From ccf698d0f7fdde484a93390251945e1412b7e074 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Roc=C3=ADo=20Mena?=
<69587750+RocioCM@users.noreply.github.com>
Date: Thu, 20 Nov 2025 15:09:26 -0300
Subject: [PATCH] Fix image tag formatting in creating-wearables.md
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
Corrected the formatting of an image tag in the markdown file.
Signed-off-by: Rocío Mena <69587750+RocioCM@users.noreply.github.com>
---
.../wearables-and-emotes/wearables/creating-wearables.md | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/content/creator/wearables-and-emotes/wearables/creating-wearables.md b/content/creator/wearables-and-emotes/wearables/creating-wearables.md
index da10b117..a21de592 100644
--- a/content/creator/wearables-and-emotes/wearables/creating-wearables.md
+++ b/content/creator/wearables-and-emotes/wearables/creating-wearables.md
@@ -251,7 +251,7 @@ The skin texture is made in grayscale so it allows the render engine to tint the
Important: always preserve the UV mapping for any body part that is exposed by a wearable, like the legs exposed by the shorts or skirts.
{{< /hint >}}
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+
You can create custom textures for your wearables! However, it’s always best to use a single, very small, texture file for each wearable. Using the default AvatarWearable_MAT texture provided in the example files will guarantee that your wearables are performant!