From 09d09c8ad95351a8d5c125603fe0323ac108f992 Mon Sep 17 00:00:00 2001 From: Architector #4 Date: Sat, 29 Nov 2025 01:09:15 +0300 Subject: [PATCH] Update changelog a bit I realized that there's a changelog and my gameplay changing commits weren't in it. Should have probably done that earlier lol --- CHANGELOG.md | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index ec6a51d1cb..625e36fbde 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -171,6 +171,10 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), - Conquest activities will once again fall-back to using base dropships and rockets if a random selection of the selected tech's craft can't find one capable of carrying passengers and/or cargo. +- Actor inventory order is now preserved when AI switches weapons. + +- Constructors now dig sparse terrain more reliably, mostly preventing stray tiny pixels in dug areas. + - `MovableMan:OpenAllDoors()`, when passed `NOTEAM`, will now open/close doors specifically for `NOTEAM` (instead of all doors). - MOs now only play the BurstSound of the first Wound they receive in a frame, which not only solves audio spam during e.g. explosions but also preserves intended audio when firing guns with a high ParticleCount at them.