From 19a03565f112244629be00937f76e315befc362a Mon Sep 17 00:00:00 2001 From: dowdtd16 <34553021+dowdtd16@users.noreply.github.com> Date: Fri, 27 Sep 2019 23:58:52 -0400 Subject: [PATCH] Add files via upload --- a4-creativity/README.md | 16 + a4-creativity/node_modules/dat.gui/API.md | 487 + .../node_modules/dat.gui/CHANGELOG.md | 64 + a4-creativity/node_modules/dat.gui/LICENSE | 202 + a4-creativity/node_modules/dat.gui/README.md | 67 + a4-creativity/node_modules/dat.gui/bower.json | 24 + .../node_modules/dat.gui/build/dat.gui.css | 1 + .../node_modules/dat.gui/build/dat.gui.js | 2537 +++++ .../node_modules/dat.gui/build/dat.gui.js.map | 1 + .../node_modules/dat.gui/build/dat.gui.min.js | 13 + .../dat.gui/build/dat.gui.module.js | 2523 +++++ .../dat.gui/build/dat.gui.module.js.map | 1 + .../node_modules/dat.gui/example.html | 63 + .../node_modules/dat.gui/licenseBanner.txt | 12 + .../node_modules/dat.gui/package.json | 102 + .../node_modules/dat.gui/rollup.config.js | 55 + .../node_modules/dat.gui/rollup.config.min.js | 38 + .../dat.gui/src/dat/color/Color.js | 152 + .../dat.gui/src/dat/color/interpret.js | 300 + .../dat.gui/src/dat/color/math.js | 93 + .../dat.gui/src/dat/color/toString.js | 52 + .../src/dat/controllers/BooleanController.js | 70 + .../src/dat/controllers/ColorController.js | 341 + .../dat.gui/src/dat/controllers/Controller.js | 125 + .../src/dat/controllers/ControllerFactory.js | 66 + .../src/dat/controllers/FunctionController.js | 56 + .../src/dat/controllers/NumberController.js | 120 + .../dat/controllers/NumberControllerBox.js | 116 + .../dat/controllers/NumberControllerSlider.js | 118 + .../src/dat/controllers/OptionController.js | 85 + .../src/dat/controllers/StringController.js | 68 + .../dat.gui/src/dat/dom/CenteredDiv.js | 104 + .../node_modules/dat.gui/src/dat/dom/dom.js | 292 + .../node_modules/dat.gui/src/dat/gui/GUI.js | 1409 +++ .../dat.gui/src/dat/gui/_structure.scss | 300 + .../dat.gui/src/dat/gui/saveDialogue.html.js | 23 + .../dat.gui/src/dat/gui/style.scss | 202 + .../node_modules/dat.gui/src/dat/index.js | 61 + .../dat.gui/src/dat/utils/common.js | 157 + .../node_modules/dat.gui/src/dat/utils/css.js | 37 + .../src/dat/utils/requestAnimationFrame.js | 23 + .../node_modules/dat.gui/tests/index.html | 1450 +++ .../node_modules/dat.gui/tests/jquery.js | 9046 +++++++++++++++++ .../node_modules/dat.gui/tests/qunit.css | 226 + .../node_modules/dat.gui/tests/qunit.js | 1587 +++ a4-creativity/package.json | 24 + a4-creativity/public/css/style.css | 26 + a4-creativity/public/index.html | 55 + a4-creativity/public/js/help.js | 20 + a4-creativity/public/js/scene.js | 208 + a4-creativity/server.improved.js | 21 + 51 files changed, 23239 insertions(+) create mode 100644 a4-creativity/README.md create mode 100644 a4-creativity/node_modules/dat.gui/API.md create mode 100644 a4-creativity/node_modules/dat.gui/CHANGELOG.md create mode 100644 a4-creativity/node_modules/dat.gui/LICENSE create mode 100644 a4-creativity/node_modules/dat.gui/README.md create mode 100644 a4-creativity/node_modules/dat.gui/bower.json create mode 100644 a4-creativity/node_modules/dat.gui/build/dat.gui.css create mode 100644 a4-creativity/node_modules/dat.gui/build/dat.gui.js create mode 100644 a4-creativity/node_modules/dat.gui/build/dat.gui.js.map create mode 100644 a4-creativity/node_modules/dat.gui/build/dat.gui.min.js create mode 100644 a4-creativity/node_modules/dat.gui/build/dat.gui.module.js create mode 100644 a4-creativity/node_modules/dat.gui/build/dat.gui.module.js.map create mode 100644 a4-creativity/node_modules/dat.gui/example.html create mode 100644 a4-creativity/node_modules/dat.gui/licenseBanner.txt create mode 100644 a4-creativity/node_modules/dat.gui/package.json create mode 100644 a4-creativity/node_modules/dat.gui/rollup.config.js create mode 100644 a4-creativity/node_modules/dat.gui/rollup.config.min.js create mode 100644 a4-creativity/node_modules/dat.gui/src/dat/color/Color.js create 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a4-creativity/node_modules/dat.gui/tests/index.html create mode 100644 a4-creativity/node_modules/dat.gui/tests/jquery.js create mode 100644 a4-creativity/node_modules/dat.gui/tests/qunit.css create mode 100644 a4-creativity/node_modules/dat.gui/tests/qunit.js create mode 100644 a4-creativity/package.json create mode 100644 a4-creativity/public/css/style.css create mode 100644 a4-creativity/public/index.html create mode 100644 a4-creativity/public/js/help.js create mode 100644 a4-creativity/public/js/scene.js create mode 100644 a4-creativity/server.improved.js diff --git a/a4-creativity/README.md b/a4-creativity/README.md new file mode 100644 index 000000000..7d51c2a5b --- /dev/null +++ b/a4-creativity/README.md @@ -0,0 +1,16 @@ +Assignment 4 - Creative Coding: Interactive Multimedia Experiences +=== +https://dowdtd16-a4-creativecoding.glitch.me/ + + +For this assignment I created a 3d game that requires the user to type in two numbers to see if the cubes back color matches. I used the base linter for atom in the dev of the app. +The application was created using three.js. The game is explanined by the information drop down that can be toggled by clicking the button and the x. Below the game is a user interface where +the user can change some of the settings of the game. + + + +## Technical Achievements +- **Tech Achievement 1**: None + +### Design/Evaluation Achievements +- **Design Achievement 1**: None diff --git a/a4-creativity/node_modules/dat.gui/API.md b/a4-creativity/node_modules/dat.gui/API.md new file mode 100644 index 000000000..8d18170d1 --- /dev/null +++ b/a4-creativity/node_modules/dat.gui/API.md @@ -0,0 +1,487 @@ +# dat.GUI API + +Details about the classes, methods, and properties provided by dat.GUI. For more +hands-on examples, see the dat.GUI [tutorial](http://workshop.chromeexperiments.com/examples/gui). + + + +## Classes + +
A lightweight controller library for JavaScript. It allows you to easily +manipulate variables and fire functions on the fly.
+An "abstract" class that represents a given property of an object.
+dat.controllers.ControllerRepresents a given property of an object that is a number.
+DOMElement
+ * [.parent](#GUI+parent) : dat.gui.GUI
+ * [.autoPlace](#GUI+autoPlace) : Boolean
+ * [.closeOnTop](#GUI+closeOnTop) : Boolean
+ * [.preset](#GUI+preset) : String
+ * [.width](#GUI+width) : Number
+ * [.name](#GUI+name) : String
+ * [.closed](#GUI+closed) : Boolean
+ * [.load](#GUI+load) : Object
+ * [.useLocalStorage](#GUI+useLocalStorage) : Boolean
+ * [.add(object, property, [min], [max], [step])](#GUI+add) ⇒ [Controller](#Controller)
+ * [.addColor(object, property)](#GUI+addColor) ⇒ [Controller](#Controller)
+ * [.remove(controller)](#GUI+remove)
+ * [.destroy()](#GUI+destroy)
+ * [.addFolder(name)](#GUI+addFolder) ⇒ dat.gui.GUI
+ * [.removeFolder(folder)](#GUI+removeFolder)
+ * [.open()](#GUI+open)
+ * [.close()](#GUI+close)
+ * [.hide()](#GUI+hide)
+ * [.show()](#GUI+show)
+ * [.getRoot()](#GUI+getRoot) ⇒ dat.gui.GUI
+ * [.getSaveObject()](#GUI+getSaveObject) ⇒ Object
+
+
+
+### new GUI([params])
+
+| Param | Type | Default | Description |
+| --- | --- | --- | --- |
+| [params] | Object | | |
+| [params.name] | String | | The name of this GUI. |
+| [params.load] | Object | | JSON object representing the saved state of this GUI. |
+| [params.parent] | dat.gui.GUI | | The GUI I'm nested in. |
+| [params.autoPlace] | Boolean | true | |
+| [params.hideable] | Boolean | true | If true, GUI is shown/hidden by h keypress. |
+| [params.closed] | Boolean | false | If true, starts closed |
+| [params.closeOnTop] | Boolean | false | If true, close/open button shows on top of the GUI |
+
+**Example**
+```js
+// Creating a GUI with options.
+var gui = new dat.GUI({name: 'My GUI'});
+```
+**Example**
+```js
+// Creating a GUI and a subfolder.
+var gui = new dat.GUI();
+var folder1 = gui.addFolder('Flow Field');
+```
+
+
+### gui.domElement : DOMElement
+Outermost DOM Element
+
+**Kind**: instance property of [GUI](#GUI)
+
+
+### gui.parent : dat.gui.GUI
+The parent GUI
+
+**Kind**: instance property of [GUI](#GUI)
+
+
+### gui.autoPlace : Boolean
+Handles GUI's element placement for you
+
+**Kind**: instance property of [GUI](#GUI)
+
+
+### gui.closeOnTop : Boolean
+Handles GUI's position of open/close button
+
+**Kind**: instance property of [GUI](#GUI)
+
+
+### gui.preset : String
+The identifier for a set of saved values
+
+**Kind**: instance property of [GUI](#GUI)
+
+
+### gui.width : Number
+The width of GUI element
+
+**Kind**: instance property of [GUI](#GUI)
+
+
+### gui.name : String
+The name of GUI. Used for folders. i.e
+a folder's name
+
+**Kind**: instance property of [GUI](#GUI)
+
+
+### gui.closed : Boolean
+Whether the GUI is collapsed or not
+
+**Kind**: instance property of [GUI](#GUI)
+
+
+### gui.load : Object
+Contains all presets
+
+**Kind**: instance property of [GUI](#GUI)
+
+
+### gui.useLocalStorage : Boolean
+Determines whether or not to use localStorage as the means for
+remembering
+
+**Kind**: instance property of [GUI](#GUI)
+
+
+### gui.add(object, property, [min], [max], [step]) ⇒ [Controller](#Controller)
+Adds a new [Controller](#Controller) to the GUI. The type of controller created
+is inferred from the initial value of object[property]. For
+color properties, see [addColor](addColor).
+
+**Kind**: instance method of [GUI](#GUI)
+**Returns**: [Controller](#Controller) - The controller that was added to the GUI.
+
+| Param | Type | Description |
+| --- | --- | --- |
+| object | Object | The object to be manipulated |
+| property | String | The name of the property to be manipulated |
+| [min] | Number | Minimum allowed value |
+| [max] | Number | Maximum allowed value |
+| [step] | Number | Increment by which to change value |
+
+**Example**
+```js
+// Add a string controller.
+var person = {name: 'Sam'};
+gui.add(person, 'name');
+```
+**Example**
+```js
+// Add a number controller slider.
+var person = {age: 45};
+gui.add(person, 'age', 0, 100);
+```
+
+
+### gui.addColor(object, property) ⇒ [Controller](#Controller)
+Adds a new color controller to the GUI.
+
+**Kind**: instance method of [GUI](#GUI)
+**Returns**: [Controller](#Controller) - The controller that was added to the GUI.
+
+| Param |
+| --- |
+| object |
+| property |
+
+**Example**
+```js
+var palette = {
+ color1: '#FF0000', // CSS string
+ color2: [ 0, 128, 255 ], // RGB array
+ color3: [ 0, 128, 255, 0.3 ], // RGB with alpha
+ color4: { h: 350, s: 0.9, v: 0.3 } // Hue, saturation, value
+};
+gui.addColor(palette, 'color1');
+gui.addColor(palette, 'color2');
+gui.addColor(palette, 'color3');
+gui.addColor(palette, 'color4');
+```
+
+
+### gui.remove(controller)
+Removes the given controller from the GUI.
+
+**Kind**: instance method of [GUI](#GUI)
+
+| Param | Type |
+| --- | --- |
+| controller | [Controller](#Controller) |
+
+
+
+### gui.destroy()
+Removes the root GUI from the document and unbinds all event listeners.
+For subfolders, use `gui.removeFolder(folder)` instead.
+
+**Kind**: instance method of [GUI](#GUI)
+
+
+### gui.addFolder(name) ⇒ dat.gui.GUI
+Creates a new subfolder GUI instance.
+
+**Kind**: instance method of [GUI](#GUI)
+**Returns**: dat.gui.GUI - The new folder.
+**Throws**:
+
+- Error if this GUI already has a folder by the specified
+name
+
+
+| Param |
+| --- |
+| name |
+
+
+
+### gui.removeFolder(folder)
+Removes a subfolder GUI instance.
+
+**Kind**: instance method of [GUI](#GUI)
+
+| Param | Type | Description |
+| --- | --- | --- |
+| folder | dat.gui.GUI | The folder to remove. |
+
+
+
+### gui.open()
+Opens the GUI.
+
+**Kind**: instance method of [GUI](#GUI)
+
+
+### gui.close()
+Closes the GUI.
+
+**Kind**: instance method of [GUI](#GUI)
+
+
+### gui.hide()
+Hides the GUI.
+
+**Kind**: instance method of [GUI](#GUI)
+
+
+### gui.show()
+Shows the GUI.
+
+**Kind**: instance method of [GUI](#GUI)
+
+
+### gui.getRoot() ⇒ dat.gui.GUI
+**Kind**: instance method of [GUI](#GUI)
+**Returns**: dat.gui.GUI - the topmost parent GUI of a nested GUI.
+
+
+### gui.getSaveObject() ⇒ Object
+**Kind**: instance method of [GUI](#GUI)
+**Returns**: Object - a JSON object representing the current state of
+this GUI as well as its remembered properties.
+
+
+## Controller
+An "abstract" class that represents a given property of an object.
+
+**Kind**: global class
+
+* [Controller](#Controller)
+ * [new Controller(object, property)](#new_Controller_new)
+ * [.domElement](#Controller+domElement) : DOMElement
+ * [.object](#Controller+object) : Object
+ * [.property](#Controller+property) : String
+ * [.options(options)](#Controller+options) ⇒ [Controller](#Controller)
+ * [.name(name)](#Controller+name) ⇒ [Controller](#Controller)
+ * [.listen()](#Controller+listen) ⇒ [Controller](#Controller)
+ * [.remove()](#Controller+remove) ⇒ [Controller](#Controller)
+ * [.onChange(fnc)](#Controller+onChange) ⇒ [Controller](#Controller)
+ * [.onFinishChange(fnc)](#Controller+onFinishChange) ⇒ [Controller](#Controller)
+ * [.setValue(newValue)](#Controller+setValue)
+ * [.getValue()](#Controller+getValue) ⇒ Object
+ * [.updateDisplay()](#Controller+updateDisplay) ⇒ [Controller](#Controller)
+ * [.isModified()](#Controller+isModified) ⇒ Boolean
+
+
+
+### new Controller(object, property)
+
+| Param | Type | Description |
+| --- | --- | --- |
+| object | Object | The object to be manipulated |
+| property | string | The name of the property to be manipulated |
+
+
+
+### controller.domElement : DOMElement
+Those who extend this class will put their DOM elements in here.
+
+**Kind**: instance property of [Controller](#Controller)
+
+
+### controller.object : Object
+The object to manipulate
+
+**Kind**: instance property of [Controller](#Controller)
+
+
+### controller.property : String
+The name of the property to manipulate
+
+**Kind**: instance property of [Controller](#Controller)
+
+
+### controller.options(options) ⇒ [Controller](#Controller)
+**Kind**: instance method of [Controller](#Controller)
+
+| Param | Type |
+| --- | --- |
+| options | Array \| Object |
+
+
+
+### controller.name(name) ⇒ [Controller](#Controller)
+Sets the name of the controller.
+
+**Kind**: instance method of [Controller](#Controller)
+
+| Param | Type |
+| --- | --- |
+| name | string |
+
+
+
+### controller.listen() ⇒ [Controller](#Controller)
+Sets controller to listen for changes on its underlying object.
+
+**Kind**: instance method of [Controller](#Controller)
+
+
+### controller.remove() ⇒ [Controller](#Controller)
+Removes the controller from its parent GUI.
+
+**Kind**: instance method of [Controller](#Controller)
+
+
+### controller.onChange(fnc) ⇒ [Controller](#Controller)
+Specify that a function fire every time someone changes the value with
+this Controller.
+
+**Kind**: instance method of [Controller](#Controller)
+**Returns**: [Controller](#Controller) - this
+
+| Param | Type | Description |
+| --- | --- | --- |
+| fnc | function | This function will be called whenever the value is modified via this Controller. |
+
+
+
+### controller.onFinishChange(fnc) ⇒ [Controller](#Controller)
+Specify that a function fire every time someone "finishes" changing
+the value wih this Controller. Useful for values that change
+incrementally like numbers or strings.
+
+**Kind**: instance method of [Controller](#Controller)
+**Returns**: [Controller](#Controller) - this
+
+| Param | Type | Description |
+| --- | --- | --- |
+| fnc | function | This function will be called whenever someone "finishes" changing the value via this Controller. |
+
+
+
+### controller.setValue(newValue)
+Change the value of object[property]
+
+**Kind**: instance method of [Controller](#Controller)
+
+| Param | Type | Description |
+| --- | --- | --- |
+| newValue | Object | The new value of object[property] |
+
+
+
+### controller.getValue() ⇒ Object
+Gets the value of object[property]
+
+**Kind**: instance method of [Controller](#Controller)
+**Returns**: Object - The current value of object[property]
+
+
+### controller.updateDisplay() ⇒ [Controller](#Controller)
+Refreshes the visual display of a Controller in order to keep sync
+with the object's current value.
+
+**Kind**: instance method of [Controller](#Controller)
+**Returns**: [Controller](#Controller) - this
+
+
+### controller.isModified() ⇒ Boolean
+**Kind**: instance method of [Controller](#Controller)
+**Returns**: Boolean - true if the value has deviated from initialValue
+
+
+## NumberController ⇐ dat.controllers.Controller
+Represents a given property of an object that is a number.
+
+**Kind**: global class
+**Extends**: dat.controllers.Controller
+
+* [NumberController](#NumberController) ⇐ dat.controllers.Controller
+ * [new NumberController(object, property, [params])](#new_NumberController_new)
+ * [.min(minValue)](#NumberController+min) ⇒ dat.controllers.NumberController
+ * [.max(maxValue)](#NumberController+max) ⇒ dat.controllers.NumberController
+ * [.step(stepValue)](#NumberController+step) ⇒ dat.controllers.NumberController
+
+
+
+### new NumberController(object, property, [params])
+
+| Param | Type | Description |
+| --- | --- | --- |
+| object | Object | The object to be manipulated |
+| property | string | The name of the property to be manipulated |
+| [params] | Object | Optional parameters |
+| [params.min] | Number | Minimum allowed value |
+| [params.max] | Number | Maximum allowed value |
+| [params.step] | Number | Increment by which to change value |
+
+
+
+### numberController.min(minValue) ⇒ dat.controllers.NumberController
+Specify a minimum value for object[property].
+
+**Kind**: instance method of [NumberController](#NumberController)
+**Returns**: dat.controllers.NumberController - this
+
+| Param | Type | Description |
+| --- | --- | --- |
+| minValue | Number | The minimum value for object[property] |
+
+
+
+### numberController.max(maxValue) ⇒ dat.controllers.NumberController
+Specify a maximum value for object[property].
+
+**Kind**: instance method of [NumberController](#NumberController)
+**Returns**: dat.controllers.NumberController - this
+
+| Param | Type | Description |
+| --- | --- | --- |
+| maxValue | Number | The maximum value for object[property] |
+
+
+
+### numberController.step(stepValue) ⇒ dat.controllers.NumberController
+Specify a step value that dat.controllers.NumberController
+increments by.
+
+**Kind**: instance method of [NumberController](#NumberController)
+**Default**: if minimum and maximum specified increment is 1% of the
+difference otherwise stepValue is 1
+**Returns**: dat.controllers.NumberController - this
+
+| Param | Type | Description |
+| --- | --- | --- |
+| stepValue | Number | The step value for dat.controllers.NumberController |
+
+
diff --git a/a4-creativity/node_modules/dat.gui/CHANGELOG.md b/a4-creativity/node_modules/dat.gui/CHANGELOG.md
new file mode 100644
index 000000000..622b94d34
--- /dev/null
+++ b/a4-creativity/node_modules/dat.gui/CHANGELOG.md
@@ -0,0 +1,64 @@
+## Changelog
+
+### 0.7.1
+ * Fix listener cleanup in .destroy() and .removeFolder(). #177
+
+### 0.7.0
+ * Changed build system to Rollup, publishing ES6 and UMD modules. #172
+ * Added .removeFolder(). #113 #158
+ * Added API documentation. #165
+ * Improved touch support. #173
+
+### 0.6.5
+ * Add browserify support. #137
+
+### 0.6.4
+ * Fixed formatting issue on Windows. #136
+ * Fixed issue with color selector getting chopped off at bottom of gui. #136
+
+### 0.6.3
+ * Added ability to put close button on top of the menu [ex: var gui = new dat.gui.GUI({closeOnTop:true})]. #106 #122
+ * Fixed issue with layout not updating on page resize.
+ * Fixed color picker showing in wrong position on user scroll (long menu). #105
+ * Fixed checkbox weirdness while listening. #40
+ * Fixed bower issues. #125
+
+### 0.6.2
+ * Fixed issue with color picker not returning correct values onFinishChange. #116 #117
+ * Fixed issue with color picker not showing the correct label for color format. #117
+ * Fixed NumberControllerBox onFinishChange event. #112
+ * Fixed issue with GUI not being sized correct at start. #111
+
+### 0.6.1
+ * Fixed issue with color picker not working on a page that has scrolled. #37
+ * Fixed issue with sliders created with min()/max() not remembering their name or to listen. #107
+
+### 0.6.0
+ * Ported to ES6
+ * Exported using Universal Module Definition (UMD) for max compatibility (Commonjs, Requirejs, AMD, global var)
+ * Now using webpack for build
+ * Optional external CSS file (dat.gui.css) for use on CSP-enabled servers that block unsafe-inline
+ * Added updateDisplay() to GUI, to update all controls in all folders - https://github.com/dataarts/dat.gui/pull/97
+ * Fixed GUI.destroy() to remove all window eventListeners - https://github.com/dataarts/dat.gui/pull/88
+ * Fixed performance issue when rotated on tablet/mobile - https://github.com/dataarts/dat.gui/pull/91
+ * Fixed issue that prevented user from changing values of controls that are listening - https://github.com/dataarts/dat.gui/issues/100
+ * Fixed issues with onFinishChange callbacks on revert - https://github.com/dataarts/dat.gui/pull/103
+ * Fixed issues with color selector formatting - https://github.com/dataarts/dat.gui/issues/73
+ * Fixed issues with step parameters in sliders - https://github.com/dataarts/dat.gui/issues/74
+ * Fixed an issue with colors based on arrays - https://github.com/dataarts/dat.gui/pull/57
+ * Fixed factory.js, Step param was not used - https://github.com/dataarts/dat.gui/pull/45
+
+### 0.5
+ * Moved to requirejs for dependency management.
+ * Changed global namespace from *DAT* to *dat* (lowercase).
+ * Added support for color controllers. See [Color Controllers](http://workshop.chromeexperiments.com/examples/gui/#4--Color-Controllers).
+ * Added support for folders. See [Folders](http://workshop.chromeexperiments.com/examples/gui/#3--Folders).
+ * Added support for saving named presets. See [Presets](http://workshop.chromeexperiments.com/examples/gui/examples/gui/#6--Presets).
+ * Removed `height` parameter from GUI constructor. Scrollbar automatically induced when window is too short.
+ * `dat.GUI.autoPlace` parameter removed. Use `new dat.GUI( { autoPlace: false } )`. See [Custom Placement](http://workshop.chromeexperiments.com/examples/gui/#9--Custom-Placement).
+ * `gui.autoListen` and `gui.listenAll()` removed. See [Updating The Display Manually](http://workshop.chromeexperiments.com/examples/gui/#11--Updating-the-Display-Manually).
+ * `dat.GUI.load` removed. See [Saving Values](http://workshop.chromeexperiments.com/examples/gui/#5--Saving-Values).
+ * Made Controller code completely agnostic of GUI. Controllers can easily be created independent of a GUI panel.
+
+### 0.4
+ * Migrated from GitHub to Google Code.
diff --git a/a4-creativity/node_modules/dat.gui/LICENSE b/a4-creativity/node_modules/dat.gui/LICENSE
new file mode 100644
index 000000000..011119321
--- /dev/null
+++ b/a4-creativity/node_modules/dat.gui/LICENSE
@@ -0,0 +1,202 @@
+
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+ http://www.apache.org/licenses/
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diff --git a/a4-creativity/node_modules/dat.gui/README.md b/a4-creativity/node_modules/dat.gui/README.md
new file mode 100644
index 000000000..eb127a57c
--- /dev/null
+++ b/a4-creativity/node_modules/dat.gui/README.md
@@ -0,0 +1,67 @@
+# dat.GUI
+A lightweight graphical user interface for changing variables in JavaScript.
+
+Get started with dat.GUI by reading the [tutorial](http://workshop.chromeexperiments.com/examples/gui)
+or the [API documentation](API.md).
+
+
+
+## Packaged Builds
+The easiest way to use dat.GUI in your code is by using the built source at `build/dat.gui.min.js`. These built JavaScript files bundle all the necessary dependencies to run dat.GUI.
+
+In your `head` tag, include the following code:
+```html
+
+```
+
+## Installing from npm
+
+```bash
+$ npm install --save dat.gui
+```
+
+```js
+// CommonJS:
+const dat = require('dat.gui');
+
+// ES6:
+import * as dat from 'dat.gui';
+
+const gui = new dat.GUI();
+```
+
+## Directory Contents
+
+```
+├── build - Compiled source code.
+├── src - Source files.
+└── tests - Tests.
+```
+
+## Building your own dat.GUI
+
+In the terminal, enter the following:
+
+```
+$ npm install
+$ npm run build
+```
+
+## npm scripts
+
+- npm run build - Build development and production version of scripts.
+- npm run dev - Build development version of script and watch for changes.
+
+
+## Working with Content Security Policy
+If you're using a server with a Content Security Policy in place that blocks 'unsafe-inline', you will have problems when dat.gui.js tries to inject style information. To get around this, load 'build/dat.gui.css' as an external style sheet.
