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Add ; to the end of the Linux UnrealEnginePython.Build.cs pythonHome example
Adding for consistency with the other examples.
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Source/UnrealEnginePython/UnrealEnginePython.Build.cs

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@@ -14,7 +14,7 @@ public class UnrealEnginePython : ModuleRules
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// this is an example for Homebrew on Mac
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//private string pythonHome = "/usr/local/Cellar/python3/3.6.0/Frameworks/Python.framework/Versions/3.6/";
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// on Linux an include;libs syntax is expected:
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//private string pythonHome = "/usr/local/include/python3.6;/usr/local/lib/libpython3.6.so"
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//private string pythonHome = "/usr/local/include/python3.6;/usr/local/lib/libpython3.6.so";
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private string[] windowsKnownPaths =
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{

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