@@ -3195,7 +3195,7 @@ UFunction *unreal_engine_add_function(UClass *u_class, char *name, PyObject *py_
31953195 prop_struct->Struct = TBaseStructure<FTransform>::Get ();
31963196 prop = prop_struct;
31973197 }
3198- #if ENGINE_MINOR_VERSION > 15
3198+ #if ENGINE_MINOR_VERSION > 16
31993199 else if ((PyTypeObject *)value == &ue_PyFQuatType)
32003200 {
32013201 UStructProperty *prop_struct = NewObject<UStructProperty>(function, UTF8_TO_TCHAR (p_name), RF_Public);
@@ -3248,7 +3248,7 @@ UFunction *unreal_engine_add_function(UClass *u_class, char *name, PyObject *py_
32483248 prop_base->SetPropertyClass (p_u_class);
32493249 prop = prop_base;
32503250 }
3251- #if ENGINE_MINOR_VERSION > 15
3251+ #if ENGINE_MINOR_VERSION > 16
32523252 else if (py_obj->ue_object ->IsA <UEnum>())
32533253 {
32543254 UEnumProperty *prop_enum = NewObject<UEnumProperty>(function, UTF8_TO_TCHAR (p_name), RF_Public);
@@ -3338,7 +3338,7 @@ UFunction *unreal_engine_add_function(UClass *u_class, char *name, PyObject *py_
33383338 prop_struct->Struct = TBaseStructure<FTransform>::Get ();
33393339 prop = prop_struct;
33403340 }
3341- #if ENGINE_MINOR_VERSION > 15
3341+ #if ENGINE_MINOR_VERSION > 16
33423342 else if ((PyTypeObject *)py_return_value == &ue_PyFQuatType)
33433343 {
33443344 UStructProperty *prop_struct = NewObject<UStructProperty>(function, UTF8_TO_TCHAR (p_name), RF_Public);
@@ -3391,7 +3391,7 @@ UFunction *unreal_engine_add_function(UClass *u_class, char *name, PyObject *py_
33913391 prop_base->SetPropertyClass (p_u_class);
33923392 prop = prop_base;
33933393 }
3394- #if ENGINE_MINOR_VERSION > 15
3394+ #if ENGINE_MINOR_VERSION > 16
33953395 else if (py_obj->ue_object ->IsA <UEnum>())
33963396 {
33973397 UEnumProperty *prop_enum = NewObject<UEnumProperty>(function, UTF8_TO_TCHAR (p_name), RF_Public);
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