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@@ -10,6 +10,16 @@ Funny snippets for working with StaticMesh and SkeletalMesh assets: https://gith
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More tutorials: https://github.com/20tab/UnrealEnginePython/tree/master/tutorials
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# Project Status (IMPORTANT)
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Currently (as march 2020) the project is basically dead: between 2016 and 2018 20tab invested lot of resources in it but unfortunately epic (during 2018) decided to suddenly release its own implementation and the request made for a megagrant in 2019 by the original plugin author was rejected too.
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Albeit this plugin (still) has way more features than the Epic one, this is not enough to allow 20tab to continue investing in it.
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If you are interested in game logic scripting/modding in Unreal Engine 4 consider giving a look at the LuaMachine project (https://github.com/rdeioris/LuaMachine/).
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The plugin should work up to unreal engine version 4.23 and there are forks/pull requests for 4.24. Since 4.25 Epic refactored the UProperty subsystem, so if you want to port the plugin to a version >= 4.25 you should make a lot of search & replace (basically renaming UProperty to FProperty and Cast to CastField should be enough)
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# How and Why ?
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This is a plugin embedding a whole Python VM (versions 3.x [the default and suggested one] and 2.7) In Unreal Engine 4 (both the editor and runtime).
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