From 023f0b6712f3275d07f8a339b82edfd6b8f029e5 Mon Sep 17 00:00:00 2001 From: Nicolas Earnshaw Date: Tue, 25 Nov 2025 13:51:06 -0300 Subject: [PATCH] SHIFT button event Signed-off-by: Nicolas Earnshaw --- content/creator/sdk7/interactivity/button-events/click-events.md | 1 + 1 file changed, 1 insertion(+) diff --git a/content/creator/sdk7/interactivity/button-events/click-events.md b/content/creator/sdk7/interactivity/button-events/click-events.md index b970bc97..c8428957 100644 --- a/content/creator/sdk7/interactivity/button-events/click-events.md +++ b/content/creator/sdk7/interactivity/button-events/click-events.md @@ -128,6 +128,7 @@ The following inputs can be handled by any of the approaches to detect input eve - `InputAction.IA_RIGHT`: **D** key on a computer. - `InputAction.IA_BACKWARD`: **S** key on a computer. - `InputAction.IA_WALK`: **Control** key on a computer. +- `InputAction.IA_MODIFIER`: **Shift** key on a computer. Each `InputAction` is abstracted away from the literal input in the keyboard so that it can be mapped to different inputs depending on the device. For this same reason, not all buttons on the keyboard can be tracked for button events, only the buttons that are used for movement and interaction. This intentional limitation is to ensure that all content is compatible in the future with VR controllers, other kinds of game controllers, and mobile devices.