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Update 1.DZ.6.1
Fixed UsePriority bug when the button is removed when used
1 parent e4d95f0 commit b1ec4aa

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4 files changed

+4
-4
lines changed

4 files changed

+4
-4
lines changed

EntWatchSharp/EntWatchSharp.cs

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@@ -18,7 +18,7 @@ public partial class EntWatchSharp : BasePlugin
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public override string ModuleName => "EntWatchSharp";
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public override string ModuleDescription => "Notify players about entity interactions";
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public override string ModuleAuthor => "DarkerZ [RUS]";
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public override string ModuleVersion => "1.DZ.6";
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public override string ModuleVersion => "1.DZ.6.1";
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public override void OnAllPluginsLoaded(bool hotReload)
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{

EntWatchSharp/EntWatchSharp.csproj

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@@ -20,7 +20,7 @@
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="CounterStrikeSharp.API" Version="1.0.333" />
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<PackageReference Include="CounterStrikeSharp.API" Version="1.0.339" />
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</ItemGroup>
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<ItemGroup>

EntWatchSharp/Modules/UsePriority.cs

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@@ -38,7 +38,7 @@ public void DetectUse(CCSPlayerController UPlayer, PlayerButtons PressedButtons)
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}
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if (iNum + 1 > OneItem.AbilityList.Count) return; //All Ignore
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if (OneItem.CheckDelay() && OneItem.AbilityList[iNum].Mode != 1 && OneItem.AbilityList[iNum].Mode < 6 && OneItem.AbilityList[iNum].fLastUse < EW.fGameTime && OneItem.AbilityList[iNum].Entity.IsValid && !OneItem.AbilityList[iNum].LockItem)
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if (OneItem.CheckDelay() && OneItem.AbilityList[iNum].Mode != 1 && OneItem.AbilityList[iNum].Mode < 6 && OneItem.AbilityList[iNum].fLastUse < EW.fGameTime && OneItem.AbilityList[iNum].Entity != null && OneItem.AbilityList[iNum].Entity.IsValid && !OneItem.AbilityList[iNum].LockItem)
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{
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//OneItem.AbilityList[0].Entity.AcceptInput("Press", UPlayer.PlayerPawn.Value, UPlayer.PlayerPawn.Value);
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OneItem.AbilityList[iNum].Entity.AcceptInput("Use", UPlayer.PlayerPawn.Value, UPlayer.PlayerPawn.Value);

VERSION

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Original file line numberDiff line numberDiff line change
@@ -1 +1 @@
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1.DZ.6
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1.DZ.6.1

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