+
+## Changes
+View the [Change Log](CHANGELOG.md)
+
+## Thanks
+The following libraries / open-source projects were used in the development of dat.GUI:
+ * [Rollup](https://rollupjs.org)
+ * [Sass](http://sass-lang.com/)
+ * [Node.js](http://nodejs.org/)
+ * [QUnit](https://github.com/jquery/qunit) / [jquery](http://jquery.com/)
diff --git a/a4-creativity/node_modules/dat.gui/bower.json b/a4-creativity/node_modules/dat.gui/bower.json
new file mode 100644
index 000000000..194ad2107
--- /dev/null
+++ b/a4-creativity/node_modules/dat.gui/bower.json
@@ -0,0 +1,24 @@
+{
+ "name": "dat.gui",
+ "homepage": "https://github.com/dataarts/dat.gui.git",
+ "authors": [
+ "Google Data Arts Team GUI's constructor:\n\n \n\n localStorage on exit.\n\n localStorage will\n override those passed to dat.GUI's constructor. This makes it\n easier to work incrementally, but localStorage is fragile,\n and your friends may not see the same values you do.\n\n object[property]\n *\n * @param {Object} newValue The new value of object[property]\n */\n setValue(newValue) {\n this.object[this.property] = newValue;\n if (this.__onChange) {\n this.__onChange.call(this, newValue);\n }\n\n this.updateDisplay();\n return this;\n }\n\n /**\n * Gets the value of object[property]\n *\n * @returns {Object} The current value of object[property]\n */\n getValue() {\n return this.object[this.property];\n }\n\n /**\n * Refreshes the visual display of a Controller in order to keep sync\n * with the object's current value.\n * @returns {Controller} this\n */\n updateDisplay() {\n return this;\n }\n\n /**\n * @returns {Boolean} true if the value has deviated from initialValue\n */\n isModified() {\n return this.initialValue !== this.getValue();\n }\n}\n\nexport default Controller;\n","/**\n * dat-gui JavaScript Controller Library\n * http://code.google.com/p/dat-gui\n *\n * Copyright 2011 Data Arts Team, Google Creative Lab\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n */\n\nimport common from '../utils/common';\n\nconst EVENT_MAP = {\n HTMLEvents: ['change'],\n MouseEvents: ['click', 'mousemove', 'mousedown', 'mouseup', 'mouseover'],\n KeyboardEvents: ['keydown']\n};\n\nconst EVENT_MAP_INV = {};\ncommon.each(EVENT_MAP, function(v, k) {\n common.each(v, function(e) {\n EVENT_MAP_INV[e] = k;\n });\n});\n\nconst CSS_VALUE_PIXELS = /(\\d+(\\.\\d+)?)px/;\n\nfunction cssValueToPixels(val) {\n if (val === '0' || common.isUndefined(val)) {\n return 0;\n }\n\n const match = val.match(CSS_VALUE_PIXELS);\n\n if (!common.isNull(match)) {\n return parseFloat(match[1]);\n }\n\n // TODO ...ems? %?\n\n return 0;\n}\n\n/**\n * @namespace\n * @member dat.dom\n */\nconst dom = {\n\n /**\n *\n * @param elem\n * @param selectable\n */\n makeSelectable: function(elem, selectable) {\n if (elem === undefined || elem.style === undefined) return;\n\n elem.onselectstart = selectable ? function() {\n return false;\n } : function() {\n };\n\n elem.style.MozUserSelect = selectable ? 'auto' : 'none';\n elem.style.KhtmlUserSelect = selectable ? 'auto' : 'none';\n elem.unselectable = selectable ? 'on' : 'off';\n },\n\n /**\n *\n * @param elem\n * @param horizontal\n * @param vert\n */\n makeFullscreen: function(elem, hor, vert) {\n let vertical = vert;\n let horizontal = hor;\n\n if (common.isUndefined(horizontal)) {\n horizontal = true;\n }\n\n if (common.isUndefined(vertical)) {\n vertical = true;\n }\n\n elem.style.position = 'absolute';\n\n if (horizontal) {\n elem.style.left = 0;\n elem.style.right = 0;\n }\n if (vertical) {\n elem.style.top = 0;\n elem.style.bottom = 0;\n }\n },\n\n /**\n *\n * @param elem\n * @param eventType\n * @param params\n */\n fakeEvent: function(elem, eventType, pars, aux) {\n const params = pars || {};\n const className = EVENT_MAP_INV[eventType];\n if (!className) {\n throw new Error('Event type ' + eventType + ' not supported.');\n }\n const evt = document.createEvent(className);\n switch (className) {\n case 'MouseEvents':\n {\n const clientX = params.x || params.clientX || 0;\n const clientY = params.y || params.clientY || 0;\n evt.initMouseEvent(eventType, params.bubbles || false,\n params.cancelable || true, window, params.clickCount || 1,\n 0, // screen X\n 0, // screen Y\n clientX, // client X\n clientY, // client Y\n false, false, false, false, 0, null);\n break;\n }\n case 'KeyboardEvents':\n {\n const init = evt.initKeyboardEvent || evt.initKeyEvent; // webkit || moz\n common.defaults(params, {\n cancelable: true,\n ctrlKey: false,\n altKey: false,\n shiftKey: false,\n metaKey: false,\n keyCode: undefined,\n charCode: undefined\n });\n init(eventType, params.bubbles || false,\n params.cancelable, window,\n params.ctrlKey, params.altKey,\n params.shiftKey, params.metaKey,\n params.keyCode, params.charCode);\n break;\n }\n default:\n {\n evt.initEvent(eventType, params.bubbles || false, params.cancelable || true);\n break;\n }\n }\n common.defaults(evt, aux);\n elem.dispatchEvent(evt);\n },\n\n /**\n *\n * @param elem\n * @param event\n * @param func\n * @param bool\n */\n bind: function(elem, event, func, newBool) {\n const bool = newBool || false;\n if (elem.addEventListener) {\n elem.addEventListener(event, func, bool);\n } else if (elem.attachEvent) {\n elem.attachEvent('on' + event, func);\n }\n return dom;\n },\n\n /**\n *\n * @param elem\n * @param event\n * @param func\n * @param bool\n */\n unbind: function(elem, event, func, newBool) {\n const bool = newBool || false;\n if (elem.removeEventListener) {\n elem.removeEventListener(event, func, bool);\n } else if (elem.detachEvent) {\n elem.detachEvent('on' + event, func);\n }\n return dom;\n },\n\n /**\n *\n * @param elem\n * @param className\n */\n addClass: function(elem, className) {\n if (elem.className === undefined) {\n elem.className = className;\n } else if (elem.className !== className) {\n const classes = elem.className.split(/ +/);\n if (classes.indexOf(className) === -1) {\n classes.push(className);\n elem.className = classes.join(' ').replace(/^\\s+/, '').replace(/\\s+$/, '');\n }\n }\n return dom;\n },\n\n /**\n *\n * @param elem\n * @param className\n */\n removeClass: function(elem, className) {\n if (className) {\n if (elem.className === className) {\n elem.removeAttribute('class');\n } else {\n const classes = elem.className.split(/ +/);\n const index = classes.indexOf(className);\n if (index !== -1) {\n classes.splice(index, 1);\n elem.className = classes.join(' ');\n }\n }\n } else {\n elem.className = undefined;\n }\n return dom;\n },\n\n hasClass: function(elem, className) {\n return new RegExp('(?:^|\\\\s+)' + className + '(?:\\\\s+|$)').test(elem.className) || false;\n },\n\n /**\n *\n * @param elem\n */\n getWidth: function(elem) {\n const style = getComputedStyle(elem);\n\n return cssValueToPixels(style['border-left-width']) +\n cssValueToPixels(style['border-right-width']) +\n cssValueToPixels(style['padding-left']) +\n cssValueToPixels(style['padding-right']) +\n cssValueToPixels(style.width);\n },\n\n /**\n *\n * @param elem\n */\n getHeight: function(elem) {\n const style = getComputedStyle(elem);\n\n return cssValueToPixels(style['border-top-width']) +\n cssValueToPixels(style['border-bottom-width']) +\n cssValueToPixels(style['padding-top']) +\n cssValueToPixels(style['padding-bottom']) +\n cssValueToPixels(style.height);\n },\n\n /**\n *\n * @param el\n */\n getOffset: function(el) {\n let elem = el;\n const offset = { left: 0, top: 0 };\n if (elem.offsetParent) {\n do {\n offset.left += elem.offsetLeft;\n offset.top += elem.offsetTop;\n elem = elem.offsetParent;\n } while (elem);\n }\n return offset;\n },\n\n // http://stackoverflow.com/posts/2684561/revisions\n /**\n *\n * @param elem\n */\n isActive: function(elem) {\n return elem === document.activeElement && (elem.type || elem.href);\n }\n\n};\n\nexport default dom;\n","/**\n * dat-gui JavaScript Controller Library\n * http://code.google.com/p/dat-gui\n *\n * Copyright 2011 Data Arts Team, Google Creative Lab\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n */\n\nimport Controller from './Controller';\nimport dom from '../dom/dom';\n\n/**\n * @class Provides a checkbox input to alter the boolean property of an object.\n *\n * @extends dat.controllers.Controller\n *\n * @param {Object} object The object to be manipulated\n * @param {string} property The name of the property to be manipulated\n */\nclass BooleanController extends Controller {\n constructor(object, property) {\n super(object, property);\n\n const _this = this;\n this.__prev = this.getValue();\n\n this.__checkbox = document.createElement('input');\n this.__checkbox.setAttribute('type', 'checkbox');\n\n function onChange() {\n _this.setValue(!_this.__prev);\n }\n\n dom.bind(this.__checkbox, 'change', onChange, false);\n\n this.domElement.appendChild(this.__checkbox);\n\n // Match original value\n this.updateDisplay();\n }\n\n setValue(v) {\n const toReturn = super.setValue(v);\n if (this.__onFinishChange) {\n this.__onFinishChange.call(this, this.getValue());\n }\n this.__prev = this.getValue();\n return toReturn;\n }\n\n updateDisplay() {\n if (this.getValue() === true) {\n this.__checkbox.setAttribute('checked', 'checked');\n this.__checkbox.checked = true;\n this.__prev = true;\n } else {\n this.__checkbox.checked = false;\n this.__prev = false;\n }\n\n return super.updateDisplay();\n }\n}\n\nexport default BooleanController;\n","/**\n * dat-gui JavaScript Controller Library\n * http://code.google.com/p/dat-gui\n *\n * Copyright 2011 Data Arts Team, Google Creative Lab\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n */\n\nimport Controller from './Controller';\nimport dom from '../dom/dom';\nimport common from '../utils/common';\n\n/**\n * @class Provides a select input to alter the property of an object, using a\n * list of accepted values.\n *\n * @extends dat.controllers.Controller\n *\n * @param {Object} object The object to be manipulated\n * @param {string} property The name of the property to be manipulated\n * @param {Object|string[]} options A map of labels to acceptable values, or\n * a list of acceptable string values.\n */\nclass OptionController extends Controller {\n constructor(object, property, opts) {\n super(object, property);\n\n let options = opts;\n\n const _this = this;\n\n /**\n * The drop down menu\n * @ignore\n */\n this.__select = document.createElement('select');\n\n if (common.isArray(options)) {\n const map = {};\n common.each(options, function(element) {\n map[element] = element;\n });\n options = map;\n }\n\n common.each(options, function(value, key) {\n const opt = document.createElement('option');\n opt.innerHTML = key;\n opt.setAttribute('value', value);\n _this.__select.appendChild(opt);\n });\n\n // Acknowledge original value\n this.updateDisplay();\n\n dom.bind(this.__select, 'change', function() {\n const desiredValue = this.options[this.selectedIndex].value;\n _this.setValue(desiredValue);\n });\n\n this.domElement.appendChild(this.__select);\n }\n\n setValue(v) {\n const toReturn = super.setValue(v);\n\n if (this.__onFinishChange) {\n this.__onFinishChange.call(this, this.getValue());\n }\n return toReturn;\n }\n\n updateDisplay() {\n if (dom.isActive(this.__select)) return this; // prevent number from updating if user is trying to manually update\n this.__select.value = this.getValue();\n return super.updateDisplay();\n }\n}\n\nexport default OptionController;\n","/**\n * dat-gui JavaScript Controller Library\n * http://code.google.com/p/dat-gui\n *\n * Copyright 2011 Data Arts Team, Google Creative Lab\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n */\n\nimport Controller from './Controller';\nimport dom from '../dom/dom';\n\n/**\n * @class Provides a text input to alter the string property of an object.\n *\n * @extends dat.controllers.Controller\n *\n * @param {Object} object The object to be manipulated\n * @param {string} property The name of the property to be manipulated\n */\nclass StringController extends Controller {\n constructor(object, property) {\n super(object, property);\n\n const _this = this;\n\n function onChange() {\n _this.setValue(_this.__input.value);\n }\n\n function onBlur() {\n if (_this.__onFinishChange) {\n _this.__onFinishChange.call(_this, _this.getValue());\n }\n }\n\n this.__input = document.createElement('input');\n this.__input.setAttribute('type', 'text');\n\n dom.bind(this.__input, 'keyup', onChange);\n dom.bind(this.__input, 'change', onChange);\n dom.bind(this.__input, 'blur', onBlur);\n dom.bind(this.__input, 'keydown', function(e) {\n if (e.keyCode === 13) {\n this.blur();\n }\n });\n\n this.updateDisplay();\n\n this.domElement.appendChild(this.__input);\n }\n\n updateDisplay() {\n // Stops the caret from moving on account of:\n // keyup -> setValue -> updateDisplay\n if (!dom.isActive(this.__input)) {\n this.__input.value = this.getValue();\n }\n return super.updateDisplay();\n }\n}\n\nexport default StringController;\n","/**\n * dat-gui JavaScript Controller Library\n * http://code.google.com/p/dat-gui\n *\n * Copyright 2011 Data Arts Team, Google Creative Lab\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n */\n\nimport Controller from './Controller';\nimport common from '../utils/common';\n\nfunction numDecimals(x) {\n const _x = x.toString();\n if (_x.indexOf('.') > -1) {\n return _x.length - _x.indexOf('.') - 1;\n }\n\n return 0;\n}\n\n/**\n * @class Represents a given property of an object that is a number.\n *\n * @extends dat.controllers.Controller\n *\n * @param {Object} object The object to be manipulated\n * @param {string} property The name of the property to be manipulated\n * @param {Object} [params] Optional parameters\n * @param {Number} [params.min] Minimum allowed value\n * @param {Number} [params.max] Maximum allowed value\n * @param {Number} [params.step] Increment by which to change value\n */\nclass NumberController extends Controller {\n constructor(object, property, params) {\n super(object, property);\n\n const _params = params || {};\n\n this.__min = _params.min;\n this.__max = _params.max;\n this.__step = _params.step;\n\n if (common.isUndefined(this.__step)) {\n if (this.initialValue === 0) {\n this.__impliedStep = 1; // What are we, psychics?\n } else {\n // Hey Doug, check this out.\n this.__impliedStep = Math.pow(10, Math.floor(Math.log(Math.abs(this.initialValue)) / Math.LN10)) / 10;\n }\n } else {\n this.__impliedStep = this.__step;\n }\n\n this.__precision = numDecimals(this.__impliedStep);\n }\n\n setValue(v) {\n let _v = v;\n\n if (this.__min !== undefined && _v < this.__min) {\n _v = this.__min;\n } else if (this.__max !== undefined && _v > this.__max) {\n _v = this.__max;\n }\n\n if (this.__step !== undefined && _v % this.__step !== 0) {\n _v = Math.round(_v / this.__step) * this.__step;\n }\n\n return super.setValue(_v);\n }\n\n /**\n * Specify a minimum value for object[property].\n *\n * @param {Number} minValue The minimum value for\n * object[property]\n * @returns {dat.controllers.NumberController} this\n */\n min(minValue) {\n this.__min = minValue;\n return this;\n }\n\n /**\n * Specify a maximum value for object[property].\n *\n * @param {Number} maxValue The maximum value for\n * object[property]\n * @returns {dat.controllers.NumberController} this\n */\n max(maxValue) {\n this.__max = maxValue;\n return this;\n }\n\n /**\n * Specify a step value that dat.controllers.NumberController\n * increments by.\n *\n * @param {Number} stepValue The step value for\n * dat.controllers.NumberController\n * @default if minimum and maximum specified increment is 1% of the\n * difference otherwise stepValue is 1\n * @returns {dat.controllers.NumberController} this\n */\n step(stepValue) {\n this.__step = stepValue;\n this.__impliedStep = stepValue;\n this.__precision = numDecimals(stepValue);\n return this;\n }\n}\n\nexport default NumberController;\n","/**\n * dat-gui JavaScript Controller Library\n * http://code.google.com/p/dat-gui\n *\n * Copyright 2011 Data Arts Team, Google Creative Lab\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n */\n\nimport NumberController from './NumberController';\nimport dom from '../dom/dom';\nimport common from '../utils/common';\n\nfunction roundToDecimal(value, decimals) {\n const tenTo = Math.pow(10, decimals);\n return Math.round(value * tenTo) / tenTo;\n}\n\n/**\n * @class Represents a given property of an object that is a number and\n * provides an input element with which to manipulate it.\n *\n * @extends dat.controllers.Controller\n * @extends dat.controllers.NumberController\n *\n * @param {Object} object The object to be manipulated\n * @param {string} property The name of the property to be manipulated\n * @param {Object} [params] Optional parameters\n * @param {Number} [params.min] Minimum allowed value\n * @param {Number} [params.max] Maximum allowed value\n * @param {Number} [params.step] Increment by which to change value\n */\nclass NumberControllerBox extends NumberController {\n constructor(object, property, params) {\n super(object, property, params);\n\n this.__truncationSuspended = false;\n\n const _this = this;\n\n /**\n * {Number} Previous mouse y position\n * @ignore\n */\n let prevY;\n\n function onChange() {\n const attempted = parseFloat(_this.__input.value);\n if (!common.isNaN(attempted)) {\n _this.setValue(attempted);\n }\n }\n\n function onFinish() {\n if (_this.__onFinishChange) {\n _this.__onFinishChange.call(_this, _this.getValue());\n }\n }\n\n function onBlur() {\n onFinish();\n }\n\n function onMouseDrag(e) {\n const diff = prevY - e.clientY;\n _this.setValue(_this.getValue() + diff * _this.__impliedStep);\n\n prevY = e.clientY;\n }\n\n function onMouseUp() {\n dom.unbind(window, 'mousemove', onMouseDrag);\n dom.unbind(window, 'mouseup', onMouseUp);\n onFinish();\n }\n\n function onMouseDown(e) {\n dom.bind(window, 'mousemove', onMouseDrag);\n dom.bind(window, 'mouseup', onMouseUp);\n prevY = e.clientY;\n }\n\n this.__input = document.createElement('input');\n this.__input.setAttribute('type', 'text');\n\n // Makes it so manually specified values are not truncated.\n\n dom.bind(this.__input, 'change', onChange);\n dom.bind(this.__input, 'blur', onBlur);\n dom.bind(this.__input, 'mousedown', onMouseDown);\n dom.bind(this.__input, 'keydown', function(e) {\n // When pressing enter, you can be as precise as you want.\n if (e.keyCode === 13) {\n _this.__truncationSuspended = true;\n this.blur();\n _this.__truncationSuspended = false;\n onFinish();\n }\n });\n\n this.updateDisplay();\n\n this.domElement.appendChild(this.__input);\n }\n\n updateDisplay() {\n this.__input.value = this.__truncationSuspended ? this.getValue() : roundToDecimal(this.getValue(), this.__precision);\n return super.updateDisplay();\n }\n}\n\nexport default NumberControllerBox;\n","/**\n * dat-gui JavaScript Controller Library\n * http://code.google.com/p/dat-gui\n *\n * Copyright 2011 Data Arts Team, Google Creative Lab\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n */\n\nimport NumberController from './NumberController';\nimport dom from '../dom/dom';\n\nfunction map(v, i1, i2, o1, o2) {\n return o1 + (o2 - o1) * ((v - i1) / (i2 - i1));\n}\n\n/**\n * @class Represents a given property of an object that is a number, contains\n * a minimum and maximum, and provides a slider element with which to\n * manipulate it. It should be noted that the slider element is made up of\n * <div> tags, not the html5\n * <slider> element.\n *\n * @extends dat.controllers.Controller\n * @extends dat.controllers.NumberController\n *\n * @param {Object} object The object to be manipulated\n * @param {string} property The name of the property to be manipulated\n * @param {Number} minValue Minimum allowed value\n * @param {Number} maxValue Maximum allowed value\n * @param {Number} stepValue Increment by which to change value\n */\nclass NumberControllerSlider extends NumberController {\n constructor(object, property, min, max, step) {\n super(object, property, { min: min, max: max, step: step });\n\n const _this = this;\n\n this.__background = document.createElement('div');\n this.__foreground = document.createElement('div');\n\n dom.bind(this.__background, 'mousedown', onMouseDown);\n dom.bind(this.__background, 'touchstart', onTouchStart);\n\n dom.addClass(this.__background, 'slider');\n dom.addClass(this.__foreground, 'slider-fg');\n\n function onMouseDown(e) {\n document.activeElement.blur();\n\n dom.bind(window, 'mousemove', onMouseDrag);\n dom.bind(window, 'mouseup', onMouseUp);\n\n onMouseDrag(e);\n }\n\n function onMouseDrag(e) {\n e.preventDefault();\n\n const bgRect = _this.__background.getBoundingClientRect();\n\n _this.setValue(\n map(e.clientX, bgRect.left, bgRect.right, _this.__min, _this.__max)\n );\n\n return false;\n }\n\n function onMouseUp() {\n dom.unbind(window, 'mousemove', onMouseDrag);\n dom.unbind(window, 'mouseup', onMouseUp);\n if (_this.__onFinishChange) {\n _this.__onFinishChange.call(_this, _this.getValue());\n }\n }\n\n function onTouchStart(e) {\n if (e.touches.length !== 1) { return; }\n dom.bind(window, 'touchmove', onTouchMove);\n dom.bind(window, 'touchend', onTouchEnd);\n onTouchMove(e);\n }\n\n function onTouchMove(e) {\n const clientX = e.touches[0].clientX;\n const bgRect = _this.__background.getBoundingClientRect();\n\n _this.setValue(\n map(clientX, bgRect.left, bgRect.right, _this.__min, _this.__max)\n );\n }\n\n function onTouchEnd() {\n dom.unbind(window, 'touchmove', onTouchMove);\n dom.unbind(window, 'touchend', onTouchEnd);\n if (_this.__onFinishChange) {\n _this.__onFinishChange.call(_this, _this.getValue());\n }\n }\n\n this.updateDisplay();\n\n this.__background.appendChild(this.__foreground);\n this.domElement.appendChild(this.__background);\n }\n\n updateDisplay() {\n const pct = (this.getValue() - this.__min) / (this.__max - this.__min);\n this.__foreground.style.width = pct * 100 + '%';\n return super.updateDisplay();\n }\n}\n\nexport default NumberControllerSlider;\n","/**\n * dat-gui JavaScript Controller Library\n * http://code.google.com/p/dat-gui\n *\n * Copyright 2011 Data Arts Team, Google Creative Lab\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n */\n\nimport Controller from './Controller';\nimport dom from '../dom/dom';\n\n/**\n * @class Provides a GUI interface to fire a specified method, a property of an object.\n *\n * @extends dat.controllers.Controller\n *\n * @param {Object} object The object to be manipulated\n * @param {string} property The name of the property to be manipulated\n */\nclass FunctionController extends Controller {\n constructor(object, property, text) {\n super(object, property);\n\n const _this = this;\n\n this.__button = document.createElement('div');\n this.__button.innerHTML = text === undefined ? 'Fire' : text;\n\n dom.bind(this.__button, 'click', function(e) {\n e.preventDefault();\n _this.fire();\n return false;\n });\n\n dom.addClass(this.__button, 'button');\n\n this.domElement.appendChild(this.__button);\n }\n\n fire() {\n if (this.__onChange) {\n this.__onChange.call(this);\n }\n this.getValue().call(this.object);\n if (this.__onFinishChange) {\n this.__onFinishChange.call(this, this.getValue());\n }\n }\n}\n\nexport default FunctionController;\n","/**\n * dat-gui JavaScript Controller Library\n * http://code.google.com/p/dat-gui\n *\n * Copyright 2011 Data Arts Team, Google Creative Lab\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n */\n\nimport Controller from './Controller';\nimport dom from '../dom/dom';\nimport Color from '../color/Color';\nimport interpret from '../color/interpret';\nimport common from '../utils/common';\n\n/**\n * @class Represents a given property of an object that is a color.\n * @param {Object} object\n * @param {string} property\n */\nclass ColorController extends Controller {\n constructor(object, property) {\n super(object, property);\n\n this.__color = new Color(this.getValue());\n this.__temp = new Color(0);\n\n const _this = this;\n\n this.domElement = document.createElement('div');\n\n dom.makeSelectable(this.domElement, false);\n\n this.__selector = document.createElement('div');\n this.__selector.className = 'selector';\n\n this.__saturation_field = document.createElement('div');\n this.__saturation_field.className = 'saturation-field';\n\n this.__field_knob = document.createElement('div');\n this.__field_knob.className = 'field-knob';\n this.__field_knob_border = '2px solid ';\n\n this.__hue_knob = document.createElement('div');\n this.__hue_knob.className = 'hue-knob';\n\n this.__hue_field = document.createElement('div');\n this.__hue_field.className = 'hue-field';\n\n this.__input = document.createElement('input');\n this.__input.type = 'text';\n this.__input_textShadow = '0 1px 1px ';\n\n dom.bind(this.__input, 'keydown', function(e) {\n if (e.keyCode === 13) { // on enter\n onBlur.call(this);\n }\n });\n\n dom.bind(this.__input, 'blur', onBlur);\n\n dom.bind(this.__selector, 'mousedown', function(/* e */) {\n dom\n .addClass(this, 'drag')\n .bind(window, 'mouseup', function(/* e */) {\n dom.removeClass(_this.__selector, 'drag');\n });\n });\n\n dom.bind(this.__selector, 'touchstart', function(/* e */) {\n dom\n .addClass(this, 'drag')\n .bind(window, 'touchend', function(/* e */) {\n dom.removeClass(_this.__selector, 'drag');\n });\n });\n\n const valueField = document.createElement('div');\n\n common.extend(this.__selector.style, {\n width: '122px',\n height: '102px',\n padding: '3px',\n backgroundColor: '#222',\n boxShadow: '0px 1px 3px rgba(0,0,0,0.3)'\n });\n\n common.extend(this.__field_knob.style, {\n position: 'absolute',\n width: '12px',\n height: '12px',\n border: this.__field_knob_border + (this.__color.v < 0.5 ? '#fff' : '#000'),\n boxShadow: '0px 1px 3px rgba(0,0,0,0.5)',\n borderRadius: '12px',\n zIndex: 1\n });\n\n common.extend(this.__hue_knob.style, {\n position: 'absolute',\n width: '15px',\n height: '2px',\n borderRight: '4px solid #fff',\n zIndex: 1\n });\n\n common.extend(this.__saturation_field.style, {\n width: '100px',\n height: '100px',\n border: '1px solid #555',\n marginRight: '3px',\n display: 'inline-block',\n cursor: 'pointer'\n });\n\n common.extend(valueField.style, {\n width: '100%',\n height: '100%',\n background: 'none'\n });\n\n linearGradient(valueField, 'top', 'rgba(0,0,0,0)', '#000');\n\n common.extend(this.__hue_field.style, {\n width: '15px',\n height: '100px',\n border: '1px solid #555',\n cursor: 'ns-resize',\n position: 'absolute',\n top: '3px',\n right: '3px'\n });\n\n hueGradient(this.__hue_field);\n\n common.extend(this.__input.style, {\n outline: 'none',\n// width: '120px',\n textAlign: 'center',\n// padding: '4px',\n// marginBottom: '6px',\n color: '#fff',\n border: 0,\n fontWeight: 'bold',\n textShadow: this.__input_textShadow + 'rgba(0,0,0,0.7)'\n });\n\n dom.bind(this.__saturation_field, 'mousedown', fieldDown);\n dom.bind(this.__saturation_field, 'touchstart', fieldDown);\n\n dom.bind(this.__field_knob, 'mousedown', fieldDown);\n dom.bind(this.__field_knob, 'touchstart', fieldDown);\n\n dom.bind(this.__hue_field, 'mousedown', fieldDownH);\n dom.bind(this.__hue_field, 'touchstart', fieldDownH);\n\n function fieldDown(e) {\n setSV(e);\n dom.bind(window, 'mousemove', setSV);\n dom.bind(window, 'touchmove', setSV);\n dom.bind(window, 'mouseup', fieldUpSV);\n dom.bind(window, 'touchend', fieldUpSV);\n }\n\n function fieldDownH(e) {\n setH(e);\n dom.bind(window, 'mousemove', setH);\n dom.bind(window, 'touchmove', setH);\n dom.bind(window, 'mouseup', fieldUpH);\n dom.bind(window, 'touchend', fieldUpH);\n }\n\n function fieldUpSV() {\n dom.unbind(window, 'mousemove', setSV);\n dom.unbind(window, 'touchmove', setSV);\n dom.unbind(window, 'mouseup', fieldUpSV);\n dom.unbind(window, 'touchend', fieldUpSV);\n onFinish();\n }\n\n function fieldUpH() {\n dom.unbind(window, 'mousemove', setH);\n dom.unbind(window, 'touchmove', setH);\n dom.unbind(window, 'mouseup', fieldUpH);\n dom.unbind(window, 'touchend', fieldUpH);\n onFinish();\n }\n\n function onBlur() {\n const i = interpret(this.value);\n if (i !== false) {\n _this.__color.__state = i;\n _this.setValue(_this.__color.toOriginal());\n } else {\n this.value = _this.__color.toString();\n }\n }\n\n function onFinish() {\n if (_this.__onFinishChange) {\n _this.__onFinishChange.call(_this, _this.__color.toOriginal());\n }\n }\n\n this.__saturation_field.appendChild(valueField);\n this.__selector.appendChild(this.__field_knob);\n this.__selector.appendChild(this.__saturation_field);\n this.__selector.appendChild(this.__hue_field);\n this.__hue_field.appendChild(this.__hue_knob);\n\n this.domElement.appendChild(this.__input);\n this.domElement.appendChild(this.__selector);\n\n this.updateDisplay();\n\n function setSV(e) {\n if (e.type.indexOf('touch') === -1) { e.preventDefault(); }\n\n const fieldRect = _this.__saturation_field.getBoundingClientRect();\n const { clientX, clientY } = (e.touches && e.touches[0]) || e;\n let s = (clientX - fieldRect.left) / (fieldRect.right - fieldRect.left);\n let v = 1 - (clientY - fieldRect.top) / (fieldRect.bottom - fieldRect.top);\n\n if (v > 1) {\n v = 1;\n } else if (v < 0) {\n v = 0;\n }\n\n if (s > 1) {\n s = 1;\n } else if (s < 0) {\n s = 0;\n }\n\n _this.__color.v = v;\n _this.__color.s = s;\n\n _this.setValue(_this.__color.toOriginal());\n\n\n return false;\n }\n\n function setH(e) {\n if (e.type.indexOf('touch') === -1) { e.preventDefault(); }\n\n const fieldRect = _this.__hue_field.getBoundingClientRect();\n const { clientY } = (e.touches && e.touches[0]) || e;\n let h = 1 - (clientY - fieldRect.top) / (fieldRect.bottom - fieldRect.top);\n\n if (h > 1) {\n h = 1;\n } else if (h < 0) {\n h = 0;\n }\n\n _this.__color.h = h * 360;\n\n _this.setValue(_this.__color.toOriginal());\n\n return false;\n }\n }\n\n updateDisplay() {\n const i = interpret(this.getValue());\n\n if (i !== false) {\n let mismatch = false;\n\n // Check for mismatch on the interpreted value.\n\n common.each(Color.COMPONENTS, function(component) {\n if (!common.isUndefined(i[component]) && !common.isUndefined(this.__color.__state[component]) &&\n i[component] !== this.__color.__state[component]) {\n mismatch = true;\n return {}; // break\n }\n }, this);\n\n // If nothing diverges, we keep our previous values\n // for statefulness, otherwise we recalculate fresh\n if (mismatch) {\n common.extend(this.__color.__state, i);\n }\n }\n\n common.extend(this.__temp.__state, this.__color.__state);\n\n this.__temp.a = 1;\n\n const flip = (this.__color.v < 0.5 || this.__color.s > 0.5) ? 255 : 0;\n const _flip = 255 - flip;\n\n common.extend(this.__field_knob.style, {\n marginLeft: 100 * this.__color.s - 7 + 'px',\n marginTop: 100 * (1 - this.__color.v) - 7 + 'px',\n backgroundColor: this.__temp.toHexString(),\n border: this.__field_knob_border + 'rgb(' + flip + ',' + flip + ',' + flip + ')'\n });\n\n this.__hue_knob.style.marginTop = (1 - this.__color.h / 360) * 100 + 'px';\n\n this.__temp.s = 1;\n this.__temp.v = 1;\n\n linearGradient(this.__saturation_field, 'left', '#fff', this.__temp.toHexString());\n\n this.__input.value = this.__color.toString();\n\n common.extend(this.__input.style, {\n backgroundColor: this.__color.toHexString(),\n color: 'rgb(' + flip + ',' + flip + ',' + flip + ')',\n textShadow: this.__input_textShadow + 'rgba(' + _flip + ',' + _flip + ',' + _flip + ',.7)'\n });\n }\n}\n\nconst vendors = ['-moz-', '-o-', '-webkit-', '-ms-', ''];\n\nfunction linearGradient(elem, x, a, b) {\n elem.style.background = '';\n common.each(vendors, function(vendor) {\n elem.style.cssText += 'background: ' + vendor + 'linear-gradient(' + x + ', ' + a + ' 0%, ' + b + ' 100%); ';\n });\n}\n\nfunction hueGradient(elem) {\n elem.style.background = '';\n elem.style.cssText += 'background: -moz-linear-gradient(top, #ff0000 0%, #ff00ff 17%, #0000ff 34%, #00ffff 50%, #00ff00 67%, #ffff00 84%, #ff0000 100%);';\n elem.style.cssText += 'background: -webkit-linear-gradient(top, #ff0000 0%,#ff00ff 17%,#0000ff 34%,#00ffff 50%,#00ff00 67%,#ffff00 84%,#ff0000 100%);';\n elem.style.cssText += 'background: -o-linear-gradient(top, #ff0000 0%,#ff00ff 17%,#0000ff 34%,#00ffff 50%,#00ff00 67%,#ffff00 84%,#ff0000 100%);';\n elem.style.cssText += 'background: -ms-linear-gradient(top, #ff0000 0%,#ff00ff 17%,#0000ff 34%,#00ffff 50%,#00ff00 67%,#ffff00 84%,#ff0000 100%);';\n elem.style.cssText += 'background: linear-gradient(top, #ff0000 0%,#ff00ff 17%,#0000ff 34%,#00ffff 50%,#00ff00 67%,#ffff00 84%,#ff0000 100%);';\n}\n\nexport default ColorController;\n","/**\n * dat-gui JavaScript Controller Library\n * http://code.google.com/p/dat-gui\n *\n * Copyright 2011 Data Arts Team, Google Creative Lab\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n */\n\nconst css = {\n load: function(url, indoc) {\n const doc = indoc || document;\n const link = doc.createElement('link');\n link.type = 'text/css';\n link.rel = 'stylesheet';\n link.href = url;\n doc.getElementsByTagName('head')[0].appendChild(link);\n },\n\n inject: function(cssContent, indoc) {\n const doc = indoc || document;\n const injected = document.createElement('style');\n injected.type = 'text/css';\n injected.innerHTML = cssContent;\n const head = doc.getElementsByTagName('head')[0];\n try {\n head.appendChild(injected);\n } catch (e) { // Unable to inject CSS, probably because of a Content Security Policy\n }\n }\n};\n\nexport default css;\n","const saveDialogContents = `GUI's constructor:\n\n \n\n localStorage on exit.\n\n localStorage will\n override those passed to dat.GUI's constructor. This makes it\n easier to work incrementally, but localStorage is fragile,\n and your friends may not see the same values you do.\n\n GUI\n * @type dat.gui.GUI\n */\n parent: {\n get: function() {\n return params.parent;\n }\n },\n\n scrollable: {\n get: function() {\n return params.scrollable;\n }\n },\n\n /**\n * Handles GUI's element placement for you\n * @type Boolean\n */\n autoPlace: {\n get: function() {\n return params.autoPlace;\n }\n },\n\n /**\n * Handles GUI's position of open/close button\n * @type Boolean\n */\n closeOnTop: {\n get: function() {\n return params.closeOnTop;\n }\n },\n\n /**\n * The identifier for a set of saved values\n * @type String\n */\n preset: {\n get: function() {\n if (_this.parent) {\n return _this.getRoot().preset;\n }\n\n return params.load.preset;\n },\n\n set: function(v) {\n if (_this.parent) {\n _this.getRoot().preset = v;\n } else {\n params.load.preset = v;\n }\n setPresetSelectIndex(this);\n _this.revert();\n }\n },\n\n /**\n * The width of GUI element\n * @type Number\n */\n width: {\n get: function() {\n return params.width;\n },\n set: function(v) {\n params.width = v;\n setWidth(_this, v);\n }\n },\n\n /**\n * The name of GUI. Used for folders. i.e\n * a folder's name\n * @type String\n */\n name: {\n get: function() {\n return params.name;\n },\n set: function(v) {\n // TODO Check for collisions among sibling folders\n params.name = v;\n if (titleRow) {\n titleRow.innerHTML = params.name;\n }\n }\n },\n\n /**\n * Whether the GUI is collapsed or not\n * @type Boolean\n */\n closed: {\n get: function() {\n return params.closed;\n },\n set: function(v) {\n params.closed = v;\n if (params.closed) {\n dom.addClass(_this.__ul, GUI.CLASS_CLOSED);\n } else {\n dom.removeClass(_this.__ul, GUI.CLASS_CLOSED);\n }\n // For browsers that aren't going to respect the CSS transition,\n // Lets just check our height against the window height right off\n // the bat.\n this.onResize();\n\n if (_this.__closeButton) {\n _this.__closeButton.innerHTML = v ? GUI.TEXT_OPEN : GUI.TEXT_CLOSED;\n }\n }\n },\n\n /**\n * Contains all presets\n * @type Object\n */\n load: {\n get: function() {\n return params.load;\n }\n },\n\n /**\n * Determines whether or not to use localStorage as the means for\n * remembering\n * @type Boolean\n */\n useLocalStorage: {\n\n get: function() {\n return useLocalStorage;\n },\n set: function(bool) {\n if (SUPPORTS_LOCAL_STORAGE) {\n useLocalStorage = bool;\n if (bool) {\n dom.bind(window, 'unload', saveToLocalStorage);\n } else {\n dom.unbind(window, 'unload', saveToLocalStorage);\n }\n localStorage.setItem(getLocalStorageHash(_this, 'isLocal'), bool);\n }\n }\n }\n });\n\n // Are we a root level GUI?\n if (common.isUndefined(params.parent)) {\n this.closed = params.closed || false;\n\n dom.addClass(this.domElement, GUI.CLASS_MAIN);\n dom.makeSelectable(this.domElement, false);\n\n // Are we supposed to be loading locally?\n if (SUPPORTS_LOCAL_STORAGE) {\n if (useLocalStorage) {\n _this.useLocalStorage = true;\n\n const savedGui = localStorage.getItem(getLocalStorageHash(this, 'gui'));\n\n if (savedGui) {\n params.load = JSON.parse(savedGui);\n }\n }\n }\n\n this.__closeButton = document.createElement('div');\n this.__closeButton.innerHTML = GUI.TEXT_CLOSED;\n dom.addClass(this.__closeButton, GUI.CLASS_CLOSE_BUTTON);\n if (params.closeOnTop) {\n dom.addClass(this.__closeButton, GUI.CLASS_CLOSE_TOP);\n this.domElement.insertBefore(this.__closeButton, this.domElement.childNodes[0]);\n } else {\n dom.addClass(this.__closeButton, GUI.CLASS_CLOSE_BOTTOM);\n this.domElement.appendChild(this.__closeButton);\n }\n\n dom.bind(this.__closeButton, 'click', function() {\n _this.closed = !_this.closed;\n });\n // Oh, you're a nested GUI!\n } else {\n if (params.closed === undefined) {\n params.closed = true;\n }\n\n const titleRowName = document.createTextNode(params.name);\n dom.addClass(titleRowName, 'controller-name');\n\n titleRow = addRow(_this, titleRowName);\n\n const onClickTitle = function(e) {\n e.preventDefault();\n _this.closed = !_this.closed;\n return false;\n };\n\n dom.addClass(this.__ul, GUI.CLASS_CLOSED);\n\n dom.addClass(titleRow, 'title');\n dom.bind(titleRow, 'click', onClickTitle);\n\n if (!params.closed) {\n this.closed = false;\n }\n }\n\n if (params.autoPlace) {\n if (common.isUndefined(params.parent)) {\n if (autoPlaceVirgin) {\n autoPlaceContainer = document.createElement('div');\n dom.addClass(autoPlaceContainer, CSS_NAMESPACE);\n dom.addClass(autoPlaceContainer, GUI.CLASS_AUTO_PLACE_CONTAINER);\n document.body.appendChild(autoPlaceContainer);\n autoPlaceVirgin = false;\n }\n\n // Put it in the dom for you.\n autoPlaceContainer.appendChild(this.domElement);\n\n // Apply the auto styles\n dom.addClass(this.domElement, GUI.CLASS_AUTO_PLACE);\n }\n\n\n // Make it not elastic.\n if (!this.parent) {\n setWidth(_this, params.width);\n }\n }\n\n this.__resizeHandler = function() {\n _this.onResizeDebounced();\n };\n\n dom.bind(window, 'resize', this.__resizeHandler);\n dom.bind(this.__ul, 'webkitTransitionEnd', this.__resizeHandler);\n dom.bind(this.__ul, 'transitionend', this.__resizeHandler);\n dom.bind(this.__ul, 'oTransitionEnd', this.__resizeHandler);\n this.onResize();\n\n if (params.resizable) {\n addResizeHandle(this);\n }\n\n saveToLocalStorage = function() {\n if (SUPPORTS_LOCAL_STORAGE && localStorage.getItem(getLocalStorageHash(_this, 'isLocal')) === 'true') {\n localStorage.setItem(getLocalStorageHash(_this, 'gui'), JSON.stringify(_this.getSaveObject()));\n }\n };\n\n // expose this method publicly\n this.saveToLocalStorageIfPossible = saveToLocalStorage;\n\n function resetWidth() {\n const root = _this.getRoot();\n root.width += 1;\n common.defer(function() {\n root.width -= 1;\n });\n }\n\n if (!params.parent) {\n resetWidth();\n }\n};\n\nGUI.toggleHide = function() {\n hide = !hide;\n common.each(hideableGuis, function(gui) {\n gui.domElement.style.display = hide ? 'none' : '';\n });\n};\n\nGUI.CLASS_AUTO_PLACE = 'a';\nGUI.CLASS_AUTO_PLACE_CONTAINER = 'ac';\nGUI.CLASS_MAIN = 'main';\nGUI.CLASS_CONTROLLER_ROW = 'cr';\nGUI.CLASS_TOO_TALL = 'taller-than-window';\nGUI.CLASS_CLOSED = 'closed';\nGUI.CLASS_CLOSE_BUTTON = 'close-button';\nGUI.CLASS_CLOSE_TOP = 'close-top';\nGUI.CLASS_CLOSE_BOTTOM = 'close-bottom';\nGUI.CLASS_DRAG = 'drag';\n\nGUI.DEFAULT_WIDTH = 245;\nGUI.TEXT_CLOSED = 'Close Controls';\nGUI.TEXT_OPEN = 'Open Controls';\n\nGUI._keydownHandler = function(e) {\n if (document.activeElement.type !== 'text' &&\n (e.which === HIDE_KEY_CODE || e.keyCode === HIDE_KEY_CODE)) {\n GUI.toggleHide();\n }\n};\ndom.bind(window, 'keydown', GUI._keydownHandler, false);\n\ncommon.extend(\n GUI.prototype,\n\n /** @lends GUI.prototype */\n {\n\n /**\n * Adds a new {@link Controller} to the GUI. The type of controller created\n * is inferred from the initial value of object[property]. For\n * color properties, see {@link addColor}.\n *\n * @param {Object} object The object to be manipulated\n * @param {String} property The name of the property to be manipulated\n * @param {Number} [min] Minimum allowed value\n * @param {Number} [max] Maximum allowed value\n * @param {Number} [step] Increment by which to change value\n * @returns {Controller} The controller that was added to the GUI.\n * @instance\n *\n * @example\n * // Add a string controller.\n * var person = {name: 'Sam'};\n * gui.add(person, 'name');\n *\n * @example\n * // Add a number controller slider.\n * var person = {age: 45};\n * gui.add(person, 'age', 0, 100);\n */\n add: function(object, property) {\n return add(\n this,\n object,\n property,\n {\n factoryArgs: Array.prototype.slice.call(arguments, 2)\n }\n );\n },\n\n /**\n * Adds a new color controller to the GUI.\n *\n * @param object\n * @param property\n * @returns {Controller} The controller that was added to the GUI.\n * @instance\n *\n * @example\n * var palette = {\n * color1: '#FF0000', // CSS string\n * color2: [ 0, 128, 255 ], // RGB array\n * color3: [ 0, 128, 255, 0.3 ], // RGB with alpha\n * color4: { h: 350, s: 0.9, v: 0.3 } // Hue, saturation, value\n * };\n * gui.addColor(palette, 'color1');\n * gui.addColor(palette, 'color2');\n * gui.addColor(palette, 'color3');\n * gui.addColor(palette, 'color4');\n */\n addColor: function(object, property) {\n return add(\n this,\n object,\n property,\n {\n color: true\n }\n );\n },\n\n /**\n * Removes the given controller from the GUI.\n * @param {Controller} controller\n * @instance\n */\n remove: function(controller) {\n // TODO listening?\n this.__ul.removeChild(controller.__li);\n this.__controllers.splice(this.__controllers.indexOf(controller), 1);\n const _this = this;\n common.defer(function() {\n _this.onResize();\n });\n },\n\n /**\n * Removes the root GUI from the document and unbinds all event listeners.\n * For subfolders, use `gui.removeFolder(folder)` instead.\n * @instance\n */\n destroy: function() {\n if (this.parent) {\n throw new Error(\n 'Only the root GUI should be removed with .destroy(). ' +\n 'For subfolders, use gui.removeFolder(folder) instead.'\n );\n }\n\n if (this.autoPlace) {\n autoPlaceContainer.removeChild(this.domElement);\n }\n\n const _this = this;\n common.each(this.__folders, function(subfolder) {\n _this.removeFolder(subfolder);\n });\n\n dom.unbind(window, 'keydown', GUI._keydownHandler, false);\n\n removeListeners(this);\n },\n\n /**\n * Creates a new subfolder GUI instance.\n * @param name\n * @returns {dat.gui.GUI} The new folder.\n * @throws {Error} if this GUI already has a folder by the specified\n * name\n * @instance\n */\n addFolder: function(name) {\n // We have to prevent collisions on names in order to have a key\n // by which to remember saved values\n if (this.__folders[name] !== undefined) {\n throw new Error('You already have a folder in this GUI by the' +\n ' name \"' + name + '\"');\n }\n\n const newGuiParams = { name: name, parent: this };\n\n // We need to pass down the autoPlace trait so that we can\n // attach event listeners to open/close folder actions to\n // ensure that a scrollbar appears if the window is too short.\n newGuiParams.autoPlace = this.autoPlace;\n\n // Do we have saved appearance data for this folder?\n if (this.load && // Anything loaded?\n this.load.folders && // Was my parent a dead-end?\n this.load.folders[name]) { // Did daddy remember me?\n // Start me closed if I was closed\n newGuiParams.closed = this.load.folders[name].closed;\n\n // Pass down the loaded data\n newGuiParams.load = this.load.folders[name];\n }\n\n const gui = new GUI(newGuiParams);\n this.__folders[name] = gui;\n\n const li = addRow(this, gui.domElement);\n dom.addClass(li, 'folder');\n return gui;\n },\n\n /**\n * Removes a subfolder GUI instance.\n * @param {dat.gui.GUI} folder The folder to remove.\n * @instance\n */\n removeFolder: function(folder) {\n this.__ul.removeChild(folder.domElement.parentElement);\n\n delete this.__folders[folder.name];\n\n // Do we have saved appearance data for this folder?\n if (this.load && // Anything loaded?\n this.load.folders && // Was my parent a dead-end?\n this.load.folders[folder.name]) {\n delete this.load.folders[folder.name];\n }\n\n removeListeners(folder);\n\n const _this = this;\n\n common.each(folder.__folders, function(subfolder) {\n folder.removeFolder(subfolder);\n });\n\n common.defer(function() {\n _this.onResize();\n });\n },\n\n /**\n * Opens the GUI.\n */\n open: function() {\n this.closed = false;\n },\n\n /**\n * Closes the GUI.\n */\n close: function() {\n this.closed = true;\n },\n\n /**\n * Hides the GUI.\n */\n hide: function() {\n this.domElement.style.display = 'none';\n },\n\n /**\n * Shows the GUI.\n */\n show: function() {\n this.domElement.style.display = '';\n },\n\n\n onResize: function() {\n // we debounce this function to prevent performance issues when rotating on tablet/mobile\n const root = this.getRoot();\n if (root.scrollable) {\n const top = dom.getOffset(root.__ul).top;\n let h = 0;\n\n common.each(root.__ul.childNodes, function(node) {\n if (!(root.autoPlace && node === root.__save_row)) {\n h += dom.getHeight(node);\n }\n });\n\n if (window.innerHeight - top - CLOSE_BUTTON_HEIGHT < h) {\n dom.addClass(root.domElement, GUI.CLASS_TOO_TALL);\n root.__ul.style.height = window.innerHeight - top - CLOSE_BUTTON_HEIGHT + 'px';\n } else {\n dom.removeClass(root.domElement, GUI.CLASS_TOO_TALL);\n root.__ul.style.height = 'auto';\n }\n }\n\n if (root.__resize_handle) {\n common.defer(function() {\n root.__resize_handle.style.height = root.__ul.offsetHeight + 'px';\n });\n }\n\n if (root.__closeButton) {\n root.__closeButton.style.width = root.width + 'px';\n }\n },\n\n onResizeDebounced: common.debounce(function() { this.onResize(); }, 50),\n\n /**\n * Mark objects for saving. The order of these objects cannot change as\n * the GUI grows. When remembering new objects, append them to the end\n * of the list.\n *\n * @param {...Object} objects\n * @throws {Error} if not called on a top level GUI.\n * @instance\n * @ignore\n */\n remember: function() {\n if (common.isUndefined(SAVE_DIALOGUE)) {\n SAVE_DIALOGUE = new CenteredDiv();\n SAVE_DIALOGUE.domElement.innerHTML = saveDialogueContents;\n }\n\n if (this.parent) {\n throw new Error('You can only call remember on a top level GUI.');\n }\n\n const _this = this;\n\n common.each(Array.prototype.slice.call(arguments), function(object) {\n if (_this.__rememberedObjects.length === 0) {\n addSaveMenu(_this);\n }\n if (_this.__rememberedObjects.indexOf(object) === -1) {\n _this.__rememberedObjects.push(object);\n }\n });\n\n if (this.autoPlace) {\n // Set save row width\n setWidth(this, this.width);\n }\n },\n\n /**\n * @returns {dat.gui.GUI} the topmost parent GUI of a nested GUI.\n * @instance\n */\n getRoot: function() {\n let gui = this;\n while (gui.parent) {\n gui = gui.parent;\n }\n return gui;\n },\n\n /**\n * @returns {Object} a JSON object representing the current state of\n * this GUI as well as its remembered properties.\n * @instance\n */\n getSaveObject: function() {\n const toReturn = this.load;\n toReturn.closed = this.closed;\n\n // Am I remembering any values?\n if (this.__rememberedObjects.length > 0) {\n toReturn.preset = this.preset;\n\n if (!toReturn.remembered) {\n toReturn.remembered = {};\n }\n\n toReturn.remembered[this.preset] = getCurrentPreset(this);\n }\n\n toReturn.folders = {};\n common.each(this.__folders, function(element, key) {\n toReturn.folders[key] = element.getSaveObject();\n });\n\n return toReturn;\n },\n\n save: function() {\n if (!this.load.remembered) {\n this.load.remembered = {};\n }\n\n this.load.remembered[this.preset] = getCurrentPreset(this);\n markPresetModified(this, false);\n this.saveToLocalStorageIfPossible();\n },\n\n saveAs: function(presetName) {\n if (!this.load.remembered) {\n // Retain default values upon first save\n this.load.remembered = {};\n this.load.remembered[DEFAULT_DEFAULT_PRESET_NAME] = getCurrentPreset(this, true);\n }\n\n this.load.remembered[presetName] = getCurrentPreset(this);\n this.preset = presetName;\n addPresetOption(this, presetName, true);\n this.saveToLocalStorageIfPossible();\n },\n\n revert: function(gui) {\n common.each(this.__controllers, function(controller) {\n // Make revert work on Default.\n if (!this.getRoot().load.remembered) {\n controller.setValue(controller.initialValue);\n } else {\n recallSavedValue(gui || this.getRoot(), controller);\n }\n\n // fire onFinishChange callback\n if (controller.__onFinishChange) {\n controller.__onFinishChange.call(controller, controller.getValue());\n }\n }, this);\n\n common.each(this.__folders, function(folder) {\n folder.revert(folder);\n });\n\n if (!gui) {\n markPresetModified(this.getRoot(), false);\n }\n },\n\n listen: function(controller) {\n const init = this.__listening.length === 0;\n this.__listening.push(controller);\n if (init) {\n updateDisplays(this.__listening);\n }\n },\n\n updateDisplay: function() {\n common.each(this.__controllers, function(controller) {\n controller.updateDisplay();\n });\n common.each(this.__folders, function(folder) {\n folder.updateDisplay();\n });\n }\n }\n);\n\n/**\n * Add a row to the end of the GUI or before another row.\n *\n * @param gui\n * @param [newDom] If specified, inserts the dom content in the new row\n * @param [liBefore] If specified, places the new row before another row\n *\n * @ignore\n */\nfunction addRow(gui, newDom, liBefore) {\n const li = document.createElement('li');\n if (newDom) {\n li.appendChild(newDom);\n }\n\n if (liBefore) {\n gui.__ul.insertBefore(li, liBefore);\n } else {\n gui.__ul.appendChild(li);\n }\n gui.onResize();\n return li;\n}\n\nfunction removeListeners(gui) {\n dom.unbind(window, 'resize', gui.__resizeHandler);\n\n if (gui.saveToLocalStorageIfPossible) {\n dom.unbind(window, 'unload', gui.saveToLocalStorageIfPossible);\n }\n}\n\nfunction markPresetModified(gui, modified) {\n const opt = gui.__preset_select[gui.__preset_select.selectedIndex];\n\n if (modified) {\n opt.innerHTML = opt.value + '*';\n } else {\n opt.innerHTML = opt.value;\n }\n}\n\nfunction augmentController(gui, li, controller) {\n controller.__li = li;\n controller.__gui = gui;\n\n common.extend(controller, /** @lends Controller.prototype */ {\n /**\n * @param {Array|Object} options\n * @return {Controller}\n */\n options: function(options) {\n if (arguments.length > 1) {\n const nextSibling = controller.__li.nextElementSibling;\n controller.remove();\n\n return add(\n gui,\n controller.object,\n controller.property,\n {\n before: nextSibling,\n factoryArgs: [common.toArray(arguments)]\n }\n );\n }\n\n if (common.isArray(options) || common.isObject(options)) {\n const nextSibling = controller.__li.nextElementSibling;\n controller.remove();\n\n return add(\n gui,\n controller.object,\n controller.property,\n {\n before: nextSibling,\n factoryArgs: [options]\n }\n );\n }\n },\n\n /**\n * Sets the name of the controller.\n * @param {string} name\n * @return {Controller}\n */\n name: function(name) {\n controller.__li.firstElementChild.firstElementChild.innerHTML = name;\n return controller;\n },\n\n /**\n * Sets controller to listen for changes on its underlying object.\n * @return {Controller}\n */\n listen: function() {\n controller.__gui.listen(controller);\n return controller;\n },\n\n /**\n * Removes the controller from its parent GUI.\n * @return {Controller}\n */\n remove: function() {\n controller.__gui.remove(controller);\n return controller;\n }\n });\n\n // All sliders should be accompanied by a box.\n if (controller instanceof NumberControllerSlider) {\n const box = new NumberControllerBox(controller.object, controller.property,\n { min: controller.__min, max: controller.__max, step: controller.__step });\n\n common.each(['updateDisplay', 'onChange', 'onFinishChange', 'step', 'min', 'max'], function(method) {\n const pc = controller[method];\n const pb = box[method];\n controller[method] = box[method] = function() {\n const args = Array.prototype.slice.call(arguments);\n pb.apply(box, args);\n return pc.apply(controller, args);\n };\n });\n\n dom.addClass(li, 'has-slider');\n controller.domElement.insertBefore(box.domElement, controller.domElement.firstElementChild);\n } else if (controller instanceof NumberControllerBox) {\n const r = function(returned) {\n // Have we defined both boundaries?\n if (common.isNumber(controller.__min) && common.isNumber(controller.__max)) {\n // Well, then lets just replace this with a slider.\n\n // lets remember if the old controller had a specific name or was listening\n const oldName = controller.__li.firstElementChild.firstElementChild.innerHTML;\n const wasListening = controller.__gui.__listening.indexOf(controller) > -1;\n\n controller.remove();\n const newController = add(\n gui,\n controller.object,\n controller.property,\n {\n before: controller.__li.nextElementSibling,\n factoryArgs: [controller.__min, controller.__max, controller.__step]\n });\n\n newController.name(oldName);\n if (wasListening) newController.listen();\n\n return newController;\n }\n\n return returned;\n };\n\n controller.min = common.compose(r, controller.min);\n controller.max = common.compose(r, controller.max);\n } else if (controller instanceof BooleanController) {\n dom.bind(li, 'click', function() {\n dom.fakeEvent(controller.__checkbox, 'click');\n });\n\n dom.bind(controller.__checkbox, 'click', function(e) {\n e.stopPropagation(); // Prevents double-toggle\n });\n } else if (controller instanceof FunctionController) {\n dom.bind(li, 'click', function() {\n dom.fakeEvent(controller.__button, 'click');\n });\n\n dom.bind(li, 'mouseover', function() {\n dom.addClass(controller.__button, 'hover');\n });\n\n dom.bind(li, 'mouseout', function() {\n dom.removeClass(controller.__button, 'hover');\n });\n } else if (controller instanceof ColorController) {\n dom.addClass(li, 'color');\n controller.updateDisplay = common.compose(function(val) {\n li.style.borderLeftColor = controller.__color.toString();\n return val;\n }, controller.updateDisplay);\n\n controller.updateDisplay();\n }\n\n controller.setValue = common.compose(function(val) {\n if (gui.getRoot().__preset_select && controller.isModified()) {\n markPresetModified(gui.getRoot(), true);\n }\n\n return val;\n }, controller.setValue);\n}\n\nfunction recallSavedValue(gui, controller) {\n // Find the topmost GUI, that's where remembered objects live.\n const root = gui.getRoot();\n\n // Does the object we're controlling match anything we've been told to\n // remember?\n const matchedIndex = root.__rememberedObjects.indexOf(controller.object);\n\n // Why yes, it does!\n if (matchedIndex !== -1) {\n // Let me fetch a map of controllers for thcommon.isObject.\n let controllerMap = root.__rememberedObjectIndecesToControllers[matchedIndex];\n\n // Ohp, I believe this is the first controller we've created for this\n // object. Lets make the map fresh.\n if (controllerMap === undefined) {\n controllerMap = {};\n root.__rememberedObjectIndecesToControllers[matchedIndex] =\n controllerMap;\n }\n\n // Keep track of this controller\n controllerMap[controller.property] = controller;\n\n // Okay, now have we saved any values for this controller?\n if (root.load && root.load.remembered) {\n const presetMap = root.load.remembered;\n\n // Which preset are we trying to load?\n let preset;\n\n if (presetMap[gui.preset]) {\n preset = presetMap[gui.preset];\n } else if (presetMap[DEFAULT_DEFAULT_PRESET_NAME]) {\n // Uhh, you can have the default instead?\n preset = presetMap[DEFAULT_DEFAULT_PRESET_NAME];\n } else {\n // Nada.\n return;\n }\n\n // Did the loaded object remember thcommon.isObject? && Did we remember this particular property?\n if (preset[matchedIndex] && preset[matchedIndex][controller.property] !== undefined) {\n // We did remember something for this guy ...\n const value = preset[matchedIndex][controller.property];\n\n // And that's what it is.\n controller.initialValue = value;\n controller.setValue(value);\n }\n }\n }\n}\n\nfunction add(gui, object, property, params) {\n if (object[property] === undefined) {\n throw new Error(`Object \"${object}\" has no property \"${property}\"`);\n }\n\n let controller;\n\n if (params.color) {\n controller = new ColorController(object, property);\n } else {\n const factoryArgs = [object, property].concat(params.factoryArgs);\n controller = ControllerFactory.apply(gui, factoryArgs);\n }\n\n if (params.before instanceof Controller) {\n params.before = params.before.__li;\n }\n\n recallSavedValue(gui, controller);\n\n dom.addClass(controller.domElement, 'c');\n\n const name = document.createElement('span');\n dom.addClass(name, 'property-name');\n name.innerHTML = controller.property;\n\n const container = document.createElement('div');\n container.appendChild(name);\n container.appendChild(controller.domElement);\n\n const li = addRow(gui, container, params.before);\n\n dom.addClass(li, GUI.CLASS_CONTROLLER_ROW);\n if (controller instanceof ColorController) {\n dom.addClass(li, 'color');\n } else {\n dom.addClass(li, typeof controller.getValue());\n }\n\n augmentController(gui, li, controller);\n\n gui.__controllers.push(controller);\n\n return controller;\n}\n\nfunction getLocalStorageHash(gui, key) {\n // TODO how does this deal with multiple GUI's?\n return document.location.href + '.' + key;\n}\n\nfunction addPresetOption(gui, name, setSelected) {\n const opt = document.createElement('option');\n opt.innerHTML = name;\n opt.value = name;\n gui.__preset_select.appendChild(opt);\n if (setSelected) {\n gui.__preset_select.selectedIndex = gui.__preset_select.length - 1;\n }\n}\n\nfunction showHideExplain(gui, explain) {\n explain.style.display = gui.useLocalStorage ? 'block' : 'none';\n}\n\nfunction addSaveMenu(gui) {\n const div = gui.__save_row = document.createElement('li');\n\n dom.addClass(gui.domElement, 'has-save');\n\n gui.__ul.insertBefore(div, gui.__ul.firstChild);\n\n dom.addClass(div, 'save-row');\n\n const gears = document.createElement('span');\n gears.innerHTML = ' ';\n dom.addClass(gears, 'button gears');\n\n // TODO replace with FunctionController\n const button = document.createElement('span');\n button.innerHTML = 'Save';\n dom.addClass(button, 'button');\n dom.addClass(button, 'save');\n\n const button2 = document.createElement('span');\n button2.innerHTML = 'New';\n dom.addClass(button2, 'button');\n dom.addClass(button2, 'save-as');\n\n const button3 = document.createElement('span');\n button3.innerHTML = 'Revert';\n dom.addClass(button3, 'button');\n dom.addClass(button3, 'revert');\n\n const select = gui.__preset_select = document.createElement('select');\n\n if (gui.load && gui.load.remembered) {\n common.each(gui.load.remembered, function(value, key) {\n addPresetOption(gui, key, key === gui.preset);\n });\n } else {\n addPresetOption(gui, DEFAULT_DEFAULT_PRESET_NAME, false);\n }\n\n dom.bind(select, 'change', function() {\n for (let index = 0; index < gui.__preset_select.length; index++) {\n gui.__preset_select[index].innerHTML = gui.__preset_select[index].value;\n }\n\n gui.preset = this.value;\n });\n\n div.appendChild(select);\n div.appendChild(gears);\n div.appendChild(button);\n div.appendChild(button2);\n div.appendChild(button3);\n\n if (SUPPORTS_LOCAL_STORAGE) {\n const explain = document.getElementById('dg-local-explain');\n const localStorageCheckBox = document.getElementById('dg-local-storage');\n const saveLocally = document.getElementById('dg-save-locally');\n\n saveLocally.style.display = 'block';\n\n if (localStorage.getItem(getLocalStorageHash(gui, 'isLocal')) === 'true') {\n localStorageCheckBox.setAttribute('checked', 'checked');\n }\n\n showHideExplain(gui, explain);\n\n // TODO: Use a boolean controller, fool!\n dom.bind(localStorageCheckBox, 'change', function() {\n gui.useLocalStorage = !gui.useLocalStorage;\n showHideExplain(gui, explain);\n });\n }\n\n const newConstructorTextArea = document.getElementById('dg-new-constructor');\n\n dom.bind(newConstructorTextArea, 'keydown', function(e) {\n if (e.metaKey && (e.which === 67 || e.keyCode === 67)) {\n SAVE_DIALOGUE.hide();\n }\n });\n\n dom.bind(gears, 'click', function() {\n newConstructorTextArea.innerHTML = JSON.stringify(gui.getSaveObject(), undefined, 2);\n SAVE_DIALOGUE.show();\n newConstructorTextArea.focus();\n newConstructorTextArea.select();\n });\n\n dom.bind(button, 'click', function() {\n gui.save();\n });\n\n dom.bind(button2, 'click', function() {\n const presetName = prompt('Enter a new preset name.');\n if (presetName) {\n gui.saveAs(presetName);\n }\n });\n\n dom.bind(button3, 'click', function() {\n gui.revert();\n });\n\n // div.appendChild(button2);\n}\n\nfunction addResizeHandle(gui) {\n let pmouseX;\n\n gui.__resize_handle = document.createElement('div');\n\n common.extend(gui.__resize_handle.style, {\n\n width: '6px',\n marginLeft: '-3px',\n height: '200px',\n cursor: 'ew-resize',\n position: 'absolute'\n // border: '1px solid blue'\n\n });\n\n function drag(e) {\n e.preventDefault();\n\n gui.width += pmouseX - e.clientX;\n gui.onResize();\n pmouseX = e.clientX;\n\n return false;\n }\n\n function dragStop() {\n dom.removeClass(gui.__closeButton, GUI.CLASS_DRAG);\n dom.unbind(window, 'mousemove', drag);\n dom.unbind(window, 'mouseup', dragStop);\n }\n\n function dragStart(e) {\n e.preventDefault();\n\n pmouseX = e.clientX;\n\n dom.addClass(gui.__closeButton, GUI.CLASS_DRAG);\n dom.bind(window, 'mousemove', drag);\n dom.bind(window, 'mouseup', dragStop);\n\n return false;\n }\n\n dom.bind(gui.__resize_handle, 'mousedown', dragStart);\n dom.bind(gui.__closeButton, 'mousedown', dragStart);\n\n gui.domElement.insertBefore(gui.__resize_handle, gui.domElement.firstElementChild);\n}\n\nfunction setWidth(gui, w) {\n gui.domElement.style.width = w + 'px';\n // Auto placed save-rows are position fixed, so we have to\n // set the width manually if we want it to bleed to the edge\n if (gui.__save_row && gui.autoPlace) {\n gui.__save_row.style.width = w + 'px';\n }\n if (gui.__closeButton) {\n gui.__closeButton.style.width = w + 'px';\n }\n}\n\nfunction getCurrentPreset(gui, useInitialValues) {\n const toReturn = {};\n\n // For each object I'm remembering\n common.each(gui.__rememberedObjects, function(val, index) {\n const savedValues = {};\n\n // The controllers I've made for thcommon.isObject by property\n const controllerMap =\n gui.__rememberedObjectIndecesToControllers[index];\n\n // Remember each value for each property\n common.each(controllerMap, function(controller, property) {\n savedValues[property] = useInitialValues ? controller.initialValue : controller.getValue();\n });\n\n // Save the values for thcommon.isObject\n toReturn[index] = savedValues;\n });\n\n return toReturn;\n}\n\nfunction setPresetSelectIndex(gui) {\n for (let index = 0; index < gui.__preset_select.length; index++) {\n if (gui.__preset_select[index].value === gui.preset) {\n gui.__preset_select.selectedIndex = index;\n }\n }\n}\n\nfunction updateDisplays(controllerArray) {\n if (controllerArray.length !== 0) {\n requestAnimationFrame.call(window, function() {\n updateDisplays(controllerArray);\n });\n }\n\n common.each(controllerArray, function(c) {\n c.updateDisplay();\n });\n}\n\nexport default GUI;\n","/**\n * dat-gui JavaScript Controller Library\n * http://code.google.com/p/dat-gui\n *\n * Copyright 2011 Data Arts Team, Google Creative Lab\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n */\n\nimport Color from './color/Color';\nimport math from './color/math';\nimport interpret from './color/interpret';\n\nimport Controller from './controllers/Controller';\nimport BooleanController from './controllers/BooleanController';\nimport OptionController from './controllers/OptionController';\nimport StringController from './controllers/StringController';\nimport NumberController from './controllers/NumberController';\nimport NumberControllerBox from './controllers/NumberControllerBox';\nimport NumberControllerSlider from './controllers/NumberControllerSlider';\nimport FunctionController from './controllers/FunctionController';\nimport ColorController from './controllers/ColorController';\n\nimport domImport from './dom/dom';\nimport GUIImport from './gui/GUI';\n\nexport const color = {\n Color: Color,\n math: math,\n interpret: interpret\n};\n\nexport const controllers = {\n Controller: Controller,\n BooleanController: BooleanController,\n OptionController: OptionController,\n StringController: StringController,\n 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diff --git a/a4-creativity/node_modules/dat.gui/build/dat.gui.min.js b/a4-creativity/node_modules/dat.gui/build/dat.gui.min.js
new file mode 100644
index 000000000..1398e14ab
--- /dev/null
+++ b/a4-creativity/node_modules/dat.gui/build/dat.gui.min.js
@@ -0,0 +1,13 @@
+/**
+ * dat-gui JavaScript Controller Library
+ * http://code.google.com/p/dat-gui
+ *
+ * Copyright 2011 Data Arts Team, Google Creative Lab
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ */
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u(e){X.unbind(window,"resize",e.__resizeHandler),e.saveToLocalStorageIfPossible&&X.unbind(window,"unload",e.saveToLocalStorageIfPossible)}function _(e,t){var n=e.__preset_select[e.__preset_select.selectedIndex];n.innerHTML=t?n.value+"*":n.value}function h(e,t,n){if(n.__li=t,n.__gui=e,S.extend(n,{options:function(t){if(arguments.length>1){var o=n.__li.nextElementSibling;return n.remove(),f(e,n.object,n.property,{before:o,factoryArgs:[S.toArray(arguments)]})}if(S.isArray(t)||S.isObject(t)){var i=n.__li.nextElementSibling;return n.remove(),f(e,n.object,n.property,{before:i,factoryArgs:[t]})}},name:function(e){return n.__li.firstElementChild.firstElementChild.innerHTML=e,n},listen:function(){return n.__gui.listen(n),n},remove:function(){return n.__gui.remove(n),n}}),n instanceof q){var o=new Q(n.object,n.property,{min:n.__min,max:n.__max,step:n.__step});S.each(["updateDisplay","onChange","onFinishChange","step","min","max"],function(e){var t=n[e],i=o[e];n[e]=o[e]=function(){var e=Array.prototype.slice.call(arguments);return i.apply(o,e),t.apply(n,e)}}),X.addClass(t,"has-slider"),n.domElement.insertBefore(o.domElement,n.domElement.firstElementChild)}else if(n instanceof Q){var i=function(t){if(S.isNumber(n.__min)&&S.isNumber(n.__max)){var o=n.__li.firstElementChild.firstElementChild.innerHTML,i=n.__gui.__listening.indexOf(n)>-1;n.remove();var r=f(e,n.object,n.property,{before:n.__li.nextElementSibling,factoryArgs:[n.__min,n.__max,n.__step]});return r.name(o),i&&r.listen(),r}return t};n.min=S.compose(i,n.min),n.max=S.compose(i,n.max)}else n instanceof K?(X.bind(t,"click",function(){X.fakeEvent(n.__checkbox,"click")}),X.bind(n.__checkbox,"click",function(e){e.stopPropagation()})):n instanceof Z?(X.bind(t,"click",function(){X.fakeEvent(n.__button,"click")}),X.bind(t,"mouseover",function(){X.addClass(n.__button,"hover")}),X.bind(t,"mouseout",function(){X.removeClass(n.__button,"hover")})):n instanceof $&&(X.addClass(t,"color"),n.updateDisplay=S.compose(function(e){return t.style.borderLeftColor=n.__color.toString(),e},n.updateDisplay),n.updateDisplay());n.setValue=S.compose(function(t){return e.getRoot().__preset_select&&n.isModified()&&_(e.getRoot(),!0),t},n.setValue)}function p(e,t){var n=e.getRoot(),o=n.__rememberedObjects.indexOf(t.object);if(-1!==o){var i=n.__rememberedObjectIndecesToControllers[o];if(void 0===i&&(i={},n.__rememberedObjectIndecesToControllers[o]=i),i[t.property]=t,n.load&&n.load.remembered){var r=n.load.remembered,s=void 0;if(r[e.preset])s=r[e.preset];else{if(!r[se])return;s=r[se]}if(s[o]&&void 0!==s[o][t.property]){var a=s[o][t.property];t.initialValue=a,t.setValue(a)}}}}function f(e,t,n,o){if(void 0===t[n])throw new Error('Object "'+t+'" has no property "'+n+'"');var i=void 0;if(o.color)i=new $(t,n);else{var r=[t,n].concat(o.factoryArgs);i=ne.apply(e,r)}o.before instanceof z&&(o.before=o.before.__li),p(e,i),X.addClass(i.domElement,"c");var s=document.createElement("span");X.addClass(s,"property-name"),s.innerHTML=i.property;var a=document.createElement("div");a.appendChild(s),a.appendChild(i.domElement);var l=c(e,a,o.before);return X.addClass(l,he.CLASS_CONTROLLER_ROW),i instanceof $?X.addClass(l,"color"):X.addClass(l,H(i.getValue())),h(e,l,i),e.__controllers.push(i),i}function m(e,t){return document.location.href+"."+t}function g(e,t,n){var o=document.createElement("option");o.innerHTML=t,o.value=t,e.__preset_select.appendChild(o),n&&(e.__preset_select.selectedIndex=e.__preset_select.length-1)}function b(e,t){t.style.display=e.useLocalStorage?"block":"none"}function v(e){var t=e.__save_row=document.createElement("li");X.addClass(e.domElement,"has-save"),e.__ul.insertBefore(t,e.__ul.firstChild),X.addClass(t,"save-row");var n=document.createElement("span");n.innerHTML=" ",X.addClass(n,"button gears");var o=document.createElement("span");o.innerHTML="Save",X.addClass(o,"button"),X.addClass(o,"save");var i=document.createElement("span");i.innerHTML="New",X.addClass(i,"button"),X.addClass(i,"save-as");var r=document.createElement("span");r.innerHTML="Revert",X.addClass(r,"button"),X.addClass(r,"revert");var s=e.__preset_select=document.createElement("select");if(e.load&&e.load.remembered?S.each(e.load.remembered,function(t,n){g(e,n,n===e.preset)}):g(e,se,!1),X.bind(s,"change",function(){for(var t=0;tGUI\'s constructor:\n\n \n\n localStorage on exit.\n\n localStorage will\n override those passed to dat.GUI\'s constructor. This makes it\n easier to work incrementally, but localStorage is fragile,\n and your friends may not see the same values you do.\n\n GUI's constructor:\n\n \n\n localStorage on exit.\n\n localStorage will\n override those passed to dat.GUI's constructor. This makes it\n easier to work incrementally, but localStorage is fragile,\n and your friends may not see the same values you do.\n\n object[property]\n *\n * @param {Object} newValue The new value of object[property]\n */\n setValue(newValue) {\n this.object[this.property] = newValue;\n if (this.__onChange) {\n this.__onChange.call(this, newValue);\n }\n\n this.updateDisplay();\n return this;\n }\n\n /**\n * Gets the value of object[property]\n *\n * @returns {Object} The current value of object[property]\n */\n getValue() {\n return this.object[this.property];\n }\n\n /**\n * Refreshes the visual display of a Controller in order to keep sync\n * with the object's current value.\n * @returns {Controller} this\n */\n updateDisplay() {\n return this;\n }\n\n /**\n * @returns {Boolean} true if the value has deviated from initialValue\n */\n isModified() {\n return this.initialValue !== this.getValue();\n }\n}\n\nexport default Controller;\n","/**\n * dat-gui JavaScript Controller Library\n * http://code.google.com/p/dat-gui\n *\n * Copyright 2011 Data Arts Team, Google Creative Lab\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n */\n\nimport common from '../utils/common';\n\nconst EVENT_MAP = {\n HTMLEvents: ['change'],\n MouseEvents: ['click', 'mousemove', 'mousedown', 'mouseup', 'mouseover'],\n KeyboardEvents: ['keydown']\n};\n\nconst EVENT_MAP_INV = {};\ncommon.each(EVENT_MAP, function(v, k) {\n common.each(v, function(e) {\n EVENT_MAP_INV[e] = k;\n });\n});\n\nconst CSS_VALUE_PIXELS = /(\\d+(\\.\\d+)?)px/;\n\nfunction cssValueToPixels(val) {\n if (val === '0' || common.isUndefined(val)) {\n return 0;\n }\n\n const match = val.match(CSS_VALUE_PIXELS);\n\n if (!common.isNull(match)) {\n return parseFloat(match[1]);\n }\n\n // TODO ...ems? %?\n\n return 0;\n}\n\n/**\n * @namespace\n * @member dat.dom\n */\nconst dom = {\n\n /**\n *\n * @param elem\n * @param selectable\n */\n makeSelectable: function(elem, selectable) {\n if (elem === undefined || elem.style === undefined) return;\n\n elem.onselectstart = selectable ? function() {\n return false;\n } : function() {\n };\n\n elem.style.MozUserSelect = selectable ? 'auto' : 'none';\n elem.style.KhtmlUserSelect = selectable ? 'auto' : 'none';\n elem.unselectable = selectable ? 'on' : 'off';\n },\n\n /**\n *\n * @param elem\n * @param horizontal\n * @param vert\n */\n makeFullscreen: function(elem, hor, vert) {\n let vertical = vert;\n let horizontal = hor;\n\n if (common.isUndefined(horizontal)) {\n horizontal = true;\n }\n\n if (common.isUndefined(vertical)) {\n vertical = true;\n }\n\n elem.style.position = 'absolute';\n\n if (horizontal) {\n elem.style.left = 0;\n elem.style.right = 0;\n }\n if (vertical) {\n elem.style.top = 0;\n elem.style.bottom = 0;\n }\n },\n\n /**\n *\n * @param elem\n * @param eventType\n * @param params\n */\n fakeEvent: function(elem, eventType, pars, aux) {\n const params = pars || {};\n const className = EVENT_MAP_INV[eventType];\n if (!className) {\n throw new Error('Event type ' + eventType + ' not supported.');\n }\n const evt = document.createEvent(className);\n switch (className) {\n case 'MouseEvents':\n {\n const clientX = params.x || params.clientX || 0;\n const clientY = params.y || params.clientY || 0;\n evt.initMouseEvent(eventType, params.bubbles || false,\n params.cancelable || true, window, params.clickCount || 1,\n 0, // screen X\n 0, // screen Y\n clientX, // client X\n clientY, // client Y\n false, false, false, false, 0, null);\n break;\n }\n case 'KeyboardEvents':\n {\n const init = evt.initKeyboardEvent || evt.initKeyEvent; // webkit || moz\n common.defaults(params, {\n cancelable: true,\n ctrlKey: false,\n altKey: false,\n shiftKey: false,\n metaKey: false,\n keyCode: undefined,\n charCode: undefined\n });\n init(eventType, params.bubbles || false,\n params.cancelable, window,\n params.ctrlKey, params.altKey,\n params.shiftKey, params.metaKey,\n params.keyCode, params.charCode);\n break;\n }\n default:\n {\n evt.initEvent(eventType, params.bubbles || false, params.cancelable || true);\n break;\n }\n }\n common.defaults(evt, aux);\n elem.dispatchEvent(evt);\n },\n\n /**\n *\n * @param elem\n * @param event\n * @param func\n * @param bool\n */\n bind: function(elem, event, func, newBool) {\n const bool = newBool || false;\n if (elem.addEventListener) {\n elem.addEventListener(event, func, bool);\n } else if (elem.attachEvent) {\n elem.attachEvent('on' + event, func);\n }\n return dom;\n },\n\n /**\n *\n * @param elem\n * @param event\n * @param func\n * @param bool\n */\n unbind: function(elem, event, func, newBool) {\n const bool = newBool || false;\n if (elem.removeEventListener) {\n elem.removeEventListener(event, func, bool);\n } else if (elem.detachEvent) {\n elem.detachEvent('on' + event, func);\n }\n return dom;\n },\n\n /**\n *\n * @param elem\n * @param className\n */\n addClass: function(elem, className) {\n if (elem.className === undefined) {\n elem.className = className;\n } else if (elem.className !== className) {\n const classes = elem.className.split(/ +/);\n if (classes.indexOf(className) === -1) {\n classes.push(className);\n elem.className = classes.join(' ').replace(/^\\s+/, '').replace(/\\s+$/, '');\n }\n }\n return dom;\n },\n\n /**\n *\n * @param elem\n * @param className\n */\n removeClass: function(elem, className) {\n if (className) {\n if (elem.className === className) {\n elem.removeAttribute('class');\n } else {\n const classes = elem.className.split(/ +/);\n const index = classes.indexOf(className);\n if (index !== -1) {\n classes.splice(index, 1);\n elem.className = classes.join(' ');\n }\n }\n } else {\n elem.className = undefined;\n }\n return dom;\n },\n\n hasClass: function(elem, className) {\n return new RegExp('(?:^|\\\\s+)' + className + '(?:\\\\s+|$)').test(elem.className) || false;\n },\n\n /**\n *\n * @param elem\n */\n getWidth: function(elem) {\n const style = getComputedStyle(elem);\n\n return cssValueToPixels(style['border-left-width']) +\n cssValueToPixels(style['border-right-width']) +\n cssValueToPixels(style['padding-left']) +\n cssValueToPixels(style['padding-right']) +\n cssValueToPixels(style.width);\n },\n\n /**\n *\n * @param elem\n */\n getHeight: function(elem) {\n const style = getComputedStyle(elem);\n\n return cssValueToPixels(style['border-top-width']) +\n cssValueToPixels(style['border-bottom-width']) +\n cssValueToPixels(style['padding-top']) +\n cssValueToPixels(style['padding-bottom']) +\n cssValueToPixels(style.height);\n },\n\n /**\n *\n * @param el\n */\n getOffset: function(el) {\n let elem = el;\n const offset = { left: 0, top: 0 };\n if (elem.offsetParent) {\n do {\n offset.left += elem.offsetLeft;\n offset.top += elem.offsetTop;\n elem = elem.offsetParent;\n } while (elem);\n }\n return offset;\n },\n\n // http://stackoverflow.com/posts/2684561/revisions\n /**\n *\n * @param elem\n */\n isActive: function(elem) {\n return elem === document.activeElement && (elem.type || elem.href);\n }\n\n};\n\nexport default dom;\n","/**\n * dat-gui JavaScript Controller Library\n * http://code.google.com/p/dat-gui\n *\n * Copyright 2011 Data Arts Team, Google Creative Lab\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n */\n\nimport Controller from './Controller';\nimport dom from '../dom/dom';\n\n/**\n * @class Provides a checkbox input to alter the boolean property of an object.\n *\n * @extends dat.controllers.Controller\n *\n * @param {Object} object The object to be manipulated\n * @param {string} property The name of the property to be manipulated\n */\nclass BooleanController extends Controller {\n constructor(object, property) {\n super(object, property);\n\n const _this = this;\n this.__prev = this.getValue();\n\n this.__checkbox = document.createElement('input');\n this.__checkbox.setAttribute('type', 'checkbox');\n\n function onChange() {\n _this.setValue(!_this.__prev);\n }\n\n dom.bind(this.__checkbox, 'change', onChange, false);\n\n this.domElement.appendChild(this.__checkbox);\n\n // Match original value\n this.updateDisplay();\n }\n\n setValue(v) {\n const toReturn = super.setValue(v);\n if (this.__onFinishChange) {\n this.__onFinishChange.call(this, this.getValue());\n }\n this.__prev = this.getValue();\n return toReturn;\n }\n\n updateDisplay() {\n if (this.getValue() === true) {\n this.__checkbox.setAttribute('checked', 'checked');\n this.__checkbox.checked = true;\n this.__prev = true;\n } else {\n this.__checkbox.checked = false;\n this.__prev = false;\n }\n\n return super.updateDisplay();\n }\n}\n\nexport default BooleanController;\n","/**\n * dat-gui JavaScript Controller Library\n * http://code.google.com/p/dat-gui\n *\n * Copyright 2011 Data Arts Team, Google Creative Lab\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n */\n\nimport Controller from './Controller';\nimport dom from '../dom/dom';\nimport common from '../utils/common';\n\n/**\n * @class Provides a select input to alter the property of an object, using a\n * list of accepted values.\n *\n * @extends dat.controllers.Controller\n *\n * @param {Object} object The object to be manipulated\n * @param {string} property The name of the property to be manipulated\n * @param {Object|string[]} options A map of labels to acceptable values, or\n * a list of acceptable string values.\n */\nclass OptionController extends Controller {\n constructor(object, property, opts) {\n super(object, property);\n\n let options = opts;\n\n const _this = this;\n\n /**\n * The drop down menu\n * @ignore\n */\n this.__select = document.createElement('select');\n\n if (common.isArray(options)) {\n const map = {};\n common.each(options, function(element) {\n map[element] = element;\n });\n options = map;\n }\n\n common.each(options, function(value, key) {\n const opt = document.createElement('option');\n opt.innerHTML = key;\n opt.setAttribute('value', value);\n _this.__select.appendChild(opt);\n });\n\n // Acknowledge original value\n this.updateDisplay();\n\n dom.bind(this.__select, 'change', function() {\n const desiredValue = this.options[this.selectedIndex].value;\n _this.setValue(desiredValue);\n });\n\n this.domElement.appendChild(this.__select);\n }\n\n setValue(v) {\n const toReturn = super.setValue(v);\n\n if (this.__onFinishChange) {\n this.__onFinishChange.call(this, this.getValue());\n }\n return toReturn;\n }\n\n updateDisplay() {\n if (dom.isActive(this.__select)) return this; // prevent number from updating if user is trying to manually update\n this.__select.value = this.getValue();\n return super.updateDisplay();\n }\n}\n\nexport default OptionController;\n","/**\n * dat-gui JavaScript Controller Library\n * http://code.google.com/p/dat-gui\n *\n * Copyright 2011 Data Arts Team, Google Creative Lab\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n */\n\nimport Controller from './Controller';\nimport dom from '../dom/dom';\n\n/**\n * @class Provides a text input to alter the string property of an object.\n *\n * @extends dat.controllers.Controller\n *\n * @param {Object} object The object to be manipulated\n * @param {string} property The name of the property to be manipulated\n */\nclass StringController extends Controller {\n constructor(object, property) {\n super(object, property);\n\n const _this = this;\n\n function onChange() {\n _this.setValue(_this.__input.value);\n }\n\n function onBlur() {\n if (_this.__onFinishChange) {\n _this.__onFinishChange.call(_this, _this.getValue());\n }\n }\n\n this.__input = document.createElement('input');\n this.__input.setAttribute('type', 'text');\n\n dom.bind(this.__input, 'keyup', onChange);\n dom.bind(this.__input, 'change', onChange);\n dom.bind(this.__input, 'blur', onBlur);\n dom.bind(this.__input, 'keydown', function(e) {\n if (e.keyCode === 13) {\n this.blur();\n }\n });\n\n this.updateDisplay();\n\n this.domElement.appendChild(this.__input);\n }\n\n updateDisplay() {\n // Stops the caret from moving on account of:\n // keyup -> setValue -> updateDisplay\n if (!dom.isActive(this.__input)) {\n this.__input.value = this.getValue();\n }\n return super.updateDisplay();\n }\n}\n\nexport default StringController;\n","/**\n * dat-gui JavaScript Controller Library\n * http://code.google.com/p/dat-gui\n *\n * Copyright 2011 Data Arts Team, Google Creative Lab\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n */\n\nimport Controller from './Controller';\nimport common from '../utils/common';\n\nfunction numDecimals(x) {\n const _x = x.toString();\n if (_x.indexOf('.') > -1) {\n return _x.length - _x.indexOf('.') - 1;\n }\n\n return 0;\n}\n\n/**\n * @class Represents a given property of an object that is a number.\n *\n * @extends dat.controllers.Controller\n *\n * @param {Object} object The object to be manipulated\n * @param {string} property The name of the property to be manipulated\n * @param {Object} [params] Optional parameters\n * @param {Number} [params.min] Minimum allowed value\n * @param {Number} [params.max] Maximum allowed value\n * @param {Number} [params.step] Increment by which to change value\n */\nclass NumberController extends Controller {\n constructor(object, property, params) {\n super(object, property);\n\n const _params = params || {};\n\n this.__min = _params.min;\n this.__max = _params.max;\n this.__step = _params.step;\n\n if (common.isUndefined(this.__step)) {\n if (this.initialValue === 0) {\n this.__impliedStep = 1; // What are we, psychics?\n } else {\n // Hey Doug, check this out.\n this.__impliedStep = Math.pow(10, Math.floor(Math.log(Math.abs(this.initialValue)) / Math.LN10)) / 10;\n }\n } else {\n this.__impliedStep = this.__step;\n }\n\n this.__precision = numDecimals(this.__impliedStep);\n }\n\n setValue(v) {\n let _v = v;\n\n if (this.__min !== undefined && _v < this.__min) {\n _v = this.__min;\n } else if (this.__max !== undefined && _v > this.__max) {\n _v = this.__max;\n }\n\n if (this.__step !== undefined && _v % this.__step !== 0) {\n _v = Math.round(_v / this.__step) * this.__step;\n }\n\n return super.setValue(_v);\n }\n\n /**\n * Specify a minimum value for object[property].\n *\n * @param {Number} minValue The minimum value for\n * object[property]\n * @returns {dat.controllers.NumberController} this\n */\n min(minValue) {\n this.__min = minValue;\n return this;\n }\n\n /**\n * Specify a maximum value for object[property].\n *\n * @param {Number} maxValue The maximum value for\n * object[property]\n * @returns {dat.controllers.NumberController} this\n */\n max(maxValue) {\n this.__max = maxValue;\n return this;\n }\n\n /**\n * Specify a step value that dat.controllers.NumberController\n * increments by.\n *\n * @param {Number} stepValue The step value for\n * dat.controllers.NumberController\n * @default if minimum and maximum specified increment is 1% of the\n * difference otherwise stepValue is 1\n * @returns {dat.controllers.NumberController} this\n */\n step(stepValue) {\n this.__step = stepValue;\n this.__impliedStep = stepValue;\n this.__precision = numDecimals(stepValue);\n return this;\n }\n}\n\nexport default NumberController;\n","/**\n * dat-gui JavaScript Controller Library\n * http://code.google.com/p/dat-gui\n *\n * Copyright 2011 Data Arts Team, Google Creative Lab\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n */\n\nimport NumberController from './NumberController';\nimport dom from '../dom/dom';\nimport common from '../utils/common';\n\nfunction roundToDecimal(value, decimals) {\n const tenTo = Math.pow(10, decimals);\n return Math.round(value * tenTo) / tenTo;\n}\n\n/**\n * @class Represents a given property of an object that is a number and\n * provides an input element with which to manipulate it.\n *\n * @extends dat.controllers.Controller\n * @extends dat.controllers.NumberController\n *\n * @param {Object} object The object to be manipulated\n * @param {string} property The name of the property to be manipulated\n * @param {Object} [params] Optional parameters\n * @param {Number} [params.min] Minimum allowed value\n * @param {Number} [params.max] Maximum allowed value\n * @param {Number} [params.step] Increment by which to change value\n */\nclass NumberControllerBox extends NumberController {\n constructor(object, property, params) {\n super(object, property, params);\n\n this.__truncationSuspended = false;\n\n const _this = this;\n\n /**\n * {Number} Previous mouse y position\n * @ignore\n */\n let prevY;\n\n function onChange() {\n const attempted = parseFloat(_this.__input.value);\n if (!common.isNaN(attempted)) {\n _this.setValue(attempted);\n }\n }\n\n function onFinish() {\n if (_this.__onFinishChange) {\n _this.__onFinishChange.call(_this, _this.getValue());\n }\n }\n\n function onBlur() {\n onFinish();\n }\n\n function onMouseDrag(e) {\n const diff = prevY - e.clientY;\n _this.setValue(_this.getValue() + diff * _this.__impliedStep);\n\n prevY = e.clientY;\n }\n\n function onMouseUp() {\n dom.unbind(window, 'mousemove', onMouseDrag);\n dom.unbind(window, 'mouseup', onMouseUp);\n onFinish();\n }\n\n function onMouseDown(e) {\n dom.bind(window, 'mousemove', onMouseDrag);\n dom.bind(window, 'mouseup', onMouseUp);\n prevY = e.clientY;\n }\n\n this.__input = document.createElement('input');\n this.__input.setAttribute('type', 'text');\n\n // Makes it so manually specified values are not truncated.\n\n dom.bind(this.__input, 'change', onChange);\n dom.bind(this.__input, 'blur', onBlur);\n dom.bind(this.__input, 'mousedown', onMouseDown);\n dom.bind(this.__input, 'keydown', function(e) {\n // When pressing enter, you can be as precise as you want.\n if (e.keyCode === 13) {\n _this.__truncationSuspended = true;\n this.blur();\n _this.__truncationSuspended = false;\n onFinish();\n }\n });\n\n this.updateDisplay();\n\n this.domElement.appendChild(this.__input);\n }\n\n updateDisplay() {\n this.__input.value = this.__truncationSuspended ? this.getValue() : roundToDecimal(this.getValue(), this.__precision);\n return super.updateDisplay();\n }\n}\n\nexport default NumberControllerBox;\n","/**\n * dat-gui JavaScript Controller Library\n * http://code.google.com/p/dat-gui\n *\n * Copyright 2011 Data Arts Team, Google Creative Lab\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n */\n\nimport NumberController from './NumberController';\nimport dom from '../dom/dom';\n\nfunction map(v, i1, i2, o1, o2) {\n return o1 + (o2 - o1) * ((v - i1) / (i2 - i1));\n}\n\n/**\n * @class Represents a given property of an object that is a number, contains\n * a minimum and maximum, and provides a slider element with which to\n * manipulate it. It should be noted that the slider element is made up of\n * <div> tags, not the html5\n * <slider> element.\n *\n * @extends dat.controllers.Controller\n * @extends dat.controllers.NumberController\n *\n * @param {Object} object The object to be manipulated\n * @param {string} property The name of the property to be manipulated\n * @param {Number} minValue Minimum allowed value\n * @param {Number} maxValue Maximum allowed value\n * @param {Number} stepValue Increment by which to change value\n */\nclass NumberControllerSlider extends NumberController {\n constructor(object, property, min, max, step) {\n super(object, property, { min: min, max: max, step: step });\n\n const _this = this;\n\n this.__background = document.createElement('div');\n this.__foreground = document.createElement('div');\n\n dom.bind(this.__background, 'mousedown', onMouseDown);\n dom.bind(this.__background, 'touchstart', onTouchStart);\n\n dom.addClass(this.__background, 'slider');\n dom.addClass(this.__foreground, 'slider-fg');\n\n function onMouseDown(e) {\n document.activeElement.blur();\n\n dom.bind(window, 'mousemove', onMouseDrag);\n dom.bind(window, 'mouseup', onMouseUp);\n\n onMouseDrag(e);\n }\n\n function onMouseDrag(e) {\n e.preventDefault();\n\n const bgRect = _this.__background.getBoundingClientRect();\n\n _this.setValue(\n map(e.clientX, bgRect.left, bgRect.right, _this.__min, _this.__max)\n );\n\n return false;\n }\n\n function onMouseUp() {\n dom.unbind(window, 'mousemove', onMouseDrag);\n dom.unbind(window, 'mouseup', onMouseUp);\n if (_this.__onFinishChange) {\n _this.__onFinishChange.call(_this, _this.getValue());\n }\n }\n\n function onTouchStart(e) {\n if (e.touches.length !== 1) { return; }\n dom.bind(window, 'touchmove', onTouchMove);\n dom.bind(window, 'touchend', onTouchEnd);\n onTouchMove(e);\n }\n\n function onTouchMove(e) {\n const clientX = e.touches[0].clientX;\n const bgRect = _this.__background.getBoundingClientRect();\n\n _this.setValue(\n map(clientX, bgRect.left, bgRect.right, _this.__min, _this.__max)\n );\n }\n\n function onTouchEnd() {\n dom.unbind(window, 'touchmove', onTouchMove);\n dom.unbind(window, 'touchend', onTouchEnd);\n if (_this.__onFinishChange) {\n _this.__onFinishChange.call(_this, _this.getValue());\n }\n }\n\n this.updateDisplay();\n\n this.__background.appendChild(this.__foreground);\n this.domElement.appendChild(this.__background);\n }\n\n updateDisplay() {\n const pct = (this.getValue() - this.__min) / (this.__max - this.__min);\n this.__foreground.style.width = pct * 100 + '%';\n return super.updateDisplay();\n }\n}\n\nexport default NumberControllerSlider;\n","/**\n * dat-gui JavaScript Controller Library\n * http://code.google.com/p/dat-gui\n *\n * Copyright 2011 Data Arts Team, Google Creative Lab\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n */\n\nimport Controller from './Controller';\nimport dom from '../dom/dom';\n\n/**\n * @class Provides a GUI interface to fire a specified method, a property of an object.\n *\n * @extends dat.controllers.Controller\n *\n * @param {Object} object The object to be manipulated\n * @param {string} property The name of the property to be manipulated\n */\nclass FunctionController extends Controller {\n constructor(object, property, text) {\n super(object, property);\n\n const _this = this;\n\n this.__button = document.createElement('div');\n this.__button.innerHTML = text === undefined ? 'Fire' : text;\n\n dom.bind(this.__button, 'click', function(e) {\n e.preventDefault();\n _this.fire();\n return false;\n });\n\n dom.addClass(this.__button, 'button');\n\n this.domElement.appendChild(this.__button);\n }\n\n fire() {\n if (this.__onChange) {\n this.__onChange.call(this);\n }\n this.getValue().call(this.object);\n if (this.__onFinishChange) {\n this.__onFinishChange.call(this, this.getValue());\n }\n }\n}\n\nexport default FunctionController;\n","/**\n * dat-gui JavaScript Controller Library\n * http://code.google.com/p/dat-gui\n *\n * Copyright 2011 Data Arts Team, Google Creative Lab\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n */\n\nimport Controller from './Controller';\nimport dom from '../dom/dom';\nimport Color from '../color/Color';\nimport interpret from '../color/interpret';\nimport common from '../utils/common';\n\n/**\n * @class Represents a given property of an object that is a color.\n * @param {Object} object\n * @param {string} property\n */\nclass ColorController extends Controller {\n constructor(object, property) {\n super(object, property);\n\n this.__color = new Color(this.getValue());\n this.__temp = new Color(0);\n\n const _this = this;\n\n this.domElement = document.createElement('div');\n\n dom.makeSelectable(this.domElement, false);\n\n this.__selector = document.createElement('div');\n this.__selector.className = 'selector';\n\n this.__saturation_field = document.createElement('div');\n this.__saturation_field.className = 'saturation-field';\n\n this.__field_knob = document.createElement('div');\n this.__field_knob.className = 'field-knob';\n this.__field_knob_border = '2px solid ';\n\n this.__hue_knob = document.createElement('div');\n this.__hue_knob.className = 'hue-knob';\n\n this.__hue_field = document.createElement('div');\n this.__hue_field.className = 'hue-field';\n\n this.__input = document.createElement('input');\n this.__input.type = 'text';\n this.__input_textShadow = '0 1px 1px ';\n\n dom.bind(this.__input, 'keydown', function(e) {\n if (e.keyCode === 13) { // on enter\n onBlur.call(this);\n }\n });\n\n dom.bind(this.__input, 'blur', onBlur);\n\n dom.bind(this.__selector, 'mousedown', function(/* e */) {\n dom\n .addClass(this, 'drag')\n .bind(window, 'mouseup', function(/* e */) {\n dom.removeClass(_this.__selector, 'drag');\n });\n });\n\n dom.bind(this.__selector, 'touchstart', function(/* e */) {\n dom\n .addClass(this, 'drag')\n .bind(window, 'touchend', function(/* e */) {\n dom.removeClass(_this.__selector, 'drag');\n });\n });\n\n const valueField = document.createElement('div');\n\n common.extend(this.__selector.style, {\n width: '122px',\n height: '102px',\n padding: '3px',\n backgroundColor: '#222',\n boxShadow: '0px 1px 3px rgba(0,0,0,0.3)'\n });\n\n common.extend(this.__field_knob.style, {\n position: 'absolute',\n width: '12px',\n height: '12px',\n border: this.__field_knob_border + (this.__color.v < 0.5 ? '#fff' : '#000'),\n boxShadow: '0px 1px 3px rgba(0,0,0,0.5)',\n borderRadius: '12px',\n zIndex: 1\n });\n\n common.extend(this.__hue_knob.style, {\n position: 'absolute',\n width: '15px',\n height: '2px',\n borderRight: '4px solid #fff',\n zIndex: 1\n });\n\n common.extend(this.__saturation_field.style, {\n width: '100px',\n height: '100px',\n border: '1px solid #555',\n marginRight: '3px',\n display: 'inline-block',\n cursor: 'pointer'\n });\n\n common.extend(valueField.style, {\n width: '100%',\n height: '100%',\n background: 'none'\n });\n\n linearGradient(valueField, 'top', 'rgba(0,0,0,0)', '#000');\n\n common.extend(this.__hue_field.style, {\n width: '15px',\n height: '100px',\n border: '1px solid #555',\n cursor: 'ns-resize',\n position: 'absolute',\n top: '3px',\n right: '3px'\n });\n\n hueGradient(this.__hue_field);\n\n common.extend(this.__input.style, {\n outline: 'none',\n// width: '120px',\n textAlign: 'center',\n// padding: '4px',\n// marginBottom: '6px',\n color: '#fff',\n border: 0,\n fontWeight: 'bold',\n textShadow: this.__input_textShadow + 'rgba(0,0,0,0.7)'\n });\n\n dom.bind(this.__saturation_field, 'mousedown', fieldDown);\n dom.bind(this.__saturation_field, 'touchstart', fieldDown);\n\n dom.bind(this.__field_knob, 'mousedown', fieldDown);\n dom.bind(this.__field_knob, 'touchstart', fieldDown);\n\n dom.bind(this.__hue_field, 'mousedown', fieldDownH);\n dom.bind(this.__hue_field, 'touchstart', fieldDownH);\n\n function fieldDown(e) {\n setSV(e);\n dom.bind(window, 'mousemove', setSV);\n dom.bind(window, 'touchmove', setSV);\n dom.bind(window, 'mouseup', fieldUpSV);\n dom.bind(window, 'touchend', fieldUpSV);\n }\n\n function fieldDownH(e) {\n setH(e);\n dom.bind(window, 'mousemove', setH);\n dom.bind(window, 'touchmove', setH);\n dom.bind(window, 'mouseup', fieldUpH);\n dom.bind(window, 'touchend', fieldUpH);\n }\n\n function fieldUpSV() {\n dom.unbind(window, 'mousemove', setSV);\n dom.unbind(window, 'touchmove', setSV);\n dom.unbind(window, 'mouseup', fieldUpSV);\n dom.unbind(window, 'touchend', fieldUpSV);\n onFinish();\n }\n\n function fieldUpH() {\n dom.unbind(window, 'mousemove', setH);\n dom.unbind(window, 'touchmove', setH);\n dom.unbind(window, 'mouseup', fieldUpH);\n dom.unbind(window, 'touchend', fieldUpH);\n onFinish();\n }\n\n function onBlur() {\n const i = interpret(this.value);\n if (i !== false) {\n _this.__color.__state = i;\n _this.setValue(_this.__color.toOriginal());\n } else {\n this.value = _this.__color.toString();\n }\n }\n\n function onFinish() {\n if (_this.__onFinishChange) {\n _this.__onFinishChange.call(_this, _this.__color.toOriginal());\n }\n }\n\n this.__saturation_field.appendChild(valueField);\n this.__selector.appendChild(this.__field_knob);\n this.__selector.appendChild(this.__saturation_field);\n this.__selector.appendChild(this.__hue_field);\n this.__hue_field.appendChild(this.__hue_knob);\n\n this.domElement.appendChild(this.__input);\n this.domElement.appendChild(this.__selector);\n\n this.updateDisplay();\n\n function setSV(e) {\n if (e.type.indexOf('touch') === -1) { e.preventDefault(); }\n\n const fieldRect = _this.__saturation_field.getBoundingClientRect();\n const { clientX, clientY } = (e.touches && e.touches[0]) || e;\n let s = (clientX - fieldRect.left) / (fieldRect.right - fieldRect.left);\n let v = 1 - (clientY - fieldRect.top) / (fieldRect.bottom - fieldRect.top);\n\n if (v > 1) {\n v = 1;\n } else if (v < 0) {\n v = 0;\n }\n\n if (s > 1) {\n s = 1;\n } else if (s < 0) {\n s = 0;\n }\n\n _this.__color.v = v;\n _this.__color.s = s;\n\n _this.setValue(_this.__color.toOriginal());\n\n\n return false;\n }\n\n function setH(e) {\n if (e.type.indexOf('touch') === -1) { e.preventDefault(); }\n\n const fieldRect = _this.__hue_field.getBoundingClientRect();\n const { clientY } = (e.touches && e.touches[0]) || e;\n let h = 1 - (clientY - fieldRect.top) / (fieldRect.bottom - fieldRect.top);\n\n if (h > 1) {\n h = 1;\n } else if (h < 0) {\n h = 0;\n }\n\n _this.__color.h = h * 360;\n\n _this.setValue(_this.__color.toOriginal());\n\n return false;\n }\n }\n\n updateDisplay() {\n const i = interpret(this.getValue());\n\n if (i !== false) {\n let mismatch = false;\n\n // Check for mismatch on the interpreted value.\n\n common.each(Color.COMPONENTS, function(component) {\n if (!common.isUndefined(i[component]) && !common.isUndefined(this.__color.__state[component]) &&\n i[component] !== this.__color.__state[component]) {\n mismatch = true;\n return {}; // break\n }\n }, this);\n\n // If nothing diverges, we keep our previous values\n // for statefulness, otherwise we recalculate fresh\n if (mismatch) {\n common.extend(this.