +README file must be included, with this copyright and no-warranty notice +unaltered; and any additions, deletions, or changes to the original files +must be clearly indicated in accompanying documentation. +(2) If only executable code is distributed, then the accompanying +documentation must state that "this software is based in part on the work of +the Independent JPEG Group". +(3) Permission for use of this software is granted only if the user accepts +full responsibility for any undesirable consequences; the authors accept +NO LIABILITY for damages of any kind. + +These conditions apply to any software derived from or based on the IJG code, +not just to the unmodified library. 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Another support script, install-sh, is copyright by X Consortium +but is also freely distributable. + +The IJG distribution formerly included code to read and write GIF files. +To avoid entanglement with the Unisys LZW patent, GIF reading support has +been removed altogether, and the GIF writer has been simplified to produce +"uncompressed GIFs". This technique does not use the LZW algorithm; the +resulting GIF files are larger than usual, but are readable by all standard +GIF decoders. + +We are required to state that + "The Graphics Interchange Format(c) is the Copyright property of + CompuServe Incorporated. GIF(sm) is a Service Mark property of + CompuServe Incorporated." + +------------------------------------------------------------------------------ + +Files: contrib/gdk-pixbuf/* + +Copyright 2020 Emmanuel Gil Peyrot. 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We also recommend that a + file or class name and description of purpose be included on the + same "printed page" as the copyright notice for easier + identification within third-party archives. + + Copyright [yyyy] [name of copyright owner] + + Licensed under the Apache License, Version 2.0 (the "License"); + you may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. diff --git a/external/sources/SDL2_image-2.8.2/VisualC/external/optional/x86/LICENSE.dav1d.txt b/external/sources/SDL2_image-2.8.2/VisualC/external/optional/x86/LICENSE.dav1d.txt new file mode 100644 index 0000000000..875b138ecf --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/VisualC/external/optional/x86/LICENSE.dav1d.txt @@ -0,0 +1,23 @@ +Copyright © 2018-2019, VideoLAN and dav1d authors +All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are met: + +1. Redistributions of source code must retain the above copyright notice, this + list of conditions and the following disclaimer. + +2. Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND +ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR +ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. diff --git a/external/sources/SDL2_image-2.8.2/VisualC/external/optional/x86/LICENSE.tiff.txt b/external/sources/SDL2_image-2.8.2/VisualC/external/optional/x86/LICENSE.tiff.txt new file mode 100644 index 0000000000..219b27a4db --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/VisualC/external/optional/x86/LICENSE.tiff.txt @@ -0,0 +1,21 @@ +Copyright (c) 1988-1997 Sam Leffler +Copyright (c) 1991-1997 Silicon Graphics, Inc. + +Permission to use, copy, modify, distribute, and sell this software and +its documentation for any purpose is hereby granted without fee, provided +that (i) the above copyright notices and this permission notice appear in +all copies of the software and related documentation, and (ii) the names of +Sam Leffler and Silicon Graphics may not be used in any advertising or +publicity relating to the software without the specific, prior written +permission of Sam Leffler and Silicon Graphics. + +THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF ANY KIND, +EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY +WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. + +IN NO EVENT SHALL SAM LEFFLER OR SILICON GRAPHICS BE LIABLE FOR +ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, +OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, +WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF +LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE +OF THIS SOFTWARE. diff --git a/external/sources/SDL2_image-2.8.2/VisualC/external/optional/x86/LICENSE.webp.txt b/external/sources/SDL2_image-2.8.2/VisualC/external/optional/x86/LICENSE.webp.txt new file mode 100644 index 0000000000..947fb3e48f --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/VisualC/external/optional/x86/LICENSE.webp.txt @@ -0,0 +1,30 @@ +Copyright (c) 2010, Google Inc. All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are +met: + + * Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + + * Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in + the documentation and/or other materials provided with the + distribution. + + * Neither the name of Google nor the names of its contributors may + be used to endorse or promote products derived from this software + without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + diff --git a/external/sources/SDL2_image-2.8.2/VisualC/pkg-support/cmake/sdl2_image-config-version.cmake b/external/sources/SDL2_image-2.8.2/VisualC/pkg-support/cmake/sdl2_image-config-version.cmake new file mode 100644 index 0000000000..525d77143a --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/VisualC/pkg-support/cmake/sdl2_image-config-version.cmake @@ -0,0 +1,54 @@ +# based on the files generated by CMake's write_basic_package_version_file + +# SDL2_image CMake version configuration file: +# This file is meant to be placed in a cmake subfolder of SDL2_image-devel-2.x.y-VC + +if(NOT EXISTS "${CMAKE_CURRENT_LIST_DIR}/../include/SDL_image.h") + message(AUTHOR_WARNING "Could not find SDL_image.h. This script is meant to be placed in a CMake subfolder of SDL2_image-devel-2.x.y-VC") + return() +endif() + +file(READ "${CMAKE_CURRENT_LIST_DIR}/../include/SDL_image.h" _sdl_image_h) +string(REGEX MATCH "#define[ \t]+SDL_IMAGE_MAJOR_VERSION[ \t]+([0-9]+)" _sdl_major_re "${_sdl_image_h}") +set(_sdl_major "${CMAKE_MATCH_1}") +string(REGEX MATCH "#define[ \t]+SDL_IMAGE_MINOR_VERSION[ \t]+([0-9]+)" _sdl_minor_re "${_sdl_image_h}") +set(_sdl_minor "${CMAKE_MATCH_1}") +string(REGEX MATCH "#define[ \t]+SDL_IMAGE_PATCHLEVEL[ \t]+([0-9]+)" _sdl_patch_re "${_sdl_image_h}") +set(_sdl_patch "${CMAKE_MATCH_1}") +if(_sdl_major_re AND _sdl_minor_re AND _sdl_patch_re) + set(PACKAGE_VERSION "${_sdl_major}.${_sdl_minor}.${_sdl_patch}") +else() + message(AUTHOR_WARNING "Could not extract version from SDL_image.h.") + return() +endif() + +if(PACKAGE_FIND_VERSION_RANGE) + # Package version must be in the requested version range + if ((PACKAGE_FIND_VERSION_RANGE_MIN STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION_MIN) + OR ((PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_GREATER PACKAGE_FIND_VERSION_MAX) + OR (PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "EXCLUDE" AND PACKAGE_VERSION VERSION_GREATER_EQUAL PACKAGE_FIND_VERSION_MAX))) + set(PACKAGE_VERSION_COMPATIBLE FALSE) + else() + set(PACKAGE_VERSION_COMPATIBLE TRUE) + endif() +else() + if(PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION) + set(PACKAGE_VERSION_COMPATIBLE FALSE) + else() + set(PACKAGE_VERSION_COMPATIBLE TRUE) + if(PACKAGE_FIND_VERSION STREQUAL PACKAGE_VERSION) + set(PACKAGE_VERSION_EXACT TRUE) + endif() + endif() +endif() + +# if the using project doesn't have CMAKE_SIZEOF_VOID_P set, fail. +if("${CMAKE_SIZEOF_VOID_P}" STREQUAL "") + set(PACKAGE_VERSION_UNSUITABLE TRUE) +endif() + +# check that the installed version has the same 32/64bit-ness as the one which is currently searching: +if(NOT (CMAKE_SIZEOF_VOID_P STREQUAL "8" OR CMAKE_SIZEOF_VOID_P STREQUAL "4")) + set(PACKAGE_VERSION "${PACKAGE_VERSION} (32+64bit)") + set(PACKAGE_VERSION_UNSUITABLE TRUE) +endif() diff --git a/external/sources/SDL2_image-2.8.2/VisualC/pkg-support/cmake/sdl2_image-config.cmake b/external/sources/SDL2_image-2.8.2/VisualC/pkg-support/cmake/sdl2_image-config.cmake new file mode 100644 index 0000000000..6859daa5ac --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/VisualC/pkg-support/cmake/sdl2_image-config.cmake @@ -0,0 +1,73 @@ +# SDL2_image CMake configuration file: +# This file is meant to be placed in a cmake subfolder of SDL2_image-devel-2.x.y-VC + +include(FeatureSummary) +set_package_properties(SDL2_image PROPERTIES + URL "https://www.libsdl.org/projects/SDL_image/" + DESCRIPTION "SDL_image is an image file loading library" +) + +cmake_minimum_required(VERSION 3.0) + +set(SDL2_image_FOUND TRUE) + +set(SDL2IMAGE_AVIF FALSE) +set(SDL2IMAGE_BMP TRUE) +set(SDL2IMAGE_GIF TRUE) +set(SDL2IMAGE_JPG TRUE) +set(SDL2IMAGE_JXL FALSE) +set(SDL2IMAGE_LBM TRUE) +set(SDL2IMAGE_PCX TRUE) +set(SDL2IMAGE_PNG TRUE) +set(SDL2IMAGE_PNM TRUE) +set(SDL2IMAGE_QOI TRUE) +set(SDL2IMAGE_SVG TRUE) +set(SDL2IMAGE_TGA TRUE) +set(SDL2IMAGE_TIF FALSE) +set(SDL2IMAGE_XCF FALSE) +set(SDL2IMAGE_XPM TRUE) +set(SDL2IMAGE_XV TRUE) +set(SDL2IMAGE_WEBP FALSE) + +set(SDL2IMAGE_JPG_SAVE FALSE) +set(SDL2IMAGE_PNG_SAVE FALSE) + +set(SDL2IMAGE_VENDORED FALSE) + +set(SDL2IMAGE_BACKEND_IMAGEIO FALSE) +set(SDL2IMAGE_BACKEND_STB TRUE) +set(SDL2IMAGE_BACKEND_WIC FALSE) + +if(CMAKE_SIZEOF_VOID_P STREQUAL "4") + set(_sdl_arch_subdir "x86") +elseif(CMAKE_SIZEOF_VOID_P STREQUAL "8") + set(_sdl_arch_subdir "x64") +else() + unset(_sdl_arch_subdir) + set(SDL2_image_FOUND FALSE) + return() +endif() + +set(_sdl2image_incdir "${CMAKE_CURRENT_LIST_DIR}/../include") +set(_sdl2image_library "${CMAKE_CURRENT_LIST_DIR}/../lib/${_sdl_arch_subdir}/SDL2_image.lib") +set(_sdl2image_dll "${CMAKE_CURRENT_LIST_DIR}/../lib/${_sdl_arch_subdir}/SDL2_image.dll") + +# All targets are created, even when some might not be requested though COMPONENTS. +# This is done for compatibility with CMake generated SDL2_image-target.cmake files. + +if(NOT TARGET SDL2_image::SDL2_image) + add_library(SDL2_image::SDL2_image SHARED IMPORTED) + set_target_properties(SDL2_image::SDL2_image + PROPERTIES + INTERFACE_INCLUDE_DIRECTORIES "${_sdl2image_incdir}" + IMPORTED_IMPLIB "${_sdl2image_library}" + IMPORTED_LOCATION "${_sdl2image_dll}" + COMPATIBLE_INTERFACE_BOOL "SDL2_SHARED" + INTERFACE_SDL2_SHARED "ON" + ) +endif() + +unset(_sdl_arch_subdir) +unset(_sdl2image_incdir) +unset(_sdl2image_library) +unset(_sdl2image_dll) diff --git a/external/sources/SDL2_image-2.8.2/VisualC/resource.h b/external/sources/SDL2_image-2.8.2/VisualC/resource.h new file mode 100644 index 0000000000..7c822cff2a --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/VisualC/resource.h @@ -0,0 +1,15 @@ +//{{NO_DEPENDENCIES}} +// Microsoft Developer Studio generated include file. +// Used by Version.rc +// + +// Next default values for new objects +// +#ifdef APSTUDIO_INVOKED +#ifndef APSTUDIO_READONLY_SYMBOLS +#define _APS_NEXT_RESOURCE_VALUE 101 +#define _APS_NEXT_COMMAND_VALUE 40001 +#define _APS_NEXT_CONTROL_VALUE 1000 +#define _APS_NEXT_SYMED_VALUE 101 +#endif +#endif diff --git a/external/sources/SDL2_image-2.8.2/VisualC/showimage/showimage.vcxproj b/external/sources/SDL2_image-2.8.2/VisualC/showimage/showimage.vcxproj new file mode 100644 index 0000000000..3a84be5343 --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/VisualC/showimage/showimage.vcxproj @@ -0,0 +1,258 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + showimage + {FEE80C5D-762E-4E57-9BCB-928749E8203F} + + + + Application + false + + + Application + + + Application + + + Application + + + + + + + + + + + + + + + + + + + + + + + <_ProjectFileVersion>10.0.40219.1 + $(SolutionDir)\$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)\$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)\$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + false + $(SolutionDir)\$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + AllRules.ruleset + + + AllRules.ruleset + + + AllRules.ruleset + + + AllRules.ruleset + + + + + $(SolutionDir)..\..\SDL\include;$(SolutionDir)..\include;$(IncludePath) + $(SolutionDir)..\..\SDL\VisualC\$(PlatformName)\$(Configuration);$(LibraryPath) + + + $(SolutionDir)..\..\SDL\include;$(SolutionDir)..\include;$(IncludePath) + $(SolutionDir)..\..\SDL\VisualC\$(PlatformName)\$(Configuration);$(LibraryPath) + + + $(SolutionDir)..\..\SDL\include;$(SolutionDir)..\include;$(IncludePath) + $(SolutionDir)..\..\SDL\VisualC\$(PlatformName)\$(Configuration);$(LibraryPath) + + + $(SolutionDir)..\..\SDL\include;$(SolutionDir)..\include;$(IncludePath) + $(SolutionDir)..\..\SDL\VisualC\$(PlatformName)\$(Configuration);$(LibraryPath) + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Debug/showimage.tlb + + + + + Disabled + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDebugDLL + Level3 + OldStyle + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + SDL2.lib;SDL2main.lib;%(AdditionalDependencies) + true + Windows + + + + + + + + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + X64 + .\Debug/showimage.tlb + + + + + Disabled + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDebugDLL + Level3 + OldStyle + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + SDL2.lib;SDL2main.lib;%(AdditionalDependencies) + Windows + true + + + + + + + + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Release/showimage.tlb + + + + + ..\..\..\SDL\include;%(AdditionalIncludeDirectories) + MaxSpeed + OnlyExplicitInline + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + true + MultiThreadedDLL + true + .\Release/showimage.pch + Level3 + true + Default + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + SDL2.lib;SDL2main.lib;%(AdditionalDependencies) + .\Release/showimage.pdb + Windows + + + true + .\Release/showimage.bsc + + + + + + + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + X64 + .\Release/showimage.tlb + + + + + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + SDL2.lib;SDL2main.lib;%(AdditionalDependencies) + Windows + + + + + + + + + + + + %(PreprocessorDefinitions) + %(PreprocessorDefinitions) + %(PreprocessorDefinitions) + %(PreprocessorDefinitions) + + + + + {2bd5534e-00e2-4bea-ac96-d9a92ea24696} + false + + + + + + \ No newline at end of file diff --git a/external/sources/SDL2_image-2.8.2/VisualC/showimage/showimage.vcxproj.filters b/external/sources/SDL2_image-2.8.2/VisualC/showimage/showimage.vcxproj.filters new file mode 100644 index 0000000000..d159838f44 --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/VisualC/showimage/showimage.vcxproj.filters @@ -0,0 +1,6 @@ + + + + + + \ No newline at end of file diff --git a/external/sources/SDL2_image-2.8.2/Xcode/Info-Framework.plist b/external/sources/SDL2_image-2.8.2/Xcode/Info-Framework.plist new file mode 100644 index 0000000000..c4d629e841 --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/Info-Framework.plist @@ -0,0 +1,22 @@ + + + + + CFBundleDevelopmentRegion + English + CFBundleExecutable + SDL2_image + CFBundleIdentifier + org.libsdl.SDL2-image + CFBundleInfoDictionaryVersion + 6.0 + CFBundleName + SDL2_image + CFBundlePackageType + FMWK + CFBundleShortVersionString + 2.8.2 + CFBundleVersion + 2.8.2 + + diff --git a/external/sources/SDL2_image-2.8.2/Xcode/SDL_image.xcodeproj/project.pbxproj b/external/sources/SDL2_image-2.8.2/Xcode/SDL_image.xcodeproj/project.pbxproj new file mode 100644 index 0000000000..4124ff0469 --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/SDL_image.xcodeproj/project.pbxproj @@ -0,0 +1,842 @@ +// !$*UTF8*$! +{ + archiveVersion = 1; + classes = { + }; + 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F354759F2829B848007E9EDA /* Release */, + ); + defaultConfigurationIsVisible = 0; + defaultConfigurationName = Release; + }; +/* End XCConfigurationList section */ + }; + rootObject = F354745F2829A8B3007E9EDA /* Project object */; +} diff --git a/external/sources/SDL2_image-2.8.2/Xcode/avif/dav1d/arm64/config.h b/external/sources/SDL2_image-2.8.2/Xcode/avif/dav1d/arm64/config.h new file mode 100644 index 0000000000..eef93e13df --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/avif/dav1d/arm64/config.h @@ -0,0 +1,41 @@ +/* + * Autogenerated by the Meson build system. + * Do not edit, your changes will be lost. + */ + +#pragma once + +#define ARCH_AARCH64 1 + +#define ARCH_ARM 0 + +#define ARCH_PPC64LE 0 + +#define ARCH_X86 0 + +#define ARCH_X86_32 0 + +#define ARCH_X86_64 0 + +#define CONFIG_16BPC 1 + +#define CONFIG_8BPC 1 + +#define CONFIG_LOG 1 + +#define ENDIANNESS_BIG 0 + +#define HAVE_ASM 0 + +#define HAVE_AS_FUNC 0 + +#define HAVE_CLOCK_GETTIME 1 + +#define HAVE_POSIX_MEMALIGN 1 + +#define HAVE_UNISTD_H 1 + +#define PIC 3 + +#define PREFIX 1 + diff --git a/external/sources/SDL2_image-2.8.2/Xcode/avif/dav1d/armv7/config.h b/external/sources/SDL2_image-2.8.2/Xcode/avif/dav1d/armv7/config.h new file mode 100644 index 0000000000..e08696e479 --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/avif/dav1d/armv7/config.h @@ -0,0 +1,41 @@ +/* + * Autogenerated by the Meson build system. + * Do not edit, your changes will be lost. + */ + +#pragma once + +#define ARCH_AARCH64 0 + +#define ARCH_ARM 1 + +#define ARCH_PPC64LE 0 + +#define ARCH_X86 0 + +#define ARCH_X86_32 0 + +#define ARCH_X86_64 0 + +#define CONFIG_16BPC 1 + +#define CONFIG_8BPC 1 + +#define CONFIG_LOG 1 + +#define ENDIANNESS_BIG 0 + +#define HAVE_ASM 0 + +#define HAVE_AS_FUNC 0 + +#define HAVE_CLOCK_GETTIME 1 + +#define HAVE_POSIX_MEMALIGN 1 + +#define HAVE_UNISTD_H 1 + +#define PIC 3 + +#define PREFIX 1 + diff --git a/external/sources/SDL2_image-2.8.2/Xcode/avif/dav1d/vcs_version.h b/external/sources/SDL2_image-2.8.2/Xcode/avif/dav1d/vcs_version.h new file mode 100644 index 0000000000..9084bcab7d --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/avif/dav1d/vcs_version.h @@ -0,0 +1,2 @@ +/* auto-generated, do not edit */ +#define DAV1D_VERSION "1.2.1-3-g5315741" diff --git a/external/sources/SDL2_image-2.8.2/Xcode/avif/dav1d/version.h b/external/sources/SDL2_image-2.8.2/Xcode/avif/dav1d/version.h new file mode 100644 index 0000000000..176d3ac220 --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/avif/dav1d/version.h @@ -0,0 +1,34 @@ +/* + * Copyright © 2019, VideoLAN and dav1d authors + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this + * list of conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, + * this list of conditions and the following disclaimer in the documentation + * and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR + * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#ifndef DAV1D_VERSION_H +#define DAV1D_VERSION_H + +#define DAV1D_API_VERSION_MAJOR 6 +#define DAV1D_API_VERSION_MINOR 9 +#define DAV1D_API_VERSION_PATCH 0 + +#endif /* DAV1D_VERSION_H */ diff --git a/external/sources/SDL2_image-2.8.2/Xcode/avif/dav1d/x86_64/config.h b/external/sources/SDL2_image-2.8.2/Xcode/avif/dav1d/x86_64/config.h new file mode 100644 index 0000000000..c30c0aaccd --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/avif/dav1d/x86_64/config.h @@ -0,0 +1,39 @@ +/* + * Autogenerated by the Meson build system. + * Do not edit, your changes will be lost. + */ + +#pragma once + +#define ARCH_AARCH64 0 + +#define ARCH_ARM 0 + +#define ARCH_PPC64LE 0 + +#define ARCH_X86 1 + +#define ARCH_X86_32 0 + +#define ARCH_X86_64 1 + +#define CONFIG_16BPC 1 + +#define CONFIG_8BPC 1 + +#define CONFIG_LOG 1 + +#define ENDIANNESS_BIG 0 + +#define HAVE_ASM 0 + +#define HAVE_CLOCK_GETTIME 1 + +#define HAVE_POSIX_MEMALIGN 1 + +#define HAVE_UNISTD_H 1 + +#define PREFIX 1 + +#define STACK_ALIGNMENT 32 + diff --git a/external/sources/SDL2_image-2.8.2/Xcode/config.xcconfig b/external/sources/SDL2_image-2.8.2/Xcode/config.xcconfig new file mode 100644 index 0000000000..90fda0610e --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/config.xcconfig @@ -0,0 +1,25 @@ +// +// config.xcconfig +// SDL_image +// + +// Configuration settings file format documentation can be found at: +// https://help.apple.com/xcode/#/dev745c5c974 + +// Include any optional config for this build +#include? "build.xcconfig" + +// Uncomment these lines to enable AVIF support +// If you do this, you should run external/download.sh to download the decode libraries and add avif.framework to your application bundle. +//CONFIG_PREPROCESSOR_DEFINITIONS = $(inherited) LOAD_AVIF +//CONFIG_FRAMEWORK_LDFLAGS = $(inherited) -weak_framework avif + +// Uncomment these lines to enable JPEG-XL support +// If you do this, you should run external/download.sh to download the decode libraries and add jxl.framework to your application bundle. +//CONFIG_PREPROCESSOR_DEFINITIONS = $(inherited) LOAD_JXL +//CONFIG_FRAMEWORK_LDFLAGS = $(inherited) -weak_framework jxl + +// Uncomment these lines to enable WebP support +// If you do this, you should run external/download.sh to download the decode libraries and add webp.framework to your application bundle. +//CONFIG_PREPROCESSOR_DEFINITIONS = $(inherited) LOAD_WEBP +//CONFIG_FRAMEWORK_LDFLAGS = $(inherited) -weak_framework webp diff --git a/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL.h b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL.h new file mode 100644 index 0000000000..28778f3925 --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL.h @@ -0,0 +1,232 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2022 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL.h + * + * Main include header for the SDL library + */ + + +#ifndef SDL_h_ +#define SDL_h_ + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* As of version 0.5, SDL is loaded dynamically into the application */ + +/** + * \name SDL_INIT_* + * + * These are the flags which may be passed to SDL_Init(). You should + * specify the subsystems which you will be using in your application. + */ +/* @{ */ +#define SDL_INIT_TIMER 0x00000001u +#define SDL_INIT_AUDIO 0x00000010u +#define SDL_INIT_VIDEO 0x00000020u /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */ +#define SDL_INIT_JOYSTICK 0x00000200u /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */ +#define SDL_INIT_HAPTIC 0x00001000u +#define SDL_INIT_GAMECONTROLLER 0x00002000u /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */ +#define SDL_INIT_EVENTS 0x00004000u +#define SDL_INIT_SENSOR 0x00008000u +#define SDL_INIT_NOPARACHUTE 0x00100000u /**< compatibility; this flag is ignored. */ +#define SDL_INIT_EVERYTHING ( \ + SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \ + SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_SENSOR \ + ) +/* @} */ + +/** + * Initialize the SDL library. + * + * SDL_Init() simply forwards to calling SDL_InitSubSystem(). Therefore, the + * two may be used interchangeably. Though for readability of your code + * SDL_InitSubSystem() might be preferred. + * + * The file I/O (for example: SDL_RWFromFile) and threading (SDL_CreateThread) + * subsystems are initialized by default. Message boxes + * (SDL_ShowSimpleMessageBox) also attempt to work without initializing the + * video subsystem, in hopes of being useful in showing an error dialog when + * SDL_Init fails. You must specifically initialize other subsystems if you + * use them in your application. + * + * Logging (such as SDL_Log) works without initialization, too. + * + * `flags` may be any of the following OR'd together: + * + * - `SDL_INIT_TIMER`: timer subsystem + * - `SDL_INIT_AUDIO`: audio subsystem + * - `SDL_INIT_VIDEO`: video subsystem; automatically initializes the events + * subsystem + * - `SDL_INIT_JOYSTICK`: joystick subsystem; automatically initializes the + * events subsystem + * - `SDL_INIT_HAPTIC`: haptic (force feedback) subsystem + * - `SDL_INIT_GAMECONTROLLER`: controller subsystem; automatically + * initializes the joystick subsystem + * - `SDL_INIT_EVENTS`: events subsystem + * - `SDL_INIT_EVERYTHING`: all of the above subsystems + * - `SDL_INIT_NOPARACHUTE`: compatibility; this flag is ignored + * + * Subsystem initialization is ref-counted, you must call SDL_QuitSubSystem() + * for each SDL_InitSubSystem() to correctly shutdown a subsystem manually (or + * call SDL_Quit() to force shutdown). If a subsystem is already loaded then + * this call will increase the ref-count and return. + * + * \param flags subsystem initialization flags + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_InitSubSystem + * \sa SDL_Quit + * \sa SDL_SetMainReady + * \sa SDL_WasInit + */ +extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags); + +/** + * Compatibility function to initialize the SDL library. + * + * In SDL2, this function and SDL_Init() are interchangeable. + * + * \param flags any of the flags used by SDL_Init(); see SDL_Init for details. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_Init + * \sa SDL_Quit + * \sa SDL_QuitSubSystem + */ +extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags); + +/** + * Shut down specific SDL subsystems. + * + * If you start a subsystem using a call to that subsystem's init function + * (for example SDL_VideoInit()) instead of SDL_Init() or SDL_InitSubSystem(), + * SDL_QuitSubSystem() and SDL_WasInit() will not work. You will need to use + * that subsystem's quit function (SDL_VideoQuit()) directly instead. But + * generally, you should not be using those functions directly anyhow; use + * SDL_Init() instead. + * + * You still need to call SDL_Quit() even if you close all open subsystems + * with SDL_QuitSubSystem(). + * + * \param flags any of the flags used by SDL_Init(); see SDL_Init for details. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_InitSubSystem + * \sa SDL_Quit + */ +extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags); + +/** + * Get a mask of the specified subsystems which are currently initialized. + * + * \param flags any of the flags used by SDL_Init(); see SDL_Init for details. + * \returns a mask of all initialized subsystems if `flags` is 0, otherwise it + * returns the initialization status of the specified subsystems. + * + * The return value does not include SDL_INIT_NOPARACHUTE. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_Init + * \sa SDL_InitSubSystem + */ +extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags); + +/** + * Clean up all initialized subsystems. + * + * You should call this function even if you have already shutdown each + * initialized subsystem with SDL_QuitSubSystem(). It is safe to call this + * function even in the case of errors in initialization. + * + * If you start a subsystem using a call to that subsystem's init function + * (for example SDL_VideoInit()) instead of SDL_Init() or SDL_InitSubSystem(), + * then you must use that subsystem's quit function (SDL_VideoQuit()) to shut + * it down before calling SDL_Quit(). But generally, you should not be using + * those functions directly anyhow; use SDL_Init() instead. + * + * You can use this function with atexit() to ensure that it is run when your + * application is shutdown, but it is not wise to do this from a library or + * other dynamically loaded code. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_Init + * \sa SDL_QuitSubSystem + */ +extern DECLSPEC void SDLCALL SDL_Quit(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_assert.h b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_assert.h new file mode 100644 index 0000000000..835e3eadc3 --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_assert.h @@ -0,0 +1,324 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2022 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_assert_h_ +#define SDL_assert_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +#ifndef SDL_ASSERT_LEVEL +#ifdef SDL_DEFAULT_ASSERT_LEVEL +#define SDL_ASSERT_LEVEL SDL_DEFAULT_ASSERT_LEVEL +#elif defined(_DEBUG) || defined(DEBUG) || \ + (defined(__GNUC__) && !defined(__OPTIMIZE__)) +#define SDL_ASSERT_LEVEL 2 +#else +#define SDL_ASSERT_LEVEL 1 +#endif +#endif /* SDL_ASSERT_LEVEL */ + +/* +These are macros and not first class functions so that the debugger breaks +on the assertion line and not in some random guts of SDL, and so each +assert can have unique static variables associated with it. +*/ + +#if defined(_MSC_VER) +/* Don't include intrin.h here because it contains C++ code */ + extern void __cdecl __debugbreak(void); + #define SDL_TriggerBreakpoint() __debugbreak() +#elif ( (!defined(__NACL__)) && ((defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__))) ) + #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" ) +#elif ( defined(__APPLE__) && (defined(__arm64__) || defined(__aarch64__)) ) /* this might work on other ARM targets, but this is a known quantity... */ + #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "brk #22\n\t" ) +#elif defined(__APPLE__) && defined(__arm__) + #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "bkpt #22\n\t" ) +#elif defined(__386__) && defined(__WATCOMC__) + #define SDL_TriggerBreakpoint() { _asm { int 0x03 } } +#elif defined(HAVE_SIGNAL_H) && !defined(__WATCOMC__) + #include + #define SDL_TriggerBreakpoint() raise(SIGTRAP) +#else + /* How do we trigger breakpoints on this platform? */ + #define SDL_TriggerBreakpoint() +#endif + +#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) /* C99 supports __func__ as a standard. */ +# define SDL_FUNCTION __func__ +#elif ((__GNUC__ >= 2) || defined(_MSC_VER) || defined (__WATCOMC__)) +# define SDL_FUNCTION __FUNCTION__ +#else +# define SDL_FUNCTION "???" +#endif +#define SDL_FILE __FILE__ +#define SDL_LINE __LINE__ + +/* +sizeof (x) makes the compiler still parse the expression even without +assertions enabled, so the code is always checked at compile time, but +doesn't actually generate code for it, so there are no side effects or +expensive checks at run time, just the constant size of what x WOULD be, +which presumably gets optimized out as unused. +This also solves the problem of... + + int somevalue = blah(); + SDL_assert(somevalue == 1); + +...which would cause compiles to complain that somevalue is unused if we +disable assertions. +*/ + +/* "while (0,0)" fools Microsoft's compiler's /W4 warning level into thinking + this condition isn't constant. And looks like an owl's face! */ +#ifdef _MSC_VER /* stupid /W4 warnings. */ +#define SDL_NULL_WHILE_LOOP_CONDITION (0,0) +#else +#define SDL_NULL_WHILE_LOOP_CONDITION (0) +#endif + +#define SDL_disabled_assert(condition) \ + do { (void) sizeof ((condition)); } while (SDL_NULL_WHILE_LOOP_CONDITION) + +typedef enum +{ + SDL_ASSERTION_RETRY, /**< Retry the assert immediately. */ + SDL_ASSERTION_BREAK, /**< Make the debugger trigger a breakpoint. */ + SDL_ASSERTION_ABORT, /**< Terminate the program. */ + SDL_ASSERTION_IGNORE, /**< Ignore the assert. */ + SDL_ASSERTION_ALWAYS_IGNORE /**< Ignore the assert from now on. */ +} SDL_AssertState; + +typedef struct SDL_AssertData +{ + int always_ignore; + unsigned int trigger_count; + const char *condition; + const char *filename; + int linenum; + const char *function; + const struct SDL_AssertData *next; +} SDL_AssertData; + +#if (SDL_ASSERT_LEVEL > 0) + +/* Never call this directly. Use the SDL_assert* macros. */ +extern DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *, + const char *, + const char *, int) +#if defined(__clang__) +#if __has_feature(attribute_analyzer_noreturn) +/* this tells Clang's static analysis that we're a custom assert function, + and that the analyzer should assume the condition was always true past this + SDL_assert test. */ + __attribute__((analyzer_noreturn)) +#endif +#endif +; + +/* the do {} while(0) avoids dangling else problems: + if (x) SDL_assert(y); else blah(); + ... without the do/while, the "else" could attach to this macro's "if". + We try to handle just the minimum we need here in a macro...the loop, + the static vars, and break points. The heavy lifting is handled in + SDL_ReportAssertion(), in SDL_assert.c. +*/ +#define SDL_enabled_assert(condition) \ + do { \ + while ( !(condition) ) { \ + static struct SDL_AssertData sdl_assert_data = { \ + 0, 0, #condition, 0, 0, 0, 0 \ + }; \ + const SDL_AssertState sdl_assert_state = SDL_ReportAssertion(&sdl_assert_data, SDL_FUNCTION, SDL_FILE, SDL_LINE); \ + if (sdl_assert_state == SDL_ASSERTION_RETRY) { \ + continue; /* go again. */ \ + } else if (sdl_assert_state == SDL_ASSERTION_BREAK) { \ + SDL_TriggerBreakpoint(); \ + } \ + break; /* not retrying. */ \ + } \ + } while (SDL_NULL_WHILE_LOOP_CONDITION) + +#endif /* enabled assertions support code */ + +/* Enable various levels of assertions. */ +#if SDL_ASSERT_LEVEL == 0 /* assertions disabled */ +# define SDL_assert(condition) SDL_disabled_assert(condition) +# define SDL_assert_release(condition) SDL_disabled_assert(condition) +# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition) +#elif SDL_ASSERT_LEVEL == 1 /* release settings. */ +# define SDL_assert(condition) SDL_disabled_assert(condition) +# define SDL_assert_release(condition) SDL_enabled_assert(condition) +# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition) +#elif SDL_ASSERT_LEVEL == 2 /* normal settings. */ +# define SDL_assert(condition) SDL_enabled_assert(condition) +# define SDL_assert_release(condition) SDL_enabled_assert(condition) +# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition) +#elif SDL_ASSERT_LEVEL == 3 /* paranoid settings. */ +# define SDL_assert(condition) SDL_enabled_assert(condition) +# define SDL_assert_release(condition) SDL_enabled_assert(condition) +# define SDL_assert_paranoid(condition) SDL_enabled_assert(condition) +#else +# error Unknown assertion level. +#endif + +/* this assertion is never disabled at any level. */ +#define SDL_assert_always(condition) SDL_enabled_assert(condition) + + +/** + * A callback that fires when an SDL assertion fails. + * + * \param data a pointer to the SDL_AssertData structure corresponding to the + * current assertion + * \param userdata what was passed as `userdata` to SDL_SetAssertionHandler() + * \returns an SDL_AssertState value indicating how to handle the failure. + */ +typedef SDL_AssertState (SDLCALL *SDL_AssertionHandler)( + const SDL_AssertData* data, void* userdata); + +/** + * Set an application-defined assertion handler. + * + * This function allows an application to show its own assertion UI and/or + * force the response to an assertion failure. If the application doesn't + * provide this, SDL will try to do the right thing, popping up a + * system-specific GUI dialog, and probably minimizing any fullscreen windows. + * + * This callback may fire from any thread, but it runs wrapped in a mutex, so + * it will only fire from one thread at a time. + * + * This callback is NOT reset to SDL's internal handler upon SDL_Quit()! + * + * \param handler the SDL_AssertionHandler function to call when an assertion + * fails or NULL for the default handler + * \param userdata a pointer that is passed to `handler` + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetAssertionHandler + */ +extern DECLSPEC void SDLCALL SDL_SetAssertionHandler( + SDL_AssertionHandler handler, + void *userdata); + +/** + * Get the default assertion handler. + * + * This returns the function pointer that is called by default when an + * assertion is triggered. This is an internal function provided by SDL, that + * is used for assertions when SDL_SetAssertionHandler() hasn't been used to + * provide a different function. + * + * \returns the default SDL_AssertionHandler that is called when an assert + * triggers. + * + * \since This function is available since SDL 2.0.2. + * + * \sa SDL_GetAssertionHandler + */ +extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetDefaultAssertionHandler(void); + +/** + * Get the current assertion handler. + * + * This returns the function pointer that is called when an assertion is + * triggered. This is either the value last passed to + * SDL_SetAssertionHandler(), or if no application-specified function is set, + * is equivalent to calling SDL_GetDefaultAssertionHandler(). + * + * The parameter `puserdata` is a pointer to a void*, which will store the + * "userdata" pointer that was passed to SDL_SetAssertionHandler(). This value + * will always be NULL for the default handler. If you don't care about this + * data, it is safe to pass a NULL pointer to this function to ignore it. + * + * \param puserdata pointer which is filled with the "userdata" pointer that + * was passed to SDL_SetAssertionHandler() + * \returns the SDL_AssertionHandler that is called when an assert triggers. + * + * \since This function is available since SDL 2.0.2. + * + * \sa SDL_SetAssertionHandler + */ +extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puserdata); + +/** + * Get a list of all assertion failures. + * + * This function gets all assertions triggered since the last call to + * SDL_ResetAssertionReport(), or the start of the program. + * + * The proper way to examine this data looks something like this: + * + * ```c + * const SDL_AssertData *item = SDL_GetAssertionReport(); + * while (item) { + * printf("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\\n", + * item->condition, item->function, item->filename, + * item->linenum, item->trigger_count, + * item->always_ignore ? "yes" : "no"); + * item = item->next; + * } + * ``` + * + * \returns a list of all failed assertions or NULL if the list is empty. This + * memory should not be modified or freed by the application. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_ResetAssertionReport + */ +extern DECLSPEC const SDL_AssertData * SDLCALL SDL_GetAssertionReport(void); + +/** + * Clear the list of all assertion failures. + * + * This function will clear the list of all assertions triggered up to that + * point. Immediately following this call, SDL_GetAssertionReport will return + * no items. In addition, any previously-triggered assertions will be reset to + * a trigger_count of zero, and their always_ignore state will be false. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetAssertionReport + */ +extern DECLSPEC void SDLCALL SDL_ResetAssertionReport(void); + + +/* these had wrong naming conventions until 2.0.4. Please update your app! */ +#define SDL_assert_state SDL_AssertState +#define SDL_assert_data SDL_AssertData + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_assert_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_atomic.h b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_atomic.h new file mode 100644 index 0000000000..02a93fb43c --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_atomic.h @@ -0,0 +1,395 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2022 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_atomic.h + * + * Atomic operations. + * + * IMPORTANT: + * If you are not an expert in concurrent lockless programming, you should + * only be using the atomic lock and reference counting functions in this + * file. In all other cases you should be protecting your data structures + * with full mutexes. + * + * The list of "safe" functions to use are: + * SDL_AtomicLock() + * SDL_AtomicUnlock() + * SDL_AtomicIncRef() + * SDL_AtomicDecRef() + * + * Seriously, here be dragons! + * ^^^^^^^^^^^^^^^^^^^^^^^^^^^ + * + * You can find out a little more about lockless programming and the + * subtle issues that can arise here: + * http://msdn.microsoft.com/en-us/library/ee418650%28v=vs.85%29.aspx + * + * There's also lots of good information here: + * http://www.1024cores.net/home/lock-free-algorithms + * http://preshing.com/ + * + * These operations may or may not actually be implemented using + * processor specific atomic operations. When possible they are + * implemented as true processor specific atomic operations. When that + * is not possible the are implemented using locks that *do* use the + * available atomic operations. + * + * All of the atomic operations that modify memory are full memory barriers. + */ + +#ifndef SDL_atomic_h_ +#define SDL_atomic_h_ + +#include +#include + +#include + +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \name SDL AtomicLock + * + * The atomic locks are efficient spinlocks using CPU instructions, + * but are vulnerable to starvation and can spin forever if a thread + * holding a lock has been terminated. For this reason you should + * minimize the code executed inside an atomic lock and never do + * expensive things like API or system calls while holding them. + * + * The atomic locks are not safe to lock recursively. + * + * Porting Note: + * The spin lock functions and type are required and can not be + * emulated because they are used in the atomic emulation code. + */ +/* @{ */ + +typedef int SDL_SpinLock; + +/** + * Try to lock a spin lock by setting it to a non-zero value. + * + * ***Please note that spinlocks are dangerous if you don't know what you're + * doing. Please be careful using any sort of spinlock!*** + * + * \param lock a pointer to a lock variable + * \returns SDL_TRUE if the lock succeeded, SDL_FALSE if the lock is already + * held. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_AtomicLock + * \sa SDL_AtomicUnlock + */ +extern DECLSPEC SDL_bool SDLCALL SDL_AtomicTryLock(SDL_SpinLock *lock); + +/** + * Lock a spin lock by setting it to a non-zero value. + * + * ***Please note that spinlocks are dangerous if you don't know what you're + * doing. Please be careful using any sort of spinlock!*** + * + * \param lock a pointer to a lock variable + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_AtomicTryLock + * \sa SDL_AtomicUnlock + */ +extern DECLSPEC void SDLCALL SDL_AtomicLock(SDL_SpinLock *lock); + +/** + * Unlock a spin lock by setting it to 0. + * + * Always returns immediately. + * + * ***Please note that spinlocks are dangerous if you don't know what you're + * doing. Please be careful using any sort of spinlock!*** + * + * \param lock a pointer to a lock variable + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_AtomicLock + * \sa SDL_AtomicTryLock + */ +extern DECLSPEC void SDLCALL SDL_AtomicUnlock(SDL_SpinLock *lock); + +/* @} *//* SDL AtomicLock */ + + +/** + * The compiler barrier prevents the compiler from reordering + * reads and writes to globally visible variables across the call. + */ +#if defined(_MSC_VER) && (_MSC_VER > 1200) && !defined(__clang__) +void _ReadWriteBarrier(void); +#pragma intrinsic(_ReadWriteBarrier) +#define SDL_CompilerBarrier() _ReadWriteBarrier() +#elif (defined(__GNUC__) && !defined(__EMSCRIPTEN__)) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120)) +/* This is correct for all CPUs when using GCC or Solaris Studio 12.1+. */ +#define SDL_CompilerBarrier() __asm__ __volatile__ ("" : : : "memory") +#elif defined(__WATCOMC__) +extern __inline void SDL_CompilerBarrier(void); +#pragma aux SDL_CompilerBarrier = "" parm [] modify exact []; +#else +#define SDL_CompilerBarrier() \ +{ SDL_SpinLock _tmp = 0; SDL_AtomicLock(&_tmp); SDL_AtomicUnlock(&_tmp); } +#endif + +/** + * Memory barriers are designed to prevent reads and writes from being + * reordered by the compiler and being seen out of order on multi-core CPUs. + * + * A typical pattern would be for thread A to write some data and a flag, and + * for thread B to read the flag and get the data. In this case you would + * insert a release barrier between writing the data and the flag, + * guaranteeing that the data write completes no later than the flag is + * written, and you would insert an acquire barrier between reading the flag + * and reading the data, to ensure that all the reads associated with the flag + * have completed. + * + * In this pattern you should always see a release barrier paired with an + * acquire barrier and you should gate the data reads/writes with a single + * flag variable. + * + * For more information on these semantics, take a look at the blog post: + * http://preshing.com/20120913/acquire-and-release-semantics + * + * \since This function is available since SDL 2.0.6. + */ +extern DECLSPEC void SDLCALL SDL_MemoryBarrierReleaseFunction(void); +extern DECLSPEC void SDLCALL SDL_MemoryBarrierAcquireFunction(void); + +#if defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__)) +#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("lwsync" : : : "memory") +#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("lwsync" : : : "memory") +#elif defined(__GNUC__) && defined(__aarch64__) +#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory") +#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory") +#elif defined(__GNUC__) && defined(__arm__) +#if 0 /* defined(__LINUX__) || defined(__ANDROID__) */ +/* Information from: + https://chromium.googlesource.com/chromium/chromium/+/trunk/base/atomicops_internals_arm_gcc.h#19 + + The Linux kernel provides a helper function which provides the right code for a memory barrier, + hard-coded at address 0xffff0fa0 +*/ +typedef void (*SDL_KernelMemoryBarrierFunc)(); +#define SDL_MemoryBarrierRelease() ((SDL_KernelMemoryBarrierFunc)0xffff0fa0)() +#define SDL_MemoryBarrierAcquire() ((SDL_KernelMemoryBarrierFunc)0xffff0fa0)() +#elif 0 /* defined(__QNXNTO__) */ +#include + +#define SDL_MemoryBarrierRelease() __cpu_membarrier() +#define SDL_MemoryBarrierAcquire() __cpu_membarrier() +#else +#if defined(__ARM_ARCH_7__) || defined(__ARM_ARCH_7A__) || defined(__ARM_ARCH_7EM__) || defined(__ARM_ARCH_7R__) || defined(__ARM_ARCH_7M__) || defined(__ARM_ARCH_7S__) || defined(__ARM_ARCH_8A__) +#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory") +#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory") +#elif defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) || defined(__ARM_ARCH_6Z__) || defined(__ARM_ARCH_6ZK__) || defined(__ARM_ARCH_5TE__) +#ifdef __thumb__ +/* The mcr instruction isn't available in thumb mode, use real functions */ +#define SDL_MEMORY_BARRIER_USES_FUNCTION +#define SDL_MemoryBarrierRelease() SDL_MemoryBarrierReleaseFunction() +#define SDL_MemoryBarrierAcquire() SDL_MemoryBarrierAcquireFunction() +#else +#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory") +#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory") +#endif /* __thumb__ */ +#else +#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("" : : : "memory") +#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("" : : : "memory") +#endif /* __LINUX__ || __ANDROID__ */ +#endif /* __GNUC__ && __arm__ */ +#else +#if (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120)) +/* This is correct for all CPUs on Solaris when using Solaris Studio 12.1+. */ +#include +#define SDL_MemoryBarrierRelease() __machine_rel_barrier() +#define SDL_MemoryBarrierAcquire() __machine_acq_barrier() +#else +/* This is correct for the x86 and x64 CPUs, and we'll expand this over time. */ +#define SDL_MemoryBarrierRelease() SDL_CompilerBarrier() +#define SDL_MemoryBarrierAcquire() SDL_CompilerBarrier() +#endif +#endif + +/** + * \brief A type representing an atomic integer value. It is a struct + * so people don't accidentally use numeric operations on it. + */ +typedef struct { int value; } SDL_atomic_t; + +/** + * Set an atomic variable to a new value if it is currently an old value. + * + * ***Note: If you don't know what this function is for, you shouldn't use + * it!*** + * + * \param a a pointer to an SDL_atomic_t variable to be modified + * \param oldval the old value + * \param newval the new value + * \returns SDL_TRUE if the atomic variable was set, SDL_FALSE otherwise. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_AtomicCASPtr + * \sa SDL_AtomicGet + * \sa SDL_AtomicSet + */ +extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCAS(SDL_atomic_t *a, int oldval, int newval); + +/** + * Set an atomic variable to a value. + * + * This function also acts as a full memory barrier. + * + * ***Note: If you don't know what this function is for, you shouldn't use + * it!*** + * + * \param a a pointer to an SDL_atomic_t variable to be modified + * \param v the desired value + * \returns the previous value of the atomic variable. + * + * \since This function is available since SDL 2.0.2. + * + * \sa SDL_AtomicGet + */ +extern DECLSPEC int SDLCALL SDL_AtomicSet(SDL_atomic_t *a, int v); + +/** + * Get the value of an atomic variable. + * + * ***Note: If you don't know what this function is for, you shouldn't use + * it!*** + * + * \param a a pointer to an SDL_atomic_t variable + * \returns the current value of an atomic variable. + * + * \since This function is available since SDL 2.0.2. + * + * \sa SDL_AtomicSet + */ +extern DECLSPEC int SDLCALL SDL_AtomicGet(SDL_atomic_t *a); + +/** + * Add to an atomic variable. + * + * This function also acts as a full memory barrier. + * + * ***Note: If you don't know what this function is for, you shouldn't use + * it!*** + * + * \param a a pointer to an SDL_atomic_t variable to be modified + * \param v the desired value to add + * \returns the previous value of the atomic variable. + * + * \since This function is available since SDL 2.0.2. + * + * \sa SDL_AtomicDecRef + * \sa SDL_AtomicIncRef + */ +extern DECLSPEC int SDLCALL SDL_AtomicAdd(SDL_atomic_t *a, int v); + +/** + * \brief Increment an atomic variable used as a reference count. + */ +#ifndef SDL_AtomicIncRef +#define SDL_AtomicIncRef(a) SDL_AtomicAdd(a, 1) +#endif + +/** + * \brief Decrement an atomic variable used as a reference count. + * + * \return SDL_TRUE if the variable reached zero after decrementing, + * SDL_FALSE otherwise + */ +#ifndef SDL_AtomicDecRef +#define SDL_AtomicDecRef(a) (SDL_AtomicAdd(a, -1) == 1) +#endif + +/** + * Set a pointer to a new value if it is currently an old value. + * + * ***Note: If you don't know what this function is for, you shouldn't use + * it!*** + * + * \param a a pointer to a pointer + * \param oldval the old pointer value + * \param newval the new pointer value + * \returns SDL_TRUE if the pointer was set, SDL_FALSE otherwise. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_AtomicCAS + * \sa SDL_AtomicGetPtr + * \sa SDL_AtomicSetPtr + */ +extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCASPtr(void **a, void *oldval, void *newval); + +/** + * Set a pointer to a value atomically. + * + * ***Note: If you don't know what this function is for, you shouldn't use + * it!*** + * + * \param a a pointer to a pointer + * \param v the desired pointer value + * \returns the previous value of the pointer. + * + * \since This function is available since SDL 2.0.2. + * + * \sa SDL_AtomicCASPtr + * \sa SDL_AtomicGetPtr + */ +extern DECLSPEC void* SDLCALL SDL_AtomicSetPtr(void **a, void* v); + +/** + * Get the value of a pointer atomically. + * + * ***Note: If you don't know what this function is for, you shouldn't use + * it!*** + * + * \param a a pointer to a pointer + * \returns the current value of a pointer. + * + * \since This function is available since SDL 2.0.2. + * + * \sa SDL_AtomicCASPtr + * \sa SDL_AtomicSetPtr + */ +extern DECLSPEC void* SDLCALL SDL_AtomicGetPtr(void **a); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif + +#include + +#endif /* SDL_atomic_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_audio.h b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_audio.h new file mode 100644 index 0000000000..d8bd141d2a --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_audio.h @@ -0,0 +1,1462 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2022 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* !!! FIXME: several functions in here need Doxygen comments. */ + +/** + * \file SDL_audio.h + * + * Access to the raw audio mixing buffer for the SDL library. + */ + +#ifndef SDL_audio_h_ +#define SDL_audio_h_ + +#include +#include +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \brief Audio format flags. + * + * These are what the 16 bits in SDL_AudioFormat currently mean... + * (Unspecified bits are always zero). + * + * \verbatim + ++-----------------------sample is signed if set + || + || ++-----------sample is bigendian if set + || || + || || ++---sample is float if set + || || || + || || || +---sample bit size---+ + || || || | | + 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00 + \endverbatim + * + * There are macros in SDL 2.0 and later to query these bits. + */ +typedef Uint16 SDL_AudioFormat; + +/** + * \name Audio flags + */ +/* @{ */ + +#define SDL_AUDIO_MASK_BITSIZE (0xFF) +#define SDL_AUDIO_MASK_DATATYPE (1<<8) +#define SDL_AUDIO_MASK_ENDIAN (1<<12) +#define SDL_AUDIO_MASK_SIGNED (1<<15) +#define SDL_AUDIO_BITSIZE(x) (x & SDL_AUDIO_MASK_BITSIZE) +#define SDL_AUDIO_ISFLOAT(x) (x & SDL_AUDIO_MASK_DATATYPE) +#define SDL_AUDIO_ISBIGENDIAN(x) (x & SDL_AUDIO_MASK_ENDIAN) +#define SDL_AUDIO_ISSIGNED(x) (x & SDL_AUDIO_MASK_SIGNED) +#define SDL_AUDIO_ISINT(x) (!SDL_AUDIO_ISFLOAT(x)) +#define SDL_AUDIO_ISLITTLEENDIAN(x) (!SDL_AUDIO_ISBIGENDIAN(x)) +#define SDL_AUDIO_ISUNSIGNED(x) (!SDL_AUDIO_ISSIGNED(x)) + +/** + * \name Audio format flags + * + * Defaults to LSB byte order. + */ +/* @{ */ +#define AUDIO_U8 0x0008 /**< Unsigned 8-bit samples */ +#define AUDIO_S8 0x8008 /**< Signed 8-bit samples */ +#define AUDIO_U16LSB 0x0010 /**< Unsigned 16-bit samples */ +#define AUDIO_S16LSB 0x8010 /**< Signed 16-bit samples */ +#define AUDIO_U16MSB 0x1010 /**< As above, but big-endian byte order */ +#define AUDIO_S16MSB 0x9010 /**< As above, but big-endian byte order */ +#define AUDIO_U16 AUDIO_U16LSB +#define AUDIO_S16 AUDIO_S16LSB +/* @} */ + +/** + * \name int32 support + */ +/* @{ */ +#define AUDIO_S32LSB 0x8020 /**< 32-bit integer samples */ +#define AUDIO_S32MSB 0x9020 /**< As above, but big-endian byte order */ +#define AUDIO_S32 AUDIO_S32LSB +/* @} */ + +/** + * \name float32 support + */ +/* @{ */ +#define AUDIO_F32LSB 0x8120 /**< 32-bit floating point samples */ +#define AUDIO_F32MSB 0x9120 /**< As above, but big-endian byte order */ +#define AUDIO_F32 AUDIO_F32LSB +/* @} */ + +/** + * \name Native audio byte ordering + */ +/* @{ */ +#if SDL_BYTEORDER == SDL_LIL_ENDIAN +#define AUDIO_U16SYS AUDIO_U16LSB +#define AUDIO_S16SYS AUDIO_S16LSB +#define AUDIO_S32SYS AUDIO_S32LSB +#define AUDIO_F32SYS AUDIO_F32LSB +#else +#define AUDIO_U16SYS AUDIO_U16MSB +#define AUDIO_S16SYS AUDIO_S16MSB +#define AUDIO_S32SYS AUDIO_S32MSB +#define AUDIO_F32SYS AUDIO_F32MSB +#endif +/* @} */ + +/** + * \name Allow change flags + * + * Which audio format changes are allowed when opening a device. + */ +/* @{ */ +#define SDL_AUDIO_ALLOW_FREQUENCY_CHANGE 0x00000001 +#define SDL_AUDIO_ALLOW_FORMAT_CHANGE 0x00000002 +#define SDL_AUDIO_ALLOW_CHANNELS_CHANGE 0x00000004 +#define SDL_AUDIO_ALLOW_SAMPLES_CHANGE 0x00000008 +#define SDL_AUDIO_ALLOW_ANY_CHANGE (SDL_AUDIO_ALLOW_FREQUENCY_CHANGE|SDL_AUDIO_ALLOW_FORMAT_CHANGE|SDL_AUDIO_ALLOW_CHANNELS_CHANGE|SDL_AUDIO_ALLOW_SAMPLES_CHANGE) +/* @} */ + +/* @} *//* Audio flags */ + +/** + * This function is called when the audio device needs more data. + * + * \param userdata An application-specific parameter saved in + * the SDL_AudioSpec structure + * \param stream A pointer to the audio data buffer. + * \param len The length of that buffer in bytes. + * + * Once the callback returns, the buffer will no longer be valid. + * Stereo samples are stored in a LRLRLR ordering. + * + * You can choose to avoid callbacks and use SDL_QueueAudio() instead, if + * you like. Just open your audio device with a NULL callback. + */ +typedef void (SDLCALL * SDL_AudioCallback) (void *userdata, Uint8 * stream, + int len); + +/** + * The calculated values in this structure are calculated by SDL_OpenAudio(). + * + * For multi-channel audio, the default SDL channel mapping is: + * 2: FL FR (stereo) + * 3: FL FR LFE (2.1 surround) + * 4: FL FR BL BR (quad) + * 5: FL FR FC BL BR (quad + center) + * 6: FL FR FC LFE SL SR (5.1 surround - last two can also be BL BR) + * 7: FL FR FC LFE BC SL SR (6.1 surround) + * 8: FL FR FC LFE BL BR SL SR (7.1 surround) + */ +typedef struct SDL_AudioSpec +{ + int freq; /**< DSP frequency -- samples per second */ + SDL_AudioFormat format; /**< Audio data format */ + Uint8 channels; /**< Number of channels: 1 mono, 2 stereo */ + Uint8 silence; /**< Audio buffer silence value (calculated) */ + Uint16 samples; /**< Audio buffer size in sample FRAMES (total samples divided by channel count) */ + Uint16 padding; /**< Necessary for some compile environments */ + Uint32 size; /**< Audio buffer size in bytes (calculated) */ + SDL_AudioCallback callback; /**< Callback that feeds the audio device (NULL to use SDL_QueueAudio()). */ + void *userdata; /**< Userdata passed to callback (ignored for NULL callbacks). */ +} SDL_AudioSpec; + + +struct SDL_AudioCVT; +typedef void (SDLCALL * SDL_AudioFilter) (struct SDL_AudioCVT * cvt, + SDL_AudioFormat format); + +/** + * \brief Upper limit of filters in SDL_AudioCVT + * + * The maximum number of SDL_AudioFilter functions in SDL_AudioCVT is + * currently limited to 9. The SDL_AudioCVT.filters array has 10 pointers, + * one of which is the terminating NULL pointer. + */ +#define SDL_AUDIOCVT_MAX_FILTERS 9 + +/** + * \struct SDL_AudioCVT + * \brief A structure to hold a set of audio conversion filters and buffers. + * + * Note that various parts of the conversion pipeline can take advantage + * of SIMD operations (like SSE2, for example). SDL_AudioCVT doesn't require + * you to pass it aligned data, but can possibly run much faster if you + * set both its (buf) field to a pointer that is aligned to 16 bytes, and its + * (len) field to something that's a multiple of 16, if possible. + */ +#if defined(__GNUC__) && !defined(__CHERI_PURE_CAPABILITY__) +/* This structure is 84 bytes on 32-bit architectures, make sure GCC doesn't + pad it out to 88 bytes to guarantee ABI compatibility between compilers. + This is not a concern on CHERI architectures, where pointers must be stored + at aligned locations otherwise they will become invalid, and thus structs + containing pointers cannot be packed without giving a warning or error. + vvv + The next time we rev the ABI, make sure to size the ints and add padding. +*/ +#define SDL_AUDIOCVT_PACKED __attribute__((packed)) +#else +#define SDL_AUDIOCVT_PACKED +#endif +/* */ +typedef struct SDL_AudioCVT +{ + int needed; /**< Set to 1 if conversion possible */ + SDL_AudioFormat src_format; /**< Source audio format */ + SDL_AudioFormat dst_format; /**< Target audio format */ + double rate_incr; /**< Rate conversion increment */ + Uint8 *buf; /**< Buffer to hold entire audio data */ + int len; /**< Length of original audio buffer */ + int len_cvt; /**< Length of converted audio buffer */ + int len_mult; /**< buffer must be len*len_mult big */ + double len_ratio; /**< Given len, final size is len*len_ratio */ + SDL_AudioFilter filters[SDL_AUDIOCVT_MAX_FILTERS + 1]; /**< NULL-terminated list of filter functions */ + int filter_index; /**< Current audio conversion function */ +} SDL_AUDIOCVT_PACKED SDL_AudioCVT; + + +/* Function prototypes */ + +/** + * \name Driver discovery functions + * + * These functions return the list of built in audio drivers, in the + * order that they are normally initialized by default. + */ +/* @{ */ + +/** + * Use this function to get the number of built-in audio drivers. + * + * This function returns a hardcoded number. This never returns a negative + * value; if there are no drivers compiled into this build of SDL, this + * function returns zero. The presence of a driver in this list does not mean + * it will function, it just means SDL is capable of interacting with that + * interface. For example, a build of SDL might have esound support, but if + * there's no esound server available, SDL's esound driver would fail if used. + * + * By default, SDL tries all drivers, in its preferred order, until one is + * found to be usable. + * + * \returns the number of built-in audio drivers. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetAudioDriver + */ +extern DECLSPEC int SDLCALL SDL_GetNumAudioDrivers(void); + +/** + * Use this function to get the name of a built in audio driver. + * + * The list of audio drivers is given in the order that they are normally + * initialized by default; the drivers that seem more reasonable to choose + * first (as far as the SDL developers believe) are earlier in the list. + * + * The names of drivers are all simple, low-ASCII identifiers, like "alsa", + * "coreaudio" or "xaudio2". These never have Unicode characters, and are not + * meant to be proper names. + * + * \param index the index of the audio driver; the value ranges from 0 to + * SDL_GetNumAudioDrivers() - 1 + * \returns the name of the audio driver at the requested index, or NULL if an + * invalid index was specified. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetNumAudioDrivers + */ +extern DECLSPEC const char *SDLCALL SDL_GetAudioDriver(int index); +/* @} */ + +/** + * \name Initialization and cleanup + * + * \internal These functions are used internally, and should not be used unless + * you have a specific need to specify the audio driver you want to + * use. You should normally use SDL_Init() or SDL_InitSubSystem(). + */ +/* @{ */ + +/** + * Use this function to initialize a particular audio driver. + * + * This function is used internally, and should not be used unless you have a + * specific need to designate the audio driver you want to use. You should + * normally use SDL_Init() or SDL_InitSubSystem(). + * + * \param driver_name the name of the desired audio driver + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_AudioQuit + */ +extern DECLSPEC int SDLCALL SDL_AudioInit(const char *driver_name); + +/** + * Use this function to shut down audio if you initialized it with + * SDL_AudioInit(). + * + * This function is used internally, and should not be used unless you have a + * specific need to specify the audio driver you want to use. You should + * normally use SDL_Quit() or SDL_QuitSubSystem(). + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_AudioInit + */ +extern DECLSPEC void SDLCALL SDL_AudioQuit(void); +/* @} */ + +/** + * Get the name of the current audio driver. + * + * The returned string points to internal static memory and thus never becomes + * invalid, even if you quit the audio subsystem and initialize a new driver + * (although such a case would return a different static string from another + * call to this function, of course). As such, you should not modify or free + * the returned string. + * + * \returns the name of the current audio driver or NULL if no driver has been + * initialized. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_AudioInit + */ +extern DECLSPEC const char *SDLCALL SDL_GetCurrentAudioDriver(void); + +/** + * This function is a legacy means of opening the audio device. + * + * This function remains for compatibility with SDL 1.2, but also because it's + * slightly easier to use than the new functions in SDL 2.0. The new, more + * powerful, and preferred way to do this is SDL_OpenAudioDevice(). + * + * This function is roughly equivalent to: + * + * ```c + * SDL_OpenAudioDevice(NULL, 0, desired, obtained, SDL_AUDIO_ALLOW_ANY_CHANGE); + * ``` + * + * With two notable exceptions: + * + * - If `obtained` is NULL, we use `desired` (and allow no changes), which + * means desired will be modified to have the correct values for silence, + * etc, and SDL will convert any differences between your app's specific + * request and the hardware behind the scenes. + * - The return value is always success or failure, and not a device ID, which + * means you can only have one device open at a time with this function. + * + * \param desired an SDL_AudioSpec structure representing the desired output + * format. Please refer to the SDL_OpenAudioDevice + * documentation for details on how to prepare this structure. + * \param obtained an SDL_AudioSpec structure filled in with the actual + * parameters, or NULL. + * \returns 0 if successful, placing the actual hardware parameters in the + * structure pointed to by `obtained`. + * + * If `obtained` is NULL, the audio data passed to the callback + * function will be guaranteed to be in the requested format, and + * will be automatically converted to the actual hardware audio + * format if necessary. If `obtained` is NULL, `desired` will have + * fields modified. + * + * This function returns a negative error code on failure to open the + * audio device or failure to set up the audio thread; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CloseAudio + * \sa SDL_LockAudio + * \sa SDL_PauseAudio + * \sa SDL_UnlockAudio + */ +extern DECLSPEC int SDLCALL SDL_OpenAudio(SDL_AudioSpec * desired, + SDL_AudioSpec * obtained); + +/** + * SDL Audio Device IDs. + * + * A successful call to SDL_OpenAudio() is always device id 1, and legacy + * SDL audio APIs assume you want this device ID. SDL_OpenAudioDevice() calls + * always returns devices >= 2 on success. The legacy calls are good both + * for backwards compatibility and when you don't care about multiple, + * specific, or capture devices. + */ +typedef Uint32 SDL_AudioDeviceID; + +/** + * Get the number of built-in audio devices. + * + * This function is only valid after successfully initializing the audio + * subsystem. + * + * Note that audio capture support is not implemented as of SDL 2.0.4, so the + * `iscapture` parameter is for future expansion and should always be zero for + * now. + * + * This function will return -1 if an explicit list of devices can't be + * determined. Returning -1 is not an error. For example, if SDL is set up to + * talk to a remote audio server, it can't list every one available on the + * Internet, but it will still allow a specific host to be specified in + * SDL_OpenAudioDevice(). + * + * In many common cases, when this function returns a value <= 0, it can still + * successfully open the default device (NULL for first argument of + * SDL_OpenAudioDevice()). + * + * This function may trigger a complete redetect of available hardware. It + * should not be called for each iteration of a loop, but rather once at the + * start of a loop: + * + * ```c + * // Don't do this: + * for (int i = 0; i < SDL_GetNumAudioDevices(0); i++) + * + * // do this instead: + * const int count = SDL_GetNumAudioDevices(0); + * for (int i = 0; i < count; ++i) { do_something_here(); } + * ``` + * + * \param iscapture zero to request playback devices, non-zero to request + * recording devices + * \returns the number of available devices exposed by the current driver or + * -1 if an explicit list of devices can't be determined. A return + * value of -1 does not necessarily mean an error condition. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetAudioDeviceName + * \sa SDL_OpenAudioDevice + */ +extern DECLSPEC int SDLCALL SDL_GetNumAudioDevices(int iscapture); + +/** + * Get the human-readable name of a specific audio device. + * + * This function is only valid after successfully initializing the audio + * subsystem. The values returned by this function reflect the latest call to + * SDL_GetNumAudioDevices(); re-call that function to redetect available + * hardware. + * + * The string returned by this function is UTF-8 encoded, read-only, and + * managed internally. You are not to free it. If you need to keep the string + * for any length of time, you should make your own copy of it, as it will be + * invalid next time any of several other SDL functions are called. + * + * \param index the index of the audio device; valid values range from 0 to + * SDL_GetNumAudioDevices() - 1 + * \param iscapture non-zero to query the list of recording devices, zero to + * query the list of output devices. + * \returns the name of the audio device at the requested index, or NULL on + * error. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetNumAudioDevices + */ +extern DECLSPEC const char *SDLCALL SDL_GetAudioDeviceName(int index, + int iscapture); + +/** + * Get the preferred audio format of a specific audio device. + * + * This function is only valid after a successfully initializing the audio + * subsystem. The values returned by this function reflect the latest call to + * SDL_GetNumAudioDevices(); re-call that function to redetect available + * hardware. + * + * `spec` will be filled with the sample rate, sample format, and channel + * count. + * + * \param index the index of the audio device; valid values range from 0 to + * SDL_GetNumAudioDevices() - 1 + * \param iscapture non-zero to query the list of recording devices, zero to + * query the list of output devices. + * \param spec The SDL_AudioSpec to be initialized by this function. + * \returns 0 on success, nonzero on error + * + * \since This function is available since SDL 2.0.16. + * + * \sa SDL_GetNumAudioDevices + */ +extern DECLSPEC int SDLCALL SDL_GetAudioDeviceSpec(int index, + int iscapture, + SDL_AudioSpec *spec); + + +/** + * Open a specific audio device. + * + * SDL_OpenAudio(), unlike this function, always acts on device ID 1. As such, + * this function will never return a 1 so as not to conflict with the legacy + * function. + * + * Please note that SDL 2.0 before 2.0.5 did not support recording; as such, + * this function would fail if `iscapture` was not zero. Starting with SDL + * 2.0.5, recording is implemented and this value can be non-zero. + * + * Passing in a `device` name of NULL requests the most reasonable default + * (and is equivalent to what SDL_OpenAudio() does to choose a device). The + * `device` name is a UTF-8 string reported by SDL_GetAudioDeviceName(), but + * some drivers allow arbitrary and driver-specific strings, such as a + * hostname/IP address for a remote audio server, or a filename in the + * diskaudio driver. + * + * An opened audio device starts out paused, and should be enabled for playing + * by calling SDL_PauseAudioDevice(devid, 0) when you are ready for your audio + * callback function to be called. Since the audio driver may modify the + * requested size of the audio buffer, you should allocate any local mixing + * buffers after you open the audio device. + * + * The audio callback runs in a separate thread in most cases; you can prevent + * race conditions between your callback and other threads without fully + * pausing playback with SDL_LockAudioDevice(). For more information about the + * callback, see SDL_AudioSpec. + * + * Managing the audio spec via 'desired' and 'obtained': + * + * When filling in the desired audio spec structure: + * + * - `desired->freq` should be the frequency in sample-frames-per-second (Hz). + * - `desired->format` should be the audio format (`AUDIO_S16SYS`, etc). + * - `desired->samples` is the desired size of the audio buffer, in _sample + * frames_ (with stereo output, two samples--left and right--would make a + * single sample frame). This number should be a power of two, and may be + * adjusted by the audio driver to a value more suitable for the hardware. + * Good values seem to range between 512 and 8096 inclusive, depending on + * the application and CPU speed. Smaller values reduce latency, but can + * lead to underflow if the application is doing heavy processing and cannot + * fill the audio buffer in time. Note that the number of sample frames is + * directly related to time by the following formula: `ms = + * (sampleframes*1000)/freq` + * - `desired->size` is the size in _bytes_ of the audio buffer, and is + * calculated by SDL_OpenAudioDevice(). You don't initialize this. + * - `desired->silence` is the value used to set the buffer to silence, and is + * calculated by SDL_OpenAudioDevice(). You don't initialize this. + * - `desired->callback` should be set to a function that will be called when + * the audio device is ready for more data. It is passed a pointer to the + * audio buffer, and the length in bytes of the audio buffer. This function + * usually runs in a separate thread, and so you should protect data + * structures that it accesses by calling SDL_LockAudioDevice() and + * SDL_UnlockAudioDevice() in your code. Alternately, you may pass a NULL + * pointer here, and call SDL_QueueAudio() with some frequency, to queue + * more audio samples to be played (or for capture devices, call + * SDL_DequeueAudio() with some frequency, to obtain audio samples). + * - `desired->userdata` is passed as the first parameter to your callback + * function. If you passed a NULL callback, this value is ignored. + * + * `allowed_changes` can have the following flags OR'd together: + * + * - `SDL_AUDIO_ALLOW_FREQUENCY_CHANGE` + * - `SDL_AUDIO_ALLOW_FORMAT_CHANGE` + * - `SDL_AUDIO_ALLOW_CHANNELS_CHANGE` + * - `SDL_AUDIO_ALLOW_ANY_CHANGE` + * + * These flags specify how SDL should behave when a device cannot offer a + * specific feature. If the application requests a feature that the hardware + * doesn't offer, SDL will always try to get the closest equivalent. + * + * For example, if you ask for float32 audio format, but the sound card only + * supports int16, SDL will set the hardware to int16. If you had set + * SDL_AUDIO_ALLOW_FORMAT_CHANGE, SDL will change the format in the `obtained` + * structure. If that flag was *not* set, SDL will prepare to convert your + * callback's float32 audio to int16 before feeding it to the hardware and + * will keep the originally requested format in the `obtained` structure. + * + * The resulting audio specs, varying depending on hardware and on what + * changes were allowed, will then be written back to `obtained`. + * + * If your application can only handle one specific data format, pass a zero + * for `allowed_changes` and let SDL transparently handle any differences. + * + * \param device a UTF-8 string reported by SDL_GetAudioDeviceName() or a + * driver-specific name as appropriate. NULL requests the most + * reasonable default device. + * \param iscapture non-zero to specify a device should be opened for + * recording, not playback + * \param desired an SDL_AudioSpec structure representing the desired output + * format; see SDL_OpenAudio() for more information + * \param obtained an SDL_AudioSpec structure filled in with the actual output + * format; see SDL_OpenAudio() for more information + * \param allowed_changes 0, or one or more flags OR'd together + * \returns a valid device ID that is > 0 on success or 0 on failure; call + * SDL_GetError() for more information. + * + * For compatibility with SDL 1.2, this will never return 1, since + * SDL reserves that ID for the legacy SDL_OpenAudio() function. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CloseAudioDevice + * \sa SDL_GetAudioDeviceName + * \sa SDL_LockAudioDevice + * \sa SDL_OpenAudio + * \sa SDL_PauseAudioDevice + * \sa SDL_UnlockAudioDevice + */ +extern DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice( + const char *device, + int iscapture, + const SDL_AudioSpec *desired, + SDL_AudioSpec *obtained, + int allowed_changes); + + + +/** + * \name Audio state + * + * Get the current audio state. + */ +/* @{ */ +typedef enum +{ + SDL_AUDIO_STOPPED = 0, + SDL_AUDIO_PLAYING, + SDL_AUDIO_PAUSED +} SDL_AudioStatus; + +/** + * This function is a legacy means of querying the audio device. + * + * New programs might want to use SDL_GetAudioDeviceStatus() instead. This + * function is equivalent to calling... + * + * ```c + * SDL_GetAudioDeviceStatus(1); + * ``` + * + * ...and is only useful if you used the legacy SDL_OpenAudio() function. + * + * \returns the SDL_AudioStatus of the audio device opened by SDL_OpenAudio(). + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetAudioDeviceStatus + */ +extern DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioStatus(void); + +/** + * Use this function to get the current audio state of an audio device. + * + * \param dev the ID of an audio device previously opened with + * SDL_OpenAudioDevice() + * \returns the SDL_AudioStatus of the specified audio device. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_PauseAudioDevice + */ +extern DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev); +/* @} *//* Audio State */ + +/** + * \name Pause audio functions + * + * These functions pause and unpause the audio callback processing. + * They should be called with a parameter of 0 after opening the audio + * device to start playing sound. This is so you can safely initialize + * data for your callback function after opening the audio device. + * Silence will be written to the audio device during the pause. + */ +/* @{ */ + +/** + * This function is a legacy means of pausing the audio device. + * + * New programs might want to use SDL_PauseAudioDevice() instead. This + * function is equivalent to calling... + * + * ```c + * SDL_PauseAudioDevice(1, pause_on); + * ``` + * + * ...and is only useful if you used the legacy SDL_OpenAudio() function. + * + * \param pause_on non-zero to pause, 0 to unpause + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetAudioStatus + * \sa SDL_PauseAudioDevice + */ +extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on); + +/** + * Use this function to pause and unpause audio playback on a specified + * device. + * + * This function pauses and unpauses the audio callback processing for a given + * device. Newly-opened audio devices start in the paused state, so you must + * call this function with **pause_on**=0 after opening the specified audio + * device to start playing sound. This allows you to safely initialize data + * for your callback function after opening the audio device. Silence will be + * written to the audio device while paused, and the audio callback is + * guaranteed to not be called. Pausing one device does not prevent other + * unpaused devices from running their callbacks. + * + * Pausing state does not stack; even if you pause a device several times, a + * single unpause will start the device playing again, and vice versa. This is + * different from how SDL_LockAudioDevice() works. + * + * If you just need to protect a few variables from race conditions vs your + * callback, you shouldn't pause the audio device, as it will lead to dropouts + * in the audio playback. Instead, you should use SDL_LockAudioDevice(). + * + * \param dev a device opened by SDL_OpenAudioDevice() + * \param pause_on non-zero to pause, 0 to unpause + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_LockAudioDevice + */ +extern DECLSPEC void SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev, + int pause_on); +/* @} *//* Pause audio functions */ + +/** + * Load the audio data of a WAVE file into memory. + * + * Loading a WAVE file requires `src`, `spec`, `audio_buf` and `audio_len` to + * be valid pointers. The entire data portion of the file is then loaded into + * memory and decoded if necessary. + * + * If `freesrc` is non-zero, the data source gets automatically closed and + * freed before the function returns. + * + * Supported formats are RIFF WAVE files with the formats PCM (8, 16, 24, and + * 32 bits), IEEE Float (32 bits), Microsoft ADPCM and IMA ADPCM (4 bits), and + * A-law and mu-law (8 bits). Other formats are currently unsupported and + * cause an error. + * + * If this function succeeds, the pointer returned by it is equal to `spec` + * and the pointer to the audio data allocated by the function is written to + * `audio_buf` and its length in bytes to `audio_len`. The SDL_AudioSpec + * members `freq`, `channels`, and `format` are set to the values of the audio + * data in the buffer. The `samples` member is set to a sane default and all + * others are set to zero. + * + * It's necessary to use SDL_FreeWAV() to free the audio data returned in + * `audio_buf` when it is no longer used. + * + * Because of the underspecification of the .WAV format, there are many + * problematic files in the wild that cause issues with strict decoders. To + * provide compatibility with these files, this decoder is lenient in regards + * to the truncation of the file, the fact chunk, and the size of the RIFF + * chunk. The hints `SDL_HINT_WAVE_RIFF_CHUNK_SIZE`, + * `SDL_HINT_WAVE_TRUNCATION`, and `SDL_HINT_WAVE_FACT_CHUNK` can be used to + * tune the behavior of the loading process. + * + * Any file that is invalid (due to truncation, corruption, or wrong values in + * the headers), too big, or unsupported causes an error. Additionally, any + * critical I/O error from the data source will terminate the loading process + * with an error. The function returns NULL on error and in all cases (with + * the exception of `src` being NULL), an appropriate error message will be + * set. + * + * It is required that the data source supports seeking. + * + * Example: + * + * ```c + * SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, &spec, &buf, &len); + * ``` + * + * Note that the SDL_LoadWAV macro does this same thing for you, but in a less + * messy way: + * + * ```c + * SDL_LoadWAV("sample.wav", &spec, &buf, &len); + * ``` + * + * \param src The data source for the WAVE data + * \param freesrc If non-zero, SDL will _always_ free the data source + * \param spec An SDL_AudioSpec that will be filled in with the wave file's + * format details + * \param audio_buf A pointer filled with the audio data, allocated by the + * function. + * \param audio_len A pointer filled with the length of the audio data buffer + * in bytes + * \returns This function, if successfully called, returns `spec`, which will + * be filled with the audio data format of the wave source data. + * `audio_buf` will be filled with a pointer to an allocated buffer + * containing the audio data, and `audio_len` is filled with the + * length of that audio buffer in bytes. + * + * This function returns NULL if the .WAV file cannot be opened, uses + * an unknown data format, or is corrupt; call SDL_GetError() for + * more information. + * + * When the application is done with the data returned in + * `audio_buf`, it should call SDL_FreeWAV() to dispose of it. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_FreeWAV + * \sa SDL_LoadWAV + */ +extern DECLSPEC SDL_AudioSpec *SDLCALL SDL_LoadWAV_RW(SDL_RWops * src, + int freesrc, + SDL_AudioSpec * spec, + Uint8 ** audio_buf, + Uint32 * audio_len); + +/** + * Loads a WAV from a file. + * Compatibility convenience function. + */ +#define SDL_LoadWAV(file, spec, audio_buf, audio_len) \ + SDL_LoadWAV_RW(SDL_RWFromFile(file, "rb"),1, spec,audio_buf,audio_len) + +/** + * Free data previously allocated with SDL_LoadWAV() or SDL_LoadWAV_RW(). + * + * After a WAVE file has been opened with SDL_LoadWAV() or SDL_LoadWAV_RW() + * its data can eventually be freed with SDL_FreeWAV(). It is safe to call + * this function with a NULL pointer. + * + * \param audio_buf a pointer to the buffer created by SDL_LoadWAV() or + * SDL_LoadWAV_RW() + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_LoadWAV + * \sa SDL_LoadWAV_RW + */ +extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 * audio_buf); + +/** + * Initialize an SDL_AudioCVT structure for conversion. + * + * Before an SDL_AudioCVT structure can be used to convert audio data it must + * be initialized with source and destination information. + * + * This function will zero out every field of the SDL_AudioCVT, so it must be + * called before the application fills in the final buffer information. + * + * Once this function has returned successfully, and reported that a + * conversion is necessary, the application fills in the rest of the fields in + * SDL_AudioCVT, now that it knows how large a buffer it needs to allocate, + * and then can call SDL_ConvertAudio() to complete the conversion. + * + * \param cvt an SDL_AudioCVT structure filled in with audio conversion + * information + * \param src_format the source format of the audio data; for more info see + * SDL_AudioFormat + * \param src_channels the number of channels in the source + * \param src_rate the frequency (sample-frames-per-second) of the source + * \param dst_format the destination format of the audio data; for more info + * see SDL_AudioFormat + * \param dst_channels the number of channels in the destination + * \param dst_rate the frequency (sample-frames-per-second) of the destination + * \returns 1 if the audio filter is prepared, 0 if no conversion is needed, + * or a negative error code on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_ConvertAudio + */ +extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT * cvt, + SDL_AudioFormat src_format, + Uint8 src_channels, + int src_rate, + SDL_AudioFormat dst_format, + Uint8 dst_channels, + int dst_rate); + +/** + * Convert audio data to a desired audio format. + * + * This function does the actual audio data conversion, after the application + * has called SDL_BuildAudioCVT() to prepare the conversion information and + * then filled in the buffer details. + * + * Once the application has initialized the `cvt` structure using + * SDL_BuildAudioCVT(), allocated an audio buffer and filled it with audio + * data in the source format, this function will convert the buffer, in-place, + * to the desired format. + * + * The data conversion may go through several passes; any given pass may + * possibly temporarily increase the size of the data. For example, SDL might + * expand 16-bit data to 32 bits before resampling to a lower frequency, + * shrinking the data size after having grown it briefly. Since the supplied + * buffer will be both the source and destination, converting as necessary + * in-place, the application must allocate a buffer that will fully contain + * the data during its largest conversion pass. After SDL_BuildAudioCVT() + * returns, the application should set the `cvt->len` field to the size, in + * bytes, of the source data, and allocate a buffer that is `cvt->len * + * cvt->len_mult` bytes long for the `buf` field. + * + * The source data should be copied into this buffer before the call to + * SDL_ConvertAudio(). Upon successful return, this buffer will contain the + * converted audio, and `cvt->len_cvt` will be the size of the converted data, + * in bytes. Any bytes in the buffer past `cvt->len_cvt` are undefined once + * this function returns. + * + * \param cvt an SDL_AudioCVT structure that was previously set up by + * SDL_BuildAudioCVT(). + * \returns 0 if the conversion was completed successfully or a negative error + * code on failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_BuildAudioCVT + */ +extern DECLSPEC int SDLCALL SDL_ConvertAudio(SDL_AudioCVT * cvt); + +/* SDL_AudioStream is a new audio conversion interface. + The benefits vs SDL_AudioCVT: + - it can handle resampling data in chunks without generating + artifacts, when it doesn't have the complete buffer available. + - it can handle incoming data in any variable size. + - You push data as you have it, and pull it when you need it + */ +/* this is opaque to the outside world. */ +struct _SDL_AudioStream; +typedef struct _SDL_AudioStream SDL_AudioStream; + +/** + * Create a new audio stream. + * + * \param src_format The format of the source audio + * \param src_channels The number of channels of the source audio + * \param src_rate The sampling rate of the source audio + * \param dst_format The format of the desired audio output + * \param dst_channels The number of channels of the desired audio output + * \param dst_rate The sampling rate of the desired audio output + * \returns 0 on success, or -1 on error. + * + * \since This function is available since SDL 2.0.7. + * + * \sa SDL_AudioStreamPut + * \sa SDL_AudioStreamGet + * \sa SDL_AudioStreamAvailable + * \sa SDL_AudioStreamFlush + * \sa SDL_AudioStreamClear + * \sa SDL_FreeAudioStream + */ +extern DECLSPEC SDL_AudioStream * SDLCALL SDL_NewAudioStream(const SDL_AudioFormat src_format, + const Uint8 src_channels, + const int src_rate, + const SDL_AudioFormat dst_format, + const Uint8 dst_channels, + const int dst_rate); + +/** + * Add data to be converted/resampled to the stream. + * + * \param stream The stream the audio data is being added to + * \param buf A pointer to the audio data to add + * \param len The number of bytes to write to the stream + * \returns 0 on success, or -1 on error. + * + * \since This function is available since SDL 2.0.7. + * + * \sa SDL_NewAudioStream + * \sa SDL_AudioStreamGet + * \sa SDL_AudioStreamAvailable + * \sa SDL_AudioStreamFlush + * \sa SDL_AudioStreamClear + * \sa SDL_FreeAudioStream + */ +extern DECLSPEC int SDLCALL SDL_AudioStreamPut(SDL_AudioStream *stream, const void *buf, int len); + +/** + * Get converted/resampled data from the stream + * + * \param stream The stream the audio is being requested from + * \param buf A buffer to fill with audio data + * \param len The maximum number of bytes to fill + * \returns the number of bytes read from the stream, or -1 on error + * + * \since This function is available since SDL 2.0.7. + * + * \sa SDL_NewAudioStream + * \sa SDL_AudioStreamPut + * \sa SDL_AudioStreamAvailable + * \sa SDL_AudioStreamFlush + * \sa SDL_AudioStreamClear + * \sa SDL_FreeAudioStream + */ +extern DECLSPEC int SDLCALL SDL_AudioStreamGet(SDL_AudioStream *stream, void *buf, int len); + +/** + * Get the number of converted/resampled bytes available. + * + * The stream may be buffering data behind the scenes until it has enough to + * resample correctly, so this number might be lower than what you expect, or + * even be zero. Add more data or flush the stream if you need the data now. + * + * \since This function is available since SDL 2.0.7. + * + * \sa SDL_NewAudioStream + * \sa SDL_AudioStreamPut + * \sa SDL_AudioStreamGet + * \sa SDL_AudioStreamFlush + * \sa SDL_AudioStreamClear + * \sa SDL_FreeAudioStream + */ +extern DECLSPEC int SDLCALL SDL_AudioStreamAvailable(SDL_AudioStream *stream); + +/** + * Tell the stream that you're done sending data, and anything being buffered + * should be converted/resampled and made available immediately. + * + * It is legal to add more data to a stream after flushing, but there will be + * audio gaps in the output. Generally this is intended to signal the end of + * input, so the complete output becomes available. + * + * \since This function is available since SDL 2.0.7. + * + * \sa SDL_NewAudioStream + * \sa SDL_AudioStreamPut + * \sa SDL_AudioStreamGet + * \sa SDL_AudioStreamAvailable + * \sa SDL_AudioStreamClear + * \sa SDL_FreeAudioStream + */ +extern DECLSPEC int SDLCALL SDL_AudioStreamFlush(SDL_AudioStream *stream); + +/** + * Clear any pending data in the stream without converting it + * + * \since This function is available since SDL 2.0.7. + * + * \sa SDL_NewAudioStream + * \sa SDL_AudioStreamPut + * \sa SDL_AudioStreamGet + * \sa SDL_AudioStreamAvailable + * \sa SDL_AudioStreamFlush + * \sa SDL_FreeAudioStream + */ +extern DECLSPEC void SDLCALL SDL_AudioStreamClear(SDL_AudioStream *stream); + +/** + * Free an audio stream + * + * \since This function is available since SDL 2.0.7. + * + * \sa SDL_NewAudioStream + * \sa SDL_AudioStreamPut + * \sa SDL_AudioStreamGet + * \sa SDL_AudioStreamAvailable + * \sa SDL_AudioStreamFlush + * \sa SDL_AudioStreamClear + */ +extern DECLSPEC void SDLCALL SDL_FreeAudioStream(SDL_AudioStream *stream); + +#define SDL_MIX_MAXVOLUME 128 + +/** + * This function is a legacy means of mixing audio. + * + * This function is equivalent to calling... + * + * ```c + * SDL_MixAudioFormat(dst, src, format, len, volume); + * ``` + * + * ...where `format` is the obtained format of the audio device from the + * legacy SDL_OpenAudio() function. + * + * \param dst the destination for the mixed audio + * \param src the source audio buffer to be mixed + * \param len the length of the audio buffer in bytes + * \param volume ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME + * for full audio volume + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_MixAudioFormat + */ +extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 * dst, const Uint8 * src, + Uint32 len, int volume); + +/** + * Mix audio data in a specified format. + * + * This takes an audio buffer `src` of `len` bytes of `format` data and mixes + * it into `dst`, performing addition, volume adjustment, and overflow + * clipping. The buffer pointed to by `dst` must also be `len` bytes of + * `format` data. + * + * This is provided for convenience -- you can mix your own audio data. + * + * Do not use this function for mixing together more than two streams of + * sample data. The output from repeated application of this function may be + * distorted by clipping, because there is no accumulator with greater range + * than the input (not to mention this being an inefficient way of doing it). + * + * It is a common misconception that this function is required to write audio + * data to an output stream in an audio callback. While you can do that, + * SDL_MixAudioFormat() is really only needed when you're mixing a single + * audio stream with a volume adjustment. + * + * \param dst the destination for the mixed audio + * \param src the source audio buffer to be mixed + * \param format the SDL_AudioFormat structure representing the desired audio + * format + * \param len the length of the audio buffer in bytes + * \param volume ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME + * for full audio volume + * + * \since This function is available since SDL 2.0.0. + */ +extern DECLSPEC void SDLCALL SDL_MixAudioFormat(Uint8 * dst, + const Uint8 * src, + SDL_AudioFormat format, + Uint32 len, int volume); + +/** + * Queue more audio on non-callback devices. + * + * If you are looking to retrieve queued audio from a non-callback capture + * device, you want SDL_DequeueAudio() instead. SDL_QueueAudio() will return + * -1 to signify an error if you use it with capture devices. + * + * SDL offers two ways to feed audio to the device: you can either supply a + * callback that SDL triggers with some frequency to obtain more audio (pull + * method), or you can supply no callback, and then SDL will expect you to + * supply data at regular intervals (push method) with this function. + * + * There are no limits on the amount of data you can queue, short of + * exhaustion of address space. Queued data will drain to the device as + * necessary without further intervention from you. If the device needs audio + * but there is not enough queued, it will play silence to make up the + * difference. This means you will have skips in your audio playback if you + * aren't routinely queueing sufficient data. + * + * This function copies the supplied data, so you are safe to free it when the + * function returns. This function is thread-safe, but queueing to the same + * device from two threads at once does not promise which buffer will be + * queued first. + * + * You may not queue audio on a device that is using an application-supplied + * callback; doing so returns an error. You have to use the audio callback or + * queue audio with this function, but not both. + * + * You should not call SDL_LockAudio() on the device before queueing; SDL + * handles locking internally for this function. + * + * Note that SDL2 does not support planar audio. You will need to resample + * from planar audio formats into a non-planar one (see SDL_AudioFormat) + * before queuing audio. + * + * \param dev the device ID to which we will queue audio + * \param data the data to queue to the device for later playback + * \param len the number of bytes (not samples!) to which `data` points + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.4. + * + * \sa SDL_ClearQueuedAudio + * \sa SDL_GetQueuedAudioSize + */ +extern DECLSPEC int SDLCALL SDL_QueueAudio(SDL_AudioDeviceID dev, const void *data, Uint32 len); + +/** + * Dequeue more audio on non-callback devices. + * + * If you are looking to queue audio for output on a non-callback playback + * device, you want SDL_QueueAudio() instead. SDL_DequeueAudio() will always + * return 0 if you use it with playback devices. + * + * SDL offers two ways to retrieve audio from a capture device: you can either + * supply a callback that SDL triggers with some frequency as the device + * records more audio data, (push method), or you can supply no callback, and + * then SDL will expect you to retrieve data at regular intervals (pull + * method) with this function. + * + * There are no limits on the amount of data you can queue, short of + * exhaustion of address space. Data from the device will keep queuing as + * necessary without further intervention from you. This means you will + * eventually run out of memory if you aren't routinely dequeueing data. + * + * Capture devices will not queue data when paused; if you are expecting to + * not need captured audio for some length of time, use SDL_PauseAudioDevice() + * to stop the capture device from queueing more data. This can be useful + * during, say, level loading times. When unpaused, capture devices will start + * queueing data from that point, having flushed any capturable data available + * while paused. + * + * This function is thread-safe, but dequeueing from the same device from two + * threads at once does not promise which thread will dequeue data first. + * + * You may not dequeue audio from a device that is using an + * application-supplied callback; doing so returns an error. You have to use + * the audio callback, or dequeue audio with this function, but not both. + * + * You should not call SDL_LockAudio() on the device before dequeueing; SDL + * handles locking internally for this function. + * + * \param dev the device ID from which we will dequeue audio + * \param data a pointer into where audio data should be copied + * \param len the number of bytes (not samples!) to which (data) points + * \returns the number of bytes dequeued, which could be less than requested; + * call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.5. + * + * \sa SDL_ClearQueuedAudio + * \sa SDL_GetQueuedAudioSize + */ +extern DECLSPEC Uint32 SDLCALL SDL_DequeueAudio(SDL_AudioDeviceID dev, void *data, Uint32 len); + +/** + * Get the number of bytes of still-queued audio. + * + * For playback devices: this is the number of bytes that have been queued for + * playback with SDL_QueueAudio(), but have not yet been sent to the hardware. + * + * Once we've sent it to the hardware, this function can not decide the exact + * byte boundary of what has been played. It's possible that we just gave the + * hardware several kilobytes right before you called this function, but it + * hasn't played any of it yet, or maybe half of it, etc. + * + * For capture devices, this is the number of bytes that have been captured by + * the device and are waiting for you to dequeue. This number may grow at any + * time, so this only informs of the lower-bound of available data. + * + * You may not queue or dequeue audio on a device that is using an + * application-supplied callback; calling this function on such a device + * always returns 0. You have to use the audio callback or queue audio, but + * not both. + * + * You should not call SDL_LockAudio() on the device before querying; SDL + * handles locking internally for this function. + * + * \param dev the device ID of which we will query queued audio size + * \returns the number of bytes (not samples!) of queued audio. + * + * \since This function is available since SDL 2.0.4. + * + * \sa SDL_ClearQueuedAudio + * \sa SDL_QueueAudio + * \sa SDL_DequeueAudio + */ +extern DECLSPEC Uint32 SDLCALL SDL_GetQueuedAudioSize(SDL_AudioDeviceID dev); + +/** + * Drop any queued audio data waiting to be sent to the hardware. + * + * Immediately after this call, SDL_GetQueuedAudioSize() will return 0. For + * output devices, the hardware will start playing silence if more audio isn't + * queued. For capture devices, the hardware will start filling the empty + * queue with new data if the capture device isn't paused. + * + * This will not prevent playback of queued audio that's already been sent to + * the hardware, as we can not undo that, so expect there to be some fraction + * of a second of audio that might still be heard. This can be useful if you + * want to, say, drop any pending music or any unprocessed microphone input + * during a level change in your game. + * + * You may not queue or dequeue audio on a device that is using an + * application-supplied callback; calling this function on such a device + * always returns 0. You have to use the audio callback or queue audio, but + * not both. + * + * You should not call SDL_LockAudio() on the device before clearing the + * queue; SDL handles locking internally for this function. + * + * This function always succeeds and thus returns void. + * + * \param dev the device ID of which to clear the audio queue + * + * \since This function is available since SDL 2.0.4. + * + * \sa SDL_GetQueuedAudioSize + * \sa SDL_QueueAudio + * \sa SDL_DequeueAudio + */ +extern DECLSPEC void SDLCALL SDL_ClearQueuedAudio(SDL_AudioDeviceID dev); + + +/** + * \name Audio lock functions + * + * The lock manipulated by these functions protects the callback function. + * During a SDL_LockAudio()/SDL_UnlockAudio() pair, you can be guaranteed that + * the callback function is not running. Do not call these from the callback + * function or you will cause deadlock. + */ +/* @{ */ + +/** + * This function is a legacy means of locking the audio device. + * + * New programs might want to use SDL_LockAudioDevice() instead. This function + * is equivalent to calling... + * + * ```c + * SDL_LockAudioDevice(1); + * ``` + * + * ...and is only useful if you used the legacy SDL_OpenAudio() function. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_LockAudioDevice + * \sa SDL_UnlockAudio + * \sa SDL_UnlockAudioDevice + */ +extern DECLSPEC void SDLCALL SDL_LockAudio(void); + +/** + * Use this function to lock out the audio callback function for a specified + * device. + * + * The lock manipulated by these functions protects the audio callback + * function specified in SDL_OpenAudioDevice(). During a + * SDL_LockAudioDevice()/SDL_UnlockAudioDevice() pair, you can be guaranteed + * that the callback function for that device is not running, even if the + * device is not paused. While a device is locked, any other unpaused, + * unlocked devices may still run their callbacks. + * + * Calling this function from inside your audio callback is unnecessary. SDL + * obtains this lock before calling your function, and releases it when the + * function returns. + * + * You should not hold the lock longer than absolutely necessary. If you hold + * it too long, you'll experience dropouts in your audio playback. Ideally, + * your application locks the device, sets a few variables and unlocks again. + * Do not do heavy work while holding the lock for a device. + * + * It is safe to lock the audio device multiple times, as long as you unlock + * it an equivalent number of times. The callback will not run until the + * device has been unlocked completely in this way. If your application fails + * to unlock the device appropriately, your callback will never run, you might + * hear repeating bursts of audio, and SDL_CloseAudioDevice() will probably + * deadlock. + * + * Internally, the audio device lock is a mutex; if you lock from two threads + * at once, not only will you block the audio callback, you'll block the other + * thread. + * + * \param dev the ID of the device to be locked + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_UnlockAudioDevice + */ +extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev); + +/** + * This function is a legacy means of unlocking the audio device. + * + * New programs might want to use SDL_UnlockAudioDevice() instead. This + * function is equivalent to calling... + * + * ```c + * SDL_UnlockAudioDevice(1); + * ``` + * + * ...and is only useful if you used the legacy SDL_OpenAudio() function. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_LockAudio + * \sa SDL_UnlockAudioDevice + */ +extern DECLSPEC void SDLCALL SDL_UnlockAudio(void); + +/** + * Use this function to unlock the audio callback function for a specified + * device. + * + * This function should be paired with a previous SDL_LockAudioDevice() call. + * + * \param dev the ID of the device to be unlocked + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_LockAudioDevice + */ +extern DECLSPEC void SDLCALL SDL_UnlockAudioDevice(SDL_AudioDeviceID dev); +/* @} *//* Audio lock functions */ + +/** + * This function is a legacy means of closing the audio device. + * + * This function is equivalent to calling... + * + * ```c + * SDL_CloseAudioDevice(1); + * ``` + * + * ...and is only useful if you used the legacy SDL_OpenAudio() function. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_OpenAudio + */ +extern DECLSPEC void SDLCALL SDL_CloseAudio(void); + +/** + * Use this function to shut down audio processing and close the audio device. + * + * The application should close open audio devices once they are no longer + * needed. Calling this function will wait until the device's audio callback + * is not running, release the audio hardware and then clean up internal + * state. No further audio will play from this device once this function + * returns. + * + * This function may block briefly while pending audio data is played by the + * hardware, so that applications don't drop the last buffer of data they + * supplied. + * + * The device ID is invalid as soon as the device is closed, and is eligible + * for reuse in a new SDL_OpenAudioDevice() call immediately. + * + * \param dev an audio device previously opened with SDL_OpenAudioDevice() + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_OpenAudioDevice + */ +extern DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID dev); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_audio_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_bits.h b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_bits.h new file mode 100644 index 0000000000..d822aff1ea --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_bits.h @@ -0,0 +1,126 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2022 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_bits.h + * + * Functions for fiddling with bits and bitmasks. + */ + +#ifndef SDL_bits_h_ +#define SDL_bits_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \file SDL_bits.h + */ + +/** + * Get the index of the most significant bit. Result is undefined when called + * with 0. This operation can also be stated as "count leading zeroes" and + * "log base 2". + * + * \return the index of the most significant bit, or -1 if the value is 0. + */ +#if defined(__WATCOMC__) && defined(__386__) +extern __inline int _SDL_bsr_watcom(Uint32); +#pragma aux _SDL_bsr_watcom = \ + "bsr eax, eax" \ + parm [eax] nomemory \ + value [eax] \ + modify exact [eax] nomemory; +#endif + +SDL_FORCE_INLINE int +SDL_MostSignificantBitIndex32(Uint32 x) +{ +#if defined(__GNUC__) && (__GNUC__ >= 4 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 4)) + /* Count Leading Zeroes builtin in GCC. + * http://gcc.gnu.org/onlinedocs/gcc-4.3.4/gcc/Other-Builtins.html + */ + if (x == 0) { + return -1; + } + return 31 - __builtin_clz(x); +#elif defined(__WATCOMC__) && defined(__386__) + if (x == 0) { + return -1; + } + return _SDL_bsr_watcom(x); +#elif defined(_MSC_VER) + unsigned long index; + if (_BitScanReverse(&index, x)) { + return index; + } + return -1; +#else + /* Based off of Bit Twiddling Hacks by Sean Eron Anderson + * , released in the public domain. + * http://graphics.stanford.edu/~seander/bithacks.html#IntegerLog + */ + const Uint32 b[] = {0x2, 0xC, 0xF0, 0xFF00, 0xFFFF0000}; + const int S[] = {1, 2, 4, 8, 16}; + + int msbIndex = 0; + int i; + + if (x == 0) { + return -1; + } + + for (i = 4; i >= 0; i--) + { + if (x & b[i]) + { + x >>= S[i]; + msbIndex |= S[i]; + } + } + + return msbIndex; +#endif +} + +SDL_FORCE_INLINE SDL_bool +SDL_HasExactlyOneBitSet32(Uint32 x) +{ + if (x && !(x & (x - 1))) { + return SDL_TRUE; + } + return SDL_FALSE; +} + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_bits_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_blendmode.h b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_blendmode.h new file mode 100644 index 0000000000..327ae95a51 --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_blendmode.h @@ -0,0 +1,198 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2022 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_blendmode.h + * + * Header file declaring the SDL_BlendMode enumeration + */ + +#ifndef SDL_blendmode_h_ +#define SDL_blendmode_h_ + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \brief The blend mode used in SDL_RenderCopy() and drawing operations. + */ +typedef enum +{ + SDL_BLENDMODE_NONE = 0x00000000, /**< no blending + dstRGBA = srcRGBA */ + SDL_BLENDMODE_BLEND = 0x00000001, /**< alpha blending + dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA)) + dstA = srcA + (dstA * (1-srcA)) */ + SDL_BLENDMODE_ADD = 0x00000002, /**< additive blending + dstRGB = (srcRGB * srcA) + dstRGB + dstA = dstA */ + SDL_BLENDMODE_MOD = 0x00000004, /**< color modulate + dstRGB = srcRGB * dstRGB + dstA = dstA */ + SDL_BLENDMODE_MUL = 0x00000008, /**< color multiply + dstRGB = (srcRGB * dstRGB) + (dstRGB * (1-srcA)) + dstA = (srcA * dstA) + (dstA * (1-srcA)) */ + SDL_BLENDMODE_INVALID = 0x7FFFFFFF + + /* Additional custom blend modes can be returned by SDL_ComposeCustomBlendMode() */ + +} SDL_BlendMode; + +/** + * \brief The blend operation used when combining source and destination pixel components + */ +typedef enum +{ + SDL_BLENDOPERATION_ADD = 0x1, /**< dst + src: supported by all renderers */ + SDL_BLENDOPERATION_SUBTRACT = 0x2, /**< dst - src : supported by D3D9, D3D11, OpenGL, OpenGLES */ + SDL_BLENDOPERATION_REV_SUBTRACT = 0x3, /**< src - dst : supported by D3D9, D3D11, OpenGL, OpenGLES */ + SDL_BLENDOPERATION_MINIMUM = 0x4, /**< min(dst, src) : supported by D3D9, D3D11 */ + SDL_BLENDOPERATION_MAXIMUM = 0x5 /**< max(dst, src) : supported by D3D9, D3D11 */ +} SDL_BlendOperation; + +/** + * \brief The normalized factor used to multiply pixel components + */ +typedef enum +{ + SDL_BLENDFACTOR_ZERO = 0x1, /**< 0, 0, 0, 0 */ + SDL_BLENDFACTOR_ONE = 0x2, /**< 1, 1, 1, 1 */ + SDL_BLENDFACTOR_SRC_COLOR = 0x3, /**< srcR, srcG, srcB, srcA */ + SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 0x4, /**< 1-srcR, 1-srcG, 1-srcB, 1-srcA */ + SDL_BLENDFACTOR_SRC_ALPHA = 0x5, /**< srcA, srcA, srcA, srcA */ + SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 0x6, /**< 1-srcA, 1-srcA, 1-srcA, 1-srcA */ + SDL_BLENDFACTOR_DST_COLOR = 0x7, /**< dstR, dstG, dstB, dstA */ + SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR = 0x8, /**< 1-dstR, 1-dstG, 1-dstB, 1-dstA */ + SDL_BLENDFACTOR_DST_ALPHA = 0x9, /**< dstA, dstA, dstA, dstA */ + SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 0xA /**< 1-dstA, 1-dstA, 1-dstA, 1-dstA */ +} SDL_BlendFactor; + +/** + * Compose a custom blend mode for renderers. + * + * The functions SDL_SetRenderDrawBlendMode and SDL_SetTextureBlendMode accept + * the SDL_BlendMode returned by this function if the renderer supports it. + * + * A blend mode controls how the pixels from a drawing operation (source) get + * combined with the pixels from the render target (destination). First, the + * components of the source and destination pixels get multiplied with their + * blend factors. Then, the blend operation takes the two products and + * calculates the result that will get stored in the render target. + * + * Expressed in pseudocode, it would look like this: + * + * ```c + * dstRGB = colorOperation(srcRGB * srcColorFactor, dstRGB * dstColorFactor); + * dstA = alphaOperation(srcA * srcAlphaFactor, dstA * dstAlphaFactor); + * ``` + * + * Where the functions `colorOperation(src, dst)` and `alphaOperation(src, + * dst)` can return one of the following: + * + * - `src + dst` + * - `src - dst` + * - `dst - src` + * - `min(src, dst)` + * - `max(src, dst)` + * + * The red, green, and blue components are always multiplied with the first, + * second, and third components of the SDL_BlendFactor, respectively. The + * fourth component is not used. + * + * The alpha component is always multiplied with the fourth component of the + * SDL_BlendFactor. The other components are not used in the alpha + * calculation. + * + * Support for these blend modes varies for each renderer. To check if a + * specific SDL_BlendMode is supported, create a renderer and pass it to + * either SDL_SetRenderDrawBlendMode or SDL_SetTextureBlendMode. They will + * return with an error if the blend mode is not supported. + * + * This list describes the support of custom blend modes for each renderer in + * SDL 2.0.6. All renderers support the four blend modes listed in the + * SDL_BlendMode enumeration. + * + * - **direct3d**: Supports all operations with all factors. However, some + * factors produce unexpected results with `SDL_BLENDOPERATION_MINIMUM` and + * `SDL_BLENDOPERATION_MAXIMUM`. + * - **direct3d11**: Same as Direct3D 9. + * - **opengl**: Supports the `SDL_BLENDOPERATION_ADD` operation with all + * factors. OpenGL versions 1.1, 1.2, and 1.3 do not work correctly with SDL + * 2.0.6. + * - **opengles**: Supports the `SDL_BLENDOPERATION_ADD` operation with all + * factors. Color and alpha factors need to be the same. OpenGL ES 1 + * implementation specific: May also support `SDL_BLENDOPERATION_SUBTRACT` + * and `SDL_BLENDOPERATION_REV_SUBTRACT`. May support color and alpha + * operations being different from each other. May support color and alpha + * factors being different from each other. + * - **opengles2**: Supports the `SDL_BLENDOPERATION_ADD`, + * `SDL_BLENDOPERATION_SUBTRACT`, `SDL_BLENDOPERATION_REV_SUBTRACT` + * operations with all factors. + * - **psp**: No custom blend mode support. + * - **software**: No custom blend mode support. + * + * Some renderers do not provide an alpha component for the default render + * target. The `SDL_BLENDFACTOR_DST_ALPHA` and + * `SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA` factors do not have an effect in this + * case. + * + * \param srcColorFactor the SDL_BlendFactor applied to the red, green, and + * blue components of the source pixels + * \param dstColorFactor the SDL_BlendFactor applied to the red, green, and + * blue components of the destination pixels + * \param colorOperation the SDL_BlendOperation used to combine the red, + * green, and blue components of the source and + * destination pixels + * \param srcAlphaFactor the SDL_BlendFactor applied to the alpha component of + * the source pixels + * \param dstAlphaFactor the SDL_BlendFactor applied to the alpha component of + * the destination pixels + * \param alphaOperation the SDL_BlendOperation used to combine the alpha + * component of the source and destination pixels + * \returns an SDL_BlendMode that represents the chosen factors and + * operations. + * + * \since This function is available since SDL 2.0.6. + * + * \sa SDL_SetRenderDrawBlendMode + * \sa SDL_GetRenderDrawBlendMode + * \sa SDL_SetTextureBlendMode + * \sa SDL_GetTextureBlendMode + */ +extern DECLSPEC SDL_BlendMode SDLCALL SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor, + SDL_BlendFactor dstColorFactor, + SDL_BlendOperation colorOperation, + SDL_BlendFactor srcAlphaFactor, + SDL_BlendFactor dstAlphaFactor, + SDL_BlendOperation alphaOperation); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_blendmode_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_clipboard.h b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_clipboard.h new file mode 100644 index 0000000000..81a5218f41 --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_clipboard.h @@ -0,0 +1,94 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2022 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_clipboard.h + * + * Include file for SDL clipboard handling + */ + +#ifndef SDL_clipboard_h_ +#define SDL_clipboard_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Function prototypes */ + +/** + * Put UTF-8 text into the clipboard. + * + * \param text the text to store in the clipboard + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetClipboardText + * \sa SDL_HasClipboardText + */ +extern DECLSPEC int SDLCALL SDL_SetClipboardText(const char *text); + +/** + * Get UTF-8 text from the clipboard, which must be freed with SDL_free(). + * + * This functions returns empty string if there was not enough memory left for + * a copy of the clipboard's content. + * + * \returns the clipboard text on success or an empty string on failure; call + * SDL_GetError() for more information. Caller must call SDL_free() + * on the returned pointer when done with it (even if there was an + * error). + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_HasClipboardText + * \sa SDL_SetClipboardText + */ +extern DECLSPEC char * SDLCALL SDL_GetClipboardText(void); + +/** + * Query whether the clipboard exists and contains a non-empty text string. + * + * \returns SDL_TRUE if the clipboard has text, or SDL_FALSE if it does not. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetClipboardText + * \sa SDL_SetClipboardText + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasClipboardText(void); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_clipboard_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_config.h b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_config.h new file mode 100644 index 0000000000..4bb4115e05 --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_config.h @@ -0,0 +1,55 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2022 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_config_h_ +#define SDL_config_h_ + +#include + +/** + * \file SDL_config.h + */ + +/* Add any platform that doesn't build using the configure system. */ +#if defined(__WIN32__) +#include +#elif defined(__WINRT__) +#include +#elif defined(__MACOSX__) +#include +#elif defined(__IPHONEOS__) +#include +#elif defined(__ANDROID__) +#include +#elif defined(__OS2__) +#include +#elif defined(__EMSCRIPTEN__) +#include +#else +/* This is a minimal configuration just to get SDL running on new platforms. */ +#include +#endif /* platform config */ + +#ifdef USING_GENERATED_CONFIG_H +#error Wrong SDL_config.h, check your include path? +#endif + +#endif /* SDL_config_h_ */ diff --git a/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_config_iphoneos.h b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_config_iphoneos.h new file mode 100644 index 0000000000..851ac53a44 --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_config_iphoneos.h @@ -0,0 +1,215 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2022 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_config_iphoneos_h_ +#define SDL_config_iphoneos_h_ +#define SDL_config_h_ + +#include + +#ifdef __LP64__ +#define SIZEOF_VOIDP 8 +#else +#define SIZEOF_VOIDP 4 +#endif + +#define HAVE_GCC_ATOMICS 1 + +#define STDC_HEADERS 1 +#define HAVE_ALLOCA_H 1 +#define HAVE_CTYPE_H 1 +#define HAVE_INTTYPES_H 1 +#define HAVE_LIMITS_H 1 +#define HAVE_MATH_H 1 +#define HAVE_SIGNAL_H 1 +#define HAVE_STDINT_H 1 +#define HAVE_STDIO_H 1 +#define HAVE_STRING_H 1 +#define HAVE_SYS_TYPES_H 1 +/* The libunwind functions are only available on x86 */ +/* #undef HAVE_LIBUNWIND_H */ + +/* C library functions */ +#define HAVE_DLOPEN 1 +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#define HAVE_GETENV 1 +#define HAVE_SETENV 1 +#define HAVE_PUTENV 1 +#define HAVE_SETENV 1 +#define HAVE_UNSETENV 1 +#define HAVE_QSORT 1 +#define HAVE_ABS 1 +#define HAVE_BCOPY 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_STRLEN 1 +#define HAVE_STRLCPY 1 +#define HAVE_STRLCAT 1 +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +#define HAVE_STRTOK_R 1 +#define HAVE_STRTOL 1 +#define HAVE_STRTOUL 1 +#define HAVE_STRTOLL 1 +#define HAVE_STRTOULL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE_STRCASECMP 1 +#define HAVE_STRNCASECMP 1 +#define HAVE_VSSCANF 1 +#define HAVE_VSNPRINTF 1 +#define HAVE_M_PI 1 +#define HAVE_ACOS 1 +#define HAVE_ACOSF 1 +#define HAVE_ASIN 1 +#define HAVE_ASINF 1 +#define HAVE_ATAN 1 +#define HAVE_ATANF 1 +#define HAVE_ATAN2 1 +#define HAVE_ATAN2F 1 +#define HAVE_CEIL 1 +#define HAVE_CEILF 1 +#define HAVE_COPYSIGN 1 +#define HAVE_COPYSIGNF 1 +#define HAVE_COS 1 +#define HAVE_COSF 1 +#define HAVE_EXP 1 +#define HAVE_EXPF 1 +#define HAVE_FABS 1 +#define HAVE_FABSF 1 +#define HAVE_FLOOR 1 +#define HAVE_FLOORF 1 +#define HAVE_FMOD 1 +#define HAVE_FMODF 1 +#define HAVE_LOG 1 +#define HAVE_LOGF 1 +#define HAVE_LOG10 1 +#define HAVE_LOG10F 1 +#define HAVE_LROUND 1 +#define HAVE_LROUNDF 1 +#define HAVE_POW 1 +#define HAVE_POWF 1 +#define HAVE_ROUND 1 +#define HAVE_ROUNDF 1 +#define HAVE_SCALBN 1 +#define HAVE_SCALBNF 1 +#define HAVE_SIN 1 +#define HAVE_SINF 1 +#define HAVE_SQRT 1 +#define HAVE_SQRTF 1 +#define HAVE_TAN 1 +#define HAVE_TANF 1 +#define HAVE_TRUNC 1 +#define HAVE_TRUNCF 1 +#define HAVE_SIGACTION 1 +#define HAVE_SETJMP 1 +#define HAVE_NANOSLEEP 1 +#define HAVE_SYSCONF 1 +#define HAVE_SYSCTLBYNAME 1 +#define HAVE_O_CLOEXEC 1 + +/* enable iPhone version of Core Audio driver */ +#define SDL_AUDIO_DRIVER_COREAUDIO 1 +/* Enable the dummy audio driver (src/audio/dummy/\*.c) */ +#define SDL_AUDIO_DRIVER_DUMMY 1 + +/* Enable the stub haptic driver (src/haptic/dummy/\*.c) */ +#define SDL_HAPTIC_DUMMY 1 + +/* Enable joystick support */ +/* Only enable HIDAPI support if you want to support Steam Controllers on iOS and tvOS */ +/*#define SDL_JOYSTICK_HIDAPI 1*/ +#define SDL_JOYSTICK_MFI 1 +#define SDL_JOYSTICK_VIRTUAL 1 + +#ifdef __TVOS__ +#define SDL_SENSOR_DUMMY 1 +#else +/* Enable the CoreMotion sensor driver */ +#define SDL_SENSOR_COREMOTION 1 +#endif + +/* Enable Unix style SO loading */ +#define SDL_LOADSO_DLOPEN 1 + +/* Enable various threading systems */ +#define SDL_THREAD_PTHREAD 1 +#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1 + +/* Enable various timer systems */ +#define SDL_TIMER_UNIX 1 + +/* Supported video drivers */ +#define SDL_VIDEO_DRIVER_UIKIT 1 +#define SDL_VIDEO_DRIVER_DUMMY 1 + +/* Enable OpenGL ES */ +#if !TARGET_OS_MACCATALYST +#define SDL_VIDEO_OPENGL_ES2 1 +#define SDL_VIDEO_OPENGL_ES 1 +#define SDL_VIDEO_RENDER_OGL_ES 1 +#define SDL_VIDEO_RENDER_OGL_ES2 1 +#endif + +/* Metal supported on 64-bit devices running iOS 8.0 and tvOS 9.0 and newer + Also supported in simulator from iOS 13.0 and tvOS 13.0 + */ +#if (TARGET_OS_SIMULATOR && ((__IPHONE_OS_VERSION_MIN_REQUIRED >= 130000) || (__TV_OS_VERSION_MIN_REQUIRED >= 130000))) || (!TARGET_CPU_ARM && ((__IPHONE_OS_VERSION_MIN_REQUIRED >= 80000) || (__TV_OS_VERSION_MIN_REQUIRED >= 90000))) +#define SDL_PLATFORM_SUPPORTS_METAL 1 +#else +#define SDL_PLATFORM_SUPPORTS_METAL 0 +#endif + +#if SDL_PLATFORM_SUPPORTS_METAL +#define SDL_VIDEO_RENDER_METAL 1 +#endif + +#if SDL_PLATFORM_SUPPORTS_METAL +#define SDL_VIDEO_VULKAN 1 +#endif + +#if SDL_PLATFORM_SUPPORTS_METAL +#define SDL_VIDEO_METAL 1 +#endif + +/* Enable system power support */ +#define SDL_POWER_UIKIT 1 + +/* enable iPhone keyboard support */ +#define SDL_IPHONE_KEYBOARD 1 + +/* enable iOS extended launch screen */ +#define SDL_IPHONE_LAUNCHSCREEN 1 + +/* enable filesystem support */ +#define SDL_FILESYSTEM_COCOA 1 + +#endif /* SDL_config_iphoneos_h_ */ diff --git a/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_copying.h b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_copying.h new file mode 100644 index 0000000000..49e3f9da07 --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_copying.h @@ -0,0 +1,20 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2022 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ diff --git a/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_cpuinfo.h b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_cpuinfo.h new file mode 100644 index 0000000000..ace7e064b2 --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_cpuinfo.h @@ -0,0 +1,559 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2022 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_cpuinfo.h + * + * CPU feature detection for SDL. + */ + +#ifndef SDL_cpuinfo_h_ +#define SDL_cpuinfo_h_ + +#include + +/* Need to do this here because intrin.h has C++ code in it */ +/* Visual Studio 2005 has a bug where intrin.h conflicts with winnt.h */ +#if defined(_MSC_VER) && (_MSC_VER >= 1500) && (defined(_M_IX86) || defined(_M_X64)) +#ifdef __clang__ +/* As of Clang 11, '_m_prefetchw' is conflicting with the winnt.h's version, + so we define the needed '_m_prefetch' here as a pseudo-header, until the issue is fixed. */ + +#ifndef __PRFCHWINTRIN_H +#define __PRFCHWINTRIN_H + +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_m_prefetch(void *__P) +{ + __builtin_prefetch (__P, 0, 3 /* _MM_HINT_T0 */); +} + +#endif /* __PRFCHWINTRIN_H */ +#endif /* __clang__ */ +#include +#ifndef _WIN64 +#ifndef __MMX__ +#define __MMX__ +#endif +#ifndef __3dNOW__ +#define __3dNOW__ +#endif +#endif +#ifndef __SSE__ +#define __SSE__ +#endif +#ifndef __SSE2__ +#define __SSE2__ +#endif +#ifndef __SSE3__ +#define __SSE3__ +#endif +#elif defined(__MINGW64_VERSION_MAJOR) +#include +#if !defined(SDL_DISABLE_ARM_NEON_H) && defined(__ARM_NEON) +# include +#endif +#else +/* altivec.h redefining bool causes a number of problems, see bugs 3993 and 4392, so you need to explicitly define SDL_ENABLE_ALTIVEC_H to have it included. */ +#if defined(HAVE_ALTIVEC_H) && defined(__ALTIVEC__) && !defined(__APPLE_ALTIVEC__) && defined(SDL_ENABLE_ALTIVEC_H) +#include +#endif +#if !defined(SDL_DISABLE_ARM_NEON_H) +# if defined(__ARM_NEON) +# include +# elif defined(__WINDOWS__) || defined(__WINRT__) +/* Visual Studio doesn't define __ARM_ARCH, but _M_ARM (if set, always 7), and _M_ARM64 (if set, always 1). */ +# if defined(_M_ARM) +# include +# include +# define __ARM_NEON 1 /* Set __ARM_NEON so that it can be used elsewhere, at compile time */ +# endif +# if defined (_M_ARM64) +# include +# include +# define __ARM_NEON 1 /* Set __ARM_NEON so that it can be used elsewhere, at compile time */ +# endif +# endif +#endif +#endif /* compiler version */ + +#if defined(__3dNOW__) && !defined(SDL_DISABLE_MM3DNOW_H) +#include +#endif +#if defined(HAVE_IMMINTRIN_H) && !defined(SDL_DISABLE_IMMINTRIN_H) +#include +#else +#if defined(__MMX__) && !defined(SDL_DISABLE_MMINTRIN_H) +#include +#endif +#if defined(__SSE__) && !defined(SDL_DISABLE_XMMINTRIN_H) +#include +#endif +#if defined(__SSE2__) && !defined(SDL_DISABLE_EMMINTRIN_H) +#include +#endif +#if defined(__SSE3__) && !defined(SDL_DISABLE_PMMINTRIN_H) +#include +#endif +#endif /* HAVE_IMMINTRIN_H */ + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* This is a guess for the cacheline size used for padding. + * Most x86 processors have a 64 byte cache line. + * The 64-bit PowerPC processors have a 128 byte cache line. + * We'll use the larger value to be generally safe. + */ +#define SDL_CACHELINE_SIZE 128 + +/** + * Get the number of CPU cores available. + * + * \returns the total number of logical CPU cores. On CPUs that include + * technologies such as hyperthreading, the number of logical cores + * may be more than the number of physical cores. + * + * \since This function is available since SDL 2.0.0. + */ +extern DECLSPEC int SDLCALL SDL_GetCPUCount(void); + +/** + * Determine the L1 cache line size of the CPU. + * + * This is useful for determining multi-threaded structure padding or SIMD + * prefetch sizes. + * + * \returns the L1 cache line size of the CPU, in bytes. + * + * \since This function is available since SDL 2.0.0. + */ +extern DECLSPEC int SDLCALL SDL_GetCPUCacheLineSize(void); + +/** + * Determine whether the CPU has the RDTSC instruction. + * + * This always returns false on CPUs that aren't using Intel instruction sets. + * + * \returns SDL_TRUE if the CPU has the RDTSC instruction or SDL_FALSE if not. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_Has3DNow + * \sa SDL_HasAltiVec + * \sa SDL_HasAVX + * \sa SDL_HasAVX2 + * \sa SDL_HasMMX + * \sa SDL_HasSSE + * \sa SDL_HasSSE2 + * \sa SDL_HasSSE3 + * \sa SDL_HasSSE41 + * \sa SDL_HasSSE42 + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasRDTSC(void); + +/** + * Determine whether the CPU has AltiVec features. + * + * This always returns false on CPUs that aren't using PowerPC instruction + * sets. + * + * \returns SDL_TRUE if the CPU has AltiVec features or SDL_FALSE if not. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_Has3DNow + * \sa SDL_HasAVX + * \sa SDL_HasAVX2 + * \sa SDL_HasMMX + * \sa SDL_HasRDTSC + * \sa SDL_HasSSE + * \sa SDL_HasSSE2 + * \sa SDL_HasSSE3 + * \sa SDL_HasSSE41 + * \sa SDL_HasSSE42 + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasAltiVec(void); + +/** + * Determine whether the CPU has MMX features. + * + * This always returns false on CPUs that aren't using Intel instruction sets. + * + * \returns SDL_TRUE if the CPU has MMX features or SDL_FALSE if not. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_Has3DNow + * \sa SDL_HasAltiVec + * \sa SDL_HasAVX + * \sa SDL_HasAVX2 + * \sa SDL_HasRDTSC + * \sa SDL_HasSSE + * \sa SDL_HasSSE2 + * \sa SDL_HasSSE3 + * \sa SDL_HasSSE41 + * \sa SDL_HasSSE42 + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasMMX(void); + +/** + * Determine whether the CPU has 3DNow! features. + * + * This always returns false on CPUs that aren't using AMD instruction sets. + * + * \returns SDL_TRUE if the CPU has 3DNow! features or SDL_FALSE if not. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_HasAltiVec + * \sa SDL_HasAVX + * \sa SDL_HasAVX2 + * \sa SDL_HasMMX + * \sa SDL_HasRDTSC + * \sa SDL_HasSSE + * \sa SDL_HasSSE2 + * \sa SDL_HasSSE3 + * \sa SDL_HasSSE41 + * \sa SDL_HasSSE42 + */ +extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNow(void); + +/** + * Determine whether the CPU has SSE features. + * + * This always returns false on CPUs that aren't using Intel instruction sets. + * + * \returns SDL_TRUE if the CPU has SSE features or SDL_FALSE if not. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_Has3DNow + * \sa SDL_HasAltiVec + * \sa SDL_HasAVX + * \sa SDL_HasAVX2 + * \sa SDL_HasMMX + * \sa SDL_HasRDTSC + * \sa SDL_HasSSE2 + * \sa SDL_HasSSE3 + * \sa SDL_HasSSE41 + * \sa SDL_HasSSE42 + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE(void); + +/** + * Determine whether the CPU has SSE2 features. + * + * This always returns false on CPUs that aren't using Intel instruction sets. + * + * \returns SDL_TRUE if the CPU has SSE2 features or SDL_FALSE if not. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_Has3DNow + * \sa SDL_HasAltiVec + * \sa SDL_HasAVX + * \sa SDL_HasAVX2 + * \sa SDL_HasMMX + * \sa SDL_HasRDTSC + * \sa SDL_HasSSE + * \sa SDL_HasSSE3 + * \sa SDL_HasSSE41 + * \sa SDL_HasSSE42 + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE2(void); + +/** + * Determine whether the CPU has SSE3 features. + * + * This always returns false on CPUs that aren't using Intel instruction sets. + * + * \returns SDL_TRUE if the CPU has SSE3 features or SDL_FALSE if not. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_Has3DNow + * \sa SDL_HasAltiVec + * \sa SDL_HasAVX + * \sa SDL_HasAVX2 + * \sa SDL_HasMMX + * \sa SDL_HasRDTSC + * \sa SDL_HasSSE + * \sa SDL_HasSSE2 + * \sa SDL_HasSSE41 + * \sa SDL_HasSSE42 + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE3(void); + +/** + * Determine whether the CPU has SSE4.1 features. + * + * This always returns false on CPUs that aren't using Intel instruction sets. + * + * \returns SDL_TRUE if the CPU has SSE4.1 features or SDL_FALSE if not. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_Has3DNow + * \sa SDL_HasAltiVec + * \sa SDL_HasAVX + * \sa SDL_HasAVX2 + * \sa SDL_HasMMX + * \sa SDL_HasRDTSC + * \sa SDL_HasSSE + * \sa SDL_HasSSE2 + * \sa SDL_HasSSE3 + * \sa SDL_HasSSE42 + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE41(void); + +/** + * Determine whether the CPU has SSE4.2 features. + * + * This always returns false on CPUs that aren't using Intel instruction sets. + * + * \returns SDL_TRUE if the CPU has SSE4.2 features or SDL_FALSE if not. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_Has3DNow + * \sa SDL_HasAltiVec + * \sa SDL_HasAVX + * \sa SDL_HasAVX2 + * \sa SDL_HasMMX + * \sa SDL_HasRDTSC + * \sa SDL_HasSSE + * \sa SDL_HasSSE2 + * \sa SDL_HasSSE3 + * \sa SDL_HasSSE41 + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE42(void); + +/** + * Determine whether the CPU has AVX features. + * + * This always returns false on CPUs that aren't using Intel instruction sets. + * + * \returns SDL_TRUE if the CPU has AVX features or SDL_FALSE if not. + * + * \since This function is available since SDL 2.0.2. + * + * \sa SDL_Has3DNow + * \sa SDL_HasAltiVec + * \sa SDL_HasAVX2 + * \sa SDL_HasMMX + * \sa SDL_HasRDTSC + * \sa SDL_HasSSE + * \sa SDL_HasSSE2 + * \sa SDL_HasSSE3 + * \sa SDL_HasSSE41 + * \sa SDL_HasSSE42 + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX(void); + +/** + * Determine whether the CPU has AVX2 features. + * + * This always returns false on CPUs that aren't using Intel instruction sets. + * + * \returns SDL_TRUE if the CPU has AVX2 features or SDL_FALSE if not. + * + * \since This function is available since SDL 2.0.4. + * + * \sa SDL_Has3DNow + * \sa SDL_HasAltiVec + * \sa SDL_HasAVX + * \sa SDL_HasMMX + * \sa SDL_HasRDTSC + * \sa SDL_HasSSE + * \sa SDL_HasSSE2 + * \sa SDL_HasSSE3 + * \sa SDL_HasSSE41 + * \sa SDL_HasSSE42 + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX2(void); + +/** + * Determine whether the CPU has AVX-512F (foundation) features. + * + * This always returns false on CPUs that aren't using Intel instruction sets. + * + * \returns SDL_TRUE if the CPU has AVX-512F features or SDL_FALSE if not. + * + * \since This function is available since SDL 2.0.9. + * + * \sa SDL_HasAVX + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX512F(void); + +/** + * Determine whether the CPU has ARM SIMD (ARMv6) features. + * + * This is different from ARM NEON, which is a different instruction set. + * + * This always returns false on CPUs that aren't using ARM instruction sets. + * + * \returns SDL_TRUE if the CPU has ARM SIMD features or SDL_FALSE if not. + * + * \since This function is available since SDL 2.0.12. + * + * \sa SDL_HasNEON + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasARMSIMD(void); + +/** + * Determine whether the CPU has NEON (ARM SIMD) features. + * + * This always returns false on CPUs that aren't using ARM instruction sets. + * + * \returns SDL_TRUE if the CPU has ARM NEON features or SDL_FALSE if not. + * + * \since This function is available since SDL 2.0.6. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasNEON(void); + +/** + * Get the amount of RAM configured in the system. + * + * \returns the amount of RAM configured in the system in MB. + * + * \since This function is available since SDL 2.0.1. + */ +extern DECLSPEC int SDLCALL SDL_GetSystemRAM(void); + +/** + * Report the alignment this system needs for SIMD allocations. + * + * This will return the minimum number of bytes to which a pointer must be + * aligned to be compatible with SIMD instructions on the current machine. For + * example, if the machine supports SSE only, it will return 16, but if it + * supports AVX-512F, it'll return 64 (etc). This only reports values for + * instruction sets SDL knows about, so if your SDL build doesn't have + * SDL_HasAVX512F(), then it might return 16 for the SSE support it sees and + * not 64 for the AVX-512 instructions that exist but SDL doesn't know about. + * Plan accordingly. + * + * \returns the alignment in bytes needed for available, known SIMD + * instructions. + * + * \since This function is available since SDL 2.0.10. + */ +extern DECLSPEC size_t SDLCALL SDL_SIMDGetAlignment(void); + +/** + * Allocate memory in a SIMD-friendly way. + * + * This will allocate a block of memory that is suitable for use with SIMD + * instructions. Specifically, it will be properly aligned and padded for the + * system's supported vector instructions. + * + * The memory returned will be padded such that it is safe to read or write an + * incomplete vector at the end of the memory block. This can be useful so you + * don't have to drop back to a scalar fallback at the end of your SIMD + * processing loop to deal with the final elements without overflowing the + * allocated buffer. + * + * You must free this memory with SDL_FreeSIMD(), not free() or SDL_free() or + * delete[], etc. + * + * Note that SDL will only deal with SIMD instruction sets it is aware of; for + * example, SDL 2.0.8 knows that SSE wants 16-byte vectors (SDL_HasSSE()), and + * AVX2 wants 32 bytes (SDL_HasAVX2()), but doesn't know that AVX-512 wants + * 64. To be clear: if you can't decide to use an instruction set with an + * SDL_Has*() function, don't use that instruction set with memory allocated + * through here. + * + * SDL_AllocSIMD(0) will return a non-NULL pointer, assuming the system isn't + * out of memory, but you are not allowed to dereference it (because you only + * own zero bytes of that buffer). + * + * \param len The length, in bytes, of the block to allocate. The actual + * allocated block might be larger due to padding, etc. + * \returns a pointer to the newly-allocated block, NULL if out of memory. + * + * \since This function is available since SDL 2.0.10. + * + * \sa SDL_SIMDAlignment + * \sa SDL_SIMDRealloc + * \sa SDL_SIMDFree + */ +extern DECLSPEC void * SDLCALL SDL_SIMDAlloc(const size_t len); + +/** + * Reallocate memory obtained from SDL_SIMDAlloc + * + * It is not valid to use this function on a pointer from anything but + * SDL_SIMDAlloc(). It can't be used on pointers from malloc, realloc, + * SDL_malloc, memalign, new[], etc. + * + * \param mem The pointer obtained from SDL_SIMDAlloc. This function also + * accepts NULL, at which point this function is the same as + * calling SDL_SIMDAlloc with a NULL pointer. + * \param len The length, in bytes, of the block to allocated. The actual + * allocated block might be larger due to padding, etc. Passing 0 + * will return a non-NULL pointer, assuming the system isn't out of + * memory. + * \returns a pointer to the newly-reallocated block, NULL if out of memory. + * + * \since This function is available since SDL 2.0.14. + * + * \sa SDL_SIMDAlignment + * \sa SDL_SIMDAlloc + * \sa SDL_SIMDFree + */ +extern DECLSPEC void * SDLCALL SDL_SIMDRealloc(void *mem, const size_t len); + +/** + * Deallocate memory obtained from SDL_SIMDAlloc + * + * It is not valid to use this function on a pointer from anything but + * SDL_SIMDAlloc() or SDL_SIMDRealloc(). It can't be used on pointers from + * malloc, realloc, SDL_malloc, memalign, new[], etc. + * + * However, SDL_SIMDFree(NULL) is a legal no-op. + * + * The memory pointed to by `ptr` is no longer valid for access upon return, + * and may be returned to the system or reused by a future allocation. The + * pointer passed to this function is no longer safe to dereference once this + * function returns, and should be discarded. + * + * \param ptr The pointer, returned from SDL_SIMDAlloc or SDL_SIMDRealloc, to + * deallocate. NULL is a legal no-op. + * + * \since This function is available since SDL 2.0.10. + * + * \sa SDL_SIMDAlloc + * \sa SDL_SIMDRealloc + */ +extern DECLSPEC void SDLCALL SDL_SIMDFree(void *ptr); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_cpuinfo_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_endian.h b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_endian.h new file mode 100644 index 0000000000..5ef3270427 --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_endian.h @@ -0,0 +1,326 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2022 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_endian.h + * + * Functions for reading and writing endian-specific values + */ + +#ifndef SDL_endian_h_ +#define SDL_endian_h_ + +#include + +#if defined(_MSC_VER) && (_MSC_VER >= 1400) +/* As of Clang 11, '_m_prefetchw' is conflicting with the winnt.h's version, + so we define the needed '_m_prefetch' here as a pseudo-header, until the issue is fixed. */ +#ifdef __clang__ +#ifndef __PRFCHWINTRIN_H +#define __PRFCHWINTRIN_H +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_m_prefetch(void *__P) +{ + __builtin_prefetch (__P, 0, 3 /* _MM_HINT_T0 */); +} +#endif /* __PRFCHWINTRIN_H */ +#endif /* __clang__ */ + +#include +#endif + +/** + * \name The two types of endianness + */ +/* @{ */ +#define SDL_LIL_ENDIAN 1234 +#define SDL_BIG_ENDIAN 4321 +/* @} */ + +#ifndef SDL_BYTEORDER /* Not defined in SDL_config.h? */ +#ifdef __linux__ +#include +#define SDL_BYTEORDER __BYTE_ORDER +#elif defined(__OpenBSD__) +#include +#define SDL_BYTEORDER BYTE_ORDER +#elif defined(__FreeBSD__) || defined(__NetBSD__) +#include +#define SDL_BYTEORDER BYTE_ORDER +/* predefs from newer gcc and clang versions: */ +#elif defined(__ORDER_LITTLE_ENDIAN__) && defined(__ORDER_BIG_ENDIAN__) && defined(__BYTE_ORDER__) +#if (__BYTE_ORDER__ == __ORDER_LITTLE_ENDIAN__) +#define SDL_BYTEORDER SDL_LIL_ENDIAN +#elif (__BYTE_ORDER__ == __ORDER_BIG_ENDIAN__) +#define SDL_BYTEORDER SDL_BIG_ENDIAN +#else +#error Unsupported endianness +#endif /**/ +#else +#if defined(__hppa__) || \ + defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \ + (defined(__MIPS__) && defined(__MIPSEB__)) || \ + defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || \ + defined(__sparc__) +#define SDL_BYTEORDER SDL_BIG_ENDIAN +#else +#define SDL_BYTEORDER SDL_LIL_ENDIAN +#endif +#endif /* __linux__ */ +#endif /* !SDL_BYTEORDER */ + + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \file SDL_endian.h + */ + +/* various modern compilers may have builtin swap */ +#if defined(__GNUC__) || defined(__clang__) +# define HAS_BUILTIN_BSWAP16 (_SDL_HAS_BUILTIN(__builtin_bswap16)) || \ + (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8)) +# define HAS_BUILTIN_BSWAP32 (_SDL_HAS_BUILTIN(__builtin_bswap32)) || \ + (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3)) +# define HAS_BUILTIN_BSWAP64 (_SDL_HAS_BUILTIN(__builtin_bswap64)) || \ + (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3)) + + /* this one is broken */ +# define HAS_BROKEN_BSWAP (__GNUC__ == 2 && __GNUC_MINOR__ <= 95) +#else +# define HAS_BUILTIN_BSWAP16 0 +# define HAS_BUILTIN_BSWAP32 0 +# define HAS_BUILTIN_BSWAP64 0 +# define HAS_BROKEN_BSWAP 0 +#endif + +#if HAS_BUILTIN_BSWAP16 +#define SDL_Swap16(x) __builtin_bswap16(x) +#elif defined(_MSC_VER) && (_MSC_VER >= 1400) +#pragma intrinsic(_byteswap_ushort) +#define SDL_Swap16(x) _byteswap_ushort(x) +#elif defined(__i386__) && !HAS_BROKEN_BSWAP +SDL_FORCE_INLINE Uint16 +SDL_Swap16(Uint16 x) +{ + __asm__("xchgb %b0,%h0": "=q"(x):"0"(x)); + return x; +} +#elif defined(__x86_64__) +SDL_FORCE_INLINE Uint16 +SDL_Swap16(Uint16 x) +{ + __asm__("xchgb %b0,%h0": "=Q"(x):"0"(x)); + return x; +} +#elif (defined(__powerpc__) || defined(__ppc__)) +SDL_FORCE_INLINE Uint16 +SDL_Swap16(Uint16 x) +{ + int result; + + __asm__("rlwimi %0,%2,8,16,23": "=&r"(result):"0"(x >> 8), "r"(x)); + return (Uint16)result; +} +#elif (defined(__m68k__) && !defined(__mcoldfire__)) +SDL_FORCE_INLINE Uint16 +SDL_Swap16(Uint16 x) +{ + __asm__("rorw #8,%0": "=d"(x): "0"(x):"cc"); + return x; +} +#elif defined(__WATCOMC__) && defined(__386__) +extern __inline Uint16 SDL_Swap16(Uint16); +#pragma aux SDL_Swap16 = \ + "xchg al, ah" \ + parm [ax] \ + modify [ax]; +#else +SDL_FORCE_INLINE Uint16 +SDL_Swap16(Uint16 x) +{ + return SDL_static_cast(Uint16, ((x << 8) | (x >> 8))); +} +#endif + +#if HAS_BUILTIN_BSWAP32 +#define SDL_Swap32(x) __builtin_bswap32(x) +#elif defined(_MSC_VER) && (_MSC_VER >= 1400) +#pragma intrinsic(_byteswap_ulong) +#define SDL_Swap32(x) _byteswap_ulong(x) +#elif defined(__i386__) && !HAS_BROKEN_BSWAP +SDL_FORCE_INLINE Uint32 +SDL_Swap32(Uint32 x) +{ + __asm__("bswap %0": "=r"(x):"0"(x)); + return x; +} +#elif defined(__x86_64__) +SDL_FORCE_INLINE Uint32 +SDL_Swap32(Uint32 x) +{ + __asm__("bswapl %0": "=r"(x):"0"(x)); + return x; +} +#elif (defined(__powerpc__) || defined(__ppc__)) +SDL_FORCE_INLINE Uint32 +SDL_Swap32(Uint32 x) +{ + Uint32 result; + + __asm__("rlwimi %0,%2,24,16,23": "=&r"(result): "0" (x>>24), "r"(x)); + __asm__("rlwimi %0,%2,8,8,15" : "=&r"(result): "0" (result), "r"(x)); + __asm__("rlwimi %0,%2,24,0,7" : "=&r"(result): "0" (result), "r"(x)); + return result; +} +#elif (defined(__m68k__) && !defined(__mcoldfire__)) +SDL_FORCE_INLINE Uint32 +SDL_Swap32(Uint32 x) +{ + __asm__("rorw #8,%0\n\tswap %0\n\trorw #8,%0": "=d"(x): "0"(x):"cc"); + return x; +} +#elif defined(__WATCOMC__) && defined(__386__) +extern __inline Uint32 SDL_Swap32(Uint32); +#pragma aux SDL_Swap32 = \ + "bswap eax" \ + parm [eax] \ + modify [eax]; +#else +SDL_FORCE_INLINE Uint32 +SDL_Swap32(Uint32 x) +{ + return SDL_static_cast(Uint32, ((x << 24) | ((x << 8) & 0x00FF0000) | + ((x >> 8) & 0x0000FF00) | (x >> 24))); +} +#endif + +#if HAS_BUILTIN_BSWAP64 +#define SDL_Swap64(x) __builtin_bswap64(x) +#elif defined(_MSC_VER) && (_MSC_VER >= 1400) +#pragma intrinsic(_byteswap_uint64) +#define SDL_Swap64(x) _byteswap_uint64(x) +#elif defined(__i386__) && !HAS_BROKEN_BSWAP +SDL_FORCE_INLINE Uint64 +SDL_Swap64(Uint64 x) +{ + union { + struct { + Uint32 a, b; + } s; + Uint64 u; + } v; + v.u = x; + __asm__("bswapl %0 ; bswapl %1 ; xchgl %0,%1" + : "=r"(v.s.a), "=r"(v.s.b) + : "0" (v.s.a), "1"(v.s.b)); + return v.u; +} +#elif defined(__x86_64__) +SDL_FORCE_INLINE Uint64 +SDL_Swap64(Uint64 x) +{ + __asm__("bswapq %0": "=r"(x):"0"(x)); + return x; +} +#elif defined(__WATCOMC__) && defined(__386__) +extern __inline Uint64 SDL_Swap64(Uint64); +#pragma aux SDL_Swap64 = \ + "bswap eax" \ + "bswap edx" \ + "xchg eax,edx" \ + parm [eax edx] \ + modify [eax edx]; +#else +SDL_FORCE_INLINE Uint64 +SDL_Swap64(Uint64 x) +{ + Uint32 hi, lo; + + /* Separate into high and low 32-bit values and swap them */ + lo = SDL_static_cast(Uint32, x & 0xFFFFFFFF); + x >>= 32; + hi = SDL_static_cast(Uint32, x & 0xFFFFFFFF); + x = SDL_Swap32(lo); + x <<= 32; + x |= SDL_Swap32(hi); + return (x); +} +#endif + + +SDL_FORCE_INLINE float +SDL_SwapFloat(float x) +{ + union { + float f; + Uint32 ui32; + } swapper; + swapper.f = x; + swapper.ui32 = SDL_Swap32(swapper.ui32); + return swapper.f; +} + +/* remove extra macros */ +#undef HAS_BROKEN_BSWAP +#undef HAS_BUILTIN_BSWAP16 +#undef HAS_BUILTIN_BSWAP32 +#undef HAS_BUILTIN_BSWAP64 + +/** + * \name Swap to native + * Byteswap item from the specified endianness to the native endianness. + */ +/* @{ */ +#if SDL_BYTEORDER == SDL_LIL_ENDIAN +#define SDL_SwapLE16(X) (X) +#define SDL_SwapLE32(X) (X) +#define SDL_SwapLE64(X) (X) +#define SDL_SwapFloatLE(X) (X) +#define SDL_SwapBE16(X) SDL_Swap16(X) +#define SDL_SwapBE32(X) SDL_Swap32(X) +#define SDL_SwapBE64(X) SDL_Swap64(X) +#define SDL_SwapFloatBE(X) SDL_SwapFloat(X) +#else +#define SDL_SwapLE16(X) SDL_Swap16(X) +#define SDL_SwapLE32(X) SDL_Swap32(X) +#define SDL_SwapLE64(X) SDL_Swap64(X) +#define SDL_SwapFloatLE(X) SDL_SwapFloat(X) +#define SDL_SwapBE16(X) (X) +#define SDL_SwapBE32(X) (X) +#define SDL_SwapBE64(X) (X) +#define SDL_SwapFloatBE(X) (X) +#endif +/* @} *//* Swap to native */ + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_endian_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_error.h b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_error.h new file mode 100644 index 0000000000..743e46de11 --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_error.h @@ -0,0 +1,163 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2022 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_error.h + * + * Simple error message routines for SDL. + */ + +#ifndef SDL_error_h_ +#define SDL_error_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Public functions */ + + +/** + * Set the SDL error message for the current thread. + * + * Calling this function will replace any previous error message that was set. + * + * This function always returns -1, since SDL frequently uses -1 to signify an + * failing result, leading to this idiom: + * + * ```c + * if (error_code) { + * return SDL_SetError("This operation has failed: %d", error_code); + * } + * ``` + * + * \param fmt a printf()-style message format string + * \param ... additional parameters matching % tokens in the `fmt` string, if + * any + * \returns always -1. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_ClearError + * \sa SDL_GetError + */ +extern DECLSPEC int SDLCALL SDL_SetError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1); + +/** + * Retrieve a message about the last error that occurred on the current + * thread. + * + * It is possible for multiple errors to occur before calling SDL_GetError(). + * Only the last error is returned. + * + * The message is only applicable when an SDL function has signaled an error. + * You must check the return values of SDL function calls to determine when to + * appropriately call SDL_GetError(). You should *not* use the results of + * SDL_GetError() to decide if an error has occurred! Sometimes SDL will set + * an error string even when reporting success. + * + * SDL will *not* clear the error string for successful API calls. You *must* + * check return values for failure cases before you can assume the error + * string applies. + * + * Error strings are set per-thread, so an error set in a different thread + * will not interfere with the current thread's operation. + * + * The returned string is internally allocated and must not be freed by the + * application. + * + * \returns a message with information about the specific error that occurred, + * or an empty string if there hasn't been an error message set since + * the last call to SDL_ClearError(). The message is only applicable + * when an SDL function has signaled an error. You must check the + * return values of SDL function calls to determine when to + * appropriately call SDL_GetError(). + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_ClearError + * \sa SDL_SetError + */ +extern DECLSPEC const char *SDLCALL SDL_GetError(void); + +/** + * Get the last error message that was set for the current thread. + * + * This allows the caller to copy the error string into a provided buffer, but + * otherwise operates exactly the same as SDL_GetError(). + * + * \param errstr A buffer to fill with the last error message that was set for + * the current thread + * \param maxlen The size of the buffer pointed to by the errstr parameter + * \returns the pointer passed in as the `errstr` parameter. + * + * \since This function is available since SDL 2.0.14. + * + * \sa SDL_GetError + */ +extern DECLSPEC char * SDLCALL SDL_GetErrorMsg(char *errstr, int maxlen); + +/** + * Clear any previous error message for this thread. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetError + * \sa SDL_SetError + */ +extern DECLSPEC void SDLCALL SDL_ClearError(void); + +/** + * \name Internal error functions + * + * \internal + * Private error reporting function - used internally. + */ +/* @{ */ +#define SDL_OutOfMemory() SDL_Error(SDL_ENOMEM) +#define SDL_Unsupported() SDL_Error(SDL_UNSUPPORTED) +#define SDL_InvalidParamError(param) SDL_SetError("Parameter '%s' is invalid", (param)) +typedef enum +{ + SDL_ENOMEM, + SDL_EFREAD, + SDL_EFWRITE, + SDL_EFSEEK, + SDL_UNSUPPORTED, + SDL_LASTERROR +} SDL_errorcode; +/* SDL_Error() unconditionally returns -1. */ +extern DECLSPEC int SDLCALL SDL_Error(SDL_errorcode code); +/* @} *//* Internal error functions */ + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_error_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_events.h b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_events.h new file mode 100644 index 0000000000..9cfeb7bc0e --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_events.h @@ -0,0 +1,1150 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2022 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_events.h + * + * Include file for SDL event handling. + */ + +#ifndef SDL_events_h_ +#define SDL_events_h_ + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* General keyboard/mouse state definitions */ +#define SDL_RELEASED 0 +#define SDL_PRESSED 1 + +/** + * The types of events that can be delivered. + */ +typedef enum +{ + SDL_FIRSTEVENT = 0, /**< Unused (do not remove) */ + + /* Application events */ + SDL_QUIT = 0x100, /**< User-requested quit */ + + /* These application events have special meaning on iOS, see README-ios.md for details */ + SDL_APP_TERMINATING, /**< The application is being terminated by the OS + Called on iOS in applicationWillTerminate() + Called on Android in onDestroy() + */ + SDL_APP_LOWMEMORY, /**< The application is low on memory, free memory if possible. + Called on iOS in applicationDidReceiveMemoryWarning() + Called on Android in onLowMemory() + */ + SDL_APP_WILLENTERBACKGROUND, /**< The application is about to enter the background + Called on iOS in applicationWillResignActive() + Called on Android in onPause() + */ + SDL_APP_DIDENTERBACKGROUND, /**< The application did enter the background and may not get CPU for some time + Called on iOS in applicationDidEnterBackground() + Called on Android in onPause() + */ + SDL_APP_WILLENTERFOREGROUND, /**< The application is about to enter the foreground + Called on iOS in applicationWillEnterForeground() + Called on Android in onResume() + */ + SDL_APP_DIDENTERFOREGROUND, /**< The application is now interactive + Called on iOS in applicationDidBecomeActive() + Called on Android in onResume() + */ + + SDL_LOCALECHANGED, /**< The user's locale preferences have changed. */ + + /* Display events */ + SDL_DISPLAYEVENT = 0x150, /**< Display state change */ + + /* Window events */ + SDL_WINDOWEVENT = 0x200, /**< Window state change */ + SDL_SYSWMEVENT, /**< System specific event */ + + /* Keyboard events */ + SDL_KEYDOWN = 0x300, /**< Key pressed */ + SDL_KEYUP, /**< Key released */ + SDL_TEXTEDITING, /**< Keyboard text editing (composition) */ + SDL_TEXTINPUT, /**< Keyboard text input */ + SDL_KEYMAPCHANGED, /**< Keymap changed due to a system event such as an + input language or keyboard layout change. + */ + SDL_TEXTEDITING_EXT, /**< Extended keyboard text editing (composition) */ + + /* Mouse events */ + SDL_MOUSEMOTION = 0x400, /**< Mouse moved */ + SDL_MOUSEBUTTONDOWN, /**< Mouse button pressed */ + SDL_MOUSEBUTTONUP, /**< Mouse button released */ + SDL_MOUSEWHEEL, /**< Mouse wheel motion */ + + /* Joystick events */ + SDL_JOYAXISMOTION = 0x600, /**< Joystick axis motion */ + SDL_JOYBALLMOTION, /**< Joystick trackball motion */ + SDL_JOYHATMOTION, /**< Joystick hat position change */ + SDL_JOYBUTTONDOWN, /**< Joystick button pressed */ + SDL_JOYBUTTONUP, /**< Joystick button released */ + SDL_JOYDEVICEADDED, /**< A new joystick has been inserted into the system */ + SDL_JOYDEVICEREMOVED, /**< An opened joystick has been removed */ + + /* Game controller events */ + SDL_CONTROLLERAXISMOTION = 0x650, /**< Game controller axis motion */ + SDL_CONTROLLERBUTTONDOWN, /**< Game controller button pressed */ + SDL_CONTROLLERBUTTONUP, /**< Game controller button released */ + SDL_CONTROLLERDEVICEADDED, /**< A new Game controller has been inserted into the system */ + SDL_CONTROLLERDEVICEREMOVED, /**< An opened Game controller has been removed */ + SDL_CONTROLLERDEVICEREMAPPED, /**< The controller mapping was updated */ + SDL_CONTROLLERTOUCHPADDOWN, /**< Game controller touchpad was touched */ + SDL_CONTROLLERTOUCHPADMOTION, /**< Game controller touchpad finger was moved */ + SDL_CONTROLLERTOUCHPADUP, /**< Game controller touchpad finger was lifted */ + SDL_CONTROLLERSENSORUPDATE, /**< Game controller sensor was updated */ + + /* Touch events */ + SDL_FINGERDOWN = 0x700, + SDL_FINGERUP, + SDL_FINGERMOTION, + + /* Gesture events */ + SDL_DOLLARGESTURE = 0x800, + SDL_DOLLARRECORD, + SDL_MULTIGESTURE, + + /* Clipboard events */ + SDL_CLIPBOARDUPDATE = 0x900, /**< The clipboard changed */ + + /* Drag and drop events */ + SDL_DROPFILE = 0x1000, /**< The system requests a file open */ + SDL_DROPTEXT, /**< text/plain drag-and-drop event */ + SDL_DROPBEGIN, /**< A new set of drops is beginning (NULL filename) */ + SDL_DROPCOMPLETE, /**< Current set of drops is now complete (NULL filename) */ + + /* Audio hotplug events */ + SDL_AUDIODEVICEADDED = 0x1100, /**< A new audio device is available */ + SDL_AUDIODEVICEREMOVED, /**< An audio device has been removed. */ + + /* Sensor events */ + SDL_SENSORUPDATE = 0x1200, /**< A sensor was updated */ + + /* Render events */ + SDL_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset and their contents need to be updated */ + SDL_RENDER_DEVICE_RESET, /**< The device has been reset and all textures need to be recreated */ + + /* Internal events */ + SDL_POLLSENTINEL = 0x7F00, /**< Signals the end of an event poll cycle */ + + /** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use, + * and should be allocated with SDL_RegisterEvents() + */ + SDL_USEREVENT = 0x8000, + + /** + * This last event is only for bounding internal arrays + */ + SDL_LASTEVENT = 0xFFFF +} SDL_EventType; + +/** + * \brief Fields shared by every event + */ +typedef struct SDL_CommonEvent +{ + Uint32 type; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ +} SDL_CommonEvent; + +/** + * \brief Display state change event data (event.display.*) + */ +typedef struct SDL_DisplayEvent +{ + Uint32 type; /**< ::SDL_DISPLAYEVENT */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + Uint32 display; /**< The associated display index */ + Uint8 event; /**< ::SDL_DisplayEventID */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; + Sint32 data1; /**< event dependent data */ +} SDL_DisplayEvent; + +/** + * \brief Window state change event data (event.window.*) + */ +typedef struct SDL_WindowEvent +{ + Uint32 type; /**< ::SDL_WINDOWEVENT */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + Uint32 windowID; /**< The associated window */ + Uint8 event; /**< ::SDL_WindowEventID */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; + Sint32 data1; /**< event dependent data */ + Sint32 data2; /**< event dependent data */ +} SDL_WindowEvent; + +/** + * \brief Keyboard button event structure (event.key.*) + */ +typedef struct SDL_KeyboardEvent +{ + Uint32 type; /**< ::SDL_KEYDOWN or ::SDL_KEYUP */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + Uint32 windowID; /**< The window with keyboard focus, if any */ + Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ + Uint8 repeat; /**< Non-zero if this is a key repeat */ + Uint8 padding2; + Uint8 padding3; + SDL_Keysym keysym; /**< The key that was pressed or released */ +} SDL_KeyboardEvent; + +#define SDL_TEXTEDITINGEVENT_TEXT_SIZE (32) +/** + * \brief Keyboard text editing event structure (event.edit.*) + */ +typedef struct SDL_TextEditingEvent +{ + Uint32 type; /**< ::SDL_TEXTEDITING */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + Uint32 windowID; /**< The window with keyboard focus, if any */ + char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE]; /**< The editing text */ + Sint32 start; /**< The start cursor of selected editing text */ + Sint32 length; /**< The length of selected editing text */ +} SDL_TextEditingEvent; + +/** + * \brief Extended keyboard text editing event structure (event.editExt.*) when text would be + * truncated if stored in the text buffer SDL_TextEditingEvent + */ +typedef struct SDL_TextEditingExtEvent +{ + Uint32 type; /**< ::SDL_TEXTEDITING_EXT */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + Uint32 windowID; /**< The window with keyboard focus, if any */ + char* text; /**< The editing text, which should be freed with SDL_free(), and will not be NULL */ + Sint32 start; /**< The start cursor of selected editing text */ + Sint32 length; /**< The length of selected editing text */ +} SDL_TextEditingExtEvent; + +#define SDL_TEXTINPUTEVENT_TEXT_SIZE (32) +/** + * \brief Keyboard text input event structure (event.text.*) + */ +typedef struct SDL_TextInputEvent +{ + Uint32 type; /**< ::SDL_TEXTINPUT */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + Uint32 windowID; /**< The window with keyboard focus, if any */ + char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]; /**< The input text */ +} SDL_TextInputEvent; + +/** + * \brief Mouse motion event structure (event.motion.*) + */ +typedef struct SDL_MouseMotionEvent +{ + Uint32 type; /**< ::SDL_MOUSEMOTION */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + Uint32 windowID; /**< The window with mouse focus, if any */ + Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ + Uint32 state; /**< The current button state */ + Sint32 x; /**< X coordinate, relative to window */ + Sint32 y; /**< Y coordinate, relative to window */ + Sint32 xrel; /**< The relative motion in the X direction */ + Sint32 yrel; /**< The relative motion in the Y direction */ +} SDL_MouseMotionEvent; + +/** + * \brief Mouse button event structure (event.button.*) + */ +typedef struct SDL_MouseButtonEvent +{ + Uint32 type; /**< ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + Uint32 windowID; /**< The window with mouse focus, if any */ + Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ + Uint8 button; /**< The mouse button index */ + Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ + Uint8 clicks; /**< 1 for single-click, 2 for double-click, etc. */ + Uint8 padding1; + Sint32 x; /**< X coordinate, relative to window */ + Sint32 y; /**< Y coordinate, relative to window */ +} SDL_MouseButtonEvent; + +/** + * \brief Mouse wheel event structure (event.wheel.*) + */ +typedef struct SDL_MouseWheelEvent +{ + Uint32 type; /**< ::SDL_MOUSEWHEEL */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + Uint32 windowID; /**< The window with mouse focus, if any */ + Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ + Sint32 x; /**< The amount scrolled horizontally, positive to the right and negative to the left */ + Sint32 y; /**< The amount scrolled vertically, positive away from the user and negative toward the user */ + Uint32 direction; /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */ + float preciseX; /**< The amount scrolled horizontally, positive to the right and negative to the left, with float precision (added in 2.0.18) */ + float preciseY; /**< The amount scrolled vertically, positive away from the user and negative toward the user, with float precision (added in 2.0.18) */ +} SDL_MouseWheelEvent; + +/** + * \brief Joystick axis motion event structure (event.jaxis.*) + */ +typedef struct SDL_JoyAxisEvent +{ + Uint32 type; /**< ::SDL_JOYAXISMOTION */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + SDL_JoystickID which; /**< The joystick instance id */ + Uint8 axis; /**< The joystick axis index */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; + Sint16 value; /**< The axis value (range: -32768 to 32767) */ + Uint16 padding4; +} SDL_JoyAxisEvent; + +/** + * \brief Joystick trackball motion event structure (event.jball.*) + */ +typedef struct SDL_JoyBallEvent +{ + Uint32 type; /**< ::SDL_JOYBALLMOTION */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + SDL_JoystickID which; /**< The joystick instance id */ + Uint8 ball; /**< The joystick trackball index */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; + Sint16 xrel; /**< The relative motion in the X direction */ + Sint16 yrel; /**< The relative motion in the Y direction */ +} SDL_JoyBallEvent; + +/** + * \brief Joystick hat position change event structure (event.jhat.