From 85d2465337b39e1500e5027fcd4f688efe54b603 Mon Sep 17 00:00:00 2001 From: Manuel Raimann Date: Tue, 3 Mar 2026 11:23:30 +0100 Subject: [PATCH] Update assets to build 6355 --- exceptions.txt | 701 +++++++++++++++++++++++++++ res/builds/6355/v2/generic_data.json | 85 ++-- res/generic_data.json | 85 ++-- 3 files changed, 801 insertions(+), 70 deletions(-) diff --git a/exceptions.txt b/exceptions.txt index 9abc83f..62fc0bb 100644 --- a/exceptions.txt +++ b/exceptions.txt @@ -20215,3 +20215,704 @@ Exception: System.NullReferenceException: Object reference not set to an instanc at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 161 at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: materials/minimap/2bases_2lanes.vmat_c +Exception: ValveResourceFormat.Utils.UnexpectedMagicException: Assertion 'vcsMagicId == MAGIC' failed. Value: 2226 (0x8B2) + at ValveResourceFormat.Utils.UnexpectedMagicException.Assert[T](Boolean condition, T actualMagic, String conditionExpression) in /_/ValveResourceFormat/Utils/UnexpectedMagicException.cs:line 51 + at ValveResourceFormat.CompiledShader.VfxProgramData.VfxCreateFromVcs() in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 135 + at ValveResourceFormat.CompiledShader.VfxProgramData.Read(String filenamepath, Stream input) in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 109 + at ValveResourceFormat.IO.GameFileLoader.g__TryLoadShader|22_0(VcsProgramType programType, VcsPlatformType platformType, VcsShaderModelType modelType, <>c__DisplayClass22_0&) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 242 + at ValveResourceFormat.IO.GameFileLoader.LoadShaderFromDisk(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 267 + at ValveResourceFormat.IO.GameFileLoader.LoadShader(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 300 + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture_Internal(String textureType, Material material) + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture(String textureType, Material material) in /_/ValveResourceFormat/IO/ShaderDataProvider.cs:line 33 + at ValveResourceFormat.IO.MaterialExtract.GetTextureUnpackInfos(String textureType, String texturePath, Texture texture, Boolean omitDefaults, Boolean omitUniforms)+MoveNext() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 142 + at ValveResourceFormat.IO.MaterialExtract.ToValveMaterial() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 206 + at ValveResourceFormat.IO.MaterialExtract.ToContentFile() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 52 + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 181 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: materials/minimap/2bases_3lanes.vmat_c +Exception: ValveResourceFormat.Utils.UnexpectedMagicException: Assertion 'vcsMagicId == MAGIC' failed. Value: 2226 (0x8B2) + at ValveResourceFormat.Utils.UnexpectedMagicException.Assert[T](Boolean condition, T actualMagic, String conditionExpression) in /_/ValveResourceFormat/Utils/UnexpectedMagicException.cs:line 51 + at ValveResourceFormat.CompiledShader.VfxProgramData.VfxCreateFromVcs() in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 135 + at ValveResourceFormat.CompiledShader.VfxProgramData.Read(String filenamepath, Stream input) in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 109 + at ValveResourceFormat.IO.GameFileLoader.g__TryLoadShader|22_0(VcsProgramType programType, VcsPlatformType platformType, VcsShaderModelType modelType, <>c__DisplayClass22_0&) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 242 + at ValveResourceFormat.IO.GameFileLoader.LoadShaderFromDisk(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 267 + at ValveResourceFormat.IO.GameFileLoader.LoadShader(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 300 + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture_Internal(String textureType, Material material) + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture(String textureType, Material material) in /_/ValveResourceFormat/IO/ShaderDataProvider.cs:line 33 + at ValveResourceFormat.IO.MaterialExtract.GetTextureUnpackInfos(String textureType, String texturePath, Texture texture, Boolean omitDefaults, Boolean omitUniforms)+MoveNext() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 142 + at ValveResourceFormat.IO.MaterialExtract.ToValveMaterial() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 206 + at ValveResourceFormat.IO.MaterialExtract.ToContentFile() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 52 + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 181 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: materials/minimap/boss_health.vmat_c +Exception: ValveResourceFormat.Utils.UnexpectedMagicException: Assertion 'vcsMagicId == MAGIC' failed. Value: 2226 (0x8B2) + at ValveResourceFormat.Utils.UnexpectedMagicException.Assert[T](Boolean condition, T actualMagic, String conditionExpression) in /_/ValveResourceFormat/Utils/UnexpectedMagicException.cs:line 51 + at ValveResourceFormat.CompiledShader.VfxProgramData.VfxCreateFromVcs() in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 135 + at ValveResourceFormat.CompiledShader.VfxProgramData.Read(String filenamepath, Stream input) in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 109 + at ValveResourceFormat.IO.GameFileLoader.g__TryLoadShader|22_0(VcsProgramType programType, VcsPlatformType platformType, VcsShaderModelType modelType, <>c__DisplayClass22_0&) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 242 + at ValveResourceFormat.IO.GameFileLoader.LoadShaderFromDisk(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 267 + at ValveResourceFormat.IO.GameFileLoader.LoadShader(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 300 + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture_Internal(String textureType, Material material) + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture(String textureType, Material material) in /_/ValveResourceFormat/IO/ShaderDataProvider.cs:line 33 + at ValveResourceFormat.IO.MaterialExtract.GetTextureUnpackInfos(String textureType, String texturePath, Texture texture, Boolean omitDefaults, Boolean omitUniforms)+MoveNext() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 142 + at ValveResourceFormat.IO.MaterialExtract.ToValveMaterial() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 206 + at ValveResourceFormat.IO.MaterialExtract.ToContentFile() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 52 + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 181 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: materials/minimap/boss_health_fill.vmat_c +Exception: ValveResourceFormat.Utils.UnexpectedMagicException: Assertion 'vcsMagicId == MAGIC' failed. Value: 2226 (0x8B2) + at ValveResourceFormat.Utils.UnexpectedMagicException.Assert[T](Boolean condition, T actualMagic, String conditionExpression) in /_/ValveResourceFormat/Utils/UnexpectedMagicException.cs:line 51 + at ValveResourceFormat.CompiledShader.VfxProgramData.VfxCreateFromVcs() in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 135 + at ValveResourceFormat.CompiledShader.VfxProgramData.Read(String filenamepath, Stream input) in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 109 + at ValveResourceFormat.IO.GameFileLoader.g__TryLoadShader|22_0(VcsProgramType programType, VcsPlatformType platformType, VcsShaderModelType modelType, <>c__DisplayClass22_0&) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 242 + at ValveResourceFormat.IO.GameFileLoader.LoadShaderFromDisk(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 267 + at ValveResourceFormat.IO.GameFileLoader.LoadShader(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 300 + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture_Internal(String textureType, Material material) + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture(String textureType, Material material) in /_/ValveResourceFormat/IO/ShaderDataProvider.cs:line 33 + at ValveResourceFormat.IO.MaterialExtract.GetTextureUnpackInfos(String textureType, String texturePath, Texture texture, Boolean omitDefaults, Boolean omitUniforms)+MoveNext() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 142 + at ValveResourceFormat.IO.MaterialExtract.ToValveMaterial() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 206 + at ValveResourceFormat.IO.MaterialExtract.ToContentFile() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 52 + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 181 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: materials/minimap/boss_health_fill_final.vmat_c +Exception: ValveResourceFormat.Utils.UnexpectedMagicException: Assertion 'vcsMagicId == MAGIC' failed. Value: 2226 (0x8B2) + at ValveResourceFormat.Utils.UnexpectedMagicException.Assert[T](Boolean condition, T actualMagic, String conditionExpression) in /_/ValveResourceFormat/Utils/UnexpectedMagicException.cs:line 51 + at ValveResourceFormat.CompiledShader.VfxProgramData.VfxCreateFromVcs() in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 135 + at ValveResourceFormat.CompiledShader.VfxProgramData.Read(String filenamepath, Stream input) in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 109 + at ValveResourceFormat.IO.GameFileLoader.g__TryLoadShader|22_0(VcsProgramType programType, VcsPlatformType