diff --git a/ItemAutocomplete_TBC.toc b/ItemAutocomplete_TBC.toc
new file mode 100755
index 0000000..49110b1
--- /dev/null
+++ b/ItemAutocomplete_TBC.toc
@@ -0,0 +1,26 @@
+## Interface: 20505
+## Title: Item Autocomplete
+## Notes: Search and link items in the chat
+## Author: ItemAutocomplete Authors
+## Version: 2.0.9
+## SavedVariables: ItemAutocompleteDB
+## X-ItemDatabaseVersion: 8
+
+# Libraries
+Libs\Libs.xml
+
+# Addon
+Ui\ButtonMenu.lua
+Ui\ButtonMenu.xml
+Source\Shared\UTF8\Casing.lua
+Source\Shared\UTF8\Charsets.lua
+Source\Shared\UTF8\Index.lua
+Source\Shared\EventSource.lua
+Source\Shared\Persistence.lua
+Source\Shared\TaskScheduler.lua
+Source\Utility\Functions.lua
+Source\Utility\FuzzyMatcher.lua
+Source\ChatAutocompleteIntegrator.lua
+Source\CompletionSource.lua
+Source\ItemDatabase.lua
+Source\Main.lua
diff --git a/Libs/AceConfig-3.0/AceConfig-3.0.lua b/Libs/AceConfig-3.0/AceConfig-3.0.lua
old mode 100755
new mode 100644
index aae348b..1c9454a
--- a/Libs/AceConfig-3.0/AceConfig-3.0.lua
+++ b/Libs/AceConfig-3.0/AceConfig-3.0.lua
@@ -1,58 +1,58 @@
---- AceConfig-3.0 wrapper library.
--- Provides an API to register an options table with the config registry,
--- as well as associate it with a slash command.
--- @class file
--- @name AceConfig-3.0
--- @release $Id: AceConfig-3.0.lua 1202 2019-05-15 23:11:22Z nevcairiel $
-
---[[
-AceConfig-3.0
-
-Very light wrapper library that combines all the AceConfig subcomponents into one more easily used whole.
-
-]]
-
-local cfgreg = LibStub("AceConfigRegistry-3.0")
-local cfgcmd = LibStub("AceConfigCmd-3.0")
-
-local MAJOR, MINOR = "AceConfig-3.0", 3
-local AceConfig = LibStub:NewLibrary(MAJOR, MINOR)
-
-if not AceConfig then return end
-
---TODO: local cfgdlg = LibStub("AceConfigDialog-3.0", true)
---TODO: local cfgdrp = LibStub("AceConfigDropdown-3.0", true)
-
--- Lua APIs
-local pcall, error, type, pairs = pcall, error, type, pairs
-
--- -------------------------------------------------------------------
--- :RegisterOptionsTable(appName, options, slashcmd, persist)
---
--- - appName - (string) application name
--- - options - table or function ref, see AceConfigRegistry
--- - slashcmd - slash command (string) or table with commands, or nil to NOT create a slash command
-
---- Register a option table with the AceConfig registry.
--- You can supply a slash command (or a table of slash commands) to register with AceConfigCmd directly.
--- @paramsig appName, options [, slashcmd]
--- @param appName The application name for the config table.
--- @param options The option table (or a function to generate one on demand). http://www.wowace.com/addons/ace3/pages/ace-config-3-0-options-tables/
--- @param slashcmd A slash command to register for the option table, or a table of slash commands.
--- @usage
--- local AceConfig = LibStub("AceConfig-3.0")
--- AceConfig:RegisterOptionsTable("MyAddon", myOptions, {"/myslash", "/my"})
-function AceConfig:RegisterOptionsTable(appName, options, slashcmd)
- local ok,msg = pcall(cfgreg.RegisterOptionsTable, self, appName, options)
- if not ok then error(msg, 2) end
-
- if slashcmd then
- if type(slashcmd) == "table" then
- for _,cmd in pairs(slashcmd) do
- cfgcmd:CreateChatCommand(cmd, appName)
- end
- else
- cfgcmd:CreateChatCommand(slashcmd, appName)
- end
- end
-end
+--- AceConfig-3.0 wrapper library.
+-- Provides an API to register an options table with the config registry,
+-- as well as associate it with a slash command.
+-- @class file
+-- @name AceConfig-3.0
+-- @release $Id$
+
+--[[
+AceConfig-3.0
+
+Very light wrapper library that combines all the AceConfig subcomponents into one more easily used whole.
+
+]]
+
+local cfgreg = LibStub("AceConfigRegistry-3.0")
+local cfgcmd = LibStub("AceConfigCmd-3.0")
+
+local MAJOR, MINOR = "AceConfig-3.0", 3
+local AceConfig = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not AceConfig then return end
+
+--TODO: local cfgdlg = LibStub("AceConfigDialog-3.0", true)
+--TODO: local cfgdrp = LibStub("AceConfigDropdown-3.0", true)
+
+-- Lua APIs
+local pcall, error, type, pairs = pcall, error, type, pairs
+
+-- -------------------------------------------------------------------
+-- :RegisterOptionsTable(appName, options, slashcmd)
+--
+-- - appName - (string) application name
+-- - options - table or function ref, see AceConfigRegistry
+-- - slashcmd - slash command (string) or table with commands, or nil to NOT create a slash command
+
+--- Register a option table with the AceConfig registry.
+-- You can supply a slash command (or a table of slash commands) to register with AceConfigCmd directly.
+-- @paramsig appName, options [, slashcmd]
+-- @param appName The application name for the config table.
+-- @param options The option table (or a function to generate one on demand). http://www.wowace.com/addons/ace3/pages/ace-config-3-0-options-tables/
+-- @param slashcmd A slash command to register for the option table, or a table of slash commands.
+-- @usage
+-- local AceConfig = LibStub("AceConfig-3.0")
+-- AceConfig:RegisterOptionsTable("MyAddon", myOptions, {"/myslash", "/my"})
+function AceConfig:RegisterOptionsTable(appName, options, slashcmd)
+ local ok,msg = pcall(cfgreg.RegisterOptionsTable, self, appName, options)
+ if not ok then error(msg, 2) end
+
+ if slashcmd then
+ if type(slashcmd) == "table" then
+ for _,cmd in pairs(slashcmd) do
+ cfgcmd:CreateChatCommand(cmd, appName)
+ end
+ else
+ cfgcmd:CreateChatCommand(slashcmd, appName)
+ end
+ end
+end
diff --git a/Libs/AceConfig-3.0/AceConfig-3.0.xml b/Libs/AceConfig-3.0/AceConfig-3.0.xml
old mode 100755
new mode 100644
index 84c8d03..87972ad
--- a/Libs/AceConfig-3.0/AceConfig-3.0.xml
+++ b/Libs/AceConfig-3.0/AceConfig-3.0.xml
@@ -1,8 +1,8 @@
-
-
-
-
-
-
-
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/Libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua b/Libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua
old mode 100755
new mode 100644
index 8bac7e3..9e883a2
--- a/Libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua
+++ b/Libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.lua
@@ -1,794 +1,787 @@
---- AceConfigCmd-3.0 handles access to an options table through the "command line" interface via the ChatFrames.
--- @class file
--- @name AceConfigCmd-3.0
--- @release $Id: AceConfigCmd-3.0.lua 1202 2019-05-15 23:11:22Z nevcairiel $
-
---[[
-AceConfigCmd-3.0
-
-Handles commandline optionstable access
-
-REQUIRES: AceConsole-3.0 for command registration (loaded on demand)
-
-]]
-
--- TODO: plugin args
-
-local cfgreg = LibStub("AceConfigRegistry-3.0")
-
-local MAJOR, MINOR = "AceConfigCmd-3.0", 14
-local AceConfigCmd = LibStub:NewLibrary(MAJOR, MINOR)
-
-if not AceConfigCmd then return end
-
-AceConfigCmd.commands = AceConfigCmd.commands or {}
-local commands = AceConfigCmd.commands
-
-local AceConsole -- LoD
-local AceConsoleName = "AceConsole-3.0"
-
--- Lua APIs
-local strsub, strsplit, strlower, strmatch, strtrim = string.sub, string.split, string.lower, string.match, string.trim
-local format, tonumber, tostring = string.format, tonumber, tostring
-local tsort, tinsert = table.sort, table.insert
-local select, pairs, next, type = select, pairs, next, type
-local error, assert = error, assert
-
--- WoW APIs
-local _G = _G
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: LibStub, SELECTED_CHAT_FRAME, DEFAULT_CHAT_FRAME
-
-
-local L = setmetatable({}, { -- TODO: replace with proper locale
- __index = function(self,k) return k end
-})
-
-
-
-local function print(msg)
- (SELECTED_CHAT_FRAME or DEFAULT_CHAT_FRAME):AddMessage(msg)
-end
-
--- constants used by getparam() calls below
-
-local handlertypes = {["table"]=true}
-local handlermsg = "expected a table"
-
-local functypes = {["function"]=true, ["string"]=true}
-local funcmsg = "expected function or member name"
-
-
--- pickfirstset() - picks the first non-nil value and returns it
-
-local function pickfirstset(...)
- for i=1,select("#",...) do
- if select(i,...)~=nil then
- return select(i,...)
- end
- end
-end
-
-
--- err() - produce real error() regarding malformed options tables etc
-
-local function err(info,inputpos,msg )
- local cmdstr=" "..strsub(info.input, 1, inputpos-1)
- error(MAJOR..": /" ..info[0] ..cmdstr ..": "..(msg or "malformed options table"), 2)
-end
-
-
--- usererr() - produce chatframe message regarding bad slash syntax etc
-
-local function usererr(info,inputpos,msg )
- local cmdstr=strsub(info.input, 1, inputpos-1);
- print("/" ..info[0] .. " "..cmdstr ..": "..(msg or "malformed options table"))
-end
-
-
--- callmethod() - call a given named method (e.g. "get", "set") with given arguments
-
-local function callmethod(info, inputpos, tab, methodtype, ...)
- local method = info[methodtype]
- if not method then
- err(info, inputpos, "'"..methodtype.."': not set")
- end
-
- info.arg = tab.arg
- info.option = tab
- info.type = tab.type
-
- if type(method)=="function" then
- return method(info, ...)
- elseif type(method)=="string" then
- if type(info.handler[method])~="function" then
- err(info, inputpos, "'"..methodtype.."': '"..method.."' is not a member function of "..tostring(info.handler))
- end
- return info.handler[method](info.handler, info, ...)
- else
- assert(false) -- type should have already been checked on read
- end
-end
-
--- callfunction() - call a given named function (e.g. "name", "desc") with given arguments
-
-local function callfunction(info, tab, methodtype, ...)
- local method = tab[methodtype]
-
- info.arg = tab.arg
- info.option = tab
- info.type = tab.type
-
- if type(method)=="function" then
- return method(info, ...)
- else
- assert(false) -- type should have already been checked on read
- end
-end
-
--- do_final() - do the final step (set/execute) along with validation and confirmation
-
-local function do_final(info, inputpos, tab, methodtype, ...)
- if info.validate then
- local res = callmethod(info,inputpos,tab,"validate",...)
- if type(res)=="string" then
- usererr(info, inputpos, "'"..strsub(info.input, inputpos).."' - "..res)
- return
- end
- end
- -- console ignores .confirm
-
- callmethod(info,inputpos,tab,methodtype, ...)
-end
-
-
--- getparam() - used by handle() to retreive and store "handler", "get", "set", etc
-
-local function getparam(info, inputpos, tab, depth, paramname, types, errormsg)
- local old,oldat = info[paramname], info[paramname.."_at"]
- local val=tab[paramname]
- if val~=nil then
- if val==false then
- val=nil
- elseif not types[type(val)] then
- err(info, inputpos, "'" .. paramname.. "' - "..errormsg)
- end
- info[paramname] = val
- info[paramname.."_at"] = depth
- end
- return old,oldat
-end
-
-
--- iterateargs(tab) - custom iterator that iterates both t.args and t.plugins.*
-local dummytable={}
-
-local function iterateargs(tab)
- if not tab.plugins then
- return pairs(tab.args)
- end
-
- local argtabkey,argtab=next(tab.plugins)
- local v
-
- return function(_, k)
- while argtab do
- k,v = next(argtab, k)
- if k then return k,v end
- if argtab==tab.args then
- argtab=nil
- else
- argtabkey,argtab = next(tab.plugins, argtabkey)
- if not argtabkey then
- argtab=tab.args
- end
- end
- end
- end
-end
-
-local function checkhidden(info, inputpos, tab)
- if tab.cmdHidden~=nil then
- return tab.cmdHidden
- end
- local hidden = tab.hidden
- if type(hidden) == "function" or type(hidden) == "string" then
- info.hidden = hidden
- hidden = callmethod(info, inputpos, tab, 'hidden')
- info.hidden = nil
- end
- return hidden
-end
-
-local function showhelp(info, inputpos, tab, depth, noHead)
- if not noHead then
- print("|cff33ff99"..info.appName.."|r: Arguments to |cffffff78/"..info[0].."|r "..strsub(info.input,1,inputpos-1)..":")
- end
-
- local sortTbl = {} -- [1..n]=name
- local refTbl = {} -- [name]=tableref
-
- for k,v in iterateargs(tab) do
- if not refTbl[k] then -- a plugin overriding something in .args
- tinsert(sortTbl, k)
- refTbl[k] = v
- end
- end
-
- tsort(sortTbl, function(one, two)
- local o1 = refTbl[one].order or 100
- local o2 = refTbl[two].order or 100
- if type(o1) == "function" or type(o1) == "string" then
- info.order = o1
- info[#info+1] = one
- o1 = callmethod(info, inputpos, refTbl[one], "order")
- info[#info] = nil
- info.order = nil
- end
- if type(o2) == "function" or type(o1) == "string" then
- info.order = o2
- info[#info+1] = two
- o2 = callmethod(info, inputpos, refTbl[two], "order")
- info[#info] = nil
- info.order = nil
- end
- if o1<0 and o2<0 then return o1 4) and not _G["KEY_" .. text] then
- return false
- end
- local s = text
- if shift then
- s = "SHIFT-" .. s
- end
- if ctrl then
- s = "CTRL-" .. s
- end
- if alt then
- s = "ALT-" .. s
- end
- return s
-end
-
--- handle() - selfrecursing function that processes input->optiontable
--- - depth - starts at 0
--- - retfalse - return false rather than produce error if a match is not found (used by inlined groups)
-
-local function handle(info, inputpos, tab, depth, retfalse)
-
- if not(type(tab)=="table" and type(tab.type)=="string") then err(info,inputpos) end
-
- -------------------------------------------------------------------
- -- Grab hold of handler,set,get,func,etc if set (and remember old ones)
- -- Note that we do NOT validate if method names are correct at this stage,
- -- the handler may change before they're actually used!
-
- local oldhandler,oldhandler_at = getparam(info,inputpos,tab,depth,"handler",handlertypes,handlermsg)
- local oldset,oldset_at = getparam(info,inputpos,tab,depth,"set",functypes,funcmsg)
- local oldget,oldget_at = getparam(info,inputpos,tab,depth,"get",functypes,funcmsg)
- local oldfunc,oldfunc_at = getparam(info,inputpos,tab,depth,"func",functypes,funcmsg)
- local oldvalidate,oldvalidate_at = getparam(info,inputpos,tab,depth,"validate",functypes,funcmsg)
- --local oldconfirm,oldconfirm_at = getparam(info,inputpos,tab,depth,"confirm",functypes,funcmsg)
-
- -------------------------------------------------------------------
- -- Act according to .type of this table
-
- if tab.type=="group" then
- ------------ group --------------------------------------------
-
- if type(tab.args)~="table" then err(info, inputpos) end
- if tab.plugins and type(tab.plugins)~="table" then err(info,inputpos) end
-
- -- grab next arg from input
- local _,nextpos,arg = (info.input):find(" *([^ ]+) *", inputpos)
- if not arg then
- showhelp(info, inputpos, tab, depth)
- return
- end
- nextpos=nextpos+1
-
- -- loop .args and try to find a key with a matching name
- for k,v in iterateargs(tab) do
- if not(type(k)=="string" and type(v)=="table" and type(v.type)=="string") then err(info,inputpos, "options table child '"..tostring(k).."' is malformed") end
-
- -- is this child an inline group? if so, traverse into it
- if v.type=="group" and pickfirstset(v.cmdInline, v.inline, false) then
- info[depth+1] = k
- if handle(info, inputpos, v, depth+1, true)==false then
- info[depth+1] = nil
- -- wasn't found in there, but that's ok, we just keep looking down here
- else
- return -- done, name was found in inline group
- end
- -- matching name and not a inline group
- elseif strlower(arg)==strlower(k:gsub(" ", "_")) then
- info[depth+1] = k
- return handle(info,nextpos,v,depth+1)
- end
- end
-
- -- no match
- if retfalse then
- -- restore old infotable members and return false to indicate failure
- info.handler,info.handler_at = oldhandler,oldhandler_at
- info.set,info.set_at = oldset,oldset_at
- info.get,info.get_at = oldget,oldget_at
- info.func,info.func_at = oldfunc,oldfunc_at
- info.validate,info.validate_at = oldvalidate,oldvalidate_at
- --info.confirm,info.confirm_at = oldconfirm,oldconfirm_at
- return false
- end
-
- -- couldn't find the command, display error
- usererr(info, inputpos, "'"..arg.."' - " .. L["unknown argument"])
- return
- end
-
- local str = strsub(info.input,inputpos);
-
- if tab.type=="execute" then
- ------------ execute --------------------------------------------
- do_final(info, inputpos, tab, "func")
-
-
-
- elseif tab.type=="input" then
- ------------ input --------------------------------------------
-
- local res = true
- if tab.pattern then
- if not(type(tab.pattern)=="string") then err(info, inputpos, "'pattern' - expected a string") end
- if not strmatch(str, tab.pattern) then
- usererr(info, inputpos, "'"..str.."' - " .. L["invalid input"])
- return
- end
- end
-
- do_final(info, inputpos, tab, "set", str)
-
-
-
- elseif tab.type=="toggle" then
- ------------ toggle --------------------------------------------
- local b
- local str = strtrim(strlower(str))
- if str=="" then
- b = callmethod(info, inputpos, tab, "get")
-
- if tab.tristate then
- --cycle in true, nil, false order
- if b then
- b = nil
- elseif b == nil then
- b = false
- else
- b = true
- end
- else
- b = not b
- end
-
- elseif str==L["on"] then
- b = true
- elseif str==L["off"] then
- b = false
- elseif tab.tristate and str==L["default"] then
- b = nil
- else
- if tab.tristate then
- usererr(info, inputpos, format(L["'%s' - expected 'on', 'off' or 'default', or no argument to toggle."], str))
- else
- usererr(info, inputpos, format(L["'%s' - expected 'on' or 'off', or no argument to toggle."], str))
- end
- return
- end
-
- do_final(info, inputpos, tab, "set", b)
-
-
- elseif tab.type=="range" then
- ------------ range --------------------------------------------
- local val = tonumber(str)
- if not val then
- usererr(info, inputpos, "'"..str.."' - "..L["expected number"])
- return
- end
- if type(info.step)=="number" then
- val = val- (val % info.step)
- end
- if type(info.min)=="number" and valinfo.max then
- usererr(info, inputpos, val.." - "..format(L["must be equal to or lower than %s"], tostring(info.max)) )
- return
- end
-
- do_final(info, inputpos, tab, "set", val)
-
-
- elseif tab.type=="select" then
- ------------ select ------------------------------------
- local str = strtrim(strlower(str))
-
- local values = tab.values
- if type(values) == "function" or type(values) == "string" then
- info.values = values
- values = callmethod(info, inputpos, tab, "values")
- info.values = nil
- end
-
- if str == "" then
- local b = callmethod(info, inputpos, tab, "get")
- local fmt = "|cffffff78- [%s]|r %s"
- local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r"
- print(L["Options for |cffffff78"..info[#info].."|r:"])
- for k, v in pairs(values) do
- if b == k then
- print(fmt_sel:format(k, v))
- else
- print(fmt:format(k, v))
- end
- end
- return
- end
-
- local ok
- for k,v in pairs(values) do
- if strlower(k)==str then
- str = k -- overwrite with key (in case of case mismatches)
- ok = true
- break
- end
- end
- if not ok then
- usererr(info, inputpos, "'"..str.."' - "..L["unknown selection"])
- return
- end
-
- do_final(info, inputpos, tab, "set", str)
-
- elseif tab.type=="multiselect" then
- ------------ multiselect -------------------------------------------
- local str = strtrim(strlower(str))
-
- local values = tab.values
- if type(values) == "function" or type(values) == "string" then
- info.values = values
- values = callmethod(info, inputpos, tab, "values")
- info.values = nil
- end
-
- if str == "" then
- local fmt = "|cffffff78- [%s]|r %s"
- local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r"
- print(L["Options for |cffffff78"..info[#info].."|r (multiple possible):"])
- for k, v in pairs(values) do
- if callmethod(info, inputpos, tab, "get", k) then
- print(fmt_sel:format(k, v))
- else
- print(fmt:format(k, v))
- end
- end
- return
- end
-
- --build a table of the selections, checking that they exist
- --parse for =on =off =default in the process
- --table will be key = true for options that should toggle, key = [on|off|default] for options to be set
- local sels = {}
- for v in str:gmatch("[^ ]+") do
- --parse option=on etc
- local opt, val = v:match('(.+)=(.+)')
- --get option if toggling
- if not opt then
- opt = v
- end
-
- --check that the opt is valid
- local ok
- for k,v in pairs(values) do
- if strlower(k)==opt then
- opt = k -- overwrite with key (in case of case mismatches)
- ok = true
- break
- end
- end
-
- if not ok then
- usererr(info, inputpos, "'"..opt.."' - "..L["unknown selection"])
- return
- end
-
- --check that if val was supplied it is valid
- if val then
- if val == L["on"] or val == L["off"] or (tab.tristate and val == L["default"]) then
- --val is valid insert it
- sels[opt] = val
- else
- if tab.tristate then
- usererr(info, inputpos, format(L["'%s' '%s' - expected 'on', 'off' or 'default', or no argument to toggle."], v, val))
- else
- usererr(info, inputpos, format(L["'%s' '%s' - expected 'on' or 'off', or no argument to toggle."], v, val))
- end
- return
- end
- else
- -- no val supplied, toggle
- sels[opt] = true
- end
- end
-
- for opt, val in pairs(sels) do
- local newval
-
- if (val == true) then
- --toggle the option
- local b = callmethod(info, inputpos, tab, "get", opt)
-
- if tab.tristate then
- --cycle in true, nil, false order
- if b then
- b = nil
- elseif b == nil then
- b = false
- else
- b = true
- end
- else
- b = not b
- end
- newval = b
- else
- --set the option as specified
- if val==L["on"] then
- newval = true
- elseif val==L["off"] then
- newval = false
- elseif val==L["default"] then
- newval = nil
- end
- end
-
- do_final(info, inputpos, tab, "set", opt, newval)
- end
-
-
- elseif tab.type=="color" then
- ------------ color --------------------------------------------
- local str = strtrim(strlower(str))
- if str == "" then
- --TODO: Show current value
- return
- end
-
- local r, g, b, a
-
- local hasAlpha = tab.hasAlpha
- if type(hasAlpha) == "function" or type(hasAlpha) == "string" then
- info.hasAlpha = hasAlpha
- hasAlpha = callmethod(info, inputpos, tab, 'hasAlpha')
- info.hasAlpha = nil
- end
-
- if hasAlpha then
- if str:len() == 8 and str:find("^%x*$") then
- --parse a hex string
- r,g,b,a = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255, tonumber(str:sub(7, 8), 16) / 255
- else
- --parse seperate values
- r,g,b,a = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+) ([%d%.]+)$")
- r,g,b,a = tonumber(r), tonumber(g), tonumber(b), tonumber(a)
- end
- if not (r and g and b and a) then
- usererr(info, inputpos, format(L["'%s' - expected 'RRGGBBAA' or 'r g b a'."], str))
- return
- end
-
- if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 and a >= 0.0 and a <= 1.0 then
- --values are valid
- elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 and a >= 0 and a <= 255 then
- --values are valid 0..255, convert to 0..1
- r = r / 255
- g = g / 255
- b = b / 255
- a = a / 255
- else
- --values are invalid
- usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0..1 or 0..255."], str))
- end
- else
- a = 1.0
- if str:len() == 6 and str:find("^%x*$") then
- --parse a hex string
- r,g,b = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255
- else
- --parse seperate values
- r,g,b = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+)$")
- r,g,b = tonumber(r), tonumber(g), tonumber(b)
- end
- if not (r and g and b) then
- usererr(info, inputpos, format(L["'%s' - expected 'RRGGBB' or 'r g b'."], str))
- return
- end
- if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 then
- --values are valid
- elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 then
- --values are valid 0..255, convert to 0..1
- r = r / 255
- g = g / 255
- b = b / 255
- else
- --values are invalid
- usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0-1 or 0-255."], str))
- end
- end
-
- do_final(info, inputpos, tab, "set", r,g,b,a)
-
- elseif tab.type=="keybinding" then
- ------------ keybinding --------------------------------------------
- local str = strtrim(strlower(str))
- if str == "" then
- --TODO: Show current value
- return
- end
- local value = keybindingValidateFunc(str:upper())
- if value == false then
- usererr(info, inputpos, format(L["'%s' - Invalid Keybinding."], str))
- return
- end
-
- do_final(info, inputpos, tab, "set", value)
-
- elseif tab.type=="description" then
- ------------ description --------------------
- -- ignore description, GUI config only
- else
- err(info, inputpos, "unknown options table item type '"..tostring(tab.type).."'")
- end
-end
-
---- Handle the chat command.
--- This is usually called from a chat command handler to parse the command input as operations on an aceoptions table.\\
--- AceConfigCmd uses this function internally when a slash command is registered with `:CreateChatCommand`
--- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
--- @param appName The application name as given to `:RegisterOptionsTable()`
--- @param input The commandline input (as given by the WoW handler, i.e. without the command itself)
--- @usage
--- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceConsole-3.0")
--- -- Use AceConsole-3.0 to register a Chat Command
--- MyAddon:RegisterChatCommand("mychat", "ChatCommand")
---
--- -- Show the GUI if no input is supplied, otherwise handle the chat input.
--- function MyAddon:ChatCommand(input)
--- -- Assuming "MyOptions" is the appName of a valid options table
--- if not input or input:trim() == "" then
--- LibStub("AceConfigDialog-3.0"):Open("MyOptions")
--- else
--- LibStub("AceConfigCmd-3.0").HandleCommand(MyAddon, "mychat", "MyOptions", input)
--- end
--- end
-function AceConfigCmd:HandleCommand(slashcmd, appName, input)
-
- local optgetter = cfgreg:GetOptionsTable(appName)
- if not optgetter then
- error([[Usage: HandleCommand("slashcmd", "appName", "input"): 'appName' - no options table "]]..tostring(appName)..[[" has been registered]], 2)
- end
- local options = assert( optgetter("cmd", MAJOR) )
-
- local info = { -- Don't try to recycle this, it gets handed off to callbacks and whatnot
- [0] = slashcmd,
- appName = appName,
- options = options,
- input = input,
- self = self,
- handler = self,
- uiType = "cmd",
- uiName = MAJOR,
- }
-
- handle(info, 1, options, 0) -- (info, inputpos, table, depth)
-end
-
---- Utility function to create a slash command handler.
--- Also registers tab completion with AceTab
--- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
--- @param appName The application name as given to `:RegisterOptionsTable()`
-function AceConfigCmd:CreateChatCommand(slashcmd, appName)
- if not AceConsole then
- AceConsole = LibStub(AceConsoleName)
- end
- if AceConsole.RegisterChatCommand(self, slashcmd, function(input)
- AceConfigCmd.HandleCommand(self, slashcmd, appName, input) -- upgradable
- end,
- true) then -- succesfully registered so lets get the command -> app table in
- commands[slashcmd] = appName
- end
-end
-
---- Utility function that returns the options table that belongs to a slashcommand.
--- Designed to be used for the AceTab interface.
--- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
--- @return The options table associated with the slash command (or nil if the slash command was not registered)
-function AceConfigCmd:GetChatCommandOptions(slashcmd)
- return commands[slashcmd]
-end
+--- AceConfigCmd-3.0 handles access to an options table through the "command line" interface via the ChatFrames.
+-- @class file
+-- @name AceConfigCmd-3.0
+-- @release $Id$
+
+--[[
+AceConfigCmd-3.0
+
+Handles commandline optionstable access
+
+REQUIRES: AceConsole-3.0 for command registration (loaded on demand)
+
+]]
+
+-- TODO: plugin args
+
+local cfgreg = LibStub("AceConfigRegistry-3.0")
+
+local MAJOR, MINOR = "AceConfigCmd-3.0", 14
+local AceConfigCmd = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not AceConfigCmd then return end
+
+AceConfigCmd.commands = AceConfigCmd.commands or {}
+local commands = AceConfigCmd.commands
+
+local AceConsole -- LoD
+local AceConsoleName = "AceConsole-3.0"
+
+-- Lua APIs
+local strsub, strsplit, strlower, strmatch, strtrim = string.sub, string.split, string.lower, string.match, string.trim
+local format, tonumber, tostring = string.format, tonumber, tostring
+local tsort, tinsert = table.sort, table.insert
+local select, pairs, next, type = select, pairs, next, type
+local error, assert = error, assert
+
+-- WoW APIs
+local _G = _G
+
+local L = setmetatable({}, { -- TODO: replace with proper locale
+ __index = function(self,k) return k end
+})
+
+local function print(msg)
+ (SELECTED_CHAT_FRAME or DEFAULT_CHAT_FRAME):AddMessage(msg)
+end
+
+-- constants used by getparam() calls below
+
+local handlertypes = {["table"]=true}
+local handlermsg = "expected a table"
+
+local functypes = {["function"]=true, ["string"]=true}
+local funcmsg = "expected function or member name"
+
+
+-- pickfirstset() - picks the first non-nil value and returns it
+
+local function pickfirstset(...)
+ for i=1,select("#",...) do
+ if select(i,...)~=nil then
+ return select(i,...)
+ end
+ end
+end
+
+
+-- err() - produce real error() regarding malformed options tables etc
+
+local function err(info,inputpos,msg )
+ local cmdstr=" "..strsub(info.input, 1, inputpos-1)
+ error(MAJOR..": /" ..info[0] ..cmdstr ..": "..(msg or "malformed options table"), 2)
+end
+
+
+-- usererr() - produce chatframe message regarding bad slash syntax etc
+
+local function usererr(info,inputpos,msg )
+ local cmdstr=strsub(info.input, 1, inputpos-1);
+ print("/" ..info[0] .. " "..cmdstr ..": "..(msg or "malformed options table"))
+end
+
+
+-- callmethod() - call a given named method (e.g. "get", "set") with given arguments
+
+local function callmethod(info, inputpos, tab, methodtype, ...)
+ local method = info[methodtype]
+ if not method then
+ err(info, inputpos, "'"..methodtype.."': not set")
+ end
+
+ info.arg = tab.arg
+ info.option = tab
+ info.type = tab.type
+
+ if type(method)=="function" then
+ return method(info, ...)
+ elseif type(method)=="string" then
+ if type(info.handler[method])~="function" then
+ err(info, inputpos, "'"..methodtype.."': '"..method.."' is not a member function of "..tostring(info.handler))
+ end
+ return info.handler[method](info.handler, info, ...)
+ else
+ assert(false) -- type should have already been checked on read
+ end
+end
+
+-- callfunction() - call a given named function (e.g. "name", "desc") with given arguments
+
+local function callfunction(info, tab, methodtype, ...)
+ local method = tab[methodtype]
+
+ info.arg = tab.arg
+ info.option = tab
+ info.type = tab.type
+
+ if type(method)=="function" then
+ return method(info, ...)
+ else
+ assert(false) -- type should have already been checked on read
+ end
+end
+
+-- do_final() - do the final step (set/execute) along with validation and confirmation
+
+local function do_final(info, inputpos, tab, methodtype, ...)
+ if info.validate then
+ local res = callmethod(info,inputpos,tab,"validate",...)
+ if type(res)=="string" then
+ usererr(info, inputpos, "'"..strsub(info.input, inputpos).."' - "..res)
+ return
+ end
+ end
+ -- console ignores .confirm
+
+ callmethod(info,inputpos,tab,methodtype, ...)
+end
+
+
+-- getparam() - used by handle() to retreive and store "handler", "get", "set", etc
+
+local function getparam(info, inputpos, tab, depth, paramname, types, errormsg)
+ local old,oldat = info[paramname], info[paramname.."_at"]
+ local val=tab[paramname]
+ if val~=nil then
+ if val==false then
+ val=nil
+ elseif not types[type(val)] then
+ err(info, inputpos, "'" .. paramname.. "' - "..errormsg)
+ end
+ info[paramname] = val
+ info[paramname.."_at"] = depth
+ end
+ return old,oldat
+end
+
+
+-- iterateargs(tab) - custom iterator that iterates both t.args and t.plugins.*
+local dummytable={}
+
+local function iterateargs(tab)
+ if not tab.plugins then
+ return pairs(tab.args)
+ end
+
+ local argtabkey,argtab=next(tab.plugins)
+ local v
+
+ return function(_, k)
+ while argtab do
+ k,v = next(argtab, k)
+ if k then return k,v end
+ if argtab==tab.args then
+ argtab=nil
+ else
+ argtabkey,argtab = next(tab.plugins, argtabkey)
+ if not argtabkey then
+ argtab=tab.args
+ end
+ end
+ end
+ end
+end
+
+local function checkhidden(info, inputpos, tab)
+ if tab.cmdHidden~=nil then
+ return tab.cmdHidden
+ end
+ local hidden = tab.hidden
+ if type(hidden) == "function" or type(hidden) == "string" then
+ info.hidden = hidden
+ hidden = callmethod(info, inputpos, tab, 'hidden')
+ info.hidden = nil
+ end
+ return hidden
+end
+
+local function showhelp(info, inputpos, tab, depth, noHead)
+ if not noHead then
+ print("|cff33ff99"..info.appName.."|r: Arguments to |cffffff78/"..info[0].."|r "..strsub(info.input,1,inputpos-1)..":")
+ end
+
+ local sortTbl = {} -- [1..n]=name
+ local refTbl = {} -- [name]=tableref
+
+ for k,v in iterateargs(tab) do
+ if not refTbl[k] then -- a plugin overriding something in .args
+ tinsert(sortTbl, k)
+ refTbl[k] = v
+ end
+ end
+
+ tsort(sortTbl, function(one, two)
+ local o1 = refTbl[one].order or 100
+ local o2 = refTbl[two].order or 100
+ if type(o1) == "function" or type(o1) == "string" then
+ info.order = o1
+ info[#info+1] = one
+ o1 = callmethod(info, inputpos, refTbl[one], "order")
+ info[#info] = nil
+ info.order = nil
+ end
+ if type(o2) == "function" or type(o1) == "string" then
+ info.order = o2
+ info[#info+1] = two
+ o2 = callmethod(info, inputpos, refTbl[two], "order")
+ info[#info] = nil
+ info.order = nil
+ end
+ if o1<0 and o2<0 then return o1 4) and not _G["KEY_" .. text] then
+ return false
+ end
+ local s = text
+ if shift then
+ s = "SHIFT-" .. s
+ end
+ if ctrl then
+ s = "CTRL-" .. s
+ end
+ if alt then
+ s = "ALT-" .. s
+ end
+ return s
+end
+
+-- handle() - selfrecursing function that processes input->optiontable
+-- - depth - starts at 0
+-- - retfalse - return false rather than produce error if a match is not found (used by inlined groups)
+
+local function handle(info, inputpos, tab, depth, retfalse)
+
+ if not(type(tab)=="table" and type(tab.type)=="string") then err(info,inputpos) end
+
+ -------------------------------------------------------------------
+ -- Grab hold of handler,set,get,func,etc if set (and remember old ones)
+ -- Note that we do NOT validate if method names are correct at this stage,
+ -- the handler may change before they're actually used!
+
+ local oldhandler,oldhandler_at = getparam(info,inputpos,tab,depth,"handler",handlertypes,handlermsg)
+ local oldset,oldset_at = getparam(info,inputpos,tab,depth,"set",functypes,funcmsg)
+ local oldget,oldget_at = getparam(info,inputpos,tab,depth,"get",functypes,funcmsg)
+ local oldfunc,oldfunc_at = getparam(info,inputpos,tab,depth,"func",functypes,funcmsg)
+ local oldvalidate,oldvalidate_at = getparam(info,inputpos,tab,depth,"validate",functypes,funcmsg)
+ --local oldconfirm,oldconfirm_at = getparam(info,inputpos,tab,depth,"confirm",functypes,funcmsg)
+
+ -------------------------------------------------------------------
+ -- Act according to .type of this table
+
+ if tab.type=="group" then
+ ------------ group --------------------------------------------
+
+ if type(tab.args)~="table" then err(info, inputpos) end
+ if tab.plugins and type(tab.plugins)~="table" then err(info,inputpos) end
+
+ -- grab next arg from input
+ local _,nextpos,arg = (info.input):find(" *([^ ]+) *", inputpos)
+ if not arg then
+ showhelp(info, inputpos, tab, depth)
+ return
+ end
+ nextpos=nextpos+1
+
+ -- loop .args and try to find a key with a matching name
+ for k,v in iterateargs(tab) do
+ if not(type(k)=="string" and type(v)=="table" and type(v.type)=="string") then err(info,inputpos, "options table child '"..tostring(k).."' is malformed") end
+
+ -- is this child an inline group? if so, traverse into it
+ if v.type=="group" and pickfirstset(v.cmdInline, v.inline, false) then
+ info[depth+1] = k
+ if handle(info, inputpos, v, depth+1, true)==false then
+ info[depth+1] = nil
+ -- wasn't found in there, but that's ok, we just keep looking down here
+ else
+ return -- done, name was found in inline group
+ end
+ -- matching name and not a inline group
+ elseif strlower(arg)==strlower(k:gsub(" ", "_")) then
+ info[depth+1] = k
+ return handle(info,nextpos,v,depth+1)
+ end
+ end
+
+ -- no match
+ if retfalse then
+ -- restore old infotable members and return false to indicate failure
+ info.handler,info.handler_at = oldhandler,oldhandler_at
+ info.set,info.set_at = oldset,oldset_at
+ info.get,info.get_at = oldget,oldget_at
+ info.func,info.func_at = oldfunc,oldfunc_at
+ info.validate,info.validate_at = oldvalidate,oldvalidate_at
+ --info.confirm,info.confirm_at = oldconfirm,oldconfirm_at
+ return false
+ end
+
+ -- couldn't find the command, display error
+ usererr(info, inputpos, "'"..arg.."' - " .. L["unknown argument"])
+ return
+ end
+
+ local strInput = strsub(info.input,inputpos);
+
+ if tab.type=="execute" then
+ ------------ execute --------------------------------------------
+ do_final(info, inputpos, tab, "func")
+
+
+
+ elseif tab.type=="input" then
+ ------------ input --------------------------------------------
+
+ local res = true
+ if tab.pattern then
+ if type(tab.pattern)~="string" then err(info, inputpos, "'pattern' - expected a string") end
+ if not strmatch(strInput, tab.pattern) then
+ usererr(info, inputpos, "'"..strInput.."' - " .. L["invalid input"])
+ return
+ end
+ end
+
+ do_final(info, inputpos, tab, "set", strInput)
+
+
+
+ elseif tab.type=="toggle" then
+ ------------ toggle --------------------------------------------
+ local b
+ local str = strtrim(strlower(strInput))
+ if str=="" then
+ b = callmethod(info, inputpos, tab, "get")
+
+ if tab.tristate then
+ --cycle in true, nil, false order
+ if b then
+ b = nil
+ elseif b == nil then
+ b = false
+ else
+ b = true
+ end
+ else
+ b = not b
+ end
+
+ elseif str==L["on"] then
+ b = true
+ elseif str==L["off"] then
+ b = false
+ elseif tab.tristate and str==L["default"] then
+ b = nil
+ else
+ if tab.tristate then
+ usererr(info, inputpos, format(L["'%s' - expected 'on', 'off' or 'default', or no argument to toggle."], str))
+ else
+ usererr(info, inputpos, format(L["'%s' - expected 'on' or 'off', or no argument to toggle."], str))
+ end
+ return
+ end
+
+ do_final(info, inputpos, tab, "set", b)
+
+
+ elseif tab.type=="range" then
+ ------------ range --------------------------------------------
+ local val = tonumber(strInput)
+ if not val then
+ usererr(info, inputpos, "'"..strInput.."' - "..L["expected number"])
+ return
+ end
+ if type(info.step)=="number" then
+ val = val- (val % info.step)
+ end
+ if type(info.min)=="number" and valinfo.max then
+ usererr(info, inputpos, val.." - "..format(L["must be equal to or lower than %s"], tostring(info.max)) )
+ return
+ end
+
+ do_final(info, inputpos, tab, "set", val)
+
+
+ elseif tab.type=="select" then
+ ------------ select ------------------------------------
+ local str = strtrim(strlower(strInput))
+
+ local values = tab.values
+ if type(values) == "function" or type(values) == "string" then
+ info.values = values
+ values = callmethod(info, inputpos, tab, "values")
+ info.values = nil
+ end
+
+ if str == "" then
+ local b = callmethod(info, inputpos, tab, "get")
+ local fmt = "|cffffff78- [%s]|r %s"
+ local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r"
+ print(L["Options for |cffffff78"..info[#info].."|r:"])
+ for k, v in pairs(values) do
+ if b == k then
+ print(fmt_sel:format(k, v))
+ else
+ print(fmt:format(k, v))
+ end
+ end
+ return
+ end
+
+ local ok
+ for k,v in pairs(values) do
+ if strlower(k)==str then
+ str = k -- overwrite with key (in case of case mismatches)
+ ok = true
+ break
+ end
+ end
+ if not ok then
+ usererr(info, inputpos, "'"..str.."' - "..L["unknown selection"])
+ return
+ end
+
+ do_final(info, inputpos, tab, "set", str)
+
+ elseif tab.type=="multiselect" then
+ ------------ multiselect -------------------------------------------
+ local str = strtrim(strlower(strInput))
+
+ local values = tab.values
+ if type(values) == "function" or type(values) == "string" then
+ info.values = values
+ values = callmethod(info, inputpos, tab, "values")
+ info.values = nil
+ end
+
+ if str == "" then
+ local fmt = "|cffffff78- [%s]|r %s"
+ local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r"
+ print(L["Options for |cffffff78"..info[#info].."|r (multiple possible):"])
+ for k, v in pairs(values) do
+ if callmethod(info, inputpos, tab, "get", k) then
+ print(fmt_sel:format(k, v))
+ else
+ print(fmt:format(k, v))
+ end
+ end
+ return
+ end
+
+ --build a table of the selections, checking that they exist
+ --parse for =on =off =default in the process
+ --table will be key = true for options that should toggle, key = [on|off|default] for options to be set
+ local sels = {}
+ for v in str:gmatch("[^ ]+") do
+ --parse option=on etc
+ local opt, val = v:match('(.+)=(.+)')
+ --get option if toggling
+ if not opt then
+ opt = v
+ end
+
+ --check that the opt is valid
+ local ok
+ for k in pairs(values) do
+ if strlower(k)==opt then
+ opt = k -- overwrite with key (in case of case mismatches)
+ ok = true
+ break
+ end
+ end
+
+ if not ok then
+ usererr(info, inputpos, "'"..opt.."' - "..L["unknown selection"])
+ return
+ end
+
+ --check that if val was supplied it is valid
+ if val then
+ if val == L["on"] or val == L["off"] or (tab.tristate and val == L["default"]) then
+ --val is valid insert it
+ sels[opt] = val
+ else
+ if tab.tristate then
+ usererr(info, inputpos, format(L["'%s' '%s' - expected 'on', 'off' or 'default', or no argument to toggle."], v, val))
+ else
+ usererr(info, inputpos, format(L["'%s' '%s' - expected 'on' or 'off', or no argument to toggle."], v, val))
+ end
+ return
+ end
+ else
+ -- no val supplied, toggle
+ sels[opt] = true
+ end
+ end
+
+ for opt, val in pairs(sels) do
+ local newval
+
+ if (val == true) then
+ --toggle the option
+ local b = callmethod(info, inputpos, tab, "get", opt)
+
+ if tab.tristate then
+ --cycle in true, nil, false order
+ if b then
+ b = nil
+ elseif b == nil then
+ b = false
+ else
+ b = true
+ end
+ else
+ b = not b
+ end
+ newval = b
+ else
+ --set the option as specified
+ if val==L["on"] then
+ newval = true
+ elseif val==L["off"] then
+ newval = false
+ elseif val==L["default"] then
+ newval = nil
+ end
+ end
+
+ do_final(info, inputpos, tab, "set", opt, newval)
+ end
+
+
+ elseif tab.type=="color" then
+ ------------ color --------------------------------------------
+ local str = strtrim(strlower(strInput))
+ if str == "" then
+ --TODO: Show current value
+ return
+ end
+
+ local r, g, b, a
+
+ local hasAlpha = tab.hasAlpha
+ if type(hasAlpha) == "function" or type(hasAlpha) == "string" then
+ info.hasAlpha = hasAlpha
+ hasAlpha = callmethod(info, inputpos, tab, 'hasAlpha')
+ info.hasAlpha = nil
+ end
+
+ if hasAlpha then
+ if str:len() == 8 and str:find("^%x*$") then
+ --parse a hex string
+ r,g,b,a = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255, tonumber(str:sub(7, 8), 16) / 255
+ else
+ --parse seperate values
+ r,g,b,a = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+) ([%d%.]+)$")
+ r,g,b,a = tonumber(r), tonumber(g), tonumber(b), tonumber(a)
+ end
+ if not (r and g and b and a) then
+ usererr(info, inputpos, format(L["'%s' - expected 'RRGGBBAA' or 'r g b a'."], str))
+ return
+ end
+
+ if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 and a >= 0.0 and a <= 1.0 then
+ --values are valid
+ elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 and a >= 0 and a <= 255 then
+ --values are valid 0..255, convert to 0..1
+ r = r / 255
+ g = g / 255
+ b = b / 255
+ a = a / 255
+ else
+ --values are invalid
+ usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0..1 or 0..255."], str))
+ end
+ else
+ a = 1.0
+ if str:len() == 6 and str:find("^%x*$") then
+ --parse a hex string
+ r,g,b = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255
+ else
+ --parse seperate values
+ r,g,b = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+)$")
+ r,g,b = tonumber(r), tonumber(g), tonumber(b)
+ end
+ if not (r and g and b) then
+ usererr(info, inputpos, format(L["'%s' - expected 'RRGGBB' or 'r g b'."], str))
+ return
+ end
+ if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 then
+ --values are valid
+ elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 then
+ --values are valid 0..255, convert to 0..1
+ r = r / 255
+ g = g / 255
+ b = b / 255
+ else
+ --values are invalid
+ usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0-1 or 0-255."], str))
+ end
+ end
+
+ do_final(info, inputpos, tab, "set", r,g,b,a)
+
+ elseif tab.type=="keybinding" then
+ ------------ keybinding --------------------------------------------
+ local str = strtrim(strlower(strInput))
+ if str == "" then
+ --TODO: Show current value
+ return
+ end
+ local value = keybindingValidateFunc(str:upper())
+ if value == false then
+ usererr(info, inputpos, format(L["'%s' - Invalid Keybinding."], str))
+ return
+ end
+
+ do_final(info, inputpos, tab, "set", value)
+
+ elseif tab.type=="description" then
+ ------------ description --------------------
+ -- ignore description, GUI config only
+ else
+ err(info, inputpos, "unknown options table item type '"..tostring(tab.type).."'")
+ end
+end
+
+--- Handle the chat command.
+-- This is usually called from a chat command handler to parse the command input as operations on an aceoptions table.\\
+-- AceConfigCmd uses this function internally when a slash command is registered with `:CreateChatCommand`
+-- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+-- @param input The commandline input (as given by the WoW handler, i.e. without the command itself)
+-- @usage
+-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceConsole-3.0")
+-- -- Use AceConsole-3.0 to register a Chat Command
+-- MyAddon:RegisterChatCommand("mychat", "ChatCommand")
+--
+-- -- Show the GUI if no input is supplied, otherwise handle the chat input.
+-- function MyAddon:ChatCommand(input)
+-- -- Assuming "MyOptions" is the appName of a valid options table
+-- if not input or input:trim() == "" then
+-- LibStub("AceConfigDialog-3.0"):Open("MyOptions")
+-- else
+-- LibStub("AceConfigCmd-3.0").HandleCommand(MyAddon, "mychat", "MyOptions", input)
+-- end
+-- end
+function AceConfigCmd:HandleCommand(slashcmd, appName, input)
+
+ local optgetter = cfgreg:GetOptionsTable(appName)
+ if not optgetter then
+ error([[Usage: HandleCommand("slashcmd", "appName", "input"): 'appName' - no options table "]]..tostring(appName)..[[" has been registered]], 2)
+ end
+ local options = assert( optgetter("cmd", MAJOR) )
+
+ local info = { -- Don't try to recycle this, it gets handed off to callbacks and whatnot
+ [0] = slashcmd,
+ appName = appName,
+ options = options,
+ input = input,
+ self = self,
+ handler = self,
+ uiType = "cmd",
+ uiName = MAJOR,
+ }
+
+ handle(info, 1, options, 0) -- (info, inputpos, table, depth)
+end
+
+--- Utility function to create a slash command handler.
+-- Also registers tab completion with AceTab
+-- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+function AceConfigCmd:CreateChatCommand(slashcmd, appName)
+ if not AceConsole then
+ AceConsole = LibStub(AceConsoleName)
+ end
+ if AceConsole.RegisterChatCommand(self, slashcmd, function(input)
+ AceConfigCmd.HandleCommand(self, slashcmd, appName, input) -- upgradable
+ end,
+ true) then -- succesfully registered so lets get the command -> app table in
+ commands[slashcmd] = appName
+ end
+end
+
+--- Utility function that returns the options table that belongs to a slashcommand.
+-- Designed to be used for the AceTab interface.
+-- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
+-- @return The options table associated with the slash command (or nil if the slash command was not registered)
+function AceConfigCmd:GetChatCommandOptions(slashcmd)
+ return commands[slashcmd]
+end
diff --git a/Libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.xml b/Libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.xml
old mode 100755
new mode 100644
index c8caf34..188d354
--- a/Libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.xml
+++ b/Libs/AceConfig-3.0/AceConfigCmd-3.0/AceConfigCmd-3.0.xml
@@ -1,4 +1,4 @@
-
-
-
+
+
+
\ No newline at end of file
diff --git a/Libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua b/Libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua
old mode 100755
new mode 100644
index f8386c7..1b6c10e
--- a/Libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua
+++ b/Libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua
@@ -1,2019 +1,2045 @@
---- AceConfigDialog-3.0 generates AceGUI-3.0 based windows based on option tables.
--- @class file
--- @name AceConfigDialog-3.0
--- @release $Id: AceConfigDialog-3.0.lua 1248 2021-02-05 14:27:49Z funkehdude $
-
-local LibStub = LibStub
-local gui = LibStub("AceGUI-3.0")
-local reg = LibStub("AceConfigRegistry-3.0")
-
-local MAJOR, MINOR = "AceConfigDialog-3.0", 81
-local AceConfigDialog, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
-
-if not AceConfigDialog then return end
-
-AceConfigDialog.OpenFrames = AceConfigDialog.OpenFrames or {}
-AceConfigDialog.Status = AceConfigDialog.Status or {}
-AceConfigDialog.frame = AceConfigDialog.frame or CreateFrame("Frame")
-AceConfigDialog.tooltip = AceConfigDialog.tooltip or CreateFrame("GameTooltip", "AceConfigDialogTooltip", UIParent, "GameTooltipTemplate")
-
-AceConfigDialog.frame.apps = AceConfigDialog.frame.apps or {}
-AceConfigDialog.frame.closing = AceConfigDialog.frame.closing or {}
-AceConfigDialog.frame.closeAllOverride = AceConfigDialog.frame.closeAllOverride or {}
-
--- Lua APIs
-local tinsert, tsort, tremove, wipe = table.insert, table.sort, table.remove, table.wipe
-local strmatch, format = string.match, string.format
-local error = error
-local pairs, next, select, type, unpack, ipairs = pairs, next, select, type, unpack, ipairs
-local tostring, tonumber = tostring, tonumber
-local math_min, math_max, math_floor = math.min, math.max, math.floor
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: NORMAL_FONT_COLOR, ACCEPT, CANCEL
--- GLOBALS: PlaySound, GameFontHighlight, GameFontHighlightSmall, GameFontHighlightLarge
--- GLOBALS: CloseSpecialWindows, InterfaceOptions_AddCategory, geterrorhandler
-
-local emptyTbl = {}
-
---[[
- xpcall safecall implementation
-]]
-local xpcall = xpcall
-
-local function errorhandler(err)
- return geterrorhandler()(err)
-end
-
-local function safecall(func, ...)
- if func then
- return xpcall(func, errorhandler, ...)
- end
-end
-
-local width_multiplier = 170
-
---[[
-Group Types
- Tree - All Descendant Groups will all become nodes on the tree, direct child options will appear above the tree
- - Descendant Groups with inline=true and thier children will not become nodes
-
- Tab - Direct Child Groups will become tabs, direct child options will appear above the tab control
- - Grandchild groups will default to inline unless specified otherwise
-
- Select- Same as Tab but with entries in a dropdown rather than tabs
-
-
- Inline Groups
- - Will not become nodes of a select group, they will be effectivly part of thier parent group seperated by a border
- - If declared on a direct child of a root node of a select group, they will appear above the group container control
- - When a group is displayed inline, all descendants will also be inline members of the group
-
-]]
-
--- Recycling functions
-local new, del, copy
---newcount, delcount,createdcount,cached = 0,0,0
-do
- local pool = setmetatable({},{__mode="k"})
- function new()
- --newcount = newcount + 1
- local t = next(pool)
- if t then
- pool[t] = nil
- return t
- else
- --createdcount = createdcount + 1
- return {}
- end
- end
- function copy(t)
- local c = new()
- for k, v in pairs(t) do
- c[k] = v
- end
- return c
- end
- function del(t)
- --delcount = delcount + 1
- wipe(t)
- pool[t] = true
- end
--- function cached()
--- local n = 0
--- for k in pairs(pool) do
--- n = n + 1
--- end
--- return n
--- end
-end
-
--- picks the first non-nil value and returns it
-local function pickfirstset(...)
- for i=1,select("#",...) do
- if select(i,...)~=nil then
- return select(i,...)
- end
- end
-end
-
---gets an option from a given group, checking plugins
-local function GetSubOption(group, key)
- if group.plugins then
- for plugin, t in pairs(group.plugins) do
- if t[key] then
- return t[key]
- end
- end
- end
-
- return group.args[key]
-end
-
---Option member type definitions, used to decide how to access it
-
---Is the member Inherited from parent options
-local isInherited = {
- set = true,
- get = true,
- func = true,
- confirm = true,
- validate = true,
- disabled = true,
- hidden = true
-}
-
---Does a string type mean a literal value, instead of the default of a method of the handler
-local stringIsLiteral = {
- name = true,
- desc = true,
- icon = true,
- usage = true,
- width = true,
- image = true,
- fontSize = true,
-}
-
---Is Never a function or method
-local allIsLiteral = {
- type = true,
- descStyle = true,
- imageWidth = true,
- imageHeight = true,
-}
-
---gets the value for a member that could be a function
---function refs are called with an info arg
---every other type is returned
-local function GetOptionsMemberValue(membername, option, options, path, appName, ...)
- --get definition for the member
- local inherits = isInherited[membername]
-
-
- --get the member of the option, traversing the tree if it can be inherited
- local member
-
- if inherits then
- local group = options
- if group[membername] ~= nil then
- member = group[membername]
- end
- for i = 1, #path do
- group = GetSubOption(group, path[i])
- if group[membername] ~= nil then
- member = group[membername]
- end
- end
- else
- member = option[membername]
- end
-
- --check if we need to call a functon, or if we have a literal value
- if ( not allIsLiteral[membername] ) and ( type(member) == "function" or ((not stringIsLiteral[membername]) and type(member) == "string") ) then
- --We have a function to call
- local info = new()
- --traverse the options table, picking up the handler and filling the info with the path
- local handler
- local group = options
- handler = group.handler or handler
-
- for i = 1, #path do
- group = GetSubOption(group, path[i])
- info[i] = path[i]
- handler = group.handler or handler
- end
-
- info.options = options
- info.appName = appName
- info[0] = appName
- info.arg = option.arg
- info.handler = handler
- info.option = option
- info.type = option.type
- info.uiType = "dialog"
- info.uiName = MAJOR
-
- local a, b, c ,d
- --using 4 returns for the get of a color type, increase if a type needs more
- if type(member) == "function" then
- --Call the function
- a,b,c,d = member(info, ...)
- else
- --Call the method
- if handler and handler[member] then
- a,b,c,d = handler[member](handler, info, ...)
- else
- error(format("Method %s doesn't exist in handler for type %s", member, membername))
- end
- end
- del(info)
- return a,b,c,d
- else
- --The value isnt a function to call, return it
- return member
- end
-end
-
---[[calls an options function that could be inherited, method name or function ref
-local function CallOptionsFunction(funcname ,option, options, path, appName, ...)
- local info = new()
-
- local func
- local group = options
- local handler
-
- --build the info table containing the path
- -- pick up functions while traversing the tree
- if group[funcname] ~= nil then
- func = group[funcname]
- end
- handler = group.handler or handler
-
- for i, v in ipairs(path) do
- group = GetSubOption(group, v)
- info[i] = v
- if group[funcname] ~= nil then
- func = group[funcname]
- end
- handler = group.handler or handler
- end
-
- info.options = options
- info[0] = appName
- info.arg = option.arg
-
- local a, b, c ,d
- if type(func) == "string" then
- if handler and handler[func] then
- a,b,c,d = handler[func](handler, info, ...)
- else
- error(string.format("Method %s doesn't exist in handler for type func", func))
- end
- elseif type(func) == "function" then
- a,b,c,d = func(info, ...)
- end
- del(info)
- return a,b,c,d
-end
---]]
-
---tables to hold orders and names for options being sorted, will be created with new()
---prevents needing to call functions repeatedly while sorting
-local tempOrders
-local tempNames
-
-local function compareOptions(a,b)
- if not a then
- return true
- end
- if not b then
- return false
- end
- local OrderA, OrderB = tempOrders[a] or 100, tempOrders[b] or 100
- if OrderA == OrderB then
- local NameA = (type(tempNames[a]) == "string") and tempNames[a] or ""
- local NameB = (type(tempNames[b]) == "string") and tempNames[b] or ""
- return NameA:upper() < NameB:upper()
- end
- if OrderA < 0 then
- if OrderB >= 0 then
- return false
- end
- else
- if OrderB < 0 then
- return true
- end
- end
- return OrderA < OrderB
-end
-
-
-
---builds 2 tables out of an options group
--- keySort, sorted keys
--- opts, combined options from .plugins and args
-local function BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
- tempOrders = new()
- tempNames = new()
-
- if group.plugins then
- for plugin, t in pairs(group.plugins) do
- for k, v in pairs(t) do
- if not opts[k] then
- tinsert(keySort, k)
- opts[k] = v
-
- path[#path+1] = k
- tempOrders[k] = GetOptionsMemberValue("order", v, options, path, appName)
- tempNames[k] = GetOptionsMemberValue("name", v, options, path, appName)
- path[#path] = nil
- end
- end
- end
- end
-
- for k, v in pairs(group.args) do
- if not opts[k] then
- tinsert(keySort, k)
- opts[k] = v
-
- path[#path+1] = k
- tempOrders[k] = GetOptionsMemberValue("order", v, options, path, appName)
- tempNames[k] = GetOptionsMemberValue("name", v, options, path, appName)
- path[#path] = nil
- end
- end
-
- tsort(keySort, compareOptions)
-
- del(tempOrders)
- del(tempNames)
-end
-
-local function DelTree(tree)
- if tree.children then
- local childs = tree.children
- for i = 1, #childs do
- DelTree(childs[i])
- del(childs[i])
- end
- del(childs)
- end
-end
-
-local function CleanUserData(widget, event)
-
- local user = widget:GetUserDataTable()
-
- if user.path then
- del(user.path)
- end
-
- if widget.type == "TreeGroup" then
- local tree = user.tree
- widget:SetTree(nil)
- if tree then
- for i = 1, #tree do
- DelTree(tree[i])
- del(tree[i])
- end
- del(tree)
- end
- end
-
- if widget.type == "TabGroup" then
- widget:SetTabs(nil)
- if user.tablist then
- del(user.tablist)
- end
- end
-
- if widget.type == "DropdownGroup" then
- widget:SetGroupList(nil)
- if user.grouplist then
- del(user.grouplist)
- end
- if user.orderlist then
- del(user.orderlist)
- end
- end
-end
-
--- - Gets a status table for the given appname and options path.
--- @param appName The application name as given to `:RegisterOptionsTable()`
--- @param path The path to the options (a table with all group keys)
--- @return
-function AceConfigDialog:GetStatusTable(appName, path)
- local status = self.Status
-
- if not status[appName] then
- status[appName] = {}
- status[appName].status = {}
- status[appName].children = {}
- end
-
- status = status[appName]
-
- if path then
- for i = 1, #path do
- local v = path[i]
- if not status.children[v] then
- status.children[v] = {}
- status.children[v].status = {}
- status.children[v].children = {}
- end
- status = status.children[v]
- end
- end
-
- return status.status
-end
-
---- Selects the specified path in the options window.
--- The path specified has to match the keys of the groups in the table.
--- @param appName The application name as given to `:RegisterOptionsTable()`
--- @param ... The path to the key that should be selected
-function AceConfigDialog:SelectGroup(appName, ...)
- local path = new()
-
-
- local app = reg:GetOptionsTable(appName)
- if not app then
- error(("%s isn't registed with AceConfigRegistry, unable to open config"):format(appName), 2)
- end
- local options = app("dialog", MAJOR)
- local group = options
- local status = self:GetStatusTable(appName, path)
- if not status.groups then
- status.groups = {}
- end
- status = status.groups
- local treevalue
- local treestatus
-
- for n = 1, select("#",...) do
- local key = select(n, ...)
-
- if group.childGroups == "tab" or group.childGroups == "select" then
- --if this is a tab or select group, select the group
- status.selected = key
- --children of this group are no longer extra levels of a tree
- treevalue = nil
- else
- --tree group by default
- if treevalue then
- --this is an extra level of a tree group, build a uniquevalue for it
- treevalue = treevalue.."\001"..key
- else
- --this is the top level of a tree group, the uniquevalue is the same as the key
- treevalue = key
- if not status.groups then
- status.groups = {}
- end
- --save this trees status table for any extra levels or groups
- treestatus = status
- end
- --make sure that the tree entry is open, and select it.
- --the selected group will be overwritten if a child is the final target but still needs to be open
- treestatus.selected = treevalue
- treestatus.groups[treevalue] = true
-
- end
-
- --move to the next group in the path
- group = GetSubOption(group, key)
- if not group then
- break
- end
- tinsert(path, key)
- status = self:GetStatusTable(appName, path)
- if not status.groups then
- status.groups = {}
- end
- status = status.groups
- end
-
- del(path)
- reg:NotifyChange(appName)
-end
-
-local function OptionOnMouseOver(widget, event)
- --show a tooltip/set the status bar to the desc text
- local user = widget:GetUserDataTable()
- local opt = user.option
- local options = user.options
- local path = user.path
- local appName = user.appName
- local tooltip = AceConfigDialog.tooltip
-
- tooltip:SetOwner(widget.frame, "ANCHOR_TOPRIGHT")
- local name = GetOptionsMemberValue("name", opt, options, path, appName)
- local desc = GetOptionsMemberValue("desc", opt, options, path, appName)
- local usage = GetOptionsMemberValue("usage", opt, options, path, appName)
- local descStyle = opt.descStyle
-
- if descStyle and descStyle ~= "tooltip" then return end
-
- tooltip:SetText(name, 1, .82, 0, true)
-
- if opt.type == "multiselect" then
- tooltip:AddLine(user.text, 0.5, 0.5, 0.8, true)
- end
- if type(desc) == "string" then
- tooltip:AddLine(desc, 1, 1, 1, true)
- end
- if type(usage) == "string" then
- tooltip:AddLine("Usage: "..usage, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, true)
- end
-
- tooltip:Show()
-end
-
-local function OptionOnMouseLeave(widget, event)
- AceConfigDialog.tooltip:Hide()
-end
-
-local function GetFuncName(option)
- local type = option.type
- if type == "execute" then
- return "func"
- else
- return "set"
- end
-end
-do
- local frame = AceConfigDialog.popup
- if not frame or oldminor < 81 then
- frame = CreateFrame("Frame", nil, UIParent)
- AceConfigDialog.popup = frame
- frame:Hide()
- frame:SetPoint("CENTER", UIParent, "CENTER")
- frame:SetSize(320, 72)
- frame:EnableMouse(true) -- Do not allow click-through on the frame
- frame:SetFrameStrata("TOOLTIP")
- frame:SetFrameLevel(100) -- Lots of room to draw under it
- frame:SetScript("OnKeyDown", function(self, key)
- if key == "ESCAPE" then
- self:SetPropagateKeyboardInput(false)
- if self.cancel:IsShown() then
- self.cancel:Click()
- else -- Showing a validation error
- self:Hide()
- end
- else
- self:SetPropagateKeyboardInput(true)
- end
- end)
-
- if not frame.SetFixedFrameStrata then -- API capability check (classic check)
- frame:SetBackdrop({
- bgFile = [[Interface\DialogFrame\UI-DialogBox-Background-Dark]],
- edgeFile = [[Interface\DialogFrame\UI-DialogBox-Border]],
- tile = true,
- tileSize = 32,
- edgeSize = 32,
- insets = { left = 11, right = 11, top = 11, bottom = 11 },
- })
- else
- local border = CreateFrame("Frame", nil, frame, "DialogBorderOpaqueTemplate")
- border:SetAllPoints(frame)
- frame:SetFixedFrameStrata(true)
- frame:SetFixedFrameLevel(true)
- end
-
- local text = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlight")
- text:SetSize(290, 0)
- text:SetPoint("TOP", 0, -16)
- frame.text = text
-
- local function newButton(text)
- local button = CreateFrame("Button", nil, frame)
- button:SetSize(128, 21)
- button:SetNormalFontObject(GameFontNormal)
- button:SetHighlightFontObject(GameFontHighlight)
- button:SetNormalTexture(130763) -- "Interface\\Buttons\\UI-DialogBox-Button-Up"
- button:GetNormalTexture():SetTexCoord(0.0, 1.0, 0.0, 0.71875)
- button:SetPushedTexture(130761) -- "Interface\\Buttons\\UI-DialogBox-Button-Down"
- button:GetPushedTexture():SetTexCoord(0.0, 1.0, 0.0, 0.71875)
- button:SetHighlightTexture(130762) -- "Interface\\Buttons\\UI-DialogBox-Button-Highlight"
- button:GetHighlightTexture():SetTexCoord(0.0, 1.0, 0.0, 0.71875)
- button:SetText(text)
- return button
- end
-
- local accept = newButton(ACCEPT)
- accept:SetPoint("BOTTOMRIGHT", frame, "BOTTOM", -6, 16)
- frame.accept = accept
-
- local cancel = newButton(CANCEL)
- cancel:SetPoint("LEFT", accept, "RIGHT", 13, 0)
- frame.cancel = cancel
- end
-end
-local function confirmPopup(appName, rootframe, basepath, info, message, func, ...)
- local frame = AceConfigDialog.popup
- frame:Show()
- frame.text:SetText(message)
- -- From StaticPopup.lua
- -- local height = 32 + text:GetHeight() + 2;
- -- height = height + 6 + accept:GetHeight()
- -- We add 32 + 2 + 6 + 21 (button height) == 61
- local height = 61 + frame.text:GetHeight()
- frame:SetHeight(height)
-
- frame.accept:ClearAllPoints()
- frame.accept:SetPoint("BOTTOMRIGHT", frame, "BOTTOM", -6, 16)
- frame.cancel:Show()
-
- local t = {...}
- local tCount = select("#", ...)
- frame.accept:SetScript("OnClick", function(self)
- safecall(func, unpack(t, 1, tCount)) -- Manually set count as unpack() stops on nil (bug with #table)
- AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl))
- frame:Hide()
- self:SetScript("OnClick", nil)
- frame.cancel:SetScript("OnClick", nil)
- del(info)
- end)
- frame.cancel:SetScript("OnClick", function(self)
- AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl))
- frame:Hide()
- self:SetScript("OnClick", nil)
- frame.accept:SetScript("OnClick", nil)
- del(info)
- end)
-end
-
-local function validationErrorPopup(message)
- local frame = AceConfigDialog.popup
- frame:Show()
- frame.text:SetText(message)
- -- From StaticPopup.lua
- -- local height = 32 + text:GetHeight() + 2;
- -- height = height + 6 + accept:GetHeight()
- -- We add 32 + 2 + 6 + 21 (button height) == 61
- local height = 61 + frame.text:GetHeight()
- frame:SetHeight(height)
-
- frame.accept:ClearAllPoints()
- frame.accept:SetPoint("BOTTOM", frame, "BOTTOM", 0, 16)
- frame.cancel:Hide()
-
- frame.accept:SetScript("OnClick", function()
- frame:Hide()
- end)
-end
-
-local function ActivateControl(widget, event, ...)
- --This function will call the set / execute handler for the widget
- --widget:GetUserDataTable() contains the needed info
- local user = widget:GetUserDataTable()
- local option = user.option
- local options = user.options
- local path = user.path
- local info = new()
-
- local func
- local group = options
- local funcname = GetFuncName(option)
- local handler
- local confirm
- local validate
- --build the info table containing the path
- -- pick up functions while traversing the tree
- if group[funcname] ~= nil then
- func = group[funcname]
- end
- handler = group.handler or handler
- confirm = group.confirm
- validate = group.validate
- for i = 1, #path do
- local v = path[i]
- group = GetSubOption(group, v)
- info[i] = v
- if group[funcname] ~= nil then
- func = group[funcname]
- end
- handler = group.handler or handler
- if group.confirm ~= nil then
- confirm = group.confirm
- end
- if group.validate ~= nil then
- validate = group.validate
- end
- end
-
- info.options = options
- info.appName = user.appName
- info.arg = option.arg
- info.handler = handler
- info.option = option
- info.type = option.type
- info.uiType = "dialog"
- info.uiName = MAJOR
-
- local name
- if type(option.name) == "function" then
- name = option.name(info)
- elseif type(option.name) == "string" then
- name = option.name
- else
- name = ""
- end
- local usage = option.usage
- local pattern = option.pattern
-
- local validated = true
-
- if option.type == "input" then
- if type(pattern)=="string" then
- if not strmatch(..., pattern) then
- validated = false
- end
- end
- end
-
- local success
- if validated and option.type ~= "execute" then
- if type(validate) == "string" then
- if handler and handler[validate] then
- success, validated = safecall(handler[validate], handler, info, ...)
- if not success then validated = false end
- else
- error(format("Method %s doesn't exist in handler for type execute", validate))
- end
- elseif type(validate) == "function" then
- success, validated = safecall(validate, info, ...)
- if not success then validated = false end
- end
- end
-
- local rootframe = user.rootframe
- if not validated or type(validated) == "string" then
- if not validated then
- if usage then
- validated = name..": "..usage
- else
- if pattern then
- validated = name..": Expected "..pattern
- else
- validated = name..": Invalid Value"
- end
- end
- end
-
- -- show validate message
- if rootframe.SetStatusText then
- rootframe:SetStatusText(validated)
- else
- validationErrorPopup(validated)
- end
- PlaySound(882) -- SOUNDKIT.IG_PLAYER_INVITE_DECLINE || _DECLINE is actually missing from the table
- del(info)
- return true
- else
-
- local confirmText = option.confirmText
- --call confirm func/method
- if type(confirm) == "string" then
- if handler and handler[confirm] then
- success, confirm = safecall(handler[confirm], handler, info, ...)
- if success and type(confirm) == "string" then
- confirmText = confirm
- confirm = true
- elseif not success then
- confirm = false
- end
- else
- error(format("Method %s doesn't exist in handler for type confirm", confirm))
- end
- elseif type(confirm) == "function" then
- success, confirm = safecall(confirm, info, ...)
- if success and type(confirm) == "string" then
- confirmText = confirm
- confirm = true
- elseif not success then
- confirm = false
- end
- end
-
- --confirm if needed
- if type(confirm) == "boolean" then
- if confirm then
- if not confirmText then
- local name, desc = option.name, option.desc
- if type(name) == "function" then
- name = name(info)
- end
- if type(desc) == "function" then
- desc = desc(info)
- end
- confirmText = name
- if desc then
- confirmText = confirmText.." - "..desc
- end
- end
-
- local iscustom = user.rootframe:GetUserData("iscustom")
- local rootframe
-
- if iscustom then
- rootframe = user.rootframe
- end
- local basepath = user.rootframe:GetUserData("basepath")
- if type(func) == "string" then
- if handler and handler[func] then
- confirmPopup(user.appName, rootframe, basepath, info, confirmText, handler[func], handler, info, ...)
- else
- error(format("Method %s doesn't exist in handler for type func", func))
- end
- elseif type(func) == "function" then
- confirmPopup(user.appName, rootframe, basepath, info, confirmText, func, info, ...)
- end
- --func will be called and info deleted when the confirm dialog is responded to
- return
- end
- end
-
- --call the function
- if type(func) == "string" then
- if handler and handler[func] then
- safecall(handler[func],handler, info, ...)
- else
- error(format("Method %s doesn't exist in handler for type func", func))
- end
- elseif type(func) == "function" then
- safecall(func,info, ...)
- end
-
-
-
- local iscustom = user.rootframe:GetUserData("iscustom")
- local basepath = user.rootframe:GetUserData("basepath") or emptyTbl
- --full refresh of the frame, some controls dont cause this on all events
- if option.type == "color" then
- if event == "OnValueConfirmed" then
-
- if iscustom then
- AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
- else
- AceConfigDialog:Open(user.appName, unpack(basepath))
- end
- end
- elseif option.type == "range" then
- if event == "OnMouseUp" then
- if iscustom then
- AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
- else
- AceConfigDialog:Open(user.appName, unpack(basepath))
- end
- end
- --multiselects don't cause a refresh on 'OnValueChanged' only 'OnClosed'
- elseif option.type == "multiselect" then
- user.valuechanged = true
- else
- if iscustom then
- AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
- else
- AceConfigDialog:Open(user.appName, unpack(basepath))
- end
- end
-
- end
- del(info)
-end
-
-local function ActivateSlider(widget, event, value)
- local option = widget:GetUserData("option")
- local min, max, step = option.min or (not option.softMin and 0 or nil), option.max or (not option.softMax and 100 or nil), option.step
- if min then
- if step then
- value = math_floor((value - min) / step + 0.5) * step + min
- end
- value = math_max(value, min)
- end
- if max then
- value = math_min(value, max)
- end
- ActivateControl(widget,event,value)
-end
-
---called from a checkbox that is part of an internally created multiselect group
---this type is safe to refresh on activation of one control
-local function ActivateMultiControl(widget, event, ...)
- ActivateControl(widget, event, widget:GetUserData("value"), ...)
- local user = widget:GetUserDataTable()
- local iscustom = user.rootframe:GetUserData("iscustom")
- local basepath = user.rootframe:GetUserData("basepath") or emptyTbl
- if iscustom then
- AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
- else
- AceConfigDialog:Open(user.appName, unpack(basepath))
- end
-end
-
-local function MultiControlOnClosed(widget, event, ...)