__color.__state, i);\n }\n }\n\n common.extend(this.__temp.__state, this.__color.__state);\n\n this.__temp.a = 1;\n\n const flip = (this.__color.v < 0.5 || this.__color.s > 0.5) ? 255 : 0;\n const _flip = 255 - flip;\n\n common.extend(this.__field_knob.style, {\n marginLeft: 100 * this.__color.s - 7 + 'px',\n marginTop: 100 * (1 - this.__color.v) - 7 + 'px',\n backgroundColor: this.__temp.toHexString(),\n border: this.__field_knob_border + 'rgb(' + flip + ',' + flip + ',' + flip + ')'\n });\n\n this.__hue_knob.style.marginTop = (1 - this.__color.h / 360) * 100 + 'px';\n\n this.__temp.s = 1;\n this.__temp.v = 1;\n\n linearGradient(this.__saturation_field, 'left', '#fff', this.__temp.toHexString());\n\n this.__input.value = this.__color.toString();\n\n common.extend(this.__input.style, {\n backgroundColor: this.__color.toHexString(),\n color: 'rgb(' + flip + ',' + flip + ',' + flip + ')',\n textShadow: this.__input_textShadow + 'rgba(' + _flip + ',' + _flip + ',' + _flip + ',.7)'\n });\n }\n}\n\nconst vendors = ['-moz-', '-o-', '-webkit-', '-ms-', ''];\n\nfunction linearGradient(elem, x, a, b) {\n elem.style.background = '';\n common.each(vendors, function(vendor) {\n elem.style.cssText += 'background: ' + vendor + 'linear-gradient(' + x + ', ' + a + ' 0%, ' + b + ' 100%); ';\n });\n}\n\nfunction hueGradient(elem) {\n elem.style.background = '';\n elem.style.cssText += 'background: -moz-linear-gradient(top, #ff0000 0%, #ff00ff 17%, #0000ff 34%, #00ffff 50%, #00ff00 67%, #ffff00 84%, #ff0000 100%);';\n elem.style.cssText += 'background: -webkit-linear-gradient(top, #ff0000 0%,#ff00ff 17%,#0000ff 34%,#00ffff 50%,#00ff00 67%,#ffff00 84%,#ff0000 100%);';\n elem.style.cssText += 'background: -o-linear-gradient(top, #ff0000 0%,#ff00ff 17%,#0000ff 34%,#00ffff 50%,#00ff00 67%,#ffff00 84%,#ff0000 100%);';\n elem.style.cssText += 'background: -ms-linear-gradient(top, #ff0000 0%,#ff00ff 17%,#0000ff 34%,#00ffff 50%,#00ff00 67%,#ffff00 84%,#ff0000 100%);';\n elem.style.cssText += 'background: linear-gradient(top, #ff0000 0%,#ff00ff 17%,#0000ff 34%,#00ffff 50%,#00ff00 67%,#ffff00 84%,#ff0000 100%);';\n}\n\nexport default ColorController;\n","/**\n * dat-gui JavaScript Controller Library\n * http://code.google.com/p/dat-gui\n *\n * Copyright 2011 Data Arts Team, Google Creative Lab\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n */\n\nconst css = {\n load: function(url, indoc) {\n const doc = indoc || document;\n const link = doc.createElement('link');\n link.type = 'text/css';\n link.rel = 'stylesheet';\n link.href = url;\n doc.getElementsByTagName('head')[0].appendChild(link);\n },\n\n inject: function(cssContent, indoc) {\n const doc = indoc || document;\n const injected = document.createElement('style');\n injected.type = 'text/css';\n injected.innerHTML = cssContent;\n const head = doc.getElementsByTagName('head')[0];\n try {\n head.appendChild(injected);\n } catch (e) { // Unable to inject CSS, probably because of a Content Security Policy\n }\n }\n};\n\nexport default css;\n","const saveDialogContents = `GUI's constructor:\n\n \n\n localStorage on exit.\n\n localStorage will\n override those passed to dat.GUI's constructor. This makes it\n easier to work incrementally, but localStorage is fragile,\n and your friends may not see the same values you do.\n\n GUI\n * @type dat.gui.GUI\n */\n parent: {\n get: function() {\n return params.parent;\n }\n },\n\n scrollable: {\n get: function() {\n return params.scrollable;\n }\n },\n\n /**\n * Handles GUI's element placement for you\n * @type Boolean\n */\n autoPlace: {\n get: function() {\n return params.autoPlace;\n }\n },\n\n /**\n * Handles GUI's position of open/close button\n * @type Boolean\n */\n closeOnTop: {\n get: function() {\n return params.closeOnTop;\n }\n },\n\n /**\n * The identifier for a set of saved values\n * @type String\n */\n preset: {\n get: function() {\n if (_this.parent) {\n return _this.getRoot().preset;\n }\n\n return params.load.preset;\n },\n\n set: function(v) {\n if (_this.parent) {\n _this.getRoot().preset = v;\n } else {\n params.load.preset = v;\n }\n setPresetSelectIndex(this);\n _this.revert();\n }\n },\n\n /**\n * The width of GUI element\n * @type Number\n */\n width: {\n get: function() {\n return params.width;\n },\n set: function(v) {\n params.width = v;\n setWidth(_this, v);\n }\n },\n\n /**\n * The name of GUI. Used for folders. i.e\n * a folder's name\n * @type String\n */\n name: {\n get: function() {\n return params.name;\n },\n set: function(v) {\n // TODO Check for collisions among sibling folders\n params.name = v;\n if (titleRow) {\n titleRow.innerHTML = params.name;\n }\n }\n },\n\n /**\n * Whether the GUI is collapsed or not\n * @type Boolean\n */\n closed: {\n get: function() {\n return params.closed;\n },\n set: function(v) {\n params.closed = v;\n if (params.closed) {\n dom.addClass(_this.__ul, GUI.CLASS_CLOSED);\n } else {\n dom.removeClass(_this.__ul, GUI.CLASS_CLOSED);\n }\n // For browsers that aren't going to respect the CSS transition,\n // Lets just check our height against the window height right off\n // the bat.\n this.onResize();\n\n if (_this.__closeButton) {\n _this.__closeButton.innerHTML = v ? GUI.TEXT_OPEN : GUI.TEXT_CLOSED;\n }\n }\n },\n\n /**\n * Contains all presets\n * @type Object\n */\n load: {\n get: function() {\n return params.load;\n }\n },\n\n /**\n * Determines whether or not to use localStorage as the means for\n * remembering\n * @type Boolean\n */\n useLocalStorage: {\n\n get: function() {\n return useLocalStorage;\n },\n set: function(bool) {\n if (SUPPORTS_LOCAL_STORAGE) {\n useLocalStorage = bool;\n if (bool) {\n dom.bind(window, 'unload', saveToLocalStorage);\n } else {\n dom.unbind(window, 'unload', saveToLocalStorage);\n }\n localStorage.setItem(getLocalStorageHash(_this, 'isLocal'), bool);\n }\n }\n }\n });\n\n // Are we a root level GUI?\n if (common.isUndefined(params.parent)) {\n this.closed = params.closed || false;\n\n dom.addClass(this.domElement, GUI.CLASS_MAIN);\n dom.makeSelectable(this.domElement, false);\n\n // Are we supposed to be loading locally?\n if (SUPPORTS_LOCAL_STORAGE) {\n if (useLocalStorage) {\n _this.useLocalStorage = true;\n\n const savedGui = localStorage.getItem(getLocalStorageHash(this, 'gui'));\n\n if (savedGui) {\n params.load = JSON.parse(savedGui);\n }\n }\n }\n\n this.__closeButton = document.createElement('div');\n this.__closeButton.innerHTML = GUI.TEXT_CLOSED;\n dom.addClass(this.__closeButton, GUI.CLASS_CLOSE_BUTTON);\n if (params.closeOnTop) {\n dom.addClass(this.__closeButton, GUI.CLASS_CLOSE_TOP);\n this.domElement.insertBefore(this.__closeButton, this.domElement.childNodes[0]);\n } else {\n dom.addClass(this.__closeButton, GUI.CLASS_CLOSE_BOTTOM);\n this.domElement.appendChild(this.__closeButton);\n }\n\n dom.bind(this.__closeButton, 'click', function() {\n _this.closed = !_this.closed;\n });\n // Oh, you're a nested GUI!\n } else {\n if (params.closed === undefined) {\n params.closed = true;\n }\n\n const titleRowName = document.createTextNode(params.name);\n dom.addClass(titleRowName, 'controller-name');\n\n titleRow = addRow(_this, titleRowName);\n\n const onClickTitle = function(e) {\n e.preventDefault();\n _this.closed = !_this.closed;\n return false;\n };\n\n dom.addClass(this.__ul, GUI.CLASS_CLOSED);\n\n dom.addClass(titleRow, 'title');\n dom.bind(titleRow, 'click', onClickTitle);\n\n if (!params.closed) {\n this.closed = false;\n }\n }\n\n if (params.autoPlace) {\n if (common.isUndefined(params.parent)) {\n if (autoPlaceVirgin) {\n autoPlaceContainer = document.createElement('div');\n dom.addClass(autoPlaceContainer, CSS_NAMESPACE);\n dom.addClass(autoPlaceContainer, GUI.CLASS_AUTO_PLACE_CONTAINER);\n document.body.appendChild(autoPlaceContainer);\n autoPlaceVirgin = false;\n }\n\n // Put it in the dom for you.\n autoPlaceContainer.appendChild(this.domElement);\n\n // Apply the auto styles\n dom.addClass(this.domElement, GUI.CLASS_AUTO_PLACE);\n }\n\n\n // Make it not elastic.\n if (!this.parent) {\n setWidth(_this, params.width);\n }\n }\n\n this.__resizeHandler = function() {\n _this.onResizeDebounced();\n };\n\n dom.bind(window, 'resize', this.__resizeHandler);\n dom.bind(this.__ul, 'webkitTransitionEnd', this.__resizeHandler);\n dom.bind(this.__ul, 'transitionend', this.__resizeHandler);\n dom.bind(this.__ul, 'oTransitionEnd', this.__resizeHandler);\n this.onResize();\n\n if (params.resizable) {\n addResizeHandle(this);\n }\n\n saveToLocalStorage = function() {\n if (SUPPORTS_LOCAL_STORAGE && localStorage.getItem(getLocalStorageHash(_this, 'isLocal')) === 'true') {\n localStorage.setItem(getLocalStorageHash(_this, 'gui'), JSON.stringify(_this.getSaveObject()));\n }\n };\n\n // expose this method publicly\n this.saveToLocalStorageIfPossible = saveToLocalStorage;\n\n function resetWidth() {\n const root = _this.getRoot();\n root.width += 1;\n common.defer(function() {\n root.width -= 1;\n });\n }\n\n if (!params.parent) {\n resetWidth();\n }\n};\n\nGUI.toggleHide = function() {\n hide = !hide;\n common.each(hideableGuis, function(gui) {\n gui.domElement.style.display = hide ? 'none' : '';\n });\n};\n\nGUI.CLASS_AUTO_PLACE = 'a';\nGUI.CLASS_AUTO_PLACE_CONTAINER = 'ac';\nGUI.CLASS_MAIN = 'main';\nGUI.CLASS_CONTROLLER_ROW = 'cr';\nGUI.CLASS_TOO_TALL = 'taller-than-window';\nGUI.CLASS_CLOSED = 'closed';\nGUI.CLASS_CLOSE_BUTTON = 'close-button';\nGUI.CLASS_CLOSE_TOP = 'close-top';\nGUI.CLASS_CLOSE_BOTTOM = 'close-bottom';\nGUI.CLASS_DRAG = 'drag';\n\nGUI.DEFAULT_WIDTH = 245;\nGUI.TEXT_CLOSED = 'Close Controls';\nGUI.TEXT_OPEN = 'Open Controls';\n\nGUI._keydownHandler = function(e) {\n if (document.activeElement.type !== 'text' &&\n (e.which === HIDE_KEY_CODE || e.keyCode === HIDE_KEY_CODE)) {\n GUI.toggleHide();\n }\n};\ndom.bind(window, 'keydown', GUI._keydownHandler, false);\n\ncommon.extend(\n GUI.prototype,\n\n /** @lends GUI.prototype */\n {\n\n /**\n * Adds a new {@link Controller} to the GUI. The type of controller created\n * is inferred from the initial value of object[property]. For\n * color properties, see {@link addColor}.\n *\n * @param {Object} object The object to be manipulated\n * @param {String} property The name of the property to be manipulated\n * @param {Number} [min] Minimum allowed value\n * @param {Number} [max] Maximum allowed value\n * @param {Number} [step] Increment by which to change value\n * @returns {Controller} The controller that was added to the GUI.\n * @instance\n *\n * @example\n * // Add a string controller.\n * var person = {name: 'Sam'};\n * gui.add(person, 'name');\n *\n * @example\n * // Add a number controller slider.\n * var person = {age: 45};\n * gui.add(person, 'age', 0, 100);\n */\n add: function(object, property) {\n return add(\n this,\n object,\n property,\n {\n factoryArgs: Array.prototype.slice.call(arguments, 2)\n }\n );\n },\n\n /**\n * Adds a new color controller to the GUI.\n *\n * @param object\n * @param property\n * @returns {Controller} The controller that was added to the GUI.\n * @instance\n *\n * @example\n * var palette = {\n * color1: '#FF0000', // CSS string\n * color2: [ 0, 128, 255 ], // RGB array\n * color3: [ 0, 128, 255, 0.3 ], // RGB with alpha\n * color4: { h: 350, s: 0.9, v: 0.3 } // Hue, saturation, value\n * };\n * gui.addColor(palette, 'color1');\n * gui.addColor(palette, 'color2');\n * gui.addColor(palette, 'color3');\n * gui.addColor(palette, 'color4');\n */\n addColor: function(object, property) {\n return add(\n this,\n object,\n property,\n {\n color: true\n }\n );\n },\n\n /**\n * Removes the given controller from the GUI.\n * @param {Controller} controller\n * @instance\n */\n remove: function(controller) {\n // TODO listening?\n this.__ul.removeChild(controller.__li);\n this.__controllers.splice(this.__controllers.indexOf(controller), 1);\n const _this = this;\n common.defer(function() {\n _this.onResize();\n });\n },\n\n /**\n * Removes the root GUI from the document and unbinds all event listeners.\n * For subfolders, use `gui.removeFolder(folder)` instead.\n * @instance\n */\n destroy: function() {\n if (this.parent) {\n throw new Error(\n 'Only the root GUI should be removed with .destroy(). ' +\n 'For subfolders, use gui.removeFolder(folder) instead.'\n );\n }\n\n if (this.autoPlace) {\n autoPlaceContainer.removeChild(this.domElement);\n }\n\n const _this = this;\n common.each(this.__folders, function(subfolder) {\n _this.removeFolder(subfolder);\n });\n\n dom.unbind(window, 'keydown', GUI._keydownHandler, false);\n\n removeListeners(this);\n },\n\n /**\n * Creates a new subfolder GUI instance.\n * @param name\n * @returns {dat.gui.GUI} The new folder.\n * @throws {Error} if this GUI already has a folder by the specified\n * name\n * @instance\n */\n addFolder: function(name) {\n // We have to prevent collisions on names in order to have a key\n // by which to remember saved values\n if (this.__folders[name] !== undefined) {\n throw new Error('You already have a folder in this GUI by the' +\n ' name \"' + name + '\"');\n }\n\n const newGuiParams = { name: name, parent: this };\n\n // We need to pass down the autoPlace trait so that we can\n // attach event listeners to open/close folder actions to\n // ensure that a scrollbar appears if the window is too short.\n newGuiParams.autoPlace = this.autoPlace;\n\n // Do we have saved appearance data for this folder?\n if (this.load && // Anything loaded?\n this.load.folders && // Was my parent a dead-end?\n this.load.folders[name]) { // Did daddy remember me?\n // Start me closed if I was closed\n newGuiParams.closed = this.load.folders[name].closed;\n\n // Pass down the loaded data\n newGuiParams.load = this.load.folders[name];\n }\n\n const gui = new GUI(newGuiParams);\n this.__folders[name] = gui;\n\n const li = addRow(this, gui.domElement);\n dom.addClass(li, 'folder');\n return gui;\n },\n\n /**\n * Removes a subfolder GUI instance.\n * @param {dat.gui.GUI} folder The folder to remove.\n * @instance\n */\n removeFolder: function(folder) {\n this.__ul.removeChild(folder.domElement.parentElement);\n\n delete this.__folders[folder.name];\n\n // Do we have saved appearance data for this folder?\n if (this.load && // Anything loaded?\n this.load.folders && // Was my parent a dead-end?\n this.load.folders[folder.name]) {\n delete this.load.folders[folder.name];\n }\n\n removeListeners(folder);\n\n const _this = this;\n\n common.each(folder.__folders, function(subfolder) {\n folder.removeFolder(subfolder);\n });\n\n common.defer(function() {\n _this.onResize();\n });\n },\n\n /**\n * Opens the GUI.\n */\n open: function() {\n this.closed = false;\n },\n\n /**\n * Closes the GUI.\n */\n close: function() {\n this.closed = true;\n },\n\n /**\n * Hides the GUI.\n */\n hide: function() {\n this.domElement.style.display = 'none';\n },\n\n /**\n * Shows the GUI.\n */\n show: function() {\n this.domElement.style.display = '';\n },\n\n\n onResize: function() {\n // we debounce this function to prevent performance issues when rotating on tablet/mobile\n const root = this.getRoot();\n if (root.scrollable) {\n const top = dom.getOffset(root.__ul).top;\n let h = 0;\n\n common.each(root.__ul.childNodes, function(node) {\n if (!(root.autoPlace && node === root.__save_row)) {\n h += dom.getHeight(node);\n }\n });\n\n if (window.innerHeight - top - CLOSE_BUTTON_HEIGHT < h) {\n dom.addClass(root.domElement, GUI.CLASS_TOO_TALL);\n root.__ul.style.height = window.innerHeight - top - CLOSE_BUTTON_HEIGHT + 'px';\n } else {\n dom.removeClass(root.domElement, GUI.CLASS_TOO_TALL);\n root.__ul.style.height = 'auto';\n }\n }\n\n if (root.__resize_handle) {\n common.defer(function() {\n root.__resize_handle.style.height = root.__ul.offsetHeight + 'px';\n });\n }\n\n if (root.__closeButton) {\n root.__closeButton.style.width = root.width + 'px';\n }\n },\n\n onResizeDebounced: common.debounce(function() { this.onResize(); }, 50),\n\n /**\n * Mark objects for saving. The order of these objects cannot change as\n * the GUI grows. When remembering new objects, append them to the end\n * of the list.\n *\n * @param {...Object} objects\n * @throws {Error} if not called on a top level GUI.\n * @instance\n * @ignore\n */\n remember: function() {\n if (common.isUndefined(SAVE_DIALOGUE)) {\n SAVE_DIALOGUE = new CenteredDiv();\n SAVE_DIALOGUE.domElement.innerHTML = saveDialogueContents;\n }\n\n if (this.parent) {\n throw new Error('You can only call remember on a top level GUI.');\n }\n\n const _this = this;\n\n common.each(Array.prototype.slice.call(arguments), function(object) {\n if (_this.__rememberedObjects.length === 0) {\n addSaveMenu(_this);\n }\n if (_this.__rememberedObjects.indexOf(object) === -1) {\n _this.__rememberedObjects.push(object);\n }\n });\n\n if (this.autoPlace) {\n // Set save row width\n setWidth(this, this.width);\n }\n },\n\n /**\n * @returns {dat.gui.GUI} the topmost parent GUI of a nested GUI.\n * @instance\n */\n getRoot: function() {\n let gui = this;\n while (gui.parent) {\n gui = gui.parent;\n }\n return gui;\n },\n\n /**\n * @returns {Object} a JSON object representing the current state of\n * this GUI as well as its remembered properties.\n * @instance\n */\n getSaveObject: function() {\n const toReturn = this.load;\n toReturn.closed = this.closed;\n\n // Am I remembering any values?\n if (this.__rememberedObjects.length > 0) {\n toReturn.preset = this.preset;\n\n if (!toReturn.remembered) {\n toReturn.remembered = {};\n }\n\n toReturn.remembered[this.preset] = getCurrentPreset(this);\n }\n\n toReturn.folders = {};\n common.each(this.__folders, function(element, key) {\n toReturn.folders[key] = element.getSaveObject();\n });\n\n return toReturn;\n },\n\n save: function() {\n if (!this.load.remembered) {\n this.load.remembered = {};\n }\n\n this.load.remembered[this.preset] = getCurrentPreset(this);\n markPresetModified(this, false);\n this.saveToLocalStorageIfPossible();\n },\n\n saveAs: function(presetName) {\n if (!this.load.remembered) {\n // Retain default values upon first save\n this.load.remembered = {};\n this.load.remembered[DEFAULT_DEFAULT_PRESET_NAME] = getCurrentPreset(this, true);\n }\n\n this.load.remembered[presetName] = getCurrentPreset(this);\n this.preset = presetName;\n addPresetOption(this, presetName, true);\n this.saveToLocalStorageIfPossible();\n },\n\n revert: function(gui) {\n common.each(this.__controllers, function(controller) {\n // Make revert work on Default.\n if (!this.getRoot().load.remembered) {\n controller.setValue(controller.initialValue);\n } else {\n recallSavedValue(gui || this.getRoot(), controller);\n }\n\n // fire onFinishChange callback\n if (controller.__onFinishChange) {\n controller.__onFinishChange.call(controller, controller.getValue());\n }\n }, this);\n\n common.each(this.__folders, function(folder) {\n folder.revert(folder);\n });\n\n if (!gui) {\n markPresetModified(this.getRoot(), false);\n }\n },\n\n listen: function(controller) {\n const init = this.__listening.length === 0;\n this.__listening.push(controller);\n if (init) {\n updateDisplays(this.__listening);\n }\n },\n\n updateDisplay: function() {\n common.each(this.__controllers, function(controller) {\n controller.updateDisplay();\n });\n common.each(this.__folders, function(folder) {\n folder.updateDisplay();\n });\n }\n }\n);\n\n/**\n * Add a row to the end of the GUI or before another row.\n *\n * @param gui\n * @param [newDom] If specified, inserts the dom content in the new row\n * @param [liBefore] If specified, places the new row before another row\n *\n * @ignore\n */\nfunction addRow(gui, newDom, liBefore) {\n const li = document.createElement('li');\n if (newDom) {\n li.appendChild(newDom);\n }\n\n if (liBefore) {\n gui.__ul.insertBefore(li, liBefore);\n } else {\n gui.__ul.appendChild(li);\n }\n gui.onResize();\n return li;\n}\n\nfunction removeListeners(gui) {\n dom.unbind(window, 'resize', gui.__resizeHandler);\n\n if (gui.saveToLocalStorageIfPossible) {\n dom.unbind(window, 'unload', gui.saveToLocalStorageIfPossible);\n }\n}\n\nfunction markPresetModified(gui, modified) {\n const opt = gui.__preset_select[gui.__preset_select.selectedIndex];\n\n if (modified) {\n opt.innerHTML = opt.value + '*';\n } else {\n opt.innerHTML = opt.value;\n }\n}\n\nfunction augmentController(gui, li, controller) {\n controller.__li = li;\n controller.__gui = gui;\n\n common.extend(controller, /** @lends Controller.prototype */ {\n /**\n * @param {Array|Object} options\n * @return {Controller}\n */\n options: function(options) {\n if (arguments.length > 1) {\n const nextSibling = controller.__li.nextElementSibling;\n controller.remove();\n\n return add(\n gui,\n controller.object,\n controller.property,\n {\n before: nextSibling,\n factoryArgs: [common.toArray(arguments)]\n }\n );\n }\n\n if (common.isArray(options) || common.isObject(options)) {\n const nextSibling = controller.__li.nextElementSibling;\n controller.remove();\n\n return add(\n gui,\n controller.object,\n controller.property,\n {\n before: nextSibling,\n factoryArgs: [options]\n }\n );\n }\n },\n\n /**\n * Sets the name of the controller.\n * @param {string} name\n * @return {Controller}\n */\n name: function(name) {\n controller.__li.firstElementChild.firstElementChild.innerHTML = name;\n return controller;\n },\n\n /**\n * Sets controller to listen for changes on its underlying object.\n * @return {Controller}\n */\n listen: function() {\n controller.__gui.listen(controller);\n return controller;\n },\n\n /**\n * Removes the controller from its parent GUI.\n * @return {Controller}\n */\n remove: function() {\n controller.__gui.remove(controller);\n return controller;\n }\n });\n\n // All sliders should be accompanied by a box.\n if (controller instanceof NumberControllerSlider) {\n const box = new NumberControllerBox(controller.object, controller.property,\n { min: controller.__min, max: controller.__max, step: controller.__step });\n\n common.each(['updateDisplay', 'onChange', 'onFinishChange', 'step', 'min', 'max'], function(method) {\n const pc = controller[method];\n const pb = box[method];\n controller[method] = box[method] = function() {\n const args = Array.prototype.slice.call(arguments);\n pb.apply(box, args);\n return pc.apply(controller, args);\n };\n });\n\n dom.addClass(li, 'has-slider');\n controller.domElement.insertBefore(box.domElement, controller.domElement.firstElementChild);\n } else if (controller instanceof NumberControllerBox) {\n const r = function(returned) {\n // Have we defined both boundaries?\n if (common.isNumber(controller.__min) && common.isNumber(controller.__max)) {\n // Well, then lets just replace this with a slider.\n\n // lets remember if the old controller had a specific name or was listening\n const oldName = controller.__li.firstElementChild.firstElementChild.innerHTML;\n const wasListening = controller.__gui.__listening.indexOf(controller) > -1;\n\n controller.remove();\n const newController = add(\n gui,\n controller.object,\n controller.property,\n {\n before: controller.__li.nextElementSibling,\n factoryArgs: [controller.__min, controller.__max, controller.__step]\n });\n\n newController.name(oldName);\n if (wasListening) newController.listen();\n\n return newController;\n }\n\n return returned;\n };\n\n controller.min = common.compose(r, controller.min);\n controller.max = common.compose(r, controller.max);\n } else if (controller instanceof BooleanController) {\n dom.bind(li, 'click', function() {\n dom.fakeEvent(controller.__checkbox, 'click');\n });\n\n dom.bind(controller.__checkbox, 'click', function(e) {\n e.stopPropagation(); // Prevents double-toggle\n });\n } else if (controller instanceof FunctionController) {\n dom.bind(li, 'click', function() {\n dom.fakeEvent(controller.__button, 'click');\n });\n\n dom.bind(li, 'mouseover', function() {\n dom.addClass(controller.__button, 'hover');\n });\n\n dom.bind(li, 'mouseout', function() {\n dom.removeClass(controller.__button, 'hover');\n });\n } else if (controller instanceof ColorController) {\n dom.addClass(li, 'color');\n controller.updateDisplay = common.compose(function(val) {\n li.style.borderLeftColor = controller.__color.toString();\n return val;\n }, controller.updateDisplay);\n\n controller.updateDisplay();\n }\n\n controller.setValue = common.compose(function(val) {\n if (gui.getRoot().__preset_select && controller.isModified()) {\n markPresetModified(gui.getRoot(), true);\n }\n\n return val;\n }, controller.setValue);\n}\n\nfunction recallSavedValue(gui, controller) {\n // Find the topmost GUI, that's where remembered objects live.\n const root = gui.getRoot();\n\n // Does the object we're controlling match anything we've been told to\n // remember?\n const matchedIndex = root.__rememberedObjects.indexOf(controller.object);\n\n // Why yes, it does!\n if (matchedIndex !== -1) {\n // Let me fetch a map of controllers for thcommon.isObject.\n let controllerMap = root.__rememberedObjectIndecesToControllers[matchedIndex];\n\n // Ohp, I believe this is the first controller we've created for this\n // object. Lets make the map fresh.\n if (controllerMap === undefined) {\n controllerMap = {};\n root.__rememberedObjectIndecesToControllers[matchedIndex] =\n controllerMap;\n }\n\n // Keep track of this controller\n controllerMap[controller.property] = controller;\n\n // Okay, now have we saved any values for this controller?\n if (root.load && root.load.remembered) {\n const presetMap = root.load.remembered;\n\n // Which preset are we trying to load?\n let preset;\n\n if (presetMap[gui.preset]) {\n preset = presetMap[gui.preset];\n } else if (presetMap[DEFAULT_DEFAULT_PRESET_NAME]) {\n // Uhh, you can have the default instead?\n preset = presetMap[DEFAULT_DEFAULT_PRESET_NAME];\n } else {\n // Nada.\n return;\n }\n\n // Did the loaded object remember thcommon.isObject? && Did we remember this particular property?\n if (preset[matchedIndex] && preset[matchedIndex][controller.property] !== undefined) {\n // We did remember something for this guy ...\n const value = preset[matchedIndex][controller.property];\n\n // And that's what it is.\n controller.initialValue = value;\n controller.setValue(value);\n }\n }\n }\n}\n\nfunction add(gui, object, property, params) {\n if (object[property] === undefined) {\n throw new Error(`Object \"${object}\" has no property \"${property}\"`);\n }\n\n let controller;\n\n if (params.color) {\n controller = new ColorController(object, property);\n } else {\n const factoryArgs = [object, property].concat(params.factoryArgs);\n controller = ControllerFactory.apply(gui, factoryArgs);\n }\n\n if (params.before instanceof Controller) {\n params.before = params.before.__li;\n }\n\n recallSavedValue(gui, controller);\n\n dom.addClass(controller.domElement, 'c');\n\n const name = document.createElement('span');\n dom.addClass(name, 'property-name');\n name.innerHTML = controller.property;\n\n const container = document.createElement('div');\n container.appendChild(name);\n container.appendChild(controller.domElement);\n\n const li = addRow(gui, container, params.before);\n\n dom.addClass(li, GUI.CLASS_CONTROLLER_ROW);\n if (controller instanceof ColorController) {\n dom.addClass(li, 'color');\n } else {\n dom.addClass(li, typeof controller.getValue());\n }\n\n augmentController(gui, li, controller);\n\n gui.__controllers.push(controller);\n\n return controller;\n}\n\nfunction getLocalStorageHash(gui, key) {\n // TODO how does this deal with multiple GUI's?\n return document.location.href + '.' + key;\n}\n\nfunction addPresetOption(gui, name, setSelected) {\n const opt = document.createElement('option');\n opt.innerHTML = name;\n opt.value = name;\n gui.__preset_select.appendChild(opt);\n if (setSelected) {\n gui.__preset_select.selectedIndex = gui.__preset_select.length - 1;\n }\n}\n\nfunction showHideExplain(gui, explain) {\n explain.style.display = gui.useLocalStorage ? 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\ No newline at end of file
diff --git a/a4-creativity/node_modules/dat.gui/example.html b/a4-creativity/node_modules/dat.gui/example.html
new file mode 100644
index 000000000..2c3d7c3f7
--- /dev/null
+++ b/a4-creativity/node_modules/dat.gui/example.html
@@ -0,0 +1,63 @@
+
+
+
+
+
+
+
+
+
+
diff --git a/a4-creativity/node_modules/dat.gui/licenseBanner.txt b/a4-creativity/node_modules/dat.gui/licenseBanner.txt
new file mode 100644
index 000000000..dd7aa97c1
--- /dev/null
+++ b/a4-creativity/node_modules/dat.gui/licenseBanner.txt
@@ -0,0 +1,12 @@
+/**
+ * dat-gui JavaScript Controller Library
+ * http://code.google.com/p/dat-gui
+ *
+ * Copyright 2011 Data Arts Team, Google Creative Lab
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ */
diff --git a/a4-creativity/node_modules/dat.gui/package.json b/a4-creativity/node_modules/dat.gui/package.json
new file mode 100644
index 000000000..e48c97073
--- /dev/null
+++ b/a4-creativity/node_modules/dat.gui/package.json
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+{
+ "_from": "dat.gui",
+ "_id": "dat.gui@0.7.6",
+ "_inBundle": false,
+ "_integrity": "sha512-9Uqr4aQUvp9q5P2b4y6gK604HXafubOq578OmOS8mjrIkYrBP4EbQ9gz9YRXgyPh7aQi+b9H/jAG7EucmhYpSA==",
+ "_location": "/dat.gui",
+ "_phantomChildren": {},
+ "_requested": {
+ "type": "tag",
+ "registry": true,
+ "raw": "dat.gui",
+ "name": "dat.gui",
+ "escapedName": "dat.gui",
+ "rawSpec": "",
+ "saveSpec": null,
+ "fetchSpec": "latest"
+ },
+ "_requiredBy": [
+ "#USER",
+ "/"
+ ],
+ "_resolved": "https://registry.npmjs.org/dat.gui/-/dat.gui-0.7.6.tgz",
+ "_shasum": "92182a0f2dc96c26910f888238d3839166d82f76",
+ "_spec": "dat.gui",
+ "_where": "C:\\Users\\dowdt\\Documents\\a4-creativity",
+ "author": {
+ "name": "Data Arts Team, Google"
+ },
+ "bugs": {
+ "url": "https://github.com/dataarts/dat.gui/issues"
+ },
+ "bundleDependencies": false,
+ "deprecated": false,
+ "description": "A lightweight graphical user interface for changing variables in JavaScript.",
+ "devDependencies": {
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+ "module": "build/dat.gui.module.js",
+ "name": "dat.gui",
+ "repository": {
+ "type": "git",
+ "url": "git+https://github.com/dataarts/dat.gui.git"
+ },
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+ "build": "rollup -c && rollup -c rollup.config.min.js",
+ "build-docs": "jsdoc2md -f src/dat/gui/GUI.js src/dat/controllers/Controller.js src/dat/controllers/NumberController.js | replace-between --target API.md --token API",
+ "dev": "concurrently --names \"ROLLUP,HTTP\" -c \"bgBlue.bold,bgGreen.bold\" \"rollup -c -w -m inline\" \"serve --port 8080\"",
+ "lint": "eslint src",
+ "postversion": "git push && git push --tags && npm publish",
+ "preversion": "npm run lint",
+ "version": "npm run build && git add -A build"
+ },
+ "version": "0.7.6"
+}
diff --git a/a4-creativity/node_modules/dat.gui/rollup.config.js b/a4-creativity/node_modules/dat.gui/rollup.config.js
new file mode 100644
index 000000000..b97fea125
--- /dev/null
+++ b/a4-creativity/node_modules/dat.gui/rollup.config.js
@@ -0,0 +1,55 @@
+/**
+ * dat-gui JavaScript Controller Library
+ * http://code.google.com/p/dat-gui
+ *
+ * Copyright 2011 Data Arts Team, Google Creative Lab
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ */
+
+import fs from 'fs';
+import path from 'path';
+import resolve from 'rollup-plugin-node-resolve';
+import cleanup from 'rollup-plugin-cleanup';
+import babel from 'rollup-plugin-babel';
+import sass from 'rollup-plugin-sass';
+
+const banner = fs.readFileSync(path.join(__dirname, 'licenseBanner.txt'));
+
+export default {
+ input: 'src/dat/index.js',
+ output: [{
+ // TODO: Remove default exports, and this line, in v0.8.0.
+ exports: 'named',
+ file: './build/dat.gui.js',
+ format: 'umd',
+ name: 'dat',
+ sourcemap: true,
+ banner: banner
+ }, {
+ file: './build/dat.gui.module.js',
+ format: 'es',
+ sourcemap: true,
+ banner: banner
+ }],
+ watch: {
+ include: 'src/**'
+ },
+ plugins: [
+ resolve(),
+ sass({
+ insert: true,
+ output: 'build/dat.gui.css',
+ options: {outputStyle: 'compressed'}
+ }),
+ babel({
+ plugins: ['external-helpers'],
+ exclude: 'node_modules/**'
+ }),
+ cleanup()
+ ]
+};
diff --git a/a4-creativity/node_modules/dat.gui/rollup.config.min.js b/a4-creativity/node_modules/dat.gui/rollup.config.min.js
new file mode 100644
index 000000000..8edb0051c
--- /dev/null
+++ b/a4-creativity/node_modules/dat.gui/rollup.config.min.js
@@ -0,0 +1,38 @@
+/**
+ * dat-gui JavaScript Controller Library
+ * http://code.google.com/p/dat-gui
+ *
+ * Copyright 2011 Data Arts Team, Google Creative Lab
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ */
+
+import fs from 'fs';
+import path from 'path';
+import defaultConfig from './rollup.config';
+import uglify from 'rollup-plugin-uglify';
+
+const banner = fs.readFileSync(path.join(__dirname, 'licenseBanner.txt'));
+
+export default Object.assign({}, defaultConfig, {
+ output: {
+ // TODO: Remove default exports, and this line, in v0.8.0.
+ exports: 'named',
+ file: './build/dat.gui.min.js',
+ format: 'umd',
+ name: 'dat',
+ banner: banner
+ },
+ plugins: [...defaultConfig.plugins, uglify({
+ output: {
+ // Preserve license commenting in minified build.