platformType, VcsShaderModelType modelType, <>c__DisplayClass22_0&) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 242 + at ValveResourceFormat.IO.GameFileLoader.LoadShaderFromDisk(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 267 + at ValveResourceFormat.IO.GameFileLoader.LoadShader(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 300 + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture_Internal(String textureType, Material material) + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture(String textureType, Material material) in /_/ValveResourceFormat/IO/ShaderDataProvider.cs:line 33 + at ValveResourceFormat.IO.MaterialExtract.GetTextureUnpackInfos(String textureType, String texturePath, Texture texture, Boolean omitDefaults, Boolean omitUniforms)+MoveNext() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 142 + at ValveResourceFormat.IO.MaterialExtract.ToValveMaterial() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 206 + at ValveResourceFormat.IO.MaterialExtract.ToContentFile() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 52 + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 181 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: materials/minimap/boss_health_final.vmat_c +Exception: ValveResourceFormat.Utils.UnexpectedMagicException: Assertion 'vcsMagicId == MAGIC' failed. Value: 2226 (0x8B2) + at ValveResourceFormat.Utils.UnexpectedMagicException.Assert[T](Boolean condition, T actualMagic, String conditionExpression) in /_/ValveResourceFormat/Utils/UnexpectedMagicException.cs:line 51 + at ValveResourceFormat.CompiledShader.VfxProgramData.VfxCreateFromVcs() in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 135 + at ValveResourceFormat.CompiledShader.VfxProgramData.Read(String filenamepath, Stream input) in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 109 + at ValveResourceFormat.IO.GameFileLoader.g__TryLoadShader|22_0(VcsProgramType programType, VcsPlatformType platformType, VcsShaderModelType modelType, <>c__DisplayClass22_0&) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 242 + at ValveResourceFormat.IO.GameFileLoader.LoadShaderFromDisk(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 267 + at ValveResourceFormat.IO.GameFileLoader.LoadShader(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 300 + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture_Internal(String textureType, Material material) + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture(String textureType, Material material) in /_/ValveResourceFormat/IO/ShaderDataProvider.cs:line 33 + at ValveResourceFormat.IO.MaterialExtract.GetTextureUnpackInfos(String textureType, String texturePath, Texture texture, Boolean omitDefaults, Boolean omitUniforms)+MoveNext() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 142 + at ValveResourceFormat.IO.MaterialExtract.ToValveMaterial() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 206 + at ValveResourceFormat.IO.MaterialExtract.ToContentFile() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 52 + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 181 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: materials/minimap/caldera.vmat_c +Exception: ValveResourceFormat.Utils.UnexpectedMagicException: Assertion 'vcsMagicId == MAGIC' failed. Value: 2226 (0x8B2) + at ValveResourceFormat.Utils.UnexpectedMagicException.Assert[T](Boolean condition, T actualMagic, String conditionExpression) in /_/ValveResourceFormat/Utils/UnexpectedMagicException.cs:line 51 + at ValveResourceFormat.CompiledShader.VfxProgramData.VfxCreateFromVcs() in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 135 + at ValveResourceFormat.CompiledShader.VfxProgramData.Read(String filenamepath, Stream input) in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 109 + at ValveResourceFormat.IO.GameFileLoader.g__TryLoadShader|22_0(VcsProgramType programType, VcsPlatformType platformType, VcsShaderModelType modelType, <>c__DisplayClass22_0&) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 242 + at ValveResourceFormat.IO.GameFileLoader.LoadShaderFromDisk(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 267 + at ValveResourceFormat.IO.GameFileLoader.LoadShader(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 300 + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture_Internal(String textureType, Material material) + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture(String textureType, Material material) in /_/ValveResourceFormat/IO/ShaderDataProvider.cs:line 33 + at ValveResourceFormat.IO.MaterialExtract.GetTextureUnpackInfos(String textureType, String texturePath, Texture texture, Boolean omitDefaults, Boolean omitUniforms)+MoveNext() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 142 + at ValveResourceFormat.IO.MaterialExtract.ToValveMaterial() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 206 + at ValveResourceFormat.IO.MaterialExtract.ToContentFile() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 52 + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 181 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: materials/minimap/caldera_jungle.vmat_c +Exception: ValveResourceFormat.Utils.UnexpectedMagicException: Assertion 'vcsMagicId == MAGIC' failed. Value: 2226 (0x8B2) + at ValveResourceFormat.Utils.UnexpectedMagicException.Assert[T](Boolean condition, T actualMagic, String conditionExpression) in /_/ValveResourceFormat/Utils/UnexpectedMagicException.cs:line 51 + at ValveResourceFormat.CompiledShader.VfxProgramData.VfxCreateFromVcs() in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 135 + at ValveResourceFormat.CompiledShader.VfxProgramData.Read(String filenamepath, Stream input) in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 109 + at ValveResourceFormat.IO.GameFileLoader.g__TryLoadShader|22_0(VcsProgramType programType, VcsPlatformType platformType, VcsShaderModelType modelType, <>c__DisplayClass22_0&) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 242 + at ValveResourceFormat.IO.GameFileLoader.LoadShaderFromDisk(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 267 + at ValveResourceFormat.IO.GameFileLoader.LoadShader(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 300 + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture_Internal(String textureType, Material material) + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture(String textureType, Material material) in /_/ValveResourceFormat/IO/ShaderDataProvider.cs:line 33 + at ValveResourceFormat.IO.MaterialExtract.GetTextureUnpackInfos(String textureType, String texturePath, Texture texture, Boolean omitDefaults, Boolean omitUniforms)+MoveNext() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 142 + at ValveResourceFormat.IO.MaterialExtract.ToValveMaterial() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 206 + at ValveResourceFormat.IO.MaterialExtract.ToContentFile() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 52 + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 181 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: materials/minimap/caldera_royale.vmat_c +Exception: ValveResourceFormat.Utils.UnexpectedMagicException: Assertion 'vcsMagicId == MAGIC' failed. Value: 2226 (0x8B2) + at ValveResourceFormat.Utils.UnexpectedMagicException.Assert[T](Boolean condition, T actualMagic, String conditionExpression) in /_/ValveResourceFormat/Utils/UnexpectedMagicException.cs:line 51 + at ValveResourceFormat.CompiledShader.VfxProgramData.VfxCreateFromVcs() in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 135 + at ValveResourceFormat.CompiledShader.VfxProgramData.Read(String filenamepath, Stream input) in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 109 + at ValveResourceFormat.IO.GameFileLoader.g__TryLoadShader|22_0(VcsProgramType programType, VcsPlatformType platformType, VcsShaderModelType modelType, <>c__DisplayClass22_0&) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 242 + at ValveResourceFormat.IO.GameFileLoader.LoadShaderFromDisk(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 267 + at ValveResourceFormat.IO.GameFileLoader.LoadShader(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 300 + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture_Internal(String textureType, Material material) + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture(String textureType, Material material) in /_/ValveResourceFormat/IO/ShaderDataProvider.cs:line 33 + at ValveResourceFormat.IO.MaterialExtract.GetTextureUnpackInfos(String textureType, String texturePath, Texture texture, Boolean omitDefaults, Boolean omitUniforms)+MoveNext() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 142 + at ValveResourceFormat.IO.MaterialExtract.ToValveMaterial() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 206 + at ValveResourceFormat.IO.MaterialExtract.ToContentFile() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 52 + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 181 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: materials/minimap/caldera_tile.vmat_c +Exception: ValveResourceFormat.Utils.UnexpectedMagicException: Assertion 'vcsMagicId == MAGIC' failed. Value: 2226 (0x8B2) + at ValveResourceFormat.Utils.UnexpectedMagicException.Assert[T](Boolean condition, T actualMagic, String