- local user = widget:GetUserDataTable()
- if user.valuechanged and not widget:IsReleasing() then
- local iscustom = user.rootframe:GetUserData("iscustom")
- local basepath = user.rootframe:GetUserData("basepath") or emptyTbl
- if iscustom then
- AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
- else
- AceConfigDialog:Open(user.appName, unpack(basepath))
- end
- end
-end
-
-local function FrameOnClose(widget, event)
- local appName = widget:GetUserData("appName")
- AceConfigDialog.OpenFrames[appName] = nil
- gui:Release(widget)
-end
-
-local function CheckOptionHidden(option, options, path, appName)
- --check for a specific boolean option
- local hidden = pickfirstset(option.dialogHidden,option.guiHidden)
- if hidden ~= nil then
- return hidden
- end
-
- return GetOptionsMemberValue("hidden", option, options, path, appName)
-end
-
-local function CheckOptionDisabled(option, options, path, appName)
- --check for a specific boolean option
- local disabled = pickfirstset(option.dialogDisabled,option.guiDisabled)
- if disabled ~= nil then
- return disabled
- end
-
- return GetOptionsMemberValue("disabled", option, options, path, appName)
-end
---[[
-local function BuildTabs(group, options, path, appName)
- local tabs = new()
- local text = new()
- local keySort = new()
- local opts = new()
-
- BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
-
- for i = 1, #keySort do
- local k = keySort[i]
- local v = opts[k]
- if v.type == "group" then
- path[#path+1] = k
- local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
- local hidden = CheckOptionHidden(v, options, path, appName)
- if not inline and not hidden then
- tinsert(tabs, k)
- text[k] = GetOptionsMemberValue("name", v, options, path, appName)
- end
- path[#path] = nil
- end
- end
-
- del(keySort)
- del(opts)
-
- return tabs, text
-end
-]]
-local function BuildSelect(group, options, path, appName)
- local groups = new()
- local order = new()
- local keySort = new()
- local opts = new()
-
- BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
-
- for i = 1, #keySort do
- local k = keySort[i]
- local v = opts[k]
- if v.type == "group" then
- path[#path+1] = k
- local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
- local hidden = CheckOptionHidden(v, options, path, appName)
- if not inline and not hidden then
- groups[k] = GetOptionsMemberValue("name", v, options, path, appName)
- tinsert(order, k)
- end
- path[#path] = nil
- end
- end
-
- del(opts)
- del(keySort)
-
- return groups, order
-end
-
-local function BuildSubGroups(group, tree, options, path, appName)
- local keySort = new()
- local opts = new()
-
- BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
-
- for i = 1, #keySort do
- local k = keySort[i]
- local v = opts[k]
- if v.type == "group" then
- path[#path+1] = k
- local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
- local hidden = CheckOptionHidden(v, options, path, appName)
- if not inline and not hidden then
- local entry = new()
- entry.value = k
- entry.text = GetOptionsMemberValue("name", v, options, path, appName)
- entry.icon = GetOptionsMemberValue("icon", v, options, path, appName)
- entry.iconCoords = GetOptionsMemberValue("iconCoords", v, options, path, appName)
- entry.disabled = CheckOptionDisabled(v, options, path, appName)
- if not tree.children then tree.children = new() end
- tinsert(tree.children,entry)
- if (v.childGroups or "tree") == "tree" then
- BuildSubGroups(v,entry, options, path, appName)
- end
- end
- path[#path] = nil
- end
- end
-
- del(keySort)
- del(opts)
-end
-
-local function BuildGroups(group, options, path, appName, recurse)
- local tree = new()
- local keySort = new()
- local opts = new()
-
- BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
-
- for i = 1, #keySort do
- local k = keySort[i]
- local v = opts[k]
- if v.type == "group" then
- path[#path+1] = k
- local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
- local hidden = CheckOptionHidden(v, options, path, appName)
- if not inline and not hidden then
- local entry = new()
- entry.value = k
- entry.text = GetOptionsMemberValue("name", v, options, path, appName)
- entry.icon = GetOptionsMemberValue("icon", v, options, path, appName)
- entry.iconCoords = GetOptionsMemberValue("iconCoords", v, options, path, appName)
- entry.disabled = CheckOptionDisabled(v, options, path, appName)
- tinsert(tree,entry)
- if recurse and (v.childGroups or "tree") == "tree" then
- BuildSubGroups(v,entry, options, path, appName)
- end
- end
- path[#path] = nil
- end
- end
- del(keySort)
- del(opts)
- return tree
-end
-
-local function InjectInfo(control, options, option, path, rootframe, appName)
- local user = control:GetUserDataTable()
- for i = 1, #path do
- user[i] = path[i]
- end
- user.rootframe = rootframe
- user.option = option
- user.options = options
- user.path = copy(path)
- user.appName = appName
- control:SetCallback("OnRelease", CleanUserData)
- control:SetCallback("OnLeave", OptionOnMouseLeave)
- control:SetCallback("OnEnter", OptionOnMouseOver)
-end
-
-local function CreateControl(userControlType, fallbackControlType)
- local control
- if userControlType then
- control = gui:Create(userControlType)
- if not control then
- geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(userControlType)))
- end
- end
- if not control then
- control = gui:Create(fallbackControlType)
- end
- return control
-end
-
-local function sortTblAsStrings(x,y)
- return tostring(x) < tostring(y) -- Support numbers as keys
-end
-
---[[
- options - root of the options table being fed
- container - widget that controls will be placed in
- rootframe - Frame object the options are in
- path - table with the keys to get to the group being fed
---]]
-
-local function FeedOptions(appName, options,container,rootframe,path,group,inline)
- local keySort = new()
- local opts = new()
-
- BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
-
- for i = 1, #keySort do
- local k = keySort[i]
- local v = opts[k]
- tinsert(path, k)
- local hidden = CheckOptionHidden(v, options, path, appName)
- local name = GetOptionsMemberValue("name", v, options, path, appName)
- if not hidden then
- if v.type == "group" then
- if inline or pickfirstset(v.dialogInline,v.guiInline,v.inline, false) then
- --Inline group
- local GroupContainer
- if name and name ~= "" then
- GroupContainer = gui:Create("InlineGroup")
- GroupContainer:SetTitle(name or "")
- else
- GroupContainer = gui:Create("SimpleGroup")
- end
-
- GroupContainer.width = "fill"
- GroupContainer:SetLayout("flow")
- container:AddChild(GroupContainer)
- FeedOptions(appName,options,GroupContainer,rootframe,path,v,true)
- end
- else
- --Control to feed
- local control
-
- local name = GetOptionsMemberValue("name", v, options, path, appName)
-
- if v.type == "execute" then
-
- local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName)
- local image, width, height = GetOptionsMemberValue("image",v, options, path, appName)
-
- local iconControl = type(image) == "string" or type(image) == "number"
- control = CreateControl(v.dialogControl or v.control, iconControl and "Icon" or "Button")
- if iconControl then
- if not width then
- width = GetOptionsMemberValue("imageWidth",v, options, path, appName)
- end
- if not height then
- height = GetOptionsMemberValue("imageHeight",v, options, path, appName)
- end
- if type(imageCoords) == "table" then
- control:SetImage(image, unpack(imageCoords))
- else
- control:SetImage(image)
- end
- if type(width) ~= "number" then
- width = 32
- end
- if type(height) ~= "number" then
- height = 32
- end
- control:SetImageSize(width, height)
- control:SetLabel(name)
- else
- control:SetText(name)
- end
- control:SetCallback("OnClick",ActivateControl)
-
- elseif v.type == "input" then
- control = CreateControl(v.dialogControl or v.control, v.multiline and "MultiLineEditBox" or "EditBox")
-
- if v.multiline and control.SetNumLines then
- control:SetNumLines(tonumber(v.multiline) or 4)
- end
- control:SetLabel(name)
- control:SetCallback("OnEnterPressed",ActivateControl)
- local text = GetOptionsMemberValue("get",v, options, path, appName)
- if type(text) ~= "string" then
- text = ""
- end
- control:SetText(text)
-
- elseif v.type == "toggle" then
- control = CreateControl(v.dialogControl or v.control, "CheckBox")
- control:SetLabel(name)
- control:SetTriState(v.tristate)
- local value = GetOptionsMemberValue("get",v, options, path, appName)
- control:SetValue(value)
- control:SetCallback("OnValueChanged",ActivateControl)
-
- if v.descStyle == "inline" then
- local desc = GetOptionsMemberValue("desc", v, options, path, appName)
- control:SetDescription(desc)
- end
-
- local image = GetOptionsMemberValue("image", v, options, path, appName)
- local imageCoords = GetOptionsMemberValue("imageCoords", v, options, path, appName)
-
- if type(image) == "string" or type(image) == "number" then
- if type(imageCoords) == "table" then
- control:SetImage(image, unpack(imageCoords))
- else
- control:SetImage(image)
- end
- end
- elseif v.type == "range" then
- control = CreateControl(v.dialogControl or v.control, "Slider")
- control:SetLabel(name)
- control:SetSliderValues(v.softMin or v.min or 0, v.softMax or v.max or 100, v.bigStep or v.step or 0)
- control:SetIsPercent(v.isPercent)
- local value = GetOptionsMemberValue("get",v, options, path, appName)
- if type(value) ~= "number" then
- value = 0
- end
- control:SetValue(value)
- control:SetCallback("OnValueChanged",ActivateSlider)
- control:SetCallback("OnMouseUp",ActivateSlider)
-
- elseif v.type == "select" then
- local values = GetOptionsMemberValue("values", v, options, path, appName)
- local sorting = GetOptionsMemberValue("sorting", v, options, path, appName)
- if v.style == "radio" then
- local disabled = CheckOptionDisabled(v, options, path, appName)
- local width = GetOptionsMemberValue("width",v,options,path,appName)
- control = gui:Create("InlineGroup")
- control:SetLayout("Flow")
- control:SetTitle(name)
- control.width = "fill"
-
- control:PauseLayout()
- local optionValue = GetOptionsMemberValue("get",v, options, path, appName)
- if not sorting then
- sorting = {}
- for value, text in pairs(values) do
- sorting[#sorting+1]=value
- end
- tsort(sorting, sortTblAsStrings)
- end
- for k, value in ipairs(sorting) do
- local text = values[value]
- local radio = gui:Create("CheckBox")
- radio:SetLabel(text)
- radio:SetUserData("value", value)
- radio:SetUserData("text", text)
- radio:SetDisabled(disabled)
- radio:SetType("radio")
- radio:SetValue(optionValue == value)
- radio:SetCallback("OnValueChanged", ActivateMultiControl)
- InjectInfo(radio, options, v, path, rootframe, appName)
- control:AddChild(radio)
- if width == "double" then
- radio:SetWidth(width_multiplier * 2)
- elseif width == "half" then
- radio:SetWidth(width_multiplier / 2)
- elseif (type(width) == "number") then
- radio:SetWidth(width_multiplier * width)
- elseif width == "full" then
- radio.width = "fill"
- else
- radio:SetWidth(width_multiplier)
- end
- end
- control:ResumeLayout()
- control:DoLayout()
- else
- control = CreateControl(v.dialogControl or v.control, "Dropdown")
- local itemType = v.itemControl
- if itemType and not gui:GetWidgetVersion(itemType) then
- geterrorhandler()(("Invalid Custom Item Type - %s"):format(tostring(itemType)))
- itemType = nil
- end
- control:SetLabel(name)
- control:SetList(values, sorting, itemType)
- local value = GetOptionsMemberValue("get",v, options, path, appName)
- if not values[value] then
- value = nil
- end
- control:SetValue(value)
- control:SetCallback("OnValueChanged", ActivateControl)
- end
-
- elseif v.type == "multiselect" then
- local values = GetOptionsMemberValue("values", v, options, path, appName)
- local disabled = CheckOptionDisabled(v, options, path, appName)
-
- local valuesort = new()
- if values then
- for value, text in pairs(values) do
- tinsert(valuesort, value)
- end
- end
- tsort(valuesort)
-
- local controlType = v.dialogControl or v.control
- if controlType then
- control = gui:Create(controlType)
- if not control then
- geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType)))
- end
- end
- if control then
- control:SetMultiselect(true)
- control:SetLabel(name)
- control:SetList(values)
- control:SetDisabled(disabled)
- control:SetCallback("OnValueChanged",ActivateControl)
- control:SetCallback("OnClosed", MultiControlOnClosed)
- local width = GetOptionsMemberValue("width",v,options,path,appName)
- if width == "double" then
- control:SetWidth(width_multiplier * 2)
- elseif width == "half" then
- control:SetWidth(width_multiplier / 2)
- elseif (type(width) == "number") then
- control:SetWidth(width_multiplier * width)
- elseif width == "full" then
- control.width = "fill"
- else
- control:SetWidth(width_multiplier)
- end
- --check:SetTriState(v.tristate)
- for i = 1, #valuesort do
- local key = valuesort[i]
- local value = GetOptionsMemberValue("get",v, options, path, appName, key)
- control:SetItemValue(key,value)
- end
- else
- control = gui:Create("InlineGroup")
- control:SetLayout("Flow")
- control:SetTitle(name)
- control.width = "fill"
-
- control:PauseLayout()
- local width = GetOptionsMemberValue("width",v,options,path,appName)
- for i = 1, #valuesort do
- local value = valuesort[i]
- local text = values[value]
- local check = gui:Create("CheckBox")
- check:SetLabel(text)
- check:SetUserData("value", value)
- check:SetUserData("text", text)
- check:SetDisabled(disabled)
- check:SetTriState(v.tristate)
- check:SetValue(GetOptionsMemberValue("get",v, options, path, appName, value))
- check:SetCallback("OnValueChanged",ActivateMultiControl)
- InjectInfo(check, options, v, path, rootframe, appName)
- control:AddChild(check)
- if width == "double" then
- check:SetWidth(width_multiplier * 2)
- elseif width == "half" then
- check:SetWidth(width_multiplier / 2)
- elseif (type(width) == "number") then
- control:SetWidth(width_multiplier * width)
- elseif width == "full" then
- check.width = "fill"
- else
- check:SetWidth(width_multiplier)
- end
- end
- control:ResumeLayout()
- control:DoLayout()
-
-
- end
-
- del(valuesort)
-
- elseif v.type == "color" then
- control = CreateControl(v.dialogControl or v.control, "ColorPicker")
- control:SetLabel(name)
- control:SetHasAlpha(GetOptionsMemberValue("hasAlpha",v, options, path, appName))
- control:SetColor(GetOptionsMemberValue("get",v, options, path, appName))
- control:SetCallback("OnValueChanged",ActivateControl)
- control:SetCallback("OnValueConfirmed",ActivateControl)
-
- elseif v.type == "keybinding" then
- control = CreateControl(v.dialogControl or v.control, "Keybinding")
- control:SetLabel(name)
- control:SetKey(GetOptionsMemberValue("get",v, options, path, appName))
- control:SetCallback("OnKeyChanged",ActivateControl)
-
- elseif v.type == "header" then
- control = CreateControl(v.dialogControl or v.control, "Heading")
- control:SetText(name)
- control.width = "fill"
-
- elseif v.type == "description" then
- control = CreateControl(v.dialogControl or v.control, "Label")
- control:SetText(name)
-
- local fontSize = GetOptionsMemberValue("fontSize",v, options, path, appName)
- if fontSize == "medium" then
- control:SetFontObject(GameFontHighlight)
- elseif fontSize == "large" then
- control:SetFontObject(GameFontHighlightLarge)
- else -- small or invalid
- control:SetFontObject(GameFontHighlightSmall)
- end
-
- local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName)
- local image, width, height = GetOptionsMemberValue("image",v, options, path, appName)
-
- if type(image) == "string" or type(image) == "number" then
- if not width then
- width = GetOptionsMemberValue("imageWidth",v, options, path, appName)
- end
- if not height then
- height = GetOptionsMemberValue("imageHeight",v, options, path, appName)
- end
- if type(imageCoords) == "table" then
- control:SetImage(image, unpack(imageCoords))
- else
- control:SetImage(image)
- end
- if type(width) ~= "number" then
- width = 32
- end
- if type(height) ~= "number" then
- height = 32
- end
- control:SetImageSize(width, height)
- end
- local width = GetOptionsMemberValue("width",v,options,path,appName)
- control.width = not width and "fill"
- end
-
- --Common Init
- if control then
- if control.width ~= "fill" then
- local width = GetOptionsMemberValue("width",v,options,path,appName)
- if width == "double" then
- control:SetWidth(width_multiplier * 2)
- elseif width == "half" then
- control:SetWidth(width_multiplier / 2)
- elseif (type(width) == "number") then
- control:SetWidth(width_multiplier * width)
- elseif width == "full" then
- control.width = "fill"
- else
- control:SetWidth(width_multiplier)
- end
- end
- if control.SetDisabled then
- local disabled = CheckOptionDisabled(v, options, path, appName)
- control:SetDisabled(disabled)
- end
-
- InjectInfo(control, options, v, path, rootframe, appName)
- container:AddChild(control)
- end
-
- end
- end
- tremove(path)
- end
- container:ResumeLayout()
- container:DoLayout()
- del(keySort)
- del(opts)
-end
-
-local function BuildPath(path, ...)
- for i = 1, select("#",...) do
- tinsert(path, (select(i,...)))
- end
-end
-
-
-local function TreeOnButtonEnter(widget, event, uniquevalue, button)
- local user = widget:GetUserDataTable()
- if not user then return end
- local options = user.options
- local option = user.option
- local path = user.path
- local appName = user.appName
- local tooltip = AceConfigDialog.tooltip
-
- local feedpath = new()
- for i = 1, #path do
- feedpath[i] = path[i]
- end
-
- BuildPath(feedpath, ("\001"):split(uniquevalue))
- local group = options
- for i = 1, #feedpath do
- if not group then return end
- group = GetSubOption(group, feedpath[i])
- end
-
- local name = GetOptionsMemberValue("name", group, options, feedpath, appName)
- local desc = GetOptionsMemberValue("desc", group, options, feedpath, appName)
-
- tooltip:SetOwner(button, "ANCHOR_NONE")
- tooltip:ClearAllPoints()
- if widget.type == "TabGroup" then
- tooltip:SetPoint("BOTTOM",button,"TOP")
- else
- tooltip:SetPoint("LEFT",button,"RIGHT")
- end
-
- tooltip:SetText(name, 1, .82, 0, true)
-
- if type(desc) == "string" then
- tooltip:AddLine(desc, 1, 1, 1, true)
- end
-
- tooltip:Show()
-end
-
-local function TreeOnButtonLeave(widget, event, value, button)
- AceConfigDialog.tooltip:Hide()
-end
-
-
-local function GroupExists(appName, options, path, uniquevalue)
- if not uniquevalue then return false end
-
- local feedpath = new()
- local temppath = new()
- for i = 1, #path do
- feedpath[i] = path[i]
- end
-
- BuildPath(feedpath, ("\001"):split(uniquevalue))
-
- local group = options
- for i = 1, #feedpath do
- local v = feedpath[i]
- temppath[i] = v
- group = GetSubOption(group, v)
-
- if not group or group.type ~= "group" or CheckOptionHidden(group, options, temppath, appName) then
- del(feedpath)
- del(temppath)
- return false
- end
- end
- del(feedpath)
- del(temppath)
- return true
-end
-
-local function GroupSelected(widget, event, uniquevalue)
-
- local user = widget:GetUserDataTable()
-
- local options = user.options
- local option = user.option
- local path = user.path
- local rootframe = user.rootframe
-
- local feedpath = new()
- for i = 1, #path do
- feedpath[i] = path[i]
- end
-
- BuildPath(feedpath, ("\001"):split(uniquevalue))
- widget:ReleaseChildren()
- AceConfigDialog:FeedGroup(user.appName,options,widget,rootframe,feedpath)
-
- del(feedpath)
-end
-
-
-
---[[
--- INTERNAL --
-This function will feed one group, and any inline child groups into the given container
-Select Groups will only have the selection control (tree, tabs, dropdown) fed in
-and have a group selected, this event will trigger the feeding of child groups
-
-Rules:
- If the group is Inline, FeedOptions
- If the group has no child groups, FeedOptions
-
- If the group is a tab or select group, FeedOptions then add the Group Control
- If the group is a tree group FeedOptions then
- its parent isnt a tree group: then add the tree control containing this and all child tree groups
- if its parent is a tree group, its already a node on a tree
---]]
-
-function AceConfigDialog:FeedGroup(appName,options,container,rootframe,path, isRoot)
- local group = options
- --follow the path to get to the curent group
- local inline
- local grouptype, parenttype = options.childGroups, "none"
-
-
- for i = 1, #path do
- local v = path[i]
- group = GetSubOption(group, v)
- inline = inline or pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
- parenttype = grouptype
- grouptype = group.childGroups
- end
-
- if not parenttype then
- parenttype = "tree"
- end
-
- --check if the group has child groups
- local hasChildGroups
- for k, v in pairs(group.args) do
- if v.type == "group" and not pickfirstset(v.dialogInline,v.guiInline,v.inline, false) and not CheckOptionHidden(v, options, path, appName) then
- hasChildGroups = true
- end
- end
- if group.plugins then
- for plugin, t in pairs(group.plugins) do
- for k, v in pairs(t) do
- if v.type == "group" and not pickfirstset(v.dialogInline,v.guiInline,v.inline, false) and not CheckOptionHidden(v, options, path, appName) then
- hasChildGroups = true
- end
- end
- end
- end
-
- container:SetLayout("flow")
- local scroll
-
- --Add a scrollframe if we are not going to add a group control, this is the inverse of the conditions for that later on
- if (not (hasChildGroups and not inline)) or (grouptype ~= "tab" and grouptype ~= "select" and (parenttype == "tree" and not isRoot)) then
- if container.type ~= "InlineGroup" and container.type ~= "SimpleGroup" then
- scroll = gui:Create("ScrollFrame")
- scroll:SetLayout("flow")
- scroll.width = "fill"
- scroll.height = "fill"
- container:SetLayout("fill")
- container:AddChild(scroll)
- container = scroll
- end
- end
-
- FeedOptions(appName,options,container,rootframe,path,group,nil)
-
- if scroll then
- container:PerformLayout()
- local status = self:GetStatusTable(appName, path)
- if not status.scroll then
- status.scroll = {}
- end
- scroll:SetStatusTable(status.scroll)
- end
-
- if hasChildGroups and not inline then
- local name = GetOptionsMemberValue("name", group, options, path, appName)
- if grouptype == "tab" then
-
- local tab = gui:Create("TabGroup")
- InjectInfo(tab, options, group, path, rootframe, appName)
- tab:SetCallback("OnGroupSelected", GroupSelected)
- tab:SetCallback("OnTabEnter", TreeOnButtonEnter)
- tab:SetCallback("OnTabLeave", TreeOnButtonLeave)
-
- local status = AceConfigDialog:GetStatusTable(appName, path)
- if not status.groups then
- status.groups = {}
- end
- tab:SetStatusTable(status.groups)
- tab.width = "fill"
- tab.height = "fill"
-
- local tabs = BuildGroups(group, options, path, appName)
- tab:SetTabs(tabs)
- tab:SetUserData("tablist", tabs)
-
- for i = 1, #tabs do
- local entry = tabs[i]
- if not entry.disabled then
- tab:SelectTab((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or entry.value)
- break
- end
- end
-
- container:AddChild(tab)
-
- elseif grouptype == "select" then
-
- local select = gui:Create("DropdownGroup")
- select:SetTitle(name)
- InjectInfo(select, options, group, path, rootframe, appName)
- select:SetCallback("OnGroupSelected", GroupSelected)
- local status = AceConfigDialog:GetStatusTable(appName, path)
- if not status.groups then
- status.groups = {}
- end
- select:SetStatusTable(status.groups)
- local grouplist, orderlist = BuildSelect(group, options, path, appName)
- select:SetGroupList(grouplist, orderlist)
- select:SetUserData("grouplist", grouplist)
- select:SetUserData("orderlist", orderlist)
-
- local firstgroup = orderlist[1]
- if firstgroup then
- select:SetGroup((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or firstgroup)
- end
-
- select.width = "fill"
- select.height = "fill"
-
- container:AddChild(select)
-
- --assume tree group by default
- --if parenttype is tree then this group is already a node on that tree
- elseif (parenttype ~= "tree") or isRoot then
- local tree = gui:Create("TreeGroup")
- InjectInfo(tree, options, group, path, rootframe, appName)
- tree:EnableButtonTooltips(false)
-
- tree.width = "fill"
- tree.height = "fill"
-
- tree:SetCallback("OnGroupSelected", GroupSelected)
- tree:SetCallback("OnButtonEnter", TreeOnButtonEnter)
- tree:SetCallback("OnButtonLeave", TreeOnButtonLeave)
-
- local status = AceConfigDialog:GetStatusTable(appName, path)
- if not status.groups then
- status.groups = {}
- end
- local treedefinition = BuildGroups(group, options, path, appName, true)
- tree:SetStatusTable(status.groups)
-
- tree:SetTree(treedefinition)
- tree:SetUserData("tree",treedefinition)
-
- for i = 1, #treedefinition do
- local entry = treedefinition[i]
- if not entry.disabled then
- tree:SelectByValue((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or entry.value)
- break
- end
- end
-
- container:AddChild(tree)
- end
- end
-end
-
-local old_CloseSpecialWindows
-
-
-local function RefreshOnUpdate(this)
- for appName in pairs(this.closing) do
- if AceConfigDialog.OpenFrames[appName] then
- AceConfigDialog.OpenFrames[appName]:Hide()
- end
- if AceConfigDialog.BlizOptions and AceConfigDialog.BlizOptions[appName] then
- for key, widget in pairs(AceConfigDialog.BlizOptions[appName]) do
- if not widget:IsVisible() then
- widget:ReleaseChildren()
- end
- end
- end
- this.closing[appName] = nil
- end
-
- if this.closeAll then
- for k, v in pairs(AceConfigDialog.OpenFrames) do
- if not this.closeAllOverride[k] then
- v:Hide()
- end
- end
- this.closeAll = nil
- wipe(this.closeAllOverride)
- end
-
- for appName in pairs(this.apps) do
- if AceConfigDialog.OpenFrames[appName] then
- local user = AceConfigDialog.OpenFrames[appName]:GetUserDataTable()
- AceConfigDialog:Open(appName, unpack(user.basepath or emptyTbl))
- end
- if AceConfigDialog.BlizOptions and AceConfigDialog.BlizOptions[appName] then
- for key, widget in pairs(AceConfigDialog.BlizOptions[appName]) do
- local user = widget:GetUserDataTable()
- if widget:IsVisible() then
- AceConfigDialog:Open(widget:GetUserData("appName"), widget, unpack(user.basepath or emptyTbl))
- end
- end
- end
- this.apps[appName] = nil
- end
- this:SetScript("OnUpdate", nil)
-end
-
--- Upgrade the OnUpdate script as well, if needed.
-if AceConfigDialog.frame:GetScript("OnUpdate") then
- AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
-end
-
---- Close all open options windows
-function AceConfigDialog:CloseAll()
- AceConfigDialog.frame.closeAll = true
- AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
- if next(self.OpenFrames) then
- return true
- end
-end
-
---- Close a specific options window.
--- @param appName The application name as given to `:RegisterOptionsTable()`
-function AceConfigDialog:Close(appName)
- if self.OpenFrames[appName] then
- AceConfigDialog.frame.closing[appName] = true
- AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
- return true
- end
-end
-
--- Internal -- Called by AceConfigRegistry
-function AceConfigDialog:ConfigTableChanged(event, appName)
- AceConfigDialog.frame.apps[appName] = true
- AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
-end
-
-reg.RegisterCallback(AceConfigDialog, "ConfigTableChange", "ConfigTableChanged")
-
---- Sets the default size of the options window for a specific application.
--- @param appName The application name as given to `:RegisterOptionsTable()`
--- @param width The default width
--- @param height The default height
-function AceConfigDialog:SetDefaultSize(appName, width, height)
- local status = AceConfigDialog:GetStatusTable(appName)
- if type(width) == "number" and type(height) == "number" then
- status.width = width
- status.height = height
- end
-end
-
---- Open an option window at the specified path (if any).
--- This function can optionally feed the group into a pre-created container
--- instead of creating a new container frame.
--- @paramsig appName [, container][, ...]
--- @param appName The application name as given to `:RegisterOptionsTable()`
--- @param container An optional container frame to feed the options into
--- @param ... The path to open after creating the options window (see `:SelectGroup` for details)
-function AceConfigDialog:Open(appName, container, ...)
- if not old_CloseSpecialWindows then
- old_CloseSpecialWindows = CloseSpecialWindows
- CloseSpecialWindows = function()
- local found = old_CloseSpecialWindows()
- return self:CloseAll() or found
- end
- end
- local app = reg:GetOptionsTable(appName)
- if not app then
- error(("%s isn't registed with AceConfigRegistry, unable to open config"):format(appName), 2)
- end
- local options = app("dialog", MAJOR)
-
- local f
-
- local path = new()
- local name = GetOptionsMemberValue("name", options, options, path, appName)
-
- --If an optional path is specified add it to the path table before feeding the options
- --as container is optional as well it may contain the first element of the path
- if type(container) == "string" then
- tinsert(path, container)
- container = nil
- end
- for n = 1, select("#",...) do
- tinsert(path, (select(n, ...)))
- end
-
- local option = options
- if type(container) == "table" and container.type == "BlizOptionsGroup" and #path > 0 then
- for i = 1, #path do
- option = options.args[path[i]]
- end
- name = format("%s - %s", name, GetOptionsMemberValue("name", option, options, path, appName))
- end
-
- --if a container is given feed into that
- if container then
- f = container
- f:ReleaseChildren()
- f:SetUserData("appName", appName)
- f:SetUserData("iscustom", true)
- if #path > 0 then
- f:SetUserData("basepath", copy(path))
- end
- local status = AceConfigDialog:GetStatusTable(appName)
- if not status.width then
- status.width = 700
- end
- if not status.height then
- status.height = 500
- end
- if f.SetStatusTable then
- f:SetStatusTable(status)
- end
- if f.SetTitle then
- f:SetTitle(name or "")
- end
- else
- if not self.OpenFrames[appName] then
- f = gui:Create("Frame")
- self.OpenFrames[appName] = f
- else
- f = self.OpenFrames[appName]
- end
- f:ReleaseChildren()
- f:SetCallback("OnClose", FrameOnClose)
- f:SetUserData("appName", appName)
- if #path > 0 then
- f:SetUserData("basepath", copy(path))
- end
- f:SetTitle(name or "")
- local status = AceConfigDialog:GetStatusTable(appName)
- f:SetStatusTable(status)
- end
-
- self:FeedGroup(appName,options,f,f,path,true)
- if f.Show then
- f:Show()
- end
- del(path)
-
- if AceConfigDialog.frame.closeAll then
- -- close all is set, but thats not good, since we're just opening here, so force it
- AceConfigDialog.frame.closeAllOverride[appName] = true
- end
-end
-
--- convert pre-39 BlizOptions structure to the new format
-if oldminor and oldminor < 39 and AceConfigDialog.BlizOptions then
- local old = AceConfigDialog.BlizOptions
- local new = {}
- for key, widget in pairs(old) do
- local appName = widget:GetUserData("appName")
- if not new[appName] then new[appName] = {} end
- new[appName][key] = widget
- end
- AceConfigDialog.BlizOptions = new
-else
- AceConfigDialog.BlizOptions = AceConfigDialog.BlizOptions or {}
-end
-
-local function FeedToBlizPanel(widget, event)
- local path = widget:GetUserData("path")
- AceConfigDialog:Open(widget:GetUserData("appName"), widget, unpack(path or emptyTbl))
-end
-
-local function ClearBlizPanel(widget, event)
- local appName = widget:GetUserData("appName")
- AceConfigDialog.frame.closing[appName] = true
- AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
-end
-
---- Add an option table into the Blizzard Interface Options panel.
--- You can optionally supply a descriptive name to use and a parent frame to use,
--- as well as a path in the options table.\\
--- If no name is specified, the appName will be used instead.
---
--- If you specify a proper `parent` (by name), the interface options will generate a
--- tree layout. Note that only one level of children is supported, so the parent always
--- has to be a head-level note.
---
--- This function returns a reference to the container frame registered with the Interface
--- Options. You can use this reference to open the options with the API function
--- `InterfaceOptionsFrame_OpenToCategory`.
--- @param appName The application name as given to `:RegisterOptionsTable()`
--- @param name A descriptive name to display in the options tree (defaults to appName)
--- @param parent The parent to use in the interface options tree.
--- @param ... The path in the options table to feed into the interface options panel.
--- @return The reference to the frame registered into the Interface Options.
-function AceConfigDialog:AddToBlizOptions(appName, name, parent, ...)
- local BlizOptions = AceConfigDialog.BlizOptions
-
- local key = appName
- for n = 1, select("#", ...) do
- key = key.."\001"..select(n, ...)
- end
-
- if not BlizOptions[appName] then
- BlizOptions[appName] = {}
- end
-
- if not BlizOptions[appName][key] then
- local group = gui:Create("BlizOptionsGroup")
- BlizOptions[appName][key] = group
- group:SetName(name or appName, parent)
-
- group:SetTitle(name or appName)
- group:SetUserData("appName", appName)
- if select("#", ...) > 0 then
- local path = {}
- for n = 1, select("#",...) do
- tinsert(path, (select(n, ...)))
- end
- group:SetUserData("path", path)
- end
- group:SetCallback("OnShow", FeedToBlizPanel)
- group:SetCallback("OnHide", ClearBlizPanel)
- InterfaceOptions_AddCategory(group.frame)
- return group.frame
- else
- error(("%s has already been added to the Blizzard Options Window with the given path"):format(appName), 2)
- end
-end
+--- AceConfigDialog-3.0 generates AceGUI-3.0 based windows based on option tables.
+-- @class file
+-- @name AceConfigDialog-3.0
+-- @release $Id$
+
+local LibStub = LibStub
+local gui = LibStub("AceGUI-3.0")
+local reg = LibStub("AceConfigRegistry-3.0")
+
+local MAJOR, MINOR = "AceConfigDialog-3.0", 92
+local AceConfigDialog, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not AceConfigDialog then return end
+
+AceConfigDialog.OpenFrames = AceConfigDialog.OpenFrames or {}
+AceConfigDialog.Status = AceConfigDialog.Status or {}
+AceConfigDialog.frame = AceConfigDialog.frame or CreateFrame("Frame")
+AceConfigDialog.tooltip = AceConfigDialog.tooltip or CreateFrame("GameTooltip", "AceConfigDialogTooltip", UIParent, "GameTooltipTemplate")
+
+AceConfigDialog.frame.apps = AceConfigDialog.frame.apps or {}
+AceConfigDialog.frame.closing = AceConfigDialog.frame.closing or {}
+AceConfigDialog.frame.closeAllOverride = AceConfigDialog.frame.closeAllOverride or {}
+
+-- Lua APIs
+local tinsert, tsort, tremove, wipe = table.insert, table.sort, table.remove, table.wipe
+local strmatch, format = string.match, string.format
+local error = error
+local pairs, next, select, type, unpack, ipairs = pairs, next, select, type, unpack, ipairs
+local tostring, tonumber = tostring, tonumber
+local math_min, math_max, math_floor = math.min, math.max, math.floor
+
+local emptyTbl = {}
+
+--[[
+ xpcall safecall implementation
+]]
+local xpcall = xpcall
+
+local function errorhandler(err)
+ return geterrorhandler()(err)
+end
+
+local function safecall(func, ...)
+ if func then
+ return xpcall(func, errorhandler, ...)
+ end
+end
+
+local width_multiplier = 170
+
+--[[
+Group Types
+ Tree - All Descendant Groups will all become nodes on the tree, direct child options will appear above the tree
+ - Descendant Groups with inline=true and thier children will not become nodes
+
+ Tab - Direct Child Groups will become tabs, direct child options will appear above the tab control
+ - Grandchild groups will default to inline unless specified otherwise
+
+ Select- Same as Tab but with entries in a dropdown rather than tabs
+
+
+ Inline Groups
+ - Will not become nodes of a select group, they will be effectivly part of thier parent group seperated by a border
+ - If declared on a direct child of a root node of a select group, they will appear above the group container control
+ - When a group is displayed inline, all descendants will also be inline members of the group
+
+]]
+
+-- Recycling functions
+local new, del, copy
+--newcount, delcount,createdcount,cached = 0,0,0
+do
+ local pool = setmetatable({},{__mode="k"})
+ function new()
+ --newcount = newcount + 1
+ local t = next(pool)
+ if t then
+ pool[t] = nil
+ return t
+ else
+ --createdcount = createdcount + 1
+ return {}
+ end
+ end
+ function copy(t)
+ local c = new()
+ for k, v in pairs(t) do
+ c[k] = v
+ end
+ return c
+ end
+ function del(t)
+ --delcount = delcount + 1
+ wipe(t)
+ pool[t] = true
+ end
+-- function cached()
+-- local n = 0
+-- for k in pairs(pool) do
+-- n = n + 1
+-- end
+-- return n
+-- end
+end
+
+-- picks the first non-nil value and returns it
+local function pickfirstset(...)
+ for i=1,select("#",...) do
+ if select(i,...)~=nil then
+ return select(i,...)
+ end
+ end
+end
+
+--gets an option from a given group, checking plugins
+local function GetSubOption(group, key)
+ if group.plugins then
+ for plugin, t in pairs(group.plugins) do
+ if t[key] then
+ return t[key]
+ end
+ end
+ end
+
+ return group.args[key]
+end
+
+--Option member type definitions, used to decide how to access it
+
+--Is the member Inherited from parent options
+local isInherited = {
+ set = true,
+ get = true,
+ func = true,
+ confirm = true,
+ validate = true,
+ disabled = true,
+ hidden = true
+}
+
+--Does a string type mean a literal value, instead of the default of a method of the handler
+local stringIsLiteral = {
+ name = true,
+ desc = true,
+ icon = true,
+ usage = true,
+ width = true,
+ image = true,
+ fontSize = true,
+ tooltipHyperlink = true
+}
+
+--Is Never a function or method
+local allIsLiteral = {
+ type = true,
+ descStyle = true,
+ imageWidth = true,
+ imageHeight = true,
+}
+
+--gets the value for a member that could be a function
+--function refs are called with an info arg
+--every other type is returned
+local function GetOptionsMemberValue(membername, option, options, path, appName, ...)
+ --get definition for the member
+ local inherits = isInherited[membername]
+
+
+ --get the member of the option, traversing the tree if it can be inherited
+ local member
+
+ if inherits then
+ local group = options
+ if group[membername] ~= nil then
+ member = group[membername]
+ end
+ for i = 1, #path do
+ group = GetSubOption(group, path[i])
+ if group[membername] ~= nil then
+ member = group[membername]
+ end
+ end
+ else
+ member = option[membername]
+ end
+
+ --check if we need to call a functon, or if we have a literal value
+ if ( not allIsLiteral[membername] ) and ( type(member) == "function" or ((not stringIsLiteral[membername]) and type(member) == "string") ) then
+ --We have a function to call
+ local info = new()
+ --traverse the options table, picking up the handler and filling the info with the path
+ local group = options
+ local handler = group.handler
+
+ for i = 1, #path do
+ group = GetSubOption(group, path[i])
+ info[i] = path[i]
+ handler = group.handler or handler
+ end
+
+ info.options = options
+ info.appName = appName
+ info[0] = appName
+ info.arg = option.arg
+ info.handler = handler
+ info.option = option
+ info.type = option.type
+ info.uiType = "dialog"
+ info.uiName = MAJOR
+
+ local a, b, c ,d
+ --using 4 returns for the get of a color type, increase if a type needs more
+ if type(member) == "function" then
+ --Call the function
+ a,b,c,d = member(info, ...)
+ else
+ --Call the method
+ if handler and handler[member] then
+ a,b,c,d = handler[member](handler, info, ...)
+ else
+ error(format("Method %s doesn't exist in handler for type %s", member, membername))
+ end
+ end
+ del(info)
+ return a,b,c,d
+ else
+ --The value isnt a function to call, return it
+ return member
+ end
+end
+
+--[[calls an options function that could be inherited, method name or function ref
+local function CallOptionsFunction(funcname ,option, options, path, appName, ...)
+ local info = new()
+
+ local func
+ local group = options
+ local handler
+
+ --build the info table containing the path
+ -- pick up functions while traversing the tree
+ if group[funcname] ~= nil then
+ func = group[funcname]
+ end
+ handler = group.handler or handler
+
+ for i, v in ipairs(path) do
+ group = GetSubOption(group, v)
+ info[i] = v
+ if group[funcname] ~= nil then
+ func = group[funcname]
+ end
+ handler = group.handler or handler
+ end
+
+ info.options = options
+ info[0] = appName
+ info.arg = option.arg
+
+ local a, b, c ,d
+ if type(func) == "string" then
+ if handler and handler[func] then
+ a,b,c,d = handler[func](handler, info, ...)
+ else
+ error(string.format("Method %s doesn't exist in handler for type func", func))
+ end
+ elseif type(func) == "function" then
+ a,b,c,d = func(info, ...)
+ end
+ del(info)
+ return a,b,c,d
+end
+--]]
+
+--tables to hold orders and names for options being sorted, will be created with new()
+--prevents needing to call functions repeatedly while sorting
+local tempOrders
+local tempNames
+
+local function compareOptions(a,b)
+ if not a then
+ return true
+ end
+ if not b then
+ return false
+ end
+ local OrderA, OrderB = tempOrders[a] or 100, tempOrders[b] or 100
+ if OrderA == OrderB then
+ local NameA = (type(tempNames[a]) == "string") and tempNames[a] or ""
+ local NameB = (type(tempNames[b]) == "string") and tempNames[b] or ""
+ return NameA:upper() < NameB:upper()
+ end
+ if OrderA < 0 then
+ if OrderB >= 0 then
+ return false
+ end
+ else
+ if OrderB < 0 then
+ return true
+ end
+ end
+ return OrderA < OrderB
+end
+
+
+
+--builds 2 tables out of an options group
+-- keySort, sorted keys
+-- opts, combined options from .plugins and args
+local function BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
+ tempOrders = new()
+ tempNames = new()
+
+ if group.plugins then
+ for plugin, t in pairs(group.plugins) do
+ for k, v in pairs(t) do
+ if not opts[k] then
+ tinsert(keySort, k)
+ opts[k] = v
+
+ path[#path+1] = k
+ tempOrders[k] = GetOptionsMemberValue("order", v, options, path, appName)
+ tempNames[k] = GetOptionsMemberValue("name", v, options, path, appName)
+ path[#path] = nil
+ end
+ end
+ end
+ end
+
+ for k, v in pairs(group.args) do
+ if not opts[k] then
+ tinsert(keySort, k)
+ opts[k] = v
+
+ path[#path+1] = k
+ tempOrders[k] = GetOptionsMemberValue("order", v, options, path, appName)
+ tempNames[k] = GetOptionsMemberValue("name", v, options, path, appName)
+ path[#path] = nil
+ end
+ end
+
+ tsort(keySort, compareOptions)
+
+ del(tempOrders)
+ del(tempNames)
+end
+
+local function DelTree(tree)
+ if tree.children then
+ local childs = tree.children
+ for i = 1, #childs do
+ DelTree(childs[i])
+ del(childs[i])
+ end
+ del(childs)
+ end
+end
+
+local function CleanUserData(widget, event)
+
+ local user = widget:GetUserDataTable()
+
+ if user.path then
+ del(user.path)
+ end
+
+ if widget.type == "TreeGroup" then
+ local tree = user.tree
+ widget:SetTree(nil)
+ if tree then
+ for i = 1, #tree do
+ DelTree(tree[i])
+ del(tree[i])
+ end
+ del(tree)
+ end
+ end
+
+ if widget.type == "TabGroup" then
+ widget:SetTabs(nil)
+ if user.tablist then
+ del(user.tablist)
+ end
+ end
+
+ if widget.type == "DropdownGroup" then
+ widget:SetGroupList(nil)
+ if user.grouplist then
+ del(user.grouplist)
+ end
+ if user.orderlist then
+ del(user.orderlist)
+ end
+ end
+end
+
+-- - Gets a status table for the given appname and options path.
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+-- @param path The path to the options (a table with all group keys)
+-- @return
+function AceConfigDialog:GetStatusTable(appName, path)
+ local status = self.Status
+
+ if not status[appName] then
+ status[appName] = {}
+ status[appName].status = {}
+ status[appName].children = {}
+ end
+
+ status = status[appName]
+
+ if path then
+ for i = 1, #path do
+ local v = path[i]
+ if not status.children[v] then
+ status.children[v] = {}
+ status.children[v].status = {}
+ status.children[v].children = {}
+ end
+ status = status.children[v]
+ end
+ end
+
+ return status.status
+end
+
+--- Selects the specified path in the options window.
+-- The path specified has to match the keys of the groups in the table.
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+-- @param ... The path to the key that should be selected
+function AceConfigDialog:SelectGroup(appName, ...)
+ local path = new()
+
+
+ local app = reg:GetOptionsTable(appName)
+ if not app then
+ error(("%s isn't registed with AceConfigRegistry, unable to open config"):format(appName), 2)
+ end
+ local options = app("dialog", MAJOR)
+ local group = options
+ local status = self:GetStatusTable(appName, path)
+ if not status.groups then
+ status.groups = {}
+ end
+ status = status.groups
+ local treevalue
+ local treestatus
+
+ for n = 1, select("#",...) do
+ local key = select(n, ...)
+
+ if group.childGroups == "tab" or group.childGroups == "select" then
+ --if this is a tab or select group, select the group
+ status.selected = key
+ --children of this group are no longer extra levels of a tree
+ treevalue = nil
+ else
+ --tree group by default
+ if treevalue then
+ --this is an extra level of a tree group, build a uniquevalue for it
+ treevalue = treevalue.."\001"..key
+ else
+ --this is the top level of a tree group, the uniquevalue is the same as the key
+ treevalue = key
+ if not status.groups then
+ status.groups = {}
+ end
+ --save this trees status table for any extra levels or groups
+ treestatus = status
+ end
+ --make sure that the tree entry is open, and select it.
+ --the selected group will be overwritten if a child is the final target but still needs to be open
+ treestatus.selected = treevalue
+ treestatus.groups[treevalue] = true
+
+ end
+
+ --move to the next group in the path
+ group = GetSubOption(group, key)
+ if not group then
+ break
+ end
+ tinsert(path, key)
+ status = self:GetStatusTable(appName, path)
+ if not status.groups then
+ status.groups = {}
+ end
+ status = status.groups
+ end
+
+ del(path)
+ reg:NotifyChange(appName)
+end
+
+local function OptionOnMouseOver(widget, event)
+ --show a tooltip/set the status bar to the desc text
+ local user = widget:GetUserDataTable()
+ local opt = user.option
+ local options = user.options
+ local path = user.path
+ local appName = user.appName
+ local tooltip = AceConfigDialog.tooltip
+
+ tooltip:SetOwner(widget.frame, "ANCHOR_TOPRIGHT")
+
+ local tooltipHyperlink = GetOptionsMemberValue("tooltipHyperlink", opt, options, path, appName)
+ if tooltipHyperlink then
+ tooltip:SetHyperlink(tooltipHyperlink)
+ tooltip:Show()
+ return
+ end
+
+ local name = GetOptionsMemberValue("name", opt, options, path, appName)
+ local desc = GetOptionsMemberValue("desc", opt, options, path, appName)
+ local usage = GetOptionsMemberValue("usage", opt, options, path, appName)
+ local descStyle = opt.descStyle
+
+ if descStyle and descStyle ~= "tooltip" then return end
+
+ tooltip:SetText(name, 1, .82, 0, 1, true)
+
+ if opt.type == "multiselect" then
+ tooltip:AddLine(user.text, 0.5, 0.5, 0.8, true)
+ end
+ if type(desc) == "string" then
+ tooltip:AddLine(desc, 1, 1, 1, true)
+ end
+ if type(usage) == "string" then
+ tooltip:AddLine(usage, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, true)
+ end
+
+ tooltip:Show()
+end
+
+local function OptionOnMouseLeave(widget, event)
+ AceConfigDialog.tooltip:Hide()
+end
+
+local function GetFuncName(option)
+ if option.type == "execute" then
+ return "func"
+ else
+ return "set"
+ end
+end
+do
+ local InCombatLockdown = InCombatLockdown
+ local frame = AceConfigDialog.popup
+ if not frame or oldminor < 81 then
+ frame = CreateFrame("Frame", nil, UIParent)
+ AceConfigDialog.popup = frame
+ frame:Hide()
+ frame:SetPoint("CENTER", UIParent, "CENTER")
+ frame:SetSize(320, 72)
+ frame:EnableMouse(true) -- Do not allow click-through on the frame
+ frame:SetFrameStrata("TOOLTIP")
+ frame:SetFrameLevel(100) -- Lots of room to draw under it
+ frame:SetScript("OnKeyDown", function(self, key)
+ if key == "ESCAPE" then
+ if not InCombatLockdown() then
+ self:SetPropagateKeyboardInput(false)
+ end
+ if self.cancel:IsShown() then
+ self.cancel:Click()
+ else -- Showing a validation error
+ self:Hide()
+ end
+ elseif not InCombatLockdown() then
+ self:SetPropagateKeyboardInput(true)
+ end
+ end)
+
+ local border = CreateFrame("Frame", nil, frame, "DialogBorderOpaqueTemplate")
+ border:SetAllPoints(frame)
+ frame:SetFixedFrameStrata(true)
+ frame:SetFixedFrameLevel(true)
+
+ local text = frame:CreateFontString(nil, "ARTWORK", "GameFontHighlight")
+ text:SetSize(290, 0)
+ text:SetPoint("TOP", 0, -16)
+ frame.text = text
+
+ local function newButton(newText)
+ local button = CreateFrame("Button", nil, frame)
+ button:SetSize(128, 21)
+ button:SetNormalFontObject(GameFontNormal)
+ button:SetHighlightFontObject(GameFontHighlight)
+ button:SetNormalTexture(130763) -- "Interface\\Buttons\\UI-DialogBox-Button-Up"
+ button:GetNormalTexture():SetTexCoord(0.0, 1.0, 0.0, 0.71875)
+ button:SetPushedTexture(130761) -- "Interface\\Buttons\\UI-DialogBox-Button-Down"
+ button:GetPushedTexture():SetTexCoord(0.0, 1.0, 0.0, 0.71875)
+ button:SetHighlightTexture(130762) -- "Interface\\Buttons\\UI-DialogBox-Button-Highlight"
+ button:GetHighlightTexture():SetTexCoord(0.0, 1.0, 0.0, 0.71875)
+ button:SetText(newText)
+ return button
+ end
+
+ local accept = newButton(ACCEPT)
+ accept:SetPoint("BOTTOMRIGHT", frame, "BOTTOM", -6, 16)
+ frame.accept = accept
+
+ local cancel = newButton(CANCEL)
+ cancel:SetPoint("LEFT", accept, "RIGHT", 13, 0)
+ frame.cancel = cancel
+ end
+end
+local function confirmPopup(appName, rootframe, basepath, info, message, func, ...)
+ local frame = AceConfigDialog.popup
+ frame:Show()
+ frame.text:SetText(message)
+ -- From StaticPopup.lua
+ -- local height = 32 + text:GetHeight() + 2;
+ -- height = height + 6 + accept:GetHeight()
+ -- We add 32 + 2 + 6 + 21 (button height) == 61
+ local height = 61 + frame.text:GetHeight()
+ frame:SetHeight(height)
+
+ frame.accept:ClearAllPoints()
+ frame.accept:SetPoint("BOTTOMRIGHT", frame, "BOTTOM", -6, 16)
+ frame.cancel:Show()
+
+ local t = {...}
+ local tCount = select("#", ...)
+ frame.accept:SetScript("OnClick", function(self)
+ safecall(func, unpack(t, 1, tCount)) -- Manually set count as unpack() stops on nil (bug with #table)
+ AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl))
+ frame:Hide()
+ self:SetScript("OnClick", nil)
+ frame.cancel:SetScript("OnClick", nil)
+ del(info)
+ end)
+ frame.cancel:SetScript("OnClick", function(self)
+ AceConfigDialog:Open(appName, rootframe, unpack(basepath or emptyTbl))
+ frame:Hide()
+ self:SetScript("OnClick", nil)
+ frame.accept:SetScript("OnClick", nil)
+ del(info)
+ end)
+end
+
+local function validationErrorPopup(message)
+ local frame = AceConfigDialog.popup
+ frame:Show()
+ frame.text:SetText(message)
+ -- From StaticPopup.lua
+ -- local height = 32 + text:GetHeight() + 2;
+ -- height = height + 6 + accept:GetHeight()
+ -- We add 32 + 2 + 6 + 21 (button height) == 61
+ local height = 61 + frame.text:GetHeight()
+ frame:SetHeight(height)
+
+ frame.accept:ClearAllPoints()
+ frame.accept:SetPoint("BOTTOM", frame, "BOTTOM", 0, 16)
+ frame.cancel:Hide()
+
+ frame.accept:SetScript("OnClick", function()
+ frame:Hide()
+ end)
+end
+
+local function ActivateControl(widget, event, ...)
+ --This function will call the set / execute handler for the widget
+ --widget:GetUserDataTable() contains the needed info
+ local user = widget:GetUserDataTable()
+ local option = user.option
+ local options = user.options
+ local path = user.path
+ local info = new()
+
+ local func
+ local group = options
+ local funcname = GetFuncName(option)
+ local handler
+ local confirm
+ local validate
+ --build the info table containing the path
+ -- pick up functions while traversing the tree
+ if group[funcname] ~= nil then
+ func = group[funcname]
+ end
+ handler = group.handler
+ confirm = group.confirm
+ validate = group.validate
+ for i = 1, #path do
+ local v = path[i]
+ group = GetSubOption(group, v)
+ info[i] = v
+ if group[funcname] ~= nil then
+ func = group[funcname]
+ end
+ handler = group.handler or handler
+ if group.confirm ~= nil then
+ confirm = group.confirm
+ end
+ if group.validate ~= nil then
+ validate = group.validate
+ end
+ end
+
+ info.options = options
+ info.appName = user.appName
+ info.arg = option.arg
+ info.handler = handler
+ info.option = option
+ info.type = option.type
+ info.uiType = "dialog"
+ info.uiName = MAJOR
+
+ local name
+ if type(option.name) == "function" then
+ name = option.name(info)
+ elseif type(option.name) == "string" then
+ name = option.name
+ else
+ name = ""
+ end
+ local usage = option.usage
+ local pattern = option.pattern
+
+ local validated = true
+
+ if option.type == "input" then
+ if type(pattern)=="string" then
+ if not strmatch(..., pattern) then
+ validated = false
+ end
+ end
+ end
+
+ local success
+ if validated and option.type ~= "execute" then
+ if type(validate) == "string" then
+ if handler and handler[validate] then
+ success, validated = safecall(handler[validate], handler, info, ...)
+ if not success then validated = false end
+ else
+ error(format("Method %s doesn't exist in handler for type execute", validate))
+ end
+ elseif type(validate) == "function" then
+ success, validated = safecall(validate, info, ...)
+ if not success then validated = false end
+ end
+ end
+
+ if not validated or type(validated) == "string" then
+ if not validated then
+ if usage then
+ validated = name..": "..usage
+ else
+ if pattern then
+ validated = name..": Expected "..pattern
+ else
+ validated = name..": Invalid Value"
+ end
+ end
+ end
+
+ -- show validate message
+ if user.rootframe.SetStatusText then
+ user.rootframe:SetStatusText(validated)
+ else
+ validationErrorPopup(validated)
+ end
+ PlaySound(882) -- SOUNDKIT.IG_PLAYER_INVITE_DECLINE || _DECLINE is actually missing from the table
+ del(info)
+ return true
+ else
+
+ local confirmText = option.confirmText
+ --call confirm func/method
+ if type(confirm) == "string" then
+ if handler and handler[confirm] then
+ success, confirm = safecall(handler[confirm], handler, info, ...)
+ if success and type(confirm) == "string" then
+ confirmText = confirm
+ confirm = true
+ elseif not success then
+ confirm = false
+ end
+ else
+ error(format("Method %s doesn't exist in handler for type confirm", confirm))
+ end
+ elseif type(confirm) == "function" then
+ success, confirm = safecall(confirm, info, ...)
+ if success and type(confirm) == "string" then
+ confirmText = confirm
+ confirm = true
+ elseif not success then
+ confirm = false
+ end
+ end
+
+ --confirm if needed
+ if type(confirm) == "boolean" then
+ if confirm then
+ if not confirmText then
+ local option_name, desc = option.name, option.desc
+ if type(option_name) == "function" then
+ option_name = option_name(info)
+ end
+ if type(desc) == "function" then
+ desc = desc(info)
+ end
+ confirmText = option_name
+ if desc then
+ confirmText = confirmText.." - "..desc
+ end
+ end
+
+ local iscustom = user.rootframe:GetUserData("iscustom")
+ local rootframe
+
+ if iscustom then
+ rootframe = user.rootframe
+ end
+ local basepath = user.rootframe:GetUserData("basepath")
+ if type(func) == "string" then
+ if handler and handler[func] then
+ confirmPopup(user.appName, rootframe, basepath, info, confirmText, handler[func], handler, info, ...)
+ else
+ error(format("Method %s doesn't exist in handler for type func", func))
+ end
+ elseif type(func) == "function" then
+ confirmPopup(user.appName, rootframe, basepath, info, confirmText, func, info, ...)
+ end
+ --func will be called and info deleted when the confirm dialog is responded to
+ return
+ end
+ end
+
+ --call the function
+ if type(func) == "string" then
+ if handler and handler[func] then
+ safecall(handler[func],handler, info, ...)
+ else
+ error(format("Method %s doesn't exist in handler for type func", func))
+ end
+ elseif type(func) == "function" then
+ safecall(func,info, ...)
+ end
+
+
+
+ local iscustom = user.rootframe:GetUserData("iscustom")
+ local basepath = user.rootframe:GetUserData("basepath") or emptyTbl
+ --full refresh of the frame, some controls dont cause this on all events
+ if option.type == "color" then
+ if event == "OnValueConfirmed" then
+
+ if iscustom then
+ AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
+ else
+ AceConfigDialog:Open(user.appName, unpack(basepath))
+ end
+ end
+ elseif option.type == "range" then
+ if event == "OnMouseUp" then
+ if iscustom then
+ AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
+ else
+ AceConfigDialog:Open(user.appName, unpack(basepath))
+ end
+ end
+ --multiselects don't cause a refresh on 'OnValueChanged' only 'OnClosed'
+ elseif option.type == "multiselect" then
+ user.valuechanged = true
+ else
+ if iscustom then
+ AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
+ else
+ AceConfigDialog:Open(user.appName, unpack(basepath))
+ end
+ end
+
+ end
+ del(info)
+end
+
+local function ActivateSlider(widget, event, value)
+ local option = widget:GetUserData("option")
+ local min, max, step = option.min or (not option.softMin and 0 or nil), option.max or (not option.softMax and 100 or nil), option.step
+ if min then
+ if step then
+ value = math_floor((value - min) / step + 0.5) * step + min
+ end
+ value = math_max(value, min)
+ end
+ if max then
+ value = math_min(value, max)
+ end
+ ActivateControl(widget,event,value)
+end
+
+--called from a checkbox that is part of an internally created multiselect group
+--this type is safe to refresh on activation of one control
+local function ActivateMultiControl(widget, event, ...)
+ ActivateControl(widget, event, widget:GetUserData("value"), ...)
+ local user = widget:GetUserDataTable()
+ local iscustom = user.rootframe:GetUserData("iscustom")
+ local basepath = user.rootframe:GetUserData("basepath") or emptyTbl
+ if iscustom then
+ AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
+ else
+ AceConfigDialog:Open(user.appName, unpack(basepath))
+ end
+end
+
+local function MultiControlOnClosed(widget, event, ...)
+ local user = widget:GetUserDataTable()
+ if user.valuechanged and not widget:IsReleasing() then
+ local iscustom = user.rootframe:GetUserData("iscustom")
+ local basepath = user.rootframe:GetUserData("basepath") or emptyTbl
+ if iscustom then
+ AceConfigDialog:Open(user.appName, user.rootframe, unpack(basepath))
+ else
+ AceConfigDialog:Open(user.appName, unpack(basepath))
+ end
+ end
+end
+
+local function FrameOnClose(widget, event)
+ local appName = widget:GetUserData("appName")
+ AceConfigDialog.OpenFrames[appName] = nil
+ gui:Release(widget)
+end
+
+local function CheckOptionHidden(option, options, path, appName)
+ --check for a specific boolean option
+ local hidden = pickfirstset(option.dialogHidden,option.guiHidden)
+ if hidden ~= nil then
+ return hidden
+ end
+
+ return GetOptionsMemberValue("hidden", option, options, path, appName)
+end
+
+local function CheckOptionDisabled(option, options, path, appName)
+ --check for a specific boolean option
+ local disabled = pickfirstset(option.dialogDisabled,option.guiDisabled)
+ if disabled ~= nil then
+ return disabled
+ end
+
+ return GetOptionsMemberValue("disabled", option, options, path, appName)
+end
+--[[
+local function BuildTabs(group, options, path, appName)
+ local tabs = new()
+ local text = new()
+ local keySort = new()
+ local opts = new()
+
+ BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
+
+ for i = 1, #keySort do
+ local k = keySort[i]
+ local v = opts[k]
+ if v.type == "group" then
+ path[#path+1] = k
+ local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
+ local hidden = CheckOptionHidden(v, options, path, appName)
+ if not inline and not hidden then
+ tinsert(tabs, k)
+ text[k] = GetOptionsMemberValue("name", v, options, path, appName)
+ end
+ path[#path] = nil
+ end
+ end
+
+ del(keySort)
+ del(opts)
+
+ return tabs, text
+end
+]]
+local function BuildSelect(group, options, path, appName)
+ local groups = new()
+ local order = new()
+ local keySort = new()
+ local opts = new()
+
+ BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
+
+ for i = 1, #keySort do
+ local k = keySort[i]
+ local v = opts[k]
+ if v.type == "group" then
+ path[#path+1] = k
+ local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
+ local hidden = CheckOptionHidden(v, options, path, appName)
+ if not inline and not hidden then
+ groups[k] = GetOptionsMemberValue("name", v, options, path, appName)
+ tinsert(order, k)
+ end
+ path[#path] = nil
+ end
+ end
+
+ del(opts)
+ del(keySort)
+
+ return groups, order
+end
+
+local function BuildSubGroups(group, tree, options, path, appName)
+ local keySort = new()
+ local opts = new()
+
+ BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
+
+ for i = 1, #keySort do
+ local k = keySort[i]
+ local v = opts[k]
+ if v.type == "group" then
+ path[#path+1] = k
+ local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
+ local hidden = CheckOptionHidden(v, options, path, appName)
+ if not inline and not hidden then
+ local entry = new()
+ entry.value = k
+ entry.text = GetOptionsMemberValue("name", v, options, path, appName)
+ entry.icon = GetOptionsMemberValue("icon", v, options, path, appName)
+ entry.iconCoords = GetOptionsMemberValue("iconCoords", v, options, path, appName)
+ entry.disabled = CheckOptionDisabled(v, options, path, appName)
+ if not tree.children then tree.children = new() end
+ tinsert(tree.children,entry)
+ if (v.childGroups or "tree") == "tree" then
+ BuildSubGroups(v,entry, options, path, appName)
+ end
+ end
+ path[#path] = nil
+ end
+ end
+
+ del(keySort)
+ del(opts)
+end
+
+local function BuildGroups(group, options, path, appName, recurse)
+ local tree = new()
+ local keySort = new()
+ local opts = new()
+
+ BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
+
+ for i = 1, #keySort do
+ local k = keySort[i]
+ local v = opts[k]
+ if v.type == "group" then
+ path[#path+1] = k
+ local inline = pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
+ local hidden = CheckOptionHidden(v, options, path, appName)
+ if not inline and not hidden then
+ local entry = new()
+ entry.value = k
+ entry.text = GetOptionsMemberValue("name", v, options, path, appName)
+ entry.icon = GetOptionsMemberValue("icon", v, options, path, appName)
+ entry.iconCoords = GetOptionsMemberValue("iconCoords", v, options, path, appName)
+ entry.disabled = CheckOptionDisabled(v, options, path, appName)
+ tinsert(tree,entry)
+ if recurse and (v.childGroups or "tree") == "tree" then
+ BuildSubGroups(v,entry, options, path, appName)
+ end
+ end
+ path[#path] = nil
+ end
+ end
+ del(keySort)
+ del(opts)
+ return tree
+end
+
+local function InjectInfo(control, options, option, path, rootframe, appName)
+ local user = control:GetUserDataTable()
+ for i = 1, #path do
+ user[i] = path[i]
+ end
+ user.rootframe = rootframe
+ user.option = option
+ user.options = options
+ user.path = copy(path)
+ user.appName = appName
+ control:SetCallback("OnRelease", CleanUserData)
+ control:SetCallback("OnLeave", OptionOnMouseLeave)
+ control:SetCallback("OnEnter", OptionOnMouseOver)
+
+ -- forward custom arg data directly
+ if control.SetCustomData and option.arg then
+ safecall(control.SetCustomData, control, option.arg)
+ end
+end
+
+local function CreateControl(userControlType, fallbackControlType)
+ local control
+ if userControlType then
+ control = gui:Create(userControlType)
+ if not control then
+ geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(userControlType)))
+ end
+ end
+ if not control then
+ control = gui:Create(fallbackControlType)
+ end
+ return control
+end
+
+local function sortTblAsStrings(x,y)
+ return tostring(x) < tostring(y) -- Support numbers as keys
+end
+
+--[[
+ options - root of the options table being fed
+ container - widget that controls will be placed in
+ rootframe - Frame object the options are in
+ path - table with the keys to get to the group being fed
+--]]
+
+local function FeedOptions(appName, options,container,rootframe,path,group,inline)
+ local keySort = new()
+ local opts = new()
+
+ BuildSortedOptionsTable(group, keySort, opts, options, path, appName)
+
+ for i = 1, #keySort do
+ local k = keySort[i]
+ local v = opts[k]
+ tinsert(path, k)
+ local hidden = CheckOptionHidden(v, options, path, appName)
+ local name = GetOptionsMemberValue("name", v, options, path, appName)
+ if not hidden then
+ if v.type == "group" then
+ if inline or pickfirstset(v.dialogInline,v.guiInline,v.inline, false) then
+ --Inline group
+ local GroupContainer
+ if name and name ~= "" then
+ GroupContainer = gui:Create("InlineGroup")
+ GroupContainer:SetTitle(name or "")
+ else
+ GroupContainer = gui:Create("SimpleGroup")
+ end
+
+ GroupContainer.width = "fill"
+ GroupContainer:SetLayout("flow")
+ container:AddChild(GroupContainer)
+ FeedOptions(appName,options,GroupContainer,rootframe,path,v,true)
+ end
+ else
+ --Control to feed
+ local control
+
+ if v.type == "execute" then
+
+ local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName)
+ local image, width, height = GetOptionsMemberValue("image",v, options, path, appName)
+
+ local iconControl = type(image) == "string" or type(image) == "number"
+ control = CreateControl(v.dialogControl or v.control, iconControl and "Icon" or "Button")
+ if iconControl then
+ if not width then
+ width = GetOptionsMemberValue("imageWidth",v, options, path, appName)
+ end
+ if not height then
+ height = GetOptionsMemberValue("imageHeight",v, options, path, appName)
+ end
+ if type(imageCoords) == "table" then
+ control:SetImage(image, unpack(imageCoords))
+ else
+ control:SetImage(image)
+ end
+ if type(width) ~= "number" then
+ width = 32
+ end
+ if type(height) ~= "number" then
+ height = 32
+ end
+ control:SetImageSize(width, height)
+ control:SetLabel(name)
+ else
+ control:SetText(name)
+ end
+ control:SetCallback("OnClick",ActivateControl)
+
+ elseif v.type == "input" then
+ control = CreateControl(v.dialogControl or v.control, v.multiline and "MultiLineEditBox" or "EditBox")
+
+ if v.multiline and control.SetNumLines then
+ control:SetNumLines(tonumber(v.multiline) or 4)
+ end
+ control:SetLabel(name)
+ control:SetCallback("OnEnterPressed",ActivateControl)
+ local text = GetOptionsMemberValue("get",v, options, path, appName)
+ if type(text) ~= "string" then
+ text = ""
+ end
+ control:SetText(text)
+
+ elseif v.type == "toggle" then
+ control = CreateControl(v.dialogControl or v.control, "CheckBox")
+ control:SetLabel(name)
+ control:SetTriState(v.tristate)
+ local value = GetOptionsMemberValue("get",v, options, path, appName)
+ control:SetValue(value)
+ control:SetCallback("OnValueChanged",ActivateControl)
+
+ if v.descStyle == "inline" then
+ local desc = GetOptionsMemberValue("desc", v, options, path, appName)
+ control:SetDescription(desc)
+ end
+
+ local image = GetOptionsMemberValue("image", v, options, path, appName)
+ local imageCoords = GetOptionsMemberValue("imageCoords", v, options, path, appName)
+
+ if type(image) == "string" or type(image) == "number" then
+ if type(imageCoords) == "table" then
+ control:SetImage(image, unpack(imageCoords))
+ else
+ control:SetImage(image)
+ end
+ end
+ elseif v.type == "range" then
+ control = CreateControl(v.dialogControl or v.control, "Slider")
+ control:SetLabel(name)
+ control:SetSliderValues(v.softMin or v.min or 0, v.softMax or v.max or 100, v.bigStep or v.step or 0)
+ control:SetIsPercent(v.isPercent)
+ local value = GetOptionsMemberValue("get",v, options, path, appName)
+ if type(value) ~= "number" then
+ value = 0
+ end
+ control:SetValue(value)
+ control:SetCallback("OnValueChanged",ActivateSlider)
+ control:SetCallback("OnMouseUp",ActivateSlider)
+
+ elseif v.type == "select" then
+ local values = GetOptionsMemberValue("values", v, options, path, appName)
+ local sorting = GetOptionsMemberValue("sorting", v, options, path, appName)
+ if v.style == "radio" then
+ local disabled = CheckOptionDisabled(v, options, path, appName)
+ local width = GetOptionsMemberValue("width",v,options,path,appName)
+ control = gui:Create("InlineGroup")
+ control:SetLayout("Flow")
+ control:SetTitle(name)
+ control.width = "fill"
+
+ control:PauseLayout()
+ local optionValue = GetOptionsMemberValue("get",v, options, path, appName)
+ if not sorting then
+ sorting = {}
+ for value, text in pairs(values) do
+ sorting[#sorting+1]=value
+ end
+ tsort(sorting, sortTblAsStrings)
+ end
+ for _, value in ipairs(sorting) do
+ local text = values[value]
+ local radio = gui:Create("CheckBox")
+ radio:SetLabel(text)
+ radio:SetUserData("value", value)
+ radio:SetUserData("text", text)
+ radio:SetDisabled(disabled)
+ radio:SetType("radio")
+ radio:SetValue(optionValue == value)
+ radio:SetCallback("OnValueChanged", ActivateMultiControl)
+ InjectInfo(radio, options, v, path, rootframe, appName)
+ control:AddChild(radio)
+ if width == "double" then
+ radio:SetWidth(width_multiplier * 2)
+ elseif width == "half" then
+ radio:SetWidth(width_multiplier / 2)
+ elseif (type(width) == "number") then
+ radio:SetWidth(width_multiplier * width)
+ elseif width == "full" then
+ radio.width = "fill"
+ else
+ radio:SetWidth(width_multiplier)
+ end
+ end
+ control:ResumeLayout()
+ control:DoLayout()
+ else
+ control = CreateControl(v.dialogControl or v.control, "Dropdown")
+ local itemType = v.itemControl
+ if itemType and not gui:GetWidgetVersion(itemType) then
+ geterrorhandler()(("Invalid Custom Item Type - %s"):format(tostring(itemType)))
+ itemType = nil
+ end
+ control:SetLabel(name)
+ control:SetList(values, sorting, itemType)
+ local value = GetOptionsMemberValue("get",v, options, path, appName)
+ if not values[value] then
+ value = nil
+ end
+ control:SetValue(value)
+ control:SetCallback("OnValueChanged", ActivateControl)
+ end
+
+ elseif v.type == "multiselect" then
+ local values = GetOptionsMemberValue("values", v, options, path, appName)
+ local disabled = CheckOptionDisabled(v, options, path, appName)
+
+ local valuesort = new()
+ if values then
+ for value, text in pairs(values) do
+ tinsert(valuesort, value)
+ end
+ end
+ tsort(valuesort)
+
+ local controlType = v.dialogControl or v.control
+ if controlType then
+ control = gui:Create(controlType)
+ if not control then
+ geterrorhandler()(("Invalid Custom Control Type - %s"):format(tostring(controlType)))
+ end
+ end
+ if control then
+ control:SetMultiselect(true)
+ control:SetLabel(name)
+ control:SetList(values)
+ control:SetDisabled(disabled)
+ control:SetCallback("OnValueChanged",ActivateControl)
+ control:SetCallback("OnClosed", MultiControlOnClosed)
+ local width = GetOptionsMemberValue("width",v,options,path,appName)
+ if width == "double" then
+ control:SetWidth(width_multiplier * 2)
+ elseif width == "half" then
+ control:SetWidth(width_multiplier / 2)
+ elseif (type(width) == "number") then
+ control:SetWidth(width_multiplier * width)
+ elseif width == "full" then
+ control.width = "fill"
+ else
+ control:SetWidth(width_multiplier)
+ end
+ --check:SetTriState(v.tristate)
+ for s = 1, #valuesort do
+ local key = valuesort[s]
+ local value = GetOptionsMemberValue("get",v, options, path, appName, key)
+ control:SetItemValue(key,value)
+ end
+ else
+ control = gui:Create("InlineGroup")
+ control:SetLayout("Flow")
+ control:SetTitle(name)
+ control.width = "fill"
+
+ control:PauseLayout()
+ local width = GetOptionsMemberValue("width",v,options,path,appName)
+ for s = 1, #valuesort do
+ local value = valuesort[s]
+ local text = values[value]
+ local check = gui:Create("CheckBox")
+ check:SetLabel(text)
+ check:SetUserData("value", value)
+ check:SetUserData("text", text)
+ check:SetDisabled(disabled)
+ check:SetTriState(v.tristate)
+ check:SetValue(GetOptionsMemberValue("get",v, options, path, appName, value))
+ check:SetCallback("OnValueChanged",ActivateMultiControl)
+ InjectInfo(check, options, v, path, rootframe, appName)
+ control:AddChild(check)
+ if width == "double" then
+ check:SetWidth(width_multiplier * 2)
+ elseif width == "half" then
+ check:SetWidth(width_multiplier / 2)
+ elseif (type(width) == "number") then
+ check:SetWidth(width_multiplier * width)
+ elseif width == "full" then
+ check.width = "fill"
+ else
+ check:SetWidth(width_multiplier)
+ end
+ end
+ control:ResumeLayout()
+ control:DoLayout()
+
+
+ end
+
+ del(valuesort)
+
+ elseif v.type == "color" then
+ control = CreateControl(v.dialogControl or v.control, "ColorPicker")
+ control:SetLabel(name)
+ control:SetHasAlpha(GetOptionsMemberValue("hasAlpha",v, options, path, appName))
+ control:SetColor(GetOptionsMemberValue("get",v, options, path, appName))
+ control:SetCallback("OnValueChanged",ActivateControl)
+ control:SetCallback("OnValueConfirmed",ActivateControl)
+
+ elseif v.type == "keybinding" then
+ control = CreateControl(v.dialogControl or v.control, "Keybinding")
+ control:SetLabel(name)
+ control:SetKey(GetOptionsMemberValue("get",v, options, path, appName))
+ control:SetCallback("OnKeyChanged",ActivateControl)
+
+ elseif v.type == "header" then
+ control = CreateControl(v.dialogControl or v.control, "Heading")
+ control:SetText(name)
+ control.width = "fill"
+
+ elseif v.type == "description" then
+ control = CreateControl(v.dialogControl or v.control, "Label")
+ control:SetText(name)
+
+ local fontSize = GetOptionsMemberValue("fontSize",v, options, path, appName)
+ if fontSize == "medium" then
+ control:SetFontObject(GameFontHighlight)
+ elseif fontSize == "large" then
+ control:SetFontObject(GameFontHighlightLarge)
+ else -- small or invalid
+ control:SetFontObject(GameFontHighlightSmall)
+ end
+
+ local imageCoords = GetOptionsMemberValue("imageCoords",v, options, path, appName)
+ local image, width, height = GetOptionsMemberValue("image",v, options, path, appName)
+
+ if type(image) == "string" or type(image) == "number" then
+ if not width then
+ width = GetOptionsMemberValue("imageWidth",v, options, path, appName)
+ end
+ if not height then
+ height = GetOptionsMemberValue("imageHeight",v, options, path, appName)
+ end
+ if type(imageCoords) == "table" then
+ control:SetImage(image, unpack(imageCoords))
+ else
+ control:SetImage(image)
+ end
+ if type(width) ~= "number" then
+ width = 32
+ end
+ if type(height) ~= "number" then
+ height = 32
+ end
+ control:SetImageSize(width, height)
+ end
+ local controlWidth = GetOptionsMemberValue("width",v,options,path,appName)
+ control.width = not controlWidth and "fill"
+ end
+
+ --Common Init
+ if control then
+ if control.width ~= "fill" then
+ local width = GetOptionsMemberValue("width",v,options,path,appName)
+ local relWidth = GetOptionsMemberValue("relWidth",v,options,path,appName)
+ if width == "double" then
+ control:SetWidth(width_multiplier * 2)
+ elseif width == "half" then
+ control:SetWidth(width_multiplier / 2)
+ elseif (type(width) == "number") then
+ control:SetWidth(width_multiplier * width)
+ elseif width == "relative" and relWidth then
+ control:SetRelativeWidth(relWidth)
+ elseif width == "full" then
+ control.width = "fill"
+ else
+ control:SetWidth(width_multiplier)
+ end
+ end
+ if control.SetDisabled then
+ local disabled = CheckOptionDisabled(v, options, path, appName)
+ control:SetDisabled(disabled)
+ end
+
+ InjectInfo(control, options, v, path, rootframe, appName)
+ container:AddChild(control)
+ end
+
+ end
+ end
+ tremove(path)
+ end
+ container:ResumeLayout()
+ container:DoLayout()
+ del(keySort)
+ del(opts)
+end
+
+local function BuildPath(path, ...)
+ for i = 1, select("#",...) do
+ tinsert(path, (select(i,...)))
+ end
+end
+
+
+local function TreeOnButtonEnter(widget, event, uniquevalue, button)
+ local user = widget:GetUserDataTable()
+ if not user then return end
+ local options = user.options
+ local option = user.option
+ local path = user.path
+ local appName = user.appName
+ local tooltip = AceConfigDialog.tooltip
+
+ local feedpath = new()
+ for i = 1, #path do
+ feedpath[i] = path[i]
+ end
+
+ BuildPath(feedpath, ("\001"):split(uniquevalue))
+ local group = options
+ for i = 1, #feedpath do
+ if not group then return end
+ group = GetSubOption(group, feedpath[i])
+ end
+
+ local name = GetOptionsMemberValue("name", group, options, feedpath, appName)
+ local desc = GetOptionsMemberValue("desc", group, options, feedpath, appName)
+
+ tooltip:SetOwner(button, "ANCHOR_NONE")
+ tooltip:ClearAllPoints()
+ if widget.type == "TabGroup" then
+ tooltip:SetPoint("BOTTOM",button,"TOP")
+ else
+ tooltip:SetPoint("LEFT",button,"RIGHT")
+ end
+
+ tooltip:SetText(name, 1, .82, 0, 1, true)
+
+ if type(desc) == "string" then
+ tooltip:AddLine(desc, 1, 1, 1, true)
+ end
+
+ tooltip:Show()
+end
+
+local function TreeOnButtonLeave(widget, event, value, button)
+ AceConfigDialog.tooltip:Hide()
+end
+
+
+local function GroupExists(appName, options, path, uniquevalue)
+ if not uniquevalue then return false end
+
+ local feedpath = new()
+ local temppath = new()
+ for i = 1, #path do
+ feedpath[i] = path[i]
+ end
+
+ BuildPath(feedpath, ("\001"):split(uniquevalue))
+
+ local group = options
+ for i = 1, #feedpath do
+ local v = feedpath[i]
+ temppath[i] = v
+ group = GetSubOption(group, v)
+
+ if not group or group.type ~= "group" or CheckOptionHidden(group, options, temppath, appName) then
+ del(feedpath)
+ del(temppath)
+ return false
+ end
+ end
+ del(feedpath)
+ del(temppath)
+ return true
+end
+
+local function GroupSelected(widget, event, uniquevalue)
+
+ local user = widget:GetUserDataTable()
+
+ local options = user.options
+ local option = user.option
+ local path = user.path
+ local rootframe = user.rootframe
+
+ local feedpath = new()
+ for i = 1, #path do
+ feedpath[i] = path[i]
+ end
+
+ BuildPath(feedpath, ("\001"):split(uniquevalue))
+ widget:ReleaseChildren()
+ AceConfigDialog:FeedGroup(user.appName,options,widget,rootframe,feedpath)
+
+ del(feedpath)
+end
+
+
+
+--[[
+-- INTERNAL --
+This function will feed one group, and any inline child groups into the given container
+Select Groups will only have the selection control (tree, tabs, dropdown) fed in
+and have a group selected, this event will trigger the feeding of child groups
+
+Rules:
+ If the group is Inline, FeedOptions
+ If the group has no child groups, FeedOptions
+
+ If the group is a tab or select group, FeedOptions then add the Group Control
+ If the group is a tree group FeedOptions then
+ its parent isnt a tree group: then add the tree control containing this and all child tree groups
+ if its parent is a tree group, its already a node on a tree
+--]]
+
+function AceConfigDialog:FeedGroup(appName,options,container,rootframe,path, isRoot)
+ local group = options
+ --follow the path to get to the curent group
+ local inline
+ local grouptype, parenttype = options.childGroups, "none"
+
+
+ for i = 1, #path do
+ local v = path[i]
+ group = GetSubOption(group, v)
+ inline = inline or pickfirstset(v.dialogInline,v.guiInline,v.inline, false)
+ parenttype = grouptype
+ grouptype = group.childGroups
+ end
+
+ if not parenttype then
+ parenttype = "tree"
+ end
+
+ --check if the group has child groups
+ local hasChildGroups
+ for k, v in pairs(group.args) do
+ if v.type == "group" and not pickfirstset(v.dialogInline,v.guiInline,v.inline, false) and not CheckOptionHidden(v, options, path, appName) then
+ hasChildGroups = true
+ end
+ end
+ if group.plugins then
+ for plugin, t in pairs(group.plugins) do
+ for k, v in pairs(t) do
+ if v.type == "group" and not pickfirstset(v.dialogInline,v.guiInline,v.inline, false) and not CheckOptionHidden(v, options, path, appName) then
+ hasChildGroups = true
+ end
+ end
+ end
+ end
+
+ container:SetLayout("flow")
+ local scroll
+
+ --Add a scrollframe if we are not going to add a group control, this is the inverse of the conditions for that later on
+ if (not (hasChildGroups and not inline)) or (grouptype ~= "tab" and grouptype ~= "select" and (parenttype == "tree" and not isRoot)) then
+ if container.type ~= "InlineGroup" and container.type ~= "SimpleGroup" then
+ scroll = gui:Create("ScrollFrame")
+ scroll:SetLayout("flow")
+ scroll.width = "fill"
+ scroll.height = "fill"
+ container:SetLayout("fill")
+ container:AddChild(scroll)
+ container = scroll
+ end
+ end
+
+ FeedOptions(appName,options,container,rootframe,path,group,nil)
+
+ if scroll then
+ container:PerformLayout()
+ local status = self:GetStatusTable(appName, path)
+ if not status.scroll then
+ status.scroll = {}
+ end
+ scroll:SetStatusTable(status.scroll)
+ end
+
+ if hasChildGroups and not inline then
+ local name = GetOptionsMemberValue("name", group, options, path, appName)
+ if grouptype == "tab" then
+
+ local tab = gui:Create("TabGroup")
+ InjectInfo(tab, options, group, path, rootframe, appName)
+ tab:SetCallback("OnGroupSelected", GroupSelected)
+ tab:SetCallback("OnTabEnter", TreeOnButtonEnter)
+ tab:SetCallback("OnTabLeave", TreeOnButtonLeave)
+
+ local status = AceConfigDialog:GetStatusTable(appName, path)
+ if not status.groups then
+ status.groups = {}
+ end
+ tab:SetStatusTable(status.groups)
+ tab.width = "fill"
+ tab.height = "fill"
+
+ local tabs = BuildGroups(group, options, path, appName)
+ tab:SetTabs(tabs)
+ tab:SetUserData("tablist", tabs)
+
+ for i = 1, #tabs do
+ local entry = tabs[i]
+ if not entry.disabled then
+ tab:SelectTab((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or entry.value)
+ break
+ end
+ end
+
+ container:AddChild(tab)
+
+ elseif grouptype == "select" then
+
+ local selectGroup = gui:Create("DropdownGroup")
+ selectGroup:SetTitle(name)
+ InjectInfo(selectGroup, options, group, path, rootframe, appName)
+ selectGroup:SetCallback("OnGroupSelected", GroupSelected)
+ local status = AceConfigDialog:GetStatusTable(appName, path)
+ if not status.groups then
+ status.groups = {}
+ end
+ selectGroup:SetStatusTable(status.groups)
+ local grouplist, orderlist = BuildSelect(group, options, path, appName)
+ selectGroup:SetGroupList(grouplist, orderlist)
+ selectGroup:SetUserData("grouplist", grouplist)
+ selectGroup:SetUserData("orderlist", orderlist)
+
+ local firstgroup = orderlist[1]
+ if firstgroup then
+ selectGroup:SetGroup((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or firstgroup)
+ end
+
+ selectGroup.width = "fill"
+ selectGroup.height = "fill"
+
+ container:AddChild(selectGroup)
+
+ --assume tree group by default
+ --if parenttype is tree then this group is already a node on that tree
+ elseif (parenttype ~= "tree") or isRoot then
+ local tree = gui:Create("TreeGroup")
+ InjectInfo(tree, options, group, path, rootframe, appName)
+ tree:EnableButtonTooltips(false)
+
+ tree.width = "fill"
+ tree.height = "fill"
+
+ tree:SetCallback("OnGroupSelected", GroupSelected)
+ tree:SetCallback("OnButtonEnter", TreeOnButtonEnter)
+ tree:SetCallback("OnButtonLeave", TreeOnButtonLeave)
+
+ local status = AceConfigDialog:GetStatusTable(appName, path)
+ if not status.groups then
+ status.groups = {}
+ end
+ local treedefinition = BuildGroups(group, options, path, appName, true)
+ tree:SetStatusTable(status.groups)
+
+ tree:SetTree(treedefinition)
+ tree:SetUserData("tree",treedefinition)
+
+ for i = 1, #treedefinition do
+ local entry = treedefinition[i]
+ if not entry.disabled then
+ tree:SelectByValue((GroupExists(appName, options, path,status.groups.selected) and status.groups.selected) or entry.value)
+ break
+ end
+ end
+
+ container:AddChild(tree)
+ end
+ end
+end
+
+local old_CloseSpecialWindows
+
+
+local function RefreshOnUpdate(this)
+ for appName in pairs(this.closing) do
+ if AceConfigDialog.OpenFrames[appName] then
+ AceConfigDialog.OpenFrames[appName]:Hide()
+ end
+ if AceConfigDialog.BlizOptions and AceConfigDialog.BlizOptions[appName] then
+ for key, widget in pairs(AceConfigDialog.BlizOptions[appName]) do
+ if not widget:IsVisible() then
+ widget:ReleaseChildren()
+ end
+ end
+ end
+ this.closing[appName] = nil
+ end
+
+ if this.closeAll then
+ for k, v in pairs(AceConfigDialog.OpenFrames) do
+ if not this.closeAllOverride[k] then
+ v:Hide()
+ end
+ end
+ this.closeAll = nil
+ wipe(this.closeAllOverride)
+ end
+
+ for appName in pairs(this.apps) do
+ if AceConfigDialog.OpenFrames[appName] then
+ local user = AceConfigDialog.OpenFrames[appName]:GetUserDataTable()
+ AceConfigDialog:Open(appName, unpack(user.basepath or emptyTbl))
+ end
+ if AceConfigDialog.BlizOptions and AceConfigDialog.BlizOptions[appName] then
+ for key, widget in pairs(AceConfigDialog.BlizOptions[appName]) do
+ local user = widget:GetUserDataTable()
+ if widget:IsVisible() then
+ AceConfigDialog:Open(widget:GetUserData("appName"), widget, unpack(user.basepath or emptyTbl))
+ end
+ end
+ end
+ this.apps[appName] = nil
+ end
+ this:SetScript("OnUpdate", nil)
+end
+
+-- Upgrade the OnUpdate script as well, if needed.
