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script.js
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148 lines (126 loc) · 4.09 KB
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const startButton = document.getElementById('start-btn')
const welcomeText = document.getElementById('welcome-text')
const nextButton = document.getElementById('next-btn')
const questionContainerElement = document.getElementById('question-container')
const questionElement = document.getElementById('question')
const answerButtonsElement = document.getElementById('answer-buttons')
const timerDisplay = document.getElementById('timer')
const countdownEl = document.getElementById('countdown');
const startingSeconds = 1;
let time = startingSeconds *60;
function updateCountdown() {
const minutes = Math.floor(time / 60);
let seconds = time % 60;
countdownEl.innerHTML = '${minutes} '
}
let shuffledQuestions, currentQuestionIndex
startButton.addEventListener('click', startGame)
nextButton.addEventListener('click', () => {
currentQuestionIndex++
setNextQuestion()
})
function startGame() {
startButton.classList.add('hide')
welcomeText.classList.add('hide') // added welcome text to startGame function
shuffledQuestions = questions.sort(() => Math.random() - .5)
currentQuestionIndex = 0
questionContainerElement.classList.remove('hide')
setNextQuestion()
}
function setNextQuestion() {
resetState()
showQuestion(shuffledQuestions[currentQuestionIndex])
}
function showQuestion(question) {
questionElement.innerText = question.question
question.answers.forEach(answer => {
const button = document.createElement('button')
button.innerText = answer.text
button.classList.add('btn')
if (answer.correct) {
button.dataset.correct = answer.correct
}
button.addEventListener('click', selectAnswer)
answerButtonsElement.appendChild(button)
})
}
function resetState() {
clearStatusClass(document.body)
nextButton.classList.add('hide')
while (answerButtonsElement.firstChild) {
answerButtonsElement.removeChild(answerButtonsElement.firstChild)
}
}
function selectAnswer(e) {
const selectedButton = e.target
const correct = selectedButton.dataset.correct
setStatusClass(document.body, correct)
Array.from(answerButtonsElement.children).forEach(button => {
setStatusClass(button, button.dataset.correct)
})
if (shuffledQuestions.length > currentQuestionIndex + 1) {
nextButton.classList.remove('hide')
} else {
startButton.innerText = 'Restart'
startButton.classList.remove('hide')
}
}
function setStatusClass(element, correct) {
clearStatusClass(element)
if (correct) {
element.classList.add('correct')
} else {
element.classList.add('wrong')
}
}
function clearStatusClass(element) {
element.classList.remove('correct')
element.classList.remove('wrong')
}
const questions = [
{
question: 'Commonly used data types DO NOT include',
answers: [
{ text: 'numbers', correct: false },
{ text: 'Booleans', correct: false },
{ text: 'Strings', correct: false },
{ text: 'Alerts', correct: true }
]
},
{
question: 'The condition of an if/else statement is enclosed within _____.',
answers: [
{ text: 'Quotes', correct: false },
{ text: 'Curly Braces', correct: false },
{ text: 'Parenthesis', correct: true },
{ text: 'Square Brackets', correct: false }
]
},
{
question: 'Arrays in Javascript can be used to store ______.',
answers: [
{ text: 'Numbers and Stings', correct: true },
{ text: 'Other Arrays', correct: true },
{ text: 'Booleans', correct: true },
{ text: 'All of the Above', correct: true }
]
},
{
question: 'String values must be enclosed within ______ when being assigned to variables',
answers: [
{ text: 'Commas', correct: false },
{ text: 'Curly Brackets', correct: false },
{ text: 'Quotes', correct: true },
{ text: 'Parenthesis', correct: false }
]
},
{
question: 'A very helpful tool used during development and debuging and printing to the debugger is',
answers: [
{ text: 'Javascript', correct: false },
{ text: 'Terminal/Bash', correct: false },
{ text: 'For Loops', correct: false },
{ text: 'Console log', correct: true }
]
}
]