conditionExpression) in /_/ValveResourceFormat/Utils/UnexpectedMagicException.cs:line 51 + at ValveResourceFormat.CompiledShader.VfxProgramData.VfxCreateFromVcs() in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 135 + at ValveResourceFormat.CompiledShader.VfxProgramData.Read(String filenamepath, Stream input) in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 109 + at ValveResourceFormat.IO.GameFileLoader.g__TryLoadShader|22_0(VcsProgramType programType, VcsPlatformType platformType, VcsShaderModelType modelType, <>c__DisplayClass22_0&) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 242 + at ValveResourceFormat.IO.GameFileLoader.LoadShaderFromDisk(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 267 + at ValveResourceFormat.IO.GameFileLoader.LoadShader(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 300 + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture_Internal(String textureType, Material material) + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture(String textureType, Material material) in /_/ValveResourceFormat/IO/ShaderDataProvider.cs:line 33 + at ValveResourceFormat.IO.MaterialExtract.GetTextureUnpackInfos(String textureType, String texturePath, Texture texture, Boolean omitDefaults, Boolean omitUniforms)+MoveNext() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 142 + at ValveResourceFormat.IO.MaterialExtract.ToValveMaterial() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 206 + at ValveResourceFormat.IO.MaterialExtract.ToContentFile() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 52 + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 181 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: materials/minimap/caldera_trooper.vmat_c +Exception: ValveResourceFormat.Utils.UnexpectedMagicException: Assertion 'vcsMagicId == MAGIC' failed. Value: 2226 (0x8B2) + at ValveResourceFormat.Utils.UnexpectedMagicException.Assert[T](Boolean condition, T actualMagic, String conditionExpression) in /_/ValveResourceFormat/Utils/UnexpectedMagicException.cs:line 51 + at ValveResourceFormat.CompiledShader.VfxProgramData.VfxCreateFromVcs() in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 135 + at ValveResourceFormat.CompiledShader.VfxProgramData.Read(String filenamepath, Stream input) in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 109 + at ValveResourceFormat.IO.GameFileLoader.g__TryLoadShader|22_0(VcsProgramType programType, VcsPlatformType platformType, VcsShaderModelType modelType, <>c__DisplayClass22_0&) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 242 + at ValveResourceFormat.IO.GameFileLoader.LoadShaderFromDisk(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 267 + at ValveResourceFormat.IO.GameFileLoader.LoadShader(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 300 + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture_Internal(String textureType, Material material) + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture(String textureType, Material material) in /_/ValveResourceFormat/IO/ShaderDataProvider.cs:line 33 + at ValveResourceFormat.IO.MaterialExtract.GetTextureUnpackInfos(String textureType, String texturePath, Texture texture, Boolean omitDefaults, Boolean omitUniforms)+MoveNext() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 142 + at ValveResourceFormat.IO.MaterialExtract.ToValveMaterial() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 206 + at ValveResourceFormat.IO.MaterialExtract.ToContentFile() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 52 + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 181 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: materials/minimap/dl_midtown.vmat_c +Exception: ValveResourceFormat.Utils.UnexpectedMagicException: Assertion 'vcsMagicId == MAGIC' failed. Value: 2226 (0x8B2) + at ValveResourceFormat.Utils.UnexpectedMagicException.Assert[T](Boolean condition, T actualMagic, String conditionExpression) in /_/ValveResourceFormat/Utils/UnexpectedMagicException.cs:line 51 + at ValveResourceFormat.CompiledShader.VfxProgramData.VfxCreateFromVcs() in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 135 + at ValveResourceFormat.CompiledShader.VfxProgramData.Read(String filenamepath, Stream input) in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 109 + at ValveResourceFormat.IO.GameFileLoader.g__TryLoadShader|22_0(VcsProgramType programType, VcsPlatformType platformType, VcsShaderModelType modelType, <>c__DisplayClass22_0&) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 242 + at ValveResourceFormat.IO.GameFileLoader.LoadShaderFromDisk(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 267 + at ValveResourceFormat.IO.GameFileLoader.LoadShader(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 300 + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture_Internal(String textureType, Material material) + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture(String textureType, Material material) in /_/ValveResourceFormat/IO/ShaderDataProvider.cs:line 33 + at ValveResourceFormat.IO.MaterialExtract.GetTextureUnpackInfos(String textureType, String texturePath, Texture texture, Boolean omitDefaults, Boolean omitUniforms)+MoveNext() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 142 + at ValveResourceFormat.IO.MaterialExtract.ToValveMaterial() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 206 + at ValveResourceFormat.IO.MaterialExtract.ToContentFile() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 52 + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 181 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: materials/minimap/dl_streets.vmat_c +Exception: ValveResourceFormat.Utils.UnexpectedMagicException: Assertion 'vcsMagicId == MAGIC' failed. Value: 2226 (0x8B2) + at ValveResourceFormat.Utils.UnexpectedMagicException.Assert[T](Boolean condition, T actualMagic, String conditionExpression) in /_/ValveResourceFormat/Utils/UnexpectedMagicException.cs:line 51 + at ValveResourceFormat.CompiledShader.VfxProgramData.VfxCreateFromVcs() in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 135 + at ValveResourceFormat.CompiledShader.VfxProgramData.Read(String filenamepath, Stream input) in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 109 + at ValveResourceFormat.IO.GameFileLoader.g__TryLoadShader|22_0(VcsProgramType programType, VcsPlatformType platformType, VcsShaderModelType modelType, <>c__DisplayClass22_0&) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 242 + at ValveResourceFormat.IO.GameFileLoader.LoadShaderFromDisk(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 267 + at ValveResourceFormat.IO.GameFileLoader.LoadShader(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 300 + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture_Internal(String textureType, Material material) + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture(String textureType, Material material) in /_/ValveResourceFormat/IO/ShaderDataProvider.cs:line 33 + at ValveResourceFormat.IO.MaterialExtract.GetTextureUnpackInfos(String textureType, String texturePath, Texture texture, Boolean omitDefaults, Boolean omitUniforms)+MoveNext() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 142 + at ValveResourceFormat.IO.MaterialExtract.ToValveMaterial() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 206 + at ValveResourceFormat.IO.MaterialExtract.ToContentFile() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 52 + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 181 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: materials/minimap/goldrush.vmat_c +Exception: ValveResourceFormat.Utils.UnexpectedMagicException: Assertion 'vcsMagicId == MAGIC' failed. Value: 2226 (0x8B2) + at ValveResourceFormat.Utils.UnexpectedMagicException.Assert[T](Boolean condition, T actualMagic, String conditionExpression) in /_/ValveResourceFormat/Utils/UnexpectedMagicException.cs:line 51 + at ValveResourceFormat.CompiledShader.VfxProgramData.VfxCreateFromVcs() in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 135 + at ValveResourceFormat.CompiledShader.VfxProgramData.Read(String filenamepath, Stream input) in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 109 + at ValveResourceFormat.IO.GameFileLoader.g__TryLoadShader|22_0(VcsProgramType programType, VcsPlatformType platformType, VcsShaderModelType modelType, <>c__DisplayClass22_0&) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 242 + at ValveResourceFormat.IO.GameFileLoader.LoadShaderFromDisk(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 267 + at ValveResourceFormat.IO.GameFileLoader.LoadShader(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 300 + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture_Internal(String textureType, Material material) + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture(String textureType, Material material) in /_/ValveResourceFormat/IO/ShaderDataProvider.cs:line 33 + at ValveResourceFormat.IO.MaterialExtract.GetTextureUnpackInfos(String textureType, String texturePath, Texture texture, Boolean omitDefaults, Boolean omitUniforms)+MoveNext() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 142 + at ValveResourceFormat.IO.MaterialExtract.ToValveMaterial() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 206 + at