+ comments: function(node, comment) {
+ return comment.type === 'comment2';
+ }
+ }
+ })]
+});
diff --git a/a4-creativity/node_modules/dat.gui/src/dat/color/Color.js b/a4-creativity/node_modules/dat.gui/src/dat/color/Color.js
new file mode 100644
index 000000000..ab63aca35
--- /dev/null
+++ b/a4-creativity/node_modules/dat.gui/src/dat/color/Color.js
@@ -0,0 +1,152 @@
+/**
+ * dat-gui JavaScript Controller Library
+ * http://code.google.com/p/dat-gui
+ *
+ * Copyright 2011 Data Arts Team, Google Creative Lab
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ */
+
+import interpret from './interpret';
+import math from './math';
+import colorToString from './toString';
+import common from '../utils/common';
+
+class Color {
+ constructor() {
+ this.__state = interpret.apply(this, arguments);
+
+ if (this.__state === false) {
+ throw new Error('Failed to interpret color arguments');
+ }
+
+ this.__state.a = this.__state.a || 1;
+ }
+
+ toString() {
+ return colorToString(this);
+ }
+
+ toHexString() {
+ return colorToString(this, true);
+ }
+
+ toOriginal() {
+ return this.__state.conversion.write(this);
+ }
+}
+
+function defineRGBComponent(target, component, componentHexIndex) {
+ Object.defineProperty(target, component, {
+ get: function() {
+ if (this.__state.space === 'RGB') {
+ return this.__state[component];
+ }
+
+ Color.recalculateRGB(this, component, componentHexIndex);
+
+ return this.__state[component];
+ },
+
+ set: function(v) {
+ if (this.__state.space !== 'RGB') {
+ Color.recalculateRGB(this, component, componentHexIndex);
+ this.__state.space = 'RGB';
+ }
+
+ this.__state[component] = v;
+ }
+ });
+}
+
+function defineHSVComponent(target, component) {
+ Object.defineProperty(target, component, {
+ get: function() {
+ if (this.__state.space === 'HSV') {
+ return this.__state[component];
+ }
+
+ Color.recalculateHSV(this);
+
+ return this.__state[component];
+ },
+
+ set: function(v) {
+ if (this.__state.space !== 'HSV') {
+ Color.recalculateHSV(this);
+ this.__state.space = 'HSV';
+ }
+
+ this.__state[component] = v;
+ }
+ });
+}
+
+
+Color.recalculateRGB = function(color, component, componentHexIndex) {
+ if (color.__state.space === 'HEX') {
+ color.__state[component] = math.component_from_hex(color.__state.hex, componentHexIndex);
+ } else if (color.__state.space === 'HSV') {
+ common.extend(color.__state, math.hsv_to_rgb(color.__state.h, color.__state.s, color.__state.v));
+ } else {
+ throw new Error('Corrupted color state');
+ }
+};
+
+Color.recalculateHSV = function(color) {
+ const result = math.rgb_to_hsv(color.r, color.g, color.b);
+
+ common.extend(color.__state,
+ {
+ s: result.s,
+ v: result.v
+ }
+ );
+
+ if (!common.isNaN(result.h)) {
+ color.__state.h = result.h;
+ } else if (common.isUndefined(color.__state.h)) {
+ color.__state.h = 0;
+ }
+};
+
+Color.COMPONENTS = ['r', 'g', 'b', 'h', 's', 'v', 'hex', 'a'];
+
+defineRGBComponent(Color.prototype, 'r', 2);
+defineRGBComponent(Color.prototype, 'g', 1);
+defineRGBComponent(Color.prototype, 'b', 0);
+
+defineHSVComponent(Color.prototype, 'h');
+defineHSVComponent(Color.prototype, 's');
+defineHSVComponent(Color.prototype, 'v');
+
+Object.defineProperty(Color.prototype, 'a', {
+ get: function() {
+ return this.__state.a;
+ },
+
+ set: function(v) {
+ this.__state.a = v;
+ }
+});
+
+Object.defineProperty(Color.prototype, 'hex', {
+ get: function() {
+ if (!this.__state.space !== 'HEX') {
+ this.__state.hex = math.rgb_to_hex(this.r, this.g, this.b);
+ }
+
+ return this.__state.hex;
+ },
+
+ set: function(v) {
+ this.__state.space = 'HEX';
+ this.__state.hex = v;
+ }
+});
+
+export default Color;
diff --git a/a4-creativity/node_modules/dat.gui/src/dat/color/interpret.js b/a4-creativity/node_modules/dat.gui/src/dat/color/interpret.js
new file mode 100644
index 000000000..451d0d8f0
--- /dev/null
+++ b/a4-creativity/node_modules/dat.gui/src/dat/color/interpret.js
@@ -0,0 +1,300 @@
+/**
+ * dat-gui JavaScript Controller Library
+ * http://code.google.com/p/dat-gui
+ *
+ * Copyright 2011 Data Arts Team, Google Creative Lab
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ */
+
+import toString from './toString';
+import common from '../utils/common';
+
+const INTERPRETATIONS = [
+ // Strings
+ {
+ litmus: common.isString,
+ conversions: {
+ THREE_CHAR_HEX: {
+ read: function(original) {
+ const test = original.match(/^#([A-F0-9])([A-F0-9])([A-F0-9])$/i);
+ if (test === null) {
+ return false;
+ }
+
+ return {
+ space: 'HEX',
+ hex: parseInt(
+ '0x' +
+ test[1].toString() + test[1].toString() +
+ test[2].toString() + test[2].toString() +
+ test[3].toString() + test[3].toString(), 0)
+ };
+ },
+
+ write: toString
+ },
+
+ SIX_CHAR_HEX: {
+ read: function(original) {
+ const test = original.match(/^#([A-F0-9]{6})$/i);
+ if (test === null) {
+ return false;
+ }
+
+ return {
+ space: 'HEX',
+ hex: parseInt('0x' + test[1].toString(), 0)
+ };
+ },
+
+ write: toString
+ },
+
+ CSS_RGB: {
+ read: function(original) {
+ const test = original.match(/^rgb\(\s*(.+)\s*,\s*(.+)\s*,\s*(.+)\s*\)/);
+ if (test === null) {
+ return false;
+ }
+
+ return {
+ space: 'RGB',
+ r: parseFloat(test[1]),
+ g: parseFloat(test[2]),
+ b: parseFloat(test[3])
+ };
+ },
+
+ write: toString
+ },
+
+ CSS_RGBA: {
+ read: function(original) {
+ const test = original.match(/^rgba\(\s*(.+)\s*,\s*(.+)\s*,\s*(.+)\s*,\s*(.+)\s*\)/);
+ if (test === null) {
+ return false;
+ }
+
+ return {
+ space: 'RGB',
+ r: parseFloat(test[1]),
+ g: parseFloat(test[2]),
+ b: parseFloat(test[3]),
+ a: parseFloat(test[4])
+ };
+ },
+
+ write: toString
+ }
+ }
+ },
+
+ // Numbers
+ {
+ litmus: common.isNumber,
+
+ conversions: {
+
+ HEX: {
+ read: function(original) {
+ return {
+ space: 'HEX',
+ hex: original,
+ conversionName: 'HEX'
+ };
+ },
+
+ write: function(color) {
+ return color.hex;
+ }
+ }
+
+ }
+
+ },
+
+ // Arrays
+ {
+ litmus: common.isArray,
+ conversions: {
+ RGB_ARRAY: {
+ read: function(original) {
+ if (original.length !== 3) {
+ return false;
+ }
+
+ return {
+ space: 'RGB',
+ r: original[0],
+ g: original[1],
+ b: original[2]
+ };
+ },
+
+ write: function(color) {
+ return [color.r, color.g, color.b];
+ }
+ },
+
+ RGBA_ARRAY: {
+ read: function(original) {
+ if (original.length !== 4) return false;
+ return {
+ space: 'RGB',
+ r: original[0],
+ g: original[1],
+ b: original[2],
+ a: original[3]
+ };
+ },
+
+ write: function(color) {
+ return [color.r, color.g, color.b, color.a];
+ }
+ }
+ }
+ },
+
+ // Objects
+ {
+ litmus: common.isObject,
+ conversions: {
+
+ RGBA_OBJ: {
+ read: function(original) {
+ if (common.isNumber(original.r) &&
+ common.isNumber(original.g) &&
+ common.isNumber(original.b) &&
+ common.isNumber(original.a)) {
+ return {
+ space: 'RGB',
+ r: original.r,
+ g: original.g,
+ b: original.b,
+ a: original.a
+ };
+ }
+ return false;
+ },
+
+ write: function(color) {
+ return {
+ r: color.r,
+ g: color.g,
+ b: color.b,
+ a: color.a
+ };
+ }
+ },
+
+ RGB_OBJ: {
+ read: function(original) {
+ if (common.isNumber(original.r) &&
+ common.isNumber(original.g) &&
+ common.isNumber(original.b)) {
+ return {
+ space: 'RGB',
+ r: original.r,
+ g: original.g,
+ b: original.b
+ };
+ }
+ return false;
+ },
+
+ write: function(color) {
+ return {
+ r: color.r,
+ g: color.g,
+ b: color.b
+ };
+ }
+ },
+
+ HSVA_OBJ: {
+ read: function(original) {
+ if (common.isNumber(original.h) &&
+ common.isNumber(original.s) &&
+ common.isNumber(original.v) &&
+ common.isNumber(original.a)) {
+ return {
+ space: 'HSV',
+ h: original.h,
+ s: original.s,
+ v: original.v,
+ a: original.a
+ };
+ }
+ return false;
+ },
+
+ write: function(color) {
+ return {
+ h: color.h,
+ s: color.s,
+ v: color.v,
+ a: color.a
+ };
+ }
+ },
+
+ HSV_OBJ: {
+ read: function(original) {
+ if (common.isNumber(original.h) &&
+ common.isNumber(original.s) &&
+ common.isNumber(original.v)) {
+ return {
+ space: 'HSV',
+ h: original.h,
+ s: original.s,
+ v: original.v
+ };
+ }
+ return false;
+ },
+
+ write: function(color) {
+ return {
+ h: color.h,
+ s: color.s,
+ v: color.v
+ };
+ }
+ }
+ }
+ }
+];
+
+let result;
+let toReturn;
+
+const interpret = function() {
+ toReturn = false;
+
+ const original = arguments.length > 1 ? common.toArray(arguments) : arguments[0];
+ common.each(INTERPRETATIONS, function(family) {
+ if (family.litmus(original)) {
+ common.each(family.conversions, function(conversion, conversionName) {
+ result = conversion.read(original);
+
+ if (toReturn === false && result !== false) {
+ toReturn = result;
+ result.conversionName = conversionName;
+ result.conversion = conversion;
+ return common.BREAK;
+ }
+ });
+
+ return common.BREAK;
+ }
+ });
+
+ return toReturn;
+};
+
+export default interpret;
diff --git a/a4-creativity/node_modules/dat.gui/src/dat/color/math.js b/a4-creativity/node_modules/dat.gui/src/dat/color/math.js
new file mode 100644
index 000000000..e9f02d5bc
--- /dev/null
+++ b/a4-creativity/node_modules/dat.gui/src/dat/color/math.js
@@ -0,0 +1,93 @@
+/**
+ * dat-gui JavaScript Controller Library
+ * http://code.google.com/p/dat-gui
+ *
+ * Copyright 2011 Data Arts Team, Google Creative Lab
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ */
+
+let tmpComponent;
+
+const ColorMath = {
+ hsv_to_rgb: function(h, s, v) {
+ const hi = Math.floor(h / 60) % 6;
+
+ const f = h / 60 - Math.floor(h / 60);
+ const p = v * (1.0 - s);
+ const q = v * (1.0 - (f * s));
+ const t = v * (1.0 - ((1.0 - f) * s));
+
+ const c = [
+ [v, t, p],
+ [q, v, p],
+ [p, v, t],
+ [p, q, v],
+ [t, p, v],
+ [v, p, q]
+ ][hi];
+
+ return {
+ r: c[0] * 255,
+ g: c[1] * 255,
+ b: c[2] * 255
+ };
+ },
+
+ rgb_to_hsv: function(r, g, b) {
+ const min = Math.min(r, g, b);
+ const max = Math.max(r, g, b);
+ const delta = max - min;
+ let h;
+ let s;
+
+ if (max !== 0) {
+ s = delta / max;
+ } else {
+ return {
+ h: NaN,
+ s: 0,
+ v: 0
+ };
+ }
+
+ if (r === max) {
+ h = (g - b) / delta;
+ } else if (g === max) {
+ h = 2 + (b - r) / delta;
+ } else {
+ h = 4 + (r - g) / delta;
+ }
+ h /= 6;
+ if (h < 0) {
+ h += 1;
+ }
+
+ return {
+ h: h * 360,
+ s: s,
+ v: max / 255
+ };
+ },
+
+ rgb_to_hex: function(r, g, b) {
+ let hex = this.hex_with_component(0, 2, r);
+ hex = this.hex_with_component(hex, 1, g);
+ hex = this.hex_with_component(hex, 0, b);
+ return hex;
+ },
+
+ component_from_hex: function(hex, componentIndex) {
+ return (hex >> (componentIndex * 8)) & 0xFF;
+ },
+
+ hex_with_component: function(hex, componentIndex, value) {
+ return value << (tmpComponent = componentIndex * 8) | (hex & ~(0xFF << tmpComponent));
+ }
+};
+
+export default ColorMath;
diff --git a/a4-creativity/node_modules/dat.gui/src/dat/color/toString.js b/a4-creativity/node_modules/dat.gui/src/dat/color/toString.js
new file mode 100644
index 000000000..c2a85d8b3
--- /dev/null
+++ b/a4-creativity/node_modules/dat.gui/src/dat/color/toString.js
@@ -0,0 +1,52 @@
+/**
+ * dat-gui JavaScript Controller Library
+ * http://code.google.com/p/dat-gui
+ *
+ * Copyright 2011 Data Arts Team, Google Creative Lab
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ */
+
+export default function(color, forceCSSHex) {
+ const colorFormat = color.__state.conversionName.toString();
+
+ const r = Math.round(color.r);
+ const g = Math.round(color.g);
+ const b = Math.round(color.b);
+ const a = color.a;
+ const h = Math.round(color.h);
+ const s = color.s.toFixed(1);
+ const v = color.v.toFixed(1);
+
+ if (forceCSSHex || (colorFormat === 'THREE_CHAR_HEX') || (colorFormat === 'SIX_CHAR_HEX')) {
+ let str = color.hex.toString(16);
+ while (str.length < 6) {
+ str = '0' + str;
+ }
+ return '#' + str;
+ } else if (colorFormat === 'CSS_RGB') {
+ return 'rgb(' + r + ',' + g + ',' + b + ')';
+ } else if (colorFormat === 'CSS_RGBA') {
+ return 'rgba(' + r + ',' + g + ',' + b + ',' + a + ')';
+ } else if (colorFormat === 'HEX') {
+ return '0x' + color.hex.toString(16);
+ } else if (colorFormat === 'RGB_ARRAY') {
+ return '[' + r + ',' + g + ',' + b + ']';
+ } else if (colorFormat === 'RGBA_ARRAY') {
+ return '[' + r + ',' + g + ',' + b + ',' + a + ']';
+ } else if (colorFormat === 'RGB_OBJ') {
+ return '{r:' + r + ',g:' + g + ',b:' + b + '}';
+ } else if (colorFormat === 'RGBA_OBJ') {
+ return '{r:' + r + ',g:' + g + ',b:' + b + ',a:' + a + '}';
+ } else if (colorFormat === 'HSV_OBJ') {
+ return '{h:' + h + ',s:' + s + ',v:' + v + '}';
+ } else if (colorFormat === 'HSVA_OBJ') {
+ return '{h:' + h + ',s:' + s + ',v:' + v + ',a:' + a + '}';
+ }
+
+ return 'unknown format';
+}
diff --git a/a4-creativity/node_modules/dat.gui/src/dat/controllers/BooleanController.js b/a4-creativity/node_modules/dat.gui/src/dat/controllers/BooleanController.js
new file mode 100644
index 000000000..ee1dd2d42
--- /dev/null
+++ b/a4-creativity/node_modules/dat.gui/src/dat/controllers/BooleanController.js
@@ -0,0 +1,70 @@
+/**
+ * dat-gui JavaScript Controller Library
+ * http://code.google.com/p/dat-gui
+ *
+ * Copyright 2011 Data Arts Team, Google Creative Lab
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ */
+
+import Controller from './Controller';
+import dom from '../dom/dom';
+
+/**
+ * @class Provides a checkbox input to alter the boolean property of an object.
+ *
+ * @extends dat.controllers.Controller
+ *
+ * @param {Object} object The object to be manipulated
+ * @param {string} property The name of the property to be manipulated
+ */
+class BooleanController extends Controller {
+ constructor(object, property) {
+ super(object, property);
+
+ const _this = this;
+ this.__prev = this.getValue();
+
+ this.__checkbox = document.createElement('input');
+ this.__checkbox.setAttribute('type', 'checkbox');
+
+ function onChange() {
+ _this.setValue(!_this.__prev);
+ }
+
+ dom.bind(this.__checkbox, 'change', onChange, false);
+
+ this.domElement.appendChild(this.__checkbox);
+
+ // Match original value
+ this.updateDisplay();
+ }
+
+ setValue(v) {
+ const toReturn = super.setValue(v);
+ if (this.__onFinishChange) {
+ this.__onFinishChange.call(this, this.getValue());
+ }
+ this.__prev = this.getValue();
+ return toReturn;
+ }
+
+ updateDisplay() {
+ if (this.getValue() === true) {
+ this.__checkbox.setAttribute('checked', 'checked');
+ this.__checkbox.checked = true;
+ this.__prev = true;
+ } else {
+ this.__checkbox.checked = false;
+ this.__prev = false;
+ }
+
+ return super.updateDisplay();
+ }
+}
+
+export default BooleanController;
diff --git a/a4-creativity/node_modules/dat.gui/src/dat/controllers/ColorController.js b/a4-creativity/node_modules/dat.gui/src/dat/controllers/ColorController.js
new file mode 100644
index 000000000..649edaea3
--- /dev/null
+++ b/a4-creativity/node_modules/dat.gui/src/dat/controllers/ColorController.js
@@ -0,0 +1,341 @@
+/**
+ * dat-gui JavaScript Controller Library
+ * http://code.google.com/p/dat-gui
+ *
+ * Copyright 2011 Data Arts Team, Google Creative Lab
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ */
+
+import Controller from './Controller';
+import dom from '../dom/dom';
+import Color from '../color/Color';
+import interpret from '../color/interpret';
+import common from '../utils/common';
+
+/**
+ * @class Represents a given property of an object that is a color.
+ * @param {Object} object
+ * @param {string} property
+ */
+class ColorController extends Controller {
+ constructor(object, property) {
+ super(object, property);
+
+ this.__color = new Color(this.getValue());
+ this.__temp = new Color(0);
+
+ const _this = this;
+
+ this.domElement = document.createElement('div');
+
+ dom.makeSelectable(this.domElement, false);
+
+ this.__selector = document.createElement('div');
+ this.__selector.className = 'selector';
+
+ this.__saturation_field = document.createElement('div');
+ this.__saturation_field.className = 'saturation-field';
+
+ this.__field_knob = document.createElement('div');
+ this.__field_knob.className = 'field-knob';
+ this.__field_knob_border = '2px solid ';
+
+ this.__hue_knob = document.createElement('div');
+ this.__hue_knob.className = 'hue-knob';
+
+ this.__hue_field = document.createElement('div');
+ this.__hue_field.className = 'hue-field';
+
+ this.__input = document.createElement('input');
+ this.__input.type = 'text';
+ this.__input_textShadow = '0 1px 1px ';
+
+ dom.bind(this.__input, 'keydown', function(e) {
+ if (e.keyCode === 13) { // on enter
+ onBlur.call(this);
+ }
+ });
+
+ dom.bind(this.__input, 'blur', onBlur);
+
+ dom.bind(this.__selector, 'mousedown', function(/* e */) {
+ dom
+ .addClass(this, 'drag')
+ .bind(window, 'mouseup', function(/* e */) {
+ dom.removeClass(_this.__selector, 'drag');
+ });
+ });
+
+ dom.bind(this.__selector, 'touchstart', function(/* e */) {
+ dom
+ .addClass(this, 'drag')
+ .bind(window, 'touchend', function(/* e */) {
+ dom.removeClass(_this.__selector, 'drag');
+ });
+ });
+
+ const valueField = document.createElement('div');
+
+ common.extend(this.__selector.style, {
+ width: '122px',
+ height: '102px',
+ padding: '3px',
+ backgroundColor: '#222',
+ boxShadow: '0px 1px 3px rgba(0,0,0,0.3)'
+ });
+
+ common.extend(this.__field_knob.style, {
+ position: 'absolute',
+ width: '12px',
+ height: '12px',
+ border: this.__field_knob_border + (this.__color.v < 0.5 ? '#fff' : '#000'),
+ boxShadow: '0px 1px 3px rgba(0,0,0,0.5)',
+ borderRadius: '12px',
+ zIndex: 1
+ });
+
+ common.extend(this.__hue_knob.style, {
+ position: 'absolute',
+ width: '15px',
+ height: '2px',
+ borderRight: '4px solid #fff',
+ zIndex: 1
+ });
+
+ common.extend(this.__saturation_field.style, {
+ width: '100px',
+ height: '100px',
+ border: '1px solid #555',
+ marginRight: '3px',
+ display: 'inline-block',
+ cursor: 'pointer'
+ });
+
+ common.extend(valueField.style, {
+ width: '100%',
+ height: '100%',
+ background: 'none'
+ });
+
+ linearGradient(valueField, 'top', 'rgba(0,0,0,0)', '#000');
+
+ common.extend(this.__hue_field.style, {
+ width: '15px',
+ height: '100px',
+ border: '1px solid #555',
+ cursor: 'ns-resize',
+ position: 'absolute',
+ top: '3px',
+ right: '3px'
+ });
+
+ hueGradient(this.__hue_field);
+
+ common.extend(this.__input.style, {
+ outline: 'none',
+// width: '120px',
+ textAlign: 'center',
+// padding: '4px',
+// marginBottom: '6px',
+ color: '#fff',
+ border: 0,
+ fontWeight: 'bold',
+ textShadow: this.__input_textShadow + 'rgba(0,0,0,0.7)'
+ });
+
+ dom.bind(this.__saturation_field, 'mousedown', fieldDown);
+ dom.bind(this.__saturation_field, 'touchstart', fieldDown);
+
+ dom.bind(this.__field_knob, 'mousedown', fieldDown);
+ dom.bind(this.__field_knob, 'touchstart', fieldDown);
+
+ dom.bind(this.__hue_field, 'mousedown', fieldDownH);
+ dom.bind(this.__hue_field, 'touchstart', fieldDownH);
+
+ function fieldDown(e) {
+ setSV(e);
+ dom.bind(window, 'mousemove', setSV);
+ dom.bind(window, 'touchmove', setSV);
+ dom.bind(window, 'mouseup', fieldUpSV);
+ dom.bind(window, 'touchend', fieldUpSV);
+ }
+
+ function fieldDownH(e) {
+ setH(e);
+ dom.bind(window, 'mousemove', setH);
+ dom.bind(window, 'touchmove', setH);
+ dom.bind(window, 'mouseup', fieldUpH);
+ dom.bind(window, 'touchend', fieldUpH);
+ }
+
+ function fieldUpSV() {
+ dom.unbind(window, 'mousemove', setSV);
+ dom.unbind(window, 'touchmove', setSV);
+ dom.unbind(window, 'mouseup', fieldUpSV);
+ dom.unbind(window, 'touchend', fieldUpSV);
+ onFinish();
+ }
+
+ function fieldUpH() {
+ dom.unbind(window, 'mousemove', setH);
+ dom.unbind(window, 'touchmove', setH);
+ dom.unbind(window, 'mouseup', fieldUpH);
+ dom.unbind(window, 'touchend', fieldUpH);
+ onFinish();
+ }
+
+ function onBlur() {
+ const i = interpret(this.value);
+ if (i !== false) {
+ _this.__color.__state = i;
+ _this.setValue(_this.__color.toOriginal());
+ } else {
+ this.value = _this.__color.toString();
+ }
+ }
+
+ function onFinish() {
+ if (_this.__onFinishChange) {
+ _this.__onFinishChange.call(_this, _this.__color.toOriginal());
+ }
+ }
+
+ this.__saturation_field.appendChild(valueField);
+ this.__selector.appendChild(this.__field_knob);
+ this.__selector.appendChild(this.__saturation_field);
+ this.__selector.appendChild(this.__hue_field);
+ this.__hue_field.appendChild(this.__hue_knob);
+
+ this.domElement.appendChild(this.__input);
+ this.domElement.appendChild(this.__selector);
+
+ this.updateDisplay();
+
+ function setSV(e) {
+ if (e.type.indexOf('touch') === -1) { e.preventDefault(); }
+
+ const fieldRect = _this.__saturation_field.getBoundingClientRect();
+ const { clientX, clientY } = (e.touches && e.touches[0]) || e;
+ let s = (clientX - fieldRect.left) / (fieldRect.right - fieldRect.left);
+ let v = 1 - (clientY - fieldRect.top) / (fieldRect.bottom - fieldRect.top);
+
+ if (v > 1) {
+ v = 1;
+ } else if (v < 0) {
+ v = 0;
+ }
+
+ if (s > 1) {
+ s = 1;
+ } else if (s < 0) {
+ s = 0;
+ }
+
+ _this.__color.v = v;
+ _this.__color.s = s;
+
+ _this.setValue(_this.__color.toOriginal());
+
+
+ return false;
+ }
+
+ function setH(e) {
+ if (e.type.indexOf('touch') === -1) { e.preventDefault(); }
+
+ const fieldRect = _this.__hue_field.getBoundingClientRect();
+ const { clientY } = (e.touches && e.touches[0]) || e;
+ let h = 1 - (clientY - fieldRect.top) / (fieldRect.bottom - fieldRect.top);
+
+ if (h > 1) {
+ h = 1;
+ } else if (h < 0) {
+ h = 0;
+ }
+
+ _this.__color.h = h * 360;
+
+ _this.setValue(_this.__color.toOriginal());
+
+ return false;
+ }
+ }
+
+ updateDisplay() {
+ const i = interpret(this.getValue());
+
+ if (i !== false) {
+ let mismatch = false;
+
+ // Check for mismatch on the interpreted value.
+
+ common.each(Color.COMPONENTS, function(component) {
+ if (!common.isUndefined(i[component]) && !common.isUndefined(this.__color.__state[component]) &&
+ i[component] !== this.__color.__state[component]) {
+ mismatch = true;
+ return {}; // break
+ }
+ }, this);
+
+ // If nothing diverges, we keep our previous values
+ // for statefulness, otherwise we recalculate fresh
+ if (mismatch) {
+ common.extend(this.__color.__state, i);
+ }
+ }
+
+ common.extend(this.__temp.__state, this.__color.__state);
+
+ this.__temp.a = 1;
+
+ const flip = (this.__color.v < 0.5 || this.__color.s > 0.5) ? 255 : 0;
+ const _flip = 255 - flip;
+
+ common.extend(this.__field_knob.style, {
+ marginLeft: 100 * this.__color.s - 7 + 'px',
+ marginTop: 100 * (1 - this.__color.v) - 7 + 'px',
+ backgroundColor: this.__temp.toHexString(),
+ border: this.__field_knob_border + 'rgb(' + flip + ',' + flip + ',' + flip + ')'
+ });
+
+ this.__hue_knob.style.marginTop = (1 - this.__color.h / 360) * 100 + 'px';
+
+ this.__temp.s = 1;
+ this.__temp.v = 1;
+
+ linearGradient(this.__saturation_field, 'left', '#fff', this.__temp.toHexString());
+
+ this.__input.value = this.__color.toString();
+
+ common.extend(this.__input.style, {
+ backgroundColor: this.__color.toHexString(),
+ color: 'rgb(' + flip + ',' + flip + ',' + flip + ')',
+ textShadow: this.__input_textShadow + 'rgba(' + _flip + ',' + _flip + ',' + _flip + ',.7)'
+ });
+ }
+}
+
+const vendors = ['-moz-', '-o-', '-webkit-', '-ms-', ''];
+
+function linearGradient(elem, x, a, b) {
+ elem.style.background = '';
+ common.each(vendors, function(vendor) {
+ elem.style.cssText += 'background: ' + vendor + 'linear-gradient(' + x + ', ' + a + ' 0%, ' + b + ' 100%); ';
+ });
+}
+
+function hueGradient(elem) {
+ elem.style.background = '';
+ elem.style.cssText += 'background: -moz-linear-gradient(top, #ff0000 0%, #ff00ff 17%, #0000ff 34%, #00ffff 50%, #00ff00 67%, #ffff00 84%, #ff0000 100%);';
+ elem.style.cssText += 'background: -webkit-linear-gradient(top, #ff0000 0%,#ff00ff 17%,#0000ff 34%,#00ffff 50%,#00ff00 67%,#ffff00 84%,#ff0000 100%);';
+ elem.style.cssText += 'background: -o-linear-gradient(top, #ff0000 0%,#ff00ff 17%,#0000ff 34%,#00ffff 50%,#00ff00 67%,#ffff00 84%,#ff0000 100%);';
+ elem.style.cssText += 'background: -ms-linear-gradient(top, #ff0000 0%,#ff00ff 17%,#0000ff 34%,#00ffff 50%,#00ff00 67%,#ffff00 84%,#ff0000 100%);';
+ elem.style.cssText += 'background: linear-gradient(top, #ff0000 0%,#ff00ff 17%,#0000ff 34%,#00ffff 50%,#00ff00 67%,#ffff00 84%,#ff0000 100%);';
+}
+
+export default ColorController;
diff --git a/a4-creativity/node_modules/dat.gui/src/dat/controllers/Controller.js b/a4-creativity/node_modules/dat.gui/src/dat/controllers/Controller.js
new file mode 100644
index 000000000..b65c7747f
--- /dev/null
+++ b/a4-creativity/node_modules/dat.gui/src/dat/controllers/Controller.js
@@ -0,0 +1,125 @@
+/**
+ * dat-gui JavaScript Controller Library
+ * http://code.google.com/p/dat-gui
+ *
+ * Copyright 2011 Data Arts Team, Google Creative Lab
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ */
+
+/**
+ * @class An "abstract" class that represents a given property of an object.
+ *
+ * @param {Object} object The object to be manipulated
+ * @param {string} property The name of the property to be manipulated
+ */
+class Controller {
+ constructor(object, property) {
+ this.initialValue = object[property];
+
+ /**
+ * Those who extend this class will put their DOM elements in here.
+ * @type {DOMElement}
+ */
+ this.domElement = document.createElement('div');
+
+ /**
+ * The object to manipulate
+ * @type {Object}
+ */
+ this.object = object;
+
+ /**
+ * The name of the property to manipulate
+ * @type {String}
+ */
+ this.property = property;
+
+ /**
+ * The function to be called on change.
+ * @type {Function}
+ * @ignore
+ */
+ this.__onChange = undefined;
+
+ /**
+ * The function to be called on finishing change.
+ * @type {Function}
+ * @ignore
+ */
+ this.__onFinishChange = undefined;
+ }
+
+ /**
+ * Specify that a function fire every time someone changes the value with
+ * this Controller.
+ *
+ * @param {Function} fnc This function will be called whenever the value
+ * is modified via this Controller.
+ * @returns {Controller} this
+ */
+ onChange(fnc) {
+ this.__onChange = fnc;
+ return this;
+ }
+
+ /**
+ * Specify that a function fire every time someone "finishes" changing
+ * the value wih this Controller. Useful for values that change
+ * incrementally like numbers or strings.
+ *
+ * @param {Function} fnc This function will be called whenever
+ * someone "finishes" changing the value via this Controller.
+ * @returns {Controller} this
+ */
+ onFinishChange(fnc) {
+ this.__onFinishChange = fnc;
+ return this;
+ }
+
+ /**
+ * Change the value of object[property]
+ *
+ * @param {Object} newValue The new value of object[property]
+ */
+ setValue(newValue) {
+ this.object[this.property] = newValue;
+ if (this.__onChange) {
+ this.__onChange.call(this, newValue);
+ }
+
+ this.updateDisplay();
+ return this;
+ }
+
+ /**
+ * Gets the value of object[property]
+ *
+ * @returns {Object} The current value of object[property]
+ */
+ getValue() {
+ return this.object[this.property];
+ }
+
+ /**
+ * Refreshes the visual display of a Controller in order to keep sync
+ * with the object's current value.
+ * @returns {Controller} this
+ */
+ updateDisplay() {
+ return this;
+ }
+
+ /**
+ * @returns {Boolean} true if the value has deviated from initialValue
+ */
+ isModified() {
+ return this.initialValue !== this.getValue();
+ }
+}
+
+export default Controller;
diff --git a/a4-creativity/node_modules/dat.gui/src/dat/controllers/ControllerFactory.js b/a4-creativity/node_modules/dat.gui/src/dat/controllers/ControllerFactory.js
new file mode 100644
index 000000000..da4802644
--- /dev/null
+++ b/a4-creativity/node_modules/dat.gui/src/dat/controllers/ControllerFactory.js
@@ -0,0 +1,66 @@
+/**
+ * dat-gui JavaScript Controller Library
+ * http://code.google.com/p/dat-gui
+ *
+ * Copyright 2011 Data Arts Team, Google Creative Lab
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ */
+
+import OptionController from './OptionController';
+import NumberControllerBox from './NumberControllerBox';
+import NumberControllerSlider from './NumberControllerSlider';
+import StringController from './StringController';
+import FunctionController from './FunctionController';
+import BooleanController from './BooleanController';
+import common from '../utils/common';
+
+const ControllerFactory = function(object, property) {
+ const initialValue = object[property];
+
+ // Providing options?
+ if (common.isArray(arguments[2]) || common.isObject(arguments[2])) {
+ return new OptionController(object, property, arguments[2]);
+ }
+
+ // Providing a map?
+ if (common.isNumber(initialValue)) {
+ // Has min and max? (slider)
+ if (common.isNumber(arguments[2]) && common.isNumber(arguments[3])) {
+ // has step?
+ if (common.isNumber(arguments[4])) {
+ return new NumberControllerSlider(object, property,
+ arguments[2], arguments[3], arguments[4]);
+ }
+
+ return new NumberControllerSlider(object, property, arguments[2], arguments[3]);
+ }
+
+ // number box
+ if (common.isNumber(arguments[4])) { // has step
+ return new NumberControllerBox(object, property,
+ { min: arguments[2], max: arguments[3], step: arguments[4] });
+ }
+ return new NumberControllerBox(object, property, { min: arguments[2], max: arguments[3] });
+ }
+
+ if (common.isString(initialValue)) {
+ return new StringController(object, property);
+ }
+
+ if (common.isFunction(initialValue)) {
+ return new FunctionController(object, property, '');
+ }
+
+ if (common.isBoolean(initialValue)) {
+ return new BooleanController(object, property);
+ }
+
+ return null;
+};
+
+export default ControllerFactory;
diff --git a/a4-creativity/node_modules/dat.gui/src/dat/controllers/FunctionController.js b/a4-creativity/node_modules/dat.gui/src/dat/controllers/FunctionController.js
new file mode 100644
index 000000000..d58d2e057
--- /dev/null
+++ b/a4-creativity/node_modules/dat.gui/src/dat/controllers/FunctionController.js
@@ -0,0 +1,56 @@
+/**
+ * dat-gui JavaScript Controller Library
+ * http://code.google.com/p/dat-gui
+ *
+ * Copyright 2011 Data Arts Team, Google Creative Lab
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ */
+
+import Controller from './Controller';
+import dom from '../dom/dom';
+
+/**
+ * @class Provides a GUI interface to fire a specified method, a property of an object.
+ *
+ * @extends dat.controllers.Controller
+ *
+ * @param {Object} object The object to be manipulated
+ * @param {string} property The name of the property to be manipulated
+ */
+class FunctionController extends Controller {
+ constructor(object, property, text) {
+ super(object, property);
+
+ const _this = this;
+
+ this.__button = document.createElement('div');
+ this.__button.innerHTML = text === undefined ? 'Fire' : text;
+
+ dom.bind(this.__button, 'click', function(e) {
+ e.preventDefault();
+ _this.fire();
+ return false;
+ });
+
+ dom.addClass(this.__button, 'button');
+
+ this.domElement.appendChild(this.__button);
+ }
+
+ fire() {
+ if (this.__onChange) {
+ this.__onChange.call(this);
+ }
+ this.getValue().call(this.object);
+ if (this.__onFinishChange) {
+ this.__onFinishChange.call(this, this.getValue());
+ }
+ }
+}
+
+export default FunctionController;
diff --git a/a4-creativity/node_modules/dat.gui/src/dat/controllers/NumberController.js b/a4-creativity/node_modules/dat.gui/src/dat/controllers/NumberController.js
new file mode 100644
index 000000000..664191aa1
--- /dev/null
+++ b/a4-creativity/node_modules/dat.gui/src/dat/controllers/NumberController.js
@@ -0,0 +1,120 @@
+/**
+ * dat-gui JavaScript Controller Library
+ * http://code.google.com/p/dat-gui
+ *
+ * Copyright 2011 Data Arts Team, Google Creative Lab
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ */
+
+import Controller from './Controller';
+import common from '../utils/common';
+
+function numDecimals(x) {
+ const _x = x.toString();
+ if (_x.indexOf('.') > -1) {
+ return _x.length - _x.indexOf('.') - 1;
+ }
+
+ return 0;
+}
+
+/**
+ * @class Represents a given property of an object that is a number.
+ *
+ * @extends dat.controllers.Controller
+ *
+ * @param {Object} object The object to be manipulated
+ * @param {string} property The name of the property to be manipulated
+ * @param {Object} [params] Optional parameters
+ * @param {Number} [params.min] Minimum allowed value
+ * @param {Number} [params.max] Maximum allowed value
+ * @param {Number} [params.step] Increment by which to change value
+ */
+class NumberController extends Controller {
+ constructor(object, property, params) {
+ super(object, property);
+
+ const _params = params || {};
+
+ this.__min = _params.min;
+ this.__max = _params.max;
+ this.__step = _params.step;
+
+ if (common.isUndefined(this.__step)) {
+ if (this.initialValue === 0) {
+ this.__impliedStep = 1; // What are we, psychics?
+ } else {
+ // Hey Doug, check this out.
+ this.__impliedStep = Math.pow(10, Math.floor(Math.log(Math.abs(this.initialValue)) / Math.LN10)) / 10;
+ }
+ } else {
+ this.__impliedStep = this.__step;
+ }
+
+ this.__precision = numDecimals(this.__impliedStep);
+ }
+
+ setValue(v) {
+ let _v = v;
+
+ if (this.__min !== undefined && _v < this.__min) {
+ _v = this.__min;
+ } else if (this.__max !== undefined && _v > this.__max) {
+ _v = this.__max;
+ }
+
+ if (this.__step !== undefined && _v % this.__step !== 0) {
+ _v = Math.round(_v / this.__step) * this.__step;
+ }
+
+ return super.setValue(_v);
+ }
+
+ /**
+ * Specify a minimum value for object[property].
+ *
+ * @param {Number} minValue The minimum value for
+ * object[property]
+ * @returns {dat.controllers.NumberController} this
+ */
+ min(minValue) {
+ this.__min = minValue;
+ return this;
+ }
+
+ /**
+ * Specify a maximum value for object[property].
+ *
+ * @param {Number} maxValue The maximum value for
+ * object[property]
+ * @returns {dat.controllers.NumberController} this
+ */
+ max(maxValue) {
+ this.__max = maxValue;
+ return this;
+ }
+
+ /**
+ * Specify a step value that dat.controllers.NumberController
+ * increments by.
+ *
+ * @param {Number} stepValue The step value for
+ * dat.controllers.NumberController
+ * @default if minimum and maximum specified increment is 1% of the
+ * difference otherwise stepValue is 1
+ * @returns {dat.controllers.NumberController} this
+ */
+ step(stepValue) {
+ this.__step = stepValue;
+ this.__impliedStep = stepValue;
+ this.__precision = numDecimals(stepValue);
+ return this;
+ }
+}
+
+export default NumberController;
diff --git a/a4-creativity/node_modules/dat.gui/src/dat/controllers/NumberControllerBox.js b/a4-creativity/node_modules/dat.gui/src/dat/controllers/NumberControllerBox.js
new file mode 100644
index 000000000..462ebf25a
--- /dev/null
+++ b/a4-creativity/node_modules/dat.gui/src/dat/controllers/NumberControllerBox.js
@@ -0,0 +1,116 @@
+/**
+ * dat-gui JavaScript Controller Library
+ * http://code.google.com/p/dat-gui
+ *
+ * Copyright 2011 Data Arts Team, Google Creative Lab
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ */
+
+import NumberController from './NumberController';
+import dom from '../dom/dom';
+import common from '../utils/common';
+
+function roundToDecimal(value, decimals) {
+ const tenTo = Math.pow(10, decimals);
+ return Math.round(value * tenTo) / tenTo;
+}
+
+/**
+ * @class Represents a given property of an object that is a number and
+ * provides an input element with which to manipulate it.
