-
Notifications
You must be signed in to change notification settings - Fork 33
Expand file tree
/
Copy pathentityData.py
More file actions
562 lines (548 loc) · 17.9 KB
/
entityData.py
File metadata and controls
562 lines (548 loc) · 17.9 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
COUNT = 0xFB
NAME = [
"ARROW",
"BOOMERANG",
"BOMB",
"HOOKSHOT_CHAIN",
"HOOKSHOT_HIT",
"LIFTABLE_ROCK",
"PUSHED_BLOCK",
"CHEST_WITH_ITEM",
"MAGIC_POWDER_SPRINKLE",
"OCTOROCK",
"OCTOROCK_ROCK",
"MOBLIN",
"MOBLIN_ARROW",
"TEKTITE",
"LEEVER",
"ARMOS_STATUE",
"HIDING_GHINI",
"GIANT_GHINI",
"GHINI",
"BROKEN_HEART_CONTAINER",
"MOBLIN_SWORD",
"ANTI_FAIRY",
"SPARK_COUNTER_CLOCKWISE",
"SPARK_CLOCKWISE",
"POLS_VOICE",
"KEESE",
"STALFOS_AGGRESSIVE",
"GEL",
"MINI_GEL",
"DISABLED",
"STALFOS_EVASIVE",
"GIBDO",
"HARDHAT_BEETLE",
"WIZROBE",
"WIZROBE_PROJECTILE",
"LIKE_LIKE",
"IRON_MASK",
"SMALL_EXPLOSION_ENEMY",
"SMALL_EXPLOSION_ENEMY_2",
"SPIKE_TRAP",
"MIMIC",
"MINI_MOLDORM",
"LASER",
"LASER_BEAM",
"SPIKED_BEETLE",
"DROPPABLE_HEART",
"DROPPABLE_RUPEE",
"DROPPABLE_FAIRY",
"KEY_DROP_POINT",
"SWORD",
"32",
"PIECE_OF_POWER",
"GUARDIAN_ACORN",
"HEART_PIECE",
"HEART_CONTAINER",
"DROPPABLE_ARROWS",
"DROPPABLE_BOMBS",
"INSTRUMENT_OF_THE_SIRENS",
"SLEEPY_TOADSTOOL",
"DROPPABLE_MAGIC_POWDER",
"HIDING_SLIME_KEY",
"DROPPABLE_SECRET_SEASHELL",
"MARIN",
"RACOON",
"WITCH",
"OWL_EVENT",
"OWL_STATUE",
"SEASHELL_MANSION_TREES",
"YARNA_TALKING_BONES",
"BOULDERS",
"MOVING_BLOCK_LEFT_TOP",
"MOVING_BLOCK_LEFT_BOTTOM",
"MOVING_BLOCK_BOTTOM_LEFT",
"MOVING_BLOCK_BOTTOM_RIGHT",
"COLOR_DUNGEON_BOOK",
"POT",
"DISABLED",
"SHOP_OWNER",
"4D",
"TRENDY_GAME_OWNER",
"BOO_BUDDY",
"KNIGHT",
"TRACTOR_DEVICE",
"TRACTOR_DEVICE_REVERSE",
"FISHERMAN_FISHING_GAME",
"BOUNCING_BOMBITE",
"TIMER_BOMBITE",
"PAIRODD",
"PAIRODD_PROJECTILE",
"MOLDORM",
"FACADE",
"SLIME_EYE",
"GENIE",
"SLIME_EEL",
"GHOMA",
"MASTER_STALFOS",
"DODONGO_SNAKE",
"WARP",
"HOT_HEAD",
"EVIL_EAGLE",
"SOUTH_FACE_SHRINE_DOOR",
"ANGLER_FISH",
"CRYSTAL_SWITCH",
"67",
"68",
"MOVING_BLOCK_MOVER",
"RAFT_RAFT_OWNER",
"TEXT_DEBUGGER",
"CUCCO",
"BOW_WOW",
"BUTTERFLY",
"DOG",
"KID_70",
"KID_71",
"KID_72",
"KID_73",
"PAPAHLS_WIFE",
"GRANDMA_ULRIRA",
"MR_WRITE",
"GRANDPA_ULRIRA",
"YIP_YIP",
"MADAM_MEOWMEOW",
"CROW",
"CRAZY_TRACY",
"GIANT_GOPONGA_FLOWER",