+if AceConfigDialog.frame:GetScript("OnUpdate") then
+ AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
+end
+
+--- Close all open options windows
+function AceConfigDialog:CloseAll()
+ AceConfigDialog.frame.closeAll = true
+ AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
+ if next(self.OpenFrames) then
+ return true
+ end
+end
+
+--- Close a specific options window.
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+function AceConfigDialog:Close(appName)
+ if self.OpenFrames[appName] then
+ AceConfigDialog.frame.closing[appName] = true
+ AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
+ return true
+ end
+end
+
+-- Internal -- Called by AceConfigRegistry
+function AceConfigDialog:ConfigTableChanged(event, appName)
+ AceConfigDialog.frame.apps[appName] = true
+ AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
+end
+
+reg.RegisterCallback(AceConfigDialog, "ConfigTableChange", "ConfigTableChanged")
+
+--- Sets the default size of the options window for a specific application.
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+-- @param width The default width
+-- @param height The default height
+function AceConfigDialog:SetDefaultSize(appName, width, height)
+ local status = AceConfigDialog:GetStatusTable(appName)
+ if type(width) == "number" and type(height) == "number" then
+ status.width = width
+ status.height = height
+ end
+end
+
+--- Open an option window at the specified path (if any).
+-- This function can optionally feed the group into a pre-created container
+-- instead of creating a new container frame.
+-- @paramsig appName [, container][, ...]
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+-- @param container An optional container frame to feed the options into
+-- @param ... The path to open after creating the options window (see `:SelectGroup` for details)
+function AceConfigDialog:Open(appName, container, ...)
+ if not old_CloseSpecialWindows then
+ old_CloseSpecialWindows = CloseSpecialWindows
+ CloseSpecialWindows = function()
+ local found = old_CloseSpecialWindows()
+ return self:CloseAll() or found
+ end
+ end
+ local app = reg:GetOptionsTable(appName)
+ if not app then
+ error(("%s isn't registed with AceConfigRegistry, unable to open config"):format(appName), 2)
+ end
+ local options = app("dialog", MAJOR)
+
+ local f
+
+ local path = new()
+ local name = GetOptionsMemberValue("name", options, options, path, appName)
+
+ --If an optional path is specified add it to the path table before feeding the options
+ --as container is optional as well it may contain the first element of the path
+ if type(container) == "string" then
+ tinsert(path, container)
+ container = nil
+ end
+ for n = 1, select("#",...) do
+ tinsert(path, (select(n, ...)))
+ end
+
+ local option = options
+ if type(container) == "table" and container.type == "BlizOptionsGroup" and #path > 0 then
+ for i = 1, #path do
+ option = options.args[path[i]]
+ end
+ name = format("%s - %s", name, GetOptionsMemberValue("name", option, options, path, appName))
+ end
+
+ --if a container is given feed into that
+ if container then
+ f = container
+ f:ReleaseChildren()
+ f:SetUserData("appName", appName)
+ f:SetUserData("iscustom", true)
+ if #path > 0 then
+ f:SetUserData("basepath", copy(path))
+ end
+ local status = AceConfigDialog:GetStatusTable(appName)
+ if not status.width then
+ status.width = 700
+ end
+ if not status.height then
+ status.height = 500
+ end
+ if f.SetStatusTable then
+ f:SetStatusTable(status)
+ end
+ if f.SetTitle then
+ f:SetTitle(name or "")
+ end
+ else
+ if not self.OpenFrames[appName] then
+ f = gui:Create("Frame")
+ self.OpenFrames[appName] = f
+ else
+ f = self.OpenFrames[appName]
+ end
+ f:ReleaseChildren()
+ f:SetCallback("OnClose", FrameOnClose)
+ f:SetUserData("appName", appName)
+ if #path > 0 then
+ f:SetUserData("basepath", copy(path))
+ end
+ f:SetTitle(name or "")
+ local status = AceConfigDialog:GetStatusTable(appName)
+ f:SetStatusTable(status)
+ end
+
+ self:FeedGroup(appName,options,f,f,path,true)
+ if f.Show then
+ f:Show()
+ end
+ del(path)
+
+ if AceConfigDialog.frame.closeAll then
+ -- close all is set, but thats not good, since we're just opening here, so force it
+ AceConfigDialog.frame.closeAllOverride[appName] = true
+ end
+end
+
+-- convert pre-39 BlizOptions structure to the new format
+if oldminor and oldminor < 39 and AceConfigDialog.BlizOptions then
+ local old = AceConfigDialog.BlizOptions
+ local newOpt = {}
+ for key, widget in pairs(old) do
+ local appName = widget:GetUserData("appName")
+ if not newOpt[appName] then newOpt[appName] = {} end
+ newOpt[appName][key] = widget
+ end
+ AceConfigDialog.BlizOptions = newOpt
+else
+ AceConfigDialog.BlizOptions = AceConfigDialog.BlizOptions or {}
+end
+
+AceConfigDialog.BlizOptionsIDMap = AceConfigDialog.BlizOptionsIDMap or {}
+
+local function FeedToBlizPanel(widget, event)
+ local path = widget:GetUserData("path")
+ AceConfigDialog:Open(widget:GetUserData("appName"), widget, unpack(path or emptyTbl))
+end
+
+local function ClearBlizPanel(widget, event)
+ local appName = widget:GetUserData("appName")
+ AceConfigDialog.frame.closing[appName] = true
+ AceConfigDialog.frame:SetScript("OnUpdate", RefreshOnUpdate)
+end
+
+--- Add an option table into the Blizzard Interface Options panel.
+-- You can optionally supply a descriptive name to use and a parent frame to use,
+-- as well as a path in the options table.\\
+-- If no name is specified, the appName will be used instead.
+--
+-- If you specify a proper `parent` (by name), the interface options will generate a
+-- tree layout. Note that only one level of children is supported, so the parent always
+-- has to be a head-level note.
+--
+-- This function returns a reference to the container frame registered with the Interface
+-- Options, as well as the registered ID. You can use the ID to open the options with
+-- the API function `Settings.OpenToCategory`.
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+-- @param name A descriptive name to display in the options tree (defaults to appName)
+-- @param parent The parent to use in the interface options tree.
+-- @param ... The path in the options table to feed into the interface options panel.
+-- @return The reference to the frame registered into the Interface Options.
+-- @return The category ID to pass to Settings.OpenToCategory
+function AceConfigDialog:AddToBlizOptions(appName, name, parent, ...)
+ local BlizOptions = AceConfigDialog.BlizOptions
+ local BlizOptionsIDMap = AceConfigDialog.BlizOptionsIDMap
+
+ local key = appName
+ for n = 1, select("#", ...) do
+ key = key.."\001"..select(n, ...)
+ end
+
+ if not BlizOptions[appName] then
+ BlizOptions[appName] = {}
+ end
+
+ if not BlizOptions[appName][key] then
+ local group = gui:Create("BlizOptionsGroup")
+ BlizOptions[appName][key] = group
+
+ group:SetTitle(name or appName)
+ group:SetUserData("appName", appName)
+ if select("#", ...) > 0 then
+ local path = {}
+ for n = 1, select("#",...) do
+ tinsert(path, (select(n, ...)))
+ end
+ group:SetUserData("path", path)
+ end
+ group:SetCallback("OnShow", FeedToBlizPanel)
+ group:SetCallback("OnHide", ClearBlizPanel)
+
+ local categoryName = name or appName
+ if parent then
+ local parentID = BlizOptionsIDMap[parent] or parent
+ local category = Settings.GetCategory(parentID)
+ if not category then
+ error(("The parent category '%s' was not found"):format(parent), 2)
+ end
+ local subcategory = Settings.RegisterCanvasLayoutSubcategory(category, group.frame, categoryName)
+ group:SetName(subcategory.ID, parentID)
+ else
+ if BlizOptionsIDMap[categoryName] then
+ error(("%s has already been added to the Blizzard Options Window with the given name: %s"):format(appName, categoryName), 2)
+ end
+
+ local category = Settings.RegisterCanvasLayoutCategory(group.frame, categoryName)
+ if not (C_SettingsUtil and C_SettingsUtil.OpenSettingsPanel) then
+ -- override the ID so the name can be used in Settings.OpenToCategory
+ -- unfortunately with incoming API changes in 12.0 (and likely classic at some point) this override is no longer possible
+ category.ID = categoryName
+ end
+ group:SetName(category.ID)
+ BlizOptionsIDMap[categoryName] = category.ID
+ Settings.RegisterAddOnCategory(category)
+ end
+
+ return group.frame, group.frame.name
+ else
+ error(("%s has already been added to the Blizzard Options Window with the given path"):format(appName), 2)
+ end
+end
diff --git a/Libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.xml b/Libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.xml
old mode 100755
new mode 100644
index 068be6f..86ce057
--- a/Libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.xml
+++ b/Libs/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.xml
@@ -1,4 +1,4 @@
-
-
-
+
+
+
\ No newline at end of file
diff --git a/Libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua b/Libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua
old mode 100755
new mode 100644
index e563392..72e9c60
--- a/Libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua
+++ b/Libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua
@@ -1,371 +1,373 @@
---- AceConfigRegistry-3.0 handles central registration of options tables in use by addons and modules.\\
--- Options tables can be registered as raw tables, OR as function refs that return a table.\\
--- Such functions receive three arguments: "uiType", "uiName", "appName". \\
--- * Valid **uiTypes**: "cmd", "dropdown", "dialog". This is verified by the library at call time. \\
--- * The **uiName** field is expected to contain the full name of the calling addon, including version, e.g. "FooBar-1.0". This is verified by the library at call time.\\
--- * The **appName** field is the options table name as given at registration time \\
---
--- :IterateOptionsTables() (and :GetOptionsTable() if only given one argument) return a function reference that the requesting config handling addon must call with valid "uiType", "uiName".
--- @class file
--- @name AceConfigRegistry-3.0
--- @release $Id: AceConfigRegistry-3.0.lua 1207 2019-06-23 12:08:33Z nevcairiel $
-local CallbackHandler = LibStub("CallbackHandler-1.0")
-
-local MAJOR, MINOR = "AceConfigRegistry-3.0", 20
-local AceConfigRegistry = LibStub:NewLibrary(MAJOR, MINOR)
-
-if not AceConfigRegistry then return end
-
-AceConfigRegistry.tables = AceConfigRegistry.tables or {}
-
-if not AceConfigRegistry.callbacks then
- AceConfigRegistry.callbacks = CallbackHandler:New(AceConfigRegistry)
-end
-
--- Lua APIs
-local tinsert, tconcat = table.insert, table.concat
-local strfind, strmatch = string.find, string.match
-local type, tostring, select, pairs = type, tostring, select, pairs
-local error, assert = error, assert
-
------------------------------------------------------------------------
--- Validating options table consistency:
-
-
-AceConfigRegistry.validated = {
- -- list of options table names ran through :ValidateOptionsTable automatically.
- -- CLEARED ON PURPOSE, since newer versions may have newer validators
- cmd = {},
- dropdown = {},
- dialog = {},
-}
-
-
-
-local function err(msg, errlvl, ...)
- local t = {}
- for i=select("#",...),1,-1 do
- tinsert(t, (select(i, ...)))
- end
- error(MAJOR..":ValidateOptionsTable(): "..tconcat(t,".")..msg, errlvl+2)
-end
-
-
-local isstring={["string"]=true, _="string"}
-local isstringfunc={["string"]=true,["function"]=true, _="string or funcref"}
-local istable={["table"]=true, _="table"}
-local ismethodtable={["table"]=true,["string"]=true,["function"]=true, _="methodname, funcref or table"}
-local optstring={["nil"]=true,["string"]=true, _="string"}
-local optstringfunc={["nil"]=true,["string"]=true,["function"]=true, _="string or funcref"}
-local optstringnumberfunc={["nil"]=true,["string"]=true,["number"]=true,["function"]=true, _="string, number or funcref"}
-local optnumber={["nil"]=true,["number"]=true, _="number"}
-local optmethodfalse={["nil"]=true,["string"]=true,["function"]=true,["boolean"]={[false]=true}, _="methodname, funcref or false"}
-local optmethodnumber={["nil"]=true,["string"]=true,["function"]=true,["number"]=true, _="methodname, funcref or number"}
-local optmethodtable={["nil"]=true,["string"]=true,["function"]=true,["table"]=true, _="methodname, funcref or table"}
-local optmethodbool={["nil"]=true,["string"]=true,["function"]=true,["boolean"]=true, _="methodname, funcref or boolean"}
-local opttable={["nil"]=true,["table"]=true, _="table"}
-local optbool={["nil"]=true,["boolean"]=true, _="boolean"}
-local optboolnumber={["nil"]=true,["boolean"]=true,["number"]=true, _="boolean or number"}
-local optstringnumber={["nil"]=true,["string"]=true,["number"]=true, _="string or number"}
-
-local basekeys={
- type=isstring,
- name=isstringfunc,
- desc=optstringfunc,
- descStyle=optstring,
- order=optmethodnumber,
- validate=optmethodfalse,
- confirm=optmethodbool,
- confirmText=optstring,
- disabled=optmethodbool,
- hidden=optmethodbool,
- guiHidden=optmethodbool,
- dialogHidden=optmethodbool,
- dropdownHidden=optmethodbool,
- cmdHidden=optmethodbool,
- icon=optstringnumberfunc,
- iconCoords=optmethodtable,
- handler=opttable,
- get=optmethodfalse,
- set=optmethodfalse,
- func=optmethodfalse,
- arg={["*"]=true},
- width=optstringnumber,
-}
-
-local typedkeys={
- header={
- control=optstring,
- dialogControl=optstring,
- dropdownControl=optstring,
- },
- description={
- image=optstringnumberfunc,
- imageCoords=optmethodtable,
- imageHeight=optnumber,
- imageWidth=optnumber,
- fontSize=optstringfunc,
- control=optstring,
- dialogControl=optstring,
- dropdownControl=optstring,
- },
- group={
- args=istable,
- plugins=opttable,
- inline=optbool,
- cmdInline=optbool,
- guiInline=optbool,
- dropdownInline=optbool,
- dialogInline=optbool,
- childGroups=optstring,
- },
- execute={
- image=optstringnumberfunc,
- imageCoords=optmethodtable,
- imageHeight=optnumber,
- imageWidth=optnumber,
- control=optstring,
- dialogControl=optstring,
- dropdownControl=optstring,
- },
- input={
- pattern=optstring,
- usage=optstring,
- control=optstring,
- dialogControl=optstring,
- dropdownControl=optstring,
- multiline=optboolnumber,
- },
- toggle={
- tristate=optbool,
- image=optstringnumberfunc,
- imageCoords=optmethodtable,
- control=optstring,
- dialogControl=optstring,
- dropdownControl=optstring,
- },
- tristate={
- },
- range={
- min=optnumber,
- softMin=optnumber,
- max=optnumber,
- softMax=optnumber,
- step=optnumber,
- bigStep=optnumber,
- isPercent=optbool,
- control=optstring,
- dialogControl=optstring,
- dropdownControl=optstring,
- },
- select={
- values=ismethodtable,
- sorting=optmethodtable,
- style={
- ["nil"]=true,
- ["string"]={dropdown=true,radio=true},
- _="string: 'dropdown' or 'radio'"
- },
- control=optstring,
- dialogControl=optstring,
- dropdownControl=optstring,
- itemControl=optstring,
- },
- multiselect={
- values=ismethodtable,
- style=optstring,
- tristate=optbool,
- control=optstring,
- dialogControl=optstring,
- dropdownControl=optstring,
- },
- color={
- hasAlpha=optmethodbool,
- control=optstring,
- dialogControl=optstring,
- dropdownControl=optstring,
- },
- keybinding={
- control=optstring,
- dialogControl=optstring,
- dropdownControl=optstring,
- },
-}
-
-local function validateKey(k,errlvl,...)
- errlvl=(errlvl or 0)+1
- if type(k)~="string" then
- err("["..tostring(k).."] - key is not a string", errlvl,...)
- end
- if strfind(k, "[%c\127]") then
- err("["..tostring(k).."] - key name contained control characters", errlvl,...)
- end
-end
-
-local function validateVal(v, oktypes, errlvl,...)
- errlvl=(errlvl or 0)+1
- local isok=oktypes[type(v)] or oktypes["*"]
-
- if not isok then
- err(": expected a "..oktypes._..", got '"..tostring(v).."'", errlvl,...)
- end
- if type(isok)=="table" then -- isok was a table containing specific values to be tested for!
- if not isok[v] then
- err(": did not expect "..type(v).." value '"..tostring(v).."'", errlvl,...)
- end
- end
-end
-
-local function validate(options,errlvl,...)
- errlvl=(errlvl or 0)+1
- -- basic consistency
- if type(options)~="table" then
- err(": expected a table, got a "..type(options), errlvl,...)
- end
- if type(options.type)~="string" then
- err(".type: expected a string, got a "..type(options.type), errlvl,...)
- end
-
- -- get type and 'typedkeys' member
- local tk = typedkeys[options.type]
- if not tk then
- err(".type: unknown type '"..options.type.."'", errlvl,...)
- end
-
- -- make sure that all options[] are known parameters
- for k,v in pairs(options) do
- if not (tk[k] or basekeys[k]) then
- err(": unknown parameter", errlvl,tostring(k),...)
- end
- end
-
- -- verify that required params are there, and that everything is the right type
- for k,oktypes in pairs(basekeys) do
- validateVal(options[k], oktypes, errlvl,k,...)
- end
- for k,oktypes in pairs(tk) do
- validateVal(options[k], oktypes, errlvl,k,...)
- end
-
- -- extra logic for groups
- if options.type=="group" then
- for k,v in pairs(options.args) do
- validateKey(k,errlvl,"args",...)
- validate(v, errlvl,k,"args",...)
- end
- if options.plugins then
- for plugname,plugin in pairs(options.plugins) do
- if type(plugin)~="table" then
- err(": expected a table, got '"..tostring(plugin).."'", errlvl,tostring(plugname),"plugins",...)
- end
- for k,v in pairs(plugin) do
- validateKey(k,errlvl,tostring(plugname),"plugins",...)
- validate(v, errlvl,k,tostring(plugname),"plugins",...)
- end
- end
- end
- end
-end
-
-
---- Validates basic structure and integrity of an options table \\
--- Does NOT verify that get/set etc actually exist, since they can be defined at any depth
--- @param options The table to be validated
--- @param name The name of the table to be validated (shown in any error message)
--- @param errlvl (optional number) error level offset, default 0 (=errors point to the function calling :ValidateOptionsTable)
-function AceConfigRegistry:ValidateOptionsTable(options,name,errlvl)
- errlvl=(errlvl or 0)+1
- name = name or "Optionstable"
- if not options.name then
- options.name=name -- bit of a hack, the root level doesn't really need a .name :-/
- end
- validate(options,errlvl,name)
-end
-
---- Fires a "ConfigTableChange" callback for those listening in on it, allowing config GUIs to refresh.
--- You should call this function if your options table changed from any outside event, like a game event
--- or a timer.
--- @param appName The application name as given to `:RegisterOptionsTable()`
-function AceConfigRegistry:NotifyChange(appName)
- if not AceConfigRegistry.tables[appName] then return end
- AceConfigRegistry.callbacks:Fire("ConfigTableChange", appName)
-end
-
--- -------------------------------------------------------------------
--- Registering and retreiving options tables:
-
-
--- validateGetterArgs: helper function for :GetOptionsTable (or, rather, the getter functions returned by it)
-
-local function validateGetterArgs(uiType, uiName, errlvl)
- errlvl=(errlvl or 0)+2
- if uiType~="cmd" and uiType~="dropdown" and uiType~="dialog" then
- error(MAJOR..": Requesting options table: 'uiType' - invalid configuration UI type, expected 'cmd', 'dropdown' or 'dialog'", errlvl)
- end
- if not strmatch(uiName, "[A-Za-z]%-[0-9]") then -- Expecting e.g. "MyLib-1.2"
- error(MAJOR..": Requesting options table: 'uiName' - badly formatted or missing version number. Expected e.g. 'MyLib-1.2'", errlvl)
- end
-end
-
---- Register an options table with the config registry.
--- @param appName The application name as given to `:RegisterOptionsTable()`
--- @param options The options table, OR a function reference that generates it on demand. \\
--- See the top of the page for info on arguments passed to such functions.
--- @param skipValidation Skip options table validation (primarily useful for extremely huge options, with a noticeable slowdown)
-function AceConfigRegistry:RegisterOptionsTable(appName, options, skipValidation)
- if type(options)=="table" then
- if options.type~="group" then -- quick sanity checker
- error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - missing type='group' member in root group", 2)
- end
- AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl)
- errlvl=(errlvl or 0)+1
- validateGetterArgs(uiType, uiName, errlvl)
- if not AceConfigRegistry.validated[uiType][appName] and not skipValidation then
- AceConfigRegistry:ValidateOptionsTable(options, appName, errlvl) -- upgradable
- AceConfigRegistry.validated[uiType][appName] = true
- end
- return options
- end
- elseif type(options)=="function" then
- AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl)
- errlvl=(errlvl or 0)+1
- validateGetterArgs(uiType, uiName, errlvl)
- local tab = assert(options(uiType, uiName, appName))
- if not AceConfigRegistry.validated[uiType][appName] and not skipValidation then
- AceConfigRegistry:ValidateOptionsTable(tab, appName, errlvl) -- upgradable
- AceConfigRegistry.validated[uiType][appName] = true
- end
- return tab
- end
- else
- error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - expected table or function reference", 2)
- end
-end
-
---- Returns an iterator of ["appName"]=funcref pairs
-function AceConfigRegistry:IterateOptionsTables()
- return pairs(AceConfigRegistry.tables)
-end
-
-
-
-
---- Query the registry for a specific options table.
--- If only appName is given, a function is returned which you
--- can call with (uiType,uiName) to get the table.\\
--- If uiType&uiName are given, the table is returned.
--- @param appName The application name as given to `:RegisterOptionsTable()`
--- @param uiType The type of UI to get the table for, one of "cmd", "dropdown", "dialog"
--- @param uiName The name of the library/addon querying for the table, e.g. "MyLib-1.0"
-function AceConfigRegistry:GetOptionsTable(appName, uiType, uiName)
- local f = AceConfigRegistry.tables[appName]
- if not f then
- return nil
- end
-
- if uiType then
- return f(uiType,uiName,1) -- get the table for us
- else
- return f -- return the function
- end
-end
+--- AceConfigRegistry-3.0 handles central registration of options tables in use by addons and modules.\\
+-- Options tables can be registered as raw tables, OR as function refs that return a table.\\
+-- Such functions receive three arguments: "uiType", "uiName", "appName". \\
+-- * Valid **uiTypes**: "cmd", "dropdown", "dialog". This is verified by the library at call time. \\
+-- * The **uiName** field is expected to contain the full name of the calling addon, including version, e.g. "FooBar-1.0". This is verified by the library at call time.\\
+-- * The **appName** field is the options table name as given at registration time \\
+--
+-- :IterateOptionsTables() (and :GetOptionsTable() if only given one argument) return a function reference that the requesting config handling addon must call with valid "uiType", "uiName".
+-- @class file
+-- @name AceConfigRegistry-3.0
+-- @release $Id$
+local CallbackHandler = LibStub("CallbackHandler-1.0")
+
+local MAJOR, MINOR = "AceConfigRegistry-3.0", 22
+local AceConfigRegistry = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not AceConfigRegistry then return end
+
+AceConfigRegistry.tables = AceConfigRegistry.tables or {}
+
+if not AceConfigRegistry.callbacks then
+ AceConfigRegistry.callbacks = CallbackHandler:New(AceConfigRegistry)
+end
+
+-- Lua APIs
+local tinsert, tconcat = table.insert, table.concat
+local strfind, strmatch = string.find, string.match
+local type, tostring, select, pairs = type, tostring, select, pairs
+local error, assert = error, assert
+
+-----------------------------------------------------------------------
+-- Validating options table consistency:
+
+
+AceConfigRegistry.validated = {
+ -- list of options table names ran through :ValidateOptionsTable automatically.
+ -- CLEARED ON PURPOSE, since newer versions may have newer validators
+ cmd = {},
+ dropdown = {},
+ dialog = {},
+}
+
+
+
+local function err(msg, errlvl, ...)
+ local t = {}
+ for i=select("#",...),1,-1 do
+ tinsert(t, (select(i, ...)))
+ end
+ error(MAJOR..":ValidateOptionsTable(): "..tconcat(t,".")..msg, errlvl+2)
+end
+
+
+local isstring={["string"]=true, _="string"}
+local isstringfunc={["string"]=true,["function"]=true, _="string or funcref"}
+local istable={["table"]=true, _="table"}
+local ismethodtable={["table"]=true,["string"]=true,["function"]=true, _="methodname, funcref or table"}
+local optstring={["nil"]=true,["string"]=true, _="string"}
+local optstringfunc={["nil"]=true,["string"]=true,["function"]=true, _="string or funcref"}
+local optstringnumberfunc={["nil"]=true,["string"]=true,["number"]=true,["function"]=true, _="string, number or funcref"}
+local optnumber={["nil"]=true,["number"]=true, _="number"}
+local optmethodfalse={["nil"]=true,["string"]=true,["function"]=true,["boolean"]={[false]=true}, _="methodname, funcref or false"}
+local optmethodnumber={["nil"]=true,["string"]=true,["function"]=true,["number"]=true, _="methodname, funcref or number"}
+local optmethodtable={["nil"]=true,["string"]=true,["function"]=true,["table"]=true, _="methodname, funcref or table"}
+local optmethodbool={["nil"]=true,["string"]=true,["function"]=true,["boolean"]=true, _="methodname, funcref or boolean"}
+local opttable={["nil"]=true,["table"]=true, _="table"}
+local optbool={["nil"]=true,["boolean"]=true, _="boolean"}
+local optboolnumber={["nil"]=true,["boolean"]=true,["number"]=true, _="boolean or number"}
+local optstringnumber={["nil"]=true,["string"]=true,["number"]=true, _="string or number"}
+
+local basekeys={
+ type=isstring,
+ name=isstringfunc,
+ desc=optstringfunc,
+ descStyle=optstring,
+ order=optmethodnumber,
+ validate=optmethodfalse,
+ confirm=optmethodbool,
+ confirmText=optstring,
+ disabled=optmethodbool,
+ hidden=optmethodbool,
+ guiHidden=optmethodbool,
+ dialogHidden=optmethodbool,
+ dropdownHidden=optmethodbool,
+ cmdHidden=optmethodbool,
+ tooltipHyperlink=optstringfunc,
+ icon=optstringnumberfunc,
+ iconCoords=optmethodtable,
+ handler=opttable,
+ get=optmethodfalse,
+ set=optmethodfalse,
+ func=optmethodfalse,
+ arg={["*"]=true},
+ width=optstringnumber,
+ relWidth=optnumber,
+}
+
+local typedkeys={
+ header={
+ control=optstring,
+ dialogControl=optstring,
+ dropdownControl=optstring,
+ },
+ description={
+ image=optstringnumberfunc,
+ imageCoords=optmethodtable,
+ imageHeight=optnumber,
+ imageWidth=optnumber,
+ fontSize=optstringfunc,
+ control=optstring,
+ dialogControl=optstring,
+ dropdownControl=optstring,
+ },
+ group={
+ args=istable,
+ plugins=opttable,
+ inline=optbool,
+ cmdInline=optbool,
+ guiInline=optbool,
+ dropdownInline=optbool,
+ dialogInline=optbool,
+ childGroups=optstring,
+ },
+ execute={
+ image=optstringnumberfunc,
+ imageCoords=optmethodtable,
+ imageHeight=optnumber,
+ imageWidth=optnumber,
+ control=optstring,
+ dialogControl=optstring,
+ dropdownControl=optstring,
+ },
+ input={
+ pattern=optstring,
+ usage=optstring,
+ control=optstring,
+ dialogControl=optstring,
+ dropdownControl=optstring,
+ multiline=optboolnumber,
+ },
+ toggle={
+ tristate=optbool,
+ image=optstringnumberfunc,
+ imageCoords=optmethodtable,
+ control=optstring,
+ dialogControl=optstring,
+ dropdownControl=optstring,
+ },
+ tristate={
+ },
+ range={
+ min=optnumber,
+ softMin=optnumber,
+ max=optnumber,
+ softMax=optnumber,
+ step=optnumber,
+ bigStep=optnumber,
+ isPercent=optbool,
+ control=optstring,
+ dialogControl=optstring,
+ dropdownControl=optstring,
+ },
+ select={
+ values=ismethodtable,
+ sorting=optmethodtable,
+ style={
+ ["nil"]=true,
+ ["string"]={dropdown=true,radio=true},
+ _="string: 'dropdown' or 'radio'"
+ },
+ control=optstring,
+ dialogControl=optstring,
+ dropdownControl=optstring,
+ itemControl=optstring,
+ },
+ multiselect={
+ values=ismethodtable,
+ style=optstring,
+ tristate=optbool,
+ control=optstring,
+ dialogControl=optstring,
+ dropdownControl=optstring,
+ },
+ color={
+ hasAlpha=optmethodbool,
+ control=optstring,
+ dialogControl=optstring,
+ dropdownControl=optstring,
+ },
+ keybinding={
+ control=optstring,
+ dialogControl=optstring,
+ dropdownControl=optstring,
+ },
+}
+
+local function validateKey(k,errlvl,...)
+ errlvl=(errlvl or 0)+1
+ if type(k)~="string" then
+ err("["..tostring(k).."] - key is not a string", errlvl,...)
+ end
+ if strfind(k, "[%c\127]") then
+ err("["..tostring(k).."] - key name contained control characters", errlvl,...)
+ end
+end
+
+local function validateVal(v, oktypes, errlvl,...)
+ errlvl=(errlvl or 0)+1
+ local isok=oktypes[type(v)] or oktypes["*"]
+
+ if not isok then
+ err(": expected a "..oktypes._..", got '"..tostring(v).."'", errlvl,...)
+ end
+ if type(isok)=="table" then -- isok was a table containing specific values to be tested for!
+ if not isok[v] then
+ err(": did not expect "..type(v).." value '"..tostring(v).."'", errlvl,...)
+ end
+ end
+end
+
+local function validate(options,errlvl,...)
+ errlvl=(errlvl or 0)+1
+ -- basic consistency
+ if type(options)~="table" then
+ err(": expected a table, got a "..type(options), errlvl,...)
+ end
+ if type(options.type)~="string" then
+ err(".type: expected a string, got a "..type(options.type), errlvl,...)
+ end
+
+ -- get type and 'typedkeys' member
+ local tk = typedkeys[options.type]
+ if not tk then
+ err(".type: unknown type '"..options.type.."'", errlvl,...)
+ end
+
+ -- make sure that all options[] are known parameters
+ for k,v in pairs(options) do
+ if not (tk[k] or basekeys[k]) then
+ err(": unknown parameter", errlvl,tostring(k),...)
+ end
+ end
+
+ -- verify that required params are there, and that everything is the right type
+ for k,oktypes in pairs(basekeys) do
+ validateVal(options[k], oktypes, errlvl,k,...)
+ end
+ for k,oktypes in pairs(tk) do
+ validateVal(options[k], oktypes, errlvl,k,...)
+ end
+
+ -- extra logic for groups
+ if options.type=="group" then
+ for k,v in pairs(options.args) do
+ validateKey(k,errlvl,"args",...)
+ validate(v, errlvl,k,"args",...)
+ end
+ if options.plugins then
+ for plugname,plugin in pairs(options.plugins) do
+ if type(plugin)~="table" then
+ err(": expected a table, got '"..tostring(plugin).."'", errlvl,tostring(plugname),"plugins",...)
+ end
+ for k,v in pairs(plugin) do
+ validateKey(k,errlvl,tostring(plugname),"plugins",...)
+ validate(v, errlvl,k,tostring(plugname),"plugins",...)
+ end
+ end
+ end
+ end
+end
+
+
+--- Validates basic structure and integrity of an options table \\
+-- Does NOT verify that get/set etc actually exist, since they can be defined at any depth
+-- @param options The table to be validated
+-- @param name The name of the table to be validated (shown in any error message)
+-- @param errlvl (optional number) error level offset, default 0 (=errors point to the function calling :ValidateOptionsTable)
+function AceConfigRegistry:ValidateOptionsTable(options,name,errlvl)
+ errlvl=(errlvl or 0)+1
+ name = name or "Optionstable"
+ if not options.name then
+ options.name=name -- bit of a hack, the root level doesn't really need a .name :-/
+ end
+ validate(options,errlvl,name)
+end
+
+--- Fires a "ConfigTableChange" callback for those listening in on it, allowing config GUIs to refresh.
+-- You should call this function if your options table changed from any outside event, like a game event
+-- or a timer.
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+function AceConfigRegistry:NotifyChange(appName)
+ if not AceConfigRegistry.tables[appName] then return end
+ AceConfigRegistry.callbacks:Fire("ConfigTableChange", appName)
+end
+
+-- -------------------------------------------------------------------
+-- Registering and retreiving options tables:
+
+
+-- validateGetterArgs: helper function for :GetOptionsTable (or, rather, the getter functions returned by it)
+
+local function validateGetterArgs(uiType, uiName, errlvl)
+ errlvl=(errlvl or 0)+2
+ if uiType~="cmd" and uiType~="dropdown" and uiType~="dialog" then
+ error(MAJOR..": Requesting options table: 'uiType' - invalid configuration UI type, expected 'cmd', 'dropdown' or 'dialog'", errlvl)
+ end
+ if not strmatch(uiName, "[A-Za-z]%-[0-9]") then -- Expecting e.g. "MyLib-1.2"
+ error(MAJOR..": Requesting options table: 'uiName' - badly formatted or missing version number. Expected e.g. 'MyLib-1.2'", errlvl)
+ end
+end
+
+--- Register an options table with the config registry.
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+-- @param options The options table, OR a function reference that generates it on demand. \\
+-- See the top of the page for info on arguments passed to such functions.
+-- @param skipValidation Skip options table validation (primarily useful for extremely huge options, with a noticeable slowdown)
+function AceConfigRegistry:RegisterOptionsTable(appName, options, skipValidation)
+ if type(options)=="table" then
+ if options.type~="group" then -- quick sanity checker
+ error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - missing type='group' member in root group", 2)
+ end
+ AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl)
+ errlvl=(errlvl or 0)+1
+ validateGetterArgs(uiType, uiName, errlvl)
+ if not AceConfigRegistry.validated[uiType][appName] and not skipValidation then
+ AceConfigRegistry:ValidateOptionsTable(options, appName, errlvl) -- upgradable
+ AceConfigRegistry.validated[uiType][appName] = true
+ end
+ return options
+ end
+ elseif type(options)=="function" then
+ AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl)
+ errlvl=(errlvl or 0)+1
+ validateGetterArgs(uiType, uiName, errlvl)
+ local tab = assert(options(uiType, uiName, appName))
+ if not AceConfigRegistry.validated[uiType][appName] and not skipValidation then
+ AceConfigRegistry:ValidateOptionsTable(tab, appName, errlvl) -- upgradable
+ AceConfigRegistry.validated[uiType][appName] = true
+ end
+ return tab
+ end
+ else
+ error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - expected table or function reference", 2)
+ end
+end
+
+--- Returns an iterator of ["appName"]=funcref pairs
+function AceConfigRegistry:IterateOptionsTables()
+ return pairs(AceConfigRegistry.tables)
+end
+
+
+
+
+--- Query the registry for a specific options table.
+-- If only appName is given, a function is returned which you
+-- can call with (uiType,uiName) to get the table.\\
+-- If uiType&uiName are given, the table is returned.
+-- @param appName The application name as given to `:RegisterOptionsTable()`
+-- @param uiType The type of UI to get the table for, one of "cmd", "dropdown", "dialog"
+-- @param uiName The name of the library/addon querying for the table, e.g. "MyLib-1.0"
+function AceConfigRegistry:GetOptionsTable(appName, uiType, uiName)
+ local f = AceConfigRegistry.tables[appName]
+ if not f then
+ return nil
+ end
+
+ if uiType then
+ return f(uiType,uiName,1) -- get the table for us
+ else
+ return f -- return the function
+ end
+end
diff --git a/Libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.xml b/Libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.xml
old mode 100755
new mode 100644
index 5989072..101bfda
--- a/Libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.xml
+++ b/Libs/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.xml
@@ -1,4 +1,4 @@
-
-
-
+
+
+
\ No newline at end of file
diff --git a/Libs/AceGUI-3.0/AceGUI-3.0.lua b/Libs/AceGUI-3.0/AceGUI-3.0.lua
old mode 100755
new mode 100644
index 3c376c7..35b176e
--- a/Libs/AceGUI-3.0/AceGUI-3.0.lua
+++ b/Libs/AceGUI-3.0/AceGUI-3.0.lua
@@ -1,1026 +1,1020 @@
---- **AceGUI-3.0** provides access to numerous widgets which can be used to create GUIs.
--- AceGUI is used by AceConfigDialog to create the option GUIs, but you can use it by itself
--- to create any custom GUI. There are more extensive examples in the test suite in the Ace3
--- stand-alone distribution.
---
--- **Note**: When using AceGUI-3.0 directly, please do not modify the frames of the widgets directly,
--- as any "unknown" change to the widgets will cause addons that get your widget out of the widget pool
--- to misbehave. If you think some part of a widget should be modifiable, please open a ticket, and we"ll
--- implement a proper API to modify it.
--- @usage
--- local AceGUI = LibStub("AceGUI-3.0")
--- -- Create a container frame
--- local f = AceGUI:Create("Frame")
--- f:SetCallback("OnClose",function(widget) AceGUI:Release(widget) end)
--- f:SetTitle("AceGUI-3.0 Example")
--- f:SetStatusText("Status Bar")
--- f:SetLayout("Flow")
--- -- Create a button
--- local btn = AceGUI:Create("Button")
--- btn:SetWidth(170)
--- btn:SetText("Button !")
--- btn:SetCallback("OnClick", function() print("Click!") end)
--- -- Add the button to the container
--- f:AddChild(btn)
--- @class file
--- @name AceGUI-3.0
--- @release $Id: AceGUI-3.0.lua 1247 2021-01-23 23:16:39Z funkehdude $
-local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 41
-local AceGUI, oldminor = LibStub:NewLibrary(ACEGUI_MAJOR, ACEGUI_MINOR)
-
-if not AceGUI then return end -- No upgrade needed
-
--- Lua APIs
-local tinsert, wipe = table.insert, table.wipe
-local select, pairs, next, type = select, pairs, next, type
-local error, assert = error, assert
-local setmetatable, rawget = setmetatable, rawget
-local math_max = math.max
-
--- WoW APIs
-local UIParent = UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: geterrorhandler, LibStub
-
---local con = LibStub("AceConsole-3.0",true)
-
-AceGUI.WidgetRegistry = AceGUI.WidgetRegistry or {}
-AceGUI.LayoutRegistry = AceGUI.LayoutRegistry or {}
-AceGUI.WidgetBase = AceGUI.WidgetBase or {}
-AceGUI.WidgetContainerBase = AceGUI.WidgetContainerBase or {}
-AceGUI.WidgetVersions = AceGUI.WidgetVersions or {}
-AceGUI.tooltip = AceGUI.tooltip or CreateFrame("GameTooltip", "AceGUITooltip", UIParent, "GameTooltipTemplate")
-
--- local upvalues
-local WidgetRegistry = AceGUI.WidgetRegistry
-local LayoutRegistry = AceGUI.LayoutRegistry
-local WidgetVersions = AceGUI.WidgetVersions
-
---[[
- xpcall safecall implementation
-]]
-local xpcall = xpcall
-
-local function errorhandler(err)
- return geterrorhandler()(err)
-end
-
-local function safecall(func, ...)
- if func then
- return xpcall(func, errorhandler, ...)
- end
-end
-
--- Recycling functions
-local newWidget, delWidget
-do
- -- Version Upgrade in Minor 29
- -- Internal Storage of the objects changed, from an array table
- -- to a hash table, and additionally we introduced versioning on
- -- the widgets which would discard all widgets from a pre-29 version
- -- anyway, so we just clear the storage now, and don't try to
- -- convert the storage tables to the new format.
- -- This should generally not cause *many* widgets to end up in trash,
- -- since once dialogs are opened, all addons should be loaded already
- -- and AceGUI should be on the latest version available on the users
- -- setup.
- -- -- nevcairiel - Nov 2nd, 2009
- if oldminor and oldminor < 29 and AceGUI.objPools then
- AceGUI.objPools = nil
- end
-
- AceGUI.objPools = AceGUI.objPools or {}
- local objPools = AceGUI.objPools
- --Returns a new instance, if none are available either returns a new table or calls the given contructor
- function newWidget(type)
- if not WidgetRegistry[type] then
- error("Attempt to instantiate unknown widget type", 2)
- end
-
- if not objPools[type] then
- objPools[type] = {}
- end
-
- local newObj = next(objPools[type])
- if not newObj then
- newObj = WidgetRegistry[type]()
- newObj.AceGUIWidgetVersion = WidgetVersions[type]
- else
- objPools[type][newObj] = nil
- -- if the widget is older then the latest, don't even try to reuse it
- -- just forget about it, and grab a new one.
- if not newObj.AceGUIWidgetVersion or newObj.AceGUIWidgetVersion < WidgetVersions[type] then
- return newWidget(type)
- end
- end
- return newObj
- end
- -- Releases an instance to the Pool
- function delWidget(obj,type)
- if not objPools[type] then
- objPools[type] = {}
- end
- if objPools[type][obj] then
- error("Attempt to Release Widget that is already released", 2)
- end
- objPools[type][obj] = true
- end
-end
-
-
--------------------
--- API Functions --
--------------------
-
--- Gets a widget Object
-
---- Create a new Widget of the given type.
--- This function will instantiate a new widget (or use one from the widget pool), and call the
--- OnAcquire function on it, before returning.
--- @param type The type of the widget.
--- @return The newly created widget.
-function AceGUI:Create(type)
- if WidgetRegistry[type] then
- local widget = newWidget(type)
-
- if rawget(widget, "Acquire") then
- widget.OnAcquire = widget.Acquire
- widget.Acquire = nil
- elseif rawget(widget, "Aquire") then
- widget.OnAcquire = widget.Aquire
- widget.Aquire = nil
- end
-
- if rawget(widget, "Release") then
- widget.OnRelease = rawget(widget, "Release")
- widget.Release = nil
- end
-
- if widget.OnAcquire then
- widget:OnAcquire()
- else
- error(("Widget type %s doesn't supply an OnAcquire Function"):format(type))
- end
- -- Set the default Layout ("List")
- safecall(widget.SetLayout, widget, "List")
- safecall(widget.ResumeLayout, widget)
- return widget
- end
-end
-
---- Releases a widget Object.
--- This function calls OnRelease on the widget and places it back in the widget pool.
--- Any data on the widget is being erased, and the widget will be hidden.\\
--- If this widget is a Container-Widget, all of its Child-Widgets will be releases as well.
--- @param widget The widget to release
-function AceGUI:Release(widget)
- if widget.isQueuedForRelease then return end
- widget.isQueuedForRelease = true
- safecall(widget.PauseLayout, widget)
- widget.frame:Hide()
- widget:Fire("OnRelease")
- safecall(widget.ReleaseChildren, widget)
-
- if widget.OnRelease then
- widget:OnRelease()
--- else
--- error(("Widget type %s doesn't supply an OnRelease Function"):format(widget.type))
- end
- for k in pairs(widget.userdata) do
- widget.userdata[k] = nil
- end
- for k in pairs(widget.events) do
- widget.events[k] = nil
- end
- widget.width = nil
- widget.relWidth = nil
- widget.height = nil
- widget.relHeight = nil
- widget.noAutoHeight = nil
- widget.frame:ClearAllPoints()
- widget.frame:Hide()
- widget.frame:SetParent(UIParent)
- widget.frame.width = nil
- widget.frame.height = nil
- if widget.content then
- widget.content.width = nil
- widget.content.height = nil
- end
- widget.isQueuedForRelease = nil
- delWidget(widget, widget.type)
-end
-
---- Check if a widget is currently in the process of being released
--- This function check if this widget, or any of its parents (in which case it'll be released shortly as well)
--- are currently being released. This allows addon to handle any callbacks accordingly.
--- @param widget The widget to check
-function AceGUI:IsReleasing(widget)
- if widget.isQueuedForRelease then
- return true
- end
-
- if widget.parent and widget.parent.AceGUIWidgetVersion then
- return AceGUI:IsReleasing(widget.parent)
- end
-
- return false
-end
-
------------
--- Focus --
------------
-
-
---- Called when a widget has taken focus.
--- e.g. Dropdowns opening, Editboxes gaining kb focus
--- @param widget The widget that should be focused
-function AceGUI:SetFocus(widget)
- if self.FocusedWidget and self.FocusedWidget ~= widget then
- safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget)
- end
- self.FocusedWidget = widget
-end
-
-
---- Called when something has happened that could cause widgets with focus to drop it
--- e.g. titlebar of a frame being clicked
-function AceGUI:ClearFocus()
- if self.FocusedWidget then
- safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget)
- self.FocusedWidget = nil
- end
-end
-
--------------
--- Widgets --
--------------
---[[
- Widgets must provide the following functions
- OnAcquire() - Called when the object is acquired, should set everything to a default hidden state
-
- And the following members
- frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
- type - the type of the object, same as the name given to :RegisterWidget()
-
- Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
- It will be cleared automatically when a widget is released
- Placing values directly into a widget object should be avoided
-
- If the Widget can act as a container for other Widgets the following
- content - frame or derivitive that children will be anchored to
-
- The Widget can supply the following Optional Members
- :OnRelease() - Called when the object is Released, should remove any additional anchors and clear any data
- :OnWidthSet(width) - Called when the width of the widget is changed
- :OnHeightSet(height) - Called when the height of the widget is changed
- Widgets should not use the OnSizeChanged events of thier frame or content members, use these methods instead
- AceGUI already sets a handler to the event
- :LayoutFinished(width, height) - called after a layout has finished, the width and height will be the width and height of the
- area used for controls. These can be nil if the layout used the existing size to layout the controls.
-
-]]
-
---------------------------
--- Widget Base Template --
---------------------------
-do
- local WidgetBase = AceGUI.WidgetBase
-
- WidgetBase.SetParent = function(self, parent)
- local frame = self.frame
- frame:SetParent(nil)
- frame:SetParent(parent.content)
- self.parent = parent
- end
-
- WidgetBase.SetCallback = function(self, name, func)
- if type(func) == "function" then
- self.events[name] = func
- end
- end
-
- WidgetBase.Fire = function(self, name, ...)
- if self.events[name] then
- local success, ret = safecall(self.events[name], self, name, ...)
- if success then
- return ret
- end
- end
- end
-
- WidgetBase.SetWidth = function(self, width)
- self.frame:SetWidth(width)
- self.frame.width = width
- if self.OnWidthSet then
- self:OnWidthSet(width)
- end
- end
-
- WidgetBase.SetRelativeWidth = function(self, width)
- if width <= 0 or width > 1 then
- error(":SetRelativeWidth(width): Invalid relative width.", 2)
- end
- self.relWidth = width
- self.width = "relative"
- end
-
- WidgetBase.SetHeight = function(self, height)
- self.frame:SetHeight(height)
- self.frame.height = height
- if self.OnHeightSet then
- self:OnHeightSet(height)
- end
- end
-
- --[[ WidgetBase.SetRelativeHeight = function(self, height)
- if height <= 0 or height > 1 then
- error(":SetRelativeHeight(height): Invalid relative height.", 2)
- end
- self.relHeight = height
- self.height = "relative"
- end ]]
-
- WidgetBase.IsVisible = function(self)
- return self.frame:IsVisible()
- end
-
- WidgetBase.IsShown= function(self)
- return self.frame:IsShown()
- end
-
- WidgetBase.Release = function(self)
- AceGUI:Release(self)
- end
-
- WidgetBase.IsReleasing = function(self)
- return AceGUI:IsReleasing(self)
- end
-
- WidgetBase.SetPoint = function(self, ...)
- return self.frame:SetPoint(...)
- end
-
- WidgetBase.ClearAllPoints = function(self)
- return self.frame:ClearAllPoints()
- end
-
- WidgetBase.GetNumPoints = function(self)
- return self.frame:GetNumPoints()
- end
-
- WidgetBase.GetPoint = function(self, ...)
- return self.frame:GetPoint(...)
- end
-
- WidgetBase.GetUserDataTable = function(self)
- return self.userdata
- end
-
- WidgetBase.SetUserData = function(self, key, value)
- self.userdata[key] = value
- end
-
- WidgetBase.GetUserData = function(self, key)
- return self.userdata[key]
- end
-
- WidgetBase.IsFullHeight = function(self)
- return self.height == "fill"
- end
-
- WidgetBase.SetFullHeight = function(self, isFull)
- if isFull then
- self.height = "fill"
- else
- self.height = nil
- end
- end
-
- WidgetBase.IsFullWidth = function(self)
- return self.width == "fill"
- end
-
- WidgetBase.SetFullWidth = function(self, isFull)
- if isFull then
- self.width = "fill"
- else
- self.width = nil
- end
- end
-
--- local function LayoutOnUpdate(this)
--- this:SetScript("OnUpdate",nil)
--- this.obj:PerformLayout()
--- end
-
- local WidgetContainerBase = AceGUI.WidgetContainerBase
-
- WidgetContainerBase.PauseLayout = function(self)
- self.LayoutPaused = true
- end
-
- WidgetContainerBase.ResumeLayout = function(self)
- self.LayoutPaused = nil
- end
-
- WidgetContainerBase.PerformLayout = function(self)
- if self.LayoutPaused then
- return
- end
- safecall(self.LayoutFunc, self.content, self.children)
- end
-
- --call this function to layout, makes sure layed out objects get a frame to get sizes etc
- WidgetContainerBase.DoLayout = function(self)
- self:PerformLayout()
--- if not self.parent then
--- self.frame:SetScript("OnUpdate", LayoutOnUpdate)
--- end
- end
-
- WidgetContainerBase.AddChild = function(self, child, beforeWidget)
- if beforeWidget then
- local siblingIndex = 1
- for _, widget in pairs(self.children) do
- if widget == beforeWidget then
- break
- end
- siblingIndex = siblingIndex + 1
- end
- tinsert(self.children, siblingIndex, child)
- else
- tinsert(self.children, child)
- end
- child:SetParent(self)
- child.frame:Show()
- self:DoLayout()
- end
-
- WidgetContainerBase.AddChildren = function(self, ...)
- for i = 1, select("#", ...) do
- local child = select(i, ...)
- tinsert(self.children, child)
- child:SetParent(self)
- child.frame:Show()
- end
- self:DoLayout()
- end
-
- WidgetContainerBase.ReleaseChildren = function(self)
- local children = self.children
- for i = 1,#children do
- AceGUI:Release(children[i])
- children[i] = nil
- end
- end
-
- WidgetContainerBase.SetLayout = function(self, Layout)
- self.LayoutFunc = AceGUI:GetLayout(Layout)
- end
-
- WidgetContainerBase.SetAutoAdjustHeight = function(self, adjust)
- if adjust then
- self.noAutoHeight = nil
- else
- self.noAutoHeight = true
- end
- end
-
- local function FrameResize(this)
- local self = this.obj
- if this:GetWidth() and this:GetHeight() then
- if self.OnWidthSet then
- self:OnWidthSet(this:GetWidth())
- end
- if self.OnHeightSet then
- self:OnHeightSet(this:GetHeight())
- end
- end
- end
-
- local function ContentResize(this)
- if this:GetWidth() and this:GetHeight() then
- this.width = this:GetWidth()
- this.height = this:GetHeight()
- this.obj:DoLayout()
- end
- end
-
- setmetatable(WidgetContainerBase, {__index=WidgetBase})
-
- --One of these function should be called on each Widget Instance as part of its creation process
-
- --- Register a widget-class as a container for newly created widgets.
- -- @param widget The widget class
- function AceGUI:RegisterAsContainer(widget)
- widget.children = {}
- widget.userdata = {}
- widget.events = {}
- widget.base = WidgetContainerBase
- widget.content.obj = widget
- widget.frame.obj = widget
- widget.content:SetScript("OnSizeChanged", ContentResize)
- widget.frame:SetScript("OnSizeChanged", FrameResize)
- setmetatable(widget, {__index = WidgetContainerBase})
- widget:SetLayout("List")
- return widget
- end
-
- --- Register a widget-class as a widget.
- -- @param widget The widget class
- function AceGUI:RegisterAsWidget(widget)
- widget.userdata = {}
- widget.events = {}
- widget.base = WidgetBase
- widget.frame.obj = widget
- widget.frame:SetScript("OnSizeChanged", FrameResize)
- setmetatable(widget, {__index = WidgetBase})
- return widget
- end
-end
-
-
-
-
-------------------
--- Widget API --
-------------------
-
---- Registers a widget Constructor, this function returns a new instance of the Widget
--- @param Name The name of the widget
--- @param Constructor The widget constructor function
--- @param Version The version of the widget
-function AceGUI:RegisterWidgetType(Name, Constructor, Version)
- assert(type(Constructor) == "function")
- assert(type(Version) == "number")
-
- local oldVersion = WidgetVersions[Name]
- if oldVersion and oldVersion >= Version then return end
-
- WidgetVersions[Name] = Version
- WidgetRegistry[Name] = Constructor
-end
-
---- Registers a Layout Function
--- @param Name The name of the layout
--- @param LayoutFunc Reference to the layout function
-function AceGUI:RegisterLayout(Name, LayoutFunc)
- assert(type(LayoutFunc) == "function")
- if type(Name) == "string" then
- Name = Name:upper()
- end
- LayoutRegistry[Name] = LayoutFunc
-end
-
---- Get a Layout Function from the registry
--- @param Name The name of the layout
-function AceGUI:GetLayout(Name)
- if type(Name) == "string" then
- Name = Name:upper()
- end
- return LayoutRegistry[Name]
-end
-
-AceGUI.counts = AceGUI.counts or {}
-
---- A type-based counter to count the number of widgets created.
--- This is used by widgets that require a named frame, e.g. when a Blizzard
--- Template requires it.
--- @param type The widget type
-function AceGUI:GetNextWidgetNum(type)
- if not self.counts[type] then
- self.counts[type] = 0
- end
- self.counts[type] = self.counts[type] + 1
- return self.counts[type]
-end
-
---- Return the number of created widgets for this type.
--- In contrast to GetNextWidgetNum, the number is not incremented.
--- @param type The widget type
-function AceGUI:GetWidgetCount(type)
- return self.counts[type] or 0
-end
-
---- Return the version of the currently registered widget type.
--- @param type The widget type
-function AceGUI:GetWidgetVersion(type)
- return WidgetVersions[type]
-end
-
--------------
--- Layouts --
--------------
-
---[[
- A Layout is a func that takes 2 parameters
- content - the frame that widgets will be placed inside
- children - a table containing the widgets to layout
-]]
-
--- Very simple Layout, Children are stacked on top of each other down the left side
-AceGUI:RegisterLayout("List",
- function(content, children)
- local height = 0
- local width = content.width or content:GetWidth() or 0
- for i = 1, #children do
- local child = children[i]
-
- local frame = child.frame
- frame:ClearAllPoints()
- frame:Show()
- if i == 1 then
- frame:SetPoint("TOPLEFT", content)
- else
- frame:SetPoint("TOPLEFT", children[i-1].frame, "BOTTOMLEFT")
- end
-
- if child.width == "fill" then
- child:SetWidth(width)
- frame:SetPoint("RIGHT", content)
-
- if child.DoLayout then
- child:DoLayout()
- end
- elseif child.width == "relative" then
- child:SetWidth(width * child.relWidth)
-
- if child.DoLayout then
- child:DoLayout()
- end
- end
-
- height = height + (frame.height or frame:GetHeight() or 0)
- end
- safecall(content.obj.LayoutFinished, content.obj, nil, height)
- end)
-
--- A single control fills the whole content area
-AceGUI:RegisterLayout("Fill",
- function(content, children)
- if children[1] then
- children[1]:SetWidth(content:GetWidth() or 0)
- children[1]:SetHeight(content:GetHeight() or 0)
- children[1].frame:ClearAllPoints()
- children[1].frame:SetAllPoints(content)
- children[1].frame:Show()
- safecall(content.obj.LayoutFinished, content.obj, nil, children[1].frame:GetHeight())
- end
- end)
-
-local layoutrecursionblock = nil
-local function safelayoutcall(object, func, ...)
- layoutrecursionblock = true
- object[func](object, ...)
- layoutrecursionblock = nil
-end
-
-AceGUI:RegisterLayout("Flow",
- function(content, children)
- if layoutrecursionblock then return end
- --used height so far
- local height = 0
- --width used in the current row
- local usedwidth = 0
- --height of the current row
- local rowheight = 0
- local rowoffset = 0
-
- local width = content.width or content:GetWidth() or 0
-
- --control at the start of the row
- local rowstart
- local rowstartoffset
- local isfullheight
-
- local frameoffset
- local lastframeoffset
- local oversize
- for i = 1, #children do
- local child = children[i]
- oversize = nil
- local frame = child.frame
- local frameheight = frame.height or frame:GetHeight() or 0
- local framewidth = frame.width or frame:GetWidth() or 0
- lastframeoffset = frameoffset
- -- HACK: Why did we set a frameoffset of (frameheight / 2) ?
- -- That was moving all widgets half the widgets size down, is that intended?
- -- Actually, it seems to be neccessary for many cases, we'll leave it in for now.
- -- If widgets seem to anchor weirdly with this, provide a valid alignoffset for them.
- -- TODO: Investigate moar!
- frameoffset = child.alignoffset or (frameheight / 2)
-
- if child.width == "relative" then
- framewidth = width * child.relWidth
- end
-
- frame:Show()
- frame:ClearAllPoints()
- if i == 1 then
- -- anchor the first control to the top left
- frame:SetPoint("TOPLEFT", content)
- rowheight = frameheight
- rowoffset = frameoffset
- rowstart = frame
- rowstartoffset = frameoffset
- usedwidth = framewidth
- if usedwidth > width then
- oversize = true
- end
- else
- -- if there isn't available width for the control start a new row
- -- if a control is "fill" it will be on a row of its own full width
- if usedwidth == 0 or ((framewidth) + usedwidth > width) or child.width == "fill" then
- if isfullheight then
- -- a previous row has already filled the entire height, there's nothing we can usefully do anymore
- -- (maybe error/warn about this?)
- break
- end
- --anchor the previous row, we will now know its height and offset
- rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3))
- height = height + rowheight + 3
- --save this as the rowstart so we can anchor it after the row is complete and we have the max height and offset of controls in it
- rowstart = frame
- rowstartoffset = frameoffset
- rowheight = frameheight
- rowoffset = frameoffset
- usedwidth = framewidth
- if usedwidth > width then
- oversize = true
- end
- -- put the control on the current row, adding it to the width and checking if the height needs to be increased
- else
- --handles cases where the new height is higher than either control because of the offsets
- --math.max(rowheight-rowoffset+frameoffset, frameheight-frameoffset+rowoffset)
-
- --offset is always the larger of the two offsets
- rowoffset = math_max(rowoffset, frameoffset)
- rowheight = math_max(rowheight, rowoffset + (frameheight / 2))
-
- frame:SetPoint("TOPLEFT", children[i-1].frame, "TOPRIGHT", 0, frameoffset - lastframeoffset)
- usedwidth = framewidth + usedwidth
- end
- end
-
- if child.width == "fill" then
- safelayoutcall(child, "SetWidth", width)
- frame:SetPoint("RIGHT", content)
-
- usedwidth = 0
- rowstart = frame
- rowstartoffset = frameoffset
-
- if child.DoLayout then
- child:DoLayout()
- end
- rowheight = frame.height or frame:GetHeight() or 0
- rowoffset = child.alignoffset or (rowheight / 2)
- rowstartoffset = rowoffset
- elseif child.width == "relative" then
- safelayoutcall(child, "SetWidth", width * child.relWidth)
-
- if child.DoLayout then
- child:DoLayout()
- end
- elseif oversize then
- if width > 1 then
- frame:SetPoint("RIGHT", content)
- end
- end
-
- if child.height == "fill" then
- frame:SetPoint("BOTTOM", content)
- isfullheight = true
- end
- end
-
- --anchor the last row, if its full height needs a special case since its height has just been changed by the anchor
- if isfullheight then
- rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -height)
- elseif rowstart then
- rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3))
- end
-
- height = height + rowheight + 3
- safecall(content.obj.LayoutFinished, content.obj, nil, height)
- end)
-
--- Get alignment method and value. Possible alignment methods are a callback, a number, "start", "middle", "end", "fill" or "TOPLEFT", "BOTTOMRIGHT" etc.
-local GetCellAlign = function (dir, tableObj, colObj, cellObj, cell, child)
- local fn = cellObj and (cellObj["align" .. dir] or cellObj.align)
- or colObj and (colObj["align" .. dir] or colObj.align)
- or tableObj["align" .. dir] or tableObj.align
- or "CENTERLEFT"
- local child, cell, val = child or 0, cell or 0, nil
-
- if type(fn) == "string" then
- fn = fn:lower()
- fn = dir == "V" and (fn:sub(1, 3) == "top" and "start" or fn:sub(1, 6) == "bottom" and "end" or fn:sub(1, 6) == "center" and "middle")
- or dir == "H" and (fn:sub(-4) == "left" and "start" or fn:sub(-5) == "right" and "end" or fn:sub(-6) == "center" and "middle")
- or fn
- val = (fn == "start" or fn == "fill") and 0 or fn == "end" and cell - child or (cell - child) / 2
- elseif type(fn) == "function" then
- val = fn(child or 0, cell, dir)
- else
- val = fn
- end
-
- return fn, max(0, min(val, cell))
-end
-
--- Get width or height for multiple cells combined
-local GetCellDimension = function (dir, laneDim, from, to, space)
- local dim = 0
- for cell=from,to do
- dim = dim + (laneDim[cell] or 0)
- end
- return dim + max(0, to - from) * (space or 0)
-end
-
---[[ Options
-============
-Container:
- - columns ({col, col, ...}): Column settings. "col" can be a number (<= 0: content width, <1: rel. width, <10: weight, >=10: abs. width) or a table with column setting.
- - space, spaceH, spaceV: Overall, horizontal and vertical spacing between cells.
- - align, alignH, alignV: Overall, horizontal and vertical cell alignment. See GetCellAlign() for possible values.
-Columns:
- - width: Fixed column width (nil or <=0: content width, <1: rel. width, >=1: abs. width).
- - min or 1: Min width for content based width
- - max or 2: Max width for content based width
- - weight: Flexible column width. The leftover width after accounting for fixed-width columns is distributed to weighted columns according to their weights.
- - align, alignH, alignV: Overwrites the container setting for alignment.
-Cell:
- - colspan: Makes a cell span multiple columns.
- - rowspan: Makes a cell span multiple rows.
- - align, alignH, alignV: Overwrites the container and column setting for alignment.
-]]
-AceGUI:RegisterLayout("Table",
- function (content, children)
- local obj = content.obj
- obj:PauseLayout()
-
- local tableObj = obj:GetUserData("table")
- local cols = tableObj.columns
- local spaceH = tableObj.spaceH or tableObj.space or 0
- local spaceV = tableObj.spaceV or tableObj.space or 0
- local totalH = (content:GetWidth() or content.width or 0) - spaceH * (#cols - 1)
-
- -- We need to reuse these because layout events can come in very frequently
- local layoutCache = obj:GetUserData("layoutCache")
- if not layoutCache then
- layoutCache = {{}, {}, {}, {}, {}, {}}
- obj:SetUserData("layoutCache", layoutCache)
- end
- local t, laneH, laneV, rowspans, rowStart, colStart = unpack(layoutCache)
-
- -- Create the grid
- local n, slotFound = 0
- for i,child in ipairs(children) do
- if child:IsShown() then
- repeat
- n = n + 1
- local col = (n - 1) % #cols + 1
- local row = ceil(n / #cols)
- local rowspan = rowspans[col]
- local cell = rowspan and rowspan.child or child
- local cellObj = cell:GetUserData("cell")
- slotFound = not rowspan
-
- -- Rowspan
- if not rowspan and cellObj and cellObj.rowspan then
- rowspan = {child = child, from = row, to = row + cellObj.rowspan - 1}
- rowspans[col] = rowspan
- end
- if rowspan and i == #children then
- rowspan.to = row
- end
-
- -- Colspan
- local colspan = max(0, min((cellObj and cellObj.colspan or 1) - 1, #cols - col))
- n = n + colspan
-
- -- Place the cell
- if not rowspan or rowspan.to == row then
- t[n] = cell
- rowStart[cell] = rowspan and rowspan.from or row
- colStart[cell] = col
-
- if rowspan then
- rowspans[col] = nil
- end
- end
- until slotFound
- end
- end
-
- local rows = ceil(n / #cols)
-
- -- Determine fixed size cols and collect weights
- local extantH, totalWeight = totalH, 0
- for col,colObj in ipairs(cols) do
- laneH[col] = 0
-
- if type(colObj) == "number" then
- colObj = {[colObj >= 1 and colObj < 10 and "weight" or "width"] = colObj}
- cols[col] = colObj
- end
-
- if colObj.weight then
- -- Weight
- totalWeight = totalWeight + (colObj.weight or 1)
- else
- if not colObj.width or colObj.width <= 0 then
- -- Content width
- for row=1,rows do
- local child = t[(row - 1) * #cols + col]
- if child then
- local f = child.frame
- f:ClearAllPoints()
- local childH = f:GetWidth() or 0
-
- laneH[col] = max(laneH[col], childH - GetCellDimension("H", laneH, colStart[child], col - 1, spaceH))
- end
- end
-
- laneH[col] = max(colObj.min or colObj[1] or 0, min(laneH[col], colObj.max or colObj[2] or laneH[col]))
- else
- -- Rel./Abs. width
- laneH[col] = colObj.width < 1 and colObj.width * totalH or colObj.width
- end
- extantH = max(0, extantH - laneH[col])
- end
- end
-
- -- Determine sizes based on weight
- local scale = totalWeight > 0 and extantH / totalWeight or 0
- for col,colObj in pairs(cols) do
- if colObj.weight then
- laneH[col] = scale * colObj.weight
- end
- end
-
- -- Arrange children
- for row=1,rows do
- local rowV = 0
-
- -- Horizontal placement and sizing
- for col=1,#cols do
- local child = t[(row - 1) * #cols + col]
- if child then
- local colObj = cols[colStart[child]]
- local cellObj = child:GetUserData("cell")
- local offsetH = GetCellDimension("H", laneH, 1, colStart[child] - 1, spaceH) + (colStart[child] == 1 and 0 or spaceH)
- local cellH = GetCellDimension("H", laneH, colStart[child], col, spaceH)
-
- local f = child.frame
- f:ClearAllPoints()
- local childH = f:GetWidth() or 0
-
- local alignFn, align = GetCellAlign("H", tableObj, colObj, cellObj, cellH, childH)
- f:SetPoint("LEFT", content, offsetH + align, 0)
- if child:IsFullWidth() or alignFn == "fill" or childH > cellH then
- f:SetPoint("RIGHT", content, "LEFT", offsetH + align + cellH, 0)
- end
-
- if child.DoLayout then
- child:DoLayout()
- end
-
- rowV = max(rowV, (f:GetHeight() or 0) - GetCellDimension("V", laneV, rowStart[child], row - 1, spaceV))
- end
- end
-
- laneV[row] = rowV
-
- -- Vertical placement and sizing
- for col=1,#cols do
- local child = t[(row - 1) * #cols + col]
- if child then
- local colObj = cols[colStart[child]]
- local cellObj = child:GetUserData("cell")
- local offsetV = GetCellDimension("V", laneV, 1, rowStart[child] - 1, spaceV) + (rowStart[child] == 1 and 0 or spaceV)
- local cellV = GetCellDimension("V", laneV, rowStart[child], row, spaceV)
-
- local f = child.frame
- local childV = f:GetHeight() or 0
-
- local alignFn, align = GetCellAlign("V", tableObj, colObj, cellObj, cellV, childV)
- if child:IsFullHeight() or alignFn == "fill" then
- f:SetHeight(cellV)
- end
- f:SetPoint("TOP", content, 0, -(offsetV + align))
- end
- end
- end
-
- -- Calculate total height
- local totalV = GetCellDimension("V", laneV, 1, #laneV, spaceV)
-
- -- Cleanup
- for _,v in pairs(layoutCache) do wipe(v) end
-
- safecall(obj.LayoutFinished, obj, nil, totalV)
- obj:ResumeLayout()
- end)
+--- **AceGUI-3.0** provides access to numerous widgets which can be used to create GUIs.
+-- AceGUI is used by AceConfigDialog to create the option GUIs, but you can use it by itself
+-- to create any custom GUI. There are more extensive examples in the test suite in the Ace3
+-- stand-alone distribution.
+--
+-- **Note**: When using AceGUI-3.0 directly, please do not modify the frames of the widgets directly,
+-- as any "unknown" change to the widgets will cause addons that get your widget out of the widget pool
+-- to misbehave. If you think some part of a widget should be modifiable, please open a ticket, and we"ll
+-- implement a proper API to modify it.
+-- @usage
+-- local AceGUI = LibStub("AceGUI-3.0")
+-- -- Create a container frame
+-- local f = AceGUI:Create("Frame")
+-- f:SetCallback("OnClose",function(widget) AceGUI:Release(widget) end)
+-- f:SetTitle("AceGUI-3.0 Example")
+-- f:SetStatusText("Status Bar")
+-- f:SetLayout("Flow")
+-- -- Create a button
+-- local btn = AceGUI:Create("Button")
+-- btn:SetWidth(170)
+-- btn:SetText("Button !")
+-- btn:SetCallback("OnClick", function() print("Click!") end)
+-- -- Add the button to the container
+-- f:AddChild(btn)
+-- @class file
+-- @name AceGUI-3.0
+-- @release $Id$
+local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 41
+local AceGUI, oldminor = LibStub:NewLibrary(ACEGUI_MAJOR, ACEGUI_MINOR)
+
+if not AceGUI then return end -- No upgrade needed
+
+-- Lua APIs
+local tinsert, wipe = table.insert, table.wipe
+local select, pairs, next, type = select, pairs, next, type
+local error, assert = error, assert
+local setmetatable, rawget = setmetatable, rawget
+local math_max, math_min, math_ceil = math.max, math.min, math.ceil
+
+-- WoW APIs
+local UIParent = UIParent
+
+AceGUI.WidgetRegistry = AceGUI.WidgetRegistry or {}
+AceGUI.LayoutRegistry = AceGUI.LayoutRegistry or {}
+AceGUI.WidgetBase = AceGUI.WidgetBase or {}
+AceGUI.WidgetContainerBase = AceGUI.WidgetContainerBase or {}
+AceGUI.WidgetVersions = AceGUI.WidgetVersions or {}
+AceGUI.tooltip = AceGUI.tooltip or CreateFrame("GameTooltip", "AceGUITooltip", UIParent, "GameTooltipTemplate")
+
+-- local upvalues
+local WidgetRegistry = AceGUI.WidgetRegistry
+local LayoutRegistry = AceGUI.LayoutRegistry
+local WidgetVersions = AceGUI.WidgetVersions
+
+--[[
+ xpcall safecall implementation
+]]
+local xpcall = xpcall
+
+local function errorhandler(err)
+ return geterrorhandler()(err)
+end
+
+local function safecall(func, ...)
+ if func then
+ return xpcall(func, errorhandler, ...)
+ end
+end
+
+-- Recycling functions
+local newWidget, delWidget
+do
+ -- Version Upgrade in Minor 29
+ -- Internal Storage of the objects changed, from an array table
+ -- to a hash table, and additionally we introduced versioning on
+ -- the widgets which would discard all widgets from a pre-29 version
+ -- anyway, so we just clear the storage now, and don't try to
+ -- convert the storage tables to the new format.
+ -- This should generally not cause *many* widgets to end up in trash,
+ -- since once dialogs are opened, all addons should be loaded already
+ -- and AceGUI should be on the latest version available on the users
+ -- setup.
+ -- -- nevcairiel - Nov 2nd, 2009
+ if oldminor and oldminor < 29 and AceGUI.objPools then
+ AceGUI.objPools = nil
+ end
+
+ AceGUI.objPools = AceGUI.objPools or {}
+ local objPools = AceGUI.objPools
+ --Returns a new instance, if none are available either returns a new table or calls the given contructor
+ function newWidget(widgetType)
+ if not WidgetRegistry[widgetType] then
+ error("Attempt to instantiate unknown widget type", 2)
+ end
+
+ if not objPools[widgetType] then
+ objPools[widgetType] = {}
+ end
+
+ local newObj = next(objPools[widgetType])
+ if not newObj then
+ newObj = WidgetRegistry[widgetType]()
+ newObj.AceGUIWidgetVersion = WidgetVersions[widgetType]
+ else
+ objPools[widgetType][newObj] = nil
+ -- if the widget is older then the latest, don't even try to reuse it
+ -- just forget about it, and grab a new one.
+ if not newObj.AceGUIWidgetVersion or newObj.AceGUIWidgetVersion < WidgetVersions[widgetType] then
+ return newWidget(widgetType)
+ end
+ end
+ return newObj
+ end
+ -- Releases an instance to the Pool
+ function delWidget(obj,widgetType)
+ if not objPools[widgetType] then
+ objPools[widgetType] = {}
+ end
+ if objPools[widgetType][obj] then
+ error("Attempt to Release Widget that is already released", 2)
+ end
+ objPools[widgetType][obj] = true
+ end
+end
+
+
+-------------------
+-- API Functions --
+-------------------
+
+-- Gets a widget Object
+
+--- Create a new Widget of the given type.
+-- This function will instantiate a new widget (or use one from the widget pool), and call the
+-- OnAcquire function on it, before returning.
+-- @param type The type of the widget.
+-- @return The newly created widget.
+function AceGUI:Create(widgetType)
+ if WidgetRegistry[widgetType] then
+ local widget = newWidget(widgetType)
+
+ if rawget(widget, "Acquire") then
+ widget.OnAcquire = widget.Acquire
+ widget.Acquire = nil
+ elseif rawget(widget, "Aquire") then
+ widget.OnAcquire = widget.Aquire
+ widget.Aquire = nil
+ end
+
+ if rawget(widget, "Release") then
+ widget.OnRelease = rawget(widget, "Release")
+ widget.Release = nil
+ end
+
+ if widget.OnAcquire then
+ widget:OnAcquire()
+ else
+ error(("Widget type %s doesn't supply an OnAcquire Function"):format(widgetType))
+ end
+ -- Set the default Layout ("List")
+ safecall(widget.SetLayout, widget, "List")
+ safecall(widget.ResumeLayout, widget)
+ return widget
+ end
+end
+
+--- Releases a widget Object.
+-- This function calls OnRelease on the widget and places it back in the widget pool.
+-- Any data on the widget is being erased, and the widget will be hidden.\\
+-- If this widget is a Container-Widget, all of its Child-Widgets will be releases as well.