ValveResourceFormat.IO.MaterialExtract.ToContentFile() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 52 + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 181 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: materials/minimap/goldrush_half.vmat_c +Exception: ValveResourceFormat.Utils.UnexpectedMagicException: Assertion 'vcsMagicId == MAGIC' failed. Value: 2226 (0x8B2) + at ValveResourceFormat.Utils.UnexpectedMagicException.Assert[T](Boolean condition, T actualMagic, String conditionExpression) in /_/ValveResourceFormat/Utils/UnexpectedMagicException.cs:line 51 + at ValveResourceFormat.CompiledShader.VfxProgramData.VfxCreateFromVcs() in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 135 + at ValveResourceFormat.CompiledShader.VfxProgramData.Read(String filenamepath, Stream input) in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 109 + at ValveResourceFormat.IO.GameFileLoader.g__TryLoadShader|22_0(VcsProgramType programType, VcsPlatformType platformType, VcsShaderModelType modelType, <>c__DisplayClass22_0&) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 242 + at ValveResourceFormat.IO.GameFileLoader.LoadShaderFromDisk(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 267 + at ValveResourceFormat.IO.GameFileLoader.LoadShader(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 300 + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture_Internal(String textureType, Material material) + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture(String textureType, Material material) in /_/ValveResourceFormat/IO/ShaderDataProvider.cs:line 33 + at ValveResourceFormat.IO.MaterialExtract.GetTextureUnpackInfos(String textureType, String texturePath, Texture texture, Boolean omitDefaults, Boolean omitUniforms)+MoveNext() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 142 + at ValveResourceFormat.IO.MaterialExtract.ToValveMaterial() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 206 + at ValveResourceFormat.IO.MaterialExtract.ToContentFile() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 52 + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 181 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: materials/minimap/hero_testing.vmat_c +Exception: ValveResourceFormat.Utils.UnexpectedMagicException: Assertion 'vcsMagicId == MAGIC' failed. Value: 2226 (0x8B2) + at ValveResourceFormat.Utils.UnexpectedMagicException.Assert[T](Boolean condition, T actualMagic, String conditionExpression) in /_/ValveResourceFormat/Utils/UnexpectedMagicException.cs:line 51 + at ValveResourceFormat.CompiledShader.VfxProgramData.VfxCreateFromVcs() in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 135 + at ValveResourceFormat.CompiledShader.VfxProgramData.Read(String filenamepath, Stream input) in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 109 + at ValveResourceFormat.IO.GameFileLoader.g__TryLoadShader|22_0(VcsProgramType programType, VcsPlatformType platformType, VcsShaderModelType modelType, <>c__DisplayClass22_0&) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 242 + at ValveResourceFormat.IO.GameFileLoader.LoadShaderFromDisk(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 267 + at ValveResourceFormat.IO.GameFileLoader.LoadShader(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 300 + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture_Internal(String textureType, Material material) + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture(String textureType, Material material) in /_/ValveResourceFormat/IO/ShaderDataProvider.cs:line 33 + at ValveResourceFormat.IO.MaterialExtract.GetTextureUnpackInfos(String textureType, String texturePath, Texture texture, Boolean omitDefaults, Boolean omitUniforms)+MoveNext() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 142 + at ValveResourceFormat.IO.MaterialExtract.ToValveMaterial() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 206 + at ValveResourceFormat.IO.MaterialExtract.ToContentFile() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 52 + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 181 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: materials/minimap/highway.vmat_c +Exception: ValveResourceFormat.Utils.UnexpectedMagicException: Assertion 'vcsMagicId == MAGIC' failed. Value: 2226 (0x8B2) + at ValveResourceFormat.Utils.UnexpectedMagicException.Assert[T](Boolean condition, T actualMagic, String conditionExpression) in /_/ValveResourceFormat/Utils/UnexpectedMagicException.cs:line 51 + at ValveResourceFormat.CompiledShader.VfxProgramData.VfxCreateFromVcs() in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 135 + at ValveResourceFormat.CompiledShader.VfxProgramData.Read(String filenamepath, Stream input) in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 109 + at ValveResourceFormat.IO.GameFileLoader.g__TryLoadShader|22_0(VcsProgramType programType, VcsPlatformType platformType, VcsShaderModelType modelType, <>c__DisplayClass22_0&) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 242 + at ValveResourceFormat.IO.GameFileLoader.LoadShaderFromDisk(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 267 + at ValveResourceFormat.IO.GameFileLoader.LoadShader(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 300 + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture_Internal(String textureType, Material material) + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture(String textureType, Material material) in /_/ValveResourceFormat/IO/ShaderDataProvider.cs:line 33 + at ValveResourceFormat.IO.MaterialExtract.GetTextureUnpackInfos(String textureType, String texturePath, Texture texture, Boolean omitDefaults, Boolean omitUniforms)+MoveNext() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 142 + at ValveResourceFormat.IO.MaterialExtract.ToValveMaterial() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 206 + at ValveResourceFormat.IO.MaterialExtract.ToContentFile() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 52 + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 181 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: materials/minimap/laning_test.vmat_c +Exception: ValveResourceFormat.Utils.UnexpectedMagicException: Assertion 'vcsMagicId == MAGIC' failed. Value: 2226 (0x8B2) + at ValveResourceFormat.Utils.UnexpectedMagicException.Assert[T](Boolean condition, T actualMagic, String conditionExpression) in /_/ValveResourceFormat/Utils/UnexpectedMagicException.cs:line 51 + at ValveResourceFormat.CompiledShader.VfxProgramData.VfxCreateFromVcs() in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 135 + at ValveResourceFormat.CompiledShader.VfxProgramData.Read(String filenamepath, Stream input) in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 109 + at ValveResourceFormat.IO.GameFileLoader.g__TryLoadShader|22_0(VcsProgramType programType, VcsPlatformType platformType, VcsShaderModelType modelType, <>c__DisplayClass22_0&) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 242 + at ValveResourceFormat.IO.GameFileLoader.LoadShaderFromDisk(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 267 + at ValveResourceFormat.IO.GameFileLoader.LoadShader(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 300 + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture_Internal(String textureType, Material material) + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture(String textureType, Material material) in /_/ValveResourceFormat/IO/ShaderDataProvider.cs:line 33 + at ValveResourceFormat.IO.MaterialExtract.GetTextureUnpackInfos(String textureType, String texturePath, Texture texture, Boolean omitDefaults, Boolean omitUniforms)+MoveNext() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 142 + at ValveResourceFormat.IO.MaterialExtract.ToValveMaterial() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 206 + at ValveResourceFormat.IO.MaterialExtract.ToContentFile() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 52 + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 181 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: materials/minimap/minimap.vmat_c +Exception: ValveResourceFormat.Utils.UnexpectedMagicException: Assertion 'vcsMagicId == MAGIC' failed. Value: 2226 (0x8B2) + at ValveResourceFormat.Utils.UnexpectedMagicException.Assert[T](Boolean condition, T actualMagic, String conditionExpression) in /_/ValveResourceFormat/Utils/UnexpectedMagicException.cs:line 51 + at ValveResourceFormat.CompiledShader.VfxProgramData.VfxCreateFromVcs() in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 135 + at ValveResourceFormat.CompiledShader.VfxProgramData.Read(String filenamepath, Stream input) in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 109 + at ValveResourceFormat.IO.GameFileLoader.g__TryLoadShader|22_0(VcsProgramType programType, VcsPlatformType platformType, VcsShaderModelType modelType, <>c__DisplayClass22_0&) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 242 + at ValveResourceFormat.IO.GameFileLoader.LoadShaderFromDisk(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 267 + at ValveResourceFormat.IO.GameFileLoader.LoadShader(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 300 + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture_Internal(String textureType, Material material) + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture(String textureType, Material material) in /_/ValveResourceFormat/IO/ShaderDataProvider.cs:line 33 + at ValveResourceFormat.IO.MaterialExtract.GetTextureUnpackInfos(String textureType, String texturePath, Texture texture, Boolean omitDefaults, Boolean omitUniforms)+MoveNext() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 142 + at ValveResourceFormat.IO.MaterialExtract.ToValveMaterial() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 206 + at ValveResourceFormat.IO.MaterialExtract.ToContentFile() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 52 + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 181 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: materials/minimap/movement_test.vmat_c +Exception: ValveResourceFormat.Utils.UnexpectedMagicException: Assertion 'vcsMagicId == MAGIC' failed. Value: 2226 (0x8B2) + at ValveResourceFormat.Utils.UnexpectedMagicException.Assert[T](Boolean condition, T actualMagic, String conditionExpression) in /_/ValveResourceFormat/Utils/UnexpectedMagicException.cs:line 51 + at ValveResourceFormat.CompiledShader.VfxProgramData.VfxCreateFromVcs() in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 135 + at ValveResourceFormat.CompiledShader.VfxProgramData.Read(String filenamepath, Stream input) in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 109 + at ValveResourceFormat.IO.GameFileLoader.g__TryLoadShader|22_0(VcsProgramType programType, VcsPlatformType platformType, VcsShaderModelType modelType, <>c__DisplayClass22_0&) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 242 + at ValveResourceFormat.IO.GameFileLoader.LoadShaderFromDisk(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 267 + at ValveResourceFormat.IO.GameFileLoader.LoadShader(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 300 + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture_Internal(String textureType, Material material) + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture(String textureType, Material material) in /_/ValveResourceFormat/IO/ShaderDataProvider.cs:line 33 + at ValveResourceFormat.IO.MaterialExtract.GetTextureUnpackInfos(String textureType, String texturePath, Texture texture, Boolean omitDefaults, Boolean omitUniforms)+MoveNext() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 142 + at ValveResourceFormat.IO.MaterialExtract.ToValveMaterial() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 206 + at ValveResourceFormat.IO.MaterialExtract.ToContentFile() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 52 + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 181 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: materials/minimap/neutral_test.vmat_c +Exception: ValveResourceFormat.Utils.UnexpectedMagicException: Assertion 'vcsMagicId == MAGIC' failed. Value: 2226 (0x8B2) + at ValveResourceFormat.Utils.UnexpectedMagicException.Assert[T](Boolean condition, T actualMagic, String conditionExpression) in /_/ValveResourceFormat/Utils/UnexpectedMagicException.cs:line 51 + at ValveResourceFormat.CompiledShader.VfxProgramData.VfxCreateFromVcs() in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 135 + at ValveResourceFormat.CompiledShader.VfxProgramData.Read(String filenamepath, Stream input) in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 109 + at ValveResourceFormat.IO.GameFileLoader.g__TryLoadShader|22_0(VcsProgramType programType, VcsPlatformType platformType, VcsShaderModelType modelType, <>c__DisplayClass22_0&) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 242 + at ValveResourceFormat.IO.GameFileLoader.LoadShaderFromDisk(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 267 + at ValveResourceFormat.IO.GameFileLoader.LoadShader(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 300 + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture_Internal(String textureType, Material material) + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture(String textureType, Material material) in /_/ValveResourceFormat/IO/ShaderDataProvider.cs:line 33 + at ValveResourceFormat.IO.MaterialExtract.GetTextureUnpackInfos(String textureType, String texturePath, Texture texture, Boolean omitDefaults, Boolean omitUniforms)+MoveNext() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 142 + at ValveResourceFormat.IO.MaterialExtract.ToValveMaterial() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 206 + at ValveResourceFormat.IO.MaterialExtract.ToContentFile() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 52 + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 181 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: materials/minimap/new_player_basics.vmat_c +Exception: ValveResourceFormat.Utils.UnexpectedMagicException: Assertion 'vcsMagicId == MAGIC' failed. Value: 2226 (0x8B2) + at ValveResourceFormat.Utils.UnexpectedMagicException.Assert[T](Boolean condition, T actualMagic, String conditionExpression) in /_/ValveResourceFormat/Utils/UnexpectedMagicException.cs:line 51 + at ValveResourceFormat.CompiledShader.VfxProgramData.VfxCreateFromVcs() in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 135 + at ValveResourceFormat.CompiledShader.VfxProgramData.Read(String filenamepath, Stream input) in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 109 + at ValveResourceFormat.IO.GameFileLoader.g__TryLoadShader|22_0(VcsProgramType programType, VcsPlatformType platformType, VcsShaderModelType modelType, <>c__DisplayClass22_0&) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 242 + at ValveResourceFormat.IO.GameFileLoader.LoadShaderFromDisk(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 267 + at ValveResourceFormat.IO.GameFileLoader.LoadShader(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 300 + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture_Internal(String textureType, Material material) + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture(String textureType, Material material) in /_/ValveResourceFormat/IO/ShaderDataProvider.cs:line 33 + at ValveResourceFormat.IO.MaterialExtract.GetTextureUnpackInfos(String textureType, String texturePath, Texture texture, Boolean omitDefaults, Boolean omitUniforms)+MoveNext() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 142 + at ValveResourceFormat.IO.MaterialExtract.ToValveMaterial() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 206 + at ValveResourceFormat.IO.MaterialExtract.ToContentFile() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 52 + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 181 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: materials/minimap/ramp_test.vmat_c +Exception: ValveResourceFormat.Utils.UnexpectedMagicException: Assertion 'vcsMagicId == MAGIC' failed. Value: 2226 (0x8B2) + at ValveResourceFormat.Utils.UnexpectedMagicException.Assert[T](Boolean condition, T actualMagic, String conditionExpression) in /_/ValveResourceFormat/Utils/UnexpectedMagicException.cs:line 51 + at ValveResourceFormat.CompiledShader.VfxProgramData.VfxCreateFromVcs() in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 135 + at ValveResourceFormat.CompiledShader.VfxProgramData.Read(String filenamepath, Stream input) in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 109 + at ValveResourceFormat.IO.GameFileLoader.g__TryLoadShader|22_0(VcsProgramType programType, VcsPlatformType platformType, VcsShaderModelType modelType, <>c__DisplayClass22_0&) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 242 + at ValveResourceFormat.IO.GameFileLoader.LoadShaderFromDisk(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 267 + at ValveResourceFormat.IO.GameFileLoader.LoadShader(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 300 + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture_Internal(String textureType, Material material) + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture(String textureType, Material material) in /_/ValveResourceFormat/IO/ShaderDataProvider.cs:line 33 + at ValveResourceFormat.IO.MaterialExtract.GetTextureUnpackInfos(String textureType, String texturePath, Texture texture, Boolean omitDefaults, Boolean omitUniforms)+MoveNext() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 142 + at ValveResourceFormat.IO.MaterialExtract.ToValveMaterial() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 206 + at ValveResourceFormat.IO.MaterialExtract.ToContentFile() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 52 + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 181 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: materials/minimap/sb_test.vmat_c +Exception: ValveResourceFormat.Utils.UnexpectedMagicException: Assertion 'vcsMagicId == MAGIC' failed. Value: 2226 (0x8B2) + at ValveResourceFormat.Utils.UnexpectedMagicException.Assert[T](Boolean condition, T actualMagic, String conditionExpression) in /_/ValveResourceFormat/Utils/UnexpectedMagicException.cs:line 51 + at ValveResourceFormat.CompiledShader.VfxProgramData.VfxCreateFromVcs() in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 135 + at ValveResourceFormat.CompiledShader.VfxProgramData.Read(String filenamepath, Stream input) in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 109 + at ValveResourceFormat.IO.GameFileLoader.g__TryLoadShader|22_0(VcsProgramType programType, VcsPlatformType platformType, VcsShaderModelType modelType, <>c__DisplayClass22_0&) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 242 + at ValveResourceFormat.IO.GameFileLoader.LoadShaderFromDisk(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 267 + at ValveResourceFormat.IO.GameFileLoader.LoadShader(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 300 + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture_Internal(String textureType, Material material) + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture(String textureType, Material material) in /_/ValveResourceFormat/IO/ShaderDataProvider.cs:line 33 + at ValveResourceFormat.IO.MaterialExtract.GetTextureUnpackInfos(String textureType, String texturePath, Texture texture, Boolean omitDefaults, Boolean omitUniforms)+MoveNext() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 142 + at ValveResourceFormat.IO.MaterialExtract.ToValveMaterial() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 206 + at ValveResourceFormat.IO.MaterialExtract.ToContentFile() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 52 + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 181 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: materials/minimap/single_bases.vmat_c +Exception: ValveResourceFormat.Utils.UnexpectedMagicException: Assertion 'vcsMagicId == MAGIC' failed. Value: 2226 (0x8B2) + at ValveResourceFormat.Utils.UnexpectedMagicException.Assert[T](Boolean condition, T actualMagic, String conditionExpression) in /_/ValveResourceFormat/Utils/UnexpectedMagicException.cs:line 51 + at ValveResourceFormat.CompiledShader.VfxProgramData.VfxCreateFromVcs() in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 135 + at ValveResourceFormat.CompiledShader.VfxProgramData.Read(String filenamepath, Stream input) in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 109 + at ValveResourceFormat.IO.GameFileLoader.g__TryLoadShader|22_0(VcsProgramType programType, VcsPlatformType platformType, VcsShaderModelType modelType, <>c__DisplayClass22_0&) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 242 + at ValveResourceFormat.IO.GameFileLoader.LoadShaderFromDisk(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 267 + at ValveResourceFormat.IO.GameFileLoader.LoadShader(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 300 + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture_Internal(String textureType, Material material) + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture(String textureType, Material material) in /_/ValveResourceFormat/IO/ShaderDataProvider.cs:line 33 + at ValveResourceFormat.IO.MaterialExtract.GetTextureUnpackInfos(String textureType, String texturePath, Texture texture, Boolean omitDefaults, Boolean omitUniforms)+MoveNext() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 142 + at ValveResourceFormat.IO.MaterialExtract.ToValveMaterial() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 206 + at ValveResourceFormat.IO.MaterialExtract.ToContentFile() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 52 + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 181 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: materials/minimap/single_lane.vmat_c +Exception: ValveResourceFormat.Utils.UnexpectedMagicException: Assertion 'vcsMagicId == MAGIC' failed. Value: 2226 (0x8B2) + at ValveResourceFormat.Utils.UnexpectedMagicException.Assert[T](Boolean condition, T actualMagic, String conditionExpression) in /_/ValveResourceFormat/Utils/UnexpectedMagicException.cs:line 51 + at ValveResourceFormat.CompiledShader.VfxProgramData.VfxCreateFromVcs() in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 135 + at ValveResourceFormat.CompiledShader.VfxProgramData.Read(String filenamepath, Stream input) in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 109 + at ValveResourceFormat.IO.GameFileLoader.g__TryLoadShader|22_0(VcsProgramType programType, VcsPlatformType platformType, VcsShaderModelType modelType, <>c__DisplayClass22_0&) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 242 + at ValveResourceFormat.IO.GameFileLoader.LoadShaderFromDisk(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 267 + at ValveResourceFormat.IO.GameFileLoader.LoadShader(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 300 + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture_Internal(String textureType, Material material) + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture(String textureType, Material material) in /_/ValveResourceFormat/IO/ShaderDataProvider.cs:line 33 + at ValveResourceFormat.IO.MaterialExtract.GetTextureUnpackInfos(String textureType, String texturePath, Texture texture, Boolean omitDefaults, Boolean omitUniforms)+MoveNext() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 142 + at ValveResourceFormat.IO.MaterialExtract.ToValveMaterial() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 206 + at ValveResourceFormat.IO.MaterialExtract.ToContentFile() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 52 + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 181 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: materials/minimap/street_test.vmat_c +Exception: ValveResourceFormat.Utils.UnexpectedMagicException: Assertion 'vcsMagicId == MAGIC' failed. Value: 2226 (0x8B2) + at ValveResourceFormat.Utils.UnexpectedMagicException.Assert[T](Boolean condition, T actualMagic, String conditionExpression) in /_/ValveResourceFormat/Utils/UnexpectedMagicException.cs:line 51 + at ValveResourceFormat.CompiledShader.VfxProgramData.VfxCreateFromVcs() in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 135 + at ValveResourceFormat.CompiledShader.VfxProgramData.Read(String filenamepath, Stream input) in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 109 + at ValveResourceFormat.IO.GameFileLoader.g__TryLoadShader|22_0(VcsProgramType programType, VcsPlatformType platformType, VcsShaderModelType modelType, <>c__DisplayClass22_0&) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 242 + at ValveResourceFormat.IO.GameFileLoader.LoadShaderFromDisk(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 267 + at ValveResourceFormat.IO.GameFileLoader.LoadShader(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 300 + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture_Internal(String textureType, Material material) + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture(String textureType, Material material) in /_/ValveResourceFormat/IO/ShaderDataProvider.cs:line 33 + at ValveResourceFormat.IO.MaterialExtract.GetTextureUnpackInfos(String textureType, String texturePath, Texture texture, Boolean omitDefaults, Boolean omitUniforms)+MoveNext() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 142 + at ValveResourceFormat.IO.MaterialExtract.ToValveMaterial() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 206 + at ValveResourceFormat.IO.MaterialExtract.ToContentFile() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 52 + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 181 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: materials/minimap/streetwar.vmat_c +Exception: ValveResourceFormat.Utils.UnexpectedMagicException: Assertion 'vcsMagicId == MAGIC' failed. Value: 2226 (0x8B2) + at ValveResourceFormat.Utils.UnexpectedMagicException.Assert[T](Boolean condition, T actualMagic, String conditionExpression) in /_/ValveResourceFormat/Utils/UnexpectedMagicException.cs:line 51 + at ValveResourceFormat.CompiledShader.VfxProgramData.VfxCreateFromVcs() in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 135 + at ValveResourceFormat.CompiledShader.VfxProgramData.Read(String filenamepath, Stream input) in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 109 + at ValveResourceFormat.IO.GameFileLoader.g__TryLoadShader|22_0(VcsProgramType programType, VcsPlatformType platformType, VcsShaderModelType modelType, <>c__DisplayClass22_0&) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 242 + at ValveResourceFormat.IO.GameFileLoader.LoadShaderFromDisk(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 267 + at ValveResourceFormat.IO.GameFileLoader.LoadShader(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 300 + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture_Internal(String textureType, Material material) + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture(String textureType, Material material) in /_/ValveResourceFormat/IO/ShaderDataProvider.cs:line 33 + at ValveResourceFormat.IO.MaterialExtract.GetTextureUnpackInfos(String textureType, String texturePath, Texture texture, Boolean omitDefaults, Boolean omitUniforms)+MoveNext() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 142 + at ValveResourceFormat.IO.MaterialExtract.ToValveMaterial() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 206 + at ValveResourceFormat.IO.MaterialExtract.ToContentFile() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 52 + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 181 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: materials/minimap/streetwar_expanded.vmat_c +Exception: ValveResourceFormat.Utils.UnexpectedMagicException: Assertion 'vcsMagicId == MAGIC' failed. Value: 2226 (0x8B2) + at ValveResourceFormat.Utils.UnexpectedMagicException.Assert[T](Boolean condition, T actualMagic, String conditionExpression) in /_/ValveResourceFormat/Utils/UnexpectedMagicException.cs:line 51 + at ValveResourceFormat.CompiledShader.VfxProgramData.VfxCreateFromVcs() in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 135 + at ValveResourceFormat.CompiledShader.VfxProgramData.Read(String filenamepath, Stream input) in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 109 + at ValveResourceFormat.IO.GameFileLoader.g__TryLoadShader|22_0(VcsProgramType programType, VcsPlatformType platformType, VcsShaderModelType modelType, <>c__DisplayClass22_0&) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 242 + at ValveResourceFormat.IO.GameFileLoader.LoadShaderFromDisk(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 267 + at ValveResourceFormat.IO.GameFileLoader.LoadShader(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 300 + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture_Internal(String textureType, Material material) + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture(String textureType, Material material) in /_/ValveResourceFormat/IO/ShaderDataProvider.cs:line 33 + at ValveResourceFormat.IO.MaterialExtract.GetTextureUnpackInfos(String textureType, String texturePath, Texture texture, Boolean omitDefaults, Boolean omitUniforms)+MoveNext() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 142 + at ValveResourceFormat.IO.MaterialExtract.ToValveMaterial() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 206 + at ValveResourceFormat.IO.MaterialExtract.ToContentFile() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 52 + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 181 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: materials/minimap/streetwar_expanded2.vmat_c +Exception: ValveResourceFormat.Utils.UnexpectedMagicException: Assertion 'vcsMagicId == MAGIC' failed. Value: 2226 (0x8B2) + at ValveResourceFormat.Utils.UnexpectedMagicException.Assert[T](Boolean condition, T actualMagic, String conditionExpression) in /_/ValveResourceFormat/Utils/UnexpectedMagicException.cs:line 51 + at ValveResourceFormat.CompiledShader.VfxProgramData.VfxCreateFromVcs() in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 135 + at ValveResourceFormat.CompiledShader.VfxProgramData.Read(String filenamepath, Stream input) in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 109 + at ValveResourceFormat.IO.GameFileLoader.g__TryLoadShader|22_0(VcsProgramType programType, VcsPlatformType platformType, VcsShaderModelType modelType, <>c__DisplayClass22_0&) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 242 + at ValveResourceFormat.IO.GameFileLoader.LoadShaderFromDisk(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 267 + at ValveResourceFormat.IO.GameFileLoader.LoadShader(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 300 + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture_Internal(String textureType, Material material) + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture(String textureType, Material material) in /_/ValveResourceFormat/IO/ShaderDataProvider.cs:line 33 + at ValveResourceFormat.IO.MaterialExtract.GetTextureUnpackInfos(String textureType, String texturePath, Texture texture, Boolean omitDefaults, Boolean omitUniforms)+MoveNext() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 142 + at ValveResourceFormat.IO.MaterialExtract.ToValveMaterial() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 206 + at ValveResourceFormat.IO.MaterialExtract.ToContentFile() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 52 + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 181 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: materials/minimap/streetwar_jeffr.vmat_c +Exception: ValveResourceFormat.Utils.UnexpectedMagicException: Assertion 'vcsMagicId == MAGIC' failed. Value: 2226 (0x8B2) + at ValveResourceFormat.Utils.UnexpectedMagicException.Assert[T](Boolean condition, T actualMagic, String conditionExpression) in /_/ValveResourceFormat/Utils/UnexpectedMagicException.cs:line 51 + at ValveResourceFormat.CompiledShader.VfxProgramData.VfxCreateFromVcs() in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 135 + at ValveResourceFormat.CompiledShader.VfxProgramData.Read(String filenamepath, Stream input) in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 109 + at ValveResourceFormat.IO.GameFileLoader.g__TryLoadShader|22_0(VcsProgramType programType, VcsPlatformType platformType, VcsShaderModelType modelType, <>c__DisplayClass22_0&) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 242 + at ValveResourceFormat.IO.GameFileLoader.LoadShaderFromDisk(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 267 + at ValveResourceFormat.IO.GameFileLoader.LoadShader(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 300 + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture_Internal(String textureType, Material material) + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture(String textureType, Material material) in /_/ValveResourceFormat/IO/ShaderDataProvider.cs:line 33 + at ValveResourceFormat.IO.MaterialExtract.GetTextureUnpackInfos(String textureType, String texturePath, Texture texture, Boolean omitDefaults, Boolean omitUniforms)+MoveNext() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 142 + at ValveResourceFormat.IO.MaterialExtract.ToValveMaterial() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 206 + at ValveResourceFormat.IO.MaterialExtract.ToContentFile() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 52 + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 181 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: materials/minimap/streetwar_mortenp.vmat_c +Exception: ValveResourceFormat.Utils.UnexpectedMagicException: Assertion 'vcsMagicId == MAGIC' failed. Value: 2226 (0x8B2) + at ValveResourceFormat.Utils.UnexpectedMagicException.Assert[T](Boolean condition, T actualMagic, String conditionExpression) in /_/ValveResourceFormat/Utils/UnexpectedMagicException.cs:line 51 + at ValveResourceFormat.CompiledShader.VfxProgramData.VfxCreateFromVcs() in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 135 + at ValveResourceFormat.CompiledShader.VfxProgramData.Read(String filenamepath, Stream input) in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 109 + at ValveResourceFormat.IO.GameFileLoader.g__TryLoadShader|22_0(VcsProgramType programType, VcsPlatformType platformType, VcsShaderModelType modelType, <>c__DisplayClass22_0&) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 242 + at ValveResourceFormat.IO.GameFileLoader.LoadShaderFromDisk(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 267 + at ValveResourceFormat.IO.GameFileLoader.LoadShader(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 300 + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture_Internal(String textureType, Material material) + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture(String textureType, Material material) in /_/ValveResourceFormat/IO/ShaderDataProvider.cs:line 33 + at ValveResourceFormat.IO.MaterialExtract.GetTextureUnpackInfos(String textureType, String texturePath, Texture texture, Boolean omitDefaults, Boolean omitUniforms)+MoveNext() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 142 + at ValveResourceFormat.IO.MaterialExtract.ToValveMaterial() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 206 + at ValveResourceFormat.IO.MaterialExtract.ToContentFile() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 52 + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 181 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: materials/minimap/streetwar_square.vmat_c +Exception: ValveResourceFormat.Utils.UnexpectedMagicException: Assertion 'vcsMagicId == MAGIC' failed. Value: 2226 (0x8B2) + at ValveResourceFormat.Utils.UnexpectedMagicException.Assert[T](Boolean condition, T actualMagic, String conditionExpression) in /_/ValveResourceFormat/Utils/UnexpectedMagicException.cs:line 51 + at ValveResourceFormat.CompiledShader.VfxProgramData.VfxCreateFromVcs() in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 135 + at ValveResourceFormat.CompiledShader.VfxProgramData.Read(String filenamepath, Stream input) in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 109 + at ValveResourceFormat.IO.GameFileLoader.g__TryLoadShader|22_0(VcsProgramType programType, VcsPlatformType platformType, VcsShaderModelType modelType, <>c__DisplayClass22_0&) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 242 + at ValveResourceFormat.IO.GameFileLoader.LoadShaderFromDisk(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 267 + at ValveResourceFormat.IO.GameFileLoader.LoadShader(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 300 + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture_Internal(String textureType, Material material) + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture(String textureType, Material material) in /_/ValveResourceFormat/IO/ShaderDataProvider.cs:line 33 + at ValveResourceFormat.IO.MaterialExtract.GetTextureUnpackInfos(String textureType, String texturePath, Texture texture, Boolean omitDefaults, Boolean omitUniforms)+MoveNext() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 142 + at ValveResourceFormat.IO.MaterialExtract.ToValveMaterial() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 206 + at ValveResourceFormat.IO.MaterialExtract.ToContentFile() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 52 + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 181 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: materials/minimap/trooper_test.vmat_c +Exception: ValveResourceFormat.Utils.UnexpectedMagicException: Assertion 'vcsMagicId == MAGIC' failed. Value: 2226 (0x8B2) + at ValveResourceFormat.Utils.UnexpectedMagicException.Assert[T](Boolean condition, T actualMagic, String conditionExpression) in /_/ValveResourceFormat/Utils/UnexpectedMagicException.cs:line 51 + at ValveResourceFormat.CompiledShader.VfxProgramData.VfxCreateFromVcs() in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 135 + at ValveResourceFormat.CompiledShader.VfxProgramData.Read(String filenamepath, Stream input) in /_/ValveResourceFormat/CompiledShader/VfxProgramData.cs:line 109 + at ValveResourceFormat.IO.GameFileLoader.g__TryLoadShader|22_0(VcsProgramType programType, VcsPlatformType platformType, VcsShaderModelType modelType, <>c__DisplayClass22_0&) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 242 + at ValveResourceFormat.IO.GameFileLoader.LoadShaderFromDisk(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 267 + at ValveResourceFormat.IO.GameFileLoader.LoadShader(String shaderName) in /_/ValveResourceFormat/IO/GameFileLoader.cs:line 300 + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture_Internal(String textureType, Material material) + at ValveResourceFormat.IO.ShaderDataProvider.GetInputsForTexture(String textureType, Material material) in /_/ValveResourceFormat/IO/ShaderDataProvider.cs:line 33 + at ValveResourceFormat.IO.MaterialExtract.GetTextureUnpackInfos(String textureType, String texturePath, Texture texture, Boolean omitDefaults, Boolean omitUniforms)+MoveNext() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 142 + at ValveResourceFormat.IO.MaterialExtract.ToValveMaterial() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 206 + at ValveResourceFormat.IO.MaterialExtract.ToContentFile() in /_/ValveResourceFormat/IO/MaterialExtract.cs:line 52 + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 181 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: sounds/abilities/bookworm/a4_rallying_charge/bookworm_rallying_charge_global_blend.vsnd_c +Exception: System.NullReferenceException: Object reference not set to an instance of an object. + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 161 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: sounds/abilities/bookworm/a4_rallying_charge/bookworm_rallying_charge_lp_blend.vsnd_c +Exception: System.NullReferenceException: Object reference not set to an instance of an object. + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 161 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: sounds/abilities/necro/necro_shambler_emote_loop_trigger.vsnd_c +Exception: System.NullReferenceException: Object reference not set to an instance of an object. + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 161 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: sounds/ambient/soundscapes/hotel_music_blend.vsnd_c +Exception: System.NullReferenceException: Object reference not set to an instance of an object. + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 161 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: sounds/ambient/soundscapes/teleporter_music_blend.vsnd_c +Exception: System.NullReferenceException: Object reference not set to an instance of an object. + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 161 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: sounds/ambient/soundscapes/city_oneshots/churchbell_blend.vsnd_c +Exception: System.NullReferenceException: Object reference not set to an instance of an object. + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 161 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 + +--------------- +Parent file: /root/assets-api/deadlock-assets-api/depots/game/citadel/pak01_dir.vpk +File: sounds/weapons/bebop/bebop_primaryweapon_container_loop.vsnd_c +Exception: System.NullReferenceException: Object reference not set to an instance of an object. + at ValveResourceFormat.IO.FileExtract.Extract(Resource resource, IFileLoader fileLoader, IProgress`1 progress) in /_/ValveResourceFormat/IO/FileExtract.cs:line 161 + at Decompiler.Decompiler.DecompileResource(Resource resource, IFileLoader fileLoader) in /_/CLI/Decompiler.cs:line 721 + at Decompiler.Decompiler.ProcessVPKEntries(String parentPath, Package package, IFileLoader fileLoader, String type, Dictionary`2 manifestData) in /_/CLI/Decompiler.cs:line 1240 diff --git a/res/builds/6355/v2/generic_data.json b/res/builds/6355/v2/generic_data.json index 40d7b10..48aa8a6 100644 --- a/res/builds/6355/v2/generic_data.json +++ b/res/builds/6355/v2/generic_data.json @@ -658,16 +658,16 @@ }, "item_draft_rounds": [ { - "chance_enhanced": 2, - "chance_rare": 1 + "normal_mod_tier": 1, + "rare_mod_tier": 2 }, { - "chance_enhanced": 3, - "chance_rare": 2 + "normal_mod_tier": 2, + "rare_mod_tier": 3 }, { - "chance_enhanced": 4, - "chance_rare": 3 + "normal_mod_tier": 3, + "rare_mod_tier": 4 } ] }, @@ -696,16 +696,16 @@ }, "item_draft_rounds": [ { - "chance_enhanced": 3, - "chance_rare": 2 + "normal_mod_tier": 2, + "rare_mod_tier": 3 }, { - "chance_enhanced": 4, - "chance_rare": 3 + "normal_mod_tier": 3, + "rare_mod_tier": 4 }, { - "chance_enhanced": 4, - "chance_rare": 3 + "normal_mod_tier": 3, + "rare_mod_tier": 4 } ] }, @@ -734,16 +734,16 @@ }, "item_draft_rounds": [ { - "chance_enhanced": 3, - "chance_rare": 2 + "normal_mod_tier": 2, + "rare_mod_tier": 3 }, { - "chance_enhanced": 4, - "chance_rare": 3 + "normal_mod_tier": 3, + "rare_mod_tier": 4 }, { - "chance_enhanced": 5, - "chance_rare": 4 + "normal_mod_tier": 4, + "rare_mod_tier": 5 } ] }, @@ -772,16 +772,16 @@ }, "item_draft_rounds": [ { - "chance_enhanced": 4, - "chance_rare": 3 + "normal_mod_tier": 3, + "rare_mod_tier": 4 }, { - "chance_enhanced": 4, - "chance_rare": 3 + "normal_mod_tier": 3, + "rare_mod_tier": 4 }, { - "chance_enhanced": 5, - "chance_rare": 4 + "normal_mod_tier": 4, + "rare_mod_tier": 5 } ] }, @@ -809,39 +809,54 @@ }, "item_draft_rounds": [ { - "chance_enhanced": 5, - "chance_rare": 4 + "normal_mod_tier": 4, + "rare_mod_tier": 5 }, { - "chance_enhanced": 5, - "chance_rare": 4 + "normal_mod_tier": 4, + "rare_mod_tier": 5 }, { - "chance_enhanced": 5, - "chance_rare": 4 + "normal_mod_tier": 4, + "rare_mod_tier": 5 } ] } ], "item_drafts": { "1": { - "bucket": null, + "bucket": { + "good": 70.0, + "normal": 30.0 + }, "name": "Tier 1" }, "2": { - "bucket": null, + "bucket": { + "good": 60.0, + "normal": 40.0 + }, "name": "Tier 2" }, "3": { - "bucket": null, + "bucket": { + "good": 50.0, + "normal": 50.0 + }, "name": "Tier 3" }, "4": { - "bucket": null, + "bucket": { + "good": 55.0, + "normal": 45.0 + }, "name": "Tier 4" }, "5": { - "bucket": null, + "bucket": { + "good": 20.0, + "normal": 80.0 + }, "name": "Tier 5" } }, diff --git a/res/generic_data.json b/res/generic_data.json index 40d7b10..48aa8a6 100644 --- a/res/generic_data.json +++ b/res/generic_data.json @@ -658,16 +658,16 @@ }, "item_draft_rounds": [ { - "chance_enhanced": 2, - "chance_rare": 1 + "normal_mod_tier": 1, + "rare_mod_tier": 2 }, { - "chance_enhanced": 3, - "chance_rare": 2 + "normal_mod_tier": 2, + "rare_mod_tier": 3 }, { - "chance_enhanced": 4, - "chance_rare": 3 + "normal_mod_tier": 3, + "rare_mod_tier": 4 } ] }, @@ -696,16 +696,16 @@ }, "item_draft_rounds": [ { - "chance_enhanced": 3, - "chance_rare": 2 + "normal_mod_tier": 2, + "rare_mod_tier": 3 }, { - "chance_enhanced": 4, - "chance_rare": 3 + "normal_mod_tier": 3, + "rare_mod_tier": 4 }, { - "chance_enhanced": 4, - "chance_rare": 3 + "normal_mod_tier": 3, + "rare_mod_tier": 4 } ] }, @@ -734,16 +734,16 @@ }, "item_draft_rounds": [ { - "chance_enhanced": 3, - "chance_rare": 2 + "normal_mod_tier": 2, + "rare_mod_tier": 3 }, { - "chance_enhanced": 4, - "chance_rare": 3 + "normal_mod_tier": 3, + "rare_mod_tier": 4 }, { - "chance_enhanced": 5, - "chance_rare": 4 + "normal_mod_tier": 4, + "rare_mod_tier": 5 } ] }, @@ -772,16 +772,16 @@ }, "item_draft_rounds": [ { - "chance_enhanced": 4, - "chance_rare": 3 + "normal_mod_tier": 3, + "rare_mod_tier": 4 }, { - "chance_enhanced": 4, - "chance_rare": 3 + "normal_mod_tier": 3, + "rare_mod_tier": 4 }, { - "chance_enhanced": 5, - "chance_rare": 4 + "normal_mod_tier": 4, + "rare_mod_tier": 5 } ] }, @@ -809,39 +809,54 @@ }, "item_draft_rounds": [ { - "chance_enhanced": 5, - "chance_rare": 4 + "normal_mod_tier": 4, + "rare_mod_tier": 5 }, { - "chance_enhanced": 5, - "chance_rare": 4 + "normal_mod_tier": 4, + "rare_mod_tier": 5 }, { - "chance_enhanced": 5, - "chance_rare": 4 + "normal_mod_tier": 4, + "rare_mod_tier": 5 } ] } ], "item_drafts": { "1": { - "bucket": null, + "bucket": { + "good": 70.0, + "normal": 30.0 + }, "name": "Tier 1" }, "2": { - "bucket": null, + "bucket": { + "good": 60.0, + "normal": 40.0 + }, "name": "Tier 2" }, "3": { - "bucket": null, + "bucket": { + "good": 50.0, + "normal": 50.0 + }, "name": "Tier 3" }, "4": { - "bucket": null, + "bucket": { + "good": 55.0, + "normal": 45.0 + }, "name": "Tier 4" }, "5": { - "bucket": null, + "bucket": { + "good": 20.0, + "normal": 80.0 + }, "name": "Tier 5" } },