"GOPONGA_FLOWER_PROJECTILE",
"GOPONGA_FLOWER",
"TURTLE_ROCK_HEAD",
"TELEPHONE",
"ROLLING_BONES",
"ROLLING_BONES_BAR",
"DREAM_SHRINE_BED",
"BIG_FAIRY",
"MR_WRITES_BIRD",
"FLOATING_ITEM",
"DESERT_LANMOLA",
"ARMOS_KNIGHT",
"HINOX",
"TILE_GLINT_SHOWN",
"TILE_GLINT_HIDDEN",
"8C",
"8D",
"CUE_BALL",
"MASKED_MIMIC_GORIYA",
"THREE_OF_A_KIND",
"ANTI_KIRBY",
"SMASHER",
"MAD_BOMBER",
"KANALET_BOMBABLE_WALL",
"RICHARD",
"RICHARD_FROG",
"DIVE_SPOT",
"HORSE_PIECE",
"WATER_TEKTITE",
"FLYING_TILES",
"HIDING_GEL",
"STAR",
"LIFTABLE_STATUE",
"FIREBALL_SHOOTER",
"GOOMBA",
"PEAHAT",
"SNAKE",
"PIRANHA_PLANT",
"SIDE_VIEW_PLATFORM_HORIZONTAL",
"SIDE_VIEW_PLATFORM_VERTICAL",
"SIDE_VIEW_PLATFORM",
"SIDE_VIEW_WEIGHTS",
"SMASHABLE_PILLAR",
"WRECKING_BALL",
"BLOOPER",
"CHEEP_CHEEP_HORIZONTAL",
"CHEEP_CHEEP_VERTICAL",
"CHEEP_CHEEP_JUMPING",
"KIKI_THE_MONKEY",
"WINGED_OCTOROK",
"TRADING_ITEM",
"PINCER",
"HOLE_FILLER",
"BEETLE_SPAWNER",
"HONEYCOMB",
"TARIN",
"BEAR",
"PAPAHL",
"MERMAID",
"FISHERMAN_UNDER_BRIDGE",
"BUZZ_BLOB",
"BOMBER",
"BUSH_CRAWLER",
"GRIM_CREEPER",
"VIRE",
"BLAINO",
"ZOMBIE",
"MAZE_SIGNPOST",
"MARIN_AT_THE_SHORE",
"MARIN_AT_TAL_TAL_HEIGHTS",
"MAMU_AND_FROGS",
"WALRUS",
"URCHIN",
"SAND_CRAB",
"MANBO_AND_FISHES",
"BUNNY_CALLING_MARIN",
"MUSICAL_NOTE",
"MAD_BATTER",
"ZORA",
"FISH",
"BANANAS_SCHULE_SALE",
"MERMAID_STATUE",
"SEASHELL_MANSION",
"ANIMAL_D0",
"ANIMAL_D1",
"ANIMAL_D2",
"BUNNY_D3",
"GHOST",
"ROOSTER",
"SIDE_VIEW_POT",
"THWIMP",
"THWOMP",
"THWOMP_RAMMABLE",
"PODOBOO",
"GIANT_BUBBLE",
"FLYING_ROOSTER_EVENTS",
"BOOK",
"EGG_SONG_EVENT",
"SWORD_BEAM",
"MONKEY",
"WITCH_RAT",
"FLAME_SHOOTER",
"POKEY",
"MOBLIN_KING",
"FLOATING_ITEM_2",
"FINAL_NIGHTMARE",
"KANALET_CASTLE_GATE_SWITCH",
"ENDING_OWL_STAIR_CLIMBING",
"COLOR_SHELL_RED",
"COLOR_SHELL_GREEN",
"COLOR_SHELL_BLUE",
"COLOR_GHOUL_RED",
"COLOR_GHOUL_GREEN",
"COLOR_GHOUL_BLUE",
"ROTOSWITCH_RED",
"ROTOSWITCH_YELLOW",
"ROTOSWITCH_BLUE",
"FLYING_HOPPER_BOMBS",
"HOPPER",
"AVALAUNCH",
"BOUNCING_BOULDER",
"COLOR_GUARDIAN_BLUE",
"COLOR_GUARDIAN_RED",
"GIANT_BUZZ_BLOB",
"HARDHIT_BEETLE",
"PHOTOGRAPHER",
]
def _moblinSpriteData(room):
if room.room in (0x002, 0x013): # Tal tal heights exception
return (2, 0x9C) # Hooded stalfos
if room.room < 0x100:
x = room.room & 0x0F
y = (room.room >> 4) & 0x0F
if x < 0x04: # Left side is woods and mountain moblins
