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This repository was archived by the owner on Sep 18, 2024. It is now read-only.
Describe the bug
Hype themes dont start from the beginning, nor do they stop the themes when combat ends. They simply pause, so during combat, when it gets around to the player again, it just plays where it last paused rather than having stopped it. Obviously that also clogs up the whole list with a giant list of tracks that are just paused and not stopped
To Reproduce
Steps to reproduce the behavior:
Start combat with players that have hype tracks enabled
Continue through combat turns
See error in playlist
Expected behavior
Expected behavior is that tracks are stopped and not paused. That would fix the whole issue.