*) + */ +typedef struct SDL_JoyHatEvent +{ + Uint32 type; /**< ::SDL_JOYHATMOTION */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + SDL_JoystickID which; /**< The joystick instance id */ + Uint8 hat; /**< The joystick hat index */ + Uint8 value; /**< The hat position value. + * \sa ::SDL_HAT_LEFTUP ::SDL_HAT_UP ::SDL_HAT_RIGHTUP + * \sa ::SDL_HAT_LEFT ::SDL_HAT_CENTERED ::SDL_HAT_RIGHT + * \sa ::SDL_HAT_LEFTDOWN ::SDL_HAT_DOWN ::SDL_HAT_RIGHTDOWN + * + * Note that zero means the POV is centered. + */ + Uint8 padding1; + Uint8 padding2; +} SDL_JoyHatEvent; + +/** + * \brief Joystick button event structure (event.jbutton.*) + */ +typedef struct SDL_JoyButtonEvent +{ + Uint32 type; /**< ::SDL_JOYBUTTONDOWN or ::SDL_JOYBUTTONUP */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + SDL_JoystickID which; /**< The joystick instance id */ + Uint8 button; /**< The joystick button index */ + Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ + Uint8 padding1; + Uint8 padding2; +} SDL_JoyButtonEvent; + +/** + * \brief Joystick device event structure (event.jdevice.*) + */ +typedef struct SDL_JoyDeviceEvent +{ + Uint32 type; /**< ::SDL_JOYDEVICEADDED or ::SDL_JOYDEVICEREMOVED */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED event */ +} SDL_JoyDeviceEvent; + + +/** + * \brief Game controller axis motion event structure (event.caxis.*) + */ +typedef struct SDL_ControllerAxisEvent +{ + Uint32 type; /**< ::SDL_CONTROLLERAXISMOTION */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + SDL_JoystickID which; /**< The joystick instance id */ + Uint8 axis; /**< The controller axis (SDL_GameControllerAxis) */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; + Sint16 value; /**< The axis value (range: -32768 to 32767) */ + Uint16 padding4; +} SDL_ControllerAxisEvent; + + +/** + * \brief Game controller button event structure (event.cbutton.*) + */ +typedef struct SDL_ControllerButtonEvent +{ + Uint32 type; /**< ::SDL_CONTROLLERBUTTONDOWN or ::SDL_CONTROLLERBUTTONUP */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + SDL_JoystickID which; /**< The joystick instance id */ + Uint8 button; /**< The controller button (SDL_GameControllerButton) */ + Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ + Uint8 padding1; + Uint8 padding2; +} SDL_ControllerButtonEvent; + + +/** + * \brief Controller device event structure (event.cdevice.*) + */ +typedef struct SDL_ControllerDeviceEvent +{ + Uint32 type; /**< ::SDL_CONTROLLERDEVICEADDED, ::SDL_CONTROLLERDEVICEREMOVED, or ::SDL_CONTROLLERDEVICEREMAPPED */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED or REMAPPED event */ +} SDL_ControllerDeviceEvent; + +/** + * \brief Game controller touchpad event structure (event.ctouchpad.*) + */ +typedef struct SDL_ControllerTouchpadEvent +{ + Uint32 type; /**< ::SDL_CONTROLLERTOUCHPADDOWN or ::SDL_CONTROLLERTOUCHPADMOTION or ::SDL_CONTROLLERTOUCHPADUP */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + SDL_JoystickID which; /**< The joystick instance id */ + Sint32 touchpad; /**< The index of the touchpad */ + Sint32 finger; /**< The index of the finger on the touchpad */ + float x; /**< Normalized in the range 0...1 with 0 being on the left */ + float y; /**< Normalized in the range 0...1 with 0 being at the top */ + float pressure; /**< Normalized in the range 0...1 */ +} SDL_ControllerTouchpadEvent; + +/** + * \brief Game controller sensor event structure (event.csensor.*) + */ +typedef struct SDL_ControllerSensorEvent +{ + Uint32 type; /**< ::SDL_CONTROLLERSENSORUPDATE */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + SDL_JoystickID which; /**< The joystick instance id */ + Sint32 sensor; /**< The type of the sensor, one of the values of ::SDL_SensorType */ + float data[3]; /**< Up to 3 values from the sensor, as defined in SDL_sensor.h */ +} SDL_ControllerSensorEvent; + +/** + * \brief Audio device event structure (event.adevice.*) + */ +typedef struct SDL_AudioDeviceEvent +{ + Uint32 type; /**< ::SDL_AUDIODEVICEADDED, or ::SDL_AUDIODEVICEREMOVED */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + Uint32 which; /**< The audio device index for the ADDED event (valid until next SDL_GetNumAudioDevices() call), SDL_AudioDeviceID for the REMOVED event */ + Uint8 iscapture; /**< zero if an output device, non-zero if a capture device. */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; +} SDL_AudioDeviceEvent; + + +/** + * \brief Touch finger event structure (event.tfinger.*) + */ +typedef struct SDL_TouchFingerEvent +{ + Uint32 type; /**< ::SDL_FINGERMOTION or ::SDL_FINGERDOWN or ::SDL_FINGERUP */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + SDL_TouchID touchId; /**< The touch device id */ + SDL_FingerID fingerId; + float x; /**< Normalized in the range 0...1 */ + float y; /**< Normalized in the range 0...1 */ + float dx; /**< Normalized in the range -1...1 */ + float dy; /**< Normalized in the range -1...1 */ + float pressure; /**< Normalized in the range 0...1 */ + Uint32 windowID; /**< The window underneath the finger, if any */ +} SDL_TouchFingerEvent; + + +/** + * \brief Multiple Finger Gesture Event (event.mgesture.*) + */ +typedef struct SDL_MultiGestureEvent +{ + Uint32 type; /**< ::SDL_MULTIGESTURE */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + SDL_TouchID touchId; /**< The touch device id */ + float dTheta; + float dDist; + float x; + float y; + Uint16 numFingers; + Uint16 padding; +} SDL_MultiGestureEvent; + + +/** + * \brief Dollar Gesture Event (event.dgesture.*) + */ +typedef struct SDL_DollarGestureEvent +{ + Uint32 type; /**< ::SDL_DOLLARGESTURE or ::SDL_DOLLARRECORD */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + SDL_TouchID touchId; /**< The touch device id */ + SDL_GestureID gestureId; + Uint32 numFingers; + float error; + float x; /**< Normalized center of gesture */ + float y; /**< Normalized center of gesture */ +} SDL_DollarGestureEvent; + + +/** + * \brief An event used to request a file open by the system (event.drop.*) + * This event is enabled by default, you can disable it with SDL_EventState(). + * \note If this event is enabled, you must free the filename in the event. + */ +typedef struct SDL_DropEvent +{ + Uint32 type; /**< ::SDL_DROPBEGIN or ::SDL_DROPFILE or ::SDL_DROPTEXT or ::SDL_DROPCOMPLETE */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + char *file; /**< The file name, which should be freed with SDL_free(), is NULL on begin/complete */ + Uint32 windowID; /**< The window that was dropped on, if any */ +} SDL_DropEvent; + + +/** + * \brief Sensor event structure (event.sensor.*) + */ +typedef struct SDL_SensorEvent +{ + Uint32 type; /**< ::SDL_SENSORUPDATE */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + Sint32 which; /**< The instance ID of the sensor */ + float data[6]; /**< Up to 6 values from the sensor - additional values can be queried using SDL_SensorGetData() */ +} SDL_SensorEvent; + +/** + * \brief The "quit requested" event + */ +typedef struct SDL_QuitEvent +{ + Uint32 type; /**< ::SDL_QUIT */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ +} SDL_QuitEvent; + +/** + * \brief OS Specific event + */ +typedef struct SDL_OSEvent +{ + Uint32 type; /**< ::SDL_QUIT */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ +} SDL_OSEvent; + +/** + * \brief A user-defined event type (event.user.*) + */ +typedef struct SDL_UserEvent +{ + Uint32 type; /**< ::SDL_USEREVENT through ::SDL_LASTEVENT-1 */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + Uint32 windowID; /**< The associated window if any */ + Sint32 code; /**< User defined event code */ + void *data1; /**< User defined data pointer */ + void *data2; /**< User defined data pointer */ +} SDL_UserEvent; + + +struct SDL_SysWMmsg; +typedef struct SDL_SysWMmsg SDL_SysWMmsg; + +/** + * \brief A video driver dependent system event (event.syswm.*) + * This event is disabled by default, you can enable it with SDL_EventState() + * + * \note If you want to use this event, you should include SDL_syswm.h. + */ +typedef struct SDL_SysWMEvent +{ + Uint32 type; /**< ::SDL_SYSWMEVENT */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + SDL_SysWMmsg *msg; /**< driver dependent data, defined in SDL_syswm.h */ +} SDL_SysWMEvent; + +/** + * \brief General event structure + */ +typedef union SDL_Event +{ + Uint32 type; /**< Event type, shared with all events */ + SDL_CommonEvent common; /**< Common event data */ + SDL_DisplayEvent display; /**< Display event data */ + SDL_WindowEvent window; /**< Window event data */ + SDL_KeyboardEvent key; /**< Keyboard event data */ + SDL_TextEditingEvent edit; /**< Text editing event data */ + SDL_TextEditingExtEvent editExt; /**< Extended text editing event data */ + SDL_TextInputEvent text; /**< Text input event data */ + SDL_MouseMotionEvent motion; /**< Mouse motion event data */ + SDL_MouseButtonEvent button; /**< Mouse button event data */ + SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */ + SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */ + SDL_JoyBallEvent jball; /**< Joystick ball event data */ + SDL_JoyHatEvent jhat; /**< Joystick hat event data */ + SDL_JoyButtonEvent jbutton; /**< Joystick button event data */ + SDL_JoyDeviceEvent jdevice; /**< Joystick device change event data */ + SDL_ControllerAxisEvent caxis; /**< Game Controller axis event data */ + SDL_ControllerButtonEvent cbutton; /**< Game Controller button event data */ + SDL_ControllerDeviceEvent cdevice; /**< Game Controller device event data */ + SDL_ControllerTouchpadEvent ctouchpad; /**< Game Controller touchpad event data */ + SDL_ControllerSensorEvent csensor; /**< Game Controller sensor event data */ + SDL_AudioDeviceEvent adevice; /**< Audio device event data */ + SDL_SensorEvent sensor; /**< Sensor event data */ + SDL_QuitEvent quit; /**< Quit request event data */ + SDL_UserEvent user; /**< Custom event data */ + SDL_SysWMEvent syswm; /**< System dependent window event data */ + SDL_TouchFingerEvent tfinger; /**< Touch finger event data */ + SDL_MultiGestureEvent mgesture; /**< Gesture event data */ + SDL_DollarGestureEvent dgesture; /**< Gesture event data */ + SDL_DropEvent drop; /**< Drag and drop event data */ + + /* This is necessary for ABI compatibility between Visual C++ and GCC. + Visual C++ will respect the push pack pragma and use 52 bytes (size of + SDL_TextEditingEvent, the largest structure for 32-bit and 64-bit + architectures) for this union, and GCC will use the alignment of the + largest datatype within the union, which is 8 bytes on 64-bit + architectures. + + So... we'll add padding to force the size to be 56 bytes for both. + + On architectures where pointers are 16 bytes, this needs rounding up to + the next multiple of 16, 64, and on architectures where pointers are + even larger the size of SDL_UserEvent will dominate as being 3 pointers. + */ + Uint8 padding[sizeof(void *) <= 8 ? 56 : sizeof(void *) == 16 ? 64 : 3 * sizeof(void *)]; +} SDL_Event; + +/* Make sure we haven't broken binary compatibility */ +SDL_COMPILE_TIME_ASSERT(SDL_Event, sizeof(SDL_Event) == sizeof(((SDL_Event *)NULL)->padding)); + + +/* Function prototypes */ + +/** + * Pump the event loop, gathering events from the input devices. + * + * This function updates the event queue and internal input device state. + * + * **WARNING**: This should only be run in the thread that initialized the + * video subsystem, and for extra safety, you should consider only doing those + * things on the main thread in any case. + * + * SDL_PumpEvents() gathers all the pending input information from devices and + * places it in the event queue. Without calls to SDL_PumpEvents() no events + * would ever be placed on the queue. Often the need for calls to + * SDL_PumpEvents() is hidden from the user since SDL_PollEvent() and + * SDL_WaitEvent() implicitly call SDL_PumpEvents(). However, if you are not + * polling or waiting for events (e.g. you are filtering them), then you must + * call SDL_PumpEvents() to force an event queue update. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_PollEvent + * \sa SDL_WaitEvent + */ +extern DECLSPEC void SDLCALL SDL_PumpEvents(void); + +/* @{ */ +typedef enum +{ + SDL_ADDEVENT, + SDL_PEEKEVENT, + SDL_GETEVENT +} SDL_eventaction; + +/** + * Check the event queue for messages and optionally return them. + * + * `action` may be any of the following: + * + * - `SDL_ADDEVENT`: up to `numevents` events will be added to the back of the + * event queue. + * - `SDL_PEEKEVENT`: `numevents` events at the front of the event queue, + * within the specified minimum and maximum type, will be returned to the + * caller and will _not_ be removed from the queue. + * - `SDL_GETEVENT`: up to `numevents` events at the front of the event queue, + * within the specified minimum and maximum type, will be returned to the + * caller and will be removed from the queue. + * + * You may have to call SDL_PumpEvents() before calling this function. + * Otherwise, the events may not be ready to be filtered when you call + * SDL_PeepEvents(). + * + * This function is thread-safe. + * + * \param events destination buffer for the retrieved events + * \param numevents if action is SDL_ADDEVENT, the number of events to add + * back to the event queue; if action is SDL_PEEKEVENT or + * SDL_GETEVENT, the maximum number of events to retrieve + * \param action action to take; see [[#action|Remarks]] for details + * \param minType minimum value of the event type to be considered; + * SDL_FIRSTEVENT is a safe choice + * \param maxType maximum value of the event type to be considered; + * SDL_LASTEVENT is a safe choice + * \returns the number of events actually stored or a negative error code on + * failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_PollEvent + * \sa SDL_PumpEvents + * \sa SDL_PushEvent + */ +extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents, + SDL_eventaction action, + Uint32 minType, Uint32 maxType); +/* @} */ + +/** + * Check for the existence of a certain event type in the event queue. + * + * If you need to check for a range of event types, use SDL_HasEvents() + * instead. + * + * \param type the type of event to be queried; see SDL_EventType for details + * \returns SDL_TRUE if events matching `type` are present, or SDL_FALSE if + * events matching `type` are not present. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_HasEvents + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 type); + + +/** + * Check for the existence of certain event types in the event queue. + * + * If you need to check for a single event type, use SDL_HasEvent() instead. + * + * \param minType the low end of event type to be queried, inclusive; see + * SDL_EventType for details + * \param maxType the high end of event type to be queried, inclusive; see + * SDL_EventType for details + * \returns SDL_TRUE if events with type >= `minType` and <= `maxType` are + * present, or SDL_FALSE if not. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_HasEvents + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType); + +/** + * Clear events of a specific type from the event queue. + * + * This will unconditionally remove any events from the queue that match + * `type`. If you need to remove a range of event types, use SDL_FlushEvents() + * instead. + * + * It's also normal to just ignore events you don't care about in your event + * loop without calling this function. + * + * This function only affects currently queued events. If you want to make + * sure that all pending OS events are flushed, you can call SDL_PumpEvents() + * on the main thread immediately before the flush call. + * + * \param type the type of event to be cleared; see SDL_EventType for details + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_FlushEvents + */ +extern DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type); + +/** + * Clear events of a range of types from the event queue. + * + * This will unconditionally remove any events from the queue that are in the + * range of `minType` to `maxType`, inclusive. If you need to remove a single + * event type, use SDL_FlushEvent() instead. + * + * It's also normal to just ignore events you don't care about in your event + * loop without calling this function. + * + * This function only affects currently queued events. If you want to make + * sure that all pending OS events are flushed, you can call SDL_PumpEvents() + * on the main thread immediately before the flush call. + * + * \param minType the low end of event type to be cleared, inclusive; see + * SDL_EventType for details + * \param maxType the high end of event type to be cleared, inclusive; see + * SDL_EventType for details + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_FlushEvent + */ +extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType); + +/** + * Poll for currently pending events. + * + * If `event` is not NULL, the next event is removed from the queue and stored + * in the SDL_Event structure pointed to by `event`. The 1 returned refers to + * this event, immediately stored in the SDL Event structure -- not an event + * to follow. + * + * If `event` is NULL, it simply returns 1 if there is an event in the queue, + * but will not remove it from the queue. + * + * As this function may implicitly call SDL_PumpEvents(), you can only call + * this function in the thread that set the video mode. + * + * SDL_PollEvent() is the favored way of receiving system events since it can + * be done from the main loop and does not suspend the main loop while waiting + * on an event to be posted. + * + * The common practice is to fully process the event queue once every frame, + * usually as a first step before updating the game's state: + * + * ```c + * while (game_is_still_running) { + * SDL_Event event; + * while (SDL_PollEvent(&event)) { // poll until all events are handled! + * // decide what to do with this event. + * } + * + * // update game state, draw the current frame + * } + * ``` + * + * \param event the SDL_Event structure to be filled with the next event from + * the queue, or NULL + * \returns 1 if there is a pending event or 0 if there are none available. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetEventFilter + * \sa SDL_PeepEvents + * \sa SDL_PushEvent + * \sa SDL_SetEventFilter + * \sa SDL_WaitEvent + * \sa SDL_WaitEventTimeout + */ +extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event); + +/** + * Wait indefinitely for the next available event. + * + * If `event` is not NULL, the next event is removed from the queue and stored + * in the SDL_Event structure pointed to by `event`. + * + * As this function may implicitly call SDL_PumpEvents(), you can only call + * this function in the thread that initialized the video subsystem. + * + * \param event the SDL_Event structure to be filled in with the next event + * from the queue, or NULL + * \returns 1 on success or 0 if there was an error while waiting for events; + * call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_PollEvent + * \sa SDL_PumpEvents + * \sa SDL_WaitEventTimeout + */ +extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event); + +/** + * Wait until the specified timeout (in milliseconds) for the next available + * event. + * + * If `event` is not NULL, the next event is removed from the queue and stored + * in the SDL_Event structure pointed to by `event`. + * + * As this function may implicitly call SDL_PumpEvents(), you can only call + * this function in the thread that initialized the video subsystem. + * + * \param event the SDL_Event structure to be filled in with the next event + * from the queue, or NULL + * \param timeout the maximum number of milliseconds to wait for the next + * available event + * \returns 1 on success or 0 if there was an error while waiting for events; + * call SDL_GetError() for more information. This also returns 0 if + * the timeout elapsed without an event arriving. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_PollEvent + * \sa SDL_PumpEvents + * \sa SDL_WaitEvent + */ +extern DECLSPEC int SDLCALL SDL_WaitEventTimeout(SDL_Event * event, + int timeout); + +/** + * Add an event to the event queue. + * + * The event queue can actually be used as a two way communication channel. + * Not only can events be read from the queue, but the user can also push + * their own events onto it. `event` is a pointer to the event structure you + * wish to push onto the queue. The event is copied into the queue, and the + * caller may dispose of the memory pointed to after SDL_PushEvent() returns. + * + * Note: Pushing device input events onto the queue doesn't modify the state + * of the device within SDL. + * + * This function is thread-safe, and can be called from other threads safely. + * + * Note: Events pushed onto the queue with SDL_PushEvent() get passed through + * the event filter but events added with SDL_PeepEvents() do not. + * + * For pushing application-specific events, please use SDL_RegisterEvents() to + * get an event type that does not conflict with other code that also wants + * its own custom event types. + * + * \param event the SDL_Event to be added to the queue + * \returns 1 on success, 0 if the event was filtered, or a negative error + * code on failure; call SDL_GetError() for more information. A + * common reason for error is the event queue being full. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_PeepEvents + * \sa SDL_PollEvent + * \sa SDL_RegisterEvents + */ +extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event * event); + +/** + * A function pointer used for callbacks that watch the event queue. + * + * \param userdata what was passed as `userdata` to SDL_SetEventFilter() + * or SDL_AddEventWatch, etc + * \param event the event that triggered the callback + * \returns 1 to permit event to be added to the queue, and 0 to disallow + * it. When used with SDL_AddEventWatch, the return value is ignored. + * + * \sa SDL_SetEventFilter + * \sa SDL_AddEventWatch + */ +typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event); + +/** + * Set up a filter to process all events before they change internal state and + * are posted to the internal event queue. + * + * If the filter function returns 1 when called, then the event will be added + * to the internal queue. If it returns 0, then the event will be dropped from + * the queue, but the internal state will still be updated. This allows + * selective filtering of dynamically arriving events. + * + * **WARNING**: Be very careful of what you do in the event filter function, + * as it may run in a different thread! + * + * On platforms that support it, if the quit event is generated by an + * interrupt signal (e.g. pressing Ctrl-C), it will be delivered to the + * application at the next event poll. + * + * There is one caveat when dealing with the ::SDL_QuitEvent event type. The + * event filter is only called when the window manager desires to close the + * application window. If the event filter returns 1, then the window will be + * closed, otherwise the window will remain open if possible. + * + * Note: Disabled events never make it to the event filter function; see + * SDL_EventState(). + * + * Note: If you just want to inspect events without filtering, you should use + * SDL_AddEventWatch() instead. + * + * Note: Events pushed onto the queue with SDL_PushEvent() get passed through + * the event filter, but events pushed onto the queue with SDL_PeepEvents() do + * not. + * + * \param filter An SDL_EventFilter function to call when an event happens + * \param userdata a pointer that is passed to `filter` + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_AddEventWatch + * \sa SDL_EventState + * \sa SDL_GetEventFilter + * \sa SDL_PeepEvents + * \sa SDL_PushEvent + */ +extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter, + void *userdata); + +/** + * Query the current event filter. + * + * This function can be used to "chain" filters, by saving the existing filter + * before replacing it with a function that will call that saved filter. + * + * \param filter the current callback function will be stored here + * \param userdata the pointer that is passed to the current event filter will + * be stored here + * \returns SDL_TRUE on success or SDL_FALSE if there is no event filter set. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_SetEventFilter + */ +extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter, + void **userdata); + +/** + * Add a callback to be triggered when an event is added to the event queue. + * + * `filter` will be called when an event happens, and its return value is + * ignored. + * + * **WARNING**: Be very careful of what you do in the event filter function, + * as it may run in a different thread! + * + * If the quit event is generated by a signal (e.g. SIGINT), it will bypass + * the internal queue and be delivered to the watch callback immediately, and + * arrive at the next event poll. + * + * Note: the callback is called for events posted by the user through + * SDL_PushEvent(), but not for disabled events, nor for events by a filter + * callback set with SDL_SetEventFilter(), nor for events posted by the user + * through SDL_PeepEvents(). + * + * \param filter an SDL_EventFilter function to call when an event happens. + * \param userdata a pointer that is passed to `filter` + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_DelEventWatch + * \sa SDL_SetEventFilter + */ +extern DECLSPEC void SDLCALL SDL_AddEventWatch(SDL_EventFilter filter, + void *userdata); + +/** + * Remove an event watch callback added with SDL_AddEventWatch(). + * + * This function takes the same input as SDL_AddEventWatch() to identify and + * delete the corresponding callback. + * + * \param filter the function originally passed to SDL_AddEventWatch() + * \param userdata the pointer originally passed to SDL_AddEventWatch() + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_AddEventWatch + */ +extern DECLSPEC void SDLCALL SDL_DelEventWatch(SDL_EventFilter filter, + void *userdata); + +/** + * Run a specific filter function on the current event queue, removing any + * events for which the filter returns 0. + * + * See SDL_SetEventFilter() for more information. Unlike SDL_SetEventFilter(), + * this function does not change the filter permanently, it only uses the + * supplied filter until this function returns. + * + * \param filter the SDL_EventFilter function to call when an event happens + * \param userdata a pointer that is passed to `filter` + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetEventFilter + * \sa SDL_SetEventFilter + */ +extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter, + void *userdata); + +/* @{ */ +#define SDL_QUERY -1 +#define SDL_IGNORE 0 +#define SDL_DISABLE 0 +#define SDL_ENABLE 1 + +/** + * Set the state of processing events by type. + * + * `state` may be any of the following: + * + * - `SDL_QUERY`: returns the current processing state of the specified event + * - `SDL_IGNORE` (aka `SDL_DISABLE`): the event will automatically be dropped + * from the event queue and will not be filtered + * - `SDL_ENABLE`: the event will be processed normally + * + * \param type the type of event; see SDL_EventType for details + * \param state how to process the event + * \returns `SDL_DISABLE` or `SDL_ENABLE`, representing the processing state + * of the event before this function makes any changes to it. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetEventState + */ +extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint32 type, int state); +/* @} */ +#define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY) + +/** + * Allocate a set of user-defined events, and return the beginning event + * number for that set of events. + * + * Calling this function with `numevents` <= 0 is an error and will return + * (Uint32)-1. + * + * Note, (Uint32)-1 means the maximum unsigned 32-bit integer value (or + * 0xFFFFFFFF), but is clearer to write. + * + * \param numevents the number of events to be allocated + * \returns the beginning event number, or (Uint32)-1 if there are not enough + * user-defined events left. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_PushEvent + */ +extern DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_events_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_filesystem.h b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_filesystem.h new file mode 100644 index 0000000000..1c92913161 --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_filesystem.h @@ -0,0 +1,145 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2022 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_filesystem.h + * + * \brief Include file for filesystem SDL API functions + */ + +#ifndef SDL_filesystem_h_ +#define SDL_filesystem_h_ + +#include + +#include + +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * Get the directory where the application was run from. + * + * This is not necessarily a fast call, so you should call this once near + * startup and save the string if you need it. + * + * **Mac OS X and iOS Specific Functionality**: If the application is in a + * ".app" bundle, this function returns the Resource directory (e.g. + * MyApp.app/Contents/Resources/). This behaviour can be overridden by adding + * a property to the Info.plist file. Adding a string key with the name + * SDL_FILESYSTEM_BASE_DIR_TYPE with a supported value will change the + * behaviour. + * + * Supported values for the SDL_FILESYSTEM_BASE_DIR_TYPE property (Given an + * application in /Applications/SDLApp/MyApp.app): + * + * - `resource`: bundle resource directory (the default). For example: + * `/Applications/SDLApp/MyApp.app/Contents/Resources` + * - `bundle`: the Bundle directory. For example: + * `/Applications/SDLApp/MyApp.app/` + * - `parent`: the containing directory of the bundle. For example: + * `/Applications/SDLApp/` + * + * The returned path is guaranteed to end with a path separator ('\' on + * Windows, '/' on most other platforms). + * + * The pointer returned is owned by the caller. Please call SDL_free() on the + * pointer when done with it. + * + * \returns an absolute path in UTF-8 encoding to the application data + * directory. NULL will be returned on error or when the platform + * doesn't implement this functionality, call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 2.0.1. + * + * \sa SDL_GetPrefPath + */ +extern DECLSPEC char *SDLCALL SDL_GetBasePath(void); + +/** + * Get the user-and-app-specific path where files can be written. + * + * Get the "pref dir". This is meant to be where users can write personal + * files (preferences and save games, etc) that are specific to your + * application. This directory is unique per user, per application. + * + * This function will decide the appropriate location in the native + * filesystem, create the directory if necessary, and return a string of the + * absolute path to the directory in UTF-8 encoding. + * + * On Windows, the string might look like: + * + * `C:\\Users\\bob\\AppData\\Roaming\\My Company\\My Program Name\\` + * + * On Linux, the string might look like" + * + * `/home/bob/.local/share/My Program Name/` + * + * On Mac OS X, the string might look like: + * + * `/Users/bob/Library/Application Support/My Program Name/` + * + * You should assume the path returned by this function is the only safe place + * to write files (and that SDL_GetBasePath(), while it might be writable, or + * even the parent of the returned path, isn't where you should be writing + * things). + * + * Both the org and app strings may become part of a directory name, so please + * follow these rules: + * + * - Try to use the same org string (_including case-sensitivity_) for all + * your applications that use this function. + * - Always use a unique app string for each one, and make sure it never + * changes for an app once you've decided on it. + * - Unicode characters are legal, as long as it's UTF-8 encoded, but... + * - ...only use letters, numbers, and spaces. Avoid punctuation like "Game + * Name 2: Bad Guy's Revenge!" ... "Game Name 2" is sufficient. + * + * The returned path is guaranteed to end with a path separator ('\' on + * Windows, '/' on most other platforms). + * + * The pointer returned is owned by the caller. Please call SDL_free() on the + * pointer when done with it. + * + * \param org the name of your organization + * \param app the name of your application + * \returns a UTF-8 string of the user directory in platform-dependent + * notation. NULL if there's a problem (creating directory failed, + * etc.). + * + * \since This function is available since SDL 2.0.1. + * + * \sa SDL_GetBasePath + */ +extern DECLSPEC char *SDLCALL SDL_GetPrefPath(const char *org, const char *app); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_filesystem_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_gamecontroller.h b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_gamecontroller.h new file mode 100644 index 0000000000..254397c6c9 --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_gamecontroller.h @@ -0,0 +1,1002 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2022 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_gamecontroller.h + * + * Include file for SDL game controller event handling + */ + +#ifndef SDL_gamecontroller_h_ +#define SDL_gamecontroller_h_ + +#include +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \file SDL_gamecontroller.h + * + * In order to use these functions, SDL_Init() must have been called + * with the ::SDL_INIT_GAMECONTROLLER flag. This causes SDL to scan the system + * for game controllers, and load appropriate drivers. + * + * If you would like to receive controller updates while the application + * is in the background, you should set the following hint before calling + * SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS + */ + +/** + * The gamecontroller structure used to identify an SDL game controller + */ +struct _SDL_GameController; +typedef struct _SDL_GameController SDL_GameController; + +typedef enum +{ + SDL_CONTROLLER_TYPE_UNKNOWN = 0, + SDL_CONTROLLER_TYPE_XBOX360, + SDL_CONTROLLER_TYPE_XBOXONE, + SDL_CONTROLLER_TYPE_PS3, + SDL_CONTROLLER_TYPE_PS4, + SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO, + SDL_CONTROLLER_TYPE_VIRTUAL, + SDL_CONTROLLER_TYPE_PS5, + SDL_CONTROLLER_TYPE_AMAZON_LUNA, + SDL_CONTROLLER_TYPE_GOOGLE_STADIA +} SDL_GameControllerType; + +typedef enum +{ + SDL_CONTROLLER_BINDTYPE_NONE = 0, + SDL_CONTROLLER_BINDTYPE_BUTTON, + SDL_CONTROLLER_BINDTYPE_AXIS, + SDL_CONTROLLER_BINDTYPE_HAT +} SDL_GameControllerBindType; + +/** + * Get the SDL joystick layer binding for this controller button/axis mapping + */ +typedef struct SDL_GameControllerButtonBind +{ + SDL_GameControllerBindType bindType; + union + { + int button; + int axis; + struct { + int hat; + int hat_mask; + } hat; + } value; + +} SDL_GameControllerButtonBind; + + +/** + * To count the number of game controllers in the system for the following: + * + * ```c + * int nJoysticks = SDL_NumJoysticks(); + * int nGameControllers = 0; + * for (int i = 0; i < nJoysticks; i++) { + * if (SDL_IsGameController(i)) { + * nGameControllers++; + * } + * } + * ``` + * + * Using the SDL_HINT_GAMECONTROLLERCONFIG hint or the SDL_GameControllerAddMapping() you can add support for controllers SDL is unaware of or cause an existing controller to have a different binding. The format is: + * guid,name,mappings + * + * Where GUID is the string value from SDL_JoystickGetGUIDString(), name is the human readable string for the device and mappings are controller mappings to joystick ones. + * Under Windows there is a reserved GUID of "xinput" that covers any XInput devices. + * The mapping format for joystick is: + * bX - a joystick button, index X + * hX.Y - hat X with value Y + * aX - axis X of the joystick + * Buttons can be used as a controller axis and vice versa. + * + * This string shows an example of a valid mapping for a controller + * + * ```c + * "03000000341a00003608000000000000,PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7", + * ``` + */ + +/** + * Load a set of Game Controller mappings from a seekable SDL data stream. + * + * You can call this function several times, if needed, to load different + * database files. + * + * If a new mapping is loaded for an already known controller GUID, the later + * version will overwrite the one currently loaded. + * + * Mappings not belonging to the current platform or with no platform field + * specified will be ignored (i.e. mappings for Linux will be ignored in + * Windows, etc). + * + * This function will load the text database entirely in memory before + * processing it, so take this into consideration if you are in a memory + * constrained environment. + * + * \param rw the data stream for the mappings to be added + * \param freerw non-zero to close the stream after being read + * \returns the number of mappings added or -1 on error; call SDL_GetError() + * for more information. + * + * \since This function is available since SDL 2.0.2. + * + * \sa SDL_GameControllerAddMapping + * \sa SDL_GameControllerAddMappingsFromFile + * \sa SDL_GameControllerMappingForGUID + */ +extern DECLSPEC int SDLCALL SDL_GameControllerAddMappingsFromRW(SDL_RWops * rw, int freerw); + +/** + * Load a set of mappings from a file, filtered by the current SDL_GetPlatform() + * + * Convenience macro. + */ +#define SDL_GameControllerAddMappingsFromFile(file) SDL_GameControllerAddMappingsFromRW(SDL_RWFromFile(file, "rb"), 1) + +/** + * Add support for controllers that SDL is unaware of or to cause an existing + * controller to have a different binding. + * + * The mapping string has the format "GUID,name,mapping", where GUID is the + * string value from SDL_JoystickGetGUIDString(), name is the human readable + * string for the device and mappings are controller mappings to joystick + * ones. Under Windows there is a reserved GUID of "xinput" that covers all + * XInput devices. The mapping format for joystick is: {| |bX |a joystick + * button, index X |- |hX.Y |hat X with value Y |- |aX |axis X of the joystick + * |} Buttons can be used as a controller axes and vice versa. + * + * This string shows an example of a valid mapping for a controller: + * + * ```c + * "341a3608000000000000504944564944,Afterglow PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7" + * ``` + * + * \param mappingString the mapping string + * \returns 1 if a new mapping is added, 0 if an existing mapping is updated, + * -1 on error; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GameControllerMapping + * \sa SDL_GameControllerMappingForGUID + */ +extern DECLSPEC int SDLCALL SDL_GameControllerAddMapping(const char* mappingString); + +/** + * Get the number of mappings installed. + * + * \returns the number of mappings. + * + * \since This function is available since SDL 2.0.6. + */ +extern DECLSPEC int SDLCALL SDL_GameControllerNumMappings(void); + +/** + * Get the mapping at a particular index. + * + * \returns the mapping string. Must be freed with SDL_free(). Returns NULL if + * the index is out of range. + * + * \since This function is available since SDL 2.0.6. + */ +extern DECLSPEC char * SDLCALL SDL_GameControllerMappingForIndex(int mapping_index); + +/** + * Get the game controller mapping string for a given GUID. + * + * The returned string must be freed with SDL_free(). + * + * \param guid a structure containing the GUID for which a mapping is desired + * \returns a mapping string or NULL on error; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_JoystickGetDeviceGUID + * \sa SDL_JoystickGetGUID + */ +extern DECLSPEC char * SDLCALL SDL_GameControllerMappingForGUID(SDL_JoystickGUID guid); + +/** + * Get the current mapping of a Game Controller. + * + * The returned string must be freed with SDL_free(). + * + * Details about mappings are discussed with SDL_GameControllerAddMapping(). + * + * \param gamecontroller the game controller you want to get the current + * mapping for + * \returns a string that has the controller's mapping or NULL if no mapping + * is available; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GameControllerAddMapping + * \sa SDL_GameControllerMappingForGUID + */ +extern DECLSPEC char * SDLCALL SDL_GameControllerMapping(SDL_GameController *gamecontroller); + +/** + * Check if the given joystick is supported by the game controller interface. + * + * `joystick_index` is the same as the `device_index` passed to + * SDL_JoystickOpen(). + * + * \param joystick_index the device_index of a device, up to + * SDL_NumJoysticks() + * \returns SDL_TRUE if the given joystick is supported by the game controller + * interface, SDL_FALSE if it isn't or it's an invalid index. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GameControllerNameForIndex + * \sa SDL_GameControllerOpen + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsGameController(int joystick_index); + +/** + * Get the implementation dependent name for the game controller. + * + * This function can be called before any controllers are opened. + * + * `joystick_index` is the same as the `device_index` passed to + * SDL_JoystickOpen(). + * + * \param joystick_index the device_index of a device, from zero to + * SDL_NumJoysticks()-1 + * \returns the implementation-dependent name for the game controller, or NULL + * if there is no name or the index is invalid. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GameControllerName + * \sa SDL_GameControllerOpen + * \sa SDL_IsGameController + */ +extern DECLSPEC const char *SDLCALL SDL_GameControllerNameForIndex(int joystick_index); + +/** + * Get the type of a game controller. + * + * This can be called before any controllers are opened. + * + * \param joystick_index the device_index of a device, from zero to + * SDL_NumJoysticks()-1 + * \returns the controller type. + * + * \since This function is available since SDL 2.0.12. + */ +extern DECLSPEC SDL_GameControllerType SDLCALL SDL_GameControllerTypeForIndex(int joystick_index); + +/** + * Get the mapping of a game controller. + * + * This can be called before any controllers are opened. + * + * \param joystick_index the device_index of a device, from zero to + * SDL_NumJoysticks()-1 + * \returns the mapping string. Must be freed with SDL_free(). Returns NULL if + * no mapping is available. + * + * \since This function is available since SDL 2.0.9. + */ +extern DECLSPEC char *SDLCALL SDL_GameControllerMappingForDeviceIndex(int joystick_index); + +/** + * Open a game controller for use. + * + * `joystick_index` is the same as the `device_index` passed to + * SDL_JoystickOpen(). + * + * The index passed as an argument refers to the N'th game controller on the + * system. This index is not the value which will identify this controller in + * future controller events. The joystick's instance id (SDL_JoystickID) will + * be used there instead. + * + * \param joystick_index the device_index of a device, up to + * SDL_NumJoysticks() + * \returns a gamecontroller identifier or NULL if an error occurred; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GameControllerClose + * \sa SDL_GameControllerNameForIndex + * \sa SDL_IsGameController + */ +extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerOpen(int joystick_index); + +/** + * Get the SDL_GameController associated with an instance id. + * + * \param joyid the instance id to get the SDL_GameController for + * \returns an SDL_GameController on success or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.4. + */ +extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerFromInstanceID(SDL_JoystickID joyid); + +/** + * Get the SDL_GameController associated with a player index. + * + * Please note that the player index is _not_ the device index, nor is it the + * instance id! + * + * \param player_index the player index, which is not the device index or the + * instance id! + * \returns the SDL_GameController associated with a player index. + * + * \since This function is available since SDL 2.0.12. + * + * \sa SDL_GameControllerGetPlayerIndex + * \sa SDL_GameControllerSetPlayerIndex + */ +extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerFromPlayerIndex(int player_index); + +/** + * Get the implementation-dependent name for an opened game controller. + * + * This is the same name as returned by SDL_GameControllerNameForIndex(), but + * it takes a controller identifier instead of the (unstable) device index. + * + * \param gamecontroller a game controller identifier previously returned by + * SDL_GameControllerOpen() + * \returns the implementation dependent name for the game controller, or NULL + * if there is no name or the identifier passed is invalid. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GameControllerNameForIndex + * \sa SDL_GameControllerOpen + */ +extern DECLSPEC const char *SDLCALL SDL_GameControllerName(SDL_GameController *gamecontroller); + +/** + * Get the type of this currently opened controller + * + * This is the same name as returned by SDL_GameControllerTypeForIndex(), but + * it takes a controller identifier instead of the (unstable) device index. + * + * \param gamecontroller the game controller object to query. + * \returns the controller type. + * + * \since This function is available since SDL 2.0.12. + */ +extern DECLSPEC SDL_GameControllerType SDLCALL SDL_GameControllerGetType(SDL_GameController *gamecontroller); + +/** + * Get the player index of an opened game controller. + * + * For XInput controllers this returns the XInput user index. + * + * \param gamecontroller the game controller object to query. + * \returns the player index for controller, or -1 if it's not available. + * + * \since This function is available since SDL 2.0.9. + */ +extern DECLSPEC int SDLCALL SDL_GameControllerGetPlayerIndex(SDL_GameController *gamecontroller); + +/** + * Set the player index of an opened game controller. + * + * \param gamecontroller the game controller object to adjust. + * \param player_index Player index to assign to this controller. + * + * \since This function is available since SDL 2.0.12. + */ +extern DECLSPEC void SDLCALL SDL_GameControllerSetPlayerIndex(SDL_GameController *gamecontroller, int player_index); + +/** + * Get the USB vendor ID of an opened controller, if available. + * + * If the vendor ID isn't available this function returns 0. + * + * \param gamecontroller the game controller object to query. + * \return the USB vendor ID, or zero if unavailable. + * + * \since This function is available since SDL 2.0.6. + */ +extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetVendor(SDL_GameController *gamecontroller); + +/** + * Get the USB product ID of an opened controller, if available. + * + * If the product ID isn't available this function returns 0. + * + * \param gamecontroller the game controller object to query. + * \return the USB product ID, or zero if unavailable. + * + * \since This function is available since SDL 2.0.6. + */ +extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProduct(SDL_GameController *gamecontroller); + +/** + * Get the product version of an opened controller, if available. + * + * If the product version isn't available this function returns 0. + * + * \param gamecontroller the game controller object to query. + * \return the USB product version, or zero if unavailable. + * + * \since This function is available since SDL 2.0.6. + */ +extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProductVersion(SDL_GameController *gamecontroller); + +/** + * Get the serial number of an opened controller, if available. + * + * Returns the serial number of the controller, or NULL if it is not + * available. + * + * \param gamecontroller the game controller object to query. + * \return the serial number, or NULL if unavailable. + * + * \since This function is available since SDL 2.0.14. + */ +extern DECLSPEC const char * SDLCALL SDL_GameControllerGetSerial(SDL_GameController *gamecontroller); + +/** + * Check if a controller has been opened and is currently connected. + * + * \param gamecontroller a game controller identifier previously returned by + * SDL_GameControllerOpen() + * \returns SDL_TRUE if the controller has been opened and is currently + * connected, or SDL_FALSE if not. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GameControllerClose + * \sa SDL_GameControllerOpen + */ +extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerGetAttached(SDL_GameController *gamecontroller); + +/** + * Get the Joystick ID from a Game Controller. + * + * This function will give you a SDL_Joystick object, which allows you to use + * the SDL_Joystick functions with a SDL_GameController object. This would be + * useful for getting a joystick's position at any given time, even if it + * hasn't moved (moving it would produce an event, which would have the axis' + * value). + * + * The pointer returned is owned by the SDL_GameController. You should not + * call SDL_JoystickClose() on it, for example, since doing so will likely + * cause SDL to crash. + * + * \param gamecontroller the game controller object that you want to get a + * joystick from + * \returns a SDL_Joystick object; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + */ +extern DECLSPEC SDL_Joystick *SDLCALL SDL_GameControllerGetJoystick(SDL_GameController *gamecontroller); + +/** + * Query or change current state of Game Controller events. + * + * If controller events are disabled, you must call SDL_GameControllerUpdate() + * yourself and check the state of the controller when you want controller + * information. + * + * Any number can be passed to SDL_GameControllerEventState(), but only -1, 0, + * and 1 will have any effect. Other numbers will just be returned. + * + * \param state can be one of `SDL_QUERY`, `SDL_IGNORE`, or `SDL_ENABLE` + * \returns the same value passed to the function, with exception to -1 + * (SDL_QUERY), which will return the current state. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_JoystickEventState + */ +extern DECLSPEC int SDLCALL SDL_GameControllerEventState(int state); + +/** + * Manually pump game controller updates if not using the loop. + * + * This function is called automatically by the event loop if events are + * enabled. Under such circumstances, it will not be necessary to call this + * function. + * + * \since This function is available since SDL 2.0.0. + */ +extern DECLSPEC void SDLCALL SDL_GameControllerUpdate(void); + + +/** + * The list of axes available from a controller + * + * Thumbstick axis values range from SDL_JOYSTICK_AXIS_MIN to SDL_JOYSTICK_AXIS_MAX, + * and are centered within ~8000 of zero, though advanced UI will allow users to set + * or autodetect the dead zone, which varies between controllers. + * + * Trigger axis values range from 0 to SDL_JOYSTICK_AXIS_MAX. + */ +typedef enum +{ + SDL_CONTROLLER_AXIS_INVALID = -1, + SDL_CONTROLLER_AXIS_LEFTX, + SDL_CONTROLLER_AXIS_LEFTY, + SDL_CONTROLLER_AXIS_RIGHTX, + SDL_CONTROLLER_AXIS_RIGHTY, + SDL_CONTROLLER_AXIS_TRIGGERLEFT, + SDL_CONTROLLER_AXIS_TRIGGERRIGHT, + SDL_CONTROLLER_AXIS_MAX +} SDL_GameControllerAxis; + +/** + * Convert a string into SDL_GameControllerAxis enum. + * + * This function is called internally to translate SDL_GameController mapping + * strings for the underlying joystick device into the consistent + * SDL_GameController mapping. You do not normally need to call this function + * unless you are parsing SDL_GameController mappings in your own code. + * + * Note specially that "righttrigger" and "lefttrigger" map to + * `SDL_CONTROLLER_AXIS_TRIGGERRIGHT` and `SDL_CONTROLLER_AXIS_TRIGGERLEFT`, + * respectively. + * + * \param str string representing a SDL_GameController axis + * \returns the SDL_GameControllerAxis enum corresponding to the input string, + * or `SDL_CONTROLLER_AXIS_INVALID` if no match was found. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GameControllerGetStringForAxis + */ +extern DECLSPEC SDL_GameControllerAxis SDLCALL SDL_GameControllerGetAxisFromString(const char *str); + +/** + * Convert from an SDL_GameControllerAxis enum to a string. + * + * The caller should not SDL_free() the returned string. + * + * \param axis an enum value for a given SDL_GameControllerAxis + * \returns a string for the given axis, or NULL if an invalid axis is + * specified. The string returned is of the format used by + * SDL_GameController mapping strings. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GameControllerGetAxisFromString + */ +extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis); + +/** + * Get the SDL joystick layer binding for a controller axis mapping. + * + * \param gamecontroller a game controller + * \param axis an axis enum value (one of the SDL_GameControllerAxis values) + * \returns a SDL_GameControllerButtonBind describing the bind. On failure + * (like the given Controller axis doesn't exist on the device), its + * `.bindType` will be `SDL_CONTROLLER_BINDTYPE_NONE`. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GameControllerGetBindForButton + */ +extern DECLSPEC SDL_GameControllerButtonBind SDLCALL +SDL_GameControllerGetBindForAxis(SDL_GameController *gamecontroller, + SDL_GameControllerAxis axis); + +/** + * Query whether a game controller has a given axis. + * + * This merely reports whether the controller's mapping defined this axis, as + * that is all the information SDL has about the physical device. + * + * \param gamecontroller a game controller + * \param axis an axis enum value (an SDL_GameControllerAxis value) + * \returns SDL_TRUE if the controller has this axis, SDL_FALSE otherwise. + * + * \since This function is available since SDL 2.0.14. + */ +extern DECLSPEC SDL_bool SDLCALL +SDL_GameControllerHasAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis); + +/** + * Get the current state of an axis control on a game controller. + * + * The axis indices start at index 0. + * + * The state is a value ranging from -32768 to 32767. Triggers, however, range + * from 0 to 32767 (they never return a negative value). + * + * \param gamecontroller a game controller + * \param axis an axis index (one of the SDL_GameControllerAxis values) + * \returns axis state (including 0) on success or 0 (also) on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GameControllerGetButton + */ +extern DECLSPEC Sint16 SDLCALL +SDL_GameControllerGetAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis); + +/** + * The list of buttons available from a controller + */ +typedef enum +{ + SDL_CONTROLLER_BUTTON_INVALID = -1, + SDL_CONTROLLER_BUTTON_A, + SDL_CONTROLLER_BUTTON_B, + SDL_CONTROLLER_BUTTON_X, + SDL_CONTROLLER_BUTTON_Y, + SDL_CONTROLLER_BUTTON_BACK, + SDL_CONTROLLER_BUTTON_GUIDE, + SDL_CONTROLLER_BUTTON_START, + SDL_CONTROLLER_BUTTON_LEFTSTICK, + SDL_CONTROLLER_BUTTON_RIGHTSTICK, + SDL_CONTROLLER_BUTTON_LEFTSHOULDER, + SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, + SDL_CONTROLLER_BUTTON_DPAD_UP, + SDL_CONTROLLER_BUTTON_DPAD_DOWN, + SDL_CONTROLLER_BUTTON_DPAD_LEFT, + SDL_CONTROLLER_BUTTON_DPAD_RIGHT, + SDL_CONTROLLER_BUTTON_MISC1, /* Xbox Series X share button, PS5 microphone button, Nintendo Switch Pro capture button, Amazon Luna microphone button */ + SDL_CONTROLLER_BUTTON_PADDLE1, /* Xbox Elite paddle P1 */ + SDL_CONTROLLER_BUTTON_PADDLE2, /* Xbox Elite paddle P3 */ + SDL_CONTROLLER_BUTTON_PADDLE3, /* Xbox Elite paddle P2 */ + SDL_CONTROLLER_BUTTON_PADDLE4, /* Xbox Elite paddle P4 */ + SDL_CONTROLLER_BUTTON_TOUCHPAD, /* PS4/PS5 touchpad button */ + SDL_CONTROLLER_BUTTON_MAX +} SDL_GameControllerButton; + +/** + * Convert a string into an SDL_GameControllerButton enum. + * + * This function is called internally to translate SDL_GameController mapping + * strings for the underlying joystick device into the consistent + * SDL_GameController mapping. You do not normally need to call this function + * unless you are parsing SDL_GameController mappings in your own code. + * + * \param str string representing a SDL_GameController axis + * \returns the SDL_GameControllerButton enum corresponding to the input + * string, or `SDL_CONTROLLER_AXIS_INVALID` if no match was found. + * + * \since This function is available since SDL 2.0.0. + */ +extern DECLSPEC SDL_GameControllerButton SDLCALL SDL_GameControllerGetButtonFromString(const char *str); + +/** + * Convert from an SDL_GameControllerButton enum to a string. + * + * The caller should not SDL_free() the returned string. + * + * \param button an enum value for a given SDL_GameControllerButton + * \returns a string for the given button, or NULL if an invalid axis is + * specified. The string returned is of the format used by + * SDL_GameController mapping strings. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GameControllerGetButtonFromString + */ +extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForButton(SDL_GameControllerButton button); + +/** + * Get the SDL joystick layer binding for a controller button mapping. + * + * \param gamecontroller a game controller + * \param button an button enum value (an SDL_GameControllerButton value) + * \returns a SDL_GameControllerButtonBind describing the bind. On failure + * (like the given Controller button doesn't exist on the device), + * its `.bindType` will be `SDL_CONTROLLER_BINDTYPE_NONE`. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GameControllerGetBindForAxis + */ +extern DECLSPEC SDL_GameControllerButtonBind SDLCALL +SDL_GameControllerGetBindForButton(SDL_GameController *gamecontroller, + SDL_GameControllerButton button); + +/** + * Query whether a game controller has a given button. + * + * This merely reports whether the controller's mapping defined this button, + * as that is all the information SDL has about the physical device. + * + * \param gamecontroller a game controller + * \param button a button enum value (an SDL_GameControllerButton value) + * \returns SDL_TRUE if the controller has this button, SDL_FALSE otherwise. + * + * \since This function is available since SDL 2.0.14. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasButton(SDL_GameController *gamecontroller, + SDL_GameControllerButton button); + +/** + * Get the current state of a button on a game controller. + * + * \param gamecontroller a game controller + * \param button a button index (one of the SDL_GameControllerButton values) + * \returns 1 for pressed state or 0 for not pressed state or error; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GameControllerGetAxis + */ +extern DECLSPEC Uint8 SDLCALL SDL_GameControllerGetButton(SDL_GameController *gamecontroller, + SDL_GameControllerButton button); + +/** + * Get the number of touchpads on a game controller. + * + * \since This function is available since SDL 2.0.14. + */ +extern DECLSPEC int SDLCALL SDL_GameControllerGetNumTouchpads(SDL_GameController *gamecontroller); + +/** + * Get the number of supported simultaneous fingers on a touchpad on a game + * controller. + * + * \since This function is available since SDL 2.0.14. + */ +extern DECLSPEC int SDLCALL SDL_GameControllerGetNumTouchpadFingers(SDL_GameController *gamecontroller, int touchpad); + +/** + * Get the current state of a finger on a touchpad on a game controller. + * + * \since This function is available since SDL 2.0.14. + */ +extern DECLSPEC int SDLCALL SDL_GameControllerGetTouchpadFinger(SDL_GameController *gamecontroller, int touchpad, int finger, Uint8 *state, float *x, float *y, float *pressure); + +/** + * Return whether a game controller has a particular sensor. + * + * \param gamecontroller The controller to query + * \param type The type of sensor to query + * \returns SDL_TRUE if the sensor exists, SDL_FALSE otherwise. + * + * \since This function is available since SDL 2.0.14. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasSensor(SDL_GameController *gamecontroller, SDL_SensorType type); + +/** + * Set whether data reporting for a game controller sensor is enabled. + * + * \param gamecontroller The controller to update + * \param type The type of sensor to enable/disable + * \param enabled Whether data reporting should be enabled + * \returns 0 or -1 if an error occurred. + * + * \since This function is available since SDL 2.0.14. + */ +extern DECLSPEC int SDLCALL SDL_GameControllerSetSensorEnabled(SDL_GameController *gamecontroller, SDL_SensorType type, SDL_bool enabled); + +/** + * Query whether sensor data reporting is enabled for a game controller. + * + * \param gamecontroller The controller to query + * \param type The type of sensor to query + * \returns SDL_TRUE if the sensor is enabled, SDL_FALSE otherwise. + * + * \since This function is available since SDL 2.0.14. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerIsSensorEnabled(SDL_GameController *gamecontroller, SDL_SensorType type); + +/** + * Get the data rate (number of events per second) of a game controller + * sensor. + * + * \param gamecontroller The controller to query + * \param type The type of sensor to query + * \return the data rate, or 0.0f if the data rate is not available. + * + * \since This function is available since SDL 2.0.16. + */ +extern DECLSPEC float SDLCALL SDL_GameControllerGetSensorDataRate(SDL_GameController *gamecontroller, SDL_SensorType type); + +/** + * Get the current state of a game controller sensor. + * + * The number of values and interpretation of the data is sensor dependent. + * See SDL_sensor.h for the details for each type of sensor. + * + * \param gamecontroller The controller to query + * \param type The type of sensor to query + * \param data A pointer filled with the current sensor state + * \param num_values The number of values to write to data + * \return 0 or -1 if an error occurred. + * + * \since This function is available since SDL 2.0.14. + */ +extern DECLSPEC int SDLCALL SDL_GameControllerGetSensorData(SDL_GameController *gamecontroller, SDL_SensorType type, float *data, int num_values); + +/** + * Start a rumble effect on a game controller. + * + * Each call to this function cancels any previous rumble effect, and calling + * it with 0 intensity stops any rumbling. + * + * \param gamecontroller The controller to vibrate + * \param low_frequency_rumble The intensity of the low frequency (left) + * rumble motor, from 0 to 0xFFFF + * \param high_frequency_rumble The intensity of the high frequency (right) + * rumble motor, from 0 to 0xFFFF + * \param duration_ms The duration of the rumble effect, in milliseconds + * \returns 0, or -1 if rumble isn't supported on this controller + * + * \since This function is available since SDL 2.0.9. + * + * \sa SDL_GameControllerHasRumble + */ +extern DECLSPEC int SDLCALL SDL_GameControllerRumble(SDL_GameController *gamecontroller, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms); + +/** + * Start a rumble effect in the game controller's triggers. + * + * Each call to this function cancels any previous trigger rumble effect, and + * calling it with 0 intensity stops any rumbling. + * + * Note that this is rumbling of the _triggers_ and not the game controller as + * a whole. This is currently only supported on Xbox One controllers. If you + * want the (more common) whole-controller rumble, use + * SDL_GameControllerRumble() instead. + * + * \param gamecontroller The controller to vibrate + * \param left_rumble The intensity of the left trigger rumble motor, from 0 + * to 0xFFFF + * \param right_rumble The intensity of the right trigger rumble motor, from 0 + * to 0xFFFF + * \param duration_ms The duration of the rumble effect, in milliseconds + * \returns 0, or -1 if trigger rumble isn't supported on this controller + * + * \since This function is available since SDL 2.0.14. + * + * \sa SDL_GameControllerHasRumbleTriggers + */ +extern DECLSPEC int SDLCALL SDL_GameControllerRumbleTriggers(SDL_GameController *gamecontroller, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms); + +/** + * Query whether a game controller has an LED. + * + * \param gamecontroller The controller to query + * \returns SDL_TRUE, or SDL_FALSE if this controller does not have a + * modifiable LED + * + * \since This function is available since SDL 2.0.14. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasLED(SDL_GameController *gamecontroller); + +/** + * Query whether a game controller has rumble support. + * + * \param gamecontroller The controller to query + * \returns SDL_TRUE, or SDL_FALSE if this controller does not have rumble + * support + * + * \since This function is available since SDL 2.0.18. + * + * \sa SDL_GameControllerRumble + */ +extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasRumble(SDL_GameController *gamecontroller); + +/** + * Query whether a game controller has rumble support on triggers. + * + * \param gamecontroller The controller to query + * \returns SDL_TRUE, or SDL_FALSE if this controller does not have trigger + * rumble support + * + * \since This function is available since SDL 2.0.18. + * + * \sa SDL_GameControllerRumbleTriggers + */ +extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasRumbleTriggers(SDL_GameController *gamecontroller); + +/** + * Update a game controller's LED color. + * + * \param gamecontroller The controller to update + * \param red The intensity of the red LED + * \param green The intensity of the green LED + * \param blue The intensity of the blue LED + * \returns 0, or -1 if this controller does not have a modifiable LED + * + * \since This function is available since SDL 2.0.14. + */ +extern DECLSPEC int SDLCALL SDL_GameControllerSetLED(SDL_GameController *gamecontroller, Uint8 red, Uint8 green, Uint8 blue); + +/** + * Send a controller specific effect packet + * + * \param gamecontroller The controller to affect + * \param data The data to send to the controller + * \param size The size of the data to send to the controller + * \returns 0, or -1 if this controller or driver doesn't support effect + * packets + * + * \since This function is available since SDL 2.0.16. + */ +extern DECLSPEC int SDLCALL SDL_GameControllerSendEffect(SDL_GameController *gamecontroller, const void *data, int size); + +/** + * Close a game controller previously opened with SDL_GameControllerOpen(). + * + * \param gamecontroller a game controller identifier previously returned by + * SDL_GameControllerOpen() + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GameControllerOpen + */ +extern DECLSPEC void SDLCALL SDL_GameControllerClose(SDL_GameController *gamecontroller); + +/** + * Return the sfSymbolsName for a given button on a game controller on Apple + * platforms. + * + * \param gamecontroller the controller to query + * \param button a button on the game controller + * \returns the sfSymbolsName or NULL if the name can't be found + * + * \since This function is available since SDL 2.0.18. + * + * \sa SDL_GameControllerGetAppleSFSymbolsNameForAxis + */ +extern DECLSPEC const char* SDLCALL SDL_GameControllerGetAppleSFSymbolsNameForButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button); + +/** + * Return the sfSymbolsName for a given axis on a game controller on Apple + * platforms. + * + * \param gamecontroller the controller to query + * \param axis an axis on the game controller + * \returns the sfSymbolsName or NULL if the name can't be found + * + * \since This function is available since SDL 2.0.18. + * + * \sa SDL_GameControllerGetAppleSFSymbolsNameForButton + */ +extern DECLSPEC const char* SDLCALL SDL_GameControllerGetAppleSFSymbolsNameForAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_gamecontroller_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_gesture.h b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_gesture.h new file mode 100644 index 0000000000..6af76adf8b --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_gesture.h @@ -0,0 +1,117 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2022 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_gesture.h + * + * Include file for SDL gesture event handling. + */ + +#ifndef SDL_gesture_h_ +#define SDL_gesture_h_ + +#include +#include +#include + +#include + + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +typedef Sint64 SDL_GestureID; + +/* Function prototypes */ + +/** + * Begin recording a gesture on a specified touch device or all touch devices. + * + * If the parameter `touchId` is -1 (i.e., all devices), this function will + * always return 1, regardless of whether there actually are any devices. + * + * \param touchId the touch device id, or -1 for all touch devices + * \returns 1 on success or 0 if the specified device could not be found. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetTouchDevice + */ +extern DECLSPEC int SDLCALL SDL_RecordGesture(SDL_TouchID touchId); + + +/** + * Save all currently loaded Dollar Gesture templates. + * + * \param dst a SDL_RWops to save to + * \returns the number of saved templates on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_LoadDollarTemplates + * \sa SDL_SaveDollarTemplate + */ +extern DECLSPEC int SDLCALL SDL_SaveAllDollarTemplates(SDL_RWops *dst); + +/** + * Save a currently loaded Dollar Gesture template. + * + * \param gestureId a gesture id + * \param dst a SDL_RWops to save to + * \returns 1 on success or 0 on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_LoadDollarTemplates + * \sa SDL_SaveAllDollarTemplates + */ +extern DECLSPEC int SDLCALL SDL_SaveDollarTemplate(SDL_GestureID gestureId,SDL_RWops *dst); + + +/** + * Load Dollar Gesture templates from a file. + * + * \param touchId a touch id + * \param src a SDL_RWops to load from + * \returns the number of loaded templates on success or a negative error code + * (or 0) on failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_SaveAllDollarTemplates + * \sa SDL_SaveDollarTemplate + */ +extern DECLSPEC int SDLCALL SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_gesture_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_haptic.h b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_haptic.h new file mode 100644 index 0000000000..f9dee0b813 --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_haptic.h @@ -0,0 +1,1341 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2022 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_haptic.h + * + * \brief The SDL haptic subsystem allows you to control haptic (force feedback) + * devices. + * + * The basic usage is as follows: + * - Initialize the subsystem (::SDL_INIT_HAPTIC). + * - Open a haptic device. + * - SDL_HapticOpen() to open from index. + * - SDL_HapticOpenFromJoystick() to open from an existing joystick. + * - Create an effect (::SDL_HapticEffect). + * - Upload the effect with SDL_HapticNewEffect(). + * - Run the effect with SDL_HapticRunEffect(). + * - (optional) Free the effect with SDL_HapticDestroyEffect(). + * - Close the haptic device with SDL_HapticClose(). + * + * \par Simple rumble example: + * \code + * SDL_Haptic *haptic; + * + * // Open the device + * haptic = SDL_HapticOpen( 0 ); + * if (haptic == NULL) + * return -1; + * + * // Initialize simple rumble + * if (SDL_HapticRumbleInit( haptic ) != 0) + * return -1; + * + * // Play effect at 50% strength for 2 seconds + * if (SDL_HapticRumblePlay( haptic, 0.5, 2000 ) != 0) + * return -1; + * SDL_Delay( 2000 ); + * + * // Clean up + * SDL_HapticClose( haptic ); + * \endcode + * + * \par Complete example: + * \code + * int test_haptic( SDL_Joystick * joystick ) { + * SDL_Haptic *haptic; + * SDL_HapticEffect effect; + * int effect_id; + * + * // Open the device + * haptic = SDL_HapticOpenFromJoystick( joystick ); + * if (haptic == NULL) return -1; // Most likely joystick isn't haptic + * + * // See if it can do sine waves + * if ((SDL_HapticQuery(haptic) & SDL_HAPTIC_SINE)==0) { + * SDL_HapticClose(haptic); // No sine effect + * return -1; + * } + * + * // Create the effect + * SDL_memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default + * effect.type = SDL_HAPTIC_SINE; + * effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates + * effect.periodic.direction.dir[0] = 18000; // Force comes from south + * effect.periodic.period = 1000; // 1000 ms + * effect.periodic.magnitude = 20000; // 20000/32767 strength + * effect.periodic.length = 5000; // 5 seconds long + * effect.periodic.attack_length = 1000; // Takes 1 second to get max strength + * effect.periodic.fade_length = 1000; // Takes 1 second to fade away + * + * // Upload the effect + * effect_id = SDL_HapticNewEffect( haptic, &effect ); + * + * // Test the effect + * SDL_HapticRunEffect( haptic, effect_id, 1 ); + * SDL_Delay( 5000); // Wait for the effect to finish + * + * // We destroy the effect, although closing the device also does this + * SDL_HapticDestroyEffect( haptic, effect_id ); + * + * // Close the device + * SDL_HapticClose(haptic); + * + * return 0; // Success + * } + * \endcode + */ + +#ifndef SDL_haptic_h_ +#define SDL_haptic_h_ + +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif /* __cplusplus */ + +/* FIXME: For SDL 2.1, adjust all the magnitude variables to be Uint16 (0xFFFF). + * + * At the moment the magnitude variables are mixed between signed/unsigned, and + * it is also not made clear that ALL of those variables expect a max of 0x7FFF. + * + * Some platforms may have higher precision than that (Linux FF, Windows XInput) + * so we should fix the inconsistency in favor of higher possible precision, + * adjusting for platforms that use different scales. + * -flibit + */ + +/** + * \typedef SDL_Haptic + * + * \brief The haptic structure used to identify an SDL haptic. + * + * \sa SDL_HapticOpen + * \sa SDL_HapticOpenFromJoystick + * \sa SDL_HapticClose + */ +struct _SDL_Haptic; +typedef struct _SDL_Haptic SDL_Haptic; + + +/** + * \name Haptic features + * + * Different haptic features a device can have. + */ +/* @{ */ + +/** + * \name Haptic effects + */ +/* @{ */ + +/** + * \brief Constant effect supported. + * + * Constant haptic effect. + * + * \sa SDL_HapticCondition + */ +#define SDL_HAPTIC_CONSTANT (1u<<0) + +/** + * \brief Sine wave effect supported. + * + * Periodic haptic effect that simulates sine waves. + * + * \sa SDL_HapticPeriodic + */ +#define SDL_HAPTIC_SINE (1u<<1) + +/** + * \brief Left/Right effect supported. + * + * Haptic effect for direct control over high/low frequency motors. + * + * \sa SDL_HapticLeftRight + * \warning this value was SDL_HAPTIC_SQUARE right before 2.0.0 shipped. Sorry, + * we ran out of bits, and this is important for XInput devices. + */ +#define SDL_HAPTIC_LEFTRIGHT (1u<<2) + +/* !!! FIXME: put this back when we have more bits in 2.1 */ +/* #define SDL_HAPTIC_SQUARE (1<<2) */ + +/** + * \brief Triangle wave effect supported. + * + * Periodic haptic effect that simulates triangular waves. + * + * \sa SDL_HapticPeriodic + */ +#define SDL_HAPTIC_TRIANGLE (1u<<3) + +/** + * \brief Sawtoothup wave effect supported. + * + * Periodic haptic effect that simulates saw tooth up waves. + * + * \sa SDL_HapticPeriodic + */ +#define SDL_HAPTIC_SAWTOOTHUP (1u<<4) + +/** + * \brief Sawtoothdown wave effect supported. + * + * Periodic haptic effect that simulates saw tooth down waves. + * + * \sa SDL_HapticPeriodic + */ +#define SDL_HAPTIC_SAWTOOTHDOWN (1u<<5) + +/** + * \brief Ramp effect supported. + * + * Ramp haptic effect. + * + * \sa SDL_HapticRamp + */ +#define SDL_HAPTIC_RAMP (1u<<6) + +/** + * \brief Spring effect supported - uses axes position. + * + * Condition haptic effect that simulates a spring. Effect is based on the + * axes position. + * + * \sa SDL_HapticCondition + */ +#define SDL_HAPTIC_SPRING (1u<<7) + +/** + * \brief Damper effect supported - uses axes velocity. + * + * Condition haptic effect that simulates dampening. Effect is based on the + * axes velocity. + * + * \sa SDL_HapticCondition + */ +#define SDL_HAPTIC_DAMPER (1u<<8) + +/** + * \brief Inertia effect supported - uses axes acceleration. + * + * Condition haptic effect that simulates inertia. Effect is based on the axes + * acceleration. + * + * \sa SDL_HapticCondition + */ +#define SDL_HAPTIC_INERTIA (1u<<9) + +/** + * \brief Friction effect supported - uses axes movement. + * + * Condition haptic effect that simulates friction. Effect is based on the + * axes movement. + * + * \sa SDL_HapticCondition + */ +#define SDL_HAPTIC_FRICTION (1u<<10) + +/** + * \brief Custom effect is supported. + * + * User defined custom haptic effect. + */ +#define SDL_HAPTIC_CUSTOM (1u<<11) + +/* @} *//* Haptic effects */ + +/* These last few are features the device has, not effects */ + +/** + * \brief Device can set global gain. + * + * Device supports setting the global gain. + * + * \sa SDL_HapticSetGain + */ +#define SDL_HAPTIC_GAIN (1u<<12) + +/** + * \brief Device can set autocenter. + * + * Device supports setting autocenter. + * + * \sa SDL_HapticSetAutocenter + */ +#define SDL_HAPTIC_AUTOCENTER (1u<<13) + +/** + * \brief Device can be queried for effect status. + * + * Device supports querying effect status. + * + * \sa SDL_HapticGetEffectStatus + */ +#define SDL_HAPTIC_STATUS (1u<<14) + +/** + * \brief Device can be paused. + * + * Devices supports being paused. + * + * \sa SDL_HapticPause + * \sa SDL_HapticUnpause + */ +#define SDL_HAPTIC_PAUSE (1u<<15) + + +/** + * \name Direction encodings + */ +/* @{ */ + +/** + * \brief Uses polar coordinates for the direction. + * + * \sa SDL_HapticDirection + */ +#define SDL_HAPTIC_POLAR 0 + +/** + * \brief Uses cartesian coordinates for the direction. + * + * \sa SDL_HapticDirection + */ +#define SDL_HAPTIC_CARTESIAN 1 + +/** + * \brief Uses spherical coordinates for the direction. + * + * \sa SDL_HapticDirection + */ +#define SDL_HAPTIC_SPHERICAL 2 + +/** + * \brief Use this value to play an effect on the steering wheel axis. This + * provides better compatibility across platforms and devices as SDL will guess + * the correct axis. + * \sa SDL_HapticDirection + */ +#define SDL_HAPTIC_STEERING_AXIS 3 + +/* @} *//* Direction encodings */ + +/* @} *//* Haptic features */ + +/* + * Misc defines. + */ + +/** + * \brief Used to play a device an infinite number of times. + * + * \sa SDL_HapticRunEffect + */ +#define SDL_HAPTIC_INFINITY 4294967295U + + +/** + * \brief Structure that represents a haptic direction. + * + * This is the direction where the force comes from, + * instead of the direction in which the force is exerted. + * + * Directions can be specified by: + * - ::SDL_HAPTIC_POLAR : Specified by polar coordinates. + * - ::SDL_HAPTIC_CARTESIAN : Specified by cartesian coordinates. + * - ::SDL_HAPTIC_SPHERICAL : Specified by spherical coordinates. + * + * Cardinal directions of the haptic device are relative to the positioning + * of the device. North is considered to be away from the user. + * + * The following diagram represents the cardinal directions: + * \verbatim + .--. + |__| .-------. + |=.| |.-----.| + |--| || || + | | |'-----'| + |__|~')_____(' + [ COMPUTER ] + + + North (0,-1) + ^ + | + | + (-1,0) West <----[ HAPTIC ]----> East (1,0) + | + | + v + South (0,1) + + + [ USER ] + \|||/ + (o o) + ---ooO-(_)-Ooo--- + \endverbatim + * + * If type is ::SDL_HAPTIC_POLAR, direction is encoded by hundredths of a + * degree starting north and turning clockwise. ::SDL_HAPTIC_POLAR only uses + * the first \c dir parameter. The cardinal directions would be: + * - North: 0 (0 degrees) + * - East: 9000 (90 degrees) + * - South: 18000 (180 degrees) + * - West: 27000 (270 degrees) + * + * If type is ::SDL_HAPTIC_CARTESIAN, direction is encoded by three positions + * (X axis, Y axis and Z axis (with 3 axes)). ::SDL_HAPTIC_CARTESIAN uses + * the first three \c dir parameters. The cardinal directions would be: + * - North: 0,-1, 0 + * - East: 1, 0, 0 + * - South: 0, 1, 0 + * - West: -1, 0, 0 + * + * The Z axis represents the height of the effect if supported, otherwise + * it's unused. In cartesian encoding (1, 2) would be the same as (2, 4), you + * can use any multiple you want, only the direction matters. + * + * If type is ::SDL_HAPTIC_SPHERICAL, direction is encoded by two rotations. + * The first two \c dir parameters are used. The \c dir parameters are as + * follows (all values are in hundredths of degrees): + * - Degrees from (1, 0) rotated towards (0, 1). + * - Degrees towards (0, 0, 1) (device needs at least 3 axes). + * + * + * Example of force coming from the south with all encodings (force coming + * from the south means the user will have to pull the stick to counteract): + * \code + * SDL_HapticDirection direction; + * + * // Cartesian directions + * direction.type = SDL_HAPTIC_CARTESIAN; // Using cartesian direction encoding. + * direction.dir[0] = 0; // X position + * direction.dir[1] = 1; // Y position + * // Assuming the device has 2 axes, we don't need to specify third parameter. + * + * // Polar directions + * direction.type = SDL_HAPTIC_POLAR; // We'll be using polar direction encoding. + * direction.dir[0] = 18000; // Polar only uses first parameter + * + * // Spherical coordinates + * direction.type = SDL_HAPTIC_SPHERICAL; // Spherical encoding + * direction.dir[0] = 9000; // Since we only have two axes we don't need more parameters. + * \endcode + * + * \sa SDL_HAPTIC_POLAR + * \sa SDL_HAPTIC_CARTESIAN + * \sa SDL_HAPTIC_SPHERICAL + * \sa SDL_HAPTIC_STEERING_AXIS + * \sa SDL_HapticEffect + * \sa SDL_HapticNumAxes + */ +typedef struct SDL_HapticDirection +{ + Uint8 type; /**< The type of encoding. */ + Sint32 dir[3]; /**< The encoded direction. */ +} SDL_HapticDirection; + + +/** + * \brief A structure containing a template for a Constant effect. + * + * This struct is exclusively for the ::SDL_HAPTIC_CONSTANT effect. + * + * A constant effect applies a constant force in the specified direction + * to the joystick. + * + * \sa SDL_HAPTIC_CONSTANT + * \sa SDL_HapticEffect + */ +typedef struct SDL_HapticConstant +{ + /* Header */ + Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */ + SDL_HapticDirection direction; /**< Direction of the effect. */ + + /* Replay */ + Uint32 length; /**< Duration of the effect. */ + Uint16 delay; /**< Delay before starting the effect. */ + + /* Trigger */ + Uint16 button; /**< Button that triggers the effect. */ + Uint16 interval; /**< How soon it can be triggered again after button. */ + + /* Constant */ + Sint16 level; /**< Strength of the constant effect. */ + + /* Envelope */ + Uint16 attack_length; /**< Duration of the attack. */ + Uint16 attack_level; /**< Level at the start of the attack. */ + Uint16 fade_length; /**< Duration of the fade. */ + Uint16 fade_level; /**< Level at the end of the fade. */ +} SDL_HapticConstant; + +/** + * \brief A structure containing a template for a Periodic effect. + * + * The struct handles the following effects: + * - ::SDL_HAPTIC_SINE + * - ::SDL_HAPTIC_LEFTRIGHT + * - ::SDL_HAPTIC_TRIANGLE + * - ::SDL_HAPTIC_SAWTOOTHUP + * - ::SDL_HAPTIC_SAWTOOTHDOWN + * + * A periodic effect consists in a wave-shaped effect that repeats itself + * over time. The type determines the shape of the wave and the parameters + * determine the dimensions of the wave. + * + * Phase is given by hundredth of a degree meaning that giving the phase a value + * of 9000 will displace it 25% of its period. Here are sample values: + * - 0: No phase displacement. + * - 9000: Displaced 25% of its period. + * - 18000: Displaced 50% of its period. + * - 27000: Displaced 75% of its period. + * - 36000: Displaced 100% of its period, same as 0, but 0 is preferred. + * + * Examples: + * \verbatim + SDL_HAPTIC_SINE + __ __ __ __ + / \ / \ / \ / + / \__/ \__/ \__/ + + SDL_HAPTIC_SQUARE + __ __ __ __ __ + | | | | | | | | | | + | |__| |__| |__| |__| | + + SDL_HAPTIC_TRIANGLE + /\ /\ /\ /\ /\ + / \ / \ / \ / \ / + / \/ \/ \/ \/ + + SDL_HAPTIC_SAWTOOTHUP + /| /| /| /| /| /| /| + / | / | / | / | / | / | / | + / |/ |/ |/ |/ |/ |/ | + + SDL_HAPTIC_SAWTOOTHDOWN + \ |\ |\ |\ |\ |\ |\ | + \ | \ | \ | \ | \ | \ | \ | + \| \| \| \| \| \| \| + \endverbatim + * + * \sa SDL_HAPTIC_SINE + * \sa SDL_HAPTIC_LEFTRIGHT + * \sa SDL_HAPTIC_TRIANGLE + * \sa SDL_HAPTIC_SAWTOOTHUP + * \sa SDL_HAPTIC_SAWTOOTHDOWN + * \sa SDL_HapticEffect + */ +typedef struct SDL_HapticPeriodic +{ + /* Header */ + Uint16 type; /**< ::SDL_HAPTIC_SINE, ::SDL_HAPTIC_LEFTRIGHT, + ::SDL_HAPTIC_TRIANGLE, ::SDL_HAPTIC_SAWTOOTHUP or + ::SDL_HAPTIC_SAWTOOTHDOWN */ + SDL_HapticDirection direction; /**< Direction of the effect. */ + + /* Replay */ + Uint32 length; /**< Duration of the effect. */ + Uint16 delay; /**< Delay before starting the effect. */ + + /* Trigger */ + Uint16 button; /**< Button that triggers the effect. */ + Uint16 interval; /**< How soon it can be triggered again after button. */ + + /* Periodic */ + Uint16 period; /**< Period of the wave. */ + Sint16 magnitude; /**< Peak value; if negative, equivalent to 180 degrees extra phase shift. */ + Sint16 offset; /**< Mean value of the wave. */ + Uint16 phase; /**< Positive phase shift given by hundredth of a degree. */ + + /* Envelope */ + Uint16 attack_length; /**< Duration of the attack. */ + Uint16 attack_level; /**< Level at the start of the attack. */ + Uint16 fade_length; /**< Duration of the fade. */ + Uint16 fade_level; /**< Level at the end of the fade. */ +} SDL_HapticPeriodic; + +/** + * \brief A structure containing a template for a Condition effect. + * + * The struct handles the following effects: + * - ::SDL_HAPTIC_SPRING: Effect based on axes position. + * - ::SDL_HAPTIC_DAMPER: Effect based on axes velocity. + * - ::SDL_HAPTIC_INERTIA: Effect based on axes acceleration. + * - ::SDL_HAPTIC_FRICTION: Effect based on axes movement. + * + * Direction is handled by condition internals instead of a direction member. + * The condition effect specific members have three parameters. The first + * refers to the X axis, the second refers to the Y axis and the third + * refers to the Z axis. The right terms refer to the positive side of the + * axis and the left terms refer to the negative side of the axis. Please + * refer to the ::SDL_HapticDirection diagram for which side is positive and + * which is negative. + * + * \sa SDL_HapticDirection + * \sa SDL_HAPTIC_SPRING + * \sa SDL_HAPTIC_DAMPER + * \sa SDL_HAPTIC_INERTIA + * \sa SDL_HAPTIC_FRICTION + * \sa SDL_HapticEffect + */ +typedef struct SDL_HapticCondition +{ + /* Header */ + Uint16 type; /**< ::SDL_HAPTIC_SPRING, ::SDL_HAPTIC_DAMPER, + ::SDL_HAPTIC_INERTIA or ::SDL_HAPTIC_FRICTION */ + SDL_HapticDirection direction; /**< Direction of the effect - Not used ATM. */ + + /* Replay */ + Uint32 length; /**< Duration of the effect. */ + Uint16 delay; /**< Delay before starting the effect. */ + + /* Trigger */ + Uint16 button; /**< Button that triggers the effect. */ + Uint16 interval; /**< How soon it can be triggered again after button. */ + + /* Condition */ + Uint16 right_sat[3]; /**< Level when joystick is to the positive side; max 0xFFFF. */ + Uint16 left_sat[3]; /**< Level when joystick is to the negative side; max 0xFFFF. */ + Sint16 right_coeff[3]; /**< How fast to increase the force towards the positive side. */ + Sint16 left_coeff[3]; /**< How fast to increase the force towards the negative side. */ + Uint16 deadband[3]; /**< Size of the dead zone; max 0xFFFF: whole axis-range when 0-centered. */ + Sint16 center[3]; /**< Position of the dead zone. */ +} SDL_HapticCondition; + +/** + * \brief A structure containing a template for a Ramp effect. + * + * This struct is exclusively for the ::SDL_HAPTIC_RAMP effect. + * + * The ramp effect starts at start strength and ends at end strength. + * It augments in linear fashion. If you use attack and fade with a ramp + * the effects get added to the ramp effect making the effect become + * quadratic instead of linear. + * + * \sa SDL_HAPTIC_RAMP + * \sa SDL_HapticEffect + */ +typedef struct SDL_HapticRamp +{ + /* Header */ + Uint16 type; /**< ::SDL_HAPTIC_RAMP */ + SDL_HapticDirection direction; /**< Direction of the effect. */ + + /* Replay */ + Uint32 length; /**< Duration of the effect. */ + Uint16 delay; /**< Delay before starting the effect. */ + + /* Trigger */ + Uint16 button; /**< Button that triggers the effect. */ + Uint16 interval; /**< How soon it can be triggered again after button. */ + + /* Ramp */ + Sint16 start; /**< Beginning strength level. */ + Sint16 end; /**< Ending strength level. */ + + /* Envelope */ + Uint16 attack_length; /**< Duration of the attack. */ + Uint16 attack_level; /**< Level at the start of the attack. */ + Uint16 fade_length; /**< Duration of the fade. */ + Uint16 fade_level; /**< Level at the end of the fade. */ +} SDL_HapticRamp; + +/** + * \brief A structure containing a template for a Left/Right effect. + * + * This struct is exclusively for the ::SDL_HAPTIC_LEFTRIGHT effect. + * + * The Left/Right effect is used to explicitly control the large and small + * motors, commonly found in modern game controllers. The small (right) motor + * is high frequency, and the large (left) motor is low frequency. + * + * \sa SDL_HAPTIC_LEFTRIGHT + * \sa SDL_HapticEffect + */ +typedef struct SDL_HapticLeftRight +{ + /* Header */ + Uint16 type; /**< ::SDL_HAPTIC_LEFTRIGHT */ + + /* Replay */ + Uint32 length; /**< Duration of the effect in milliseconds. */ + + /* Rumble */ + Uint16 large_magnitude; /**< Control of the large controller motor. */ + Uint16 small_magnitude; /**< Control of the small controller motor. */ +} SDL_HapticLeftRight; + +/** + * \brief A structure containing a template for the ::SDL_HAPTIC_CUSTOM effect. + * + * This struct is exclusively for the ::SDL_HAPTIC_CUSTOM effect. + * + * A custom force feedback effect is much like a periodic effect, where the + * application can define its exact shape. You will have to allocate the + * data yourself. Data should consist of channels * samples Uint16 samples. + * + * If channels is one, the effect is rotated using the defined direction. + * Otherwise it uses the samples in data for the different axes. + * + * \sa SDL_HAPTIC_CUSTOM + * \sa SDL_HapticEffect + */ +typedef struct SDL_HapticCustom +{ + /* Header */ + Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */ + SDL_HapticDirection direction; /**< Direction of the effect. */ + + /* Replay */ + Uint32 length; /**< Duration of the effect. */ + Uint16 delay; /**< Delay before starting the effect. */ + + /* Trigger */ + Uint16 button; /**< Button that triggers the effect. */ + Uint16 interval; /**< How soon it can be triggered again after button. */ + + /* Custom */ + Uint8 channels; /**< Axes to use, minimum of one. */ + Uint16 period; /**< Sample periods. */ + Uint16 samples; /**< Amount of samples. */ + Uint16 *data; /**< Should contain channels*samples items. */ + + /* Envelope */ + Uint16 attack_length; /**< Duration of the attack. */ + Uint16 attack_level; /**< Level at the start of the attack. */ + Uint16 fade_length; /**< Duration of the fade. */ + Uint16 fade_level; /**< Level at the end of the fade. */ +} SDL_HapticCustom; + +/** + * \brief The generic template for any haptic effect. + * + * All values max at 32767 (0x7FFF). Signed values also can be negative. + * Time values unless specified otherwise are in milliseconds. + * + * You can also pass ::SDL_HAPTIC_INFINITY to length instead of a 0-32767 + * value. Neither delay, interval, attack_length nor fade_length support + * ::SDL_HAPTIC_INFINITY. Fade will also not be used since effect never ends. + * + * Additionally, the ::SDL_HAPTIC_RAMP effect does not support a duration of + * ::SDL_HAPTIC_INFINITY. + * + * Button triggers may not be supported on all devices, it is advised to not + * use them if possible. Buttons start at index 1 instead of index 0 like + * the joystick. + * + * If both attack_length and fade_level are 0, the envelope is not used, + * otherwise both values are used. + * + * Common parts: + * \code + * // Replay - All effects have this + * Uint32 length; // Duration of effect (ms). + * Uint16 delay; // Delay before starting effect. + * + * // Trigger - All effects have this + * Uint16 button; // Button that triggers effect. + * Uint16 interval; // How soon before effect can be triggered again. + * + * // Envelope - All effects except condition effects have this + * Uint16 attack_length; // Duration of the attack (ms). + * Uint16 attack_level; // Level at the start of the attack. + * Uint16 fade_length; // Duration of the fade out (ms). + * Uint16 fade_level; // Level at the end of the fade. + * \endcode + * + * + * Here we have an example of a constant effect evolution in time: + * \verbatim + Strength + ^ + | + | effect level --> _________________ + | / \ + | / \ + | / \ + | / \ + | attack_level --> | \ + | | | <--- fade_level + | + +--------------------------------------------------> Time + [--] [---] + attack_length fade_length + + [------------------][-----------------------] + delay length + \endverbatim + * + * Note either the attack_level or the fade_level may be above the actual + * effect level. + * + * \sa SDL_HapticConstant + * \sa SDL_HapticPeriodic + * \sa SDL_HapticCondition + * \sa SDL_HapticRamp + * \sa SDL_HapticLeftRight + * \sa SDL_HapticCustom + */ +typedef union SDL_HapticEffect +{ + /* Common for all force feedback effects */ + Uint16 type; /**< Effect type. */ + SDL_HapticConstant constant; /**< Constant effect. */ + SDL_HapticPeriodic periodic; /**< Periodic effect. */ + SDL_HapticCondition condition; /**< Condition effect. */ + SDL_HapticRamp ramp; /**< Ramp effect. */ + SDL_HapticLeftRight leftright; /**< Left/Right effect. */ + SDL_HapticCustom custom; /**< Custom effect. */ +} SDL_HapticEffect; + + +/* Function prototypes */ + +/** + * Count the number of haptic devices attached to the system. + * + * \returns the number of haptic devices detected on the system or a negative + * error code on failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_HapticName + */ +extern DECLSPEC int SDLCALL SDL_NumHaptics(void); + +/** + * Get the implementation dependent name of a haptic device. + * + * This can be called before any joysticks are opened. If no name can be + * found, this function returns NULL. + * + * \param device_index index of the device to query. + * \returns the name of the device or NULL on failure; call SDL_GetError() for + * more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_NumHaptics + */ +extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index); + +/** + * Open a haptic device for use. + * + * The index passed as an argument refers to the N'th haptic device on this + * system. + * + * When opening a haptic device, its gain will be set to maximum and + * autocenter will be disabled. To modify these values use SDL_HapticSetGain() + * and SDL_HapticSetAutocenter(). + * + * \param device_index index of the device to open + * \returns the device identifier or NULL on failure; call SDL_GetError() for + * more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_HapticClose + * \sa SDL_HapticIndex + * \sa SDL_HapticOpenFromJoystick + * \sa SDL_HapticOpenFromMouse + * \sa SDL_HapticPause + * \sa SDL_HapticSetAutocenter + * \sa SDL_HapticSetGain + * \sa SDL_HapticStopAll + */ +extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpen(int device_index); + +/** + * Check if the haptic device at the designated index has been opened. + * + * \param device_index the index of the device to query + * \returns 1 if it has been opened, 0 if it hasn't or on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_HapticIndex + * \sa SDL_HapticOpen + */ +extern DECLSPEC int SDLCALL SDL_HapticOpened(int device_index); + +/** + * Get the index of a haptic device. + * + * \param haptic the SDL_Haptic device to query + * \returns the index of the specified haptic device or a negative error code + * on failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_HapticOpen + * \sa SDL_HapticOpened + */ +extern DECLSPEC int SDLCALL SDL_HapticIndex(SDL_Haptic * haptic); + +/** + * Query whether or not the current mouse has haptic capabilities. + * + * \returns SDL_TRUE if the mouse is haptic or SDL_FALSE if it isn't. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_HapticOpenFromMouse + */ +extern DECLSPEC int SDLCALL SDL_MouseIsHaptic(void); + +/** + * Try to open a haptic device from the current mouse. + * + * \returns the haptic device identifier or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_HapticOpen + * \sa SDL_MouseIsHaptic + */ +extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromMouse(void); + +/** + * Query if a joystick has haptic features. + * + * \param joystick the SDL_Joystick to test for haptic capabilities + * \returns SDL_TRUE if the joystick is haptic, SDL_FALSE if it isn't, or a + * negative error code on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_HapticOpenFromJoystick + */ +extern DECLSPEC int SDLCALL SDL_JoystickIsHaptic(SDL_Joystick * joystick); + +/** + * Open a haptic device for use from a joystick device. + * + * You must still close the haptic device separately. It will not be closed + * with the joystick. + * + * When opened from a joystick you should first close the haptic device before + * closing the joystick device. If not, on some implementations the haptic + * device will also get unallocated and you'll be unable to use force feedback + * on that device. + * + * \param joystick the SDL_Joystick to create a haptic device from + * \returns a valid haptic device identifier on success or NULL on failure; + * call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_HapticClose + * \sa SDL_HapticOpen + * \sa SDL_JoystickIsHaptic + */ +extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromJoystick(SDL_Joystick * + joystick); + +/** + * Close a haptic device previously opened with SDL_HapticOpen(). + * + * \param haptic the SDL_Haptic device to close + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_HapticOpen + */ +extern DECLSPEC void SDLCALL SDL_HapticClose(SDL_Haptic * haptic); + +/** + * Get the number of effects a haptic device can store. + * + * On some platforms this isn't fully supported, and therefore is an + * approximation. Always check to see if your created effect was actually + * created and do not rely solely on SDL_HapticNumEffects(). + * + * \param haptic the SDL_Haptic device to query + * \returns the number of effects the haptic device can store or a negative + * error code on failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_HapticNumEffectsPlaying + * \sa SDL_HapticQuery + */ +extern DECLSPEC int SDLCALL SDL_HapticNumEffects(SDL_Haptic * haptic); + +/** + * Get the number of effects a haptic device can play at the same time. + * + * This is not supported on all platforms, but will always return a value. + * + * \param haptic the SDL_Haptic device to query maximum playing effects + * \returns the number of effects the haptic device can play at the same time + * or a negative error code on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_HapticNumEffects + * \sa SDL_HapticQuery + */ +extern DECLSPEC int SDLCALL SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic); + +/** + * Get the haptic device's supported features in bitwise manner. + * + * \param haptic the SDL_Haptic device to query + * \returns a list of supported haptic features in bitwise manner (OR'd), or 0 + * on failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_HapticEffectSupported + * \sa SDL_HapticNumEffects + */ +extern DECLSPEC unsigned int SDLCALL SDL_HapticQuery(SDL_Haptic * haptic); + + +/** + * Get the number of haptic axes the device has. + * + * The number of haptic axes might be useful if working with the + * SDL_HapticDirection effect. + * + * \param haptic the SDL_Haptic device to query + * \returns the number of axes on success or a negative error code on failure; + * call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + */ +extern DECLSPEC int SDLCALL SDL_HapticNumAxes(SDL_Haptic * haptic); + +/** + * Check to see if an effect is supported by a haptic device. + * + * \param haptic the SDL_Haptic device to query + * \param effect the desired effect to query + * \returns SDL_TRUE if effect is supported, SDL_FALSE if it isn't, or a + * negative error code on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_HapticNewEffect + * \sa SDL_HapticQuery + */ +extern DECLSPEC int SDLCALL SDL_HapticEffectSupported(SDL_Haptic * haptic, + SDL_HapticEffect * + effect); + +/** + * Create a new haptic effect on a specified device. + * + * \param haptic an SDL_Haptic device to create the effect on + * \param effect an SDL_HapticEffect structure containing the properties of + * the effect to create + * \returns the ID of the effect on success or a negative error code on + * failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_HapticDestroyEffect + * \sa SDL_HapticRunEffect + * \sa SDL_HapticUpdateEffect + */ +extern DECLSPEC int SDLCALL SDL_HapticNewEffect(SDL_Haptic * haptic, + SDL_HapticEffect * effect); + +/** + * Update the properties of an effect. + * + * Can be used dynamically, although behavior when dynamically changing + * direction may be strange. Specifically the effect may re-upload itself and + * start playing from the start. You also cannot change the type either when + * running SDL_HapticUpdateEffect(). + * + * \param haptic the SDL_Haptic device that has the effect + * \param effect the identifier of the effect to update + * \param data an SDL_HapticEffect structure containing the new effect + * properties to use + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_HapticDestroyEffect + * \sa SDL_HapticNewEffect + * \sa SDL_HapticRunEffect + */ +extern DECLSPEC int SDLCALL SDL_HapticUpdateEffect(SDL_Haptic * haptic, + int effect, + SDL_HapticEffect * data); + +/** + * Run the haptic effect on its associated haptic device. + * + * To repeat the effect over and over indefinitely, set `iterations` to + * `SDL_HAPTIC_INFINITY`. (Repeats the envelope - attack and fade.) To make + * one instance of the effect last indefinitely (so the effect does not fade), + * set the effect's `length` in its structure/union to `SDL_HAPTIC_INFINITY` + * instead. + * + * \param haptic the SDL_Haptic device to run the effect on + * \param effect the ID of the haptic effect to run + * \param iterations the number of iterations to run the effect; use + * `SDL_HAPTIC_INFINITY` to repeat forever + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_HapticDestroyEffect + * \sa SDL_HapticGetEffectStatus + * \sa SDL_HapticStopEffect + */ +extern DECLSPEC int SDLCALL SDL_HapticRunEffect(SDL_Haptic * haptic, + int effect, + Uint32 iterations); + +/** + * Stop the haptic effect on its associated haptic device. + * + * * + * + * \param haptic the SDL_Haptic device to stop the effect on + * \param effect the ID of the haptic effect to stop + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_HapticDestroyEffect + * \sa SDL_HapticRunEffect + */ +extern DECLSPEC int SDLCALL SDL_HapticStopEffect(SDL_Haptic * haptic, + int effect); + +/** + * Destroy a haptic effect on the device. + * + * This will stop the effect if it's running. Effects are automatically + * destroyed when the device is closed. + * + * \param haptic the SDL_Haptic device to destroy the effect on + * \param effect the ID of the haptic effect to destroy + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_HapticNewEffect + */ +extern DECLSPEC void SDLCALL SDL_HapticDestroyEffect(SDL_Haptic * haptic, + int effect); + +/** + * Get the status of the current effect on the specified haptic device. + * + * Device must support the SDL_HAPTIC_STATUS feature. + * + * \param haptic the SDL_Haptic device to query for the effect status on + * \param effect the ID of the haptic effect to query its status + * \returns 0 if it isn't playing, 1 if it is playing, or a negative error + * code on failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_HapticRunEffect + * \sa SDL_HapticStopEffect + */ +extern DECLSPEC int SDLCALL SDL_HapticGetEffectStatus(SDL_Haptic * haptic, + int effect); + +/** + * Set the global gain of the specified haptic device. + * + * Device must support the SDL_HAPTIC_GAIN feature. + * + * The user may specify the maximum gain by setting the environment variable + * `SDL_HAPTIC_GAIN_MAX` which should be between 0 and 100. All calls to + * SDL_HapticSetGain() will scale linearly using `SDL_HAPTIC_GAIN_MAX` as the + * maximum. + * + * \param haptic the SDL_Haptic device to set the gain on + * \param gain value to set the gain to, should be between 0 and 100 (0 - 100) + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_HapticQuery + */ +extern DECLSPEC int SDLCALL SDL_HapticSetGain(SDL_Haptic * haptic, int gain); + +/** + * Set the global autocenter of the device. + * + * Autocenter should be between 0 and 100. Setting it to 0 will disable + * autocentering. + * + * Device must support the SDL_HAPTIC_AUTOCENTER feature. + * + * \param haptic the SDL_Haptic device to set autocentering on + * \param autocenter value to set autocenter to (0-100) + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_HapticQuery + */ +extern DECLSPEC int SDLCALL SDL_HapticSetAutocenter(SDL_Haptic * haptic, + int autocenter); + +/** + * Pause a haptic device. + * + * Device must support the `SDL_HAPTIC_PAUSE` feature. Call + * SDL_HapticUnpause() to resume playback. + * + * Do not modify the effects nor add new ones while the device is paused. That + * can cause all sorts of weird errors. + * + * \param haptic the SDL_Haptic device to pause + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_HapticUnpause + */ +extern DECLSPEC int SDLCALL SDL_HapticPause(SDL_Haptic * haptic); + +/** + * Unpause a haptic device. + * + * Call to unpause after SDL_HapticPause(). + * + * \param haptic the SDL_Haptic device to unpause + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_HapticPause + */ +extern DECLSPEC int SDLCALL SDL_HapticUnpause(SDL_Haptic * haptic); + +/** + * Stop all the currently playing effects on a haptic device. + * + * \param haptic the SDL_Haptic device to stop + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + */ +extern DECLSPEC int SDLCALL SDL_HapticStopAll(SDL_Haptic * haptic); + +/** + * Check whether rumble is supported on a haptic device. + * + * \param haptic haptic device to check for rumble support + * \returns SDL_TRUE if effect is supported, SDL_FALSE if it isn't, or a + * negative error code on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_HapticRumbleInit + * \sa SDL_HapticRumblePlay + * \sa SDL_HapticRumbleStop + */ +extern DECLSPEC int SDLCALL SDL_HapticRumbleSupported(SDL_Haptic * haptic); + +/** + * Initialize a haptic device for simple rumble playback. + * + * \param haptic the haptic device to initialize for simple rumble playback + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_HapticOpen + * \sa SDL_HapticRumblePlay + * \sa SDL_HapticRumbleStop + * \sa SDL_HapticRumbleSupported + */ +extern DECLSPEC int SDLCALL SDL_HapticRumbleInit(SDL_Haptic * haptic); + +/** + * Run a simple rumble effect on a haptic device. + * + * \param haptic the haptic device to play the rumble effect on + * \param strength strength of the rumble to play as a 0-1 float value + * \param length length of the rumble to play in milliseconds + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_HapticRumbleInit + * \sa SDL_HapticRumbleStop + * \sa SDL_HapticRumbleSupported + */ +extern DECLSPEC int SDLCALL SDL_HapticRumblePlay(SDL_Haptic * haptic, float strength, Uint32 length ); + +/** + * Stop the simple rumble on a haptic device. + * + * \param haptic the haptic device to stop the rumble effect on + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_HapticRumbleInit + * \sa SDL_HapticRumblePlay + * \sa SDL_HapticRumbleSupported + */ +extern DECLSPEC int SDLCALL SDL_HapticRumbleStop(SDL_Haptic * haptic); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_haptic_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_hidapi.h b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_hidapi.h new file mode 100644 index 0000000000..dbb0cad3b3 --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_hidapi.h @@ -0,0 +1,451 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2022 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_hidapi.h + * + * Header file for SDL HIDAPI functions. + * + * This is an adaptation of the original HIDAPI interface by Alan Ott, + * and includes source code licensed under the following BSD license: + * + Copyright (c) 2010, Alan Ott, Signal 11 Software + All rights reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + * Neither the name of Signal 11 Software nor the names of its + contributors may be used to endorse or promote products derived from + this software without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + * + * If you would like a version of SDL without this code, you can build SDL + * with SDL_HIDAPI_DISABLED defined to 1. You might want to do this for example + * on iOS or tvOS to avoid a dependency on the CoreBluetooth framework. + */ + +#ifndef SDL_hidapi_h_ +#define SDL_hidapi_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \brief A handle representing an open HID device + */ +struct SDL_hid_device_; +typedef struct SDL_hid_device_ SDL_hid_device; /**< opaque hidapi structure */ + +/** hidapi info structure */ +/** + * \brief Information about a connected HID device + */ +typedef struct SDL_hid_device_info +{ + /** Platform-specific device path */ + char *path; + /** Device Vendor ID */ + unsigned short vendor_id; + /** Device Product ID */ + unsigned short product_id; + /** Serial Number */ + wchar_t *serial_number; + /** Device Release Number in binary-coded decimal, + also known as Device Version Number */ + unsigned short release_number; + /** Manufacturer String */ + wchar_t *manufacturer_string; + /** Product string */ + wchar_t *product_string; + /** Usage Page for this Device/Interface + (Windows/Mac only). */ + unsigned short usage_page; + /** Usage for this Device/Interface + (Windows/Mac only).*/ + unsigned short usage; + /** The USB interface which this logical device + represents. + + * Valid on both Linux implementations in all cases. + * Valid on the Windows implementation only if the device + contains more than one interface. */ + int interface_number; + + /** Additional information about the USB interface. + Valid on libusb and Android implementations. */ + int interface_class; + int interface_subclass; + int interface_protocol; + + /** Pointer to the next device */ + struct SDL_hid_device_info *next; +} SDL_hid_device_info; + + +/** + * Initialize the HIDAPI library. + * + * This function initializes the HIDAPI library. Calling it is not strictly + * necessary, as it will be called automatically by SDL_hid_enumerate() and + * any of the SDL_hid_open_*() functions if it is needed. This function should + * be called at the beginning of execution however, if there is a chance of + * HIDAPI handles being opened by different threads simultaneously. + * + * Each call to this function should have a matching call to SDL_hid_exit() + * + * \returns 0 on success and -1 on error. + * + * \since This function is available since SDL 2.0.18. + * + * \sa SDL_hid_exit + */ +extern DECLSPEC int SDLCALL SDL_hid_init(void); + +/** + * Finalize the HIDAPI library. + * + * This function frees all of the static data associated with HIDAPI. It + * should be called at the end of execution to avoid memory leaks. + * + * \returns 0 on success and -1 on error. + * + * \since This function is available since SDL 2.0.18. + * + * \sa SDL_hid_init + */ +extern DECLSPEC int SDLCALL SDL_hid_exit(void); + +/** + * Check to see if devices may have been added or removed. + * + * Enumerating the HID devices is an expensive operation, so you can call this + * to see if there have been any system device changes since the last call to + * this function. A change in the counter returned doesn't necessarily mean + * that anything has changed, but you can call SDL_hid_enumerate() to get an + * updated device list. + * + * Calling this function for the first time may cause a thread or other system + * resource to be allocated to track device change notifications. + * + * \returns a change counter that is incremented with each potential device + * change, or 0 if device change detection isn't available. + * + * \since This function is available since SDL 2.0.18. + * + * \sa SDL_hid_enumerate + */ +extern DECLSPEC Uint32 SDLCALL SDL_hid_device_change_count(void); + +/** + * Enumerate the HID Devices. + * + * This function returns a linked list of all the HID devices attached to the + * system which match vendor_id and product_id. If `vendor_id` is set to 0 + * then any vendor matches. If `product_id` is set to 0 then any product + * matches. If `vendor_id` and `product_id` are both set to 0, then all HID + * devices will be returned. + * + * \param vendor_id The Vendor ID (VID) of the types of device to open. + * \param product_id The Product ID (PID) of the types of device to open. + * \returns a pointer to a linked list of type SDL_hid_device_info, containing + * information about the HID devices attached to the system, or NULL + * in the case of failure. Free this linked list by calling + * SDL_hid_free_enumeration(). + * + * \since This function is available since SDL 2.0.18. + * + * \sa SDL_hid_device_change_count + */ +extern DECLSPEC SDL_hid_device_info * SDLCALL SDL_hid_enumerate(unsigned short vendor_id, unsigned short product_id); + +/** + * Free an enumeration Linked List + * + * This function frees a linked list created by SDL_hid_enumerate(). + * + * \param devs Pointer to a list of struct_device returned from + * SDL_hid_enumerate(). + * + * \since This function is available since SDL 2.0.18. + */ +extern DECLSPEC void SDLCALL SDL_hid_free_enumeration(SDL_hid_device_info *devs); + +/** + * Open a HID device using a Vendor ID (VID), Product ID (PID) and optionally + * a serial number. + * + * If `serial_number` is NULL, the first device with the specified VID and PID + * is opened. + * + * \param vendor_id The Vendor ID (VID) of the device to open. + * \param product_id The Product ID (PID) of the device to open. + * \param serial_number The Serial Number of the device to open (Optionally + * NULL). + * \returns a pointer to a SDL_hid_device object on success or NULL on + * failure. + * + * \since This function is available since SDL 2.0.18. + */ +extern DECLSPEC SDL_hid_device * SDLCALL SDL_hid_open(unsigned short vendor_id, unsigned short product_id, const wchar_t *serial_number); + +/** + * Open a HID device by its path name. + * + * The path name be determined by calling SDL_hid_enumerate(), or a + * platform-specific path name can be used (eg: /dev/hidraw0 on Linux). + * + * \param path The path name of the device to open + * \returns a pointer to a SDL_hid_device object on success or NULL on + * failure. + * + * \since This function is available since SDL 2.0.18. + */ +extern DECLSPEC SDL_hid_device * SDLCALL SDL_hid_open_path(const char *path, int bExclusive /* = false */); + +/** + * Write an Output report to a HID device. + * + * The first byte of `data` must contain the Report ID. For devices which only + * support a single report, this must be set to 0x0. The remaining bytes + * contain the report data. Since the Report ID is mandatory, calls to + * SDL_hid_write() will always contain one more byte than the report contains. + * For example, if a hid report is 16 bytes long, 17 bytes must be passed to + * SDL_hid_write(), the Report ID (or 0x0, for devices with a single report), + * followed by the report data (16 bytes). In this example, the length passed + * in would be 17. + * + * SDL_hid_write() will send the data on the first OUT endpoint, if one + * exists. If it does not, it will send the data through the Control Endpoint + * (Endpoint 0). + * + * \param dev A device handle returned from SDL_hid_open(). + * \param data The data to send, including the report number as the first + * byte. + * \param length The length in bytes of the data to send. + * \returns the actual number of bytes written and -1 on error. + * + * \since This function is available since SDL 2.0.18. + */ +extern DECLSPEC int SDLCALL SDL_hid_write(SDL_hid_device *dev, const unsigned char *data, size_t length); + +/** + * Read an Input report from a HID device with timeout. + * + * Input reports are returned to the host through the INTERRUPT IN endpoint. + * The first byte will contain the Report number if the device uses numbered + * reports. + * + * \param dev A device handle returned from SDL_hid_open(). + * \param data A buffer to put the read data into. + * \param length The number of bytes to read. For devices with multiple + * reports, make sure to read an extra byte for the report + * number. + * \param milliseconds timeout in milliseconds or -1 for blocking wait. + * \returns the actual number of bytes read and -1 on error. If no packet was + * available to be read within the timeout period, this function + * returns 0. + * + * \since This function is available since SDL 2.0.18. + */ +extern DECLSPEC int SDLCALL SDL_hid_read_timeout(SDL_hid_device *dev, unsigned char *data, size_t length, int milliseconds); + +/** + * Read an Input report from a HID device. + * + * Input reports are returned to the host through the INTERRUPT IN endpoint. + * The first byte will contain the Report number if the device uses numbered + * reports. + * + * \param dev A device handle returned from SDL_hid_open(). + * \param data A buffer to put the read data into. + * \param length The number of bytes to read. For devices with multiple + * reports, make sure to read an extra byte for the report + * number. + * \returns the actual number of bytes read and -1 on error. If no packet was + * available to be read and the handle is in non-blocking mode, this + * function returns 0. + * + * \since This function is available since SDL 2.0.18. + */ +extern DECLSPEC int SDLCALL SDL_hid_read(SDL_hid_device *dev, unsigned char *data, size_t length); + +/** + * Set the device handle to be non-blocking. + * + * In non-blocking mode calls to SDL_hid_read() will return immediately with a + * value of 0 if there is no data to be read. In blocking mode, SDL_hid_read() + * will wait (block) until there is data to read before returning. + * + * Nonblocking can be turned on and off at any time. + * + * \param dev A device handle returned from SDL_hid_open(). + * \param nonblock enable or not the nonblocking reads - 1 to enable + * nonblocking - 0 to disable nonblocking. + * \returns 0 on success and -1 on error. + * + * \since This function is available since SDL 2.0.18. + */ +extern DECLSPEC int SDLCALL SDL_hid_set_nonblocking(SDL_hid_device *dev, int nonblock); + +/** + * Send a Feature report to the device. + * + * Feature reports are sent over the Control endpoint as a Set_Report + * transfer. The first byte of `data` must contain the Report ID. For devices + * which only support a single report, this must be set to 0x0. The remaining + * bytes contain the report data. Since the Report ID is mandatory, calls to + * SDL_hid_send_feature_report() will always contain one more byte than the + * report contains. For example, if a hid report is 16 bytes long, 17 bytes + * must be passed to SDL_hid_send_feature_report(): the Report ID (or 0x0, for + * devices which do not use numbered reports), followed by the report data (16 + * bytes). In this example, the length passed in would be 17. + * + * \param dev A device handle returned from SDL_hid_open(). + * \param data The data to send, including the report number as the first + * byte. + * \param length The length in bytes of the data to send, including the report + * number. + * \returns the actual number of bytes written and -1 on error. + * + * \since This function is available since SDL 2.0.18. + */ +extern DECLSPEC int SDLCALL SDL_hid_send_feature_report(SDL_hid_device *dev, const unsigned char *data, size_t length); + +/** + * Get a feature report from a HID device. + * + * Set the first byte of `data` to the Report ID of the report to be read. + * Make sure to allow space for this extra byte in `data`. Upon return, the + * first byte will still contain the Report ID, and the report data will start + * in data[1]. + * + * \param dev A device handle returned from SDL_hid_open(). + * \param data A buffer to put the read data into, including the Report ID. + * Set the first byte of `data` to the Report ID of the report to + * be read, or set it to zero if your device does not use numbered + * reports. + * \param length The number of bytes to read, including an extra byte for the + * report ID. The buffer can be longer than the actual report. + * \returns the number of bytes read plus one for the report ID (which is + * still in the first byte), or -1 on error. + * + * \since This function is available since SDL 2.0.18. + */ +extern DECLSPEC int SDLCALL SDL_hid_get_feature_report(SDL_hid_device *dev, unsigned char *data, size_t length); + +/** + * Close a HID device. + * + * \param dev A device handle returned from SDL_hid_open(). + * + * \since This function is available since SDL 2.0.18. + */ +extern DECLSPEC void SDLCALL SDL_hid_close(SDL_hid_device *dev); + +/** + * Get The Manufacturer String from a HID device. + * + * \param dev A device handle returned from SDL_hid_open(). + * \param string A wide string buffer to put the data into. + * \param maxlen The length of the buffer in multiples of wchar_t. + * \returns 0 on success and -1 on error. + * + * \since This function is available since SDL 2.0.18. + */ +extern DECLSPEC int SDLCALL SDL_hid_get_manufacturer_string(SDL_hid_device *dev, wchar_t *string, size_t maxlen); + +/** + * Get The Product String from a HID device. + * + * \param dev A device handle returned from SDL_hid_open(). + * \param string A wide string buffer to put the data into. + * \param maxlen The length of the buffer in multiples of wchar_t. + * \returns 0 on success and -1 on error. + * + * \since This function is available since SDL 2.0.18. + */ +extern DECLSPEC int SDLCALL SDL_hid_get_product_string(SDL_hid_device *dev, wchar_t *string, size_t maxlen); + +/** + * Get The Serial Number String from a HID device. + * + * \param dev A device handle returned from SDL_hid_open(). + * \param string A wide string buffer to put the data into. + * \param maxlen The length of the buffer in multiples of wchar_t. + * \returns 0 on success and -1 on error. + * + * \since This function is available since SDL 2.0.18. + */ +extern DECLSPEC int SDLCALL SDL_hid_get_serial_number_string(SDL_hid_device *dev, wchar_t *string, size_t maxlen); + +/** + * Get a string from a HID device, based on its string index. + * + * \param dev A device handle returned from SDL_hid_open(). + * \param string_index The index of the string to get. + * \param string A wide string buffer to put the data into. + * \param maxlen The length of the buffer in multiples of wchar_t. + * \returns 0 on success and -1 on error. + * + * \since This function is available since SDL 2.0.18. + */ +extern DECLSPEC int SDLCALL SDL_hid_get_indexed_string(SDL_hid_device *dev, int string_index, wchar_t *string, size_t maxlen); + +/** + * Start or stop a BLE scan on iOS and tvOS to pair Steam Controllers + * + * \param active SDL_TRUE to start the scan, SDL_FALSE to stop the scan + * + * \since This function is available since SDL 2.0.18. + */ +extern DECLSPEC void SDLCALL SDL_hid_ble_scan(SDL_bool active); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_hidapi_h_ */ + +/* vi: set sts=4 ts=4 sw=4 expandtab: */ diff --git a/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_hints.h b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_hints.h new file mode 100644 index 0000000000..3ac5802f75 --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_hints.h @@ -0,0 +1,2182 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2022 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_hints.h + * + * Official documentation for SDL configuration variables + * + * This file contains functions to set and get configuration hints, + * as well as listing each of them alphabetically. + * + * The convention for naming hints is SDL_HINT_X, where "SDL_X" is + * the environment variable that can be used to override the default. + * + * In general these hints are just that - they may or may not be + * supported or applicable on any given platform, but they provide + * a way for an application or user to give the library a hint as + * to how they would like the library to work. + */ + +#ifndef SDL_hints_h_ +#define SDL_hints_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \brief A variable controlling whether the Android / iOS built-in + * accelerometer should be listed as a joystick device. + * + * This variable can be set to the following values: + * "0" - The accelerometer is not listed as a joystick + * "1" - The accelerometer is available as a 3 axis joystick (the default). + */ +#define SDL_HINT_ACCELEROMETER_AS_JOYSTICK "SDL_ACCELEROMETER_AS_JOYSTICK" + +/** + * \brief Specify the behavior of Alt+Tab while the keyboard is grabbed. + * + * By default, SDL emulates Alt+Tab functionality while the keyboard is grabbed + * and your window is full-screen. This prevents the user from getting stuck in + * your application if you've enabled keyboard grab. + * + * The variable can be set to the following values: + * "0" - SDL will not handle Alt+Tab. Your application is responsible + for handling Alt+Tab while the keyboard is grabbed. + * "1" - SDL will minimize your window when Alt+Tab is pressed (default) +*/ +#define SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED "SDL_ALLOW_ALT_TAB_WHILE_GRABBED" + +/** + * \brief If set to "0" then never set the top most bit on a SDL Window, even if the video mode expects it. + * This is a debugging aid for developers and not expected to be used by end users. The default is "1" + * + * This variable can be set to the following values: + * "0" - don't allow topmost + * "1" - allow topmost + */ +#define SDL_HINT_ALLOW_TOPMOST "SDL_ALLOW_TOPMOST" + +/** + * \brief Android APK expansion main file version. Should be a string number like "1", "2" etc. + * + * Must be set together with SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION. + * + * If both hints were set then SDL_RWFromFile() will look into expansion files + * after a given relative path was not found in the internal storage and assets. + * + * By default this hint is not set and the APK expansion files are not searched. + */ +#define SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION "SDL_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION" + +/** + * \brief Android APK expansion patch file version. Should be a string number like "1", "2" etc. + * + * Must be set together with SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION. + * + * If both hints were set then SDL_RWFromFile() will look into expansion files + * after a given relative path was not found in the internal storage and assets. + * + * By default this hint is not set and the APK expansion files are not searched. + */ +#define SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION "SDL_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION" + +/** + * \brief A variable to control whether the event loop will block itself when the app is paused. + * + * The variable can be set to the following values: + * "0" - Non blocking. + * "1" - Blocking. (default) + * + * The value should be set before SDL is initialized. + */ +#define SDL_HINT_ANDROID_BLOCK_ON_PAUSE "SDL_ANDROID_BLOCK_ON_PAUSE" + +/** + * \brief A variable to control whether SDL will pause audio in background + * (Requires SDL_ANDROID_BLOCK_ON_PAUSE as "Non blocking") + * + * The variable can be set to the following values: + * "0" - Non paused. + * "1" - Paused. (default) + * + * The value should be set before SDL is initialized. + */ +#define SDL_HINT_ANDROID_BLOCK_ON_PAUSE_PAUSEAUDIO "SDL_ANDROID_BLOCK_ON_PAUSE_PAUSEAUDIO" + +/** + * \brief A variable to control whether we trap the Android back button to handle it manually. + * This is necessary for the right mouse button to work on some Android devices, or + * to be able to trap the back button for use in your code reliably. If set to true, + * the back button will show up as an SDL_KEYDOWN / SDL_KEYUP pair with a keycode of + * SDL_SCANCODE_AC_BACK. + * + * The variable can be set to the following values: + * "0" - Back button will be handled as usual for system. (default) + * "1" - Back button will be trapped, allowing you to handle the key press + * manually. (This will also let right mouse click work on systems + * where the right mouse button functions as back.) + * + * The value of this hint is used at runtime, so it can be changed at any time. + */ +#define SDL_HINT_ANDROID_TRAP_BACK_BUTTON "SDL_ANDROID_TRAP_BACK_BUTTON" + +/** + * \brief Specify an application name. + * + * This hint lets you specify the application name sent to the OS when + * required. For example, this will often appear in volume control applets for + * audio streams, and in lists of applications which are inhibiting the + * screensaver. You should use a string that describes your program ("My Game + * 2: The Revenge") + * + * Setting this to "" or leaving it unset will have SDL use a reasonable + * default: probably the application's name or "SDL Application" if SDL + * doesn't have any better information. + * + * Note that, for audio streams, this can be overridden with + * SDL_HINT_AUDIO_DEVICE_APP_NAME. + * + * On targets where this is not supported, this hint does nothing. + */ +#define SDL_HINT_APP_NAME "SDL_APP_NAME" + +/** + * \brief A variable controlling whether controllers used with the Apple TV + * generate UI events. + * + * When UI events are generated by controller input, the app will be + * backgrounded when the Apple TV remote's menu button is pressed, and when the + * pause or B buttons on gamepads are pressed. + * + * More information about properly making use of controllers for the Apple TV + * can be found here: + * https://developer.apple.com/tvos/human-interface-guidelines/remote-and-controllers/ + * + * This variable can be set to the following values: + * "0" - Controller input does not generate UI events (the default). + * "1" - Controller input generates UI events. + */ +#define SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS "SDL_APPLE_TV_CONTROLLER_UI_EVENTS" + +/** + * \brief A variable controlling whether the Apple TV remote's joystick axes + * will automatically match the rotation of the remote. + * + * This variable can be set to the following values: + * "0" - Remote orientation does not affect joystick axes (the default). + * "1" - Joystick axes are based on the orientation of the remote. + */ +#define SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION "SDL_APPLE_TV_REMOTE_ALLOW_ROTATION" + +/** + * \brief A variable controlling the audio category on iOS and Mac OS X + * + * This variable can be set to the following values: + * + * "ambient" - Use the AVAudioSessionCategoryAmbient audio category, will be muted by the phone mute switch (default) + * "playback" - Use the AVAudioSessionCategoryPlayback category + * + * For more information, see Apple's documentation: + * https://developer.apple.com/library/content/documentation/Audio/Conceptual/AudioSessionProgrammingGuide/AudioSessionCategoriesandModes/AudioSessionCategoriesandModes.html + */ +#define SDL_HINT_AUDIO_CATEGORY "SDL_AUDIO_CATEGORY" + +/** + * \brief Specify an application name for an audio device. + * + * Some audio backends (such as PulseAudio) allow you to describe your audio + * stream. Among other things, this description might show up in a system + * control panel that lets the user adjust the volume on specific audio + * streams instead of using one giant master volume slider. + * + * This hints lets you transmit that information to the OS. The contents of + * this hint are used while opening an audio device. You should use a string + * that describes your program ("My Game 2: The Revenge") + * + * Setting this to "" or leaving it unset will have SDL use a reasonable + * default: this will be the name set with SDL_HINT_APP_NAME, if that hint is + * set. Otherwise, it'll probably the application's name or "SDL Application" + * if SDL doesn't have any better information. + * + * On targets where this is not supported, this hint does nothing. + */ +#define SDL_HINT_AUDIO_DEVICE_APP_NAME "SDL_AUDIO_DEVICE_APP_NAME" + +/** + * \brief Specify an application name for an audio device. + * + * Some audio backends (such as PulseAudio) allow you to describe your audio + * stream. Among other things, this description might show up in a system + * control panel that lets the user adjust the volume on specific audio + * streams instead of using one giant master volume slider. + * + * This hints lets you transmit that information to the OS. The contents of + * this hint are used while opening an audio device. You should use a string + * that describes your what your program is playing ("audio stream" is + * probably sufficient in many cases, but this could be useful for something + * like "team chat" if you have a headset playing VoIP audio separately). + * + * Setting this to "" or leaving it unset will have SDL use a reasonable + * default: "audio stream" or something similar. + * + * On targets where this is not supported, this hint does nothing. + */ +#define SDL_HINT_AUDIO_DEVICE_STREAM_NAME "SDL_AUDIO_DEVICE_STREAM_NAME" + +/** + * \brief Specify an application role for an audio device. + * + * Some audio backends (such as Pipewire) allow you to describe the role of + * your audio stream. Among other things, this description might show up in + * a system control panel or software for displaying and manipulating media + * playback/capture graphs. + * + * This hints lets you transmit that information to the OS. The contents of + * this hint are used while opening an audio device. You should use a string + * that describes your what your program is playing (Game, Music, Movie, + * etc...). + * + * Setting this to "" or leaving it unset will have SDL use a reasonable + * default: "Game" or something similar. + * + * On targets where this is not supported, this hint does nothing. + */ +#define SDL_HINT_AUDIO_DEVICE_STREAM_ROLE "SDL_AUDIO_DEVICE_STREAM_ROLE" + +/** + * \brief A variable controlling speed/quality tradeoff of audio resampling. + * + * If available, SDL can use libsamplerate ( http://www.mega-nerd.com/SRC/ ) + * to handle audio resampling. There are different resampling modes available + * that produce different levels of quality, using more CPU. + * + * If this hint isn't specified to a valid setting, or libsamplerate isn't + * available, SDL will use the default, internal resampling algorithm. + * + * Note that this is currently only applicable to resampling audio that is + * being written to a device for playback or audio being read from a device + * for capture. SDL_AudioCVT always uses the default resampler (although this + * might change for SDL 2.1). + * + * This hint is currently only checked at audio subsystem initialization. + * + * This variable can be set to the following values: + * + * "0" or "default" - Use SDL's internal resampling (Default when not set - low quality, fast) + * "1" or "fast" - Use fast, slightly higher quality resampling, if available + * "2" or "medium" - Use medium quality resampling, if available + * "3" or "best" - Use high quality resampling, if available + */ +#define SDL_HINT_AUDIO_RESAMPLING_MODE "SDL_AUDIO_RESAMPLING_MODE" + +/** + * \brief A variable controlling whether SDL updates joystick state when getting input events + * + * This variable can be set to the following values: + * + * "0" - You'll call SDL_JoystickUpdate() manually + * "1" - SDL will automatically call SDL_JoystickUpdate() (default) + * + * This hint can be toggled on and off at runtime. + */ +#define SDL_HINT_AUTO_UPDATE_JOYSTICKS "SDL_AUTO_UPDATE_JOYSTICKS" + +/** + * \brief A variable controlling whether SDL updates sensor state when getting input events + * + * This variable can be set to the following values: + * + * "0" - You'll call SDL_SensorUpdate() manually + * "1" - SDL will automatically call SDL_SensorUpdate() (default) + * + * This hint can be toggled on and off at runtime. + */ +#define SDL_HINT_AUTO_UPDATE_SENSORS "SDL_AUTO_UPDATE_SENSORS" + +/** + * \brief Prevent SDL from using version 4 of the bitmap header when saving BMPs. + * + * The bitmap header version 4 is required for proper alpha channel support and + * SDL will use it when required. Should this not be desired, this hint can + * force the use of the 40 byte header version which is supported everywhere. + * + * The variable can be set to the following values: + * "0" - Surfaces with a colorkey or an alpha channel are saved to a + * 32-bit BMP file with an alpha mask. SDL will use the bitmap + * header version 4 and set the alpha mask accordingly. + * "1" - Surfaces with a colorkey or an alpha channel are saved to a + * 32-bit BMP file without an alpha mask. The alpha channel data + * will be in the file, but applications are going to ignore it. + * + * The default value is "0". + */ +#define SDL_HINT_BMP_SAVE_LEGACY_FORMAT "SDL_BMP_SAVE_LEGACY_FORMAT" + +/** + * \brief Override for SDL_GetDisplayUsableBounds() + * + * If set, this hint will override the expected results for + * SDL_GetDisplayUsableBounds() for display index 0. Generally you don't want + * to do this, but this allows an embedded system to request that some of the + * screen be reserved for other uses when paired with a well-behaved + * application. + * + * The contents of this hint must be 4 comma-separated integers, the first + * is the bounds x, then y, width and height, in that order. + */ +#define SDL_HINT_DISPLAY_USABLE_BOUNDS "SDL_DISPLAY_USABLE_BOUNDS" + +/** + * \brief Disable giving back control to the browser automatically + * when running with asyncify + * + * With -s ASYNCIFY, SDL2 calls emscripten_sleep during operations + * such as refreshing the screen or polling events. + * + * This hint only applies to the emscripten platform + * + * The variable can be set to the following values: + * "0" - Disable emscripten_sleep calls (if you give back browser control manually or use asyncify for other purposes) + * "1" - Enable emscripten_sleep calls (the default) + */ +#define SDL_HINT_EMSCRIPTEN_ASYNCIFY "SDL_EMSCRIPTEN_ASYNCIFY" + +/** + * \brief override the binding element for keyboard inputs for Emscripten builds + * + * This hint only applies to the emscripten platform + * + * The variable can be one of + * "#window" - The javascript window object (this is the default) + * "#document" - The javascript document object + * "#screen" - the javascript window.screen object + * "#canvas" - the WebGL canvas element + * any other string without a leading # sign applies to the element on the page with that ID. + */ +#define SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT "SDL_EMSCRIPTEN_KEYBOARD_ELEMENT" + +/** + * \brief A variable that controls whether Steam Controllers should be exposed using the SDL joystick and game controller APIs + * + * The variable can be set to the following values: + * "0" - Do not scan for Steam Controllers + * "1" - Scan for Steam Controllers (the default) + * + * The default value is "1". This hint must be set before initializing the joystick subsystem. + */ +#define SDL_HINT_ENABLE_STEAM_CONTROLLERS "SDL_ENABLE_STEAM_CONTROLLERS" + +/** + * \brief A variable controlling whether SDL logs all events pushed onto its internal queue. + * + * This variable can be set to the following values: + * + * "0" - Don't log any events (default) + * "1" - Log all events except mouse and finger motion, which are pretty spammy. + * "2" - Log all events. + * + * This is generally meant to be used to debug SDL itself, but can be useful + * for application developers that need better visibility into what is going + * on in the event queue. Logged events are sent through SDL_Log(), which + * means by default they appear on stdout on most platforms or maybe + * OutputDebugString() on Windows, and can be funneled by the app with + * SDL_LogSetOutputFunction(), etc. + * + * This hint can be toggled on and off at runtime, if you only need to log + * events for a small subset of program execution. + */ +#define SDL_HINT_EVENT_LOGGING "SDL_EVENT_LOGGING" + +/** + * \brief A variable controlling whether raising the window should be done more forcefully + * + * This variable can be set to the following values: + * "0" - No forcing (the default) + * "1" - Extra level of forcing + * + * At present, this is only an issue under MS Windows, which makes it nearly impossible to + * programmatically move a window to the foreground, for "security" reasons. See + * http://stackoverflow.com/a/34414846 for a discussion. + */ +#define SDL_HINT_FORCE_RAISEWINDOW "SDL_HINT_FORCE_RAISEWINDOW" + +/** + * \brief A variable controlling how 3D acceleration is used to accelerate the SDL screen surface. + * + * SDL can try to accelerate the SDL screen surface by using streaming + * textures with a 3D rendering engine. This variable controls whether and + * how this is done. + * + * This variable can be set to the following values: + * "0" - Disable 3D acceleration + * "1" - Enable 3D acceleration, using the default renderer. + * "X" - Enable 3D acceleration, using X where X is one of the valid rendering drivers. (e.g. "direct3d", "opengl", etc.) + * + * By default SDL tries to make a best guess for each platform whether + * to use acceleration or not. + */ +#define SDL_HINT_FRAMEBUFFER_ACCELERATION "SDL_FRAMEBUFFER_ACCELERATION" + +/** + * \brief A variable that lets you manually hint extra gamecontroller db entries. + * + * The variable should be newline delimited rows of gamecontroller config data, see SDL_gamecontroller.h + * + * This hint must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER) + * You can update mappings after the system is initialized with SDL_GameControllerMappingForGUID() and SDL_GameControllerAddMapping() + */ +#define SDL_HINT_GAMECONTROLLERCONFIG "SDL_GAMECONTROLLERCONFIG" + +/** + * \brief A variable that lets you provide a file with extra gamecontroller db entries. + * + * The file should contain lines of gamecontroller config data, see SDL_gamecontroller.h + * + * This hint must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER) + * You can update mappings after the system is initialized with SDL_GameControllerMappingForGUID() and SDL_GameControllerAddMapping() + */ +#define SDL_HINT_GAMECONTROLLERCONFIG_FILE "SDL_GAMECONTROLLERCONFIG_FILE" + +/** + * \brief A variable that overrides the automatic controller type detection + * + * The variable should be comma separated entries, in the form: VID/PID=type + * + * The VID and PID should be hexadecimal with exactly 4 digits, e.g. 0x00fd + * + * The type should be one of: + * Xbox360 + * XboxOne + * PS3 + * PS4 + * PS5 + * SwitchPro + * + * This hint affects what driver is used, and must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER) + */ +#define SDL_HINT_GAMECONTROLLERTYPE "SDL_GAMECONTROLLERTYPE" + +/** + * \brief A variable containing a list of devices to skip when scanning for game controllers. + * + * The format of the string is a comma separated list of USB VID/PID pairs + * in hexadecimal form, e.g. + * + * 0xAAAA/0xBBBB,0xCCCC/0xDDDD + * + * The variable can also take the form of @file, in which case the named + * file will be loaded and interpreted as the value of the variable. + */ +#define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES "SDL_GAMECONTROLLER_IGNORE_DEVICES" + +/** + * \brief If set, all devices will be skipped when scanning for game controllers except for the ones listed in this variable. + * + * The format of the string is a comma separated list of USB VID/PID pairs + * in hexadecimal form, e.g. + * + * 0xAAAA/0xBBBB,0xCCCC/0xDDDD + * + * The variable can also take the form of @file, in which case the named + * file will be loaded and interpreted as the value of the variable. + */ +#define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT "SDL_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT" + +/** + * \brief If set, game controller face buttons report their values according to their labels instead of their positional layout. + * + * For example, on Nintendo Switch controllers, normally you'd get: + * + * (Y) + * (X) (B) + * (A) + * + * but if this hint is set, you'll get: + * + * (X) + * (Y) (A) + * (B) + * + * The variable can be set to the following values: + * "0" - Report the face buttons by position, as though they were on an Xbox controller. + * "1" - Report the face buttons by label instead of position + * + * The default value is "1". This hint may be set at any time. + */ +#define SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS "SDL_GAMECONTROLLER_USE_BUTTON_LABELS" + +/** + * \brief A variable controlling whether grabbing input grabs the keyboard + * + * This variable can be set to the following values: + * "0" - Grab will affect only the mouse + * "1" - Grab will affect mouse and keyboard + * + * By default SDL will not grab the keyboard so system shortcuts still work. + */ +#define SDL_HINT_GRAB_KEYBOARD "SDL_GRAB_KEYBOARD" + +/** + * \brief A variable controlling whether the idle timer is disabled on iOS. + * + * When an iOS app does not receive touches for some time, the screen is + * dimmed automatically. For games where the accelerometer is the only input + * this is problematic. This functionality can be disabled by setting this + * hint. + * + * As of SDL 2.0.4, SDL_EnableScreenSaver() and SDL_DisableScreenSaver() + * accomplish the same thing on iOS. They should be preferred over this hint. + * + * This variable can be set to the following values: + * "0" - Enable idle timer + * "1" - Disable idle timer + */ +#define SDL_HINT_IDLE_TIMER_DISABLED "SDL_IOS_IDLE_TIMER_DISABLED" + +/** + * \brief A variable to control whether certain IMEs should handle text editing internally instead of sending SDL_TEXTEDITING events. + * + * The variable can be set to the following values: + * "0" - SDL_TEXTEDITING events are sent, and it is the application's + * responsibility to render the text from these events and + * differentiate it somehow from committed text. (default) + * "1" - If supported by the IME then SDL_TEXTEDITING events are not sent, + * and text that is being composed will be rendered in its own UI. + */ +#define SDL_HINT_IME_INTERNAL_EDITING "SDL_IME_INTERNAL_EDITING" + +/** + * \brief A variable to control whether certain IMEs should show native UI components (such as the Candidate List) instead of suppressing them. + * + * The variable can be set to the following values: + * "0" - Native UI components are not display. (default) + * "1" - Native UI components are displayed. + */ +#define SDL_HINT_IME_SHOW_UI "SDL_IME_SHOW_UI" + +/** + * \brief A variable to control if extended IME text support is enabled. + * If enabled then SDL_TextEditingExtEvent will be issued if the text would be truncated otherwise. + * Additionally SDL_TextInputEvent will be dispatched multiple times so that it is not truncated. + * + * The variable can be set to the following values: + * "0" - Legacy behavior. Text can be truncated, no heap allocations. (default) + * "1" - Modern behavior. + */ +#define SDL_HINT_IME_SUPPORT_EXTENDED_TEXT "SDL_IME_SUPPORT_EXTENDED_TEXT" + +/** + * \brief A variable controlling whether the home indicator bar on iPhone X + * should be hidden. + * + * This variable can be set to the following values: + * "0" - The indicator bar is not hidden (default for windowed applications) + * "1" - The indicator bar is hidden and is shown when the screen is touched (useful for movie playback applications) + * "2" - The indicator bar is dim and the first swipe makes it visible and the second swipe performs the "home" action (default for fullscreen applications) + */ +#define SDL_HINT_IOS_HIDE_HOME_INDICATOR "SDL_IOS_HIDE_HOME_INDICATOR" + +/** + * \brief A variable that lets you enable joystick (and gamecontroller) events even when your app is in the background. + * + * The variable can be set to the following values: + * "0" - Disable joystick & gamecontroller input events when the + * application is in the background. + * "1" - Enable joystick & gamecontroller input events when the + * application is in the background. + * + * The default value is "0". This hint may be set at any time. + */ +#define SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS "SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS" + +/** + * \brief A variable controlling whether the HIDAPI joystick drivers should be used. + * + * This variable can be set to the following values: + * "0" - HIDAPI drivers are not used + * "1" - HIDAPI drivers are used (the default) + * + * This variable is the default for all drivers, but can be overridden by the hints for specific drivers below. + */ +#define SDL_HINT_JOYSTICK_HIDAPI "SDL_JOYSTICK_HIDAPI" + +/** + * \brief A variable controlling whether the HIDAPI driver for Nintendo GameCube controllers should be used. + * + * This variable can be set to the following values: + * "0" - HIDAPI driver is not used + * "1" - HIDAPI driver is used + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE "SDL_JOYSTICK_HIDAPI_GAMECUBE" + +/** + * \brief A variable controlling whether "low_frequency_rumble" and "high_frequency_rumble" is used to implement + * the GameCube controller's 3 rumble modes, Stop(0), Rumble(1), and StopHard(2) + * this is useful for applications that need full compatibility for things like ADSR envelopes. + * Stop is implemented by setting "low_frequency_rumble" to "0" and "high_frequency_rumble" ">0" + * Rumble is both at any arbitrary value, + * StopHard is implemented by setting both "low_frequency_rumble" and "high_frequency_rumble" to "0" + * + * This variable can be set to the following values: + * "0" - Normal rumble behavior is behavior is used (default) + * "1" - Proper GameCube controller rumble behavior is used + * + */ +#define SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE "SDL_JOYSTICK_GAMECUBE_RUMBLE_BRAKE" + + /** + * \brief A variable controlling whether Switch Joy-Cons should be treated the same as Switch Pro Controllers when using the HIDAPI driver. + * + * This variable can be set to the following values: + * "0" - basic Joy-Con support with no analog input (the default) + * "1" - Joy-Cons treated as half full Pro Controllers with analog inputs and sensors + * + * This does not combine Joy-Cons into a single controller. That's up to the user. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS "SDL_JOYSTICK_HIDAPI_JOY_CONS" + + /** + * \brief A variable controlling whether the HIDAPI driver for Amazon Luna controllers connected via Bluetooth should be used. + * + * This variable can be set to the following values: + * "0" - HIDAPI driver is not used + * "1" - HIDAPI driver is used + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_LUNA "SDL_JOYSTICK_HIDAPI_LUNA" + +/** + * \brief A variable controlling whether the HIDAPI driver for PS4 controllers should be used. + * + * This variable can be set to the following values: + * "0" - HIDAPI driver is not used + * "1" - HIDAPI driver is used + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_PS4 "SDL_JOYSTICK_HIDAPI_PS4" + +/** + * \brief A variable controlling whether extended input reports should be used for PS4 controllers when using the HIDAPI driver. + * + * This variable can be set to the following values: + * "0" - extended reports are not enabled (the default) + * "1" - extended reports + * + * Extended input reports allow rumble on Bluetooth PS4 controllers, but + * break DirectInput handling for applications that don't use SDL. + * + * Once extended reports are enabled, they can not be disabled without + * power cycling the controller. + * + * For compatibility with applications written for versions of SDL prior + * to the introduction of PS5 controller support, this value will also + * control the state of extended reports on PS5 controllers when the + * SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE hint is not explicitly set. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE "SDL_JOYSTICK_HIDAPI_PS4_RUMBLE" + +/** + * \brief A variable controlling whether the HIDAPI driver for PS5 controllers should be used. + * + * This variable can be set to the following values: + * "0" - HIDAPI driver is not used + * "1" - HIDAPI driver is used + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_PS5 "SDL_JOYSTICK_HIDAPI_PS5" + +/** + * \brief A variable controlling whether the player LEDs should be lit to indicate which player is associated with a PS5 controller. + * + * This variable can be set to the following values: + * "0" - player LEDs are not enabled + * "1" - player LEDs are enabled (the default) + */ +#define SDL_HINT_JOYSTICK_HIDAPI_PS5_PLAYER_LED "SDL_JOYSTICK_HIDAPI_PS5_PLAYER_LED" + +/** + * \brief A variable controlling whether extended input reports should be used for PS5 controllers when using the HIDAPI driver. + * + * This variable can be set to the following values: + * "0" - extended reports are not enabled (the default) + * "1" - extended reports + * + * Extended input reports allow rumble on Bluetooth PS5 controllers, but + * break DirectInput handling for applications that don't use SDL. + * + * Once extended reports are enabled, they can not be disabled without + * power cycling the controller. + * + * For compatibility with applications written for versions of SDL prior + * to the introduction of PS5 controller support, this value defaults to + * the value of SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE "SDL_JOYSTICK_HIDAPI_PS5_RUMBLE" + +/** + * \brief A variable controlling whether the HIDAPI driver for Google Stadia controllers should be used. + * + * This variable can be set to the following values: + * "0" - HIDAPI driver is not used + * "1" - HIDAPI driver is used + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_STADIA "SDL_JOYSTICK_HIDAPI_STADIA" + +/** + * \brief A variable controlling whether the HIDAPI driver for Steam Controllers should be used. + * + * This variable can be set to the following values: + * "0" - HIDAPI driver is not used + * "1" - HIDAPI driver is used for Steam Controllers, which requires Bluetooth access + * and may prompt the user for permission on iOS and Android. + * + * The default is "0" + */ +#define SDL_HINT_JOYSTICK_HIDAPI_STEAM "SDL_JOYSTICK_HIDAPI_STEAM" + +/** + * \brief A variable controlling whether the HIDAPI driver for Nintendo Switch controllers should be used. + * + * This variable can be set to the following values: + * "0" - HIDAPI driver is not used + * "1" - HIDAPI driver is used + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH "SDL_JOYSTICK_HIDAPI_SWITCH" + +/** + * \brief A variable controlling whether the Home button LED should be turned on when a Nintendo Switch controller is opened + * + * This variable can be set to the following values: + * "0" - home button LED is turned off + * "1" - home button LED is turned on + * + * By default the Home button LED state is not changed. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED "SDL_JOYSTICK_HIDAPI_SWITCH_HOME_LED" + +/** + * \brief A variable controlling whether the HIDAPI driver for XBox controllers should be used. + * + * This variable can be set to the following values: + * "0" - HIDAPI driver is not used + * "1" - HIDAPI driver is used + * + * The default is "0" on Windows, otherwise the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_XBOX "SDL_JOYSTICK_HIDAPI_XBOX" + + /** + * \brief A variable controlling whether the RAWINPUT joystick drivers should be used for better handling XInput-capable devices. + * + * This variable can be set to the following values: + * "0" - RAWINPUT drivers are not used + * "1" - RAWINPUT drivers are used (the default) + */ +#define SDL_HINT_JOYSTICK_RAWINPUT "SDL_JOYSTICK_RAWINPUT" + + /** + * \brief A variable controlling whether the RAWINPUT driver should pull correlated data from XInput. + * + * This variable can be set to the following values: + * "0" - RAWINPUT driver will only use data from raw input APIs + * "1" - RAWINPUT driver will also pull data from XInput, providing + * better trigger axes, guide button presses, and rumble support + * for Xbox controllers + * + * The default is "1". This hint applies to any joysticks opened after setting the hint. + */ +#define SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT "SDL_JOYSTICK_RAWINPUT_CORRELATE_XINPUT" + + /** + * \brief A variable controlling whether the ROG Chakram mice should show up as joysticks + * + * This variable can be set to the following values: + * "0" - ROG Chakram mice do not show up as joysticks (the default) + * "1" - ROG Chakram mice show up as joysticks + */ +#define SDL_HINT_JOYSTICK_ROG_CHAKRAM "SDL_JOYSTICK_ROG_CHAKRAM" + + /** + * \brief A variable controlling whether a separate thread should be used + * for handling joystick detection and raw input messages on Windows + * + * This variable can be set to the following values: + * "0" - A separate thread is not used (the default) + * "1" - A separate thread is used for handling raw input messages + * + */ +#define SDL_HINT_JOYSTICK_THREAD "SDL_JOYSTICK_THREAD" + +/** + * \brief Determines whether SDL enforces that DRM master is required in order + * to initialize the KMSDRM video backend. + * + * The DRM subsystem has a concept of a "DRM master" which is a DRM client that + * has the ability to set planes, set cursor, etc. When SDL is DRM master, it + * can draw to the screen using the SDL rendering APIs. Without DRM master, SDL + * is still able to process input and query attributes of attached displays, + * but it cannot change display state or draw to the screen directly. + * + * In some cases, it can be useful to have the KMSDRM backend even if it cannot + * be used for rendering. An app may want to use SDL for input processing while + * using another rendering API (such as an MMAL overlay on Raspberry Pi) or + * using its own code to render to DRM overlays that SDL doesn't support. + * + * This hint must be set before initializing the video subsystem. + * + * This variable can be set to the following values: + * "0" - SDL will allow usage of the KMSDRM backend without DRM master + * "1" - SDL Will require DRM master to use the KMSDRM backend (default) + */ +#define SDL_HINT_KMSDRM_REQUIRE_DRM_MASTER "SDL_KMSDRM_REQUIRE_DRM_MASTER" + + /** + * \brief A comma separated list of devices to open as joysticks + * + * This variable is currently only used by the Linux joystick driver. + */ +#define SDL_HINT_JOYSTICK_DEVICE "SDL_JOYSTICK_DEVICE" + + /** + * \brief A variable controlling whether to use the classic /dev/input/js* joystick interface or the newer /dev/input/event* joystick interface on Linux + * + * This variable can be set to the following values: + * "0" - Use /dev/input/event* + * "1" - Use /dev/input/js* + * + * By default the /dev/input/event* interfaces are used + */ +#define SDL_HINT_LINUX_JOYSTICK_CLASSIC "SDL_LINUX_JOYSTICK_CLASSIC" + + /** + * \brief A variable controlling whether joysticks on Linux adhere to their HID-defined deadzones or return unfiltered values. + * + * This variable can be set to the following values: + * "0" - Return unfiltered joystick axis values (the default) + * "1" - Return axis values with deadzones taken into account + */ +#define SDL_HINT_LINUX_JOYSTICK_DEADZONES "SDL_LINUX_JOYSTICK_DEADZONES" + +/** +* \brief When set don't force the SDL app to become a foreground process +* +* This hint only applies to Mac OS X. +* +*/ +#define SDL_HINT_MAC_BACKGROUND_APP "SDL_MAC_BACKGROUND_APP" + +/** + * \brief A variable that determines whether ctrl+click should generate a right-click event on Mac + * + * If present, holding ctrl while left clicking will generate a right click + * event when on Mac. + */ +#define SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK "SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK" + +/** + * \brief A variable setting the double click radius, in pixels. + */ +#define SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS "SDL_MOUSE_DOUBLE_CLICK_RADIUS" + +/** + * \brief A variable setting the double click time, in milliseconds. + */ +#define SDL_HINT_MOUSE_DOUBLE_CLICK_TIME "SDL_MOUSE_DOUBLE_CLICK_TIME" + +/** + * \brief Allow mouse click events when clicking to focus an SDL window + * + * This variable can be set to the following values: + * "0" - Ignore mouse clicks that activate a window + * "1" - Generate events for mouse clicks that activate a window + * + * By default SDL will ignore mouse clicks that activate a window + */ +#define SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH "SDL_MOUSE_FOCUS_CLICKTHROUGH" + +/** + * \brief A variable setting the speed scale for mouse motion, in floating point, when the mouse is not in relative mode + */ +#define SDL_HINT_MOUSE_NORMAL_SPEED_SCALE "SDL_MOUSE_NORMAL_SPEED_SCALE" + +/** + * \brief A variable controlling whether relative mouse mode constrains the mouse to the center of the window + * + * This variable can be set to the following values: + * "0" - Relative mouse mode constrains the mouse to the window + * "1" - Relative mouse mode constrains the mouse to the center of the window + * + * Constraining to the center of the window works better for FPS games and when the + * application is running over RDP. Constraining to the whole window works better + * for 2D games and increases the chance that the mouse will be in the correct + * position when using high DPI mice. + * + * By default SDL will constrain the mouse to the center of the window + */ +#define SDL_HINT_MOUSE_RELATIVE_MODE_CENTER "SDL_MOUSE_RELATIVE_MODE_CENTER" + +/** + * \brief A variable controlling whether relative mouse mode is implemented using mouse warping + * + * This variable can be set to the following values: + * "0" - Relative mouse mode uses raw input + * "1" - Relative mouse mode uses mouse warping + * + * By default SDL will use raw input for relative mouse mode + */ +#define SDL_HINT_MOUSE_RELATIVE_MODE_WARP "SDL_MOUSE_RELATIVE_MODE_WARP" + +/** + * \brief A variable controlling whether relative mouse motion is affected by renderer scaling + * + * This variable can be set to the following values: + * "0" - Relative motion is unaffected by DPI or renderer's logical size + * "1" - Relative motion is scaled according to DPI scaling and logical size + * + * By default relative mouse deltas are affected by DPI and renderer scaling + */ +#define SDL_HINT_MOUSE_RELATIVE_SCALING "SDL_MOUSE_RELATIVE_SCALING" + +/** + * \brief A variable setting the scale for mouse motion, in floating point, when the mouse is in relative mode + */ +#define SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE "SDL_MOUSE_RELATIVE_SPEED_SCALE" + +/** + * \brief A variable controlling whether mouse events should generate synthetic touch events + * + * This variable can be set to the following values: + * "0" - Mouse events will not generate touch events (default for desktop platforms) + * "1" - Mouse events will generate touch events (default for mobile platforms, such as Android and iOS) + */ +#define SDL_HINT_MOUSE_TOUCH_EVENTS "SDL_MOUSE_TOUCH_EVENTS" + +/** + * \brief A variable controlling whether the mouse is captured while mouse buttons are pressed + * + * This variable can be set to the following values: + * "0" - The mouse is not captured while mouse buttons are pressed + * "1" - The mouse is captured while mouse buttons are pressed + * + * By default the mouse is captured while mouse buttons are pressed so if the mouse is dragged + * outside the window, the application continues to receive mouse events until the button is + * released. + */ +#define SDL_HINT_MOUSE_AUTO_CAPTURE "SDL_MOUSE_AUTO_CAPTURE" + +/** + * \brief Tell SDL not to catch the SIGINT or SIGTERM signals. + * + * This hint only applies to Unix-like platforms, and should set before + * any calls to SDL_Init() + * + * The variable can be set to the following values: + * "0" - SDL will install a SIGINT and SIGTERM handler, and when it + * catches a signal, convert it into an SDL_QUIT event. + * "1" - SDL will not install a signal handler at all. + */ +#define SDL_HINT_NO_SIGNAL_HANDLERS "SDL_NO_SIGNAL_HANDLERS" + +/** + * \brief A variable controlling what driver to use for OpenGL ES contexts. + * + * On some platforms, currently Windows and X11, OpenGL drivers may support + * creating contexts with an OpenGL ES profile. By default SDL uses these + * profiles, when available, otherwise it attempts to load an OpenGL ES + * library, e.g. that provided by the ANGLE project. This variable controls + * whether SDL follows this default behaviour or will always load an + * OpenGL ES library. + * + * Circumstances where this is useful include + * - Testing an app with a particular OpenGL ES implementation, e.g ANGLE, + * or emulator, e.g. those from ARM, Imagination or Qualcomm. + * - Resolving OpenGL ES function addresses at link time by linking with + * the OpenGL ES library instead of querying them at run time with + * SDL_GL_GetProcAddress(). + * + * Caution: for an application to work with the default behaviour across + * different OpenGL drivers it must query the OpenGL ES function + * addresses at run time using SDL_GL_GetProcAddress(). + * + * This variable is ignored on most platforms because OpenGL ES is native + * or not supported. + * + * This variable can be set to the following values: + * "0" - Use ES profile of OpenGL, if available. (Default when not set.) + * "1" - Load OpenGL ES library using the default library names. + * + */ +#define SDL_HINT_OPENGL_ES_DRIVER "SDL_OPENGL_ES_DRIVER" + +/** + * \brief A variable controlling which orientations are allowed on iOS/Android. + * + * In some circumstances it is necessary to be able to explicitly control + * which UI orientations are allowed. + * + * This variable is a space delimited list of the following values: + * "LandscapeLeft", "LandscapeRight", "Portrait" "PortraitUpsideDown" + */ +#define SDL_HINT_ORIENTATIONS "SDL_IOS_ORIENTATIONS" + +/** + * \brief A variable controlling the use of a sentinel event when polling the event queue + * + * This variable can be set to the following values: + * "0" - Disable poll sentinels + * "1" - Enable poll sentinels + * + * When polling for events, SDL_PumpEvents is used to gather new events from devices. + * If a device keeps producing new events between calls to SDL_PumpEvents, a poll loop will + * become stuck until the new events stop. + * This is most noticable when moving a high frequency mouse. + * + * By default, poll sentinels are enabled. + */ +#define SDL_HINT_POLL_SENTINEL "SDL_POLL_SENTINEL" + +/** + * \brief Override for SDL_GetPreferredLocales() + * + * If set, this will be favored over anything the OS might report for the + * user's preferred locales. Changing this hint at runtime will not generate + * a SDL_LOCALECHANGED event (but if you can change the hint, you can push + * your own event, if you want). + * + * The format of this hint is a comma-separated list of language and locale, + * combined with an underscore, as is a common format: "en_GB". Locale is + * optional: "en". So you might have a list like this: "en_GB,jp,es_PT" + */ +#define SDL_HINT_PREFERRED_LOCALES "SDL_PREFERRED_LOCALES" + +/** + * \brief A variable describing the content orientation on QtWayland-based platforms. + * + * On QtWayland platforms, windows are rotated client-side to allow for custom + * transitions. In order to correctly position overlays (e.g. volume bar) and + * gestures (e.g. events view, close/minimize gestures), the system needs to + * know in which orientation the application is currently drawing its contents. + * + * This does not cause the window to be rotated or resized, the application + * needs to take care of drawing the content in the right orientation (the + * framebuffer is always in portrait mode). + * + * This variable can be one of the following values: + * "primary" (default), "portrait", "landscape", "inverted-portrait", "inverted-landscape" + */ +#define SDL_HINT_QTWAYLAND_CONTENT_ORIENTATION "SDL_QTWAYLAND_CONTENT_ORIENTATION" + +/** + * \brief Flags to set on QtWayland windows to integrate with the native window manager. + * + * On QtWayland platforms, this hint controls the flags to set on the windows. + * For example, on Sailfish OS "OverridesSystemGestures" disables swipe gestures. + * + * This variable is a space-separated list of the following values (empty = no flags): + * "OverridesSystemGestures", "StaysOnTop", "BypassWindowManager" + */ +#define SDL_HINT_QTWAYLAND_WINDOW_FLAGS "SDL_QTWAYLAND_WINDOW_FLAGS" + +/** + * \brief A variable controlling whether the 2D render API is compatible or efficient. + * + * This variable can be set to the following values: + * + * "0" - Don't use batching to make rendering more efficient. + * "1" - Use batching, but might cause problems if app makes its own direct OpenGL calls. + * + * Up to SDL 2.0.9, the render API would draw immediately when requested. Now + * it batches up draw requests and sends them all to the GPU only when forced + * to (during SDL_RenderPresent, when changing render targets, by updating a + * texture that the batch needs, etc). This is significantly more efficient, + * but it can cause problems for apps that expect to render on top of the + * render API's output. As such, SDL will disable batching if a specific + * render backend is requested (since this might indicate that the app is + * planning to use the underlying graphics API directly). This hint can + * be used to explicitly request batching in this instance. It is a contract + * that you will either never use the underlying graphics API directly, or + * if you do, you will call SDL_RenderFlush() before you do so any current + * batch goes to the GPU before your work begins. Not following this contract + * will result in undefined behavior. + */ +#define SDL_HINT_RENDER_BATCHING "SDL_RENDER_BATCHING" + +/** + * \brief A variable controlling how the 2D render API renders lines + * + * This variable can be set to the following values: + * "0" - Use the default line drawing method (Bresenham's line algorithm as of SDL 2.0.20) + * "1" - Use the driver point API using Bresenham's line algorithm (correct, draws many points) + * "2" - Use the driver line API (occasionally misses line endpoints based on hardware driver quirks, was the default before 2.0.20) + * "3" - Use the driver geometry API (correct, draws thicker diagonal lines) + * + * This variable should be set when the renderer is created. + */ +#define SDL_HINT_RENDER_LINE_METHOD "SDL_RENDER_LINE_METHOD" + +/** + * \brief A variable controlling whether to enable Direct3D 11+'s Debug Layer. + * + * This variable does not have any effect on the Direct3D 9 based renderer. + * + * This variable can be set to the following values: + * "0" - Disable Debug Layer use + * "1" - Enable Debug Layer use + * + * By default, SDL does not use Direct3D Debug Layer. + */ +#define SDL_HINT_RENDER_DIRECT3D11_DEBUG "SDL_RENDER_DIRECT3D11_DEBUG" + +/** + * \brief A variable controlling whether the Direct3D device is initialized for thread-safe operations. + * + * This variable can be set to the following values: + * "0" - Thread-safety is not enabled (faster) + * "1" - Thread-safety is enabled + * + * By default the Direct3D device is created with thread-safety disabled. + */ +#define SDL_HINT_RENDER_DIRECT3D_THREADSAFE "SDL_RENDER_DIRECT3D_THREADSAFE" + +/** + * \brief A variable specifying which render driver to use. + * + * If the application doesn't pick a specific renderer to use, this variable + * specifies the name of the preferred renderer. If the preferred renderer + * can't be initialized, the normal default renderer is used. + * + * This variable is case insensitive and can be set to the following values: + * "direct3d" + * "opengl" + * "opengles2" + * "opengles" + * "metal" + * "software" + * + * The default varies by platform, but it's the first one in the list that + * is available on the current platform. + */ +#define SDL_HINT_RENDER_DRIVER "SDL_RENDER_DRIVER" + +/** + * \brief A variable controlling the scaling policy for SDL_RenderSetLogicalSize. + * + * This variable can be set to the following values: + * "0" or "letterbox" - Uses letterbox/sidebars to fit the entire rendering on screen + * "1" or "overscan" - Will zoom the rendering so it fills the entire screen, allowing edges to be drawn offscreen + * + * By default letterbox is used + */ +#define SDL_HINT_RENDER_LOGICAL_SIZE_MODE "SDL_RENDER_LOGICAL_SIZE_MODE" + +/** + * \brief A variable controlling whether the OpenGL render driver uses shaders if they are available. + * + * This variable can be set to the following values: + * "0" - Disable shaders + * "1" - Enable shaders + * + * By default shaders are used if OpenGL supports them. + */ +#define SDL_HINT_RENDER_OPENGL_SHADERS "SDL_RENDER_OPENGL_SHADERS" + +/** + * \brief A variable controlling the scaling quality + * + * This variable can be set to the following values: + * "0" or "nearest" - Nearest pixel sampling + * "1" or "linear" - Linear filtering (supported by OpenGL and Direct3D) + * "2" or "best" - Currently this is the same as "linear" + * + * By default nearest pixel sampling is used + */ +#define SDL_HINT_RENDER_SCALE_QUALITY "SDL_RENDER_SCALE_QUALITY" + +/** + * \brief A variable controlling whether updates to the SDL screen surface should be synchronized with the vertical refresh, to avoid tearing. + * + * This variable can be set to the following values: + * "0" - Disable vsync + * "1" - Enable vsync + * + * By default SDL does not sync screen surface updates with vertical refresh. + */ +#define SDL_HINT_RENDER_VSYNC "SDL_RENDER_VSYNC" + + /** + * \brief A variable to control whether the return key on the soft keyboard + * should hide the soft keyboard on Android and iOS. + * + * The variable can be set to the following values: + * "0" - The return key will be handled as a key event. This is the behaviour of SDL <= 2.0.3. (default) + * "1" - The return key will hide the keyboard. + * + * The value of this hint is used at runtime, so it can be changed at any time. + */ +#define SDL_HINT_RETURN_KEY_HIDES_IME "SDL_RETURN_KEY_HIDES_IME" + +/** + * \brief Tell SDL which Dispmanx layer to use on a Raspberry PI + * + * Also known as Z-order. The variable can take a negative or positive value. + * The default is 10000. + */ +#define SDL_HINT_RPI_VIDEO_LAYER "SDL_RPI_VIDEO_LAYER" + +/** + * \brief Specify an "activity name" for screensaver inhibition. + * + * Some platforms, notably Linux desktops, list the applications which are + * inhibiting the screensaver or other power-saving features. + * + * This hint lets you specify the "activity name" sent to the OS when + * SDL_DisableScreenSaver() is used (or the screensaver is automatically + * disabled). The contents of this hint are used when the screensaver is + * disabled. You should use a string that describes what your program is doing + * (and, therefore, why the screensaver is disabled). For example, "Playing a + * game" or "Watching a video". + * + * Setting this to "" or leaving it unset will have SDL use a reasonable + * default: "Playing a game" or something similar. + * + * On targets where this is not supported, this hint does nothing. + */ +#define SDL_HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME "SDL_SCREENSAVER_INHIBIT_ACTIVITY_NAME" + +/** + * \brief Specifies whether SDL_THREAD_PRIORITY_TIME_CRITICAL should be treated as realtime. + * + * On some platforms, like Linux, a realtime priority thread may be subject to restrictions + * that require special handling by the application. This hint exists to let SDL know that + * the app is prepared to handle said restrictions. + * + * On Linux, SDL will apply the following configuration to any thread that becomes realtime: + * * The SCHED_RESET_ON_FORK bit will be set on the scheduling policy, + * * An RLIMIT_RTTIME budget will be configured to the rtkit specified limit. + * * Exceeding this limit will result in the kernel sending SIGKILL to the app, + * * Refer to the man pages for more information. + * + * This variable can be set to the following values: + * "0" - default platform specific behaviour + * "1" - Force SDL_THREAD_PRIORITY_TIME_CRITICAL to a realtime scheduling policy + */ +#define SDL_HINT_THREAD_FORCE_REALTIME_TIME_CRITICAL "SDL_THREAD_FORCE_REALTIME_TIME_CRITICAL" + +/** +* \brief A string specifying additional information to use with SDL_SetThreadPriority. +* +* By default SDL_SetThreadPriority will make appropriate system changes in order to +* apply a thread priority. For example on systems using pthreads the scheduler policy +* is changed automatically to a policy that works well with a given priority. +* Code which has specific requirements can override SDL's default behavior with this hint. +* +* pthread hint values are "current", "other", "fifo" and "rr". +* Currently no other platform hint values are defined but may be in the future. +* +* \note On Linux, the kernel may send SIGKILL to realtime tasks which exceed the distro +* configured execution budget for rtkit. This budget can be queried through RLIMIT_RTTIME +* after calling SDL_SetThreadPriority(). +*/ +#define SDL_HINT_THREAD_PRIORITY_POLICY "SDL_THREAD_PRIORITY_POLICY" + +/** +* \brief A string specifying SDL's threads stack size in bytes or "0" for the backend's default size +* +* Use this hint in case you need to set SDL's threads stack size to other than the default. +* This is specially useful if you build SDL against a non glibc libc library (such as musl) which +* provides a relatively small default thread stack size (a few kilobytes versus the default 8MB glibc uses). +* Support for this hint is currently available only in the pthread, Windows, and PSP backend. +* +* Instead of this hint, in 2.0.9 and later, you can use +* SDL_CreateThreadWithStackSize(). This hint only works with the classic +* SDL_CreateThread(). +*/ +#define SDL_HINT_THREAD_STACK_SIZE "SDL_THREAD_STACK_SIZE" + +/** + * \brief A variable that controls the timer resolution, in milliseconds. + * + * The higher resolution the timer, the more frequently the CPU services + * timer interrupts, and the more precise delays are, but this takes up + * power and CPU time. This hint is only used on Windows. + * + * See this blog post for more information: + * http://randomascii.wordpress.com/2013/07/08/windows-timer-resolution-megawatts-wasted/ + * + * If this variable is set to "0", the system timer resolution is not set. + * + * The default value is "1". This hint may be set at any time. + */ +#define SDL_HINT_TIMER_RESOLUTION "SDL_TIMER_RESOLUTION" + +/** + * \brief A variable controlling whether touch events should generate synthetic mouse events + * + * This variable can be set to the following values: + * "0" - Touch events will not generate mouse events + * "1" - Touch events will generate mouse events + * + * By default SDL will generate mouse events for touch events + */ +#define SDL_HINT_TOUCH_MOUSE_EVENTS "SDL_TOUCH_MOUSE_EVENTS" + +/** + * \brief A variable controlling which touchpad should generate synthetic mouse events + * + * This variable can be set to the following values: + * "0" - Only front touchpad should generate mouse events. Default + * "1" - Only back touchpad should generate mouse events. + * "2" - Both touchpads should generate mouse events. + * + * By default SDL will generate mouse events for all touch devices + */ +#define SDL_HINT_VITA_TOUCH_MOUSE_DEVICE "SDL_HINT_VITA_TOUCH_MOUSE_DEVICE" + +/** + * \brief A variable controlling whether the Android / tvOS remotes + * should be listed as joystick devices, instead of sending keyboard events. + * + * This variable can be set to the following values: + * "0" - Remotes send enter/escape/arrow key events + * "1" - Remotes are available as 2 axis, 2 button joysticks (the default). + */ +#define SDL_HINT_TV_REMOTE_AS_JOYSTICK "SDL_TV_REMOTE_AS_JOYSTICK" + +/** + * \brief A variable controlling whether the screensaver is enabled. + * + * This variable can be set to the following values: + * "0" - Disable screensaver + * "1" - Enable screensaver + * + * By default SDL will disable the screensaver. + */ +#define SDL_HINT_VIDEO_ALLOW_SCREENSAVER "SDL_VIDEO_ALLOW_SCREENSAVER" + +/** + * \brief Tell the video driver that we only want a double buffer. + * + * By default, most lowlevel 2D APIs will use a triple buffer scheme that + * wastes no CPU time on waiting for vsync after issuing a flip, but + * introduces a frame of latency. On the other hand, using a double buffer + * scheme instead is recommended for cases where low latency is an important + * factor because we save a whole frame of latency. + * We do so by waiting for vsync immediately after issuing a flip, usually just + * after eglSwapBuffers call in the backend's *_SwapWindow function. + * + * Since it's driver-specific, it's only supported where possible and + * implemented. Currently supported the following drivers: + * + * - KMSDRM (kmsdrm) + * - Raspberry Pi (raspberrypi) + */ +#define SDL_HINT_VIDEO_DOUBLE_BUFFER "SDL_VIDEO_DOUBLE_BUFFER" + +/** + * \brief A variable controlling whether the EGL window is allowed to be + * composited as transparent, rather than opaque. + * + * Most window systems will always render windows opaque, even if the surface + * format has an alpha channel. This is not always true, however, so by default + * SDL will try to enforce opaque composition. To override this behavior, you + * can set this hint to "1". + */ +#define SDL_HINT_VIDEO_EGL_ALLOW_TRANSPARENCY "SDL_VIDEO_EGL_ALLOW_TRANSPARENCY" + +/** + * \brief A variable controlling whether the graphics context is externally managed. + * + * This variable can be set to the following values: + * "0" - SDL will manage graphics contexts that are attached to windows. + * "1" - Disable graphics context management on windows. + * + * By default SDL will manage OpenGL contexts in certain situations. For example, on Android the + * context will be automatically saved and restored when pausing the application. Additionally, some + * platforms will assume usage of OpenGL if Vulkan isn't used. Setting this to "1" will prevent this + * behavior, which is desireable when the application manages the graphics context, such as + * an externally managed OpenGL context or attaching a Vulkan surface to the window. + */ +#define SDL_HINT_VIDEO_EXTERNAL_CONTEXT "SDL_VIDEO_EXTERNAL_CONTEXT" + +/** + * \brief If set to 1, then do not allow high-DPI windows. ("Retina" on Mac and iOS) + */ +#define SDL_HINT_VIDEO_HIGHDPI_DISABLED "SDL_VIDEO_HIGHDPI_DISABLED" + +/** + * \brief A variable that dictates policy for fullscreen Spaces on Mac OS X. + * + * This hint only applies to Mac OS X. + * + * The variable can be set to the following values: + * "0" - Disable Spaces support (FULLSCREEN_DESKTOP won't use them and + * SDL_WINDOW_RESIZABLE windows won't offer the "fullscreen" + * button on their titlebars). + * "1" - Enable Spaces support (FULLSCREEN_DESKTOP will use them and + * SDL_WINDOW_RESIZABLE windows will offer the "fullscreen" + * button on their titlebars). + * + * The default value is "1". Spaces are disabled regardless of this hint if + * the OS isn't at least Mac OS X Lion (10.7). This hint must be set before + * any windows are created. + */ +#define SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES "SDL_VIDEO_MAC_FULLSCREEN_SPACES" + +/** + * \brief Minimize your SDL_Window if it loses key focus when in fullscreen mode. Defaults to false. + * \warning Before SDL 2.0.14, this defaulted to true! In 2.0.14, we're + * seeing if "true" causes more problems than it solves in modern times. + * + */ +#define SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS" + +/** + * \brief A variable controlling whether the libdecor Wayland backend is allowed to be used. + * + * This variable can be set to the following values: + * "0" - libdecor use is disabled. + * "1" - libdecor use is enabled (default). + * + * libdecor is used over xdg-shell when xdg-decoration protocol is unavailable. + */ +#define SDL_HINT_VIDEO_WAYLAND_ALLOW_LIBDECOR "SDL_VIDEO_WAYLAND_ALLOW_LIBDECOR" + +/** + * \brief A variable controlling whether the libdecor Wayland backend is preferred over native decrations. + * + * When this hint is set, libdecor will be used to provide window decorations, even if xdg-decoration is + * available. (Note that, by default, libdecor will use xdg-decoration itself if available). + * + * This variable can be set to the following values: + * "0" - libdecor is enabled only if server-side decorations are unavailable. + * "1" - libdecor is always enabled if available. + * + * libdecor is used over xdg-shell when xdg-decoration protocol is unavailable. + */ +#define SDL_HINT_VIDEO_WAYLAND_PREFER_LIBDECOR "SDL_VIDEO_WAYLAND_PREFER_LIBDECOR" + +/** +* \brief A variable that is the address of another SDL_Window* (as a hex string formatted with "%p"). +* +* If this hint is set before SDL_CreateWindowFrom() and the SDL_Window* it is set to has +* SDL_WINDOW_OPENGL set (and running on WGL only, currently), then two things will occur on the newly +* created SDL_Window: +* +* 1. Its pixel format will be set to the same pixel format as this SDL_Window. This is +* needed for example when sharing an OpenGL context across multiple windows. +* +* 2. The flag SDL_WINDOW_OPENGL will be set on the new window so it can be used for +* OpenGL rendering. +* +* This variable can be set to the following values: +* The address (as a string "%p") of the SDL_Window* that new windows created with SDL_CreateWindowFrom() should +* share a pixel format with. +*/ +#define SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT "SDL_VIDEO_WINDOW_SHARE_PIXEL_FORMAT" + +/** + * \brief When calling SDL_CreateWindowFrom(), make the window compatible with OpenGL. + * + * This variable can be set to the following values: + * "0" - Don't add any graphics flags to the SDL_WindowFlags + * "1" - Add SDL_WINDOW_OPENGL to the SDL_WindowFlags + * + * By default SDL will not make the foreign window compatible with OpenGL. + */ +#define SDL_HINT_VIDEO_FOREIGN_WINDOW_OPENGL "SDL_VIDEO_FOREIGN_WINDOW_OPENGL" + +/** + * \brief When calling SDL_CreateWindowFrom(), make the window compatible with Vulkan. + * + * This variable can be set to the following values: + * "0" - Don't add any graphics flags to the SDL_WindowFlags + * "1" - Add SDL_WINDOW_VULKAN to the SDL_WindowFlags + * + * By default SDL will not make the foreign window compatible with Vulkan. + */ +#define SDL_HINT_VIDEO_FOREIGN_WINDOW_VULKAN "SDL_VIDEO_FOREIGN_WINDOW_VULKAN" + +/** +* \brief A variable specifying which shader compiler to preload when using the Chrome ANGLE binaries +* +* SDL has EGL and OpenGL ES2 support on Windows via the ANGLE project. It +* can use two different sets of binaries, those compiled by the user from source +* or those provided by the Chrome browser. In the later case, these binaries require +* that SDL loads a DLL providing the shader compiler. +* +* This variable can be set to the following values: +* "d3dcompiler_46.dll" - default, best for Vista or later. +* "d3dcompiler_43.dll" - for XP support. +* "none" - do not load any library, useful if you compiled ANGLE from source and included the compiler in your binaries. +* +*/ +#define SDL_HINT_VIDEO_WIN_D3DCOMPILER "SDL_VIDEO_WIN_D3DCOMPILER" + +/** + * \brief A variable controlling whether X11 should use GLX or EGL by default + * + * This variable can be set to the following values: + * "0" - Use GLX + * "1" - Use EGL + * + * By default SDL will use GLX when both are present. + */ +#define SDL_HINT_VIDEO_X11_FORCE_EGL "SDL_VIDEO_X11_FORCE_EGL" + +/** + * \brief A variable controlling whether the X11 _NET_WM_BYPASS_COMPOSITOR hint should be used. + * + * This variable can be set to the following values: + * "0" - Disable _NET_WM_BYPASS_COMPOSITOR + * "1" - Enable _NET_WM_BYPASS_COMPOSITOR + * + * By default SDL will use _NET_WM_BYPASS_COMPOSITOR + * + */ +#define SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR "SDL_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR" + +/** + * \brief A variable controlling whether the X11 _NET_WM_PING protocol should be supported. + * + * This variable can be set to the following values: + * "0" - Disable _NET_WM_PING + * "1" - Enable _NET_WM_PING + * + * By default SDL will use _NET_WM_PING, but for applications that know they + * will not always be able to respond to ping requests in a timely manner they can + * turn it off to avoid the window manager thinking the app is hung. + * The hint is checked in CreateWindow. + */ +#define SDL_HINT_VIDEO_X11_NET_WM_PING "SDL_VIDEO_X11_NET_WM_PING" + +/** + * \brief A variable forcing the visual ID chosen for new X11 windows + * + */ +#define SDL_HINT_VIDEO_X11_WINDOW_VISUALID "SDL_VIDEO_X11_WINDOW_VISUALID" + +/** + * \brief A variable controlling whether the X11 Xinerama extension should be used. + * + * This variable can be set to the following values: + * "0" - Disable Xinerama + * "1" - Enable Xinerama + * + * By default SDL will use Xinerama if it is available. + */ +#define SDL_HINT_VIDEO_X11_XINERAMA "SDL_VIDEO_X11_XINERAMA" + +/** + * \brief A variable controlling whether the X11 XRandR extension should be used. + * + * This variable can be set to the following values: + * "0" - Disable XRandR + * "1" - Enable XRandR + * + * By default SDL will not use XRandR because of window manager issues. + */ +#define SDL_HINT_VIDEO_X11_XRANDR "SDL_VIDEO_X11_XRANDR" + +/** + * \brief A variable controlling whether the X11 VidMode extension should be used. + * + * This variable can be set to the following values: + * "0" - Disable XVidMode + * "1" - Enable XVidMode + * + * By default SDL will use XVidMode if it is available. + */ +#define SDL_HINT_VIDEO_X11_XVIDMODE "SDL_VIDEO_X11_XVIDMODE" + +/** + * \brief Controls how the fact chunk affects the loading of a WAVE file. + * + * The fact chunk stores information about the number of samples of a WAVE + * file. The Standards Update from Microsoft notes that this value can be used + * to 'determine the length of the data in seconds'. This is especially useful + * for compressed formats (for which this is a mandatory chunk) if they produce + * multiple sample frames per block and truncating the block is not allowed. + * The fact chunk can exactly specify how many sample frames there should be + * in this case. + * + * Unfortunately, most application seem to ignore the fact chunk and so SDL + * ignores it by default as well. + * + * This variable can be set to the following values: + * + * "truncate" - Use the number of samples to truncate the wave data if + * the fact chunk is present and valid + * "strict" - Like "truncate", but raise an error if the fact chunk + * is invalid, not present for non-PCM formats, or if the + * data chunk doesn't have that many samples + * "ignorezero" - Like "truncate", but ignore fact chunk if the number of + * samples is zero + * "ignore" - Ignore fact chunk entirely (default) + */ +#define SDL_HINT_WAVE_FACT_CHUNK "SDL_WAVE_FACT_CHUNK" + +/** + * \brief Controls how the size of the RIFF chunk affects the loading of a WAVE file. + * + * The size of the RIFF chunk (which includes all the sub-chunks of the WAVE + * file) is not always reliable. In case the size is wrong, it's possible to + * just ignore it and step through the chunks until a fixed limit is reached. + * + * Note that files that have trailing data unrelated to the WAVE file or + * corrupt files may slow down the loading process without a reliable boundary. + * By default, SDL stops after 10000 chunks to prevent wasting time. Use the + * environment variable SDL_WAVE_CHUNK_LIMIT to adjust this value. + * + * This variable can be set to the following values: + * + * "force" - Always use the RIFF chunk size as a boundary for the chunk search + * "ignorezero" - Like "force", but a zero size searches up to 4 GiB (default) + * "ignore" - Ignore the RIFF chunk size and always search up to 4 GiB + * "maximum" - Search for chunks until the end of file (not recommended) + */ +#define SDL_HINT_WAVE_RIFF_CHUNK_SIZE "SDL_WAVE_RIFF_CHUNK_SIZE" + +/** + * \brief Controls how a truncated WAVE file is handled. + * + * A WAVE file is considered truncated if any of the chunks are incomplete or + * the data chunk size is not a multiple of the block size. By default, SDL + * decodes until the first incomplete block, as most applications seem to do. + * + * This variable can be set to the following values: + * + * "verystrict" - Raise an error if the file is truncated + * "strict" - Like "verystrict", but the size of the RIFF chunk is ignored + * "dropframe" - Decode until the first incomplete sample frame + * "dropblock" - Decode until the first incomplete block (default) + */ +#define SDL_HINT_WAVE_TRUNCATION "SDL_WAVE_TRUNCATION" + +/** + * \brief Tell SDL not to name threads on Windows with the 0x406D1388 Exception. + * The 0x406D1388 Exception is a trick used to inform Visual Studio of a + * thread's name, but it tends to cause problems with other debuggers, + * and the .NET runtime. Note that SDL 2.0.6 and later will still use + * the (safer) SetThreadDescription API, introduced in the Windows 10 + * Creators Update, if available. + * + * The variable can be set to the following values: + * "0" - SDL will raise the 0x406D1388 Exception to name threads. + * This is the default behavior of SDL <= 2.0.4. + * "1" - SDL will not raise this exception, and threads will be unnamed. (default) + * This is necessary with .NET languages or debuggers that aren't Visual Studio. + */ +#define SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING "SDL_WINDOWS_DISABLE_THREAD_NAMING" + +/** + * \brief A variable controlling whether the windows message loop is processed by SDL + * + * This variable can be set to the following values: + * "0" - The window message loop is not run + * "1" - The window message loop is processed in SDL_PumpEvents() + * + * By default SDL will process the windows message loop + */ +#define SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP "SDL_WINDOWS_ENABLE_MESSAGELOOP" + +/** + * \brief Force SDL to use Critical Sections for mutexes on Windows. + * On Windows 7 and newer, Slim Reader/Writer Locks are available. + * They offer better performance, allocate no kernel ressources and + * use less memory. SDL will fall back to Critical Sections on older + * OS versions or if forced to by this hint. + * + * This variable can be set to the following values: + * "0" - Use SRW Locks when available. If not, fall back to Critical Sections. (default) + * "1" - Force the use of Critical Sections in all cases. + * + */ +#define SDL_HINT_WINDOWS_FORCE_MUTEX_CRITICAL_SECTIONS "SDL_WINDOWS_FORCE_MUTEX_CRITICAL_SECTIONS" + +/** + * \brief Force SDL to use Kernel Semaphores on Windows. + * Kernel Semaphores are inter-process and require a context + * switch on every interaction. On Windows 8 and newer, the + * WaitOnAddress API is available. Using that and atomics to + * implement semaphores increases performance. + * SDL will fall back to Kernel Objects on older OS versions + * or if forced to by this hint. + * + * This variable can be set to the following values: + * "0" - Use Atomics and WaitOnAddress API when available. If not, fall back to Kernel Objects. (default) + * "1" - Force the use of Kernel Objects in all cases. + * + */ +#define SDL_HINT_WINDOWS_FORCE_SEMAPHORE_KERNEL "SDL_WINDOWS_FORCE_SEMAPHORE_KERNEL" + +/** + * \brief A variable to specify custom icon resource id from RC file on Windows platform + */ +#define SDL_HINT_WINDOWS_INTRESOURCE_ICON "SDL_WINDOWS_INTRESOURCE_ICON" +#define SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL "SDL_WINDOWS_INTRESOURCE_ICON_SMALL" + +/** + * \brief Tell SDL not to generate window-close events for Alt+F4 on Windows. + * + * The variable can be set to the following values: + * "0" - SDL will generate a window-close event when it sees Alt+F4. + * "1" - SDL will only do normal key handling for Alt+F4. + */ +#define SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 "SDL_WINDOWS_NO_CLOSE_ON_ALT_F4" + +/** + * \brief Use the D3D9Ex API introduced in Windows Vista, instead of normal D3D9. + * Direct3D 9Ex contains changes to state management that can eliminate device + * loss errors during scenarios like Alt+Tab or UAC prompts. D3D9Ex may require + * some changes to your application to cope with the new behavior, so this + * is disabled by default. + * + * This hint must be set before initializing the video subsystem. + * + * For more information on Direct3D 9Ex, see: + * - https://docs.microsoft.com/en-us/windows/win32/direct3darticles/graphics-apis-in-windows-vista#direct3d-9ex + * - https://docs.microsoft.com/en-us/windows/win32/direct3darticles/direct3d-9ex-improvements + * + * This variable can be set to the following values: + * "0" - Use the original Direct3D 9 API (default) + * "1" - Use the Direct3D 9Ex API on Vista and later (and fall back if D3D9Ex is unavailable) + * + */ +#define SDL_HINT_WINDOWS_USE_D3D9EX "SDL_WINDOWS_USE_D3D9EX" + +/** + * \brief A variable controlling whether the window frame and title bar are interactive when the cursor is hidden + * + * This variable can be set to the following values: + * "0" - The window frame is not interactive when the cursor is hidden (no move, resize, etc) + * "1" - The window frame is interactive when the cursor is hidden + * + * By default SDL will allow interaction with the window frame when the cursor is hidden + */ +#define SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN "SDL_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN" + +/** +* \brief A variable controlling whether the window is activated when the SDL_ShowWindow function is called +* +* This variable can be set to the following values: +* "0" - The window is activated when the SDL_ShowWindow function is called +* "1" - The window is not activated when the SDL_ShowWindow function is called +* +* By default SDL will activate the window when the SDL_ShowWindow function is called +*/ +#define SDL_HINT_WINDOW_NO_ACTIVATION_WHEN_SHOWN "SDL_WINDOW_NO_ACTIVATION_WHEN_SHOWN" + +/** \brief Allows back-button-press events on Windows Phone to be marked as handled + * + * Windows Phone devices typically feature a Back button. When pressed, + * the OS will emit back-button-press events, which apps are expected to + * handle in an appropriate manner. If apps do not explicitly mark these + * events as 'Handled', then the OS will invoke its default behavior for + * unhandled back-button-press events, which on Windows Phone 8 and 8.1 is to + * terminate the app (and attempt to switch to the previous app, or to the + * device's home screen). + * + * Setting the SDL_HINT_WINRT_HANDLE_BACK_BUTTON hint to "1" will cause SDL + * to mark back-button-press events as Handled, if and when one is sent to + * the app. + * + * Internally, Windows Phone sends back button events as parameters to + * special back-button-press callback functions. Apps that need to respond + * to back-button-press events are expected to register one or more + * callback functions for such, shortly after being launched (during the + * app's initialization phase). After the back button is pressed, the OS + * will invoke these callbacks. If the app's callback(s) do not explicitly + * mark the event as handled by the time they return, or if the app never + * registers one of these callback, the OS will consider the event + * un-handled, and it will apply its default back button behavior (terminate + * the app). + * + * SDL registers its own back-button-press callback with the Windows Phone + * OS. This callback will emit a pair of SDL key-press events (SDL_KEYDOWN + * and SDL_KEYUP), each with a scancode of SDL_SCANCODE_AC_BACK, after which + * it will check the contents of the hint, SDL_HINT_WINRT_HANDLE_BACK_BUTTON. + * If the hint's value is set to "1", the back button event's Handled + * property will get set to 'true'. If the hint's value is set to something + * else, or if it is unset, SDL will leave the event's Handled property + * alone. (By default, the OS sets this property to 'false', to note.) + * + * SDL apps can either set SDL_HINT_WINRT_HANDLE_BACK_BUTTON well before a + * back button is pressed, or can set it in direct-response to a back button + * being pressed. + * + * In order to get notified when a back button is pressed, SDL apps should + * register a callback function with SDL_AddEventWatch(), and have it listen + * for SDL_KEYDOWN events that have a scancode of SDL_SCANCODE_AC_BACK. + * (Alternatively, SDL_KEYUP events can be listened-for. Listening for + * either event type is suitable.) Any value of SDL_HINT_WINRT_HANDLE_BACK_BUTTON + * set by such a callback, will be applied to the OS' current + * back-button-press event. + * + * More details on back button behavior in Windows Phone apps can be found + * at the following page, on Microsoft's developer site: + * http://msdn.microsoft.com/en-us/library/windowsphone/develop/jj247550(v=vs.105).aspx + */ +#define SDL_HINT_WINRT_HANDLE_BACK_BUTTON "SDL_WINRT_HANDLE_BACK_BUTTON" + +/** \brief Label text for a WinRT app's privacy policy link + * + * Network-enabled WinRT apps must include a privacy policy. On Windows 8, 8.1, and RT, + * Microsoft mandates that this policy be available via the Windows Settings charm. + * SDL provides code to add a link there, with its label text being set via the + * optional hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL. + * + * Please note that a privacy policy's contents are not set via this hint. A separate + * hint, SDL_HINT_WINRT_PRIVACY_POLICY_URL, is used to link to the actual text of the + * policy. + * + * The contents of this hint should be encoded as a UTF8 string. + * + * The default value is "Privacy Policy". This hint should only be set during app + * initialization, preferably before any calls to SDL_Init(). + * + * For additional information on linking to a privacy policy, see the documentation for + * SDL_HINT_WINRT_PRIVACY_POLICY_URL. + */ +#define SDL_HINT_WINRT_PRIVACY_POLICY_LABEL "SDL_WINRT_PRIVACY_POLICY_LABEL" + +/** + * \brief A URL to a WinRT app's privacy policy + * + * All network-enabled WinRT apps must make a privacy policy available to its + * users. On Windows 8, 8.1, and RT, Microsoft mandates that this policy be + * be available in the Windows Settings charm, as accessed from within the app. + * SDL provides code to add a URL-based link there, which can point to the app's + * privacy policy. + * + * To setup a URL to an app's privacy policy, set SDL_HINT_WINRT_PRIVACY_POLICY_URL + * before calling any SDL_Init() functions. The contents of the hint should + * be a valid URL. For example, "http://www.example.com". + * + * The default value is "", which will prevent SDL from adding a privacy policy + * link to the Settings charm. This hint should only be set during app init. + * + * The label text of an app's "Privacy Policy" link may be customized via another + * hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL. + * + * Please note that on Windows Phone, Microsoft does not provide standard UI + * for displaying a privacy policy link, and as such, SDL_HINT_WINRT_PRIVACY_POLICY_URL + * will not get used on that platform. Network-enabled phone apps should display + * their privacy policy through some other, in-app means. + */ +#define SDL_HINT_WINRT_PRIVACY_POLICY_URL "SDL_WINRT_PRIVACY_POLICY_URL" + +/** + * \brief Mark X11 windows as override-redirect. + * + * If set, this _might_ increase framerate at the expense of the desktop + * not working as expected. Override-redirect windows aren't noticed by the + * window manager at all. + * + * You should probably only use this for fullscreen windows, and you probably + * shouldn't even use it for that. But it's here if you want to try! + */ +#define SDL_HINT_X11_FORCE_OVERRIDE_REDIRECT "SDL_X11_FORCE_OVERRIDE_REDIRECT" + +/** + * \brief A variable that lets you disable the detection and use of Xinput gamepad devices + * + * The variable can be set to the following values: + * "0" - Disable XInput detection (only uses direct input) + * "1" - Enable XInput detection (the default) + */ +#define SDL_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED" + +/** + * \brief A variable that causes SDL to use the old axis and button mapping for XInput devices. + * + * This hint is for backwards compatibility only and will be removed in SDL 2.1 + * + * The default value is "0". This hint must be set before SDL_Init() + */ +#define SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING "SDL_XINPUT_USE_OLD_JOYSTICK_MAPPING" + +/** + * \brief A variable that causes SDL to not ignore audio "monitors" + * + * This is currently only used for PulseAudio and ignored elsewhere. + * + * By default, SDL ignores audio devices that aren't associated with physical + * hardware. Changing this hint to "1" will expose anything SDL sees that + * appears to be an audio source or sink. This will add "devices" to the list + * that the user probably doesn't want or need, but it can be useful in + * scenarios where you want to hook up SDL to some sort of virtual device, + * etc. + * + * The default value is "0". This hint must be set before SDL_Init(). + * + * This hint is available since SDL 2.0.16. Before then, virtual devices are + * always ignored. + */ +#define SDL_HINT_AUDIO_INCLUDE_MONITORS "SDL_AUDIO_INCLUDE_MONITORS" + +/** + * \brief A variable that forces X11 windows to create as a custom type. + * + * This is currently only used for X11 and ignored elsewhere. + * + * During SDL_CreateWindow, SDL uses the _NET_WM_WINDOW_TYPE X11 property + * to report to the window manager the type of window it wants to create. + * This might be set to various things if SDL_WINDOW_TOOLTIP or + * SDL_WINDOW_POPUP_MENU, etc, were specified. For "normal" windows that + * haven't set a specific type, this hint can be used to specify a custom + * type. For example, a dock window might set this to + * "_NET_WM_WINDOW_TYPE_DOCK". + * + * If not set or set to "", this hint is ignored. This hint must be set + * before the SDL_CreateWindow() call that it is intended to affect. + * + * This hint is available since SDL 2.0.22. + */ +#define SDL_HINT_X11_WINDOW_TYPE "SDL_X11_WINDOW_TYPE" + +/** + * \brief A variable that decides whether to send SDL_QUIT when closing the final window. + * + * By default, SDL sends an SDL_QUIT event when there is only one window + * and it receives an SDL_WINDOWEVENT_CLOSE event, under the assumption most + * apps would also take the loss of this window as a signal to terminate the + * program. + * + * However, it's not unreasonable in some cases to have the program continue + * to live on, perhaps to create new windows later. + * + * Changing this hint to "0" will cause SDL to not send an SDL_QUIT event + * when the final window is requesting to close. Note that in this case, + * there are still other legitimate reasons one might get an SDL_QUIT + * event: choosing "Quit" from the macOS menu bar, sending a SIGINT (ctrl-c) + * on Unix, etc. + * + * The default value is "1". This hint can be changed at any time. + * + * This hint is available since SDL 2.0.22. Before then, you always get + * an SDL_QUIT event when closing the final window. + */ +#define SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE "SDL_QUIT_ON_LAST_WINDOW_CLOSE" + + +/** + * \brief A variable that decides what video backend to use. + * + * By default, SDL will try all available video backends in a reasonable + * order until it finds one that can work, but this hint allows the app + * or user to force a specific target, such as "x11" if, say, you are + * on Wayland but want to try talking to the X server instead. + * + * This functionality has existed since SDL 2.0.0 (indeed, before that) + * but before 2.0.22 this was an environment variable only. In 2.0.22, + * it was upgraded to a full SDL hint, so you can set the environment + * variable as usual or programatically set the hint with SDL_SetHint, + * which won't propagate to child processes. + * + * The default value is unset, in which case SDL will try to figure out + * the best video backend on your behalf. This hint needs to be set + * before SDL_Init() is called to be useful. + * + * This hint is available since SDL 2.0.22. Before then, you could set + * the environment variable to get the same effect. + */ +#define SDL_HINT_VIDEODRIVER "SDL_VIDEODRIVER" + +/** + * \brief A variable that decides what audio backend to use. + * + * By default, SDL will try all available audio backends in a reasonable + * order until it finds one that can work, but this hint allows the app + * or user to force a specific target, such as "alsa" if, say, you are + * on PulseAudio but want to try talking to the lower level instead. + * + * This functionality has existed since SDL 2.0.0 (indeed, before that) + * but before 2.0.22 this was an environment variable only. In 2.0.22, + * it was upgraded to a full SDL hint, so you can set the environment + * variable as usual or programatically set the hint with SDL_SetHint, + * which won't propagate to child processes. + * + * The default value is unset, in which case SDL will try to figure out + * the best audio backend on your behalf. This hint needs to be set + * before SDL_Init() is called to be useful. + * + * This hint is available since SDL 2.0.22. Before then, you could set + * the environment variable to get the same effect. + */ +#define SDL_HINT_AUDIODRIVER "SDL_AUDIODRIVER" + + +/** + * \brief An enumeration of hint priorities + */ +typedef enum +{ + SDL_HINT_DEFAULT, + SDL_HINT_NORMAL, + SDL_HINT_OVERRIDE +} SDL_HintPriority; + + +/** + * Set a hint with a specific priority. + * + * The priority controls the behavior when setting a hint that already has a + * value. Hints will replace existing hints of their priority and lower. + * Environment variables are considered to have override priority. + * + * \param name the hint to set + * \param value the value of the hint variable + * \param priority the SDL_HintPriority level for the hint + * \returns SDL_TRUE if the hint was set, SDL_FALSE otherwise. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetHint + * \sa SDL_SetHint + */ +extern DECLSPEC SDL_bool SDLCALL SDL_SetHintWithPriority(const char *name, + const char *value, + SDL_HintPriority priority); + +/** + * Set a hint with normal priority. + * + * Hints will not be set if there is an existing override hint or environment + * variable that takes precedence. You can use SDL_SetHintWithPriority() to + * set the hint with override priority instead. + * + * \param name the hint to set + * \param value the value of the hint variable + * \returns SDL_TRUE if the hint was set, SDL_FALSE otherwise. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetHint + * \sa SDL_SetHintWithPriority + */ +extern DECLSPEC SDL_bool SDLCALL SDL_SetHint(const char *name, + const char *value); + +/** + * Get the value of a hint. + * + * \param name the hint to query + * \returns the string value of a hint or NULL if the hint isn't set. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_SetHint + * \sa SDL_SetHintWithPriority + */ +extern DECLSPEC const char * SDLCALL SDL_GetHint(const char *name); + +/** + * Get the boolean value of a hint variable. + * + * \param name the name of the hint to get the boolean value from + * \param default_value the value to return if the hint does not exist + * \returns the boolean value of a hint or the provided default value if the + * hint does not exist. + * + * \since This function is available since SDL 2.0.5. + * + * \sa SDL_GetHint + * \sa SDL_SetHint + */ +extern DECLSPEC SDL_bool SDLCALL SDL_GetHintBoolean(const char *name, SDL_bool default_value); + +/** + * Type definition of the hint callback function. + * + * \param userdata what was passed as `userdata` to SDL_AddHintCallback() + * \param name what was passed as `name` to SDL_AddHintCallback() + * \param oldValue the previous hint value + * \param newValue the new value hint is to be set to + */ +typedef void (SDLCALL *SDL_HintCallback)(void *userdata, const char *name, const char *oldValue, const char *newValue); + +/** + * Add a function to watch a particular hint. + * + * \param name the hint to watch + * \param callback An SDL_HintCallback function that will be called when the + * hint value changes + * \param userdata a pointer to pass to the callback function + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_DelHintCallback + */ +extern DECLSPEC void SDLCALL SDL_AddHintCallback(const char *name, + SDL_HintCallback callback, + void *userdata); + +/** + * Remove a function watching a particular hint. + * + * \param name the hint being watched + * \param callback An SDL_HintCallback function that will be called when the + * hint value changes + * \param userdata a pointer being passed to the callback function + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_AddHintCallback + */ +extern DECLSPEC void SDLCALL SDL_DelHintCallback(const char *name, + SDL_HintCallback callback, + void *userdata); + +/** + * Clear all hints. + * + * This function is automatically called during SDL_Quit(). + * + * \since This function is available since SDL 2.0.0. + */ +extern DECLSPEC void SDLCALL SDL_ClearHints(void); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_hints_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_joystick.h b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_joystick.h new file mode 100644 index 0000000000..3e5b4a9a32 --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_joystick.h @@ -0,0 +1,946 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2022 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_joystick.h + * + * Include file for SDL joystick event handling + * + * The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks(), with the exact joystick + * behind a device_index changing as joysticks are plugged and unplugged. + * + * The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted + * then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in. + * + * The term "player_index" is the number assigned to a player on a specific + * controller. For XInput controllers this returns the XInput user index. + * Many joysticks will not be able to supply this information. + * + * The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of + * the device (a X360 wired controller for example). This identifier is platform dependent. + */ + +#ifndef SDL_joystick_h_ +#define SDL_joystick_h_ + +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \file SDL_joystick.h + * + * In order to use these functions, SDL_Init() must have been called + * with the ::SDL_INIT_JOYSTICK flag. This causes SDL to scan the system + * for joysticks, and load appropriate drivers. + * + * If you would like to receive joystick updates while the application + * is in the background, you should set the following hint before calling + * SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS + */ + +/** + * The joystick structure used to identify an SDL joystick + */ +struct _SDL_Joystick; +typedef struct _SDL_Joystick SDL_Joystick; + +/* A structure that encodes the stable unique id for a joystick device */ +typedef struct { + Uint8 data[16]; +} SDL_JoystickGUID; + +/** + * This is a unique ID for a joystick for the time it is connected to the system, + * and is never reused for the lifetime of the application. If the joystick is + * disconnected and reconnected, it will get a new ID. + * + * The ID value starts at 0 and increments from there. The value -1 is an invalid ID. + */ +typedef Sint32 SDL_JoystickID; + +typedef enum +{ + SDL_JOYSTICK_TYPE_UNKNOWN, + SDL_JOYSTICK_TYPE_GAMECONTROLLER, + SDL_JOYSTICK_TYPE_WHEEL, + SDL_JOYSTICK_TYPE_ARCADE_STICK, + SDL_JOYSTICK_TYPE_FLIGHT_STICK, + SDL_JOYSTICK_TYPE_DANCE_PAD, + SDL_JOYSTICK_TYPE_GUITAR, + SDL_JOYSTICK_TYPE_DRUM_KIT, + SDL_JOYSTICK_TYPE_ARCADE_PAD, + SDL_JOYSTICK_TYPE_THROTTLE +} SDL_JoystickType; + +typedef enum +{ + SDL_JOYSTICK_POWER_UNKNOWN = -1, + SDL_JOYSTICK_POWER_EMPTY, /* <= 5% */ + SDL_JOYSTICK_POWER_LOW, /* <= 20% */ + SDL_JOYSTICK_POWER_MEDIUM, /* <= 70% */ + SDL_JOYSTICK_POWER_FULL, /* <= 100% */ + SDL_JOYSTICK_POWER_WIRED, + SDL_JOYSTICK_POWER_MAX +} SDL_JoystickPowerLevel; + +/* Set max recognized G-force from accelerometer + See src/joystick/uikit/SDL_sysjoystick.m for notes on why this is needed + */ +#define SDL_IPHONE_MAX_GFORCE 5.0 + + +/* Function prototypes */ + +/** + * Locking for multi-threaded access to the joystick API + * + * If you are using the joystick API or handling events from multiple threads + * you should use these locking functions to protect access to the joysticks. + * + * In particular, you are guaranteed that the joystick list won't change, so + * the API functions that take a joystick index will be valid, and joystick + * and game controller events will not be delivered. + * + * \since This function is available since SDL 2.0.7. + */ +extern DECLSPEC void SDLCALL SDL_LockJoysticks(void); + + +/** + * Unlocking for multi-threaded access to the joystick API + * + * If you are using the joystick API or handling events from multiple threads + * you should use these locking functions to protect access to the joysticks. + * + * In particular, you are guaranteed that the joystick list won't change, so + * the API functions that take a joystick index will be valid, and joystick + * and game controller events will not be delivered. + * + * \since This function is available since SDL 2.0.7. + */ +extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void); + +/** + * Count the number of joysticks attached to the system. + * + * \returns the number of attached joysticks on success or a negative error + * code on failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_JoystickName + * \sa SDL_JoystickOpen + */ +extern DECLSPEC int SDLCALL SDL_NumJoysticks(void); + +/** + * Get the implementation dependent name of a joystick. + * + * This can be called before any joysticks are opened. + * + * \param device_index the index of the joystick to query (the N'th joystick + * on the system) + * \returns the name of the selected joystick. If no name can be found, this + * function returns NULL; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_JoystickName + * \sa SDL_JoystickOpen + */ +extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index); + +/** + * Get the player index of a joystick, or -1 if it's not available This can be + * called before any joysticks are opened. + * + * \since This function is available since SDL 2.0.9. + */ +extern DECLSPEC int SDLCALL SDL_JoystickGetDevicePlayerIndex(int device_index); + +/** + * Get the implementation-dependent GUID for the joystick at a given device + * index. + * + * This function can be called before any joysticks are opened. + * + * \param device_index the index of the joystick to query (the N'th joystick + * on the system + * \returns the GUID of the selected joystick. If called on an invalid index, + * this function returns a zero GUID + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_JoystickGetGUID + * \sa SDL_JoystickGetGUIDString + */ +extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_index); + +/** + * Get the USB vendor ID of a joystick, if available. + * + * This can be called before any joysticks are opened. If the vendor ID isn't + * available this function returns 0. + * + * \param device_index the index of the joystick to query (the N'th joystick + * on the system + * \returns the USB vendor ID of the selected joystick. If called on an + * invalid index, this function returns zero + * + * \since This function is available since SDL 2.0.6. + */ +extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceVendor(int device_index); + +/** + * Get the USB product ID of a joystick, if available. + * + * This can be called before any joysticks are opened. If the product ID isn't + * available this function returns 0. + * + * \param device_index the index of the joystick to query (the N'th joystick + * on the system + * \returns the USB product ID of the selected joystick. If called on an + * invalid index, this function returns zero + * + * \since This function is available since SDL 2.0.6. + */ +extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProduct(int device_index); + +/** + * Get the product version of a joystick, if available. + * + * This can be called before any joysticks are opened. If the product version + * isn't available this function returns 0. + * + * \param device_index the index of the joystick to query (the N'th joystick + * on the system + * \returns the product version of the selected joystick. If called on an + * invalid index, this function returns zero + * + * \since This function is available since SDL 2.0.6. + */ +extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProductVersion(int device_index); + +/** + * Get the type of a joystick, if available. + * + * This can be called before any joysticks are opened. + * + * \param device_index the index of the joystick to query (the N'th joystick + * on the system + * \returns the SDL_JoystickType of the selected joystick. If called on an + * invalid index, this function returns `SDL_JOYSTICK_TYPE_UNKNOWN` + * + * \since This function is available since SDL 2.0.6. + */ +extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetDeviceType(int device_index); + +/** + * Get the instance ID of a joystick. + * + * This can be called before any joysticks are opened. If the index is out of + * range, this function will return -1. + * + * \param device_index the index of the joystick to query (the N'th joystick + * on the system + * \returns the instance id of the selected joystick. If called on an invalid + * index, this function returns zero + * + * \since This function is available since SDL 2.0.6. + */ +extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickGetDeviceInstanceID(int device_index); + +/** + * Open a joystick for use. + * + * The `device_index` argument refers to the N'th joystick presently + * recognized by SDL on the system. It is **NOT** the same as the instance ID + * used to identify the joystick in future events. See + * SDL_JoystickInstanceID() for more details about instance IDs. + * + * The joystick subsystem must be initialized before a joystick can be opened + * for use. + * + * \param device_index the index of the joystick to query + * \returns a joystick identifier or NULL if an error occurred; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_JoystickClose + * \sa SDL_JoystickInstanceID + */ +extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index); + +/** + * Get the SDL_Joystick associated with an instance id. + * + * \param instance_id the instance id to get the SDL_Joystick for + * \returns an SDL_Joystick on success or NULL on failure; call SDL_GetError() + * for more information. + * + * \since This function is available since SDL 2.0.4. + */ +extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID instance_id); + +/** + * Get the SDL_Joystick associated with a player index. + * + * \param player_index the player index to get the SDL_Joystick for + * \returns an SDL_Joystick on success or NULL on failure; call SDL_GetError() + * for more information. + * + * \since This function is available since SDL 2.0.12. + */ +extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromPlayerIndex(int player_index); + +/** + * Attach a new virtual joystick. + * + * \returns the joystick's device index, or -1 if an error occurred. + * + * \since This function is available since SDL 2.0.14. + */ +extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtual(SDL_JoystickType type, + int naxes, + int nbuttons, + int nhats); + +/** + * Detach a virtual joystick. + * + * \param device_index a value previously returned from + * SDL_JoystickAttachVirtual() + * \returns 0 on success, or -1 if an error occurred. + * + * \since This function is available since SDL 2.0.14. + */ +extern DECLSPEC int SDLCALL SDL_JoystickDetachVirtual(int device_index); + +/** + * Query whether or not the joystick at a given device index is virtual. + * + * \param device_index a joystick device index. + * \returns SDL_TRUE if the joystick is virtual, SDL_FALSE otherwise. + * + * \since This function is available since SDL 2.0.14. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_JoystickIsVirtual(int device_index); + +/** + * Set values on an opened, virtual-joystick's axis. + * + * Please note that values set here will not be applied until the next call to + * SDL_JoystickUpdate, which can either be called directly, or can be called + * indirectly through various other SDL APIs, including, but not limited to + * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, + * SDL_WaitEvent. + * + * \param joystick the virtual joystick on which to set state. + * \param axis the specific axis on the virtual joystick to set. + * \param value the new value for the specified axis. + * \returns 0 on success, -1 on error. + * + * \since This function is available since SDL 2.0.14. + */ +extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualAxis(SDL_Joystick *joystick, int axis, Sint16 value); + +/** + * Set values on an opened, virtual-joystick's button. + * + * Please note that values set here will not be applied until the next call to + * SDL_JoystickUpdate, which can either be called directly, or can be called + * indirectly through various other SDL APIs, including, but not limited to + * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, + * SDL_WaitEvent. + * + * \param joystick the virtual joystick on which to set state. + * \param button the specific button on the virtual joystick to set. + * \param value the new value for the specified button. + * \returns 0 on success, -1 on error. + * + * \since This function is available since SDL 2.0.14. + */ +extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualButton(SDL_Joystick *joystick, int button, Uint8 value); + +/** + * Set values on an opened, virtual-joystick's hat. + * + * Please note that values set here will not be applied until the next call to + * SDL_JoystickUpdate, which can either be called directly, or can be called + * indirectly through various other SDL APIs, including, but not limited to + * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, + * SDL_WaitEvent. + * + * \param joystick the virtual joystick on which to set state. + * \param hat the specific hat on the virtual joystick to set. + * \param value the new value for the specified hat. + * \returns 0 on success, -1 on error. + * + * \since This function is available since SDL 2.0.14. + */ +extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value); + +/** + * Get the implementation dependent name of a joystick. + * + * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() + * \returns the name of the selected joystick. If no name can be found, this + * function returns NULL; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_JoystickNameForIndex + * \sa SDL_JoystickOpen + */ +extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick *joystick); + +/** + * Get the player index of an opened joystick. + * + * For XInput controllers this returns the XInput user index. Many joysticks + * will not be able to supply this information. + * + * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() + * \returns the player index, or -1 if it's not available. + * + * \since This function is available since SDL 2.0.9. + */ +extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick *joystick); + +/** + * Set the player index of an opened joystick. + * + * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() + * \param player_index the player index to set. + * + * \since This function is available since SDL 2.0.12. + */ +extern DECLSPEC void SDLCALL SDL_JoystickSetPlayerIndex(SDL_Joystick *joystick, int player_index); + +/** + * Get the implementation-dependent GUID for the joystick. + * + * This function requires an open joystick. + * + * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() + * \returns the GUID of the given joystick. If called on an invalid index, + * this function returns a zero GUID; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_JoystickGetDeviceGUID + * \sa SDL_JoystickGetGUIDString + */ +extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick *joystick); + +/** + * Get the USB vendor ID of an opened joystick, if available. + * + * If the vendor ID isn't available this function returns 0. + * + * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() + * \returns the USB vendor ID of the selected joystick, or 0 if unavailable. + * + * \since This function is available since SDL 2.0.6. + */ +extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick *joystick); + +/** + * Get the USB product ID of an opened joystick, if available. + * + * If the product ID isn't available this function returns 0. + * + * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() + * \returns the USB product ID of the selected joystick, or 0 if unavailable. + * + * \since This function is available since SDL 2.0.6. + */ +extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick *joystick); + +/** + * Get the product version of an opened joystick, if available. + * + * If the product version isn't available this function returns 0. + * + * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() + * \returns the product version of the selected joystick, or 0 if unavailable. + * + * \since This function is available since SDL 2.0.6. + */ +extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick *joystick); + +/** + * Get the serial number of an opened joystick, if available. + * + * Returns the serial number of the joystick, or NULL if it is not available. + * + * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() + * \returns the serial number of the selected joystick, or NULL if + * unavailable. + * + * \since This function is available since SDL 2.0.14. + */ +extern DECLSPEC const char * SDLCALL SDL_JoystickGetSerial(SDL_Joystick *joystick); + +/** + * Get the type of an opened joystick. + * + * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() + * \returns the SDL_JoystickType of the selected joystick. + * + * \since This function is available since SDL 2.0.6. + */ +extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick *joystick); + +/** + * Get an ASCII string representation for a given SDL_JoystickGUID. + * + * You should supply at least 33 bytes for pszGUID. + * + * \param guid the SDL_JoystickGUID you wish to convert to string + * \param pszGUID buffer in which to write the ASCII string + * \param cbGUID the size of pszGUID + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_JoystickGetDeviceGUID + * \sa SDL_JoystickGetGUID + * \sa SDL_JoystickGetGUIDFromString + */ +extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID); + +/** + * Convert a GUID string into a SDL_JoystickGUID structure. + * + * Performs no error checking. If this function is given a string containing + * an invalid GUID, the function will silently succeed, but the GUID generated + * will not be useful. + * + * \param pchGUID string containing an ASCII representation of a GUID + * \returns a SDL_JoystickGUID structure. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_JoystickGetGUIDString + */ +extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID); + +/** + * Get the status of a specified joystick. + * + * \param joystick the joystick to query + * \returns SDL_TRUE if the joystick has been opened, SDL_FALSE if it has not; + * call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_JoystickClose + * \sa SDL_JoystickOpen + */ +extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick *joystick); + +/** + * Get the instance ID of an opened joystick. + * + * \param joystick an SDL_Joystick structure containing joystick information + * \returns the instance ID of the specified joystick on success or a negative + * error code on failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_JoystickOpen + */ +extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick *joystick); + +/** + * Get the number of general axis controls on a joystick. + * + * Often, the directional pad on a game controller will either look like 4 + * separate buttons or a POV hat, and not axes, but all of this is up to the + * device and platform. + * + * \param joystick an SDL_Joystick structure containing joystick information + * \returns the number of axis controls/number of axes on success or a + * negative error code on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_JoystickGetAxis + * \sa SDL_JoystickOpen + */ +extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick *joystick); + +/** + * Get the number of trackballs on a joystick. + * + * Joystick trackballs have only relative motion events associated with them + * and their state cannot be polled. + * + * Most joysticks do not have trackballs. + * + * \param joystick an SDL_Joystick structure containing joystick information + * \returns the number of trackballs on success or a negative error code on + * failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_JoystickGetBall + */ +extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick); + +/** + * Get the number of POV hats on a joystick. + * + * \param joystick an SDL_Joystick structure containing joystick information + * \returns the number of POV hats on success or a negative error code on + * failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_JoystickGetHat + * \sa SDL_JoystickOpen + */ +extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick *joystick); + +/** + * Get the number of buttons on a joystick. + * + * \param joystick an SDL_Joystick structure containing joystick information + * \returns the number of buttons on success or a negative error code on + * failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_JoystickGetButton + * \sa SDL_JoystickOpen + */ +extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick *joystick); + +/** + * Update the current state of the open joysticks. + * + * This is called automatically by the event loop if any joystick events are + * enabled. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_JoystickEventState + */ +extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void); + +/** + * Enable/disable joystick event polling. + * + * If joystick events are disabled, you must call SDL_JoystickUpdate() + * yourself and manually check the state of the joystick when you want + * joystick information. + * + * It is recommended that you leave joystick event handling enabled. + * + * **WARNING**: Calling this function may delete all events currently in SDL's + * event queue. + * + * \param state can be one of `SDL_QUERY`, `SDL_IGNORE`, or `SDL_ENABLE` + * \returns 1 if enabled, 0 if disabled, or a negative error code on failure; + * call SDL_GetError() for more information. + * + * If `state` is `SDL_QUERY` then the current state is returned, + * otherwise the new processing state is returned. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GameControllerEventState + */ +extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state); + +#define SDL_JOYSTICK_AXIS_MAX 32767 +#define SDL_JOYSTICK_AXIS_MIN -32768 + +/** + * Get the current state of an axis control on a joystick. + * + * SDL makes no promises about what part of the joystick any given axis refers + * to. Your game should have some sort of configuration UI to let users + * specify what each axis should be bound to. Alternately, SDL's higher-level + * Game Controller API makes a great effort to apply order to this lower-level + * interface, so you know that a specific axis is the "left thumb stick," etc. + * + * The value returned by SDL_JoystickGetAxis() is a signed integer (-32768 to + * 32767) representing the current position of the axis. It may be necessary + * to impose certain tolerances on these values to account for jitter. + * + * \param joystick an SDL_Joystick structure containing joystick information + * \param axis the axis to query; the axis indices start at index 0 + * \returns a 16-bit signed integer representing the current position of the + * axis or 0 on failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_JoystickNumAxes + */ +extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick, + int axis); + +/** + * Get the initial state of an axis control on a joystick. + * + * The state is a value ranging from -32768 to 32767. + * + * The axis indices start at index 0. + * + * \param joystick an SDL_Joystick structure containing joystick information + * \param axis the axis to query; the axis indices start at index 0 + * \param state Upon return, the initial value is supplied here. + * \return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not. + * + * \since This function is available since SDL 2.0.6. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick *joystick, + int axis, Sint16 *state); + +/** + * \name Hat positions + */ +/* @{ */ +#define SDL_HAT_CENTERED 0x00 +#define SDL_HAT_UP 0x01 +#define SDL_HAT_RIGHT 0x02 +#define SDL_HAT_DOWN 0x04 +#define SDL_HAT_LEFT 0x08 +#define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP) +#define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN) +#define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP) +#define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN) +/* @} */ + +/** + * Get the current state of a POV hat on a joystick. + * + * The returned value will be one of the following positions: + * + * - `SDL_HAT_CENTERED` + * - `SDL_HAT_UP` + * - `SDL_HAT_RIGHT` + * - `SDL_HAT_DOWN` + * - `SDL_HAT_LEFT` + * - `SDL_HAT_RIGHTUP` + * - `SDL_HAT_RIGHTDOWN` + * - `SDL_HAT_LEFTUP` + * - `SDL_HAT_LEFTDOWN` + * + * \param joystick an SDL_Joystick structure containing joystick information + * \param hat the hat index to get the state from; indices start at index 0 + * \returns the current hat position. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_JoystickNumHats + */ +extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick, + int hat); + +/** + * Get the ball axis change since the last poll. + * + * Trackballs can only return relative motion since the last call to + * SDL_JoystickGetBall(), these motion deltas are placed into `dx` and `dy`. + * + * Most joysticks do not have trackballs. + * + * \param joystick the SDL_Joystick to query + * \param ball the ball index to query; ball indices start at index 0 + * \param dx stores the difference in the x axis position since the last poll + * \param dy stores the difference in the y axis position since the last poll + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_JoystickNumBalls + */ +extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick, + int ball, int *dx, int *dy); + +/** + * Get the current state of a button on a joystick. + * + * \param joystick an SDL_Joystick structure containing joystick information + * \param button the button index to get the state from; indices start at + * index 0 + * \returns 1 if the specified button is pressed, 0 otherwise. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_JoystickNumButtons + */ +extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick, + int button); + +/** + * Start a rumble effect. + * + * Each call to this function cancels any previous rumble effect, and calling + * it with 0 intensity stops any rumbling. + * + * \param joystick The joystick to vibrate + * \param low_frequency_rumble The intensity of the low frequency (left) + * rumble motor, from 0 to 0xFFFF + * \param high_frequency_rumble The intensity of the high frequency (right) + * rumble motor, from 0 to 0xFFFF + * \param duration_ms The duration of the rumble effect, in milliseconds + * \returns 0, or -1 if rumble isn't supported on this joystick + * + * \since This function is available since SDL 2.0.9. + * + * \sa SDL_JoystickHasRumble + */ +extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms); + +/** + * Start a rumble effect in the joystick's triggers + * + * Each call to this function cancels any previous trigger rumble effect, and + * calling it with 0 intensity stops any rumbling. + * + * Note that this is rumbling of the _triggers_ and not the game controller as + * a whole. This is currently only supported on Xbox One controllers. If you + * want the (more common) whole-controller rumble, use SDL_JoystickRumble() + * instead. + * + * \param joystick The joystick to vibrate + * \param left_rumble The intensity of the left trigger rumble motor, from 0 + * to 0xFFFF + * \param right_rumble The intensity of the right trigger rumble motor, from 0 + * to 0xFFFF + * \param duration_ms The duration of the rumble effect, in milliseconds + * \returns 0, or -1 if trigger rumble isn't supported on this joystick + * + * \since This function is available since SDL 2.0.14. + * + * \sa SDL_JoystickHasRumbleTriggers + */ +extern DECLSPEC int SDLCALL SDL_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms); + +/** + * Query whether a joystick has an LED. + * + * An example of a joystick LED is the light on the back of a PlayStation 4's + * DualShock 4 controller. + * + * \param joystick The joystick to query + * \return SDL_TRUE if the joystick has a modifiable LED, SDL_FALSE otherwise. + * + * \since This function is available since SDL 2.0.14. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasLED(SDL_Joystick *joystick); + +/** + * Query whether a joystick has rumble support. + * + * \param joystick The joystick to query + * \return SDL_TRUE if the joystick has rumble, SDL_FALSE otherwise. + * + * \since This function is available since SDL 2.0.18. + * + * \sa SDL_JoystickRumble + */ +extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasRumble(SDL_Joystick *joystick); + +/** + * Query whether a joystick has rumble support on triggers. + * + * \param joystick The joystick to query + * \return SDL_TRUE if the joystick has trigger rumble, SDL_FALSE otherwise. + * + * \since This function is available since SDL 2.0.18. + * + * \sa SDL_JoystickRumbleTriggers + */ +extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasRumbleTriggers(SDL_Joystick *joystick); + +/** + * Update a joystick's LED color. + * + * An example of a joystick LED is the light on the back of a PlayStation 4's + * DualShock 4 controller. + * + * \param joystick The joystick to update + * \param red The intensity of the red LED + * \param green The intensity of the green LED + * \param blue The intensity of the blue LED + * \returns 0 on success, -1 if this joystick does not have a modifiable LED + * + * \since This function is available since SDL 2.0.14. + */ +extern DECLSPEC int SDLCALL SDL_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue); + +/** + * Send a joystick specific effect packet + * + * \param joystick The joystick to affect + * \param data The data to send to the joystick + * \param size The size of the data to send to the joystick + * \returns 0, or -1 if this joystick or driver doesn't support effect packets + * + * \since This function is available since SDL 2.0.16. + */ +extern DECLSPEC int SDLCALL SDL_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size); + +/** + * Close a joystick previously opened with SDL_JoystickOpen(). + * + * \param joystick The joystick device to close + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_JoystickOpen + */ +extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick *joystick); + +/** + * Get the battery level of a joystick as SDL_JoystickPowerLevel. + * + * \param joystick the SDL_Joystick to query + * \returns the current battery level as SDL_JoystickPowerLevel on success or + * `SDL_JOYSTICK_POWER_UNKNOWN` if it is unknown + * + * \since This function is available since SDL 2.0.4. + */ +extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL_Joystick *joystick); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_joystick_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_keyboard.h b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_keyboard.h new file mode 100644 index 0000000000..48608cb6a7 --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_keyboard.h @@ -0,0 +1,337 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2022 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_keyboard.h + * + * Include file for SDL keyboard event handling + */ + +#ifndef SDL_keyboard_h_ +#define SDL_keyboard_h_ + +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \brief The SDL keysym structure, used in key events. + * + * \note If you are looking for translated character input, see the ::SDL_TEXTINPUT event. + */ +typedef struct SDL_Keysym +{ + SDL_Scancode scancode; /**< SDL physical key code - see ::SDL_Scancode for details */ + SDL_Keycode sym; /**< SDL virtual key code - see ::SDL_Keycode for details */ + Uint16 mod; /**< current key modifiers */ + Uint32 unused; +} SDL_Keysym; + +/* Function prototypes */ + +/** + * Query the window which currently has keyboard focus. + * + * \returns the window with keyboard focus. + * + * \since This function is available since SDL 2.0.0. + */ +extern DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void); + +/** + * Get a snapshot of the current state of the keyboard. + * + * The pointer returned is a pointer to an internal SDL array. It will be + * valid for the whole lifetime of the application and should not be freed by + * the caller. + * + * A array element with a value of 1 means that the key is pressed and a value + * of 0 means that it is not. Indexes into this array are obtained by using + * SDL_Scancode values. + * + * Use SDL_PumpEvents() to update the state array. + * + * This function gives you the current state after all events have been + * processed, so if a key or button has been pressed and released before you + * process events, then the pressed state will never show up in the + * SDL_GetKeyboardState() calls. + * + * Note: This function doesn't take into account whether shift has been + * pressed or not. + * + * \param numkeys if non-NULL, receives the length of the returned array + * \returns a pointer to an array of key states. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_PumpEvents + */ +extern DECLSPEC const Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys); + +/** + * Get the current key modifier state for the keyboard. + * + * \returns an OR'd combination of the modifier keys for the keyboard. See + * SDL_Keymod for details. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetKeyboardState + * \sa SDL_SetModState + */ +extern DECLSPEC SDL_Keymod SDLCALL SDL_GetModState(void); + +/** + * Set the current key modifier state for the keyboard. + * + * The inverse of SDL_GetModState(), SDL_SetModState() allows you to impose + * modifier key states on your application. Simply pass your desired modifier + * states into `modstate`. This value may be a bitwise, OR'd combination of + * SDL_Keymod values. + * + * This does not change the keyboard state, only the key modifier flags that + * SDL reports. + * + * \param modstate the desired SDL_Keymod for the keyboard + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetModState + */ +extern DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate); + +/** + * Get the key code corresponding to the given scancode according to the + * current keyboard layout. + * + * See SDL_Keycode for details. + * + * \param scancode the desired SDL_Scancode to query + * \returns the SDL_Keycode that corresponds to the given SDL_Scancode. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetKeyName + * \sa SDL_GetScancodeFromKey + */ +extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode); + +/** + * Get the scancode corresponding to the given key code according to the + * current keyboard layout. + * + * See SDL_Scancode for details. + * + * \param key the desired SDL_Keycode to query + * \returns the SDL_Scancode that corresponds to the given SDL_Keycode. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetKeyFromScancode + * \sa SDL_GetScancodeName + */ +extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Keycode key); + +/** + * Get a human-readable name for a scancode. + * + * See SDL_Scancode for details. + * + * **Warning**: The returned name is by design not stable across platforms, + * e.g. the name for `SDL_SCANCODE_LGUI` is "Left GUI" under Linux but "Left + * Windows" under Microsoft Windows, and some scancodes like + * `SDL_SCANCODE_NONUSBACKSLASH` don't have any name at all. There are even + * scancodes that share names, e.g. `SDL_SCANCODE_RETURN` and + * `SDL_SCANCODE_RETURN2` (both called "Return"). This function is therefore + * unsuitable for creating a stable cross-platform two-way mapping between + * strings and scancodes. + * + * \param scancode the desired SDL_Scancode to query + * \returns a pointer to the name for the scancode. If the scancode doesn't + * have a name this function returns an empty string (""). + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetScancodeFromKey + * \sa SDL_GetScancodeFromName + */ +extern DECLSPEC const char *SDLCALL SDL_GetScancodeName(SDL_Scancode scancode); + +/** + * Get a scancode from a human-readable name. + * + * \param name the human-readable scancode name + * \returns the SDL_Scancode, or `SDL_SCANCODE_UNKNOWN` if the name wasn't + * recognized; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetKeyFromName + * \sa SDL_GetScancodeFromKey + * \sa SDL_GetScancodeName + */ +extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromName(const char *name); + +/** + * Get a human-readable name for a key. + * + * See SDL_Scancode and SDL_Keycode for details. + * + * \param key the desired SDL_Keycode to query + * \returns a pointer to a UTF-8 string that stays valid at least until the + * next call to this function. If you need it around any longer, you + * must copy it. If the key doesn't have a name, this function + * returns an empty string (""). + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetKeyFromName + * \sa SDL_GetKeyFromScancode + * \sa SDL_GetScancodeFromKey + */ +extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDL_Keycode key); + +/** + * Get a key code from a human-readable name. + * + * \param name the human-readable key name + * \returns key code, or `SDLK_UNKNOWN` if the name wasn't recognized; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetKeyFromScancode + * \sa SDL_GetKeyName + * \sa SDL_GetScancodeFromName + */ +extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name); + +/** + * Start accepting Unicode text input events. + * + * This function will start accepting Unicode text input events in the focused + * SDL window, and start emitting SDL_TextInputEvent (SDL_TEXTINPUT) and + * SDL_TextEditingEvent (SDL_TEXTEDITING) events. Please use this function in + * pair with SDL_StopTextInput(). + * + * On some platforms using this function activates the screen keyboard. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_SetTextInputRect + * \sa SDL_StopTextInput + */ +extern DECLSPEC void SDLCALL SDL_StartTextInput(void); + +/** + * Check whether or not Unicode text input events are enabled. + * + * \returns SDL_TRUE if text input events are enabled else SDL_FALSE. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_StartTextInput + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputActive(void); + +/** + * Stop receiving any text input events. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_StartTextInput + */ +extern DECLSPEC void SDLCALL SDL_StopTextInput(void); + +/** + * Dismiss the composition window/IME without disabling the subsystem. + * + * \since This function is available since SDL 2.0.22. + * + * \sa SDL_StartTextInput + * \sa SDL_StopTextInput + */ +extern DECLSPEC void SDLCALL SDL_ClearComposition(void); + +/** + * Returns if an IME Composite or Candidate window is currently shown. + * + * \since This function is available since SDL 2.0.22. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputShown(void); + +/** + * Set the rectangle used to type Unicode text inputs. + * + * Note: If you want use system native IME window, try to set hint + * **SDL_HINT_IME_SHOW_UI** to **1**, otherwise this function won't give you + * any feedback. + * + * \param rect the SDL_Rect structure representing the rectangle to receive + * text (ignored if NULL) + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_StartTextInput + */ +extern DECLSPEC void SDLCALL SDL_SetTextInputRect(SDL_Rect *rect); + +/** + * Check whether the platform has screen keyboard support. + * + * \returns SDL_TRUE if the platform has some screen keyboard support or + * SDL_FALSE if not. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_StartTextInput + * \sa SDL_IsScreenKeyboardShown + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasScreenKeyboardSupport(void); + +/** + * Check whether the screen keyboard is shown for given window. + * + * \param window the window for which screen keyboard should be queried + * \returns SDL_TRUE if screen keyboard is shown or SDL_FALSE if not. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_HasScreenKeyboardSupport + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenKeyboardShown(SDL_Window *window); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_keyboard_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_keycode.h b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_keycode.h new file mode 100644 index 0000000000..9cdf0ebfcb --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_keycode.h @@ -0,0 +1,353 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2022 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_keycode.h + * + * Defines constants which identify keyboard keys and modifiers. + */ + +#ifndef SDL_keycode_h_ +#define SDL_keycode_h_ + +#include +#include + +/** + * \brief The SDL virtual key representation. + * + * Values of this type are used to represent keyboard keys using the current + * layout of the keyboard. These values include Unicode values representing + * the unmodified character that would be generated by pressing the key, or + * an SDLK_* constant for those keys that do not generate characters. + * + * A special exception is the number keys at the top of the keyboard which + * always map to SDLK_0...SDLK_9, regardless of layout. + */ +typedef Sint32 SDL_Keycode; + +#define SDLK_SCANCODE_MASK (1<<30) +#define SDL_SCANCODE_TO_KEYCODE(X) (X | SDLK_SCANCODE_MASK) + +typedef enum +{ + SDLK_UNKNOWN = 0, + + SDLK_RETURN = '\r', + SDLK_ESCAPE = '\x1B', + SDLK_BACKSPACE = '\b', + SDLK_TAB = '\t', + SDLK_SPACE = ' ', + SDLK_EXCLAIM = '!', + SDLK_QUOTEDBL = '"', + SDLK_HASH = '#', + SDLK_PERCENT = '%', + SDLK_DOLLAR = '$', + SDLK_AMPERSAND = '&', + SDLK_QUOTE = '\'', + SDLK_LEFTPAREN = '(', + SDLK_RIGHTPAREN = ')', + SDLK_ASTERISK = '*', + SDLK_PLUS = '+', + SDLK_COMMA = ',', + SDLK_MINUS = '-', + SDLK_PERIOD = '.', + SDLK_SLASH = '/', + SDLK_0 = '0', + SDLK_1 = '1', + SDLK_2 = '2', + SDLK_3 = '3', + SDLK_4 = '4', + SDLK_5 = '5', + SDLK_6 = '6', + SDLK_7 = '7', + SDLK_8 = '8', + SDLK_9 = '9', + SDLK_COLON = ':', + SDLK_SEMICOLON = ';', + SDLK_LESS = '<', + SDLK_EQUALS = '=', + SDLK_GREATER = '>', + SDLK_QUESTION = '?', + SDLK_AT = '@', + + /* + Skip uppercase letters + */ + + SDLK_LEFTBRACKET = '[', + SDLK_BACKSLASH = '\\', + SDLK_RIGHTBRACKET = ']', + SDLK_CARET = '^', + SDLK_UNDERSCORE = '_', + SDLK_BACKQUOTE = '`', + SDLK_a = 'a', + SDLK_b = 'b', + SDLK_c = 'c', + SDLK_d = 'd', + SDLK_e = 'e', + SDLK_f = 'f', + SDLK_g = 'g', + SDLK_h = 'h', + SDLK_i = 'i', + SDLK_j = 'j', + SDLK_k = 'k', + SDLK_l = 'l', + SDLK_m = 'm', + SDLK_n = 'n', + SDLK_o = 'o', + SDLK_p = 'p', + SDLK_q = 'q', + SDLK_r = 'r', + SDLK_s = 's', + SDLK_t = 't', + SDLK_u = 'u', + SDLK_v = 'v', + SDLK_w = 'w', + SDLK_x = 'x', + SDLK_y = 'y', + SDLK_z = 'z', + + SDLK_CAPSLOCK = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CAPSLOCK), + + SDLK_F1 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F1), + SDLK_F2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F2), + SDLK_F3 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F3), + SDLK_F4 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F4), + SDLK_F5 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F5), + SDLK_F6 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F6), + SDLK_F7 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F7), + SDLK_F8 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F8), + SDLK_F9 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F9), + SDLK_F10 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F10), + SDLK_F11 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F11), + SDLK_F12 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F12), + + SDLK_PRINTSCREEN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PRINTSCREEN), + SDLK_SCROLLLOCK = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SCROLLLOCK), + SDLK_PAUSE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAUSE), + SDLK_INSERT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_INSERT), + SDLK_HOME = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_HOME), + SDLK_PAGEUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAGEUP), + SDLK_DELETE = '\x7F', + SDLK_END = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_END), + SDLK_PAGEDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAGEDOWN), + SDLK_RIGHT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RIGHT), + SDLK_LEFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LEFT), + SDLK_DOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DOWN), + SDLK_UP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_UP), + + SDLK_NUMLOCKCLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_NUMLOCKCLEAR), + SDLK_KP_DIVIDE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DIVIDE), + SDLK_KP_MULTIPLY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MULTIPLY), + SDLK_KP_MINUS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MINUS), + SDLK_KP_PLUS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PLUS), + SDLK_KP_ENTER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_ENTER), + SDLK_KP_1 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_1), + SDLK_KP_2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_2), + SDLK_KP_3 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_3), + SDLK_KP_4 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_4), + SDLK_KP_5 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_5), + SDLK_KP_6 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_6), + SDLK_KP_7 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_7), + SDLK_KP_8 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_8), + SDLK_KP_9 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_9), + SDLK_KP_0 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_0), + SDLK_KP_PERIOD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PERIOD), + + SDLK_APPLICATION = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_APPLICATION), + SDLK_POWER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_POWER), + SDLK_KP_EQUALS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EQUALS), + SDLK_F13 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F13), + SDLK_F14 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F14), + SDLK_F15 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F15), + SDLK_F16 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F16), + SDLK_F17 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F17), + SDLK_F18 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F18), + SDLK_F19 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F19), + SDLK_F20 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F20), + SDLK_F21 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F21), + SDLK_F22 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F22), + SDLK_F23 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F23), + SDLK_F24 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F24), + SDLK_EXECUTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EXECUTE), + SDLK_HELP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_HELP), + SDLK_MENU = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MENU), + SDLK_SELECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SELECT), + SDLK_STOP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_STOP), + SDLK_AGAIN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AGAIN), + SDLK_UNDO = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_UNDO), + SDLK_CUT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CUT), + SDLK_COPY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_COPY), + SDLK_PASTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PASTE), + SDLK_FIND = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_FIND), + SDLK_MUTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MUTE), + SDLK_VOLUMEUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_VOLUMEUP), + SDLK_VOLUMEDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_VOLUMEDOWN), + SDLK_KP_COMMA = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_COMMA), + SDLK_KP_EQUALSAS400 = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EQUALSAS400), + + SDLK_ALTERASE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_ALTERASE), + SDLK_SYSREQ = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SYSREQ), + SDLK_CANCEL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CANCEL), + SDLK_CLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CLEAR), + SDLK_PRIOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PRIOR), + SDLK_RETURN2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RETURN2), + SDLK_SEPARATOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SEPARATOR), + SDLK_OUT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_OUT), + SDLK_OPER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_OPER), + SDLK_CLEARAGAIN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CLEARAGAIN), + SDLK_CRSEL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CRSEL), + SDLK_EXSEL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EXSEL), + + SDLK_KP_00 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_00), + SDLK_KP_000 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_000), + SDLK_THOUSANDSSEPARATOR = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_THOUSANDSSEPARATOR), + SDLK_DECIMALSEPARATOR = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DECIMALSEPARATOR), + SDLK_CURRENCYUNIT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CURRENCYUNIT), + SDLK_CURRENCYSUBUNIT = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CURRENCYSUBUNIT), + SDLK_KP_LEFTPAREN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LEFTPAREN), + SDLK_KP_RIGHTPAREN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_RIGHTPAREN), + SDLK_KP_LEFTBRACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LEFTBRACE), + SDLK_KP_RIGHTBRACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_RIGHTBRACE), + SDLK_KP_TAB = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_TAB), + SDLK_KP_BACKSPACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_BACKSPACE), + SDLK_KP_A = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_A), + SDLK_KP_B = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_B), + SDLK_KP_C = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_C), + SDLK_KP_D = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_D), + SDLK_KP_E = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_E), + SDLK_KP_F = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_F), + SDLK_KP_XOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_XOR), + SDLK_KP_POWER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_POWER), + SDLK_KP_PERCENT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PERCENT), + SDLK_KP_LESS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LESS), + SDLK_KP_GREATER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_GREATER), + SDLK_KP_AMPERSAND = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_AMPERSAND), + SDLK_KP_DBLAMPERSAND = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DBLAMPERSAND), + SDLK_KP_VERTICALBAR = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_VERTICALBAR), + SDLK_KP_DBLVERTICALBAR = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DBLVERTICALBAR), + SDLK_KP_COLON = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_COLON), + SDLK_KP_HASH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_HASH), + SDLK_KP_SPACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_SPACE), + SDLK_KP_AT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_AT), + SDLK_KP_EXCLAM = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EXCLAM), + SDLK_KP_MEMSTORE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMSTORE), + SDLK_KP_MEMRECALL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMRECALL), + SDLK_KP_MEMCLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMCLEAR), + SDLK_KP_MEMADD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMADD), + SDLK_KP_MEMSUBTRACT = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMSUBTRACT), + SDLK_KP_MEMMULTIPLY = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMMULTIPLY), + SDLK_KP_MEMDIVIDE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMDIVIDE), + SDLK_KP_PLUSMINUS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PLUSMINUS), + SDLK_KP_CLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_CLEAR), + SDLK_KP_CLEARENTRY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_CLEARENTRY), + SDLK_KP_BINARY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_BINARY), + SDLK_KP_OCTAL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_OCTAL), + SDLK_KP_DECIMAL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DECIMAL), + SDLK_KP_HEXADECIMAL = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_HEXADECIMAL), + + SDLK_LCTRL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LCTRL), + SDLK_LSHIFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LSHIFT), + SDLK_LALT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LALT), + SDLK_LGUI = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LGUI), + SDLK_RCTRL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RCTRL), + SDLK_RSHIFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RSHIFT), + SDLK_RALT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RALT), + SDLK_RGUI = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RGUI), + + SDLK_MODE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MODE), + + SDLK_AUDIONEXT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIONEXT), + SDLK_AUDIOPREV = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOPREV), + SDLK_AUDIOSTOP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOSTOP), + SDLK_AUDIOPLAY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOPLAY), + SDLK_AUDIOMUTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOMUTE), + SDLK_MEDIASELECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIASELECT), + SDLK_WWW = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_WWW), + SDLK_MAIL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MAIL), + SDLK_CALCULATOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CALCULATOR), + SDLK_COMPUTER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_COMPUTER), + SDLK_AC_SEARCH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_SEARCH), + SDLK_AC_HOME = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_HOME), + SDLK_AC_BACK = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_BACK), + SDLK_AC_FORWARD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_FORWARD), + SDLK_AC_STOP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_STOP), + SDLK_AC_REFRESH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_REFRESH), + SDLK_AC_BOOKMARKS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_BOOKMARKS), + + SDLK_BRIGHTNESSDOWN = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_BRIGHTNESSDOWN), + SDLK_BRIGHTNESSUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_BRIGHTNESSUP), + SDLK_DISPLAYSWITCH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DISPLAYSWITCH), + SDLK_KBDILLUMTOGGLE = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMTOGGLE), + SDLK_KBDILLUMDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMDOWN), + SDLK_KBDILLUMUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMUP), + SDLK_EJECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EJECT), + SDLK_SLEEP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SLEEP), + SDLK_APP1 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_APP1), + SDLK_APP2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_APP2), + + SDLK_AUDIOREWIND = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOREWIND), + SDLK_AUDIOFASTFORWARD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOFASTFORWARD) +} SDL_KeyCode; + +/** + * \brief Enumeration of valid key mods (possibly OR'd together). + */ +typedef enum +{ + KMOD_NONE = 0x0000, + KMOD_LSHIFT = 0x0001, + KMOD_RSHIFT = 0x0002, + KMOD_LCTRL = 0x0040, + KMOD_RCTRL = 0x0080, + KMOD_LALT = 0x0100, + KMOD_RALT = 0x0200, + KMOD_LGUI = 0x0400, + KMOD_RGUI = 0x0800, + KMOD_NUM = 0x1000, + KMOD_CAPS = 0x2000, + KMOD_MODE = 0x4000, + KMOD_SCROLL = 0x8000, + + KMOD_CTRL = KMOD_LCTRL | KMOD_RCTRL, + KMOD_SHIFT = KMOD_LSHIFT | KMOD_RSHIFT, + KMOD_ALT = KMOD_LALT | KMOD_RALT, + KMOD_GUI = KMOD_LGUI | KMOD_RGUI, + + KMOD_RESERVED = KMOD_SCROLL /* This is for source-level compatibility with SDL 2.0.0. */ +} SDL_Keymod; + +#endif /* SDL_keycode_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_loadso.h b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_loadso.h new file mode 100644 index 0000000000..f1fc9cfae3 --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_loadso.h @@ -0,0 +1,115 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2022 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_loadso.h + * + * System dependent library loading routines + * + * Some things to keep in mind: + * \li These functions only work on C function names. Other languages may + * have name mangling and intrinsic language support that varies from + * compiler to compiler. + * \li Make sure you declare your function pointers with the same calling + * convention as the actual library function. Your code will crash + * mysteriously if you do not do this. + * \li Avoid namespace collisions. If you load a symbol from the library, + * it is not defined whether or not it goes into the global symbol + * namespace for the application. If it does and it conflicts with + * symbols in your code or other shared libraries, you will not get + * the results you expect. :) + */ + +#ifndef SDL_loadso_h_ +#define SDL_loadso_h_ + +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * Dynamically load a shared object. + * + * \param sofile a system-dependent name of the object file + * \returns an opaque pointer to the object handle or NULL if there was an + * error; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_LoadFunction + * \sa SDL_UnloadObject + */ +extern DECLSPEC void *SDLCALL SDL_LoadObject(const char *sofile); + +/** + * Look up the address of the named function in a shared object. + * + * This function pointer is no longer valid after calling SDL_UnloadObject(). + * + * This function can only look up C function names. Other languages may have + * name mangling and intrinsic language support that varies from compiler to + * compiler. + * + * Make sure you declare your function pointers with the same calling + * convention as the actual library function. Your code will crash + * mysteriously if you do not do this. + * + * If the requested function doesn't exist, NULL is returned. + * + * \param handle a valid shared object handle returned by SDL_LoadObject() + * \param name the name of the function to look up + * \returns a pointer to the function or NULL if there was an error; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_LoadObject + * \sa SDL_UnloadObject + */ +extern DECLSPEC void *SDLCALL SDL_LoadFunction(void *handle, + const char *name); + +/** + * Unload a shared object from memory. + * + * \param handle a valid shared object handle returned by SDL_LoadObject() + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_LoadFunction + * \sa SDL_LoadObject + */ +extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_loadso_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_locale.h b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_locale.h new file mode 100644 index 0000000000..7d7a6ab418 --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_locale.h @@ -0,0 +1,103 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2022 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_locale.h + * + * Include file for SDL locale services + */ + +#ifndef _SDL_locale_h +#define _SDL_locale_h + +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + + +typedef struct SDL_Locale +{ + const char *language; /**< A language name, like "en" for English. */ + const char *country; /**< A country, like "US" for America. Can be NULL. */ +} SDL_Locale; + +/** + * Report the user's preferred locale. + * + * This returns an array of SDL_Locale structs, the final item zeroed out. + * When the caller is done with this array, it should call SDL_free() on the + * returned value; all the memory involved is allocated in a single block, so + * a single SDL_free() will suffice. + * + * Returned language strings are in the format xx, where 'xx' is an ISO-639 + * language specifier (such as "en" for English, "de" for German, etc). + * Country strings are in the format YY, where "YY" is an ISO-3166 country + * code (such as "US" for the United States, "CA" for Canada, etc). Country + * might be NULL if there's no specific guidance on them (so you might get { + * "en", "US" } for American English, but { "en", NULL } means "English + * language, generically"). Language strings are never NULL, except to + * terminate the array. + * + * Please note that not all of these strings are 2 characters; some are three + * or more. + * + * The returned list of locales are in the order of the user's preference. For + * example, a German citizen that is fluent in US English and knows enough + * Japanese to navigate around Tokyo might have a list like: { "de", "en_US", + * "jp", NULL }. Someone from England might prefer British English (where + * "color" is spelled "colour", etc), but will settle for anything like it: { + * "en_GB", "en", NULL }. + * + * This function returns NULL on error, including when the platform does not + * supply this information at all. + * + * This might be a "slow" call that has to query the operating system. It's + * best to ask for this once and save the results. However, this list can + * change, usually because the user has changed a system preference outside of + * your program; SDL will send an SDL_LOCALECHANGED event in this case, if + * possible, and you can call this function again to get an updated copy of + * preferred locales. + * + * \return array of locales, terminated with a locale with a NULL language + * field. Will return NULL on error. + * + * \since This function is available since SDL 2.0.14. + */ +extern DECLSPEC SDL_Locale * SDLCALL SDL_GetPreferredLocales(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include + +#endif /* _SDL_locale_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_log.h b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_log.h new file mode 100644 index 0000000000..312a596f1b --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_log.h @@ -0,0 +1,404 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2022 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_log.h + * + * Simple log messages with categories and priorities. + * + * By default logs are quiet, but if you're debugging SDL you might want: + * + * SDL_LogSetAllPriority(SDL_LOG_PRIORITY_WARN); + * + * Here's where the messages go on different platforms: + * Windows: debug output stream + * Android: log output + * Others: standard error output (stderr) + */ + +#ifndef SDL_log_h_ +#define SDL_log_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + + +/** + * \brief The maximum size of a log message + * + * Messages longer than the maximum size will be truncated + */ +#define SDL_MAX_LOG_MESSAGE 4096 + +/** + * \brief The predefined log categories + * + * By default the application category is enabled at the INFO level, + * the assert category is enabled at the WARN level, test is enabled + * at the VERBOSE level and all other categories are enabled at the + * CRITICAL level. + */ +typedef enum +{ + SDL_LOG_CATEGORY_APPLICATION, + SDL_LOG_CATEGORY_ERROR, + SDL_LOG_CATEGORY_ASSERT, + SDL_LOG_CATEGORY_SYSTEM, + SDL_LOG_CATEGORY_AUDIO, + SDL_LOG_CATEGORY_VIDEO, + SDL_LOG_CATEGORY_RENDER, + SDL_LOG_CATEGORY_INPUT, + SDL_LOG_CATEGORY_TEST, + + /* Reserved for future SDL library use */ + SDL_LOG_CATEGORY_RESERVED1, + SDL_LOG_CATEGORY_RESERVED2, + SDL_LOG_CATEGORY_RESERVED3, + SDL_LOG_CATEGORY_RESERVED4, + SDL_LOG_CATEGORY_RESERVED5, + SDL_LOG_CATEGORY_RESERVED6, + SDL_LOG_CATEGORY_RESERVED7, + SDL_LOG_CATEGORY_RESERVED8, + SDL_LOG_CATEGORY_RESERVED9, + SDL_LOG_CATEGORY_RESERVED10, + + /* Beyond this point is reserved for application use, e.g. + enum { + MYAPP_CATEGORY_AWESOME1 = SDL_LOG_CATEGORY_CUSTOM, + MYAPP_CATEGORY_AWESOME2, + MYAPP_CATEGORY_AWESOME3, + ... + }; + */ + SDL_LOG_CATEGORY_CUSTOM +} SDL_LogCategory; + +/** + * \brief The predefined log priorities + */ +typedef enum +{ + SDL_LOG_PRIORITY_VERBOSE = 1, + SDL_LOG_PRIORITY_DEBUG, + SDL_LOG_PRIORITY_INFO, + SDL_LOG_PRIORITY_WARN, + SDL_LOG_PRIORITY_ERROR, + SDL_LOG_PRIORITY_CRITICAL, + SDL_NUM_LOG_PRIORITIES +} SDL_LogPriority; + + +/** + * Set the priority of all log categories. + * + * \param priority the SDL_LogPriority to assign + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_LogSetPriority + */ +extern DECLSPEC void SDLCALL SDL_LogSetAllPriority(SDL_LogPriority priority); + +/** + * Set the priority of a particular log category. + * + * \param category the category to assign a priority to + * \param priority the SDL_LogPriority to assign + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_LogGetPriority + * \sa SDL_LogSetAllPriority + */ +extern DECLSPEC void SDLCALL SDL_LogSetPriority(int category, + SDL_LogPriority priority); + +/** + * Get the priority of a particular log category. + * + * \param category the category to query + * \returns the SDL_LogPriority for the requested category + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_LogSetPriority + */ +extern DECLSPEC SDL_LogPriority SDLCALL SDL_LogGetPriority(int category); + +/** + * Reset all priorities to default. + * + * This is called by SDL_Quit(). + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_LogSetAllPriority + * \sa SDL_LogSetPriority + */ +extern DECLSPEC void SDLCALL SDL_LogResetPriorities(void); + +/** + * Log a message with SDL_LOG_CATEGORY_APPLICATION and SDL_LOG_PRIORITY_INFO. + * + * = * \param fmt a printf() style message format string + * + * \param ... additional parameters matching % tokens in the `fmt` string, if + * any + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_LogCritical + * \sa SDL_LogDebug + * \sa SDL_LogError + * \sa SDL_LogInfo + * \sa SDL_LogMessage + * \sa SDL_LogMessageV + * \sa SDL_LogVerbose + * \sa SDL_LogWarn + */ +extern DECLSPEC void SDLCALL SDL_Log(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1); + +/** + * Log a message with SDL_LOG_PRIORITY_VERBOSE. + * + * \param category the category of the message + * \param fmt a printf() style message format string + * \param ... additional parameters matching % tokens in the **fmt** string, + * if any + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_Log + * \sa SDL_LogCritical + * \sa SDL_LogDebug + * \sa SDL_LogError + * \sa SDL_LogInfo + * \sa SDL_LogMessage + * \sa SDL_LogMessageV + * \sa SDL_LogWarn + */ +extern DECLSPEC void SDLCALL SDL_LogVerbose(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * Log a message with SDL_LOG_PRIORITY_DEBUG. + * + * \param category the category of the message + * \param fmt a printf() style message format string + * \param ... additional parameters matching % tokens in the **fmt** string, + * if any + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_Log + * \sa SDL_LogCritical + * \sa SDL_LogError + * \sa SDL_LogInfo + * \sa SDL_LogMessage + * \sa SDL_LogMessageV + * \sa SDL_LogVerbose + * \sa SDL_LogWarn + */ +extern DECLSPEC void SDLCALL SDL_LogDebug(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * Log a message with SDL_LOG_PRIORITY_INFO. + * + * \param category the category of the message + * \param fmt a printf() style message format string + * \param ... additional parameters matching % tokens in the **fmt** string, + * if any + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_Log + * \sa SDL_LogCritical + * \sa SDL_LogDebug + * \sa SDL_LogError + * \sa SDL_LogMessage + * \sa SDL_LogMessageV + * \sa SDL_LogVerbose + * \sa SDL_LogWarn + */ +extern DECLSPEC void SDLCALL SDL_LogInfo(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * Log a message with SDL_LOG_PRIORITY_WARN. + * + * \param category the category of the message + * \param fmt a printf() style message format string + * \param ... additional parameters matching % tokens in the **fmt** string, + * if any + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_Log + * \sa SDL_LogCritical + * \sa SDL_LogDebug + * \sa SDL_LogError + * \sa SDL_LogInfo + * \sa SDL_LogMessage + * \sa SDL_LogMessageV + * \sa SDL_LogVerbose + */ +extern DECLSPEC void SDLCALL SDL_LogWarn(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * Log a message with SDL_LOG_PRIORITY_ERROR. + * + * \param category the category of the message + * \param fmt a printf() style message format string + * \param ... additional parameters matching % tokens in the **fmt** string, + * if any + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_Log + * \sa SDL_LogCritical + * \sa SDL_LogDebug + * \sa SDL_LogInfo + * \sa SDL_LogMessage + * \sa SDL_LogMessageV + * \sa SDL_LogVerbose + * \sa SDL_LogWarn + */ +extern DECLSPEC void SDLCALL SDL_LogError(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * Log a message with SDL_LOG_PRIORITY_CRITICAL. + * + * \param category the category of the message + * \param fmt a printf() style message format string + * \param ... additional parameters matching % tokens in the **fmt** string, + * if any + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_Log + * \sa SDL_LogDebug + * \sa SDL_LogError + * \sa SDL_LogInfo + * \sa SDL_LogMessage + * \sa SDL_LogMessageV + * \sa SDL_LogVerbose + * \sa SDL_LogWarn + */ +extern DECLSPEC void SDLCALL SDL_LogCritical(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * Log a message with the specified category and priority. + * + * \param category the category of the message + * \param priority the priority of the message + * \param fmt a printf() style message format string + * \param ... additional parameters matching % tokens in the **fmt** string, + * if any + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_Log + * \sa SDL_LogCritical + * \sa SDL_LogDebug + * \sa SDL_LogError + * \sa SDL_LogInfo + * \sa SDL_LogMessageV + * \sa SDL_LogVerbose + * \sa SDL_LogWarn + */ +extern DECLSPEC void SDLCALL SDL_LogMessage(int category, + SDL_LogPriority priority, + SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(3); + +/** + * Log a message with the specified category and priority. + * + * \param category the category of the message + * \param priority the priority of the message + * \param fmt a printf() style message format string + * \param ap a variable argument list + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_Log + * \sa SDL_LogCritical + * \sa SDL_LogDebug + * \sa SDL_LogError + * \sa SDL_LogInfo + * \sa SDL_LogMessage + * \sa SDL_LogVerbose + * \sa SDL_LogWarn + */ +extern DECLSPEC void SDLCALL SDL_LogMessageV(int category, + SDL_LogPriority priority, + const char *fmt, va_list ap); + +/** + * The prototype for the log output callback function. + * + * This function is called by SDL when there is new text to be logged. + * + * \param userdata what was passed as `userdata` to SDL_LogSetOutputFunction() + * \param category the category of the message + * \param priority the priority of the message + * \param message the message being output + */ +typedef void (SDLCALL *SDL_LogOutputFunction)(void *userdata, int category, SDL_LogPriority priority, const char *message); + +/** + * Get the current log output function. + * + * \param callback an SDL_LogOutputFunction filled in with the current log + * callback + * \param userdata a pointer filled in with the pointer that is passed to + * `callback` + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_LogSetOutputFunction + */ +extern DECLSPEC void SDLCALL SDL_LogGetOutputFunction(SDL_LogOutputFunction *callback, void **userdata); + +/** + * Replace the default log output function with one of your own. + * + * \param callback an SDL_LogOutputFunction to call instead of the default + * \param userdata a pointer that is passed to `callback` + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_LogGetOutputFunction + */ +extern DECLSPEC void SDLCALL SDL_LogSetOutputFunction(SDL_LogOutputFunction callback, void *userdata); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_log_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_main.h b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_main.h new file mode 100644 index 0000000000..233bb176e0 --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_main.h @@ -0,0 +1,235 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2022 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_main_h_ +#define SDL_main_h_ + +#include + +/** + * \file SDL_main.h + * + * Redefine main() on some platforms so that it is called by SDL. + */ + +#ifndef SDL_MAIN_HANDLED +#if defined(__WIN32__) +/* On Windows SDL provides WinMain(), which parses the command line and passes + the arguments to your main function. + + If you provide your own WinMain(), you may define SDL_MAIN_HANDLED + */ +#define SDL_MAIN_AVAILABLE + +#elif defined(__WINRT__) +/* On WinRT, SDL provides a main function that initializes CoreApplication, + creating an instance of IFrameworkView in the process. + + Please note that #include'ing SDL_main.h is not enough to get a main() + function working. In non-XAML apps, the file, + src/main/winrt/SDL_WinRT_main_NonXAML.cpp, or a copy of it, must be compiled + into the app itself. In XAML apps, the function, SDL_WinRTRunApp must be + called, with a pointer to the Direct3D-hosted XAML control passed in. +*/ +#define SDL_MAIN_NEEDED + +#elif defined(__IPHONEOS__) +/* On iOS SDL provides a main function that creates an application delegate + and starts the iOS application run loop. + + If you link with SDL dynamically on iOS, the main function can't be in a + shared library, so you need to link with libSDLmain.a, which includes a + stub main function that calls into the shared library to start execution. + + See src/video/uikit/SDL_uikitappdelegate.m for more details. + */ +#define SDL_MAIN_NEEDED + +#elif defined(__ANDROID__) +/* On Android SDL provides a Java class in SDLActivity.java that is the + main activity entry point. + + See docs/README-android.md for more details on extending that class. + */ +#define SDL_MAIN_NEEDED + +/* We need to export SDL_main so it can be launched from Java */ +#define SDLMAIN_DECLSPEC DECLSPEC + +#elif defined(__NACL__) +/* On NACL we use ppapi_simple to set up the application helper code, + then wait for the first PSE_INSTANCE_DIDCHANGEVIEW event before + starting the user main function. + All user code is run in a separate thread by ppapi_simple, thus + allowing for blocking io to take place via nacl_io +*/ +#define SDL_MAIN_NEEDED + +#elif defined(__PSP__) +/* On PSP SDL provides a main function that sets the module info, + activates the GPU and starts the thread required to be able to exit + the software. + + If you provide this yourself, you may define SDL_MAIN_HANDLED + */ +#define SDL_MAIN_AVAILABLE + +#endif +#endif /* SDL_MAIN_HANDLED */ + +#ifndef SDLMAIN_DECLSPEC +#define SDLMAIN_DECLSPEC +#endif + +/** + * \file SDL_main.h + * + * The application's main() function must be called with C linkage, + * and should be declared like this: + * \code + * #ifdef __cplusplus + * extern "C" + * #endif + * int main(int argc, char *argv[]) + * { + * } + * \endcode + */ + +#if defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE) +#define main SDL_main +#endif + +#include +#ifdef __cplusplus +extern "C" { +#endif + +/** + * The prototype for the application's main() function + */ +typedef int (*SDL_main_func)(int argc, char *argv[]); +extern SDLMAIN_DECLSPEC int SDL_main(int argc, char *argv[]); + + +/** + * Circumvent failure of SDL_Init() when not using SDL_main() as an entry + * point. + * + * This function is defined in SDL_main.h, along with the preprocessor rule to + * redefine main() as SDL_main(). Thus to ensure that your main() function + * will not be changed it is necessary to define SDL_MAIN_HANDLED before + * including SDL.h. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_Init + */ +extern DECLSPEC void SDLCALL SDL_SetMainReady(void); + +#ifdef __WIN32__ + +/** + * Register a win32 window class for SDL's use. + * + * This can be called to set the application window class at startup. It is + * safe to call this multiple times, as long as every call is eventually + * paired with a call to SDL_UnregisterApp, but a second registration attempt + * while a previous registration is still active will be ignored, other than + * to increment a counter. + * + * Most applications do not need to, and should not, call this directly; SDL + * will call it when initializing the video subsystem. + * + * \param name the window class name, in UTF-8 encoding. If NULL, SDL + * currently uses "SDL_app" but this isn't guaranteed. + * \param style the value to use in WNDCLASSEX::style. If `name` is NULL, SDL + * currently uses `(CS_BYTEALIGNCLIENT | CS_OWNDC)` regardless of + * what is specified here. + * \param hInst the HINSTANCE to use in WNDCLASSEX::hInstance. If zero, SDL + * will use `GetModuleHandle(NULL)` instead. + * \returns 0 on success, -1 on error. SDL_GetError() may have details. + * + * \since This function is available since SDL 2.0.2. + */ +extern DECLSPEC int SDLCALL SDL_RegisterApp(const char *name, Uint32 style, void *hInst); + +/** + * Deregister the win32 window class from an SDL_RegisterApp call. + * + * This can be called to undo the effects of SDL_RegisterApp. + * + * Most applications do not need to, and should not, call this directly; SDL + * will call it when deinitializing the video subsystem. + * + * It is safe to call this multiple times, as long as every call is eventually + * paired with a prior call to SDL_RegisterApp. The window class will only be + * deregistered when the registration counter in SDL_RegisterApp decrements to + * zero through calls to this function. + * + * \since This function is available since SDL 2.0.2. + */ +extern DECLSPEC void SDLCALL SDL_UnregisterApp(void); + +#endif /* __WIN32__ */ + + +#ifdef __WINRT__ + +/** + * Initialize and launch an SDL/WinRT application. + * + * \param mainFunction the SDL app's C-style main(), an SDL_main_func + * \param reserved reserved for future use; should be NULL + * \returns 0 on success or -1 on failure; call SDL_GetError() to retrieve + * more information on the failure. + * + * \since This function is available since SDL 2.0.3. + */ +extern DECLSPEC int SDLCALL SDL_WinRTRunApp(SDL_main_func mainFunction, void * reserved); + +#endif /* __WINRT__ */ + +#if defined(__IPHONEOS__) + +/** + * Initializes and launches an SDL application. + * + * \param argc The argc parameter from the application's main() function + * \param argv The argv parameter from the application's main() function + * \param mainFunction The SDL app's C-style main(), an SDL_main_func + * \return the return value from mainFunction + * + * \since This function is available since SDL 2.0.10. + */ +extern DECLSPEC int SDLCALL SDL_UIKitRunApp(int argc, char *argv[], SDL_main_func mainFunction); + +#endif /* __IPHONEOS__ */ + + +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_main_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_messagebox.h b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_messagebox.h new file mode 100644 index 0000000000..149c35cfef --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_messagebox.h @@ -0,0 +1,193 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2022 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_messagebox_h_ +#define SDL_messagebox_h_ + +#include +#include /* For SDL_Window */ + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * SDL_MessageBox flags. If supported will display warning icon, etc. + */ +typedef enum +{ + SDL_MESSAGEBOX_ERROR = 0x00000010, /**< error dialog */ + SDL_MESSAGEBOX_WARNING = 0x00000020, /**< warning dialog */ + SDL_MESSAGEBOX_INFORMATION = 0x00000040, /**< informational dialog */ + SDL_MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT = 0x00000080, /**< buttons placed left to right */ + SDL_MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT = 0x00000100 /**< buttons placed right to left */ +} SDL_MessageBoxFlags; + +/** + * Flags for SDL_MessageBoxButtonData. + */ +typedef enum +{ + SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT = 0x00000001, /**< Marks the default button when return is hit */ + SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT = 0x00000002 /**< Marks the default button when escape is hit */ +} SDL_MessageBoxButtonFlags; + +/** + * Individual button data. + */ +typedef struct +{ + Uint32 flags; /**< ::SDL_MessageBoxButtonFlags */ + int buttonid; /**< User defined button id (value returned via SDL_ShowMessageBox) */ + const char * text; /**< The UTF-8 button text */ +} SDL_MessageBoxButtonData; + +/** + * RGB value used in a message box color scheme + */ +typedef struct +{ + Uint8 r, g, b; +} SDL_MessageBoxColor; + +typedef enum +{ + SDL_MESSAGEBOX_COLOR_BACKGROUND, + SDL_MESSAGEBOX_COLOR_TEXT, + SDL_MESSAGEBOX_COLOR_BUTTON_BORDER, + SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND, + SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED, + SDL_MESSAGEBOX_COLOR_MAX +} SDL_MessageBoxColorType; + +/** + * A set of colors to use for message box dialogs + */ +typedef struct +{ + SDL_MessageBoxColor colors[SDL_MESSAGEBOX_COLOR_MAX]; +} SDL_MessageBoxColorScheme; + +/** + * MessageBox structure containing title, text, window, etc. + */ +typedef struct +{ + Uint32 flags; /**< ::SDL_MessageBoxFlags */ + SDL_Window *window; /**< Parent window, can be NULL */ + const char *title; /**< UTF-8 title */ + const char *message; /**< UTF-8 message text */ + + int numbuttons; + const SDL_MessageBoxButtonData *buttons; + + const SDL_MessageBoxColorScheme *colorScheme; /**< ::SDL_MessageBoxColorScheme, can be NULL to use system settings */ +} SDL_MessageBoxData; + +/** + * Create a modal message box. + * + * If your needs aren't complex, it might be easier to use + * SDL_ShowSimpleMessageBox. + * + * This function should be called on the thread that created the parent + * window, or on the main thread if the messagebox has no parent. It will + * block execution of that thread until the user clicks a button or closes the + * messagebox. + * + * This function may be called at any time, even before SDL_Init(). This makes + * it useful for reporting errors like a failure to create a renderer or + * OpenGL context. + * + * On X11, SDL rolls its own dialog box with X11 primitives instead of a + * formal toolkit like GTK+ or Qt. + * + * Note that if SDL_Init() would fail because there isn't any available video + * target, this function is likely to fail for the same reasons. If this is a + * concern, check the return value from this function and fall back to writing + * to stderr if you can. + * + * \param messageboxdata the SDL_MessageBoxData structure with title, text and + * other options + * \param buttonid the pointer to which user id of hit button should be copied + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_ShowSimpleMessageBox + */ +extern DECLSPEC int SDLCALL SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid); + +/** + * Display a simple modal message box. + * + * If your needs aren't complex, this function is preferred over + * SDL_ShowMessageBox. + * + * `flags` may be any of the following: + * + * - `SDL_MESSAGEBOX_ERROR`: error dialog + * - `SDL_MESSAGEBOX_WARNING`: warning dialog + * - `SDL_MESSAGEBOX_INFORMATION`: informational dialog + * + * This function should be called on the thread that created the parent + * window, or on the main thread if the messagebox has no parent. It will + * block execution of that thread until the user clicks a button or closes the + * messagebox. + * + * This function may be called at any time, even before SDL_Init(). This makes + * it useful for reporting errors like a failure to create a renderer or + * OpenGL context. + * + * On X11, SDL rolls its own dialog box with X11 primitives instead of a + * formal toolkit like GTK+ or Qt. + * + * Note that if SDL_Init() would fail because there isn't any available video + * target, this function is likely to fail for the same reasons. If this is a + * concern, check the return value from this function and fall back to writing + * to stderr if you can. + * + * \param flags an SDL_MessageBoxFlags value + * \param title UTF-8 title text + * \param message UTF-8 message text + * \param window the parent window, or NULL for no parent + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_ShowMessageBox + */ +extern DECLSPEC int SDLCALL SDL_ShowSimpleMessageBox(Uint32 flags, const char *title, const char *message, SDL_Window *window); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_messagebox_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_metal.h b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_metal.h new file mode 100644 index 0000000000..bd3091bdfe --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_metal.h @@ -0,0 +1,113 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2022 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_metal.h + * + * Header file for functions to creating Metal layers and views on SDL windows. + */ + +#ifndef SDL_metal_h_ +#define SDL_metal_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \brief A handle to a CAMetalLayer-backed NSView (macOS) or UIView (iOS/tvOS). + * + * \note This can be cast directly to an NSView or UIView. + */ +typedef void *SDL_MetalView; + +/** + * \name Metal support functions + */ +/* @{ */ + +/** + * Create a CAMetalLayer-backed NSView/UIView and attach it to the specified + * window. + * + * On macOS, this does *not* associate a MTLDevice with the CAMetalLayer on + * its own. It is up to user code to do that. + * + * The returned handle can be casted directly to a NSView or UIView. To access + * the backing CAMetalLayer, call SDL_Metal_GetLayer(). + * + * \since This function is available since SDL 2.0.12. + * + * \sa SDL_Metal_DestroyView + * \sa SDL_Metal_GetLayer + */ +extern DECLSPEC SDL_MetalView SDLCALL SDL_Metal_CreateView(SDL_Window * window); + +/** + * Destroy an existing SDL_MetalView object. + * + * This should be called before SDL_DestroyWindow, if SDL_Metal_CreateView was + * called after SDL_CreateWindow. + * + * \since This function is available since SDL 2.0.12. + * + * \sa SDL_Metal_CreateView + */ +extern DECLSPEC void SDLCALL SDL_Metal_DestroyView(SDL_MetalView view); + +/** + * Get a pointer to the backing CAMetalLayer for the given view. + * + * \since This function is available since SDL 2.0.14. + * + * \sa SDL_MetalCreateView + */ +extern DECLSPEC void *SDLCALL SDL_Metal_GetLayer(SDL_MetalView view); + +/** + * Get the size of a window's underlying drawable in pixels (for use with + * setting viewport, scissor & etc). + * + * \param window SDL_Window from which the drawable size should be queried + * \param w Pointer to variable for storing the width in pixels, may be NULL + * \param h Pointer to variable for storing the height in pixels, may be NULL + * + * \since This function is available since SDL 2.0.14. + * + * \sa SDL_GetWindowSize + * \sa SDL_CreateWindow + */ +extern DECLSPEC void SDLCALL SDL_Metal_GetDrawableSize(SDL_Window* window, int *w, + int *h); + +/* @} *//* Metal support functions */ + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_metal_h_ */ diff --git a/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_misc.h b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_misc.h new file mode 100644 index 0000000000..8983ec05ad --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_misc.h @@ -0,0 +1,79 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2022 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_misc.h + * + * \brief Include file for SDL API functions that don't fit elsewhere. + */ + +#ifndef SDL_misc_h_ +#define SDL_misc_h_ + +#include + +#include + +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * Open a URL/URI in the browser or other appropriate external application. + * + * Open a URL in a separate, system-provided application. How this works will + * vary wildly depending on the platform. This will likely launch what makes + * sense to handle a specific URL's protocol (a web browser for `http://`, + * etc), but it might also be able to launch file managers for directories and + * other things. + * + * What happens when you open a URL varies wildly as well: your game window + * may lose focus (and may or may not lose focus if your game was fullscreen + * or grabbing input at the time). On mobile devices, your app will likely + * move to the background or your process might be paused. Any given platform + * may or may not handle a given URL. + * + * If this is unimplemented (or simply unavailable) for a platform, this will + * fail with an error. A successful result does not mean the URL loaded, just + * that we launched _something_ to handle it (or at least believe we did). + * + * All this to say: this function can be useful, but you should definitely + * test it on every platform you target. + * + * \param url A valid URL/URI to open. Use `file:///full/path/to/file` for + * local files, if supported. + * \returns 0 on success, or -1 on error; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 2.0.14. + */ +extern DECLSPEC int SDLCALL SDL_OpenURL(const char *url); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_misc_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_mouse.h b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_mouse.h new file mode 100644 index 0000000000..0e359fec8a --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_mouse.h @@ -0,0 +1,454 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2022 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_mouse.h + * + * Include file for SDL mouse event handling. + */ + +#ifndef SDL_mouse_h_ +#define SDL_mouse_h_ + +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +typedef struct SDL_Cursor SDL_Cursor; /**< Implementation dependent */ + +/** + * \brief Cursor types for SDL_CreateSystemCursor(). + */ +typedef enum +{ + SDL_SYSTEM_CURSOR_ARROW, /**< Arrow */ + SDL_SYSTEM_CURSOR_IBEAM, /**< I-beam */ + SDL_SYSTEM_CURSOR_WAIT, /**< Wait */ + SDL_SYSTEM_CURSOR_CROSSHAIR, /**< Crosshair */ + SDL_SYSTEM_CURSOR_WAITARROW, /**< Small wait cursor (or Wait if not available) */ + SDL_SYSTEM_CURSOR_SIZENWSE, /**< Double arrow pointing northwest and southeast */ + SDL_SYSTEM_CURSOR_SIZENESW, /**< Double arrow pointing northeast and southwest */ + SDL_SYSTEM_CURSOR_SIZEWE, /**< Double arrow pointing west and east */ + SDL_SYSTEM_CURSOR_SIZENS, /**< Double arrow pointing north and south */ + SDL_SYSTEM_CURSOR_SIZEALL, /**< Four pointed arrow pointing north, south, east, and west */ + SDL_SYSTEM_CURSOR_NO, /**< Slashed circle or crossbones */ + SDL_SYSTEM_CURSOR_HAND, /**< Hand */ + SDL_NUM_SYSTEM_CURSORS +} SDL_SystemCursor; + +/** + * \brief Scroll direction types for the Scroll event + */ +typedef enum +{ + SDL_MOUSEWHEEL_NORMAL, /**< The scroll direction is normal */ + SDL_MOUSEWHEEL_FLIPPED /**< The scroll direction is flipped / natural */ +} SDL_MouseWheelDirection; + +/* Function prototypes */ + +/** + * Get the window which currently has mouse focus. + * + * \returns the window with mouse focus. + * + * \since This function is available since SDL 2.0.0. + */ +extern DECLSPEC SDL_Window * SDLCALL SDL_GetMouseFocus(void); + +/** + * Retrieve the current state of the mouse. + * + * The current button state is returned as a button bitmask, which can be + * tested using the `SDL_BUTTON(X)` macros (where `X` is generally 1 for the + * left, 2 for middle, 3 for the right button), and `x` and `y` are set to the + * mouse cursor position relative to the focus window. You can pass NULL for + * either `x` or `y`. + * + * \param x the x coordinate of the mouse cursor position relative to the + * focus window + * \param y the y coordinate of the mouse cursor position relative to the + * focus window + * \returns a 32-bit button bitmask of the current button state. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetGlobalMouseState + * \sa SDL_GetRelativeMouseState + * \sa SDL_PumpEvents + */ +extern DECLSPEC Uint32 SDLCALL SDL_GetMouseState(int *x, int *y); + +/** + * Get the current state of the mouse in relation to the desktop. + * + * This works similarly to SDL_GetMouseState(), but the coordinates will be + * reported relative to the top-left of the desktop. This can be useful if you + * need to track the mouse outside of a specific window and SDL_CaptureMouse() + * doesn't fit your needs. For example, it could be useful if you need to + * track the mouse while dragging a window, where coordinates relative to a + * window might not be in sync at all times. + * + * Note: SDL_GetMouseState() returns the mouse position as SDL understands it + * from the last pump of the event queue. This function, however, queries the + * OS for the current mouse position, and as such, might be a slightly less + * efficient function. Unless you know what you're doing and have a good + * reason to use this function, you probably want SDL_GetMouseState() instead. + * + * \param x filled in with the current X coord relative to the desktop; can be + * NULL + * \param y filled in with the current Y coord relative to the desktop; can be + * NULL + * \returns the current button state as a bitmask which can be tested using + * the SDL_BUTTON(X) macros. + * + * \since This function is available since SDL 2.0.4. + * + * \sa SDL_CaptureMouse + */ +extern DECLSPEC Uint32 SDLCALL SDL_GetGlobalMouseState(int *x, int *y); + +/** + * Retrieve the relative state of the mouse. + * + * The current button state is returned as a button bitmask, which can be + * tested using the `SDL_BUTTON(X)` macros (where `X` is generally 1 for the + * left, 2 for middle, 3 for the right button), and `x` and `y` are set to the + * mouse deltas since the last call to SDL_GetRelativeMouseState() or since + * event initialization. You can pass NULL for either `x` or `y`. + * + * \param x a pointer filled with the last recorded x coordinate of the mouse + * \param y a pointer filled with the last recorded y coordinate of the mouse + * \returns a 32-bit button bitmask of the relative button state. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetMouseState + */ +extern DECLSPEC Uint32 SDLCALL SDL_GetRelativeMouseState(int *x, int *y); + +/** + * Move the mouse cursor to the given position within the window. + * + * This function generates a mouse motion event. + * + * Note that this function will appear to succeed, but not actually move the + * mouse when used over Microsoft Remote Desktop. + * + * \param window the window to move the mouse into, or NULL for the current + * mouse focus + * \param x the x coordinate within the window + * \param y the y coordinate within the window + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_WarpMouseGlobal + */ +extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window, + int x, int y); + +/** + * Move the mouse to the given position in global screen space. + * + * This function generates a mouse motion event. + * + * A failure of this function usually means that it is unsupported by a + * platform. + * + * Note that this function will appear to succeed, but not actually move the + * mouse when used over Microsoft Remote Desktop. + * + * \param x the x coordinate + * \param y the y coordinate + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.4. + * + * \sa SDL_WarpMouseInWindow + */ +extern DECLSPEC int SDLCALL SDL_WarpMouseGlobal(int x, int y); + +/** + * Set relative mouse mode. + * + * While the mouse is in relative mode, the cursor is hidden, and the driver + * will try to report continuous motion in the current window. Only relative + * motion events will be delivered, the mouse position will not change. + * + * Note that this function will not be able to provide continuous relative + * motion when used over Microsoft Remote Desktop, instead motion is limited + * to the bounds of the screen. + * + * This function will flush any pending mouse motion. + * + * \param enabled SDL_TRUE to enable relative mode, SDL_FALSE to disable. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * If relative mode is not supported, this returns -1. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetRelativeMouseMode + */ +extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled); + +/** + * Capture the mouse and to track input outside an SDL window. + * + * Capturing enables your app to obtain mouse events globally, instead of just + * within your window. Not all video targets support this function. When + * capturing is enabled, the current window will get all mouse events, but + * unlike relative mode, no change is made to the cursor and it is not + * restrained to your window. + * + * This function may also deny mouse input to other windows--both those in + * your application and others on the system--so you should use this function + * sparingly, and in small bursts. For example, you might want to track the + * mouse while the user is dragging something, until the user releases a mouse + * button. It is not recommended that you capture the mouse for long periods + * of time, such as the entire time your app is running. For that, you should + * probably use SDL_SetRelativeMouseMode() or SDL_SetWindowGrab(), depending + * on your goals. + * + * While captured, mouse events still report coordinates relative to the + * current (foreground) window, but those coordinates may be outside the + * bounds of the window (including negative values). Capturing is only allowed + * for the foreground window. If the window loses focus while capturing, the + * capture will be disabled automatically. + * + * While capturing is enabled, the current window will have the + * `SDL_WINDOW_MOUSE_CAPTURE` flag set. + * + * \param enabled SDL_TRUE to enable capturing, SDL_FALSE to disable. + * \returns 0 on success or -1 if not supported; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 2.0.4. + * + * \sa SDL_GetGlobalMouseState + */ +extern DECLSPEC int SDLCALL SDL_CaptureMouse(SDL_bool enabled); + +/** + * Query whether relative mouse mode is enabled. + * + * \returns SDL_TRUE if relative mode is enabled or SDL_FALSE otherwise. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_SetRelativeMouseMode + */ +extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(void); + +/** + * Create a cursor using the specified bitmap data and mask (in MSB format). + * + * `mask` has to be in MSB (Most Significant Bit) format. + * + * The cursor width (`w`) must be a multiple of 8 bits. + * + * The cursor is created in black and white according to the following: + * + * - data=0, mask=1: white + * - data=1, mask=1: black + * - data=0, mask=0: transparent + * - data=1, mask=0: inverted color if possible, black if not. + * + * Cursors created with this function must be freed with SDL_FreeCursor(). + * + * If you want to have a color cursor, or create your cursor from an + * SDL_Surface, you should use SDL_CreateColorCursor(). Alternately, you can + * hide the cursor and draw your own as part of your game's rendering, but it + * will be bound to the framerate. + * + * Also, since SDL 2.0.0, SDL_CreateSystemCursor() is available, which + * provides twelve readily available system cursors to pick from. + * + * \param data the color value for each pixel of the cursor + * \param mask the mask value for each pixel of the cursor + * \param w the width of the cursor + * \param h the height of the cursor + * \param hot_x the X-axis location of the upper left corner of the cursor + * relative to the actual mouse position + * \param hot_y the Y-axis location of the upper left corner of the cursor + * relative to the actual mouse position + * \returns a new cursor with the specified parameters on success or NULL on + * failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_FreeCursor + * \sa SDL_SetCursor + * \sa SDL_ShowCursor + */ +extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateCursor(const Uint8 * data, + const Uint8 * mask, + int w, int h, int hot_x, + int hot_y); + +/** + * Create a color cursor. + * + * \param surface an SDL_Surface structure representing the cursor image + * \param hot_x the x position of the cursor hot spot + * \param hot_y the y position of the cursor hot spot + * \returns the new cursor on success or NULL on failure; call SDL_GetError() + * for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateCursor + * \sa SDL_FreeCursor + */ +extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateColorCursor(SDL_Surface *surface, + int hot_x, + int hot_y); + +/** + * Create a system cursor. + * + * \param id an SDL_SystemCursor enum value + * \returns a cursor on success or NULL on failure; call SDL_GetError() for + * more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_FreeCursor + */ +extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateSystemCursor(SDL_SystemCursor id); + +/** + * Set the active cursor. + * + * This function sets the currently active cursor to the specified one. If the + * cursor is currently visible, the change will be immediately represented on + * the display. SDL_SetCursor(NULL) can be used to force cursor redraw, if + * this is desired for any reason. + * + * \param cursor a cursor to make active + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateCursor + * \sa SDL_GetCursor + * \sa SDL_ShowCursor + */ +extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor * cursor); + +/** + * Get the active cursor. + * + * This function returns a pointer to the current cursor which is owned by the + * library. It is not necessary to free the cursor with SDL_FreeCursor(). + * + * \returns the active cursor or NULL if there is no mouse. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_SetCursor + */ +extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetCursor(void); + +/** + * Get the default cursor. + * + * \returns the default cursor on success or NULL on failure. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateSystemCursor + */ +extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetDefaultCursor(void); + +/** + * Free a previously-created cursor. + * + * Use this function to free cursor resources created with SDL_CreateCursor(), + * SDL_CreateColorCursor() or SDL_CreateSystemCursor(). + * + * \param cursor the cursor to free + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateColorCursor + * \sa SDL_CreateCursor + * \sa SDL_CreateSystemCursor + */ +extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor * cursor); + +/** + * Toggle whether or not the cursor is shown. + * + * The cursor starts off displayed but can be turned off. Passing `SDL_ENABLE` + * displays the cursor and passing `SDL_DISABLE` hides it. + * + * The current state of the mouse cursor can be queried by passing + * `SDL_QUERY`; either `SDL_DISABLE` or `SDL_ENABLE` will be returned. + * + * \param toggle `SDL_ENABLE` to show the cursor, `SDL_DISABLE` to hide it, + * `SDL_QUERY` to query the current state without changing it. + * \returns `SDL_ENABLE` if the cursor is shown, or `SDL_DISABLE` if the + * cursor is hidden, or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateCursor + * \sa SDL_SetCursor + */ +extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle); + +/** + * Used as a mask when testing buttons in buttonstate. + * + * - Button 1: Left mouse button + * - Button 2: Middle mouse button + * - Button 3: Right mouse button + */ +#define SDL_BUTTON(X) (1 << ((X)-1)) +#define SDL_BUTTON_LEFT 1 +#define SDL_BUTTON_MIDDLE 2 +#define SDL_BUTTON_RIGHT 3 +#define SDL_BUTTON_X1 4 +#define SDL_BUTTON_X2 5 +#define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT) +#define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE) +#define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT) +#define SDL_BUTTON_X1MASK SDL_BUTTON(SDL_BUTTON_X1) +#define SDL_BUTTON_X2MASK SDL_BUTTON(SDL_BUTTON_X2) + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_mouse_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_mutex.h b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_mutex.h new file mode 100644 index 0000000000..10038f1b70 --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_mutex.h @@ -0,0 +1,471 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2022 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_mutex_h_ +#define SDL_mutex_h_ + +/** + * \file SDL_mutex.h + * + * Functions to provide thread synchronization primitives. + */ + +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * Synchronization functions which can time out return this value + * if they time out. + */ +#define SDL_MUTEX_TIMEDOUT 1 + +/** + * This is the timeout value which corresponds to never time out. + */ +#define SDL_MUTEX_MAXWAIT (~(Uint32)0) + + +/** + * \name Mutex functions + */ +/* @{ */ + +/* The SDL mutex structure, defined in SDL_sysmutex.c */ +struct SDL_mutex; +typedef struct SDL_mutex SDL_mutex; + +/** + * Create a new mutex. + * + * All newly-created mutexes begin in the _unlocked_ state. + * + * Calls to SDL_LockMutex() will not return while the mutex is locked by + * another thread. See SDL_TryLockMutex() to attempt to lock without blocking. + * + * SDL mutexes are reentrant. + * + * \returns the initialized and unlocked mutex or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_DestroyMutex + * \sa SDL_LockMutex + * \sa SDL_TryLockMutex + * \sa SDL_UnlockMutex + */ +extern DECLSPEC SDL_mutex *SDLCALL SDL_CreateMutex(void); + +/** + * Lock the mutex. + * + * This will block until the mutex is available, which is to say it is in the + * unlocked state and the OS has chosen the caller as the next thread to lock + * it. Of all threads waiting to lock the mutex, only one may do so at a time. + * + * It is legal for the owning thread to lock an already-locked mutex. It must + * unlock it the same number of times before it is actually made available for + * other threads in the system (this is known as a "recursive mutex"). + * + * \param mutex the mutex to lock + * \return 0, or -1 on error. + * + * \since This function is available since SDL 2.0.0. + */ +extern DECLSPEC int SDLCALL SDL_LockMutex(SDL_mutex * mutex); +#define SDL_mutexP(m) SDL_LockMutex(m) + +/** + * Try to lock a mutex without blocking. + * + * This works just like SDL_LockMutex(), but if the mutex is not available, + * this function returns `SDL_MUTEX_TIMEOUT` immediately. + * + * This technique is useful if you need exclusive access to a resource but + * don't want to wait for it, and will return to it to try again later. + * + * \param mutex the mutex to try to lock + * \returns 0, `SDL_MUTEX_TIMEDOUT`, or -1 on error; call SDL_GetError() for + * more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateMutex + * \sa SDL_DestroyMutex + * \sa SDL_LockMutex + * \sa SDL_UnlockMutex + */ +extern DECLSPEC int SDLCALL SDL_TryLockMutex(SDL_mutex * mutex); + +/** + * Unlock the mutex. + * + * It is legal for the owning thread to lock an already-locked mutex. It must + * unlock it the same number of times before it is actually made available for + * other threads in the system (this is known as a "recursive mutex"). + * + * It is an error to unlock a mutex that has not been locked by the current + * thread, and doing so results in undefined behavior. + * + * It is also an error to unlock a mutex that isn't locked at all. + * + * \param mutex the mutex to unlock. + * \returns 0, or -1 on error. + * + * \since This function is available since SDL 2.0.0. + */ +extern DECLSPEC int SDLCALL SDL_UnlockMutex(SDL_mutex * mutex); +#define SDL_mutexV(m) SDL_UnlockMutex(m) + +/** + * Destroy a mutex created with SDL_CreateMutex(). + * + * This function must be called on any mutex that is no longer needed. Failure + * to destroy a mutex will result in a system memory or resource leak. While + * it is safe to destroy a mutex that is _unlocked_, it is not safe to attempt + * to destroy a locked mutex, and may result in undefined behavior depending + * on the platform. + * + * \param mutex the mutex to destroy + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateMutex + * \sa SDL_LockMutex + * \sa SDL_TryLockMutex + * \sa SDL_UnlockMutex + */ +extern DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_mutex * mutex); + +/* @} *//* Mutex functions */ + + +/** + * \name Semaphore functions + */ +/* @{ */ + +/* The SDL semaphore structure, defined in SDL_syssem.c */ +struct SDL_semaphore; +typedef struct SDL_semaphore SDL_sem; + +/** + * Create a semaphore. + * + * This function creates a new semaphore and initializes it with the value + * `initial_value`. Each wait operation on the semaphore will atomically + * decrement the semaphore value and potentially block if the semaphore value + * is 0. Each post operation will atomically increment the semaphore value and + * wake waiting threads and allow them to retry the wait operation. + * + * \param initial_value the starting value of the semaphore + * \returns a new semaphore or NULL on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_DestroySemaphore + * \sa SDL_SemPost + * \sa SDL_SemTryWait + * \sa SDL_SemValue + * \sa SDL_SemWait + * \sa SDL_SemWaitTimeout + */ +extern DECLSPEC SDL_sem *SDLCALL SDL_CreateSemaphore(Uint32 initial_value); + +/** + * Destroy a semaphore. + * + * It is not safe to destroy a semaphore if there are threads currently + * waiting on it. + * + * \param sem the semaphore to destroy + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateSemaphore + * \sa SDL_SemPost + * \sa SDL_SemTryWait + * \sa SDL_SemValue + * \sa SDL_SemWait + * \sa SDL_SemWaitTimeout + */ +extern DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_sem * sem); + +/** + * Wait until a semaphore has a positive value and then decrements it. + * + * This function suspends the calling thread until either the semaphore + * pointed to by `sem` has a positive value or the call is interrupted by a + * signal or error. If the call is successful it will atomically decrement the + * semaphore value. + * + * This function is the equivalent of calling SDL_SemWaitTimeout() with a time + * length of `SDL_MUTEX_MAXWAIT`. + * + * \param sem the semaphore wait on + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateSemaphore + * \sa SDL_DestroySemaphore + * \sa SDL_SemPost + * \sa SDL_SemTryWait + * \sa SDL_SemValue + * \sa SDL_SemWait + * \sa SDL_SemWaitTimeout + */ +extern DECLSPEC int SDLCALL SDL_SemWait(SDL_sem * sem); + +/** + * See if a semaphore has a positive value and decrement it if it does. + * + * This function checks to see if the semaphore pointed to by `sem` has a + * positive value and atomically decrements the semaphore value if it does. If + * the semaphore doesn't have a positive value, the function immediately + * returns SDL_MUTEX_TIMEDOUT. + * + * \param sem the semaphore to wait on + * \returns 0 if the wait succeeds, `SDL_MUTEX_TIMEDOUT` if the wait would + * block, or a negative error code on failure; call SDL_GetError() + * for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateSemaphore + * \sa SDL_DestroySemaphore + * \sa SDL_SemPost + * \sa SDL_SemValue + * \sa SDL_SemWait + * \sa SDL_SemWaitTimeout + */ +extern DECLSPEC int SDLCALL SDL_SemTryWait(SDL_sem * sem); + +/** + * Wait until a semaphore has a positive value and then decrements it. + * + * This function suspends the calling thread until either the semaphore + * pointed to by `sem` has a positive value, the call is interrupted by a + * signal or error, or the specified time has elapsed. If the call is + * successful it will atomically decrement the semaphore value. + * + * \param sem the semaphore to wait on + * \param ms the length of the timeout, in milliseconds + * \returns 0 if the wait succeeds, `SDL_MUTEX_TIMEDOUT` if the wait does not + * succeed in the allotted time, or a negative error code on failure; + * call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateSemaphore + * \sa SDL_DestroySemaphore + * \sa SDL_SemPost + * \sa SDL_SemTryWait + * \sa SDL_SemValue + * \sa SDL_SemWait + */ +extern DECLSPEC int SDLCALL SDL_SemWaitTimeout(SDL_sem * sem, Uint32 ms); + +/** + * Atomically increment a semaphore's value and wake waiting threads. + * + * \param sem the semaphore to increment + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateSemaphore + * \sa SDL_DestroySemaphore + * \sa SDL_SemTryWait + * \sa SDL_SemValue + * \sa SDL_SemWait + * \sa SDL_SemWaitTimeout + */ +extern DECLSPEC int SDLCALL SDL_SemPost(SDL_sem * sem); + +/** + * Get the current value of a semaphore. + * + * \param sem the semaphore to query + * \returns the current value of the semaphore. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateSemaphore + */ +extern DECLSPEC Uint32 SDLCALL SDL_SemValue(SDL_sem * sem); + +/* @} *//* Semaphore functions */ + + +/** + * \name Condition variable functions + */ +/* @{ */ + +/* The SDL condition variable structure, defined in SDL_syscond.c */ +struct SDL_cond; +typedef struct SDL_cond SDL_cond; + +/** + * Create a condition variable. + * + * \returns a new condition variable or NULL on failure; call SDL_GetError() + * for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CondBroadcast + * \sa SDL_CondSignal + * \sa SDL_CondWait + * \sa SDL_CondWaitTimeout + * \sa SDL_DestroyCond + */ +extern DECLSPEC SDL_cond *SDLCALL SDL_CreateCond(void); + +/** + * Destroy a condition variable. + * + * \param cond the condition variable to destroy + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CondBroadcast + * \sa SDL_CondSignal + * \sa SDL_CondWait + * \sa SDL_CondWaitTimeout + * \sa SDL_CreateCond + */ +extern DECLSPEC void SDLCALL SDL_DestroyCond(SDL_cond * cond); + +/** + * Restart one of the threads that are waiting on the condition variable. + * + * \param cond the condition variable to signal + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CondBroadcast + * \sa SDL_CondWait + * \sa SDL_CondWaitTimeout + * \sa SDL_CreateCond + * \sa SDL_DestroyCond + */ +extern DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond * cond); + +/** + * Restart all threads that are waiting on the condition variable. + * + * \param cond the condition variable to signal + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CondSignal + * \sa SDL_CondWait + * \sa SDL_CondWaitTimeout + * \sa SDL_CreateCond + * \sa SDL_DestroyCond + */ +extern DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond * cond); + +/** + * Wait until a condition variable is signaled. + * + * This function unlocks the specified `mutex` and waits for another thread to + * call SDL_CondSignal() or SDL_CondBroadcast() on the condition variable + * `cond`. Once the condition variable is signaled, the mutex is re-locked and + * the function returns. + * + * The mutex must be locked before calling this function. + * + * This function is the equivalent of calling SDL_CondWaitTimeout() with a + * time length of `SDL_MUTEX_MAXWAIT`. + * + * \param cond the condition variable to wait on + * \param mutex the mutex used to coordinate thread access + * \returns 0 when it is signaled or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CondBroadcast + * \sa SDL_CondSignal + * \sa SDL_CondWaitTimeout + * \sa SDL_CreateCond + * \sa SDL_DestroyCond + */ +extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond * cond, SDL_mutex * mutex); + +/** + * Wait until a condition variable is signaled or a certain time has passed. + * + * This function unlocks the specified `mutex` and waits for another thread to + * call SDL_CondSignal() or SDL_CondBroadcast() on the condition variable + * `cond`, or for the specified time to elapse. Once the condition variable is + * signaled or the time elapsed, the mutex is re-locked and the function + * returns. + * + * The mutex must be locked before calling this function. + * + * \param cond the condition variable to wait on + * \param mutex the mutex used to coordinate thread access + * \param ms the maximum time to wait, in milliseconds, or `SDL_MUTEX_MAXWAIT` + * to wait indefinitely + * \returns 0 if the condition variable is signaled, `SDL_MUTEX_TIMEDOUT` if + * the condition is not signaled in the allotted time, or a negative + * error code on failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CondBroadcast + * \sa SDL_CondSignal + * \sa SDL_CondWait + * \sa SDL_CreateCond + * \sa SDL_DestroyCond + */ +extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond * cond, + SDL_mutex * mutex, Uint32 ms); + +/* @} *//* Condition variable functions */ + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_mutex_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_name.h b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_name.h new file mode 100644 index 0000000000..6ff35b46ef --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_name.h @@ -0,0 +1,33 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2022 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDLname_h_ +#define SDLname_h_ + +#if defined(__STDC__) || defined(__cplusplus) +#define NeedFunctionPrototypes 1 +#endif + +#define SDL_NAME(X) SDL_##X + +#endif /* SDLname_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_opengl.h b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_opengl.h new file mode 100644 index 0000000000..e9bcde8276 --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_opengl.h @@ -0,0 +1,2183 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2022 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_opengl.h + * + * This is a simple file to encapsulate the OpenGL API headers. + */ + +/** + * \def NO_SDL_GLEXT + * + * Define this if you have your own version of glext.h and want to disable the + * version included in SDL_opengl.h. + */ + +#ifndef SDL_opengl_h_ +#define SDL_opengl_h_ + +#include + +#ifndef __IPHONEOS__ /* No OpenGL on iOS. */ + +/* + * Mesa 3-D graphics library + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef __gl_h_ +#define __gl_h_ + +#if defined(USE_MGL_NAMESPACE) +#include +#endif + + +/********************************************************************** + * Begin system-specific stuff. + */ + +#if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__) +#define __WIN32__ +#endif + +#if defined(__WIN32__) && !defined(__CYGWIN__) +# if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */ +# define GLAPI __declspec(dllexport) +# elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */ +# define GLAPI __declspec(dllimport) +# else /* for use with static link lib build of Win32 edition only */ +# define GLAPI extern +# endif /* _STATIC_MESA support */ +# if defined(__MINGW32__) && defined(GL_NO_STDCALL) || defined(UNDER_CE) /* The generated DLLs by MingW with STDCALL are not compatible with the ones done by Microsoft's compilers */ +# define GLAPIENTRY +# else +# define GLAPIENTRY __stdcall +# endif +#elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native windows opengl32 */ +# define GLAPI extern +# define GLAPIENTRY __stdcall +#elif defined(__OS2__) || defined(__EMX__) /* native os/2 opengl */ +# define GLAPI extern +# define GLAPIENTRY _System +# define APIENTRY _System +# if defined(__GNUC__) && !defined(_System) +# define _System +# endif +#elif (defined(__GNUC__) && __GNUC__ >= 4) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) +# define GLAPI __attribute__((visibility("default"))) +# define GLAPIENTRY +#endif /* WIN32 && !CYGWIN */ + +/* + * WINDOWS: Include windows.h here to define APIENTRY. + * It is also useful when applications include this file by + * including only glut.h, since glut.h depends on windows.h. + * Applications needing to include windows.h with parms other + * than "WIN32_LEAN_AND_MEAN" may include windows.h before + * glut.h or gl.h. + */ +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN 1 +#endif +#ifndef NOMINMAX /* don't define min() and max(). */ +#define NOMINMAX +#endif +#include +#endif + +#ifndef GLAPI +#define GLAPI extern +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY +#endif + +#ifndef APIENTRY +#define APIENTRY GLAPIENTRY +#endif + +/* "P" suffix to be used for a pointer to a function */ +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif + +#ifndef GLAPIENTRYP +#define GLAPIENTRYP GLAPIENTRY * +#endif + +#if defined(PRAGMA_EXPORT_SUPPORTED) +#pragma export on +#endif + +/* + * End system-specific stuff. + **********************************************************************/ + + + +#ifdef __cplusplus +extern "C" { +#endif + + + +#define GL_VERSION_1_1 1 +#define GL_VERSION_1_2 1 +#define GL_VERSION_1_3 1 +#define GL_ARB_imaging 1 + + +/* + * Datatypes + */ +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef void GLvoid; +typedef signed char GLbyte; /* 1-byte signed */ +typedef short GLshort; /* 2-byte signed */ +typedef int GLint; /* 4-byte signed */ +typedef unsigned char GLubyte; /* 1-byte unsigned */ +typedef unsigned short GLushort; /* 2-byte unsigned */ +typedef unsigned int GLuint; /* 4-byte unsigned */ +typedef int GLsizei; /* 4-byte signed */ +typedef float GLfloat; /* single precision float */ +typedef float GLclampf; /* single precision float in [0,1] */ +typedef double GLdouble; /* double precision float */ +typedef double GLclampd; /* double precision float in [0,1] */ + + + +/* + * Constants + */ + +/* Boolean values */ +#define GL_FALSE 0 +#define GL_TRUE 1 + +/* Data types */ +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_2_BYTES 0x1407 +#define GL_3_BYTES 0x1408 +#define GL_4_BYTES 0x1409 +#define GL_DOUBLE 0x140A + +/* Primitives */ +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_QUADS 0x0007 +#define GL_QUAD_STRIP 0x0008 +#define GL_POLYGON 0x0009 + +/* Vertex Arrays */ +#define GL_VERTEX_ARRAY 0x8074 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_COLOR_ARRAY 0x8076 +#define GL_INDEX_ARRAY 0x8077 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 +#define GL_C3F_V3F 0x2A24 +#define GL_N3F_V3F 0x2A25 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_V4F 0x2A28 +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T4F_C4F_N3F_V4F 0x2A2D + +/* Matrix Mode */ +#define GL_MATRIX_MODE 0x0BA0 +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_TEXTURE 0x1702 + +/* Points */ +#define GL_POINT_SMOOTH 0x0B10 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_POINT_SIZE_RANGE 0x0B12 + +/* Lines */ +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_LINE_WIDTH_RANGE 0x0B22 + +/* Polygons */ +#define GL_POINT 0x1B00 +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_EDGE_FLAG 0x0B43 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_FILL 0x8037 + +/* Display Lists */ +#define GL_COMPILE 0x1300 +#define GL_COMPILE_AND_EXECUTE 0x1301 +#define GL_LIST_BASE 0x0B32 +#define GL_LIST_INDEX 0x0B33 +#define GL_LIST_MODE 0x0B30 + +/* Depth buffer */ +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_BITS 0x0D56 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_COMPONENT 0x1902 + +/* Lighting */ +#define GL_LIGHTING 0x0B50 +#define GL_LIGHT0 0x4000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_QUADRATIC_ATTENUATION 0x1209 +#define GL_AMBIENT 0x1200 +#define GL_DIFFUSE 0x1201 +#define GL_SPECULAR 0x1202 +#define GL_SHININESS 0x1601 +#define GL_EMISSION 0x1600 +#define GL_POSITION 0x1203 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_COLOR_INDEXES 0x1603 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_SHADE_MODEL 0x0B54 +#define GL_FLAT 0x1D00 +#define GL_SMOOTH 0x1D01 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_NORMALIZE 0x0BA1 + +/* User clipping planes */ +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 + +/* Accumulation buffer */ +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_ACCUM 0x0100 +#define GL_ADD 0x0104 +#define GL_LOAD 0x0101 +#define GL_MULT 0x0103 +#define GL_RETURN 0x0102 + +/* Alpha testing */ +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_ALPHA_TEST_FUNC 0x0BC1 + +/* Blending */ +#define GL_BLEND 0x0BE2 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND_DST 0x0BE0 +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 + +/* Render Mode */ +#define GL_FEEDBACK 0x1C01 +#define GL_RENDER 0x1C00 +#define GL_SELECT 0x1C02 + +/* Feedback */ +#define GL_2D 0x0600 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_4D_COLOR_TEXTURE 0x0604 +#define GL_POINT_TOKEN 0x0701 +#define GL_LINE_TOKEN 0x0702 +#define GL_LINE_RESET_TOKEN 0x0707 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_BITMAP_TOKEN 0x0704 +#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 + +/* Selection */ +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 + +/* Fog */ +#define GL_FOG 0x0B60 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_COLOR 0x0B66 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_START 0x0B63 +#define GL_FOG_END 0x0B64 +#define GL_LINEAR 0x2601 +#define GL_EXP 0x0800 +#define GL_EXP2 0x0801 + +/* Logic Ops */ +#define GL_LOGIC_OP 0x0BF1 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_CLEAR 0x1500 +#define GL_SET 0x150F +#define GL_COPY 0x1503 +#define GL_COPY_INVERTED 0x150C +#define GL_NOOP 0x1505 +#define GL_INVERT 0x150A +#define GL_AND 0x1501 +#define GL_NAND 0x150E +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_XOR 0x1506 +#define GL_EQUIV 0x1509 +#define GL_AND_REVERSE 0x1502 +#define GL_AND_INVERTED 0x1504 +#define GL_OR_REVERSE 0x150B +#define GL_OR_INVERTED 0x150D + +/* Stencil */ +#define GL_STENCIL_BITS 0x0D57 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STENCIL_INDEX 0x1901 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 + +/* Buffers, Pixel Drawing/Reading */ +#define GL_NONE 0 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 +/*GL_FRONT 0x0404 */ +/*GL_BACK 0x0405 */ +/*GL_FRONT_AND_BACK 0x0408 */ +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C +#define GL_COLOR_INDEX 0x1900 +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_ALPHA_BITS 0x0D55 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_INDEX_BITS 0x0D51 +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_AUX_BUFFERS 0x0C00 +#define GL_READ_BUFFER 0x0C02 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_STEREO 0x0C33 +#define GL_BITMAP 0x1A00 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_DITHER 0x0BD0 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 + +/* Implementation limits */ +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B + +/* Gets */ +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_MODE 0x0C30 +#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_RENDER_MODE 0x0C40 +#define GL_RGBA_MODE 0x0C31 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_VIEWPORT 0x0BA2 + +/* Evaluators */ +#define GL_AUTO_NORMAL 0x0D80 +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_COEFF 0x0A00 +#define GL_ORDER 0x0A01 +#define GL_DOMAIN 0x0A02 + +/* Hints */ +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_FOG_HINT 0x0C54 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 + +/* Scissor box */ +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 + +/* Pixel Mode / Transfer */ +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_STENCIL 0x0D11 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_RED_SCALE 0x0D14 +#define GL_RED_BIAS 0x0D15 +#define GL_GREEN_SCALE 0x0D18 +#define GL_GREEN_BIAS 0x0D19 +#define GL_BLUE_SCALE 0x0D1A +#define GL_BLUE_BIAS 0x0D1B +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_BIAS 0x0D1D +#define GL_DEPTH_SCALE 0x0D1E +#define GL_DEPTH_BIAS 0x0D1F +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 + +/* Texture mapping */ +#define GL_TEXTURE_ENV 0x2300 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_Q 0x0C63 +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_BORDER 0x1005 +#define GL_TEXTURE_COMPONENTS 0x1003 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_OBJECT_LINEAR 0x2401 +#define GL_OBJECT_PLANE 0x2501 +#define GL_EYE_LINEAR 0x2400 +#define GL_EYE_PLANE 0x2502 +#define GL_SPHERE_MAP 0x2402 +#define GL_DECAL 0x2101 +#define GL_MODULATE 0x2100 +#define GL_NEAREST 0x2600 +#define GL_REPEAT 0x2901 +#define GL_CLAMP 0x2900 +#define GL_S 0x2000 +#define GL_T 0x2001 +#define GL_R 0x2002 +#define GL_Q 0x2003 + +/* Utility */ +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 + +/* Errors */ +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_OUT_OF_MEMORY 0x0505 + +/* glPush/PopAttrib bits */ +#define GL_CURRENT_BIT 0x00000001 +#define GL_POINT_BIT 0x00000002 +#define GL_LINE_BIT 0x00000004 +#define GL_POLYGON_BIT 0x00000008 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_FOG_BIT 0x00000080 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_ENABLE_BIT 0x00002000 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_HINT_BIT 0x00008000 +#define GL_EVAL_BIT 0x00010000 +#define GL_LIST_BIT 0x00020000 +#define GL_TEXTURE_BIT 0x00040000 +#define GL_SCISSOR_BIT 0x00080000 +#define GL_ALL_ATTRIB_BITS 0x000FFFFF + + +/* OpenGL 1.1 */ +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_TEXTURE_PRIORITY 0x8066 +#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_ALPHA4 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA12 0x803D +#define GL_ALPHA16 0x803E +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY8 0x804B +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY16 0x804D +#define GL_R3_G3_B2 0x2A10 +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGB10 0x8052 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF +#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF + + + +/* + * Miscellaneous + */ + +GLAPI void GLAPIENTRY glClearIndex( GLfloat c ); + +GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ); + +GLAPI void GLAPIENTRY glClear( GLbitfield mask ); + +GLAPI void GLAPIENTRY glIndexMask( GLuint mask ); + +GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ); + +GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref ); + +GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor ); + +GLAPI void GLAPIENTRY glLogicOp( GLenum opcode ); + +GLAPI void GLAPIENTRY glCullFace( GLenum mode ); + +GLAPI void GLAPIENTRY glFrontFace( GLenum mode ); + +GLAPI void GLAPIENTRY glPointSize( GLfloat size ); + +GLAPI void GLAPIENTRY glLineWidth( GLfloat width ); + +GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern ); + +GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode ); + +GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units ); + +GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask ); + +GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask ); + +GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag ); + +GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag ); + +GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height); + +GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation ); + +GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation ); + +GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode ); + +GLAPI void GLAPIENTRY glReadBuffer( GLenum mode ); + +GLAPI void GLAPIENTRY glEnable( GLenum cap ); + +GLAPI void GLAPIENTRY glDisable( GLenum cap ); + +GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap ); + + +GLAPI void GLAPIENTRY glEnableClientState( GLenum cap ); /* 1.1 */ + +GLAPI void GLAPIENTRY glDisableClientState( GLenum cap ); /* 1.1 */ + + +GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params ); + +GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params ); + +GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params ); + +GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask ); + +GLAPI void GLAPIENTRY glPopAttrib( void ); + + +GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask ); /* 1.1 */ + +GLAPI void GLAPIENTRY glPopClientAttrib( void ); /* 1.1 */ + + +GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode ); + +GLAPI GLenum GLAPIENTRY glGetError( void ); + +GLAPI const GLubyte * GLAPIENTRY glGetString( GLenum name ); + +GLAPI void GLAPIENTRY glFinish( void ); + +GLAPI void GLAPIENTRY glFlush( void ); + +GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode ); + + +/* + * Depth Buffer + */ + +GLAPI void GLAPIENTRY glClearDepth( GLclampd depth ); + +GLAPI void GLAPIENTRY glDepthFunc( GLenum func ); + +GLAPI void GLAPIENTRY glDepthMask( GLboolean flag ); + +GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val ); + + +/* + * Accumulation Buffer + */ + +GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); + +GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value ); + + +/* + * Transformation + */ + +GLAPI void GLAPIENTRY glMatrixMode( GLenum mode ); + +GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right, + GLdouble bottom, GLdouble top, + GLdouble near_val, GLdouble far_val ); + +GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right, + GLdouble bottom, GLdouble top, + GLdouble near_val, GLdouble far_val ); + +GLAPI void GLAPIENTRY glViewport( GLint x, GLint y, + GLsizei width, GLsizei height ); + +GLAPI void GLAPIENTRY glPushMatrix( void ); + +GLAPI void GLAPIENTRY glPopMatrix( void ); + +GLAPI void GLAPIENTRY glLoadIdentity( void ); + +GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m ); +GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m ); + +GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m ); +GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m ); + +GLAPI void GLAPIENTRY glRotated( GLdouble angle, + GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glRotatef( GLfloat angle, + GLfloat x, GLfloat y, GLfloat z ); + +GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z ); + +GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z ); + + +/* + * Display Lists + */ + +GLAPI GLboolean GLAPIENTRY glIsList( GLuint list ); + +GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range ); + +GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range ); + +GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode ); + +GLAPI void GLAPIENTRY glEndList( void ); + +GLAPI void GLAPIENTRY glCallList( GLuint list ); + +GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type, + const GLvoid *lists ); + +GLAPI void GLAPIENTRY glListBase( GLuint base ); + + +/* + * Drawing Functions + */ + +GLAPI void GLAPIENTRY glBegin( GLenum mode ); + +GLAPI void GLAPIENTRY glEnd( void ); + + +GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y ); +GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y ); +GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y ); +GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y ); + +GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z ); +GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z ); +GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z ); + +GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); +GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); +GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w ); +GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w ); + +GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glVertex2iv( const GLint *v ); +GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glVertex3iv( const GLint *v ); +GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glVertex4iv( const GLint *v ); +GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz ); +GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz ); +GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz ); +GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz ); +GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz ); + +GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v ); +GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glNormal3iv( const GLint *v ); +GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glIndexd( GLdouble c ); +GLAPI void GLAPIENTRY glIndexf( GLfloat c ); +GLAPI void GLAPIENTRY glIndexi( GLint c ); +GLAPI void GLAPIENTRY glIndexs( GLshort c ); +GLAPI void GLAPIENTRY glIndexub( GLubyte c ); /* 1.1 */ + +GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c ); +GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c ); +GLAPI void GLAPIENTRY glIndexiv( const GLint *c ); +GLAPI void GLAPIENTRY glIndexsv( const GLshort *c ); +GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c ); /* 1.1 */ + +GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue ); +GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue ); +GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue ); +GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue ); +GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue ); +GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue ); +GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue ); +GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue ); + +GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green, + GLbyte blue, GLbyte alpha ); +GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green, + GLdouble blue, GLdouble alpha ); +GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green, + GLfloat blue, GLfloat alpha ); +GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green, + GLint blue, GLint alpha ); +GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green, + GLshort blue, GLshort alpha ); +GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green, + GLubyte blue, GLubyte alpha ); +GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green, + GLuint blue, GLuint alpha ); +GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green, + GLushort blue, GLushort alpha ); + + +GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v ); +GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glColor3iv( const GLint *v ); +GLAPI void GLAPIENTRY glColor3sv( const GLshort *v ); +GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v ); +GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v ); +GLAPI void GLAPIENTRY glColor3usv( const GLushort *v ); + +GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v ); +GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glColor4iv( const GLint *v ); +GLAPI void GLAPIENTRY glColor4sv( const GLshort *v ); +GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v ); +GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v ); +GLAPI void GLAPIENTRY glColor4usv( const GLushort *v ); + + +GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s ); +GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s ); +GLAPI void GLAPIENTRY glTexCoord1i( GLint s ); +GLAPI void GLAPIENTRY glTexCoord1s( GLshort s ); + +GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t ); +GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t ); +GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t ); +GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t ); + +GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r ); +GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r ); +GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r ); +GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r ); + +GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ); +GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q ); +GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q ); +GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ); + +GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y ); +GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y ); +GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y ); +GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y ); + +GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z ); +GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z ); +GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z ); + +GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); +GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); +GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w ); +GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w ); + +GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v ); +GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v ); +GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v ); +GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ); +GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ); +GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 ); +GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ); + + +GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 ); +GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 ); +GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 ); +GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 ); + + +/* + * Vertex Arrays (1.1) + */ + +GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride, + const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride, + const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, GLvoid **params ); + +GLAPI void GLAPIENTRY glArrayElement( GLint i ); + +GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count ); + +GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count, + GLenum type, const GLvoid *indices ); + +GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride, + const GLvoid *pointer ); + +/* + * Lighting + */ + +GLAPI void GLAPIENTRY glShadeModel( GLenum mode ); + +GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param ); +GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname, + const GLfloat *params ); +GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname, + const GLint *params ); + +GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname, + GLfloat *params ); +GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param ); +GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param ); +GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params ); + +GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode ); + + +/* + * Raster functions + */ + +GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor ); + +GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLsizei mapsize, + const GLfloat *values ); +GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLsizei mapsize, + const GLuint *values ); +GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLsizei mapsize, + const GLushort *values ); + +GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values ); +GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values ); +GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values ); + +GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height, + GLfloat xorig, GLfloat yorig, + GLfloat xmove, GLfloat ymove, + const GLubyte *bitmap ); + +GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + GLvoid *pixels ); + +GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum type ); + +/* + * Stenciling + */ + +GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask ); + +GLAPI void GLAPIENTRY glStencilMask( GLuint mask ); + +GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass ); + +GLAPI void GLAPIENTRY glClearStencil( GLint s ); + + + +/* + * Texture mapping + */ + +GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param ); +GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params ); +GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params ); +GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname, + const GLfloat *params ); +GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname, + const GLint *params ); + +GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target, + GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target, + GLenum pname, GLint *params ); + +GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level, + GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level, + GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLsizei height, + GLint border, GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level, + GLenum format, GLenum type, + GLvoid *pixels ); + + +/* 1.1 functions */ + +GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures ); + +GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures); + +GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture ); + +GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n, + const GLuint *textures, + const GLclampf *priorities ); + +GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n, + const GLuint *textures, + GLboolean *residences ); + +GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture ); + + +GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level, + GLint xoffset, + GLsizei width, GLenum format, + GLenum type, const GLvoid *pixels ); + + +GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels ); + + +GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level, + GLenum internalformat, + GLint x, GLint y, + GLsizei width, GLint border ); + + +GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level, + GLenum internalformat, + GLint x, GLint y, + GLsizei width, GLsizei height, + GLint border ); + + +GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level, + GLint xoffset, GLint x, GLint y, + GLsizei width ); + + +GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint x, GLint y, + GLsizei width, GLsizei height ); + + +/* + * Evaluators + */ + +GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2, + GLint stride, + GLint order, const GLdouble *points ); +GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2, + GLint stride, + GLint order, const GLfloat *points ); + +GLAPI void GLAPIENTRY glMap2d( GLenum target, + GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, + GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, + const GLdouble *points ); +GLAPI void GLAPIENTRY glMap2f( GLenum target, + GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, + GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, + const GLfloat *points ); + +GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v ); +GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v ); +GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v ); + +GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u ); +GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u ); + +GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u ); +GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u ); + +GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v ); +GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v ); + +GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u ); +GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u ); + +GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 ); +GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 ); + +GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2, + GLint vn, GLdouble v1, GLdouble v2 ); +GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2, + GLint vn, GLfloat v1, GLfloat v2 ); + +GLAPI void GLAPIENTRY glEvalPoint1( GLint i ); + +GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j ); + +GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 ); + +GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); + + +/* + * Fog + */ + +GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param ); + +GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params ); + +GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params ); + + +/* + * Selection and Feedback + */ + +GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ); + +GLAPI void GLAPIENTRY glPassThrough( GLfloat token ); + +GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer ); + +GLAPI void GLAPIENTRY glInitNames( void ); + +GLAPI void GLAPIENTRY glLoadName( GLuint name ); + +GLAPI void GLAPIENTRY glPushName( GLuint name ); + +GLAPI void GLAPIENTRY glPopName( void ); + + + +/* + * OpenGL 1.2 + */ + +#define GL_RESCALE_NORMAL 0x803A +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_TEXTURE_BINDING_3D 0x806A + +GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start, + GLuint end, GLsizei count, GLenum type, const GLvoid *indices ); + +GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLsizei height, + GLsizei depth, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, GLsizei width, + GLsizei height, GLsizei depth, + GLenum format, + GLenum type, const GLvoid *pixels); + +GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, GLint x, + GLint y, GLsizei width, + GLsizei height ); + +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); + + +/* + * GL_ARB_imaging + */ + +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_CONSTANT_BORDER 0x8151 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_BLEND_EQUATION 0x8009 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_BLEND_COLOR 0x8005 + + +GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat, + GLsizei width, GLenum format, + GLenum type, const GLvoid *table ); + +GLAPI void GLAPIENTRY glColorSubTable( GLenum target, + GLsizei start, GLsizei count, + GLenum format, GLenum type, + const GLvoid *data ); + +GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname, + const GLint *params); + +GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname, + const GLfloat *params); + +GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start, + GLint x, GLint y, GLsizei width ); + +GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat, + GLint x, GLint y, GLsizei width ); + +GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format, + GLenum type, GLvoid *table ); + +GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glBlendEquation( GLenum mode ); + +GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green, + GLclampf blue, GLclampf alpha ); + +GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width, + GLenum internalformat, GLboolean sink ); + +GLAPI void GLAPIENTRY glResetHistogram( GLenum target ); + +GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset, + GLenum format, GLenum type, + GLvoid *values ); + +GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat, + GLboolean sink ); + +GLAPI void GLAPIENTRY glResetMinmax( GLenum target ); + +GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset, + GLenum format, GLenum types, + GLvoid *values ); + +GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target, + GLenum internalformat, GLsizei width, GLenum format, GLenum type, + const GLvoid *image ); + +GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target, + GLenum internalformat, GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *image ); + +GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname, + GLfloat params ); + +GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname, + const GLfloat *params ); + +GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname, + GLint params ); + +GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname, + const GLint *params ); + +GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target, + GLenum internalformat, GLint x, GLint y, GLsizei width ); + +GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target, + GLenum internalformat, GLint x, GLint y, GLsizei width, + GLsizei height); + +GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format, + GLenum type, GLvoid *image ); + +GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target, + GLenum internalformat, GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *row, const GLvoid *column ); + +GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format, + GLenum type, GLvoid *row, GLvoid *column, GLvoid *span ); + + + + +/* + * OpenGL 1.3 + */ + +/* multitexture */ +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +/* texture_cube_map */ +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +/* texture_compression */ +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +/* multisample */ +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_MULTISAMPLE_BIT 0x20000000 +/* transpose_matrix */ +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +/* texture_env_combine */ +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_SUBTRACT 0x84E7 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +/* texture_env_dot3 */ +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +/* texture_border_clamp */ +#define GL_CLAMP_TO_BORDER 0x812D + +GLAPI void GLAPIENTRY glActiveTexture( GLenum texture ); + +GLAPI void GLAPIENTRY glClientActiveTexture( GLenum texture ); + +GLAPI void GLAPIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img ); + +GLAPI void GLAPIENTRY glMultiTexCoord1d( GLenum target, GLdouble s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord1f( GLenum target, GLfloat s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord1i( GLenum target, GLint s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord1s( GLenum target, GLshort s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v ); + + +GLAPI void GLAPIENTRY glLoadTransposeMatrixd( const GLdouble m[16] ); + +GLAPI void GLAPIENTRY glLoadTransposeMatrixf( const GLfloat m[16] ); + +GLAPI void GLAPIENTRY glMultTransposeMatrixd( const GLdouble m[16] ); + +GLAPI void GLAPIENTRY glMultTransposeMatrixf( const GLfloat m[16] ); + +GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert ); + + +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img); + + + +/* + * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1) + */ +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 + +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 + +GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture); +GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture); +GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s); +GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s); +GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s); +GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s); +GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v); +GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t); +GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t); +GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t); +GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t); +GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v); +GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r); +GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v); +GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v); + +typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); + +#endif /* GL_ARB_multitexture */ + + + +/* + * Define this token if you want "old-style" header file behaviour (extensions + * defined in gl.h). Otherwise, extensions will be included from glext.h. + */ +#if !defined(NO_SDL_GLEXT) && !defined(GL_GLEXT_LEGACY) +#include +#endif /* GL_GLEXT_LEGACY */ + + + +/* + * ???. GL_MESA_packed_depth_stencil + * XXX obsolete + */ +#ifndef GL_MESA_packed_depth_stencil +#define GL_MESA_packed_depth_stencil 1 + +#define GL_DEPTH_STENCIL_MESA 0x8750 +#define GL_UNSIGNED_INT_24_8_MESA 0x8751 +#define GL_UNSIGNED_INT_8_24_REV_MESA 0x8752 +#define GL_UNSIGNED_SHORT_15_1_MESA 0x8753 +#define GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754 + +#endif /* GL_MESA_packed_depth_stencil */ + + +#ifndef GL_ATI_blend_equation_separate +#define GL_ATI_blend_equation_separate 1 + +#define GL_ALPHA_BLEND_EQUATION_ATI 0x883D + +GLAPI void GLAPIENTRY glBlendEquationSeparateATI( GLenum modeRGB, GLenum modeA ); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLenum modeA); + +#endif /* GL_ATI_blend_equation_separate */ + + +/* GL_OES_EGL_image */ +#ifndef GL_OES_EGL_image +typedef void* GLeglImageOES; +#endif + +#ifndef GL_OES_EGL_image +#define GL_OES_EGL_image 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image); +GLAPI void APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image); +#endif +typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); +typedef void (APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image); +#endif + + +/** + ** NOTE!!!!! If you add new functions to this file, or update + ** glext.h be sure to regenerate the gl_mangle.h file. See comments + ** in that file for details. + **/ + + + +/********************************************************************** + * Begin system-specific stuff + */ +#if defined(PRAGMA_EXPORT_SUPPORTED) +#pragma export off +#endif + +/* + * End system-specific stuff + **********************************************************************/ + + +#ifdef __cplusplus +} +#endif + +#endif /* __gl_h_ */ + +#endif /* !__IPHONEOS__ */ + +#endif /* SDL_opengl_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_opengl_glext.h b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_opengl_glext.h new file mode 100644 index 0000000000..6a402b15a2 --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_opengl_glext.h @@ -0,0 +1,11180 @@ +#ifndef __glext_h_ +#define __glext_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2013-2014 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ +/* +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** http://www.opengl.org/registry/ +** +** Khronos $Revision: 26745 $ on $Date: 2014-05-21 03:12:26 -0700 (Wed, 21 May 2014) $ +*/ + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN 1 +#endif +#ifndef NOMINMAX /* don't define min() and max(). */ +#define NOMINMAX +#endif +#include +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif +#ifndef GLAPI +#define GLAPI extern +#endif + +#define GL_GLEXT_VERSION 20140521 + +/* Generated C header for: + * API: gl + * Profile: compatibility + * Versions considered: .* + * Versions emitted: 1\.[2-9]|[234]\.[0-9] + * Default extensions included: gl + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_RESCALE_NORMAL 0x803A +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +GLAPI void APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif +#endif /* GL_VERSION_1_2 */ + +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_MULTISAMPLE_BIT 0x20000000 +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_SUBTRACT 0x84E7 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTexture (GLenum texture); +GLAPI void APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); +GLAPI void APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glGetCompressedTexImage (GLenum target, GLint level, void *img); +GLAPI void APIENTRY glClientActiveTexture (GLenum texture); +GLAPI void APIENTRY glMultiTexCoord1d (GLenum target, GLdouble s); +GLAPI void APIENTRY glMultiTexCoord1dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord1f (GLenum target, GLfloat s); +GLAPI void APIENTRY glMultiTexCoord1fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord1i (GLenum target, GLint s); +GLAPI void APIENTRY glMultiTexCoord1iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord1s (GLenum target, GLshort s); +GLAPI void APIENTRY glMultiTexCoord1sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t); +GLAPI void APIENTRY glMultiTexCoord2dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t); +GLAPI void APIENTRY glMultiTexCoord2fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord2i (GLenum target, GLint s, GLint t); +GLAPI void APIENTRY glMultiTexCoord2iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord2s (GLenum target, GLshort s, GLshort t); +GLAPI void APIENTRY glMultiTexCoord2sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void APIENTRY glMultiTexCoord3dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void APIENTRY glMultiTexCoord3fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r); +GLAPI void APIENTRY glMultiTexCoord3iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void APIENTRY glMultiTexCoord3sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void APIENTRY glMultiTexCoord4dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void APIENTRY glMultiTexCoord4fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord4i (GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void APIENTRY glMultiTexCoord4iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void APIENTRY glMultiTexCoord4sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *m); +GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *m); +GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *m); +GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *m); +#endif +#endif /* GL_VERSION_1_3 */ + +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_COLOR_SUM 0x8458 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_COMPARE_R_TO_TEXTURE 0x884E +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord); +typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord); +typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord); +typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +GLAPI void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +GLAPI void APIENTRY glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); +GLAPI void APIENTRY glPointParameterf (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glPointParameteri (GLenum pname, GLint param); +GLAPI void APIENTRY glPointParameteriv (GLenum pname, const GLint *params); +GLAPI void APIENTRY glFogCoordf (GLfloat coord); +GLAPI void APIENTRY glFogCoordfv (const GLfloat *coord); +GLAPI void APIENTRY glFogCoordd (GLdouble coord); +GLAPI void APIENTRY glFogCoorddv (const GLdouble *coord); +GLAPI void APIENTRY glFogCoordPointer (GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue); +GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *v); +GLAPI void APIENTRY glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue); +GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *v); +GLAPI void APIENTRY glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue); +GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *v); +GLAPI void APIENTRY glSecondaryColor3i (GLint red, GLint green, GLint blue); +GLAPI void APIENTRY glSecondaryColor3iv (const GLint *v); +GLAPI void APIENTRY glSecondaryColor3s (GLshort red, GLshort green, GLshort blue); +GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *v); +GLAPI void APIENTRY glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue); +GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *v); +GLAPI void APIENTRY glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue); +GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *v); +GLAPI void APIENTRY glSecondaryColor3us (GLushort red, GLushort green, GLushort blue); +GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *v); +GLAPI void APIENTRY glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glWindowPos2d (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dv (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2f (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fv (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2i (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2iv (const GLint *v); +GLAPI void APIENTRY glWindowPos2s (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2sv (const GLshort *v); +GLAPI void APIENTRY glWindowPos3d (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dv (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3f (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fv (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3i (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3iv (const GLint *v); +GLAPI void APIENTRY glWindowPos3s (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3sv (const GLshort *v); +GLAPI void APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void APIENTRY glBlendEquation (GLenum mode); +#endif +#endif /* GL_VERSION_1_4 */ + +#ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 +#include +#ifdef __MACOSX__ +typedef long GLsizeiptr; +typedef long GLintptr; +#else +typedef ptrdiff_t GLsizeiptr; +typedef ptrdiff_t GLintptr; +#endif +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 +#define GL_SRC1_ALPHA 0x8589 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_FOG_COORD_SRC 0x8450 +#define GL_FOG_COORD 0x8451 +#define GL_CURRENT_FOG_COORD 0x8453 +#define GL_FOG_COORD_ARRAY_TYPE 0x8454 +#define GL_FOG_COORD_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORD_ARRAY_POINTER 0x8456 +#define GL_FOG_COORD_ARRAY 0x8457 +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D +#define GL_SRC0_RGB 0x8580 +#define GL_SRC1_RGB 0x8581 +#define GL_SRC2_RGB 0x8582 +#define GL_SRC0_ALPHA 0x8588 +#define GL_SRC2_ALPHA 0x858A +typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, void *data); +typedef void *(APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueries (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsQuery (GLuint id); +GLAPI void APIENTRY glBeginQuery (GLenum target, GLuint id); +GLAPI void APIENTRY glEndQuery (GLenum target); +GLAPI void APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectiv (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); +GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer); +GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); +GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); +GLAPI GLboolean APIENTRY glIsBuffer (GLuint buffer); +GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void APIENTRY glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, void *data); +GLAPI void *APIENTRY glMapBuffer (GLenum target, GLenum access); +GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum target); +GLAPI void APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_VERSION_1_5 */ + +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 +typedef char GLchar; +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_POINT_SPRITE 0x8861 +#define GL_COORD_REPLACE 0x8862 +#define GL_MAX_TEXTURE_COORDS 0x8871 +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); +typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); +typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); +typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GLAPI void APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); +GLAPI void APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); +GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader); +GLAPI void APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); +GLAPI void APIENTRY glCompileShader (GLuint shader); +GLAPI GLuint APIENTRY glCreateProgram (void); +GLAPI GLuint APIENTRY glCreateShader (GLenum type); +GLAPI void APIENTRY glDeleteProgram (GLuint program); +GLAPI void APIENTRY glDeleteShader (GLuint shader); +GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader); +GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index); +GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index); +GLAPI void APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); +GLAPI void APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); +GLAPI void APIENTRY glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); +GLAPI GLboolean APIENTRY glIsProgram (GLuint program); +GLAPI GLboolean APIENTRY glIsShader (GLuint shader); +GLAPI void APIENTRY glLinkProgram (GLuint program); +GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +GLAPI void APIENTRY glUseProgram (GLuint program); +GLAPI void APIENTRY glUniform1f (GLint location, GLfloat v0); +GLAPI void APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glUniform1i (GLint location, GLint v0); +GLAPI void APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glValidateProgram (GLuint program); +GLAPI void APIENTRY glVertexAttrib1d (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1s (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2s (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4Niv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttrib4bv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4usv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +#endif +#endif /* GL_VERSION_2_0 */ + +#ifndef GL_VERSION_2_1 +#define GL_VERSION_2_1 1 +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F +#define GL_SLUMINANCE_ALPHA 0x8C44 +#define GL_SLUMINANCE8_ALPHA8 0x8C45 +#define GL_SLUMINANCE 0x8C46 +#define GL_SLUMINANCE8 0x8C47 +#define GL_COMPRESSED_SLUMINANCE 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#endif +#endif /* GL_VERSION_2_1 */ + +#ifndef GL_VERSION_3_0 +#define GL_VERSION_3_0 1 +typedef unsigned short GLhalf; +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_CLIP_DISTANCE0 0x3000 +#define GL_CLIP_DISTANCE1 0x3001 +#define GL_CLIP_DISTANCE2 0x3002 +#define GL_CLIP_DISTANCE3 0x3003 +#define GL_CLIP_DISTANCE4 0x3004 +#define GL_CLIP_DISTANCE5 0x3005 +#define GL_CLIP_DISTANCE6 0x3006 +#define GL_CLIP_DISTANCE7 0x3007 +#define GL_MAX_CLIP_DISTANCES 0x0D32 +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_CONTEXT_FLAGS 0x821E +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RG 0x8226 +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_FIXED_ONLY 0x891D +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_BGR_INTEGER 0x8D9A +#define GL_BGRA_INTEGER 0x8D9B +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_QUERY_WAIT 0x8E13 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_INDEX 0x8222 +#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 +#define GL_FRAMEBUFFER_SRGB 0x8DB9 +#define GL_HALF_FLOAT 0x140B +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_R16 0x822A +#define GL_RG8 0x822B +#define GL_RG16 0x822C +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#define GL_CLAMP_VERTEX_COLOR 0x891A +#define GL_CLAMP_FRAGMENT_COLOR 0x891B +#define GL_ALPHA_INTEGER 0x8D97 +typedef void (APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data); +typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); +typedef void (APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp); +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC) (void); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); +typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void *(APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GLAPI void APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data); +GLAPI void APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); +GLAPI void APIENTRY glEnablei (GLenum target, GLuint index); +GLAPI void APIENTRY glDisablei (GLenum target, GLuint index); +GLAPI GLboolean APIENTRY glIsEnabledi (GLenum target, GLuint index); +GLAPI void APIENTRY glBeginTransformFeedback (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedback (void); +GLAPI void APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +GLAPI void APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glClampColor (GLenum target, GLenum clamp); +GLAPI void APIENTRY glBeginConditionalRender (GLuint id, GLenum mode); +GLAPI void APIENTRY glEndConditionalRender (void); +GLAPI void APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); +GLAPI void APIENTRY glVertexAttribI1i (GLuint index, GLint x); +GLAPI void APIENTRY glVertexAttribI2i (GLuint index, GLint x, GLint y); +GLAPI void APIENTRY glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexAttribI1ui (GLuint index, GLuint x); +GLAPI void APIENTRY glVertexAttribI2ui (GLuint index, GLuint x, GLuint y); +GLAPI void APIENTRY glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z); +GLAPI void APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glVertexAttribI1iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI2iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI3iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI1uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI2uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI3uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4bv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttribI4sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttribI4ubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribI4usv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); +GLAPI void APIENTRY glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glUniform1ui (GLint location, GLuint v0); +GLAPI void APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); +GLAPI void APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); +GLAPI void APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); +GLAPI void APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GLAPI const GLubyte *APIENTRY glGetStringi (GLenum name, GLuint index); +GLAPI GLboolean APIENTRY glIsRenderbuffer (GLuint renderbuffer); +GLAPI void APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); +GLAPI void APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI GLboolean APIENTRY glIsFramebuffer (GLuint framebuffer); +GLAPI void APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); +GLAPI void APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); +GLAPI void APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); +GLAPI GLenum APIENTRY glCheckFramebufferStatus (GLenum target); +GLAPI void APIENTRY glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateMipmap (GLenum target); +GLAPI void APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI void APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void *APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI void APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glBindVertexArray (GLuint array); +GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); +GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); +GLAPI GLboolean APIENTRY glIsVertexArray (GLuint array); +#endif +#endif /* GL_VERSION_3_0 */ + +#ifndef GL_VERSION_3_1 +#define GL_VERSION_3_1 1 +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFFu +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +typedef void (APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint index); +typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +GLAPI void APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +GLAPI void APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glPrimitiveRestartIndex (GLuint index); +GLAPI void APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +GLAPI void APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +GLAPI GLuint APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); +GLAPI void APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +GLAPI void APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +#endif +#endif /* GL_VERSION_3_1 */ + +#ifndef GL_VERSION_3_2 +#define GL_VERSION_3_2 1 +typedef struct __GLsync *GLsync; +#ifndef GLEXT_64_TYPES_DEFINED +/* This code block is duplicated in glxext.h, so must be protected */ +#define GLEXT_64_TYPES_DEFINED +/* Define int32_t, int64_t, and uint64_t types for UST/MSC */ +/* (as used in the GL_EXT_timer_query extension). */ +#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L +#include +#elif defined(__sun__) || defined(__digital__) +#include +#if defined(__STDC__) +#if defined(__arch64__) || defined(_LP64) +typedef long int int64_t; +typedef unsigned long int uint64_t; +#else +typedef long long int int64_t; +typedef unsigned long long int uint64_t; +#endif /* __arch64__ */ +#endif /* __STDC__ */ +#elif defined( __VMS ) || defined(__sgi) +#include +#elif defined(__SCO__) || defined(__USLC__) +#include +#elif defined(__UNIXOS2__) || defined(__SOL64__) +typedef long int int32_t; +typedef long long int int64_t; +typedef unsigned long long int uint64_t; +#elif defined(_WIN32) && defined(__GNUC__) +#include +#elif defined(_WIN32) +typedef __int32 int32_t; +typedef __int64 int64_t; +typedef unsigned __int64 uint64_t; +#else +/* Fallback if nothing above works */ +#include +#endif +#endif +typedef uint64_t GLuint64; +typedef int64_t GLint64; +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_CONTEXT_PROFILE_MASK 0x9126 +#define GL_DEPTH_CLAMP 0x864F +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 +typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); +typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC) (GLenum mode); +typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags); +typedef GLboolean (APIENTRYP PFNGLISSYNCPROC) (GLsync sync); +typedef void (APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync); +typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data); +typedef void (APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val); +typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint maskNumber, GLbitfield mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GLAPI void APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GLAPI void APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +GLAPI void APIENTRY glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); +GLAPI void APIENTRY glProvokingVertex (GLenum mode); +GLAPI GLsync APIENTRY glFenceSync (GLenum condition, GLbitfield flags); +GLAPI GLboolean APIENTRY glIsSync (GLsync sync); +GLAPI void APIENTRY glDeleteSync (GLsync sync); +GLAPI GLenum APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI void APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI void APIENTRY glGetInteger64v (GLenum pname, GLint64 *data); +GLAPI void APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +GLAPI void APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); +GLAPI void APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glTexImage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTexImage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val); +GLAPI void APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask); +#endif +#endif /* GL_VERSION_3_2 */ + +#ifndef GL_VERSION_3_3 +#define GL_VERSION_3_3 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_SRC1_COLOR 0x88F9 +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_SAMPLER_BINDING 0x8919 +#define GL_RGB10_A2UI 0x906F +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 +#define GL_TIME_ELAPSED 0x88BF +#define GL_TIMESTAMP 0x8E28 +#define GL_INT_2_10_10_10_REV 0x8D9F +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); +typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); +typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler); +typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint *param); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64 *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint *color); +typedef void (APIENTRYP PFNGLCOLORP4UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint *color); +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint *color); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindFragDataLocationIndexed (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataIndex (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); +GLAPI void APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); +GLAPI GLboolean APIENTRY glIsSampler (GLuint sampler); +GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler); +GLAPI void APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); +GLAPI void APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); +GLAPI void APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); +GLAPI void APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param); +GLAPI void APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param); +GLAPI void APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params); +GLAPI void APIENTRY glQueryCounter (GLuint id, GLenum target); +GLAPI void APIENTRY glGetQueryObjecti64v (GLuint id, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetQueryObjectui64v (GLuint id, GLenum pname, GLuint64 *params); +GLAPI void APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); +GLAPI void APIENTRY glVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP2ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP2uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP3ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP4uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexP2ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP2uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glVertexP3ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP3uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glVertexP4ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP4uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glTexCoordP1ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP1uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP2ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP2uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP3ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP3uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP4ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP4uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP1ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP1uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP2ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP2uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP3ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP3uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP4ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP4uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glNormalP3ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glNormalP3uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glColorP3ui (GLenum type, GLuint color); +GLAPI void APIENTRY glColorP3uiv (GLenum type, const GLuint *color); +GLAPI void APIENTRY glColorP4ui (GLenum type, GLuint color); +GLAPI void APIENTRY glColorP4uiv (GLenum type, const GLuint *color); +GLAPI void APIENTRY glSecondaryColorP3ui (GLenum type, GLuint color); +GLAPI void APIENTRY glSecondaryColorP3uiv (GLenum type, const GLuint *color); +#endif +#endif /* GL_VERSION_3_3 */ + +#ifndef GL_VERSION_4_0 +#define GL_VERSION_4_0 1 +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_MAX_VERTEX_STREAMS 0x8E71 +#define GL_DOUBLE_VEC2 0x8FFC +#define GL_DOUBLE_VEC3 0x8FFD +#define GL_DOUBLE_VEC4 0x8FFE +#define GL_DOUBLE_MAT2 0x8F46 +#define GL_DOUBLE_MAT3 0x8F47 +#define GL_DOUBLE_MAT4 0x8F48 +#define GL_DOUBLE_MAT2x3 0x8F49 +#define GL_DOUBLE_MAT2x4 0x8F4A +#define GL_DOUBLE_MAT3x2 0x8F4B +#define GL_DOUBLE_MAT3x4 0x8F4C +#define GL_DOUBLE_MAT4x2 0x8F4D +#define GL_DOUBLE_MAT4x3 0x8F4E +#define GL_ACTIVE_SUBROUTINES 0x8DE5 +#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 +#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 +#define GL_MAX_SUBROUTINES 0x8DE7 +#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 +#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A +#define GL_COMPATIBLE_SUBROUTINES 0x8E4B +#define GL_PATCHES 0x000E +#define GL_PATCH_VERTICES 0x8E72 +#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 +#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +#define GL_ISOLINES 0x8E7A +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_FRACTIONAL_EVEN 0x8E7C +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 +typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLfloat value); +typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect); +typedef void (APIENTRYP PFNGLUNIFORM1DPROC) (GLint location, GLdouble x); +typedef void (APIENTRYP PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble *params); +typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar *name); +typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint *indices); +typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint *values); +typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat *values); +typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids); +typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); +typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); +typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMinSampleShading (GLfloat value); +GLAPI void APIENTRY glBlendEquationi (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GLAPI void APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect); +GLAPI void APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect); +GLAPI void APIENTRY glUniform1d (GLint location, GLdouble x); +GLAPI void APIENTRY glUniform2d (GLint location, GLdouble x, GLdouble y); +GLAPI void APIENTRY glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glUniform1dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform2dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform3dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform4dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glGetUniformdv (GLuint program, GLint location, GLdouble *params); +GLAPI GLint APIENTRY glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name); +GLAPI GLuint APIENTRY glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar *name); +GLAPI void APIENTRY glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); +GLAPI void APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint *indices); +GLAPI void APIENTRY glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint *params); +GLAPI void APIENTRY glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint *values); +GLAPI void APIENTRY glPatchParameteri (GLenum pname, GLint value); +GLAPI void APIENTRY glPatchParameterfv (GLenum pname, const GLfloat *values); +GLAPI void APIENTRY glBindTransformFeedback (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); +GLAPI void APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); +GLAPI GLboolean APIENTRY glIsTransformFeedback (GLuint id); +GLAPI void APIENTRY glPauseTransformFeedback (void); +GLAPI void APIENTRY glResumeTransformFeedback (void); +GLAPI void APIENTRY glDrawTransformFeedback (GLenum mode, GLuint id); +GLAPI void APIENTRY glDrawTransformFeedbackStream (GLenum mode, GLuint id, GLuint stream); +GLAPI void APIENTRY glBeginQueryIndexed (GLenum target, GLuint index, GLuint id); +GLAPI void APIENTRY glEndQueryIndexed (GLenum target, GLuint index); +GLAPI void APIENTRY glGetQueryIndexediv (GLenum target, GLuint index, GLenum pname, GLint *params); +#endif +#endif /* GL_VERSION_4_0 */ + +#ifndef GL_VERSION_4_1 +#define GL_VERSION_4_1 1 +#define GL_FIXED 0x140C +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_RGB565 0x8D62 +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_ALL_SHADER_BITS 0xFFFFFFFF +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_MAX_VIEWPORTS 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE 0x825D +#define GL_LAYER_PROVOKING_VERTEX 0x825E +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F +#define GL_UNDEFINED_VERTEX 0x8260 +typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); +typedef void (APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); +typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); +typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); +typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar *const*strings); +typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines); +typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint *v); +typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLdouble n, GLdouble f); +typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data); +typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReleaseShaderCompiler (void); +GLAPI void APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); +GLAPI void APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +GLAPI void APIENTRY glDepthRangef (GLfloat n, GLfloat f); +GLAPI void APIENTRY glClearDepthf (GLfloat d); +GLAPI void APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +GLAPI void APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +GLAPI void APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); +GLAPI void APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program); +GLAPI void APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program); +GLAPI GLuint APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings); +GLAPI void APIENTRY glBindProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines); +GLAPI void APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines); +GLAPI GLboolean APIENTRY glIsProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params); +GLAPI void APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0); +GLAPI void APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0); +GLAPI void APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform1d (GLuint program, GLint location, GLdouble v0); +GLAPI void APIENTRY glProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0); +GLAPI void APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform2d (GLuint program, GLint location, GLdouble v0, GLdouble v1); +GLAPI void APIENTRY glProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform3d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +GLAPI void APIENTRY glProgramUniform3dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform4d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +GLAPI void APIENTRY glProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glValidateProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glVertexAttribL1d (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttribL2d (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttribL4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttribL1dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL2dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL3dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL4dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribLPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribLdv (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glViewportArrayv (GLuint first, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glViewportIndexedf (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +GLAPI void APIENTRY glViewportIndexedfv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glScissorArrayv (GLuint first, GLsizei count, const GLint *v); +GLAPI void APIENTRY glScissorIndexed (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +GLAPI void APIENTRY glScissorIndexedv (GLuint index, const GLint *v); +GLAPI void APIENTRY glDepthRangeArrayv (GLuint first, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glDepthRangeIndexed (GLuint index, GLdouble n, GLdouble f); +GLAPI void APIENTRY glGetFloati_v (GLenum target, GLuint index, GLfloat *data); +GLAPI void APIENTRY glGetDoublei_v (GLenum target, GLuint index, GLdouble *data); +#endif +#endif /* GL_VERSION_4_1 */ + +#ifndef GL_VERSION_4_2 +#define GL_VERSION_4_2 1 +#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 +#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 +#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 +#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A +#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B +#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C +#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D +#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E +#define GL_NUM_SAMPLE_COUNTS 0x9380 +#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_1D 0x904C +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_2D_RECT 0x904F +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_BUFFER 0x9051 +#define GL_IMAGE_1D_ARRAY 0x9052 +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 +#define GL_INT_IMAGE_1D 0x9057 +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_2D_RECT 0x905A +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_BUFFER 0x905C +#define GL_INT_IMAGE_1D_ARRAY 0x905D +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C +#define GL_MAX_IMAGE_SAMPLES 0x906D +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); +typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei instancecount); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +GLAPI void APIENTRY glDrawElementsInstancedBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +GLAPI void APIENTRY glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +GLAPI void APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); +GLAPI void APIENTRY glGetActiveAtomicCounterBufferiv (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); +GLAPI void APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +GLAPI void APIENTRY glMemoryBarrier (GLbitfield barriers); +GLAPI void APIENTRY glTexStorage1D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glDrawTransformFeedbackInstanced (GLenum mode, GLuint id, GLsizei instancecount); +GLAPI void APIENTRY glDrawTransformFeedbackStreamInstanced (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); +#endif +#endif /* GL_VERSION_4_2 */ + +#ifndef GL_VERSION_4_3 +#define GL_VERSION_4_3 1 +typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 +#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_COMPUTE_SHADER 0x91B9 +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF +#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_BUFFER 0x82E0 +#define GL_SHADER 0x82E1 +#define GL_PROGRAM 0x82E2 +#define GL_QUERY 0x82E3 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_SAMPLER 0x82E6 +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_DEBUG_OUTPUT 0x92E0 +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_MAX_UNIFORM_LOCATIONS 0x826E +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 +#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 +#define GL_INTERNALFORMAT_SUPPORTED 0x826F +#define GL_INTERNALFORMAT_PREFERRED 0x8270 +#define GL_INTERNALFORMAT_RED_SIZE 0x8271 +#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 +#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 +#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 +#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 +#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 +#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 +#define GL_INTERNALFORMAT_RED_TYPE 0x8278 +#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 +#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A +#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B +#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C +#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D +#define GL_MAX_WIDTH 0x827E +#define GL_MAX_HEIGHT 0x827F +#define GL_MAX_DEPTH 0x8280 +#define GL_MAX_LAYERS 0x8281 +#define GL_MAX_COMBINED_DIMENSIONS 0x8282 +#define GL_COLOR_COMPONENTS 0x8283 +#define GL_DEPTH_COMPONENTS 0x8284 +#define GL_STENCIL_COMPONENTS 0x8285 +#define GL_COLOR_RENDERABLE 0x8286 +#define GL_DEPTH_RENDERABLE 0x8287 +#define GL_STENCIL_RENDERABLE 0x8288 +#define GL_FRAMEBUFFER_RENDERABLE 0x8289 +#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A +#define GL_FRAMEBUFFER_BLEND 0x828B +#define GL_READ_PIXELS 0x828C +#define GL_READ_PIXELS_FORMAT 0x828D +#define GL_READ_PIXELS_TYPE 0x828E +#define GL_TEXTURE_IMAGE_FORMAT 0x828F +#define GL_TEXTURE_IMAGE_TYPE 0x8290 +#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 +#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 +#define GL_MIPMAP 0x8293 +#define GL_MANUAL_GENERATE_MIPMAP 0x8294 +#define GL_AUTO_GENERATE_MIPMAP 0x8295 +#define GL_COLOR_ENCODING 0x8296 +#define GL_SRGB_READ 0x8297 +#define GL_SRGB_WRITE 0x8298 +#define GL_FILTER 0x829A +#define GL_VERTEX_TEXTURE 0x829B +#define GL_TESS_CONTROL_TEXTURE 0x829C +#define GL_TESS_EVALUATION_TEXTURE 0x829D +#define GL_GEOMETRY_TEXTURE 0x829E +#define GL_FRAGMENT_TEXTURE 0x829F +#define GL_COMPUTE_TEXTURE 0x82A0 +#define GL_TEXTURE_SHADOW 0x82A1 +#define GL_TEXTURE_GATHER 0x82A2 +#define GL_TEXTURE_GATHER_SHADOW 0x82A3 +#define GL_SHADER_IMAGE_LOAD 0x82A4 +#define GL_SHADER_IMAGE_STORE 0x82A5 +#define GL_SHADER_IMAGE_ATOMIC 0x82A6 +#define GL_IMAGE_TEXEL_SIZE 0x82A7 +#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 +#define GL_IMAGE_PIXEL_FORMAT 0x82A9 +#define GL_IMAGE_PIXEL_TYPE 0x82AA +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF +#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 +#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 +#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 +#define GL_CLEAR_BUFFER 0x82B4 +#define GL_TEXTURE_VIEW 0x82B5 +#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 +#define GL_FULL_SUPPORT 0x82B7 +#define GL_CAVEAT_SUPPORT 0x82B8 +#define GL_IMAGE_CLASS_4_X_32 0x82B9 +#define GL_IMAGE_CLASS_2_X_32 0x82BA +#define GL_IMAGE_CLASS_1_X_32 0x82BB +#define GL_IMAGE_CLASS_4_X_16 0x82BC +#define GL_IMAGE_CLASS_2_X_16 0x82BD +#define GL_IMAGE_CLASS_1_X_16 0x82BE +#define GL_IMAGE_CLASS_4_X_8 0x82BF +#define GL_IMAGE_CLASS_2_X_8 0x82C0 +#define GL_IMAGE_CLASS_1_X_8 0x82C1 +#define GL_IMAGE_CLASS_11_11_10 0x82C2 +#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 +#define GL_VIEW_CLASS_128_BITS 0x82C4 +#define GL_VIEW_CLASS_96_BITS 0x82C5 +#define GL_VIEW_CLASS_64_BITS 0x82C6 +#define GL_VIEW_CLASS_48_BITS 0x82C7 +#define GL_VIEW_CLASS_32_BITS 0x82C8 +#define GL_VIEW_CLASS_24_BITS 0x82C9 +#define GL_VIEW_CLASS_16_BITS 0x82CA +#define GL_VIEW_CLASS_8_BITS 0x82CB +#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC +#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD +#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE +#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF +#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 +#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 +#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 +#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 +#define GL_UNIFORM 0x92E1 +#define GL_UNIFORM_BLOCK 0x92E2 +#define GL_PROGRAM_INPUT 0x92E3 +#define GL_PROGRAM_OUTPUT 0x92E4 +#define GL_BUFFER_VARIABLE 0x92E5 +#define GL_SHADER_STORAGE_BLOCK 0x92E6 +#define GL_VERTEX_SUBROUTINE 0x92E8 +#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 +#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA +#define GL_GEOMETRY_SUBROUTINE 0x92EB +#define GL_FRAGMENT_SUBROUTINE 0x92EC +#define GL_COMPUTE_SUBROUTINE 0x92ED +#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE +#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF +#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 +#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 +#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 +#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 +#define GL_ACTIVE_RESOURCES 0x92F5 +#define GL_MAX_NAME_LENGTH 0x92F6 +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 +#define GL_NAME_LENGTH 0x92F9 +#define GL_TYPE 0x92FA +#define GL_ARRAY_SIZE 0x92FB +#define GL_OFFSET 0x92FC +#define GL_BLOCK_INDEX 0x92FD +#define GL_ARRAY_STRIDE 0x92FE +#define GL_MATRIX_STRIDE 0x92FF +#define GL_IS_ROW_MAJOR 0x9300 +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 +#define GL_BUFFER_BINDING 0x9302 +#define GL_BUFFER_DATA_SIZE 0x9303 +#define GL_NUM_ACTIVE_VARIABLES 0x9304 +#define GL_ACTIVE_VARIABLES 0x9305 +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 +#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D +#define GL_LOCATION 0x930E +#define GL_LOCATION_INDEX 0x930F +#define GL_IS_PER_PATCH 0x92E7 +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF +#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA +#define GL_TEXTURE_BUFFER_OFFSET 0x919D +#define GL_TEXTURE_BUFFER_SIZE 0x919E +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F +#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +#define GL_VERTEX_ATTRIB_BINDING 0x82D4 +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +#define GL_VERTEX_BINDING_DIVISOR 0x82D6 +#define GL_VERTEX_BINDING_OFFSET 0x82D7 +#define GL_VERTEX_BINDING_STRIDE 0x82D8 +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA +#define GL_VERTEX_BINDING_BUFFER 0x8F4F +#define GL_DISPLAY_LIST 0x82E7 +typedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); +typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params); +typedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); +typedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params); +typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); +typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); +typedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); +typedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); +typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC) (void); +typedef void (APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +typedef void (APIENTRYP PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label); +typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClearBufferData (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearBufferSubData (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +GLAPI void APIENTRY glDispatchComputeIndirect (GLintptr indirect); +GLAPI void APIENTRY glCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +GLAPI void APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetInternalformati64v (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params); +GLAPI void APIENTRY glInvalidateTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glInvalidateTexImage (GLuint texture, GLint level); +GLAPI void APIENTRY glInvalidateBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glInvalidateBufferData (GLuint buffer); +GLAPI void APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); +GLAPI void APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glMultiDrawArraysIndirect (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); +GLAPI void APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params); +GLAPI GLuint APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name); +GLAPI void APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); +GLAPI GLint APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name); +GLAPI GLint APIENTRY glGetProgramResourceLocationIndex (GLuint program, GLenum programInterface, const GLchar *name); +GLAPI void APIENTRY glShaderStorageBlockBinding (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); +GLAPI void APIENTRY glTexBufferRange (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTexStorage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureView (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +GLAPI void APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI void APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribLFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex); +GLAPI void APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor); +GLAPI void APIENTRY glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +GLAPI void APIENTRY glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message); +GLAPI void APIENTRY glPopDebugGroup (void); +GLAPI void APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +GLAPI void APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +GLAPI void APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label); +GLAPI void APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +#endif +#endif /* GL_VERSION_4_3 */ + +#ifndef GL_VERSION_4_4 +#define GL_VERSION_4_4 1 +#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_TEXTURE_BUFFER_BINDING 0x8C2A +#define GL_MAP_PERSISTENT_BIT 0x0040 +#define GL_MAP_COHERENT_BIT 0x0080 +#define GL_DYNAMIC_STORAGE_BIT 0x0100 +#define GL_CLIENT_STORAGE_BIT 0x0200 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 +#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F +#define GL_BUFFER_STORAGE_FLAGS 0x8220 +#define GL_CLEAR_TEXTURE 0x9365 +#define GL_LOCATION_COMPONENT 0x934A +#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B +#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C +#define GL_QUERY_BUFFER 0x9192 +#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 +#define GL_QUERY_BUFFER_BINDING 0x9193 +#define GL_QUERY_RESULT_NO_WAIT 0x9194 +#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 +typedef void (APIENTRYP PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (APIENTRYP PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); +typedef void (APIENTRYP PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +typedef void (APIENTRYP PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); +typedef void (APIENTRYP PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint *samplers); +typedef void (APIENTRYP PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); +typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferStorage (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +GLAPI void APIENTRY glClearTexImage (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glBindBuffersBase (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); +GLAPI void APIENTRY glBindBuffersRange (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +GLAPI void APIENTRY glBindTextures (GLuint first, GLsizei count, const GLuint *textures); +GLAPI void APIENTRY glBindSamplers (GLuint first, GLsizei count, const GLuint *samplers); +GLAPI void APIENTRY glBindImageTextures (GLuint first, GLsizei count, const GLuint *textures); +GLAPI void APIENTRY glBindVertexBuffers (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +#endif +#endif /* GL_VERSION_4_4 */ + +#ifndef GL_ARB_ES2_compatibility +#define GL_ARB_ES2_compatibility 1 +#endif /* GL_ARB_ES2_compatibility */ + +#ifndef GL_ARB_ES3_compatibility +#define GL_ARB_ES3_compatibility 1 +#endif /* GL_ARB_ES3_compatibility */ + +#ifndef GL_ARB_arrays_of_arrays +#define GL_ARB_arrays_of_arrays 1 +#endif /* GL_ARB_arrays_of_arrays */ + +#ifndef GL_ARB_base_instance +#define GL_ARB_base_instance 1 +#endif /* GL_ARB_base_instance */ + +#ifndef GL_ARB_bindless_texture +#define GL_ARB_bindless_texture 1 +typedef uint64_t GLuint64EXT; +#define GL_UNSIGNED_INT64_ARB 0x140F +typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLEARBPROC) (GLuint texture); +typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLEARBPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle, GLenum access); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64ARBPROC) (GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64ARBPROC) (GLuint index, GLuint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VARBPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VARBPROC) (GLuint index, GLenum pname, GLuint64EXT *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint64 APIENTRY glGetTextureHandleARB (GLuint texture); +GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleARB (GLuint texture, GLuint sampler); +GLAPI void APIENTRY glMakeTextureHandleResidentARB (GLuint64 handle); +GLAPI void APIENTRY glMakeTextureHandleNonResidentARB (GLuint64 handle); +GLAPI GLuint64 APIENTRY glGetImageHandleARB (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +GLAPI void APIENTRY glMakeImageHandleResidentARB (GLuint64 handle, GLenum access); +GLAPI void APIENTRY glMakeImageHandleNonResidentARB (GLuint64 handle); +GLAPI void APIENTRY glUniformHandleui64ARB (GLint location, GLuint64 value); +GLAPI void APIENTRY glUniformHandleui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniformHandleui64ARB (GLuint program, GLint location, GLuint64 value); +GLAPI void APIENTRY glProgramUniformHandleui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +GLAPI GLboolean APIENTRY glIsTextureHandleResidentARB (GLuint64 handle); +GLAPI GLboolean APIENTRY glIsImageHandleResidentARB (GLuint64 handle); +GLAPI void APIENTRY glVertexAttribL1ui64ARB (GLuint index, GLuint64EXT x); +GLAPI void APIENTRY glVertexAttribL1ui64vARB (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glGetVertexAttribLui64vARB (GLuint index, GLenum pname, GLuint64EXT *params); +#endif +#endif /* GL_ARB_bindless_texture */ + +#ifndef GL_ARB_blend_func_extended +#define GL_ARB_blend_func_extended 1 +#endif /* GL_ARB_blend_func_extended */ + +#ifndef GL_ARB_buffer_storage +#define GL_ARB_buffer_storage 1 +#endif /* GL_ARB_buffer_storage */ + +#ifndef GL_ARB_cl_event +#define GL_ARB_cl_event 1 +struct _cl_context; +struct _cl_event; +#define GL_SYNC_CL_EVENT_ARB 0x8240 +#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 +typedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC) (struct _cl_context *context, struct _cl_event *event, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLsync APIENTRY glCreateSyncFromCLeventARB (struct _cl_context *context, struct _cl_event *event, GLbitfield flags); +#endif +#endif /* GL_ARB_cl_event */ + +#ifndef GL_ARB_clear_buffer_object +#define GL_ARB_clear_buffer_object 1 +#endif /* GL_ARB_clear_buffer_object */ + +#ifndef GL_ARB_clear_texture +#define GL_ARB_clear_texture 1 +#endif /* GL_ARB_clear_texture */ + +#ifndef GL_ARB_color_buffer_float +#define GL_ARB_color_buffer_float 1 +#define GL_RGBA_FLOAT_MODE_ARB 0x8820 +#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A +#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B +#define GL_CLAMP_READ_COLOR_ARB 0x891C +#define GL_FIXED_ONLY_ARB 0x891D +typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClampColorARB (GLenum target, GLenum clamp); +#endif +#endif /* GL_ARB_color_buffer_float */ + +#ifndef GL_ARB_compatibility +#define GL_ARB_compatibility 1 +#endif /* GL_ARB_compatibility */ + +#ifndef GL_ARB_compressed_texture_pixel_storage +#define GL_ARB_compressed_texture_pixel_storage 1 +#endif /* GL_ARB_compressed_texture_pixel_storage */ + +#ifndef GL_ARB_compute_shader +#define GL_ARB_compute_shader 1 +#define GL_COMPUTE_SHADER_BIT 0x00000020 +#endif /* GL_ARB_compute_shader */ + +#ifndef GL_ARB_compute_variable_group_size +#define GL_ARB_compute_variable_group_size 1 +#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 +#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB +#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 +#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDispatchComputeGroupSizeARB (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); +#endif +#endif /* GL_ARB_compute_variable_group_size */ + +#ifndef GL_ARB_conservative_depth +#define GL_ARB_conservative_depth 1 +#endif /* GL_ARB_conservative_depth */ + +#ifndef GL_ARB_copy_buffer +#define GL_ARB_copy_buffer 1 +#define GL_COPY_READ_BUFFER_BINDING 0x8F36 +#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 +#endif /* GL_ARB_copy_buffer */ + +#ifndef GL_ARB_copy_image +#define GL_ARB_copy_image 1 +#endif /* GL_ARB_copy_image */ + +#ifndef GL_ARB_debug_output +#define GL_ARB_debug_output 1 +typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 +#define GL_DEBUG_SOURCE_API_ARB 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A +#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B +#define GL_DEBUG_TYPE_ERROR_ARB 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E +#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 +#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 +#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 +typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const void *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDebugMessageControlARB (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsertARB (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallbackARB (GLDEBUGPROCARB callback, const void *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLogARB (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +#endif +#endif /* GL_ARB_debug_output */ + +#ifndef GL_ARB_depth_buffer_float +#define GL_ARB_depth_buffer_float 1 +#endif /* GL_ARB_depth_buffer_float */ + +#ifndef GL_ARB_depth_clamp +#define GL_ARB_depth_clamp 1 +#endif /* GL_ARB_depth_clamp */ + +#ifndef GL_ARB_depth_texture +#define GL_ARB_depth_texture 1 +#define GL_DEPTH_COMPONENT16_ARB 0x81A5 +#define GL_DEPTH_COMPONENT24_ARB 0x81A6 +#define GL_DEPTH_COMPONENT32_ARB 0x81A7 +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B +#endif /* GL_ARB_depth_texture */ + +#ifndef GL_ARB_draw_buffers +#define GL_ARB_draw_buffers 1 +#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 +#define GL_DRAW_BUFFER0_ARB 0x8825 +#define GL_DRAW_BUFFER1_ARB 0x8826 +#define GL_DRAW_BUFFER2_ARB 0x8827 +#define GL_DRAW_BUFFER3_ARB 0x8828 +#define GL_DRAW_BUFFER4_ARB 0x8829 +#define GL_DRAW_BUFFER5_ARB 0x882A +#define GL_DRAW_BUFFER6_ARB 0x882B +#define GL_DRAW_BUFFER7_ARB 0x882C +#define GL_DRAW_BUFFER8_ARB 0x882D +#define GL_DRAW_BUFFER9_ARB 0x882E +#define GL_DRAW_BUFFER10_ARB 0x882F +#define GL_DRAW_BUFFER11_ARB 0x8830 +#define GL_DRAW_BUFFER12_ARB 0x8831 +#define GL_DRAW_BUFFER13_ARB 0x8832 +#define GL_DRAW_BUFFER14_ARB 0x8833 +#define GL_DRAW_BUFFER15_ARB 0x8834 +typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawBuffersARB (GLsizei n, const GLenum *bufs); +#endif +#endif /* GL_ARB_draw_buffers */ + +#ifndef GL_ARB_draw_buffers_blend +#define GL_ARB_draw_buffers_blend 1 +typedef void (APIENTRYP PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationiARB (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparateiARB (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glBlendFunciARB (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparateiARB (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#endif +#endif /* GL_ARB_draw_buffers_blend */ + +#ifndef GL_ARB_draw_elements_base_vertex +#define GL_ARB_draw_elements_base_vertex 1 +#endif /* GL_ARB_draw_elements_base_vertex */ + +#ifndef GL_ARB_draw_indirect +#define GL_ARB_draw_indirect 1 +#endif /* GL_ARB_draw_indirect */ + +#ifndef GL_ARB_draw_instanced +#define GL_ARB_draw_instanced 1 +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedARB (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +GLAPI void APIENTRY glDrawElementsInstancedARB (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#endif +#endif /* GL_ARB_draw_instanced */ + +#ifndef GL_ARB_enhanced_layouts +#define GL_ARB_enhanced_layouts 1 +#endif /* GL_ARB_enhanced_layouts */ + +#ifndef GL_ARB_explicit_attrib_location +#define GL_ARB_explicit_attrib_location 1 +#endif /* GL_ARB_explicit_attrib_location */ + +#ifndef GL_ARB_explicit_uniform_location +#define GL_ARB_explicit_uniform_location 1 +#endif /* GL_ARB_explicit_uniform_location */ + +#ifndef GL_ARB_fragment_coord_conventions +#define GL_ARB_fragment_coord_conventions 1 +#endif /* GL_ARB_fragment_coord_conventions */ + +#ifndef GL_ARB_fragment_layer_viewport +#define GL_ARB_fragment_layer_viewport 1 +#endif /* GL_ARB_fragment_layer_viewport */ + +#ifndef GL_ARB_fragment_program +#define GL_ARB_fragment_program 1 +#define GL_FRAGMENT_PROGRAM_ARB 0x8804 +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +#define GL_PROGRAM_LENGTH_ARB 0x8627 +#define GL_PROGRAM_FORMAT_ARB 0x8876 +#define GL_PROGRAM_BINDING_ARB 0x8677 +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 +#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 +#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB +#define GL_PROGRAM_ATTRIBS_ARB 0x88AC +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 +#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 +#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 +#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 +#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 +#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 +#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A +#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B +#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C +#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D +#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E +#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F +#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 +#define GL_PROGRAM_STRING_ARB 0x8628 +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +#define GL_CURRENT_MATRIX_ARB 0x8641 +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +#define GL_MATRIX0_ARB 0x88C0 +#define GL_MATRIX1_ARB 0x88C1 +#define GL_MATRIX2_ARB 0x88C2 +#define GL_MATRIX3_ARB 0x88C3 +#define GL_MATRIX4_ARB 0x88C4 +#define GL_MATRIX5_ARB 0x88C5 +#define GL_MATRIX6_ARB 0x88C6 +#define GL_MATRIX7_ARB 0x88C7 +#define GL_MATRIX8_ARB 0x88C8 +#define GL_MATRIX9_ARB 0x88C9 +#define GL_MATRIX10_ARB 0x88CA +#define GL_MATRIX11_ARB 0x88CB +#define GL_MATRIX12_ARB 0x88CC +#define GL_MATRIX13_ARB 0x88CD +#define GL_MATRIX14_ARB 0x88CE +#define GL_MATRIX15_ARB 0x88CF +#define GL_MATRIX16_ARB 0x88D0 +#define GL_MATRIX17_ARB 0x88D1 +#define GL_MATRIX18_ARB 0x88D2 +#define GL_MATRIX19_ARB 0x88D3 +#define GL_MATRIX20_ARB 0x88D4 +#define GL_MATRIX21_ARB 0x88D5 +#define GL_MATRIX22_ARB 0x88D6 +#define GL_MATRIX23_ARB 0x88D7 +#define GL_MATRIX24_ARB 0x88D8 +#define GL_MATRIX25_ARB 0x88D9 +#define GL_MATRIX26_ARB 0x88DA +#define GL_MATRIX27_ARB 0x88DB +#define GL_MATRIX28_ARB 0x88DC +#define GL_MATRIX29_ARB 0x88DD +#define GL_MATRIX30_ARB 0x88DE +#define GL_MATRIX31_ARB 0x88DF +typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void *string); +typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); +typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void *string); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC) (GLuint program); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramStringARB (GLenum target, GLenum format, GLsizei len, const void *string); +GLAPI void APIENTRY glBindProgramARB (GLenum target, GLuint program); +GLAPI void APIENTRY glDeleteProgramsARB (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glGenProgramsARB (GLsizei n, GLuint *programs); +GLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetProgramivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramStringARB (GLenum target, GLenum pname, void *string); +GLAPI GLboolean APIENTRY glIsProgramARB (GLuint program); +#endif +#endif /* GL_ARB_fragment_program */ + +#ifndef GL_ARB_fragment_program_shadow +#define GL_ARB_fragment_program_shadow 1 +#endif /* GL_ARB_fragment_program_shadow */ + +#ifndef GL_ARB_fragment_shader +#define GL_ARB_fragment_shader 1 +#define GL_FRAGMENT_SHADER_ARB 0x8B30 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B +#endif /* GL_ARB_fragment_shader */ + +#ifndef GL_ARB_framebuffer_no_attachments +#define GL_ARB_framebuffer_no_attachments 1 +#endif /* GL_ARB_framebuffer_no_attachments */ + +#ifndef GL_ARB_framebuffer_object +#define GL_ARB_framebuffer_object 1 +#endif /* GL_ARB_framebuffer_object */ + +#ifndef GL_ARB_framebuffer_sRGB +#define GL_ARB_framebuffer_sRGB 1 +#endif /* GL_ARB_framebuffer_sRGB */ + +#ifndef GL_KHR_context_flush_control +#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB +#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC +#endif /* GL_KHR_context_flush_control */ + +#ifndef GL_ARB_geometry_shader4 +#define GL_ARB_geometry_shader4 1 +#define GL_LINES_ADJACENCY_ARB 0x000A +#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B +#define GL_TRIANGLES_ADJACENCY_ARB 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D +#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 +#define GL_GEOMETRY_SHADER_ARB 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramParameteriARB (GLuint program, GLenum pname, GLint value); +GLAPI void APIENTRY glFramebufferTextureARB (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTextureLayerARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glFramebufferTextureFaceARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#endif +#endif /* GL_ARB_geometry_shader4 */ + +#ifndef GL_ARB_get_program_binary +#define GL_ARB_get_program_binary 1 +#endif /* GL_ARB_get_program_binary */ + +#ifndef GL_ARB_gpu_shader5 +#define GL_ARB_gpu_shader5 1 +#endif /* GL_ARB_gpu_shader5 */ + +#ifndef GL_ARB_gpu_shader_fp64 +#define GL_ARB_gpu_shader_fp64 1 +#endif /* GL_ARB_gpu_shader_fp64 */ + +#ifndef GL_ARB_half_float_pixel +#define GL_ARB_half_float_pixel 1 +typedef unsigned short GLhalfARB; +#define GL_HALF_FLOAT_ARB 0x140B +#endif /* GL_ARB_half_float_pixel */ + +#ifndef GL_ARB_half_float_vertex +#define GL_ARB_half_float_vertex 1 +#endif /* GL_ARB_half_float_vertex */ + +#ifndef GL_ARB_imaging +#define GL_ARB_imaging 1 +#define GL_BLEND_COLOR 0x8005 +#define GL_BLEND_EQUATION 0x8009 +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_CONSTANT_BORDER 0x8151 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 +typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, void *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, void *image); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target); +typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +GLAPI void APIENTRY glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glGetColorTable (GLenum target, GLenum format, GLenum type, void *table); +GLAPI void APIENTRY glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params); +GLAPI void APIENTRY glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glConvolutionParameteri (GLenum target, GLenum pname, GLint params); +GLAPI void APIENTRY glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, void *image); +GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSeparableFilter (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +GLAPI void APIENTRY glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +GLAPI void APIENTRY glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glMinmax (GLenum target, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glResetHistogram (GLenum target); +GLAPI void APIENTRY glResetMinmax (GLenum target); +#endif +#endif /* GL_ARB_imaging */ + +#ifndef GL_ARB_indirect_parameters +#define GL_ARB_indirect_parameters 1 +#define GL_PARAMETER_BUFFER_ARB 0x80EE +#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectCountARB (GLenum mode, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirectCountARB (GLenum mode, GLenum type, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#endif +#endif /* GL_ARB_indirect_parameters */ + +#ifndef GL_ARB_instanced_arrays +#define GL_ARB_instanced_arrays 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE +typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribDivisorARB (GLuint index, GLuint divisor); +#endif +#endif /* GL_ARB_instanced_arrays */ + +#ifndef GL_ARB_internalformat_query +#define GL_ARB_internalformat_query 1 +#endif /* GL_ARB_internalformat_query */ + +#ifndef GL_ARB_internalformat_query2 +#define GL_ARB_internalformat_query2 1 +#define GL_SRGB_DECODE_ARB 0x8299 +#endif /* GL_ARB_internalformat_query2 */ + +#ifndef GL_ARB_invalidate_subdata +#define GL_ARB_invalidate_subdata 1 +#endif /* GL_ARB_invalidate_subdata */ + +#ifndef GL_ARB_map_buffer_alignment +#define GL_ARB_map_buffer_alignment 1 +#endif /* GL_ARB_map_buffer_alignment */ + +#ifndef GL_ARB_map_buffer_range +#define GL_ARB_map_buffer_range 1 +#endif /* GL_ARB_map_buffer_range */ + +#ifndef GL_ARB_matrix_palette +#define GL_ARB_matrix_palette 1 +#define GL_MATRIX_PALETTE_ARB 0x8840 +#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 +#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 +#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 +#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 +#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 +#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 +#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 +#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 +#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 +typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); +typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint index); +GLAPI void APIENTRY glMatrixIndexubvARB (GLint size, const GLubyte *indices); +GLAPI void APIENTRY glMatrixIndexusvARB (GLint size, const GLushort *indices); +GLAPI void APIENTRY glMatrixIndexuivARB (GLint size, const GLuint *indices); +GLAPI void APIENTRY glMatrixIndexPointerARB (GLint size, GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_ARB_matrix_palette */ + +#ifndef GL_ARB_multi_bind +#define GL_ARB_multi_bind 1 +#endif /* GL_ARB_multi_bind */ + +#ifndef GL_ARB_multi_draw_indirect +#define GL_ARB_multi_draw_indirect 1 +#endif /* GL_ARB_multi_draw_indirect */ + +#ifndef GL_ARB_multisample +#define GL_ARB_multisample 1 +#define GL_MULTISAMPLE_ARB 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F +#define GL_SAMPLE_COVERAGE_ARB 0x80A0 +#define GL_SAMPLE_BUFFERS_ARB 0x80A8 +#define GL_SAMPLES_ARB 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB +#define GL_MULTISAMPLE_BIT_ARB 0x20000000 +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLfloat value, GLboolean invert); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleCoverageARB (GLfloat value, GLboolean invert); +#endif +#endif /* GL_ARB_multisample */ + +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 +typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTextureARB (GLenum texture); +GLAPI void APIENTRY glClientActiveTextureARB (GLenum texture); +GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum target, GLdouble s); +GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum target, GLfloat s); +GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum target, GLint s); +GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum target, GLshort s); +GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum target, GLdouble s, GLdouble t); +GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum target, GLfloat s, GLfloat t); +GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum target, GLint s, GLint t); +GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum target, GLshort s, GLshort t); +GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum target, GLint s, GLint t, GLint r); +GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum target, const GLshort *v); +#endif +#endif /* GL_ARB_multitexture */ + +#ifndef GL_ARB_occlusion_query +#define GL_ARB_occlusion_query 1 +#define GL_QUERY_COUNTER_BITS_ARB 0x8864 +#define GL_CURRENT_QUERY_ARB 0x8865 +#define GL_QUERY_RESULT_ARB 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 +#define GL_SAMPLES_PASSED_ARB 0x8914 +typedef void (APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYARBPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueriesARB (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteQueriesARB (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsQueryARB (GLuint id); +GLAPI void APIENTRY glBeginQueryARB (GLenum target, GLuint id); +GLAPI void APIENTRY glEndQueryARB (GLenum target); +GLAPI void APIENTRY glGetQueryivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectivARB (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint id, GLenum pname, GLuint *params); +#endif +#endif /* GL_ARB_occlusion_query */ + +#ifndef GL_ARB_occlusion_query2 +#define GL_ARB_occlusion_query2 1 +#endif /* GL_ARB_occlusion_query2 */ + +#ifndef GL_ARB_pixel_buffer_object +#define GL_ARB_pixel_buffer_object 1 +#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF +#endif /* GL_ARB_pixel_buffer_object */ + +#ifndef GL_ARB_point_parameters +#define GL_ARB_point_parameters 1 +#define GL_POINT_SIZE_MIN_ARB 0x8126 +#define GL_POINT_SIZE_MAX_ARB 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 +typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfARB (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvARB (GLenum pname, const GLfloat *params); +#endif +#endif /* GL_ARB_point_parameters */ + +#ifndef GL_ARB_point_sprite +#define GL_ARB_point_sprite 1 +#define GL_POINT_SPRITE_ARB 0x8861 +#define GL_COORD_REPLACE_ARB 0x8862 +#endif /* GL_ARB_point_sprite */ + +#ifndef GL_ARB_program_interface_query +#define GL_ARB_program_interface_query 1 +#endif /* GL_ARB_program_interface_query */ + +#ifndef GL_ARB_provoking_vertex +#define GL_ARB_provoking_vertex 1 +#endif /* GL_ARB_provoking_vertex */ + +#ifndef GL_ARB_query_buffer_object +#define GL_ARB_query_buffer_object 1 +#endif /* GL_ARB_query_buffer_object */ + +#ifndef GL_ARB_robust_buffer_access_behavior +#define GL_ARB_robust_buffer_access_behavior 1 +#endif /* GL_ARB_robust_buffer_access_behavior */ + +#ifndef GL_ARB_robustness +#define GL_ARB_robustness 1 +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 +typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void); +typedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img); +typedef void (APIENTRYP PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void *img); +typedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +typedef void (APIENTRYP PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +typedef void (APIENTRYP PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +typedef void (APIENTRYP PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +typedef void (APIENTRYP PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort *values); +typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte *pattern); +typedef void (APIENTRYP PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +typedef void (APIENTRYP PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +typedef void (APIENTRYP PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLenum APIENTRY glGetGraphicsResetStatusARB (void); +GLAPI void APIENTRY glGetnTexImageARB (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img); +GLAPI void APIENTRY glReadnPixelsARB (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GLAPI void APIENTRY glGetnCompressedTexImageARB (GLenum target, GLint lod, GLsizei bufSize, void *img); +GLAPI void APIENTRY glGetnUniformfvARB (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GLAPI void APIENTRY glGetnUniformivARB (GLuint program, GLint location, GLsizei bufSize, GLint *params); +GLAPI void APIENTRY glGetnUniformuivARB (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +GLAPI void APIENTRY glGetnUniformdvARB (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +GLAPI void APIENTRY glGetnMapdvARB (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +GLAPI void APIENTRY glGetnMapfvARB (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +GLAPI void APIENTRY glGetnMapivARB (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +GLAPI void APIENTRY glGetnPixelMapfvARB (GLenum map, GLsizei bufSize, GLfloat *values); +GLAPI void APIENTRY glGetnPixelMapuivARB (GLenum map, GLsizei bufSize, GLuint *values); +GLAPI void APIENTRY glGetnPixelMapusvARB (GLenum map, GLsizei bufSize, GLushort *values); +GLAPI void APIENTRY glGetnPolygonStippleARB (GLsizei bufSize, GLubyte *pattern); +GLAPI void APIENTRY glGetnColorTableARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +GLAPI void APIENTRY glGetnConvolutionFilterARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +GLAPI void APIENTRY glGetnSeparableFilterARB (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +GLAPI void APIENTRY glGetnHistogramARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +GLAPI void APIENTRY glGetnMinmaxARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +#endif +#endif /* GL_ARB_robustness */ + +#ifndef GL_ARB_robustness_isolation +#define GL_ARB_robustness_isolation 1 +#endif /* GL_ARB_robustness_isolation */ + +#ifndef GL_ARB_sample_shading +#define GL_ARB_sample_shading 1 +#define GL_SAMPLE_SHADING_ARB 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 +typedef void (APIENTRYP PFNGLMINSAMPLESHADINGARBPROC) (GLfloat value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMinSampleShadingARB (GLfloat value); +#endif +#endif /* GL_ARB_sample_shading */ + +#ifndef GL_ARB_sampler_objects +#define GL_ARB_sampler_objects 1 +#endif /* GL_ARB_sampler_objects */ + +#ifndef GL_ARB_seamless_cube_map +#define GL_ARB_seamless_cube_map 1 +#endif /* GL_ARB_seamless_cube_map */ + +#ifndef GL_ARB_seamless_cubemap_per_texture +#define GL_ARB_seamless_cubemap_per_texture 1 +#endif /* GL_ARB_seamless_cubemap_per_texture */ + +#ifndef GL_ARB_separate_shader_objects +#define GL_ARB_separate_shader_objects 1 +#endif /* GL_ARB_separate_shader_objects */ + +#ifndef GL_ARB_shader_atomic_counters +#define GL_ARB_shader_atomic_counters 1 +#endif /* GL_ARB_shader_atomic_counters */ + +#ifndef GL_ARB_shader_bit_encoding +#define GL_ARB_shader_bit_encoding 1 +#endif /* GL_ARB_shader_bit_encoding */ + +#ifndef GL_ARB_shader_draw_parameters +#define GL_ARB_shader_draw_parameters 1 +#endif /* GL_ARB_shader_draw_parameters */ + +#ifndef GL_ARB_shader_group_vote +#define GL_ARB_shader_group_vote 1 +#endif /* GL_ARB_shader_group_vote */ + +#ifndef GL_ARB_shader_image_load_store +#define GL_ARB_shader_image_load_store 1 +#endif /* GL_ARB_shader_image_load_store */ + +#ifndef GL_ARB_shader_image_size +#define GL_ARB_shader_image_size 1 +#endif /* GL_ARB_shader_image_size */ + +#ifndef GL_ARB_shader_objects +#define GL_ARB_shader_objects 1 +#ifdef __APPLE__ +typedef void *GLhandleARB; +#else +typedef unsigned int GLhandleARB; +#endif +typedef char GLcharARB; +#define GL_PROGRAM_OBJECT_ARB 0x8B40 +#define GL_SHADER_OBJECT_ARB 0x8B48 +#define GL_OBJECT_TYPE_ARB 0x8B4E +#define GL_OBJECT_SUBTYPE_ARB 0x8B4F +#define GL_FLOAT_VEC2_ARB 0x8B50 +#define GL_FLOAT_VEC3_ARB 0x8B51 +#define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_INT_VEC2_ARB 0x8B53 +#define GL_INT_VEC3_ARB 0x8B54 +#define GL_INT_VEC4_ARB 0x8B55 +#define GL_BOOL_ARB 0x8B56 +#define GL_BOOL_VEC2_ARB 0x8B57 +#define GL_BOOL_VEC3_ARB 0x8B58 +#define GL_BOOL_VEC4_ARB 0x8B59 +#define GL_FLOAT_MAT2_ARB 0x8B5A +#define GL_FLOAT_MAT3_ARB 0x8B5B +#define GL_FLOAT_MAT4_ARB 0x8B5C +#define GL_SAMPLER_1D_ARB 0x8B5D +#define GL_SAMPLER_2D_ARB 0x8B5E +#define GL_SAMPLER_3D_ARB 0x8B5F +#define GL_SAMPLER_CUBE_ARB 0x8B60 +#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 +#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 +#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 +typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); +typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname); +typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); +typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); +typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); +typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); +typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void); +typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); +typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeleteObjectARB (GLhandleARB obj); +GLAPI GLhandleARB APIENTRY glGetHandleARB (GLenum pname); +GLAPI void APIENTRY glDetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj); +GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum shaderType); +GLAPI void APIENTRY glShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); +GLAPI void APIENTRY glCompileShaderARB (GLhandleARB shaderObj); +GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB (void); +GLAPI void APIENTRY glAttachObjectARB (GLhandleARB containerObj, GLhandleARB obj); +GLAPI void APIENTRY glLinkProgramARB (GLhandleARB programObj); +GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB programObj); +GLAPI void APIENTRY glValidateProgramARB (GLhandleARB programObj); +GLAPI void APIENTRY glUniform1fARB (GLint location, GLfloat v0); +GLAPI void APIENTRY glUniform2fARB (GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glUniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glUniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glUniform1iARB (GLint location, GLint v0); +GLAPI void APIENTRY glUniform2iARB (GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glUniform3iARB (GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glUniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glUniform1fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform2fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform3fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform4fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform1ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform2ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform3ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform4ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glGetObjectParameterfvARB (GLhandleARB obj, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB programObj, const GLcharARB *name); +GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +GLAPI void APIENTRY glGetUniformfvARB (GLhandleARB programObj, GLint location, GLfloat *params); +GLAPI void APIENTRY glGetUniformivARB (GLhandleARB programObj, GLint location, GLint *params); +GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); +#endif +#endif /* GL_ARB_shader_objects */ + +#ifndef GL_ARB_shader_precision +#define GL_ARB_shader_precision 1 +#endif /* GL_ARB_shader_precision */ + +#ifndef GL_ARB_shader_stencil_export +#define GL_ARB_shader_stencil_export 1 +#endif /* GL_ARB_shader_stencil_export */ + +#ifndef GL_ARB_shader_storage_buffer_object +#define GL_ARB_shader_storage_buffer_object 1 +#endif /* GL_ARB_shader_storage_buffer_object */ + +#ifndef GL_ARB_shader_subroutine +#define GL_ARB_shader_subroutine 1 +#endif /* GL_ARB_shader_subroutine */ + +#ifndef GL_ARB_shader_texture_lod +#define GL_ARB_shader_texture_lod 1 +#endif /* GL_ARB_shader_texture_lod */ + +#ifndef GL_ARB_shading_language_100 +#define GL_ARB_shading_language_100 1 +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C +#endif /* GL_ARB_shading_language_100 */ + +#ifndef GL_ARB_shading_language_420pack +#define GL_ARB_shading_language_420pack 1 +#endif /* GL_ARB_shading_language_420pack */ + +#ifndef GL_ARB_shading_language_include +#define GL_ARB_shading_language_include 1 +#define GL_SHADER_INCLUDE_ARB 0x8DAE +#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 +#define GL_NAMED_STRING_TYPE_ARB 0x8DEA +typedef void (APIENTRYP PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); +typedef void (APIENTRYP PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); +typedef void (APIENTRYP PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length); +typedef GLboolean (APIENTRYP PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); +typedef void (APIENTRYP PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); +typedef void (APIENTRYP PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar *name, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glNamedStringARB (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); +GLAPI void APIENTRY glDeleteNamedStringARB (GLint namelen, const GLchar *name); +GLAPI void APIENTRY glCompileShaderIncludeARB (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length); +GLAPI GLboolean APIENTRY glIsNamedStringARB (GLint namelen, const GLchar *name); +GLAPI void APIENTRY glGetNamedStringARB (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); +GLAPI void APIENTRY glGetNamedStringivARB (GLint namelen, const GLchar *name, GLenum pname, GLint *params); +#endif +#endif /* GL_ARB_shading_language_include */ + +#ifndef GL_ARB_shading_language_packing +#define GL_ARB_shading_language_packing 1 +#endif /* GL_ARB_shading_language_packing */ + +#ifndef GL_ARB_shadow +#define GL_ARB_shadow 1 +#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C +#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D +#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E +#endif /* GL_ARB_shadow */ + +#ifndef GL_ARB_shadow_ambient +#define GL_ARB_shadow_ambient 1 +#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF +#endif /* GL_ARB_shadow_ambient */ + +#ifndef GL_ARB_sparse_texture +#define GL_ARB_sparse_texture 1 +#define GL_TEXTURE_SPARSE_ARB 0x91A6 +#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 +#define GL_MIN_SPARSE_LEVEL_ARB 0x919B +#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 +#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A +#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 +typedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexPageCommitmentARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident); +#endif +#endif /* GL_ARB_sparse_texture */ + +#ifndef GL_ARB_stencil_texturing +#define GL_ARB_stencil_texturing 1 +#endif /* GL_ARB_stencil_texturing */ + +#ifndef GL_ARB_sync +#define GL_ARB_sync 1 +#endif /* GL_ARB_sync */ + +#ifndef GL_ARB_tessellation_shader +#define GL_ARB_tessellation_shader 1 +#endif /* GL_ARB_tessellation_shader */ + +#ifndef GL_ARB_texture_border_clamp +#define GL_ARB_texture_border_clamp 1 +#define GL_CLAMP_TO_BORDER_ARB 0x812D +#endif /* GL_ARB_texture_border_clamp */ + +#ifndef GL_ARB_texture_buffer_object +#define GL_ARB_texture_buffer_object 1 +#define GL_TEXTURE_BUFFER_ARB 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E +typedef void (APIENTRYP PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBufferARB (GLenum target, GLenum internalformat, GLuint buffer); +#endif +#endif /* GL_ARB_texture_buffer_object */ + +#ifndef GL_ARB_texture_buffer_object_rgb32 +#define GL_ARB_texture_buffer_object_rgb32 1 +#endif /* GL_ARB_texture_buffer_object_rgb32 */ + +#ifndef GL_ARB_texture_buffer_range +#define GL_ARB_texture_buffer_range 1 +#endif /* GL_ARB_texture_buffer_range */ + +#ifndef GL_ARB_texture_compression +#define GL_ARB_texture_compression 1 +#define GL_COMPRESSED_ALPHA_ARB 0x84E9 +#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB +#define GL_COMPRESSED_INTENSITY_ARB 0x84EC +#define GL_COMPRESSED_RGB_ARB 0x84ED +#define GL_COMPRESSED_RGBA_ARB 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 +#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, void *img); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum target, GLint level, void *img); +#endif +#endif /* GL_ARB_texture_compression */ + +#ifndef GL_ARB_texture_compression_bptc +#define GL_ARB_texture_compression_bptc 1 +#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F +#endif /* GL_ARB_texture_compression_bptc */ + +#ifndef GL_ARB_texture_compression_rgtc +#define GL_ARB_texture_compression_rgtc 1 +#endif /* GL_ARB_texture_compression_rgtc */ + +#ifndef GL_ARB_texture_cube_map +#define GL_ARB_texture_cube_map 1 +#define GL_NORMAL_MAP_ARB 0x8511 +#define GL_REFLECTION_MAP_ARB 0x8512 +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C +#endif /* GL_ARB_texture_cube_map */ + +#ifndef GL_ARB_texture_cube_map_array +#define GL_ARB_texture_cube_map_array 1 +#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F +#endif /* GL_ARB_texture_cube_map_array */ + +#ifndef GL_ARB_texture_env_add +#define GL_ARB_texture_env_add 1 +#endif /* GL_ARB_texture_env_add */ + +#ifndef GL_ARB_texture_env_combine +#define GL_ARB_texture_env_combine 1 +#define GL_COMBINE_ARB 0x8570 +#define GL_COMBINE_RGB_ARB 0x8571 +#define GL_COMBINE_ALPHA_ARB 0x8572 +#define GL_SOURCE0_RGB_ARB 0x8580 +#define GL_SOURCE1_RGB_ARB 0x8581 +#define GL_SOURCE2_RGB_ARB 0x8582 +#define GL_SOURCE0_ALPHA_ARB 0x8588 +#define GL_SOURCE1_ALPHA_ARB 0x8589 +#define GL_SOURCE2_ALPHA_ARB 0x858A +#define GL_OPERAND0_RGB_ARB 0x8590 +#define GL_OPERAND1_RGB_ARB 0x8591 +#define GL_OPERAND2_RGB_ARB 0x8592 +#define GL_OPERAND0_ALPHA_ARB 0x8598 +#define GL_OPERAND1_ALPHA_ARB 0x8599 +#define GL_OPERAND2_ALPHA_ARB 0x859A +#define GL_RGB_SCALE_ARB 0x8573 +#define GL_ADD_SIGNED_ARB 0x8574 +#define GL_INTERPOLATE_ARB 0x8575 +#define GL_SUBTRACT_ARB 0x84E7 +#define GL_CONSTANT_ARB 0x8576 +#define GL_PRIMARY_COLOR_ARB 0x8577 +#define GL_PREVIOUS_ARB 0x8578 +#endif /* GL_ARB_texture_env_combine */ + +#ifndef GL_ARB_texture_env_crossbar +#define GL_ARB_texture_env_crossbar 1 +#endif /* GL_ARB_texture_env_crossbar */ + +#ifndef GL_ARB_texture_env_dot3 +#define GL_ARB_texture_env_dot3 1 +#define GL_DOT3_RGB_ARB 0x86AE +#define GL_DOT3_RGBA_ARB 0x86AF +#endif /* GL_ARB_texture_env_dot3 */ + +#ifndef GL_ARB_texture_float +#define GL_ARB_texture_float 1 +#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 +#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 +#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 +#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 +#define GL_RGBA32F_ARB 0x8814 +#define GL_RGB32F_ARB 0x8815 +#define GL_ALPHA32F_ARB 0x8816 +#define GL_INTENSITY32F_ARB 0x8817 +#define GL_LUMINANCE32F_ARB 0x8818 +#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 +#define GL_RGBA16F_ARB 0x881A +#define GL_RGB16F_ARB 0x881B +#define GL_ALPHA16F_ARB 0x881C +#define GL_INTENSITY16F_ARB 0x881D +#define GL_LUMINANCE16F_ARB 0x881E +#define GL_LUMINANCE_ALPHA16F_ARB 0x881F +#endif /* GL_ARB_texture_float */ + +#ifndef GL_ARB_texture_gather +#define GL_ARB_texture_gather 1 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F +#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F +#endif /* GL_ARB_texture_gather */ + +#ifndef GL_ARB_texture_mirror_clamp_to_edge +#define GL_ARB_texture_mirror_clamp_to_edge 1 +#endif /* GL_ARB_texture_mirror_clamp_to_edge */ + +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_ARB_texture_mirrored_repeat 1 +#define GL_MIRRORED_REPEAT_ARB 0x8370 +#endif /* GL_ARB_texture_mirrored_repeat */ + +#ifndef GL_ARB_texture_multisample +#define GL_ARB_texture_multisample 1 +#endif /* GL_ARB_texture_multisample */ + +#ifndef GL_ARB_texture_non_power_of_two +#define GL_ARB_texture_non_power_of_two 1 +#endif /* GL_ARB_texture_non_power_of_two */ + +#ifndef GL_ARB_texture_query_levels +#define GL_ARB_texture_query_levels 1 +#endif /* GL_ARB_texture_query_levels */ + +#ifndef GL_ARB_texture_query_lod +#define GL_ARB_texture_query_lod 1 +#endif /* GL_ARB_texture_query_lod */ + +#ifndef GL_ARB_texture_rectangle +#define GL_ARB_texture_rectangle 1 +#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 +#endif /* GL_ARB_texture_rectangle */ + +#ifndef GL_ARB_texture_rg +#define GL_ARB_texture_rg 1 +#endif /* GL_ARB_texture_rg */ + +#ifndef GL_ARB_texture_rgb10_a2ui +#define GL_ARB_texture_rgb10_a2ui 1 +#endif /* GL_ARB_texture_rgb10_a2ui */ + +#ifndef GL_ARB_texture_stencil8 +#define GL_ARB_texture_stencil8 1 +#endif /* GL_ARB_texture_stencil8 */ + +#ifndef GL_ARB_texture_storage +#define GL_ARB_texture_storage 1 +#endif /* GL_ARB_texture_storage */ + +#ifndef GL_ARB_texture_storage_multisample +#define GL_ARB_texture_storage_multisample 1 +#endif /* GL_ARB_texture_storage_multisample */ + +#ifndef GL_ARB_texture_swizzle +#define GL_ARB_texture_swizzle 1 +#endif /* GL_ARB_texture_swizzle */ + +#ifndef GL_ARB_texture_view +#define GL_ARB_texture_view 1 +#endif /* GL_ARB_texture_view */ + +#ifndef GL_ARB_timer_query +#define GL_ARB_timer_query 1 +#endif /* GL_ARB_timer_query */ + +#ifndef GL_ARB_transform_feedback2 +#define GL_ARB_transform_feedback2 1 +#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 +#endif /* GL_ARB_transform_feedback2 */ + +#ifndef GL_ARB_transform_feedback3 +#define GL_ARB_transform_feedback3 1 +#endif /* GL_ARB_transform_feedback3 */ + +#ifndef GL_ARB_transform_feedback_instanced +#define GL_ARB_transform_feedback_instanced 1 +#endif /* GL_ARB_transform_feedback_instanced */ + +#ifndef GL_ARB_transpose_matrix +#define GL_ARB_transpose_matrix 1 +#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *m); +GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *m); +GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *m); +GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *m); +#endif +#endif /* GL_ARB_transpose_matrix */ + +#ifndef GL_ARB_uniform_buffer_object +#define GL_ARB_uniform_buffer_object 1 +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#endif /* GL_ARB_uniform_buffer_object */ + +#ifndef GL_ARB_vertex_array_bgra +#define GL_ARB_vertex_array_bgra 1 +#endif /* GL_ARB_vertex_array_bgra */ + +#ifndef GL_ARB_vertex_array_object +#define GL_ARB_vertex_array_object 1 +#endif /* GL_ARB_vertex_array_object */ + +#ifndef GL_ARB_vertex_attrib_64bit +#define GL_ARB_vertex_attrib_64bit 1 +#endif /* GL_ARB_vertex_attrib_64bit */ + +#ifndef GL_ARB_vertex_attrib_binding +#define GL_ARB_vertex_attrib_binding 1 +#endif /* GL_ARB_vertex_attrib_binding */ + +#ifndef GL_ARB_vertex_blend +#define GL_ARB_vertex_blend 1 +#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 +#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 +#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 +#define GL_VERTEX_BLEND_ARB 0x86A7 +#define GL_CURRENT_WEIGHT_ARB 0x86A8 +#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 +#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA +#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB +#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC +#define GL_WEIGHT_ARRAY_ARB 0x86AD +#define GL_MODELVIEW0_ARB 0x1700 +#define GL_MODELVIEW1_ARB 0x850A +#define GL_MODELVIEW2_ARB 0x8722 +#define GL_MODELVIEW3_ARB 0x8723 +#define GL_MODELVIEW4_ARB 0x8724 +#define GL_MODELVIEW5_ARB 0x8725 +#define GL_MODELVIEW6_ARB 0x8726 +#define GL_MODELVIEW7_ARB 0x8727 +#define GL_MODELVIEW8_ARB 0x8728 +#define GL_MODELVIEW9_ARB 0x8729 +#define GL_MODELVIEW10_ARB 0x872A +#define GL_MODELVIEW11_ARB 0x872B +#define GL_MODELVIEW12_ARB 0x872C +#define GL_MODELVIEW13_ARB 0x872D +#define GL_MODELVIEW14_ARB 0x872E +#define GL_MODELVIEW15_ARB 0x872F +#define GL_MODELVIEW16_ARB 0x8730 +#define GL_MODELVIEW17_ARB 0x8731 +#define GL_MODELVIEW18_ARB 0x8732 +#define GL_MODELVIEW19_ARB 0x8733 +#define GL_MODELVIEW20_ARB 0x8734 +#define GL_MODELVIEW21_ARB 0x8735 +#define GL_MODELVIEW22_ARB 0x8736 +#define GL_MODELVIEW23_ARB 0x8737 +#define GL_MODELVIEW24_ARB 0x8738 +#define GL_MODELVIEW25_ARB 0x8739 +#define GL_MODELVIEW26_ARB 0x873A +#define GL_MODELVIEW27_ARB 0x873B +#define GL_MODELVIEW28_ARB 0x873C +#define GL_MODELVIEW29_ARB 0x873D +#define GL_MODELVIEW30_ARB 0x873E +#define GL_MODELVIEW31_ARB 0x873F +typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights); +typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights); +typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *weights); +typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights); +typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights); +typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights); +typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights); +typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights); +typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWeightbvARB (GLint size, const GLbyte *weights); +GLAPI void APIENTRY glWeightsvARB (GLint size, const GLshort *weights); +GLAPI void APIENTRY glWeightivARB (GLint size, const GLint *weights); +GLAPI void APIENTRY glWeightfvARB (GLint size, const GLfloat *weights); +GLAPI void APIENTRY glWeightdvARB (GLint size, const GLdouble *weights); +GLAPI void APIENTRY glWeightubvARB (GLint size, const GLubyte *weights); +GLAPI void APIENTRY glWeightusvARB (GLint size, const GLushort *weights); +GLAPI void APIENTRY glWeightuivARB (GLint size, const GLuint *weights); +GLAPI void APIENTRY glWeightPointerARB (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glVertexBlendARB (GLint count); +#endif +#endif /* GL_ARB_vertex_blend */ + +#ifndef GL_ARB_vertex_buffer_object +#define GL_ARB_vertex_buffer_object 1 +#ifdef __MACOSX__ /* The OS X headers haven't caught up with Khronos yet */ +typedef long GLsizeiptrARB; +typedef long GLintptrARB; +#else +typedef ptrdiff_t GLsizeiptrARB; +typedef ptrdiff_t GLintptrARB; +#endif +#define GL_BUFFER_SIZE_ARB 0x8764 +#define GL_BUFFER_USAGE_ARB 0x8765 +#define GL_ARRAY_BUFFER_ARB 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F +#define GL_READ_ONLY_ARB 0x88B8 +#define GL_WRITE_ONLY_ARB 0x88B9 +#define GL_READ_WRITE_ARB 0x88BA +#define GL_BUFFER_ACCESS_ARB 0x88BB +#define GL_BUFFER_MAPPED_ARB 0x88BC +#define GL_BUFFER_MAP_POINTER_ARB 0x88BD +#define GL_STREAM_DRAW_ARB 0x88E0 +#define GL_STREAM_READ_ARB 0x88E1 +#define GL_STREAM_COPY_ARB 0x88E2 +#define GL_STATIC_DRAW_ARB 0x88E4 +#define GL_STATIC_READ_ARB 0x88E5 +#define GL_STATIC_COPY_ARB 0x88E6 +#define GL_DYNAMIC_DRAW_ARB 0x88E8 +#define GL_DYNAMIC_READ_ARB 0x88E9 +#define GL_DYNAMIC_COPY_ARB 0x88EA +typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); +typedef void *(APIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindBufferARB (GLenum target, GLuint buffer); +GLAPI void APIENTRY glDeleteBuffersARB (GLsizei n, const GLuint *buffers); +GLAPI void APIENTRY glGenBuffersARB (GLsizei n, GLuint *buffers); +GLAPI GLboolean APIENTRY glIsBufferARB (GLuint buffer); +GLAPI void APIENTRY glBufferDataARB (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); +GLAPI void APIENTRY glBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); +GLAPI void APIENTRY glGetBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); +GLAPI void *APIENTRY glMapBufferARB (GLenum target, GLenum access); +GLAPI GLboolean APIENTRY glUnmapBufferARB (GLenum target); +GLAPI void APIENTRY glGetBufferParameterivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetBufferPointervARB (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_ARB_vertex_buffer_object */ + +#ifndef GL_ARB_vertex_program +#define GL_ARB_vertex_program 1 +#define GL_COLOR_SUM_ARB 0x8458 +#define GL_VERTEX_PROGRAM_ARB 0x8620 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, void **pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttrib1dARB (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1fARB (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1sARB (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2dARB (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2fARB (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2sARB (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3sARB (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4NbvARB (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4NivARB (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4NsvARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4NubARB (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4NubvARB (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4NuivARB (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4NusvARB (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttrib4bvARB (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4ivARB (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4sARB (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubvARB (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4uivARB (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4usvARB (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribPointerARB (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glEnableVertexAttribArrayARB (GLuint index); +GLAPI void APIENTRY glDisableVertexAttribArrayARB (GLuint index); +GLAPI void APIENTRY glGetVertexAttribdvARB (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfvARB (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribivARB (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointervARB (GLuint index, GLenum pname, void **pointer); +#endif +#endif /* GL_ARB_vertex_program */ + +#ifndef GL_ARB_vertex_shader +#define GL_ARB_vertex_shader 1 +#define GL_VERTEX_SHADER_ARB 0x8B31 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB programObj, GLuint index, const GLcharARB *name); +GLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB programObj, const GLcharARB *name); +#endif +#endif /* GL_ARB_vertex_shader */ + +#ifndef GL_ARB_vertex_type_10f_11f_11f_rev +#define GL_ARB_vertex_type_10f_11f_11f_rev 1 +#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ + +#ifndef GL_ARB_vertex_type_2_10_10_10_rev +#define GL_ARB_vertex_type_2_10_10_10_rev 1 +#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ + +#ifndef GL_ARB_viewport_array +#define GL_ARB_viewport_array 1 +#endif /* GL_ARB_viewport_array */ + +#ifndef GL_ARB_window_pos +#define GL_ARB_window_pos 1 +typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (const GLshort *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dARB (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2fARB (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2iARB (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2ivARB (const GLint *v); +GLAPI void APIENTRY glWindowPos2sARB (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2svARB (const GLshort *v); +GLAPI void APIENTRY glWindowPos3dARB (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3fARB (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3iARB (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3ivARB (const GLint *v); +GLAPI void APIENTRY glWindowPos3sARB (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3svARB (const GLshort *v); +#endif +#endif /* GL_ARB_window_pos */ + +#ifndef GL_KHR_debug +#define GL_KHR_debug 1 +#endif /* GL_KHR_debug */ + +#ifndef GL_KHR_texture_compression_astc_hdr +#define GL_KHR_texture_compression_astc_hdr 1 +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD +#endif /* GL_KHR_texture_compression_astc_hdr */ + +#ifndef GL_KHR_texture_compression_astc_ldr +#define GL_KHR_texture_compression_astc_ldr 1 +#endif /* GL_KHR_texture_compression_astc_ldr */ + +#ifndef GL_OES_byte_coordinates +#define GL_OES_byte_coordinates 1 +typedef void (APIENTRYP PFNGLMULTITEXCOORD1BOESPROC) (GLenum texture, GLbyte s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2BOESPROC) (GLenum texture, GLbyte s, GLbyte t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3BOESPROC) (GLenum texture, GLbyte s, GLbyte t, GLbyte r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4BOESPROC) (GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD1BOESPROC) (GLbyte s); +typedef void (APIENTRYP PFNGLTEXCOORD1BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD2BOESPROC) (GLbyte s, GLbyte t); +typedef void (APIENTRYP PFNGLTEXCOORD2BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD3BOESPROC) (GLbyte s, GLbyte t, GLbyte r); +typedef void (APIENTRYP PFNGLTEXCOORD3BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD4BOESPROC) (GLbyte s, GLbyte t, GLbyte r, GLbyte q); +typedef void (APIENTRYP PFNGLTEXCOORD4BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLVERTEX2BOESPROC) (GLbyte x); +typedef void (APIENTRYP PFNGLVERTEX2BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLVERTEX3BOESPROC) (GLbyte x, GLbyte y); +typedef void (APIENTRYP PFNGLVERTEX3BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLVERTEX4BOESPROC) (GLbyte x, GLbyte y, GLbyte z); +typedef void (APIENTRYP PFNGLVERTEX4BVOESPROC) (const GLbyte *coords); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiTexCoord1bOES (GLenum texture, GLbyte s); +GLAPI void APIENTRY glMultiTexCoord1bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glMultiTexCoord2bOES (GLenum texture, GLbyte s, GLbyte t); +GLAPI void APIENTRY glMultiTexCoord2bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glMultiTexCoord3bOES (GLenum texture, GLbyte s, GLbyte t, GLbyte r); +GLAPI void APIENTRY glMultiTexCoord3bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glMultiTexCoord4bOES (GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q); +GLAPI void APIENTRY glMultiTexCoord4bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glTexCoord1bOES (GLbyte s); +GLAPI void APIENTRY glTexCoord1bvOES (const GLbyte *coords); +GLAPI void APIENTRY glTexCoord2bOES (GLbyte s, GLbyte t); +GLAPI void APIENTRY glTexCoord2bvOES (const GLbyte *coords); +GLAPI void APIENTRY glTexCoord3bOES (GLbyte s, GLbyte t, GLbyte r); +GLAPI void APIENTRY glTexCoord3bvOES (const GLbyte *coords); +GLAPI void APIENTRY glTexCoord4bOES (GLbyte s, GLbyte t, GLbyte r, GLbyte q); +GLAPI void APIENTRY glTexCoord4bvOES (const GLbyte *coords); +GLAPI void APIENTRY glVertex2bOES (GLbyte x); +GLAPI void APIENTRY glVertex2bvOES (const GLbyte *coords); +GLAPI void APIENTRY glVertex3bOES (GLbyte x, GLbyte y); +GLAPI void APIENTRY glVertex3bvOES (const GLbyte *coords); +GLAPI void APIENTRY glVertex4bOES (GLbyte x, GLbyte y, GLbyte z); +GLAPI void APIENTRY glVertex4bvOES (const GLbyte *coords); +#endif +#endif /* GL_OES_byte_coordinates */ + +#ifndef GL_OES_compressed_paletted_texture +#define GL_OES_compressed_paletted_texture 1 +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 +#endif /* GL_OES_compressed_paletted_texture */ + +#ifndef GL_OES_fixed_point +#define GL_OES_fixed_point 1 +typedef GLint GLfixed; +#define GL_FIXED_OES 0x140C +typedef void (APIENTRYP PFNGLALPHAFUNCXOESPROC) (GLenum func, GLfixed ref); +typedef void (APIENTRYP PFNGLCLEARCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLCLEARDEPTHXOESPROC) (GLfixed depth); +typedef void (APIENTRYP PFNGLCLIPPLANEXOESPROC) (GLenum plane, const GLfixed *equation); +typedef void (APIENTRYP PFNGLCOLOR4XOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLDEPTHRANGEXOESPROC) (GLfixed n, GLfixed f); +typedef void (APIENTRYP PFNGLFOGXOESPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLFOGXVOESPROC) (GLenum pname, const GLfixed *param); +typedef void (APIENTRYP PFNGLFRUSTUMXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +typedef void (APIENTRYP PFNGLGETCLIPPLANEXOESPROC) (GLenum plane, GLfixed *equation); +typedef void (APIENTRYP PFNGLGETFIXEDVOESPROC) (GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETTEXENVXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLLIGHTMODELXOESPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLLIGHTMODELXVOESPROC) (GLenum pname, const GLfixed *param); +typedef void (APIENTRYP PFNGLLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLLIGHTXVOESPROC) (GLenum light, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLLINEWIDTHXOESPROC) (GLfixed width); +typedef void (APIENTRYP PFNGLLOADMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLMATERIALXVOESPROC) (GLenum face, GLenum pname, const GLfixed *param); +typedef void (APIENTRYP PFNGLMULTMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +typedef void (APIENTRYP PFNGLNORMAL3XOESPROC) (GLfixed nx, GLfixed ny, GLfixed nz); +typedef void (APIENTRYP PFNGLORTHOXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +typedef void (APIENTRYP PFNGLPOINTPARAMETERXVOESPROC) (GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLPOINTSIZEXOESPROC) (GLfixed size); +typedef void (APIENTRYP PFNGLPOLYGONOFFSETXOESPROC) (GLfixed factor, GLfixed units); +typedef void (APIENTRYP PFNGLROTATEXOESPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEOESPROC) (GLfixed value, GLboolean invert); +typedef void (APIENTRYP PFNGLSCALEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLTEXENVXOESPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLTEXENVXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLTRANSLATEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLACCUMXOESPROC) (GLenum op, GLfixed value); +typedef void (APIENTRYP PFNGLBITMAPXOESPROC) (GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap); +typedef void (APIENTRYP PFNGLBLENDCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLCLEARACCUMXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLCOLOR3XOESPROC) (GLfixed red, GLfixed green, GLfixed blue); +typedef void (APIENTRYP PFNGLCOLOR3XVOESPROC) (const GLfixed *components); +typedef void (APIENTRYP PFNGLCOLOR4XVOESPROC) (const GLfixed *components); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLEVALCOORD1XOESPROC) (GLfixed u); +typedef void (APIENTRYP PFNGLEVALCOORD1XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLEVALCOORD2XOESPROC) (GLfixed u, GLfixed v); +typedef void (APIENTRYP PFNGLEVALCOORD2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLFEEDBACKBUFFERXOESPROC) (GLsizei n, GLenum type, const GLfixed *buffer); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETMAPXVOESPROC) (GLenum target, GLenum query, GLfixed *v); +typedef void (APIENTRYP PFNGLGETMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLGETPIXELMAPXVPROC) (GLenum map, GLint size, GLfixed *values); +typedef void (APIENTRYP PFNGLGETTEXGENXVOESPROC) (GLenum coord, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERXVOESPROC) (GLenum target, GLint level, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLINDEXXOESPROC) (GLfixed component); +typedef void (APIENTRYP PFNGLINDEXXVOESPROC) (const GLfixed *component); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMAP1XOESPROC) (GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points); +typedef void (APIENTRYP PFNGLMAP2XOESPROC) (GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points); +typedef void (APIENTRYP PFNGLMAPGRID1XOESPROC) (GLint n, GLfixed u1, GLfixed u2); +typedef void (APIENTRYP PFNGLMAPGRID2XOESPROC) (GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1XOESPROC) (GLenum texture, GLfixed s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2XOESPROC) (GLenum texture, GLfixed s, GLfixed t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLNORMAL3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLPASSTHROUGHXOESPROC) (GLfixed token); +typedef void (APIENTRYP PFNGLPIXELMAPXPROC) (GLenum map, GLint size, const GLfixed *values); +typedef void (APIENTRYP PFNGLPIXELSTOREXPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLPIXELTRANSFERXOESPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLPIXELZOOMXOESPROC) (GLfixed xfactor, GLfixed yfactor); +typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESXOESPROC) (GLsizei n, const GLuint *textures, const GLfixed *priorities); +typedef void (APIENTRYP PFNGLRASTERPOS2XOESPROC) (GLfixed x, GLfixed y); +typedef void (APIENTRYP PFNGLRASTERPOS2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLRASTERPOS3XOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLRASTERPOS3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLRASTERPOS4XOESPROC) (GLfixed x, GLfixed y, GLfixed z, GLfixed w); +typedef void (APIENTRYP PFNGLRASTERPOS4XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLRECTXOESPROC) (GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2); +typedef void (APIENTRYP PFNGLRECTXVOESPROC) (const GLfixed *v1, const GLfixed *v2); +typedef void (APIENTRYP PFNGLTEXCOORD1XOESPROC) (GLfixed s); +typedef void (APIENTRYP PFNGLTEXCOORD1XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXCOORD2XOESPROC) (GLfixed s, GLfixed t); +typedef void (APIENTRYP PFNGLTEXCOORD2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXCOORD3XOESPROC) (GLfixed s, GLfixed t, GLfixed r); +typedef void (APIENTRYP PFNGLTEXCOORD3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXCOORD4XOESPROC) (GLfixed s, GLfixed t, GLfixed r, GLfixed q); +typedef void (APIENTRYP PFNGLTEXCOORD4XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXGENXOESPROC) (GLenum coord, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLTEXGENXVOESPROC) (GLenum coord, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLVERTEX2XOESPROC) (GLfixed x); +typedef void (APIENTRYP PFNGLVERTEX2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLVERTEX3XOESPROC) (GLfixed x, GLfixed y); +typedef void (APIENTRYP PFNGLVERTEX3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLVERTEX4XOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLVERTEX4XVOESPROC) (const GLfixed *coords); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glAlphaFuncxOES (GLenum func, GLfixed ref); +GLAPI void APIENTRY glClearColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glClearDepthxOES (GLfixed depth); +GLAPI void APIENTRY glClipPlanexOES (GLenum plane, const GLfixed *equation); +GLAPI void APIENTRY glColor4xOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glDepthRangexOES (GLfixed n, GLfixed f); +GLAPI void APIENTRY glFogxOES (GLenum pname, GLfixed param); +GLAPI void APIENTRY glFogxvOES (GLenum pname, const GLfixed *param); +GLAPI void APIENTRY glFrustumxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +GLAPI void APIENTRY glGetClipPlanexOES (GLenum plane, GLfixed *equation); +GLAPI void APIENTRY glGetFixedvOES (GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetTexEnvxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetTexParameterxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glLightModelxOES (GLenum pname, GLfixed param); +GLAPI void APIENTRY glLightModelxvOES (GLenum pname, const GLfixed *param); +GLAPI void APIENTRY glLightxOES (GLenum light, GLenum pname, GLfixed param); +GLAPI void APIENTRY glLightxvOES (GLenum light, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glLineWidthxOES (GLfixed width); +GLAPI void APIENTRY glLoadMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMaterialxOES (GLenum face, GLenum pname, GLfixed param); +GLAPI void APIENTRY glMaterialxvOES (GLenum face, GLenum pname, const GLfixed *param); +GLAPI void APIENTRY glMultMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMultiTexCoord4xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +GLAPI void APIENTRY glNormal3xOES (GLfixed nx, GLfixed ny, GLfixed nz); +GLAPI void APIENTRY glOrthoxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +GLAPI void APIENTRY glPointParameterxvOES (GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glPointSizexOES (GLfixed size); +GLAPI void APIENTRY glPolygonOffsetxOES (GLfixed factor, GLfixed units); +GLAPI void APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glSampleCoverageOES (GLfixed value, GLboolean invert); +GLAPI void APIENTRY glScalexOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glTexEnvxOES (GLenum target, GLenum pname, GLfixed param); +GLAPI void APIENTRY glTexEnvxvOES (GLenum target, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glTexParameterxOES (GLenum target, GLenum pname, GLfixed param); +GLAPI void APIENTRY glTexParameterxvOES (GLenum target, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glTranslatexOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glAccumxOES (GLenum op, GLfixed value); +GLAPI void APIENTRY glBitmapxOES (GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap); +GLAPI void APIENTRY glBlendColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glClearAccumxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glColor3xOES (GLfixed red, GLfixed green, GLfixed blue); +GLAPI void APIENTRY glColor3xvOES (const GLfixed *components); +GLAPI void APIENTRY glColor4xvOES (const GLfixed *components); +GLAPI void APIENTRY glConvolutionParameterxOES (GLenum target, GLenum pname, GLfixed param); +GLAPI void APIENTRY glConvolutionParameterxvOES (GLenum target, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glEvalCoord1xOES (GLfixed u); +GLAPI void APIENTRY glEvalCoord1xvOES (const GLfixed *coords); +GLAPI void APIENTRY glEvalCoord2xOES (GLfixed u, GLfixed v); +GLAPI void APIENTRY glEvalCoord2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glFeedbackBufferxOES (GLsizei n, GLenum type, const GLfixed *buffer); +GLAPI void APIENTRY glGetConvolutionParameterxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetHistogramParameterxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetLightxOES (GLenum light, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetMapxvOES (GLenum target, GLenum query, GLfixed *v); +GLAPI void APIENTRY glGetMaterialxOES (GLenum face, GLenum pname, GLfixed param); +GLAPI void APIENTRY glGetPixelMapxv (GLenum map, GLint size, GLfixed *values); +GLAPI void APIENTRY glGetTexGenxvOES (GLenum coord, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetTexLevelParameterxvOES (GLenum target, GLint level, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glIndexxOES (GLfixed component); +GLAPI void APIENTRY glIndexxvOES (const GLfixed *component); +GLAPI void APIENTRY glLoadTransposeMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMap1xOES (GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points); +GLAPI void APIENTRY glMap2xOES (GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points); +GLAPI void APIENTRY glMapGrid1xOES (GLint n, GLfixed u1, GLfixed u2); +GLAPI void APIENTRY glMapGrid2xOES (GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2); +GLAPI void APIENTRY glMultTransposeMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMultiTexCoord1xOES (GLenum texture, GLfixed s); +GLAPI void APIENTRY glMultiTexCoord1xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glMultiTexCoord2xOES (GLenum texture, GLfixed s, GLfixed t); +GLAPI void APIENTRY glMultiTexCoord2xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glMultiTexCoord3xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r); +GLAPI void APIENTRY glMultiTexCoord3xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glMultiTexCoord4xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glNormal3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glPassThroughxOES (GLfixed token); +GLAPI void APIENTRY glPixelMapx (GLenum map, GLint size, const GLfixed *values); +GLAPI void APIENTRY glPixelStorex (GLenum pname, GLfixed param); +GLAPI void APIENTRY glPixelTransferxOES (GLenum pname, GLfixed param); +GLAPI void APIENTRY glPixelZoomxOES (GLfixed xfactor, GLfixed yfactor); +GLAPI void APIENTRY glPrioritizeTexturesxOES (GLsizei n, const GLuint *textures, const GLfixed *priorities); +GLAPI void APIENTRY glRasterPos2xOES (GLfixed x, GLfixed y); +GLAPI void APIENTRY glRasterPos2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glRasterPos3xOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glRasterPos3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glRasterPos4xOES (GLfixed x, GLfixed y, GLfixed z, GLfixed w); +GLAPI void APIENTRY glRasterPos4xvOES (const GLfixed *coords); +GLAPI void APIENTRY glRectxOES (GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2); +GLAPI void APIENTRY glRectxvOES (const GLfixed *v1, const GLfixed *v2); +GLAPI void APIENTRY glTexCoord1xOES (GLfixed s); +GLAPI void APIENTRY glTexCoord1xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexCoord2xOES (GLfixed s, GLfixed t); +GLAPI void APIENTRY glTexCoord2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexCoord3xOES (GLfixed s, GLfixed t, GLfixed r); +GLAPI void APIENTRY glTexCoord3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexCoord4xOES (GLfixed s, GLfixed t, GLfixed r, GLfixed q); +GLAPI void APIENTRY glTexCoord4xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexGenxOES (GLenum coord, GLenum pname, GLfixed param); +GLAPI void APIENTRY glTexGenxvOES (GLenum coord, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glVertex2xOES (GLfixed x); +GLAPI void APIENTRY glVertex2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glVertex3xOES (GLfixed x, GLfixed y); +GLAPI void APIENTRY glVertex3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glVertex4xOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glVertex4xvOES (const GLfixed *coords); +#endif +#endif /* GL_OES_fixed_point */ + +#ifndef GL_OES_query_matrix +#define GL_OES_query_matrix 1 +typedef GLbitfield (APIENTRYP PFNGLQUERYMATRIXXOESPROC) (GLfixed *mantissa, GLint *exponent); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLbitfield APIENTRY glQueryMatrixxOES (GLfixed *mantissa, GLint *exponent); +#endif +#endif /* GL_OES_query_matrix */ + +#ifndef GL_OES_read_format +#define GL_OES_read_format 1 +#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B +#endif /* GL_OES_read_format */ + +#ifndef GL_OES_single_precision +#define GL_OES_single_precision 1 +typedef void (APIENTRYP PFNGLCLEARDEPTHFOESPROC) (GLclampf depth); +typedef void (APIENTRYP PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat *equation); +typedef void (APIENTRYP PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f); +typedef void (APIENTRYP PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +typedef void (APIENTRYP PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat *equation); +typedef void (APIENTRYP PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClearDepthfOES (GLclampf depth); +GLAPI void APIENTRY glClipPlanefOES (GLenum plane, const GLfloat *equation); +GLAPI void APIENTRY glDepthRangefOES (GLclampf n, GLclampf f); +GLAPI void APIENTRY glFrustumfOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +GLAPI void APIENTRY glGetClipPlanefOES (GLenum plane, GLfloat *equation); +GLAPI void APIENTRY glOrthofOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +#endif +#endif /* GL_OES_single_precision */ + +#ifndef GL_3DFX_multisample +#define GL_3DFX_multisample 1 +#define GL_MULTISAMPLE_3DFX 0x86B2 +#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 +#define GL_SAMPLES_3DFX 0x86B4 +#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 +#endif /* GL_3DFX_multisample */ + +#ifndef GL_3DFX_tbuffer +#define GL_3DFX_tbuffer 1 +typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTbufferMask3DFX (GLuint mask); +#endif +#endif /* GL_3DFX_tbuffer */ + +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_3DFX_texture_compression_FXT1 1 +#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 +#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 +#endif /* GL_3DFX_texture_compression_FXT1 */ + +#ifndef GL_AMD_blend_minmax_factor +#define GL_AMD_blend_minmax_factor 1 +#define GL_FACTOR_MIN_AMD 0x901C +#define GL_FACTOR_MAX_AMD 0x901D +#endif /* GL_AMD_blend_minmax_factor */ + +#ifndef GL_AMD_conservative_depth +#define GL_AMD_conservative_depth 1 +#endif /* GL_AMD_conservative_depth */ + +#ifndef GL_AMD_debug_output +#define GL_AMD_debug_output 1 +typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); +#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 +#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 +#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 +#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A +#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B +#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C +#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D +#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E +#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F +#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 +typedef void (APIENTRYP PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, void *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDebugMessageEnableAMD (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsertAMD (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallbackAMD (GLDEBUGPROCAMD callback, void *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLogAMD (GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); +#endif +#endif /* GL_AMD_debug_output */ + +#ifndef GL_AMD_depth_clamp_separate +#define GL_AMD_depth_clamp_separate 1 +#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E +#define GL_DEPTH_CLAMP_FAR_AMD 0x901F +#endif /* GL_AMD_depth_clamp_separate */ + +#ifndef GL_AMD_draw_buffers_blend +#define GL_AMD_draw_buffers_blend 1 +typedef void (APIENTRYP PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncIndexedAMD (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparateIndexedAMD (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GLAPI void APIENTRY glBlendEquationIndexedAMD (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparateIndexedAMD (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +#endif +#endif /* GL_AMD_draw_buffers_blend */ + +#ifndef GL_AMD_gcn_shader +#define GL_AMD_gcn_shader 1 +#endif /* GL_AMD_gcn_shader */ + +#ifndef GL_AMD_gpu_shader_int64 +#define GL_AMD_gpu_shader_int64 1 +typedef int64_t GLint64EXT; +#define GL_INT64_NV 0x140E +#define GL_UNSIGNED_INT64_NV 0x140F +#define GL_INT8_NV 0x8FE0 +#define GL_INT8_VEC2_NV 0x8FE1 +#define GL_INT8_VEC3_NV 0x8FE2 +#define GL_INT8_VEC4_NV 0x8FE3 +#define GL_INT16_NV 0x8FE4 +#define GL_INT16_VEC2_NV 0x8FE5 +#define GL_INT16_VEC3_NV 0x8FE6 +#define GL_INT16_VEC4_NV 0x8FE7 +#define GL_INT64_VEC2_NV 0x8FE9 +#define GL_INT64_VEC3_NV 0x8FEA +#define GL_INT64_VEC4_NV 0x8FEB +#define GL_UNSIGNED_INT8_NV 0x8FEC +#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED +#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE +#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF +#define GL_UNSIGNED_INT16_NV 0x8FF0 +#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 +#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 +#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 +#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 +#define GL_FLOAT16_NV 0x8FF8 +#define GL_FLOAT16_VEC2_NV 0x8FF9 +#define GL_FLOAT16_VEC3_NV 0x8FFA +#define GL_FLOAT16_VEC4_NV 0x8FFB +typedef void (APIENTRYP PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); +typedef void (APIENTRYP PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); +typedef void (APIENTRYP PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniform1i64NV (GLint location, GLint64EXT x); +GLAPI void APIENTRY glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform1ui64NV (GLint location, GLuint64EXT x); +GLAPI void APIENTRY glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT *params); +GLAPI void APIENTRY glGetUniformui64vNV (GLuint program, GLint location, GLuint64EXT *params); +GLAPI void APIENTRY glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x); +GLAPI void APIENTRY glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x); +GLAPI void APIENTRY glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif +#endif /* GL_AMD_gpu_shader_int64 */ + +#ifndef GL_AMD_interleaved_elements +#define GL_AMD_interleaved_elements 1 +#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4 +#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5 +typedef void (APIENTRYP PFNGLVERTEXATTRIBPARAMETERIAMDPROC) (GLuint index, GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribParameteriAMD (GLuint index, GLenum pname, GLint param); +#endif +#endif /* GL_AMD_interleaved_elements */ + +#ifndef GL_AMD_multi_draw_indirect +#define GL_AMD_multi_draw_indirect 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectAMD (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirectAMD (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); +#endif +#endif /* GL_AMD_multi_draw_indirect */ + +#ifndef GL_AMD_name_gen_delete +#define GL_AMD_name_gen_delete 1 +#define GL_DATA_BUFFER_AMD 0x9151 +#define GL_PERFORMANCE_MONITOR_AMD 0x9152 +#define GL_QUERY_OBJECT_AMD 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 +#define GL_SAMPLER_OBJECT_AMD 0x9155 +typedef void (APIENTRYP PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint *names); +typedef void (APIENTRYP PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint *names); +typedef GLboolean (APIENTRYP PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenNamesAMD (GLenum identifier, GLuint num, GLuint *names); +GLAPI void APIENTRY glDeleteNamesAMD (GLenum identifier, GLuint num, const GLuint *names); +GLAPI GLboolean APIENTRY glIsNameAMD (GLenum identifier, GLuint name); +#endif +#endif /* GL_AMD_name_gen_delete */ + +#ifndef GL_AMD_occlusion_query_event +#define GL_AMD_occlusion_query_event 1 +#define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F +#define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001 +#define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002 +#define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004 +#define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008 +#define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF +typedef void (APIENTRYP PFNGLQUERYOBJECTPARAMETERUIAMDPROC) (GLenum target, GLuint id, GLenum pname, GLuint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glQueryObjectParameteruiAMD (GLenum target, GLuint id, GLenum pname, GLuint param); +#endif +#endif /* GL_AMD_occlusion_query_event */ + +#ifndef GL_AMD_performance_monitor +#define GL_AMD_performance_monitor 1 +#define GL_COUNTER_TYPE_AMD 0x8BC0 +#define GL_COUNTER_RANGE_AMD 0x8BC1 +#define GL_UNSIGNED_INT64_AMD 0x8BC2 +#define GL_PERCENTAGE_AMD 0x8BC3 +#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 +#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 +#define GL_PERFMON_RESULT_AMD 0x8BC6 +typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data); +typedef void (APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +typedef void (APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); +typedef void (APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +GLAPI void APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +GLAPI void APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +GLAPI void APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +GLAPI void APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, void *data); +GLAPI void APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors); +GLAPI void APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors); +GLAPI void APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +GLAPI void APIENTRY glBeginPerfMonitorAMD (GLuint monitor); +GLAPI void APIENTRY glEndPerfMonitorAMD (GLuint monitor); +GLAPI void APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#endif +#endif /* GL_AMD_performance_monitor */ + +#ifndef GL_AMD_pinned_memory +#define GL_AMD_pinned_memory 1 +#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 +#endif /* GL_AMD_pinned_memory */ + +#ifndef GL_AMD_query_buffer_object +#define GL_AMD_query_buffer_object 1 +#define GL_QUERY_BUFFER_AMD 0x9192 +#define GL_QUERY_BUFFER_BINDING_AMD 0x9193 +#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 +#endif /* GL_AMD_query_buffer_object */ + +#ifndef GL_AMD_sample_positions +#define GL_AMD_sample_positions 1 +#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F +typedef void (APIENTRYP PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat *val); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSetMultisamplefvAMD (GLenum pname, GLuint index, const GLfloat *val); +#endif +#endif /* GL_AMD_sample_positions */ + +#ifndef GL_AMD_seamless_cubemap_per_texture +#define GL_AMD_seamless_cubemap_per_texture 1 +#endif /* GL_AMD_seamless_cubemap_per_texture */ + +#ifndef GL_AMD_shader_atomic_counter_ops +#define GL_AMD_shader_atomic_counter_ops 1 +#endif /* GL_AMD_shader_atomic_counter_ops */ + +#ifndef GL_AMD_shader_stencil_export +#define GL_AMD_shader_stencil_export 1 +#endif /* GL_AMD_shader_stencil_export */ + +#ifndef GL_AMD_shader_trinary_minmax +#define GL_AMD_shader_trinary_minmax 1 +#endif /* GL_AMD_shader_trinary_minmax */ + +#ifndef GL_AMD_sparse_texture +#define GL_AMD_sparse_texture 1 +#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A +#define GL_MIN_SPARSE_LEVEL_AMD 0x919B +#define GL_MIN_LOD_WARNING_AMD 0x919C +#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001 +typedef void (APIENTRYP PFNGLTEXSTORAGESPARSEAMDPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +typedef void (APIENTRYP PFNGLTEXTURESTORAGESPARSEAMDPROC) (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexStorageSparseAMD (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +GLAPI void APIENTRY glTextureStorageSparseAMD (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +#endif +#endif /* GL_AMD_sparse_texture */ + +#ifndef GL_AMD_stencil_operation_extended +#define GL_AMD_stencil_operation_extended 1 +#define GL_SET_AMD 0x874A +#define GL_REPLACE_VALUE_AMD 0x874B +#define GL_STENCIL_OP_VALUE_AMD 0x874C +#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D +typedef void (APIENTRYP PFNGLSTENCILOPVALUEAMDPROC) (GLenum face, GLuint value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilOpValueAMD (GLenum face, GLuint value); +#endif +#endif /* GL_AMD_stencil_operation_extended */ + +#ifndef GL_AMD_texture_texture4 +#define GL_AMD_texture_texture4 1 +#endif /* GL_AMD_texture_texture4 */ + +#ifndef GL_AMD_transform_feedback3_lines_triangles +#define GL_AMD_transform_feedback3_lines_triangles 1 +#endif /* GL_AMD_transform_feedback3_lines_triangles */ + +#ifndef GL_AMD_transform_feedback4 +#define GL_AMD_transform_feedback4 1 +#define GL_STREAM_RASTERIZATION_AMD 0x91A0 +#endif /* GL_AMD_transform_feedback4 */ + +#ifndef GL_AMD_vertex_shader_layer +#define GL_AMD_vertex_shader_layer 1 +#endif /* GL_AMD_vertex_shader_layer */ + +#ifndef GL_AMD_vertex_shader_tessellator +#define GL_AMD_vertex_shader_tessellator 1 +#define GL_SAMPLER_BUFFER_AMD 0x9001 +#define GL_INT_SAMPLER_BUFFER_AMD 0x9002 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 +#define GL_TESSELLATION_MODE_AMD 0x9004 +#define GL_TESSELLATION_FACTOR_AMD 0x9005 +#define GL_DISCRETE_AMD 0x9006 +#define GL_CONTINUOUS_AMD 0x9007 +typedef void (APIENTRYP PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor); +typedef void (APIENTRYP PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTessellationFactorAMD (GLfloat factor); +GLAPI void APIENTRY glTessellationModeAMD (GLenum mode); +#endif +#endif /* GL_AMD_vertex_shader_tessellator */ + +#ifndef GL_AMD_vertex_shader_viewport_index +#define GL_AMD_vertex_shader_viewport_index 1 +#endif /* GL_AMD_vertex_shader_viewport_index */ + +#ifndef GL_APPLE_aux_depth_stencil +#define GL_APPLE_aux_depth_stencil 1 +#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 +#endif /* GL_APPLE_aux_depth_stencil */ + +#ifndef GL_APPLE_client_storage +#define GL_APPLE_client_storage 1 +#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 +#endif /* GL_APPLE_client_storage */ + +#ifndef GL_APPLE_element_array +#define GL_APPLE_element_array 1 +#define GL_ELEMENT_ARRAY_APPLE 0x8A0C +#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D +#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E +typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void *pointer); +typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glElementPointerAPPLE (GLenum type, const void *pointer); +GLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum mode, GLint first, GLsizei count); +GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); +#endif +#endif /* GL_APPLE_element_array */ + +#ifndef GL_APPLE_fence +#define GL_APPLE_fence 1 +#define GL_DRAW_PIXELS_APPLE 0x8A0A +#define GL_FENCE_APPLE 0x8A0B +typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint *fences); +typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint *fences); +typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); +typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenFencesAPPLE (GLsizei n, GLuint *fences); +GLAPI void APIENTRY glDeleteFencesAPPLE (GLsizei n, const GLuint *fences); +GLAPI void APIENTRY glSetFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glTestFenceAPPLE (GLuint fence); +GLAPI void APIENTRY glFinishFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum object, GLuint name); +GLAPI void APIENTRY glFinishObjectAPPLE (GLenum object, GLint name); +#endif +#endif /* GL_APPLE_fence */ + +#ifndef GL_APPLE_float_pixels +#define GL_APPLE_float_pixels 1 +#define GL_HALF_APPLE 0x140B +#define GL_RGBA_FLOAT32_APPLE 0x8814 +#define GL_RGB_FLOAT32_APPLE 0x8815 +#define GL_ALPHA_FLOAT32_APPLE 0x8816 +#define GL_INTENSITY_FLOAT32_APPLE 0x8817 +#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 +#define GL_RGBA_FLOAT16_APPLE 0x881A +#define GL_RGB_FLOAT16_APPLE 0x881B +#define GL_ALPHA_FLOAT16_APPLE 0x881C +#define GL_INTENSITY_FLOAT16_APPLE 0x881D +#define GL_LUMINANCE_FLOAT16_APPLE 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F +#define GL_COLOR_FLOAT_APPLE 0x8A0F +#endif /* GL_APPLE_float_pixels */ + +#ifndef GL_APPLE_flush_buffer_range +#define GL_APPLE_flush_buffer_range 1 +#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 +#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 +typedef void (APIENTRYP PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferParameteriAPPLE (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glFlushMappedBufferRangeAPPLE (GLenum target, GLintptr offset, GLsizeiptr size); +#endif +#endif /* GL_APPLE_flush_buffer_range */ + +#ifndef GL_APPLE_object_purgeable +#define GL_APPLE_object_purgeable 1 +#define GL_BUFFER_OBJECT_APPLE 0x85B3 +#define GL_RELEASED_APPLE 0x8A19 +#define GL_VOLATILE_APPLE 0x8A1A +#define GL_RETAINED_APPLE 0x8A1B +#define GL_UNDEFINED_APPLE 0x8A1C +#define GL_PURGEABLE_APPLE 0x8A1D +typedef GLenum (APIENTRYP PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); +typedef GLenum (APIENTRYP PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLenum APIENTRY glObjectPurgeableAPPLE (GLenum objectType, GLuint name, GLenum option); +GLAPI GLenum APIENTRY glObjectUnpurgeableAPPLE (GLenum objectType, GLuint name, GLenum option); +GLAPI void APIENTRY glGetObjectParameterivAPPLE (GLenum objectType, GLuint name, GLenum pname, GLint *params); +#endif +#endif /* GL_APPLE_object_purgeable */ + +#ifndef GL_APPLE_rgb_422 +#define GL_APPLE_rgb_422 1 +#define GL_RGB_422_APPLE 0x8A1F +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#define GL_RGB_RAW_422_APPLE 0x8A51 +#endif /* GL_APPLE_rgb_422 */ + +#ifndef GL_APPLE_row_bytes +#define GL_APPLE_row_bytes 1 +#define GL_PACK_ROW_BYTES_APPLE 0x8A15 +#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 +#endif /* GL_APPLE_row_bytes */ + +#ifndef GL_APPLE_specular_vector +#define GL_APPLE_specular_vector 1 +#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 +#endif /* GL_APPLE_specular_vector */ + +#ifndef GL_APPLE_texture_range +#define GL_APPLE_texture_range 1 +#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 +#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 +#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC +#define GL_STORAGE_PRIVATE_APPLE 0x85BD +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF +typedef void (APIENTRYP PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, const void *pointer); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureRangeAPPLE (GLenum target, GLsizei length, const void *pointer); +GLAPI void APIENTRY glGetTexParameterPointervAPPLE (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_APPLE_texture_range */ + +#ifndef GL_APPLE_transform_hint +#define GL_APPLE_transform_hint 1 +#define GL_TRANSFORM_HINT_APPLE 0x85B1 +#endif /* GL_APPLE_transform_hint */ + +#ifndef GL_APPLE_vertex_array_object +#define GL_APPLE_vertex_array_object 1 +#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays); +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint array); +GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei n, const GLuint *arrays); +GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei n, GLuint *arrays); +GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint array); +#endif +#endif /* GL_APPLE_vertex_array_object */ + +#ifndef GL_APPLE_vertex_array_range +#define GL_APPLE_vertex_array_range 1 +#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E +#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F +#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 +#define GL_STORAGE_CLIENT_APPLE 0x85B4 +typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); +typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); +typedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei length, void *pointer); +GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei length, void *pointer); +GLAPI void APIENTRY glVertexArrayParameteriAPPLE (GLenum pname, GLint param); +#endif +#endif /* GL_APPLE_vertex_array_range */ + +#ifndef GL_APPLE_vertex_program_evaluators +#define GL_APPLE_vertex_program_evaluators 1 +#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 +#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 +#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 +#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 +#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 +#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 +#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 +#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 +#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 +#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef GLboolean (APIENTRYP PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glEnableVertexAttribAPPLE (GLuint index, GLenum pname); +GLAPI void APIENTRY glDisableVertexAttribAPPLE (GLuint index, GLenum pname); +GLAPI GLboolean APIENTRY glIsVertexAttribEnabledAPPLE (GLuint index, GLenum pname); +GLAPI void APIENTRY glMapVertexAttrib1dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +GLAPI void APIENTRY glMapVertexAttrib1fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +GLAPI void APIENTRY glMapVertexAttrib2dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +GLAPI void APIENTRY glMapVertexAttrib2fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +#endif +#endif /* GL_APPLE_vertex_program_evaluators */ + +#ifndef GL_APPLE_ycbcr_422 +#define GL_APPLE_ycbcr_422 1 +#define GL_YCBCR_422_APPLE 0x85B9 +#endif /* GL_APPLE_ycbcr_422 */ + +#ifndef GL_ATI_draw_buffers +#define GL_ATI_draw_buffers 1 +#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 +#define GL_DRAW_BUFFER0_ATI 0x8825 +#define GL_DRAW_BUFFER1_ATI 0x8826 +#define GL_DRAW_BUFFER2_ATI 0x8827 +#define GL_DRAW_BUFFER3_ATI 0x8828 +#define GL_DRAW_BUFFER4_ATI 0x8829 +#define GL_DRAW_BUFFER5_ATI 0x882A +#define GL_DRAW_BUFFER6_ATI 0x882B +#define GL_DRAW_BUFFER7_ATI 0x882C +#define GL_DRAW_BUFFER8_ATI 0x882D +#define GL_DRAW_BUFFER9_ATI 0x882E +#define GL_DRAW_BUFFER10_ATI 0x882F +#define GL_DRAW_BUFFER11_ATI 0x8830 +#define GL_DRAW_BUFFER12_ATI 0x8831 +#define GL_DRAW_BUFFER13_ATI 0x8832 +#define GL_DRAW_BUFFER14_ATI 0x8833 +#define GL_DRAW_BUFFER15_ATI 0x8834 +typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawBuffersATI (GLsizei n, const GLenum *bufs); +#endif +#endif /* GL_ATI_draw_buffers */ + +#ifndef GL_ATI_element_array +#define GL_ATI_element_array 1 +#define GL_ELEMENT_ARRAY_ATI 0x8768 +#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 +#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A +typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void *pointer); +typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glElementPointerATI (GLenum type, const void *pointer); +GLAPI void APIENTRY glDrawElementArrayATI (GLenum mode, GLsizei count); +GLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum mode, GLuint start, GLuint end, GLsizei count); +#endif +#endif /* GL_ATI_element_array */ + +#ifndef GL_ATI_envmap_bumpmap +#define GL_ATI_envmap_bumpmap 1 +#define GL_BUMP_ROT_MATRIX_ATI 0x8775 +#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 +#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 +#define GL_BUMP_TEX_UNITS_ATI 0x8778 +#define GL_DUDV_ATI 0x8779 +#define GL_DU8DV8_ATI 0x877A +#define GL_BUMP_ENVMAP_ATI 0x877B +#define GL_BUMP_TARGET_ATI 0x877C +typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBumpParameterivATI (GLenum pname, const GLint *param); +GLAPI void APIENTRY glTexBumpParameterfvATI (GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum pname, GLint *param); +GLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum pname, GLfloat *param); +#endif +#endif /* GL_ATI_envmap_bumpmap */ + +#ifndef GL_ATI_fragment_shader +#define GL_ATI_fragment_shader 1 +#define GL_FRAGMENT_SHADER_ATI 0x8920 +#define GL_REG_0_ATI 0x8921 +#define GL_REG_1_ATI 0x8922 +#define GL_REG_2_ATI 0x8923 +#define GL_REG_3_ATI 0x8924 +#define GL_REG_4_ATI 0x8925 +#define GL_REG_5_ATI 0x8926 +#define GL_REG_6_ATI 0x8927 +#define GL_REG_7_ATI 0x8928 +#define GL_REG_8_ATI 0x8929 +#define GL_REG_9_ATI 0x892A +#define GL_REG_10_ATI 0x892B +#define GL_REG_11_ATI 0x892C +#define GL_REG_12_ATI 0x892D +#define GL_REG_13_ATI 0x892E +#define GL_REG_14_ATI 0x892F +#define GL_REG_15_ATI 0x8930 +#define GL_REG_16_ATI 0x8931 +#define GL_REG_17_ATI 0x8932 +#define GL_REG_18_ATI 0x8933 +#define GL_REG_19_ATI 0x8934 +#define GL_REG_20_ATI 0x8935 +#define GL_REG_21_ATI 0x8936 +#define GL_REG_22_ATI 0x8937 +#define GL_REG_23_ATI 0x8938 +#define GL_REG_24_ATI 0x8939 +#define GL_REG_25_ATI 0x893A +#define GL_REG_26_ATI 0x893B +#define GL_REG_27_ATI 0x893C +#define GL_REG_28_ATI 0x893D +#define GL_REG_29_ATI 0x893E +#define GL_REG_30_ATI 0x893F +#define GL_REG_31_ATI 0x8940 +#define GL_CON_0_ATI 0x8941 +#define GL_CON_1_ATI 0x8942 +#define GL_CON_2_ATI 0x8943 +#define GL_CON_3_ATI 0x8944 +#define GL_CON_4_ATI 0x8945 +#define GL_CON_5_ATI 0x8946 +#define GL_CON_6_ATI 0x8947 +#define GL_CON_7_ATI 0x8948 +#define GL_CON_8_ATI 0x8949 +#define GL_CON_9_ATI 0x894A +#define GL_CON_10_ATI 0x894B +#define GL_CON_11_ATI 0x894C +#define GL_CON_12_ATI 0x894D +#define GL_CON_13_ATI 0x894E +#define GL_CON_14_ATI 0x894F +#define GL_CON_15_ATI 0x8950 +#define GL_CON_16_ATI 0x8951 +#define GL_CON_17_ATI 0x8952 +#define GL_CON_18_ATI 0x8953 +#define GL_CON_19_ATI 0x8954 +#define GL_CON_20_ATI 0x8955 +#define GL_CON_21_ATI 0x8956 +#define GL_CON_22_ATI 0x8957 +#define GL_CON_23_ATI 0x8958 +#define GL_CON_24_ATI 0x8959 +#define GL_CON_25_ATI 0x895A +#define GL_CON_26_ATI 0x895B +#define GL_CON_27_ATI 0x895C +#define GL_CON_28_ATI 0x895D +#define GL_CON_29_ATI 0x895E +#define GL_CON_30_ATI 0x895F +#define GL_CON_31_ATI 0x8960 +#define GL_MOV_ATI 0x8961 +#define GL_ADD_ATI 0x8963 +#define GL_MUL_ATI 0x8964 +#define GL_SUB_ATI 0x8965 +#define GL_DOT3_ATI 0x8966 +#define GL_DOT4_ATI 0x8967 +#define GL_MAD_ATI 0x8968 +#define GL_LERP_ATI 0x8969 +#define GL_CND_ATI 0x896A +#define GL_CND0_ATI 0x896B +#define GL_DOT2_ADD_ATI 0x896C +#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D +#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E +#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F +#define GL_NUM_PASSES_ATI 0x8970 +#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 +#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 +#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 +#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 +#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 +#define GL_SWIZZLE_STR_ATI 0x8976 +#define GL_SWIZZLE_STQ_ATI 0x8977 +#define GL_SWIZZLE_STR_DR_ATI 0x8978 +#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 +#define GL_SWIZZLE_STRQ_ATI 0x897A +#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B +#define GL_RED_BIT_ATI 0x00000001 +#define GL_GREEN_BIT_ATI 0x00000002 +#define GL_BLUE_BIT_ATI 0x00000004 +#define GL_2X_BIT_ATI 0x00000001 +#define GL_4X_BIT_ATI 0x00000002 +#define GL_8X_BIT_ATI 0x00000004 +#define GL_HALF_BIT_ATI 0x00000008 +#define GL_QUARTER_BIT_ATI 0x00000010 +#define GL_EIGHTH_BIT_ATI 0x00000020 +#define GL_SATURATE_BIT_ATI 0x00000040 +#define GL_COMP_BIT_ATI 0x00000002 +#define GL_NEGATE_BIT_ATI 0x00000004 +#define GL_BIAS_BIT_ATI 0x00000008 +typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); +typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC) (void); +typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC) (void); +typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); +typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint range); +GLAPI void APIENTRY glBindFragmentShaderATI (GLuint id); +GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint id); +GLAPI void APIENTRY glBeginFragmentShaderATI (void); +GLAPI void APIENTRY glEndFragmentShaderATI (void); +GLAPI void APIENTRY glPassTexCoordATI (GLuint dst, GLuint coord, GLenum swizzle); +GLAPI void APIENTRY glSampleMapATI (GLuint dst, GLuint interp, GLenum swizzle); +GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint dst, const GLfloat *value); +#endif +#endif /* GL_ATI_fragment_shader */ + +#ifndef GL_ATI_map_object_buffer +#define GL_ATI_map_object_buffer 1 +typedef void *(APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void *APIENTRY glMapObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glUnmapObjectBufferATI (GLuint buffer); +#endif +#endif /* GL_ATI_map_object_buffer */ + +#ifndef GL_ATI_meminfo +#define GL_ATI_meminfo 1 +#define GL_VBO_FREE_MEMORY_ATI 0x87FB +#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC +#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD +#endif /* GL_ATI_meminfo */ + +#ifndef GL_ATI_pixel_format_float +#define GL_ATI_pixel_format_float 1 +#define GL_RGBA_FLOAT_MODE_ATI 0x8820 +#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 +#endif /* GL_ATI_pixel_format_float */ + +#ifndef GL_ATI_pn_triangles +#define GL_ATI_pn_triangles 1 +#define GL_PN_TRIANGLES_ATI 0x87F0 +#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 +#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 +#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 +#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 +#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 +#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 +#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 +#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 +typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPNTrianglesiATI (GLenum pname, GLint param); +GLAPI void APIENTRY glPNTrianglesfATI (GLenum pname, GLfloat param); +#endif +#endif /* GL_ATI_pn_triangles */ + +#ifndef GL_ATI_separate_stencil +#define GL_ATI_separate_stencil 1 +#define GL_STENCIL_BACK_FUNC_ATI 0x8800 +#define GL_STENCIL_BACK_FAIL_ATI 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilOpSeparateATI (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GLAPI void APIENTRY glStencilFuncSeparateATI (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +#endif +#endif /* GL_ATI_separate_stencil */ + +#ifndef GL_ATI_text_fragment_shader +#define GL_ATI_text_fragment_shader 1 +#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 +#endif /* GL_ATI_text_fragment_shader */ + +#ifndef GL_ATI_texture_env_combine3 +#define GL_ATI_texture_env_combine3 1 +#define GL_MODULATE_ADD_ATI 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 +#define GL_MODULATE_SUBTRACT_ATI 0x8746 +#endif /* GL_ATI_texture_env_combine3 */ + +#ifndef GL_ATI_texture_float +#define GL_ATI_texture_float 1 +#define GL_RGBA_FLOAT32_ATI 0x8814 +#define GL_RGB_FLOAT32_ATI 0x8815 +#define GL_ALPHA_FLOAT32_ATI 0x8816 +#define GL_INTENSITY_FLOAT32_ATI 0x8817 +#define GL_LUMINANCE_FLOAT32_ATI 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 +#define GL_RGBA_FLOAT16_ATI 0x881A +#define GL_RGB_FLOAT16_ATI 0x881B +#define GL_ALPHA_FLOAT16_ATI 0x881C +#define GL_INTENSITY_FLOAT16_ATI 0x881D +#define GL_LUMINANCE_FLOAT16_ATI 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F +#endif /* GL_ATI_texture_float */ + +#ifndef GL_ATI_texture_mirror_once +#define GL_ATI_texture_mirror_once 1 +#define GL_MIRROR_CLAMP_ATI 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 +#endif /* GL_ATI_texture_mirror_once */ + +#ifndef GL_ATI_vertex_array_object +#define GL_ATI_vertex_array_object 1 +#define GL_STATIC_ATI 0x8760 +#define GL_DYNAMIC_ATI 0x8761 +#define GL_PRESERVE_ATI 0x8762 +#define GL_DISCARD_ATI 0x8763 +#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 +#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 +#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 +#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 +typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void *pointer, GLenum usage); +typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve); +typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei size, const void *pointer, GLenum usage); +GLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve); +GLAPI void APIENTRY glGetObjectBufferfvATI (GLuint buffer, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetObjectBufferivATI (GLuint buffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glFreeObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glArrayObjectATI (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetArrayObjectfvATI (GLenum array, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetArrayObjectivATI (GLenum array, GLenum pname, GLint *params); +GLAPI void APIENTRY glVariantArrayObjectATI (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint id, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint id, GLenum pname, GLint *params); +#endif +#endif /* GL_ATI_vertex_array_object */ + +#ifndef GL_ATI_vertex_attrib_array_object +#define GL_ATI_vertex_attrib_array_object 1 +typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint index, GLenum pname, GLint *params); +#endif +#endif /* GL_ATI_vertex_attrib_array_object */ + +#ifndef GL_ATI_vertex_streams +#define GL_ATI_vertex_streams 1 +#define GL_MAX_VERTEX_STREAMS_ATI 0x876B +#define GL_VERTEX_STREAM0_ATI 0x876C +#define GL_VERTEX_STREAM1_ATI 0x876D +#define GL_VERTEX_STREAM2_ATI 0x876E +#define GL_VERTEX_STREAM3_ATI 0x876F +#define GL_VERTEX_STREAM4_ATI 0x8770 +#define GL_VERTEX_STREAM5_ATI 0x8771 +#define GL_VERTEX_STREAM6_ATI 0x8772 +#define GL_VERTEX_STREAM7_ATI 0x8773 +#define GL_VERTEX_SOURCE_ATI 0x8774 +typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); +typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexStream1sATI (GLenum stream, GLshort x); +GLAPI void APIENTRY glVertexStream1svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream1iATI (GLenum stream, GLint x); +GLAPI void APIENTRY glVertexStream1ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream1fATI (GLenum stream, GLfloat x); +GLAPI void APIENTRY glVertexStream1fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream1dATI (GLenum stream, GLdouble x); +GLAPI void APIENTRY glVertexStream1dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream2sATI (GLenum stream, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexStream2svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream2iATI (GLenum stream, GLint x, GLint y); +GLAPI void APIENTRY glVertexStream2ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream2fATI (GLenum stream, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexStream2fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream2dATI (GLenum stream, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexStream2dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream3sATI (GLenum stream, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexStream3svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream3iATI (GLenum stream, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexStream3ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream3fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexStream3fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream3dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexStream3dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream4sATI (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexStream4svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream4iATI (GLenum stream, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexStream4ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream4fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexStream4fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream4dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexStream4dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glNormalStream3bATI (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); +GLAPI void APIENTRY glNormalStream3bvATI (GLenum stream, const GLbyte *coords); +GLAPI void APIENTRY glNormalStream3sATI (GLenum stream, GLshort nx, GLshort ny, GLshort nz); +GLAPI void APIENTRY glNormalStream3svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glNormalStream3iATI (GLenum stream, GLint nx, GLint ny, GLint nz); +GLAPI void APIENTRY glNormalStream3ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glNormalStream3fATI (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); +GLAPI void APIENTRY glNormalStream3fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glNormalStream3dATI (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); +GLAPI void APIENTRY glNormalStream3dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glClientActiveVertexStreamATI (GLenum stream); +GLAPI void APIENTRY glVertexBlendEnviATI (GLenum pname, GLint param); +GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum pname, GLfloat param); +#endif +#endif /* GL_ATI_vertex_streams */ + +#ifndef GL_EXT_422_pixels +#define GL_EXT_422_pixels 1 +#define GL_422_EXT 0x80CC +#define GL_422_REV_EXT 0x80CD +#define GL_422_AVERAGE_EXT 0x80CE +#define GL_422_REV_AVERAGE_EXT 0x80CF +#endif /* GL_EXT_422_pixels */ + +#ifndef GL_EXT_abgr +#define GL_EXT_abgr 1 +#define GL_ABGR_EXT 0x8000 +#endif /* GL_EXT_abgr */ + +#ifndef GL_EXT_bgra +#define GL_EXT_bgra 1 +#define GL_BGR_EXT 0x80E0 +#define GL_BGRA_EXT 0x80E1 +#endif /* GL_EXT_bgra */ + +#ifndef GL_EXT_bindable_uniform +#define GL_EXT_bindable_uniform 1 +#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 +#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 +#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 +#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED +#define GL_UNIFORM_BUFFER_EXT 0x8DEE +#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF +typedef void (APIENTRYP PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer); +typedef GLint (APIENTRYP PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location); +typedef GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniformBufferEXT (GLuint program, GLint location, GLuint buffer); +GLAPI GLint APIENTRY glGetUniformBufferSizeEXT (GLuint program, GLint location); +GLAPI GLintptr APIENTRY glGetUniformOffsetEXT (GLuint program, GLint location); +#endif +#endif /* GL_EXT_bindable_uniform */ + +#ifndef GL_EXT_blend_color +#define GL_EXT_blend_color 1 +#define GL_CONSTANT_COLOR_EXT 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 +#define GL_CONSTANT_ALPHA_EXT 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 +#define GL_BLEND_COLOR_EXT 0x8005 +typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendColorEXT (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +#endif +#endif /* GL_EXT_blend_color */ + +#ifndef GL_EXT_blend_equation_separate +#define GL_EXT_blend_equation_separate 1 +#define GL_BLEND_EQUATION_RGB_EXT 0x8009 +#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparateEXT (GLenum modeRGB, GLenum modeAlpha); +#endif +#endif /* GL_EXT_blend_equation_separate */ + +#ifndef GL_EXT_blend_func_separate +#define GL_EXT_blend_func_separate 1 +#define GL_BLEND_DST_RGB_EXT 0x80C8 +#define GL_BLEND_SRC_RGB_EXT 0x80C9 +#define GL_BLEND_DST_ALPHA_EXT 0x80CA +#define GL_BLEND_SRC_ALPHA_EXT 0x80CB +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif +#endif /* GL_EXT_blend_func_separate */ + +#ifndef GL_EXT_blend_logic_op +#define GL_EXT_blend_logic_op 1 +#endif /* GL_EXT_blend_logic_op */ + +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#define GL_FUNC_ADD_EXT 0x8006 +#define GL_BLEND_EQUATION_EXT 0x8009 +typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationEXT (GLenum mode); +#endif +#endif /* GL_EXT_blend_minmax */ + +#ifndef GL_EXT_blend_subtract +#define GL_EXT_blend_subtract 1 +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B +#endif /* GL_EXT_blend_subtract */ + +#ifndef GL_EXT_clip_volume_hint +#define GL_EXT_clip_volume_hint 1 +#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 +#endif /* GL_EXT_clip_volume_hint */ + +#ifndef GL_EXT_cmyka +#define GL_EXT_cmyka 1 +#define GL_CMYK_EXT 0x800C +#define GL_CMYKA_EXT 0x800D +#define GL_PACK_CMYK_HINT_EXT 0x800E +#define GL_UNPACK_CMYK_HINT_EXT 0x800F +#endif /* GL_EXT_cmyka */ + +#ifndef GL_EXT_color_subtable +#define GL_EXT_color_subtable 1 +typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorSubTableEXT (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +#endif +#endif /* GL_EXT_color_subtable */ + +#ifndef GL_EXT_compiled_vertex_array +#define GL_EXT_compiled_vertex_array 1 +#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 +#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 +typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLockArraysEXT (GLint first, GLsizei count); +GLAPI void APIENTRY glUnlockArraysEXT (void); +#endif +#endif /* GL_EXT_compiled_vertex_array */ + +#ifndef GL_EXT_convolution +#define GL_EXT_convolution 1 +#define GL_CONVOLUTION_1D_EXT 0x8010 +#define GL_CONVOLUTION_2D_EXT 0x8011 +#define GL_SEPARABLE_2D_EXT 0x8012 +#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 +#define GL_REDUCE_EXT 0x8016 +#define GL_CONVOLUTION_FORMAT_EXT 0x8017 +#define GL_CONVOLUTION_WIDTH_EXT 0x8018 +#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *image); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum target, GLenum pname, GLfloat params); +GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum target, GLenum pname, GLint params); +GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum target, GLenum format, GLenum type, void *image); +GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +#endif +#endif /* GL_EXT_convolution */ + +#ifndef GL_EXT_coordinate_frame +#define GL_EXT_coordinate_frame 1 +#define GL_TANGENT_ARRAY_EXT 0x8439 +#define GL_BINORMAL_ARRAY_EXT 0x843A +#define GL_CURRENT_TANGENT_EXT 0x843B +#define GL_CURRENT_BINORMAL_EXT 0x843C +#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E +#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F +#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 +#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 +#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 +#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 +#define GL_MAP1_TANGENT_EXT 0x8444 +#define GL_MAP2_TANGENT_EXT 0x8445 +#define GL_MAP1_BINORMAL_EXT 0x8446 +#define GL_MAP2_BINORMAL_EXT 0x8447 +typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz); +typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz); +typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz); +typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz); +typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz); +typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz); +typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz); +typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz); +typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz); +typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz); +typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTangent3bEXT (GLbyte tx, GLbyte ty, GLbyte tz); +GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glTangent3dEXT (GLdouble tx, GLdouble ty, GLdouble tz); +GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glTangent3fEXT (GLfloat tx, GLfloat ty, GLfloat tz); +GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glTangent3iEXT (GLint tx, GLint ty, GLint tz); +GLAPI void APIENTRY glTangent3ivEXT (const GLint *v); +GLAPI void APIENTRY glTangent3sEXT (GLshort tx, GLshort ty, GLshort tz); +GLAPI void APIENTRY glTangent3svEXT (const GLshort *v); +GLAPI void APIENTRY glBinormal3bEXT (GLbyte bx, GLbyte by, GLbyte bz); +GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glBinormal3dEXT (GLdouble bx, GLdouble by, GLdouble bz); +GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glBinormal3fEXT (GLfloat bx, GLfloat by, GLfloat bz); +GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glBinormal3iEXT (GLint bx, GLint by, GLint bz); +GLAPI void APIENTRY glBinormal3ivEXT (const GLint *v); +GLAPI void APIENTRY glBinormal3sEXT (GLshort bx, GLshort by, GLshort bz); +GLAPI void APIENTRY glBinormal3svEXT (const GLshort *v); +GLAPI void APIENTRY glTangentPointerEXT (GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glBinormalPointerEXT (GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_coordinate_frame */ + +#ifndef GL_EXT_copy_texture +#define GL_EXT_copy_texture 1 +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif +#endif /* GL_EXT_copy_texture */ + +#ifndef GL_EXT_cull_vertex +#define GL_EXT_cull_vertex 1 +#define GL_CULL_VERTEX_EXT 0x81AA +#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB +#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC +typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCullParameterdvEXT (GLenum pname, GLdouble *params); +GLAPI void APIENTRY glCullParameterfvEXT (GLenum pname, GLfloat *params); +#endif +#endif /* GL_EXT_cull_vertex */ + +#ifndef GL_EXT_debug_label +#define GL_EXT_debug_label 1 +#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F +#define GL_PROGRAM_OBJECT_EXT 0x8B40 +#define GL_SHADER_OBJECT_EXT 0x8B48 +#define GL_BUFFER_OBJECT_EXT 0x9151 +#define GL_QUERY_OBJECT_EXT 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 +typedef void (APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label); +typedef void (APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label); +GLAPI void APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +#endif +#endif /* GL_EXT_debug_label */ + +#ifndef GL_EXT_debug_marker +#define GL_EXT_debug_marker 1 +typedef void (APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker); +GLAPI void APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker); +GLAPI void APIENTRY glPopGroupMarkerEXT (void); +#endif +#endif /* GL_EXT_debug_marker */ + +#ifndef GL_EXT_depth_bounds_test +#define GL_EXT_depth_bounds_test 1 +#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 +#define GL_DEPTH_BOUNDS_EXT 0x8891 +typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthBoundsEXT (GLclampd zmin, GLclampd zmax); +#endif +#endif /* GL_EXT_depth_bounds_test */ + +#ifndef GL_EXT_direct_state_access +#define GL_EXT_direct_state_access 1 +#define GL_PROGRAM_MATRIX_EXT 0x8E2D +#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E +#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F +typedef void (APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLMATRIXPOPEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLMATRIXPUSHEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +typedef void (APIENTRYP PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); +typedef void (APIENTRYP PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat *data); +typedef void (APIENTRYP PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble *data); +typedef void (APIENTRYP PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, void **data); +typedef void (APIENTRYP PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLint *data); +typedef void (APIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum target, GLuint index, GLboolean *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint lod, void *img); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint lod, void *img); +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void **params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint *params); +typedef void (APIENTRYP PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void **params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void *string); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target); +typedef void (APIENTRYP PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (APIENTRYP PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, void **param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void **param); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DEXTPROC) (GLuint program, GLint location, GLdouble x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC) (GLuint vaobj, GLuint index, GLuint divisor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMatrixLoadfEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoaddEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixMultfEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMultdEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixLoadIdentityEXT (GLenum mode); +GLAPI void APIENTRY glMatrixRotatefEXT (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixRotatedEXT (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixScalefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixScaledEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixTranslatefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixTranslatedEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glMatrixOrthoEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glMatrixPopEXT (GLenum mode); +GLAPI void APIENTRY glMatrixPushEXT (GLenum mode); +GLAPI void APIENTRY glClientAttribDefaultEXT (GLbitfield mask); +GLAPI void APIENTRY glPushClientAttribDefaultEXT (GLbitfield mask); +GLAPI void APIENTRY glTextureParameterfEXT (GLuint texture, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glTextureParameteriEXT (GLuint texture, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetTextureImageEXT (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +GLAPI void APIENTRY glGetTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureLevelParameterfvEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureLevelParameterivEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void APIENTRY glTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glBindMultiTextureEXT (GLenum texunit, GLenum target, GLuint texture); +GLAPI void APIENTRY glMultiTexCoordPointerEXT (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glMultiTexEnvfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexEnviEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexGendEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +GLAPI void APIENTRY glMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); +GLAPI void APIENTRY glMultiTexGenfEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexGeniEXT (GLenum texunit, GLenum coord, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); +GLAPI void APIENTRY glGetMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, GLint *params); +GLAPI void APIENTRY glMultiTexParameteriEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexParameterfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetMultiTexImageEXT (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +GLAPI void APIENTRY glGetMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexLevelParameterfvEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexLevelParameterivEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void APIENTRY glMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glEnableClientStateIndexedEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glDisableClientStateIndexedEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glGetFloatIndexedvEXT (GLenum target, GLuint index, GLfloat *data); +GLAPI void APIENTRY glGetDoubleIndexedvEXT (GLenum target, GLuint index, GLdouble *data); +GLAPI void APIENTRY glGetPointerIndexedvEXT (GLenum target, GLuint index, void **data); +GLAPI void APIENTRY glEnableIndexedEXT (GLenum target, GLuint index); +GLAPI void APIENTRY glDisableIndexedEXT (GLenum target, GLuint index); +GLAPI GLboolean APIENTRY glIsEnabledIndexedEXT (GLenum target, GLuint index); +GLAPI void APIENTRY glGetIntegerIndexedvEXT (GLenum target, GLuint index, GLint *data); +GLAPI void APIENTRY glGetBooleanIndexedvEXT (GLenum target, GLuint index, GLboolean *data); +GLAPI void APIENTRY glCompressedTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glGetCompressedTextureImageEXT (GLuint texture, GLenum target, GLint lod, void *img); +GLAPI void APIENTRY glCompressedMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glGetCompressedMultiTexImageEXT (GLenum texunit, GLenum target, GLint lod, void *img); +GLAPI void APIENTRY glMatrixLoadTransposefEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoadTransposedEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixMultTransposefEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMultTransposedEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glNamedBufferDataEXT (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +GLAPI void APIENTRY glNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void *APIENTRY glMapNamedBufferEXT (GLuint buffer, GLenum access); +GLAPI GLboolean APIENTRY glUnmapNamedBufferEXT (GLuint buffer); +GLAPI void APIENTRY glGetNamedBufferParameterivEXT (GLuint buffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetNamedBufferPointervEXT (GLuint buffer, GLenum pname, void **params); +GLAPI void APIENTRY glGetNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +GLAPI void APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0); +GLAPI void APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0); +GLAPI void APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glTextureBufferEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glMultiTexBufferEXT (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0); +GLAPI void APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glNamedProgramLocalParameters4fvEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glNamedProgramLocalParameterI4iEXT (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glNamedProgramLocalParameterI4ivEXT (GLuint program, GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glNamedProgramLocalParametersI4ivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glNamedProgramLocalParameterI4uiEXT (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glNamedProgramLocalParameterI4uivEXT (GLuint program, GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glNamedProgramLocalParametersI4uivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterIivEXT (GLuint program, GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterIuivEXT (GLuint program, GLenum target, GLuint index, GLuint *params); +GLAPI void APIENTRY glEnableClientStateiEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glDisableClientStateiEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glGetFloati_vEXT (GLenum pname, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetDoublei_vEXT (GLenum pname, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetPointeri_vEXT (GLenum pname, GLuint index, void **params); +GLAPI void APIENTRY glNamedProgramStringEXT (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); +GLAPI void APIENTRY glNamedProgramLocalParameter4dEXT (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glNamedProgramLocalParameter4dvEXT (GLuint program, GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glNamedProgramLocalParameter4fEXT (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glNamedProgramLocalParameter4fvEXT (GLuint program, GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterdvEXT (GLuint program, GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterfvEXT (GLuint program, GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetNamedProgramivEXT (GLuint program, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetNamedProgramStringEXT (GLuint program, GLenum target, GLenum pname, void *string); +GLAPI void APIENTRY glNamedRenderbufferStorageEXT (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetNamedRenderbufferParameterivEXT (GLuint renderbuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleEXT (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleCoverageEXT (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI GLenum APIENTRY glCheckNamedFramebufferStatusEXT (GLuint framebuffer, GLenum target); +GLAPI void APIENTRY glNamedFramebufferTexture1DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTexture2DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTexture3DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glNamedFramebufferRenderbufferEXT (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameterivEXT (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateTextureMipmapEXT (GLuint texture, GLenum target); +GLAPI void APIENTRY glGenerateMultiTexMipmapEXT (GLenum texunit, GLenum target); +GLAPI void APIENTRY glFramebufferDrawBufferEXT (GLuint framebuffer, GLenum mode); +GLAPI void APIENTRY glFramebufferDrawBuffersEXT (GLuint framebuffer, GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glFramebufferReadBufferEXT (GLuint framebuffer, GLenum mode); +GLAPI void APIENTRY glGetFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glNamedCopyBufferSubDataEXT (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glNamedFramebufferTextureEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTextureLayerEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glNamedFramebufferTextureFaceEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +GLAPI void APIENTRY glTextureRenderbufferEXT (GLuint texture, GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glMultiTexRenderbufferEXT (GLenum texunit, GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glVertexArrayVertexOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayEdgeFlagOffsetEXT (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayIndexOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayNormalOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayMultiTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayFogCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArraySecondaryColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayVertexAttribOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayVertexAttribIOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glEnableVertexArrayEXT (GLuint vaobj, GLenum array); +GLAPI void APIENTRY glDisableVertexArrayEXT (GLuint vaobj, GLenum array); +GLAPI void APIENTRY glEnableVertexArrayAttribEXT (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glDisableVertexArrayAttribEXT (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glGetVertexArrayIntegervEXT (GLuint vaobj, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayPointervEXT (GLuint vaobj, GLenum pname, void **param); +GLAPI void APIENTRY glGetVertexArrayIntegeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayPointeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, void **param); +GLAPI void *APIENTRY glMapNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI void APIENTRY glFlushMappedNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glNamedBufferStorageEXT (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +GLAPI void APIENTRY glClearNamedBufferDataEXT (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearNamedBufferSubDataEXT (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glNamedFramebufferParameteriEXT (GLuint framebuffer, GLenum pname, GLint param); +GLAPI void APIENTRY glGetNamedFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glProgramUniform1dEXT (GLuint program, GLint location, GLdouble x); +GLAPI void APIENTRY glProgramUniform2dEXT (GLuint program, GLint location, GLdouble x, GLdouble y); +GLAPI void APIENTRY glProgramUniform3dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glProgramUniform4dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramUniform1dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform2dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform3dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform4dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glTextureBufferRangeEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glTextureStorage2DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureStorage3DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glVertexArrayBindVertexBufferEXT (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI void APIENTRY glVertexArrayVertexAttribFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayVertexAttribIFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayVertexAttribLFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayVertexAttribBindingEXT (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +GLAPI void APIENTRY glVertexArrayVertexBindingDivisorEXT (GLuint vaobj, GLuint bindingindex, GLuint divisor); +GLAPI void APIENTRY glVertexArrayVertexAttribLOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glTexturePageCommitmentEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident); +GLAPI void APIENTRY glVertexArrayVertexAttribDivisorEXT (GLuint vaobj, GLuint index, GLuint divisor); +#endif +#endif /* GL_EXT_direct_state_access */ + +#ifndef GL_EXT_draw_buffers2 +#define GL_EXT_draw_buffers2 1 +typedef void (APIENTRYP PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorMaskIndexedEXT (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +#endif +#endif /* GL_EXT_draw_buffers2 */ + +#ifndef GL_EXT_draw_instanced +#define GL_EXT_draw_instanced 1 +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +GLAPI void APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#endif +#endif /* GL_EXT_draw_instanced */ + +#ifndef GL_EXT_draw_range_elements +#define GL_EXT_draw_range_elements 1 +#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 +#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +#endif +#endif /* GL_EXT_draw_range_elements */ + +#ifndef GL_EXT_fog_coord +#define GL_EXT_fog_coord 1 +#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 +#define GL_FOG_COORDINATE_EXT 0x8451 +#define GL_FRAGMENT_DEPTH_EXT 0x8452 +#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 +#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 +typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat coord); +typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); +typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC) (GLdouble coord); +typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogCoordfEXT (GLfloat coord); +GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *coord); +GLAPI void APIENTRY glFogCoorddEXT (GLdouble coord); +GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *coord); +GLAPI void APIENTRY glFogCoordPointerEXT (GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_fog_coord */ + +#ifndef GL_EXT_framebuffer_blit +#define GL_EXT_framebuffer_blit 1 +#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlitFramebufferEXT (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif +#endif /* GL_EXT_framebuffer_blit */ + +#ifndef GL_EXT_framebuffer_multisample +#define GL_EXT_framebuffer_multisample 1 +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_EXT_framebuffer_multisample */ + +#ifndef GL_EXT_framebuffer_multisample_blit_scaled +#define GL_EXT_framebuffer_multisample_blit_scaled 1 +#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA +#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB +#endif /* GL_EXT_framebuffer_multisample_blit_scaled */ + +#ifndef GL_EXT_framebuffer_object +#define GL_EXT_framebuffer_object 1 +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +#define GL_FRAMEBUFFER_EXT 0x8D40 +#define GL_RENDERBUFFER_EXT 0x8D41 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +#define GL_STENCIL_INDEX1_EXT 0x8D46 +#define GL_STENCIL_INDEX4_EXT 0x8D47 +#define GL_STENCIL_INDEX8_EXT 0x8D48 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); +typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers); +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint renderbuffer); +GLAPI void APIENTRY glBindRenderbufferEXT (GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei n, const GLuint *renderbuffers); +GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint framebuffer); +GLAPI void APIENTRY glBindFramebufferEXT (GLenum target, GLuint framebuffer); +GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei n, const GLuint *framebuffers); +GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei n, GLuint *framebuffers); +GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum target); +GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateMipmapEXT (GLenum target); +#endif +#endif /* GL_EXT_framebuffer_object */ + +#ifndef GL_EXT_framebuffer_sRGB +#define GL_EXT_framebuffer_sRGB 1 +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 +#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA +#endif /* GL_EXT_framebuffer_sRGB */ + +#ifndef GL_EXT_geometry_shader4 +#define GL_EXT_geometry_shader4 1 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE +#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 +#define GL_LINES_ADJACENCY_EXT 0x000A +#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B +#define GL_TRIANGLES_ADJACENCY_EXT 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 +#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value); +#endif +#endif /* GL_EXT_geometry_shader4 */ + +#ifndef GL_EXT_gpu_program_parameters +#define GL_EXT_gpu_program_parameters 1 +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramEnvParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glProgramLocalParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +#endif +#endif /* GL_EXT_gpu_program_parameters */ + +#ifndef GL_EXT_gpu_shader4 +#define GL_EXT_gpu_shader4 1 +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD +#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 +#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 +#define GL_SAMPLER_BUFFER_EXT 0x8DC2 +#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 +#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 +#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 +#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 +#define GL_INT_SAMPLER_1D_EXT 0x8DC9 +#define GL_INT_SAMPLER_2D_EXT 0x8DCA +#define GL_INT_SAMPLER_3D_EXT 0x8DCB +#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC +#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD +#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF +#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 +#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905 +typedef void (APIENTRYP PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetUniformuivEXT (GLuint program, GLint location, GLuint *params); +GLAPI void APIENTRY glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataLocationEXT (GLuint program, const GLchar *name); +GLAPI void APIENTRY glUniform1uiEXT (GLint location, GLuint v0); +GLAPI void APIENTRY glUniform2uiEXT (GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glUniform3uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glUniform4uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glUniform1uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform2uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform3uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform4uivEXT (GLint location, GLsizei count, const GLuint *value); +#endif +#endif /* GL_EXT_gpu_shader4 */ + +#ifndef GL_EXT_histogram +#define GL_EXT_histogram 1 +#define GL_HISTOGRAM_EXT 0x8024 +#define GL_PROXY_HISTOGRAM_EXT 0x8025 +#define GL_HISTOGRAM_WIDTH_EXT 0x8026 +#define GL_HISTOGRAM_FORMAT_EXT 0x8027 +#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C +#define GL_HISTOGRAM_SINK_EXT 0x802D +#define GL_MINMAX_EXT 0x802E +#define GL_MINMAX_FORMAT_EXT 0x802F +#define GL_MINMAX_SINK_EXT 0x8030 +#define GL_TABLE_TOO_LARGE_EXT 0x8031 +typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); +typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetHistogramEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMinmaxEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glHistogramEXT (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glMinmaxEXT (GLenum target, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glResetHistogramEXT (GLenum target); +GLAPI void APIENTRY glResetMinmaxEXT (GLenum target); +#endif +#endif /* GL_EXT_histogram */ + +#ifndef GL_EXT_index_array_formats +#define GL_EXT_index_array_formats 1 +#define GL_IUI_V2F_EXT 0x81AD +#define GL_IUI_V3F_EXT 0x81AE +#define GL_IUI_N3F_V2F_EXT 0x81AF +#define GL_IUI_N3F_V3F_EXT 0x81B0 +#define GL_T2F_IUI_V2F_EXT 0x81B1 +#define GL_T2F_IUI_V3F_EXT 0x81B2 +#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 +#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 +#endif /* GL_EXT_index_array_formats */ + +#ifndef GL_EXT_index_func +#define GL_EXT_index_func 1 +#define GL_INDEX_TEST_EXT 0x81B5 +#define GL_INDEX_TEST_FUNC_EXT 0x81B6 +#define GL_INDEX_TEST_REF_EXT 0x81B7 +typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexFuncEXT (GLenum func, GLclampf ref); +#endif +#endif /* GL_EXT_index_func */ + +#ifndef GL_EXT_index_material +#define GL_EXT_index_material 1 +#define GL_INDEX_MATERIAL_EXT 0x81B8 +#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 +#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA +typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexMaterialEXT (GLenum face, GLenum mode); +#endif +#endif /* GL_EXT_index_material */ + +#ifndef GL_EXT_index_texture +#define GL_EXT_index_texture 1 +#endif /* GL_EXT_index_texture */ + +#ifndef GL_EXT_light_texture +#define GL_EXT_light_texture 1 +#define GL_FRAGMENT_MATERIAL_EXT 0x8349 +#define GL_FRAGMENT_NORMAL_EXT 0x834A +#define GL_FRAGMENT_COLOR_EXT 0x834C +#define GL_ATTENUATION_EXT 0x834D +#define GL_SHADOW_ATTENUATION_EXT 0x834E +#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F +#define GL_TEXTURE_LIGHT_EXT 0x8350 +#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 +#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 +typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); +typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glApplyTextureEXT (GLenum mode); +GLAPI void APIENTRY glTextureLightEXT (GLenum pname); +GLAPI void APIENTRY glTextureMaterialEXT (GLenum face, GLenum mode); +#endif +#endif /* GL_EXT_light_texture */ + +#ifndef GL_EXT_misc_attribute +#define GL_EXT_misc_attribute 1 +#endif /* GL_EXT_misc_attribute */ + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); +#endif +#endif /* GL_EXT_multi_draw_arrays */ + +#ifndef GL_EXT_multisample +#define GL_EXT_multisample 1 +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#define GL_SAMPLE_MASK_EXT 0x80A0 +#define GL_1PASS_EXT 0x80A1 +#define GL_2PASS_0_EXT 0x80A2 +#define GL_2PASS_1_EXT 0x80A3 +#define GL_4PASS_0_EXT 0x80A4 +#define GL_4PASS_1_EXT 0x80A5 +#define GL_4PASS_2_EXT 0x80A6 +#define GL_4PASS_3_EXT 0x80A7 +#define GL_SAMPLE_BUFFERS_EXT 0x80A8 +#define GL_SAMPLES_EXT 0x80A9 +#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA +#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB +#define GL_SAMPLE_PATTERN_EXT 0x80AC +#define GL_MULTISAMPLE_BIT_EXT 0x20000000 +typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskEXT (GLclampf value, GLboolean invert); +GLAPI void APIENTRY glSamplePatternEXT (GLenum pattern); +#endif +#endif /* GL_EXT_multisample */ + +#ifndef GL_EXT_packed_depth_stencil +#define GL_EXT_packed_depth_stencil 1 +#define GL_DEPTH_STENCIL_EXT 0x84F9 +#define GL_UNSIGNED_INT_24_8_EXT 0x84FA +#define GL_DEPTH24_STENCIL8_EXT 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 +#endif /* GL_EXT_packed_depth_stencil */ + +#ifndef GL_EXT_packed_float +#define GL_EXT_packed_float 1 +#define GL_R11F_G11F_B10F_EXT 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B +#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C +#endif /* GL_EXT_packed_float */ + +#ifndef GL_EXT_packed_pixels +#define GL_EXT_packed_pixels 1 +#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 +#endif /* GL_EXT_packed_pixels */ + +#ifndef GL_EXT_paletted_texture +#define GL_EXT_paletted_texture 1 +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED +typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void *data); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableEXT (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table); +GLAPI void APIENTRY glGetColorTableEXT (GLenum target, GLenum format, GLenum type, void *data); +GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +#endif +#endif /* GL_EXT_paletted_texture */ + +#ifndef GL_EXT_pixel_buffer_object +#define GL_EXT_pixel_buffer_object 1 +#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF +#endif /* GL_EXT_pixel_buffer_object */ + +#ifndef GL_EXT_pixel_transform +#define GL_EXT_pixel_transform 1 +#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 +#define GL_PIXEL_MAG_FILTER_EXT 0x8331 +#define GL_PIXEL_MIN_FILTER_EXT 0x8332 +#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 +#define GL_CUBIC_EXT 0x8334 +#define GL_AVERAGE_EXT 0x8335 +#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 +#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 +#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetPixelTransformParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetPixelTransformParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +#endif +#endif /* GL_EXT_pixel_transform */ + +#ifndef GL_EXT_pixel_transform_color_table +#define GL_EXT_pixel_transform_color_table 1 +#endif /* GL_EXT_pixel_transform_color_table */ + +#ifndef GL_EXT_point_parameters +#define GL_EXT_point_parameters 1 +#define GL_POINT_SIZE_MIN_EXT 0x8126 +#define GL_POINT_SIZE_MAX_EXT 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 +#define GL_DISTANCE_ATTENUATION_EXT 0x8129 +typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfEXT (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvEXT (GLenum pname, const GLfloat *params); +#endif +#endif /* GL_EXT_point_parameters */ + +#ifndef GL_EXT_polygon_offset +#define GL_EXT_polygon_offset 1 +#define GL_POLYGON_OFFSET_EXT 0x8037 +#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 +#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 +typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat factor, GLfloat bias); +#endif +#endif /* GL_EXT_polygon_offset */ + +#ifndef GL_EXT_provoking_vertex +#define GL_EXT_provoking_vertex 1 +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E +#define GL_PROVOKING_VERTEX_EXT 0x8E4F +typedef void (APIENTRYP PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProvokingVertexEXT (GLenum mode); +#endif +#endif /* GL_EXT_provoking_vertex */ + +#ifndef GL_EXT_rescale_normal +#define GL_EXT_rescale_normal 1 +#define GL_RESCALE_NORMAL_EXT 0x803A +#endif /* GL_EXT_rescale_normal */ + +#ifndef GL_EXT_secondary_color +#define GL_EXT_secondary_color 1 +#define GL_COLOR_SUM_EXT 0x8458 +#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D +#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte red, GLbyte green, GLbyte blue); +GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble red, GLdouble green, GLdouble blue); +GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat red, GLfloat green, GLfloat blue); +GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glSecondaryColor3iEXT (GLint red, GLint green, GLint blue); +GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *v); +GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort red, GLshort green, GLshort blue); +GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *v); +GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte red, GLubyte green, GLubyte blue); +GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *v); +GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint red, GLuint green, GLuint blue); +GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *v); +GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort red, GLushort green, GLushort blue); +GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *v); +GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_secondary_color */ + +#ifndef GL_EXT_separate_shader_objects +#define GL_EXT_separate_shader_objects 1 +#define GL_ACTIVE_PROGRAM_EXT 0x8B8D +typedef void (APIENTRYP PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program); +typedef void (APIENTRYP PFNGLACTIVEPROGRAMEXTPROC) (GLuint program); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar *string); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUseShaderProgramEXT (GLenum type, GLuint program); +GLAPI void APIENTRY glActiveProgramEXT (GLuint program); +GLAPI GLuint APIENTRY glCreateShaderProgramEXT (GLenum type, const GLchar *string); +#endif +#endif /* GL_EXT_separate_shader_objects */ + +#ifndef GL_EXT_separate_specular_color +#define GL_EXT_separate_specular_color 1 +#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 +#define GL_SINGLE_COLOR_EXT 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA +#endif /* GL_EXT_separate_specular_color */ + +#ifndef GL_EXT_shader_image_load_formatted +#define GL_EXT_shader_image_load_formatted 1 +#endif /* GL_EXT_shader_image_load_formatted */ + +#ifndef GL_EXT_shader_image_load_store +#define GL_EXT_shader_image_load_store 1 +#define GL_MAX_IMAGE_UNITS_EXT 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 +#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A +#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B +#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C +#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D +#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E +#define GL_IMAGE_1D_EXT 0x904C +#define GL_IMAGE_2D_EXT 0x904D +#define GL_IMAGE_3D_EXT 0x904E +#define GL_IMAGE_2D_RECT_EXT 0x904F +#define GL_IMAGE_CUBE_EXT 0x9050 +#define GL_IMAGE_BUFFER_EXT 0x9051 +#define GL_IMAGE_1D_ARRAY_EXT 0x9052 +#define GL_IMAGE_2D_ARRAY_EXT 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 +#define GL_INT_IMAGE_1D_EXT 0x9057 +#define GL_INT_IMAGE_2D_EXT 0x9058 +#define GL_INT_IMAGE_3D_EXT 0x9059 +#define GL_INT_IMAGE_2D_RECT_EXT 0x905A +#define GL_INT_IMAGE_CUBE_EXT 0x905B +#define GL_INT_IMAGE_BUFFER_EXT 0x905C +#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D +#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C +#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D +#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 +#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 +#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF +typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +typedef void (APIENTRYP PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindImageTextureEXT (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +GLAPI void APIENTRY glMemoryBarrierEXT (GLbitfield barriers); +#endif +#endif /* GL_EXT_shader_image_load_store */ + +#ifndef GL_EXT_shader_integer_mix +#define GL_EXT_shader_integer_mix 1 +#endif /* GL_EXT_shader_integer_mix */ + +#ifndef GL_EXT_shadow_funcs +#define GL_EXT_shadow_funcs 1 +#endif /* GL_EXT_shadow_funcs */ + +#ifndef GL_EXT_shared_texture_palette +#define GL_EXT_shared_texture_palette 1 +#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB +#endif /* GL_EXT_shared_texture_palette */ + +#ifndef GL_EXT_stencil_clear_tag +#define GL_EXT_stencil_clear_tag 1 +#define GL_STENCIL_TAG_BITS_EXT 0x88F2 +#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 +typedef void (APIENTRYP PFNGLSTENCILCLEARTAGEXTPROC) (GLsizei stencilTagBits, GLuint stencilClearTag); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilClearTagEXT (GLsizei stencilTagBits, GLuint stencilClearTag); +#endif +#endif /* GL_EXT_stencil_clear_tag */ + +#ifndef GL_EXT_stencil_two_side +#define GL_EXT_stencil_two_side 1 +#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 +#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 +typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveStencilFaceEXT (GLenum face); +#endif +#endif /* GL_EXT_stencil_two_side */ + +#ifndef GL_EXT_stencil_wrap +#define GL_EXT_stencil_wrap 1 +#define GL_INCR_WRAP_EXT 0x8507 +#define GL_DECR_WRAP_EXT 0x8508 +#endif /* GL_EXT_stencil_wrap */ + +#ifndef GL_EXT_subtexture +#define GL_EXT_subtexture 1 +typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +#endif +#endif /* GL_EXT_subtexture */ + +#ifndef GL_EXT_texture +#define GL_EXT_texture 1 +#define GL_ALPHA4_EXT 0x803B +#define GL_ALPHA8_EXT 0x803C +#define GL_ALPHA12_EXT 0x803D +#define GL_ALPHA16_EXT 0x803E +#define GL_LUMINANCE4_EXT 0x803F +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE12_EXT 0x8041 +#define GL_LUMINANCE16_EXT 0x8042 +#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 +#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 +#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 +#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 +#define GL_INTENSITY_EXT 0x8049 +#define GL_INTENSITY4_EXT 0x804A +#define GL_INTENSITY8_EXT 0x804B +#define GL_INTENSITY12_EXT 0x804C +#define GL_INTENSITY16_EXT 0x804D +#define GL_RGB2_EXT 0x804E +#define GL_RGB4_EXT 0x804F +#define GL_RGB5_EXT 0x8050 +#define GL_RGB8_EXT 0x8051 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB12_EXT 0x8053 +#define GL_RGB16_EXT 0x8054 +#define GL_RGBA2_EXT 0x8055 +#define GL_RGBA4_EXT 0x8056 +#define GL_RGB5_A1_EXT 0x8057 +#define GL_RGBA8_EXT 0x8058 +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGBA12_EXT 0x805A +#define GL_RGBA16_EXT 0x805B +#define GL_TEXTURE_RED_SIZE_EXT 0x805C +#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D +#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E +#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 +#define GL_REPLACE_EXT 0x8062 +#define GL_PROXY_TEXTURE_1D_EXT 0x8063 +#define GL_PROXY_TEXTURE_2D_EXT 0x8064 +#define GL_TEXTURE_TOO_LARGE_EXT 0x8065 +#endif /* GL_EXT_texture */ + +#ifndef GL_EXT_texture3D +#define GL_EXT_texture3D 1 +#define GL_PACK_SKIP_IMAGES_EXT 0x806B +#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C +#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D +#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E +#define GL_TEXTURE_3D_EXT 0x806F +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 +#define GL_TEXTURE_DEPTH_EXT 0x8071 +#define GL_TEXTURE_WRAP_R_EXT 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 +typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage3DEXT (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +#endif +#endif /* GL_EXT_texture3D */ + +#ifndef GL_EXT_texture_array +#define GL_EXT_texture_array 1 +#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 +#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D +#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF +#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E +#endif /* GL_EXT_texture_array */ + +#ifndef GL_EXT_texture_buffer_object +#define GL_EXT_texture_buffer_object 1 +#define GL_TEXTURE_BUFFER_EXT 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E +typedef void (APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer); +#endif +#endif /* GL_EXT_texture_buffer_object */ + +#ifndef GL_EXT_texture_compression_latc +#define GL_EXT_texture_compression_latc 1 +#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 +#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 +#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 +#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 +#endif /* GL_EXT_texture_compression_latc */ + +#ifndef GL_EXT_texture_compression_rgtc +#define GL_EXT_texture_compression_rgtc 1 +#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC +#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD +#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE +#endif /* GL_EXT_texture_compression_rgtc */ + +#ifndef GL_EXT_texture_compression_s3tc +#define GL_EXT_texture_compression_s3tc 1 +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#endif /* GL_EXT_texture_compression_s3tc */ + +#ifndef GL_EXT_texture_cube_map +#define GL_EXT_texture_cube_map 1 +#define GL_NORMAL_MAP_EXT 0x8511 +#define GL_REFLECTION_MAP_EXT 0x8512 +#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C +#endif /* GL_EXT_texture_cube_map */ + +#ifndef GL_EXT_texture_env_add +#define GL_EXT_texture_env_add 1 +#endif /* GL_EXT_texture_env_add */ + +#ifndef GL_EXT_texture_env_combine +#define GL_EXT_texture_env_combine 1 +#define GL_COMBINE_EXT 0x8570 +#define GL_COMBINE_RGB_EXT 0x8571 +#define GL_COMBINE_ALPHA_EXT 0x8572 +#define GL_RGB_SCALE_EXT 0x8573 +#define GL_ADD_SIGNED_EXT 0x8574 +#define GL_INTERPOLATE_EXT 0x8575 +#define GL_CONSTANT_EXT 0x8576 +#define GL_PRIMARY_COLOR_EXT 0x8577 +#define GL_PREVIOUS_EXT 0x8578 +#define GL_SOURCE0_RGB_EXT 0x8580 +#define GL_SOURCE1_RGB_EXT 0x8581 +#define GL_SOURCE2_RGB_EXT 0x8582 +#define GL_SOURCE0_ALPHA_EXT 0x8588 +#define GL_SOURCE1_ALPHA_EXT 0x8589 +#define GL_SOURCE2_ALPHA_EXT 0x858A +#define GL_OPERAND0_RGB_EXT 0x8590 +#define GL_OPERAND1_RGB_EXT 0x8591 +#define GL_OPERAND2_RGB_EXT 0x8592 +#define GL_OPERAND0_ALPHA_EXT 0x8598 +#define GL_OPERAND1_ALPHA_EXT 0x8599 +#define GL_OPERAND2_ALPHA_EXT 0x859A +#endif /* GL_EXT_texture_env_combine */ + +#ifndef GL_EXT_texture_env_dot3 +#define GL_EXT_texture_env_dot3 1 +#define GL_DOT3_RGB_EXT 0x8740 +#define GL_DOT3_RGBA_EXT 0x8741 +#endif /* GL_EXT_texture_env_dot3 */ + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif /* GL_EXT_texture_filter_anisotropic */ + +#ifndef GL_EXT_texture_integer +#define GL_EXT_texture_integer 1 +#define GL_RGBA32UI_EXT 0x8D70 +#define GL_RGB32UI_EXT 0x8D71 +#define GL_ALPHA32UI_EXT 0x8D72 +#define GL_INTENSITY32UI_EXT 0x8D73 +#define GL_LUMINANCE32UI_EXT 0x8D74 +#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 +#define GL_RGBA16UI_EXT 0x8D76 +#define GL_RGB16UI_EXT 0x8D77 +#define GL_ALPHA16UI_EXT 0x8D78 +#define GL_INTENSITY16UI_EXT 0x8D79 +#define GL_LUMINANCE16UI_EXT 0x8D7A +#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B +#define GL_RGBA8UI_EXT 0x8D7C +#define GL_RGB8UI_EXT 0x8D7D +#define GL_ALPHA8UI_EXT 0x8D7E +#define GL_INTENSITY8UI_EXT 0x8D7F +#define GL_LUMINANCE8UI_EXT 0x8D80 +#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 +#define GL_RGBA32I_EXT 0x8D82 +#define GL_RGB32I_EXT 0x8D83 +#define GL_ALPHA32I_EXT 0x8D84 +#define GL_INTENSITY32I_EXT 0x8D85 +#define GL_LUMINANCE32I_EXT 0x8D86 +#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 +#define GL_RGBA16I_EXT 0x8D88 +#define GL_RGB16I_EXT 0x8D89 +#define GL_ALPHA16I_EXT 0x8D8A +#define GL_INTENSITY16I_EXT 0x8D8B +#define GL_LUMINANCE16I_EXT 0x8D8C +#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D +#define GL_RGBA8I_EXT 0x8D8E +#define GL_RGB8I_EXT 0x8D8F +#define GL_ALPHA8I_EXT 0x8D90 +#define GL_INTENSITY8I_EXT 0x8D91 +#define GL_LUMINANCE8I_EXT 0x8D92 +#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 +#define GL_RED_INTEGER_EXT 0x8D94 +#define GL_GREEN_INTEGER_EXT 0x8D95 +#define GL_BLUE_INTEGER_EXT 0x8D96 +#define GL_ALPHA_INTEGER_EXT 0x8D97 +#define GL_RGB_INTEGER_EXT 0x8D98 +#define GL_RGBA_INTEGER_EXT 0x8D99 +#define GL_BGR_INTEGER_EXT 0x8D9A +#define GL_BGRA_INTEGER_EXT 0x8D9B +#define GL_LUMINANCE_INTEGER_EXT 0x8D9C +#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D +#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E +typedef void (APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha); +typedef void (APIENTRYP PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glClearColorIiEXT (GLint red, GLint green, GLint blue, GLint alpha); +GLAPI void APIENTRY glClearColorIuiEXT (GLuint red, GLuint green, GLuint blue, GLuint alpha); +#endif +#endif /* GL_EXT_texture_integer */ + +#ifndef GL_EXT_texture_lod_bias +#define GL_EXT_texture_lod_bias 1 +#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD +#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 +#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 +#endif /* GL_EXT_texture_lod_bias */ + +#ifndef GL_EXT_texture_mirror_clamp +#define GL_EXT_texture_mirror_clamp 1 +#define GL_MIRROR_CLAMP_EXT 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 +#endif /* GL_EXT_texture_mirror_clamp */ + +#ifndef GL_EXT_texture_object +#define GL_EXT_texture_object 1 +#define GL_TEXTURE_PRIORITY_EXT 0x8066 +#define GL_TEXTURE_RESIDENT_EXT 0x8067 +#define GL_TEXTURE_1D_BINDING_EXT 0x8068 +#define GL_TEXTURE_2D_BINDING_EXT 0x8069 +#define GL_TEXTURE_3D_BINDING_EXT 0x806A +typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences); +typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures); +typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei n, const GLuint *textures, GLboolean *residences); +GLAPI void APIENTRY glBindTextureEXT (GLenum target, GLuint texture); +GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei n, const GLuint *textures); +GLAPI void APIENTRY glGenTexturesEXT (GLsizei n, GLuint *textures); +GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint texture); +GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei n, const GLuint *textures, const GLclampf *priorities); +#endif +#endif /* GL_EXT_texture_object */ + +#ifndef GL_EXT_texture_perturb_normal +#define GL_EXT_texture_perturb_normal 1 +#define GL_PERTURB_EXT 0x85AE +#define GL_TEXTURE_NORMAL_EXT 0x85AF +typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureNormalEXT (GLenum mode); +#endif +#endif /* GL_EXT_texture_perturb_normal */ + +#ifndef GL_EXT_texture_sRGB +#define GL_EXT_texture_sRGB 1 +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB8_EXT 0x8C41 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 +#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 +#define GL_SLUMINANCE_EXT 0x8C46 +#define GL_SLUMINANCE8_EXT 0x8C47 +#define GL_COMPRESSED_SRGB_EXT 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 +#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F +#endif /* GL_EXT_texture_sRGB */ + +#ifndef GL_EXT_texture_sRGB_decode +#define GL_EXT_texture_sRGB_decode 1 +#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 +#define GL_DECODE_EXT 0x8A49 +#define GL_SKIP_DECODE_EXT 0x8A4A +#endif /* GL_EXT_texture_sRGB_decode */ + +#ifndef GL_EXT_texture_shared_exponent +#define GL_EXT_texture_shared_exponent 1 +#define GL_RGB9_E5_EXT 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E +#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F +#endif /* GL_EXT_texture_shared_exponent */ + +#ifndef GL_EXT_texture_snorm +#define GL_EXT_texture_snorm 1 +#define GL_ALPHA_SNORM 0x9010 +#define GL_LUMINANCE_SNORM 0x9011 +#define GL_LUMINANCE_ALPHA_SNORM 0x9012 +#define GL_INTENSITY_SNORM 0x9013 +#define GL_ALPHA8_SNORM 0x9014 +#define GL_LUMINANCE8_SNORM 0x9015 +#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 +#define GL_INTENSITY8_SNORM 0x9017 +#define GL_ALPHA16_SNORM 0x9018 +#define GL_LUMINANCE16_SNORM 0x9019 +#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A +#define GL_INTENSITY16_SNORM 0x901B +#define GL_RED_SNORM 0x8F90 +#define GL_RG_SNORM 0x8F91 +#define GL_RGB_SNORM 0x8F92 +#define GL_RGBA_SNORM 0x8F93 +#endif /* GL_EXT_texture_snorm */ + +#ifndef GL_EXT_texture_swizzle +#define GL_EXT_texture_swizzle 1 +#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 +#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 +#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 +#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 +#endif /* GL_EXT_texture_swizzle */ + +#ifndef GL_EXT_timer_query +#define GL_EXT_timer_query 1 +#define GL_TIME_ELAPSED_EXT 0x88BF +typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64 *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params); +#endif +#endif /* GL_EXT_timer_query */ + +#ifndef GL_EXT_transform_feedback +#define GL_EXT_transform_feedback 1 +#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F +#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C +#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 +#define GL_RASTERIZER_DISCARD_EXT 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (APIENTRYP PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginTransformFeedbackEXT (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedbackEXT (void); +GLAPI void APIENTRY glBindBufferRangeEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferOffsetEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +GLAPI void APIENTRY glBindBufferBaseEXT (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryingsEXT (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +GLAPI void APIENTRY glGetTransformFeedbackVaryingEXT (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +#endif +#endif /* GL_EXT_transform_feedback */ + +#ifndef GL_EXT_vertex_array +#define GL_EXT_vertex_array 1 +#define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 +typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i); +typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer); +typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname, void **params); +typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glArrayElementEXT (GLint i); +GLAPI void APIENTRY glColorPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glDrawArraysEXT (GLenum mode, GLint first, GLsizei count); +GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei stride, GLsizei count, const GLboolean *pointer); +GLAPI void APIENTRY glGetPointervEXT (GLenum pname, void **params); +GLAPI void APIENTRY glIndexPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glNormalPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glTexCoordPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glVertexPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +#endif +#endif /* GL_EXT_vertex_array */ + +#ifndef GL_EXT_vertex_array_bgra +#define GL_EXT_vertex_array_bgra 1 +#endif /* GL_EXT_vertex_array_bgra */ + +#ifndef GL_EXT_vertex_attrib_64bit +#define GL_EXT_vertex_attrib_64bit 1 +#define GL_DOUBLE_VEC2_EXT 0x8FFC +#define GL_DOUBLE_VEC3_EXT 0x8FFD +#define GL_DOUBLE_VEC4_EXT 0x8FFE +#define GL_DOUBLE_MAT2_EXT 0x8F46 +#define GL_DOUBLE_MAT3_EXT 0x8F47 +#define GL_DOUBLE_MAT4_EXT 0x8F48 +#define GL_DOUBLE_MAT2x3_EXT 0x8F49 +#define GL_DOUBLE_MAT2x4_EXT 0x8F4A +#define GL_DOUBLE_MAT3x2_EXT 0x8F4B +#define GL_DOUBLE_MAT3x4_EXT 0x8F4C +#define GL_DOUBLE_MAT4x2_EXT 0x8F4D +#define GL_DOUBLE_MAT4x3_EXT 0x8F4E +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribL1dEXT (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttribL2dEXT (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttribL3dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttribL4dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttribL1dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL2dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL3dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL4dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribLPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribLdvEXT (GLuint index, GLenum pname, GLdouble *params); +#endif +#endif /* GL_EXT_vertex_attrib_64bit */ + +#ifndef GL_EXT_vertex_shader +#define GL_EXT_vertex_shader 1 +#define GL_VERTEX_SHADER_EXT 0x8780 +#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 +#define GL_OP_INDEX_EXT 0x8782 +#define GL_OP_NEGATE_EXT 0x8783 +#define GL_OP_DOT3_EXT 0x8784 +#define GL_OP_DOT4_EXT 0x8785 +#define GL_OP_MUL_EXT 0x8786 +#define GL_OP_ADD_EXT 0x8787 +#define GL_OP_MADD_EXT 0x8788 +#define GL_OP_FRAC_EXT 0x8789 +#define GL_OP_MAX_EXT 0x878A +#define GL_OP_MIN_EXT 0x878B +#define GL_OP_SET_GE_EXT 0x878C +#define GL_OP_SET_LT_EXT 0x878D +#define GL_OP_CLAMP_EXT 0x878E +#define GL_OP_FLOOR_EXT 0x878F +#define GL_OP_ROUND_EXT 0x8790 +#define GL_OP_EXP_BASE_2_EXT 0x8791 +#define GL_OP_LOG_BASE_2_EXT 0x8792 +#define GL_OP_POWER_EXT 0x8793 +#define GL_OP_RECIP_EXT 0x8794 +#define GL_OP_RECIP_SQRT_EXT 0x8795 +#define GL_OP_SUB_EXT 0x8796 +#define GL_OP_CROSS_PRODUCT_EXT 0x8797 +#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 +#define GL_OP_MOV_EXT 0x8799 +#define GL_OUTPUT_VERTEX_EXT 0x879A +#define GL_OUTPUT_COLOR0_EXT 0x879B +#define GL_OUTPUT_COLOR1_EXT 0x879C +#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D +#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E +#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F +#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 +#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 +#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 +#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 +#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 +#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 +#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 +#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 +#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 +#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 +#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA +#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB +#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC +#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD +#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE +#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF +#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 +#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 +#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 +#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 +#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 +#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 +#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 +#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 +#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 +#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 +#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA +#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB +#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC +#define GL_OUTPUT_FOG_EXT 0x87BD +#define GL_SCALAR_EXT 0x87BE +#define GL_VECTOR_EXT 0x87BF +#define GL_MATRIX_EXT 0x87C0 +#define GL_VARIANT_EXT 0x87C1 +#define GL_INVARIANT_EXT 0x87C2 +#define GL_LOCAL_CONSTANT_EXT 0x87C3 +#define GL_LOCAL_EXT 0x87C4 +#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 +#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 +#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 +#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 +#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE +#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF +#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 +#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 +#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 +#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 +#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 +#define GL_X_EXT 0x87D5 +#define GL_Y_EXT 0x87D6 +#define GL_Z_EXT 0x87D7 +#define GL_W_EXT 0x87D8 +#define GL_NEGATIVE_X_EXT 0x87D9 +#define GL_NEGATIVE_Y_EXT 0x87DA +#define GL_NEGATIVE_Z_EXT 0x87DB +#define GL_NEGATIVE_W_EXT 0x87DC +#define GL_ZERO_EXT 0x87DD +#define GL_ONE_EXT 0x87DE +#define GL_NEGATIVE_ONE_EXT 0x87DF +#define GL_NORMALIZED_RANGE_EXT 0x87E0 +#define GL_FULL_RANGE_EXT 0x87E1 +#define GL_CURRENT_VERTEX_EXT 0x87E2 +#define GL_MVP_MATRIX_EXT 0x87E3 +#define GL_VARIANT_VALUE_EXT 0x87E4 +#define GL_VARIANT_DATATYPE_EXT 0x87E5 +#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 +#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 +#define GL_VARIANT_ARRAY_EXT 0x87E8 +#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 +#define GL_INVARIANT_VALUE_EXT 0x87EA +#define GL_INVARIANT_DATATYPE_EXT 0x87EB +#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC +#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED +typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void); +typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void); +typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); +typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); +typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); +typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); +typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); +typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const void *addr); +typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const void *addr); +typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte *addr); +typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort *addr); +typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC) (GLuint id, const GLint *addr); +typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat *addr); +typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble *addr); +typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte *addr); +typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort *addr); +typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint *addr); +typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const void *addr); +typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC) (GLenum value); +typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); +typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, void **data); +typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginVertexShaderEXT (void); +GLAPI void APIENTRY glEndVertexShaderEXT (void); +GLAPI void APIENTRY glBindVertexShaderEXT (GLuint id); +GLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint range); +GLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint id); +GLAPI void APIENTRY glShaderOp1EXT (GLenum op, GLuint res, GLuint arg1); +GLAPI void APIENTRY glShaderOp2EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +GLAPI void APIENTRY glShaderOp3EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +GLAPI void APIENTRY glSwizzleEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +GLAPI void APIENTRY glWriteMaskEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +GLAPI void APIENTRY glInsertComponentEXT (GLuint res, GLuint src, GLuint num); +GLAPI void APIENTRY glExtractComponentEXT (GLuint res, GLuint src, GLuint num); +GLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); +GLAPI void APIENTRY glSetInvariantEXT (GLuint id, GLenum type, const void *addr); +GLAPI void APIENTRY glSetLocalConstantEXT (GLuint id, GLenum type, const void *addr); +GLAPI void APIENTRY glVariantbvEXT (GLuint id, const GLbyte *addr); +GLAPI void APIENTRY glVariantsvEXT (GLuint id, const GLshort *addr); +GLAPI void APIENTRY glVariantivEXT (GLuint id, const GLint *addr); +GLAPI void APIENTRY glVariantfvEXT (GLuint id, const GLfloat *addr); +GLAPI void APIENTRY glVariantdvEXT (GLuint id, const GLdouble *addr); +GLAPI void APIENTRY glVariantubvEXT (GLuint id, const GLubyte *addr); +GLAPI void APIENTRY glVariantusvEXT (GLuint id, const GLushort *addr); +GLAPI void APIENTRY glVariantuivEXT (GLuint id, const GLuint *addr); +GLAPI void APIENTRY glVariantPointerEXT (GLuint id, GLenum type, GLuint stride, const void *addr); +GLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint id); +GLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint id); +GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum light, GLenum value); +GLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum face, GLenum value); +GLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum unit, GLenum coord, GLenum value); +GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum unit, GLenum value); +GLAPI GLuint APIENTRY glBindParameterEXT (GLenum value); +GLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint id, GLenum cap); +GLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetVariantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetVariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +GLAPI void APIENTRY glGetVariantPointervEXT (GLuint id, GLenum value, void **data); +GLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +GLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +#endif +#endif /* GL_EXT_vertex_shader */ + +#ifndef GL_EXT_vertex_weighting +#define GL_EXT_vertex_weighting 1 +#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 +#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 +#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 +#define GL_MODELVIEW1_MATRIX_EXT 0x8506 +#define GL_VERTEX_WEIGHTING_EXT 0x8509 +#define GL_MODELVIEW0_EXT 0x1700 +#define GL_MODELVIEW1_EXT 0x850A +#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B +#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C +#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D +#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E +#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F +#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 +typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexWeightfEXT (GLfloat weight); +GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *weight); +GLAPI void APIENTRY glVertexWeightPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_vertex_weighting */ + +#ifndef GL_EXT_x11_sync_object +#define GL_EXT_x11_sync_object 1 +#define GL_SYNC_X11_FENCE_EXT 0x90E1 +typedef GLsync (APIENTRYP PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLsync APIENTRY glImportSyncEXT (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); +#endif +#endif /* GL_EXT_x11_sync_object */ + +#ifndef GL_GREMEDY_frame_terminator +#define GL_GREMEDY_frame_terminator 1 +typedef void (APIENTRYP PFNGLFRAMETERMINATORGREMEDYPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFrameTerminatorGREMEDY (void); +#endif +#endif /* GL_GREMEDY_frame_terminator */ + +#ifndef GL_GREMEDY_string_marker +#define GL_GREMEDY_string_marker 1 +typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void *string); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei len, const void *string); +#endif +#endif /* GL_GREMEDY_string_marker */ + +#ifndef GL_HP_convolution_border_modes +#define GL_HP_convolution_border_modes 1 +#define GL_IGNORE_BORDER_HP 0x8150 +#define GL_CONSTANT_BORDER_HP 0x8151 +#define GL_REPLICATE_BORDER_HP 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 +#endif /* GL_HP_convolution_border_modes */ + +#ifndef GL_HP_image_transform +#define GL_HP_image_transform 1 +#define GL_IMAGE_SCALE_X_HP 0x8155 +#define GL_IMAGE_SCALE_Y_HP 0x8156 +#define GL_IMAGE_TRANSLATE_X_HP 0x8157 +#define GL_IMAGE_TRANSLATE_Y_HP 0x8158 +#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 +#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A +#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B +#define GL_IMAGE_MAG_FILTER_HP 0x815C +#define GL_IMAGE_MIN_FILTER_HP 0x815D +#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E +#define GL_CUBIC_HP 0x815F +#define GL_AVERAGE_HP 0x8160 +#define GL_IMAGE_TRANSFORM_2D_HP 0x8161 +#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 +#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImageTransformParameteriHP (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glImageTransformParameterfHP (GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glImageTransformParameterivHP (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum target, GLenum pname, GLfloat *params); +#endif +#endif /* GL_HP_image_transform */ + +#ifndef GL_HP_occlusion_test +#define GL_HP_occlusion_test 1 +#define GL_OCCLUSION_TEST_HP 0x8165 +#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 +#endif /* GL_HP_occlusion_test */ + +#ifndef GL_HP_texture_lighting +#define GL_HP_texture_lighting 1 +#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 +#define GL_TEXTURE_POST_SPECULAR_HP 0x8168 +#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 +#endif /* GL_HP_texture_lighting */ + +#ifndef GL_IBM_cull_vertex +#define GL_IBM_cull_vertex 1 +#define GL_CULL_VERTEX_IBM 103050 +#endif /* GL_IBM_cull_vertex */ + +#ifndef GL_IBM_multimode_draw_arrays +#define GL_IBM_multimode_draw_arrays 1 +typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride); +#endif +#endif /* GL_IBM_multimode_draw_arrays */ + +#ifndef GL_IBM_rasterpos_clip +#define GL_IBM_rasterpos_clip 1 +#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 +#endif /* GL_IBM_rasterpos_clip */ + +#ifndef GL_IBM_static_data +#define GL_IBM_static_data 1 +#define GL_ALL_STATIC_DATA_IBM 103060 +#define GL_STATIC_VERTEX_ARRAY_IBM 103061 +typedef void (APIENTRYP PFNGLFLUSHSTATICDATAIBMPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushStaticDataIBM (GLenum target); +#endif +#endif /* GL_IBM_static_data */ + +#ifndef GL_IBM_texture_mirrored_repeat +#define GL_IBM_texture_mirrored_repeat 1 +#define GL_MIRRORED_REPEAT_IBM 0x8370 +#endif /* GL_IBM_texture_mirrored_repeat */ + +#ifndef GL_IBM_vertex_array_lists +#define GL_IBM_vertex_array_lists 1 +#define GL_VERTEX_ARRAY_LIST_IBM 103070 +#define GL_NORMAL_ARRAY_LIST_IBM 103071 +#define GL_COLOR_ARRAY_LIST_IBM 103072 +#define GL_INDEX_ARRAY_LIST_IBM 103073 +#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 +#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 +#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 +#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 +#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 +#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 +#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 +#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 +#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 +#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 +#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 +#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 +typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint stride, const GLboolean **pointer, GLint ptrstride); +GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glIndexPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glNormalPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glTexCoordPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glVertexPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +#endif +#endif /* GL_IBM_vertex_array_lists */ + +#ifndef GL_INGR_blend_func_separate +#define GL_INGR_blend_func_separate 1 +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif +#endif /* GL_INGR_blend_func_separate */ + +#ifndef GL_INGR_color_clamp +#define GL_INGR_color_clamp 1 +#define GL_RED_MIN_CLAMP_INGR 0x8560 +#define GL_GREEN_MIN_CLAMP_INGR 0x8561 +#define GL_BLUE_MIN_CLAMP_INGR 0x8562 +#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 +#define GL_RED_MAX_CLAMP_INGR 0x8564 +#define GL_GREEN_MAX_CLAMP_INGR 0x8565 +#define GL_BLUE_MAX_CLAMP_INGR 0x8566 +#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 +#endif /* GL_INGR_color_clamp */ + +#ifndef GL_INGR_interlace_read +#define GL_INGR_interlace_read 1 +#define GL_INTERLACE_READ_INGR 0x8568 +#endif /* GL_INGR_interlace_read */ + +#ifndef GL_INTEL_fragment_shader_ordering +#define GL_INTEL_fragment_shader_ordering 1 +#endif /* GL_INTEL_fragment_shader_ordering */ + +#ifndef GL_INTEL_map_texture +#define GL_INTEL_map_texture 1 +#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF +#define GL_LAYOUT_DEFAULT_INTEL 0 +#define GL_LAYOUT_LINEAR_INTEL 1 +#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2 +typedef void (APIENTRYP PFNGLSYNCTEXTUREINTELPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLUNMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level); +typedef void *(APIENTRYP PFNGLMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSyncTextureINTEL (GLuint texture); +GLAPI void APIENTRY glUnmapTexture2DINTEL (GLuint texture, GLint level); +GLAPI void *APIENTRY glMapTexture2DINTEL (GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout); +#endif +#endif /* GL_INTEL_map_texture */ + +#ifndef GL_INTEL_parallel_arrays +#define GL_INTEL_parallel_arrays 1 +#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 +#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 +#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 +#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 +#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 +typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); +typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void **pointer); +typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexPointervINTEL (GLint size, GLenum type, const void **pointer); +GLAPI void APIENTRY glNormalPointervINTEL (GLenum type, const void **pointer); +GLAPI void APIENTRY glColorPointervINTEL (GLint size, GLenum type, const void **pointer); +GLAPI void APIENTRY glTexCoordPointervINTEL (GLint size, GLenum type, const void **pointer); +#endif +#endif /* GL_INTEL_parallel_arrays */ + +#ifndef GL_INTEL_performance_query +#define GL_INTEL_performance_query 1 +#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000 +#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001 +#define GL_PERFQUERY_WAIT_INTEL 0x83FB +#define GL_PERFQUERY_FLUSH_INTEL 0x83FA +#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 +#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 +#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 +#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 +#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 +#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 +#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 +#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 +#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 +#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA +#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB +#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC +#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD +#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE +#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF +#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 +typedef void (APIENTRYP PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (APIENTRYP PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint *queryHandle); +typedef void (APIENTRYP PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (APIENTRYP PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint *queryId); +typedef void (APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint *nextQueryId); +typedef void (APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +typedef void (APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten); +typedef void (APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar *queryName, GLuint *queryId); +typedef void (APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginPerfQueryINTEL (GLuint queryHandle); +GLAPI void APIENTRY glCreatePerfQueryINTEL (GLuint queryId, GLuint *queryHandle); +GLAPI void APIENTRY glDeletePerfQueryINTEL (GLuint queryHandle); +GLAPI void APIENTRY glEndPerfQueryINTEL (GLuint queryHandle); +GLAPI void APIENTRY glGetFirstPerfQueryIdINTEL (GLuint *queryId); +GLAPI void APIENTRY glGetNextPerfQueryIdINTEL (GLuint queryId, GLuint *nextQueryId); +GLAPI void APIENTRY glGetPerfCounterInfoINTEL (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +GLAPI void APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten); +GLAPI void APIENTRY glGetPerfQueryIdByNameINTEL (GLchar *queryName, GLuint *queryId); +GLAPI void APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); +#endif +#endif /* GL_INTEL_performance_query */ + +#ifndef GL_MESAX_texture_stack +#define GL_MESAX_texture_stack 1 +#define GL_TEXTURE_1D_STACK_MESAX 0x8759 +#define GL_TEXTURE_2D_STACK_MESAX 0x875A +#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B +#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C +#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D +#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E +#endif /* GL_MESAX_texture_stack */ + +#ifndef GL_MESA_pack_invert +#define GL_MESA_pack_invert 1 +#define GL_PACK_INVERT_MESA 0x8758 +#endif /* GL_MESA_pack_invert */ + +#ifndef GL_MESA_resize_buffers +#define GL_MESA_resize_buffers 1 +typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glResizeBuffersMESA (void); +#endif +#endif /* GL_MESA_resize_buffers */ + +#ifndef GL_MESA_window_pos +#define GL_MESA_window_pos 1 +typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dMESA (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2fMESA (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2iMESA (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos2sMESA (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *v); +GLAPI void APIENTRY glWindowPos3dMESA (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3fMESA (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3iMESA (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos3sMESA (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *v); +GLAPI void APIENTRY glWindowPos4dMESA (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos4fMESA (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos4iMESA (GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos4sMESA (GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *v); +#endif +#endif /* GL_MESA_window_pos */ + +#ifndef GL_MESA_ycbcr_texture +#define GL_MESA_ycbcr_texture 1 +#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB +#define GL_YCBCR_MESA 0x8757 +#endif /* GL_MESA_ycbcr_texture */ + +#ifndef GL_NVX_conditional_render +#define GL_NVX_conditional_render 1 +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVXPROC) (GLuint id); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginConditionalRenderNVX (GLuint id); +GLAPI void APIENTRY glEndConditionalRenderNVX (void); +#endif +#endif /* GL_NVX_conditional_render */ + +#ifndef GL_NVX_gpu_memory_info +#define GL_NVX_gpu_memory_info 1 +#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 +#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 +#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 +#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A +#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B +#endif /* GL_NVX_gpu_memory_info */ + +#ifndef GL_NV_bindless_multi_draw_indirect +#define GL_NV_bindless_multi_draw_indirect 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectBindlessNV (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +GLAPI void APIENTRY glMultiDrawElementsIndirectBindlessNV (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +#endif +#endif /* GL_NV_bindless_multi_draw_indirect */ + +#ifndef GL_NV_bindless_texture +#define GL_NV_bindless_texture 1 +typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); +typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint64 APIENTRY glGetTextureHandleNV (GLuint texture); +GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleNV (GLuint texture, GLuint sampler); +GLAPI void APIENTRY glMakeTextureHandleResidentNV (GLuint64 handle); +GLAPI void APIENTRY glMakeTextureHandleNonResidentNV (GLuint64 handle); +GLAPI GLuint64 APIENTRY glGetImageHandleNV (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +GLAPI void APIENTRY glMakeImageHandleResidentNV (GLuint64 handle, GLenum access); +GLAPI void APIENTRY glMakeImageHandleNonResidentNV (GLuint64 handle); +GLAPI void APIENTRY glUniformHandleui64NV (GLint location, GLuint64 value); +GLAPI void APIENTRY glUniformHandleui64vNV (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniformHandleui64NV (GLuint program, GLint location, GLuint64 value); +GLAPI void APIENTRY glProgramUniformHandleui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +GLAPI GLboolean APIENTRY glIsTextureHandleResidentNV (GLuint64 handle); +GLAPI GLboolean APIENTRY glIsImageHandleResidentNV (GLuint64 handle); +#endif +#endif /* GL_NV_bindless_texture */ + +#ifndef GL_NV_blend_equation_advanced +#define GL_NV_blend_equation_advanced 1 +#define GL_BLEND_OVERLAP_NV 0x9281 +#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 +#define GL_BLUE_NV 0x1905 +#define GL_COLORBURN_NV 0x929A +#define GL_COLORDODGE_NV 0x9299 +#define GL_CONJOINT_NV 0x9284 +#define GL_CONTRAST_NV 0x92A1 +#define GL_DARKEN_NV 0x9297 +#define GL_DIFFERENCE_NV 0x929E +#define GL_DISJOINT_NV 0x9283 +#define GL_DST_ATOP_NV 0x928F +#define GL_DST_IN_NV 0x928B +#define GL_DST_NV 0x9287 +#define GL_DST_OUT_NV 0x928D +#define GL_DST_OVER_NV 0x9289 +#define GL_EXCLUSION_NV 0x92A0 +#define GL_GREEN_NV 0x1904 +#define GL_HARDLIGHT_NV 0x929B +#define GL_HARDMIX_NV 0x92A9 +#define GL_HSL_COLOR_NV 0x92AF +#define GL_HSL_HUE_NV 0x92AD +#define GL_HSL_LUMINOSITY_NV 0x92B0 +#define GL_HSL_SATURATION_NV 0x92AE +#define GL_INVERT_OVG_NV 0x92B4 +#define GL_INVERT_RGB_NV 0x92A3 +#define GL_LIGHTEN_NV 0x9298 +#define GL_LINEARBURN_NV 0x92A5 +#define GL_LINEARDODGE_NV 0x92A4 +#define GL_LINEARLIGHT_NV 0x92A7 +#define GL_MINUS_CLAMPED_NV 0x92B3 +#define GL_MINUS_NV 0x929F +#define GL_MULTIPLY_NV 0x9294 +#define GL_OVERLAY_NV 0x9296 +#define GL_PINLIGHT_NV 0x92A8 +#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 +#define GL_PLUS_CLAMPED_NV 0x92B1 +#define GL_PLUS_DARKER_NV 0x9292 +#define GL_PLUS_NV 0x9291 +#define GL_RED_NV 0x1903 +#define GL_SCREEN_NV 0x9295 +#define GL_SOFTLIGHT_NV 0x929C +#define GL_SRC_ATOP_NV 0x928E +#define GL_SRC_IN_NV 0x928A +#define GL_SRC_NV 0x9286 +#define GL_SRC_OUT_NV 0x928C +#define GL_SRC_OVER_NV 0x9288 +#define GL_UNCORRELATED_NV 0x9282 +#define GL_VIVIDLIGHT_NV 0x92A6 +#define GL_XOR_NV 0x1506 +typedef void (APIENTRYP PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLBLENDBARRIERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendParameteriNV (GLenum pname, GLint value); +GLAPI void APIENTRY glBlendBarrierNV (void); +#endif +#endif /* GL_NV_blend_equation_advanced */ + +#ifndef GL_NV_blend_equation_advanced_coherent +#define GL_NV_blend_equation_advanced_coherent 1 +#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 +#endif /* GL_NV_blend_equation_advanced_coherent */ + +#ifndef GL_NV_blend_square +#define GL_NV_blend_square 1 +#endif /* GL_NV_blend_square */ + +#ifndef GL_NV_compute_program5 +#define GL_NV_compute_program5 1 +#define GL_COMPUTE_PROGRAM_NV 0x90FB +#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC +#endif /* GL_NV_compute_program5 */ + +#ifndef GL_NV_conditional_render +#define GL_NV_conditional_render 1 +#define GL_QUERY_WAIT_NV 0x8E13 +#define GL_QUERY_NO_WAIT_NV 0x8E14 +#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode); +GLAPI void APIENTRY glEndConditionalRenderNV (void); +#endif +#endif /* GL_NV_conditional_render */ + +#ifndef GL_NV_copy_depth_to_color +#define GL_NV_copy_depth_to_color 1 +#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E +#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F +#endif /* GL_NV_copy_depth_to_color */ + +#ifndef GL_NV_copy_image +#define GL_NV_copy_image 1 +typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCopyImageSubDataNV (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#endif +#endif /* GL_NV_copy_image */ + +#ifndef GL_NV_deep_texture3D +#define GL_NV_deep_texture3D 1 +#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0 +#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1 +#endif /* GL_NV_deep_texture3D */ + +#ifndef GL_NV_depth_buffer_float +#define GL_NV_depth_buffer_float 1 +#define GL_DEPTH_COMPONENT32F_NV 0x8DAB +#define GL_DEPTH32F_STENCIL8_NV 0x8DAC +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD +#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF +typedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLCLEARDEPTHDNVPROC) (GLdouble depth); +typedef void (APIENTRYP PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthRangedNV (GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glClearDepthdNV (GLdouble depth); +GLAPI void APIENTRY glDepthBoundsdNV (GLdouble zmin, GLdouble zmax); +#endif +#endif /* GL_NV_depth_buffer_float */ + +#ifndef GL_NV_depth_clamp +#define GL_NV_depth_clamp 1 +#define GL_DEPTH_CLAMP_NV 0x864F +#endif /* GL_NV_depth_clamp */ + +#ifndef GL_NV_draw_texture +#define GL_NV_draw_texture 1 +typedef void (APIENTRYP PFNGLDRAWTEXTURENVPROC) (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawTextureNV (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +#endif +#endif /* GL_NV_draw_texture */ + +#ifndef GL_NV_evaluators +#define GL_NV_evaluators 1 +#define GL_EVAL_2D_NV 0x86C0 +#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 +#define GL_MAP_TESSELLATION_NV 0x86C2 +#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 +#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 +#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 +#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 +#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 +#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 +#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 +#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA +#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB +#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC +#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD +#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE +#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF +#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 +#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 +#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 +#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 +#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 +#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 +#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 +#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 +typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points); +typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points); +typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points); +GLAPI void APIENTRY glMapParameterivNV (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMapParameterfvNV (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points); +GLAPI void APIENTRY glGetMapParameterivNV (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMapParameterfvNV (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum target, GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glEvalMapsNV (GLenum target, GLenum mode); +#endif +#endif /* GL_NV_evaluators */ + +#ifndef GL_NV_explicit_multisample +#define GL_NV_explicit_multisample 1 +#define GL_SAMPLE_POSITION_NV 0x8E50 +#define GL_SAMPLE_MASK_NV 0x8E51 +#define GL_SAMPLE_MASK_VALUE_NV 0x8E52 +#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 +#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 +#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 +#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 +#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 +#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 +#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 +typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat *val); +typedef void (APIENTRYP PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask); +typedef void (APIENTRYP PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetMultisamplefvNV (GLenum pname, GLuint index, GLfloat *val); +GLAPI void APIENTRY glSampleMaskIndexedNV (GLuint index, GLbitfield mask); +GLAPI void APIENTRY glTexRenderbufferNV (GLenum target, GLuint renderbuffer); +#endif +#endif /* GL_NV_explicit_multisample */ + +#ifndef GL_NV_fence +#define GL_NV_fence 1 +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 +typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); +typedef void (APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); +typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences); +GLAPI void APIENTRY glGenFencesNV (GLsizei n, GLuint *fences); +GLAPI GLboolean APIENTRY glIsFenceNV (GLuint fence); +GLAPI GLboolean APIENTRY glTestFenceNV (GLuint fence); +GLAPI void APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params); +GLAPI void APIENTRY glFinishFenceNV (GLuint fence); +GLAPI void APIENTRY glSetFenceNV (GLuint fence, GLenum condition); +#endif +#endif /* GL_NV_fence */ + +#ifndef GL_NV_float_buffer +#define GL_NV_float_buffer 1 +#define GL_FLOAT_R_NV 0x8880 +#define GL_FLOAT_RG_NV 0x8881 +#define GL_FLOAT_RGB_NV 0x8882 +#define GL_FLOAT_RGBA_NV 0x8883 +#define GL_FLOAT_R16_NV 0x8884 +#define GL_FLOAT_R32_NV 0x8885 +#define GL_FLOAT_RG16_NV 0x8886 +#define GL_FLOAT_RG32_NV 0x8887 +#define GL_FLOAT_RGB16_NV 0x8888 +#define GL_FLOAT_RGB32_NV 0x8889 +#define GL_FLOAT_RGBA16_NV 0x888A +#define GL_FLOAT_RGBA32_NV 0x888B +#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C +#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D +#define GL_FLOAT_RGBA_MODE_NV 0x888E +#endif /* GL_NV_float_buffer */ + +#ifndef GL_NV_fog_distance +#define GL_NV_fog_distance 1 +#define GL_FOG_DISTANCE_MODE_NV 0x855A +#define GL_EYE_RADIAL_NV 0x855B +#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C +#endif /* GL_NV_fog_distance */ + +#ifndef GL_NV_fragment_program +#define GL_NV_fragment_program 1 +#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 +#define GL_FRAGMENT_PROGRAM_NV 0x8870 +#define GL_MAX_TEXTURE_COORDS_NV 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 +#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 +#define GL_PROGRAM_ERROR_STRING_NV 0x8874 +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); +typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramNamedParameter4fNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramNamedParameter4fvNV (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); +GLAPI void APIENTRY glProgramNamedParameter4dNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramNamedParameter4dvNV (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); +GLAPI void APIENTRY glGetProgramNamedParameterfvNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); +GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); +#endif +#endif /* GL_NV_fragment_program */ + +#ifndef GL_NV_fragment_program2 +#define GL_NV_fragment_program2 1 +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 +#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 +#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 +#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 +#endif /* GL_NV_fragment_program2 */ + +#ifndef GL_NV_fragment_program4 +#define GL_NV_fragment_program4 1 +#endif /* GL_NV_fragment_program4 */ + +#ifndef GL_NV_fragment_program_option +#define GL_NV_fragment_program_option 1 +#endif /* GL_NV_fragment_program_option */ + +#ifndef GL_NV_framebuffer_multisample_coverage +#define GL_NV_framebuffer_multisample_coverage 1 +#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB +#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 +#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 +#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderbufferStorageMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_NV_framebuffer_multisample_coverage */ + +#ifndef GL_NV_geometry_program4 +#define GL_NV_geometry_program4 1 +#define GL_GEOMETRY_PROGRAM_NV 0x8C26 +#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 +#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 +typedef void (APIENTRYP PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramVertexLimitNV (GLenum target, GLint limit); +GLAPI void APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTextureLayerEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glFramebufferTextureFaceEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#endif +#endif /* GL_NV_geometry_program4 */ + +#ifndef GL_NV_geometry_shader4 +#define GL_NV_geometry_shader4 1 +#endif /* GL_NV_geometry_shader4 */ + +#ifndef GL_NV_gpu_program4 +#define GL_NV_gpu_program4 1 +#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 +#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 +#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 +#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 +#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 +#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 +#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramLocalParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glProgramLocalParameterI4ivNV (GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glProgramLocalParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramLocalParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glProgramLocalParameterI4uivNV (GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glProgramLocalParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glProgramEnvParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glProgramEnvParameterI4ivNV (GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glProgramEnvParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramEnvParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glProgramEnvParameterI4uivNV (GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glProgramEnvParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetProgramLocalParameterIivNV (GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetProgramLocalParameterIuivNV (GLenum target, GLuint index, GLuint *params); +GLAPI void APIENTRY glGetProgramEnvParameterIivNV (GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetProgramEnvParameterIuivNV (GLenum target, GLuint index, GLuint *params); +#endif +#endif /* GL_NV_gpu_program4 */ + +#ifndef GL_NV_gpu_program5 +#define GL_NV_gpu_program5 1 +#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C +#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F +#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44 +#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45 +typedef void (APIENTRYP PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC) (GLenum target, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC) (GLenum target, GLuint index, GLuint *param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramSubroutineParametersuivNV (GLenum target, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetProgramSubroutineParameteruivNV (GLenum target, GLuint index, GLuint *param); +#endif +#endif /* GL_NV_gpu_program5 */ + +#ifndef GL_NV_gpu_program5_mem_extended +#define GL_NV_gpu_program5_mem_extended 1 +#endif /* GL_NV_gpu_program5_mem_extended */ + +#ifndef GL_NV_gpu_shader5 +#define GL_NV_gpu_shader5 1 +#endif /* GL_NV_gpu_shader5 */ + +#ifndef GL_NV_half_float +#define GL_NV_half_float 1 +typedef unsigned short GLhalfNV; +#define GL_HALF_FLOAT_NV 0x140B +typedef void (APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y); +typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); +typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); +typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC) (GLhalfNV s); +typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t); +typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog); +typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC) (const GLhalfNV *fog); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertex2hNV (GLhalfNV x, GLhalfNV y); +GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertex3hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z); +GLAPI void APIENTRY glVertex3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertex4hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +GLAPI void APIENTRY glVertex4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glNormal3hNV (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); +GLAPI void APIENTRY glNormal3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +GLAPI void APIENTRY glColor3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glColor4hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); +GLAPI void APIENTRY glColor4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord1hNV (GLhalfNV s); +GLAPI void APIENTRY glTexCoord1hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV s, GLhalfNV t); +GLAPI void APIENTRY glTexCoord2hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r); +GLAPI void APIENTRY glTexCoord3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +GLAPI void APIENTRY glTexCoord4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord1hNV (GLenum target, GLhalfNV s); +GLAPI void APIENTRY glMultiTexCoord1hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord2hNV (GLenum target, GLhalfNV s, GLhalfNV t); +GLAPI void APIENTRY glMultiTexCoord2hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord3hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); +GLAPI void APIENTRY glMultiTexCoord3hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord4hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +GLAPI void APIENTRY glMultiTexCoord4hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glFogCoordhNV (GLhalfNV fog); +GLAPI void APIENTRY glFogCoordhvNV (const GLhalfNV *fog); +GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +GLAPI void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertexWeighthNV (GLhalfNV weight); +GLAPI void APIENTRY glVertexWeighthvNV (const GLhalfNV *weight); +GLAPI void APIENTRY glVertexAttrib1hNV (GLuint index, GLhalfNV x); +GLAPI void APIENTRY glVertexAttrib1hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib2hNV (GLuint index, GLhalfNV x, GLhalfNV y); +GLAPI void APIENTRY glVertexAttrib2hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib3hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); +GLAPI void APIENTRY glVertexAttrib3hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib4hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +GLAPI void APIENTRY glVertexAttrib4hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +#endif +#endif /* GL_NV_half_float */ + +#ifndef GL_NV_light_max_exponent +#define GL_NV_light_max_exponent 1 +#define GL_MAX_SHININESS_NV 0x8504 +#define GL_MAX_SPOT_EXPONENT_NV 0x8505 +#endif /* GL_NV_light_max_exponent */ + +#ifndef GL_NV_multisample_coverage +#define GL_NV_multisample_coverage 1 +#define GL_COLOR_SAMPLES_NV 0x8E20 +#endif /* GL_NV_multisample_coverage */ + +#ifndef GL_NV_multisample_filter_hint +#define GL_NV_multisample_filter_hint 1 +#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 +#endif /* GL_NV_multisample_filter_hint */ + +#ifndef GL_NV_occlusion_query +#define GL_NV_occlusion_query 1 +#define GL_PIXEL_COUNTER_BITS_NV 0x8864 +#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 +#define GL_PIXEL_COUNT_NV 0x8866 +#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 +typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC) (void); +typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenOcclusionQueriesNV (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteOcclusionQueriesNV (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsOcclusionQueryNV (GLuint id); +GLAPI void APIENTRY glBeginOcclusionQueryNV (GLuint id); +GLAPI void APIENTRY glEndOcclusionQueryNV (void); +GLAPI void APIENTRY glGetOcclusionQueryivNV (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetOcclusionQueryuivNV (GLuint id, GLenum pname, GLuint *params); +#endif +#endif /* GL_NV_occlusion_query */ + +#ifndef GL_NV_packed_depth_stencil +#define GL_NV_packed_depth_stencil 1 +#define GL_DEPTH_STENCIL_NV 0x84F9 +#define GL_UNSIGNED_INT_24_8_NV 0x84FA +#endif /* GL_NV_packed_depth_stencil */ + +#ifndef GL_NV_parameter_buffer_object +#define GL_NV_parameter_buffer_object 1 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 +#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 +#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 +#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramBufferParametersfvNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glProgramBufferParametersIivNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramBufferParametersIuivNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params); +#endif +#endif /* GL_NV_parameter_buffer_object */ + +#ifndef GL_NV_parameter_buffer_object2 +#define GL_NV_parameter_buffer_object2 1 +#endif /* GL_NV_parameter_buffer_object2 */ + +#ifndef GL_NV_path_rendering +#define GL_NV_path_rendering 1 +#define GL_PATH_FORMAT_SVG_NV 0x9070 +#define GL_PATH_FORMAT_PS_NV 0x9071 +#define GL_STANDARD_FONT_NAME_NV 0x9072 +#define GL_SYSTEM_FONT_NAME_NV 0x9073 +#define GL_FILE_NAME_NV 0x9074 +#define GL_PATH_STROKE_WIDTH_NV 0x9075 +#define GL_PATH_END_CAPS_NV 0x9076 +#define GL_PATH_INITIAL_END_CAP_NV 0x9077 +#define GL_PATH_TERMINAL_END_CAP_NV 0x9078 +#define GL_PATH_JOIN_STYLE_NV 0x9079 +#define GL_PATH_MITER_LIMIT_NV 0x907A +#define GL_PATH_DASH_CAPS_NV 0x907B +#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C +#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D +#define GL_PATH_DASH_OFFSET_NV 0x907E +#define GL_PATH_CLIENT_LENGTH_NV 0x907F +#define GL_PATH_FILL_MODE_NV 0x9080 +#define GL_PATH_FILL_MASK_NV 0x9081 +#define GL_PATH_FILL_COVER_MODE_NV 0x9082 +#define GL_PATH_STROKE_COVER_MODE_NV 0x9083 +#define GL_PATH_STROKE_MASK_NV 0x9084 +#define GL_COUNT_UP_NV 0x9088 +#define GL_COUNT_DOWN_NV 0x9089 +#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A +#define GL_CONVEX_HULL_NV 0x908B +#define GL_BOUNDING_BOX_NV 0x908D +#define GL_TRANSLATE_X_NV 0x908E +#define GL_TRANSLATE_Y_NV 0x908F +#define GL_TRANSLATE_2D_NV 0x9090 +#define GL_TRANSLATE_3D_NV 0x9091 +#define GL_AFFINE_2D_NV 0x9092 +#define GL_AFFINE_3D_NV 0x9094 +#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 +#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 +#define GL_UTF8_NV 0x909A +#define GL_UTF16_NV 0x909B +#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C +#define GL_PATH_COMMAND_COUNT_NV 0x909D +#define GL_PATH_COORD_COUNT_NV 0x909E +#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F +#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 +#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 +#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 +#define GL_SQUARE_NV 0x90A3 +#define GL_ROUND_NV 0x90A4 +#define GL_TRIANGULAR_NV 0x90A5 +#define GL_BEVEL_NV 0x90A6 +#define GL_MITER_REVERT_NV 0x90A7 +#define GL_MITER_TRUNCATE_NV 0x90A8 +#define GL_SKIP_MISSING_GLYPH_NV 0x90A9 +#define GL_USE_MISSING_GLYPH_NV 0x90AA +#define GL_PATH_ERROR_POSITION_NV 0x90AB +#define GL_PATH_FOG_GEN_MODE_NV 0x90AC +#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD +#define GL_ADJACENT_PAIRS_NV 0x90AE +#define GL_FIRST_TO_REST_NV 0x90AF +#define GL_PATH_GEN_MODE_NV 0x90B0 +#define GL_PATH_GEN_COEFF_NV 0x90B1 +#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 +#define GL_PATH_GEN_COMPONENTS_NV 0x90B3 +#define GL_PATH_STENCIL_FUNC_NV 0x90B7 +#define GL_PATH_STENCIL_REF_NV 0x90B8 +#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 +#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD +#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE +#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF +#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 +#define GL_MOVE_TO_RESETS_NV 0x90B5 +#define GL_MOVE_TO_CONTINUES_NV 0x90B6 +#define GL_CLOSE_PATH_NV 0x00 +#define GL_MOVE_TO_NV 0x02 +#define GL_RELATIVE_MOVE_TO_NV 0x03 +#define GL_LINE_TO_NV 0x04 +#define GL_RELATIVE_LINE_TO_NV 0x05 +#define GL_HORIZONTAL_LINE_TO_NV 0x06 +#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 +#define GL_VERTICAL_LINE_TO_NV 0x08 +#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 +#define GL_QUADRATIC_CURVE_TO_NV 0x0A +#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B +#define GL_CUBIC_CURVE_TO_NV 0x0C +#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D +#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E +#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F +#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 +#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 +#define GL_SMALL_CCW_ARC_TO_NV 0x12 +#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 +#define GL_SMALL_CW_ARC_TO_NV 0x14 +#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 +#define GL_LARGE_CCW_ARC_TO_NV 0x16 +#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 +#define GL_LARGE_CW_ARC_TO_NV 0x18 +#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 +#define GL_RESTART_PATH_NV 0xF0 +#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 +#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 +#define GL_RECT_NV 0xF6 +#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 +#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA +#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC +#define GL_ARC_TO_NV 0xFE +#define GL_RELATIVE_ARC_TO_NV 0xFF +#define GL_BOLD_BIT_NV 0x01 +#define GL_ITALIC_BIT_NV 0x02 +#define GL_GLYPH_WIDTH_BIT_NV 0x01 +#define GL_GLYPH_HEIGHT_BIT_NV 0x02 +#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 +#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 +#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 +#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 +#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 +#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 +#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 +#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 +#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 +#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 +#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 +#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 +#define GL_FONT_ASCENDER_BIT_NV 0x00200000 +#define GL_FONT_DESCENDER_BIT_NV 0x00400000 +#define GL_FONT_HEIGHT_BIT_NV 0x00800000 +#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 +#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 +#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 +#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 +#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 +#define GL_PRIMARY_COLOR_NV 0x852C +#define GL_SECONDARY_COLOR_NV 0x852D +typedef GLuint (APIENTRYP PFNGLGENPATHSNVPROC) (GLsizei range); +typedef void (APIENTRYP PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); +typedef GLboolean (APIENTRYP PFNGLISPATHNVPROC) (GLuint path); +typedef void (APIENTRYP PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString); +typedef void (APIENTRYP PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (APIENTRYP PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (APIENTRYP PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); +typedef void (APIENTRYP PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); +typedef void (APIENTRYP PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +typedef void (APIENTRYP PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint *value); +typedef void (APIENTRYP PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat *value); +typedef void (APIENTRYP PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); +typedef void (APIENTRYP PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat *dashArray); +typedef void (APIENTRYP PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); +typedef void (APIENTRYP PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum func); +typedef void (APIENTRYP PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs); +typedef void (APIENTRYP PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs); +typedef void (APIENTRYP PFNGLPATHFOGGENNVPROC) (GLenum genMode); +typedef void (APIENTRYP PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (APIENTRYP PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint *value); +typedef void (APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat *value); +typedef void (APIENTRYP PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte *commands); +typedef void (APIENTRYP PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat *coords); +typedef void (APIENTRYP PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat *dashArray); +typedef void (APIENTRYP PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +typedef void (APIENTRYP PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); +typedef void (APIENTRYP PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +typedef void (APIENTRYP PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint *value); +typedef void (APIENTRYP PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat *value); +typedef void (APIENTRYP PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint *value); +typedef void (APIENTRYP PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat *value); +typedef GLboolean (APIENTRYP PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); +typedef GLboolean (APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); +typedef GLfloat (APIENTRYP PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); +typedef GLboolean (APIENTRYP PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glGenPathsNV (GLsizei range); +GLAPI void APIENTRY glDeletePathsNV (GLuint path, GLsizei range); +GLAPI GLboolean APIENTRY glIsPathNV (GLuint path); +GLAPI void APIENTRY glPathCommandsNV (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathCoordsNV (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathSubCommandsNV (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathSubCoordsNV (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathStringNV (GLuint path, GLenum format, GLsizei length, const void *pathString); +GLAPI void APIENTRY glPathGlyphsNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI void APIENTRY glPathGlyphRangeNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI void APIENTRY glWeightPathsNV (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); +GLAPI void APIENTRY glCopyPathNV (GLuint resultPath, GLuint srcPath); +GLAPI void APIENTRY glInterpolatePathsNV (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +GLAPI void APIENTRY glTransformPathNV (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glPathParameterivNV (GLuint path, GLenum pname, const GLint *value); +GLAPI void APIENTRY glPathParameteriNV (GLuint path, GLenum pname, GLint value); +GLAPI void APIENTRY glPathParameterfvNV (GLuint path, GLenum pname, const GLfloat *value); +GLAPI void APIENTRY glPathParameterfNV (GLuint path, GLenum pname, GLfloat value); +GLAPI void APIENTRY glPathDashArrayNV (GLuint path, GLsizei dashCount, const GLfloat *dashArray); +GLAPI void APIENTRY glPathStencilFuncNV (GLenum func, GLint ref, GLuint mask); +GLAPI void APIENTRY glPathStencilDepthOffsetNV (GLfloat factor, GLfloat units); +GLAPI void APIENTRY glStencilFillPathNV (GLuint path, GLenum fillMode, GLuint mask); +GLAPI void APIENTRY glStencilStrokePathNV (GLuint path, GLint reference, GLuint mask); +GLAPI void APIENTRY glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glPathCoverDepthFuncNV (GLenum func); +GLAPI void APIENTRY glPathColorGenNV (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs); +GLAPI void APIENTRY glPathTexGenNV (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs); +GLAPI void APIENTRY glPathFogGenNV (GLenum genMode); +GLAPI void APIENTRY glCoverFillPathNV (GLuint path, GLenum coverMode); +GLAPI void APIENTRY glCoverStrokePathNV (GLuint path, GLenum coverMode); +GLAPI void APIENTRY glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glGetPathParameterivNV (GLuint path, GLenum pname, GLint *value); +GLAPI void APIENTRY glGetPathParameterfvNV (GLuint path, GLenum pname, GLfloat *value); +GLAPI void APIENTRY glGetPathCommandsNV (GLuint path, GLubyte *commands); +GLAPI void APIENTRY glGetPathCoordsNV (GLuint path, GLfloat *coords); +GLAPI void APIENTRY glGetPathDashArrayNV (GLuint path, GLfloat *dashArray); +GLAPI void APIENTRY glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +GLAPI void APIENTRY glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); +GLAPI void APIENTRY glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +GLAPI void APIENTRY glGetPathColorGenivNV (GLenum color, GLenum pname, GLint *value); +GLAPI void APIENTRY glGetPathColorGenfvNV (GLenum color, GLenum pname, GLfloat *value); +GLAPI void APIENTRY glGetPathTexGenivNV (GLenum texCoordSet, GLenum pname, GLint *value); +GLAPI void APIENTRY glGetPathTexGenfvNV (GLenum texCoordSet, GLenum pname, GLfloat *value); +GLAPI GLboolean APIENTRY glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y); +GLAPI GLboolean APIENTRY glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y); +GLAPI GLfloat APIENTRY glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments); +GLAPI GLboolean APIENTRY glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +#endif +#endif /* GL_NV_path_rendering */ + +#ifndef GL_NV_pixel_data_range +#define GL_NV_pixel_data_range 1 +#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 +#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 +#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A +#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B +#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C +#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D +typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, const void *pointer); +typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelDataRangeNV (GLenum target, GLsizei length, const void *pointer); +GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum target); +#endif +#endif /* GL_NV_pixel_data_range */ + +#ifndef GL_NV_point_sprite +#define GL_NV_point_sprite 1 +#define GL_POINT_SPRITE_NV 0x8861 +#define GL_COORD_REPLACE_NV 0x8862 +#define GL_POINT_SPRITE_R_MODE_NV 0x8863 +typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameteriNV (GLenum pname, GLint param); +GLAPI void APIENTRY glPointParameterivNV (GLenum pname, const GLint *params); +#endif +#endif /* GL_NV_point_sprite */ + +#ifndef GL_NV_present_video +#define GL_NV_present_video 1 +#define GL_FRAME_NV 0x8E26 +#define GL_FIELDS_NV 0x8E27 +#define GL_CURRENT_TIME_NV 0x8E28 +#define GL_NUM_FILL_STREAMS_NV 0x8E29 +#define GL_PRESENT_TIME_NV 0x8E2A +#define GL_PRESENT_DURATION_NV 0x8E2B +typedef void (APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); +typedef void (APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +typedef void (APIENTRYP PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPresentFrameKeyedNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); +GLAPI void APIENTRY glPresentFrameDualFillNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +GLAPI void APIENTRY glGetVideoivNV (GLuint video_slot, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideouivNV (GLuint video_slot, GLenum pname, GLuint *params); +GLAPI void APIENTRY glGetVideoi64vNV (GLuint video_slot, GLenum pname, GLint64EXT *params); +GLAPI void APIENTRY glGetVideoui64vNV (GLuint video_slot, GLenum pname, GLuint64EXT *params); +#endif +#endif /* GL_NV_present_video */ + +#ifndef GL_NV_primitive_restart +#define GL_NV_primitive_restart 1 +#define GL_PRIMITIVE_RESTART_NV 0x8558 +#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void); +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPrimitiveRestartNV (void); +GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint index); +#endif +#endif /* GL_NV_primitive_restart */ + +#ifndef GL_NV_register_combiners +#define GL_NV_register_combiners 1 +#define GL_REGISTER_COMBINERS_NV 0x8522 +#define GL_VARIABLE_A_NV 0x8523 +#define GL_VARIABLE_B_NV 0x8524 +#define GL_VARIABLE_C_NV 0x8525 +#define GL_VARIABLE_D_NV 0x8526 +#define GL_VARIABLE_E_NV 0x8527 +#define GL_VARIABLE_F_NV 0x8528 +#define GL_VARIABLE_G_NV 0x8529 +#define GL_CONSTANT_COLOR0_NV 0x852A +#define GL_CONSTANT_COLOR1_NV 0x852B +#define GL_SPARE0_NV 0x852E +#define GL_SPARE1_NV 0x852F +#define GL_DISCARD_NV 0x8530 +#define GL_E_TIMES_F_NV 0x8531 +#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 +#define GL_UNSIGNED_IDENTITY_NV 0x8536 +#define GL_UNSIGNED_INVERT_NV 0x8537 +#define GL_EXPAND_NORMAL_NV 0x8538 +#define GL_EXPAND_NEGATE_NV 0x8539 +#define GL_HALF_BIAS_NORMAL_NV 0x853A +#define GL_HALF_BIAS_NEGATE_NV 0x853B +#define GL_SIGNED_IDENTITY_NV 0x853C +#define GL_SIGNED_NEGATE_NV 0x853D +#define GL_SCALE_BY_TWO_NV 0x853E +#define GL_SCALE_BY_FOUR_NV 0x853F +#define GL_SCALE_BY_ONE_HALF_NV 0x8540 +#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 +#define GL_COMBINER_INPUT_NV 0x8542 +#define GL_COMBINER_MAPPING_NV 0x8543 +#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 +#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 +#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 +#define GL_COMBINER_MUX_SUM_NV 0x8547 +#define GL_COMBINER_SCALE_NV 0x8548 +#define GL_COMBINER_BIAS_NV 0x8549 +#define GL_COMBINER_AB_OUTPUT_NV 0x854A +#define GL_COMBINER_CD_OUTPUT_NV 0x854B +#define GL_COMBINER_SUM_OUTPUT_NV 0x854C +#define GL_MAX_GENERAL_COMBINERS_NV 0x854D +#define GL_NUM_GENERAL_COMBINERS_NV 0x854E +#define GL_COLOR_SUM_CLAMP_NV 0x854F +#define GL_COMBINER0_NV 0x8550 +#define GL_COMBINER1_NV 0x8551 +#define GL_COMBINER2_NV 0x8552 +#define GL_COMBINER3_NV 0x8553 +#define GL_COMBINER4_NV 0x8554 +#define GL_COMBINER5_NV 0x8555 +#define GL_COMBINER6_NV 0x8556 +#define GL_COMBINER7_NV 0x8557 +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerParameterfvNV (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glCombinerParameterfNV (GLenum pname, GLfloat param); +GLAPI void APIENTRY glCombinerParameterivNV (GLenum pname, const GLint *params); +GLAPI void APIENTRY glCombinerParameteriNV (GLenum pname, GLint param); +GLAPI void APIENTRY glCombinerInputNV (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +GLAPI void APIENTRY glCombinerOutputNV (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +GLAPI void APIENTRY glFinalCombinerInputNV (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum stage, GLenum portion, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum variable, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum variable, GLenum pname, GLint *params); +#endif +#endif /* GL_NV_register_combiners */ + +#ifndef GL_NV_register_combiners2 +#define GL_NV_register_combiners2 1 +#define GL_PER_STAGE_CONSTANTS_NV 0x8535 +typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum stage, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum stage, GLenum pname, GLfloat *params); +#endif +#endif /* GL_NV_register_combiners2 */ + +#ifndef GL_NV_shader_atomic_counters +#define GL_NV_shader_atomic_counters 1 +#endif /* GL_NV_shader_atomic_counters */ + +#ifndef GL_NV_shader_atomic_float +#define GL_NV_shader_atomic_float 1 +#endif /* GL_NV_shader_atomic_float */ + +#ifndef GL_NV_shader_buffer_load +#define GL_NV_shader_buffer_load 1 +#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D +#define GL_GPU_ADDRESS_NV 0x8F34 +#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 +typedef void (APIENTRYP PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access); +typedef void (APIENTRYP PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target); +typedef GLboolean (APIENTRYP PFNGLISBUFFERRESIDENTNVPROC) (GLenum target); +typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access); +typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer); +typedef GLboolean (APIENTRYP PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT *result); +typedef void (APIENTRYP PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value); +typedef void (APIENTRYP PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMakeBufferResidentNV (GLenum target, GLenum access); +GLAPI void APIENTRY glMakeBufferNonResidentNV (GLenum target); +GLAPI GLboolean APIENTRY glIsBufferResidentNV (GLenum target); +GLAPI void APIENTRY glMakeNamedBufferResidentNV (GLuint buffer, GLenum access); +GLAPI void APIENTRY glMakeNamedBufferNonResidentNV (GLuint buffer); +GLAPI GLboolean APIENTRY glIsNamedBufferResidentNV (GLuint buffer); +GLAPI void APIENTRY glGetBufferParameterui64vNV (GLenum target, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glGetNamedBufferParameterui64vNV (GLuint buffer, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glGetIntegerui64vNV (GLenum value, GLuint64EXT *result); +GLAPI void APIENTRY glUniformui64NV (GLint location, GLuint64EXT value); +GLAPI void APIENTRY glUniformui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniformui64NV (GLuint program, GLint location, GLuint64EXT value); +GLAPI void APIENTRY glProgramUniformui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif +#endif /* GL_NV_shader_buffer_load */ + +#ifndef GL_NV_shader_buffer_store +#define GL_NV_shader_buffer_store 1 +#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010 +#endif /* GL_NV_shader_buffer_store */ + +#ifndef GL_NV_shader_storage_buffer_object +#define GL_NV_shader_storage_buffer_object 1 +#endif /* GL_NV_shader_storage_buffer_object */ + +#ifndef GL_NV_shader_thread_group +#define GL_NV_shader_thread_group 1 +#define GL_WARP_SIZE_NV 0x9339 +#define GL_WARPS_PER_SM_NV 0x933A +#define GL_SM_COUNT_NV 0x933B +#endif /* GL_NV_shader_thread_group */ + +#ifndef GL_NV_shader_thread_shuffle +#define GL_NV_shader_thread_shuffle 1 +#endif /* GL_NV_shader_thread_shuffle */ + +#ifndef GL_NV_tessellation_program5 +#define GL_NV_tessellation_program5 1 +#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 +#define GL_TESS_CONTROL_PROGRAM_NV 0x891E +#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F +#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 +#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 +#endif /* GL_NV_tessellation_program5 */ + +#ifndef GL_NV_texgen_emboss +#define GL_NV_texgen_emboss 1 +#define GL_EMBOSS_LIGHT_NV 0x855D +#define GL_EMBOSS_CONSTANT_NV 0x855E +#define GL_EMBOSS_MAP_NV 0x855F +#endif /* GL_NV_texgen_emboss */ + +#ifndef GL_NV_texgen_reflection +#define GL_NV_texgen_reflection 1 +#define GL_NORMAL_MAP_NV 0x8511 +#define GL_REFLECTION_MAP_NV 0x8512 +#endif /* GL_NV_texgen_reflection */ + +#ifndef GL_NV_texture_barrier +#define GL_NV_texture_barrier 1 +typedef void (APIENTRYP PFNGLTEXTUREBARRIERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureBarrierNV (void); +#endif +#endif /* GL_NV_texture_barrier */ + +#ifndef GL_NV_texture_compression_vtc +#define GL_NV_texture_compression_vtc 1 +#endif /* GL_NV_texture_compression_vtc */ + +#ifndef GL_NV_texture_env_combine4 +#define GL_NV_texture_env_combine4 1 +#define GL_COMBINE4_NV 0x8503 +#define GL_SOURCE3_RGB_NV 0x8583 +#define GL_SOURCE3_ALPHA_NV 0x858B +#define GL_OPERAND3_RGB_NV 0x8593 +#define GL_OPERAND3_ALPHA_NV 0x859B +#endif /* GL_NV_texture_env_combine4 */ + +#ifndef GL_NV_texture_expand_normal +#define GL_NV_texture_expand_normal 1 +#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F +#endif /* GL_NV_texture_expand_normal */ + +#ifndef GL_NV_texture_multisample +#define GL_NV_texture_multisample 1 +#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 +#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 +typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage2DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTexImage3DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage2DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage3DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage2DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage3DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +#endif +#endif /* GL_NV_texture_multisample */ + +#ifndef GL_NV_texture_rectangle +#define GL_NV_texture_rectangle 1 +#define GL_TEXTURE_RECTANGLE_NV 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 +#endif /* GL_NV_texture_rectangle */ + +#ifndef GL_NV_texture_shader +#define GL_NV_texture_shader 1 +#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C +#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D +#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E +#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_SHADER_CONSISTENT_NV 0x86DD +#define GL_TEXTURE_SHADER_NV 0x86DE +#define GL_SHADER_OPERATION_NV 0x86DF +#define GL_CULL_MODES_NV 0x86E0 +#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 +#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 +#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 +#define GL_CONST_EYE_NV 0x86E5 +#define GL_PASS_THROUGH_NV 0x86E6 +#define GL_CULL_FRAGMENT_NV 0x86E7 +#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 +#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 +#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA +#define GL_DOT_PRODUCT_NV 0x86EC +#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED +#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE +#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 +#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 +#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 +#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D +#define GL_HI_SCALE_NV 0x870E +#define GL_LO_SCALE_NV 0x870F +#define GL_DS_SCALE_NV 0x8710 +#define GL_DT_SCALE_NV 0x8711 +#define GL_MAGNITUDE_SCALE_NV 0x8712 +#define GL_VIBRANCE_SCALE_NV 0x8713 +#define GL_HI_BIAS_NV 0x8714 +#define GL_LO_BIAS_NV 0x8715 +#define GL_DS_BIAS_NV 0x8716 +#define GL_DT_BIAS_NV 0x8717 +#define GL_MAGNITUDE_BIAS_NV 0x8718 +#define GL_VIBRANCE_BIAS_NV 0x8719 +#define GL_TEXTURE_BORDER_VALUES_NV 0x871A +#define GL_TEXTURE_HI_SIZE_NV 0x871B +#define GL_TEXTURE_LO_SIZE_NV 0x871C +#define GL_TEXTURE_DS_SIZE_NV 0x871D +#define GL_TEXTURE_DT_SIZE_NV 0x871E +#define GL_TEXTURE_MAG_SIZE_NV 0x871F +#endif /* GL_NV_texture_shader */ + +#ifndef GL_NV_texture_shader2 +#define GL_NV_texture_shader2 1 +#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF +#endif /* GL_NV_texture_shader2 */ + +#ifndef GL_NV_texture_shader3 +#define GL_NV_texture_shader3 1 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 +#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 +#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 +#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 +#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 +#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A +#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B +#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C +#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D +#define GL_HILO8_NV 0x885E +#define GL_SIGNED_HILO8_NV 0x885F +#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 +#endif /* GL_NV_texture_shader3 */ + +#ifndef GL_NV_transform_feedback +#define GL_NV_transform_feedback 1 +#define GL_BACK_PRIMARY_COLOR_NV 0x8C77 +#define GL_BACK_SECONDARY_COLOR_NV 0x8C78 +#define GL_TEXTURE_COORD_NV 0x8C79 +#define GL_CLIP_DISTANCE_NV 0x8C7A +#define GL_VERTEX_ID_NV 0x8C7B +#define GL_PRIMITIVE_ID_NV 0x8C7C +#define GL_GENERIC_ATTRIB_NV 0x8C7D +#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 +#define GL_ACTIVE_VARYINGS_NV 0x8C81 +#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 +#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 +#define GL_PRIMITIVES_GENERATED_NV 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 +#define GL_RASTERIZER_DISCARD_NV 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B +#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C +#define GL_SEPARATE_ATTRIBS_NV 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F +#define GL_LAYER_NV 0x8DAA +#define GL_NEXT_BUFFER_NV -2 +#define GL_SKIP_COMPONENTS4_NV -3 +#define GL_SKIP_COMPONENTS3_NV -4 +#define GL_SKIP_COMPONENTS2_NV -5 +#define GL_SKIP_COMPONENTS1_NV -6 +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (APIENTRYP PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); +typedef void (APIENTRYP PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC) (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginTransformFeedbackNV (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedbackNV (void); +GLAPI void APIENTRY glTransformFeedbackAttribsNV (GLuint count, const GLint *attribs, GLenum bufferMode); +GLAPI void APIENTRY glBindBufferRangeNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferOffsetNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +GLAPI void APIENTRY glBindBufferBaseNV (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryingsNV (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); +GLAPI void APIENTRY glActiveVaryingNV (GLuint program, const GLchar *name); +GLAPI GLint APIENTRY glGetVaryingLocationNV (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetActiveVaryingNV (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetTransformFeedbackVaryingNV (GLuint program, GLuint index, GLint *location); +GLAPI void APIENTRY glTransformFeedbackStreamAttribsNV (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode); +#endif +#endif /* GL_NV_transform_feedback */ + +#ifndef GL_NV_transform_feedback2 +#define GL_NV_transform_feedback2 1 +#define GL_TRANSFORM_FEEDBACK_NV 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 +typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint *ids); +typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindTransformFeedbackNV (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteTransformFeedbacksNV (GLsizei n, const GLuint *ids); +GLAPI void APIENTRY glGenTransformFeedbacksNV (GLsizei n, GLuint *ids); +GLAPI GLboolean APIENTRY glIsTransformFeedbackNV (GLuint id); +GLAPI void APIENTRY glPauseTransformFeedbackNV (void); +GLAPI void APIENTRY glResumeTransformFeedbackNV (void); +GLAPI void APIENTRY glDrawTransformFeedbackNV (GLenum mode, GLuint id); +#endif +#endif /* GL_NV_transform_feedback2 */ + +#ifndef GL_NV_vdpau_interop +#define GL_NV_vdpau_interop 1 +typedef GLintptr GLvdpauSurfaceNV; +#define GL_SURFACE_STATE_NV 0x86EB +#define GL_SURFACE_REGISTERED_NV 0x86FD +#define GL_SURFACE_MAPPED_NV 0x8700 +#define GL_WRITE_DISCARD_NV 0x88BE +typedef void (APIENTRYP PFNGLVDPAUINITNVPROC) (const void *vdpDevice, const void *getProcAddress); +typedef void (APIENTRYP PFNGLVDPAUFININVPROC) (void); +typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef GLboolean (APIENTRYP PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface); +typedef void (APIENTRYP PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface); +typedef void (APIENTRYP PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +typedef void (APIENTRYP PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access); +typedef void (APIENTRYP PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); +typedef void (APIENTRYP PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVDPAUInitNV (const void *vdpDevice, const void *getProcAddress); +GLAPI void APIENTRY glVDPAUFiniNV (void); +GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterVideoSurfaceNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterOutputSurfaceNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +GLAPI GLboolean APIENTRY glVDPAUIsSurfaceNV (GLvdpauSurfaceNV surface); +GLAPI void APIENTRY glVDPAUUnregisterSurfaceNV (GLvdpauSurfaceNV surface); +GLAPI void APIENTRY glVDPAUGetSurfaceivNV (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +GLAPI void APIENTRY glVDPAUSurfaceAccessNV (GLvdpauSurfaceNV surface, GLenum access); +GLAPI void APIENTRY glVDPAUMapSurfacesNV (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); +GLAPI void APIENTRY glVDPAUUnmapSurfacesNV (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces); +#endif +#endif /* GL_NV_vdpau_interop */ + +#ifndef GL_NV_vertex_array_range +#define GL_NV_vertex_array_range 1 +#define GL_VERTEX_ARRAY_RANGE_NV 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E +#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 +typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); +typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushVertexArrayRangeNV (void); +GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei length, const void *pointer); +#endif +#endif /* GL_NV_vertex_array_range */ + +#ifndef GL_NV_vertex_array_range2 +#define GL_NV_vertex_array_range2 1 +#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 +#endif /* GL_NV_vertex_array_range2 */ + +#ifndef GL_NV_vertex_attrib_integer_64bit +#define GL_NV_vertex_attrib_integer_64bit 1 +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribL1i64NV (GLuint index, GLint64EXT x); +GLAPI void APIENTRY glVertexAttribL2i64NV (GLuint index, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glVertexAttribL3i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glVertexAttribL4i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glVertexAttribL1i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL2i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL3i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL4i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL1ui64NV (GLuint index, GLuint64EXT x); +GLAPI void APIENTRY glVertexAttribL2ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glVertexAttribL3ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glVertexAttribL4ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glVertexAttribL1ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL2ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL3ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL4ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glGetVertexAttribLi64vNV (GLuint index, GLenum pname, GLint64EXT *params); +GLAPI void APIENTRY glGetVertexAttribLui64vNV (GLuint index, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glVertexAttribLFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); +#endif +#endif /* GL_NV_vertex_attrib_integer_64bit */ + +#ifndef GL_NV_vertex_buffer_unified_memory +#define GL_NV_vertex_buffer_unified_memory 1 +#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E +#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F +#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 +#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 +#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 +#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 +#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 +#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 +#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 +#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 +#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 +#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 +#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A +#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B +#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C +#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D +#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E +#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F +#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 +#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 +#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 +#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 +#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 +#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 +#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 +typedef void (APIENTRYP PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +typedef void (APIENTRYP PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride); +typedef void (APIENTRYP PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT *result); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferAddressRangeNV (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +GLAPI void APIENTRY glVertexFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glNormalFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glColorFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glIndexFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glTexCoordFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glEdgeFlagFormatNV (GLsizei stride); +GLAPI void APIENTRY glSecondaryColorFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glFogCoordFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glVertexAttribFormatNV (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +GLAPI void APIENTRY glVertexAttribIFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glGetIntegerui64i_vNV (GLenum value, GLuint index, GLuint64EXT *result); +#endif +#endif /* GL_NV_vertex_buffer_unified_memory */ + +#ifndef GL_NV_vertex_program +#define GL_NV_vertex_program 1 +#define GL_VERTEX_PROGRAM_NV 0x8620 +#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 +#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 +#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 +#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 +#define GL_CURRENT_ATTRIB_NV 0x8626 +#define GL_PROGRAM_LENGTH_NV 0x8627 +#define GL_PROGRAM_STRING_NV 0x8628 +#define GL_MODELVIEW_PROJECTION_NV 0x8629 +#define GL_IDENTITY_NV 0x862A +#define GL_INVERSE_NV 0x862B +#define GL_TRANSPOSE_NV 0x862C +#define GL_INVERSE_TRANSPOSE_NV 0x862D +#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E +#define GL_MAX_TRACK_MATRICES_NV 0x862F +#define GL_MATRIX0_NV 0x8630 +#define GL_MATRIX1_NV 0x8631 +#define GL_MATRIX2_NV 0x8632 +#define GL_MATRIX3_NV 0x8633 +#define GL_MATRIX4_NV 0x8634 +#define GL_MATRIX5_NV 0x8635 +#define GL_MATRIX6_NV 0x8636 +#define GL_MATRIX7_NV 0x8637 +#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 +#define GL_CURRENT_MATRIX_NV 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 +#define GL_PROGRAM_PARAMETER_NV 0x8644 +#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 +#define GL_PROGRAM_TARGET_NV 0x8646 +#define GL_PROGRAM_RESIDENT_NV 0x8647 +#define GL_TRACK_MATRIX_NV 0x8648 +#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 +#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A +#define GL_PROGRAM_ERROR_POSITION_NV 0x864B +#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 +#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 +#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 +#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 +#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 +#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 +#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 +#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 +#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 +#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 +#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A +#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B +#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C +#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D +#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E +#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F +#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 +#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 +#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 +#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 +#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 +#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 +#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 +#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 +#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 +#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 +#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A +#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B +#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C +#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D +#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E +#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F +#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 +#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 +#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 +#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 +#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 +#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 +#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 +#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 +#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 +#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 +#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A +#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B +#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C +#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D +#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E +#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F +typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences); +typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params); +typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs); +typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program); +typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, void **pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei n, const GLuint *programs, GLboolean *residences); +GLAPI void APIENTRY glBindProgramNV (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteProgramsNV (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glExecuteProgramNV (GLenum target, GLuint id, const GLfloat *params); +GLAPI void APIENTRY glGenProgramsNV (GLsizei n, GLuint *programs); +GLAPI void APIENTRY glGetProgramParameterdvNV (GLenum target, GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetProgramParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetProgramivNV (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramStringNV (GLuint id, GLenum pname, GLubyte *program); +GLAPI void APIENTRY glGetTrackMatrixivNV (GLenum target, GLuint address, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribdvNV (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfvNV (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribivNV (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint index, GLenum pname, void **pointer); +GLAPI GLboolean APIENTRY glIsProgramNV (GLuint id); +GLAPI void APIENTRY glLoadProgramNV (GLenum target, GLuint id, GLsizei len, const GLubyte *program); +GLAPI void APIENTRY glProgramParameter4dNV (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramParameter4dvNV (GLenum target, GLuint index, const GLdouble *v); +GLAPI void APIENTRY glProgramParameter4fNV (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramParameter4fvNV (GLenum target, GLuint index, const GLfloat *v); +GLAPI void APIENTRY glProgramParameters4dvNV (GLenum target, GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glProgramParameters4fvNV (GLenum target, GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glTrackMatrixNV (GLenum target, GLuint address, GLenum matrix, GLenum transform); +GLAPI void APIENTRY glVertexAttribPointerNV (GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glVertexAttrib1dNV (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1fNV (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1sNV (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2dNV (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2fNV (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2sNV (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3sNV (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4sNV (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubNV (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribs1dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs1fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs1svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs2dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs2fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs2svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs3dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs3fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs3svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs4dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs4fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs4svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint index, GLsizei count, const GLubyte *v); +#endif +#endif /* GL_NV_vertex_program */ + +#ifndef GL_NV_vertex_program1_1 +#define GL_NV_vertex_program1_1 1 +#endif /* GL_NV_vertex_program1_1 */ + +#ifndef GL_NV_vertex_program2 +#define GL_NV_vertex_program2 1 +#endif /* GL_NV_vertex_program2 */ + +#ifndef GL_NV_vertex_program2_option +#define GL_NV_vertex_program2_option 1 +#endif /* GL_NV_vertex_program2_option */ + +#ifndef GL_NV_vertex_program3 +#define GL_NV_vertex_program3 1 +#endif /* GL_NV_vertex_program3 */ + +#ifndef GL_NV_vertex_program4 +#define GL_NV_vertex_program4 1 +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribI1iEXT (GLuint index, GLint x); +GLAPI void APIENTRY glVertexAttribI2iEXT (GLuint index, GLint x, GLint y); +GLAPI void APIENTRY glVertexAttribI3iEXT (GLuint index, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexAttribI4iEXT (GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexAttribI1uiEXT (GLuint index, GLuint x); +GLAPI void APIENTRY glVertexAttribI2uiEXT (GLuint index, GLuint x, GLuint y); +GLAPI void APIENTRY glVertexAttribI3uiEXT (GLuint index, GLuint x, GLuint y, GLuint z); +GLAPI void APIENTRY glVertexAttribI4uiEXT (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glVertexAttribI1ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI2ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI3ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI4ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI1uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI2uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI3uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4bvEXT (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttribI4svEXT (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttribI4ubvEXT (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribI4usvEXT (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribIPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribIivEXT (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribIuivEXT (GLuint index, GLenum pname, GLuint *params); +#endif +#endif /* GL_NV_vertex_program4 */ + +#ifndef GL_NV_video_capture +#define GL_NV_video_capture 1 +#define GL_VIDEO_BUFFER_NV 0x9020 +#define GL_VIDEO_BUFFER_BINDING_NV 0x9021 +#define GL_FIELD_UPPER_NV 0x9022 +#define GL_FIELD_LOWER_NV 0x9023 +#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 +#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 +#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 +#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 +#define GL_VIDEO_BUFFER_PITCH_NV 0x9028 +#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 +#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A +#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B +#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C +#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D +#define GL_PARTIAL_SUCCESS_NV 0x902E +#define GL_SUCCESS_NV 0x902F +#define GL_FAILURE_NV 0x9030 +#define GL_YCBYCR8_422_NV 0x9031 +#define GL_YCBAYCR8A_4224_NV 0x9032 +#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 +#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 +#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 +#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 +#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 +#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 +#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 +#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A +#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B +#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C +typedef void (APIENTRYP PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); +typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); +typedef GLenum (APIENTRYP PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginVideoCaptureNV (GLuint video_capture_slot); +GLAPI void APIENTRY glBindVideoCaptureStreamBufferNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); +GLAPI void APIENTRY glBindVideoCaptureStreamTextureNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +GLAPI void APIENTRY glEndVideoCaptureNV (GLuint video_capture_slot); +GLAPI void APIENTRY glGetVideoCaptureivNV (GLuint video_capture_slot, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideoCaptureStreamivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideoCaptureStreamfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVideoCaptureStreamdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); +GLAPI GLenum APIENTRY glVideoCaptureNV (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); +GLAPI void APIENTRY glVideoCaptureStreamParameterivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); +GLAPI void APIENTRY glVideoCaptureStreamParameterfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glVideoCaptureStreamParameterdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); +#endif +#endif /* GL_NV_video_capture */ + +#ifndef GL_OML_interlace +#define GL_OML_interlace 1 +#define GL_INTERLACE_OML 0x8980 +#define GL_INTERLACE_READ_OML 0x8981 +#endif /* GL_OML_interlace */ + +#ifndef GL_OML_resample +#define GL_OML_resample 1 +#define GL_PACK_RESAMPLE_OML 0x8984 +#define GL_UNPACK_RESAMPLE_OML 0x8985 +#define GL_RESAMPLE_REPLICATE_OML 0x8986 +#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 +#define GL_RESAMPLE_AVERAGE_OML 0x8988 +#define GL_RESAMPLE_DECIMATE_OML 0x8989 +#endif /* GL_OML_resample */ + +#ifndef GL_OML_subsample +#define GL_OML_subsample 1 +#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 +#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 +#endif /* GL_OML_subsample */ + +#ifndef GL_PGI_misc_hints +#define GL_PGI_misc_hints 1 +#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 +#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD +#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE +#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 +#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 +#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 +#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C +#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D +#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E +#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F +#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 +#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 +#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 +#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 +#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 +#define GL_FULL_STIPPLE_HINT_PGI 0x1A219 +#define GL_CLIP_NEAR_HINT_PGI 0x1A220 +#define GL_CLIP_FAR_HINT_PGI 0x1A221 +#define GL_WIDE_LINE_HINT_PGI 0x1A222 +#define GL_BACK_NORMALS_HINT_PGI 0x1A223 +typedef void (APIENTRYP PFNGLHINTPGIPROC) (GLenum target, GLint mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glHintPGI (GLenum target, GLint mode); +#endif +#endif /* GL_PGI_misc_hints */ + +#ifndef GL_PGI_vertex_hints +#define GL_PGI_vertex_hints 1 +#define GL_VERTEX_DATA_HINT_PGI 0x1A22A +#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B +#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C +#define GL_MAX_VERTEX_HINT_PGI 0x1A22D +#define GL_COLOR3_BIT_PGI 0x00010000 +#define GL_COLOR4_BIT_PGI 0x00020000 +#define GL_EDGEFLAG_BIT_PGI 0x00040000 +#define GL_INDEX_BIT_PGI 0x00080000 +#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 +#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 +#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 +#define GL_MAT_EMISSION_BIT_PGI 0x00800000 +#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 +#define GL_MAT_SHININESS_BIT_PGI 0x02000000 +#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 +#define GL_NORMAL_BIT_PGI 0x08000000 +#define GL_TEXCOORD1_BIT_PGI 0x10000000 +#define GL_TEXCOORD2_BIT_PGI 0x20000000 +#define GL_TEXCOORD3_BIT_PGI 0x40000000 +#define GL_TEXCOORD4_BIT_PGI 0x80000000 +#define GL_VERTEX23_BIT_PGI 0x00000004 +#define GL_VERTEX4_BIT_PGI 0x00000008 +#endif /* GL_PGI_vertex_hints */ + +#ifndef GL_REND_screen_coordinates +#define GL_REND_screen_coordinates 1 +#define GL_SCREEN_COORDINATES_REND 0x8490 +#define GL_INVERTED_SCREEN_W_REND 0x8491 +#endif /* GL_REND_screen_coordinates */ + +#ifndef GL_S3_s3tc +#define GL_S3_s3tc 1 +#define GL_RGB_S3TC 0x83A0 +#define GL_RGB4_S3TC 0x83A1 +#define GL_RGBA_S3TC 0x83A2 +#define GL_RGBA4_S3TC 0x83A3 +#define GL_RGBA_DXT5_S3TC 0x83A4 +#define GL_RGBA4_DXT5_S3TC 0x83A5 +#endif /* GL_S3_s3tc */ + +#ifndef GL_SGIS_detail_texture +#define GL_SGIS_detail_texture 1 +#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 +#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 +#define GL_LINEAR_DETAIL_SGIS 0x8097 +#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 +#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 +#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A +#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B +#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C +typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum target, GLfloat *points); +#endif +#endif /* GL_SGIS_detail_texture */ + +#ifndef GL_SGIS_fog_function +#define GL_SGIS_fog_function 1 +#define GL_FOG_FUNC_SGIS 0x812A +#define GL_FOG_FUNC_POINTS_SGIS 0x812B +#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C +typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC) (GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogFuncSGIS (GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *points); +#endif +#endif /* GL_SGIS_fog_function */ + +#ifndef GL_SGIS_generate_mipmap +#define GL_SGIS_generate_mipmap 1 +#define GL_GENERATE_MIPMAP_SGIS 0x8191 +#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 +#endif /* GL_SGIS_generate_mipmap */ + +#ifndef GL_SGIS_multisample +#define GL_SGIS_multisample 1 +#define GL_MULTISAMPLE_SGIS 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F +#define GL_SAMPLE_MASK_SGIS 0x80A0 +#define GL_1PASS_SGIS 0x80A1 +#define GL_2PASS_0_SGIS 0x80A2 +#define GL_2PASS_1_SGIS 0x80A3 +#define GL_4PASS_0_SGIS 0x80A4 +#define GL_4PASS_1_SGIS 0x80A5 +#define GL_4PASS_2_SGIS 0x80A6 +#define GL_4PASS_3_SGIS 0x80A7 +#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 +#define GL_SAMPLES_SGIS 0x80A9 +#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA +#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB +#define GL_SAMPLE_PATTERN_SGIS 0x80AC +typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskSGIS (GLclampf value, GLboolean invert); +GLAPI void APIENTRY glSamplePatternSGIS (GLenum pattern); +#endif +#endif /* GL_SGIS_multisample */ + +#ifndef GL_SGIS_pixel_texture +#define GL_SGIS_pixel_texture 1 +#define GL_PIXEL_TEXTURE_SGIS 0x8353 +#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 +#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 +#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum pname, GLint param); +GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum pname, const GLint *params); +GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum pname, GLint *params); +GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum pname, GLfloat *params); +#endif +#endif /* GL_SGIS_pixel_texture */ + +#ifndef GL_SGIS_point_line_texgen +#define GL_SGIS_point_line_texgen 1 +#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 +#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 +#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 +#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 +#define GL_EYE_POINT_SGIS 0x81F4 +#define GL_OBJECT_POINT_SGIS 0x81F5 +#define GL_EYE_LINE_SGIS 0x81F6 +#define GL_OBJECT_LINE_SGIS 0x81F7 +#endif /* GL_SGIS_point_line_texgen */ + +#ifndef GL_SGIS_point_parameters +#define GL_SGIS_point_parameters 1 +#define GL_POINT_SIZE_MIN_SGIS 0x8126 +#define GL_POINT_SIZE_MAX_SGIS 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 +#define GL_DISTANCE_ATTENUATION_SGIS 0x8129 +typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfSGIS (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvSGIS (GLenum pname, const GLfloat *params); +#endif +#endif /* GL_SGIS_point_parameters */ + +#ifndef GL_SGIS_sharpen_texture +#define GL_SGIS_sharpen_texture 1 +#define GL_LINEAR_SHARPEN_SGIS 0x80AD +#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE +#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF +#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 +typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum target, GLfloat *points); +#endif +#endif /* GL_SGIS_sharpen_texture */ + +#ifndef GL_SGIS_texture4D +#define GL_SGIS_texture4D 1 +#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 +#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 +#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 +#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 +#define GL_TEXTURE_4D_SGIS 0x8134 +#define GL_PROXY_TEXTURE_4D_SGIS 0x8135 +#define GL_TEXTURE_4DSIZE_SGIS 0x8136 +#define GL_TEXTURE_WRAP_Q_SGIS 0x8137 +#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 +#define GL_TEXTURE_4D_BINDING_SGIS 0x814F +typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage4DSGIS (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels); +#endif +#endif /* GL_SGIS_texture4D */ + +#ifndef GL_SGIS_texture_border_clamp +#define GL_SGIS_texture_border_clamp 1 +#define GL_CLAMP_TO_BORDER_SGIS 0x812D +#endif /* GL_SGIS_texture_border_clamp */ + +#ifndef GL_SGIS_texture_color_mask +#define GL_SGIS_texture_color_mask 1 +#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF +typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +#endif +#endif /* GL_SGIS_texture_color_mask */ + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_SGIS_texture_edge_clamp 1 +#define GL_CLAMP_TO_EDGE_SGIS 0x812F +#endif /* GL_SGIS_texture_edge_clamp */ + +#ifndef GL_SGIS_texture_filter4 +#define GL_SGIS_texture_filter4 1 +#define GL_FILTER4_SGIS 0x8146 +#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 +typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights); +typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum target, GLenum filter, GLfloat *weights); +GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); +#endif +#endif /* GL_SGIS_texture_filter4 */ + +#ifndef GL_SGIS_texture_lod +#define GL_SGIS_texture_lod 1 +#define GL_TEXTURE_MIN_LOD_SGIS 0x813A +#define GL_TEXTURE_MAX_LOD_SGIS 0x813B +#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C +#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D +#endif /* GL_SGIS_texture_lod */ + +#ifndef GL_SGIS_texture_select +#define GL_SGIS_texture_select 1 +#define GL_DUAL_ALPHA4_SGIS 0x8110 +#define GL_DUAL_ALPHA8_SGIS 0x8111 +#define GL_DUAL_ALPHA12_SGIS 0x8112 +#define GL_DUAL_ALPHA16_SGIS 0x8113 +#define GL_DUAL_LUMINANCE4_SGIS 0x8114 +#define GL_DUAL_LUMINANCE8_SGIS 0x8115 +#define GL_DUAL_LUMINANCE12_SGIS 0x8116 +#define GL_DUAL_LUMINANCE16_SGIS 0x8117 +#define GL_DUAL_INTENSITY4_SGIS 0x8118 +#define GL_DUAL_INTENSITY8_SGIS 0x8119 +#define GL_DUAL_INTENSITY12_SGIS 0x811A +#define GL_DUAL_INTENSITY16_SGIS 0x811B +#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C +#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D +#define GL_QUAD_ALPHA4_SGIS 0x811E +#define GL_QUAD_ALPHA8_SGIS 0x811F +#define GL_QUAD_LUMINANCE4_SGIS 0x8120 +#define GL_QUAD_LUMINANCE8_SGIS 0x8121 +#define GL_QUAD_INTENSITY4_SGIS 0x8122 +#define GL_QUAD_INTENSITY8_SGIS 0x8123 +#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 +#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 +#endif /* GL_SGIS_texture_select */ + +#ifndef GL_SGIX_async +#define GL_SGIX_async 1 +#define GL_ASYNC_MARKER_SGIX 0x8329 +typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint marker); +typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp); +typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp); +typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); +typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); +typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint marker); +GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *markerp); +GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *markerp); +GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei range); +GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint marker, GLsizei range); +GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint marker); +#endif +#endif /* GL_SGIX_async */ + +#ifndef GL_SGIX_async_histogram +#define GL_SGIX_async_histogram 1 +#define GL_ASYNC_HISTOGRAM_SGIX 0x832C +#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D +#endif /* GL_SGIX_async_histogram */ + +#ifndef GL_SGIX_async_pixel +#define GL_SGIX_async_pixel 1 +#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C +#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D +#define GL_ASYNC_READ_PIXELS_SGIX 0x835E +#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F +#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 +#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 +#endif /* GL_SGIX_async_pixel */ + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_SGIX_blend_alpha_minmax 1 +#define GL_ALPHA_MIN_SGIX 0x8320 +#define GL_ALPHA_MAX_SGIX 0x8321 +#endif /* GL_SGIX_blend_alpha_minmax */ + +#ifndef GL_SGIX_calligraphic_fragment +#define GL_SGIX_calligraphic_fragment 1 +#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 +#endif /* GL_SGIX_calligraphic_fragment */ + +#ifndef GL_SGIX_clipmap +#define GL_SGIX_clipmap 1 +#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 +#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 +#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 +#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 +#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 +#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 +#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 +#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 +#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 +#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D +#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E +#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F +#endif /* GL_SGIX_clipmap */ + +#ifndef GL_SGIX_convolution_accuracy +#define GL_SGIX_convolution_accuracy 1 +#define GL_CONVOLUTION_HINT_SGIX 0x8316 +#endif /* GL_SGIX_convolution_accuracy */ + +#ifndef GL_SGIX_depth_pass_instrument +#define GL_SGIX_depth_pass_instrument 1 +#endif /* GL_SGIX_depth_pass_instrument */ + +#ifndef GL_SGIX_depth_texture +#define GL_SGIX_depth_texture 1 +#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 +#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 +#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 +#endif /* GL_SGIX_depth_texture */ + +#ifndef GL_SGIX_flush_raster +#define GL_SGIX_flush_raster 1 +typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushRasterSGIX (void); +#endif +#endif /* GL_SGIX_flush_raster */ + +#ifndef GL_SGIX_fog_offset +#define GL_SGIX_fog_offset 1 +#define GL_FOG_OFFSET_SGIX 0x8198 +#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 +#endif /* GL_SGIX_fog_offset */ + +#ifndef GL_SGIX_fragment_lighting +#define GL_SGIX_fragment_lighting 1 +#define GL_FRAGMENT_LIGHTING_SGIX 0x8400 +#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 +#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 +#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 +#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 +#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 +#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 +#define GL_LIGHT_ENV_MODE_SGIX 0x8407 +#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 +#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 +#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A +#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B +#define GL_FRAGMENT_LIGHT0_SGIX 0x840C +#define GL_FRAGMENT_LIGHT1_SGIX 0x840D +#define GL_FRAGMENT_LIGHT2_SGIX 0x840E +#define GL_FRAGMENT_LIGHT3_SGIX 0x840F +#define GL_FRAGMENT_LIGHT4_SGIX 0x8410 +#define GL_FRAGMENT_LIGHT5_SGIX 0x8411 +#define GL_FRAGMENT_LIGHT6_SGIX 0x8412 +#define GL_FRAGMENT_LIGHT7_SGIX 0x8413 +typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum face, GLenum mode); +GLAPI void APIENTRY glFragmentLightfSGIX (GLenum light, GLenum pname, GLfloat param); +GLAPI void APIENTRY glFragmentLightfvSGIX (GLenum light, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFragmentLightiSGIX (GLenum light, GLenum pname, GLint param); +GLAPI void APIENTRY glFragmentLightivSGIX (GLenum light, GLenum pname, const GLint *params); +GLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum pname, GLfloat param); +GLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum pname, GLint param); +GLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum pname, const GLint *params); +GLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum face, GLenum pname, GLfloat param); +GLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum face, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum face, GLenum pname, GLint param); +GLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum face, GLenum pname, const GLint *params); +GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum light, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum light, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum face, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum face, GLenum pname, GLint *params); +GLAPI void APIENTRY glLightEnviSGIX (GLenum pname, GLint param); +#endif +#endif /* GL_SGIX_fragment_lighting */ + +#ifndef GL_SGIX_framezoom +#define GL_SGIX_framezoom 1 +#define GL_FRAMEZOOM_SGIX 0x818B +#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C +#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D +typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC) (GLint factor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFrameZoomSGIX (GLint factor); +#endif +#endif /* GL_SGIX_framezoom */ + +#ifndef GL_SGIX_igloo_interface +#define GL_SGIX_igloo_interface 1 +typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const void *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum pname, const void *params); +#endif +#endif /* GL_SGIX_igloo_interface */ + +#ifndef GL_SGIX_instruments +#define GL_SGIX_instruments 1 +#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 +#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 +typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC) (void); +typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer); +typedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p); +typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker); +typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC) (void); +typedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLint APIENTRY glGetInstrumentsSGIX (void); +GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei size, GLint *buffer); +GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *marker_p); +GLAPI void APIENTRY glReadInstrumentsSGIX (GLint marker); +GLAPI void APIENTRY glStartInstrumentsSGIX (void); +GLAPI void APIENTRY glStopInstrumentsSGIX (GLint marker); +#endif +#endif /* GL_SGIX_instruments */ + +#ifndef GL_SGIX_interlace +#define GL_SGIX_interlace 1 +#define GL_INTERLACE_SGIX 0x8094 +#endif /* GL_SGIX_interlace */ + +#ifndef GL_SGIX_ir_instrument1 +#define GL_SGIX_ir_instrument1 1 +#define GL_IR_INSTRUMENT1_SGIX 0x817F +#endif /* GL_SGIX_ir_instrument1 */ + +#ifndef GL_SGIX_list_priority +#define GL_SGIX_list_priority 1 +#define GL_LIST_PRIORITY_SGIX 0x8182 +typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint list, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetListParameterivSGIX (GLuint list, GLenum pname, GLint *params); +GLAPI void APIENTRY glListParameterfSGIX (GLuint list, GLenum pname, GLfloat param); +GLAPI void APIENTRY glListParameterfvSGIX (GLuint list, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glListParameteriSGIX (GLuint list, GLenum pname, GLint param); +GLAPI void APIENTRY glListParameterivSGIX (GLuint list, GLenum pname, const GLint *params); +#endif +#endif /* GL_SGIX_list_priority */ + +#ifndef GL_SGIX_pixel_texture +#define GL_SGIX_pixel_texture 1 +#define GL_PIXEL_TEX_GEN_SGIX 0x8139 +#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B +typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTexGenSGIX (GLenum mode); +#endif +#endif /* GL_SGIX_pixel_texture */ + +#ifndef GL_SGIX_pixel_tiles +#define GL_SGIX_pixel_tiles 1 +#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E +#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F +#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 +#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 +#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 +#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 +#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 +#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 +#endif /* GL_SGIX_pixel_tiles */ + +#ifndef GL_SGIX_polynomial_ffd +#define GL_SGIX_polynomial_ffd 1 +#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 +#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 +#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 +#define GL_TEXTURE_DEFORMATION_SGIX 0x8195 +#define GL_DEFORMATIONS_MASK_SGIX 0x8196 +#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 +typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); +typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); +typedef void (APIENTRYP PFNGLDEFORMSGIXPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); +GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); +GLAPI void APIENTRY glDeformSGIX (GLbitfield mask); +GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield mask); +#endif +#endif /* GL_SGIX_polynomial_ffd */ + +#ifndef GL_SGIX_reference_plane +#define GL_SGIX_reference_plane 1 +#define GL_REFERENCE_PLANE_SGIX 0x817D +#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E +typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *equation); +#endif +#endif /* GL_SGIX_reference_plane */ + +#ifndef GL_SGIX_resample +#define GL_SGIX_resample 1 +#define GL_PACK_RESAMPLE_SGIX 0x842C +#define GL_UNPACK_RESAMPLE_SGIX 0x842D +#define GL_RESAMPLE_REPLICATE_SGIX 0x842E +#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F +#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 +#endif /* GL_SGIX_resample */ + +#ifndef GL_SGIX_scalebias_hint +#define GL_SGIX_scalebias_hint 1 +#define GL_SCALEBIAS_HINT_SGIX 0x8322 +#endif /* GL_SGIX_scalebias_hint */ + +#ifndef GL_SGIX_shadow +#define GL_SGIX_shadow 1 +#define GL_TEXTURE_COMPARE_SGIX 0x819A +#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B +#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C +#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D +#endif /* GL_SGIX_shadow */ + +#ifndef GL_SGIX_shadow_ambient +#define GL_SGIX_shadow_ambient 1 +#define GL_SHADOW_AMBIENT_SGIX 0x80BF +#endif /* GL_SGIX_shadow_ambient */ + +#ifndef GL_SGIX_sprite +#define GL_SGIX_sprite 1 +#define GL_SPRITE_SGIX 0x8148 +#define GL_SPRITE_MODE_SGIX 0x8149 +#define GL_SPRITE_AXIS_SGIX 0x814A +#define GL_SPRITE_TRANSLATION_SGIX 0x814B +#define GL_SPRITE_AXIAL_SGIX 0x814C +#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D +#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E +typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum pname, GLfloat param); +GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum pname, GLint param); +GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum pname, const GLint *params); +#endif +#endif /* GL_SGIX_sprite */ + +#ifndef GL_SGIX_subsample +#define GL_SGIX_subsample 1 +#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 +#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 +#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 +#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 +#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 +#endif /* GL_SGIX_subsample */ + +#ifndef GL_SGIX_tag_sample_buffer +#define GL_SGIX_tag_sample_buffer 1 +typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTagSampleBufferSGIX (void); +#endif +#endif /* GL_SGIX_tag_sample_buffer */ + +#ifndef GL_SGIX_texture_add_env +#define GL_SGIX_texture_add_env 1 +#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE +#endif /* GL_SGIX_texture_add_env */ + +#ifndef GL_SGIX_texture_coordinate_clamp +#define GL_SGIX_texture_coordinate_clamp 1 +#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 +#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A +#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B +#endif /* GL_SGIX_texture_coordinate_clamp */ + +#ifndef GL_SGIX_texture_lod_bias +#define GL_SGIX_texture_lod_bias 1 +#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E +#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F +#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 +#endif /* GL_SGIX_texture_lod_bias */ + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_SGIX_texture_multi_buffer 1 +#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E +#endif /* GL_SGIX_texture_multi_buffer */ + +#ifndef GL_SGIX_texture_scale_bias +#define GL_SGIX_texture_scale_bias 1 +#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 +#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A +#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B +#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C +#endif /* GL_SGIX_texture_scale_bias */ + +#ifndef GL_SGIX_vertex_preclip +#define GL_SGIX_vertex_preclip 1 +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF +#endif /* GL_SGIX_vertex_preclip */ + +#ifndef GL_SGIX_ycrcb +#define GL_SGIX_ycrcb 1 +#define GL_YCRCB_422_SGIX 0x81BB +#define GL_YCRCB_444_SGIX 0x81BC +#endif /* GL_SGIX_ycrcb */ + +#ifndef GL_SGIX_ycrcb_subsample +#define GL_SGIX_ycrcb_subsample 1 +#endif /* GL_SGIX_ycrcb_subsample */ + +#ifndef GL_SGIX_ycrcba +#define GL_SGIX_ycrcba 1 +#define GL_YCRCB_SGIX 0x8318 +#define GL_YCRCBA_SGIX 0x8319 +#endif /* GL_SGIX_ycrcba */ + +#ifndef GL_SGI_color_matrix +#define GL_SGI_color_matrix 1 +#define GL_COLOR_MATRIX_SGI 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB +#endif /* GL_SGI_color_matrix */ + +#ifndef GL_SGI_color_table +#define GL_SGI_color_table 1 +#define GL_COLOR_TABLE_SGI 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 +#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 +#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 +#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 +#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 +#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF +typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableSGI (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glColorTableParameterivSGI (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyColorTableSGI (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glGetColorTableSGI (GLenum target, GLenum format, GLenum type, void *table); +GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum target, GLenum pname, GLint *params); +#endif +#endif /* GL_SGI_color_table */ + +#ifndef GL_SGI_texture_color_table +#define GL_SGI_texture_color_table 1 +#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC +#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD +#endif /* GL_SGI_texture_color_table */ + +#ifndef GL_SUNX_constant_data +#define GL_SUNX_constant_data 1 +#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 +#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 +typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFinishTextureSUNX (void); +#endif +#endif /* GL_SUNX_constant_data */ + +#ifndef GL_SUN_convolution_border_modes +#define GL_SUN_convolution_border_modes 1 +#define GL_WRAP_BORDER_SUN 0x81D4 +#endif /* GL_SUN_convolution_border_modes */ + +#ifndef GL_SUN_global_alpha +#define GL_SUN_global_alpha 1 +#define GL_GLOBAL_ALPHA_SUN 0x81D9 +#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte factor); +GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort factor); +GLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint factor); +GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat factor); +GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble factor); +GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte factor); +GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort factor); +GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint factor); +#endif +#endif /* GL_SUN_global_alpha */ + +#ifndef GL_SUN_mesh_array +#define GL_SUN_mesh_array 1 +#define GL_QUAD_MESH_SUN 0x8614 +#define GL_TRIANGLE_MESH_SUN 0x8615 +typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum mode, GLint first, GLsizei count, GLsizei width); +#endif +#endif /* GL_SUN_mesh_array */ + +#ifndef GL_SUN_slice_accum +#define GL_SUN_slice_accum 1 +#define GL_SLICE_ACCUM_SUN 0x85CC +#endif /* GL_SUN_slice_accum */ + +#ifndef GL_SUN_triangle_list +#define GL_SUN_triangle_list 1 +#define GL_RESTART_SUN 0x0001 +#define GL_REPLACE_MIDDLE_SUN 0x0002 +#define GL_REPLACE_OLDEST_SUN 0x0003 +#define GL_TRIANGLE_LIST_SUN 0x81D7 +#define GL_REPLACEMENT_CODE_SUN 0x81D8 +#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 +#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 +#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 +#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 +#define GL_R1UI_V3F_SUN 0x85C4 +#define GL_R1UI_C4UB_V3F_SUN 0x85C5 +#define GL_R1UI_C3F_V3F_SUN 0x85C6 +#define GL_R1UI_N3F_V3F_SUN 0x85C7 +#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 +#define GL_R1UI_T2F_V3F_SUN 0x85C9 +#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA +#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void **pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint code); +GLAPI void APIENTRY glReplacementCodeusSUN (GLushort code); +GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte code); +GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *code); +GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *code); +GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *code); +GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum type, GLsizei stride, const void **pointer); +#endif +#endif /* GL_SUN_triangle_list */ + +#ifndef GL_SUN_vertex +#define GL_SUN_vertex 1 +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint *rc, const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *c, const GLfloat *v); +GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *tc, const GLfloat *v); +GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *tc, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *tc, const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLuint *rc, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint *rc, const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +#endif +#endif /* GL_SUN_vertex */ + +#ifndef GL_WIN_phong_shading +#define GL_WIN_phong_shading 1 +#define GL_PHONG_WIN 0x80EA +#define GL_PHONG_HINT_WIN 0x80EB +#endif /* GL_WIN_phong_shading */ + +#ifndef GL_WIN_specular_fog +#define GL_WIN_specular_fog 1 +#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC +#endif /* GL_WIN_specular_fog */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_opengles.h b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_opengles.h new file mode 100644 index 0000000000..b5d7ebe9a3 --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_opengles.h @@ -0,0 +1,39 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2022 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_opengles.h + * + * This is a simple file to encapsulate the OpenGL ES 1.X API headers. + */ +#include + +#ifdef __IPHONEOS__ +#include +#include +#else +#include +#include +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif diff --git a/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_opengles2.h b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_opengles2.h new file mode 100644 index 0000000000..e2388d1bfc --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_opengles2.h @@ -0,0 +1,52 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2022 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_opengles2.h + * + * This is a simple file to encapsulate the OpenGL ES 2.0 API headers. + */ +#include + +#if !defined(_MSC_VER) && !defined(SDL_USE_BUILTIN_OPENGL_DEFINITIONS) + +#ifdef __IPHONEOS__ +#include +#include +#else +#include +#include +#include +#endif + +#else /* _MSC_VER */ + +/* OpenGL ES2 headers for Visual Studio */ +#include +#include +#include +#include + +#endif /* _MSC_VER */ + +#ifndef APIENTRY +#define APIENTRY GL_APIENTRY +#endif diff --git a/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_opengles2_gl2.h b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_opengles2_gl2.h new file mode 100644 index 0000000000..c62fb0a547 --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_opengles2_gl2.h @@ -0,0 +1,621 @@ +#ifndef __gl2_h_ +#define __gl2_h_ + +/* $Revision: 20555 $ on $Date:: 2013-02-12 14:32:47 -0800 #$ */ + +/*#include */ + +#ifdef __cplusplus +extern "C" { +#endif + +/* + * This document is licensed under the SGI Free Software B License Version + * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . + */ + +/*------------------------------------------------------------------------- + * Data type definitions + *-----------------------------------------------------------------------*/ + +typedef void GLvoid; +typedef char GLchar; +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef khronos_int8_t GLbyte; +typedef short GLshort; +typedef int GLint; +typedef int GLsizei; +typedef khronos_uint8_t GLubyte; +typedef unsigned short GLushort; +typedef unsigned int GLuint; +typedef khronos_float_t GLfloat; +typedef khronos_float_t GLclampf; +typedef khronos_int32_t GLfixed; + +/* GL types for handling large vertex buffer objects */ +typedef khronos_intptr_t GLintptr; +typedef khronos_ssize_t GLsizeiptr; + +/* OpenGL ES core versions */ +#define GL_ES_VERSION_2_0 1 + +/* ClearBufferMask */ +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_COLOR_BUFFER_BIT 0x00004000 + +/* Boolean */ +#define GL_FALSE 0 +#define GL_TRUE 1 + +/* BeginMode */ +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 + +/* AlphaFunction (not supported in ES20) */ +/* GL_NEVER */ +/* GL_LESS */ +/* GL_EQUAL */ +/* GL_LEQUAL */ +/* GL_GREATER */ +/* GL_NOTEQUAL */ +/* GL_GEQUAL */ +/* GL_ALWAYS */ + +/* BlendingFactorDest */ +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 + +/* BlendingFactorSrc */ +/* GL_ZERO */ +/* GL_ONE */ +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +/* GL_SRC_ALPHA */ +/* GL_ONE_MINUS_SRC_ALPHA */ +/* GL_DST_ALPHA */ +/* GL_ONE_MINUS_DST_ALPHA */ + +/* BlendEquationSeparate */ +#define GL_FUNC_ADD 0x8006 +#define GL_BLEND_EQUATION 0x8009 +#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */ +#define GL_BLEND_EQUATION_ALPHA 0x883D + +/* BlendSubtract */ +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B + +/* Separate Blend Functions */ +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 + +/* Buffer Objects */ +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 + +#define GL_STREAM_DRAW 0x88E0 +#define GL_STATIC_DRAW 0x88E4 +#define GL_DYNAMIC_DRAW 0x88E8 + +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 + +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 + +/* CullFaceMode */ +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_FRONT_AND_BACK 0x0408 + +/* DepthFunction */ +/* GL_NEVER */ +/* GL_LESS */ +/* GL_EQUAL */ +/* GL_LEQUAL */ +/* GL_GREATER */ +/* GL_NOTEQUAL */ +/* GL_GEQUAL */ +/* GL_ALWAYS */ + +/* EnableCap */ +#define GL_TEXTURE_2D 0x0DE1 +#define GL_CULL_FACE 0x0B44 +#define GL_BLEND 0x0BE2 +#define GL_DITHER 0x0BD0 +#define GL_STENCIL_TEST 0x0B90 +#define GL_DEPTH_TEST 0x0B71 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_COVERAGE 0x80A0 + +/* ErrorCode */ +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_OUT_OF_MEMORY 0x0505 + +/* FrontFaceDirection */ +#define GL_CW 0x0900 +#define GL_CCW 0x0901 + +/* GetPName */ +#define GL_LINE_WIDTH 0x0B21 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_VIEWPORT 0x0BA2 +#define GL_SCISSOR_BOX 0x0C10 +/* GL_SCISSOR_TEST */ +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +/* GL_POLYGON_OFFSET_FILL */ +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB + +/* GetTextureParameter */ +/* GL_TEXTURE_MAG_FILTER */ +/* GL_TEXTURE_MIN_FILTER */ +/* GL_TEXTURE_WRAP_S */ +/* GL_TEXTURE_WRAP_T */ + +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 + +/* HintMode */ +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 + +/* HintTarget */ +#define GL_GENERATE_MIPMAP_HINT 0x8192 + +/* DataType */ +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_FIXED 0x140C + +/* PixelFormat */ +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A + +/* PixelType */ +/* GL_UNSIGNED_BYTE */ +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 + +/* Shaders */ +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_SHADER_TYPE 0x8B4F +#define GL_DELETE_STATUS 0x8B80 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D + +/* StencilFunction */ +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 + +/* StencilOp */ +/* GL_ZERO */ +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_INVERT 0x150A +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 + +/* StringName */ +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 + +/* TextureMagFilter */ +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 + +/* TextureMinFilter */ +/* GL_NEAREST */ +/* GL_LINEAR */ +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 + +/* TextureParameterName */ +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 + +/* TextureTarget */ +/* GL_TEXTURE_2D */ +#define GL_TEXTURE 0x1702 + +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C + +/* TextureUnit */ +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 + +/* TextureWrapMode */ +#define GL_REPEAT 0x2901 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_MIRRORED_REPEAT 0x8370 + +/* Uniform Types */ +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_CUBE 0x8B60 + +/* Vertex Arrays */ +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F + +/* Read Format */ +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B + +/* Shader Source */ +#define GL_COMPILE_STATUS 0x8B81 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_SHADER_COMPILER 0x8DFA + +/* Shader Binary */ +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 + +/* Shader Precision-Specified Types */ +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 + +/* Framebuffer Object. */ +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 + +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGB565 0x8D62 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_STENCIL_INDEX8 0x8D48 + +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 + +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 + +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 + +#define GL_NONE 0 + +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD + +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 + +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 + +/*------------------------------------------------------------------------- + * GL core functions. + *-----------------------------------------------------------------------*/ + +GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); +GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); +GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name); +GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); +GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); +GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); +GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); +GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode ); +GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); +GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); +GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); +GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); +GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); +GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); +GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth); +GL_APICALL void GL_APIENTRY glClearStencil (GLint s); +GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); +GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); +GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); +GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); +GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); +GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); +GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers); +GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers); +GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); +GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers); +GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); +GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures); +GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); +GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); +GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); +GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); +GL_APICALL void GL_APIENTRY glDisable (GLenum cap); +GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); +GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); +GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); +GL_APICALL void GL_APIENTRY glEnable (GLenum cap); +GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); +GL_APICALL void GL_APIENTRY glFinish (void); +GL_APICALL void GL_APIENTRY glFlush (void); +GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); +GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers); +GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); +GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers); +GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers); +GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures); +GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); +GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); +GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); +GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name); +GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params); +GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params); +GL_APICALL GLenum GL_APIENTRY glGetError (void); +GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params); +GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog); +GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog); +GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); +GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); +GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name); +GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params); +GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params); +GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params); +GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name); +GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params); +GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer); +GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); +GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); +GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); +GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); +GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); +GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); +GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); +GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); +GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); +GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); +GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); +GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); +GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); +GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); +GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length); +GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length); +GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); +GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); +GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass); +GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); +GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); +GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params); +GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params); +GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); +GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x); +GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v); +GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x); +GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v); +GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y); +GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v); +GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y); +GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v); +GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v); +GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z); +GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v); +GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v); +GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w); +GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v); +GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); +GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); +GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x); +GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values); +GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y); +GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values); +GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values); +GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values); +GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr); +GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); + +#ifdef __cplusplus +} +#endif + +#endif /* __gl2_h_ */ + diff --git a/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_opengles2_gl2ext.h b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_opengles2_gl2ext.h new file mode 100644 index 0000000000..e8ca8b13f1 --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_opengles2_gl2ext.h @@ -0,0 +1,2050 @@ +#ifndef __gl2ext_h_ +#define __gl2ext_h_ + +/* $Revision: 22801 $ on $Date:: 2013-08-21 03:20:48 -0700 #$ */ + +#ifdef __cplusplus +extern "C" { +#endif + +/* + * This document is licensed under the SGI Free Software B License Version + * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . + */ + +#ifndef GL_APIENTRYP +# define GL_APIENTRYP GL_APIENTRY* +#endif + +/* New types shared by several extensions */ + +#ifndef __gl3_h_ +/* These are defined with respect to in the + * Apple extension spec, but they are also used by non-APPLE + * extensions, and in the Khronos header we use the Khronos + * portable types in khrplatform.h, which must be defined. + */ +typedef khronos_int64_t GLint64; +typedef khronos_uint64_t GLuint64; +typedef struct __GLsync *GLsync; +#endif + + +/*------------------------------------------------------------------------* + * OES extension tokens + *------------------------------------------------------------------------*/ + +/* GL_OES_compressed_ETC1_RGB8_texture */ +#ifndef GL_OES_compressed_ETC1_RGB8_texture +#define GL_ETC1_RGB8_OES 0x8D64 +#endif + +/* GL_OES_compressed_paletted_texture */ +#ifndef GL_OES_compressed_paletted_texture +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 +#endif + +/* GL_OES_depth24 */ +#ifndef GL_OES_depth24 +#define GL_DEPTH_COMPONENT24_OES 0x81A6 +#endif + +/* GL_OES_depth32 */ +#ifndef GL_OES_depth32 +#define GL_DEPTH_COMPONENT32_OES 0x81A7 +#endif + +/* GL_OES_depth_texture */ +/* No new tokens introduced by this extension. */ + +/* GL_OES_EGL_image */ +#ifndef GL_OES_EGL_image +typedef void* GLeglImageOES; +#endif + +/* GL_OES_EGL_image_external */ +#ifndef GL_OES_EGL_image_external +/* GLeglImageOES defined in GL_OES_EGL_image already. */ +#define GL_TEXTURE_EXTERNAL_OES 0x8D65 +#define GL_SAMPLER_EXTERNAL_OES 0x8D66 +#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 +#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 +#endif + +/* GL_OES_element_index_uint */ +#ifndef GL_OES_element_index_uint +#define GL_UNSIGNED_INT 0x1405 +#endif + +/* GL_OES_get_program_binary */ +#ifndef GL_OES_get_program_binary +#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE +#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF +#endif + +/* GL_OES_mapbuffer */ +#ifndef GL_OES_mapbuffer +#define GL_WRITE_ONLY_OES 0x88B9 +#define GL_BUFFER_ACCESS_OES 0x88BB +#define GL_BUFFER_MAPPED_OES 0x88BC +#define GL_BUFFER_MAP_POINTER_OES 0x88BD +#endif + +/* GL_OES_packed_depth_stencil */ +#ifndef GL_OES_packed_depth_stencil +#define GL_DEPTH_STENCIL_OES 0x84F9 +#define GL_UNSIGNED_INT_24_8_OES 0x84FA +#define GL_DEPTH24_STENCIL8_OES 0x88F0 +#endif + +/* GL_OES_required_internalformat */ +#ifndef GL_OES_required_internalformat +#define GL_ALPHA8_OES 0x803C +#define GL_DEPTH_COMPONENT16_OES 0x81A5 +/* reuse GL_DEPTH_COMPONENT24_OES */ +/* reuse GL_DEPTH24_STENCIL8_OES */ +/* reuse GL_DEPTH_COMPONENT32_OES */ +#define GL_LUMINANCE4_ALPHA4_OES 0x8043 +#define GL_LUMINANCE8_ALPHA8_OES 0x8045 +#define GL_LUMINANCE8_OES 0x8040 +#define GL_RGBA4_OES 0x8056 +#define GL_RGB5_A1_OES 0x8057 +#define GL_RGB565_OES 0x8D62 +/* reuse GL_RGB8_OES */ +/* reuse GL_RGBA8_OES */ +/* reuse GL_RGB10_EXT */ +/* reuse GL_RGB10_A2_EXT */ +#endif + +/* GL_OES_rgb8_rgba8 */ +#ifndef GL_OES_rgb8_rgba8 +#define GL_RGB8_OES 0x8051 +#define GL_RGBA8_OES 0x8058 +#endif + +/* GL_OES_standard_derivatives */ +#ifndef GL_OES_standard_derivatives +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B +#endif + +/* GL_OES_stencil1 */ +#ifndef GL_OES_stencil1 +#define GL_STENCIL_INDEX1_OES 0x8D46 +#endif + +/* GL_OES_stencil4 */ +#ifndef GL_OES_stencil4 +#define GL_STENCIL_INDEX4_OES 0x8D47 +#endif + +#ifndef GL_OES_surfaceless_context +#define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219 +#endif + +/* GL_OES_texture_3D */ +#ifndef GL_OES_texture_3D +#define GL_TEXTURE_WRAP_R_OES 0x8072 +#define GL_TEXTURE_3D_OES 0x806F +#define GL_TEXTURE_BINDING_3D_OES 0x806A +#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073 +#define GL_SAMPLER_3D_OES 0x8B5F +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4 +#endif + +/* GL_OES_texture_float */ +/* No new tokens introduced by this extension. */ + +/* GL_OES_texture_float_linear */ +/* No new tokens introduced by this extension. */ + +/* GL_OES_texture_half_float */ +#ifndef GL_OES_texture_half_float +#define GL_HALF_FLOAT_OES 0x8D61 +#endif + +/* GL_OES_texture_half_float_linear */ +/* No new tokens introduced by this extension. */ + +/* GL_OES_texture_npot */ +/* No new tokens introduced by this extension. */ + +/* GL_OES_vertex_array_object */ +#ifndef GL_OES_vertex_array_object +#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5 +#endif + +/* GL_OES_vertex_half_float */ +/* GL_HALF_FLOAT_OES defined in GL_OES_texture_half_float already. */ + +/* GL_OES_vertex_type_10_10_10_2 */ +#ifndef GL_OES_vertex_type_10_10_10_2 +#define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6 +#define GL_INT_10_10_10_2_OES 0x8DF7 +#endif + +/*------------------------------------------------------------------------* + * KHR extension tokens + *------------------------------------------------------------------------*/ + +#ifndef GL_KHR_debug +typedef void (GL_APIENTRYP GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245 +#define GL_DEBUG_SOURCE_API_KHR 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A +#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B +#define GL_DEBUG_TYPE_ERROR_KHR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250 +#define GL_DEBUG_TYPE_OTHER_KHR 0x8251 +#define GL_DEBUG_TYPE_MARKER_KHR 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D +#define GL_BUFFER_KHR 0x82E0 +#define GL_SHADER_KHR 0x82E1 +#define GL_PROGRAM_KHR 0x82E2 +#define GL_QUERY_KHR 0x82E3 +/* PROGRAM_PIPELINE only in GL */ +#define GL_SAMPLER_KHR 0x82E6 +/* DISPLAY_LIST only in GL */ +#define GL_MAX_LABEL_LENGTH_KHR 0x82E8 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147 +#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148 +#define GL_DEBUG_OUTPUT_KHR 0x92E0 +#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002 +#define GL_STACK_OVERFLOW_KHR 0x0503 +#define GL_STACK_UNDERFLOW_KHR 0x0504 +#endif + +#ifndef GL_KHR_texture_compression_astc_ldr +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD +#endif + +/*------------------------------------------------------------------------* + * AMD extension tokens + *------------------------------------------------------------------------*/ + +/* GL_AMD_compressed_3DC_texture */ +#ifndef GL_AMD_compressed_3DC_texture +#define GL_3DC_X_AMD 0x87F9 +#define GL_3DC_XY_AMD 0x87FA +#endif + +/* GL_AMD_compressed_ATC_texture */ +#ifndef GL_AMD_compressed_ATC_texture +#define GL_ATC_RGB_AMD 0x8C92 +#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93 +#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE +#endif + +/* GL_AMD_performance_monitor */ +#ifndef GL_AMD_performance_monitor +#define GL_COUNTER_TYPE_AMD 0x8BC0 +#define GL_COUNTER_RANGE_AMD 0x8BC1 +#define GL_UNSIGNED_INT64_AMD 0x8BC2 +#define GL_PERCENTAGE_AMD 0x8BC3 +#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 +#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 +#define GL_PERFMON_RESULT_AMD 0x8BC6 +#endif + +/* GL_AMD_program_binary_Z400 */ +#ifndef GL_AMD_program_binary_Z400 +#define GL_Z400_BINARY_AMD 0x8740 +#endif + +/*------------------------------------------------------------------------* + * ANGLE extension tokens + *------------------------------------------------------------------------*/ + +/* GL_ANGLE_depth_texture */ +#ifndef GL_ANGLE_depth_texture +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_DEPTH_STENCIL_OES 0x84F9 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_UNSIGNED_INT 0x1405 +#define GL_UNSIGNED_INT_24_8_OES 0x84FA +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT32_OES 0x81A7 +#define GL_DEPTH24_STENCIL8_OES 0x88F0 +#endif + +/* GL_ANGLE_framebuffer_blit */ +#ifndef GL_ANGLE_framebuffer_blit +#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA +#endif + +/* GL_ANGLE_framebuffer_multisample */ +#ifndef GL_ANGLE_framebuffer_multisample +#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56 +#define GL_MAX_SAMPLES_ANGLE 0x8D57 +#endif + +/* GL_ANGLE_instanced_arrays */ +#ifndef GL_ANGLE_instanced_arrays +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE +#endif + +/* GL_ANGLE_pack_reverse_row_order */ +#ifndef GL_ANGLE_pack_reverse_row_order +#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 +#endif + +/* GL_ANGLE_program_binary */ +#ifndef GL_ANGLE_program_binary +#define GL_PROGRAM_BINARY_ANGLE 0x93A6 +#endif + +/* GL_ANGLE_texture_compression_dxt3 */ +#ifndef GL_ANGLE_texture_compression_dxt3 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 +#endif + +/* GL_ANGLE_texture_compression_dxt5 */ +#ifndef GL_ANGLE_texture_compression_dxt5 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 +#endif + +/* GL_ANGLE_texture_usage */ +#ifndef GL_ANGLE_texture_usage +#define GL_TEXTURE_USAGE_ANGLE 0x93A2 +#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3 +#endif + +/* GL_ANGLE_translated_shader_source */ +#ifndef GL_ANGLE_translated_shader_source +#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 +#endif + +/*------------------------------------------------------------------------* + * APPLE extension tokens + *------------------------------------------------------------------------*/ + +/* GL_APPLE_copy_texture_levels */ +/* No new tokens introduced by this extension. */ + +/* GL_APPLE_framebuffer_multisample */ +#ifndef GL_APPLE_framebuffer_multisample +#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56 +#define GL_MAX_SAMPLES_APPLE 0x8D57 +#define GL_READ_FRAMEBUFFER_APPLE 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA +#endif + +/* GL_APPLE_rgb_422 */ +#ifndef GL_APPLE_rgb_422 +#define GL_RGB_422_APPLE 0x8A1F +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#endif + +/* GL_APPLE_sync */ +#ifndef GL_APPLE_sync + +#define GL_SYNC_OBJECT_APPLE 0x8A53 +#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111 +#define GL_OBJECT_TYPE_APPLE 0x9112 +#define GL_SYNC_CONDITION_APPLE 0x9113 +#define GL_SYNC_STATUS_APPLE 0x9114 +#define GL_SYNC_FLAGS_APPLE 0x9115 +#define GL_SYNC_FENCE_APPLE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117 +#define GL_UNSIGNALED_APPLE 0x9118 +#define GL_SIGNALED_APPLE 0x9119 +#define GL_ALREADY_SIGNALED_APPLE 0x911A +#define GL_TIMEOUT_EXPIRED_APPLE 0x911B +#define GL_CONDITION_SATISFIED_APPLE 0x911C +#define GL_WAIT_FAILED_APPLE 0x911D +#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001 +#define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFFull +#endif + +/* GL_APPLE_texture_format_BGRA8888 */ +#ifndef GL_APPLE_texture_format_BGRA8888 +#define GL_BGRA_EXT 0x80E1 +#endif + +/* GL_APPLE_texture_max_level */ +#ifndef GL_APPLE_texture_max_level +#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D +#endif + +/*------------------------------------------------------------------------* + * ARM extension tokens + *------------------------------------------------------------------------*/ + +/* GL_ARM_mali_program_binary */ +#ifndef GL_ARM_mali_program_binary +#define GL_MALI_PROGRAM_BINARY_ARM 0x8F61 +#endif + +/* GL_ARM_mali_shader_binary */ +#ifndef GL_ARM_mali_shader_binary +#define GL_MALI_SHADER_BINARY_ARM 0x8F60 +#endif + +/* GL_ARM_rgba8 */ +/* No new tokens introduced by this extension. */ + +/*------------------------------------------------------------------------* + * EXT extension tokens + *------------------------------------------------------------------------*/ + +/* GL_EXT_blend_minmax */ +#ifndef GL_EXT_blend_minmax +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#endif + +/* GL_EXT_color_buffer_half_float */ +#ifndef GL_EXT_color_buffer_half_float +#define GL_RGBA16F_EXT 0x881A +#define GL_RGB16F_EXT 0x881B +#define GL_RG16F_EXT 0x822F +#define GL_R16F_EXT 0x822D +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211 +#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17 +#endif + +/* GL_EXT_debug_label */ +#ifndef GL_EXT_debug_label +#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F +#define GL_PROGRAM_OBJECT_EXT 0x8B40 +#define GL_SHADER_OBJECT_EXT 0x8B48 +#define GL_BUFFER_OBJECT_EXT 0x9151 +#define GL_QUERY_OBJECT_EXT 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 +#endif + +/* GL_EXT_debug_marker */ +/* No new tokens introduced by this extension. */ + +/* GL_EXT_discard_framebuffer */ +#ifndef GL_EXT_discard_framebuffer +#define GL_COLOR_EXT 0x1800 +#define GL_DEPTH_EXT 0x1801 +#define GL_STENCIL_EXT 0x1802 +#endif + +#ifndef GL_EXT_disjoint_timer_query +#define GL_QUERY_COUNTER_BITS_EXT 0x8864 +#define GL_CURRENT_QUERY_EXT 0x8865 +#define GL_QUERY_RESULT_EXT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 +#define GL_TIME_ELAPSED_EXT 0x88BF +#define GL_TIMESTAMP_EXT 0x8E28 +#define GL_GPU_DISJOINT_EXT 0x8FBB +#endif + +#ifndef GL_EXT_draw_buffers +#define GL_EXT_draw_buffers 1 +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_MAX_DRAW_BUFFERS_EXT 0x8824 +#define GL_DRAW_BUFFER0_EXT 0x8825 +#define GL_DRAW_BUFFER1_EXT 0x8826 +#define GL_DRAW_BUFFER2_EXT 0x8827 +#define GL_DRAW_BUFFER3_EXT 0x8828 +#define GL_DRAW_BUFFER4_EXT 0x8829 +#define GL_DRAW_BUFFER5_EXT 0x882A +#define GL_DRAW_BUFFER6_EXT 0x882B +#define GL_DRAW_BUFFER7_EXT 0x882C +#define GL_DRAW_BUFFER8_EXT 0x882D +#define GL_DRAW_BUFFER9_EXT 0x882E +#define GL_DRAW_BUFFER10_EXT 0x882F +#define GL_DRAW_BUFFER11_EXT 0x8830 +#define GL_DRAW_BUFFER12_EXT 0x8831 +#define GL_DRAW_BUFFER13_EXT 0x8832 +#define GL_DRAW_BUFFER14_EXT 0x8833 +#define GL_DRAW_BUFFER15_EXT 0x8834 +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#endif + +/* GL_EXT_map_buffer_range */ +#ifndef GL_EXT_map_buffer_range +#define GL_MAP_READ_BIT_EXT 0x0001 +#define GL_MAP_WRITE_BIT_EXT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020 +#endif + +/* GL_EXT_multisampled_render_to_texture */ +#ifndef GL_EXT_multisampled_render_to_texture +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C +/* reuse values from GL_EXT_framebuffer_multisample (desktop extension) */ +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 +#endif + +/* GL_EXT_multiview_draw_buffers */ +#ifndef GL_EXT_multiview_draw_buffers +#define GL_COLOR_ATTACHMENT_EXT 0x90F0 +#define GL_MULTIVIEW_EXT 0x90F1 +#define GL_DRAW_BUFFER_EXT 0x0C01 +#define GL_READ_BUFFER_EXT 0x0C02 +#define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2 +#endif + +/* GL_EXT_multi_draw_arrays */ +/* No new tokens introduced by this extension. */ + +/* GL_EXT_occlusion_query_boolean */ +#ifndef GL_EXT_occlusion_query_boolean +#define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A +#define GL_CURRENT_QUERY_EXT 0x8865 +#define GL_QUERY_RESULT_EXT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 +#endif + +/* GL_EXT_read_format_bgra */ +#ifndef GL_EXT_read_format_bgra +#define GL_BGRA_EXT 0x80E1 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 +#endif + +/* GL_EXT_robustness */ +#ifndef GL_EXT_robustness +/* reuse GL_NO_ERROR */ +#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255 +#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3 +#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256 +#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252 +#define GL_NO_RESET_NOTIFICATION_EXT 0x8261 +#endif + +/* GL_EXT_separate_shader_objects */ +#ifndef GL_EXT_separate_shader_objects +#define GL_VERTEX_SHADER_BIT_EXT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002 +#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF +#define GL_PROGRAM_SEPARABLE_EXT 0x8258 +#define GL_ACTIVE_PROGRAM_EXT 0x8259 +#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A +#endif + +/* GL_EXT_shader_framebuffer_fetch */ +#ifndef GL_EXT_shader_framebuffer_fetch +#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 +#endif + +/* GL_EXT_shader_texture_lod */ +/* No new tokens introduced by this extension. */ + +/* GL_EXT_shadow_samplers */ +#ifndef GL_EXT_shadow_samplers +#define GL_TEXTURE_COMPARE_MODE_EXT 0x884C +#define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D +#define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E +#define GL_SAMPLER_2D_SHADOW_EXT 0x8B62 +#endif + +/* GL_EXT_sRGB */ +#ifndef GL_EXT_sRGB +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210 +#endif + +/* GL_EXT_sRGB_write_control */ +#ifndef GL_EXT_sRGB_write_control +#define GL_EXT_sRGB_write_control 1 +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 +#endif + +/* GL_EXT_texture_compression_dxt1 */ +#ifndef GL_EXT_texture_compression_dxt1 +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#endif + +/* GL_EXT_texture_filter_anisotropic */ +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif + +/* GL_EXT_texture_format_BGRA8888 */ +#ifndef GL_EXT_texture_format_BGRA8888 +#define GL_BGRA_EXT 0x80E1 +#endif + +/* GL_EXT_texture_rg */ +#ifndef GL_EXT_texture_rg +#define GL_RED_EXT 0x1903 +#define GL_RG_EXT 0x8227 +#define GL_R8_EXT 0x8229 +#define GL_RG8_EXT 0x822B +#endif + +/* GL_EXT_texture_sRGB_decode */ +#ifndef GL_EXT_texture_sRGB_decode +#define GL_EXT_texture_sRGB_decode 1 +#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 +#define GL_DECODE_EXT 0x8A49 +#define GL_SKIP_DECODE_EXT 0x8A4A +#endif + +/* GL_EXT_texture_storage */ +#ifndef GL_EXT_texture_storage +#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F +#define GL_ALPHA8_EXT 0x803C +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_RGBA32F_EXT 0x8814 +#define GL_RGB32F_EXT 0x8815 +#define GL_ALPHA32F_EXT 0x8816 +#define GL_LUMINANCE32F_EXT 0x8818 +#define GL_LUMINANCE_ALPHA32F_EXT 0x8819 +/* reuse GL_RGBA16F_EXT */ +/* reuse GL_RGB16F_EXT */ +#define GL_ALPHA16F_EXT 0x881C +#define GL_LUMINANCE16F_EXT 0x881E +#define GL_LUMINANCE_ALPHA16F_EXT 0x881F +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGB10_EXT 0x8052 +#define GL_BGRA8_EXT 0x93A1 +#define GL_R8_EXT 0x8229 +#define GL_RG8_EXT 0x822B +#define GL_R32F_EXT 0x822E +#define GL_RG32F_EXT 0x8230 +#define GL_R16F_EXT 0x822D +#define GL_RG16F_EXT 0x822F +#endif + +/* GL_EXT_texture_type_2_10_10_10_REV */ +#ifndef GL_EXT_texture_type_2_10_10_10_REV +#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368 +#endif + +/* GL_EXT_unpack_subimage */ +#ifndef GL_EXT_unpack_subimage +#define GL_UNPACK_ROW_LENGTH_EXT 0x0CF2 +#define GL_UNPACK_SKIP_ROWS_EXT 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4 +#endif + +/*------------------------------------------------------------------------* + * DMP extension tokens + *------------------------------------------------------------------------*/ + +/* GL_DMP_shader_binary */ +#ifndef GL_DMP_shader_binary +#define GL_SHADER_BINARY_DMP 0x9250 +#endif + +/*------------------------------------------------------------------------* + * FJ extension tokens + *------------------------------------------------------------------------*/ + +/* GL_FJ_shader_binary_GCCSO */ +#ifndef GL_FJ_shader_binary_GCCSO +#define GL_GCCSO_SHADER_BINARY_FJ 0x9260 +#endif + +/*------------------------------------------------------------------------* + * IMG extension tokens + *------------------------------------------------------------------------*/ + +/* GL_IMG_program_binary */ +#ifndef GL_IMG_program_binary +#define GL_SGX_PROGRAM_BINARY_IMG 0x9130 +#endif + +/* GL_IMG_read_format */ +#ifndef GL_IMG_read_format +#define GL_BGRA_IMG 0x80E1 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365 +#endif + +/* GL_IMG_shader_binary */ +#ifndef GL_IMG_shader_binary +#define GL_SGX_BINARY_IMG 0x8C0A +#endif + +/* GL_IMG_texture_compression_pvrtc */ +#ifndef GL_IMG_texture_compression_pvrtc +#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 +#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 +#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 +#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 +#endif + +/* GL_IMG_texture_compression_pvrtc2 */ +#ifndef GL_IMG_texture_compression_pvrtc2 +#define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137 +#define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138 +#endif + +/* GL_IMG_multisampled_render_to_texture */ +#ifndef GL_IMG_multisampled_render_to_texture +#define GL_RENDERBUFFER_SAMPLES_IMG 0x9133 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134 +#define GL_MAX_SAMPLES_IMG 0x9135 +#define GL_TEXTURE_SAMPLES_IMG 0x9136 +#endif + +/*------------------------------------------------------------------------* + * NV extension tokens + *------------------------------------------------------------------------*/ + +/* GL_NV_coverage_sample */ +#ifndef GL_NV_coverage_sample +#define GL_COVERAGE_COMPONENT_NV 0x8ED0 +#define GL_COVERAGE_COMPONENT4_NV 0x8ED1 +#define GL_COVERAGE_ATTACHMENT_NV 0x8ED2 +#define GL_COVERAGE_BUFFERS_NV 0x8ED3 +#define GL_COVERAGE_SAMPLES_NV 0x8ED4 +#define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ED5 +#define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ED6 +#define GL_COVERAGE_AUTOMATIC_NV 0x8ED7 +#define GL_COVERAGE_BUFFER_BIT_NV 0x00008000 +#endif + +/* GL_NV_depth_nonlinear */ +#ifndef GL_NV_depth_nonlinear +#define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C +#endif + +/* GL_NV_draw_buffers */ +#ifndef GL_NV_draw_buffers +#define GL_MAX_DRAW_BUFFERS_NV 0x8824 +#define GL_DRAW_BUFFER0_NV 0x8825 +#define GL_DRAW_BUFFER1_NV 0x8826 +#define GL_DRAW_BUFFER2_NV 0x8827 +#define GL_DRAW_BUFFER3_NV 0x8828 +#define GL_DRAW_BUFFER4_NV 0x8829 +#define GL_DRAW_BUFFER5_NV 0x882A +#define GL_DRAW_BUFFER6_NV 0x882B +#define GL_DRAW_BUFFER7_NV 0x882C +#define GL_DRAW_BUFFER8_NV 0x882D +#define GL_DRAW_BUFFER9_NV 0x882E +#define GL_DRAW_BUFFER10_NV 0x882F +#define GL_DRAW_BUFFER11_NV 0x8830 +#define GL_DRAW_BUFFER12_NV 0x8831 +#define GL_DRAW_BUFFER13_NV 0x8832 +#define GL_DRAW_BUFFER14_NV 0x8833 +#define GL_DRAW_BUFFER15_NV 0x8834 +#define GL_COLOR_ATTACHMENT0_NV 0x8CE0 +#define GL_COLOR_ATTACHMENT1_NV 0x8CE1 +#define GL_COLOR_ATTACHMENT2_NV 0x8CE2 +#define GL_COLOR_ATTACHMENT3_NV 0x8CE3 +#define GL_COLOR_ATTACHMENT4_NV 0x8CE4 +#define GL_COLOR_ATTACHMENT5_NV 0x8CE5 +#define GL_COLOR_ATTACHMENT6_NV 0x8CE6 +#define GL_COLOR_ATTACHMENT7_NV 0x8CE7 +#define GL_COLOR_ATTACHMENT8_NV 0x8CE8 +#define GL_COLOR_ATTACHMENT9_NV 0x8CE9 +#define GL_COLOR_ATTACHMENT10_NV 0x8CEA +#define GL_COLOR_ATTACHMENT11_NV 0x8CEB +#define GL_COLOR_ATTACHMENT12_NV 0x8CEC +#define GL_COLOR_ATTACHMENT13_NV 0x8CED +#define GL_COLOR_ATTACHMENT14_NV 0x8CEE +#define GL_COLOR_ATTACHMENT15_NV 0x8CEF +#endif + +/* GL_NV_draw_instanced */ +/* No new tokens introduced by this extension. */ + +/* GL_NV_fbo_color_attachments */ +#ifndef GL_NV_fbo_color_attachments +#define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF +/* GL_COLOR_ATTACHMENT{0-15}_NV defined in GL_NV_draw_buffers already. */ +#endif + +/* GL_NV_fence */ +#ifndef GL_NV_fence +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 +#endif + +/* GL_NV_framebuffer_blit */ +#ifndef GL_NV_framebuffer_blit +#define GL_READ_FRAMEBUFFER_NV 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_NV 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA +#endif + +/* GL_NV_framebuffer_multisample */ +#ifndef GL_NV_framebuffer_multisample +#define GL_RENDERBUFFER_SAMPLES_NV 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56 +#define GL_MAX_SAMPLES_NV 0x8D57 +#endif + +/* GL_NV_generate_mipmap_sRGB */ +/* No new tokens introduced by this extension. */ + +/* GL_NV_instanced_arrays */ +#ifndef GL_NV_instanced_arrays +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE +#endif + +/* GL_NV_read_buffer */ +#ifndef GL_NV_read_buffer +#define GL_READ_BUFFER_NV 0x0C02 +#endif + +/* GL_NV_read_buffer_front */ +/* No new tokens introduced by this extension. */ + +/* GL_NV_read_depth */ +/* No new tokens introduced by this extension. */ + +/* GL_NV_read_depth_stencil */ +/* No new tokens introduced by this extension. */ + +/* GL_NV_read_stencil */ +/* No new tokens introduced by this extension. */ + +/* GL_NV_shadow_samplers_array */ +#ifndef GL_NV_shadow_samplers_array +#define GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4 +#endif + +/* GL_NV_shadow_samplers_cube */ +#ifndef GL_NV_shadow_samplers_cube +#define GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5 +#endif + +/* GL_NV_sRGB_formats */ +#ifndef GL_NV_sRGB_formats +#define GL_SLUMINANCE_NV 0x8C46 +#define GL_SLUMINANCE_ALPHA_NV 0x8C44 +#define GL_SRGB8_NV 0x8C41 +#define GL_SLUMINANCE8_NV 0x8C47 +#define GL_SLUMINANCE8_ALPHA8_NV 0x8C45 +#define GL_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F +#define GL_ETC1_SRGB8_NV 0x88EE +#endif + +/* GL_NV_texture_border_clamp */ +#ifndef GL_NV_texture_border_clamp +#define GL_TEXTURE_BORDER_COLOR_NV 0x1004 +#define GL_CLAMP_TO_BORDER_NV 0x812D +#endif + +/* GL_NV_texture_compression_s3tc_update */ +/* No new tokens introduced by this extension. */ + +/* GL_NV_texture_npot_2D_mipmap */ +/* No new tokens introduced by this extension. */ + +/*------------------------------------------------------------------------* + * QCOM extension tokens + *------------------------------------------------------------------------*/ + +/* GL_QCOM_alpha_test */ +#ifndef GL_QCOM_alpha_test +#define GL_ALPHA_TEST_QCOM 0x0BC0 +#define GL_ALPHA_TEST_FUNC_QCOM 0x0BC1 +#define GL_ALPHA_TEST_REF_QCOM 0x0BC2 +#endif + +/* GL_QCOM_binning_control */ +#ifndef GL_QCOM_binning_control +#define GL_BINNING_CONTROL_HINT_QCOM 0x8FB0 +#define GL_CPU_OPTIMIZED_QCOM 0x8FB1 +#define GL_GPU_OPTIMIZED_QCOM 0x8FB2 +#define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3 +#endif + +/* GL_QCOM_driver_control */ +/* No new tokens introduced by this extension. */ + +/* GL_QCOM_extended_get */ +#ifndef GL_QCOM_extended_get +#define GL_TEXTURE_WIDTH_QCOM 0x8BD2 +#define GL_TEXTURE_HEIGHT_QCOM 0x8BD3 +#define GL_TEXTURE_DEPTH_QCOM 0x8BD4 +#define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5 +#define GL_TEXTURE_FORMAT_QCOM 0x8BD6 +#define GL_TEXTURE_TYPE_QCOM 0x8BD7 +#define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8 +#define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9 +#define GL_TEXTURE_TARGET_QCOM 0x8BDA +#define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB +#define GL_STATE_RESTORE 0x8BDC +#endif + +/* GL_QCOM_extended_get2 */ +/* No new tokens introduced by this extension. */ + +/* GL_QCOM_perfmon_global_mode */ +#ifndef GL_QCOM_perfmon_global_mode +#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0 +#endif + +/* GL_QCOM_writeonly_rendering */ +#ifndef GL_QCOM_writeonly_rendering +#define GL_WRITEONLY_RENDERING_QCOM 0x8823 +#endif + +/* GL_QCOM_tiled_rendering */ +#ifndef GL_QCOM_tiled_rendering +#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001 +#define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002 +#define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004 +#define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008 +#define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010 +#define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020 +#define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040 +#define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080 +#define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100 +#define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200 +#define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400 +#define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800 +#define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000 +#define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000 +#define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000 +#define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000 +#define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000 +#define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000 +#define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000 +#define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000 +#define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000 +#define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000 +#define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000 +#define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000 +#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000 +#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000 +#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000 +#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000 +#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000 +#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000 +#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000 +#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000 +#endif + +/*------------------------------------------------------------------------* + * VIV extension tokens + *------------------------------------------------------------------------*/ + +/* GL_VIV_shader_binary */ +#ifndef GL_VIV_shader_binary +#define GL_SHADER_BINARY_VIV 0x8FC4 +#endif + +/*------------------------------------------------------------------------* + * End of extension tokens, start of corresponding extension functions + *------------------------------------------------------------------------*/ + +/*------------------------------------------------------------------------* + * OES extension functions + *------------------------------------------------------------------------*/ + +/* GL_OES_compressed_ETC1_RGB8_texture */ +#ifndef GL_OES_compressed_ETC1_RGB8_texture +#define GL_OES_compressed_ETC1_RGB8_texture 1 +#endif + +/* GL_OES_compressed_paletted_texture */ +#ifndef GL_OES_compressed_paletted_texture +#define GL_OES_compressed_paletted_texture 1 +#endif + +/* GL_OES_depth24 */ +#ifndef GL_OES_depth24 +#define GL_OES_depth24 1 +#endif + +/* GL_OES_depth32 */ +#ifndef GL_OES_depth32 +#define GL_OES_depth32 1 +#endif + +/* GL_OES_depth_texture */ +#ifndef GL_OES_depth_texture +#define GL_OES_depth_texture 1 +#endif + +/* GL_OES_EGL_image */ +#ifndef GL_OES_EGL_image +#define GL_OES_EGL_image 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image); +GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image); +#endif +typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); +typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image); +#endif + +/* GL_OES_EGL_image_external */ +#ifndef GL_OES_EGL_image_external +#define GL_OES_EGL_image_external 1 +/* glEGLImageTargetTexture2DOES defined in GL_OES_EGL_image already. */ +#endif + +/* GL_OES_element_index_uint */ +#ifndef GL_OES_element_index_uint +#define GL_OES_element_index_uint 1 +#endif + +/* GL_OES_fbo_render_mipmap */ +#ifndef GL_OES_fbo_render_mipmap +#define GL_OES_fbo_render_mipmap 1 +#endif + +/* GL_OES_fragment_precision_high */ +#ifndef GL_OES_fragment_precision_high +#define GL_OES_fragment_precision_high 1 +#endif + +/* GL_OES_get_program_binary */ +#ifndef GL_OES_get_program_binary +#define GL_OES_get_program_binary 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); +GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length); +#endif +typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); +typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length); +#endif + +/* GL_OES_mapbuffer */ +#ifndef GL_OES_mapbuffer +#define GL_OES_mapbuffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void* GL_APIENTRY glMapBufferOES (GLenum target, GLenum access); +GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target); +GL_APICALL void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, GLvoid **params); +#endif +typedef void* (GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access); +typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, GLvoid **params); +#endif + +/* GL_OES_packed_depth_stencil */ +#ifndef GL_OES_packed_depth_stencil +#define GL_OES_packed_depth_stencil 1 +#endif + +/* GL_OES_required_internalformat */ +#ifndef GL_OES_required_internalformat +#define GL_OES_required_internalformat 1 +#endif + +/* GL_OES_rgb8_rgba8 */ +#ifndef GL_OES_rgb8_rgba8 +#define GL_OES_rgb8_rgba8 1 +#endif + +/* GL_OES_standard_derivatives */ +#ifndef GL_OES_standard_derivatives +#define GL_OES_standard_derivatives 1 +#endif + +/* GL_OES_stencil1 */ +#ifndef GL_OES_stencil1 +#define GL_OES_stencil1 1 +#endif + +/* GL_OES_stencil4 */ +#ifndef GL_OES_stencil4 +#define GL_OES_stencil4 1 +#endif + +#ifndef GL_OES_surfaceless_context +#define GL_OES_surfaceless_context 1 +#endif + +/* GL_OES_texture_3D */ +#ifndef GL_OES_texture_3D +#define GL_OES_texture_3D 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels); +GL_APICALL void GL_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels); +GL_APICALL void GL_APIENTRY glCopyTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); +GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); +GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +#endif +typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels); +typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels); +typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +#endif + +/* GL_OES_texture_float */ +#ifndef GL_OES_texture_float +#define GL_OES_texture_float 1 +#endif + +/* GL_OES_texture_float_linear */ +#ifndef GL_OES_texture_float_linear +#define GL_OES_texture_float_linear 1 +#endif + +/* GL_OES_texture_half_float */ +#ifndef GL_OES_texture_half_float +#define GL_OES_texture_half_float 1 +#endif + +/* GL_OES_texture_half_float_linear */ +#ifndef GL_OES_texture_half_float_linear +#define GL_OES_texture_half_float_linear 1 +#endif + +/* GL_OES_texture_npot */ +#ifndef GL_OES_texture_npot +#define GL_OES_texture_npot 1 +#endif + +/* GL_OES_vertex_array_object */ +#ifndef GL_OES_vertex_array_object +#define GL_OES_vertex_array_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLuint array); +GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays); +GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays); +GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array); +#endif +typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array); +typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays); +typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array); +#endif + +/* GL_OES_vertex_half_float */ +#ifndef GL_OES_vertex_half_float +#define GL_OES_vertex_half_float 1 +#endif + +/* GL_OES_vertex_type_10_10_10_2 */ +#ifndef GL_OES_vertex_type_10_10_10_2 +#define GL_OES_vertex_type_10_10_10_2 1 +#endif + +/*------------------------------------------------------------------------* + * KHR extension functions + *------------------------------------------------------------------------*/ + +#ifndef GL_KHR_debug +#define GL_KHR_debug 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDebugMessageControlKHR (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GL_APICALL void GL_APIENTRY glDebugMessageInsertKHR (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GL_APICALL void GL_APIENTRY glDebugMessageCallbackKHR (GLDEBUGPROCKHR callback, const void *userParam); +GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLogKHR (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +GL_APICALL void GL_APIENTRY glPushDebugGroupKHR (GLenum source, GLuint id, GLsizei length, const GLchar *message); +GL_APICALL void GL_APIENTRY glPopDebugGroupKHR (void); +GL_APICALL void GL_APIENTRY glObjectLabelKHR (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +GL_APICALL void GL_APIENTRY glGetObjectLabelKHR (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +GL_APICALL void GL_APIENTRY glObjectPtrLabelKHR (const void *ptr, GLsizei length, const GLchar *label); +GL_APICALL void GL_APIENTRY glGetObjectPtrLabelKHR (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +GL_APICALL void GL_APIENTRY glGetPointervKHR (GLenum pname, GLvoid **params); +#endif +typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLKHRPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTKHRPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKKHRPROC) (GLDEBUGPROCKHR callback, const void *userParam); +typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC) (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPKHRPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); +typedef void (GL_APIENTRYP PFNGLPOPDEBUGGROUPKHRPROC) (void); +typedef void (GL_APIENTRYP PFNGLOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei length, const GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETPOINTERVKHRPROC) (GLenum pname, GLvoid **params); +#endif + +#ifndef GL_KHR_texture_compression_astc_ldr +#define GL_KHR_texture_compression_astc_ldr 1 +#endif + + +/*------------------------------------------------------------------------* + * AMD extension functions + *------------------------------------------------------------------------*/ + +/* GL_AMD_compressed_3DC_texture */ +#ifndef GL_AMD_compressed_3DC_texture +#define GL_AMD_compressed_3DC_texture 1 +#endif + +/* GL_AMD_compressed_ATC_texture */ +#ifndef GL_AMD_compressed_ATC_texture +#define GL_AMD_compressed_ATC_texture 1 +#endif + +/* AMD_performance_monitor */ +#ifndef GL_AMD_performance_monitor +#define GL_AMD_performance_monitor 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +GL_APICALL void GL_APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, GLvoid *data); +GL_APICALL void GL_APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors); +GL_APICALL void GL_APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors); +GL_APICALL void GL_APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList); +GL_APICALL void GL_APIENTRY glBeginPerfMonitorAMD (GLuint monitor); +GL_APICALL void GL_APIENTRY glEndPerfMonitorAMD (GLuint monitor); +GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#endif +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, GLvoid *data); +typedef void (GL_APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (GL_APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (GL_APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList); +typedef void (GL_APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); +typedef void (GL_APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#endif + +/* GL_AMD_program_binary_Z400 */ +#ifndef GL_AMD_program_binary_Z400 +#define GL_AMD_program_binary_Z400 1 +#endif + +/*------------------------------------------------------------------------* + * ANGLE extension functions + *------------------------------------------------------------------------*/ + +/* GL_ANGLE_depth_texture */ +#ifndef GL_ANGLE_depth_texture +#define GL_ANGLE_depth_texture 1 +#endif + +/* GL_ANGLE_framebuffer_blit */ +#ifndef GL_ANGLE_framebuffer_blit +#define GL_ANGLE_framebuffer_blit 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBlitFramebufferANGLE (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif +typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif + +/* GL_ANGLE_framebuffer_multisample */ +#ifndef GL_ANGLE_framebuffer_multisample +#define GL_ANGLE_framebuffer_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif + +#ifndef GL_ANGLE_instanced_arrays +#define GL_ANGLE_instanced_arrays 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE (GLuint index, GLuint divisor); +#endif +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor); +#endif + +/* GL_ANGLE_pack_reverse_row_order */ +#ifndef GL_ANGLE_pack_reverse_row_order +#define GL_ANGLE_pack_reverse_row_order 1 +#endif + +/* GL_ANGLE_program_binary */ +#ifndef GL_ANGLE_program_binary +#define GL_ANGLE_program_binary 1 +#endif + +/* GL_ANGLE_texture_compression_dxt3 */ +#ifndef GL_ANGLE_texture_compression_dxt3 +#define GL_ANGLE_texture_compression_dxt3 1 +#endif + +/* GL_ANGLE_texture_compression_dxt5 */ +#ifndef GL_ANGLE_texture_compression_dxt5 +#define GL_ANGLE_texture_compression_dxt5 1 +#endif + +/* GL_ANGLE_texture_usage */ +#ifndef GL_ANGLE_texture_usage +#define GL_ANGLE_texture_usage 1 +#endif + +#ifndef GL_ANGLE_translated_shader_source +#define GL_ANGLE_translated_shader_source 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source); +#endif +typedef void (GL_APIENTRYP PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source); +#endif + +/*------------------------------------------------------------------------* + * APPLE extension functions + *------------------------------------------------------------------------*/ + +/* GL_APPLE_copy_texture_levels */ +#ifndef GL_APPLE_copy_texture_levels +#define GL_APPLE_copy_texture_levels 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCopyTextureLevelsAPPLE (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); +#endif +typedef void (GL_APIENTRYP PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); +#endif + +/* GL_APPLE_framebuffer_multisample */ +#ifndef GL_APPLE_framebuffer_multisample +#define GL_APPLE_framebuffer_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glResolveMultisampleFramebufferAPPLE (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void); +#endif + +/* GL_APPLE_rgb_422 */ +#ifndef GL_APPLE_rgb_422 +#define GL_APPLE_rgb_422 1 +#endif + +/* GL_APPLE_sync */ +#ifndef GL_APPLE_sync +#define GL_APPLE_sync 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLsync GL_APIENTRY glFenceSyncAPPLE (GLenum condition, GLbitfield flags); +GL_APICALL GLboolean GL_APIENTRY glIsSyncAPPLE (GLsync sync); +GL_APICALL void GL_APIENTRY glDeleteSyncAPPLE (GLsync sync); +GL_APICALL GLenum GL_APIENTRY glClientWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout); +GL_APICALL void GL_APIENTRY glWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout); +GL_APICALL void GL_APIENTRY glGetInteger64vAPPLE (GLenum pname, GLint64 *params); +GL_APICALL void GL_APIENTRY glGetSyncivAPPLE (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +#endif +typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags); +typedef GLboolean (GL_APIENTRYP PFNGLISSYNCAPPLEPROC) (GLsync sync); +typedef void (GL_APIENTRYP PFNGLDELETESYNCAPPLEPROC) (GLsync sync); +typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GL_APIENTRYP PFNGLWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GL_APIENTRYP PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64 *params); +typedef void (GL_APIENTRYP PFNGLGETSYNCIVAPPLEPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +#endif + +/* GL_APPLE_texture_format_BGRA8888 */ +#ifndef GL_APPLE_texture_format_BGRA8888 +#define GL_APPLE_texture_format_BGRA8888 1 +#endif + +/* GL_APPLE_texture_max_level */ +#ifndef GL_APPLE_texture_max_level +#define GL_APPLE_texture_max_level 1 +#endif + +/*------------------------------------------------------------------------* + * ARM extension functions + *------------------------------------------------------------------------*/ + +/* GL_ARM_mali_program_binary */ +#ifndef GL_ARM_mali_program_binary +#define GL_ARM_mali_program_binary 1 +#endif + +/* GL_ARM_mali_shader_binary */ +#ifndef GL_ARM_mali_shader_binary +#define GL_ARM_mali_shader_binary 1 +#endif + +/* GL_ARM_rgba8 */ +#ifndef GL_ARM_rgba8 +#define GL_ARM_rgba8 1 +#endif + +/*------------------------------------------------------------------------* + * EXT extension functions + *------------------------------------------------------------------------*/ + +/* GL_EXT_blend_minmax */ +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 +#endif + +/* GL_EXT_color_buffer_half_float */ +#ifndef GL_EXT_color_buffer_half_float +#define GL_EXT_color_buffer_half_float 1 +#endif + +/* GL_EXT_debug_label */ +#ifndef GL_EXT_debug_label +#define GL_EXT_debug_label 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label); +GL_APICALL void GL_APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +#endif +typedef void (GL_APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +#endif + +/* GL_EXT_debug_marker */ +#ifndef GL_EXT_debug_marker +#define GL_EXT_debug_marker 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker); +GL_APICALL void GL_APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker); +GL_APICALL void GL_APIENTRY glPopGroupMarkerEXT (void); +#endif +typedef void (GL_APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (GL_APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (GL_APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void); +#endif + +/* GL_EXT_discard_framebuffer */ +#ifndef GL_EXT_discard_framebuffer +#define GL_EXT_discard_framebuffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments); +#endif +typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); +#endif + +#ifndef GL_EXT_disjoint_timer_query +#define GL_EXT_disjoint_timer_query 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizei n, GLuint *ids); +GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizei n, const GLuint *ids); +GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLuint id); +GL_APICALL void GL_APIENTRY glBeginQueryEXT (GLenum target, GLuint id); +GL_APICALL void GL_APIENTRY glEndQueryEXT (GLenum target); +GL_APICALL void GL_APIENTRY glQueryCounterEXT (GLuint id, GLenum target); +GL_APICALL void GL_APIENTRY glGetQueryivEXT (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetQueryObjectivEXT (GLuint id, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetQueryObjectuivEXT (GLuint id, GLenum pname, GLuint *params); +GL_APICALL void GL_APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params); +GL_APICALL void GL_APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params); +#endif +typedef void (GL_APIENTRYP PFNGLGENQUERIESEXTPROC) (GLsizei n, GLuint *ids); +typedef void (GL_APIENTRYP PFNGLDELETEQUERIESEXTPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (GL_APIENTRYP PFNGLISQUERYEXTPROC) (GLuint id); +typedef void (GL_APIENTRYP PFNGLBEGINQUERYEXTPROC) (GLenum target, GLuint id); +typedef void (GL_APIENTRYP PFNGLENDQUERYEXTPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLQUERYCOUNTEREXTPROC) (GLuint id, GLenum target); +typedef void (GL_APIENTRYP PFNGLGETQUERYIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTIVEXTPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVEXTPROC) (GLuint id, GLenum pname, GLuint *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64 *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64 *params); +#endif /* GL_EXT_disjoint_timer_query */ + +#ifndef GL_EXT_draw_buffers +#define GL_EXT_draw_buffers 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei n, const GLenum *bufs); +#endif +typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSEXTPROC) (GLsizei n, const GLenum *bufs); +#endif /* GL_EXT_draw_buffers */ + +/* GL_EXT_map_buffer_range */ +#ifndef GL_EXT_map_buffer_range +#define GL_EXT_map_buffer_range 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void* GL_APIENTRY glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GL_APICALL void GL_APIENTRY glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length); +#endif +typedef void* (GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +#endif + +/* GL_EXT_multisampled_render_to_texture */ +#ifndef GL_EXT_multisampled_render_to_texture +#define GL_EXT_multisampled_render_to_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#endif +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#endif + +/* GL_EXT_multiview_draw_buffers */ +#ifndef GL_EXT_multiview_draw_buffers +#define GL_EXT_multiview_draw_buffers 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glReadBufferIndexedEXT (GLenum src, GLint index); +GL_APICALL void GL_APIENTRY glDrawBuffersIndexedEXT (GLint n, const GLenum *location, const GLint *indices); +GL_APICALL void GL_APIENTRY glGetIntegeri_vEXT (GLenum target, GLuint index, GLint *data); +#endif +typedef void (GL_APIENTRYP PFNGLREADBUFFERINDEXEDEXTPROC) (GLenum src, GLint index); +typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSINDEXEDEXTPROC) (GLint n, const GLenum *location, const GLint *indices); +typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VEXTPROC) (GLenum target, GLuint index, GLint *data); +#endif + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GL_APICALL void GL_APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount); +#endif + +/* GL_EXT_occlusion_query_boolean */ +#ifndef GL_EXT_occlusion_query_boolean +#define GL_EXT_occlusion_query_boolean 1 +/* All entry points also exist in GL_EXT_disjoint_timer_query */ +#endif + +/* GL_EXT_read_format_bgra */ +#ifndef GL_EXT_read_format_bgra +#define GL_EXT_read_format_bgra 1 +#endif + +/* GL_EXT_robustness */ +#ifndef GL_EXT_robustness +#define GL_EXT_robustness 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusEXT (void); +GL_APICALL void GL_APIENTRY glReadnPixelsEXT (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data); +GL_APICALL void GL_APIENTRY glGetnUniformfvEXT (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetnUniformivEXT (GLuint program, GLint location, GLsizei bufSize, GLint *params); +#endif +typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSEXTPROC) (void); +typedef void (GL_APIENTRYP PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +#endif + +/* GL_EXT_separate_shader_objects */ +#ifndef GL_EXT_separate_shader_objects +#define GL_EXT_separate_shader_objects 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glUseProgramStagesEXT (GLuint pipeline, GLbitfield stages, GLuint program); +GL_APICALL void GL_APIENTRY glActiveShaderProgramEXT (GLuint pipeline, GLuint program); +GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramvEXT (GLenum type, GLsizei count, const GLchar **strings); +GL_APICALL void GL_APIENTRY glBindProgramPipelineEXT (GLuint pipeline); +GL_APICALL void GL_APIENTRY glDeleteProgramPipelinesEXT (GLsizei n, const GLuint *pipelines); +GL_APICALL void GL_APIENTRY glGenProgramPipelinesEXT (GLsizei n, GLuint *pipelines); +GL_APICALL GLboolean GL_APIENTRY glIsProgramPipelineEXT (GLuint pipeline); +GL_APICALL void GL_APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value); +GL_APICALL void GL_APIENTRY glGetProgramPipelineivEXT (GLuint pipeline, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint x); +GL_APICALL void GL_APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint x, GLint y); +GL_APICALL void GL_APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint x, GLint y, GLint z); +GL_APICALL void GL_APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); +GL_APICALL void GL_APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat x); +GL_APICALL void GL_APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat x, GLfloat y); +GL_APICALL void GL_APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GL_APICALL void GL_APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glValidateProgramPipelineEXT (GLuint pipeline); +GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLogEXT (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +#endif +typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESEXTPROC) (GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMEXTPROC) (GLuint pipeline, GLuint program); +typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVEXTPROC) (GLenum type, GLsizei count, const GLchar **strings); +typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEEXTPROC) (GLuint pipeline); +typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESEXTPROC) (GLsizei n, const GLuint *pipelines); +typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESEXTPROC) (GLsizei n, GLuint *pipelines); +typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEEXTPROC) (GLuint pipeline); +typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVEXTPROC) (GLuint pipeline, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint x); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint x, GLint y); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat x); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEEXTPROC) (GLuint pipeline); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +#endif + +/* GL_EXT_shader_framebuffer_fetch */ +#ifndef GL_EXT_shader_framebuffer_fetch +#define GL_EXT_shader_framebuffer_fetch 1 +#endif + +/* GL_EXT_shader_texture_lod */ +#ifndef GL_EXT_shader_texture_lod +#define GL_EXT_shader_texture_lod 1 +#endif + +/* GL_EXT_shadow_samplers */ +#ifndef GL_EXT_shadow_samplers +#define GL_EXT_shadow_samplers 1 +#endif + +/* GL_EXT_sRGB */ +#ifndef GL_EXT_sRGB +#define GL_EXT_sRGB 1 +#endif + +/* GL_EXT_texture_compression_dxt1 */ +#ifndef GL_EXT_texture_compression_dxt1 +#define GL_EXT_texture_compression_dxt1 1 +#endif + +/* GL_EXT_texture_filter_anisotropic */ +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 +#endif + +/* GL_EXT_texture_format_BGRA8888 */ +#ifndef GL_EXT_texture_format_BGRA8888 +#define GL_EXT_texture_format_BGRA8888 1 +#endif + +/* GL_EXT_texture_rg */ +#ifndef GL_EXT_texture_rg +#define GL_EXT_texture_rg 1 +#endif + +/* GL_EXT_texture_storage */ +#ifndef GL_EXT_texture_storage +#define GL_EXT_texture_storage 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GL_APICALL void GL_APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GL_APICALL void GL_APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#endif +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#endif + +/* GL_EXT_texture_type_2_10_10_10_REV */ +#ifndef GL_EXT_texture_type_2_10_10_10_REV +#define GL_EXT_texture_type_2_10_10_10_REV 1 +#endif + +/* GL_EXT_unpack_subimage */ +#ifndef GL_EXT_unpack_subimage +#define GL_EXT_unpack_subimage 1 +#endif + +/*------------------------------------------------------------------------* + * DMP extension functions + *------------------------------------------------------------------------*/ + +/* GL_DMP_shader_binary */ +#ifndef GL_DMP_shader_binary +#define GL_DMP_shader_binary 1 +#endif + +/*------------------------------------------------------------------------* + * FJ extension functions + *------------------------------------------------------------------------*/ + +/* GL_FJ_shader_binary_GCCSO */ +#ifndef GL_FJ_shader_binary_GCCSO +#define GL_FJ_shader_binary_GCCSO 1 +#endif + +/*------------------------------------------------------------------------* + * IMG extension functions + *------------------------------------------------------------------------*/ + +/* GL_IMG_program_binary */ +#ifndef GL_IMG_program_binary +#define GL_IMG_program_binary 1 +#endif + +/* GL_IMG_read_format */ +#ifndef GL_IMG_read_format +#define GL_IMG_read_format 1 +#endif + +/* GL_IMG_shader_binary */ +#ifndef GL_IMG_shader_binary +#define GL_IMG_shader_binary 1 +#endif + +/* GL_IMG_texture_compression_pvrtc */ +#ifndef GL_IMG_texture_compression_pvrtc +#define GL_IMG_texture_compression_pvrtc 1 +#endif + +/* GL_IMG_texture_compression_pvrtc2 */ +#ifndef GL_IMG_texture_compression_pvrtc2 +#define GL_IMG_texture_compression_pvrtc2 1 +#endif + +/* GL_IMG_multisampled_render_to_texture */ +#ifndef GL_IMG_multisampled_render_to_texture +#define GL_IMG_multisampled_render_to_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#endif +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#endif + +/*------------------------------------------------------------------------* + * NV extension functions + *------------------------------------------------------------------------*/ + +/* GL_NV_coverage_sample */ +#ifndef GL_NV_coverage_sample +#define GL_NV_coverage_sample 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCoverageMaskNV (GLboolean mask); +GL_APICALL void GL_APIENTRY glCoverageOperationNV (GLenum operation); +#endif +typedef void (GL_APIENTRYP PFNGLCOVERAGEMASKNVPROC) (GLboolean mask); +typedef void (GL_APIENTRYP PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation); +#endif + +/* GL_NV_depth_nonlinear */ +#ifndef GL_NV_depth_nonlinear +#define GL_NV_depth_nonlinear 1 +#endif + +/* GL_NV_draw_buffers */ +#ifndef GL_NV_draw_buffers +#define GL_NV_draw_buffers 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawBuffersNV (GLsizei n, const GLenum *bufs); +#endif +typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum *bufs); +#endif + +/* GL_NV_draw_instanced */ +#ifndef GL_NV_draw_instanced +#define GL_NV_draw_instanced 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawArraysInstancedNV (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedNV (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +#endif +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDNVPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDNVPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +#endif + +/* GL_NV_fbo_color_attachments */ +#ifndef GL_NV_fbo_color_attachments +#define GL_NV_fbo_color_attachments 1 +#endif + +/* GL_NV_fence */ +#ifndef GL_NV_fence +#define GL_NV_fence 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences); +GL_APICALL void GL_APIENTRY glGenFencesNV (GLsizei n, GLuint *fences); +GL_APICALL GLboolean GL_APIENTRY glIsFenceNV (GLuint fence); +GL_APICALL GLboolean GL_APIENTRY glTestFenceNV (GLuint fence); +GL_APICALL void GL_APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glFinishFenceNV (GLuint fence); +GL_APICALL void GL_APIENTRY glSetFenceNV (GLuint fence, GLenum condition); +#endif +typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); +typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); +typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); +typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); +typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +#endif + +/* GL_NV_framebuffer_blit */ +#ifndef GL_NV_framebuffer_blit +#define GL_NV_framebuffer_blit 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBlitFramebufferNV (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif +typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERNVPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif + +/* GL_NV_framebuffer_multisample */ +#ifndef GL_NV_framebuffer_multisample +#define GL_NV_framebuffer_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleNV ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC) ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif + +/* GL_NV_generate_mipmap_sRGB */ +#ifndef GL_NV_generate_mipmap_sRGB +#define GL_NV_generate_mipmap_sRGB 1 +#endif + +/* GL_NV_instanced_arrays */ +#ifndef GL_NV_instanced_arrays +#define GL_NV_instanced_arrays 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glVertexAttribDivisorNV (GLuint index, GLuint divisor); +#endif +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORNVPROC) (GLuint index, GLuint divisor); +#endif + +/* GL_NV_read_buffer */ +#ifndef GL_NV_read_buffer +#define GL_NV_read_buffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glReadBufferNV (GLenum mode); +#endif +typedef void (GL_APIENTRYP PFNGLREADBUFFERNVPROC) (GLenum mode); +#endif + +/* GL_NV_read_buffer_front */ +#ifndef GL_NV_read_buffer_front +#define GL_NV_read_buffer_front 1 +#endif + +/* GL_NV_read_depth */ +#ifndef GL_NV_read_depth +#define GL_NV_read_depth 1 +#endif + +/* GL_NV_read_depth_stencil */ +#ifndef GL_NV_read_depth_stencil +#define GL_NV_read_depth_stencil 1 +#endif + +/* GL_NV_read_stencil */ +#ifndef GL_NV_read_stencil +#define GL_NV_read_stencil 1 +#endif + +/* GL_NV_shadow_samplers_array */ +#ifndef GL_NV_shadow_samplers_array +#define GL_NV_shadow_samplers_array 1 +#endif + +/* GL_NV_shadow_samplers_cube */ +#ifndef GL_NV_shadow_samplers_cube +#define GL_NV_shadow_samplers_cube 1 +#endif + +/* GL_NV_sRGB_formats */ +#ifndef GL_NV_sRGB_formats +#define GL_NV_sRGB_formats 1 +#endif + +/* GL_NV_texture_border_clamp */ +#ifndef GL_NV_texture_border_clamp +#define GL_NV_texture_border_clamp 1 +#endif + +/* GL_NV_texture_compression_s3tc_update */ +#ifndef GL_NV_texture_compression_s3tc_update +#define GL_NV_texture_compression_s3tc_update 1 +#endif + +/* GL_NV_texture_npot_2D_mipmap */ +#ifndef GL_NV_texture_npot_2D_mipmap +#define GL_NV_texture_npot_2D_mipmap 1 +#endif + +/*------------------------------------------------------------------------* + * QCOM extension functions + *------------------------------------------------------------------------*/ + +/* GL_QCOM_alpha_test */ +#ifndef GL_QCOM_alpha_test +#define GL_QCOM_alpha_test 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glAlphaFuncQCOM (GLenum func, GLclampf ref); +#endif +typedef void (GL_APIENTRYP PFNGLALPHAFUNCQCOMPROC) (GLenum func, GLclampf ref); +#endif + +/* GL_QCOM_binning_control */ +#ifndef GL_QCOM_binning_control +#define GL_QCOM_binning_control 1 +#endif + +/* GL_QCOM_driver_control */ +#ifndef GL_QCOM_driver_control +#define GL_QCOM_driver_control 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls); +GL_APICALL void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); +GL_APICALL void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl); +GL_APICALL void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl); +#endif +typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls); +typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); +typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); +typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); +#endif + +/* GL_QCOM_extended_get */ +#ifndef GL_QCOM_extended_get +#define GL_QCOM_extended_get 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures); +GL_APICALL void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); +GL_APICALL void GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); +GL_APICALL void GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); +GL_APICALL void GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels); +GL_APICALL void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, GLvoid **params); +#endif +typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures); +typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); +typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); +typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); +typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels); +typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, GLvoid **params); +#endif + +/* GL_QCOM_extended_get2 */ +#ifndef GL_QCOM_extended_get2 +#define GL_QCOM_extended_get2 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders); +GL_APICALL void GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms); +GL_APICALL GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program); +GL_APICALL void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length); +#endif +typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders); +typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms); +typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length); +#endif + +/* GL_QCOM_perfmon_global_mode */ +#ifndef GL_QCOM_perfmon_global_mode +#define GL_QCOM_perfmon_global_mode 1 +#endif + +/* GL_QCOM_writeonly_rendering */ +#ifndef GL_QCOM_writeonly_rendering +#define GL_QCOM_writeonly_rendering 1 +#endif + +/* GL_QCOM_tiled_rendering */ +#ifndef GL_QCOM_tiled_rendering +#define GL_QCOM_tiled_rendering 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); +GL_APICALL void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask); +#endif +typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); +typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask); +#endif + +/*------------------------------------------------------------------------* + * VIV extension tokens + *------------------------------------------------------------------------*/ + +/* GL_VIV_shader_binary */ +#ifndef GL_VIV_shader_binary +#define GL_VIV_shader_binary 1 +#endif + +#ifdef __cplusplus +} +#endif + +#endif /* __gl2ext_h_ */ diff --git a/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_opengles2_gl2platform.h b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_opengles2_gl2platform.h new file mode 100644 index 0000000000..c325686f01 --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_opengles2_gl2platform.h @@ -0,0 +1,30 @@ +#ifndef __gl2platform_h_ +#define __gl2platform_h_ + +/* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */ + +/* + * This document is licensed under the SGI Free Software B License Version + * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . + */ + +/* Platform-specific types and definitions for OpenGL ES 2.X gl2.h + * + * Adopters may modify khrplatform.h and this file to suit their platform. + * You are encouraged to submit all modifications to the Khronos group so that + * they can be included in future versions of this file. Please submit changes + * by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla) + * by filing a bug against product "OpenGL-ES" component "Registry". + */ + +/*#include */ + +#ifndef GL_APICALL +#define GL_APICALL KHRONOS_APICALL +#endif + +#ifndef GL_APIENTRY +#define GL_APIENTRY KHRONOS_APIENTRY +#endif + +#endif /* __gl2platform_h_ */ diff --git a/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_opengles2_khrplatform.h b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_opengles2_khrplatform.h new file mode 100644 index 0000000000..c9e6f17d34 --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_opengles2_khrplatform.h @@ -0,0 +1,282 @@ +#ifndef __khrplatform_h_ +#define __khrplatform_h_ + +/* +** Copyright (c) 2008-2009 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Khronos platform-specific types and definitions. + * + * $Revision: 23298 $ on $Date: 2013-09-30 17:07:13 -0700 (Mon, 30 Sep 2013) $ + * + * Adopters may modify this file to suit their platform. Adopters are + * encouraged to submit platform specific modifications to the Khronos + * group so that they can be included in future versions of this file. + * Please submit changes by sending them to the public Khronos Bugzilla + * (http://khronos.org/bugzilla) by filing a bug against product + * "Khronos (general)" component "Registry". + * + * A predefined template which fills in some of the bug fields can be + * reached using http://tinyurl.com/khrplatform-h-bugreport, but you + * must create a Bugzilla login first. + * + * + * See the Implementer's Guidelines for information about where this file + * should be located on your system and for more details of its use: + * http://www.khronos.org/registry/implementers_guide.pdf + * + * This file should be included as + * #include + * by Khronos client API header files that use its types and defines. + * + * The types in khrplatform.h should only be used to define API-specific types. + * + * Types defined in khrplatform.h: + * khronos_int8_t signed 8 bit + * khronos_uint8_t unsigned 8 bit + * khronos_int16_t signed 16 bit + * khronos_uint16_t unsigned 16 bit + * khronos_int32_t signed 32 bit + * khronos_uint32_t unsigned 32 bit + * khronos_int64_t signed 64 bit + * khronos_uint64_t unsigned 64 bit + * khronos_intptr_t signed same number of bits as a pointer + * khronos_uintptr_t unsigned same number of bits as a pointer + * khronos_ssize_t signed size + * khronos_usize_t unsigned size + * khronos_float_t signed 32 bit floating point + * khronos_time_ns_t unsigned 64 bit time in nanoseconds + * khronos_utime_nanoseconds_t unsigned time interval or absolute time in + * nanoseconds + * khronos_stime_nanoseconds_t signed time interval in nanoseconds + * khronos_boolean_enum_t enumerated boolean type. This should + * only be used as a base type when a client API's boolean type is + * an enum. Client APIs which use an integer or other type for + * booleans cannot use this as the base type for their boolean. + * + * Tokens defined in khrplatform.h: + * + * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. + * + * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. + * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. + * + * Calling convention macros defined in this file: + * KHRONOS_APICALL + * KHRONOS_APIENTRY + * KHRONOS_APIATTRIBUTES + * + * These may be used in function prototypes as: + * + * KHRONOS_APICALL void KHRONOS_APIENTRY funcname( + * int arg1, + * int arg2) KHRONOS_APIATTRIBUTES; + */ + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APICALL + *------------------------------------------------------------------------- + * This precedes the return type of the function in the function prototype. + */ +#if defined(_WIN32) && !defined(__SCITECH_SNAP__) +# define KHRONOS_APICALL __declspec(dllimport) +#elif defined (__SYMBIAN32__) +# define KHRONOS_APICALL IMPORT_C +#else +# define KHRONOS_APICALL +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIENTRY + *------------------------------------------------------------------------- + * This follows the return type of the function and precedes the function + * name in the function prototype. + */ +#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) + /* Win32 but not WinCE */ +# define KHRONOS_APIENTRY __stdcall +#else +# define KHRONOS_APIENTRY +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIATTRIBUTES + *------------------------------------------------------------------------- + * This follows the closing parenthesis of the function prototype arguments. + */ +#if defined (__ARMCC_2__) +#define KHRONOS_APIATTRIBUTES __softfp +#else +#define KHRONOS_APIATTRIBUTES +#endif + +/*------------------------------------------------------------------------- + * basic type definitions + *-----------------------------------------------------------------------*/ +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) + + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__VMS ) || defined(__sgi) + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) + +/* + * Win32 + */ +typedef __int32 khronos_int32_t; +typedef unsigned __int32 khronos_uint32_t; +typedef __int64 khronos_int64_t; +typedef unsigned __int64 khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__sun__) || defined(__digital__) + +/* + * Sun or Digital + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#if defined(__arch64__) || defined(_LP64) +typedef long int khronos_int64_t; +typedef unsigned long int khronos_uint64_t; +#else +typedef long long int khronos_int64_t; +typedef unsigned long long int khronos_uint64_t; +#endif /* __arch64__ */ +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif 0 + +/* + * Hypothetical platform with no float or int64 support + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#define KHRONOS_SUPPORT_INT64 0 +#define KHRONOS_SUPPORT_FLOAT 0 + +#else + +/* + * Generic fallback + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#endif + + +/* + * Types that are (so far) the same on all platforms + */ +typedef signed char khronos_int8_t; +typedef unsigned char khronos_uint8_t; +typedef signed short int khronos_int16_t; +typedef unsigned short int khronos_uint16_t; + +/* + * Types that differ between LLP64 and LP64 architectures - in LLP64, + * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears + * to be the only LLP64 architecture in current use. + */ +#ifdef _WIN64 +typedef signed long long int khronos_intptr_t; +typedef unsigned long long int khronos_uintptr_t; +typedef signed long long int khronos_ssize_t; +typedef unsigned long long int khronos_usize_t; +#else +typedef signed long int khronos_intptr_t; +typedef unsigned long int khronos_uintptr_t; +typedef signed long int khronos_ssize_t; +typedef unsigned long int khronos_usize_t; +#endif + +#if KHRONOS_SUPPORT_FLOAT +/* + * Float type + */ +typedef float khronos_float_t; +#endif + +#if KHRONOS_SUPPORT_INT64 +/* Time types + * + * These types can be used to represent a time interval in nanoseconds or + * an absolute Unadjusted System Time. Unadjusted System Time is the number + * of nanoseconds since some arbitrary system event (e.g. since the last + * time the system booted). The Unadjusted System Time is an unsigned + * 64 bit value that wraps back to 0 every 584 years. Time intervals + * may be either signed or unsigned. + */ +typedef khronos_uint64_t khronos_utime_nanoseconds_t; +typedef khronos_int64_t khronos_stime_nanoseconds_t; +#endif + +/* + * Dummy value used to pad enum types to 32 bits. + */ +#ifndef KHRONOS_MAX_ENUM +#define KHRONOS_MAX_ENUM 0x7FFFFFFF +#endif + +/* + * Enumerated boolean type + * + * Values other than zero should be considered to be true. Therefore + * comparisons should not be made against KHRONOS_TRUE. + */ +typedef enum { + KHRONOS_FALSE = 0, + KHRONOS_TRUE = 1, + KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM +} khronos_boolean_enum_t; + +#endif /* __khrplatform_h_ */ diff --git a/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_pixels.h b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_pixels.h new file mode 100644 index 0000000000..823124ef59 --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_pixels.h @@ -0,0 +1,644 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2022 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_pixels.h + * + * Header for the enumerated pixel format definitions. + */ + +#ifndef SDL_pixels_h_ +#define SDL_pixels_h_ + +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \name Transparency definitions + * + * These define alpha as the opacity of a surface. + */ +/* @{ */ +#define SDL_ALPHA_OPAQUE 255 +#define SDL_ALPHA_TRANSPARENT 0 +/* @} */ + +/** Pixel type. */ +typedef enum +{ + SDL_PIXELTYPE_UNKNOWN, + SDL_PIXELTYPE_INDEX1, + SDL_PIXELTYPE_INDEX4, + SDL_PIXELTYPE_INDEX8, + SDL_PIXELTYPE_PACKED8, + SDL_PIXELTYPE_PACKED16, + SDL_PIXELTYPE_PACKED32, + SDL_PIXELTYPE_ARRAYU8, + SDL_PIXELTYPE_ARRAYU16, + SDL_PIXELTYPE_ARRAYU32, + SDL_PIXELTYPE_ARRAYF16, + SDL_PIXELTYPE_ARRAYF32 +} SDL_PixelType; + +/** Bitmap pixel order, high bit -> low bit. */ +typedef enum +{ + SDL_BITMAPORDER_NONE, + SDL_BITMAPORDER_4321, + SDL_BITMAPORDER_1234 +} SDL_BitmapOrder; + +/** Packed component order, high bit -> low bit. */ +typedef enum +{ + SDL_PACKEDORDER_NONE, + SDL_PACKEDORDER_XRGB, + SDL_PACKEDORDER_RGBX, + SDL_PACKEDORDER_ARGB, + SDL_PACKEDORDER_RGBA, + SDL_PACKEDORDER_XBGR, + SDL_PACKEDORDER_BGRX, + SDL_PACKEDORDER_ABGR, + SDL_PACKEDORDER_BGRA +} SDL_PackedOrder; + +/** Array component order, low byte -> high byte. */ +/* !!! FIXME: in 2.1, make these not overlap differently with + !!! FIXME: SDL_PACKEDORDER_*, so we can simplify SDL_ISPIXELFORMAT_ALPHA */ +typedef enum +{ + SDL_ARRAYORDER_NONE, + SDL_ARRAYORDER_RGB, + SDL_ARRAYORDER_RGBA, + SDL_ARRAYORDER_ARGB, + SDL_ARRAYORDER_BGR, + SDL_ARRAYORDER_BGRA, + SDL_ARRAYORDER_ABGR +} SDL_ArrayOrder; + +/** Packed component layout. */ +typedef enum +{ + SDL_PACKEDLAYOUT_NONE, + SDL_PACKEDLAYOUT_332, + SDL_PACKEDLAYOUT_4444, + SDL_PACKEDLAYOUT_1555, + SDL_PACKEDLAYOUT_5551, + SDL_PACKEDLAYOUT_565, + SDL_PACKEDLAYOUT_8888, + SDL_PACKEDLAYOUT_2101010, + SDL_PACKEDLAYOUT_1010102 +} SDL_PackedLayout; + +#define SDL_DEFINE_PIXELFOURCC(A, B, C, D) SDL_FOURCC(A, B, C, D) + +#define SDL_DEFINE_PIXELFORMAT(type, order, layout, bits, bytes) \ + ((1 << 28) | ((type) << 24) | ((order) << 20) | ((layout) << 16) | \ + ((bits) << 8) | ((bytes) << 0)) + +#define SDL_PIXELFLAG(X) (((X) >> 28) & 0x0F) +#define SDL_PIXELTYPE(X) (((X) >> 24) & 0x0F) +#define SDL_PIXELORDER(X) (((X) >> 20) & 0x0F) +#define SDL_PIXELLAYOUT(X) (((X) >> 16) & 0x0F) +#define SDL_BITSPERPIXEL(X) (((X) >> 8) & 0xFF) +#define SDL_BYTESPERPIXEL(X) \ + (SDL_ISPIXELFORMAT_FOURCC(X) ? \ + ((((X) == SDL_PIXELFORMAT_YUY2) || \ + ((X) == SDL_PIXELFORMAT_UYVY) || \ + ((X) == SDL_PIXELFORMAT_YVYU)) ? 2 : 1) : (((X) >> 0) & 0xFF)) + +#define SDL_ISPIXELFORMAT_INDEXED(format) \ + (!SDL_ISPIXELFORMAT_FOURCC(format) && \ + ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX1) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX4) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX8))) + +#define SDL_ISPIXELFORMAT_PACKED(format) \ + (!SDL_ISPIXELFORMAT_FOURCC(format) && \ + ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED8) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED16) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED32))) + +#define SDL_ISPIXELFORMAT_ARRAY(format) \ + (!SDL_ISPIXELFORMAT_FOURCC(format) && \ + ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU8) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU16) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU32) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF16) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF32))) + +#define SDL_ISPIXELFORMAT_ALPHA(format) \ + ((SDL_ISPIXELFORMAT_PACKED(format) && \ + ((SDL_PIXELORDER(format) == SDL_PACKEDORDER_ARGB) || \ + (SDL_PIXELORDER(format) == SDL_PACKEDORDER_RGBA) || \ + (SDL_PIXELORDER(format) == SDL_PACKEDORDER_ABGR) || \ + (SDL_PIXELORDER(format) == SDL_PACKEDORDER_BGRA))) || \ + (SDL_ISPIXELFORMAT_ARRAY(format) && \ + ((SDL_PIXELORDER(format) == SDL_ARRAYORDER_ARGB) || \ + (SDL_PIXELORDER(format) == SDL_ARRAYORDER_RGBA) || \ + (SDL_PIXELORDER(format) == SDL_ARRAYORDER_ABGR) || \ + (SDL_PIXELORDER(format) == SDL_ARRAYORDER_BGRA)))) + +/* The flag is set to 1 because 0x1? is not in the printable ASCII range */ +#define SDL_ISPIXELFORMAT_FOURCC(format) \ + ((format) && (SDL_PIXELFLAG(format) != 1)) + +/* Note: If you modify this list, update SDL_GetPixelFormatName() */ +typedef enum +{ + SDL_PIXELFORMAT_UNKNOWN, + SDL_PIXELFORMAT_INDEX1LSB = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_4321, 0, + 1, 0), + SDL_PIXELFORMAT_INDEX1MSB = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_1234, 0, + 1, 0), + SDL_PIXELFORMAT_INDEX4LSB = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_4321, 0, + 4, 0), + SDL_PIXELFORMAT_INDEX4MSB = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_1234, 0, + 4, 0), + SDL_PIXELFORMAT_INDEX8 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX8, 0, 0, 8, 1), + SDL_PIXELFORMAT_RGB332 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED8, SDL_PACKEDORDER_XRGB, + SDL_PACKEDLAYOUT_332, 8, 1), + SDL_PIXELFORMAT_XRGB4444 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB, + SDL_PACKEDLAYOUT_4444, 12, 2), + SDL_PIXELFORMAT_RGB444 = SDL_PIXELFORMAT_XRGB4444, + SDL_PIXELFORMAT_XBGR4444 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR, + SDL_PACKEDLAYOUT_4444, 12, 2), + SDL_PIXELFORMAT_BGR444 = SDL_PIXELFORMAT_XBGR4444, + SDL_PIXELFORMAT_XRGB1555 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB, + SDL_PACKEDLAYOUT_1555, 15, 2), + SDL_PIXELFORMAT_RGB555 = SDL_PIXELFORMAT_XRGB1555, + SDL_PIXELFORMAT_XBGR1555 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR, + SDL_PACKEDLAYOUT_1555, 15, 2), + SDL_PIXELFORMAT_BGR555 = SDL_PIXELFORMAT_XBGR1555, + SDL_PIXELFORMAT_ARGB4444 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB, + SDL_PACKEDLAYOUT_4444, 16, 2), + SDL_PIXELFORMAT_RGBA4444 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA, + SDL_PACKEDLAYOUT_4444, 16, 2), + SDL_PIXELFORMAT_ABGR4444 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR, + SDL_PACKEDLAYOUT_4444, 16, 2), + SDL_PIXELFORMAT_BGRA4444 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA, + SDL_PACKEDLAYOUT_4444, 16, 2), + SDL_PIXELFORMAT_ARGB1555 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB, + SDL_PACKEDLAYOUT_1555, 16, 2), + SDL_PIXELFORMAT_RGBA5551 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA, + SDL_PACKEDLAYOUT_5551, 16, 2), + SDL_PIXELFORMAT_ABGR1555 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR, + SDL_PACKEDLAYOUT_1555, 16, 2), + SDL_PIXELFORMAT_BGRA5551 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA, + SDL_PACKEDLAYOUT_5551, 16, 2), + SDL_PIXELFORMAT_RGB565 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB, + SDL_PACKEDLAYOUT_565, 16, 2), + SDL_PIXELFORMAT_BGR565 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR, + SDL_PACKEDLAYOUT_565, 16, 2), + SDL_PIXELFORMAT_RGB24 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_RGB, 0, + 24, 3), + SDL_PIXELFORMAT_BGR24 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_BGR, 0, + 24, 3), + SDL_PIXELFORMAT_XRGB8888 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XRGB, + SDL_PACKEDLAYOUT_8888, 24, 4), + SDL_PIXELFORMAT_RGB888 = SDL_PIXELFORMAT_XRGB8888, + SDL_PIXELFORMAT_RGBX8888 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBX, + SDL_PACKEDLAYOUT_8888, 24, 4), + SDL_PIXELFORMAT_XBGR8888 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XBGR, + SDL_PACKEDLAYOUT_8888, 24, 4), + SDL_PIXELFORMAT_BGR888 = SDL_PIXELFORMAT_XBGR8888, + SDL_PIXELFORMAT_BGRX8888 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRX, + SDL_PACKEDLAYOUT_8888, 24, 4), + SDL_PIXELFORMAT_ARGB8888 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB, + SDL_PACKEDLAYOUT_8888, 32, 4), + SDL_PIXELFORMAT_RGBA8888 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBA, + SDL_PACKEDLAYOUT_8888, 32, 4), + SDL_PIXELFORMAT_ABGR8888 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ABGR, + SDL_PACKEDLAYOUT_8888, 32, 4), + SDL_PIXELFORMAT_BGRA8888 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRA, + SDL_PACKEDLAYOUT_8888, 32, 4), + SDL_PIXELFORMAT_ARGB2101010 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB, + SDL_PACKEDLAYOUT_2101010, 32, 4), + + /* Aliases for RGBA byte arrays of color data, for the current platform */ +#if SDL_BYTEORDER == SDL_BIG_ENDIAN + SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_RGBA8888, + SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_ARGB8888, + SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_BGRA8888, + SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_ABGR8888, +#else + SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_ABGR8888, + SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_BGRA8888, + SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_ARGB8888, + SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_RGBA8888, +#endif + + SDL_PIXELFORMAT_YV12 = /**< Planar mode: Y + V + U (3 planes) */ + SDL_DEFINE_PIXELFOURCC('Y', 'V', '1', '2'), + SDL_PIXELFORMAT_IYUV = /**< Planar mode: Y + U + V (3 planes) */ + SDL_DEFINE_PIXELFOURCC('I', 'Y', 'U', 'V'), + SDL_PIXELFORMAT_YUY2 = /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */ + SDL_DEFINE_PIXELFOURCC('Y', 'U', 'Y', '2'), + SDL_PIXELFORMAT_UYVY = /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */ + SDL_DEFINE_PIXELFOURCC('U', 'Y', 'V', 'Y'), + SDL_PIXELFORMAT_YVYU = /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */ + SDL_DEFINE_PIXELFOURCC('Y', 'V', 'Y', 'U'), + SDL_PIXELFORMAT_NV12 = /**< Planar mode: Y + U/V interleaved (2 planes) */ + SDL_DEFINE_PIXELFOURCC('N', 'V', '1', '2'), + SDL_PIXELFORMAT_NV21 = /**< Planar mode: Y + V/U interleaved (2 planes) */ + SDL_DEFINE_PIXELFOURCC('N', 'V', '2', '1'), + SDL_PIXELFORMAT_EXTERNAL_OES = /**< Android video texture format */ + SDL_DEFINE_PIXELFOURCC('O', 'E', 'S', ' ') +} SDL_PixelFormatEnum; + +/** + * The bits of this structure can be directly reinterpreted as an integer-packed + * color which uses the SDL_PIXELFORMAT_RGBA32 format (SDL_PIXELFORMAT_ABGR8888 + * on little-endian systems and SDL_PIXELFORMAT_RGBA8888 on big-endian systems). + */ +typedef struct SDL_Color +{ + Uint8 r; + Uint8 g; + Uint8 b; + Uint8 a; +} SDL_Color; +#define SDL_Colour SDL_Color + +typedef struct SDL_Palette +{ + int ncolors; + SDL_Color *colors; + Uint32 version; + int refcount; +} SDL_Palette; + +/** + * \note Everything in the pixel format structure is read-only. + */ +typedef struct SDL_PixelFormat +{ + Uint32 format; + SDL_Palette *palette; + Uint8 BitsPerPixel; + Uint8 BytesPerPixel; + Uint8 padding[2]; + Uint32 Rmask; + Uint32 Gmask; + Uint32 Bmask; + Uint32 Amask; + Uint8 Rloss; + Uint8 Gloss; + Uint8 Bloss; + Uint8 Aloss; + Uint8 Rshift; + Uint8 Gshift; + Uint8 Bshift; + Uint8 Ashift; + int refcount; + struct SDL_PixelFormat *next; +} SDL_PixelFormat; + +/** + * Get the human readable name of a pixel format. + * + * \param format the pixel format to query + * \returns the human readable name of the specified pixel format or + * `SDL_PIXELFORMAT_UNKNOWN` if the format isn't recognized. + * + * \since This function is available since SDL 2.0.0. + */ +extern DECLSPEC const char* SDLCALL SDL_GetPixelFormatName(Uint32 format); + +/** + * Convert one of the enumerated pixel formats to a bpp value and RGBA masks. + * + * \param format one of the SDL_PixelFormatEnum values + * \param bpp a bits per pixel value; usually 15, 16, or 32 + * \param Rmask a pointer filled in with the red mask for the format + * \param Gmask a pointer filled in with the green mask for the format + * \param Bmask a pointer filled in with the blue mask for the format + * \param Amask a pointer filled in with the alpha mask for the format + * \returns SDL_TRUE on success or SDL_FALSE if the conversion wasn't + * possible; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_MasksToPixelFormatEnum + */ +extern DECLSPEC SDL_bool SDLCALL SDL_PixelFormatEnumToMasks(Uint32 format, + int *bpp, + Uint32 * Rmask, + Uint32 * Gmask, + Uint32 * Bmask, + Uint32 * Amask); + +/** + * Convert a bpp value and RGBA masks to an enumerated pixel format. + * + * This will return `SDL_PIXELFORMAT_UNKNOWN` if the conversion wasn't + * possible. + * + * \param bpp a bits per pixel value; usually 15, 16, or 32 + * \param Rmask the red mask for the format + * \param Gmask the green mask for the format + * \param Bmask the blue mask for the format + * \param Amask the alpha mask for the format + * \returns one of the SDL_PixelFormatEnum values + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_PixelFormatEnumToMasks + */ +extern DECLSPEC Uint32 SDLCALL SDL_MasksToPixelFormatEnum(int bpp, + Uint32 Rmask, + Uint32 Gmask, + Uint32 Bmask, + Uint32 Amask); + +/** + * Create an SDL_PixelFormat structure corresponding to a pixel format. + * + * Returned structure may come from a shared global cache (i.e. not newly + * allocated), and hence should not be modified, especially the palette. Weird + * errors such as `Blit combination not supported` may occur. + * + * \param pixel_format one of the SDL_PixelFormatEnum values + * \returns the new SDL_PixelFormat structure or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_FreeFormat + */ +extern DECLSPEC SDL_PixelFormat * SDLCALL SDL_AllocFormat(Uint32 pixel_format); + +/** + * Free an SDL_PixelFormat structure allocated by SDL_AllocFormat(). + * + * \param format the SDL_PixelFormat structure to free + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_AllocFormat + */ +extern DECLSPEC void SDLCALL SDL_FreeFormat(SDL_PixelFormat *format); + +/** + * Create a palette structure with the specified number of color entries. + * + * The palette entries are initialized to white. + * + * \param ncolors represents the number of color entries in the color palette + * \returns a new SDL_Palette structure on success or NULL on failure (e.g. if + * there wasn't enough memory); call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_FreePalette + */ +extern DECLSPEC SDL_Palette *SDLCALL SDL_AllocPalette(int ncolors); + +/** + * Set the palette for a pixel format structure. + * + * \param format the SDL_PixelFormat structure that will use the palette + * \param palette the SDL_Palette structure that will be used + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_AllocPalette + * \sa SDL_FreePalette + */ +extern DECLSPEC int SDLCALL SDL_SetPixelFormatPalette(SDL_PixelFormat * format, + SDL_Palette *palette); + +/** + * Set a range of colors in a palette. + * + * \param palette the SDL_Palette structure to modify + * \param colors an array of SDL_Color structures to copy into the palette + * \param firstcolor the index of the first palette entry to modify + * \param ncolors the number of entries to modify + * \returns 0 on success or a negative error code if not all of the colors + * could be set; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_AllocPalette + * \sa SDL_CreateRGBSurface + */ +extern DECLSPEC int SDLCALL SDL_SetPaletteColors(SDL_Palette * palette, + const SDL_Color * colors, + int firstcolor, int ncolors); + +/** + * Free a palette created with SDL_AllocPalette(). + * + * \param palette the SDL_Palette structure to be freed + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_AllocPalette + */ +extern DECLSPEC void SDLCALL SDL_FreePalette(SDL_Palette * palette); + +/** + * Map an RGB triple to an opaque pixel value for a given pixel format. + * + * This function maps the RGB color value to the specified pixel format and + * returns the pixel value best approximating the given RGB color value for + * the given pixel format. + * + * If the format has a palette (8-bit) the index of the closest matching color + * in the palette will be returned. + * + * If the specified pixel format has an alpha component it will be returned as + * all 1 bits (fully opaque). + * + * If the pixel format bpp (color depth) is less than 32-bpp then the unused + * upper bits of the return value can safely be ignored (e.g., with a 16-bpp + * format the return value can be assigned to a Uint16, and similarly a Uint8 + * for an 8-bpp format). + * + * \param format an SDL_PixelFormat structure describing the pixel format + * \param r the red component of the pixel in the range 0-255 + * \param g the green component of the pixel in the range 0-255 + * \param b the blue component of the pixel in the range 0-255 + * \returns a pixel value + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetRGB + * \sa SDL_GetRGBA + * \sa SDL_MapRGBA + */ +extern DECLSPEC Uint32 SDLCALL SDL_MapRGB(const SDL_PixelFormat * format, + Uint8 r, Uint8 g, Uint8 b); + +/** + * Map an RGBA quadruple to a pixel value for a given pixel format. + * + * This function maps the RGBA color value to the specified pixel format and + * returns the pixel value best approximating the given RGBA color value for + * the given pixel format. + * + * If the specified pixel format has no alpha component the alpha value will + * be ignored (as it will be in formats with a palette). + * + * If the format has a palette (8-bit) the index of the closest matching color + * in the palette will be returned. + * + * If the pixel format bpp (color depth) is less than 32-bpp then the unused + * upper bits of the return value can safely be ignored (e.g., with a 16-bpp + * format the return value can be assigned to a Uint16, and similarly a Uint8 + * for an 8-bpp format). + * + * \param format an SDL_PixelFormat structure describing the format of the + * pixel + * \param r the red component of the pixel in the range 0-255 + * \param g the green component of the pixel in the range 0-255 + * \param b the blue component of the pixel in the range 0-255 + * \param a the alpha component of the pixel in the range 0-255 + * \returns a pixel value + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetRGB + * \sa SDL_GetRGBA + * \sa SDL_MapRGB + */ +extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(const SDL_PixelFormat * format, + Uint8 r, Uint8 g, Uint8 b, + Uint8 a); + +/** + * Get RGB values from a pixel in the specified format. + * + * This function uses the entire 8-bit [0..255] range when converting color + * components from pixel formats with less than 8-bits per RGB component + * (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff, + * 0xff, 0xff] not [0xf8, 0xfc, 0xf8]). + * + * \param pixel a pixel value + * \param format an SDL_PixelFormat structure describing the format of the + * pixel + * \param r a pointer filled in with the red component + * \param g a pointer filled in with the green component + * \param b a pointer filled in with the blue component + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetRGBA + * \sa SDL_MapRGB + * \sa SDL_MapRGBA + */ +extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel, + const SDL_PixelFormat * format, + Uint8 * r, Uint8 * g, Uint8 * b); + +/** + * Get RGBA values from a pixel in the specified format. + * + * This function uses the entire 8-bit [0..255] range when converting color + * components from pixel formats with less than 8-bits per RGB component + * (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff, + * 0xff, 0xff] not [0xf8, 0xfc, 0xf8]). + * + * If the surface has no alpha component, the alpha will be returned as 0xff + * (100% opaque). + * + * \param pixel a pixel value + * \param format an SDL_PixelFormat structure describing the format of the + * pixel + * \param r a pointer filled in with the red component + * \param g a pointer filled in with the green component + * \param b a pointer filled in with the blue component + * \param a a pointer filled in with the alpha component + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetRGB + * \sa SDL_MapRGB + * \sa SDL_MapRGBA + */ +extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel, + const SDL_PixelFormat * format, + Uint8 * r, Uint8 * g, Uint8 * b, + Uint8 * a); + +/** + * Calculate a 256 entry gamma ramp for a gamma value. + * + * \param gamma a gamma value where 0.0 is black and 1.0 is identity + * \param ramp an array of 256 values filled in with the gamma ramp + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_SetWindowGammaRamp + */ +extern DECLSPEC void SDLCALL SDL_CalculateGammaRamp(float gamma, Uint16 * ramp); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_pixels_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_platform.h b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_platform.h new file mode 100644 index 0000000000..ff49f2408a --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_platform.h @@ -0,0 +1,235 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2022 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_platform.h + * + * Try to get a standard set of platform defines. + */ + +#ifndef SDL_platform_h_ +#define SDL_platform_h_ + +#if defined(_AIX) +#undef __AIX__ +#define __AIX__ 1 +#endif +#if defined(__HAIKU__) +#undef __HAIKU__ +#define __HAIKU__ 1 +#endif +#if defined(bsdi) || defined(__bsdi) || defined(__bsdi__) +#undef __BSDI__ +#define __BSDI__ 1 +#endif +#if defined(_arch_dreamcast) +#undef __DREAMCAST__ +#define __DREAMCAST__ 1 +#endif +#if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__) +#undef __FREEBSD__ +#define __FREEBSD__ 1 +#endif +#if defined(hpux) || defined(__hpux) || defined(__hpux__) +#undef __HPUX__ +#define __HPUX__ 1 +#endif +#if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE) +#undef __IRIX__ +#define __IRIX__ 1 +#endif +#if (defined(linux) || defined(__linux) || defined(__linux__)) +#undef __LINUX__ +#define __LINUX__ 1 +#endif +#if defined(ANDROID) || defined(__ANDROID__) +#undef __ANDROID__ +#undef __LINUX__ /* do we need to do this? */ +#define __ANDROID__ 1 +#endif + +#if defined(__APPLE__) +/* lets us know what version of Mac OS X we're compiling on */ +#include +#include + +/* Fix building with older SDKs that don't define these + See this for more information: + https://stackoverflow.com/questions/12132933/preprocessor-macro-for-os-x-targets +*/ +#ifndef TARGET_OS_MACCATALYST +#define TARGET_OS_MACCATALYST 0 +#endif +#ifndef TARGET_OS_IOS +#define TARGET_OS_IOS 0 +#endif +#ifndef TARGET_OS_IPHONE +#define TARGET_OS_IPHONE 0 +#endif +#ifndef TARGET_OS_TV +#define TARGET_OS_TV 0 +#endif +#ifndef TARGET_OS_SIMULATOR +#define TARGET_OS_SIMULATOR 0 +#endif + +#if TARGET_OS_TV +#undef __TVOS__ +#define __TVOS__ 1 +#endif +#if TARGET_OS_IPHONE +/* if compiling for iOS */ +#undef __IPHONEOS__ +#define __IPHONEOS__ 1 +#undef __MACOSX__ +#else +/* if not compiling for iOS */ +#undef __MACOSX__ +#define __MACOSX__ 1 +#if MAC_OS_X_VERSION_MIN_REQUIRED < 1060 +# error SDL for Mac OS X only supports deploying on 10.6 and above. +#endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1060 */ +#endif /* TARGET_OS_IPHONE */ +#endif /* defined(__APPLE__) */ + +#if defined(__NetBSD__) +#undef __NETBSD__ +#define __NETBSD__ 1 +#endif +#if defined(__OpenBSD__) +#undef __OPENBSD__ +#define __OPENBSD__ 1 +#endif +#if defined(__OS2__) || defined(__EMX__) +#undef __OS2__ +#define __OS2__ 1 +#endif +#if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE) +#undef __OSF__ +#define __OSF__ 1 +#endif +#if defined(__QNXNTO__) +#undef __QNXNTO__ +#define __QNXNTO__ 1 +#endif +#if defined(riscos) || defined(__riscos) || defined(__riscos__) +#undef __RISCOS__ +#define __RISCOS__ 1 +#endif +#if defined(__sun) && defined(__SVR4) +#undef __SOLARIS__ +#define __SOLARIS__ 1 +#endif + +#if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__) +/* Try to find out if we're compiling for WinRT or non-WinRT */ +#if defined(_MSC_VER) && defined(__has_include) +#if __has_include() +#define HAVE_WINAPIFAMILY_H 1 +#else +#define HAVE_WINAPIFAMILY_H 0 +#endif + +/* If _USING_V110_SDK71_ is defined it means we are using the Windows XP toolset. */ +#elif defined(_MSC_VER) && (_MSC_VER >= 1700 && !