+ *
+ * @extends dat.controllers.Controller
+ * @extends dat.controllers.NumberController
+ *
+ * @param {Object} object The object to be manipulated
+ * @param {string} property The name of the property to be manipulated
+ * @param {Object} [params] Optional parameters
+ * @param {Number} [params.min] Minimum allowed value
+ * @param {Number} [params.max] Maximum allowed value
+ * @param {Number} [params.step] Increment by which to change value
+ */
+class NumberControllerBox extends NumberController {
+ constructor(object, property, params) {
+ super(object, property, params);
+
+ this.__truncationSuspended = false;
+
+ const _this = this;
+
+ /**
+ * {Number} Previous mouse y position
+ * @ignore
+ */
+ let prevY;
+
+ function onChange() {
+ const attempted = parseFloat(_this.__input.value);
+ if (!common.isNaN(attempted)) {
+ _this.setValue(attempted);
+ }
+ }
+
+ function onFinish() {
+ if (_this.__onFinishChange) {
+ _this.__onFinishChange.call(_this, _this.getValue());
+ }
+ }
+
+ function onBlur() {
+ onFinish();
+ }
+
+ function onMouseDrag(e) {
+ const diff = prevY - e.clientY;
+ _this.setValue(_this.getValue() + diff * _this.__impliedStep);
+
+ prevY = e.clientY;
+ }
+
+ function onMouseUp() {
+ dom.unbind(window, 'mousemove', onMouseDrag);
+ dom.unbind(window, 'mouseup', onMouseUp);
+ onFinish();
+ }
+
+ function onMouseDown(e) {
+ dom.bind(window, 'mousemove', onMouseDrag);
+ dom.bind(window, 'mouseup', onMouseUp);
+ prevY = e.clientY;
+ }
+
+ this.__input = document.createElement('input');
+ this.__input.setAttribute('type', 'text');
+
+ // Makes it so manually specified values are not truncated.
+
+ dom.bind(this.__input, 'change', onChange);
+ dom.bind(this.__input, 'blur', onBlur);
+ dom.bind(this.__input, 'mousedown', onMouseDown);
+ dom.bind(this.__input, 'keydown', function(e) {
+ // When pressing enter, you can be as precise as you want.
+ if (e.keyCode === 13) {
+ _this.__truncationSuspended = true;
+ this.blur();
+ _this.__truncationSuspended = false;
+ onFinish();
+ }
+ });
+
+ this.updateDisplay();
+
+ this.domElement.appendChild(this.__input);
+ }
+
+ updateDisplay() {
+ this.__input.value = this.__truncationSuspended ? this.getValue() : roundToDecimal(this.getValue(), this.__precision);
+ return super.updateDisplay();
+ }
+}
+
+export default NumberControllerBox;
diff --git a/a4-creativity/node_modules/dat.gui/src/dat/controllers/NumberControllerSlider.js b/a4-creativity/node_modules/dat.gui/src/dat/controllers/NumberControllerSlider.js
new file mode 100644
index 000000000..f75bc0e45
--- /dev/null
+++ b/a4-creativity/node_modules/dat.gui/src/dat/controllers/NumberControllerSlider.js
@@ -0,0 +1,118 @@
+/**
+ * dat-gui JavaScript Controller Library
+ * http://code.google.com/p/dat-gui
+ *
+ * Copyright 2011 Data Arts Team, Google Creative Lab
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ */
+
+import NumberController from './NumberController';
+import dom from '../dom/dom';
+
+function map(v, i1, i2, o1, o2) {
+ return o1 + (o2 - o1) * ((v - i1) / (i2 - i1));
+}
+
+/**
+ * @class Represents a given property of an object that is a number, contains
+ * a minimum and maximum, and provides a slider element with which to
+ * manipulate it. It should be noted that the slider element is made up of
+ * <div> tags, not the html5
+ * <slider> element.
+ *
+ * @extends dat.controllers.Controller
+ * @extends dat.controllers.NumberController
+ *
+ * @param {Object} object The object to be manipulated
+ * @param {string} property The name of the property to be manipulated
+ * @param {Number} minValue Minimum allowed value
+ * @param {Number} maxValue Maximum allowed value
+ * @param {Number} stepValue Increment by which to change value
+ */
+class NumberControllerSlider extends NumberController {
+ constructor(object, property, min, max, step) {
+ super(object, property, { min: min, max: max, step: step });
+
+ const _this = this;
+
+ this.__background = document.createElement('div');
+ this.__foreground = document.createElement('div');
+
+ dom.bind(this.__background, 'mousedown', onMouseDown);
+ dom.bind(this.__background, 'touchstart', onTouchStart);
+
+ dom.addClass(this.__background, 'slider');
+ dom.addClass(this.__foreground, 'slider-fg');
+
+ function onMouseDown(e) {
+ document.activeElement.blur();
+
+ dom.bind(window, 'mousemove', onMouseDrag);
+ dom.bind(window, 'mouseup', onMouseUp);
+
+ onMouseDrag(e);
+ }
+
+ function onMouseDrag(e) {
+ e.preventDefault();
+
+ const bgRect = _this.__background.getBoundingClientRect();
+
+ _this.setValue(
+ map(e.clientX, bgRect.left, bgRect.right, _this.__min, _this.__max)
+ );
+
+ return false;
+ }
+
+ function onMouseUp() {
+ dom.unbind(window, 'mousemove', onMouseDrag);
+ dom.unbind(window, 'mouseup', onMouseUp);
+ if (_this.__onFinishChange) {
+ _this.__onFinishChange.call(_this, _this.getValue());
+ }
+ }
+
+ function onTouchStart(e) {
+ if (e.touches.length !== 1) { return; }
+ dom.bind(window, 'touchmove', onTouchMove);
+ dom.bind(window, 'touchend', onTouchEnd);
+ onTouchMove(e);
+ }
+
+ function onTouchMove(e) {
+ const clientX = e.touches[0].clientX;
+ const bgRect = _this.__background.getBoundingClientRect();
+
+ _this.setValue(
+ map(clientX, bgRect.left, bgRect.right, _this.__min, _this.__max)
+ );
+ }
+
+ function onTouchEnd() {
+ dom.unbind(window, 'touchmove', onTouchMove);
+ dom.unbind(window, 'touchend', onTouchEnd);
+ if (_this.__onFinishChange) {
+ _this.__onFinishChange.call(_this, _this.getValue());
+ }
+ }
+
+ this.updateDisplay();
+
+ this.__background.appendChild(this.__foreground);
+ this.domElement.appendChild(this.__background);
+ }
+
+ updateDisplay() {
+ const pct = (this.getValue() - this.__min) / (this.__max - this.__min);
+ this.__foreground.style.width = pct * 100 + '%';
+ return super.updateDisplay();
+ }
+}
+
+export default NumberControllerSlider;
diff --git a/a4-creativity/node_modules/dat.gui/src/dat/controllers/OptionController.js b/a4-creativity/node_modules/dat.gui/src/dat/controllers/OptionController.js
new file mode 100644
index 000000000..b3490315f
--- /dev/null
+++ b/a4-creativity/node_modules/dat.gui/src/dat/controllers/OptionController.js
@@ -0,0 +1,85 @@
+/**
+ * dat-gui JavaScript Controller Library
+ * http://code.google.com/p/dat-gui
+ *
+ * Copyright 2011 Data Arts Team, Google Creative Lab
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ */
+
+import Controller from './Controller';
+import dom from '../dom/dom';
+import common from '../utils/common';
+
+/**
+ * @class Provides a select input to alter the property of an object, using a
+ * list of accepted values.
+ *
+ * @extends dat.controllers.Controller
+ *
+ * @param {Object} object The object to be manipulated
+ * @param {string} property The name of the property to be manipulated
+ * @param {Object|string[]} options A map of labels to acceptable values, or
+ * a list of acceptable string values.
+ */
+class OptionController extends Controller {
+ constructor(object, property, opts) {
+ super(object, property);
+
+ let options = opts;
+
+ const _this = this;
+
+ /**
+ * The drop down menu
+ * @ignore
+ */
+ this.__select = document.createElement('select');
+
+ if (common.isArray(options)) {
+ const map = {};
+ common.each(options, function(element) {
+ map[element] = element;
+ });
+ options = map;
+ }
+
+ common.each(options, function(value, key) {
+ const opt = document.createElement('option');
+ opt.innerHTML = key;
+ opt.setAttribute('value', value);
+ _this.__select.appendChild(opt);
+ });
+
+ // Acknowledge original value
+ this.updateDisplay();
+
+ dom.bind(this.__select, 'change', function() {
+ const desiredValue = this.options[this.selectedIndex].value;
+ _this.setValue(desiredValue);
+ });
+
+ this.domElement.appendChild(this.__select);
+ }
+
+ setValue(v) {
+ const toReturn = super.setValue(v);
+
+ if (this.__onFinishChange) {
+ this.__onFinishChange.call(this, this.getValue());
+ }
+ return toReturn;
+ }
+
+ updateDisplay() {
+ if (dom.isActive(this.__select)) return this; // prevent number from updating if user is trying to manually update
+ this.__select.value = this.getValue();
+ return super.updateDisplay();
+ }
+}
+
+export default OptionController;
diff --git a/a4-creativity/node_modules/dat.gui/src/dat/controllers/StringController.js b/a4-creativity/node_modules/dat.gui/src/dat/controllers/StringController.js
new file mode 100644
index 000000000..63cf29a94
--- /dev/null
+++ b/a4-creativity/node_modules/dat.gui/src/dat/controllers/StringController.js
@@ -0,0 +1,68 @@
+/**
+ * dat-gui JavaScript Controller Library
+ * http://code.google.com/p/dat-gui
+ *
+ * Copyright 2011 Data Arts Team, Google Creative Lab
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ */
+
+import Controller from './Controller';
+import dom from '../dom/dom';
+
+/**
+ * @class Provides a text input to alter the string property of an object.
+ *
+ * @extends dat.controllers.Controller
+ *
+ * @param {Object} object The object to be manipulated
+ * @param {string} property The name of the property to be manipulated
+ */
+class StringController extends Controller {
+ constructor(object, property) {
+ super(object, property);
+
+ const _this = this;
+
+ function onChange() {
+ _this.setValue(_this.__input.value);
+ }
+
+ function onBlur() {
+ if (_this.__onFinishChange) {
+ _this.__onFinishChange.call(_this, _this.getValue());
+ }
+ }
+
+ this.__input = document.createElement('input');
+ this.__input.setAttribute('type', 'text');
+
+ dom.bind(this.__input, 'keyup', onChange);
+ dom.bind(this.__input, 'change', onChange);
+ dom.bind(this.__input, 'blur', onBlur);
+ dom.bind(this.__input, 'keydown', function(e) {
+ if (e.keyCode === 13) {
+ this.blur();
+ }
+ });
+
+ this.updateDisplay();
+
+ this.domElement.appendChild(this.__input);
+ }
+
+ updateDisplay() {
+ // Stops the caret from moving on account of:
+ // keyup -> setValue -> updateDisplay
+ if (!dom.isActive(this.__input)) {
+ this.__input.value = this.getValue();
+ }
+ return super.updateDisplay();
+ }
+}
+
+export default StringController;
diff --git a/a4-creativity/node_modules/dat.gui/src/dat/dom/CenteredDiv.js b/a4-creativity/node_modules/dat.gui/src/dat/dom/CenteredDiv.js
new file mode 100644
index 000000000..a422ba50e
--- /dev/null
+++ b/a4-creativity/node_modules/dat.gui/src/dat/dom/CenteredDiv.js
@@ -0,0 +1,104 @@
+/**
+ * dat-gui JavaScript Controller Library
+ * http://code.google.com/p/dat-gui
+ *
+ * Copyright 2011 Data Arts Team, Google Creative Lab
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ */
+
+import dom from '../dom/dom';
+import common from '../utils/common';
+
+class CenteredDiv {
+ constructor() {
+ this.backgroundElement = document.createElement('div');
+ common.extend(this.backgroundElement.style, {
+ backgroundColor: 'rgba(0,0,0,0.8)',
+ top: 0,
+ left: 0,
+ display: 'none',
+ zIndex: '1000',
+ opacity: 0,
+ WebkitTransition: 'opacity 0.2s linear',
+ transition: 'opacity 0.2s linear'
+ });
+
+ dom.makeFullscreen(this.backgroundElement);
+ this.backgroundElement.style.position = 'fixed';
+
+ this.domElement = document.createElement('div');
+ common.extend(this.domElement.style, {
+ position: 'fixed',
+ display: 'none',
+ zIndex: '1001',
+ opacity: 0,
+ WebkitTransition: '-webkit-transform 0.2s ease-out, opacity 0.2s linear',
+ transition: 'transform 0.2s ease-out, opacity 0.2s linear'
+ });
+
+
+ document.body.appendChild(this.backgroundElement);
+ document.body.appendChild(this.domElement);
+
+ const _this = this;
+ dom.bind(this.backgroundElement, 'click', function() {
+ _this.hide();
+ });
+ }
+
+ show() {
+ const _this = this;
+
+ this.backgroundElement.style.display = 'block';
+
+ this.domElement.style.display = 'block';
+ this.domElement.style.opacity = 0;
+// this.domElement.style.top = '52%';
+ this.domElement.style.webkitTransform = 'scale(1.1)';
+
+ this.layout();
+
+ common.defer(function() {
+ _this.backgroundElement.style.opacity = 1;
+ _this.domElement.style.opacity = 1;
+ _this.domElement.style.webkitTransform = 'scale(1)';
+ });
+ }
+
+ /**
+ * Hide centered div
+ */
+ hide() {
+ const _this = this;
+
+ const hide = function() {
+ _this.domElement.style.display = 'none';
+ _this.backgroundElement.style.display = 'none';
+
+ dom.unbind(_this.domElement, 'webkitTransitionEnd', hide);
+ dom.unbind(_this.domElement, 'transitionend', hide);
+ dom.unbind(_this.domElement, 'oTransitionEnd', hide);
+ };
+
+ dom.bind(this.domElement, 'webkitTransitionEnd', hide);
+ dom.bind(this.domElement, 'transitionend', hide);
+ dom.bind(this.domElement, 'oTransitionEnd', hide);
+
+ this.backgroundElement.style.opacity = 0;
+// this.domElement.style.top = '48%';
+ this.domElement.style.opacity = 0;
+ this.domElement.style.webkitTransform = 'scale(1.1)';
+ }
+
+ layout() {
+ this.domElement.style.left = window.innerWidth / 2 - dom.getWidth(this.domElement) / 2 + 'px';
+ this.domElement.style.top = window.innerHeight / 2 - dom.getHeight(this.domElement) / 2 + 'px';
+ }
+}
+
+export default CenteredDiv;
diff --git a/a4-creativity/node_modules/dat.gui/src/dat/dom/dom.js b/a4-creativity/node_modules/dat.gui/src/dat/dom/dom.js
new file mode 100644
index 000000000..b802fc9c6
--- /dev/null
+++ b/a4-creativity/node_modules/dat.gui/src/dat/dom/dom.js
@@ -0,0 +1,292 @@
+/**
+ * dat-gui JavaScript Controller Library
+ * http://code.google.com/p/dat-gui
+ *
+ * Copyright 2011 Data Arts Team, Google Creative Lab
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ */
+
+import common from '../utils/common';
+
+const EVENT_MAP = {
+ HTMLEvents: ['change'],
+ MouseEvents: ['click', 'mousemove', 'mousedown', 'mouseup', 'mouseover'],
+ KeyboardEvents: ['keydown']
+};
+
+const EVENT_MAP_INV = {};
+common.each(EVENT_MAP, function(v, k) {
+ common.each(v, function(e) {
+ EVENT_MAP_INV[e] = k;
+ });
+});
+
+const CSS_VALUE_PIXELS = /(\d+(\.\d+)?)px/;
+
+function cssValueToPixels(val) {
+ if (val === '0' || common.isUndefined(val)) {
+ return 0;
+ }
+
+ const match = val.match(CSS_VALUE_PIXELS);
+
+ if (!common.isNull(match)) {
+ return parseFloat(match[1]);
+ }
+
+ // TODO ...ems? %?
+
+ return 0;
+}
+
+/**
+ * @namespace
+ * @member dat.dom
+ */
+const dom = {
+
+ /**
+ *
+ * @param elem
+ * @param selectable
+ */
+ makeSelectable: function(elem, selectable) {
+ if (elem === undefined || elem.style === undefined) return;
+
+ elem.onselectstart = selectable ? function() {
+ return false;
+ } : function() {
+ };
+
+ elem.style.MozUserSelect = selectable ? 'auto' : 'none';
+ elem.style.KhtmlUserSelect = selectable ? 'auto' : 'none';
+ elem.unselectable = selectable ? 'on' : 'off';
+ },
+
+ /**
+ *
+ * @param elem
+ * @param horizontal
+ * @param vert
+ */
+ makeFullscreen: function(elem, hor, vert) {
+ let vertical = vert;
+ let horizontal = hor;
+
+ if (common.isUndefined(horizontal)) {
+ horizontal = true;
+ }
+
+ if (common.isUndefined(vertical)) {
+ vertical = true;
+ }
+
+ elem.style.position = 'absolute';
+
+ if (horizontal) {
+ elem.style.left = 0;
+ elem.style.right = 0;
+ }
+ if (vertical) {
+ elem.style.top = 0;
+ elem.style.bottom = 0;
+ }
+ },
+
+ /**
+ *
+ * @param elem
+ * @param eventType
+ * @param params
+ */
+ fakeEvent: function(elem, eventType, pars, aux) {
+ const params = pars || {};
+ const className = EVENT_MAP_INV[eventType];
+ if (!className) {
+ throw new Error('Event type ' + eventType + ' not supported.');
+ }
+ const evt = document.createEvent(className);
+ switch (className) {
+ case 'MouseEvents':
+ {
+ const clientX = params.x || params.clientX || 0;
+ const clientY = params.y || params.clientY || 0;
+ evt.initMouseEvent(eventType, params.bubbles || false,
+ params.cancelable || true, window, params.clickCount || 1,
+ 0, // screen X
+ 0, // screen Y
+ clientX, // client X
+ clientY, // client Y
+ false, false, false, false, 0, null);
+ break;
+ }
+ case 'KeyboardEvents':
+ {
+ const init = evt.initKeyboardEvent || evt.initKeyEvent; // webkit || moz
+ common.defaults(params, {
+ cancelable: true,
+ ctrlKey: false,
+ altKey: false,
+ shiftKey: false,
+ metaKey: false,
+ keyCode: undefined,
+ charCode: undefined
+ });
+ init(eventType, params.bubbles || false,
+ params.cancelable, window,
+ params.ctrlKey, params.altKey,
+ params.shiftKey, params.metaKey,
+ params.keyCode, params.charCode);
+ break;
+ }
+ default:
+ {
+ evt.initEvent(eventType, params.bubbles || false, params.cancelable || true);
+ break;
+ }
+ }
+ common.defaults(evt, aux);
+ elem.dispatchEvent(evt);
+ },
+
+ /**
+ *
+ * @param elem
+ * @param event
+ * @param func
+ * @param bool
+ */
+ bind: function(elem, event, func, newBool) {
+ const bool = newBool || false;
+ if (elem.addEventListener) {
+ elem.addEventListener(event, func, bool);
+ } else if (elem.attachEvent) {
+ elem.attachEvent('on' + event, func);
+ }
+ return dom;
+ },
+
+ /**
+ *
+ * @param elem
+ * @param event
+ * @param func
+ * @param bool
+ */
+ unbind: function(elem, event, func, newBool) {
+ const bool = newBool || false;
+ if (elem.removeEventListener) {
+ elem.removeEventListener(event, func, bool);
+ } else if (elem.detachEvent) {
+ elem.detachEvent('on' + event, func);
+ }
+ return dom;
+ },
+
+ /**
+ *
+ * @param elem
+ * @param className
+ */
+ addClass: function(elem, className) {
+ if (elem.className === undefined) {
+ elem.className = className;
+ } else if (elem.className !== className) {
+ const classes = elem.className.split(/ +/);
+ if (classes.indexOf(className) === -1) {
+ classes.push(className);
+ elem.className = classes.join(' ').replace(/^\s+/, '').replace(/\s+$/, '');
+ }
+ }
+ return dom;
+ },
+
+ /**
+ *
+ * @param elem
+ * @param className
+ */
+ removeClass: function(elem, className) {
+ if (className) {
+ if (elem.className === className) {
+ elem.removeAttribute('class');
+ } else {
+ const classes = elem.className.split(/ +/);
+ const index = classes.indexOf(className);
+ if (index !== -1) {
+ classes.splice(index, 1);
+ elem.className = classes.join(' ');
+ }
+ }
+ } else {
+ elem.className = undefined;
+ }
+ return dom;
+ },
+
+ hasClass: function(elem, className) {
+ return new RegExp('(?:^|\\s+)' + className + '(?:\\s+|$)').test(elem.className) || false;
+ },
+
+ /**
+ *
+ * @param elem
+ */
+ getWidth: function(elem) {
+ const style = getComputedStyle(elem);
+
+ return cssValueToPixels(style['border-left-width']) +
+ cssValueToPixels(style['border-right-width']) +
+ cssValueToPixels(style['padding-left']) +
+ cssValueToPixels(style['padding-right']) +
+ cssValueToPixels(style.width);
+ },
+
+ /**
+ *
+ * @param elem
+ */
+ getHeight: function(elem) {
+ const style = getComputedStyle(elem);
+
+ return cssValueToPixels(style['border-top-width']) +
+ cssValueToPixels(style['border-bottom-width']) +
+ cssValueToPixels(style['padding-top']) +
+ cssValueToPixels(style['padding-bottom']) +
+ cssValueToPixels(style.height);
+ },
+
+ /**
+ *
+ * @param el
+ */
+ getOffset: function(el) {
+ let elem = el;
+ const offset = { left: 0, top: 0 };
+ if (elem.offsetParent) {
+ do {
+ offset.left += elem.offsetLeft;
+ offset.top += elem.offsetTop;
+ elem = elem.offsetParent;
+ } while (elem);
+ }
+ return offset;
+ },
+
+ // http://stackoverflow.com/posts/2684561/revisions
+ /**
+ *
+ * @param elem
+ */
+ isActive: function(elem) {
+ return elem === document.activeElement && (elem.type || elem.href);
+ }
+
+};
+
+export default dom;
diff --git a/a4-creativity/node_modules/dat.gui/src/dat/gui/GUI.js b/a4-creativity/node_modules/dat.gui/src/dat/gui/GUI.js
new file mode 100644
index 000000000..972c30731
--- /dev/null
+++ b/a4-creativity/node_modules/dat.gui/src/dat/gui/GUI.js
@@ -0,0 +1,1409 @@
+/**
+ * dat-gui JavaScript Controller Library
+ * http://code.google.com/p/dat-gui
+ *
+ * Copyright 2011 Data Arts Team, Google Creative Lab
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ */
+
+import css from '../utils/css';
+import saveDialogueContents from './saveDialogue.html';
+import ControllerFactory from '../controllers/ControllerFactory';
+import Controller from '../controllers/Controller';
+import BooleanController from '../controllers/BooleanController';
+import FunctionController from '../controllers/FunctionController';
+import NumberControllerBox from '../controllers/NumberControllerBox';
+import NumberControllerSlider from '../controllers/NumberControllerSlider';
+import ColorController from '../controllers/ColorController';
+import requestAnimationFrame from '../utils/requestAnimationFrame';
+import CenteredDiv from '../dom/CenteredDiv';
+import dom from '../dom/dom';
+import common from '../utils/common';
+
+import styleSheet from './style.scss'; // CSS to embed in build
+
+css.inject(styleSheet);
+
+/** @ignore Outer-most className for GUI's */
+const CSS_NAMESPACE = 'dg';
+
+const HIDE_KEY_CODE = 72;
+
+/** @ignore The only value shared between the JS and SCSS. Use caution. */
+const CLOSE_BUTTON_HEIGHT = 20;
+
+const DEFAULT_DEFAULT_PRESET_NAME = 'Default';
+
+const SUPPORTS_LOCAL_STORAGE = (function() {
+ try {
+ return !!window.localStorage;
+ } catch (e) {
+ return false;
+ }
+}());
+
+let SAVE_DIALOGUE;
+
+/** @ignore Have we yet to create an autoPlace GUI? */
+let autoPlaceVirgin = true;
+
+/** @ignore Fixed position div that auto place GUI's go inside */
+let autoPlaceContainer;
+
+/** @ignore Are we hiding the GUI's ? */
+let hide = false;
+
+/** @private GUI's which should be hidden */
+const hideableGuis = [];
+
+/**
+ * @class A lightweight controller library for JavaScript. It allows you to easily
+ * manipulate variables and fire functions on the fly.
+ *
+ * @typicalname gui
+ *
+ * @example
+ * // Creating a GUI with options.
+ * var gui = new dat.GUI({name: 'My GUI'});
+ *
+ * @example
+ * // Creating a GUI and a subfolder.
+ * var gui = new dat.GUI();
+ * var folder1 = gui.addFolder('Flow Field');
+ *
+ * @param {Object} [params]
+ * @param {String} [params.name] The name of this GUI.
+ * @param {Object} [params.load] JSON object representing the saved state of
+ * this GUI.
+ * @param {dat.gui.GUI} [params.parent] The GUI I'm nested in.
+ * @param {Boolean} [params.autoPlace=true]
+ * @param {Boolean} [params.hideable=true] If true, GUI is shown/hidden by h keypress.
+ * @param {Boolean} [params.closed=false] If true, starts closed
+ * @param {Boolean} [params.closeOnTop=false] If true, close/open button shows on top of the GUI
+ */
+const GUI = function(pars) {
+ const _this = this;
+
+ let params = pars || {};
+
+ /**
+ * Outermost DOM Element
+ * @type {DOMElement}
+ */
+ this.domElement = document.createElement('div');
+ this.__ul = document.createElement('ul');
+ this.domElement.appendChild(this.__ul);
+
+ dom.addClass(this.domElement, CSS_NAMESPACE);
+
+ /**
+ * Nested GUI's by name
+ * @ignore
+ */
+ this.__folders = {};
+
+ this.__controllers = [];
+
+ /**
+ * List of objects I'm remembering for save, only used in top level GUI
+ * @ignore
+ */
+ this.__rememberedObjects = [];
+
+ /**
+ * Maps the index of remembered objects to a map of controllers, only used
+ * in top level GUI.
+ *
+ * @private
+ * @ignore
+ *
+ * @example
+ * [
+ * {
+ * propertyName: Controller,
+ * anotherPropertyName: Controller
+ * },
+ * {
+ * propertyName: Controller
+ * }
+ * ]
+ */
+ this.__rememberedObjectIndecesToControllers = [];
+
+ this.__listening = [];
+
+ // Default parameters
+ params = common.defaults(params, {
+ closeOnTop: false,
+ autoPlace: true,
+ width: GUI.DEFAULT_WIDTH
+ });
+
+ params = common.defaults(params, {
+ resizable: params.autoPlace,
+ hideable: params.autoPlace
+ });
+
+ if (!common.isUndefined(params.load)) {
+ // Explicit preset
+ if (params.preset) {
+ params.load.preset = params.preset;
+ }
+ } else {
+ params.load = { preset: DEFAULT_DEFAULT_PRESET_NAME };
+ }
+
+ if (common.isUndefined(params.parent) && params.hideable) {
+ hideableGuis.push(this);
+ }
+
+ // Only root level GUI's are resizable.
+ params.resizable = common.isUndefined(params.parent) && params.resizable;
+
+ if (params.autoPlace && common.isUndefined(params.scrollable)) {
+ params.scrollable = true;
+ }
+// params.scrollable = common.isUndefined(params.parent) && params.scrollable === true;
+
+ // Not part of params because I don't want people passing this in via
+ // constructor. Should be a 'remembered' value.
+ let useLocalStorage =
+ SUPPORTS_LOCAL_STORAGE &&
+ localStorage.getItem(getLocalStorageHash(this, 'isLocal')) === 'true';
+
+ let saveToLocalStorage;
+ let titleRow;
+
+ Object.defineProperties(this,
+ /** @lends GUI.prototype */
+ {
+ /**
+ * The parent GUI
+ * @type dat.gui.GUI
+ */
+ parent: {
+ get: function() {
+ return params.parent;
+ }
+ },
+
+ scrollable: {
+ get: function() {
+ return params.scrollable;
+ }
+ },
+
+ /**
+ * Handles GUI's element placement for you
+ * @type Boolean
+ */
+ autoPlace: {
+ get: function() {
+ return params.autoPlace;
+ }
+ },
+
+ /**
+ * Handles GUI's position of open/close button
+ * @type Boolean
+ */
+ closeOnTop: {
+ get: function() {
+ return params.closeOnTop;
+ }
+ },
+
+ /**
+ * The identifier for a set of saved values
+ * @type String
+ */
+ preset: {
+ get: function() {
+ if (_this.parent) {
+ return _this.getRoot().preset;
+ }
+
+ return params.load.preset;
+ },
+
+ set: function(v) {
+ if (_this.parent) {
+ _this.getRoot().preset = v;
+ } else {
+ params.load.preset = v;
+ }
+ setPresetSelectIndex(this);
+ _this.revert();
+ }
+ },
+
+ /**
+ * The width of GUI element
+ * @type Number
+ */
+ width: {
+ get: function() {
+ return params.width;
+ },
+ set: function(v) {
+ params.width = v;
+ setWidth(_this, v);
+ }
+ },
+
+ /**
+ * The name of GUI. Used for folders. i.e
+ * a folder's name
+ * @type String
+ */
+ name: {
+ get: function() {
+ return params.name;
+ },
+ set: function(v) {
+ // TODO Check for collisions among sibling folders
+ params.name = v;
+ if (titleRow) {
+ titleRow.innerHTML = params.name;
+ }
+ }
+ },
+
+ /**
+ * Whether the GUI is collapsed or not
+ * @type Boolean
+ */
+ closed: {
+ get: function() {
+ return params.closed;
+ },
+ set: function(v) {
+ params.closed = v;
+ if (params.closed) {
+ dom.addClass(_this.__ul, GUI.CLASS_CLOSED);
+ } else {
+ dom.removeClass(_this.__ul, GUI.CLASS_CLOSED);
+ }
+ // For browsers that aren't going to respect the CSS transition,
+ // Lets just check our height against the window height right off
+ // the bat.
+ this.onResize();
+
+ if (_this.__closeButton) {
+ _this.__closeButton.innerHTML = v ? GUI.TEXT_OPEN : GUI.TEXT_CLOSED;
+ }
+ }
+ },
+
+ /**
+ * Contains all presets
+ * @type Object
+ */
+ load: {
+ get: function() {
+ return params.load;
+ }
+ },
+
+ /**
+ * Determines whether or not to use localStorage as the means for
+ * remembering
+ * @type Boolean
+ */
+ useLocalStorage: {
+
+ get: function() {
+ return useLocalStorage;
+ },
+ set: function(bool) {
+ if (SUPPORTS_LOCAL_STORAGE) {
+ useLocalStorage = bool;
+ if (bool) {
+ dom.bind(window, 'unload', saveToLocalStorage);
+ } else {
+ dom.unbind(window, 'unload', saveToLocalStorage);
+ }
+ localStorage.setItem(getLocalStorageHash(_this, 'isLocal'), bool);
+ }
+ }
+ }
+ });
+
+ // Are we a root level GUI?
+ if (common.isUndefined(params.parent)) {
+ this.closed = params.closed || false;
+
+ dom.addClass(this.domElement, GUI.CLASS_MAIN);
+ dom.makeSelectable(this.domElement, false);
+
+ // Are we supposed to be loading locally?
+ if (SUPPORTS_LOCAL_STORAGE) {
+ if (useLocalStorage) {
+ _this.useLocalStorage = true;
+
+ const savedGui = localStorage.getItem(getLocalStorageHash(this, 'gui'));
+
+ if (savedGui) {
+ params.load = JSON.parse(savedGui);
+ }
+ }
+ }
+
+ this.__closeButton = document.createElement('div');
+ this.__closeButton.innerHTML = GUI.TEXT_CLOSED;
+ dom.addClass(this.__closeButton, GUI.CLASS_CLOSE_BUTTON);
+ if (params.closeOnTop) {
+ dom.addClass(this.__closeButton, GUI.CLASS_CLOSE_TOP);
+ this.domElement.insertBefore(this.__closeButton, this.domElement.childNodes[0]);
+ } else {
+ dom.addClass(this.__closeButton, GUI.CLASS_CLOSE_BOTTOM);
+ this.domElement.appendChild(this.__closeButton);
+ }
+
+ dom.bind(this.__closeButton, 'click', function() {
+ _this.closed = !_this.closed;
+ });
+ // Oh, you're a nested GUI!
+ } else {
+ if (params.closed === undefined) {
+ params.closed = true;
+ }
+
+ const titleRowName = document.createTextNode(params.name);
+ dom.addClass(titleRowName, 'controller-name');
+
+ titleRow = addRow(_this, titleRowName);
+
+ const onClickTitle = function(e) {
+ e.preventDefault();
+ _this.closed = !_this.closed;
+ return false;
+ };
+
+ dom.addClass(this.__ul, GUI.CLASS_CLOSED);
+
+ dom.addClass(titleRow, 'title');
+ dom.bind(titleRow, 'click', onClickTitle);
+
+ if (!params.closed) {
+ this.closed = false;
+ }
+ }
+
+ if (params.autoPlace) {
+ if (common.isUndefined(params.parent)) {
+ if (autoPlaceVirgin) {
+ autoPlaceContainer = document.createElement('div');
+ dom.addClass(autoPlaceContainer, CSS_NAMESPACE);
+ dom.addClass(autoPlaceContainer, GUI.CLASS_AUTO_PLACE_CONTAINER);
+ document.body.appendChild(autoPlaceContainer);
+ autoPlaceVirgin = false;
+ }
+
+ // Put it in the dom for you.
+ autoPlaceContainer.appendChild(this.domElement);
+
+ // Apply the auto styles
+ dom.addClass(this.domElement, GUI.CLASS_AUTO_PLACE);
+ }
+
+
+ // Make it not elastic.