return (2, 0x7C) # Moblin
if 0x08 <= x <= 0x0B and 4 <= y <= 0x07: # Castle
return (2, 0x92) # Knight
# Everything else is pigs
return (2, 0x83) # Pig
elif room.room < 0x1DF: # Dungeons contain hooded stalfos
return (2, 0x9C) # Hooded stalfos
elif room.room < 0x200: # Caves contain moblins
return (2, 0x7C) # Moblin
elif room.room < 0x276: # Dungeons contain hooded stalfos
return (2, 0x9C) # Hooded stalfos
elif room.room < 0x300: # Caves contain moblins
x = room.room & 0x0F
y = (room.room >> 4) & 0x0F
if 2 <= x <= 6 and 0x0C <= y <= 0x0D: # Castle indoors
return (2, 0x92) # Knight
return (2, 0x7C) # Moblin
else: # Dungeon contains hooded stalfos
return (2, 0x9C) # Hooded stalfos
_CAVES_B_ROOMS = {0x2B6, 0x2B7, 0x2B8, 0x2B9, 0x285, 0x286, 0x2FD, 0x2F3, 0x2ED, 0x2EE, 0x2EA, 0x2EB, 0x2EC, 0x287, 0x2F1, 0x2F2, 0x2FE, 0x2EF, 0x2BA, 0x2BB, 0x2BC, 0x28D, 0x2F9, 0x2FA, 0x280, 0x281, 0x282, 0x283, 0x284, 0x28C, 0x288, 0x28A, 0x290, 0x291, 0x292, 0x28E, 0x29A, 0x289, 0x28B, 0x297, 0x293, 0x294, 0x295, 0x296, 0x2AB, 0x2AC, 0x298, 0x27A, 0x27B, 0x2E6, 0x2E7, 0x2BD, 0x27C, 0x27D, 0x27E, 0x2F6, 0x2F7, 0x2DE, 0x2DF}
# For each entity, which sprite slot is used and which value should be used.
SPRITE_DATA = {
0x09: (2, 0xE3), # OCTOROCK
0x0B: _moblinSpriteData, # MOBLIN
0x0D: (1, 0x87), # TEKTITE
0x0E: (1, 0x81), # LEEVER
0x0F: (2, 0x78), # ARMOS_STATUE
0x10: (1, 0x42), # HIDING_GHINI
0x11: (2, 0x8A), # GIANT_GHINI
0x12: (1, 0x42), # GHINI
0x13: (0, 0xe8, 1, 0xe9, 2, 0xea, 3, 0xeb), # BROKEN_HEART_CONTAINER (used for nightmare minibosses)
0x14: _moblinSpriteData, # MOBLIN_SWORD
0x15: (1, 0x91), # ANTI_FAIRY
0x16: (1, {0x91, 0x65}), # SPARK_COUNTER_CLOCKWISE
0x17: (1, {0x91, 0x65}), # SPARK_CLOCKWISE
0x18: (3, 0x93), # POLS_VOICE
0x19: lambda room: (2, 0x90) if room.room in _CAVES_B_ROOMS else (0, 0x90), # KEESE
0x1A: (0, {0x90, 0x77}), # STALFOS_AGGRESSIVE
0x1B: None, # GEL
0x1C: (1, 0x91), # MINI_GEL
0x1E: (0, {0x90, 0x77}), # STALFOS_EVASIVE
0x1F: lambda room: (0, 0x77) if 0x230 <= room.room <= 0x26B else (0, 0x90, 3, 0x93), # GIBDO
0x20: lambda room: (2, 0x90) if room.room in _CAVES_B_ROOMS else (0, 0x90), # HARDHAT_BEETLE
0x21: (2, 0x95), # WIZROBE
0x23: (3, 0x93), # LIKE_LIKE
0x24: (2, 0x94, 3, 0x9F), # IRON_MASK
0x27: (1, 0x91), # SPIKE_TRAP
