|
4 | 4 |
|
5 | 5 | # 기초 |
6 | 6 |
|
7 | | -- [Getting Started](getting_started/README.md) |
8 | | - - [Project Layout](getting_started/project_layout.md) |
9 | | - - [Validation Layers](getting_started/validation_layers.md) |
| 7 | +- [시작하기](getting_started/README.md) |
| 8 | + - [프로젝트 레이아웃](getting_started/project_layout.md) |
| 9 | + - [검증 레이어](getting_started/validation_layers.md) |
10 | 10 | - [class App](getting_started/class_app.md) |
11 | | -- [Initialization](initialization/README.md) |
| 11 | +- [초기화](initialization/README.md) |
12 | 12 | - [GLFW Window](initialization/glfw_window.md) |
13 | | - - [Vulkan Instance](initialization/instance.md) |
| 13 | + - [Vulkan 인스턴스](initialization/instance.md) |
14 | 14 | - [Vulkan Surface](initialization/surface.md) |
15 | | - - [Vulkan Physical Device](initialization/gpu.md) |
16 | | - - [Vulkan Device](initialization/device.md) |
| 15 | + - [Vulkan 물리 디바이스](initialization/gpu.md) |
| 16 | + - [Vulkan 디바이스](initialization/device.md) |
17 | 17 | - [Scoped Waiter](initialization/scoped_waiter.md) |
18 | | - - [Swapchain](initialization/swapchain.md) |
| 18 | + - [스왑체인](initialization/swapchain.md) |
19 | 19 |
|
20 | 20 | # Hello Triangle |
21 | 21 |
|
22 | | -- [Rendering](rendering/README.md) |
23 | | - - [Swapchain Loop](rendering/swapchain_loop.md) |
24 | | - - [Render Sync](rendering/render_sync.md) |
25 | | - - [Swapchain Update](rendering/swapchain_update.md) |
26 | | - - [Dynamic Rendering](rendering/dynamic_rendering.md) |
| 22 | +- [렌더링](rendering/README.md) |
| 23 | + - [스왑체인 루프](rendering/swapchain_loop.md) |
| 24 | + - [렌더 싱크](rendering/render_sync.md) |
| 25 | + - [스왑체인 업데이트](rendering/swapchain_update.md) |
| 26 | + - [동적 렌더링](rendering/dynamic_rendering.md) |
27 | 27 | - [Dear ImGui](dear_imgui/README.md) |
28 | 28 | - [class DearImGui](dear_imgui/dear_imgui.md) |
29 | | - - [ImGui Integration](dear_imgui/imgui_integration.md) |
30 | | -- [Shader Objects](shader_objects/README.md) |
31 | | - - [Locating Assets](shader_objects/locating_assets.md) |
32 | | - - [Shader Program](shader_objects/shader_program.md) |
33 | | - - [GLSL to SPIR-V](shader_objects/glsl_to_spir_v.md) |
34 | | - - [Drawing a Triangle](shader_objects/drawing_triangle.md) |
35 | | - - [Graphics Pipelines](shader_objects/pipelines.md) |
| 29 | + - [ImGui 통합](dear_imgui/imgui_integration.md) |
| 30 | +- [셰이더 오브젝트](shader_objects/README.md) |
| 31 | + - [에셋 위치](shader_objects/locating_assets.md) |
| 32 | + - [셰이더 프로그램](shader_objects/shader_program.md) |
| 33 | + - [GLSL 에서 SPIR-V](shader_objects/glsl_to_spir_v.md) |
| 34 | + - [삼각형 그리기](shader_objects/drawing_triangle.md) |
| 35 | + - [그래픽스 파이프라인](shader_objects/pipelines.md) |
36 | 36 |
|
37 | 37 | # 셰이더 자원 |
38 | 38 |
|
39 | | -- [Memory Allocation](memory/README.md) |
| 39 | +- [메모리 할당](memory/README.md) |
40 | 40 | - [Vulkan Memory Allocator](memory/vma.md) |
41 | | - - [Buffers](memory/buffers.md) |
42 | | - - [Vertex Buffer](memory/vertex_buffer.md) |
| 41 | + - [버퍼](memory/buffers.md) |
| 42 | + - [정점 버퍼](memory/vertex_buffer.md) |
43 | 43 | - [Command Block](memory/command_block.md) |
44 | | - - [Device Buffers](memory/device_buffers.md) |
45 | | - - [Images](memory/images.md) |
46 | | -- [Descriptor Sets](descriptor_sets/README.md) |
47 | | - - [Pipeline Layout](descriptor_sets/pipeline_layout.md) |
| 44 | + - [디바이스 버퍼](memory/device_buffers.md) |
| 45 | + - [이미지](memory/images.md) |
| 46 | +- [디스크립터 셋](descriptor_sets/README.md) |
| 47 | + - [파이프라인 레이아웃](descriptor_sets/pipeline_layout.md) |
48 | 48 | - [Descriptor Buffer](descriptor_sets/descriptor_buffer.md) |
49 | | - - [Texture](descriptor_sets/texture.md) |
50 | | - - [View Matrix](descriptor_sets/view_matrix.md) |
51 | | - - [Instanced Rendering](descriptor_sets/instanced_rendering.md) |
| 49 | + - [텍스쳐](descriptor_sets/texture.md) |
| 50 | + - [뷰 행렬](descriptor_sets/view_matrix.md) |
| 51 | + - [인스턴스 렌더링](descriptor_sets/instanced_rendering.md) |
0 commit comments