_USING_V110_SDK71_) /* _MSC_VER == 1700 for Visual Studio 2012 */ +#define HAVE_WINAPIFAMILY_H 1 +#else +#define HAVE_WINAPIFAMILY_H 0 +#endif + +#if HAVE_WINAPIFAMILY_H +#include +#define WINAPI_FAMILY_WINRT (!WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)) +#else +#define WINAPI_FAMILY_WINRT 0 +#endif /* HAVE_WINAPIFAMILY_H */ + +#if WINAPI_FAMILY_WINRT +#undef __WINRT__ +#define __WINRT__ 1 +#else +#undef __WINDOWS__ +#define __WINDOWS__ 1 +#endif +#endif /* defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) */ + +#if defined(__WINDOWS__) +#undef __WIN32__ +#define __WIN32__ 1 +#endif +#if defined(__PSP__) +#undef __PSP__ +#define __PSP__ 1 +#endif + +/* The NACL compiler defines __native_client__ and __pnacl__ + * Ref: http://www.chromium.org/nativeclient/pnacl/stability-of-the-pnacl-bitcode-abi + */ +#if defined(__native_client__) +#undef __LINUX__ +#undef __NACL__ +#define __NACL__ 1 +#endif +#if defined(__pnacl__) +#undef __LINUX__ +#undef __PNACL__ +#define __PNACL__ 1 +/* PNACL with newlib supports static linking only */ +#define __SDL_NOGETPROCADDR__ +#endif + +#if defined(__vita__) +#define __VITA__ 1 +#endif + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * Get the name of the platform. + * + * Here are the names returned for some (but not all) supported platforms: + * + * - "Windows" + * - "Mac OS X" + * - "Linux" + * - "iOS" + * - "Android" + * + * \returns the name of the platform. If the correct platform name is not + * available, returns a string beginning with the text "Unknown". + * + * \since This function is available since SDL 2.0.0. + */ +extern DECLSPEC const char * SDLCALL SDL_GetPlatform (void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_platform_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_power.h b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_power.h new file mode 100644 index 0000000000..4e70e1edec --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_power.h @@ -0,0 +1,88 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2022 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_power_h_ +#define SDL_power_h_ + +/** + * \file SDL_power.h + * + * Header for the SDL power management routines. + */ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * The basic state for the system's power supply. + */ +typedef enum +{ + SDL_POWERSTATE_UNKNOWN, /**< cannot determine power status */ + SDL_POWERSTATE_ON_BATTERY, /**< Not plugged in, running on the battery */ + SDL_POWERSTATE_NO_BATTERY, /**< Plugged in, no battery available */ + SDL_POWERSTATE_CHARGING, /**< Plugged in, charging battery */ + SDL_POWERSTATE_CHARGED /**< Plugged in, battery charged */ +} SDL_PowerState; + + +/** + * Get the current power supply details. + * + * You should never take a battery status as absolute truth. Batteries + * (especially failing batteries) are delicate hardware, and the values + * reported here are best estimates based on what that hardware reports. It's + * not uncommon for older batteries to lose stored power much faster than it + * reports, or completely drain when reporting it has 20 percent left, etc. + * + * Battery status can change at any time; if you are concerned with power + * state, you should call this function frequently, and perhaps ignore changes + * until they seem to be stable for a few seconds. + * + * It's possible a platform can only report battery percentage or time left + * but not both. + * + * \param secs seconds of battery life left, you can pass a NULL here if you + * don't care, will return -1 if we can't determine a value, or + * we're not running on a battery + * \param pct percentage of battery life left, between 0 and 100, you can pass + * a NULL here if you don't care, will return -1 if we can't + * determine a value, or we're not running on a battery + * \returns an SDL_PowerState enum representing the current battery state. + * + * \since This function is available since SDL 2.0.0. + */ +extern DECLSPEC SDL_PowerState SDLCALL SDL_GetPowerInfo(int *secs, int *pct); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_power_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_quit.h b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_quit.h new file mode 100644 index 0000000000..efcc56d72f --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_quit.h @@ -0,0 +1,58 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2022 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_quit.h + * + * Include file for SDL quit event handling. + */ + +#ifndef SDL_quit_h_ +#define SDL_quit_h_ + +#include +#include + +/** + * \file SDL_quit.h + * + * An ::SDL_QUIT event is generated when the user tries to close the application + * window. If it is ignored or filtered out, the window will remain open. + * If it is not ignored or filtered, it is queued normally and the window + * is allowed to close. When the window is closed, screen updates will + * complete, but have no effect. + * + * SDL_Init() installs signal handlers for SIGINT (keyboard interrupt) + * and SIGTERM (system termination request), if handlers do not already + * exist, that generate ::SDL_QUIT events as well. There is no way + * to determine the cause of an ::SDL_QUIT event, but setting a signal + * handler in your application will override the default generation of + * quit events for that signal. + * + * \sa SDL_Quit() + */ + +/* There are no functions directly affecting the quit event */ + +#define SDL_QuitRequested() \ + (SDL_PumpEvents(), (SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUIT,SDL_QUIT) > 0)) + +#endif /* SDL_quit_h_ */ diff --git a/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_rect.h b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_rect.h new file mode 100644 index 0000000000..e2dc81bfdb --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_rect.h @@ -0,0 +1,376 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2022 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_rect.h + * + * Header file for SDL_rect definition and management functions. + */ + +#ifndef SDL_rect_h_ +#define SDL_rect_h_ + +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * The structure that defines a point (integer) + * + * \sa SDL_EnclosePoints + * \sa SDL_PointInRect + */ +typedef struct SDL_Point +{ + int x; + int y; +} SDL_Point; + +/** + * The structure that defines a point (floating point) + * + * \sa SDL_EncloseFPoints + * \sa SDL_PointInFRect + */ +typedef struct SDL_FPoint +{ + float x; + float y; +} SDL_FPoint; + + +/** + * A rectangle, with the origin at the upper left (integer). + * + * \sa SDL_RectEmpty + * \sa SDL_RectEquals + * \sa SDL_HasIntersection + * \sa SDL_IntersectRect + * \sa SDL_IntersectRectAndLine + * \sa SDL_UnionRect + * \sa SDL_EnclosePoints + */ +typedef struct SDL_Rect +{ + int x, y; + int w, h; +} SDL_Rect; + + +/** + * A rectangle, with the origin at the upper left (floating point). + * + * \sa SDL_FRectEmpty + * \sa SDL_FRectEquals + * \sa SDL_FRectEqualsEpsilon + * \sa SDL_HasIntersectionF + * \sa SDL_IntersectFRect + * \sa SDL_IntersectFRectAndLine + * \sa SDL_UnionFRect + * \sa SDL_EncloseFPoints + * \sa SDL_PointInFRect + */ +typedef struct SDL_FRect +{ + float x; + float y; + float w; + float h; +} SDL_FRect; + + +/** + * Returns true if point resides inside a rectangle. + */ +SDL_FORCE_INLINE SDL_bool SDL_PointInRect(const SDL_Point *p, const SDL_Rect *r) +{ + return ( (p->x >= r->x) && (p->x < (r->x + r->w)) && + (p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE; +} + +/** + * Returns true if the rectangle has no area. + */ +SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r) +{ + return ((!r) || (r->w <= 0) || (r->h <= 0)) ? SDL_TRUE : SDL_FALSE; +} + +/** + * Returns true if the two rectangles are equal. + */ +SDL_FORCE_INLINE SDL_bool SDL_RectEquals(const SDL_Rect *a, const SDL_Rect *b) +{ + return (a && b && (a->x == b->x) && (a->y == b->y) && + (a->w == b->w) && (a->h == b->h)) ? SDL_TRUE : SDL_FALSE; +} + +/** + * Determine whether two rectangles intersect. + * + * If either pointer is NULL the function will return SDL_FALSE. + * + * \param A an SDL_Rect structure representing the first rectangle + * \param B an SDL_Rect structure representing the second rectangle + * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_IntersectRect + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersection(const SDL_Rect * A, + const SDL_Rect * B); + +/** + * Calculate the intersection of two rectangles. + * + * If `result` is NULL then this function will return SDL_FALSE. + * + * \param A an SDL_Rect structure representing the first rectangle + * \param B an SDL_Rect structure representing the second rectangle + * \param result an SDL_Rect structure filled in with the intersection of + * rectangles `A` and `B` + * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_HasIntersection + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A, + const SDL_Rect * B, + SDL_Rect * result); + +/** + * Calculate the union of two rectangles. + * + * \param A an SDL_Rect structure representing the first rectangle + * \param B an SDL_Rect structure representing the second rectangle + * \param result an SDL_Rect structure filled in with the union of rectangles + * `A` and `B` + * + * \since This function is available since SDL 2.0.0. + */ +extern DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect * A, + const SDL_Rect * B, + SDL_Rect * result); + +/** + * Calculate a minimal rectangle enclosing a set of points. + * + * If `clip` is not NULL then only points inside of the clipping rectangle are + * considered. + * + * \param points an array of SDL_Point structures representing points to be + * enclosed + * \param count the number of structures in the `points` array + * \param clip an SDL_Rect used for clipping or NULL to enclose all points + * \param result an SDL_Rect structure filled in with the minimal enclosing + * rectangle + * \returns SDL_TRUE if any points were enclosed or SDL_FALSE if all the + * points were outside of the clipping rectangle. + * + * \since This function is available since SDL 2.0.0. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_EnclosePoints(const SDL_Point * points, + int count, + const SDL_Rect * clip, + SDL_Rect * result); + +/** + * Calculate the intersection of a rectangle and line segment. + * + * This function is used to clip a line segment to a rectangle. A line segment + * contained entirely within the rectangle or that does not intersect will + * remain unchanged. A line segment that crosses the rectangle at either or + * both ends will be clipped to the boundary of the rectangle and the new + * coordinates saved in `X1`, `Y1`, `X2`, and/or `Y2` as necessary. + * + * \param rect an SDL_Rect structure representing the rectangle to intersect + * \param X1 a pointer to the starting X-coordinate of the line + * \param Y1 a pointer to the starting Y-coordinate of the line + * \param X2 a pointer to the ending X-coordinate of the line + * \param Y2 a pointer to the ending Y-coordinate of the line + * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise. + * + * \since This function is available since SDL 2.0.0. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRectAndLine(const SDL_Rect * + rect, int *X1, + int *Y1, int *X2, + int *Y2); + + +/* SDL_FRect versions... */ + +/** + * Returns true if point resides inside a rectangle. + */ +SDL_FORCE_INLINE SDL_bool SDL_PointInFRect(const SDL_FPoint *p, const SDL_FRect *r) +{ + return ( (p->x >= r->x) && (p->x < (r->x + r->w)) && + (p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE; +} + +/** + * Returns true if the rectangle has no area. + */ +SDL_FORCE_INLINE SDL_bool SDL_FRectEmpty(const SDL_FRect *r) +{ + return ((!r) || (r->w <= 0.0f) || (r->h <= 0.0f)) ? SDL_TRUE : SDL_FALSE; +} + +/** + * Returns true if the two rectangles are equal, within some given epsilon. + * + * \since This function is available since SDL 2.0.22. + */ +SDL_FORCE_INLINE SDL_bool SDL_FRectEqualsEpsilon(const SDL_FRect *a, const SDL_FRect *b, const float epsilon) +{ + return (a && b && ((a == b) || + ((SDL_fabs(a->x - b->x) <= epsilon) && + (SDL_fabs(a->y - b->y) <= epsilon) && + (SDL_fabs(a->w - b->w) <= epsilon) && + (SDL_fabs(a->h - b->h) <= epsilon)))) + ? SDL_TRUE : SDL_FALSE; +} + +/** + * Returns true if the two rectangles are equal, using a default epsilon. + * + * \since This function is available since SDL 2.0.22. + */ +SDL_FORCE_INLINE SDL_bool SDL_FRectEquals(const SDL_FRect *a, const SDL_FRect *b) +{ + return SDL_FRectEqualsEpsilon(a, b, SDL_FLT_EPSILON); +} + +/** + * Determine whether two rectangles intersect with float precision. + * + * If either pointer is NULL the function will return SDL_FALSE. + * + * \param A an SDL_FRect structure representing the first rectangle + * \param B an SDL_FRect structure representing the second rectangle + * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise. + * + * \since This function is available since SDL 2.0.22. + * + * \sa SDL_IntersectRect + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersectionF(const SDL_FRect * A, + const SDL_FRect * B); + +/** + * Calculate the intersection of two rectangles with float precision. + * + * If `result` is NULL then this function will return SDL_FALSE. + * + * \param A an SDL_FRect structure representing the first rectangle + * \param B an SDL_FRect structure representing the second rectangle + * \param result an SDL_FRect structure filled in with the intersection of + * rectangles `A` and `B` + * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise. + * + * \since This function is available since SDL 2.0.22. + * + * \sa SDL_HasIntersectionF + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IntersectFRect(const SDL_FRect * A, + const SDL_FRect * B, + SDL_FRect * result); + +/** + * Calculate the union of two rectangles with float precision. + * + * \param A an SDL_FRect structure representing the first rectangle + * \param B an SDL_FRect structure representing the second rectangle + * \param result an SDL_FRect structure filled in with the union of rectangles + * `A` and `B` + * + * \since This function is available since SDL 2.0.22. + */ +extern DECLSPEC void SDLCALL SDL_UnionFRect(const SDL_FRect * A, + const SDL_FRect * B, + SDL_FRect * result); + +/** + * Calculate a minimal rectangle enclosing a set of points with float + * precision. + * + * If `clip` is not NULL then only points inside of the clipping rectangle are + * considered. + * + * \param points an array of SDL_FPoint structures representing points to be + * enclosed + * \param count the number of structures in the `points` array + * \param clip an SDL_FRect used for clipping or NULL to enclose all points + * \param result an SDL_FRect structure filled in with the minimal enclosing + * rectangle + * \returns SDL_TRUE if any points were enclosed or SDL_FALSE if all the + * points were outside of the clipping rectangle. + * + * \since This function is available since SDL 2.0.22. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_EncloseFPoints(const SDL_FPoint * points, + int count, + const SDL_FRect * clip, + SDL_FRect * result); + +/** + * Calculate the intersection of a rectangle and line segment with float + * precision. + * + * This function is used to clip a line segment to a rectangle. A line segment + * contained entirely within the rectangle or that does not intersect will + * remain unchanged. A line segment that crosses the rectangle at either or + * both ends will be clipped to the boundary of the rectangle and the new + * coordinates saved in `X1`, `Y1`, `X2`, and/or `Y2` as necessary. + * + * \param rect an SDL_FRect structure representing the rectangle to intersect + * \param X1 a pointer to the starting X-coordinate of the line + * \param Y1 a pointer to the starting Y-coordinate of the line + * \param X2 a pointer to the ending X-coordinate of the line + * \param Y2 a pointer to the ending Y-coordinate of the line + * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise. + * + * \since This function is available since SDL 2.0.22. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IntersectFRectAndLine(const SDL_FRect * + rect, float *X1, + float *Y1, float *X2, + float *Y2); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_rect_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_render.h b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_render.h new file mode 100644 index 0000000000..330bddc0dc --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_render.h @@ -0,0 +1,1908 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2022 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_render.h + * + * Header file for SDL 2D rendering functions. + * + * This API supports the following features: + * * single pixel points + * * single pixel lines + * * filled rectangles + * * texture images + * + * The primitives may be drawn in opaque, blended, or additive modes. + * + * The texture images may be drawn in opaque, blended, or additive modes. + * They can have an additional color tint or alpha modulation applied to + * them, and may also be stretched with linear interpolation. + * + * This API is designed to accelerate simple 2D operations. You may + * want more functionality such as polygons and particle effects and + * in that case you should use SDL's OpenGL/Direct3D support or one + * of the many good 3D engines. + * + * These functions must be called from the main thread. + * See this bug for details: http://bugzilla.libsdl.org/show_bug.cgi?id=1995 + */ + +#ifndef SDL_render_h_ +#define SDL_render_h_ + +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * Flags used when creating a rendering context + */ +typedef enum +{ + SDL_RENDERER_SOFTWARE = 0x00000001, /**< The renderer is a software fallback */ + SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware + acceleration */ + SDL_RENDERER_PRESENTVSYNC = 0x00000004, /**< Present is synchronized + with the refresh rate */ + SDL_RENDERER_TARGETTEXTURE = 0x00000008 /**< The renderer supports + rendering to texture */ +} SDL_RendererFlags; + +/** + * Information on the capabilities of a render driver or context. + */ +typedef struct SDL_RendererInfo +{ + const char *name; /**< The name of the renderer */ + Uint32 flags; /**< Supported ::SDL_RendererFlags */ + Uint32 num_texture_formats; /**< The number of available texture formats */ + Uint32 texture_formats[16]; /**< The available texture formats */ + int max_texture_width; /**< The maximum texture width */ + int max_texture_height; /**< The maximum texture height */ +} SDL_RendererInfo; + +/** + * Vertex structure + */ +typedef struct SDL_Vertex +{ + SDL_FPoint position; /**< Vertex position, in SDL_Renderer coordinates */ + SDL_Color color; /**< Vertex color */ + SDL_FPoint tex_coord; /**< Normalized texture coordinates, if needed */ +} SDL_Vertex; + +/** + * The scaling mode for a texture. + */ +typedef enum +{ + SDL_ScaleModeNearest, /**< nearest pixel sampling */ + SDL_ScaleModeLinear, /**< linear filtering */ + SDL_ScaleModeBest /**< anisotropic filtering */ +} SDL_ScaleMode; + +/** + * The access pattern allowed for a texture. + */ +typedef enum +{ + SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */ + SDL_TEXTUREACCESS_STREAMING, /**< Changes frequently, lockable */ + SDL_TEXTUREACCESS_TARGET /**< Texture can be used as a render target */ +} SDL_TextureAccess; + +/** + * The texture channel modulation used in SDL_RenderCopy(). + */ +typedef enum +{ + SDL_TEXTUREMODULATE_NONE = 0x00000000, /**< No modulation */ + SDL_TEXTUREMODULATE_COLOR = 0x00000001, /**< srcC = srcC * color */ + SDL_TEXTUREMODULATE_ALPHA = 0x00000002 /**< srcA = srcA * alpha */ +} SDL_TextureModulate; + +/** + * Flip constants for SDL_RenderCopyEx + */ +typedef enum +{ + SDL_FLIP_NONE = 0x00000000, /**< Do not flip */ + SDL_FLIP_HORIZONTAL = 0x00000001, /**< flip horizontally */ + SDL_FLIP_VERTICAL = 0x00000002 /**< flip vertically */ +} SDL_RendererFlip; + +/** + * A structure representing rendering state + */ +struct SDL_Renderer; +typedef struct SDL_Renderer SDL_Renderer; + +/** + * An efficient driver-specific representation of pixel data + */ +struct SDL_Texture; +typedef struct SDL_Texture SDL_Texture; + +/* Function prototypes */ + +/** + * Get the number of 2D rendering drivers available for the current display. + * + * A render driver is a set of code that handles rendering and texture + * management on a particular display. Normally there is only one, but some + * drivers may have several available with different capabilities. + * + * There may be none if SDL was compiled without render support. + * + * \returns a number >= 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateRenderer + * \sa SDL_GetRenderDriverInfo + */ +extern DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void); + +/** + * Get info about a specific 2D rendering driver for the current display. + * + * \param index the index of the driver to query information about + * \param info an SDL_RendererInfo structure to be filled with information on + * the rendering driver + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateRenderer + * \sa SDL_GetNumRenderDrivers + */ +extern DECLSPEC int SDLCALL SDL_GetRenderDriverInfo(int index, + SDL_RendererInfo * info); + +/** + * Create a window and default renderer. + * + * \param width the width of the window + * \param height the height of the window + * \param window_flags the flags used to create the window (see + * SDL_CreateWindow()) + * \param window a pointer filled with the window, or NULL on error + * \param renderer a pointer filled with the renderer, or NULL on error + * \returns 0 on success, or -1 on error; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateRenderer + * \sa SDL_CreateWindow + */ +extern DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer( + int width, int height, Uint32 window_flags, + SDL_Window **window, SDL_Renderer **renderer); + + +/** + * Create a 2D rendering context for a window. + * + * \param window the window where rendering is displayed + * \param index the index of the rendering driver to initialize, or -1 to + * initialize the first one supporting the requested flags + * \param flags 0, or one or more SDL_RendererFlags OR'd together + * \returns a valid rendering context or NULL if there was an error; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateSoftwareRenderer + * \sa SDL_DestroyRenderer + * \sa SDL_GetNumRenderDrivers + * \sa SDL_GetRendererInfo + */ +extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window, + int index, Uint32 flags); + +/** + * Create a 2D software rendering context for a surface. + * + * Two other API which can be used to create SDL_Renderer: + * SDL_CreateRenderer() and SDL_CreateWindowAndRenderer(). These can _also_ + * create a software renderer, but they are intended to be used with an + * SDL_Window as the final destination and not an SDL_Surface. + * + * \param surface the SDL_Surface structure representing the surface where + * rendering is done + * \returns a valid rendering context or NULL if there was an error; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateRenderer + * \sa SDL_CreateWindowRenderer + * \sa SDL_DestroyRenderer + */ +extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface * surface); + +/** + * Get the renderer associated with a window. + * + * \param window the window to query + * \returns the rendering context on success or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateRenderer + */ +extern DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window * window); + +/** + * Get the window associated with a renderer. + * + * \param renderer the renderer to query + * \returns the window on success or NULL on failure; call SDL_GetError() for + * more information. + * + * \since This function is available since SDL 2.0.22. + */ +extern DECLSPEC SDL_Window * SDLCALL SDL_RenderGetWindow(SDL_Renderer *renderer); + +/** + * Get information about a rendering context. + * + * \param renderer the rendering context + * \param info an SDL_RendererInfo structure filled with information about the + * current renderer + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateRenderer + */ +extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer, + SDL_RendererInfo * info); + +/** + * Get the output size in pixels of a rendering context. + * + * Due to high-dpi displays, you might end up with a rendering context that + * has more pixels than the window that contains it, so use this instead of + * SDL_GetWindowSize() to decide how much drawing area you have. + * + * \param renderer the rendering context + * \param w an int filled with the width + * \param h an int filled with the height + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetRenderer + */ +extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer, + int *w, int *h); + +/** + * Create a texture for a rendering context. + * + * You can set the texture scaling method by setting + * `SDL_HINT_RENDER_SCALE_QUALITY` before creating the texture. + * + * \param renderer the rendering context + * \param format one of the enumerated values in SDL_PixelFormatEnum + * \param access one of the enumerated values in SDL_TextureAccess + * \param w the width of the texture in pixels + * \param h the height of the texture in pixels + * \returns a pointer to the created texture or NULL if no rendering context + * was active, the format was unsupported, or the width or height + * were out of range; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateTextureFromSurface + * \sa SDL_DestroyTexture + * \sa SDL_QueryTexture + * \sa SDL_UpdateTexture + */ +extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer, + Uint32 format, + int access, int w, + int h); + +/** + * Create a texture from an existing surface. + * + * The surface is not modified or freed by this function. + * + * The SDL_TextureAccess hint for the created texture is + * `SDL_TEXTUREACCESS_STATIC`. + * + * The pixel format of the created texture may be different from the pixel + * format of the surface. Use SDL_QueryTexture() to query the pixel format of + * the texture. + * + * \param renderer the rendering context + * \param surface the SDL_Surface structure containing pixel data used to fill + * the texture + * \returns the created texture or NULL on failure; call SDL_GetError() for + * more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateTexture + * \sa SDL_DestroyTexture + * \sa SDL_QueryTexture + */ +extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface); + +/** + * Query the attributes of a texture. + * + * \param texture the texture to query + * \param format a pointer filled in with the raw format of the texture; the + * actual format may differ, but pixel transfers will use this + * format (one of the SDL_PixelFormatEnum values). This argument + * can be NULL if you don't need this information. + * \param access a pointer filled in with the actual access to the texture + * (one of the SDL_TextureAccess values). This argument can be + * NULL if you don't need this information. + * \param w a pointer filled in with the width of the texture in pixels. This + * argument can be NULL if you don't need this information. + * \param h a pointer filled in with the height of the texture in pixels. This + * argument can be NULL if you don't need this information. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateTexture + */ +extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture, + Uint32 * format, int *access, + int *w, int *h); + +/** + * Set an additional color value multiplied into render copy operations. + * + * When this texture is rendered, during the copy operation each source color + * channel is modulated by the appropriate color value according to the + * following formula: + * + * `srcC = srcC * (color / 255)` + * + * Color modulation is not always supported by the renderer; it will return -1 + * if color modulation is not supported. + * + * \param texture the texture to update + * \param r the red color value multiplied into copy operations + * \param g the green color value multiplied into copy operations + * \param b the blue color value multiplied into copy operations + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetTextureColorMod + * \sa SDL_SetTextureAlphaMod + */ +extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture, + Uint8 r, Uint8 g, Uint8 b); + + +/** + * Get the additional color value multiplied into render copy operations. + * + * \param texture the texture to query + * \param r a pointer filled in with the current red color value + * \param g a pointer filled in with the current green color value + * \param b a pointer filled in with the current blue color value + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetTextureAlphaMod + * \sa SDL_SetTextureColorMod + */ +extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture, + Uint8 * r, Uint8 * g, + Uint8 * b); + +/** + * Set an additional alpha value multiplied into render copy operations. + * + * When this texture is rendered, during the copy operation the source alpha + * value is modulated by this alpha value according to the following formula: + * + * `srcA = srcA * (alpha / 255)` + * + * Alpha modulation is not always supported by the renderer; it will return -1 + * if alpha modulation is not supported. + * + * \param texture the texture to update + * \param alpha the source alpha value multiplied into copy operations + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetTextureAlphaMod + * \sa SDL_SetTextureColorMod + */ +extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture, + Uint8 alpha); + +/** + * Get the additional alpha value multiplied into render copy operations. + * + * \param texture the texture to query + * \param alpha a pointer filled in with the current alpha value + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetTextureColorMod + * \sa SDL_SetTextureAlphaMod + */ +extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * texture, + Uint8 * alpha); + +/** + * Set the blend mode for a texture, used by SDL_RenderCopy(). + * + * If the blend mode is not supported, the closest supported mode is chosen + * and this function returns -1. + * + * \param texture the texture to update + * \param blendMode the SDL_BlendMode to use for texture blending + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetTextureBlendMode + * \sa SDL_RenderCopy + */ +extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture, + SDL_BlendMode blendMode); + +/** + * Get the blend mode used for texture copy operations. + * + * \param texture the texture to query + * \param blendMode a pointer filled in with the current SDL_BlendMode + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_SetTextureBlendMode + */ +extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture, + SDL_BlendMode *blendMode); + +/** + * Set the scale mode used for texture scale operations. + * + * If the scale mode is not supported, the closest supported mode is chosen. + * + * \param texture The texture to update. + * \param scaleMode the SDL_ScaleMode to use for texture scaling. + * \returns 0 on success, or -1 if the texture is not valid. + * + * \since This function is available since SDL 2.0.12. + * + * \sa SDL_GetTextureScaleMode + */ +extern DECLSPEC int SDLCALL SDL_SetTextureScaleMode(SDL_Texture * texture, + SDL_ScaleMode scaleMode); + +/** + * Get the scale mode used for texture scale operations. + * + * \param texture the texture to query. + * \param scaleMode a pointer filled in with the current scale mode. + * \return 0 on success, or -1 if the texture is not valid. + * + * \since This function is available since SDL 2.0.12. + * + * \sa SDL_SetTextureScaleMode + */ +extern DECLSPEC int SDLCALL SDL_GetTextureScaleMode(SDL_Texture * texture, + SDL_ScaleMode *scaleMode); + +/** + * Associate a user-specified pointer with a texture. + * + * \param texture the texture to update. + * \param userdata the pointer to associate with the texture. + * \returns 0 on success, or -1 if the texture is not valid. + * + * \since This function is available since SDL 2.0.18. + * + * \sa SDL_GetTextureUserData + */ +extern DECLSPEC int SDLCALL SDL_SetTextureUserData(SDL_Texture * texture, + void *userdata); + +/** + * Get the user-specified pointer associated with a texture + * + * \param texture the texture to query. + * \return the pointer associated with the texture, or NULL if the texture is + * not valid. + * + * \since This function is available since SDL 2.0.18. + * + * \sa SDL_SetTextureUserData + */ +extern DECLSPEC void * SDLCALL SDL_GetTextureUserData(SDL_Texture * texture); + +/** + * Update the given texture rectangle with new pixel data. + * + * The pixel data must be in the pixel format of the texture. Use + * SDL_QueryTexture() to query the pixel format of the texture. + * + * This is a fairly slow function, intended for use with static textures that + * do not change often. + * + * If the texture is intended to be updated often, it is preferred to create + * the texture as streaming and use the locking functions referenced below. + * While this function will work with streaming textures, for optimization + * reasons you may not get the pixels back if you lock the texture afterward. + * + * \param texture the texture to update + * \param rect an SDL_Rect structure representing the area to update, or NULL + * to update the entire texture + * \param pixels the raw pixel data in the format of the texture + * \param pitch the number of bytes in a row of pixel data, including padding + * between lines + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateTexture + * \sa SDL_LockTexture + * \sa SDL_UnlockTexture + */ +extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture, + const SDL_Rect * rect, + const void *pixels, int pitch); + +/** + * Update a rectangle within a planar YV12 or IYUV texture with new pixel + * data. + * + * You can use SDL_UpdateTexture() as long as your pixel data is a contiguous + * block of Y and U/V planes in the proper order, but this function is + * available if your pixel data is not contiguous. + * + * \param texture the texture to update + * \param rect a pointer to the rectangle of pixels to update, or NULL to + * update the entire texture + * \param Yplane the raw pixel data for the Y plane + * \param Ypitch the number of bytes between rows of pixel data for the Y + * plane + * \param Uplane the raw pixel data for the U plane + * \param Upitch the number of bytes between rows of pixel data for the U + * plane + * \param Vplane the raw pixel data for the V plane + * \param Vpitch the number of bytes between rows of pixel data for the V + * plane + * \returns 0 on success or -1 if the texture is not valid; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.1. + * + * \sa SDL_UpdateTexture + */ +extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture, + const SDL_Rect * rect, + const Uint8 *Yplane, int Ypitch, + const Uint8 *Uplane, int Upitch, + const Uint8 *Vplane, int Vpitch); + +/** + * Update a rectangle within a planar NV12 or NV21 texture with new pixels. + * + * You can use SDL_UpdateTexture() as long as your pixel data is a contiguous + * block of NV12/21 planes in the proper order, but this function is available + * if your pixel data is not contiguous. + * + * \param texture the texture to update + * \param rect a pointer to the rectangle of pixels to update, or NULL to + * update the entire texture. + * \param Yplane the raw pixel data for the Y plane. + * \param Ypitch the number of bytes between rows of pixel data for the Y + * plane. + * \param UVplane the raw pixel data for the UV plane. + * \param UVpitch the number of bytes between rows of pixel data for the UV + * plane. + * \return 0 on success, or -1 if the texture is not valid. + * + * \since This function is available since SDL 2.0.16. + */ +extern DECLSPEC int SDLCALL SDL_UpdateNVTexture(SDL_Texture * texture, + const SDL_Rect * rect, + const Uint8 *Yplane, int Ypitch, + const Uint8 *UVplane, int UVpitch); + +/** + * Lock a portion of the texture for **write-only** pixel access. + * + * As an optimization, the pixels made available for editing don't necessarily + * contain the old texture data. This is a write-only operation, and if you + * need to keep a copy of the texture data you should do that at the + * application level. + * + * You must use SDL_UnlockTexture() to unlock the pixels and apply any + * changes. + * + * \param texture the texture to lock for access, which was created with + * `SDL_TEXTUREACCESS_STREAMING` + * \param rect an SDL_Rect structure representing the area to lock for access; + * NULL to lock the entire texture + * \param pixels this is filled in with a pointer to the locked pixels, + * appropriately offset by the locked area + * \param pitch this is filled in with the pitch of the locked pixels; the + * pitch is the length of one row in bytes + * \returns 0 on success or a negative error code if the texture is not valid + * or was not created with `SDL_TEXTUREACCESS_STREAMING`; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_UnlockTexture + */ +extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture, + const SDL_Rect * rect, + void **pixels, int *pitch); + +/** + * Lock a portion of the texture for **write-only** pixel access, and expose + * it as a SDL surface. + * + * Besides providing an SDL_Surface instead of raw pixel data, this function + * operates like SDL_LockTexture. + * + * As an optimization, the pixels made available for editing don't necessarily + * contain the old texture data. This is a write-only operation, and if you + * need to keep a copy of the texture data you should do that at the + * application level. + * + * You must use SDL_UnlockTexture() to unlock the pixels and apply any + * changes. + * + * The returned surface is freed internally after calling SDL_UnlockTexture() + * or SDL_DestroyTexture(). The caller should not free it. + * + * \param texture the texture to lock for access, which was created with + * `SDL_TEXTUREACCESS_STREAMING` + * \param rect a pointer to the rectangle to lock for access. If the rect is + * NULL, the entire texture will be locked + * \param surface this is filled in with an SDL surface representing the + * locked area + * \returns 0 on success, or -1 if the texture is not valid or was not created + * with `SDL_TEXTUREACCESS_STREAMING` + * + * \since This function is available since SDL 2.0.12. + * + * \sa SDL_LockTexture + * \sa SDL_UnlockTexture + */ +extern DECLSPEC int SDLCALL SDL_LockTextureToSurface(SDL_Texture *texture, + const SDL_Rect *rect, + SDL_Surface **surface); + +/** + * Unlock a texture, uploading the changes to video memory, if needed. + * + * **Warning**: Please note that SDL_LockTexture() is intended to be + * write-only; it will not guarantee the previous contents of the texture will + * be provided. You must fully initialize any area of a texture that you lock + * before unlocking it, as the pixels might otherwise be uninitialized memory. + * + * Which is to say: locking and immediately unlocking a texture can result in + * corrupted textures, depending on the renderer in use. + * + * \param texture a texture locked by SDL_LockTexture() + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_LockTexture + */ +extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture); + +/** + * Determine whether a renderer supports the use of render targets. + * + * \param renderer the renderer that will be checked + * \returns SDL_TRUE if supported or SDL_FALSE if not. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_SetRenderTarget + */ +extern DECLSPEC SDL_bool SDLCALL SDL_RenderTargetSupported(SDL_Renderer *renderer); + +/** + * Set a texture as the current rendering target. + * + * Before using this function, you should check the + * `SDL_RENDERER_TARGETTEXTURE` bit in the flags of SDL_RendererInfo to see if + * render targets are supported. + * + * The default render target is the window for which the renderer was created. + * To stop rendering to a texture and render to the window again, call this + * function with a NULL `texture`. + * + * \param renderer the rendering context + * \param texture the targeted texture, which must be created with the + * `SDL_TEXTUREACCESS_TARGET` flag, or NULL to render to the + * window instead of a texture. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetRenderTarget + */ +extern DECLSPEC int SDLCALL SDL_SetRenderTarget(SDL_Renderer *renderer, + SDL_Texture *texture); + +/** + * Get the current render target. + * + * The default render target is the window for which the renderer was created, + * and is reported a NULL here. + * + * \param renderer the rendering context + * \returns the current render target or NULL for the default render target. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_SetRenderTarget + */ +extern DECLSPEC SDL_Texture * SDLCALL SDL_GetRenderTarget(SDL_Renderer *renderer); + +/** + * Set a device independent resolution for rendering. + * + * This function uses the viewport and scaling functionality to allow a fixed + * logical resolution for rendering, regardless of the actual output + * resolution. If the actual output resolution doesn't have the same aspect + * ratio the output rendering will be centered within the output display. + * + * If the output display is a window, mouse and touch events in the window + * will be filtered and scaled so they seem to arrive within the logical + * resolution. The SDL_HINT_MOUSE_RELATIVE_SCALING hint controls whether + * relative motion events are also scaled. + * + * If this function results in scaling or subpixel drawing by the rendering + * backend, it will be handled using the appropriate quality hints. + * + * \param renderer the renderer for which resolution should be set + * \param w the width of the logical resolution + * \param h the height of the logical resolution + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_RenderGetLogicalSize + */ +extern DECLSPEC int SDLCALL SDL_RenderSetLogicalSize(SDL_Renderer * renderer, int w, int h); + +/** + * Get device independent resolution for rendering. + * + * This may return 0 for `w` and `h` if the SDL_Renderer has never had its + * logical size set by SDL_RenderSetLogicalSize() and never had a render + * target set. + * + * \param renderer a rendering context + * \param w an int to be filled with the width + * \param h an int to be filled with the height + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_RenderSetLogicalSize + */ +extern DECLSPEC void SDLCALL SDL_RenderGetLogicalSize(SDL_Renderer * renderer, int *w, int *h); + +/** + * Set whether to force integer scales for resolution-independent rendering. + * + * This function restricts the logical viewport to integer values - that is, + * when a resolution is between two multiples of a logical size, the viewport + * size is rounded down to the lower multiple. + * + * \param renderer the renderer for which integer scaling should be set + * \param enable enable or disable the integer scaling for rendering + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.5. + * + * \sa SDL_RenderGetIntegerScale + * \sa SDL_RenderSetLogicalSize + */ +extern DECLSPEC int SDLCALL SDL_RenderSetIntegerScale(SDL_Renderer * renderer, + SDL_bool enable); + +/** + * Get whether integer scales are forced for resolution-independent rendering. + * + * \param renderer the renderer from which integer scaling should be queried + * \returns SDL_TRUE if integer scales are forced or SDL_FALSE if not and on + * failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.5. + * + * \sa SDL_RenderSetIntegerScale + */ +extern DECLSPEC SDL_bool SDLCALL SDL_RenderGetIntegerScale(SDL_Renderer * renderer); + +/** + * Set the drawing area for rendering on the current target. + * + * When the window is resized, the viewport is reset to fill the entire new + * window size. + * + * \param renderer the rendering context + * \param rect the SDL_Rect structure representing the drawing area, or NULL + * to set the viewport to the entire target + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_RenderGetViewport + */ +extern DECLSPEC int SDLCALL SDL_RenderSetViewport(SDL_Renderer * renderer, + const SDL_Rect * rect); + +/** + * Get the drawing area for the current target. + * + * \param renderer the rendering context + * \param rect an SDL_Rect structure filled in with the current drawing area + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_RenderSetViewport + */ +extern DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer * renderer, + SDL_Rect * rect); + +/** + * Set the clip rectangle for rendering on the specified target. + * + * \param renderer the rendering context for which clip rectangle should be + * set + * \param rect an SDL_Rect structure representing the clip area, relative to + * the viewport, or NULL to disable clipping + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_RenderGetClipRect + * \sa SDL_RenderIsClipEnabled + */ +extern DECLSPEC int SDLCALL SDL_RenderSetClipRect(SDL_Renderer * renderer, + const SDL_Rect * rect); + +/** + * Get the clip rectangle for the current target. + * + * \param renderer the rendering context from which clip rectangle should be + * queried + * \param rect an SDL_Rect structure filled in with the current clipping area + * or an empty rectangle if clipping is disabled + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_RenderIsClipEnabled + * \sa SDL_RenderSetClipRect + */ +extern DECLSPEC void SDLCALL SDL_RenderGetClipRect(SDL_Renderer * renderer, + SDL_Rect * rect); + +/** + * Get whether clipping is enabled on the given renderer. + * + * \param renderer the renderer from which clip state should be queried + * \returns SDL_TRUE if clipping is enabled or SDL_FALSE if not; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.4. + * + * \sa SDL_RenderGetClipRect + * \sa SDL_RenderSetClipRect + */ +extern DECLSPEC SDL_bool SDLCALL SDL_RenderIsClipEnabled(SDL_Renderer * renderer); + + +/** + * Set the drawing scale for rendering on the current target. + * + * The drawing coordinates are scaled by the x/y scaling factors before they + * are used by the renderer. This allows resolution independent drawing with a + * single coordinate system. + * + * If this results in scaling or subpixel drawing by the rendering backend, it + * will be handled using the appropriate quality hints. For best results use + * integer scaling factors. + * + * \param renderer a rendering context + * \param scaleX the horizontal scaling factor + * \param scaleY the vertical scaling factor + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_RenderGetScale + * \sa SDL_RenderSetLogicalSize + */ +extern DECLSPEC int SDLCALL SDL_RenderSetScale(SDL_Renderer * renderer, + float scaleX, float scaleY); + +/** + * Get the drawing scale for the current target. + * + * \param renderer the renderer from which drawing scale should be queried + * \param scaleX a pointer filled in with the horizontal scaling factor + * \param scaleY a pointer filled in with the vertical scaling factor + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_RenderSetScale + */ +extern DECLSPEC void SDLCALL SDL_RenderGetScale(SDL_Renderer * renderer, + float *scaleX, float *scaleY); + +/** + * Get logical coordinates of point in renderer when given real coordinates of + * point in window. + * + * Logical coordinates will differ from real coordinates when render is scaled + * and logical renderer size set + * + * \param renderer the renderer from which the logical coordinates should be + * calcualted + * \param windowX the real X coordinate in the window + * \param windowY the real Y coordinate in the window + * \param logicalX the pointer filled with the logical x coordinate + * \param logicalY the pointer filled with the logical y coordinate + * + * \since This function is available since SDL 2.0.18. + * + * \sa SDL_RenderGetScale + * \sa SDL_RenderSetScale + * \sa SDL_RenderGetLogicalSize + * \sa SDL_RenderSetLogicalSize + */ +extern DECLSPEC void SDLCALL SDL_RenderWindowToLogical(SDL_Renderer * renderer, + int windowX, int windowY, + float *logicalX, float *logicalY); + + /** + * Get real coordinates of point in window when given logical coordinates of point in renderer. + * Logical coordinates will differ from real coordinates when render is scaled and logical renderer size set + * + * \param renderer the renderer from which the window coordinates should be calculated + * \param logicalX the logical x coordinate + * \param logicalY the logical y coordinate + * \param windowX the pointer filled with the real X coordinate in the window + * \param windowY the pointer filled with the real Y coordinate in the window + + * + * \since This function is available since SDL 2.0.18. + * + * \sa SDL_RenderGetScale + * \sa SDL_RenderSetScale + * \sa SDL_RenderGetLogicalSize + * \sa SDL_RenderSetLogicalSize + */ +extern DECLSPEC void SDLCALL SDL_RenderLogicalToWindow(SDL_Renderer * renderer, + float logicalX, float logicalY, + int *windowX, int *windowY); + +/** + * Set the color used for drawing operations (Rect, Line and Clear). + * + * Set the color for drawing or filling rectangles, lines, and points, and for + * SDL_RenderClear(). + * + * \param renderer the rendering context + * \param r the red value used to draw on the rendering target + * \param g the green value used to draw on the rendering target + * \param b the blue value used to draw on the rendering target + * \param a the alpha value used to draw on the rendering target; usually + * `SDL_ALPHA_OPAQUE` (255). Use SDL_SetRenderDrawBlendMode to + * specify how the alpha channel is used + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetRenderDrawColor + * \sa SDL_RenderClear + * \sa SDL_RenderDrawLine + * \sa SDL_RenderDrawLines + * \sa SDL_RenderDrawPoint + * \sa SDL_RenderDrawPoints + * \sa SDL_RenderDrawRect + * \sa SDL_RenderDrawRects + * \sa SDL_RenderFillRect + * \sa SDL_RenderFillRects + */ +extern DECLSPEC int SDLCALL SDL_SetRenderDrawColor(SDL_Renderer * renderer, + Uint8 r, Uint8 g, Uint8 b, + Uint8 a); + +/** + * Get the color used for drawing operations (Rect, Line and Clear). + * + * \param renderer the rendering context + * \param r a pointer filled in with the red value used to draw on the + * rendering target + * \param g a pointer filled in with the green value used to draw on the + * rendering target + * \param b a pointer filled in with the blue value used to draw on the + * rendering target + * \param a a pointer filled in with the alpha value used to draw on the + * rendering target; usually `SDL_ALPHA_OPAQUE` (255) + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_SetRenderDrawColor + */ +extern DECLSPEC int SDLCALL SDL_GetRenderDrawColor(SDL_Renderer * renderer, + Uint8 * r, Uint8 * g, Uint8 * b, + Uint8 * a); + +/** + * Set the blend mode used for drawing operations (Fill and Line). + * + * If the blend mode is not supported, the closest supported mode is chosen. + * + * \param renderer the rendering context + * \param blendMode the SDL_BlendMode to use for blending + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetRenderDrawBlendMode + * \sa SDL_RenderDrawLine + * \sa SDL_RenderDrawLines + * \sa SDL_RenderDrawPoint + * \sa SDL_RenderDrawPoints + * \sa SDL_RenderDrawRect + * \sa SDL_RenderDrawRects + * \sa SDL_RenderFillRect + * \sa SDL_RenderFillRects + */ +extern DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer, + SDL_BlendMode blendMode); + +/** + * Get the blend mode used for drawing operations. + * + * \param renderer the rendering context + * \param blendMode a pointer filled in with the current SDL_BlendMode + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_SetRenderDrawBlendMode + */ +extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer, + SDL_BlendMode *blendMode); + +/** + * Clear the current rendering target with the drawing color. + * + * This function clears the entire rendering target, ignoring the viewport and + * the clip rectangle. + * + * \param renderer the rendering context + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_SetRenderDrawColor + */ +extern DECLSPEC int SDLCALL SDL_RenderClear(SDL_Renderer * renderer); + +/** + * Draw a point on the current rendering target. + * + * SDL_RenderDrawPoint() draws a single point. If you want to draw multiple, + * use SDL_RenderDrawPoints() instead. + * + * \param renderer the rendering context + * \param x the x coordinate of the point + * \param y the y coordinate of the point + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_RenderDrawLine + * \sa SDL_RenderDrawLines + * \sa SDL_RenderDrawPoints + * \sa SDL_RenderDrawRect + * \sa SDL_RenderDrawRects + * \sa SDL_RenderFillRect + * \sa SDL_RenderFillRects + * \sa SDL_RenderPresent + * \sa SDL_SetRenderDrawBlendMode + * \sa SDL_SetRenderDrawColor + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawPoint(SDL_Renderer * renderer, + int x, int y); + +/** + * Draw multiple points on the current rendering target. + * + * \param renderer the rendering context + * \param points an array of SDL_Point structures that represent the points to + * draw + * \param count the number of points to draw + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_RenderDrawLine + * \sa SDL_RenderDrawLines + * \sa SDL_RenderDrawPoint + * \sa SDL_RenderDrawRect + * \sa SDL_RenderDrawRects + * \sa SDL_RenderFillRect + * \sa SDL_RenderFillRects + * \sa SDL_RenderPresent + * \sa SDL_SetRenderDrawBlendMode + * \sa SDL_SetRenderDrawColor + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawPoints(SDL_Renderer * renderer, + const SDL_Point * points, + int count); + +/** + * Draw a line on the current rendering target. + * + * SDL_RenderDrawLine() draws the line to include both end points. If you want + * to draw multiple, connecting lines use SDL_RenderDrawLines() instead. + * + * \param renderer the rendering context + * \param x1 the x coordinate of the start point + * \param y1 the y coordinate of the start point + * \param x2 the x coordinate of the end point + * \param y2 the y coordinate of the end point + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_RenderDrawLines + * \sa SDL_RenderDrawPoint + * \sa SDL_RenderDrawPoints + * \sa SDL_RenderDrawRect + * \sa SDL_RenderDrawRects + * \sa SDL_RenderFillRect + * \sa SDL_RenderFillRects + * \sa SDL_RenderPresent + * \sa SDL_SetRenderDrawBlendMode + * \sa SDL_SetRenderDrawColor + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawLine(SDL_Renderer * renderer, + int x1, int y1, int x2, int y2); + +/** + * Draw a series of connected lines on the current rendering target. + * + * \param renderer the rendering context + * \param points an array of SDL_Point structures representing points along + * the lines + * \param count the number of points, drawing count-1 lines + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_RenderDrawLine + * \sa SDL_RenderDrawPoint + * \sa SDL_RenderDrawPoints + * \sa SDL_RenderDrawRect + * \sa SDL_RenderDrawRects + * \sa SDL_RenderFillRect + * \sa SDL_RenderFillRects + * \sa SDL_RenderPresent + * \sa SDL_SetRenderDrawBlendMode + * \sa SDL_SetRenderDrawColor + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawLines(SDL_Renderer * renderer, + const SDL_Point * points, + int count); + +/** + * Draw a rectangle on the current rendering target. + * + * \param renderer the rendering context + * \param rect an SDL_Rect structure representing the rectangle to draw, or + * NULL to outline the entire rendering target + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_RenderDrawLine + * \sa SDL_RenderDrawLines + * \sa SDL_RenderDrawPoint + * \sa SDL_RenderDrawPoints + * \sa SDL_RenderDrawRects + * \sa SDL_RenderFillRect + * \sa SDL_RenderFillRects + * \sa SDL_RenderPresent + * \sa SDL_SetRenderDrawBlendMode + * \sa SDL_SetRenderDrawColor + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawRect(SDL_Renderer * renderer, + const SDL_Rect * rect); + +/** + * Draw some number of rectangles on the current rendering target. + * + * \param renderer the rendering context + * \param rects an array of SDL_Rect structures representing the rectangles to + * be drawn + * \param count the number of rectangles + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_RenderDrawLine + * \sa SDL_RenderDrawLines + * \sa SDL_RenderDrawPoint + * \sa SDL_RenderDrawPoints + * \sa SDL_RenderDrawRect + * \sa SDL_RenderFillRect + * \sa SDL_RenderFillRects + * \sa SDL_RenderPresent + * \sa SDL_SetRenderDrawBlendMode + * \sa SDL_SetRenderDrawColor + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawRects(SDL_Renderer * renderer, + const SDL_Rect * rects, + int count); + +/** + * Fill a rectangle on the current rendering target with the drawing color. + * + * The current drawing color is set by SDL_SetRenderDrawColor(), and the + * color's alpha value is ignored unless blending is enabled with the + * appropriate call to SDL_SetRenderDrawBlendMode(). + * + * \param renderer the rendering context + * \param rect the SDL_Rect structure representing the rectangle to fill, or + * NULL for the entire rendering target + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_RenderDrawLine + * \sa SDL_RenderDrawLines + * \sa SDL_RenderDrawPoint + * \sa SDL_RenderDrawPoints + * \sa SDL_RenderDrawRect + * \sa SDL_RenderDrawRects + * \sa SDL_RenderFillRects + * \sa SDL_RenderPresent + * \sa SDL_SetRenderDrawBlendMode + * \sa SDL_SetRenderDrawColor + */ +extern DECLSPEC int SDLCALL SDL_RenderFillRect(SDL_Renderer * renderer, + const SDL_Rect * rect); + +/** + * Fill some number of rectangles on the current rendering target with the + * drawing color. + * + * \param renderer the rendering context + * \param rects an array of SDL_Rect structures representing the rectangles to + * be filled + * \param count the number of rectangles + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_RenderDrawLine + * \sa SDL_RenderDrawLines + * \sa SDL_RenderDrawPoint + * \sa SDL_RenderDrawPoints + * \sa SDL_RenderDrawRect + * \sa SDL_RenderDrawRects + * \sa SDL_RenderFillRect + * \sa SDL_RenderPresent + */ +extern DECLSPEC int SDLCALL SDL_RenderFillRects(SDL_Renderer * renderer, + const SDL_Rect * rects, + int count); + +/** + * Copy a portion of the texture to the current rendering target. + * + * The texture is blended with the destination based on its blend mode set + * with SDL_SetTextureBlendMode(). + * + * The texture color is affected based on its color modulation set by + * SDL_SetTextureColorMod(). + * + * The texture alpha is affected based on its alpha modulation set by + * SDL_SetTextureAlphaMod(). + * + * \param renderer the rendering context + * \param texture the source texture + * \param srcrect the source SDL_Rect structure or NULL for the entire texture + * \param dstrect the destination SDL_Rect structure or NULL for the entire + * rendering target; the texture will be stretched to fill the + * given rectangle + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_RenderCopyEx + * \sa SDL_SetTextureAlphaMod + * \sa SDL_SetTextureBlendMode + * \sa SDL_SetTextureColorMod + */ +extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer, + SDL_Texture * texture, + const SDL_Rect * srcrect, + const SDL_Rect * dstrect); + +/** + * Copy a portion of the texture to the current rendering, with optional + * rotation and flipping. + * + * Copy a portion of the texture to the current rendering target, optionally + * rotating it by angle around the given center and also flipping it + * top-bottom and/or left-right. + * + * The texture is blended with the destination based on its blend mode set + * with SDL_SetTextureBlendMode(). + * + * The texture color is affected based on its color modulation set by + * SDL_SetTextureColorMod(). + * + * The texture alpha is affected based on its alpha modulation set by + * SDL_SetTextureAlphaMod(). + * + * \param renderer the rendering context + * \param texture the source texture + * \param srcrect the source SDL_Rect structure or NULL for the entire texture + * \param dstrect the destination SDL_Rect structure or NULL for the entire + * rendering target + * \param angle an angle in degrees that indicates the rotation that will be + * applied to dstrect, rotating it in a clockwise direction + * \param center a pointer to a point indicating the point around which + * dstrect will be rotated (if NULL, rotation will be done + * around `dstrect.w / 2`, `dstrect.h / 2`) + * \param flip a SDL_RendererFlip value stating which flipping actions should + * be performed on the texture + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_RenderCopy + * \sa SDL_SetTextureAlphaMod + * \sa SDL_SetTextureBlendMode + * \sa SDL_SetTextureColorMod + */ +extern DECLSPEC int SDLCALL SDL_RenderCopyEx(SDL_Renderer * renderer, + SDL_Texture * texture, + const SDL_Rect * srcrect, + const SDL_Rect * dstrect, + const double angle, + const SDL_Point *center, + const SDL_RendererFlip flip); + + +/** + * Draw a point on the current rendering target at subpixel precision. + * + * \param renderer The renderer which should draw a point. + * \param x The x coordinate of the point. + * \param y The y coordinate of the point. + * \return 0 on success, or -1 on error + * + * \since This function is available since SDL 2.0.10. + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawPointF(SDL_Renderer * renderer, + float x, float y); + +/** + * Draw multiple points on the current rendering target at subpixel precision. + * + * \param renderer The renderer which should draw multiple points. + * \param points The points to draw + * \param count The number of points to draw + * \return 0 on success, or -1 on error + * + * \since This function is available since SDL 2.0.10. + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawPointsF(SDL_Renderer * renderer, + const SDL_FPoint * points, + int count); + +/** + * Draw a line on the current rendering target at subpixel precision. + * + * \param renderer The renderer which should draw a line. + * \param x1 The x coordinate of the start point. + * \param y1 The y coordinate of the start point. + * \param x2 The x coordinate of the end point. + * \param y2 The y coordinate of the end point. + * \return 0 on success, or -1 on error + * + * \since This function is available since SDL 2.0.10. + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawLineF(SDL_Renderer * renderer, + float x1, float y1, float x2, float y2); + +/** + * Draw a series of connected lines on the current rendering target at + * subpixel precision. + * + * \param renderer The renderer which should draw multiple lines. + * \param points The points along the lines + * \param count The number of points, drawing count-1 lines + * \return 0 on success, or -1 on error + * + * \since This function is available since SDL 2.0.10. + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawLinesF(SDL_Renderer * renderer, + const SDL_FPoint * points, + int count); + +/** + * Draw a rectangle on the current rendering target at subpixel precision. + * + * \param renderer The renderer which should draw a rectangle. + * \param rect A pointer to the destination rectangle, or NULL to outline the + * entire rendering target. + * \return 0 on success, or -1 on error + * + * \since This function is available since SDL 2.0.10. + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawRectF(SDL_Renderer * renderer, + const SDL_FRect * rect); + +/** + * Draw some number of rectangles on the current rendering target at subpixel + * precision. + * + * \param renderer The renderer which should draw multiple rectangles. + * \param rects A pointer to an array of destination rectangles. + * \param count The number of rectangles. + * \return 0 on success, or -1 on error + * + * \since This function is available since SDL 2.0.10. + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawRectsF(SDL_Renderer * renderer, + const SDL_FRect * rects, + int count); + +/** + * Fill a rectangle on the current rendering target with the drawing color at + * subpixel precision. + * + * \param renderer The renderer which should fill a rectangle. + * \param rect A pointer to the destination rectangle, or NULL for the entire + * rendering target. + * \return 0 on success, or -1 on error + * + * \since This function is available since SDL 2.0.10. + */ +extern DECLSPEC int SDLCALL SDL_RenderFillRectF(SDL_Renderer * renderer, + const SDL_FRect * rect); + +/** + * Fill some number of rectangles on the current rendering target with the + * drawing color at subpixel precision. + * + * \param renderer The renderer which should fill multiple rectangles. + * \param rects A pointer to an array of destination rectangles. + * \param count The number of rectangles. + * \return 0 on success, or -1 on error + * + * \since This function is available since SDL 2.0.10. + */ +extern DECLSPEC int SDLCALL SDL_RenderFillRectsF(SDL_Renderer * renderer, + const SDL_FRect * rects, + int count); + +/** + * Copy a portion of the texture to the current rendering target at subpixel + * precision. + * + * \param renderer The renderer which should copy parts of a texture. + * \param texture The source texture. + * \param srcrect A pointer to the source rectangle, or NULL for the entire + * texture. + * \param dstrect A pointer to the destination rectangle, or NULL for the + * entire rendering target. + * \return 0 on success, or -1 on error + * + * \since This function is available since SDL 2.0.10. + */ +extern DECLSPEC int SDLCALL SDL_RenderCopyF(SDL_Renderer * renderer, + SDL_Texture * texture, + const SDL_Rect * srcrect, + const SDL_FRect * dstrect); + +/** + * Copy a portion of the source texture to the current rendering target, with + * rotation and flipping, at subpixel precision. + * + * \param renderer The renderer which should copy parts of a texture. + * \param texture The source texture. + * \param srcrect A pointer to the source rectangle, or NULL for the entire + * texture. + * \param dstrect A pointer to the destination rectangle, or NULL for the + * entire rendering target. + * \param angle An angle in degrees that indicates the rotation that will be + * applied to dstrect, rotating it in a clockwise direction + * \param center A pointer to a point indicating the point around which + * dstrect will be rotated (if NULL, rotation will be done + * around dstrect.w/2, dstrect.h/2). + * \param flip An SDL_RendererFlip value stating which flipping actions should + * be performed on the texture + * \return 0 on success, or -1 on error + * + * \since This function is available since SDL 2.0.10. + */ +extern DECLSPEC int SDLCALL SDL_RenderCopyExF(SDL_Renderer * renderer, + SDL_Texture * texture, + const SDL_Rect * srcrect, + const SDL_FRect * dstrect, + const double angle, + const SDL_FPoint *center, + const SDL_RendererFlip flip); + +/** + * Render a list of triangles, optionally using a texture and indices into the + * vertex array Color and alpha modulation is done per vertex + * (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored). + * + * \param renderer The rendering context. + * \param texture (optional) The SDL texture to use. + * \param vertices Vertices. + * \param num_vertices Number of vertices. + * \param indices (optional) An array of integer indices into the 'vertices' + * array, if NULL all vertices will be rendered in sequential + * order. + * \param num_indices Number of indices. + * \return 0 on success, or -1 if the operation is not supported + * + * \since This function is available since SDL 2.0.18. + * + * \sa SDL_RenderGeometryRaw + * \sa SDL_Vertex + */ +extern DECLSPEC int SDLCALL SDL_RenderGeometry(SDL_Renderer *renderer, + SDL_Texture *texture, + const SDL_Vertex *vertices, int num_vertices, + const int *indices, int num_indices); + +/** + * Render a list of triangles, optionally using a texture and indices into the + * vertex arrays Color and alpha modulation is done per vertex + * (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored). + * + * \param renderer The rendering context. + * \param texture (optional) The SDL texture to use. + * \param xy Vertex positions + * \param xy_stride Byte size to move from one element to the next element + * \param color Vertex colors (as SDL_Color) + * \param color_stride Byte size to move from one element to the next element + * \param uv Vertex normalized texture coordinates + * \param uv_stride Byte size to move from one element to the next element + * \param num_vertices Number of vertices. + * \param indices (optional) An array of indices into the 'vertices' arrays, + * if NULL all vertices will be rendered in sequential order. + * \param num_indices Number of indices. + * \param size_indices Index size: 1 (byte), 2 (short), 4 (int) + * \return 0 on success, or -1 if the operation is not supported + * + * \since This function is available since SDL 2.0.18. + * + * \sa SDL_RenderGeometry + * \sa SDL_Vertex + */ +extern DECLSPEC int SDLCALL SDL_RenderGeometryRaw(SDL_Renderer *renderer, + SDL_Texture *texture, + const float *xy, int xy_stride, + const SDL_Color *color, int color_stride, + const float *uv, int uv_stride, + int num_vertices, + const void *indices, int num_indices, int size_indices); + +/** + * Read pixels from the current rendering target to an array of pixels. + * + * **WARNING**: This is a very slow operation, and should not be used + * frequently. If you're using this on the main rendering target, it should be + * called after rendering and before SDL_RenderPresent(). + * + * `pitch` specifies the number of bytes between rows in the destination + * `pixels` data. This allows you to write to a subrectangle or have padded + * rows in the destination. Generally, `pitch` should equal the number of + * pixels per row in the `pixels` data times the number of bytes per pixel, + * but it might contain additional padding (for example, 24bit RGB Windows + * Bitmap data pads all rows to multiples of 4 bytes). + * + * \param renderer the rendering context + * \param rect an SDL_Rect structure representing the area to read, or NULL + * for the entire render target + * \param format an SDL_PixelFormatEnum value of the desired format of the + * pixel data, or 0 to use the format of the rendering target + * \param pixels a pointer to the pixel data to copy into + * \param pitch the pitch of the `pixels` parameter + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + */ +extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer, + const SDL_Rect * rect, + Uint32 format, + void *pixels, int pitch); + +/** + * Update the screen with any rendering performed since the previous call. + * + * SDL's rendering functions operate on a backbuffer; that is, calling a + * rendering function such as SDL_RenderDrawLine() does not directly put a + * line on the screen, but rather updates the backbuffer. As such, you compose + * your entire scene and *present* the composed backbuffer to the screen as a + * complete picture. + * + * Therefore, when using SDL's rendering API, one does all drawing intended + * for the frame, and then calls this function once per frame to present the + * final drawing to the user. + * + * The backbuffer should be considered invalidated after each present; do not + * assume that previous contents will exist between frames. You are strongly + * encouraged to call SDL_RenderClear() to initialize the backbuffer before + * starting each new frame's drawing, even if you plan to overwrite every + * pixel. + * + * \param renderer the rendering context + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_RenderClear + * \sa SDL_RenderDrawLine + * \sa SDL_RenderDrawLines + * \sa SDL_RenderDrawPoint + * \sa SDL_RenderDrawPoints + * \sa SDL_RenderDrawRect + * \sa SDL_RenderDrawRects + * \sa SDL_RenderFillRect + * \sa SDL_RenderFillRects + * \sa SDL_SetRenderDrawBlendMode + * \sa SDL_SetRenderDrawColor + */ +extern DECLSPEC void SDLCALL SDL_RenderPresent(SDL_Renderer * renderer); + +/** + * Destroy the specified texture. + * + * Passing NULL or an otherwise invalid texture will set the SDL error message + * to "Invalid texture". + * + * \param texture the texture to destroy + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateTexture + * \sa SDL_CreateTextureFromSurface + */ +extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture); + +/** + * Destroy the rendering context for a window and free associated textures. + * + * \param renderer the rendering context + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateRenderer + */ +extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer); + +/** + * Force the rendering context to flush any pending commands to the underlying + * rendering API. + * + * You do not need to (and in fact, shouldn't) call this function unless you + * are planning to call into OpenGL/Direct3D/Metal/whatever directly in + * addition to using an SDL_Renderer. + * + * This is for a very-specific case: if you are using SDL's render API, you + * asked for a specific renderer backend (OpenGL, Direct3D, etc), you set + * SDL_HINT_RENDER_BATCHING to "1", and you plan to make OpenGL/D3D/whatever + * calls in addition to SDL render API calls. If all of this applies, you + * should call SDL_RenderFlush() between calls to SDL's render API and the + * low-level API you're using in cooperation. + * + * In all other cases, you can ignore this function. This is only here to get + * maximum performance out of a specific situation. In all other cases, SDL + * will do the right thing, perhaps at a performance loss. + * + * This function is first available in SDL 2.0.10, and is not needed in 2.0.9 + * and earlier, as earlier versions did not queue rendering commands at all, + * instead flushing them to the OS immediately. + * + * \param renderer the rendering context + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.10. + */ +extern DECLSPEC int SDLCALL SDL_RenderFlush(SDL_Renderer * renderer); + + +/** + * Bind an OpenGL/ES/ES2 texture to the current context. + * + * This is for use with OpenGL instructions when rendering OpenGL primitives + * directly. + * + * If not NULL, `texw` and `texh` will be filled with the width and height + * values suitable for the provided texture. In most cases, both will be 1.0, + * however, on systems that support the GL_ARB_texture_rectangle extension, + * these values will actually be the pixel width and height used to create the + * texture, so this factor needs to be taken into account when providing + * texture coordinates to OpenGL. + * + * You need a renderer to create an SDL_Texture, therefore you can only use + * this function with an implicit OpenGL context from SDL_CreateRenderer(), + * not with your own OpenGL context. If you need control over your OpenGL + * context, you need to write your own texture-loading methods. + * + * Also note that SDL may upload RGB textures as BGR (or vice-versa), and + * re-order the color channels in the shaders phase, so the uploaded texture + * may have swapped color channels. + * + * \param texture the texture to bind to the current OpenGL/ES/ES2 context + * \param texw a pointer to a float value which will be filled with the + * texture width or NULL if you don't need that value + * \param texh a pointer to a float value which will be filled with the + * texture height or NULL if you don't need that value + * \returns 0 on success, or -1 if the operation is not supported; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GL_MakeCurrent + * \sa SDL_GL_UnbindTexture + */ +extern DECLSPEC int SDLCALL SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh); + +/** + * Unbind an OpenGL/ES/ES2 texture from the current context. + * + * See SDL_GL_BindTexture() for examples on how to use these functions + * + * \param texture the texture to unbind from the current OpenGL/ES/ES2 context + * \returns 0 on success, or -1 if the operation is not supported + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GL_BindTexture + * \sa SDL_GL_MakeCurrent + */ +extern DECLSPEC int SDLCALL SDL_GL_UnbindTexture(SDL_Texture *texture); + +/** + * Get the CAMetalLayer associated with the given Metal renderer. + * + * This function returns `void *`, so SDL doesn't have to include Metal's + * headers, but it can be safely cast to a `CAMetalLayer *`. + * + * \param renderer The renderer to query + * \returns a `CAMetalLayer *` on success, or NULL if the renderer isn't a + * Metal renderer + * + * \since This function is available since SDL 2.0.8. + * + * \sa SDL_RenderGetMetalCommandEncoder + */ +extern DECLSPEC void *SDLCALL SDL_RenderGetMetalLayer(SDL_Renderer * renderer); + +/** + * Get the Metal command encoder for the current frame + * + * This function returns `void *`, so SDL doesn't have to include Metal's + * headers, but it can be safely cast to an `id`. + * + * Note that as of SDL 2.0.18, this will return NULL if Metal refuses to give + * SDL a drawable to render to, which might happen if the window is + * hidden/minimized/offscreen. This doesn't apply to command encoders for + * render targets, just the window's backbacker. Check your return values! + * + * \param renderer The renderer to query + * \returns an `id` on success, or NULL if the + * renderer isn't a Metal renderer or there was an error. + * + * \since This function is available since SDL 2.0.8. + * + * \sa SDL_RenderGetMetalLayer + */ +extern DECLSPEC void *SDLCALL SDL_RenderGetMetalCommandEncoder(SDL_Renderer * renderer); + +/** + * Toggle VSync of the given renderer. + * + * \param renderer The renderer to toggle + * \param vsync 1 for on, 0 for off. All other values are reserved + * \returns a 0 int on success, or non-zero on failure + * + * \since This function is available since SDL 2.0.18. + */ +extern DECLSPEC int SDLCALL SDL_RenderSetVSync(SDL_Renderer* renderer, int vsync); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_render_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_revision.h b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_revision.h new file mode 100644 index 0000000000..9910dff49b --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_revision.h @@ -0,0 +1,2 @@ +#define SDL_REVISION "https://github.com/libsdl-org/SDL.git@53dea9830964eee8b5c2a7ee0a65d6e268dc78a1" +#define SDL_REVISION_NUMBER 0 diff --git a/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_rwops.h b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_rwops.h new file mode 100644 index 0000000000..99e373c8b5 --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_rwops.h @@ -0,0 +1,855 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2022 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_rwops.h + * + * This file provides a general interface for SDL to read and write + * data streams. It can easily be extended to files, memory, etc. + */ + +#ifndef SDL_rwops_h_ +#define SDL_rwops_h_ + +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* RWops Types */ +#define SDL_RWOPS_UNKNOWN 0U /**< Unknown stream type */ +#define SDL_RWOPS_WINFILE 1U /**< Win32 file */ +#define SDL_RWOPS_STDFILE 2U /**< Stdio file */ +#define SDL_RWOPS_JNIFILE 3U /**< Android asset */ +#define SDL_RWOPS_MEMORY 4U /**< Memory stream */ +#define SDL_RWOPS_MEMORY_RO 5U /**< Read-Only memory stream */ +#if defined(__VITA__) +#define SDL_RWOPS_VITAFILE 6U /**< Vita file */ +#endif + +/** + * This is the read/write operation structure -- very basic. + */ +typedef struct SDL_RWops +{ + /** + * Return the size of the file in this rwops, or -1 if unknown + */ + Sint64 (SDLCALL * size) (struct SDL_RWops * context); + + /** + * Seek to \c offset relative to \c whence, one of stdio's whence values: + * RW_SEEK_SET, RW_SEEK_CUR, RW_SEEK_END + * + * \return the final offset in the data stream, or -1 on error. + */ + Sint64 (SDLCALL * seek) (struct SDL_RWops * context, Sint64 offset, + int whence); + + /** + * Read up to \c maxnum objects each of size \c size from the data + * stream to the area pointed at by \c ptr. + * + * \return the number of objects read, or 0 at error or end of file. + */ + size_t (SDLCALL * read) (struct SDL_RWops * context, void *ptr, + size_t size, size_t maxnum); + + /** + * Write exactly \c num objects each of size \c size from the area + * pointed at by \c ptr to data stream. + * + * \return the number of objects written, or 0 at error or end of file. + */ + size_t (SDLCALL * write) (struct SDL_RWops * context, const void *ptr, + size_t size, size_t num); + + /** + * Close and free an allocated SDL_RWops structure. + * + * \return 0 if successful or -1 on write error when flushing data. + */ + int (SDLCALL * close) (struct SDL_RWops * context); + + Uint32 type; + union + { +#if defined(__ANDROID__) + struct + { + void *asset; + } androidio; +#elif defined(__WIN32__) + struct + { + SDL_bool append; + void *h; + struct + { + void *data; + size_t size; + size_t left; + } buffer; + } windowsio; +#elif defined(__VITA__) + struct + { + int h; + struct + { + void *data; + size_t size; + size_t left; + } buffer; + } vitaio; +#endif + +#ifdef HAVE_STDIO_H + struct + { + SDL_bool autoclose; + FILE *fp; + } stdio; +#endif + struct + { + Uint8 *base; + Uint8 *here; + Uint8 *stop; + } mem; + struct + { + void *data1; + void *data2; + } unknown; + } hidden; + +} SDL_RWops; + + +/** + * \name RWFrom functions + * + * Functions to create SDL_RWops structures from various data streams. + */ +/* @{ */ + +/** + * Use this function to create a new SDL_RWops structure for reading from + * and/or writing to a named file. + * + * The `mode` string is treated roughly the same as in a call to the C + * library's fopen(), even if SDL doesn't happen to use fopen() behind the + * scenes. + * + * Available `mode` strings: + * + * - "r": Open a file for reading. The file must exist. + * - "w": Create an empty file for writing. If a file with the same name + * already exists its content is erased and the file is treated as a new + * empty file. + * - "a": Append to a file. Writing operations append data at the end of the + * file. The file is created if it does not exist. + * - "r+": Open a file for update both reading and writing. The file must + * exist. + * - "w+": Create an empty file for both reading and writing. If a file with + * the same name already exists its content is erased and the file is + * treated as a new empty file. + * - "a+": Open a file for reading and appending. All writing operations are + * performed at the end of the file, protecting the previous content to be + * overwritten. You can reposition (fseek, rewind) the internal pointer to + * anywhere in the file for reading, but writing operations will move it + * back to the end of file. The file is created if it does not exist. + * + * **NOTE**: In order to open a file as a binary file, a "b" character has to + * be included in the `mode` string. This additional "b" character can either + * be appended at the end of the string (thus making the following compound + * modes: "rb", "wb", "ab", "r+b", "w+b", "a+b") or be inserted between the + * letter and the "+" sign for the mixed modes ("rb+", "wb+", "ab+"). + * Additional characters may follow the sequence, although they should have no + * effect. For example, "t" is sometimes appended to make explicit the file is + * a text file. + * + * This function supports Unicode filenames, but they must be encoded in UTF-8 + * format, regardless of the underlying operating system. + * + * As a fallback, SDL_RWFromFile() will transparently open a matching filename + * in an Android app's `assets`. + * + * Closing the SDL_RWops will close the file handle SDL is holding internally. + * + * \param file a UTF-8 string representing the filename to open + * \param mode an ASCII string representing the mode to be used for opening + * the file. + * \returns a pointer to the SDL_RWops structure that is created, or NULL on + * failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_RWclose + * \sa SDL_RWFromConstMem + * \sa SDL_RWFromFP + * \sa SDL_RWFromMem + * \sa SDL_RWread + * \sa SDL_RWseek + * \sa SDL_RWtell + * \sa SDL_RWwrite + */ +extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFile(const char *file, + const char *mode); + +#ifdef HAVE_STDIO_H + +extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFP(FILE * fp, SDL_bool autoclose); + +#else + +/** + * Use this function to create an SDL_RWops structure from a standard I/O file + * pointer (stdio.h's `FILE*`). + * + * This function is not available on Windows, since files opened in an + * application on that platform cannot be used by a dynamically linked + * library. + * + * On some platforms, the first parameter is a `void*`, on others, it's a + * `FILE*`, depending on what system headers are available to SDL. It is + * always intended to be the `FILE*` type from the C runtime's stdio.h. + * + * \param fp the `FILE*` that feeds the SDL_RWops stream + * \param autoclose SDL_TRUE to close the `FILE*` when closing the SDL_RWops, + * SDL_FALSE to leave the `FILE*` open when the RWops is + * closed + * \returns a pointer to the SDL_RWops structure that is created, or NULL on + * failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_RWclose + * \sa SDL_RWFromConstMem + * \sa SDL_RWFromFile + * \sa SDL_RWFromMem + * \sa SDL_RWread + * \sa SDL_RWseek + * \sa SDL_RWtell + * \sa SDL_RWwrite + */ +extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFP(void * fp, + SDL_bool autoclose); +#endif + +/** + * Use this function to prepare a read-write memory buffer for use with + * SDL_RWops. + * + * This function sets up an SDL_RWops struct based on a memory area of a + * certain size, for both read and write access. + * + * This memory buffer is not copied by the RWops; the pointer you provide must + * remain valid until you close the stream. Closing the stream will not free + * the original buffer. + * + * If you need to make sure the RWops never writes to the memory buffer, you + * should use SDL_RWFromConstMem() with a read-only buffer of memory instead. + * + * \param mem a pointer to a buffer to feed an SDL_RWops stream + * \param size the buffer size, in bytes + * \returns a pointer to a new SDL_RWops structure, or NULL if it fails; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_RWclose + * \sa SDL_RWFromConstMem + * \sa SDL_RWFromFile + * \sa SDL_RWFromFP + * \sa SDL_RWFromMem + * \sa SDL_RWread + * \sa SDL_RWseek + * \sa SDL_RWtell + * \sa SDL_RWwrite + */ +extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromMem(void *mem, int size); + +/** + * Use this function to prepare a read-only memory buffer for use with RWops. + * + * This function sets up an SDL_RWops struct based on a memory area of a + * certain size. It assumes the memory area is not writable. + * + * Attempting to write to this RWops stream will report an error without + * writing to the memory buffer. + * + * This memory buffer is not copied by the RWops; the pointer you provide must + * remain valid until you close the stream. Closing the stream will not free + * the original buffer. + * + * If you need to write to a memory buffer, you should use SDL_RWFromMem() + * with a writable buffer of memory instead. + * + * \param mem a pointer to a read-only buffer to feed an SDL_RWops stream + * \param size the buffer size, in bytes + * \returns a pointer to a new SDL_RWops structure, or NULL if it fails; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_RWclose + * \sa SDL_RWFromConstMem + * \sa SDL_RWFromFile + * \sa SDL_RWFromFP + * \sa SDL_RWFromMem + * \sa SDL_RWread + * \sa SDL_RWseek + * \sa SDL_RWtell + */ +extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromConstMem(const void *mem, + int size); + +/* @} *//* RWFrom functions */ + + +/** + * Use this function to allocate an empty, unpopulated SDL_RWops structure. + * + * Applications do not need to use this function unless they are providing + * their own SDL_RWops implementation. If you just need a SDL_RWops to + * read/write a common data source, you should use the built-in + * implementations in SDL, like SDL_RWFromFile() or SDL_RWFromMem(), etc. + * + * You must free the returned pointer with SDL_FreeRW(). Depending on your + * operating system and compiler, there may be a difference between the + * malloc() and free() your program uses and the versions SDL calls + * internally. Trying to mix the two can cause crashing such as segmentation + * faults. Since all SDL_RWops must free themselves when their **close** + * method is called, all SDL_RWops must be allocated through this function, so + * they can all be freed correctly with SDL_FreeRW(). + * + * \returns a pointer to the allocated memory on success, or NULL on failure; + * call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_FreeRW + */ +extern DECLSPEC SDL_RWops *SDLCALL SDL_AllocRW(void); + +/** + * Use this function to free an SDL_RWops structure allocated by + * SDL_AllocRW(). + * + * Applications do not need to use this function unless they are providing + * their own SDL_RWops implementation. If you just need a SDL_RWops to + * read/write a common data source, you should use the built-in + * implementations in SDL, like SDL_RWFromFile() or SDL_RWFromMem(), etc, and + * call the **close** method on those SDL_RWops pointers when you are done + * with them. + * + * Only use SDL_FreeRW() on pointers returned by SDL_AllocRW(). The pointer is + * invalid as soon as this function returns. Any extra memory allocated during + * creation of the SDL_RWops is not freed by SDL_FreeRW(); the programmer must + * be responsible for managing that memory in their **close** method. + * + * \param area the SDL_RWops structure to be freed + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_AllocRW + */ +extern DECLSPEC void SDLCALL SDL_FreeRW(SDL_RWops * area); + +#define RW_SEEK_SET 0 /**< Seek from the beginning of data */ +#define RW_SEEK_CUR 1 /**< Seek relative to current read point */ +#define RW_SEEK_END 2 /**< Seek relative to the end of data */ + +/** + * Use this function to get the size of the data stream in an SDL_RWops. + * + * Prior to SDL 2.0.10, this function was a macro. + * + * \param context the SDL_RWops to get the size of the data stream from + * \returns the size of the data stream in the SDL_RWops on success, -1 if + * unknown or a negative error code on failure; call SDL_GetError() + * for more information. + * + * \since This function is available since SDL 2.0.10. + */ +extern DECLSPEC Sint64 SDLCALL SDL_RWsize(SDL_RWops *context); + +/** + * Seek within an SDL_RWops data stream. + * + * This function seeks to byte `offset`, relative to `whence`. + * + * `whence` may be any of the following values: + * + * - `RW_SEEK_SET`: seek from the beginning of data + * - `RW_SEEK_CUR`: seek relative to current read point + * - `RW_SEEK_END`: seek relative to the end of data + * + * If this stream can not seek, it will return -1. + * + * SDL_RWseek() is actually a wrapper function that calls the SDL_RWops's + * `seek` method appropriately, to simplify application development. + * + * Prior to SDL 2.0.10, this function was a macro. + * + * \param context a pointer to an SDL_RWops structure + * \param offset an offset in bytes, relative to **whence** location; can be + * negative + * \param whence any of `RW_SEEK_SET`, `RW_SEEK_CUR`, `RW_SEEK_END` + * \returns the final offset in the data stream after the seek or -1 on error. + * + * \since This function is available since SDL 2.0.10. + * + * \sa SDL_RWclose + * \sa SDL_RWFromConstMem + * \sa SDL_RWFromFile + * \sa SDL_RWFromFP + * \sa SDL_RWFromMem + * \sa SDL_RWread + * \sa SDL_RWtell + * \sa SDL_RWwrite + */ +extern DECLSPEC Sint64 SDLCALL SDL_RWseek(SDL_RWops *context, + Sint64 offset, int whence); + +/** + * Determine the current read/write offset in an SDL_RWops data stream. + * + * SDL_RWtell is actually a wrapper function that calls the SDL_RWops's `seek` + * method, with an offset of 0 bytes from `RW_SEEK_CUR`, to simplify + * application development. + * + * Prior to SDL 2.0.10, this function was a macro. + * + * \param context a SDL_RWops data stream object from which to get the current + * offset + * \returns the current offset in the stream, or -1 if the information can not + * be determined. + * + * \since This function is available since SDL 2.0.10. + * + * \sa SDL_RWclose + * \sa SDL_RWFromConstMem + * \sa SDL_RWFromFile + * \sa SDL_RWFromFP + * \sa SDL_RWFromMem + * \sa SDL_RWread + * \sa SDL_RWseek + * \sa SDL_RWwrite + */ +extern DECLSPEC Sint64 SDLCALL SDL_RWtell(SDL_RWops *context); + +/** + * Read from a data source. + * + * This function reads up to `maxnum` objects each of size `size` from the + * data source to the area pointed at by `ptr`. This function may read less + * objects than requested. It will return zero when there has been an error or + * the data stream is completely read. + * + * SDL_RWread() is actually a function wrapper that calls the SDL_RWops's + * `read` method appropriately, to simplify application development. + * + * Prior to SDL 2.0.10, this function was a macro. + * + * \param context a pointer to an SDL_RWops structure + * \param ptr a pointer to a buffer to read data into + * \param size the size of each object to read, in bytes + * \param maxnum the maximum number of objects to be read + * \returns the number of objects read, or 0 at error or end of file; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.10. + * + * \sa SDL_RWclose + * \sa SDL_RWFromConstMem + * \sa SDL_RWFromFile + * \sa SDL_RWFromFP + * \sa SDL_RWFromMem + * \sa SDL_RWseek + * \sa SDL_RWwrite + */ +extern DECLSPEC size_t SDLCALL SDL_RWread(SDL_RWops *context, + void *ptr, size_t size, + size_t maxnum); + +/** + * Write to an SDL_RWops data stream. + * + * This function writes exactly `num` objects each of size `size` from the + * area pointed at by `ptr` to the stream. If this fails for any reason, it'll + * return less than `num` to demonstrate how far the write progressed. On + * success, it returns `num`. + * + * SDL_RWwrite is actually a function wrapper that calls the SDL_RWops's + * `write` method appropriately, to simplify application development. + * + * Prior to SDL 2.0.10, this function was a macro. + * + * \param context a pointer to an SDL_RWops structure + * \param ptr a pointer to a buffer containing data to write + * \param size the size of an object to write, in bytes + * \param num the number of objects to write + * \returns the number of objects written, which will be less than **num** on + * error; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.10. + * + * \sa SDL_RWclose + * \sa SDL_RWFromConstMem + * \sa SDL_RWFromFile + * \sa SDL_RWFromFP + * \sa SDL_RWFromMem + * \sa SDL_RWread + * \sa SDL_RWseek + */ +extern DECLSPEC size_t SDLCALL SDL_RWwrite(SDL_RWops *context, + const void *ptr, size_t size, + size_t num); + +/** + * Close and free an allocated SDL_RWops structure. + * + * SDL_RWclose() closes and cleans up the SDL_RWops stream. It releases any + * resources used by the stream and frees the SDL_RWops itself with + * SDL_FreeRW(). This returns 0 on success, or -1 if the stream failed to + * flush to its output (e.g. to disk). + * + * Note that if this fails to flush the stream to disk, this function reports + * an error, but the SDL_RWops is still invalid once this function returns. + * + * Prior to SDL 2.0.10, this function was a macro. + * + * \param context SDL_RWops structure to close + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.10. + * + * \sa SDL_RWFromConstMem + * \sa SDL_RWFromFile + * \sa SDL_RWFromFP + * \sa SDL_RWFromMem + * \sa SDL_RWread + * \sa SDL_RWseek + * \sa SDL_RWwrite + */ +extern DECLSPEC int SDLCALL SDL_RWclose(SDL_RWops *context); + +/** + * Load all the data from an SDL data stream. + * + * The data is allocated with a zero byte at the end (null terminated) for + * convenience. This extra byte is not included in the value reported via + * `datasize`. + * + * The data should be freed with SDL_free(). + * + * \param src the SDL_RWops to read all available data from + * \param datasize if not NULL, will store the number of bytes read + * \param freesrc if non-zero, calls SDL_RWclose() on `src` before returning + * \returns the data, or NULL if there was an error. + * + * \since This function is available since SDL 2.0.6. + */ +extern DECLSPEC void *SDLCALL SDL_LoadFile_RW(SDL_RWops *src, + size_t *datasize, + int freesrc); + +/** + * Load all the data from a file path. + * + * The data is allocated with a zero byte at the end (null terminated) for + * convenience. This extra byte is not included in the value reported via + * `datasize`. + * + * The data should be freed with SDL_free(). + * + * Prior to SDL 2.0.10, this function was a macro wrapping around + * SDL_LoadFile_RW. + * + * \param file the path to read all available data from + * \param datasize if not NULL, will store the number of bytes read + * \returns the data, or NULL if there was an error. + * + * \since This function is available since SDL 2.0.10. + */ +extern DECLSPEC void *SDLCALL SDL_LoadFile(const char *file, size_t *datasize); + +/** + * \name Read endian functions + * + * Read an item of the specified endianness and return in native format. + */ +/* @{ */ + +/** + * Use this function to read a byte from an SDL_RWops. + * + * \param src the SDL_RWops to read from + * \returns the read byte on success or 0 on failure; call SDL_GetError() for + * more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_WriteU8 + */ +extern DECLSPEC Uint8 SDLCALL SDL_ReadU8(SDL_RWops * src); + +/** + * Use this function to read 16 bits of little-endian data from an SDL_RWops + * and return in native format. + * + * SDL byteswaps the data only if necessary, so the data returned will be in + * the native byte order. + * + * \param src the stream from which to read data + * \returns 16 bits of data in the native byte order of the platform. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_ReadBE16 + */ +extern DECLSPEC Uint16 SDLCALL SDL_ReadLE16(SDL_RWops * src); + +/** + * Use this function to read 16 bits of big-endian data from an SDL_RWops and + * return in native format. + * + * SDL byteswaps the data only if necessary, so the data returned will be in + * the native byte order. + * + * \param src the stream from which to read data + * \returns 16 bits of data in the native byte order of the platform. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_ReadLE16 + */ +extern DECLSPEC Uint16 SDLCALL SDL_ReadBE16(SDL_RWops * src); + +/** + * Use this function to read 32 bits of little-endian data from an SDL_RWops + * and return in native format. + * + * SDL byteswaps the data only if necessary, so the data returned will be in + * the native byte order. + * + * \param src the stream from which to read data + * \returns 32 bits of data in the native byte order of the platform. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_ReadBE32 + */ +extern DECLSPEC Uint32 SDLCALL SDL_ReadLE32(SDL_RWops * src); + +/** + * Use this function to read 32 bits of big-endian data from an SDL_RWops and + * return in native format. + * + * SDL byteswaps the data only if necessary, so the data returned will be in + * the native byte order. + * + * \param src the stream from which to read data + * \returns 32 bits of data in the native byte order of the platform. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_ReadLE32 + */ +extern DECLSPEC Uint32 SDLCALL SDL_ReadBE32(SDL_RWops * src); + +/** + * Use this function to read 64 bits of little-endian data from an SDL_RWops + * and return in native format. + * + * SDL byteswaps the data only if necessary, so the data returned will be in + * the native byte order. + * + * \param src the stream from which to read data + * \returns 64 bits of data in the native byte order of the platform. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_ReadBE64 + */ +extern DECLSPEC Uint64 SDLCALL SDL_ReadLE64(SDL_RWops * src); + +/** + * Use this function to read 64 bits of big-endian data from an SDL_RWops and + * return in native format. + * + * SDL byteswaps the data only if necessary, so the data returned will be in + * the native byte order. + * + * \param src the stream from which to read data + * \returns 64 bits of data in the native byte order of the platform. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_ReadLE64 + */ +extern DECLSPEC Uint64 SDLCALL SDL_ReadBE64(SDL_RWops * src); +/* @} *//* Read endian functions */ + +/** + * \name Write endian functions + * + * Write an item of native format to the specified endianness. + */ +/* @{ */ + +/** + * Use this function to write a byte to an SDL_RWops. + * + * \param dst the SDL_RWops to write to + * \param value the byte value to write + * \returns 1 on success or 0 on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_ReadU8 + */ +extern DECLSPEC size_t SDLCALL SDL_WriteU8(SDL_RWops * dst, Uint8 value); + +/** + * Use this function to write 16 bits in native format to a SDL_RWops as + * little-endian data. + * + * SDL byteswaps the data only if necessary, so the application always + * specifies native format, and the data written will be in little-endian + * format. + * + * \param dst the stream to which data will be written + * \param value the data to be written, in native format + * \returns 1 on successful write, 0 on error. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_WriteBE16 + */ +extern DECLSPEC size_t SDLCALL SDL_WriteLE16(SDL_RWops * dst, Uint16 value); + +/** + * Use this function to write 16 bits in native format to a SDL_RWops as + * big-endian data. + * + * SDL byteswaps the data only if necessary, so the application always + * specifies native format, and the data written will be in big-endian format. + * + * \param dst the stream to which data will be written + * \param value the data to be written, in native format + * \returns 1 on successful write, 0 on error. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_WriteLE16 + */ +extern DECLSPEC size_t SDLCALL SDL_WriteBE16(SDL_RWops * dst, Uint16 value); + +/** + * Use this function to write 32 bits in native format to a SDL_RWops as + * little-endian data. + * + * SDL byteswaps the data only if necessary, so the application always + * specifies native format, and the data written will be in little-endian + * format. + * + * \param dst the stream to which data will be written + * \param value the data to be written, in native format + * \returns 1 on successful write, 0 on error. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_WriteBE32 + */ +extern DECLSPEC size_t SDLCALL SDL_WriteLE32(SDL_RWops * dst, Uint32 value); + +/** + * Use this function to write 32 bits in native format to a SDL_RWops as + * big-endian data. + * + * SDL byteswaps the data only if necessary, so the application always + * specifies native format, and the data written will be in big-endian format. + * + * \param dst the stream to which data will be written + * \param value the data to be written, in native format + * \returns 1 on successful write, 0 on error. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_WriteLE32 + */ +extern DECLSPEC size_t SDLCALL SDL_WriteBE32(SDL_RWops * dst, Uint32 value); + +/** + * Use this function to write 64 bits in native format to a SDL_RWops as + * little-endian data. + * + * SDL byteswaps the data only if necessary, so the application always + * specifies native format, and the data written will be in little-endian + * format. + * + * \param dst the stream to which data will be written + * \param value the data to be written, in native format + * \returns 1 on successful write, 0 on error. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_WriteBE64 + */ +extern DECLSPEC size_t SDLCALL SDL_WriteLE64(SDL_RWops * dst, Uint64 value); + +/** + * Use this function to write 64 bits in native format to a SDL_RWops as + * big-endian data. + * + * SDL byteswaps the data only if necessary, so the application always + * specifies native format, and the data written will be in big-endian format. + * + * \param dst the stream to which data will be written + * \param value the data to be written, in native format + * \returns 1 on successful write, 0 on error. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_WriteLE64 + */ +extern DECLSPEC size_t SDLCALL SDL_WriteBE64(SDL_RWops * dst, Uint64 value); +/* @} *//* Write endian functions */ + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_rwops_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_scancode.h b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_scancode.h new file mode 100644 index 0000000000..9dd3af7ba6 --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_scancode.h @@ -0,0 +1,413 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2022 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_scancode.h + * + * Defines keyboard scancodes. + */ + +#ifndef SDL_scancode_h_ +#define SDL_scancode_h_ + +#include + +/** + * \brief The SDL keyboard scancode representation. + * + * Values of this type are used to represent keyboard keys, among other places + * in the \link SDL_Keysym::scancode key.keysym.scancode \endlink field of the + * SDL_Event structure. + * + * The values in this enumeration are based on the USB usage page standard: + * https://www.usb.org/sites/default/files/documents/hut1_12v2.pdf + */ +typedef enum +{ + SDL_SCANCODE_UNKNOWN = 0, + + /** + * \name Usage page 0x07 + * + * These values are from usage page 0x07 (USB keyboard page). + */ + /* @{ */ + + SDL_SCANCODE_A = 4, + SDL_SCANCODE_B = 5, + SDL_SCANCODE_C = 6, + SDL_SCANCODE_D = 7, + SDL_SCANCODE_E = 8, + SDL_SCANCODE_F = 9, + SDL_SCANCODE_G = 10, + SDL_SCANCODE_H = 11, + SDL_SCANCODE_I = 12, + SDL_SCANCODE_J = 13, + SDL_SCANCODE_K = 14, + SDL_SCANCODE_L = 15, + SDL_SCANCODE_M = 16, + SDL_SCANCODE_N = 17, + SDL_SCANCODE_O = 18, + SDL_SCANCODE_P = 19, + SDL_SCANCODE_Q = 20, + SDL_SCANCODE_R = 21, + SDL_SCANCODE_S = 22, + SDL_SCANCODE_T = 23, + SDL_SCANCODE_U = 24, + SDL_SCANCODE_V = 25, + SDL_SCANCODE_W = 26, + SDL_SCANCODE_X = 27, + SDL_SCANCODE_Y = 28, + SDL_SCANCODE_Z = 29, + + SDL_SCANCODE_1 = 30, + SDL_SCANCODE_2 = 31, + SDL_SCANCODE_3 = 32, + SDL_SCANCODE_4 = 33, + SDL_SCANCODE_5 = 34, + SDL_SCANCODE_6 = 35, + SDL_SCANCODE_7 = 36, + SDL_SCANCODE_8 = 37, + SDL_SCANCODE_9 = 38, + SDL_SCANCODE_0 = 39, + + SDL_SCANCODE_RETURN = 40, + SDL_SCANCODE_ESCAPE = 41, + SDL_SCANCODE_BACKSPACE = 42, + SDL_SCANCODE_TAB = 43, + SDL_SCANCODE_SPACE = 44, + + SDL_SCANCODE_MINUS = 45, + SDL_SCANCODE_EQUALS = 46, + SDL_SCANCODE_LEFTBRACKET = 47, + SDL_SCANCODE_RIGHTBRACKET = 48, + SDL_SCANCODE_BACKSLASH = 49, /**< Located at the lower left of the return + * key on ISO keyboards and at the right end + * of the QWERTY row on ANSI keyboards. + * Produces REVERSE SOLIDUS (backslash) and + * VERTICAL LINE in a US layout, REVERSE + * SOLIDUS and VERTICAL LINE in a UK Mac + * layout, NUMBER SIGN and TILDE in a UK + * Windows layout, DOLLAR SIGN and POUND SIGN + * in a Swiss German layout, NUMBER SIGN and + * APOSTROPHE in a German layout, GRAVE + * ACCENT and POUND SIGN in a French Mac + * layout, and ASTERISK and MICRO SIGN in a + * French Windows layout. + */ + SDL_SCANCODE_NONUSHASH = 50, /**< ISO USB keyboards actually use this code + * instead of 49 for the same key, but all + * OSes I've seen treat the two codes + * identically. So, as an implementor, unless + * your keyboard generates both of those + * codes and your OS treats them differently, + * you should generate SDL_SCANCODE_BACKSLASH + * instead of this code. As a user, you + * should not rely on this code because SDL + * will never generate it with most (all?) + * keyboards. + */ + SDL_SCANCODE_SEMICOLON = 51, + SDL_SCANCODE_APOSTROPHE = 52, + SDL_SCANCODE_GRAVE = 53, /**< Located in the top left corner (on both ANSI + * and ISO keyboards). Produces GRAVE ACCENT and + * TILDE in a US Windows layout and in US and UK + * Mac layouts on ANSI keyboards, GRAVE ACCENT + * and NOT SIGN in a UK Windows layout, SECTION + * SIGN and PLUS-MINUS SIGN in US and UK Mac + * layouts on ISO keyboards, SECTION SIGN and + * DEGREE SIGN in a Swiss German layout (Mac: + * only on ISO keyboards), CIRCUMFLEX ACCENT and + * DEGREE SIGN in a German layout (Mac: only on + * ISO keyboards), SUPERSCRIPT TWO and TILDE in a + * French Windows layout, COMMERCIAL AT and + * NUMBER SIGN in a French Mac layout on ISO + * keyboards, and LESS-THAN SIGN and GREATER-THAN + * SIGN in a Swiss German, German, or French Mac + * layout on ANSI keyboards. + */ + SDL_SCANCODE_COMMA = 54, + SDL_SCANCODE_PERIOD = 55, + SDL_SCANCODE_SLASH = 56, + + SDL_SCANCODE_CAPSLOCK = 57, + + SDL_SCANCODE_F1 = 58, + SDL_SCANCODE_F2 = 59, + SDL_SCANCODE_F3 = 60, + SDL_SCANCODE_F4 = 61, + SDL_SCANCODE_F5 = 62, + SDL_SCANCODE_F6 = 63, + SDL_SCANCODE_F7 = 64, + SDL_SCANCODE_F8 = 65, + SDL_SCANCODE_F9 = 66, + SDL_SCANCODE_F10 = 67, + SDL_SCANCODE_F11 = 68, + SDL_SCANCODE_F12 = 69, + + SDL_SCANCODE_PRINTSCREEN = 70, + SDL_SCANCODE_SCROLLLOCK = 71, + SDL_SCANCODE_PAUSE = 72, + SDL_SCANCODE_INSERT = 73, /**< insert on PC, help on some Mac keyboards (but + does send code 73, not 117) */ + SDL_SCANCODE_HOME = 74, + SDL_SCANCODE_PAGEUP = 75, + SDL_SCANCODE_DELETE = 76, + SDL_SCANCODE_END = 77, + SDL_SCANCODE_PAGEDOWN = 78, + SDL_SCANCODE_RIGHT = 79, + SDL_SCANCODE_LEFT = 80, + SDL_SCANCODE_DOWN = 81, + SDL_SCANCODE_UP = 82, + + SDL_SCANCODE_NUMLOCKCLEAR = 83, /**< num lock on PC, clear on Mac keyboards + */ + SDL_SCANCODE_KP_DIVIDE = 84, + SDL_SCANCODE_KP_MULTIPLY = 85, + SDL_SCANCODE_KP_MINUS = 86, + SDL_SCANCODE_KP_PLUS = 87, + SDL_SCANCODE_KP_ENTER = 88, + SDL_SCANCODE_KP_1 = 89, + SDL_SCANCODE_KP_2 = 90, + SDL_SCANCODE_KP_3 = 91, + SDL_SCANCODE_KP_4 = 92, + SDL_SCANCODE_KP_5 = 93, + SDL_SCANCODE_KP_6 = 94, + SDL_SCANCODE_KP_7 = 95, + SDL_SCANCODE_KP_8 = 96, + SDL_SCANCODE_KP_9 = 97, + SDL_SCANCODE_KP_0 = 98, + SDL_SCANCODE_KP_PERIOD = 99, + + SDL_SCANCODE_NONUSBACKSLASH = 100, /**< This is the additional key that ISO + * keyboards have over ANSI ones, + * located between left shift and Y. + * Produces GRAVE ACCENT and TILDE in a + * US or UK Mac layout, REVERSE SOLIDUS + * (backslash) and VERTICAL LINE in a + * US or UK Windows layout, and + * LESS-THAN SIGN and GREATER-THAN SIGN + * in a Swiss German, German, or French + * layout. */ + SDL_SCANCODE_APPLICATION = 101, /**< windows contextual menu, compose */ + SDL_SCANCODE_POWER = 102, /**< The USB document says this is a status flag, + * not a physical key - but some Mac keyboards + * do have a power key. */ + SDL_SCANCODE_KP_EQUALS = 103, + SDL_SCANCODE_F13 = 104, + SDL_SCANCODE_F14 = 105, + SDL_SCANCODE_F15 = 106, + SDL_SCANCODE_F16 = 107, + SDL_SCANCODE_F17 = 108, + SDL_SCANCODE_F18 = 109, + SDL_SCANCODE_F19 = 110, + SDL_SCANCODE_F20 = 111, + SDL_SCANCODE_F21 = 112, + SDL_SCANCODE_F22 = 113, + SDL_SCANCODE_F23 = 114, + SDL_SCANCODE_F24 = 115, + SDL_SCANCODE_EXECUTE = 116, + SDL_SCANCODE_HELP = 117, + SDL_SCANCODE_MENU = 118, + SDL_SCANCODE_SELECT = 119, + SDL_SCANCODE_STOP = 120, + SDL_SCANCODE_AGAIN = 121, /**< redo */ + SDL_SCANCODE_UNDO = 122, + SDL_SCANCODE_CUT = 123, + SDL_SCANCODE_COPY = 124, + SDL_SCANCODE_PASTE = 125, + SDL_SCANCODE_FIND = 126, + SDL_SCANCODE_MUTE = 127, + SDL_SCANCODE_VOLUMEUP = 128, + SDL_SCANCODE_VOLUMEDOWN = 129, +/* not sure whether there's a reason to enable these */ +/* SDL_SCANCODE_LOCKINGCAPSLOCK = 130, */ +/* SDL_SCANCODE_LOCKINGNUMLOCK = 131, */ +/* SDL_SCANCODE_LOCKINGSCROLLLOCK = 132, */ + SDL_SCANCODE_KP_COMMA = 133, + SDL_SCANCODE_KP_EQUALSAS400 = 134, + + SDL_SCANCODE_INTERNATIONAL1 = 135, /**< used on Asian keyboards, see + footnotes in USB doc */ + SDL_SCANCODE_INTERNATIONAL2 = 136, + SDL_SCANCODE_INTERNATIONAL3 = 137, /**< Yen */ + SDL_SCANCODE_INTERNATIONAL4 = 138, + SDL_SCANCODE_INTERNATIONAL5 = 139, + SDL_SCANCODE_INTERNATIONAL6 = 140, + SDL_SCANCODE_INTERNATIONAL7 = 141, + SDL_SCANCODE_INTERNATIONAL8 = 142, + SDL_SCANCODE_INTERNATIONAL9 = 143, + SDL_SCANCODE_LANG1 = 144, /**< Hangul/English toggle */ + SDL_SCANCODE_LANG2 = 145, /**< Hanja conversion */ + SDL_SCANCODE_LANG3 = 146, /**< Katakana */ + SDL_SCANCODE_LANG4 = 147, /**< Hiragana */ + SDL_SCANCODE_LANG5 = 148, /**< Zenkaku/Hankaku */ + SDL_SCANCODE_LANG6 = 149, /**< reserved */ + SDL_SCANCODE_LANG7 = 150, /**< reserved */ + SDL_SCANCODE_LANG8 = 151, /**< reserved */ + SDL_SCANCODE_LANG9 = 152, /**< reserved */ + + SDL_SCANCODE_ALTERASE = 153, /**< Erase-Eaze */ + SDL_SCANCODE_SYSREQ = 154, + SDL_SCANCODE_CANCEL = 155, + SDL_SCANCODE_CLEAR = 156, + SDL_SCANCODE_PRIOR = 157, + SDL_SCANCODE_RETURN2 = 158, + SDL_SCANCODE_SEPARATOR = 159, + SDL_SCANCODE_OUT = 160, + SDL_SCANCODE_OPER = 161, + SDL_SCANCODE_CLEARAGAIN = 162, + SDL_SCANCODE_CRSEL = 163, + SDL_SCANCODE_EXSEL = 164, + + SDL_SCANCODE_KP_00 = 176, + SDL_SCANCODE_KP_000 = 177, + SDL_SCANCODE_THOUSANDSSEPARATOR = 178, + SDL_SCANCODE_DECIMALSEPARATOR = 179, + SDL_SCANCODE_CURRENCYUNIT = 180, + SDL_SCANCODE_CURRENCYSUBUNIT = 181, + SDL_SCANCODE_KP_LEFTPAREN = 182, + SDL_SCANCODE_KP_RIGHTPAREN = 183, + SDL_SCANCODE_KP_LEFTBRACE = 184, + SDL_SCANCODE_KP_RIGHTBRACE = 185, + SDL_SCANCODE_KP_TAB = 186, + SDL_SCANCODE_KP_BACKSPACE = 187, + SDL_SCANCODE_KP_A = 188, + SDL_SCANCODE_KP_B = 189, + SDL_SCANCODE_KP_C = 190, + SDL_SCANCODE_KP_D = 191, + SDL_SCANCODE_KP_E = 192, + SDL_SCANCODE_KP_F = 193, + SDL_SCANCODE_KP_XOR = 194, + SDL_SCANCODE_KP_POWER = 195, + SDL_SCANCODE_KP_PERCENT = 196, + SDL_SCANCODE_KP_LESS = 197, + SDL_SCANCODE_KP_GREATER = 198, + SDL_SCANCODE_KP_AMPERSAND = 199, + SDL_SCANCODE_KP_DBLAMPERSAND = 200, + SDL_SCANCODE_KP_VERTICALBAR = 201, + SDL_SCANCODE_KP_DBLVERTICALBAR = 202, + SDL_SCANCODE_KP_COLON = 203, + SDL_SCANCODE_KP_HASH = 204, + SDL_SCANCODE_KP_SPACE = 205, + SDL_SCANCODE_KP_AT = 206, + SDL_SCANCODE_KP_EXCLAM = 207, + SDL_SCANCODE_KP_MEMSTORE = 208, + SDL_SCANCODE_KP_MEMRECALL = 209, + SDL_SCANCODE_KP_MEMCLEAR = 210, + SDL_SCANCODE_KP_MEMADD = 211, + SDL_SCANCODE_KP_MEMSUBTRACT = 212, + SDL_SCANCODE_KP_MEMMULTIPLY = 213, + SDL_SCANCODE_KP_MEMDIVIDE = 214, + SDL_SCANCODE_KP_PLUSMINUS = 215, + SDL_SCANCODE_KP_CLEAR = 216, + SDL_SCANCODE_KP_CLEARENTRY = 217, + SDL_SCANCODE_KP_BINARY = 218, + SDL_SCANCODE_KP_OCTAL = 219, + SDL_SCANCODE_KP_DECIMAL = 220, + SDL_SCANCODE_KP_HEXADECIMAL = 221, + + SDL_SCANCODE_LCTRL = 224, + SDL_SCANCODE_LSHIFT = 225, + SDL_SCANCODE_LALT = 226, /**< alt, option */ + SDL_SCANCODE_LGUI = 227, /**< windows, command (apple), meta */ + SDL_SCANCODE_RCTRL = 228, + SDL_SCANCODE_RSHIFT = 229, + SDL_SCANCODE_RALT = 230, /**< alt gr, option */ + SDL_SCANCODE_RGUI = 231, /**< windows, command (apple), meta */ + + SDL_SCANCODE_MODE = 257, /**< I'm not sure if this is really not covered + * by any of the above, but since there's a + * special KMOD_MODE for it I'm adding it here + */ + + /* @} *//* Usage page 0x07 */ + + /** + * \name Usage page 0x0C + * + * These values are mapped from usage page 0x0C (USB consumer page). + */ + /* @{ */ + + SDL_SCANCODE_AUDIONEXT = 258, + SDL_SCANCODE_AUDIOPREV = 259, + SDL_SCANCODE_AUDIOSTOP = 260, + SDL_SCANCODE_AUDIOPLAY = 261, + SDL_SCANCODE_AUDIOMUTE = 262, + SDL_SCANCODE_MEDIASELECT = 263, + SDL_SCANCODE_WWW = 264, + SDL_SCANCODE_MAIL = 265, + SDL_SCANCODE_CALCULATOR = 266, + SDL_SCANCODE_COMPUTER = 267, + SDL_SCANCODE_AC_SEARCH = 268, + SDL_SCANCODE_AC_HOME = 269, + SDL_SCANCODE_AC_BACK = 270, + SDL_SCANCODE_AC_FORWARD = 271, + SDL_SCANCODE_AC_STOP = 272, + SDL_SCANCODE_AC_REFRESH = 273, + SDL_SCANCODE_AC_BOOKMARKS = 274, + + /* @} *//* Usage page 0x0C */ + + /** + * \name Walther keys + * + * These are values that Christian Walther added (for mac keyboard?). + */ + /* @{ */ + + SDL_SCANCODE_BRIGHTNESSDOWN = 275, + SDL_SCANCODE_BRIGHTNESSUP = 276, + SDL_SCANCODE_DISPLAYSWITCH = 277, /**< display mirroring/dual display + switch, video mode switch */ + SDL_SCANCODE_KBDILLUMTOGGLE = 278, + SDL_SCANCODE_KBDILLUMDOWN = 279, + SDL_SCANCODE_KBDILLUMUP = 280, + SDL_SCANCODE_EJECT = 281, + SDL_SCANCODE_SLEEP = 282, + + SDL_SCANCODE_APP1 = 283, + SDL_SCANCODE_APP2 = 284, + + /* @} *//* Walther keys */ + + /** + * \name Usage page 0x0C (additional media keys) + * + * These values are mapped from usage page 0x0C (USB consumer page). + */ + /* @{ */ + + SDL_SCANCODE_AUDIOREWIND = 285, + SDL_SCANCODE_AUDIOFASTFORWARD = 286, + + /* @} *//* Usage page 0x0C (additional media keys) */ + + /* Add any other keys here. */ + + SDL_NUM_SCANCODES = 512 /**< not a key, just marks the number of scancodes + for array bounds */ +} SDL_Scancode; + +#endif /* SDL_scancode_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_sensor.h b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_sensor.h new file mode 100644 index 0000000000..8758cc303e --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_sensor.h @@ -0,0 +1,301 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2022 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_sensor.h + * + * Include file for SDL sensor event handling + * + */ + +#ifndef SDL_sensor_h_ +#define SDL_sensor_h_ + +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/** + * \brief SDL_sensor.h + * + * In order to use these functions, SDL_Init() must have been called + * with the ::SDL_INIT_SENSOR flag. This causes SDL to scan the system + * for sensors, and load appropriate drivers. + */ + +struct _SDL_Sensor; +typedef struct _SDL_Sensor SDL_Sensor; + +/** + * This is a unique ID for a sensor for the time it is connected to the system, + * and is never reused for the lifetime of the application. + * + * The ID value starts at 0 and increments from there. The value -1 is an invalid ID. + */ +typedef Sint32 SDL_SensorID; + +/* The different sensors defined by SDL + * + * Additional sensors may be available, using platform dependent semantics. + * + * Hare are the additional Android sensors: + * https://developer.android.com/reference/android/hardware/SensorEvent.html#values + */ +typedef enum +{ + SDL_SENSOR_INVALID = -1, /**< Returned for an invalid sensor */ + SDL_SENSOR_UNKNOWN, /**< Unknown sensor type */ + SDL_SENSOR_ACCEL, /**< Accelerometer */ + SDL_SENSOR_GYRO /**< Gyroscope */ +} SDL_SensorType; + +/** + * Accelerometer sensor + * + * The accelerometer returns the current acceleration in SI meters per + * second squared. This measurement includes the force of gravity, so + * a device at rest will have an value of SDL_STANDARD_GRAVITY away + * from the center of the earth. + * + * values[0]: Acceleration on the x axis + * values[1]: Acceleration on the y axis + * values[2]: Acceleration on the z axis + * + * For phones held in portrait mode and game controllers held in front of you, + * the axes are defined as follows: + * -X ... +X : left ... right + * -Y ... +Y : bottom ... top + * -Z ... +Z : farther ... closer + * + * The axis data is not changed when the phone is rotated. + * + * \sa SDL_GetDisplayOrientation() + */ +#define SDL_STANDARD_GRAVITY 9.80665f + +/** + * Gyroscope sensor + * + * The gyroscope returns the current rate of rotation in radians per second. + * The rotation is positive in the counter-clockwise direction. That is, + * an observer looking from a positive location on one of the axes would + * see positive rotation on that axis when it appeared to be rotating + * counter-clockwise. + * + * values[0]: Angular speed around the x axis (pitch) + * values[1]: Angular speed around the y axis (yaw) + * values[2]: Angular speed around the z axis (roll) + * + * For phones held in portrait mode and game controllers held in front of you, + * the axes are defined as follows: + * -X ... +X : left ... right + * -Y ... +Y : bottom ... top + * -Z ... +Z : farther ... closer + * + * The axis data is not changed when the phone or controller is rotated. + * + * \sa SDL_GetDisplayOrientation() + */ + +/* Function prototypes */ + +/** + * Locking for multi-threaded access to the sensor API + * + * If you are using the sensor API or handling events from multiple threads + * you should use these locking functions to protect access to the sensors. + * + * In particular, you are guaranteed that the sensor list won't change, so the + * API functions that take a sensor index will be valid, and sensor events + * will not be delivered. + * + * \since This function is available since SDL 2.0.14. + */ +extern DECLSPEC void SDLCALL SDL_LockSensors(void); +extern DECLSPEC void SDLCALL SDL_UnlockSensors(void); + +/** + * Count the number of sensors attached to the system right now. + * + * \returns the number of sensors detected. + * + * \since This function is available since SDL 2.0.9. + */ +extern DECLSPEC int SDLCALL SDL_NumSensors(void); + +/** + * Get the implementation dependent name of a sensor. + * + * \param device_index The sensor to obtain name from + * \returns the sensor name, or NULL if `device_index` is out of range. + * + * \since This function is available since SDL 2.0.9. + */ +extern DECLSPEC const char *SDLCALL SDL_SensorGetDeviceName(int device_index); + +/** + * Get the type of a sensor. + * + * \param device_index The sensor to get the type from + * \returns the SDL_SensorType, or `SDL_SENSOR_INVALID` if `device_index` is + * out of range. + * + * \since This function is available since SDL 2.0.9. + */ +extern DECLSPEC SDL_SensorType SDLCALL SDL_SensorGetDeviceType(int device_index); + +/** + * Get the platform dependent type of a sensor. + * + * \param device_index The sensor to check + * \returns the sensor platform dependent type, or -1 if `device_index` is out + * of range. + * + * \since This function is available since SDL 2.0.9. + */ +extern DECLSPEC int SDLCALL SDL_SensorGetDeviceNonPortableType(int device_index); + +/** + * Get the instance ID of a sensor. + * + * \param device_index The sensor to get instance id from + * \returns the sensor instance ID, or -1 if `device_index` is out of range. + * + * \since This function is available since SDL 2.0.9. + */ +extern DECLSPEC SDL_SensorID SDLCALL SDL_SensorGetDeviceInstanceID(int device_index); + +/** + * Open a sensor for use. + * + * \param device_index The sensor to open + * \returns an SDL_Sensor sensor object, or NULL if an error occurred. + * + * \since This function is available since SDL 2.0.9. + */ +extern DECLSPEC SDL_Sensor *SDLCALL SDL_SensorOpen(int device_index); + +/** + * Return the SDL_Sensor associated with an instance id. + * + * \param instance_id The sensor from instance id + * \returns an SDL_Sensor object. + * + * \since This function is available since SDL 2.0.9. + */ +extern DECLSPEC SDL_Sensor *SDLCALL SDL_SensorFromInstanceID(SDL_SensorID instance_id); + +/** + * Get the implementation dependent name of a sensor + * + * \param sensor The SDL_Sensor object + * \returns the sensor name, or NULL if `sensor` is NULL. + * + * \since This function is available since SDL 2.0.9. + */ +extern DECLSPEC const char *SDLCALL SDL_SensorGetName(SDL_Sensor *sensor); + +/** + * Get the type of a sensor. + * + * \param sensor The SDL_Sensor object to inspect + * \returns the SDL_SensorType type, or `SDL_SENSOR_INVALID` if `sensor` is + * NULL. + * + * \since This function is available since SDL 2.0.9. + */ +extern DECLSPEC SDL_SensorType SDLCALL SDL_SensorGetType(SDL_Sensor *sensor); + +/** + * Get the platform dependent type of a sensor. + * + * \param sensor The SDL_Sensor object to inspect + * \returns the sensor platform dependent type, or -1 if `sensor` is NULL. + * + * \since This function is available since SDL 2.0.9. + */ +extern DECLSPEC int SDLCALL SDL_SensorGetNonPortableType(SDL_Sensor *sensor); + +/** + * Get the instance ID of a sensor. + * + * \param sensor The SDL_Sensor object to inspect + * \returns the sensor instance ID, or -1 if `sensor` is NULL. + * + * \since This function is available since SDL 2.0.9. + */ +extern DECLSPEC SDL_SensorID SDLCALL SDL_SensorGetInstanceID(SDL_Sensor *sensor); + +/** + * Get the current state of an opened sensor. + * + * The number of values and interpretation of the data is sensor dependent. + * + * \param sensor The SDL_Sensor object to query + * \param data A pointer filled with the current sensor state + * \param num_values The number of values to write to data + * \returns 0 or -1 if an error occurred. + * + * \since This function is available since SDL 2.0.9. + */ +extern DECLSPEC int SDLCALL SDL_SensorGetData(SDL_Sensor * sensor, float *data, int num_values); + +/** + * Close a sensor previously opened with SDL_SensorOpen(). + * + * \param sensor The SDL_Sensor object to close + * + * \since This function is available since SDL 2.0.9. + */ +extern DECLSPEC void SDLCALL SDL_SensorClose(SDL_Sensor * sensor); + +/** + * Update the current state of the open sensors. + * + * This is called automatically by the event loop if sensor events are + * enabled. + * + * This needs to be called from the thread that initialized the sensor + * subsystem. + * + * \since This function is available since SDL 2.0.9. + */ +extern DECLSPEC void SDLCALL SDL_SensorUpdate(void); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include + +#endif /* SDL_sensor_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_shape.h b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_shape.h new file mode 100644 index 0000000000..71662aad83 --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_shape.h @@ -0,0 +1,155 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2022 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_shape_h_ +#define SDL_shape_h_ + +#include +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** \file SDL_shape.h + * + * Header file for the shaped window API. + */ + +#define SDL_NONSHAPEABLE_WINDOW -1 +#define SDL_INVALID_SHAPE_ARGUMENT -2 +#define SDL_WINDOW_LACKS_SHAPE -3 + +/** + * Create a window that can be shaped with the specified position, dimensions, + * and flags. + * + * \param title The title of the window, in UTF-8 encoding. + * \param x The x position of the window, ::SDL_WINDOWPOS_CENTERED, or + * ::SDL_WINDOWPOS_UNDEFINED. + * \param y The y position of the window, ::SDL_WINDOWPOS_CENTERED, or + * ::SDL_WINDOWPOS_UNDEFINED. + * \param w The width of the window. + * \param h The height of the window. + * \param flags The flags for the window, a mask of SDL_WINDOW_BORDERLESS with + * any of the following: ::SDL_WINDOW_OPENGL, + * ::SDL_WINDOW_INPUT_GRABBED, ::SDL_WINDOW_HIDDEN, + * ::SDL_WINDOW_RESIZABLE, ::SDL_WINDOW_MAXIMIZED, + * ::SDL_WINDOW_MINIMIZED, ::SDL_WINDOW_BORDERLESS is always set, + * and ::SDL_WINDOW_FULLSCREEN is always unset. + * \return the window created, or NULL if window creation failed. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_DestroyWindow + */ +extern DECLSPEC SDL_Window * SDLCALL SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags); + +/** + * Return whether the given window is a shaped window. + * + * \param window The window to query for being shaped. + * \return SDL_TRUE if the window is a window that can be shaped, SDL_FALSE if + * the window is unshaped or NULL. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateShapedWindow + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsShapedWindow(const SDL_Window *window); + +/** \brief An enum denoting the specific type of contents present in an SDL_WindowShapeParams union. */ +typedef enum { + /** \brief The default mode, a binarized alpha cutoff of 1. */ + ShapeModeDefault, + /** \brief A binarized alpha cutoff with a given integer value. */ + ShapeModeBinarizeAlpha, + /** \brief A binarized alpha cutoff with a given integer value, but with the opposite comparison. */ + ShapeModeReverseBinarizeAlpha, + /** \brief A color key is applied. */ + ShapeModeColorKey +} WindowShapeMode; + +#define SDL_SHAPEMODEALPHA(mode) (mode == ShapeModeDefault || mode == ShapeModeBinarizeAlpha || mode == ShapeModeReverseBinarizeAlpha) + +/** \brief A union containing parameters for shaped windows. */ +typedef union { + /** \brief A cutoff alpha value for binarization of the window shape's alpha channel. */ + Uint8 binarizationCutoff; + SDL_Color colorKey; +} SDL_WindowShapeParams; + +/** \brief A struct that tags the SDL_WindowShapeParams union with an enum describing the type of its contents. */ +typedef struct SDL_WindowShapeMode { + /** \brief The mode of these window-shape parameters. */ + WindowShapeMode mode; + /** \brief Window-shape parameters. */ + SDL_WindowShapeParams parameters; +} SDL_WindowShapeMode; + +/** + * Set the shape and parameters of a shaped window. + * + * \param window The shaped window whose parameters should be set. + * \param shape A surface encoding the desired shape for the window. + * \param shape_mode The parameters to set for the shaped window. + * \return 0 on success, SDL_INVALID_SHAPE_ARGUMENT on an invalid shape + * argument, or SDL_NONSHAPEABLE_WINDOW if the SDL_Window given does + * not reference a valid shaped window. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_WindowShapeMode + * \sa SDL_GetShapedWindowMode + */ +extern DECLSPEC int SDLCALL SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode); + +/** + * Get the shape parameters of a shaped window. + * + * \param window The shaped window whose parameters should be retrieved. + * \param shape_mode An empty shape-mode structure to fill, or NULL to check + * whether the window has a shape. + * \return 0 if the window has a shape and, provided shape_mode was not NULL, + * shape_mode has been filled with the mode data, + * SDL_NONSHAPEABLE_WINDOW if the SDL_Window given is not a shaped + * window, or SDL_WINDOW_LACKS_SHAPE if the SDL_Window given is a + * shapeable window currently lacking a shape. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_WindowShapeMode + * \sa SDL_SetWindowShape + */ +extern DECLSPEC int SDLCALL SDL_GetShapedWindowMode(SDL_Window *window,SDL_WindowShapeMode *shape_mode); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_shape_h_ */ diff --git a/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_stdinc.h b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_stdinc.h new file mode 100644 index 0000000000..23a14adaf4 --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_stdinc.h @@ -0,0 +1,738 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2022 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_stdinc.h + * + * This is a general header that includes C language support. + */ + +#ifndef SDL_stdinc_h_ +#define SDL_stdinc_h_ + +#include + +#ifdef __APPLE__ +#ifndef _DARWIN_C_SOURCE +#define _DARWIN_C_SOURCE 1 /* for memset_pattern4() */ +#endif +#endif + +#ifdef HAVE_SYS_TYPES_H +#include +#endif +#ifdef HAVE_STDIO_H +#include +#endif +#if defined(STDC_HEADERS) +# include +# include +# include +#else +# if defined(HAVE_STDLIB_H) +# include +# elif defined(HAVE_MALLOC_H) +# include +# endif +# if defined(HAVE_STDDEF_H) +# include +# endif +# if defined(HAVE_STDARG_H) +# include +# endif +#endif +#ifdef HAVE_STRING_H +# if !defined(STDC_HEADERS) && defined(HAVE_MEMORY_H) +# include +# endif +# include +#endif +#ifdef HAVE_STRINGS_H +# include +#endif +#ifdef HAVE_WCHAR_H +# include +#endif +#if defined(HAVE_INTTYPES_H) +# include +#elif defined(HAVE_STDINT_H) +# include +#endif +#ifdef HAVE_CTYPE_H +# include +#endif +#ifdef HAVE_MATH_H +# if defined(__WINRT__) +/* Defining _USE_MATH_DEFINES is required to get M_PI to be defined on + WinRT. See http://msdn.microsoft.com/en-us/library/4hwaceh6.aspx + for more information. +*/ +# define _USE_MATH_DEFINES +# endif +# include +#endif +#ifdef HAVE_FLOAT_H +# include +#endif +#if defined(HAVE_ALLOCA) && !defined(alloca) +# if defined(HAVE_ALLOCA_H) +# include +# elif defined(__GNUC__) +# define alloca __builtin_alloca +# elif defined(_MSC_VER) +# include +# define alloca _alloca +# elif defined(__WATCOMC__) +# include +# elif defined(__BORLANDC__) +# include +# elif defined(__DMC__) +# include +# elif defined(__AIX__) +#pragma alloca +# elif defined(__MRC__) +void *alloca(unsigned); +# else +char *alloca(); +# endif +#endif + +/** + * Check if the compiler supports a given builtin. + * Supported by virtually all clang versions and recent gcc. Use this + * instead of checking the clang version if possible. + */ +#ifdef __has_builtin +#define _SDL_HAS_BUILTIN(x) __has_builtin(x) +#else +#define _SDL_HAS_BUILTIN(x) 0 +#endif + +/** + * The number of elements in an array. + */ +#define SDL_arraysize(array) (sizeof(array)/sizeof(array[0])) +#define SDL_TABLESIZE(table) SDL_arraysize(table) + +/** + * Macro useful for building other macros with strings in them + * + * e.g. #define LOG_ERROR(X) OutputDebugString(SDL_STRINGIFY_ARG(__FUNCTION__) ": " X "\n") + */ +#define SDL_STRINGIFY_ARG(arg) #arg + +/** + * \name Cast operators + * + * Use proper C++ casts when compiled as C++ to be compatible with the option + * -Wold-style-cast of GCC (and -Werror=old-style-cast in GCC 4.2 and above). + */ +/* @{ */ +#ifdef __cplusplus +#define SDL_reinterpret_cast(type, expression) reinterpret_cast(expression) +#define SDL_static_cast(type, expression) static_cast(expression) +#define SDL_const_cast(type, expression) const_cast(expression) +#else +#define SDL_reinterpret_cast(type, expression) ((type)(expression)) +#define SDL_static_cast(type, expression) ((type)(expression)) +#define SDL_const_cast(type, expression) ((type)(expression)) +#endif +/* @} *//* Cast operators */ + +/* Define a four character code as a Uint32 */ +#define SDL_FOURCC(A, B, C, D) \ + ((SDL_static_cast(Uint32, SDL_static_cast(Uint8, (A))) << 0) | \ + (SDL_static_cast(Uint32, SDL_static_cast(Uint8, (B))) << 8) | \ + (SDL_static_cast(Uint32, SDL_static_cast(Uint8, (C))) << 16) | \ + (SDL_static_cast(Uint32, SDL_static_cast(Uint8, (D))) << 24)) + +/** + * \name Basic data types + */ +/* @{ */ + +#ifdef __CC_ARM +/* ARM's compiler throws warnings if we use an enum: like "SDL_bool x = a < b;" */ +#define SDL_FALSE 0 +#define SDL_TRUE 1 +typedef int SDL_bool; +#else +typedef enum +{ + SDL_FALSE = 0, + SDL_TRUE = 1 +} SDL_bool; +#endif + +/** + * \brief A signed 8-bit integer type. + */ +#define SDL_MAX_SINT8 ((Sint8)0x7F) /* 127 */ +#define SDL_MIN_SINT8 ((Sint8)(~0x7F)) /* -128 */ +typedef int8_t Sint8; +/** + * \brief An unsigned 8-bit integer type. + */ +#define SDL_MAX_UINT8 ((Uint8)0xFF) /* 255 */ +#define SDL_MIN_UINT8 ((Uint8)0x00) /* 0 */ +typedef uint8_t Uint8; +/** + * \brief A signed 16-bit integer type. + */ +#define SDL_MAX_SINT16 ((Sint16)0x7FFF) /* 32767 */ +#define SDL_MIN_SINT16 ((Sint16)(~0x7FFF)) /* -32768 */ +typedef int16_t Sint16; +/** + * \brief An unsigned 16-bit integer type. + */ +#define SDL_MAX_UINT16 ((Uint16)0xFFFF) /* 65535 */ +#define SDL_MIN_UINT16 ((Uint16)0x0000) /* 0 */ +typedef uint16_t Uint16; +/** + * \brief A signed 32-bit integer type. + */ +#define SDL_MAX_SINT32 ((Sint32)0x7FFFFFFF) /* 2147483647 */ +#define SDL_MIN_SINT32 ((Sint32)(~0x7FFFFFFF)) /* -2147483648 */ +typedef int32_t Sint32; +/** + * \brief An unsigned 32-bit integer type. + */ +#define SDL_MAX_UINT32 ((Uint32)0xFFFFFFFFu) /* 4294967295 */ +#define SDL_MIN_UINT32 ((Uint32)0x00000000) /* 0 */ +typedef uint32_t Uint32; + +/** + * \brief A signed 64-bit integer type. + */ +#define SDL_MAX_SINT64 ((Sint64)0x7FFFFFFFFFFFFFFFll) /* 9223372036854775807 */ +#define SDL_MIN_SINT64 ((Sint64)(~0x7FFFFFFFFFFFFFFFll)) /* -9223372036854775808 */ +typedef int64_t Sint64; +/** + * \brief An unsigned 64-bit integer type. + */ +#define SDL_MAX_UINT64 ((Uint64)0xFFFFFFFFFFFFFFFFull) /* 18446744073709551615 */ +#define SDL_MIN_UINT64 ((Uint64)(0x0000000000000000ull)) /* 0 */ +typedef uint64_t Uint64; + +/* @} *//* Basic data types */ + +/** + * \name Floating-point constants + */ +/* @{ */ + +#ifdef FLT_EPSILON +#define SDL_FLT_EPSILON FLT_EPSILON +#else +#define SDL_FLT_EPSILON 1.1920928955078125e-07F /* 0x0.000002p0 */ +#endif + +/* @} *//* Floating-point constants */ + +/* Make sure we have macros for printing width-based integers. + * should define these but this is not true all platforms. + * (for example win32) */ +#ifndef SDL_PRIs64 +#ifdef PRIs64 +#define SDL_PRIs64 PRIs64 +#elif defined(__WIN32__) +#define SDL_PRIs64 "I64d" +#elif defined(__LINUX__) && defined(__LP64__) +#define SDL_PRIs64 "ld" +#else +#define SDL_PRIs64 "lld" +#endif +#endif +#ifndef SDL_PRIu64 +#ifdef PRIu64 +#define SDL_PRIu64 PRIu64 +#elif defined(__WIN32__) +#define SDL_PRIu64 "I64u" +#elif defined(__LINUX__) && defined(__LP64__) +#define SDL_PRIu64 "lu" +#else +#define SDL_PRIu64 "llu" +#endif +#endif +#ifndef SDL_PRIx64 +#ifdef PRIx64 +#define SDL_PRIx64 PRIx64 +#elif defined(__WIN32__) +#define SDL_PRIx64 "I64x" +#elif defined(__LINUX__) && defined(__LP64__) +#define SDL_PRIx64 "lx" +#else +#define SDL_PRIx64 "llx" +#endif +#endif +#ifndef SDL_PRIX64 +#ifdef PRIX64 +#define SDL_PRIX64 PRIX64 +#elif defined(__WIN32__) +#define SDL_PRIX64 "I64X" +#elif defined(__LINUX__) && defined(__LP64__) +#define SDL_PRIX64 "lX" +#else +#define SDL_PRIX64 "llX" +#endif +#endif +#ifndef SDL_PRIs32 +#ifdef PRId32 +#define SDL_PRIs32 PRId32 +#else +#define SDL_PRIs32 "d" +#endif +#endif +#ifndef SDL_PRIu32 +#ifdef PRIu32 +#define SDL_PRIu32 PRIu32 +#else +#define SDL_PRIu32 "u" +#endif +#endif +#ifndef SDL_PRIx32 +#ifdef PRIx32 +#define SDL_PRIx32 PRIx32 +#else +#define SDL_PRIx32 "x" +#endif +#endif +#ifndef SDL_PRIX32 +#ifdef PRIX32 +#define SDL_PRIX32 PRIX32 +#else +#define SDL_PRIX32 "X" +#endif +#endif + +/* Annotations to help code analysis tools */ +#ifdef SDL_DISABLE_ANALYZE_MACROS +#define SDL_IN_BYTECAP(x) +#define SDL_INOUT_Z_CAP(x) +#define SDL_OUT_Z_CAP(x) +#define SDL_OUT_CAP(x) +#define SDL_OUT_BYTECAP(x) +#define SDL_OUT_Z_BYTECAP(x) +#define SDL_PRINTF_FORMAT_STRING +#define SDL_SCANF_FORMAT_STRING +#define SDL_PRINTF_VARARG_FUNC( fmtargnumber ) +#define SDL_SCANF_VARARG_FUNC( fmtargnumber ) +#else +#if defined(_MSC_VER) && (_MSC_VER >= 1600) /* VS 2010 and above */ +#include + +#define SDL_IN_BYTECAP(x) _In_bytecount_(x) +#define SDL_INOUT_Z_CAP(x) _Inout_z_cap_(x) +#define SDL_OUT_Z_CAP(x) _Out_z_cap_(x) +#define SDL_OUT_CAP(x) _Out_cap_(x) +#define SDL_OUT_BYTECAP(x) _Out_bytecap_(x) +#define SDL_OUT_Z_BYTECAP(x) _Out_z_bytecap_(x) + +#define SDL_PRINTF_FORMAT_STRING _Printf_format_string_ +#define SDL_SCANF_FORMAT_STRING _Scanf_format_string_impl_ +#else +#define SDL_IN_BYTECAP(x) +#define SDL_INOUT_Z_CAP(x) +#define SDL_OUT_Z_CAP(x) +#define SDL_OUT_CAP(x) +#define SDL_OUT_BYTECAP(x) +#define SDL_OUT_Z_BYTECAP(x) +#define SDL_PRINTF_FORMAT_STRING +#define SDL_SCANF_FORMAT_STRING +#endif +#if defined(__GNUC__) +#define SDL_PRINTF_VARARG_FUNC( fmtargnumber ) __attribute__ (( format( __printf__, fmtargnumber, fmtargnumber+1 ))) +#define SDL_SCANF_VARARG_FUNC( fmtargnumber ) __attribute__ (( format( __scanf__, fmtargnumber, fmtargnumber+1 ))) +#else +#define SDL_PRINTF_VARARG_FUNC( fmtargnumber ) +#define SDL_SCANF_VARARG_FUNC( fmtargnumber ) +#endif +#endif /* SDL_DISABLE_ANALYZE_MACROS */ + +#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201112L) +#define SDL_COMPILE_TIME_ASSERT(name, x) _Static_assert(x, #x) +#elif defined(__cplusplus) && (__cplusplus >= 201103L) +#define SDL_COMPILE_TIME_ASSERT(name, x) static_assert(x, #x) +#else /* universal, but may trigger -Wunused-local-typedefs */ +#define SDL_COMPILE_TIME_ASSERT(name, x) \ + typedef int SDL_compile_time_assert_ ## name[(x) * 2 - 1] +#endif +/** \cond */ +#ifndef DOXYGEN_SHOULD_IGNORE_THIS +SDL_COMPILE_TIME_ASSERT(uint8, sizeof(Uint8) == 1); +SDL_COMPILE_TIME_ASSERT(sint8, sizeof(Sint8) == 1); +SDL_COMPILE_TIME_ASSERT(uint16, sizeof(Uint16) == 2); +SDL_COMPILE_TIME_ASSERT(sint16, sizeof(Sint16) == 2); +SDL_COMPILE_TIME_ASSERT(uint32, sizeof(Uint32) == 4); +SDL_COMPILE_TIME_ASSERT(sint32, sizeof(Sint32) == 4); +SDL_COMPILE_TIME_ASSERT(uint64, sizeof(Uint64) == 8); +SDL_COMPILE_TIME_ASSERT(sint64, sizeof(Sint64) == 8); +#endif /* DOXYGEN_SHOULD_IGNORE_THIS */ +/** \endcond */ + +/* Check to make sure enums are the size of ints, for structure packing. + For both Watcom C/C++ and Borland C/C++ the compiler option that makes + enums having the size of an int must be enabled. + This is "-b" for Borland C/C++ and "-ei" for Watcom C/C++ (v11). +*/ + +/** \cond */ +#ifndef DOXYGEN_SHOULD_IGNORE_THIS +#if !defined(__ANDROID__) && !defined(__VITA__) + /* TODO: include/SDL_stdinc.h:174: error: size of array 'SDL_dummy_enum' is negative */ +typedef enum +{ + DUMMY_ENUM_VALUE +} SDL_DUMMY_ENUM; + +SDL_COMPILE_TIME_ASSERT(enum, sizeof(SDL_DUMMY_ENUM) == sizeof(int)); +#endif +#endif /* DOXYGEN_SHOULD_IGNORE_THIS */ +/** \endcond */ + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +#ifdef HAVE_ALLOCA +#define SDL_stack_alloc(type, count) (type*)alloca(sizeof(type)*(count)) +#define SDL_stack_free(data) +#else +#define SDL_stack_alloc(type, count) (type*)SDL_malloc(sizeof(type)*(count)) +#define SDL_stack_free(data) SDL_free(data) +#endif + +extern DECLSPEC void *SDLCALL SDL_malloc(size_t size); +extern DECLSPEC void *SDLCALL SDL_calloc(size_t nmemb, size_t size); +extern DECLSPEC void *SDLCALL SDL_realloc(void *mem, size_t size); +extern DECLSPEC void SDLCALL SDL_free(void *mem); + +typedef void *(SDLCALL *SDL_malloc_func)(size_t size); +typedef void *(SDLCALL *SDL_calloc_func)(size_t nmemb, size_t size); +typedef void *(SDLCALL *SDL_realloc_func)(void *mem, size_t size); +typedef void (SDLCALL *SDL_free_func)(void *mem); + +/** + * Get the current set of SDL memory functions + * + * \since This function is available since SDL 2.0.7. + */ +extern DECLSPEC void SDLCALL SDL_GetMemoryFunctions(SDL_malloc_func *malloc_func, + SDL_calloc_func *calloc_func, + SDL_realloc_func *realloc_func, + SDL_free_func *free_func); + +/** + * Replace SDL's memory allocation functions with a custom set + * + * \since This function is available since SDL 2.0.7. + */ +extern DECLSPEC int SDLCALL SDL_SetMemoryFunctions(SDL_malloc_func malloc_func, + SDL_calloc_func calloc_func, + SDL_realloc_func realloc_func, + SDL_free_func free_func); + +/** + * Get the number of outstanding (unfreed) allocations + * + * \since This function is available since SDL 2.0.7. + */ +extern DECLSPEC int SDLCALL SDL_GetNumAllocations(void); + +extern DECLSPEC char *SDLCALL SDL_getenv(const char *name); +extern DECLSPEC int SDLCALL SDL_setenv(const char *name, const char *value, int overwrite); + +extern DECLSPEC void SDLCALL SDL_qsort(void *base, size_t nmemb, size_t size, int (*compare) (const void *, const void *)); + +extern DECLSPEC int SDLCALL SDL_abs(int x); + +/* NOTE: these double-evaluate their arguments, so you should never have side effects in the parameters */ +#define SDL_min(x, y) (((x) < (y)) ? (x) : (y)) +#define SDL_max(x, y) (((x) > (y)) ? (x) : (y)) +#define SDL_clamp(x, a, b) (((x) < (a)) ? (a) : (((x) > (b)) ? (b) : (x))) + +extern DECLSPEC int SDLCALL SDL_isalpha(int x); +extern DECLSPEC int SDLCALL SDL_isalnum(int x); +extern DECLSPEC int SDLCALL SDL_isblank(int x); +extern DECLSPEC int SDLCALL SDL_iscntrl(int x); +extern DECLSPEC int SDLCALL SDL_isdigit(int x); +extern DECLSPEC int SDLCALL SDL_isxdigit(int x); +extern DECLSPEC int SDLCALL SDL_ispunct(int x); +extern DECLSPEC int SDLCALL SDL_isspace(int x); +extern DECLSPEC int SDLCALL SDL_isupper(int x); +extern DECLSPEC int SDLCALL SDL_islower(int x); +extern DECLSPEC int SDLCALL SDL_isprint(int x); +extern DECLSPEC int SDLCALL SDL_isgraph(int x); +extern DECLSPEC int SDLCALL SDL_toupper(int x); +extern DECLSPEC int SDLCALL SDL_tolower(int x); + +extern DECLSPEC Uint32 SDLCALL SDL_crc32(Uint32 crc, const void *data, size_t len); + +extern DECLSPEC void *SDLCALL SDL_memset(SDL_OUT_BYTECAP(len) void *dst, int c, size_t len); + +#define SDL_zero(x) SDL_memset(&(x), 0, sizeof((x))) +#define SDL_zerop(x) SDL_memset((x), 0, sizeof(*(x))) +#define SDL_zeroa(x) SDL_memset((x), 0, sizeof((x))) + +/* Note that memset() is a byte assignment and this is a 32-bit assignment, so they're not directly equivalent. */ +SDL_FORCE_INLINE void SDL_memset4(void *dst, Uint32 val, size_t dwords) +{ +#ifdef __APPLE__ + memset_pattern4(dst, &val, dwords * 4); +#elif defined(__GNUC__) && defined(__i386__) + int u0, u1, u2; + __asm__ __volatile__ ( + "cld \n\t" + "rep ; stosl \n\t" + : "=&D" (u0), "=&a" (u1), "=&c" (u2) + : "0" (dst), "1" (val), "2" (SDL_static_cast(Uint32, dwords)) + : "memory" + ); +#else + size_t _n = (dwords + 3) / 4; + Uint32 *_p = SDL_static_cast(Uint32 *, dst); + Uint32 _val = (val); + if (dwords == 0) { + return; + } + switch (dwords % 4) { + case 0: do { *_p++ = _val; SDL_FALLTHROUGH; + case 3: *_p++ = _val; SDL_FALLTHROUGH; + case 2: *_p++ = _val; SDL_FALLTHROUGH; + case 1: *_p++ = _val; + } while ( --_n ); + } +#endif +} + +extern DECLSPEC void *SDLCALL SDL_memcpy(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len); + +extern DECLSPEC void *SDLCALL SDL_memmove(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len); +extern DECLSPEC int SDLCALL SDL_memcmp(const void *s1, const void *s2, size_t len); + +extern DECLSPEC size_t SDLCALL SDL_wcslen(const wchar_t *wstr); +extern DECLSPEC size_t SDLCALL SDL_wcslcpy(SDL_OUT_Z_CAP(maxlen) wchar_t *dst, const wchar_t *src, size_t maxlen); +extern DECLSPEC size_t SDLCALL SDL_wcslcat(SDL_INOUT_Z_CAP(maxlen) wchar_t *dst, const wchar_t *src, size_t maxlen); +extern DECLSPEC wchar_t *SDLCALL SDL_wcsdup(const wchar_t *wstr); +extern DECLSPEC wchar_t *SDLCALL SDL_wcsstr(const wchar_t *haystack, const wchar_t *needle); + +extern DECLSPEC int SDLCALL SDL_wcscmp(const wchar_t *str1, const wchar_t *str2); +extern DECLSPEC int SDLCALL SDL_wcsncmp(const wchar_t *str1, const wchar_t *str2, size_t maxlen); +extern DECLSPEC int SDLCALL SDL_wcscasecmp(const wchar_t *str1, const wchar_t *str2); +extern DECLSPEC int SDLCALL SDL_wcsncasecmp(const wchar_t *str1, const wchar_t *str2, size_t len); + +extern DECLSPEC size_t SDLCALL SDL_strlen(const char *str); +extern DECLSPEC size_t SDLCALL SDL_strlcpy(SDL_OUT_Z_CAP(maxlen) char *dst, const char *src, size_t maxlen); +extern DECLSPEC size_t SDLCALL SDL_utf8strlcpy(SDL_OUT_Z_CAP(dst_bytes) char *dst, const char *src, size_t dst_bytes); +extern DECLSPEC size_t SDLCALL SDL_strlcat(SDL_INOUT_Z_CAP(maxlen) char *dst, const char *src, size_t maxlen); +extern DECLSPEC char *SDLCALL SDL_strdup(const char *str); +extern DECLSPEC char *SDLCALL SDL_strrev(char *str); +extern DECLSPEC char *SDLCALL SDL_strupr(char *str); +extern DECLSPEC char *SDLCALL SDL_strlwr(char *str); +extern DECLSPEC char *SDLCALL SDL_strchr(const char *str, int c); +extern DECLSPEC char *SDLCALL SDL_strrchr(const char *str, int c); +extern DECLSPEC char *SDLCALL SDL_strstr(const char *haystack, const char *needle); +extern DECLSPEC char *SDLCALL SDL_strtokr(char *s1, const char *s2, char **saveptr); +extern DECLSPEC size_t SDLCALL SDL_utf8strlen(const char *str); + +extern DECLSPEC char *SDLCALL SDL_itoa(int value, char *str, int radix); +extern DECLSPEC char *SDLCALL SDL_uitoa(unsigned int value, char *str, int radix); +extern DECLSPEC char *SDLCALL SDL_ltoa(long value, char *str, int radix); +extern DECLSPEC char *SDLCALL SDL_ultoa(unsigned long value, char *str, int radix); +extern DECLSPEC char *SDLCALL SDL_lltoa(Sint64 value, char *str, int radix); +extern DECLSPEC char *SDLCALL SDL_ulltoa(Uint64 value, char *str, int radix); + +extern DECLSPEC int SDLCALL SDL_atoi(const char *str); +extern DECLSPEC double SDLCALL SDL_atof(const char *str); +extern DECLSPEC long SDLCALL SDL_strtol(const char *str, char **endp, int base); +extern DECLSPEC unsigned long SDLCALL SDL_strtoul(const char *str, char **endp, int base); +extern DECLSPEC Sint64 SDLCALL SDL_strtoll(const char *str, char **endp, int base); +extern DECLSPEC Uint64 SDLCALL SDL_strtoull(const char *str, char **endp, int base); +extern DECLSPEC double SDLCALL SDL_strtod(const char *str, char **endp); + +extern DECLSPEC int SDLCALL SDL_strcmp(const char *str1, const char *str2); +extern DECLSPEC int SDLCALL SDL_strncmp(const char *str1, const char *str2, size_t maxlen); +extern DECLSPEC int SDLCALL SDL_strcasecmp(const char *str1, const char *str2); +extern DECLSPEC int SDLCALL SDL_strncasecmp(const char *str1, const char *str2, size_t len); + +extern DECLSPEC int SDLCALL SDL_sscanf(const char *text, SDL_SCANF_FORMAT_STRING const char *fmt, ...) SDL_SCANF_VARARG_FUNC(2); +extern DECLSPEC int SDLCALL SDL_vsscanf(const char *text, const char *fmt, va_list ap); +extern DECLSPEC int SDLCALL SDL_snprintf(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, SDL_PRINTF_FORMAT_STRING const char *fmt, ... ) SDL_PRINTF_VARARG_FUNC(3); +extern DECLSPEC int SDLCALL SDL_vsnprintf(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, const char *fmt, va_list ap); +extern DECLSPEC int SDLCALL SDL_asprintf(char **strp, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); +extern DECLSPEC int SDLCALL SDL_vasprintf(char **strp, const char *fmt, va_list ap); + +#ifndef HAVE_M_PI +#ifndef M_PI +#define M_PI 3.14159265358979323846264338327950288 /**< pi */ +#endif +#endif + +/** + * Use this function to compute arc cosine of `x`. + * + * The definition of `y = acos(x)` is `x = cos(y)`. + * + * Domain: `-1 <= x <= 1` + * + * Range: `0 <= y <= Pi` + * + * \param x floating point value, in radians. + * \returns arc cosine of `x`. + * + * \since This function is available since SDL 2.0.2. + */ +extern DECLSPEC double SDLCALL SDL_acos(double x); +extern DECLSPEC float SDLCALL SDL_acosf(float x); +extern DECLSPEC double SDLCALL SDL_asin(double x); +extern DECLSPEC float SDLCALL SDL_asinf(float x); +extern DECLSPEC double SDLCALL SDL_atan(double x); +extern DECLSPEC float SDLCALL SDL_atanf(float x); +extern DECLSPEC double SDLCALL SDL_atan2(double y, double x); +extern DECLSPEC float SDLCALL SDL_atan2f(float y, float x); +extern DECLSPEC double SDLCALL SDL_ceil(double x); +extern DECLSPEC float SDLCALL SDL_ceilf(float x); +extern DECLSPEC double SDLCALL SDL_copysign(double x, double y); +extern DECLSPEC float SDLCALL SDL_copysignf(float x, float y); +extern DECLSPEC double SDLCALL SDL_cos(double x); +extern DECLSPEC float SDLCALL SDL_cosf(float x); +extern DECLSPEC double SDLCALL SDL_exp(double x); +extern DECLSPEC float SDLCALL SDL_expf(float x); +extern DECLSPEC double SDLCALL SDL_fabs(double x); +extern DECLSPEC float SDLCALL SDL_fabsf(float x); +extern DECLSPEC double SDLCALL SDL_floor(double x); +extern DECLSPEC float SDLCALL SDL_floorf(float x); +extern DECLSPEC double SDLCALL SDL_trunc(double x); +extern DECLSPEC float SDLCALL SDL_truncf(float x); +extern DECLSPEC double SDLCALL SDL_fmod(double x, double y); +extern DECLSPEC float SDLCALL SDL_fmodf(float x, float y); +extern DECLSPEC double SDLCALL SDL_log(double x); +extern DECLSPEC float SDLCALL SDL_logf(float x); +extern DECLSPEC double SDLCALL SDL_log10(double x); +extern DECLSPEC float SDLCALL SDL_log10f(float x); +extern DECLSPEC double SDLCALL SDL_pow(double x, double y); +extern DECLSPEC float SDLCALL SDL_powf(float x, float y); +extern DECLSPEC double SDLCALL SDL_round(double x); +extern DECLSPEC float SDLCALL SDL_roundf(float x); +extern DECLSPEC long SDLCALL SDL_lround(double x); +extern DECLSPEC long SDLCALL SDL_lroundf(float x); +extern DECLSPEC double SDLCALL SDL_scalbn(double x, int n); +extern DECLSPEC float SDLCALL SDL_scalbnf(float x, int n); +extern DECLSPEC double SDLCALL SDL_sin(double x); +extern DECLSPEC float SDLCALL SDL_sinf(float x); +extern DECLSPEC double SDLCALL SDL_sqrt(double x); +extern DECLSPEC float SDLCALL SDL_sqrtf(float x); +extern DECLSPEC double SDLCALL SDL_tan(double x); +extern DECLSPEC float SDLCALL SDL_tanf(float x); + +/* The SDL implementation of iconv() returns these error codes */ +#define SDL_ICONV_ERROR (size_t)-1 +#define SDL_ICONV_E2BIG (size_t)-2 +#define SDL_ICONV_EILSEQ (size_t)-3 +#define SDL_ICONV_EINVAL (size_t)-4 + +/* SDL_iconv_* are now always real symbols/types, not macros or inlined. */ +typedef struct _SDL_iconv_t *SDL_iconv_t; +extern DECLSPEC SDL_iconv_t SDLCALL SDL_iconv_open(const char *tocode, + const char *fromcode); +extern DECLSPEC int SDLCALL SDL_iconv_close(SDL_iconv_t cd); +extern DECLSPEC size_t SDLCALL SDL_iconv(SDL_iconv_t cd, const char **inbuf, + size_t * inbytesleft, char **outbuf, + size_t * outbytesleft); + +/** + * This function converts a string between encodings in one pass, returning a + * string that must be freed with SDL_free() or NULL on error. + * + * \since This function is available since SDL 2.0.0. + */ +extern DECLSPEC char *SDLCALL SDL_iconv_string(const char *tocode, + const char *fromcode, + const char *inbuf, + size_t inbytesleft); +#define SDL_iconv_utf8_locale(S) SDL_iconv_string("", "UTF-8", S, SDL_strlen(S)+1) +#define SDL_iconv_utf8_ucs2(S) (Uint16 *)SDL_iconv_string("UCS-2-INTERNAL", "UTF-8", S, SDL_strlen(S)+1) +#define SDL_iconv_utf8_ucs4(S) (Uint32 *)SDL_iconv_string("UCS-4-INTERNAL", "UTF-8", S, SDL_strlen(S)+1) +#define SDL_iconv_wchar_utf8(S) SDL_iconv_string("UTF-8", "WCHAR_T", (char *)S, (SDL_wcslen(S)+1)*sizeof(wchar_t)) + +/* force builds using Clang's static analysis tools to use literal C runtime + here, since there are possibly tests that are ineffective otherwise. */ +#if defined(__clang_analyzer__) && !defined(SDL_DISABLE_ANALYZE_MACROS) + +/* The analyzer knows about strlcpy even when the system doesn't provide it */ +#ifndef HAVE_STRLCPY +size_t strlcpy(char* dst, const char* src, size_t size); +#endif + +/* The analyzer knows about strlcat even when the system doesn't provide it */ +#ifndef HAVE_STRLCAT +size_t strlcat(char* dst, const char* src, size_t size); +#endif + +#define SDL_malloc malloc +#define SDL_calloc calloc +#define SDL_realloc realloc +#define SDL_free free +#define SDL_memset memset +#define SDL_memcpy memcpy +#define SDL_memmove memmove +#define SDL_memcmp memcmp +#define SDL_strlcpy strlcpy +#define SDL_strlcat strlcat +#define SDL_strlen strlen +#define SDL_wcslen wcslen +#define SDL_wcslcpy wcslcpy +#define SDL_wcslcat wcslcat +#define SDL_strdup strdup +#define SDL_wcsdup wcsdup +#define SDL_strchr strchr +#define SDL_strrchr strrchr +#define SDL_strstr strstr +#define SDL_wcsstr wcsstr +#define SDL_strtokr strtok_r +#define SDL_strcmp strcmp +#define SDL_wcscmp wcscmp +#define SDL_strncmp strncmp +#define SDL_wcsncmp wcsncmp +#define SDL_strcasecmp strcasecmp +#define SDL_strncasecmp strncasecmp +#define SDL_sscanf sscanf +#define SDL_vsscanf vsscanf +#define SDL_snprintf snprintf +#define SDL_vsnprintf vsnprintf +#endif + +SDL_FORCE_INLINE void *SDL_memcpy4(SDL_OUT_BYTECAP(dwords*4) void *dst, SDL_IN_BYTECAP(dwords*4) const void *src, size_t dwords) +{ + return SDL_memcpy(dst, src, dwords * 4); +} + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_stdinc_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_surface.h b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_surface.h new file mode 100644 index 0000000000..318b541f2b --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_surface.h @@ -0,0 +1,995 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2022 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_surface.h + * + * Header file for ::SDL_Surface definition and management functions. + */ + +#ifndef SDL_surface_h_ +#define SDL_surface_h_ + +#include +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \name Surface flags + * + * These are the currently supported flags for the ::SDL_Surface. + * + * \internal + * Used internally (read-only). + */ +/* @{ */ +#define SDL_SWSURFACE 0 /**< Just here for compatibility */ +#define SDL_PREALLOC 0x00000001 /**< Surface uses preallocated memory */ +#define SDL_RLEACCEL 0x00000002 /**< Surface is RLE encoded */ +#define SDL_DONTFREE 0x00000004 /**< Surface is referenced internally */ +#define SDL_SIMD_ALIGNED 0x00000008 /**< Surface uses aligned memory */ +/* @} *//* Surface flags */ + +/** + * Evaluates to true if the surface needs to be locked before access. + */ +#define SDL_MUSTLOCK(S) (((S)->flags & SDL_RLEACCEL) != 0) + +/** + * \brief A collection of pixels used in software blitting. + * + * \note This structure should be treated as read-only, except for \c pixels, + * which, if not NULL, contains the raw pixel data for the surface. + */ +typedef struct SDL_Surface +{ + Uint32 flags; /**< Read-only */ + SDL_PixelFormat *format; /**< Read-only */ + int w, h; /**< Read-only */ + int pitch; /**< Read-only */ + void *pixels; /**< Read-write */ + + /** Application data associated with the surface */ + void *userdata; /**< Read-write */ + + /** information needed for surfaces requiring locks */ + int locked; /**< Read-only */ + + /** list of BlitMap that hold a reference to this surface */ + void *list_blitmap; /**< Private */ + + /** clipping information */ + SDL_Rect clip_rect; /**< Read-only */ + + /** info for fast blit mapping to other surfaces */ + struct SDL_BlitMap *map; /**< Private */ + + /** Reference count -- used when freeing surface */ + int refcount; /**< Read-mostly */ +} SDL_Surface; + +/** + * \brief The type of function used for surface blitting functions. + */ +typedef int (SDLCALL *SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect, + struct SDL_Surface * dst, SDL_Rect * dstrect); + +/** + * \brief The formula used for converting between YUV and RGB + */ +typedef enum +{ + SDL_YUV_CONVERSION_JPEG, /**< Full range JPEG */ + SDL_YUV_CONVERSION_BT601, /**< BT.601 (the default) */ + SDL_YUV_CONVERSION_BT709, /**< BT.709 */ + SDL_YUV_CONVERSION_AUTOMATIC /**< BT.601 for SD content, BT.709 for HD content */ +} SDL_YUV_CONVERSION_MODE; + +/** + * Allocate a new RGB surface. + * + * If `depth` is 4 or 8 bits, an empty palette is allocated for the surface. + * If `depth` is greater than 8 bits, the pixel format is set using the + * [RGBA]mask parameters. + * + * The [RGBA]mask parameters are the bitmasks used to extract that color from + * a pixel. For instance, `Rmask` being 0xFF000000 means the red data is + * stored in the most significant byte. Using zeros for the RGB masks sets a + * default value, based on the depth. For example: + * + * ```c++ + * SDL_CreateRGBSurface(0,w,h,32,0,0,0,0); + * ``` + * + * However, using zero for the Amask results in an Amask of 0. + * + * By default surfaces with an alpha mask are set up for blending as with: + * + * ```c++ + * SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND) + * ``` + * + * You can change this by calling SDL_SetSurfaceBlendMode() and selecting a + * different `blendMode`. + * + * \param flags the flags are unused and should be set to 0 + * \param width the width of the surface + * \param height the height of the surface + * \param depth the depth of the surface in bits + * \param Rmask the red mask for the pixels + * \param Gmask the green mask for the pixels + * \param Bmask the blue mask for the pixels + * \param Amask the alpha mask for the pixels + * \returns the new SDL_Surface structure that is created or NULL if it fails; + * call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateRGBSurfaceFrom + * \sa SDL_CreateRGBSurfaceWithFormat + * \sa SDL_FreeSurface + */ +extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface + (Uint32 flags, int width, int height, int depth, + Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); + + +/* !!! FIXME for 2.1: why does this ask for depth? Format provides that. */ + +/** + * Allocate a new RGB surface with a specific pixel format. + * + * This function operates mostly like SDL_CreateRGBSurface(), except instead + * of providing pixel color masks, you provide it with a predefined format + * from SDL_PixelFormatEnum. + * + * \param flags the flags are unused and should be set to 0 + * \param width the width of the surface + * \param height the height of the surface + * \param depth the depth of the surface in bits + * \param format the SDL_PixelFormatEnum for the new surface's pixel format. + * \returns the new SDL_Surface structure that is created or NULL if it fails; + * call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.5. + * + * \sa SDL_CreateRGBSurface + * \sa SDL_CreateRGBSurfaceFrom + * \sa SDL_FreeSurface + */ +extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormat + (Uint32 flags, int width, int height, int depth, Uint32 format); + +/** + * Allocate a new RGB surface with existing pixel data. + * + * This function operates mostly like SDL_CreateRGBSurface(), except it does + * not allocate memory for the pixel data, instead the caller provides an + * existing buffer of data for the surface to use. + * + * No copy is made of the pixel data. Pixel data is not managed automatically; + * you must free the surface before you free the pixel data. + * + * \param pixels a pointer to existing pixel data + * \param width the width of the surface + * \param height the height of the surface + * \param depth the depth of the surface in bits + * \param pitch the pitch of the surface in bytes + * \param Rmask the red mask for the pixels + * \param Gmask the green mask for the pixels + * \param Bmask the blue mask for the pixels + * \param Amask the alpha mask for the pixels + * \returns the new SDL_Surface structure that is created or NULL if it fails; + * call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateRGBSurface + * \sa SDL_CreateRGBSurfaceWithFormat + * \sa SDL_FreeSurface + */ +extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels, + int width, + int height, + int depth, + int pitch, + Uint32 Rmask, + Uint32 Gmask, + Uint32 Bmask, + Uint32 Amask); + +/* !!! FIXME for 2.1: why does this ask for depth? Format provides that. */ + +/** + * Allocate a new RGB surface with with a specific pixel format and existing + * pixel data. + * + * This function operates mostly like SDL_CreateRGBSurfaceFrom(), except + * instead of providing pixel color masks, you provide it with a predefined + * format from SDL_PixelFormatEnum. + * + * No copy is made of the pixel data. Pixel data is not managed automatically; + * you must free the surface before you free the pixel data. + * + * \param pixels a pointer to existing pixel data + * \param width the width of the surface + * \param height the height of the surface + * \param depth the depth of the surface in bits + * \param pitch the pitch of the surface in bytes + * \param format the SDL_PixelFormatEnum for the new surface's pixel format. + * \returns the new SDL_Surface structure that is created or NULL if it fails; + * call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.5. + * + * \sa SDL_CreateRGBSurfaceFrom + * \sa SDL_CreateRGBSurfaceWithFormat + * \sa SDL_FreeSurface + */ +extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormatFrom + (void *pixels, int width, int height, int depth, int pitch, Uint32 format); + +/** + * Free an RGB surface. + * + * It is safe to pass NULL to this function. + * + * \param surface the SDL_Surface to free. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateRGBSurface + * \sa SDL_CreateRGBSurfaceFrom + * \sa SDL_LoadBMP + * \sa SDL_LoadBMP_RW + */ +extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface); + +/** + * Set the palette used by a surface. + * + * A single palette can be shared with many surfaces. + * + * \param surface the SDL_Surface structure to update + * \param palette the SDL_Palette structure to use + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + */ +extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface, + SDL_Palette * palette); + +/** + * Set up a surface for directly accessing the pixels. + * + * Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write to + * and read from `surface->pixels`, using the pixel format stored in + * `surface->format`. Once you are done accessing the surface, you should use + * SDL_UnlockSurface() to release it. + * + * Not all surfaces require locking. If `SDL_MUSTLOCK(surface)` evaluates to + * 0, then you can read and write to the surface at any time, and the pixel + * format of the surface will not change. + * + * \param surface the SDL_Surface structure to be locked + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_MUSTLOCK + * \sa SDL_UnlockSurface + */ +extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface); + +/** + * Release a surface after directly accessing the pixels. + * + * \param surface the SDL_Surface structure to be unlocked + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_LockSurface + */ +extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface); + +/** + * Load a BMP image from a seekable SDL data stream. + * + * The new surface should be freed with SDL_FreeSurface(). Not doing so will + * result in a memory leak. + * + * src is an open SDL_RWops buffer, typically loaded with SDL_RWFromFile. + * Alternitavely, you might also use the macro SDL_LoadBMP to load a bitmap + * from a file, convert it to an SDL_Surface and then close the file. + * + * \param src the data stream for the surface + * \param freesrc non-zero to close the stream after being read + * \returns a pointer to a new SDL_Surface structure or NULL if there was an + * error; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_FreeSurface + * \sa SDL_RWFromFile + * \sa SDL_LoadBMP + * \sa SDL_SaveBMP_RW + */ +extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src, + int freesrc); + +/** + * Load a surface from a file. + * + * Convenience macro. + */ +#define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1) + +/** + * Save a surface to a seekable SDL data stream in BMP format. + * + * Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the + * BMP directly. Other RGB formats with 8-bit or higher get converted to a + * 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit + * surface before they are saved. YUV and paletted 1-bit and 4-bit formats are + * not supported. + * + * \param surface the SDL_Surface structure containing the image to be saved + * \param dst a data stream to save to + * \param freedst non-zero to close the stream after being written + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_LoadBMP_RW + * \sa SDL_SaveBMP + */ +extern DECLSPEC int SDLCALL SDL_SaveBMP_RW + (SDL_Surface * surface, SDL_RWops * dst, int freedst); + +/** + * Save a surface to a file. + * + * Convenience macro. + */ +#define SDL_SaveBMP(surface, file) \ + SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1) + +/** + * Set the RLE acceleration hint for a surface. + * + * If RLE is enabled, color key and alpha blending blits are much faster, but + * the surface must be locked before directly accessing the pixels. + * + * \param surface the SDL_Surface structure to optimize + * \param flag 0 to disable, non-zero to enable RLE acceleration + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_BlitSurface + * \sa SDL_LockSurface + * \sa SDL_UnlockSurface + */ +extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface, + int flag); + +/** + * Returns whether the surface is RLE enabled + * + * It is safe to pass a NULL `surface` here; it will return SDL_FALSE. + * + * \param surface the SDL_Surface structure to query + * \returns SDL_TRUE if the surface is RLE enabled, SDL_FALSE otherwise. + * + * \since This function is available since SDL 2.0.14. + * + * \sa SDL_SetSurfaceRLE + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasSurfaceRLE(SDL_Surface * surface); + +/** + * Set the color key (transparent pixel) in a surface. + * + * The color key defines a pixel value that will be treated as transparent in + * a blit. For example, one can use this to specify that cyan pixels should be + * considered transparent, and therefore not rendered. + * + * It is a pixel of the format used by the surface, as generated by + * SDL_MapRGB(). + * + * RLE acceleration can substantially speed up blitting of images with large + * horizontal runs of transparent pixels. See SDL_SetSurfaceRLE() for details. + * + * \param surface the SDL_Surface structure to update + * \param flag SDL_TRUE to enable color key, SDL_FALSE to disable color key + * \param key the transparent pixel + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_BlitSurface + * \sa SDL_GetColorKey + */ +extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface, + int flag, Uint32 key); + +/** + * Returns whether the surface has a color key + * + * It is safe to pass a NULL `surface` here; it will return SDL_FALSE. + * + * \param surface the SDL_Surface structure to query + * \return SDL_TRUE if the surface has a color key, SDL_FALSE otherwise. + * + * \since This function is available since SDL 2.0.9. + * + * \sa SDL_SetColorKey + * \sa SDL_GetColorKey + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasColorKey(SDL_Surface * surface); + +/** + * Get the color key (transparent pixel) for a surface. + * + * The color key is a pixel of the format used by the surface, as generated by + * SDL_MapRGB(). + * + * If the surface doesn't have color key enabled this function returns -1. + * + * \param surface the SDL_Surface structure to query + * \param key a pointer filled in with the transparent pixel + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_BlitSurface + * \sa SDL_SetColorKey + */ +extern DECLSPEC int SDLCALL SDL_GetColorKey(SDL_Surface * surface, + Uint32 * key); + +/** + * Set an additional color value multiplied into blit operations. + * + * When this surface is blitted, during the blit operation each source color + * channel is modulated by the appropriate color value according to the + * following formula: + * + * `srcC = srcC * (color / 255)` + * + * \param surface the SDL_Surface structure to update + * \param r the red color value multiplied into blit operations + * \param g the green color value multiplied into blit operations + * \param b the blue color value multiplied into blit operations + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetSurfaceColorMod + * \sa SDL_SetSurfaceAlphaMod + */ +extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface * surface, + Uint8 r, Uint8 g, Uint8 b); + + +/** + * Get the additional color value multiplied into blit operations. + * + * \param surface the SDL_Surface structure to query + * \param r a pointer filled in with the current red color value + * \param g a pointer filled in with the current green color value + * \param b a pointer filled in with the current blue color value + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetSurfaceAlphaMod + * \sa SDL_SetSurfaceColorMod + */ +extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface * surface, + Uint8 * r, Uint8 * g, + Uint8 * b); + +/** + * Set an additional alpha value used in blit operations. + * + * When this surface is blitted, during the blit operation the source alpha + * value is modulated by this alpha value according to the following formula: + * + * `srcA = srcA * (alpha / 255)` + * + * \param surface the SDL_Surface structure to update + * \param alpha the alpha value multiplied into blit operations + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetSurfaceAlphaMod + * \sa SDL_SetSurfaceColorMod + */ +extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface * surface, + Uint8 alpha); + +/** + * Get the additional alpha value used in blit operations. + * + * \param surface the SDL_Surface structure to query + * \param alpha a pointer filled in with the current alpha value + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetSurfaceColorMod + * \sa SDL_SetSurfaceAlphaMod + */ +extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface * surface, + Uint8 * alpha); + +/** + * Set the blend mode used for blit operations. + * + * To copy a surface to another surface (or texture) without blending with the + * existing data, the blendmode of the SOURCE surface should be set to + * `SDL_BLENDMODE_NONE`. + * + * \param surface the SDL_Surface structure to update + * \param blendMode the SDL_BlendMode to use for blit blending + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetSurfaceBlendMode + */ +extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface, + SDL_BlendMode blendMode); + +/** + * Get the blend mode used for blit operations. + * + * \param surface the SDL_Surface structure to query + * \param blendMode a pointer filled in with the current SDL_BlendMode + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_SetSurfaceBlendMode + */ +extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface, + SDL_BlendMode *blendMode); + +/** + * Set the clipping rectangle for a surface. + * + * When `surface` is the destination of a blit, only the area within the clip + * rectangle is drawn into. + * + * Note that blits are automatically clipped to the edges of the source and + * destination surfaces. + * + * \param surface the SDL_Surface structure to be clipped + * \param rect the SDL_Rect structure representing the clipping rectangle, or + * NULL to disable clipping + * \returns SDL_TRUE if the rectangle intersects the surface, otherwise + * SDL_FALSE and blits will be completely clipped. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_BlitSurface + * \sa SDL_GetClipRect + */ +extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface, + const SDL_Rect * rect); + +/** + * Get the clipping rectangle for a surface. + * + * When `surface` is the destination of a blit, only the area within the clip + * rectangle is drawn into. + * + * \param surface the SDL_Surface structure representing the surface to be + * clipped + * \param rect an SDL_Rect structure filled in with the clipping rectangle for + * the surface + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_BlitSurface + * \sa SDL_SetClipRect + */ +extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface, + SDL_Rect * rect); + +/* + * Creates a new surface identical to the existing surface. + * + * The returned surface should be freed with SDL_FreeSurface(). + * + * \param surface the surface to duplicate. + * \returns a copy of the surface, or NULL on failure; call SDL_GetError() for + * more information. + */ +extern DECLSPEC SDL_Surface *SDLCALL SDL_DuplicateSurface(SDL_Surface * surface); + +/** + * Copy an existing surface to a new surface of the specified format. + * + * This function is used to optimize images for faster *repeat* blitting. This + * is accomplished by converting the original and storing the result as a new + * surface. The new, optimized surface can then be used as the source for + * future blits, making them faster. + * + * \param src the existing SDL_Surface structure to convert + * \param fmt the SDL_PixelFormat structure that the new surface is optimized + * for + * \param flags the flags are unused and should be set to 0; this is a + * leftover from SDL 1.2's API + * \returns the new SDL_Surface structure that is created or NULL if it fails; + * call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_AllocFormat + * \sa SDL_ConvertSurfaceFormat + * \sa SDL_CreateRGBSurface + */ +extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface + (SDL_Surface * src, const SDL_PixelFormat * fmt, Uint32 flags); + +/** + * Copy an existing surface to a new surface of the specified format enum. + * + * This function operates just like SDL_ConvertSurface(), but accepts an + * SDL_PixelFormatEnum value instead of an SDL_PixelFormat structure. As such, + * it might be easier to call but it doesn't have access to palette + * information for the destination surface, in case that would be important. + * + * \param src the existing SDL_Surface structure to convert + * \param pixel_format the SDL_PixelFormatEnum that the new surface is + * optimized for + * \param flags the flags are unused and should be set to 0; this is a + * leftover from SDL 1.2's API + * \returns the new SDL_Surface structure that is created or NULL if it fails; + * call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_AllocFormat + * \sa SDL_ConvertSurface + * \sa SDL_CreateRGBSurface + */ +extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat + (SDL_Surface * src, Uint32 pixel_format, Uint32 flags); + +/** + * Copy a block of pixels of one format to another format. + * + * \param width the width of the block to copy, in pixels + * \param height the height of the block to copy, in pixels + * \param src_format an SDL_PixelFormatEnum value of the `src` pixels format + * \param src a pointer to the source pixels + * \param src_pitch the pitch of the source pixels, in bytes + * \param dst_format an SDL_PixelFormatEnum value of the `dst` pixels format + * \param dst a pointer to be filled in with new pixel data + * \param dst_pitch the pitch of the destination pixels, in bytes + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + */ +extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height, + Uint32 src_format, + const void * src, int src_pitch, + Uint32 dst_format, + void * dst, int dst_pitch); + +/** + * Premultiply the alpha on a block of pixels. + * + * This is safe to use with src == dst, but not for other overlapping areas. + * + * This function is currently only implemented for SDL_PIXELFORMAT_ARGB8888. + * + * \param width the width of the block to convert, in pixels + * \param height the height of the block to convert, in pixels + * \param src_format an SDL_PixelFormatEnum value of the `src` pixels format + * \param src a pointer to the source pixels + * \param src_pitch the pitch of the source pixels, in bytes + * \param dst_format an SDL_PixelFormatEnum value of the `dst` pixels format + * \param dst a pointer to be filled in with premultiplied pixel data + * \param dst_pitch the pitch of the destination pixels, in bytes + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.18. + */ +extern DECLSPEC int SDLCALL SDL_PremultiplyAlpha(int width, int height, + Uint32 src_format, + const void * src, int src_pitch, + Uint32 dst_format, + void * dst, int dst_pitch); + +/** + * Perform a fast fill of a rectangle with a specific color. + * + * `color` should be a pixel of the format used by the surface, and can be + * generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an + * alpha component then the destination is simply filled with that alpha + * information, no blending takes place. + * + * If there is a clip rectangle set on the destination (set via + * SDL_SetClipRect()), then this function will fill based on the intersection + * of the clip rectangle and `rect`. + * + * \param dst the SDL_Surface structure that is the drawing target + * \param rect the SDL_Rect structure representing the rectangle to fill, or + * NULL to fill the entire surface + * \param color the color to fill with + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_FillRects + */ +extern DECLSPEC int SDLCALL SDL_FillRect + (SDL_Surface * dst, const SDL_Rect * rect, Uint32 color); + +/** + * Perform a fast fill of a set of rectangles with a specific color. + * + * `color` should be a pixel of the format used by the surface, and can be + * generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an + * alpha component then the destination is simply filled with that alpha + * information, no blending takes place. + * + * If there is a clip rectangle set on the destination (set via + * SDL_SetClipRect()), then this function will fill based on the intersection + * of the clip rectangle and `rect`. + * + * \param dst the SDL_Surface structure that is the drawing target + * \param rects an array of SDL_Rects representing the rectangles to fill. + * \param count the number of rectangles in the array + * \param color the color to fill with + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_FillRect + */ +extern DECLSPEC int SDLCALL SDL_FillRects + (SDL_Surface * dst, const SDL_Rect * rects, int count, Uint32 color); + +/* !!! FIXME: merge this documentation with the wiki */ +/** + * Performs a fast blit from the source surface to the destination surface. + * + * This assumes that the source and destination rectangles are + * the same size. If either \c srcrect or \c dstrect are NULL, the entire + * surface (\c src or \c dst) is copied. The final blit rectangles are saved + * in \c srcrect and \c dstrect after all clipping is performed. + * + * \returns 0 if the blit is successful, otherwise it returns -1. + * + * The blit function should not be called on a locked surface. + * + * The blit semantics for surfaces with and without blending and colorkey + * are defined as follows: + * \verbatim + RGBA->RGB: + Source surface blend mode set to SDL_BLENDMODE_BLEND: + alpha-blend (using the source alpha-channel and per-surface alpha) + SDL_SRCCOLORKEY ignored. + Source surface blend mode set to SDL_BLENDMODE_NONE: + copy RGB. + if SDL_SRCCOLORKEY set, only copy the pixels matching the + RGB values of the source color key, ignoring alpha in the + comparison. + + RGB->RGBA: + Source surface blend mode set to SDL_BLENDMODE_BLEND: + alpha-blend (using the source per-surface alpha) + Source surface blend mode set to SDL_BLENDMODE_NONE: + copy RGB, set destination alpha to source per-surface alpha value. + both: + if SDL_SRCCOLORKEY set, only copy the pixels matching the + source color key. + + RGBA->RGBA: + Source surface blend mode set to SDL_BLENDMODE_BLEND: + alpha-blend (using the source alpha-channel and per-surface alpha) + SDL_SRCCOLORKEY ignored. + Source surface blend mode set to SDL_BLENDMODE_NONE: + copy all of RGBA to the destination. + if SDL_SRCCOLORKEY set, only copy the pixels matching the + RGB values of the source color key, ignoring alpha in the + comparison. + + RGB->RGB: + Source surface blend mode set to SDL_BLENDMODE_BLEND: + alpha-blend (using the source per-surface alpha) + Source surface blend mode set to SDL_BLENDMODE_NONE: + copy RGB. + both: + if SDL_SRCCOLORKEY set, only copy the pixels matching the + source color key. + \endverbatim + * + * You should call SDL_BlitSurface() unless you know exactly how SDL + * blitting works internally and how to use the other blit functions. + */ +#define SDL_BlitSurface SDL_UpperBlit + +/** + * Perform a fast blit from the source surface to the destination surface. + * + * SDL_UpperBlit() has been replaced by SDL_BlitSurface(), which is merely a + * macro for this function with a less confusing name. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_BlitSurface + */ +extern DECLSPEC int SDLCALL SDL_UpperBlit + (SDL_Surface * src, const SDL_Rect * srcrect, + SDL_Surface * dst, SDL_Rect * dstrect); + +/** + * Perform low-level surface blitting only. + * + * This is a semi-private blit function and it performs low-level surface + * blitting, assuming the input rectangles have already been clipped. + * + * Unless you know what you're doing, you should be using SDL_BlitSurface() + * instead. + * + * \param src the SDL_Surface structure to be copied from + * \param srcrect the SDL_Rect structure representing the rectangle to be + * copied, or NULL to copy the entire surface + * \param dst the SDL_Surface structure that is the blit target + * \param dstrect the SDL_Rect structure representing the rectangle that is + * copied into + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_BlitSurface + */ +extern DECLSPEC int SDLCALL SDL_LowerBlit + (SDL_Surface * src, SDL_Rect * srcrect, + SDL_Surface * dst, SDL_Rect * dstrect); + + +/** + * Perform a fast, low quality, stretch blit between two surfaces of the same + * format. + * + * Please use SDL_BlitScaled() instead. + * + * \since This function is available since SDL 2.0.0. + */ +extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src, + const SDL_Rect * srcrect, + SDL_Surface * dst, + const SDL_Rect * dstrect); + +/** + * Perform bilinear scaling between two surfaces of the same format, 32BPP. + * + * \since This function is available since SDL 2.0.16. + */ +extern DECLSPEC int SDLCALL SDL_SoftStretchLinear(SDL_Surface * src, + const SDL_Rect * srcrect, + SDL_Surface * dst, + const SDL_Rect * dstrect); + + +#define SDL_BlitScaled SDL_UpperBlitScaled + +/** + * Perform a scaled surface copy to a destination surface. + * + * SDL_UpperBlitScaled() has been replaced by SDL_BlitScaled(), which is + * merely a macro for this function with a less confusing name. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_BlitScaled + */ +extern DECLSPEC int SDLCALL SDL_UpperBlitScaled + (SDL_Surface * src, const SDL_Rect * srcrect, + SDL_Surface * dst, SDL_Rect * dstrect); + +/** + * Perform low-level surface scaled blitting only. + * + * This is a semi-private function and it performs low-level surface blitting, + * assuming the input rectangles have already been clipped. + * + * \param src the SDL_Surface structure to be copied from + * \param srcrect the SDL_Rect structure representing the rectangle to be + * copied + * \param dst the SDL_Surface structure that is the blit target + * \param dstrect the SDL_Rect structure representing the rectangle that is + * copied into + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_BlitScaled + */ +extern DECLSPEC int SDLCALL SDL_LowerBlitScaled + (SDL_Surface * src, SDL_Rect * srcrect, + SDL_Surface * dst, SDL_Rect * dstrect); + +/** + * Set the YUV conversion mode + * + * \since This function is available since SDL 2.0.8. + */ +extern DECLSPEC void SDLCALL SDL_SetYUVConversionMode(SDL_YUV_CONVERSION_MODE mode); + +/** + * Get the YUV conversion mode + * + * \since This function is available since SDL 2.0.8. + */ +extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionMode(void); + +/** + * Get the YUV conversion mode, returning the correct mode for the resolution + * when the current conversion mode is SDL_YUV_CONVERSION_AUTOMATIC + * + * \since This function is available since SDL 2.0.8. + */ +extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionModeForResolution(int width, int height); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_surface_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_system.h b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_system.h new file mode 100644 index 0000000000..7324329ac1 --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_system.h @@ -0,0 +1,575 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2022 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_system.h + * + * Include file for platform specific SDL API functions + */ + +#ifndef SDL_system_h_ +#define SDL_system_h_ + +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + + +/* Platform specific functions for Windows */ +#ifdef __WIN32__ + +typedef void (SDLCALL * SDL_WindowsMessageHook)(void *userdata, void *hWnd, unsigned int message, Uint64 wParam, Sint64 lParam); + +/** + * Set a callback for every Windows message, run before TranslateMessage(). + * + * \param callback The SDL_WindowsMessageHook function to call. + * \param userdata a pointer to pass to every iteration of `callback` + * + * \since This function is available since SDL 2.0.4. + */ +extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata); + +/** + * Get the D3D9 adapter index that matches the specified display index. + * + * The returned adapter index can be passed to `IDirect3D9::CreateDevice` and + * controls on which monitor a full screen application will appear. + * + * \param displayIndex the display index for which to get the D3D9 adapter + * index + * \returns the D3D9 adapter index on success or a negative error code on + * failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.1. + */ +extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex ); + +typedef struct IDirect3DDevice9 IDirect3DDevice9; + +/** + * Get the D3D9 device associated with a renderer. + * + * Once you are done using the device, you should release it to avoid a + * resource leak. + * + * \param renderer the renderer from which to get the associated D3D device + * \returns the D3D9 device associated with given renderer or NULL if it is + * not a D3D9 renderer; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.1. + */ +extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer); + +typedef struct ID3D11Device ID3D11Device; + +/** + * Get the D3D11 device associated with a renderer. + * + * Once you are done using the device, you should release it to avoid a + * resource leak. + * + * \param renderer the renderer from which to get the associated D3D11 device + * \returns the D3D11 device associated with given renderer or NULL if it is + * not a D3D11 renderer; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.16. + */ +extern DECLSPEC ID3D11Device* SDLCALL SDL_RenderGetD3D11Device(SDL_Renderer * renderer); + +/** + * Get the DXGI Adapter and Output indices for the specified display index. + * + * The DXGI Adapter and Output indices can be passed to `EnumAdapters` and + * `EnumOutputs` respectively to get the objects required to create a DX10 or + * DX11 device and swap chain. + * + * Before SDL 2.0.4 this function did not return a value. Since SDL 2.0.4 it + * returns an SDL_bool. + * + * \param displayIndex the display index for which to get both indices + * \param adapterIndex a pointer to be filled in with the adapter index + * \param outputIndex a pointer to be filled in with the output index + * \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError() + * for more information. + * + * \since This function is available since SDL 2.0.2. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapterIndex, int *outputIndex ); + +#endif /* __WIN32__ */ + + +/* Platform specific functions for Linux */ +#ifdef __LINUX__ + +/** + * Sets the UNIX nice value for a thread. + * + * This uses setpriority() if possible, and RealtimeKit if available. + * + * \param threadID the Unix thread ID to change priority of. + * \param priority The new, Unix-specific, priority value. + * \returns 0 on success, or -1 on error. + * + * \since This function is available since SDL 2.0.9. + */ +extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriority(Sint64 threadID, int priority); + +/** + * Sets the priority (not nice level) and scheduling policy for a thread. + * + * This uses setpriority() if possible, and RealtimeKit if available. + * + * \param threadID The Unix thread ID to change priority of. + * \param sdlPriority The new SDL_ThreadPriority value. + * \param schedPolicy The new scheduling policy (SCHED_FIFO, SCHED_RR, + * SCHED_OTHER, etc...) + * \returns 0 on success, or -1 on error. + * + * \since This function is available since SDL 2.0.18. + */ +extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriorityAndPolicy(Sint64 threadID, int sdlPriority, int schedPolicy); + +#endif /* __LINUX__ */ + +/* Platform specific functions for iOS */ +#ifdef __IPHONEOS__ + +#define SDL_iOSSetAnimationCallback(window, interval, callback, callbackParam) SDL_iPhoneSetAnimationCallback(window, interval, callback, callbackParam) + +/** + * Use this function to set the animation callback on Apple iOS. + * + * The function prototype for `callback` is: + * + * ```c + * void callback(void* callbackParam); + * ``` + * + * Where its parameter, `callbackParam`, is what was passed as `callbackParam` + * to SDL_iPhoneSetAnimationCallback(). + * + * This function is only available on Apple iOS. + * + * For more information see: + * [README-ios.md](https://hg.libsdl.org/SDL/file/default/docs/README-ios.md) + * + * This functions is also accessible using the macro + * SDL_iOSSetAnimationCallback() since SDL 2.0.4. + * + * \param window the window for which the animation callback should be set + * \param interval the number of frames after which **callback** will be + * called + * \param callback the function to call for every frame. + * \param callbackParam a pointer that is passed to `callback`. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_iPhoneSetEventPump + */ +extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam); + +#define SDL_iOSSetEventPump(enabled) SDL_iPhoneSetEventPump(enabled) + +/** + * Use this function to enable or disable the SDL event pump on Apple iOS. + * + * This function is only available on Apple iOS. + * + * This functions is also accessible using the macro SDL_iOSSetEventPump() + * since SDL 2.0.4. + * + * \param enabled SDL_TRUE to enable the event pump, SDL_FALSE to disable it + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_iPhoneSetAnimationCallback + */ +extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled); + +#endif /* __IPHONEOS__ */ + + +/* Platform specific functions for Android */ +#ifdef __ANDROID__ + +/** + * Get the Android Java Native Interface Environment of the current thread. + * + * This is the JNIEnv one needs to access the Java virtual machine from native + * code, and is needed for many Android APIs to be usable from C. + * + * The prototype of the function in SDL's code actually declare a void* return + * type, even if the implementation returns a pointer to a JNIEnv. The + * rationale being that the SDL headers can avoid including jni.h. + * + * \returns a pointer to Java native interface object (JNIEnv) to which the + * current thread is attached, or 0 on error. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_AndroidGetActivity + */ +extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv(void); + +/** + * Retrieve the Java instance of the Android activity class. + * + * The prototype of the function in SDL's code actually declares a void* + * return type, even if the implementation returns a jobject. The rationale + * being that the SDL headers can avoid including jni.h. + * + * The jobject returned by the function is a local reference and must be + * released by the caller. See the PushLocalFrame() and PopLocalFrame() or + * DeleteLocalRef() functions of the Java native interface: + * + * https://docs.oracle.com/javase/1.5.0/docs/guide/jni/spec/functions.html + * + * \returns the jobject representing the instance of the Activity class of the + * Android application, or NULL on error. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_AndroidGetJNIEnv + */ +extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(void); + +/** + * Query Android API level of the current device. + * + * - API level 31: Android 12 + * - API level 30: Android 11 + * - API level 29: Android 10 + * - API level 28: Android 9 + * - API level 27: Android 8.1 + * - API level 26: Android 8.0 + * - API level 25: Android 7.1 + * - API level 24: Android 7.0 + * - API level 23: Android 6.0 + * - API level 22: Android 5.1 + * - API level 21: Android 5.0 + * - API level 20: Android 4.4W + * - API level 19: Android 4.4 + * - API level 18: Android 4.3 + * - API level 17: Android 4.2 + * - API level 16: Android 4.1 + * - API level 15: Android 4.0.3 + * - API level 14: Android 4.0 + * - API level 13: Android 3.2 + * - API level 12: Android 3.1 + * - API level 11: Android 3.0 + * - API level 10: Android 2.3.3 + * + * \returns the Android API level. + * + * \since This function is available since SDL 2.0.12. + */ +extern DECLSPEC int SDLCALL SDL_GetAndroidSDKVersion(void); + +/** + * Query if the application is running on Android TV. + * + * \returns SDL_TRUE if this is Android TV, SDL_FALSE otherwise. + * + * \since This function is available since SDL 2.0.8. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsAndroidTV(void); + +/** + * Query if the application is running on a Chromebook. + * + * \returns SDL_TRUE if this is a Chromebook, SDL_FALSE otherwise. + * + * \since This function is available since SDL 2.0.9. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsChromebook(void); + +/** + * Query if the application is running on a Samsung DeX docking station. + * + * \returns SDL_TRUE if this is a DeX docking station, SDL_FALSE otherwise. + * + * \since This function is available since SDL 2.0.9. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsDeXMode(void); + +/** + * Trigger the Android system back button behavior. + * + * \since This function is available since SDL 2.0.9. + */ +extern DECLSPEC void SDLCALL SDL_AndroidBackButton(void); + +/** + See the official Android developer guide for more information: + http://developer.android.com/guide/topics/data/data-storage.html +*/ +#define SDL_ANDROID_EXTERNAL_STORAGE_READ 0x01 +#define SDL_ANDROID_EXTERNAL_STORAGE_WRITE 0x02 + +/** + * Get the path used for internal storage for this application. + * + * This path is unique to your application and cannot be written to by other + * applications. + * + * Your internal storage path is typically: + * `/data/data/your.app.package/files`. + * + * \returns the path used for internal storage or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_AndroidGetExternalStorageState + */ +extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath(void); + +/** + * Get the current state of external storage. + * + * The current state of external storage, a bitmask of these values: + * `SDL_ANDROID_EXTERNAL_STORAGE_READ`, `SDL_ANDROID_EXTERNAL_STORAGE_WRITE`. + * + * If external storage is currently unavailable, this will return 0. + * + * \returns the current state of external storage on success or 0 on failure; + * call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_AndroidGetExternalStoragePath + */ +extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState(void); + +/** + * Get the path used for external storage for this application. + * + * This path is unique to your application, but is public and can be written + * to by other applications. + * + * Your external storage path is typically: + * `/storage/sdcard0/Android/data/your.app.package/files`. + * + * \returns the path used for external storage for this application on success + * or NULL on failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_AndroidGetExternalStorageState + */ +extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(void); + +/** + * Request permissions at runtime. + * + * This blocks the calling thread until the permission is granted or denied. + * + * \param permission The permission to request. + * \returns SDL_TRUE if the permission was granted, SDL_FALSE otherwise. + * + * \since This function is available since SDL 2.0.14. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_AndroidRequestPermission(const char *permission); + +/** + * Shows an Android toast notification. + * + * Toasts are a sort of lightweight notification that are unique to Android. + * + * https://developer.android.com/guide/topics/ui/notifiers/toasts + * + * Shows toast in UI thread. + * + * For the `gravity` parameter, choose a value from here, or -1 if you don't + * have a preference: + * + * https://developer.android.com/reference/android/view/Gravity + * + * \param message text message to be shown + * \param duration 0=short, 1=long + * \param gravity where the notification should appear on the screen. + * \param xoffset set this parameter only when gravity >=0 + * \param yoffset set this parameter only when gravity >=0 + * \returns 0 if success, -1 if any error occurs. + * + * \since This function is available since SDL 2.0.16. + */ +extern DECLSPEC int SDLCALL SDL_AndroidShowToast(const char* message, int duration, int gravity, int xoffset, int yoffset); + +/** + * Send a user command to SDLActivity. + * + * Override "boolean onUnhandledMessage(Message msg)" to handle the message. + * + * \param command user command that must be greater or equal to 0x8000 + * \param param user parameter + * + * \since This function is available since SDL 2.0.22. + */ +extern DECLSPEC int SDLCALL SDL_AndroidSendMessage(Uint32 command, int param); + +#endif /* __ANDROID__ */ + +/* Platform specific functions for WinRT */ +#ifdef __WINRT__ + +/** + * \brief WinRT / Windows Phone path types + */ +typedef enum +{ + /** \brief The installed app's root directory. + Files here are likely to be read-only. */ + SDL_WINRT_PATH_INSTALLED_LOCATION, + + /** \brief The app's local data store. Files may be written here */ + SDL_WINRT_PATH_LOCAL_FOLDER, + + /** \brief The app's roaming data store. Unsupported on Windows Phone. + Files written here may be copied to other machines via a network + connection. + */ + SDL_WINRT_PATH_ROAMING_FOLDER, + + /** \brief The app's temporary data store. Unsupported on Windows Phone. + Files written here may be deleted at any time. */ + SDL_WINRT_PATH_TEMP_FOLDER +} SDL_WinRT_Path; + + +/** + * \brief WinRT Device Family + */ +typedef enum +{ + /** \brief Unknown family */ + SDL_WINRT_DEVICEFAMILY_UNKNOWN, + + /** \brief Desktop family*/ + SDL_WINRT_DEVICEFAMILY_DESKTOP, + + /** \brief Mobile family (for example smartphone) */ + SDL_WINRT_DEVICEFAMILY_MOBILE, + + /** \brief XBox family */ + SDL_WINRT_DEVICEFAMILY_XBOX, +} SDL_WinRT_DeviceFamily; + + +/** + * Retrieve a WinRT defined path on the local file system. + * + * Not all paths are available on all versions of Windows. This is especially + * true on Windows Phone. Check the documentation for the given SDL_WinRT_Path + * for more information on which path types are supported where. + * + * Documentation on most app-specific path types on WinRT can be found on + * MSDN, at the URL: + * + * https://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx + * + * \param pathType the type of path to retrieve, one of SDL_WinRT_Path + * \returns a UCS-2 string (16-bit, wide-char) containing the path, or NULL if + * the path is not available for any reason; call SDL_GetError() for + * more information. + * + * \since This function is available since SDL 2.0.3. + * + * \sa SDL_WinRTGetFSPathUTF8 + */ +extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType); + +/** + * Retrieve a WinRT defined path on the local file system. + * + * Not all paths are available on all versions of Windows. This is especially + * true on Windows Phone. Check the documentation for the given SDL_WinRT_Path + * for more information on which path types are supported where. + * + * Documentation on most app-specific path types on WinRT can be found on + * MSDN, at the URL: + * + * https://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx + * + * \param pathType the type of path to retrieve, one of SDL_WinRT_Path + * \returns a UTF-8 string (8-bit, multi-byte) containing the path, or NULL if + * the path is not available for any reason; call SDL_GetError() for + * more information. + * + * \since This function is available since SDL 2.0.3. + * + * \sa SDL_WinRTGetFSPathUNICODE + */ +extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType); + +/** + * Detects the device family of WinRT plattform at runtime. + * + * \returns a value from the SDL_WinRT_DeviceFamily enum. + * + * \since This function is available since SDL 2.0.8. + */ +extern DECLSPEC SDL_WinRT_DeviceFamily SDLCALL SDL_WinRTGetDeviceFamily(); + +#endif /* __WINRT__ */ + +/** + * Query if the current device is a tablet. + * + * If SDL can't determine this, it will return SDL_FALSE. + * + * \returns SDL_TRUE if the device is a tablet, SDL_FALSE otherwise. + * + * \since This function is available since SDL 2.0.9. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsTablet(void); + +/* Functions used by iOS application delegates to notify SDL about state changes */ +extern DECLSPEC void SDLCALL SDL_OnApplicationWillTerminate(void); +extern DECLSPEC void SDLCALL SDL_OnApplicationDidReceiveMemoryWarning(void); +extern DECLSPEC void SDLCALL SDL_OnApplicationWillResignActive(void); +extern DECLSPEC void SDLCALL SDL_OnApplicationDidEnterBackground(void); +extern DECLSPEC void SDLCALL SDL_OnApplicationWillEnterForeground(void); +extern DECLSPEC void SDLCALL SDL_OnApplicationDidBecomeActive(void); +#ifdef __IPHONEOS__ +extern DECLSPEC void SDLCALL SDL_OnApplicationDidChangeStatusBarOrientation(void); +#endif + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_system_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_syswm.h b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_syswm.h new file mode 100644 index 0000000000..b55544efe8 --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_syswm.h @@ -0,0 +1,386 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2022 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_syswm.h + * + * Include file for SDL custom system window manager hooks. + */ + +#ifndef SDL_syswm_h_ +#define SDL_syswm_h_ + +#include +#include +#include +#include + +/** + * \brief SDL_syswm.h + * + * Your application has access to a special type of event ::SDL_SYSWMEVENT, + * which contains window-manager specific information and arrives whenever + * an unhandled window event occurs. This event is ignored by default, but + * you can enable it with SDL_EventState(). + */ +struct SDL_SysWMinfo; + +#if !defined(SDL_PROTOTYPES_ONLY) + +#if defined(SDL_VIDEO_DRIVER_WINDOWS) +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN +#endif +#ifndef NOMINMAX /* don't define min() and max(). */ +#define NOMINMAX +#endif +#include +#endif + +#if defined(SDL_VIDEO_DRIVER_WINRT) +#include +#endif + +/* This is the structure for custom window manager events */ +#if defined(SDL_VIDEO_DRIVER_X11) +#if defined(__APPLE__) && defined(__MACH__) +/* conflicts with Quickdraw.h */ +#define Cursor X11Cursor +#endif + +#include +#include + +#if defined(__APPLE__) && defined(__MACH__) +/* matches the re-define above */ +#undef Cursor +#endif + +#endif /* defined(SDL_VIDEO_DRIVER_X11) */ + +#if defined(SDL_VIDEO_DRIVER_DIRECTFB) +#include +#endif + +#if defined(SDL_VIDEO_DRIVER_COCOA) +#ifdef __OBJC__ +@class NSWindow; +#else +typedef struct _NSWindow NSWindow; +#endif +#endif + +#if defined(SDL_VIDEO_DRIVER_UIKIT) +#ifdef __OBJC__ +#include +#else +typedef struct _UIWindow UIWindow; +typedef struct _UIViewController UIViewController; +#endif +typedef Uint32 GLuint; +#endif + +#if defined(SDL_VIDEO_VULKAN) || defined(SDL_VIDEO_METAL) +#define SDL_METALVIEW_TAG 255 +#endif + +#if defined(SDL_VIDEO_DRIVER_ANDROID) +typedef struct ANativeWindow ANativeWindow; +typedef void *EGLSurface; +#endif + +#if defined(SDL_VIDEO_DRIVER_VIVANTE) +#include +#endif + +#if defined(SDL_VIDEO_DRIVER_OS2) +#define INCL_WIN +#include +#endif +#endif /* SDL_PROTOTYPES_ONLY */ + +#if defined(SDL_VIDEO_DRIVER_KMSDRM) +struct gbm_device; +#endif + + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +#if !defined(SDL_PROTOTYPES_ONLY) +/** + * These are the various supported windowing subsystems + */ +typedef enum +{ + SDL_SYSWM_UNKNOWN, + SDL_SYSWM_WINDOWS, + SDL_SYSWM_X11, + SDL_SYSWM_DIRECTFB, + SDL_SYSWM_COCOA, + SDL_SYSWM_UIKIT, + SDL_SYSWM_WAYLAND, + SDL_SYSWM_MIR, /* no longer available, left for API/ABI compatibility. Remove in 2.1! */ + SDL_SYSWM_WINRT, + SDL_SYSWM_ANDROID, + SDL_SYSWM_VIVANTE, + SDL_SYSWM_OS2, + SDL_SYSWM_HAIKU, + SDL_SYSWM_KMSDRM, + SDL_SYSWM_RISCOS +} SDL_SYSWM_TYPE; + +/** + * The custom event structure. + */ +struct SDL_SysWMmsg +{ + SDL_version version; + SDL_SYSWM_TYPE subsystem; + union + { +#if defined(SDL_VIDEO_DRIVER_WINDOWS) + struct { + HWND hwnd; /**< The window for the message */ + UINT msg; /**< The type of message */ + WPARAM wParam; /**< WORD message parameter */ + LPARAM lParam; /**< LONG message parameter */ + } win; +#endif +#if defined(SDL_VIDEO_DRIVER_X11) + struct { + XEvent event; + } x11; +#endif +#if defined(SDL_VIDEO_DRIVER_DIRECTFB) + struct { + DFBEvent event; + } dfb; +#endif +#if defined(SDL_VIDEO_DRIVER_COCOA) + struct + { + /* Latest version of Xcode clang complains about empty structs in C v. C++: + error: empty struct has size 0 in C, size 1 in C++ + */ + int dummy; + /* No Cocoa window events yet */ + } cocoa; +#endif +#if defined(SDL_VIDEO_DRIVER_UIKIT) + struct + { + int dummy; + /* No UIKit window events yet */ + } uikit; +#endif +#if defined(SDL_VIDEO_DRIVER_VIVANTE) + struct + { + int dummy; + /* No Vivante window events yet */ + } vivante; +#endif +#if defined(SDL_VIDEO_DRIVER_OS2) + struct + { + BOOL fFrame; /**< TRUE if hwnd is a frame window */ + HWND hwnd; /**< The window receiving the message */ + ULONG msg; /**< The message identifier */ + MPARAM mp1; /**< The first first message parameter */ + MPARAM mp2; /**< The second first message parameter */ + } os2; +#endif + /* Can't have an empty union */ + int dummy; + } msg; +}; + +/** + * The custom window manager information structure. + * + * When this structure is returned, it holds information about which + * low level system it is using, and will be one of SDL_SYSWM_TYPE. + */ +struct SDL_SysWMinfo +{ + SDL_version version; + SDL_SYSWM_TYPE subsystem; + union + { +#if defined(SDL_VIDEO_DRIVER_WINDOWS) + struct + { + HWND window; /**< The window handle */ + HDC hdc; /**< The window device context */ + HINSTANCE hinstance; /**< The instance handle */ + } win; +#endif +#if defined(SDL_VIDEO_DRIVER_WINRT) + struct + { + IInspectable * window; /**< The WinRT CoreWindow */ + } winrt; +#endif +#if defined(SDL_VIDEO_DRIVER_X11) + struct + { + Display *display; /**< The X11 display */ + Window window; /**< The X11 window */ + } x11; +#endif +#if defined(SDL_VIDEO_DRIVER_DIRECTFB) + struct + { + IDirectFB *dfb; /**< The directfb main interface */ + IDirectFBWindow *window; /**< The directfb window handle */ + IDirectFBSurface *surface; /**< The directfb client surface */ + } dfb; +#endif +#if defined(SDL_VIDEO_DRIVER_COCOA) + struct + { +#if defined(__OBJC__) && defined(__has_feature) + #if __has_feature(objc_arc) + NSWindow __unsafe_unretained *window; /**< The Cocoa window */ + #else + NSWindow *window; /**< The Cocoa window */ + #endif +#else + NSWindow *window; /**< The Cocoa window */ +#endif + } cocoa; +#endif +#if defined(SDL_VIDEO_DRIVER_UIKIT) + struct + { +#if defined(__OBJC__) && defined(__has_feature) + #if __has_feature(objc_arc) + UIWindow __unsafe_unretained *window; /**< The UIKit window */ + #else + UIWindow *window; /**< The UIKit window */ + #endif +#else + UIWindow *window; /**< The UIKit window */ +#endif + GLuint framebuffer; /**< The GL view's Framebuffer Object. It must be bound when rendering to the screen using GL. */ + GLuint colorbuffer; /**< The GL view's color Renderbuffer Object. It must be bound when SDL_GL_SwapWindow is called. */ + GLuint resolveFramebuffer; /**< The Framebuffer Object which holds the resolve color Renderbuffer, when MSAA is used. */ + } uikit; +#endif +#if defined(SDL_VIDEO_DRIVER_WAYLAND) + struct + { + struct wl_display *display; /**< Wayland display */ + struct wl_surface *surface; /**< Wayland surface */ + void *shell_surface; /**< DEPRECATED Wayland shell_surface (window manager handle) */ + struct wl_egl_window *egl_window; /**< Wayland EGL window (native window) */ + struct xdg_surface *xdg_surface; /**< Wayland xdg surface (window manager handle) */ + struct xdg_toplevel *xdg_toplevel; /**< Wayland xdg toplevel role */ + struct xdg_popup *xdg_popup; /**< Wayland xdg popup role */ + struct xdg_positioner *xdg_positioner; /**< Wayland xdg positioner, for popup */ + } wl; +#endif +#if defined(SDL_VIDEO_DRIVER_MIR) /* no longer available, left for API/ABI compatibility. Remove in 2.1! */ + struct + { + void *connection; /**< Mir display server connection */ + void *surface; /**< Mir surface */ + } mir; +#endif + +#if defined(SDL_VIDEO_DRIVER_ANDROID) + struct + { + ANativeWindow *window; + EGLSurface surface; + } android; +#endif + +#if defined(SDL_VIDEO_DRIVER_OS2) + struct + { + HWND hwnd; /**< The window handle */ + HWND hwndFrame; /**< The frame window handle */ + } os2; +#endif + +#if defined(SDL_VIDEO_DRIVER_VIVANTE) + struct + { + EGLNativeDisplayType display; + EGLNativeWindowType window; + } vivante; +#endif + +#if defined(SDL_VIDEO_DRIVER_KMSDRM) + struct + { + int dev_index; /**< Device index (ex: the X in /dev/dri/cardX) */ + int drm_fd; /**< DRM FD (unavailable on Vulkan windows) */ + struct gbm_device *gbm_dev; /**< GBM device (unavailable on Vulkan windows) */ + } kmsdrm; +#endif + + /* Make sure this union is always 64 bytes (8 64-bit pointers). */ + /* Be careful not to overflow this if you add a new target! */ + Uint8 dummy[64]; + } info; +}; + +#endif /* SDL_PROTOTYPES_ONLY */ + +typedef struct SDL_SysWMinfo SDL_SysWMinfo; + + +/** + * Get driver-specific information about a window. + * + * You must include SDL_syswm.h for the declaration of SDL_SysWMinfo. + * + * The caller must initialize the `info` structure's version by using + * `SDL_VERSION(&info.version)`, and then this function will fill in the rest + * of the structure with information about the given window. + * + * \param window the window about which information is being requested + * \param info an SDL_SysWMinfo structure filled in with window information + * \returns SDL_TRUE if the function is implemented and the `version` member + * of the `info` struct is valid, or SDL_FALSE if the information + * could not be retrieved; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowWMInfo(SDL_Window * window, + SDL_SysWMinfo * info); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_syswm_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_thread.h b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_thread.h new file mode 100644 index 0000000000..0a535c88fa --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_thread.h @@ -0,0 +1,464 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2022 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_thread_h_ +#define SDL_thread_h_ + +/** + * \file SDL_thread.h + * + * Header for the SDL thread management routines. + */ + +#include +#include + +/* Thread synchronization primitives */ +#include +#include + +#if defined(__WIN32__) +#include /* _beginthreadex() and _endthreadex() */ +#endif +#if defined(__OS2__) /* for _beginthread() and _endthread() */ +#ifndef __EMX__ +#include +#else +#include +#endif +#endif + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* The SDL thread structure, defined in SDL_thread.c */ +struct SDL_Thread; +typedef struct SDL_Thread SDL_Thread; + +/* The SDL thread ID */ +typedef unsigned long SDL_threadID; + +/* Thread local storage ID, 0 is the invalid ID */ +typedef unsigned int SDL_TLSID; + +/** + * The SDL thread priority. + * + * SDL will make system changes as necessary in order to apply the thread priority. + * Code which attempts to control thread state related to priority should be aware + * that calling SDL_SetThreadPriority may alter such state. + * SDL_HINT_THREAD_PRIORITY_POLICY can be used to control aspects of this behavior. + * + * \note On many systems you require special privileges to set high or time critical priority. + */ +typedef enum { + SDL_THREAD_PRIORITY_LOW, + SDL_THREAD_PRIORITY_NORMAL, + SDL_THREAD_PRIORITY_HIGH, + SDL_THREAD_PRIORITY_TIME_CRITICAL +} SDL_ThreadPriority; + +/** + * The function passed to SDL_CreateThread(). + * + * \param data what was passed as `data` to SDL_CreateThread() + * \returns a value that can be reported through SDL_WaitThread(). + */ +typedef int (SDLCALL * SDL_ThreadFunction) (void *data); + + +#if defined(__WIN32__) +/** + * \file SDL_thread.h + * + * We compile SDL into a DLL. This means, that it's the DLL which + * creates a new thread for the calling process with the SDL_CreateThread() + * API. There is a problem with this, that only the RTL of the SDL2.DLL will + * be initialized for those threads, and not the RTL of the calling + * application! + * + * To solve this, we make a little hack here. + * + * We'll always use the caller's _beginthread() and _endthread() APIs to + * start a new thread. This way, if it's the SDL2.DLL which uses this API, + * then the RTL of SDL2.DLL will be used to create the new thread, and if it's + * the application, then the RTL of the application will be used. + * + * So, in short: + * Always use the _beginthread() and _endthread() of the calling runtime + * library! + */ +#define SDL_PASSED_BEGINTHREAD_ENDTHREAD + +typedef uintptr_t (__cdecl * pfnSDL_CurrentBeginThread) + (void *, unsigned, unsigned (__stdcall *func)(void *), + void * /*arg*/, unsigned, unsigned * /* threadID */); +typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code); + +#ifndef SDL_beginthread +#define SDL_beginthread _beginthreadex +#endif +#ifndef SDL_endthread +#define SDL_endthread _endthreadex +#endif + +extern DECLSPEC SDL_Thread *SDLCALL +SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, + pfnSDL_CurrentBeginThread pfnBeginThread, + pfnSDL_CurrentEndThread pfnEndThread); + +extern DECLSPEC SDL_Thread *SDLCALL +SDL_CreateThreadWithStackSize(int (SDLCALL * fn) (void *), + const char *name, const size_t stacksize, void *data, + pfnSDL_CurrentBeginThread pfnBeginThread, + pfnSDL_CurrentEndThread pfnEndThread); + + +#if defined(SDL_CreateThread) && SDL_DYNAMIC_API +#undef SDL_CreateThread +#define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) +#undef SDL_CreateThreadWithStackSize +#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) +#else +#define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) +#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)SDL_endthread) +#endif + +#elif defined(__OS2__) +/* + * just like the windows case above: We compile SDL2 + * into a dll with Watcom's runtime statically linked. + */ +#define SDL_PASSED_BEGINTHREAD_ENDTHREAD + +typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void * /*arg*/); +typedef void (*pfnSDL_CurrentEndThread)(void); + +#ifndef SDL_beginthread +#define SDL_beginthread _beginthread +#endif +#ifndef SDL_endthread +#define SDL_endthread _endthread +#endif + +extern DECLSPEC SDL_Thread *SDLCALL +SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, + pfnSDL_CurrentBeginThread pfnBeginThread, + pfnSDL_CurrentEndThread pfnEndThread); +extern DECLSPEC SDL_Thread *SDLCALL +SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data, + pfnSDL_CurrentBeginThread pfnBeginThread, + pfnSDL_CurrentEndThread pfnEndThread); + +#if defined(SDL_CreateThread) && SDL_DYNAMIC_API +#undef SDL_CreateThread +#define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) +#undef SDL_CreateThreadWithStackSize +#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) +#else +#define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) +#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) +#endif + +#else + +/** + * Create a new thread with a default stack size. + * + * This is equivalent to calling: + * + * ```c + * SDL_CreateThreadWithStackSize(fn, name, 0, data); + * ``` + * + * \param fn the SDL_ThreadFunction function to call in the new thread + * \param name the name of the thread + * \param data a pointer that is passed to `fn` + * \returns an opaque pointer to the new thread object on success, NULL if the + * new thread could not be created; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateThreadWithStackSize + * \sa SDL_WaitThread + */ +extern DECLSPEC SDL_Thread *SDLCALL +SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data); + +/** + * Create a new thread with a specific stack size. + * + * SDL makes an attempt to report `name` to the system, so that debuggers can + * display it. Not all platforms support this. + * + * Thread naming is a little complicated: Most systems have very small limits + * for the string length (Haiku has 32 bytes, Linux currently has 16, Visual + * C++ 6.0 has _nine_!), and possibly other arbitrary rules. You'll have to + * see what happens with your system's debugger. The name should be UTF-8 (but + * using the naming limits of C identifiers is a better bet). There are no + * requirements for thread naming conventions, so long as the string is + * null-terminated UTF-8, but these guidelines are helpful in choosing a name: + * + * https://stackoverflow.com/questions/149932/naming-conventions-for-threads + * + * If a system imposes requirements, SDL will try to munge the string for it + * (truncate, etc), but the original string contents will be available from + * SDL_GetThreadName(). + * + * The size (in bytes) of the new stack can be specified. Zero means "use the + * system default" which might be wildly different between platforms. x86 + * Linux generally defaults to eight megabytes, an embedded device might be a + * few kilobytes instead. You generally need to specify a stack that is a + * multiple of the system's page size (in many cases, this is 4 kilobytes, but + * check your system documentation). + * + * In SDL 2.1, stack size will be folded into the original SDL_CreateThread + * function, but for backwards compatibility, this is currently a separate + * function. + * + * \param fn the SDL_ThreadFunction function to call in the new thread + * \param name the name of the thread + * \param stacksize the size, in bytes, to allocate for the new thread stack. + * \param data a pointer that is passed to `fn` + * \returns an opaque pointer to the new thread object on success, NULL if the + * new thread could not be created; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 2.0.9. + * + * \sa SDL_WaitThread + */ +extern DECLSPEC SDL_Thread *SDLCALL +SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data); + +#endif + +/** + * Get the thread name as it was specified in SDL_CreateThread(). + * + * This is internal memory, not to be freed by the caller, and remains valid + * until the specified thread is cleaned up by SDL_WaitThread(). + * + * \param thread the thread to query + * \returns a pointer to a UTF-8 string that names the specified thread, or + * NULL if it doesn't have a name. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateThread + */ +extern DECLSPEC const char *SDLCALL SDL_GetThreadName(SDL_Thread *thread); + +/** + * Get the thread identifier for the current thread. + * + * This thread identifier is as reported by the underlying operating system. + * If SDL is running on a platform that does not support threads the return + * value will always be zero. + * + * This function also returns a valid thread ID when called from the main + * thread. + * + * \returns the ID of the current thread. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetThreadID + */ +extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void); + +/** + * Get the thread identifier for the specified thread. + * + * This thread identifier is as reported by the underlying operating system. + * If SDL is running on a platform that does not support threads the return + * value will always be zero. + * + * \param thread the thread to query + * \returns the ID of the specified thread, or the ID of the current thread if + * `thread` is NULL. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_ThreadID + */ +extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread); + +/** + * Set the priority for the current thread. + * + * Note that some platforms will not let you alter the priority (or at least, + * promote the thread to a higher priority) at all, and some require you to be + * an administrator account. Be prepared for this to fail. + * + * \param priority the SDL_ThreadPriority to set + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + */ +extern DECLSPEC int SDLCALL SDL_SetThreadPriority(SDL_ThreadPriority priority); + +/** + * Wait for a thread to finish. + * + * Threads that haven't been detached will remain (as a "zombie") until this + * function cleans them up. Not doing so is a resource leak. + * + * Once a thread has been cleaned up through this function, the SDL_Thread + * that references it becomes invalid and should not be referenced again. As + * such, only one thread may call SDL_WaitThread() on another. + * + * The return code for the thread function is placed in the area pointed to by + * `status`, if `status` is not NULL. + * + * You may not wait on a thread that has been used in a call to + * SDL_DetachThread(). Use either that function or this one, but not both, or + * behavior is undefined. + * + * It is safe to pass a NULL thread to this function; it is a no-op. + * + * Note that the thread pointer is freed by this function and is not valid + * afterward. + * + * \param thread the SDL_Thread pointer that was returned from the + * SDL_CreateThread() call that started this thread + * \param status pointer to an integer that will receive the value returned + * from the thread function by its 'return', or NULL to not + * receive such value back. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateThread + * \sa SDL_DetachThread + */ +extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status); + +/** + * Let a thread clean up on exit without intervention. + * + * A thread may be "detached" to signify that it should not remain until + * another thread has called SDL_WaitThread() on it. Detaching a thread is + * useful for long-running threads that nothing needs to synchronize with or + * further manage. When a detached thread is done, it simply goes away. + * + * There is no way to recover the return code of a detached thread. If you + * need this, don't detach the thread and instead use SDL_WaitThread(). + * + * Once a thread is detached, you should usually assume the SDL_Thread isn't + * safe to reference again, as it will become invalid immediately upon the + * detached thread's exit, instead of remaining until someone has called + * SDL_WaitThread() to finally clean it up. As such, don't detach the same + * thread more than once. + * + * If a thread has already exited when passed to SDL_DetachThread(), it will + * stop waiting for a call to SDL_WaitThread() and clean up immediately. It is + * not safe to detach a thread that might be used with SDL_WaitThread(). + * + * You may not call SDL_WaitThread() on a thread that has been detached. Use + * either that function or this one, but not both, or behavior is undefined. + * + * It is safe to pass NULL to this function; it is a no-op. + * + * \param thread the SDL_Thread pointer that was returned from the + * SDL_CreateThread() call that started this thread + * + * \since This function is available since SDL 2.0.2. + * + * \sa SDL_CreateThread + * \sa SDL_WaitThread + */ +extern DECLSPEC void SDLCALL SDL_DetachThread(SDL_Thread * thread); + +/** + * Create a piece of thread-local storage. + * + * This creates an identifier that is globally visible to all threads but + * refers to data that is thread-specific. + * + * \returns the newly created thread local storage identifier or 0 on error. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_TLSGet + * \sa SDL_TLSSet + */ +extern DECLSPEC SDL_TLSID SDLCALL SDL_TLSCreate(void); + +/** + * Get the current thread's value associated with a thread local storage ID. + * + * \param id the thread local storage ID + * \returns the value associated with the ID for the current thread or NULL if + * no value has been set; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_TLSCreate + * \sa SDL_TLSSet + */ +extern DECLSPEC void * SDLCALL SDL_TLSGet(SDL_TLSID id); + +/** + * Set the current thread's value associated with a thread local storage ID. + * + * The function prototype for `destructor` is: + * + * ```c + * void destructor(void *value) + * ``` + * + * where its parameter `value` is what was passed as `value` to SDL_TLSSet(). + * + * \param id the thread local storage ID + * \param value the value to associate with the ID for the current thread + * \param destructor a function called when the thread exits, to free the + * value + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_TLSCreate + * \sa SDL_TLSGet + */ +extern DECLSPEC int SDLCALL SDL_TLSSet(SDL_TLSID id, const void *value, void (SDLCALL *destructor)(void*)); + +/** + * Cleanup all TLS data for this thread. + * + * \since This function is available since SDL 2.0.16. + */ +extern DECLSPEC void SDLCALL SDL_TLSCleanup(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_thread_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_timer.h b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_timer.h new file mode 100644 index 0000000000..008e8e356c --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_timer.h @@ -0,0 +1,222 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2022 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_timer_h_ +#define SDL_timer_h_ + +/** + * \file SDL_timer.h + * + * Header for the SDL time management routines. + */ + +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * Get the number of milliseconds since SDL library initialization. + * + * This value wraps if the program runs for more than ~49 days. + * + * This function is not recommended as of SDL 2.0.18; use SDL_GetTicks64() + * instead, where the value doesn't wrap every ~49 days. There are places in + * SDL where we provide a 32-bit timestamp that can not change without + * breaking binary compatibility, though, so this function isn't officially + * deprecated. + * + * \returns an unsigned 32-bit value representing the number of milliseconds + * since the SDL library initialized. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_TICKS_PASSED + */ +extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void); + +/** + * Get the number of milliseconds since SDL library initialization. + * + * Note that you should not use the SDL_TICKS_PASSED macro with values + * returned by this function, as that macro does clever math to compensate for + * the 32-bit overflow every ~49 days that SDL_GetTicks() suffers from. 64-bit + * values from this function can be safely compared directly. + * + * For example, if you want to wait 100 ms, you could do this: + * + * ```c + * const Uint64 timeout = SDL_GetTicks64() + 100; + * while (SDL_GetTicks64() < timeout) { + * // ... do work until timeout has elapsed + * } + * ``` + * + * \returns an unsigned 64-bit value representing the number of milliseconds + * since the SDL library initialized. + * + * \since This function is available since SDL 2.0.18. + */ +extern DECLSPEC Uint64 SDLCALL SDL_GetTicks64(void); + +/** + * Compare 32-bit SDL ticks values, and return true if `A` has passed `B`. + * + * This should be used with results from SDL_GetTicks(), as this macro + * attempts to deal with the 32-bit counter wrapping back to zero every ~49 + * days, but should _not_ be used with SDL_GetTicks64(), which does not have + * that problem. + * + * For example, with SDL_GetTicks(), if you want to wait 100 ms, you could + * do this: + * + * ```c + * const Uint32 timeout = SDL_GetTicks() + 100; + * while (!SDL_TICKS_PASSED(SDL_GetTicks(), timeout)) { + * // ... do work until timeout has elapsed + * } + * ``` + * + * Note that this does not handle tick differences greater + * than 2^31 so take care when using the above kind of code + * with large timeout delays (tens of days). + */ +#define SDL_TICKS_PASSED(A, B) ((Sint32)((B) - (A)) <= 0) + +/** + * Get the current value of the high resolution counter. + * + * This function is typically used for profiling. + * + * The counter values are only meaningful relative to each other. Differences + * between values can be converted to times by using + * SDL_GetPerformanceFrequency(). + * + * \returns the current counter value. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetPerformanceFrequency + */ +extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceCounter(void); + +/** + * Get the count per second of the high resolution counter. + * + * \returns a platform-specific count per second. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetPerformanceCounter + */ +extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceFrequency(void); + +/** + * Wait a specified number of milliseconds before returning. + * + * This function waits a specified number of milliseconds before returning. It + * waits at least the specified time, but possibly longer due to OS + * scheduling. + * + * \param ms the number of milliseconds to delay + * + * \since This function is available since SDL 2.0.0. + */ +extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms); + +/** + * Function prototype for the timer callback function. + * + * The callback function is passed the current timer interval and returns + * the next timer interval. If the returned value is the same as the one + * passed in, the periodic alarm continues, otherwise a new alarm is + * scheduled. If the callback returns 0, the periodic alarm is cancelled. + */ +typedef Uint32 (SDLCALL * SDL_TimerCallback) (Uint32 interval, void *param); + +/** + * Definition of the timer ID type. + */ +typedef int SDL_TimerID; + +/** + * Call a callback function at a future time. + * + * If you use this function, you must pass `SDL_INIT_TIMER` to SDL_Init(). + * + * The callback function is passed the current timer interval and the user + * supplied parameter from the SDL_AddTimer() call and should return the next + * timer interval. If the value returned from the callback is 0, the timer is + * canceled. + * + * The callback is run on a separate thread. + * + * Timers take into account the amount of time it took to execute the + * callback. For example, if the callback took 250 ms to execute and returned + * 1000 (ms), the timer would only wait another 750 ms before its next + * iteration. + * + * Timing may be inexact due to OS scheduling. Be sure to note the current + * time with SDL_GetTicks() or SDL_GetPerformanceCounter() in case your + * callback needs to adjust for variances. + * + * \param interval the timer delay, in milliseconds, passed to `callback` + * \param callback the SDL_TimerCallback function to call when the specified + * `interval` elapses + * \param param a pointer that is passed to `callback` + * \returns a timer ID or 0 if an error occurs; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_RemoveTimer + */ +extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, + SDL_TimerCallback callback, + void *param); + +/** + * Remove a timer created with SDL_AddTimer(). + * + * \param id the ID of the timer to remove + * \returns SDL_TRUE if the timer is removed or SDL_FALSE if the timer wasn't + * found. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_AddTimer + */ +extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID id); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_timer_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_touch.h b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_touch.h new file mode 100644 index 0000000000..c7202981b9 --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_touch.h @@ -0,0 +1,150 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2022 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_touch.h + * + * Include file for SDL touch event handling. + */ + +#ifndef SDL_touch_h_ +#define SDL_touch_h_ + +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +typedef Sint64 SDL_TouchID; +typedef Sint64 SDL_FingerID; + +typedef enum +{ + SDL_TOUCH_DEVICE_INVALID = -1, + SDL_TOUCH_DEVICE_DIRECT, /* touch screen with window-relative coordinates */ + SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE, /* trackpad with absolute device coordinates */ + SDL_TOUCH_DEVICE_INDIRECT_RELATIVE /* trackpad with screen cursor-relative coordinates */ +} SDL_TouchDeviceType; + +typedef struct SDL_Finger +{ + SDL_FingerID id; + float x; + float y; + float pressure; +} SDL_Finger; + +/* Used as the device ID for mouse events simulated with touch input */ +#define SDL_TOUCH_MOUSEID ((Uint32)-1) + +/* Used as the SDL_TouchID for touch events simulated with mouse input */ +#define SDL_MOUSE_TOUCHID ((Sint64)-1) + + +/** + * Get the number of registered touch devices. + * + * On some platforms SDL first sees the touch device if it was actually used. + * Therefore SDL_GetNumTouchDevices() may return 0 although devices are + * available. After using all devices at least once the number will be + * correct. + * + * This was fixed for Android in SDL 2.0.1. + * + * \returns the number of registered touch devices. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetTouchDevice + */ +extern DECLSPEC int SDLCALL SDL_GetNumTouchDevices(void); + +/** + * Get the touch ID with the given index. + * + * \param index the touch device index + * \returns the touch ID with the given index on success or 0 if the index is + * invalid; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetNumTouchDevices + */ +extern DECLSPEC SDL_TouchID SDLCALL SDL_GetTouchDevice(int index); + +/** + * Get the touch device name as reported from the driver or NULL if the index + * is invalid. + * + * \since This function is available since SDL 2.0.22. + */ +extern DECLSPEC const char* SDLCALL SDL_GetTouchName(int index); + +/** + * Get the type of the given touch device. + * + * \since This function is available since SDL 2.0.10. + */ +extern DECLSPEC SDL_TouchDeviceType SDLCALL SDL_GetTouchDeviceType(SDL_TouchID touchID); + +/** + * Get the number of active fingers for a given touch device. + * + * \param touchID the ID of a touch device + * \returns the number of active fingers for a given touch device on success + * or 0 on failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetTouchFinger + */ +extern DECLSPEC int SDLCALL SDL_GetNumTouchFingers(SDL_TouchID touchID); + +/** + * Get the finger object for specified touch device ID and finger index. + * + * The returned resource is owned by SDL and should not be deallocated. + * + * \param touchID the ID of the requested touch device + * \param index the index of the requested finger + * \returns a pointer to the SDL_Finger object or NULL if no object at the + * given ID and index could be found. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_RecordGesture + */ +extern DECLSPEC SDL_Finger * SDLCALL SDL_GetTouchFinger(SDL_TouchID touchID, int index); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_touch_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_types.h b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_types.h new file mode 100644 index 0000000000..afd55e8a32 --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_types.h @@ -0,0 +1,29 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2022 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_types.h + * + * \deprecated + */ + +/* DEPRECATED */ +#include diff --git a/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_version.h b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_version.h new file mode 100644 index 0000000000..e374f0e17a --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_version.h @@ -0,0 +1,188 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2022 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_version.h + * + * This header defines the current SDL version. + */ + +#ifndef SDL_version_h_ +#define SDL_version_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * Information about the version of SDL in use. + * + * Represents the library's version as three levels: major revision + * (increments with massive changes, additions, and enhancements), + * minor revision (increments with backwards-compatible changes to the + * major revision), and patchlevel (increments with fixes to the minor + * revision). + * + * \sa SDL_VERSION + * \sa SDL_GetVersion + */ +typedef struct SDL_version +{ + Uint8 major; /**< major version */ + Uint8 minor; /**< minor version */ + Uint8 patch; /**< update version */ +} SDL_version; + +/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL +*/ +#define SDL_MAJOR_VERSION 2 +#define SDL_MINOR_VERSION 0 +#define SDL_PATCHLEVEL 22 + +/** + * Macro to determine SDL version program was compiled against. + * + * This macro fills in a SDL_version structure with the version of the + * library you compiled against. This is determined by what header the + * compiler uses. Note that if you dynamically linked the library, you might + * have a slightly newer or older version at runtime. That version can be + * determined with SDL_GetVersion(), which, unlike SDL_VERSION(), + * is not a macro. + * + * \param x A pointer to a SDL_version struct to initialize. + * + * \sa SDL_version + * \sa SDL_GetVersion + */ +#define SDL_VERSION(x) \ +{ \ + (x)->major = SDL_MAJOR_VERSION; \ + (x)->minor = SDL_MINOR_VERSION; \ + (x)->patch = SDL_PATCHLEVEL; \ +} + +/** + * This macro turns the version numbers into a numeric value: + * \verbatim + (1,2,3) -> (1203) + \endverbatim + * + * This assumes that there will never be more than 100 patchlevels. + */ +#define SDL_VERSIONNUM(X, Y, Z) \ + ((X)*1000 + (Y)*100 + (Z)) + +/** + * This is the version number macro for the current SDL version. + */ +#define SDL_COMPILEDVERSION \ + SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL) + +/** + * This macro will evaluate to true if compiled with SDL at least X.Y.Z. + */ +#define SDL_VERSION_ATLEAST(X, Y, Z) \ + (SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z)) + +/** + * Get the version of SDL that is linked against your program. + * + * If you are linking to SDL dynamically, then it is possible that the current + * version will be different than the version you compiled against. This + * function returns the current version, while SDL_VERSION() is a macro that + * tells you what version you compiled with. + * + * This function may be called safely at any time, even before SDL_Init(). + * + * \param ver the SDL_version structure that contains the version information + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetRevision + */ +extern DECLSPEC void SDLCALL SDL_GetVersion(SDL_version * ver); + +/** + * Get the code revision of SDL that is linked against your program. + * + * This value is the revision of the code you are linked with and may be + * different from the code you are compiling with, which is found in the + * constant SDL_REVISION. + * + * The revision is arbitrary string (a hash value) uniquely identifying the + * exact revision of the SDL library in use, and is only useful in comparing + * against other revisions. It is NOT an incrementing number. + * + * If SDL wasn't built from a git repository with the appropriate tools, this + * will return an empty string. + * + * Prior to SDL 2.0.16, before development moved to GitHub, this returned a + * hash for a Mercurial repository. + * + * You shouldn't use this function for anything but logging it for debugging + * purposes. The string is not intended to be reliable in any way. + * + * \returns an arbitrary string, uniquely identifying the exact revision of + * the SDL library in use. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetVersion + */ +extern DECLSPEC const char *SDLCALL SDL_GetRevision(void); + +/** + * Obsolete function, do not use. + * + * When SDL was hosted in a Mercurial repository, and was built carefully, + * this would return the revision number that the build was created from. This + * number was not reliable for several reasons, but more importantly, SDL is + * now hosted in a git repository, which does not offer numbers at all, only + * hashes. This function only ever returns zero now. Don't use it. + * + * Before SDL 2.0.16, this might have returned an unreliable, but non-zero + * number. + * + * \deprecated Use SDL_GetRevision() instead; if SDL was carefully built, it + * will return a git hash. + * + * \returns zero, always, in modern SDL releases. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetRevision + */ +extern SDL_DEPRECATED DECLSPEC int SDLCALL SDL_GetRevisionNumber(void); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_version_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_video.h b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_video.h new file mode 100644 index 0000000000..90fe712137 --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_video.h @@ -0,0 +1,2089 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2022 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_video.h + * + * Header file for SDL video functions. + */ + +#ifndef SDL_video_h_ +#define SDL_video_h_ + +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \brief The structure that defines a display mode + * + * \sa SDL_GetNumDisplayModes() + * \sa SDL_GetDisplayMode() + * \sa SDL_GetDesktopDisplayMode() + * \sa SDL_GetCurrentDisplayMode() + * \sa SDL_GetClosestDisplayMode() + * \sa SDL_SetWindowDisplayMode() + * \sa SDL_GetWindowDisplayMode() + */ +typedef struct +{ + Uint32 format; /**< pixel format */ + int w; /**< width, in screen coordinates */ + int h; /**< height, in screen coordinates */ + int refresh_rate; /**< refresh rate (or zero for unspecified) */ + void *driverdata; /**< driver-specific data, initialize to 0 */ +} SDL_DisplayMode; + +/** + * \brief The type used to identify a window + * + * \sa SDL_CreateWindow() + * \sa SDL_CreateWindowFrom() + * \sa SDL_DestroyWindow() + * \sa SDL_FlashWindow() + * \sa SDL_GetWindowData() + * \sa SDL_GetWindowFlags() + * \sa SDL_GetWindowGrab() + * \sa SDL_GetWindowKeyboardGrab() + * \sa SDL_GetWindowMouseGrab() + * \sa SDL_GetWindowPosition() + * \sa SDL_GetWindowSize() + * \sa SDL_GetWindowTitle() + * \sa SDL_HideWindow() + * \sa SDL_MaximizeWindow() + * \sa SDL_MinimizeWindow() + * \sa SDL_RaiseWindow() + * \sa SDL_RestoreWindow() + * \sa SDL_SetWindowData() + * \sa SDL_SetWindowFullscreen() + * \sa SDL_SetWindowGrab() + * \sa SDL_SetWindowKeyboardGrab() + * \sa SDL_SetWindowMouseGrab() + * \sa SDL_SetWindowIcon() + * \sa SDL_SetWindowPosition() + * \sa SDL_SetWindowSize() + * \sa SDL_SetWindowBordered() + * \sa SDL_SetWindowResizable() + * \sa SDL_SetWindowTitle() + * \sa SDL_ShowWindow() + */ +typedef struct SDL_Window SDL_Window; + +/** + * \brief The flags on a window + * + * \sa SDL_GetWindowFlags() + */ +typedef enum +{ + SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window */ + SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */ + SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */ + SDL_WINDOW_HIDDEN = 0x00000008, /**< window is not visible */ + SDL_WINDOW_BORDERLESS = 0x00000010, /**< no window decoration */ + SDL_WINDOW_RESIZABLE = 0x00000020, /**< window can be resized */ + SDL_WINDOW_MINIMIZED = 0x00000040, /**< window is minimized */ + SDL_WINDOW_MAXIMIZED = 0x00000080, /**< window is maximized */ + SDL_WINDOW_MOUSE_GRABBED = 0x00000100, /**< window has grabbed mouse input */ + SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */ + SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */ + SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ), + SDL_WINDOW_FOREIGN = 0x00000800, /**< window not created by SDL */ + SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000, /**< window should be created in high-DPI mode if supported. + On macOS NSHighResolutionCapable must be set true in the + application's Info.plist for this to have any effect. */ + SDL_WINDOW_MOUSE_CAPTURE = 0x00004000, /**< window has mouse captured (unrelated to MOUSE_GRABBED) */ + SDL_WINDOW_ALWAYS_ON_TOP = 0x00008000, /**< window should always be above others */ + SDL_WINDOW_SKIP_TASKBAR = 0x00010000, /**< window should not be added to the taskbar */ + SDL_WINDOW_UTILITY = 0x00020000, /**< window should be treated as a utility window */ + SDL_WINDOW_TOOLTIP = 0x00040000, /**< window should be treated as a tooltip */ + SDL_WINDOW_POPUP_MENU = 0x00080000, /**< window should be treated as a popup menu */ + SDL_WINDOW_KEYBOARD_GRABBED = 0x00100000, /**< window has grabbed keyboard input */ + SDL_WINDOW_VULKAN = 0x10000000, /**< window usable for Vulkan surface */ + SDL_WINDOW_METAL = 0x20000000, /**< window usable for Metal view */ + + SDL_WINDOW_INPUT_GRABBED = SDL_WINDOW_MOUSE_GRABBED /**< equivalent to SDL_WINDOW_MOUSE_GRABBED for compatibility */ +} SDL_WindowFlags; + +/** + * \brief Used to indicate that you don't care what the window position is. + */ +#define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000u +#define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X)) +#define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0) +#define SDL_WINDOWPOS_ISUNDEFINED(X) \ + (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK) + +/** + * \brief Used to indicate that the window position should be centered. + */ +#define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000u +#define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X)) +#define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0) +#define SDL_WINDOWPOS_ISCENTERED(X) \ + (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK) + +/** + * \brief Event subtype for window events + */ +typedef enum +{ + SDL_WINDOWEVENT_NONE, /**< Never used */ + SDL_WINDOWEVENT_SHOWN, /**< Window has been shown */ + SDL_WINDOWEVENT_HIDDEN, /**< Window has been hidden */ + SDL_WINDOWEVENT_EXPOSED, /**< Window has been exposed and should be + redrawn */ + SDL_WINDOWEVENT_MOVED, /**< Window has been moved to data1, data2 + */ + SDL_WINDOWEVENT_RESIZED, /**< Window has been resized to data1xdata2 */ + SDL_WINDOWEVENT_SIZE_CHANGED, /**< The window size has changed, either as + a result of an API call or through the + system or user changing the window size. */ + SDL_WINDOWEVENT_MINIMIZED, /**< Window has been minimized */ + SDL_WINDOWEVENT_MAXIMIZED, /**< Window has been maximized */ + SDL_WINDOWEVENT_RESTORED, /**< Window has been restored to normal size + and position */ + SDL_WINDOWEVENT_ENTER, /**< Window has gained mouse focus */ + SDL_WINDOWEVENT_LEAVE, /**< Window has lost mouse focus */ + SDL_WINDOWEVENT_FOCUS_GAINED, /**< Window has gained keyboard focus */ + SDL_WINDOWEVENT_FOCUS_LOST, /**< Window has lost keyboard focus */ + SDL_WINDOWEVENT_CLOSE, /**< The window manager requests that the window be closed */ + SDL_WINDOWEVENT_TAKE_FOCUS, /**< Window is being offered a focus (should SetWindowInputFocus() on itself or a subwindow, or ignore) */ + SDL_WINDOWEVENT_HIT_TEST, /**< Window had a hit test that wasn't SDL_HITTEST_NORMAL. */ + SDL_WINDOWEVENT_ICCPROF_CHANGED,/**< The ICC profile of the window's display has changed. */ + SDL_WINDOWEVENT_DISPLAY_CHANGED /**< Window has been moved to display data1. */ +} SDL_WindowEventID; + +/** + * \brief Event subtype for display events + */ +typedef enum +{ + SDL_DISPLAYEVENT_NONE, /**< Never used */ + SDL_DISPLAYEVENT_ORIENTATION, /**< Display orientation has changed to data1 */ + SDL_DISPLAYEVENT_CONNECTED, /**< Display has been added to the system */ + SDL_DISPLAYEVENT_DISCONNECTED /**< Display has been removed from the system */ +} SDL_DisplayEventID; + +/** + * \brief Display orientation + */ +typedef enum +{ + SDL_ORIENTATION_UNKNOWN, /**< The display orientation can't be determined */ + SDL_ORIENTATION_LANDSCAPE, /**< The display is in landscape mode, with the right side up, relative to portrait mode */ + SDL_ORIENTATION_LANDSCAPE_FLIPPED, /**< The display is in landscape mode, with the left side up, relative to portrait mode */ + SDL_ORIENTATION_PORTRAIT, /**< The display is in portrait mode */ + SDL_ORIENTATION_PORTRAIT_FLIPPED /**< The display is in portrait mode, upside down */ +} SDL_DisplayOrientation; + +/** + * \brief Window flash operation + */ +typedef enum +{ + SDL_FLASH_CANCEL, /**< Cancel any window flash state */ + SDL_FLASH_BRIEFLY, /**< Flash the window briefly to get attention */ + SDL_FLASH_UNTIL_FOCUSED /**< Flash the window until it gets focus */ +} SDL_FlashOperation; + +/** + * \brief An opaque handle to an OpenGL context. + */ +typedef void *SDL_GLContext; + +/** + * \brief OpenGL configuration attributes + */ +typedef enum +{ + SDL_GL_RED_SIZE, + SDL_GL_GREEN_SIZE, + SDL_GL_BLUE_SIZE, + SDL_GL_ALPHA_SIZE, + SDL_GL_BUFFER_SIZE, + SDL_GL_DOUBLEBUFFER, + SDL_GL_DEPTH_SIZE, + SDL_GL_STENCIL_SIZE, + SDL_GL_ACCUM_RED_SIZE, + SDL_GL_ACCUM_GREEN_SIZE, + SDL_GL_ACCUM_BLUE_SIZE, + SDL_GL_ACCUM_ALPHA_SIZE, + SDL_GL_STEREO, + SDL_GL_MULTISAMPLEBUFFERS, + SDL_GL_MULTISAMPLESAMPLES, + SDL_GL_ACCELERATED_VISUAL, + SDL_GL_RETAINED_BACKING, + SDL_GL_CONTEXT_MAJOR_VERSION, + SDL_GL_CONTEXT_MINOR_VERSION, + SDL_GL_CONTEXT_EGL, + SDL_GL_CONTEXT_FLAGS, + SDL_GL_CONTEXT_PROFILE_MASK, + SDL_GL_SHARE_WITH_CURRENT_CONTEXT, + SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, + SDL_GL_CONTEXT_RELEASE_BEHAVIOR, + SDL_GL_CONTEXT_RESET_NOTIFICATION, + SDL_GL_CONTEXT_NO_ERROR +} SDL_GLattr; + +typedef enum +{ + SDL_GL_CONTEXT_PROFILE_CORE = 0x0001, + SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = 0x0002, + SDL_GL_CONTEXT_PROFILE_ES = 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */ +} SDL_GLprofile; + +typedef enum +{ + SDL_GL_CONTEXT_DEBUG_FLAG = 0x0001, + SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002, + SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG = 0x0004, + SDL_GL_CONTEXT_RESET_ISOLATION_FLAG = 0x0008 +} SDL_GLcontextFlag; + +typedef enum +{ + SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE = 0x0000, + SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x0001 +} SDL_GLcontextReleaseFlag; + +typedef enum +{ + SDL_GL_CONTEXT_RESET_NO_NOTIFICATION = 0x0000, + SDL_GL_CONTEXT_RESET_LOSE_CONTEXT = 0x0001 +} SDL_GLContextResetNotification; + +/* Function prototypes */ + +/** + * Get the number of video drivers compiled into SDL. + * + * \returns a number >= 1 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetVideoDriver + */ +extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void); + +/** + * Get the name of a built in video driver. + * + * The video drivers are presented in the order in which they are normally + * checked during initialization. + * + * \param index the index of a video driver + * \returns the name of the video driver with the given **index**. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetNumVideoDrivers + */ +extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index); + +/** + * Initialize the video subsystem, optionally specifying a video driver. + * + * This function initializes the video subsystem, setting up a connection to + * the window manager, etc, and determines the available display modes and + * pixel formats, but does not initialize a window or graphics mode. + * + * If you use this function and you haven't used the SDL_INIT_VIDEO flag with + * either SDL_Init() or SDL_InitSubSystem(), you should call SDL_VideoQuit() + * before calling SDL_Quit(). + * + * It is safe to call this function multiple times. SDL_VideoInit() will call + * SDL_VideoQuit() itself if the video subsystem has already been initialized. + * + * You can use SDL_GetNumVideoDrivers() and SDL_GetVideoDriver() to find a + * specific `driver_name`. + * + * \param driver_name the name of a video driver to initialize, or NULL for + * the default driver + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetNumVideoDrivers + * \sa SDL_GetVideoDriver + * \sa SDL_InitSubSystem + * \sa SDL_VideoQuit + */ +extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name); + +/** + * Shut down the video subsystem, if initialized with SDL_VideoInit(). + * + * This function closes all windows, and restores the original video mode. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_VideoInit + */ +extern DECLSPEC void SDLCALL SDL_VideoQuit(void); + +/** + * Get the name of the currently initialized video driver. + * + * \returns the name of the current video driver or NULL if no driver has been + * initialized. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetNumVideoDrivers + * \sa SDL_GetVideoDriver + */ +extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void); + +/** + * Get the number of available video displays. + * + * \returns a number >= 1 or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetDisplayBounds + */ +extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void); + +/** + * Get the name of a display in UTF-8 encoding. + * + * \param displayIndex the index of display from which the name should be + * queried + * \returns the name of a display or NULL for an invalid display index or + * failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetNumVideoDisplays + */ +extern DECLSPEC const char * SDLCALL SDL_GetDisplayName(int displayIndex); + +/** + * Get the desktop area represented by a display. + * + * The primary display (`displayIndex` zero) is always located at 0,0. + * + * \param displayIndex the index of the display to query + * \param rect the SDL_Rect structure filled in with the display bounds + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetNumVideoDisplays + */ +extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect); + +/** + * Get the usable desktop area represented by a display. + * + * The primary display (`displayIndex` zero) is always located at 0,0. + * + * This is the same area as SDL_GetDisplayBounds() reports, but with portions + * reserved by the system removed. For example, on Apple's macOS, this + * subtracts the area occupied by the menu bar and dock. + * + * Setting a window to be fullscreen generally bypasses these unusable areas, + * so these are good guidelines for the maximum space available to a + * non-fullscreen window. + * + * The parameter `rect` is ignored if it is NULL. + * + * This function also returns -1 if the parameter `displayIndex` is out of + * range. + * + * \param displayIndex the index of the display to query the usable bounds + * from + * \param rect the SDL_Rect structure filled in with the display bounds + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.5. + * + * \sa SDL_GetDisplayBounds + * \sa SDL_GetNumVideoDisplays + */ +extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rect * rect); + +/** + * Get the dots/pixels-per-inch for a display. + * + * Diagonal, horizontal and vertical DPI can all be optionally returned if the + * appropriate parameter is non-NULL. + * + * A failure of this function usually means that either no DPI information is + * available or the `displayIndex` is out of range. + * + * \param displayIndex the index of the display from which DPI information + * should be queried + * \param ddpi a pointer filled in with the diagonal DPI of the display; may + * be NULL + * \param hdpi a pointer filled in with the horizontal DPI of the display; may + * be NULL + * \param vdpi a pointer filled in with the vertical DPI of the display; may + * be NULL + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.4. + * + * \sa SDL_GetNumVideoDisplays + */ +extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi); + +/** + * Get the orientation of a display. + * + * \param displayIndex the index of the display to query + * \returns The SDL_DisplayOrientation enum value of the display, or + * `SDL_ORIENTATION_UNKNOWN` if it isn't available. + * + * \since This function is available since SDL 2.0.9. + * + * \sa SDL_GetNumVideoDisplays + */ +extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetDisplayOrientation(int displayIndex); + +/** + * Get the number of available display modes. + * + * The `displayIndex` needs to be in the range from 0 to + * SDL_GetNumVideoDisplays() - 1. + * + * \param displayIndex the index of the display to query + * \returns a number >= 1 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetDisplayMode + * \sa SDL_GetNumVideoDisplays + */ +extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex); + +/** + * Get information about a specific display mode. + * + * The display modes are sorted in this priority: + * + * - width -> largest to smallest + * - height -> largest to smallest + * - bits per pixel -> more colors to fewer colors + * - packed pixel layout -> largest to smallest + * - refresh rate -> highest to lowest + * + * \param displayIndex the index of the display to query + * \param modeIndex the index of the display mode to query + * \param mode an SDL_DisplayMode structure filled in with the mode at + * `modeIndex` + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetNumDisplayModes + */ +extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex, + SDL_DisplayMode * mode); + +/** + * Get information about the desktop's display mode. + * + * There's a difference between this function and SDL_GetCurrentDisplayMode() + * when SDL runs fullscreen and has changed the resolution. In that case this + * function will return the previous native display mode, and not the current + * display mode. + * + * \param displayIndex the index of the display to query + * \param mode an SDL_DisplayMode structure filled in with the current display + * mode + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetCurrentDisplayMode + * \sa SDL_GetDisplayMode + * \sa SDL_SetWindowDisplayMode + */ +extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode); + +/** + * Get information about the current display mode. + * + * There's a difference between this function and SDL_GetDesktopDisplayMode() + * when SDL runs fullscreen and has changed the resolution. In that case this + * function will return the current display mode, and not the previous native + * display mode. + * + * \param displayIndex the index of the display to query + * \param mode an SDL_DisplayMode structure filled in with the current display + * mode + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetDesktopDisplayMode + * \sa SDL_GetDisplayMode + * \sa SDL_GetNumVideoDisplays + * \sa SDL_SetWindowDisplayMode + */ +extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode); + + +/** + * Get the closest match to the requested display mode. + * + * The available display modes are scanned and `closest` is filled in with the + * closest mode matching the requested mode and returned. The mode format and + * refresh rate default to the desktop mode if they are set to 0. The modes + * are scanned with size being first priority, format being second priority, + * and finally checking the refresh rate. If all the available modes are too + * small, then NULL is returned. + * + * \param displayIndex the index of the display to query + * \param mode an SDL_DisplayMode structure containing the desired display + * mode + * \param closest an SDL_DisplayMode structure filled in with the closest + * match of the available display modes + * \returns the passed in value `closest` or NULL if no matching video mode + * was available; call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetDisplayMode + * \sa SDL_GetNumDisplayModes + */ +extern DECLSPEC SDL_DisplayMode * SDLCALL SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest); + +/** + * Get the index of the display associated with a window. + * + * \param window the window to query + * \returns the index of the display containing the center of the window on + * success or a negative error code on failure; call SDL_GetError() + * for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetDisplayBounds + * \sa SDL_GetNumVideoDisplays + */ +extern DECLSPEC int SDLCALL SDL_GetWindowDisplayIndex(SDL_Window * window); + +/** + * Set the display mode to use when a window is visible at fullscreen. + * + * This only affects the display mode used when the window is fullscreen. To + * change the window size when the window is not fullscreen, use + * SDL_SetWindowSize(). + * + * \param window the window to affect + * \param mode the SDL_DisplayMode structure representing the mode to use, or + * NULL to use the window's dimensions and the desktop's format + * and refresh rate + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetWindowDisplayMode + * \sa SDL_SetWindowFullscreen + */ +extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window * window, + const SDL_DisplayMode * mode); + +/** + * Query the display mode to use when a window is visible at fullscreen. + * + * \param window the window to query + * \param mode an SDL_DisplayMode structure filled in with the fullscreen + * display mode + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_SetWindowDisplayMode + * \sa SDL_SetWindowFullscreen + */ +extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window * window, + SDL_DisplayMode * mode); + +/** + * Get the raw ICC profile data for the screen the window is currently on. + * + * Data returned should be freed with SDL_free. + * + * \param window the window to query + * \param size the size of the ICC profile + * \returns the raw ICC profile data on success or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.18. + */ +extern DECLSPEC void* SDLCALL SDL_GetWindowICCProfile(SDL_Window * window, size_t* size); + +/** + * Get the pixel format associated with the window. + * + * \param window the window to query + * \returns the pixel format of the window on success or + * SDL_PIXELFORMAT_UNKNOWN on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 2.0.0. + */ +extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window); + +/** + * Create a window with the specified position, dimensions, and flags. + * + * `flags` may be any of the following OR'd together: + * + * - `SDL_WINDOW_FULLSCREEN`: fullscreen window + * - `SDL_WINDOW_FULLSCREEN_DESKTOP`: fullscreen window at desktop resolution + * - `SDL_WINDOW_OPENGL`: window usable with an OpenGL context + * - `SDL_WINDOW_VULKAN`: window usable with a Vulkan instance + * - `SDL_WINDOW_METAL`: window usable with a Metal instance + * - `SDL_WINDOW_HIDDEN`: window is not visible + * - `SDL_WINDOW_BORDERLESS`: no window decoration + * - `SDL_WINDOW_RESIZABLE`: window can be resized + * - `SDL_WINDOW_MINIMIZED`: window is minimized + * - `SDL_WINDOW_MAXIMIZED`: window is maximized + * - `SDL_WINDOW_INPUT_GRABBED`: window has grabbed input focus + * - `SDL_WINDOW_ALLOW_HIGHDPI`: window should be created in high-DPI mode if + * supported (>= SDL 2.0.1) + * + * `SDL_WINDOW_SHOWN` is ignored by SDL_CreateWindow(). The SDL_Window is + * implicitly shown if SDL_WINDOW_HIDDEN is not set. `SDL_WINDOW_SHOWN` may be + * queried later using SDL_GetWindowFlags(). + * + * On Apple's macOS, you **must** set the NSHighResolutionCapable Info.plist + * property to YES, otherwise you will not receive a High-DPI OpenGL canvas. + * + * If the window is created with the `SDL_WINDOW_ALLOW_HIGHDPI` flag, its size + * in pixels may differ from its size in screen coordinates on platforms with + * high-DPI support (e.g. iOS and macOS). Use SDL_GetWindowSize() to query the + * client area's size in screen coordinates, and SDL_GL_GetDrawableSize() or + * SDL_GetRendererOutputSize() to query the drawable size in pixels. + * + * If the window is set fullscreen, the width and height parameters `w` and + * `h` will not be used. However, invalid size parameters (e.g. too large) may + * still fail. Window size is actually limited to 16384 x 16384 for all + * platforms at window creation. + * + * If the window is created with any of the SDL_WINDOW_OPENGL or + * SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function + * (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the + * corresponding UnloadLibrary function is called by SDL_DestroyWindow(). + * + * If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver, + * SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail. + * + * If SDL_WINDOW_METAL is specified on an OS that does not support Metal, + * SDL_CreateWindow() will fail. + * + * On non-Apple devices, SDL requires you to either not link to the Vulkan + * loader or link to a dynamic library version. This limitation may be removed + * in a future version of SDL. + * + * \param title the title of the window, in UTF-8 encoding + * \param x the x position of the window, `SDL_WINDOWPOS_CENTERED`, or + * `SDL_WINDOWPOS_UNDEFINED` + * \param y the y position of the window, `SDL_WINDOWPOS_CENTERED`, or + * `SDL_WINDOWPOS_UNDEFINED` + * \param w the width of the window, in screen coordinates + * \param h the height of the window, in screen coordinates + * \param flags 0, or one or more SDL_WindowFlags OR'd together + * \returns the window that was created or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateWindowFrom + * \sa SDL_DestroyWindow + */ +extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title, + int x, int y, int w, + int h, Uint32 flags); + +/** + * Create an SDL window from an existing native window. + * + * In some cases (e.g. OpenGL) and on some platforms (e.g. Microsoft Windows) + * the hint `SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT` needs to be configured + * before using SDL_CreateWindowFrom(). + * + * \param data a pointer to driver-dependent window creation data, typically + * your native window cast to a void* + * \returns the window that was created or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateWindow + * \sa SDL_DestroyWindow + */ +extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowFrom(const void *data); + +/** + * Get the numeric ID of a window. + * + * The numeric ID is what SDL_WindowEvent references, and is necessary to map + * these events to specific SDL_Window objects. + * + * \param window the window to query + * \returns the ID of the window on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetWindowFromID + */ +extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window); + +/** + * Get a window from a stored ID. + * + * The numeric ID is what SDL_WindowEvent references, and is necessary to map + * these events to specific SDL_Window objects. + * + * \param id the ID of the window + * \returns the window associated with `id` or NULL if it doesn't exist; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetWindowID + */ +extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id); + +/** + * Get the window flags. + * + * \param window the window to query + * \returns a mask of the SDL_WindowFlags associated with `window` + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateWindow + * \sa SDL_HideWindow + * \sa SDL_MaximizeWindow + * \sa SDL_MinimizeWindow + * \sa SDL_SetWindowFullscreen + * \sa SDL_SetWindowGrab + * \sa SDL_ShowWindow + */ +extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window); + +/** + * Set the title of a window. + * + * This string is expected to be in UTF-8 encoding. + * + * \param window the window to change + * \param title the desired window title in UTF-8 format + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetWindowTitle + */ +extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window, + const char *title); + +/** + * Get the title of a window. + * + * \param window the window to query + * \returns the title of the window in UTF-8 format or "" if there is no + * title. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_SetWindowTitle + */ +extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window); + +/** + * Set the icon for a window. + * + * \param window the window to change + * \param icon an SDL_Surface structure containing the icon for the window + * + * \since This function is available since SDL 2.0.0. + */ +extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window, + SDL_Surface * icon); + +/** + * Associate an arbitrary named pointer with a window. + * + * `name` is case-sensitive. + * + * \param window the window to associate with the pointer + * \param name the name of the pointer + * \param userdata the associated pointer + * \returns the previous value associated with `name`. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetWindowData + */ +extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window, + const char *name, + void *userdata); + +/** + * Retrieve the data pointer associated with a window. + * + * \param window the window to query + * \param name the name of the pointer + * \returns the value associated with `name`. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_SetWindowData + */ +extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window, + const char *name); + +/** + * Set the position of a window. + * + * The window coordinate origin is the upper left of the display. + * + * \param window the window to reposition + * \param x the x coordinate of the window in screen coordinates, or + * `SDL_WINDOWPOS_CENTERED` or `SDL_WINDOWPOS_UNDEFINED` + * \param y the y coordinate of the window in screen coordinates, or + * `SDL_WINDOWPOS_CENTERED` or `SDL_WINDOWPOS_UNDEFINED` + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetWindowPosition + */ +extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window, + int x, int y); + +/** + * Get the position of a window. + * + * If you do not need the value for one of the positions a NULL may be passed + * in the `x` or `y` parameter. + * + * \param window the window to query + * \param x a pointer filled in with the x position of the window, in screen + * coordinates, may be NULL + * \param y a pointer filled in with the y position of the window, in screen + * coordinates, may be NULL + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_SetWindowPosition + */ +extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window, + int *x, int *y); + +/** + * Set the size of a window's client area. + * + * The window size in screen coordinates may differ from the size in pixels, + * if the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a platform + * with high-dpi support (e.g. iOS or macOS). Use SDL_GL_GetDrawableSize() or + * SDL_GetRendererOutputSize() to get the real client area size in pixels. + * + * Fullscreen windows automatically match the size of the display mode, and + * you should use SDL_SetWindowDisplayMode() to change their size. + * + * \param window the window to change + * \param w the width of the window in pixels, in screen coordinates, must be + * > 0 + * \param h the height of the window in pixels, in screen coordinates, must be + * > 0 + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetWindowSize + * \sa SDL_SetWindowDisplayMode + */ +extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w, + int h); + +/** + * Get the size of a window's client area. + * + * NULL can safely be passed as the `w` or `h` parameter if the width or + * height value is not desired. + * + * The window size in screen coordinates may differ from the size in pixels, + * if the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a platform + * with high-dpi support (e.g. iOS or macOS). Use SDL_GL_GetDrawableSize(), + * SDL_Vulkan_GetDrawableSize(), or SDL_GetRendererOutputSize() to get the + * real client area size in pixels. + * + * \param window the window to query the width and height from + * \param w a pointer filled in with the width of the window, in screen + * coordinates, may be NULL + * \param h a pointer filled in with the height of the window, in screen + * coordinates, may be NULL + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GL_GetDrawableSize + * \sa SDL_Vulkan_GetDrawableSize + * \sa SDL_SetWindowSize + */ +extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w, + int *h); + +/** + * Get the size of a window's borders (decorations) around the client area. + * + * Note: If this function fails (returns -1), the size values will be + * initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as if the + * window in question was borderless. + * + * Note: This function may fail on systems where the window has not yet been + * decorated by the display server (for example, immediately after calling + * SDL_CreateWindow). It is recommended that you wait at least until the + * window has been presented and composited, so that the window system has a + * chance to decorate the window and provide the border dimensions to SDL. + * + * This function also returns -1 if getting the information is not supported. + * + * \param window the window to query the size values of the border + * (decorations) from + * \param top pointer to variable for storing the size of the top border; NULL + * is permitted + * \param left pointer to variable for storing the size of the left border; + * NULL is permitted + * \param bottom pointer to variable for storing the size of the bottom + * border; NULL is permitted + * \param right pointer to variable for storing the size of the right border; + * NULL is permitted + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.5. + * + * \sa SDL_GetWindowSize + */ +extern DECLSPEC int SDLCALL SDL_GetWindowBordersSize(SDL_Window * window, + int *top, int *left, + int *bottom, int *right); + +/** + * Set the minimum size of a window's client area. + * + * \param window the window to change + * \param min_w the minimum width of the window in pixels + * \param min_h the minimum height of the window in pixels + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetWindowMinimumSize + * \sa SDL_SetWindowMaximumSize + */ +extern DECLSPEC void SDLCALL SDL_SetWindowMinimumSize(SDL_Window * window, + int min_w, int min_h); + +/** + * Get the minimum size of a window's client area. + * + * \param window the window to query + * \param w a pointer filled in with the minimum width of the window, may be + * NULL + * \param h a pointer filled in with the minimum height of the window, may be + * NULL + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetWindowMaximumSize + * \sa SDL_SetWindowMinimumSize + */ +extern DECLSPEC void SDLCALL SDL_GetWindowMinimumSize(SDL_Window * window, + int *w, int *h); + +/** + * Set the maximum size of a window's client area. + * + * \param window the window to change + * \param max_w the maximum width of the window in pixels + * \param max_h the maximum height of the window in pixels + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetWindowMaximumSize + * \sa SDL_SetWindowMinimumSize + */ +extern DECLSPEC void SDLCALL SDL_SetWindowMaximumSize(SDL_Window * window, + int max_w, int max_h); + +/** + * Get the maximum size of a window's client area. + * + * \param window the window to query + * \param w a pointer filled in with the maximum width of the window, may be + * NULL + * \param h a pointer filled in with the maximum height of the window, may be + * NULL + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetWindowMinimumSize + * \sa SDL_SetWindowMaximumSize + */ +extern DECLSPEC void SDLCALL SDL_GetWindowMaximumSize(SDL_Window * window, + int *w, int *h); + +/** + * Set the border state of a window. + * + * This will add or remove the window's `SDL_WINDOW_BORDERLESS` flag and add + * or remove the border from the actual window. This is a no-op if the + * window's border already matches the requested state. + * + * You can't change the border state of a fullscreen window. + * + * \param window the window of which to change the border state + * \param bordered SDL_FALSE to remove border, SDL_TRUE to add border + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetWindowFlags + */ +extern DECLSPEC void SDLCALL SDL_SetWindowBordered(SDL_Window * window, + SDL_bool bordered); + +/** + * Set the user-resizable state of a window. + * + * This will add or remove the window's `SDL_WINDOW_RESIZABLE` flag and + * allow/disallow user resizing of the window. This is a no-op if the window's + * resizable state already matches the requested state. + * + * You can't change the resizable state of a fullscreen window. + * + * \param window the window of which to change the resizable state + * \param resizable SDL_TRUE to allow resizing, SDL_FALSE to disallow + * + * \since This function is available since SDL 2.0.5. + * + * \sa SDL_GetWindowFlags + */ +extern DECLSPEC void SDLCALL SDL_SetWindowResizable(SDL_Window * window, + SDL_bool resizable); + +/** + * Set the window to always be above the others. + * + * This will add or remove the window's `SDL_WINDOW_ALWAYS_ON_TOP` flag. This + * will bring the window to the front and keep the window above the rest. + * + * \param window The window of which to change the always on top state + * \param on_top SDL_TRUE to set the window always on top, SDL_FALSE to + * disable + * + * \since This function is available since SDL 2.0.16. + * + * \sa SDL_GetWindowFlags + */ +extern DECLSPEC void SDLCALL SDL_SetWindowAlwaysOnTop(SDL_Window * window, + SDL_bool on_top); + +/** + * Show a window. + * + * \param window the window to show + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_HideWindow + * \sa SDL_RaiseWindow + */ +extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window); + +/** + * Hide a window. + * + * \param window the window to hide + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_ShowWindow + */ +extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window); + +/** + * Raise a window above other windows and set the input focus. + * + * \param window the window to raise + * + * \since This function is available since SDL 2.0.0. + */ +extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window); + +/** + * Make a window as large as possible. + * + * \param window the window to maximize + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_MinimizeWindow + * \sa SDL_RestoreWindow + */ +extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window); + +/** + * Minimize a window to an iconic representation. + * + * \param window the window to minimize + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_MaximizeWindow + * \sa SDL_RestoreWindow + */ +extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window); + +/** + * Restore the size and position of a minimized or maximized window. + * + * \param window the window to restore + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_MaximizeWindow + * \sa SDL_MinimizeWindow + */ +extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window); + +/** + * Set a window's fullscreen state. + * + * `flags` may be `SDL_WINDOW_FULLSCREEN`, for "real" fullscreen with a + * videomode change; `SDL_WINDOW_FULLSCREEN_DESKTOP` for "fake" fullscreen + * that takes the size of the desktop; and 0 for windowed mode. + * + * \param window the window to change + * \param flags `SDL_WINDOW_FULLSCREEN`, `SDL_WINDOW_FULLSCREEN_DESKTOP` or 0 + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetWindowDisplayMode + * \sa SDL_SetWindowDisplayMode + */ +extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window, + Uint32 flags); + +/** + * Get the SDL surface associated with the window. + * + * A new surface will be created with the optimal format for the window, if + * necessary. This surface will be freed when the window is destroyed. Do not + * free this surface. + * + * This surface will be invalidated if the window is resized. After resizing a + * window this function must be called again to return a valid surface. + * + * You may not combine this with 3D or the rendering API on this window. + * + * This function is affected by `SDL_HINT_FRAMEBUFFER_ACCELERATION`. + * + * \param window the window to query + * \returns the surface associated with the window, or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_UpdateWindowSurface + * \sa SDL_UpdateWindowSurfaceRects + */ +extern DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window * window); + +/** + * Copy the window surface to the screen. + * + * This is the function you use to reflect any changes to the surface on the + * screen. + * + * This function is equivalent to the SDL 1.2 API SDL_Flip(). + * + * \param window the window to update + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetWindowSurface + * \sa SDL_UpdateWindowSurfaceRects + */ +extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window); + +/** + * Copy areas of the window surface to the screen. + * + * This is the function you use to reflect changes to portions of the surface + * on the screen. + * + * This function is equivalent to the SDL 1.2 API SDL_UpdateRects(). + * + * \param window the window to update + * \param rects an array of SDL_Rect structures representing areas of the + * surface to copy + * \param numrects the number of rectangles + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetWindowSurface + * \sa SDL_UpdateWindowSurface + */ +extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window, + const SDL_Rect * rects, + int numrects); + +/** + * Set a window's input grab mode. + * + * When input is grabbed, the mouse is confined to the window. This function + * will also grab the keyboard if `SDL_HINT_GRAB_KEYBOARD` is set. To grab the + * keyboard without also grabbing the mouse, use SDL_SetWindowKeyboardGrab(). + * + * If the caller enables a grab while another window is currently grabbed, the + * other window loses its grab in favor of the caller's window. + * + * \param window the window for which the input grab mode should be set + * \param grabbed SDL_TRUE to grab input or SDL_FALSE to release input + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetGrabbedWindow + * \sa SDL_GetWindowGrab + */ +extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window, + SDL_bool grabbed); + +/** + * Set a window's keyboard grab mode. + * + * Keyboard grab enables capture of system keyboard shortcuts like Alt+Tab or + * the Meta/Super key. Note that not all system keyboard shortcuts can be + * captured by applications (one example is Ctrl+Alt+Del on Windows). + * + * This is primarily intended for specialized applications such as VNC clients + * or VM frontends. Normal games should not use keyboard grab. + * + * When keyboard grab is enabled, SDL will continue to handle Alt+Tab when the + * window is full-screen to ensure the user is not trapped in your + * application. If you have a custom keyboard shortcut to exit fullscreen + * mode, you may suppress this behavior with + * `SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED`. + * + * If the caller enables a grab while another window is currently grabbed, the + * other window loses its grab in favor of the caller's window. + * + * \param window The window for which the keyboard grab mode should be set. + * \param grabbed This is SDL_TRUE to grab keyboard, and SDL_FALSE to release. + * + * \since This function is available since SDL 2.0.16. + * + * \sa SDL_GetWindowKeyboardGrab + * \sa SDL_SetWindowMouseGrab + * \sa SDL_SetWindowGrab + */ +extern DECLSPEC void SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window * window, + SDL_bool grabbed); + +/** + * Set a window's mouse grab mode. + * + * Mouse grab confines the mouse cursor to the window. + * + * \param window The window for which the mouse grab mode should be set. + * \param grabbed This is SDL_TRUE to grab mouse, and SDL_FALSE to release. + * + * \since This function is available since SDL 2.0.16. + * + * \sa SDL_GetWindowMouseGrab + * \sa SDL_SetWindowKeyboardGrab + * \sa SDL_SetWindowGrab + */ +extern DECLSPEC void SDLCALL SDL_SetWindowMouseGrab(SDL_Window * window, + SDL_bool grabbed); + +/** + * Get a window's input grab mode. + * + * \param window the window to query + * \returns SDL_TRUE if input is grabbed, SDL_FALSE otherwise. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_SetWindowGrab + */ +extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window); + +/** + * Get a window's keyboard grab mode. + * + * \param window the window to query + * \returns SDL_TRUE if keyboard is grabbed, and SDL_FALSE otherwise. + * + * \since This function is available since SDL 2.0.16. + * + * \sa SDL_SetWindowKeyboardGrab + * \sa SDL_GetWindowGrab + */ +extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowKeyboardGrab(SDL_Window * window); + +/** + * Get a window's mouse grab mode. + * + * \param window the window to query + * \returns SDL_TRUE if mouse is grabbed, and SDL_FALSE otherwise. + * + * \since This function is available since SDL 2.0.16. + * + * \sa SDL_SetWindowKeyboardGrab + * \sa SDL_GetWindowGrab + */ +extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowMouseGrab(SDL_Window * window); + +/** + * Get the window that currently has an input grab enabled. + * + * \returns the window if input is grabbed or NULL otherwise. + * + * \since This function is available since SDL 2.0.4. + * + * \sa SDL_GetWindowGrab + * \sa SDL_SetWindowGrab + */ +extern DECLSPEC SDL_Window * SDLCALL SDL_GetGrabbedWindow(void); + +/** + * Confines the cursor to the specified area of a window. + * + * Note that this does NOT grab the cursor, it only defines the area a cursor + * is restricted to when the window has mouse focus. + * + * \param window The window that will be associated with the barrier. + * \param rect A rectangle area in window-relative coordinates. If NULL the + * barrier for the specified window will be destroyed. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.18. + * + * \sa SDL_GetWindowMouseRect + * \sa SDL_SetWindowMouseGrab + */ +extern DECLSPEC int SDLCALL SDL_SetWindowMouseRect(SDL_Window * window, const SDL_Rect * rect); + +/** + * Get the mouse confinement rectangle of a window. + * + * \param window The window to query + * \returns A pointer to the mouse confinement rectangle of a window, or NULL + * if there isn't one. + * + * \since This function is available since SDL 2.0.18. + * + * \sa SDL_SetWindowMouseRect + */ +extern DECLSPEC const SDL_Rect * SDLCALL SDL_GetWindowMouseRect(SDL_Window * window); + +/** + * Set the brightness (gamma multiplier) for a given window's display. + * + * Despite the name and signature, this method sets the brightness of the + * entire display, not an individual window. A window is considered to be + * owned by the display that contains the window's center pixel. (The index of + * this display can be retrieved using SDL_GetWindowDisplayIndex().) The + * brightness set will not follow the window if it is moved to another + * display. + * + * Many platforms will refuse to set the display brightness in modern times. + * You are better off using a shader to adjust gamma during rendering, or + * something similar. + * + * \param window the window used to select the display whose brightness will + * be changed + * \param brightness the brightness (gamma multiplier) value to set where 0.0 + * is completely dark and 1.0 is normal brightness + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetWindowBrightness + * \sa SDL_SetWindowGammaRamp + */ +extern DECLSPEC int SDLCALL SDL_SetWindowBrightness(SDL_Window * window, float brightness); + +/** + * Get the brightness (gamma multiplier) for a given window's display. + * + * Despite the name and signature, this method retrieves the brightness of the + * entire display, not an individual window. A window is considered to be + * owned by the display that contains the window's center pixel. (The index of + * this display can be retrieved using SDL_GetWindowDisplayIndex().) + * + * \param window the window used to select the display whose brightness will + * be queried + * \returns the brightness for the display where 0.0 is completely dark and + * 1.0 is normal brightness. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_SetWindowBrightness + */ +extern DECLSPEC float SDLCALL SDL_GetWindowBrightness(SDL_Window * window); + +/** + * Set the opacity for a window. + * + * The parameter `opacity` will be clamped internally between 0.0f + * (transparent) and 1.0f (opaque). + * + * This function also returns -1 if setting the opacity isn't supported. + * + * \param window the window which will be made transparent or opaque + * \param opacity the opacity value (0.0f - transparent, 1.0f - opaque) + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.5. + * + * \sa SDL_GetWindowOpacity + */ +extern DECLSPEC int SDLCALL SDL_SetWindowOpacity(SDL_Window * window, float opacity); + +/** + * Get the opacity of a window. + * + * If transparency isn't supported on this platform, opacity will be reported + * as 1.0f without error. + * + * The parameter `opacity` is ignored if it is NULL. + * + * This function also returns -1 if an invalid window was provided. + * + * \param window the window to get the current opacity value from + * \param out_opacity the float filled in (0.0f - transparent, 1.0f - opaque) + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.5. + * + * \sa SDL_SetWindowOpacity + */ +extern DECLSPEC int SDLCALL SDL_GetWindowOpacity(SDL_Window * window, float * out_opacity); + +/** + * Set the window as a modal for another window. + * + * \param modal_window the window that should be set modal + * \param parent_window the parent window for the modal window + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.5. + */ +extern DECLSPEC int SDLCALL SDL_SetWindowModalFor(SDL_Window * modal_window, SDL_Window * parent_window); + +/** + * Explicitly set input focus to the window. + * + * You almost certainly want SDL_RaiseWindow() instead of this function. Use + * this with caution, as you might give focus to a window that is completely + * obscured by other windows. + * + * \param window the window that should get the input focus + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.5. + * + * \sa SDL_RaiseWindow + */ +extern DECLSPEC int SDLCALL SDL_SetWindowInputFocus(SDL_Window * window); + +/** + * Set the gamma ramp for the display that owns a given window. + * + * Set the gamma translation table for the red, green, and blue channels of + * the video hardware. Each table is an array of 256 16-bit quantities, + * representing a mapping between the input and output for that channel. The + * input is the index into the array, and the output is the 16-bit gamma value + * at that index, scaled to the output color precision. + * + * Despite the name and signature, this method sets the gamma ramp of the + * entire display, not an individual window. A window is considered to be + * owned by the display that contains the window's center pixel. (The index of + * this display can be retrieved using SDL_GetWindowDisplayIndex().) The gamma + * ramp set will not follow the window if it is moved to another display. + * + * \param window the window used to select the display whose gamma ramp will + * be changed + * \param red a 256 element array of 16-bit quantities representing the + * translation table for the red channel, or NULL + * \param green a 256 element array of 16-bit quantities representing the + * translation table for the green channel, or NULL + * \param blue a 256 element array of 16-bit quantities representing the + * translation table for the blue channel, or NULL + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GetWindowGammaRamp + */ +extern DECLSPEC int SDLCALL SDL_SetWindowGammaRamp(SDL_Window * window, + const Uint16 * red, + const Uint16 * green, + const Uint16 * blue); + +/** + * Get the gamma ramp for a given window's display. + * + * Despite the name and signature, this method retrieves the gamma ramp of the + * entire display, not an individual window. A window is considered to be + * owned by the display that contains the window's center pixel. (The index of + * this display can be retrieved using SDL_GetWindowDisplayIndex().) + * + * \param window the window used to select the display whose gamma ramp will + * be queried + * \param red a 256 element array of 16-bit quantities filled in with the + * translation table for the red channel, or NULL + * \param green a 256 element array of 16-bit quantities filled in with the + * translation table for the green channel, or NULL + * \param blue a 256 element array of 16-bit quantities filled in with the + * translation table for the blue channel, or NULL + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_SetWindowGammaRamp + */ +extern DECLSPEC int SDLCALL SDL_GetWindowGammaRamp(SDL_Window * window, + Uint16 * red, + Uint16 * green, + Uint16 * blue); + +/** + * Possible return values from the SDL_HitTest callback. + * + * \sa SDL_HitTest + */ +typedef enum +{ + SDL_HITTEST_NORMAL, /**< Region is normal. No special properties. */ + SDL_HITTEST_DRAGGABLE, /**< Region can drag entire window. */ + SDL_HITTEST_RESIZE_TOPLEFT, + SDL_HITTEST_RESIZE_TOP, + SDL_HITTEST_RESIZE_TOPRIGHT, + SDL_HITTEST_RESIZE_RIGHT, + SDL_HITTEST_RESIZE_BOTTOMRIGHT, + SDL_HITTEST_RESIZE_BOTTOM, + SDL_HITTEST_RESIZE_BOTTOMLEFT, + SDL_HITTEST_RESIZE_LEFT +} SDL_HitTestResult; + +/** + * Callback used for hit-testing. + * + * \param win the SDL_Window where hit-testing was set on + * \param area an SDL_Point which should be hit-tested + * \param data what was passed as `callback_data` to SDL_SetWindowHitTest() + * \return an SDL_HitTestResult value. + * + * \sa SDL_SetWindowHitTest + */ +typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win, + const SDL_Point *area, + void *data); + +/** + * Provide a callback that decides if a window region has special properties. + * + * Normally windows are dragged and resized by decorations provided by the + * system window manager (a title bar, borders, etc), but for some apps, it + * makes sense to drag them from somewhere else inside the window itself; for + * example, one might have a borderless window that wants to be draggable from + * any part, or simulate its own title bar, etc. + * + * This function lets the app provide a callback that designates pieces of a + * given window as special. This callback is run during event processing if we + * need to tell the OS to treat a region of the window specially; the use of + * this callback is known as "hit testing." + * + * Mouse input may not be delivered to your application if it is within a + * special area; the OS will often apply that input to moving the window or + * resizing the window and not deliver it to the application. + * + * Specifying NULL for a callback disables hit-testing. Hit-testing is + * disabled by default. + * + * Platforms that don't support this functionality will return -1 + * unconditionally, even if you're attempting to disable hit-testing. + * + * Your callback may fire at any time, and its firing does not indicate any + * specific behavior (for example, on Windows, this certainly might fire when + * the OS is deciding whether to drag your window, but it fires for lots of + * other reasons, too, some unrelated to anything you probably care about _and + * when the mouse isn't actually at the location it is testing_). Since this + * can fire at any time, you should try to keep your callback efficient, + * devoid of allocations, etc. + * + * \param window the window to set hit-testing on + * \param callback the function to call when doing a hit-test + * \param callback_data an app-defined void pointer passed to **callback** + * \returns 0 on success or -1 on error (including unsupported); call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.4. + */ +extern DECLSPEC int SDLCALL SDL_SetWindowHitTest(SDL_Window * window, + SDL_HitTest callback, + void *callback_data); + +/** + * Request a window to demand attention from the user. + * + * \param window the window to be flashed + * \param operation the flash operation + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.16. + */ +extern DECLSPEC int SDLCALL SDL_FlashWindow(SDL_Window * window, SDL_FlashOperation operation); + +/** + * Destroy a window. + * + * If `window` is NULL, this function will return immediately after setting + * the SDL error message to "Invalid window". See SDL_GetError(). + * + * \param window the window to destroy + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_CreateWindow + * \sa SDL_CreateWindowFrom + */ +extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window); + + +/** + * Check whether the screensaver is currently enabled. + * + * The screensaver is disabled by default since SDL 2.0.2. Before SDL 2.0.2 + * the screensaver was enabled by default. + * + * The default can also be changed using `SDL_HINT_VIDEO_ALLOW_SCREENSAVER`. + * + * \returns SDL_TRUE if the screensaver is enabled, SDL_FALSE if it is + * disabled. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_DisableScreenSaver + * \sa SDL_EnableScreenSaver + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void); + +/** + * Allow the screen to be blanked by a screen saver. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_DisableScreenSaver + * \sa SDL_IsScreenSaverEnabled + */ +extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void); + +/** + * Prevent the screen from being blanked by a screen saver. + * + * If you disable the screensaver, it is automatically re-enabled when SDL + * quits. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_EnableScreenSaver + * \sa SDL_IsScreenSaverEnabled + */ +extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void); + + +/** + * \name OpenGL support functions + */ +/* @{ */ + +/** + * Dynamically load an OpenGL library. + * + * This should be done after initializing the video driver, but before + * creating any OpenGL windows. If no OpenGL library is loaded, the default + * library will be loaded upon creation of the first OpenGL window. + * + * If you do this, you need to retrieve all of the GL functions used in your + * program from the dynamic library using SDL_GL_GetProcAddress(). + * + * \param path the platform dependent OpenGL library name, or NULL to open the + * default OpenGL library + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GL_GetProcAddress + * \sa SDL_GL_UnloadLibrary + */ +extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path); + +/** + * Get an OpenGL function by name. + * + * If the GL library is loaded at runtime with SDL_GL_LoadLibrary(), then all + * GL functions must be retrieved this way. Usually this is used to retrieve + * function pointers to OpenGL extensions. + * + * There are some quirks to looking up OpenGL functions that require some + * extra care from the application. If you code carefully, you can handle + * these quirks without any platform-specific code, though: + * + * - On Windows, function pointers are specific to the current GL context; + * this means you need to have created a GL context and made it current + * before calling SDL_GL_GetProcAddress(). If you recreate your context or + * create a second context, you should assume that any existing function + * pointers aren't valid to use with it. This is (currently) a + * Windows-specific limitation, and in practice lots of drivers don't suffer + * this limitation, but it is still the way the wgl API is documented to + * work and you should expect crashes if you don't respect it. Store a copy + * of the function pointers that comes and goes with context lifespan. + * - On X11, function pointers returned by this function are valid for any + * context, and can even be looked up before a context is created at all. + * This means that, for at least some common OpenGL implementations, if you + * look up a function that doesn't exist, you'll get a non-NULL result that + * is _NOT_ safe to call. You must always make sure the function is actually + * available for a given GL context before calling it, by checking for the + * existence of the appropriate extension with SDL_GL_ExtensionSupported(), + * or verifying that the version of OpenGL you're using offers the function + * as core functionality. + * - Some OpenGL drivers, on all platforms, *will* return NULL if a function + * isn't supported, but you can't count on this behavior. Check for + * extensions you use, and if you get a NULL anyway, act as if that + * extension wasn't available. This is probably a bug in the driver, but you + * can code defensively for this scenario anyhow. + * - Just because you're on Linux/Unix, don't assume you'll be using X11. + * Next-gen display servers are waiting to replace it, and may or may not + * make the same promises about function pointers. + * - OpenGL function pointers must be declared `APIENTRY` as in the example + * code. This will ensure the proper calling convention is followed on + * platforms where this matters (Win32) thereby avoiding stack corruption. + * + * \param proc the name of an OpenGL function + * \returns a pointer to the named OpenGL function. The returned pointer + * should be cast to the appropriate function signature. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GL_ExtensionSupported + * \sa SDL_GL_LoadLibrary + * \sa SDL_GL_UnloadLibrary + */ +extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc); + +/** + * Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary(). + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GL_LoadLibrary + */ +extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void); + +/** + * Check if an OpenGL extension is supported for the current context. + * + * This function operates on the current GL context; you must have created a + * context and it must be current before calling this function. Do not assume + * that all contexts you create will have the same set of extensions + * available, or that recreating an existing context will offer the same + * extensions again. + * + * While it's probably not a massive overhead, this function is not an O(1) + * operation. Check the extensions you care about after creating the GL + * context and save that information somewhere instead of calling the function + * every time you need to know. + * + * \param extension the name of the extension to check + * \returns SDL_TRUE if the extension is supported, SDL_FALSE otherwise. + * + * \since This function is available since SDL 2.0.0. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char + *extension); + +/** + * Reset all previously set OpenGL context attributes to their default values. + * + * \since This function is available since SDL 2.0.2. + * + * \sa SDL_GL_GetAttribute + * \sa SDL_GL_SetAttribute + */ +extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void); + +/** + * Set an OpenGL window attribute before window creation. + * + * This function sets the OpenGL attribute `attr` to `value`. The requested + * attributes should be set before creating an OpenGL window. You should use + * SDL_GL_GetAttribute() to check the values after creating the OpenGL + * context, since the values obtained can differ from the requested ones. + * + * \param attr an SDL_GLattr enum value specifying the OpenGL attribute to set + * \param value the desired value for the attribute + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GL_GetAttribute + * \sa SDL_GL_ResetAttributes + */ +extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value); + +/** + * Get the actual value for an attribute from the current context. + * + * \param attr an SDL_GLattr enum value specifying the OpenGL attribute to get + * \param value a pointer filled in with the current value of `attr` + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GL_ResetAttributes + * \sa SDL_GL_SetAttribute + */ +extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value); + +/** + * Create an OpenGL context for an OpenGL window, and make it current. + * + * Windows users new to OpenGL should note that, for historical reasons, GL + * functions added after OpenGL version 1.1 are not available by default. + * Those functions must be loaded at run-time, either with an OpenGL + * extension-handling library or with SDL_GL_GetProcAddress() and its related + * functions. + * + * SDL_GLContext is an alias for `void *`. It's opaque to the application. + * + * \param window the window to associate with the context + * \returns the OpenGL context associated with `window` or NULL on error; call + * SDL_GetError() for more details. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GL_DeleteContext + * \sa SDL_GL_MakeCurrent + */ +extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window * + window); + +/** + * Set up an OpenGL context for rendering into an OpenGL window. + * + * The context must have been created with a compatible window. + * + * \param window the window to associate with the context + * \param context the OpenGL context to associate with the window + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GL_CreateContext + */ +extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window, + SDL_GLContext context); + +/** + * Get the currently active OpenGL window. + * + * \returns the currently active OpenGL window on success or NULL on failure; + * call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + */ +extern DECLSPEC SDL_Window* SDLCALL SDL_GL_GetCurrentWindow(void); + +/** + * Get the currently active OpenGL context. + * + * \returns the currently active OpenGL context or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GL_MakeCurrent + */ +extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void); + +/** + * Get the size of a window's underlying drawable in pixels. + * + * This returns info useful for calling glViewport(). + * + * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI + * drawable, i.e. the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a + * platform with high-DPI support (Apple calls this "Retina"), and not + * disabled by the `SDL_HINT_VIDEO_HIGHDPI_DISABLED` hint. + * + * \param window the window from which the drawable size should be queried + * \param w a pointer to variable for storing the width in pixels, may be NULL + * \param h a pointer to variable for storing the height in pixels, may be + * NULL + * + * \since This function is available since SDL 2.0.1. + * + * \sa SDL_CreateWindow + * \sa SDL_GetWindowSize + */ +extern DECLSPEC void SDLCALL SDL_GL_GetDrawableSize(SDL_Window * window, int *w, + int *h); + +/** + * Set the swap interval for the current OpenGL context. + * + * Some systems allow specifying -1 for the interval, to enable adaptive + * vsync. Adaptive vsync works the same as vsync, but if you've already missed + * the vertical retrace for a given frame, it swaps buffers immediately, which + * might be less jarring for the user during occasional framerate drops. If an + * application requests adaptive vsync and the system does not support it, + * this function will fail and return -1. In such a case, you should probably + * retry the call with 1 for the interval. + * + * Adaptive vsync is implemented for some glX drivers with + * GLX_EXT_swap_control_tear: + * + * https://www.opengl.org/registry/specs/EXT/glx_swap_control_tear.txt + * + * and for some Windows drivers with WGL_EXT_swap_control_tear: + * + * https://www.opengl.org/registry/specs/EXT/wgl_swap_control_tear.txt + * + * Read more on the Khronos wiki: + * https://www.khronos.org/opengl/wiki/Swap_Interval#Adaptive_Vsync + * + * \param interval 0 for immediate updates, 1 for updates synchronized with + * the vertical retrace, -1 for adaptive vsync + * \returns 0 on success or -1 if setting the swap interval is not supported; + * call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GL_GetSwapInterval + */ +extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval); + +/** + * Get the swap interval for the current OpenGL context. + * + * If the system can't determine the swap interval, or there isn't a valid + * current context, this function will return 0 as a safe default. + * + * \returns 0 if there is no vertical retrace synchronization, 1 if the buffer + * swap is synchronized with the vertical retrace, and -1 if late + * swaps happen immediately instead of waiting for the next retrace; + * call SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GL_SetSwapInterval + */ +extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void); + +/** + * Update a window with OpenGL rendering. + * + * This is used with double-buffered OpenGL contexts, which are the default. + * + * On macOS, make sure you bind 0 to the draw framebuffer before swapping the + * window, otherwise nothing will happen. If you aren't using + * glBindFramebuffer(), this is the default and you won't have to do anything + * extra. + * + * \param window the window to change + * + * \since This function is available since SDL 2.0.0. + */ +extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window); + +/** + * Delete an OpenGL context. + * + * \param context the OpenGL context to be deleted + * + * \since This function is available since SDL 2.0.0. + * + * \sa SDL_GL_CreateContext + */ +extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context); + +/* @} *//* OpenGL support functions */ + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_video_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_vulkan.h b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_vulkan.h new file mode 100644 index 0000000000..cca130b58a --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/SDL_vulkan.h @@ -0,0 +1,215 @@ +/* + Simple DirectMedia Layer + Copyright (C) 2017, Mark Callow + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_vulkan.h + * + * Header file for functions to creating Vulkan surfaces on SDL windows. + */ + +#ifndef SDL_vulkan_h_ +#define SDL_vulkan_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Avoid including vulkan.h, don't define VkInstance if it's already included */ +#ifdef VULKAN_H_ +#define NO_SDL_VULKAN_TYPEDEFS +#endif +#ifndef NO_SDL_VULKAN_TYPEDEFS +#define VK_DEFINE_HANDLE(object) typedef struct object##_T* object; + +#if defined(__LP64__) || defined(_WIN64) || defined(__x86_64__) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__) +#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef struct object##_T *object; +#else +#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t object; +#endif + +VK_DEFINE_HANDLE(VkInstance) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSurfaceKHR) + +#endif /* !NO_SDL_VULKAN_TYPEDEFS */ + +typedef VkInstance SDL_vulkanInstance; +typedef VkSurfaceKHR SDL_vulkanSurface; /* for compatibility with Tizen */ + +/** + * \name Vulkan support functions + * + * \note SDL_Vulkan_GetInstanceExtensions & SDL_Vulkan_CreateSurface API + * is compatable with Tizen's implementation of Vulkan in SDL. + */ +/* @{ */ + +/** + * Dynamically load the Vulkan loader library. + * + * This should be called after initializing the video driver, but before + * creating any Vulkan windows. If no Vulkan loader library is loaded, the + * default library will be loaded upon creation of the first Vulkan window. + * + * It is fairly common for Vulkan applications to link with libvulkan instead + * of explicitly loading it at run time. This will work with SDL provided the + * application links to a dynamic library and both it and SDL use the same + * search path. + * + * If you specify a non-NULL `path`, an application should retrieve all of the + * Vulkan functions it uses from the dynamic library using + * SDL_Vulkan_GetVkGetInstanceProcAddr unless you can guarantee `path` points + * to the same vulkan loader library the application linked to. + * + * On Apple devices, if `path` is NULL, SDL will attempt to find the + * `vkGetInstanceProcAddr` address within all the Mach-O images of the current + * process. This is because it is fairly common for Vulkan applications to + * link with libvulkan (and historically MoltenVK was provided as a static + * library). If it is not found, on macOS, SDL will attempt to load + * `vulkan.framework/vulkan`, `libvulkan.1.dylib`, + * `MoltenVK.framework/MoltenVK`, and `libMoltenVK.dylib`, in that order. On + * iOS, SDL will attempt to load `libMoltenVK.dylib`. Applications using a + * dynamic framework or .dylib must ensure it is included in its application + * bundle. + * + * On non-Apple devices, application linking with a static libvulkan is not + * supported. Either do not link to the Vulkan loader or link to a dynamic + * library version. + * + * \param path The platform dependent Vulkan loader library name or NULL + * \returns 0 on success or -1 if the library couldn't be loaded; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 2.0.6. + * + * \sa SDL_Vulkan_GetVkInstanceProcAddr + * \sa SDL_Vulkan_UnloadLibrary + */ +extern DECLSPEC int SDLCALL SDL_Vulkan_LoadLibrary(const char *path); + +/** + * Get the address of the `vkGetInstanceProcAddr` function. + * + * This should be called after either calling SDL_Vulkan_LoadLibrary() or + * creating an SDL_Window with the `SDL_WINDOW_VULKAN` flag. + * + * \returns the function pointer for `vkGetInstanceProcAddr` or NULL on error. + * + * \since This function is available since SDL 2.0.6. + */ +extern DECLSPEC void *SDLCALL SDL_Vulkan_GetVkGetInstanceProcAddr(void); + +/** + * Unload the Vulkan library previously loaded by SDL_Vulkan_LoadLibrary() + * + * \since This function is available since SDL 2.0.6. + * + * \sa SDL_Vulkan_LoadLibrary + */ +extern DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void); + +/** + * Get the names of the Vulkan instance extensions needed to create a surface + * with SDL_Vulkan_CreateSurface. + * + * If `pNames` is NULL, then the number of required Vulkan instance extensions + * is returned in `pCount`. Otherwise, `pCount` must point to a variable set + * to the number of elements in the `pNames` array, and on return the variable + * is overwritten with the number of names actually written to `pNames`. If + * `pCount` is less than the number of required extensions, at most `pCount` + * structures will be written. If `pCount` is smaller than the number of + * required extensions, SDL_FALSE will be returned instead of SDL_TRUE, to + * indicate that not all the required extensions were returned. + * + * The `window` parameter is currently needed to be valid as of SDL 2.0.8, + * however, this parameter will likely be removed in future releases + * + * \param window A window for which the required Vulkan instance extensions + * should be retrieved (will be deprecated in a future release) + * \param pCount A pointer to an unsigned int corresponding to the number of + * extensions to be returned + * \param pNames NULL or a pointer to an array to be filled with required + * Vulkan instance extensions + * \returns SDL_TRUE on success, SDL_FALSE on error. + * + * \since This function is available since SDL 2.0.6. + * + * \sa SDL_Vulkan_CreateSurface + */ +extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_GetInstanceExtensions(SDL_Window *window, + unsigned int *pCount, + const char **pNames); + +/** + * Create a Vulkan rendering surface for a window. + * + * The `window` must have been created with the `SDL_WINDOW_VULKAN` flag and + * `instance` must have been created with extensions returned by + * SDL_Vulkan_GetInstanceExtensions() enabled. + * + * \param window The window to which to attach the Vulkan surface + * \param instance The Vulkan instance handle + * \param surface A pointer to a VkSurfaceKHR handle to output the newly + * created surface + * \returns SDL_TRUE on success, SDL_FALSE on error. + * + * \since This function is available since SDL 2.0.6. + * + * \sa SDL_Vulkan_GetInstanceExtensions + * \sa SDL_Vulkan_GetDrawableSize + */ +extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_CreateSurface(SDL_Window *window, + VkInstance instance, + VkSurfaceKHR* surface); + +/** + * Get the size of the window's underlying drawable dimensions in pixels. + * + * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI + * drawable, i.e. the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a + * platform with high-DPI support (Apple calls this "Retina"), and not + * disabled by the `SDL_HINT_VIDEO_HIGHDPI_DISABLED` hint. + * + * \param window an SDL_Window for which the size is to be queried + * \param w Pointer to the variable to write the width to or NULL + * \param h Pointer to the variable to write the height to or NULL + * + * \since This function is available since SDL 2.0.6. + * + * \sa SDL_GetWindowSize + * \sa SDL_CreateWindow + * \sa SDL_Vulkan_CreateSurface + */ +extern DECLSPEC void SDLCALL SDL_Vulkan_GetDrawableSize(SDL_Window * window, + int *w, int *h); + +/* @} *//* Vulkan support functions */ + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_vulkan_h_ */ diff --git a/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/begin_code.h b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/begin_code.h new file mode 100644 index 0000000000..b1b1a3a9be --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/begin_code.h @@ -0,0 +1,187 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2022 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file begin_code.h + * + * This file sets things up for C dynamic library function definitions, + * static inlined functions, and structures aligned at 4-byte alignment. + * If you don't like ugly C preprocessor code, don't look at this file. :) + */ + +/* This shouldn't be nested -- included it around code only. */ +#ifdef _begin_code_h +#error Nested inclusion of begin_code.h +#endif +#define _begin_code_h + +#ifndef SDL_DEPRECATED +# if (__GNUC__ >= 4) /* technically, this arrived in gcc 3.1, but oh well. */ +# define SDL_DEPRECATED __attribute__((deprecated)) +# else +# define SDL_DEPRECATED +# endif +#endif + +#ifndef SDL_UNUSED +# ifdef __GNUC__ +# define SDL_UNUSED __attribute__((unused)) +# else +# define SDL_UNUSED +# endif +#endif + +/* Some compilers use a special export keyword */ +#ifndef DECLSPEC +# if defined(__WIN32__) || defined(__WINRT__) || defined(__CYGWIN__) +# ifdef DLL_EXPORT +# define DECLSPEC __declspec(dllexport) +# else +# define DECLSPEC +# endif +# elif defined(__OS2__) +# ifdef BUILD_SDL +# define DECLSPEC __declspec(dllexport) +# else +# define DECLSPEC +# endif +# else +# if defined(__GNUC__) && __GNUC__ >= 4 +# define DECLSPEC __attribute__ ((visibility("default"))) +# else +# define DECLSPEC +# endif +# endif +#endif + +/* By default SDL uses the C calling convention */ +#ifndef SDLCALL +#if (defined(__WIN32__) || defined(__WINRT__)) && !defined(__GNUC__) +#define SDLCALL __cdecl +#elif defined(__OS2__) || defined(__EMX__) +#define SDLCALL _System +# if defined (__GNUC__) && !defined(_System) +# define _System /* for old EMX/GCC compat. */ +# endif +#else +#define SDLCALL +#endif +#endif /* SDLCALL */ + +/* Removed DECLSPEC on Symbian OS because SDL cannot be a DLL in EPOC */ +#ifdef __SYMBIAN32__ +#undef DECLSPEC +#define DECLSPEC +#endif /* __SYMBIAN32__ */ + +/* Force structure packing at 4 byte alignment. + This is necessary if the header is included in code which has structure + packing set to an alternate value, say for loading structures from disk. + The packing is reset to the previous value in close_code.h + */ +#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__) +#ifdef _MSC_VER +#pragma warning(disable: 4103) +#endif +#ifdef __clang__ +#pragma clang diagnostic ignored "-Wpragma-pack" +#endif +#ifdef __BORLANDC__ +#pragma nopackwarning +#endif +#ifdef _WIN64 +/* Use 8-byte alignment on 64-bit architectures, so pointers are aligned */ +#pragma pack(push,8) +#else +#pragma pack(push,4) +#endif +#endif /* Compiler needs structure packing set */ + +#ifndef SDL_INLINE +#if defined(__GNUC__) +#define SDL_INLINE __inline__ +#elif defined(_MSC_VER) || defined(__BORLANDC__) || \ + defined(__DMC__) || defined(__SC__) || \ + defined(__WATCOMC__) || defined(__LCC__) || \ + defined(__DECC) || defined(__CC_ARM) +#define SDL_INLINE __inline +#ifndef __inline__ +#define __inline__ __inline +#endif +#else +#define SDL_INLINE inline +#ifndef __inline__ +#define __inline__ inline +#endif +#endif +#endif /* SDL_INLINE not defined */ + +#ifndef SDL_FORCE_INLINE +#if defined(_MSC_VER) +#define SDL_FORCE_INLINE __forceinline +#elif ( (defined(__GNUC__) && (__GNUC__ >= 4)) || defined(__clang__) ) +#define SDL_FORCE_INLINE __attribute__((always_inline)) static __inline__ +#else +#define SDL_FORCE_INLINE static SDL_INLINE +#endif +#endif /* SDL_FORCE_INLINE not defined */ + +#ifndef SDL_NORETURN +#if defined(__GNUC__) +#define SDL_NORETURN __attribute__((noreturn)) +#elif defined(_MSC_VER) +#define SDL_NORETURN __declspec(noreturn) +#else +#define SDL_NORETURN +#endif +#endif /* SDL_NORETURN not defined */ + +/* Apparently this is needed by several Windows compilers */ +#if !defined(__MACH__) +#ifndef NULL +#ifdef __cplusplus +#define NULL 0 +#else +#define NULL ((void *)0) +#endif +#endif /* NULL */ +#endif /* ! Mac OS X - breaks precompiled headers */ + +#ifndef SDL_FALLTHROUGH +#if (defined(__cplusplus) && __cplusplus >= 201703L) || \ + (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 202000L) +#define SDL_FALLTHROUGH [[fallthrough]] +#else +#if defined(__has_attribute) +#define _HAS_FALLTHROUGH __has_attribute(__fallthrough__) +#else +#define _HAS_FALLTHROUGH 0 +#endif /* __has_attribute */ +#if _HAS_FALLTHROUGH && \ + ((defined(__GNUC__) && __GNUC__ >= 7) || \ + (defined(__clang_major__) && __clang_major__ >= 10)) +#define SDL_FALLTHROUGH __attribute__((__fallthrough__)) +#else +#define SDL_FALLTHROUGH do {} while (0) /* fallthrough */ +#endif /* _HAS_FALLTHROUGH */ +#undef _HAS_FALLTHROUGH +#endif /* C++17 or C2x */ +#endif /* SDL_FALLTHROUGH not defined */ diff --git a/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/close_code.h b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/close_code.h new file mode 100644 index 0000000000..dc73432f62 --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Headers/close_code.h @@ -0,0 +1,40 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2022 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file close_code.h + * + * This file reverses the effects of begin_code.h and should be included + * after you finish any function and structure declarations in your headers + */ + +#ifndef _begin_code_h +#error close_code.h included without matching begin_code.h +#endif +#undef _begin_code_h + +/* Reset structure packing at previous byte alignment */ +#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__) +#ifdef __BORLANDC__ +#pragma nopackwarning +#endif +#pragma pack(pop) +#endif /* Compiler needs structure packing set */ diff --git a/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Info.plist b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/Info.plist new file mode 100644 index 0000000000000000000000000000000000000000..da20a049235a59b7a9e2f0938388b4b68b9aaa71 GIT binary patch literal 814 zcmY*XO;giA7|yPWC~6lFEC?16zjaAcE8uXVDO#bxnAjGFA+sb)yTj&V(iEr%y?W83 zGkS5`6+@|B6J*RJ2VX`=qQCgXOASas&oWxaz; zG?bs8Yq~b48r`Pc^BwAjk7$i~u8I1RU1676&5&$xYNCN;c%Ozvchl3ufVs7Q$VFRN zuuVn-6OAV1h^a9v6uu;Am1)or-CD9;B93tGPv8o%wn&W{EniHBlc`?!f-qJlhxYzm zvYJc6X7Hb&>H9)L?G;YKO)qd7CQ2oO*yxF7m*EniaVlH!<&axhh*B=)}>dd0^#9_QuR+WO9o30exn)t+Z z;kKxXyz61;-2@g|doetg4Z7_5FC2t<=5fS1{4IpDVLR*f|{MF zGCvY|4MWM{J8KDwfT3iwN=3;Qa3mfRCUJzJWdP1N;KN!9MJQX*dF>;4I9;2k;@(;Vyg*U%;2}Eqn(* V!8ZI1zet@2f`cmIxW)y3{R0TN`<(y) literal 0 HcmV?d00001 diff --git a/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/License.txt b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/License.txt new file mode 100644 index 0000000000..d2785a6815 --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/License.txt @@ -0,0 +1,19 @@ + +Simple DirectMedia Layer +Copyright (C) 1997-2022 Sam Lantinga + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any damages +arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it +freely, subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. diff --git a/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/ReadMe.txt b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/ReadMe.txt new file mode 100644 index 0000000000..40ac3a14c1 --- /dev/null +++ b/external/sources/SDL2_image-2.8.2/Xcode/iOS/SDL2.framework/ReadMe.txt @@ -0,0 +1,32 @@ +The Simple DirectMedia Layer (SDL for short) is a cross-platform +library designed to make it easy to write multi-media software, +such as games and emulators. + +The Simple DirectMedia Layer library source code is available from: +http://www.libsdl.org/ + +This library is distributed under the terms of the zlib license: +http://zlib.net/zlib_license.html + + +This packages contains the SDL framework for OS X. +Conforming with Apple guidelines, this framework +contains both the SDL runtime component and development header files. + + +To Install: +Copy the SDL2.framework to /Library/Frameworks + +You may alternatively install it in /Library/Frameworks +if your access privileges are not high enough. + + +Additional References: + + - Screencast tutorials for getting started with OpenSceneGraph/Mac OS X are + available at: + http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/MacOSXTips + Though these are OpenSceneGraph centric, the same exact concepts apply to + SDL, thus the videos are recommended for everybody getting started with + developing on Mac OS X. 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