0x28: (2, 0x96), # MIMIC
0x29: (3, 0x98), # MINI_MOLDORM
0x2A: (3, 0x99), # LASER
0x2C: lambda room: (2, 0x9B) if 0x15E <= room.room <= 0x17F else (3, 0x9B), # SPIKED_BEETLE
0x2D: None, # DROPPABLE_HEART
0x2E: None, # DROPPABLE_RUPEE
0x2F: None, # DROPPABLE_FAIRY
0x30: None, # KEY_DROP_POINT
0x31: None, # SWORD
0x35: None, # HEART_PIECE
0x37: None, # DROPPABLE_ARROWS
0x38: None, # DROPPABLE_BOMBS
0x39: (2, 0x4F), # INSTRUMENT_OF_THE_SIRENS
0x3A: (1, 0x8E), # SLEEPY_TOADSTOOL
0x3B: None, # DROPPABLE_MAGIC_POWDER
0x3C: None, # HIDING_SLIME_KEY
0x3D: None, # DROPPABLE_SECRET_SEASHELL
0x3E: lambda room: (0, 0x8D, 2, 0x8F) if room.room == 0x2A3 else (2, 0xE6), # MARIN
0x3F: lambda room: (1, 0x8E, 3, 0x6A) if room.room == 0x2A3 else (1, 0x6C, 3, 0xC8), # RACOON
0x40: (2, 0xA3), # WITCH
0x41: None, # OWL_EVENT
0x42: lambda room: (1, 0xD5) if room.room == 0x26F else (1, 0x91), # OWL_STATUE
0x43: None, # SEASHELL_MANSION_TREES
0x44: None, # YARNA_TALKING_BONES
0x45: (1, 0x44), # BOULDERS
0x46: None, # MOVING_BLOCK_LEFT_TOP
0x47: None, # MOVING_BLOCK_LEFT_BOTTOM
0x48: None, # MOVING_BLOCK_BOTTOM_LEFT
0x49: None, # MOVING_BLOCK_BOTTOM_RIGHT
0x4A: (1, 0xd5), # COLOR_DUNGEON_BOOK
0x4C: None, # Used by Bingo board, otherwise unused.
0x4D: (2, 0x88, 3, 0xC7), # SHOP_OWNER
0x4F: (2, 0x84, 3, 0x89), # TRENDY_GAME_OWNER
0x50: (2, 0x97), # BOO_BUDDY
0x51: (3, 0x9A), # KNIGHT
0x52: lambda room: (3, {0x7b, 0xa6}) if 0x120 <= room.room <= 0x13F else (0, {0x7b, 0xa6}), # TRACTOR_DEVICE
0x53: lambda room: (3, {0x7b, 0xa6}) if 0x120 <= room.room <= 0x13F else (0, {0x7b, 0xa6}), # TRACTOR_DEVICE_REVERSE
0x54: lambda room: (0, 0xA0, 1, 0xA1) if room.room == 0x2B1 else (3, 0x4e), # FISHERMAN_FISHING_GAME
0x55: (3, 0x9d), # BOUNCING_BOMBITE
0x56: (3, 0x9d), # TIMER_BOMBITE
0x57: (3, 0x9e), # PAIRODD
0x59: (2, 0xb0, 3, 0xb1), # MOLDORM
0x5A: (0, 0x66, 2, 0xb2, 3, 0xb3), # FACADE
0x5B: (2, 0xb4, 3, 0xb5), # SLIME_EYE
0x5C: (2, 0xb6, 3, 0xb7), # GENIE
0x5D: (2, 0xb8, 3, 0xb9), # SLIME_EEL
0x5E: (2, 0xa8), # GHOMA
0x5F: (2, 0x62, 3, 0x63), # MASTER_STALFOS
0x60: lambda room: (3, 0xaa) if 0x230 <= room.room <= 0x26B else (2, 0xaa), # DODONGO_SNAKE
0x61: None, # WARP
0x62: (2, 0xba, 3, 0xbb), # HOT_HEAD
0x63: (0, 0xbc, 1, 0xbd, 2, 0xbe, 3, 0xbf), # EVIL_EAGLE
