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Release the Skin node #2345

@stefaniapedrazzi

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@stefaniapedrazzi

The Skin node is still experimental and it would be good to make it public and document it.
From the latest feedback I received, using FBX format for the human model (mesh and rigged skeleton) and BVH motion fine is the good way to go.

Previous work on documentation:
cyberbotics/webots-doc#96
Remaining issues:
https://github.com/cyberbotics/webots-dev/issues/4063

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