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discussionDiscuss existing or suggested featuresDiscuss existing or suggested features
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One of the extensions we discussed was implementing crowd voting so that multiple people could play together on the same side in a game. This is quite a large issue and could be implemented in a number of ways. There are also a number of design questions to answer.
- How are moves selected? Is it the modal value of player moves? Is it voting on a set of top N moves we get from a chess engine?
- How many people should this work for?
- Should everyone have to vote before the move is made, or should there be a cut-off?
- Assuming a cut-off time for making a move, what happens if no move is selected?
Most likely we will need a new set of endpoints as it might lead to spaghetti code to try and fit this way of playing into our current endpoints. Those will need to be defined.
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discussionDiscuss existing or suggested featuresDiscuss existing or suggested features