0x65: (0, 0xac, 1, 0xad, 2, 0xae, 3, 0xaf), # ANGLER_FISH
0x66: (1, 0x91), # CRYSTAL_SWITCH
0x69: (0, 0x66), # MOVING_BLOCK_MOVER
0x6A: lambda room: (1, 0x87, 2, 0x84) if room.room >= 0x100 else (1, 0x87), # RAFT_RAFT_OWNER
0x6C: None, # CUCCU
0x6D: (3, 0xA4), # BOW_WOW
0x6E: lambda room: (1, 0xE5) if room.room & 0x0F < 8 else (1, 0xC4), # BUTTERFLY
0x6F: (1, 0xE5), # DOG
0x70: (3, 0xE7), # KID_70
0x71: (3, 0xE7), # KID_71
0x72: (3, 0xE7), # KID_72
0x73: (3, 0xDC), # KID_73
0x74: (2, 0x45), # PAPAHLS_WIFE
0x75: (2, 0x43), # GRANDMA_ULRIRA
0x76: lambda room: (3, 0x74) if room.room == 0x2D9 else (3, 0x4b), # MR_WRITE
0x77: (3, 0x46), # GRANDPA_ULRIRA
0x78: (3, 0x48), # YIP_YIP
0x79: (2, 0x47), # MADAM_MEOWMEOW
0x7A: lambda room: (1, 0xC6) if room.room < 0x040 else (1, 0x42), # CROW
0x7B: (2, 0x49), # CRAZY_TRACY
0x7C: (3, 0x40), # GIANT_GOPONGA_FLOWER
0x7E: (1, 0x4A), # GOPONGA_FLOWER
0x7F: (3, 0x41), # TURTLE_ROCK_HEAD
0x80: (1, 0x4C), # TELEPHONE
0x81: lambda room: (3, 0xAB) if 0x230 <= room.room <= 0x26B else (2, 0xAB), # ROLLING_BONES (sometimes in slot 3?)
0x82: lambda room: (3, 0xAB) if 0x230 <= room.room <= 0x26B else (2, 0xAB), # ROLLING_BONES_BAR (sometimes in slot 3?)
0x83: (1, 0x8D), # DREAM_SHRINE_BED
0x84: (1, 0x4D), # BIG_FAIRY
0x85: (2, 0x4C), # MR_WRITES_BIRD
0x86: None, # FLOATING_ITEM
0x87: (3, 0x52), # DESERT_LANMOLA
0x88: (3, 0x53), # ARMOS_KNIGHT
0x89: (2, 0x54), # HINOX
0x8A: None, # TILE_GLINT_SHOWN
0x8B: None, # TILE_GLINT_HIDDEN
0x8E: (2, 0x56), # CUE_BALL
0x8F: lambda room: (2, 0x86) if room.room == 0x1F5 else (2, 0x58), # MASKED_MIMIC_GORIYA
0x90: (3, 0x59), # THREE_OF_A_KIND
0x91: (2, 0x55), # ANTI_KIRBY
0x92: (2, 0x57), # SMASHER
0x93: (3, 0x5A), # MAD_BOMBER
0x94: (2, 0x92), # KANALET_BOMBABLE_WALL
0x95: (1, 0x5b), # RICHARD
0x96: (2, 0x5c), # RICHARD_FROG
0x97: None, # DIVE_SPOT
0x98: (2, 0x5e), # HORSE_PIECE
0x99: (3, 0x60), # WATER_TEKTITE
0x9A: lambda room: (0, 0x66) if 0x200 <= room.room <= 0x22F else (0, 0xa6), # FLYING_TILES
0x9B: None, # HIDING_GEL
0x9C: (3, 0x60), # STAR
0x9D: (0, 0xa6), # LIFTABLE_STATUE
0x9E: None, # FIREBALL_SHOOTER
0x9F: (0, 0x5f), # GOOMBA
0xA0: (0, {0x5f, 0x68}), # PEAHAT
0xA1: (0, {0x5f, 0x7b}), # SNAKE
0xA2: (3, 0x64), # PIRANHA_PLANT
0xA3: (1, 0x65), # SIDE_VIEW_PLATFORM_HORIZONTAL
