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lines changed Original file line number Diff line number Diff line change @@ -73,7 +73,7 @@ void Game::spawn_wave() {
7373}
7474
7575void Game::update_score (int points) {
76- auto const & framebuffer_size = m_services->get <le::Context>().framebuffer_size ();
76+ auto const framebuffer_size = m_services->get <le::Context>().framebuffer_size ();
7777 m_score_text.transform .position .y = static_cast <float >(framebuffer_size.y ) / 2 .0f - 50 .0f ;
7878 m_score += points;
7979 m_score_str.clear ();
@@ -82,7 +82,7 @@ void Game::update_score(int points) {
8282}
8383
8484void Game::update_health_text () {
85- auto const & framebuffer_size = m_services->get <le::Context>().framebuffer_size ();
85+ auto const framebuffer_size = m_services->get <le::Context>().framebuffer_size ();
8686 float const x = (static_cast <float >(framebuffer_size.x ) * 0 .5f ) - 150 .0f ;
8787 float const y = (static_cast <float >(framebuffer_size.y ) * 0 .5f ) - 50 .0f ;
8888 m_health_text.transform .position = {x, y};
Original file line number Diff line number Diff line change @@ -25,7 +25,7 @@ class Lighthouse {
2525
2626 private:
2727 gsl::not_null<le::ServiceLocator const *> m_services;
28- float m_hitbog_diameter {150 .0f };
28+ float m_hitbox_diameter {150 .0f };
2929 float m_visibility_diameter{250 .0f };
3030 std::optional<le::Texture> m_texture;
3131 le::drawable::Circle m_sprite{};
Original file line number Diff line number Diff line change 55
66namespace miracle {
77Lighthouse::Lighthouse (gsl::not_null<le::ServiceLocator const *> services) : m_services(services) {
8- m_sprite.create (m_hitbog_diameter );
8+ m_sprite.create (m_hitbox_diameter );
99 auto const & data_loader = services->get <le::IDataLoader>();
1010 auto const & context = services->get <le::Context>();
1111 auto const asset_loader = le::AssetLoader{&data_loader, &context};
@@ -34,7 +34,7 @@ void Lighthouse::check_visibility_range(Enemy& enemy) {
3434}
3535void Lighthouse::check_damage_taken (Enemy& enemy) {
3636 auto [enemy_pos, enemy_diameter] = enemy.get_collision_params ();
37- if (glm::distance (m_sprite.transform .position , enemy_pos) < (m_hitbog_diameter + enemy_diameter) / 2 .0f ) {
37+ if (glm::distance (m_sprite.transform .position , enemy_pos) < (m_hitbox_diameter + enemy_diameter) / 2 .0f ) {
3838 take_damage (enemy_diameter / 200 );
3939 } // magic numbers
4040}
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