+-- @param widget The widget to release
+function AceGUI:Release(widget)
+ if widget.isQueuedForRelease then return end
+ widget.isQueuedForRelease = true
+ safecall(widget.PauseLayout, widget)
+ widget.frame:Hide()
+ widget:Fire("OnRelease")
+ safecall(widget.ReleaseChildren, widget)
+
+ if widget.OnRelease then
+ widget:OnRelease()
+-- else
+-- error(("Widget type %s doesn't supply an OnRelease Function"):format(widget.type))
+ end
+ for k in pairs(widget.userdata) do
+ widget.userdata[k] = nil
+ end
+ for k in pairs(widget.events) do
+ widget.events[k] = nil
+ end
+ widget.width = nil
+ widget.relWidth = nil
+ widget.height = nil
+ widget.relHeight = nil
+ widget.noAutoHeight = nil
+ widget.frame:ClearAllPoints()
+ widget.frame:Hide()
+ widget.frame:SetParent(UIParent)
+ widget.frame.width = nil
+ widget.frame.height = nil
+ if widget.content then
+ widget.content.width = nil
+ widget.content.height = nil
+ end
+ widget.isQueuedForRelease = nil
+ delWidget(widget, widget.type)
+end
+
+--- Check if a widget is currently in the process of being released
+-- This function check if this widget, or any of its parents (in which case it'll be released shortly as well)
+-- are currently being released. This allows addon to handle any callbacks accordingly.
+-- @param widget The widget to check
+function AceGUI:IsReleasing(widget)
+ if widget.isQueuedForRelease then
+ return true
+ end
+
+ if widget.parent and widget.parent.AceGUIWidgetVersion then
+ return AceGUI:IsReleasing(widget.parent)
+ end
+
+ return false
+end
+
+-----------
+-- Focus --
+-----------
+
+
+--- Called when a widget has taken focus.
+-- e.g. Dropdowns opening, Editboxes gaining kb focus
+-- @param widget The widget that should be focused
+function AceGUI:SetFocus(widget)
+ if self.FocusedWidget and self.FocusedWidget ~= widget then
+ safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget)
+ end
+ self.FocusedWidget = widget
+end
+
+
+--- Called when something has happened that could cause widgets with focus to drop it
+-- e.g. titlebar of a frame being clicked
+function AceGUI:ClearFocus()
+ if self.FocusedWidget then
+ safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget)
+ self.FocusedWidget = nil
+ end
+end
+
+-------------
+-- Widgets --
+-------------
+--[[
+ Widgets must provide the following functions
+ OnAcquire() - Called when the object is acquired, should set everything to a default hidden state
+
+ And the following members
+ frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
+ type - the type of the object, same as the name given to :RegisterWidget()
+
+ Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
+ It will be cleared automatically when a widget is released
+ Placing values directly into a widget object should be avoided
+
+ If the Widget can act as a container for other Widgets the following
+ content - frame or derivitive that children will be anchored to
+
+ The Widget can supply the following Optional Members
+ :OnRelease() - Called when the object is Released, should remove any additional anchors and clear any data
+ :OnWidthSet(width) - Called when the width of the widget is changed
+ :OnHeightSet(height) - Called when the height of the widget is changed
+ Widgets should not use the OnSizeChanged events of thier frame or content members, use these methods instead
+ AceGUI already sets a handler to the event
+ :LayoutFinished(width, height) - called after a layout has finished, the width and height will be the width and height of the
+ area used for controls. These can be nil if the layout used the existing size to layout the controls.
+
+]]
+
+--------------------------
+-- Widget Base Template --
+--------------------------
+do
+ local WidgetBase = AceGUI.WidgetBase
+
+ WidgetBase.SetParent = function(self, parent)
+ local frame = self.frame
+ frame:SetParent(nil)
+ frame:SetParent(parent.content)
+ self.parent = parent
+ end
+
+ WidgetBase.SetCallback = function(self, name, func)
+ if type(func) == "function" then
+ self.events[name] = func
+ end
+ end
+
+ WidgetBase.Fire = function(self, name, ...)
+ if self.events[name] then
+ local success, ret = safecall(self.events[name], self, name, ...)
+ if success then
+ return ret
+ end
+ end
+ end
+
+ WidgetBase.SetWidth = function(self, width)
+ self.frame:SetWidth(width)
+ self.frame.width = width
+ if self.OnWidthSet then
+ self:OnWidthSet(width)
+ end
+ end
+
+ WidgetBase.SetRelativeWidth = function(self, width)
+ if width <= 0 or width > 1 then
+ error(":SetRelativeWidth(width): Invalid relative width.", 2)
+ end
+ self.relWidth = width
+ self.width = "relative"
+ end
+
+ WidgetBase.SetHeight = function(self, height)
+ self.frame:SetHeight(height)
+ self.frame.height = height
+ if self.OnHeightSet then
+ self:OnHeightSet(height)
+ end
+ end
+
+ --[[ WidgetBase.SetRelativeHeight = function(self, height)
+ if height <= 0 or height > 1 then
+ error(":SetRelativeHeight(height): Invalid relative height.", 2)
+ end
+ self.relHeight = height
+ self.height = "relative"
+ end ]]
+
+ WidgetBase.IsVisible = function(self)
+ return self.frame:IsVisible()
+ end
+
+ WidgetBase.IsShown= function(self)
+ return self.frame:IsShown()
+ end
+
+ WidgetBase.Release = function(self)
+ AceGUI:Release(self)
+ end
+
+ WidgetBase.IsReleasing = function(self)
+ return AceGUI:IsReleasing(self)
+ end
+
+ WidgetBase.SetPoint = function(self, ...)
+ return self.frame:SetPoint(...)
+ end
+
+ WidgetBase.ClearAllPoints = function(self)
+ return self.frame:ClearAllPoints()
+ end
+
+ WidgetBase.GetNumPoints = function(self)
+ return self.frame:GetNumPoints()
+ end
+
+ WidgetBase.GetPoint = function(self, ...)
+ return self.frame:GetPoint(...)
+ end
+
+ WidgetBase.GetUserDataTable = function(self)
+ return self.userdata
+ end
+
+ WidgetBase.SetUserData = function(self, key, value)
+ self.userdata[key] = value
+ end
+
+ WidgetBase.GetUserData = function(self, key)
+ return self.userdata[key]
+ end
+
+ WidgetBase.IsFullHeight = function(self)
+ return self.height == "fill"
+ end
+
+ WidgetBase.SetFullHeight = function(self, isFull)
+ if isFull then
+ self.height = "fill"
+ else
+ self.height = nil
+ end
+ end
+
+ WidgetBase.IsFullWidth = function(self)
+ return self.width == "fill"
+ end
+
+ WidgetBase.SetFullWidth = function(self, isFull)
+ if isFull then
+ self.width = "fill"
+ else
+ self.width = nil
+ end
+ end
+
+-- local function LayoutOnUpdate(this)
+-- this:SetScript("OnUpdate",nil)
+-- this.obj:PerformLayout()
+-- end
+
+ local WidgetContainerBase = AceGUI.WidgetContainerBase
+
+ WidgetContainerBase.PauseLayout = function(self)
+ self.LayoutPaused = true
+ end
+
+ WidgetContainerBase.ResumeLayout = function(self)
+ self.LayoutPaused = nil
+ end
+
+ WidgetContainerBase.PerformLayout = function(self)
+ if self.LayoutPaused then
+ return
+ end
+ safecall(self.LayoutFunc, self.content, self.children)
+ end
+
+ --call this function to layout, makes sure layed out objects get a frame to get sizes etc
+ WidgetContainerBase.DoLayout = function(self)
+ self:PerformLayout()
+-- if not self.parent then
+-- self.frame:SetScript("OnUpdate", LayoutOnUpdate)
+-- end
+ end
+
+ WidgetContainerBase.AddChild = function(self, child, beforeWidget)
+ if beforeWidget then
+ local siblingIndex = 1
+ for _, widget in pairs(self.children) do
+ if widget == beforeWidget then
+ break
+ end
+ siblingIndex = siblingIndex + 1
+ end
+ tinsert(self.children, siblingIndex, child)
+ else
+ tinsert(self.children, child)
+ end
+ child:SetParent(self)
+ child.frame:Show()
+ self:DoLayout()
+ end
+
+ WidgetContainerBase.AddChildren = function(self, ...)
+ for i = 1, select("#", ...) do
+ local child = select(i, ...)
+ tinsert(self.children, child)
+ child:SetParent(self)
+ child.frame:Show()
+ end
+ self:DoLayout()
+ end
+
+ WidgetContainerBase.ReleaseChildren = function(self)
+ local children = self.children
+ for i = 1,#children do
+ AceGUI:Release(children[i])
+ children[i] = nil
+ end
+ end
+
+ WidgetContainerBase.SetLayout = function(self, Layout)
+ self.LayoutFunc = AceGUI:GetLayout(Layout)
+ end
+
+ WidgetContainerBase.SetAutoAdjustHeight = function(self, adjust)
+ if adjust then
+ self.noAutoHeight = nil
+ else
+ self.noAutoHeight = true
+ end
+ end
+
+ local function FrameResize(this)
+ local self = this.obj
+ if this:GetWidth() and this:GetHeight() then
+ if self.OnWidthSet then
+ self:OnWidthSet(this:GetWidth())
+ end
+ if self.OnHeightSet then
+ self:OnHeightSet(this:GetHeight())
+ end
+ end
+ end
+
+ local function ContentResize(this)
+ if this:GetWidth() and this:GetHeight() then
+ this.width = this:GetWidth()
+ this.height = this:GetHeight()
+ this.obj:DoLayout()
+ end
+ end
+
+ setmetatable(WidgetContainerBase, {__index=WidgetBase})
+
+ --One of these function should be called on each Widget Instance as part of its creation process
+
+ --- Register a widget-class as a container for newly created widgets.
+ -- @param widget The widget class
+ function AceGUI:RegisterAsContainer(widget)
+ widget.children = {}
+ widget.userdata = {}
+ widget.events = {}
+ widget.base = WidgetContainerBase
+ widget.content.obj = widget
+ widget.frame.obj = widget
+ widget.content:SetScript("OnSizeChanged", ContentResize)
+ widget.frame:SetScript("OnSizeChanged", FrameResize)
+ setmetatable(widget, {__index = WidgetContainerBase})
+ widget:SetLayout("List")
+ return widget
+ end
+
+ --- Register a widget-class as a widget.
+ -- @param widget The widget class
+ function AceGUI:RegisterAsWidget(widget)
+ widget.userdata = {}
+ widget.events = {}
+ widget.base = WidgetBase
+ widget.frame.obj = widget
+ widget.frame:SetScript("OnSizeChanged", FrameResize)
+ setmetatable(widget, {__index = WidgetBase})
+ return widget
+ end
+end
+
+
+
+
+------------------
+-- Widget API --
+------------------
+
+--- Registers a widget Constructor, this function returns a new instance of the Widget
+-- @param Name The name of the widget
+-- @param Constructor The widget constructor function
+-- @param Version The version of the widget
+function AceGUI:RegisterWidgetType(Name, Constructor, Version)
+ assert(type(Constructor) == "function")
+ assert(type(Version) == "number")
+
+ local oldVersion = WidgetVersions[Name]
+ if oldVersion and oldVersion >= Version then return end
+
+ WidgetVersions[Name] = Version
+ WidgetRegistry[Name] = Constructor
+end
+
+--- Registers a Layout Function
+-- @param Name The name of the layout
+-- @param LayoutFunc Reference to the layout function
+function AceGUI:RegisterLayout(Name, LayoutFunc)
+ assert(type(LayoutFunc) == "function")
+ if type(Name) == "string" then
+ Name = Name:upper()
+ end
+ LayoutRegistry[Name] = LayoutFunc
+end
+
+--- Get a Layout Function from the registry
+-- @param Name The name of the layout
+function AceGUI:GetLayout(Name)
+ if type(Name) == "string" then
+ Name = Name:upper()
+ end
+ return LayoutRegistry[Name]
+end
+
+AceGUI.counts = AceGUI.counts or {}
+
+--- A type-based counter to count the number of widgets created.
+-- This is used by widgets that require a named frame, e.g. when a Blizzard
+-- Template requires it.
+-- @param type The widget type
+function AceGUI:GetNextWidgetNum(widgetType)
+ if not self.counts[widgetType] then
+ self.counts[widgetType] = 0
+ end
+ self.counts[widgetType] = self.counts[widgetType] + 1
+ return self.counts[widgetType]
+end
+
+--- Return the number of created widgets for this type.
+-- In contrast to GetNextWidgetNum, the number is not incremented.
+-- @param widgetType The widget type
+function AceGUI:GetWidgetCount(widgetType)
+ return self.counts[widgetType] or 0
+end
+
+--- Return the version of the currently registered widget type.
+-- @param widgetType The widget type
+function AceGUI:GetWidgetVersion(widgetType)
+ return WidgetVersions[widgetType]
+end
+
+-------------
+-- Layouts --
+-------------
+
+--[[
+ A Layout is a func that takes 2 parameters
+ content - the frame that widgets will be placed inside
+ children - a table containing the widgets to layout
+]]
+
+-- Very simple Layout, Children are stacked on top of each other down the left side
+AceGUI:RegisterLayout("List",
+ function(content, children)
+ local height = 0
+ local width = content.width or content:GetWidth() or 0
+ for i = 1, #children do
+ local child = children[i]
+
+ local frame = child.frame
+ frame:ClearAllPoints()
+ frame:Show()
+ if i == 1 then
+ frame:SetPoint("TOPLEFT", content)
+ else
+ frame:SetPoint("TOPLEFT", children[i-1].frame, "BOTTOMLEFT")
+ end
+
+ if child.width == "fill" then
+ child:SetWidth(width)
+ frame:SetPoint("RIGHT", content)
+
+ if child.DoLayout then
+ child:DoLayout()
+ end
+ elseif child.width == "relative" then
+ child:SetWidth(width * child.relWidth)
+
+ if child.DoLayout then
+ child:DoLayout()
+ end
+ end
+
+ height = height + (frame.height or frame:GetHeight() or 0)
+ end
+ safecall(content.obj.LayoutFinished, content.obj, nil, height)
+ end)
+
+-- A single control fills the whole content area
+AceGUI:RegisterLayout("Fill",
+ function(content, children)
+ if children[1] then
+ children[1]:SetWidth(content:GetWidth() or 0)
+ children[1]:SetHeight(content:GetHeight() or 0)
+ children[1].frame:ClearAllPoints()
+ children[1].frame:SetAllPoints(content)
+ children[1].frame:Show()
+ safecall(content.obj.LayoutFinished, content.obj, nil, children[1].frame:GetHeight())
+ end
+ end)
+
+local layoutrecursionblock = nil
+local function safelayoutcall(object, func, ...)
+ layoutrecursionblock = true
+ object[func](object, ...)
+ layoutrecursionblock = nil
+end
+
+AceGUI:RegisterLayout("Flow",
+ function(content, children)
+ if layoutrecursionblock then return end
+ --used height so far
+ local height = 0
+ --width used in the current row
+ local usedwidth = 0
+ --height of the current row
+ local rowheight = 0
+ local rowoffset = 0
+
+ local width = content.width or content:GetWidth() or 0
+
+ --control at the start of the row
+ local rowstart
+ local rowstartoffset
+ local isfullheight
+
+ local frameoffset
+ local lastframeoffset
+ local oversize
+ for i = 1, #children do
+ local child = children[i]
+ oversize = nil
+ local frame = child.frame
+ local frameheight = frame.height or frame:GetHeight() or 0
+ local framewidth = frame.width or frame:GetWidth() or 0
+ lastframeoffset = frameoffset
+ -- HACK: Why did we set a frameoffset of (frameheight / 2) ?
+ -- That was moving all widgets half the widgets size down, is that intended?
+ -- Actually, it seems to be neccessary for many cases, we'll leave it in for now.
+ -- If widgets seem to anchor weirdly with this, provide a valid alignoffset for them.
+ -- TODO: Investigate moar!
+ frameoffset = child.alignoffset or (frameheight / 2)
+
+ if child.width == "relative" then
+ framewidth = width * child.relWidth
+ end
+
+ frame:Show()
+ frame:ClearAllPoints()
+ if i == 1 then
+ -- anchor the first control to the top left
+ frame:SetPoint("TOPLEFT", content)
+ rowheight = frameheight
+ rowoffset = frameoffset
+ rowstart = frame
+ rowstartoffset = frameoffset
+ usedwidth = framewidth
+ if usedwidth > width then
+ oversize = true
+ end
+ else
+ -- if there isn't available width for the control start a new row
+ -- if a control is "fill" it will be on a row of its own full width
+ if usedwidth == 0 or ((framewidth) + usedwidth > width) or child.width == "fill" then
+ if isfullheight then
+ -- a previous row has already filled the entire height, there's nothing we can usefully do anymore
+ -- (maybe error/warn about this?)
+ break
+ end
+ --anchor the previous row, we will now know its height and offset
+ rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3))
+ height = height + rowheight + 3
+ --save this as the rowstart so we can anchor it after the row is complete and we have the max height and offset of controls in it
+ rowstart = frame
+ rowstartoffset = frameoffset
+ rowheight = frameheight
+ rowoffset = frameoffset
+ usedwidth = framewidth
+ if usedwidth > width then
+ oversize = true
+ end
+ -- put the control on the current row, adding it to the width and checking if the height needs to be increased
+ else
+ --handles cases where the new height is higher than either control because of the offsets
+ --math.max(rowheight-rowoffset+frameoffset, frameheight-frameoffset+rowoffset)
+
+ --offset is always the larger of the two offsets
+ rowoffset = math_max(rowoffset, frameoffset)
+ rowheight = math_max(rowheight, rowoffset + (frameheight / 2))
+
+ frame:SetPoint("TOPLEFT", children[i-1].frame, "TOPRIGHT", 0, frameoffset - lastframeoffset)
+ usedwidth = framewidth + usedwidth
+ end
+ end
+
+ if child.width == "fill" then
+ safelayoutcall(child, "SetWidth", width)
+ frame:SetPoint("RIGHT", content)
+
+ usedwidth = 0
+ rowstart = frame
+
+ if child.DoLayout then
+ child:DoLayout()
+ end
+ rowheight = frame.height or frame:GetHeight() or 0
+ rowoffset = child.alignoffset or (rowheight / 2)
+ rowstartoffset = rowoffset
+ elseif child.width == "relative" then
+ safelayoutcall(child, "SetWidth", width * child.relWidth)
+
+ if child.DoLayout then
+ child:DoLayout()
+ end
+ elseif oversize then
+ if width > 1 then
+ frame:SetPoint("RIGHT", content)
+ end
+ end
+
+ if child.height == "fill" then
+ frame:SetPoint("BOTTOM", content)
+ isfullheight = true
+ end
+ end
+
+ --anchor the last row, if its full height needs a special case since its height has just been changed by the anchor
+ if isfullheight then
+ rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -height)
+ elseif rowstart then
+ rowstart:SetPoint("TOPLEFT", content, "TOPLEFT", 0, -(height + (rowoffset - rowstartoffset) + 3))
+ end
+
+ height = height + rowheight + 3
+ safecall(content.obj.LayoutFinished, content.obj, nil, height)
+ end)
+
+-- Get alignment method and value. Possible alignment methods are a callback, a number, "start", "middle", "end", "fill" or "TOPLEFT", "BOTTOMRIGHT" etc.
+local GetCellAlign = function (dir, tableObj, colObj, cellObj, cell, child)
+ local fn = cellObj and (cellObj["align" .. dir] or cellObj.align)
+ or colObj and (colObj["align" .. dir] or colObj.align)
+ or tableObj["align" .. dir] or tableObj.align
+ or "CENTERLEFT"
+ local val
+ child, cell = child or 0, cell or 0
+
+ if type(fn) == "string" then
+ fn = fn:lower()
+ fn = dir == "V" and (fn:sub(1, 3) == "top" and "start" or fn:sub(1, 6) == "bottom" and "end" or fn:sub(1, 6) == "center" and "middle")
+ or dir == "H" and (fn:sub(-4) == "left" and "start" or fn:sub(-5) == "right" and "end" or fn:sub(-6) == "center" and "middle")
+ or fn
+ val = (fn == "start" or fn == "fill") and 0 or fn == "end" and cell - child or (cell - child) / 2
+ elseif type(fn) == "function" then
+ val = fn(child or 0, cell, dir)
+ else
+ val = fn
+ end
+
+ return fn, math_max(0, math_min(val, cell))
+end
+
+-- Get width or height for multiple cells combined
+local GetCellDimension = function (dir, laneDim, from, to, space)
+ local dim = 0
+ for cell=from,to do
+ dim = dim + (laneDim[cell] or 0)
+ end
+ return dim + math_max(0, to - from) * (space or 0)
+end
+
+--[[ Options
+============
+Container:
+ - columns ({col, col, ...}): Column settings. "col" can be a number (<= 0: content width, <1: rel. width, <10: weight, >=10: abs. width) or a table with column setting.
+ - space, spaceH, spaceV: Overall, horizontal and vertical spacing between cells.
+ - align, alignH, alignV: Overall, horizontal and vertical cell alignment. See GetCellAlign() for possible values.
+Columns:
+ - width: Fixed column width (nil or <=0: content width, <1: rel. width, >=1: abs. width).
+ - min or 1: Min width for content based width
+ - max or 2: Max width for content based width
+ - weight: Flexible column width. The leftover width after accounting for fixed-width columns is distributed to weighted columns according to their weights.
+ - align, alignH, alignV: Overwrites the container setting for alignment.
+Cell:
+ - colspan: Makes a cell span multiple columns.
+ - rowspan: Makes a cell span multiple rows.
+ - align, alignH, alignV: Overwrites the container and column setting for alignment.
+]]
+AceGUI:RegisterLayout("Table",
+ function (content, children)
+ local obj = content.obj
+ obj:PauseLayout()
+
+ local tableObj = obj:GetUserData("table")
+ local cols = tableObj.columns
+ local spaceH = tableObj.spaceH or tableObj.space or 0
+ local spaceV = tableObj.spaceV or tableObj.space or 0
+ local totalH = (content:GetWidth() or content.width or 0) - spaceH * (#cols - 1)
+
+ -- We need to reuse these because layout events can come in very frequently
+ local layoutCache = obj:GetUserData("layoutCache")
+ if not layoutCache then
+ layoutCache = {{}, {}, {}, {}, {}, {}}
+ obj:SetUserData("layoutCache", layoutCache)
+ end
+ local t, laneH, laneV, rowspans, rowStart, colStart = unpack(layoutCache)
+
+ -- Create the grid
+ local n, slotFound = 0
+ for i,child in ipairs(children) do
+ if child:IsShown() then
+ repeat
+ n = n + 1
+ local col = (n - 1) % #cols + 1
+ local row = math_ceil(n / #cols)
+ local rowspan = rowspans[col]
+ local cell = rowspan and rowspan.child or child
+ local cellObj = cell:GetUserData("cell")
+ slotFound = not rowspan
+
+ -- Rowspan
+ if not rowspan and cellObj and cellObj.rowspan then
+ rowspan = {child = child, from = row, to = row + cellObj.rowspan - 1}
+ rowspans[col] = rowspan
+ end
+ if rowspan and i == #children then
+ rowspan.to = row
+ end
+
+ -- Colspan
+ local colspan = math_max(0, math_min((cellObj and cellObj.colspan or 1) - 1, #cols - col))
+ n = n + colspan
+
+ -- Place the cell
+ if not rowspan or rowspan.to == row then
+ t[n] = cell
+ rowStart[cell] = rowspan and rowspan.from or row
+ colStart[cell] = col
+
+ if rowspan then
+ rowspans[col] = nil
+ end
+ end
+ until slotFound
+ end
+ end
+
+ local rows = math_ceil(n / #cols)
+
+ -- Determine fixed size cols and collect weights
+ local extantH, totalWeight = totalH, 0
+ for col,colObj in ipairs(cols) do
+ laneH[col] = 0
+
+ if type(colObj) == "number" then
+ colObj = {[colObj >= 1 and colObj < 10 and "weight" or "width"] = colObj}
+ cols[col] = colObj
+ end
+
+ if colObj.weight then
+ -- Weight
+ totalWeight = totalWeight + (colObj.weight or 1)
+ else
+ if not colObj.width or colObj.width <= 0 then
+ -- Content width
+ for row=1,rows do
+ local child = t[(row - 1) * #cols + col]
+ if child then
+ local f = child.frame
+ f:ClearAllPoints()
+ local childH = f:GetWidth() or 0
+
+ laneH[col] = math_max(laneH[col], childH - GetCellDimension("H", laneH, colStart[child], col - 1, spaceH))
+ end
+ end
+
+ laneH[col] = math_max(colObj.min or colObj[1] or 0, math_min(laneH[col], colObj.max or colObj[2] or laneH[col]))
+ else
+ -- Rel./Abs. width
+ laneH[col] = colObj.width < 1 and colObj.width * totalH or colObj.width
+ end
+ extantH = math_max(0, extantH - laneH[col])
+ end
+ end
+
+ -- Determine sizes based on weight
+ local scale = totalWeight > 0 and extantH / totalWeight or 0
+ for col,colObj in pairs(cols) do
+ if colObj.weight then
+ laneH[col] = scale * colObj.weight
+ end
+ end
+
+ -- Arrange children
+ for row=1,rows do
+ local rowV = 0
+
+ -- Horizontal placement and sizing
+ for col=1,#cols do
+ local child = t[(row - 1) * #cols + col]
+ if child then
+ local colObj = cols[colStart[child]]
+ local cellObj = child:GetUserData("cell")
+ local offsetH = GetCellDimension("H", laneH, 1, colStart[child] - 1, spaceH) + (colStart[child] == 1 and 0 or spaceH)
+ local cellH = GetCellDimension("H", laneH, colStart[child], col, spaceH)
+
+ local f = child.frame
+ f:ClearAllPoints()
+ local childH = f:GetWidth() or 0
+
+ local alignFn, align = GetCellAlign("H", tableObj, colObj, cellObj, cellH, childH)
+ f:SetPoint("LEFT", content, offsetH + align, 0)
+ if child:IsFullWidth() or alignFn == "fill" or childH > cellH then
+ f:SetPoint("RIGHT", content, "LEFT", offsetH + align + cellH, 0)
+ end
+
+ if child.DoLayout then
+ child:DoLayout()
+ end
+
+ rowV = math_max(rowV, (f:GetHeight() or 0) - GetCellDimension("V", laneV, rowStart[child], row - 1, spaceV))
+ end
+ end
+
+ laneV[row] = rowV
+
+ -- Vertical placement and sizing
+ for col=1,#cols do
+ local child = t[(row - 1) * #cols + col]
+ if child then
+ local colObj = cols[colStart[child]]
+ local cellObj = child:GetUserData("cell")
+ local offsetV = GetCellDimension("V", laneV, 1, rowStart[child] - 1, spaceV) + (rowStart[child] == 1 and 0 or spaceV)
+ local cellV = GetCellDimension("V", laneV, rowStart[child], row, spaceV)
+
+ local f = child.frame
+ local childV = f:GetHeight() or 0
+
+ local alignFn, align = GetCellAlign("V", tableObj, colObj, cellObj, cellV, childV)
+ if child:IsFullHeight() or alignFn == "fill" then
+ f:SetHeight(cellV)
+ end
+ f:SetPoint("TOP", content, 0, -(offsetV + align))
+ end
+ end
+ end
+
+ -- Calculate total height
+ local totalV = GetCellDimension("V", laneV, 1, #laneV, spaceV)
+
+ -- Cleanup
+ for _,v in pairs(layoutCache) do wipe(v) end
+
+ safecall(obj.LayoutFinished, obj, nil, totalV)
+ obj:ResumeLayout()
+ end)
diff --git a/Libs/AceGUI-3.0/AceGUI-3.0.xml b/Libs/AceGUI-3.0/AceGUI-3.0.xml
old mode 100755
new mode 100644
index ae22c90..b515077
--- a/Libs/AceGUI-3.0/AceGUI-3.0.xml
+++ b/Libs/AceGUI-3.0/AceGUI-3.0.xml
@@ -1,28 +1,28 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/Libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua b/Libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua
old mode 100755
new mode 100644
index 79e89c8..d95db58
--- a/Libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua
+++ b/Libs/AceGUI-3.0/widgets/AceGUIContainer-BlizOptionsGroup.lua
@@ -1,138 +1,143 @@
---[[-----------------------------------------------------------------------------
-BlizOptionsGroup Container
-Simple container widget for the integration of AceGUI into the Blizzard Interface Options
--------------------------------------------------------------------------------]]
-local Type, Version = "BlizOptionsGroup", 22
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs = pairs
-
--- WoW APIs
-local CreateFrame = CreateFrame
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-
-local function OnShow(frame)
- frame.obj:Fire("OnShow")
-end
-
-local function OnHide(frame)
- frame.obj:Fire("OnHide")
-end
-
---[[-----------------------------------------------------------------------------
-Support functions
--------------------------------------------------------------------------------]]
-
-local function okay(frame)
- frame.obj:Fire("okay")
-end
-
-local function cancel(frame)
- frame.obj:Fire("cancel")
-end
-
-local function default(frame)
- frame.obj:Fire("default")
-end
-
-local function refresh(frame)
- frame.obj:Fire("refresh")
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-
-local methods = {
- ["OnAcquire"] = function(self)
- self:SetName()
- self:SetTitle()
- end,
-
- -- ["OnRelease"] = nil,
-
- ["OnWidthSet"] = function(self, width)
- local content = self.content
- local contentwidth = width - 63
- if contentwidth < 0 then
- contentwidth = 0
- end
- content:SetWidth(contentwidth)
- content.width = contentwidth
- end,
-
- ["OnHeightSet"] = function(self, height)
- local content = self.content
- local contentheight = height - 26
- if contentheight < 0 then
- contentheight = 0
- end
- content:SetHeight(contentheight)
- content.height = contentheight
- end,
-
- ["SetName"] = function(self, name, parent)
- self.frame.name = name
- self.frame.parent = parent
- end,
-
- ["SetTitle"] = function(self, title)
- local content = self.content
- content:ClearAllPoints()
- if not title or title == "" then
- content:SetPoint("TOPLEFT", 10, -10)
- self.label:SetText("")
- else
- content:SetPoint("TOPLEFT", 10, -40)
- self.label:SetText(title)
- end
- content:SetPoint("BOTTOMRIGHT", -10, 10)
- end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
- local frame = CreateFrame("Frame", nil, InterfaceOptionsFramePanelContainer)
- frame:Hide()
-
- -- support functions for the Blizzard Interface Options
- frame.okay = okay
- frame.cancel = cancel
- frame.default = default
- frame.refresh = refresh
-
- frame:SetScript("OnHide", OnHide)
- frame:SetScript("OnShow", OnShow)
-
- local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge")
- label:SetPoint("TOPLEFT", 10, -15)
- label:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", 10, -45)
- label:SetJustifyH("LEFT")
- label:SetJustifyV("TOP")
-
- --Container Support
- local content = CreateFrame("Frame", nil, frame)
- content:SetPoint("TOPLEFT", 10, -10)
- content:SetPoint("BOTTOMRIGHT", -10, 10)
-
- local widget = {
- label = label,
- frame = frame,
- content = content,
- type = Type
- }
- for method, func in pairs(methods) do
- widget[method] = func
- end
-
- return AceGUI:RegisterAsContainer(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
+--[[-----------------------------------------------------------------------------
+BlizOptionsGroup Container
+Simple container widget for the integration of AceGUI into the Blizzard Interface Options
+-------------------------------------------------------------------------------]]
+local Type, Version = "BlizOptionsGroup", 26
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local CreateFrame = CreateFrame
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+
+local function OnShow(frame)
+ frame.obj:Fire("OnShow")
+end
+
+local function OnHide(frame)
+ frame.obj:Fire("OnHide")
+end
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+
+local function okay(frame)
+ frame.obj:Fire("okay")
+end
+
+local function cancel(frame)
+ frame.obj:Fire("cancel")
+end
+
+local function default(frame)
+ frame.obj:Fire("default")
+end
+
+local function refresh(frame)
+ frame.obj:Fire("refresh")
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+
+local methods = {
+ ["OnAcquire"] = function(self)
+ self:SetName()
+ self:SetTitle()
+ end,
+
+ -- ["OnRelease"] = nil,
+
+ ["OnWidthSet"] = function(self, width)
+ local content = self.content
+ local contentwidth = width - 63
+ if contentwidth < 0 then
+ contentwidth = 0
+ end
+ content:SetWidth(contentwidth)
+ content.width = contentwidth
+ end,
+
+ ["OnHeightSet"] = function(self, height)
+ local content = self.content
+ local contentheight = height - 26
+ if contentheight < 0 then
+ contentheight = 0
+ end
+ content:SetHeight(contentheight)
+ content.height = contentheight
+ end,
+
+ ["SetName"] = function(self, name, parent)
+ self.frame.name = name
+ self.frame.parent = parent
+ end,
+
+ ["SetTitle"] = function(self, title)
+ local content = self.content
+ content:ClearAllPoints()
+ if not title or title == "" then
+ content:SetPoint("TOPLEFT", 10, -10)
+ self.label:SetText("")
+ else
+ content:SetPoint("TOPLEFT", 10, -40)
+ self.label:SetText(title)
+ end
+ content:SetPoint("BOTTOMRIGHT", -10, 10)
+ end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+ local frame = CreateFrame("Frame", nil, InterfaceOptionsFramePanelContainer)
+ frame:Hide()
+
+ -- support functions for the Blizzard Interface Options
+ frame.okay = okay
+ frame.cancel = cancel
+ frame.default = default
+ frame.refresh = refresh
+
+ -- 10.0 support function aliases (cancel has been removed)
+ frame.OnCommit = okay
+ frame.OnDefault = default
+ frame.OnRefresh = refresh
+
+ frame:SetScript("OnHide", OnHide)
+ frame:SetScript("OnShow", OnShow)
+
+ local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge")
+ label:SetPoint("TOPLEFT", 10, -15)
+ label:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", 10, -45)
+ label:SetJustifyH("LEFT")
+ label:SetJustifyV("TOP")
+
+ --Container Support
+ local content = CreateFrame("Frame", nil, frame)
+ content:SetPoint("TOPLEFT", 10, -10)
+ content:SetPoint("BOTTOMRIGHT", -10, 10)
+
+ local widget = {
+ label = label,
+ frame = frame,
+ content = content,
+ type = Type
+ }
+ for method, func in pairs(methods) do
+ widget[method] = func
+ end
+
+ return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua b/Libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua
old mode 100755
new mode 100644
index c4c6092..cd83755
--- a/Libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua
+++ b/Libs/AceGUI-3.0/widgets/AceGUIContainer-DropDownGroup.lua
@@ -1,157 +1,157 @@
---[[-----------------------------------------------------------------------------
-DropdownGroup Container
-Container controlled by a dropdown on the top.
--------------------------------------------------------------------------------]]
-local Type, Version = "DropdownGroup", 22
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local assert, pairs, type = assert, pairs, type
-
--- WoW APIs
-local CreateFrame = CreateFrame
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function SelectedGroup(self, event, value)
- local group = self.parentgroup
- local status = group.status or group.localstatus
- status.selected = value
- self.parentgroup:Fire("OnGroupSelected", value)
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
- ["OnAcquire"] = function(self)
- self.dropdown:SetText("")
- self:SetDropdownWidth(200)
- self:SetTitle("")
- end,
-
- ["OnRelease"] = function(self)
- self.dropdown.list = nil
- self.status = nil
- for k in pairs(self.localstatus) do
- self.localstatus[k] = nil
- end
- end,
-
- ["SetTitle"] = function(self, title)
- self.titletext:SetText(title)
- self.dropdown.frame:ClearAllPoints()
- if title and title ~= "" then
- self.dropdown.frame:SetPoint("TOPRIGHT", -2, 0)
- else
- self.dropdown.frame:SetPoint("TOPLEFT", -1, 0)
- end
- end,
-
- ["SetGroupList"] = function(self,list,order)
- self.dropdown:SetList(list,order)
- end,
-
- ["SetStatusTable"] = function(self, status)
- assert(type(status) == "table")
- self.status = status
- end,
-
- ["SetGroup"] = function(self,group)
- self.dropdown:SetValue(group)
- local status = self.status or self.localstatus
- status.selected = group
- self:Fire("OnGroupSelected", group)
- end,
-
- ["OnWidthSet"] = function(self, width)
- local content = self.content
- local contentwidth = width - 26
- if contentwidth < 0 then
- contentwidth = 0
- end
- content:SetWidth(contentwidth)
- content.width = contentwidth
- end,
-
- ["OnHeightSet"] = function(self, height)
- local content = self.content
- local contentheight = height - 63
- if contentheight < 0 then
- contentheight = 0
- end
- content:SetHeight(contentheight)
- content.height = contentheight
- end,
-
- ["LayoutFinished"] = function(self, width, height)
- self:SetHeight((height or 0) + 63)
- end,
-
- ["SetDropdownWidth"] = function(self, width)
- self.dropdown:SetWidth(width)
- end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local PaneBackdrop = {
- bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
- edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
- tile = true, tileSize = 16, edgeSize = 16,
- insets = { left = 3, right = 3, top = 5, bottom = 3 }
-}
-
-local function Constructor()
- local frame = CreateFrame("Frame")
- frame:SetHeight(100)
- frame:SetWidth(100)
- frame:SetFrameStrata("FULLSCREEN_DIALOG")
-
- local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
- titletext:SetPoint("TOPLEFT", 4, -5)
- titletext:SetPoint("TOPRIGHT", -4, -5)
- titletext:SetJustifyH("LEFT")
- titletext:SetHeight(18)
-
- local dropdown = AceGUI:Create("Dropdown")
- dropdown.frame:SetParent(frame)
- dropdown.frame:SetFrameLevel(dropdown.frame:GetFrameLevel() + 2)
- dropdown:SetCallback("OnValueChanged", SelectedGroup)
- dropdown.frame:SetPoint("TOPLEFT", -1, 0)
- dropdown.frame:Show()
- dropdown:SetLabel("")
-
- local border = CreateFrame("Frame", nil, frame, BackdropTemplateMixin and "BackdropTemplate" or nil)
- border:SetPoint("TOPLEFT", 0, -26)
- border:SetPoint("BOTTOMRIGHT", 0, 3)
- border:SetBackdrop(PaneBackdrop)
- border:SetBackdropColor(0.1,0.1,0.1,0.5)
- border:SetBackdropBorderColor(0.4,0.4,0.4)
-
- --Container Support
- local content = CreateFrame("Frame", nil, border)
- content:SetPoint("TOPLEFT", 10, -10)
- content:SetPoint("BOTTOMRIGHT", -10, 10)
-
- local widget = {
- frame = frame,
- localstatus = {},
- titletext = titletext,
- dropdown = dropdown,
- border = border,
- content = content,
- type = Type
- }
- for method, func in pairs(methods) do
- widget[method] = func
- end
- dropdown.parentgroup = widget
-
- return AceGUI:RegisterAsContainer(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
+--[[-----------------------------------------------------------------------------
+DropdownGroup Container
+Container controlled by a dropdown on the top.
+-------------------------------------------------------------------------------]]
+local Type, Version = "DropdownGroup", 22
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local assert, pairs, type = assert, pairs, type
+
+-- WoW APIs
+local CreateFrame = CreateFrame
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function SelectedGroup(self, event, value)
+ local group = self.parentgroup
+ local status = group.status or group.localstatus
+ status.selected = value
+ self.parentgroup:Fire("OnGroupSelected", value)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+ ["OnAcquire"] = function(self)
+ self.dropdown:SetText("")
+ self:SetDropdownWidth(200)
+ self:SetTitle("")
+ end,
+
+ ["OnRelease"] = function(self)
+ self.dropdown.list = nil
+ self.status = nil
+ for k in pairs(self.localstatus) do
+ self.localstatus[k] = nil
+ end
+ end,
+
+ ["SetTitle"] = function(self, title)
+ self.titletext:SetText(title)
+ self.dropdown.frame:ClearAllPoints()
+ if title and title ~= "" then
+ self.dropdown.frame:SetPoint("TOPRIGHT", -2, 0)
+ else
+ self.dropdown.frame:SetPoint("TOPLEFT", -1, 0)
+ end
+ end,
+
+ ["SetGroupList"] = function(self,list,order)
+ self.dropdown:SetList(list,order)
+ end,
+
+ ["SetStatusTable"] = function(self, status)
+ assert(type(status) == "table")
+ self.status = status
+ end,
+
+ ["SetGroup"] = function(self,group)
+ self.dropdown:SetValue(group)
+ local status = self.status or self.localstatus
+ status.selected = group
+ self:Fire("OnGroupSelected", group)
+ end,
+
+ ["OnWidthSet"] = function(self, width)
+ local content = self.content
+ local contentwidth = width - 26
+ if contentwidth < 0 then
+ contentwidth = 0
+ end
+ content:SetWidth(contentwidth)
+ content.width = contentwidth
+ end,
+
+ ["OnHeightSet"] = function(self, height)
+ local content = self.content
+ local contentheight = height - 63
+ if contentheight < 0 then
+ contentheight = 0
+ end
+ content:SetHeight(contentheight)
+ content.height = contentheight
+ end,
+
+ ["LayoutFinished"] = function(self, width, height)
+ self:SetHeight((height or 0) + 63)
+ end,
+
+ ["SetDropdownWidth"] = function(self, width)
+ self.dropdown:SetWidth(width)
+ end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local PaneBackdrop = {
+ bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+ edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+ tile = true, tileSize = 16, edgeSize = 16,
+ insets = { left = 3, right = 3, top = 5, bottom = 3 }
+}
+
+local function Constructor()
+ local frame = CreateFrame("Frame")
+ frame:SetHeight(100)
+ frame:SetWidth(100)
+ frame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+ local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+ titletext:SetPoint("TOPLEFT", 4, -5)
+ titletext:SetPoint("TOPRIGHT", -4, -5)
+ titletext:SetJustifyH("LEFT")
+ titletext:SetHeight(18)
+
+ local dropdown = AceGUI:Create("Dropdown")
+ dropdown.frame:SetParent(frame)
+ dropdown.frame:SetFrameLevel(dropdown.frame:GetFrameLevel() + 2)
+ dropdown:SetCallback("OnValueChanged", SelectedGroup)
+ dropdown.frame:SetPoint("TOPLEFT", -1, 0)
+ dropdown.frame:Show()
+ dropdown:SetLabel("")
+
+ local border = CreateFrame("Frame", nil, frame, "BackdropTemplate")
+ border:SetPoint("TOPLEFT", 0, -26)
+ border:SetPoint("BOTTOMRIGHT", 0, 3)
+ border:SetBackdrop(PaneBackdrop)
+ border:SetBackdropColor(0.1,0.1,0.1,0.5)
+ border:SetBackdropBorderColor(0.4,0.4,0.4)
+
+ --Container Support
+ local content = CreateFrame("Frame", nil, border)
+ content:SetPoint("TOPLEFT", 10, -10)
+ content:SetPoint("BOTTOMRIGHT", -10, 10)
+
+ local widget = {
+ frame = frame,
+ localstatus = {},
+ titletext = titletext,
+ dropdown = dropdown,
+ border = border,
+ content = content,
+ type = Type
+ }
+ for method, func in pairs(methods) do
+ widget[method] = func
+ end
+ dropdown.parentgroup = widget
+
+ return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua b/Libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua
old mode 100755
new mode 100644
index b9581d6..39a1004
--- a/Libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua
+++ b/Libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua
@@ -1,318 +1,318 @@
---[[-----------------------------------------------------------------------------
-Frame Container
--------------------------------------------------------------------------------]]
-local Type, Version = "Frame", 28
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs, assert, type = pairs, assert, type
-local wipe = table.wipe
-
--- WoW APIs
-local PlaySound = PlaySound
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: CLOSE
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function Button_OnClick(frame)
- PlaySound(799) -- SOUNDKIT.GS_TITLE_OPTION_EXIT
- frame.obj:Hide()
-end
-
-local function Frame_OnShow(frame)
- frame.obj:Fire("OnShow")
-end
-
-local function Frame_OnClose(frame)
- frame.obj:Fire("OnClose")
-end
-
-local function Frame_OnMouseDown(frame)
- AceGUI:ClearFocus()
-end
-
-local function Title_OnMouseDown(frame)
- frame:GetParent():StartMoving()
- AceGUI:ClearFocus()
-end
-
-local function MoverSizer_OnMouseUp(mover)
- local frame = mover:GetParent()
- frame:StopMovingOrSizing()
- local self = frame.obj
- local status = self.status or self.localstatus
- status.width = frame:GetWidth()
- status.height = frame:GetHeight()
- status.top = frame:GetTop()
- status.left = frame:GetLeft()
-end
-
-local function SizerSE_OnMouseDown(frame)
- frame:GetParent():StartSizing("BOTTOMRIGHT")
- AceGUI:ClearFocus()
-end
-
-local function SizerS_OnMouseDown(frame)
- frame:GetParent():StartSizing("BOTTOM")
- AceGUI:ClearFocus()
-end
-
-local function SizerE_OnMouseDown(frame)
- frame:GetParent():StartSizing("RIGHT")
- AceGUI:ClearFocus()
-end
-
-local function StatusBar_OnEnter(frame)
- frame.obj:Fire("OnEnterStatusBar")
-end
-
-local function StatusBar_OnLeave(frame)
- frame.obj:Fire("OnLeaveStatusBar")
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
- ["OnAcquire"] = function(self)
- self.frame:SetParent(UIParent)
- self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
- self.frame:SetFrameLevel(100) -- Lots of room to draw under it
- self:SetTitle()
- self:SetStatusText()
- self:ApplyStatus()
- self:Show()
- self:EnableResize(true)
- end,
-
- ["OnRelease"] = function(self)
- self.status = nil
- wipe(self.localstatus)
- end,
-
- ["OnWidthSet"] = function(self, width)
- local content = self.content
- local contentwidth = width - 34
- if contentwidth < 0 then
- contentwidth = 0
- end
- content:SetWidth(contentwidth)
- content.width = contentwidth
- end,
-
- ["OnHeightSet"] = function(self, height)
- local content = self.content
- local contentheight = height - 57
- if contentheight < 0 then
- contentheight = 0
- end
- content:SetHeight(contentheight)
- content.height = contentheight
- end,
-
- ["SetTitle"] = function(self, title)
- self.titletext:SetText(title)
- self.titlebg:SetWidth((self.titletext:GetWidth() or 0) + 10)
- end,
-
- ["SetStatusText"] = function(self, text)
- self.statustext:SetText(text)
- end,
-
- ["Hide"] = function(self)
- self.frame:Hide()
- end,
-
- ["Show"] = function(self)
- self.frame:Show()
- end,
-
- ["EnableResize"] = function(self, state)
- local func = state and "Show" or "Hide"
- self.sizer_se[func](self.sizer_se)
- self.sizer_s[func](self.sizer_s)
- self.sizer_e[func](self.sizer_e)
- end,
-
- -- called to set an external table to store status in
- ["SetStatusTable"] = function(self, status)
- assert(type(status) == "table")
- self.status = status
- self:ApplyStatus()
- end,
-
- ["ApplyStatus"] = function(self)
- local status = self.status or self.localstatus
- local frame = self.frame
- self:SetWidth(status.width or 700)
- self:SetHeight(status.height or 500)
- frame:ClearAllPoints()
- if status.top and status.left then
- frame:SetPoint("TOP", UIParent, "BOTTOM", 0, status.top)
- frame:SetPoint("LEFT", UIParent, "LEFT", status.left, 0)
- else
- frame:SetPoint("CENTER")
- end
- end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local FrameBackdrop = {
- bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background",
- edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
- tile = true, tileSize = 32, edgeSize = 32,
- insets = { left = 8, right = 8, top = 8, bottom = 8 }
-}
-
-local PaneBackdrop = {
- bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
- edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
- tile = true, tileSize = 16, edgeSize = 16,
- insets = { left = 3, right = 3, top = 5, bottom = 3 }
-}
-
-local function Constructor()
- local frame = CreateFrame("Frame", nil, UIParent, BackdropTemplateMixin and "BackdropTemplate" or nil)
- frame:Hide()
-
- frame:EnableMouse(true)
- frame:SetMovable(true)
- frame:SetResizable(true)
- frame:SetFrameStrata("FULLSCREEN_DIALOG")
- frame:SetFrameLevel(100) -- Lots of room to draw under it
- frame:SetBackdrop(FrameBackdrop)
- frame:SetBackdropColor(0, 0, 0, 1)
- frame:SetMinResize(400, 200)
- frame:SetToplevel(true)
- frame:SetScript("OnShow", Frame_OnShow)
- frame:SetScript("OnHide", Frame_OnClose)
- frame:SetScript("OnMouseDown", Frame_OnMouseDown)
-
- local closebutton = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate")
- closebutton:SetScript("OnClick", Button_OnClick)
- closebutton:SetPoint("BOTTOMRIGHT", -27, 17)
- closebutton:SetHeight(20)
- closebutton:SetWidth(100)
- closebutton:SetText(CLOSE)
-
- local statusbg = CreateFrame("Button", nil, frame, BackdropTemplateMixin and "BackdropTemplate" or nil)
- statusbg:SetPoint("BOTTOMLEFT", 15, 15)
- statusbg:SetPoint("BOTTOMRIGHT", -132, 15)
- statusbg:SetHeight(24)
- statusbg:SetBackdrop(PaneBackdrop)
- statusbg:SetBackdropColor(0.1,0.1,0.1)
- statusbg:SetBackdropBorderColor(0.4,0.4,0.4)
- statusbg:SetScript("OnEnter", StatusBar_OnEnter)
- statusbg:SetScript("OnLeave", StatusBar_OnLeave)
-
- local statustext = statusbg:CreateFontString(nil, "OVERLAY", "GameFontNormal")
- statustext:SetPoint("TOPLEFT", 7, -2)
- statustext:SetPoint("BOTTOMRIGHT", -7, 2)
- statustext:SetHeight(20)
- statustext:SetJustifyH("LEFT")
- statustext:SetText("")
-
- local titlebg = frame:CreateTexture(nil, "OVERLAY")
- titlebg:SetTexture(131080) -- Interface\\DialogFrame\\UI-DialogBox-Header
- titlebg:SetTexCoord(0.31, 0.67, 0, 0.63)
- titlebg:SetPoint("TOP", 0, 12)
- titlebg:SetWidth(100)
- titlebg:SetHeight(40)
-
- local title = CreateFrame("Frame", nil, frame)
- title:EnableMouse(true)
- title:SetScript("OnMouseDown", Title_OnMouseDown)
- title:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
- title:SetAllPoints(titlebg)
-
- local titletext = title:CreateFontString(nil, "OVERLAY", "GameFontNormal")
- titletext:SetPoint("TOP", titlebg, "TOP", 0, -14)
-
- local titlebg_l = frame:CreateTexture(nil, "OVERLAY")
- titlebg_l:SetTexture(131080) -- Interface\\DialogFrame\\UI-DialogBox-Header
- titlebg_l:SetTexCoord(0.21, 0.31, 0, 0.63)
- titlebg_l:SetPoint("RIGHT", titlebg, "LEFT")
- titlebg_l:SetWidth(30)
- titlebg_l:SetHeight(40)
-
- local titlebg_r = frame:CreateTexture(nil, "OVERLAY")
- titlebg_r:SetTexture(131080) -- Interface\\DialogFrame\\UI-DialogBox-Header
- titlebg_r:SetTexCoord(0.67, 0.77, 0, 0.63)
- titlebg_r:SetPoint("LEFT", titlebg, "RIGHT")
- titlebg_r:SetWidth(30)
- titlebg_r:SetHeight(40)
-
- local sizer_se = CreateFrame("Frame", nil, frame)
- sizer_se:SetPoint("BOTTOMRIGHT")
- sizer_se:SetWidth(25)
- sizer_se:SetHeight(25)
- sizer_se:EnableMouse()
- sizer_se:SetScript("OnMouseDown",SizerSE_OnMouseDown)
- sizer_se:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
-
- local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
- line1:SetWidth(14)
- line1:SetHeight(14)
- line1:SetPoint("BOTTOMRIGHT", -8, 8)
- line1:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
- local x = 0.1 * 14/17
- line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
-
- local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
- line2:SetWidth(8)
- line2:SetHeight(8)
- line2:SetPoint("BOTTOMRIGHT", -8, 8)
- line2:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
- local x = 0.1 * 8/17
- line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
-
- local sizer_s = CreateFrame("Frame", nil, frame)
- sizer_s:SetPoint("BOTTOMRIGHT", -25, 0)
- sizer_s:SetPoint("BOTTOMLEFT")
- sizer_s:SetHeight(25)
- sizer_s:EnableMouse(true)
- sizer_s:SetScript("OnMouseDown", SizerS_OnMouseDown)
- sizer_s:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
-
- local sizer_e = CreateFrame("Frame", nil, frame)
- sizer_e:SetPoint("BOTTOMRIGHT", 0, 25)
- sizer_e:SetPoint("TOPRIGHT")
- sizer_e:SetWidth(25)
- sizer_e:EnableMouse(true)
- sizer_e:SetScript("OnMouseDown", SizerE_OnMouseDown)
- sizer_e:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
-
- --Container Support
- local content = CreateFrame("Frame", nil, frame)
- content:SetPoint("TOPLEFT", 17, -27)
- content:SetPoint("BOTTOMRIGHT", -17, 40)
-
- local widget = {
- localstatus = {},
- titletext = titletext,
- statustext = statustext,
- titlebg = titlebg,
- sizer_se = sizer_se,
- sizer_s = sizer_s,
- sizer_e = sizer_e,
- content = content,
- frame = frame,
- type = Type
- }
- for method, func in pairs(methods) do
- widget[method] = func
- end
- closebutton.obj, statusbg.obj = widget, widget
-
- return AceGUI:RegisterAsContainer(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
+--[[-----------------------------------------------------------------------------
+Frame Container
+-------------------------------------------------------------------------------]]
+local Type, Version = "Frame", 30
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs, assert, type = pairs, assert, type
+local wipe = table.wipe
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Button_OnClick(frame)
+ PlaySound(799) -- SOUNDKIT.GS_TITLE_OPTION_EXIT
+ frame.obj:Hide()
+end
+
+local function Frame_OnShow(frame)
+ frame.obj:Fire("OnShow")
+end
+
+local function Frame_OnClose(frame)
+ frame.obj:Fire("OnClose")
+end
+
+local function Frame_OnMouseDown(frame)
+ AceGUI:ClearFocus()
+end
+
+local function Title_OnMouseDown(frame)
+ frame:GetParent():StartMoving()
+ AceGUI:ClearFocus()
+end
+
+local function MoverSizer_OnMouseUp(mover)
+ local frame = mover:GetParent()
+ frame:StopMovingOrSizing()
+ local self = frame.obj
+ local status = self.status or self.localstatus
+ status.width = frame:GetWidth()
+ status.height = frame:GetHeight()
+ status.top = frame:GetTop()
+ status.left = frame:GetLeft()
+end
+
+local function SizerSE_OnMouseDown(frame)
+ frame:GetParent():StartSizing("BOTTOMRIGHT")
+ AceGUI:ClearFocus()
+end
+
+local function SizerS_OnMouseDown(frame)
+ frame:GetParent():StartSizing("BOTTOM")
+ AceGUI:ClearFocus()
+end
+
+local function SizerE_OnMouseDown(frame)
+ frame:GetParent():StartSizing("RIGHT")
+ AceGUI:ClearFocus()
+end
+
+local function StatusBar_OnEnter(frame)
+ frame.obj:Fire("OnEnterStatusBar")
+end
+
+local function StatusBar_OnLeave(frame)
+ frame.obj:Fire("OnLeaveStatusBar")
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+ ["OnAcquire"] = function(self)
+ self.frame:SetParent(UIParent)
+ self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
+ self.frame:SetFrameLevel(100) -- Lots of room to draw under it
+ self:SetTitle()
+ self:SetStatusText()
+ self:ApplyStatus()
+ self:Show()
+ self:EnableResize(true)
+ end,
+
+ ["OnRelease"] = function(self)
+ self.status = nil
+ wipe(self.localstatus)
+ end,
+
+ ["OnWidthSet"] = function(self, width)
+ local content = self.content
+ local contentwidth = width - 34
+ if contentwidth < 0 then
+ contentwidth = 0
+ end
+ content:SetWidth(contentwidth)
+ content.width = contentwidth
+ end,
+
+ ["OnHeightSet"] = function(self, height)
+ local content = self.content
+ local contentheight = height - 57
+ if contentheight < 0 then
+ contentheight = 0
+ end
+ content:SetHeight(contentheight)
+ content.height = contentheight
+ end,
+
+ ["SetTitle"] = function(self, title)
+ self.titletext:SetText(title)
+ self.titlebg:SetWidth((self.titletext:GetWidth() or 0) + 10)
+ end,
+
+ ["SetStatusText"] = function(self, text)
+ self.statustext:SetText(text)
+ end,
+
+ ["Hide"] = function(self)
+ self.frame:Hide()
+ end,
+
+ ["Show"] = function(self)
+ self.frame:Show()
+ end,
+
+ ["EnableResize"] = function(self, state)
+ local func = state and "Show" or "Hide"
+ self.sizer_se[func](self.sizer_se)
+ self.sizer_s[func](self.sizer_s)
+ self.sizer_e[func](self.sizer_e)
+ end,
+
+ -- called to set an external table to store status in
+ ["SetStatusTable"] = function(self, status)
+ assert(type(status) == "table")
+ self.status = status
+ self:ApplyStatus()
+ end,
+
+ ["ApplyStatus"] = function(self)
+ local status = self.status or self.localstatus
+ local frame = self.frame
+ self:SetWidth(status.width or 700)
+ self:SetHeight(status.height or 500)
+ frame:ClearAllPoints()
+ if status.top and status.left then
+ frame:SetPoint("TOP", UIParent, "BOTTOM", 0, status.top)
+ frame:SetPoint("LEFT", UIParent, "LEFT", status.left, 0)
+ else
+ frame:SetPoint("CENTER")
+ end
+ end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local FrameBackdrop = {
+ bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background",
+ edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
+ tile = true, tileSize = 32, edgeSize = 32,
+ insets = { left = 8, right = 8, top = 8, bottom = 8 }
+}
+
+local PaneBackdrop = {
+ bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+ edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+ tile = true, tileSize = 16, edgeSize = 16,
+ insets = { left = 3, right = 3, top = 5, bottom = 3 }
+}
+
+local function Constructor()
+ local frame = CreateFrame("Frame", nil, UIParent, "BackdropTemplate")
+ frame:Hide()
+
+ frame:EnableMouse(true)
+ frame:SetMovable(true)
+ frame:SetResizable(true)
+ frame:SetFrameStrata("FULLSCREEN_DIALOG")
+ frame:SetFrameLevel(100) -- Lots of room to draw under it
+ frame:SetBackdrop(FrameBackdrop)
+ frame:SetBackdropColor(0, 0, 0, 1)
+ if frame.SetResizeBounds then -- WoW 10.0
+ frame:SetResizeBounds(400, 200)
+ else
+ frame:SetMinResize(400, 200)
+ end
+ frame:SetToplevel(true)
+ frame:SetScript("OnShow", Frame_OnShow)
+ frame:SetScript("OnHide", Frame_OnClose)
+ frame:SetScript("OnMouseDown", Frame_OnMouseDown)
+
+ local closebutton = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate")
+ closebutton:SetScript("OnClick", Button_OnClick)
+ closebutton:SetPoint("BOTTOMRIGHT", -27, 17)
+ closebutton:SetHeight(20)
+ closebutton:SetWidth(100)
+ closebutton:SetText(CLOSE)
+
+ local statusbg = CreateFrame("Button", nil, frame, "BackdropTemplate")
+ statusbg:SetPoint("BOTTOMLEFT", 15, 15)
+ statusbg:SetPoint("BOTTOMRIGHT", -132, 15)
+ statusbg:SetHeight(24)
+ statusbg:SetBackdrop(PaneBackdrop)
+ statusbg:SetBackdropColor(0.1,0.1,0.1)
+ statusbg:SetBackdropBorderColor(0.4,0.4,0.4)
+ statusbg:SetScript("OnEnter", StatusBar_OnEnter)
+ statusbg:SetScript("OnLeave", StatusBar_OnLeave)
+
+ local statustext = statusbg:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+ statustext:SetPoint("TOPLEFT", 7, -2)
+ statustext:SetPoint("BOTTOMRIGHT", -7, 2)
+ statustext:SetHeight(20)
+ statustext:SetJustifyH("LEFT")
+ statustext:SetText("")
+
+ local titlebg = frame:CreateTexture(nil, "OVERLAY")
+ titlebg:SetTexture(131080) -- Interface\\DialogFrame\\UI-DialogBox-Header
+ titlebg:SetTexCoord(0.31, 0.67, 0, 0.63)
+ titlebg:SetPoint("TOP", 0, 12)
+ titlebg:SetWidth(100)
+ titlebg:SetHeight(40)
+
+ local title = CreateFrame("Frame", nil, frame)
+ title:EnableMouse(true)
+ title:SetScript("OnMouseDown", Title_OnMouseDown)
+ title:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
+ title:SetAllPoints(titlebg)
+
+ local titletext = title:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+ titletext:SetPoint("TOP", titlebg, "TOP", 0, -14)
+
+ local titlebg_l = frame:CreateTexture(nil, "OVERLAY")
+ titlebg_l:SetTexture(131080) -- Interface\\DialogFrame\\UI-DialogBox-Header
+ titlebg_l:SetTexCoord(0.21, 0.31, 0, 0.63)
+ titlebg_l:SetPoint("RIGHT", titlebg, "LEFT")
+ titlebg_l:SetWidth(30)
+ titlebg_l:SetHeight(40)
+
+ local titlebg_r = frame:CreateTexture(nil, "OVERLAY")
+ titlebg_r:SetTexture(131080) -- Interface\\DialogFrame\\UI-DialogBox-Header
+ titlebg_r:SetTexCoord(0.67, 0.77, 0, 0.63)
+ titlebg_r:SetPoint("LEFT", titlebg, "RIGHT")
+ titlebg_r:SetWidth(30)
+ titlebg_r:SetHeight(40)
+
+ local sizer_se = CreateFrame("Frame", nil, frame)
+ sizer_se:SetPoint("BOTTOMRIGHT")
+ sizer_se:SetWidth(25)
+ sizer_se:SetHeight(25)
+ sizer_se:EnableMouse()
+ sizer_se:SetScript("OnMouseDown",SizerSE_OnMouseDown)
+ sizer_se:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
+
+ local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
+ line1:SetWidth(14)
+ line1:SetHeight(14)
+ line1:SetPoint("BOTTOMRIGHT", -8, 8)
+ line1:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
+ local x = 0.1 * 14/17
+ line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
+
+ local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
+ line2:SetWidth(8)
+ line2:SetHeight(8)
+ line2:SetPoint("BOTTOMRIGHT", -8, 8)
+ line2:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
+ x = 0.1 * 8/17
+ line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
+
+ local sizer_s = CreateFrame("Frame", nil, frame)
+ sizer_s:SetPoint("BOTTOMRIGHT", -25, 0)
+ sizer_s:SetPoint("BOTTOMLEFT")
+ sizer_s:SetHeight(25)
+ sizer_s:EnableMouse(true)
+ sizer_s:SetScript("OnMouseDown", SizerS_OnMouseDown)
+ sizer_s:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
+
+ local sizer_e = CreateFrame("Frame", nil, frame)
+ sizer_e:SetPoint("BOTTOMRIGHT", 0, 25)
+ sizer_e:SetPoint("TOPRIGHT")
+ sizer_e:SetWidth(25)
+ sizer_e:EnableMouse(true)
+ sizer_e:SetScript("OnMouseDown", SizerE_OnMouseDown)
+ sizer_e:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
+
+ --Container Support
+ local content = CreateFrame("Frame", nil, frame)
+ content:SetPoint("TOPLEFT", 17, -27)
+ content:SetPoint("BOTTOMRIGHT", -17, 40)
+
+ local widget = {
+ localstatus = {},
+ titletext = titletext,
+ statustext = statustext,
+ titlebg = titlebg,
+ sizer_se = sizer_se,
+ sizer_s = sizer_s,
+ sizer_e = sizer_e,
+ content = content,
+ frame = frame,
+ type = Type
+ }
+ for method, func in pairs(methods) do
+ widget[method] = func
+ end
+ closebutton.obj, statusbg.obj = widget, widget
+
+ return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua b/Libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua
old mode 100755
new mode 100644
index 26db900..1676ae4
--- a/Libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua
+++ b/Libs/AceGUI-3.0/widgets/AceGUIContainer-InlineGroup.lua
@@ -1,103 +1,103 @@
---[[-----------------------------------------------------------------------------
-InlineGroup Container
-Simple container widget that creates a visible "box" with an optional title.
--------------------------------------------------------------------------------]]
-local Type, Version = "InlineGroup", 22
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs = pairs
-
--- WoW APIs
-local CreateFrame, UIParent = CreateFrame, UIParent
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
- ["OnAcquire"] = function(self)
- self:SetWidth(300)
- self:SetHeight(100)
- self:SetTitle("")
- end,
-
- -- ["OnRelease"] = nil,
-
- ["SetTitle"] = function(self,title)
- self.titletext:SetText(title)
- end,
-
-
- ["LayoutFinished"] = function(self, width, height)
- if self.noAutoHeight then return end
- self:SetHeight((height or 0) + 40)
- end,
-
- ["OnWidthSet"] = function(self, width)
- local content = self.content
- local contentwidth = width - 20
- if contentwidth < 0 then
- contentwidth = 0
- end
- content:SetWidth(contentwidth)
- content.width = contentwidth
- end,
-
- ["OnHeightSet"] = function(self, height)
- local content = self.content
- local contentheight = height - 20
- if contentheight < 0 then
- contentheight = 0
- end
- content:SetHeight(contentheight)
- content.height = contentheight
- end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local PaneBackdrop = {
- bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
- edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
- tile = true, tileSize = 16, edgeSize = 16,
- insets = { left = 3, right = 3, top = 5, bottom = 3 }
-}
-
-local function Constructor()
- local frame = CreateFrame("Frame", nil, UIParent)
- frame:SetFrameStrata("FULLSCREEN_DIALOG")
-
- local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
- titletext:SetPoint("TOPLEFT", 14, 0)
- titletext:SetPoint("TOPRIGHT", -14, 0)
- titletext:SetJustifyH("LEFT")
- titletext:SetHeight(18)
-
- local border = CreateFrame("Frame", nil, frame, BackdropTemplateMixin and "BackdropTemplate" or nil)
- border:SetPoint("TOPLEFT", 0, -17)
- border:SetPoint("BOTTOMRIGHT", -1, 3)
- border:SetBackdrop(PaneBackdrop)
- border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
- border:SetBackdropBorderColor(0.4, 0.4, 0.4)
-
- --Container Support
- local content = CreateFrame("Frame", nil, border)
- content:SetPoint("TOPLEFT", 10, -10)
- content:SetPoint("BOTTOMRIGHT", -10, 10)
-
- local widget = {
- frame = frame,
- content = content,
- titletext = titletext,
- type = Type
- }
- for method, func in pairs(methods) do
- widget[method] = func
- end
-
- return AceGUI:RegisterAsContainer(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
+--[[-----------------------------------------------------------------------------
+InlineGroup Container
+Simple container widget that creates a visible "box" with an optional title.
+-------------------------------------------------------------------------------]]
+local Type, Version = "InlineGroup", 22
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+ ["OnAcquire"] = function(self)
+ self:SetWidth(300)
+ self:SetHeight(100)
+ self:SetTitle("")
+ end,
+
+ -- ["OnRelease"] = nil,
+
+ ["SetTitle"] = function(self,title)
+ self.titletext:SetText(title)
+ end,
+
+
+ ["LayoutFinished"] = function(self, width, height)
+ if self.noAutoHeight then return end
+ self:SetHeight((height or 0) + 40)
+ end,
+
+ ["OnWidthSet"] = function(self, width)
+ local content = self.content
+ local contentwidth = width - 20
+ if contentwidth < 0 then
+ contentwidth = 0
+ end
+ content:SetWidth(contentwidth)
+ content.width = contentwidth
+ end,
+
+ ["OnHeightSet"] = function(self, height)
+ local content = self.content
+ local contentheight = height - 20
+ if contentheight < 0 then
+ contentheight = 0
+ end
+ content:SetHeight(contentheight)
+ content.height = contentheight
+ end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local PaneBackdrop = {
+ bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+ edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+ tile = true, tileSize = 16, edgeSize = 16,
+ insets = { left = 3, right = 3, top = 5, bottom = 3 }
+}
+
+local function Constructor()
+ local frame = CreateFrame("Frame", nil, UIParent)
+ frame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+ local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+ titletext:SetPoint("TOPLEFT", 14, 0)
+ titletext:SetPoint("TOPRIGHT", -14, 0)
+ titletext:SetJustifyH("LEFT")
+ titletext:SetHeight(18)
+
+ local border = CreateFrame("Frame", nil, frame, "BackdropTemplate")
+ border:SetPoint("TOPLEFT", 0, -17)
+ border:SetPoint("BOTTOMRIGHT", -1, 3)
+ border:SetBackdrop(PaneBackdrop)
+ border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
+ border:SetBackdropBorderColor(0.4, 0.4, 0.4)
+
+ --Container Support
+ local content = CreateFrame("Frame", nil, border)
+ content:SetPoint("TOPLEFT", 10, -10)
+ content:SetPoint("BOTTOMRIGHT", -10, 10)
+
+ local widget = {
+ frame = frame,
+ content = content,
+ titletext = titletext,
+ type = Type
+ }
+ for method, func in pairs(methods) do
+ widget[method] = func
+ end
+
+ return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua b/Libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua
old mode 100755
new mode 100644
index be6052f..d110d03
--- a/Libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua
+++ b/Libs/AceGUI-3.0/widgets/AceGUIContainer-ScrollFrame.lua
@@ -1,215 +1,215 @@
---[[-----------------------------------------------------------------------------
-ScrollFrame Container
-Plain container that scrolls its content and doesn't grow in height.
--------------------------------------------------------------------------------]]
-local Type, Version = "ScrollFrame", 26
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs, assert, type = pairs, assert, type
-local min, max, floor = math.min, math.max, math.floor
-
--- WoW APIs
-local CreateFrame, UIParent = CreateFrame, UIParent
-
---[[-----------------------------------------------------------------------------
-Support functions
--------------------------------------------------------------------------------]]
-local function FixScrollOnUpdate(frame)
- frame:SetScript("OnUpdate", nil)
- frame.obj:FixScroll()
-end
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function ScrollFrame_OnMouseWheel(frame, value)
- frame.obj:MoveScroll(value)
-end
-
-local function ScrollFrame_OnSizeChanged(frame)
- frame:SetScript("OnUpdate", FixScrollOnUpdate)
-end
-
-local function ScrollBar_OnScrollValueChanged(frame, value)
- frame.obj:SetScroll(value)
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
- ["OnAcquire"] = function(self)
- self:SetScroll(0)
- self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
- end,
-
- ["OnRelease"] = function(self)
- self.status = nil
- for k in pairs(self.localstatus) do
- self.localstatus[k] = nil
- end
- self.scrollframe:SetPoint("BOTTOMRIGHT")
- self.scrollbar:Hide()
- self.scrollBarShown = nil
- self.content.height, self.content.width, self.content.original_width = nil, nil, nil
- end,
-
- ["SetScroll"] = function(self, value)
- local status = self.status or self.localstatus
- local viewheight = self.scrollframe:GetHeight()
- local height = self.content:GetHeight()
- local offset
-
- if viewheight > height then
- offset = 0
- else
- offset = floor((height - viewheight) / 1000.0 * value)
- end
- self.content:ClearAllPoints()
- self.content:SetPoint("TOPLEFT", 0, offset)
- self.content:SetPoint("TOPRIGHT", 0, offset)
- status.offset = offset
- status.scrollvalue = value
- end,
-
- ["MoveScroll"] = function(self, value)
- local status = self.status or self.localstatus
- local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
-
- if self.scrollBarShown then
- local diff = height - viewheight
- local delta = 1
- if value < 0 then
- delta = -1
- end
- self.scrollbar:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
- end
- end,
-
- ["FixScroll"] = function(self)
- if self.updateLock then return end
- self.updateLock = true
- local status = self.status or self.localstatus
- local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
- local offset = status.offset or 0
- -- Give us a margin of error of 2 pixels to stop some conditions that i would blame on floating point inaccuracys
- -- No-one is going to miss 2 pixels at the bottom of the frame, anyhow!
- if viewheight < height + 2 then
- if self.scrollBarShown then
- self.scrollBarShown = nil
- self.scrollbar:Hide()
- self.scrollbar:SetValue(0)
- self.scrollframe:SetPoint("BOTTOMRIGHT")
- if self.content.original_width then
- self.content.width = self.content.original_width
- end
- self:DoLayout()
- end
- else
- if not self.scrollBarShown then
- self.scrollBarShown = true
- self.scrollbar:Show()
- self.scrollframe:SetPoint("BOTTOMRIGHT", -20, 0)
- if self.content.original_width then
- self.content.width = self.content.original_width - 20
- end
- self:DoLayout()
- end
- local value = (offset / (viewheight - height) * 1000)
- if value > 1000 then value = 1000 end
- self.scrollbar:SetValue(value)
- self:SetScroll(value)
- if value < 1000 then
- self.content:ClearAllPoints()
- self.content:SetPoint("TOPLEFT", 0, offset)
- self.content:SetPoint("TOPRIGHT", 0, offset)
- status.offset = offset
- end
- end
- self.updateLock = nil
- end,
-
- ["LayoutFinished"] = function(self, width, height)
- self.content:SetHeight(height or 0 + 20)
-
- -- update the scrollframe
- self:FixScroll()
-
- -- schedule another update when everything has "settled"
- self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
- end,
-
- ["SetStatusTable"] = function(self, status)
- assert(type(status) == "table")
- self.status = status
- if not status.scrollvalue then
- status.scrollvalue = 0
- end
- end,
-
- ["OnWidthSet"] = function(self, width)
- local content = self.content
- content.width = width - (self.scrollBarShown and 20 or 0)
- content.original_width = width
- end,
-
- ["OnHeightSet"] = function(self, height)
- local content = self.content
- content.height = height
- end
-}
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
- local frame = CreateFrame("Frame", nil, UIParent)
- local num = AceGUI:GetNextWidgetNum(Type)
-
- local scrollframe = CreateFrame("ScrollFrame", nil, frame)
- scrollframe:SetPoint("TOPLEFT")
- scrollframe:SetPoint("BOTTOMRIGHT")
- scrollframe:EnableMouseWheel(true)
- scrollframe:SetScript("OnMouseWheel", ScrollFrame_OnMouseWheel)
- scrollframe:SetScript("OnSizeChanged", ScrollFrame_OnSizeChanged)
-
- local scrollbar = CreateFrame("Slider", ("AceConfigDialogScrollFrame%dScrollBar"):format(num), scrollframe, "UIPanelScrollBarTemplate")
- scrollbar:SetPoint("TOPLEFT", scrollframe, "TOPRIGHT", 4, -16)
- scrollbar:SetPoint("BOTTOMLEFT", scrollframe, "BOTTOMRIGHT", 4, 16)
- scrollbar:SetMinMaxValues(0, 1000)
- scrollbar:SetValueStep(1)
- scrollbar:SetValue(0)
- scrollbar:SetWidth(16)
- scrollbar:Hide()
- -- set the script as the last step, so it doesn't fire yet
- scrollbar:SetScript("OnValueChanged", ScrollBar_OnScrollValueChanged)
-
- local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
- scrollbg:SetAllPoints(scrollbar)
- scrollbg:SetColorTexture(0, 0, 0, 0.4)
-
- --Container Support
- local content = CreateFrame("Frame", nil, scrollframe)
- content:SetPoint("TOPLEFT")
- content:SetPoint("TOPRIGHT")
- content:SetHeight(400)
- scrollframe:SetScrollChild(content)
-
- local widget = {
- localstatus = { scrollvalue = 0 },
- scrollframe = scrollframe,
- scrollbar = scrollbar,
- content = content,
- frame = frame,
- type = Type
- }
- for method, func in pairs(methods) do
- widget[method] = func
- end
- scrollframe.obj, scrollbar.obj = widget, widget
-
- return AceGUI:RegisterAsContainer(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
+--[[-----------------------------------------------------------------------------
+ScrollFrame Container
+Plain container that scrolls its content and doesn't grow in height.
+-------------------------------------------------------------------------------]]
+local Type, Version = "ScrollFrame", 26
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs, assert, type = pairs, assert, type
+local min, max, floor = math.min, math.max, math.floor
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function FixScrollOnUpdate(frame)
+ frame:SetScript("OnUpdate", nil)
+ frame.obj:FixScroll()
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function ScrollFrame_OnMouseWheel(frame, value)
+ frame.obj:MoveScroll(value)
+end
+
+local function ScrollFrame_OnSizeChanged(frame)
+ frame:SetScript("OnUpdate", FixScrollOnUpdate)
+end
+
+local function ScrollBar_OnScrollValueChanged(frame, value)
+ frame.obj:SetScroll(value)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+ ["OnAcquire"] = function(self)
+ self:SetScroll(0)
+ self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
+ end,
+
+ ["OnRelease"] = function(self)
+ self.status = nil
+ for k in pairs(self.localstatus) do
+ self.localstatus[k] = nil
+ end
+ self.scrollframe:SetPoint("BOTTOMRIGHT")
+ self.scrollbar:Hide()
+ self.scrollBarShown = nil
+ self.content.height, self.content.width, self.content.original_width = nil, nil, nil
+ end,
+
+ ["SetScroll"] = function(self, value)
+ local status = self.status or self.localstatus
+ local viewheight = self.scrollframe:GetHeight()
+ local height = self.content:GetHeight()
+ local offset
+
+ if viewheight > height then
+ offset = 0
+ else
+ offset = floor((height - viewheight) / 1000.0 * value)
+ end
+ self.content:ClearAllPoints()
+ self.content:SetPoint("TOPLEFT", 0, offset)
+ self.content:SetPoint("TOPRIGHT", 0, offset)
+ status.offset = offset
+ status.scrollvalue = value
+ end,
+
+ ["MoveScroll"] = function(self, value)
+ local status = self.status or self.localstatus
+ local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
+
+ if self.scrollBarShown then
+ local diff = height - viewheight
+ local delta = 1
+ if value < 0 then
+ delta = -1
+ end
+ self.scrollbar:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
+ end
+ end,
+
+ ["FixScroll"] = function(self)
+ if self.updateLock then return end
+ self.updateLock = true
+ local status = self.status or self.localstatus
+ local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
+ local offset = status.offset or 0
+ -- Give us a margin of error of 2 pixels to stop some conditions that i would blame on floating point inaccuracys
+ -- No-one is going to miss 2 pixels at the bottom of the frame, anyhow!