0xA4: (1, 0x65), # SIDE_VIEW_PLATFORM_VERTICAL
0xA5: (1, 0x65), # SIDE_VIEW_PLATFORM
0xA6: (1, 0x65), # SIDE_VIEW_WEIGHTS
0xA7: (0, 0x66), # SMASHABLE_PILLAR
0xA9: (2, 0x5d), # BLOOPER
0xAA: (2, 0x5d), # CHEEP_CHEEP_HORIZONTAL
0xAB: (2, 0x5d), # CHEEP_CHEEP_VERTICAL
0xAC: (2, 0x5d), # CHEEP_CHEEP_JUMPING
0xAD: (3, 0x67), # KIKI_THE_MONKEY
0xAE: (1, 0xE3), # WINGED_OCTOROCK
0xAF: None, # TRADING_ITEM
0xB0: (2, 0x8B), # PINCER
0xB1: (0, 0x7b), # HOLE_FILLER (or 0x77)
0xB2: (3, 0x8C), # BEETLE_SPAWNER
0xB3: (3, 0x6B), # HONEYCOMB
0xB4: (1, 0x6C), # TARIN
0xB5: (3, 0x69), # BEAR
0xB6: (3, 0x6D), # PAPAHL
0xB7: (3, 0x71), # MERMAID
0xB8: (1, 0xa1, 2, 0x75, 3, 0x4e), # FISHERMAN_UNDER_BRIDGE
0xB9: (2, 0x79), # BUZZ_BLOB
0xBA: (3, 0x76), # BOMBER
0xBB: (3, 0x76), # BUSH_CRAWLER
0xBC: (2, 0xa9), # GRIM_CREEPER
0xBD: (2, 0x7a), # VIRE
0xBE: (2, 0xa7), # BLAINO
0xBF: (2, 0x82), # ZOMBIE
0xC0: None, # MAZE_SIGNPOST
0xC1: (2, 0x8F), # MARIN_AT_THE_SHORE
0xC2: (1, 0x6C, 2, 0x8F), # MARIN_AT_TAL_TAL_HEIGHTS
0xC3: (1, 0x7d, 2, 0x7e, 3, 0x7F), # MAMU_AND_FROGS
0xC4: (2, 0x6E, 3, 0x6F), # WALRUS
0xC5: (1, 0x81), # URCHIN
0xC6: (1, 0x81), # SAND_CRAB
0xC7: (0, 0xC0, 1, 0xc1, 2, 0xc2, 3, 0xc3), # MANBO_AND_FISHES
0xCA: (3, 0xc7), # MAD_BATTER
0xCB: (1, 0x61), # ZORA
0xCC: (1, 0x4A), # FISH
0xCD: lambda room: (1, 0xCC, 2, 0xCD, 3, 0xCE) if room.room == 0x2DD else (1, 0xD1, 2, 0xD2, 3, 0x6A) if room.room == 0x2FE else (3, 0xD4), # BANANAS_SCHULE_SALE
0xCE: (3, 0x73), # MERMAID_STATUE
0xCF: (1, 0xC9, 2, 0xCA, 3, 0xCB), # SEASHELL_MANSION
0xD0: (1, 0xC4), # ANIMAL_D0
0xD1: (3, 0xCF), # ANIMAL_D1
0xD2: (3, 0xCF), # ANIMAL_D2
0xD3: (1, 0xC4), # BUNNY_D3
0xD6: (1, 0x65), # SIDE_VIEW_POT
0xD7: (1, 0x65), # THWIMP
0xD8: (2, 0xDA, 3, 0xDB), # THWOMP
0xD9: (1, 0xD9), # THWOMP_RAMMABLE
0xDA: (3, 0x64), # PODOBOO
0xDB: (2, 0xDA), # GIANT_BUBBLE
0xDC: lambda room: (0, 0xDD, 2, 0xDE) if room.room == 0x1E4 else (2, 0xD3, 3, 0xDD) if room.room == 0x29F else (3, 0xDC), # FLYING_ROOSTER_EVENTS
0xDD: (1, 0xD5), # BOOK
0xDE: None, # EGG_SONG_EVENT
0xE0: (3, 0xD4), # MONKEY
0xE1: (1, 0xDF), # WITCH_RAT
0xE2: (3, 0xF4), # FLAME_SHOOTER
0xE3: (3, 0x8C), # POKEY
0xE4: (1, 0x80, 3, 0xA5), # MOBLIN_KING
0xE5: None, # FLOATING_ITEM_2
0xE6: (0, 0xe8, 1, 0xe9, 2, 0xea, 3, 0xeb), # FINAL_NIGHTMARE
