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Remove unused uniforms in material example
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examples/material-example/phong.fp

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Original file line numberDiff line numberDiff line change
@@ -2,10 +2,6 @@ varying mediump vec2 var_texcoord0;
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varying mediump vec3 var_position;
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varying mediump vec3 var_normal;
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uniform lowp vec4 eye;
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uniform lowp sampler2D DIFFUSE_TEXTURE;
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uniform lowp sampler2D PASS_TEXTURE;
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const vec3 lightPos = vec3(1.0,1.0,1.0);
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const vec3 diffuseColor = vec3(0.5, 0.5, 0.5);
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const vec3 specColor = vec3(0.7, 0.7, 0.7);

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