+ if (!this.parent) {
+ setWidth(_this, params.width);
+ }
+ }
+
+ this.__resizeHandler = function() {
+ _this.onResizeDebounced();
+ };
+
+ dom.bind(window, 'resize', this.__resizeHandler);
+ dom.bind(this.__ul, 'webkitTransitionEnd', this.__resizeHandler);
+ dom.bind(this.__ul, 'transitionend', this.__resizeHandler);
+ dom.bind(this.__ul, 'oTransitionEnd', this.__resizeHandler);
+ this.onResize();
+
+ if (params.resizable) {
+ addResizeHandle(this);
+ }
+
+ saveToLocalStorage = function() {
+ if (SUPPORTS_LOCAL_STORAGE && localStorage.getItem(getLocalStorageHash(_this, 'isLocal')) === 'true') {
+ localStorage.setItem(getLocalStorageHash(_this, 'gui'), JSON.stringify(_this.getSaveObject()));
+ }
+ };
+
+ // expose this method publicly
+ this.saveToLocalStorageIfPossible = saveToLocalStorage;
+
+ function resetWidth() {
+ const root = _this.getRoot();
+ root.width += 1;
+ common.defer(function() {
+ root.width -= 1;
+ });
+ }
+
+ if (!params.parent) {
+ resetWidth();
+ }
+};
+
+GUI.toggleHide = function() {
+ hide = !hide;
+ common.each(hideableGuis, function(gui) {
+ gui.domElement.style.display = hide ? 'none' : '';
+ });
+};
+
+GUI.CLASS_AUTO_PLACE = 'a';
+GUI.CLASS_AUTO_PLACE_CONTAINER = 'ac';
+GUI.CLASS_MAIN = 'main';
+GUI.CLASS_CONTROLLER_ROW = 'cr';
+GUI.CLASS_TOO_TALL = 'taller-than-window';
+GUI.CLASS_CLOSED = 'closed';
+GUI.CLASS_CLOSE_BUTTON = 'close-button';
+GUI.CLASS_CLOSE_TOP = 'close-top';
+GUI.CLASS_CLOSE_BOTTOM = 'close-bottom';
+GUI.CLASS_DRAG = 'drag';
+
+GUI.DEFAULT_WIDTH = 245;
+GUI.TEXT_CLOSED = 'Close Controls';
+GUI.TEXT_OPEN = 'Open Controls';
+
+GUI._keydownHandler = function(e) {
+ if (document.activeElement.type !== 'text' &&
+ (e.which === HIDE_KEY_CODE || e.keyCode === HIDE_KEY_CODE)) {
+ GUI.toggleHide();
+ }
+};
+dom.bind(window, 'keydown', GUI._keydownHandler, false);
+
+common.extend(
+ GUI.prototype,
+
+ /** @lends GUI.prototype */
+ {
+
+ /**
+ * Adds a new {@link Controller} to the GUI. The type of controller created
+ * is inferred from the initial value of object[property]. For
+ * color properties, see {@link addColor}.
+ *
+ * @param {Object} object The object to be manipulated
+ * @param {String} property The name of the property to be manipulated
+ * @param {Number} [min] Minimum allowed value
+ * @param {Number} [max] Maximum allowed value
+ * @param {Number} [step] Increment by which to change value
+ * @returns {Controller} The controller that was added to the GUI.
+ * @instance
+ *
+ * @example
+ * // Add a string controller.
+ * var person = {name: 'Sam'};
+ * gui.add(person, 'name');
+ *
+ * @example
+ * // Add a number controller slider.
+ * var person = {age: 45};
+ * gui.add(person, 'age', 0, 100);
+ */
+ add: function(object, property) {
+ return add(
+ this,
+ object,
+ property,
+ {
+ factoryArgs: Array.prototype.slice.call(arguments, 2)
+ }
+ );
+ },
+
+ /**
+ * Adds a new color controller to the GUI.
+ *
+ * @param object
+ * @param property
+ * @returns {Controller} The controller that was added to the GUI.
+ * @instance
+ *
+ * @example
+ * var palette = {
+ * color1: '#FF0000', // CSS string
+ * color2: [ 0, 128, 255 ], // RGB array
+ * color3: [ 0, 128, 255, 0.3 ], // RGB with alpha
+ * color4: { h: 350, s: 0.9, v: 0.3 } // Hue, saturation, value
+ * };
+ * gui.addColor(palette, 'color1');
+ * gui.addColor(palette, 'color2');
+ * gui.addColor(palette, 'color3');
+ * gui.addColor(palette, 'color4');
+ */
+ addColor: function(object, property) {
+ return add(
+ this,
+ object,
+ property,
+ {
+ color: true
+ }
+ );
+ },
+
+ /**
+ * Removes the given controller from the GUI.
+ * @param {Controller} controller
+ * @instance
+ */
+ remove: function(controller) {
+ // TODO listening?
+ this.__ul.removeChild(controller.__li);
+ this.__controllers.splice(this.__controllers.indexOf(controller), 1);
+ const _this = this;
+ common.defer(function() {
+ _this.onResize();
+ });
+ },
+
+ /**
+ * Removes the root GUI from the document and unbinds all event listeners.
+ * For subfolders, use `gui.removeFolder(folder)` instead.
+ * @instance
+ */
+ destroy: function() {
+ if (this.parent) {
+ throw new Error(
+ 'Only the root GUI should be removed with .destroy(). ' +
+ 'For subfolders, use gui.removeFolder(folder) instead.'
+ );
+ }
+
+ if (this.autoPlace) {
+ autoPlaceContainer.removeChild(this.domElement);
+ }
+
+ const _this = this;
+ common.each(this.__folders, function(subfolder) {
+ _this.removeFolder(subfolder);
+ });
+
+ dom.unbind(window, 'keydown', GUI._keydownHandler, false);
+
+ removeListeners(this);
+ },
+
+ /**
+ * Creates a new subfolder GUI instance.
+ * @param name
+ * @returns {dat.gui.GUI} The new folder.
+ * @throws {Error} if this GUI already has a folder by the specified
+ * name
+ * @instance
+ */
+ addFolder: function(name) {
+ // We have to prevent collisions on names in order to have a key
+ // by which to remember saved values
+ if (this.__folders[name] !== undefined) {
+ throw new Error('You already have a folder in this GUI by the' +
+ ' name "' + name + '"');
+ }
+
+ const newGuiParams = { name: name, parent: this };
+
+ // We need to pass down the autoPlace trait so that we can
+ // attach event listeners to open/close folder actions to
+ // ensure that a scrollbar appears if the window is too short.
+ newGuiParams.autoPlace = this.autoPlace;
+
+ // Do we have saved appearance data for this folder?
+ if (this.load && // Anything loaded?
+ this.load.folders && // Was my parent a dead-end?
+ this.load.folders[name]) { // Did daddy remember me?
+ // Start me closed if I was closed
+ newGuiParams.closed = this.load.folders[name].closed;
+
+ // Pass down the loaded data
+ newGuiParams.load = this.load.folders[name];
+ }
+
+ const gui = new GUI(newGuiParams);
+ this.__folders[name] = gui;
+
+ const li = addRow(this, gui.domElement);
+ dom.addClass(li, 'folder');
+ return gui;
+ },
+
+ /**
+ * Removes a subfolder GUI instance.
+ * @param {dat.gui.GUI} folder The folder to remove.
+ * @instance
+ */
+ removeFolder: function(folder) {
+ this.__ul.removeChild(folder.domElement.parentElement);
+
+ delete this.__folders[folder.name];
+
+ // Do we have saved appearance data for this folder?
+ if (this.load && // Anything loaded?
+ this.load.folders && // Was my parent a dead-end?
+ this.load.folders[folder.name]) {
+ delete this.load.folders[folder.name];
+ }
+
+ removeListeners(folder);
+
+ const _this = this;
+
+ common.each(folder.__folders, function(subfolder) {
+ folder.removeFolder(subfolder);
+ });
+
+ common.defer(function() {
+ _this.onResize();
+ });
+ },
+
+ /**
+ * Opens the GUI.
+ */
+ open: function() {
+ this.closed = false;
+ },
+
+ /**
+ * Closes the GUI.
+ */
+ close: function() {
+ this.closed = true;
+ },
+
+ /**
+ * Hides the GUI.
+ */
+ hide: function() {
+ this.domElement.style.display = 'none';
+ },
+
+ /**
+ * Shows the GUI.
+ */
+ show: function() {
+ this.domElement.style.display = '';
+ },
+
+
+ onResize: function() {
+ // we debounce this function to prevent performance issues when rotating on tablet/mobile
+ const root = this.getRoot();
+ if (root.scrollable) {
+ const top = dom.getOffset(root.__ul).top;
+ let h = 0;
+
+ common.each(root.__ul.childNodes, function(node) {
+ if (!(root.autoPlace && node === root.__save_row)) {
+ h += dom.getHeight(node);
+ }
+ });
+
+ if (window.innerHeight - top - CLOSE_BUTTON_HEIGHT < h) {
+ dom.addClass(root.domElement, GUI.CLASS_TOO_TALL);
+ root.__ul.style.height = window.innerHeight - top - CLOSE_BUTTON_HEIGHT + 'px';
+ } else {
+ dom.removeClass(root.domElement, GUI.CLASS_TOO_TALL);
+ root.__ul.style.height = 'auto';
+ }
+ }
+
+ if (root.__resize_handle) {
+ common.defer(function() {
+ root.__resize_handle.style.height = root.__ul.offsetHeight + 'px';
+ });
+ }
+
+ if (root.__closeButton) {
+ root.__closeButton.style.width = root.width + 'px';
+ }
+ },
+
+ onResizeDebounced: common.debounce(function() { this.onResize(); }, 50),
+
+ /**
+ * Mark objects for saving. The order of these objects cannot change as
+ * the GUI grows. When remembering new objects, append them to the end
+ * of the list.
+ *
+ * @param {...Object} objects
+ * @throws {Error} if not called on a top level GUI.
+ * @instance
+ * @ignore
+ */
+ remember: function() {
+ if (common.isUndefined(SAVE_DIALOGUE)) {
+ SAVE_DIALOGUE = new CenteredDiv();
+ SAVE_DIALOGUE.domElement.innerHTML = saveDialogueContents;
+ }
+
+ if (this.parent) {
+ throw new Error('You can only call remember on a top level GUI.');
+ }
+
+ const _this = this;
+
+ common.each(Array.prototype.slice.call(arguments), function(object) {
+ if (_this.__rememberedObjects.length === 0) {
+ addSaveMenu(_this);
+ }
+ if (_this.__rememberedObjects.indexOf(object) === -1) {
+ _this.__rememberedObjects.push(object);
+ }
+ });
+
+ if (this.autoPlace) {
+ // Set save row width
+ setWidth(this, this.width);
+ }
+ },
+
+ /**
+ * @returns {dat.gui.GUI} the topmost parent GUI of a nested GUI.
+ * @instance
+ */
+ getRoot: function() {
+ let gui = this;
+ while (gui.parent) {
+ gui = gui.parent;
+ }
+ return gui;
+ },
+
+ /**
+ * @returns {Object} a JSON object representing the current state of
+ * this GUI as well as its remembered properties.
+ * @instance
+ */
+ getSaveObject: function() {
+ const toReturn = this.load;
+ toReturn.closed = this.closed;
+
+ // Am I remembering any values?
+ if (this.__rememberedObjects.length > 0) {
+ toReturn.preset = this.preset;
+
+ if (!toReturn.remembered) {
+ toReturn.remembered = {};
+ }
+
+ toReturn.remembered[this.preset] = getCurrentPreset(this);
+ }
+
+ toReturn.folders = {};
+ common.each(this.__folders, function(element, key) {
+ toReturn.folders[key] = element.getSaveObject();
+ });
+
+ return toReturn;
+ },
+
+ save: function() {
+ if (!this.load.remembered) {
+ this.load.remembered = {};
+ }
+
+ this.load.remembered[this.preset] = getCurrentPreset(this);
+ markPresetModified(this, false);
+ this.saveToLocalStorageIfPossible();
+ },
+
+ saveAs: function(presetName) {
+ if (!this.load.remembered) {
+ // Retain default values upon first save
+ this.load.remembered = {};
+ this.load.remembered[DEFAULT_DEFAULT_PRESET_NAME] = getCurrentPreset(this, true);
+ }
+
+ this.load.remembered[presetName] = getCurrentPreset(this);
+ this.preset = presetName;
+ addPresetOption(this, presetName, true);
+ this.saveToLocalStorageIfPossible();
+ },
+
+ revert: function(gui) {
+ common.each(this.__controllers, function(controller) {
+ // Make revert work on Default.
+ if (!this.getRoot().load.remembered) {
+ controller.setValue(controller.initialValue);
+ } else {
+ recallSavedValue(gui || this.getRoot(), controller);
+ }
+
+ // fire onFinishChange callback
+ if (controller.__onFinishChange) {
+ controller.__onFinishChange.call(controller, controller.getValue());
+ }
+ }, this);
+
+ common.each(this.__folders, function(folder) {
+ folder.revert(folder);
+ });
+
+ if (!gui) {
+ markPresetModified(this.getRoot(), false);
+ }
+ },
+
+ listen: function(controller) {
+ const init = this.__listening.length === 0;
+ this.__listening.push(controller);
+ if (init) {
+ updateDisplays(this.__listening);
+ }
+ },
+
+ updateDisplay: function() {
+ common.each(this.__controllers, function(controller) {
+ controller.updateDisplay();
+ });
+ common.each(this.__folders, function(folder) {
+ folder.updateDisplay();
+ });
+ }
+ }
+);
+
+/**
+ * Add a row to the end of the GUI or before another row.
+ *
+ * @param gui
+ * @param [newDom] If specified, inserts the dom content in the new row
+ * @param [liBefore] If specified, places the new row before another row
+ *
+ * @ignore
+ */
+function addRow(gui, newDom, liBefore) {
+ const li = document.createElement('li');
+ if (newDom) {
+ li.appendChild(newDom);
+ }
+
+ if (liBefore) {
+ gui.__ul.insertBefore(li, liBefore);
+ } else {
+ gui.__ul.appendChild(li);
+ }
+ gui.onResize();
+ return li;
+}
+
+function removeListeners(gui) {
+ dom.unbind(window, 'resize', gui.__resizeHandler);
+
+ if (gui.saveToLocalStorageIfPossible) {
+ dom.unbind(window, 'unload', gui.saveToLocalStorageIfPossible);
+ }
+}
+
+function markPresetModified(gui, modified) {
+ const opt = gui.__preset_select[gui.__preset_select.selectedIndex];
+
+ if (modified) {
+ opt.innerHTML = opt.value + '*';
+ } else {
+ opt.innerHTML = opt.value;
+ }
+}
+
+function augmentController(gui, li, controller) {
+ controller.__li = li;
+ controller.__gui = gui;
+
+ common.extend(controller, /** @lends Controller.prototype */ {
+ /**
+ * @param {Array|Object} options
+ * @return {Controller}
+ */
+ options: function(options) {
+ if (arguments.length > 1) {
+ const nextSibling = controller.__li.nextElementSibling;
+ controller.remove();
+
+ return add(
+ gui,
+ controller.object,
+ controller.property,
+ {
+ before: nextSibling,
+ factoryArgs: [common.toArray(arguments)]
+ }
+ );
+ }
+
+ if (common.isArray(options) || common.isObject(options)) {
+ const nextSibling = controller.__li.nextElementSibling;
+ controller.remove();
+
+ return add(
+ gui,
+ controller.object,
+ controller.property,
+ {
+ before: nextSibling,
+ factoryArgs: [options]
+ }
+ );
+ }
+ },
+
+ /**
+ * Sets the name of the controller.
+ * @param {string} name
+ * @return {Controller}
+ */
+ name: function(name) {
+ controller.__li.firstElementChild.firstElementChild.innerHTML = name;
+ return controller;
+ },
+
+ /**
+ * Sets controller to listen for changes on its underlying object.
+ * @return {Controller}
+ */
+ listen: function() {
+ controller.__gui.listen(controller);
+ return controller;
+ },
+
+ /**
+ * Removes the controller from its parent GUI.
+ * @return {Controller}
+ */
+ remove: function() {
+ controller.__gui.remove(controller);
+ return controller;
+ }
+ });
+
+ // All sliders should be accompanied by a box.
+ if (controller instanceof NumberControllerSlider) {
+ const box = new NumberControllerBox(controller.object, controller.property,
+ { min: controller.__min, max: controller.__max, step: controller.__step });
+
+ common.each(['updateDisplay', 'onChange', 'onFinishChange', 'step', 'min', 'max'], function(method) {
+ const pc = controller[method];
+ const pb = box[method];
+ controller[method] = box[method] = function() {
+ const args = Array.prototype.slice.call(arguments);
+ pb.apply(box, args);
+ return pc.apply(controller, args);
+ };
+ });
+
+ dom.addClass(li, 'has-slider');
+ controller.domElement.insertBefore(box.domElement, controller.domElement.firstElementChild);
+ } else if (controller instanceof NumberControllerBox) {
+ const r = function(returned) {
+ // Have we defined both boundaries?
+ if (common.isNumber(controller.__min) && common.isNumber(controller.__max)) {
+ // Well, then lets just replace this with a slider.
+
+ // lets remember if the old controller had a specific name or was listening
+ const oldName = controller.__li.firstElementChild.firstElementChild.innerHTML;
+ const wasListening = controller.__gui.__listening.indexOf(controller) > -1;
+
+ controller.remove();
+ const newController = add(
+ gui,
+ controller.object,
+ controller.property,
+ {
+ before: controller.__li.nextElementSibling,
+ factoryArgs: [controller.__min, controller.__max, controller.__step]
+ });
+
+ newController.name(oldName);
+ if (wasListening) newController.listen();
+
+ return newController;
+ }
+
+ return returned;
+ };
+
+ controller.min = common.compose(r, controller.min);
+ controller.max = common.compose(r, controller.max);
+ } else if (controller instanceof BooleanController) {
+ dom.bind(li, 'click', function() {
+ dom.fakeEvent(controller.__checkbox, 'click');
+ });
+
+ dom.bind(controller.__checkbox, 'click', function(e) {
+ e.stopPropagation(); // Prevents double-toggle
+ });
+ } else if (controller instanceof FunctionController) {
+ dom.bind(li, 'click', function() {
+ dom.fakeEvent(controller.__button, 'click');
+ });
+
+ dom.bind(li, 'mouseover', function() {
+ dom.addClass(controller.__button, 'hover');
+ });
+
+ dom.bind(li, 'mouseout', function() {
+ dom.removeClass(controller.__button, 'hover');
+ });
+ } else if (controller instanceof ColorController) {
+ dom.addClass(li, 'color');
+ controller.updateDisplay = common.compose(function(val) {
+ li.style.borderLeftColor = controller.__color.toString();
+ return val;
+ }, controller.updateDisplay);
+
+ controller.updateDisplay();
+ }
+
+ controller.setValue = common.compose(function(val) {
+ if (gui.getRoot().__preset_select && controller.isModified()) {
+ markPresetModified(gui.getRoot(), true);
+ }
+
+ return val;
+ }, controller.setValue);
+}
+
+function recallSavedValue(gui, controller) {
+ // Find the topmost GUI, that's where remembered objects live.
+ const root = gui.getRoot();
+
+ // Does the object we're controlling match anything we've been told to
+ // remember?
+ const matchedIndex = root.__rememberedObjects.indexOf(controller.object);
+
+ // Why yes, it does!
+ if (matchedIndex !== -1) {
+ // Let me fetch a map of controllers for thcommon.isObject.
+ let controllerMap = root.__rememberedObjectIndecesToControllers[matchedIndex];
+
+ // Ohp, I believe this is the first controller we've created for this
+ // object. Lets make the map fresh.
+ if (controllerMap === undefined) {
+ controllerMap = {};
+ root.__rememberedObjectIndecesToControllers[matchedIndex] =
+ controllerMap;
+ }
+
+ // Keep track of this controller
+ controllerMap[controller.property] = controller;
+
+ // Okay, now have we saved any values for this controller?
+ if (root.load && root.load.remembered) {
+ const presetMap = root.load.remembered;
+
+ // Which preset are we trying to load?
+ let preset;
+
+ if (presetMap[gui.preset]) {
+ preset = presetMap[gui.preset];
+ } else if (presetMap[DEFAULT_DEFAULT_PRESET_NAME]) {
+ // Uhh, you can have the default instead?
+ preset = presetMap[DEFAULT_DEFAULT_PRESET_NAME];
+ } else {
+ // Nada.
+ return;
+ }
+
+ // Did the loaded object remember thcommon.isObject? && Did we remember this particular property?
+ if (preset[matchedIndex] && preset[matchedIndex][controller.property] !== undefined) {
+ // We did remember something for this guy ...
+ const value = preset[matchedIndex][controller.property];
+
+ // And that's what it is.
+ controller.initialValue = value;
+ controller.setValue(value);
+ }
+ }
+ }
+}
+
+function add(gui, object, property, params) {
+ if (object[property] === undefined) {
+ throw new Error(`Object "${object}" has no property "${property}"`);
+ }
+
+ let controller;
+
+ if (params.color) {
+ controller = new ColorController(object, property);
+ } else {
+ const factoryArgs = [object, property].concat(params.factoryArgs);
+ controller = ControllerFactory.apply(gui, factoryArgs);
+ }
+
+ if (params.before instanceof Controller) {
+ params.before = params.before.__li;
+ }
+
+ recallSavedValue(gui, controller);
+
+ dom.addClass(controller.domElement, 'c');
+
+ const name = document.createElement('span');
+ dom.addClass(name, 'property-name');
+ name.innerHTML = controller.property;
+
+ const container = document.createElement('div');
+ container.appendChild(name);
+ container.appendChild(controller.domElement);
+
+ const li = addRow(gui, container, params.before);
+
+ dom.addClass(li, GUI.CLASS_CONTROLLER_ROW);
+ if (controller instanceof ColorController) {
+ dom.addClass(li, 'color');
+ } else {
+ dom.addClass(li, typeof controller.getValue());
+ }
+
+ augmentController(gui, li, controller);
+
+ gui.__controllers.push(controller);
+
+ return controller;
+}
+
+function getLocalStorageHash(gui, key) {
+ // TODO how does this deal with multiple GUI's?
+ return document.location.href + '.' + key;
+}
+
+function addPresetOption(gui, name, setSelected) {
+ const opt = document.createElement('option');
+ opt.innerHTML = name;
+ opt.value = name;
+ gui.__preset_select.appendChild(opt);
+ if (setSelected) {
+ gui.__preset_select.selectedIndex = gui.__preset_select.length - 1;
+ }
+}
+
+function showHideExplain(gui, explain) {
+ explain.style.display = gui.useLocalStorage ? 'block' : 'none';
+}
+
+function addSaveMenu(gui) {
+ const div = gui.__save_row = document.createElement('li');
+
+ dom.addClass(gui.domElement, 'has-save');
+
+ gui.__ul.insertBefore(div, gui.__ul.firstChild);
+
+ dom.addClass(div, 'save-row');
+
+ const gears = document.createElement('span');
+ gears.innerHTML = ' ';
+ dom.addClass(gears, 'button gears');
+
+ // TODO replace with FunctionController
+ const button = document.createElement('span');
+ button.innerHTML = 'Save';
+ dom.addClass(button, 'button');
+ dom.addClass(button, 'save');
+
+ const button2 = document.createElement('span');
+ button2.innerHTML = 'New';
+ dom.addClass(button2, 'button');
+ dom.addClass(button2, 'save-as');
+
+ const button3 = document.createElement('span');
+ button3.innerHTML = 'Revert';
+ dom.addClass(button3, 'button');
+ dom.addClass(button3, 'revert');
+
+ const select = gui.__preset_select = document.createElement('select');
+
+ if (gui.load && gui.load.remembered) {
+ common.each(gui.load.remembered, function(value, key) {
+ addPresetOption(gui, key, key === gui.preset);
+ });
+ } else {
+ addPresetOption(gui, DEFAULT_DEFAULT_PRESET_NAME, false);
+ }
+
+ dom.bind(select, 'change', function() {
+ for (let index = 0; index < gui.__preset_select.length; index++) {
+ gui.__preset_select[index].innerHTML = gui.__preset_select[index].value;
+ }
+
+ gui.preset = this.value;
+ });
+
+ div.appendChild(select);
+ div.appendChild(gears);
+ div.appendChild(button);
+ div.appendChild(button2);
+ div.appendChild(button3);
+
+ if (SUPPORTS_LOCAL_STORAGE) {
+ const explain = document.getElementById('dg-local-explain');
+ const localStorageCheckBox = document.getElementById('dg-local-storage');
+ const saveLocally = document.getElementById('dg-save-locally');
+
+ saveLocally.style.display = 'block';
+
+ if (localStorage.getItem(getLocalStorageHash(gui, 'isLocal')) === 'true') {
+ localStorageCheckBox.setAttribute('checked', 'checked');
+ }
+
+ showHideExplain(gui, explain);
+
+ // TODO: Use a boolean controller, fool!
+ dom.bind(localStorageCheckBox, 'change', function() {
+ gui.useLocalStorage = !gui.useLocalStorage;
+ showHideExplain(gui, explain);
+ });
+ }
+
+ const newConstructorTextArea = document.getElementById('dg-new-constructor');
+
+ dom.bind(newConstructorTextArea, 'keydown', function(e) {
+ if (e.metaKey && (e.which === 67 || e.keyCode === 67)) {
+ SAVE_DIALOGUE.hide();
+ }
+ });
+
+ dom.bind(gears, 'click', function() {
+ newConstructorTextArea.innerHTML = JSON.stringify(gui.getSaveObject(), undefined, 2);
+ SAVE_DIALOGUE.show();
+ newConstructorTextArea.focus();
+ newConstructorTextArea.select();
+ });
+
+ dom.bind(button, 'click', function() {
+ gui.save();
+ });
+
+ dom.bind(button2, 'click', function() {
+ const presetName = prompt('Enter a new preset name.');
+ if (presetName) {
+ gui.saveAs(presetName);
+ }
+ });
+
+ dom.bind(button3, 'click', function() {
+ gui.revert();
+ });
+
+ // div.appendChild(button2);
+}
+
+function addResizeHandle(gui) {
+ let pmouseX;
+
+ gui.__resize_handle = document.createElement('div');
+
+ common.extend(gui.__resize_handle.style, {
+
+ width: '6px',
+ marginLeft: '-3px',
+ height: '200px',
+ cursor: 'ew-resize',
+ position: 'absolute'
+ // border: '1px solid blue'
+
+ });
+
+ function drag(e) {
+ e.preventDefault();
+
+ gui.width += pmouseX - e.clientX;
+ gui.onResize();
+ pmouseX = e.clientX;
+
+ return false;
+ }
+
+ function dragStop() {
+ dom.removeClass(gui.__closeButton, GUI.CLASS_DRAG);
+ dom.unbind(window, 'mousemove', drag);
+ dom.unbind(window, 'mouseup', dragStop);
+ }
+
+ function dragStart(e) {
+ e.preventDefault();
+
+ pmouseX = e.clientX;
+
+ dom.addClass(gui.__closeButton, GUI.CLASS_DRAG);
+ dom.bind(window, 'mousemove', drag);
+ dom.bind(window, 'mouseup', dragStop);
+
+ return false;
+ }
+
+ dom.bind(gui.__resize_handle, 'mousedown', dragStart);
+ dom.bind(gui.__closeButton, 'mousedown', dragStart);
+
+ gui.domElement.insertBefore(gui.__resize_handle, gui.domElement.firstElementChild);
+}
+
+function setWidth(gui, w) {
+ gui.domElement.style.width = w + 'px';
+ // Auto placed save-rows are position fixed, so we have to
+ // set the width manually if we want it to bleed to the edge
+ if (gui.__save_row && gui.autoPlace) {
+ gui.__save_row.style.width = w + 'px';
+ }
+ if (gui.__closeButton) {
+ gui.__closeButton.style.width = w + 'px';
+ }
+}
+
+function getCurrentPreset(gui, useInitialValues) {
+ const toReturn = {};
+
+ // For each object I'm remembering
+ common.each(gui.__rememberedObjects, function(val, index) {
+ const savedValues = {};
+
+ // The controllers I've made for thcommon.isObject by property
+ const controllerMap =
+ gui.__rememberedObjectIndecesToControllers[index];
+
+ // Remember each value for each property
+ common.each(controllerMap, function(controller, property) {
+ savedValues[property] = useInitialValues ? controller.initialValue : controller.getValue();
+ });
+
+ // Save the values for thcommon.isObject
+ toReturn[index] = savedValues;
+ });
+
+ return toReturn;
+}
+
+function setPresetSelectIndex(gui) {
+ for (let index = 0; index < gui.__preset_select.length; index++) {
+ if (gui.__preset_select[index].value === gui.preset) {
+ gui.__preset_select.selectedIndex = index;
+ }
+ }
+}
+
+function updateDisplays(controllerArray) {
+ if (controllerArray.length !== 0) {
+ requestAnimationFrame.call(window, function() {
+ updateDisplays(controllerArray);
+ });
+ }
+
+ common.each(controllerArray, function(c) {
+ c.updateDisplay();
+ });
+}
+
+export default GUI;
diff --git a/a4-creativity/node_modules/dat.gui/src/dat/gui/_structure.scss b/a4-creativity/node_modules/dat.gui/src/dat/gui/_structure.scss
new file mode 100644
index 000000000..3193f8e00
--- /dev/null
+++ b/a4-creativity/node_modules/dat.gui/src/dat/gui/_structure.scss
@@ -0,0 +1,300 @@
+$nest-margin: 4px;
+$row-height: 27px;
+
+$button-height: 20px;
+
+.dg {
+
+ /** Clear list styles */
+ ul {
+ list-style: none;
+ margin: 0;
+ padding: 0;
+ width: 100%;
+ clear: both;
+ }
+
+ /* Auto-place container */
+ &.ac {
+ position: fixed;
+ top: 0;
+ left: 0;
+ right: 0;
+ height: 0;
+ z-index: 0;
+ }
+
+ &:not(.ac) .main {
+ /** Exclude mains in ac so that we don't hide close button */
+ overflow: hidden;
+ }
+
+ &.main {
+
+ @include transition(opacity, 0.1s, linear);
+
+ &.taller-than-window {
+
+ overflow-y: auto;
+
+ .close-button {
+
+ opacity: 1;
+
+ /* TODO, these are style notes */
+ margin-top: -1px;
+ border-top: 1px solid $border-color;
+
+ }
+
+ }
+
+ ul.closed .close-button {
+ opacity: 1 !important;
+ }
+
+ &:hover .close-button,
+ .close-button.drag {
+ opacity: 1;
+ }
+
+ .close-button {
+ /*opacity: 0;*/
+ @include transition(opacity, 0.1s, linear);
+ border: 0;
+
+ line-height: $button-height - 1;
+ height: $button-height;
+
+ /* TODO, these are style notes */
+ cursor: pointer;
+ text-align: center;
+ background-color: #000;
+ &.close-top {
+ position: relative;
+ }
+ &.close-bottom {
+ position: absolute;
+ }
+ &:hover {
+ background-color: #111;
+ }
+
+ }
+
+ }
+
+ /* Auto-placed GUI's */
+ &.a {
+
+ float: right;
+ margin-right: 15px;
+ overflow-y:visible;
+
+ &.has-save > ul {
+
+ &.close-top {
+ margin-top: 0;
+ }
+ &.close-bottom {
+ margin-top: $row-height;
+ }
+
+ &.closed {
+ margin-top: 0;
+ }
+ }
+
+ .save-row {
+ top: 0;
+ z-index: 1002;
+
+ &.close-top {
+ position: relative;
+ }
+ &.close-bottom {
+ position: fixed;
+ }
+
+ }
+
+ }
+
+ li {
+ @include transition(height, 0.1s, ease-out);
+ @include transition(overflow, 0.1s, linear);
+ }
+
+ /* Line items that don't contain folders. */
+ li:not(.folder) {
+ cursor: auto;
+ height: $row-height;
+ line-height: $row-height;
+ padding: 0 4px 0 5px;
+ }
+
+ li.folder {
+ padding: 0;
+ border-left: $nest-margin solid rgba(0, 0, 0, 0);
+
+ }
+
+ /** Folder names */
+ li.title {
+ cursor: pointer;
+ margin-left: -$nest-margin;
+ }
+
+ /** Hides closed items */
+ .closed li:not(.title),
+ .closed ul li,
+ .closed ul li > * {
+ height: 0;
+ overflow: hidden;
+ border: 0;
+ }
+
+ /** Controller row */
+ .cr {
+ clear: both;
+ padding-left: 3px;
+ height: $row-height;
+ overflow: hidden;
+ }
+
+ /** Name-half (left) */
+ .property-name {
+ cursor: default;
+ float: left;
+ clear: left;
+ width: 40%;
+ overflow: hidden;
+ text-overflow: ellipsis;
+ }
+
+ /** Controller-half (right) */
+ .c {
+ float: left;
+ width: 60%;
+ position: relative;
+ }
+
+ /** Controller placement */
+ .c input[type=text] {
+ border: 0;
+ margin-top: 4px;
+ padding: 3px;
+ width: 100%;
+ float: right;
+ }
+
+ /** Shorter number boxes when slider is present. */
+ .has-slider input[type=text] {
+ width: 30%;
+ /*display: none;*/
+ margin-left: 0;
+ }
+
+ .slider {
+ float: left;
+ width: 66%;
+ margin-left: -5px;
+ margin-right: 0;
+ height: 19px;
+ margin-top: 4px;
+ }
+
+ .slider-fg {
+ height: 100%;
+ }
+
+ .c input[type=checkbox] {
+ margin-top: 7px;
+ }
+
+ .c select {
+ margin-top: 5px;
+ }
+
+ /** Ensure the entire boolean and function row shows a hand */
+ .cr.function,
+ .cr.function .property-name, /* Don't know why I need to be this explicit */
+ .cr.function *,
+ .cr.boolean,
+ .cr.boolean * {
+ cursor: pointer;
+ }
+
+ /** allow overflow for color selector */
+ .cr.color {
+ overflow: visible;
+ }
+
+ .selector {
+ display: none;
+ position: absolute;
+ margin-left: -9px;
+ margin-top: 23px;
+ z-index: 10;
+ }
+
+ .c:hover .selector,
+ .selector.drag {
+ display: block;
+ }
+
+ li.save-row {
+
+ padding: 0;
+
+ .button {
+ display: inline-block;
+ padding: 0px 6px;
+ }
+
+ }
+
+ &.dialogue {
+ background-color: #222;
+ width: 460px;
+ padding: 15px;
+ font-size: 13px;
+ line-height: 15px;
+ }
+
+}
+
+/* TODO Separate style and structure */
+#dg-new-constructor {
+ padding: 10px;
+ color: #222;
+ font-family: Monaco, monospace;
+ font-size: 10px;
+ border: 0;
+ resize: none;
+ box-shadow: inset 1px 1px 1px #888;
+ word-wrap: break-word;
+ margin: 12px 0;
+ display: block;
+ width: 440px;
+ overflow-y: scroll;
+ height: 100px;
+ position: relative;
+}
+
+#dg-local-explain {
+ display: none;
+ font-size: 11px;
+ line-height: 17px;
+ border-radius: 3px;
+ background-color: #333;
+ padding: 8px;
+ margin-top: 10px;
+ code {
+ font-size: 10px;
+ }
+}
+
+#dat-gui-save-locally {
+ display: none;
+}
diff --git a/a4-creativity/node_modules/dat.gui/src/dat/gui/saveDialogue.html.js b/a4-creativity/node_modules/dat.gui/src/dat/gui/saveDialogue.html.js
new file mode 100644
index 000000000..6a9c3d5ac
--- /dev/null
+++ b/a4-creativity/node_modules/dat.gui/src/dat/gui/saveDialogue.html.js
@@ -0,0 +1,23 @@
+const saveDialogContents = `GUI's constructor:
+
+
+
+ localStorage on exit.
+
+ localStorage will
+ override those passed to dat.GUI's constructor. This makes it
+ easier to work incrementally, but localStorage is fragile,
+ and your friends may not see the same values you do.
+
+ | t |
Enter Hex for Cubes
+ +Set Winning Message
+ +Set Color of Winning Message
+ +Set Font Size of Winning Message
+ +Set Wrong Answer Message
+ +Set Wrong Answer Message Font Size
+ + +