Once the enemy is put into the unreal engine we will need to program it to respond to the players location within the world. The enemy should be able to:
- Be in an idle animation state when the main character is not close enough for it to attack.
- Switch to an attacking state once our character gets within a certain radius of enemy.
- Possibly have the hitbox get larger when attack is triggered.
Other possible ideas for future:
- Make the radius of the enemies changeable depending on location.
- Make it so that if enemy is next to wall that it doesn't try and attack through wall.
- Change strength of attack or be able to add effects based on enemy variant.
Once the enemy is put into the unreal engine we will need to program it to respond to the players location within the world. The enemy should be able to:
Other possible ideas for future: