diff --git a/data/csv/hero-data.csv b/data/csv/hero-data.csv index 70f5794..56d522f 100644 --- a/data/csv/hero-data.csv +++ b/data/csv/hero-data.csv @@ -13,7 +13,7 @@ hero_drifter,0,0,8.0,0.47000000000000003,17.0,3.5,0,"{'1': {'Name': 'Rend', 'Key hero_druid,0,0,8.0,0.47000000000000003,17.0,2.0,0,{},0.0,0.0,4.75,10.0,0.68,14.7,116.0,1.0,1.0,True,False,True,False,True,"{'BulletDamage': 0.124929, 'MaxHealth': 41.0, 'PowerIncreases': 1, 'TechPower': 1.1, 'LightMeleeDamage': 1.58, 'HeavyMeleeDamage': 3.6656}",50.0,hero_druid_lore,750.0,7.2,4,Druid,hero_druid_playstyle,1,0,hero_druid_role,{},1.6,3.0,4.5000045000045,0.222222,0,0,,,1,,,, hero_dynamo,0,0,8.0,0.49,16.3,1.75,0,"{'1': {'Name': 'Kinetic Pulse', 'Key': 'citadel_ability_stomp'}, '2': {'Name': 'Quantum Entanglement', 'Key': 'citadel_ability_void_sphere'}, '3': {'Name': 'Rejuvenating Aurora', 'Key': 'citadel_ability_nikuman'}, '4': {'Name': 'Singularity', 'Key': 'citadel_ability_self_vacuum'}}",0.0,0.0,4.75,10.0,0.7000000000000001,14.3,116.0,1.0,1.0,False,False,False,False,True,"{'BulletDamage': 0.44, 'MaxHealth': 59, 'PowerIncreases': 1, 'BulletResist': 0.625, 'TechPower': 1.1, 'LightMeleeDamage': 1.58, 'HeavyMeleeDamage': 3.6656, 'DPS': 1.6762000000000001, 'SustainedDPS': 1.1194}",50.0,hero_dynamo_lore,850.0,6.7,4,Dynamo,hero_dynamo_playstyle,1,0,hero_dynamo_role,{},1.6,3.0,4.5000045000045,0.222222,0,0,Mystic,"{'BulletSpeed': 320.0, 'BulletDamage': 12.22, 'RoundsPerSecond': 3.8095, 'ClipSize': 18, 'ReloadTime': 2.35, 'ReloadMovespeed': 1.0, 'ReloadDelay': 0, 'ReloadSingle': False, 'FalloffStartRange': 19.99, 'FalloffEndRange': 57.51, 'FalloffStartScale': 1.0, 'FalloffEndScale': 0.1, 'FalloffBias': 0.5, 'BulletGravityScale': 0.8, 'BulletsPerShot': 1, 'BulletsPerBurst': 1, 'BurstInterShotInterval': 0, 'ShootMoveSpeed': 0.75, 'HitOnceAcrossAllBullets': False, 'CanCrit': True, 'AmmoConsumedPerShot': 1, 'DPS': 46.552, 'SustainedDPS': 31.09, 'NameKey': 'citadel_weapon_hero_dynamo_set', 'DescKey': 'citadel_weapon_hero_dynamo_set_desc', 'WeaponTypes': ['Attribute_EWeaponAttribute_MediumRange', 'Attribute_EWeaponAttribute_HeavyHitter', 'Attribute_EWeaponAttribute_Projectile']}",1,,,, hero_familiar,0,0,8.0,0.49,16.3,2.0,0,"{'1': {'Name': 'Pillow Toss', 'Key': 'ability_familiar_ability02'}, '2': {'Name': 'Tag Along', 'Key': 'ability_familiar_attach'}, '3': {'Name': 'Lil Helpers', 'Key': 'ability_familiar_helpinghands'}, '4': {'Name': 'Naptime', 'Key': 'ability_familiar_ability01'}}",-20.0,10.0,4.75,10.0,0.68,14.7,116.0,1.0,1.0,False,False,False,False,True,"{'BulletDamage': 0.34, 'MaxHealth': 29, 'PowerIncreases': 1, 'TechPower': 1.1, 'LightMeleeDamage': 1.58, 'HeavyMeleeDamage': 3.6656, 'DPS': 1.3077, 'SustainedDPS': 0.82157}",50.0,hero_familiar_lore,650.0,7.2,4,Rem,hero_familiar_playstyle,1,0,hero_familiar_role,{},4.0,3.0,4.5000045000045,0.222222,0,0,,"{'BulletSpeed': 160.0, 'BulletDamage': 16, 'RoundsPerSecond': 3.8462, 'ClipSize': 13, 'ReloadTime': 2.0, 'ReloadMovespeed': 1.0, 'ReloadDelay': 0, 'ReloadSingle': False, 'FalloffStartRange': 19.99, 'FalloffEndRange': 57.51, 'FalloffStartScale': 1.0, 'FalloffEndScale': 0.1, 'FalloffBias': 0.5, 'BulletGravityScale': 0.8, 'BulletsPerShot': 1, 'BulletsPerBurst': 1, 'BurstInterShotInterval': 0, 'ShootMoveSpeed': 0.85, 'HitOnceAcrossAllBullets': False, 'CanCrit': True, 'AmmoConsumedPerShot': 1, 'DPS': 61.539, 'SustainedDPS': 38.662, 'NameKey': 'citadel_weapon_hero_familiar_set', 'DescKey': 'citadel_weapon_hero_familiar_set_desc', 'WeaponTypes': ['Attribute_EWeaponAttribute_BurstFire', 'Attribute_EWeaponAttribute_MediumRange']}",1,-5.0,,, -hero_fencer,0,0,8.0,0.47000000000000003,17.0,2.0,0,{},0.0,0.0,4.75,10.0,0.68,14.7,116.0,1.0,1.0,False,False,False,False,True,"{'BulletDamage': 0.6000000000000001, 'BulletDamageAltFire': 0.5, 'MaxHealth': 41, 'PowerIncreases': 1, 'TechPower': 1.1, 'LightMeleeDamage': 1.58, 'HeavyMeleeDamage': 2.9092000000000002}",63.0,hero_fencer_lore,700.0,7.2,4,Apollo,hero_fencer_playstyle,1,0,hero_fencer_role,{},1.6,3.0,4.5000045000045,0.222222,0,0,Assassin,"{'WeaponTypes': ['Attribute_EWeaponAttribute_Spreadshot', 'Attribute_EWeaponAttribute_CloseRange']}",1,,,, +hero_fencer,0,0,8.0,0.47000000000000003,17.0,2.0,0,"{'1': {'Name': 'Disengaging Sigil', 'Key': 'ability_fencer_throwblade'}, '2': {'Name': 'Riposte', 'Key': 'ability_fencer_riposte'}, '3': {'Name': 'Flawless Advance', 'Key': 'ability_fencer_lunge'}, '4': {'Name': 'Itani Lo Sahn', 'Key': 'ability_fencer_ultimate'}}",0.0,0.0,4.75,10.0,0.68,14.7,116.0,1.0,1.0,False,False,False,False,True,"{'BulletDamage': 0.6000000000000001, 'BulletDamageAltFire': 0.5, 'MaxHealth': 44, 'PowerIncreases': 1, 'TechPower': 1.1, 'LightMeleeDamage': 1.58, 'HeavyMeleeDamage': 2.9092000000000002, 'DPS': 1.579, 'SustainedDPS': 1.0976}",63.0,hero_fencer_lore,740.0,7.2,4,Apollo,hero_fencer_playstyle,1,0,hero_fencer_role,{},1.6,3.0,4.5000045000045,0.222222,0,0,Assassin,"{'BulletSpeed': 127.0, 'BulletDamage': 17.0, 'RoundsPerSecond': 2.6316, 'ClipSize': 15, 'ReloadTime': 2.5, 'ReloadMovespeed': 1.0, 'ReloadDelay': 0, 'ReloadSingle': False, 'FalloffStartRange': 25.4, 'FalloffEndRange': 25.4, 'FalloffStartScale': 1.0, 'FalloffEndScale': 1.0, 'FalloffBias': 0.5, 'BulletGravityScale': 0, 'BulletsPerShot': 1, 'BulletsPerBurst': 1, 'BurstInterShotInterval': 0, 'ShootMoveSpeed': 0.75, 'HitOnceAcrossAllBullets': True, 'CanCrit': True, 'AmmoConsumedPerShot': 1, 'DPS': 44.737, 'SustainedDPS': 31.098, 'NameKey': 'citadel_weapon_hero_fencer_set', 'DescKey': 'citadel_weapon_hero_fencer_set_desc', 'WeaponTypes': ['Attribute_EWeaponAttribute_MediumRange', 'Attribute_EWeaponAttribute_Projectile']}",1,,,, hero_forge,0,0,8.0,0.49,16.3,2.0,0,"{'1': {'Name': 'Mini Turret', 'Key': 'citadel_ability_shieldedsentry'}, '2': {'Name': 'Medicinal Specter', 'Key': 'citadel_ability_mobile_resupply'}, '3': {'Name': 'Spectral Wall', 'Key': 'citadel_ability_fissure_wall'}, '4': {'Name': 'Heavy Barrage', 'Key': 'citadel_ability_rocket_barrage'}}",0.0,0.0,4.75,10.0,0.7000000000000001,14.3,116.0,1.0,1.0,False,False,False,False,True,"{'BulletDamage': 0.198, 'MaxHealth': 52, 'PowerIncreases': 1, 'TechResist': 0.625, 'TechPower': 1.1, 'LightMeleeDamage': 1.58, 'HeavyMeleeDamage': 3.6656, 'DPS': 2.3571, 'SustainedDPS': 1.4793}",50.0,hero_forge_lore,750.0,6.7,4,McGinnis,hero_forge_playstyle,1,0,hero_forge_role,{},1.6,2.0,4.5000045000045,0.222222,0,0,Mystic,"{'BulletSpeed': 650.0, 'BulletDamage': 6.72, 'RoundsPerSecond': 4.7619, 'ClipSize': 66, 'ReloadTime': 3.29, 'ReloadMovespeed': 1.0, 'ReloadDelay': 0, 'ReloadSingle': False, 'FalloffStartRange': 19.99, 'FalloffEndRange': 57.51, 'FalloffStartScale': 1.0, 'FalloffEndScale': 0.1, 'FalloffBias': 0.5, 'BulletGravityScale': 0.8, 'BulletsPerShot': 1, 'BulletsPerBurst': 1, 'BurstInterShotInterval': 0, 'ShootMoveSpeed': 0.75, 'HitOnceAcrossAllBullets': False, 'CanCrit': True, 'AmmoConsumedPerShot': 1, 'RoundsPerSecondAtMaxSpin': 11.904761904761903, 'SpinAcceleration': 0.5, 'SpinDeceleration': 0.25, 'DPS': 80.0, 'SustainedDPS': 50.206, 'NameKey': 'citadel_weapon_hero_forge_set', 'DescKey': 'citadel_weapon_hero_forge_set_desc', 'WeaponTypes': ['Attribute_EWeaponAttribute_RapidFire', 'Attribute_EWeaponAttribute_MediumRange']}",1,,,, hero_fortuna,0,0,8.0,0.47000000000000003,17.0,2.0,0,"{'1': {'Name': None, 'Key': 'ability_fortuna_ability01'}, '2': {'Name': None, 'Key': 'ability_fortuna_ability02'}, '3': {'Name': None, 'Key': 'ability_fortuna_ability03'}, '4': {'Name': None, 'Key': 'ability_fortuna_ult'}}",0.0,0.0,4.75,10.0,0.68,14.7,116.0,1.0,1.0,True,False,True,False,True,"{'BulletDamage': 0.18, 'MaxHealth': 35, 'PowerIncreases': 1, 'TechPower': 1.1, 'LightMeleeDamage': 1.58, 'HeavyMeleeDamage': 3.6656, 'DPS': 2.0, 'SustainedDPS': 1.0385}",50.0,hero_fortuna_lore,650.0,7.2,4,Fortuna,hero_fortuna_playstyle,1,0,hero_fortuna_role,{'SprintSpeed': 0.06},1.6,3.0,4.5000045000045,0.222222,0,0,,"{'BulletSpeed': 571.5, 'BulletDamage': 5.5, 'RoundsPerSecond': 11.111, 'ClipSize': 30, 'ReloadTime': 2.5, 'ReloadMovespeed': 1.0, 'ReloadDelay': 0, 'ReloadSingle': False, 'FalloffStartRange': 19.99, 'FalloffEndRange': 57.51, 'FalloffStartScale': 1.0, 'FalloffEndScale': 0.1, 'FalloffBias': 0.5, 'BulletGravityScale': 0, 'BulletsPerShot': 1, 'BulletsPerBurst': 1, 'BurstInterShotInterval': 0, 'ShootMoveSpeed': 0.75, 'HitOnceAcrossAllBullets': False, 'CanCrit': True, 'AmmoConsumedPerShot': 1, 'DPS': 61.111, 'SustainedDPS': 31.731, 'NameKey': 'citadel_weapon_hero_fortuna_set', 'DescKey': 'citadel_weapon_hero_fortuna_set_desc', 'WeaponTypes': ['Attribute_EWeaponAttribute_RapidFire', 'Attribute_EWeaponAttribute_MediumRange']}",1,,,, hero_frank,0,0,8.0,0.49,16.3,1.5,0,"{'1': {'Name': 'Pain Battery', 'Key': 'ability_frank_shocktarget2'}, '2': {'Name': 'Jumpstart', 'Key': 'ability_frank_selfzap'}, '3': {'Name': 'Aura of Suffering', 'Key': 'ability_frank_painaura'}, '4': {'Name': 'Shocking Reanimation', 'Key': 'ability_frank_revive'}}",0.0,0.0,4.75,10.0,0.7000000000000001,14.3,116.0,1.0,1.0,False,False,False,False,True,"{'BulletDamage': 0.33, 'MaxHealth': 39.0, 'PowerIncreases': 1, 'TechPower': 1.1, 'LightMeleeDamage': 1.58, 'HeavyMeleeDamage': 3.6656, 'DPS': 1.9298000000000002, 'SustainedDPS': 1.2177}",50.0,hero_frank_lore,770.0,6.3,4,Victor,hero_frank_playstyle,1,0,hero_frank_role,{'BaseHealthRegen': 0.08},1.1,3.0,4.5000045000045,0.222222,0,0,Brawler,"{'BulletSpeed': 203.2, 'BulletDamage': 12.0, 'RoundsPerSecond': 5.0505, 'ClipSize': 24, 'ReloadTime': 2.4, 'ReloadMovespeed': 1.0, 'ReloadDelay': 0, 'ReloadSingle': False, 'FalloffStartRange': 19.99, 'FalloffEndRange': 57.51, 'FalloffStartScale': 1.0, 'FalloffEndScale': 0.1, 'FalloffBias': 0.5, 'BulletGravityScale': 0.0, 'BulletsPerShot': 1, 'BulletsPerBurst': 1, 'BurstInterShotInterval': 0, 'ShootMoveSpeed': 0.75, 'HitOnceAcrossAllBullets': False, 'CanCrit': True, 'AmmoConsumedPerShot': 1, 'RoundsPerSecondAtMaxSpin': 5.847953216374268, 'SpinAcceleration': 0.6000000000000001, 'SpinDeceleration': 1.0, 'DPS': 70.175, 'SustainedDPS': 44.28, 'NameKey': 'citadel_weapon_hero_frank_set', 'DescKey': 'citadel_weapon_hero_frank_set_desc', 'WeaponTypes': ['Attribute_EWeaponAttribute_MediumRange', 'Attribute_EWeaponAttribute_Projectile']}",1,,0.0,, diff --git a/data/csv/item-data.csv b/data/csv/item-data.csv index 980e359..7f122be 100644 --- a/data/csv/item-data.csv +++ b/data/csv/item-data.csv @@ -22,68 +22,68 @@ tech_upgrade_t4,,,6400.0,4.0,Passive,Tech,,,,False,False,,1,-1.0,-1,,,,,,,,,,,,, tech_upgrade_t5,,,9999.0,5.0,Passive,Tech,,,,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_ability_power_shard,Echo Shard,,6400.0,4.0,InstantCast,Tech,,,"[, ', M, o, v, e, m, e, n, t, ', ,, , ', M, a, g, i, c, D, a, m, a, g, e, ', ]",False,False,,1,-1.0,-1,30.0,,,,,,,,,,,,,5.0,5.0,5.0,5.0,5.0,"{'BulletResist': 5, 'TechResist': 5, 'BonusFireRate': 5, 'AbilityCooldown': -10, 'TechRadiusMultiplier': 5, 'TechRangeMultiplier': 5}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_ability_refresher,Refresher,"Reset the cooldown of all your abilities and restore all your charges.",6400.0,4.0,InstantCast,Tech,,,,False,False,,1,-1.0,-1,300.0,0.6000000000000001,,,,,,,,,,,,,14.0,15.0,,,{'AbilityCooldown': -210},,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_ablative_coat,Ablative Coat,"Provides Bullet Resist but you lose some each time you take Weapon Damage. Loss can only happen once every {s:StackLossFrequency}s. Bullet Resist is restored when out of combat.",6400.0,4.0,Passive,Armor,,"[, ]",,True,False,,1,-1.0,-1,21.0,,,,,,,,,,,,,,,,,,,30.0,1.0,4.0,1.0,3m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_ablative_coat,,,6400.0,4.0,Passive,Armor,,"[, ]",,True,False,,1,-1.0,-1,21.0,,,,,,,,,,,,,,,,,,,30.0,1.0,4.0,1.0,3m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_absorbing_armor,Witchmail,"Taking heavy hits of {g:citadel_inline_attribute:'SpiritDamage'} from an enemy reduces a random ability cooldown.",6400.0,4.0,Passive,Armor,,,"[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', D, u, r, a, b, i, l, i, t, y, ', ]",False,False,,1,-1.0,-1,1.0,,,,,,,,,,,,,,20.0,,,,"{'TechPower': 26, 'CooldownReductionPerHit': 2, 'TechResist': 5}",,,,,,14.0,4.0,7.0,75.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_acolytes_glove,Spirit Strike,"When you perform a Light or Heavy Melee attack against a hero, deal extra Spirit Damage with the attack and reduce the target's Spirit Resist.

Cooldown is 2x longer for Light Melee hits.
",800.0,1.0,Passive,Tech,,"[, ', H, e, r, o, E, n, e, m, y, ', ]","[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', M, e, l, e, e, ', ]",False,False,6.0,1,-1.0,-1,8.0,,,,,,,,,,,,,,,,,,"{'SpiritDamage': 80, 'TechArmorDamageReduction': -5}",,,,,,,,,,2.0,"{'Value': 40, 'Scale': {'Value': 0.372, 'Type': 'spirit'}}",-6.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_active_bullet_shield,Shield Rush,"Give temporary bullet shield for you and nearby allied Heros and their minions.",6400.0,4.0,InstantCast,Armor,,"[, ', H, e, r, o, F, r, i, e, n, d, l, y, ', ,, , ', M, i, n, i, o, n, F, r, i, e, n, d, l, y, ', ]",,True,False,15.0,1,-1.0,-1,64.0,0.25,,,,30m,,,,,,25m,,,,,,,,,,,,5m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_active_bullet_shield,,,6400.0,4.0,InstantCast,Armor,,"[, ', H, e, r, o, F, r, i, e, n, d, l, y, ', ,, , ', M, i, n, i, o, n, F, r, i, e, n, d, l, y, ', ]",,True,False,15.0,1,-1.0,-1,64.0,0.25,,,,30m,,,,,,25m,,,,,,,,,,,,5m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_active_reload,Active Reload,"While reloading, pressing {g:citadel_binding:'Reload'} during the highlighted portion will instantly finish your reload and grant you Fire Rate, Bullet Lifesteal and Move Speed.",1600.0,2.0,Passive,Weapon,,,"[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ]",False,False,7.0,1,-1.0,-1,12.0,,,,,,,,,,,,,22.0,,,,,"{'BonusFireRate': 15, 'BonusMoveSpeed': '3m', 'BulletLifestealPercent': 12, 'BonusClipSizePercent': 10}",,,,,,,,,,,,,18.0,20.0,0.75m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_aerial_assault,Aerial Assault,,6400.0,4.0,InstantCast,Armor,,"[, ', A, l, l, E, n, e, m, y, ', ]",,True,False,,1,-1.0,-1,26.0,,,,,,,,,,,,,15.0,,,,,,,,,,,,,,,,,,25.0,,,0.75,30.0m,20.0,3.0,60.0,3m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_aerial_assault,,,6400.0,4.0,InstantCast,Armor,,"[, ', A, l, l, E, n, e, m, y, ', ]",,True,False,,1,-1.0,-1,26.0,,,,,,,,,,,,,15.0,,,,,,,,,,,,,,,,,,25.0,,,0.75,30.0m,20.0,3.0,60.0,3m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_aerial_supremacy,Aerial Supremacy,,9999.0,5.0,Passive,Armor,"[, ', u, p, g, r, a, d, e, _, s, u, p, e, r, i, o, r, _, s, t, a, m, i, n, a, ', ]",,"[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', M, o, v, e, m, e, n, t, ', ,, , ', F, i, r, e, R, a, t, e, ', ]",True,True,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,"{'Stamina': 3, 'AirMoveIncreasePercent': 30, 'StaminaCooldownReduction': 10}",,,,,,,,,,,,,,,,,,,,,,7.0,70.0,40.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_ammo_scavenger,Ammo Scavenger,"Any time you secure or deny a Soul from an entity you get ammo back and gain stacking Spirit Power.
At Max Stacks, gain bonus Sprint speed",800.0,1.0,Passive,Tech,,,"[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', C, l, i, p, S, i, z, e, ', ]",True,False,45.0,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,2m,,,,,,,,,,,,,,,,,,,,2.0,1.0,18.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_ancient_shield,Ancient Shield,,9999.0,5.0,Passive,Armor,,,"[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ]",True,True,,1,-1.0,-1,,,,,,,,,,,,,,,40.0,40.0,,,"{'DegenResistance': 10, 'StatusResistancePercent': 10, 'TechResist': 10, 'OutOfCombatHealthRegen': 10, 'BulletResist': 10}",,,,,,,,,,,,,,,,,,,,,,,,,,,,40.0,40.0,40.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_aoe_root,Vortex Web,,6400.0,4.0,Press,Tech,"[, ', u, p, g, r, a, d, e, _, c, o, n, t, a, i, n, m, e, n, t, ', ]","[, ', A, l, l, E, n, e, m, y, ', ]",,False,False,4.0,1,-1.0,-1,42.0,0.2,,,,,,,,,,,,,,,10.0,10.0,"{'BonusSprintSpeed': '9m', 'AbilityCooldown': -22, 'TechRadiusMultiplier': 10, 'TechRangeMultiplier': 10, 'SlowPercent': 15}",,,,,0.75m,,,,,,,,,,,,,,,,,,,,,,,,,,12m,0.5,1m,35.0,-40.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_aoe_silence,EMP Grenade,"Throw a grenade that silences enemies and lowers their spirit resistance.",3200.0,3.0,Press,Tech,,"[, ', A, l, l, E, n, e, m, y, ', ]","[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', D, i, s, r, u, p, t, i, o, n, ', ]",True,False,0.25,1,-1.0,-1,32.0,0.2,,,,8m,,,,,,,,,-20.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3.0,,,,,,,5.0,1m,150,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_aoe_smoke_bomb,Smoke,"Give you and teammates invisibility and a move speed bonus. Attacking or taking damage will remove the invisibility.
Cast delay: {s:AbilityCastDelay}s.",3200.0,3.0,InstantCast,Tech,,"[, ', H, e, r, o, F, r, i, e, n, d, l, y, ', ]",,True,False,25.0,1,-1.0,-1,64.0,1.5,,,,30m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1.0,1.0,0.30000000000000004,1.5m,20m,0.25,0.25,50m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_aoe_tech_shield,Spirit Barrier Pulse,"Temporarily gain spirit barrier for you and all nearby allied units.",1600.0,2.0,InstantCast,Tech,,"[, ', A, l, l, F, r, i, e, n, d, l, y, ', ]",,True,False,16.0,1,-1.0,-1,32.0,0.25,,,,30m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,400.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_aoe_silence,,,3200.0,3.0,Press,Tech,,"[, ', A, l, l, E, n, e, m, y, ', ]","[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', D, i, s, r, u, p, t, i, o, n, ', ]",True,False,0.25,1,-1.0,-1,32.0,0.2,,,,8m,,,,,,,,,-20.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3.0,,,,,,,5.0,1m,150,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_aoe_smoke_bomb,,,3200.0,3.0,InstantCast,Tech,,"[, ', H, e, r, o, F, r, i, e, n, d, l, y, ', ]",,True,False,25.0,1,-1.0,-1,64.0,1.5,,,,30m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1.0,1.0,0.30000000000000004,1.5m,20m,0.25,0.25,50m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_aoe_tech_shield,,,1600.0,2.0,InstantCast,Tech,,"[, ', A, l, l, F, r, i, e, n, d, l, y, ', ]",,True,False,16.0,1,-1.0,-1,32.0,0.25,,,,30m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,400.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_apex_combat,Apex Combat,"Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage.",9999.0,5.0,Passive,Weapon,"[, ', u, p, g, r, a, d, e, _, r, i, c, o, c, h, e, t, ', ]","[, ', H, e, r, o, E, n, e, m, y, ', ,, , ', B, o, s, s, E, n, e, m, y, ', ,, , ', T, r, o, o, p, e, r, E, n, e, m, y, ', ,, , ', P, r, o, p, E, n, e, m, y, ', ,, , ', M, i, n, i, o, n, E, n, e, m, y, ', ,, , ', N, e, u, t, r, a, l, ', ]","[, ', C, l, i, p, S, i, z, e, ', ]",True,True,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,"{'RicochetDamagePercent': 25, 'CritDamagePercent': 30, 'ProcChance': 5}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,65.0,13m,4.0,40.0,125.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_aprounds,Armor Piercing Rounds,"Your Bullets have a chance to become unavoidable, piercing through enemies and ignoring their Bullet Resistance.",6400.0,4.0,Passive,Weapon,"[, ', u, p, g, r, a, d, e, _, h, i, g, h, _, v, e, l, o, c, i, t, y, _, m, a, g, ', ]",,"[, ', C, l, i, p, S, i, z, e, ', ,, , ', W, e, a, p, o, n, D, a, m, a, g, e, ', ]",False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,"{'BonusBulletSpeedPercent': 55, 'ProcChance': 20}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,50.0,,50.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_arcane_eater,Arcane Eater,"Your bullets Steal Spirit Power from enemy Heroes. Steal {s:HeadshotBonusSteal} extra Spirit Power with Headshots. This effect stacks.",1600.0,2.0,Passive,Weapon,,"[, ', H, e, r, o, E, n, e, m, y, ', ]","[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', F, i, r, e, R, a, t, e, ', ]",True,False,,1,-1.0,-1,,,,,,,,,,,,,,7.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,99.0,,,,,,,,,,,,,,,,,,,,,,,,,,,1.0,1.0,0.5,12.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_arcane_eater,,,1600.0,2.0,Passive,Weapon,,"[, ', H, e, r, o, E, n, e, m, y, ', ]","[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', F, i, r, e, R, a, t, e, ', ]",True,False,,1,-1.0,-1,,,,,,,,,,,,,,7.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,99.0,,,,,,,,,,,,,,,,,,,,,,,,,,,1.0,1.0,0.5,12.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_arcane_extension,Duration Extender,"Imbue an ability to increase its Duration.",1600.0,2.0,Passive,Tech,,,,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,{'BonusAbilityDurationPercent': 12},,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,22.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_arcane_medallion,Arcane Medallion,"Whenever you deal {s:MinimumDamage} Spirit damage or more in a single hit against an enemy hero, gain temporary Spirit Power.",3200.0,3.0,Passive,Tech,,"[, ', H, e, r, o, E, n, e, m, y, ', ]",,True,False,12.0,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,35.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,200.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_arcane_medallion,,,3200.0,3.0,Passive,Tech,,"[, ', H, e, r, o, E, n, e, m, y, ', ]",,True,False,12.0,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,35.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,200.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_arcane_surge,Arcane Surge,"When you Dash-Jump the next ability you use will have bonus Range, Duration, and Spirit Power. Lasts up to 7s.",1600.0,2.0,Passive,Tech,"[, ', u, p, g, r, a, d, e, _, i, m, p, r, o, v, e, d, _, s, t, a, m, i, n, a, ', ]",,"[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', F, i, r, e, R, a, t, e, ', ,, , ', C, l, i, p, S, i, z, e, ', ,, , ', M, o, v, e, m, e, n, t, ', ,, , ', D, u, r, a, b, i, l, i, t, y, ', ]",False,False,7.0,1,-1.0,-1,,,,,,,,,,,,,,,,,,,"{'Stamina': 1, 'SpiritPower': 25, 'TechRadiusMultiplierBuff': 15, 'TechRangeMultiplierBuff': 15, 'BonusAbilityDurationPercent': 15}",,,,,,,,,,,,,,,,,,,,,,1.0,,12.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,15.0,,15.0,15.0,15.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_arctic_blast,Arctic Blast,"Release an expanding ice blast that deals Spirit Damage, Freezing and then Slowing targets it hits. Targets take increased damage while frozen.",6400.0,4.0,InstantCast,Tech,"[, ', u, p, g, r, a, d, e, _, c, o, l, d, _, f, r, o, n, t, ', ]","[, ', A, l, l, E, n, e, m, y, ', ]","[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', D, i, s, r, u, p, t, i, o, n, ', ,, , ', D, u, r, a, b, i, l, i, t, y, ', ]",False,False,,1,-1.0,-1,24.0,,,,"{'Value': 175, 'Scale': {'Value': 0.6975, 'Type': 'spirit'}}",,,,,,,,,,10.0,,,,"{'Damage': 150, 'AbilityCooldown': -12, 'TechResist': 15, 'FreezeDuration': 0.25}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,60.0,,,2m,,,,,,,,,,,,,,,,,,,,,,,,,,0.6000000000000001,12m,4.0,3.5m,1.0,0.75,15.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_armor_reduction_debuff,Armor Piercing Rounds,"Your bullets reduce the target's bullet resistance by {s:ResistReduction}% of their current value for {s:AbilityDuration}s and deal bonus damage against bullet shields.",3200.0,3.0,Passive,Weapon,,"[, ', H, e, r, o, E, n, e, m, y, ', ,, , ', C, r, e, e, p, E, n, e, m, y, ', ,, , ', M, i, n, i, o, n, E, n, e, m, y, ', ]","[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ]",True,False,8.0,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-60.0,12,60.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_attack_speed_1,Fire Rate,"Increases your Fire Rate.",1600.0,2.0,Passive,Weapon,,,,True,False,,1,-1.0,-1,,,,,,,,,,,,,,15.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_attack_speed_2,Improved Fire Rate,"Increases your Fire Rate.",3200.0,3.0,Passive,Weapon,,,,True,False,,1,-1.0,-1,,,,,,,,,,,,,,25.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_armor_reduction_debuff,,,3200.0,3.0,Passive,Weapon,,"[, ', H, e, r, o, E, n, e, m, y, ', ,, , ', C, r, e, e, p, E, n, e, m, y, ', ,, , ', M, i, n, i, o, n, E, n, e, m, y, ', ]","[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ]",True,False,8.0,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-60.0,12,60.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_attack_speed_1,,,1600.0,2.0,Passive,Weapon,,,,True,False,,1,-1.0,-1,,,,,,,,,,,,,,15.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_attack_speed_2,,,3200.0,3.0,Passive,Weapon,,,,True,False,,1,-1.0,-1,,,,,,,,,,,,,,25.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_banshee_slugs,Crippling Headshot,,6400.0,4.0,Passive,Weapon,"[, ', u, p, g, r, a, d, e, _, h, e, a, d, s, h, o, t, _, b, o, o, s, t, e, r, 2, ', ]",,"[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', D, i, s, r, u, p, t, i, o, n, ', ]",False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,"{'MagicResistReduction': -12, 'BulletResistReduction': -12, 'HealAmpReceivePenaltyPercent': -25, 'HealAmpRegenPenaltyPercent': -25, 'BonusHealth': 150}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,12.0,,125,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-16.0,-16.0,-35.0,-35.0,0.5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_base,,,,,Passive,,,,,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_belt_fed_magazine,Belt-Fed Magazine,"Your weapon gains a much larger magazine that requires spin-up time, starting with a slower initial fire rate and becoming faster over the spin-up time.",6400.0,4.0,Passive,Weapon,,,"[, ', F, i, r, e, R, a, t, e, ', ,, , ', C, l, i, p, S, i, z, e, ', ]",True,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,125.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3.5,1.0,40.0,60.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_belt_fed_magazine,,,6400.0,4.0,Passive,Weapon,,,"[, ', F, i, r, e, R, a, t, e, ', ,, , ', C, l, i, p, S, i, z, e, ', ]",True,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,125.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3.5,1.0,40.0,60.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_berserker,Berserker,"Your Weapon Damage increases as you take sustained damage.",3200.0,3.0,Passive,Weapon,,,"[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', C, l, i, p, S, i, z, e, ', ,, , ', D, u, r, a, b, i, l, i, t, y, ', ]",False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,8.0,,,"{'WeaponPowerPerStack': 3, 'BulletResist': 8, 'MaxStacks': 8}",,,,,,,,,,,,,,,,,,,,,,,,,,,10.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,10.0,120.0,7.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_blitz_bullets,Swift Striker,,1600.0,2.0,Passive,Weapon,"[, ', u, p, g, r, a, d, e, _, r, a, p, i, d, _, r, o, u, n, d, s, ', ]",,"[, ', F, i, r, e, R, a, t, e, ', ]",False,False,,1,-1.0,-1,,,,,,,,,,,,,,18.0,,,,,"{'BonusFireRate': 15, 'BonusSprintSpeed': '4m'}",,,,,0.75m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_blood_tribute,Blood Tribute,"Toggle: Continually sacrifice Health to improve {g:citadel_inline_attribute:'FireRate'}, Debuff Resistance and Move Speed. Healing received is reduced during the sacrifice.",3200.0,3.0,InstantCastToggle,Weapon,,,"[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ]",False,False,,1,-1.0,-1,,,,,,,,,,,,,,35.0,10.0,,,,"{'HealthDrainedPerSecond': -20, 'BonusFireRate': 20, 'TechResist': 8, 'OutOfCombatHealthRegen': 8}",,,,,,,,,,,,,,,2.0m,,,,,,,,,,,,,40.0,4.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-30.0,-30.0,,,,,,,,,40.0,0.1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_bonus_ability_charge_3,Hyper Charge,"+{s:BonusAbilityCharges} to your max ability charges.",3200.0,3.0,Passive,Tech,,,,True,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_bonus_ability_charge_3,,,3200.0,3.0,Passive,Tech,,,,True,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_boundless_spirit,Boundless Spirit,,6400.0,4.0,Passive,Tech,"[, ', u, p, g, r, a, d, e, _, s, o, a, r, i, n, g, _, s, p, i, r, i, t, ', ]",,"[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', M, o, v, e, m, e, n, t, ', ,, , ', H, e, a, l, i, n, g, ', ]",False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,"{'TechPower': 25, 'TechPowerPercent': 10, 'OutOfCombatHealthRegen': 4, 'BonusHealth': 100}",,,,,,35.0,,,,,,,,,,,,,,,,,,,,,,,4.0,,,,,,,,,75,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,15.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_boxing_glove,Lifestrike,"Your Melee Attack applies Movement Slow and heals you for a percentage of the Melee Damage dealt plus a fixed amount.

This heal is 40% effective vs non-heroes.
Cooldown is 1.5x as long for Light Melee hits.
",3200.0,3.0,Passive,Armor,"[, ', u, p, g, r, a, d, e, _, l, i, f, e, s, t, r, i, k, e, _, g, a, u, n, t, l, e, t, s, ', ]","[, ', A, l, l, E, n, e, m, y, ', ]","[, ', D, u, r, a, b, i, l, i, t, y, ', ,, , ', M, e, l, e, e, ', ,, , ', H, e, a, l, i, n, g, ', ]",False,False,,1,-1.0,-1,4.0,,,,,,,,,,,,,,,,,,"{'BonusMeleeDamagePercent': 10, 'BonusHealth': 125, 'AbilityCooldown': -3}",,,,,,,,,,1.5,,,,,,,,,,,,,,,,,,,,,,,,60.0,,,,125,,,,,,,,,,,,,,,,,,,,,,,,,,,2.5,,,,,,,,,,,,,,,,,,,,,,,,16.0,160.0,50.0,40.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_bullet_armor,Bullet Armor,"Decreases damage taken from bullets.",1600.0,2.0,Passive,Armor,,,"[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', D, u, r, a, b, i, l, i, t, y, ', ]",True,False,,1,-1.0,-1,,,,,,,,,,,,,,,,18.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_bullet_armor_2,Bullet Resilience Disabled,"Decreases damage taken from bullets.",3200.0,3.0,Passive,Armor,,,,True,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,2.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_bullet_armor,Bullet Armor,,1600.0,2.0,Passive,Armor,,,"[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', D, u, r, a, b, i, l, i, t, y, ', ]",True,False,,1,-1.0,-1,,,,,,,,,,,,,,,,18.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_bullet_armor_2,,,3200.0,3.0,Passive,Armor,,,,True,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,2.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_bullet_armor_reduction_aura,Hunter's Aura,"Reduces nearby enemies' Bullet Resist and Fire Rate. If there is only one enemy hero nearby, this effect is tripled.",3200.0,3.0,Passive,Weapon,,"[, ', H, e, r, o, E, n, e, m, y, ', ,, , ', C, r, e, e, p, E, n, e, m, y, ', ,, , ', M, i, n, i, o, n, E, n, e, m, y, ', ]","[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', D, i, s, r, u, p, t, i, o, n, ', ,, , ', C, l, i, p, S, i, z, e, ', ]",False,False,,1,-1.0,-1,,,,,,15m,,,,,,,,,,,,,"{'FireRateSlow': 5, 'BulletArmorReduction': -6, 'BonusHealth': 125, 'BonusSprintSpeed': '3m'}",,,,,0.75m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,100,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-8,11.0,3.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_bullet_damage_reduction_aura,Weapon Jammer,"Reduces the Fire Rate of all nearby enemies.",1600.0,2.0,Passive,Armor,,"[, ', H, e, r, o, E, n, e, m, y, ', ,, , ', C, r, e, e, p, E, n, e, m, y, ', ,, , ', M, i, n, i, o, n, E, n, e, m, y, ', ]",,True,False,,1,-1.0,-1,,,,,,12m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,30.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_bullet_damage_reduction_aura,,,1600.0,2.0,Passive,Armor,,"[, ', H, e, r, o, E, n, e, m, y, ', ,, , ', C, r, e, e, p, E, n, e, m, y, ', ,, , ', M, i, n, i, o, n, E, n, e, m, y, ', ]",,True,False,,1,-1.0,-1,,,,,,12m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,30.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_bullet_resist_shredder,Bullet Resist Shredder,"Reduces Bullet Resist on enemies when you deal Spirit Damage.",1600.0,2.0,Passive,Tech,,"[, ', H, e, r, o, E, n, e, m, y, ', ,, , ', C, r, e, e, p, E, n, e, m, y, ', ,, , ', M, i, n, i, o, n, E, n, e, m, y, ', ]","[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', D, u, r, a, b, i, l, i, t, y, ', ]",False,False,8.0,1,-1.0,-1,,,,,,,,,,,,,,,,8.0,,,"{'BulletResist': 7, 'BulletArmorReduction': -11, 'BonusHealth': 90}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,65,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-10,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_bulletshredimbue,Ballistic Enchantment,"Imbue an ability with increased range. Dealing damage with that ability grants you increased weapon damage per unique hero hit. Has reduced effect on non-heroes.",3200.0,3.0,Passive,Weapon,,"[, ', A, l, l, E, n, e, m, y, ', ]","[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ]",False,False,14.0,1,-1.0,-1,,,,,,,,,,,,,,,,,30.0,30.0,"{'WeaponPowerPerStack': 15, 'TechRangeMultiplier': 15, 'TechRadiusMultiplier': 15}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,18.0,,,,,,,,,,,,4.0,8.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_burst_fire,Burst Fire,"Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero.",3200.0,3.0,Passive,Weapon,"[, ', u, p, g, r, a, d, e, _, r, a, p, i, d, _, r, o, u, n, d, s, ', ]",,"[, ', F, i, r, e, R, a, t, e, ', ]",False,False,3.5,1,-1.0,-1,7.0,,,,,,,,,,,,,10.0,,,,,"{'SlideScale': 50, 'ActivatedFireRate': 15, 'BonusMoveSpeed': '1.5m', 'BonusFireRate': 10, 'AbilityCooldown': -1}",,,,,,,,,,,,,,,1.25m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,32.0,50.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_burst_fire_actuator,Burst Fire Actuator,"Your weapon fires an additional percentage of your gun's starting clip as a burst. If all bullets in a burst connect with an enemy Hero, gain temporary Base Bullet Damage for the rest of the clip.",1600.0,2.0,Passive,Weapon,,"[, ', H, e, r, o, E, n, e, m, y, ', ]",,True,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,100.0,25.0,15.0,20.0,5.0,3.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_camouflage,Camouflage Suit,"Go invisible and maintain invisibility by not moving or attacking. Taking damage will not reveal the Hero. Bonus Regen while Invisible.",1600.0,2.0,InstantCast,Armor,,,,True,False,,1,-1.0,-1,10.5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1.0,,1.0,,20m,,0.25,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,200.0,5.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_burst_fire_actuator,,,1600.0,2.0,Passive,Weapon,,"[, ', H, e, r, o, E, n, e, m, y, ', ]",,True,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,100.0,25.0,15.0,20.0,5.0,3.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_camouflage,,,1600.0,2.0,InstantCast,Armor,,,,True,False,,1,-1.0,-1,10.5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1.0,,1.0,,20m,,0.25,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,200.0,5.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_capacitor,Capacitor,"Launch a projectile that deals {g:citadel_inline_attribute:'SpiritIcon'}damage, applies a strong slow that recovers over time, prevents Stamina usage and Silences their movement-based items and abilities.",6400.0,4.0,InstantCast,Weapon,"[, ', u, p, g, r, a, d, e, _, c, h, a, i, n, _, l, i, g, h, t, n, i, n, g, ', ]","[, ', H, e, r, o, E, n, e, m, y, ', ,, , ', C, r, e, e, p, E, n, e, m, y, ', ,, , ', B, o, s, s, E, n, e, m, y, ', ,, , ', M, i, n, i, o, n, E, n, e, m, y, ', ]","[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', F, i, r, e, R, a, t, e, ', ]",False,False,,1,-1.0,-1,40.0,0.2,,,100,,,,,,,,,5.0,,,,,"{'ProcChance': 5, 'BonusFireRate': 15, 'DamagePerChain': 25, 'AbilityCooldown': -32, 'Damage': 25}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,20.0,,,,,0.25,,,,,,,,,3.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"{'Value': 43, 'Scale': {'Value': 0.19, 'Type': 'spirit'}}","{'Value': 43, 'Scale': {'Value': 0.19, 'Type': 'spirit'}}",10m,6.0,0.4,75.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_cardio_calibrator,Enduring Speed,"Reduces the effect of enemy Move Speed penalties.",1600.0,2.0,Passive,Armor,"[, ', u, p, g, r, a, d, e, _, s, p, r, i, n, t, _, b, o, o, s, t, e, r, ', ]",,"[, ', M, o, v, e, m, e, n, t, ', ,, , ', D, u, r, a, b, i, l, i, t, y, ', ]",False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,"{'SlowResistancePercent': 30, 'BonusMoveSpeed': '2m', 'OutOfCombatHealthRegen': 8}",,,,,,,,,,,,,,,2.0m,,,,,,,,,,,,,,2.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,25.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_celestial_guidance,Celestial Blessing,Applies an extremely powerful cleanse that replenishes your allies globally.,9999.0,5.0,InstantCast,Armor,,"[, ', H, e, r, o, F, r, i, e, n, d, l, y, ', ,, , ', T, r, o, o, p, e, r, F, r, i, e, n, d, l, y, ', ,, , ', M, i, n, i, o, n, F, r, i, e, n, d, l, y, ', ]",,False,True,,1,-1.0,-1,50.0,,,,,999m,,,,,,,,,,,,,"{'AbilityCooldown': -25, 'BuffDuration': 2, 'MinHeal': 200, 'Radius': '6m'}",,,,,,,,,,,,,,,,,,,,,,,,100.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,300.0,50.0,6.0,5m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_chain_lightning,Tesla Bullets,"Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.",3200.0,3.0,Passive,Weapon,,"[, ', A, l, l, E, n, e, m, y, ', ]","[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', F, i, r, e, R, a, t, e, ', ]",False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,"{'DamagePerChain': 25, 'BonusPerChain': 25}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,15.0,,,,,0.25,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"{'Value': 33, 'Scale': {'Value': 0.19, 'Type': 'spirit'}}","{'Value': 33, 'Scale': {'Value': 0.19, 'Type': 'spirit'}}",8m,4.0,0.4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_charge_mastery,Charge Mastery,,6400.0,4.0,Passive,Tech,,,,True,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,50.0,15.0,15.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_charmed_wraps,Charmed Wraps,"Your abilities get their cooldowns reduced when you perform a heavy melee attack against a hero (or two light melee attacks within {s:LightMeleeTimeWindow}s).",1600.0,2.0,Passive,Tech,,"[, ', H, e, r, o, E, n, e, m, y, ', ]",,True,False,,1,-1.0,-1,26.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8.0,4.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_charge_mastery,,,6400.0,4.0,Passive,Tech,,,,True,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,50.0,15.0,15.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_charmed_wraps,,,1600.0,2.0,Passive,Tech,,"[, ', H, e, r, o, E, n, e, m, y, ', ]",,True,False,,1,-1.0,-1,26.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8.0,4.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_cheat_death,Cheat Death,,6400.0,4.0,Passive,Armor,,"[, ', A, l, l, E, n, e, m, y, ', ]",,False,False,,1,-1.0,-1,90.0,,,,,,,,,,,,,,,15.0,,,"{'DeathImmunityDamageReduction': 90, 'BonusMoveSpeed': '6m', 'HealAmpReceivePenaltyPercent': 90, 'HealAmpRegenPenaltyPercent': 90, 'DeathImmunityDuration': 0.5, 'AbilityCooldown': -20}",,,,,,,,,,,,,,,-2m,,,,,,,,,,,,,,,,,,,,,,,200,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-60.0,-60.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4.5,-60.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_chonky,Fortitude,"After not taking damage for a period, gain health regen.",3200.0,3.0,Passive,Armor,"[, ', u, p, g, r, a, d, e, _, h, e, a, l, t, h, ', ]",,"[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', D, u, r, a, b, i, l, i, t, y, ', ,, , ', H, e, a, l, i, n, g, ', ,, , ', M, o, v, e, m, e, n, t, ', ]",False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,"{'RestoreDelay': -6, 'BonusHealth': 375, 'BonusMoveSpeed': '1m', 'HealLifePercentOutOfCombat': 1}",,,,,,,,,,,,,,,1.25m,,,,,,,,,,,,,,,,,,,,,,,375,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,13.0,2.0,75.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_clip_size,Extended Magazine,"Increases ammo.",800.0,1.0,Passive,Weapon,,,"[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', C, l, i, p, S, i, z, e, ', ]",False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,{'BonusClipSizePercent': 30},,,,,,,,,,,,,,30.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_clip_size_2,Big Clip,"Big Increase ammo.",1600.0,2.0,Passive,Weapon,,,,True,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,30.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_clip_size_3,Extra Large Magazine,"Greatly Increases ammo.",3200.0,3.0,Passive,Weapon,,,,True,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,60.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_clip_size_fixed,Extended Magazine,"Increases ammo.",1600.0,2.0,Passive,Weapon,,,,True,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_clip_size_fixed_t3,Extra Large Magazine,"Greatly Increases ammo.",3200.0,3.0,Passive,Weapon,,,,True,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,12.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_clip_size,Extended Magazine,,800.0,1.0,Passive,Weapon,,,"[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', C, l, i, p, S, i, z, e, ', ]",False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,{'BonusClipSizePercent': 30},,,,,,,,,,,,,,30.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_clip_size_2,,,1600.0,2.0,Passive,Weapon,,,,True,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,30.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_clip_size_3,,,3200.0,3.0,Passive,Weapon,,,,True,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,60.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_clip_size_fixed,,,1600.0,2.0,Passive,Weapon,,,,True,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_clip_size_fixed_t3,,,3200.0,3.0,Passive,Weapon,,,,True,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,12.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_cloak_of_opportunity,Cloak of Opportunity,"Block the next debuff that would apply movement lock, Stun, Chained, Immobilize, or Sleep and become Unstoppable. Also gain a Barrier and bonus {g:citadel_inline_attribute:'MoveSpeed'}",9999.0,5.0,Passive,Armor,,"[, ', A, l, l, F, r, i, e, n, d, l, y, ', ]",,False,True,,1,-1.0,-1,14.0,,,,,,,,,,,,,,,,,,"{'BonusMoveSpeed': '2m', 'AbilityCooldown': -4, 'CombatBarrier': 200}",,,,,,,,,,,,,,,3m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6.0,,,,,,,,,,,,,300,4.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_cloaking_device,Cloaking Device,"Become invisible. Nearby enemies will temporaily reveal the hero. Attacking or taking damage will remove the invisibility for {s:AbilityCooldown}s.",3200.0,3.0,Passive,Armor,,,,True,False,,1,-1.0,-1,10.5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1.0,1.0,1.5,3m,20m,1.5,1.5,50m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_cloaking_device,,,3200.0,3.0,Passive,Armor,,,,True,False,,1,-1.0,-1,10.5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1.0,1.0,1.5,3m,20m,1.5,1.5,50m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_cloaking_device_active,Shadow Weave,"Become Stealthed. Whenever you take damage while Stealthed you get briefly revealed.",6400.0,4.0,InstantCast,Weapon,,,"[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', F, i, r, e, R, a, t, e, ', ,, , ', M, o, v, e, m, e, n, t, ', ]",False,False,18.0,1,-1.0,-1,32.0,,,,,,,,,,,,,,,,,,"{'OutOfCombatHealthRegen': 20, 'AmbushBonusFireRate': 25, 'AmbushBonusMeleeDamage': 20, 'AmbushBonusTechPower': 25, 'AbilityCooldown': -12}",,,,,1.5m,,,,,,,,,,,,,,,,,,,,,,,,10.0,,,,,,,,,,1.0,1.0,0.6000000000000001,5m,18m,1.5,1.5,30m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8.0,32.0,35.0,25.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_close_quarter_combat,Point Blank,"When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow.",3200.0,3.0,Passive,Weapon,"[, ', u, p, g, r, a, d, e, _, c, l, o, s, e, _, r, a, n, g, e, ', ]","[, ', H, e, r, o, E, n, e, m, y, ', ]","[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', D, u, r, a, b, i, l, i, t, y, ', ,, , ', D, i, s, r, u, p, t, i, o, n, ', ]",False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,"{'CloseRangeBonusWeaponPower': 30, 'MeleeResistPercent': 30, 'BonusHealth': 150, 'SlowPercent': 5}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,25.0,,,,75,,,,,,,,,,,,,,,,,,,,,,,,,,,2.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,50.0,15m,30.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_close_range,Close Quarters,"Deal additional Weapon Damage when in close range to your target.",800.0,1.0,Passive,Weapon,,,"[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', D, u, r, a, b, i, l, i, t, y, ', ]",False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,"{'CloseRangeBonusWeaponPower': 15, 'MeleeResistPercent': 10}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,20.0,15m,20.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_cold_front,Cold Front,"Release an expanding ice blast that deals Spirit Damage and Slows targets it hits.",1600.0,2.0,InstantCast,Tech,,"[, ', A, l, l, E, n, e, m, y, ', ]","[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', D, i, s, r, u, p, t, i, o, n, ', ,, , ', D, u, r, a, b, i, l, i, t, y, ', ]",False,False,4.0,1,-1.0,-1,25.0,,,,"{'Value': 95, 'Scale': {'Value': 0.465, 'Type': 'spirit'}}",,,,,,,,,,6.0,,,,"{'TechResist': 8, 'AbilityCooldown': -13, 'Damage': 60}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2m,,,,,,,,,,,,,,,,,,,,,,,,,,0.6000000000000001,12m,,3.5m,1.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,60.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_colossus,Colossus,"Gain Bullet and Spirit Resist, and slow the move and dash speed of enemies nearby. Increases your model size.",6400.0,4.0,InstantCast,Armor,"[, ', u, p, g, r, a, d, e, _, h, e, a, l, t, h, ', ]",,"[, ', D, u, r, a, b, i, l, i, t, y, ', ]",False,False,7.0,1,-1.0,-1,37.0,,,,,14m,,,,,,,,,,,,,"{'BonusHealth': 700, 'ModelScaleGrowth': 0.2, 'ModelScaleGrowthTooltip': 20, 'BuffBulletResist': 10, 'BuffTechResist': 10, 'AbilityCooldown': -7}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,30.0,-25.0,,,300,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,15,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,15.0,35.0,35.0,1.2,20.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_combo_breaker,Combo Breaker,"Remove all debuffs and heal yourself.
Can be used while stunned.",6400.0,4.0,InstantCast,Armor,,"[, ', A, l, l, F, r, i, e, n, d, l, y, ', ]",,True,False,,1,-1.0,-1,23.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,30.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2.0,2.75,10.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_combo_breaker,,,6400.0,4.0,InstantCast,Armor,,"[, ', A, l, l, F, r, i, e, n, d, l, y, ', ]",,True,False,,1,-1.0,-1,23.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,30.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2.0,2.75,10.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_containment,Slowing Hex,"Slows movement of enemy target. Also Silences their movement-based items and abilities.
Does not affect target's stamina usage.",1600.0,2.0,Press,Tech,,"[, ', H, e, r, o, E, n, e, m, y, ', ]","[, ', M, o, v, e, m, e, n, t, ', ,, , ', D, i, s, r, u, p, t, i, o, n, ', ,, , ', M, a, g, i, c, D, a, m, a, g, e, ', ]",False,False,3.5,1,-1.0,-1,30.0,0.1,,,,,,,,,,25m,,,,,,,"{'SlowPercent': 10, 'AbilityCooldown': -18, 'GroundDashReductionPercent': -6}",,,,,0.5m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,20.0,-30.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_cooldown_reduction,Superior Cooldown,"Reduces the Cooldown of your abilities.",3200.0,3.0,Passive,Tech,"[, ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, t, e, m, p, o, ', ]",,"[, ', H, e, a, l, i, n, g, ', ]",False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,"{'CooldownReduction': 10, 'OutOfCombatHealthRegen': 6}",,,,,,,,20.0,,,,,,,,,,,,,,,,,,,,,4.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_corpse_explosion,Soul Explosion,"Kills or assists cause an explosion where the victim dies. Kills against heroes have greater radius and damage.",3200.0,3.0,Passive,Tech,,"[, ', A, l, l, E, n, e, m, y, ', ]","[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', M, o, v, e, m, e, n, t, ', ]",True,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,1m,6.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,110,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3.0,,4m,125.0,150.0,0.1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, @@ -94,14 +94,14 @@ upgrade_crushing_fists,Crushing Fists,"Your {g:citadel upgrade_damage_recycler,Leech,"Reduces the effect of enemy applied healing reduction.",6400.0,4.0,Passive,Armor,"[, ', u, p, g, r, a, d, e, _, v, a, m, p, i, r, e, ', ,, , ', u, p, g, r, a, d, e, _, h, e, a, l, t, h, _, s, t, e, a, l, i, n, g, _, m, a, g, i, c, ', ]","[, ', A, l, l, E, n, e, m, y, ', ]","[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', H, e, a, l, i, n, g, ', ]",False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,"{'BulletLifestealPercent': 15, 'AbilityLifestealPercentHero': 15, 'BonusHealth': 100, 'TechPower': 15, 'BaseAttackDamagePercent': 15}",,,,,,12.0,,,,,,,30.0,,,,,,,,,,,,,,,,,,,,,,,,,120,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,12,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,30.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_debuff_reducer,Debuff Reducer,"Reduces the duration of all negative effects applied to you.",1600.0,2.0,Passive,Armor,,,"[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ]",False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,{'StatusResistancePercent': 15},,,,,,,,,,,,,,,,,,,,,,,,,,,,25.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_deflecting_armor,Plated Armor,"Gain a chance to either deflect incoming bullets, preventing all {g:citadel_inline_attribute:'WeaponDamage'} or prevent all on-hit effects from bullets.",6400.0,4.0,Passive,Armor,,,"[, ', D, u, r, a, b, i, l, i, t, y, ', ]",False,False,,1,-1.0,-1,1.0,,,,,,,,,,,,,,,,,,"{'DeflectionPercent': 15, 'BulletProcDeflectionPercent': 15}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,100,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,30.0,50.0,1.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_disarm,Drain Will,"Fires a projectile which reduces the Fire Rate of the target and steals Spirit.",800.0,1.0,Press,Tech,,"[, ', H, e, r, o, E, n, e, m, y, ', ]","[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', D, i, s, r, u, p, t, i, o, n, ', ]",True,False,6.0,1,-1.0,-1,26.0,,,,,,,,,,,17m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,25,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,30.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,22.0,6.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_disarm,,,800.0,1.0,Press,Tech,,"[, ', H, e, r, o, E, n, e, m, y, ', ]","[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', D, i, s, r, u, p, t, i, o, n, ', ]",True,False,6.0,1,-1.0,-1,26.0,,,,,,,,,,,17m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,25,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,30.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,22.0,6.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_discord,Scourge,"Apply Spirit Resistance and an aura on a friendly target that deals {g:citadel_inline_attribute:'SpiritIcon'}damage to enemies proportional to their max health.
Can be self cast.",6400.0,4.0,Press,Tech,,"[, ', H, e, r, o, F, r, i, e, n, d, l, y, ', ]",,False,False,10.0,1,-1.0,-1,35.0,0.25,,,,,,,,,,35m,,,40.0,,,,"{'MaxHealthPercentAsDPS': 2, 'TechResist': 15, 'CooldownReduction': 12, 'BonusHealth': 125, 'AbilityDuration': 3}",,,,,,,,4.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,100,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,0.25,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3.5,10m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_divine_barrier,Divine Barrier,"Remove all non-stun debuffs from the target and provide them with a Barrier and Move Speed.
Can be self-cast. Cooldown is reduced by half when cast on someone else.
",6400.0,4.0,Press,Armor,"[, ', u, p, g, r, a, d, e, _, g, u, a, r, d, i, a, n, _, w, a, r, d, ', ]","[, ', H, e, r, o, F, r, i, e, n, d, l, y, ', ]","[, ', D, u, r, a, b, i, l, i, t, y, ', ,, , ', M, o, v, e, m, e, n, t, ', ]",False,False,,1,-1.0,-1,45.0,0.2,,,,,,,,,,40m,,,,,15.0,15.0,"{'AbilityCooldown': -27, 'TechRadiusMultiplier': 10, 'TechRangeMultiplier': 10}",,,,,,,,,,,,,,,2.75m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6.0,,,,,,,,,,,,,600,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,50.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_diviners_kevlar,Diviner's Kevlar,"Upon casting an ultimate ability gain a Barrier and temporary Spirit Power.",6400.0,4.0,Passive,Armor,,,"[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', D, u, r, a, b, i, l, i, t, y, ', ,, , ', H, e, a, l, i, n, g, ', ]",False,False,,1,-1.0,-1,64.0,,,,,,,,,,,,,,,,,,"{'BonusAbilityDurationPercent': 15, 'TechPower': 55, 'CombatBarrier': 500, 'AbilityCooldown': -14}",,,,,,35.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,15.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,20.0,,,,,,,,,,,,,1000,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_double_jump,Double-Jump,"Allows you to perform an additional jump in mid-air.",800.0,1.0,Passive,Armor,,,,True,False,,1,-1.0,-1,8.5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1.0,75.0,4.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_double_jump,,,800.0,1.0,Passive,Armor,,,,True,False,,1,-1.0,-1,8.5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1.0,75.0,4.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_dps_aura,Heroic Aura,"Provides Bullet Resist to nearby friendly units.",3200.0,3.0,InstantCast,Weapon,,"[, ', A, l, l, F, r, i, e, n, d, l, y, ', ]","[, ', F, i, r, e, R, a, t, e, ', ,, , ', H, e, a, l, i, n, g, ', ,, , ', M, o, v, e, m, e, n, t, ', ]",False,False,7.0,1,-1.0,-1,25.0,,,,,30m,,,,,,,,26.0,,15.0,,,"{'ActiveBonusMoveSpeed': '2m', 'BonusFireRate': 20, 'BulletResist': 5, 'ActiveRadius': '15m'}",,,,,1.5m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,30m,2.25m,2.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_drum_magazine,Drum Magazine,"Provides a large ammo bonus, and increased reload speed",3200.0,3.0,Passive,Weapon,,,,True,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,20.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-25.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_duration_extender,[Deprecated] Duration Extender,"Increases Duration of your abilities and items by {s:NonImbuedBonusDuration}%.",1600.0,2.0,Passive,Tech,,,"[, ', D, u, r, a, b, i, l, i, t, y, ', ]",True,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,20.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_drum_magazine,,,3200.0,3.0,Passive,Weapon,,,,True,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,20.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-25.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_duration_extender,,,1600.0,2.0,Passive,Tech,,,"[, ', D, u, r, a, b, i, l, i, t, y, ', ]",True,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,20.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_eldritch_shot,Haunting Shot,"Your next bullet applies a powerful debuff reducing the enemy's damage output, healing and movement speed. It also deals {g:citadel_inline_attribute:'BonusSpiritDamage'} based on the targets current Health.

The bullet is larger and penetrates through targets.",9999.0,5.0,Passive,Weapon,,"[, ', A, l, l, E, n, e, m, y, ', ]","[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', M, a, g, i, c, D, a, m, a, g, e, ', ]",False,True,,1,-1.0,-1,2.5,,,,,1m,,,,,,,,,,,,,"{'GroundDashReductionPercent': -10, 'HealthPctDamage': 5, 'MovementSpeedSlow': 10, 'HealAmpReceivePenaltyPercent': -15, 'HealAmpRegenPenaltyPercent': -15, 'OutgoingDamagePenaltyPercent': -15, 'AbilityCooldown': -1}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-40.0,4.0,,,,,,,,,,,,,,,100.0,,,,,1.0,,,,,,,,,,,,,,,,,,,-40.0,-40.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,40.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1.5m,10.0,-40.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_electric_slippers,Electric Slippers,"When sliding, evade bullets, gain fire rate and deal damage to enemies around you.

Cooldown is per target.
",9999.0,5.0,Passive,Armor,,"[, ', A, l, l, E, n, e, m, y, ', ]",,False,True,,1,-1.0,-1,,,,,100,8m,,,,,,,,,,,,,"{'Stamina': 2, 'EvasionWhileSliding': 15, 'Damage': 50, 'FireRateWhileSliding': 20}",,,,,,,,,,,,,,,,,,,,,,2.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,0.30000000000000004,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,80.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,100.0,60.0,50.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_enchanted_holsters,Spellslinger,"While in-combat whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed.
Each stack refreshes the duration.",6400.0,4.0,Passive,Weapon,,,"[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', F, i, r, e, R, a, t, e, ', ]",False,False,,1,-1.0,-1,,,,,,,,,,,,,,11.0,,,,,"{'ReloadSpeedMultipler': -3, 'BonusFireRate': 6, 'CooldownReduction': 8}",,,,,,,,6.0,,,,,,,,,,,,,,,,,,,6.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,18.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-10.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, @@ -112,13 +112,13 @@ upgrade_ethereal_bullets,Mercurial Magnum,"Your imbued ability charges up over t upgrade_express_shot,Express Shot,"Your next attack will fire twice in quick succession with increased damage and velocity. This attack consumes extra ammo.",3200.0,3.0,Passive,Weapon,"[, ', u, p, g, r, a, d, e, _, h, i, g, h, _, v, e, l, o, c, i, t, y, _, m, a, g, ', ]",,"[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ]",False,False,,1,-1.0,-1,8.0,,,,,,,,,,,,,5.0,,,,,"{'ProcBaseAttackDamagePercent': 75, 'ProcBaseAttackDamagePercentAltFire': 25, 'BonusBulletSpeedPercent': 45, 'BonusFireRate': 6}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,50.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,30.0,100.0,"{'Value': 125, 'Scale': {'Value': 2, 'Type': 'power_increase'}}","{'Value': 35, 'Scale': {'Value': 1, 'Type': 'power_increase'}}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_extra_charge,Extra Charge,"Adds one to your ability max charges.",800.0,1.0,Passive,Tech,,,"[, ', M, a, g, i, c, D, a, m, a, g, e, ', ]",False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,"{'BonusAbilityCharges': 1, 'BonusSpiritForChargedAbilities': 7}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_fervor,Frenzy,,6400.0,4.0,Passive,Weapon,,,"[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', F, i, r, e, R, a, t, e, ', ,, , ', C, l, i, p, S, i, z, e, ', ,, , ', M, o, v, e, m, e, n, t, ', ]",False,False,,1,-1.0,-1,,,,,,,,,,,,,,8.0,10.0,,,,"{'FervorFireRate': 20, 'FervorMovespeed': '3m', 'FervorTechResist': 20}",,,,,,,,,,,,,,,0.75m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,50.0,2.5m,28.0,30.0,5.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_fire_rate_aura,Fire Rate Aura,"Provides a Fire Rate increase to you and nearby teammates. Different bonus to non-Heroes",1600.0,2.0,Passive,Weapon,,"[, ', A, l, l, F, r, i, e, n, d, l, y, ', ]",,True,False,,1,-1.0,-1,,,,,,,,,,,,,,10.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,30m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,35.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_fire_rate_aura,,,1600.0,2.0,Passive,Weapon,,"[, ', A, l, l, F, r, i, e, n, d, l, y, ', ]",,True,False,,1,-1.0,-1,,,,,,,,,,,,,,10.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,30m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,35.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_fleetfoot_boots,Fleetfoot,,1600.0,2.0,InstantCast,Weapon,,,"[, ', C, l, i, p, S, i, z, e, ', ,, , ', M, o, v, e, m, e, n, t, ', ]",False,False,5.0,1,-1.0,-1,16.0,,,,,,,,,,,,,,,6.0,,,"{'SlowResistancePercent': 30, 'BulletResist': 12, 'ActiveBonusMoveSpeed': '3m'}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,35.0,,,,,,,,,,,,,,,35.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3.0m,,,,,,,,,,,,,,,,,,,,,,,,,,100.0,100.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_focus_lens,Focus Lens,"Target an enemy to Silence them. A portion of all damage dealt during the silence gets applied to the target when the silence wears off.",6400.0,4.0,Press,Tech,"[, ', u, p, g, r, a, d, e, _, s, p, i, r, i, t, _, s, a, p, ', ]","[, ', H, e, r, o, E, n, e, m, y, ', ]","[, ', D, i, s, r, u, p, t, i, o, n, ', ,, , ', M, a, g, i, c, D, a, m, a, g, e, ', ]",False,False,4.0,1,-1.0,-1,45.0,0.1,,,,,,,,,,20m,,10.0,,,,,"{'PercentDamage': 20, 'BonusFireRate': 20, 'TechPowerReduction': -14, 'MagicResistReduction': -10, 'AbilityDuration': 0.25, 'AbilityCooldown': -12}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,30.0,,,,,-9.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-30.0,12.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_frenzy,,,6400.0,4.0,Passive,Armor,,,,True,False,,1,-1.0,-1,,,,,,15m,,,,,,,,,,,,,,,,,,,,,,,,,,25.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-40,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,45.0,45.0,2m,3.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_full_spectrum,Full Spectrum,,6400.0,4.0,Passive,Tech,,"[, ', A, l, l, E, n, e, m, y, ', ]",,True,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,60.0,60.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,30.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_full_spectrum,,,6400.0,4.0,Passive,Tech,,"[, ', A, l, l, E, n, e, m, y, ', ]",,True,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,60.0,60.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,30.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_fury_trance,Fury Trance,,3200.0,3.0,InstantCast,Armor,"[, ', u, p, g, r, a, d, e, _, v, a, m, p, i, r, e, ', ]","[, ', H, e, r, o, F, r, i, e, n, d, l, y, ', ]","[, ', F, i, r, e, R, a, t, e, ', ,, , ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', M, o, v, e, m, e, n, t, ', ,, , ', H, e, a, l, i, n, g, ', ]",False,False,6.0,1,-1.0,-1,18.0,,,,,,,,,,,,,,40.0,,,,"{'BulletLifestealPercent': 18, 'ActiveBonusFireRate': 15, 'TechResist': 15}",,,,,,,,,,,,,18.0,,,,,,,,,,,,,,,,,,,,,,,,,100,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,30.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_galvanic_storm,Galvanic Storm,,6400.0,4.0,Passive,Weapon,,"[, ', A, l, l, E, n, e, m, y, ', ]",,True,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,10m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,30.0,,,,,0.4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"{'Value': 50, 'Scale': {'Value': 0.304668, 'Type': 'spirit'}}","{'Value': 75, 'Scale': {'Value': 0.457, 'Type': 'spirit'}}",7m,7.0,0.2,,,,,,3m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,400.0,5.0,7.0,2.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_galvanic_storm,,,6400.0,4.0,Passive,Weapon,,"[, ', A, l, l, E, n, e, m, y, ', ]",,True,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,10m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,30.0,,,,,0.4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"{'Value': 50, 'Scale': {'Value': 0.304668, 'Type': 'spirit'}}","{'Value': 75, 'Scale': {'Value': 0.457, 'Type': 'spirit'}}",7m,7.0,0.2,,,,,,3m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,400.0,5.0,7.0,2.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_glass_cannon,Glass Cannon,"Each hero kill grants permanent Fire Rate (up to a max of 8 times). Death results in the loss of 1 stack.",6400.0,4.0,Passive,Weapon,,"[, ', H, e, r, o, E, n, e, m, y, ', ]","[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', C, l, i, p, S, i, z, e, ', ,, , ', F, i, r, e, R, a, t, e, ', ]",False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,"{'FireRatePerKill': 8, 'BaseAttackDamagePercent': 60}",,,,,,,,,,,,,,,,,,,,,,,,,,,8.0,,,,,,,30.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3.0,,,,,,80,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-15.0,2.0,7.0,2.0,1.2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_glass_cannon2,Glass Cannon v2,"Each hero kill grants permanent Weapon Damage (up to a max of {s:MaxStacks} times). Death results in the loss of 1 stack.",6400.0,4.0,Passive,Weapon,,"[, ', H, e, r, o, E, n, e, m, y, ', ]","[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', F, i, r, e, R, a, t, e, ', ]",True,False,,1,-1.0,-1,,,,,,,,,,,,,,100.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,25.0,,,,,,,,,,,,,,,,,,100,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-50.0,,,,,10.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_glitch,Cursed Relic,"Curses an enemy - interrupting, Silencing, Disarming, and preventing item usage. Removes all non-ultimate buffs.",6400.0,4.0,Press,Tech,,"[, ', H, e, r, o, E, n, e, m, y, ', ]","[, ', D, i, s, r, u, p, t, i, o, n, ', ,, , ', W, e, a, p, o, n, D, a, m, a, g, e, ', ]",False,False,3.25,1,-1.0,-1,55.0,0.1,,,,,,,,,,20m,,,,,,,{'AbilityCooldown': -30},,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-8.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, @@ -132,19 +132,19 @@ upgrade_heal_on_level,Patron's Healing,"When you receive a Spirit Damage applies Healing Reduction. If an enemy hero dies under this effect, you receive a large heal.",1600.0,2.0,Passive,Armor,,"[, ', A, l, l, E, n, e, m, y, ', ]","[, ', H, e, a, l, i, n, g, ', ,, , ', D, i, s, r, u, p, t, i, o, n, ', ,, , ', D, u, r, a, b, i, l, i, t, y, ', ]",False,False,8.0,1,-1.0,-1,,,,,,,,,,,,,,,,,,,"{'HealAmpRegenPenaltyPercent': -20, 'HealAmpReceivePenaltyPercent': -20, 'TechPower': 11, 'HealOnKill': 125}",,,,,,7.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-35.0,-35.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,275.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_healbuff,Healing Tempo,"Applying {g:citadel_inline_attribute:'Heal'} to yourself or an ally grants the target {g:citadel_inline_attribute:'BonusFireRate'} and {g:citadel_inline_attribute:'BonusMoveSpeed'}.

Does not apply on innate Regen or passive Bullet/Spirit Lifesteals.",6400.0,4.0,Passive,Armor,"[, ', u, p, g, r, a, d, e, _, h, e, a, l, i, n, g, _, b, o, o, s, t, e, r, ', ]",,"[, ', F, i, r, e, R, a, t, e, ', ,, , ', H, e, a, l, i, n, g, ', ]",False,False,,1,-1.0,-1,1.0,,,,,,,,,,,,,35.0,10.0,,,,"{'HealAmpRegenPercent': 10, 'HealAmpCastPercent': 10, 'TechResist': 10, 'BonusMoveSpeed': '2m', 'BonusFireRate': 20, 'BonusHealthRegen': 6}",,,,,,,,,,,,,,,1.25m,,,,,,,,,,,,,,4.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1.0,25.0,25.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_healing_booster,Healing Booster,"Increases the effectiveness of your healing.",1600.0,2.0,Passive,Armor,"[, ', u, p, g, r, a, d, e, _, e, n, d, u, r, a, n, c, e, ', ]",,"[, ', H, e, a, l, i, n, g, ', ]",False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,"{'HealAmpRegenPercent': 15, 'HealAmpCastPercent': 15, 'BonusHealthRegen': 9}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,1.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,20.0,20.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_health,Extra Health,"Increase health.",800.0,1.0,Passive,Armor,,,"[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', D, u, r, a, b, i, l, i, t, y, ', ]",False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,{'BonusHealth': 115},,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,185,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_health,Extra Health,,800.0,1.0,Passive,Armor,,,"[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', D, u, r, a, b, i, l, i, t, y, ', ]",False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,{'BonusHealth': 115},,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,185,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_health_2,Toughness,,1600.0,2.0,Passive,Armor,,,"[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', D, u, r, a, b, i, l, i, t, y, ', ]",True,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,200,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_health_nova,Healing Nova,"Heal yourself and nearby allies.",3200.0,3.0,InstantCast,Armor,"[, ', u, p, g, r, a, d, e, _, h, e, a, l, t, h, _, s, t, i, m, p, a, k, ', ]","[, ', H, e, r, o, F, r, i, e, n, d, l, y, ', ,, , ', T, r, o, o, p, e, r, F, r, i, e, n, d, l, y, ', ,, , ', M, i, n, i, o, n, F, r, i, e, n, d, l, y, ', ]","[, ', H, e, a, l, i, n, g, ', ]",False,False,,1,-1.0,-1,60.0,0.25,,,,,,,,,,,,,,,6.0,6.0,"{'TechRadiusMultiplier': 12, 'TechRangeMultiplier': 12, 'TechPower': 12, 'TotalHealthRegen': 325}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2.0,,,,,,,,,,,,,,,,,,,,,,18m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"{'Value': 325, 'Scale': {'Value': 6, 'Type': 'power_increase'}}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_health_regen_1,Health Regen,"Increases health regen.",800.0,1.0,Passive,Armor,,,,True,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2.75,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_health_regen_aura,Healing Aura,"Automatically provides a burst of healing to yourself and nearby friendlies every {s:HealInterval} seconds.
Effect does not stack.",3200.0,3.0,Passive,Armor,,"[, ', A, l, l, F, r, i, e, n, d, l, y, ', ]",,True,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3.0,40.0,9m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_health_stealing_magic,Spirit Lifesteal,"Your spirit items and abilities heal you for a percentage of the damage they deal. Heals for less on Non-Heroes and does not work on buildings.",1600.0,2.0,Passive,Armor,,,"[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', H, e, a, l, i, n, g, ', ,, , ', D, u, r, a, b, i, l, i, t, y, ', ]",False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,"{'AbilityLifestealPercentHero': 14, 'BonusHealth': 80, 'TechPower': 9}",,,,,,6.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,70,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,16.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_health_regen_1,,,800.0,1.0,Passive,Armor,,,,True,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2.75,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_health_regen_aura,,,3200.0,3.0,Passive,Armor,,"[, ', A, l, l, F, r, i, e, n, d, l, y, ', ]",,True,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3.0,40.0,9m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_health_stealing_magic,Spirit Lifesteal,,1600.0,2.0,Passive,Armor,,,"[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', H, e, a, l, i, n, g, ', ,, , ', D, u, r, a, b, i, l, i, t, y, ', ]",False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,"{'AbilityLifestealPercentHero': 14, 'BonusHealth': 80, 'TechPower': 9}",,,,,,6.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,70,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,16.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_health_stimpak,Healing Rite,"Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.",800.0,1.0,Press,Armor,,"[, ', H, e, r, o, F, r, i, e, n, d, l, y, ', ]","[, ', H, e, a, l, i, n, g, ', ]",False,False,,1,-1.0,-1,70.0,0.2,,,,,,,,,,30m,,,,,,,"{'TotalHealthRegen': 500, 'BonusSprintSpeed': '6m', 'AbilityCooldown': -26}",,,,,2m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,20.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"{'Value': 300, 'Scale': {'Value': 0.93, 'Type': 'spirit'}}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_height_advantage,Height Advantage,"Gain additional {s:HighGroundBonusWeaponPower}% Weapon Damage when attacking targets that are below you.",800.0,1.0,Passive,Weapon,,,,True,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,50.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_high_impact_armor,High Impact Armor,"Provides protection against high-damage bullets. Any bullet damage portion above the threshold is reduced by {s:DamageReduction}%.",1600.0,2.0,Passive,Armor,,,,True,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,40.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,60.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_height_advantage,,,800.0,1.0,Passive,Weapon,,,,True,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,50.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_high_impact_armor,,,1600.0,2.0,Passive,Armor,,,,True,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,40.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,60.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_high_velocity_mag,High-Velocity Rounds,,800.0,1.0,Passive,Weapon,,,"[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ]",False,False,,1,-1.0,-1,,,,,,,,,,,,,,5.0,,,,,"{'BonusBulletSpeedPercent': 45, 'BonusFireRate': 6}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,50.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_hollow_point_rounds,Hollow Point,"When you are above 65% health, deal additional Weapon Damage and your bullets reduce enemy Bullet Resist.",3200.0,3.0,Passive,Weapon,,"[, ', A, l, l, E, n, e, m, y, ', ]","[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', D, u, r, a, b, i, l, i, t, y, ', ]",False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,"{'BulletArmorReduction': -12, 'BonusHealth': 150, 'BaseAttackDamagePercent': 25}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,4.5,,,,,,,8.0,,125,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,35,,,,,,,,,,,,,,,,,,,,,,-9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,65.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_icarus_wings,Seraphim Wings,"When Airborne, You deal more damage and take reduced damage. Allows an additional use of Air Jump or Air Dash before landing.",9999.0,5.0,Passive,Armor,,,,False,True,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,"{'AirBonusDamageGiven': 10, 'AirBonusDamageTaken': -10, 'StaminaCooldownReduction': 30}",,,,,,,,,,,,,,,,,,,,,,,,120.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,40.0,-40.0,-70.0,100.0,50.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_imbued_ability,Imbued Ability,,6400.0,4.0,Passive,Tech,,"[, ', A, l, l, E, n, e, m, y, ', ]",,True,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,15.0,,,,,,,,,,,,,,,,,,,,,,,,20.0,,,,,,,2.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,25.0,10.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_imbued_ability,,,6400.0,4.0,Passive,Tech,,"[, ', A, l, l, E, n, e, m, y, ', ]",,True,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,15.0,,,,,,,,,,,,,,,,,,,,,,,,20.0,,,,,,,2.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,25.0,10.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_imbued_duration_extender,Superior Duration,"Increases the duration of your abilities and items.",3200.0,3.0,Passive,Tech,"[, ', u, p, g, r, a, d, e, _, a, r, c, a, n, e, _, e, x, t, e, n, s, i, o, n, ', ]","[, ', A, l, l, E, n, e, m, y, ', ]",,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,8.0,,,"{'BonusAbilityDurationPercent': 12, 'BulletResist': 8}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,28.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_improved_bullet_armor,Bullet Resilience,"When below 40% health, gain additional Bullet Resist.",3200.0,3.0,Passive,Armor,,,"[, ', D, u, r, a, b, i, l, i, t, y, ', ]",False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,30.0,,,"{'BulletResist': 10, 'BulletResistBelowThreshold': 10}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,40.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,22.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_improved_spirit,Extra Spirit,,800.0,1.0,Passive,Tech,,,"[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', H, e, a, l, i, n, g, ', ]",False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,{'TechPower': 10},,,,,,10.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, @@ -158,10 +158,10 @@ upgrade_juggernaut,Juggernaut,,6400.0,4.0,Passive,Armor,"[, ', u, p, g, r, a, d, upgrade_kinetic_sash,Kinetic Dash,"When you Dash-Jump you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 7s.",1600.0,2.0,Passive,Weapon,"[, ', u, p, g, r, a, d, e, _, i, m, p, r, o, v, e, d, _, s, t, a, m, i, n, a, ', ]",,"[, ', F, i, r, e, R, a, t, e, ', ,, , ', C, l, i, p, S, i, z, e, ', ,, , ', M, o, v, e, m, e, n, t, ', ,, , ', D, u, r, a, b, i, l, i, t, y, ', ]",False,False,7.0,1,-1.0,-1,,,,,,,,,,,,,,25.0,,,,,"{'BonusFireRate': 20, 'Stamina': 1, 'BonusClipSize': 6}",,,,,,,,,,,,,,,,,,,,,,1.0,,12.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_lifestrike_gauntlets,Melee Lifesteal,"Your next Melee attack heals you.

This heal is 30% effective vs non-heroes.
Cooldown is 1.5x as long for Light Melee hits.
",800.0,1.0,Passive,Armor,,"[, ', A, l, l, E, n, e, m, y, ', ]","[, ', D, u, r, a, b, i, l, i, t, y, ', ,, , ', M, e, l, e, e, ', ,, , ', H, e, a, l, i, n, g, ', ]",False,False,,1,-1.0,-1,8.0,,,,,,,,,,,,,,,,,,"{'BonusMeleeDamagePercent': 12, 'AbilityCooldown': -6}",,,,,,,,,,1.5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,12.0,,,30.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,100.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_long_range,Long Range,"Deal additional Weapon Damage when beyond a minimum distance from your target.",1600.0,2.0,Passive,Weapon,,,"[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', C, l, i, p, S, i, z, e, ', ]",False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,"{'BonusAttackRangePercent': 8, 'LongRangeBonusWeaponPower': 30}",,,,,0.75m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,40.0,15m,4.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_long_range_slowing_tech,Omni Spirit,"Applies a movement slow to enemies when dealing spirit damage.",3200.0,3.0,Passive,Tech,,"[, ', H, e, r, o, E, n, e, m, y, ', ,, , ', C, r, e, e, p, E, n, e, m, y, ', ]",,True,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,30.0,30.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,20.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_long_range_slowing_tech,,,3200.0,3.0,Passive,Tech,,"[, ', H, e, r, o, E, n, e, m, y, ', ,, , ', C, r, e, e, p, E, n, e, m, y, ', ]",,True,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,30.0,30.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,20.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_magic_burst,Mystic Burst,"Charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, causing abilities dealing more than 80 damage to deal additional damage.",800.0,1.0,Passive,Tech,,"[, ', A, l, l, E, n, e, m, y, ', ]","[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', H, e, a, l, i, n, g, ', ]",False,False,,1,-1.0,-1,14.0,,,,40,,,,,,,,,,,,,,{'Damage': 60},,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,80.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,14.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_magic_carpet,Magic Carpet,"Summon a Magic Carpet that will fly you away. While flying you are immune to slows and doing any action will dismiss the carpet.
Cannot use abilities while the carpet is being summoned.
",6400.0,4.0,InstantCast,Tech,,,"[, ', M, o, v, e, m, e, n, t, ', ]",False,False,8.0,1,-1.0,-1,32.0,0.2,,,,,,,,,,,,,,,,,"{'TechPower': 25, 'AbilityDuration': 6, 'BonusAbilityDurationPercent': 10, 'BonusHealth': 100, 'FlyMoveSpeed': '2m', 'SummonDuration': -0.30000000000000004}",,,,,,14.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,75,,,,,,,,,,,,,,,,,,,,15.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1.3,7m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_magic_clarity,Clarity,"On ability or item use, gain a move speed bonus for {s:AbilityDuration}s. Your next ability cast will remove the move speed bonus and apply a Spirit bonus to that ability.",1600.0,2.0,Passive,Tech,,,,True,False,8.0,1,-1.0,-1,16.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,28.0,,,,,,,,,,,2m,12.0,1.0,2.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_magic_clarity,,"On ability or item use, gain a move speed bonus for {s:AbilityDuration}s. Your next ability cast will remove the move speed bonus and apply a Spirit bonus to that ability.",1600.0,2.0,Passive,Tech,,,,True,False,8.0,1,-1.0,-1,16.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,28.0,,,,,,,,,,,2m,12.0,1.0,2.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_magic_missile,Conjure Missiles,,6400.0,4.0,Passive,Weapon,,,"[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', C, l, i, p, S, i, z, e, ', ,, , ', F, i, r, e, R, a, t, e, ', ]",True,False,,1,-1.0,-1,,,,,,,,,,,,,,10.0,,,,,,,,,,,,,,,,,,,,1m,,,,,,,,,,,,5.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,70,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-15.0,2.0,,,,10.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,14.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_magic_reach,Mystic Expansion,"Imbue an ability to increase its range and effect radius.",800.0,1.0,Passive,Tech,,,,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,20.0,20.0,"{'TechRadiusMultiplier': 15, 'TechRangeMultiplier': 15}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_magic_shield,Enchanter's Emblem,"While you are above 65% health, gain bonus {g:citadel_inline_attribute:'Spirit'} and Cooldown Reduction.",1600.0,2.0,Passive,Armor,,,"[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', D, u, r, a, b, i, l, i, t, y, ', ]",False,False,,1,-1.0,-1,,,,,,,,,,,,,,,15.0,,,,"{'TechResist': 13, 'OutOfCombatHealthRegen': 3, 'TechPower': 15, 'CooldownReduction': 7}",,,,,,15.0,,5.0,,,,,,,,,,,,,,,,,,,,,2.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,65.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, @@ -174,25 +174,25 @@ upgrade_medic_bullets,Restorative Shot,"Your next bullet will Heavy Melee attack against an enemy deals increased damage.",1600.0,2.0,Passive,Weapon,,"[, ', H, e, r, o, E, n, e, m, y, ', ,, , ', T, r, o, o, p, e, r, E, n, e, m, y, ', ,, , ', M, i, n, i, o, n, E, n, e, m, y, ', ,, , ', N, e, u, t, r, a, l, ', ]","[, ', M, e, l, e, e, ', ]",False,False,,1,-1.0,-1,7.0,,,,,,,,,,,,,,,6.0,,,"{'MeleeDistanceScale': 30, 'BulletResist': 12, 'BonusHeavyMeleeDamage': 15}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,10.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,50.0,25.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_melee_rebuttal,Rebuttal,"On a successful Parry against an enemy Hero, Heal yourself for the damage parried and returns that damage to the target, and temporarily gain increased damage.",800.0,1.0,Passive,Armor,,"[, ', A, l, l, E, n, e, m, y, ', ]","[, ', D, u, r, a, b, i, l, i, t, y, ', ,, , ', M, e, l, e, e, ', ,, , ', H, e, a, l, i, n, g, ', ]",False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,"{'ParryCooldownReduction': 0.5, 'MeleeResistPercent': 12, 'BonusDamagePercent': 20, 'BonusHealth': 50}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,75,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6.0,,,,,,,,,,,,,,,,,,,,,18.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2.0,30.0,100.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_metal_skin,Metal Skin,"Become immune to bullets.",3200.0,3.0,InstantCast,Armor,,,"[, ', D, u, r, a, b, i, l, i, t, y, ', ,, , ', F, i, r, e, R, a, t, e, ', ]",False,False,5.0,1,-1.0,-1,24.0,,,,,,,,,,,,,,,15.0,,,"{'ActiveMoveSpeedPenalty': '4.5m', 'GroundDashReductionPercent': 50, 'AbilityCooldown': -2, 'BulletResist': 5}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-20.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-1.5m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_mod_disruptor,Soul Disruptor,"Throw a grenade that explodes on contact and applies silence and increasing amounts of damage to each enemy.",6400.0,4.0,Press,Tech,,"[, ', A, l, l, E, n, e, m, y, ', ]",,True,False,5.0,1,-1.0,-1,32.0,0.2,,,,8m,,,,,,,,,-18.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,0.5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"{'Value': 50, 'Scale': {'Value': 0.152334, 'Type': 'spirit'}}","{'Value': 10, 'Scale': {'Value': 0.030466999999999998, 'Type': 'spirit'}}","{'Value': 100, 'Scale': {'Value': 0.304668, 'Type': 'spirit'}}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_mod_disruptor,,,6400.0,4.0,Press,Tech,,"[, ', A, l, l, E, n, e, m, y, ', ]",,True,False,5.0,1,-1.0,-1,32.0,0.2,,,,8m,,,,,,,,,-18.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,0.5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"{'Value': 50, 'Scale': {'Value': 0.152334, 'Type': 'spirit'}}","{'Value': 10, 'Scale': {'Value': 0.030466999999999998, 'Type': 'spirit'}}","{'Value': 100, 'Scale': {'Value': 0.304668, 'Type': 'spirit'}}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_mystic_regeneration,Mystic Regeneration,Dealing Spirit Damage to enemy Heroes grants you Bonus Health Regen. Stacks when dealing damage to different heroes.,800.0,1.0,Passive,Tech,,,"[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', H, e, a, l, i, n, g, ', ]",False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,"{'Regeneration': 8, 'BonusHealth': 150}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,40,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4,5.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_mystic_reverb,Mystic Reverb,,6400.0,4.0,Passive,Tech,,"[, ', A, l, l, E, n, e, m, y, ', ]","[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', H, e, a, l, i, n, g, ', ]",False,False,,1,-1.0,-1,6.25,,,,,16m,,,,,,,,,,,,,"{'AbilityLifestealPercentHero': 25, 'TechDamagePercent': 20}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,100.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,40.0,,,,,,,,,,,,,,,,,,,,,,,10.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,50.0,3.0,27.0,10.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_mystical_piano,Mystical Piano,"After a short delay, enemies in the target area will be stunned and have their stamina depleted. After the stun they will be temporarily dazed.",9999.0,5.0,Press,Tech,,"[, ', A, l, l, E, n, e, m, y, ', ]",,False,True,1.7000000000000002,1,-1.0,-1,23.0,0.2,,,,11m,,,,,,,,,,,,,"{'AbilityCooldown': -15, 'Radius': '2m'}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1.7000000000000002,2m,2.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_nearby_enemy_boost,Adrenaline Rush,"Gain bonus Weapon Damage and Fire Rate when there are two or more enemy heroes nearby.",3200.0,3.0,Passive,Weapon,,"[, ', H, e, r, o, E, n, e, m, y, ', ]","[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', F, i, r, e, R, a, t, e, ', ,, , ', M, o, v, e, m, e, n, t, ', ]",True,False,,1,-1.0,-1,,,,,,20m,,,,,,,,30.0,,,,,,,,,,,,,,,,,,,,1m,,,,,,,,,,,,,,,,,,,,,,,90,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,48,,,,,,,,,,,,,,,1.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_non_player_bonus,Monster Rounds,"Gain additional 25% Weapon Damage when attacking Troopers, Neutrals and Bosses.",800.0,1.0,Passive,Weapon,,,"[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', D, u, r, a, b, i, l, i, t, y, ', ,, , ', H, e, a, l, i, n, g, ', ]",False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,"{'NonPlayerBonusWeaponPower': 15, 'NonPlayerBulletResist': 15, 'OutOfCombatHealthRegen': 1}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,1.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,25.0,25.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_nearby_enemy_boost,,,3200.0,3.0,Passive,Weapon,,"[, ', H, e, r, o, E, n, e, m, y, ', ]","[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', F, i, r, e, R, a, t, e, ', ,, , ', M, o, v, e, m, e, n, t, ', ]",True,False,,1,-1.0,-1,,,,,,20m,,,,,,,,30.0,,,,,,,,,,,,,,,,,,,,1m,,,,,,,,,,,,,,,,,,,,,,,90,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,48,,,,,,,,,,,,,,,1.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_non_player_bonus,Monster Rounds,,800.0,1.0,Passive,Weapon,,,"[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', D, u, r, a, b, i, l, i, t, y, ', ,, , ', H, e, a, l, i, n, g, ', ]",False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,"{'NonPlayerBonusWeaponPower': 15, 'NonPlayerBulletResist': 15, 'OutOfCombatHealthRegen': 1}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,1.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,25.0,25.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_non_player_bonus_sacrifice,Cultist Sacrifice,"Target an enemy NPC and consume it for 150% Bonus Souls and grants a powerful long lasting buff.",3200.0,3.0,Press,Weapon,"[, ', u, p, g, r, a, d, e, _, n, o, n, _, p, l, a, y, e, r, _, b, o, n, u, s, ', ]","[, ', T, r, o, o, p, e, r, E, n, e, m, y, ', ,, , ', N, e, u, t, r, a, l, ', ,, , ', M, i, n, i, o, n, E, n, e, m, y, ', ]","[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', D, u, r, a, b, i, l, i, t, y, ', ,, , ', H, e, a, l, i, n, g, ', ]",False,False,160.0,1,-1.0,-1,270.0,,,,,,,,,,,7m,,,,,15.0,15.0,"{'TechRadiusMultiplier': 25, 'TechRangeMultiplier': 25, 'BaseAttackDamagePercent': 37, 'BonusHealth': 200, 'NonPlayerBonusWeaponPower': 10, 'NonPlayerBulletResist': 10}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,2.0,,,,,,,,,"{'Value': 50, 'Scale': {'Value': 4, 'Type': 'power_increase'}}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"{'Value': 8, 'Scale': {'Value': 0.7000000000000001, 'Type': 'power_increase'}}",,,,,,,,,,,,,,,,1.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,30.0,30.0,150.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_nullification_aura,Nullification Burst,Removes any positive buffs and prevents stamina usage and healing effects on enemies.,9999.0,5.0,InstantCast,Armor,,"[, ', A, l, l, E, n, e, m, y, ', ]","[, ', D, i, s, r, u, p, t, i, o, n, ', ]",False,True,7.0,1,-1.0,-1,18.0,,,,"{'Value': 250, 'Scale': {'Value': 0.465, 'Type': 'spirit'}}",,,,,,,,,,,,,,"{'EndRadius': '6m', 'BonusHealth': 300}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2m,300,,,,,,,,,,,,,,,,,,,,,,,,,0.5,12m,,2.5m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_omnicharge_pendant,Omnicharge Signet,"Imbue any active non-ultimate ability with Bonus Ability Charges. Already charged items recieve more bonus charges.",9999.0,5.0,Passive,Tech,,,,False,True,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,"{'BonusAbilityCharges': 2, 'BonusSpiritForChargedAbilities': 30, 'CooldownBetweenChargeReduction': 5, 'CooldownReductionOnChargedAbilities': 10}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,70.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,50.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2.0,1.0,30.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_patrons_blessing,Mystic Conduit,Provides yourself and allies with a powerful spirit focused aura. Has reduced values on allies.,9999.0,5.0,Passive,Tech,,"[, ', A, l, l, F, r, i, e, n, d, l, y, ', ]",,False,True,,1,-1.0,-1,25.0,,,,,25m,,,,,,,,,,,40.0,40.0,"{'TechRadiusMultiplier': 10, 'TechRangeMultiplier': 10, 'CooldownReduction': 10}",,,,,,40.0,,40.0,300.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,700.0,35m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,50.0,5.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_personal_rejuvenator,Rebirth,Respawns the hero at the spot they died.,3200.0,3.0,Passive,Tech,,,,True,False,,1,-1.0,-1,509.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_phantom_strike,Phantom Strike,"Teleport to an enemy target and pull them to the ground. Dealing damage, Move speed reduction and Disarm.",6400.0,4.0,Press,Armor,,"[, ', H, e, r, o, E, n, e, m, y, ', ]","[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', D, u, r, a, b, i, l, i, t, y, ', ,, , ', M, o, v, e, m, e, n, t, ', ,, , ', D, i, s, r, u, p, t, i, o, n, ', ]",False,False,,1,-1.0,1.3m,35.0,0.35000000000000003,,,,,,,,,,25m,,,,,,,"{'TechPower': 12, 'BaseAttackDamagePercent': 20, 'AbilityCooldown': -20, 'ImpactDamage': 100}",,,,,,8.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,50.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3.0,,,,,,15,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"{'Value': 75, 'Scale': {'Value': 0.93, 'Type': 'spirit'}}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_predator_precision,Predator Precision,"Gain additional weapon damage against enemy Heroes that are low health",1600.0,2.0,Passive,Weapon,,,"[, ', F, i, r, e, R, a, t, e, ', ]",True,False,,1,-1.0,-1,,,,,,,,,,,,,,8.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,50,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,50.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_predator_precision,,,1600.0,2.0,Passive,Weapon,,,"[, ', F, i, r, e, R, a, t, e, ', ]",True,False,,1,-1.0,-1,,,,,,,,,,,,,,8.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,50,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,50.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_prism_blast,Prism Blast,"You enter a void state and become untargetable and invincible for a short duration, during which lasers blast out and rotate around you.",9999.0,5.0,InstantCast,Tech,,"[, ', A, l, l, E, n, e, m, y, ', ]","[, ', F, i, r, e, R, a, t, e, ', ]",False,True,6.0,1,-1.0,-1,40.0,,,,,,,,,,,,,,,,,,"{'AbilityDuration': 2, 'AbilityCooldown': -10}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"{'Value': 270, 'Scale': {'Value': 1.75, 'Type': 'spirit'}}",,,,,,,,,,,,,,,,,,,,,,,30m,2.9m,3.0,100.0,2.5m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_pristine_emblem,Opening Rounds,"Your attacks have additional Weapon Damage against enemies above 50% health.",1600.0,2.0,Passive,Weapon,,"[, ', A, l, l, E, n, e, m, y, ', ]","[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', D, u, r, a, b, i, l, i, t, y, ', ]",False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,"{'BaseAttackDamagePercentBonus': 25, 'TechPower': 18}",,,,,,8.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,50.0,40.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_proc_disarm,Disarming Bullets,"Your bullets disarm enemies, them preventing them from shooting their weapon. Victims are immune to disarming bullets for {s:ImmunityDuration}s after application expires.",1600.0,2.0,Passive,Weapon,,"[, ', H, e, r, o, E, n, e, m, y, ', ]",,True,False,5.0,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,10.0,1.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_proc_disarm,,,1600.0,2.0,Passive,Weapon,,"[, ', H, e, r, o, E, n, e, m, y, ', ]",,True,False,5.0,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,10.0,1.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_proc_silence,Silencer,"Your bullets build up to a Silence. Victims are immune to the build up for 10s after silence expires.",6400.0,4.0,Passive,Weapon,,"[, ', H, e, r, o, E, n, e, m, y, ', ]","[, ', D, i, s, r, u, p, t, i, o, n, ', ,, , ', W, e, a, p, o, n, D, a, m, a, g, e, ', ]",False,False,,1,-1.0,-1,,,,,,,,,,,,,,,15.0,,,,"{'TechDamageReduction': -15, 'SilenceDuration': 1.25, 'TechResist': 15}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5.0,1.04,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,10.0,-25.0,2.5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_proc_tech_damage,Magitech Rounds,"Your bullets also deal your base bullet damage [{s:BaseDamagePerShot}] as spirit damage. Magitech Rounds receives {s:SpellAmplificationMultiplier}x amplification from Spirit Power. Shotguns split the damage between each pellet. This effect can only happen once every {s:ProcCooldown}s.",3200.0,3.0,Passive,Weapon,,,,True,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"{'Value': 0.0001, 'Scale': {'Value': 3.04668, 'Type': 'spirit'}}","{'Value': 1, 'Scale': {'Value': 3.04668, 'Type': 'spirit'}}",1.0,5.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_quarantine,Quarantine,"Quarantine an enemy Hero, making them invincible but also silencing and disarming them.",1600.0,2.0,Press,Tech,,"[, ', H, e, r, o, E, n, e, m, y, ', ]",,True,False,4.5,1,-1.0,-1,42.0,,,,,,,,,,,30m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_proc_tech_damage,,,3200.0,3.0,Passive,Weapon,,,,True,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"{'Value': 0.0001, 'Scale': {'Value': 3.04668, 'Type': 'spirit'}}","{'Value': 1, 'Scale': {'Value': 3.04668, 'Type': 'spirit'}}",1.0,5.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_quarantine,,,1600.0,2.0,Press,Tech,,"[, ', H, e, r, o, E, n, e, m, y, ', ]",,True,False,4.5,1,-1.0,-1,42.0,,,,,,,,,,,30m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_quick_silver,Quicksilver Reload,"Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and bonus bullets on use.",1600.0,2.0,Passive,Tech,,"[, ', A, l, l, E, n, e, m, y, ', ]","[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', F, i, r, e, R, a, t, e, ', ]",False,False,,1,-1.0,-1,18.0,,,,"{'Value': 44, 'Scale': {'Value': 0.16, 'Type': 'spirit'}}",,,,,,,,,10.0,,,,,"{'BonusFireRate': 20, 'Damage': 56, 'AbilityChargeUpTime': -4, 'AbilityCooldown': -4}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,12.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,100.0,18.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_rapid_recharge,Rapid Recharge,,3200.0,3.0,Passive,Tech,"[, ', u, p, g, r, a, d, e, _, e, x, t, r, a, _, c, h, a, r, g, e, ', ]",,,False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,"{'BonusAbilityCharges': 2, 'CooldownReductionOnChargedAbilities': 15, 'BonusSpiritForChargedAbilities': 20, 'CooldownBetweenChargeReduction': 5}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,30.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,10.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,14.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_rapid_rounds,Rapid Rounds,,800.0,1.0,Passive,Weapon,,,"[, ', F, i, r, e, R, a, t, e, ', ,, , ', M, o, v, e, m, e, n, t, ', ]",False,False,,1,-1.0,-1,,,,,,,,,,,,,,9.0,,,,,{'BonusFireRate': 15},,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, @@ -200,9 +200,9 @@ upgrade_rebirth,Soul Rebirth,,6400.0,4.0,Passive,Armor,,,,True,False,,1,-1.0,-1, upgrade_rechargingbullets,Recharging Rush,"Dealing significant {g:citadel_inline_attribute:'WeaponDamage'} replenishes a charge for each of your charged abilities.",1600.0,2.0,Passive,Weapon,,,"[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', D, u, r, a, b, i, l, i, t, y, ', ]",False,False,,1,-1.0,-1,20.0,,,,,,,,,,,,,,,,,,"{'AbilityCooldown': -12, 'BonusClipSizePercent': 30, 'BaseAttackDamagePercent': 30}",,,,,,,,,200.0,,,,,20.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,10,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3.5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_reduce_debuff_duration,Dispel Magic,,3200.0,3.0,InstantCast,Armor,,,"[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ]",False,False,,1,-1.0,-1,50.0,,,,,,,,,,,,,,16.0,,,,"{'HealOnActivate': 150, 'TechResist': 20, 'AbilityCooldown': -25}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,250.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_regenerating_bullet_shield,Battle Vest,"While you are above 65% health, gain {g:citadel_inline_attribute:'WeaponDamage'} and {g:citadel_inline_attribute:'BonusFireRate'}.",1600.0,2.0,Passive,Armor,,,"[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', D, u, r, a, b, i, l, i, t, y, ', ]",False,False,,1,-1.0,-1,,,,,,,,,,,,,,7.0,,18.0,,,"{'OutOfCombatHealthRegen': 3, 'BulletResist': 12, 'BaseAttackDamagePercent': 15, 'BonusFireRate': 8}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,3.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,15,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,65.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_regenerative_armor,Regenerative Armor,Gain a short burst of health regeneration when taking bullet damage from heroes,1600.0,2.0,Passive,Armor,,,,True,False,5.0,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,20.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_regenerative_armor,,,1600.0,2.0,Passive,Armor,,,,True,False,5.0,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,20.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_reinforcing_casings,Escalating Resilience,"Grants Bullet Resist when your bullets hit an enemy hero. Each shot can only grant one stack.",3200.0,3.0,Passive,Weapon,"[, ', u, p, g, r, a, d, e, _, c, l, i, p, _, s, i, z, e, ', ]",,"[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', D, u, r, a, b, i, l, i, t, y, ', ,, , ', F, i, r, e, R, a, t, e, ', ]",False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,"{'BulletResistPerStack': 2, 'MaxArmorStacks': 20, 'BonusClipSizePercent': 30, 'BonusHealth': 125, 'WeaponPower': 10}",,,,,,,,,,,,,,30.0,,,,,,,,,,,,,,,,,,,,,,,,75,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,15,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,30.0,2.0,24.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_reload_speed,Fast Reload,"Increased reload speed.",1600.0,2.0,Passive,Weapon,,,,True,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-35.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_reload_speed,,,1600.0,2.0,Passive,Weapon,,,,True,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-35.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_rescue_beam,Rescue Beam,"Heals a target allied hero and yourself for a percentage of Max Health. Once while healing, you can Pull the target towards you. Can be self-cast.",3200.0,3.0,Press,Armor,"[, ', u, p, g, r, a, d, e, _, h, e, a, l, t, h, _, s, t, i, m, p, a, k, ', ]","[, ', H, e, r, o, F, r, i, e, n, d, l, y, ', ]","[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', D, u, r, a, b, i, l, i, t, y, ', ,, , ', H, e, a, l, i, n, g, ', ,, , ', M, o, v, e, m, e, n, t, ', ]",False,False,,1,-1.0,-1,60.0,,,,,,,,,,,32m,,,,,8.0,8.0,"{'TechRadiusMultiplier': 10, 'TechRangeMultiplier': 10, 'HealPercentAmount': 5, 'AbilityCooldown': -40}",,,,,0.75m,,,,,,,,,,0m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,20.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,0.2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2.5,100.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_resilience,Enduring Spirit,,800.0,1.0,Passive,Armor,,,"[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', D, u, r, a, b, i, l, i, t, y, ', ]",True,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,25,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_resonant_healing,Radiant Regeneration,"Heal and gain bonus Movement Speed for a short duration when you cast an ability.",3200.0,3.0,Passive,Tech,"[, ', u, p, g, r, a, d, e, _, m, y, s, t, i, c, _, r, e, g, e, n, e, r, a, t, i, o, n, ', ]",,"[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', M, o, v, e, m, e, n, t, ', ,, , ', H, e, a, l, i, n, g, ', ]",False,False,3.0,1,-1.0,-1,6.0,,,,,,,,,,,,,,,,,,"{'Regeneration': 9, 'HealingPerCast': 60, 'BonusMoveSpeed': '1m'}",,,,,,,,,,,,,,,1.75m,,,,,,,,,,,,,,,,,,,,,,,65,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"{'Value': 4, 'Scale': {'Value': 0.04, 'Type': 'spirit'}}",5.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"{'Value': 70, 'Scale': {'Value': 1.5, 'Type': 'power_increase'}}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, @@ -210,7 +210,7 @@ upgrade_restorative_locket,Restorative Locket,,1600.0,2.0,InstantCast,Armor,,"[, upgrade_return_fire,Return Fire,"Automatically fire a bullet towards any attacker who damages you with their abilities or weapon.",1600.0,2.0,InstantCast,Armor,,,"[, ', D, u, r, a, b, i, l, i, t, y, ', ,, , ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', F, i, r, e, R, a, t, e, ', ]",False,False,6.0,1,-1.0,-1,25.0,,,,,,,,,,,,,,,8.0,,,"{'BulletResist': 8, 'SpiritDamageReflectedPct': 15, 'BulletDamageReflectedPct': 25}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,60.0,25.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_ricochet,Ricochet,"Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage.",6400.0,4.0,Passive,Weapon,,"[, ', H, e, r, o, E, n, e, m, y, ', ,, , ', B, o, s, s, E, n, e, m, y, ', ,, , ', T, r, o, o, p, e, r, E, n, e, m, y, ', ,, , ', P, r, o, p, E, n, e, m, y, ', ,, , ', M, i, n, i, o, n, E, n, e, m, y, ', ,, , ', N, e, u, t, r, a, l, ', ]","[, ', C, l, i, p, S, i, z, e, ', ]",False,False,,1,-1.0,-1,,,,,,,,,,,,,,18.0,,,,,"{'RicochetDamagePercent': 15, 'BonusFireRate': 25}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,65.0,13m,2.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_rocket_booster,Majestic Leap,"Launch yourself high into the air and grant yourself a Barrier. While in the air, you can use the active again to drop down faster.

Cannot be used for 5s if attacked by enemy Hero.",3200.0,3.0,InstantCast,Armor,,"[, ', A, l, l, E, n, e, m, y, ', ]","[, ', M, o, v, e, m, e, n, t, ', ]",False,False,,1,-1.0,-1,45.0,,,,,,,,,,,,,,,,,,"{'AbilityCooldown': -21, 'CombatBarrier': 175, 'InterruptCooldown': -3}",,,,,,,,,,,,,,,,,27m,,,,,,,,,,,,,,,,,40.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2.5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"{'Value': 140, 'Scale': {'Value': 8, 'Type': 'power_increase'}}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,100.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,10m,2m,500.0,35m,20m,2m,30.0,8.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_rocket_boots,Majestic Leap - Disabled,"Launch yourself high into the air. Cannot be used for {s:InterruptCooldown}s if damaged by enemy Hero.",3200.0,3.0,InstantCast,Armor,,,"[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', M, o, v, e, m, e, n, t, ', ]",True,False,,1,-1.0,-1,16.0,,,,,,,,,,,,,,,,,,,,,,,,8.0,,,,,,,,,,,22.5m,,,,,,,,,,,,,,,,,,,,,50,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,100.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_rocket_boots,Majestic Leap - Disabled,,3200.0,3.0,InstantCast,Armor,,,"[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', M, o, v, e, m, e, n, t, ', ]",True,False,,1,-1.0,-1,16.0,,,,,,,,,,,,,,,,,,,,,,,,8.0,,,,,,,,,,,22.5m,,,,,,,,,,,,,,,,,,,,,50,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,100.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_runed_gauntlets,Runed Gauntlets,"Everytime you land a heavy melee, your existing cooldowns get reduced.",9999.0,5.0,Passive,Weapon,,"[, ', A, l, l, E, n, e, m, y, ', ]",,False,True,,1,-1.0,-1,10.0,,,,,,,,,,,,,,,,,,"{'MeleeDistanceScale': 40, 'MeleeResistPercent': 15, 'CooldownReductionOnHitPct': 4}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,30.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,50.0,,,,,,,,,,,,,,,,,,130.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3.0,12.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_rupture,Decay,"Inflict damage over time to a target, dealing damage based on their current health.
Decay's damage is non-lethal and does not apply item procs.",3200.0,3.0,Press,Tech,,"[, ', H, e, r, o, E, n, e, m, y, ', ]","[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', D, i, s, r, u, p, t, i, o, n, ', ]",False,False,10.0,1,-1.0,-1,32.0,0.1,,,,,,,,,,"{'Value': '20m', 'Scale': {'Value': 0.1, 'Type': 'spirit'}}",,,,,,,"{'TechPower': 12, 'BonusHealth': 90, 'HealAmpReceivePenaltyPercent': -20, 'HealAmpRegenPenaltyPercent': -20, 'DotHealthPercent': 0.5, 'AbilityCooldown': -10}",,,,,,8.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,65,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-45.0,-45.0,,,,,,,,,,1.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"{'Value': 2.6, 'Scale': {'Value': 0.0055000000000000005, 'Type': 'spirit'}}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_self_bubble,Ethereal Shift,"You enter a void state and become untargetable and invincible for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain Spirit Power, Move Speed, and Spirit Resist.
Can be canceled early.
Activation cancels any active ability.",6400.0,4.0,InstantCast,Tech,,,"[, ', F, i, r, e, R, a, t, e, ', ]",False,False,4.0,1,-1.0,-1,45.0,,,,,,,,,,,,,,30.0,,,,"{'AbilityDuration': 2, 'BonusSpirit': 30, 'BonusMoveSpeed': '2m', 'TechResist': 10, 'AbilityCooldown': -10, 'FloatMoveSpeed': '3.5m'}",,,,,,,,,,,,,,,3m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,20.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3.0,200.0,2.5m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, @@ -221,10 +221,10 @@ upgrade_shivas_bracelet,Frostbite Charm,"Imbued ability has its Model Size and grants Move Speed to the target. Allows usage of tunnels in this mode. Can be self-cast.",9999.0,5.0,Press,Tech,,"[, ', H, e, r, o, F, r, i, e, n, d, l, y, ', ]","[, ', H, e, a, l, i, n, g, ', ]",False,True,,1,-1.0,-1,30.0,0.2,,,,,,,,,,40m,,,,,,,"{'ModelScaleGrowth': -0.15, 'ModelScaleGrowthTooltip': -15, 'BonusMoveSpeed': '2m', 'AbilityCooldown': -15}",,,,,,,,,,,,,,,5.0m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,0.5,-50.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,60.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_silencer,Silencer,,6400.0,4.0,InstantCast,Weapon,,"[, ', H, e, r, o, E, n, e, m, y, ', ]","[, ', D, i, s, r, u, p, t, i, o, n, ', ]",True,False,4.0,1,-1.0,-1,36.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,20,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_siphon_bullets,Siphon Bullets,,6400.0,4.0,Passive,Armor,,"[, ', H, e, r, o, E, n, e, m, y, ', ]","[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', H, e, a, l, i, n, g, ', ]",False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,10.0,,,"{'HealthSteal': 25, 'BulletResist': 10}",,,,,,,,,,,,,,,,,,,,,,,,,,,9999.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1.2,17.0,,,,,,,,,,,,,,15,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1.0,1.0,2.0,"{'Value': 35, 'Scale': {'Value': 0.8, 'Type': 'power_increase'}}",1m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_slow_immunity,Unstoppable - Deprecated,Purges any roots and chains on use and makes you immune to slows for the duration,1600.0,2.0,InstantCast,Armor,,,,True,False,6.0,1,-1.0,-1,32.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_slow_immunity,,,1600.0,2.0,InstantCast,Armor,,,,True,False,6.0,1,-1.0,-1,32.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_slowing_bullets,Slowing Bullets,"Your bullets build up a Movement Slow on enemies.",1600.0,2.0,Passive,Weapon,,"[, ', H, e, r, o, E, n, e, m, y, ', ]","[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', D, i, s, r, u, p, t, i, o, n, ', ]",False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,"{'BaseAttackDamagePercent': 30, 'SlowPercent': 20, 'GroundDashReductionPercent': -10}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,30.0,-25.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3.5,,,,,,15,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5.0,0.7000000000000001,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_slowing_tech,Slowing Spirit,"Dealing Spirit Damage applies Movement Slows to your target.",800.0,1.0,Passive,Tech,,"[, ', H, e, r, o, E, n, e, m, y, ', ,, , ', C, r, e, e, p, E, n, e, m, y, ', ]",,True,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,15.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_small_attack_speed,Basic Fire Rate,"Increases your Fire Rate.",800.0,1.0,Passive,Weapon,,,,True,False,,1,-1.0,-1,,,,,,,,,,,,,,8.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_slowing_tech,,,800.0,1.0,Passive,Tech,,"[, ', H, e, r, o, E, n, e, m, y, ', ,, , ', C, r, e, e, p, E, n, e, m, y, ', ]",,True,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,15.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_small_attack_speed,,,800.0,1.0,Passive,Weapon,,,,True,False,,1,-1.0,-1,,,,,,,,,,,,,,8.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_soaring_spirit,Improved Spirit,,1600.0,2.0,Passive,Tech,"[, ', u, p, g, r, a, d, e, _, i, m, p, r, o, v, e, d, _, s, p, i, r, i, t, ', ]",,"[, ', M, o, v, e, m, e, n, t, ', ,, , ', M, a, g, i, c, D, a, m, a, g, e, ', ]",False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,"{'TechPower': 22, 'OutOfCombatHealthRegen': 3}",,,,,1m,18.0,,,,,,,,,,,,,,,,,,,,,,,1.5,,,,,,,,,75,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_spellbreaker,Spellbreaker,The next instance of high spirit damage you take is significantly reduced.,6400.0,4.0,Passive,Armor,"[, ', u, p, g, r, a, d, e, _, d, e, b, u, f, f, _, r, e, d, u, c, e, r, ', ]",,"[, ', D, u, r, a, b, i, l, i, t, y, ', ]",False,False,,1,-1.0,-1,9.0,,,,,,,,,,,,,,18.0,,,,"{'TechResist': 15, 'StatusResistancePercent': 15, 'AbilityCooldown': -3}",,,,,,,,,175.0,,,,,,,,,,,,,,,,,,,25.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,75.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_spellshield,Hexafoil Ward,"Block the next Spirit Damage or Debuff, preventing its effects. Only regenerates outside of combat.",3200.0,3.0,Passive,Armor,,,"[, ', D, u, r, a, b, i, l, i, t, y, ', ]",True,False,,1,,1.3m,12.0,,,,,,,,,,,,,,15.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,0.30000000000000004,asdasd,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, @@ -234,20 +234,20 @@ upgrade_spirit_burn,Spirit Burn,"Dealing significant S upgrade_spirit_sap,Spirit Sap,"Target an enemy to reduce their Spirit Resist and Spirit Power.",1600.0,2.0,Press,Tech,,"[, ', H, e, r, o, E, n, e, m, y, ', ]","[, ', M, a, g, i, c, D, a, m, a, g, e, ', ]",False,False,12.0,1,-1.0,-1,32.0,0.1,,,,,,,,,,40m,,,,,,,"{'BonusHealth': 75, 'MagicResistReduction': -10, 'AbilityCooldown': -10, 'TechPowerReduction': -16}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,50,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-9.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-24.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_spirit_snatch,Spirit Snatch,"When you perform a Light or Heavy Melee attack against a hero, the attack deals extra Spirit Damage and steals Spirit Resist and Spirit Power.

Effects are reduced to 70% for Light Melee hits.
",3200.0,3.0,Passive,Tech,"[, ', u, p, g, r, a, d, e, _, a, c, o, l, y, t, e, s, _, g, l, o, v, e, ', ]","[, ', H, e, r, o, E, n, e, m, y, ', ]","[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', M, e, l, e, e, ', ]",False,False,10.0,1,-1.0,-1,6.0,,,,,,,,,,,,,,,,,,"{'SpiritDamage': 50, 'TechArmorGain': 5, 'TechArmorDamageReduction': -5, 'TechPowerGain': 35, 'TechPowerReduction': -35}",,,,,,,,,,,"{'Value': 50, 'Scale': {'Value': 0.744, 'Type': 'spirit'}}",-12.0,,,,,,,,,,,,,,,,,,,,,,,,,,75,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-15.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,70.0,12.0,15.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_split_shot,Split Shot,"Make your weapon fire multishot.

Hitting more than one Hero per attack will grant a stacking weapon damage bonus.

Targets can only be hit once per multishot.",1600.0,2.0,InstantCast,Weapon,,,"[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ]",False,False,,1,-1.0,-1,32.0,,,,,,,,,,,,,,,,,,"{'BulletSplitShot': 4, 'WeaponDamagePerStack': 4, 'AbilityCooldown': -6}",,,,,,,,,,,,,,,,,,,,,,,,,,,6.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5.0,5.0,45.0,12.0,10.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_sprint_booster,Sprint Boots,"Increases your forward move speed over time. Taking damage resets the effect for 1.5s",800.0,1.0,Passive,Armor,,,"[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', H, e, a, l, i, n, g, ', ,, , ', M, o, v, e, m, e, n, t, ', ]",False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,"{'OutOfCombatHealthRegen': 8, 'BonusSprintSpeed': '12m'}",,,,,2.0m,,,,,,,,,,,,,,,,,,,,,,,,2.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_stabilizer,Stabilizer,"Removes the move speed penalty while shooting, and increases bullet speed.",800.0,1.0,Passive,Weapon,,,,True,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,30.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,100.0,100.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_stabilizing_tripod,Stabilizing Tripod,"Disarm yourself to toss your weapon to the target location where it transforms into a Field Sentry that will attack enemies using your weapon with an unlimited clip. You can melee the sentry to end the effect early.",3200.0,3.0,Press,Weapon,,"[, ', A, l, l, E, n, e, m, y, ', ]",,True,False,20.0,1,-1.0,-1,64.0,,,,,,,,,,,15m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,0.5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1.0,125.0,0.35000000000000003,50m,2.0,20.0,10.0,40.0,25.0,100.0,6500.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_stasis_bomb,Stasis Bomb,,6400.0,4.0,InstantCast,Armor,,,,True,False,6.0,1,-1.0,-1,37.0,,,,,,,,,,,20m,,,,,,,,,,,,,,,,,,,,,,,,,,,,7m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1.5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,10.0,1.6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,0.5,120.0,,,,4.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7m,"{'Value': 250, 'Scale': {'Value': 1.5233400000000001, 'Type': 'spirit'}}",100.0,500.0,4m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_sprint_booster,Sprint Boots,,800.0,1.0,Passive,Armor,,,"[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', H, e, a, l, i, n, g, ', ,, , ', M, o, v, e, m, e, n, t, ', ]",False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,"{'OutOfCombatHealthRegen': 8, 'BonusSprintSpeed': '12m'}",,,,,2.0m,,,,,,,,,,,,,,,,,,,,,,,,2.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_stabilizer,,,800.0,1.0,Passive,Weapon,,,,True,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,30.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,100.0,100.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_stabilizing_tripod,,,3200.0,3.0,Press,Weapon,,"[, ', A, l, l, E, n, e, m, y, ', ]",,True,False,20.0,1,-1.0,-1,64.0,,,,,,,,,,,15m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,0.5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1.0,125.0,0.35000000000000003,50m,2.0,20.0,10.0,40.0,25.0,100.0,6500.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_stasis_bomb,,,6400.0,4.0,InstantCast,Armor,,,,True,False,6.0,1,-1.0,-1,37.0,,,,,,,,,,,20m,,,,,,,,,,,,,,,,,,,,,,,,,,,,7m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1.5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,10.0,1.6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,0.5,120.0,,,,4.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7m,"{'Value': 250, 'Scale': {'Value': 1.5233400000000001, 'Type': 'spirit'}}",100.0,500.0,4m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_superacolytes_glove,Hex-Sealed Knuckles,"After dealing an accumulated {s:StoredSpiritDamage} spirit damage, your next Heavy Melee Attack deals an additional {s:StoredSpiritDamage} spirit damage.",3200.0,3.0,Passive,Tech,,"[, ', H, e, r, o, E, n, e, m, y, ', ]","[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', M, e, l, e, e, ', ]",True,False,13.0,1,-1.0,-1,3.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,75,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,30.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"{'Value': 200, 'Scale': {'Value': 0.93, 'Type': 'spirit'}}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_superior_stamina,Stamina Mastery,,3200.0,3.0,Passive,Armor,"[, ', u, p, g, r, a, d, e, _, i, m, p, r, o, v, e, d, _, s, t, a, m, i, n, a, ', ]",,"[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', M, o, v, e, m, e, n, t, ', ,, , ', F, i, r, e, R, a, t, e, ', ]",False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,"{'Stamina': 2, 'AirMoveIncreasePercent': 40, 'StaminaCooldownReduction': 15}",,,,,,,,,,,,,,,,,,,,,,2.0,23.0,18.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_suppressor,Suppressor,"When you deal Spirit Damage to enemies, you also reduce their Fire Rate.",1600.0,2.0,Passive,Tech,,"[, ', A, l, l, E, n, e, m, y, ', ]","[, ', H, e, a, l, i, n, g, ', ,, , ', D, i, s, r, u, p, t, i, o, n, ', ]",False,False,4.0,1,-1.0,-1,,,,,,,,,,,,,,,,,,,"{'TechPower': 12, 'BonusHealth': 90, 'FireRateSlow': 20}",,,,,,6.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,50,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,28.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_surging_power,Vampiric Burst,,6400.0,4.0,InstantCast,Armor,"[, ', u, p, g, r, a, d, e, _, v, a, m, p, i, r, e, ', ]","[, ', H, e, r, o, F, r, i, e, n, d, l, y, ', ]","[, ', F, i, r, e, R, a, t, e, ', ,, , ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', M, o, v, e, m, e, n, t, ', ,, , ', H, e, a, l, i, n, g, ', ]",False,False,4.5,1,-1.0,-1,30.0,,,,,,,,,,,,,,,10.0,,,"{'ActiveBonusFireRate': 25, 'AbilityCooldown': -10, 'BulletResist': 10, 'BulletLifestealPercent': 16, 'BonusHealth': 110}",,,,,,,,,,,,,16.0,,,,,,,,,,,,,,,,,,,,,,,,,100,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,34.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,80.0,75.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_target_stun,Knockdown,"Apply a Stun after 2s. Stun duration is increased against airborne targets.",3200.0,3.0,Press,Tech,,"[, ', H, e, r, o, E, n, e, m, y, ', ]","[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', D, i, s, r, u, p, t, i, o, n, ', ]",False,False,,1,-1.0,-1,35.0,0.1,,,,,,,,,,45m,,,,,6.0,6.0,"{'TechRadiusMultiplier': 6, 'TechRangeMultiplier': 6, 'StunDuration': 0.75, 'BonusHealth': 75}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,75,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,0.5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3m,1.5,30m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_targeted_silence,Silence Wave,"Launch an expanding projectile which Silences enemies for a short duration and deals impact damage.

Silence does not interrupt channeling abilities.",3200.0,3.0,InstantCast,Tech,,"[, ', H, e, r, o, E, n, e, m, y, ', ]","[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', D, i, s, r, u, p, t, i, o, n, ', ]",False,False,3.0,1,-1.0,-1,35.0,0.1,,,"{'Value': 100, 'Scale': {'Value': 0.6000000000000001, 'Type': 'spirit'}}",,,,,,,40m,1m,,,,,,"{'AbilityCooldown': -10, 'Damage': 125, 'BonusHealth': 75}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,50,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,0.15m,5.0m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,30.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_tech_armor,Spirit Armor,"Reduces the damage you take from Spirit abilities.",1600.0,2.0,Passive,Armor,,,"[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', D, u, r, a, b, i, l, i, t, y, ', ]",True,False,,1,-1.0,-1,,,,,,,,,,,,,,,15.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_tech_cleave,Quantum Chimaera,"Your Tech attacks strike additional nearby enemies for 75% of the total damage.",3200.0,3.0,Passive,Tech,,,,True,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,0.05,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,75.0,10m,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_tech_armor,Spirit Armor,,1600.0,2.0,Passive,Armor,,,"[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', D, u, r, a, b, i, l, i, t, y, ', ]",True,False,,1,-1.0,-1,,,,,,,,,,,,,,,15.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_tech_cleave,,,3200.0,3.0,Passive,Tech,,,,True,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,0.05,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,75.0,10m,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_tech_damage_pulse,Torment Pulse,"Periodically deals Spirit Damage to the closest two enemies nearby.",3200.0,3.0,Passive,Tech,,"[, ', A, l, l, E, n, e, m, y, ', ]","[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', D, u, r, a, b, i, l, i, t, y, ', ]",False,False,,1,-1.0,-1,1.4,,,,,,,,,,,,,,,,,,"{'BonusHealth': 75, 'DamagePulseAmount': 30}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,100,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,15.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"{'Value': 27, 'Scale': {'Value': 0.279, 'Type': 'spirit'}}",9m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_tech_defender,Tech Defender,,6400.0,4.0,InstantCast,Armor,,,,True,False,6.0,1,-1.0,-1,95.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,85,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_tech_defender,,,6400.0,4.0,InstantCast,Armor,,,,True,False,6.0,1,-1.0,-1,95.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,85,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_tech_defense_shredders,Spirit Shredder Bullets,"Your bullets apply a debuff that reduces the Spirit Resist of the target and grants you and your allies Spirit Lifesteal against them.",1600.0,2.0,Passive,Weapon,,"[, ', A, l, l, E, n, e, m, y, ', ]","[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', H, e, a, l, i, n, g, ', ]",False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,"{'TechArmorDamageReduction': -10, 'AbilityLifestealPercentHero': 10}",,,,,,,,,,,,-8.0,,,,,,,,,,,,,,,,,,,,,,,,8.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_tech_overflow,Spiritual Overflow,"Gain bonus Fire Rate and Spirit Power by charging up when shooting enemy heroes.",6400.0,4.0,Passive,Weapon,,"[, ', H, e, r, o, E, n, e, m, y, ', ]","[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', F, i, r, e, R, a, t, e, ', ]",False,False,15.0,1,-1.0,-1,,,,,,,,,,,,,,32.0,,,,,"{'CooldownReduction': 10, 'BonusSpirit': 30, 'BonusFireRate': 20, 'AbilityLifestealPercentHero': 15}",,,,,,,,12.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,15.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5.0,0.75,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,30.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_tech_purge,Spirit Resilience,"When below 40% health, gain additional Spirit Resist.",3200.0,3.0,Passive,Armor,,,"[, ', D, u, r, a, b, i, l, i, t, y, ', ]",False,False,,1,-1.0,-1,,,,,,,,,,,,,,,30.0,,,,"{'TechResist': 10, 'TechResistBelowThreshold': 10}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,40.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,22.0,,,,,,,,,,,,,,,,,,,,,,,,,,,, @@ -255,23 +255,23 @@ upgrade_tech_range,Greater Expansion,"Increases the ra upgrade_thermal_detonator,Alchemical Fire,"Throw a flask that explodes on contact, creating an area that does increasing Spirit Damage per second and reduces enemy Bullet Resist.

50% less effective vs non-heroes.",3200.0,3.0,Press,Weapon,,"[, ', A, l, l, E, n, e, m, y, ', ]","[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', M, a, g, i, c, D, a, m, a, g, e, ', ]",False,False,5.0,1,-1.0,-1,30.0,0.2,,,,10m,,,,,,,50,,,,,,"{'DPS': 30, 'DPSMax': 30, 'BulletArmorReduction': -8, 'SpiritPower': 15}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8.0,,,,,,,,,,,,,,,,,,,,,,,,,,0.5,,,,,,,"{'Value': -7, 'Scale': {'Value': -0.055, 'Type': 'spirit'}}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"{'Value': 45, 'Scale': {'Value': 0.152334, 'Type': 'spirit'}}","{'Value': 7, 'Scale': {'Value': 0.030466999999999998, 'Type': 'spirit'}}","{'Value': 95, 'Scale': {'Value': 0.304668, 'Type': 'spirit'}}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,50.0,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_timeless_emblem,Timeless Emblem,,9999.0,5.0,Passive,Tech,"[, ', u, p, g, r, a, d, e, _, t, r, a, n, s, c, e, n, d, e, n, t, _, c, o, o, l, d, o, w, n, ', ]",,"[, ', H, e, a, l, i, n, g, ', ]",True,True,,1,-1.0,-1,,,,,,,,,,,,,,,,,50.0,50.0,"{'TechRadiusMultiplier': 10, 'TechRangeMultiplier': 10, 'CooldownReduction': 10, 'ItemCooldownReduction': 10, 'BonusAbilityDurationPercent': 10}",,,,,,,,50.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,50.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,50.0,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_titan_round,Titanic Magazine,,1600.0,2.0,Passive,Weapon,"[, ', u, p, g, r, a, d, e, _, c, l, i, p, _, s, i, z, e, ', ]",,"[, ', C, l, i, p, S, i, z, e, ', ,, , ', W, e, a, p, o, n, D, a, m, a, g, e, ', ]",False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,"{'BaseAttackDamagePercent': 18, 'BonusClipSizePercent': 70}",,,,,,,,,,,,,,90.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,12,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_toughness_3,Toughness,"Increases Health and health regen.",1600.0,2.0,Passive,Armor,,,,True,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,125,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_toughness_3,,,1600.0,2.0,Passive,Armor,,,,True,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,125,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_toxic_bullets,Toxic Bullets,"Your bullets build up a Bleed on enemies, causing them to lose a percentage of their Max Health over time. Also applies Healing Reduction on the bleeding target.",3200.0,3.0,Passive,Weapon,,"[, ', H, e, r, o, E, n, e, m, y, ', ,, , ', C, r, e, e, p, E, n, e, m, y, ', ,, , ', M, i, n, i, o, n, E, n, e, m, y, ', ]","[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', D, i, s, r, u, p, t, i, o, n, ', ]",False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,"{'HealAmpReceivePenaltyPercent': -30, 'HealAmpRegenPenaltyPercent': -30, 'DotHealthPercent': 0.7000000000000001}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-30.0,-30.0,,,,,,,,,,0.5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,5.0,1.1638,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"{'Value': 2.0, 'Scale': {'Value': 0.005, 'Type': 'spirit'}}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4.0,0.5,,,,,,,,,,,,,,,,,,,,,,,, upgrade_transcendent_cooldown,Transcendent Cooldown,"Reduces the Cooldown of your abilities and items.",6400.0,4.0,Passive,Tech,"[, ', u, p, g, r, a, d, e, _, c, o, o, l, d, o, w, n, _, r, e, d, u, c, t, i, o, n, ', ]",,"[, ', H, e, a, l, i, n, g, ', ]",False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,"{'ItemCooldownReduction': 10, 'OutOfCombatHealthRegen': 10, 'CooldownReduction': 15}",,,,,,,,25.0,,,,,,,,,,,,,,,,,,,,,4.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,25.0,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_trophy_collector,Trophy Collector,"Whenever you score an assist or kill, gain extra health, sprint, ability range and passive soul generation. This effect stacks and persists through death.",3200.0,3.0,Passive,Armor,"[, ', u, p, g, r, a, d, e, _, s, p, r, i, n, t, _, b, o, o, s, t, e, r, ', ]",,"[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', H, e, a, l, i, n, g, ', ,, , ', M, o, v, e, m, e, n, t, ', ]",False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,"{'StackingTechRadiusMultiplier': 3, 'StackingTechRangeMultiplier': 3, 'StackingBonusHealth': 25, 'OutOfCombatHealthRegen': 6, 'BonusSprintSpeed': '12m', 'MaxStacks': 83}",,,,,2.0m,,,,,,,,,,,,,,,,,,,,,,16.0,,4.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,20.0,0.15m,1.0,1.0,22.0,3.0,,,,,,,,,,,,,,,,,, upgrade_ultimate_burst,Lightning Scroll,Damage from your ultimate applies a {g:citadel_inline_attribute:'Stun'} and deals {g:citadel_inline_attribute:'BonusSpiritDamage'} after a short delay.
,6400.0,4.0,Passive,Tech,"[, ', u, p, g, r, a, d, e, _, m, a, g, i, c, _, s, l, o, w, ', ]","[, ', A, l, l, E, n, e, m, y, ', ]","[, ', M, a, g, i, c, D, a, m, a, g, e, ', ,, , ', D, i, s, r, u, p, t, i, o, n, ', ]",False,False,2.0,1,-1.0,-1,,,,,150,,,,,,,,,,,,,,"{'BonusHealth': 100, 'Damage': 100, 'BonusSprintSpeed': '5m', 'StunDuration': 0.75}",,,,,0.75m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,80.0,-12.0,,,50,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,30.0,,,,,,,,,,,,,,,,,,,0.75,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3.0,,,,,,,,,,,,,,,,, upgrade_unstable_concoction,Unstable Concoction,"Consume a concotion that grants you increased speed, health, spirit and weapon damage. After a short duration you die and explode, stunning nearby enemies and dealing damage based on your maximum health.",9999.0,5.0,InstantCast,Tech,,"[, ', A, l, l, E, n, e, m, y, ', ]",,False,True,4.0,1,-1.0,-1,25.0,,,,,18m,,,,,,,,,,,,,"{'StunDuration': 0.5, 'BaseAttackDamagePercent': 50, 'TechPower': 50, 'BonusHealth': 1300}",,,,,,150.0,,,,,,,,,10m,,,,,,,,,,,,,,,,,,,,,,,3000,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,150,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,30.0,,,,,,,,,,,,,,,, upgrade_unstoppable,Unstoppable,"Temporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm.
Cannot be used while Stunned or Slept.",6400.0,4.0,InstantCast,Armor,"[, ', u, p, g, r, a, d, e, _, d, e, b, u, f, f, _, r, e, d, u, c, e, r, ', ]",,"[, ', D, u, r, a, b, i, l, i, t, y, ', ,, , ', M, o, v, e, m, e, n, t, ', ]",False,False,5.5,1,-1.0,-1,65.0,,,,,,,,,,,,,,,,,,"{'AbilityDuration': 1.25, 'BonusHealth': 75, 'AbilityCooldown': -35, 'StatusResistancePercent': 15}",,,,,,,,,,,,,,,,,,,,,,,,,,,,25.0,,,,,,,,,,125,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_vampire,Bullet Lifesteal,"Your bullets heal you for a percentage of the damage they deal to enemies. Half as effective vs Non-Heroes.",1600.0,2.0,Passive,Armor,,,"[, ', D, u, r, a, b, i, l, i, t, y, ', ,, , ', H, e, a, l, i, n, g, ', ]",False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,"{'BulletLifestealPercent': 16, 'BonusHealth': 120}",,,,,,,,,,,,,16.0,,,,,,,,,,,,,,,,,,,,,,,,,90,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_vampire,Bullet Lifesteal,,1600.0,2.0,Passive,Armor,,,"[, ', D, u, r, a, b, i, l, i, t, y, ', ,, , ', H, e, a, l, i, n, g, ', ]",False,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,"{'BulletLifestealPercent': 16, 'BonusHealth': 120}",,,,,,,,,,,,,16.0,,,,,,,,,,,,,,,,,,,,,,,,,90,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_veil_walker,Veil Walker,"Walking through a cosmic veil grants you Stealth, Heal and increased Move Speed.",3200.0,3.0,Passive,Armor,,,"[, ', D, u, r, a, b, i, l, i, t, y, ', ,, , ', C, l, i, p, S, i, z, e, ', ]",False,False,16.0,1,-1.0,-1,15.0,,,,,,,,,,,,,,,,,,"{'SpiritPower': 15, 'InvisMoveSpeedMod': '4m', 'HealOnVeil': 200, 'AbilityCooldown': -4, 'InvisDuration': 4, 'BonusMoveSpeed': '2m'}",,,,,,,,,,,,,,,3.5m,,,,,,,,,,,,,,,,,,,,,,,175,1.0,,0.25,,20m,0.5,1.25,,,,,,,,,,,,,,,10.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,7.0,"{'Value': 85, 'Scale': {'Value': 6, 'Type': 'power_increase'}}",,,,,,,,,,,,,, upgrade_vex_barrier,Reactive Barrier,"Automatically restores one stamina and gain a Barrier when you are movement locked, Stunned, Chained, Immobilized, or Slept.",1600.0,2.0,Passive,Armor,,,"[, ', D, u, r, a, b, i, l, i, t, y, ', ]",False,False,10.0,1,-1.0,-1,40.0,,,,,,,,,,,,,,6.0,,,,"{'TechResist': 10, 'VexBarrierCombatBarrier': 375, 'AbilityCooldown': -15}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"{'Value': 325, 'Scale': {'Value': 2.0925, 'Type': 'spirit'}}",,,,,,,,,,,,, upgrade_warp_stone,Warp Stone,"Teleport straight ahead, gaining Bullet Resist.",3200.0,3.0,InstantCast,Armor,,,"[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ,, , ', M, o, v, e, m, e, n, t, ', ]",False,False,,1,-1.0,-1,16.0,,,,,,,,,,,11m,,,,30.0,,,"{'BulletResist': 20, 'AbilityCastRange': '9m', 'AbilityCooldown': -3}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6.0,,,,,,,,,,,, upgrade_weapon_backstabber,Backstabber,"Attacking enemies from behind with your weapon or melee opens a wound dealing {g:citadel_inline_attribute:'SpiritDPS'} and reducing their bullet resist. During this time, if you or any allies are near the target, will see them through walls and be given {g:citadel_inline_attribute:'BonusMoveSpeed'}.",1600.0,2.0,Passive,Weapon,,,"[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ]",False,False,5.0,1,-1.0,-1,6.0,,,,,,,,,,,,,,,,,,"{'BulletResistReduction': -10, 'BonusMoveSpeed': '2m', 'DPS': 20, 'ReduceFootstepSound': -50}",,,,,,,,,,,,,,,1.5m,,,,,,,,,,,,,,,,,,,,,5.0,,50,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-6.0,,,,,,,,,,,,,0.5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,17,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,25m,-50.0,,,,,,,,,, -upgrade_weapon_detention_ammo,Detention Rounds,"Your bullets build up on enemies, causing them to be tethered to their position.",6400.0,4.0,Passive,Weapon,,"[, ', H, e, r, o, E, n, e, m, y, ', ]","[, ', D, i, s, r, u, p, t, i, o, n, ', ]",True,False,,1,-1.0,-1,,,,,,,,,,,,,,15.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2.3,7m,,,,,100,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,10.0,1.2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_weapon_eater,Weapon Eater,"Reduces Courage by {s:BaseBonusCounter}.
Gain {s:WeaponPowerPerKill} Courage (Up to {s:MaxWeaponPower}) for killing an enemy Hero but lose {s:WeaponPowerPerDeath} gained Courage on Death. Bonus applied if damage was done within {s:KillWindow}s of enemy killed.",1600.0,2.0,Passive,Weapon,,,,True,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3.5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6.0,1.0,30.0,-5.0,,,,,, -upgrade_weapon_instant_reload,Reloader + Huge Clip,Press the [Reload] key while reloading to instantly finish your reload,3200.0,3.0,Passive,Weapon,,,,True,False,,1,-1.0,-1,21.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,60.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -upgrade_weapon_overdrive_clip,Overdrive Clip,"Deal non-lethal damage based on your max health to yourself and reload bullets in your clip equal to your max ammo, no matter how many bullets are left. The bullets in this clip have additional courage.",3200.0,3.0,InstantCast,Weapon,,,,True,False,,1,-1.0,-1,53.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,20.0,-75.0,100.0,5.0,, -upgrade_weapon_power_and_health_drain,Overdrive,"Increase your Courage while draining your own health.",1600.0,2.0,InstantCast,Armor,,,,True,False,4.0,1,-1.0,-1,11.5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,35.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,135.0,0.1 +upgrade_weapon_detention_ammo,,,6400.0,4.0,Passive,Weapon,,"[, ', H, e, r, o, E, n, e, m, y, ', ]","[, ', D, i, s, r, u, p, t, i, o, n, ', ]",True,False,,1,-1.0,-1,,,,,,,,,,,,,,15.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,2.3,7m,,,,,100,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,10.0,1.2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,8.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_weapon_eater,,,1600.0,2.0,Passive,Weapon,,,,True,False,,1,-1.0,-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3.5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,6.0,1.0,30.0,-5.0,,,,,, +upgrade_weapon_instant_reload,,,3200.0,3.0,Passive,Weapon,,,,True,False,,1,-1.0,-1,21.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,60.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, +upgrade_weapon_overdrive_clip,,,3200.0,3.0,InstantCast,Weapon,,,,True,False,,1,-1.0,-1,53.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,20.0,-75.0,100.0,5.0,, +upgrade_weapon_power_and_health_drain,,,1600.0,2.0,InstantCast,Armor,,,,True,False,4.0,1,-1.0,-1,11.5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,35.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,135.0,0.1 upgrade_weapon_shielding,Weapon Shielding,"Gain a Barrier whenever you take significant {g:citadel_inline_attribute:'WeaponDamage'} from enemy Heroes in a small time frame.",1600.0,2.0,Passive,Armor,,,"[, ', D, u, r, a, b, i, l, i, t, y, ', ]",False,False,,1,-1.0,-1,45.0,,,,,,,,,,,,,,,,,,"{'OutOfCombatHealthRegen': 3, 'CombatBarrier': 175, 'BonusMoveSpeed': '1m', 'AbilityCooldown': -20}",,,,,,,,,150.0,,,,,,1.5m,,,,,,,,,,,,,,2.5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"{'Value': 300, 'Scale': {'Value': 5, 'Type': 'power_increase'}}",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,3.5,,,,,,,,,,,,,,,,,,,7.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_weighted_shots,Weighted Shots,,3200.0,3.0,Passive,Weapon,,,"[, ', W, e, a, p, o, n, D, a, m, a, g, e, ', ]",False,False,,1,-1.0,-1,,,,,,,,,,,,,,,16.0,,,,"{'StatusResistancePercent': 10, 'TechResist': 10, 'BaseAttackDamagePercent': 35}",,,,,,,,,,,,,,,,,,,,,,,,-20.0,,,,16.0,,,,,,,,,,,,,,,,,,,,,,,,,-30.0,,,,,,,,,,,,,,,,,,35,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, upgrade_withering_whip,Rusted Barrel,"Target an enemy to reduce their Fire Rate and Bullet Resistance.",800.0,1.0,Press,Tech,,"[, ', H, e, r, o, E, n, e, m, y, ', ]","[, ', D, i, s, r, u, p, t, i, o, n, ', ,, , ', M, a, g, i, c, D, a, m, a, g, e, ', ]",False,False,5.0,1,-1.0,-1,20.0,0.1,,,,,,,,,,32m,,,,,,,"{'BonusHealth': 130, 'BulletArmorReduction': -4, 'FireRateSlow': 20}",,,,,0.5m,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,50,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-8,32.0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, diff --git a/data/json/ability-cards.json b/data/json/ability-cards.json index 95b5dcd..14eed71 100644 --- a/data/json/ability-cards.json +++ b/data/json/ability-cards.json @@ -6193,7 +6193,7 @@ "Alt": [ { "Key": "DashRange", - "Name": "Dash Range", + "Name": "Time Window", "Value": 9, "Type": "distance" }, @@ -6239,7 +6239,7 @@ "Value": 89 }, "DashRadius": { - "Name": null, + "Name": "Radius", "Value": 2.0 }, "DashSpeed": { @@ -7454,7 +7454,7 @@ }, { "Key": "DashRange", - "Name": "Dash Range", + "Name": "Time Window", "Value": 12, "Type": "distance" } @@ -7502,7 +7502,7 @@ "Value": 89 }, "DashRadius": { - "Name": null, + "Name": "Radius", "Value": 2.5 }, "DashSpeed": { @@ -16856,7 +16856,7 @@ "Value": 0.5 }, "RespawnDelay": { - "Name": "Respawn Delay", + "Name": null, "Value": 3 }, "SlowDuration": { @@ -20698,7 +20698,703 @@ } }, "hero_fencer": { - "Name": "Apollo" + "Name": "Apollo", + "1": { + "Key": "ability_fencer_throwblade", + "Name": "Disengaging Sigil", + "DescKey": "ability_fencer_throwblade_desc", + "Info1": { + "Main": { + "Props": [ + { + "Key": "Damage", + "Name": "Damage", + "Value": 100, + "Scale": { + "Value": 1.3, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + { + "Key": "SlowPercent", + "Name": "Move Speed", + "Value": 30, + "Type": "slow" + }, + { + "Key": "FireRateSlow", + "Name": "Fire Rate", + "Value": 0, + "Type": "fire_rate" + } + ] + }, + "Alt": [ + { + "Key": "SlowDuration", + "Name": "Slow Duration", + "Value": 4 + }, + { + "Key": "SigilRadius", + "Name": "Radius", + "Value": 6.5, + "Type": "distance" + } + ], + "DescKey": "ability_fencer_throwblade_desc" + }, + "Upgrades": [ + { + "Damage": 30 + }, + { + "BonusFireRate": 20, + "BonusBulletSpeedPercent": 50, + "BuffDuration": 10, + "DescKey": "ability_fencer_throwblade_t2_desc" + }, + { + "StaminaToRestore": 2, + "ResetsAirLimit": 1, + "DescKey": "ability_fencer_throwblade_t3_desc" + } + ], + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": 1.3, + "Type": "move_speed" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + }, + "AirDrag": { + "Name": null, + "Value": 2.0 + }, + "AirSpeedMax": { + "Name": null, + "Value": 70 + }, + "FallSpeedMax": { + "Name": null, + "Value": 1 + }, + "JumpVelocityHidden": { + "Name": null, + "Value": 10.5 + }, + "SigilHeight": { + "Name": null, + "Value": 15 + }, + "TraceToGroundDistance": { + "Name": null, + "Value": 1000 + } + }, + "AbilityCastDelay": { + "Name": "Cast Delay", + "Value": 0.5, + "Type": "cast" + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 12, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + } + }, + "2": { + "Key": "ability_fencer_riposte", + "Name": "Riposte", + "DescKey": "ability_fencer_riposte_desc", + "Info1": { + "Main": { + "Props": [ + { + "Key": "ParryWindow", + "Name": "Invulnerability Duration", + "Value": 0.3 + } + ] + }, + "Alt": null, + "DescKey": "ability_fencer_riposte_desc" + }, + "Info2": { + "Main": { + "Props": [ + { + "Title": "On Pommel Hit:", + "Key": "StunDuration", + "Name": "Stun Duration", + "Value": 0.6, + "Type": "duration" + }, + { + "Title": "On Pommel Hit:", + "Key": "BulletResistReduction", + "Name": "Bullet Resist", + "Value": -15, + "Type": "bullet_armor_down" + } + ] + }, + "Alt": [ + { + "Key": "BulletResistReductionDuration", + "Name": "Bullet Resist Reduction Duration", + "Value": 3.0, + "Type": "duration" + } + ] + }, + "Upgrades": [ + { + "AbilityCooldown": -7 + }, + { + "BulletResistReduction": -15 + }, + { + "StunDuration": 1.2 + } + ], + "Range": { + "DashRange": { + "Name": "Time Window", + "Value": 20, + "Type": "distance" + } + }, + "Cast": { + "AbilityChannelTime": { + "Name": "Channel Duration", + "Value": 0.8, + "Type": "cast" + } + }, + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Health": { + "AbilityLifestealPercentHero": { + "Name": "Spirit Lifesteal", + "Value": 50, + "Type": "healing" + } + }, + "Debuff": { + "MoveSpeedMax": { + "Name": "Move Speed", + "Value": 4, + "Type": "slow" + } + }, + "Other": { + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + }, + "CounterattackAntiMashDelay": { + "Name": null, + "Value": 0.2 + }, + "DamageThreshold": { + "Name": "Damage Threshold", + "Value": 60, + "Scale": { + "Value": 4, + "Type": "power_increase" + } + }, + "DampingFactor": { + "Name": null, + "Value": 0.5 + }, + "DashRadius": { + "Name": "Radius", + "Value": 2.2 + }, + "DashSpeed": { + "Name": "Dash Speed", + "Value": 60.96 + }, + "LiftHeight": { + "Name": null, + "Value": 240 + }, + "SideMoveSpeed": { + "Name": null, + "Value": -100 + }, + "SlashConeAngle": { + "Name": null, + "Value": 90 + }, + "SlashHalfWidth": { + "Name": null, + "Value": 1 + }, + "SlashRadius": { + "Name": "Slash Radius", + "Value": 6 + }, + "SlowDuration": { + "Name": "Slow Duration", + "Value": 4 + }, + "SlowPercent": { + "Name": "Move Speed", + "Value": 40 + }, + "TurnRateMax": { + "Name": null, + "Value": 10 + } + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 22, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + } + }, + "3": { + "Key": "ability_fencer_lunge", + "Name": "Flawless Advance", + "DescKey": "ability_fencer_lunge_desc", + "Info1": { + "Main": { + "Props": [ + { + "Key": "BaseDamage", + "Name": "Base Damage", + "Value": 30, + "Scale": { + "Value": 0.7, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + { + "Key": "MaxDamageBeforePerfect", + "Name": "Max Hold Damage", + "Value": 45, + "Scale": { + "Value": 1.1, + "Type": "spirit" + }, + "Type": "tech_damage" + } + ] + }, + "Alt": [ + { + "Key": "MaxStabs", + "Name": "Max Lunges", + "Value": 3 + } + ], + "DescKey": "ability_fencer_lunge_desc" + }, + "Info2": { + "Main": { + "Props": [ + { + "Title": "On Perfect Hold:", + "Key": "PerfectDamage", + "Name": "Perfect Damage", + "Value": 75, + "Scale": { + "Value": 1.65, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + { + "Title": "On Perfect Hold:", + "Key": "HealFixedHealth", + "Name": "Heal on hero hit", + "Value": 0, + "Scale": { + "Value": 0.0, + "Type": "spirit" + }, + "Type": "healing" + } + ] + }, + "Alt": null + }, + "Upgrades": [ + { + "HealFixedHealth": { + "Value": 35, + "Scale": { + "Value": 0.75, + "Type": "spirit" + } + }, + "DescKey": "ability_fencer_lunge_t1_desc" + }, + { + "AbilityCooldown": -10, + "DashSpeed": 13.97, + "DescKey": "ability_fencer_lunge_t2_desc" + }, + { + "BaseDamage": { + "Value": 30, + "Scale": { + "Value": 1.15, + "Type": "spirit" + } + }, + "MaxDamageBeforePerfect": { + "Value": 45, + "Scale": { + "Value": 1.15, + "Type": "spirit" + } + }, + "PerfectDamage": { + "Value": 75, + "Scale": { + "Value": 1.15, + "Type": "spirit" + } + }, + "AttackDashRange": 3.0, + "DescKey": "ability_fencer_lunge_t3_desc" + } + ], + "Range": { + "AttackDashRange": { + "Name": "Attacking Lunge Distance", + "Value": 3.0, + "Type": "distance" + }, + "DashRange": { + "Name": "Time Window", + "Value": 5.0, + "Type": "distance" + }, + "SlashLength": { + "Name": "Slash Length", + "Value": 13, + "Type": "distance" + }, + "SlashRadius": { + "Name": "Slash Radius", + "Value": 1.75, + "Type": "distance" + } + }, + "Move": { + "ChannelMoveSpeed": { + "Name": "Channel Move Speed", + "Value": -1, + "Type": "move_speed" + } + }, + "Damage": { + "MaxProcBleedDamagePercent": { + "Name": null, + "Value": 50, + "Type": "tech_damage" + } + }, + "Other": { + "AbilityPostCastDuration": { + "Name": null, + "Value": 0.2 + }, + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + }, + "AttackingDashSpeed": { + "Name": null, + "Value": 55.88 + }, + "DashAngleThreshold": { + "Name": null, + "Value": 89 + }, + "DashRadius": { + "Name": "Radius", + "Value": 2.0 + }, + "DashSpeed": { + "Name": "Dash Speed", + "Value": 27.94 + }, + "HoldDurationMax": { + "Name": null, + "Value": 1.1 + }, + "HoldDurationMin": { + "Name": null, + "Value": 0.25 + }, + "MaxStacks": { + "Name": "Max Stacks", + "Value": 2 + }, + "ParryCooldownReduction": { + "Name": "Parry Cooldown", + "Value": 5 + }, + "PctTravelDistanceToDamageIn": { + "Name": null, + "Value": 80 + }, + "PerfectHoldTimeStart": { + "Name": "Perfect Window Start", + "Value": 0.525 + }, + "PerfectWindowDuration": { + "Name": "Perfect Window Duration", + "Value": 0.25 + }, + "RecastTime": { + "Name": null, + "Value": 5 + }, + "SlashCollisionRadius": { + "Name": null, + "Value": 5 + } + }, + "AbilityCastDelay": { + "Name": "Cast Delay", + "Value": 0.1, + "Type": "cast" + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 26, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + }, + "AbilityDuration": { + "Name": "Duration", + "Value": 8, + "Type": "duration" + } + }, + "4": { + "Key": "ability_fencer_ultimate", + "Name": "Itani Lo Sahn", + "DescKey": "ability_fencer_ultimate_desc", + "Info1": { + "Main": { + "Props": [ + { + "Key": "DelayedDamage", + "Name": "Delayed Damage", + "Value": 250, + "Scale": { + "Value": 1.75, + "Type": "spirit" + }, + "Type": "tech_damage" + }, + { + "Key": "BonusDamagePercent", + "Name": "Bonus Damage", + "Value": 60 + } + ] + }, + "Alt": [ + { + "Key": "IncomingDamageReductionPercent", + "Name": "Time Slow Damage Reduction", + "Value": 70 + }, + { + "Key": "LowHealthEnemyThresholdPct", + "Name": "Low Health Threshold", + "Value": 50 + } + ], + "DescKey": "ability_fencer_ultimate_desc" + }, + "Upgrades": [ + { + "DashRange": 8 + }, + { + "AbilityCooldown": -40 + }, + { + "BonusDamagePercent": 40, + "DescKey": "ability_fencer_ultimate_t3_desc" + } + ], + "Duration": { + "CasterLockDuration": { + "Name": null, + "Value": 1.8, + "Type": "duration" + }, + "DebuffDuration": { + "Name": "Debuff Duration", + "Value": 1.8, + "Type": "duration" + } + }, + "Range": { + "DashRadius": { + "Name": "Radius", + "Value": 7, + "Type": "distance" + }, + "DashRange": { + "Name": "Time Window", + "Value": 27, + "Type": "distance" + } + }, + "Cast": { + "AbilityChannelTime": { + "Name": "Channel Duration", + "Value": 9999, + "Type": "cast" + } + }, + "Damage": { + "ImpactDamage": { + "Name": "Impact Damage", + "Value": 70, + "Scale": { + "Value": 0.77, + "Type": "spirit" + }, + "Type": "tech_damage" + } + }, + "Debuff": { + "GroundDashReductionPercent": { + "Name": "Dash Distance", + "Value": -30, + "Type": "slow" + } + }, + "Other": { + "AbilityPostCastDuration": { + "Name": null, + "Value": 0.2 + }, + "AbilityUnitTargetLimit": { + "Name": null, + "Value": 1 + }, + "AirSpeedMax": { + "Name": null, + "Value": 70 + }, + "CameraDistance": { + "Name": null, + "Value": 250 + }, + "DashAngleThreshold": { + "Name": null, + "Value": 89 + }, + "DashSpeed": { + "Name": "Dash Speed", + "Value": 254.0 + }, + "FallSpeedMax": { + "Name": null, + "Value": 1 + }, + "GapDistanceToWall": { + "Name": null, + "Value": 180 + }, + "HealAmpReceivePenaltyPercent": { + "Name": "Healing Reduction", + "Value": 100 + }, + "HealAmpRegenPenaltyPercent": { + "Name": "Healing Reduction", + "Value": 100 + }, + "MoveSpeedPenaltyMaxSpeed": { + "Name": null, + "Value": 200 + }, + "SideMoveSpeedReduction": { + "Name": null, + "Value": -100 + }, + "TechCleaveExpireTime": { + "Name": null, + "Value": 0.35 + }, + "TimeScaleDebuff": { + "Name": null, + "Value": 70 + }, + "TimerSoundDuration": { + "Name": null, + "Value": 1 + }, + "TravelDistPctBeforeWallGapCheck": { + "Name": null, + "Value": 70 + }, + "TurnRateMaxDuringCast": { + "Name": null, + "Value": 999 + }, + "VacuumSpeed": { + "Name": null, + "Value": 10.16 + } + }, + "AbilityCastDelay": { + "Name": "Cast Delay", + "Value": 1.5, + "Type": "cast" + }, + "AbilityCooldown": { + "Name": "Cooldown", + "Value": 125, + "Type": "cooldown" + }, + "AbilityCooldownBetweenCharge": { + "Name": "Charge Delay", + "Value": -1.0, + "Type": "charge_cooldown" + } + } }, "hero_airheart": { "Name": null, diff --git a/data/json/ability-data.json b/data/json/ability-data.json index 85349ae..69d5229 100644 --- a/data/json/ability-data.json +++ b/data/json/ability-data.json @@ -1511,6 +1511,251 @@ } ] }, + "ability_fencer_lunge": { + "AbilityCastDelay": 0.1, + "AbilityCooldown": 26, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityDuration": 8, + "AbilityPostCastDuration": 0.2, + "AbilityUnitTargetLimit": 1, + "AttackDashRange": 3.0, + "AttackingDashSpeed": 55.88, + "BaseDamage": { + "Value": 30, + "Scale": { + "Value": 0.7, + "Type": "spirit" + } + }, + "ChannelMoveSpeed": -1, + "DashAngleThreshold": 89, + "DashRadius": 2.0, + "DashRange": 5.0, + "DashSpeed": 27.94, + "HealFixedHealth": { + "Value": 0, + "Scale": { + "Value": 0.0, + "Type": "spirit" + } + }, + "HoldDurationMax": 1.1, + "HoldDurationMin": 0.25, + "IsDisabled": false, + "Key": "ability_fencer_lunge", + "MaxDamageBeforePerfect": { + "Value": 45, + "Scale": { + "Value": 1.1, + "Type": "spirit" + } + }, + "MaxProcBleedDamagePercent": 50, + "MaxStabs": 3, + "MaxStacks": 2, + "Name": "Flawless Advance", + "ParryCooldownReduction": 5, + "PctTravelDistanceToDamageIn": 80, + "PerfectDamage": { + "Value": 75, + "Scale": { + "Value": 1.65, + "Type": "spirit" + } + }, + "PerfectHoldTimeStart": 0.525, + "PerfectWindowDuration": 0.25, + "RecastTime": 5, + "SlashCollisionRadius": 5, + "SlashLength": 13, + "SlashRadius": 1.75, + "Upgrades": [ + { + "HealFixedHealth": { + "Value": 35, + "Scale": { + "Value": 0.75, + "Type": "spirit" + } + } + }, + { + "AbilityCooldown": -10, + "DashSpeed": 13.97 + }, + { + "BaseDamage": { + "Value": 30, + "Scale": { + "Value": 1.15, + "Type": "spirit" + } + }, + "MaxDamageBeforePerfect": { + "Value": 45, + "Scale": { + "Value": 1.15, + "Type": "spirit" + } + }, + "PerfectDamage": { + "Value": 75, + "Scale": { + "Value": 1.15, + "Type": "spirit" + } + }, + "AttackDashRange": 3.0 + } + ] + }, + "ability_fencer_riposte": { + "AbilityChannelTime": 0.8, + "AbilityCooldown": 22, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityLifestealPercentHero": 50, + "AbilityUnitTargetLimit": 1, + "BulletResistReduction": -15, + "BulletResistReductionDuration": 3.0, + "ChannelMoveSpeed": -1, + "CounterattackAntiMashDelay": 0.2, + "DamageThreshold": { + "Value": 60, + "Scale": { + "Value": 4, + "Type": "power_increase" + } + }, + "DampingFactor": 0.5, + "DashRadius": 2.2, + "DashRange": 20, + "DashSpeed": 60.96, + "IsDisabled": false, + "Key": "ability_fencer_riposte", + "LiftHeight": 240, + "MoveSpeedMax": 4, + "Name": "Riposte", + "ParryWindow": 0.3, + "SideMoveSpeed": -100, + "SlashConeAngle": 90, + "SlashHalfWidth": 1, + "SlashRadius": 6, + "SlowDuration": 4, + "SlowPercent": 40, + "StunDuration": 0.6, + "TurnRateMax": 10, + "Upgrades": [ + { + "AbilityCooldown": -7 + }, + { + "BulletResistReduction": -15 + }, + { + "StunDuration": 1.2 + } + ] + }, + "ability_fencer_throwblade": { + "AbilityCastDelay": 0.5, + "AbilityCooldown": 12, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityUnitTargetLimit": 1, + "AirDrag": 2.0, + "AirSpeedMax": 70, + "ChannelMoveSpeed": 1.3, + "Damage": { + "Value": 100, + "Scale": { + "Value": 1.3, + "Type": "spirit" + } + }, + "FallSpeedMax": 1, + "IsDisabled": false, + "JumpVelocityHidden": 10.5, + "Key": "ability_fencer_throwblade", + "Name": "Disengaging Sigil", + "SigilHeight": 15, + "SigilRadius": 6.5, + "SlowDuration": 4, + "SlowPercent": 30, + "TraceToGroundDistance": 1000, + "Upgrades": [ + { + "Damage": 30 + }, + { + "BonusFireRate": 20, + "BonusBulletSpeedPercent": 50, + "BuffDuration": 10 + }, + { + "StaminaToRestore": 2, + "ResetsAirLimit": 1 + } + ] + }, + "ability_fencer_ultimate": { + "AbilityCastDelay": 1.5, + "AbilityChannelTime": 9999, + "AbilityCooldown": 125, + "AbilityCooldownBetweenCharge": -1.0, + "AbilityPostCastDuration": 0.2, + "AbilityUnitTargetLimit": 1, + "AirSpeedMax": 70, + "BonusDamagePercent": 60, + "CameraDistance": 250, + "CasterLockDuration": 1.8, + "DashAngleThreshold": 89, + "DashRadius": 7, + "DashRange": 27, + "DashSpeed": 254.0, + "DebuffDuration": 1.8, + "DelayedDamage": { + "Value": 250, + "Scale": { + "Value": 1.75, + "Type": "spirit" + } + }, + "FallSpeedMax": 1, + "GapDistanceToWall": 180, + "GroundDashReductionPercent": -30, + "HealAmpReceivePenaltyPercent": 100, + "HealAmpRegenPenaltyPercent": 100, + "ImpactDamage": { + "Value": 70, + "Scale": { + "Value": 0.77, + "Type": "spirit" + } + }, + "IncomingDamageReductionPercent": 70, + "IsDisabled": false, + "Key": "ability_fencer_ultimate", + "LowHealthEnemyThresholdPct": 50, + "MoveSpeedPenaltyMaxSpeed": 200, + "Name": "Itani Lo Sahn", + "SideMoveSpeedReduction": -100, + "TechCleaveExpireTime": 0.35, + "TimeScaleDebuff": 70, + "TimerSoundDuration": 1, + "TravelDistPctBeforeWallGapCheck": 70, + "TurnRateMaxDuringCast": 999, + "Upgrades": [ + { + "DashRange": 8 + }, + { + "AbilityCooldown": -40 + }, + { + "BonusDamagePercent": 40 + } + ], + "VacuumSpeed": 10.16 + }, "ability_fire_bomb": { "AbilityCooldown": 140.0, "AbilityCooldownBetweenCharge": -1.0, diff --git a/data/json/hero-data.json b/data/json/hero-data.json index a6aabce..7e7c409 100644 --- a/data/json/hero-data.json +++ b/data/json/hero-data.json @@ -1334,7 +1334,24 @@ "AirDashSpeed": 17.0, "BaseHealthRegen": 2.0, "BaseWeaponDamageIncrease": 0, - "BoundAbilities": {}, + "BoundAbilities": { + "1": { + "Name": "Disengaging Sigil", + "Key": "ability_fencer_throwblade" + }, + "2": { + "Name": "Riposte", + "Key": "ability_fencer_riposte" + }, + "3": { + "Name": "Flawless Advance", + "Key": "ability_fencer_lunge" + }, + "4": { + "Name": "Itani Lo Sahn", + "Key": "ability_fencer_ultimate" + } + }, "CritDamageBonusPercent": 0.0, "CritDamageReceivedPercent": 0.0, "CrouchSpeed": 4.75, @@ -1352,15 +1369,17 @@ "LevelScaling": { "BulletDamage": 0.6, "BulletDamageAltFire": 0.5, - "MaxHealth": 41, + "MaxHealth": 44, "PowerIncreases": 1, "TechPower": 1.1, "LightMeleeDamage": 1.58, - "HeavyMeleeDamage": 2.9092 + "HeavyMeleeDamage": 2.9092, + "DPS": 1.579, + "SustainedDPS": 1.0976 }, "LightMeleeDamage": 63, "Lore": "hero_fencer_lore", - "MaxHealth": 700.0, + "MaxHealth": 740.0, "MaxMoveSpeed": 7.2, "MoveAcceleration": 4, "Name": "Apollo", @@ -1377,9 +1396,34 @@ "TechRange": 0, "Type": "Assassin", "Weapon": { + "BulletSpeed": 127.0, + "BulletDamage": 17.0, + "RoundsPerSecond": 2.6316, + "ClipSize": 15, + "ReloadTime": 2.5, + "ReloadMovespeed": 1.0, + "ReloadDelay": 0, + "ReloadSingle": false, + "FalloffStartRange": 25.4, + "FalloffEndRange": 25.4, + "FalloffStartScale": 1.0, + "FalloffEndScale": 1.0, + "FalloffBias": 0.5, + "BulletGravityScale": 0, + "BulletsPerShot": 1, + "BulletsPerBurst": 1, + "BurstInterShotInterval": 0, + "ShootMoveSpeed": 0.75, + "HitOnceAcrossAllBullets": true, + "CanCrit": true, + "AmmoConsumedPerShot": 1, + "DPS": 44.737, + "SustainedDPS": 31.098, + "NameKey": "citadel_weapon_hero_fencer_set", + "DescKey": "citadel_weapon_hero_fencer_set_desc", "WeaponTypes": [ - "Attribute_EWeaponAttribute_Spreadshot", - "Attribute_EWeaponAttribute_CloseRange" + "Attribute_EWeaponAttribute_MediumRange", + "Attribute_EWeaponAttribute_Projectile" ] }, "WeaponPowerScale": 1 diff --git a/data/json/item-data.json b/data/json/item-data.json index 003807e..e6020dc 100644 --- a/data/json/item-data.json +++ b/data/json/item-data.json @@ -534,8 +534,8 @@ } }, "upgrade_ablative_coat": { - "Name": "Ablative Coat", - "Description": "Provides Bullet Resist but you lose some each time you take Weapon Damage. Loss can only happen once every {s:StackLossFrequency}s. Bullet Resist is restored when out of combat.", + "Name": null, + "Description": null, "Cost": 6400, "Tier": 4, "Activation": "Passive", @@ -622,8 +622,8 @@ } }, "upgrade_active_bullet_shield": { - "Name": "Shield Rush", - "Description": "Give temporary bullet shield for you and nearby allied Heros and their minions.", + "Name": null, + "Description": null, "Cost": 6400, "Tier": 4, "Activation": "InstantCast", @@ -677,7 +677,7 @@ } }, "upgrade_aerial_assault": { - "Name": "Aerial Assault", + "Name": null, "Description": null, "Cost": 6400, "Tier": 4, @@ -826,8 +826,8 @@ } }, "upgrade_aoe_silence": { - "Name": "EMP Grenade", - "Description": "Throw a grenade that silences enemies and lowers their spirit resistance.", + "Name": null, + "Description": null, "Cost": 3200, "Tier": 3, "Activation": "Press", @@ -856,8 +856,8 @@ "OutOfCombatHealthRegen": 3 }, "upgrade_aoe_smoke_bomb": { - "Name": "Smoke", - "Description": "Give you and teammates invisibility and a move speed bonus. Attacking or taking damage will remove the invisibility.
Cast delay: {s:AbilityCastDelay}s.", + "Name": null, + "Description": null, "Cost": 3200, "Tier": 3, "Activation": "InstantCast", @@ -886,8 +886,8 @@ "FullInvisDistance": "50m" }, "upgrade_aoe_tech_shield": { - "Name": "Spirit Barrier Pulse", - "Description": "Temporarily gain spirit barrier for you and all nearby allied units.", + "Name": null, + "Description": null, "Cost": 1600, "Tier": 2, "Activation": "InstantCast", @@ -973,8 +973,8 @@ } }, "upgrade_arcane_eater": { - "Name": "Arcane Eater", - "Description": "Your bullets Steal Spirit Power from enemy Heroes. Steal {s:HeadshotBonusSteal} extra Spirit Power with Headshots. This effect stacks.", + "Name": null, + "Description": null, "Cost": 1600, "Tier": 2, "Activation": "Passive", @@ -1020,8 +1020,8 @@ } }, "upgrade_arcane_medallion": { - "Name": "Arcane Medallion", - "Description": "Whenever you deal {s:MinimumDamage} Spirit damage or more in a single hit against an enemy hero, gain temporary Spirit Power.", + "Name": null, + "Description": null, "Cost": 3200, "Tier": 3, "Activation": "Passive", @@ -1127,8 +1127,8 @@ } }, "upgrade_armor_reduction_debuff": { - "Name": "Armor Piercing Rounds", - "Description": "Your bullets reduce the target's bullet resistance by {s:ResistReduction}% of their current value for {s:AbilityDuration}s and deal bonus damage against bullet shields.", + "Name": null, + "Description": null, "Cost": 3200, "Tier": 3, "Activation": "Passive", @@ -1153,8 +1153,8 @@ "BulletShieldDamagePercent": 60 }, "upgrade_attack_speed_1": { - "Name": "Fire Rate", - "Description": "Increases your Fire Rate.", + "Name": null, + "Description": null, "Cost": 1600, "Tier": 2, "Activation": "Passive", @@ -1170,8 +1170,8 @@ "BonusFireRate": 15 }, "upgrade_attack_speed_2": { - "Name": "Improved Fire Rate", - "Description": "Increases your Fire Rate.", + "Name": null, + "Description": null, "Cost": 3200, "Tier": 3, "Activation": "Passive", @@ -1238,8 +1238,8 @@ "ChannelMoveSpeed": -1 }, "upgrade_belt_fed_magazine": { - "Name": "Belt-Fed Magazine", - "Description": "Your weapon gains a much larger magazine that requires spin-up time, starting with a slower initial fire rate and becoming faster over the spin-up time.", + "Name": null, + "Description": null, "Cost": 6400, "Tier": 4, "Activation": "Passive", @@ -1351,8 +1351,8 @@ } }, "upgrade_bonus_ability_charge_3": { - "Name": "Hyper Charge", - "Description": "+{s:BonusAbilityCharges} to your max ability charges.", + "Name": null, + "Description": null, "Cost": 3200, "Tier": 3, "Activation": "Passive", @@ -1439,7 +1439,7 @@ }, "upgrade_bullet_armor": { "Name": "Bullet Armor", - "Description": "Decreases damage taken from bullets.", + "Description": null, "Cost": 1600, "Tier": 2, "Activation": "Passive", @@ -1458,8 +1458,8 @@ "BulletResist": 18 }, "upgrade_bullet_armor_2": { - "Name": "Bullet Resilience Disabled", - "Description": "Decreases damage taken from bullets.", + "Name": null, + "Description": null, "Cost": 3200, "Tier": 3, "Activation": "Passive", @@ -1511,8 +1511,8 @@ } }, "upgrade_bullet_damage_reduction_aura": { - "Name": "Weapon Jammer", - "Description": "Reduces the Fire Rate of all nearby enemies.", + "Name": null, + "Description": null, "Cost": 1600, "Tier": 2, "Activation": "Passive", @@ -1629,8 +1629,8 @@ } }, "upgrade_burst_fire_actuator": { - "Name": "Burst Fire Actuator", - "Description": "Your weapon fires an additional percentage of your gun's starting clip as a burst. If all bullets in a burst connect with an enemy Hero, gain temporary Base Bullet Damage for the rest of the clip.", + "Name": null, + "Description": null, "Cost": 1600, "Tier": 2, "Activation": "Passive", @@ -1653,8 +1653,8 @@ "NonBurstFireConversionFactor": 3 }, "upgrade_camouflage": { - "Name": "Camouflage Suit", - "Description": "Go invisible and maintain invisibility by not moving or attacking. Taking damage will not reveal the Hero. Bonus Regen while Invisible.", + "Name": null, + "Description": null, "Cost": 1600, "Tier": 2, "Activation": "InstantCast", @@ -1840,7 +1840,7 @@ } }, "upgrade_charge_mastery": { - "Name": "Charge Mastery", + "Name": null, "Description": null, "Cost": 6400, "Tier": 4, @@ -1860,8 +1860,8 @@ "BonusChargedCooldownReduction": 15 }, "upgrade_charmed_wraps": { - "Name": "Charmed Wraps", - "Description": "Your abilities get their cooldowns reduced when you perform a heavy melee attack against a hero (or two light melee attacks within {s:LightMeleeTimeWindow}s).", + "Name": null, + "Description": null, "Cost": 1600, "Tier": 2, "Activation": "Passive", @@ -1950,7 +1950,7 @@ }, "upgrade_clip_size": { "Name": "Extended Magazine", - "Description": "Increases ammo.", + "Description": null, "Cost": 800, "Tier": 1, "Activation": "Passive", @@ -1973,8 +1973,8 @@ } }, "upgrade_clip_size_2": { - "Name": "Big Clip", - "Description": "Big Increase ammo.", + "Name": null, + "Description": null, "Cost": 1600, "Tier": 2, "Activation": "Passive", @@ -1990,8 +1990,8 @@ "BonusClipSizePercent": 30 }, "upgrade_clip_size_3": { - "Name": "Extra Large Magazine", - "Description": "Greatly Increases ammo.", + "Name": null, + "Description": null, "Cost": 3200, "Tier": 3, "Activation": "Passive", @@ -2007,8 +2007,8 @@ "BonusClipSizePercent": 60 }, "upgrade_clip_size_fixed": { - "Name": "Extended Magazine", - "Description": "Increases ammo.", + "Name": null, + "Description": null, "Cost": 1600, "Tier": 2, "Activation": "Passive", @@ -2024,8 +2024,8 @@ "BonusClipSize": 6 }, "upgrade_clip_size_fixed_t3": { - "Name": "Extra Large Magazine", - "Description": "Greatly Increases ammo.", + "Name": null, + "Description": null, "Cost": 3200, "Tier": 3, "Activation": "Passive", @@ -2069,8 +2069,8 @@ } }, "upgrade_cloaking_device": { - "Name": "Cloaking Device", - "Description": "Become invisible. Nearby enemies will temporaily reveal the hero. Attacking or taking damage will remove the invisibility for {s:AbilityCooldown}s.", + "Name": null, + "Description": null, "Cost": 3200, "Tier": 3, "Activation": "Passive", @@ -2282,8 +2282,8 @@ } }, "upgrade_combo_breaker": { - "Name": "Combo Breaker", - "Description": "Remove all debuffs and heal yourself.
Can be used while stunned.", + "Name": null, + "Description": null, "Cost": 6400, "Tier": 4, "Activation": "InstantCast", @@ -2627,8 +2627,8 @@ } }, "upgrade_disarm": { - "Name": "Drain Will", - "Description": "Fires a projectile which reduces the Fire Rate of the target and steals Spirit.", + "Name": null, + "Description": null, "Cost": 800, "Tier": 1, "Activation": "Press", @@ -2758,8 +2758,8 @@ } }, "upgrade_double_jump": { - "Name": "Double-Jump", - "Description": "Allows you to perform an additional jump in mid-air.", + "Name": null, + "Description": null, "Cost": 800, "Tier": 1, "Activation": "Passive", @@ -2815,8 +2815,8 @@ } }, "upgrade_drum_magazine": { - "Name": "Drum Magazine", - "Description": "Provides a large ammo bonus, and increased reload speed", + "Name": null, + "Description": null, "Cost": 3200, "Tier": 3, "Activation": "Passive", @@ -2833,8 +2833,8 @@ "ReloadSpeedMultipler": -25 }, "upgrade_duration_extender": { - "Name": "[Deprecated] Duration Extender", - "Description": "Increases Duration of your abilities and items by {s:NonImbuedBonusDuration}%.", + "Name": null, + "Description": null, "Cost": 1600, "Tier": 2, "Activation": "Passive", @@ -3190,8 +3190,8 @@ } }, "upgrade_fire_rate_aura": { - "Name": "Fire Rate Aura", - "Description": "Provides a Fire Rate increase to you and nearby teammates. Different bonus to non-Heroes", + "Name": null, + "Description": null, "Cost": 1600, "Tier": 2, "Activation": "Passive", @@ -3306,7 +3306,7 @@ "MaxKillBonusMoveSpeedStack": 3 }, "upgrade_full_spectrum": { - "Name": "Full Spectrum", + "Name": null, "Description": null, "Cost": 6400, "Tier": 4, @@ -3365,7 +3365,7 @@ } }, "upgrade_galvanic_storm": { - "Name": "Galvanic Storm", + "Name": null, "Description": null, "Cost": 6400, "Tier": 4, @@ -3828,7 +3828,7 @@ }, "upgrade_health": { "Name": "Extra Health", - "Description": "Increase health.", + "Description": null, "Cost": 800, "Tier": 1, "Activation": "Passive", @@ -3914,8 +3914,8 @@ } }, "upgrade_health_regen_1": { - "Name": "Health Regen", - "Description": "Increases health regen.", + "Name": null, + "Description": null, "Cost": 800, "Tier": 1, "Activation": "Passive", @@ -3931,8 +3931,8 @@ "BonusHealthRegen": 2.75 }, "upgrade_health_regen_aura": { - "Name": "Healing Aura", - "Description": "Automatically provides a burst of healing to yourself and nearby friendlies every {s:HealInterval} seconds.
Effect does not stack.", + "Name": null, + "Description": null, "Cost": 3200, "Tier": 3, "Activation": "Passive", @@ -3953,7 +3953,7 @@ }, "upgrade_health_stealing_magic": { "Name": "Spirit Lifesteal", - "Description": "Your spirit items and abilities heal you for a percentage of the damage they deal. Heals for less on Non-Heroes and does not work on buildings.", + "Description": null, "Cost": 1600, "Tier": 2, "Activation": "Passive", @@ -4018,8 +4018,8 @@ } }, "upgrade_height_advantage": { - "Name": "Height Advantage", - "Description": "Gain additional {s:HighGroundBonusWeaponPower}% Weapon Damage when attacking targets that are below you.", + "Name": null, + "Description": null, "Cost": 800, "Tier": 1, "Activation": "Passive", @@ -4035,8 +4035,8 @@ "HighGroundBonusWeaponPower": 50 }, "upgrade_high_impact_armor": { - "Name": "High Impact Armor", - "Description": "Provides protection against high-damage bullets. Any bullet damage portion above the threshold is reduced by {s:DamageReduction}%.", + "Name": null, + "Description": null, "Cost": 1600, "Tier": 2, "Activation": "Passive", @@ -4136,7 +4136,7 @@ } }, "upgrade_imbued_ability": { - "Name": "Imbued Ability", + "Name": null, "Description": null, "Cost": 6400, "Tier": 4, @@ -4534,8 +4534,8 @@ } }, "upgrade_long_range_slowing_tech": { - "Name": "Omni Spirit", - "Description": "Applies a movement slow to enemies when dealing spirit damage.", + "Name": null, + "Description": null, "Cost": 3200, "Tier": 3, "Activation": "Passive", @@ -4619,7 +4619,7 @@ } }, "upgrade_magic_clarity": { - "Name": "Clarity", + "Name": null, "Description": "On ability or item use, gain a move speed bonus for {s:AbilityDuration}s. Your next ability cast will remove the move speed bonus and apply a Spirit bonus to that ability.", "Cost": 1600, "Tier": 2, @@ -4999,8 +4999,8 @@ } }, "upgrade_mod_disruptor": { - "Name": "Soul Disruptor", - "Description": "Throw a grenade that explodes on contact and applies silence and increasing amounts of damage to each enemy.", + "Name": null, + "Description": null, "Cost": 6400, "Tier": 4, "Activation": "Press", @@ -5134,8 +5134,8 @@ } }, "upgrade_nearby_enemy_boost": { - "Name": "Adrenaline Rush", - "Description": "Gain bonus Weapon Damage and Fire Rate when there are two or more enemy heroes nearby.", + "Name": null, + "Description": null, "Cost": 3200, "Tier": 3, "Activation": "Passive", @@ -5164,7 +5164,7 @@ }, "upgrade_non_player_bonus": { "Name": "Monster Rounds", - "Description": "Gain additional 25% Weapon Damage when attacking Troopers, Neutrals and Bosses.", + "Description": null, "Cost": 800, "Tier": 1, "Activation": "Passive", @@ -5410,8 +5410,8 @@ } }, "upgrade_predator_precision": { - "Name": "Predator Precision", - "Description": "Gain additional weapon damage against enemy Heroes that are low health", + "Name": null, + "Description": null, "Cost": 1600, "Tier": 2, "Activation": "Passive", @@ -5497,8 +5497,8 @@ } }, "upgrade_proc_disarm": { - "Name": "Disarming Bullets", - "Description": "Your bullets disarm enemies, them preventing them from shooting their weapon. Victims are immune to disarming bullets for {s:ImmunityDuration}s after application expires.", + "Name": null, + "Description": null, "Cost": 1600, "Tier": 2, "Activation": "Passive", @@ -5552,8 +5552,8 @@ } }, "upgrade_proc_tech_damage": { - "Name": "Magitech Rounds", - "Description": "Your bullets also deal your base bullet damage [{s:BaseDamagePerShot}] as spirit damage. Magitech Rounds receives {s:SpellAmplificationMultiplier}x amplification from Spirit Power. Shotguns split the damage between each pellet. This effect can only happen once every {s:ProcCooldown}s.", + "Name": null, + "Description": null, "Cost": 3200, "Tier": 3, "Activation": "Passive", @@ -5585,8 +5585,8 @@ "SpellAmplificationMultiplier": 5 }, "upgrade_quarantine": { - "Name": "Quarantine", - "Description": "Quarantine an enemy Hero, making them invincible but also silencing and disarming them.", + "Name": null, + "Description": null, "Cost": 1600, "Tier": 2, "Activation": "Press", @@ -5804,8 +5804,8 @@ } }, "upgrade_regenerative_armor": { - "Name": "Regenerative Armor", - "Description": "Gain a short burst of health regeneration when taking bullet damage from heroes", + "Name": null, + "Description": null, "Cost": 1600, "Tier": 2, "Activation": "Passive", @@ -5857,8 +5857,8 @@ } }, "upgrade_reload_speed": { - "Name": "Fast Reload", - "Description": "Increased reload speed.", + "Name": null, + "Description": null, "Cost": 1600, "Tier": 2, "Activation": "Passive", @@ -6132,7 +6132,7 @@ }, "upgrade_rocket_boots": { "Name": "Majestic Leap - Disabled", - "Description": "Launch yourself high into the air. Cannot be used for {s:InterruptCooldown}s if damaged by enemy Hero.", + "Description": null, "Cost": 3200, "Tier": 3, "Activation": "InstantCast", @@ -6483,8 +6483,8 @@ } }, "upgrade_slow_immunity": { - "Name": "Unstoppable - Deprecated", - "Description": "Purges any roots and chains on use and makes you immune to slows for the duration", + "Name": null, + "Description": null, "Cost": 1600, "Tier": 2, "Activation": "InstantCast", @@ -6533,8 +6533,8 @@ } }, "upgrade_slowing_tech": { - "Name": "Slowing Spirit", - "Description": "Dealing Spirit Damage applies Movement Slows to your target.", + "Name": null, + "Description": null, "Cost": 800, "Tier": 1, "Activation": "Passive", @@ -6554,8 +6554,8 @@ "SlowDuration": 2 }, "upgrade_small_attack_speed": { - "Name": "Basic Fire Rate", - "Description": "Increases your Fire Rate.", + "Name": null, + "Description": null, "Cost": 800, "Tier": 1, "Activation": "Passive", @@ -6881,7 +6881,7 @@ }, "upgrade_sprint_booster": { "Name": "Sprint Boots", - "Description": "Increases your forward move speed over time. Taking damage resets the effect for 1.5s", + "Description": null, "Cost": 800, "Tier": 1, "Activation": "Passive", @@ -6906,8 +6906,8 @@ } }, "upgrade_stabilizer": { - "Name": "Stabilizer", - "Description": "Removes the move speed penalty while shooting, and increases bullet speed.", + "Name": null, + "Description": null, "Cost": 800, "Tier": 1, "Activation": "Passive", @@ -6925,8 +6925,8 @@ "BonusBulletSpeedPercent": 30 }, "upgrade_stabilizing_tripod": { - "Name": "Stabilizing Tripod", - "Description": "Disarm yourself to toss your weapon to the target location where it transforms into a Field Sentry that will attack enemies using your weapon with an unlimited clip. You can melee the sentry to end the effect early.", + "Name": null, + "Description": null, "Cost": 3200, "Tier": 3, "Activation": "Press", @@ -6958,7 +6958,7 @@ "BulletSpeedOverride": 6500 }, "upgrade_stasis_bomb": { - "Name": "Stasis Bomb", + "Name": null, "Description": null, "Cost": 6400, "Tier": 4, @@ -7210,7 +7210,7 @@ }, "upgrade_tech_armor": { "Name": "Spirit Armor", - "Description": "Reduces the damage you take from Spirit abilities.", + "Description": null, "Cost": 1600, "Tier": 2, "Activation": "Passive", @@ -7229,8 +7229,8 @@ "TechResist": 15 }, "upgrade_tech_cleave": { - "Name": "Quantum Chimaera", - "Description": "Your Tech attacks strike additional nearby enemies for 75% of the total damage.", + "Name": null, + "Description": null, "Cost": 3200, "Tier": 3, "Activation": "Passive", @@ -7284,7 +7284,7 @@ } }, "upgrade_tech_defender": { - "Name": "Tech Defender", + "Name": null, "Description": null, "Cost": 6400, "Tier": 4, @@ -7542,8 +7542,8 @@ } }, "upgrade_toughness_3": { - "Name": "Toughness", - "Description": "Increases Health and health regen.", + "Name": null, + "Description": null, "Cost": 1600, "Tier": 2, "Activation": "Passive", @@ -7772,7 +7772,7 @@ }, "upgrade_vampire": { "Name": "Bullet Lifesteal", - "Description": "Your bullets heal you for a percentage of the damage they deal to enemies. Half as effective vs Non-Heroes.", + "Description": null, "Cost": 1600, "Tier": 2, "Activation": "Passive", @@ -7936,8 +7936,8 @@ } }, "upgrade_weapon_detention_ammo": { - "Name": "Detention Rounds", - "Description": "Your bullets build up on enemies, causing them to be tethered to their position.", + "Name": null, + "Description": null, "Cost": 6400, "Tier": 4, "Activation": "Passive", @@ -7963,8 +7963,8 @@ "TetherRadius": "7m" }, "upgrade_weapon_eater": { - "Name": "Weapon Eater", - "Description": "Reduces Courage by {s:BaseBonusCounter}.
Gain {s:WeaponPowerPerKill} Courage (Up to {s:MaxWeaponPower}) for killing an enemy Hero but lose {s:WeaponPowerPerDeath} gained Courage on Death. Bonus applied if damage was done within {s:KillWindow}s of enemy killed.", + "Name": null, + "Description": null, "Cost": 1600, "Tier": 2, "Activation": "Passive", @@ -7984,8 +7984,8 @@ "BaseBonusCounter": -5 }, "upgrade_weapon_instant_reload": { - "Name": "Reloader + Huge Clip", - "Description": "Press the [Reload] key while reloading to instantly finish your reload", + "Name": null, + "Description": null, "Cost": 3200, "Tier": 3, "Activation": "Passive", @@ -8002,8 +8002,8 @@ "BonusClipSizePercent": 60 }, "upgrade_weapon_overdrive_clip": { - "Name": "Overdrive Clip", - "Description": "Deal non-lethal damage based on your max health to yourself and reload bullets in your clip equal to your max ammo, no matter how many bullets are left. The bullets in this clip have additional courage.", + "Name": null, + "Description": null, "Cost": 3200, "Tier": 3, "Activation": "InstantCast", @@ -8023,8 +8023,8 @@ "OverdriveClipDuration": 5 }, "upgrade_weapon_power_and_health_drain": { - "Name": "Overdrive", - "Description": "Increase your Courage while draining your own health.", + "Name": null, + "Description": null, "Cost": 1600, "Tier": 2, "Activation": "InstantCast", diff --git a/data/localizations/brazilian.json b/data/localizations/brazilian.json index 118f1ed..323269b 100644 --- a/data/localizations/brazilian.json +++ b/data/localizations/brazilian.json @@ -343,6 +343,10 @@ "AmpPercentPerStack_postvalue_label": "de amplificação por acúmulo", "AoESleep_label": "Explode Radius", "AoESleep_postfix": "m", + "ApolloUltBonusTotalDamage_label": "Dano adicional", + "ApolloUltBonusTotalDamage_postfix": "%", + "ApolloUltBonusTotalDamage_postvalue_label": "de dano adicional", + "ApolloUltBonusTotalDamage_prefix": "+", "ApproachSpeed_label": "Project Speed", "ArcticBlastPercentDamage_label": "Dano adic. do congelamento", "ArcticBlastPercentDamage_postfix": "%", @@ -374,6 +378,7 @@ "AssaultFireRate_postfix": "%", "AssaultFireRate_prefix": "{s:sign}", "AstroShotgunCloseRange_label": "Close Range Weapon Power", + "AttackDashRange_postfix": "m", "AttackPower_label": "Attack Power", "AttackPower_postfix": "", "AttackPower_prefix": "{s:sign}", @@ -913,6 +918,9 @@ "BulletResistPerStack_label": "Resistência balística por acúmulo", "BulletResistPerStack_postfix": "%", "BulletResistPerStack_postvalue_label": "de resistência balística por acúmulo", + "BulletResistReductionDuration_label": "Redução da resist. balística", + "BulletResistReductionDuration_postfix": "s", + "BulletResistReductionDuration_postvalue_label": "de malefício", "BulletResistReductionPerStack_label": "Resist. balíst. por acúm.", "BulletResistReductionPerStack_postfix": "%", "BulletResistReductionPerStack_postvalue_label": "de resist. balíst. por acúm.", @@ -1506,8 +1514,8 @@ "Citadel_Graph_Souls_Players": "Inimigos mortos", "Citadel_Graph_Souls_TeamBonus": "Empurrãozinho", "Citadel_Graph_Souls_Treasure": "Urna", - "Citadel_Graph_Team1": "Âmbar", - "Citadel_Graph_Team2": "Safira", + "Citadel_Graph_Team1": "Rei Oculto", + "Citadel_Graph_Team2": "Arquimãe", "Citadel_Graph_WeaponDamage": "Dano balístico", "Citadel_Graph_WeaponDamageCrit": "Dano balístico crítico", "Citadel_GraphicsDriverOutOfDateWarning_AMD": "Para a experiência ideal no jogo, acesse o suporte da AMD e baixe o driver mais recente.", @@ -2695,16 +2703,16 @@ "Citadel_Profile_Skill_Rating_Intro": "A classificação de habilidade mede o desempenho recente e histórico do jogador.", "Citadel_Profile_Skill_Rating_Tooltip": "Classificação de habilidade: clique para detalhes.", "Citadel_Profile_Stats_All": "Todos os heróis", - "Citadel_Profile_Stats_Assists:f": "{stat_value, plural, one{Assistência} other{Assistências}}", - "Citadel_Profile_Stats_Commends:f": "{commend_count, plural, one{Elogio} other{Elogios}}", - "Citadel_Profile_Stats_Denies:f": "{denies, plural, one{Negação} other{Negações}}", + "Citadel_Profile_Stats_Assists:f": "{stat_value, plural, one{assistência} other{assistências}}", + "Citadel_Profile_Stats_Commends:f": "{commend_count, plural, one{elogio} other{elogios}}", + "Citadel_Profile_Stats_Denies:f": "{denies, plural, one{negação} other{negações}}", "Citadel_Profile_Stats_GamesPlayed:f": "{games_played, plural, one{Partida jogada} other{Partidas jogadas}}", - "Citadel_Profile_Stats_GamesWon:f": "{games_won, plural, one{Vitória} other{Vitórias}}", + "Citadel_Profile_Stats_GamesWon:f": "{games_won, plural, one{vitória} other{vitórias}}", "Citadel_Profile_Stats_Healing:f": "Cura", "Citadel_Profile_Stats_HeroDamage:f": "Dano contra heróis", - "Citadel_Profile_Stats_Kills:f": "{stat_value, plural, one{Vítima} other{Vítimas}}", + "Citadel_Profile_Stats_Kills:f": "{stat_value, plural, one{vítima} other{vítimas}}", "Citadel_Profile_Stats_LastHits:f": "{last_hits, plural, one{Finalização} other{Finalizações}}", - "Citadel_Profile_Stats_Networth:f": "{stat_value, plural, one{Alma colhida} other{Almas colhidas}}", + "Citadel_Profile_Stats_Networth:f": "{stat_value, plural, one{alma colhida} other{almas colhidas}}", "Citadel_Profile_Stats_ObjDamage:f": "Dano contra objetivos", "Citadel_Profile_Stats_SortBy": "Ordenar por:", "Citadel_Profile_Stats_TitleSection": "Estatísticas gerais", @@ -2724,7 +2732,7 @@ "Citadel_QueueOptions_Button": "Opções da fila", "Citadel_QueueOptions_Modal_Title": "Partidas", "Citadel_QueueOptions_Modal_Title_confirm_reset": "Tem certeza de que deseja redefinir as configurações de criação de partidas?", - "Citadel_QueueOptions_Modal_Title_reset_tooltip": "Redefinir as configurações da criação de partidas.", + "Citadel_QueueOptions_Modal_Title_reset_tooltip": "Redefinir a configuração da criação de partidas.", "Citadel_RP_Away": "Ausente", "Citadel_RP_Busy": "Ocupado(a)", "Citadel_RP_LookingToPlay": "Querendo jogar", @@ -3114,6 +3122,9 @@ "Citadel_Survey_Question_HeroPlayAgainst": "O quão divertido é jogar contra este herói?", "Citadel_Survey_Question_HeroPlayAgainst_HighLabel": "Ótimo", "Citadel_Survey_Question_HeroPlayAgainst_LowLabel": "Horrível", + "Citadel_Survey_Question_HeroPlayAs": "O quão divertido é jogar como este herói?", + "Citadel_Survey_Question_HeroPlayAs_HighLabel": "Ótimo", + "Citadel_Survey_Question_HeroPlayAs_LowLabel": "Horrível", "Citadel_Survey_Question_HeroPower": "O quão poderoso é este herói?", "Citadel_Survey_Question_HeroPower_HighLabel": "Poderoso", "Citadel_Survey_Question_HeroPower_LowLabel": "Fraco", @@ -3330,7 +3341,7 @@ "ConeAngle_postvalue_label": "de ângulo do cone", "ConeRadius_label": "Lightning Distance", "ConeRadius_postfix": "m", - "ConfirmRoster_BadRoster": "Você precisa adicionar pelo menos {d:min_roster_size} heróis à sua escalação para entrar em uma partida.", + "ConfirmRoster_BadRoster:f": "Você precisa de pelo menos {d:min_roster_size} {min_roster_size, plural, one{herói} other{heróis}} na sua escalação para participar de uma partida.", "ConsumeHealPercentage_label": "Dano como cura", "ConsumeHealPercentage_postfix": "%", "ConsumeHealPercentage_postvalue_label": "de dano como cura", @@ -3389,6 +3400,9 @@ "CopyCooldownPercentage_label": "Tempo de recarga da cópia", "CopyCooldownPercentage_postfix": "%", "CopyCooldownPercentage_postvalue_label": "de tempo de recarga da cópia", + "CounterTimeWindow_label": "Time Window", + "CounterTimeWindow_postfix": "s", + "CounterTimeWindow_postvalue_label": "Time Window", "CrashImpactRadius_label": "Crash Damage Radius", "CreateBuilds_Desc": "Selecione itens na loja para adicioná-los à lista de recomendações do guia.", "CreateBuilds_Title": "Crie um guia para {s:hero_name}", @@ -3581,9 +3595,12 @@ "DashDistance_postfix": "m", "DashDistance_postvalue_label": "de distância do avanço", "DashJump_conditional": "após um pulo avançado", - "DashRange_label": "Alcance do avanço", - "DashRange_postfix": "m", - "DashRange_postvalue_label": "de alcance do avanço", + "DashRadius_label": "Raio", + "DashRadius_postfix": "m", + "DashRadius_postvalue_label": "de raio", + "DashRange_label": "Time Window", + "DashRange_postfix": "s", + "DashRange_postvalue_label": "Time Window", "DashSlowPct_label": "Desac. avanço", "DashSlowPct_postvalue_label": "de desac. avanço", "DashSpeed_label": "Velocidade", @@ -3648,6 +3665,8 @@ "DelayDuration_Label": "Atraso", "DelayDuration_Postfix": "s", "DelayDuration_postvalue_label": "de atraso", + "DelayedDamage_label": "Dano atrasado", + "DelayedDamage_postvalue_label": "de dano atrasado", "DemonShotCount_label": "Balas Demoníacas", "DemonShotCount_postvalue_label": "de balas Demoníacas", "DeployHealthRegen_label": "Deployable Health", @@ -3855,6 +3874,13 @@ "FastFireBullets_label": "Fast Fire Shots", "FastFireDuration_label": "Fast Fire Duration", "FastFireDuration_postfix": "s", + "FencerLungeBaseDamage_label": "Dano base", + "FencerLungeBaseDamage_postvalue_label": "de dano base", + "FencerLungeStabDamage_label": "Dano base", + "FencerLungeStabDamage_postvalue_label": "de dano base", + "FencerUltDebuffDuration_label": "Duração do malefício", + "FencerUltDebuffDuration_postfix": "s", + "FencerUltDebuffDuration_postvalue_label": "de malefício", "FervorBulletResist_label": "Resist. balística", "FervorBulletResist_postfix": "%", "FervorBulletResist_postvalue_label": "de resist. balística", @@ -4433,6 +4459,9 @@ "IncomingDamagePercent_postfix": "%", "IncomingDamagePercent_postvalue_label": "de dano sofrido", "IncomingDamagePercent_prefix": "{s:sign}", + "IncomingDamageReductionPercent_label": "Red. de dano durante maldição", + "IncomingDamageReductionPercent_postfix": "%", + "IncomingDamageReductionPercent_postvalue_label": "de red. de dano durante maldição", "InfectDuration_label": "Infect Duration", "InfectDuration_postfix": "s", "InfectionBonusDPS_label": "Infection Bonus DPS", @@ -4807,6 +4836,11 @@ "LowHealthWeaponPowerPercent_label": "Courage", "LowHealthWeaponPowerPercent_postfix": "%", "LowHealthWeaponPowerPercent_prefix": "{s:sign}", + "LungeCooldownReduction_postfix": "s", + "LungeCooldownReduction_prefix": "-", + "LungeDistance_label": "Distância da investida", + "LungeDistance_postfix": "m", + "LungeDistance_postvalue_label": "de distância da investida", "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_conditional": "contra não heróis", "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_label": "Dano balístico contra não heróis", "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_postfix": "%", @@ -5123,6 +5157,8 @@ "MaxDPS_label": "Dano máximo/segundo", "MaxDPS_postvalue_label": "de dano máximo/segundo", "MaxDaggers_label": "Card Count", + "MaxDamageBeforePerfect_label": "Dano no atraso máximo", + "MaxDamageBeforePerfect_postvalue_label": "de dano no atraso máximo", "MaxDamageHealthPercentage_label": "Vida para dano máximo", "MaxDamageHealthPercentage_postfix": "%", "MaxDamageHealthPercentage_postvalue_label": "de vida para dano máximo", @@ -5203,6 +5239,8 @@ "MaxSlowTime_label": "Tempo para efeito máximo", "MaxSlowTime_postfix": "s", "MaxSlowTime_postvalue_label": "de tempo para efeito máximo", + "MaxStabs_label": "Investidas máximas", + "MaxStabs_postvalue_label": "de investidas máximas", "MaxStacks_label": "Máximo de acúmulos", "MaxStacks_postvalue_label": "de máximo de acúmulos", "MaxStolenAttackDamage_postfix": "%", @@ -5285,6 +5323,8 @@ "MinExplosionRadius_postvalue_label": "de raio mínimo da explosão", "MinHeal_label": "Cura mín.", "MinHeal_postvalue_label": "de cura mín.", + "MinHealthFractionToTrack_postfix": "%", + "MinHealthFractionToTrack_postvalue_label": "de vida p/ dano adic.", "MinHealthTakenPct_label": "Mínimo de vida recebida", "MinHealthTakenPct_postfix": "%", "MinHealthTakenPct_postvalue_label": "de mínimo de vida recebida", @@ -5424,10 +5464,10 @@ "MyRosterPartyMemberRoster": "Herói já presente em escalações:", "MyRosterPartyReadyCount": "{d:party_ready_count}/{d:party_player_count} prontos", "MyRosterReadyUp": "Aprontar-se!", - "MyRosterRosterDesc": "Mínimo de {d:min_roster_size} heróis para entrar na fila", + "MyRosterRosterDesc:f": "Mínimo de {d:min_roster_size} {min_roster_size, plural, one{herói} other{heróis}} para entrar na fila", "MyRosterRosterDesc_HeroLabs": "Você precisa adicionar pelo menos três heróis à sua escalação, sendo dois não experimentais.", "MyRosterRosterDesc_MinNonNew": "Você precisa adicionar pelo menos {d:min_non_new_heroes} heróis não novos.", - "MyRosterRosterDesc_NeedsMoreNonNew": "Mínimo de {d:min_non_limited_heroes} heróis veteranos para entrar na fila", + "MyRosterRosterDesc_NeedsMoreNonNew:f": "Mínimo de {d:min_non_limited_heroes} {min_non_limited_heroes, plural, one{herói veterano} other{heróis veteranos}} para entrar na fila", "MyRosterRosterDesc_NeedsMoreNonNewOld": "Há heróis novos demais na sua escalação. Adicione alguns heróis veteranos.", "MyRosterRosterDesc_PartyInvalid": "Não é possível formar uma equipe válida com as escalações do grupo.", "MyRosterRosterEmpty": "ESCALAÇÃO VAZIA", @@ -5607,6 +5647,9 @@ "ParrySuccessHealPercentage_label": "Dano aparado como cura", "ParrySuccessHealPercentage_postfix": "%", "ParrySuccessHealPercentage_postvalue_label": "de dano aparado como cura", + "ParryWindow_label": "Duração da invulnerabilidade", + "ParryWindow_postfix": "s", + "ParryWindow_postvalue_label": "de invulnerabilidade", "PartCollectionRadius_label": "Raio de colheita", "PartCollectionRadius_postfix": "m", "PartCollectionRadius_postvalue_label": "de raio de colheita", @@ -5633,6 +5676,10 @@ "PercentHealthHealing_postfix": "%", "PercentHealthHealing_postvalue_label": "de vida curada", "PerfectBurstWeaponPower_label": "Perfect Burst Bonus Weapon Damage", + "PerfectDamage_label": "Dano perfeito", + "PerfectDamage_postvalue_label": "de dano perfeito", + "PerfectHoldTimeStart_postfix": "s", + "PerfectWindowDuration_postfix": "s", "PetrifyDamageBreakThreshold_label": "Bloqueio de dano", "PetrifyDamageBreakThreshold_postvalue_label": "de bloqueio de dano", "PetrifyDamage_label": "Dano da petrificação", @@ -5885,6 +5932,8 @@ "RicochetRadius_postvalue_label": "de alcance do ricochete", "RicochetTargetsTooltipOnly_label": "Ricocheteadas", "RicochetTargetsTooltipOnly_postvalue_label": "de ricocheteadas", + "RiposteChannelTime_postfix": "s", + "RiposteChannelTime_postvalue_label": "de duração da deflexão", "RocketDamage_label": "Rocket Damage", "RocketsPerSecond_label": "Foguetes por segundo", "RocketsPerSecond_postvalue_label": "de foguetes por segundo", @@ -6031,6 +6080,10 @@ "ShrinkDuration_label": "Duração do encolhimento", "ShrinkDuration_postfix": "s", "ShrinkDuration_postvalue_label": "de encolhimento", + "SigilBuff_label": "Ao usar:", + "SigilRadius_label": "Raio", + "SigilRadius_postfix": "m", + "SigilRadius_postvalue_label": "de raio", "SilenceDuration_label": "Duração do silenc.", "SilenceDuration_postfix": "s", "SilenceDuration_postvalue_label": "de silenciamento", @@ -6354,6 +6407,8 @@ "StatDesc_CritDamageReceivedScale_postvalue_label": "de redução de críticos", "StatDesc_DPS": "Dano por segundo", "StatDesc_DPS_postvalue_label": "de dano por segundo", + "StatDesc_DashSpeedInMeters": "Velocidade do avanço", + "StatDesc_DashSpeedInMeters_postvalue_label": "de velocidade do avanço", "StatDesc_DebuffResist": "Resist. a malefícios", "StatDesc_DebuffResist_postfix": "%", "StatDesc_DebuffResist_postvalue_label": "de resist. a malefícios", @@ -6425,6 +6480,7 @@ "StatDesc_SpiritPowerDesc": "Poder espiritual
Aumenta a eficácia das suas habilidades e itens.", "StatDesc_SpiritResistDesc": "Resistência espiritual
A sua resistência contra dano espiritual sofrido.", "StatDesc_SprintAcceleration": "Sprint Acceleration", + "StatDesc_SprintSpeed": "Vel. de corrida", "StatDesc_SprintSpeed_postfix": "m/s", "StatDesc_SprintSpeed_postvalue_label": "de vel. de corrida", "StatDesc_Stamina": "Vigor", @@ -6663,6 +6719,9 @@ "StoredDamageRequired_postvalue_label": "de dano para ficar Pilhado", "StoredSpiritDamage_label": "Dano espiritual armazenado", "StoredSpiritDamage_postvalue_label": "de dano espiritual armazenado", + "StrikeRange_label": "Alcance da estocada", + "StrikeRange_postfix": "m", + "StrikeRange_postvalue_label": "de alcance da estocada", "StunDelay_label": "Atraso do atordoamento", "StunDelay_postfix": "s", "StunDelay_postvalue_label": "de atraso do atordoamento", @@ -7347,6 +7406,27 @@ "ability_familiar_helpinghands_t3_desc": "+2 ajudantes
+15% de dano e resistência para soldados", "ability_familiar_primary_weapon_bubblegun": "Dano balístico", "ability_familiar_primary_weapon_bubblegun_crit": "Dano balístico crítico", + "ability_fencer_lunge": "Investida Impecável", + "ability_fencer_lunge_desc": "Executa uma série de investidas em qualquer direção, desferindo estocadas perfurantes à sua frente. Segure a tecla da habilidade para atrasar o ataque; quanto maior o atraso, maior o dano. Soltar a tecla no momento perfeito causa o dano máximo.

Pressione {g:citadel_binding:'Ability3'} para usar novamente.", + "ability_fencer_lunge_on_hold_threshold": "Estocada perfeita:", + "ability_fencer_lunge_on_hold_threshold_label": "Estocada perfeita:", + "ability_fencer_lunge_recast_hint": "Usar novamente", + "ability_fencer_lunge_t1_desc": "Ao atingir um herói com estocada perfeita: cura 35 de vida", + "ability_fencer_lunge_t2_desc": "-10s de recarga
Investida mais rápida", + "ability_fencer_lunge_t3_desc": "+75 de dano perfeito e maior multiplicador espiritual
Aumenta a distância da investida", + "ability_fencer_riposte": "Riposte", + "ability_fencer_riposte_attack": "Riposte", + "ability_fencer_riposte_attack_desc": "Avança rapidamente para a frente e atordoa um inimigo com o pomo da sua arma.", + "ability_fencer_riposte_desc": "Prepara-se para defletir o próximo ataque sofrido. Ao defletir com sucesso, torna-se invulnerável temporariamente e então avança rapidamente para a frente, atordoando um inimigo e reduzindo a sua resistência balística.", + "ability_fencer_riposte_on_parry": "Ao defletir:", + "ability_fencer_throwblade": "Emblema do Desengajamento", + "ability_fencer_throwblade_desc": "Desenha um emblema à sua frente e então salta para trás enquanto ele explode, causando dano e desaceleração aos inimigos que forem pegos no seu raio.", + "ability_fencer_throwblade_on_player_hit": "Ao atingir um jogador:", + "ability_fencer_throwblade_t2_desc": "+20% de taxa de disparo e +50% de velocidade das balas por 10s", + "ability_fencer_throwblade_t3_desc": "Ao atingir um jogador: recupera +2 de vigor e restaura o limite de saltos e avanços aéreos", + "ability_fencer_ultimate": "Itani Lo Sahn", + "ability_fencer_ultimate_desc": "Carrega e realiza um corte de longo alcance. Os inimigos atingidos são amaldiçoados, agindo em câmera lenta. Quando a maldição acabar, eles sofrem dano devastador, e inimigos com menos da metade da vida sofrem dano adicional.

Apollo fica invulnerável e os inimigos sofrem dano reduzido enquanto estiverem amaldiçoados.

Segure {g:citadel_binding:'Ability4'} ou {g:citadel_binding:'Attack'} para atrasar o corte.
", + "ability_fencer_ultimate_t3_desc": "IGNORED[]% Max Health Damage", "ability_fire_bomb": "Combustão Contusiva", "ability_fire_bomb_desc": "Transforma-se em uma bomba viva, causando {g:citadel_inline_attribute:'SpiritDamage'} e aplicando {g:citadel_inline_attribute:'Stun'} a todos os inimigos próximos após um atraso.

A habilidade não pode ser interrompida.", "ability_fire_bomb_quip": "Atordoa todos os inimigos próximos após um breve atraso", @@ -7558,6 +7638,7 @@ "ability_magician_escape/escape_buff_modifier": "Pronto para escapar", "ability_magician_escape/escape_escaped_modifier": "Escapou!", "ability_magician_escape_desc": "Transloca-se para o ponto-alvo. Ao chegar, ganha velocidade de movimento e torna-se invisível brevemente.

[Uso normal] Você aparece no ponto-alvo.
{g:citadel_binding:'AltCast'} Você aparece no ponto onde usou a habilidade.

Os inimigos não saberão qual uso você escolheu.", + "ability_magician_inform_target_ultcopied": "Suprema copiada...!", "ability_magician_magicbolt": "Raio Atormentador", "ability_magician_magicbolt_desc": "Dispara um raio mágico que causa dano espiritual, que aumenta conforme a distância percorrida. Caso tenha uma assistente, ela também lançará o Raio Atormentador, com dano reduzido.

Pressione {g:citadel_binding:'Ability1'} para redirecionar o raio para o que estiver sob a sua mira no momento.", "ability_magician_magicbolt_quip": "Lança um raio mágico teleguiado", @@ -7575,6 +7656,7 @@ "ability_melee_doorman": "Golpe", "ability_melee_drifter": "Golpe", "ability_melee_familiar": "Golpe", + "ability_melee_fencer": "Golpe", "ability_melee_frank": "Golpe", "ability_melee_ghost": "Golpe", "ability_melee_haze": "Golpe", @@ -8822,7 +8904,7 @@ "citadel_confirm_reset_keybindings_for_default": "Tem certeza de que deseja redefinir os vínculos de teclas do conjunto \"Padrão\"?
Os vínculos específicos de heróis não serão redefinidos.", "citadel_confirm_reset_keybindings_for_either": "Redefinir todos os vínculos de teclas desta seleção.

Caso um herói esteja selecionado, os seus vínculos serão revertidos para as teclas usadas no conjunto \"Padrão\".

Caso o conjunto \"Padrão\" esteja selecionado, os seus vínculos serão revertidos para as teclas predefinidas do jogo.", "citadel_confirm_reset_keybindings_for_hero": "Tem certeza de que deseja redefinir os vínculos de teclas deste herói?", - "citadel_confirm_reset_language": "Tem certeza de que deseja redefinir as configurações de idioma?
O idioma primário não será alterado.", + "citadel_confirm_reset_language": "Tem certeza de que deseja redefinir as configurações de idioma?
O idioma primário do texto dentro do jogo não será alterado.", "citadel_confirm_reset_video": "Tem certeza de que deseja usar a resolução nativa da tela e redefinir as configurações de vídeo?", "citadel_duo_drone_extra_abilities": "Combat Drone Abilities", "citadel_east_team_name": "ÂMBAR", @@ -8854,7 +8936,8 @@ "citadel_keybind_ability2": "2ª habilidade", "citadel_keybind_ability3": "3ª habilidade", "citadel_keybind_ability4": "4ª habilidade", - "citadel_keybind_ads": "Disparo alternativo", + "citadel_keybind_ads": "Zoom / disparo alternativo", + "citadel_keybind_ads_search": "ADS mira avistamento", "citadel_keybind_alt": "ALT", "citadel_keybind_alt_cast": "Uso alternativo", "citadel_keybind_alt_modifier": "Modificador alternativo", @@ -9352,7 +9435,7 @@ "citadel_settings_playsoundinbackground_desc": "Ative para que o áudio do jogo não seja silenciado quando a janela de outro aplicativo estiver em foco.", "citadel_settings_post_bloom": "Incandescência pós-proc.", "citadel_settings_post_bloom_desc": "Espalha a luz de partes mais brilhantes da imagem para simular imperfeições de lentes de câmera, dando um efeito visual de alta luminosidade.

Custo de desempenho: baixo/consistente.", - "citadel_settings_quick_cast_desc": "Modo de uso", + "citadel_settings_quick_cast_desc": "Modo de uso:", "citadel_settings_quick_cast_global": "Modo de uso", "citadel_settings_quick_cast_global_confirm": "Isso substituirá as configurações de modo de uso das habilidades de todos os heróis, bem como a configuração de modo de uso padrão.

Tem certeza de que deseja alterar o modo de uso globalmente?", "citadel_settings_quick_cast_global_desc": "Definir o modo de uso para as habilidades de todos os heróis.", @@ -9363,7 +9446,7 @@ "citadel_settings_quickcast_confirm_cast": "Confirmar uso", "citadel_settings_quickcast_confirm_cast_tooltip": "Selecione uma habilidade ao pressionar o seu botão e use-a pressionando o botão de disparo.", "citadel_settings_quickcast_default": "Padrão para habilidades", - "citadel_settings_quickcast_default_tooltip": "Usar o modo padrão de uso rápido.", + "citadel_settings_quickcast_default_tooltip": "Usar o modo padrão de uso rápido da habilidade ou item.", "citadel_settings_quickcast_disabled": "Uso rápido", "citadel_settings_quickcast_disabled_tooltip": "Selecione uma habilidade enquanto pressiona o seu botão e use-a quando soltá-lo.", "citadel_settings_quickcast_enabled": "Uso imediato", @@ -9408,7 +9491,7 @@ "citadel_settings_shadow_quality_ultra": "Ultra", "citadel_settings_shop": "Loja", "citadel_settings_shop_confirm_reset": "Tem certeza de que deseja redefinir as configurações da loja?", - "citadel_settings_shop_reset_tooltip": "Redefinir as configurações da loja.", + "citadel_settings_shop_reset_tooltip": "Redefinir a configuração da loja.", "citadel_settings_show_active_slot_popup": "Exibir pop-up de item ativo", "citadel_settings_show_telemtry_settings": "Exibir configurações de telemetria", "citadel_settings_skill_rating": "Classificação de habilidade", @@ -9835,6 +9918,7 @@ "hero_familiar_search:n": "#|m|#Rem", "hero_fencer": "#|m|#Apollo", "hero_fencer:n": "#|m|#Apollo", + "hero_fencer_lore": "Uma terra de beleza, tradição e conflito, Ixia do Norte está acostumada com atos brutais de violência política. Por isso, quando Apollo soube que se mudaria para Nova Iorque para estudar, ele percebeu que a situação era séria.

Adaptar-se à vida na Academia Blackmore não foi fácil para Apollo. A escola deveria estar repleta dos alunos mais inteligentes e brilhantes da Maçã Amaldiçoada, mas tudo o que ele viu, salvo raras exceções, foi um mar de mediocridade. Escolhendo não desperdiçar o seu tempo com festas, bailes e outras futilidades, ele então dedicou-se à pista de esgrima, onde treina rigorosamente como capitão da equipe de esgrima de Blackmore.

No entanto, no fim das contas, Apollo não se preocupa muito com o tédio da vida em Nova Iorque. Ele sabe que chegará o dia em que o seu pai o chamará de volta a Ixia e ele terá a oportunidade de mostrar que é digno de empunhar a espada ancestral da sua família.", "hero_fencer_search": "#|m|#Apollo", "hero_fencer_search:n": "#|m|#Apollo", "hero_forge": "#|f|#McGinnis", @@ -10093,10 +10177,10 @@ "hud_spectate_fly_down": "{g:citadel_binding:'Spectator.SpectatorFlyDown'}Descer", "hud_spectate_fly_up": "{g:citadel_binding:'Spectator.SpectatorFlyUp'}Subir", "hud_spectate_minimap_view": "Visão do mapa", - "hud_spectate_minimap_view_amber": "{g:citadel_binding:'Spectator.SpectatorFOWTeamAmber'}Âmbar", - "hud_spectate_minimap_view_both_teams": "{g:citadel_binding:'Spectator.SpectatorFOWTeamBoth'}Ambas as equipes", - "hud_spectate_minimap_view_sapphire": "{g:citadel_binding:'Spectator.SpectatorFOWTeamSapphire'}Safira", - "hud_spectate_minimap_view_target_team": "{g:citadel_binding:1st:'Spectator.SpectatorFOWTeamTarget'}Alvo", + "hud_spectate_minimap_view_amber": "{g:citadel_binding:'Spectator.SpectatorFOWTeamAmber'} Rei Oculto", + "hud_spectate_minimap_view_both_teams": "{g:citadel_binding:'Spectator.SpectatorFOWTeamBoth'} Ambas as equipes", + "hud_spectate_minimap_view_sapphire": "{g:citadel_binding:'Spectator.SpectatorFOWTeamSapphire'} Arquimãe", + "hud_spectate_minimap_view_target_team": "{g:citadel_binding:1st:'Spectator.SpectatorFOWTeamTarget'} Alvo", "hud_spectate_next_prev": "Próx./Ant.", "hud_spectating": "Assistindo a", "in_mid": "{s:param_1} estão no meio", @@ -10312,6 +10396,7 @@ "modifier_citadel_chrono_time_wall_effect": "Parede Temporal", "modifier_citadel_containment_victim": "Containment", "modifier_citadel_crystal_shield": "Absorbing Damage", + "modifier_citadel_cursed": "Amaldiçoado", "modifier_citadel_damage_reduction": "Armor Boost", "modifier_citadel_damageboost": "Damage Boost", "modifier_citadel_dazed": "Desnorteado", @@ -10416,6 +10501,7 @@ "modifier_duo_drone_health": "Drone", "modifier_dust_storm_debuff": "Slow Firerate & Movement", "modifier_early_gold_pickup_aura/aura_target/timer": "Capturando as almas da equipe", + "modifier_fencer_riposte": "Riposte", "modifier_fervor_aura_active": "Em frenesi", "modifier_fire_rate_reduction_aura": "Weapon Jammer", "modifier_flamedash": "Flame Dashing", diff --git a/data/localizations/czech.json b/data/localizations/czech.json index 13f1c50..8ec99f0 100644 --- a/data/localizations/czech.json +++ b/data/localizations/czech.json @@ -346,6 +346,10 @@ "AmpPercentPerStack_postvalue_label": "Navýšení poškození za sečtení", "AoESleep_label": "Explode Radius", "AoESleep_postfix": "m", + "ApolloUltBonusTotalDamage_label": "Bonus k poškození", + "ApolloUltBonusTotalDamage_postfix": "%", + "ApolloUltBonusTotalDamage_postvalue_label": "Bonus k poškození", + "ApolloUltBonusTotalDamage_prefix": "+", "ApproachSpeed_label": "Project Speed", "ArcticBlastPercentDamage_label": "Bonus k poškození zmrazených nepřátel", "ArcticBlastPercentDamage_postfix": "%", @@ -377,6 +381,9 @@ "AssaultFireRate_postfix": "%", "AssaultFireRate_prefix": "{s:sign}", "AstroShotgunCloseRange_label": "Close Range Weapon Power", + "AttackDashRange_label": "Vzdálenost útočného výpadu", + "AttackDashRange_postfix": "m", + "AttackDashRange_postvalue_label": "Vzdálenost útočného výpadu", "AttackPower_label": "Attack Power", "AttackPower_postfix": "", "AttackPower_prefix": "{s:sign}", @@ -920,6 +927,9 @@ "BulletResistPerStack_label": "Balistická odolnost za sečtení", "BulletResistPerStack_postfix": "%", "BulletResistPerStack_postvalue_label": "Balistická odolnost za sečtení", + "BulletResistReductionDuration_label": "Trvání redukce balistické odolnosti", + "BulletResistReductionDuration_postfix": "s", + "BulletResistReductionDuration_postvalue_label": "Trvání debuffu", "BulletResistReductionPerStack_label": "Balistická odolnost za sečtení", "BulletResistReductionPerStack_postfix": "%", "BulletResistReductionPerStack_postvalue_label": "Balistická odolnost za sečtení", @@ -1545,8 +1555,8 @@ "Citadel_Graph_Souls_Players": "Zabití", "Citadel_Graph_Souls_TeamBonus": "Bonus pro prohrávající tým", "Citadel_Graph_Souls_Treasure": "Urna", - "Citadel_Graph_Team1": "Jantar", - "Citadel_Graph_Team2": "Safír", + "Citadel_Graph_Team1": "Utajený král", + "Citadel_Graph_Team2": "Arcimatka", "Citadel_Graph_WeaponDamage": "Balistické poškození", "Citadel_Graph_WeaponDamageCrit": "Balistické poškození (kritické)", "Citadel_GraphicsDriverOutOfDateWarning_AMD": "Pro dosažení optimálního herního zážitku navštiv podporu společnosti AMD a stáhni si nejnovější ovladače své grafické karty.", @@ -1593,7 +1603,7 @@ "Citadel_HUD_DamageReport_TotalTaken": "Poškození utržené od hrdinů:", "Citadel_HUD_DamageRows_DamageName": "{s:damage_name}", "Citadel_HUD_DamageRows_DamageValue": "{i:damage_done}", - "Citadel_HUD_DamageRows_Hits:f": "{i:hit_count} {hit_count, plural, one{zásah} few{zásahy} many{zásahu} other{zásahů}}", + "Citadel_HUD_DamageRows_Hits:f": "{i:hit_count}×", "Citadel_HUD_DamageRows_PercentDecreased": "-{i:percent_adjusted} %", "Citadel_HUD_DamageRows_PercentIncreased": "+{i:percent_adjusted} %", "Citadel_HUD_DamageSummary_Hint": "Podržením{g:citadel_binding:'Scoreboard'}zjistíš dopady statistik", @@ -2029,6 +2039,7 @@ "Citadel_JoinOrCreateParty_CreateNewParty_Desc": "Vytvoř novou skupinu a získej kód pro sdílení.", "Citadel_JoinOrCreateParty_CreateParty": "Vytvořit skupinu", "Citadel_JoinOrCreateParty_EnterCode": "zadej kód skupiny", + "Citadel_JoinOrCreateParty_FriendsInGame:f": "{d:friend_count} {friend_count, plural, one{přítel hraje} few{přátelé hrají} many{přítele hraje} other{přátel hraje}} Deadlock", "Citadel_JoinOrCreateParty_JoinParty": "Připojit se", "Citadel_JoinOrCreateParty_JoinPartyWithCode": "Připojení do skupiny", "Citadel_JoinOrCreateParty_JoinPartyWithCode_Desc": "Zadej kód pro připojení se do stávající skupiny.", @@ -3155,6 +3166,9 @@ "Citadel_Survey_Question_HeroPlayAgainst": "Jak zábavné je hrát proti tomuto hrdinovi?", "Citadel_Survey_Question_HeroPlayAgainst_HighLabel": "Velmi", "Citadel_Survey_Question_HeroPlayAgainst_LowLabel": "Ani trochu", + "Citadel_Survey_Question_HeroPlayAs": "Jak zábavné je hrát za tohoto hrdinu?", + "Citadel_Survey_Question_HeroPlayAs_HighLabel": "Velmi", + "Citadel_Survey_Question_HeroPlayAs_LowLabel": "Ani trochu", "Citadel_Survey_Question_HeroPower": "Jak silný je tento hrdina?", "Citadel_Survey_Question_HeroPower_HighLabel": "Silný", "Citadel_Survey_Question_HeroPower_LowLabel": "Slabý", @@ -3242,6 +3256,7 @@ "Citadel_Warden_HeroTag_1": "Iniciátor", "Citadel_Warden_HeroTag_2": "Nebojácný", "Citadel_Warden_HeroTag_3": "Jeden proti všem", + "Citadel_WatchPage_ActiveMatches:f": "{ActiveMatchCount, plural, one{{d:ActiveMatchCount} probíhající zápas} few{{d:ActiveMatchCount} probíhající zápasy} many{{d:ActiveMatchCount} probíhajícího zápasu} other{{d:ActiveMatchCount} probíhajících zápasů}}", "Citadel_WatchPage_FilterByHeroDefault": "Filtrovat dle hrdiny", "Citadel_WatchPage_FilterGameMode_All": "Všechny módy", "Citadel_WatchPage_FilterGameMode_Brawl": "Zápasy módu Potyčka", @@ -3371,7 +3386,7 @@ "ConeAngle_postvalue_label": "Úhel kuželu", "ConeRadius_label": "Lightning Distance", "ConeRadius_postfix": "m", - "ConfirmRoster_BadRoster": "Aby ses mohl připojit do zápasu, musíš mít na soupisce nejméně {d:min_roster_size} hrdiny.", + "ConfirmRoster_BadRoster:f": "Aby ses mohl připojit do zápasu, musíš mít na soupisce nejméně {d:min_roster_size} {min_roster_size, plural, one{hrdinu} few{hrdiny} many{hrdiny} other{hrdinů}}.", "ConsumeHealPercentage_label": "Léčení dle poškození", "ConsumeHealPercentage_postfix": "%", "ConsumeHealPercentage_postvalue_label": "Léčení dle poškození", @@ -3432,6 +3447,9 @@ "CopyCooldownPercentage_label": "Zkopírovaná doba obnovení", "CopyCooldownPercentage_postfix": "%", "CopyCooldownPercentage_postvalue_label": "Zkopírovaná doba obnovení", + "CounterTimeWindow_label": "Time Window", + "CounterTimeWindow_postfix": "s", + "CounterTimeWindow_postvalue_label": "Time Window", "CrashImpactRadius_label": "Crash Damage Radius", "CreateBuilds_Desc": "Vyber předměty v obchodu a přidej je mezi doporučené.", "CreateBuilds_Title": "Vytvoření buildu pro hrdinu {s:hero_name}", @@ -3633,9 +3651,12 @@ "DashDistance_postfix": "m", "DashDistance_postvalue_label": "Vzdálenost výpadu", "DashJump_conditional": "po vymrštění", - "DashRange_label": "Vzdálenost výpadu", - "DashRange_postfix": "m", - "DashRange_postvalue_label": "Vzdálenost výpadu", + "DashRadius_label": "Rozsah výpadu", + "DashRadius_postfix": "m", + "DashRadius_postvalue_label": "Rozsah výpadu", + "DashRange_label": "Time Window", + "DashRange_postfix": "s", + "DashRange_postvalue_label": "Time Window", "DashSlowPct_label": "Zpomalení pohybu", "DashSlowPct_postvalue_label": "Zpomalení pohybu", "DashSpeed_label": "Rychlost běhu", @@ -3700,6 +3721,8 @@ "DelayDuration_Label": "Prodleva poškození", "DelayDuration_Postfix": "s", "DelayDuration_postvalue_label": "Prodleva poškození", + "DelayedDamage_label": "Opožděné poškození", + "DelayedDamage_postvalue_label": "Opožděné poškození", "DemonShotCount_label": "Počet nábojů", "DemonShotCount_postvalue_label": "Počet nábojů", "DeployHealthRegen_label": "Deployable Health", @@ -3913,6 +3936,13 @@ "FastFireBullets_label": "Fast Fire Shots", "FastFireDuration_label": "Fast Fire Duration", "FastFireDuration_postfix": "s", + "FencerLungeBaseDamage_label": "Zákl. nedokonalé poškození", + "FencerLungeBaseDamage_postvalue_label": "Zákl. nedokonalé poškození", + "FencerLungeStabDamage_label": "Zákl. nedokonalé poškození", + "FencerLungeStabDamage_postvalue_label": "Zákl. nedokonalé poškození", + "FencerUltDebuffDuration_label": "Trvání debuffu", + "FencerUltDebuffDuration_postfix": "s", + "FencerUltDebuffDuration_postvalue_label": "Trvání debuffu", "FervorBulletResist_label": "Balistická odolnost", "FervorBulletResist_postfix": "%", "FervorBulletResist_postvalue_label": "Balistická odolnost", @@ -4493,6 +4523,9 @@ "IncomingDamagePercent_postfix": "%", "IncomingDamagePercent_postvalue_label": "Utržené poškození", "IncomingDamagePercent_prefix": "{s:sign}", + "IncomingDamageReductionPercent_label": "Redukce poškození při zpomalení času", + "IncomingDamageReductionPercent_postfix": "%", + "IncomingDamageReductionPercent_postvalue_label": "Redukce poškození při zpomalení času", "InfectDuration_label": "Infect Duration", "InfectDuration_postfix": "s", "InfectionBonusDPS_label": "Infection Bonus DPS", @@ -4872,6 +4905,11 @@ "LowHealthWeaponPowerPercent_label": "Courage", "LowHealthWeaponPowerPercent_postfix": "%", "LowHealthWeaponPowerPercent_prefix": "{s:sign}", + "LungeCooldownReduction_postfix": "s", + "LungeCooldownReduction_prefix": "-", + "LungeDistance_label": "Vzdálenost výpadu", + "LungeDistance_postfix": "m", + "LungeDistance_postvalue_label": "Vzdálenost výpadu", "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_conditional": "vůči NPC", "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_label": "Fyzické poškození vůči NPC", "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_postfix": "%", @@ -5188,6 +5226,8 @@ "MaxDPS_label": "Max. poškození/s", "MaxDPS_postvalue_label": "Max. poškození/s", "MaxDaggers_label": "Card Count", + "MaxDamageBeforePerfect_label": "Max. nedokonalé poškození", + "MaxDamageBeforePerfect_postvalue_label": "Max. nedokonalé poškození", "MaxDamageHealthPercentage_label": "Procento zdraví pro max. poškození", "MaxDamageHealthPercentage_postfix": "%", "MaxDamageHealthPercentage_postvalue_label": "Procento zdraví pro max. poškození", @@ -5266,6 +5306,8 @@ "MaxSlowTime_label": "Doba působení pro max. debuff", "MaxSlowTime_postfix": "s", "MaxSlowTime_postvalue_label": "Doba působení pro max. debuff", + "MaxStabs_label": "Max. počet výpadů", + "MaxStabs_postvalue_label": "Max. počet výpadů", "MaxStacks_label": "Max. počet sečtení", "MaxStacks_postvalue_label": "Max. počet sečtení", "MaxStolenAttackDamage_postfix": "%", @@ -5348,6 +5390,8 @@ "MinExplosionRadius_postvalue_label": "Min. rozsah výbuchu", "MinHeal_label": "Min. léčení", "MinHeal_postvalue_label": "Min. léčení", + "MinHealthFractionToTrack_postfix": "%", + "MinHealthFractionToTrack_postvalue_label": "Práh zdraví", "MinHealthTakenPct_label": "Min. získané zdraví", "MinHealthTakenPct_postfix": "%", "MinHealthTakenPct_postvalue_label": "Min. získané zdraví", @@ -5489,10 +5533,10 @@ "MyRosterPartyMemberRoster": "Soupisky s tímto hrdinou:", "MyRosterPartyReadyCount": "Připravení: {d:party_ready_count}/{d:party_player_count}", "MyRosterReadyUp": "Připravit se!", - "MyRosterRosterDesc": "Pro vyhledávání musíš mít na soupisce nejméně {d:min_roster_size} hrdiny", + "MyRosterRosterDesc:f": "Pro vyhledávání musíš mít na soupisce nejméně {d:min_roster_size} {min_roster_size, plural, one{hrdinu} few{hrdiny} many{hrdiny} other{hrdinů}}", "MyRosterRosterDesc_HeroLabs": "Na soupisce musíš mít nejméně tři hrdiny, z nichž dva musí být obyčejní, netestovaní hrdinové.", "MyRosterRosterDesc_MinNonNew": "Na soupisce musíš mít nejméně {d:min_non_new_heroes} nebo více hrdinů, kteří nejsou noví.", - "MyRosterRosterDesc_NeedsMoreNonNew": "Pro vyhledávání musíš mít na soupisce nejméně {d:min_non_limited_heroes} starší hrdiny", + "MyRosterRosterDesc_NeedsMoreNonNew:f": "Pro vyhledávání musíš mít na soupisce nejméně {d:min_non_limited_heroes} {min_non_limited_heroes, plural, one{staršího hrdinu} few{starší hrdiny} many{staršího hrdiny} other{starších hrdinů}}", "MyRosterRosterDesc_NeedsMoreNonNewOld": "Na soupisce máš příliš mnoho nových hrdinů – přidej pár dalších, kteří už nejsou noví", "MyRosterRosterDesc_PartyInvalid": "Se soupiskami tvojí skupiny není možné vytvořit platný tým", "MyRosterRosterEmpty": "PRÁZDNÁ SOUPISKA", @@ -5671,6 +5715,9 @@ "ParrySuccessHealPercentage_label": "Vykryté poškození na léčení", "ParrySuccessHealPercentage_postfix": "%", "ParrySuccessHealPercentage_postvalue_label": "Vykryté poškození na léčení", + "ParryWindow_label": "Trvání nezranitelnosti", + "ParryWindow_postfix": "s", + "ParryWindow_postvalue_label": "Trvání nezranitelnosti", "PartCollectionRadius_label": "Rozsah pro sběr", "PartCollectionRadius_postfix": "m", "PartCollectionRadius_postvalue_label": "Rozsah pro sběr", @@ -5697,6 +5744,14 @@ "PercentHealthHealing_postfix": "%", "PercentHealthHealing_postvalue_label": "Vyléčené zdraví", "PerfectBurstWeaponPower_label": "Perfect Burst Bonus Weapon Damage", + "PerfectDamage_label": "Dokonalé poškození", + "PerfectDamage_postvalue_label": "Dokonalé poškození", + "PerfectHoldTimeStart_label": "Začátek dokonalého okamžiku", + "PerfectHoldTimeStart_postfix": "s", + "PerfectHoldTimeStart_postvalue_label": "Začátek dokonalého okamžiku", + "PerfectWindowDuration_label": "Trvání dokonalého okamžiku", + "PerfectWindowDuration_postfix": "s", + "PerfectWindowDuration_postvalue_label": "Trvání dokonalého okamžiku", "PetrifyDamageBreakThreshold_label": "Vyblokované poškození", "PetrifyDamageBreakThreshold_postvalue_label": "Vyblokované poškození", "PetrifyDamage_label": "Poškození zkameněním", @@ -5906,6 +5961,8 @@ "ReportCard_PowerUp": "Vylepši svého hrdinu", "ReportCard_PowerUp_Desc": "Dojeď po dráze zpět na základnu a utrať všechny své duše a body schopností.", "ReportCard_SoulsCollected_Desc": "Sesbírej 1 000 duší za zabíjení nepřátelských pěšáků.", + "ResetsAirLimit_label": "Reset vzdušných pohybů", + "ResetsAirLimit_postvalue_label": "Reset vzdušných pohybů", "ResistReductionDuration_label": "Trvání redukce spirituality", "ResistReductionDuration_postfix": "s", "ResistReductionDuration_postvalue_label": "Trvání redukce spirituality", @@ -5951,6 +6008,8 @@ "RicochetRadius_postvalue_label": "Dosah po odražení", "RicochetTargetsTooltipOnly_label": "Cíle po odražení", "RicochetTargetsTooltipOnly_postvalue_label": "Cíle po odražení", + "RiposteChannelTime_postfix": "s", + "RiposteChannelTime_postvalue_label": "Trvání odrážení", "RocketDamage_label": "Rocket Damage", "RocketsPerSecond_label": "Rakety/s", "RocketsPerSecond_postvalue_label": "Rakety/s", @@ -6101,6 +6160,10 @@ "ShrinkDuration_label": "Trvání zmenšení", "ShrinkDuration_postfix": "s", "ShrinkDuration_postvalue_label": "Trvání zmenšení", + "SigilBuff_label": "Po seslání:", + "SigilRadius_label": "Rozsah", + "SigilRadius_postfix": "m", + "SigilRadius_postvalue_label": "Rozsah", "SilenceDuration_label": "Trvání umlčení", "SilenceDuration_postfix": "s", "SilenceDuration_postvalue_label": "Trvání umlčení", @@ -6778,6 +6841,9 @@ "StoredDamageRequired_postvalue_label": "Práh poškození pro nabití", "StoredSpiritDamage_label": "Uložené spirituální poškození", "StoredSpiritDamage_postvalue_label": "Uložené spirituální poškození", + "StrikeRange_label": "Dosah zapíchnutí", + "StrikeRange_postfix": "m", + "StrikeRange_postvalue_label": "Dosah zapíchnutí", "StunDelay_label": "Prodleva omráčení", "StunDelay_postfix": "s", "StunDelay_postvalue_label": "Prodleva omráčení", @@ -7478,6 +7544,27 @@ "ability_familiar_helpinghands_t3_desc": "+2 pomocníci
+15 % k poškození a odolnosti pěšáků", "ability_familiar_primary_weapon_bubblegun": "Balistické poškození", "ability_familiar_primary_weapon_bubblegun_crit": "Balistické poškození (kritické)", + "ability_fencer_lunge": "Dokonalá technika", + "ability_fencer_lunge_desc": "Apollo provede sérii výpadů libovolným směrem, z nichž každý je následován útočným výpadem, který může zapíchnout nepřátele nacházející se před Apollem. Podržením klávesy schopnosti je možné útočné výpady připravit, přičemž platí, že čím déle je útočný výpad připravován, tím vyšší poškození udělí. Když je navíc útočný výpad vypuštěn v rámci dokonalého okamžiku, udělí maximální možné poškození.

Stiskem {g:citadel_binding:'Ability3'} je možné provést další výpad (opětovně seslat schopnost).", + "ability_fencer_lunge_on_hold_threshold": "Při dokonalém výpadu:", + "ability_fencer_lunge_on_hold_threshold_label": "Při dokonalém výpadu:", + "ability_fencer_lunge_recast_hint": "Opětovně seslat", + "ability_fencer_lunge_t1_desc": "Apollo si při zásahu hrdiny dokonalým výpadem vyléčí 35 bodů zdraví", + "ability_fencer_lunge_t2_desc": "-10 s z doby obnovení a navýšená rychlost výpadů", + "ability_fencer_lunge_t3_desc": "+75 bodů k dokonalému poškození, lepší škálování podle spirituální síly a navýšená vzdálenost útočných výpadů", + "ability_fencer_riposte": "Odveta", + "ability_fencer_riposte_attack": "Odveta", + "ability_fencer_riposte_attack_desc": "Apollo provede rychlý výpad vpřed následovaný omráčením nepřítele jílcem kordu.", + "ability_fencer_riposte_desc": "Apollo se připraví odrazit příští příchozí útok. Pokud je odražení úspěšné, Apollo se krátce stane nezranitelným, načež provede odvetu – rychlý výpad vpřed následovaný omráčením nepřítele jílcem kordu a snížením jeho balistické odolnosti.", + "ability_fencer_riposte_on_parry": "Při zásahu jílcem:", + "ability_fencer_throwblade": "Osvobozující runa", + "ability_fencer_throwblade_desc": "Apollo před sebe kordem nakreslí runu, která svým výbuchem udělí poškození a zpomalí nepřátele. Apollo ještě před výbuchem runy uskočí dozadu.", + "ability_fencer_throwblade_on_player_hit": "Při zásahu hráče:", + "ability_fencer_throwblade_t2_desc": "+20 % k rychlosti střelby a +50 % k rychlosti střel na 10 s", + "ability_fencer_throwblade_t3_desc": "Při zásahu hráče: Apollo si obnoví 2 dílky výdrže a resetuje se jeho omezení vzdušných skoků a výpadů", + "ability_fencer_ultimate": "Itani Lo Sahn", + "ability_fencer_ultimate_desc": "Apollo se připraví a následně provede útočný výpad na velkou vzdálenost. Zasažení nepřátelé jsou prokleti a zpomalí se pro ně čas. Jakmile tento efekt skončí, nepřátelé utrží devastující poškození, které je ještě vyšší, pokud měli méně než polovinu zdraví.

Zatímco je zpomalen čas, Apollo je nezranitelný a nepřátelé dostávají redukované poškození.

Podržením {g:citadel_binding:'Ability4'} nebo {g:citadel_binding:'Attack'} je možné útočný výpad pozdržet.
", + "ability_fencer_ultimate_t3_desc": "IGNORED[]% Max Health Damage", "ability_fire_bomb": "Výbušné vznícení", "ability_fire_bomb/modifier_progressbar": "Harnessing Power", "ability_fire_bomb_desc": "Infernus se promění v živoucí bombu, která po krátké prodlevě vybuchne a na všechny nepřátele ve svém rozsahu aplikuje {g:citadel_inline_attribute:'Stun'} a udělí jim {g:citadel_inline_attribute:'SpiritDamage'}.

Jakmile je schopnost seslána, už ji nelze přerušit.", @@ -7706,6 +7793,7 @@ "ability_melee_doorman": "Úder", "ability_melee_drifter": "Úder", "ability_melee_familiar": "Úder", + "ability_melee_fencer": "Úder", "ability_melee_frank": "Úder", "ability_melee_ghost": "Úder", "ability_melee_haze": "Úder", @@ -8978,7 +9066,8 @@ "citadel_keybind_ability2": "2. schopnost", "citadel_keybind_ability3": "3. schopnost", "citadel_keybind_ability4": "4. schopnost", - "citadel_keybind_ads": "Alternativní střelba / přiblížení", + "citadel_keybind_ads": "Přiblížení / alternativní střelba", + "citadel_keybind_ads_search": "ADS přiblížení zoom", "citadel_keybind_alt": "ALT", "citadel_keybind_alt_cast": "Alternativní seslání schopnosti", "citadel_keybind_alt_modifier": "Náhrada za klávesu ALT", @@ -9404,6 +9493,7 @@ "citadel_settings_keybind_primary": "Primární", "citadel_settings_keybind_secondary": "Sekundární (volitelná)", "citadel_settings_keybind_unbound": "[?]", + "citadel_settings_keybind_unbound_warning_body:f": "{num_conflicts, plural, one{Uložil jsi jednu nebo více klávesových zkratek, které byly dříve přiřazeny k jiné akci:

{s:existing_binding_primary}{s:existing_binding_secondary}

Nezapomeň tedy změnit klávesovou zkratku této akce.} few{Uložil jsi klávesové zkratky, které byly dříve přiřazeny k jiným akcím:

{s:existing_binding_primary}
{s:existing_binding_secondary}


Nezapomeň tedy změnit klávesové zkratky těchto akcí.} many{Uložil jsi klávesové zkratky, které byly dříve přiřazeny k jiným akcím:

{s:existing_binding_primary}
{s:existing_binding_secondary}


Nezapomeň tedy změnit klávesové zkratky těchto akcí.} other{Uložil jsi klávesové zkratky, které byly dříve přiřazeny k jiným akcím:

{s:existing_binding_primary}
{s:existing_binding_secondary}


Nezapomeň tedy změnit klávesové zkratky těchto akcí.}}", "citadel_settings_keybind_unbound_warning_title": "Předchozí klávesová zkratka byla odstraněna", "citadel_settings_keybinddefaults": "Obnoví výchozí klávesové zkratky všech akcí.", "citadel_settings_language": "Jazyk", @@ -9454,7 +9544,7 @@ "citadel_settings_no_audio_input_devices": "Nebyl zjištěn žádný mikrofon", "citadel_settings_no_results": "Nic jsme nenašli.", "citadel_settings_openmicthreshold": "Práh aktivace mikrofonu", - "citadel_settings_openmicthreshold_desc": "Hlas bude přenášen, pouze když hlasitost vstupu přesáhne tuto úroveň. Tato úroveň je respektována v případě, že máš povolenou aktivaci hlasem.", + "citadel_settings_openmicthreshold_desc": "Hlas bude přenášen, pouze když hlasitost vstupu přesáhne tuto úroveň. Tato úroveň je respektována jak při aktivaci mikrofonu hlasem, tak při aktivaci klávesovou zkratkou.", "citadel_settings_particlequality": "Kvalita efektů", "citadel_settings_particlequality_desc": "Umožňuje pro zlepšení výkonu vypnout nepotřebné části efektů. Aktuálně nepoužito.", "citadel_settings_particlequality_high": "Vysoká", @@ -10019,6 +10109,7 @@ "hero_familiar_search:n": "#|ma|#Rem", "hero_fencer": "#|ma|#Apollo", "hero_fencer:n": "#|ma|#Apollo", + "hero_fencer_lore": "Severní Ixie je zemí krásy, tradic a konfliktů, které mnohdy přerůstají v brutální politické násilí. Když se proto Apollo dozvěděl, že bude v zájmu svého bezpečí poslán na školu do New Yorku, věděl, že situace je vážná.

Zvyknout si na Blackmorskou akademii ovšem nebylo pro Apolla snadné. Tahle škola měla být přeci plná těch nejlepších a nejnadanějších studentů Prokletého jablka, ale on až na pár výjimek viděl jenom oceán průměrnosti. Rozhodl se tedy neztrácet čas povrchními činnostmi jako večírky a bály a místo toho svoji energii vložil do pilného trénování šermu a vedení školního šermířského týmu.

S nudným životem v New Yorku si Apollo koneckonců hlavu příliš neláme. Dobře totiž ví, že jednou přijde čas, kdy ho otec povolá zpět domů a on bude moci ukázat, že je hoden pozvednout dědičný meč své rodiny...", "hero_fencer_search": "#|ma|#Apollo", "hero_fencer_search:n": "#|ma|#Apollo", "hero_forge": "#|f|#McGinnis", @@ -10403,10 +10494,10 @@ "hud_spectate_fly_down": "{g:citadel_binding:'Spectator.SpectatorFlyDown'}Sletět níž", "hud_spectate_fly_up": "{g:citadel_binding:'Spectator.SpectatorFlyUp'}Vyletět výš", "hud_spectate_minimap_view": "Zobrazení minimapy", - "hud_spectate_minimap_view_amber": "{g:citadel_binding:'Spectator.SpectatorFOWTeamAmber'}Jantar", - "hud_spectate_minimap_view_both_teams": "{g:citadel_binding:'Spectator.SpectatorFOWTeamBoth'}Oba týmy", - "hud_spectate_minimap_view_sapphire": "{g:citadel_binding:'Spectator.SpectatorFOWTeamSapphire'}Safír", - "hud_spectate_minimap_view_target_team": "{g:citadel_binding:1st:'Spectator.SpectatorFOWTeamTarget'}Cíl sledování", + "hud_spectate_minimap_view_amber": "{g:citadel_binding:'Spectator.SpectatorFOWTeamAmber'} Utajený král", + "hud_spectate_minimap_view_both_teams": "{g:citadel_binding:'Spectator.SpectatorFOWTeamBoth'} Oba týmy", + "hud_spectate_minimap_view_sapphire": "{g:citadel_binding:'Spectator.SpectatorFOWTeamSapphire'} Arcimatka", + "hud_spectate_minimap_view_target_team": "{g:citadel_binding:1st:'Spectator.SpectatorFOWTeamTarget'} Cíl sledování", "hud_spectate_next_prev": "Násl. / Předch.", "hud_spectating": "Sleduješ hráče", "in_mid": "{s:param_1} uvnitř středu", @@ -10622,6 +10713,7 @@ "modifier_citadel_chrono_time_wall_effect": "Zeď času", "modifier_citadel_containment_victim": "Containment", "modifier_citadel_crystal_shield": "Absorbing Damage", + "modifier_citadel_cursed": "Kletba", "modifier_citadel_damage_reduction": "Armor Boost", "modifier_citadel_damageboost": "Damage Boost", "modifier_citadel_dazed": "Omámení", @@ -10727,6 +10819,8 @@ "modifier_duo_drone_health": "Drone", "modifier_dust_storm_debuff": "Slow Firerate & Movement", "modifier_early_gold_pickup_aura/aura_target/timer": "Zabírání týmových duší", + "modifier_fencer_riposte": "Odveta", + "modifier_fencer_ultimate_target": "Itani Lo Sahn", "modifier_fervor_aura_active": "Pud sebezáchovy", "modifier_fire_rate_reduction_aura": "Weapon Jammer", "modifier_flamedash": "Flame Dashing", diff --git a/data/localizations/english.json b/data/localizations/english.json index c7a413e..b0ff519 100644 --- a/data/localizations/english.json +++ b/data/localizations/english.json @@ -7,7 +7,6 @@ "AbandonMatchPrompt_Countdown": "Abandon with Penalty ({d:countdown_seconds})", "AbandonMatchPrompt_Text": "This match is not safe to leave. You will not be able to reconnect to this game, your team will be down a player and a matchmaking penalty will be applied.
Are you sure?", "AbandonMatchPrompt_Title": "Abandon this match?", - "AbilityApplyDelay_label": "Application Time", "AbilityApplyDelay_postfix": "s", "AbilityButtonHint_Activate": "Activate", "AbilityButtonHint_AlotCastLifeDrain": "Heal Ally", @@ -346,6 +345,10 @@ "AmpPercentPerStack_postvalue_label": "Amp Per Stack", "AoESleep_label": "Explode Radius", "AoESleep_postfix": "m", + "ApolloUltBonusTotalDamage_label": "Bonus Damage", + "ApolloUltBonusTotalDamage_postfix": "%", + "ApolloUltBonusTotalDamage_postvalue_label": "Bonus Damage", + "ApolloUltBonusTotalDamage_prefix": "+", "ApproachSpeed_label": "Project Speed", "ArcticBlastPercentDamage_label": "Frozen Bonus Damage", "ArcticBlastPercentDamage_postfix": "%", @@ -379,6 +382,9 @@ "AssaultFireRate_postfix": "%", "AssaultFireRate_prefix": "{s:sign}", "AstroShotgunCloseRange_label": "Close Range Weapon Power", + "AttackDashRange_label": "Attacking Lunge Distance", + "AttackDashRange_postfix": "m", + "AttackDashRange_postvalue_label": "Attacking Lunge Distance", "AttackPower_label": "Attack Power", "AttackPower_postfix": "", "AttackPower_prefix": "{s:sign}", @@ -455,7 +461,6 @@ "BaseAttackDamage_label": "Base Damage", "BaseAttackDamage_postvalue_label": "Base Damage", "BaseAttackDamage_prefix": "{s:sign}", - "BaseBonusWeaponPower_label": "Courage", "BaseBonusWeaponPower_prefix": "+", "BaseBulletDamage_label": "Bullet Damage", "BaseBulletDamage_postvalue_label": "Bullet Damage", @@ -574,7 +579,6 @@ "BonusBulletSpeedPercent_postvalue_label": "Bullet Velocity", "BonusBulletSpeedPercent_prefix": "{s:sign}", "BonusBullets_postvalue_label": "Bonus Bullets", - "BonusChannelTechPower_label": "Spirit Power While Channeling", "BonusChannelTechPower_prefix": "+", "BonusChannelTimePercentage_label": "Channel Duration", "BonusChannelTimePercentage_postfix": "%", @@ -694,7 +698,6 @@ "BonusMeleeDamage_label": "Melee Damage", "BonusMeleeDamage_postvalue_label": "Melee Damage", "BonusMeleeDamage_prefix": "{s:sign}", - "BonusMeleeSpeed_label": "Melee Speed", "BonusMeleeSpeed_postfix": "%", "BonusMeleeSpeed_prefix": "+", "BonusMoveSpeedPercent_label": "Move Speed", @@ -722,7 +725,6 @@ "BonusReloadSpeed_Postfix": "%", "BonusReloadSpeed_label": "Reload Time", "BonusReloadSpeed_postvalue_label": "Reload Time", - "BonusReloadTime_label": "Added Reload Time", "BonusReloadTime_postfix": "s", "BonusShocks_postvalue_label": "Bonus Bolts", "BonusSoulsPct_label": "Bonus Souls", @@ -798,8 +800,6 @@ "BuffBulletResist_label": "Bullet Resist", "BuffBulletResist_postfix": "%", "BuffBulletResist_postvalue_label": "Bullet Resist", - "BuffDamageMult_label": "Shock Multiplier", - "BuffDamageMult_postfix": "x", "BuffDamage_label": "Full Rage Damage Bonus", "BuffDamage_postfix": "%", "BuffDamage_postvalue_label": "Full Rage Damage Bonus", @@ -825,8 +825,6 @@ "BuildUpBulletPercentPerHit_label": "Buildup Per Bullet", "BuildUpBulletPercentPerHit_postfix": "%", "BuildUpBulletPercentPerHit_postvalue_label": "Buildup Per Bullet", - "BuildUpMaxDamageNonHero_label": "Build Up Non-Hero", - "BuildUpMaxDamage_label": "Build Up Damage", "BuildUpPerSecond_label": "Buildup per Second", "BuildUpPerSecond_postfix": "%", "BuildUpPerSecond_postvalue_label": "Buildup per Second", @@ -925,6 +923,9 @@ "BulletResistPerStack_label": "Bullet Resist per Stack", "BulletResistPerStack_postfix": "%", "BulletResistPerStack_postvalue_label": "Bullet Resist per Stack", + "BulletResistReductionDuration_label": "Bullet Resist Reduction Duration", + "BulletResistReductionDuration_postfix": "s", + "BulletResistReductionDuration_postvalue_label": "Debuff Duration", "BulletResistReductionPerStack_label": "Bullet Resist per Stack", "BulletResistReductionPerStack_postfix": "%", "BulletResistReductionPerStack_postvalue_label": "Bullet Resist per Stack", @@ -991,7 +992,6 @@ "BurstDamage_postvalue_label": "Burst Damage", "BurstFireOnHeroHit_postfix": "s", "BurstFireShotsFromClipPercent_Postfix": "%", - "BurstFireShotsFromClipPercent_label": "ammo Burst", "CDReduceOnPillowHit_postfix": "s", "CDReduceOnPillowHit_postvalue_label": "Cooldown On Pillow Hit", "CDReduceOnPillowHit_prefix": "-", @@ -1072,9 +1072,7 @@ "CasterBuffDuration_label": "Buff Duration", "CasterBuffDuration_postfix": "s", "CasterBuffDuration_postvalue_label": "Buff Duration", - "CasterHealthPercent_label": "Turret Health Percent of Caster", "CasterHealthPercent_postfix": "%", - "CasterSlowPercent_label": "Self Slow", "CasterSlowPercent_postfix": "%", "CatExplosionCount_label": "Explosions", "CatLifetime_label": "Cat Lifetime", @@ -1097,7 +1095,6 @@ "ChainRadius_label": "Jump Radius", "ChainRadius_postfix": "m", "ChainRadius_postvalue_label": "Jump Radius", - "ChannelBulletShield_label": "Bullet Barrier While Channeling", "ChannelMoveSpeed_label": "Channel Move Speed", "ChannelMoveSpeed_postfx": "m", "ChannelMoveSpeed_prefix": "", @@ -2780,7 +2777,7 @@ "Citadel_QueueOptions_Button": "Queue Options", "Citadel_QueueOptions_Modal_Title": "Matchmaking", "Citadel_QueueOptions_Modal_Title_confirm_reset": "Are you sure you want to reset your matchmaking setting to the default?", - "Citadel_QueueOptions_Modal_Title_reset_tooltip": "Restore default matchmaking settings.", + "Citadel_QueueOptions_Modal_Title_reset_tooltip": "Restore default matchmaking setting.", "Citadel_RP_Away": "Away", "Citadel_RP_Busy": "Busy", "Citadel_RP_LookingToPlay": "Looking To Play", @@ -3035,11 +3032,11 @@ "Citadel_Shop_Purchased": "Purchased", "Citadel_Shop_Rework": "Shop Rework", "Citadel_Shop_SelectedBuildHeader": "{s:selected_build_name}", - "Citadel_Shop_SellMaxItemsActive_Title": "All active slots are full!", - "Citadel_Shop_SellMaxItems_Desc": "To complete this purchase, select a mod to sell for half price and replace", - "Citadel_Shop_SellMaxItems_Recommended": "Lowest Tier", + "Citadel_Shop_SellMaxItemsActive_Title": "Active Slots Full", + "Citadel_Shop_SellMaxItems_Desc": "Select an item to replace", + "Citadel_Shop_SellMaxItems_Recommended": "Recommended", "Citadel_Shop_SellMaxItems_SellButton": "Sell", - "Citadel_Shop_SellMaxItems_Title": "All slots are full!", + "Citadel_Shop_SellMaxItems_Title": "Item Slots Full", "Citadel_Shop_Sort_Tooltip_Categories": "Sort Items by Category", "Citadel_Shop_Sort_Tooltip_Tier": "Sort Items by Price", "Citadel_Shop_TierBonus": "Tier Bonus", @@ -3339,7 +3336,6 @@ "Citadel_subranks_6": "VI", "Citael_PrivateLobbyModal_CreateNewButton": "Create new Custom Match", "Citael_PrivateLobbyModal_JoinCode": "Join existing via Code", - "ClarityBonusSpirit_label": "Next Ability Bonus Spirit Power", "ClarityBonusSpirit_prefix": "{s:sign}", "CleavePercentage_label": "Splash Amount", "CleavePercentage_postfix": "%", @@ -3390,7 +3386,7 @@ "ConeAngle_postvalue_label": "Cone Angle", "ConeRadius_label": "Lightning Distance", "ConeRadius_postfix": "m", - "ConfirmRoster_BadRoster": "You need at least {d:min_roster_size} heroes in your Roster to join a match.", + "ConfirmRoster_BadRoster:f": "You need at least {d:min_roster_size} {min_roster_size, plural, one{hero} other{heroes}} in your roster to join a match.", "ConsumeHealPercentage_label": "Consume Heal Percentage", "ConsumeHealPercentage_postfix": "%", "ConsumeHealPercentage_postvalue_label": "Consume Heal Percentage", @@ -3451,6 +3447,9 @@ "CopyCooldownPercentage_label": "Copied Cooldown", "CopyCooldownPercentage_postfix": "%", "CopyCooldownPercentage_postvalue_label": "Copied Cooldown", + "CounterTimeWindow_label": "Time Window", + "CounterTimeWindow_postfix": "s", + "CounterTimeWindow_postvalue_label": "Time Window", "CrashImpactRadius_label": "Crash Damage Radius", "CreateBuilds_Desc": "Select items in the shop to add them to the recommended build list", "CreateBuilds_Title": "Create a Build for {s:hero_name}", @@ -3654,9 +3653,12 @@ "DashDistance_postfix": "m", "DashDistance_postvalue_label": "Dash Distance", "DashJump_conditional": "after dash-jump", - "DashRange_label": "Dash Range", - "DashRange_postfix": "m", - "DashRange_postvalue_label": "Dash Range", + "DashRadius_label": "Radius", + "DashRadius_postfix": "m", + "DashRadius_postvalue_label": "Radius", + "DashRange_label": "Time Window", + "DashRange_postfix": "s", + "DashRange_postvalue_label": "Time Window", "DashSlowPct_label": "Dash Slow", "DashSlowPct_postvalue_label": "Dash Slow", "DashSpeed_label": "Dash Speed", @@ -3722,11 +3724,12 @@ "DelayDuration_Label": "Delay Duration", "DelayDuration_Postfix": "s", "DelayDuration_postvalue_label": "Delay Duration", + "DelayedDamage_label": "Delayed Damage", + "DelayedDamage_postvalue_label": "Delayed Damage", "DemonShotCount_label": "Demon Rounds", "DemonShotCount_postvalue_label": "Demon Rounds", "DeployHealthRegen_label": "Deployable Health", "DescendSpeed_label": "", - "Detained": "Detained", "DetectionRadius_label": "Detection Radius", "DetectionRadius_postvalue_label": "Detection Radius", "DevMenu_ChangeHero": "CHANGE HERO", @@ -3914,7 +3917,6 @@ "ExplosionRadius_label": "Explosion Radius", "ExplosionRadius_postfix": "m", "ExplosionRadius_postvalue_label": "Explosion Radius", - "ExplosiveDamage_label": "Explosive Damage", "ExplosiveShotRadiusPercent_label": "Explosive Shot Radius Increase", "ExplosiveShotRadiusPercent_postfix": "%", "ExplosiveSplashDamage_label": "Explode Damage", @@ -3938,6 +3940,13 @@ "FastFireBullets_label": "Fast Fire Shots", "FastFireDuration_label": "Fast Fire Duration", "FastFireDuration_postfix": "s", + "FencerLungeBaseDamage_label": "Base Hold Damage", + "FencerLungeBaseDamage_postvalue_label": "Base Hold Damage", + "FencerLungeStabDamage_label": "Base Hold Damage", + "FencerLungeStabDamage_postvalue_label": "Base Hold Damage", + "FencerUltDebuffDuration_label": "Debuff Duration", + "FencerUltDebuffDuration_postfix": "s", + "FencerUltDebuffDuration_postvalue_label": "Debuff Duration", "FervorBulletResist_label": "Bullet Resist", "FervorBulletResist_postfix": "%", "FervorBulletResist_postvalue_label": "Bullet Resist", @@ -4546,6 +4555,9 @@ "IncomingDamagePercent_postfix": "%", "IncomingDamagePercent_postvalue_label": "Damage Taken", "IncomingDamagePercent_prefix": "{s:sign}", + "IncomingDamageReductionPercent_label": "Time Slow Damage Reduction", + "IncomingDamageReductionPercent_postfix": "%", + "IncomingDamageReductionPercent_postvalue_label": "Time Slow Damage Reduction", "InfectDuration_label": "Infect Duration", "InfectDuration_postfix": "s", "InfectionBonusDPS_label": "Infection Bonus DPS", @@ -4567,7 +4579,6 @@ "InfinitySlashHealOnKill_postvalue_label": "Max HP Heal On Kill", "InitialDamage_label": "Initial Damage", "InitialDamage_postvalue_label": "Initial Damage", - "InitialFireRateDecrease_label": "Initial Fire Rate", "InitialFireRateDecrease_postfix": "%", "InitialFireRateDecrease_prefix": "-", "InitialRadius_label": "Initial Radius", @@ -4928,6 +4939,13 @@ "LowHealthWeaponPowerPercent_label": "Courage", "LowHealthWeaponPowerPercent_postfix": "%", "LowHealthWeaponPowerPercent_prefix": "{s:sign}", + "LungeCooldownReduction_label": "Lunging Stab Cooldown", + "LungeCooldownReduction_postfix": "s", + "LungeCooldownReduction_postvalue_label": "Lunging Stab Cooldown", + "LungeCooldownReduction_prefix": "-", + "LungeDistance_label": "Lunge Distance", + "LungeDistance_postfix": "m", + "LungeDistance_postvalue_label": "Lunge Distance", "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_conditional": "against NPCs", "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_label": "Weapon Damage vs. NPCs", "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_postfix": "%", @@ -5249,6 +5267,8 @@ "MaxDPS_label": "Max DPS", "MaxDPS_postvalue_label": "Max DPS", "MaxDaggers_label": "Card Count", + "MaxDamageBeforePerfect_label": "Max Hold Damage", + "MaxDamageBeforePerfect_postvalue_label": "Max Hold Damage", "MaxDamageHealthPercentage_label": "Health Percentage for Max Damage", "MaxDamageHealthPercentage_postfix": "%", "MaxDamageHealthPercentage_postvalue_label": "Health Percentage for Max Damage", @@ -5265,7 +5285,6 @@ "MaxExplosionRadius_label": "Max Explosion Radius", "MaxExplosionRadius_postfix": "m", "MaxExplosionRadius_postvalue_label": "Max Explosion Radius", - "MaxFireRateIncrease_label": "Max Fire Rate", "MaxFireRateIncrease_postfix": "%", "MaxFireRateIncrease_prefix": "+", "MaxFireRateSlowPercent_label": "Max Fire Rate", @@ -5287,8 +5306,6 @@ "MaxHealthPercentAsDPS_label": "Max Health per second", "MaxHealthPercentAsDPS_postfix": "%", "MaxHealthPercentAsDPS_postvalue_label": "Max Health per second", - "MaxHealthPercentAsHealPerSecond_label": "Max Health per second", - "MaxHealthPercentAsHealPerSecond_postfix": "%", "MaxHealthRegenPct_label": "Max Health Regen", "MaxHealthRegenPct_postfix": "%", "MaxHealthRegenPct_postvalue_label": "Max Health Regen", @@ -5331,6 +5348,8 @@ "MaxSlowTime_label": "Time To Max Debuff", "MaxSlowTime_postfix": "s", "MaxSlowTime_postvalue_label": "Time To Max Debuff", + "MaxStabs_label": "Max Lunges", + "MaxStabs_postvalue_label": "Max Lunges", "MaxStacks_label": "Max Stacks", "MaxStacks_postvalue_label": "Max Stacks", "MaxStolenAttackDamage_postfix": "%", @@ -5416,6 +5435,8 @@ "MinExplosionRadius_postvalue_label": "Min Explosion Radius", "MinHeal_label": "Min. Heal", "MinHeal_postvalue_label": "Min. Heal", + "MinHealthFractionToTrack_postfix": "%", + "MinHealthFractionToTrack_postvalue_label": "Low Health Threshold", "MinHealthTakenPct_label": "Min Health Received", "MinHealthTakenPct_postfix": "%", "MinHealthTakenPct_postvalue_label": "Min Health Received", @@ -5560,10 +5581,10 @@ "MyRosterPartyMemberRoster": "Hero Already in Rosters:", "MyRosterPartyReadyCount": "{d:party_ready_count}/{d:party_player_count} Ready", "MyRosterReadyUp": "Ready Up!", - "MyRosterRosterDesc": "Minimum {d:min_roster_size} Heroes required to Queue", + "MyRosterRosterDesc:f": "Minimum {d:min_roster_size} {min_roster_size, plural, one{hero} other{heroes}} required to queue", "MyRosterRosterDesc_HeroLabs": "Your roster needs at least 3 Heroes, 2 of which must be standard, non-testing Heroes", "MyRosterRosterDesc_MinNonNew": "Your roster needs at least {d:min_non_new_heroes} or more heroes that are not new", - "MyRosterRosterDesc_NeedsMoreNonNew": "At least {d:min_non_limited_heroes} non-new heroes required to queue", + "MyRosterRosterDesc_NeedsMoreNonNew:f": "At least {d:min_non_limited_heroes} non-new {min_non_limited_heroes, plural, one{hero} other{heroes}} required to queue", "MyRosterRosterDesc_NeedsMoreNonNewOld": "You have too many new heroes in your roster. Please add some more heroes to your roster that aren't new", "MyRosterRosterDesc_PartyInvalid": "Can't form a valid team with your Party's rosters.", "MyRosterRosterEmpty": "ROSTER EMPTY", @@ -5610,7 +5631,6 @@ "NewPlayer_NewPlayerFlow_Desc": "To get started, check out the tasks within Learn.", "NewPlayer_Skip": "Skip Tutorial", "NewPlayer_YouAreFinished": "You're ready! Try a bot match within Practice or Play your first game!", - "NonHeroAbilityLifestealTooltipOnly_label": "Non-Hero Value", "NonHeroAbilityLifestealTooltipOnly_postfix": "%", "NonHeroHealingFactor_label": "Lifesteal vs Non-Heroes", "NonHeroHealingFactor_postfix": "%", @@ -5734,8 +5754,6 @@ "OverchargePct_label": "Overcharge", "OverchargePct_postfix": "%", "OverdriveClipDuration_Postfix": "s", - "OverdriveClipDuration_label": "Clip Duration", - "OverflowBonusDamage_label": "Bonus Spirit Damage", "OverflowBonusDamage_postfix": "%", "OverflowTechPower_label": "Spirit Power", "OverflowTechPower_postvalue_label": "Spirit Power", @@ -5746,6 +5764,9 @@ "ParrySuccessHealPercentage_label": "Damage Parried as Heal", "ParrySuccessHealPercentage_postfix": "%", "ParrySuccessHealPercentage_postvalue_label": "Damage Parried as Heal", + "ParryWindow_label": "Invulnerability Duration", + "ParryWindow_postfix": "s", + "ParryWindow_postvalue_label": "Invulnerability Duration", "PartCollectionRadius_label": "Collection Range", "PartCollectionRadius_postfix": "m", "PartCollectionRadius_postvalue_label": "Collection Range", @@ -5771,7 +5792,14 @@ "PercentHealthHealing_label": "Health Healed", "PercentHealthHealing_postfix": "%", "PercentHealthHealing_postvalue_label": "Health Healed", - "PerfectBurstWeaponPower_label": "Perfect Burst Bonus Weapon Damage", + "PerfectDamage_label": "Perfect Damage", + "PerfectDamage_postvalue_label": "Perfect Damage", + "PerfectHoldTimeStart_label": "Perfect Window Start", + "PerfectHoldTimeStart_postfix": "s", + "PerfectHoldTimeStart_postvalue_label": "Perfect Window Start", + "PerfectWindowDuration_label": "Perfect Window Duration", + "PerfectWindowDuration_postfix": "s", + "PerfectWindowDuration_postvalue_label": "Perfect Window Duration", "PetrifyDamageBreakThreshold_label": "Petrify Damage Block", "PetrifyDamageBreakThreshold_postvalue_label": "Petrify Damage Block", "PetrifyDamage_label": "Petrify Damage", @@ -5984,6 +6012,8 @@ "ReportCard_PowerUp": "Power Up your Hero", "ReportCard_PowerUp_Desc": "Ride the Transit Line back to base and spend all your Souls and Ability Points", "ReportCard_SoulsCollected_Desc": "Collect 1000 souls from killing enemy troopers", + "ResetsAirLimit_label": "Reset Air Limit", + "ResetsAirLimit_postvalue_label": "Reset Air Limit", "ResistReductionDuration_label": "Resist Reduction Duration", "ResistReductionDuration_postfix": "s", "ResistReductionDuration_postvalue_label": "Resist Reduction Duration", @@ -5996,7 +6026,6 @@ "RespawnBonusHealthDuration_label": "Respawn Bonus Health Duration", "RespawnBonusHealthDuration_postfix": "s", "RespawnBonusHealth_label": "Respawn Bonus Health", - "RespawnDelay_label": "Respawn Delay", "RespawnDelay_postfix": "s", "RespawnHealthPercent_label": "Rebirth Health", "RespawnHealthPercent_postfix": "%", @@ -6032,6 +6061,8 @@ "RicochetRadius_postvalue_label": "Ricochet Range", "RicochetTargetsTooltipOnly_label": "Ricochet Targets", "RicochetTargetsTooltipOnly_postvalue_label": "Ricochet Targets", + "RiposteChannelTime_postfix": "s", + "RiposteChannelTime_postvalue_label": "Deflect Duration", "RocketDamage_label": "Rocket Damage", "RocketsPerSecond_label": "Rockets per second", "RocketsPerSecond_postvalue_label": "Rockets per second", @@ -6108,7 +6139,6 @@ "SelfDamagePercentage_postvalue_label": "Self Damage", "SelfDamage_label": "Self Damage", "SelfDamage_postvalue_label": "Self Damage", - "SelfModifier_label": "Self Modifier", "SelfModifier_postfix": "%", "SelfMovementBonus_label": "Ivy Speed Bonus", "SelfMovementBonus_postfix": "m", @@ -6182,6 +6212,10 @@ "ShrinkDuration_label": "Shrink Duration", "ShrinkDuration_postfix": "s", "ShrinkDuration_postvalue_label": "Shrink Duration", + "SigilBuff_label": "On Use:", + "SigilRadius_label": "Radius", + "SigilRadius_postfix": "m", + "SigilRadius_postvalue_label": "Radius", "SilenceDuration_label": "Silence Duration", "SilenceDuration_postfix": "s", "SilenceDuration_postvalue_label": "Silence Duration", @@ -6191,9 +6225,6 @@ "SilenceRadius_label": "Silence Radius", "SilenceRadius_postfix": "m", "SilenceRadius_postvalue_label": "Silence Radius", - "SilencerSlowPercent_label": "Bullet Slow Proc", - "SilencerSlowPercent_postfix": "%", - "SilencerSlowPercent_prefix": "+", "SingleAbilityCooldownReduction_label": "Ability Cooldown Reduction", "SingleAbilityCooldownReduction_postfix": "%", "SingleAbilityCooldownReduction_postvalue_label": "Ability Cooldown Reduction", @@ -6348,7 +6379,6 @@ "SpinDuration_label": "Spin Duration", "SpinDuration_postfix": "s", "SpinDuration_postvalue_label": "Spin Duration", - "SpinUpTime_label": "Spin-Up Time", "SpinUpTime_postfix": "s", "SpiritCount_label": "Energy Spirits", "SpiritDamagePerAttack_label": "Spirit Damage Proc", @@ -6393,14 +6423,11 @@ "SpiritStealDuration_label": "Spirit Debuff Duration", "SpiritStealDuration_postfix": "s", "SpiritStealDuration_postvalue_label": "Spirit Debuff Duration", - "SpiritSteal_label": "Spirit Power Steal", - "SpiritStolePerHit_label": "Spirit Power Stolen per Hit", "SpiritStrike_conditional": "after successful melee", "SplitShotWeaponDuration_label": "Stack Duration", "SplitShotWeaponDuration_postfix": "s", "SplitShotWeaponDuration_postvalue_label": "Stack Duration", "SplitShotWeaponDuration_prefix": "", - "SplitShotsCount_label": "Split Shots", "SpottedRadius_label": "Spot Radius", "SpottedRadius_postfix": "m", "SpottedRadius_postvalue_label": "Spot Radius", @@ -6663,9 +6690,7 @@ "StatStealDuration_label": "Health Stealing Duration", "StatStealDuration_postfix": "s", "StatStealDuration_postvalue_label": "Health Steal Duration", - "StationaryRecoilReduction_label": "Less Recoil While Not Moving", "StationaryRecoilReduction_postfix": "%", - "StationaryWeaponPower_label": "Courage While Not Moving", "StationaryWeaponPower_prefix": "+", "StatueActivateRange_label": "Enemy Reveal", "StatueActivateRange_postfix": "m", @@ -6871,6 +6896,9 @@ "StoredDamageRequired_postvalue_label": "Damage to Charge Battery", "StoredSpiritDamage_label": "Stored Spirit Damage", "StoredSpiritDamage_postvalue_label": "Stored Spirit Damage", + "StrikeRange_label": "Strike Range", + "StrikeRange_postfix": "m", + "StrikeRange_postvalue_label": "Strike Range", "StunDelay_label": "Stun Delay", "StunDelay_postfix": "s", "StunDelay_postvalue_label": "Stun Delay", @@ -7065,7 +7093,6 @@ "TeleportTime_postfix": "s", "TeleporterBonus": "Bonus Movespeed!", "TempBulletShieldHealth_label": "Temp Bullet Shield Health", - "TempMaxHealth_label": "Overheal Health", "TempTechShieldHealth_label": "Temp Spirit Shield Health", "TemporaryBonusClipSizePercent_label": "Temporary Ammo", "TemporaryBonusClipSizePercent_postfix": "%", @@ -7579,6 +7606,28 @@ "ability_familiar_helpinghands_t3_desc": "+2 Helpers
+15% Trooper Damage and Resist", "ability_familiar_primary_weapon_bubblegun": "Gun Damage", "ability_familiar_primary_weapon_bubblegun_crit": "Gun Damage - Crit", + "ability_fencer_lunge": "Flawless Advance", + "ability_fencer_lunge_desc": "Perform a series of lunges in any direction, delivering piercing stabs ahead of you. Hold your ability key to time your attacks, dealing more damage the longer its held. Releasing your attack during the perfect window deals maximum damage.

Press {g:citadel_binding:'Ability3'} to re-cast.", + "ability_fencer_lunge_on_hold_threshold": "On Perfect Hold:", + "ability_fencer_lunge_on_hold_threshold_label": "On Perfect Hold:", + "ability_fencer_lunge_on_proc": "On Max Stacks Proc", + "ability_fencer_lunge_recast_hint": "Recast", + "ability_fencer_lunge_t1_desc": "Perfect Hit on Hero: Heal 35", + "ability_fencer_lunge_t2_desc": "-10s Cooldown
Increased lunge speed", + "ability_fencer_lunge_t3_desc": "+75 Perfect Damage and increased spirit scaling.
Increased lunge attacking dash distance.", + "ability_fencer_riposte": "Riposte", + "ability_fencer_riposte_attack": "Riposte", + "ability_fencer_riposte_attack_desc": "Perform a quick dash forward and stun an enemy with your weapon's pommel.", + "ability_fencer_riposte_desc": "Prepare to deflect the next incoming attack. On a successful deflection, briefly become invulnerable, before performing a dash forward that stuns an enemy and reduces their Bullet Resist.", + "ability_fencer_riposte_on_parry": "On Pommel Hit:", + "ability_fencer_throwblade": "Disengaging Sigil", + "ability_fencer_throwblade_desc": "Draw a sigil sphere in front of you and then leap backwards as it explodes, damaging and slowing enemies caught in it.", + "ability_fencer_throwblade_on_player_hit": "On Player Hit", + "ability_fencer_throwblade_t2_desc": "+20% Fire Rate and +50% Bullet Speed for 10s", + "ability_fencer_throwblade_t3_desc": "On Player Hit: +2 stamina restored and resets Air Jump/Dash limit", + "ability_fencer_ultimate": "Itani Lo Sahn", + "ability_fencer_ultimate_desc": "Charge up and perform a long range slash. Struck enemies are cursed and stuck in slow motion. When this effect expires, they suffer devastating damage, dealing bonus damage against half-health enemies.

While in slow motion, Apollo is invulnerable and enemies take reduced damage.

Hold {g:citadel_binding:'Ability4'} or {g:citadel_binding:'Attack'} to delay the cast.
", + "ability_fencer_ultimate_t3_desc": "IGNORED[]% Max Health Damage", "ability_fire_bomb": "Concussive Combustion", "ability_fire_bomb/modifier_progressbar": "Harnessing Power", "ability_fire_bomb_desc": "Become a living bomb, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Stun'} to all nearby enemies after a delay.

Once cast, Concussive Combustion cannot be interrupted.", @@ -7791,6 +7840,7 @@ "ability_magician_escape/escape_buff_modifier": "Ready to Escape", "ability_magician_escape/escape_escaped_modifier": "Escaped!", "ability_magician_escape_desc": "Blink to the target location. On arrival, briefly gain movement speed and become Invisible.

[Cast] Appear at the target location.
{g:citadel_binding:'AltCast'} Appear in place.

Enemies will not know which cast you performed.", + "ability_magician_inform_target_ultcopied": "Ultimate Copied...!", "ability_magician_magicbolt": "Vexing Bolt", "ability_magician_magicbolt_desc": "Fire a bolt of magic that deals Damage, increasing as it travels. If you have an Assistant, they also cast Vexing Bolt at reduced damage.

Press {g:citadel_binding:'Ability1'} to redirect the bolt towards your crosshairs.", "ability_magician_magicbolt_quip": "Launch a guided bolt of magic", @@ -7808,6 +7858,7 @@ "ability_melee_doorman": "Melee", "ability_melee_drifter": "Melee", "ability_melee_familiar": "Melee", + "ability_melee_fencer": "Melee", "ability_melee_frank": "Melee", "ability_melee_ghost": "Melee", "ability_melee_haze": "Melee", @@ -9099,7 +9150,7 @@ "citadel_confirm_reset_keybindings_for_default": "Are you sure you want to reset your default keybinds?
This will not reset any hero-specific keybinds.", "citadel_confirm_reset_keybindings_for_either": "Reset all custom keybinds for this selection.

If a hero is selected, that hero's keybinds will revert to the keys mapped in your current Default set.

If the Default keybind set is selected, you Default keybinds will be reset to their predefined values.", "citadel_confirm_reset_keybindings_for_hero": "Are you sure you want to reset all custom keybinds for this hero?", - "citadel_confirm_reset_language": "Are you sure you want to restore default settings?
This will not change your primary language.", + "citadel_confirm_reset_language": "Are you sure you want to restore default settings?
This will not change your primary in-game text language.", "citadel_confirm_reset_video": "Are you sure you want to set your display to its native resolution and restore default video settings?", "citadel_duo_drone_extra_abilities": "Combat Drone Abilities", "citadel_east_team_name": "AMBER", @@ -9131,7 +9182,8 @@ "citadel_keybind_ability2": "Ability 2", "citadel_keybind_ability3": "Ability 3", "citadel_keybind_ability4": "Ability 4", - "citadel_keybind_ads": "Alt-fire", + "citadel_keybind_ads": "Zoom / alt-fire", + "citadel_keybind_ads_search": "ADS aim down sights", "citadel_keybind_alt": "ALT", "citadel_keybind_alt_cast": "Alternate cast", "citadel_keybind_alt_modifier": "Alt Modifier", @@ -9634,7 +9686,7 @@ "citadel_settings_playsoundinbackground_desc": "Select whether game audio should play even when another application window is in focus.", "citadel_settings_post_bloom": "Post process bloom", "citadel_settings_post_bloom_desc": "Bleeds light from brighter parts of the image to simulate imperfections in camera lenses, to give a visual cue for high brightness.

Performance cost: small/consistent", - "citadel_settings_quick_cast_desc": "Quick Cast mode:", + "citadel_settings_quick_cast_desc": "Casting mode:", "citadel_settings_quick_cast_global": "Casting mode", "citadel_settings_quick_cast_global_confirm": "This will override any existing hero-specific Quick Cast settings as well as your default Quick Cast setting.

Are you sure you want to change the Quick Cast mode globally?", "citadel_settings_quick_cast_global_desc": "Sets the casting mode for all hero abilities globally.", @@ -9645,7 +9697,7 @@ "citadel_settings_quickcast_confirm_cast": "Confirm Cast", "citadel_settings_quickcast_confirm_cast_tooltip": "Select an ability by pressing its ability button, then cast it by pressing the Fire button.", "citadel_settings_quickcast_default": "Ability Default", - "citadel_settings_quickcast_default_tooltip": "Uses the item's default Quick Cast mode.", + "citadel_settings_quickcast_default_tooltip": "Uses the ability or item's default Quick Cast mode.", "citadel_settings_quickcast_disabled": "Quick Cast", "citadel_settings_quickcast_disabled_tooltip": "Select an ability while pressing its ability button and cast it when the ability button is released.", "citadel_settings_quickcast_enabled": "Instant Cast", @@ -9690,7 +9742,7 @@ "citadel_settings_shadow_quality_ultra": "Ultra", "citadel_settings_shop": "Shop", "citadel_settings_shop_confirm_reset": "Are you sure you want to reset your shop setting?", - "citadel_settings_shop_reset_tooltip": "Restore default shop settings.", + "citadel_settings_shop_reset_tooltip": "Restore default shop setting.", "citadel_settings_show_active_slot_popup": "Active item slot popup", "citadel_settings_show_telemtry_settings": "Show HUD Telemetry Settings", "citadel_settings_skill_rating": "Skill Rating", @@ -9854,6 +9906,7 @@ "citadel_weapon_hero_slork_set_desc": "Spews a short range toxic cloud that deals double damage to non-hero targets. When aimed, shoots a long range dart that poisons enemies.", "citadel_weapon_hero_spade_set": "Spade Dice Launcher", "citadel_weapon_hero_synth_set": "The Black Sheep", + "citadel_weapon_hero_targetdummy_set": "Dummy Gun", "citadel_weapon_hero_tempest_set": "Tempest Gun", "citadel_weapon_hero_tengu_set": "Protector's Hand", "citadel_weapon_hero_tokamak_set": "Curie-ous Times", @@ -9899,9 +9952,7 @@ "cosmetic_item_snowball": "Snowball", "cosmetic_item_snowball_desc": "Throw snowballs at your friends and enemies. Distance and other properties improve as you make progress in the 2025 Holiday Challenge.

Throwing a Snowball at an ally won't inflict damage and will reset its cooldown.", "cosmetic_item_voting_poster": "Place Poster", - "damage_reduction_label": "Damage Reduction", "damage_reduction_postfix": "%", - "detention_immune": "Detention Immune", "disarm_immune": "Disarm Immune", "doorman_hotel_cost": "Cost of Stay", "doorman_hotel_debuff": "While a Guest", @@ -10178,6 +10229,7 @@ "hero_familiar_search:n": "Rem", "hero_fencer": "Apollo", "hero_fencer:n": "Apollo", + "hero_fencer_lore": "A land of beauty, tradition and conflict; North Ixia is no stranger to brutal political violence. So when Apollo was told that it was for his own safety he was being sent to New York for school, he knew the situation was serious.

Adjusting to life at Blackmore Academy didn’t come easy to Apollo. His school was supposed to be filled with The Cursed Apple’s best and brightest but all he saw, with few exceptions, was a sea of aggressive mediocrity. Electing not to waste his time with frivolous things like parties and dances, he instead put his energy on the piste, where he rigorously trains as captain of the Blackmore fencing team.

However, at the end of the day Apollo does not fret too much on the tedium of life in New York. He knows that eventually the time will come when his father will call on him to come home and he will get to show that he is worthy of wielding his family's ancestral blade.", "hero_fencer_search": "Apollo", "hero_fencer_search:n": "Apollo", "hero_forge": "McGinnis", @@ -10719,17 +10771,10 @@ "misc_modifier_HUD_label": "+{s:modifier_value}{s:modifier_postfix} {s:modifier_name}", "modifier_abrams_immunity": "Immunity", "modifier_acolytes_glove_triggered": "Spirit Strike", - "modifier_aerial_assault": "Aerial Assault", "modifier_afterburn_dot": "Burning from Afterburn", "modifier_airlift_ally": "Air Drop", - "modifier_aoe_silence": "Silenced - Abilities Disabled", - "modifier_aoe_smoke_bomb": "Smoke", - "modifier_arcane_eater_buff": "Spirit Power Taken", - "modifier_arcane_eater_debuff": "Spirit Power Stolen", - "modifier_arcane_medallion_triggered": "Arcane Medallion", "modifier_arcane_surge_ability": "Ability Surged!", "modifier_arcane_surge_triggered": "Arcane Surge!", - "modifier_armor_breaking_bullets": "Armor Piercing Rounds", "modifier_armor_reactive_armor": "Return Fire", "modifier_armor_return_fire": "Return Fire", "modifier_astro_lasso_tether": "Lasso Chained", @@ -10738,8 +10783,6 @@ "modifier_blood_exchange": "Blood Exchange", "modifier_bolo_immobilized": "Immobilized", "modifier_bolo_leech": "Leeching...", - "modifier_bullet_armor_reduction": "Bullet Resist Reduced", - "modifier_burst_fire_actuator": "Burst Actuator", "modifier_cadence_anthem_aoe": "Singing Anthem", "modifier_cadence_anthem_buff": "Cadence Anthem", "modifier_cadence_crescendo_in_aoe": "Encased in Glass", @@ -10754,12 +10797,11 @@ "modifier_charged_bomb": "Charged Bomb", "modifier_charged_tackle_active": "Tackling", "modifier_charged_tackle_prepare": "Building Power", - "modifier_cheat_death_immunity": "Death Immune", + "modifier_cheat_death_immunity": "Cheat Death", "modifier_chrono_pulse_grenade_tech_resist_debuff": "Pulse Grenade - Spirit Resist Down", "modifier_chrono_sphere_friendly": "Time Accelerated", "modifier_chrono_swap_bubble_move": "Paradoxical Swap", "modifier_citadel_accuracy_tracker": "Accuracy", - "modifier_citadel_active_disarm_spirit_steal": "Drain Will", "modifier_citadel_afterburn_buildup": "Igniting", "modifier_citadel_archer_air_raid": "Power Jump", "modifier_citadel_archer_guided_arrow": "Guided Owl", @@ -10767,7 +10809,6 @@ "modifier_citadel_ballista_ammo_pack_pickup_timer": "Picking up ammo pack...", "modifier_citadel_banished": "Banished", "modifier_citadel_barrier": "Barrier", - "modifier_citadel_basicdamagereflect": "Reflecting Damage", "modifier_citadel_bolo": "Immobilizing...", "modifier_citadel_bubble": "Ethereal Shift", "modifier_citadel_bull_charging": "Charging", @@ -10782,6 +10823,7 @@ "modifier_citadel_chrono_time_wall_effect": "Time Wall", "modifier_citadel_containment_victim": "Containment", "modifier_citadel_crystal_shield": "Absorbing Damage", + "modifier_citadel_cursed": "Cursed", "modifier_citadel_damage_reduction": "Armor Boost", "modifier_citadel_damageboost": "Damage Boost", "modifier_citadel_dazed": "Dazed", @@ -10840,7 +10882,6 @@ "modifier_citadel_revealed_on_map": "Revealed", "modifier_citadel_root": "Immobilized", "modifier_citadel_rootgrenade": "Immobilized", - "modifier_citadel_rupture": "Ruptured - Don't Move", "modifier_citadel_shiv_dagger": "Serrated Knife", "modifier_citadel_shiv_dash": "Slice and Dice", "modifier_citadel_shiv_dash_impact_slow": "Slice and Dice", @@ -10887,8 +10928,9 @@ "modifier_duo_drone_health": "Drone", "modifier_dust_storm_debuff": "Slow Firerate & Movement", "modifier_early_gold_pickup_aura/aura_target/timer": "Capturing Team Souls", + "modifier_fencer_riposte": "Riposte", + "modifier_fencer_ultimate_target": "Grand Finale", "modifier_fervor_aura_active": "Frenzied", - "modifier_fire_rate_reduction_aura": "Weapon Jammer", "modifier_flamedash": "Flame Dashing", "modifier_flamedash_debuff": "Flame Dash", "modifier_fleetfoot_boots": "Fleetfoot", @@ -10899,7 +10941,6 @@ "modifier_healaura": "Healing", "modifier_health_nova": "Healing Nova", "modifier_health_swap_buff": "Soul Exchange", - "modifier_hemorrhage": "Eviscerator Rounds", "modifier_hint_can_cancel": "Press {g:citadel_binding:'Mantle'} to cancel", "modifier_hint_vertical_movement": "Press {g:citadel_binding:'Mantle'} to cancel. {g:citadel_binding:'Roll'}/ {g:citadel_binding:'Crouch'} to move Up/Down", "modifier_hollow_point_stack": "Hollow Point", @@ -10915,7 +10956,6 @@ "modifier_invis_start_delay": "Entering Stealth", "modifier_item_burning_bullets_damageovertime": "Bleeding", "modifier_item_disarmed": "Disarmed", - "modifier_item_weapon_power_for_health": "Overdrive", "modifier_kinetic_sash_triggered": "Kinetic Dash", "modifier_knocked_off_zipline_slow": "Knocked off zipline", "modifier_lash_charge_grenade": "High Explosive", @@ -10960,11 +11000,9 @@ "modifier_power_shard_bonus": "Echo Boost", "modifier_power_surge": "Chain Lightning", "modifier_power_surge_debuff": "Spirit Resist Down", - "modifier_predator_vision": "Predator Vision", "modifier_prevent_healing": "Healing Disabled", "modifier_pullaura": "Pulled", "modifier_pulsegrenade_magic_resist_debuff": "Pulse Grenade", - "modifier_quick_silver_buff": "+Fire Rate", "modifier_reinforcing_casings": "Escalating Resilience", "modifier_rejuv_pickup_aura/aura_target/timer": "Picking up Team Rejuvenator", "modifier_restorative_goo": "The Cube", @@ -10994,10 +11032,8 @@ "modifier_slow_base": "Slowed", "modifier_slow_immunity": "Unstoppable", "modifier_slowaura": "Slowed", - "modifier_slowing_tech_slow": "Slowing Spirit", "modifier_snakedash": "Snakeform", "modifier_spin": "Spin", - "modifier_stabilizing_tripod_self_debuff": "Field Sentry", "modifier_stimpak_regen": "Healing Rite", "modifier_stomp_debuff": "Stomp Debuff", "modifier_succor_move": "Rescue Beam", @@ -11015,9 +11051,6 @@ "modifier_target_practice": "Target Practice", "modifier_target_practice_debuff": "Armor Break", "modifier_target_practice_slow": "Slow", - "modifier_tech_armor_reduction": "Spirit Armor Reduced", - "modifier_tech_armor_reduction_aura": "Spirit Armor Reduction Aura", - "modifier_tech_defense_shredders": "Spirit Armor Reduced", "modifier_tech_defense_shredders_debuff": "Spirit Shredder Bullets", "modifier_tech_overflow": "Spiritual Overflow", "modifier_tech_overflow_building": "Spiritual Overflow Building...", @@ -11033,9 +11066,7 @@ "modifier_tokamak_radiance": "Blinding Light", "modifier_unstable_concoction": "Unstable Concoction", "modifier_unstoppable": "Unstoppable", - "modifier_upgrade_detention_ammo_detaining": "Detaining...", "modifier_upgrade_magic_storm": "Surge of Power", - "modifier_upgrade_overdrive_clip": "Overdrive Clip", "modifier_upgrade_siphon_buff": "Siphon", "modifier_upgrade_siphon_debuff": "Health Stolen", "modifier_uppercut_buff": "Weapon Boost", @@ -11282,29 +11313,17 @@ "upgrade_ability_power_shard_search": "Echo Shard", "upgrade_ability_refresher": "Refresher", "upgrade_ability_refresher_desc": "Reset the cooldown of all your abilities and restore all your charges.", - "upgrade_ability_refresher_innate_desc": "Health
Spirit Power", "upgrade_ability_refresher_search": "Refresher", - "upgrade_ability_speed": "Ability Speed", - "upgrade_ability_speed_desc": "Increases your move speed while using any movement-based ability", - "upgrade_ablative_coat": "Ablative Coat", - "upgrade_ablative_coat_desc": "Provides Bullet Resist but you lose some each time you take Weapon Damage. Loss can only happen once every {s:StackLossFrequency}s. Bullet Resist is restored when out of combat.", - "upgrade_ablative_coat_innate": "Increases your forward move speed over time. If Ablative Coat is reduced to 0 Bullet Resist, taking damage will reset the effect for 1.5s", "upgrade_absorbing_armor": "Witchmail", "upgrade_absorbing_armor_desc": "Taking heavy hits of {g:citadel_inline_attribute:'SpiritDamage'} from an enemy reduces a random ability cooldown.", "upgrade_absorbing_armor_search": "Witchmail", "upgrade_acolytes_glove": "Spirit Strike", "upgrade_acolytes_glove_desc": "When you perform a Light or Heavy Melee attack against a hero, deal extra Spirit Damage with the attack and reduce the target's Spirit Resist.

Cooldown is {s:LightMeleeCooldownMult}x longer for Light Melee hits.
", "upgrade_acolytes_glove_search": "Spirit Strike", - "upgrade_active_bullet_shield": "Shield Rush", - "upgrade_active_bullet_shield/modifier_duration": "Bullet Barrier", - "upgrade_active_bullet_shield_desc": "Give temporary bullet shield for you and nearby allied Heros and their minions.", "upgrade_active_reload": "Active Reload", "upgrade_active_reload/buff": "Active Reload", "upgrade_active_reload_desc": "While reloading, pressing {g:citadel_binding:'Reload'} during the highlighted portion will instantly finish your reload and grant you Fire Rate, Bullet Lifesteal and Move Speed.", "upgrade_active_reload_search": "Active Reload", - "upgrade_aerial_assault": "Aerial Assault", - "upgrade_aerial_assault/modifier_aerial_assault_watcher/modifier_aerial_assault": "Aerial Assault", - "upgrade_aerial_assault_active": "Launch straight up high into the air. While in the air you will pause your aerial movement for {s:AssaultDuration}s. During this time you gain +{s:AssaultLifestealPercent}% bullet lifesteal, unlimited clip, +{s:AssaultFireRate}% fire rate, and bullets that explode in a {s:ExplodeRadius}m radius.", "upgrade_aerial_supremacy": "Aerial Supremacy", "upgrade_aerial_supremacy_passive": "Allows unlimited use of Air Jump or Air Dash before landing.", "upgrade_ammo_scavenger": "Ammo Scavenger", @@ -11314,73 +11333,43 @@ "upgrade_aoe_root": "Vortex Web", "upgrade_aoe_root_active": "Throw a vacuum grenade, pulling all enemies into a small area and applying Slowing Hex.", "upgrade_aoe_root_search": "Vortex Web", - "upgrade_aoe_silence": "EMP Grenade", - "upgrade_aoe_silence_desc": "Throw a grenade that silences enemies and lowers their spirit resistance.", - "upgrade_aoe_smoke_bomb": "Smoke", - "upgrade_aoe_smoke_bomb/modifier_invis": "Stealthed", - "upgrade_aoe_smoke_bomb_desc": "Give you and teammates invisibility and a move speed bonus. Attacking or taking damage will remove the invisibility.
Cast delay: {s:AbilityCastDelay}s.", - "upgrade_aoe_tech_shield": "Spirit Barrier Pulse", - "upgrade_aoe_tech_shield/modifier_duration": "Spirit Barrier Pulse", - "upgrade_aoe_tech_shield_desc": "Temporarily gain spirit barrier for you and all nearby allied units.", "upgrade_apex_combat": "Apex Combat", "upgrade_apex_combat_desc": "Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage.", "upgrade_aprounds": "Armor Piercing Rounds", "upgrade_aprounds_desc": "Your Bullets have a chance to become unavoidable, piercing through enemies and ignoring their Bullet Resistance.", "upgrade_aprounds_search": "Armor Piercing Rounds", - "upgrade_arcane_eater": "Arcane Eater", - "upgrade_arcane_eater_desc": "Your bullets Steal Spirit Power from enemy Heroes. Steal {s:HeadshotBonusSteal} extra Spirit Power with Headshots. This effect stacks.", "upgrade_arcane_extension": "Duration Extender", "upgrade_arcane_extension_desc": "Imbue an ability to increase its Duration.", "upgrade_arcane_extension_search": "Duration Extender", - "upgrade_arcane_medallion": "Arcane Medallion", - "upgrade_arcane_medallion_desc": "Whenever you deal {s:MinimumDamage} Spirit damage or more in a single hit against an enemy hero, gain temporary Spirit Power.", "upgrade_arcane_surge": "Arcane Surge", "upgrade_arcane_surge_desc": "When you Dash-Jump the next ability you use will have bonus Range, Duration, and Spirit Power. Lasts up to {s:AbilityDuration}s.", "upgrade_arcane_surge_search": "Arcane Surge", "upgrade_arctic_blast": "Arctic Blast", "upgrade_arctic_blast_desc": "Release an expanding ice blast that deals Spirit Damage, Freezing and then Slowing targets it hits. Targets take increased damage while frozen.", "upgrade_arctic_blast_search": "Arctic Blast", - "upgrade_armor_reduction_debuff": "Armor Piercing Rounds", - "upgrade_armor_reduction_debuff_desc": "Your bullets reduce the target's bullet resistance by {s:ResistReduction}% of their current value for {s:AbilityDuration}s and deal bonus damage against bullet shields.", - "upgrade_attack_speed_1": "Fire Rate", - "upgrade_attack_speed_1_desc": "Increases your Fire Rate.", - "upgrade_attack_speed_2": "Improved Fire Rate", - "upgrade_attack_speed_2_desc": "Increases your Fire Rate.", "upgrade_banshee_slugs": "Crippling Headshot", "upgrade_banshee_slugs_headshots_desc": "Landing a Headshot on Heroes will reduce their Bullet and Spirit Resist and applies Healing Reduction.", "upgrade_banshee_slugs_search": "Crippling Headshot", - "upgrade_belt_fed_magazine": "Belt-Fed Magazine", - "upgrade_belt_fed_magazine_desc": "Your weapon gains a much larger magazine that requires spin-up time, starting with a slower initial fire rate and becoming faster over the spin-up time.", "upgrade_berserker": "Berserker", "upgrade_berserker/modifier_berserker/modifier_berserker_damage_stack": "Berserker", "upgrade_berserker_desc": "Your Weapon Damage increases as you take sustained damage.", "upgrade_berserker_search": "Berserker", - "upgrade_bleeding_bullets/modifier_item_bleeding_bullets_active/modifier_item_bleeding_bullets_damageovertime": "Serrated Bullets", "upgrade_bleeding_bullets_buildup": "Serrated building...", "upgrade_blitz_bullets": "Swift Striker", "upgrade_blitz_bullets_search": "Swift Striker", "upgrade_blood_tribute": "Blood Tribute", "upgrade_blood_tribute_desc": "Toggle: Continually sacrifice Health to improve {g:citadel_inline_attribute:'FireRate'}, Debuff Resistance and Move Speed. Healing received is reduced during the sacrifice.", "upgrade_blood_tribute_search": "Blood Tribute", - "upgrade_bonus_ability_charge_3": "Hyper Charge", - "upgrade_bonus_ability_charge_3_desc": "+{s:BonusAbilityCharges} to your max ability charges.", "upgrade_boundless_spirit": "Boundless Spirit", "upgrade_boundless_spirit_search": "Boundless Spirit", "upgrade_boxing_glove": "Lifestrike", "upgrade_boxing_glove_desc": "Your Melee Attack applies Movement Slow and heals you for a percentage of the Melee Damage dealt plus a fixed amount.

This heal is {s:NonHeroHealPct}% effective vs non-heroes.
Cooldown is {s:LightMeleeCooldownMult}x as long for Light Melee hits.
", "upgrade_boxing_glove_search": "Lifestrike", "upgrade_bullet_armor": "Bullet Armor", - "upgrade_bullet_armor_2": "Bullet Resilience Disabled", - "upgrade_bullet_armor_2_desc": "Decreases damage taken from bullets.", - "upgrade_bullet_armor_desc": "Decreases damage taken from bullets.", "upgrade_bullet_armor_reduction_aura": "Hunter's Aura", - "upgrade_bullet_armor_reduction_aura/modifier_bullet_armor_reduction_aura/modifier_bullet_armor_reduction": "Bullet Armor Reduced", "upgrade_bullet_armor_reduction_aura_desc": "Reduces nearby enemies' Bullet Resist and Fire Rate. If there is only one enemy hero nearby, this effect is tripled.", "upgrade_bullet_armor_reduction_aura_search": "Hunter's Aura", "upgrade_bullet_armor_search": "Bullet Armor", - "upgrade_bullet_damage_reduction_aura": "Weapon Jammer", - "upgrade_bullet_damage_reduction_aura/modifier_base_aura/aura_target_modifier": "Slowed Attack Speed", - "upgrade_bullet_damage_reduction_aura_desc": "Reduces the Fire Rate of all nearby enemies.", "upgrade_bullet_resist_shredder": "Bullet Resist Shredder", "upgrade_bullet_resist_shredder/modifier_bullet_armor_shredder_proc/modifier_bullet_armor_shredder": "Reduced bullet armor", "upgrade_bullet_resist_shredder_desc": "Reduces Bullet Resist on enemies when you deal Spirit Damage.", @@ -11390,12 +11379,8 @@ "upgrade_bulletshredimbue_search": "Ballistic Enchantment", "upgrade_burst_fire": "Burst Fire", "upgrade_burst_fire/modifier_burst_fire_buff": "Burst Fire", - "upgrade_burst_fire_actuator": "Burst Fire Actuator", - "upgrade_burst_fire_actuator_desc": "Your weapon fires an additional percentage of your gun's starting clip as a burst. If all bullets in a burst connect with an enemy Hero, gain temporary Base Bullet Damage for the rest of the clip.", "upgrade_burst_fire_desc": "Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero.", "upgrade_burst_fire_search": "Burst Fire", - "upgrade_camouflage": "Camouflage Suit", - "upgrade_camouflage_desc": "Go invisible and maintain invisibility by not moving or attacking. Taking damage will not reveal the Hero. Bonus Regen while Invisible.", "upgrade_capacitor": "Capacitor", "upgrade_capacitor_desc": "Launch a projectile that deals {g:citadel_inline_attribute:'SpiritIcon'}damage, applies a strong slow that recovers over time, prevents Stamina usage and Silences their movement-based items and abilities.", "upgrade_capacitor_search": "Capacitor", @@ -11407,12 +11392,7 @@ "upgrade_chain_lightning": "Tesla Bullets", "upgrade_chain_lightning_desc": "Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.", "upgrade_chain_lightning_search": "Tesla Bullets", - "upgrade_charge_mastery": "Charge Mastery", - "upgrade_charge_mastery_passive": "Charged abilities have {s:BonusChargedAbilityDamage}% increased damage and {s:BonusChargedCooldownReduction}% reduced cooldown.", - "upgrade_charmed_wraps": "Charmed Wraps", - "upgrade_charmed_wraps_desc": "Your abilities get their cooldowns reduced when you perform a heavy melee attack against a hero (or two light melee attacks within {s:LightMeleeTimeWindow}s).", "upgrade_cheat_death": "Cheat Death", - "upgrade_cheat_death_pulse_passive": "Releases a periodic pulse, damaging nearby enemies.
While death immune, the rate of the damage pulse is greatly increased.", "upgrade_cheat_death_search": "Cheat Death", "upgrade_cheat_death_unkillable_passive": "When you would take lethal damage, instead become temporarily death immune and removes all non-stun debuffs.

While death immune, you deal reduced damage, have reduced healing and move slower.", "upgrade_chonky": "Fortitude", @@ -11420,27 +11400,13 @@ "upgrade_chonky_high_health_passive_desc": "When you are above {s:HealthThreshold}% health, you have bonus Move Speed.", "upgrade_chonky_search": "Fortitude", "upgrade_clip_size": "Extended Magazine", - "upgrade_clip_size_2": "Big Clip", - "upgrade_clip_size_2_desc": "Big Increase ammo.", - "upgrade_clip_size_3": "Extra Large Magazine", - "upgrade_clip_size_3_desc": "Greatly Increases ammo.", - "upgrade_clip_size_desc": "Increases ammo.", - "upgrade_clip_size_fixed": "Extended Magazine", - "upgrade_clip_size_fixed_desc": "Increases ammo.", - "upgrade_clip_size_fixed_t3": "Extra Large Magazine", - "upgrade_clip_size_fixed_t3_desc": "Greatly Increases ammo.", "upgrade_clip_size_search": "Extended Magazine", "upgrade_cloak_of_opportunity": "Cloak of Opportunity", "upgrade_cloak_of_opportunity_desc": "Block the next debuff that would apply movement lock, Stun, Chained, Immobilize, or Sleep and become Unstoppable. Also gain a Barrier and bonus {g:citadel_inline_attribute:'MoveSpeed'}", - "upgrade_cloaking_device": "Cloaking Device", - "upgrade_cloaking_device/modifier_citadel_passive_cloak": "Cloaking Device", - "upgrade_cloaking_device/modifier_citadel_passive_cloak/modifier_invis": "Stealthed", "upgrade_cloaking_device_active": "Shadow Weave", - "upgrade_cloaking_device_active/modifier_invis": "Stealthed", "upgrade_cloaking_device_active_ambush_desc": "
Attacking or using an ability will end your stealth and start an ambush, temporarily granting you bonus Fire Rate, Spirit Power and Melee Damage.", "upgrade_cloaking_device_active_desc": "Become Stealthed. Whenever you take damage while Stealthed you get briefly revealed.", "upgrade_cloaking_device_active_search": "Shadow Weave", - "upgrade_cloaking_device_desc": "Become invisible. Nearby enemies will temporaily reveal the hero. Attacking or taking damage will remove the invisibility for {s:AbilityCooldown}s.", "upgrade_close_quarter_combat": "Point Blank", "upgrade_close_quarter_combat/modifier_cqc_proc/modifier_slow_base": "Slowed", "upgrade_close_quarter_combat_desc": "When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow.", @@ -11454,9 +11420,6 @@ "upgrade_colossus": "Colossus", "upgrade_colossus_desc": "Gain Bullet and Spirit Resist, and slow the move and dash speed of enemies nearby. Increases your model size.", "upgrade_colossus_search": "Colossus", - "upgrade_combo_breaker": "Combo Breaker", - "upgrade_combo_breaker/modifier_combo_breaker": "Combo Breaker", - "upgrade_combo_breaker_desc": "Remove all debuffs and heal yourself.
Can be used while stunned.", "upgrade_containment": "Slowing Hex", "upgrade_containment_desc": "Slows movement of enemy target. Also Silences their movement-based items and abilities.
Does not affect target's stamina usage.", "upgrade_containment_search": "Slowing Hex", @@ -11481,18 +11444,12 @@ "upgrade_damage_recycler": "Leech", "upgrade_damage_recycler_desc": "Reduces the effect of enemy applied healing reduction.", "upgrade_damage_recycler_search": "Leech", - "upgrade_debuff_absorb": "Tech Defender", - "upgrade_debuff_absorb_desc": "Shield against all spirit damage and debuffs.", "upgrade_debuff_reducer": "Debuff Reducer", "upgrade_debuff_reducer_desc": "Reduces the duration of all negative effects applied to you.", "upgrade_debuff_reducer_search": "Debuff Reducer", "upgrade_deflecting_armor": "Plated Armor", "upgrade_deflecting_armor_desc": "Gain a chance to either deflect incoming bullets, preventing all {g:citadel_inline_attribute:'WeaponDamage'} or prevent all on-hit effects from bullets.", "upgrade_deflecting_armor_search": "Plated Armor", - "upgrade_deflector_shield": "Bullet Deflector Shield", - "upgrade_deflector_shield_desc": "Adds bullet armor, and provides a shield that absorbs bullet damage. Shield regens out of combat (10s no damage).", - "upgrade_disarm": "Drain Will", - "upgrade_disarm_desc": "Fires a projectile which reduces the Fire Rate of the target and steals Spirit.", "upgrade_discord": "Scourge", "upgrade_discord_desc": "Apply Spirit Resistance and an aura on a friendly target that deals {g:citadel_inline_attribute:'SpiritIcon'}damage to enemies proportional to their max health.
Can be self cast.", "upgrade_discord_search": "Scourge", @@ -11502,16 +11459,10 @@ "upgrade_diviners_kevlar": "Diviner's Kevlar", "upgrade_diviners_kevlar_desc": "Upon casting an ultimate ability gain a Barrier and temporary Spirit Power.", "upgrade_diviners_kevlar_search": "Diviner's Kevlar", - "upgrade_double_jump": "Double-Jump", - "upgrade_double_jump_desc": "Allows you to perform an additional jump in mid-air.", "upgrade_dps_aura": "Heroic Aura", "upgrade_dps_aura_active_desc": "Provides {g:citadel_inline_attribute:'MoveSpeed'} and {g:citadel_inline_attribute:'FireRate'} to you and nearby allies. Minions get double value.", "upgrade_dps_aura_desc": "Provides Bullet Resist to nearby friendly units.", "upgrade_dps_aura_search": "Heroic Aura", - "upgrade_drum_magazine": "Drum Magazine", - "upgrade_drum_magazine_desc": "Provides a large ammo bonus, and increased reload speed", - "upgrade_duration_extender": "[Deprecated] Duration Extender", - "upgrade_duration_extender_desc": "Increases Duration of your abilities and items by {s:NonImbuedBonusDuration}%.", "upgrade_eldritch_shot": "Haunting Shot", "upgrade_eldritch_shot_desc": "Your next bullet applies a powerful debuff reducing the enemy's damage output, healing and movement speed. It also deals {g:citadel_inline_attribute:'BonusSpiritDamage'} based on the targets current Health.

The bullet is larger and penetrates through targets.", "upgrade_electric_slippers": "Electric Slippers", @@ -11531,7 +11482,6 @@ "upgrade_ethereal_bullets": "Mercurial Magnum", "upgrade_ethereal_bullets_desc": "Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and reloads bullets on use. Until your next reload, your bullets deal bonus Spirit Damage based on your Spirit Power.", "upgrade_ethereal_bullets_search": "Mercurial Magnum", - "upgrade_explosive_bullets/modifier_explosive_bullets/modifier_citadel_base_buildup": "Explosive Rounds", "upgrade_express_shot": "Express Shot", "upgrade_express_shot_desc": "Your next attack will fire twice in quick succession with increased damage and velocity. This attack consumes extra ammo.", "upgrade_express_shot_search": "Express Shot", @@ -11543,10 +11493,6 @@ "upgrade_fervor/modifier_fervor/modifier_fervor_damage_stack": "Fervor Stack", "upgrade_fervor_passive": "While you are below {s:LowHealthThreshold}% health, you gain stat bonuses.", "upgrade_fervor_search": "Frenzy", - "upgrade_fire_rate_aura": "Fire Rate Aura", - "upgrade_fire_rate_aura/modifier_fire_rate_aura/modifier_fire_rate_aura_target": "Fire Rate Aura", - "upgrade_fire_rate_aura_desc": "Provides a Fire Rate increase to you and nearby teammates. Different bonus to non-Heroes", - "upgrade_fire_rate_reduction_aura/modifier_base_aura/aura_target_modifier": "Fire Rate Reduction Aura", "upgrade_fleetfoot_boots": "Fleetfoot", "upgrade_fleetfoot_boots_active_desc": "Gain bonus Move Speed and Slow Resistance.", "upgrade_fleetfoot_boots_passive_desc": "Removes the Move Speed penalty while shooting.", @@ -11554,18 +11500,9 @@ "upgrade_focus_lens": "Focus Lens", "upgrade_focus_lens_desc": "Target an enemy to Silence them. A portion of all damage dealt during the silence gets applied to the target when the silence wears off.", "upgrade_focus_lens_search": "Focus Lens", - "upgrade_frenzy/modifier_frenzy_aura/modifier_frenzy_kill": "Killed Frenzy", - "upgrade_frenzy/modifier_frenzy_lowhealth": "Low HP Frenzy", - "upgrade_frenzy_aura_desc": "Nearby enemies take increased damage from bullets.

If an enemy hero dies under this aura, you gain +{s:KillBonusMoveSpeedPerStack} m/s. This effect lasts until you die and can be stacked up to {s:MaxKillBonusMoveSpeedStack} times.", - "upgrade_frenzy_vampire_desc": "Your bullets heal you for a percentage of the damage they deal to enemies.

When an enemy is below {s:LowHealthPercentThreshold}% health you gain an additional {s:LowHealthLifeStealPercent}% Bullet Lifesteal against them.", - "upgrade_full_spectrum": "Full Spectrum", - "upgrade_full_spectrum_passive": "Adds bonus damage for every hero hit from your spirit damage mods or abilities and applies a movement slow.", "upgrade_fury_trance": "Fury Trance", "upgrade_fury_trance_active": "Grants Fire Rate and Spirit Resistance but Silences you and disables stamina usage and regeneration.", "upgrade_fury_trance_search": "Fury Trance", - "upgrade_galvanic_storm": "Galvanic Storm", - "upgrade_galvanic_storm_passive1": "Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.", - "upgrade_galvanic_storm_passive2": "When your spirit barrier is destroyed, you are empowered, granting {s:BuffDamageMult}x shock damage and increased move speed", "upgrade_glass_cannon": "Glass Cannon", "upgrade_glass_cannon2": "Glass Cannon v2", "upgrade_glass_cannon2_desc": "Each hero kill grants permanent Weapon Damage (up to a max of {s:MaxStacks} times). Death results in the loss of 1 stack.", @@ -11612,43 +11549,24 @@ "upgrade_health": "Extra Health", "upgrade_health_2": "Toughness", "upgrade_health_2_search": "Toughness", - "upgrade_health_bullet_deflector": "Bullet Deflector", - "upgrade_health_bullet_deflector_desc": "Prevents {s:BulletDamageReductionPct}% of incoming bullet damage, with a maximum of {s:BulletDamageReductionPerSecond} damage deflected per second.", - "upgrade_health_desc": "Increase health.", "upgrade_health_nova": "Healing Nova", "upgrade_health_nova_desc": "Heal yourself and nearby allies.", "upgrade_health_nova_search": "Healing Nova", - "upgrade_health_regen_1": "Health Regen", - "upgrade_health_regen_1_desc": "Increases health regen.", - "upgrade_health_regen_aura": "Healing Aura", - "upgrade_health_regen_aura_desc": "Automatically provides a burst of healing to yourself and nearby friendlies every {s:HealInterval} seconds.
Effect does not stack.", - "upgrade_health_regenerative_armor": "Regenerative Armor", - "upgrade_health_regenerative_armor_desc": "Automatically restores health lost from bullet damage, regenerating up to {s:BulletDamageRecoveredPerSecond} health per second.", "upgrade_health_search": "Extra Health", "upgrade_health_stealing_magic": "Spirit Lifesteal", - "upgrade_health_stealing_magic_desc": "Your spirit items and abilities heal you for a percentage of the damage they deal. Heals for less on Non-Heroes and does not work on buildings.", "upgrade_health_stealing_magic_search": "Spirit Lifesteal", "upgrade_health_stimpak": "Healing Rite", "upgrade_health_stimpak/modifier_stimpak_regen": "Healing Rite", "upgrade_health_stimpak_desc": "Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.", "upgrade_health_stimpak_search": "Healing Rite", - "upgrade_height_advantage": "Height Advantage", - "upgrade_height_advantage_desc": "Gain additional {s:HighGroundBonusWeaponPower}% Weapon Damage when attacking targets that are below you.", "upgrade_hemorrhage/modifier_item_hemorrhage/modifier_hemorrhage": "Bleeding", - "upgrade_hemorrhage_buildup": "Eviscerator building...", - "upgrade_high_impact_armor": "High Impact Armor", - "upgrade_high_impact_armor_desc": "Provides protection against high-damage bullets. Any bullet damage portion above the threshold is reduced by {s:DamageReduction}%.", "upgrade_high_velocity_mag": "High-Velocity Rounds", "upgrade_high_velocity_mag_search": "High-Velocity Rounds", "upgrade_hollow_point_rounds": "Hollow Point", "upgrade_hollow_point_rounds_desc": "When you are above {s:LifeThreshold}% health, deal additional Weapon Damage and your bullets reduce enemy Bullet Resist.", "upgrade_hollow_point_rounds_search": "Hollow Point", - "upgrade_hollow_point_rounds_shield_desc": "Gain a Spirit Shield that blocks incoming Spirit Damage. The shield is restored when out of combat.", "upgrade_icarus_wings": "Seraphim Wings", "upgrade_icarus_wings_desc": "When Airborne, You deal more damage and take reduced damage. Allows an additional use of Air Jump or Air Dash before landing.", - "upgrade_imbued_ability": "Imbued Ability", - "upgrade_imbued_ability_passive1": "Upon purchasing this mod, select an ability to imbue with {s:ImbuedBonusDuration}% bonus duration and {s:ImbuedBonusDamage}% bonus damage.", - "upgrade_imbued_ability_passive2": "Your spirit damage slows your target's movement.", "upgrade_imbued_duration_extender": "Superior Duration", "upgrade_imbued_duration_extender_desc": "Increases the duration of your abilities and items.", "upgrade_imbued_duration_extender_search": "Superior Duration", @@ -11680,27 +11598,20 @@ "upgrade_kinetic_sash": "Kinetic Dash", "upgrade_kinetic_sash_desc": "When you Dash-Jump you gain Fire Rate and bonus Ammo until your next reload. Lasts up to {s:AbilityDuration}s.", "upgrade_kinetic_sash_search": "Kinetic Dash", - "upgrade_leveler": "Leveler", "upgrade_leveler/headshot_cooldown_modifier": "Head Shot Bonus Cooldown", - "upgrade_leveler_active_desc": "Applies a tether to the target and reduces the bullet resist of both you and them.", - "upgrade_leveler_innate_desc": "Close Range
Detention Rounds", - "upgrade_leveler_passive_desc": "Your headshot deals bonus damage and heavily slows enemy fire rate.", "upgrade_lifestrike_gauntlets": "Melee Lifesteal", "upgrade_lifestrike_gauntlets_desc": "Your next Melee attack heals you.

This heal is {s:NonHeroHealPct}% effective vs non-heroes.
Cooldown is {s:LightMeleeCooldownMult}x as long for Light Melee hits.
", "upgrade_lifestrike_gauntlets_search": "Melee Lifesteal", "upgrade_long_range": "Long Range", "upgrade_long_range_desc": "Deal additional Weapon Damage when beyond a minimum distance from your target.", "upgrade_long_range_search": "Long Range", - "upgrade_long_range_slowing_tech": "Omni Spirit", "upgrade_long_range_slowing_tech/modifier_long_range_slowing_tech_proc/modifier_slow_base": "Slowed", - "upgrade_long_range_slowing_tech_desc": "Applies a movement slow to enemies when dealing spirit damage.", "upgrade_magic_burst": "Mystic Burst", "upgrade_magic_burst_desc": "Charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, causing abilities dealing more than {s:MinimumDamage} damage to deal additional damage.", "upgrade_magic_burst_search": "Mystic Burst", "upgrade_magic_carpet": "Magic Carpet", "upgrade_magic_carpet_desc": "Summon a Magic Carpet that will fly you away. While flying you are immune to slows and doing any action will dismiss the carpet.
Cannot use abilities while the carpet is being summoned.
", "upgrade_magic_carpet_search": "Magic Carpet", - "upgrade_magic_clarity": "Clarity", "upgrade_magic_clarity_desc": "On ability or item use, gain a move speed bonus for {s:AbilityDuration}s. Your next ability cast will remove the move speed bonus and apply a Spirit bonus to that ability.", "upgrade_magic_missile": "Conjure Missiles", "upgrade_magic_missile_search": "Conjure Missiles", @@ -11737,8 +11648,6 @@ "upgrade_metal_skin": "Metal Skin", "upgrade_metal_skin_desc": "Become immune to bullets.", "upgrade_metal_skin_search": "Metal Skin", - "upgrade_mod_disruptor": "Soul Disruptor", - "upgrade_mod_disruptor_desc": "Throw a grenade that explodes on contact and applies silence and increasing amounts of damage to each enemy.", "upgrade_mystic_regeneration": "Mystic Regeneration", "upgrade_mystic_regeneration_desc": "Dealing Spirit Damage to enemy Heroes grants you Bonus Health Regen. Stacks when dealing damage to different heroes.", "upgrade_mystic_regeneration_search": "Mystic Regeneration", @@ -11746,10 +11655,7 @@ "upgrade_mystic_reverb_search": "Mystic Reverb", "upgrade_mystical_piano": "Mystical Piano", "upgrade_mystical_piano_desc": "After a short delay, enemies in the target area will be stunned and have their stamina depleted. After the stun they will be temporarily dazed.", - "upgrade_nearby_enemy_boost": "Adrenaline Rush", - "upgrade_nearby_enemy_boost_desc": "Gain bonus Weapon Damage and Fire Rate when there are two or more enemy heroes nearby.", "upgrade_non_player_bonus": "Monster Rounds", - "upgrade_non_player_bonus_desc": "Gain additional {s:NonPlayerBonusWeaponPower}% Weapon Damage when attacking Troopers, Neutrals and Bosses.", "upgrade_non_player_bonus_sacrifice": "Cultist Sacrifice", "upgrade_non_player_bonus_sacrifice_desc": "Target an enemy NPC and consume it for {s:BonusSoulsPct}% Bonus Souls and grants a powerful long lasting buff.", "upgrade_non_player_bonus_sacrifice_search": "Cultist Sacrifice", @@ -11760,7 +11666,6 @@ "upgrade_omnicharge_pendant": "Omnicharge Signet", "upgrade_omnicharge_pendant_charges": "Bonus Charges", "upgrade_omnicharge_pendant_desc": "Imbue any active non-ultimate ability with Bonus Ability Charges. Already charged items recieve more bonus charges.", - "upgrade_out_of_combat_health_regen/modifier_citadel_armor_out_of_combat_health_regen": "Metabolic Nanites", "upgrade_patrons_blessing": "Mystic Conduit", "upgrade_patrons_blessing_desc": "Provides yourself and allies with a powerful spirit focused aura. Has reduced values on allies.", "upgrade_patrons_blessing_proc_desc": "Dealing significant Damage to an enemy Hero within {s:DamageThresholdDuration}s causes you to heal yourself and nearby allies.", @@ -11770,26 +11675,16 @@ "upgrade_phantom_strike": "Phantom Strike", "upgrade_phantom_strike_desc": "Teleport to an enemy target and pull them to the ground. Dealing damage, Move speed reduction and Disarm.", "upgrade_phantom_strike_search": "Phantom Strike", - "upgrade_predator_precision": "Predator Precision", - "upgrade_predator_precision_desc": "Gain additional weapon damage against enemy Heroes that are low health", "upgrade_prism_blast": "Prism Blast", "upgrade_prism_blast_desc": "You enter a void state and become untargetable and invincible for a short duration, during which lasers blast out and rotate around you.", "upgrade_pristine_emblem": "Opening Rounds", "upgrade_pristine_emblem_desc": "Your attacks have additional Weapon Damage against enemies above {s:EnemyLifeThreshold}% health.", "upgrade_pristine_emblem_search": "Opening Rounds", - "upgrade_proc_disarm": "Disarming Bullets", - "upgrade_proc_disarm_desc": "Your bullets disarm enemies, them preventing them from shooting their weapon. Victims are immune to disarming bullets for {s:ImmunityDuration}s after application expires.", - "upgrade_proc_melee_stun": "Melee Knockdown", - "upgrade_proc_melee_stun_desc": "The 3rd hit of your melee combo will stun enemies.", "upgrade_proc_silence": "Silencer", "upgrade_proc_silence_debuff_desc": "Your bullets reduce the target's outgoing spirit damage.", "upgrade_proc_silence_desc": "Your bullets build up to a Silence. Victims are immune to the build up for {s:ImmunityDuration}s after silence expires.", "upgrade_proc_silence_search": "Silencer", - "upgrade_proc_tech_damage": "Magitech Rounds", - "upgrade_proc_tech_damage_desc": "Your bullets also deal your base bullet damage [{s:BaseDamagePerShot}] as spirit damage. Magitech Rounds receives {s:SpellAmplificationMultiplier}x amplification from Spirit Power. Shotguns split the damage between each pellet. This effect can only happen once every {s:ProcCooldown}s.", - "upgrade_quarantine": "Quarantine", "upgrade_quarantine/modifier_citadel_quarantine": "Quarantined", - "upgrade_quarantine_desc": "Quarantine an enemy Hero, making them invincible but also silencing and disarming them.", "upgrade_quick_silver": "Quicksilver Reload", "upgrade_quick_silver_desc": "Your imbued ability charges up over time with {g:citadel_inline_attribute:'BonusSpiritDamage'}, {g:citadel_inline_attribute:'BonusFireRate'}, and bonus bullets on use.", "upgrade_quick_silver_search": "Quicksilver Reload", @@ -11801,8 +11696,6 @@ "upgrade_rebirth/respawn_bonus_health_modifier": "Rebirth Bonus Health", "upgrade_rebirth_passive": "If you die, after {s:RespawnDelay}s you will respawn at your death location with partial health.", "upgrade_rebirth_search": "Soul Rebirth", - "upgrade_recharge_duration_reduction": "Spiritual Recharge", - "upgrade_recharge_duration_reduction_desc": "Reduces the recharge duration<%s> of your ability chages.", "upgrade_rechargingbullets": "Recharging Rush", "upgrade_rechargingbullets_desc": "Dealing significant {g:citadel_inline_attribute:'WeaponDamage'} replenishes a charge for each of your charged abilities.", "upgrade_rechargingbullets_search": "Recharging Rush", @@ -11812,13 +11705,9 @@ "upgrade_regenerating_bullet_shield": "Battle Vest", "upgrade_regenerating_bullet_shield_desc": "While you are above {s:LifeThreshold}% health, gain {g:citadel_inline_attribute:'WeaponDamage'} and {g:citadel_inline_attribute:'BonusFireRate'}.", "upgrade_regenerating_bullet_shield_search": "Battle Vest", - "upgrade_regenerative_armor": "Regenerative Armor", - "upgrade_regenerative_armor_desc": "Gain a short burst of health regeneration when taking bullet damage from heroes", "upgrade_reinforcing_casings": "Escalating Resilience", "upgrade_reinforcing_casings_desc": "Grants Bullet Resist when your bullets hit an enemy hero. Each shot can only grant one stack.", "upgrade_reinforcing_casings_search": "Escalating Resilience", - "upgrade_reload_speed": "Fast Reload", - "upgrade_reload_speed_desc": "Increased reload speed.", "upgrade_rescue_beam": "Rescue Beam", "upgrade_rescue_beam_desc": "Heals a target allied hero and yourself for a percentage of Max Health. Once while healing, you can Pull the target towards you. Can be self-cast.", "upgrade_rescue_beam_pull": "Pull Target", @@ -11842,7 +11731,6 @@ "upgrade_rocket_booster_drop_down": "Drop Down", "upgrade_rocket_booster_search": "Majestic Leap", "upgrade_rocket_boots": "Majestic Leap - Disabled", - "upgrade_rocket_boots_desc": "Launch yourself high into the air. Cannot be used for {s:InterruptCooldown}s if damaged by enemy Hero.", "upgrade_rocket_boots_search": "Majestic Leap - Disabled", "upgrade_runed_gauntlets": "Runed Gauntlets", "upgrade_runed_gauntlets_desc": "Everytime you land a heavy melee, your existing cooldowns get reduced.", @@ -11869,28 +11757,17 @@ "upgrade_shrink_ray_desc": "Reduces Model Size and grants Move Speed to the target. Allows usage of tunnels in this mode. Can be self-cast.", "upgrade_silencer": "Silencer", "upgrade_silencer_active": "For the next {s:AbilityDuration}s, all your bullets immediately apply Silence. Silence prevents targets from using abilities.", - "upgrade_silencer_passive1": "Your bullets deal +{s:BonusBulletDamageToEMPTargets}% damage to Silenced targets.", - "upgrade_silencer_passive2": "Your bullets build up an EMP on enemy heroes, preventing them from using abilities.", "upgrade_silencer_search": "Silencer", "upgrade_siphon_bullets": "Siphon Bullets", - "upgrade_siphon_bullets_desc_passive1": "When in close range of your target, deal additional Weapon Damage.", "upgrade_siphon_bullets_desc_passive2": "Your bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal {s:StealPerKill} stacks of health if a siphoned target dies and lose {s:StackLostPerDeath} stacks if you die.", "upgrade_siphon_bullets_search": "Siphon Bullets", - "upgrade_slow_immunity": "Unstoppable - Deprecated", - "upgrade_slow_immunity_desc": "Purges any roots and chains on use and makes you immune to slows for the duration", "upgrade_slowing_bullets": "Slowing Bullets", "upgrade_slowing_bullets/modifier_slowing_bullets_proc/modifier_slow_base": "Slowed", "upgrade_slowing_bullets_desc": "Your bullets build up a Movement Slow on enemies.", "upgrade_slowing_bullets_search": "Slowing Bullets", - "upgrade_slowing_tech": "Slowing Spirit", "upgrade_slowing_tech/modifier_slowing_tech_proc/modifier_slow_base": "Slowed", - "upgrade_slowing_tech_desc": "Dealing Spirit Damage applies Movement Slows to your target.", - "upgrade_small_attack_speed": "Basic Fire Rate", - "upgrade_small_attack_speed_desc": "Increases your Fire Rate.", "upgrade_soaring_spirit": "Improved Spirit", "upgrade_soaring_spirit_search": "Improved Spirit", - "upgrade_spell_absorb": "Tech Absorber", - "upgrade_spell_absorb_desc": "Blocks a targeted ability.", "upgrade_spellbreaker": "Spellbreaker", "upgrade_spellbreaker_desc": "The next instance of high spirit damage you take is significantly reduced.", "upgrade_spellbreaker_search": "Spellbreaker", @@ -11901,7 +11778,6 @@ "upgrade_spellshield_search": "Hexafoil Ward", "upgrade_spellshield_shield": "Anti-Spirit Sigil", "upgrade_spellslinger_headshots": "Spirit Rend", - "upgrade_spellslinger_headshots_component_passive_desc": "Soul Shredder Bullets Effect", "upgrade_spellslinger_headshots_part1_desc": "Your bullets apply a debuff that reduces the Spirit Resist of the target and grants you and your allies Spirit Lifesteal against them.", "upgrade_spellslinger_headshots_part2_desc": "Landing headshots against the target reduces their Spirit Resist further.", "upgrade_spellslinger_headshots_search": "Spirit Rend", @@ -11923,19 +11799,7 @@ "upgrade_split_shot_desc_02": "Splitshot Multi-Hit Bonus", "upgrade_split_shot_search": "Split Shot", "upgrade_sprint_booster": "Sprint Boots", - "upgrade_sprint_booster_desc": "Increases your forward move speed over time. Taking damage resets the effect for 1.5s", "upgrade_sprint_booster_search": "Sprint Boots", - "upgrade_stabilizer": "Stabilizer", - "upgrade_stabilizer_desc": "Removes the move speed penalty while shooting, and increases bullet speed.", - "upgrade_stabilizing_tripod": "Stabilizing Tripod", - "upgrade_stabilizing_tripod_desc": "Disarm yourself to toss your weapon to the target location where it transforms into a Field Sentry that will attack enemies using your weapon with an unlimited clip. You can melee the sentry to end the effect early.", - "upgrade_stasis_bomb": "Stasis Bomb", - "upgrade_stasis_bomb/modifier_citadel_bubble": "Stasis Bomb", - "upgrade_stasis_bomb_active1": "Creates an EMP aura around you and become invincible for {s:AbilityDuration}s, during which it has {s:MoveSpeedMax}m/s move speed and cannot attack, use abilities, or use special moves. Can be self cast.", - "upgrade_stasis_bomb_active2": "
If the Stasis lasts the full duration, it will stun and damage nearby enemies.", - "upgrade_stasis_bomb_desc_passive": "Your bullets charge up an EMP on enemy heroes, preventing them from using abilities.", - "upgrade_succor": "Rescue", - "upgrade_succor_desc": "Pulls the targeted teammate out of battle and brings them next to you.", "upgrade_superacolytes_glove": "Hex-Sealed Knuckles", "upgrade_superacolytes_glove/modifier_superacoloytes_glove": "Knuckles Unsealed!", "upgrade_superacolytes_glove_desc": "After dealing an accumulated {s:StoredSpiritDamage} spirit damage, your next Heavy Melee Attack deals an additional {s:StoredSpiritDamage} spirit damage.", @@ -11947,9 +11811,6 @@ "upgrade_suppressor_desc": "When you deal Spirit Damage to enemies, you also reduce their Fire Rate.", "upgrade_suppressor_search": "Suppressor", "upgrade_surging_power": "Vampiric Burst", - "upgrade_surging_power/surge": "Surging Power", - "upgrade_surging_power/surge/active": "Surging Power", - "upgrade_surging_power/surge/windup": "Surging Power", "upgrade_surging_power_active": "Grants Lifesteal, Fire Rate, and Ammo. This added Ammo is not limited by your max magazine size.", "upgrade_surging_power_search": "Vampiric Burst", "upgrade_target_stun": "Knockdown", @@ -11958,27 +11819,14 @@ "upgrade_targeted_silence": "Silence Wave", "upgrade_targeted_silence_desc": "Launch an expanding projectile which Silences enemies for a short duration and deals impact damage.

Silence does not interrupt channeling abilities.", "upgrade_targeted_silence_search": "Silence Wave", - "upgrade_tech_3": "Energy", - "upgrade_tech_3_desc": "Large increase in Energy.", "upgrade_tech_armor": "Spirit Armor", - "upgrade_tech_armor_2": "Spirit Armor+", - "upgrade_tech_armor_2_desc": "Reduces the damage you take from Spirit abilities.", - "upgrade_tech_armor_desc": "Reduces the damage you take from Spirit abilities.", - "upgrade_tech_armor_reduction_aura": "Spirit Armor Reduction Aura", - "upgrade_tech_armor_reduction_aura_desc": "Increases Spirit Damage taken by nearby enemies.", "upgrade_tech_armor_search": "Spirit Armor", "upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "Mystic Reverb", "upgrade_tech_bleed_desc": "Imbue an ability with Lifesteal and to apply slow on a hit target and deal an additional percentage of the damage dealt to enemies around the target after a short delay.", - "upgrade_tech_cleave": "Quantum Chimaera", - "upgrade_tech_cleave_desc": "Your Tech attacks strike additional nearby enemies for 75% of the total damage.", "upgrade_tech_damage_pulse": "Torment Pulse", "upgrade_tech_damage_pulse_desc": "Periodically deals Spirit Damage to the closest two enemies nearby.", "upgrade_tech_damage_pulse_search": "Torment Pulse", - "upgrade_tech_defender": "Tech Defender", - "upgrade_tech_defender/modifier_debuff_immunity": "Immune to Debuffs", - "upgrade_tech_defender_active": "Protect against all spirit damage and debuffs.", "upgrade_tech_defense_shredders": "Spirit Shredder Bullets", - "upgrade_tech_defense_shredders/modifier_tech_defense_shredders_proc/modifier_base": "Spirit Armor Reduced", "upgrade_tech_defense_shredders_desc": "Your bullets apply a debuff that reduces the Spirit Resist of the target and grants you and your allies Spirit Lifesteal against them.", "upgrade_tech_defense_shredders_search": "Spirit Shredder Bullets", "upgrade_tech_overflow": "Spiritual Overflow", @@ -11988,8 +11836,6 @@ "upgrade_tech_purge_desc": "When below {s:HealthThreshold}% health, gain additional Spirit Resist.", "upgrade_tech_purge_search": "Spirit Resilience", "upgrade_tech_range": "Greater Expansion", - "upgrade_tech_range_2": "Mystic Range", - "upgrade_tech_range_2_desc": "Increases your spirit range, aura radius, and effect radius.", "upgrade_tech_range_desc": "Increases the range and effect radius of your abilities and items.", "upgrade_tech_range_search": "Greater Expansion", "upgrade_thermal_detonator": "Alchemical Fire", @@ -11998,8 +11844,6 @@ "upgrade_timeless_emblem": "Timeless Emblem", "upgrade_titan_round": "Titanic Magazine", "upgrade_titan_round_search": "Titanic Magazine", - "upgrade_toughness_3": "Toughness", - "upgrade_toughness_3_desc": "Increases Health and health regen.", "upgrade_toxic_bullets": "Toxic Bullets", "upgrade_toxic_bullets_buildup": "Toxic building...", "upgrade_toxic_bullets_desc": "Your bullets build up a Bleed on enemies, causing them to lose a percentage of their Max Health over time. Also applies Healing Reduction on the bleeding target.", @@ -12020,7 +11864,6 @@ "upgrade_unstoppable_desc": "Temporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm.
Cannot be used while Stunned or Slept.", "upgrade_unstoppable_search": "Unstoppable", "upgrade_vampire": "Bullet Lifesteal", - "upgrade_vampire_desc": "Your bullets heal you for a percentage of the damage they deal to enemies. Half as effective vs Non-Heroes.", "upgrade_vampire_search": "Bullet Lifesteal", "upgrade_veil_walker": "Veil Walker", "upgrade_veil_walker_desc": "Walking through a cosmic veil grants you Stealth, Heal and increased Move Speed.", @@ -12035,18 +11878,6 @@ "upgrade_weapon_backstabber": "Backstabber", "upgrade_weapon_backstabber_desc": "Attacking enemies from behind with your weapon or melee opens a wound dealing {g:citadel_inline_attribute:'SpiritDPS'} and reducing their bullet resist. During this time, if you or any allies are near the target, will see them through walls and be given {g:citadel_inline_attribute:'BonusMoveSpeed'}.", "upgrade_weapon_backstabber_search": "Backstabber", - "upgrade_weapon_detention_ammo": "Detention Rounds", - "upgrade_weapon_detention_ammo_desc": "Your bullets build up on enemies, causing them to be tethered to their position.", - "upgrade_weapon_eater": "Weapon Eater", - "upgrade_weapon_eater/modifier_weapon_eater_display": "Weapon Eater", - "upgrade_weapon_eater_desc": "Reduces Courage by {s:BaseBonusCounter}.
Gain {s:WeaponPowerPerKill} Courage (Up to {s:MaxWeaponPower}) for killing an enemy Hero but lose {s:WeaponPowerPerDeath} gained Courage on Death. Bonus applied if damage was done within {s:KillWindow}s of enemy killed.", - "upgrade_weapon_instant_reload": "Reloader + Huge Clip", - "upgrade_weapon_instant_reload_desc": "Press the [Reload] key while reloading to instantly finish your reload", - "upgrade_weapon_overdrive_clip": "Overdrive Clip", - "upgrade_weapon_overdrive_clip/modifier_upgrade_overdrive_clip_reload": "Overdrive Reload", - "upgrade_weapon_overdrive_clip_desc": "Deal non-lethal damage based on your max health to yourself and reload bullets in your clip equal to your max ammo, no matter how many bullets are left. The bullets in this clip have additional courage.", - "upgrade_weapon_power_and_health_drain": "Overdrive", - "upgrade_weapon_power_and_health_drain_desc": "Increase your Courage while draining your own health.", "upgrade_weapon_shielding": "Weapon Shielding", "upgrade_weapon_shielding_desc": "Gain a Barrier whenever you take significant {g:citadel_inline_attribute:'WeaponDamage'} from enemy Heroes in a small time frame.", "upgrade_weapon_shielding_search": "Weapon Shielding", @@ -12055,8 +11886,6 @@ "upgrade_withering_whip": "Rusted Barrel", "upgrade_withering_whip_desc": "Target an enemy to reduce their Fire Rate and Bullet Resistance.", "upgrade_withering_whip_search": "Rusted Barrel", - "upgrade_zipine_mastery": "Zip Line Mastery", - "upgrade_zipine_mastery_desc": "Zip line speed accelerates and allows you to use neutral zip lines and capture them while zip lining. Provides a movement speed bonus when jumping off a zip line whose duration increases the longer you are on the zip line.", "vampirebat_lovebites": "Love Bites", "viscous_goo_bowling_ball": "Goo Ball", "viscous_goo_bowling_ball_desc": "Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls and can double jump.", diff --git a/data/localizations/french.json b/data/localizations/french.json index 6f50d42..f37a9b2 100644 --- a/data/localizations/french.json +++ b/data/localizations/french.json @@ -346,6 +346,10 @@ "AmpPercentPerStack_postvalue_label": "Amp. par charge", "AoESleep_label": "Explode Radius", "AoESleep_postfix": "m", + "ApolloUltBonusTotalDamage_label": "Dégâts bonus", + "ApolloUltBonusTotalDamage_postfix": "%", + "ApolloUltBonusTotalDamage_postvalue_label": "Dégâts bonus", + "ApolloUltBonusTotalDamage_prefix": "+", "ApproachSpeed_label": "Project Speed", "ArcticBlastPercentDamage_label": "Dégâts bonus (congélation)", "ArcticBlastPercentDamage_postfix": "%", @@ -379,6 +383,9 @@ "AssaultFireRate_postfix": "%", "AssaultFireRate_prefix": "{s:sign}", "AstroShotgunCloseRange_label": "Close Range Weapon Power", + "AttackDashRange_label": "Portée d'attaque", + "AttackDashRange_postfix": "m", + "AttackDashRange_postvalue_label": "Portée d'attaque", "AttackPower_label": "Attack Power", "AttackPower_postfix": "", "AttackPower_prefix": "{s:sign}", @@ -922,6 +929,9 @@ "BulletResistPerStack_label": "Résistance aux balles par charge", "BulletResistPerStack_postfix": "%", "BulletResistPerStack_postvalue_label": "Résistance aux balles par charge", + "BulletResistReductionDuration_label": "Durée de réduct. de résistance aux balles", + "BulletResistReductionDuration_postfix": "s", + "BulletResistReductionDuration_postvalue_label": "Durée de l'effet négatif", "BulletResistReductionPerStack_label": "Résistance aux balles par charge", "BulletResistReductionPerStack_postfix": "%", "BulletResistReductionPerStack_postvalue_label": "Résistance aux balles par charge", @@ -1547,8 +1557,8 @@ "Citadel_Graph_Souls_Players": "Victimes", "Citadel_Graph_Souls_TeamBonus": "Remontée de l'équipe", "Citadel_Graph_Souls_Treasure": "Urne", - "Citadel_Graph_Team1": "Ambre", - "Citadel_Graph_Team2": "Saphir", + "Citadel_Graph_Team1": "Roi de l'Ombre", + "Citadel_Graph_Team2": "Matriarche", "Citadel_Graph_WeaponDamage": "Dégâts balistiques", "Citadel_Graph_WeaponDamageCrit": "Dégâts balistiques crit.", "Citadel_GraphicsDriverOutOfDateWarning_AMD": "Pour une expérience de jeu optimale, rendez-vous sur le site d'AMD pour télécharger le dernier pilote graphique.", @@ -2170,6 +2180,7 @@ "Citadel_MatchDetails_ViewGraphs": "Voir les graphiques", "Citadel_MatchDetails_ViewScoreboard": "Voir le tableau des scores", "Citadel_MatchDetails_WinningTeam": "Victoire de {g:citadel_team_name:winning_team}", + "Citadel_MatchEnd_Subtitle": "Retour à la planque", "Citadel_MatchEnd_Title": "Partie annulée", "Citadel_MatchHistory_Disbanded": "Annulé", "Citadel_MatchHistory_FilterGameMode_All": "Toutes les parties", @@ -2740,6 +2751,7 @@ "Citadel_Profile_Stats_All": "Liste complète", "Citadel_Profile_Stats_Assists:f": "{stat_value, plural, one{coopération} other{coopérations}}", "Citadel_Profile_Stats_Commends:f": "{commend_count, plural, one{recommandation} other{recommandations}}", + "Citadel_Profile_Stats_Denies:f": "{denies, plural, one{confiscation} other{confiscations}}", "Citadel_Profile_Stats_GamesPlayed:f": "{games_played, plural, one{partie jouée} other{parties jouées}}", "Citadel_Profile_Stats_GamesWon:f": "{games_won, plural, one{partie gagnée} other{parties gagnées}}", "Citadel_Profile_Stats_Healing:f": "Soins", @@ -3156,6 +3168,9 @@ "Citadel_Survey_Question_HeroPlayAgainst": "Comment sont les parties contre cette unité occultiste ?", "Citadel_Survey_Question_HeroPlayAgainst_HighLabel": "Excellentes", "Citadel_Survey_Question_HeroPlayAgainst_LowLabel": "Atroces", + "Citadel_Survey_Question_HeroPlayAs": "Comment sont vos parties quand vous incarnez cette unité occultiste ?", + "Citadel_Survey_Question_HeroPlayAs_HighLabel": "Excellentes", + "Citadel_Survey_Question_HeroPlayAs_LowLabel": "Atroces", "Citadel_Survey_Question_HeroPower": "Comment évaluez-vous la puissance de l'occultiste ?", "Citadel_Survey_Question_HeroPower_HighLabel": "Grande", "Citadel_Survey_Question_HeroPower_LowLabel": "Faible", @@ -3373,7 +3388,6 @@ "ConeAngle_postvalue_label": "Angle du cône", "ConeRadius_label": "Lightning Distance", "ConeRadius_postfix": "m", - "ConfirmRoster_BadRoster": "Vous devez ajouter au moins {d:min_roster_size} occultistes à votre escouade pour rejoindre une partie.", "ConsumeHealPercentage_label": "Consomme un pourcentage de soins", "ConsumeHealPercentage_postfix": "%", "ConsumeHealPercentage_postvalue_label": "Consomme un pourcentage de soins", @@ -3434,6 +3448,9 @@ "CopyCooldownPercentage_label": "Temps de récupération imité", "CopyCooldownPercentage_postfix": "%", "CopyCooldownPercentage_postvalue_label": "Temps de récupération imité", + "CounterTimeWindow_label": "Time Window", + "CounterTimeWindow_postfix": "s", + "CounterTimeWindow_postvalue_label": "Time Window", "CrashImpactRadius_label": "Crash Damage Radius", "CreateBuilds_Desc": "Sélectionnez des objets dans la boutique pour les intégrer à votre liste de recommandations de build.", "CreateBuilds_Title": "Créer un build pour {s:hero_name}", @@ -3635,9 +3652,12 @@ "DashDistance_postfix": "m", "DashDistance_postvalue_label": "Distance de l'élan", "DashJump_conditional": "après un élan propulseur", - "DashRange_label": "Portée de l'élan", - "DashRange_postfix": "m", - "DashRange_postvalue_label": "Portée de l'élan", + "DashRadius_label": "Rayon", + "DashRadius_postfix": "m", + "DashRadius_postvalue_label": "Rayon", + "DashRange_label": "Time Window", + "DashRange_postfix": "s", + "DashRange_postvalue_label": "Time Window", "DashSlowPct_label": "Ralentissement de l'élan", "DashSlowPct_postvalue_label": "Ralentissement de l'élan", "DashSpeed_label": "Vitesse de l'élan", @@ -3702,6 +3722,8 @@ "DelayDuration_Label": "Délai", "DelayDuration_Postfix": "s", "DelayDuration_postvalue_label": "Délai", + "DelayedDamage_label": "Dégâts retardés", + "DelayedDamage_postvalue_label": "Dégâts retardés", "DemonShotCount_label": "Cartouches démoniaques", "DemonShotCount_postvalue_label": "Cartouches démoniaques", "DeployHealthRegen_label": "Deployable Health", @@ -3917,6 +3939,13 @@ "FastFireBullets_label": "Fast Fire Shots", "FastFireDuration_label": "Fast Fire Duration", "FastFireDuration_postfix": "s", + "FencerLungeBaseDamage_label": "Dégâts avec appui de base", + "FencerLungeBaseDamage_postvalue_label": "Dégâts avec appui de base", + "FencerLungeStabDamage_label": "Dégâts avec appui de base", + "FencerLungeStabDamage_postvalue_label": "Dégâts avec appui de base", + "FencerUltDebuffDuration_label": "Durée de l'effet négatif", + "FencerUltDebuffDuration_postfix": "s", + "FencerUltDebuffDuration_postvalue_label": "Durée de l'effet négatif", "FervorBulletResist_label": "Résist. aux balles", "FervorBulletResist_postfix": "%", "FervorBulletResist_postvalue_label": "Résist. aux balles", @@ -4517,6 +4546,9 @@ "IncomingDamagePercent_postfix": "%", "IncomingDamagePercent_postvalue_label": "Dégâts subis", "IncomingDamagePercent_prefix": "{s:sign}", + "IncomingDamageReductionPercent_label": "Réd. des dég. au ralent.", + "IncomingDamageReductionPercent_postfix": "%", + "IncomingDamageReductionPercent_postvalue_label": "Réd. des dég. au ralent.", "InfectDuration_label": "Infect Duration", "InfectDuration_postfix": "s", "InfectionBonusDPS_label": "Infection Bonus DPS", @@ -4896,6 +4928,13 @@ "LowHealthWeaponPowerPercent_label": "Courage", "LowHealthWeaponPowerPercent_postfix": "%", "LowHealthWeaponPowerPercent_prefix": "{s:sign}", + "LungeCooldownReduction_label": "Temps de récup. d'estocade", + "LungeCooldownReduction_postfix": "s", + "LungeCooldownReduction_postvalue_label": "Temps de récup. d'estocade", + "LungeCooldownReduction_prefix": "–", + "LungeDistance_label": "Distance de charge", + "LungeDistance_postfix": "m", + "LungeDistance_postvalue_label": "Distance de charge", "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_conditional": "contre les PNJ", "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_label": "Dégâts des armes contre les PNJ", "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_postfix": "%", @@ -5212,6 +5251,8 @@ "MaxDPS_label": "DPS max.", "MaxDPS_postvalue_label": "DPS max.", "MaxDaggers_label": "Card Count", + "MaxDamageBeforePerfect_label": "Dégâts avec appui max.", + "MaxDamageBeforePerfect_postvalue_label": "Dégâts avec appui max.", "MaxDamageHealthPercentage_label": "Pourcent. de PV pour les dégâts max.", "MaxDamageHealthPercentage_postfix": "%", "MaxDamageHealthPercentage_postvalue_label": "Pourcent. de PV pour les dégâts max.", @@ -5294,6 +5335,8 @@ "MaxSlowTime_label": "Temps avant l'effet négatif max.", "MaxSlowTime_postfix": "s", "MaxSlowTime_postvalue_label": "Temps avant l'effet négatif max.", + "MaxStabs_label": "Estocades max.", + "MaxStabs_postvalue_label": "Estocades max.", "MaxStacks_label": "Charges max.", "MaxStacks_postvalue_label": "Charges max.", "MaxStolenAttackDamage_postfix": "%", @@ -5376,6 +5419,8 @@ "MinExplosionRadius_postvalue_label": "Rayon d'explosion min.", "MinHeal_label": "Soins min.", "MinHeal_postvalue_label": "Soins min.", + "MinHealthFractionToTrack_postfix": "%", + "MinHealthFractionToTrack_postvalue_label": "Seuil de PV faible", "MinHealthTakenPct_label": "PV min. reçus", "MinHealthTakenPct_postfix": "%", "MinHealthTakenPct_postvalue_label": "PV min. reçus", @@ -5517,10 +5562,8 @@ "MyRosterPartyMemberRoster": "Occultiste déjà dans des escouades :", "MyRosterPartyReadyCount": "{d:party_ready_count}/{d:party_player_count} prêt(e)s", "MyRosterReadyUp": "Je suis prêt(e) !", - "MyRosterRosterDesc": "La file doit comporter au moins {d:min_roster_size} occultistes", "MyRosterRosterDesc_HeroLabs": "Votre escouade doit comporter au moins trois occultistes, dont deux standards qui ne sont pas en phase d'essai.", "MyRosterRosterDesc_MinNonNew": "Votre escouade doit comporter au moins {d:min_non_new_heroes} unités occultistes qui ne sont pas nouvelles", - "MyRosterRosterDesc_NeedsMoreNonNew": "La file doit comporter au moins {d:min_non_limited_heroes} occultistes qui ne figurent pas parmi les dernières unités ajoutées", "MyRosterRosterDesc_NeedsMoreNonNewOld": "Votre escouade compte trop d'occultistes en phase d'essai. Veuillez ajouter des occultistes qui ont déjà fait leurs preuves.", "MyRosterRosterDesc_PartyInvalid": "Impossible de constituer une équipe valide avec les membres de votre groupe.", "MyRosterRosterEmpty": "ESCOUADE VIDE", @@ -5529,8 +5572,6 @@ "MyRosterSelectHero": "Sélectionner l'occultiste", "MyRosterTitle": "MON ESCOUADE", "MyRosterWaitForParty": "En attente des membres du groupe…", - "MyRoster_PreferHeroes": "Star a hero to prefer them for the next match.", - "MyRoster_SelectHeroes": "Select Heroes to add or remove them from your Roster.", "NPCInfestDuration_postfix": "s", "NPCInfestDuration_postvalue_label": "Durée", "NPCProcChance_label": "Chances d'activation (troupiers)", @@ -5700,6 +5741,9 @@ "ParrySuccessHealPercentage_label": "Dégâts parés en soins", "ParrySuccessHealPercentage_postfix": "%", "ParrySuccessHealPercentage_postvalue_label": "Dégâts parés en soins", + "ParryWindow_label": "Durée d'invulnérabilité", + "ParryWindow_postfix": "s", + "ParryWindow_postvalue_label": "Durée d'invulnérabilité", "PartCollectionRadius_label": "Portée du prélèvement", "PartCollectionRadius_postfix": "m", "PartCollectionRadius_postvalue_label": "Portée du prélèvement", @@ -5726,6 +5770,14 @@ "PercentHealthHealing_postfix": "%", "PercentHealthHealing_postvalue_label": "PV régénérés", "PerfectBurstWeaponPower_label": "Perfect Burst Bonus Weapon Damage", + "PerfectDamage_label": "Dégâts parfaits", + "PerfectDamage_postvalue_label": "Dégâts parfaits", + "PerfectHoldTimeStart_label": "Début de l'intervalle parfait", + "PerfectHoldTimeStart_postfix": "s", + "PerfectHoldTimeStart_postvalue_label": "Début de l'intervalle parfait", + "PerfectWindowDuration_label": "Durée de l'intervalle parfait", + "PerfectWindowDuration_postfix": "s", + "PerfectWindowDuration_postvalue_label": "Durée de l'intervalle parfait", "PetrifyDamageBreakThreshold_label": "Blocage des dégâts de Pétrification", "PetrifyDamageBreakThreshold_postvalue_label": "Blocage des dégâts de Pétrification", "PetrifyDamage_label": "Dégâts de pétrification", @@ -5935,6 +5987,8 @@ "ReportCard_PowerUp": "Améliorez votre occultiste", "ReportCard_PowerUp_Desc": "Empruntez la tyrolienne pour retourner à la base et dépensez toutes vos âmes et vos points de capacité.", "ReportCard_SoulsCollected_Desc": "Récupérez 1 000 âmes de troupiers adverses.", + "ResetsAirLimit_label": "Réinit. limite en l'air", + "ResetsAirLimit_postvalue_label": "Réinit. limite en l'air", "ResistReductionDuration_label": "Durée de réduct. de résistance", "ResistReductionDuration_postfix": "s", "ResistReductionDuration_postvalue_label": "Durée de réduct. de résistance", @@ -5983,6 +6037,8 @@ "RicochetRadius_postvalue_label": "Portée", "RicochetTargetsTooltipOnly_label": "Nombre de cibles", "RicochetTargetsTooltipOnly_postvalue_label": "Nombre de cibles", + "RiposteChannelTime_postfix": "s", + "RiposteChannelTime_postvalue_label": "Durée de parade", "RocketDamage_label": "Rocket Damage", "RocketsPerSecond_label": "Roquettes par seconde", "RocketsPerSecond_postvalue_label": "Roquettes par seconde", @@ -6133,6 +6189,10 @@ "ShrinkDuration_label": "Durée du rétrécissement", "ShrinkDuration_postfix": "s", "ShrinkDuration_postvalue_label": "Durée du rétrécissement", + "SigilBuff_label": "À l'utilisation :", + "SigilRadius_label": "Rayon", + "SigilRadius_postfix": "m", + "SigilRadius_postvalue_label": "Rayon", "SilenceDuration_label": "Durée du silence", "SilenceDuration_postfix": "s", "SilenceDuration_postvalue_label": "Durée du silence", @@ -6820,6 +6880,9 @@ "StoredDamageRequired_postvalue_label": "Dégâts restants pour charger la batterie", "StoredSpiritDamage_label": "Dégâts spirituels cumulés", "StoredSpiritDamage_postvalue_label": "Dégâts spirituels cumulés", + "StrikeRange_label": "Portée de frappe", + "StrikeRange_postfix": "m", + "StrikeRange_postvalue_label": "Portée de frappe", "StunDelay_label": "Délai d'étourdissement", "StunDelay_postfix": "s", "StunDelay_postvalue_label": "Délai d'étourdissement", @@ -7522,6 +7585,28 @@ "ability_familiar_helpinghands_t3_desc": "+2 assistants
+15 % de dégâts et de résist. pour les troupiers", "ability_familiar_primary_weapon_bubblegun": "Dégâts balistiques", "ability_familiar_primary_weapon_bubblegun_crit": "Dégâts balistiques crit.", + "ability_fencer_lunge": "Attaque impeccable", + "ability_fencer_lunge_desc": "Apollo charge plusieurs fois en avant en donnant des estocades. Maintenez la touche de la capacité pour synchroniser les attaques et infliger des dégâts plus grands en fonction de la durée d'appui sur la touche. Si la touche est relâchée pendant l'intervalle parfait, l'estocade inflige le maximum de dégâts.

Appuyez sur {g:citadel_binding:'Ability3'} pour relancer l'attaque.", + "ability_fencer_lunge_on_hold_threshold": "Sur intervalle parfait :", + "ability_fencer_lunge_on_hold_threshold_label": "Sur intervalle parfait :", + "ability_fencer_lunge_on_proc": "Activation en cas de charges max.", + "ability_fencer_lunge_recast_hint": "Relancer", + "ability_fencer_lunge_t1_desc": "Estocade parfaite sur une unité occultiste : soigne de 35", + "ability_fencer_lunge_t2_desc": "-10 s de temps de récupération
vitesse de charge augmentée", + "ability_fencer_lunge_t3_desc": "+75 de dégâts de l'estocade parfaite et multiplicateur spirituel augmenté.
Augmente la distance d'élan lors de la charge.", + "ability_fencer_riposte": "Riposte", + "ability_fencer_riposte_attack": "Riposte", + "ability_fencer_riposte_attack_desc": "{s:hero_name} se précipite rapidement vers l'avant et étourdit une cible avec le pommeau de son arme.", + "ability_fencer_riposte_desc": "{s:hero_name) s'apprête à parer la prochaine attaque sur lui. Quand il y parvient, il devient brièvement invulnérable, puis il bondit vers l'avant pour étourdir l'adversaire et réduire sa résistance aux balles.", + "ability_fencer_riposte_on_parry": "À l'impact :", + "ability_fencer_throwblade": "Sceau de désengagement", + "ability_fencer_throwblade_desc": "Apollo trace un sceau magique en face de lui puis bat en retraite avant qu'il n'explose. Les adversaires dans la zone subissent des dégâts et un ralentissement.", + "ability_fencer_throwblade_on_player_hit": "À l'impact (unité occultiste)", + "ability_fencer_throwblade_t2_desc": "+20 % de cadence de tir et +50 % de vitesse des balles pendant 10 s", + "ability_fencer_throwblade_t3_desc": "À l'impact (unité occultiste) : restaure +2 d'endurance et réinitialise la limite de sauts élancés et d'élans propulseurs", + "ability_fencer_ultimate": "Itani Lo Sahn", + "ability_fencer_ultimate_desc": "Après un temps de recharge, Apollo donne un grand coup d'épée loin devant lui. Les unités ennemies touchées sont maudites et ralenties. À l'expiration de l'effet, elles subissent des dégâts dévastateurs et les unités qui avaient moins de la moitié de leurs PV subissent des dégâts supplémentaires.

Pendant la phase de ralentissement, Apollon est invulnérable et les unités ennemies subissent des dégâts réduits.

Maintenez {g:citadel_binding:'Ability4'} ou {g:citadel_binding:'Attack'} pour retarder l'incantation.
", + "ability_fencer_ultimate_t3_desc": "IGNORED[]% Max Health Damage", "ability_fire_bomb": "Combustion explosive", "ability_fire_bomb/modifier_progressbar": "Harnessing Power", "ability_fire_bomb_desc": "Infernus se transforme en bombe humaine qui inflige des {g:citadel_inline_attribute:'SpiritDamage'} et applique un {g:citadel_inline_attribute:'Stun'} à toutes les unités ennemies proches après un délai.

Une fois lancée, Combustion explosive ne peut pas être interrompue.", @@ -7734,6 +7819,7 @@ "ability_magician_escape/escape_buff_modifier": "Prêt pour l'évasion", "ability_magician_escape/escape_escaped_modifier": "Évasion réussie !", "ability_magician_escape_desc": "{s:hero_name} se téléporte vers l'emplacement ciblé. Une fois arrivé, il gagne de la vitesse de déplacement et devient invisible.

[Utilisation principale] : téléportation au point ciblé.
{g:citadel_binding:'AltCast'} : téléportation au point d'origine.

Les occultistes adverses ne sauront pas quelle option aura été choisie.", + "ability_magician_inform_target_ultcopied": "Capacité ultime imitée !", "ability_magician_magicbolt": "Éclair accablant", "ability_magician_magicbolt_desc": "Sinclair lance un éclair magique qui inflige des dégâts qui augmentent avec la distance parcourue. Si l'Assistante spectrale a été invoquée, elle lance une instance d'Éclair accablant, infligeant des dégâts réduits.

Appuyez sur {g:citadel_binding:'Ability1'} pour rediriger l'éclair vers votre viseur.", "ability_magician_magicbolt_quip": "Lance un éclair magique dirigeable", @@ -7751,6 +7837,7 @@ "ability_melee_doorman": "Attaque mêlée", "ability_melee_drifter": "Attaque mêlée", "ability_melee_familiar": "Attaque mêlée", + "ability_melee_fencer": "Attaque de mêlée", "ability_melee_frank": "Attaque mêlée", "ability_melee_ghost": "Mêlée", "ability_melee_haze": "Mêlée", @@ -8109,7 +8196,7 @@ "ability_vampirebat_doubledagger_t3_desc": "Double impact : réduit la résistance spirituelle de {s:TechArmorDamageReduction} % pendant {s:DebuffDuration} s", "ability_vampirebat_lovebites": "Morsures passionnelles", "ability_vampirebat_lovebites/lovebites_proc": "Morsures passionnelles", - "ability_vampirebat_lovebites_desc": "Les balles et les capacités appliquent des {g:citadel_inline_attribute:'SpiritDamage'} et chargent une rafale de {g:citadel_inline_attribute:'BonusSpiritDamage'}.

Les cibles deviennent alors brièvement immunisées contre Morsures passionnelles.", + "ability_vampirebat_lovebites_desc": "Les balles et les capacités appliquent des {g:citadel_inline_attribute:'SpiritDamage'} et chargent une rafale de {g:citadel_inline_attribute:'BonusSpiritDamage'}.

Le temps de récupération de Morsures passionnelles est propre à chaque cible.", "ability_vampirebat_lovebites_flatdamage": "Morsures passionnelles (par coup)", "ability_vampirebat_lovebites_t1_desc": "À l'activation : +4.064 m/s de vitesse de déplacement pendant 3 s", "ability_vampirebat_lovebites_t2_desc": "+3.6 de dégâts, +49.5 de dégâts bonus", @@ -9039,7 +9126,7 @@ "citadel_confirm_reset_keybindings_for_default": "Voulez-vous vraiment réinitialiser votre configuration par défaut ?
Les raccourcis personnalisés des occultistes ne seront pas réinitialisés.", "citadel_confirm_reset_keybindings_for_either": "Réinitialiser tous les raccourcis pour cette sélection.

Les raccourcis de l'occultiste en question seront annulés et les touches retrouveront votre configuration par défaut actuelle.

Si la configuration par défaut est sélectionnée, vos raccourcis par défaut seront réinitialisés et ils retrouveront leurs valeurs prédéfinies.", "citadel_confirm_reset_keybindings_for_hero": "Voulez-vous vraiment réinitialiser tous les raccourcis pour l'occultiste ?", - "citadel_confirm_reset_language": "Voulez-vous vraiment rétablir les paramètres par défaut ?
Cela ne modifiera pas votre langue principale.", + "citadel_confirm_reset_language": "Voulez-vous vraiment rétablir les paramètres par défaut ?
Cela ne modifiera pas votre langue principale en jeu.", "citadel_confirm_reset_video": "Voulez-vous vraiment configurer votre écran sur sa résolution native et restaurer les paramètres vidéo par défaut ?", "citadel_duo_drone_extra_abilities": "Combat Drone Abilities", "citadel_east_team_name": "AMBRE", @@ -9071,7 +9158,6 @@ "citadel_keybind_ability2": "Capacité 2", "citadel_keybind_ability3": "Capacité 3", "citadel_keybind_ability4": "Capacité 4", - "citadel_keybind_ads": "Tir secondaire", "citadel_keybind_alt": "ALT", "citadel_keybind_alt_cast": "Utilisation secondaire", "citadel_keybind_alt_modifier": "Modificateur « ALT »", @@ -9571,7 +9657,7 @@ "citadel_settings_playsoundinbackground_desc": "Choisissez si le son du jeu doit être diffusé même lorsqu'une autre fenêtre d'application est active.", "citadel_settings_post_bloom": "Flou lumineux", "citadel_settings_post_bloom_desc": "Fait déborder la lumière sur les zones obscures pour simuler les imperfections des objectifs de caméra afin de fournir un indice visuel pour les zones de haute luminosité.

Impact sur les performances : faible/constant.", - "citadel_settings_quick_cast_desc": "Mode d'incantation rapide :", + "citadel_settings_quick_cast_desc": "Mode d'incantation:", "citadel_settings_quick_cast_global": "Mode d'incantation", "citadel_settings_quick_cast_global_confirm": "Cela remplacera tous les paramètres d'incantation rapide propres à chaque occultiste, ainsi que votre paramètre d'incantation rapide par défaut.

Voulez-vous vraiment modifier le mode d'incantation rapide de manière globale ?", "citadel_settings_quick_cast_global_desc": "Définit le mode d'incantation des capacités pour l'ensemble des occultistes.", @@ -9582,7 +9668,7 @@ "citadel_settings_quickcast_confirm_cast": "Confirmer l'incantation", "citadel_settings_quickcast_confirm_cast_tooltip": "Sélectionne une capacité quand la touche de la capacité est enfoncée, puis la lance sur pression du bouton « Tirer ».", "citadel_settings_quickcast_default": "Par défaut", - "citadel_settings_quickcast_default_tooltip": "Utilise le mode d'incantation rapide par défaut pour l'objet.", + "citadel_settings_quickcast_default_tooltip": "Utilise le mode d'incantation rapide pour la capacité ou l'objet par défaut.", "citadel_settings_quickcast_disabled": "Incantation rapide", "citadel_settings_quickcast_disabled_tooltip": "Sélectionne une capacité quand sa touche est enfoncée et la lance quand celle-ci est relâchée.", "citadel_settings_quickcast_enabled": "Incantation instantanée", @@ -10114,6 +10200,7 @@ "hero_familiar_search:n": "#|m|#Rem", "hero_fencer": "#|m|#Apollon", "hero_fencer:n": "#|m|#Apollon", + "hero_fencer_lore": "Pays alliant beauté, tradition et conflits, l'Ixia du Nord connait la violence politique aveugle. Alors, quand Apollon apprit qu'il allait être envoyé dans une école de New York pour sa sécurité, il comprit que la situation était sérieuse.

Il eut du mal à s'adapter à la vie de l'Académie Blackmore. Son école était censée éduquer l'élite de la jeunesse de la Pomme perdue, mais il ne vit qu'un océan de médiocrité agressive, sauf quelques exceptions. Il choisit donc de ne pas perdre son temps en frivolités, et au lieu de faire la fête et de danser, il consacra son énergie à un autre genre de piste. En tant que capitaine de l'équipe d'escrime de Blackmore, il s'entraine rigoureusement.

En fin de compte, la monotonie de sa vie à New York ne lui pèse pas plus que cela. Il sait qu'un jour viendra où son père le rappellera à la maison et qu'il pourra enfin montrer qu'il mérite de manier l'épée ancestrale de la famille.", "hero_fencer_search": "#|m|#Apollon Apollo", "hero_fencer_search:n": "#|m|#Apollon Apollo", "hero_forge": "#|f|#McGinnis", @@ -10498,10 +10585,10 @@ "hud_spectate_fly_down": "{g:citadel_binding:'Spectator.SpectatorFlyDown'}Descendre", "hud_spectate_fly_up": "{g:citadel_binding:'Spectator.SpectatorFlyUp'}Monter", "hud_spectate_minimap_view": "Affichage de la carte", - "hud_spectate_minimap_view_amber": "{g:citadel_binding:'Spectator.SpectatorFOWTeamAmber'}Ambre", - "hud_spectate_minimap_view_both_teams": "{g:citadel_binding:'Spectator.SpectatorFOWTeamBoth'}Les deux équipes", - "hud_spectate_minimap_view_sapphire": "{g:citadel_binding:'Spectator.SpectatorFOWTeamSapphire'}Saphir", - "hud_spectate_minimap_view_target_team": "{g:citadel_binding:1st:'Spectator.SpectatorFOWTeamTarget'}Cible", + "hud_spectate_minimap_view_amber": "{g:citadel_binding:'Spectator.SpectatorFOWTeamAmber'} Roi de l'Ombre", + "hud_spectate_minimap_view_both_teams": "{g:citadel_binding:'Spectator.SpectatorFOWTeamBoth'} Les deux équipes", + "hud_spectate_minimap_view_sapphire": "{g:citadel_binding:'Spectator.SpectatorFOWTeamSapphire'} Matriarche", + "hud_spectate_minimap_view_target_team": "{g:citadel_binding:1st:'Spectator.SpectatorFOWTeamTarget'} Équipe de la cible", "hud_spectate_next_prev": "Suiv. / Préc.", "hud_spectating": "Personne observée :", "in_mid": "{s:param_1} au milieu", @@ -10717,6 +10804,7 @@ "modifier_citadel_chrono_time_wall_effect": "Écran temporel", "modifier_citadel_containment_victim": "Containment", "modifier_citadel_crystal_shield": "Absorbing Damage", + "modifier_citadel_cursed": "Malédiction", "modifier_citadel_damage_reduction": "Armor Boost", "modifier_citadel_damageboost": "Damage Boost", "modifier_citadel_dazed": "Confusion", @@ -10822,6 +10910,8 @@ "modifier_duo_drone_health": "Drone", "modifier_dust_storm_debuff": "Slow Firerate & Movement", "modifier_early_gold_pickup_aura/aura_target/timer": "Capture des âmes de l'équipe", + "modifier_fencer_riposte": "Riposte", + "modifier_fencer_ultimate_target": "Grand final", "modifier_fervor_aura_active": "Frénétique", "modifier_fire_rate_reduction_aura": "Weapon Jammer", "modifier_flamedash": "Flame Dashing", diff --git a/data/localizations/german.json b/data/localizations/german.json index 1174d69..bc1e6ac 100644 --- a/data/localizations/german.json +++ b/data/localizations/german.json @@ -346,6 +346,10 @@ "AmpPercentPerStack_postvalue_label": "Schadensverst. pro Instanz", "AoESleep_label": "Explode Radius", "AoESleep_postfix": "m", + "ApolloUltBonusTotalDamage_label": "Bonusschaden", + "ApolloUltBonusTotalDamage_postfix": "%", + "ApolloUltBonusTotalDamage_postvalue_label": "Bonusschaden", + "ApolloUltBonusTotalDamage_prefix": "+", "ApproachSpeed_label": "Project Speed", "ArcticBlastPercentDamage_label": "Bonusschaden (eingefrorene Ziele)", "ArcticBlastPercentDamage_postfix": "%", @@ -379,6 +383,9 @@ "AssaultFireRate_postfix": "%", "AssaultFireRate_prefix": "{s:sign}", "AstroShotgunCloseRange_label": "Close Range Weapon Power", + "AttackDashRange_label": "Ausfallschrittreichweite", + "AttackDashRange_postfix": "m", + "AttackDashRange_postvalue_label": "Ausfallschrittreichweite", "AttackPower_label": "Attack Power", "AttackPower_postfix": "", "AttackPower_prefix": "{s:sign}", @@ -922,6 +929,9 @@ "BulletResistPerStack_label": "Kugelresistenz pro Instanz", "BulletResistPerStack_postfix": "%", "BulletResistPerStack_postvalue_label": "Kugelresistenz pro Instanz", + "BulletResistReductionDuration_label": "Dauer der Kugelresistenzreduzierung", + "BulletResistReductionDuration_postfix": "s", + "BulletResistReductionDuration_postvalue_label": "Schwächungsdauer", "BulletResistReductionPerStack_label": "Kugelresistenz pro Instanz", "BulletResistReductionPerStack_postfix": "%", "BulletResistReductionPerStack_postvalue_label": "Kugelresistenz pro Instanz", @@ -1492,6 +1502,8 @@ "Citadel_GC_steamupdating": "Spielsuche nicht möglich. Keine Verbindung zu Steam.", "Citadel_GC_updating": "Spielsuche nicht möglich. Das Deadlock-Netzwerk wird aktualisiert.", "Citadel_GameName": "Deadlock", + "Citadel_GameOver_Defeat:f": "Niederlage", + "Citadel_GameOver_Victory:f": "Sieg", "Citadel_Geist_HeroTag_1": "Lebensräuberin", "Citadel_Geist_HeroTag_2": "Selbstschaden", "Citadel_Geist_HeroTag_3": "Femme fatale", @@ -1545,8 +1557,8 @@ "Citadel_Graph_Souls_Players": "Gegner getötet", "Citadel_Graph_Souls_TeamBonus": "Team-Aufholbonus", "Citadel_Graph_Souls_Treasure": "Urne", - "Citadel_Graph_Team1": "Bernstein", - "Citadel_Graph_Team2": "Saphir", + "Citadel_Graph_Team1": "Verborgener König", + "Citadel_Graph_Team2": "Urmutter", "Citadel_Graph_WeaponDamage": "Waffenschaden", "Citadel_Graph_WeaponDamageCrit": "Waffenschaden (kritisch)", "Citadel_GraphicsDriverOutOfDateWarning_AMD": "Für ein optimales Spielerlebnis besuche bitte den AMD-Support, um den neuesten Treiber herunterzuladen.", @@ -1578,7 +1590,7 @@ "Citadel_HUD_DamageReport_DamagePercentWeapon": "{i:weapon_damage_percent} %", "Citadel_HUD_DamageReport_DamageReceived": "Eingehender Schaden", "Citadel_HUD_DamageReport_HeroDamageDealt": "Dem Helden zugefügter Schaden", - "Citadel_HUD_DamageReport_HeroDamageReceived": "Von einem Helden erlittener Schaden", + "Citadel_HUD_DamageReport_HeroDamageReceived": "Vom Helden erlittener Schaden", "Citadel_HUD_DamageReport_LastRespawn": "(Letzter Tod)", "Citadel_HUD_DamageReport_ShowMore": "Mehr anzeigen", "Citadel_HUD_DamageReport_Time180": "3 Minuten", @@ -1587,11 +1599,13 @@ "Citadel_HUD_DamageReport_Time60": "1 Minute", "Citadel_HUD_DamageReport_Time600": "10 Minuten", "Citadel_HUD_DamageReport_Title": "Schadensbericht", + "Citadel_HUD_DamageReport_TopDamageSources:f": "{num_damage_rows, plural, one{Hauptschadensquelle} other{{i:num_damage_rows} Hauptschadensquellen}}", "Citadel_HUD_DamageReport_Total": "Gesamtschaden:", "Citadel_HUD_DamageReport_TotalDamageValue": "{d:total_damage}", "Citadel_HUD_DamageReport_TotalTaken": "Erlittener Heldenschaden:", "Citadel_HUD_DamageRows_DamageName": "{s:damage_name}", "Citadel_HUD_DamageRows_DamageValue": "{i:damage_done}", + "Citadel_HUD_DamageRows_Hits:f": "{i:hit_count}×", "Citadel_HUD_DamageRows_PercentDecreased": "−{i:percent_adjusted} %", "Citadel_HUD_DamageRows_PercentIncreased": "+{i:percent_adjusted} %", "Citadel_HUD_DamageSummary_Hint": "{g:citadel_binding:'Scoreboard'} gedrückt halten, um Anpassungsinfos anzuzeigen", @@ -1799,14 +1813,17 @@ "Citadel_HeroReleaseVote_Countdown": "{t:d:t:countdown_time} bis zur Freischaltung des nächsten Helden", "Citadel_HeroReleaseVote_HowToGet": "Spiele eine Standard- oder Straßenkampfpartie, um Stimmen zu verdienen.", "Citadel_HeroReleaseVote_HowToGetBonus": "Dein erster Sieg des Tages gewährt Dir 4 zusätzliche Stimmen.", + "Citadel_HeroReleaseVote_RemainingVotes:f": "Du kannst {d:remaining_votes} {remaining_votes, plural, one{STIMME} other{STIMMEN}} abgeben", "Citadel_HeroReleaseVote_Reveal_Introducting": "Wir präsentieren", "Citadel_HeroReleaseVote_Reveal_Title": "Die Stimmen sind gezählt …", "Citadel_HeroReleaseVote_Title": "Wer kommt als Nächstes?", + "Citadel_HeroReleaseVote_Toast_HasVotes:f": "Du kannst {d:remaining_votes} {remaining_votes, plural, one{Stimme} other{Stimmen}} zur Freischaltung des nächsten Helden abgeben.
Nutze dafür die Wahlurne im Versteck.", "Citadel_HeroReleaseVote_Unlocked": "Freigeschaltet", "Citadel_HeroReleaseVote_VoteButton": "Abstimmen", "Citadel_HeroReleaseVote_VoteCounter": "Abgeg. Stimmen", "Citadel_HeroReleaseVote_World": "Abstimmen", "Citadel_HeroReleaseVote_World_HasVotes": "Abstimmen", + "Citadel_HeroReleaseVote_World_RemainingVotes:f": "{d:remaining_votes} {remaining_votes, plural, one{Stimme} other{Stimmen}} abzugeben", "Citadel_Hero_Stats_ItemValue": "Gegenstandswert", "Citadel_Hero_Stats_Souls": "Seelen", "Citadel_Hero_Stats_Title": "Heldenattribute:", @@ -1930,6 +1947,8 @@ "Citadel_Hud_Quickbuy_QueueSize": "{i:queue_size}", "Citadel_Hud_Quickbuy_Reorder_Tooltip": "Gegenstände zum Neuanordnen ziehen", "Citadel_Hud_Quickbuy_Sell_Slot": "Zum Verkauf vorgemerkt", + "Citadel_Hud_Quickbuy_ShopSummaryItemsInQueue:f": "{i:queue_size} {queue_size, plural, one{Gegenst.} other{Gegenst.}}", + "Citadel_Hud_Quickbuy_ShopSummaryItemsReady:f": "{i:items_ready} {items_ready, plural, one{Gegenst.} other{Gegenst.}}", "Citadel_Hud_Quickbuy_Short": "Schnell­kauf", "Citadel_Hud_Quickbuy_ToastLabel_Purchase": "Gegenstand gekauft", "Citadel_Hud_Quickbuy_ToastLabel_Sell": "Gegenstand verkauft", @@ -2022,6 +2041,7 @@ "Citadel_JoinOrCreateParty_CreateNewParty_Desc": "Erstelle eine neue Gruppe mit einem Code zum Teilen.", "Citadel_JoinOrCreateParty_CreateParty": "Code erstellen", "Citadel_JoinOrCreateParty_EnterCode": "Gruppencode eingeben", + "Citadel_JoinOrCreateParty_FriendsInGame:f": "{d:friend_count} {friend_count, plural, one{Freund} other{Freunde}} spielen Deadlock", "Citadel_JoinOrCreateParty_JoinParty": "Beitreten", "Citadel_JoinOrCreateParty_JoinPartyWithCode": "Gruppe beitreten", "Citadel_JoinOrCreateParty_JoinPartyWithCode_Desc": "Gib einen Gruppencode ein, um einer bestehenden Gruppe beizutreten.", @@ -2160,6 +2180,8 @@ "Citadel_MatchDetails_ViewGraphs": "Graphen anzeigen", "Citadel_MatchDetails_ViewScoreboard": "Punktetabelle anzeigen", "Citadel_MatchDetails_WinningTeam": "{g:citadel_team_name:winning_team} hat gewonnen", + "Citadel_MatchEnd_Subtitle": "Rückkehr zum Versteck …", + "Citadel_MatchEnd_Title": "Partie abgebrochen", "Citadel_MatchHistory_Disbanded": "Abgebrochen", "Citadel_MatchHistory_FilterGameMode_All": "Alle Partien", "Citadel_MatchHistory_FilterGameMode_Brawl": "Straßenkampfpartien", @@ -2203,6 +2225,7 @@ "Citadel_Matchmaking_ElapsedTime": "{s:queue_time}", "Citadel_Matchmaking_HideoutCancelHint": "{g:citadel_binding:'HideoutCancelMatchmaking'} gedrückt halten, um Spielsuche abzubrechen", "Citadel_Matchmaking_InteractHint": "{g:citadel_binding:'OpenMainMenu'} drücken, um Spielsuche abzubrechen", + "Citadel_Matchmaking_PartyMembersReady:f": "{d:ready_party_members} / {d:party_members}", "Citadel_Matchmaking_SearchingForMatch": "Suche läuft:", "Citadel_Matchmaking_WaitingForParty": "Auf Gruppe warten", "Citadel_Menu": "Menü", @@ -2367,6 +2390,7 @@ "Citadel_Party_InviteUserTitle": "Nutzer wird eingeladen", "Citadel_Party_InvitedToPartyText": "{g:citadel_persona:invited_by_account} hat Dich eingeladen, einer Gruppe beizutreten", "Citadel_Party_InvitedToPartyTitle": "Gruppeneinladung", + "Citadel_Party_Invites:f": "{party_invites, plural, one{Gruppeneinladung} other{Gruppeneinladungen}}", "Citadel_Party_JoinOrCreateParty": "Gruppe erstellen oder beitreten", "Citadel_Party_JoinParty": "Gruppe beitreten", "Citadel_Party_JoinPartyText": "Bitte warten …", @@ -2434,6 +2458,7 @@ "Citadel_PauseMsg_UnpauseButton": "Zum Fortsetzen {g:citadel_binding:'Pause'} drücken", "Citadel_PauseMsg_UnpauseCountdown": "Partie wird fortgesetzt in {i:value} …", "Citadel_PauseMsg_Unpaused": "{s:player} hat die Partie fortgesetzt.", + "Citadel_PauseMsg_YouPaused:f": "Du hast die Partie pausiert und hast noch {i:value} {value, plural, one{Pause} other{Pausen}} übrig.", "Citadel_Ping_Customize_Reminder": "Du kannst das Chatrad in den Einstellungen anpassen.", "Citadel_PlayOfTheGame_Intro_1": "[Highlight der Partie]", "Citadel_PlayOfTheGame_PlayedBy": "gespielt von", @@ -2678,6 +2703,7 @@ "Citadel_PrivilegedFeatures_CommsRestricted_Inactive": "Wenn die Kommunikation eingeschränkt ist, können nur Spieler in Deiner Gruppe Deine Nachrichten sehen und Deine Stimme hören.", "Citadel_PrivilegedFeatures_CommsRestricted_InactiveTitle": "Kommunikation", "Citadel_PrivilegedFeatures_CommsRestricted_Title": "Kommunikation eingeschränkt", + "Citadel_PrivilegedFeatures_LowPriority_Active:f": "Du musst noch {i:low_priority_games_remaining} {low_priority_games_remaining, plural, one{Partie} other{Partien}} in der Spielsuche mit niedriger Priorität gewinnen.", "Citadel_PrivilegedFeatures_LowPriority_Inactive": "Spieler, die andere Spieler absichtlich behindern oder häufig Partien aufgeben, werden einer separaten Spielsuche mit niedriger Priorität zugewiesen. Wenn Spieler diese Strafe erhalten, treten sie nur gegen andere Spieler an, die sich ebenfalls in der Spielsuche mit niedriger Priorität befinden.", "Citadel_PrivilegedFeatures_LowPriority_InactiveTitle": "Spielsuche", "Citadel_PrivilegedFeatures_LowPriority_Title": "Spielsuche mit niedriger Priorität", @@ -2723,6 +2749,17 @@ "Citadel_Profile_Skill_Rating_Intro": "Der Rang bewertet die aktuelle und frühere Leistung eines Spielers.", "Citadel_Profile_Skill_Rating_Tooltip": "Rang — Für weitere Informationen hier klicken", "Citadel_Profile_Stats_All": "Alle Helden", + "Citadel_Profile_Stats_Assists:f": "{stat_value, plural, one{Assist} other{Assists}}", + "Citadel_Profile_Stats_Commends:f": "{commend_count, plural, one{Empfehlung} other{Empfehlungen}}", + "Citadel_Profile_Stats_Denies:f": "{denies, plural, one{Deny} other{Denys}}", + "Citadel_Profile_Stats_GamesPlayed:f": "{games_played, plural, one{Partie} other{Partien}} gespielt", + "Citadel_Profile_Stats_GamesWon:f": "{games_won, plural, one{Partie} other{Partien}} gewonnen", + "Citadel_Profile_Stats_Healing:f": "Heilung", + "Citadel_Profile_Stats_HeroDamage:f": "Heldenschaden", + "Citadel_Profile_Stats_Kills:f": "{stat_value, plural, one{Kill} other{Kills}}", + "Citadel_Profile_Stats_LastHits:f": "{last_hits, plural, one{letzter Treffer} other{letzte Treffer}}", + "Citadel_Profile_Stats_Networth:f": "{stat_value, plural, one{Seele} other{Seelen}} gesammelt", + "Citadel_Profile_Stats_ObjDamage:f": "Angriffsziel­schaden", "Citadel_Profile_Stats_SortBy": "Sortieren nach:", "Citadel_Profile_Stats_TitleSection": "Gesamtstatistiken", "Citadel_Profile_Stats_Value_Networth_High": "{i:game_networth} Tsd.", @@ -2741,7 +2778,7 @@ "Citadel_QueueOptions_Button": "Spielsuche-Optionen", "Citadel_QueueOptions_Modal_Title": "Spielsuche", "Citadel_QueueOptions_Modal_Title_confirm_reset": "Möchtest Du Deine Spielsuche-Einstellungen wirklich auf den Standard zurücksetzen?", - "Citadel_QueueOptions_Modal_Title_reset_tooltip": "Stellt die standardmäßigen Spielsuche-Einstellungen wieder her.", + "Citadel_QueueOptions_Modal_Title_reset_tooltip": "Stellt die standardmäßige Spielsuche-Einstellung wieder her.", "Citadel_RP_Away": "Abwesend", "Citadel_RP_Busy": "Beschäftigt", "Citadel_RP_LookingToPlay": "Möchte spielen", @@ -3115,9 +3152,11 @@ "Citadel_StreetBrawl_AvgRoundDuration": "⌀ Rundenzeit", "Citadel_StreetBrawl_Draft_Choice": "Auswahl {d:item_draft_round} von {d:item_draft_rounds_total}", "Citadel_StreetBrawl_Draft_ReRoll_Btn": "Neu auswählen", + "Citadel_StreetBrawl_Draft_ReRoll_Desc:f": "{i:rerolls} {rerolls, plural, one{neue Auswahl} other{neue Auswahlen}} verbleibend", "Citadel_StreetBrawl_Draft_Skip_Btn": "Ggst. überspringen", "Citadel_StreetBrawl_Draft_Title": "Gegenstände auswählen", "Citadel_StreetBrawl_MatchPoint": "Entscheidungsrunde", + "Citadel_StreetBrawl_MatchPoint_Both_Teams": "für beide Teams", "Citadel_StreetBrawl_Overtime_Desc": "Lebenspunkte der Infanteristen erhöht
Wiedereinstiegszeiten erhöht", "Citadel_StreetBrawl_Overtime_Title": "Verlängerung", "Citadel_StreetBrawl_RoundSubtitle": "Das erste Team mit 3 Runden gewinnt", @@ -3129,6 +3168,9 @@ "Citadel_Survey_Question_HeroPlayAgainst": "Wie viel Spaß macht es, gegen diesen Helden zu spielen?", "Citadel_Survey_Question_HeroPlayAgainst_HighLabel": "Es ist toll", "Citadel_Survey_Question_HeroPlayAgainst_LowLabel": "Es ist schrecklich", + "Citadel_Survey_Question_HeroPlayAs": "Wie viel Spaß macht es, als dieser Held zu spielen?", + "Citadel_Survey_Question_HeroPlayAs_HighLabel": "Es ist toll", + "Citadel_Survey_Question_HeroPlayAs_LowLabel": "Es ist schrecklich", "Citadel_Survey_Question_HeroPower": "Wie mächtig ist dieser Held?", "Citadel_Survey_Question_HeroPower_HighLabel": "Mächtig", "Citadel_Survey_Question_HeroPower_LowLabel": "Schwach", @@ -3216,6 +3258,7 @@ "Citadel_Warden_HeroTag_1": "Initiator", "Citadel_Warden_HeroTag_2": "Furchtlos", "Citadel_Warden_HeroTag_3": "Ein-Mann-Armee", + "Citadel_WatchPage_ActiveMatches:f": "{d:ActiveMatchCount} aktive {ActiveMatchCount, plural, one{Partie} other{Partien}}", "Citadel_WatchPage_FilterByHeroDefault": "Nach Held filtern", "Citadel_WatchPage_FilterGameMode_All": "Alle Spielmodi", "Citadel_WatchPage_FilterGameMode_Brawl": "Straßenkampfpartien", @@ -3234,6 +3277,7 @@ "Citadel_Watch_Page_NetWorthTeam0": "{d:net_worth_team_0} Tsd.", "Citadel_Watch_Page_NetWorthTeam1": "{d:net_worth_team_1} Tsd.", "Citadel_Watch_Page_SpectateFull": "Zuschauerplätze voll", + "Citadel_Watch_Page_Spectators:f": "{d:spectators} {spectators, plural, one{Zuschauer} other{Zuschauer}}", "Citadel_Watch_Page_ViewAllMatches": "Alle Partien anzeigen", "Citadel_Watch_Page_ViewFeaturedMatches": "Angesagte Partien anzeigen", "Citadel_Watch_Title": "Partien zuschauen", @@ -3344,7 +3388,7 @@ "ConeAngle_postvalue_label": "Kegelwinkel", "ConeRadius_label": "Lightning Distance", "ConeRadius_postfix": "m", - "ConfirmRoster_BadRoster": "Dein Kader muss mindestens aus {d:min_roster_size} Helden bestehen, um eine Partie suchen zu können.", + "ConfirmRoster_BadRoster:f": "Dein Kader muss mindestens aus {d:min_roster_size} Helden bestehen, um an einer Partie teilnehmen zu können.", "ConsumeHealPercentage_label": "Heilung während Zerlegen", "ConsumeHealPercentage_postfix": "%", "ConsumeHealPercentage_postvalue_label": "Heilung während Zerlegen", @@ -3405,6 +3449,9 @@ "CopyCooldownPercentage_label": "Abklingzeit der kopierten Fähigkeit", "CopyCooldownPercentage_postfix": "%", "CopyCooldownPercentage_postvalue_label": "Abklingzeit der kopierten Fähigkeit", + "CounterTimeWindow_label": "Time Window", + "CounterTimeWindow_postfix": "s", + "CounterTimeWindow_postvalue_label": "Time Window", "CrashImpactRadius_label": "Crash Damage Radius", "CreateBuilds_Desc": "Wähle Gegenstände im Laden aus, um sie dem von Dir empfohlenen Build hinzuzufügen.", "CreateBuilds_Title": "Einen Build für {s:hero_name} erstellen", @@ -3606,9 +3653,12 @@ "DashDistance_postfix": "m", "DashDistance_postvalue_label": "Spurtdistanz", "DashJump_conditional": "nach Spurtsprung", - "DashRange_label": "Spurtreichweite", - "DashRange_postfix": "m", - "DashRange_postvalue_label": "Spurtreichweite", + "DashRadius_label": "Radius", + "DashRadius_postfix": "m", + "DashRadius_postvalue_label": "Radius", + "DashRange_label": "Time Window", + "DashRange_postfix": "s", + "DashRange_postvalue_label": "Time Window", "DashSlowPct_label": "Verlangsamung durch Spurt", "DashSlowPct_postvalue_label": "Verlangsamung durch Spurt", "DashSpeed_label": "Flammensprinttempo", @@ -3673,6 +3723,8 @@ "DelayDuration_Label": "Verzögerung", "DelayDuration_Postfix": "s", "DelayDuration_postvalue_label": "Verzögerung", + "DelayedDamage_label": "Schaden bei Effektende", + "DelayedDamage_postvalue_label": "Schaden bei Effektende", "DemonShotCount_label": "Dämonische Kugeln", "DemonShotCount_postvalue_label": "Dämonische Kugeln", "DeployHealthRegen_label": "Deployable Health", @@ -3888,6 +3940,13 @@ "FastFireBullets_label": "Fast Fire Shots", "FastFireDuration_label": "Fast Fire Duration", "FastFireDuration_postfix": "s", + "FencerLungeBaseDamage_label": "Schaden (min. Haltezeit)", + "FencerLungeBaseDamage_postvalue_label": "Schaden (min. Haltezeit)", + "FencerLungeStabDamage_label": "Schaden (min. Haltezeit)", + "FencerLungeStabDamage_postvalue_label": "Schaden (min. Haltezeit)", + "FencerUltDebuffDuration_label": "Schwächungsdauer", + "FencerUltDebuffDuration_postfix": "s", + "FencerUltDebuffDuration_postvalue_label": "Schwächungsdauer", "FervorBulletResist_label": "Kugelresistenz", "FervorBulletResist_postfix": "%", "FervorBulletResist_postvalue_label": "Kugelresistenz", @@ -4488,6 +4547,9 @@ "IncomingDamagePercent_postfix": "%", "IncomingDamagePercent_postvalue_label": "erlittener Schaden", "IncomingDamagePercent_prefix": "{s:sign}", + "IncomingDamageReductionPercent_label": "Schadensred. (Zeitverlangsamung)", + "IncomingDamageReductionPercent_postfix": "%", + "IncomingDamageReductionPercent_postvalue_label": "Schadensred. (Zeitverlangsamung)", "InfectDuration_label": "Infect Duration", "InfectDuration_postfix": "s", "InfectionBonusDPS_label": "Infection Bonus DPS", @@ -4867,6 +4929,13 @@ "LowHealthWeaponPowerPercent_label": "Courage", "LowHealthWeaponPowerPercent_postfix": "%", "LowHealthWeaponPowerPercent_prefix": "{s:sign}", + "LungeCooldownReduction_label": "Abklingzeit für Ausfallschritt", + "LungeCooldownReduction_postfix": "s", + "LungeCooldownReduction_postvalue_label": "Abklingzeit für Ausfallschritt", + "LungeCooldownReduction_prefix": "−", + "LungeDistance_label": "Ausfallschrittreichweite", + "LungeDistance_postfix": "m", + "LungeDistance_postvalue_label": "Ausfallschrittreichweite", "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_conditional": "gegen NSC", "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_label": "Waffenschaden gegen NSC", "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_postfix": "%", @@ -5183,6 +5252,8 @@ "MaxDPS_label": "Max. Schaden pro Sek.", "MaxDPS_postvalue_label": "max. Schaden pro Sek.", "MaxDaggers_label": "Card Count", + "MaxDamageBeforePerfect_label": "Schaden (max. Haltezeit)", + "MaxDamageBeforePerfect_postvalue_label": "Schaden (max. Haltezeit)", "MaxDamageHealthPercentage_label": "LP-Prozentsatz für max. Schaden", "MaxDamageHealthPercentage_postfix": "%", "MaxDamageHealthPercentage_postvalue_label": "LP-Prozentsatz für max. Schaden", @@ -5265,6 +5336,8 @@ "MaxSlowTime_label": "Dauer bis max. Schwächung", "MaxSlowTime_postfix": "s", "MaxSlowTime_postvalue_label": "Dauer bis max. Schwächung", + "MaxStabs_label": "Max. Ausfallschritte", + "MaxStabs_postvalue_label": "max. Ausfallschritte", "MaxStacks_label": "max. Instanzen", "MaxStacks_postvalue_label": "max. Instanzen", "MaxStolenAttackDamage_postfix": "%", @@ -5347,6 +5420,8 @@ "MinExplosionRadius_postvalue_label": "min. Explosionsradius", "MinHeal_label": "Min. Heilung", "MinHeal_postvalue_label": "min. Heilung", + "MinHealthFractionToTrack_postfix": "%", + "MinHealthFractionToTrack_postvalue_label": "Lebenspunkteschwelle", "MinHealthTakenPct_label": "Min. erhaltene LP", "MinHealthTakenPct_postfix": "%", "MinHealthTakenPct_postvalue_label": "min. erhaltene LP", @@ -5488,10 +5563,10 @@ "MyRosterPartyMemberRoster": "Held bereits im Kader von:", "MyRosterPartyReadyCount": "{d:party_ready_count}/{d:party_player_count} bereit", "MyRosterReadyUp": "Bereit!", - "MyRosterRosterDesc": "Mindestens {d:min_roster_size} Helden für die Spielsuche erforderlich", + "MyRosterRosterDesc:f": "Mindestens {d:min_roster_size} {min_roster_size, plural, one{Held} other{Helden}} für die Spielsuche erforderlich", "MyRosterRosterDesc_HeroLabs": "Dein Kader musst mindestens aus drei Helden bestehen, von denen zwei nicht-experimentelle Standardhelden sein müssen.", "MyRosterRosterDesc_MinNonNew": "Dein Kader musst mindestens aus {d:min_non_new_heroes} Helden bestehen, die nicht neu eingeführt wurden.", - "MyRosterRosterDesc_NeedsMoreNonNew": "Mindestens {d:min_non_limited_heroes} ältere Helden für die Spielsuche erforderlich", + "MyRosterRosterDesc_NeedsMoreNonNew:f": "Mindestens {d:min_non_limited_heroes} {min_non_limited_heroes, plural, one{älterer Held} other{ältere Helden}} für die Spielsuche erforderlich", "MyRosterRosterDesc_NeedsMoreNonNewOld": "Du hast zu viele neue Helden in Deinem Kader. Bitte füge Deinem Kader ein paar bereits etablierte Helden hinzu.", "MyRosterRosterDesc_PartyInvalid": "Mit den Kadern Deiner Gruppe kann kein gültiges Team gebildet werden.", "MyRosterRosterEmpty": "KADER LEER", @@ -5671,6 +5746,9 @@ "ParrySuccessHealPercentage_label": "parierter Schaden als Heilung", "ParrySuccessHealPercentage_postfix": "%", "ParrySuccessHealPercentage_postvalue_label": "parierter Schaden als Heilung", + "ParryWindow_label": "Unverwundbarkeitsdauer", + "ParryWindow_postfix": "s", + "ParryWindow_postvalue_label": "Unverwundbarkeitsdauer", "PartCollectionRadius_label": "Sammelreichweite", "PartCollectionRadius_postfix": "m", "PartCollectionRadius_postvalue_label": "Sammelreichweite", @@ -5697,6 +5775,14 @@ "PercentHealthHealing_postfix": "%", "PercentHealthHealing_postvalue_label": "geheilte LP", "PerfectBurstWeaponPower_label": "Perfect Burst Bonus Weapon Damage", + "PerfectDamage_label": "Perfekter Schaden", + "PerfectDamage_postvalue_label": "perfekter Schaden", + "PerfectHoldTimeStart_label": "Beginn des perfekten Zeitfensters", + "PerfectHoldTimeStart_postfix": "s", + "PerfectHoldTimeStart_postvalue_label": "Beginn des perfekten Zeitfensters", + "PerfectWindowDuration_label": "Dauer des perfekten Zeitfensters", + "PerfectWindowDuration_postfix": "s", + "PerfectWindowDuration_postvalue_label": "Dauer des perfekten Zeitfensters", "PetrifyDamageBreakThreshold_label": "Schadensblock durch Versteinerung", "PetrifyDamageBreakThreshold_postvalue_label": "Schadensblock durch Versteinerung", "PetrifyDamage_label": "Versteinerungsschaden", @@ -5829,7 +5915,7 @@ "Rarity_Rare": "Selten", "Rarity_Uncommon": "Ungewöhnlich", "RecastDuration_postfix": "s", - "RecastDuration_postvalue_label": "Wiedereinsatzdauer", + "RecastDuration_postvalue_label": "Dauer des erneuten Einsatzes", "RecastWindow_label": "Zeitfenster für erneuten Einsatz", "RecastWindow_postfix": "s", "RecastWindow_postvalue_label": "Zeitfenster für erneuten Einsatz", @@ -5906,6 +5992,8 @@ "ReportCard_PowerUp": "Eigenen Helden stärken", "ReportCard_PowerUp_Desc": "Bewege Dich mithilfe des Transportkabels zurück zur Basis und gebe all Deine Seelen und Fähigkeitspunkte aus.", "ReportCard_SoulsCollected_Desc": "Sammle 1000 Seelen von getöteter gegnerischer Infanterie.", + "ResetsAirLimit_label": "Wher. Bewegungslimit in der Luft", + "ResetsAirLimit_postvalue_label": "wher. Bewegungslimit in der Luft", "ResistReductionDuration_label": "Dauer der Resistenzreduzierung", "ResistReductionDuration_postfix": "s", "ResistReductionDuration_postvalue_label": "Dauer der Resistenzreduzierung", @@ -5954,6 +6042,8 @@ "RicochetRadius_postvalue_label": "Querschläger-Reichweite", "RicochetTargetsTooltipOnly_label": "Querschläger-Ziele", "RicochetTargetsTooltipOnly_postvalue_label": "Querschläger-Ziele", + "RiposteChannelTime_postfix": "s", + "RiposteChannelTime_postvalue_label": "Ablenkungsdauer", "RocketDamage_label": "Rocket Damage", "RocketsPerSecond_label": "Raketen pro Sek.", "RocketsPerSecond_postvalue_label": "Raketen pro Sek.", @@ -6104,6 +6194,10 @@ "ShrinkDuration_label": "Schrumpfdauer", "ShrinkDuration_postfix": "s", "ShrinkDuration_postvalue_label": "Schrumpfdauer", + "SigilBuff_label": "Beim Einsatz:", + "SigilRadius_label": "Radius", + "SigilRadius_postfix": "m", + "SigilRadius_postvalue_label": "Radius", "SilenceDuration_label": "Verstummungsdauer", "SilenceDuration_postfix": "s", "SilenceDuration_postvalue_label": "Verstummungsdauer", @@ -6482,7 +6576,7 @@ "StatDesc_ManaRegenPerLevel": "Energy Regen Per Level", "StatDesc_MaxChargesIncrease": "zusätzliche Aufladungen", "StatDesc_MaxChargesIncrease_postvalue_label": "zusätzliche Aufladungen", - "StatDesc_MaxHealth": "max. Lebens­punkte", + "StatDesc_MaxHealth": "max. LP", "StatDesc_MaxHealth_postvalue_label": "max. LP", "StatDesc_MeleeDamage": "Nahkampfschaden", "StatDesc_MeleeDamage_postvalue_label": "Nahkampfschaden", @@ -6791,6 +6885,9 @@ "StoredDamageRequired_postvalue_label": "Schadensschwelle für Aufladung", "StoredSpiritDamage_label": "Gesammelter Magieschaden", "StoredSpiritDamage_postvalue_label": "gesammelter Magieschaden", + "StrikeRange_label": "Stichreichweite", + "StrikeRange_postfix": "m", + "StrikeRange_postvalue_label": "Stichreichweite", "StunDelay_label": "Betäubungs­verzögerung", "StunDelay_postfix": "s", "StunDelay_postvalue_label": "Betäubungs­verzögerung", @@ -7474,7 +7571,7 @@ "ability_familiar_attach/attached": "Macht ein Nickerchen", "ability_familiar_attach/attachheal": "Wird durch Rem geheilt … ZzZ …", "ability_familiar_attach/hopoutbuff": "Gut ausgeruht", - "ability_familiar_attach/recast": "Wiedereinsatzdauer für Schlummerparty", + "ability_familiar_attach/recast": "Erneuter Einsatz für Schlummerparty", "ability_familiar_attach_desc": "Rem springt zu einem Verbündeten und macht an dessen Seite ein Nickerchen. Sowohl Rem als auch der Verbündete werden sofort basierend auf den fehlenden Lebenspunkten {g:citadel_inline_attribute:'Heal'} und profitieren anschließend von einem verweilenden Effekt, der {g:citadel_inline_attribute:'Regen'} gewährt.

{g:citadel_binding:'Ability2'} drücken, um zwischen Verbündeten hin und her zu springen und die Dauer zurückzusetzen (einmal für jeden Verbündeten).

Rem wird von dem Verbündeten fortgestoßen, wenn der Verbündete von einer gegnerischen ultimativen Fähigkeit betäubt wird.
Rem kann währenddessen Gegenstände einsetzen. Alle Selbstzauber werden auf den Verbündeten angewandt.
", "ability_familiar_attach_t2_desc": "Bonusreichweite für Gegenstände, Bonusdauer und Barriereneffektivität während des Nickerchens", "ability_familiar_attach_t3_desc": "Bonusmagiekraft während des Nickerchens und für kurze Zeit nach dem Aufwachen", @@ -7493,6 +7590,27 @@ "ability_familiar_helpinghands_t3_desc": "+2 Kleine Helfer
+15 % Schaden und Schadensresistenz für Infanteristen", "ability_familiar_primary_weapon_bubblegun": "Waffenschaden", "ability_familiar_primary_weapon_bubblegun_crit": "Waffenschaden (kritisch)", + "ability_fencer_lunge_desc": "Apollo führt eine Reihe von Ausfallschritten mit Stichangriff in beliebige Richtung aus, der Gegner in Blickrichtung trifft. Die Fähigkeitstaste kann gedrückt gehalten werden, um die Angriffe zeitlich abzustimmen. Je länger die Fähigkeitstaste gedrückt gehalten wird, desto mehr Schaden fügt ein Angriff zu. Wenn ein Angriff innerhalb des perfekten Zeitfensters ausgelöst wird, fügt dieser den maximalen Schaden zu.

Zum erneuten Einsatz {g:citadel_binding:'Ability3'} drücken.", + "ability_fencer_lunge_on_hold_threshold": "Bei perfektem Angriff:", + "ability_fencer_lunge_on_hold_threshold_label": "Bei perfektem Angriff:", + "ability_fencer_lunge_on_proc": "Beim Auslösen mit max. Instanzen:", + "ability_fencer_lunge_recast_hint": "Erneuter Einsatz", + "ability_fencer_lunge_t1_desc": "Bei perfektem Treffer gegen Helden: Apollo heilt sich um 35 LP", + "ability_fencer_lunge_t2_desc": "-10 s Abklingzeit
Erhöhtes Bewegungstempo für Ausfallschritte", + "ability_fencer_lunge_t3_desc": "+75 Schaden bei perfektem Treffer und verbesserte Magiekraftskalierung
Erhöht die Distanz für Ausfallschritte", + "ability_fencer_riposte": "Riposte", + "ability_fencer_riposte_attack": "Riposte", + "ability_fencer_riposte_attack_desc": "{s:hero_name} führt einen schnellen Spurt nach vorn aus und betäubt einen Gegner mit dem Knauf der Waffe.", + "ability_fencer_riposte_desc": "Apollo bereitet sich darauf vor, den nächsten eingehenden Angriff abzulenken. Wenn der Angriff erfolgreich abgelenkt wurde, wird Apollo für kurze Zeit unverwundbar und führt dann einen Spurt nach vorn aus, der Gegner im Weg betäubt und ihre Kugelresistenz reduziert.", + "ability_fencer_riposte_on_parry": "Bei Treffer mit Knauf:", + "ability_fencer_throwblade": "Sigille der Abkehr", + "ability_fencer_throwblade_desc": "Apollo zeichnet eine Sigille vor sich in die Luft und springt dann nach hinten, während diese explodiert. Gegner, die mit der Sigille in Berührung kommen, erleiden Schaden und werden verlangsamt.", + "ability_fencer_throwblade_on_player_hit": "Bei Heldentreffer:", + "ability_fencer_throwblade_t2_desc": "Gewährt für 10 s +20 % Feuerrate und +50 % Kugeltempo", + "ability_fencer_throwblade_t3_desc": "Bei Heldentreffer: Stellt 2 Ausdauer wieder her und setzt das Luftsprung-/Luftspurtlimit zurück", + "ability_fencer_ultimate": "Itani Lo Sahn", + "ability_fencer_ultimate_desc": "Apollo fokussiert einen Angriff auf große Distanz. Getroffene Gegner werden verflucht und in einer Zeitverlangsamung gefangen. Wenn dieser Effekt abläuft, erleiden sie verheerenden Schaden. Gegner mit weniger als der Hälfte ihrer Lebenspunkte erleiden Bonusschaden.

Während der Zeitverlangsamung ist Apollo unverwundbar und betroffene Gegner erleiden reduzierten Schaden.

{g:citadel_binding:'Ability4'} oder {g:citadel_binding:'Attack'} gedrückt halten, um den Fähigkeitseinsatz zu verzögern.
", + "ability_fencer_ultimate_t3_desc": "IGNORED[]% Max Health Damage", "ability_fire_bomb": "Flammenexplosion", "ability_fire_bomb/modifier_progressbar": "Harnessing Power", "ability_fire_bomb_desc": "Infernus wird zur lebenden Bombe, die nach einer Verzögerung explodiert, {g:citadel_inline_attribute:'SpiritDamage'} zufügt und alle Gegner in der Nähe {g:citadel_inline_attribute:'Stun'}.

Wenn die Fähigkeit eingesetzt wurde, kann sie nicht mehr unterbrochen werden.", @@ -7705,6 +7823,7 @@ "ability_magician_escape/escape_buff_modifier": "Bereit zum Verschwinden", "ability_magician_escape/escape_escaped_modifier": "Verschwunden!", "ability_magician_escape_desc": "{s:hero_name} teleportiert sich zum Zielort. Bei der Ankunft erhält er kurzzeitig zusätzliches Bewegungstempo und wird unsichtbar

[Normaler Fähigkeitseinsatz] {s:hero_name} erscheint am Zielort.
{g:citadel_binding:'AltCast'} {s:hero_name} erscheint an seiner ursprünglichen Position.

Gegner wissen nicht, in welcher Weise die Fähigkeit eingesetzt wurde.", + "ability_magician_inform_target_ultcopied": "Ultimative Fähigkeit kopiert!", "ability_magician_magicbolt": "Magischer Blitz", "ability_magician_magicbolt_desc": "Sinclair feuert einen magischen Blitz ab, der abhängig von der Flugzeit zunehmenden  Magieschaden zufügt. Wenn die Assistentin beschworen wurde, setzt sie ebenfalls Magischer Blitz mit reduziertem Schaden ein.

{g:citadel_binding:'Ability1'} drücken, um den Blitz in Richtung eines mit dem Fadenkreuz anvisierten Punktes umzulenken.", "ability_magician_magicbolt_quip": "Feuert einen kontrollierbaren magischen Blitz ab", @@ -7722,6 +7841,7 @@ "ability_melee_doorman": "Nahkampf", "ability_melee_drifter": "Nahkampf", "ability_melee_familiar": "Nahkampf", + "ability_melee_fencer": "Nahkampf", "ability_melee_frank": "Nahkampf", "ability_melee_ghost": "Nahkampf", "ability_melee_haze": "Nahkampf", @@ -7845,7 +7965,7 @@ "ability_power_surge_desc": "Seven überlädt seine Waffe mit elektrischer Energie, wodurch seine Kugeln einem Ziel Schockschaden zufügen. Der Schockschaden springt auf Gegner in der Nähe des Ziels über. Der Effekt wird einmal pro Salve ausgelöst.", "ability_power_surge_quip": "Überlädt die Waffe und lässt Gegner Schockschaden erleiden", "ability_power_surge_t2_desc": "Schockschaden fügt für 6 s -10 % Magieresistenz zu", - "ability_power_surge_t3_desc": "+11 Schockschaden, verbesserte Skalierung der Magiekraft und +3 max. Sprünge", + "ability_power_surge_t3_desc": "+11 Schockschaden, verbesserte Magiekraftskalierung und +3 max. Sprünge", "ability_priest_antispiritvest": "Gesegnete Kampfweste", "ability_priest_antispiritvest_desc": "{s:hero_name} erhält eine passive {g:citadel_inline_attribute:'CombatBarrier'}, die {g:citadel_inline_attribute:'BulletResist'} und {g:citadel_inline_attribute:'SpiritResist'} gewährt. Die Barriere stellt ihre Punkte außerhalb des Kampfes wieder her.", "ability_priest_antispiritvest_t3_desc": "Beim Ablauf der Barriere: Gewährt für {s:BuffDuration} s {s:BaseAttackDamagePercent} % Waffenschaden", @@ -9042,7 +9162,8 @@ "citadel_keybind_ability2": "Fähigkeit 2", "citadel_keybind_ability3": "Fähigkeit 3", "citadel_keybind_ability4": "Fähigkeit 4", - "citadel_keybind_ads": "Alt. Feuermodus", + "citadel_keybind_ads": "Zoom/alt. Feuermodus", + "citadel_keybind_ads_search": "ADS (Aim Down Sights): Zielen mit Visieren", "citadel_keybind_alt": "ALT", "citadel_keybind_alt_cast": "Alternativer Fähigkeitseinsatz", "citadel_keybind_alt_modifier": "ALT-Modifikator", @@ -9106,6 +9227,7 @@ "citadel_keybind_ping": "Signal/Chatrad", "citadel_keybind_popup_cancel": "Abbrechen", "citadel_keybind_popup_confirm": "Bestätigen", + "citadel_keybind_popup_conflict_list:f": "{s:first_command} + {d:numAdditional} {numAdditional, plural, one{weiterer} other{weitere}}", "citadel_keybind_popup_conflict_name": "{s:first_command}", "citadel_keybind_popup_ignore_conflict": "Trotzdem belegen", "citadel_keybind_popup_single_key_bind": "Aktionen können nur mit einer einzelnen Taste belegt werden. Tastenkombinationen werden nicht unterstützt.", @@ -9467,6 +9589,7 @@ "citadel_settings_keybind_primary": "Primär", "citadel_settings_keybind_secondary": "Sekundär (optional)", "citadel_settings_keybind_unbound": "[?]", + "citadel_settings_keybind_unbound_warning_body:f": "{num_conflicts, plural, one{Du hast eine oder mehrere Tasten belegt, die zuvor einem anderen Befehl zugewiesen waren:

{s:existing_binding_primary}{s:existing_binding_secondary}

Bitte stelle sicher, diesen Befehl neu zu belegen.} other{Du hast Tasten belegt, die zuvor anderen Befehlen zugewiesen waren:

{s:existing_binding_primary}
{s:existing_binding_secondary}


Bitte stelle sicher, diese Befehle neu zu belegen.}}", "citadel_settings_keybind_unbound_warning_title": "Vorherige Belegung aufgehoben", "citadel_settings_keybinddefaults": "Setzt alle Tastenbelegungen auf den Standard zurück.", "citadel_settings_language": "Sprache", @@ -9540,7 +9663,7 @@ "citadel_settings_playsoundinbackground_desc": "Legt fest, ob der Sound des Spiels auch dann abgespielt werden soll, wenn ein anderes Anwendungsfenster im Vordergrund ist.", "citadel_settings_post_bloom": "Bloom-Effekt (Nachbearb.)", "citadel_settings_post_bloom_desc": "Bei Bloom wird das Licht hellerer Bildbereiche gestreut, um Unregelmäßigkeiten der Kameralinse zu simulieren und einen sichtbaren Hinweis auf hohe Helligkeit zu geben.", - "citadel_settings_quick_cast_desc": "Schnelleinsatzmodus:", + "citadel_settings_quick_cast_desc": "Einsatzmodus", "citadel_settings_quick_cast_global": "Einsatzmodus", "citadel_settings_quick_cast_global_confirm": "Dadurch werden alle bestehenden heldenspezifischen Einstellungen für den Schnelleinsatz sowie dessen Standardeinstellung überschrieben.

Möchtest Du den Schnelleinsatzmodus wirklich global ändern?", "citadel_settings_quick_cast_global_desc": "Legt den Einsatzmodus für alle Heldenfähigkeiten allgemein fest.", @@ -9551,7 +9674,7 @@ "citadel_settings_quickcast_confirm_cast": "Einsatz bestätigen", "citadel_settings_quickcast_confirm_cast_tooltip": "Eine Fähigkeit wird eingesetzt, wenn zuerst die entsprechende Fähigkeitstaste und dann „Schießen“ (Standard: Linke Maustaste) gedrückt wird.", "citadel_settings_quickcast_default": "Fähigkeitsstandard", - "citadel_settings_quickcast_default_tooltip": "Verwendet den Schnelleinsatzmodus der Fähigkeit.", + "citadel_settings_quickcast_default_tooltip": "Es wird der Standardeinsatzmodus der Fähigkeit oder des Gegenstands verwendet.", "citadel_settings_quickcast_disabled": "Schnelleinsatz", "citadel_settings_quickcast_disabled_tooltip": "Eine Fähigkeit wird eingesetzt, sobald die entsprechende Fähigkeitstaste gedrückt und wieder losgelassen wird.", "citadel_settings_quickcast_enabled": "Soforteinsatz", @@ -9596,7 +9719,7 @@ "citadel_settings_shadow_quality_ultra": "Ultra", "citadel_settings_shop": "Laden", "citadel_settings_shop_confirm_reset": "Möchtest Du Deine Ladeneinstellungen wirklich auf den Standard zurücksetzen?", - "citadel_settings_shop_reset_tooltip": "Stellt die standardmäßigen Ladeneinstellungen wieder her.", + "citadel_settings_shop_reset_tooltip": "Stellt die standardmäßige Ladeneinstellung wieder her.", "citadel_settings_show_active_slot_popup": "Slotzuweisung für Aktivgegenstand", "citadel_settings_show_telemtry_settings": "Einstellungen für Telemetrie-HUD anzeigen", "citadel_settings_skill_rating": "Rang", @@ -9623,6 +9746,7 @@ "citadel_settings_ssao_quality_off": "Aus", "citadel_settings_ssao_quality_ultra": "Ultra", "citadel_settings_steam_input": "Controller-Einstellungen", + "citadel_settings_steam_input_config:f": "{d:controller_count} {controller_count, plural, one{Controller} other{Controller}}", "citadel_settings_steam_input_no_controller": "Kein Controller erkannt", "citadel_settings_steam_input_open_configurator": "Steam-Einstellungen öffnen", "citadel_settings_steam_text_filter": "Steam-Textfiltereinstellungen", @@ -10082,6 +10206,7 @@ "hero_familiar_search:n": "#|m|#Rem", "hero_fencer": "#|m|#Apollo", "hero_fencer:n": "#|m|#Apollo", + "hero_fencer_lore": "Nord-Ixia, ein Land voller Schönheit, Tradition und Konflikte, ist mit brutaler politischer Gewalt bestens vertraut. Als Apollo erfuhr, dass er zu seinem eigenen Schutz zum Studium nach New York geschickt werden sollte, wusste er, dass die Lage ernst war.

Die Eingewöhnung an der Blackmore Academy fiel Apollo nicht leicht. Seine Oberschule sollte eigentlich die talentiertesten und klügsten Köpfe des Cursed Apple beherbergen, doch bis auf wenige Ausnahmen sah er nur ein Meer von gehässiger Mittelmäßigkeit. Anstatt seine Zeit mit Belanglosigkeiten wie Partys und Tanzveranstaltungen zu verschwenden, konzentrierte er sich stattdessen auf die Fechtkunst, die er als Kapitän des Blackmore-Fechtteams fleißig trainierte.

Im Grunde stört sich Apollo jedoch nicht allzu sehr an der Langeweile seines Lebens in New York. Er wusste, dass der Tag kommen würde, an dem sein Vater ihn zurückrufen würde und er ihm beweisen konnte, dass er würdig war, den Familiendegen zu führen.", "hero_fencer_search": "#|m|#Apollo", "hero_fencer_search:n": "#|m|#Apollo", "hero_forge": "#|f|#McGinnis", @@ -10466,10 +10591,10 @@ "hud_spectate_fly_down": "{g:citadel_binding:'Spectator.SpectatorFlyDown'} Nach unten fliegen", "hud_spectate_fly_up": "{g:citadel_binding:'Spectator.SpectatorFlyUp'} Nach oben fliegen", "hud_spectate_minimap_view": "Kartenansicht", - "hud_spectate_minimap_view_amber": "{g:citadel_binding:'Spectator.SpectatorFOWTeamAmber'}Bernstein-Hand", - "hud_spectate_minimap_view_both_teams": "{g:citadel_binding:'Spectator.SpectatorFOWTeamBoth'}Beide Teams", - "hud_spectate_minimap_view_sapphire": "{g:citadel_binding:'Spectator.SpectatorFOWTeamSapphire'}Saphir-Flamme", - "hud_spectate_minimap_view_target_team": "{g:citadel_binding:1st:'Spectator.SpectatorFOWTeamTarget'}Ausgew. Spieler", + "hud_spectate_minimap_view_amber": "{g:citadel_binding:'Spectator.SpectatorFOWTeamAmber'} Verborgener König", + "hud_spectate_minimap_view_both_teams": "{g:citadel_binding:'Spectator.SpectatorFOWTeamBoth'} Beide Teams", + "hud_spectate_minimap_view_sapphire": "{g:citadel_binding:'Spectator.SpectatorFOWTeamSapphire'} Urmutter", + "hud_spectate_minimap_view_target_team": "{g:citadel_binding:1st:'Spectator.SpectatorFOWTeamTarget'} Ausgew. Spieler", "hud_spectate_next_prev": "Nächster/Vorheriger Spieler", "hud_spectating": "Zuschauer von:", "in_mid": "{s:param_1} ist im Untergeschoss der Mitte", @@ -10556,6 +10681,7 @@ "menu_play_lane_training_desc": "Lerne mit einem behilflichen Helden etwas über die Frühphase einer Partie.", "menu_play_lane_training_time_est": "8 Minuten", "menu_play_learn_to_play_desc": "Watch the tutorial then follow it up with some hero sandbox and lane training.", + "menu_play_low_priority_matchmaking:f": "Deine Gruppe befindet sich in der Spielsuche mit niedriger Priorität, weil Du oder ein anderes Gruppenmitglied von anderen Spielern wegen unangemessenem Verhalten gemeldet oder Partien durch Dich oder ein Gruppenmitglied abgebrochen wurden.

Du musst noch {i:low_pri_games_remaining} {low_pri_games_remaining, plural, one{Partie} other{Partien}} über die Spielsuche mit niedriger Priorität gewinnen oder das Gruppenmitglied mit der auferlegten Strafe entfernen, um wieder an der normalen Spielsuche teilnehmen zu können.", "menu_play_matchmaking": "Spiele eine Standardpartie gegen andere Spieler.", "menu_play_normal": "Deadlock", "menu_play_normal_count": "{s:mm_unranked_count} in Spielsuche", @@ -10684,6 +10810,7 @@ "modifier_citadel_chrono_time_wall_effect": "Zeitfeld", "modifier_citadel_containment_victim": "Containment", "modifier_citadel_crystal_shield": "Absorbing Damage", + "modifier_citadel_cursed": "Verflucht", "modifier_citadel_damage_reduction": "Armor Boost", "modifier_citadel_damageboost": "Damage Boost", "modifier_citadel_dazed": "Benommen", @@ -10789,6 +10916,8 @@ "modifier_duo_drone_health": "Drone", "modifier_dust_storm_debuff": "Slow Firerate & Movement", "modifier_early_gold_pickup_aura/aura_target/timer": "Team-Seelen werden gefangen", + "modifier_fencer_riposte": "Riposte", + "modifier_fencer_ultimate_target": "Itani Lo Sahn", "modifier_fervor_aura_active": "Rasend", "modifier_fire_rate_reduction_aura": "Weapon Jammer", "modifier_flamedash": "Flame Dashing", @@ -10903,7 +11032,7 @@ "modifier_stimpak_regen": "Heilungsritus", "modifier_stomp_debuff": "Schwächung durch Impuls", "modifier_succor_move": "Rettungs­strahl", - "modifier_summon_magiccarpet": "Fliegender Teppich wird beschworen", + "modifier_summon_magiccarpet": "Fliegender Teppich wird beschworen …", "modifier_summon_spirits": "Energy Spirits", "modifier_surging_power": "Vampirischer Kraftstoß", "modifier_synth_affliction_debuff": "Geplagt", @@ -11202,7 +11331,7 @@ "upgrade_active_bullet_shield_desc": "Give temporary bullet shield for you and nearby allied Heros and their minions.", "upgrade_active_reload": "Schnelllader-Magazin", "upgrade_active_reload/buff": "Schnelllader-Magazin", - "upgrade_active_reload_desc": "Drücke beim Nachladen{g:citadel_binding:'Reload'}, während sich der Indikator im hervorgehobenen Abschnitt befindet, um das Nachladen sofort abzuschließen und zusätzlich Feuerrate, Kugellebensraub und Bewegungstempo zu erhalten.", + "upgrade_active_reload_desc": "Drücke beim Nachladen {g:citadel_binding:'Reload'}, während sich der Indikator im hervorgehobenen Abschnitt befindet, um das Nachladen sofort abzuschließen und zusätzlich Feuerrate, Kugellebensraub und Bewegungstempo zu erhalten.", "upgrade_active_reload_search": "Schnelllader-Magazin Active Reload", "upgrade_aerial_assault": "Aerial Assault", "upgrade_aerial_assault/modifier_aerial_assault_watcher/modifier_aerial_assault": "Aerial Assault", diff --git a/data/localizations/indonesian.json b/data/localizations/indonesian.json index 95f8426..b134b9d 100644 --- a/data/localizations/indonesian.json +++ b/data/localizations/indonesian.json @@ -346,6 +346,10 @@ "AmpPercentPerStack_postvalue_label": "Pembesaran per akumulasi", "AoESleep_label": "Explode Radius", "AoESleep_postfix": "m", + "ApolloUltBonusTotalDamage_label": "Bonus Damage", + "ApolloUltBonusTotalDamage_postfix": "%", + "ApolloUltBonusTotalDamage_postvalue_label": "Bonus Damage", + "ApolloUltBonusTotalDamage_prefix": "+", "ApproachSpeed_label": "Project Speed", "ArcticBlastPercentDamage_label": "Bonus Damage Beku", "ArcticBlastPercentDamage_postfix": "%", @@ -379,6 +383,9 @@ "AssaultFireRate_postfix": "%", "AssaultFireRate_prefix": "{s:sign}", "AstroShotgunCloseRange_label": "Close Range Weapon Power", + "AttackDashRange_label": "Jarak Serangan Terjangan", + "AttackDashRange_postfix": "m", + "AttackDashRange_postvalue_label": "Jarak Serangan Terjangan", "AttackPower_label": "Attack Power", "AttackPower_postfix": "", "AttackPower_prefix": "{s:sign}", @@ -922,6 +929,9 @@ "BulletResistPerStack_label": "Pertahanan Peluru per Akumulasi", "BulletResistPerStack_postfix": "%", "BulletResistPerStack_postvalue_label": "Pertahanan Peluru per Akumulasi", + "BulletResistReductionDuration_label": "Durasi Pengurangan Pertahanan Peluru", + "BulletResistReductionDuration_postfix": "dtk.", + "BulletResistReductionDuration_postvalue_label": "Durasi Debuff", "BulletResistReductionPerStack_label": "Pertahanan Peluru per Akumulasi", "BulletResistReductionPerStack_postfix": "%", "BulletResistReductionPerStack_postvalue_label": "Pertahanan Peluru per Akumulasi", @@ -1547,8 +1557,8 @@ "Citadel_Graph_Souls_Players": "Kill milik Musuh", "Citadel_Graph_Souls_TeamBonus": "Bonus Peringkat 2", "Citadel_Graph_Souls_Treasure": "Guci", - "Citadel_Graph_Team1": "Amber", - "Citadel_Graph_Team2": "Safir", + "Citadel_Graph_Team1": "Raja Tersembunyi", + "Citadel_Graph_Team2": "Sang Ibu Agung", "Citadel_Graph_WeaponDamage": "Damage Senjata", "Citadel_Graph_WeaponDamageCrit": "Damage Senjata - Kritis", "Citadel_GraphicsDriverOutOfDateWarning_AMD": "Untuk mendapatkan pengalaman bermain yang optimal, kunjungi bantuan AMD untuk mengunduh driver terbaru.", @@ -3158,6 +3168,9 @@ "Citadel_Survey_Question_HeroPlayAgainst": "Seberapa menyenangkankah saat bermain melawan hero ini?", "Citadel_Survey_Question_HeroPlayAgainst_HighLabel": "Sangat Bagus", "Citadel_Survey_Question_HeroPlayAgainst_LowLabel": "Sangat Buruk", + "Citadel_Survey_Question_HeroPlayAs": "Seberapa menyenangkankah bermain sebagaihero ini?", + "Citadel_Survey_Question_HeroPlayAs_HighLabel": "Sangat Bagus", + "Citadel_Survey_Question_HeroPlayAs_LowLabel": "Sangat Buruk", "Citadel_Survey_Question_HeroPower": "Seberapa kuatkah hero ini?", "Citadel_Survey_Question_HeroPower_HighLabel": "Kuat", "Citadel_Survey_Question_HeroPower_LowLabel": "Lemah", @@ -3375,7 +3388,7 @@ "ConeAngle_postvalue_label": "Sudut Kerucut", "ConeRadius_label": "Lightning Distance", "ConeRadius_postfix": "m", - "ConfirmRoster_BadRoster": "Kamu harus memilih paling tidak {d:min_roster_size} hero di Daftarmu untuk bergabung ke pertandingan.", + "ConfirmRoster_BadRoster:f": "Kamu memerlukan setidaknya {d:min_roster_size} hero di Daftar untuk bergabung ke pertandingan.", "ConsumeHealPercentage_label": "Gunakan Persentase Penyembuhan", "ConsumeHealPercentage_postfix": "%", "ConsumeHealPercentage_postvalue_label": "Persentase Penggunaan Penyembuhan", @@ -3436,6 +3449,9 @@ "CopyCooldownPercentage_label": "Cooldown Diklon", "CopyCooldownPercentage_postfix": "%", "CopyCooldownPercentage_postvalue_label": "Cooldown Diklon", + "CounterTimeWindow_label": "Time Window", + "CounterTimeWindow_postfix": "s", + "CounterTimeWindow_postvalue_label": "Time Window", "CrashImpactRadius_label": "Crash Damage Radius", "CreateBuilds_Desc": "Pilih item di Toko untuk ditambahkan ke daftar build yang direkomendasikan", "CreateBuilds_Title": "Buat Build untuk {s:hero_name}", @@ -3637,9 +3653,12 @@ "DashDistance_postfix": "m", "DashDistance_postvalue_label": "Jarak Dash", "DashJump_conditional": "setelah dash-lompat", - "DashRange_label": "Jarak Dash", - "DashRange_postfix": "m", - "DashRange_postvalue_label": "Jarak Dash", + "DashRadius_label": "Radius", + "DashRadius_postfix": "m", + "DashRadius_postvalue_label": "Radius", + "DashRange_label": "Time Window", + "DashRange_postfix": "s", + "DashRange_postvalue_label": "Time Window", "DashSlowPct_label": "Perlambatan Dash", "DashSlowPct_postvalue_label": "Perlambatan Dash", "DashSpeed_label": "Kecepatan Dash", @@ -3704,6 +3723,8 @@ "DelayDuration_Label": "Durasi Penundaan", "DelayDuration_Postfix": "dtk.", "DelayDuration_postvalue_label": "Durasi Penundaan", + "DelayedDamage_label": "Damage Tertunda", + "DelayedDamage_postvalue_label": "Damage Tertunda", "DemonShotCount_label": "Peluru Setan", "DemonShotCount_postvalue_label": "Peluru Setan", "DeployHealthRegen_label": "Deployable Health", @@ -3919,6 +3940,13 @@ "FastFireBullets_label": "Fast Fire Shots", "FastFireDuration_label": "Fast Fire Duration", "FastFireDuration_postfix": "dtk.", + "FencerLungeBaseDamage_label": "Damage Tahan Dasar", + "FencerLungeBaseDamage_postvalue_label": "Damage Tahan Dasar", + "FencerLungeStabDamage_label": "Damage Tahan Dasar", + "FencerLungeStabDamage_postvalue_label": "Damage Tahan Dasar", + "FencerUltDebuffDuration_label": "Durasi Debuff", + "FencerUltDebuffDuration_postfix": "dtk.", + "FencerUltDebuffDuration_postvalue_label": "Durasi Debuff", "FervorBulletResist_label": "Pertahanan Peluru", "FervorBulletResist_postfix": "%", "FervorBulletResist_postvalue_label": "Pertahanan Peluru", @@ -4519,6 +4547,9 @@ "IncomingDamagePercent_postfix": "%", "IncomingDamagePercent_postvalue_label": "Damage Diterima", "IncomingDamagePercent_prefix": "{s:sign}", + "IncomingDamageReductionPercent_label": "Pengurangan Damage Perlambatan Waktu", + "IncomingDamageReductionPercent_postfix": "%", + "IncomingDamageReductionPercent_postvalue_label": "Pengurangan Damage Perlambatan Waktu", "InfectDuration_label": "Infect Duration", "InfectDuration_postfix": "dtk.", "InfectionBonusDPS_label": "Infection Bonus DPS", @@ -4898,6 +4929,13 @@ "LowHealthWeaponPowerPercent_label": "Courage", "LowHealthWeaponPowerPercent_postfix": "%", "LowHealthWeaponPowerPercent_prefix": "{s:sign}", + "LungeCooldownReduction_label": "Cooldown Tusukan Terjangan", + "LungeCooldownReduction_postfix": "dtk.", + "LungeCooldownReduction_postvalue_label": "Cooldown Tusukan Terjangan", + "LungeCooldownReduction_prefix": "-", + "LungeDistance_label": "Jarak Terjangan", + "LungeDistance_postfix": "m", + "LungeDistance_postvalue_label": "Jarak Terjangan", "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_conditional": "terhadap NPC", "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_label": "Damage Senjata terhadap NPC", "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_postfix": "%", @@ -5214,6 +5252,8 @@ "MaxDPS_label": "DPS Maks.", "MaxDPS_postvalue_label": "DPS Maks.", "MaxDaggers_label": "Card Count", + "MaxDamageBeforePerfect_label": "Damage Tahan Maks.", + "MaxDamageBeforePerfect_postvalue_label": "Damage Tahan Maks.", "MaxDamageHealthPercentage_label": "Persentase Health untuk Damage Maks.", "MaxDamageHealthPercentage_postfix": "%", "MaxDamageHealthPercentage_postvalue_label": "Persentase Health untuk Damage Maks.", @@ -5296,6 +5336,8 @@ "MaxSlowTime_label": "Waktu untuk Debuff Maks.", "MaxSlowTime_postfix": "dtk.", "MaxSlowTime_postvalue_label": "Waktu untuk Debuff Maks.", + "MaxStabs_label": "Terjangan Maks.", + "MaxStabs_postvalue_label": "Terjangan Maks.", "MaxStacks_label": "Akumulasi Maks.", "MaxStacks_postvalue_label": "Akumulasi Maks.", "MaxStolenAttackDamage_postfix": "%", @@ -5378,6 +5420,8 @@ "MinExplosionRadius_postvalue_label": "Radius Ledakan Min.", "MinHeal_label": "Penyembuhan Min.", "MinHeal_postvalue_label": "Penyembuhan Min.", + "MinHealthFractionToTrack_postfix": "%", + "MinHealthFractionToTrack_postvalue_label": "Batas Health Rendah", "MinHealthTakenPct_label": "Health Min. Diterima", "MinHealthTakenPct_postfix": "%", "MinHealthTakenPct_postvalue_label": "Health Min. Diterima", @@ -5519,10 +5563,10 @@ "MyRosterPartyMemberRoster": "Hero Sudah Ada di Daftar:", "MyRosterPartyReadyCount": "{d:party_ready_count}/{d:party_player_count} Siap", "MyRosterReadyUp": "Bersiap!", - "MyRosterRosterDesc": "Minimum {d:min_roster_size} Hero yang diperlukan untuk Antrean", + "MyRosterRosterDesc:f": "Minimum {d:min_roster_size} hero diperlukan untuk mengantre", "MyRosterRosterDesc_HeroLabs": "Daftarmu membutuhkan paling tidak 3 Hero, 2 di antaranya harus merupakan Hero Standar (Hero non-percobaan)", "MyRosterRosterDesc_MinNonNew": "Daftarmu membutuhkan paling tidak {d:min_non_new_heroes} hero lama atau lebih", - "MyRosterRosterDesc_NeedsMoreNonNew": "Setidaknya {d:min_non_limited_heroes} hero lama diperlukan untuk Antrean", + "MyRosterRosterDesc_NeedsMoreNonNew:f": "Setidaknya {d:min_non_limited_heroes} hero lama diperlukan untuk mengantre", "MyRosterRosterDesc_NeedsMoreNonNewOld": "Kamu memiliki terlalu banyak hero baru di Daftarmu. Silakan tambahkan beberapa hero lama ke Daftar", "MyRosterRosterDesc_PartyInvalid": "Tidak dapat membentuk tim yang valid dengan daftar dalam grupmu.", "MyRosterRosterEmpty": "DAFTAR KOSONG", @@ -5702,6 +5746,9 @@ "ParrySuccessHealPercentage_label": "Damage yang Ditangkis sebagai Penyembuhan", "ParrySuccessHealPercentage_postfix": "%", "ParrySuccessHealPercentage_postvalue_label": "Damage yang Ditangkis sebagai Penyembuhan", + "ParryWindow_label": "Durasi Kebal", + "ParryWindow_postfix": "dtk.", + "ParryWindow_postvalue_label": "Durasi Kebal", "PartCollectionRadius_label": "Radius Pengumpulan", "PartCollectionRadius_postfix": "m", "PartCollectionRadius_postvalue_label": "Radius Pengumpulan", @@ -5728,6 +5775,14 @@ "PercentHealthHealing_postfix": "%", "PercentHealthHealing_postvalue_label": "Health Kembali", "PerfectBurstWeaponPower_label": "Perfect Burst Bonus Weapon Damage", + "PerfectDamage_label": "Damage Sempurna", + "PerfectDamage_postvalue_label": "Damage Sempurna", + "PerfectHoldTimeStart_label": "Awal Kesempatan Sempurna", + "PerfectHoldTimeStart_postfix": "dtk.", + "PerfectHoldTimeStart_postvalue_label": "Awal Kesempatan Sempurna", + "PerfectWindowDuration_label": "Durasi Kesempatan Sempurna", + "PerfectWindowDuration_postfix": "dtk.", + "PerfectWindowDuration_postvalue_label": "Durasi Kesempatan Sempurna", "PetrifyDamageBreakThreshold_label": "Blokir Damage Membatu", "PetrifyDamageBreakThreshold_postvalue_label": "Blokir Damage Membatu", "PetrifyDamage_label": "Damage Membatu", @@ -5937,6 +5992,8 @@ "ReportCard_PowerUp": "Tingkatkan Hero", "ReportCard_PowerUp_Desc": "Gunakan Zipline untuk kembali ke markas dan membelanjakan Jiwa dan Poin Skill", "ReportCard_SoulsCollected_Desc": "Kumpulkan 1000 Jiwa dengan membunuh pasukan musuh", + "ResetsAirLimit_label": "Reset Batas di Udara", + "ResetsAirLimit_postvalue_label": "Reset Batas di Udara", "ResistReductionDuration_label": "Durasi Pengurangan Pertahanan", "ResistReductionDuration_postfix": "dtk.", "ResistReductionDuration_postvalue_label": "Durasi Pengurangan Pertahanan", @@ -5985,6 +6042,8 @@ "RicochetRadius_postvalue_label": "Jangkauan Pantulan", "RicochetTargetsTooltipOnly_label": "Target Pantulan", "RicochetTargetsTooltipOnly_postvalue_label": "Target Pantulan", + "RiposteChannelTime_postfix": "dtk.", + "RiposteChannelTime_postvalue_label": "Durasi Tangkisan", "RocketDamage_label": "Rocket Damage", "RocketsPerSecond_label": "Roket per Detik", "RocketsPerSecond_postvalue_label": "Roket per Detik", @@ -6135,6 +6194,10 @@ "ShrinkDuration_label": "Durasi Pengecilan", "ShrinkDuration_postfix": "dtk.", "ShrinkDuration_postvalue_label": "Durasi Pengecilan", + "SigilBuff_label": "Saat Digunakan:", + "SigilRadius_label": "Radius", + "SigilRadius_postfix": "m", + "SigilRadius_postvalue_label": "Radius", "SilenceDuration_label": "Durasi Bungkam", "SilenceDuration_postfix": "dtk.", "SilenceDuration_postvalue_label": "Durasi Bungkam", @@ -6822,6 +6885,9 @@ "StoredDamageRequired_postvalue_label": "Damage untuk Mengisi Baterai", "StoredSpiritDamage_label": "Simpan Damage Spirit", "StoredSpiritDamage_postvalue_label": "Simpan Damage Spirit", + "StrikeRange_label": "Jangkauan Serangan", + "StrikeRange_postfix": "m", + "StrikeRange_postvalue_label": "Jangkauan Serangan", "StunDelay_label": "Penundaan Stun", "StunDelay_postfix": "dtk.", "StunDelay_postvalue_label": "Penundaan Stun", @@ -7459,7 +7525,7 @@ "ability_doorman_doorway_t2_desc": "Memberikan Pengaman saat pertama kali melewati pintu", "ability_doorman_doorway_t3_desc": "+50 m Jarak Ambang Pintu
+30 m Jangkauan Skill", "ability_doorman_hotel": "Tamu Hotel", - "ability_doorman_hotel/damage_timer": "Melarikan Diri dari Hotel Baroness", + "ability_doorman_hotel/damage_timer": "Kabur dari Hotel Baroness", "ability_doorman_hotel_desc": "Mengirim tubuh fisik target untuk menjadi tamu di Hotel Baroness. Tamu harus segera menuju lift keluar, di mana mereka akan dikembalikan ke posisi semula.

Menginap di Hotel Baroness harus dibayar dengan {g:citadel_inline_attribute:'SpiritDamage'}. Jika tidak check-out tepat waktu, akan terkena {g:citadel_inline_attribute:'SpiritDamage'} tambahan.", "ability_doorman_hotel_t2_desc": "Tak terhentikan saat skill aktif", "ability_doorman_luggage_cart": "Troli Bagasi", @@ -7524,6 +7590,28 @@ "ability_familiar_helpinghands_t3_desc": "+2 Pembantu
+15% Damage dan Pertahanan Pasukan", "ability_familiar_primary_weapon_bubblegun": "Damage Senjata", "ability_familiar_primary_weapon_bubblegun_crit": "Damage Senjata - Kritis", + "ability_fencer_lunge": "Serangan Sempurna", + "ability_fencer_lunge_desc": "Melakukan serangkaian terjangan yang menerjang ke segala arah, memberikan tusukan tajam. Tahan tombol skill untuk mengatur waktu serangan, memberikan lebih banyak damage semakin lama tombol ditahan. Melepaskan serangan selama Kesempatan Sempurna, memberikan damage maksimum.

Tekan {g:citadel_binding:'Ability3'} untuk melakukannya lagi.", + "ability_fencer_lunge_on_hold_threshold": "Saat Ditahan Sempurna:", + "ability_fencer_lunge_on_hold_threshold_label": "Saat Ditahan Sempurna:", + "ability_fencer_lunge_on_proc": "Dari Aktivasi Akumulasi Maks.:", + "ability_fencer_lunge_recast_hint": "Lakukan Ulang", + "ability_fencer_lunge_t1_desc": "Serangan Sempurna pada Hero: Menyembuhkan 35", + "ability_fencer_lunge_t2_desc": "-10s Cooldown
Peningkatan kecepatan menerjang", + "ability_fencer_lunge_t3_desc": "+75 Damage Sempurna dan Peningkatan Pensklaan Spirit.
Peningkatan jarak dash Serangan Terjangan.", + "ability_fencer_riposte": "Riposte", + "ability_fencer_riposte_attack": "Riposte", + "ability_fencer_riposte_attack_desc": "Melakukan dash cepat ke depan dan memberikan efek stun terhadap musuh dengan kenop senjata.", + "ability_fencer_riposte_desc": "Bersiap untuk menangkis serangan berikutnya. Setelah menangkis dengan sukses, akan menjadi kebaluntuk sementara waktu, sebelum melakukan dash ke depan yang memberikan efek stun terhadap musuh dan mengurangi Pertahanan Pelurumereka.", + "ability_fencer_riposte_on_parry": "Saat Terkena Kenop:", + "ability_fencer_throwblade": "Melepaskan Sigil", + "ability_fencer_throwblade_desc": "Menggambar bola sigil di hadapanmu, lalu lompat mundur saat bola meledak, memberikan damage dan memperlambat musuh yang terjebak di dalamnya.", + "ability_fencer_throwblade_on_player_hit": "Saat Terkena Pemain", + "ability_fencer_throwblade_t2_desc": "+20% Tingkat Tembakan dan +50% Kecepatan Peluru selama 10 dtk.", + "ability_fencer_throwblade_t3_desc": "Saat Terkena Pemain: +2 stamina dipulihkan dan mereset batas Lompat/Dash di Udara", + "ability_fencer_ultimate": "Itani Lo Sahn", + "ability_fencer_ultimate_desc": "Mengisi daya dan lakukan tebasan jarak jauh. Musuh yang terkena menerima efek dikutuk dan terjebak dalam gerakan lambat. Ketika efek ini berakhir, mereka menderita damage dahsyat, memberikan bonus damage terhadap musuh dengan setengah health.

Saat dalam gerakan lambat, Apollo kebal dan musuh menerima damage yang dikurangi.

Tahan {g:citadel_binding:'Ability4'} atau {g:citadel_binding:'Attack'} untuk menunda penggunaan.
", + "ability_fencer_ultimate_t3_desc": "IGNORED[]% Max Health Damage", "ability_fire_bomb": "Tarian Api", "ability_fire_bomb/modifier_progressbar": "Harnessing Power", "ability_fire_bomb_desc": "Menjadi bom aktif, memberikan {g:citadel_inline_attribute:'SpiritDamage'} dan menerapkan {g:citadel_inline_attribute:'Stun'} ke semua musuh terdekat setelah penundaan.

Setelah dilakukan, Tarian Api tidak bisa diinterupsi.", @@ -7736,6 +7824,7 @@ "ability_magician_escape/escape_buff_modifier": "Siap Melarikan Diri", "ability_magician_escape/escape_escaped_modifier": "Kabur!", "ability_magician_escape_desc": "Berpindah cepat ke lokasi target. Saat sampai, dapatkan kecepatan gerakan sesaat dan menjadi Tak Terlihat.

[Fungsi Utama] Muncul di lokasi target.
{g:citadel_binding:'AltCast'} Muncul di lokasi.

Musuh tidak tahu skill mana yang kamu pilih.", + "ability_magician_inform_target_ultcopied": "Skill Ultimate Diklon...!", "ability_magician_magicbolt": "Blitz Sihir", "ability_magician_magicbolt_desc": "Menembakkan blitz sihir yang memberikan Damage, yang meningkat seiring gerakan menuju target. Jika kamu memiliki Asisten, mereka juga dapat melakukan Blitz Sihir saat damage menurun.

Tekan{g:citadel_binding:'Ability1'} untuk mengarahkan blitz kembali ke arah crosshair-mu.", "ability_magician_magicbolt_quip": "Meluncurkan blitz sihir yang dapat dikontrol", @@ -7753,6 +7842,7 @@ "ability_melee_doorman": "Jarak Dekat", "ability_melee_drifter": "Jarak Dekat", "ability_melee_familiar": "Jarak Dekat", + "ability_melee_fencer": "Jarak Dekat", "ability_melee_frank": "Jarak Dekat", "ability_melee_ghost": "Jarak Dekat", "ability_melee_haze": "Jarak Dekat", @@ -9041,7 +9131,7 @@ "citadel_confirm_reset_keybindings_for_default": "Apakah kamu yakin ingin mereset Kombinasi Tombol default?
Ini tidak akan mereset Kombinasi Tombol khusus hero apa pun.", "citadel_confirm_reset_keybindings_for_either": "Reset semua Kombinasi Tombol kustom untuk pilihan ini.

Jika hero dipilih, Kombinasi Tombol hero tersebut akan kembali ke tombol yang dipetakan di set Default saat ini.

Jika Kombinasi Tombol default dipilih, maka Kombinasi Tombol default akan direset ke nilai yang telah ditentukan sebelumnya.", "citadel_confirm_reset_keybindings_for_hero": "Apakah kamu yakin ingin mereset semua Kombinasi Tombol khusus untuk hero ini?", - "citadel_confirm_reset_language": "Apakah kamu yakin ingin memulihkan pengaturan default?
Ini tidak akan mengubah bahasa utama.", + "citadel_confirm_reset_language": "Apakah kamu yakin ingin memulihkan pengaturan default?
Ini tidak akan mengubah bahasa utama teks dalam game.", "citadel_confirm_reset_video": "Apakah kamu yakin ingin mengatur tampilan ke resolusi asli dan memulihkan pengaturan video default?", "citadel_duo_drone_extra_abilities": "Combat Drone Abilities", "citadel_east_team_name": "AMBER", @@ -9073,7 +9163,8 @@ "citadel_keybind_ability2": "Skill 2", "citadel_keybind_ability3": "Skill 3", "citadel_keybind_ability4": "Skill 4", - "citadel_keybind_ads": "Tembakan Alternatif", + "citadel_keybind_ads": "Zoom/Tembakan alternatif", + "citadel_keybind_ads_search": "Membidik melalui bidikan (ADS)", "citadel_keybind_alt": "ALT", "citadel_keybind_alt_cast": "Fungsi sekunder", "citadel_keybind_alt_modifier": "Pengubah dengan tombol ALT", @@ -9573,7 +9664,7 @@ "citadel_settings_playsoundinbackground_desc": "Pilih jika audio game harus diputar bahkan ketika jendela aplikasi lain sedang aktif.", "citadel_settings_post_bloom": "Pascaproses Bloom", "citadel_settings_post_bloom_desc": "Menyebarkan cahaya dari bagian gambar yang lebih terang untuk menyimulasikan ketidaksempurnaan pada lensa kamera, untuk memberikan tanda visual untuk kecerahan tinggi.

Kebutuhan kinerja: rendah/konsisten", - "citadel_settings_quick_cast_desc": "Mode Penggunaan Cepat:", + "citadel_settings_quick_cast_desc": "Mode Casting:", "citadel_settings_quick_cast_global": "Mode Casting", "citadel_settings_quick_cast_global_confirm": "Ini akan menimpa pengaturan Penggunaan Cepat khusus hero yang ada, serta pengaturan Penggunaan Cepat default.

Apakah kamu yakin ingin mengubah mode Penggunaan Cepat secara global?", "citadel_settings_quick_cast_global_desc": "Mengatur mode casting untuk semua skill hero secara global.", @@ -9584,7 +9675,7 @@ "citadel_settings_quickcast_confirm_cast": "Konfirmasi Penggunaan", "citadel_settings_quickcast_confirm_cast_tooltip": "Pilih skill dengan menekan tombol skill-nya, lalu gunakan dengan menekan tombol Tembak.", "citadel_settings_quickcast_default": "Skill Default", - "citadel_settings_quickcast_default_tooltip": "Menggunakan mode Penggunaan Cepat default item.", + "citadel_settings_quickcast_default_tooltip": "Menggunakan mode Penggunaan Cepat default skill atau item.", "citadel_settings_quickcast_disabled": "Penggunaan Cepat", "citadel_settings_quickcast_disabled_tooltip": "Pilih skill sambil menekan tombol skill-nya dan gunakan skill saat tombol dilepaskan.", "citadel_settings_quickcast_enabled": "Penggunaan Instan", @@ -10116,6 +10207,7 @@ "hero_familiar_search:n": "Rem", "hero_fencer": "Apollo", "hero_fencer:n": "Apollo", + "hero_fencer_lore": "Tanah yang indah, penuh tradisi, dan konflik. Ixia Utara bukanlah tempat yang tak mengenal kekerasan politik yang brutal. Saat Apollo diberi tahu bahwa demi keselamatannya, dia harus dikirim ke New York untuk bersekolah, dia paham situasinya serius.

Menyesuaikan diri dengan kehidupan di Akademi Blackmore tidak mudah bagi Apollo. Sekolahnya seharusnya dipenuhi oleh siswa-siswa terbaik dan tercerdas Kota Cursed Apple, tapi yang ia lihat, dengan beberapa pengecualian, hanyalah lautan orang-orang biasa yang agresif.  Ia tidak membuang waktunya dengan hal-hal sepele seperti pesta dan dansa, dan memilih untuk mencurahkan energinya di arena anggar, tempat ia berlatih keras sebagai kapten tim anggar Blackmore.

Namun, pada akhirnya, Apollo tidak terlalu khawatir dengan kebosanan kehidupan di New York.  Dia tahu bahwa pada akhirnya akan tiba saat di mana ayahnya akan memanggilnya pulang dan dia akan dapat menunjukkan bahwa ia layak menggunakan pedang leluhur keluarganya.", "hero_fencer_search": "Apollo", "hero_fencer_search:n": "Apollo", "hero_forge": "McGinnis", @@ -10500,10 +10592,10 @@ "hud_spectate_fly_down": "{g:citadel_binding:'Spectator.SpectatorFlyDown'}Mendarat", "hud_spectate_fly_up": "{g:citadel_binding:'Spectator.SpectatorFlyUp'}Terbang", "hud_spectate_minimap_view": "Tampilan Map", - "hud_spectate_minimap_view_amber": "{g:citadel_binding:'Spectator.SpectatorFOWTeamAmber'}Amber", - "hud_spectate_minimap_view_both_teams": "{g:citadel_binding:'Spectator.SpectatorFOWTeamBoth'}Kedua Tim", - "hud_spectate_minimap_view_sapphire": "{g:citadel_binding:'Spectator.SpectatorFOWTeamSapphire'}Safir", - "hud_spectate_minimap_view_target_team": "{g:citadel_binding:1st:'Spectator.SpectatorFOWTeamTarget'}POV Target", + "hud_spectate_minimap_view_amber": "{g:citadel_binding:'Spectator.SpectatorFOWTeamAmber'} Raja Tersembunyi", + "hud_spectate_minimap_view_both_teams": "{g:citadel_binding:'Spectator.SpectatorFOWTeamBoth'} Kedua Tim", + "hud_spectate_minimap_view_sapphire": "{g:citadel_binding:'Spectator.SpectatorFOWTeamSapphire'} Sang Ibu Agung", + "hud_spectate_minimap_view_target_team": "{g:citadel_binding:1st:'Spectator.SpectatorFOWTeamTarget'} Target", "hud_spectate_next_prev": "Berikutnya/Sebelumnya", "hud_spectating": "Menonton", "in_mid": "{s:param_1} di area mid", @@ -10719,6 +10811,7 @@ "modifier_citadel_chrono_time_wall_effect": "Waktu Dinding", "modifier_citadel_containment_victim": "Containment", "modifier_citadel_crystal_shield": "Absorbing Damage", + "modifier_citadel_cursed": "Dikutuk", "modifier_citadel_damage_reduction": "Armor Boost", "modifier_citadel_damageboost": "Damage Boost", "modifier_citadel_dazed": "Linglung", @@ -10824,6 +10917,8 @@ "modifier_duo_drone_health": "Drone", "modifier_dust_storm_debuff": "Slow Firerate & Movement", "modifier_early_gold_pickup_aura/aura_target/timer": "Menangkap Roh Tim", + "modifier_fencer_riposte": "Riposte", + "modifier_fencer_ultimate_target": "Grand Finale", "modifier_fervor_aura_active": "Gila", "modifier_fire_rate_reduction_aura": "Weapon Jammer", "modifier_flamedash": "Flame Dashing", diff --git a/data/localizations/italian.json b/data/localizations/italian.json index d940742..cf63296 100644 --- a/data/localizations/italian.json +++ b/data/localizations/italian.json @@ -36,7 +36,7 @@ "AbilityButtonHint_CastVoidSphere": "Teletrasportati", "AbilityButtonHint_ClimbRope": "Tieni premuto {g:citadel_binding:'Mantle'} per salire sulla corda", "AbilityButtonHint_CloneTurretSwap": "Scambio con l'assistente", - "AbilityButtonHint_Deploy": "Utilizza", + "AbilityButtonHint_Deploy": "Usa", "AbilityButtonHint_Deselect": "Annulla", "AbilityButtonHint_Detonate": "Detona", "AbilityButtonHint_DetonateDjinnBomb": "Detona la bomba dei Djinn", @@ -93,7 +93,7 @@ "AbilityCastRangeMinimum_postfix": "m", "AbilityCastRange_label": "Gittata di uso", "AbilityCastRange_postfix": "m", - "AbilityCastRange_postvalue_label": "di gittata di uso", + "AbilityCastRange_postvalue_label": "di gittata d'uso", "AbilityChannelTimeDisplay_label": "Durata canalizzazione", "AbilityChannelTimeDisplay_postfix": "s", "AbilityChannelTimeDisplay_postvalue_label": "di durata canalizzazione", @@ -107,7 +107,7 @@ "AbilityCharges_postvalue_label": "cariche", "AbilityCooldownBetweenCharge_label": "Ritardo della carica", "AbilityCooldownBetweenCharge_postfix": "s", - "AbilityCooldownBetweenCharge_postvalue_label": "di ritardo della carica", + "AbilityCooldownBetweenCharge_postvalue_label": "di ritardo tra cariche", "AbilityCooldownPerHeadshotNPC_label": "Tempo di ricarica per colpo alla testa (PNG)", "AbilityCooldownPerHeadshotNPC_postfix": "s", "AbilityCooldownPerHeadshotNPC_postvalue_label": "di tempo di ricarica per colpo alla testa (PNG)", @@ -280,7 +280,7 @@ "AirDropDebuff02Duration_postvalue_label": "di durata della resistenza balistica", "AirDropDebuffDuration_label": "Durata del rallentamento", "AirDropDebuffDuration_postfix": "s", - "AirDropDebuffDuration_postvalue_label": "di durata del rallentamento", + "AirDropDebuffDuration_postvalue_label": "di rallentamento", "AirDropExplodeRadius_label": "Raggio dell'esplosione", "AirDropExplodeRadius_postfix": "m", "AirDropExplodeRadius_postvalue_label": "di raggio dell'esplosione", @@ -340,19 +340,23 @@ "AmpDamagePercent_postvalue_label": "di danni amplificati", "AmpDuration_label": "Durata dell'amplificazione", "AmpDuration_postfix": "s", - "AmpDuration_postvalue_label": "di durata dell'amplificazione", + "AmpDuration_postvalue_label": "di amplificazione", "AmpPercentPerStack_label": "Amplificazione per istanza", "AmpPercentPerStack_postfix": "%", "AmpPercentPerStack_postvalue_label": "di amplificazione per istanza", "AoESleep_label": "Explode Radius", "AoESleep_postfix": "m", + "ApolloUltBonusTotalDamage_label": "Danni bonus", + "ApolloUltBonusTotalDamage_postfix": "%", + "ApolloUltBonusTotalDamage_postvalue_label": "di danni bonus", + "ApolloUltBonusTotalDamage_prefix": "+", "ApproachSpeed_label": "Project Speed", "ArcticBlastPercentDamage_label": "Danni bonus da congelamento", "ArcticBlastPercentDamage_postfix": "%", "ArcticBlastPercentDamage_postvalue_label": "di danni bonus da congelamento", "ArcticBlastSlowDuration_label": "Durata del rallentamento", "ArcticBlastSlowDuration_postfix": "s", - "ArcticBlastSlowDuration_postvalue_label": "di durata del rallentamento", + "ArcticBlastSlowDuration_postvalue_label": "di rallentamento", "AreaRadius_label": "Raggio", "AreaRadius_postfix": "m", "AreaRadius_postvalue_label": "di raggio", @@ -379,6 +383,9 @@ "AssaultFireRate_postfix": "%", "AssaultFireRate_prefix": "{s:sign}", "AstroShotgunCloseRange_label": "Close Range Weapon Power", + "AttackDashRange_label": "Distanza dell'affondo d'attacco", + "AttackDashRange_postfix": "m", + "AttackDashRange_postvalue_label": "di distanza dell'affondo d'attacco", "AttackPower_label": "Attack Power", "AttackPower_postfix": "", "AttackPower_prefix": "{s:sign}", @@ -495,7 +502,7 @@ "BleedDamage_postvalue_label": "di danni da sanguinamento", "BleedDuration_label": "Durata del sanguinamento", "BleedDuration_postfix": "s", - "BleedDuration_postvalue_label": "di durata del sanguinamento", + "BleedDuration_postvalue_label": "di sanguinamento", "BleedTechResist_label": "Resistenza spirituale", "BleedTechResist_postfix": "%", "BleedTechResist_postvalue_label": "di resistenza spirituale", @@ -876,7 +883,7 @@ "BulletDamageAmpDuration_postfix": "s", "BulletDamageAmpDuration_postvalue_label": "di durata danneggiamento", "BulletDamageAmp_postfix": "%", - "BulletDamageAmp_postvalue_label": "di ampl. danni balistici contro danneggiati", + "BulletDamageAmp_postvalue_label": "di ampl. danni balistici vs danneggiati", "BulletDamageIncrease_label": "Bullet damage increase", "BulletDamageIncrease_postfix": "%", "BulletDamagePercentAsTechDamage_label": "Danni spirituali bonus", @@ -922,6 +929,9 @@ "BulletResistPerStack_label": "Resistenza balistica per istanza", "BulletResistPerStack_postfix": "%", "BulletResistPerStack_postvalue_label": "di resistenza balistica per istanza", + "BulletResistReductionDuration_label": "Riduzione resistenza balistica", + "BulletResistReductionDuration_postfix": "s", + "BulletResistReductionDuration_postvalue_label": "di durata debuff", "BulletResistReductionPerStack_label": "Resistenza balistica per istanza", "BulletResistReductionPerStack_postfix": "%", "BulletResistReductionPerStack_postvalue_label": "di resistenza balistica per istanza", @@ -960,7 +970,7 @@ "BulletShieldPoints_postvalue_label": "di scudo balistico", "BulletSlowDuration_label": "Durata del rallentamento", "BulletSlowDuration_postfix": "s", - "BulletSlowDuration_postvalue_label": "di durata del rallentamento", + "BulletSlowDuration_postvalue_label": "di rallentamento", "BulletSplitShot_label": "Colpi multipli dell'arma", "BulletSplitShot_postvalue_label": "colpi multipli dell'arma", "BulletSpread_label": "Dispersione del fuoco", @@ -1547,8 +1557,8 @@ "Citadel_Graph_Souls_Players": "Uccisioni di nemici", "Citadel_Graph_Souls_TeamBonus": "Rimonta della squadra", "Citadel_Graph_Souls_Treasure": "Urna", - "Citadel_Graph_Team1": "Ambra", - "Citadel_Graph_Team2": "Zaffiro", + "Citadel_Graph_Team1": "Re occulto", + "Citadel_Graph_Team2": "Arcimadre", "Citadel_Graph_WeaponDamage": "Danni da arma", "Citadel_Graph_WeaponDamageCrit": "Danni da arma - Critici", "Citadel_GraphicsDriverOutOfDateWarning_AMD": "Per un'esperienza di gioco ottimale, visita il sito di supporto di AMD per scaricare i driver più recenti.", @@ -1559,7 +1569,7 @@ "Citadel_GunTag_BurstFire": "Raffica", "Citadel_GunTag_Heavy": "Artiglieria pesante", "Citadel_GunTag_Pistol": "Pistola", - "Citadel_GunTag_Projectile": "Proiettile", + "Citadel_GunTag_Projectile": "Proiettili", "Citadel_GunTag_SMG": "SMG", "Citadel_GunTag_Shotgun": "Fucile a pompa", "Citadel_GunTag_Sniper": "Fucile di precisione", @@ -1589,6 +1599,7 @@ "Citadel_HUD_DamageReport_Time60": "1 minuto", "Citadel_HUD_DamageReport_Time600": "10 minuti", "Citadel_HUD_DamageReport_Title": "Rapporto dei danni", + "Citadel_HUD_DamageReport_TopDamageSources:f": "{num_damage_rows, plural, one{Fonte principale di danni} other{{i:num_damage_rows} fonti principali di danni}}", "Citadel_HUD_DamageReport_Total": "Danni totali:", "Citadel_HUD_DamageReport_TotalDamageValue": "{d:total_damage}", "Citadel_HUD_DamageReport_TotalTaken": "Danni subiti dall'eroe:", @@ -1806,6 +1817,7 @@ "Citadel_HeroReleaseVote_Reveal_Introducting": "Arriva", "Citadel_HeroReleaseVote_Reveal_Title": "I VOTI parlano chiaro...", "Citadel_HeroReleaseVote_Title": "A chi tocca?", + "Citadel_HeroReleaseVote_Toast_HasVotes:f": "Hai {d:remaining_votes} {remaining_votes, plural, one{voto disponibile} other{voti disponibili}} per lo sblocco degli eroi.
{remaining_votes, plural, one{Usalo} other{Usali}} presso l'urna elettorale nel nascondiglio.", "Citadel_HeroReleaseVote_Unlocked": "Sbloccato", "Citadel_HeroReleaseVote_VoteButton": "Vota", "Citadel_HeroReleaseVote_VoteCounter": "Il tuo totale", @@ -1836,7 +1848,7 @@ "Citadel_Hideout_News_Button": "Premi {g:citadel_binding:'HideoutUse'} per vedere le notizie", "Citadel_Hideout_Play": "Premi {g:citadel_binding:'HideoutUse'} per selezionare una modalità di gioco", "Citadel_Hideout_Resources": "Premi {g:citadel_binding:'HideoutUse'} per visualizzare le risorse", - "Citadel_Hideout_ToggleFastCooldowns": "{g:citadel_binding:'AbilityMelee'} attacco corpo a corpo per attivare/disattivare i tempi di ricarica e stamina rapidi", + "Citadel_Hideout_ToggleFastCooldowns": "{g:citadel_binding:'AbilityMelee'} attacco corpo a corpo per attivare/disattivare
i tempi di ricarica e stamina rapidi", "Citadel_Hideout_VaultHint01": "{g:citadel_binding:‘AbilityMelee’} attacco corpo a corpo per raccogliere anime", "Citadel_Hideout_VaultHint02": "{g:citadel_binding:'AbilityMelee'} attacco corpo a corpo mentre le luci lampeggiano per ottenere anime extra, e gli attacchi pesanti ne conferiscono ancora di più", "Citadel_Hideout_VoteHero": "Premi {g:citadel_binding:'HideoutUse'} per votare il prossimo eroe", @@ -1951,7 +1963,7 @@ "Citadel_Hud_RideZipLineOnCooldownValue": "{f:1:cooldown_seconds} s", "Citadel_Hud_SelectBuild": "Punto di partenza per l'acquisto rapido:", "Citadel_Hud_SelectBuild_Subhead": "Puoi personalizzare l'ordine di questi oggetti in qualsiasi momento durante la partita", - "Citadel_Hud_SoulsGathered": "Anime raccolte", + "Citadel_Hud_SoulsGathered": "anime raccolte", "Citadel_Hud_Spectate": "Guarda", "Citadel_Hud_StreeBrawlScores": "Round concluso", "Citadel_Hud_StreeBrawlTeamName": "{s:team_name}", @@ -2592,7 +2604,7 @@ "Citadel_PostGame_AwardSouls": "Primo posto per numero di
anime", "Citadel_PostGame_AwardSouls_Rank2": "Secondo posto per
anime", "Citadel_PostGame_AwardSouls_Rank3": "Terzo posto per
anime", - "Citadel_PostGame_AwardSouls_RankOther": "
Anime", + "Citadel_PostGame_AwardSouls_RankOther": "
anime", "Citadel_PostGame_AwardWeaponKills": "Primo posto per
uccisioni con arma", "Citadel_PostGame_AwardWeaponKills_Rank2": "
uccisioni con arma", "Citadel_PostGame_AwardWeaponKills_Rank3": "Terzo posto per
uccisioni con arma", @@ -2766,7 +2778,7 @@ "Citadel_QueueOptions_Button": "Opzioni di coda", "Citadel_QueueOptions_Modal_Title": "Matchmaking", "Citadel_QueueOptions_Modal_Title_confirm_reset": "Vuoi davvero ripristinare le impostazioni predefinite del matchmaking?", - "Citadel_QueueOptions_Modal_Title_reset_tooltip": "Ripristina le impostazioni di matchmaking predefinite.", + "Citadel_QueueOptions_Modal_Title_reset_tooltip": "Ripristina l'impostazione di matchmaking predefinita.", "Citadel_RP_Away": "Assente", "Citadel_RP_Busy": "Occupato", "Citadel_RP_LookingToPlay": "Disponibile per giocare", @@ -3156,6 +3168,9 @@ "Citadel_Survey_Question_HeroPlayAgainst": "Quanto è divertente giocare contro questo eroe?", "Citadel_Survey_Question_HeroPlayAgainst_HighLabel": "Fantastico", "Citadel_Survey_Question_HeroPlayAgainst_LowLabel": "Terribile", + "Citadel_Survey_Question_HeroPlayAs": "Quanto è divertente giocare con questo eroe?", + "Citadel_Survey_Question_HeroPlayAs_HighLabel": "Fantastico", + "Citadel_Survey_Question_HeroPlayAs_LowLabel": "Terribile", "Citadel_Survey_Question_HeroPower": "Quanto è potente questo eroe?", "Citadel_Survey_Question_HeroPower_HighLabel": "Potente", "Citadel_Survey_Question_HeroPower_LowLabel": "Debole", @@ -3373,7 +3388,7 @@ "ConeAngle_postvalue_label": "di angolo del cono", "ConeRadius_label": "Lightning Distance", "ConeRadius_postfix": "m", - "ConfirmRoster_BadRoster": "Il tuo roster deve avere almeno {d:min_roster_size} eroi per poter partecipare a una partita.", + "ConfirmRoster_BadRoster:f": "Hai bisogno di almeno {d:min_roster_size} {min_roster_size, plural, one{eroe} other{eroi}} nel tuo elenco per partecipare a una partita.", "ConsumeHealPercentage_label": "Percentuale di guarigione consumata", "ConsumeHealPercentage_postfix": "%", "ConsumeHealPercentage_postvalue_label": "di percentuale di guarigione consumata", @@ -3388,43 +3403,43 @@ "CooldownOnMissReduction_postvalue_label": "di tempo di ricarica per attacco mancato", "CooldownOnMiss_Label": "Cooldown on miss", "CooldownOnMiss_postfix": "s", - "CooldownReductionFlat_label": "Riduzione del tempo di ricarica", + "CooldownReductionFlat_label": "Riduzione tempo di ricarica", "CooldownReductionFlat_postfix": "s", - "CooldownReductionFlat_postvalue_label": "di riduzione del tempo di ricarica", + "CooldownReductionFlat_postvalue_label": "di riduzione tempo di ricarica", "CooldownReductionOnCatch_label": "Cooldown on Catch", "CooldownReductionOnCatch_postfix": "s", - "CooldownReductionOnChargedAbilities_label": "Riduzione del tempo di ricarica di abilità caricate", + "CooldownReductionOnChargedAbilities_label": "Riduzione tempo di ricarica abilità caricate", "CooldownReductionOnChargedAbilities_postfix": "%", - "CooldownReductionOnChargedAbilities_postvalue_label": "di riduzione del tempo di ricarica di abilità caricate", + "CooldownReductionOnChargedAbilities_postvalue_label": "di riduzione tempo di ricarica abilità caricate", "CooldownReductionOnChargedAbilities_prefix": "+", "CooldownReductionOnHitMin_label": "Riduzione min", "CooldownReductionOnHitMin_postfix": "s", "CooldownReductionOnHitMin_postvalue_label": "di riduzione min", - "CooldownReductionOnHitPct_label": "Riduzione del tempo di ricarica al colpo", + "CooldownReductionOnHitPct_label": "Riduzione tempo di ricarica all'impatto", "CooldownReductionOnHitPct_postfix": "%", - "CooldownReductionOnHitPct_postvalue_label": "di riduzione del tempo di ricarica al colpo", + "CooldownReductionOnHitPct_postvalue_label": "di riduzione tempo di ricarica all'impatto", "CooldownReductionOnHit_label": "Tempo di ricarica ridotto all'impatto", "CooldownReductionOnHit_postfix": "s", "CooldownReductionOnHit_postvalue_label": "di tempo di ricarica ridotto all'impatto", - "CooldownReductionOnKill_label": "Riduzione del tempo di ricarica", + "CooldownReductionOnKill_label": "Riduzione tempo di ricarica", "CooldownReductionOnKill_postfix": "s", - "CooldownReductionOnKill_postvalue_label": "di riduzione del tempo di ricarica", + "CooldownReductionOnKill_postvalue_label": "di riduzione tempo di ricarica", "CooldownReductionOnProc_label": "Cooldown On Apply", "CooldownReductionOnProc_postfix": "s", - "CooldownReductionOnProc_postvalue_label": "di riduzione del tempo di ricarica", + "CooldownReductionOnProc_postvalue_label": "di riduzione tempo di ricarica", "CooldownReductionOnProc_prefix": "{s:sign}", "CooldownReductionPerHit_label": "Riduzione tempo di ricarica per impatto", "CooldownReductionPerHit_postfix": "s", "CooldownReductionPerHit_postvalue_label": "di riduzione tempo di ricarica per impatto", "CooldownReductionPercentagePerHit_postfix": "%", "CooldownReductionPercentagePerHit_postvalue_label": "di riduzione tempo di ricarica per impatto", - "CooldownReduction_label": "Riduzione del tempo di ricarica delle abilità", + "CooldownReduction_label": "Riduzione tempo di ricarica abilità", "CooldownReduction_postfix": "%", - "CooldownReduction_postvalue_label": "di riduzione del tempo di ricarica delle abilità", + "CooldownReduction_postvalue_label": "di riduzione tempo di ricarica abilità", "CooldownReduction_prefix": "{s:sign}", - "CooldownRefreshChancePercent_label": "Possibilità di recupero del tempo di ricarica", + "CooldownRefreshChancePercent_label": "Possibilità di ripristino tempo di ricarica", "CooldownRefreshChancePercent_postfix": "%", - "CooldownRefreshChancePercent_postvalue_label": "di possibilità di recupero del tempo di ricarica", + "CooldownRefreshChancePercent_postvalue_label": "di possibilità di ripristino tempo di ricarica", "CooldownRefundPercent_label": "Recupero del tempo di ricarica", "CooldownRefundPercent_postfix": "%", "CooldownRefundPercent_postvalue_label": "di recupero del tempo di ricarica", @@ -3434,6 +3449,9 @@ "CopyCooldownPercentage_label": "Tempo di ricarica dell'abilità copiata", "CopyCooldownPercentage_postfix": "%", "CopyCooldownPercentage_postvalue_label": "di tempo di ricarica dell'abilità copiata", + "CounterTimeWindow_label": "Time Window", + "CounterTimeWindow_postfix": "s", + "CounterTimeWindow_postvalue_label": "Time Window", "CrashImpactRadius_label": "Crash Damage Radius", "CreateBuilds_Desc": "Seleziona gli oggetti nel negozio per aggiungerli all'elenco delle build consigliate", "CreateBuilds_Title": "Crea una build per {s:hero_name}", @@ -3486,9 +3504,9 @@ "DPSMin_label": "Danni al secondo min", "DPSMin_postvalue_label": "danni al secondo min", "DPSPerHeat_Label": "Heat Power DPS", - "DPSPercentHealth_label": "Salute max inflitta come danno", + "DPSPercentHealth_label": "Salute max inflitta come danni", "DPSPercentHealth_postfix": "%", - "DPSPercentHealth_postvalue_label": "di salute max inflitta come danno", + "DPSPercentHealth_postvalue_label": "di salute max inflitta come danni", "DPS_Self_label": "Danni autoinflitti", "DPS_Self_postfix": "/s", "DPS_Self_postvalue_label": "danni autoinflitti", @@ -3556,7 +3574,7 @@ "DamagePctDeferred_postfix": "%", "DamagePctDeferred_postvalue_label": "di danni subiti differiti", "DamagePctInAura_postfix": "%", - "DamagePctInAura_postvalue_label": "di danni contro Rem", + "DamagePctInAura_postvalue_label": "di danni vs Rem", "DamagePctPerWallHit_label": "Danni in base ai PS max", "DamagePctPerWallHit_postfix": "%", "DamagePctPerWallHit_postvalue_label": "di danni in base ai PS max", @@ -3581,9 +3599,9 @@ "DamagePerShot_postvalue_label": "di aumento dei danni per raggio", "DamagePerStack_label": "Danni per istanza", "DamagePerStack_postvalue_label": "danni per istanza", - "DamagePercentHealth_label": "Salute max inflitta come danno", + "DamagePercentHealth_label": "Salute max inflitta come danni", "DamagePercentHealth_postfix": "%", - "DamagePercentHealth_postvalue_label": "di salute max inflitta come danno", + "DamagePercentHealth_postvalue_label": "di salute max inflitta come danni", "DamagePercent_label": "Bullet Damage Done", "DamagePercent_postfix": "%", "DamagePlayer_label": "Danni agli eroi", @@ -3635,9 +3653,12 @@ "DashDistance_postfix": "m", "DashDistance_postvalue_label": "di distanza dello scatto", "DashJump_conditional": "dopo il salto con scatto", - "DashRange_label": "Gittata dello scatto", - "DashRange_postfix": "m", - "DashRange_postvalue_label": "di gittata dello scatto", + "DashRadius_label": "Raggio", + "DashRadius_postfix": "m", + "DashRadius_postvalue_label": "di raggio", + "DashRange_label": "Time Window", + "DashRange_postfix": "s", + "DashRange_postvalue_label": "Time Window", "DashSlowPct_label": "Rallentamento dello scatto", "DashSlowPct_postvalue_label": "di rallentamento dello scatto", "DashSpeed_label": "Velocità dello scatto", @@ -3702,6 +3723,8 @@ "DelayDuration_Label": "Durata del ritardo", "DelayDuration_Postfix": "s", "DelayDuration_postvalue_label": "di durata del ritardo", + "DelayedDamage_label": "Danni ritardati", + "DelayedDamage_postvalue_label": "danni ritardati", "DemonShotCount_label": "Cartucce demoniache", "DemonShotCount_postvalue_label": "cartucce demoniache", "DeployHealthRegen_label": "Deployable Health", @@ -3731,9 +3754,9 @@ "DodgeAnimSpeedScale_label": "Dodge Speed Multiplier", "DodgeAnimSpeedScale_postfix": "x", "DontShowAgain": "Non mostrarmelo più", - "DoorwayDistance_label": "Distanza delle porte", + "DoorwayDistance_label": "Distanza tra le porte", "DoorwayDistance_postfix": "m", - "DoorwayDistance_postvalue_label": "di distanza delle porte", + "DoorwayDistance_postvalue_label": "di distanza tra le porte", "DotHealthPercent_label": "Danni da sanguinamento", "DotHealthPercent_postfix": "%/s", "DotHealthPercent_postvalue_label": "di danni da sanguinamento", @@ -3824,7 +3847,7 @@ "EnemyMinHealthPct_postvalue_label": "di salute min (nemico)", "EnemyMoveSlowDuration_label": "Durata del rallentamento del nemico", "EnemyMoveSlowDuration_postfix": "s", - "EnemyMoveSlowDuration_postvalue_label": "di durata del rallentamento del nemico", + "EnemyMoveSlowDuration_postvalue_label": "di rallentamento del nemico", "EnemyMoveSlow_label": "Rallentamento nemico per colpo", "EnemyMoveSlow_postfix": "%", "EnemyMoveSlow_postvalue_label": "Rallentamento del nemico per colpo", @@ -3882,7 +3905,7 @@ "ExplosionCoatingRadius_label": "Explosion Coating Radius", "ExplosionCoatingRadius_postfix": "m", "ExplosionDamage_label": "Danni da esplosione", - "ExplosionDamage_postvalue_label": "di danni dell'esplosione", + "ExplosionDamage_postvalue_label": "danni da esplosione", "ExplosionInterval_label": "Intervallo del raggio", "ExplosionInterval_postfix": "s", "ExplosionInterval_postvalue_label": "di intervallo del raggio", @@ -3917,6 +3940,13 @@ "FastFireBullets_label": "Fast Fire Shots", "FastFireDuration_label": "Fast Fire Duration", "FastFireDuration_postfix": "s", + "FencerLungeBaseDamage_label": "Danni base", + "FencerLungeBaseDamage_postvalue_label": "danni base", + "FencerLungeStabDamage_label": "Danni base", + "FencerLungeStabDamage_postvalue_label": "danni base", + "FencerUltDebuffDuration_label": "Durata debuff", + "FencerUltDebuffDuration_postfix": "s", + "FencerUltDebuffDuration_postvalue_label": "di durata debuff", "FervorBulletResist_label": "Resistenza balistica", "FervorBulletResist_postfix": "%", "FervorBulletResist_postvalue_label": "di resistenza balistica", @@ -4031,7 +4061,7 @@ "GalvanicBuffDuration_postvalue_label": "di durata", "GalvanicProcDuration_label": "Durata del rallentamento", "GalvanicProcDuration_postfix": "s", - "GalvanicProcDuration_postvalue_label": "di durata del rallentamento", + "GalvanicProcDuration_postvalue_label": "di rallentamento", "GameUI_ClientBadServerAddress": "Indirizzo del server errato.
", "GameUI_ClientConnectionTimedOut": "Connessione al server scaduta.
", "GameUI_ClientConsistencyFail": "Connessione fallita perché il server sta forzando la coerenza dei modelli.
", @@ -4268,12 +4298,12 @@ "HealOnKill_postvalue_label": "di guarigione per eroe ucciso", "HealOnlevelHealAmount_label": "Guarigione", "HealOnlevelHealAmount_postvalue_label": "di guarigione", - "HealPctVsHeroes_label": "Guarigione contro eroi", + "HealPctVsHeroes_label": "Guarigione vs eroi", "HealPctVsHeroes_postfix": "%", - "HealPctVsHeroes_postvalue_label": "di guarigione contro eroi", - "HealPctVsNonHeroes_label": "Guarigione contro non eroi", + "HealPctVsHeroes_postvalue_label": "di guarigione vs eroi", + "HealPctVsNonHeroes_label": "Guarigione vs non eroi", "HealPctVsNonHeroes_postfix": "%", - "HealPctVsNonHeroes_postvalue_label": "di guarigione contro non eroi", + "HealPctVsNonHeroes_postvalue_label": "di guarigione vs non eroi", "HealPerPickup_label": "Guarigione alla raccolta", "HealPerPickup_postvalue_label": "di guarigione alla raccolta", "HealPerSecond_label": "Guarigione al secondo", @@ -4444,9 +4474,9 @@ "ImbuedBonusDuration_postfix": "%", "ImbuedBonusDuration_postvalue_label": "di durata delle abilità infuse", "ImbuedBonusDuration_prefix": "{s:sign}", - "ImbuedCooldownReduction_label": "Riduzione del tempo di ricarica abilità infuse", + "ImbuedCooldownReduction_label": "Riduzione tempo di ricarica abilità infuse", "ImbuedCooldownReduction_postfix": "%", - "ImbuedCooldownReduction_postvalue_label": "di riduzione del tempo di ricarica abilità infuse", + "ImbuedCooldownReduction_postvalue_label": "di riduzione tempo di ricarica abilità infuse", "ImbuedCooldownReduction_prefix": "{s:sign}", "ImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_label": "Gittata delle abilità infuse", "ImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_postfix": "%", @@ -4464,16 +4494,16 @@ "ImbuedTechRangeMultiplier_prefix": "{s:sign}", "ImmobilizeDuration_label": "Durata immobilizzazione", "ImmobilizeDuration_postfix": "s", - "ImmobilizeDuration_postvalue_label": "di durata immobilizzazione", + "ImmobilizeDuration_postvalue_label": "di immobilizzazione", "ImmobilizeTrap_CurseDuration_label": "Durata della maledizione", "ImmobilizeTrap_CurseDuration_postfix": "s", "ImmobilizeTrap_CurseDuration_postvalue_label": "di durata della maledizione", "ImmunityDuration_label": "Durata dell'immunità", "ImmunityDuration_postfix": "s", "ImmunityDuration_postvalue_label": "di durata dell'immunità", - "ImpactCooldownReductionPercentage_label": "Tempo di ricarica rimborsato", + "ImpactCooldownReductionPercentage_label": "Tempo di ricarica ripristinato", "ImpactCooldownReductionPercentage_postfix": "%", - "ImpactCooldownReductionPercentage_postvalue_label": "di tempo di ricarica rimborsato", + "ImpactCooldownReductionPercentage_postvalue_label": "di tempo di ricarica ripristinato", "ImpactDamage_label": "Danni da impatto", "ImpactDamage_postvalue_label": "danni da impatto", "ImpactDurationBonus_label": "Durata bonus", @@ -4481,7 +4511,7 @@ "ImpactDurationBonus_postvalue_label": "di durata bonus", "ImpactDuration_label": "Durata del rallentamento", "ImpactDuration_postfix": "s", - "ImpactDuration_postvalue_label": "di durata del rallentamento", + "ImpactDuration_postvalue_label": "di rallentamento", "ImpactMoveSlow_label": "Rallentamento all'impatto", "ImpactMoveSlow_postfix": "%", "ImpactMoveSlow_postvalue_label": "di rallentamento all'impatto", @@ -4490,7 +4520,7 @@ "ImpactRadius_postvalue_label": "di raggio d'impatto", "ImpactSlowDuration_label": "Durata del rallentamento da impatto", "ImpactSlowDuration_postfix": "s", - "ImpactSlowDuration_postvalue_label": "di durata del rallentamento da impatto", + "ImpactSlowDuration_postvalue_label": "di rallentamento da impatto", "ImpaleDamage_label": "Impale Damage", "ImpaleDamage_postfix": "", "ImpaleDuration_label": "Impale Duration", @@ -4517,6 +4547,9 @@ "IncomingDamagePercent_postfix": "%", "IncomingDamagePercent_postvalue_label": "di danni subiti", "IncomingDamagePercent_prefix": "{s:sign}", + "IncomingDamageReductionPercent_label": "Riduzione danni da rallentati", + "IncomingDamageReductionPercent_postfix": "%", + "IncomingDamageReductionPercent_postvalue_label": "di riduzione danni da rallentati", "InfectDuration_label": "Infect Duration", "InfectDuration_postfix": "s", "InfectionBonusDPS_label": "Infection Bonus DPS", @@ -4533,9 +4566,9 @@ "InfinitySlashHealOnCast_label": "PS massimi guariti all'uso", "InfinitySlashHealOnCast_postfix": "%", "InfinitySlashHealOnCast_postvalue_label": "di PS massimi guariti all'uso", - "InfinitySlashHealOnKill_label": "PS max di guarigione dopo un'uccisione", + "InfinitySlashHealOnKill_label": "Guarigione max dopo un'uccisione", "InfinitySlashHealOnKill_postfix": "%", - "InfinitySlashHealOnKill_postvalue_label": "di PS max di guarigione dopo un'uccisione", + "InfinitySlashHealOnKill_postvalue_label": "di guarigione max dopo un'uccisione", "InitialDamage_label": "Danni iniziali", "InitialDamage_postvalue_label": "danni iniziali", "InitialFireRateDecrease_label": "Initial Fire Rate", @@ -4607,9 +4640,9 @@ "ItemCooldownReducePct_postvalue_label": "di tempo di ricarica dell'oggetto all'uso", "ItemCooldownReduce_postfix": "s", "ItemCooldownReduce_postvalue_label": "di tempo di ricarica dell'oggetto all'uso", - "ItemCooldownReduction_label": "Riduzione del tempo di ricarica degli oggetti", + "ItemCooldownReduction_label": "Riduzione tempo di ricarica oggetti", "ItemCooldownReduction_postfix": "%", - "ItemCooldownReduction_postvalue_label": "di riduz. tempo di ricarica degli oggetti", + "ItemCooldownReduction_postvalue_label": "di riduz. tempo di ricarica oggetti", "ItemCooldownReduction_prefix": "{s:sign}", "ItemHistory_ActionWithTime": "%s1 in data %s2", "ItemHistory_Action_AddItemToSocket_Remove": "Rimosso da un incavo", @@ -4805,9 +4838,9 @@ "LeaveMatchPrompt_Confirm": "Esci", "LeaveMatchPrompt_Text": "Una volta abbandonata la partita, non potrai più rientrare.", "LeaveMatchPrompt_Title": "Vuoi abbandonare questa partita?", - "LeechHealOnKill_label": "PS max di guarigione dopo un'uccisione", + "LeechHealOnKill_label": "Guarigione max dopo un'uccisione", "LeechHealOnKill_postfix": "%", - "LeechHealOnKill_postvalue_label": "PS max di guarigione dopo un'uccisione", + "LeechHealOnKill_postvalue_label": "di guarigione max dopo un'uccisione", "LeechHealOnKill_prefix": "+", "LevelUpBaseMeleeDamage": "Danni corpo a corpo", "LevelUpBaseWeaponDamage": "Bullet Damage", @@ -4896,10 +4929,17 @@ "LowHealthWeaponPowerPercent_label": "Courage", "LowHealthWeaponPowerPercent_postfix": "%", "LowHealthWeaponPowerPercent_prefix": "{s:sign}", - "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_conditional": "contro i PNG", - "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_label": "Danni da arma contro i PNG", + "LungeCooldownReduction_label": "Tempo di ricarica stoccata con affondo", + "LungeCooldownReduction_postfix": "s", + "LungeCooldownReduction_postvalue_label": "di tempo di ricarica stoccata con affondo", + "LungeCooldownReduction_prefix": "-", + "LungeDistance_label": "Distanza dell'affondo", + "LungeDistance_postfix": "m", + "LungeDistance_postvalue_label": "di distanza dell'affondo", + "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_conditional": "vs PNG", + "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_label": "Danni da arma vs PNG", "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_postfix": "%", - "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_postvalue_label": "di danni da arma contro i PNG", + "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_postvalue_label": "di danni da arma vs PNG", "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_prefix": "{s:sign}", "MODIFIER_STATE_ALL_ARMOR_DISABLED": "Armors Disabled", "MODIFIER_STATE_BLINDED": "Cecità", @@ -4940,7 +4980,7 @@ "MODIFIER_VALUE_AMMO_CLIP_SIZE_PERCENT_postvalue_label": "di munizioni max", "MODIFIER_VALUE_AMMO_CLIP_SIZE_PERCENT_prefix": "{s:sign}", "MODIFIER_VALUE_AMMO_CLIP_SIZE_label": "Munizioni", - "MODIFIER_VALUE_AMMO_CLIP_SIZE_postvalue_label": "di munizioni", + "MODIFIER_VALUE_AMMO_CLIP_SIZE_postvalue_label": "munizioni", "MODIFIER_VALUE_AMMO_CLIP_SIZE_prefix": "{s:sign}", "MODIFIER_VALUE_ARMOR_POWER_label": "Salute di base", "MODIFIER_VALUE_ARMOR_POWER_postfix": "%", @@ -5006,9 +5046,9 @@ "MODIFIER_VALUE_COOLDOWN_BETWEEN_CHARGE_REDUCTION_PERCENTAGE_postfix": "%", "MODIFIER_VALUE_COOLDOWN_BETWEEN_CHARGE_REDUCTION_PERCENTAGE_postvalue_label": "di tempo minimo tra le cariche", "MODIFIER_VALUE_COOLDOWN_BETWEEN_CHARGE_REDUCTION_PERCENTAGE_prefix": "{s:sign}", - "MODIFIER_VALUE_COOLDOWN_REDUCTION_PERCENTAGE_label": "Riduzione del tempo di ricarica delle abilità", + "MODIFIER_VALUE_COOLDOWN_REDUCTION_PERCENTAGE_label": "Riduzione tempo di ricarica abilità", "MODIFIER_VALUE_COOLDOWN_REDUCTION_PERCENTAGE_postfix": "%", - "MODIFIER_VALUE_COOLDOWN_REDUCTION_PERCENTAGE_postvalue_label": "di riduzione del tempo di ricarica delle abilità", + "MODIFIER_VALUE_COOLDOWN_REDUCTION_PERCENTAGE_postvalue_label": "di riduzione tempo di ricarica abilità", "MODIFIER_VALUE_COOLDOWN_REDUCTION_PERCENTAGE_prefix": "{s:sign}", "MODIFIER_VALUE_EXTERNAL_HEALTH_REGEN_PER_SECOND_label": "Rigenerazione della salute", "MODIFIER_VALUE_EXTERNAL_HEALTH_REGEN_PER_SECOND_postfix": "/s", @@ -5048,9 +5088,9 @@ "MODIFIER_VALUE_IMBUED_BONUS_DURATION_postfix": "%", "MODIFIER_VALUE_IMBUED_BONUS_DURATION_postvalue_label": "di durata delle abilità infuse", "MODIFIER_VALUE_IMBUED_BONUS_DURATION_prefix": "{s:sign}", - "MODIFIER_VALUE_ITEM_COOLDOWN_REDUCTION_PERCENTAGE_label": "Riduz. tempo di ricarica degli oggetti", + "MODIFIER_VALUE_ITEM_COOLDOWN_REDUCTION_PERCENTAGE_label": "Riduzione tempo di ricarica oggetti", "MODIFIER_VALUE_ITEM_COOLDOWN_REDUCTION_PERCENTAGE_postfix": "%", - "MODIFIER_VALUE_ITEM_COOLDOWN_REDUCTION_PERCENTAGE_postvalue_label": "di riduz. tempo di ricarica degli oggetti", + "MODIFIER_VALUE_ITEM_COOLDOWN_REDUCTION_PERCENTAGE_postvalue_label": "di riduz. tempo di ricarica oggetti", "MODIFIER_VALUE_ITEM_COOLDOWN_REDUCTION_PERCENTAGE_prefix": "{s:sign}", "MODIFIER_VALUE_LONG_RANGE_BONUS_BASE_DAMAGE_PERCENTMinRange_label": "Distanza min", "MODIFIER_VALUE_LONG_RANGE_BONUS_BASE_DAMAGE_PERCENTMinRange_postfix": "m", @@ -5212,6 +5252,8 @@ "MaxDPS_label": "Danni al secondo max", "MaxDPS_postvalue_label": "danni al secondo max", "MaxDaggers_label": "Card Count", + "MaxDamageBeforePerfect_label": "Danni accumulo max", + "MaxDamageBeforePerfect_postvalue_label": "danni accumulo max", "MaxDamageHealthPercentage_label": "Salute per danni max", "MaxDamageHealthPercentage_postfix": "%", "MaxDamageHealthPercentage_postvalue_label": "di salute per danni max", @@ -5291,9 +5333,11 @@ "MaxSlowPercent_postfix": "%", "MaxSlowPercent_postvalue_label": "di velocità di movimento max", "MaxSlowPercent_prefix": "-", - "MaxSlowTime_label": "Tempo al debuff massimo", + "MaxSlowTime_label": "Tempo per il debuff massimo", "MaxSlowTime_postfix": "s", - "MaxSlowTime_postvalue_label": "di tempo al debuff massimo", + "MaxSlowTime_postvalue_label": "per il debuff massimo", + "MaxStabs_label": "Affondi max", + "MaxStabs_postvalue_label": "Affondi max", "MaxStacks_label": "Istanze max", "MaxStacks_postvalue_label": "istanze max", "MaxStolenAttackDamage_postfix": "%", @@ -5376,6 +5420,8 @@ "MinExplosionRadius_postvalue_label": "di raggio min dell'esplosione", "MinHeal_label": "Guarigione min", "MinHeal_postvalue_label": "di guarigione min", + "MinHealthFractionToTrack_postfix": "%", + "MinHealthFractionToTrack_postvalue_label": "di soglia di salute bassa", "MinHealthTakenPct_label": "Salute min ricevuta", "MinHealthTakenPct_postfix": "%", "MinHealthTakenPct_postvalue_label": "di salute min ricevuta", @@ -5418,16 +5464,16 @@ "MissingHPHeal_label": "Guarigione per PS mancanti", "MissingHPHeal_postfix": "%", "MissingHPHeal_postvalue_label": "di guarigione per PS mancanti", - "MissingHealthBurstPct_label": "Guarigione per salute mancante", + "MissingHealthBurstPct_label": "Guarigione per PS mancanti", "MissingHealthBurstPct_postfix": "%", - "MissingHealthBurstPct_postvalue_label": "di guarigione per salute mancante", + "MissingHealthBurstPct_postvalue_label": "di guarigione per PS mancanti", "MissingHealthDamagePercentage_postfix": "%", "MissingHealthDamagePercentage_postvalue_label": "di salute mancante convertita in danni", "MissingHealthHealPct_postfix": "%", "MissingHealthHealPct_postvalue_label": "di cura della salute mancante", - "MissingHealthPercentHeal_label": "Guarigione per salute mancante", + "MissingHealthPercentHeal_label": "Guarigione per PS mancanti", "MissingHealthPercentHeal_postfix": "%", - "MissingHealthPercentHeal_postvalue_label": "di guarigione per salute mancante", + "MissingHealthPercentHeal_postvalue_label": "di guarigione per PS mancanti", "MissingHealthRegenPct_postfix": "%", "MobileResupplyRegenMultiplier_label": "Mobile Resupply Regen Multiplier", "MobileResupplyRegenMultiplier_postfix": "x", @@ -5437,12 +5483,12 @@ "ModelScaleGrowthTooltip_label": "Scala del modello", "ModelScaleGrowthTooltip_postfix": "%", "ModelScaleGrowthTooltip_postvalue_label": "di scala del modello", - "MoveSpeedAndDashSlowPct_label": "Rallentamento movimento/scatto", + "MoveSpeedAndDashSlowPct_label": "Rallentamento mov./scatto", "MoveSpeedAndDashSlowPct_postfix": "%", - "MoveSpeedAndDashSlowPct_postvalue_label": "di rallentamento movimento/scatto", + "MoveSpeedAndDashSlowPct_postvalue_label": "di rallentamento mov./scatto", "MoveSpeedBonusPct_label": "Velocità di movimento bonus", "MoveSpeedBonusPct_postfix": "%", - "MoveSpeedBonusPct_postvalue_label": "Bonus della velocità di movimento", + "MoveSpeedBonusPct_postvalue_label": "di velocità di movimento bonus", "MoveSpeedBonusPercentStart_label": "Speed Bonus", "MoveSpeedBonusPercentStart_postfix": "%", "MoveSpeedBonusPercentStart_prefix": "+", @@ -5468,7 +5514,7 @@ "MoveSpeedPenaltyPerStack_postvalue_label": "di rallentamento del movimento", "MoveSpeedSlowDuration_label": "Durata del rallentamento", "MoveSpeedSlowDuration_postfix": "s", - "MoveSpeedSlowDuration_postvalue_label": "di durata del rallentamento", + "MoveSpeedSlowDuration_postvalue_label": "di rallentamento", "MoveSpeedSlowMaxPct_postfix": "%", "MoveSpeedSlowMaxPct_postvalue_label": "di rallentamento di velocità", "MoveSpeedSlowPct_label": "Velocità di movimento", @@ -5483,7 +5529,7 @@ "MovementDamagePercent_postvalue_label": "danni", "MovementSlowDuration_label": "Durata del rallentamento", "MovementSlowDuration_postfix": "s", - "MovementSlowDuration_postvalue_label": "di durata del rallentamento", + "MovementSlowDuration_postvalue_label": "di rallentamento", "MovementSlowPct_label": "Rallentamento del movimento", "MovementSlowPct_postfix": "%", "MovementSlowPct_postvalue_label": "di rallentamento del movimento", @@ -5517,10 +5563,10 @@ "MyRosterPartyMemberRoster": "Eroe già presente nei roster:", "MyRosterPartyReadyCount": "{d:party_ready_count}/{d:party_player_count} pronto/i", "MyRosterReadyUp": "Pronto!", - "MyRosterRosterDesc": "Devi avere un minimo di {d:min_roster_size} eroi per metterti in coda", + "MyRosterRosterDesc:f": "È richiesto un minimo di {d:min_roster_size} {min_roster_size, plural, one{eroe} other{eroi}} per entrare nella coda", "MyRosterRosterDesc_HeroLabs": "Il tuo roster ha bisogno di almeno 3 eroi, 2 dei quali devono essere eroi standard e non di prova.", "MyRosterRosterDesc_MinNonNew": "Il tuo roster ha bisogno di almeno {d:min_non_new_heroes} o più eroi che non siano nuovi", - "MyRosterRosterDesc_NeedsMoreNonNew": "Devi avere almeno {d:min_non_limited_heroes} eroi non nuovi per metterti in coda", + "MyRosterRosterDesc_NeedsMoreNonNew:f": "È richiesto un minimo di {d:min_non_limited_heroes} {min_non_limited_heroes, plural, one{eroe non nuovo} other{eroi non nuovi}} per entrare nella coda", "MyRosterRosterDesc_NeedsMoreNonNewOld": "Hai troppi nuovi eroi nel tuo roster. Aggiungi al tuo roster altri eroi che non siano nuovi.", "MyRosterRosterDesc_PartyInvalid": "Impossibile formare una squadra valida con i roster del tuo gruppo.", "MyRosterRosterEmpty": "ROSTER VUOTO", @@ -5569,18 +5615,18 @@ "NewPlayer_YouAreFinished": "You're ready! Try a bot match within Practice or Play your first game!", "NonHeroAbilityLifestealTooltipOnly_label": "Non-Hero Value", "NonHeroAbilityLifestealTooltipOnly_postfix": "%", - "NonHeroHealingFactor_label": "Prosciug. salute contro non eroi", + "NonHeroHealingFactor_label": "Prosciug. salute vs non eroi", "NonHeroHealingFactor_postfix": "%", - "NonHeroHealingFactor_postvalue_label": "di prosciug. salute contro non eroi", + "NonHeroHealingFactor_postvalue_label": "di prosciug. salute vs non eroi", "NonHeroStackLimit_label": "Limite di istanze per non eroi", "NonHeroStackLimit_postvalue_label": "di limite di istanze per non eroi", "NonImbuedBonusDuration_label": "Durata delle abilità non infuse", "NonImbuedBonusDuration_postfix": "%", "NonImbuedBonusDuration_postvalue_label": "di durata delle abilità non infuse", "NonImbuedBonusDuration_prefix": "{s:sign}", - "NonImbuedCooldownReduction_label": "Riduzione del tempo di ricarica abilità non infuse", + "NonImbuedCooldownReduction_label": "Riduzione tempo di ricarica abilità non infuse", "NonImbuedCooldownReduction_postfix": "%", - "NonImbuedCooldownReduction_postvalue_label": "di riduzione del tempo di ricarica abilità non infuse", + "NonImbuedCooldownReduction_postvalue_label": "di riduzione tempo di ricarica abilità non infuse", "NonImbuedCooldownReduction_prefix": "{s:sign}", "NonImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_label": "Gittata delle abilità non infuse", "NonImbuedMODIFIER_VALUE_TECH_RANGE_PERCENT_postfix": "%", @@ -5593,18 +5639,18 @@ "NonImbuedTechRangeMultiplier_postfix": "%", "NonImbuedTechRangeMultiplier_postvalue_label": "di gittata delle abilità non infuse", "NonImbuedTechRangeMultiplier_prefix": "{s:sign}", - "NonPlayerBonusWeaponPower_conditional": "contro i PNG", - "NonPlayerBonusWeaponPower_label": "Danni da arma contro i PNG", + "NonPlayerBonusWeaponPower_conditional": "vs PNG", + "NonPlayerBonusWeaponPower_label": "Danni da arma vs PNG", "NonPlayerBonusWeaponPower_postfix": "%", - "NonPlayerBonusWeaponPower_postvalue_label": "di danni da arma contro i PNG", + "NonPlayerBonusWeaponPower_postvalue_label": "di danni da arma vs PNG", "NonPlayerBonusWeaponPower_prefix": "{s:sign}", - "NonPlayerBulletResist_conditional": "contro i PNG", - "NonPlayerBulletResist_label": "Resistenza balistica contro i PNG", + "NonPlayerBulletResist_conditional": "vs PNG", + "NonPlayerBulletResist_label": "Resistenza balistica vs PNG", "NonPlayerBulletResist_postfix": "%", - "NonPlayerBulletResist_postvalue_label": "di resistenza balistica contro i PNG", + "NonPlayerBulletResist_postvalue_label": "di resistenza balistica vs PNG", "NonPlayerBulletResist_prefix": "{s:sign}", "NonPlayerResourceScalePct_postfix": "%", - "NonPlayerResourceScalePct_postvalue_label": "di efficacia contro non giocatori", + "NonPlayerResourceScalePct_postvalue_label": "di efficacia contro PNG", "NormalDPS_label": "Normal DPS", "NotScored_Text": "Questa partita non verrà calcolata. Puoi uscire senza ripensamenti.", "NotSeenByEnemiesRegen_label": "Rigenerazione della salute max", @@ -5700,6 +5746,9 @@ "ParrySuccessHealPercentage_label": "Danni parati come guarigione", "ParrySuccessHealPercentage_postfix": "%", "ParrySuccessHealPercentage_postvalue_label": "di danni parati come guarigione", + "ParryWindow_label": "Durata dell'invulnerabilità", + "ParryWindow_postfix": "s", + "ParryWindow_postvalue_label": "di invulnerabilità", "PartCollectionRadius_label": "Raggio di raccolta", "PartCollectionRadius_postfix": "m", "PartCollectionRadius_postvalue_label": "di raggio di raccolta", @@ -5726,13 +5775,21 @@ "PercentHealthHealing_postfix": "%", "PercentHealthHealing_postvalue_label": "di salute curata", "PerfectBurstWeaponPower_label": "Perfect Burst Bonus Weapon Damage", + "PerfectDamage_label": "Danni perfetti", + "PerfectDamage_postvalue_label": "danni perfetti", + "PerfectHoldTimeStart_label": "Inizio finestra perfetta", + "PerfectHoldTimeStart_postfix": "s", + "PerfectHoldTimeStart_postvalue_label": "di inizio finestra perfetta", + "PerfectWindowDuration_label": "Durata finestra perfetta", + "PerfectWindowDuration_postfix": "s", + "PerfectWindowDuration_postvalue_label": "di durata finestra perfetta", "PetrifyDamageBreakThreshold_label": "Blocco dei danni", "PetrifyDamageBreakThreshold_postvalue_label": "di blocco dei danni", "PetrifyDamage_label": "Danni da pietrificazione", "PetrifyDamage_postvalue_label": "danni da pietrificazione", "PetrifyDuration_label": "Durata della pietrificazione", "PetrifyDuration_postfix": "s", - "PetrifyDuration_postvalue_label": "di durata della pietrificazione", + "PetrifyDuration_postvalue_label": "di pietrificazione", "PetrifyRadius_label": "Raggio della pietrificazione", "PetrifyRadius_postfix": "m", "PetrifyRadius_postvalue_label": "di raggio della pietrificazione", @@ -5827,7 +5884,7 @@ "PulseGrenadeDamageAmplificationPerStack_postvalue_label": "di ampl. dei danni per istanza", "PulseGrenadeDebuffDuration_label": "Durata dell'amplificazione", "PulseGrenadeDebuffDuration_postfix": "s", - "PulseGrenadeDebuffDuration_postvalue_label": "di durata dell'amplificazione", + "PulseGrenadeDebuffDuration_postvalue_label": "di amplificazione", "PulseInterval_label": "Intervallo tra gli impulsi", "PulseInterval_postfix": "s", "PulseInterval_postvalue_label": "di intervallo tra gli impulsi", @@ -5935,6 +5992,8 @@ "ReportCard_PowerUp": "Potenzia il tuo eroe", "ReportCard_PowerUp_Desc": "Riprendi la filovia per tornare alla base e spendi tutte le tue anime e i tuoi punti abilità", "ReportCard_SoulsCollected_Desc": "Raccogli 1.000 anime uccidendo i soldati nemici", + "ResetsAirLimit_label": "Ripristina limite in aria", + "ResetsAirLimit_postvalue_label": "di ripristino limite in aria", "ResistReductionDuration_label": "Durata riduzione resistenza", "ResistReductionDuration_postfix": "s", "ResistReductionDuration_postvalue_label": "di riduzione della resistenza", @@ -5983,6 +6042,8 @@ "RicochetRadius_postvalue_label": "di gittata del rimbalzo", "RicochetTargetsTooltipOnly_label": "Bersagli del rimbalzo", "RicochetTargetsTooltipOnly_postvalue_label": "bersagli del rimbalzo", + "RiposteChannelTime_postfix": "s", + "RiposteChannelTime_postvalue_label": "di durata della deviazione", "RocketDamage_label": "Rocket Damage", "RocketsPerSecond_label": "Razzi al secondo", "RocketsPerSecond_postvalue_label": "razzi al secondo", @@ -6133,6 +6194,10 @@ "ShrinkDuration_label": "Durata del restringimento", "ShrinkDuration_postfix": "s", "ShrinkDuration_postvalue_label": "di restringimento", + "SigilBuff_label": "All'uso:", + "SigilRadius_label": "Raggio", + "SigilRadius_postfix": "m", + "SigilRadius_postvalue_label": "di raggio", "SilenceDuration_label": "Durata del silenziamento", "SilenceDuration_postfix": "s", "SilenceDuration_postvalue_label": "di durata del silenziamento", @@ -6145,9 +6210,9 @@ "SilencerSlowPercent_label": "Bullet Slow Proc", "SilencerSlowPercent_postfix": "%", "SilencerSlowPercent_prefix": "+", - "SingleAbilityCooldownReduction_label": "Riduzione del tempo di ricarica delle abilità", + "SingleAbilityCooldownReduction_label": "Riduzione tempo di ricarica abilità", "SingleAbilityCooldownReduction_postfix": "%", - "SingleAbilityCooldownReduction_postvalue_label": "di riduzione del tempo di ricarica delle abilità", + "SingleAbilityCooldownReduction_postvalue_label": "di riduzione tempo di ricarica abilità", "SingleAbilityCooldownReduction_prefix": "{s:sign}", "SiphonRadius_label": "Activate Radius", "SiphonRadius_postfix": "m", @@ -6201,7 +6266,7 @@ "SlowCoatingProcChance_postfix": "%", "SlowDuration_label": "Durata del rallentamento", "SlowDuration_postfix": "s", - "SlowDuration_postvalue_label": "di durata del rallentamento", + "SlowDuration_postvalue_label": "di rallentamento", "SlowFireRatePercent_label": "Fire Rate Scale", "SlowFireRatePercent_postfix": "%", "SlowFireRatePercent_prefix": "{s:sign}", @@ -6332,7 +6397,7 @@ "SpiritResReducedPerStack_postvalue_label": "di riduzione della resistenza spirituale", "SpiritShotDamage_label": "Damage when shot", "SpiritShotSlowDuration_label": "Durata del rallentamento", - "SpiritShotSlowDuration_postvalue_label": "Durata dei rallentamenti", + "SpiritShotSlowDuration_postvalue_label": "di rallentamento", "SpiritShotSlowPct_label": "Slow Percentage", "SpiritSnatch_TechArmorSteal_label": "Furto di resistenza spirituale", "SpiritSnatch_TechArmorSteal_postfix": "%", @@ -6418,9 +6483,9 @@ "StasisRadius_label": "Raggio", "StasisRadius_postfix": "m", "StasisRadius_postvalue_label": "di raggio", - "StatDesc_AbilityDurationDesc": "Durata dell'abilità: aumenta la durata delle tue abilità e dei tuoi oggetti", + "StatDesc_AbilityDurationDesc": "Durata delle abilità - Aumenta la durata delle tue abilità e dei tuoi oggetti", "StatDesc_AbilityPower": "Ability Power", - "StatDesc_AbilityRangeDesc": "Gittata dell'abilità: aumenta la gittata e il raggio delle tue abilità e dei tuoi oggetti", + "StatDesc_AbilityRangeDesc": "Gittata delle abilità - Aumenta la gittata e il raggio delle tue abilità e dei tuoi oggetti", "StatDesc_AirJumps": "Air Jumps", "StatDesc_AmmoDesc": "Munizioni - Il numero di colpi nella tua arma prima che sia necessario ricaricare", "StatDesc_AmmoRegen": "Ammo Regen", @@ -6440,7 +6505,7 @@ "StatDesc_BulletArmor_postvalue_label": "di armatura", "StatDesc_BulletDamage": "Danni balistici", "StatDesc_BulletDamagePerLevel": "Bullet Damage Per Level", - "StatDesc_BulletDamage_postvalue_label": "di danni balistici", + "StatDesc_BulletDamage_postvalue_label": "danni balistici", "StatDesc_BulletEvationDesc": "Elusività balistica - Probabilità percentuale di schivare le pallottole in arrivo", "StatDesc_BulletLifesteal": "Prosciug. balistico salute", "StatDesc_BulletLifesteal_postfix": "%", @@ -6455,13 +6520,13 @@ "StatDesc_BulletSpeed_postfix": "m/s", "StatDesc_BulletSpeed_postvalue_label": "di velocità balistica", "StatDesc_ClipSizeBonus": "Munizioni", - "StatDesc_ClipSizeBonus_postvalue_label": "di munizioni", + "StatDesc_ClipSizeBonus_postvalue_label": "munizioni", "StatDesc_ClipSizeIncrease": "Aumento capacità caricatore", "StatDesc_ClipSizeIncrease_postfix": "%", - "StatDesc_ClipSizeIncrease_postvalue_label": "di aumento capacità caricatore", - "StatDesc_CritDamageBonusScale": "Scala dei danni critici bonus", + "StatDesc_ClipSizeIncrease_postvalue_label": "di aumento del caricatore", + "StatDesc_CritDamageBonusScale": "Scala danni critici bonus", "StatDesc_CritDamageBonusScale_postfix": "%", - "StatDesc_CritDamageBonusScale_postvalue_label": "di scala dei danni critici bonus", + "StatDesc_CritDamageBonusScale_postvalue_label": "di scala danni critici bonus", "StatDesc_CritDamageReceivedScale": "Riduzione danni critici", "StatDesc_CritDamageReceivedScale_postfix": "%", "StatDesc_CritDamageReceivedScale_postvalue_label": "di riduzione danni critici", @@ -6495,7 +6560,7 @@ "StatDesc_HealthRegenPerLevel": "Health Regen Per Level", "StatDesc_HealthRegen_postvalue_label": "di rigenerazione della salute", "StatDesc_HeavyMeleeDamage": "Attacchi corpo a corpo pesanti", - "StatDesc_HeavyMeleeDamage_postvalue_label": "di attacchi corpo a corpo pesanti", + "StatDesc_HeavyMeleeDamage_postvalue_label": "danni corpo a corpo pesanti", "StatDesc_IncomingAbilityDamageReduction": "Ability Armor", "StatDesc_IncomingAbilityDamageScale": "Ability Damage Scale", "StatDesc_IncomingBulletDamageReduction": "Bullet Damage Armor", @@ -6506,13 +6571,13 @@ "StatDesc_IncomingMeleeDamageReduction": "Melee Damage Armor", "StatDesc_IncomingMeleeDamageScale": "Melee Damage Scale", "StatDesc_LightMeleeDamage": "Attacchi corpo a corpo leggeri", - "StatDesc_LightMeleeDamage_postvalue_label": "di attacchi corpo a corpo leggeri", + "StatDesc_LightMeleeDamage_postvalue_label": "danni corpo a corpo leggeri", "StatDesc_ManaPerLevel": "Energy Per Level", "StatDesc_ManaRegenPerLevel": "Energy Regen Per Level", - "StatDesc_MaxChargesIncrease": "Aumento delle cariche max", - "StatDesc_MaxChargesIncrease_postvalue_label": "di aumento delle cariche max", + "StatDesc_MaxChargesIncrease": "Aumento cariche max", + "StatDesc_MaxChargesIncrease_postvalue_label": "di aumento cariche max", "StatDesc_MaxHealth": "PS max", - "StatDesc_MaxHealth_postvalue_label": "di PS max", + "StatDesc_MaxHealth_postvalue_label": "PS max", "StatDesc_MeleeDamage": "Danni corpo a corpo", "StatDesc_MeleeDamage_postvalue_label": "danni corpo a corpo", "StatDesc_MeleeResist": "Resistenza corpo a corpo", @@ -6524,9 +6589,9 @@ "StatDesc_ProcModifier": "Proc Modifier", "StatDesc_RechargeRate": "Recharge Rate", "StatDesc_RegenDesc": "Rigenerazione della salute - La quantità di salute che rigeneri ogni secondo", - "StatDesc_ReloadSpeed": "Riduzione del tempo di ricarica", + "StatDesc_ReloadSpeed": "Riduzione tempo di ricarica", "StatDesc_ReloadSpeed_postfix": "%", - "StatDesc_ReloadSpeed_postvalue_label": "di riduzione del tempo di ricarica", + "StatDesc_ReloadSpeed_postvalue_label": "di riduzione tempo di ricarica", "StatDesc_ReloadSpeed_prefix": "{s:sign}", "StatDesc_ReloadTime": "Tempo di ricarica", "StatDesc_ReloadTime_postfix": "s", @@ -6547,7 +6612,7 @@ "StatDesc_Stamina": "Stamina", "StatDesc_StaminaCooldown": "Tempo di ricarica della stamina", "StatDesc_StaminaCooldown_postfix": "s", - "StatDesc_StaminaCooldown_postvalue_label": "di tempo di ricarica della stamina", + "StatDesc_StaminaCooldown_postvalue_label": "di ricarica della stamina", "StatDesc_StaminaRegenIncrease": "Recupero della stamina", "StatDesc_StaminaRegenIncrease_postfix": "%", "StatDesc_StaminaRegenIncrease_postvalue_label": "di recupero della stamina", @@ -6820,15 +6885,18 @@ "StoredDamageRequired_postvalue_label": "danni per caricare la batteria", "StoredSpiritDamage_label": "Danni spirituali accumulati", "StoredSpiritDamage_postvalue_label": "danni spirituali accumulati", + "StrikeRange_label": "Portata del colpo", + "StrikeRange_postfix": "m", + "StrikeRange_postvalue_label": "di portata del colpo", "StunDelay_label": "Ritardo dello stordimento", "StunDelay_postfix": "s", "StunDelay_postvalue_label": "di ritardo dello stordimento", "StunDuration_label": "Durata dello stordimento", "StunDuration_postfix": "s", - "StunDuration_postvalue_label": "di durata stordimento", + "StunDuration_postvalue_label": "di durata", "StunOnLand_label": "Durata stordimento", "StunOnLand_postfix": "s", - "StunOnLand_postvalue_label": "di durata stordimento", + "StunOnLand_postvalue_label": "di stordimento", "StunTargetOnExplode_label": "Durata", "StunTargetOnExplode_postfix": "s", "StunTargetOnExplode_postvalue_label": "di durata", @@ -7125,8 +7193,8 @@ "TurretAttackRange_postvalue_label": "di gittata d'attacco", "TurretBaseHealth_label": "Salute della torretta", "TurretBaseHealth_postvalue_label": "di salute della torretta", - "TurretDPS_label": "Danni al secondo della torretta", - "TurretDPS_postvalue_label": "danni al secondo della torretta", + "TurretDPS_label": "Danni/s della torretta", + "TurretDPS_postvalue_label": "danni/s della torretta", "TurretDeployTime_label": "Deploy Time", "TurretDeployTime_postfix": "s", "TurretFireRate_label": "Cadenza di fuoco delle torrette", @@ -7154,7 +7222,7 @@ "UppercutDamage_postvalue_label": "danni da montante", "VacuumRadius_label": "Raggio di Singolarità", "VacuumRadius_postfix": "m", - "VacuumRadius_postvalue_label": "Raggio di singolarità", + "VacuumRadius_postvalue_label": "di raggio di Singolarità", "VeilCross_conditional": "Attraverso un velo cosmico", "VeilWalker_Heal_label": "Guarigione", "VeilWalker_Heal_postvalue_label": "di guarigione", @@ -7197,7 +7265,7 @@ "WallImpactRange_postvalue_label": "di raggio d'impatto", "WallStunDuration_label": "Durata stordimento", "WallStunDuration_postfix": "s", - "WallStunDuration_postvalue_label": "di durata stordimento", + "WallStunDuration_postvalue_label": "di stordimento", "WarpStoneRange_label": "Gittata del teletrasporto", "WarpStoneRange_postfix": "m", "WarpStoneRange_postvalue_label": "di gittata del teletrasporto", @@ -7263,9 +7331,9 @@ "WeaponPowerPerKill_postfix": "%", "WeaponPowerPerKill_postvalue_label": "di danni da arma per uccisione", "WeaponPowerPerKill_prefix": "+", - "WeaponPowerPerStackNonHero_label": "Danni da arma contro i non eroi", + "WeaponPowerPerStackNonHero_label": "Danni da arma vs non eroi", "WeaponPowerPerStackNonHero_postfix": "%", - "WeaponPowerPerStackNonHero_postvalue_label": "di danni da arma contro i non eroi", + "WeaponPowerPerStackNonHero_postvalue_label": "di danni da arma vs non eroi", "WeaponPowerPerStackNonHero_prefix": "{s:sign}", "WeaponPowerPerStack_label": "Danni da arma per istanza", "WeaponPowerPerStack_postfix": "%", @@ -7428,7 +7496,7 @@ "ability_charged_shot_desc": "Carichi un colpo potente che trafigge i nemici. Tieni premuto {g:citadel_binding:'Ability1'} o {g:citadel_binding:'Attack'} per trattenere il colpo.", "ability_charged_shot_quip": "Carichi un colpo a lungo raggio", "ability_charged_shot_t2_desc": "+54 danni", - "ability_charged_shot_t3_desc": "Aumento dei danni migliorato e -3 s di ritardo della carica", + "ability_charged_shot_t3_desc": "Aumento dei danni migliorato e -3 s di ritardo tra le cariche", "ability_crackshot": "Franca tiratrice", "ability_crackshot_desc": "I colpi alla testa infliggono danni bonus e applicano una penalità di rallentamento graduale. Questo effetto può verificarsi solo quando l'abilità non è in fase di ricarica.

Il tempo di ricarica si riduce di 50% quando si colpiscono PNG.
La riduzione dei danni all'aumentare della distanza non si applica a Franca tiratrice e agli obiettivi.", "ability_crackshot_quip": "Infliggi danni bonus con i colpi alla testa", @@ -7441,21 +7509,21 @@ "ability_digger_mudshield": "Scudo di fango", "ability_digger_mudshield/mudshield_modifier": "Scudo di fango", "ability_digger_mudshield_desc": "Ottieni Scudo balistico e riduci i danni balistici in arrivo. Dopo {s:ShieldDuration} s o se l'abilità viene riattivata, lo scudo esplode, infliggendo danni in base allo scudo rimanente.", - "ability_doormab_luggage_cart_on_wall_hit": "Contro il muro", + "ability_doormab_luggage_cart_on_wall_hit": "Contro il muro:", "ability_doorman_bomb": "Campanello", - "ability_doorman_bomb_Explosion": "Esplosione", + "ability_doorman_bomb_Explosion": "Esplosione:", "ability_doorman_bomb_debuff": "Al colpo", "ability_doorman_bomb_desc": "Lanci un campanello che infligge {g:citadel_inline_attribute:'SpiritDamage'} all'impatto ed esplode dopo un breve ritardo, infliggendo {g:citadel_inline_attribute:'SpiritDamage'} aggiuntivi, riducendo la precisione dell'arma dei nemici e applicando loro un {g:citadel_inline_attribute:'Slow'} del movimento.

È possibile sparare al campanello lanciato per farlo detonare anticipatamente.", - "ability_doorman_bomb_impact": "All'impatto", + "ability_doorman_bomb_impact": "All'impatto:", "ability_doorman_bomb_t2_desc": "+27 danni da impatto
+40 danni da esplosione", "ability_doorman_bomb_t3_desc": "Gli impatti provocano esplosioni con la metà del raggio", "ability_doorman_doorway": "Soglia", - "ability_doorman_doorway_clear_first_hint": "Annulla piazzamento", + "ability_doorman_doorway_clear_first_hint": "Annulla posizionamento", "ability_doorman_doorway_close": "Chiudi le porte", - "ability_doorman_doorway_desc": "Posizioni due porte collegate tra loro nel mondo. I giocatori e la maggior parte dei proiettili che passano attraverso una porta usciranno dall'altra. Le porte si chiuderanno al termine della durata o se l'abilità viene nuovamente attivata.

Le due porte devono essere poste a una certa distanza l'una dall'altra.", - "ability_doorman_doorway_on_portal": "Sul portale", + "ability_doorman_doorway_desc": "Posizioni due porte collegate tra loro nel mondo. I giocatori e la maggior parte dei proiettili che passano attraverso una porta usciranno dall'altra. Le porte si chiuderanno al termine della durata o se l'abilità viene attivata nuovamente.

Le due porte devono essere poste entro una distanza massima l'una dall'altra.", + "ability_doorman_doorway_on_portal": "All'attraversamento:", "ability_doorman_doorway_t2_desc": "Conferisce una barriera la prima volta che si attraversano le porte", - "ability_doorman_doorway_t3_desc": "+50 m di distanza della porta
+30 m di gittata di uso", + "ability_doorman_doorway_t3_desc": "+50 m di distanza tra le porte
+30 m di gittata d'uso", "ability_doorman_hotel": "Ospite dell'hotel", "ability_doorman_hotel/damage_timer": "In fuga dall'Albergo Baronessa", "ability_doorman_hotel_desc": "Il corpo del bersaglio viene inviato come ospite presso l'Albergo Baronessa. L'ospite deve recarsi subito presso l'ascensore di uscita, da dove verrà riportato nella posizione originale.

Il soggiorno presso l'Albergo Baronessa viene pagato in {g:citadel_inline_attribute:'SpiritDamage'}. Se non si fa il check-out dall'albergo in tempo, vengono inflitti ulteriori {g:citadel_inline_attribute:'SpiritDamage'}.", @@ -7522,6 +7590,28 @@ "ability_familiar_helpinghands_t3_desc": "+2 assistenti
+15% di danni e resistenza dei soldati", "ability_familiar_primary_weapon_bubblegun": "Danni da arma", "ability_familiar_primary_weapon_bubblegun_crit": "Danni da arma - Critici", + "ability_fencer_lunge": "Passo avanti impeccabile", + "ability_fencer_lunge_desc": "Esegui una serie di affondi in una direzione qualsiasi, sferrando stoccate penetranti davanti a te. Tieni premuto il tasto dell'abilità per caricare gli attacchi, infliggendo più danni quanto più a lungo viene tenuto premuto. Sferrare il tuo attacco durante la finestra perfetta infligge danni massimi.

Premi {g:citadel_binding:'Ability3'} per riutilizzarla.", + "ability_fencer_lunge_on_hold_threshold": "Affondo perfetto:", + "ability_fencer_lunge_on_hold_threshold_label": "Affondo perfetto:", + "ability_fencer_lunge_on_proc": "Attivazione con istanze max", + "ability_fencer_lunge_recast_hint": "Riutilizzo", + "ability_fencer_lunge_t1_desc": "Colpo perfetto su eroe: guarisci di 35", + "ability_fencer_lunge_t2_desc": "-10 s di tempo di ricarica
Velocità di affondo aumentata", + "ability_fencer_lunge_t3_desc": "+75 danni perfetti e Damage e aumento del moltiplicatore del potere spirituale.
Maggiore distanza di scatto in affondo.", + "ability_fencer_riposte": "Botta e risposta", + "ability_fencer_riposte_attack": "Parata e risposta", + "ability_fencer_riposte_attack_desc": "Esegui un rapido scatto in avanti e stordisci un nemico con il pomello della tua arma.", + "ability_fencer_riposte_desc": "Ti prepari a parare il prossimo attacco in arrivo. Se la parata ha successo, diventi invulnerabile per un breve periodo prima di eseguire uno scatto in avanti che stordisce un nemico e ne riduce la resistenza balistica.", + "ability_fencer_riposte_on_parry": "Al colpo col pomo:", + "ability_fencer_throwblade": "Emblema del disimpegno", + "ability_fencer_throwblade_desc": "Disegni un emblema davanti a te e poi balzi all'indietro mentre esplode, danneggiando e rallentando i nemici all'interno del raggio.", + "ability_fencer_throwblade_on_player_hit": "Quando si colpisce un giocatore:", + "ability_fencer_throwblade_t2_desc": "+20% di cadenza di fuoco e +50% di velocità balistica per 10 s", + "ability_fencer_throwblade_t3_desc": "Quando si colpisce un giocatore: +2 di stamina e ripristina il limite di salto/scatto in aria", + "ability_fencer_ultimate": "Itani Lo Sahn", + "ability_fencer_ultimate_desc": "Ti carichi e sferri un fendente a lunga distanza. I nemici colpiti sono maledetti e si muovono al rallentatore. Al termine dell'effetto, subiscono danni devastanti, e quelli con salute inferiore alla metà subiscono danni ulteriori.

Mentre si muovono al rallentatore, Apollo è invulnerabile e i nemici subiscono danni ridotti.

Tieni premuto {g:citadel_binding:'Ability4'} o {g:citadel_binding:'Attack'} per ritardare l'uso dell'abilità.", + "ability_fencer_ultimate_t3_desc": "IGNORED[]% Max Health Damage", "ability_fire_bomb": "Combustione violenta", "ability_fire_bomb/modifier_progressbar": "Harnessing Power", "ability_fire_bomb_desc": "Diventi una bomba vivente, infliggendo {g:citadel_inline_attribute:'SpiritDamage'} e applicando {g:citadel_inline_attribute:'Stun'} a tutti i nemici vicini dopo un ritardo.

Una volta utilizzata, Combustione violenta non può essere interrotta.", @@ -7586,8 +7676,8 @@ "ability_hat_trick_quip": "Lancia il suo attacco con il cappello e rivela i nemici", "ability_head_stomp": "Head Stomp", "ability_head_stomp_desc": "{s:hero_name} has more movement control while airborne and gains the ability to bounce off enemy heads after getting enough Air Speed. Head Stomping an enemy will stun them.", - "ability_header_blasted": "Durante l'effetto di Ubriaco:", - "ability_header_blasted_melee": "Al corpo a corpo Ubriaco:", + "ability_header_blasted": "Da Ubriaco:", + "ability_header_blasted_melee": "Corpo a corpo da Ubriaco:", "ability_header_bulletamp": "Danneggiato:", "ability_header_helpinghands_ally": "Segui un eroe:", "ability_header_helpinghands_trooper": "Segui un soldato:", @@ -7665,7 +7755,7 @@ "ability_icepath_t3_desc": "Mentre è attiva, ottieni +1 di potere spirituale per ogni metro di sentiero di ghiaccio creato (potere spirituale max: 90)", "ability_immobilize_trap": "Trappola spirituale", "ability_immobilize_trap/trap_debuff": "Armatura spirituale ridotta", - "ability_immobilize_trap_desc": "Lanci una trappola che inizia ad attivarsi da sola. Una volta pronta, la trappola si innesca quando un nemico entra nel suo raggio, applicando una maledizione e rallentamento del movimento che interrompe, silenzia, disarma e impedisce l'uso di oggetti.
Colpisci la trappola con Colpo perforante per farla innescare in anticipo e con un raggio aumentato.", + "ability_immobilize_trap_desc": "Lanci una trappola che inizia ad attivarsi da sola. Una volta pronta, la trappola si innesca quando un nemico entra nel suo raggio, applicando una maledizione e rallentamento del movimento che interrompe, silenzia, disarma e impedisce l'uso di oggetti.
Colpisci la trappola con Colpo perforante per innescarla in anticipo e con un raggio aumentato.", "ability_immobilize_trap_quip": "Posizioni una trappola che limita i movimenti del nemico", "ability_immobilize_trap_t2_desc": "Applichi -15% di resistenza balistica per 10 s", "ability_immobilize_trap_t3_desc": "+1 s di durata della maledizione e +1.5 m di raggio", @@ -7734,6 +7824,7 @@ "ability_magician_escape/escape_buff_modifier": "Pronto a fuggire", "ability_magician_escape/escape_escaped_modifier": "Fuggito!", "ability_magician_escape_desc": "Ti teletrasporti sulla posizione bersaglio. All'arrivo ottieni brevemente velocità di movimento e diventi invisibile.

[Uso] Appari nella posizione bersaglio.
{g:citadel_binding:'AltCast'} Appari nel punto in cui hai usato l'abilità.

I nemici non sapranno quale tipo di uso hai selezionato.", + "ability_magician_inform_target_ultcopied": "Abilità ultimate copiata...!", "ability_magician_magicbolt": "Raggio persecutorio", "ability_magician_magicbolt_desc": "Emetti un raggio magico che infligge danni che aumentano con la distanza percorsa. Sei hai un assistente, anch'esso lancia un Raggio persecutorio che infligge danni ridotti.

Premi {g:citadel_binding:'Ability1'} per reindirizzare il raggio con il tuo mirino.", "ability_magician_magicbolt_quip": "Lanci un raggio magico guidato", @@ -7751,6 +7842,7 @@ "ability_melee_doorman": "Attacco corpo a corpo", "ability_melee_drifter": "Attacco corpo a corpo", "ability_melee_familiar": "Attacco corpo a corpo", + "ability_melee_fencer": "Corpo a corpo", "ability_melee_frank": "Attacco corpo a corpo", "ability_melee_ghost": "Corpo a corpo", "ability_melee_haze": "Corpo a corpo", @@ -7785,7 +7877,7 @@ "ability_nano_catform/modifier_catform": "Ava", "ability_nano_catform_desc": "Diventi un'ombra e t'impossessi di Ava. Ottieni {g:citadel_inline_attribute:'BonusMoveSpeed'} e risulti nascosta sulla minimappa, ma non puoi usare la tua arma o le tue abilità.
{g:citadel_keybind:'AbilityMelee'}: balzo per rompere le casse.

Quando subisci danni da un eroe nemico, la velocità di movimento bonus è ridotta del 65% e non puoi attivare Ava per 6 s.", "ability_nano_catform_quip": "Assumi il controllo di Ava", - "ability_nano_catform_t3_desc": "-20 s di tempo di ricarica e ottieni 35 rigenerazione della salute mentre sei Ava", + "ability_nano_catform_t3_desc": "-20 s di tempo di ricarica e ottieni 35 di rigenerazione della salute mentre controlli Ava", "ability_nano_catform_trigger_buttonhint": "Ritorno da Ava", "ability_nano_clustergrenade": "Bombe tenebrose", "ability_nano_clustergrenade_desc": "Lanci un grappolo di bombe che esplodono dopo un certo ritardo, infliggendo {g:citadel_inline_attribute:'SpiritDamage'}.

I nemici colpiti da più bombe subiscono 65% di danni.", @@ -7793,7 +7885,7 @@ "ability_nano_dash": "Squarcio scattante", "ability_nano_dash_desc": "Scatti in avanti prima di colpire tutti i nemici in un cerchio, infliggendo {g:citadel_inline_attribute:'MeleeDamage'}.

Se l'abilità colpisce almeno un eroe, ottieni {g:citadel_inline_attribute:'Heal'}.", "ability_nano_dash_quip": "Scatti in avanti e colpisci i nemici", - "ability_nano_dash_t3_desc": "All'impatto (eroe): recuperi il 50% del tempo di ricarica", + "ability_nano_dash_t3_desc": "All'impatto (eroe): ripristini il 50% del tempo di ricarica", "ability_nano_pounce": "Balzo", "ability_nano_pounce_desc": "Salti su un bersaglio per infliggere danni corpo a corpo leggeri e rallentamento sui nemici vicini.
Puoi usare Balzo su un secondo bersaglio se lo usi entro {s:DoublePounceTime} s", "ability_nano_pounce_quip": "Salta sui tuoi nemici", @@ -7809,10 +7901,10 @@ "ability_nano_proximity_ritual_trigger": "Richiama Ava", "ability_nano_shadow_pulse": "Ritorno alle ombre", "ability_nano_shadow_pulse/buff": "La forza delle ombre", - "ability_nano_shadow_pulse_desc": "Scompari istantaneamente tra le ombre, diventando non bersagliabile, ottenendo {g:citadel_inline_attribute:'BonusMoveSpeed'} e infliggendo {g:citadel_inline_attribute:'SpiritDamage'}.

Dopo un certo ritardo, torni dalle ombre, infliggendo nuovamente {g:citadel_inline_attribute:'SpiritDamage'}.", + "ability_nano_shadow_pulse_desc": "Svanisci istantaneamente tra le ombre, diventando non bersagliabile, ottenendo {g:citadel_inline_attribute:'BonusMoveSpeed'} e infliggendo {g:citadel_inline_attribute:'SpiritDamage'}.

Dopo un certo ritardo, torni dalle ombre, infliggendo nuovamente {g:citadel_inline_attribute:'SpiritDamage'}.", "ability_nano_shadow_pulse_quip": "Diventi un'ombra, guadagnando velocità di movimento e infliggendo danni con ritardo", "ability_nano_shadow_pulse_t2_desc": "+67.5 danni e +20% di velocità di movimento", - "ability_nano_shadow_pulse_t3_desc": "Recuperi tutti tempi di ricarica e ottieni +18% di danni per 6 s", + "ability_nano_shadow_pulse_t3_desc": "Ripristini tutti tempi di ricarica e ottieni +18% di danni per 6 s.", "ability_nano_shadow_step": "Regina delle ombre", "ability_nano_shadow_step_desc": "Marchi i tuoi nemici e ti immergi nell'ombra per potenziare i tuoi attacchi e divenire invisibile. Gli attacchi ti riveleranno solo temporaneamente. Quando infliggi danni corpo a corpo ai nemici, la loro resistenza balistica sarà ridotta (si accumula).", "ability_nano_shadow_step_quip": "Entri nell'ombra per ottenere un vantaggio sui tuoi nemici", @@ -7831,7 +7923,7 @@ "ability_necro_gravestone_desc_1": "Crei una lapide in un luogo designato che evoca ghoul nel tempo. I nemici possono distruggere la lapide con due attacchi corpo a corpo pesanti.", "ability_necro_gravestone_desc_2": "I ghoul avanzano barcollando verso la base nemica, infliggendo {g:citadel_inline_attribute:'MeleeDamage'}. Quando si avvicinano a un eroe o a un obiettivo, esplodono, infliggendo {g:citadel_inline_attribute:'SpiritDamage'} in un'area e applicando un breve {g:citadel_inline_attribute:'Slow'}.", "ability_necro_gravestone_t2_desc": "+25% di velocità dei ghoul e +10 s di durata", - "ability_necro_gravestone_t3_desc": "Le esplosioni infliggono +5% danni alla salute attuale e vengono generati istantaneamente 3 ghoul all'uso dell'abilità.", + "ability_necro_gravestone_t3_desc": "Le esplosioni infliggono +5% danni alla salute attuale e vengono generati istantaneamente 3 ghoul all'uso dell'abilità", "ability_necro_haunt": "Spettri inquietanti", "ability_necro_haunt/buff": "Spettri inquietanti", "ability_necro_haunt/slow": "Spettri inquietanti", @@ -7926,13 +8018,13 @@ "ability_punkgoat_blasted/blastedhealthdisplay": "Furioso", "ability_punkgoat_blasted/blastedshred": "Danneggiato", "ability_punkgoat_blasted_desc": "Passiva: gli attacchi corpo a corpo andati a segno ripristinano munizioni e lasciano le vittime danneggiate.", - "ability_punkgoat_blasted_t1_desc": "Durante l'effetto di Ubriaco: +2.25 m/s di {g:citadel_inline_attribute:'BonusMoveSpeed'}", - "ability_punkgoat_blasted_t2_desc": "+1 carica di Colpo a terra all'uso e +7% di amplificazione dei danni balistici contro danneggiati", - "ability_punkgoat_blastedactive_desc": "Attiva: potenzi le tue armi, gli attacchi corpo a corpo aumentano la {g:citadel_inline_attribute:'MaxHealth'} e le pallottole contro i nemici danneggiati sono amplificate.
Infliggi danni da arma per restare ubriaco più a lungo.", + "ability_punkgoat_blasted_t1_desc": "Da Ubriaco: +2.25 m/s di {g:citadel_inline_attribute:'BonusMoveSpeed'}", + "ability_punkgoat_blasted_t2_desc": "+1 carica di Colpo a terra all'uso e +7% di amplificazione dei danni balistici vs danneggiati", + "ability_punkgoat_blastedactive_desc": "Attiva: potenzi le tue armi, gli attacchi corpo a corpo aumentano la {g:citadel_inline_attribute:'MaxHealth'} e le pallottole contro i nemici danneggiati sono amplificate.
Infliggi danni da arma per restare estendere la durata di Ubriaco.", "ability_punkgoat_goatflip": "Ariete", "ability_punkgoat_goatflip/damagebuff": "Aumento dei danni da ariete", "ability_punkgoat_goatflip/empowermelee": "Corpo a corpo potenziato", - "ability_punkgoat_goatflip_desc": "Attacchi frontalmente un nemico e lo lanci in aria assieme a Billy.", + "ability_punkgoat_goatflip_desc": "Carichi frontalmente un nemico. Sia Billy che il bersaglio vengono scagliati in aria.", "ability_punkgoat_goatflip_on_hero_collide_header": "All'impatto:", "ability_punkgoat_goatflip_t1_desc": "All'impatto: -50% di tempo di ricarica", "ability_punkgoat_goatflip_t2_desc": "All'impatto: +35% di {g:citadel_inline_attribute:'WeaponDamage'} per 5 s", @@ -7944,7 +8036,7 @@ "ability_punkgoat_tether/tether_caster": "Incatenamento", "ability_punkgoat_tether/tether_firerate_slow": "Incatenamento", "ability_punkgoat_tether/waiting_for_pull": "Incatenamento", - "ability_punkgoat_tether_desc": "Incateni i nemici vicini a te. I nemici incatenati non possono usare abilità di movimento e subiscono un pesante {g:citadel_inline_attribute:'Slow'} quando tirano la catena.

Dopo un ritardo, trascini tutti verso Billy e infliggi {g:citadel_inline_attribute:'SpiritDamage'}.

La catena si spezza se perdi di vista il nemico per un breve periodo di tempo.", + "ability_punkgoat_tether_desc": "Incateni i nemici vicini a te. I nemici incatenati non possono usare abilità di movimento e subiscono un pesante {g:citadel_inline_attribute:'Slow'} quando tirano la catena.

Dopo un ritardo, trascini tutti verso di te e infliggi {g:citadel_inline_attribute:'SpiritDamage'}.

La catena si spezza se perdi di vista il nemico per un breve periodo di tempo.", "ability_punkgoat_tether_t2_desc": "+15% {g:citadel_inline_attribute:'SpiritResist'} e {g:citadel_inline_attribute:'BulletResist'}", "ability_punkgoat_tether_t3_desc": "+90 {g:citadel_inline_attribute:'SpiritDamage'}
Al tirare: Inarrestabile per 2 s", "ability_punkgoat_ult": "Colpo a terra", @@ -8037,7 +8129,7 @@ "ability_throw_sand": "Getto di sabbia", "ability_throw_sand_desc": "Lanci della sabbia che disarma i nemici che ti stanno di fronte e infliggi danni.", "ability_throw_sand_quip": "Disarmi i nemici che hai di fronte", - "ability_throw_sand_t3_desc": "Rallenta i bersagli di -40% e riduce le distanze degli scatti di -40%", + "ability_throw_sand_t3_desc": "Rallenta i bersagli di -40% e riduce la distanza dello scatto di -40%", "ability_trapper_fear": "Seta spettrale", "ability_trapper_fear/trapper_fear_modifier": "Paura", "ability_trapper_fear_desc": "Infliggere danni spirituali provoca un rallentamento crescente. Una volta pieno, l'accumulo viene consumato per applicare un'immobilizzazione e una raffica di danni spirituali.

Questo effetto ha un tempo di ricarica per bersaglio.", @@ -8073,23 +8165,23 @@ "ability_ult_combo_t3_desc": "+31.5 danni al secondo e 80% di prosciugamento della salute", "ability_unicorn_dazzlingorb": "Meraviglia splendente", "ability_unicorn_dazzlingorb_desc": "Lanci una micidiale sfera di luce che infligge {g:citadel_inline_attribute:'SpiritDamage'}, applica {g:citadel_inline_attribute:'Slow'} e riduce la distanza dello scatto all'impatto. La sfera quindi rimbalza verso i nemici nel raggio d'azione. Se non viene trovato alcun bersaglio, la sfera rimarrà attiva per un breve periodo continuando a cercare bersagli.

Assegna priorità agli eroi nemici nella scelta dei bersagli. Ripristina metà del tempo di ricarica se manca il bersaglio.", - "ability_unicorn_dazzlingorb_t1_desc": "-20% di velocità di movimento e -15% di distanza degli scatti", + "ability_unicorn_dazzlingorb_t1_desc": "-20% di velocità di movimento e -15% di distanza dello scatto", "ability_unicorn_dazzlingorb_t3_desc": "+10 rimbalzi max e tempo di ricarica di -35 s", "ability_unicorn_luminousstrike": "Pugnali radianti", "ability_unicorn_luminousstrike/luminous_strike_buff": "Pugnali radianti", "ability_unicorn_luminousstrike/luminous_strike_dot_enemy": "Bruciatura di carica luminosa", "ability_unicorn_luminousstrike_desc": "Evochi un raggio di luce dal cielo. Dopo un breve periodo, il raggio si formerà completamente, provocando un'esplosione che infligge {g:citadel_inline_attribute:'SpiritDamage'} a tutti i bersagli nell'area.

Celeste riceve un buff cumulabile che aumenta i suoi danni spirituali ogni volta che colpisce un eroe nemico.", - "ability_unicorn_luminousstrike_t2_desc": "-12 s di tempo di ricarica e +60 danni all'impatto", + "ability_unicorn_luminousstrike_t2_desc": "-12 s di tempo di ricarica e +60 danni da impatto", "ability_unicorn_prismaticguard": "Trucco abbagliante", "ability_unicorn_prismaticguard/modifier_unicorn_prismatic_guard_buff": "Trucco abbagliante", "ability_unicorn_prismaticguard_desc": "Ti circondi di un prisma protettivo che fornisce {g:citadel_inline_attribute:'BonusMoveSpeed'}. Se la barriera viene distrutta, silenzia i nemici vicini e infligge danni proporzionali alla sua salute.", - "ability_unicorn_prismaticguard_on_explode_desc": "All'esplosione", + "ability_unicorn_prismaticguard_on_explode_desc": "All'esplosione:", "ability_unicorn_prismaticguard_t2_desc": "+100 di barriera e aumento del moltiplicatore spirituale della barriera", "ability_unicorn_prismaticguard_t3_desc": "+2 s di silenziamento e -18 s di tempo di ricarica. Consente il rimbalzo di Meraviglia splendente.", "ability_unicorn_radiantblast": "Luminofagia", "ability_unicorn_radiantblast/unicorn_radiantblast_debuff": "Luminofagia", "ability_unicorn_radiantblast_desc": "Colpisci i nemici in un cono davanti a te con un bagliore di luce. I nemici colpiti subiscono {g:citadel_inline_attribute:'SpiritDamage'} e Celeste riceve prosciugamento della salute spirituale.", - "ability_unicorn_radiantblast_on_bullet_hit_desc": "Al proiettile a segno", + "ability_unicorn_radiantblast_on_bullet_hit_desc": "Per colpo a segno:", "ability_unicorn_radiantblast_t2_desc": "+3 m di gittata d'uso e +15% di prosciugamento della salute spirituale", "ability_unicorn_radiantblast_t3_desc": "+25 danni e aumento del moltiplicatore del potere spirituale", "ability_upgrade_description": "You have unlocked a tier {s:upgradeTier} ability upgrade. Choose an upgrade from the list below.", @@ -8121,8 +8213,8 @@ "ability_viper_debuffdagger/debuff": "Letargo", "ability_viper_debuffdagger_desc": "Lanci un pugnale, infliggendo {g:citadel_inline_attribute:'SpiritDamage'} e applicando {g:citadel_inline_attribute:'Slow'}.

Ogni pugnale successivo contro lo stesso bersaglio accumula {g:citadel_inline_attribute:'SpiritDamage'} e {g:citadel_inline_attribute:'Slow'}.", "ability_viper_debuffdagger_quip": "Lanci una daga che rallenta", - "ability_viper_debuffdagger_t2_desc": "All'impatto: -8% di resistenza alle pallottole e -5% di resistenza alle pallottole per istanza.", - "ability_viper_debuffdagger_t3_desc": "All'impatto: recupera un 55% di tempo di ricarica della carica", + "ability_viper_debuffdagger_t2_desc": "All'impatto: -8% di resistenza balistica e -5% di resistenza balistica per istanza", + "ability_viper_debuffdagger_t3_desc": "All'impatto: ripristini il 55% di tempo di ricarica", "ability_viper_hookdagger": "Lama a boomerang", "ability_viper_hookdagger_desc": "Lanci una lama, infliggendo danni spirituali. La lama torna da te, infliggendo nuovi danni spirituali e applicando un rallentamento.", "ability_viper_hookdagger_quip": "Lanci una lama che ritorna da te", @@ -8161,7 +8253,7 @@ "ability_warden_lock_down_quip": "Maledici il tuo bersaglio, immobilizzandolo se non scappa", "ability_warden_lock_down_t3_desc": "Warden infligge +20% di danni balistici agli eroi intrappolati per 6 s", "ability_warden_riot_protocol": "Ultima spiaggia", - "ability_warden_riot_protocol_desc": "Dopo una carica di 2 s, emetti degli impulsi che danneggiano i nemici e ti guariscono in base ai danni inflitti.
Durante la canalizzazione di Ultima spiaggia, la tua resistenza alle pallottole e spirituale aumenta significativamente.", + "ability_warden_riot_protocol_desc": "Dopo una carica di 2 s, emetti degli impulsi che danneggiano i nemici e ti guariscono in base ai danni inflitti.
Durante la canalizzazione di Ultima spiaggia, la tua resistenza balistica e spirituale aumenta significativamente.", "ability_warden_riot_protocol_quip": "Emetti impulsi che rubano salute ai nemici", "ability_warden_riot_protocol_t2_desc": "+40.5 danni al secondo e -30 s di tempo di ricarica", "ability_warden_riot_protocol_t3_desc": "+50% resistenza balistica, +50% resistenza spirituale e +2.5 s di durata", @@ -8468,7 +8560,7 @@ "citadel_ability_infinity_slash": "Trasformazione oscura", "citadel_ability_infinity_slash/timer": "Forma d'ombra", "citadel_ability_infinity_slash_buff_header": "Per Hero Hit", - "citadel_ability_infinity_slash_desc": "Ti lasci infondere dall'anima ombra di Yamato. Dopo un'iniziale trasformazione invincibile, le tue abilità vengono ripristinate e si ricaricano il 60% più velocemente. Ottieni immunità ai debuff e hai una resistenza alle pallottole e spirituale notevolmente maggiore.
Quando uccidi un eroe, guarisci e la durata viene estesa.", + "citadel_ability_infinity_slash_desc": "Ti lasci infondere dall'anima ombra di Yamato. Dopo un'iniziale trasformazione invincibile, le tue abilità vengono ripristinate e si ricaricano il 60% più velocemente. Ottieni immunità ai debuff e hai una resistenza balistica e spirituale notevolmente maggiore.
Quando uccidi un eroe, guarisci e la durata viene estesa.", "citadel_ability_infinity_slash_quip": "Diventi invincibile e più potente", "citadel_ability_infinity_slash_t3_desc": "+3 s di durata
+20% di resistenza balistica
+20% di resistenza spirituale", "citadel_ability_interrupted": "Interruzione", @@ -8493,7 +8585,7 @@ "citadel_ability_lash_high_explosive": "High Explosive", "citadel_ability_lash_high_explosive_desc": "Lash starts charging his grenade; the longer the grenade is held before being thrown, the more damage it does. Press the button again to throw it a short distance in front of Lash, exploding on contact.", "citadel_ability_lash_quip": "Usi la frusta per avvicinarti a un nemico", - "citadel_ability_lash_t2_desc": "Ottieni +20 m di gittata di uso e +6 danni da arma per 10 s", + "citadel_ability_lash_t2_desc": "Ottieni +20 m di gittata d'uso e +6 danni da arma per 10 s", "citadel_ability_lash_t3_desc": "+20% di cadenza di fuoco come buff bonus dell'arma", "citadel_ability_lash_throw_grenade": "Throw Explosive", "citadel_ability_lash_ultimate": "Schianto letale", @@ -8596,7 +8688,7 @@ "citadel_ability_power_slash_quip": "Sferri un attacco, infliggendo danni elevati con una carica completa", "citadel_ability_power_slash_t1_desc": "Ottieni +60 di resistenza balistica durante la canalizzazione", "citadel_ability_power_slash_t2_desc": "-2 s di tempo di ricarica dell'abilità e applica 40% di rallentamento del movimento per 3 s", - "citadel_ability_power_slash_t3_desc": "+150 danni e aumenta il moltiplicatore del potere spirituale
.", + "citadel_ability_power_slash_t3_desc": "+150 danni e aumenta il moltiplicatore del potere spirituale", "citadel_ability_projectmind": "Proiezione mentale", "citadel_ability_projectmind/modifier_citadel_projectmind/modifier_wraith_project_mind_shield": "Barriera", "citadel_ability_projectmind_desc": "Ti teletrasporti nella posizione designata.", @@ -8662,7 +8754,7 @@ "citadel_ability_shiv_defer_damage": "Salasso", "citadel_ability_shiv_defer_damage_desc": "Subisci immediatamente solo una parte dei danni subiti e il resto viene posticipato nel corso del tempo. Quando l'attivi, rimuovi una parte dei danni differiti.", "citadel_ability_shiv_defer_damage_max_rage_desc": "Sblocco dell'abilità ultimate: quando la furia è al massimo, la quantità di danni differiti è aumentata.", - "citadel_ability_shiv_defer_damage_on_cast": "All'attivazione", + "citadel_ability_shiv_defer_damage_on_cast": "All'attivazione:", "citadel_ability_shiv_defer_damage_quip": "Posticipi una parte dei danni subiti", "citadel_ability_shiv_killing_blow": "Colpo mortale", "citadel_ability_shiv_killing_blow/active_buff": "Infuriato", @@ -9039,7 +9131,7 @@ "citadel_confirm_reset_keybindings_for_default": "Vuoi davvero ripristinare le assegnazioni di tasti predefinite?
Questo non ripristinerà eventuali assegnazioni specifiche dell'eroe.", "citadel_confirm_reset_keybindings_for_either": "Ripristina tutte le assegnazioni di tasti personalizzate per questa selezione.

Se viene selezionato un eroe, saranno ripristinate le assegnazioni di tasti attualmente predefinite per quell'eroe.

Se viene selezionato il set di assegnazioni predefinite di tasti, queste verranno ripristinate ai loro valori predefiniti.", "citadel_confirm_reset_keybindings_for_hero": "Vuoi davvero ripristinare tutte le assegnazioni di tasti per questo eroe?", - "citadel_confirm_reset_language": "Vuoi davvero ripristinare le impostazioni predefinite?
Questo non cambierà la tua lingua principale.", + "citadel_confirm_reset_language": "Vuoi davvero ripristinare le impostazioni predefinite?
Questo non cambierà la tua lingua principale del gioco.", "citadel_confirm_reset_video": "Vuoi davvero impostare lo schermo alla risoluzione nativa e ripristinare le impostazioni video predefinite?", "citadel_duo_drone_extra_abilities": "Combat Drone Abilities", "citadel_east_team_name": "AMBRA", @@ -9071,7 +9163,8 @@ "citadel_keybind_ability2": "Abilità 2", "citadel_keybind_ability3": "Abilità 3", "citadel_keybind_ability4": "Abilità 4", - "citadel_keybind_ads": "Fuoco alternativo", + "citadel_keybind_ads": "Zoom/fuoco alternativo", + "citadel_keybind_ads_search": "ADS aim down sights mirare puntare mirino", "citadel_keybind_alt": "ALT", "citadel_keybind_alt_cast": "Uso alternativo", "citadel_keybind_alt_modifier": "Modificatore per l'uso alternativo", @@ -9571,7 +9664,7 @@ "citadel_settings_playsoundinbackground_desc": "Seleziona se l'audio del gioco debba essere riprodotto anche quando un'altra finestra è in primo piano.", "citadel_settings_post_bloom": "Effetto Bloom post-elab.", "citadel_settings_post_bloom_desc": "Diffonde la luce dalle aree più luminose dell'immagine per simulare le imperfezioni dell'obiettivo della telecamera e fornire un segnale visivo per le aree ad alta luminosità.

Impatto sulle prestazioni: ridotto/costante", - "citadel_settings_quick_cast_desc": "Modalità di uso rapido:", + "citadel_settings_quick_cast_desc": "Modalità d'uso:", "citadel_settings_quick_cast_global": "Modalità di uso", "citadel_settings_quick_cast_global_confirm": "Questa impostazione sostituirà tutte le impostazioni di uso rapido specifiche degli eroi esistenti e l'impostazione di uso rapido predefinita.

Vuoi davvero modificare la modalità di uso rapido a livello globale?", "citadel_settings_quick_cast_global_desc": "Imposta la modalità di uso di tutte le abilità per tutti gli eroi.", @@ -9582,7 +9675,7 @@ "citadel_settings_quickcast_confirm_cast": "Conferma uso", "citadel_settings_quickcast_confirm_cast_tooltip": "Seleziona un'abilità premendo il relativo pulsante, quindi utilizzala premendo il pulsante Fuoco.", "citadel_settings_quickcast_default": "Abilità predefinita", - "citadel_settings_quickcast_default_tooltip": "Usa la modalità predefinita di uso rapido dell'oggetto.", + "citadel_settings_quickcast_default_tooltip": "Usa la modalità predefinita di utilizzo rapido dell'abilità o dell'oggetto.", "citadel_settings_quickcast_disabled": "Uso rapido", "citadel_settings_quickcast_disabled_tooltip": "Seleziona un'abilità mentre premi il relativo pulsante e utilizzala quando rilasci il pulsante dell'abilità.", "citadel_settings_quickcast_enabled": "Uso istantaneo", @@ -9627,7 +9720,7 @@ "citadel_settings_shadow_quality_ultra": "Ultra", "citadel_settings_shop": "Negozio", "citadel_settings_shop_confirm_reset": "Vuoi davvero ripristinare le impostazioni predefinite del negozio?", - "citadel_settings_shop_reset_tooltip": "Ripristina le impostazioni del negozio predefinite.", + "citadel_settings_shop_reset_tooltip": "Ripristina l'impostazione del negozio predefinita.", "citadel_settings_show_active_slot_popup": "Popup slot degli oggetti attivi", "citadel_settings_show_telemtry_settings": "Mostra impostazioni HUD telemetria", "citadel_settings_skill_rating": "Grado di abilità", @@ -9840,12 +9933,12 @@ "damage_reduction_postfix": "%", "detention_immune": "Detention Immune", "disarm_immune": "Disarm Immune", - "doorman_hotel_cost": "Costo del soggiorno", - "doorman_hotel_debuff": "Durante il soggiorno", + "doorman_hotel_cost": "Costo del soggiorno:", + "doorman_hotel_debuff": "Durante il soggiorno:", "doorman_hotel_duration_override_label": "Tempo per il check-out", "doorman_hotel_duration_override_postfix": "s", "doorman_hotel_duration_override_postvalue_label": "di tempo per il check-out", - "doorman_hotel_fail": "Mancato check-out", + "doorman_hotel_fail": "Mancato check-out:", "double_jump_pickup/double_jump": "Doppio salto e velocità della filovia", "drifter_blood_blast": "Strappo", "drifter_blood_blast_desc": "Colpisci i nemici in un'area conica davanti a te, infliggendo {g:citadel_inline_attribute:'MeleeDamage'}. Se il nemico è a distanza ravvicinata, infliggi {g:citadel_inline_attribute:'BonusSpiritDamage'}.", @@ -10114,6 +10207,7 @@ "hero_familiar_search:n": "#|m|#Rem", "hero_fencer": "#|m|#Apollo", "hero_fencer:n": "#|m|#Apollo", + "hero_fencer_lore": "Terra di bellezza, di tradizione e di conflitto: l'Ixia del Nord è da sempre avvezza alla violenza politica più brutale. Quando ad Apollo fu detto che, per la sua stessa incolumità, sarebbe stato mandato a New York per studiare, egli comprese che il pericolo era reale.

L'approdo all'Accademia di Blackmore non gli portò conforto. La scuola avrebbe dovuto raccogliere i migliori e i più brillanti della Mela maledetta, eppure, con poche eccezioni, ai suoi occhi non si stese che un mare di mediocrità aggressiva. Decise allora di non disperdere il proprio tempo in frivolezze, feste e danze, e di consacrare ogni energia alla pedana, dove si sottopose a un allenamento spietato come capitano della squadra di scherma di Blackmore.

E tuttavia, al calare del giorno, Apollo non si lascia consumare dall'apatia della vita newyorkese. Sa che verrà l'ora in cui suo padre gli dirà di ritornare a casa, e allora potrà dimostrare di essere degno di brandire la lama ancestrale della sua stirpe.", "hero_fencer_search": "#|m|#Apollo", "hero_fencer_search:n": "#|m|#Apollo", "hero_forge": "#|f|#McGinnis", @@ -10498,10 +10592,10 @@ "hud_spectate_fly_down": "{g:citadel_binding:'Spectator.SpectatorFlyDown'}Vola giù", "hud_spectate_fly_up": "{g:citadel_binding:'Spectator.SpectatorFlyUp'}Vola su", "hud_spectate_minimap_view": "Vista mappa", - "hud_spectate_minimap_view_amber": "{g:citadel_binding:'Spectator.SpectatorFOWTeamAmber'}Ambra", - "hud_spectate_minimap_view_both_teams": "{g:citadel_binding:'Spectator.SpectatorFOWTeamBoth'}Entrambe le squadre", - "hud_spectate_minimap_view_sapphire": "{g:citadel_binding:'Spectator.SpectatorFOWTeamSapphire'}Zaffiro", - "hud_spectate_minimap_view_target_team": "{g:citadel_binding:1st:'Spectator.SpectatorFOWTeamTarget'}Obiettivo", + "hud_spectate_minimap_view_amber": "{g:citadel_binding:'Spectator.SpectatorFOWTeamAmber'} Re occulto", + "hud_spectate_minimap_view_both_teams": "{g:citadel_binding:'Spectator.SpectatorFOWTeamBoth'} Entrambe le squadre", + "hud_spectate_minimap_view_sapphire": "{g:citadel_binding:'Spectator.SpectatorFOWTeamSapphire'} Arcimadre", + "hud_spectate_minimap_view_target_team": "{g:citadel_binding:1st:'Spectator.SpectatorFOWTeamTarget'} Obiettivo", "hud_spectate_next_prev": "Succ. / Prec.", "hud_spectating": "Stai guardando:", "in_mid": "{s:param_1} è all'interno della zona centrale", @@ -10717,6 +10811,7 @@ "modifier_citadel_chrono_time_wall_effect": "Muro del tempo", "modifier_citadel_containment_victim": "Containment", "modifier_citadel_crystal_shield": "Absorbing Damage", + "modifier_citadel_cursed": "Maledizione", "modifier_citadel_damage_reduction": "Armor Boost", "modifier_citadel_damageboost": "Damage Boost", "modifier_citadel_dazed": "Disorientato", @@ -10822,6 +10917,8 @@ "modifier_duo_drone_health": "Drone", "modifier_dust_storm_debuff": "Slow Firerate & Movement", "modifier_early_gold_pickup_aura/aura_target/timer": "Cattura delle anime della squadra", + "modifier_fencer_riposte": "Botta e risposta", + "modifier_fencer_ultimate_target": "Gran finale", "modifier_fervor_aura_active": "In frenesia", "modifier_fire_rate_reduction_aura": "Weapon Jammer", "modifier_flamedash": "Flame Dashing", @@ -11086,7 +11183,7 @@ "proc_silence_buildup": "Silenziamento in corso...", "psychic_lift_debuff_duration_label": "Durata silenziamento e disarmo", "psychic_lift_debuff_duration_postfix": "s", - "psychic_lift_debuff_duration_postvalue_label": "di durata silenziamento e disarmo", + "psychic_lift_debuff_duration_postvalue_label": "di silenziamento e disarmo", "refresh_powerup_pickup": "Ricarica", "respond_no": "No!", "respond_yes": "Sì!", @@ -11125,7 +11222,7 @@ "slork_scald_desc": "Spray out an arc of superheated water that damages enemies over time.", "slork_scald_t1_desc": "Spray in a wide arc", "slork_scald_t3_desc": "+{s:DPS} DPS and +{s:ImpactDamage} Impact damage", - "small_gold_pickup_label:p": "Anima#|#Anime", + "small_gold_pickup_label:p": "anima#|#anime", "spirit_permanent_pickup_label": "+2 di potere spirituale", "spirit_permanent_pickup_label_lv2": "+3 di potere spirituale", "spirit_permanent_pickup_label_lv3": "+4 di potere spirituale", @@ -11281,7 +11378,7 @@ "upgrade_attack_speed_2": "Improved Fire Rate", "upgrade_attack_speed_2_desc": "Increases your Fire Rate.", "upgrade_banshee_slugs": "Colpo alla testa invalidante", - "upgrade_banshee_slugs_headshots_desc": "Sferrare un colpo alla testa sugli eroi ridurrà la loro resistenza alle pallottole e spirituale, oltre ad applicare una riduzione della guarigione.", + "upgrade_banshee_slugs_headshots_desc": "Sferrare un colpo alla testa sugli eroi ridurrà la loro resistenza balistica e spirituale, oltre ad applicare una riduzione della guarigione.", "upgrade_banshee_slugs_search": "Colpo alla testa invalidante Crippling Headshot", "upgrade_belt_fed_magazine": "Belt-Fed Magazine", "upgrade_belt_fed_magazine_desc": "Your weapon gains a much larger magazine that requires spin-up time, starting with a slower initial fire rate and becoming faster over the spin-up time.", @@ -11386,7 +11483,7 @@ "upgrade_cold_front_desc": "Scateni un'esplosione di ghiaccio che si espande e infligge danni spirituali e rallenta i bersagli colpiti.", "upgrade_cold_front_search": "Fronte glaciale Cold Front", "upgrade_colossus": "Colosso", - "upgrade_colossus_desc": "Ottieni resistenza alle pallottole e spirituale, e rallenti il movimento e la velocità dello scatto dei nemici nelle vicinanze. Aumenta la dimensione del tuo modello.", + "upgrade_colossus_desc": "Ottieni resistenza balistica e spirituale, e rallenti il movimento e la velocità dello scatto dei nemici nelle vicinanze. Aumenta la dimensione del tuo modello.", "upgrade_colossus_search": "Colosso Colossus", "upgrade_combo_breaker": "Combo Breaker", "upgrade_combo_breaker/modifier_combo_breaker": "Combo Breaker", @@ -11792,7 +11889,7 @@ "upgrade_shadow_step_desc": "Teletrasporto in linea retta.", "upgrade_shadow_step_passive_desc": "Infligge periodicamente danni spirituali a tutti i nemici nelle vicinanze.", "upgrade_shadow_strike": "Colpo ombra", - "upgrade_shadow_strike_desc": "Diventi invisibile quando usi la stamina senza distanza di rilevamento. Sferrare un attacco corpo a corpo mentre sei invisibile ti farà rubare resistenza alle pallottole e spirituale al bersaglio e infliggere danni nel tempo.", + "upgrade_shadow_strike_desc": "Diventi invisibile quando usi la stamina senza distanza di rilevamento. Sferrare un attacco corpo a corpo mentre sei invisibile ti farà rubare resistenza balistica e spirituale al bersaglio e infliggere danni nel tempo.", "upgrade_sharpshooter": "Tiratore scelto", "upgrade_sharpshooter_desc": "Infliggi danni da arma aggiuntivi quando ti trovi oltre una distanza minima dal tuo bersaglio.", "upgrade_sharpshooter_search": "Tiratore scelto Sharpshooter", @@ -12015,7 +12112,7 @@ "viscous_restorative_goo_buff_desc": "Dopo essere uscito dal cubo, la velocità di movimento e il recupero della stamina del bersaglio aumentano brevemente.", "viscous_restorative_goo_desc": "Racchiudi il bersaglio in un cubo gelatinoso rigenerante che protegge dai danni e aumenta la rigenerazione della salute. Il bersaglio non può effettuare nuove azioni mentre è bloccato. Utilizzabile su di sé. Premi {g:citadel_binding:'Mantle'} per liberarti prima del tempo.", "viscous_restorative_goo_quip": "ll cubo è un luogo sicuro", - "viscous_restorative_goo_t1_desc": "Aumenti la velocità di movimento e il recupero della stamina", + "viscous_restorative_goo_t1_desc": "Aumenta la velocità di movimento e il recupero della stamina", "viscous_restorative_goo_t2_desc": "+25 di rigenerazione della salute e +1 s di durata", "viscous_restorative_goo_t3_desc": "Rimuove tutti i debuff non ultimate e -21 s di tempo di ricarica", "viscous_telepunch": "Pugno pozza", diff --git a/data/localizations/japanese.json b/data/localizations/japanese.json index ebdb55b..ce77406 100644 --- a/data/localizations/japanese.json +++ b/data/localizations/japanese.json @@ -346,6 +346,8 @@ "AmpPercentPerStack_postvalue_label": "増幅/スタック", "AoESleep_label": "Explode Radius", "AoESleep_postfix": "m", + "ApolloUltBonusTotalDamage_postfix": "%", + "ApolloUltBonusTotalDamage_prefix": "+", "ApproachSpeed_label": "Project Speed", "ArcticBlastPercentDamage_label": "凍結時の追加ダメージ", "ArcticBlastPercentDamage_postfix": "%", @@ -379,6 +381,7 @@ "AssaultFireRate_postfix": "%", "AssaultFireRate_prefix": "{s:sign}", "AstroShotgunCloseRange_label": "Close Range Weapon Power", + "AttackDashRange_postfix": "m", "AttackPower_label": "Attack Power", "AttackPower_postfix": "", "AttackPower_prefix": "{s:sign}", @@ -922,6 +925,7 @@ "BulletResistPerStack_label": "弾薬耐性/スタック", "BulletResistPerStack_postfix": "%", "BulletResistPerStack_postvalue_label": "弾薬耐性/スタック", + "BulletResistReductionDuration_postfix": "秒", "BulletResistReductionPerStack_label": "弾薬耐性/スタック", "BulletResistReductionPerStack_postfix": "%", "BulletResistReductionPerStack_postvalue_label": "弾薬耐性/スタック", @@ -1492,6 +1496,8 @@ "Citadel_GC_steamupdating": "マッチメイキングできません。Steamに接続されていません。", "Citadel_GC_updating": "マッチメイキングできません。Deadlockのネットワークが更新中です。", "Citadel_GameName": "Deadlock", + "Citadel_GameOver_Defeat:f": "Defeat", + "Citadel_GameOver_Victory:f": "Victory", "Citadel_Geist_HeroTag_1": "ライフスティール", "Citadel_Geist_HeroTag_2": "自傷ダメージ", "Citadel_Geist_HeroTag_3": "ファタール", @@ -1545,8 +1551,8 @@ "Citadel_Graph_Souls_Players": "敵のキル", "Citadel_Graph_Souls_TeamBonus": "不利チームの追い上げ", "Citadel_Graph_Souls_Treasure": "壺", - "Citadel_Graph_Team1": "アンバー", - "Citadel_Graph_Team2": "サファイア", + "Citadel_Graph_Team1": "ヒドゥン・キング", + "Citadel_Graph_Team2": "アークマザー", "Citadel_Graph_WeaponDamage": "武器ダメージ", "Citadel_Graph_WeaponDamageCrit": "武器ダメージ - クリティカル", "Citadel_GraphicsDriverOutOfDateWarning_AMD": "最適なゲームプレイ体験を得るには、AMDのサポートページから最新のドライバをダウンロードしてください。", @@ -1587,11 +1593,13 @@ "Citadel_HUD_DamageReport_Time60": "1分", "Citadel_HUD_DamageReport_Time600": "10分", "Citadel_HUD_DamageReport_Title": "ダメージレポート", + "Citadel_HUD_DamageReport_TopDamageSources:f": "トップダメージ源", "Citadel_HUD_DamageReport_Total": "合計ダメージ:", "Citadel_HUD_DamageReport_TotalDamageValue": "{d:total_damage}", "Citadel_HUD_DamageReport_TotalTaken": "受けたヒーローダメージ:", "Citadel_HUD_DamageRows_DamageName": "{s:damage_name}", "Citadel_HUD_DamageRows_DamageValue": "{i:damage_done}", + "Citadel_HUD_DamageRows_Hits:f": "x{i:hit_count}", "Citadel_HUD_DamageRows_PercentDecreased": "-{i:percent_adjusted}%", "Citadel_HUD_DamageRows_PercentIncreased": "+{i:percent_adjusted}%", "Citadel_HUD_DamageSummary_Hint": "{g:citadel_binding:'Scoreboard'}長押しで詳細を表示", @@ -1799,14 +1807,17 @@ "Citadel_HeroReleaseVote_Countdown": "次のヒーロー解放まで{t:d:t:countdown_time}", "Citadel_HeroReleaseVote_HowToGet": "スタンダードマッチかストリートブロウルをプレイして、票を獲得しよう。", "Citadel_HeroReleaseVote_HowToGetBonus": "1日に1度だけ、勝利時に追加で4票獲得できます。", + "Citadel_HeroReleaseVote_RemainingVotes:f": "現在{d:remaining_votes}投票可能", "Citadel_HeroReleaseVote_Reveal_Introducting": "新ヒーロー", "Citadel_HeroReleaseVote_Reveal_Title": "投票で選ばれたのは…", "Citadel_HeroReleaseVote_Title": "次は誰だ?", + "Citadel_HeroReleaseVote_Toast_HasVotes:f": "ヒーローアンロック投票に{d:remaining_votes}回投票できます。
ハイドアウトの投票箱に投票しましょう。", "Citadel_HeroReleaseVote_Unlocked": "アンロック済み", "Citadel_HeroReleaseVote_VoteButton": "投票", "Citadel_HeroReleaseVote_VoteCounter": "あなたの合計", "Citadel_HeroReleaseVote_World": "投票", "Citadel_HeroReleaseVote_World_HasVotes": "投票", + "Citadel_HeroReleaseVote_World_RemainingVotes:f": "{d:remaining_votes}回投票可能", "Citadel_Hero_Stats_ItemValue": "アイテム価値", "Citadel_Hero_Stats_Souls": "ソウル", "Citadel_Hero_Stats_Title": "ヒーロー統計:", @@ -1930,6 +1941,8 @@ "Citadel_Hud_Quickbuy_QueueSize": "{i:queue_size}", "Citadel_Hud_Quickbuy_Reorder_Tooltip": "ドラッグで並べ替え", "Citadel_Hud_Quickbuy_Sell_Slot": "売却対象", + "Citadel_Hud_Quickbuy_ShopSummaryItemsInQueue:f": "{i:queue_size}アイテム", + "Citadel_Hud_Quickbuy_ShopSummaryItemsReady:f": "{i:items_ready}アイテム", "Citadel_Hud_Quickbuy_Short": "クイックバイ", "Citadel_Hud_Quickbuy_ToastLabel_Purchase": "アイテム購入", "Citadel_Hud_Quickbuy_ToastLabel_Sell": "アイテム売却", @@ -2022,6 +2035,7 @@ "Citadel_JoinOrCreateParty_CreateNewParty_Desc": "新しくパーティーを作成して、コードを共有する", "Citadel_JoinOrCreateParty_CreateParty": "コードを作成", "Citadel_JoinOrCreateParty_EnterCode": "パーティーコードを入力", + "Citadel_JoinOrCreateParty_FriendsInGame:f": "{d:friend_count} 人のフレンドがDeadlockをプレイ中", "Citadel_JoinOrCreateParty_JoinParty": "参加", "Citadel_JoinOrCreateParty_JoinPartyWithCode": "パーティーに参加", "Citadel_JoinOrCreateParty_JoinPartyWithCode_Desc": "パーティーコードを入力して既存のパーティーに参加する", @@ -2160,6 +2174,8 @@ "Citadel_MatchDetails_ViewGraphs": "グラフを表示", "Citadel_MatchDetails_ViewScoreboard": "スコアボードを表示", "Citadel_MatchDetails_WinningTeam": "{g:citadel_team_name:winning_team} の勝利", + "Citadel_MatchEnd_Subtitle": "ハイドアウトに帰還中", + "Citadel_MatchEnd_Title": "マッチのキャンセル", "Citadel_MatchHistory_Disbanded": "途中解散", "Citadel_MatchHistory_FilterGameMode_All": "すべてのマッチ", "Citadel_MatchHistory_FilterGameMode_Brawl": "ストリートブロウルマッチ", @@ -2203,6 +2219,7 @@ "Citadel_Matchmaking_ElapsedTime": "{s:queue_time}", "Citadel_Matchmaking_HideoutCancelHint": "{g:citadel_binding:'HideoutCancelMatchmaking'}長押しで検索をキャンセル", "Citadel_Matchmaking_InteractHint": "{g:citadel_binding:'OpenMainMenu'}で検索をキャンセル", + "Citadel_Matchmaking_PartyMembersReady:f": "{d:ready_party_members} / {d:party_members}", "Citadel_Matchmaking_SearchingForMatch": "検索中", "Citadel_Matchmaking_WaitingForParty": "パーティーを待機中", "Citadel_Menu": "メニュー", @@ -2367,6 +2384,7 @@ "Citadel_Party_InviteUserTitle": "ユーザーを招待中", "Citadel_Party_InvitedToPartyText": "{g:citadel_persona:invited_by_account}からパーティーに招待されました", "Citadel_Party_InvitedToPartyTitle": "パーティー招待", + "Citadel_Party_Invites:f": "パーティー{party_invites, plural, one{招待} other{招待}}", "Citadel_Party_JoinOrCreateParty": "パーティーの作成/参加", "Citadel_Party_JoinParty": "パーティーに参加", "Citadel_Party_JoinPartyText": "お待ちください", @@ -2434,6 +2452,7 @@ "Citadel_PauseMsg_UnpauseButton": "{g:citadel_binding:'Pause'}を押してポーズ解除", "Citadel_PauseMsg_UnpauseCountdown": "ポーズ解除まで {i:value} 秒…", "Citadel_PauseMsg_Unpaused": "{s:player} がゲームを再開しました。", + "Citadel_PauseMsg_YouPaused:f": "あなたがゲームをポーズしました。あと {i:value} 回ポーズが可能です。", "Citadel_Ping_Customize_Reminder": "チャットホイールのオプションは設定で変更できます。", "Citadel_PlayOfTheGame_Intro_1": "[Play of the Game]", "Citadel_PlayOfTheGame_PlayedBy": "played by", @@ -2678,6 +2697,7 @@ "Citadel_PrivilegedFeatures_CommsRestricted_Inactive": "コミュニケーション制限がかかると、あなたのテキストやボイスチャットがパーティーメンバー以外に届かなくなります。", "Citadel_PrivilegedFeatures_CommsRestricted_InactiveTitle": "コミュニケーション", "Citadel_PrivilegedFeatures_CommsRestricted_Title": "コミュニケーション制限", + "Citadel_PrivilegedFeatures_LowPriority_Active:f": "低優先度マッチメイキングが解除されるには {i:low_priority_games_remaining} 勝必要です。", "Citadel_PrivilegedFeatures_LowPriority_Inactive": "意図的に迷惑なプレイをしたりマッチを途中離脱したりするプレイヤーは、低優先度マッチメイキングのキューに入れられます。このキューが有効な間は、低優先度マッチメイキングのプレイヤーとのみマッチします。", "Citadel_PrivilegedFeatures_LowPriority_InactiveTitle": "マッチメイキング", "Citadel_PrivilegedFeatures_LowPriority_Title": "低優先度マッチメイキング", @@ -2723,6 +2743,17 @@ "Citadel_Profile_Skill_Rating_Intro": "スキルレートとは、プレイヤーの最近および過去のパフォーマンスを可視化したものです。", "Citadel_Profile_Skill_Rating_Tooltip": "スキルレート - クリックして詳細を表示", "Citadel_Profile_Stats_All": "すべてのヒーロー", + "Citadel_Profile_Stats_Assists:f": "{stat_value, plural, one{アシスト} other{アシスト}}", + "Citadel_Profile_Stats_Commends:f": "{commend_count, plural, one{称賛} other{称賛}}", + "Citadel_Profile_Stats_Denies:f": "{denies, plural, one{ディナイ} other{ディナイ}}", + "Citadel_Profile_Stats_GamesPlayed:f": "{games_played, plural, one{ゲーム} other{ゲーム}} プレイ", + "Citadel_Profile_Stats_GamesWon:f": "{games_won, plural, one{ゲーム} other{ゲーム}} 勝利", + "Citadel_Profile_Stats_Healing:f": "回復", + "Citadel_Profile_Stats_HeroDamage:f": "ヒーローダメージ", + "Citadel_Profile_Stats_Kills:f": "{stat_value, plural, one{キル} other{キル}}", + "Citadel_Profile_Stats_LastHits:f": "{last_hits, plural, one{ラストヒット} other{ラストヒット}}", + "Citadel_Profile_Stats_Networth:f": "{stat_value, plural, one{ソウル} other{ソウル}} 獲得", + "Citadel_Profile_Stats_ObjDamage:f": "オブジェクトダメージ", "Citadel_Profile_Stats_SortBy": "ソート:", "Citadel_Profile_Stats_TitleSection": "全期間の統計", "Citadel_Profile_Stats_Value_Networth_High": "{i:game_networth}k", @@ -3115,6 +3146,7 @@ "Citadel_StreetBrawl_AvgRoundDuration": "平均ラウンド", "Citadel_StreetBrawl_Draft_Choice": "{d:item_draft_round} / {d:item_draft_rounds_total}選択", "Citadel_StreetBrawl_Draft_ReRoll_Btn": "リロールを使用", + "Citadel_StreetBrawl_Draft_ReRoll_Desc:f": "残りリロール:{i:rerolls}", "Citadel_StreetBrawl_Draft_Skip_Btn": "アイテムをスキップ", "Citadel_StreetBrawl_Draft_Title": "アイテムを選択", "Citadel_StreetBrawl_MatchPoint": "マッチポイント", @@ -3130,6 +3162,9 @@ "Citadel_Survey_Question_HeroPlayAgainst": "このヒーローと対面するのは楽しいですか?", "Citadel_Survey_Question_HeroPlayAgainst_HighLabel": "楽しい", "Citadel_Survey_Question_HeroPlayAgainst_LowLabel": "つまらない", + "Citadel_Survey_Question_HeroPlayAs": "このヒーローをプレイするのは楽しいですか?", + "Citadel_Survey_Question_HeroPlayAs_HighLabel": "楽しい", + "Citadel_Survey_Question_HeroPlayAs_LowLabel": "つまらない", "Citadel_Survey_Question_HeroPower": "このヒーローは強力だと思いますか?", "Citadel_Survey_Question_HeroPower_HighLabel": "強い", "Citadel_Survey_Question_HeroPower_LowLabel": "弱い", @@ -3217,6 +3252,7 @@ "Citadel_Warden_HeroTag_1": "イニシエーター", "Citadel_Warden_HeroTag_2": "大胆不敵", "Citadel_Warden_HeroTag_3": "ワンマン", + "Citadel_WatchPage_ActiveMatches:f": "{d:ActiveMatchCount} マッチが進行中", "Citadel_WatchPage_FilterByHeroDefault": "ヒーローでフィルター", "Citadel_WatchPage_FilterGameMode_All": "すべてのモード", "Citadel_WatchPage_FilterGameMode_Brawl": "ストリートブロウルマッチ", @@ -3235,6 +3271,7 @@ "Citadel_Watch_Page_NetWorthTeam0": "{d:net_worth_team_0}k", "Citadel_Watch_Page_NetWorthTeam1": "{d:net_worth_team_1}k", "Citadel_Watch_Page_SpectateFull": "観戦者が満員です", + "Citadel_Watch_Page_Spectators:f": "観戦者 {d:spectators} 人", "Citadel_Watch_Page_ViewAllMatches": "すべてのマッチを表示", "Citadel_Watch_Page_ViewFeaturedMatches": "注目のマッチを表示", "Citadel_Watch_Title": "マッチ観戦", @@ -3607,6 +3644,7 @@ "DashDistance_postfix": "m", "DashDistance_postvalue_label": "ダッシュ距離", "DashJump_conditional": "(ダッシュジャンプ後)", + "DashRadius_postfix": "m", "DashRange_label": "ダッシュ距離", "DashRange_postfix": "m", "DashRange_postvalue_label": "ダッシュ距離", @@ -3889,6 +3927,7 @@ "FastFireBullets_label": "Fast Fire Shots", "FastFireDuration_label": "Fast Fire Duration", "FastFireDuration_postfix": "秒", + "FencerUltDebuffDuration_postfix": "秒", "FervorBulletResist_label": "弾薬耐性", "FervorBulletResist_postfix": "%", "FervorBulletResist_postvalue_label": "弾薬耐性", @@ -4489,6 +4528,7 @@ "IncomingDamagePercent_postfix": "%", "IncomingDamagePercent_postvalue_label": "被ダメージ", "IncomingDamagePercent_prefix": "{s:sign}", + "IncomingDamageReductionPercent_postfix": "%", "InfectDuration_label": "Infect Duration", "InfectDuration_postfix": "秒", "InfectionBonusDPS_label": "Infection Bonus DPS", @@ -4868,6 +4908,9 @@ "LowHealthWeaponPowerPercent_label": "Courage", "LowHealthWeaponPowerPercent_postfix": "%", "LowHealthWeaponPowerPercent_prefix": "{s:sign}", + "LungeCooldownReduction_postfix": "秒", + "LungeCooldownReduction_prefix": "-", + "LungeDistance_postfix": "m", "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_conditional": "対NPC", "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_label": "対NPC武器ダメージ", "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_postfix": "%", @@ -5348,6 +5391,7 @@ "MinExplosionRadius_postvalue_label": "最小爆発範囲", "MinHeal_label": "最小回復量", "MinHeal_postvalue_label": "最小回復量", + "MinHealthFractionToTrack_postfix": "%", "MinHealthTakenPct_label": "交換HPの最低保証", "MinHealthTakenPct_postfix": "%", "MinHealthTakenPct_postvalue_label": "交換HPの最低保証", @@ -5672,6 +5716,7 @@ "ParrySuccessHealPercentage_label": "回復変換率", "ParrySuccessHealPercentage_postfix": "%", "ParrySuccessHealPercentage_postvalue_label": "回復変換率", + "ParryWindow_postfix": "秒", "PartCollectionRadius_label": "収集範囲", "PartCollectionRadius_postfix": "m", "PartCollectionRadius_postvalue_label": "収集範囲", @@ -5698,6 +5743,8 @@ "PercentHealthHealing_postfix": "%", "PercentHealthHealing_postvalue_label": "HP回復量", "PerfectBurstWeaponPower_label": "Perfect Burst Bonus Weapon Damage", + "PerfectHoldTimeStart_postfix": "秒", + "PerfectWindowDuration_postfix": "秒", "PetrifyDamageBreakThreshold_label": "石化の無効化ダメージ", "PetrifyDamageBreakThreshold_postvalue_label": "石化の無効化ダメージ", "PetrifyDamage_label": "石化ダメージ", @@ -5955,6 +6002,7 @@ "RicochetRadius_postvalue_label": "跳弾範囲", "RicochetTargetsTooltipOnly_label": "跳弾対象", "RicochetTargetsTooltipOnly_postvalue_label": "跳弾対象", + "RiposteChannelTime_postfix": "秒", "RocketDamage_label": "Rocket Damage", "RocketsPerSecond_label": "ロケット数/秒", "RocketsPerSecond_postvalue_label": "ロケット数/秒", @@ -6105,6 +6153,7 @@ "ShrinkDuration_label": "シュリンク継続時間", "ShrinkDuration_postfix": "秒", "ShrinkDuration_postvalue_label": "シュリンク継続時間", + "SigilRadius_postfix": "m", "SilenceDuration_label": "サイレンス継続時間", "SilenceDuration_postfix": "秒", "SilenceDuration_postvalue_label": "サイレンス継続時間", @@ -6792,6 +6841,7 @@ "StoredDamageRequired_postvalue_label": "ダメージのチャージ変換割合", "StoredSpiritDamage_label": "合計スピリットダメージ", "StoredSpiritDamage_postvalue_label": "合計スピリットダメージ", + "StrikeRange_postfix": "m", "StunDelay_label": "スタンディレイ", "StunDelay_postfix": "秒", "StunDelay_postvalue_label": "スタンディレイ", @@ -7706,6 +7756,7 @@ "ability_magician_escape/escape_buff_modifier": "脱出準備完了", "ability_magician_escape/escape_escaped_modifier": "脱出!", "ability_magician_escape_desc": "指定位置にブリンクする。到着後の短時間、 移動速度が上昇し、インビジブル状態になる

[キャスト]:指定地点に出現する
{g:citadel_binding:'AltCast'} :その場に出現する
敵は、どちらのキャストを行ったか判別できない", + "ability_magician_inform_target_ultcopied": "アルティメットのコピー完了…!", "ability_magician_magicbolt": "ヴェックスボルト", "ability_magician_magicbolt_desc": " ダメージを与える魔法の雷を放つ。このダメージは移動中に上昇するアシスタントがいる場合、アシスタントもヴェックスボルトを発動するが、ダメージは減少する

{g:citadel_binding:'Ability1'} を押すと、クロスヘアに向かって雷を再誘導する", "ability_magician_magicbolt_quip": "再誘導可能な魔法の雷を放つ", @@ -7723,6 +7774,7 @@ "ability_melee_doorman": "近接", "ability_melee_drifter": "近接", "ability_melee_familiar": "近接攻撃", + "ability_melee_fencer": "近接攻撃", "ability_melee_frank": "近接", "ability_melee_ghost": "近接", "ability_melee_haze": "近接", @@ -7841,7 +7893,6 @@ "ability_power_jump_desc": "空中に高くジャンプして、ゆっくり滑空する。滑空中は武器ダメージが上昇し、武器がマルチショットになる
{g:citadel_binding:'AltCast'}でジャンプの高さを抑えられる
{g:citadel_binding:'Mantle'}で滑空をキャンセル可能", "ability_power_jump_quip": "空高くジャンプして、マルチショットを繰り出す", "ability_power_jump_t2_desc": "滑空中の武器ダメージ +5、滑空中に武器ダメージを与えると 40%のスロウを 1.5秒間付与する", - "ability_power_jump_t3_desc": "滑空中、弾薬ライフスティール +30%、スピリットライフスティール +30%、弾薬回避 +30%", "ability_power_surge": "パワーサージ", "ability_power_surge_desc": "感電効果を付与して武器を強化し、弾薬がヒットした対象に感電ダメージを与える。この感電ダメージは対象の近くにいる敵に連鎖する。この効果はバースト射撃ごとに1回発生する", "ability_power_surge_quip": "射撃で電撃アークを発生させる", @@ -9107,6 +9158,7 @@ "citadel_keybind_ping": "ピン/チャットホイール", "citadel_keybind_popup_cancel": "キャンセル", "citadel_keybind_popup_confirm": "確認", + "citadel_keybind_popup_conflict_list:f": "{s:first_command} + {d:numAdditional} 個", "citadel_keybind_popup_conflict_name": "{s:first_command}", "citadel_keybind_popup_ignore_conflict": "無視して割り当てる", "citadel_keybind_popup_single_key_bind": "登録できるのは1つのキーのみです。キーの組み合わせには対応していません。", @@ -9468,6 +9520,7 @@ "citadel_settings_keybind_primary": "メイン", "citadel_settings_keybind_secondary": "サブ(任意)", "citadel_settings_keybind_unbound": "[?]", + "citadel_settings_keybind_unbound_warning_body:f": "別のコマンドに割り当てられていたキーバインドを保存しました:

{s:existing_binding_primary}{s:existing_binding_secondary}

このコマンドを必ず再割り当てしてください。", "citadel_settings_keybind_unbound_warning_title": "既存の割り当てが削除されました", "citadel_settings_keybinddefaults": "キーバインドをデフォルトにリセット", "citadel_settings_language": "言語", @@ -9624,6 +9677,7 @@ "citadel_settings_ssao_quality_off": "オフ", "citadel_settings_ssao_quality_ultra": "最高", "citadel_settings_steam_input": "コントローラー設定", + "citadel_settings_steam_input_config:f": "{d:controller_count}つのコントローラー", "citadel_settings_steam_input_no_controller": "コントローラーを検出できません", "citadel_settings_steam_input_open_configurator": "Steam設定を開く", "citadel_settings_steam_text_filter": "Steamテキストフィルター設定", @@ -10467,9 +10521,9 @@ "hud_spectate_fly_down": "{g:citadel_binding:'Spectator.SpectatorFlyDown'}下降", "hud_spectate_fly_up": "{g:citadel_binding:'Spectator.SpectatorFlyUp'}上昇", "hud_spectate_minimap_view": "マップ表示", - "hud_spectate_minimap_view_amber": "{g:citadel_binding:'Spectator.SpectatorFOWTeamAmber'}アンバー", - "hud_spectate_minimap_view_both_teams": "{g:citadel_binding:'Spectator.SpectatorFOWTeamBoth'}両チーム", - "hud_spectate_minimap_view_sapphire": "{g:citadel_binding:'Spectator.SpectatorFOWTeamSapphire'}サファイア", + "hud_spectate_minimap_view_amber": "{g:citadel_binding:'Spectator.SpectatorFOWTeamAmber'}ヒドゥン・キング", + "hud_spectate_minimap_view_both_teams": "{g:citadel_binding:'Spectator.SpectatorFOWTeamBoth'} 両チーム", + "hud_spectate_minimap_view_sapphire": "{g:citadel_binding:'Spectator.SpectatorFOWTeamSapphire'}アークマザー", "hud_spectate_minimap_view_target_team": "{g:citadel_binding:1st:'Spectator.SpectatorFOWTeamTarget'}観戦対象のチーム", "hud_spectate_next_prev": "次 / 前", "hud_spectating": "観戦中", @@ -10557,6 +10611,7 @@ "menu_play_lane_training_desc": "仲間のヒーローと共にゲームの序盤について学ぼう", "menu_play_lane_training_time_est": "8分", "menu_play_learn_to_play_desc": "Watch the tutorial then follow it up with some hero sandbox and lane training.", + "menu_play_low_priority_matchmaking:f": "あなたまたはパーティーメンバーによる、マッチ放棄や他のプレイヤーからの不適切な行動の報告により、あなたのパーティーは低優先度マッチメイキングキューに入っています。

通常のマッチメイキングに復帰するには、低優先度キューで{i:low_pri_games_remaining}回勝利するか、ペナルティを受けたメンバーをパーティーから外してください。", "menu_play_matchmaking": "他のプレイヤーとスタンダードマッチをプレイする", "menu_play_normal": "Deadlock", "menu_play_normal_count": "待機中: {s:mm_unranked_count}", @@ -10685,6 +10740,7 @@ "modifier_citadel_chrono_time_wall_effect": "タイムウォール", "modifier_citadel_containment_victim": "Containment", "modifier_citadel_crystal_shield": "Absorbing Damage", + "modifier_citadel_cursed": "呪い状態", "modifier_citadel_damage_reduction": "Armor Boost", "modifier_citadel_damageboost": "Damage Boost", "modifier_citadel_dazed": "目眩", diff --git a/data/localizations/koreana.json b/data/localizations/koreana.json index 3b88905..54e09e0 100644 --- a/data/localizations/koreana.json +++ b/data/localizations/koreana.json @@ -1547,8 +1547,8 @@ "Citadel_Graph_Souls_Players": "적군 처치", "Citadel_Graph_Souls_TeamBonus": "팀 캐치업", "Citadel_Graph_Souls_Treasure": "단지", - "Citadel_Graph_Team1": "앰버", - "Citadel_Graph_Team2": "사파이어", + "Citadel_Graph_Team1": "히든 킹", + "Citadel_Graph_Team2": "아치마더", "Citadel_Graph_WeaponDamage": "무기 피해", "Citadel_Graph_WeaponDamageCrit": "무기 피해 - 치명타", "Citadel_GraphicsDriverOutOfDateWarning_AMD": "최상의 게임플레이 경험을 위해 AMD 지원 사이트를 방문하여 최신 드라이버를 다운로드하세요.", @@ -3158,6 +3158,9 @@ "Citadel_Survey_Question_HeroPlayAgainst": "이 영웅을 상대하는 것은 얼마나 재미있다고 생각하시나요?", "Citadel_Survey_Question_HeroPlayAgainst_HighLabel": "매우 재미있음", "Citadel_Survey_Question_HeroPlayAgainst_LowLabel": "매우 재미없음", + "Citadel_Survey_Question_HeroPlayAs": "이 영웅으로 플레이하는 것은 얼마나 재미있다고 생각하시나요?", + "Citadel_Survey_Question_HeroPlayAs_HighLabel": "매우 재미있음", + "Citadel_Survey_Question_HeroPlayAs_LowLabel": "매우 재미없음", "Citadel_Survey_Question_HeroPower": "이 영웅이 얼마나 강력하다고 생각하시나요?", "Citadel_Survey_Question_HeroPower_HighLabel": "강력함", "Citadel_Survey_Question_HeroPower_LowLabel": "약함", @@ -7871,7 +7874,6 @@ "ability_power_jump_desc": "공중으로 높이 날아올라 천천히 활공합니다. 공중에 떠 있는 동안에는 무기 피해가 증가하고 다발 공격이 가능해집니다.
{g:citadel_binding:'AltCast'} 키를 누르면 활공 높이가 낮아집니다.
{g:citadel_binding:'Mantle'} 키를 누르면 활공이 취소됩니다.", "ability_power_jump_quip": "공중으로 높이 날아올라 다발 공격을 날립니다.", "ability_power_jump_t2_desc": "공중에 떠 있는 동안 무기 피해 +5 증가 및 무기 피해를 입히면 1.5초 동안 이동 속도 40% 둔화 적용", - "ability_power_jump_t3_desc": "공중에 떠 있는 동안 총탄 체력 흡수 +30%, 마법 체력 흡수 +30% 및 총탄 회피 +30% 증가", "ability_power_surge": "전기 충격", "ability_power_surge_desc": "무기를 충전하여 총탄으로 대상에 전기 충격 피해를 입힙니다. 전기 충격 피해는 대상 근처 적군에게 연쇄 피해를 입힙니다. 연쇄 피해는 충전 사격당 1번씩 발생합니다.", "ability_power_surge_quip": "사격 시 전기 충격 공격을 가합니다.", @@ -10500,10 +10502,10 @@ "hud_spectate_fly_down": "{g:citadel_binding:'Spectator.SpectatorFlyDown'}아래로 비행", "hud_spectate_fly_up": "{g:citadel_binding:'Spectator.SpectatorFlyUp'}위로 비행", "hud_spectate_minimap_view": "맵 보기", - "hud_spectate_minimap_view_amber": "{g:citadel_binding:'Spectator.SpectatorFOWTeamAmber'}: 앰버", - "hud_spectate_minimap_view_both_teams": "{g:citadel_binding:'Spectator.SpectatorFOWTeamBoth'}: 양 팀", - "hud_spectate_minimap_view_sapphire": "{g:citadel_binding:'Spectator.SpectatorFOWTeamSapphire'}: 사파이어", - "hud_spectate_minimap_view_target_team": "{g:citadel_binding:1st:'Spectator.SpectatorFOWTeamTarget'}: 상대 팀", + "hud_spectate_minimap_view_amber": "{g:citadel_binding:'Spectator.SpectatorFOWTeamAmber'} 히든 킹", + "hud_spectate_minimap_view_both_teams": "{g:citadel_binding:'Spectator.SpectatorFOWTeamBoth'} 양 팀", + "hud_spectate_minimap_view_sapphire": "{g:citadel_binding:'Spectator.SpectatorFOWTeamSapphire'} 아치마더", + "hud_spectate_minimap_view_target_team": "{g:citadel_binding:1st:'Spectator.SpectatorFOWTeamTarget'}: 대상 팀", "hud_spectate_next_prev": "이전/다음", "hud_spectating": "관전 중", "in_mid": "중앙 신전 안에서 {s:param_1} 포착!", diff --git a/data/localizations/latam.json b/data/localizations/latam.json index d44f21c..6d8b916 100644 --- a/data/localizations/latam.json +++ b/data/localizations/latam.json @@ -346,6 +346,10 @@ "AmpPercentPerStack_postvalue_label": "de amp. por acumulación", "AoESleep_label": "Explode Radius", "AoESleep_postfix": "m", + "ApolloUltBonusTotalDamage_label": "Daño adicional", + "ApolloUltBonusTotalDamage_postfix": "%", + "ApolloUltBonusTotalDamage_postvalue_label": "de daño adicional", + "ApolloUltBonusTotalDamage_prefix": "+", "ApproachSpeed_label": "Project Speed", "ArcticBlastPercentDamage_label": "de daño adicional al ser congelados", "ArcticBlastPercentDamage_postfix": "%", @@ -379,6 +383,9 @@ "AssaultFireRate_postfix": "%", "AssaultFireRate_prefix": "{s:sign}", "AstroShotgunCloseRange_label": "Close Range Weapon Power", + "AttackDashRange_label": "Distancia de embestida al atacar", + "AttackDashRange_postfix": "m", + "AttackDashRange_postvalue_label": "de distancia de embestida al atacar", "AttackPower_label": "Attack Power", "AttackPower_postfix": "", "AttackPower_prefix": "{s:sign}", @@ -922,6 +929,9 @@ "BulletResistPerStack_label": "de resist. balística por acumulación", "BulletResistPerStack_postfix": "%", "BulletResistPerStack_postvalue_label": "de resist. balística por acumulación", + "BulletResistReductionDuration_label": "Duración de la reducción de la resistencia balística", + "BulletResistReductionDuration_postfix": "s", + "BulletResistReductionDuration_postvalue_label": "de dur. del efecto negativo", "BulletResistReductionPerStack_label": "de resist. balística por acumulación", "BulletResistReductionPerStack_postfix": "%", "BulletResistReductionPerStack_postvalue_label": "de resist. balística por acumulación", @@ -1547,8 +1557,8 @@ "Citadel_Graph_Souls_Players": "Enemigos asesinados", "Citadel_Graph_Souls_TeamBonus": "Remontada del equipo", "Citadel_Graph_Souls_Treasure": "Urna", - "Citadel_Graph_Team1": "Amber", - "Citadel_Graph_Team2": "Sapphire", + "Citadel_Graph_Team1": "Rey Oculto", + "Citadel_Graph_Team2": "Archimadre", "Citadel_Graph_WeaponDamage": "Daño por arma", "Citadel_Graph_WeaponDamageCrit": "Daño crít. por arma", "Citadel_GraphicsDriverOutOfDateWarning_AMD": "Para disfrutar de una experiencia de juego óptima, visita el soporte de AMD para descargar el controlador más reciente.", @@ -2768,7 +2778,7 @@ "Citadel_QueueOptions_Button": "Opciones de cola", "Citadel_QueueOptions_Modal_Title": "Emparejamiento", "Citadel_QueueOptions_Modal_Title_confirm_reset": "¿Seguro que deseas restablecer tu configuración de emparejamiento predeterminada?", - "Citadel_QueueOptions_Modal_Title_reset_tooltip": "Restablecer la configuración de emparejamiento predeterminada.", + "Citadel_QueueOptions_Modal_Title_reset_tooltip": "Restablece la configuración predeterminada del emparejamiento.", "Citadel_RP_Away": "Ausente", "Citadel_RP_Busy": "Ocupado", "Citadel_RP_LookingToPlay": "Deseando jugar", @@ -3158,6 +3168,9 @@ "Citadel_Survey_Question_HeroPlayAgainst": "¿Qúe tan divertido es jugar contra este héroe?", "Citadel_Survey_Question_HeroPlayAgainst_HighLabel": "Genial", "Citadel_Survey_Question_HeroPlayAgainst_LowLabel": "Horrible", + "Citadel_Survey_Question_HeroPlayAs": "¿Qúe tan divertido es jugar como este héroe?", + "Citadel_Survey_Question_HeroPlayAs_HighLabel": "Genial", + "Citadel_Survey_Question_HeroPlayAs_LowLabel": "Horrible", "Citadel_Survey_Question_HeroPower": "¿Qué tan poderoso es este héroe?", "Citadel_Survey_Question_HeroPower_HighLabel": "Poderoso", "Citadel_Survey_Question_HeroPower_LowLabel": "Débil", @@ -3375,7 +3388,7 @@ "ConeAngle_postvalue_label": "de ángulo del cono", "ConeRadius_label": "Lightning Distance", "ConeRadius_postfix": "m", - "ConfirmRoster_BadRoster": "Necesitas tener al menos {d:min_roster_size} héroes en la lista para unirte a una partida.", + "ConfirmRoster_BadRoster:f": "Necesitas por lo menos {d:min_roster_size} {min_roster_size, plural, one{héroe} other{héroes}} en tu lista para unirte a una partida.", "ConsumeHealPercentage_label": "de curación consumida", "ConsumeHealPercentage_postfix": "%", "ConsumeHealPercentage_postvalue_label": "de curación consumida", @@ -3436,6 +3449,9 @@ "CopyCooldownPercentage_label": "de tiempo de recarga copiado", "CopyCooldownPercentage_postfix": "%", "CopyCooldownPercentage_postvalue_label": "de tiempo de recarga copiado", + "CounterTimeWindow_label": "Time Window", + "CounterTimeWindow_postfix": "s", + "CounterTimeWindow_postvalue_label": "Time Window", "CrashImpactRadius_label": "Crash Damage Radius", "CreateBuilds_Desc": "Selecciona objetos de la tienda para agregar a la lista de recomendaciones", "CreateBuilds_Title": "Crea una guía para {s:hero_name}", @@ -3637,9 +3653,12 @@ "DashDistance_postfix": "m", "DashDistance_postvalue_label": "de distancia de impulso", "DashJump_conditional": "tras un salto con impulso", - "DashRange_label": "de alcance del impulso", - "DashRange_postfix": "m", - "DashRange_postvalue_label": "de alcance del impulso", + "DashRadius_label": "Radio", + "DashRadius_postfix": "m", + "DashRadius_postvalue_label": "de radio", + "DashRange_label": "Time Window", + "DashRange_postfix": "s", + "DashRange_postvalue_label": "Time Window", "DashSlowPct_label": "de ralentización del impulso", "DashSlowPct_postvalue_label": "de ralentización del impulso", "DashSpeed_label": "de velocidad de impulso", @@ -3704,6 +3723,8 @@ "DelayDuration_Label": "Duración del retraso", "DelayDuration_Postfix": "s", "DelayDuration_postvalue_label": "de duración del retraso", + "DelayedDamage_label": "Daño retrasado", + "DelayedDamage_postvalue_label": "de daño retrasado", "DemonShotCount_label": "de disparos demoníacos", "DemonShotCount_postvalue_label": "de disparos demoníacos", "DeployHealthRegen_label": "Deployable Health", @@ -3919,6 +3940,13 @@ "FastFireBullets_label": "Fast Fire Shots", "FastFireDuration_label": "Fast Fire Duration", "FastFireDuration_postfix": "s", + "FencerLungeBaseDamage_label": "Daño acumulado base", + "FencerLungeBaseDamage_postvalue_label": "de daño acumulado base", + "FencerLungeStabDamage_label": "Daño acumulado base", + "FencerLungeStabDamage_postvalue_label": "de daño acumulado base", + "FencerUltDebuffDuration_label": "Duración del efecto negativo", + "FencerUltDebuffDuration_postfix": "s", + "FencerUltDebuffDuration_postvalue_label": "de dur. del efecto negativo", "FervorBulletResist_label": "de resist. balística", "FervorBulletResist_postfix": "%", "FervorBulletResist_postvalue_label": "de resist. balística", @@ -4519,6 +4547,9 @@ "IncomingDamagePercent_postfix": "%", "IncomingDamagePercent_postvalue_label": "de daño recibido", "IncomingDamagePercent_prefix": "{s:sign}", + "IncomingDamageReductionPercent_label": "Reducción del daño durante la ralentización", + "IncomingDamageReductionPercent_postfix": "%", + "IncomingDamageReductionPercent_postvalue_label": "de red. del daño durante la ralent.", "InfectDuration_label": "Infect Duration", "InfectDuration_postfix": "s", "InfectionBonusDPS_label": "Infection Bonus DPS", @@ -4898,6 +4929,13 @@ "LowHealthWeaponPowerPercent_label": "Courage", "LowHealthWeaponPowerPercent_postfix": "%", "LowHealthWeaponPowerPercent_prefix": "{s:sign}", + "LungeCooldownReduction_label": "Tiempo de recarga de las puñaladas", + "LungeCooldownReduction_postfix": "s", + "LungeCooldownReduction_postvalue_label": "de t. de recarga de las puñaladas", + "LungeCooldownReduction_prefix": "-", + "LungeDistance_label": "Distancia de embestida", + "LungeDistance_postfix": "m", + "LungeDistance_postvalue_label": "de distancia de embestida", "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_conditional": "contra PNJ", "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_label": "Daño por arma contra PNJ", "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_postfix": "%", @@ -5214,6 +5252,8 @@ "MaxDPS_label": "DPS máximo", "MaxDPS_postvalue_label": "de DPS máximo", "MaxDaggers_label": "Card Count", + "MaxDamageBeforePerfect_label": "Daño acumulado máximo", + "MaxDamageBeforePerfect_postvalue_label": "de daño acumulado máximo", "MaxDamageHealthPercentage_label": "Vida para daño máx.", "MaxDamageHealthPercentage_postfix": "%", "MaxDamageHealthPercentage_postvalue_label": "de porcentaje de vida para daño máx.", @@ -5296,6 +5336,8 @@ "MaxSlowTime_label": "de tiempo máx. de efectos negativos", "MaxSlowTime_postfix": "s", "MaxSlowTime_postvalue_label": "de tiempo máx. de efectos negativos", + "MaxStabs_label": "Embestidas máximas", + "MaxStabs_postvalue_label": "Embestidas máximas", "MaxStacks_label": "Acumulaciones máximas", "MaxStacks_postvalue_label": "acumulaciones máximas", "MaxStolenAttackDamage_postfix": "%", @@ -5378,6 +5420,8 @@ "MinExplosionRadius_postvalue_label": "de radio mín. de la explosión", "MinHeal_label": "Curación mín.", "MinHeal_postvalue_label": "de curación mín.", + "MinHealthFractionToTrack_postfix": "%", + "MinHealthFractionToTrack_postvalue_label": "de umbral de vida baja", "MinHealthTakenPct_label": "de vida mínima recibida", "MinHealthTakenPct_postfix": "%", "MinHealthTakenPct_postvalue_label": "de vida mínima recibida", @@ -5519,10 +5563,10 @@ "MyRosterPartyMemberRoster": "Héroe ya está en listas:", "MyRosterPartyReadyCount": "{d:party_ready_count}/{d:party_player_count} listos", "MyRosterReadyUp": "¡Prepárate!", - "MyRosterRosterDesc": "Se requiere un mínimo de {d:min_roster_size} héroes para hacer cola", + "MyRosterRosterDesc:f": "Necesitas como mínimo {d:min_roster_size} {min_roster_size, plural, one{héroe} other{héroes}} para hacer cola.", "MyRosterRosterDesc_HeroLabs": "Tu lista necesita al menos 3 héroes, 2 de los cuales deben ser héroes estándar que no sean de prueba.", "MyRosterRosterDesc_MinNonNew": "Tu lista necesita al menos {d:min_non_new_heroes} o más héroes que no sean nuevos", - "MyRosterRosterDesc_NeedsMoreNonNew": "Se requiere un mínimo de {d:min_non_limited_heroes} héroes que no sean nuevos para hacer cola", + "MyRosterRosterDesc_NeedsMoreNonNew:f": "Necesitas por lo menos {d:min_non_limited_heroes} {min_non_limited_heroes, plural, one{héroe que no sea nuevo} other{héroes que no sean nuevos}} para hacer cola.", "MyRosterRosterDesc_NeedsMoreNonNewOld": "Tienes demasiados héroes nuevos en la lista. Agrega algunos más que no sean nuevos.", "MyRosterRosterDesc_PartyInvalid": "No puedes formar un equipo válido con las listas de tu grupo.", "MyRosterRosterEmpty": "LISTA VACÍA", @@ -5702,6 +5746,9 @@ "ParrySuccessHealPercentage_label": "de daño bloqueado como curación", "ParrySuccessHealPercentage_postfix": "%", "ParrySuccessHealPercentage_postvalue_label": "de daño bloqueado como curación", + "ParryWindow_label": "Duración de la invulnerabilidad", + "ParryWindow_postfix": "s", + "ParryWindow_postvalue_label": "de duración de la invulnerabilidad", "PartCollectionRadius_label": "Alcance de recolección", "PartCollectionRadius_postfix": "m", "PartCollectionRadius_postvalue_label": "de alcance de recolección", @@ -5728,6 +5775,14 @@ "PercentHealthHealing_postfix": "%", "PercentHealthHealing_postvalue_label": "de vida curada", "PerfectBurstWeaponPower_label": "Perfect Burst Bonus Weapon Damage", + "PerfectDamage_label": "Daño perfecto", + "PerfectDamage_postvalue_label": "de daño perfecto", + "PerfectHoldTimeStart_label": "Inicio del intervalo perfecto", + "PerfectHoldTimeStart_postfix": "s", + "PerfectHoldTimeStart_postvalue_label": "de inicio del intervalo perfecto", + "PerfectWindowDuration_label": "Duración del intervalo perfecto", + "PerfectWindowDuration_postfix": "s", + "PerfectWindowDuration_postvalue_label": "de duración del intervalo perfecto", "PetrifyDamageBreakThreshold_label": "de bloqueo de daño", "PetrifyDamageBreakThreshold_postvalue_label": "de bloqueo de daño de petrificar", "PetrifyDamage_label": "de daño de petrificar", @@ -5937,6 +5992,8 @@ "ReportCard_PowerUp": "Fortalece a tu héroe", "ReportCard_PowerUp_Desc": "Vuelve a la base por la vía rápida y gasta todas las almas y puntos de habilidad", "ReportCard_SoulsCollected_Desc": "Obtén 1000 almas matando tropas enemigos", + "ResetsAirLimit_label": "Restab. del límite en el aire", + "ResetsAirLimit_postvalue_label": "de restab. del límite en el aire", "ResistReductionDuration_label": "de duración de reducción de resistencia", "ResistReductionDuration_postfix": "s", "ResistReductionDuration_postvalue_label": "de duración de reducción de resistencia", @@ -5985,6 +6042,8 @@ "RicochetRadius_postvalue_label": "de alcance del rebote", "RicochetTargetsTooltipOnly_label": "de objetivos del rebote", "RicochetTargetsTooltipOnly_postvalue_label": "de objetivos del rebote", + "RiposteChannelTime_postfix": "s", + "RiposteChannelTime_postvalue_label": "de duración de la desviación", "RocketDamage_label": "Rocket Damage", "RocketsPerSecond_label": "cohetes por segundo", "RocketsPerSecond_postvalue_label": "de cohetes por segundo", @@ -6135,6 +6194,10 @@ "ShrinkDuration_label": "Duración del encogimiento", "ShrinkDuration_postfix": "s", "ShrinkDuration_postvalue_label": "de duración del encogimiento", + "SigilBuff_label": "Al usarla:", + "SigilRadius_label": "Radio", + "SigilRadius_postfix": "m", + "SigilRadius_postvalue_label": "de radio", "SilenceDuration_label": "Duración del silencio", "SilenceDuration_postfix": "s", "SilenceDuration_postvalue_label": "de duración del silencio", @@ -6822,6 +6885,9 @@ "StoredDamageRequired_postvalue_label": "de daño para cargar la batería", "StoredSpiritDamage_label": "de daño espiritual acumulado", "StoredSpiritDamage_postvalue_label": "de daño espiritual acumulado", + "StrikeRange_label": "Alcance del ataque", + "StrikeRange_postfix": "m", + "StrikeRange_postvalue_label": "de alcance del ataque", "StunDelay_label": "Retraso de aturdimiento", "StunDelay_postfix": "s", "StunDelay_postvalue_label": "de retraso de aturdimiento", @@ -7523,6 +7589,28 @@ "ability_familiar_helpinghands_t3_desc": "+2 ayudantes
+15 % de daño y resistencia de los soldados", "ability_familiar_primary_weapon_bubblegun": "Daño por arma", "ability_familiar_primary_weapon_bubblegun_crit": "Daño crít. por arma", + "ability_fencer_lunge": "Avance impecable", + "ability_fencer_lunge_desc": "Haz una serie de embestidas en cualquier dirección, soltando puñaladas perforantes hacia delante. Mantén la tecla de habilidad presionada para controlar el momento de los ataques, ya que infligirás más daño mientras más la presiones. Al lanzar el ataque durante el intervalo perfecto, inflige el máximo de daño.

Presiona {g:citadel_binding:'Ability3'} para volver a lanzar la habilidad.", + "ability_fencer_lunge_on_hold_threshold": "En el intervalo perfecto:", + "ability_fencer_lunge_on_hold_threshold_label": "En el intervalo perfecto:", + "ability_fencer_lunge_on_proc": "Al activarse con el máx. de acumulaciones", + "ability_fencer_lunge_recast_hint": "Relanzamiento", + "ability_fencer_lunge_t1_desc": "35 de curación por impactos perfectos en héroes", + "ability_fencer_lunge_t2_desc": "-10 de tiempo de recarga y velocidad aumentada de embestida", + "ability_fencer_lunge_t3_desc": "+75 de daño perfecto, escalado espiritual aumentado y mayor distancia de impulso al atacar", + "ability_fencer_riposte": "Contraataque", + "ability_fencer_riposte_attack": "Contraataque", + "ability_fencer_riposte_attack_desc": "Impúlsate rápidamente hacia adelante y aturde a un enemigo con la empuñadura de tu arma.", + "ability_fencer_riposte_desc": "Prepárate para desviar el siguiente ataque que recibas. Si logras desviarlo, te vuelves invulnerable brevemente antes de impulsarte hacia adelante para aturdir a un enemigo y reducir su resistencia balística.", + "ability_fencer_riposte_on_parry": "Al golpear con la empuñadura:", + "ability_fencer_throwblade": "Sigilo de desvinculación", + "ability_fencer_throwblade_desc": "Dibuja un sigilo en forma de esfera frente a ti y luego salta hacia atrás mientras explota infligiendo daño y ralentizando a los enemigos que queden atrapados en ella.", + "ability_fencer_throwblade_on_player_hit": "Al impactar en un jugador", + "ability_fencer_throwblade_t2_desc": "+20 % de cadencia de tiro y +50 % de velocidad balística durante 10 s", + "ability_fencer_throwblade_t3_desc": "Restaura +2 de resistencia y restablece el límite de saltos e impulsos en el aire al impactar en un jugador", + "ability_fencer_ultimate": "Itani Lo Sahn", + "ability_fencer_ultimate_desc": "Carga el ataque y haz un corte de largo alcance. Los enemigos alcanzados quedan malditos y ralentizados. Cuando termina el efecto, sufren daño devastador, y los enemigos con la mitad de vida reciben daño adicional.

Apolo es invulnerable, y los enemigos ralentizados reciben menos daño.

Mantén presionado {g:citadel_binding:'Ability4'} o {g:citadel_binding:'Attack'} para retrasar el lanzamiento.
", + "ability_fencer_ultimate_t3_desc": "IGNORED[]% Max Health Damage", "ability_fire_bomb": "Combustión conmocionadora", "ability_fire_bomb/modifier_progressbar": "Harnessing Power", "ability_fire_bomb_desc": "Conviértete en una bomba viviente que inflige {g:citadel_inline_attribute:'SpiritDamage'} y aplica {g:citadel_inline_attribute:'Stun'} a todos los enemigos cercanos tras un tiempo de retraso.

Una vez lanzado, Combustión conmocionadora no se puede interrumpir.", @@ -7735,6 +7823,7 @@ "ability_magician_escape/escape_buff_modifier": "Listo para el Escape", "ability_magician_escape/escape_escaped_modifier": "¡Escapaste!", "ability_magician_escape_desc": "Teletranspórtate a la ubicación objetivo. Al llegar, obtienes  velocidad de movimiento y te vuelves invisible brevemente.

[Lanzamiento] Aparece en la ubicación objetivo.
{g:citadel_binding:'AltCast'} Aparece donde usaste la habilidad.
Los enemigos no sabrán qué lanzamiento utilizaste.", + "ability_magician_inform_target_ultcopied": "¡Definitiva copiada!", "ability_magician_magicbolt": "Rayo atormentador", "ability_magician_magicbolt_desc": "Lanza un rayo mágico que inflige  daño que aumenta a medida que hace su recorrido. Si tienes ayudante, también lanza Rayo atormentador con daño reducido.

Presiona {g:citadel_binding:'Ability1'} para redirigir el rayo a través de la mira.", "ability_magician_magicbolt_quip": "Lanza un rayo de magia guiado", @@ -7752,6 +7841,7 @@ "ability_melee_doorman": "Cuerpo a cuerpo", "ability_melee_drifter": "Cuerpo a cuerpo", "ability_melee_familiar": "Cuerpo a cuerpo", + "ability_melee_fencer": "Cuerpo a cuerpo", "ability_melee_frank": "Cuerpo a cuerpo", "ability_melee_ghost": "Cuerpo a cuerpo", "ability_melee_haze": "Cuerpo a cuerpo", @@ -9039,7 +9129,7 @@ "citadel_confirm_reset_keybindings_for_default": "¿Seguro que quieres restablecer las asignaciones de teclas predeterminadas?
Esto no restablecerá ninguna asignación de teclas específicas para un héroe.", "citadel_confirm_reset_keybindings_for_either": "Restablece todas las asignaciones de teclas personalizadas para esta selección.

Si se selecciona un héroe, las asignaciones de teclas de ese héroe volverán a ser las asignadas en tu conjunto predeterminado actual.

Si se selecciona el conjunto de asignaciones de teclas predeterminado, tus asignaciones de teclas predeterminadas se restablecerán a sus valores predefinidos.", "citadel_confirm_reset_keybindings_for_hero": "¿Seguro que quieres restablecer todas las asignaciones de teclas personalizadas para este héroe?", - "citadel_confirm_reset_language": "¿Seguro que deseas restablecer las configuraciones de idioma predeterminadas?
Esto no cambiará tu idioma principal.", + "citadel_confirm_reset_language": "¿Estás seguro que quieres restablecer las configuraciones predeterminadas?
No cambiará el idioma principal del texto de la interfaz del juego.", "citadel_confirm_reset_video": "¿Seguro que deseas configurar la pantalla con la resolución nativa y restaurar la configuración predeterminada de video?", "citadel_duo_drone_extra_abilities": "Combat Drone Abilities", "citadel_east_team_name": "AMBER", @@ -9071,7 +9161,8 @@ "citadel_keybind_ability2": "Habilidad 2", "citadel_keybind_ability3": "Habilidad 3", "citadel_keybind_ability4": "Habilidad 4", - "citadel_keybind_ads": "Disparo alternativo", + "citadel_keybind_ads": "Zoom / disparo alt.", + "citadel_keybind_ads_search": "Apuntar con la mira (ADS)", "citadel_keybind_alt": "ALT", "citadel_keybind_alt_cast": "Lanzamiento alternativo", "citadel_keybind_alt_modifier": "Modificador de \"ALT\"", @@ -9571,7 +9662,7 @@ "citadel_settings_playsoundinbackground_desc": "Selecciona si el audio del juego debe reproducirse incluso cuando otra ventana de aplicación esté en primer plano.", "citadel_settings_post_bloom": "Resplandor de posprocesado", "citadel_settings_post_bloom_desc": "Permite la entrada de luz desde partes más iluminadas de la imagen para simular imperfecciones en el objetivo de la cámara y aportar una señal visual de brillo alto.

Costo de rendimiento: bajo/constante.", - "citadel_settings_quick_cast_desc": "Modo de lanzamiento rápido", + "citadel_settings_quick_cast_desc": "Modo de lanzamiento:", "citadel_settings_quick_cast_global": "Modo de lanzamiento", "citadel_settings_quick_cast_global_confirm": "Esto anulará cualquier configuración de lanzamiento rápido específica del héroe, así como tu configuración predeterminada de lanzamiento rápido.

¿Seguro que deseas cambiar el modo de lanzamiento rápido globalmente?", "citadel_settings_quick_cast_global_desc": "Establece el modo de lanzamiento para las habilidades de todos los héroes.", @@ -9582,7 +9673,7 @@ "citadel_settings_quickcast_confirm_cast": "Confirmar lanzamiento", "citadel_settings_quickcast_confirm_cast_tooltip": "Elige una habilidad presionando su botón de habilidad, luego lánzala presionando el botón \"Disparar\".", "citadel_settings_quickcast_default": "Habilidad predeterminada", - "citadel_settings_quickcast_default_tooltip": "Utiliza el modo predeterminado de lanzamiento rápido del objeto.", + "citadel_settings_quickcast_default_tooltip": "Usa el modo predeterminado de lanzamiento o uso rápido de la habilidad o del objeto.", "citadel_settings_quickcast_disabled": "Lanzamiento rápido", "citadel_settings_quickcast_disabled_tooltip": "Elige una habilidad presionando su botón de habilidad, y lánzala soltando el botón de habilidad.", "citadel_settings_quickcast_enabled": "Lanzamiento instantáneo", @@ -9627,7 +9718,7 @@ "citadel_settings_shadow_quality_ultra": "Mayor rend.", "citadel_settings_shop": "Tienda", "citadel_settings_shop_confirm_reset": "¿Seguro que deseas restablecer la configuración de la tienda predeterminada?", - "citadel_settings_shop_reset_tooltip": "Restablecer la configuración de la tienda predeterminada.", + "citadel_settings_shop_reset_tooltip": "Restablece la configuración predeterminada de la tienda.", "citadel_settings_show_active_slot_popup": "Mensaje emergente para seleccionar espacios de objetos activos", "citadel_settings_show_telemtry_settings": "Mostrar configuración de telemetría del HUD", "citadel_settings_skill_rating": "Clasificación de habilidad", @@ -10114,6 +10205,7 @@ "hero_familiar_search:n": "#|m|#Rem", "hero_fencer": "#|m|#Apolo", "hero_fencer:n": "#|m|#Apolo", + "hero_fencer_lore": "En el norte de Ixia, una tierra hermosa, tradicional y conflictiva, los actos brutales de violencia política son habituales. Por eso, cuando Apolo se enteró de que debía ir a estudiar a Nueva York por razones de seguridad, supo que la situación era grave.

No fue fácil para él adaptarse a la vida de la Academia Blackmore. Se suponía que la escuela estaría llena de la gente más brillante e inteligente de la Manzana Maldita, sin embargo lo único que vio, con unas pocas excepciones, fue pura mediocridad barata. Decidió no perder el tiempo con estupideces como fiestas y bailes, y en lugar de eso, dedicó su energía a la pista, donde entrena rigurosamente como capitán del equipo de esgrima de Blackmore.

De todas formas, Apolo no se preocupa demasiado por la monotonía de la vida en Nueva York, y sabe que algún día llegará el momento en que su padre lo llamará para que vuelva a casa y podrá demostrar que es digno de empuñar la espada ancestral de su familia.", "hero_fencer_search": "#|m|#Apolo", "hero_fencer_search:n": "#|m|#Apolo", "hero_forge": "#|f|#McGinnis", @@ -10498,10 +10590,10 @@ "hud_spectate_fly_down": "{g:citadel_binding:'Spectator.SpectatorFlyDown'}Descender", "hud_spectate_fly_up": "{g:citadel_binding:'Spectator.SpectatorFlyUp'}Ascender", "hud_spectate_minimap_view": "Vista de mapa", - "hud_spectate_minimap_view_amber": "{g:citadel_binding:'Spectator.SpectatorFOWTeamAmber'} Amber", + "hud_spectate_minimap_view_amber": "{g:citadel_binding:'Spectator.SpectatorFOWTeamAmber'} Rey Oculto", "hud_spectate_minimap_view_both_teams": "{g:citadel_binding:'Spectator.SpectatorFOWTeamBoth'} Ambos equipos", - "hud_spectate_minimap_view_sapphire": "{g:citadel_binding:'Spectator.SpectatorFOWTeamSapphire'} Sapphire", - "hud_spectate_minimap_view_target_team": "{g:citadel_binding:1st:'Spectator.SpectatorFOWTeamTarget'} Objetivos", + "hud_spectate_minimap_view_sapphire": "{g:citadel_binding:'Spectator.SpectatorFOWTeamSapphire'} Archimadre", + "hud_spectate_minimap_view_target_team": "{g:citadel_binding:1st:'Spectator.SpectatorFOWTeamTarget'} Objetivo", "hud_spectate_next_prev": "Siguiente/Anterior", "hud_spectating": "Espectadores", "in_mid": "{s:param_1} está en el centro", @@ -10717,6 +10809,7 @@ "modifier_citadel_chrono_time_wall_effect": "Muro temporal", "modifier_citadel_containment_victim": "Containment", "modifier_citadel_crystal_shield": "Absorbing Damage", + "modifier_citadel_cursed": "Maldito", "modifier_citadel_damage_reduction": "Armor Boost", "modifier_citadel_damageboost": "Damage Boost", "modifier_citadel_dazed": "Desorientado", @@ -10822,6 +10915,8 @@ "modifier_duo_drone_health": "Drone", "modifier_dust_storm_debuff": "Slow Firerate & Movement", "modifier_early_gold_pickup_aura/aura_target/timer": "Capturando almas de equipo", + "modifier_fencer_riposte": "Contraataque", + "modifier_fencer_ultimate_target": "Gran Final", "modifier_fervor_aura_active": "Frenético⁠", "modifier_fire_rate_reduction_aura": "Weapon Jammer", "modifier_flamedash": "Flame Dashing", diff --git a/data/localizations/polish.json b/data/localizations/polish.json index 12a049e..cc8c174 100644 --- a/data/localizations/polish.json +++ b/data/localizations/polish.json @@ -346,6 +346,10 @@ "AmpPercentPerStack_postvalue_label": "przyrostu na instancję", "AoESleep_label": "Explode Radius", "AoESleep_postfix": "m", + "ApolloUltBonusTotalDamage_label": "Premia do obrażeń", + "ApolloUltBonusTotalDamage_postfix": "%", + "ApolloUltBonusTotalDamage_postvalue_label": "pkt. premii do obrażeń", + "ApolloUltBonusTotalDamage_prefix": "+", "ApproachSpeed_label": "Project Speed", "ArcticBlastPercentDamage_label": "Dodatkowe obrażenia podczas zamrożenia", "ArcticBlastPercentDamage_postfix": "%", @@ -379,6 +383,9 @@ "AssaultFireRate_postfix": "%", "AssaultFireRate_prefix": "{s:sign}", "AstroShotgunCloseRange_label": "Close Range Weapon Power", + "AttackDashRange_label": "Dystans wyskoku z atakiem", + "AttackDashRange_postfix": "m", + "AttackDashRange_postvalue_label": "dystansu wyskoku z atakiem", "AttackPower_label": "Attack Power", "AttackPower_postfix": "", "AttackPower_prefix": "{s:sign}", @@ -922,6 +929,9 @@ "BulletResistPerStack_label": "Odporność na naboje na instancję", "BulletResistPerStack_postfix": "%", "BulletResistPerStack_postvalue_label": "odporności na naboje na instancję", + "BulletResistReductionDuration_label": "Czas trwania redukcji odporności na naboje", + "BulletResistReductionDuration_postfix": "s", + "BulletResistReductionDuration_postvalue_label": "osłabienia", "BulletResistReductionPerStack_label": "Odporność na naboje na instancję", "BulletResistReductionPerStack_postfix": "%", "BulletResistReductionPerStack_postvalue_label": "odporności na naboje na instancję", @@ -1492,6 +1502,8 @@ "Citadel_GC_steamupdating": "Nie udało się dołączyć do wyszukiwania gier. Brak połączenia ze Steam.", "Citadel_GC_updating": "Nie udało się dołączyć do wyszukiwania gier. Trwa aktualizacja sieci Deadlock.", "Citadel_GameName": "Deadlock", + "Citadel_GameOver_Defeat:f": "przegrywa", + "Citadel_GameOver_Victory:f": "wygrywa", "Citadel_Geist_HeroTag_1": "Kradzież zdrowia", "Citadel_Geist_HeroTag_2": "Zdrowie jako broń", "Citadel_Geist_HeroTag_3": "Femme fatale", @@ -1545,8 +1557,8 @@ "Citadel_Graph_Souls_Players": "Zabici wrogowie", "Citadel_Graph_Souls_TeamBonus": "Nadgonienie przez drużynę", "Citadel_Graph_Souls_Treasure": "Urna", - "Citadel_Graph_Team1": "Bursztynowa", - "Citadel_Graph_Team2": "Szafirowy", + "Citadel_Graph_Team1": "Utajony Król", + "Citadel_Graph_Team2": "Arcymatka", "Citadel_Graph_WeaponDamage": "Obrażenia od broni", "Citadel_Graph_WeaponDamageCrit": "Obrażenia od broni – krytyczne", "Citadel_GraphicsDriverOutOfDateWarning_AMD": "Aby gra mogła działać optymalnie, odwiedź stronę pomocy technicznej firmy AMD i pobierz najnowszy sterownik.", @@ -1587,11 +1599,13 @@ "Citadel_HUD_DamageReport_Time60": "1 minuta", "Citadel_HUD_DamageReport_Time600": "10 minut", "Citadel_HUD_DamageReport_Title": "Raport z obrażeń", + "Citadel_HUD_DamageReport_TopDamageSources:f": "{num_damage_rows, plural, one{główne źródło obrażeń} few{{i:num_damage_rows} główne źródła obrażeń} many{{i:num_damage_rows} głównych źródeł obrażeń} other{{i:num_damage_rows} głównego źródła obrażeń}}", "Citadel_HUD_DamageReport_Total": "Obrażenia w sumie:", "Citadel_HUD_DamageReport_TotalDamageValue": "{d:total_damage}", "Citadel_HUD_DamageReport_TotalTaken": "Obrażenia otrzymane od bohaterów", "Citadel_HUD_DamageRows_DamageName": "{s:damage_name}", "Citadel_HUD_DamageRows_DamageValue": "{i:damage_done}", + "Citadel_HUD_DamageRows_Hits:f": "×{i:hit_count}", "Citadel_HUD_DamageRows_PercentDecreased": "-{i:percent_adjusted}%", "Citadel_HUD_DamageRows_PercentIncreased": "+{i:percent_adjusted}%", "Citadel_HUD_DamageSummary_Hint": "Przytrzymaj {g:citadel_binding:'Scoreboard'}, by zobaczyć szczegóły dostosowania.", @@ -1799,14 +1813,17 @@ "Citadel_HeroReleaseVote_Countdown": "{t:d:t:countdown_time} do odblokowania następnego bohatera.", "Citadel_HeroReleaseVote_HowToGet": "Rozegraj standardowy mecz lub w Ulicznej bójce, by zdobyć głosy.", "Citadel_HeroReleaseVote_HowToGetBonus": "Twoja pierwsza wygrana w danym dniu da ci 4 dodatkowe głosy.", + "Citadel_HeroReleaseVote_RemainingVotes:f": "Masz jeszcze {d:remaining_votes} {remaining_votes, plural, one{GŁOS} few{GŁOSY} many{GŁOSÓW} other{GŁOSU}} do oddania", "Citadel_HeroReleaseVote_Reveal_Introducting": "Przedstawiamy:", "Citadel_HeroReleaseVote_Reveal_Title": "GŁOSY zostały podliczone…", "Citadel_HeroReleaseVote_Title": "Kto następny?", + "Citadel_HeroReleaseVote_Toast_HasVotes:f": "Masz {d:remaining_votes} {remaining_votes, plural, one{głos} few{głosy} many{głosów} other{głosu}} na odblokowanie bohatera.
Oddaj {remaining_votes, plural, one{go} few{je} many{je} other{je}} przy urnie wyborczej w kryjówce.", "Citadel_HeroReleaseVote_Unlocked": "Odblokowany", "Citadel_HeroReleaseVote_VoteButton": "Głosuj", "Citadel_HeroReleaseVote_VoteCounter": "Twoje głosy", "Citadel_HeroReleaseVote_World": "Głosuj", "Citadel_HeroReleaseVote_World_HasVotes": "Głosuj", + "Citadel_HeroReleaseVote_World_RemainingVotes:f": "Masz{d:remaining_votes} {remaining_votes, plural, one{głos} few{głosy} many{głosów} other{głosu}} do oddania", "Citadel_Hero_Stats_ItemValue": "Wartość przedmiotów", "Citadel_Hero_Stats_Souls": "Dusze", "Citadel_Hero_Stats_Title": "Statystyki bohatera:", @@ -1930,6 +1947,8 @@ "Citadel_Hud_Quickbuy_QueueSize": "{i:queue_size}", "Citadel_Hud_Quickbuy_Reorder_Tooltip": "Przeciągnij przedmioty, by zmienić kolejność.", "Citadel_Hud_Quickbuy_Sell_Slot": "Oznaczone do sprzedaży", + "Citadel_Hud_Quickbuy_ShopSummaryItemsInQueue:f": "{i:queue_size} {queue_size, plural, one{przedmiot} few{przedmioty} many{przedmiotów} other{przedmiotu}}", + "Citadel_Hud_Quickbuy_ShopSummaryItemsReady:f": "{i:items_ready} {items_ready, plural, one{przedmiot} few{przedmioty} many{przedmiotów} other{przedmiotu}}", "Citadel_Hud_Quickbuy_Short": "Szybki zakup", "Citadel_Hud_Quickbuy_ToastLabel_Purchase": "Zakupiono przedmiot", "Citadel_Hud_Quickbuy_ToastLabel_Sell": "Sprzedano przedmiot", @@ -2022,6 +2041,7 @@ "Citadel_JoinOrCreateParty_CreateNewParty_Desc": "Utwórz nowy zespół z kodem do udostępnienia.", "Citadel_JoinOrCreateParty_CreateParty": "Utwórz kod", "Citadel_JoinOrCreateParty_EnterCode": "Wprowadź kod zespołu", + "Citadel_JoinOrCreateParty_FriendsInGame:f": "{d:friend_count} {friend_count, plural, one{znajomy} few{znajomych} many{znajomych} other{znajomego}} gra w Deadlock", "Citadel_JoinOrCreateParty_JoinParty": "Dołącz", "Citadel_JoinOrCreateParty_JoinPartyWithCode": "Dołącz do zespołu", "Citadel_JoinOrCreateParty_JoinPartyWithCode_Desc": "Wprowadź kod zespołu, aby dołączyć do istniejącego zespołu.", @@ -2160,6 +2180,8 @@ "Citadel_MatchDetails_ViewGraphs": "Wyświetl wykresy", "Citadel_MatchDetails_ViewScoreboard": "Pokaż tabelę wyników", "Citadel_MatchDetails_WinningTeam": "{g:citadel_team_name:winning_team} wygrywa", + "Citadel_MatchEnd_Subtitle": "Powrót do kryjówki…", + "Citadel_MatchEnd_Title": "Mecz anulowany", "Citadel_MatchHistory_Disbanded": "Rozwiązano", "Citadel_MatchHistory_FilterGameMode_All": "Wszystkie mecze", "Citadel_MatchHistory_FilterGameMode_Brawl": "Mecze w trybie Uliczna bójka", @@ -2203,6 +2225,7 @@ "Citadel_Matchmaking_ElapsedTime": "{s:queue_time}", "Citadel_Matchmaking_HideoutCancelHint": "Przytrzymaj {g:citadel_binding:'HideoutCancelMatchmaking'}, by anulować szukanie.", "Citadel_Matchmaking_InteractHint": "{g:citadel_binding:'OpenMainMenu'}, by anulować szukanie.", + "Citadel_Matchmaking_PartyMembersReady:f": "{d:ready_party_members} / {d:party_members}", "Citadel_Matchmaking_SearchingForMatch": "Szukanie:", "Citadel_Matchmaking_WaitingForParty": "Oczekiwanie na zespół", "Citadel_Menu": "Menu", @@ -2367,6 +2390,7 @@ "Citadel_Party_InviteUserTitle": "Zapraszanie użytkownika", "Citadel_Party_InvitedToPartyText": "Gracz {g:citadel_persona:invited_by_account} zaprosił cię do dołączenia do jego drużyny.", "Citadel_Party_InvitedToPartyTitle": "Zaproszenie do zespołu", + "Citadel_Party_Invites:f": "{party_invites, plural, one{zaproszenie} few{zaproszenia} many{zaproszeń} other{zaproszenia}} do zespołu", "Citadel_Party_JoinOrCreateParty": "Utwórz lub dołącz do zespołu", "Citadel_Party_JoinParty": "Dołącz do zespołu", "Citadel_Party_JoinPartyText": "Proszę czekać", @@ -2434,6 +2458,7 @@ "Citadel_PauseMsg_UnpauseButton": "Wciśnij {g:citadel_binding:'Pause'}, by wznowić.", "Citadel_PauseMsg_UnpauseCountdown": "Wznowienie za {i:value}...", "Citadel_PauseMsg_Unpaused": "Gracz {s:player} wznowił grę.", + "Citadel_PauseMsg_YouPaused:f": "Wstrzymałeś grę. Masz jeszcze {i:value} {value, plural, one{pauzę} few{pauzy} many{pauz} other{pauzy}} do wykorzystania.", "Citadel_Ping_Customize_Reminder": "Możesz zmienić opcję na twoim kole czatu w ustawieniach.", "Citadel_PlayOfTheGame_Intro_1": "[Zagranie meczu]", "Citadel_PlayOfTheGame_PlayedBy": "grany przez", @@ -2678,6 +2703,7 @@ "Citadel_PrivilegedFeatures_CommsRestricted_Inactive": "Gdy ograniczenie jest aktywne, tylko gracze w twoim zespole będą mogli widzieć twoje wiadomości i słyszeć twój głos.", "Citadel_PrivilegedFeatures_CommsRestricted_InactiveTitle": "Komunikacja", "Citadel_PrivilegedFeatures_CommsRestricted_Title": "Komunikacja ograniczona", + "Citadel_PrivilegedFeatures_LowPriority_Active:f": "Musisz wygrać jeszcze {i:low_priority_games_remaining} {low_priority_games_remaining, plural, one{grę} few{gry} many{gier} other{gry}} w kolejce niskiego priorytetu.", "Citadel_PrivilegedFeatures_LowPriority_Inactive": "Gracze, którzy celowo przeszkadzają w grze lub często opuszczają mecze, zostaną umieszczeni w osobnej kolejce niskiego priorytetu. Gdy ta kolejka jest aktywna, będziemy dobierać cię tylko z innymi graczami, którzy również się w niej znajdują.", "Citadel_PrivilegedFeatures_LowPriority_InactiveTitle": "Wyszukiwanie gier", "Citadel_PrivilegedFeatures_LowPriority_Title": "Kolejka niskiego priorytetu", @@ -2723,6 +2749,17 @@ "Citadel_Profile_Skill_Rating_Intro": "Klasyfikacja umiejętności to miara skuteczności gracza w ostatnich oraz wcześniejszych meczach.", "Citadel_Profile_Skill_Rating_Tooltip": "Klasyfikacja umiejętności – kliknij po szczegóły.", "Citadel_Profile_Stats_All": "Wszyscy bohaterowie", + "Citadel_Profile_Stats_Assists:f": "{stat_value, plural, one{asysta} few{asysty} many{asyst} other{asysty}}", + "Citadel_Profile_Stats_Commends:f": "{commend_count, plural, one{pochwała} few{pochwały} many{pochwał} other{pochwały}}", + "Citadel_Profile_Stats_Denies:f": "{denies, plural, one{kradzież} few{kradzieże} many{kradzieży} other{kradzieży}}", + "Citadel_Profile_Stats_GamesPlayed:f": "{games_played, plural, one{rozegrana gra} few{rozegrane gry} many{rozegranych gier} other{rozegranej gry}}", + "Citadel_Profile_Stats_GamesWon:f": "{games_won, plural, one{wygrana gra} few{wygrane gry} many{wygranych gier} other{wygranej gry}}", + "Citadel_Profile_Stats_Healing:f": "Leczenie", + "Citadel_Profile_Stats_HeroDamage:f": "Obr. zad. bohaterom", + "Citadel_Profile_Stats_Kills:f": "{stat_value, plural, one{zabójstwo} few{zabójstwa} many{zabójstw} other{zabójstwa}}", + "Citadel_Profile_Stats_LastHits:f": "{last_hits, plural, one{trafienie} few{trafienia} many{trafień} other{trafienia}}", + "Citadel_Profile_Stats_Networth:f": "{stat_value, plural, one{zebrana dusza} few{zebrane dusze} many{zebranych dusz} other{zebranej duszy}}", + "Citadel_Profile_Stats_ObjDamage:f": "Obr. zad. celom", "Citadel_Profile_Stats_SortBy": "Sortuj według:", "Citadel_Profile_Stats_TitleSection": "Statystyki globalne", "Citadel_Profile_Stats_Value_Networth_High": "{i:game_networth} tys.", @@ -2741,7 +2778,7 @@ "Citadel_QueueOptions_Button": "Opcje kolejki", "Citadel_QueueOptions_Modal_Title": "Wyszukiwanie gier", "Citadel_QueueOptions_Modal_Title_confirm_reset": "Czy na pewno chcesz zresetować twoje ustawienie wyszukiwania meczów do domyślnego?", - "Citadel_QueueOptions_Modal_Title_reset_tooltip": "Przywróć domyślne ustawienia wyszukiwania meczów.", + "Citadel_QueueOptions_Modal_Title_reset_tooltip": "Przywróć domyślne ustawienie wyszukiwania meczów.", "Citadel_RP_Away": "Zaraz wracam", "Citadel_RP_Busy": "Zajęty", "Citadel_RP_LookingToPlay": "Chce zagrać", @@ -3115,6 +3152,7 @@ "Citadel_StreetBrawl_AvgRoundDuration": "Średnia długość rundy", "Citadel_StreetBrawl_Draft_Choice": "Wybór {d:item_draft_round} z {d:item_draft_rounds_total}.", "Citadel_StreetBrawl_Draft_ReRoll_Btn": "Przelosuj", + "Citadel_StreetBrawl_Draft_ReRoll_Desc:f": "{i:rerolls} {rerolls, plural, one{przelosowanie} few{przelosowania} many{przelosowań} other{przelosowania}}", "Citadel_StreetBrawl_Draft_Skip_Btn": "Pomiń przedmiot", "Citadel_StreetBrawl_Draft_Title": "Wybierz przedmioty", "Citadel_StreetBrawl_MatchPoint": "Punkt meczowy", @@ -3130,6 +3168,9 @@ "Citadel_Survey_Question_HeroPlayAgainst": "Jaką masz frajdę z gry przeciwko temu bohaterowi?", "Citadel_Survey_Question_HeroPlayAgainst_HighLabel": "Ogromną", "Citadel_Survey_Question_HeroPlayAgainst_LowLabel": "Żadną", + "Citadel_Survey_Question_HeroPlayAs": "Jaką masz frajdę z gry jako ten bohater?", + "Citadel_Survey_Question_HeroPlayAs_HighLabel": "Ogromną", + "Citadel_Survey_Question_HeroPlayAs_LowLabel": "Żadną", "Citadel_Survey_Question_HeroPower": "Jak mocny jest ten bohater?", "Citadel_Survey_Question_HeroPower_HighLabel": "Mocny", "Citadel_Survey_Question_HeroPower_LowLabel": "Słaby", @@ -3217,6 +3258,7 @@ "Citadel_Warden_HeroTag_1": "Inicjator", "Citadel_Warden_HeroTag_2": "Nieustraszony", "Citadel_Warden_HeroTag_3": "Jednoosobowa armia", + "Citadel_WatchPage_ActiveMatches:f": "{d:ActiveMatchCount} {ActiveMatchCount, plural, one{aktywny mecz} few{aktywne mecze} many{aktywnych meczów} other{aktywnego meczu}}", "Citadel_WatchPage_FilterByHeroDefault": "Filtruj według bohatera", "Citadel_WatchPage_FilterGameMode_All": "Wszystkie tryby", "Citadel_WatchPage_FilterGameMode_Brawl": "Mecze w trybie Uliczna bójka", @@ -3235,6 +3277,7 @@ "Citadel_Watch_Page_NetWorthTeam0": "{d:net_worth_team_0} tys.", "Citadel_Watch_Page_NetWorthTeam1": "{d:net_worth_team_1} tys.", "Citadel_Watch_Page_SpectateFull": "Oglądanie pełne", + "Citadel_Watch_Page_Spectators:f": "{d:spectators} {spectators, plural, one{widz} few{widzów} many{widzów} other{widza}}", "Citadel_Watch_Page_ViewAllMatches": "Zobacz wszystkie mecze", "Citadel_Watch_Page_ViewFeaturedMatches": "Zobacz wyróżnione mecze", "Citadel_Watch_Title": "Oglądaj mecze", @@ -3345,7 +3388,7 @@ "ConeAngle_postvalue_label": "kąta stożka", "ConeRadius_label": "Lightning Distance", "ConeRadius_postfix": "m", - "ConfirmRoster_BadRoster": "Musisz mieć przynajmniej {d:min_roster_size} bohaterów w swoim składzie, by dołączyć do meczu.", + "ConfirmRoster_BadRoster:f": "Musisz mieć przynajmniej {d:min_roster_size} {min_roster_size, plural, one{bohatera} few{bohaterów} many{bohaterów} other{bohatera}} w swoim składzie, by dołączyć do meczu.", "ConsumeHealPercentage_label": "Procent konsumowanego leczenia", "ConsumeHealPercentage_postfix": "%", "ConsumeHealPercentage_postvalue_label": "procentu konsumowanego leczenia", @@ -3406,6 +3449,9 @@ "CopyCooldownPercentage_label": "Czas oczekiwania skopiowanej umiejętności", "CopyCooldownPercentage_postfix": "%", "CopyCooldownPercentage_postvalue_label": "czasu oczekiwania skopiowanej umiejętności", + "CounterTimeWindow_label": "Time Window", + "CounterTimeWindow_postfix": "s", + "CounterTimeWindow_postvalue_label": "Time Window", "CrashImpactRadius_label": "Crash Damage Radius", "CreateBuilds_Desc": "Wybierz przedmioty ze sklepu, by dodać je do listy polecanych w schemacie.", "CreateBuilds_Title": "{s:hero_name} – utwórz schemat", @@ -3607,9 +3653,12 @@ "DashDistance_postfix": "m", "DashDistance_postvalue_label": "odległości podbiegnięcia", "DashJump_conditional": "po doskoku w powietrzu", - "DashRange_label": "Zasięg doskoku", - "DashRange_postfix": "m", - "DashRange_postvalue_label": "zasięgu doskoku", + "DashRadius_label": "Promień", + "DashRadius_postfix": "m", + "DashRadius_postvalue_label": "promienia", + "DashRange_label": "Time Window", + "DashRange_postfix": "s", + "DashRange_postvalue_label": "Time Window", "DashSlowPct_label": "Spowolnienie podbiegnięcia", "DashSlowPct_postvalue_label": "spowolnienia podbiegnięcia", "DashSpeed_label": "Szybkość sprintu", @@ -3674,6 +3723,8 @@ "DelayDuration_Label": "Czas trwania opóźnienia", "DelayDuration_Postfix": "s", "DelayDuration_postvalue_label": "czasu trwania opóźnienia", + "DelayedDamage_label": "Opóźnione obrażenia", + "DelayedDamage_postvalue_label": "pkt. opóźnionych obrażeń", "DemonShotCount_label": "Demoniczne kule", "DemonShotCount_postvalue_label": "demonicznych kul", "DeployHealthRegen_label": "Deployable Health", @@ -3889,6 +3940,13 @@ "FastFireBullets_label": "Fast Fire Shots", "FastFireDuration_label": "Fast Fire Duration", "FastFireDuration_postfix": "s", + "FencerLungeBaseDamage_label": "Obrażenia po krótkim przytrzymaniu", + "FencerLungeBaseDamage_postvalue_label": "pkt. obr. po krótkim przytrzymaniu", + "FencerLungeStabDamage_label": "Obrażenia po krótkim przytrzymaniu", + "FencerLungeStabDamage_postvalue_label": "pkt. obr. po krótkim przytrzymaniu", + "FencerUltDebuffDuration_label": "Czas trwania osłabienia", + "FencerUltDebuffDuration_postfix": "s", + "FencerUltDebuffDuration_postvalue_label": "osłabienia", "FervorBulletResist_label": "Odporność na naboje", "FervorBulletResist_postfix": "%", "FervorBulletResist_postvalue_label": "odporności na naboje", @@ -4489,6 +4547,9 @@ "IncomingDamagePercent_postfix": "%", "IncomingDamagePercent_postvalue_label": "otrzymanych obrażeń", "IncomingDamagePercent_prefix": "{s:sign}", + "IncomingDamageReductionPercent_label": "Redukcja obrażeń po spowolnieniu czasu", + "IncomingDamageReductionPercent_postfix": "%", + "IncomingDamageReductionPercent_postvalue_label": "redukcji obr. po spowolnieniu czasu", "InfectDuration_label": "Infect Duration", "InfectDuration_postfix": "s", "InfectionBonusDPS_label": "Infection Bonus DPS", @@ -4868,6 +4929,13 @@ "LowHealthWeaponPowerPercent_label": "Courage", "LowHealthWeaponPowerPercent_postfix": "%", "LowHealthWeaponPowerPercent_prefix": "{s:sign}", + "LungeCooldownReduction_label": "Czas oczekiwania na wyskok z atakiem", + "LungeCooldownReduction_postfix": "s", + "LungeCooldownReduction_postvalue_label": "czasu oczekiwania na wyskok z atakiem", + "LungeCooldownReduction_prefix": "-", + "LungeDistance_label": "Dystans doskoku", + "LungeDistance_postfix": "m", + "LungeDistance_postvalue_label": "dystansu doskoku", "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_conditional": "przeciwko NPC", "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_label": "Obrażenia od broni przeciwko NPC", "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_postfix": "%", @@ -5184,6 +5252,8 @@ "MaxDPS_label": "Maks. obr./s", "MaxDPS_postvalue_label": "pkt. maks. obr./s", "MaxDaggers_label": "Card Count", + "MaxDamageBeforePerfect_label": "Obrażenia po maksymalnym przytrzymaniu", + "MaxDamageBeforePerfect_postvalue_label": "pkt. obr. po maks. przytrzymaniu", "MaxDamageHealthPercentage_label": "Zdrowie do maks. obrażeń", "MaxDamageHealthPercentage_postfix": "%", "MaxDamageHealthPercentage_postvalue_label": "zdrowia do maks. obrażeń", @@ -5266,6 +5336,8 @@ "MaxSlowTime_label": "Czas do maksymalnego osłabienia", "MaxSlowTime_postfix": "s", "MaxSlowTime_postvalue_label": "czasu do maksymalnego osłabienia", + "MaxStabs_label": "Maks. doskoki", + "MaxStabs_postvalue_label": "maks. doskoków", "MaxStacks_label": "Maks. instancji", "MaxStacks_postvalue_label": "maks. instancji", "MaxStolenAttackDamage_postfix": "%", @@ -5348,6 +5420,8 @@ "MinExplosionRadius_postvalue_label": "minimalnego promienia eksplozji", "MinHeal_label": "Minimalne leczenie", "MinHeal_postvalue_label": "pkt. minimalnego leczenia", + "MinHealthFractionToTrack_postfix": "%", + "MinHealthFractionToTrack_postvalue_label": "to próg niskiego zdrowia", "MinHealthTakenPct_label": "Min. otrzymane zdrowie", "MinHealthTakenPct_postfix": "%", "MinHealthTakenPct_postvalue_label": "min. otrzymanego zdrowia", @@ -5489,10 +5563,10 @@ "MyRosterPartyMemberRoster": "Bohaterowie znajdujący się już w składzie:", "MyRosterPartyReadyCount": "{d:party_ready_count}/{d:party_player_count} w gotowości", "MyRosterReadyUp": "Gotowy!", - "MyRosterRosterDesc": "Minimum {d:min_roster_size} bohaterów, by dołączyć do kolejki.", + "MyRosterRosterDesc:f": "Minimum {d:min_roster_size} {min_roster_size, plural, one{bohater} few{bohaterów} many{bohaterów} other{bohatera}}, by dołączyć do kolejki.", "MyRosterRosterDesc_HeroLabs": "Twój skład musi mieć przynajmniej 3 bohaterów, z których 2 muszą być standardowymi bohaterami nietestowymi.", "MyRosterRosterDesc_MinNonNew": "Twój skład musi zawierać przynajmniej {d:min_non_new_heroes} bohaterów, którzy nie są nowi.", - "MyRosterRosterDesc_NeedsMoreNonNew": "Minimum {d:min_non_limited_heroes} bohaterów, którzy nie są nowi, by dołączyć do kolejki.", + "MyRosterRosterDesc_NeedsMoreNonNew:f": "Minimum {d:min_non_limited_heroes} {min_non_limited_heroes, plural, one{bohater} few{bohaterów} many{bohaterów} other{bohatera}}, którzy nie są nowi, by dołączyć do kolejki.", "MyRosterRosterDesc_NeedsMoreNonNewOld": "Masz zbyt wielu nowych bohaterów w swoim składzie. Dodaj kilku starych.", "MyRosterRosterDesc_PartyInvalid": "Nie można utworzyć prawidłowej drużyny, biorąc pod uwagę składy postaci twojego zespołu.", "MyRosterRosterEmpty": "SKŁAD PUSTY", @@ -5672,6 +5746,9 @@ "ParrySuccessHealPercentage_label": "Sparowane obrażenia jako leczenie", "ParrySuccessHealPercentage_postfix": "%", "ParrySuccessHealPercentage_postvalue_label": "pkt. sparowanych obrażeń jako leczenie", + "ParryWindow_label": "Czas trwania nietykalności", + "ParryWindow_postfix": "s", + "ParryWindow_postvalue_label": "czasu trwania nietykalności", "PartCollectionRadius_label": "Zasięg podniesienia", "PartCollectionRadius_postfix": "m", "PartCollectionRadius_postvalue_label": "zasięgu podniesienia", @@ -5698,6 +5775,14 @@ "PercentHealthHealing_postfix": "%", "PercentHealthHealing_postvalue_label": "uleczonego zdrowia", "PerfectBurstWeaponPower_label": "Perfect Burst Bonus Weapon Damage", + "PerfectDamage_label": "Doskonałe obrażenia", + "PerfectDamage_postvalue_label": "pkt. doskonałych obrażeń", + "PerfectHoldTimeStart_label": "Początek idealnego momentu", + "PerfectHoldTimeStart_postfix": "s", + "PerfectHoldTimeStart_postvalue_label": "początku idealnego momentu", + "PerfectWindowDuration_label": "Czas trwania idealnego momentu", + "PerfectWindowDuration_postfix": "s", + "PerfectWindowDuration_postvalue_label": "idealnego momentu", "PetrifyDamageBreakThreshold_label": "Blokowane obrażenia", "PetrifyDamageBreakThreshold_postvalue_label": "blokowanych obrażeń", "PetrifyDamage_label": "Obrażenia od skamienienia", @@ -5907,6 +5992,8 @@ "ReportCard_PowerUp": "Wzmocnij swojego bohatera", "ReportCard_PowerUp_Desc": "Zjedź swoją linią transportową z powrotem do bazy i wydaj wszystkie swoje dusze i punkty umiejętności.", "ReportCard_SoulsCollected_Desc": "Zbierz 1000 dusz po zabójstwie wrogich szturmowców.", + "ResetsAirLimit_label": "Reset limitu ruchu w powietrzu", + "ResetsAirLimit_postvalue_label": "resetu limitu ruchu w powietrzu", "ResistReductionDuration_label": "Czas trwania osłabienia", "ResistReductionDuration_postfix": "s", "ResistReductionDuration_postvalue_label": "czasu trwania osłabienia", @@ -5955,6 +6042,8 @@ "RicochetRadius_postvalue_label": "zasięgu rykoszetu", "RicochetTargetsTooltipOnly_label": "Cele rykoszetu", "RicochetTargetsTooltipOnly_postvalue_label": "cele rykoszetu", + "RiposteChannelTime_postfix": "s", + "RiposteChannelTime_postvalue_label": "czasu trwania odbicia", "RocketDamage_label": "Rocket Damage", "RocketsPerSecond_label": "Rakiety na sekundę", "RocketsPerSecond_postvalue_label": "rakiet na sekundę", @@ -6105,6 +6194,10 @@ "ShrinkDuration_label": "Czas trwania zmniejszenia", "ShrinkDuration_postfix": "s", "ShrinkDuration_postvalue_label": "czasu trwania zmniejszenia", + "SigilBuff_label": "Po użyciu:", + "SigilRadius_label": "Promień", + "SigilRadius_postfix": "m", + "SigilRadius_postvalue_label": "promienia", "SilenceDuration_label": "Czas trwania uciszenia", "SilenceDuration_postfix": "s", "SilenceDuration_postvalue_label": "uciszenia", @@ -6792,6 +6885,9 @@ "StoredDamageRequired_postvalue_label": "pkt. obr. do naładowania", "StoredSpiritDamage_label": "Przechowywane obrażenia spirytualne", "StoredSpiritDamage_postvalue_label": "przechowywanych obrażeń spirytualnych", + "StrikeRange_label": "Zasięg uderzenia", + "StrikeRange_postfix": "m", + "StrikeRange_postvalue_label": "zasięgu uderzenia", "StunDelay_label": "Opóźnienie ogłuszenia", "StunDelay_postfix": "s", "StunDelay_postvalue_label": "opóźnienia ogłuszenia", @@ -7494,6 +7590,28 @@ "ability_familiar_helpinghands_t3_desc": "+2 pomocników i +15% obrażeń i odporności dla szturmowców.", "ability_familiar_primary_weapon_bubblegun": "Obrażenia od broni", "ability_familiar_primary_weapon_bubblegun_crit": "Obrażenia od broni – krytyczne", + "ability_fencer_lunge": "Doskonałe Natarcie", + "ability_fencer_lunge_desc": "Wykonaj serię skoków dowolnym kierunku, wykonując przed sobą przeszywające ciosy. Przytrzymaj klawisz umiejętności, by wyprowadzać ataki w różnych momentach, zadając tym więcej obrażeń, im dłużej go trzymasz. Puszczenie klawisza w idealnym momencie zadaje maksymalne obrażenia.

Wciśnij {g:citadel_binding:'Ability3'}, by rzucić ponownie.", + "ability_fencer_lunge_on_hold_threshold": "Po idealnym przytrzymaniu:", + "ability_fencer_lunge_on_hold_threshold_label": "Po idealnym przytrzymaniu:", + "ability_fencer_lunge_on_proc": "Przy aktywacji z maks. liczbą instancji:", + "ability_fencer_lunge_recast_hint": "Rzuć ponownie", + "ability_fencer_lunge_t1_desc": "Po idealnym trafieniu bohatera: ulecz się o 35 pkt. zdrowia.", + "ability_fencer_lunge_t2_desc": "-10 s do czasu oczekiwania oraz zwiększona szybkość doskoku.", + "ability_fencer_lunge_t3_desc": "+75 pkt. obrażeń w idealnym momencie oraz zwiększone skalowanie z mocą spirytualną i dystans doskoku przy ataku.", + "ability_fencer_riposte": "Riposta", + "ability_fencer_riposte_attack": "Riposta", + "ability_fencer_riposte_attack_desc": "Wykonaj szybki skok do przodu i ogłusz wroga rękojeścią swojej broni.", + "ability_fencer_riposte_desc": "Przygotuj się na odbicie następnego otrzymanego ataku. Po udanym odbiciu stań się chwilowo nietykalny, po czym wykonaj doskok do przodu, który ogłusza wroga i redukuje jego odporność na naboje.", + "ability_fencer_riposte_on_parry": "Po trafieniu rękojeścią:", + "ability_fencer_throwblade": "Pięczęć Wycofania", + "ability_fencer_throwblade_desc": "Rozrysuj przed sobą pieczęć, po czym odskocz do tyłu. Pieczęć eksploduje, zadając obrażenia i spowalniając wrogów na obszarze.", + "ability_fencer_throwblade_on_player_hit": "Po trafieniu bohatera", + "ability_fencer_throwblade_t2_desc": "+20% szybkostrzelności i +50% prędkości nabojów na 10 s.", + "ability_fencer_throwblade_t3_desc": "Po trafieniu bohatera: przywraca 2 paski wytrzymałości i resetuje limit skoków i doskoków w powietrzu.", + "ability_fencer_ultimate": "Itani Lo Sahn", + "ability_fencer_ultimate_desc": "Zbierz w sobie energię i wykonaj cięcie z długodystansową szarżą. Trafieni wrogowie zostają przeklęci i spowolnieni. Gdy efekt wygaśnie, otrzymują dewastujące obrażenia. Umiejętność zadaje większe obrażenia przeciwko wrogom z niskim poziomem zdrowia.

Gdy wrogowie są spowolnieni, otrzymują zmniejszone obrażenia, a Apollo jest nietykalny.

Przytrzymaj {g:citadel_binding:'Ability4'} lub {g:citadel_binding:'Attack'}, by opóźnić rzut.
", + "ability_fencer_ultimate_t3_desc": "IGNORED[]% Max Health Damage", "ability_fire_bomb": "Zapłon Wstrząsowy", "ability_fire_bomb/modifier_progressbar": "Harnessing Power", "ability_fire_bomb_desc": "Zostań żywą bombą, zadając {g:citadel_inline_attribute:'SpiritDamage'} i nakładając {g:citadel_inline_attribute:'Stun'} na wszystkich pobliskich wrogów po opóźnieniu.

Po rzuceniu Zapłon Wstrząsowy nie może zostać przerwany.", @@ -7706,6 +7824,7 @@ "ability_magician_escape/escape_buff_modifier": "Gotowość do Ucieczki", "ability_magician_escape/escape_escaped_modifier": "Ucieczka!", "ability_magician_escape_desc": "Błyśnij we wskazane miejsce. Po przybyciu chwilowo zyskaj szybkość ruchu oraz stań się niewidzialny.

Zwykły rzut – pojawiasz się we wskazanym miejscu.
{g:citadel_binding:'AltCast'} – pojawiasz się w tym samym miejscu.

Wrogowie nie będą wiedzieli, której wersji użyłeś.", + "ability_magician_inform_target_ultcopied": "Umiejętność ostateczna skopiowana…!", "ability_magician_magicbolt": "Irytujący Grom", "ability_magician_magicbolt_desc": "Wystrzel magiczny grom zadający obrażenia, tym większe, im dalej poleci. Jeśli masz przy sobie asystentkę, to ona również rzuca irytujący grom o zmniejszonych obrażeniach.

Wciśnij {g:citadel_binding:'Ability1'}, by przekierować grom w stronę twojego celownika.", "ability_magician_magicbolt_quip": "Wystrzel naprowadzany magiczny grom.", @@ -7723,6 +7842,7 @@ "ability_melee_doorman": "Atak wręcz", "ability_melee_drifter": "Atak wręcz", "ability_melee_familiar": "Atak wręcz", + "ability_melee_fencer": "Atak wręcz", "ability_melee_frank": "Atak wręcz", "ability_melee_ghost": "Atak wręcz", "ability_melee_haze": "Atak wręcz", @@ -9011,7 +9131,7 @@ "citadel_confirm_reset_keybindings_for_default": "Czy na pewno chcesz zresetować twoje domyślne przypisania?
Nie spowoduje to zresetowania żadnych przypisań dla danego bohatera.", "citadel_confirm_reset_keybindings_for_either": "Zresetuj wszystkie niestandardowe przypisania dla tego wyboru.

Jeśli zostanie wybrany bohater, przypisania dla tego bohatera zostaną przywrócone do klawiszy przypisanych w twoim obecnym zestawie domyślnym.

Jeśli zostanie wybrany zestaw domyślnych przypisań, to twoje domyślne przypisania zostaną zresetowane do ich predefiniowanych wartości.", "citadel_confirm_reset_keybindings_for_hero": "Czy na pewno chcesz zresetować wszystkie niestandardowe przypisania klawiszy dla tego bohatera?", - "citadel_confirm_reset_language": "Czy na pewno chcesz przywrócić domyślne ustawienia?
Nie spowoduje to zmiany twojego podstawowego języka.", + "citadel_confirm_reset_language": "Czy na pewno chcesz przywrócić domyślne ustawienia?
Nie spowoduje to zmiany twojego podstawowego języka tekstu w grze.", "citadel_confirm_reset_video": "Czy na pewno chcesz ustawić rozdzielczość na natywną i przywrócić domyślne ustawienia obrazu?", "citadel_duo_drone_extra_abilities": "Combat Drone Abilities", "citadel_east_team_name": "BURSZTYN", @@ -9043,7 +9163,8 @@ "citadel_keybind_ability2": "Umiejętność nr 2", "citadel_keybind_ability3": "Umiejętność nr 3", "citadel_keybind_ability4": "Umiejętność nr 4", - "citadel_keybind_ads": "Strzał alternatywny", + "citadel_keybind_ads": "Przybliżenie / strzał alternatywny", + "citadel_keybind_ads_search": "celowanie przez przyrządy cpp przybliżenie zbliżenie zoom", "citadel_keybind_alt": "ALT", "citadel_keybind_alt_cast": "Alternatywny rzut", "citadel_keybind_alt_modifier": "Modyfikacja z klawiszem Alt", @@ -9107,6 +9228,7 @@ "citadel_keybind_ping": "Ping i koło czatu", "citadel_keybind_popup_cancel": "Anuluj", "citadel_keybind_popup_confirm": "Potwierdź", + "citadel_keybind_popup_conflict_list:f": "{s:first_command} + {d:numAdditional} {numAdditional, plural, one{inny} few{inne} many{innych} other{innego}}", "citadel_keybind_popup_conflict_name": "{s:first_command}", "citadel_keybind_popup_ignore_conflict": "Przypisz mimo to", "citadel_keybind_popup_single_key_bind": "Tylko pojedyncze klawisze. Kombinacje klawiszy nie są obsługiwane.", @@ -9468,6 +9590,7 @@ "citadel_settings_keybind_primary": "Podstawowe", "citadel_settings_keybind_secondary": "Drugorzędne (opcjonalne)", "citadel_settings_keybind_unbound": "[?]", + "citadel_settings_keybind_unbound_warning_body:f": "{num_conflicts, plural, one{Zapisałeś co najmniej jedno przypisanie, które było wcześniej przypisane do innego polecenia:

{s:existing_binding_primary}{s:existing_binding_secondary}

Upewnij się, że przypiszesz to polecenie ponownie.} few{Zapisałeś przypisania, które były wcześniej powiązane z innymi poleceniami:

{s:existing_binding_primary}
{s:existing_binding_secondary}


Upewnij się, że dokonasz ponownego przypisania tego polecenia.} many{Zapisałeś przypisania, które były wcześniej powiązane z innymi poleceniami:

{s:existing_binding_primary}
{s:existing_binding_secondary}


Upewnij się, że przypiszesz te polecenia ponownie.} other{Zapisałeś przypisania, które były wcześniej powiązane z innymi poleceniami:

{s:existing_binding_primary}
{s:existing_binding_secondary}


Upewnij się, że przypiszesz te polecenia ponownie.}}", "citadel_settings_keybind_unbound_warning_title": "Wcześniejsze przypisanie usunięte", "citadel_settings_keybinddefaults": "Zresetuj wszystkie przypisania do domyślnych.", "citadel_settings_language": "Język", @@ -9541,7 +9664,7 @@ "citadel_settings_playsoundinbackground_desc": "Wybierz, czy dźwięk gry powinien być odtwarzany nawet wtedy, gdy aktywne jest okno innej aplikacji.", "citadel_settings_post_bloom": "Postprocesowy efekt poświaty", "citadel_settings_post_bloom_desc": "Przepuszcza światło z jaśniejszych części obrazu, by symulować niedoskonałości soczewek w kamerach. Oferuje to wizualne wskazanie wysokiej jasności.

Koszt wydajności: mały/stały.", - "citadel_settings_quick_cast_desc": "Tryb rzutu:", + "citadel_settings_quick_cast_desc": "Tryb rzutu.", "citadel_settings_quick_cast_global": "Tryb rzutu", "citadel_settings_quick_cast_global_confirm": "Spowoduje to nadpisanie wszystkich istniejących ustawień szybkiego rzutu dla danego bohatera, a także twoje domyślne ustawienie szybkiego rzutu.

Czy jesteś pewien, że chcesz zmienić globalny tryb szybkiego rzutu?", "citadel_settings_quick_cast_global_desc": "Ustawia globalny tryb rzutu dla wszystkich umiejętności bohaterów.", @@ -9552,7 +9675,7 @@ "citadel_settings_quickcast_confirm_cast": "Potwierdź rzut", "citadel_settings_quickcast_confirm_cast_tooltip": "Wybierz umiejętność, wciskając jej przycisk, a następnie rzuć ją, wciskając przycisk strzału.", "citadel_settings_quickcast_default": "Domyślne dla umiejętności", - "citadel_settings_quickcast_default_tooltip": "Używa domyślnego trybu szybkiego rzutu dla przedmiotu.", + "citadel_settings_quickcast_default_tooltip": "Używa domyślnego trybu szybkiego rzutu dla umiejętności lub przedmiotu.", "citadel_settings_quickcast_disabled": "Szybki rzut", "citadel_settings_quickcast_disabled_tooltip": "Wybierz umiejętność, gdy jej przycisk jest wciśnięty, a następnie rzuć ją, puszczając go.", "citadel_settings_quickcast_enabled": "Natychmiastowy rzut", @@ -9624,6 +9747,7 @@ "citadel_settings_ssao_quality_off": "Wyłączona", "citadel_settings_ssao_quality_ultra": "Ultra", "citadel_settings_steam_input": "Opcje kontrolera", + "citadel_settings_steam_input_config:f": "{d:controller_count} {controller_count, plural, one{kontroler} few{kontrolery} many{kontrolerów} other{kontrolera}}", "citadel_settings_steam_input_no_controller": "Nie wykryto kontrolera", "citadel_settings_steam_input_open_configurator": "Otwórz ustawienia Steam", "citadel_settings_steam_text_filter": "Ustawienia filtrowania tekstu Steam", @@ -10083,6 +10207,7 @@ "hero_familiar_search:n": "#|mp|#Rem", "hero_fencer": "#|mp|#Apollo", "hero_fencer:n": "#|mp|#Apollo", + "hero_fencer_lore": "Dla Północnej Iksji, krainy piękna, tradycji i konfliktów, brutalna przemoc polityczna nie jest niczym obcym. Więc gdy Apollinowi powiedziano, że zostanie wysłany do szkoły do Nowego Jorku dla jego własnego bezpieczeństwa, wiedział, że sytuacja była poważna.

Przyzwyczajenie się do życia w Akademii Blackmore nie przyszło Apollinowi łatwo. Jego szkoła miała być pełna najlepszych i najbystrzejszych umysłów w Przeklętym Jabłku, ale jedynym, co zobaczył, był (poza kilkoma wyjątkami) bezkres brutalnej bylejakości. Zdecydowawszy się nie marnować czasu na błahostki takie jak imprezy i potańcówki, zainwestował zamiast tego energię w planszę szermierczą, gdzie twardo trenuje jako kapitan drużyny szermierczej Blackmore.

W ostatecznym rozrachunku Apollo nieszczególnie przejmuje się jednak nowojorskim marazmem życia. Wie, że w końcu przyjdzie czas, gdy ojciec wezwie go do domu i będzie miał szansę pokazać, że jest wart, by dzierżyć rodowe ostrze.", "hero_fencer_search": "#|mp|#Apollo", "hero_fencer_search:n": "#|mp|#Apollo", "hero_forge": "#|f|#McGinnis", @@ -10467,10 +10592,10 @@ "hud_spectate_fly_down": "{g:citadel_binding:'Spectator.SpectatorFlyDown'}Podleć w dół", "hud_spectate_fly_up": "{g:citadel_binding:'Spectator.SpectatorFlyUp'}Podleć do góry", "hud_spectate_minimap_view": "Widok mapy", - "hud_spectate_minimap_view_amber": "{g:citadel_binding:'Spectator.SpectatorFOWTeamAmber'}Bursztynowa", - "hud_spectate_minimap_view_both_teams": "{g:citadel_binding:'Spectator.SpectatorFOWTeamBoth'}Obie drużyny", - "hud_spectate_minimap_view_sapphire": "{g:citadel_binding:'Spectator.SpectatorFOWTeamSapphire'}Szafirowy", - "hud_spectate_minimap_view_target_team": "{g:citadel_binding:1st:'Spectator.SpectatorFOWTeamTarget'}Celu", + "hud_spectate_minimap_view_amber": "{g:citadel_binding:'Spectator.SpectatorFOWTeamAmber'} Utajony Król", + "hud_spectate_minimap_view_both_teams": "{g:citadel_binding:'Spectator.SpectatorFOWTeamBoth'} Obie drużyny", + "hud_spectate_minimap_view_sapphire": "{g:citadel_binding:'Spectator.SpectatorFOWTeamSapphire'} Arcymatka", + "hud_spectate_minimap_view_target_team": "{g:citadel_binding:1st:'Spectator.SpectatorFOWTeamTarget'} Tego gracza", "hud_spectate_next_prev": "Następny / poprzedni", "hud_spectating": "Oglądanie", "in_mid": "{s:param_1} przy bossie", @@ -10557,6 +10682,7 @@ "menu_play_lane_training_desc": "Naucz się wczesnej gry razem z sojuszniczym bohaterem, który cię poprowadzi.", "menu_play_lane_training_time_est": "8 minut", "menu_play_learn_to_play_desc": "Watch the tutorial then follow it up with some hero sandbox and lane training.", + "menu_play_low_priority_matchmaking:f": "Twój zespół znajduje się w kolejce niskiego priorytetu w wyniku opuszczania meczów lub niewłaściwego zachowania, ze strony twojej lub członka zespołu, zgłaszanego przez innych graczy.

Musisz wygrać jeszcze {i:low_pri_games_remaining} {low_pri_games_remaining, plural, one{mecz} few{mecze} many{meczów} other{meczu}} w kolejce niskiego priorytetu lub usunąć członka zespołu z nałożoną karą, by wrócić do normalnej kolejki.", "menu_play_matchmaking": "Rozegraj standardowy mecz przeciwko innym graczom.", "menu_play_normal": "Deadlock", "menu_play_normal_count": "{s:mm_unranked_count} w kolejce", @@ -10685,6 +10811,7 @@ "modifier_citadel_chrono_time_wall_effect": "Ściana Czasu", "modifier_citadel_containment_victim": "Containment", "modifier_citadel_crystal_shield": "Absorbing Damage", + "modifier_citadel_cursed": "Przeklęto", "modifier_citadel_damage_reduction": "Armor Boost", "modifier_citadel_damageboost": "Damage Boost", "modifier_citadel_dazed": "Oszołomiono", @@ -10790,6 +10917,8 @@ "modifier_duo_drone_health": "Drone", "modifier_dust_storm_debuff": "Slow Firerate & Movement", "modifier_early_gold_pickup_aura/aura_target/timer": "Przechwytywanie drużynowych dusz", + "modifier_fencer_riposte": "Riposta", + "modifier_fencer_ultimate_target": "Itani Lo Sahn", "modifier_fervor_aura_active": "Szaleństwo", "modifier_fire_rate_reduction_aura": "Weapon Jammer", "modifier_flamedash": "Flame Dashing", diff --git a/data/localizations/russian.json b/data/localizations/russian.json index 6cd300f..de6d886 100644 --- a/data/localizations/russian.json +++ b/data/localizations/russian.json @@ -346,6 +346,10 @@ "AmpPercentPerStack_postvalue_label": "Повышение урона за ед. эффекта", "AoESleep_label": "Explode Radius", "AoESleep_postfix": "м", + "ApolloUltBonusTotalDamage_label": "Доп. урон", + "ApolloUltBonusTotalDamage_postfix": "%", + "ApolloUltBonusTotalDamage_postvalue_label": "Доп. урон", + "ApolloUltBonusTotalDamage_prefix": "+", "ApproachSpeed_label": "Project Speed", "ArcticBlastPercentDamage_label": "Бонус к урону замороженным жертвам", "ArcticBlastPercentDamage_postfix": "%", @@ -379,6 +383,9 @@ "AssaultFireRate_postfix": "%", "AssaultFireRate_prefix": "{s:sign}", "AstroShotgunCloseRange_label": "Close Range Weapon Power", + "AttackDashRange_label": "Дальность атакующего выпада", + "AttackDashRange_postfix": "м", + "AttackDashRange_postvalue_label": "Дальность атакующего выпада", "AttackPower_label": "Attack Power", "AttackPower_postfix": "", "AttackPower_prefix": "{s:sign}", @@ -922,6 +929,9 @@ "BulletResistPerStack_label": "Сопротивляемость пулям за ед. эффекта", "BulletResistPerStack_postfix": "%", "BulletResistPerStack_postvalue_label": "Сопротивляемость пулям за ед. эффекта", + "BulletResistReductionDuration_label": "Длительность снижения сопр. пулям", + "BulletResistReductionDuration_postfix": "с.", + "BulletResistReductionDuration_postvalue_label": "Длительность эффекта", "BulletResistReductionPerStack_label": "Сопротивляемость пулям за ед. эффекта", "BulletResistReductionPerStack_postfix": "%", "BulletResistReductionPerStack_postvalue_label": "Сопротивляемость пулям за ед. эффекта", @@ -1547,8 +1557,8 @@ "Citadel_Graph_Souls_Players": "Убитые герои", "Citadel_Graph_Souls_TeamBonus": "Бонус отстающей команде", "Citadel_Graph_Souls_Treasure": "Урна", - "Citadel_Graph_Team1": "Янтарные", - "Citadel_Graph_Team2": "Сапфировые", + "Citadel_Graph_Team1": "Тайный Король", + "Citadel_Graph_Team2": "Архиматерь", "Citadel_Graph_WeaponDamage": "Урон от пуль", "Citadel_Graph_WeaponDamageCrit": "Крит. урон от пуль", "Citadel_GraphicsDriverOutOfDateWarning_AMD": "Для оптимальной игры скачайте последнюю версию драйвера на сайте AMD.", @@ -1595,7 +1605,7 @@ "Citadel_HUD_DamageReport_TotalTaken": "Урон, полученный от героев:", "Citadel_HUD_DamageRows_DamageName": "{s:damage_name}", "Citadel_HUD_DamageRows_DamageValue": "{i:damage_done}", - "Citadel_HUD_DamageRows_Hits:f": "{i:hit_count}{hit_count, plural, one{попадание} few{попадания} many{попаданий} other{попадания}}", + "Citadel_HUD_DamageRows_Hits:f": "×{i:hit_count}", "Citadel_HUD_DamageRows_PercentDecreased": "-{i:percent_adjusted}%", "Citadel_HUD_DamageRows_PercentIncreased": "+{i:percent_adjusted}%", "Citadel_HUD_DamageSummary_Hint": "Удерживайте {g:citadel_binding:'Scoreboard'}, чтобы увидеть изменения", @@ -3158,6 +3168,9 @@ "Citadel_Survey_Question_HeroPlayAgainst": "Насколько весело играть против этого героя?", "Citadel_Survey_Question_HeroPlayAgainst_HighLabel": "Отлично", "Citadel_Survey_Question_HeroPlayAgainst_LowLabel": "Ужасно", + "Citadel_Survey_Question_HeroPlayAs": "Насколько весело играть за этого героя?", + "Citadel_Survey_Question_HeroPlayAs_HighLabel": "Отлично", + "Citadel_Survey_Question_HeroPlayAs_LowLabel": "Ужасно", "Citadel_Survey_Question_HeroPower": "Насколько силён этот герой?", "Citadel_Survey_Question_HeroPower_HighLabel": "Сильный", "Citadel_Survey_Question_HeroPower_LowLabel": "Слабый", @@ -3375,7 +3388,7 @@ "ConeAngle_postvalue_label": "Угол зоны применения", "ConeRadius_label": "Lightning Distance", "ConeRadius_postfix": "м", - "ConfirmRoster_BadRoster": "Чтобы присоединиться к матчу, нужно добавить в состав хотя бы {d:min_roster_size} героев.", + "ConfirmRoster_BadRoster:f": "Для участия в матче в составе должно быть не менее {d:min_roster_size} {min_roster_size, plural, one{героя} few{героев} many{героев} other{героя}}.", "ConsumeHealPercentage_label": "Процент лечения от умения", "ConsumeHealPercentage_postfix": "%", "ConsumeHealPercentage_postvalue_label": "Процент лечения от умения", @@ -3436,6 +3449,9 @@ "CopyCooldownPercentage_label": "Время перезарядки копии", "CopyCooldownPercentage_postfix": "%", "CopyCooldownPercentage_postvalue_label": "Время перезарядки копии", + "CounterTimeWindow_label": "Time Window", + "CounterTimeWindow_postfix": "s", + "CounterTimeWindow_postvalue_label": "Time Window", "CrashImpactRadius_label": "Crash Damage Radius", "CreateBuilds_Desc": "Выберите предметы в лавке, чтобы добавить их в список рекомендованных в сборке", "CreateBuilds_Title": "Создать сборку для {s:hero_name}", @@ -3637,9 +3653,12 @@ "DashDistance_postfix": "м", "DashDistance_postvalue_label": "Дальность рывка", "DashJump_conditional": "после рывка с прыжком", - "DashRange_label": "Дальность рывка", - "DashRange_postfix": "м", - "DashRange_postvalue_label": "Дальность рывка", + "DashRadius_label": "Радиус", + "DashRadius_postfix": "м", + "DashRadius_postvalue_label": "Радиус", + "DashRange_label": "Time Window", + "DashRange_postfix": "s", + "DashRange_postvalue_label": "Time Window", "DashSlowPct_label": "Замедление рывка", "DashSlowPct_postvalue_label": "Замедление рывка", "DashSpeed_label": "Скорость бега", @@ -3704,6 +3723,8 @@ "DelayDuration_Label": "Длительность задержки", "DelayDuration_Postfix": "с.", "DelayDuration_postvalue_label": "Длительность задержки", + "DelayedDamage_label": "Отсроченный урон", + "DelayedDamage_postvalue_label": "Отсроченный урон", "DemonShotCount_label": "Демонические патроны", "DemonShotCount_postvalue_label": "Демонические патроны", "DeployHealthRegen_label": "Deployable Health", @@ -3919,6 +3940,13 @@ "FastFireBullets_label": "Fast Fire Shots", "FastFireDuration_label": "Fast Fire Duration", "FastFireDuration_postfix": "с.", + "FencerLungeBaseDamage_label": "Урон при обычном удерживании", + "FencerLungeBaseDamage_postvalue_label": "Урон при обычном удерживании", + "FencerLungeStabDamage_label": "Урон при обычном удерживании", + "FencerLungeStabDamage_postvalue_label": "Урон при обычном удерживании", + "FencerUltDebuffDuration_label": "Длительность эффекта", + "FencerUltDebuffDuration_postfix": "с.", + "FencerUltDebuffDuration_postvalue_label": "Длительность эффекта", "FervorBulletResist_label": "Сопротивляемость пулям", "FervorBulletResist_postfix": "%", "FervorBulletResist_postvalue_label": "к сопр. пулям", @@ -4519,6 +4547,9 @@ "IncomingDamagePercent_postfix": "%", "IncomingDamagePercent_postvalue_label": "Полученный урон", "IncomingDamagePercent_prefix": "{s:sign}", + "IncomingDamageReductionPercent_label": "Снижение урона в замедлении", + "IncomingDamageReductionPercent_postfix": "%", + "IncomingDamageReductionPercent_postvalue_label": "Снижение урона в замедлении", "InfectDuration_label": "Infect Duration", "InfectDuration_postfix": "с.", "InfectionBonusDPS_label": "Infection Bonus DPS", @@ -4898,6 +4929,13 @@ "LowHealthWeaponPowerPercent_label": "Courage", "LowHealthWeaponPowerPercent_postfix": "%", "LowHealthWeaponPowerPercent_prefix": "{s:sign}", + "LungeCooldownReduction_label": "Перезарядка удара с выпадом", + "LungeCooldownReduction_postfix": "с.", + "LungeCooldownReduction_postvalue_label": "Перезарядка удара с выпадом", + "LungeCooldownReduction_prefix": "-", + "LungeDistance_label": "Дальность выпада", + "LungeDistance_postfix": "м", + "LungeDistance_postvalue_label": "Дальность выпада", "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_conditional": "по всем, кроме героев", "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_label": "Урон от оружия по всем, кроме героев", "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_postfix": "%", @@ -5214,6 +5252,8 @@ "MaxDPS_label": "Макс. урон в секунду", "MaxDPS_postvalue_label": "Макс. урон в секунду", "MaxDaggers_label": "Card Count", + "MaxDamageBeforePerfect_label": "Урон при макс. удерживании", + "MaxDamageBeforePerfect_postvalue_label": "Урон при макс. удерживании", "MaxDamageHealthPercentage_label": "Процент здоровья для макс. урона", "MaxDamageHealthPercentage_postfix": "%", "MaxDamageHealthPercentage_postvalue_label": "Процент здоровья для макс. урона", @@ -5282,8 +5322,8 @@ "MaxRange_label": "Макс. дальность действия пут", "MaxRange_postfix": "м", "MaxRange_postvalue_label": "Макс. дальность действия пут", - "MaxRecasts_label": "Макс. число повторных применений", - "MaxRecasts_postvalue_label": "Макс. число повторных применений", + "MaxRecasts_label": "Макс. повторных применений", + "MaxRecasts_postvalue_label": "Макс. повторных применений", "MaxShots_label": "Макс. число выстрелов", "MaxShots_postvalue_label": "Макс. число выстрелов", "MaxSlowDuration_label": "Макс. длит. остановки", @@ -5296,6 +5336,8 @@ "MaxSlowTime_label": "Время до макс. эффекта", "MaxSlowTime_postfix": "с.", "MaxSlowTime_postvalue_label": "Время до макс. эффекта", + "MaxStabs_label": "Макс. число выпадов", + "MaxStabs_postvalue_label": "Макс. число выпадов", "MaxStacks_label": "Максимум ед. эффекта", "MaxStacks_postvalue_label": "Максимум ед. эффекта", "MaxStolenAttackDamage_postfix": "%", @@ -5378,6 +5420,8 @@ "MinExplosionRadius_postvalue_label": "Мин. радиус взрыва", "MinHeal_label": "Мин. лечение", "MinHeal_postvalue_label": "Мин. лечение", + "MinHealthFractionToTrack_postfix": "%", + "MinHealthFractionToTrack_postvalue_label": "Порог низкого здоровья", "MinHealthTakenPct_label": "Мин. получаемого здоровья", "MinHealthTakenPct_postfix": "%", "MinHealthTakenPct_postvalue_label": "Мин. получаемого здоровья", @@ -5519,10 +5563,10 @@ "MyRosterPartyMemberRoster": "Этого героя добавили в состав:", "MyRosterPartyReadyCount": "Готовы: {d:party_ready_count}/{d:party_player_count}", "MyRosterReadyUp": "Я готов(а)!", - "MyRosterRosterDesc": "Для поиска матча нужно выбрать хотя бы {d:min_roster_size} героев", + "MyRosterRosterDesc:f": "В составе должно быть не менее {d:min_roster_size} {min_roster_size, plural, one{героя} few{героев} many{героев} other{героя}}", "MyRosterRosterDesc_HeroLabs": "В составе должно быть хотя бы 3 героя, 2 из которых — обычные, не тестируемые.", "MyRosterRosterDesc_MinNonNew": "Необходимое число старых героев в составе: {d:min_non_new_heroes}", - "MyRosterRosterDesc_NeedsMoreNonNew": "В составе должно быть хотя бы {d:min_non_limited_heroes} старых героя", + "MyRosterRosterDesc_NeedsMoreNonNew:f": "В составе должно быть не менее {d:min_non_limited_heroes} {min_non_limited_heroes, plural, one{старого героя} few{старых героев} many{старых героев} other{старого героя}}", "MyRosterRosterDesc_NeedsMoreNonNewOld": "Вам нужно добавить в состав больше старых героев", "MyRosterRosterDesc_PartyInvalid": "Невозможно создать подходящую команду с составами вашей группы.", "MyRosterRosterEmpty": "СОСТАВ ПУСТ", @@ -5702,6 +5746,9 @@ "ParrySuccessHealPercentage_label": "Парированный урон в лечение", "ParrySuccessHealPercentage_postfix": "%", "ParrySuccessHealPercentage_postvalue_label": "парированного урона в лечение", + "ParryWindow_label": "Длительность неуязвимости", + "ParryWindow_postfix": "с.", + "ParryWindow_postvalue_label": "Длительность неуязвимости", "PartCollectionRadius_label": "Радиус сбора", "PartCollectionRadius_postfix": "м", "PartCollectionRadius_postvalue_label": "Радиус сбора", @@ -5728,6 +5775,14 @@ "PercentHealthHealing_postfix": "%", "PercentHealthHealing_postvalue_label": "Здоровья от лечения", "PerfectBurstWeaponPower_label": "Perfect Burst Bonus Weapon Damage", + "PerfectDamage_label": "Урон от идеального удара", + "PerfectDamage_postvalue_label": "Урон от идеального удара", + "PerfectHoldTimeStart_label": "Начало идеального окна", + "PerfectHoldTimeStart_postfix": "с.", + "PerfectHoldTimeStart_postvalue_label": "Начало идеального окна", + "PerfectWindowDuration_label": "Длительность идеального окна", + "PerfectWindowDuration_postfix": "с.", + "PerfectWindowDuration_postvalue_label": "Длительность идеального окна", "PetrifyDamageBreakThreshold_label": "Блокировка урона окаменением", "PetrifyDamageBreakThreshold_postvalue_label": "Блокировка урона окаменением", "PetrifyDamage_label": "Урон от окаменения", @@ -5937,6 +5992,8 @@ "ReportCard_PowerUp": "Усильте своего героя", "ReportCard_PowerUp_Desc": "Воспользуйтесь транзитной линией, чтобы вернуться на базу и потратить все свои души и очки умений", "ReportCard_SoulsCollected_Desc": "Соберите 1000 душ, убивая вражеских солдат", + "ResetsAirLimit_label": "Сброс лимита в воздухе", + "ResetsAirLimit_postvalue_label": "Сброс лимита в воздухе", "ResistReductionDuration_label": "Длительность снижения сопротивляемости и мощи", "ResistReductionDuration_postfix": "с.", "ResistReductionDuration_postvalue_label": "Длительность снижения сопротивляемости и мощи", @@ -5985,6 +6042,8 @@ "RicochetRadius_postvalue_label": "Дальность рикошета", "RicochetTargetsTooltipOnly_label": "Число целей рикошета", "RicochetTargetsTooltipOnly_postvalue_label": "Число целей рикошета", + "RiposteChannelTime_postfix": "с.", + "RiposteChannelTime_postvalue_label": "Длительность отражения", "RocketDamage_label": "Rocket Damage", "RocketsPerSecond_label": "Ракет в секунду", "RocketsPerSecond_postvalue_label": "Ракет в секунду", @@ -6135,6 +6194,10 @@ "ShrinkDuration_label": "Длительность уменьшения", "ShrinkDuration_postfix": "с.", "ShrinkDuration_postvalue_label": "Длительность уменьшения", + "SigilBuff_label": "При использовании:", + "SigilRadius_label": "Радиус", + "SigilRadius_postfix": "м", + "SigilRadius_postvalue_label": "Радиус", "SilenceDuration_label": "Длительность безмолвия", "SilenceDuration_postfix": "с.", "SilenceDuration_postvalue_label": "Длительность безмолвия", @@ -6822,6 +6885,9 @@ "StoredDamageRequired_postvalue_label": "Урон для заряда батареи", "StoredSpiritDamage_label": "Накопленный спиритический урон", "StoredSpiritDamage_postvalue_label": "Накопленный спиритический урон", + "StrikeRange_label": "Дальность удара", + "StrikeRange_postfix": "м", + "StrikeRange_postvalue_label": "Дальность удара", "StunDelay_label": "Задержка оглушения", "StunDelay_postfix": "с.", "StunDelay_postvalue_label": "Задержка оглушения", @@ -7524,6 +7590,28 @@ "ability_familiar_helpinghands_t3_desc": "+2 помощника
+15% к урону и сопротивляемости солдат", "ability_familiar_primary_weapon_bubblegun": "Урон от оружия", "ability_familiar_primary_weapon_bubblegun_crit": "Крит. урон от оружия", + "ability_fencer_lunge": "Безупречное наступление", + "ability_fencer_lunge_desc": "Apollo выполняет серию выпадов в любом направлении, нанося перед собой колющие удары. Чем дольше удерживается кнопка умения, тем выше наносимый урон. Отпустив кнопку в идеальный момент, вы нанесёте максимальный урон.

Нажмите {g:citadel_binding:'Ability3'}, чтобы применить повторно.", + "ability_fencer_lunge_on_hold_threshold": "Идеальный выпад:", + "ability_fencer_lunge_on_hold_threshold_label": "Идеальный выпад:", + "ability_fencer_lunge_on_proc": "При максимуме накоплений", + "ability_fencer_lunge_recast_hint": "Применить снова", + "ability_fencer_lunge_t1_desc": "При нанесении идеального удара герою: лечение на 35 ед. здоровья", + "ability_fencer_lunge_t2_desc": "-10 с. от времени перезарядки
Увеличенная скорость выпада", + "ability_fencer_lunge_t3_desc": "+75 ед. к урону идеального удара.
Увеличенная дальность выпада.", + "ability_fencer_riposte": "Рипост", + "ability_fencer_riposte_attack": "Рипост", + "ability_fencer_riposte_attack_desc": "{s:hero_name} совершает быстрый рывок вперёд и оглушает врага навершием своего оружия.", + "ability_fencer_riposte_desc": "Apollo готовится отразить следующую атаку. При успешном отражении Apollo ненадолго становится неуязвимым, после чего делает рывок вперёд, который оглушает врага и снижает его сопротивляемость пулям.", + "ability_fencer_riposte_on_parry": "При ударе навершием:", + "ability_fencer_throwblade": "Высвобождающий сигил", + "ability_fencer_throwblade_desc": "Apollo рисует перед собой сигильную сферу и прыгает назад в момент её взрыва, который наносит урон и накладывает замедление на поражённых врагов.", + "ability_fencer_throwblade_on_player_hit": "При попадании в игрока", + "ability_fencer_throwblade_t2_desc": "+20% к скорострельности и +50% к скорости пуль на 10 с.", + "ability_fencer_throwblade_t3_desc": "При попадании в игрока: восстановление 2 ед. выносливости и сброс лимита на прыжки и рывки в воздухе", + "ability_fencer_ultimate": "Итани Ло Сан", + "ability_fencer_ultimate_desc": "Apollo заряжает и совершает дальнобойный рассекающий удар. На поражённых врагов накладывается проклятие и они оказываются в замедленном состоянии. По истечении эффекта они получают сокрушительный урон, а враги с низким уровнем здоровья — ещё и дополнительный урон.

В замедленном состоянии Apollo неуязвим, а враги получают уменьшенный урон.

Удерживайте {g:citadel_binding:'Ability4'} или {g:citadel_binding:'Attack'}, чтобы задержать применение.
", + "ability_fencer_ultimate_t3_desc": "IGNORED[]% Max Health Damage", "ability_fire_bomb": "Сотрясающий взрыв", "ability_fire_bomb/modifier_progressbar": "Harnessing Power", "ability_fire_bomb_desc": "Infernus становится живой бомбой, которая взрывается после задержки, нанося всем врагам поблизости {g:citadel_inline_attribute:'SpiritDamage'} и накладывая на них {g:citadel_inline_attribute:'Stun'}

Данное умение нельзя прервать.", @@ -7736,6 +7824,7 @@ "ability_magician_escape/escape_buff_modifier": "Готов к освобождению", "ability_magician_escape/escape_escaped_modifier": "Освободился!", "ability_magician_escape_desc": "{s:hero_name} мгновенно перемещается в выбранное место. После перемещения он ненадолго получает бонус к скорости передвижения и становится невидимым.

[Огонь] Появление в новом месте.
{g:citadel_binding:'AltCast'} Появление в старом месте.
Враги не знают, где именно вы появитесь.", + "ability_magician_inform_target_ultcopied": "Ульт скопирован!", "ability_magician_magicbolt": "Досаждающий заряд", "ability_magician_magicbolt_desc": "Sinclair выпускает магический заряд, урон которого увеличивается со временем полёта до цели. Если призван помощник, он тоже применяет ‭«Досаждающий заряд», но наносит меньше урона.

Нажмите {g:citadel_binding:'Ability1'}, чтобы перенаправить заряд в сторону вашего прицела.", "ability_magician_magicbolt_quip": "Запуск управляемого заряда магии", @@ -7753,6 +7842,7 @@ "ability_melee_doorman": "Ближний бой", "ability_melee_drifter": "Ближний бой", "ability_melee_familiar": "Ближний бой", + "ability_melee_fencer": "Ближний бой", "ability_melee_frank": "Ближний бой", "ability_melee_ghost": "Ближний бой", "ability_melee_haze": "Ближний бой", @@ -9073,7 +9163,8 @@ "citadel_keybind_ability2": "2-е умение", "citadel_keybind_ability3": "3-е умение", "citadel_keybind_ability4": "4-е умение", - "citadel_keybind_ads": "Альт. огонь / приближение", + "citadel_keybind_ads": "Приближение / альт. огонь", + "citadel_keybind_ads_search": "приближение прицела прицеливание", "citadel_keybind_alt": "ALT", "citadel_keybind_alt_cast": "Альтернативное применение", "citadel_keybind_alt_modifier": "Замена для Alt", @@ -9573,7 +9664,7 @@ "citadel_settings_playsoundinbackground_desc": "Выберите, воспроизводить ли звук игры, когда в фокусе находится окно другого приложения.", "citadel_settings_post_bloom": "Постпроцессингов. свечение", "citadel_settings_post_bloom_desc": "Яркие части изображения излучают свет, симулируя дефекты съёмки и тем самым подчёркивая высокую яркость.

Влияние на производительность: низкое, постоянное.", - "citadel_settings_quick_cast_desc": "Режим быстрого применения:", + "citadel_settings_quick_cast_desc": "Режим применения:", "citadel_settings_quick_cast_global": "Режим применения", "citadel_settings_quick_cast_global_confirm": "Заменит все текущие настройки быстрого применения для героев, а также стандартный режим быстрого применения.

Вы точно хотите глобально изменить режим быстрого применения?", "citadel_settings_quick_cast_global_desc": "Задаёт глобальный режим применения для всех умений героя.", @@ -9584,7 +9675,7 @@ "citadel_settings_quickcast_confirm_cast": "Применение при подтверждении", "citadel_settings_quickcast_confirm_cast_tooltip": "Умение применяется, если нажать на его кнопку, а затем — на кнопку огня.", "citadel_settings_quickcast_default": "Опция по умолчанию", - "citadel_settings_quickcast_default_tooltip": "Стандартный режим быстрого применения для этого умения.", + "citadel_settings_quickcast_default_tooltip": "Стандартный режим быстрого применения этого умения или предмета.", "citadel_settings_quickcast_disabled": "Быстрое применение", "citadel_settings_quickcast_disabled_tooltip": "Умение применяется в момент, когда его кнопку отпустили.", "citadel_settings_quickcast_enabled": "Мгновенное применение", @@ -10116,6 +10207,7 @@ "hero_familiar_search:n": "#|m|#Дрём Дрем Рем Rem", "hero_fencer": "#|m|#Аполлон", "hero_fencer:n": "#|m|#Аполлон", + "hero_fencer_lore": "В Северной Иксии, земле красоты, традиций и конфликтов, всем хорошо знакомо брутальное политическое насилие. Так что когда Аполлону сообщили, что он отправляется учиться в Нью-Йорк для собственной безопасности, он знал, что ситуация серьёзная.

Аполлону было непросто приспособиться к жизни в Академии Блэкмор. Он ждал, что среди учащихся будут лучшие из лучших Проклятого Яблока, но за редкими исключениями видел лишь море агрессивной посредственности. Решив не тратить время на глупости вроде вечеринок и танцев, Аполлон сосредоточил свои усилия на фехтовальной дорожке, где он упорно тренируется в качестве капитана команды Блэкмора по фехтованию.

По большому счёту Аполлона не слишком волнует монотонность жизни в Нью-Йорке. Ведь он знает, что придёт время, когда отец позовёт его обратно и он сможет доказать, что достоин владеть родовым мечом семьи.", "hero_fencer_search": "#|m|#Аполлон Аполло Apollo", "hero_fencer_search:n": "#|m|#Аполлон Аполло Apollo", "hero_forge": "#|f|#Макгиннис", @@ -10500,10 +10592,10 @@ "hud_spectate_fly_down": "{g:citadel_binding:'Spectator.SpectatorFlyDown'}Опуститься", "hud_spectate_fly_up": "{g:citadel_binding:'Spectator.SpectatorFlyUp'}Подняться", "hud_spectate_minimap_view": "Вид мини-карты", - "hud_spectate_minimap_view_amber": "{g:citadel_binding:'Spectator.SpectatorFOWTeamAmber'}Янтарные", - "hud_spectate_minimap_view_both_teams": "{g:citadel_binding:'Spectator.SpectatorFOWTeamBoth'}Обе команды", - "hud_spectate_minimap_view_sapphire": "{g:citadel_binding:'Spectator.SpectatorFOWTeamSapphire'}Сапфировые", - "hud_spectate_minimap_view_target_team": "{g:citadel_binding:1st:'Spectator.SpectatorFOWTeamTarget'}Команда цели", + "hud_spectate_minimap_view_amber": "{g:citadel_binding:'Spectator.SpectatorFOWTeamAmber'} Тайный Король", + "hud_spectate_minimap_view_both_teams": "{g:citadel_binding:'Spectator.SpectatorFOWTeamBoth'} Обе команды", + "hud_spectate_minimap_view_sapphire": "{g:citadel_binding:'Spectator.SpectatorFOWTeamSapphire'} Архиматерь", + "hud_spectate_minimap_view_target_team": "{g:citadel_binding:1st:'Spectator.SpectatorFOWTeamTarget'} Команда цели", "hud_spectate_next_prev": "След. / Пред.", "hud_spectating": "Наблюдение:", "in_mid": "{s:param_1} в центральном здании", @@ -10719,6 +10811,7 @@ "modifier_citadel_chrono_time_wall_effect": "Стена времени", "modifier_citadel_containment_victim": "Containment", "modifier_citadel_crystal_shield": "Absorbing Damage", + "modifier_citadel_cursed": "Проклятие", "modifier_citadel_damage_reduction": "Armor Boost", "modifier_citadel_damageboost": "Damage Boost", "modifier_citadel_dazed": "Ошеломление", @@ -10824,6 +10917,8 @@ "modifier_duo_drone_health": "Drone", "modifier_dust_storm_debuff": "Slow Firerate & Movement", "modifier_early_gold_pickup_aura/aura_target/timer": "Захват душ команды", + "modifier_fencer_riposte": "Рипост", + "modifier_fencer_ultimate_target": "Гранд-финал", "modifier_fervor_aura_active": "В ярости", "modifier_fire_rate_reduction_aura": "Weapon Jammer", "modifier_flamedash": "Flame Dashing", diff --git a/data/localizations/schinese.json b/data/localizations/schinese.json index 3756c4d..2e971f0 100644 --- a/data/localizations/schinese.json +++ b/data/localizations/schinese.json @@ -346,6 +346,10 @@ "AmpPercentPerStack_postvalue_label": "每层叠加增强", "AoESleep_label": "Explode Radius", "AoESleep_postfix": "米", + "ApolloUltBonusTotalDamage_label": "额外伤害", + "ApolloUltBonusTotalDamage_postfix": "%", + "ApolloUltBonusTotalDamage_postvalue_label": "额外伤害", + "ApolloUltBonusTotalDamage_prefix": "+", "ApproachSpeed_label": "Project Speed", "ArcticBlastPercentDamage_label": "冻结额外伤害", "ArcticBlastPercentDamage_postfix": "%", @@ -379,6 +383,9 @@ "AssaultFireRate_postfix": "%", "AssaultFireRate_prefix": "{s:sign}", "AstroShotgunCloseRange_label": "Close Range Weapon Power", + "AttackDashRange_label": "攻击突刺距离", + "AttackDashRange_postfix": "米", + "AttackDashRange_postvalue_label": "攻击突刺距离", "AttackPower_label": "Attack Power", "AttackPower_postfix": "", "AttackPower_prefix": "{s:sign}", @@ -922,6 +929,9 @@ "BulletResistPerStack_label": "每层叠加的子弹抗性", "BulletResistPerStack_postfix": "%", "BulletResistPerStack_postvalue_label": "每层叠加的子弹抗性", + "BulletResistReductionDuration_label": "子弹抗性降低持续时间", + "BulletResistReductionDuration_postfix": "秒", + "BulletResistReductionDuration_postvalue_label": "减益持续时间", "BulletResistReductionPerStack_label": "每层叠加的子弹抗性", "BulletResistReductionPerStack_postfix": "%", "BulletResistReductionPerStack_postvalue_label": "每层叠加的子弹抗性", @@ -1547,8 +1557,8 @@ "Citadel_Graph_Souls_Players": "击败敌人次数", "Citadel_Graph_Souls_TeamBonus": "团队追赶", "Citadel_Graph_Souls_Treasure": "灵瓮", - "Citadel_Graph_Team1": "琥珀", - "Citadel_Graph_Team2": "宝蓝", + "Citadel_Graph_Team1": "隐王", + "Citadel_Graph_Team2": "源祖", "Citadel_Graph_WeaponDamage": "武器伤害", "Citadel_Graph_WeaponDamageCrit": "武器伤害 - 强击", "Citadel_GraphicsDriverOutOfDateWarning_AMD": "为了获得最佳游戏体验,请访问AMD支持,下载最新驱动程序。", @@ -3158,6 +3168,9 @@ "Citadel_Survey_Question_HeroPlayAgainst": "与这个英雄对抗有趣吗?", "Citadel_Survey_Question_HeroPlayAgainst_HighLabel": "很享受", "Citadel_Survey_Question_HeroPlayAgainst_LowLabel": "很难受", + "Citadel_Survey_Question_HeroPlayAs": "使用这个英雄好玩吗?", + "Citadel_Survey_Question_HeroPlayAs_HighLabel": "很享受", + "Citadel_Survey_Question_HeroPlayAs_LowLabel": "很难受", "Citadel_Survey_Question_HeroPower": "这个英雄强度如何?", "Citadel_Survey_Question_HeroPower_HighLabel": "强", "Citadel_Survey_Question_HeroPower_LowLabel": "弱", @@ -3375,7 +3388,7 @@ "ConeAngle_postvalue_label": "锥形角度", "ConeRadius_label": "Lightning Distance", "ConeRadius_postfix": "米", - "ConfirmRoster_BadRoster": "你的阵容中需要至少{d:min_roster_size}名英雄才能加入比赛。", + "ConfirmRoster_BadRoster:f": "你的阵容中至少需要 {d:min_roster_size}名{min_roster_size, plural, one{英雄} other{英雄}} 才能加入匹配。", "ConsumeHealPercentage_label": "消耗治疗百分比", "ConsumeHealPercentage_postfix": "%", "ConsumeHealPercentage_postvalue_label": "消耗治疗百分比", @@ -3436,6 +3449,9 @@ "CopyCooldownPercentage_label": "已复制技能的冷却时间", "CopyCooldownPercentage_postfix": "%", "CopyCooldownPercentage_postvalue_label": "已复制技能的冷却时间", + "CounterTimeWindow_label": "Time Window", + "CounterTimeWindow_postfix": "s", + "CounterTimeWindow_postvalue_label": "Time Window", "CrashImpactRadius_label": "Crash Damage Radius", "CreateBuilds_Desc": "选择商店中的物品,并将物品添加到建议出装列表中", "CreateBuilds_Title": "为{s:hero_name}打造出装", @@ -3637,9 +3653,12 @@ "DashDistance_postfix": "米", "DashDistance_postvalue_label": "冲刺距离", "DashJump_conditional": "冲刺跳跃后", - "DashRange_label": "冲刺距离", - "DashRange_postfix": "米", - "DashRange_postvalue_label": "冲刺距离", + "DashRadius_label": "半径", + "DashRadius_postfix": "米", + "DashRadius_postvalue_label": "半径", + "DashRange_label": "Time Window", + "DashRange_postfix": "s", + "DashRange_postvalue_label": "Time Window", "DashSlowPct_label": "冲刺减速", "DashSlowPct_postvalue_label": "冲刺减速", "DashSpeed_label": "冲刺速度", @@ -3704,6 +3723,8 @@ "DelayDuration_Label": "延迟持续时间", "DelayDuration_Postfix": "秒", "DelayDuration_postvalue_label": "延迟持续时间", + "DelayedDamage_label": "延后伤害", + "DelayedDamage_postvalue_label": "延后伤害", "DemonShotCount_label": "恶魔子弹", "DemonShotCount_postvalue_label": "恶魔子弹", "DeployHealthRegen_label": "Deployable Health", @@ -3919,6 +3940,13 @@ "FastFireBullets_label": "Fast Fire Shots", "FastFireDuration_label": "Fast Fire Duration", "FastFireDuration_postfix": "秒", + "FencerLungeBaseDamage_label": "基础按住伤害", + "FencerLungeBaseDamage_postvalue_label": "基础按住伤害", + "FencerLungeStabDamage_label": "基础按住伤害", + "FencerLungeStabDamage_postvalue_label": "基础按住伤害", + "FencerUltDebuffDuration_label": "减速持续时间", + "FencerUltDebuffDuration_postfix": "秒", + "FencerUltDebuffDuration_postvalue_label": "减速持续时间", "FervorBulletResist_label": "子弹抗性", "FervorBulletResist_postfix": "%", "FervorBulletResist_postvalue_label": "子弹抗性", @@ -4519,6 +4547,9 @@ "IncomingDamagePercent_postfix": "%", "IncomingDamagePercent_postvalue_label": "承受的伤害", "IncomingDamagePercent_prefix": "{s:sign}", + "IncomingDamageReductionPercent_label": "时间变慢承伤降低", + "IncomingDamageReductionPercent_postfix": "%", + "IncomingDamageReductionPercent_postvalue_label": "时间变慢承伤降低", "InfectDuration_label": "Infect Duration", "InfectDuration_postfix": "秒", "InfectionBonusDPS_label": "Infection Bonus DPS", @@ -4898,6 +4929,13 @@ "LowHealthWeaponPowerPercent_label": "Courage", "LowHealthWeaponPowerPercent_postfix": "%", "LowHealthWeaponPowerPercent_prefix": "{s:sign}", + "LungeCooldownReduction_label": "迅击突刺冷却时间", + "LungeCooldownReduction_postfix": "秒", + "LungeCooldownReduction_postvalue_label": "迅击突刺冷却时间", + "LungeCooldownReduction_prefix": "-", + "LungeDistance_label": "突刺距离", + "LungeDistance_postfix": "米", + "LungeDistance_postvalue_label": "突刺距离", "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_conditional": "对非英雄角色", "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_label": "对非英雄角色的武器伤害", "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_postfix": "%", @@ -5214,6 +5252,8 @@ "MaxDPS_label": "最高每秒伤害", "MaxDPS_postvalue_label": "最高每秒伤害", "MaxDaggers_label": "Card Count", + "MaxDamageBeforePerfect_label": "最高按住伤害", + "MaxDamageBeforePerfect_postvalue_label": "最高按住伤害", "MaxDamageHealthPercentage_label": "最大伤害的生命值百分比", "MaxDamageHealthPercentage_postfix": "%", "MaxDamageHealthPercentage_postvalue_label": "最大伤害的生命值百分比", @@ -5296,6 +5336,8 @@ "MaxSlowTime_label": "达到最大减益的时间", "MaxSlowTime_postfix": "秒", "MaxSlowTime_postvalue_label": "达到最大减益的时间", + "MaxStabs_label": "最高突刺次数", + "MaxStabs_postvalue_label": "最高突刺次数", "MaxStacks_label": "最大叠加层数", "MaxStacks_postvalue_label": "最大叠加层数", "MaxStolenAttackDamage_postfix": "%", @@ -5378,6 +5420,8 @@ "MinExplosionRadius_postvalue_label": "最小爆炸半径", "MinHeal_label": "最低治疗", "MinHeal_postvalue_label": "最低治疗", + "MinHealthFractionToTrack_postfix": "%", + "MinHealthFractionToTrack_postvalue_label": "低生命临界值", "MinHealthTakenPct_label": "最低获得生命值", "MinHealthTakenPct_postfix": "%", "MinHealthTakenPct_postvalue_label": "最低获得生命值", @@ -5519,10 +5563,10 @@ "MyRosterPartyMemberRoster": "英雄已在阵容中:", "MyRosterPartyReadyCount": "{d:party_ready_count}/{d:party_player_count} 就绪", "MyRosterReadyUp": "就绪!", - "MyRosterRosterDesc": "至少需要{d:min_roster_size}名英雄才能匹配", + "MyRosterRosterDesc:f": "最少需要{d:min_roster_size}名{min_roster_size, plural, one{英雄} other{英雄}}才能进入匹配", "MyRosterRosterDesc_HeroLabs": "你的阵容至少需要3名英雄,其中2名必须是标准的非测试英雄。", "MyRosterRosterDesc_MinNonNew": "你的阵容需要至少{d:min_non_new_heroes}名不是新英雄的英雄", - "MyRosterRosterDesc_NeedsMoreNonNew": "至少需要{d:min_non_limited_heroes}名非新英雄才能匹配", + "MyRosterRosterDesc_NeedsMoreNonNew:f": "至少{d:min_non_limited_heroes}名非新{min_non_limited_heroes, plural, one{英雄} other{英雄}}才能进入匹配", "MyRosterRosterDesc_NeedsMoreNonNewOld": "你的阵容中有太多新英雄。请在阵容中添加一些非新英雄。", "MyRosterRosterDesc_PartyInvalid": "组队的阵容无法组建有效的队伍。", "MyRosterRosterEmpty": "阵容为空", @@ -5702,6 +5746,9 @@ "ParrySuccessHealPercentage_label": "转化为治疗的格挡伤害量", "ParrySuccessHealPercentage_postfix": "%", "ParrySuccessHealPercentage_postvalue_label": "转化为治疗的格挡伤害量", + "ParryWindow_label": "无敌持续时间", + "ParryWindow_postfix": "秒", + "ParryWindow_postvalue_label": "无敌持续时间", "PartCollectionRadius_label": "收集半径", "PartCollectionRadius_postfix": "米", "PartCollectionRadius_postvalue_label": "收集半径", @@ -5728,6 +5775,14 @@ "PercentHealthHealing_postfix": "%", "PercentHealthHealing_postvalue_label": "生命值治疗", "PerfectBurstWeaponPower_label": "Perfect Burst Bonus Weapon Damage", + "PerfectDamage_label": "完美伤害", + "PerfectDamage_postvalue_label": "完美伤害", + "PerfectHoldTimeStart_label": "完美窗口开始", + "PerfectHoldTimeStart_postfix": "秒", + "PerfectHoldTimeStart_postvalue_label": "完美窗口开始", + "PerfectWindowDuration_label": "完美窗口持续时间", + "PerfectWindowDuration_postfix": "秒", + "PerfectWindowDuration_postvalue_label": "完美窗口持续时间", "PetrifyDamageBreakThreshold_label": "石化伤害阻挡", "PetrifyDamageBreakThreshold_postvalue_label": "石化伤害阻挡", "PetrifyDamage_label": "石化伤害", @@ -5937,6 +5992,8 @@ "ReportCard_PowerUp": "提升英雄的力量", "ReportCard_PowerUp_Desc": "搭乘转运滑索返回基地,花费你所有的魂魄和技能点数", "ReportCard_SoulsCollected_Desc": "通过击倒敌方步兵收集 1000 个魂魄", + "ResetsAirLimit_label": "重置空中限制", + "ResetsAirLimit_postvalue_label": "重置空中限制", "ResistReductionDuration_label": "抗性降低持续时间", "ResistReductionDuration_postfix": "秒", "ResistReductionDuration_postvalue_label": "抗性降低持续时间", @@ -5985,6 +6042,8 @@ "RicochetRadius_postvalue_label": "反弹范围", "RicochetTargetsTooltipOnly_label": "反弹目标数", "RicochetTargetsTooltipOnly_postvalue_label": "反弹目标数", + "RiposteChannelTime_postfix": "秒", + "RiposteChannelTime_postvalue_label": "偏转持续时间", "RocketDamage_label": "Rocket Damage", "RocketsPerSecond_label": "每秒火箭弹数", "RocketsPerSecond_postvalue_label": "每秒火箭弹数量", @@ -6135,6 +6194,10 @@ "ShrinkDuration_label": "缩小持续时间", "ShrinkDuration_postfix": "秒", "ShrinkDuration_postvalue_label": "缩小持续时间", + "SigilBuff_label": "使用时:", + "SigilRadius_label": "半径", + "SigilRadius_postfix": "米", + "SigilRadius_postvalue_label": "半径", "SilenceDuration_label": "沉默持续时间", "SilenceDuration_postfix": "秒", "SilenceDuration_postvalue_label": "沉默持续时间", @@ -6822,6 +6885,9 @@ "StoredDamageRequired_postvalue_label": "触发蓄积最低伤害", "StoredSpiritDamage_label": "储存的元灵伤害", "StoredSpiritDamage_postvalue_label": "储存的元灵伤害", + "StrikeRange_label": "刺击距离", + "StrikeRange_postfix": "米", + "StrikeRange_postvalue_label": "刺击距离", "StunDelay_label": "眩晕延迟", "StunDelay_postfix": "秒", "StunDelay_postvalue_label": "眩晕延迟", @@ -7524,6 +7590,28 @@ "ability_familiar_helpinghands_t3_desc": "+2帮手
+15%步兵伤害和抗性", "ability_familiar_primary_weapon_bubblegun": "武器伤害", "ability_familiar_primary_weapon_bubblegun_crit": "武器伤害 - 强击", + "ability_fencer_lunge": "无暇突进", + "ability_fencer_lunge_desc": "朝任意方向发动数次突刺,刺剑会穿透前方的敌人。按住技能键再放开可以选择发动的时机,按住的时间越久,造成的伤害越高。在完美窗口期间放开可以造成最高伤害

按住{g:citadel_binding:'Ability3'}可以重新施放。", + "ability_fencer_lunge_on_hold_threshold": "完美施放时:", + "ability_fencer_lunge_on_hold_threshold_label": "完美施放时:", + "ability_fencer_lunge_on_proc": "最高叠加层数触发时", + "ability_fencer_lunge_recast_hint": "重新施放", + "ability_fencer_lunge_t1_desc": "完美击中英雄时:
治疗35", + "ability_fencer_lunge_t2_desc": "-10秒冷却时间
提升突刺速度", + "ability_fencer_lunge_t3_desc": "+75完美伤害和元灵增强系数
提升突刺攻击冲刺距离", + "ability_fencer_riposte": "还击", + "ability_fencer_riposte_attack": "还击", + "ability_fencer_riposte_attack_desc": "快速向前冲刺,用剑柄击晕敌人。", + "ability_fencer_riposte_desc": "准备好偏转下一次所受攻击的伤害。成功偏转时会暂时变得无敌,再发动一次向前冲刺,击晕一个敌人,并降低其子弹抗性。", + "ability_fencer_riposte_on_parry": "剑柄击中时:", + "ability_fencer_throwblade": "脱战符文", + "ability_fencer_throwblade_desc": "在面前画一个符文球,然后向后一跃,符文会爆炸,对波及的敌人造成伤害和减速。", + "ability_fencer_throwblade_on_player_hit": "击中玩家时", + "ability_fencer_throwblade_t2_desc": "+20%射速和+50%子弹速度,持续10秒", + "ability_fencer_throwblade_t3_desc": "击中玩家时:
+2耐力恢复,并重置空中跳跃/冲刺限制", + "ability_fencer_ultimate": "见证精彩", + "ability_fencer_ultimate_desc": "蓄力后发动一次远距离斩击。被击中的敌人受到扰动,以慢动作进行移动。这个效果结束时, 他们将受到极大的伤害。对低生命值的敌人造成更高伤害。

慢动作时,阿波罗为无敌,并且敌人受到的伤害减少。

按住{g:citadel_binding:'Ability4'}或{g:citadel_binding:'Attack'}可以延迟施法。
", + "ability_fencer_ultimate_t3_desc": "IGNORED[]% Max Health Damage", "ability_fire_bomb": "震荡燃烧", "ability_fire_bomb/modifier_progressbar": "Harnessing Power", "ability_fire_bomb_desc": "成为一颗行走的炸弹,在延迟后对附近所有敌人造成{g:citadel_inline_attribute:'SpiritDamage'}并使其{g:citadel_inline_attribute:'Stun'}。

一旦施放,震荡燃烧就无法被打断。", @@ -7736,6 +7824,7 @@ "ability_magician_escape/escape_buff_modifier": "准备逃跑", "ability_magician_escape/escape_escaped_modifier": "已逃跑!", "ability_magician_escape_desc": "闪烁到目标位置。到达后,短暂获得移动速度提升并进入隐身状态

[施放]在目标位置出现。
{g:citadel_binding:'AltCast'}在原地出现。
敌人无法知晓执行的是哪种施放。", + "ability_magician_inform_target_ultcopied": "已复制终极技能…!", "ability_magician_magicbolt": "乱心雷矢", "ability_magician_magicbolt_desc": "发射一道魔法闪电,对目标造成伤害且伤害随着闪电移动而不断提高。如果你拥有助手,他也会施放“乱心雷矢”,但伤害较低。

按下{g:citadel_binding:'Ability1'}可以将魔法闪电重定向至你的准星。", "ability_magician_magicbolt_quip": "发射出一道锁定目标的魔法闪电。", @@ -7753,6 +7842,7 @@ "ability_melee_doorman": "近战", "ability_melee_drifter": "近战", "ability_melee_familiar": "近战", + "ability_melee_fencer": "近战", "ability_melee_frank": "近战", "ability_melee_ghost": "近战", "ability_melee_haze": "近战", @@ -9041,7 +9131,7 @@ "citadel_confirm_reset_keybindings_for_default": "你确定要重置默认按键绑定吗?
这不会重置任何英雄专属按键绑定。", "citadel_confirm_reset_keybindings_for_either": "重置选中的所有自定义键位。

如果选择了英雄,该英雄的键位将恢复你当前默认设置中映射的按键。

如果选择了默认按键设置,则默认按键绑定将重置为其预定义值。", "citadel_confirm_reset_keybindings_for_hero": "你确定要重置这个英雄的所有自定义按键绑定吗?", - "citadel_confirm_reset_language": "确定要恢复默认设置吗?
这不会更改主要语言。", + "citadel_confirm_reset_language": "确定要恢复默认设置吗?
这不会更改主要的游戏内文字语言。", "citadel_confirm_reset_video": "确定要将显示设置为原生分辨率并恢复默认视频设置吗?", "citadel_duo_drone_extra_abilities": "Combat Drone Abilities", "citadel_east_team_name": "琥珀", @@ -9073,7 +9163,8 @@ "citadel_keybind_ability2": "技能 2", "citadel_keybind_ability3": "技能 3", "citadel_keybind_ability4": "技能 4", - "citadel_keybind_ads": "副发射", + "citadel_keybind_ads": "缩放/副射击", + "citadel_keybind_ads_search": "瞄准镜瞄准", "citadel_keybind_alt": "ALT", "citadel_keybind_alt_cast": "副施放", "citadel_keybind_alt_modifier": "Alt 修饰键", @@ -9573,7 +9664,7 @@ "citadel_settings_playsoundinbackground_desc": "选择是否在其他应用程序窗口处于焦点时也播放游戏音频。", "citadel_settings_post_bloom": "后期处理泛光", "citadel_settings_post_bloom_desc": "光线从图片的较亮部分漏出,以模拟摄像头镜头中的缺陷,为高亮度提供视觉提示。

性能消耗:小/稳定", - "citadel_settings_quick_cast_desc": "快速施法模式:", + "citadel_settings_quick_cast_desc": "施法模式:", "citadel_settings_quick_cast_global": "施法模式", "citadel_settings_quick_cast_global_confirm": "这将覆盖任何现有的英雄专属快速施法设置以及默认快速施法设置。

确定要全局更改快速施法模式吗?", "citadel_settings_quick_cast_global_desc": "设置所有英雄技能的施法模式。", @@ -9584,7 +9675,7 @@ "citadel_settings_quickcast_confirm_cast": "确认施放", "citadel_settings_quickcast_confirm_cast_tooltip": "按下一个技能所对应的按键选择该技能,然后按下开火键施放该技能。", "citadel_settings_quickcast_default": "技能默认", - "citadel_settings_quickcast_default_tooltip": "使用物品的默认快速施放模式。", + "citadel_settings_quickcast_default_tooltip": "使用技能或物品的默认快速施放模式。", "citadel_settings_quickcast_disabled": "快速施放", "citadel_settings_quickcast_disabled_tooltip": "按下一个技能所对应的按键选择该技能,在释放该键时施放该技能。", "citadel_settings_quickcast_enabled": "立即施放", @@ -10116,6 +10207,7 @@ "hero_familiar_search:n": "leimu rem 悠米 youmi", "hero_fencer": "阿波罗", "hero_fencer:n": "阿波罗", + "hero_fencer_lore": "北伊克斯亚是美丽、传统与冲突并存的土地,残酷的政治暴力早已司空见惯。因此,当阿波罗得知为了保证他的安全,他将被送往纽约求学,他意识到事态严重。

阿波罗很难适应布莱克莫学院的生活。这所学校本应汇聚诅咒的纽约城里最优秀、最聪明的学生,但他看到的,除了少数之外,几乎全是平庸之辈。他没有把时间浪费在派对和舞会之类的琐事上,而是将精力投入到击剑场上,作为布莱克莫击剑队的队长,他刻苦训练。

然而,到头来阿波罗并不太在意纽约生活的单调乏味。他知道,总有一天,父亲会召唤他回家,而他可以证明自己配得上家族的祖传宝剑。", "hero_fencer_search": "aboluo 击剑 jijian 剑客 jianke tifulin 提夫林", "hero_fencer_search:n": "aboluo 击剑 jijian 剑客 jianke tifulin 提夫林", "hero_forge": "麦金妮", @@ -10500,9 +10592,9 @@ "hud_spectate_fly_down": "{g:citadel_binding:'Spectator.SpectatorFlyDown'}飞降", "hud_spectate_fly_up": "{g:citadel_binding:'Spectator.SpectatorFlyUp'}飞升", "hud_spectate_minimap_view": "地图视图", - "hud_spectate_minimap_view_amber": "{g:citadel_binding:'Spectator.SpectatorFOWTeamAmber'}琥珀", + "hud_spectate_minimap_view_amber": "{g:citadel_binding:'Spectator.SpectatorFOWTeamAmber'}隐王", "hud_spectate_minimap_view_both_teams": "{g:citadel_binding:'Spectator.SpectatorFOWTeamBoth'}双方队伍", - "hud_spectate_minimap_view_sapphire": "{g:citadel_binding:'Spectator.SpectatorFOWTeamSapphire'}宝蓝", + "hud_spectate_minimap_view_sapphire": "{g:citadel_binding:'Spectator.SpectatorFOWTeamSapphire'}源祖", "hud_spectate_minimap_view_target_team": "{g:citadel_binding:1st:'Spectator.SpectatorFOWTeamTarget'}目标队伍", "hud_spectate_next_prev": "下页/上页", "hud_spectating": "正在观看", @@ -10719,6 +10811,7 @@ "modifier_citadel_chrono_time_wall_effect": "时间之墙", "modifier_citadel_containment_victim": "Containment", "modifier_citadel_crystal_shield": "Absorbing Damage", + "modifier_citadel_cursed": "扰动", "modifier_citadel_damage_reduction": "Armor Boost", "modifier_citadel_damageboost": "Damage Boost", "modifier_citadel_dazed": "发呆", @@ -10824,6 +10917,8 @@ "modifier_duo_drone_health": "Drone", "modifier_dust_storm_debuff": "Slow Firerate & Movement", "modifier_early_gold_pickup_aura/aura_target/timer": "捕获队伍魂魄", + "modifier_fencer_riposte": "还击", + "modifier_fencer_ultimate_target": "终结乐章", "modifier_fervor_aura_active": "背水一战", "modifier_fire_rate_reduction_aura": "Weapon Jammer", "modifier_flamedash": "Flame Dashing", diff --git a/data/localizations/spanish.json b/data/localizations/spanish.json index 9a0db39..8179cdf 100644 --- a/data/localizations/spanish.json +++ b/data/localizations/spanish.json @@ -346,6 +346,10 @@ "AmpPercentPerStack_postvalue_label": "de amp. por acumulación", "AoESleep_label": "Explode Radius", "AoESleep_postfix": "m", + "ApolloUltBonusTotalDamage_label": "Daño adicional", + "ApolloUltBonusTotalDamage_postfix": "%", + "ApolloUltBonusTotalDamage_postvalue_label": "de daño adicional", + "ApolloUltBonusTotalDamage_prefix": "+", "ApproachSpeed_label": "Project Speed", "ArcticBlastPercentDamage_label": "Daño adicional por congelación", "ArcticBlastPercentDamage_postfix": "%", @@ -379,6 +383,9 @@ "AssaultFireRate_postfix": "%", "AssaultFireRate_prefix": "{s:sign}", "AstroShotgunCloseRange_label": "Close Range Weapon Power", + "AttackDashRange_label": "Distancia de embestida al atacar", + "AttackDashRange_postfix": "m", + "AttackDashRange_postvalue_label": "de distancia de embestida al atacar", "AttackPower_label": "Attack Power", "AttackPower_postfix": "", "AttackPower_prefix": "{s:sign}", @@ -922,6 +929,9 @@ "BulletResistPerStack_label": "Resistencia a balas por acumulación", "BulletResistPerStack_postfix": "%", "BulletResistPerStack_postvalue_label": "de resist. a balas por acum.", + "BulletResistReductionDuration_label": "Duración de la reducción de la resistencia a las balas", + "BulletResistReductionDuration_postfix": "s", + "BulletResistReductionDuration_postvalue_label": "de duración de la desventaja", "BulletResistReductionPerStack_label": "Resistencia a balas por acumulación", "BulletResistReductionPerStack_postfix": "%", "BulletResistReductionPerStack_postvalue_label": "de resist. a balas por acumulación", @@ -1547,8 +1557,8 @@ "Citadel_Graph_Souls_Players": "Enemigos eliminados", "Citadel_Graph_Souls_TeamBonus": "Remontada del equipo", "Citadel_Graph_Souls_Treasure": "Urna", - "Citadel_Graph_Team1": "Ámbar", - "Citadel_Graph_Team2": "Zafiro", + "Citadel_Graph_Team1": "Rey Oculto", + "Citadel_Graph_Team2": "Archimadre", "Citadel_Graph_WeaponDamage": "Daño del arma", "Citadel_Graph_WeaponDamageCrit": "Daño crít. del arma", "Citadel_GraphicsDriverOutOfDateWarning_AMD": "Para disfrutar de una experiencia de juego óptima, visita el soporte de AMD y descarga el controlador más reciente.", @@ -2768,7 +2778,7 @@ "Citadel_QueueOptions_Button": "Opciones de cola", "Citadel_QueueOptions_Modal_Title": "Emparejamiento", "Citadel_QueueOptions_Modal_Title_confirm_reset": "¿Seguro que quieres restablecer los valores predeterminados del emparejamiento?", - "Citadel_QueueOptions_Modal_Title_reset_tooltip": "Restablece los ajustes de emparejamiento predeterminados.", + "Citadel_QueueOptions_Modal_Title_reset_tooltip": "Restablece la configuración predeterminada del emparejamiento.", "Citadel_RP_Away": "Ausente", "Citadel_RP_Busy": "Ocupado⁠/⁠a", "Citadel_RP_LookingToPlay": "Intentando jugar", @@ -3158,6 +3168,9 @@ "Citadel_Survey_Question_HeroPlayAgainst": "¿Cómo de divertido es jugar contra este héroe?", "Citadel_Survey_Question_HeroPlayAgainst_HighLabel": "Genial", "Citadel_Survey_Question_HeroPlayAgainst_LowLabel": "Horrible", + "Citadel_Survey_Question_HeroPlayAs": "¿Cómo de divertido es jugar con este héroe?", + "Citadel_Survey_Question_HeroPlayAs_HighLabel": "Genial", + "Citadel_Survey_Question_HeroPlayAs_LowLabel": "Horrible", "Citadel_Survey_Question_HeroPower": "¿Cómo de poderoso es este héroe?", "Citadel_Survey_Question_HeroPower_HighLabel": "Poderoso", "Citadel_Survey_Question_HeroPower_LowLabel": "Débil", @@ -3375,7 +3388,7 @@ "ConeAngle_postvalue_label": "de ángulo del cono", "ConeRadius_label": "Lightning Distance", "ConeRadius_postfix": "m", - "ConfirmRoster_BadRoster": "Necesitas tener al menos {d:min_roster_size} héroes en la lista para unirte a una partida.", + "ConfirmRoster_BadRoster:f": "Necesitas por lo menos {d:min_roster_size} {min_roster_size, plural, one{héroe} other{héroes}} en tu lista para unirte a una partida.", "ConsumeHealPercentage_label": "Curación consumida", "ConsumeHealPercentage_postfix": "%", "ConsumeHealPercentage_postvalue_label": "de curación consumida", @@ -3436,6 +3449,9 @@ "CopyCooldownPercentage_label": "Tiempo de recarga copiado", "CopyCooldownPercentage_postfix": "%", "CopyCooldownPercentage_postvalue_label": "de tiempo de recarga copiado", + "CounterTimeWindow_label": "Time Window", + "CounterTimeWindow_postfix": "s", + "CounterTimeWindow_postvalue_label": "Time Window", "CrashImpactRadius_label": "Crash Damage Radius", "CreateBuilds_Desc": "Selecciona objetos de la tienda para añadirlos a la lista de recomendaciones", "CreateBuilds_Title": "Crea una referencia para {s:hero_name}", @@ -3637,9 +3653,12 @@ "DashDistance_postfix": "m", "DashDistance_postvalue_label": "de distancia de impulso", "DashJump_conditional": "tras un salto con impulso", - "DashRange_label": "Alcance del impulso", - "DashRange_postfix": "m", - "DashRange_postvalue_label": "de alcance del impulso", + "DashRadius_label": "Radio", + "DashRadius_postfix": "m", + "DashRadius_postvalue_label": "de radio", + "DashRange_label": "Time Window", + "DashRange_postfix": "s", + "DashRange_postvalue_label": "Time Window", "DashSlowPct_label": "Ralentización del impulso", "DashSlowPct_postvalue_label": "de ralentización del impulso", "DashSpeed_label": "Velocidad de impulso", @@ -3704,6 +3723,8 @@ "DelayDuration_Label": "Duración del retraso", "DelayDuration_Postfix": "s", "DelayDuration_postvalue_label": "de duración del retraso", + "DelayedDamage_label": "Daño retrasado", + "DelayedDamage_postvalue_label": "de daño retrasado", "DemonShotCount_label": "Disparos demoníacos", "DemonShotCount_postvalue_label": "disparos demoníacos", "DeployHealthRegen_label": "Deployable Health", @@ -3919,6 +3940,13 @@ "FastFireBullets_label": "Fast Fire Shots", "FastFireDuration_label": "Fast Fire Duration", "FastFireDuration_postfix": "s", + "FencerLungeBaseDamage_label": "Daño acumulado base", + "FencerLungeBaseDamage_postvalue_label": "de daño acumulado base", + "FencerLungeStabDamage_label": "Daño acumulado base", + "FencerLungeStabDamage_postvalue_label": "de daño acumulado base", + "FencerUltDebuffDuration_label": "Duración de la desventaja", + "FencerUltDebuffDuration_postfix": "s", + "FencerUltDebuffDuration_postvalue_label": "de duración de la desventaja", "FervorBulletResist_label": "Resistencia a balas", "FervorBulletResist_postfix": "%", "FervorBulletResist_postvalue_label": "de resist. a balas", @@ -4519,6 +4547,9 @@ "IncomingDamagePercent_postfix": "%", "IncomingDamagePercent_postvalue_label": "de daño recibido", "IncomingDamagePercent_prefix": "{s:sign}", + "IncomingDamageReductionPercent_label": "Reducción del daño durante ralentización", + "IncomingDamageReductionPercent_postfix": "%", + "IncomingDamageReductionPercent_postvalue_label": "de red. del daño durante ralent.", "InfectDuration_label": "Infect Duration", "InfectDuration_postfix": "s", "InfectionBonusDPS_label": "Infection Bonus DPS", @@ -4898,6 +4929,13 @@ "LowHealthWeaponPowerPercent_label": "Courage", "LowHealthWeaponPowerPercent_postfix": "%", "LowHealthWeaponPowerPercent_prefix": "{s:sign}", + "LungeCooldownReduction_label": "Tiempo de recarga de las puñaladas", + "LungeCooldownReduction_postfix": "s", + "LungeCooldownReduction_postvalue_label": "de t. de recarga de las puñaladas", + "LungeCooldownReduction_prefix": "-", + "LungeDistance_label": "Distancia de embestida", + "LungeDistance_postfix": "m", + "LungeDistance_postvalue_label": "de distancia de embestida", "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_conditional": "contra PNJ", "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_label": "Daño del arma contra PNJ", "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_postfix": "%", @@ -5214,6 +5252,8 @@ "MaxDPS_label": "DPS máximo", "MaxDPS_postvalue_label": "de DPS máximo", "MaxDaggers_label": "Card Count", + "MaxDamageBeforePerfect_label": "Daño acumulado máximo", + "MaxDamageBeforePerfect_postvalue_label": "de daño acumulado máximo", "MaxDamageHealthPercentage_label": "Vida para daño máximo", "MaxDamageHealthPercentage_postfix": "%", "MaxDamageHealthPercentage_postvalue_label": "de vida para daño máximo", @@ -5296,6 +5336,8 @@ "MaxSlowTime_label": "Tiempo para la desventaja máxima", "MaxSlowTime_postfix": "s", "MaxSlowTime_postvalue_label": "para la desventaja máxima", + "MaxStabs_label": "Embestidas máximas", + "MaxStabs_postvalue_label": "embestidas máximas", "MaxStacks_label": "Acumulaciones máximas", "MaxStacks_postvalue_label": "acumulaciones máximas", "MaxStolenAttackDamage_postfix": "%", @@ -5378,6 +5420,8 @@ "MinExplosionRadius_postvalue_label": "de radio mín. de la explosión", "MinHeal_label": "Curación mínima", "MinHeal_postvalue_label": "de curación mínima", + "MinHealthFractionToTrack_postfix": "%", + "MinHealthFractionToTrack_postvalue_label": "de umbral de vida baja", "MinHealthTakenPct_label": "Vida mín. recibida", "MinHealthTakenPct_postfix": "%", "MinHealthTakenPct_postvalue_label": "de vida mín. recibida", @@ -5519,10 +5563,10 @@ "MyRosterPartyMemberRoster": "El héroe ya está en estas listas:", "MyRosterPartyReadyCount": "{d:party_ready_count}/{d:party_player_count} preparados", "MyRosterReadyUp": "¡Prepárate!", - "MyRosterRosterDesc": "Se requiere un mínimo de {d:min_roster_size} héroes para hacer cola", + "MyRosterRosterDesc:f": "Necesitas como mínimo {d:min_roster_size} {min_roster_size, plural, one{héroe} other{héroes}} para hacer cola.", "MyRosterRosterDesc_HeroLabs": "Tu lista debe tener al menos 3 héroes, 2 de los cuales deben ser héroes estándar que no estén en fase de pruebas.", "MyRosterRosterDesc_MinNonNew": "Tu lista necesita al menos {d:min_non_new_heroes} o más héroes que no sean nuevos", - "MyRosterRosterDesc_NeedsMoreNonNew": "Se requiere un mínimo de {d:min_non_limited_heroes} héroes que no sean nuevos para hacer cola", + "MyRosterRosterDesc_NeedsMoreNonNew:f": "Necesitas por lo menos {d:min_non_limited_heroes} {min_non_limited_heroes, plural, one{héroe que no sea nuevo} other{héroes que no sean nuevos}} para hacer cola.", "MyRosterRosterDesc_NeedsMoreNonNewOld": "Tienes demasiados héroes nuevos en la lista. Añade algunos héroes más que no sean nuevos.", "MyRosterRosterDesc_PartyInvalid": "No puedes formar un equipo válido con las listas de tu grupo.", "MyRosterRosterEmpty": "LISTA VACÍA", @@ -5702,6 +5746,9 @@ "ParrySuccessHealPercentage_label": "Daño bloqueado como curación", "ParrySuccessHealPercentage_postfix": "%", "ParrySuccessHealPercentage_postvalue_label": "de daño bloqueado como curación", + "ParryWindow_label": "Duración de la invulnerabilidad", + "ParryWindow_postfix": "s", + "ParryWindow_postvalue_label": "de duración de la invulnerabilidad", "PartCollectionRadius_label": "Alcance de recolección", "PartCollectionRadius_postfix": "m", "PartCollectionRadius_postvalue_label": "de alcance de recolección", @@ -5728,6 +5775,14 @@ "PercentHealthHealing_postfix": "%", "PercentHealthHealing_postvalue_label": "de vida curada", "PerfectBurstWeaponPower_label": "Perfect Burst Bonus Weapon Damage", + "PerfectDamage_label": "Daño perfecto", + "PerfectDamage_postvalue_label": "de daño perfecto", + "PerfectHoldTimeStart_label": "Inicio del intervalo perfecto", + "PerfectHoldTimeStart_postfix": "s", + "PerfectHoldTimeStart_postvalue_label": "de inicio del intervalo perfecto", + "PerfectWindowDuration_label": "Duración del intervalo perfecto", + "PerfectWindowDuration_postfix": "s", + "PerfectWindowDuration_postvalue_label": "de duración del intervalo perfecto", "PetrifyDamageBreakThreshold_label": "Bloqueo de daño", "PetrifyDamageBreakThreshold_postvalue_label": "de bloqueo de daño", "PetrifyDamage_label": "Daño de petrificación", @@ -5937,6 +5992,8 @@ "ReportCard_PowerUp": "Fortalece a tu héroe", "ReportCard_PowerUp_Desc": "Vuelve a la base por la vía rápida y gástate todas las almas y los puntos de habilidad", "ReportCard_SoulsCollected_Desc": "Consigue 1000 almas matando a soldados enemigos", + "ResetsAirLimit_label": "Restab. del límite en el aire", + "ResetsAirLimit_postvalue_label": "de restab. del límite en el aire", "ResistReductionDuration_label": "Reducción de resistencia", "ResistReductionDuration_postfix": "s", "ResistReductionDuration_postvalue_label": "de reducción de resistencia", @@ -5985,6 +6042,8 @@ "RicochetRadius_postvalue_label": "de alcance del rebote", "RicochetTargetsTooltipOnly_label": "Objetivos del rebote", "RicochetTargetsTooltipOnly_postvalue_label": "objetivos del rebote", + "RiposteChannelTime_postfix": "s", + "RiposteChannelTime_postvalue_label": "de duración de la desviación", "RocketDamage_label": "Rocket Damage", "RocketsPerSecond_label": "Cohetes por segundo", "RocketsPerSecond_postvalue_label": "cohetes por segundo", @@ -6135,6 +6194,10 @@ "ShrinkDuration_label": "Duración del encogimiento", "ShrinkDuration_postfix": "s", "ShrinkDuration_postvalue_label": "de duración del encogimiento", + "SigilBuff_label": "Al utilizarla:", + "SigilRadius_label": "Radio", + "SigilRadius_postfix": "m", + "SigilRadius_postvalue_label": "de radio", "SilenceDuration_label": "Duración del silencio", "SilenceDuration_postfix": "s", "SilenceDuration_postvalue_label": "de duración del silencio", @@ -6781,6 +6844,9 @@ "StoredDamageRequired_postvalue_label": "de daño para cargar la batería", "StoredSpiritDamage_label": "Daño espiritual acumulado", "StoredSpiritDamage_postvalue_label": "de daño espiritual acumulado", + "StrikeRange_label": "Alcance del ataque", + "StrikeRange_postfix": "m", + "StrikeRange_postvalue_label": "de alcance del ataque", "StunDelay_label": "Retraso del aturdimiento", "StunDelay_postfix": "s", "StunDelay_postvalue_label": "de retraso del aturdimiento", @@ -7482,6 +7548,28 @@ "ability_familiar_helpinghands_t3_desc": "+2 ayudantes
+15 % de daño y resistencia con soldados", "ability_familiar_primary_weapon_bubblegun": "Daño del arma", "ability_familiar_primary_weapon_bubblegun_crit": "Daño crítico del arma", + "ability_fencer_lunge": "Avance Impecable", + "ability_fencer_lunge_desc": "Realiza una serie de embestidas en cualquier dirección, soltando puñaladas perforantes hacia delante. Mantén la tecla de habilidad pulsada para controlar el momento de los ataques, ya que infligirás más daño cuanto más tiempo la pulses. Al lanzar el ataque durante el intervalo perfecto, inflige el máximo de daño.

Pulsa {g:citadel_binding:'Ability3'} para volver a lanzar la habilidad.", + "ability_fencer_lunge_on_hold_threshold": "En el intervalo perfecto:", + "ability_fencer_lunge_on_hold_threshold_label": "En el intervalo perfecto:", + "ability_fencer_lunge_on_proc": "Al activarse con el máximo de acumulaciones", + "ability_fencer_lunge_recast_hint": "Relanzamiento", + "ability_fencer_lunge_t1_desc": "35 de curación por impactos perfectos en héroes", + "ability_fencer_lunge_t2_desc": "-10 s de tiempo de recarga y velocidad aumentada de embestida", + "ability_fencer_lunge_t3_desc": "+75 de daño perfecto, escalado espiritual aumentado y mayor distancia de impulso al atacar", + "ability_fencer_riposte": "Contraataque", + "ability_fencer_riposte_attack": "Contraataque", + "ability_fencer_riposte_attack_desc": "Impúlsate rápidamente hacia delante y aturde a un enemigo con el pomo de tu arma.", + "ability_fencer_riposte_desc": "Prepárate para desviar el siguiente ataque que recibas. Si consigues desviarlo, te vuelves invulnerable brevemente antes de impulsarte hacia delante para aturdir a un enemigo y reducir su resistencia a balas.", + "ability_fencer_riposte_on_parry": "Al golpear con el pomo:", + "ability_fencer_throwblade": "Emblema Evasivo", + "ability_fencer_throwblade_desc": "Dibuja una esfera con un emblema frente a ti y luego salta hacia atrás mientras explota, infligiendo daño y ralentizando a los enemigos que se vean atrapados en ella.", + "ability_fencer_throwblade_on_player_hit": "Al impactar en un jugador", + "ability_fencer_throwblade_t2_desc": "+20 % de cadencia de tiro y +50 % de velocidad de las balas durante 10 s", + "ability_fencer_throwblade_t3_desc": "Restaura +2 de aguante y restablece el límite de saltos e impulsos en el aire al impactar en un jugador", + "ability_fencer_ultimate": "Itani Lo Sahn", + "ability_fencer_ultimate_desc": "Carga el ataque y realiza un corte de largo alcance. Los enemigos alcanzados quedan malditos y atascados en cámara lenta. Cuando termina el efecto, sufren daño devastador, y los enemigos con la mitad de vida reciben daño adicional.

Durante la cámara lenta, Apolo es invulnerable y los enemigos reciben menos daño.

Mantén pulsado {g:citadel_binding:'Ability4'} o {g:citadel_binding:'Attack'} para retrasar el lanzamiento.
", + "ability_fencer_ultimate_t3_desc": "IGNORED[]% Max Health Damage", "ability_fire_bomb": "Combustión Conmocionadora", "ability_fire_bomb/modifier_progressbar": "Harnessing Power", "ability_fire_bomb_desc": "Conviértete en una bomba viviente que inflige {g:citadel_inline_attribute:'SpiritDamage'} y aplica {g:citadel_inline_attribute:'Stun'} a todos los enemigos cercanos tras un tiempo de retraso.

Una vez que se lanza, Combustión Conmocionadora no se puede interrumpir.", @@ -7694,6 +7782,7 @@ "ability_magician_escape/escape_buff_modifier": "Todo listo para escapar", "ability_magician_escape/escape_escaped_modifier": "¡Has escapado!", "ability_magician_escape_desc": "Teletranspórtate a la ubicación objetivo. Al llegar, ganas  velocidad de movimiento y te vuelves invisible brevemente.

[Lanzamiento] Aparece en la ubicación objetivo.
{g:citadel_binding:'AltCast'} Aparece donde usaste la habilidad.
Los enemigos no sabrán qué lanzamiento utilizaste.", + "ability_magician_inform_target_ultcopied": "¡Definitiva copiada!", "ability_magician_magicbolt": "Rayo Persecutorio", "ability_magician_magicbolt_desc": "Lanza un rayo mágico que inflige  daño que aumenta a medida que hace su recorrido. Si tienes ayudante, también lanza Rayo Persecutorio con daño reducido.

Pulsa {g:citadel_binding:'Ability1'} para redirigir el rayo a través de la mira.", "ability_magician_magicbolt_quip": "Lanza un rayo mágico guiado", @@ -7711,6 +7800,7 @@ "ability_melee_doorman": "Cuerpo a cuerpo", "ability_melee_drifter": "Cuerpo a cuerpo", "ability_melee_familiar": "Cuerpo a cuerpo", + "ability_melee_fencer": "Cuerpo a cuerpo", "ability_melee_frank": "Cuerpo a cuerpo", "ability_melee_ghost": "Cuerpo a cuerpo", "ability_melee_haze": "Cuerpo a cuerpo", @@ -8998,7 +9088,7 @@ "citadel_confirm_reset_keybindings_for_default": "¿Seguro que quieres restablecer las asignaciones de teclas predeterminadas? No se restablecerán las asignaciones específicas de ningún héroe.", "citadel_confirm_reset_keybindings_for_either": "Restablece todas las asignaciones de teclas personalizadas de la opción seleccionada.

Si se selecciona un héroe, las asignaciones de teclas de ese héroe volverán a las teclas asignadas actualmente en el conjunto predeterminado.

Si se selecciona el conjunto de asignaciones de teclas predeterminado, las asignaciones volverán a los valores predefinidos.", "citadel_confirm_reset_keybindings_for_hero": "¿Seguro que quieres restablecer todas las asignaciones de teclas personalizadas para este héroe?", - "citadel_confirm_reset_language": "¿Seguro que quieres restablecer los ajustes predeterminados?
Esto no cambiará tu idioma principal.", + "citadel_confirm_reset_language": "¿Seguro que quieres restablecer los ajustes predeterminados?
No cambiará el idioma principal del texto de la interfaz del juego.", "citadel_confirm_reset_video": "¿Seguro que quieres establecer la resolución nativa de tu pantalla y restablecer los ajustes de vídeo predeterminados?", "citadel_duo_drone_extra_abilities": "Combat Drone Abilities", "citadel_east_team_name": "ÁMBAR", @@ -9030,7 +9120,8 @@ "citadel_keybind_ability2": "Habilidad 2", "citadel_keybind_ability3": "Habilidad 3", "citadel_keybind_ability4": "Habilidad 4", - "citadel_keybind_ads": "Disparo alternativo", + "citadel_keybind_ads": "Zoom/disparo alternativo", + "citadel_keybind_ads_search": "Apuntar con la mira", "citadel_keybind_alt": "ALT", "citadel_keybind_alt_cast": "Lanzamiento alternativo", "citadel_keybind_alt_modifier": "Modificador de «Alt»", @@ -9530,7 +9621,7 @@ "citadel_settings_playsoundinbackground_desc": "Selecciona si el audio del juego debe reproducirse incluso cuando otra ventana esté en primer plano.", "citadel_settings_post_bloom": "Resplandor de posprocesado", "citadel_settings_post_bloom_desc": "Permite la entrada de luz desde partes más iluminadas de la imagen para simular imperfecciones en el objetivo de la cámara y aportar una pista visual del brillo alto.

Coste de rendimiento: bajo/constante.", - "citadel_settings_quick_cast_desc": "Modo de lanzamiento rápido:", + "citadel_settings_quick_cast_desc": "Modo de lanzamiento:", "citadel_settings_quick_cast_global": "Modo de lanzamiento", "citadel_settings_quick_cast_global_confirm": "Se ignorarán los ajustes de lanzamiento rápido específicos de cada héroe, así como el ajuste de lanzamiento rápido predeterminado.

¿Seguro que quieres cambiar el modo de lanzamiento rápido de forma global?", "citadel_settings_quick_cast_global_desc": "Establece el modo de lanzamiento de todas las habilidades de los héroes a nivel global.", @@ -9541,7 +9632,7 @@ "citadel_settings_quickcast_confirm_cast": "Confirmar lanzamiento", "citadel_settings_quickcast_confirm_cast_tooltip": "Elige una habilidad pulsando su botón y lánzala pulsando el botón de disparo.", "citadel_settings_quickcast_default": "Predeterminado para habilidades", - "citadel_settings_quickcast_default_tooltip": "Usa el modo predeterminado de uso rápido del objeto.", + "citadel_settings_quickcast_default_tooltip": "Usa el modo predeterminado de lanzamiento o uso rápido de la habilidad o del objeto.", "citadel_settings_quickcast_disabled": "Lanzamiento rápido", "citadel_settings_quickcast_disabled_tooltip": "Elige una habilidad manteniendo su botón pulsado y lánzala al soltarlo.", "citadel_settings_quickcast_enabled": "Lanzamiento instantáneo", @@ -9586,7 +9677,7 @@ "citadel_settings_shadow_quality_ultra": "Superior", "citadel_settings_shop": "Tienda", "citadel_settings_shop_confirm_reset": "¿Seguro que quieres restablecer los valores predeterminados de la tienda?", - "citadel_settings_shop_reset_tooltip": "Restablece los ajustes predeterminados de la tienda.", + "citadel_settings_shop_reset_tooltip": "Restablece la configuración predeterminada de la tienda.", "citadel_settings_show_active_slot_popup": "Mensaje emergente para seleccionar espacios de objetos activos", "citadel_settings_show_telemtry_settings": "Mostrar configuración de telemetría del HUD", "citadel_settings_skill_rating": "Clasificación de habilidad", @@ -10017,6 +10108,7 @@ "hero_familiar_search:n": "#|m|#Rem", "hero_fencer": "#|m|#Apolo", "hero_fencer:n": "#|m|#Apolo", + "hero_fencer_lore": "En el norte de Ixia, tierra de belleza, tradición y conflicto, los actos brutales de violencia política son habituales. Por eso, cuando Apolo se enteró de que se tenía que ir a estudiar a Nueva York por razones de seguridad, sabía que la situación era grave.

No le fue fácil adaptarse a la vida de la Academia Blackmore. Se suponía que la escuela estaría llena de las mentes más prodigiosas de la Manzana Maldita, pero lo único que vio, con unas pocas excepciones, fue una mediocridad insultante. Decidió no perder el tiempo con frivolidades como fiestas y bailes y, en lugar de eso, dedicó su energía a la pista, donde entrena rigurosamente como capitán del equipo de esgrima de Blackmore.

De todas formas, Apolo no se preocupa demasiado por la monotonía de la vida en Nueva York, y sabe que algún día llegará el momento en que su padre lo llamará para que vuelva a casa y podrá demostrar que es digno de empuñar la espada ancestral de su familia.", "hero_fencer_search": "#|m|#Apolo", "hero_fencer_search:n": "#|m|#Apolo", "hero_forge": "#|f|#McGinnis", @@ -10285,9 +10377,9 @@ "hud_spectate_fly_down": "{g:citadel_binding:'Spectator.SpectatorFlyDown'}Descender", "hud_spectate_fly_up": "{g:citadel_binding:'Spectator.SpectatorFlyUp'}Ascender", "hud_spectate_minimap_view": "Vista de mapa", - "hud_spectate_minimap_view_amber": "{g:citadel_binding:'Spectator.SpectatorFOWTeamAmber'} Ámbar", + "hud_spectate_minimap_view_amber": "{g:citadel_binding:'Spectator.SpectatorFOWTeamAmber'} Rey Oculto", "hud_spectate_minimap_view_both_teams": "{g:citadel_binding:'Spectator.SpectatorFOWTeamBoth'} Ambos equipos", - "hud_spectate_minimap_view_sapphire": "{g:citadel_binding:'Spectator.SpectatorFOWTeamSapphire'} Zafiro", + "hud_spectate_minimap_view_sapphire": "{g:citadel_binding:'Spectator.SpectatorFOWTeamSapphire'} Archimadre", "hud_spectate_minimap_view_target_team": "{g:citadel_binding:1st:'Spectator.SpectatorFOWTeamTarget'} Objetivo", "hud_spectate_next_prev": "Sig./Ant.", "hud_spectating": "Viendo a", @@ -10504,6 +10596,7 @@ "modifier_citadel_chrono_time_wall_effect": "Muro Temporal", "modifier_citadel_containment_victim": "Containment", "modifier_citadel_crystal_shield": "Absorbing Damage", + "modifier_citadel_cursed": "Maldito⁠⁠/⁠⁠a", "modifier_citadel_damage_reduction": "Armor Boost", "modifier_citadel_damageboost": "Damage Boost", "modifier_citadel_dazed": "Desorientado⁠/⁠a", @@ -10609,6 +10702,8 @@ "modifier_duo_drone_health": "Drone", "modifier_dust_storm_debuff": "Slow Firerate & Movement", "modifier_early_gold_pickup_aura/aura_target/timer": "Capturando almas del equipo", + "modifier_fencer_riposte": "Contraataque", + "modifier_fencer_ultimate_target": "Gran Final", "modifier_fervor_aura_active": "Frenético⁠/⁠a", "modifier_fire_rate_reduction_aura": "Weapon Jammer", "modifier_flamedash": "Flame Dashing", diff --git a/data/localizations/thai.json b/data/localizations/thai.json index 629c0ce..4544c03 100644 --- a/data/localizations/thai.json +++ b/data/localizations/thai.json @@ -346,6 +346,10 @@ "AmpPercentPerStack_postvalue_label": "เพิ่ม​ความเสียหาย​ต่อการซ้อนทับ", "AoESleep_label": "Explode Radius", "AoESleep_postfix": "ม", + "ApolloUltBonusTotalDamage_label": "เพิ่มความเสียหาย", + "ApolloUltBonusTotalDamage_postfix": "%", + "ApolloUltBonusTotalDamage_postvalue_label": "เพิ่มความเสียหาย", + "ApolloUltBonusTotalDamage_prefix": "+", "ApproachSpeed_label": "Project Speed", "ArcticBlastPercentDamage_label": "ความเสียหายเพิ่มเติมขณะแช่แข็ง", "ArcticBlastPercentDamage_postfix": "%", @@ -379,6 +383,9 @@ "AssaultFireRate_postfix": "%", "AssaultFireRate_prefix": "{s:sign}", "AstroShotgunCloseRange_label": "Close Range Weapon Power", + "AttackDashRange_label": "ระยะทางการพุ่งตัวโจมตี", + "AttackDashRange_postfix": "ม", + "AttackDashRange_postvalue_label": "ระยะทางการพุ่งตัวโจมตี", "AttackPower_label": "Attack Power", "AttackPower_postfix": "", "AttackPower_prefix": "{s:sign}", @@ -922,6 +929,9 @@ "BulletResistPerStack_label": "ต้านทานกระสุนต่อการซ้อนทับ", "BulletResistPerStack_postfix": "%", "BulletResistPerStack_postvalue_label": "ต้านทานกระสุนต่อการซ้อนทับ", + "BulletResistReductionDuration_label": "ระยะเวลาลดต้านทานกระสุน", + "BulletResistReductionDuration_postfix": "วิ", + "BulletResistReductionDuration_postvalue_label": "ระยะเวลาดีบัฟ", "BulletResistReductionPerStack_label": "ต้านทานกระสุนต่อการซ้อนทับ", "BulletResistReductionPerStack_postfix": "%", "BulletResistReductionPerStack_postvalue_label": "ต้านทานกระสุนต่อการซ้อนทับ", @@ -1492,6 +1502,7 @@ "Citadel_GC_steamupdating": "ไม่สามารถค้นหาแมตช์ได้ ไม่มีการเชื่อมต่อกับ Steam", "Citadel_GC_updating": "ไม่สามารถค้นหาแมตช์ได้ เครือข่าย Deadlock กำลังอัปเดต", "Citadel_GameName": "Deadlock", + "Citadel_GameOver_Defeat:f": "พ่ายแพ้", "Citadel_GameOver_Victory:f": "ชนะ", "Citadel_Geist_HeroTag_1": "ดูดพลังชีวิต", "Citadel_Geist_HeroTag_2": "ความเสียหายต่อตนเอง", @@ -1546,8 +1557,8 @@ "Citadel_Graph_Souls_Players": "สังหารศัตรู", "Citadel_Graph_Souls_TeamBonus": "ทีมตามทัน", "Citadel_Graph_Souls_Treasure": "โกศ", - "Citadel_Graph_Team1": "อำพัน", - "Citadel_Graph_Team2": "ไพลิน", + "Citadel_Graph_Team1": "ฮิดเดนคิง", + "Citadel_Graph_Team2": "อาร์ชมาเธอร์", "Citadel_Graph_WeaponDamage": "ความเสียหายปืน", "Citadel_Graph_WeaponDamageCrit": "ความเสียหายปืน - คริติคอล", "Citadel_GraphicsDriverOutOfDateWarning_AMD": "เพื่อประสบการณ์การเล่นเกมที่ดีที่สุด โปรดไปที่เว็บสนับสนุนของ AMD เพื่อดาวน์โหลดไดรเวอร์ล่าสุด", @@ -1588,11 +1599,13 @@ "Citadel_HUD_DamageReport_Time60": "1 นาที", "Citadel_HUD_DamageReport_Time600": "10 นาที", "Citadel_HUD_DamageReport_Title": "รายงานความเสียหาย", + "Citadel_HUD_DamageReport_TopDamageSources:f": "{num_damage_rows, plural, other{แหล่งความเสียหาย {i:num_damage_rows} อันดับสูงสุด}}", "Citadel_HUD_DamageReport_Total": "ความเสียหายทั้งหมด:", "Citadel_HUD_DamageReport_TotalDamageValue": "{d:total_damage}", "Citadel_HUD_DamageReport_TotalTaken": "ความเสียหายฮีโร่ที่ได้รับ:", "Citadel_HUD_DamageRows_DamageName": "{s:damage_name}", "Citadel_HUD_DamageRows_DamageValue": "{i:damage_done}", + "Citadel_HUD_DamageRows_Hits:f": "x{i:hit_count}{hit_count, plural, other{}}", "Citadel_HUD_DamageRows_PercentDecreased": "-{i:percent_adjusted}%", "Citadel_HUD_DamageRows_PercentIncreased": "+{i:percent_adjusted}%", "Citadel_HUD_DamageSummary_Hint": "กด{g:citadel_binding:'Scoreboard'}ค้างไว้เพื่อดูรายละเอียดการปรับแต่ง", @@ -1800,14 +1813,17 @@ "Citadel_HeroReleaseVote_Countdown": "ฮีโร่ตัวถัดไปจะปลดล็อกในอีก {t:d:t:countdown_time}", "Citadel_HeroReleaseVote_HowToGet": "เล่นแมตช์มาตรฐานหรือแมตช์ดวลเดือดข้างถนนเพื่อรับคะแนนโหวต", "Citadel_HeroReleaseVote_HowToGetBonus": "ชัยชนะครั้งแรกของวันจะมอบคะแนนโหวตเพิ่มเติมให้คุณ 4 คะแนน", + "Citadel_HeroReleaseVote_RemainingVotes:f": "คุณโหวตได้ {d:remaining_votes} {remaining_votes, plural, other{ครั้ง}}", "Citadel_HeroReleaseVote_Reveal_Introducting": "ขอแนะนำ", "Citadel_HeroReleaseVote_Reveal_Title": "ผลโหวตออกมาแล้ว...", "Citadel_HeroReleaseVote_Title": "ใครจะได้เป็นฮีโร่ตัวถัดไป?", + "Citadel_HeroReleaseVote_Toast_HasVotes:f": "คุณโหวตปลดล็อกฮีโร่ได้ {d:remaining_votes} {remaining_votes, plural, other{ครั้ง}}
ลง{remaining_votes, plural, other{คะแนนโหวต}}ได้ที่กล่องลงคะแนนในที่กบดาน", "Citadel_HeroReleaseVote_Unlocked": "ปลดล็อก", "Citadel_HeroReleaseVote_VoteButton": "โหวต", "Citadel_HeroReleaseVote_VoteCounter": "คุณมีทั้งหมด", "Citadel_HeroReleaseVote_World": "โหวต", "Citadel_HeroReleaseVote_World_HasVotes": "โหวต", + "Citadel_HeroReleaseVote_World_RemainingVotes:f": "โหวตได้ {d:remaining_votes} {remaining_votes, plural, other{ครั้ง}}", "Citadel_Hero_Stats_ItemValue": "มูลค่าไอเท็ม", "Citadel_Hero_Stats_Souls": "โซลส์", "Citadel_Hero_Stats_Title": "ค่าสถานะฮีโร่:", @@ -1931,6 +1947,8 @@ "Citadel_Hud_Quickbuy_QueueSize": "{i:queue_size}", "Citadel_Hud_Quickbuy_Reorder_Tooltip": "ลากไอเท็มเพื่อเปลี่ยนลำดับ", "Citadel_Hud_Quickbuy_Sell_Slot": "ถูกทำ​เครื่องหมาย​เพื่อ​ขาย", + "Citadel_Hud_Quickbuy_ShopSummaryItemsInQueue:f": "{i:queue_size} {queue_size, plural, other{ไอเท็ม}}", + "Citadel_Hud_Quickbuy_ShopSummaryItemsReady:f": "{i:items_ready} {items_ready, plural, other{ไอเท็ม}}", "Citadel_Hud_Quickbuy_Short": "ซื้อด่วน", "Citadel_Hud_Quickbuy_ToastLabel_Purchase": "ซื้อไอเท็มสำเร็จ", "Citadel_Hud_Quickbuy_ToastLabel_Sell": "ขายไอเท็มสำเร็จ", @@ -2023,6 +2041,7 @@ "Citadel_JoinOrCreateParty_CreateNewParty_Desc": "สร้างปาร์ตี้ใหม่พร้อมรหัสสำหรับแบ่งปัน", "Citadel_JoinOrCreateParty_CreateParty": "สร้างรหัส", "Citadel_JoinOrCreateParty_EnterCode": "กรอกรหัสปาร์ตี้", + "Citadel_JoinOrCreateParty_FriendsInGame:f": "เพื่อน {d:friend_count} {friend_count, plural, other{คน}}กำลังเล่น Deadlock", "Citadel_JoinOrCreateParty_JoinParty": "เข้าร่วม", "Citadel_JoinOrCreateParty_JoinPartyWithCode": "เข้าร่วมปาร์ตี้", "Citadel_JoinOrCreateParty_JoinPartyWithCode_Desc": "กรอกรหัสปาร์ตี้เพื่อเข้าร่วมปาร์ตี้ที่มีอยู่", @@ -2161,6 +2180,7 @@ "Citadel_MatchDetails_ViewGraphs": "ดูกราฟ", "Citadel_MatchDetails_ViewScoreboard": "ดูกระดานคะแนน", "Citadel_MatchDetails_WinningTeam": "{g:citadel_team_name:winning_team} ชนะ", + "Citadel_MatchEnd_Subtitle": "กำลังกลับไปยังที่กบดาน", "Citadel_MatchEnd_Title": "แมตช์ถูกยกเลิก", "Citadel_MatchHistory_Disbanded": "ถูกยุบ", "Citadel_MatchHistory_FilterGameMode_All": "แมตช์ทั้งหมด", @@ -2205,6 +2225,7 @@ "Citadel_Matchmaking_ElapsedTime": "{s:queue_time}", "Citadel_Matchmaking_HideoutCancelHint": "กด {g:citadel_binding:'HideoutCancelMatchmaking'} ค้างเพื่อยกเลิกการค้นหา", "Citadel_Matchmaking_InteractHint": "{g:citadel_binding:'OpenMainMenu'} เพื่อยกเลิกการค้นหา", + "Citadel_Matchmaking_PartyMembersReady:f": "{d:ready_party_members}/{d:party_members}", "Citadel_Matchmaking_SearchingForMatch": "กำลังค้นหา", "Citadel_Matchmaking_WaitingForParty": "กำลังรอปาร์ตี้", "Citadel_Menu": "เมนู", @@ -2369,6 +2390,7 @@ "Citadel_Party_InviteUserTitle": "กำลังเชิญผู้เล่น", "Citadel_Party_InvitedToPartyText": "{g:citadel_persona:invited_by_account} ได้เชิญคุณเข้าร่วมปาร์ตี้ของเขา", "Citadel_Party_InvitedToPartyTitle": "คำเชิญปาร์ตี้", + "Citadel_Party_Invites:f": "{party_invites, plural, other{คำเชิญ}}ปาร์ตี้", "Citadel_Party_JoinOrCreateParty": "เข้าร่วมหรือสร้างปาร์ตี้", "Citadel_Party_JoinParty": "เข้าร่วมปาร์ตี้", "Citadel_Party_JoinPartyText": "โปรดรอสักครู่", @@ -2436,6 +2458,7 @@ "Citadel_PauseMsg_UnpauseButton": "กด{g:citadel_binding:'Pause'}เพื่อเริ่มเกมต่อ", "Citadel_PauseMsg_UnpauseCountdown": "กำลังจะเริ่มเกมต่อใน {i:value}...", "Citadel_PauseMsg_Unpaused": "{s:player} ได้เริ่มเกมต่อ", + "Citadel_PauseMsg_YouPaused:f": "คุณหยุดเกมไว้แล้ว คุณสามารถหยุดได้อีก {i:value} {value, plural, other{ครั้ง}}", "Citadel_Ping_Customize_Reminder": "คุณสามารถเปลี่ยนตัวเลือกในวงล้อสนทนาของคุณได้ผ่านการตั้งค่า", "Citadel_PlayOfTheGame_Intro_1": "[เพลย์ออฟเดอะเกม]", "Citadel_PlayOfTheGame_PlayedBy": "เล่นโดย", @@ -2680,6 +2703,7 @@ "Citadel_PrivilegedFeatures_CommsRestricted_Inactive": "เมื่อการสื่อสารถูกจำกัด เฉพาะผู้เล่นในปาร์ตี้ของคุณเท่านั้นที่จะ​มอง​เห็น​การแช็ตหรือได้ยินเสียงของคุณ", "Citadel_PrivilegedFeatures_CommsRestricted_InactiveTitle": "การสื่อสาร", "Citadel_PrivilegedFeatures_CommsRestricted_Title": "การสื่อสารถูกจำกัด", + "Citadel_PrivilegedFeatures_LowPriority_Active:f": "คุณต้องชนะอีก {i:low_priority_games_remaining} {low_priority_games_remaining, plural, other{เกม}}ในการค้นหาแมตช์ความสำคัญต่ำ", "Citadel_PrivilegedFeatures_LowPriority_Inactive": "ผู้เล่นที่จงใจสร้างปัญหาหรือละทิ้งแมตช์จะถูกส่งไปอยู่ในคิวการค้นหาแมตช์ความสำคัญต่ำ ซึ่งเมื่อเปิดใช้งานแล้ว จะจัดให้คุณอยู่ในแมตช์เดียวกันกับผู้เล่นอื่น ๆ ที่อยู่ในคิวการค้นหาแมตช์ความสำคัญต่ำเช่นกันเท่านั้น", "Citadel_PrivilegedFeatures_LowPriority_InactiveTitle": "การค้นหาแมตช์", "Citadel_PrivilegedFeatures_LowPriority_Title": "การค้นหาแมตช์ความสำคัญต่ำ", @@ -2725,7 +2749,16 @@ "Citadel_Profile_Skill_Rating_Intro": "คะแนนอันดับทักษะคือการวัดทั้งผลงานล่าสุดและผลงานในอดีตของผู้เล่น", "Citadel_Profile_Skill_Rating_Tooltip": "คะแนนอันดับทักษะ - คลิกเพื่อดูรายละเอียด", "Citadel_Profile_Stats_All": "ฮีโร่ทั้งหมด", + "Citadel_Profile_Stats_Assists:f": "{stat_value, plural, other{ช่วยเหลือ}}", + "Citadel_Profile_Stats_Commends:f": "{commend_count, plural, other{การชมเชย}}", + "Citadel_Profile_Stats_Denies:f": "{denies, plural, other{ดีนาย}}", + "Citadel_Profile_Stats_GamesPlayed:f": "{games_played, plural, other{เกม}}ที่เล่น", + "Citadel_Profile_Stats_GamesWon:f": "{games_won, plural, other{เกม}}ที่ชนะ", + "Citadel_Profile_Stats_Healing:f": "รักษา", "Citadel_Profile_Stats_HeroDamage:f": "ความเสียหายต่อฮีโร่", + "Citadel_Profile_Stats_Kills:f": "{stat_value, plural, other{สังหาร}}", + "Citadel_Profile_Stats_LastHits:f": "{last_hits, plural, other{ลาสต์ฮิต}}", + "Citadel_Profile_Stats_Networth:f": "{stat_value, plural, other{โซลส์}}ที่เก็บได้", "Citadel_Profile_Stats_ObjDamage:f": "ความเสียหายต่อจุดมุ่งหมาย", "Citadel_Profile_Stats_SortBy": "เรียงตาม:", "Citadel_Profile_Stats_TitleSection": "สถิติตลอดกาล", @@ -3119,6 +3152,7 @@ "Citadel_StreetBrawl_AvgRoundDuration": "เวลาเฉลี่ยต่อรอบ", "Citadel_StreetBrawl_Draft_Choice": "ตัวเลือก {d:item_draft_round} จากทั้งหมด {d:item_draft_rounds_total}", "Citadel_StreetBrawl_Draft_ReRoll_Btn": "ใช้สิทธิ์สุ่มใหม่", + "Citadel_StreetBrawl_Draft_ReRoll_Desc:f": "เหลือสิทธิ์สุ่มใหม่ {i:rerolls} {rerolls, plural, other{ครั้ง}}", "Citadel_StreetBrawl_Draft_Skip_Btn": "ข้ามไอเท็ม", "Citadel_StreetBrawl_Draft_Title": "เลือกไอเท็ม", "Citadel_StreetBrawl_MatchPoint": "แมตช์พอยต์", @@ -3134,6 +3168,9 @@ "Citadel_Survey_Question_HeroPlayAgainst": "การเล่นสู้กับฮีโร่ตัวนี้สนุกแค่ไหน?", "Citadel_Survey_Question_HeroPlayAgainst_HighLabel": "สนุกมาก", "Citadel_Survey_Question_HeroPlayAgainst_LowLabel": "ไม่สนุกเลย", + "Citadel_Survey_Question_HeroPlayAs": "การเล่นเป็นฮีโร่ตัวนี้สนุกแค่ไหน?", + "Citadel_Survey_Question_HeroPlayAs_HighLabel": "สนุกมาก", + "Citadel_Survey_Question_HeroPlayAs_LowLabel": "ไม่สนุกเลย", "Citadel_Survey_Question_HeroPower": "ฮีโร่นี้แข็งแกร่งแค่ไหน?", "Citadel_Survey_Question_HeroPower_HighLabel": "แข็งแกร่ง", "Citadel_Survey_Question_HeroPower_LowLabel": "อ่อนแอ", @@ -3221,6 +3258,7 @@ "Citadel_Warden_HeroTag_1": "ตัวเปิด", "Citadel_Warden_HeroTag_2": "ไม่เกรงกลัว", "Citadel_Warden_HeroTag_3": "กองทัพหนึ่งคน", + "Citadel_WatchPage_ActiveMatches:f": "{d:ActiveMatchCount} {ActiveMatchCount, plural, other{แมตช์}}ที่ดำเนินอยู่", "Citadel_WatchPage_FilterByHeroDefault": "กรองตามฮีโร่", "Citadel_WatchPage_FilterGameMode_All": "ทุกโหมด", "Citadel_WatchPage_FilterGameMode_Brawl": "แมตช์ดวลเดือดข้างถนน", @@ -3239,6 +3277,7 @@ "Citadel_Watch_Page_NetWorthTeam0": "{d:net_worth_team_0}k", "Citadel_Watch_Page_NetWorthTeam1": "{d:net_worth_team_1}k", "Citadel_Watch_Page_SpectateFull": "ผู้ชมเต็มแล้ว", + "Citadel_Watch_Page_Spectators:f": "{d:spectators} {spectators, plural, other{ผู้ชม}}", "Citadel_Watch_Page_ViewAllMatches": "ดูแมตช์ทั้งหมด", "Citadel_Watch_Page_ViewFeaturedMatches": "ดูแมตช์ที่แนะนำ", "Citadel_Watch_Title": "เข้าชมแมตช์", @@ -3349,7 +3388,7 @@ "ConeAngle_postvalue_label": "มุมกรวย", "ConeRadius_label": "Lightning Distance", "ConeRadius_postfix": "ม", - "ConfirmRoster_BadRoster": "คุณต้องมีฮีโร่อย่างน้อย {d:min_roster_size} ตัวในรายชื่อของคุณเพื่อเข้าร่วมแมตช์", + "ConfirmRoster_BadRoster:f": "คุณต้องมีฮีโร่อย่างน้อย {d:min_roster_size} {min_roster_size, plural, other{heroes}} ตัวในรายชื่อของคุณเพื่อเข้าร่วมแมตช์", "ConsumeHealPercentage_label": "เปอร์เซ็นต์​การรักษา​ขณะใช้ ​คอนซูม​", "ConsumeHealPercentage_postfix": "%", "ConsumeHealPercentage_postvalue_label": "เปอร์เซ็นต์​การรักษา​ขณะใช้คอนซูม​", @@ -3410,6 +3449,9 @@ "CopyCooldownPercentage_label": "คัดลอกคูลดาวน์", "CopyCooldownPercentage_postfix": "%", "CopyCooldownPercentage_postvalue_label": "คัดลอกคูลดาวน์", + "CounterTimeWindow_label": "Time Window", + "CounterTimeWindow_postfix": "s", + "CounterTimeWindow_postvalue_label": "Time Window", "CrashImpactRadius_label": "Crash Damage Radius", "CreateBuilds_Desc": "เลือกไอเท็มในร้านค้าเพื่อเพิ่มลงในรายการบิลด์ที่แนะนำ", "CreateBuilds_Title": "สร้างบิลด์สำหรับ {s:hero_name}", @@ -3611,9 +3653,12 @@ "DashDistance_postfix": "ม", "DashDistance_postvalue_label": "ระยะพุ่งตัว", "DashJump_conditional": "หลังจากพุ่งตัวกระโดด", - "DashRange_label": "ระยะพุ่งตัว", - "DashRange_postfix": "ม", - "DashRange_postvalue_label": "ระยะพุ่งตัว", + "DashRadius_label": "รัศมี", + "DashRadius_postfix": "ม", + "DashRadius_postvalue_label": "รัศมี", + "DashRange_label": "Time Window", + "DashRange_postfix": "s", + "DashRange_postvalue_label": "Time Window", "DashSlowPct_label": "พุ่งตัวทำให้ช้าลง", "DashSlowPct_postvalue_label": "พุ่งตัวทำให้ช้าลง", "DashSpeed_label": "ความเร็วการพุ่งตัว", @@ -3678,6 +3723,8 @@ "DelayDuration_Label": "ระยะเวลาดีเลย์", "DelayDuration_Postfix": "วิ", "DelayDuration_postvalue_label": "ระยะเวลาดีเลย์", + "DelayedDamage_label": "ความเสียหายแบบชะลอ", + "DelayedDamage_postvalue_label": "ความเสียหายแบบชะลอ", "DemonShotCount_label": "กระสุนปีศาจ", "DemonShotCount_postvalue_label": "กระสุนปีศาจ", "DeployHealthRegen_label": "Deployable Health", @@ -3893,6 +3940,13 @@ "FastFireBullets_label": "Fast Fire Shots", "FastFireDuration_label": "Fast Fire Duration", "FastFireDuration_postfix": "วิ", + "FencerLungeBaseDamage_label": "ความเสียหายค้างสกิลไว้พื้นฐาน", + "FencerLungeBaseDamage_postvalue_label": "ความเสียหายค้างสกิลไว้พื้นฐาน", + "FencerLungeStabDamage_label": "ความเสียหายค้างสกิลไว้พื้นฐาน", + "FencerLungeStabDamage_postvalue_label": "ความเสียหายค้างสกิลไว้พื้นฐาน", + "FencerUltDebuffDuration_label": "ระยะเวลาดีบัฟ", + "FencerUltDebuffDuration_postfix": "วิ", + "FencerUltDebuffDuration_postvalue_label": "ระยะเวลาดีบัฟ", "FervorBulletResist_label": "ต้านทาน​กระสุน​", "FervorBulletResist_postfix": "%", "FervorBulletResist_postvalue_label": "ต้านทาน​กระสุน​", @@ -4493,6 +4547,9 @@ "IncomingDamagePercent_postfix": "%", "IncomingDamagePercent_postvalue_label": "ความเสียหายที่ได้รับ", "IncomingDamagePercent_prefix": "{s:sign}", + "IncomingDamageReductionPercent_label": "ลดความเสียหายเวลาช้าลง", + "IncomingDamageReductionPercent_postfix": "%", + "IncomingDamageReductionPercent_postvalue_label": "ลดความเสียหายเวลาช้าลง", "InfectDuration_label": "Infect Duration", "InfectDuration_postfix": "วิ", "InfectionBonusDPS_label": "Infection Bonus DPS", @@ -4872,6 +4929,13 @@ "LowHealthWeaponPowerPercent_label": "Courage", "LowHealthWeaponPowerPercent_postfix": "%", "LowHealthWeaponPowerPercent_prefix": "{s:sign}", + "LungeCooldownReduction_label": "คูลดาวน์การพุ่งแทง", + "LungeCooldownReduction_postfix": "วิ", + "LungeCooldownReduction_postvalue_label": "คูลดาวน์การพุ่งแทง", + "LungeCooldownReduction_prefix": "-", + "LungeDistance_label": "ระยะทางการพุ่ง", + "LungeDistance_postfix": "ม", + "LungeDistance_postvalue_label": "ระยะทางการพุ่ง", "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_conditional": "ต่อ NPC", "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_label": "ความเสียหายอาวุธต่อ NPC", "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_postfix": "%", @@ -5188,6 +5252,8 @@ "MaxDPS_label": "DPS สูงสุด", "MaxDPS_postvalue_label": "DPS สูงสุด", "MaxDaggers_label": "Card Count", + "MaxDamageBeforePerfect_label": "ความเสียหายค้างสกิลไว้สูงสุด", + "MaxDamageBeforePerfect_postvalue_label": "ความเสียหายค้างสกิลไว้สูงสุด", "MaxDamageHealthPercentage_label": "เปอร์เซ็นต์​พลังชีวิต​ที่ทำให้เกิดความเสียหายสูงสุด", "MaxDamageHealthPercentage_postfix": "%", "MaxDamageHealthPercentage_postvalue_label": "เปอร์เซ็นต์​พลังชีวิต​ที่ทำให้เกิดความเสียหายสูงสุด", @@ -5270,6 +5336,8 @@ "MaxSlowTime_label": "เวลาที่ทำให้เกิดดีบัฟ​สูงสุด", "MaxSlowTime_postfix": "วิ", "MaxSlowTime_postvalue_label": "เวลาที่ทำให้เกิดดีบัฟ​สูงสุด", + "MaxStabs_label": "จำนวนการพุ่งตัวสูงสุด", + "MaxStabs_postvalue_label": "จำนวนการพุ่งตัวสูงสุด", "MaxStacks_label": "ซ้อนทับสูงสุด", "MaxStacks_postvalue_label": "ซ้อนทับสูงสุด", "MaxStolenAttackDamage_postfix": "%", @@ -5352,6 +5420,8 @@ "MinExplosionRadius_postvalue_label": "รัศมีการระเบิดต่ำสุด", "MinHeal_label": "การรักษาขั้นต่ำ", "MinHeal_postvalue_label": "การรักษาขั้นต่ำ", + "MinHealthFractionToTrack_postfix": "%", + "MinHealthFractionToTrack_postvalue_label": "ระดับพลังชีวิตต่ำ", "MinHealthTakenPct_label": "พลังชีวิตที่ได้รับขั้นต่ำ", "MinHealthTakenPct_postfix": "%", "MinHealthTakenPct_postvalue_label": "พลังชีวิตที่ได้รับขั้นต่ำ", @@ -5493,10 +5563,10 @@ "MyRosterPartyMemberRoster": "ฮีโร่ที่อยู่ในรายชื่อแล้ว:", "MyRosterPartyReadyCount": "{d:party_ready_count}/{d:party_player_count} พร้อมแล้ว", "MyRosterReadyUp": "พร้อมแล้ว!", - "MyRosterRosterDesc": "ต้องมีฮีโร่อย่างน้อย {d:min_roster_size} ตัวเพื่อเข้าคิว", + "MyRosterRosterDesc:f": "ต้องโหวตอย่างน้อย {d:min_roster_size} {min_roster_size, plural, other{heroes}} เพื่อเพิ่มเข้าคิว", "MyRosterRosterDesc_HeroLabs": "รายชื่อของคุณต้องมีฮีโร่อย่างน้อย 3 ตัว โดยที่ 2 ตัวต้องเป็นฮีโร่มาตรฐานที่ไม่ใช่ฮีโร่ทดสอบ", "MyRosterRosterDesc_MinNonNew": "รายชื่อของคุณต้องมีฮีโร่อย่างน้อย {d:min_non_new_heroes} ตัว ที่ไม่ใช่ฮีโร่ใหม่", - "MyRosterRosterDesc_NeedsMoreNonNew": "ต้องมีฮีโร่ที่ไม่ใช่ฮีโร่ใหม่อย่างน้อย {d:min_non_limited_heroes} ตัวเพื่อเข้าคิว", + "MyRosterRosterDesc_NeedsMoreNonNew:f": "ต้องมีอย่างน้อย {d:min_non_limited_heroes} {min_non_limited_heroes, plural, other{heroes}} เพื่อเพิ่มเข้าคิว", "MyRosterRosterDesc_NeedsMoreNonNewOld": "รายชื่อของคุณมีฮีโร่ใหม่จำนวนมากเกินไป โปรดเพิ่มฮีโร่ที่ไม่ใช่ฮีโร่ใหม่ในรายชื่อของคุณให้มากขึ้น", "MyRosterRosterDesc_PartyInvalid": "ไม่สามารถสร้างทีมที่ถูกต้องจากรายชื่อฮีโร่ในปาร์ตี้ของคุณได้", "MyRosterRosterEmpty": "รายชื่อฮีโร่ว่างเปล่า", @@ -5676,6 +5746,9 @@ "ParrySuccessHealPercentage_label": "รักษาจากความเสียหายที่ปัดป้อง", "ParrySuccessHealPercentage_postfix": "%", "ParrySuccessHealPercentage_postvalue_label": "รักษาจากความเสียหายที่ปัดป้อง", + "ParryWindow_label": "ระยะเวลาอมตะ", + "ParryWindow_postfix": "วิ", + "ParryWindow_postvalue_label": "ระยะเวลาอมตะ", "PartCollectionRadius_label": "ระยะรวบรวม", "PartCollectionRadius_postfix": "ม", "PartCollectionRadius_postvalue_label": "ระยะรวบรวม", @@ -5702,6 +5775,14 @@ "PercentHealthHealing_postfix": "%", "PercentHealthHealing_postvalue_label": "พลังชีวิต​ที่รักษา", "PerfectBurstWeaponPower_label": "Perfect Burst Bonus Weapon Damage", + "PerfectDamage_label": "ความ​เสียหายสมบูรณ์แบบ", + "PerfectDamage_postvalue_label": "ความ​เสียหายสมบูรณ์แบบ", + "PerfectHoldTimeStart_label": "เริ่มระยะเวลาหน้าต่างสมบูรณ์แบบ", + "PerfectHoldTimeStart_postfix": "วิ", + "PerfectHoldTimeStart_postvalue_label": "เริ่มระยะเวลาหน้าต่างสมบูรณ์แบบ", + "PerfectWindowDuration_label": "ระยะเวลาหน้าต่างสมบูรณ์แบบ", + "PerfectWindowDuration_postfix": "วิ", + "PerfectWindowDuration_postvalue_label": "ระยะเวลาหน้าต่างสมบูรณ์แบบ", "PetrifyDamageBreakThreshold_label": "บล็อกความเสียหายขณะกลายเป็นหิน", "PetrifyDamageBreakThreshold_postvalue_label": "บล็อกความเสียหายขณะกลายเป็นหิน", "PetrifyDamage_label": "ความเสียหาย​เมื่อกลายเป็นหิน", @@ -5911,6 +5992,8 @@ "ReportCard_PowerUp": "เพิ่มพลังฮีโร่ของคุณ", "ReportCard_PowerUp_Desc": "โหนรางลำเลียงกลับไปยังฐาน แล้วใช้โซลส์และแต้มสกิลทั้งหมดที่คุณมีอยู่", "ReportCard_SoulsCollected_Desc": "เก็บ 1000 โซลส์จากการสังหาร​ทรูปเปอร์ของศัตรู", + "ResetsAirLimit_label": "รีเซ็ตขีดจำกัดกระโดดกลางอากาศ", + "ResetsAirLimit_postvalue_label": "รีเซ็ตขีดจำกัดกระโดดกลางอากาศ", "ResistReductionDuration_label": "ระยะเวลาลดต้านทาน​", "ResistReductionDuration_postfix": "วิ", "ResistReductionDuration_postvalue_label": "ระยะเวลาลดต้านทาน​", @@ -5959,6 +6042,8 @@ "RicochetRadius_postvalue_label": "ระยะกระดอน", "RicochetTargetsTooltipOnly_label": "เป้าหมาย​การกระดอน", "RicochetTargetsTooltipOnly_postvalue_label": "เป้าหมาย​การกระดอน", + "RiposteChannelTime_postfix": "วิ", + "RiposteChannelTime_postvalue_label": "ระยะเวลากระดอน", "RocketDamage_label": "Rocket Damage", "RocketsPerSecond_label": "จรวดต่อวินาที", "RocketsPerSecond_postvalue_label": "จรวดต่อวินาที", @@ -6109,6 +6194,10 @@ "ShrinkDuration_label": "ระยะเวลาย่อส่วน", "ShrinkDuration_postfix": "วิ", "ShrinkDuration_postvalue_label": "ระยะเวลาย่อส่วน", + "SigilBuff_label": "เมื่อใช้:", + "SigilRadius_label": "รัศมี", + "SigilRadius_postfix": "ม", + "SigilRadius_postvalue_label": "รัศมี", "SilenceDuration_label": "ระยะเวลาใบ้", "SilenceDuration_postfix": "วิ", "SilenceDuration_postvalue_label": "ระยะเวลาใบ้", @@ -6796,6 +6885,9 @@ "StoredDamageRequired_postvalue_label": "ความเสียหายที่จะชาร์จแบตเตอรี่", "StoredSpiritDamage_label": "ความ​เสียหาย​วิญญาณสะสม", "StoredSpiritDamage_postvalue_label": "ความ​เสียหาย​วิญญาณสะสม", + "StrikeRange_label": "ระยะโจมตี", + "StrikeRange_postfix": "ม", + "StrikeRange_postvalue_label": "ระยะโจมตี", "StunDelay_label": "ดีเลย์สตัน", "StunDelay_postfix": "วิ", "StunDelay_postvalue_label": "ดีเลย์สตัน", @@ -7498,6 +7590,28 @@ "ability_familiar_helpinghands_t3_desc": "+2 ผู้ช่วย
+15% ความเสียหายและต้านทานแก่ทรูปเปอร์", "ability_familiar_primary_weapon_bubblegun": "ความเสียหายปืน", "ability_familiar_primary_weapon_bubblegun_crit": "ความเสียหายปืน - คริติคอล", + "ability_fencer_lunge": "เดินหน้าแบบไร้ที่ติ", + "ability_fencer_lunge_desc": "ทำการพุ่งตัวไปในทิศทางใดก็ได้เป็นชุด ๆ พร้อมกับแทงดาบไปข้างหน้าอย่างรวดเร็ว กดปุ่มสกิลของคุณค้างไว้เพื่อกำหนดจังหวะการโจมตี ยิ่งกดค้างไว้นานเท่าไหร่ ก็ยิ่งสร้างความเสียหายมากขึ้นเท่านั้น ปลดปล่อยการโจมตีของคุณระหว่างหน้าต่างสมบูรณ์แบบ สร้างความเสียหายสูงสุด

กด {g:citadel_binding:'Ability3'} เพื่อร่ายซ้ำ", + "ability_fencer_lunge_on_hold_threshold": "เมื่อค้างสกิลไว้สมบูรณ์แบบ:", + "ability_fencer_lunge_on_hold_threshold_label": "เมื่อค้างสกิลไว้สมบูรณ์แบบ:", + "ability_fencer_lunge_on_proc": "เมื่อซ้อนทับสูงสุดทำงาน", + "ability_fencer_lunge_recast_hint": "ร่ายซ้ำ", + "ability_fencer_lunge_t1_desc": "ฮิตสมบูรณ์แบบบนฮีโร่: ฮีล 35", + "ability_fencer_lunge_t2_desc": "-10วิ คูลดาวน์
ความเร็ว​การ​พุ่งตัวเพิ่มขึ้น", + "ability_fencer_lunge_t3_desc": "+75 ความ​เสียหายสมบูรณ์แบบ และอัตราเพิ่มพลัง​จาก​วิญญาณสูงขึ้น
ระยะทางการพุ่งตัวโจมตีเพิ่มขึ้น", + "ability_fencer_riposte": "ริโพสต์", + "ability_fencer_riposte_attack": "ริโพสต์", + "ability_fencer_riposte_attack_desc": "พุ่งไปข้างหน้าอย่างรวดเร็วและสตันศัตรูด้วยหัวด้ามดาบของคุณ", + "ability_fencer_riposte_desc": "เตรียมกระดอนการโจมตีที่ได้รับครั้งถัดไป เมื่อกระดอนได้สำเร็จจะเป็นอมตะชั่วคราว ก่อนที่จะพุ่งไปข้างหน้าสตันศัตรูและลด ต้านทานกระสุนของศัตรู", + "ability_fencer_riposte_on_parry": "เมื่อโดนหัวด้ามดาบ:", + "ability_fencer_throwblade": "ดิสอินเกจจิงซิจิล", + "ability_fencer_throwblade_desc": "วาดวงตรงหน้าคุณ แล้วกระโดดถอยหลังเมื่อมันระเบิดสร้างความเสียหายและลดความเร็วศัตรูที่โดน", + "ability_fencer_throwblade_on_player_hit": "เมื่อโดนผู้เล่น", + "ability_fencer_throwblade_t2_desc": "+20% อัตรายิง และ +50% ความเร็วกระสุนเป็นเวลา 10วิ", + "ability_fencer_throwblade_t3_desc": "เมื่อโดนผู้เล่น: +2 ฟื้นฟูสแตมินา และรีเซ็ตขีดจำกัดกระโดดกลางอากาศและพุ่งกลางอากาศ", + "ability_fencer_ultimate": "อิตานีโลซาห์น", + "ability_fencer_ultimate_desc": "ชาร์จพลังแล้วฟันจากระยะไกล ศัตรูที่โดนโจมตีจะถูกสาปและติดอยู่ในการเคลื่อนไหวที่ช้าลง เมื่อเอฟเฟกต์หมดเวลา ศัตรูจะได้รับความเสียหายอย่างรุนแรง และสร้างโบนัสความเสียหายเพิ่มเติมให้กับศัตรูที่มีพลังชีวิตครึ่งหนึ่ง

ขณะติดอยู่ในการเคลื่อนไหวที่ช้าลง อะพอลโลเป็นอมตะและศัตรูจะสร้างความเสียหายลดลง

กด {g:citadel_binding:'Ability4'} หรือ {g:citadel_binding:'Attack'} ค้างไว้เพื่อให้การร่ายยาวนานขึ้น
", + "ability_fencer_ultimate_t3_desc": "IGNORED[]% Max Health Damage", "ability_fire_bomb": "​คอนคัสซีฟ​คอมบัสชัน​", "ability_fire_bomb/modifier_progressbar": "Harnessing Power", "ability_fire_bomb_desc": "กลายร่างเป็นระเบิดมีชีวิต ซึ่งจะสร้าง {g:citadel_inline_attribute:'SpiritDamage'} และ {g:citadel_inline_attribute:'Stun'}ศัตรูใกล้เคียงทั้งหมดหลังจากระยะเวลาดีเลย์

เมื่อร่ายแล้ว ​คอนคัสซีฟ​คอมบัสชัน​จะไม่สามารถถูกขัดจังหวะได้", @@ -7710,6 +7824,7 @@ "ability_magician_escape/escape_buff_modifier": "พร้อมที่จะหลบหนี", "ability_magician_escape/escape_escaped_modifier": "หลบหนีสำเร็จ!", "ability_magician_escape_desc": "บลิงก์ไปยังตำแหน่งเป้าหมาย เมื่อถึงจุดหมาย จะได้รับ ความเร็ว​การ​เคลื่อนที่ และล่องหน

กด [ร่าย] เพื่อปรากฏขึ้นที่ตำแหน่งเป้าหมาย
กด {g:citadel_binding:'AltCast'} เพื่อปรากฏที่ตำแหน่งเดิม
ศัตรูจะไม่รู้ว่าคุณร่ายแบบใด", + "ability_magician_inform_target_ultcopied": "คัดลอกอัลติเมทแล้ว...!", "ability_magician_magicbolt": "​เว็กซิง​โบลต์​", "ability_magician_magicbolt_desc": "ยิงสายฟ้ามหัศจรรย์ที่สร้าง ความ​เสียหาย ซึ่งจะเพิ่มขึ้นตามระยะทางที่เคลื่อนที่ หากคุณมีผู้ช่วย ผู้ช่วยก็จะร่าย​เว็กซิง​โบลต์​เช่นกันด้วยความเสียหายลดลง

กด {g:citadel_binding:'Ability1'} เพื่อเปลี่ยนเส้นทางสายฟ้าไปยังเป้าเล็งของคุณ", "ability_magician_magicbolt_quip": "ปล่อยสายฟ้ามหัศจรรย์ที่เปลี่ยนวิถีได้", @@ -7727,6 +7842,7 @@ "ability_melee_doorman": "โจมตี​ประชิด", "ability_melee_drifter": "โจมตี​ประชิด", "ability_melee_familiar": "โจมตี​ประชิด", + "ability_melee_fencer": "โจมตี​ประชิด", "ability_melee_frank": "โจมตี​ประชิด", "ability_melee_ghost": "โจมตี​ประชิด", "ability_melee_haze": "โจมตี​ประชิด", @@ -9015,7 +9131,7 @@ "citadel_confirm_reset_keybindings_for_default": "คุณแน่ใจหรือไม่ว่าต้องการรีเซ็ตปุ่มลัดเริ่มต้นของคุณ?
การดำเนินการนี้จะไม่รีเซ็ตปุ่มลัดเฉพาะฮีโร่อื่น ๆ", "citadel_confirm_reset_keybindings_for_either": "รีเซ็ตปุ่มลัดแบบกำหนดเองทั้งหมดสำหรับการเลือกนี้

หากเลือกฮีโร่ ปุ่มลัดของฮีโร่นั้นจะกลับไปใช้ปุ่มที่กำหนดไว้ในชุดค่าเริ่มต้นปัจจุบันของคุณ

หากเลือกชุดปุ่มลัดเริ่มต้น ปุ่มลัดเริ่มต้นของคุณจะถูกรีเซ็ตเป็นค่าที่กำหนดไว้ล่วงหน้า", "citadel_confirm_reset_keybindings_for_hero": "คุณแน่ใจหรือไม่ว่าต้องการรีเซ็ตปุ่มลัดแบบกำหนดเองทั้งหมดสำหรับฮีโร่นี้?", - "citadel_confirm_reset_language": "คุณแน่ใจหรือไม่ว่าต้องการคืนค่าการตั้งค่าเป็นค่าเริ่มต้น?
การดำเนินการนี้จะไม่เปลี่ยนแปลงภาษาหลักของคุณ", + "citadel_confirm_reset_language": "คุณแน่ใจหรือไม่ว่าต้องการคืนค่าการตั้งค่าเป็นค่าเริ่มต้น?
การดำเนินการนี้จะไม่เปลี่ยนแปลงภาษาหลักในเกม", "citadel_confirm_reset_video": "คุณแน่ใจหรือไม่ว่าต้องการตั้งค่าจอแสดงผลของคุณให้เป็นความละเอียดแบบดั้งเดิม และคืนค่าการตั้งค่าวิดีโอเป็นค่าเริ่มต้น?", "citadel_duo_drone_extra_abilities": "Combat Drone Abilities", "citadel_east_team_name": "อำพัน", @@ -9047,7 +9163,8 @@ "citadel_keybind_ability2": "สกิล 2", "citadel_keybind_ability3": "สกิล 3", "citadel_keybind_ability4": "สกิล 4", - "citadel_keybind_ads": "ยิงอีกแบบ", + "citadel_keybind_ads": "ซูม/ยิงอีกแบบ", + "citadel_keybind_ads_search": "การเล็งด้วยกล้องเล็ง", "citadel_keybind_alt": "ALT", "citadel_keybind_alt_cast": "ร่ายอีกแบบ", "citadel_keybind_alt_modifier": "ปุ่มแทน Alt", @@ -9111,6 +9228,7 @@ "citadel_keybind_ping": "ชี้เตือน/วงล้อสนทนา", "citadel_keybind_popup_cancel": "ยกเลิก", "citadel_keybind_popup_confirm": "ยืนยัน", + "citadel_keybind_popup_conflict_list:f": "{s:first_command} + เพิ่มเติมอีก {d:numAdditional}", "citadel_keybind_popup_conflict_name": "{s:first_command}", "citadel_keybind_popup_ignore_conflict": "กำหนดปุ่มต่อไป", "citadel_keybind_popup_single_key_bind": "รองรับปุ่มเดียวเท่านั้น ไม่รองรับการกดปุ่มหลายปุ่มพร้อมกัน", @@ -9472,6 +9590,7 @@ "citadel_settings_keybind_primary": "หลัก", "citadel_settings_keybind_secondary": "รอง (ไม่บังคับ)", "citadel_settings_keybind_unbound": "[?]", + "citadel_settings_keybind_unbound_warning_body:f": "{num_conflicts, plural, other{คุณได้บันทึกปุ่มลัดที่ถูกกำหนดให้กับคำสั่งอื่นก่อนหน้านี้แล้ว:

{s:existing_binding_primary}
{s:existing_binding_secondary}


โปรดตรวจสอบให้แน่ใจว่าได้กำหนดปุ่มให้กับคำสั่งเหล่านี้ใหม่}}", "citadel_settings_keybind_unbound_warning_title": "ลบการกำหนดปุ่มก่อนหน้านี้แล้ว", "citadel_settings_keybinddefaults": "รีเซ็ตปุ่มลัดทั้งหมดเป็นค่าเริ่มต้น", "citadel_settings_language": "ภาษา", @@ -9545,7 +9664,7 @@ "citadel_settings_playsoundinbackground_desc": "เลือกว่าจะให้เล่นเสียงเกมในขณะที่โฟกัสหน้าต่างแอปพลิเคชันอื่นหรือไม่", "citadel_settings_post_bloom": "Post Process Bloom", "citadel_settings_post_bloom_desc": "แสงล้นออกมาจากส่วนของภาพที่มีความสว่างมากกว่า เพื่อจำลองข้อบกพร่องในเลนส์กล้อง และเพื่อเป็นสัญญาณให้เห็นว่ามีความสว่างมาก

ผลกระทบต่อประสิทธิภาพ: เล็กน้อย/สม่ำเสมอ", - "citadel_settings_quick_cast_desc": "โหมดร่ายรวดเร็ว:", + "citadel_settings_quick_cast_desc": "โหมดการร่าย:", "citadel_settings_quick_cast_global": "โหมดร่าย", "citadel_settings_quick_cast_global_confirm": "การตั้งค่านี้จะแทนที่การตั้งค่าการร่ายรวดเร็วเฉพาะฮีโร่ที่มีอยู่ทั้งหมด รวมถึงการตั้งค่าการร่ายรวดเร็วเริ่มต้นของคุณด้วย

คุณแน่ใจหรือไม่ว่าต้องการเปลี่ยนโหมดร่ายรวดเร็วทั่วทั้งเกม?", "citadel_settings_quick_cast_global_desc": "ตั้งค่าโหมดร่ายสำหรับสกิลฮีโร่ทั้งหมดในเกม", @@ -9556,7 +9675,7 @@ "citadel_settings_quickcast_confirm_cast": "ยืนยันการร่าย", "citadel_settings_quickcast_confirm_cast_tooltip": "เลือกสกิลโดยการกดปุ่มสกิล จากนั้นกดปุ่มยิงเพื่อร่าย", "citadel_settings_quickcast_default": "ค่าเริ่มต้นสกิล", - "citadel_settings_quickcast_default_tooltip": "ใช้โหมดร่ายรวดเร็วตามค่าเริ่มต้นของไอเท็ม", + "citadel_settings_quickcast_default_tooltip": "ใช้โหมดร่ายรวดเร็วตามค่าเริ่มต้นของสกิลหรือไอเท็ม", "citadel_settings_quickcast_disabled": "ร่ายรวดเร็ว", "citadel_settings_quickcast_disabled_tooltip": "เลือกสกิลในขณะที่กดปุ่มสกิล จากนั้นปล่อยปุ่มสกิลเพื่อร่าย", "citadel_settings_quickcast_enabled": "ร่ายทันที", @@ -9628,6 +9747,7 @@ "citadel_settings_ssao_quality_off": "ปิด", "citadel_settings_ssao_quality_ultra": "สูงสุด", "citadel_settings_steam_input": "ตัวเลือกคอนโทรลเลอร์", + "citadel_settings_steam_input_config:f": "{d:controller_count} {controller_count, plural, other{คอนโทรลเลอร์}}", "citadel_settings_steam_input_no_controller": "ไม่พบคอนโทรลเลอร์", "citadel_settings_steam_input_open_configurator": "เปิดการตั้งค่า Steam", "citadel_settings_steam_text_filter": "การตั้งค่าตัวกรองข้อความบน Steam", @@ -10087,6 +10207,7 @@ "hero_familiar_search:n": "เรม", "hero_fencer": "อะพอลโล", "hero_fencer:n": "อะพอลโล", + "hero_fencer_lore": "ดินแดนแห่งความงดงาม ประเพณี และความขัดแย้ง ความรุนแรงทางการเมืองที่โหดร้ายไม่ใช่สิ่งแปลกใหม่สำหรับนอร์ธอิกเซีย ดังนั้นเมื่ออะพอลโลรู้ว่าเขาถูกส่งไปเรียนที่นิวยอร์กเพื่อความปลอดภัยของเขาเอง เขาก็รู้ว่าสถานการณ์รุนแรงมากเพียงใด

การปรับตัวให้เข้ากับชีวิตที่โรงเรียนแบล็กมอร์อะคาเดมี่ไม่ใช่เรื่องง่ายสำหรับอะพอลโล โรงเรียนของเขาควรจะเต็มไปด้วยคนเก่งและฉลาดที่สุดของนครเดอะ​เคิร์ส​แอปเปิล แต่สิ่งที่เขาเห็นส่วนใหญ่กลับเป็นคนธรรมดา ๆ ที่ก้าวร้าว  เขาเลือกที่จะไม่เสียเวลาไปกับเรื่องไร้สาระอย่างงานปาร์ตี้และการเต้นรำ แต่ทุ่มเทพลังงานไปกับการฝึกซ้อมอย่างหนักในฐานะกัปตันทีมฟันดาบของแบล็กมอร์อะคาเดมี่

อย่างไรก็ตาม ท้ายที่สุดแล้วอะพอลโลก็ไม่ได้กังวลมากนักกับความน่าเบื่อหน่ายของชีวิตในนิวยอร์ก  เขารู้ว่าในที่สุดเวลานั้นก็จะมาถึง เมื่อพ่อของเขาจะเรียกเขากลับบ้าน และเขาจะได้พิสูจน์ให้เห็นว่าเขาคู่ควรที่จะถือดาบประจำตระกูล", "hero_fencer_search": "อะพอลโล", "hero_fencer_search:n": "อะพอลโล", "hero_forge": "แมคกินนิส", @@ -10471,10 +10592,10 @@ "hud_spectate_fly_down": "{g:citadel_binding:'Spectator.SpectatorFlyDown'}บินลง", "hud_spectate_fly_up": "{g:citadel_binding:'Spectator.SpectatorFlyUp'}บินขึ้น", "hud_spectate_minimap_view": "มุมมองแผนที่", - "hud_spectate_minimap_view_amber": "{g:citadel_binding:'Spectator.SpectatorFOWTeamAmber'}อำพัน", - "hud_spectate_minimap_view_both_teams": "{g:citadel_binding:'Spectator.SpectatorFOWTeamBoth'}ทั้งสองทีม", - "hud_spectate_minimap_view_sapphire": "{g:citadel_binding:'Spectator.SpectatorFOWTeamSapphire'}ไพลิน", - "hud_spectate_minimap_view_target_team": "{g:citadel_binding:1st:'Spectator.SpectatorFOWTeamTarget'}ของเป้าหมาย", + "hud_spectate_minimap_view_amber": "{g:citadel_binding:'Spectator.SpectatorFOWTeamAmber'} ฮิดเดนคิง", + "hud_spectate_minimap_view_both_teams": "{g:citadel_binding:'Spectator.SpectatorFOWTeamBoth'} ทั้งสองทีม", + "hud_spectate_minimap_view_sapphire": "{g:citadel_binding:'Spectator.SpectatorFOWTeamSapphire'} อาร์ชมาเธอร์", + "hud_spectate_minimap_view_target_team": "{g:citadel_binding:1st:'Spectator.SpectatorFOWTeamTarget'} ของเป้าหมาย", "hud_spectate_next_prev": "ถัดไป / ก่อนหน้า", "hud_spectating": "กำลังรับชม", "in_mid": "{s:param_1}อยู่ด้านในกลางแผนที่", @@ -10561,6 +10682,7 @@ "menu_play_lane_training_desc": "เรียนรู้ช่วงต้นเกมด้วยฮีโร่ที่เล่นง่าย เพื่อนำทางสู่การเป็นผู้เล่นที่เก่งขึ้น", "menu_play_lane_training_time_est": "8 นาที", "menu_play_learn_to_play_desc": "Watch the tutorial then follow it up with some hero sandbox and lane training.", + "menu_play_low_priority_matchmaking:f": "ปาร์ตี้ของคุณอยู่ในคิวการค้นหาแมตช์ความสำคัญต่ำ เนื่องจากคุณหรือสมาชิกปาร์ตี้ละทิ้งแมตช์หรือมีพฤติกรรมที่ไม่เหมาะสมซึ่งได้รับการรายงานโดยผู้เล่นอื่น

คุณต้องชนะ {i:low_pri_games_remaining} {low_pri_games_remaining, plural, other{เกม}}ในคิวการค้นหาแมตช์ความสำคัญต่ำ หรือลบสมาชิกปาร์ตี้ที่ถูกลงโทษออกเพื่อกลับสู่การค้นหาแมตช์ปกติ", "menu_play_matchmaking": "เล่นแมตช์มาตรฐานสู้​กับผู้เล่นอื่น", "menu_play_normal": "Deadlock", "menu_play_normal_count": "ผู้เล่น {s:mm_unranked_count} คนอยู่ในคิว", @@ -10689,6 +10811,7 @@ "modifier_citadel_chrono_time_wall_effect": "​ไทม์วอล​", "modifier_citadel_containment_victim": "Containment", "modifier_citadel_crystal_shield": "Absorbing Damage", + "modifier_citadel_cursed": "ถูกสาป", "modifier_citadel_damage_reduction": "Armor Boost", "modifier_citadel_damageboost": "Damage Boost", "modifier_citadel_dazed": "งุนงง", @@ -10794,6 +10917,8 @@ "modifier_duo_drone_health": "Drone", "modifier_dust_storm_debuff": "Slow Firerate & Movement", "modifier_early_gold_pickup_aura/aura_target/timer": "กำลังเก็บโซลส์ทีม", + "modifier_fencer_riposte": "ริโพสต์", + "modifier_fencer_ultimate_target": "​แกรนด์​ฟินาเล่​", "modifier_fervor_aura_active": "บ้าระห่ำ", "modifier_fire_rate_reduction_aura": "Weapon Jammer", "modifier_flamedash": "Flame Dashing", diff --git a/data/localizations/turkish.json b/data/localizations/turkish.json index e7ff930..2cb0e87 100644 --- a/data/localizations/turkish.json +++ b/data/localizations/turkish.json @@ -346,6 +346,10 @@ "AmpPercentPerStack_postvalue_label": "İstf Başına Artırım", "AoESleep_label": "Explode Radius", "AoESleep_postfix": "m", + "ApolloUltBonusTotalDamage_label": "Bonus Hasar", + "ApolloUltBonusTotalDamage_postfix": "%", + "ApolloUltBonusTotalDamage_postvalue_label": "Bonus Hasar", + "ApolloUltBonusTotalDamage_prefix": "+", "ApproachSpeed_label": "Project Speed", "ArcticBlastPercentDamage_label": "Donmuşken Bonus Hasar", "ArcticBlastPercentDamage_postfix": "%", @@ -379,6 +383,9 @@ "AssaultFireRate_postfix": "%", "AssaultFireRate_prefix": "{s:sign}", "AstroShotgunCloseRange_label": "Close Range Weapon Power", + "AttackDashRange_label": "Saldırı Hamlesi Mesafesi", + "AttackDashRange_postfix": "m", + "AttackDashRange_postvalue_label": "Saldırı Hamlesi Mesafesi", "AttackPower_label": "Attack Power", "AttackPower_postfix": "", "AttackPower_prefix": "{s:sign}", @@ -922,6 +929,9 @@ "BulletResistPerStack_label": "İstif Başına Mermi Direnci", "BulletResistPerStack_postfix": "%", "BulletResistPerStack_postvalue_label": "İstif Başına Mermi Direnci", + "BulletResistReductionDuration_label": "Mermi Direnci Azaltma Süresi", + "BulletResistReductionDuration_postfix": "sn", + "BulletResistReductionDuration_postvalue_label": "Zayıflatma Süresi", "BulletResistReductionPerStack_label": "İstif Başına Mermi Direnci", "BulletResistReductionPerStack_postfix": "%", "BulletResistReductionPerStack_postvalue_label": "İstif Başına Mermi Direnci", @@ -1547,8 +1557,8 @@ "Citadel_Graph_Souls_Players": "Düşman Leşi", "Citadel_Graph_Souls_TeamBonus": "Takım Katkısı", "Citadel_Graph_Souls_Treasure": "Vazo", - "Citadel_Graph_Team1": "Kehribar", - "Citadel_Graph_Team2": "Safir", + "Citadel_Graph_Team1": "Saklı Kral", + "Citadel_Graph_Team2": "Yüce Ana", "Citadel_Graph_WeaponDamage": "Silah Hasarı", "Citadel_Graph_WeaponDamageCrit": "Silah Hasarı - Kritik", "Citadel_GraphicsDriverOutOfDateWarning_AMD": "En iyi oyun deneyimi için lütfen en son sürücüyü indirmek üzere AMD desteğini ziyaret edin.", @@ -2768,7 +2778,7 @@ "Citadel_QueueOptions_Button": "Kuyruk Seçenekleri", "Citadel_QueueOptions_Modal_Title": "Eşleştirme", "Citadel_QueueOptions_Modal_Title_confirm_reset": "Eşleştirme ayarlarınızı varsayılana sıfırlamak istediğinizden emin misiniz?", - "Citadel_QueueOptions_Modal_Title_reset_tooltip": "Varsayılan eşleştirme ayarlarına sıfırlayın.", + "Citadel_QueueOptions_Modal_Title_reset_tooltip": "Varsayılan eşleştirme ayarına sıfırlayın.", "Citadel_RP_Away": "Dışarıda", "Citadel_RP_Busy": "Meşgul", "Citadel_RP_LookingToPlay": "Oyun Arıyor", @@ -3158,6 +3168,9 @@ "Citadel_Survey_Question_HeroPlayAgainst": "Bu kahramana karşı oynamak ne kadar eğlenceli?", "Citadel_Survey_Question_HeroPlayAgainst_HighLabel": "Harika", "Citadel_Survey_Question_HeroPlayAgainst_LowLabel": "Berbat", + "Citadel_Survey_Question_HeroPlayAs": "Bu kahraman olarak oynamak ne kadar eğlenceli?", + "Citadel_Survey_Question_HeroPlayAs_HighLabel": "Harika", + "Citadel_Survey_Question_HeroPlayAs_LowLabel": "Berbat", "Citadel_Survey_Question_HeroPower": "Bu kahraman ne kadar güçlü?", "Citadel_Survey_Question_HeroPower_HighLabel": "Güçlü", "Citadel_Survey_Question_HeroPower_LowLabel": "Zayıf", @@ -3375,7 +3388,7 @@ "ConeAngle_postvalue_label": "Koni Açısı", "ConeRadius_label": "Lightning Distance", "ConeRadius_postfix": "m", - "ConfirmRoster_BadRoster": "Bir maça katılmak için kadronuzda en az {d:min_roster_size} kahraman olmalıdır.", + "ConfirmRoster_BadRoster:f": "Bir maça katılmak için kadronuzda en az {d:min_roster_size} kahraman olmalıdır.", "ConsumeHealPercentage_label": "Tüketme İyileştirme Yüzdesi", "ConsumeHealPercentage_postfix": "%", "ConsumeHealPercentage_postvalue_label": "Tüketme İyileştirme Yüzdesi", @@ -3436,6 +3449,9 @@ "CopyCooldownPercentage_label": "Kopyalanmış Yeteneğin Dolum Süresi", "CopyCooldownPercentage_postfix": "%", "CopyCooldownPercentage_postvalue_label": "Kopyalanmış Yeteneğin Dolum Süresi", + "CounterTimeWindow_label": "Time Window", + "CounterTimeWindow_postfix": "s", + "CounterTimeWindow_postvalue_label": "Time Window", "CrashImpactRadius_label": "Crash Damage Radius", "CreateBuilds_Desc": "Dükkândaki eşyaları seçin ve plan için önerilen listeye ekleyin.", "CreateBuilds_Title": "{s:hero_name} için Bir Plan Oluştur", @@ -3637,9 +3653,12 @@ "DashDistance_postfix": "m", "DashDistance_postvalue_label": "Atılma Mesafesi", "DashJump_conditional": "zıplayarak atılmadan sonra", - "DashRange_label": "Atılma Menzili", - "DashRange_postfix": "m", - "DashRange_postvalue_label": "Atılma Menzili", + "DashRadius_label": "Yarıçap", + "DashRadius_postfix": "m", + "DashRadius_postvalue_label": "Yarıçap", + "DashRange_label": "Time Window", + "DashRange_postfix": "s", + "DashRange_postvalue_label": "Time Window", "DashSlowPct_label": "Atılma Yavaşlaması", "DashSlowPct_postvalue_label": "Atılma Yavaşlaması", "DashSpeed_label": "Atılma Hızı", @@ -3704,6 +3723,8 @@ "DelayDuration_Label": "Gecikme Süresi", "DelayDuration_Postfix": "sn", "DelayDuration_postvalue_label": "Gecikme Süresi", + "DelayedDamage_label": "Geciktirmeli Hasar", + "DelayedDamage_postvalue_label": "Geciktirmeli Hasar", "DemonShotCount_label": "Şeytani Mermiler", "DemonShotCount_postvalue_label": "Şeytani Mermiler", "DeployHealthRegen_label": "Deployable Health", @@ -3919,6 +3940,13 @@ "FastFireBullets_label": "Fast Fire Shots", "FastFireDuration_label": "Fast Fire Duration", "FastFireDuration_postfix": "sn", + "FencerLungeBaseDamage_label": "Minimum Zamanlama Hasarı", + "FencerLungeBaseDamage_postvalue_label": "Minimum Zamanlama Hasarı", + "FencerLungeStabDamage_label": "Minimum Zamanlama Hasarı", + "FencerLungeStabDamage_postvalue_label": "Minimum Zamanlama Hasarı", + "FencerUltDebuffDuration_label": "Zayıflatma Süresi", + "FencerUltDebuffDuration_postfix": "sn", + "FencerUltDebuffDuration_postvalue_label": "Zayıflatma Süresi", "FervorBulletResist_label": "Mermi Direnci", "FervorBulletResist_postfix": "%", "FervorBulletResist_postvalue_label": "Mermi Direnci", @@ -4519,6 +4547,9 @@ "IncomingDamagePercent_postfix": "%", "IncomingDamagePercent_postvalue_label": "Alınan Hasar", "IncomingDamagePercent_prefix": "{s:sign}", + "IncomingDamageReductionPercent_label": "Ağır Çekim Hasar Azaltması", + "IncomingDamageReductionPercent_postfix": "%", + "IncomingDamageReductionPercent_postvalue_label": "Ağır Çekim Hasar Azaltması", "InfectDuration_label": "Infect Duration", "InfectDuration_postfix": "sn", "InfectionBonusDPS_label": "Infection Bonus DPS", @@ -4898,6 +4929,13 @@ "LowHealthWeaponPowerPercent_label": "Courage", "LowHealthWeaponPowerPercent_postfix": "%", "LowHealthWeaponPowerPercent_prefix": "{s:sign}", + "LungeCooldownReduction_label": "İleri Atılarak Saplama Dolum Süresi", + "LungeCooldownReduction_postfix": "sn", + "LungeCooldownReduction_postvalue_label": "İleri Atılarak Saplama Dolum Süresi", + "LungeCooldownReduction_prefix": "-", + "LungeDistance_label": "Hamle Mesafesi", + "LungeDistance_postfix": "m", + "LungeDistance_postvalue_label": "Hamle Mesafesi", "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_conditional": "NPC'lere karşı", "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_label": "NPC'lere Karşı Silah Hasarı", "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_postfix": "%", @@ -5214,6 +5252,8 @@ "MaxDPS_label": "Maksimum SBH", "MaxDPS_postvalue_label": "Maksimum SBH", "MaxDaggers_label": "Card Count", + "MaxDamageBeforePerfect_label": "Maksimum Zamanlama Hasarı", + "MaxDamageBeforePerfect_postvalue_label": "Maksimum Zamanlama Hasarı", "MaxDamageHealthPercentage_label": "Maksimum Hasar için Sağlık Yüzdesi", "MaxDamageHealthPercentage_postfix": "%", "MaxDamageHealthPercentage_postvalue_label": "Maksimum Hasar için Sağlık Yüzdesi", @@ -5378,6 +5418,8 @@ "MinExplosionRadius_postvalue_label": "Minimum Patlama Yarıçapı", "MinHeal_label": "Min. İyileşme", "MinHeal_postvalue_label": "Min. İyileşme", + "MinHealthFractionToTrack_postfix": "%", + "MinHealthFractionToTrack_postvalue_label": "Düşük Sağlık Eşiği", "MinHealthTakenPct_label": "Alınabilecek Minimum Sağlık", "MinHealthTakenPct_postfix": "%", "MinHealthTakenPct_postvalue_label": "Alınabilecek Minimum Sağlık", @@ -5519,10 +5561,10 @@ "MyRosterPartyMemberRoster": "Kahraman zaten şu kadrolarda:", "MyRosterPartyReadyCount": "{d:party_ready_count}/{d:party_player_count} Hazır", "MyRosterReadyUp": "Hazırım!", - "MyRosterRosterDesc": "Kuyruğa girmek için minimum {d:min_roster_size} kahraman gerekli", + "MyRosterRosterDesc:f": "Kuyruğa girmek için en az {d:min_roster_size} kahraman gerekli", "MyRosterRosterDesc_HeroLabs": "Kadronuzda en az 3 kahraman olmalı ve bunlardan 2'si standart, test dışı kahramanlar olmalıdır.", "MyRosterRosterDesc_MinNonNew": "Kadronuza {d:min_non_new_heroes} veya daha fazla yeni olmayan kahraman eklemelisiniz.", - "MyRosterRosterDesc_NeedsMoreNonNew": "Kuyruğa girmek için minimum {d:min_non_limited_heroes} yeni olmayan kahraman gerekli", + "MyRosterRosterDesc_NeedsMoreNonNew:f": "Kuyruğa girmek için en az {d:min_non_limited_heroes} yeni olmayan kahraman gerekli", "MyRosterRosterDesc_NeedsMoreNonNewOld": "Kadronuzda çok fazla yeni kahraman var. Lütfen kadronuza yeni olmayan birkaç kahraman ekleyin.", "MyRosterRosterDesc_PartyInvalid": "Partinizin kadroları ile geçerli bir takım oluşturulamıyor.", "MyRosterRosterEmpty": "KADRO BOŞ", @@ -5702,6 +5744,9 @@ "ParrySuccessHealPercentage_label": "İyileştirmeye Dönüşen Savuşturulmuş Hasar", "ParrySuccessHealPercentage_postfix": "%", "ParrySuccessHealPercentage_postvalue_label": "İyileştirmeye Dönüşen Savuşturulmuş Hasar", + "ParryWindow_label": "Dokunulmazlık Süresi", + "ParryWindow_postfix": "sn", + "ParryWindow_postvalue_label": "Dokunulmazlık Süresi", "PartCollectionRadius_label": "Toplama Menzili", "PartCollectionRadius_postfix": "m", "PartCollectionRadius_postvalue_label": "Toplama Menzili", @@ -5728,6 +5773,14 @@ "PercentHealthHealing_postfix": "%", "PercentHealthHealing_postvalue_label": "İyileştirilen Sağlık", "PerfectBurstWeaponPower_label": "Perfect Burst Bonus Weapon Damage", + "PerfectDamage_label": "Mükemmel Hasar", + "PerfectDamage_postvalue_label": "Mükemmel Hasar", + "PerfectHoldTimeStart_label": "Mükemmel Zamanlama Başlangıcı", + "PerfectHoldTimeStart_postfix": "sn", + "PerfectHoldTimeStart_postvalue_label": "Mükemmel Zamanlama Başlangıcı", + "PerfectWindowDuration_label": "Mükemmel Zamanlama Süresi", + "PerfectWindowDuration_postfix": "sn", + "PerfectWindowDuration_postvalue_label": "Mükemmel Zamanlama Süresi", "PetrifyDamageBreakThreshold_label": "Taşkenki Hasar Engelleme", "PetrifyDamageBreakThreshold_postvalue_label": "Taşkenki Hasar Engelleme", "PetrifyDamage_label": "Taşlaştırma Hasarı", @@ -5935,6 +5988,8 @@ "ReportCard_PowerUp": "Kahramanınızı Geliştirin", "ReportCard_PowerUp_Desc": "Ulaşım halatını kullanarak üssünüze geri dönün ve topladığınız ruhları ve yetenek puanlarını harcayın.", "ReportCard_SoulsCollected_Desc": "Düşman askerlerini öldürerek 1000 ruh toplayın.", + "ResetsAirLimit_label": "Havadaki Limiti Sıfırlama", + "ResetsAirLimit_postvalue_label": "Havadaki Limiti Sıfırlama", "ResistReductionDuration_label": "Direnç Azaltma Süresi", "ResistReductionDuration_postfix": "sn", "ResistReductionDuration_postvalue_label": "Direnç Azaltma Süresi", @@ -5983,6 +6038,8 @@ "RicochetRadius_postvalue_label": "Sekme Menzili", "RicochetTargetsTooltipOnly_label": "Sekme Hedefi", "RicochetTargetsTooltipOnly_postvalue_label": "Sekme Hedefi", + "RiposteChannelTime_postfix": "sn", + "RiposteChannelTime_postvalue_label": "Savuşturma Süresi", "RocketDamage_label": "Rocket Damage", "RocketsPerSecond_label": "Saniye Başına Roket Sayısı", "RocketsPerSecond_postvalue_label": "Saniye Başına Roket Sayısı", @@ -6133,6 +6190,10 @@ "ShrinkDuration_label": "Küçültme Süresi", "ShrinkDuration_postfix": "sn", "ShrinkDuration_postvalue_label": "Küçültme Süresi", + "SigilBuff_label": "Kullanıldığında:", + "SigilRadius_label": "Yarıçap", + "SigilRadius_postfix": "m", + "SigilRadius_postvalue_label": "Yarıçap", "SilenceDuration_label": "Susturma Süresi", "SilenceDuration_postfix": "sn", "SilenceDuration_postvalue_label": "Susturma Süresi", @@ -6820,6 +6881,9 @@ "StoredDamageRequired_postvalue_label": "Akü Şarjına Dönüşen Hasar", "StoredSpiritDamage_label": "Birikmiş Büyü Hasarı", "StoredSpiritDamage_postvalue_label": "Birikmiş Büyü Hasarı", + "StrikeRange_label": "Saldırı Menzili", + "StrikeRange_postfix": "m", + "StrikeRange_postvalue_label": "Saldırı Menzili", "StunDelay_label": "Sersemletme Gecikmesi", "StunDelay_postfix": "sn", "StunDelay_postvalue_label": "Sersemletme Gecikmesi", @@ -7522,6 +7586,27 @@ "ability_familiar_helpinghands_t3_desc": "+2 Yardımcı
+%15 Asker Hasarı ve Direnci", "ability_familiar_primary_weapon_bubblegun": "Silah Hasarı", "ability_familiar_primary_weapon_bubblegun_crit": "Silah Hasarı - Kritik", + "ability_fencer_lunge": "Kusursuz Saplama", + "ability_fencer_lunge_desc": "Herhangi bir yöne doğru birkaç hamle yaparak önünüzdeki hedeflere kılıcınızı saplayın. Yetenek tuşuna basılı tutarak saldırılarınızı zamanlayabilirsiniz. Ne kadar uzun süre basılı tutarsanız saldırı o kadar fazla hasar verir. Saldırıyı mükemmel zamanlama aralığında yapmak maksimum hasar uygular.", + "ability_fencer_lunge_on_hold_threshold": "Mükemmel zamanlamada:", + "ability_fencer_lunge_on_hold_threshold_label": "Mükemmel zamanlamada:", + "ability_fencer_lunge_on_proc": "Maksimum istifte etkinleştiğinde:", + "ability_fencer_lunge_t1_desc": "Kahramana mükemmel saldırıda: 35 iyileşme", + "ability_fencer_lunge_t2_desc": "-10 sn dolum süresi
Hamle hızı artar.", + "ability_fencer_lunge_t3_desc": "Mükemmel saldırıda +75 hasar verir ve büyü ölçeklendirmesi artar.
Hamle sırasında atılma mesafesini artırır.", + "ability_fencer_riposte": "Karşı Hamle", + "ability_fencer_riposte_attack": "Karşı Hamle", + "ability_fencer_riposte_attack_desc": "Hızlı bir şekilde ileri atılarak kılıcınızın topuzuyla düşmanınızı sersemletin.", + "ability_fencer_riposte_desc": "Bir sonraki saldırıyı savuşturmaya hazırlanın. Saldırıyı başarıyla savuşturduğunuzda kısa bir süreyle dokunulmaz olun ve ardından ileri doğru atılarak düşmanınızı sersemletin ve mermi direncini azaltın.", + "ability_fencer_riposte_on_parry": "Kılıç topuzuyla vurduğunda:", + "ability_fencer_throwblade": "Sıyrılma Mührü", + "ability_fencer_throwblade_desc": "Önünüze bir mühür çizin ve patlamadan önce geri çekilin. Patlamadan etkilenen düşmanlar hasar alır ve yavaşlar.", + "ability_fencer_throwblade_on_player_hit": "Oyuncuya vurduğunda", + "ability_fencer_throwblade_t2_desc": "10 saniye süren +%20 atış hızı ve +%50 mermi hızı.", + "ability_fencer_throwblade_t3_desc": "Oyuncuya vurduğunda: +2 kuvvet yeniler ve havada zıplama ve atılma limitini sıfırlar.", + "ability_fencer_ultimate": "Itani Lo Sahn", + "ability_fencer_ultimate_desc": "Gücünüzü biriktirip uzun menzilli bir darbe indirin. Vurulan düşmanlar lanetlenir ve ağır çekimde kalır. Etki sona erdiğinde yıkıcı hasar alırlar. Sağlığı yarıda olan düşmanlar fazladan hasar alır.

Ağır çekim sırasında Apollo dokunulmaz olur ve düşmanlar daha az hasar alır.

Yeteneğin kullanımını geciktirmek için {g:citadel_binding:'Ability4'} veya {g:citadel_binding:'Attack'} tuşuna basılı tutun.
", + "ability_fencer_ultimate_t3_desc": "IGNORED[]% Max Health Damage", "ability_fire_bomb": "Sersemletici Patlama", "ability_fire_bomb/modifier_progressbar": "Harnessing Power", "ability_fire_bomb_desc": "Bir gecikmeden sonra patlayarak yakındaki tüm düşmanlara {g:citadel_inline_attribute:'SpiritDamage'} veren ve {g:citadel_inline_attribute:'Stun'} uygulayan canlı bir bombaya dönüşün.

Sersemletici Patlama kullanıldıktan sonra kesintiye uğratılamaz.", @@ -7734,6 +7819,7 @@ "ability_magician_escape/escape_buff_modifier": "Kaçmaya Hazır", "ability_magician_escape/escape_escaped_modifier": "Kaçtı!", "ability_magician_escape_desc": "Hedef konuma ışınlanın. Vardığınızda kısa süreliğine hareket hızı kazanırsınız ve görünmez olursunuz.

[Kullanım] Hedef konumda belirin.
{g:citadel_binding:'AltCast'} Yerinizde belirin.
Düşmanlar hangi kullanımı yaptığınızı bilmez.", + "ability_magician_inform_target_ultcopied": "Son Yetenek Kopyalandı!", "ability_magician_magicbolt": "Büyülü Şimşek", "ability_magician_magicbolt_desc": " Hasar veren ve ilerledikçe hasarı artan bir şimşek fırlatın. Asistanınız varsa, daha az hasar veren Büyülü Şimşek kullanır.

{g:citadel_binding:'Ability1'} tuşuna basarak şimşeği nişangahınıza doğru yönlendirin.", "ability_magician_magicbolt_quip": "Yönlendirilebilen büyülü bir şimşek ateşleyin.", @@ -7751,6 +7837,7 @@ "ability_melee_doorman": "Yakın Dövüş", "ability_melee_drifter": "Yakın Dövüş", "ability_melee_familiar": "Yakın Dövüş", + "ability_melee_fencer": "Yakın Dövüş", "ability_melee_frank": "Yakın Dövüş", "ability_melee_ghost": "Yakın Dövüş", "ability_melee_haze": "Yakın Dövüş", @@ -9039,7 +9126,7 @@ "citadel_confirm_reset_keybindings_for_default": "Varsayılan tuş atamalarınızı sıfırlamak istediğinizden emin misiniz?
Bu, kahramana özel tuş atamalarını sıfırlamaz.", "citadel_confirm_reset_keybindings_for_either": "Bu seçim için tüm özel tuş atamalarını sıfırlayın.

Bir kahraman seçilmişse, o kahramanın tuş atamaları mevcut Varsayılan tuş atamalarınıza sıfırlanır.

Varsayılan tuş atamaları seçilmişse, Varsayılan tuş atamaları önceden tanımlanmış değerlerine sıfırlanır.", "citadel_confirm_reset_keybindings_for_hero": "Bu kahraman için tüm özel tuş atamalarını sıfırlamak istediğinizden emin misiniz?", - "citadel_confirm_reset_language": "Varsayılan ayarlara sıfırlamak istediğinizden emin misiniz?
Bu, oyunun birincil dilini değiştirmeyecektir.", + "citadel_confirm_reset_language": "Varsayılan ayarlara sıfırlamak istediğinizden emin misiniz?
Bu, oyunun birincil oyun içi metin dilini değiştirmeyecektir.", "citadel_confirm_reset_video": "Ekran çözünürlüğünü yerel çözünürlüğe ayarlamak ve varsayılan video ayarlarını geri yüklemek istediğinizden emin misiniz?", "citadel_duo_drone_extra_abilities": "Combat Drone Abilities", "citadel_east_team_name": "KEHRİBAR", @@ -9071,7 +9158,8 @@ "citadel_keybind_ability2": "2. Yetenek", "citadel_keybind_ability3": "3. Yetenek", "citadel_keybind_ability4": "4. Yetenek", - "citadel_keybind_ads": "Alternatif Atış", + "citadel_keybind_ads": "Yakınlaştır / alternatif atış", + "citadel_keybind_ads_search": "ADS nişan yakınlaştırması", "citadel_keybind_alt": "ALT", "citadel_keybind_alt_cast": "Alternatif kullanma", "citadel_keybind_alt_modifier": "Alt Tuşu Değiştiricisi", @@ -9571,7 +9659,7 @@ "citadel_settings_playsoundinbackground_desc": "Başka bir uygulama penceresine odaklanıldığında bile oyun sesinin çalıp çalmayacağını seçin.", "citadel_settings_post_bloom": "İşlem sonrası parlama", "citadel_settings_post_bloom_desc": "Görüntünün daha parlak kısımlarından ışık sızdırarak kamera lenslerindeki kusurları simüle eder ve yüksek parlaklık için görsel bir ipucu verir.

Performans etkisi: Düşük/sabit", - "citadel_settings_quick_cast_desc": "Hızlı kullanım modu:", + "citadel_settings_quick_cast_desc": "Kullanma modu:", "citadel_settings_quick_cast_global": "Kullanma modu", "citadel_settings_quick_cast_global_confirm": "Bu, kahramanlara özel tüm hızlı kullanma ayarlarını ve varsayılan hızlı kullanma ayarlarınızı geçersiz kılar.

Hızlı kullanma modunu her şey için değiştirmek istediğinizden emin misiniz?", "citadel_settings_quick_cast_global_desc": "Tüm kahraman yetenekleri için kullanma modunu ayarlar.", @@ -9582,7 +9670,7 @@ "citadel_settings_quickcast_confirm_cast": "Kullanımı Onayla", "citadel_settings_quickcast_confirm_cast_tooltip": "İlişkili yetenek butonuna basarak bir yetenek seçin, ardından ateş etme butonuna basarak yeteneği kullanın.", "citadel_settings_quickcast_default": "Yetenek Varsayılanı", - "citadel_settings_quickcast_default_tooltip": "Eşyanın varsayılan hızlı kullanım modunu kullanır.", + "citadel_settings_quickcast_default_tooltip": "Yeteneğin veya eşyanın varsayılan hızlı kullanım modunu kullanır.", "citadel_settings_quickcast_disabled": "Hızlı Kullanım", "citadel_settings_quickcast_disabled_tooltip": "İlişkili yetenek butonuna basarken bir yetenek seçin ve butonu bıraktığınızda yeteneği kullanın.", "citadel_settings_quickcast_enabled": "Anında Kullanım", @@ -10114,6 +10202,7 @@ "hero_familiar_search:n": "Rem", "hero_fencer": "Apollo", "hero_fencer:n": "Apollo", + "hero_fencer_lore": "Güzelliği, gelenekleri ve çatışmalarıyla bilinen Kuzey Ixia, siyasal şiddetin eksik olmadığı bir yer. Bu yüzden Apollo’ya güvenliği için eğitimine New York’ta devam edeceği söylendiğinde durumun ciddiyetini hemen anladı.

Blackmore Akademisi’ndeki hayata alışmak Apollo için hiç kolay olmadı. Sözde Lanetli Şehir'in en parlak öğrencileri burada okuyordu oysa Apollo'nun karşısında birkaç istisna dışında vasat bir kalabalık vardı. Vaktini partiler ve balolar gibi boş işlerle harcamak yerine tüm enerjisini piste vererek Blackmore eskrim takımının kaptanı olarak kendini amansız antrenmanlarına adadı.

Ancak günün sonunda Apollo, New York'un o bitmek bilmeyen sıradanlığına pek takılmıyor. Elbet bir gün babasından o çağrıyı alacağını ve atalarının kılıcını kuşanmaya layık olduğunu ispat edeceğini biliyor.", "hero_fencer_search": "Apollo", "hero_fencer_search:n": "Apollo", "hero_forge": "McGinnis", @@ -10498,10 +10587,10 @@ "hud_spectate_fly_down": "{g:citadel_binding:'Spectator.SpectatorFlyDown'}Alçal", "hud_spectate_fly_up": "{g:citadel_binding:'Spectator.SpectatorFlyUp'}Yüksel", "hud_spectate_minimap_view": "Harita Görünümü", - "hud_spectate_minimap_view_amber": "{g:citadel_binding:'Spectator.SpectatorFOWTeamAmber'}Kehribar", - "hud_spectate_minimap_view_both_teams": "{g:citadel_binding:'Spectator.SpectatorFOWTeamBoth'}Her İki Takım", - "hud_spectate_minimap_view_sapphire": "{g:citadel_binding:'Spectator.SpectatorFOWTeamSapphire'}Safir", - "hud_spectate_minimap_view_target_team": "{g:citadel_binding:1st:'Spectator.SpectatorFOWTeamTarget'}Hedef", + "hud_spectate_minimap_view_amber": "{g:citadel_binding:'Spectator.SpectatorFOWTeamAmber'} Saklı Kral", + "hud_spectate_minimap_view_both_teams": "{g:citadel_binding:'Spectator.SpectatorFOWTeamBoth'} Her İki Takım", + "hud_spectate_minimap_view_sapphire": "{g:citadel_binding:'Spectator.SpectatorFOWTeamSapphire'} Yüce Ana", + "hud_spectate_minimap_view_target_team": "{g:citadel_binding:1st:'Spectator.SpectatorFOWTeamTarget'} Hedef", "hud_spectate_next_prev": "Sonraki/Önceki", "hud_spectating": "İzleniyor:", "in_mid": "{s:param_1} ortada", @@ -10717,6 +10806,7 @@ "modifier_citadel_chrono_time_wall_effect": "Zaman Duvarı", "modifier_citadel_containment_victim": "Containment", "modifier_citadel_crystal_shield": "Absorbing Damage", + "modifier_citadel_cursed": "Lanetlendi", "modifier_citadel_damage_reduction": "Armor Boost", "modifier_citadel_damageboost": "Damage Boost", "modifier_citadel_dazed": "Afalladı", @@ -10822,6 +10912,8 @@ "modifier_duo_drone_health": "Drone", "modifier_dust_storm_debuff": "Slow Firerate & Movement", "modifier_early_gold_pickup_aura/aura_target/timer": "Takım ruhları toplanıyor", + "modifier_fencer_riposte": "Karşı Hamle", + "modifier_fencer_ultimate_target": "Büyük Final", "modifier_fervor_aura_active": "Çıldırdı", "modifier_fire_rate_reduction_aura": "Weapon Jammer", "modifier_flamedash": "Flame Dashing", diff --git a/data/localizations/ukrainian.json b/data/localizations/ukrainian.json index 9df74b0..6075d50 100644 --- a/data/localizations/ukrainian.json +++ b/data/localizations/ukrainian.json @@ -346,6 +346,10 @@ "AmpPercentPerStack_postvalue_label": "посиленню за поєднання", "AoESleep_label": "Explode Radius", "AoESleep_postfix": "м", + "ApolloUltBonusTotalDamage_label": "Додаткова шкода", + "ApolloUltBonusTotalDamage_postfix": "%", + "ApolloUltBonusTotalDamage_postvalue_label": "додачі шкоди", + "ApolloUltBonusTotalDamage_prefix": "+", "ApproachSpeed_label": "Project Speed", "ArcticBlastPercentDamage_label": "Додаткова шкода замороженим", "ArcticBlastPercentDamage_postfix": "%", @@ -379,6 +383,9 @@ "AssaultFireRate_postfix": "%", "AssaultFireRate_prefix": "{s:sign}", "AstroShotgunCloseRange_label": "Close Range Weapon Power", + "AttackDashRange_label": "Відстань випаду з атакою", + "AttackDashRange_postfix": "м", + "AttackDashRange_postvalue_label": "відстані випаду з атакою", "AttackPower_label": "Attack Power", "AttackPower_postfix": "", "AttackPower_prefix": "{s:sign}", @@ -782,6 +789,7 @@ "BoostDuration_postfix": "с", "BounceCount_label": "Shield Bounces", "BounceCount_postvalue_label": "макс. відскоків", + "BounceGrace_postfix": "", "BounceGrace_postvalue_label": "часу затримки сфери", "BouncePadExtendDuration_postfix": "с", "BouncePadExtendDuration_postvalue_label": "додачі часу дії від трампліна", @@ -924,6 +932,9 @@ "BulletResistPerStack_label": "Опір кулям за поєднання", "BulletResistPerStack_postfix": "%", "BulletResistPerStack_postvalue_label": "опору кулям за поєднання", + "BulletResistReductionDuration_label": "Час зменшення опору кулям", + "BulletResistReductionDuration_postfix": "с", + "BulletResistReductionDuration_postvalue_label": "Час ослаблення", "BulletResistReductionPerStack_label": "Опір кулям за поєднання", "BulletResistReductionPerStack_postfix": "%", "BulletResistReductionPerStack_postvalue_label": "опору кулям за поєднання", @@ -1497,6 +1508,8 @@ "Citadel_GC_steamupdating": "Не вдалося почати пошук матчу. Немає підключення до Steam.", "Citadel_GC_updating": "Не вдалося почати пошук матчу. Мережа Deadlock оновлюється.", "Citadel_GameName": "Deadlock", + "Citadel_GameOver_Defeat:f": "Поразка", + "Citadel_GameOver_Victory:f": "Перемога", "Citadel_Geist_HeroTag_1": "Краде життя", "Citadel_Geist_HeroTag_2": "Шкода собі", "Citadel_Geist_HeroTag_3": "Фатальна", @@ -1550,8 +1563,8 @@ "Citadel_Graph_Souls_Players": "Убиті вороги", "Citadel_Graph_Souls_TeamBonus": "Посилення слабшій команді", "Citadel_Graph_Souls_Treasure": "Урна", - "Citadel_Graph_Team1": "Бурштин", - "Citadel_Graph_Team2": "Сапфір", + "Citadel_Graph_Team1": "Таємний Король", + "Citadel_Graph_Team2": "Архімати", "Citadel_Graph_WeaponDamage": "Шкода від зброї", "Citadel_Graph_WeaponDamageCrit": "Шкода від зброї (критична)", "Citadel_GraphicsDriverOutOfDateWarning_AMD": "Для оптимального ігрового досвіду завантажте найновіший драйвер на сайті служби підтримки AMD.", @@ -1593,11 +1606,13 @@ "Citadel_HUD_DamageReport_Time60": "1 хвилина", "Citadel_HUD_DamageReport_Time600": "10 хвилин", "Citadel_HUD_DamageReport_Title": "Звіт про шкоду", + "Citadel_HUD_DamageReport_TopDamageSources:f": "{num_damage_rows, plural, one{Найбільше джерело шкоди} few{{i:num_damage_rows} найбільші джерела шкоди} many{{i:num_damage_rows} найбільших джерел шкоди} other{{i:num_damage_rows} найбільшого джерела шкоди}}", "Citadel_HUD_DamageReport_Total": "Загальна шкода:", "Citadel_HUD_DamageReport_TotalDamageValue": "{d:total_damage}", "Citadel_HUD_DamageReport_TotalTaken": "Зазнано шкоди від героїв:", "Citadel_HUD_DamageRows_DamageName": "{s:damage_name}", "Citadel_HUD_DamageRows_DamageValue": "{i:damage_done}", + "Citadel_HUD_DamageRows_Hits:f": "×{i:hit_count}", "Citadel_HUD_DamageRows_PercentDecreased": "-{i:percent_adjusted}%", "Citadel_HUD_DamageRows_PercentIncreased": "+{i:percent_adjusted}%", "Citadel_HUD_DamageSummary_Hint": "Утримуйте {g:citadel_binding:'Scoreboard'} для перегляду подробиць зміни.", @@ -1805,14 +1820,17 @@ "Citadel_HeroReleaseVote_Countdown": "{t:d:t:countdown_time} до появи нового героя", "Citadel_HeroReleaseVote_HowToGet": "Зіграйте у звичайний матч або вуличну бійку, щоби заробити голоси.", "Citadel_HeroReleaseVote_HowToGetBonus": "За першу перемогу дня ви отримаєте 4 додаткові голоси.", + "Citadel_HeroReleaseVote_RemainingVotes:f": "У вас лишається {d:remaining_votes} {remaining_votes, plural, one{голос} few{голоси} many{голосів} other{голосу}}", "Citadel_HeroReleaseVote_Reveal_Introducting": "Представляємо", "Citadel_HeroReleaseVote_Reveal_Title": "ГОЛОСИ пораховано…", "Citadel_HeroReleaseVote_Title": "Хто наступний?", + "Citadel_HeroReleaseVote_Toast_HasVotes:f": "У вас лишається {d:remaining_votes} {remaining_votes, plural, one{голос} few{голоси} many{голосів} other{голосу}} для виборів нового героя в сховку.", "Citadel_HeroReleaseVote_Unlocked": "Розблоковано", "Citadel_HeroReleaseVote_VoteButton": "Голосувати", "Citadel_HeroReleaseVote_VoteCounter": "Усього", "Citadel_HeroReleaseVote_World": "Голосувати", "Citadel_HeroReleaseVote_World_HasVotes": "Голосувати", + "Citadel_HeroReleaseVote_World_RemainingVotes:f": "{d:remaining_votes} {remaining_votes, plural, one{голос} few{голоси} many{голосів} other{голосу}}", "Citadel_Hero_Stats_ItemValue": "Вартість предмета", "Citadel_Hero_Stats_Souls": "Душі", "Citadel_Hero_Stats_Title": "Показники героя:", @@ -1936,6 +1954,8 @@ "Citadel_Hud_Quickbuy_QueueSize": "{i:queue_size}", "Citadel_Hud_Quickbuy_Reorder_Tooltip": "Перетягуйте предмети для зміни порядку.", "Citadel_Hud_Quickbuy_Sell_Slot": "Позначено для продажу", + "Citadel_Hud_Quickbuy_ShopSummaryItemsInQueue:f": "{i:queue_size} {queue_size, plural, one{предмет} few{предмети} many{предметів} other{предмета}}", + "Citadel_Hud_Quickbuy_ShopSummaryItemsReady:f": "{i:items_ready} {items_ready, plural, one{предмет} few{предмети} many{предметів} other{предмета}}", "Citadel_Hud_Quickbuy_Short": "Швидка купівля", "Citadel_Hud_Quickbuy_ToastLabel_Purchase": "Предмет куплено", "Citadel_Hud_Quickbuy_ToastLabel_Sell": "Предмет продано", @@ -2028,6 +2048,7 @@ "Citadel_JoinOrCreateParty_CreateNewParty_Desc": "Створіть нову групу з кодом, яким можна поділитися.", "Citadel_JoinOrCreateParty_CreateParty": "Створити код", "Citadel_JoinOrCreateParty_EnterCode": "Введіть код групи", + "Citadel_JoinOrCreateParty_FriendsInGame:f": "{d:friend_count} {friend_count, plural, one{друг грає} few{друга грають} many{друзів грають} other{друга грає}} в Deadlock", "Citadel_JoinOrCreateParty_JoinParty": "Приєднатися", "Citadel_JoinOrCreateParty_JoinPartyWithCode": "Приєднатися до групи", "Citadel_JoinOrCreateParty_JoinPartyWithCode_Desc": "Введіть код групи, щоби приєднатися до неї.", @@ -2166,6 +2187,7 @@ "Citadel_MatchDetails_ViewGraphs": "Дивитися графіки", "Citadel_MatchDetails_ViewScoreboard": "Дивитися результати", "Citadel_MatchDetails_WinningTeam": "Переможці: {g:citadel_team_name:winning_team}", + "Citadel_MatchEnd_Subtitle": "Повернення до сховку", "Citadel_MatchEnd_Title": "Матч скасовано", "Citadel_MatchHistory_Disbanded": "Розформовано", "Citadel_MatchHistory_FilterGameMode_All": "Усі матчі", @@ -2211,6 +2233,7 @@ "Citadel_Matchmaking_ElapsedTime": "{s:queue_time}", "Citadel_Matchmaking_HideoutCancelHint": "Утримуйте {g:citadel_binding:'HideoutCancelMatchmaking'}, щоби скасувати пошук.", "Citadel_Matchmaking_InteractHint": "Натисніть {g:citadel_binding:'OpenMainMenu'}, щоби скасувати пошук.", + "Citadel_Matchmaking_PartyMembersReady:f": "{d:ready_party_members} / {d:party_members}", "Citadel_Matchmaking_SearchingForMatch": "Пошук:", "Citadel_Matchmaking_WaitingForParty": "Очікування на групу", "Citadel_Menu": "Меню", @@ -2376,6 +2399,7 @@ "Citadel_Party_InviteUserTitle": "Запрошення користувача", "Citadel_Party_InvitedToPartyText": "{g:citadel_persona:invited_by_account} запрошує вас приєднатися до своєї групи.", "Citadel_Party_InvitedToPartyTitle": "Запрошення до групи", + "Citadel_Party_Invites:f": "{party_invites, plural, one{запрошення до групи} few {запрошення до групи} many {запрошень до групи} other{запрошення до групи}}", "Citadel_Party_JoinOrCreateParty": "Приєднатися або створити групу", "Citadel_Party_JoinParty": "Приєднатися до групи", "Citadel_Party_JoinPartyText": "Будь ласка, зачекайте.", @@ -2444,6 +2468,7 @@ "Citadel_PauseMsg_UnpauseButton": "Натисніть {g:citadel_binding:'Pause'}, щоби продовжити.", "Citadel_PauseMsg_UnpauseCountdown": "Відновлення гри через {i:value}…", "Citadel_PauseMsg_Unpaused": "{s:player} поновлює гру.", + "Citadel_PauseMsg_YouPaused:f": "Ви призупинили гру. Призупинення доступно ще {i:value} {value, plural, one{раз} few{рази} many{разів} other{раза}}.", "Citadel_Ping_Customize_Reminder": "Ви можете змінити параметри свого колеса чату в налаштуваннях.", "Citadel_PlayOfTheGame_Intro_1": "[Найкращий момент матчу]", "Citadel_PlayOfTheGame_PlayedBy": "грає", @@ -2690,6 +2715,7 @@ "Citadel_PrivilegedFeatures_CommsRestricted_Inactive": "За наявності обмеження спілкування лише гравці у вашій групі можуть бачити ваш чат чи чути ваш голос.", "Citadel_PrivilegedFeatures_CommsRestricted_InactiveTitle": "Спілкування", "Citadel_PrivilegedFeatures_CommsRestricted_Title": "Обмеження спілкування", + "Citadel_PrivilegedFeatures_LowPriority_Active:f": "Вам лишилося виграти ще {i:low_priority_games_remaining} {low_priority_games_remaining, plural, one{гру} few{гри} many{ігор} other{гри}} в низькому пріоритеті пошуку матчу.", "Citadel_PrivilegedFeatures_LowPriority_Inactive": "Гравці, які навмисно покидають матчі, потраплять до окремої черги пошуку матчу з низьким пріоритетом, у якій гратимуть лише проти інших гравців із низьким пріоритетом пошуку матчу.", "Citadel_PrivilegedFeatures_LowPriority_InactiveTitle": "Пошук матчу", "Citadel_PrivilegedFeatures_LowPriority_Title": "Низький пріоритет пошуку матчу", @@ -2735,6 +2761,17 @@ "Citadel_Profile_Skill_Rating_Intro": "Рейтинг навичок — це вимірювання останніх та давніших результатів гравця.", "Citadel_Profile_Skill_Rating_Tooltip": "Рейтинг навичок — клацніть для подробиць", "Citadel_Profile_Stats_All": "Усі герої", + "Citadel_Profile_Stats_Assists:f": "{stat_value, plural, one{Підмога} few{Підмоги} many{Підмог} other{Підмоги}}", + "Citadel_Profile_Stats_Commends:f": "{commend_count, plural, one{Похвала} few{Похвали} many{Похвал} other{Похвали}}", + "Citadel_Profile_Stats_Denies:f": "{denies, plural, one{Перехоплення} few{Перехоплення} many{Перехоплень} other{Перехоплення}}", + "Citadel_Profile_Stats_GamesPlayed:f": "{games_played, plural, one{Зіграна гра} few{Зіграні гри} many{Зіграних ігор} other{Зіграної гри}}", + "Citadel_Profile_Stats_GamesWon:f": "{games_won, plural, one{Виграна гра} few{Виграні гри} many{Виграних ігор} other{Виграної гри}}", + "Citadel_Profile_Stats_Healing:f": "Лікування", + "Citadel_Profile_Stats_HeroDamage:f": "Шкода героям", + "Citadel_Profile_Stats_Kills:f": "{stat_value, plural, one{Убито} few{Убито} many{Убито} other{Убито}}", + "Citadel_Profile_Stats_LastHits:f": "{last_hits, plural, one{Останній удар} few{Останні удари} many{Останніх ударів} other{Останнього удару}}", + "Citadel_Profile_Stats_Networth:f": "{stat_value, plural, one{Зібрана душа} few{Зібрані душі} many{Зібраних душ} other{Зібраної душі}}", + "Citadel_Profile_Stats_ObjDamage:f": "Шкода ключовим", "Citadel_Profile_Stats_SortBy": "Сортувати за:", "Citadel_Profile_Stats_TitleSection": "Статистика за весь час", "Citadel_Profile_Stats_Value_Networth_High": "{i:game_networth}т", @@ -3127,6 +3164,7 @@ "Citadel_StreetBrawl_AvgRoundDuration": "Сер. час", "Citadel_StreetBrawl_Draft_Choice": "Вибір: {d:item_draft_round}/{d:item_draft_rounds_total}", "Citadel_StreetBrawl_Draft_ReRoll_Btn": "Замінити", + "Citadel_StreetBrawl_Draft_ReRoll_Desc:f": "{rerolls, plural, one{Залишилася {i:rerolls} заміна} few{Залишилося {i:rerolls} заміни} many{Залишилося {i:rerolls} замін} other{Залишилася {i:rerolls} заміни}}", "Citadel_StreetBrawl_Draft_Skip_Btn": "Пропустити предмет", "Citadel_StreetBrawl_Draft_Title": "Вибрати предмети", "Citadel_StreetBrawl_MatchPoint": "Вирішальний раунд", @@ -3142,6 +3180,9 @@ "Citadel_Survey_Question_HeroPlayAgainst": "Наскільки цікаво грати проти цього героя?", "Citadel_Survey_Question_HeroPlayAgainst_HighLabel": "Чудово", "Citadel_Survey_Question_HeroPlayAgainst_LowLabel": "Жахливо", + "Citadel_Survey_Question_HeroPlayAs": "Наскільки цікаво грати за цього героя?", + "Citadel_Survey_Question_HeroPlayAs_HighLabel": "Чудово", + "Citadel_Survey_Question_HeroPlayAs_LowLabel": "Жахливо", "Citadel_Survey_Question_HeroPower": "Наскільки сильний цей герой?", "Citadel_Survey_Question_HeroPower_HighLabel": "Сильний", "Citadel_Survey_Question_HeroPower_LowLabel": "Слабкий", @@ -3229,6 +3270,7 @@ "Citadel_Warden_HeroTag_1": "Ініціатор", "Citadel_Warden_HeroTag_2": "Безстрашний", "Citadel_Warden_HeroTag_3": "Один у полі воїн", + "Citadel_WatchPage_ActiveMatches:f": "{d:ActiveMatchCount} {ActiveMatchCount, plural, one{активний матч} few{активні матчі} many{активних матчів} other{активного матчу}}", "Citadel_WatchPage_FilterByHeroDefault": "Фільтрувати за героєм", "Citadel_WatchPage_FilterGameMode_All": "Усі режими", "Citadel_WatchPage_FilterGameMode_Brawl": "Вуличні бійки", @@ -3247,6 +3289,7 @@ "Citadel_Watch_Page_NetWorthTeam0": "{d:net_worth_team_0}т", "Citadel_Watch_Page_NetWorthTeam1": "{d:net_worth_team_1}т", "Citadel_Watch_Page_SpectateFull": "Глядацькі місця зайнято", + "Citadel_Watch_Page_Spectators:f": "{d:spectators} {spectators, plural, one{глядач} few{глядачі} many{глядачів} other{глядача}}", "Citadel_Watch_Page_ViewAllMatches": "Дивитися всі матчі", "Citadel_Watch_Page_ViewFeaturedMatches": "Дивитися відібрані матчі", "Citadel_Watch_Title": "Перегляд матчів", @@ -3357,7 +3400,7 @@ "ConeAngle_postvalue_label": "куту конуса", "ConeRadius_label": "Lightning Distance", "ConeRadius_postfix": "м", - "ConfirmRoster_BadRoster": "Щоби приєднатися до матчу, вам потрібно відібрати героїв (щонайменше {d:min_roster_size}).", + "ConfirmRoster_BadRoster:f": "Щоби приєднатися до матчу, вам потрібно відібрати щонайменше {d:min_roster_size} {min_roster_size, plural, one{героя} few{героїв} many{героїв} other{героя}}.", "ConsumeHealPercentage_label": "Лікування від використання", "ConsumeHealPercentage_postfix": "%", "ConsumeHealPercentage_postvalue_label": "лікуванню від використання", @@ -3418,6 +3461,9 @@ "CopyCooldownPercentage_label": "Зарядка копії", "CopyCooldownPercentage_postfix": "%", "CopyCooldownPercentage_postvalue_label": "зарядці копії", + "CounterTimeWindow_label": "Time Window", + "CounterTimeWindow_postfix": "s", + "CounterTimeWindow_postvalue_label": "Time Window", "CrashImpactRadius_label": "Crash Damage Radius", "CreateBuilds_Desc": "Оберіть предмети в крамниці, щоби додати їх до рекомендованого списку в збірці.", "CreateBuilds_Title": "Створити збірку для героя {s:hero_name}", @@ -3621,9 +3667,12 @@ "DashDistance_postfix": "м", "DashDistance_postvalue_label": "відстані ривка", "DashJump_conditional": "після стрибка-ривка", - "DashRange_label": "Дальність ривка", - "DashRange_postfix": "м", - "DashRange_postvalue_label": "дальності ривка", + "DashRadius_label": "Радіус", + "DashRadius_postfix": "м", + "DashRadius_postvalue_label": "радіусу", + "DashRange_label": "Time Window", + "DashRange_postfix": "s", + "DashRange_postvalue_label": "Time Window", "DashSlowPct_label": "Сповільнення від ривка", "DashSlowPct_postvalue_label": "сповільненню від ривка", "DashSpeed_label": "Швидкість ривка", @@ -3689,6 +3738,8 @@ "DelayDuration_Label": "Час затримки", "DelayDuration_Postfix": "с", "DelayDuration_postvalue_label": "часу затримки", + "DelayedDamage_label": "Затримана шкода", + "DelayedDamage_postvalue_label": "затриманій шкоді", "DemonShotCount_label": "Демонічні кулі", "DemonShotCount_postvalue_label": "демонічним кулям", "DeployHealthRegen_label": "Deployable Health", @@ -3905,6 +3956,13 @@ "FastFireBullets_label": "Fast Fire Shots", "FastFireDuration_label": "Fast Fire Duration", "FastFireDuration_postfix": "с", + "FencerLungeBaseDamage_label": "Шкода від звичайного утримання", + "FencerLungeBaseDamage_postvalue_label": "шкоді від звичайного утримання", + "FencerLungeStabDamage_label": "Шкода від звичайного утримання", + "FencerLungeStabDamage_postvalue_label": "шкоді від звичайного утримання", + "FencerUltDebuffDuration_label": "Час ослаблення", + "FencerUltDebuffDuration_postfix": "с", + "FencerUltDebuffDuration_postvalue_label": "часу ослаблення", "FervorBulletResist_label": "Опір кулям", "FervorBulletResist_postfix": "%", "FervorBulletResist_postvalue_label": "опору кулям", @@ -4513,6 +4571,9 @@ "IncomingDamagePercent_postfix": "%", "IncomingDamagePercent_postvalue_label": "зазнаній шкоді", "IncomingDamagePercent_prefix": "{s:sign}", + "IncomingDamageReductionPercent_label": "Зменшення шкоди в сповільненні", + "IncomingDamageReductionPercent_postfix": "%", + "IncomingDamageReductionPercent_postvalue_label": "зменшенню шкоди в сповільненні", "InfectDuration_label": "Infect Duration", "InfectDuration_postfix": "с", "InfectionBonusDPS_label": "Infection Bonus DPS", @@ -4894,6 +4955,13 @@ "LowHealthWeaponPowerPercent_label": "Courage", "LowHealthWeaponPowerPercent_postfix": "%", "LowHealthWeaponPowerPercent_prefix": "{s:sign}", + "LungeCooldownReduction_label": "Зарядка випаду з ударом", + "LungeCooldownReduction_postfix": "с", + "LungeCooldownReduction_postvalue_label": "зарядці випаду з ударом", + "LungeCooldownReduction_prefix": "-", + "LungeDistance_label": "Відстань випаду", + "LungeDistance_postfix": "м", + "LungeDistance_postvalue_label": "відстані випаду", "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_conditional": "проти НГП", "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_label": "Збройова шкода проти НГП", "MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT_postfix": "%", @@ -5215,6 +5283,8 @@ "MaxDPS_label": "Максимальна ШЗС", "MaxDPS_postvalue_label": "макс. ШЗС", "MaxDaggers_label": "Card Count", + "MaxDamageBeforePerfect_label": "Шкода від макс. утримання", + "MaxDamageBeforePerfect_postvalue_label": "шкоді від макс. утримання", "MaxDamageHealthPercentage_label": "Здоров‘я для макс. шкоди", "MaxDamageHealthPercentage_postfix": "%", "MaxDamageHealthPercentage_postvalue_label": "здоров‘ю для макс. шкоди", @@ -5297,6 +5367,8 @@ "MaxSlowTime_label": "Час до макс. ослаблення", "MaxSlowTime_postfix": "с", "MaxSlowTime_postvalue_label": "часу до макс. ослаблення", + "MaxStabs_label": "Макс. випадів", + "MaxStabs_postvalue_label": "макс. випадів", "MaxStacks_label": "Макс. поєднань", "MaxStacks_postvalue_label": "макс. поєднанням", "MaxStolenAttackDamage_postfix": "%", @@ -5382,6 +5454,8 @@ "MinExplosionRadius_postvalue_label": "мін. радіусу вибуху", "MinHeal_label": "Мін. лікування", "MinHeal_postvalue_label": "мін. лікуванню", + "MinHealthFractionToTrack_postfix": "%", + "MinHealthFractionToTrack_postvalue_label": "Поріг малого здоров’я", "MinHealthTakenPct_label": "Мін. отримуваного здоров’я", "MinHealthTakenPct_postfix": "%", "MinHealthTakenPct_postvalue_label": "мін. отримуваному здоров’ю", @@ -5526,10 +5600,10 @@ "MyRosterPartyMemberRoster": "Уже відібрані герої:", "MyRosterPartyReadyCount": "Готові: {d:party_ready_count}/{d:party_player_count}", "MyRosterReadyUp": "Готово!", - "MyRosterRosterDesc": "Для пошуку матчу слід відібрати героїв (щонайменше {d:min_roster_size}).", + "MyRosterRosterDesc:f": "Для пошуку матчу слід відібрати щонайменше {d:min_roster_size} {min_roster_size, plural, one{героя} few{героїв} many{героїв} other{героя}}.", "MyRosterRosterDesc_HeroLabs": "Ваше чергування має налічувати щонайменше 3 героїв, 2 з яких повинні бути звичайними нетестовими героями.", "MyRosterRosterDesc_MinNonNew": "Серед ваших відібраних має бути щонайменше {d:min_non_new_heroes} старих героїв.", - "MyRosterRosterDesc_NeedsMoreNonNew": "Для пошуку матчу слід відібрати щонайменше {d:min_non_limited_heroes} старих героїв.", + "MyRosterRosterDesc_NeedsMoreNonNew:f": "Для пошуку матчу слід відібрати щонайменше {d:min_non_limited_heroes} {min_non_limited_heroes, plural, one{старого героя} few{старих героїв} many{старих героїв} other{старого героя}}.", "MyRosterRosterDesc_NeedsMoreNonNewOld": "Серед відібраних героїв забагато нових. Додайте більше старих героїв.", "MyRosterRosterDesc_PartyInvalid": "Не вдається сформувати команду з відібраних вашою групою героїв.", "MyRosterRosterEmpty": "ВІДІБРАНИХ НЕМАЄ", @@ -5712,6 +5786,9 @@ "ParrySuccessHealPercentage_label": "Парирувана шкода як лікування", "ParrySuccessHealPercentage_postfix": "%", "ParrySuccessHealPercentage_postvalue_label": "парируваній шкоді як лікуванню", + "ParryWindow_label": "Час дії невразливості", + "ParryWindow_postfix": "с", + "ParryWindow_postvalue_label": "часу дії невразливості", "PartCollectionRadius_label": "Радіус підбирання", "PartCollectionRadius_postfix": "м", "PartCollectionRadius_postvalue_label": "радіусу підбирання", @@ -5738,6 +5815,14 @@ "PercentHealthHealing_postfix": "%", "PercentHealthHealing_postvalue_label": "вилікуваному здоров’ю", "PerfectBurstWeaponPower_label": "Perfect Burst Bonus Weapon Damage", + "PerfectDamage_label": "Досконала шкода", + "PerfectDamage_postvalue_label": "досконалій шкоді", + "PerfectHoldTimeStart_label": "Початок досконалого моменту", + "PerfectHoldTimeStart_postfix": "с", + "PerfectHoldTimeStart_postvalue_label": "початку досконалого моменту", + "PerfectWindowDuration_label": "Час дії досконалого моменту", + "PerfectWindowDuration_postfix": "с", + "PerfectWindowDuration_postvalue_label": "часу дії досконалого моменту", "PetrifyDamageBreakThreshold_label": "Блокування шкоди від скам’яніння", "PetrifyDamageBreakThreshold_postvalue_label": "блокуванню шкоди від скам’яніння", "PetrifyDamage_label": "Шкода від скам’яніння", @@ -5950,6 +6035,8 @@ "ReportCard_PowerUp": "Покращте свого героя", "ReportCard_PowerUp_Desc": "Поверніться транзитним шляхом назад у штаб і витратьте там свої душі та очки вмінь.", "ReportCard_SoulsCollected_Desc": "Зберіть 1000 душ, вбиваючи ворожих вояк.", + "ResetsAirLimit_label": "Скидання обмежень у повітрі", + "ResetsAirLimit_postvalue_label": "Скидання обмежень у повітрі", "ResistReductionDuration_label": "Час дії зменшення опору", "ResistReductionDuration_postfix": "с", "ResistReductionDuration_postvalue_label": "часу опору зменшенням", @@ -5998,6 +6085,8 @@ "RicochetRadius_postvalue_label": "відстані рикошету", "RicochetTargetsTooltipOnly_label": "Цілі рикошету", "RicochetTargetsTooltipOnly_postvalue_label": "до цілей рикошету", + "RiposteChannelTime_postfix": "с", + "RiposteChannelTime_postvalue_label": "часу дії відхилення", "RocketDamage_label": "Rocket Damage", "RocketsPerSecond_label": "Ракети за секунду", "RocketsPerSecond_postvalue_label": "до ракет за секунду", @@ -6148,6 +6237,10 @@ "ShrinkDuration_label": "Час зменшення", "ShrinkDuration_postfix": "с", "ShrinkDuration_postvalue_label": "часу зменшення", + "SigilBuff_label": "Після використання:", + "SigilRadius_label": "Радіус", + "SigilRadius_postfix": "м", + "SigilRadius_postvalue_label": "радіусу", "SilenceDuration_label": "Час знемовлення", "SilenceDuration_postfix": "с", "SilenceDuration_postvalue_label": "часу знемовлення", @@ -6837,6 +6930,9 @@ "StoredDamageRequired_postvalue_label": "шкоді для заряджання", "StoredSpiritDamage_label": "Збережена духовна шкода", "StoredSpiritDamage_postvalue_label": "збереженій духовній шкоді", + "StrikeRange_label": "Відстань удару", + "StrikeRange_postfix": "м", + "StrikeRange_postvalue_label": "відстані удару", "StunDelay_label": "Затримка приголомшення", "StunDelay_postfix": "с", "StunDelay_postvalue_label": "затримці приголомшення", @@ -7545,6 +7641,28 @@ "ability_familiar_helpinghands_t3_desc": "+2 помічникам.
+15% шкоді й опору шкоді вояків.", "ability_familiar_primary_weapon_bubblegun": "Шкода від зброї", "ability_familiar_primary_weapon_bubblegun_crit": "Шкода від зброї (критична)", + "ability_fencer_lunge": "Досконалий наступ", + "ability_fencer_lunge_desc": "Здійснює серію випадів у будь-якому напрямку, колючи шпагою поперед себе. Утримання клавіші вміння дозволяє вибрати час атаки й завдати більше шкоди після довшого утримання. Відпускання в досконалий момент завдасть максимально можливу шкоду.

Натисніть {g:citadel_binding:'Ability3'} для повторного застосування.", + "ability_fencer_lunge_on_hold_threshold": "Досконале утримання:", + "ability_fencer_lunge_on_hold_threshold_label": "Досконале утримання:", + "ability_fencer_lunge_on_proc": "Спрацювання за макс. зарядів", + "ability_fencer_lunge_recast_hint": "Повторне застосування", + "ability_fencer_lunge_t1_desc": "Досконале влучання в героя: лікує на 35.", + "ability_fencer_lunge_t2_desc": "-10 с зарядці.
Збільшено швидкість випаду.", + "ability_fencer_lunge_t3_desc": "+75 досконалій шкоді та збільшене духовне зростання.
Збільшена дальність атакувального ривка.", + "ability_fencer_riposte": "Відсіч", + "ability_fencer_riposte_attack": "Відсіч", + "ability_fencer_riposte_attack_desc": "Здійснює швидкий ривок уперед і приголомшує ворога ефесом шпаги.", + "ability_fencer_riposte_desc": "Готується відхилити наступну вхідну атаку. У разі успіху ненадовго стає невразливим, а потім здійснює ривок уперед, що приголомшує ворога та зменшує його опір кулям.", + "ability_fencer_riposte_on_parry": "Після влучання ефесом:", + "ability_fencer_throwblade": "Знак вивільнення", + "ability_fencer_throwblade_desc": "Креслить перед собою сферичний знак, а потім відскакує назад і той вибухає, ушкоджуючи та сповільнюючи ворогів поруч.", + "ability_fencer_throwblade_on_player_hit": "Після влучання в гравця", + "ability_fencer_throwblade_t2_desc": "+20% швидкострільності та +50% швидкості куль на 10 с.", + "ability_fencer_throwblade_t3_desc": "Після влучання в гравця: +2 відновленню витривалості та скидає обмеження на кількість стрибків і ривків.", + "ability_fencer_ultimate": "Ітані-ло-сан", + "ability_fencer_ultimate_desc": "Готується й рубає на велику відстань. Уражені вороги зазнають прокляття, застрягаючи в сповільненому русі. Коли час дії ефекту спливає, вони зазнають нищівної шкоди. Завдає більше шкоди проти ворогів, що мають половину здоров’я чи менше.

У сповільненому русі Аполлон невразливий, а вороги зазнають зменшеної шкоди.

Утримання {g:citadel_binding:'Ability4'} або {g:citadel_binding:'Attack'} затримає застосування.
", + "ability_fencer_ultimate_t3_desc": "IGNORED[]% Max Health Damage", "ability_fire_bomb": "Вогняний вибух", "ability_fire_bomb/modifier_progressbar": "Harnessing Power", "ability_fire_bomb_desc": "Стає живою бомбою, завдає {g:citadel_inline_attribute:'SpiritDamage'} і застосовує {g:citadel_inline_attribute:'Stun'} на всіх ворогів поблизу після затримки.

Після чаклування вогняний вибух не можна перервати.", @@ -7757,6 +7875,7 @@ "ability_magician_escape/escape_buff_modifier": "Готовність до втечі", "ability_magician_escape/escape_escaped_modifier": "Втеча!", "ability_magician_escape_desc": "Переміщується до цільового місця. Після прибуття ненадовго здобуває швидкість руху й невидимість.

Застосування переміщує до цільового місця.
{g:citadel_binding:'AltCast'} переміщує до початкового місця.
Вороги не знатимуть, де саме з’явиться герой.", + "ability_magician_inform_target_ultcopied": "Ульт скопійовано!", "ability_magician_magicbolt": "Надокучливий розряд", "ability_magician_magicbolt_desc": "Випускає магічний розряд, що завдає шкоди, яка зростає з відстанню. Якщо є помічниця, вона також застосує надокучливий розряд зі зменшеною шкодою.

Натисніть {g:citadel_binding:'Ability1'} для переспрямування розряду в напрямку прицілу.", "ability_magician_magicbolt_quip": "Запускає керований магічний розряд.", @@ -7774,6 +7893,7 @@ "ability_melee_doorman": "Ближній бій", "ability_melee_drifter": "Ближній бій", "ability_melee_familiar": "Ближній бій", + "ability_melee_fencer": "Ближній бій", "ability_melee_frank": "Ближній бій", "ability_melee_ghost": "Ближній бій", "ability_melee_haze": "Ближній бій", @@ -9065,7 +9185,7 @@ "citadel_confirm_reset_keybindings_for_default": "Ви дійсно хочете скинути стандартні призначення клавіш?
Ця дія не скине жодні призначення клавіш для окремих героїв.", "citadel_confirm_reset_keybindings_for_either": "Скинути всі нестандартні призначення клавіш для вибраного.

Якщо вибрано героя, призначення клавіш для нього буде скинуто до призначень поточної стандартної розкладки.

Якщо вибрано стандартну розкладку, стандартні призначення клавіш буде скинуто до їхніх попередньо встановлених значень.", "citadel_confirm_reset_keybindings_for_hero": "Ви дійсно хочете скинути всі нестандартні призначення клавіш для цього героя?", - "citadel_confirm_reset_language": "Ви дійсно хочете відновити стандартні налаштування?
Це не призведе до зміни вашої основної мови.", + "citadel_confirm_reset_language": "Ви дійсно хочете відновити стандартні налаштування?
Це не призведе до зміни вашої основної мови тексту в грі.", "citadel_confirm_reset_video": "Ви дійсно хочете встановити рідну роздільність екрана та відновити стандартні налаштування графіки?", "citadel_duo_drone_extra_abilities": "Combat Drone Abilities", "citadel_east_team_name": "БУРШТИН", @@ -9097,7 +9217,8 @@ "citadel_keybind_ability2": "Уміння 2", "citadel_keybind_ability3": "Уміння 3", "citadel_keybind_ability4": "Уміння 4", - "citadel_keybind_ads": "Альтернативна стрільба", + "citadel_keybind_ads": "Наближення / альт. стрільба", + "citadel_keybind_ads_search": "наближення прицілювання ADS aim down sights", "citadel_keybind_alt": "Alt", "citadel_keybind_alt_cast": "Альтернативне застосування", "citadel_keybind_alt_modifier": "Заміна для Alt", @@ -9161,6 +9282,7 @@ "citadel_keybind_ping": "Сигнал / колесо чату", "citadel_keybind_popup_cancel": "Скасувати", "citadel_keybind_popup_confirm": "Підтвердити", + "citadel_keybind_popup_conflict_list:f": "{s:first_command} + ще {d:numAdditional}", "citadel_keybind_popup_conflict_name": "{s:first_command}", "citadel_keybind_popup_ignore_conflict": "Усе одно призначити", "citadel_keybind_popup_single_key_bind": "Лише окремі клавіші. Сполучення клавіш не підтримуються.", @@ -9525,6 +9647,7 @@ "citadel_settings_keybind_primary": "Основна", "citadel_settings_keybind_secondary": "Додаткова (необов’язково)", "citadel_settings_keybind_unbound": "[?]", + "citadel_settings_keybind_unbound_warning_body:f": "{num_conflicts, plural, =1{Ви зберегли одне чи кілька призначень клавіш, які раніше були прив’язані до іншої команди:

{s:existing_binding_primary}{s:existing_binding_secondary}.

Переконайтеся, що ви призначили іншу клавішу для цієї команди.} other{Ви зберегли одне чи кілька призначень клавіш, які раніше були прив’язані до іншої команди:

{s:existing_binding_primary}
{s:existing_binding_secondary}.


Переконайтеся, що ви призначили інші клавіші для цих команд.}}", "citadel_settings_keybind_unbound_warning_title": "Попереднє призначення видалено", "citadel_settings_keybinddefaults": "Скинути всі призначення клавіш до стандартних.", "citadel_settings_language": "Мова", @@ -9598,7 +9721,7 @@ "citadel_settings_playsoundinbackground_desc": "Виберіть, чи відтворювати звук гри, якщо у фокусі вікно іншого застосунку.", "citadel_settings_post_bloom": "Світіння від постобробки", "citadel_settings_post_bloom_desc": "Відводить світло з яскравіших частин зображення для імітації недосконалості об’єктиву камери, що візуально підвищує яскравість.

Вплив на швидкодію: малий/постійний.", - "citadel_settings_quick_cast_desc": "Режим швидкого застосування:", + "citadel_settings_quick_cast_desc": "Режим застосування:", "citadel_settings_quick_cast_global": "Режим застосування", "citadel_settings_quick_cast_global_confirm": "Це замінить усі наявні налаштування швидкого застосування для окремих героїв, а також ваші стандартні налаштування швидкого застосування.

Ви дійсно хочете глобально змінити режим швидкого застосування?", "citadel_settings_quick_cast_global_desc": "Встановлює глобальний режим застосування для всіх умінь героя.", @@ -9609,7 +9732,7 @@ "citadel_settings_quickcast_confirm_cast": "Підтвердити", "citadel_settings_quickcast_confirm_cast_tooltip": "Виберіть вміння, натиснувши на відповідну кнопку, а потім застосуйте його, натиснувши на кнопку атаки.", "citadel_settings_quickcast_default": "Стандартно для вміння", - "citadel_settings_quickcast_default_tooltip": "Використовується стандартний режим швидкого застосування вміння.", + "citadel_settings_quickcast_default_tooltip": "Використовується стандартний режим швидкого застосування.", "citadel_settings_quickcast_disabled": "Швидке застосування", "citadel_settings_quickcast_disabled_tooltip": "Вміння застосовується, коли відповідна кнопка спочатку натиснута, а потім відпущена.", "citadel_settings_quickcast_enabled": "Миттєве застосування", @@ -9681,6 +9804,7 @@ "citadel_settings_ssao_quality_off": "Вимк.", "citadel_settings_ssao_quality_ultra": "Надвисоке", "citadel_settings_steam_input": "Параметри контролера", + "citadel_settings_steam_input_config:f": "{d:controller_count} {controller_count, plural, one{контролер} few{контролери} many{контролерів} other{контролера}}", "citadel_settings_steam_input_no_controller": "Контролер не виявлено", "citadel_settings_steam_input_open_configurator": "Відкрити налаштування Steam", "citadel_settings_steam_text_filter": "Налаштування текстового фільтра Steam", @@ -10141,6 +10265,7 @@ "hero_familiar_search:n": "#|m|#Сон Рем Rem", "hero_fencer": "#|m|#Аполлон", "hero_fencer:n": "#|m|#Аполлон", + "hero_fencer_lore": "Північна Іксія — це земля краси, традиції та конфлікту. Тут не цураються жорстокого політичного насильства. Тож коли Аполлону сказали, що задля його ж безпеки його відсилають навчатися в Нью-Йорк, він зрозумів, що ситуація серйозна.

Пристосування до життя в Блекморській академії не далося Аполлону легко. Школа мала наповнюватися найкращими й найрозумнішими з Проклятого Яблука, але, за кількома винятками, він побачив лише море агресивної посередності. Він обрав не витрачати час на розважальні вечірки й танці, а натомість спрямував енергію в змагання, де наполегливо тренується як капітан блекморської фехтувальної команди.

Однак Аполлон не надто дратується нудним життям у Нью-Йорку. Він знає, що прийде час, коли батько покличе його додому й він муситиме довести, що гідний носити спадковий клинок своєї родини.", "hero_fencer_search": "#|m|#Аполлон Apollo", "hero_fencer_search:n": "#|m|#Аполлон Apollo", "hero_forge": "#|f|#Мак-Ґінніс", @@ -10525,10 +10650,10 @@ "hud_spectate_fly_down": "{g:citadel_binding:'Spectator.SpectatorFlyDown'}Політ униз", "hud_spectate_fly_up": "{g:citadel_binding:'Spectator.SpectatorFlyUp'}Політ угору", "hud_spectate_minimap_view": "Вигляд мапи", - "hud_spectate_minimap_view_amber": "{g:citadel_binding:'Spectator.SpectatorFOWTeamAmber'}Бурштин", - "hud_spectate_minimap_view_both_teams": "{g:citadel_binding:'Spectator.SpectatorFOWTeamBoth'}Обидві команди", - "hud_spectate_minimap_view_sapphire": "{g:citadel_binding:'Spectator.SpectatorFOWTeamSapphire'}Сапфір", - "hud_spectate_minimap_view_target_team": "{g:citadel_binding:1st:'Spectator.SpectatorFOWTeamTarget'}Команда цілі", + "hud_spectate_minimap_view_amber": "{g:citadel_binding:'Spectator.SpectatorFOWTeamAmber'} Таємний Король", + "hud_spectate_minimap_view_both_teams": "{g:citadel_binding:'Spectator.SpectatorFOWTeamBoth'} Обидві команди", + "hud_spectate_minimap_view_sapphire": "{g:citadel_binding:'Spectator.SpectatorFOWTeamSapphire'} Архімати", + "hud_spectate_minimap_view_target_team": "{g:citadel_binding:1st:'Spectator.SpectatorFOWTeamTarget'} Команда цілі", "hud_spectate_next_prev": "Далі / назад", "hud_spectating": "Перегляд", "in_mid": "{s:param_1} всередині центру", @@ -10615,6 +10740,7 @@ "menu_play_lane_training_desc": "Опануйте ранній етап гри разом із союзним героєм.", "menu_play_lane_training_time_est": "8 хвилин", "menu_play_learn_to_play_desc": "Watch the tutorial then follow it up with some hero sandbox and lane training.", + "menu_play_low_priority_matchmaking:f": "Ваша група потрапила до черги низького пріоритету пошуку матчів внаслідок того, що ви або інший учасник групи покидали матчі чи поводилися неналежним чином і отримали скарги від інших гравців.

Щоби повернутися до звичайного пошуку матчів, вам необхідно виграти {i:low_pri_games_remaining} {low_pri_games_remaining, plural, one{гру} few{гри} many{ігор} other{гри}} в черзі низького пріоритету або вилучити з групи гравця, який отримав покарання.", "menu_play_matchmaking": "Зіграйте в стандартний матч проти інших гравців.", "menu_play_normal": "Deadlock", "menu_play_normal_count": "{s:mm_unranked_count} у черзі", @@ -10743,6 +10869,7 @@ "modifier_citadel_chrono_time_wall_effect": "Стіна часу", "modifier_citadel_containment_victim": "Containment", "modifier_citadel_crystal_shield": "Absorbing Damage", + "modifier_citadel_cursed": "Прокляття", "modifier_citadel_damage_reduction": "Armor Boost", "modifier_citadel_damageboost": "Damage Boost", "modifier_citadel_dazed": "Запаморочення", @@ -10848,6 +10975,8 @@ "modifier_duo_drone_health": "Drone", "modifier_dust_storm_debuff": "Slow Firerate & Movement", "modifier_early_gold_pickup_aura/aura_target/timer": "Захоплення душ команди", + "modifier_fencer_riposte": "Відсіч", + "modifier_fencer_ultimate_target": "Ітані-ло-сан", "modifier_fervor_aura_active": "Під дією лихоманки", "modifier_fire_rate_reduction_aura": "Weapon Jammer", "modifier_flamedash": "Flame Dashing", diff --git a/data/version.txt b/data/version.txt index c3681cd..f641eea 100644 --- a/data/version.txt +++ b/data/version.txt @@ -1,9 +1,9 @@ -ClientVersion=6281 -ServerVersion=6281 +ClientVersion=6284 +ServerVersion=6284 ProductName=citadel appID=1422450 ServerAppID=1422460 ToolsAppID=211 -SourceRevision=10444400 -VersionDate=Feb 11 2026 -VersionTime=14:30:06 +SourceRevision=10447857 +VersionDate=Feb 12 2026 +VersionTime=14:01:34