+ if viewheight < height + 2 then
+ if self.scrollBarShown then
+ self.scrollBarShown = nil
+ self.scrollbar:Hide()
+ self.scrollbar:SetValue(0)
+ self.scrollframe:SetPoint("BOTTOMRIGHT")
+ if self.content.original_width then
+ self.content.width = self.content.original_width
+ end
+ self:DoLayout()
+ end
+ else
+ if not self.scrollBarShown then
+ self.scrollBarShown = true
+ self.scrollbar:Show()
+ self.scrollframe:SetPoint("BOTTOMRIGHT", -20, 0)
+ if self.content.original_width then
+ self.content.width = self.content.original_width - 20
+ end
+ self:DoLayout()
+ end
+ local value = (offset / (viewheight - height) * 1000)
+ if value > 1000 then value = 1000 end
+ self.scrollbar:SetValue(value)
+ self:SetScroll(value)
+ if value < 1000 then
+ self.content:ClearAllPoints()
+ self.content:SetPoint("TOPLEFT", 0, offset)
+ self.content:SetPoint("TOPRIGHT", 0, offset)
+ status.offset = offset
+ end
+ end
+ self.updateLock = nil
+ end,
+
+ ["LayoutFinished"] = function(self, width, height)
+ self.content:SetHeight(height or 0 + 20)
+
+ -- update the scrollframe
+ self:FixScroll()
+
+ -- schedule another update when everything has "settled"
+ self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
+ end,
+
+ ["SetStatusTable"] = function(self, status)
+ assert(type(status) == "table")
+ self.status = status
+ if not status.scrollvalue then
+ status.scrollvalue = 0
+ end
+ end,
+
+ ["OnWidthSet"] = function(self, width)
+ local content = self.content
+ content.width = width - (self.scrollBarShown and 20 or 0)
+ content.original_width = width
+ end,
+
+ ["OnHeightSet"] = function(self, height)
+ local content = self.content
+ content.height = height
+ end
+}
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+ local frame = CreateFrame("Frame", nil, UIParent)
+ local num = AceGUI:GetNextWidgetNum(Type)
+
+ local scrollframe = CreateFrame("ScrollFrame", nil, frame)
+ scrollframe:SetPoint("TOPLEFT")
+ scrollframe:SetPoint("BOTTOMRIGHT")
+ scrollframe:EnableMouseWheel(true)
+ scrollframe:SetScript("OnMouseWheel", ScrollFrame_OnMouseWheel)
+ scrollframe:SetScript("OnSizeChanged", ScrollFrame_OnSizeChanged)
+
+ local scrollbar = CreateFrame("Slider", ("AceConfigDialogScrollFrame%dScrollBar"):format(num), scrollframe, "UIPanelScrollBarTemplate")
+ scrollbar:SetPoint("TOPLEFT", scrollframe, "TOPRIGHT", 4, -16)
+ scrollbar:SetPoint("BOTTOMLEFT", scrollframe, "BOTTOMRIGHT", 4, 16)
+ scrollbar:SetMinMaxValues(0, 1000)
+ scrollbar:SetValueStep(1)
+ scrollbar:SetValue(0)
+ scrollbar:SetWidth(16)
+ scrollbar:Hide()
+ -- set the script as the last step, so it doesn't fire yet
+ scrollbar:SetScript("OnValueChanged", ScrollBar_OnScrollValueChanged)
+
+ local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
+ scrollbg:SetAllPoints(scrollbar)
+ scrollbg:SetColorTexture(0, 0, 0, 0.4)
+
+ --Container Support
+ local content = CreateFrame("Frame", nil, scrollframe)
+ content:SetPoint("TOPLEFT")
+ content:SetPoint("TOPRIGHT")
+ content:SetHeight(400)
+ scrollframe:SetScrollChild(content)
+
+ local widget = {
+ localstatus = { scrollvalue = 0 },
+ scrollframe = scrollframe,
+ scrollbar = scrollbar,
+ content = content,
+ frame = frame,
+ type = Type
+ }
+ for method, func in pairs(methods) do
+ widget[method] = func
+ end
+ scrollframe.obj, scrollbar.obj = widget, widget
+
+ return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Libs/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua b/Libs/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua
old mode 100755
new mode 100644
index 6e23abc..57512c3
--- a/Libs/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua
+++ b/Libs/AceGUI-3.0/widgets/AceGUIContainer-SimpleGroup.lua
@@ -1,69 +1,69 @@
---[[-----------------------------------------------------------------------------
-SimpleGroup Container
-Simple container widget that just groups widgets.
--------------------------------------------------------------------------------]]
-local Type, Version = "SimpleGroup", 20
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs = pairs
-
--- WoW APIs
-local CreateFrame, UIParent = CreateFrame, UIParent
-
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
- ["OnAcquire"] = function(self)
- self:SetWidth(300)
- self:SetHeight(100)
- end,
-
- -- ["OnRelease"] = nil,
-
- ["LayoutFinished"] = function(self, width, height)
- if self.noAutoHeight then return end
- self:SetHeight(height or 0)
- end,
-
- ["OnWidthSet"] = function(self, width)
- local content = self.content
- content:SetWidth(width)
- content.width = width
- end,
-
- ["OnHeightSet"] = function(self, height)
- local content = self.content
- content:SetHeight(height)
- content.height = height
- end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
- local frame = CreateFrame("Frame", nil, UIParent)
- frame:SetFrameStrata("FULLSCREEN_DIALOG")
-
- --Container Support
- local content = CreateFrame("Frame", nil, frame)
- content:SetPoint("TOPLEFT")
- content:SetPoint("BOTTOMRIGHT")
-
- local widget = {
- frame = frame,
- content = content,
- type = Type
- }
- for method, func in pairs(methods) do
- widget[method] = func
- end
-
- return AceGUI:RegisterAsContainer(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
+--[[-----------------------------------------------------------------------------
+SimpleGroup Container
+Simple container widget that just groups widgets.
+-------------------------------------------------------------------------------]]
+local Type, Version = "SimpleGroup", 20
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+ ["OnAcquire"] = function(self)
+ self:SetWidth(300)
+ self:SetHeight(100)
+ end,
+
+ -- ["OnRelease"] = nil,
+
+ ["LayoutFinished"] = function(self, width, height)
+ if self.noAutoHeight then return end
+ self:SetHeight(height or 0)
+ end,
+
+ ["OnWidthSet"] = function(self, width)
+ local content = self.content
+ content:SetWidth(width)
+ content.width = width
+ end,
+
+ ["OnHeightSet"] = function(self, height)
+ local content = self.content
+ content:SetHeight(height)
+ content.height = height
+ end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+ local frame = CreateFrame("Frame", nil, UIParent)
+ frame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+ --Container Support
+ local content = CreateFrame("Frame", nil, frame)
+ content:SetPoint("TOPLEFT")
+ content:SetPoint("BOTTOMRIGHT")
+
+ local widget = {
+ frame = frame,
+ content = content,
+ type = Type
+ }
+ for method, func in pairs(methods) do
+ widget[method] = func
+ end
+
+ return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua b/Libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua
old mode 100755
new mode 100644
index 0649c06..8e46876
--- a/Libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua
+++ b/Libs/AceGUI-3.0/widgets/AceGUIContainer-TabGroup.lua
@@ -1,349 +1,535 @@
---[[-----------------------------------------------------------------------------
-TabGroup Container
-Container that uses tabs on top to switch between groups.
--------------------------------------------------------------------------------]]
-local Type, Version = "TabGroup", 37
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs, ipairs, assert, type, wipe = pairs, ipairs, assert, type, table.wipe
-
--- WoW APIs
-local PlaySound = PlaySound
-local CreateFrame, UIParent = CreateFrame, UIParent
-local _G = _G
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: PanelTemplates_TabResize, PanelTemplates_SetDisabledTabState, PanelTemplates_SelectTab, PanelTemplates_DeselectTab
-
--- local upvalue storage used by BuildTabs
-local widths = {}
-local rowwidths = {}
-local rowends = {}
-
---[[-----------------------------------------------------------------------------
-Support functions
--------------------------------------------------------------------------------]]
-local function UpdateTabLook(frame)
- if frame.disabled then
- PanelTemplates_SetDisabledTabState(frame)
- elseif frame.selected then
- PanelTemplates_SelectTab(frame)
- else
- PanelTemplates_DeselectTab(frame)
- end
-end
-
-local function Tab_SetText(frame, text)
- frame:_SetText(text)
- local width = frame.obj.frame.width or frame.obj.frame:GetWidth() or 0
- PanelTemplates_TabResize(frame, 0, nil, nil, width, frame:GetFontString():GetStringWidth())
-end
-
-local function Tab_SetSelected(frame, selected)
- frame.selected = selected
- UpdateTabLook(frame)
-end
-
-local function Tab_SetDisabled(frame, disabled)
- frame.disabled = disabled
- UpdateTabLook(frame)
-end
-
-local function BuildTabsOnUpdate(frame)
- local self = frame.obj
- self:BuildTabs()
- frame:SetScript("OnUpdate", nil)
-end
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function Tab_OnClick(frame)
- if not (frame.selected or frame.disabled) then
- PlaySound(841) -- SOUNDKIT.IG_CHARACTER_INFO_TAB
- frame.obj:SelectTab(frame.value)
- end
-end
-
-local function Tab_OnEnter(frame)
- local self = frame.obj
- self:Fire("OnTabEnter", self.tabs[frame.id].value, frame)
-end
-
-local function Tab_OnLeave(frame)
- local self = frame.obj
- self:Fire("OnTabLeave", self.tabs[frame.id].value, frame)
-end
-
-local function Tab_OnShow(frame)
- _G[frame:GetName().."HighlightTexture"]:SetWidth(frame:GetTextWidth() + 30)
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
- ["OnAcquire"] = function(self)
- self:SetTitle()
- end,
-
- ["OnRelease"] = function(self)
- self.status = nil
- for k in pairs(self.localstatus) do
- self.localstatus[k] = nil
- end
- self.tablist = nil
- for _, tab in pairs(self.tabs) do
- tab:Hide()
- end
- end,
-
- ["CreateTab"] = function(self, id)
- local tabname = ("AceGUITabGroup%dTab%d"):format(self.num, id)
- local tab = CreateFrame("Button", tabname, self.border, "OptionsFrameTabButtonTemplate")
- tab.obj = self
- tab.id = id
-
- tab.text = _G[tabname .. "Text"]
- tab.text:ClearAllPoints()
- tab.text:SetPoint("LEFT", 14, -3)
- tab.text:SetPoint("RIGHT", -12, -3)
-
- tab:SetScript("OnClick", Tab_OnClick)
- tab:SetScript("OnEnter", Tab_OnEnter)
- tab:SetScript("OnLeave", Tab_OnLeave)
- tab:SetScript("OnShow", Tab_OnShow)
-
- tab._SetText = tab.SetText
- tab.SetText = Tab_SetText
- tab.SetSelected = Tab_SetSelected
- tab.SetDisabled = Tab_SetDisabled
-
- return tab
- end,
-
- ["SetTitle"] = function(self, text)
- self.titletext:SetText(text or "")
- if text and text ~= "" then
- self.alignoffset = 25
- else
- self.alignoffset = 18
- end
- self:BuildTabs()
- end,
-
- ["SetStatusTable"] = function(self, status)
- assert(type(status) == "table")
- self.status = status
- end,
-
- ["SelectTab"] = function(self, value)
- local status = self.status or self.localstatus
- local found
- for i, v in ipairs(self.tabs) do
- if v.value == value then
- v:SetSelected(true)
- found = true
- else
- v:SetSelected(false)
- end
- end
- status.selected = value
- if found then
- self:Fire("OnGroupSelected",value)
- end
- end,
-
- ["SetTabs"] = function(self, tabs)
- self.tablist = tabs
- self:BuildTabs()
- end,
-
-
- ["BuildTabs"] = function(self)
- local hastitle = (self.titletext:GetText() and self.titletext:GetText() ~= "")
- local tablist = self.tablist
- local tabs = self.tabs
-
- if not tablist then return end
-
- local width = self.frame.width or self.frame:GetWidth() or 0
-
- wipe(widths)
- wipe(rowwidths)
- wipe(rowends)
-
- --Place Text into tabs and get thier initial width
- for i, v in ipairs(tablist) do
- local tab = tabs[i]
- if not tab then
- tab = self:CreateTab(i)
- tabs[i] = tab
- end
-
- tab:Show()
- tab:SetText(v.text)
- tab:SetDisabled(v.disabled)
- tab.value = v.value
-
- widths[i] = tab:GetWidth() - 6 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing, but add a fixed 4px padding for the text
- end
-
- for i = (#tablist)+1, #tabs, 1 do
- tabs[i]:Hide()
- end
-
- --First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout
- local numtabs = #tablist
- local numrows = 1
- local usedwidth = 0
-
- for i = 1, #tablist do
- --If this is not the first tab of a row and there isn't room for it
- if usedwidth ~= 0 and (width - usedwidth - widths[i]) < 0 then
- rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
- rowends[numrows] = i - 1
- numrows = numrows + 1
- usedwidth = 0
- end
- usedwidth = usedwidth + widths[i]
- end
- rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
- rowends[numrows] = #tablist
-
- --Fix for single tabs being left on the last row, move a tab from the row above if applicable
- if numrows > 1 then
- --if the last row has only one tab
- if rowends[numrows-1] == numtabs-1 then
- --if there are more than 2 tabs in the 2nd last row
- if (numrows == 2 and rowends[numrows-1] > 2) or (rowends[numrows] - rowends[numrows-1] > 2) then
- --move 1 tab from the second last row to the last, if there is enough space
- if (rowwidths[numrows] + widths[numtabs-1]) <= width then
- rowends[numrows-1] = rowends[numrows-1] - 1
- rowwidths[numrows] = rowwidths[numrows] + widths[numtabs-1]
- rowwidths[numrows-1] = rowwidths[numrows-1] - widths[numtabs-1]
- end
- end
- end
- end
-
- --anchor the rows as defined and resize tabs to fill thier row
- local starttab = 1
- for row, endtab in ipairs(rowends) do
- local first = true
- for tabno = starttab, endtab do
- local tab = tabs[tabno]
- tab:ClearAllPoints()
- if first then
- tab:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 0, -(hastitle and 14 or 7)-(row-1)*20 )
- first = false
- else
- tab:SetPoint("LEFT", tabs[tabno-1], "RIGHT", -10, 0)
- end
- end
-
- -- equal padding for each tab to fill the available width,
- -- if the used space is above 75% already
- -- the 18 pixel is the typical width of a scrollbar, so we can have a tab group inside a scrolling frame,
- -- and not have the tabs jump around funny when switching between tabs that need scrolling and those that don't
- local padding = 0
- if not (numrows == 1 and rowwidths[1] < width*0.75 - 18) then
- padding = (width - rowwidths[row]) / (endtab - starttab+1)
- end
-
- for i = starttab, endtab do
- PanelTemplates_TabResize(tabs[i], padding + 4, nil, nil, width, tabs[i]:GetFontString():GetStringWidth())
- end
- starttab = endtab + 1
- end
-
- self.borderoffset = (hastitle and 17 or 10)+((numrows)*20)
- self.border:SetPoint("TOPLEFT", 1, -self.borderoffset)
- end,
-
- ["OnWidthSet"] = function(self, width)
- local content = self.content
- local contentwidth = width - 60
- if contentwidth < 0 then
- contentwidth = 0
- end
- content:SetWidth(contentwidth)
- content.width = contentwidth
- self:BuildTabs(self)
- self.frame:SetScript("OnUpdate", BuildTabsOnUpdate)
- end,
-
- ["OnHeightSet"] = function(self, height)
- local content = self.content
- local contentheight = height - (self.borderoffset + 23)
- if contentheight < 0 then
- contentheight = 0
- end
- content:SetHeight(contentheight)
- content.height = contentheight
- end,
-
- ["LayoutFinished"] = function(self, width, height)
- if self.noAutoHeight then return end
- self:SetHeight((height or 0) + (self.borderoffset + 23))
- end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local PaneBackdrop = {
- bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
- edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
- tile = true, tileSize = 16, edgeSize = 16,
- insets = { left = 3, right = 3, top = 5, bottom = 3 }
-}
-
-local function Constructor()
- local num = AceGUI:GetNextWidgetNum(Type)
- local frame = CreateFrame("Frame",nil,UIParent)
- frame:SetHeight(100)
- frame:SetWidth(100)
- frame:SetFrameStrata("FULLSCREEN_DIALOG")
-
- local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
- titletext:SetPoint("TOPLEFT", 14, 0)
- titletext:SetPoint("TOPRIGHT", -14, 0)
- titletext:SetJustifyH("LEFT")
- titletext:SetHeight(18)
- titletext:SetText("")
-
- local border = CreateFrame("Frame", nil, frame, BackdropTemplateMixin and "BackdropTemplate" or nil)
- border:SetPoint("TOPLEFT", 1, -27)
- border:SetPoint("BOTTOMRIGHT", -1, 3)
- border:SetBackdrop(PaneBackdrop)
- border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
- border:SetBackdropBorderColor(0.4, 0.4, 0.4)
-
- local content = CreateFrame("Frame", nil, border)
- content:SetPoint("TOPLEFT", 10, -7)
- content:SetPoint("BOTTOMRIGHT", -10, 7)
-
- local widget = {
- num = num,
- frame = frame,
- localstatus = {},
- alignoffset = 18,
- titletext = titletext,
- border = border,
- borderoffset = 27,
- tabs = {},
- content = content,
- type = Type
- }
- for method, func in pairs(methods) do
- widget[method] = func
- end
-
- return AceGUI:RegisterAsContainer(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
+--[[-----------------------------------------------------------------------------
+TabGroup Container
+Container that uses tabs on top to switch between groups.
+-------------------------------------------------------------------------------]]
+local Type, Version = "TabGroup", 38
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs, ipairs, assert, type, wipe = pairs, ipairs, assert, type, table.wipe
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame, UIParent = CreateFrame, UIParent
+local _G = _G
+
+-- local upvalue storage used by BuildTabs
+local widths = {}
+local rowwidths = {}
+local rowends = {}
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+
+local function PanelTemplates_TabResize(tab, padding, absoluteSize, minWidth, maxWidth, absoluteTextSize)
+ local tabName = tab:GetName();
+
+ local buttonMiddle = tab.Middle or tab.middleTexture or _G[tabName.."Middle"];
+ local buttonMiddleDisabled = tab.MiddleDisabled or (tabName and _G[tabName.."MiddleDisabled"]);
+ local left = tab.Left or tab.leftTexture or _G[tabName.."Left"];
+ local sideWidths = 2 * left:GetWidth();
+ local tabText = tab.Text or _G[tab:GetName().."Text"];
+ local highlightTexture = tab.HighlightTexture or (tabName and _G[tabName.."HighlightTexture"]);
+
+ local width, tabWidth;
+ local textWidth;
+ if ( absoluteTextSize ) then
+ textWidth = absoluteTextSize;
+ else
+ tabText:SetWidth(0);
+ textWidth = tabText:GetWidth();
+ end
+ -- If there's an absolute size specified then use it
+ if ( absoluteSize ) then
+ if ( absoluteSize < sideWidths) then
+ width = 1;
+ tabWidth = sideWidths
+ else
+ width = absoluteSize - sideWidths;
+ tabWidth = absoluteSize
+ end
+ tabText:SetWidth(width);
+ else
+ -- Otherwise try to use padding
+ if ( padding ) then
+ width = textWidth + padding;
+ else
+ width = textWidth + 24;
+ end
+ -- If greater than the maxWidth then cap it
+ if ( maxWidth and width > maxWidth ) then
+ if ( padding ) then
+ width = maxWidth + padding;
+ else
+ width = maxWidth + 24;
+ end
+ tabText:SetWidth(width);
+ else
+ tabText:SetWidth(0);
+ end
+ if (minWidth and width < minWidth) then
+ width = minWidth;
+ end
+ tabWidth = width + sideWidths;
+ end
+
+ if ( buttonMiddle ) then
+ buttonMiddle:SetWidth(width);
+ end
+ if ( buttonMiddleDisabled ) then
+ buttonMiddleDisabled:SetWidth(width);
+ end
+
+ tab:SetWidth(tabWidth);
+
+ if ( highlightTexture ) then
+ highlightTexture:SetWidth(tabWidth);
+ end
+end
+
+local function PanelTemplates_DeselectTab(tab)
+ local name = tab:GetName();
+
+ local left = tab.Left or _G[name.."Left"];
+ local middle = tab.Middle or _G[name.."Middle"];
+ local right = tab.Right or _G[name.."Right"];
+ left:Show();
+ middle:Show();
+ right:Show();
+ --tab:UnlockHighlight();
+ tab:Enable();
+ local text = tab.Text or _G[name.."Text"];
+ text:SetPoint("CENTER", tab, "CENTER", (tab.deselectedTextX or 0), (tab.deselectedTextY or 2));
+
+ local leftDisabled = tab.LeftDisabled or _G[name.."LeftDisabled"];
+ local middleDisabled = tab.MiddleDisabled or _G[name.."MiddleDisabled"];
+ local rightDisabled = tab.RightDisabled or _G[name.."RightDisabled"];
+ leftDisabled:Hide();
+ middleDisabled:Hide();
+ rightDisabled:Hide();
+end
+
+local function PanelTemplates_SelectTab(tab)
+ local name = tab:GetName();
+
+ local left = tab.Left or _G[name.."Left"];
+ local middle = tab.Middle or _G[name.."Middle"];
+ local right = tab.Right or _G[name.."Right"];
+ left:Hide();
+ middle:Hide();
+ right:Hide();
+ --tab:LockHighlight();
+ tab:Disable();
+ tab:SetDisabledFontObject(GameFontHighlightSmall);
+ local text = tab.Text or _G[name.."Text"];
+ text:SetPoint("CENTER", tab, "CENTER", (tab.selectedTextX or 0), (tab.selectedTextY or -3));
+
+ local leftDisabled = tab.LeftDisabled or _G[name.."LeftDisabled"];
+ local middleDisabled = tab.MiddleDisabled or _G[name.."MiddleDisabled"];
+ local rightDisabled = tab.RightDisabled or _G[name.."RightDisabled"];
+ leftDisabled:Show();
+ middleDisabled:Show();
+ rightDisabled:Show();
+
+ if GameTooltip:IsOwned(tab) then
+ GameTooltip:Hide();
+ end
+end
+
+local function PanelTemplates_SetDisabledTabState(tab)
+ local name = tab:GetName();
+ local left = tab.Left or _G[name.."Left"];
+ local middle = tab.Middle or _G[name.."Middle"];
+ local right = tab.Right or _G[name.."Right"];
+ left:Show();
+ middle:Show();
+ right:Show();
+ --tab:UnlockHighlight();
+ tab:Disable();
+ tab.text = tab:GetText();
+ -- Gray out text
+ tab:SetDisabledFontObject(GameFontDisableSmall);
+ local leftDisabled = tab.LeftDisabled or _G[name.."LeftDisabled"];
+ local middleDisabled = tab.MiddleDisabled or _G[name.."MiddleDisabled"];
+ local rightDisabled = tab.RightDisabled or _G[name.."RightDisabled"];
+ leftDisabled:Hide();
+ middleDisabled:Hide();
+ rightDisabled:Hide();
+end
+
+local function UpdateTabLook(frame)
+ if frame.disabled then
+ PanelTemplates_SetDisabledTabState(frame)
+ elseif frame.selected then
+ PanelTemplates_SelectTab(frame)
+ else
+ PanelTemplates_DeselectTab(frame)
+ end
+end
+
+local function Tab_SetText(frame, text)
+ frame:_SetText(text)
+ local width = frame.obj.frame.width or frame.obj.frame:GetWidth() or 0
+ PanelTemplates_TabResize(frame, 0, nil, nil, width, frame:GetFontString():GetStringWidth())
+end
+
+local function Tab_SetSelected(frame, selected)
+ frame.selected = selected
+ UpdateTabLook(frame)
+end
+
+local function Tab_SetDisabled(frame, disabled)
+ frame.disabled = disabled
+ UpdateTabLook(frame)
+end
+
+local function BuildTabsOnUpdate(frame)
+ local self = frame.obj
+ self:BuildTabs()
+ frame:SetScript("OnUpdate", nil)
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Tab_OnClick(frame)
+ if not (frame.selected or frame.disabled) then
+ PlaySound(841) -- SOUNDKIT.IG_CHARACTER_INFO_TAB
+ frame.obj:SelectTab(frame.value)
+ end
+end
+
+local function Tab_OnEnter(frame)
+ local self = frame.obj
+ self:Fire("OnTabEnter", self.tabs[frame.id].value, frame)
+end
+
+local function Tab_OnLeave(frame)
+ local self = frame.obj
+ self:Fire("OnTabLeave", self.tabs[frame.id].value, frame)
+end
+
+local function Tab_OnShow(frame)
+ _G[frame:GetName().."HighlightTexture"]:SetWidth(frame:GetTextWidth() + 30)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+ ["OnAcquire"] = function(self)
+ self:SetTitle()
+ end,
+
+ ["OnRelease"] = function(self)
+ self.status = nil
+ for k in pairs(self.localstatus) do
+ self.localstatus[k] = nil
+ end
+ self.tablist = nil
+ for _, tab in pairs(self.tabs) do
+ tab:Hide()
+ end
+ end,
+
+ ["CreateTab"] = function(self, id)
+ local tabname = ("AceGUITabGroup%dTab%d"):format(self.num, id)
+ local tab = CreateFrame("Button", tabname, self.border)
+ tab:SetSize(115, 24)
+ tab.deselectedTextY = -3
+ tab.selectedTextY = -2
+
+ tab.LeftDisabled = tab:CreateTexture(tabname .. "LeftDisabled", "BORDER")
+ tab.LeftDisabled:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-ActiveTab")
+ tab.LeftDisabled:SetSize(20, 24)
+ tab.LeftDisabled:SetPoint("BOTTOMLEFT", 0, -3)
+ tab.LeftDisabled:SetTexCoord(0, 0.15625, 0, 1.0)
+
+ tab.MiddleDisabled = tab:CreateTexture(tabname .. "MiddleDisabled", "BORDER")
+ tab.MiddleDisabled:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-ActiveTab")
+ tab.MiddleDisabled:SetSize(88, 24)
+ tab.MiddleDisabled:SetPoint("LEFT", tab.LeftDisabled, "RIGHT")
+ tab.MiddleDisabled:SetTexCoord(0.15625, 0.84375, 0, 1.0)
+
+ tab.RightDisabled = tab:CreateTexture(tabname .. "RightDisabled", "BORDER")
+ tab.RightDisabled:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-ActiveTab")
+ tab.RightDisabled:SetSize(20, 24)
+ tab.RightDisabled:SetPoint("LEFT", tab.MiddleDisabled, "RIGHT")
+ tab.RightDisabled:SetTexCoord(0.84375, 1.0, 0, 1.0)
+
+ tab.Left = tab:CreateTexture(tabname .. "Left", "BORDER")
+ tab.Left:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-InActiveTab")
+ tab.Left:SetSize(20, 24)
+ tab.Left:SetPoint("TOPLEFT")
+ tab.Left:SetTexCoord(0, 0.15625, 0, 1.0)
+
+ tab.Middle = tab:CreateTexture(tabname .. "Middle", "BORDER")
+ tab.Middle:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-InActiveTab")
+ tab.Middle:SetSize(88, 24)
+ tab.Middle:SetPoint("LEFT", tab.Left, "RIGHT")
+ tab.Middle:SetTexCoord(0.15625, 0.84375, 0, 1.0)
+
+ tab.Right = tab:CreateTexture(tabname .. "Right", "BORDER")
+ tab.Right:SetTexture("Interface\\OptionsFrame\\UI-OptionsFrame-InActiveTab")
+ tab.Right:SetSize(20, 24)
+ tab.Right:SetPoint("LEFT", tab.Middle, "RIGHT")
+ tab.Right:SetTexCoord(0.84375, 1.0, 0, 1.0)
+
+ tab.Text = tab:CreateFontString(tabname .. "Text")
+ tab:SetFontString(tab.Text)
+
+ tab:SetNormalFontObject(GameFontNormalSmall)
+ tab:SetHighlightFontObject(GameFontHighlightSmall)
+ tab:SetDisabledFontObject(GameFontHighlightSmall)
+ tab:SetHighlightTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight", "ADD")
+ tab.HighlightTexture = tab:GetHighlightTexture()
+ tab.HighlightTexture:ClearAllPoints()
+ tab.HighlightTexture:SetPoint("LEFT", tab, "LEFT", 10, -4)
+ tab.HighlightTexture:SetPoint("RIGHT", tab, "RIGHT", -10, -4)
+ _G[tabname .. "HighlightTexture"] = tab.HighlightTexture
+
+ tab.obj = self
+ tab.id = id
+
+ tab.text = tab.Text -- compat
+ tab.text:ClearAllPoints()
+ tab.text:SetPoint("LEFT", 14, -3)
+ tab.text:SetPoint("RIGHT", -12, -3)
+
+ tab:SetScript("OnClick", Tab_OnClick)
+ tab:SetScript("OnEnter", Tab_OnEnter)
+ tab:SetScript("OnLeave", Tab_OnLeave)
+ tab:SetScript("OnShow", Tab_OnShow)
+
+ tab._SetText = tab.SetText
+ tab.SetText = Tab_SetText
+ tab.SetSelected = Tab_SetSelected
+ tab.SetDisabled = Tab_SetDisabled
+
+ return tab
+ end,
+
+ ["SetTitle"] = function(self, text)
+ self.titletext:SetText(text or "")
+ if text and text ~= "" then
+ self.alignoffset = 25
+ else
+ self.alignoffset = 18
+ end
+ self:BuildTabs()
+ end,
+
+ ["SetStatusTable"] = function(self, status)
+ assert(type(status) == "table")
+ self.status = status
+ end,
+
+ ["SelectTab"] = function(self, value)
+ local status = self.status or self.localstatus
+ local found
+ for i, v in ipairs(self.tabs) do
+ if v.value == value then
+ v:SetSelected(true)
+ found = true
+ else
+ v:SetSelected(false)
+ end
+ end
+ status.selected = value
+ if found then
+ self:Fire("OnGroupSelected",value)
+ end
+ end,
+
+ ["SetTabs"] = function(self, tabs)
+ self.tablist = tabs
+ self:BuildTabs()
+ end,
+
+
+ ["BuildTabs"] = function(self)
+ local hastitle = (self.titletext:GetText() and self.titletext:GetText() ~= "")
+ local tablist = self.tablist
+ local tabs = self.tabs
+
+ if not tablist then return end
+
+ local width = self.frame.width or self.frame:GetWidth() or 0
+
+ wipe(widths)
+ wipe(rowwidths)
+ wipe(rowends)
+
+ --Place Text into tabs and get thier initial width
+ for i, v in ipairs(tablist) do
+ local tab = tabs[i]
+ if not tab then
+ tab = self:CreateTab(i)
+ tabs[i] = tab
+ end
+
+ tab:Show()
+ tab:SetText(v.text)
+ tab:SetDisabled(v.disabled)
+ tab.value = v.value
+
+ widths[i] = tab:GetWidth() - 6 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing, but add a fixed 4px padding for the text
+ end
+
+ for i = (#tablist)+1, #tabs, 1 do
+ tabs[i]:Hide()
+ end
+
+ --First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout
+ local numtabs = #tablist
+ local numrows = 1
+ local usedwidth = 0
+
+ for i = 1, #tablist do
+ --If this is not the first tab of a row and there isn't room for it
+ if usedwidth ~= 0 and (width - usedwidth - widths[i]) < 0 then
+ rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
+ rowends[numrows] = i - 1
+ numrows = numrows + 1
+ usedwidth = 0
+ end
+ usedwidth = usedwidth + widths[i]
+ end
+ rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
+ rowends[numrows] = #tablist
+
+ --Fix for single tabs being left on the last row, move a tab from the row above if applicable
+ if numrows > 1 then
+ --if the last row has only one tab
+ if rowends[numrows-1] == numtabs-1 then
+ --if there are more than 2 tabs in the 2nd last row
+ if (numrows == 2 and rowends[numrows-1] > 2) or (rowends[numrows] - rowends[numrows-1] > 2) then
+ --move 1 tab from the second last row to the last, if there is enough space
+ if (rowwidths[numrows] + widths[numtabs-1]) <= width then
+ rowends[numrows-1] = rowends[numrows-1] - 1
+ rowwidths[numrows] = rowwidths[numrows] + widths[numtabs-1]
+ rowwidths[numrows-1] = rowwidths[numrows-1] - widths[numtabs-1]
+ end
+ end
+ end
+ end
+
+ --anchor the rows as defined and resize tabs to fill thier row
+ local starttab = 1
+ for row, endtab in ipairs(rowends) do
+ local first = true
+ for tabno = starttab, endtab do
+ local tab = tabs[tabno]
+ tab:ClearAllPoints()
+ if first then
+ tab:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 0, -(hastitle and 14 or 7)-(row-1)*20 )
+ first = false
+ else
+ tab:SetPoint("LEFT", tabs[tabno-1], "RIGHT", -10, 0)
+ end
+ end
+
+ -- equal padding for each tab to fill the available width,
+ -- if the used space is above 75% already
+ -- the 18 pixel is the typical width of a scrollbar, so we can have a tab group inside a scrolling frame,
+ -- and not have the tabs jump around funny when switching between tabs that need scrolling and those that don't
+ local padding = 0
+ if not (numrows == 1 and rowwidths[1] < width*0.75 - 18) then
+ padding = (width - rowwidths[row]) / (endtab - starttab+1)
+ end
+
+ for i = starttab, endtab do
+ PanelTemplates_TabResize(tabs[i], padding + 4, nil, nil, width, tabs[i]:GetFontString():GetStringWidth())
+ end
+ starttab = endtab + 1
+ end
+
+ self.borderoffset = (hastitle and 17 or 10)+((numrows)*20)
+ self.border:SetPoint("TOPLEFT", 1, -self.borderoffset)
+ end,
+
+ ["OnWidthSet"] = function(self, width)
+ local content = self.content
+ local contentwidth = width - 60
+ if contentwidth < 0 then
+ contentwidth = 0
+ end
+ content:SetWidth(contentwidth)
+ content.width = contentwidth
+ self:BuildTabs(self)
+ self.frame:SetScript("OnUpdate", BuildTabsOnUpdate)
+ end,
+
+ ["OnHeightSet"] = function(self, height)
+ local content = self.content
+ local contentheight = height - (self.borderoffset + 23)
+ if contentheight < 0 then
+ contentheight = 0
+ end
+ content:SetHeight(contentheight)
+ content.height = contentheight
+ end,
+
+ ["LayoutFinished"] = function(self, width, height)
+ if self.noAutoHeight then return end
+ self:SetHeight((height or 0) + (self.borderoffset + 23))
+ end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local PaneBackdrop = {
+ bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+ edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+ tile = true, tileSize = 16, edgeSize = 16,
+ insets = { left = 3, right = 3, top = 5, bottom = 3 }
+}
+
+local function Constructor()
+ local num = AceGUI:GetNextWidgetNum(Type)
+ local frame = CreateFrame("Frame",nil,UIParent)
+ frame:SetHeight(100)
+ frame:SetWidth(100)
+ frame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+ local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
+ titletext:SetPoint("TOPLEFT", 14, 0)
+ titletext:SetPoint("TOPRIGHT", -14, 0)
+ titletext:SetJustifyH("LEFT")
+ titletext:SetHeight(18)
+ titletext:SetText("")
+
+ local border = CreateFrame("Frame", nil, frame, "BackdropTemplate")
+ border:SetPoint("TOPLEFT", 1, -27)
+ border:SetPoint("BOTTOMRIGHT", -1, 3)
+ border:SetBackdrop(PaneBackdrop)
+ border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
+ border:SetBackdropBorderColor(0.4, 0.4, 0.4)
+
+ local content = CreateFrame("Frame", nil, border)
+ content:SetPoint("TOPLEFT", 10, -7)
+ content:SetPoint("BOTTOMRIGHT", -10, 7)
+
+ local widget = {
+ num = num,
+ frame = frame,
+ localstatus = {},
+ alignoffset = 18,
+ titletext = titletext,
+ border = border,
+ borderoffset = 27,
+ tabs = {},
+ content = content,
+ type = Type
+ }
+ for method, func in pairs(methods) do
+ widget[method] = func
+ end
+
+ return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua b/Libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua
old mode 100755
new mode 100644
index c09c5ec..fef4557
--- a/Libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua
+++ b/Libs/AceGUI-3.0/widgets/AceGUIContainer-TreeGroup.lua
@@ -1,715 +1,719 @@
---[[-----------------------------------------------------------------------------
-TreeGroup Container
-Container that uses a tree control to switch between groups.
--------------------------------------------------------------------------------]]
-local Type, Version = "TreeGroup", 45
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local next, pairs, ipairs, assert, type = next, pairs, ipairs, assert, type
-local math_min, math_max, floor = math.min, math.max, floor
-local select, tremove, unpack, tconcat = select, table.remove, unpack, table.concat
-
--- WoW APIs
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: FONT_COLOR_CODE_CLOSE
-
--- Recycling functions
-local new, del
-do
- local pool = setmetatable({},{__mode='k'})
- function new()
- local t = next(pool)
- if t then
- pool[t] = nil
- return t
- else
- return {}
- end
- end
- function del(t)
- for k in pairs(t) do
- t[k] = nil
- end
- pool[t] = true
- end
-end
-
-local DEFAULT_TREE_WIDTH = 175
-local DEFAULT_TREE_SIZABLE = true
-
---[[-----------------------------------------------------------------------------
-Support functions
--------------------------------------------------------------------------------]]
-local function GetButtonUniqueValue(line)
- local parent = line.parent
- if parent and parent.value then
- return GetButtonUniqueValue(parent).."\001"..line.value
- else
- return line.value
- end
-end
-
-local function UpdateButton(button, treeline, selected, canExpand, isExpanded)
- local self = button.obj
- local toggle = button.toggle
- local text = treeline.text or ""
- local icon = treeline.icon
- local iconCoords = treeline.iconCoords
- local level = treeline.level
- local value = treeline.value
- local uniquevalue = treeline.uniquevalue
- local disabled = treeline.disabled
-
- button.treeline = treeline
- button.value = value
- button.uniquevalue = uniquevalue
- if selected then
- button:LockHighlight()
- button.selected = true
- else
- button:UnlockHighlight()
- button.selected = false
- end
- button.level = level
- if ( level == 1 ) then
- button:SetNormalFontObject("GameFontNormal")
- button:SetHighlightFontObject("GameFontHighlight")
- button.text:SetPoint("LEFT", (icon and 16 or 0) + 8, 2)
- else
- button:SetNormalFontObject("GameFontHighlightSmall")
- button:SetHighlightFontObject("GameFontHighlightSmall")
- button.text:SetPoint("LEFT", (icon and 16 or 0) + 8 * level, 2)
- end
-
- if disabled then
- button:EnableMouse(false)
- button.text:SetText("|cff808080"..text..FONT_COLOR_CODE_CLOSE)
- else
- button.text:SetText(text)
- button:EnableMouse(true)
- end
-
- if icon then
- button.icon:SetTexture(icon)
- button.icon:SetPoint("LEFT", 8 * level, (level == 1) and 0 or 1)
- else
- button.icon:SetTexture(nil)
- end
-
- if iconCoords then
- button.icon:SetTexCoord(unpack(iconCoords))
- else
- button.icon:SetTexCoord(0, 1, 0, 1)
- end
-
- if canExpand then
- if not isExpanded then
- toggle:SetNormalTexture(130838) -- Interface\\Buttons\\UI-PlusButton-UP
- toggle:SetPushedTexture(130836) -- Interface\\Buttons\\UI-PlusButton-DOWN
- else
- toggle:SetNormalTexture(130821) -- Interface\\Buttons\\UI-MinusButton-UP
- toggle:SetPushedTexture(130820) -- Interface\\Buttons\\UI-MinusButton-DOWN
- end
- toggle:Show()
- else
- toggle:Hide()
- end
-end
-
-local function ShouldDisplayLevel(tree)
- local result = false
- for k, v in ipairs(tree) do
- if v.children == nil and v.visible ~= false then
- result = true
- elseif v.children then
- result = result or ShouldDisplayLevel(v.children)
- end
- if result then return result end
- end
- return false
-end
-
-local function addLine(self, v, tree, level, parent)
- local line = new()
- line.value = v.value
- line.text = v.text
- line.icon = v.icon
- line.iconCoords = v.iconCoords
- line.disabled = v.disabled
- line.tree = tree
- line.level = level
- line.parent = parent
- line.visible = v.visible
- line.uniquevalue = GetButtonUniqueValue(line)
- if v.children then
- line.hasChildren = true
- else
- line.hasChildren = nil
- end
- self.lines[#self.lines+1] = line
- return line
-end
-
---fire an update after one frame to catch the treeframes height
-local function FirstFrameUpdate(frame)
- local self = frame.obj
- frame:SetScript("OnUpdate", nil)
- self:RefreshTree(nil, true)
-end
-
-local function BuildUniqueValue(...)
- local n = select('#', ...)
- if n == 1 then
- return ...
- else
- return (...).."\001"..BuildUniqueValue(select(2,...))
- end
-end
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function Expand_OnClick(frame)
- local button = frame.button
- local self = button.obj
- local status = (self.status or self.localstatus).groups
- status[button.uniquevalue] = not status[button.uniquevalue]
- self:RefreshTree()
-end
-
-local function Button_OnClick(frame)
- local self = frame.obj
- self:Fire("OnClick", frame.uniquevalue, frame.selected)
- if not frame.selected then
- self:SetSelected(frame.uniquevalue)
- frame.selected = true
- frame:LockHighlight()
- self:RefreshTree()
- end
- AceGUI:ClearFocus()
-end
-
-local function Button_OnDoubleClick(button)
- local self = button.obj
- local status = (self.status or self.localstatus).groups
- status[button.uniquevalue] = not status[button.uniquevalue]
- self:RefreshTree()
-end
-
-local function Button_OnEnter(frame)
- local self = frame.obj
- self:Fire("OnButtonEnter", frame.uniquevalue, frame)
-
- if self.enabletooltips then
- local tooltip = AceGUI.tooltip
- tooltip:SetOwner(frame, "ANCHOR_NONE")
- tooltip:ClearAllPoints()
- tooltip:SetPoint("LEFT",frame,"RIGHT")
- tooltip:SetText(frame.text:GetText() or "", 1, .82, 0, true)
-
- tooltip:Show()
- end
-end
-
-local function Button_OnLeave(frame)
- local self = frame.obj
- self:Fire("OnButtonLeave", frame.uniquevalue, frame)
-
- if self.enabletooltips then
- AceGUI.tooltip:Hide()
- end
-end
-
-local function OnScrollValueChanged(frame, value)
- if frame.obj.noupdate then return end
- local self = frame.obj
- local status = self.status or self.localstatus
- status.scrollvalue = floor(value + 0.5)
- self:RefreshTree()
- AceGUI:ClearFocus()
-end
-
-local function Tree_OnSizeChanged(frame)
- frame.obj:RefreshTree()
-end
-
-local function Tree_OnMouseWheel(frame, delta)
- local self = frame.obj
- if self.showscroll then
- local scrollbar = self.scrollbar
- local min, max = scrollbar:GetMinMaxValues()
- local value = scrollbar:GetValue()
- local newvalue = math_min(max,math_max(min,value - delta))
- if value ~= newvalue then
- scrollbar:SetValue(newvalue)
- end
- end
-end
-
-local function Dragger_OnLeave(frame)
- frame:SetBackdropColor(1, 1, 1, 0)
-end
-
-local function Dragger_OnEnter(frame)
- frame:SetBackdropColor(1, 1, 1, 0.8)
-end
-
-local function Dragger_OnMouseDown(frame)
- local treeframe = frame:GetParent()
- treeframe:StartSizing("RIGHT")
-end
-
-local function Dragger_OnMouseUp(frame)
- local treeframe = frame:GetParent()
- local self = treeframe.obj
- local treeframeParent = treeframe:GetParent()
- treeframe:StopMovingOrSizing()
- --treeframe:SetScript("OnUpdate", nil)
- treeframe:SetUserPlaced(false)
- --Without this :GetHeight will get stuck on the current height, causing the tree contents to not resize
- treeframe:SetHeight(0)
- treeframe:ClearAllPoints()
- treeframe:SetPoint("TOPLEFT", treeframeParent, "TOPLEFT",0,0)
- treeframe:SetPoint("BOTTOMLEFT", treeframeParent, "BOTTOMLEFT",0,0)
-
- local status = self.status or self.localstatus
- status.treewidth = treeframe:GetWidth()
-
- treeframe.obj:Fire("OnTreeResize",treeframe:GetWidth())
- -- recalculate the content width
- treeframe.obj:OnWidthSet(status.fullwidth)
- -- update the layout of the content
- treeframe.obj:DoLayout()
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
- ["OnAcquire"] = function(self)
- self:SetTreeWidth(DEFAULT_TREE_WIDTH, DEFAULT_TREE_SIZABLE)
- self:EnableButtonTooltips(true)
- self.frame:SetScript("OnUpdate", FirstFrameUpdate)
- end,
-
- ["OnRelease"] = function(self)
- self.status = nil
- self.tree = nil
- self.frame:SetScript("OnUpdate", nil)
- for k, v in pairs(self.localstatus) do
- if k == "groups" then
- for k2 in pairs(v) do
- v[k2] = nil
- end
- else
- self.localstatus[k] = nil
- end
- end
- self.localstatus.scrollvalue = 0
- self.localstatus.treewidth = DEFAULT_TREE_WIDTH
- self.localstatus.treesizable = DEFAULT_TREE_SIZABLE
- end,
-
- ["EnableButtonTooltips"] = function(self, enable)
- self.enabletooltips = enable
- end,
-
- ["CreateButton"] = function(self)
- local num = AceGUI:GetNextWidgetNum("TreeGroupButton")
- local button = CreateFrame("Button", ("AceGUI30TreeButton%d"):format(num), self.treeframe, "OptionsListButtonTemplate")
- button.obj = self
-
- local icon = button:CreateTexture(nil, "OVERLAY")
- icon:SetWidth(14)
- icon:SetHeight(14)
- button.icon = icon
-
- button:SetScript("OnClick",Button_OnClick)
- button:SetScript("OnDoubleClick", Button_OnDoubleClick)
- button:SetScript("OnEnter",Button_OnEnter)
- button:SetScript("OnLeave",Button_OnLeave)
-
- button.toggle.button = button
- button.toggle:SetScript("OnClick",Expand_OnClick)
-
- button.text:SetHeight(14) -- Prevents text wrapping
-
- return button
- end,
-
- ["SetStatusTable"] = function(self, status)
- assert(type(status) == "table")
- self.status = status
- if not status.groups then
- status.groups = {}
- end
- if not status.scrollvalue then
- status.scrollvalue = 0
- end
- if not status.treewidth then
- status.treewidth = DEFAULT_TREE_WIDTH
- end
- if status.treesizable == nil then
- status.treesizable = DEFAULT_TREE_SIZABLE
- end
- self:SetTreeWidth(status.treewidth,status.treesizable)
- self:RefreshTree()
- end,
-
- --sets the tree to be displayed
- ["SetTree"] = function(self, tree, filter)
- self.filter = filter
- if tree then
- assert(type(tree) == "table")
- end
- self.tree = tree
- self:RefreshTree()
- end,
-
- ["BuildLevel"] = function(self, tree, level, parent)
- local groups = (self.status or self.localstatus).groups
-
- for i, v in ipairs(tree) do
- if v.children then
- if not self.filter or ShouldDisplayLevel(v.children) then
- local line = addLine(self, v, tree, level, parent)
- if groups[line.uniquevalue] then
- self:BuildLevel(v.children, level+1, line)
- end
- end
- elseif v.visible ~= false or not self.filter then
- addLine(self, v, tree, level, parent)
- end
- end
- end,
-
- ["RefreshTree"] = function(self,scrollToSelection,fromOnUpdate)
- local buttons = self.buttons
- local lines = self.lines
-
- for i, v in ipairs(buttons) do
- v:Hide()
- end
- while lines[1] do
- local t = tremove(lines)
- for k in pairs(t) do
- t[k] = nil
- end
- del(t)
- end
-
- if not self.tree then return end
- --Build the list of visible entries from the tree and status tables
- local status = self.status or self.localstatus
- local groupstatus = status.groups
- local tree = self.tree
-
- local treeframe = self.treeframe
-
- status.scrollToSelection = status.scrollToSelection or scrollToSelection -- needs to be cached in case the control hasn't been drawn yet (code bails out below)
-
- self:BuildLevel(tree, 1)
-
- local numlines = #lines
-
- local maxlines = (floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18))
- if maxlines <= 0 then return end
-
- if self.frame:GetParent() == UIParent and not fromOnUpdate then
- self.frame:SetScript("OnUpdate", FirstFrameUpdate)
- return
- end
-
- local first, last
-
- scrollToSelection = status.scrollToSelection
- status.scrollToSelection = nil
-
- if numlines <= maxlines then
- --the whole tree fits in the frame
- status.scrollvalue = 0
- self:ShowScroll(false)
- first, last = 1, numlines
- else
- self:ShowScroll(true)
- --scrolling will be needed
- self.noupdate = true
- self.scrollbar:SetMinMaxValues(0, numlines - maxlines)
- --check if we are scrolled down too far
- if numlines - status.scrollvalue < maxlines then
- status.scrollvalue = numlines - maxlines
- end
- self.noupdate = nil
- first, last = status.scrollvalue+1, status.scrollvalue + maxlines
- --show selection?
- if scrollToSelection and status.selected then
- local show
- for i,line in ipairs(lines) do -- find the line number
- if line.uniquevalue==status.selected then
- show=i
- end
- end
- if not show then
- -- selection was deleted or something?
- elseif show>=first and show<=last then
- -- all good
- else
- -- scrolling needed!
- if show 100 and status.treewidth > maxtreewidth then
- self:SetTreeWidth(maxtreewidth, status.treesizable)
- end
- treeframe:SetMaxResize(maxtreewidth, 1600)
- end,
-
- ["OnHeightSet"] = function(self, height)
- local content = self.content
- local contentheight = height - 20
- if contentheight < 0 then
- contentheight = 0
- end
- content:SetHeight(contentheight)
- content.height = contentheight
- end,
-
- ["SetTreeWidth"] = function(self, treewidth, resizable)
- if not resizable then
- if type(treewidth) == 'number' then
- resizable = false
- elseif type(treewidth) == 'boolean' then
- resizable = treewidth
- treewidth = DEFAULT_TREE_WIDTH
- else
- resizable = false
- treewidth = DEFAULT_TREE_WIDTH
- end
- end
- self.treeframe:SetWidth(treewidth)
- self.dragger:EnableMouse(resizable)
-
- local status = self.status or self.localstatus
- status.treewidth = treewidth
- status.treesizable = resizable
-
- -- recalculate the content width
- if status.fullwidth then
- self:OnWidthSet(status.fullwidth)
- end
- end,
-
- ["GetTreeWidth"] = function(self)
- local status = self.status or self.localstatus
- return status.treewidth or DEFAULT_TREE_WIDTH
- end,
-
- ["LayoutFinished"] = function(self, width, height)
- if self.noAutoHeight then return end
- self:SetHeight((height or 0) + 20)
- end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local PaneBackdrop = {
- bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
- edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
- tile = true, tileSize = 16, edgeSize = 16,
- insets = { left = 3, right = 3, top = 5, bottom = 3 }
-}
-
-local DraggerBackdrop = {
- bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
- edgeFile = nil,
- tile = true, tileSize = 16, edgeSize = 1,
- insets = { left = 3, right = 3, top = 7, bottom = 7 }
-}
-
-local function Constructor()
- local num = AceGUI:GetNextWidgetNum(Type)
- local frame = CreateFrame("Frame", nil, UIParent)
-
- local treeframe = CreateFrame("Frame", nil, frame, BackdropTemplateMixin and "BackdropTemplate" or nil)
- treeframe:SetPoint("TOPLEFT")
- treeframe:SetPoint("BOTTOMLEFT")
- treeframe:SetWidth(DEFAULT_TREE_WIDTH)
- treeframe:EnableMouseWheel(true)
- treeframe:SetBackdrop(PaneBackdrop)
- treeframe:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
- treeframe:SetBackdropBorderColor(0.4, 0.4, 0.4)
- treeframe:SetResizable(true)
- treeframe:SetMinResize(100, 1)
- treeframe:SetMaxResize(400, 1600)
- treeframe:SetScript("OnUpdate", FirstFrameUpdate)
- treeframe:SetScript("OnSizeChanged", Tree_OnSizeChanged)
- treeframe:SetScript("OnMouseWheel", Tree_OnMouseWheel)
-
- local dragger = CreateFrame("Frame", nil, treeframe, BackdropTemplateMixin and "BackdropTemplate" or nil)
- dragger:SetWidth(8)
- dragger:SetPoint("TOP", treeframe, "TOPRIGHT")
- dragger:SetPoint("BOTTOM", treeframe, "BOTTOMRIGHT")
- dragger:SetBackdrop(DraggerBackdrop)
- dragger:SetBackdropColor(1, 1, 1, 0)
- dragger:SetScript("OnEnter", Dragger_OnEnter)
- dragger:SetScript("OnLeave", Dragger_OnLeave)
- dragger:SetScript("OnMouseDown", Dragger_OnMouseDown)
- dragger:SetScript("OnMouseUp", Dragger_OnMouseUp)
-
- local scrollbar = CreateFrame("Slider", ("AceConfigDialogTreeGroup%dScrollBar"):format(num), treeframe, "UIPanelScrollBarTemplate")
- scrollbar:SetScript("OnValueChanged", nil)
- scrollbar:SetPoint("TOPRIGHT", -10, -26)
- scrollbar:SetPoint("BOTTOMRIGHT", -10, 26)
- scrollbar:SetMinMaxValues(0,0)
- scrollbar:SetValueStep(1)
- scrollbar:SetValue(0)
- scrollbar:SetWidth(16)
- scrollbar:SetScript("OnValueChanged", OnScrollValueChanged)
-
- local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
- scrollbg:SetAllPoints(scrollbar)
- scrollbg:SetColorTexture(0,0,0,0.4)
-
- local border = CreateFrame("Frame", nil, frame, BackdropTemplateMixin and "BackdropTemplate" or nil)
- border:SetPoint("TOPLEFT", treeframe, "TOPRIGHT")
- border:SetPoint("BOTTOMRIGHT")
- border:SetBackdrop(PaneBackdrop)
- border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
- border:SetBackdropBorderColor(0.4, 0.4, 0.4)
-
- --Container Support
- local content = CreateFrame("Frame", nil, border)
- content:SetPoint("TOPLEFT", 10, -10)
- content:SetPoint("BOTTOMRIGHT", -10, 10)
-
- local widget = {
- frame = frame,
- lines = {},
- levels = {},
- buttons = {},
- hasChildren = {},
- localstatus = { groups = {}, scrollvalue = 0 },
- filter = false,
- treeframe = treeframe,
- dragger = dragger,
- scrollbar = scrollbar,
- border = border,
- content = content,
- type = Type
- }
- for method, func in pairs(methods) do
- widget[method] = func
- end
- treeframe.obj, dragger.obj, scrollbar.obj = widget, widget, widget
-
- return AceGUI:RegisterAsContainer(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
+--[[-----------------------------------------------------------------------------
+TreeGroup Container
+Container that uses a tree control to switch between groups.
+-------------------------------------------------------------------------------]]
+local Type, Version = "TreeGroup", 49
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local next, pairs, ipairs, assert, type = next, pairs, ipairs, assert, type
+local math_min, math_max, floor = math.min, math.max, math.floor
+local select, tremove, unpack, tconcat = select, table.remove, unpack, table.concat
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Recycling functions
+local new, del
+do
+ local pool = setmetatable({},{__mode='k'})
+ function new()
+ local t = next(pool)
+ if t then
+ pool[t] = nil
+ return t
+ else
+ return {}
+ end
+ end
+ function del(t)
+ for k in pairs(t) do
+ t[k] = nil
+ end
+ pool[t] = true
+ end
+end
+
+local DEFAULT_TREE_WIDTH = 175
+local DEFAULT_TREE_SIZABLE = true
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function GetButtonUniqueValue(line)
+ local parent = line.parent
+ if parent and parent.value then
+ return GetButtonUniqueValue(parent).."\001"..line.value
+ else
+ return line.value
+ end
+end
+
+local function UpdateButton(button, treeline, selected, canExpand, isExpanded)
+ local self = button.obj
+ local toggle = button.toggle
+ local text = treeline.text or ""
+ local icon = treeline.icon
+ local iconCoords = treeline.iconCoords
+ local level = treeline.level
+ local value = treeline.value
+ local uniquevalue = treeline.uniquevalue
+ local disabled = treeline.disabled
+
+ button.treeline = treeline
+ button.value = value
+ button.uniquevalue = uniquevalue
+ if selected then
+ button:LockHighlight()
+ button.selected = true
+ else
+ button:UnlockHighlight()
+ button.selected = false
+ end
+ button.level = level
+ if ( level == 1 ) then
+ button:SetNormalFontObject("GameFontNormal")
+ button:SetHighlightFontObject("GameFontHighlight")
+ button.text:SetPoint("LEFT", (icon and 16 or 0) + 8, 2)
+ else
+ button:SetNormalFontObject("GameFontHighlightSmall")
+ button:SetHighlightFontObject("GameFontHighlightSmall")
+ button.text:SetPoint("LEFT", (icon and 16 or 0) + 8 * level, 2)
+ end
+
+ if disabled then
+ button:EnableMouse(false)
+ button.text:SetText("|cff808080"..text..FONT_COLOR_CODE_CLOSE)
+ else
+ button.text:SetText(text)
+ button:EnableMouse(true)
+ end
+
+ if icon then
+ button.icon:SetTexture(icon)
+ button.icon:SetPoint("LEFT", 8 * level, (level == 1) and 0 or 1)
+ else
+ button.icon:SetTexture(nil)
+ end
+
+ if iconCoords then
+ button.icon:SetTexCoord(unpack(iconCoords))
+ else
+ button.icon:SetTexCoord(0, 1, 0, 1)
+ end
+
+ if canExpand then
+ if not isExpanded then
+ toggle:SetNormalTexture(130838) -- Interface\\Buttons\\UI-PlusButton-UP
+ toggle:SetPushedTexture(130836) -- Interface\\Buttons\\UI-PlusButton-DOWN
+ else
+ toggle:SetNormalTexture(130821) -- Interface\\Buttons\\UI-MinusButton-UP
+ toggle:SetPushedTexture(130820) -- Interface\\Buttons\\UI-MinusButton-DOWN
+ end
+ toggle:Show()
+ else
+ toggle:Hide()
+ end
+end
+
+local function ShouldDisplayLevel(tree)
+ local result = false
+ for k, v in ipairs(tree) do
+ if v.children == nil and v.visible ~= false then
+ result = true
+ elseif v.children then
+ result = result or ShouldDisplayLevel(v.children)
+ end
+ if result then return result end
+ end
+ return false
+end
+
+local function addLine(self, v, tree, level, parent)
+ local line = new()
+ line.value = v.value
+ line.text = v.text
+ line.icon = v.icon
+ line.iconCoords = v.iconCoords
+ line.disabled = v.disabled
+ line.tree = tree
+ line.level = level
+ line.parent = parent
+ line.visible = v.visible
+ line.uniquevalue = GetButtonUniqueValue(line)
+ if v.children then
+ line.hasChildren = true
+ else
+ line.hasChildren = nil
+ end
+ self.lines[#self.lines+1] = line
+ return line
+end
+
+--fire an update after one frame to catch the treeframes height
+local function FirstFrameUpdate(frame)
+ local self = frame.obj
+ frame:SetScript("OnUpdate", nil)
+ self:RefreshTree(nil, true)
+end
+
+local function BuildUniqueValue(...)
+ local n = select('#', ...)
+ if n == 1 then
+ return ...
+ else
+ return (...).."\001"..BuildUniqueValue(select(2,...))
+ end
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Expand_OnClick(frame)
+ local button = frame.button
+ local self = button.obj
+ local status = (self.status or self.localstatus).groups
+ status[button.uniquevalue] = not status[button.uniquevalue]
+ self:RefreshTree()
+end
+
+local function Button_OnClick(frame)
+ local self = frame.obj
+ self:Fire("OnClick", frame.uniquevalue, frame.selected)
+ if not frame.selected then
+ self:SetSelected(frame.uniquevalue)
+ frame.selected = true
+ frame:LockHighlight()
+ self:RefreshTree()
+ end
+ AceGUI:ClearFocus()
+end
+
+local function Button_OnDoubleClick(button)
+ local self = button.obj
+ local status = (self.status or self.localstatus).groups
+ status[button.uniquevalue] = not status[button.uniquevalue]
+ self:RefreshTree()
+end
+
+local function Button_OnEnter(frame)
+ local self = frame.obj
+ self:Fire("OnButtonEnter", frame.uniquevalue, frame)
+
+ if self.enabletooltips then
+ local tooltip = AceGUI.tooltip
+ tooltip:SetOwner(frame, "ANCHOR_NONE")
+ tooltip:ClearAllPoints()
+ tooltip:SetPoint("LEFT",frame,"RIGHT")
+ tooltip:SetText(frame.text:GetText() or "", 1, .82, 0, 1, true)
+
+ tooltip:Show()
+ end
+end
+
+local function Button_OnLeave(frame)
+ local self = frame.obj
+ self:Fire("OnButtonLeave", frame.uniquevalue, frame)
+
+ if self.enabletooltips then
+ AceGUI.tooltip:Hide()
+ end
+end
+
+local function OnScrollValueChanged(frame, value)
+ if frame.obj.noupdate then return end
+ local self = frame.obj
+ local status = self.status or self.localstatus
+ status.scrollvalue = floor(value + 0.5)
+ self:RefreshTree()
+ AceGUI:ClearFocus()
+end
+
+local function Tree_OnSizeChanged(frame)
+ frame.obj:RefreshTree()
+end
+
+local function Tree_OnMouseWheel(frame, delta)
+ local self = frame.obj
+ if self.showscroll then
+ local scrollbar = self.scrollbar
+ local min, max = scrollbar:GetMinMaxValues()
+ local value = scrollbar:GetValue()
+ local newvalue = math_min(max,math_max(min,value - delta))
+ if value ~= newvalue then
+ scrollbar:SetValue(newvalue)
+ end
+ end
+end
+
+local function Dragger_OnLeave(frame)
+ frame:SetBackdropColor(1, 1, 1, 0)
+end
+
+local function Dragger_OnEnter(frame)
+ frame:SetBackdropColor(1, 1, 1, 0.8)
+end
+
+local function Dragger_OnMouseDown(frame)
+ local treeframe = frame:GetParent()
+ treeframe:StartSizing("RIGHT")
+end
+
+local function Dragger_OnMouseUp(frame)
+ local treeframe = frame:GetParent()
+ local self = treeframe.obj
+ local treeframeParent = treeframe:GetParent()
+ treeframe:StopMovingOrSizing()
+ --treeframe:SetScript("OnUpdate", nil)
+ treeframe:SetUserPlaced(false)
+ --Without this :GetHeight will get stuck on the current height, causing the tree contents to not resize
+ treeframe:SetHeight(0)
+ treeframe:ClearAllPoints()
+ treeframe:SetPoint("TOPLEFT", treeframeParent, "TOPLEFT",0,0)
+ treeframe:SetPoint("BOTTOMLEFT", treeframeParent, "BOTTOMLEFT",0,0)
+
+ local status = self.status or self.localstatus
+ status.treewidth = treeframe:GetWidth()
+
+ treeframe.obj:Fire("OnTreeResize",treeframe:GetWidth())
+ -- recalculate the content width
+ treeframe.obj:OnWidthSet(status.fullwidth)
+ -- update the layout of the content
+ treeframe.obj:DoLayout()
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+ ["OnAcquire"] = function(self)
+ self:SetTreeWidth(DEFAULT_TREE_WIDTH, DEFAULT_TREE_SIZABLE)
+ self:EnableButtonTooltips(true)
+ self.frame:SetScript("OnUpdate", FirstFrameUpdate)
+ end,
+
+ ["OnRelease"] = function(self)
+ self.status = nil
+ self.tree = nil
+ self.frame:SetScript("OnUpdate", nil)
+ for k, v in pairs(self.localstatus) do
+ if k == "groups" then
+ for k2 in pairs(v) do
+ v[k2] = nil
+ end
+ else
+ self.localstatus[k] = nil
+ end
+ end
+ self.localstatus.scrollvalue = 0
+ self.localstatus.treewidth = DEFAULT_TREE_WIDTH
+ self.localstatus.treesizable = DEFAULT_TREE_SIZABLE
+ end,
+
+ ["EnableButtonTooltips"] = function(self, enable)
+ self.enabletooltips = enable
+ end,
+
+ ["CreateButton"] = function(self)
+ local num = AceGUI:GetNextWidgetNum("TreeGroupButton")
+ local button = CreateFrame("Button", ("AceGUI30TreeButton%d"):format(num), self.treeframe, "OptionsListButtonTemplate")
+ button.obj = self
+
+ local icon = button:CreateTexture(nil, "OVERLAY")
+ icon:SetWidth(14)
+ icon:SetHeight(14)
+ button.icon = icon
+
+ button:SetScript("OnClick",Button_OnClick)
+ button:SetScript("OnDoubleClick", Button_OnDoubleClick)
+ button:SetScript("OnEnter",Button_OnEnter)
+ button:SetScript("OnLeave",Button_OnLeave)
+
+ button.toggle.button = button
+ button.toggle:SetScript("OnClick",Expand_OnClick)
+
+ button.text:SetHeight(14) -- Prevents text wrapping
+
+ return button
+ end,
+
+ ["SetStatusTable"] = function(self, status)
+ assert(type(status) == "table")
+ self.status = status
+ if not status.groups then
+ status.groups = {}
+ end
+ if not status.scrollvalue then
+ status.scrollvalue = 0
+ end
+ if not status.treewidth then
+ status.treewidth = DEFAULT_TREE_WIDTH
+ end
+ if status.treesizable == nil then
+ status.treesizable = DEFAULT_TREE_SIZABLE
+ end
+ self:SetTreeWidth(status.treewidth,status.treesizable)
+ self:RefreshTree()
+ end,
+
+ --sets the tree to be displayed
+ ["SetTree"] = function(self, tree, filter)
+ self.filter = filter
+ if tree then
+ assert(type(tree) == "table")
+ end
+ self.tree = tree
+ self:RefreshTree()
+ end,
+
+ ["BuildLevel"] = function(self, tree, level, parent)
+ local groups = (self.status or self.localstatus).groups
+
+ for i, v in ipairs(tree) do
+ if v.children then
+ if not self.filter or ShouldDisplayLevel(v.children) then
+ local line = addLine(self, v, tree, level, parent)
+ if groups[line.uniquevalue] then
+ self:BuildLevel(v.children, level+1, line)
+ end
+ end
+ elseif v.visible ~= false or not self.filter then
+ addLine(self, v, tree, level, parent)
+ end
+ end
+ end,
+
+ ["RefreshTree"] = function(self,scrollToSelection,fromOnUpdate)
+ local buttons = self.buttons
+ local lines = self.lines
+ while lines[1] do
+ local t = tremove(lines)
+ for k in pairs(t) do
+ t[k] = nil
+ end
+ del(t)
+ end
+
+ if not self.tree then return end
+ --Build the list of visible entries from the tree and status tables
+ local status = self.status or self.localstatus
+ local groupstatus = status.groups
+ local tree = self.tree
+
+ local treeframe = self.treeframe
+
+ status.scrollToSelection = status.scrollToSelection or scrollToSelection -- needs to be cached in case the control hasn't been drawn yet (code bails out below)
+
+ self:BuildLevel(tree, 1)
+
+ local numlines = #lines
+
+ local maxlines = (floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18))
+ if maxlines <= 0 then return end
+
+ if self.frame:GetParent() == UIParent and not fromOnUpdate then
+ self.frame:SetScript("OnUpdate", FirstFrameUpdate)
+ return
+ end
+
+ local first, last
+
+ scrollToSelection = status.scrollToSelection
+ status.scrollToSelection = nil
+
+ if numlines <= maxlines then
+ --the whole tree fits in the frame
+ status.scrollvalue = 0
+ self:ShowScroll(false)
+ first, last = 1, numlines
+ else
+ self:ShowScroll(true)
+ --scrolling will be needed
+ self.noupdate = true
+ self.scrollbar:SetMinMaxValues(0, numlines - maxlines)
+ --check if we are scrolled down too far
+ if numlines - status.scrollvalue < maxlines then
+ status.scrollvalue = numlines - maxlines
+ end
+ self.noupdate = nil
+ first, last = status.scrollvalue+1, status.scrollvalue + maxlines
+ --show selection?
+ if scrollToSelection and status.selected then
+ local show
+ for i,line in ipairs(lines) do -- find the line number
+ if line.uniquevalue==status.selected then
+ show=i
+ end
+ end
+ if not show then
+ -- selection was deleted or something?
+ elseif show>=first and show<=last then
+ -- all good
+ else
+ -- scrolling needed!
