From ccf698d0f7fdde484a93390251945e1412b7e074 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Roc=C3=ADo=20Mena?= <69587750+RocioCM@users.noreply.github.com> Date: Thu, 20 Nov 2025 15:09:26 -0300 Subject: [PATCH] Fix image tag formatting in creating-wearables.md MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Corrected the formatting of an image tag in the markdown file. Signed-off-by: Rocío Mena <69587750+RocioCM@users.noreply.github.com> --- .../wearables-and-emotes/wearables/creating-wearables.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/content/creator/wearables-and-emotes/wearables/creating-wearables.md b/content/creator/wearables-and-emotes/wearables/creating-wearables.md index da10b117..a21de592 100644 --- a/content/creator/wearables-and-emotes/wearables/creating-wearables.md +++ b/content/creator/wearables-and-emotes/wearables/creating-wearables.md @@ -251,7 +251,7 @@ The skin texture is made in grayscale so it allows the render engine to tint the Important: always preserve the UV mapping for any body part that is exposed by a wearable, like the legs exposed by the shorts or skirts. {{< /hint >}} - + You can create custom textures for your wearables! However, it’s always best to use a single, very small, texture file for each wearable. Using the default AvatarWearable_MAT texture provided in the example files will guarantee that your wearables are performant!