0xE7: None, # KANALET_CASTLE_GATE_SWITCH
0xE9: (0, 0x04, 1, 0x05), # COLOR_SHELL_RED
0xEA: (0, 0x04, 1, 0x05), # COLOR_SHELL_GREEN
0xEB: (0, 0x04, 1, 0x05), # COLOR_SHELL_BLUE
0xEC: (2, 0x06), # COLOR_GHOUL_RED
0xED: (2, 0x06), # COLOR_GHOUL_GREEN
0xEE: (2, 0x06), # COLOR_GHOUL_BLUE
0xEF: (3, 0x07), # ROTOSWITCH_RED
0xF0: (3, 0x07), # ROTOSWITCH_YELLOW
0xF1: (3, 0x07), # ROTOSWITCH_BLUE
0xF2: (3, 0x07), # FLYING_HOPPER_BOMBS
0xF3: (3, 0x07), # HOPPER
0xF4: (0, 0x08, 1, 0x09, 2, 0x0A), # AVALAUNCH
0xF6: (0, 0x0E, 1, 0x1A), # COLOR_GUARDIAN_BLUE
0xF7: (0, 0x0E, 1, 0x1A), # COLOR_GUARDIAN_RED
0xF8: (0, 0x0B, 1, 0x0C, 3, 0x0D), # GIANT_BUZZ_BLOB
0xF9: (0, 0x11, 2, 0x10), # HARDHIT_BEETLE
0xFA: lambda room: (0, 0x44) if room.room == 0x2F5 else None, # PHOTOGRAPHER
}
assert len(NAME) == COUNT
class Entity:
def __init__(self, index):
self.index = index
self.group = None
self.physics_flags = None
self.bowwow_eat_flag = None
class Group:
def __init__(self, index):
self.index = index
self.health = None
self.link_damage = None
class EntityData:
def __init__(self, rom):
groups = rom.banks[0x03][0x01F6:0x01F6+COUNT]
group_count = max(groups) + 1
group_damage_type = rom.banks[0x03][0x03EC:0x03EC+group_count*16]
damage_per_damage_type = rom.banks[0x03][0x073C:0x073C+8*16]
self.entities = []
self.groups = []
for n in range(group_count):
g = Group(n)
g.health = rom.banks[0x03][0x07BC+n]
g.link_damage = rom.banks[0x03][0x07F1+n]
self.groups.append(g)
for n in range(COUNT):
e = Entity(n)
e.group = self.groups[groups[n]]
e.physics_flags = rom.banks[0x03][0x0000 + n]
e.bowwow_eat_flag = rom.banks[0x14][0x1218+n]
self.entities.append(e)
#print(sum(bowwow_eatable))
#for n in range(COUNT):
# if bowwow_eatable[n]:
# print(hex(n), NAME[n])
for n in range(group_count):
entities = list(map(lambda data: NAME[data[0]], filter(lambda data: data[1] == n, enumerate(groups))))
#print(hex(n), damage_to_link[n], entities)
dmg = bytearray()
for m in range(16):
dmg.append(damage_per_damage_type[m*8+group_damage_type[n*16+m]])
import binascii
#print(binascii.hexlify(group_damage_type[n*16:n*16+16]))
#print(binascii.hexlify(dmg))
if __name__ == "__main__":
from rom import ROM
import sys
rom = ROM(open(sys.argv[1], 'rb'))
ed = EntityData(rom)
for e in ed.entities:
print(NAME[e.index], e.bowwow_eat_flag)