+ if show 100 and status.treewidth > maxtreewidth then
+ self:SetTreeWidth(maxtreewidth, status.treesizable)
+ end
+ if treeframe.SetResizeBounds then
+ treeframe:SetResizeBounds(100, 1, maxtreewidth, 1600)
+ else
+ treeframe:SetMaxResize(maxtreewidth, 1600)
+ end
+ end,
+
+ ["OnHeightSet"] = function(self, height)
+ local content = self.content
+ local contentheight = height - 20
+ if contentheight < 0 then
+ contentheight = 0
+ end
+ content:SetHeight(contentheight)
+ content.height = contentheight
+ end,
+
+ ["SetTreeWidth"] = function(self, treewidth, resizable)
+ if not resizable then
+ if type(treewidth) == 'number' then
+ resizable = false
+ elseif type(treewidth) == 'boolean' then
+ resizable = treewidth
+ treewidth = DEFAULT_TREE_WIDTH
+ else
+ resizable = false
+ treewidth = DEFAULT_TREE_WIDTH
+ end
+ end
+ self.treeframe:SetWidth(treewidth)
+ self.dragger:EnableMouse(resizable)
+
+ local status = self.status or self.localstatus
+ status.treewidth = treewidth
+ status.treesizable = resizable
+
+ -- recalculate the content width
+ if status.fullwidth then
+ self:OnWidthSet(status.fullwidth)
+ end
+ end,
+
+ ["GetTreeWidth"] = function(self)
+ local status = self.status or self.localstatus
+ return status.treewidth or DEFAULT_TREE_WIDTH
+ end,
+
+ ["LayoutFinished"] = function(self, width, height)
+ if self.noAutoHeight then return end
+ self:SetHeight((height or 0) + 20)
+ end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local PaneBackdrop = {
+ bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+ edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+ tile = true, tileSize = 16, edgeSize = 16,
+ insets = { left = 3, right = 3, top = 5, bottom = 3 }
+}
+
+local DraggerBackdrop = {
+ bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
+ edgeFile = nil,
+ tile = true, tileSize = 16, edgeSize = 1,
+ insets = { left = 3, right = 3, top = 7, bottom = 7 }
+}
+
+local function Constructor()
+ local num = AceGUI:GetNextWidgetNum(Type)
+ local frame = CreateFrame("Frame", nil, UIParent)
+
+ local treeframe = CreateFrame("Frame", nil, frame, "BackdropTemplate")
+ treeframe:SetPoint("TOPLEFT")
+ treeframe:SetPoint("BOTTOMLEFT")
+ treeframe:SetWidth(DEFAULT_TREE_WIDTH)
+ treeframe:EnableMouseWheel(true)
+ treeframe:SetBackdrop(PaneBackdrop)
+ treeframe:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
+ treeframe:SetBackdropBorderColor(0.4, 0.4, 0.4)
+ treeframe:SetResizable(true)
+ if treeframe.SetResizeBounds then -- WoW 10.0
+ treeframe:SetResizeBounds(100, 1, 400, 1600)
+ else
+ treeframe:SetMinResize(100, 1)
+ treeframe:SetMaxResize(400, 1600)
+ end
+ treeframe:SetScript("OnUpdate", FirstFrameUpdate)
+ treeframe:SetScript("OnSizeChanged", Tree_OnSizeChanged)
+ treeframe:SetScript("OnMouseWheel", Tree_OnMouseWheel)
+
+ local dragger = CreateFrame("Frame", nil, treeframe, "BackdropTemplate")
+ dragger:SetWidth(8)
+ dragger:SetPoint("TOP", treeframe, "TOPRIGHT")
+ dragger:SetPoint("BOTTOM", treeframe, "BOTTOMRIGHT")
+ dragger:SetBackdrop(DraggerBackdrop)
+ dragger:SetBackdropColor(1, 1, 1, 0)
+ dragger:SetScript("OnEnter", Dragger_OnEnter)
+ dragger:SetScript("OnLeave", Dragger_OnLeave)
+ dragger:SetScript("OnMouseDown", Dragger_OnMouseDown)
+ dragger:SetScript("OnMouseUp", Dragger_OnMouseUp)
+
+ local scrollbar = CreateFrame("Slider", ("AceConfigDialogTreeGroup%dScrollBar"):format(num), treeframe, "UIPanelScrollBarTemplate")
+ scrollbar:SetScript("OnValueChanged", nil)
+ scrollbar:SetPoint("TOPRIGHT", -10, -26)
+ scrollbar:SetPoint("BOTTOMRIGHT", -10, 26)
+ scrollbar:SetMinMaxValues(0,0)
+ scrollbar:SetValueStep(1)
+ scrollbar:SetValue(0)
+ scrollbar:SetWidth(16)
+ scrollbar:SetScript("OnValueChanged", OnScrollValueChanged)
+
+ local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
+ scrollbg:SetAllPoints(scrollbar)
+ scrollbg:SetColorTexture(0,0,0,0.4)
+
+ local border = CreateFrame("Frame", nil, frame, "BackdropTemplate")
+ border:SetPoint("TOPLEFT", treeframe, "TOPRIGHT")
+ border:SetPoint("BOTTOMRIGHT")
+ border:SetBackdrop(PaneBackdrop)
+ border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
+ border:SetBackdropBorderColor(0.4, 0.4, 0.4)
+
+ --Container Support
+ local content = CreateFrame("Frame", nil, border)
+ content:SetPoint("TOPLEFT", 10, -10)
+ content:SetPoint("BOTTOMRIGHT", -10, 10)
+
+ local widget = {
+ frame = frame,
+ lines = {},
+ levels = {},
+ buttons = {},
+ hasChildren = {},
+ localstatus = { groups = {}, scrollvalue = 0 },
+ filter = false,
+ treeframe = treeframe,
+ dragger = dragger,
+ scrollbar = scrollbar,
+ border = border,
+ content = content,
+ type = Type
+ }
+ for method, func in pairs(methods) do
+ widget[method] = func
+ end
+ treeframe.obj, dragger.obj, scrollbar.obj = widget, widget, widget
+
+ return AceGUI:RegisterAsContainer(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Libs/AceGUI-3.0/widgets/AceGUIContainer-Window.lua b/Libs/AceGUI-3.0/widgets/AceGUIContainer-Window.lua
old mode 100755
new mode 100644
index a9192b3..f378d93
--- a/Libs/AceGUI-3.0/widgets/AceGUIContainer-Window.lua
+++ b/Libs/AceGUI-3.0/widgets/AceGUIContainer-Window.lua
@@ -1,336 +1,336 @@
-local AceGUI = LibStub("AceGUI-3.0")
-
--- Lua APIs
-local pairs, assert, type = pairs, assert, type
-
--- WoW APIs
-local PlaySound = PlaySound
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: GameFontNormal
-
-----------------
--- Main Frame --
-----------------
---[[
- Events :
- OnClose
-
-]]
-do
- local Type = "Window"
- local Version = 6
-
- local function frameOnShow(this)
- this.obj:Fire("OnShow")
- end
-
- local function frameOnClose(this)
- this.obj:Fire("OnClose")
- end
-
- local function closeOnClick(this)
- PlaySound(799) -- SOUNDKIT.GS_TITLE_OPTION_EXIT
- this.obj:Hide()
- end
-
- local function frameOnMouseDown(this)
- AceGUI:ClearFocus()
- end
-
- local function titleOnMouseDown(this)
- this:GetParent():StartMoving()
- AceGUI:ClearFocus()
- end
-
- local function frameOnMouseUp(this)
- local frame = this:GetParent()
- frame:StopMovingOrSizing()
- local self = frame.obj
- local status = self.status or self.localstatus
- status.width = frame:GetWidth()
- status.height = frame:GetHeight()
- status.top = frame:GetTop()
- status.left = frame:GetLeft()
- end
-
- local function sizerseOnMouseDown(this)
- this:GetParent():StartSizing("BOTTOMRIGHT")
- AceGUI:ClearFocus()
- end
-
- local function sizersOnMouseDown(this)
- this:GetParent():StartSizing("BOTTOM")
- AceGUI:ClearFocus()
- end
-
- local function sizereOnMouseDown(this)
- this:GetParent():StartSizing("RIGHT")
- AceGUI:ClearFocus()
- end
-
- local function sizerOnMouseUp(this)
- this:GetParent():StopMovingOrSizing()
- end
-
- local function SetTitle(self,title)
- self.titletext:SetText(title)
- end
-
- local function SetStatusText(self,text)
- -- self.statustext:SetText(text)
- end
-
- local function Hide(self)
- self.frame:Hide()
- end
-
- local function Show(self)
- self.frame:Show()
- end
-
- local function OnAcquire(self)
- self.frame:SetParent(UIParent)
- self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
- self:ApplyStatus()
- self:EnableResize(true)
- self:Show()
- end
-
- local function OnRelease(self)
- self.status = nil
- for k in pairs(self.localstatus) do
- self.localstatus[k] = nil
- end
- end
-
- -- called to set an external table to store status in
- local function SetStatusTable(self, status)
- assert(type(status) == "table")
- self.status = status
- self:ApplyStatus()
- end
-
- local function ApplyStatus(self)
- local status = self.status or self.localstatus
- local frame = self.frame
- self:SetWidth(status.width or 700)
- self:SetHeight(status.height or 500)
- if status.top and status.left then
- frame:SetPoint("TOP",UIParent,"BOTTOM",0,status.top)
- frame:SetPoint("LEFT",UIParent,"LEFT",status.left,0)
- else
- frame:SetPoint("CENTER",UIParent,"CENTER")
- end
- end
-
- local function OnWidthSet(self, width)
- local content = self.content
- local contentwidth = width - 34
- if contentwidth < 0 then
- contentwidth = 0
- end
- content:SetWidth(contentwidth)
- content.width = contentwidth
- end
-
-
- local function OnHeightSet(self, height)
- local content = self.content
- local contentheight = height - 57
- if contentheight < 0 then
- contentheight = 0
- end
- content:SetHeight(contentheight)
- content.height = contentheight
- end
-
- local function EnableResize(self, state)
- local func = state and "Show" or "Hide"
- self.sizer_se[func](self.sizer_se)
- self.sizer_s[func](self.sizer_s)
- self.sizer_e[func](self.sizer_e)
- end
-
- local function Constructor()
- local frame = CreateFrame("Frame",nil,UIParent)
- local self = {}
- self.type = "Window"
-
- self.Hide = Hide
- self.Show = Show
- self.SetTitle = SetTitle
- self.OnRelease = OnRelease
- self.OnAcquire = OnAcquire
- self.SetStatusText = SetStatusText
- self.SetStatusTable = SetStatusTable
- self.ApplyStatus = ApplyStatus
- self.OnWidthSet = OnWidthSet
- self.OnHeightSet = OnHeightSet
- self.EnableResize = EnableResize
-
- self.localstatus = {}
-
- self.frame = frame
- frame.obj = self
- frame:SetWidth(700)
- frame:SetHeight(500)
- frame:SetPoint("CENTER",UIParent,"CENTER",0,0)
- frame:EnableMouse()
- frame:SetMovable(true)
- frame:SetResizable(true)
- frame:SetFrameStrata("FULLSCREEN_DIALOG")
- frame:SetScript("OnMouseDown", frameOnMouseDown)
-
- frame:SetScript("OnShow",frameOnShow)
- frame:SetScript("OnHide",frameOnClose)
- frame:SetMinResize(240,240)
- frame:SetToplevel(true)
-
- local titlebg = frame:CreateTexture(nil, "BACKGROUND")
- titlebg:SetTexture(251966) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Title-Background
- titlebg:SetPoint("TOPLEFT", 9, -6)
- titlebg:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", -28, -24)
-
- local dialogbg = frame:CreateTexture(nil, "BACKGROUND")
- dialogbg:SetTexture(137056) -- Interface\\Tooltips\\UI-Tooltip-Background
- dialogbg:SetPoint("TOPLEFT", 8, -24)
- dialogbg:SetPoint("BOTTOMRIGHT", -6, 8)
- dialogbg:SetVertexColor(0, 0, 0, .75)
-
- local topleft = frame:CreateTexture(nil, "BORDER")
- topleft:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
- topleft:SetWidth(64)
- topleft:SetHeight(64)
- topleft:SetPoint("TOPLEFT")
- topleft:SetTexCoord(0.501953125, 0.625, 0, 1)
-
- local topright = frame:CreateTexture(nil, "BORDER")
- topright:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
- topright:SetWidth(64)
- topright:SetHeight(64)
- topright:SetPoint("TOPRIGHT")
- topright:SetTexCoord(0.625, 0.75, 0, 1)
-
- local top = frame:CreateTexture(nil, "BORDER")
- top:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
- top:SetHeight(64)
- top:SetPoint("TOPLEFT", topleft, "TOPRIGHT")
- top:SetPoint("TOPRIGHT", topright, "TOPLEFT")
- top:SetTexCoord(0.25, 0.369140625, 0, 1)
-
- local bottomleft = frame:CreateTexture(nil, "BORDER")
- bottomleft:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
- bottomleft:SetWidth(64)
- bottomleft:SetHeight(64)
- bottomleft:SetPoint("BOTTOMLEFT")
- bottomleft:SetTexCoord(0.751953125, 0.875, 0, 1)
-
- local bottomright = frame:CreateTexture(nil, "BORDER")
- bottomright:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
- bottomright:SetWidth(64)
- bottomright:SetHeight(64)
- bottomright:SetPoint("BOTTOMRIGHT")
- bottomright:SetTexCoord(0.875, 1, 0, 1)
-
- local bottom = frame:CreateTexture(nil, "BORDER")
- bottom:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
- bottom:SetHeight(64)
- bottom:SetPoint("BOTTOMLEFT", bottomleft, "BOTTOMRIGHT")
- bottom:SetPoint("BOTTOMRIGHT", bottomright, "BOTTOMLEFT")
- bottom:SetTexCoord(0.376953125, 0.498046875, 0, 1)
-
- local left = frame:CreateTexture(nil, "BORDER")
- left:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
- left:SetWidth(64)
- left:SetPoint("TOPLEFT", topleft, "BOTTOMLEFT")
- left:SetPoint("BOTTOMLEFT", bottomleft, "TOPLEFT")
- left:SetTexCoord(0.001953125, 0.125, 0, 1)
-
- local right = frame:CreateTexture(nil, "BORDER")
- right:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
- right:SetWidth(64)
- right:SetPoint("TOPRIGHT", topright, "BOTTOMRIGHT")
- right:SetPoint("BOTTOMRIGHT", bottomright, "TOPRIGHT")
- right:SetTexCoord(0.1171875, 0.2421875, 0, 1)
-
- local close = CreateFrame("Button", nil, frame, "UIPanelCloseButton")
- close:SetPoint("TOPRIGHT", 2, 1)
- close:SetScript("OnClick", closeOnClick)
- self.closebutton = close
- close.obj = self
-
- local titletext = frame:CreateFontString(nil, "ARTWORK")
- titletext:SetFontObject(GameFontNormal)
- titletext:SetPoint("TOPLEFT", 12, -8)
- titletext:SetPoint("TOPRIGHT", -32, -8)
- self.titletext = titletext
-
- local title = CreateFrame("Button", nil, frame)
- title:SetPoint("TOPLEFT", titlebg)
- title:SetPoint("BOTTOMRIGHT", titlebg)
- title:EnableMouse()
- title:SetScript("OnMouseDown",titleOnMouseDown)
- title:SetScript("OnMouseUp", frameOnMouseUp)
- self.title = title
-
- local sizer_se = CreateFrame("Frame",nil,frame)
- sizer_se:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
- sizer_se:SetWidth(25)
- sizer_se:SetHeight(25)
- sizer_se:EnableMouse()
- sizer_se:SetScript("OnMouseDown",sizerseOnMouseDown)
- sizer_se:SetScript("OnMouseUp", sizerOnMouseUp)
- self.sizer_se = sizer_se
-
- local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
- self.line1 = line1
- line1:SetWidth(14)
- line1:SetHeight(14)
- line1:SetPoint("BOTTOMRIGHT", -8, 8)
- line1:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
- local x = 0.1 * 14/17
- line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
-
- local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
- self.line2 = line2
- line2:SetWidth(8)
- line2:SetHeight(8)
- line2:SetPoint("BOTTOMRIGHT", -8, 8)
- line2:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
- local x = 0.1 * 8/17
- line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
-
- local sizer_s = CreateFrame("Frame",nil,frame)
- sizer_s:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-25,0)
- sizer_s:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
- sizer_s:SetHeight(25)
- sizer_s:EnableMouse()
- sizer_s:SetScript("OnMouseDown",sizersOnMouseDown)
- sizer_s:SetScript("OnMouseUp", sizerOnMouseUp)
- self.sizer_s = sizer_s
-
- local sizer_e = CreateFrame("Frame",nil,frame)
- sizer_e:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,25)
- sizer_e:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
- sizer_e:SetWidth(25)
- sizer_e:EnableMouse()
- sizer_e:SetScript("OnMouseDown",sizereOnMouseDown)
- sizer_e:SetScript("OnMouseUp", sizerOnMouseUp)
- self.sizer_e = sizer_e
-
- --Container Support
- local content = CreateFrame("Frame",nil,frame)
- self.content = content
- content.obj = self
- content:SetPoint("TOPLEFT",frame,"TOPLEFT",12,-32)
- content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-12,13)
-
- AceGUI:RegisterAsContainer(self)
- return self
- end
-
- AceGUI:RegisterWidgetType(Type,Constructor,Version)
-end
+local AceGUI = LibStub("AceGUI-3.0")
+
+-- Lua APIs
+local pairs, assert, type = pairs, assert, type
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+----------------
+-- Main Frame --
+----------------
+--[[
+ Events :
+ OnClose
+
+]]
+do
+ local Type = "Window"
+ local Version = 8
+
+ local function frameOnShow(this)
+ this.obj:Fire("OnShow")
+ end
+
+ local function frameOnClose(this)
+ this.obj:Fire("OnClose")
+ end
+
+ local function closeOnClick(this)
+ PlaySound(799) -- SOUNDKIT.GS_TITLE_OPTION_EXIT
+ this.obj:Hide()
+ end
+
+ local function frameOnMouseDown(this)
+ AceGUI:ClearFocus()
+ end
+
+ local function titleOnMouseDown(this)
+ this:GetParent():StartMoving()
+ AceGUI:ClearFocus()
+ end
+
+ local function frameOnMouseUp(this)
+ local frame = this:GetParent()
+ frame:StopMovingOrSizing()
+ local self = frame.obj
+ local status = self.status or self.localstatus
+ status.width = frame:GetWidth()
+ status.height = frame:GetHeight()
+ status.top = frame:GetTop()
+ status.left = frame:GetLeft()
+ end
+
+ local function sizerseOnMouseDown(this)
+ this:GetParent():StartSizing("BOTTOMRIGHT")
+ AceGUI:ClearFocus()
+ end
+
+ local function sizersOnMouseDown(this)
+ this:GetParent():StartSizing("BOTTOM")
+ AceGUI:ClearFocus()
+ end
+
+ local function sizereOnMouseDown(this)
+ this:GetParent():StartSizing("RIGHT")
+ AceGUI:ClearFocus()
+ end
+
+ local function sizerOnMouseUp(this)
+ this:GetParent():StopMovingOrSizing()
+ end
+
+ local function SetTitle(self,title)
+ self.titletext:SetText(title)
+ end
+
+ local function SetStatusText(self,text)
+ -- self.statustext:SetText(text)
+ end
+
+ local function Hide(self)
+ self.frame:Hide()
+ end
+
+ local function Show(self)
+ self.frame:Show()
+ end
+
+ local function OnAcquire(self)
+ self.frame:SetParent(UIParent)
+ self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
+ self:ApplyStatus()
+ self:EnableResize(true)
+ self:Show()
+ end
+
+ local function OnRelease(self)
+ self.status = nil
+ for k in pairs(self.localstatus) do
+ self.localstatus[k] = nil
+ end
+ end
+
+ -- called to set an external table to store status in
+ local function SetStatusTable(self, status)
+ assert(type(status) == "table")
+ self.status = status
+ self:ApplyStatus()
+ end
+
+ local function ApplyStatus(self)
+ local status = self.status or self.localstatus
+ local frame = self.frame
+ self:SetWidth(status.width or 700)
+ self:SetHeight(status.height or 500)
+ if status.top and status.left then
+ frame:SetPoint("TOP",UIParent,"BOTTOM",0,status.top)
+ frame:SetPoint("LEFT",UIParent,"LEFT",status.left,0)
+ else
+ frame:SetPoint("CENTER",UIParent,"CENTER")
+ end
+ end
+
+ local function OnWidthSet(self, width)
+ local content = self.content
+ local contentwidth = width - 34
+ if contentwidth < 0 then
+ contentwidth = 0
+ end
+ content:SetWidth(contentwidth)
+ content.width = contentwidth
+ end
+
+
+ local function OnHeightSet(self, height)
+ local content = self.content
+ local contentheight = height - 57
+ if contentheight < 0 then
+ contentheight = 0
+ end
+ content:SetHeight(contentheight)
+ content.height = contentheight
+ end
+
+ local function EnableResize(self, state)
+ local func = state and "Show" or "Hide"
+ self.sizer_se[func](self.sizer_se)
+ self.sizer_s[func](self.sizer_s)
+ self.sizer_e[func](self.sizer_e)
+ end
+
+ local function Constructor()
+ local frame = CreateFrame("Frame",nil,UIParent)
+ local self = {}
+ self.type = "Window"
+
+ self.Hide = Hide
+ self.Show = Show
+ self.SetTitle = SetTitle
+ self.OnRelease = OnRelease
+ self.OnAcquire = OnAcquire
+ self.SetStatusText = SetStatusText
+ self.SetStatusTable = SetStatusTable
+ self.ApplyStatus = ApplyStatus
+ self.OnWidthSet = OnWidthSet
+ self.OnHeightSet = OnHeightSet
+ self.EnableResize = EnableResize
+
+ self.localstatus = {}
+
+ self.frame = frame
+ frame.obj = self
+ frame:SetWidth(700)
+ frame:SetHeight(500)
+ frame:SetPoint("CENTER",UIParent,"CENTER",0,0)
+ frame:EnableMouse()
+ frame:SetMovable(true)
+ frame:SetResizable(true)
+ frame:SetFrameStrata("FULLSCREEN_DIALOG")
+ frame:SetScript("OnMouseDown", frameOnMouseDown)
+
+ frame:SetScript("OnShow",frameOnShow)
+ frame:SetScript("OnHide",frameOnClose)
+ if frame.SetResizeBounds then -- WoW 10.0
+ frame:SetResizeBounds(240,240)
+ else
+ frame:SetMinResize(240,240)
+ end
+ frame:SetToplevel(true)
+
+ local titlebg = frame:CreateTexture(nil, "BACKGROUND")
+ titlebg:SetTexture(251966) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Title-Background
+ titlebg:SetPoint("TOPLEFT", 9, -6)
+ titlebg:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", -28, -24)
+
+ local dialogbg = frame:CreateTexture(nil, "BACKGROUND")
+ dialogbg:SetTexture(137056) -- Interface\\Tooltips\\UI-Tooltip-Background
+ dialogbg:SetPoint("TOPLEFT", 8, -24)
+ dialogbg:SetPoint("BOTTOMRIGHT", -6, 8)
+ dialogbg:SetVertexColor(0, 0, 0, .75)
+
+ local topleft = frame:CreateTexture(nil, "BORDER")
+ topleft:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
+ topleft:SetWidth(64)
+ topleft:SetHeight(64)
+ topleft:SetPoint("TOPLEFT")
+ topleft:SetTexCoord(0.501953125, 0.625, 0, 1)
+
+ local topright = frame:CreateTexture(nil, "BORDER")
+ topright:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
+ topright:SetWidth(64)
+ topright:SetHeight(64)
+ topright:SetPoint("TOPRIGHT")
+ topright:SetTexCoord(0.625, 0.75, 0, 1)
+
+ local top = frame:CreateTexture(nil, "BORDER")
+ top:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
+ top:SetHeight(64)
+ top:SetPoint("TOPLEFT", topleft, "TOPRIGHT")
+ top:SetPoint("TOPRIGHT", topright, "TOPLEFT")
+ top:SetTexCoord(0.25, 0.369140625, 0, 1)
+
+ local bottomleft = frame:CreateTexture(nil, "BORDER")
+ bottomleft:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
+ bottomleft:SetWidth(64)
+ bottomleft:SetHeight(64)
+ bottomleft:SetPoint("BOTTOMLEFT")
+ bottomleft:SetTexCoord(0.751953125, 0.875, 0, 1)
+
+ local bottomright = frame:CreateTexture(nil, "BORDER")
+ bottomright:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
+ bottomright:SetWidth(64)
+ bottomright:SetHeight(64)
+ bottomright:SetPoint("BOTTOMRIGHT")
+ bottomright:SetTexCoord(0.875, 1, 0, 1)
+
+ local bottom = frame:CreateTexture(nil, "BORDER")
+ bottom:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
+ bottom:SetHeight(64)
+ bottom:SetPoint("BOTTOMLEFT", bottomleft, "BOTTOMRIGHT")
+ bottom:SetPoint("BOTTOMRIGHT", bottomright, "BOTTOMLEFT")
+ bottom:SetTexCoord(0.376953125, 0.498046875, 0, 1)
+
+ local left = frame:CreateTexture(nil, "BORDER")
+ left:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
+ left:SetWidth(64)
+ left:SetPoint("TOPLEFT", topleft, "BOTTOMLEFT")
+ left:SetPoint("BOTTOMLEFT", bottomleft, "TOPLEFT")
+ left:SetTexCoord(0.001953125, 0.125, 0, 1)
+
+ local right = frame:CreateTexture(nil, "BORDER")
+ right:SetTexture(251963) -- Interface\\PaperDollInfoFrame\\UI-GearManager-Border
+ right:SetWidth(64)
+ right:SetPoint("TOPRIGHT", topright, "BOTTOMRIGHT")
+ right:SetPoint("BOTTOMRIGHT", bottomright, "TOPRIGHT")
+ right:SetTexCoord(0.1171875, 0.2421875, 0, 1)
+
+ local close = CreateFrame("Button", nil, frame, "UIPanelCloseButton")
+ close:SetPoint("TOPRIGHT", 2, 1)
+ close:SetScript("OnClick", closeOnClick)
+ self.closebutton = close
+ close.obj = self
+
+ local titletext = frame:CreateFontString(nil, "ARTWORK")
+ titletext:SetFontObject(GameFontNormal)
+ titletext:SetPoint("TOPLEFT", 12, -8)
+ titletext:SetPoint("TOPRIGHT", -32, -8)
+ self.titletext = titletext
+
+ local title = CreateFrame("Button", nil, frame)
+ title:SetPoint("TOPLEFT", titlebg)
+ title:SetPoint("BOTTOMRIGHT", titlebg)
+ title:EnableMouse()
+ title:SetScript("OnMouseDown",titleOnMouseDown)
+ title:SetScript("OnMouseUp", frameOnMouseUp)
+ self.title = title
+
+ local sizer_se = CreateFrame("Frame",nil,frame)
+ sizer_se:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
+ sizer_se:SetWidth(25)
+ sizer_se:SetHeight(25)
+ sizer_se:EnableMouse()
+ sizer_se:SetScript("OnMouseDown",sizerseOnMouseDown)
+ sizer_se:SetScript("OnMouseUp", sizerOnMouseUp)
+ self.sizer_se = sizer_se
+
+ local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
+ self.line1 = line1
+ line1:SetWidth(14)
+ line1:SetHeight(14)
+ line1:SetPoint("BOTTOMRIGHT", -8, 8)
+ line1:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
+ local x = 0.1 * 14/17
+ line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
+
+ local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
+ self.line2 = line2
+ line2:SetWidth(8)
+ line2:SetHeight(8)
+ line2:SetPoint("BOTTOMRIGHT", -8, 8)
+ line2:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
+ x = 0.1 * 8/17
+ line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
+
+ local sizer_s = CreateFrame("Frame",nil,frame)
+ sizer_s:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-25,0)
+ sizer_s:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
+ sizer_s:SetHeight(25)
+ sizer_s:EnableMouse()
+ sizer_s:SetScript("OnMouseDown",sizersOnMouseDown)
+ sizer_s:SetScript("OnMouseUp", sizerOnMouseUp)
+ self.sizer_s = sizer_s
+
+ local sizer_e = CreateFrame("Frame",nil,frame)
+ sizer_e:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,25)
+ sizer_e:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
+ sizer_e:SetWidth(25)
+ sizer_e:EnableMouse()
+ sizer_e:SetScript("OnMouseDown",sizereOnMouseDown)
+ sizer_e:SetScript("OnMouseUp", sizerOnMouseUp)
+ self.sizer_e = sizer_e
+
+ --Container Support
+ local content = CreateFrame("Frame",nil,frame)
+ self.content = content
+ content.obj = self
+ content:SetPoint("TOPLEFT",frame,"TOPLEFT",12,-32)
+ content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-12,13)
+
+ AceGUI:RegisterAsContainer(self)
+ return self
+ end
+
+ AceGUI:RegisterWidgetType(Type,Constructor,Version)
+end
diff --git a/Libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua b/Libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua
old mode 100755
new mode 100644
index 8e650ce..0e286ca
--- a/Libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua
+++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-Button.lua
@@ -1,103 +1,103 @@
---[[-----------------------------------------------------------------------------
-Button Widget
-Graphical Button.
--------------------------------------------------------------------------------]]
-local Type, Version = "Button", 24
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs = pairs
-
--- WoW APIs
-local _G = _G
-local PlaySound, CreateFrame, UIParent = PlaySound, CreateFrame, UIParent
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function Button_OnClick(frame, ...)
- AceGUI:ClearFocus()
- PlaySound(852) -- SOUNDKIT.IG_MAINMENU_OPTION
- frame.obj:Fire("OnClick", ...)
-end
-
-local function Control_OnEnter(frame)
- frame.obj:Fire("OnEnter")
-end
-
-local function Control_OnLeave(frame)
- frame.obj:Fire("OnLeave")
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
- ["OnAcquire"] = function(self)
- -- restore default values
- self:SetHeight(24)
- self:SetWidth(200)
- self:SetDisabled(false)
- self:SetAutoWidth(false)
- self:SetText()
- end,
-
- -- ["OnRelease"] = nil,
-
- ["SetText"] = function(self, text)
- self.text:SetText(text)
- if self.autoWidth then
- self:SetWidth(self.text:GetStringWidth() + 30)
- end
- end,
-
- ["SetAutoWidth"] = function(self, autoWidth)
- self.autoWidth = autoWidth
- if self.autoWidth then
- self:SetWidth(self.text:GetStringWidth() + 30)
- end
- end,
-
- ["SetDisabled"] = function(self, disabled)
- self.disabled = disabled
- if disabled then
- self.frame:Disable()
- else
- self.frame:Enable()
- end
- end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
- local name = "AceGUI30Button" .. AceGUI:GetNextWidgetNum(Type)
- local frame = CreateFrame("Button", name, UIParent, "UIPanelButtonTemplate")
- frame:Hide()
-
- frame:EnableMouse(true)
- frame:SetScript("OnClick", Button_OnClick)
- frame:SetScript("OnEnter", Control_OnEnter)
- frame:SetScript("OnLeave", Control_OnLeave)
-
- local text = frame:GetFontString()
- text:ClearAllPoints()
- text:SetPoint("TOPLEFT", 15, -1)
- text:SetPoint("BOTTOMRIGHT", -15, 1)
- text:SetJustifyV("MIDDLE")
-
- local widget = {
- text = text,
- frame = frame,
- type = Type
- }
- for method, func in pairs(methods) do
- widget[method] = func
- end
-
- return AceGUI:RegisterAsWidget(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
+--[[-----------------------------------------------------------------------------
+Button Widget
+Graphical Button.
+-------------------------------------------------------------------------------]]
+local Type, Version = "Button", 24
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local _G = _G
+local PlaySound, CreateFrame, UIParent = PlaySound, CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Button_OnClick(frame, ...)
+ AceGUI:ClearFocus()
+ PlaySound(852) -- SOUNDKIT.IG_MAINMENU_OPTION
+ frame.obj:Fire("OnClick", ...)
+end
+
+local function Control_OnEnter(frame)
+ frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+ frame.obj:Fire("OnLeave")
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+ ["OnAcquire"] = function(self)
+ -- restore default values
+ self:SetHeight(24)
+ self:SetWidth(200)
+ self:SetDisabled(false)
+ self:SetAutoWidth(false)
+ self:SetText()
+ end,
+
+ -- ["OnRelease"] = nil,
+
+ ["SetText"] = function(self, text)
+ self.text:SetText(text)
+ if self.autoWidth then
+ self:SetWidth(self.text:GetStringWidth() + 30)
+ end
+ end,
+
+ ["SetAutoWidth"] = function(self, autoWidth)
+ self.autoWidth = autoWidth
+ if self.autoWidth then
+ self:SetWidth(self.text:GetStringWidth() + 30)
+ end
+ end,
+
+ ["SetDisabled"] = function(self, disabled)
+ self.disabled = disabled
+ if disabled then
+ self.frame:Disable()
+ else
+ self.frame:Enable()
+ end
+ end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+ local name = "AceGUI30Button" .. AceGUI:GetNextWidgetNum(Type)
+ local frame = CreateFrame("Button", name, UIParent, "UIPanelButtonTemplate")
+ frame:Hide()
+
+ frame:EnableMouse(true)
+ frame:SetScript("OnClick", Button_OnClick)
+ frame:SetScript("OnEnter", Control_OnEnter)
+ frame:SetScript("OnLeave", Control_OnLeave)
+
+ local text = frame:GetFontString()
+ text:ClearAllPoints()
+ text:SetPoint("TOPLEFT", 15, -1)
+ text:SetPoint("BOTTOMRIGHT", -15, 1)
+ text:SetJustifyV("MIDDLE")
+
+ local widget = {
+ text = text,
+ frame = frame,
+ type = Type
+ }
+ for method, func in pairs(methods) do
+ widget[method] = func
+ end
+
+ return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua b/Libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua
old mode 100755
new mode 100644
index d2adb88..fe17e03
--- a/Libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua
+++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua
@@ -1,296 +1,292 @@
---[[-----------------------------------------------------------------------------
-Checkbox Widget
--------------------------------------------------------------------------------]]
-local Type, Version = "CheckBox", 26
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local select, pairs = select, pairs
-
--- WoW APIs
-local PlaySound = PlaySound
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: SetDesaturation, GameFontHighlight
-
---[[-----------------------------------------------------------------------------
-Support functions
--------------------------------------------------------------------------------]]
-local function AlignImage(self)
- local img = self.image:GetTexture()
- self.text:ClearAllPoints()
- if not img then
- self.text:SetPoint("LEFT", self.checkbg, "RIGHT")
- self.text:SetPoint("RIGHT")
- else
- self.text:SetPoint("LEFT", self.image, "RIGHT", 1, 0)
- self.text:SetPoint("RIGHT")
- end
-end
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function Control_OnEnter(frame)
- frame.obj:Fire("OnEnter")
-end
-
-local function Control_OnLeave(frame)
- frame.obj:Fire("OnLeave")
-end
-
-local function CheckBox_OnMouseDown(frame)
- local self = frame.obj
- if not self.disabled then
- if self.image:GetTexture() then
- self.text:SetPoint("LEFT", self.image,"RIGHT", 2, -1)
- else
- self.text:SetPoint("LEFT", self.checkbg, "RIGHT", 1, -1)
- end
- end
- AceGUI:ClearFocus()
-end
-
-local function CheckBox_OnMouseUp(frame)
- local self = frame.obj
- if not self.disabled then
- self:ToggleChecked()
-
- if self.checked then
- PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
- else -- for both nil and false (tristate)
- PlaySound(857) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_OFF
- end
-
- self:Fire("OnValueChanged", self.checked)
- AlignImage(self)
- end
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
- ["OnAcquire"] = function(self)
- self:SetType()
- self:SetValue(false)
- self:SetTriState(nil)
- -- height is calculated from the width and required space for the description
- self:SetWidth(200)
- self:SetImage()
- self:SetDisabled(nil)
- self:SetDescription(nil)
- end,
-
- -- ["OnRelease"] = nil,
-
- ["OnWidthSet"] = function(self, width)
- if self.desc then
- self.desc:SetWidth(width - 30)
- if self.desc:GetText() and self.desc:GetText() ~= "" then
- self:SetHeight(28 + self.desc:GetStringHeight())
- end
- end
- end,
-
- ["SetDisabled"] = function(self, disabled)
- self.disabled = disabled
- if disabled then
- self.frame:Disable()
- self.text:SetTextColor(0.5, 0.5, 0.5)
- SetDesaturation(self.check, true)
- if self.desc then
- self.desc:SetTextColor(0.5, 0.5, 0.5)
- end
- else
- self.frame:Enable()
- self.text:SetTextColor(1, 1, 1)
- if self.tristate and self.checked == nil then
- SetDesaturation(self.check, true)
- else
- SetDesaturation(self.check, false)
- end
- if self.desc then
- self.desc:SetTextColor(1, 1, 1)
- end
- end
- end,
-
- ["SetValue"] = function(self, value)
- local check = self.check
- self.checked = value
- if value then
- SetDesaturation(check, false)
- check:Show()
- else
- --Nil is the unknown tristate value
- if self.tristate and value == nil then
- SetDesaturation(check, true)
- check:Show()
- else
- SetDesaturation(check, false)
- check:Hide()
- end
- end
- self:SetDisabled(self.disabled)
- end,
-
- ["GetValue"] = function(self)
- return self.checked
- end,
-
- ["SetTriState"] = function(self, enabled)
- self.tristate = enabled
- self:SetValue(self:GetValue())
- end,
-
- ["SetType"] = function(self, type)
- local checkbg = self.checkbg
- local check = self.check
- local highlight = self.highlight
-
- local size
- if type == "radio" then
- size = 16
- checkbg:SetTexture(130843) -- Interface\\Buttons\\UI-RadioButton
- checkbg:SetTexCoord(0, 0.25, 0, 1)
- check:SetTexture(130843) -- Interface\\Buttons\\UI-RadioButton
- check:SetTexCoord(0.25, 0.5, 0, 1)
- check:SetBlendMode("ADD")
- highlight:SetTexture(130843) -- Interface\\Buttons\\UI-RadioButton
- highlight:SetTexCoord(0.5, 0.75, 0, 1)
- else
- size = 24
- checkbg:SetTexture(130755) -- Interface\\Buttons\\UI-CheckBox-Up
- checkbg:SetTexCoord(0, 1, 0, 1)
- check:SetTexture(130751) -- Interface\\Buttons\\UI-CheckBox-Check
- check:SetTexCoord(0, 1, 0, 1)
- check:SetBlendMode("BLEND")
- highlight:SetTexture(130753) -- Interface\\Buttons\\UI-CheckBox-Highlight
- highlight:SetTexCoord(0, 1, 0, 1)
- end
- checkbg:SetHeight(size)
- checkbg:SetWidth(size)
- end,
-
- ["ToggleChecked"] = function(self)
- local value = self:GetValue()
- if self.tristate then
- --cycle in true, nil, false order
- if value then
- self:SetValue(nil)
- elseif value == nil then
- self:SetValue(false)
- else
- self:SetValue(true)
- end
- else
- self:SetValue(not self:GetValue())
- end
- end,
-
- ["SetLabel"] = function(self, label)
- self.text:SetText(label)
- end,
-
- ["SetDescription"] = function(self, desc)
- if desc then
- if not self.desc then
- local desc = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
- desc:ClearAllPoints()
- desc:SetPoint("TOPLEFT", self.checkbg, "TOPRIGHT", 5, -21)
- desc:SetWidth(self.frame.width - 30)
- desc:SetPoint("RIGHT", self.frame, "RIGHT", -30, 0)
- desc:SetJustifyH("LEFT")
- desc:SetJustifyV("TOP")
- self.desc = desc
- end
- self.desc:Show()
- --self.text:SetFontObject(GameFontNormal)
- self.desc:SetText(desc)
- self:SetHeight(28 + self.desc:GetStringHeight())
- else
- if self.desc then
- self.desc:SetText("")
- self.desc:Hide()
- end
- --self.text:SetFontObject(GameFontHighlight)
- self:SetHeight(24)
- end
- end,
-
- ["SetImage"] = function(self, path, ...)
- local image = self.image
- image:SetTexture(path)
-
- if image:GetTexture() then
- local n = select("#", ...)
- if n == 4 or n == 8 then
- image:SetTexCoord(...)
- else
- image:SetTexCoord(0, 1, 0, 1)
- end
- end
- AlignImage(self)
- end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
- local frame = CreateFrame("Button", nil, UIParent)
- frame:Hide()
-
- frame:EnableMouse(true)
- frame:SetScript("OnEnter", Control_OnEnter)
- frame:SetScript("OnLeave", Control_OnLeave)
- frame:SetScript("OnMouseDown", CheckBox_OnMouseDown)
- frame:SetScript("OnMouseUp", CheckBox_OnMouseUp)
-
- local checkbg = frame:CreateTexture(nil, "ARTWORK")
- checkbg:SetWidth(24)
- checkbg:SetHeight(24)
- checkbg:SetPoint("TOPLEFT")
- checkbg:SetTexture(130755) -- Interface\\Buttons\\UI-CheckBox-Up
-
- local check = frame:CreateTexture(nil, "OVERLAY")
- check:SetAllPoints(checkbg)
- check:SetTexture(130751) -- Interface\\Buttons\\UI-CheckBox-Check
-
- local text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
- text:SetJustifyH("LEFT")
- text:SetHeight(18)
- text:SetPoint("LEFT", checkbg, "RIGHT")
- text:SetPoint("RIGHT")
-
- local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
- highlight:SetTexture(130753) -- Interface\\Buttons\\UI-CheckBox-Highlight
- highlight:SetBlendMode("ADD")
- highlight:SetAllPoints(checkbg)
-
- local image = frame:CreateTexture(nil, "OVERLAY")
- image:SetHeight(16)
- image:SetWidth(16)
- image:SetPoint("LEFT", checkbg, "RIGHT", 1, 0)
-
- local widget = {
- checkbg = checkbg,
- check = check,
- text = text,
- highlight = highlight,
- image = image,
- frame = frame,
- type = Type
- }
- for method, func in pairs(methods) do
- widget[method] = func
- end
-
- return AceGUI:RegisterAsWidget(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
+--[[-----------------------------------------------------------------------------
+Checkbox Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "CheckBox", 26
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local select, pairs = select, pairs
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function AlignImage(self)
+ local img = self.image:GetTexture()
+ self.text:ClearAllPoints()
+ if not img then
+ self.text:SetPoint("LEFT", self.checkbg, "RIGHT")
+ self.text:SetPoint("RIGHT")
+ else
+ self.text:SetPoint("LEFT", self.image, "RIGHT", 1, 0)
+ self.text:SetPoint("RIGHT")
+ end
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+ frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+ frame.obj:Fire("OnLeave")
+end
+
+local function CheckBox_OnMouseDown(frame)
+ local self = frame.obj
+ if not self.disabled then
+ if self.image:GetTexture() then
+ self.text:SetPoint("LEFT", self.image,"RIGHT", 2, -1)
+ else
+ self.text:SetPoint("LEFT", self.checkbg, "RIGHT", 1, -1)
+ end
+ end
+ AceGUI:ClearFocus()
+end
+
+local function CheckBox_OnMouseUp(frame)
+ local self = frame.obj
+ if not self.disabled then
+ self:ToggleChecked()
+
+ if self.checked then
+ PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
+ else -- for both nil and false (tristate)
+ PlaySound(857) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_OFF
+ end
+
+ self:Fire("OnValueChanged", self.checked)
+ AlignImage(self)
+ end
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+ ["OnAcquire"] = function(self)
+ self:SetType()
+ self:SetValue(false)
+ self:SetTriState(nil)
+ -- height is calculated from the width and required space for the description
+ self:SetWidth(200)
+ self:SetImage()
+ self:SetDisabled(nil)
+ self:SetDescription(nil)
+ end,
+
+ -- ["OnRelease"] = nil,
+
+ ["OnWidthSet"] = function(self, width)
+ if self.desc then
+ self.desc:SetWidth(width - 30)
+ if self.desc:GetText() and self.desc:GetText() ~= "" then
+ self:SetHeight(28 + self.desc:GetStringHeight())
+ end
+ end
+ end,
+
+ ["SetDisabled"] = function(self, disabled)
+ self.disabled = disabled
+ if disabled then
+ self.frame:Disable()
+ self.text:SetTextColor(0.5, 0.5, 0.5)
+ SetDesaturation(self.check, true)
+ if self.desc then
+ self.desc:SetTextColor(0.5, 0.5, 0.5)
+ end
+ else
+ self.frame:Enable()
+ self.text:SetTextColor(1, 1, 1)
+ if self.tristate and self.checked == nil then
+ SetDesaturation(self.check, true)
+ else
+ SetDesaturation(self.check, false)
+ end
+ if self.desc then
+ self.desc:SetTextColor(1, 1, 1)
+ end
+ end
+ end,
+
+ ["SetValue"] = function(self, value)
+ local check = self.check
+ self.checked = value
+ if value then
+ SetDesaturation(check, false)
+ check:Show()
+ else
+ --Nil is the unknown tristate value
+ if self.tristate and value == nil then
+ SetDesaturation(check, true)
+ check:Show()
+ else
+ SetDesaturation(check, false)
+ check:Hide()
+ end
+ end
+ self:SetDisabled(self.disabled)
+ end,
+
+ ["GetValue"] = function(self)
+ return self.checked
+ end,
+
+ ["SetTriState"] = function(self, enabled)
+ self.tristate = enabled
+ self:SetValue(self:GetValue())
+ end,
+
+ ["SetType"] = function(self, type)
+ local checkbg = self.checkbg
+ local check = self.check
+ local highlight = self.highlight
+
+ local size
+ if type == "radio" then
+ size = 16
+ checkbg:SetTexture(130843) -- Interface\\Buttons\\UI-RadioButton
+ checkbg:SetTexCoord(0, 0.25, 0, 1)
+ check:SetTexture(130843) -- Interface\\Buttons\\UI-RadioButton
+ check:SetTexCoord(0.25, 0.5, 0, 1)
+ check:SetBlendMode("ADD")
+ highlight:SetTexture(130843) -- Interface\\Buttons\\UI-RadioButton
+ highlight:SetTexCoord(0.5, 0.75, 0, 1)
+ else
+ size = 24
+ checkbg:SetTexture(130755) -- Interface\\Buttons\\UI-CheckBox-Up
+ checkbg:SetTexCoord(0, 1, 0, 1)
+ check:SetTexture(130751) -- Interface\\Buttons\\UI-CheckBox-Check
+ check:SetTexCoord(0, 1, 0, 1)
+ check:SetBlendMode("BLEND")
+ highlight:SetTexture(130753) -- Interface\\Buttons\\UI-CheckBox-Highlight
+ highlight:SetTexCoord(0, 1, 0, 1)
+ end
+ checkbg:SetHeight(size)
+ checkbg:SetWidth(size)
+ end,
+
+ ["ToggleChecked"] = function(self)
+ local value = self:GetValue()
+ if self.tristate then
+ --cycle in true, nil, false order
+ if value then
+ self:SetValue(nil)
+ elseif value == nil then
+ self:SetValue(false)
+ else
+ self:SetValue(true)
+ end
+ else
+ self:SetValue(not self:GetValue())
+ end
+ end,
+
+ ["SetLabel"] = function(self, label)
+ self.text:SetText(label)
+ end,
+
+ ["SetDescription"] = function(self, desc)
+ if desc then
+ if not self.desc then
+ local f = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
+ f:ClearAllPoints()
+ f:SetPoint("TOPLEFT", self.checkbg, "TOPRIGHT", 5, -21)
+ f:SetWidth(self.frame.width - 30)
+ f:SetPoint("RIGHT", self.frame, "RIGHT", -30, 0)
+ f:SetJustifyH("LEFT")
+ f:SetJustifyV("TOP")
+ self.desc = f
+ end
+ self.desc:Show()
+ --self.text:SetFontObject(GameFontNormal)
+ self.desc:SetText(desc)
+ self:SetHeight(28 + self.desc:GetStringHeight())
+ else
+ if self.desc then
+ self.desc:SetText("")
+ self.desc:Hide()
+ end
+ --self.text:SetFontObject(GameFontHighlight)
+ self:SetHeight(24)
+ end
+ end,
+
+ ["SetImage"] = function(self, path, ...)
+ local image = self.image
+ image:SetTexture(path)
+
+ if image:GetTexture() then
+ local n = select("#", ...)
+ if n == 4 or n == 8 then
+ image:SetTexCoord(...)
+ else
+ image:SetTexCoord(0, 1, 0, 1)
+ end
+ end
+ AlignImage(self)
+ end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+ local frame = CreateFrame("Button", nil, UIParent)
+ frame:Hide()
+
+ frame:EnableMouse(true)
+ frame:SetScript("OnEnter", Control_OnEnter)
+ frame:SetScript("OnLeave", Control_OnLeave)
+ frame:SetScript("OnMouseDown", CheckBox_OnMouseDown)
+ frame:SetScript("OnMouseUp", CheckBox_OnMouseUp)
+
+ local checkbg = frame:CreateTexture(nil, "ARTWORK")
+ checkbg:SetWidth(24)
+ checkbg:SetHeight(24)
+ checkbg:SetPoint("TOPLEFT")
+ checkbg:SetTexture(130755) -- Interface\\Buttons\\UI-CheckBox-Up
+
+ local check = frame:CreateTexture(nil, "OVERLAY")
+ check:SetAllPoints(checkbg)
+ check:SetTexture(130751) -- Interface\\Buttons\\UI-CheckBox-Check
+
+ local text = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
+ text:SetJustifyH("LEFT")
+ text:SetHeight(18)
+ text:SetPoint("LEFT", checkbg, "RIGHT")
+ text:SetPoint("RIGHT")
+
+ local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
+ highlight:SetTexture(130753) -- Interface\\Buttons\\UI-CheckBox-Highlight
+ highlight:SetBlendMode("ADD")
+ highlight:SetAllPoints(checkbg)
+
+ local image = frame:CreateTexture(nil, "OVERLAY")
+ image:SetHeight(16)
+ image:SetWidth(16)
+ image:SetPoint("LEFT", checkbg, "RIGHT", 1, 0)
+
+ local widget = {
+ checkbg = checkbg,
+ check = check,
+ text = text,
+ highlight = highlight,
+ image = image,
+ frame = frame,
+ type = Type
+ }
+ for method, func in pairs(methods) do
+ widget[method] = func
+ end
+
+ return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua b/Libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua
old mode 100755
new mode 100644
index f4cab66..ec811d0
--- a/Libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua
+++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-ColorPicker.lua
@@ -1,190 +1,230 @@
---[[-----------------------------------------------------------------------------
-ColorPicker Widget
--------------------------------------------------------------------------------]]
-local Type, Version = "ColorPicker", 25
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs = pairs
-
--- WoW APIs
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: ColorPickerFrame, OpacitySliderFrame
-
---[[-----------------------------------------------------------------------------
-Support functions
--------------------------------------------------------------------------------]]
-local function ColorCallback(self, r, g, b, a, isAlpha)
- if not self.HasAlpha then
- a = 1
- end
- self:SetColor(r, g, b, a)
- if ColorPickerFrame:IsVisible() then
- --colorpicker is still open
- self:Fire("OnValueChanged", r, g, b, a)
- else
- --colorpicker is closed, color callback is first, ignore it,
- --alpha callback is the final call after it closes so confirm now
- if isAlpha then
- self:Fire("OnValueConfirmed", r, g, b, a)
- end
- end
-end
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function Control_OnEnter(frame)
- frame.obj:Fire("OnEnter")
-end
-
-local function Control_OnLeave(frame)
- frame.obj:Fire("OnLeave")
-end
-
-local function ColorSwatch_OnClick(frame)
- ColorPickerFrame:Hide()
- local self = frame.obj
- if not self.disabled then
- ColorPickerFrame:SetFrameStrata("FULLSCREEN_DIALOG")
- ColorPickerFrame:SetFrameLevel(frame:GetFrameLevel() + 10)
- ColorPickerFrame:SetClampedToScreen(true)
-
- ColorPickerFrame.func = function()
- local r, g, b = ColorPickerFrame:GetColorRGB()
- local a = 1 - OpacitySliderFrame:GetValue()
- ColorCallback(self, r, g, b, a)
- end
-
- ColorPickerFrame.hasOpacity = self.HasAlpha
- ColorPickerFrame.opacityFunc = function()
- local r, g, b = ColorPickerFrame:GetColorRGB()
- local a = 1 - OpacitySliderFrame:GetValue()
- ColorCallback(self, r, g, b, a, true)
- end
-
- local r, g, b, a = self.r, self.g, self.b, self.a
- if self.HasAlpha then
- ColorPickerFrame.opacity = 1 - (a or 0)
- end
- ColorPickerFrame:SetColorRGB(r, g, b)
-
- ColorPickerFrame.cancelFunc = function()
- ColorCallback(self, r, g, b, a, true)
- end
-
- ColorPickerFrame:Show()
- end
- AceGUI:ClearFocus()
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
- ["OnAcquire"] = function(self)
- self:SetHeight(24)
- self:SetWidth(200)
- self:SetHasAlpha(false)
- self:SetColor(0, 0, 0, 1)
- self:SetDisabled(nil)
- self:SetLabel(nil)
- end,
-
- -- ["OnRelease"] = nil,
-
- ["SetLabel"] = function(self, text)
- self.text:SetText(text)
- end,
-
- ["SetColor"] = function(self, r, g, b, a)
- self.r = r
- self.g = g
- self.b = b
- self.a = a or 1
- self.colorSwatch:SetVertexColor(r, g, b, a)
- end,
-
- ["SetHasAlpha"] = function(self, HasAlpha)
- self.HasAlpha = HasAlpha
- end,
-
- ["SetDisabled"] = function(self, disabled)
- self.disabled = disabled
- if self.disabled then
- self.frame:Disable()
- self.text:SetTextColor(0.5, 0.5, 0.5)
- else
- self.frame:Enable()
- self.text:SetTextColor(1, 1, 1)
- end
- end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
- local frame = CreateFrame("Button", nil, UIParent)
- frame:Hide()
-
- frame:EnableMouse(true)
- frame:SetScript("OnEnter", Control_OnEnter)
- frame:SetScript("OnLeave", Control_OnLeave)
- frame:SetScript("OnClick", ColorSwatch_OnClick)
-
- local colorSwatch = frame:CreateTexture(nil, "OVERLAY")
- colorSwatch:SetWidth(19)
- colorSwatch:SetHeight(19)
- colorSwatch:SetTexture(130939) -- Interface\\ChatFrame\\ChatFrameColorSwatch
- colorSwatch:SetPoint("LEFT")
-
- local texture = frame:CreateTexture(nil, "BACKGROUND")
- colorSwatch.background = texture
- texture:SetWidth(16)
- texture:SetHeight(16)
- texture:SetColorTexture(1, 1, 1)
- texture:SetPoint("CENTER", colorSwatch)
- texture:Show()
-
- local checkers = frame:CreateTexture(nil, "BACKGROUND")
- colorSwatch.checkers = checkers
- checkers:SetWidth(14)
- checkers:SetHeight(14)
- checkers:SetTexture(188523) -- Tileset\\Generic\\Checkers
- checkers:SetTexCoord(.25, 0, 0.5, .25)
- checkers:SetDesaturated(true)
- checkers:SetVertexColor(1, 1, 1, 0.75)
- checkers:SetPoint("CENTER", colorSwatch)
- checkers:Show()
-
- local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
- text:SetHeight(24)
- text:SetJustifyH("LEFT")
- text:SetTextColor(1, 1, 1)
- text:SetPoint("LEFT", colorSwatch, "RIGHT", 2, 0)
- text:SetPoint("RIGHT")
-
- --local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
- --highlight:SetTexture(136810) -- Interface\\QuestFrame\\UI-QuestTitleHighlight
- --highlight:SetBlendMode("ADD")
- --highlight:SetAllPoints(frame)
-
- local widget = {
- colorSwatch = colorSwatch,
- text = text,
- frame = frame,
- type = Type
- }
- for method, func in pairs(methods) do
- widget[method] = func
- end
-
- return AceGUI:RegisterAsWidget(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
+--[[-----------------------------------------------------------------------------
+ColorPicker Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "ColorPicker", 28
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+-- Unfortunately we have no way to realistically detect if a client uses inverted alpha
+-- as no API will tell you. Wrath uses the old colorpicker, era uses the new one, both are inverted
+local INVERTED_ALPHA = (WOW_PROJECT_ID ~= WOW_PROJECT_MAINLINE)
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function ColorCallback(self, r, g, b, a, isAlpha)
+ if INVERTED_ALPHA and a then
+ a = 1 - a
+ end
+ if not self.HasAlpha then
+ a = 1
+ end
+ -- no change, skip update
+ if r == self.r and g == self.g and b == self.b and a == self.a then
+ return
+ end
+ self:SetColor(r, g, b, a)
+ if ColorPickerFrame:IsVisible() then
+ --colorpicker is still open
+ self:Fire("OnValueChanged", r, g, b, a)
+ else
+ --colorpicker is closed, color callback is first, ignore it,
+ --alpha callback is the final call after it closes so confirm now
+ if isAlpha then
+ self:Fire("OnValueConfirmed", r, g, b, a)
+ end
+ end
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+ frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+ frame.obj:Fire("OnLeave")
+end
+
+local function ColorSwatch_OnClick(frame)
+ ColorPickerFrame:Hide()
+ local self = frame.obj
+ if not self.disabled then
+ ColorPickerFrame:SetFrameStrata("FULLSCREEN_DIALOG")
+ ColorPickerFrame:SetFrameLevel(frame:GetFrameLevel() + 10)
+ ColorPickerFrame:SetClampedToScreen(true)
+
+ if ColorPickerFrame.SetupColorPickerAndShow then -- 10.2.5 color picker overhaul
+ local r2, g2, b2, a2 = self.r, self.g, self.b, (self.a or 1)
+ if INVERTED_ALPHA then
+ a2 = 1 - a2
+ end
+
+ local info = {
+ swatchFunc = function()
+ local r, g, b = ColorPickerFrame:GetColorRGB()
+ local a = ColorPickerFrame:GetColorAlpha()
+ ColorCallback(self, r, g, b, a)
+ end,
+
+ hasOpacity = self.HasAlpha,
+ opacityFunc = function()
+ local r, g, b = ColorPickerFrame:GetColorRGB()
+ local a = ColorPickerFrame:GetColorAlpha()
+ ColorCallback(self, r, g, b, a, true)
+ end,
+ opacity = a2,
+
+ cancelFunc = function()
+ ColorCallback(self, r2, g2, b2, a2, true)
+ end,
+
+ r = r2,
+ g = g2,
+ b = b2,
+ }
+
+ ColorPickerFrame:SetupColorPickerAndShow(info)
+ else
+ ColorPickerFrame.func = function()
+ local r, g, b = ColorPickerFrame:GetColorRGB()
+ local a = OpacitySliderFrame:GetValue()
+ ColorCallback(self, r, g, b, a)
+ end
+
+ ColorPickerFrame.hasOpacity = self.HasAlpha
+ ColorPickerFrame.opacityFunc = function()
+ local r, g, b = ColorPickerFrame:GetColorRGB()
+ local a = OpacitySliderFrame:GetValue()
+ ColorCallback(self, r, g, b, a, true)
+ end
+
+ local r, g, b, a = self.r, self.g, self.b, 1 - (self.a or 1)
+ if self.HasAlpha then
+ ColorPickerFrame.opacity = a
+ end
+ ColorPickerFrame:SetColorRGB(r, g, b)
+
+ ColorPickerFrame.cancelFunc = function()
+ ColorCallback(self, r, g, b, a, true)
+ end
+
+ ColorPickerFrame:Show()
+ end
+ end
+ AceGUI:ClearFocus()
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+ ["OnAcquire"] = function(self)
+ self:SetHeight(24)
+ self:SetWidth(200)
+ self:SetHasAlpha(false)
+ self:SetColor(0, 0, 0, 1)
+ self:SetDisabled(nil)
+ self:SetLabel(nil)
+ end,
+
+ -- ["OnRelease"] = nil,
+
+ ["SetLabel"] = function(self, text)
+ self.text:SetText(text)
+ end,
+
+ ["SetColor"] = function(self, r, g, b, a)
+ self.r = r
+ self.g = g
+ self.b = b
+ self.a = a or 1
+ self.colorSwatch:SetVertexColor(r, g, b, a)
+ end,
+
+ ["SetHasAlpha"] = function(self, HasAlpha)
+ self.HasAlpha = HasAlpha
+ end,
+
+ ["SetDisabled"] = function(self, disabled)
+ self.disabled = disabled
+ if self.disabled then
+ self.frame:Disable()
+ self.text:SetTextColor(0.5, 0.5, 0.5)
+ else
+ self.frame:Enable()
+ self.text:SetTextColor(1, 1, 1)
+ end
+ end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+ local frame = CreateFrame("Button", nil, UIParent)
+ frame:Hide()
+
+ frame:EnableMouse(true)
+ frame:SetScript("OnEnter", Control_OnEnter)
+ frame:SetScript("OnLeave", Control_OnLeave)
+ frame:SetScript("OnClick", ColorSwatch_OnClick)
+
+ local colorSwatch = frame:CreateTexture(nil, "OVERLAY")
+ colorSwatch:SetWidth(19)
+ colorSwatch:SetHeight(19)
+ colorSwatch:SetTexture(130939) -- Interface\\ChatFrame\\ChatFrameColorSwatch
+ colorSwatch:SetPoint("LEFT")
+
+ local texture = frame:CreateTexture(nil, "BACKGROUND")
+ colorSwatch.background = texture
+ texture:SetWidth(16)
+ texture:SetHeight(16)
+ texture:SetColorTexture(1, 1, 1)
+ texture:SetPoint("CENTER", colorSwatch)
+ texture:Show()
+
+ local checkers = frame:CreateTexture(nil, "BACKGROUND")
+ colorSwatch.checkers = checkers
+ checkers:SetWidth(14)
+ checkers:SetHeight(14)
+ checkers:SetTexture(188523) -- Tileset\\Generic\\Checkers
+ checkers:SetTexCoord(.25, 0, 0.5, .25)
+ checkers:SetDesaturated(true)
+ checkers:SetVertexColor(1, 1, 1, 0.75)
+ checkers:SetPoint("CENTER", colorSwatch)
+ checkers:Show()
+
+ local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
+ text:SetHeight(24)
+ text:SetJustifyH("LEFT")
+ text:SetTextColor(1, 1, 1)
+ text:SetPoint("LEFT", colorSwatch, "RIGHT", 2, 0)
+ text:SetPoint("RIGHT")
+
+ --local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
+ --highlight:SetTexture(136810) -- Interface\\QuestFrame\\UI-QuestTitleHighlight
+ --highlight:SetBlendMode("ADD")
+ --highlight:SetAllPoints(frame)
+
+ local widget = {
+ colorSwatch = colorSwatch,
+ text = text,
+ frame = frame,
+ type = Type
+ }
+ for method, func in pairs(methods) do
+ widget[method] = func
+ end
+
+ return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua b/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua
old mode 100755
new mode 100644
index 9dd4b60..6fe30ea
--- a/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua
+++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua
@@ -1,471 +1,471 @@
---[[ $Id: AceGUIWidget-DropDown-Items.lua 1202 2019-05-15 23:11:22Z nevcairiel $ ]]--
-
-local AceGUI = LibStub("AceGUI-3.0")
-
--- Lua APIs
-local select, assert = select, assert
-
--- WoW APIs
-local PlaySound = PlaySound
-local CreateFrame = CreateFrame
-
-local function fixlevels(parent,...)
- local i = 1
- local child = select(i, ...)
- while child do
- child:SetFrameLevel(parent:GetFrameLevel()+1)
- fixlevels(child, child:GetChildren())
- i = i + 1
- child = select(i, ...)
- end
-end
-
-local function fixstrata(strata, parent, ...)
- local i = 1
- local child = select(i, ...)
- parent:SetFrameStrata(strata)
- while child do
- fixstrata(strata, child, child:GetChildren())
- i = i + 1
- child = select(i, ...)
- end
-end
-
--- ItemBase is the base "class" for all dropdown items.
--- Each item has to use ItemBase.Create(widgetType) to
--- create an initial 'self' value.
--- ItemBase will add common functions and ui event handlers.
--- Be sure to keep basic usage when you override functions.
-
-local ItemBase = {
- -- NOTE: The ItemBase version is added to each item's version number
- -- to ensure proper updates on ItemBase changes.
- -- Use at least 1000er steps.
- version = 1000,
- counter = 0,
-}
-
-function ItemBase.Frame_OnEnter(this)
- local self = this.obj
-
- if self.useHighlight then
- self.highlight:Show()
- end
- self:Fire("OnEnter")
-
- if self.specialOnEnter then
- self.specialOnEnter(self)
- end
-end
-
-function ItemBase.Frame_OnLeave(this)
- local self = this.obj
-
- self.highlight:Hide()
- self:Fire("OnLeave")
-
- if self.specialOnLeave then
- self.specialOnLeave(self)
- end
-end
-
--- exported, AceGUI callback
-function ItemBase.OnAcquire(self)
- self.frame:SetToplevel(true)
- self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
-end
-
--- exported, AceGUI callback
-function ItemBase.OnRelease(self)
- self:SetDisabled(false)
- self.pullout = nil
- self.frame:SetParent(nil)
- self.frame:ClearAllPoints()
- self.frame:Hide()
-end
-
--- exported
--- NOTE: this is called by a Dropdown-Pullout.
--- Do not call this method directly
-function ItemBase.SetPullout(self, pullout)
- self.pullout = pullout
-
- self.frame:SetParent(nil)
- self.frame:SetParent(pullout.itemFrame)
- self.parent = pullout.itemFrame
- fixlevels(pullout.itemFrame, pullout.itemFrame:GetChildren())
-end
-
--- exported
-function ItemBase.SetText(self, text)
- self.text:SetText(text or "")
-end
-
--- exported
-function ItemBase.GetText(self)
- return self.text:GetText()
-end
-
--- exported
-function ItemBase.SetPoint(self, ...)
- self.frame:SetPoint(...)
-end
-
--- exported
-function ItemBase.Show(self)
- self.frame:Show()
-end
-
--- exported
-function ItemBase.Hide(self)
- self.frame:Hide()
-end
-
--- exported
-function ItemBase.SetDisabled(self, disabled)
- self.disabled = disabled
- if disabled then
- self.useHighlight = false
- self.text:SetTextColor(.5, .5, .5)
- else
- self.useHighlight = true
- self.text:SetTextColor(1, 1, 1)
- end
-end
-
--- exported
--- NOTE: this is called by a Dropdown-Pullout.
--- Do not call this method directly
-function ItemBase.SetOnLeave(self, func)
- self.specialOnLeave = func
-end
-
--- exported
--- NOTE: this is called by a Dropdown-Pullout.
--- Do not call this method directly
-function ItemBase.SetOnEnter(self, func)
- self.specialOnEnter = func
-end
-
-function ItemBase.Create(type)
- -- NOTE: Most of the following code is copied from AceGUI-3.0/Dropdown widget
- local count = AceGUI:GetNextWidgetNum(type)
- local frame = CreateFrame("Button", "AceGUI30DropDownItem"..count)
- local self = {}
- self.frame = frame
- frame.obj = self
- self.type = type
-
- self.useHighlight = true
-
- frame:SetHeight(17)
- frame:SetFrameStrata("FULLSCREEN_DIALOG")
-
- local text = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
- text:SetTextColor(1,1,1)
- text:SetJustifyH("LEFT")
- text:SetPoint("TOPLEFT",frame,"TOPLEFT",18,0)
- text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-8,0)
- self.text = text
-
- local highlight = frame:CreateTexture(nil, "OVERLAY")
- highlight:SetTexture(136810) -- Interface\\QuestFrame\\UI-QuestTitleHighlight
- highlight:SetBlendMode("ADD")
- highlight:SetHeight(14)
- highlight:ClearAllPoints()
- highlight:SetPoint("RIGHT",frame,"RIGHT",-3,0)
- highlight:SetPoint("LEFT",frame,"LEFT",5,0)
- highlight:Hide()
- self.highlight = highlight
-
- local check = frame:CreateTexture("OVERLAY")
- check:SetWidth(16)
- check:SetHeight(16)
- check:SetPoint("LEFT",frame,"LEFT",3,-1)
- check:SetTexture(130751) -- Interface\\Buttons\\UI-CheckBox-Check
- check:Hide()
- self.check = check
-
- local sub = frame:CreateTexture("OVERLAY")
- sub:SetWidth(16)
- sub:SetHeight(16)
- sub:SetPoint("RIGHT",frame,"RIGHT",-3,-1)
- sub:SetTexture(130940) -- Interface\\ChatFrame\\ChatFrameExpandArrow
- sub:Hide()
- self.sub = sub
-
- frame:SetScript("OnEnter", ItemBase.Frame_OnEnter)
- frame:SetScript("OnLeave", ItemBase.Frame_OnLeave)
-
- self.OnAcquire = ItemBase.OnAcquire
- self.OnRelease = ItemBase.OnRelease
-
- self.SetPullout = ItemBase.SetPullout
- self.GetText = ItemBase.GetText
- self.SetText = ItemBase.SetText
- self.SetDisabled = ItemBase.SetDisabled
-
- self.SetPoint = ItemBase.SetPoint
- self.Show = ItemBase.Show
- self.Hide = ItemBase.Hide
-
- self.SetOnLeave = ItemBase.SetOnLeave
- self.SetOnEnter = ItemBase.SetOnEnter
-
- return self
-end
-
--- Register a dummy LibStub library to retrieve the ItemBase, so other addons can use it.
-local IBLib = LibStub:NewLibrary("AceGUI-3.0-DropDown-ItemBase", ItemBase.version)
-if IBLib then
- IBLib.GetItemBase = function() return ItemBase end
-end
-
---[[
- Template for items:
-
--- Item:
---
-do
- local widgetType = "Dropdown-Item-"
- local widgetVersion = 1
-
- local function Constructor()
- local self = ItemBase.Create(widgetType)
-
- AceGUI:RegisterAsWidget(self)
- return self
- end
-
- AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
-end
---]]
-
--- Item: Header
--- A single text entry.
--- Special: Different text color and no highlight
-do
- local widgetType = "Dropdown-Item-Header"
- local widgetVersion = 1
-
- local function OnEnter(this)
- local self = this.obj
- self:Fire("OnEnter")
-
- if self.specialOnEnter then
- self.specialOnEnter(self)
- end
- end
-
- local function OnLeave(this)
- local self = this.obj
- self:Fire("OnLeave")
-
- if self.specialOnLeave then
- self.specialOnLeave(self)
- end
- end
-
- -- exported, override
- local function SetDisabled(self, disabled)
- ItemBase.SetDisabled(self, disabled)
- if not disabled then
- self.text:SetTextColor(1, 1, 0)
- end
- end
-
- local function Constructor()
- local self = ItemBase.Create(widgetType)
-
- self.SetDisabled = SetDisabled
-
- self.frame:SetScript("OnEnter", OnEnter)
- self.frame:SetScript("OnLeave", OnLeave)
-
- self.text:SetTextColor(1, 1, 0)
-
- AceGUI:RegisterAsWidget(self)
- return self
- end
-
- AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
-end
-
--- Item: Execute
--- A simple button
-do
- local widgetType = "Dropdown-Item-Execute"
- local widgetVersion = 1
-
- local function Frame_OnClick(this, button)
- local self = this.obj
- if self.disabled then return end
- self:Fire("OnClick")
- if self.pullout then
- self.pullout:Close()
- end
- end
-
- local function Constructor()
- local self = ItemBase.Create(widgetType)
-
- self.frame:SetScript("OnClick", Frame_OnClick)
-
- AceGUI:RegisterAsWidget(self)
- return self
- end
-
- AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
-end
-
--- Item: Toggle
--- Some sort of checkbox for dropdown menus.
--- Does not close the pullout on click.
-do
- local widgetType = "Dropdown-Item-Toggle"
- local widgetVersion = 4
-
- local function UpdateToggle(self)
- if self.value then
- self.check:Show()
- else
- self.check:Hide()
- end
- end
-
- local function OnRelease(self)
- ItemBase.OnRelease(self)
- self:SetValue(nil)
- end
-
- local function Frame_OnClick(this, button)
- local self = this.obj
- if self.disabled then return end
- self.value = not self.value
- if self.value then
- PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
- else
- PlaySound(857) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_OFF
- end
- UpdateToggle(self)
- self:Fire("OnValueChanged", self.value)
- end
-
- -- exported
- local function SetValue(self, value)
- self.value = value
- UpdateToggle(self)
- end
-
- -- exported
- local function GetValue(self)
- return self.value
- end
-
- local function Constructor()
- local self = ItemBase.Create(widgetType)
-
- self.frame:SetScript("OnClick", Frame_OnClick)
-
- self.SetValue = SetValue
- self.GetValue = GetValue
- self.OnRelease = OnRelease
-
- AceGUI:RegisterAsWidget(self)
- return self
- end
-
- AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
-end
-
--- Item: Menu
--- Shows a submenu on mouse over
--- Does not close the pullout on click
-do
- local widgetType = "Dropdown-Item-Menu"
- local widgetVersion = 2
-
- local function OnEnter(this)
- local self = this.obj
- self:Fire("OnEnter")
-
- if self.specialOnEnter then
- self.specialOnEnter(self)
- end
-
- self.highlight:Show()
-
- if not self.disabled and self.submenu then
- self.submenu:Open("TOPLEFT", self.frame, "TOPRIGHT", self.pullout:GetRightBorderWidth(), 0, self.frame:GetFrameLevel() + 100)
- end
- end
-
- local function OnHide(this)
- local self = this.obj
- if self.submenu then
- self.submenu:Close()
- end
- end
-
- -- exported
- local function SetMenu(self, menu)
- assert(menu.type == "Dropdown-Pullout")
- self.submenu = menu
- end
-
- -- exported
- local function CloseMenu(self)
- self.submenu:Close()
- end
-
- local function Constructor()
- local self = ItemBase.Create(widgetType)
-
- self.sub:Show()
-
- self.frame:SetScript("OnEnter", OnEnter)
- self.frame:SetScript("OnHide", OnHide)
-
- self.SetMenu = SetMenu
- self.CloseMenu = CloseMenu
-
- AceGUI:RegisterAsWidget(self)
- return self
- end
-
- AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
-end
-
--- Item: Separator
--- A single line to separate items
-do
- local widgetType = "Dropdown-Item-Separator"
- local widgetVersion = 2
-
- -- exported, override
- local function SetDisabled(self, disabled)
- ItemBase.SetDisabled(self, disabled)
- self.useHighlight = false
- end
-
- local function Constructor()
- local self = ItemBase.Create(widgetType)
-
- self.SetDisabled = SetDisabled
-
- local line = self.frame:CreateTexture(nil, "OVERLAY")
- line:SetHeight(1)
- line:SetColorTexture(.5, .5, .5)
- line:SetPoint("LEFT", self.frame, "LEFT", 10, 0)
- line:SetPoint("RIGHT", self.frame, "RIGHT", -10, 0)
-
- self.text:Hide()
-
- self.useHighlight = false
-
- AceGUI:RegisterAsWidget(self)
- return self
- end
-
- AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
-end
+--[[ $Id$ ]]--
+
+local AceGUI = LibStub("AceGUI-3.0")
+
+-- Lua APIs
+local select, assert = select, assert
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame = CreateFrame
+
+local function fixlevels(parent,...)
+ local i = 1
+ local child = select(i, ...)
+ while child do
+ child:SetFrameLevel(parent:GetFrameLevel()+1)
+ fixlevels(child, child:GetChildren())
+ i = i + 1
+ child = select(i, ...)
+ end
+end
+
+local function fixstrata(strata, parent, ...)
+ local i = 1
+ local child = select(i, ...)
+ parent:SetFrameStrata(strata)
+ while child do
+ fixstrata(strata, child, child:GetChildren())
+ i = i + 1
+ child = select(i, ...)
+ end
+end
+
+-- ItemBase is the base "class" for all dropdown items.
+-- Each item has to use ItemBase.Create(widgetType) to
+-- create an initial 'self' value.
+-- ItemBase will add common functions and ui event handlers.
+-- Be sure to keep basic usage when you override functions.
+
+local ItemBase = {
+ -- NOTE: The ItemBase version is added to each item's version number
+ -- to ensure proper updates on ItemBase changes.
+ -- Use at least 1000er steps.
+ version = 2000,
+ counter = 0,
+}
+
+function ItemBase.Frame_OnEnter(this)
+ local self = this.obj
+
+ if self.useHighlight then
+ self.highlight:Show()
+ end
+ self:Fire("OnEnter")
+
+ if self.specialOnEnter then
+ self.specialOnEnter(self)
+ end
+end
+
+function ItemBase.Frame_OnLeave(this)
+ local self = this.obj
+
+ self.highlight:Hide()
+ self:Fire("OnLeave")
+
+ if self.specialOnLeave then
+ self.specialOnLeave(self)
+ end
+end
+
+-- exported, AceGUI callback
+function ItemBase.OnAcquire(self)
+ self.frame:SetToplevel(true)
+ self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
+end
+
+-- exported, AceGUI callback
+function ItemBase.OnRelease(self)
+ self:SetDisabled(false)
+ self.pullout = nil
+ self.frame:SetParent(nil)
+ self.frame:ClearAllPoints()
+ self.frame:Hide()
+end
+
+-- exported
+-- NOTE: this is called by a Dropdown-Pullout.
+-- Do not call this method directly
+function ItemBase.SetPullout(self, pullout)
+ self.pullout = pullout
+
+ self.frame:SetParent(nil)
+ self.frame:SetParent(pullout.itemFrame)
+ self.parent = pullout.itemFrame
+ fixlevels(pullout.itemFrame, pullout.itemFrame:GetChildren())
+end
+
+-- exported
+function ItemBase.SetText(self, text)
+ self.text:SetText(text or "")
+end
+
+-- exported
+function ItemBase.GetText(self)
+ return self.text:GetText()
+end
+
+-- exported
+function ItemBase.SetPoint(self, ...)
+ self.frame:SetPoint(...)
+end
+
+-- exported
+function ItemBase.Show(self)
+ self.frame:Show()
+end
+
+-- exported
+function ItemBase.Hide(self)
+ self.frame:Hide()
+end
+
+-- exported
+function ItemBase.SetDisabled(self, disabled)
+ self.disabled = disabled
+ if disabled then
+ self.useHighlight = false
+ self.text:SetTextColor(.5, .5, .5)
+ else
+ self.useHighlight = true
+ self.text:SetTextColor(1, 1, 1)
+ end
+end
+
+-- exported
+-- NOTE: this is called by a Dropdown-Pullout.
+-- Do not call this method directly
+function ItemBase.SetOnLeave(self, func)
+ self.specialOnLeave = func
+end
+
+-- exported
+-- NOTE: this is called by a Dropdown-Pullout.
+-- Do not call this method directly
+function ItemBase.SetOnEnter(self, func)
+ self.specialOnEnter = func
+end
+
+function ItemBase.Create(type)
+ -- NOTE: Most of the following code is copied from AceGUI-3.0/Dropdown widget
+ local count = AceGUI:GetNextWidgetNum(type)
+ local frame = CreateFrame("Button", "AceGUI30DropDownItem"..count)
+ local self = {}
+ self.frame = frame
+ frame.obj = self
+ self.type = type
+
+ self.useHighlight = true
+
+ frame:SetHeight(17)
+ frame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+ local text = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
+ text:SetTextColor(1,1,1)
+ text:SetJustifyH("LEFT")
+ text:SetPoint("TOPLEFT",frame,"TOPLEFT",18,0)
+ text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-8,0)
+ self.text = text
+
+ local highlight = frame:CreateTexture(nil, "OVERLAY")
+ highlight:SetTexture(136810) -- Interface\\QuestFrame\\UI-QuestTitleHighlight
+ highlight:SetBlendMode("ADD")
+ highlight:SetHeight(14)
+ highlight:ClearAllPoints()
+ highlight:SetPoint("RIGHT",frame,"RIGHT",-3,0)
+ highlight:SetPoint("LEFT",frame,"LEFT",5,0)
+ highlight:Hide()
+ self.highlight = highlight
+
+ local check = frame:CreateTexture(nil, "OVERLAY")
+ check:SetWidth(16)
+ check:SetHeight(16)
+ check:SetPoint("LEFT",frame,"LEFT",3,-1)
+ check:SetTexture(130751) -- Interface\\Buttons\\UI-CheckBox-Check
+ check:Hide()
+ self.check = check
+
+ local sub = frame:CreateTexture(nil, "OVERLAY")
+ sub:SetWidth(16)
+ sub:SetHeight(16)
+ sub:SetPoint("RIGHT",frame,"RIGHT",-3,-1)
+ sub:SetTexture(130940) -- Interface\\ChatFrame\\ChatFrameExpandArrow
+ sub:Hide()
+ self.sub = sub
+
+ frame:SetScript("OnEnter", ItemBase.Frame_OnEnter)
+ frame:SetScript("OnLeave", ItemBase.Frame_OnLeave)
+
+ self.OnAcquire = ItemBase.OnAcquire
+ self.OnRelease = ItemBase.OnRelease
+
+ self.SetPullout = ItemBase.SetPullout
+ self.GetText = ItemBase.GetText
+ self.SetText = ItemBase.SetText
+ self.SetDisabled = ItemBase.SetDisabled
+
+ self.SetPoint = ItemBase.SetPoint
+ self.Show = ItemBase.Show
+ self.Hide = ItemBase.Hide
+
+ self.SetOnLeave = ItemBase.SetOnLeave
+ self.SetOnEnter = ItemBase.SetOnEnter
+
+ return self
+end
+
+-- Register a dummy LibStub library to retrieve the ItemBase, so other addons can use it.
+local IBLib = LibStub:NewLibrary("AceGUI-3.0-DropDown-ItemBase", ItemBase.version)
+if IBLib then
+ IBLib.GetItemBase = function() return ItemBase end
+end
+
+--[[
+ Template for items:
+
+-- Item:
+--
+do
+ local widgetType = "Dropdown-Item-"
+ local widgetVersion = 1
+
+ local function Constructor()
+ local self = ItemBase.Create(widgetType)
+
+ AceGUI:RegisterAsWidget(self)
+ return self
+ end
+
+ AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+--]]
+
+-- Item: Header
+-- A single text entry.
+-- Special: Different text color and no highlight
+do
+ local widgetType = "Dropdown-Item-Header"
+ local widgetVersion = 1
+
+ local function OnEnter(this)
+ local self = this.obj
+ self:Fire("OnEnter")
+
+ if self.specialOnEnter then
+ self.specialOnEnter(self)
+ end
+ end
+
+ local function OnLeave(this)
+ local self = this.obj
+ self:Fire("OnLeave")
+
+ if self.specialOnLeave then
+ self.specialOnLeave(self)
+ end
+ end
+
+ -- exported, override
+ local function SetDisabled(self, disabled)
+ ItemBase.SetDisabled(self, disabled)
+ if not disabled then
+ self.text:SetTextColor(1, 1, 0)
+ end
+ end
+
+ local function Constructor()
+ local self = ItemBase.Create(widgetType)
+
+ self.SetDisabled = SetDisabled
+
+ self.frame:SetScript("OnEnter", OnEnter)
+ self.frame:SetScript("OnLeave", OnLeave)
+
+ self.text:SetTextColor(1, 1, 0)
+
+ AceGUI:RegisterAsWidget(self)
+ return self
+ end
+
+ AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+
+-- Item: Execute
+-- A simple button
+do
+ local widgetType = "Dropdown-Item-Execute"
+ local widgetVersion = 1
+
+ local function Frame_OnClick(this, button)
+ local self = this.obj
+ if self.disabled then return end
+ self:Fire("OnClick")
+ if self.pullout then
+ self.pullout:Close()
+ end
+ end
+
+ local function Constructor()
+ local self = ItemBase.Create(widgetType)
+
+ self.frame:SetScript("OnClick", Frame_OnClick)
+
+ AceGUI:RegisterAsWidget(self)
+ return self
+ end
+
+ AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+
+-- Item: Toggle
+-- Some sort of checkbox for dropdown menus.
+-- Does not close the pullout on click.
+do
+ local widgetType = "Dropdown-Item-Toggle"
+ local widgetVersion = 4
+
+ local function UpdateToggle(self)
+ if self.value then
+ self.check:Show()
+ else
+ self.check:Hide()
+ end
+ end
+
+ local function OnRelease(self)
+ ItemBase.OnRelease(self)
+ self:SetValue(nil)
+ end
+
+ local function Frame_OnClick(this, button)
+ local self = this.obj
+ if self.disabled then return end
+ self.value = not self.value
+ if self.value then
+ PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
+ else
+ PlaySound(857) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_OFF
+ end
+ UpdateToggle(self)
+ self:Fire("OnValueChanged", self.value)
+ end
+
+ -- exported
+ local function SetValue(self, value)
+ self.value = value
+ UpdateToggle(self)
+ end
+
+ -- exported
+ local function GetValue(self)
+ return self.value
+ end
+
+ local function Constructor()
+ local self = ItemBase.Create(widgetType)
+
+ self.frame:SetScript("OnClick", Frame_OnClick)
+
+ self.SetValue = SetValue
+ self.GetValue = GetValue
+ self.OnRelease = OnRelease
+
+ AceGUI:RegisterAsWidget(self)
+ return self
+ end
+
+ AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+
+-- Item: Menu
+-- Shows a submenu on mouse over
+-- Does not close the pullout on click
+do
+ local widgetType = "Dropdown-Item-Menu"
+ local widgetVersion = 2
+
+ local function OnEnter(this)
+ local self = this.obj
+ self:Fire("OnEnter")
+
+ if self.specialOnEnter then
+ self.specialOnEnter(self)
+ end
+
+ self.highlight:Show()
+
+ if not self.disabled and self.submenu then
+ self.submenu:Open("TOPLEFT", self.frame, "TOPRIGHT", self.pullout:GetRightBorderWidth(), 0, self.frame:GetFrameLevel() + 100)
+ end
+ end
+
+ local function OnHide(this)
+ local self = this.obj
+ if self.submenu then
+ self.submenu:Close()
+ end
+ end
+
+ -- exported
+ local function SetMenu(self, menu)
+ assert(menu.type == "Dropdown-Pullout")
+ self.submenu = menu
+ end
+
+ -- exported
+ local function CloseMenu(self)
+ self.submenu:Close()
+ end
+
+ local function Constructor()
+ local self = ItemBase.Create(widgetType)
+
+ self.sub:Show()
+
+ self.frame:SetScript("OnEnter", OnEnter)
+ self.frame:SetScript("OnHide", OnHide)
+
+ self.SetMenu = SetMenu
+ self.CloseMenu = CloseMenu
+
+ AceGUI:RegisterAsWidget(self)
+ return self
+ end
+
+ AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
+
+-- Item: Separator
+-- A single line to separate items
+do
+ local widgetType = "Dropdown-Item-Separator"
+ local widgetVersion = 2
+
+ -- exported, override
+ local function SetDisabled(self, disabled)
+ ItemBase.SetDisabled(self, disabled)
+ self.useHighlight = false
+ end
+
+ local function Constructor()
+ local self = ItemBase.Create(widgetType)
+
+ self.SetDisabled = SetDisabled
+
+ local line = self.frame:CreateTexture(nil, "OVERLAY")
+ line:SetHeight(1)
+ line:SetColorTexture(.5, .5, .5)
+ line:SetPoint("LEFT", self.frame, "LEFT", 10, 0)
+ line:SetPoint("RIGHT", self.frame, "RIGHT", -10, 0)
+
+ self.text:Hide()
+
+ self.useHighlight = false
+
+ AceGUI:RegisterAsWidget(self)
+ return self
+ end
+
+ AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
+end
diff --git a/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua b/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua
old mode 100755
new mode 100644
index 94c5ded..9fde707
--- a/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua
+++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown.lua
@@ -1,737 +1,732 @@
---[[ $Id: AceGUIWidget-DropDown.lua 1239 2020-09-20 10:22:02Z nevcairiel $ ]]--
-local AceGUI = LibStub("AceGUI-3.0")
-
--- Lua APIs
-local min, max, floor = math.min, math.max, math.floor
-local select, pairs, ipairs, type, tostring = select, pairs, ipairs, type, tostring
-local tsort = table.sort
-
--- WoW APIs
-local PlaySound = PlaySound
-local UIParent, CreateFrame = UIParent, CreateFrame
-local _G = _G
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: CLOSE
-
-local function fixlevels(parent,...)
- local i = 1
- local child = select(i, ...)
- while child do
- child:SetFrameLevel(parent:GetFrameLevel()+1)
- fixlevels(child, child:GetChildren())
- i = i + 1
- child = select(i, ...)
- end
-end
-
-local function fixstrata(strata, parent, ...)
- local i = 1
- local child = select(i, ...)
- parent:SetFrameStrata(strata)
- while child do
- fixstrata(strata, child, child:GetChildren())
- i = i + 1
- child = select(i, ...)
- end
-end
-
-do
- local widgetType = "Dropdown-Pullout"
- local widgetVersion = 5
-
- --[[ Static data ]]--
-
- local backdrop = {
- bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
- edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
- edgeSize = 32,
- tileSize = 32,
- tile = true,
- insets = { left = 11, right = 12, top = 12, bottom = 11 },
- }
- local sliderBackdrop = {
- bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
- edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
- tile = true, tileSize = 8, edgeSize = 8,
- insets = { left = 3, right = 3, top = 3, bottom = 3 }
- }
-
- local defaultWidth = 200
- local defaultMaxHeight = 600
-
- --[[ UI Event Handlers ]]--
-
- -- HACK: This should be no part of the pullout, but there
- -- is no other 'clean' way to response to any item-OnEnter
- -- Used to close Submenus when an other item is entered
- local function OnEnter(item)
- local self = item.pullout
- for k, v in ipairs(self.items) do
- if v.CloseMenu and v ~= item then
- v:CloseMenu()
- end
- end
- end
-
- -- See the note in Constructor() for each scroll related function
- local function OnMouseWheel(this, value)
- this.obj:MoveScroll(value)
- end
-
- local function OnScrollValueChanged(this, value)
- this.obj:SetScroll(value)
- end
-
- local function OnSizeChanged(this)
- this.obj:FixScroll()
- end
-
- --[[ Exported methods ]]--
-
- -- exported
- local function SetScroll(self, value)
- local status = self.scrollStatus
- local frame, child = self.scrollFrame, self.itemFrame
- local height, viewheight = frame:GetHeight(), child:GetHeight()
-
- local offset
- if height > viewheight then
- offset = 0
- else
- offset = floor((viewheight - height) / 1000 * value)
- end
- child:ClearAllPoints()
- child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
- child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", self.slider:IsShown() and -12 or 0, offset)
- status.offset = offset
- status.scrollvalue = value
- end
-
- -- exported
- local function MoveScroll(self, value)
- local status = self.scrollStatus
- local frame, child = self.scrollFrame, self.itemFrame
- local height, viewheight = frame:GetHeight(), child:GetHeight()
-
- if height > viewheight then
- self.slider:Hide()
- else
- self.slider:Show()
- local diff = height - viewheight
- local delta = 1
- if value < 0 then
- delta = -1
- end
- self.slider:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
- end
- end
-
- -- exported
- local function FixScroll(self)
- local status = self.scrollStatus
- local frame, child = self.scrollFrame, self.itemFrame
- local height, viewheight = frame:GetHeight(), child:GetHeight()
- local offset = status.offset or 0
-
- if viewheight < height then
- self.slider:Hide()
- child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, offset)
- self.slider:SetValue(0)
- else
- self.slider:Show()
- local value = (offset / (viewheight - height) * 1000)
- if value > 1000 then value = 1000 end
- self.slider:SetValue(value)
- self:SetScroll(value)
- if value < 1000 then
- child:ClearAllPoints()
- child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
- child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -12, offset)
- status.offset = offset
- end
- end
- end
-
- -- exported, AceGUI callback
- local function OnAcquire(self)
- self.frame:SetParent(UIParent)
- --self.itemFrame:SetToplevel(true)
- end
-
- -- exported, AceGUI callback
- local function OnRelease(self)
- self:Clear()
- self.frame:ClearAllPoints()
- self.frame:Hide()
- end
-
- -- exported
- local function AddItem(self, item)
- self.items[#self.items + 1] = item
-
- local h = #self.items * 16
- self.itemFrame:SetHeight(h)
- self.frame:SetHeight(min(h + 34, self.maxHeight)) -- +34: 20 for scrollFrame placement (10 offset) and +14 for item placement
-
- item.frame:SetPoint("LEFT", self.itemFrame, "LEFT")
- item.frame:SetPoint("RIGHT", self.itemFrame, "RIGHT")
-
- item:SetPullout(self)
- item:SetOnEnter(OnEnter)
- end
-
- -- exported
- local function Open(self, point, relFrame, relPoint, x, y)
- local items = self.items
- local frame = self.frame
- local itemFrame = self.itemFrame
-
- frame:SetPoint(point, relFrame, relPoint, x, y)
-
-
- local height = 8
- for i, item in pairs(items) do
- item:SetPoint("TOP", itemFrame, "TOP", 0, -2 + (i - 1) * -16)
- item:Show()
-
- height = height + 16
- end
- itemFrame:SetHeight(height)
- fixstrata("TOOLTIP", frame, frame:GetChildren())
- frame:Show()
- self:Fire("OnOpen")
- end
-
- -- exported
- local function Close(self)
- self.frame:Hide()
- self:Fire("OnClose")
- end
-
- -- exported
- local function Clear(self)
- local items = self.items
- for i, item in pairs(items) do
- AceGUI:Release(item)
- items[i] = nil
- end
- end
-
- -- exported
- local function IterateItems(self)
- return ipairs(self.items)
- end
-
- -- exported
- local function SetHideOnLeave(self, val)
- self.hideOnLeave = val
- end
-
- -- exported
- local function SetMaxHeight(self, height)
- self.maxHeight = height or defaultMaxHeight
- if self.frame:GetHeight() > height then
- self.frame:SetHeight(height)
- elseif (self.itemFrame:GetHeight() + 34) < height then
- self.frame:SetHeight(self.itemFrame:GetHeight() + 34) -- see :AddItem
- end
- end
-
- -- exported
- local function GetRightBorderWidth(self)
- return 6 + (self.slider:IsShown() and 12 or 0)
- end
-
- -- exported
- local function GetLeftBorderWidth(self)
- return 6
- end
-
- --[[ Constructor ]]--
-
- local function Constructor()
- local count = AceGUI:GetNextWidgetNum(widgetType)
- local frame = CreateFrame("Frame", "AceGUI30Pullout"..count, UIParent, BackdropTemplateMixin and "BackdropTemplate" or nil)
- local self = {}
- self.count = count
- self.type = widgetType
- self.frame = frame
- frame.obj = self
-
- self.OnAcquire = OnAcquire
- self.OnRelease = OnRelease
-
- self.AddItem = AddItem
- self.Open = Open
- self.Close = Close
- self.Clear = Clear
- self.IterateItems = IterateItems
- self.SetHideOnLeave = SetHideOnLeave
-
- self.SetScroll = SetScroll
- self.MoveScroll = MoveScroll
- self.FixScroll = FixScroll
-
- self.SetMaxHeight = SetMaxHeight
- self.GetRightBorderWidth = GetRightBorderWidth
- self.GetLeftBorderWidth = GetLeftBorderWidth
-
- self.items = {}
-
- self.scrollStatus = {
- scrollvalue = 0,
- }
-
- self.maxHeight = defaultMaxHeight
-
- frame:SetBackdrop(backdrop)
- frame:SetBackdropColor(0, 0, 0)
- frame:SetFrameStrata("FULLSCREEN_DIALOG")
- frame:SetClampedToScreen(true)
- frame:SetWidth(defaultWidth)
- frame:SetHeight(self.maxHeight)
- --frame:SetToplevel(true)
-
- -- NOTE: The whole scroll frame code is copied from the AceGUI-3.0 widget ScrollFrame
- local scrollFrame = CreateFrame("ScrollFrame", nil, frame)
- local itemFrame = CreateFrame("Frame", nil, scrollFrame)
-
- self.scrollFrame = scrollFrame
- self.itemFrame = itemFrame
-
- scrollFrame.obj = self
- itemFrame.obj = self
-
- local slider = CreateFrame("Slider", "AceGUI30PulloutScrollbar"..count, scrollFrame, BackdropTemplateMixin and "BackdropTemplate" or nil)
- slider:SetOrientation("VERTICAL")
- slider:SetHitRectInsets(0, 0, -10, 0)
- slider:SetBackdrop(sliderBackdrop)
- slider:SetWidth(8)
- slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Vertical")
- slider:SetFrameStrata("FULLSCREEN_DIALOG")
- self.slider = slider
- slider.obj = self
-
- scrollFrame:SetScrollChild(itemFrame)
- scrollFrame:SetPoint("TOPLEFT", frame, "TOPLEFT", 6, -12)
- scrollFrame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -6, 12)
- scrollFrame:EnableMouseWheel(true)
- scrollFrame:SetScript("OnMouseWheel", OnMouseWheel)
- scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
- scrollFrame:SetToplevel(true)
- scrollFrame:SetFrameStrata("FULLSCREEN_DIALOG")
-
- itemFrame:SetPoint("TOPLEFT", scrollFrame, "TOPLEFT", 0, 0)
- itemFrame:SetPoint("TOPRIGHT", scrollFrame, "TOPRIGHT", -12, 0)
- itemFrame:SetHeight(400)
- itemFrame:SetToplevel(true)
- itemFrame:SetFrameStrata("FULLSCREEN_DIALOG")
-
- slider:SetPoint("TOPLEFT", scrollFrame, "TOPRIGHT", -16, 0)
- slider:SetPoint("BOTTOMLEFT", scrollFrame, "BOTTOMRIGHT", -16, 0)
- slider:SetScript("OnValueChanged", OnScrollValueChanged)
- slider:SetMinMaxValues(0, 1000)
- slider:SetValueStep(1)
- slider:SetValue(0)
-
- scrollFrame:Show()
- itemFrame:Show()
- slider:Hide()
-
- self:FixScroll()
-
- AceGUI:RegisterAsWidget(self)
- return self
- end
-
- AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
-end
-
-do
- local widgetType = "Dropdown"
- local widgetVersion = 35
-
- --[[ Static data ]]--
-
- --[[ UI event handler ]]--
-
- local function Control_OnEnter(this)
- this.obj.button:LockHighlight()
- this.obj:Fire("OnEnter")
- end
-
- local function Control_OnLeave(this)
- this.obj.button:UnlockHighlight()
- this.obj:Fire("OnLeave")
- end
-
- local function Dropdown_OnHide(this)
- local self = this.obj
- if self.open then
- self.pullout:Close()
- end
- end
-
- local function Dropdown_TogglePullout(this)
- local self = this.obj
- PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
- if self.open then
- self.open = nil
- self.pullout:Close()
- AceGUI:ClearFocus()
- else
- self.open = true
- self.pullout:SetWidth(self.pulloutWidth or self.frame:GetWidth())
- self.pullout:Open("TOPLEFT", self.frame, "BOTTOMLEFT", 0, self.label:IsShown() and -2 or 0)
- AceGUI:SetFocus(self)
- end
- end
-
- local function OnPulloutOpen(this)
- local self = this.userdata.obj
- local value = self.value
-
- if not self.multiselect then
- for i, item in this:IterateItems() do
- item:SetValue(item.userdata.value == value)
- end
- end
-
- self.open = true
- self:Fire("OnOpened")
- end
-
- local function OnPulloutClose(this)
- local self = this.userdata.obj
- self.open = nil
- self:Fire("OnClosed")
- end
-
- local function ShowMultiText(self)
- local text
- for i, widget in self.pullout:IterateItems() do
- if widget.type == "Dropdown-Item-Toggle" then
- if widget:GetValue() then
- if text then
- text = text..", "..widget:GetText()
- else
- text = widget:GetText()
- end
- end
- end
- end
- self:SetText(text)
- end
-
- local function OnItemValueChanged(this, event, checked)
- local self = this.userdata.obj
-
- if self.multiselect then
- self:Fire("OnValueChanged", this.userdata.value, checked)
- ShowMultiText(self)
- else
- if checked then
- self:SetValue(this.userdata.value)
- self:Fire("OnValueChanged", this.userdata.value)
- else
- this:SetValue(true)
- end
- if self.open then
- self.pullout:Close()
- end
- end
- end
-
- --[[ Exported methods ]]--
-
- -- exported, AceGUI callback
- local function OnAcquire(self)
- local pullout = AceGUI:Create("Dropdown-Pullout")
- self.pullout = pullout
- pullout.userdata.obj = self
- pullout:SetCallback("OnClose", OnPulloutClose)
- pullout:SetCallback("OnOpen", OnPulloutOpen)
- self.pullout.frame:SetFrameLevel(self.frame:GetFrameLevel() + 1)
- fixlevels(self.pullout.frame, self.pullout.frame:GetChildren())
-
- self:SetHeight(44)
- self:SetWidth(200)
- self:SetLabel()
- self:SetPulloutWidth(nil)
- self.list = {}
- end
-
- -- exported, AceGUI callback
- local function OnRelease(self)
- if self.open then
- self.pullout:Close()
- end
- AceGUI:Release(self.pullout)
- self.pullout = nil
-
- self:SetText("")
- self:SetDisabled(false)
- self:SetMultiselect(false)
-
- self.value = nil
- self.list = nil
- self.open = nil
- self.hasClose = nil
-
- self.frame:ClearAllPoints()
- self.frame:Hide()
- end
-
- -- exported
- local function SetDisabled(self, disabled)
- self.disabled = disabled
- if disabled then
- self.text:SetTextColor(0.5,0.5,0.5)
- self.button:Disable()
- self.button_cover:Disable()
- self.label:SetTextColor(0.5,0.5,0.5)
- else
- self.button:Enable()
- self.button_cover:Enable()
- self.label:SetTextColor(1,.82,0)
- self.text:SetTextColor(1,1,1)
- end
- end
-
- -- exported
- local function ClearFocus(self)
- if self.open then
- self.pullout:Close()
- end
- end
-
- -- exported
- local function SetText(self, text)
- self.text:SetText(text or "")
- end
-
- -- exported
- local function SetLabel(self, text)
- if text and text ~= "" then
- self.label:SetText(text)
- self.label:Show()
- self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,-14)
- self:SetHeight(40)
- self.alignoffset = 26
- else
- self.label:SetText("")
- self.label:Hide()
- self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,0)
- self:SetHeight(26)
- self.alignoffset = 12
- end
- end
-
- -- exported
- local function SetValue(self, value)
- self:SetText(self.list[value] or "")
- self.value = value
- end
-
- -- exported
- local function GetValue(self)
- return self.value
- end
-
- -- exported
- local function SetItemValue(self, item, value)
- if not self.multiselect then return end
- for i, widget in self.pullout:IterateItems() do
- if widget.userdata.value == item then
- if widget.SetValue then
- widget:SetValue(value)
- end
- end
- end
- ShowMultiText(self)
- end
-
- -- exported
- local function SetItemDisabled(self, item, disabled)
- for i, widget in self.pullout:IterateItems() do
- if widget.userdata.value == item then
- widget:SetDisabled(disabled)
- end
- end
- end
-
- local function AddListItem(self, value, text, itemType)
- if not itemType then itemType = "Dropdown-Item-Toggle" end
- local exists = AceGUI:GetWidgetVersion(itemType)
- if not exists then error(("The given item type, %q, does not exist within AceGUI-3.0"):format(tostring(itemType)), 2) end
-
- local item = AceGUI:Create(itemType)
- item:SetText(text)
- item.userdata.obj = self
- item.userdata.value = value
- item:SetCallback("OnValueChanged", OnItemValueChanged)
- self.pullout:AddItem(item)
- end
-
- local function AddCloseButton(self)
- if not self.hasClose then
- local close = AceGUI:Create("Dropdown-Item-Execute")
- close:SetText(CLOSE)
- self.pullout:AddItem(close)
- self.hasClose = true
- end
- end
-
- -- exported
- local sortlist = {}
- local function sortTbl(x,y)
- local num1, num2 = tonumber(x), tonumber(y)
- if num1 and num2 then -- numeric comparison, either two numbers or numeric strings
- return num1 < num2
- else -- compare everything else tostring'ed
- return tostring(x) < tostring(y)
- end
- end
- local function SetList(self, list, order, itemType)
- self.list = list or {}
- self.pullout:Clear()
- self.hasClose = nil
- if not list then return end
-
- if type(order) ~= "table" then
- for v in pairs(list) do
- sortlist[#sortlist + 1] = v
- end
- tsort(sortlist, sortTbl)
-
- for i, key in ipairs(sortlist) do
- AddListItem(self, key, list[key], itemType)
- sortlist[i] = nil
- end
- else
- for i, key in ipairs(order) do
- AddListItem(self, key, list[key], itemType)
- end
- end
- if self.multiselect then
- ShowMultiText(self)
- AddCloseButton(self)
- end
- end
-
- -- exported
- local function AddItem(self, value, text, itemType)
- self.list[value] = text
- AddListItem(self, value, text, itemType)
- end
-
- -- exported
- local function SetMultiselect(self, multi)
- self.multiselect = multi
- if multi then
- ShowMultiText(self)
- AddCloseButton(self)
- end
- end
-
- -- exported
- local function GetMultiselect(self)
- return self.multiselect
- end
-
- local function SetPulloutWidth(self, width)
- self.pulloutWidth = width
- end
-
- --[[ Constructor ]]--
-
- local function Constructor()
- local count = AceGUI:GetNextWidgetNum(widgetType)
- local frame = CreateFrame("Frame", nil, UIParent)
- local dropdown = CreateFrame("Frame", "AceGUI30DropDown"..count, frame, "UIDropDownMenuTemplate")
-
- local self = {}
- self.type = widgetType
- self.frame = frame
- self.dropdown = dropdown
- self.count = count
- frame.obj = self
- dropdown.obj = self
-
- self.OnRelease = OnRelease
- self.OnAcquire = OnAcquire
-
- self.ClearFocus = ClearFocus
-
- self.SetText = SetText
- self.SetValue = SetValue
- self.GetValue = GetValue
- self.SetList = SetList
- self.SetLabel = SetLabel
- self.SetDisabled = SetDisabled
- self.AddItem = AddItem
- self.SetMultiselect = SetMultiselect
- self.GetMultiselect = GetMultiselect
- self.SetItemValue = SetItemValue
- self.SetItemDisabled = SetItemDisabled
- self.SetPulloutWidth = SetPulloutWidth
-
- self.alignoffset = 26
-
- frame:SetScript("OnHide",Dropdown_OnHide)
-
- dropdown:ClearAllPoints()
- dropdown:SetPoint("TOPLEFT",frame,"TOPLEFT",-15,0)
- dropdown:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",17,0)
- dropdown:SetScript("OnHide", nil)
-
- local left = _G[dropdown:GetName() .. "Left"]
- local middle = _G[dropdown:GetName() .. "Middle"]
- local right = _G[dropdown:GetName() .. "Right"]
-
- middle:ClearAllPoints()
- right:ClearAllPoints()
-
- middle:SetPoint("LEFT", left, "RIGHT", 0, 0)
- middle:SetPoint("RIGHT", right, "LEFT", 0, 0)
- right:SetPoint("TOPRIGHT", dropdown, "TOPRIGHT", 0, 17)
-
- local button = _G[dropdown:GetName() .. "Button"]
- self.button = button
- button.obj = self
- button:SetScript("OnEnter",Control_OnEnter)
- button:SetScript("OnLeave",Control_OnLeave)
- button:SetScript("OnClick",Dropdown_TogglePullout)
-
- local button_cover = CreateFrame("BUTTON",nil,self.frame)
- self.button_cover = button_cover
- button_cover.obj = self
- button_cover:SetPoint("TOPLEFT",self.frame,"BOTTOMLEFT",0,25)
- button_cover:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT")
- button_cover:SetScript("OnEnter",Control_OnEnter)
- button_cover:SetScript("OnLeave",Control_OnLeave)
- button_cover:SetScript("OnClick",Dropdown_TogglePullout)
-
- local text = _G[dropdown:GetName() .. "Text"]
- self.text = text
- text.obj = self
- text:ClearAllPoints()
- text:SetPoint("RIGHT", right, "RIGHT" ,-43, 2)
- text:SetPoint("LEFT", left, "LEFT", 25, 2)
-
- local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
- label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
- label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
- label:SetJustifyH("LEFT")
- label:SetHeight(18)
- label:Hide()
- self.label = label
-
- AceGUI:RegisterAsWidget(self)
- return self
- end
-
- AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
-end
+--[[ $Id$ ]]--
+local AceGUI = LibStub("AceGUI-3.0")
+
+-- Lua APIs
+local min, max, floor = math.min, math.max, math.floor
+local select, pairs, ipairs, type, tostring = select, pairs, ipairs, type, tostring
+local tsort = table.sort
+
+-- WoW APIs
+local PlaySound = PlaySound
+local UIParent, CreateFrame = UIParent, CreateFrame
+local _G = _G
+
+local function fixlevels(parent,...)
+ local i = 1
+ local child = select(i, ...)
+ while child do
+ child:SetFrameLevel(parent:GetFrameLevel()+1)
+ fixlevels(child, child:GetChildren())
+ i = i + 1
+ child = select(i, ...)
+ end
+end
+
+local function fixstrata(strata, parent, ...)
+ local i = 1
+ local child = select(i, ...)
+ parent:SetFrameStrata(strata)
+ while child do
+ fixstrata(strata, child, child:GetChildren())
+ i = i + 1
+ child = select(i, ...)
+ end
+end
+
+do
+ local widgetType = "Dropdown-Pullout"
+ local widgetVersion = 5
+
+ --[[ Static data ]]--
+
+ local backdrop = {
+ bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+ edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
+ edgeSize = 32,
+ tileSize = 32,
+ tile = true,
+ insets = { left = 11, right = 12, top = 12, bottom = 11 },
+ }
+ local sliderBackdrop = {
+ bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
+ edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
+ tile = true, tileSize = 8, edgeSize = 8,
+ insets = { left = 3, right = 3, top = 3, bottom = 3 }
+ }
+
+ local defaultWidth = 200
+ local defaultMaxHeight = 600
+
+ --[[ UI Event Handlers ]]--
+
+ -- HACK: This should be no part of the pullout, but there
+ -- is no other 'clean' way to response to any item-OnEnter
+ -- Used to close Submenus when an other item is entered
+ local function OnEnter(item)
+ local self = item.pullout
+ for k, v in ipairs(self.items) do
+ if v.CloseMenu and v ~= item then
+ v:CloseMenu()
+ end
+ end
+ end
+
+ -- See the note in Constructor() for each scroll related function
+ local function OnMouseWheel(this, value)
+ this.obj:MoveScroll(value)
+ end
+
+ local function OnScrollValueChanged(this, value)
+ this.obj:SetScroll(value)
+ end
+
+ local function OnSizeChanged(this)
+ this.obj:FixScroll()
+ end
+
+ --[[ Exported methods ]]--
+
+ -- exported
+ local function SetScroll(self, value)
+ local status = self.scrollStatus
+ local frame, child = self.scrollFrame, self.itemFrame
+ local height, viewheight = frame:GetHeight(), child:GetHeight()
+
+ local offset
+ if height > viewheight then
+ offset = 0
+ else
+ offset = floor((viewheight - height) / 1000 * value)
+ end
+ child:ClearAllPoints()
+ child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
+ child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", self.slider:IsShown() and -12 or 0, offset)
+ status.offset = offset
+ status.scrollvalue = value
+ end
+
+ -- exported
+ local function MoveScroll(self, value)
+ local status = self.scrollStatus
+ local frame, child = self.scrollFrame, self.itemFrame
+ local height, viewheight = frame:GetHeight(), child:GetHeight()
+
+ if height > viewheight then
+ self.slider:Hide()
+ else
+ self.slider:Show()
+ local diff = height - viewheight
+ local delta = 1
+ if value < 0 then
+ delta = -1
+ end
+ self.slider:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
+ end
+ end
+
+ -- exported
+ local function FixScroll(self)
+ local status = self.scrollStatus
+ local frame, child = self.scrollFrame, self.itemFrame
+ local height, viewheight = frame:GetHeight(), child:GetHeight()
+ local offset = status.offset or 0
+
+ if viewheight < height then
+ self.slider:Hide()
+ child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, offset)
+ self.slider:SetValue(0)
+ else
+ self.slider:Show()
+ local value = (offset / (viewheight - height) * 1000)
+ if value > 1000 then value = 1000 end
+ self.slider:SetValue(value)
+ self:SetScroll(value)
+ if value < 1000 then
+ child:ClearAllPoints()
+ child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
+ child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -12, offset)
+ status.offset = offset
+ end
+ end
+ end
+
+ -- exported, AceGUI callback
+ local function OnAcquire(self)
+ self.frame:SetParent(UIParent)
+ --self.itemFrame:SetToplevel(true)
+ end
+
+ -- exported, AceGUI callback
+ local function OnRelease(self)
+ self:Clear()
+ self.frame:ClearAllPoints()
+ self.frame:Hide()
+ end
+
+ -- exported
+ local function AddItem(self, item)
+ self.items[#self.items + 1] = item
+
+ local h = #self.items * 16
+ self.itemFrame:SetHeight(h)
+ self.frame:SetHeight(min(h + 34, self.maxHeight)) -- +34: 20 for scrollFrame placement (10 offset) and +14 for item placement
+
+ item.frame:SetPoint("LEFT", self.itemFrame, "LEFT")
+ item.frame:SetPoint("RIGHT", self.itemFrame, "RIGHT")
+
+ item:SetPullout(self)
+ item:SetOnEnter(OnEnter)
+ end
+
+ -- exported
+ local function Open(self, point, relFrame, relPoint, x, y)
+ local items = self.items
+ local frame = self.frame
+ local itemFrame = self.itemFrame
+
+ frame:SetPoint(point, relFrame, relPoint, x, y)
+
+
+ local height = 8
+ for i, item in pairs(items) do
+ item:SetPoint("TOP", itemFrame, "TOP", 0, -2 + (i - 1) * -16)
+ item:Show()
+
+ height = height + 16
+ end
+ itemFrame:SetHeight(height)
+ fixstrata("TOOLTIP", frame, frame:GetChildren())
+ frame:Show()
+ self:Fire("OnOpen")
+ end
+
+ -- exported
+ local function Close(self)
+ self.frame:Hide()
+ self:Fire("OnClose")
+ end
+
+ -- exported
+ local function Clear(self)
+ local items = self.items
+ for i, item in pairs(items) do
+ AceGUI:Release(item)
+ items[i] = nil
+ end
+ end
+
+ -- exported
+ local function IterateItems(self)
+ return ipairs(self.items)
+ end
+
+ -- exported
+ local function SetHideOnLeave(self, val)
+ self.hideOnLeave = val
+ end
+
+ -- exported
+ local function SetMaxHeight(self, height)
+ self.maxHeight = height or defaultMaxHeight
+ if self.frame:GetHeight() > height then
+ self.frame:SetHeight(height)
+ elseif (self.itemFrame:GetHeight() + 34) < height then
+ self.frame:SetHeight(self.itemFrame:GetHeight() + 34) -- see :AddItem
+ end
+ end
+
+ -- exported
+ local function GetRightBorderWidth(self)
+ return 6 + (self.slider:IsShown() and 12 or 0)
+ end
+
+ -- exported
+ local function GetLeftBorderWidth(self)
+ return 6
+ end
+
+ --[[ Constructor ]]--
+
+ local function Constructor()
+ local count = AceGUI:GetNextWidgetNum(widgetType)
+ local frame = CreateFrame("Frame", "AceGUI30Pullout"..count, UIParent, "BackdropTemplate")
+ local self = {}
+ self.count = count
+ self.type = widgetType
+ self.frame = frame
+ frame.obj = self
+
+ self.OnAcquire = OnAcquire
+ self.OnRelease = OnRelease
+
+ self.AddItem = AddItem
+ self.Open = Open
+ self.Close = Close
+ self.Clear = Clear
+ self.IterateItems = IterateItems
+ self.SetHideOnLeave = SetHideOnLeave
+
+ self.SetScroll = SetScroll
+ self.MoveScroll = MoveScroll
+ self.FixScroll = FixScroll
+
+ self.SetMaxHeight = SetMaxHeight
+ self.GetRightBorderWidth = GetRightBorderWidth
+ self.GetLeftBorderWidth = GetLeftBorderWidth
+
+ self.items = {}
+
+ self.scrollStatus = {
+ scrollvalue = 0,
+ }
+
+ self.maxHeight = defaultMaxHeight
+
+ frame:SetBackdrop(backdrop)
+ frame:SetBackdropColor(0, 0, 0)
+ frame:SetFrameStrata("FULLSCREEN_DIALOG")
+ frame:SetClampedToScreen(true)
+ frame:SetWidth(defaultWidth)
+ frame:SetHeight(self.maxHeight)
+ --frame:SetToplevel(true)
+
+ -- NOTE: The whole scroll frame code is copied from the AceGUI-3.0 widget ScrollFrame
+ local scrollFrame = CreateFrame("ScrollFrame", nil, frame)
+ local itemFrame = CreateFrame("Frame", nil, scrollFrame)
+
+ self.scrollFrame = scrollFrame
+ self.itemFrame = itemFrame
+
+ scrollFrame.obj = self
+ itemFrame.obj = self
+
+ local slider = CreateFrame("Slider", "AceGUI30PulloutScrollbar"..count, scrollFrame, "BackdropTemplate")
+ slider:SetOrientation("VERTICAL")
+ slider:SetHitRectInsets(0, 0, -10, 0)
+ slider:SetBackdrop(sliderBackdrop)
+ slider:SetWidth(8)
+ slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Vertical")
+ slider:SetFrameStrata("FULLSCREEN_DIALOG")
+ self.slider = slider
+ slider.obj = self
+
+ scrollFrame:SetScrollChild(itemFrame)
+ scrollFrame:SetPoint("TOPLEFT", frame, "TOPLEFT", 6, -12)
+ scrollFrame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -6, 12)
+ scrollFrame:EnableMouseWheel(true)
+ scrollFrame:SetScript("OnMouseWheel", OnMouseWheel)
+ scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
+ scrollFrame:SetToplevel(true)
+ scrollFrame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+ itemFrame:SetPoint("TOPLEFT", scrollFrame, "TOPLEFT", 0, 0)
+ itemFrame:SetPoint("TOPRIGHT", scrollFrame, "TOPRIGHT", -12, 0)
+ itemFrame:SetHeight(400)
+ itemFrame:SetToplevel(true)
+ itemFrame:SetFrameStrata("FULLSCREEN_DIALOG")
+
+ slider:SetPoint("TOPLEFT", scrollFrame, "TOPRIGHT", -16, 0)
+ slider:SetPoint("BOTTOMLEFT", scrollFrame, "BOTTOMRIGHT", -16, 0)
+ slider:SetScript("OnValueChanged", OnScrollValueChanged)
+ slider:SetMinMaxValues(0, 1000)
+ slider:SetValueStep(1)
+ slider:SetValue(0)
+
+ scrollFrame:Show()
+ itemFrame:Show()
+ slider:Hide()
+
+ self:FixScroll()
+
+ AceGUI:RegisterAsWidget(self)
+ return self
+ end
+
+ AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
+end
+
+do
+ local widgetType = "Dropdown"
+ local widgetVersion = 36
+
+ --[[ Static data ]]--
+
+ --[[ UI event handler ]]--
+
+ local function Control_OnEnter(this)
+ this.obj.button:LockHighlight()
+ this.obj:Fire("OnEnter")
+ end
+
+ local function Control_OnLeave(this)
+ this.obj.button:UnlockHighlight()
+ this.obj:Fire("OnLeave")
+ end
+
+ local function Dropdown_OnHide(this)
+ local self = this.obj
+ if self.open then
+ self.pullout:Close()
+ end
+ end
+
+ local function Dropdown_TogglePullout(this)
+ local self = this.obj
+ if self.open then
+ self.open = nil
+ self.pullout:Close()
+ AceGUI:ClearFocus()
+ else
+ self.open = true
+ self.pullout:SetWidth(self.pulloutWidth or self.frame:GetWidth())
+ self.pullout:Open("TOPLEFT", self.frame, "BOTTOMLEFT", 0, self.label:IsShown() and -2 or 0)
+ AceGUI:SetFocus(self)
+ end
+ end
+
+ local function OnPulloutOpen(this)
+ local self = this.userdata.obj
+ local value = self.value
+
+ if not self.multiselect then
+ for i, item in this:IterateItems() do
+ item:SetValue(item.userdata.value == value)
+ end
+ end
+
+ self.open = true
+ self:Fire("OnOpened")
+ end
+
+ local function OnPulloutClose(this)
+ local self = this.userdata.obj
+ self.open = nil
+ self:Fire("OnClosed")
+ end
+
+ local function ShowMultiText(self)
+ local text
+ for i, widget in self.pullout:IterateItems() do
+ if widget.type == "Dropdown-Item-Toggle" then
+ if widget:GetValue() then
+ if text then
+ text = text..", "..widget:GetText()
+ else
+ text = widget:GetText()
+ end
+ end
+ end
+ end
+ self:SetText(text)
+ end
+
+ local function OnItemValueChanged(this, event, checked)
+ local self = this.userdata.obj
+
+ if self.multiselect then
+ self:Fire("OnValueChanged", this.userdata.value, checked)
+ ShowMultiText(self)
+ else
+ if checked then
+ self:SetValue(this.userdata.value)
+ self:Fire("OnValueChanged", this.userdata.value)
+ else
+ this:SetValue(true)
+ end
+ if self.open then
+ self.pullout:Close()
+ end
+ end
+ end
+
+ --[[ Exported methods ]]--
+
+ -- exported, AceGUI callback
+ local function OnAcquire(self)
+ local pullout = AceGUI:Create("Dropdown-Pullout")
+ self.pullout = pullout
+ pullout.userdata.obj = self
+ pullout:SetCallback("OnClose", OnPulloutClose)
+ pullout:SetCallback("OnOpen", OnPulloutOpen)
+ self.pullout.frame:SetFrameLevel(self.frame:GetFrameLevel() + 1)
+ fixlevels(self.pullout.frame, self.pullout.frame:GetChildren())
+
+ self:SetHeight(44)
+ self:SetWidth(200)
+ self:SetLabel()
+ self:SetPulloutWidth(nil)
+ self.list = {}
+ end
+
+ -- exported, AceGUI callback
+ local function OnRelease(self)
+ if self.open then
+ self.pullout:Close()
+ end
+ AceGUI:Release(self.pullout)
+ self.pullout = nil
+
+ self:SetText("")
+ self:SetDisabled(false)
+ self:SetMultiselect(false)
+
+ self.value = nil
+ self.list = nil
+ self.open = nil
+ self.hasClose = nil
+
+ self.frame:ClearAllPoints()
+ self.frame:Hide()
+ end
+
+ -- exported
+ local function SetDisabled(self, disabled)
+ self.disabled = disabled
+ if disabled then
+ self.text:SetTextColor(0.5,0.5,0.5)
+ self.button:Disable()
+ self.button_cover:Disable()
+ self.label:SetTextColor(0.5,0.5,0.5)
+ else
+ self.button:Enable()
+ self.button_cover:Enable()
+ self.label:SetTextColor(1,.82,0)
+ self.text:SetTextColor(1,1,1)
+ end
+ end
+
+ -- exported
+ local function ClearFocus(self)
+ if self.open then
+ self.pullout:Close()
+ end
+ end
+
+ -- exported
+ local function SetText(self, text)
+ self.text:SetText(text or "")
+ end
+
+ -- exported
+ local function SetLabel(self, text)
+ if text and text ~= "" then
+ self.label:SetText(text)
+ self.label:Show()
+ self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,-14)
+ self:SetHeight(40)
+ self.alignoffset = 26
+ else
+ self.label:SetText("")
+ self.label:Hide()
+ self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,0)
+ self:SetHeight(26)
+ self.alignoffset = 12
+ end
+ end
+
+ -- exported
+ local function SetValue(self, value)
+ self:SetText(self.list[value] or "")
+ self.value = value
+ end
+
+ -- exported
+ local function GetValue(self)
+ return self.value
+ end
+
+ -- exported
+ local function SetItemValue(self, item, value)
+ if not self.multiselect then return end
+ for i, widget in self.pullout:IterateItems() do
+ if widget.userdata.value == item then
+ if widget.SetValue then
+ widget:SetValue(value)
+ end
+ end
+ end
+ ShowMultiText(self)
+ end
+
+ -- exported
+ local function SetItemDisabled(self, item, disabled)
+ for i, widget in self.pullout:IterateItems() do
+ if widget.userdata.value == item then
+ widget:SetDisabled(disabled)
+ end
+ end
+ end
+
+ local function AddListItem(self, value, text, itemType)
+ if not itemType then itemType = "Dropdown-Item-Toggle" end
+ local exists = AceGUI:GetWidgetVersion(itemType)
+ if not exists then error(("The given item type, %q, does not exist within AceGUI-3.0"):format(tostring(itemType)), 2) end
+
+ local item = AceGUI:Create(itemType)
+ item:SetText(text)
+ item.userdata.obj = self
+ item.userdata.value = value
+ item:SetCallback("OnValueChanged", OnItemValueChanged)
+ self.pullout:AddItem(item)
+ end
+
+ local function AddCloseButton(self)
+ if not self.hasClose then
+ local close = AceGUI:Create("Dropdown-Item-Execute")
+ close:SetText(CLOSE)
+ self.pullout:AddItem(close)
+ self.hasClose = true
+ end
+ end
+
+ -- exported
+ local sortlist = {}
+ local function sortTbl(x,y)
+ local num1, num2 = tonumber(x), tonumber(y)
+ if num1 and num2 then -- numeric comparison, either two numbers or numeric strings
+ return num1 < num2
+ else -- compare everything else tostring'ed
+ return tostring(x) < tostring(y)
+ end
+ end
+ local function SetList(self, list, order, itemType)
+ self.list = list or {}
+ self.pullout:Clear()
+ self.hasClose = nil
+ if not list then return end
+
+ if type(order) ~= "table" then
+ for v in pairs(list) do
+ sortlist[#sortlist + 1] = v
+ end
+ tsort(sortlist, sortTbl)
+
+ for i, key in ipairs(sortlist) do
+ AddListItem(self, key, list[key], itemType)
+ sortlist[i] = nil
+ end
+ else
+ for i, key in ipairs(order) do
+ AddListItem(self, key, list[key], itemType)
+ end
+ end
+ if self.multiselect then
+ ShowMultiText(self)
+ AddCloseButton(self)
+ end
+ end
+
+ -- exported
+ local function AddItem(self, value, text, itemType)
+ self.list[value] = text
+ AddListItem(self, value, text, itemType)
+ end
+
+ -- exported
+ local function SetMultiselect(self, multi)
+ self.multiselect = multi
+ if multi then
+ ShowMultiText(self)
+ AddCloseButton(self)
+ end
+ end
+
+ -- exported
+ local function GetMultiselect(self)
+ return self.multiselect
+ end
+
+ local function SetPulloutWidth(self, width)
+ self.pulloutWidth = width
+ end
+
+ --[[ Constructor ]]--
+
+ local function Constructor()
+ local count = AceGUI:GetNextWidgetNum(widgetType)
+ local frame = CreateFrame("Frame", nil, UIParent)
+ local dropdown = CreateFrame("Frame", "AceGUI30DropDown"..count, frame, "UIDropDownMenuTemplate")
+
+ local self = {}
+ self.type = widgetType
+ self.frame = frame
+ self.dropdown = dropdown
+ self.count = count
+ frame.obj = self
+ dropdown.obj = self
+
+ self.OnRelease = OnRelease
+ self.OnAcquire = OnAcquire
+
+ self.ClearFocus = ClearFocus
+
+ self.SetText = SetText
+ self.SetValue = SetValue
+ self.GetValue = GetValue
+ self.SetList = SetList
+ self.SetLabel = SetLabel
+ self.SetDisabled = SetDisabled
+ self.AddItem = AddItem
+ self.SetMultiselect = SetMultiselect
+ self.GetMultiselect = GetMultiselect
+ self.SetItemValue = SetItemValue
+ self.SetItemDisabled = SetItemDisabled
+ self.SetPulloutWidth = SetPulloutWidth
+
+ self.alignoffset = 26
+
+ frame:SetScript("OnHide",Dropdown_OnHide)
+
+ dropdown:ClearAllPoints()
+ dropdown:SetPoint("TOPLEFT",frame,"TOPLEFT",-15,0)
+ dropdown:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",17,0)
+ dropdown:SetScript("OnHide", nil)
+
+ local left = _G[dropdown:GetName() .. "Left"]
+ local middle = _G[dropdown:GetName() .. "Middle"]
+ local right = _G[dropdown:GetName() .. "Right"]
+
+ middle:ClearAllPoints()
+ right:ClearAllPoints()
+
+ middle:SetPoint("LEFT", left, "RIGHT", 0, 0)
+ middle:SetPoint("RIGHT", right, "LEFT", 0, 0)
+ right:SetPoint("TOPRIGHT", dropdown, "TOPRIGHT", 0, 17)
+
+ local button = _G[dropdown:GetName() .. "Button"]
+ self.button = button
+ button.obj = self
+ button:SetScript("OnEnter",Control_OnEnter)
+ button:SetScript("OnLeave",Control_OnLeave)
+ button:SetScript("OnClick",Dropdown_TogglePullout)
+
+ local button_cover = CreateFrame("BUTTON",nil,self.frame)
+ self.button_cover = button_cover
+ button_cover.obj = self
+ button_cover:SetPoint("TOPLEFT",self.frame,"BOTTOMLEFT",0,25)
+ button_cover:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT")
+ button_cover:SetScript("OnEnter",Control_OnEnter)
+ button_cover:SetScript("OnLeave",Control_OnLeave)
+ button_cover:SetScript("OnClick",Dropdown_TogglePullout)
+
+ local text = _G[dropdown:GetName() .. "Text"]
+ self.text = text
+ text.obj = self
+ text:ClearAllPoints()
+ text:SetPoint("RIGHT", right, "RIGHT" ,-43, 2)
+ text:SetPoint("LEFT", left, "LEFT", 25, 2)
+
+ local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
+ label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
+ label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
+ label:SetJustifyH("LEFT")
+ label:SetHeight(18)
+ label:Hide()
+ self.label = label
+
+ AceGUI:RegisterAsWidget(self)
+ return self
+ end
+
+ AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
+end
diff --git a/Libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua b/Libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua
old mode 100755
new mode 100644
index cc1b6a3..ae1e969
--- a/Libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua
+++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-EditBox.lua
@@ -1,263 +1,267 @@
---[[-----------------------------------------------------------------------------
-EditBox Widget
--------------------------------------------------------------------------------]]
-local Type, Version = "EditBox", 28
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local tostring, pairs = tostring, pairs
-
--- WoW APIs
-local PlaySound = PlaySound
-local GetCursorInfo, ClearCursor, GetSpellInfo = GetCursorInfo, ClearCursor, GetSpellInfo
-local CreateFrame, UIParent = CreateFrame, UIParent
-local _G = _G
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: AceGUIEditBoxInsertLink, ChatFontNormal, OKAY
-
---[[-----------------------------------------------------------------------------
-Support functions
--------------------------------------------------------------------------------]]
-if not AceGUIEditBoxInsertLink then
- -- upgradeable hook
- hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end)
-end
-
-function _G.AceGUIEditBoxInsertLink(text)
- for i = 1, AceGUI:GetWidgetCount(Type) do
- local editbox = _G["AceGUI-3.0EditBox"..i]
- if editbox and editbox:IsVisible() and editbox:HasFocus() then
- editbox:Insert(text)
- return true
- end
- end
-end
-
-local function ShowButton(self)
- if not self.disablebutton then
- self.button:Show()
- self.editbox:SetTextInsets(0, 20, 3, 3)
- end
-end
-
-local function HideButton(self)
- self.button:Hide()
- self.editbox:SetTextInsets(0, 0, 3, 3)
-end
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function Control_OnEnter(frame)
- frame.obj:Fire("OnEnter")
-end
-
-local function Control_OnLeave(frame)
- frame.obj:Fire("OnLeave")
-end
-
-local function Frame_OnShowFocus(frame)
- frame.obj.editbox:SetFocus()
- frame:SetScript("OnShow", nil)
-end
-
-local function EditBox_OnEscapePressed(frame)
- AceGUI:ClearFocus()
-end
-
-local function EditBox_OnEnterPressed(frame)
- local self = frame.obj
- local value = frame:GetText()
- local cancel = self:Fire("OnEnterPressed", value)
- if not cancel then
- PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
- HideButton(self)
- end
-end
-
-local function EditBox_OnReceiveDrag(frame)
- local self = frame.obj
- local type, id, info = GetCursorInfo()
- local name
- if type == "item" then
- name = info
- elseif type == "spell" then
- name = GetSpellInfo(id, info)
- elseif type == "macro" then
- name = GetMacroInfo(id)
- end
- if name then
- self:SetText(name)
- self:Fire("OnEnterPressed", name)
- ClearCursor()
- HideButton(self)
- AceGUI:ClearFocus()
- end
-end
-
-local function EditBox_OnTextChanged(frame)
- local self = frame.obj
- local value = frame:GetText()
- if tostring(value) ~= tostring(self.lasttext) then
- self:Fire("OnTextChanged", value)
- self.lasttext = value
- ShowButton(self)
- end
-end
-
-local function EditBox_OnFocusGained(frame)
- AceGUI:SetFocus(frame.obj)
-end
-
-local function Button_OnClick(frame)
- local editbox = frame.obj.editbox
- editbox:ClearFocus()
- EditBox_OnEnterPressed(editbox)
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
- ["OnAcquire"] = function(self)
- -- height is controlled by SetLabel
- self:SetWidth(200)
- self:SetDisabled(false)
- self:SetLabel()
- self:SetText()
- self:DisableButton(false)
- self:SetMaxLetters(0)
- end,
-
- ["OnRelease"] = function(self)
- self:ClearFocus()
- end,
-
- ["SetDisabled"] = function(self, disabled)
- self.disabled = disabled
- if disabled then
- self.editbox:EnableMouse(false)
- self.editbox:ClearFocus()
- self.editbox:SetTextColor(0.5,0.5,0.5)
- self.label:SetTextColor(0.5,0.5,0.5)
- else
- self.editbox:EnableMouse(true)
- self.editbox:SetTextColor(1,1,1)
- self.label:SetTextColor(1,.82,0)
- end
- end,
-
- ["SetText"] = function(self, text)
- self.lasttext = text or ""
- self.editbox:SetText(text or "")
- self.editbox:SetCursorPosition(0)
- HideButton(self)
- end,
-
- ["GetText"] = function(self, text)
- return self.editbox:GetText()
- end,
-
- ["SetLabel"] = function(self, text)
- if text and text ~= "" then
- self.label:SetText(text)
- self.label:Show()
- self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,-18)
- self:SetHeight(44)
- self.alignoffset = 30
- else
- self.label:SetText("")
- self.label:Hide()
- self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,0)
- self:SetHeight(26)
- self.alignoffset = 12
- end
- end,
-
- ["DisableButton"] = function(self, disabled)
- self.disablebutton = disabled
- if disabled then
- HideButton(self)
- end
- end,
-
- ["SetMaxLetters"] = function (self, num)
- self.editbox:SetMaxLetters(num or 0)
- end,
-
- ["ClearFocus"] = function(self)
- self.editbox:ClearFocus()
- self.frame:SetScript("OnShow", nil)
- end,
-
- ["SetFocus"] = function(self)
- self.editbox:SetFocus()
- if not self.frame:IsShown() then
- self.frame:SetScript("OnShow", Frame_OnShowFocus)
- end
- end,
-
- ["HighlightText"] = function(self, from, to)
- self.editbox:HighlightText(from, to)
- end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
- local num = AceGUI:GetNextWidgetNum(Type)
- local frame = CreateFrame("Frame", nil, UIParent)
- frame:Hide()
-
- local editbox = CreateFrame("EditBox", "AceGUI-3.0EditBox"..num, frame, "InputBoxTemplate")
- editbox:SetAutoFocus(false)
- editbox:SetFontObject(ChatFontNormal)
- editbox:SetScript("OnEnter", Control_OnEnter)
- editbox:SetScript("OnLeave", Control_OnLeave)
- editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed)
- editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed)
- editbox:SetScript("OnTextChanged", EditBox_OnTextChanged)
- editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag)
- editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag)
- editbox:SetScript("OnEditFocusGained", EditBox_OnFocusGained)
- editbox:SetTextInsets(0, 0, 3, 3)
- editbox:SetMaxLetters(256)
- editbox:SetPoint("BOTTOMLEFT", 6, 0)
- editbox:SetPoint("BOTTOMRIGHT")
- editbox:SetHeight(19)
-
- local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
- label:SetPoint("TOPLEFT", 0, -2)
- label:SetPoint("TOPRIGHT", 0, -2)
- label:SetJustifyH("LEFT")
- label:SetHeight(18)
-
- local button = CreateFrame("Button", nil, editbox, "UIPanelButtonTemplate")
- button:SetWidth(40)
- button:SetHeight(20)
- button:SetPoint("RIGHT", -2, 0)
- button:SetText(OKAY)
- button:SetScript("OnClick", Button_OnClick)
- button:Hide()
-
- local widget = {
- alignoffset = 30,
- editbox = editbox,
- label = label,
- button = button,
- frame = frame,
- type = Type
- }
- for method, func in pairs(methods) do
- widget[method] = func
- end
- editbox.obj, button.obj = widget, widget
-
- return AceGUI:RegisterAsWidget(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
+--[[-----------------------------------------------------------------------------
+EditBox Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "EditBox", 29
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local tostring, pairs = tostring, pairs
+
+-- WoW APIs
+local PlaySound = PlaySound
+local GetCursorInfo, ClearCursor = GetCursorInfo, ClearCursor
+local CreateFrame, UIParent = CreateFrame, UIParent
+local _G = _G
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+if not AceGUIEditBoxInsertLink then
+ -- upgradeable hook
+ if ChatFrameUtil and ChatFrameUtil.InsertLink then
+ hooksecurefunc(ChatFrameUtil, "InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end)
+ elseif ChatEdit_InsertLink then
+ hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end)
+ end
+end
+
+function _G.AceGUIEditBoxInsertLink(text)
+ for i = 1, AceGUI:GetWidgetCount(Type) do
+ local editbox = _G["AceGUI-3.0EditBox"..i]
+ if editbox and editbox:IsVisible() and editbox:HasFocus() then
+ editbox:Insert(text)
+ return true
+ end
+ end
+end
+
+local function ShowButton(self)
+ if not self.disablebutton then
+ self.button:Show()
+ self.editbox:SetTextInsets(0, 20, 3, 3)
+ end
+end
+
+local function HideButton(self)
+ self.button:Hide()
+ self.editbox:SetTextInsets(0, 0, 3, 3)
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+ frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+ frame.obj:Fire("OnLeave")
+end
+
+local function Frame_OnShowFocus(frame)
+ frame.obj.editbox:SetFocus()
+ frame:SetScript("OnShow", nil)
+end
+
+local function EditBox_OnEscapePressed(frame)
+ AceGUI:ClearFocus()
+end
+
+local function EditBox_OnEnterPressed(frame)
+ local self = frame.obj
+ local value = frame:GetText()
+ local cancel = self:Fire("OnEnterPressed", value)
+ if not cancel then
+ PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
+ HideButton(self)
+ end
+end
+
+local function EditBox_OnReceiveDrag(frame)
+ local self = frame.obj
+ local type, id, info, extra = GetCursorInfo()
+ local name
+ if type == "item" then
+ name = info
+ elseif type == "spell" then
+ if C_Spell and C_Spell.GetSpellName then
+ name = C_Spell.GetSpellName(extra)
+ else
+ name = GetSpellInfo(id, info)
+ end
+ elseif type == "macro" then
+ name = GetMacroInfo(id)
+ end
+ if name then
+ self:SetText(name)
+ self:Fire("OnEnterPressed", name)
+ ClearCursor()
+ HideButton(self)
+ AceGUI:ClearFocus()
+ end
+end
+
+local function EditBox_OnTextChanged(frame)
+ local self = frame.obj
+ local value = frame:GetText()
+ if tostring(value) ~= tostring(self.lasttext) then
+ self:Fire("OnTextChanged", value)
+ self.lasttext = value
+ ShowButton(self)
+ end
+end
+
+local function EditBox_OnFocusGained(frame)
+ AceGUI:SetFocus(frame.obj)
+end
+
+local function Button_OnClick(frame)
+ local editbox = frame.obj.editbox
+ editbox:ClearFocus()
+ EditBox_OnEnterPressed(editbox)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+ ["OnAcquire"] = function(self)
+ -- height is controlled by SetLabel
+ self:SetWidth(200)
+ self:SetDisabled(false)
+ self:SetLabel()
+ self:SetText()
+ self:DisableButton(false)
+ self:SetMaxLetters(0)
+ end,
+
+ ["OnRelease"] = function(self)
+ self:ClearFocus()
+ end,
+
+ ["SetDisabled"] = function(self, disabled)
+ self.disabled = disabled
+ if disabled then
+ self.editbox:EnableMouse(false)
+ self.editbox:ClearFocus()
+ self.editbox:SetTextColor(0.5,0.5,0.5)
+ self.label:SetTextColor(0.5,0.5,0.5)
+ else
+ self.editbox:EnableMouse(true)
+ self.editbox:SetTextColor(1,1,1)
+ self.label:SetTextColor(1,.82,0)
+ end
+ end,
+
+ ["SetText"] = function(self, text)
+ self.lasttext = text or ""
+ self.editbox:SetText(text or "")
+ self.editbox:SetCursorPosition(0)
+ HideButton(self)
+ end,
+
+ ["GetText"] = function(self, text)
+ return self.editbox:GetText()
+ end,
+
+ ["SetLabel"] = function(self, text)
+ if text and text ~= "" then
+ self.label:SetText(text)
+ self.label:Show()
+ self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,-18)
+ self:SetHeight(44)
+ self.alignoffset = 30
+ else
+ self.label:SetText("")
+ self.label:Hide()
+ self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,0)
+ self:SetHeight(26)
+ self.alignoffset = 12
+ end
+ end,
+
+ ["DisableButton"] = function(self, disabled)
+ self.disablebutton = disabled
+ if disabled then
+ HideButton(self)
+ end
+ end,
+
+ ["SetMaxLetters"] = function (self, num)
+ self.editbox:SetMaxLetters(num or 0)
+ end,
+
+ ["ClearFocus"] = function(self)
+ self.editbox:ClearFocus()
+ self.frame:SetScript("OnShow", nil)
+ end,
+
+ ["SetFocus"] = function(self)
+ self.editbox:SetFocus()
+ if not self.frame:IsShown() then
+ self.frame:SetScript("OnShow", Frame_OnShowFocus)
+ end
+ end,
+
+ ["HighlightText"] = function(self, from, to)
+ self.editbox:HighlightText(from, to)
+ end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+ local num = AceGUI:GetNextWidgetNum(Type)
+ local frame = CreateFrame("Frame", nil, UIParent)
+ frame:Hide()
+
+ local editbox = CreateFrame("EditBox", "AceGUI-3.0EditBox"..num, frame, "InputBoxTemplate")
+ editbox:SetAutoFocus(false)
+ editbox:SetFontObject(ChatFontNormal)
+ editbox:SetScript("OnEnter", Control_OnEnter)
+ editbox:SetScript("OnLeave", Control_OnLeave)
+ editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed)
+ editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed)
+ editbox:SetScript("OnTextChanged", EditBox_OnTextChanged)
+ editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag)
+ editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag)
+ editbox:SetScript("OnEditFocusGained", EditBox_OnFocusGained)
+ editbox:SetTextInsets(0, 0, 3, 3)
+ editbox:SetMaxLetters(256)
+ editbox:SetPoint("BOTTOMLEFT", 6, 0)
+ editbox:SetPoint("BOTTOMRIGHT")
+ editbox:SetHeight(19)
+
+ local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
+ label:SetPoint("TOPLEFT", 0, -2)
+ label:SetPoint("TOPRIGHT", 0, -2)
+ label:SetJustifyH("LEFT")
+ label:SetHeight(18)
+
+ local button = CreateFrame("Button", nil, editbox, "UIPanelButtonTemplate")
+ button:SetWidth(40)
+ button:SetHeight(20)
+ button:SetPoint("RIGHT", -2, 0)
+ button:SetText(OKAY)
+ button:SetScript("OnClick", Button_OnClick)
+ button:Hide()
+
+ local widget = {
+ alignoffset = 30,
+ editbox = editbox,
+ label = label,
+ button = button,
+ frame = frame,
+ type = Type
+ }
+ for method, func in pairs(methods) do
+ widget[method] = func
+ end
+ editbox.obj, button.obj = widget, widget
+
+ return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua b/Libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua
old mode 100755
new mode 100644
index 670cd4e..862ae88
--- a/Libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua
+++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-Heading.lua
@@ -1,78 +1,78 @@
---[[-----------------------------------------------------------------------------
-Heading Widget
--------------------------------------------------------------------------------]]
-local Type, Version = "Heading", 20
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs = pairs
-
--- WoW APIs
-local CreateFrame, UIParent = CreateFrame, UIParent
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
- ["OnAcquire"] = function(self)
- self:SetText()
- self:SetFullWidth()
- self:SetHeight(18)
- end,
-
- -- ["OnRelease"] = nil,
-
- ["SetText"] = function(self, text)
- self.label:SetText(text or "")
- if text and text ~= "" then
- self.left:SetPoint("RIGHT", self.label, "LEFT", -5, 0)
- self.right:Show()
- else
- self.left:SetPoint("RIGHT", -3, 0)
- self.right:Hide()
- end
- end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
- local frame = CreateFrame("Frame", nil, UIParent)
- frame:Hide()
-
- local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontNormal")
- label:SetPoint("TOP")
- label:SetPoint("BOTTOM")
- label:SetJustifyH("CENTER")
-
- local left = frame:CreateTexture(nil, "BACKGROUND")
- left:SetHeight(8)
- left:SetPoint("LEFT", 3, 0)
- left:SetPoint("RIGHT", label, "LEFT", -5, 0)
- left:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
- left:SetTexCoord(0.81, 0.94, 0.5, 1)
-
- local right = frame:CreateTexture(nil, "BACKGROUND")
- right:SetHeight(8)
- right:SetPoint("RIGHT", -3, 0)
- right:SetPoint("LEFT", label, "RIGHT", 5, 0)
- right:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
- right:SetTexCoord(0.81, 0.94, 0.5, 1)
-
- local widget = {
- label = label,
- left = left,
- right = right,
- frame = frame,
- type = Type
- }
- for method, func in pairs(methods) do
- widget[method] = func
- end
-
- return AceGUI:RegisterAsWidget(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
+--[[-----------------------------------------------------------------------------
+Heading Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "Heading", 20
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+ ["OnAcquire"] = function(self)
+ self:SetText()
+ self:SetFullWidth()
+ self:SetHeight(18)
+ end,
+
+ -- ["OnRelease"] = nil,
+
+ ["SetText"] = function(self, text)
+ self.label:SetText(text or "")
+ if text and text ~= "" then
+ self.left:SetPoint("RIGHT", self.label, "LEFT", -5, 0)
+ self.right:Show()
+ else
+ self.left:SetPoint("RIGHT", -3, 0)
+ self.right:Hide()
+ end
+ end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+ local frame = CreateFrame("Frame", nil, UIParent)
+ frame:Hide()
+
+ local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontNormal")
+ label:SetPoint("TOP")
+ label:SetPoint("BOTTOM")
+ label:SetJustifyH("CENTER")
+
+ local left = frame:CreateTexture(nil, "BACKGROUND")
+ left:SetHeight(8)
+ left:SetPoint("LEFT", 3, 0)
+ left:SetPoint("RIGHT", label, "LEFT", -5, 0)
+ left:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
+ left:SetTexCoord(0.81, 0.94, 0.5, 1)
+
+ local right = frame:CreateTexture(nil, "BACKGROUND")
+ right:SetHeight(8)
+ right:SetPoint("RIGHT", -3, 0)
+ right:SetPoint("LEFT", label, "RIGHT", 5, 0)
+ right:SetTexture(137057) -- Interface\\Tooltips\\UI-Tooltip-Border
+ right:SetTexCoord(0.81, 0.94, 0.5, 1)
+
+ local widget = {
+ label = label,
+ left = left,
+ right = right,
+ frame = frame,
+ type = Type
+ }
+ for method, func in pairs(methods) do
+ widget[method] = func
+ end
+
+ return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua b/Libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua
old mode 100755
new mode 100644
index 092697e..378e813
--- a/Libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua
+++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-Icon.lua
@@ -1,140 +1,140 @@
---[[-----------------------------------------------------------------------------
-Icon Widget
--------------------------------------------------------------------------------]]
-local Type, Version = "Icon", 21
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local select, pairs, print = select, pairs, print
-
--- WoW APIs
-local CreateFrame, UIParent = CreateFrame, UIParent
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function Control_OnEnter(frame)
- frame.obj:Fire("OnEnter")
-end
-
-local function Control_OnLeave(frame)
- frame.obj:Fire("OnLeave")
-end
-
-local function Button_OnClick(frame, button)
- frame.obj:Fire("OnClick", button)
- AceGUI:ClearFocus()
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
- ["OnAcquire"] = function(self)
- self:SetHeight(110)
- self:SetWidth(110)
- self:SetLabel()
- self:SetImage(nil)
- self:SetImageSize(64, 64)
- self:SetDisabled(false)
- end,
-
- -- ["OnRelease"] = nil,
-
- ["SetLabel"] = function(self, text)
- if text and text ~= "" then
- self.label:Show()
- self.label:SetText(text)
- self:SetHeight(self.image:GetHeight() + 25)
- else
- self.label:Hide()
- self:SetHeight(self.image:GetHeight() + 10)
- end
- end,
-
- ["SetImage"] = function(self, path, ...)
- local image = self.image
- image:SetTexture(path)
-
- if image:GetTexture() then
- local n = select("#", ...)
- if n == 4 or n == 8 then
- image:SetTexCoord(...)
- else
- image:SetTexCoord(0, 1, 0, 1)
- end
- end
- end,
-
- ["SetImageSize"] = function(self, width, height)
- self.image:SetWidth(width)
- self.image:SetHeight(height)
- --self.frame:SetWidth(width + 30)
- if self.label:IsShown() then
- self:SetHeight(height + 25)
- else
- self:SetHeight(height + 10)
- end
- end,
-
- ["SetDisabled"] = function(self, disabled)
- self.disabled = disabled
- if disabled then
- self.frame:Disable()
- self.label:SetTextColor(0.5, 0.5, 0.5)
- self.image:SetVertexColor(0.5, 0.5, 0.5, 0.5)
- else
- self.frame:Enable()
- self.label:SetTextColor(1, 1, 1)
- self.image:SetVertexColor(1, 1, 1, 1)
- end
- end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
- local frame = CreateFrame("Button", nil, UIParent)
- frame:Hide()
-
- frame:EnableMouse(true)
- frame:SetScript("OnEnter", Control_OnEnter)
- frame:SetScript("OnLeave", Control_OnLeave)
- frame:SetScript("OnClick", Button_OnClick)
-
- local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlight")
- label:SetPoint("BOTTOMLEFT")
- label:SetPoint("BOTTOMRIGHT")
- label:SetJustifyH("CENTER")
- label:SetJustifyV("TOP")
- label:SetHeight(18)
-
- local image = frame:CreateTexture(nil, "BACKGROUND")
- image:SetWidth(64)
- image:SetHeight(64)
- image:SetPoint("TOP", 0, -5)
-
- local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
- highlight:SetAllPoints(image)
- highlight:SetTexture(136580) -- Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight
- highlight:SetTexCoord(0, 1, 0.23, 0.77)
- highlight:SetBlendMode("ADD")
-
- local widget = {
- label = label,
- image = image,
- frame = frame,
- type = Type
- }
- for method, func in pairs(methods) do
- widget[method] = func
- end
-
- widget.SetText = function(self, ...) print("AceGUI-3.0-Icon: SetText is deprecated! Use SetLabel instead!"); self:SetLabel(...) end
-
- return AceGUI:RegisterAsWidget(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
+--[[-----------------------------------------------------------------------------
+Icon Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "Icon", 21
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local select, pairs, print = select, pairs, print
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+ frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+ frame.obj:Fire("OnLeave")
+end
+
+local function Button_OnClick(frame, button)
+ frame.obj:Fire("OnClick", button)
+ AceGUI:ClearFocus()
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+ ["OnAcquire"] = function(self)
+ self:SetHeight(110)
+ self:SetWidth(110)
+ self:SetLabel()
+ self:SetImage(nil)
+ self:SetImageSize(64, 64)
+ self:SetDisabled(false)
+ end,
+
+ -- ["OnRelease"] = nil,
+
+ ["SetLabel"] = function(self, text)
+ if text and text ~= "" then
+ self.label:Show()
+ self.label:SetText(text)
+ self:SetHeight(self.image:GetHeight() + 25)
+ else
+ self.label:Hide()
+ self:SetHeight(self.image:GetHeight() + 10)
+ end
+ end,
+
+ ["SetImage"] = function(self, path, ...)
+ local image = self.image
+ image:SetTexture(path)
+
+ if image:GetTexture() then
+ local n = select("#", ...)
+ if n == 4 or n == 8 then
+ image:SetTexCoord(...)
+ else
+ image:SetTexCoord(0, 1, 0, 1)
+ end
+ end
+ end,
+
+ ["SetImageSize"] = function(self, width, height)
+ self.image:SetWidth(width)
+ self.image:SetHeight(height)
+ --self.frame:SetWidth(width + 30)
+ if self.label:IsShown() then
+ self:SetHeight(height + 25)
+ else
+ self:SetHeight(height + 10)
+ end
+ end,
+
+ ["SetDisabled"] = function(self, disabled)
+ self.disabled = disabled
+ if disabled then
+ self.frame:Disable()
+ self.label:SetTextColor(0.5, 0.5, 0.5)
+ self.image:SetVertexColor(0.5, 0.5, 0.5, 0.5)
+ else
+ self.frame:Enable()
+ self.label:SetTextColor(1, 1, 1)
+ self.image:SetVertexColor(1, 1, 1, 1)
+ end
+ end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+ local frame = CreateFrame("Button", nil, UIParent)
+ frame:Hide()
+
+ frame:EnableMouse(true)
+ frame:SetScript("OnEnter", Control_OnEnter)
+ frame:SetScript("OnLeave", Control_OnLeave)
+ frame:SetScript("OnClick", Button_OnClick)
+
+ local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlight")
+ label:SetPoint("BOTTOMLEFT")
+ label:SetPoint("BOTTOMRIGHT")
+ label:SetJustifyH("CENTER")
+ label:SetJustifyV("TOP")
+ label:SetHeight(18)
+
+ local image = frame:CreateTexture(nil, "BACKGROUND")
+ image:SetWidth(64)
+ image:SetHeight(64)
+ image:SetPoint("TOP", 0, -5)
+
+ local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
+ highlight:SetAllPoints(image)
+ highlight:SetTexture(136580) -- Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight
+ highlight:SetTexCoord(0, 1, 0.23, 0.77)
+ highlight:SetBlendMode("ADD")
+
+ local widget = {
+ label = label,
+ image = image,
+ frame = frame,
+ type = Type
+ }
+ for method, func in pairs(methods) do
+ widget[method] = func
+ end
+
+ widget.SetText = function(self, ...) print("AceGUI-3.0-Icon: SetText is deprecated! Use SetLabel instead!"); self:SetLabel(...) end
+
+ return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua b/Libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua
old mode 100755
new mode 100644
index 76a2cf9..255dd97
--- a/Libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua
+++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-InteractiveLabel.lua
@@ -1,94 +1,94 @@
---[[-----------------------------------------------------------------------------
-InteractiveLabel Widget
--------------------------------------------------------------------------------]]
-local Type, Version = "InteractiveLabel", 21
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local select, pairs = select, pairs
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function Control_OnEnter(frame)
- frame.obj:Fire("OnEnter")
-end
-
-local function Control_OnLeave(frame)
- frame.obj:Fire("OnLeave")
-end
-
-local function Label_OnClick(frame, button)
- frame.obj:Fire("OnClick", button)
- AceGUI:ClearFocus()
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
- ["OnAcquire"] = function(self)
- self:LabelOnAcquire()
- self:SetHighlight()
- self:SetHighlightTexCoord()
- self:SetDisabled(false)
- end,
-
- -- ["OnRelease"] = nil,
-
- ["SetHighlight"] = function(self, ...)
- self.highlight:SetTexture(...)
- end,
-
- ["SetHighlightTexCoord"] = function(self, ...)
- local c = select("#", ...)
- if c == 4 or c == 8 then
- self.highlight:SetTexCoord(...)
- else
- self.highlight:SetTexCoord(0, 1, 0, 1)
- end
- end,
-
- ["SetDisabled"] = function(self,disabled)
- self.disabled = disabled
- if disabled then
- self.frame:EnableMouse(false)
- self.label:SetTextColor(0.5, 0.5, 0.5)
- else
- self.frame:EnableMouse(true)
- self.label:SetTextColor(1, 1, 1)
- end
- end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
- -- create a Label type that we will hijack
- local label = AceGUI:Create("Label")
-
- local frame = label.frame
- frame:EnableMouse(true)
- frame:SetScript("OnEnter", Control_OnEnter)
- frame:SetScript("OnLeave", Control_OnLeave)
- frame:SetScript("OnMouseDown", Label_OnClick)
-
- local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
- highlight:SetTexture(nil)
- highlight:SetAllPoints()
- highlight:SetBlendMode("ADD")
-
- label.highlight = highlight
- label.type = Type
- label.LabelOnAcquire = label.OnAcquire
- for method, func in pairs(methods) do
- label[method] = func
- end
-
- return label
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
-
+--[[-----------------------------------------------------------------------------
+InteractiveLabel Widget
+-------------------------------------------------------------------------------]]
+local Type, Version = "InteractiveLabel", 21
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local select, pairs = select, pairs
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+ frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+ frame.obj:Fire("OnLeave")
+end
+
+local function Label_OnClick(frame, button)
+ frame.obj:Fire("OnClick", button)
+ AceGUI:ClearFocus()
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+ ["OnAcquire"] = function(self)
+ self:LabelOnAcquire()
+ self:SetHighlight()
+ self:SetHighlightTexCoord()
+ self:SetDisabled(false)
+ end,
+
+ -- ["OnRelease"] = nil,
+
+ ["SetHighlight"] = function(self, ...)
+ self.highlight:SetTexture(...)
+ end,
+
+ ["SetHighlightTexCoord"] = function(self, ...)
+ local c = select("#", ...)
+ if c == 4 or c == 8 then
+ self.highlight:SetTexCoord(...)
+ else
+ self.highlight:SetTexCoord(0, 1, 0, 1)
+ end
+ end,
+
+ ["SetDisabled"] = function(self,disabled)
+ self.disabled = disabled
+ if disabled then
+ self.frame:EnableMouse(false)
+ self.label:SetTextColor(0.5, 0.5, 0.5)
+ else
+ self.frame:EnableMouse(true)
+ self.label:SetTextColor(1, 1, 1)
+ end
+ end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+ -- create a Label type that we will hijack
+ local label = AceGUI:Create("Label")
+
+ local frame = label.frame
+ frame:EnableMouse(true)
+ frame:SetScript("OnEnter", Control_OnEnter)
+ frame:SetScript("OnLeave", Control_OnLeave)
+ frame:SetScript("OnMouseDown", Label_OnClick)
+
+ local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
+ highlight:SetTexture(nil)
+ highlight:SetAllPoints()
+ highlight:SetBlendMode("ADD")
+
+ label.highlight = highlight
+ label.type = Type
+ label.LabelOnAcquire = label.OnAcquire
+ for method, func in pairs(methods) do
+ label[method] = func
+ end
+
+ return label
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
+
diff --git a/Libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua b/Libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua
old mode 100755
new mode 100644
index b195e0c..ee5a83b
--- a/Libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua
+++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-Keybinding.lua
@@ -1,249 +1,251 @@
---[[-----------------------------------------------------------------------------
-Keybinding Widget
-Set Keybindings in the Config UI.
--------------------------------------------------------------------------------]]
-local Type, Version = "Keybinding", 26
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs = pairs
-
--- WoW APIs
-local IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown = IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: NOT_BOUND
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-
-local function Control_OnEnter(frame)
- frame.obj:Fire("OnEnter")
-end
-
-local function Control_OnLeave(frame)
- frame.obj:Fire("OnLeave")
-end
-
-local function Keybinding_OnClick(frame, button)
- if button == "LeftButton" or button == "RightButton" then
- local self = frame.obj
- if self.waitingForKey then
- frame:EnableKeyboard(false)
- frame:EnableMouseWheel(false)
- self.msgframe:Hide()
- frame:UnlockHighlight()
- self.waitingForKey = nil
- else
- frame:EnableKeyboard(true)
- frame:EnableMouseWheel(true)
- self.msgframe:Show()
- frame:LockHighlight()
- self.waitingForKey = true
- end
- end
- AceGUI:ClearFocus()
-end
-
-local ignoreKeys = {
- ["BUTTON1"] = true, ["BUTTON2"] = true,
- ["UNKNOWN"] = true,
- ["LSHIFT"] = true, ["LCTRL"] = true, ["LALT"] = true,
- ["RSHIFT"] = true, ["RCTRL"] = true, ["RALT"] = true,
-}
-local function Keybinding_OnKeyDown(frame, key)
- local self = frame.obj
- if self.waitingForKey then
- local keyPressed = key
- if keyPressed == "ESCAPE" then
- keyPressed = ""
- else
- if ignoreKeys[keyPressed] then return end
- if IsShiftKeyDown() then
- keyPressed = "SHIFT-"..keyPressed
- end
- if IsControlKeyDown() then
- keyPressed = "CTRL-"..keyPressed
- end
- if IsAltKeyDown() then
- keyPressed = "ALT-"..keyPressed
- end
- end
-
- frame:EnableKeyboard(false)
- frame:EnableMouseWheel(false)
- self.msgframe:Hide()
- frame:UnlockHighlight()
- self.waitingForKey = nil
-
- if not self.disabled then
- self:SetKey(keyPressed)
- self:Fire("OnKeyChanged", keyPressed)
- end
- end
-end
-
-local function Keybinding_OnMouseDown(frame, button)
- if button == "LeftButton" or button == "RightButton" then
- return
- elseif button == "MiddleButton" then
- button = "BUTTON3"
- elseif button == "Button4" then
- button = "BUTTON4"
- elseif button == "Button5" then
- button = "BUTTON5"
- end
- Keybinding_OnKeyDown(frame, button)
-end
-
-local function Keybinding_OnMouseWheel(frame, direction)
- local button
- if direction >= 0 then
- button = "MOUSEWHEELUP"
- else
- button = "MOUSEWHEELDOWN"
- end
- Keybinding_OnKeyDown(frame, button)
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
- ["OnAcquire"] = function(self)
- self:SetWidth(200)
- self:SetLabel("")
- self:SetKey("")
- self.waitingForKey = nil
- self.msgframe:Hide()
- self:SetDisabled(false)
- self.button:EnableKeyboard(false)
- self.button:EnableMouseWheel(false)
- end,
-
- -- ["OnRelease"] = nil,
-
- ["SetDisabled"] = function(self, disabled)
- self.disabled = disabled
- if disabled then
- self.button:Disable()
- self.label:SetTextColor(0.5,0.5,0.5)
- else
- self.button:Enable()
- self.label:SetTextColor(1,1,1)
- end
- end,
-
- ["SetKey"] = function(self, key)
- if (key or "") == "" then
- self.button:SetText(NOT_BOUND)
- self.button:SetNormalFontObject("GameFontNormal")
- else
- self.button:SetText(key)
- self.button:SetNormalFontObject("GameFontHighlight")
- end
- end,
-
- ["GetKey"] = function(self)
- local key = self.button:GetText()
- if key == NOT_BOUND then
- key = nil
- end
- return key
- end,
-
- ["SetLabel"] = function(self, label)
- self.label:SetText(label or "")
- if (label or "") == "" then
- self.alignoffset = nil
- self:SetHeight(24)
- else
- self.alignoffset = 30
- self:SetHeight(44)
- end
- end,
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-
-local ControlBackdrop = {
- bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
- edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
- tile = true, tileSize = 16, edgeSize = 16,
- insets = { left = 3, right = 3, top = 3, bottom = 3 }
-}
-
-local function keybindingMsgFixWidth(frame)
- frame:SetWidth(frame.msg:GetWidth() + 10)
- frame:SetScript("OnUpdate", nil)
-end
-
-local function Constructor()
- local name = "AceGUI30KeybindingButton" .. AceGUI:GetNextWidgetNum(Type)
-
- local frame = CreateFrame("Frame", nil, UIParent)
- local button = CreateFrame("Button", name, frame, "UIPanelButtonTemplate")
-
- button:EnableMouse(true)
- button:EnableMouseWheel(false)
- button:RegisterForClicks("AnyDown")
- button:SetScript("OnEnter", Control_OnEnter)
- button:SetScript("OnLeave", Control_OnLeave)
- button:SetScript("OnClick", Keybinding_OnClick)
- button:SetScript("OnKeyDown", Keybinding_OnKeyDown)
- button:SetScript("OnMouseDown", Keybinding_OnMouseDown)
- button:SetScript("OnMouseWheel", Keybinding_OnMouseWheel)
- button:SetPoint("BOTTOMLEFT")
- button:SetPoint("BOTTOMRIGHT")
- button:SetHeight(24)
- button:EnableKeyboard(false)
-
- local text = button:GetFontString()
- text:SetPoint("LEFT", 7, 0)
- text:SetPoint("RIGHT", -7, 0)
-
- local label = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
- label:SetPoint("TOPLEFT")
- label:SetPoint("TOPRIGHT")
- label:SetJustifyH("CENTER")
- label:SetHeight(18)
-
- local msgframe = CreateFrame("Frame", nil, UIParent, BackdropTemplateMixin and "BackdropTemplate" or nil)
- msgframe:SetHeight(30)
- msgframe:SetBackdrop(ControlBackdrop)
- msgframe:SetBackdropColor(0,0,0)
- msgframe:SetFrameStrata("FULLSCREEN_DIALOG")
- msgframe:SetFrameLevel(1000)
- msgframe:SetToplevel(true)
-
- local msg = msgframe:CreateFontString(nil, "OVERLAY", "GameFontNormal")
- msg:SetText("Press a key to bind, ESC to clear the binding or click the button again to cancel.")
- msgframe.msg = msg
- msg:SetPoint("TOPLEFT", 5, -5)
- msgframe:SetScript("OnUpdate", keybindingMsgFixWidth)
- msgframe:SetPoint("BOTTOM", button, "TOP")
- msgframe:Hide()
-
- local widget = {
- button = button,
- label = label,
- msgframe = msgframe,
- frame = frame,
- alignoffset = 30,
- type = Type
- }
- for method, func in pairs(methods) do
- widget[method] = func
- end
- button.obj = widget
-
- return AceGUI:RegisterAsWidget(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
+--[[-----------------------------------------------------------------------------
+Keybinding Widget
+Set Keybindings in the Config UI.
+-------------------------------------------------------------------------------]]
+local Type, Version = "Keybinding", 27
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown = IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+
+local function Control_OnEnter(frame)
+ frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+ frame.obj:Fire("OnLeave")
+end
+
+local function Keybinding_OnClick(frame, button)
+ if button == "LeftButton" or button == "RightButton" then
+ local self = frame.obj
+ if self.waitingForKey then
+ frame:EnableKeyboard(false)
+ frame:EnableMouseWheel(false)
+ frame:EnableGamePadButton(false)
+ self.msgframe:Hide()
+ frame:UnlockHighlight()
+ self.waitingForKey = nil
+ else
+ frame:EnableKeyboard(true)
+ frame:EnableMouseWheel(true)
+ frame:EnableGamePadButton(true)
+ self.msgframe:Show()
+ frame:LockHighlight()
+ self.waitingForKey = true
+ end
+ end
+ AceGUI:ClearFocus()
+end
+
+local ignoreKeys = {
+ ["BUTTON1"] = true, ["BUTTON2"] = true,
+ ["UNKNOWN"] = true,
+ ["LSHIFT"] = true, ["LCTRL"] = true, ["LALT"] = true,
+ ["RSHIFT"] = true, ["RCTRL"] = true, ["RALT"] = true,
+}
+local function Keybinding_OnKeyDown(frame, key)
+ local self = frame.obj
+ if self.waitingForKey then
+ local keyPressed = key
+ if keyPressed == "ESCAPE" then
+ keyPressed = ""
+ else
+ if ignoreKeys[keyPressed] then return end
+ if IsShiftKeyDown() then
+ keyPressed = "SHIFT-"..keyPressed
+ end
+ if IsControlKeyDown() then
+ keyPressed = "CTRL-"..keyPressed
+ end
+ if IsAltKeyDown() then
+ keyPressed = "ALT-"..keyPressed
+ end
+ end
+
+ frame:EnableKeyboard(false)
+ frame:EnableMouseWheel(false)
+ frame:EnableGamePadButton(false)
+ self.msgframe:Hide()
+ frame:UnlockHighlight()
+ self.waitingForKey = nil
+
+ if not self.disabled then
+ self:SetKey(keyPressed)
+ self:Fire("OnKeyChanged", keyPressed)
+ end
+ end
+end
+
+local function Keybinding_OnMouseDown(frame, button)
+ if button == "LeftButton" or button == "RightButton" then
+ return
+ elseif button == "MiddleButton" then
+ button = "BUTTON3"
+ elseif button == "Button4" then
+ button = "BUTTON4"
+ elseif button == "Button5" then
+ button = "BUTTON5"
+ end
+ Keybinding_OnKeyDown(frame, button)
+end
+
+local function Keybinding_OnMouseWheel(frame, direction)
+ local button
+ if direction >= 0 then
+ button = "MOUSEWHEELUP"
+ else
+ button = "MOUSEWHEELDOWN"
+ end
+ Keybinding_OnKeyDown(frame, button)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+ ["OnAcquire"] = function(self)
+ self:SetWidth(200)
+ self:SetLabel("")
+ self:SetKey("")
+ self.waitingForKey = nil
+ self.msgframe:Hide()
+ self:SetDisabled(false)
+ self.button:EnableKeyboard(false)
+ self.button:EnableMouseWheel(false)
+ self.button:EnableGamePadButton(false)
+ end,
+
+ -- ["OnRelease"] = nil,
+
+ ["SetDisabled"] = function(self, disabled)
+ self.disabled = disabled
+ if disabled then
+ self.button:Disable()
+ self.label:SetTextColor(0.5,0.5,0.5)
+ else
+ self.button:Enable()
+ self.label:SetTextColor(1,1,1)
+ end
+ end,
+
+ ["SetKey"] = function(self, key)
+ if (key or "") == "" then
+ self.button:SetText(NOT_BOUND)
+ self.button:SetNormalFontObject("GameFontNormal")
+ else
+ self.button:SetText(key)
+ self.button:SetNormalFontObject("GameFontHighlight")
+ end
+ end,
+
+ ["GetKey"] = function(self)
+ local key = self.button:GetText()
+ if key == NOT_BOUND then
+ key = nil
+ end
+ return key
+ end,
+
+ ["SetLabel"] = function(self, label)
+ self.label:SetText(label or "")
+ if (label or "") == "" then
+ self.alignoffset = nil
+ self:SetHeight(24)
+ else
+ self.alignoffset = 30
+ self:SetHeight(44)
+ end
+ end,
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+
+local ControlBackdrop = {
+ bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
+ edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
+ tile = true, tileSize = 16, edgeSize = 16,
+ insets = { left = 3, right = 3, top = 3, bottom = 3 }
+}
+
+local function keybindingMsgFixWidth(frame)
+ frame:SetWidth(frame.msg:GetWidth() + 10)
+ frame:SetScript("OnUpdate", nil)
+end
+
+local function Constructor()
+ local name = "AceGUI30KeybindingButton" .. AceGUI:GetNextWidgetNum(Type)
+
+ local frame = CreateFrame("Frame", nil, UIParent)
+ local button = CreateFrame("Button", name, frame, "UIPanelButtonTemplate")
+
+ button:EnableMouse(true)
+ button:EnableMouseWheel(false)
+ button:RegisterForClicks("AnyDown")
+ button:SetScript("OnEnter", Control_OnEnter)
+ button:SetScript("OnLeave", Control_OnLeave)
+ button:SetScript("OnClick", Keybinding_OnClick)
+ button:SetScript("OnKeyDown", Keybinding_OnKeyDown)
+ button:SetScript("OnMouseDown", Keybinding_OnMouseDown)
+ button:SetScript("OnMouseWheel", Keybinding_OnMouseWheel)
+ button:SetScript("OnGamePadButtonDown", Keybinding_OnKeyDown)
+ button:SetPoint("BOTTOMLEFT")
+ button:SetPoint("BOTTOMRIGHT")
+ button:SetHeight(24)
+ button:EnableKeyboard(false)
+ button:EnableGamePadButton(false)
+
+ local text = button:GetFontString()
+ text:SetPoint("LEFT", 7, 0)
+ text:SetPoint("RIGHT", -7, 0)
+
+ local label = frame:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
+ label:SetPoint("TOPLEFT")
+ label:SetPoint("TOPRIGHT")
+ label:SetJustifyH("CENTER")
+ label:SetHeight(18)
+
+ local msgframe = CreateFrame("Frame", nil, UIParent, "BackdropTemplate")
+ msgframe:SetHeight(30)
+ msgframe:SetBackdrop(ControlBackdrop)
+ msgframe:SetBackdropColor(0,0,0)
+ msgframe:SetFrameStrata("FULLSCREEN_DIALOG")
+ msgframe:SetFrameLevel(1000)
+ msgframe:SetToplevel(true)
+
+ local msg = msgframe:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+ msg:SetText("Press a key to bind, ESC to clear the binding or click the button again to cancel.")
+ msgframe.msg = msg
+ msg:SetPoint("TOPLEFT", 5, -5)
+ msgframe:SetScript("OnUpdate", keybindingMsgFixWidth)
+ msgframe:SetPoint("BOTTOM", button, "TOP")
+ msgframe:Hide()
+
+ local widget = {
+ button = button,
+ label = label,
+ msgframe = msgframe,
+ frame = frame,
+ alignoffset = 30,
+ type = Type
+ }
+ for method, func in pairs(methods) do
+ widget[method] = func
+ end
+ button.obj = widget
+
+ return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua b/Libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua
old mode 100755
new mode 100644
index 2cce725..d0841ef
--- a/Libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua
+++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-Label.lua
@@ -1,179 +1,179 @@
---[[-----------------------------------------------------------------------------
-Label Widget
-Displays text and optionally an icon.
--------------------------------------------------------------------------------]]
-local Type, Version = "Label", 27
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local max, select, pairs = math.max, select, pairs
-
--- WoW APIs
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: GameFontHighlightSmall
-
---[[-----------------------------------------------------------------------------
-Support functions
--------------------------------------------------------------------------------]]
-
-local function UpdateImageAnchor(self)
- if self.resizing then return end
- local frame = self.frame
- local width = frame.width or frame:GetWidth() or 0
- local image = self.image
- local label = self.label
- local height
-
- label:ClearAllPoints()
- image:ClearAllPoints()
-
- if self.imageshown then
- local imagewidth = image:GetWidth()
- if (width - imagewidth) < 200 or (label:GetText() or "") == "" then
- -- image goes on top centered when less than 200 width for the text, or if there is no text
- image:SetPoint("TOP")
- label:SetPoint("TOP", image, "BOTTOM")
- label:SetPoint("LEFT")
- label:SetWidth(width)
- height = image:GetHeight() + label:GetStringHeight()
- else
- -- image on the left
- image:SetPoint("TOPLEFT")
- if image:GetHeight() > label:GetStringHeight() then
- label:SetPoint("LEFT", image, "RIGHT", 4, 0)
- else
- label:SetPoint("TOPLEFT", image, "TOPRIGHT", 4, 0)
- end
- label:SetWidth(width - imagewidth - 4)
- height = max(image:GetHeight(), label:GetStringHeight())
- end
- else
- -- no image shown
- label:SetPoint("TOPLEFT")
- label:SetWidth(width)
- height = label:GetStringHeight()
- end
-
- -- avoid zero-height labels, since they can used as spacers
- if not height or height == 0 then
- height = 1
- end
-
- self.resizing = true
- frame:SetHeight(height)
- frame.height = height
- self.resizing = nil
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
- ["OnAcquire"] = function(self)
- -- set the flag to stop constant size updates
- self.resizing = true
- -- height is set dynamically by the text and image size
- self:SetWidth(200)
- self:SetText()
- self:SetImage(nil)
- self:SetImageSize(16, 16)
- self:SetColor()
- self:SetFontObject()
- self:SetJustifyH("LEFT")
- self:SetJustifyV("TOP")
-
- -- reset the flag
- self.resizing = nil
- -- run the update explicitly
- UpdateImageAnchor(self)
- end,
-
- -- ["OnRelease"] = nil,
-
- ["OnWidthSet"] = function(self, width)
- UpdateImageAnchor(self)
- end,
-
- ["SetText"] = function(self, text)
- self.label:SetText(text)
- UpdateImageAnchor(self)
- end,
-
- ["SetColor"] = function(self, r, g, b)
- if not (r and g and b) then
- r, g, b = 1, 1, 1
- end
- self.label:SetVertexColor(r, g, b)
- end,
-
- ["SetImage"] = function(self, path, ...)
- local image = self.image
- image:SetTexture(path)
-
- if image:GetTexture() then
- self.imageshown = true
- local n = select("#", ...)
- if n == 4 or n == 8 then
- image:SetTexCoord(...)
- else
- image:SetTexCoord(0, 1, 0, 1)
- end
- else
- self.imageshown = nil
- end
- UpdateImageAnchor(self)
- end,
-
- ["SetFont"] = function(self, font, height, flags)
- self.label:SetFont(font, height, flags)
- UpdateImageAnchor(self)
- end,
-
- ["SetFontObject"] = function(self, font)
- self:SetFont((font or GameFontHighlightSmall):GetFont())
- end,
-
- ["SetImageSize"] = function(self, width, height)
- self.image:SetWidth(width)
- self.image:SetHeight(height)
- UpdateImageAnchor(self)
- end,
-
- ["SetJustifyH"] = function(self, justifyH)
- self.label:SetJustifyH(justifyH)
- end,
-
- ["SetJustifyV"] = function(self, justifyV)
- self.label:SetJustifyV(justifyV)
- end,
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local function Constructor()
- local frame = CreateFrame("Frame", nil, UIParent)
- frame:Hide()
-
- local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlightSmall")
- local image = frame:CreateTexture(nil, "BACKGROUND")
-
- -- create widget
- local widget = {
- label = label,
- image = image,
- frame = frame,
- type = Type
- }
- for method, func in pairs(methods) do
- widget[method] = func
- end
-
- return AceGUI:RegisterAsWidget(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
+--[[-----------------------------------------------------------------------------
+Label Widget
+Displays text and optionally an icon.
+-------------------------------------------------------------------------------]]
+local Type, Version = "Label", 28
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local max, select, pairs = math.max, select, pairs
+
+-- WoW APIs
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+
+local function UpdateImageAnchor(self)
+ if self.resizing then return end
+ local frame = self.frame
+ local width = frame.width or frame:GetWidth() or 0
+ local image = self.image
+ local label = self.label
+ local height
+
+ label:ClearAllPoints()
+ image:ClearAllPoints()
+
+ if self.imageshown then
+ local imagewidth = image:GetWidth()
+ if (width - imagewidth) < 200 or (label:GetText() or "") == "" then
+ -- image goes on top centered when less than 200 width for the text, or if there is no text
+ image:SetPoint("TOP")
+ label:SetPoint("TOP", image, "BOTTOM")
+ label:SetPoint("LEFT")
+ label:SetWidth(width)
+ height = image:GetHeight() + label:GetStringHeight()
+ else
+ -- image on the left
+ image:SetPoint("TOPLEFT")
+ if image:GetHeight() > label:GetStringHeight() then
+ label:SetPoint("LEFT", image, "RIGHT", 4, 0)
+ else
+ label:SetPoint("TOPLEFT", image, "TOPRIGHT", 4, 0)
+ end
+ label:SetWidth(width - imagewidth - 4)
+ height = max(image:GetHeight(), label:GetStringHeight())
+ end
+ else
+ -- no image shown
+ label:SetPoint("TOPLEFT")
+ label:SetWidth(width)
+ height = label:GetStringHeight()
+ end
+
+ -- avoid zero-height labels, since they can used as spacers
+ if not height or height == 0 then
+ height = 1
+ end
+
+ self.resizing = true
+ frame:SetHeight(height)
+ frame.height = height
+ self.resizing = nil
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+ ["OnAcquire"] = function(self)
+ -- set the flag to stop constant size updates
+ self.resizing = true
+ -- height is set dynamically by the text and image size
+ self:SetWidth(200)
+ self:SetText()
+ self:SetImage(nil)
+ self:SetImageSize(16, 16)
+ self:SetColor()
+ self:SetFontObject()
+ self:SetJustifyH("LEFT")
+ self:SetJustifyV("TOP")
+
+ -- reset the flag
+ self.resizing = nil
+ -- run the update explicitly
+ UpdateImageAnchor(self)
+ end,
+
+ -- ["OnRelease"] = nil,
+
+ ["OnWidthSet"] = function(self, width)
+ UpdateImageAnchor(self)
+ end,
+
+ ["SetText"] = function(self, text)
+ self.label:SetText(text)
+ UpdateImageAnchor(self)
+ end,
+
+ ["SetColor"] = function(self, r, g, b)
+ if not (r and g and b) then
+ r, g, b = 1, 1, 1
+ end
+ self.label:SetVertexColor(r, g, b)
+ end,
+
+ ["SetImage"] = function(self, path, ...)
+ local image = self.image
+ image:SetTexture(path)
+
+ if image:GetTexture() then
+ self.imageshown = true
+ local n = select("#", ...)
+ if n == 4 or n == 8 then
+ image:SetTexCoord(...)
+ else
+ image:SetTexCoord(0, 1, 0, 1)
+ end
+ else
+ self.imageshown = nil
+ end
+ UpdateImageAnchor(self)
+ end,
+
+ ["SetFont"] = function(self, font, height, flags)
+ if not self.fontObject then
+ self.fontObject = CreateFont("AceGUI30LabelFont" .. AceGUI:GetNextWidgetNum(Type))
+ end
+ self.fontObject:SetFont(font, height, flags)
+ self:SetFontObject(self.fontObject)
+ end,
+
+ ["SetFontObject"] = function(self, font)
+ self.label:SetFontObject(font or GameFontHighlightSmall)
+ UpdateImageAnchor(self)
+ end,
+
+ ["SetImageSize"] = function(self, width, height)
+ self.image:SetWidth(width)
+ self.image:SetHeight(height)
+ UpdateImageAnchor(self)
+ end,
+
+ ["SetJustifyH"] = function(self, justifyH)
+ self.label:SetJustifyH(justifyH)
+ end,
+
+ ["SetJustifyV"] = function(self, justifyV)
+ self.label:SetJustifyV(justifyV)
+ end,
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local function Constructor()
+ local frame = CreateFrame("Frame", nil, UIParent)
+ frame:Hide()
+
+ local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlightSmall")
+ local image = frame:CreateTexture(nil, "BACKGROUND")
+
+ -- create widget
+ local widget = {
+ label = label,
+ image = image,
+ frame = frame,
+ type = Type
+ }
+ for method, func in pairs(methods) do
+ widget[method] = func
+ end
+
+ return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua b/Libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua
old mode 100755
new mode 100644
index cfcb500..3dcbaca
--- a/Libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua
+++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua
@@ -1,366 +1,377 @@
-local Type, Version = "MultiLineEditBox", 29
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local pairs = pairs
-
--- WoW APIs
-local GetCursorInfo, GetSpellInfo, ClearCursor = GetCursorInfo, GetSpellInfo, ClearCursor
-local CreateFrame, UIParent = CreateFrame, UIParent
-local _G = _G
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: ACCEPT, ChatFontNormal
-
---[[-----------------------------------------------------------------------------
-Support functions
--------------------------------------------------------------------------------]]
-
-if not AceGUIMultiLineEditBoxInsertLink then
- -- upgradeable hook
- hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIMultiLineEditBoxInsertLink(...) end)
-end
-
-function _G.AceGUIMultiLineEditBoxInsertLink(text)
- for i = 1, AceGUI:GetWidgetCount(Type) do
- local editbox = _G[("MultiLineEditBox%uEdit"):format(i)]
- if editbox and editbox:IsVisible() and editbox:HasFocus() then
- editbox:Insert(text)
- return true
- end
- end
-end
-
-
-local function Layout(self)
- self:SetHeight(self.numlines * 14 + (self.disablebutton and 19 or 41) + self.labelHeight)
-
- if self.labelHeight == 0 then
- self.scrollBar:SetPoint("TOP", self.frame, "TOP", 0, -23)
- else
- self.scrollBar:SetPoint("TOP", self.label, "BOTTOM", 0, -19)
- end
-
- if self.disablebutton then
- self.scrollBar:SetPoint("BOTTOM", self.frame, "BOTTOM", 0, 21)
- self.scrollBG:SetPoint("BOTTOMLEFT", 0, 4)
- else
- self.scrollBar:SetPoint("BOTTOM", self.button, "TOP", 0, 18)
- self.scrollBG:SetPoint("BOTTOMLEFT", self.button, "TOPLEFT")
- end
-end
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function OnClick(self) -- Button
- self = self.obj
- self.editBox:ClearFocus()
- if not self:Fire("OnEnterPressed", self.editBox:GetText()) then
- self.button:Disable()
- end
-end
-
-local function OnCursorChanged(self, _, y, _, cursorHeight) -- EditBox
- self, y = self.obj.scrollFrame, -y
- local offset = self:GetVerticalScroll()
- if y < offset then
- self:SetVerticalScroll(y)
- else
- y = y + cursorHeight - self:GetHeight()
- if y > offset then
- self:SetVerticalScroll(y)
- end
- end
-end
-
-local function OnEditFocusLost(self) -- EditBox
- self:HighlightText(0, 0)
- self.obj:Fire("OnEditFocusLost")
-end
-
-local function OnEnter(self) -- EditBox / ScrollFrame
- self = self.obj
- if not self.entered then
- self.entered = true
- self:Fire("OnEnter")
- end
-end
-
-local function OnLeave(self) -- EditBox / ScrollFrame
- self = self.obj
- if self.entered then
- self.entered = nil
- self:Fire("OnLeave")
- end
-end
-
-local function OnMouseUp(self) -- ScrollFrame
- self = self.obj.editBox
- self:SetFocus()
- self:SetCursorPosition(self:GetNumLetters())
-end
-
-local function OnReceiveDrag(self) -- EditBox / ScrollFrame
- local type, id, info = GetCursorInfo()
- if type == "spell" then
- info = GetSpellInfo(id, info)
- elseif type ~= "item" then
- return
- end
- ClearCursor()
- self = self.obj
- local editBox = self.editBox
- if not editBox:HasFocus() then
- editBox:SetFocus()
- editBox:SetCursorPosition(editBox:GetNumLetters())
- end
- editBox:Insert(info)
- self.button:Enable()
-end
-
-local function OnSizeChanged(self, width, height) -- ScrollFrame
- self.obj.editBox:SetWidth(width)
-end
-
-local function OnTextChanged(self, userInput) -- EditBox
- if userInput then
- self = self.obj
- self:Fire("OnTextChanged", self.editBox:GetText())
- self.button:Enable()
- end
-end
-
-local function OnTextSet(self) -- EditBox
- self:HighlightText(0, 0)
- self:SetCursorPosition(self:GetNumLetters())
- self:SetCursorPosition(0)
- self.obj.button:Disable()
-end
-
-local function OnVerticalScroll(self, offset) -- ScrollFrame
- local editBox = self.obj.editBox
- editBox:SetHitRectInsets(0, 0, offset, editBox:GetHeight() - offset - self:GetHeight())
-end
-
-local function OnShowFocus(frame)
- frame.obj.editBox:SetFocus()
- frame:SetScript("OnShow", nil)
-end
-
-local function OnEditFocusGained(frame)
- AceGUI:SetFocus(frame.obj)
- frame.obj:Fire("OnEditFocusGained")
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
- ["OnAcquire"] = function(self)
- self.editBox:SetText("")
- self:SetDisabled(false)
- self:SetWidth(200)
- self:DisableButton(false)
- self:SetNumLines()
- self.entered = nil
- self:SetMaxLetters(0)
- end,
-
- ["OnRelease"] = function(self)
- self:ClearFocus()
- end,
-
- ["SetDisabled"] = function(self, disabled)
- local editBox = self.editBox
- if disabled then
- editBox:ClearFocus()
- editBox:EnableMouse(false)
- editBox:SetTextColor(0.5, 0.5, 0.5)
- self.label:SetTextColor(0.5, 0.5, 0.5)
- self.scrollFrame:EnableMouse(false)
- self.button:Disable()
- else
- editBox:EnableMouse(true)
- editBox:SetTextColor(1, 1, 1)
- self.label:SetTextColor(1, 0.82, 0)
- self.scrollFrame:EnableMouse(true)
- end
- end,
-
- ["SetLabel"] = function(self, text)
- if text and text ~= "" then
- self.label:SetText(text)
- if self.labelHeight ~= 10 then
- self.labelHeight = 10
- self.label:Show()
- end
- elseif self.labelHeight ~= 0 then
- self.labelHeight = 0
- self.label:Hide()
- end
- Layout(self)
- end,
-
- ["SetNumLines"] = function(self, value)
- if not value or value < 4 then
- value = 4
- end
- self.numlines = value
- Layout(self)
- end,
-
- ["SetText"] = function(self, text)
- self.editBox:SetText(text)
- end,
-
- ["GetText"] = function(self)
- return self.editBox:GetText()
- end,
-
- ["SetMaxLetters"] = function (self, num)
- self.editBox:SetMaxLetters(num or 0)
- end,
-
- ["DisableButton"] = function(self, disabled)
- self.disablebutton = disabled
- if disabled then
- self.button:Hide()
- else
- self.button:Show()
- end
- Layout(self)
- end,
-
- ["ClearFocus"] = function(self)
- self.editBox:ClearFocus()
- self.frame:SetScript("OnShow", nil)
- end,
-
- ["SetFocus"] = function(self)
- self.editBox:SetFocus()
- if not self.frame:IsShown() then
- self.frame:SetScript("OnShow", OnShowFocus)
- end
- end,
-
- ["HighlightText"] = function(self, from, to)
- self.editBox:HighlightText(from, to)
- end,
-
- ["GetCursorPosition"] = function(self)
- return self.editBox:GetCursorPosition()
- end,
-
- ["SetCursorPosition"] = function(self, ...)
- return self.editBox:SetCursorPosition(...)
- end,
-
-
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local backdrop = {
- bgFile = [[Interface\Tooltips\UI-Tooltip-Background]],
- edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]], edgeSize = 16,
- insets = { left = 4, right = 3, top = 4, bottom = 3 }
-}
-
-local function Constructor()
- local frame = CreateFrame("Frame", nil, UIParent)
- frame:Hide()
-
- local widgetNum = AceGUI:GetNextWidgetNum(Type)
-
- local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
- label:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, -4)
- label:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, -4)
- label:SetJustifyH("LEFT")
- label:SetText(ACCEPT)
- label:SetHeight(10)
-
- local button = CreateFrame("Button", ("%s%dButton"):format(Type, widgetNum), frame, "UIPanelButtonTemplate")
- button:SetPoint("BOTTOMLEFT", 0, 4)
- button:SetHeight(22)
- button:SetWidth(label:GetStringWidth() + 24)
- button:SetText(ACCEPT)
- button:SetScript("OnClick", OnClick)
- button:Disable()
-
- local text = button:GetFontString()
- text:ClearAllPoints()
- text:SetPoint("TOPLEFT", button, "TOPLEFT", 5, -5)
- text:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -5, 1)
- text:SetJustifyV("MIDDLE")
-
- local scrollBG = CreateFrame("Frame", nil, frame, BackdropTemplateMixin and "BackdropTemplate" or nil)
- scrollBG:SetBackdrop(backdrop)
- scrollBG:SetBackdropColor(0, 0, 0)
- scrollBG:SetBackdropBorderColor(0.4, 0.4, 0.4)
-
- local scrollFrame = CreateFrame("ScrollFrame", ("%s%dScrollFrame"):format(Type, widgetNum), frame, "UIPanelScrollFrameTemplate")
-
- local scrollBar = _G[scrollFrame:GetName() .. "ScrollBar"]
- scrollBar:ClearAllPoints()
- scrollBar:SetPoint("TOP", label, "BOTTOM", 0, -19)
- scrollBar:SetPoint("BOTTOM", button, "TOP", 0, 18)
- scrollBar:SetPoint("RIGHT", frame, "RIGHT")
-
- scrollBG:SetPoint("TOPRIGHT", scrollBar, "TOPLEFT", 0, 19)
- scrollBG:SetPoint("BOTTOMLEFT", button, "TOPLEFT")
-
- scrollFrame:SetPoint("TOPLEFT", scrollBG, "TOPLEFT", 5, -6)
- scrollFrame:SetPoint("BOTTOMRIGHT", scrollBG, "BOTTOMRIGHT", -4, 4)
- scrollFrame:SetScript("OnEnter", OnEnter)
- scrollFrame:SetScript("OnLeave", OnLeave)
- scrollFrame:SetScript("OnMouseUp", OnMouseUp)
- scrollFrame:SetScript("OnReceiveDrag", OnReceiveDrag)
- scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
- scrollFrame:HookScript("OnVerticalScroll", OnVerticalScroll)
-
- local editBox = CreateFrame("EditBox", ("%s%dEdit"):format(Type, widgetNum), scrollFrame)
- editBox:SetAllPoints()
- editBox:SetFontObject(ChatFontNormal)
- editBox:SetMultiLine(true)
- editBox:EnableMouse(true)
- editBox:SetAutoFocus(false)
- editBox:SetCountInvisibleLetters(false)
- editBox:SetScript("OnCursorChanged", OnCursorChanged)
- editBox:SetScript("OnEditFocusLost", OnEditFocusLost)
- editBox:SetScript("OnEnter", OnEnter)
- editBox:SetScript("OnEscapePressed", editBox.ClearFocus)
- editBox:SetScript("OnLeave", OnLeave)
- editBox:SetScript("OnMouseDown", OnReceiveDrag)
- editBox:SetScript("OnReceiveDrag", OnReceiveDrag)
- editBox:SetScript("OnTextChanged", OnTextChanged)
- editBox:SetScript("OnTextSet", OnTextSet)
- editBox:SetScript("OnEditFocusGained", OnEditFocusGained)
-
-
- scrollFrame:SetScrollChild(editBox)
-
- local widget = {
- button = button,
- editBox = editBox,
- frame = frame,
- label = label,
- labelHeight = 10,
- numlines = 4,
- scrollBar = scrollBar,
- scrollBG = scrollBG,
- scrollFrame = scrollFrame,
- type = Type
- }
- for method, func in pairs(methods) do
- widget[method] = func
- end
- button.obj, editBox.obj, scrollFrame.obj = widget, widget, widget
-
- return AceGUI:RegisterAsWidget(widget)
-end
-
-AceGUI:RegisterWidgetType(Type, Constructor, Version)
+local Type, Version = "MultiLineEditBox", 33
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local pairs = pairs
+
+-- WoW APIs
+local GetCursorInfo, ClearCursor = GetCursorInfo, ClearCursor
+local CreateFrame, UIParent = CreateFrame, UIParent
+local _G = _G
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+
+if not AceGUIMultiLineEditBoxInsertLink then
+ -- upgradeable hook
+ if ChatFrameUtil and ChatFrameUtil.InsertLink then
+ hooksecurefunc(ChatFrameUtil, "InsertLink", function(...) return _G.AceGUIMultiLineEditBoxInsertLink(...) end)
+ elseif ChatEdit_InsertLink then
+ hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIMultiLineEditBoxInsertLink(...) end)
+ end
+end
+
+function _G.AceGUIMultiLineEditBoxInsertLink(text)
+ for i = 1, AceGUI:GetWidgetCount(Type) do
+ local editbox = _G[("MultiLineEditBox%uEdit"):format(i)]
+ if editbox and editbox:IsVisible() and editbox:HasFocus() then
+ editbox:Insert(text)
+ return true
+ end
+ end
+end
+
+
+local function Layout(self)
+ self:SetHeight(self.numlines * 14 + (self.disablebutton and 19 or 41) + self.labelHeight)
+
+ if self.labelHeight == 0 then
+ self.scrollBar:SetPoint("TOP", self.frame, "TOP", 0, -23)
+ else
+ self.scrollBar:SetPoint("TOP", self.label, "BOTTOM", 0, -19)
+ end
+
+ if self.disablebutton then
+ self.scrollBar:SetPoint("BOTTOM", self.frame, "BOTTOM", 0, 21)
+ self.scrollBG:SetPoint("BOTTOMLEFT", 0, 4)
+ else
+ self.scrollBar:SetPoint("BOTTOM", self.button, "TOP", 0, 18)
+ self.scrollBG:SetPoint("BOTTOMLEFT", self.button, "TOPLEFT")
+ end
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function OnClick(self) -- Button
+ self = self.obj
+ self.editBox:ClearFocus()
+ if not self:Fire("OnEnterPressed", self.editBox:GetText()) then
+ self.button:Disable()
+ end
+end
+
+local function OnCursorChanged(self, _, y, _, cursorHeight) -- EditBox
+ self, y = self.obj.scrollFrame, -y
+ local offset = self:GetVerticalScroll()
+ if y < offset then
+ self:SetVerticalScroll(y)
+ else
+ y = y + cursorHeight - self:GetHeight()
+ if y > offset then
+ self:SetVerticalScroll(y)
+ end
+ end
+end
+
+local function OnEditFocusLost(self) -- EditBox
+ self:HighlightText(0, 0)
+ self.obj:Fire("OnEditFocusLost")
+end
+
+local function OnEnter(self) -- EditBox / ScrollFrame
+ self = self.obj
+ if not self.entered then
+ self.entered = true
+ self:Fire("OnEnter")
+ end
+end
+
+local function OnLeave(self) -- EditBox / ScrollFrame
+ self = self.obj
+ if self.entered then
+ self.entered = nil
+ self:Fire("OnLeave")
+ end
+end
+
+local function OnMouseUp(self) -- ScrollFrame
+ self = self.obj.editBox
+ self:SetFocus()
+ self:SetCursorPosition(self:GetNumLetters())
+end
+
+local function OnReceiveDrag(self) -- EditBox / ScrollFrame
+ local type, id, info, extra = GetCursorInfo()
+ if type == "spell" then
+ if C_Spell and C_Spell.GetSpellName then
+ info = C_Spell.GetSpellName(extra)
+ else
+ info = GetSpellInfo(id, info)
+ end
+ elseif type ~= "item" then
+ return
+ end
+ ClearCursor()
+ self = self.obj
+ local editBox = self.editBox
+ if not editBox:HasFocus() then
+ editBox:SetFocus()
+ editBox:SetCursorPosition(editBox:GetNumLetters())
+ end
+ editBox:Insert(info)
+ self.button:Enable()
+end
+
+local function OnSizeChanged(self, width, height) -- ScrollFrame
+ self.obj.editBox:SetWidth(width)
+end
+
+local function OnTextChanged(self, userInput) -- EditBox
+ if userInput then
+ self = self.obj
+ self:Fire("OnTextChanged", self.editBox:GetText())
+ self.button:Enable()
+ end
+end
+
+local function OnTextSet(self) -- EditBox
+ self:HighlightText(0, 0)
+ self:SetCursorPosition(self:GetNumLetters())
+ self:SetCursorPosition(0)
+ self.obj.button:Disable()
+end
+
+local function OnVerticalScroll(self, offset) -- ScrollFrame
+ local editBox = self.obj.editBox
+ editBox:SetHitRectInsets(0, 0, offset, editBox:GetHeight() - offset - self:GetHeight())
+end
+
+local function OnScrollRangeChanged(self, xrange, yrange)
+ if yrange == 0 then
+ self.obj.editBox:SetHitRectInsets(0, 0, 0, 0)
+ else
+ OnVerticalScroll(self, self:GetVerticalScroll())
+ end
+end
+
+local function OnShowFocus(frame)
+ frame.obj.editBox:SetFocus()
+ frame:SetScript("OnShow", nil)
+end
+
+local function OnEditFocusGained(frame)
+ AceGUI:SetFocus(frame.obj)
+ frame.obj:Fire("OnEditFocusGained")
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+ ["OnAcquire"] = function(self)
+ self.editBox:SetText("")
+ self:SetDisabled(false)
+ self:SetWidth(200)
+ self:DisableButton(false)
+ self:SetNumLines()
+ self.entered = nil
+ self:SetMaxLetters(0)
+ end,
+
+ ["OnRelease"] = function(self)
+ self:ClearFocus()
+ end,
+
+ ["SetDisabled"] = function(self, disabled)
+ local editBox = self.editBox
+ if disabled then
+ editBox:ClearFocus()
+ editBox:EnableMouse(false)
+ editBox:SetTextColor(0.5, 0.5, 0.5)
+ self.label:SetTextColor(0.5, 0.5, 0.5)
+ self.scrollFrame:EnableMouse(false)
+ self.button:Disable()
+ else
+ editBox:EnableMouse(true)
+ editBox:SetTextColor(1, 1, 1)
+ self.label:SetTextColor(1, 0.82, 0)
+ self.scrollFrame:EnableMouse(true)
+ end
+ end,
+
+ ["SetLabel"] = function(self, text)
+ if text and text ~= "" then
+ self.label:SetText(text)
+ if self.labelHeight ~= 10 then
+ self.labelHeight = 10
+ self.label:Show()
+ end
+ elseif self.labelHeight ~= 0 then
+ self.labelHeight = 0
+ self.label:Hide()
+ end
+ Layout(self)
+ end,
+
+ ["SetNumLines"] = function(self, value)
+ if not value or value < 4 then
+ value = 4
+ end
+ self.numlines = value
+ Layout(self)
+ end,
+
+ ["SetText"] = function(self, text)
+ self.editBox:SetText(text)
+ end,
+
+ ["GetText"] = function(self)
+ return self.editBox:GetText()
+ end,
+
+ ["SetMaxLetters"] = function (self, num)
+ self.editBox:SetMaxLetters(num or 0)
+ end,
+
+ ["DisableButton"] = function(self, disabled)
+ self.disablebutton = disabled
+ if disabled then
+ self.button:Hide()
+ else
+ self.button:Show()
+ end
+ Layout(self)
+ end,
+
+ ["ClearFocus"] = function(self)
+ self.editBox:ClearFocus()
+ self.frame:SetScript("OnShow", nil)
+ end,
+
+ ["SetFocus"] = function(self)
+ self.editBox:SetFocus()
+ if not self.frame:IsShown() then
+ self.frame:SetScript("OnShow", OnShowFocus)
+ end
+ end,
+
+ ["HighlightText"] = function(self, from, to)
+ self.editBox:HighlightText(from, to)
+ end,
+
+ ["GetCursorPosition"] = function(self)
+ return self.editBox:GetCursorPosition()
+ end,
+
+ ["SetCursorPosition"] = function(self, ...)
+ return self.editBox:SetCursorPosition(...)
+ end,
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local backdrop = {
+ bgFile = [[Interface\Tooltips\UI-Tooltip-Background]],
+ edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]], edgeSize = 16,
+ insets = { left = 4, right = 3, top = 4, bottom = 3 }
+}
+
+local function Constructor()
+ local frame = CreateFrame("Frame", nil, UIParent)
+ frame:Hide()
+
+ local widgetNum = AceGUI:GetNextWidgetNum(Type)
+
+ local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
+ label:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, -4)
+ label:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, -4)
+ label:SetJustifyH("LEFT")
+ label:SetText(ACCEPT)
+ label:SetHeight(10)
+
+ local button = CreateFrame("Button", ("%s%dButton"):format(Type, widgetNum), frame, "UIPanelButtonTemplate")
+ button:SetPoint("BOTTOMLEFT", 0, 4)
+ button:SetHeight(22)
+ button:SetWidth(label:GetStringWidth() + 24)
+ button:SetText(ACCEPT)
+ button:SetScript("OnClick", OnClick)
+ button:Disable()
+
+ local text = button:GetFontString()
+ text:ClearAllPoints()
+ text:SetPoint("TOPLEFT", button, "TOPLEFT", 5, -5)
+ text:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -5, 1)
+ text:SetJustifyV("MIDDLE")
+
+ local scrollBG = CreateFrame("Frame", nil, frame, "BackdropTemplate")
+ scrollBG:SetBackdrop(backdrop)
+ scrollBG:SetBackdropColor(0, 0, 0)
+ scrollBG:SetBackdropBorderColor(0.4, 0.4, 0.4)
+
+ local scrollFrame = CreateFrame("ScrollFrame", ("%s%dScrollFrame"):format(Type, widgetNum), frame, "UIPanelScrollFrameTemplate")
+
+ local scrollBar = _G[scrollFrame:GetName() .. "ScrollBar"]
+ scrollBar:ClearAllPoints()
+ scrollBar:SetPoint("TOP", label, "BOTTOM", 0, -19)
+ scrollBar:SetPoint("BOTTOM", button, "TOP", 0, 18)
+ scrollBar:SetPoint("RIGHT", frame, "RIGHT")
+
+ scrollBG:SetPoint("TOPRIGHT", scrollBar, "TOPLEFT", 0, 19)
+ scrollBG:SetPoint("BOTTOMLEFT", button, "TOPLEFT")
+
+ scrollFrame:SetPoint("TOPLEFT", scrollBG, "TOPLEFT", 5, -6)
+ scrollFrame:SetPoint("BOTTOMRIGHT", scrollBG, "BOTTOMRIGHT", -4, 4)
+ scrollFrame:SetScript("OnEnter", OnEnter)
+ scrollFrame:SetScript("OnLeave", OnLeave)
+ scrollFrame:SetScript("OnMouseUp", OnMouseUp)
+ scrollFrame:SetScript("OnReceiveDrag", OnReceiveDrag)
+ scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
+ scrollFrame:HookScript("OnVerticalScroll", OnVerticalScroll)
+ scrollFrame:HookScript("OnScrollRangeChanged", OnScrollRangeChanged)
+
+ local editBox = CreateFrame("EditBox", ("%s%dEdit"):format(Type, widgetNum), scrollFrame)
+ editBox:SetAllPoints()
+ editBox:SetFontObject(ChatFontNormal)
+ editBox:SetMultiLine(true)
+ editBox:EnableMouse(true)
+ editBox:SetAutoFocus(false)
+ editBox:SetCountInvisibleLetters(false)
+ editBox:SetScript("OnCursorChanged", OnCursorChanged)
+ editBox:SetScript("OnEditFocusLost", OnEditFocusLost)
+ editBox:SetScript("OnEnter", OnEnter)
+ editBox:SetScript("OnEscapePressed", editBox.ClearFocus)
+ editBox:SetScript("OnLeave", OnLeave)
+ editBox:SetScript("OnMouseDown", OnReceiveDrag)
+ editBox:SetScript("OnReceiveDrag", OnReceiveDrag)
+ editBox:SetScript("OnTextChanged", OnTextChanged)
+ editBox:SetScript("OnTextSet", OnTextSet)
+ editBox:SetScript("OnEditFocusGained", OnEditFocusGained)
+
+
+ scrollFrame:SetScrollChild(editBox)
+
+ local widget = {
+ button = button,
+ editBox = editBox,
+ frame = frame,
+ label = label,
+ labelHeight = 10,
+ numlines = 4,
+ scrollBar = scrollBar,
+ scrollBG = scrollBG,
+ scrollFrame = scrollFrame,
+ type = Type
+ }
+ for method, func in pairs(methods) do
+ widget[method] = func
+ end
+ button.obj, editBox.obj, scrollFrame.obj = widget, widget, widget
+
+ return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type, Constructor, Version)
diff --git a/Libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua b/Libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua
old mode 100755
new mode 100644
index ea655b6..483d400
--- a/Libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua
+++ b/Libs/AceGUI-3.0/widgets/AceGUIWidget-Slider.lua
@@ -1,284 +1,280 @@
---[[-----------------------------------------------------------------------------
-Slider Widget
-Graphical Slider, like, for Range values.
--------------------------------------------------------------------------------]]
-local Type, Version = "Slider", 23
-local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
-if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
-
--- Lua APIs
-local min, max, floor = math.min, math.max, math.floor
-local tonumber, pairs = tonumber, pairs
-
--- WoW APIs
-local PlaySound = PlaySound
-local CreateFrame, UIParent = CreateFrame, UIParent
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: GameFontHighlightSmall
-
---[[-----------------------------------------------------------------------------
-Support functions
--------------------------------------------------------------------------------]]
-local function UpdateText(self)
- local value = self.value or 0
- if self.ispercent then
- self.editbox:SetText(("%s%%"):format(floor(value * 1000 + 0.5) / 10))
- else
- self.editbox:SetText(floor(value * 100 + 0.5) / 100)
- end
-end
-
-local function UpdateLabels(self)
- local min, max = (self.min or 0), (self.max or 100)
- if self.ispercent then
- self.lowtext:SetFormattedText("%s%%", (min * 100))
- self.hightext:SetFormattedText("%s%%", (max * 100))
- else
- self.lowtext:SetText(min)
- self.hightext:SetText(max)
- end
-end
-
---[[-----------------------------------------------------------------------------
-Scripts
--------------------------------------------------------------------------------]]
-local function Control_OnEnter(frame)
- frame.obj:Fire("OnEnter")
-end
-
-local function Control_OnLeave(frame)
- frame.obj:Fire("OnLeave")
-end
-
-local function Frame_OnMouseDown(frame)
- frame.obj.slider:EnableMouseWheel(true)
- AceGUI:ClearFocus()
-end
-
-local function Slider_OnValueChanged(frame, newvalue)
- local self = frame.obj
- if not frame.setup then
- if self.step and self.step > 0 then
- local min_value = self.min or 0
- newvalue = floor((newvalue - min_value) / self.step + 0.5) * self.step + min_value
- end
- if newvalue ~= self.value and not self.disabled then
- self.value = newvalue
- self:Fire("OnValueChanged", newvalue)
- end
- if self.value then
- UpdateText(self)
- end
- end
-end
-
-local function Slider_OnMouseUp(frame)
- local self = frame.obj
- self:Fire("OnMouseUp", self.value)
-end
-
-local function Slider_OnMouseWheel(frame, v)
- local self = frame.obj
- if not self.disabled then
- local value = self.value
- if v > 0 then
- value = min(value + (self.step or 1), self.max)
- else
- value = max(value - (self.step or 1), self.min)
- end
- self.slider:SetValue(value)
- end
-end
-
-local function EditBox_OnEscapePressed(frame)
- frame:ClearFocus()
-end
-
-local function EditBox_OnEnterPressed(frame)
- local self = frame.obj
- local value = frame:GetText()
- if self.ispercent then
- value = value:gsub('%%', '')
- value = tonumber(value) / 100
- else
- value = tonumber(value)
- end
-
- if value then
- PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
- self.slider:SetValue(value)
- self:Fire("OnMouseUp", value)
- end
-end
-
-local function EditBox_OnEnter(frame)
- frame:SetBackdropBorderColor(0.5, 0.5, 0.5, 1)
-end
-
-local function EditBox_OnLeave(frame)
- frame:SetBackdropBorderColor(0.3, 0.3, 0.3, 0.8)
-end
-
---[[-----------------------------------------------------------------------------
-Methods
--------------------------------------------------------------------------------]]
-local methods = {
- ["OnAcquire"] = function(self)
- self:SetWidth(200)
- self:SetHeight(44)
- self:SetDisabled(false)
- self:SetIsPercent(nil)
- self:SetSliderValues(0,100,1)
- self:SetValue(0)
- self.slider:EnableMouseWheel(false)
- end,
-
- -- ["OnRelease"] = nil,
-
- ["SetDisabled"] = function(self, disabled)
- self.disabled = disabled
- if disabled then
- self.slider:EnableMouse(false)
- self.label:SetTextColor(.5, .5, .5)
- self.hightext:SetTextColor(.5, .5, .5)
- self.lowtext:SetTextColor(.5, .5, .5)
- --self.valuetext:SetTextColor(.5, .5, .5)
- self.editbox:SetTextColor(.5, .5, .5)
- self.editbox:EnableMouse(false)
- self.editbox:ClearFocus()
- else
- self.slider:EnableMouse(true)
- self.label:SetTextColor(1, .82, 0)
- self.hightext:SetTextColor(1, 1, 1)
- self.lowtext:SetTextColor(1, 1, 1)
- --self.valuetext:SetTextColor(1, 1, 1)
- self.editbox:SetTextColor(1, 1, 1)
- self.editbox:EnableMouse(true)
- end
- end,
-
- ["SetValue"] = function(self, value)
- self.slider.setup = true
- self.slider:SetValue(value)
- self.value = value
- UpdateText(self)
- self.slider.setup = nil
- end,
-
- ["GetValue"] = function(self)
- return self.value
- end,
-
- ["SetLabel"] = function(self, text)
- self.label:SetText(text)
- end,
-
- ["SetSliderValues"] = function(self, min, max, step)
- local frame = self.slider
- frame.setup = true
- self.min = min
- self.max = max
- self.step = step
- frame:SetMinMaxValues(min or 0,max or 100)
- UpdateLabels(self)
- frame:SetValueStep(step or 1)
- if self.value then
- frame:SetValue(self.value)
- end
- frame.setup = nil
- end,
-
- ["SetIsPercent"] = function(self, value)
- self.ispercent = value
- UpdateLabels(self)
- UpdateText(self)
- end
-}
-
---[[-----------------------------------------------------------------------------
-Constructor
--------------------------------------------------------------------------------]]
-local SliderBackdrop = {
- bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
- edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
- tile = true, tileSize = 8, edgeSize = 8,
- insets = { left = 3, right = 3, top = 6, bottom = 6 }
-}
-
-local ManualBackdrop = {
- bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
- edgeFile = "Interface\\ChatFrame\\ChatFrameBackground",
- tile = true, edgeSize = 1, tileSize = 5,
-}
-
-local function Constructor()
- local frame = CreateFrame("Frame", nil, UIParent)
-
- frame:EnableMouse(true)
- frame:SetScript("OnMouseDown", Frame_OnMouseDown)
-
- local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
- label:SetPoint("TOPLEFT")
- label:SetPoint("TOPRIGHT")
- label:SetJustifyH("CENTER")
- label:SetHeight(15)
-
- local slider = CreateFrame("Slider", nil, frame, BackdropTemplateMixin and "BackdropTemplate" or nil)
- slider:SetOrientation("HORIZONTAL")
- slider:SetHeight(15)
- slider:SetHitRectInsets(0, 0, -10, 0)
- slider:SetBackdrop(SliderBackdrop)
- slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Horizontal")
- slider:SetPoint("TOP", label, "BOTTOM")
- slider:SetPoint("LEFT", 3, 0)
- slider:SetPoint("RIGHT", -3, 0)
- slider:SetValue(0)
- slider:SetScript("OnValueChanged",Slider_OnValueChanged)
- slider:SetScript("OnEnter", Control_OnEnter)
- slider:SetScript("OnLeave", Control_OnLeave)
- slider:SetScript("OnMouseUp", Slider_OnMouseUp)
- slider:SetScript("OnMouseWheel", Slider_OnMouseWheel)
-
- local lowtext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
- lowtext:SetPoint("TOPLEFT", slider, "BOTTOMLEFT", 2, 3)
-
- local hightext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
- hightext:SetPoint("TOPRIGHT", slider, "BOTTOMRIGHT", -2, 3)
-
- local editbox = CreateFrame("EditBox", nil, frame, BackdropTemplateMixin and "BackdropTemplate" or nil)
- editbox:SetAutoFocus(false)
- editbox:SetFontObject(GameFontHighlightSmall)
- editbox:SetPoint("TOP", slider, "BOTTOM")
- editbox:SetHeight(14)
- editbox:SetWidth(70)
- editbox:SetJustifyH("CENTER")
- editbox:EnableMouse(true)
- editbox:SetBackdrop(ManualBackdrop)
- editbox:SetBackdropColor(0, 0, 0, 0.5)
- editbox:SetBackdropBorderColor(0.3, 0.3, 0.30, 0.80)
- editbox:SetScript("OnEnter", EditBox_OnEnter)
- editbox:SetScript("OnLeave", EditBox_OnLeave)
- editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed)
- editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed)
-
- local widget = {
- label = label,
- slider = slider,
- lowtext = lowtext,
- hightext = hightext,
- editbox = editbox,
- alignoffset = 25,
- frame = frame,
- type = Type
- }
- for method, func in pairs(methods) do
- widget[method] = func
- end
- slider.obj, editbox.obj = widget, widget
-
- return AceGUI:RegisterAsWidget(widget)
-end
-
-AceGUI:RegisterWidgetType(Type,Constructor,Version)
+--[[-----------------------------------------------------------------------------
+Slider Widget
+Graphical Slider, like, for Range values.
+-------------------------------------------------------------------------------]]
+local Type, Version = "Slider", 23
+local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
+if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
+
+-- Lua APIs
+local min, max, floor = math.min, math.max, math.floor
+local tonumber, pairs = tonumber, pairs
+
+-- WoW APIs
+local PlaySound = PlaySound
+local CreateFrame, UIParent = CreateFrame, UIParent
+
+--[[-----------------------------------------------------------------------------
+Support functions
+-------------------------------------------------------------------------------]]
+local function UpdateText(self)
+ local value = self.value or 0
+ if self.ispercent then
+ self.editbox:SetText(("%s%%"):format(floor(value * 1000 + 0.5) / 10))
+ else
+ self.editbox:SetText(floor(value * 100 + 0.5) / 100)
+ end
+end
+
+local function UpdateLabels(self)
+ local min_value, max_value = (self.min or 0), (self.max or 100)
+ if self.ispercent then
+ self.lowtext:SetFormattedText("%s%%", (min_value * 100))
+ self.hightext:SetFormattedText("%s%%", (max_value * 100))
+ else
+ self.lowtext:SetText(min_value)
+ self.hightext:SetText(max_value)
+ end
+end
+
+--[[-----------------------------------------------------------------------------
+Scripts
+-------------------------------------------------------------------------------]]
+local function Control_OnEnter(frame)
+ frame.obj:Fire("OnEnter")
+end
+
+local function Control_OnLeave(frame)
+ frame.obj:Fire("OnLeave")
+end
+
+local function Frame_OnMouseDown(frame)
+ frame.obj.slider:EnableMouseWheel(true)
+ AceGUI:ClearFocus()
+end
+
+local function Slider_OnValueChanged(frame, newvalue)
+ local self = frame.obj
+ if not frame.setup then
+ if self.step and self.step > 0 then
+ local min_value = self.min or 0
+ newvalue = floor((newvalue - min_value) / self.step + 0.5) * self.step + min_value
+ end
+ if newvalue ~= self.value and not self.disabled then
+ self.value = newvalue
+ self:Fire("OnValueChanged", newvalue)
+ end
+ if self.value then
+ UpdateText(self)
+ end
+ end
+end
+
+local function Slider_OnMouseUp(frame)
+ local self = frame.obj
+ self:Fire("OnMouseUp", self.value)
+end
+
+local function Slider_OnMouseWheel(frame, v)
+ local self = frame.obj
+ if not self.disabled then
+ local value = self.value
+ if v > 0 then
+ value = min(value + (self.step or 1), self.max)
+ else
+ value = max(value - (self.step or 1), self.min)
+ end
+ self.slider:SetValue(value)
+ end
+end
+
+local function EditBox_OnEscapePressed(frame)
+ frame:ClearFocus()
+end
+
+local function EditBox_OnEnterPressed(frame)
+ local self = frame.obj
+ local value = frame:GetText()
+ if self.ispercent then
+ value = value:gsub('%%', '')
+ value = tonumber(value) / 100
+ else
+ value = tonumber(value)
+ end
+
+ if value then
+ PlaySound(856) -- SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
+ self.slider:SetValue(value)
+ self:Fire("OnMouseUp", value)
+ end
+end
+
+local function EditBox_OnEnter(frame)
+ frame:SetBackdropBorderColor(0.5, 0.5, 0.5, 1)
+end
+
+local function EditBox_OnLeave(frame)
+ frame:SetBackdropBorderColor(0.3, 0.3, 0.3, 0.8)
+end
+
+--[[-----------------------------------------------------------------------------
+Methods
+-------------------------------------------------------------------------------]]
+local methods = {
+ ["OnAcquire"] = function(self)
+ self:SetWidth(200)
+ self:SetHeight(44)
+ self:SetDisabled(false)
+ self:SetIsPercent(nil)
+ self:SetSliderValues(0,100,1)
+ self:SetValue(0)
+ self.slider:EnableMouseWheel(false)
+ end,
+
+ -- ["OnRelease"] = nil,
+
+ ["SetDisabled"] = function(self, disabled)
+ self.disabled = disabled
+ if disabled then
+ self.slider:EnableMouse(false)
+ self.label:SetTextColor(.5, .5, .5)
+ self.hightext:SetTextColor(.5, .5, .5)
+ self.lowtext:SetTextColor(.5, .5, .5)
+ --self.valuetext:SetTextColor(.5, .5, .5)
+ self.editbox:SetTextColor(.5, .5, .5)
+ self.editbox:EnableMouse(false)
+ self.editbox:ClearFocus()
+ else
+ self.slider:EnableMouse(true)
+ self.label:SetTextColor(1, .82, 0)
+ self.hightext:SetTextColor(1, 1, 1)
+ self.lowtext:SetTextColor(1, 1, 1)
+ --self.valuetext:SetTextColor(1, 1, 1)
+ self.editbox:SetTextColor(1, 1, 1)
+ self.editbox:EnableMouse(true)
+ end
+ end,
+
+ ["SetValue"] = function(self, value)
+ self.slider.setup = true
+ self.slider:SetValue(value)
+ self.value = value
+ UpdateText(self)
+ self.slider.setup = nil
+ end,
+
+ ["GetValue"] = function(self)
+ return self.value
+ end,
+
+ ["SetLabel"] = function(self, text)
+ self.label:SetText(text)
+ end,
+
+ ["SetSliderValues"] = function(self, min_value, max_value, step)
+ local frame = self.slider
+ frame.setup = true
+ self.min = min_value
+ self.max = max_value
+ self.step = step
+ frame:SetMinMaxValues(min_value or 0,max_value or 100)
+ UpdateLabels(self)
+ frame:SetValueStep(step or 1)
+ if self.value then
+ frame:SetValue(self.value)
+ end
+ frame.setup = nil
+ end,
+
+ ["SetIsPercent"] = function(self, value)
+ self.ispercent = value
+ UpdateLabels(self)
+ UpdateText(self)
+ end
+}
+
+--[[-----------------------------------------------------------------------------
+Constructor
+-------------------------------------------------------------------------------]]
+local SliderBackdrop = {
+ bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
+ edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
+ tile = true, tileSize = 8, edgeSize = 8,
+ insets = { left = 3, right = 3, top = 6, bottom = 6 }
+}
+
+local ManualBackdrop = {
+ bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
+ edgeFile = "Interface\\ChatFrame\\ChatFrameBackground",
+ tile = true, edgeSize = 1, tileSize = 5,
+}
+
+local function Constructor()
+ local frame = CreateFrame("Frame", nil, UIParent)
+
+ frame:EnableMouse(true)
+ frame:SetScript("OnMouseDown", Frame_OnMouseDown)
+
+ local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
+ label:SetPoint("TOPLEFT")
+ label:SetPoint("TOPRIGHT")
+ label:SetJustifyH("CENTER")
+ label:SetHeight(15)
+
+ local slider = CreateFrame("Slider", nil, frame, "BackdropTemplate")
+ slider:SetOrientation("HORIZONTAL")
+ slider:SetHeight(15)
+ slider:SetHitRectInsets(0, 0, -10, 0)
+ slider:SetBackdrop(SliderBackdrop)
+ slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Horizontal")
+ slider:SetPoint("TOP", label, "BOTTOM")
+ slider:SetPoint("LEFT", 3, 0)
+ slider:SetPoint("RIGHT", -3, 0)
+ slider:SetValue(0)
+ slider:SetScript("OnValueChanged",Slider_OnValueChanged)
+ slider:SetScript("OnEnter", Control_OnEnter)
+ slider:SetScript("OnLeave", Control_OnLeave)
+ slider:SetScript("OnMouseUp", Slider_OnMouseUp)
+ slider:SetScript("OnMouseWheel", Slider_OnMouseWheel)
+
+ local lowtext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
+ lowtext:SetPoint("TOPLEFT", slider, "BOTTOMLEFT", 2, 3)
+
+ local hightext = slider:CreateFontString(nil, "ARTWORK", "GameFontHighlightSmall")
+ hightext:SetPoint("TOPRIGHT", slider, "BOTTOMRIGHT", -2, 3)
+
+ local editbox = CreateFrame("EditBox", nil, frame, "BackdropTemplate")
+ editbox:SetAutoFocus(false)
+ editbox:SetFontObject(GameFontHighlightSmall)
+ editbox:SetPoint("TOP", slider, "BOTTOM")
+ editbox:SetHeight(14)
+ editbox:SetWidth(70)
+ editbox:SetJustifyH("CENTER")
+ editbox:EnableMouse(true)
+ editbox:SetBackdrop(ManualBackdrop)
+ editbox:SetBackdropColor(0, 0, 0, 0.5)
+ editbox:SetBackdropBorderColor(0.3, 0.3, 0.30, 0.80)
+ editbox:SetScript("OnEnter", EditBox_OnEnter)
+ editbox:SetScript("OnLeave", EditBox_OnLeave)
+ editbox:SetScript("OnEnterPressed", EditBox_OnEnterPressed)
+ editbox:SetScript("OnEscapePressed", EditBox_OnEscapePressed)
+
+ local widget = {
+ label = label,
+ slider = slider,
+ lowtext = lowtext,
+ hightext = hightext,
+ editbox = editbox,
+ alignoffset = 25,
+ frame = frame,
+ type = Type
+ }
+ for method, func in pairs(methods) do
+ widget[method] = func
+ end
+ slider.obj, editbox.obj = widget, widget
+
+ return AceGUI:RegisterAsWidget(widget)
+end
+
+AceGUI:RegisterWidgetType(Type,Constructor,Version)
diff --git a/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua b/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua
old mode 100755
new mode 100644
index 3bd4a37..05fb9d2
--- a/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua
+++ b/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua
@@ -1,212 +1,202 @@
---[[ $Id: CallbackHandler-1.0.lua 1186 2018-07-21 14:19:18Z nevcairiel $ ]]
-local MAJOR, MINOR = "CallbackHandler-1.0", 7
-local CallbackHandler = LibStub:NewLibrary(MAJOR, MINOR)
-
-if not CallbackHandler then return end -- No upgrade needed
-
-local meta = {__index = function(tbl, key) tbl[key] = {} return tbl[key] end}
-
--- Lua APIs
-local tconcat = table.concat
-local assert, error, loadstring = assert, error, loadstring
-local setmetatable, rawset, rawget = setmetatable, rawset, rawget
-local next, select, pairs, type, tostring = next, select, pairs, type, tostring
-
--- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
--- List them here for Mikk's FindGlobals script
--- GLOBALS: geterrorhandler
-
-local xpcall = xpcall
-
-local function errorhandler(err)
- return geterrorhandler()(err)
-end
-
-local function Dispatch(handlers, ...)
- local index, method = next(handlers)
- if not method then return end
- repeat
- xpcall(method, errorhandler, ...)
- index, method = next(handlers, index)
- until not method
-end
-
---------------------------------------------------------------------------
--- CallbackHandler:New
---
--- target - target object to embed public APIs in
--- RegisterName - name of the callback registration API, default "RegisterCallback"
--- UnregisterName - name of the callback unregistration API, default "UnregisterCallback"
--- UnregisterAllName - name of the API to unregister all callbacks, default "UnregisterAllCallbacks". false == don't publish this API.
-
-function CallbackHandler:New(target, RegisterName, UnregisterName, UnregisterAllName)
-
- RegisterName = RegisterName or "RegisterCallback"
- UnregisterName = UnregisterName or "UnregisterCallback"
- if UnregisterAllName==nil then -- false is used to indicate "don't want this method"
- UnregisterAllName = "UnregisterAllCallbacks"
- end
-
- -- we declare all objects and exported APIs inside this closure to quickly gain access
- -- to e.g. function names, the "target" parameter, etc
-
-
- -- Create the registry object
- local events = setmetatable({}, meta)
- local registry = { recurse=0, events=events }
-
- -- registry:Fire() - fires the given event/message into the registry
- function registry:Fire(eventname, ...)
- if not rawget(events, eventname) or not next(events[eventname]) then return end
- local oldrecurse = registry.recurse
- registry.recurse = oldrecurse + 1
-
- Dispatch(events[eventname], eventname, ...)
-
- registry.recurse = oldrecurse
-
- if registry.insertQueue and oldrecurse==0 then
- -- Something in one of our callbacks wanted to register more callbacks; they got queued
- for eventname,callbacks in pairs(registry.insertQueue) do
- local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten.
- for self,func in pairs(callbacks) do
- events[eventname][self] = func
- -- fire OnUsed callback?
- if first and registry.OnUsed then
- registry.OnUsed(registry, target, eventname)
- first = nil
- end
- end
- end
- registry.insertQueue = nil
- end
- end
-
- -- Registration of a callback, handles:
- -- self["method"], leads to self["method"](self, ...)
- -- self with function ref, leads to functionref(...)
- -- "addonId" (instead of self) with function ref, leads to functionref(...)
- -- all with an optional arg, which, if present, gets passed as first argument (after self if present)
- target[RegisterName] = function(self, eventname, method, ... --[[actually just a single arg]])
- if type(eventname) ~= "string" then
- error("Usage: "..RegisterName.."(eventname, method[, arg]): 'eventname' - string expected.", 2)
- end
-
- method = method or eventname
-
- local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten.
-
- if type(method) ~= "string" and type(method) ~= "function" then
- error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - string or function expected.", 2)
- end
-
- local regfunc
-
- if type(method) == "string" then
- -- self["method"] calling style
- if type(self) ~= "table" then
- error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): self was not a table?", 2)
- elseif self==target then
- error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): do not use Library:"..RegisterName.."(), use your own 'self'", 2)
- elseif type(self[method]) ~= "function" then
- error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - method '"..tostring(method).."' not found on self.", 2)
- end
-
- if select("#",...)>=1 then -- this is not the same as testing for arg==nil!
- local arg=select(1,...)
- regfunc = function(...) self[method](self,arg,...) end
- else
- regfunc = function(...) self[method](self,...) end
- end
- else
- -- function ref with self=object or self="addonId" or self=thread
- if type(self)~="table" and type(self)~="string" and type(self)~="thread" then
- error("Usage: "..RegisterName.."(self or \"addonId\", eventname, method): 'self or addonId': table or string or thread expected.", 2)
- end
-
- if select("#",...)>=1 then -- this is not the same as testing for arg==nil!
- local arg=select(1,...)
- regfunc = function(...) method(arg,...) end
- else
- regfunc = method
- end
- end
-
-
- if events[eventname][self] or registry.recurse<1 then
- -- if registry.recurse<1 then
- -- we're overwriting an existing entry, or not currently recursing. just set it.
- events[eventname][self] = regfunc
- -- fire OnUsed callback?
- if registry.OnUsed and first then
- registry.OnUsed(registry, target, eventname)
- end
- else
- -- we're currently processing a callback in this registry, so delay the registration of this new entry!
- -- yes, we're a bit wasteful on garbage, but this is a fringe case, so we're picking low implementation overhead over garbage efficiency
- registry.insertQueue = registry.insertQueue or setmetatable({},meta)
- registry.insertQueue[eventname][self] = regfunc
- end
- end
-
- -- Unregister a callback
- target[UnregisterName] = function(self, eventname)
- if not self or self==target then
- error("Usage: "..UnregisterName.."(eventname): bad 'self'", 2)
- end
- if type(eventname) ~= "string" then
- error("Usage: "..UnregisterName.."(eventname): 'eventname' - string expected.", 2)
- end
- if rawget(events, eventname) and events[eventname][self] then
- events[eventname][self] = nil
- -- Fire OnUnused callback?
- if registry.OnUnused and not next(events[eventname]) then
- registry.OnUnused(registry, target, eventname)
- end
- end
- if registry.insertQueue and rawget(registry.insertQueue, eventname) and registry.insertQueue[eventname][self] then
- registry.insertQueue[eventname][self] = nil
- end
- end
-
- -- OPTIONAL: Unregister all callbacks for given selfs/addonIds
- if UnregisterAllName then
- target[UnregisterAllName] = function(...)
- if select("#",...)<1 then
- error("Usage: "..UnregisterAllName.."([whatFor]): missing 'self' or \"addonId\" to unregister events for.", 2)
- end
- if select("#",...)==1 and ...==target then
- error("Usage: "..UnregisterAllName.."([whatFor]): supply a meaningful 'self' or \"addonId\"", 2)
- end
-
-
- for i=1,select("#",...) do
- local self = select(i,...)
- if registry.insertQueue then
- for eventname, callbacks in pairs(registry.insertQueue) do
- if callbacks[self] then
- callbacks[self] = nil
- end
- end
- end
- for eventname, callbacks in pairs(events) do
- if callbacks[self] then
- callbacks[self] = nil
- -- Fire OnUnused callback?
- if registry.OnUnused and not next(callbacks) then
- registry.OnUnused(registry, target, eventname)
- end
- end
- end
- end
- end
- end
-
- return registry
-end
-
-
--- CallbackHandler purposefully does NOT do explicit embedding. Nor does it
--- try to upgrade old implicit embeds since the system is selfcontained and
--- relies on closures to work.
-
+--[[ $Id: CallbackHandler-1.0.lua 25 2022-12-12 15:02:36Z nevcairiel $ ]]
+local MAJOR, MINOR = "CallbackHandler-1.0", 8
+local CallbackHandler = LibStub:NewLibrary(MAJOR, MINOR)
+
+if not CallbackHandler then return end -- No upgrade needed
+
+local meta = {__index = function(tbl, key) tbl[key] = {} return tbl[key] end}
+
+-- Lua APIs
+local securecallfunction, error = securecallfunction, error
+local setmetatable, rawget = setmetatable, rawget
+local next, select, pairs, type, tostring = next, select, pairs, type, tostring
+
+
+local function Dispatch(handlers, ...)
+ local index, method = next(handlers)
+ if not method then return end
+ repeat
+ securecallfunction(method, ...)
+ index, method = next(handlers, index)
+ until not method
+end
+
+--------------------------------------------------------------------------
+-- CallbackHandler:New
+--
+-- target - target object to embed public APIs in
+-- RegisterName - name of the callback registration API, default "RegisterCallback"
+-- UnregisterName - name of the callback unregistration API, default "UnregisterCallback"
+-- UnregisterAllName - name of the API to unregister all callbacks, default "UnregisterAllCallbacks". false == don't publish this API.
+
+function CallbackHandler.New(_self, target, RegisterName, UnregisterName, UnregisterAllName)
+
+ RegisterName = RegisterName or "RegisterCallback"
+ UnregisterName = UnregisterName or "UnregisterCallback"
+ if UnregisterAllName==nil then -- false is used to indicate "don't want this method"
+ UnregisterAllName = "UnregisterAllCallbacks"
+ end
+
+ -- we declare all objects and exported APIs inside this closure to quickly gain access
+ -- to e.g. function names, the "target" parameter, etc
+
+
+ -- Create the registry object
+ local events = setmetatable({}, meta)
+ local registry = { recurse=0, events=events }
+
+ -- registry:Fire() - fires the given event/message into the registry
+ function registry:Fire(eventname, ...)
+ if not rawget(events, eventname) or not next(events[eventname]) then return end
+ local oldrecurse = registry.recurse
+ registry.recurse = oldrecurse + 1
+
+ Dispatch(events[eventname], eventname, ...)
+
+ registry.recurse = oldrecurse
+
+ if registry.insertQueue and oldrecurse==0 then
+ -- Something in one of our callbacks wanted to register more callbacks; they got queued
+ for event,callbacks in pairs(registry.insertQueue) do
+ local first = not rawget(events, event) or not next(events[event]) -- test for empty before. not test for one member after. that one member may have been overwritten.
+ for object,func in pairs(callbacks) do
+ events[event][object] = func
+ -- fire OnUsed callback?
+ if first and registry.OnUsed then
+ registry.OnUsed(registry, target, event)
+ first = nil
+ end
+ end
+ end
+ registry.insertQueue = nil
+ end
+ end
+
+ -- Registration of a callback, handles:
+ -- self["method"], leads to self["method"](self, ...)
+ -- self with function ref, leads to functionref(...)
+ -- "addonId" (instead of self) with function ref, leads to functionref(...)
+ -- all with an optional arg, which, if present, gets passed as first argument (after self if present)
+ target[RegisterName] = function(self, eventname, method, ... --[[actually just a single arg]])
+ if type(eventname) ~= "string" then
+ error("Usage: "..RegisterName.."(eventname, method[, arg]): 'eventname' - string expected.", 2)
+ end
+
+ method = method or eventname
+
+ local first = not rawget(events, eventname) or not next(events[eventname]) -- test for empty before. not test for one member after. that one member may have been overwritten.
+
+ if type(method) ~= "string" and type(method) ~= "function" then
+ error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - string or function expected.", 2)
+ end
+
+ local regfunc
+
+ if type(method) == "string" then
+ -- self["method"] calling style
+ if type(self) ~= "table" then
+ error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): self was not a table?", 2)
+ elseif self==target then
+ error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): do not use Library:"..RegisterName.."(), use your own 'self'", 2)
+ elseif type(self[method]) ~= "function" then
+ error("Usage: "..RegisterName.."(\"eventname\", \"methodname\"): 'methodname' - method '"..tostring(method).."' not found on self.", 2)
+ end
+
+ if select("#",...)>=1 then -- this is not the same as testing for arg==nil!
+ local arg=select(1,...)
+ regfunc = function(...) self[method](self,arg,...) end
+ else
+ regfunc = function(...) self[method](self,...) end
+ end
+ else
+ -- function ref with self=object or self="addonId" or self=thread
+ if type(self)~="table" and type(self)~="string" and type(self)~="thread" then
+ error("Usage: "..RegisterName.."(self or \"addonId\", eventname, method): 'self or addonId': table or string or thread expected.", 2)
+ end
+
+ if select("#",...)>=1 then -- this is not the same as testing for arg==nil!
+ local arg=select(1,...)
+ regfunc = function(...) method(arg,...) end
+ else
+ regfunc = method
+ end
+ end
+
+
+ if events[eventname][self] or registry.recurse<1 then
+ -- if registry.recurse<1 then
+ -- we're overwriting an existing entry, or not currently recursing. just set it.
+ events[eventname][self] = regfunc
+ -- fire OnUsed callback?
+ if registry.OnUsed and first then
+ registry.OnUsed(registry, target, eventname)
+ end
+ else
+ -- we're currently processing a callback in this registry, so delay the registration of this new entry!
+ -- yes, we're a bit wasteful on garbage, but this is a fringe case, so we're picking low implementation overhead over garbage efficiency
+ registry.insertQueue = registry.insertQueue or setmetatable({},meta)
+ registry.insertQueue[eventname][self] = regfunc
+ end
+ end
+
+ -- Unregister a callback
+ target[UnregisterName] = function(self, eventname)
+ if not self or self==target then
+ error("Usage: "..UnregisterName.."(eventname): bad 'self'", 2)
+ end
+ if type(eventname) ~= "string" then
+ error("Usage: "..UnregisterName.."(eventname): 'eventname' - string expected.", 2)
+ end
+ if rawget(events, eventname) and events[eventname][self] then
+ events[eventname][self] = nil
+ -- Fire OnUnused callback?
+ if registry.OnUnused and not next(events[eventname]) then
+ registry.OnUnused(registry, target, eventname)
+ end
+ end
+ if registry.insertQueue and rawget(registry.insertQueue, eventname) and registry.insertQueue[eventname][self] then
+ registry.insertQueue[eventname][self] = nil
+ end
+ end
+
+ -- OPTIONAL: Unregister all callbacks for given selfs/addonIds
+ if UnregisterAllName then
+ target[UnregisterAllName] = function(...)
+ if select("#",...)<1 then
+ error("Usage: "..UnregisterAllName.."([whatFor]): missing 'self' or \"addonId\" to unregister events for.", 2)
+ end
+ if select("#",...)==1 and ...==target then
+ error("Usage: "..UnregisterAllName.."([whatFor]): supply a meaningful 'self' or \"addonId\"", 2)
+ end
+
+
+ for i=1,select("#",...) do
+ local self = select(i,...)
+ if registry.insertQueue then
+ for eventname, callbacks in pairs(registry.insertQueue) do
+ if callbacks[self] then
+ callbacks[self] = nil
+ end
+ end
+ end
+ for eventname, callbacks in pairs(events) do
+ if callbacks[self] then
+ callbacks[self] = nil
+ -- Fire OnUnused callback?
+ if registry.OnUnused and not next(callbacks) then
+ registry.OnUnused(registry, target, eventname)
+ end
+ end
+ end
+ end
+ end
+ end
+
+ return registry
+end
+
+
+-- CallbackHandler purposefully does NOT do explicit embedding. Nor does it
+-- try to upgrade old implicit embeds since the system is selfcontained and
+-- relies on closures to work.
+
diff --git a/Libs/CallbackHandler-1.0/CallbackHandler-1.0.xml b/Libs/CallbackHandler-1.0/CallbackHandler-1.0.xml
old mode 100755
new mode 100644
index a5b22a7..876df83
--- a/Libs/CallbackHandler-1.0/CallbackHandler-1.0.xml
+++ b/Libs/CallbackHandler-1.0/CallbackHandler-1.0.xml
@@ -1,4 +1,4 @@
-
-
-
+
+
+
\ No newline at end of file
diff --git a/Libs/LibStub/LibStub.lua b/Libs/LibStub/LibStub.lua
old mode 100755
new mode 100644
index cfc97de..d50c267
--- a/Libs/LibStub/LibStub.lua
+++ b/Libs/LibStub/LibStub.lua
@@ -1,30 +1,30 @@
--- LibStub is a simple versioning stub meant for use in Libraries. http://www.wowace.com/wiki/LibStub for more info
--- LibStub is hereby placed in the Public Domain Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke
-local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2 -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS!
-local LibStub = _G[LIBSTUB_MAJOR]
-
-if not LibStub or LibStub.minor < LIBSTUB_MINOR then
- LibStub = LibStub or {libs = {}, minors = {} }
- _G[LIBSTUB_MAJOR] = LibStub
- LibStub.minor = LIBSTUB_MINOR
-
- function LibStub:NewLibrary(major, minor)
- assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)")
- minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.")
-
- local oldminor = self.minors[major]
- if oldminor and oldminor >= minor then return nil end
- self.minors[major], self.libs[major] = minor, self.libs[major] or {}
- return self.libs[major], oldminor
- end
-
- function LibStub:GetLibrary(major, silent)
- if not self.libs[major] and not silent then
- error(("Cannot find a library instance of %q."):format(tostring(major)), 2)
- end
- return self.libs[major], self.minors[major]
- end
-
- function LibStub:IterateLibraries() return pairs(self.libs) end
- setmetatable(LibStub, { __call = LibStub.GetLibrary })
-end
+-- LibStub is a simple versioning stub meant for use in Libraries. http://www.wowace.com/wiki/LibStub for more info
+-- LibStub is hereby placed in the Public Domain Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke
+local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2 -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS!
+local LibStub = _G[LIBSTUB_MAJOR]
+
+if not LibStub or LibStub.minor < LIBSTUB_MINOR then
+ LibStub = LibStub or {libs = {}, minors = {} }
+ _G[LIBSTUB_MAJOR] = LibStub
+ LibStub.minor = LIBSTUB_MINOR
+
+ function LibStub:NewLibrary(major, minor)
+ assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)")
+ minor = assert(tonumber(string.match(minor, "%d+")), "Minor version must either be a number or contain a number.")
+
+ local oldminor = self.minors[major]
+ if oldminor and oldminor >= minor then return nil end
+ self.minors[major], self.libs[major] = minor, self.libs[major] or {}
+ return self.libs[major], oldminor
+ end
+
+ function LibStub:GetLibrary(major, silent)
+ if not self.libs[major] and not silent then
+ error(("Cannot find a library instance of %q."):format(tostring(major)), 2)
+ end
+ return self.libs[major], self.minors[major]
+ end
+
+ function LibStub:IterateLibraries() return pairs(self.libs) end
+ setmetatable(LibStub, { __call = LibStub.GetLibrary })
+end
diff --git a/Source/ChatAutocompleteIntegrator.lua b/Source/ChatAutocompleteIntegrator.lua
index 4871955..05bdd08 100755
--- a/Source/ChatAutocompleteIntegrator.lua
+++ b/Source/ChatAutocompleteIntegrator.lua
@@ -44,15 +44,15 @@ end
------------------------------------------
function ChatAutocompleteIntegrator:Enable()
- -- These are not actual hooks, rather just listeners
- hooksecurefunc('ChatEdit_OnEditFocusLost', self.methods._OnChatFocusLost)
- hooksecurefunc('ChatEdit_OnTextChanged', self.methods._OnChatTextChanged)
-
for i = 1, NUM_CHAT_WINDOWS do
local chatFrameEditBox = _G['ChatFrame' .. i .. 'EditBox']
- chatFrameEditBox:HookScript('OnCursorChanged', function(editBox, cursorOffsetX)
- self.editBoxCursorOffsets[editBox] = cursorOffsetX
- end)
+ if chatFrameEditBox ~= nil then
+ chatFrameEditBox:HookScript('OnEditFocusLost', self.methods._OnChatFocusLost)
+ chatFrameEditBox:HookScript('OnTextChanged', self.methods._OnChatTextChanged)
+ chatFrameEditBox:HookScript('OnCursorChanged', function(editBox, cursorOffsetX)
+ self.editBoxCursorOffsets[editBox] = cursorOffsetX
+ end)
+ end
end
end
diff --git a/Source/ItemDatabase.lua b/Source/ItemDatabase.lua
index bb55448..4ada33c 100755
--- a/Source/ItemDatabase.lua
+++ b/Source/ItemDatabase.lua
@@ -4,18 +4,16 @@ select(2, ...) 'ItemDatabase'
local util = require 'Utility.Functions'
local utf8 = require 'Shared.UTF8'
--- Consts
-local const = util.ReadOnly({
- -- See: https://tbc.wowhead.com/items?filter=151;1;187815
- itemIds = util.IsWotlk() and {
- { 1, 54798 }, -- Defaults
- { 122270 }, -- WoW Token (AH)
- { 122284 }, -- WoW Token
- { 172070 }, -- Customer Service Package
- { 180089 }, -- Panda Collar
- { 192455, 198647, 198665 }, -- Elite Expedition Supplies
- { 198628, 198644 },
- } or { -- See: https://classic.wowhead.com/items?filter=151;2;24284
+-- Build the item id ranges for each version
+local function AppendRanges(out, ranges)
+ for i = 1, #ranges do
+ out[#out + 1] = ranges[i]
+ end
+end
+
+local baseRangesByExpansion = {
+ -- See: https://classic.wowhead.com/items?filter=151;2;24284
+ [_G.WOW_PROJECT_CLASSIC] = {
{ 1, 24283 }, -- Defaults
{ 122270 }, -- WoW Token (AH)
{ 122284 }, -- WoW Token
@@ -24,11 +22,64 @@ local const = util.ReadOnly({
{ 184937, 184938 }, -- Chronoboon Displacers
{ 189419, 189421 }, -- Fire Resist Gear
{ 189426, 189427 }, -- Raid Consumables
- -- Season of Discovery
- util.IsSod() and { 190179, 217704 } or nil,
},
- itemsQueriedPerUpdate = 50,
-})
+ -- See: https://tbc.wowhead.com/items?filter=151;1;187815
+ [_G.WOW_PROJECT_BURNING_CRUSADE_CLASSIC] = {
+ { 1, 187815 }, -- Defaults
+ { 190179, 190181 }, -- Incubus quest items
+ { 190186, 190187 }, -- Incubus quest items
+ { 190232 }, -- Incubus quest items
+ { 190309 }, -- Incubus quest items
+ { 190325 }, -- Incubus quest items
+ { 190307, 190308 }, -- Fire festival torches
+ { 191060 }, -- Magtheridon gems
+ { 191061 }, -- Brilliant Glass
+ { 209611, 209618 }, -- Insignia of the Alliance
+ { 209619, 209626 }, -- Insignia of the Horde
+ { 212160 }, -- Chronoboon Displacer
+ { 234465 }, -- Reins of the Swift Spectral Tiger
+ { 260221 }, -- Shop mounts/pets
+ { 260433 }, -- Shop mounts/pets
+ { 260438 }, -- Shop mounts/pets
+ { 260622 }, -- Shop mounts/pets
+ { 260759 }, -- Shop mounts/pets
+ { 265826 }, -- Communal Keys
+ { 265830 }, -- Communal Keys
+ { 265843 }, -- Communal Keys
+ { 265845 }, -- Communal Keys
+ { 265847 }, -- Communal Keys
+ { 265849 }, -- Communal Keys
+ { 265851 }, -- Communal Keys
+ { 265853 }, -- Communal Keys
+ },
+ -- See: https://www.wowhead.com/wotlk/items?filter=151;1;54798
+ -- (The below list is likely incomplete)
+ [_G.WOW_PROJECT_WRATH_CLASSIC] = {
+ { 1, 54798 }, -- Defaults
+ { 122270 }, -- WoW Token (AH)
+ { 122284 }, -- WoW Token
+ { 172070 }, -- Customer Service Package
+ { 180089 }, -- Panda Collar
+ { 192455 }, -- Elite Expedition Supplies
+ { 198647 }, -- Elite Expedition Supplies
+ { 198665 }, -- Elite Expedition Supplies
+ { 198628, 198644 },
+ },
+}
+
+local sodExtras = { { 190179, 217704 } }
+
+local function BuildItemIdRanges()
+ local ranges = {}
+ AppendRanges(ranges, assert(baseRangesByExpansion[_G.WOW_PROJECT_ID]))
+ if util.IsSod() then
+ AppendRanges(ranges, sodExtras)
+ end
+ return ranges
+end
+
+-- Consts
+local const = util.ReadOnly({ itemIds = BuildItemIdRanges(), itemsQueriedPerUpdate = 50 })
------------------------------------------
-- Class definition
diff --git a/Source/Utility/Functions.lua b/Source/Utility/Functions.lua
index a3cc28a..1238f4d 100755
--- a/Source/Utility/Functions.lua
+++ b/Source/Utility/Functions.lua
@@ -20,7 +20,7 @@ end
-- Returns a field's value from the addon's meta data
function export.GetAddonMetadata(field)
- return GetAddOnMetadata(addonName, field)
+ return C_AddOns.GetAddOnMetadata(addonName, field)
end
-- Prints an addon message to the default chat frame
@@ -59,17 +59,6 @@ function export.RegisterSlashCommand(command, callback)
_G.SlashCmdList[identifier] = callback
end
--- Returns whether the current client is WOTLK or not
-function export.IsWotlk()
- return _G.WOW_PROJECT_ID == _G.WOW_PROJECT_WRATH_CLASSIC
-end
-
--- Returns whether the current client is Season of Mastery or not
-function export.IsSom()
- return C_Seasons ~= nil and C_Seasons.HasActiveSeason() and
- (C_Seasons.GetActiveSeason() == Enum.SeasonID.SeasonOfMastery)
-end
-
-- Returns whether the current client is Season of Discovery or not
function export.IsSod()
return C_Seasons ~= nil and C_Seasons.HasActiveSeason() and