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chess_engine.py
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632 lines (513 loc) · 21.9 KB
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#!/usr/bin/python3
# -*- coding: utf-8 -*-
import random
import pprint
import time
import sys
from itertools import chain
import itertools
import pickle
tic = time.process_time()
CHECKLIST_ONE = [24, 35, 108, 119]
CHECKLIST_TWO = [25, 26, 27, 28, 29, 30, 31, 32, 33, 34,
36, 48, 60, 72, 84, 96, 109, 110, 111, 112,
113, 114, 115, 116, 117, 118, 95, 83, 71, 59,
47]
"""Use these two boards to play around"""
# The board representation
posiii = [
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, # 0-11
0, 0, 0, 0, 0, 0 ,0, 0, 0, 0, 0, 0, # 12-23
0, 0, 'r', 'n', 'b', 'q', 'k', 'b', 'n', 'r', 0, 0, # 24-35 # 26-33
0, 0, 'p', 'p', 'p', 'p', 'p', 'p', 'p', 'p', 0, 0, # 36-47 # 38-45
0, 0, '-', '-', '-', '-', '-', '-', '-', '-', 0, 0, # 48-59 # 50-57
0, 0, '-', '-', '-', '-', '-', '-', '-', '-', 0, 0, # 60-71 # 62-69
0, 0, '-', '-', '-', '-', '-', '-', '-', '-', 0, 0, # 72-83 # 74-81
0, 0, '-', '-', '-', '-', '-', '-', '-', '-', 0, 0, # 84-95 # 86-93
0, 0, 'P', 'P', 'P', 'P', 'P', 'P', 'P', 'P', 0, 0, # 96-107 # 98-105
0, 0, 'R', 'N', 'B', 'Q', 'K', 'B', 'N', 'R', 0, 0, # 108-119 # 110-117
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, # 120-131
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 # 132-143
]
# The board for testing moves and functions of different pieces
posi = [
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, # 0-11
0, 0, 0, 0, 0, 0 ,0, 0, 0, 0, 0, 0, # 12-23
0, 0, 'r', '-', '-', '-', 'k', '-', '-', 'r', 0, 0, # 24-35 # 26-33
0, 0, '-', '-', '-', '-', '-', '-', '-', '-', 0, 0, # 36-47 # 38-45
0, 0, '-', '-', '-', '-', '-', '-', '-', '-', 0, 0, # 48-59 # 50-57
0, 0, '-', '-', '-', '-', '-', '-', '-', '-', 0, 0, # 60-71 # 62-69
0, 0, '-', '-', '-', '-', '-', '-', '-', '-', 0, 0, # 72-83 # 74-81
0, 0, '-', '-', '-', '-', '-', '-', '-', '-', 0, 0, # 84-95 # 86-93
0, 0, '-', '-', '-', '-', '-', '-', '-', '-', 0, 0, # 96-107 # 98-105
0, 0, 'R', '-', 'B', '-', 'K', '-', '-', 'R', 0, 0, # 108-119 # 110-117
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, # 120-131
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 # 132-143
]
player_posi_white = {
'a8': 26, 'b8': 27, 'c8': 28, 'd8': 29, 'e8': 30, 'f8': 31, 'g8': 32, 'h8': 33,
'a7': 38, 'b7': 39, 'c7': 40, 'd7': 41, 'e7': 42, 'f7': 43, 'g7': 44, 'h7': 45,
'a6': 50, 'b6': 51, 'c6': 52, 'd6': 53, 'e6': 54, 'f6': 55, 'g6': 56, 'h6': 57,
'a5': 62, 'b5': 63, 'c5': 64, 'd5': 65, 'e5': 66, 'f5': 67, 'g5': 68, 'h5': 69,
'a4': 74, 'b4': 75, 'c4': 76, 'd4': 77, 'e4': 78, 'f4': 79, 'g4': 80, 'h4': 81,
'a3': 86, 'b3': 87, 'c3': 88, 'd3': 89, 'e3': 90, 'f3': 91, 'g3': 92, 'h3': 93,
'a2': 98, 'b2': 99, 'c2': 100, 'd2': 101, 'e2': 102, 'f2': 103, 'g2': 104, 'h2': 105,
'a1': 110, 'b1': 111, 'c1': 112, 'd1': 113, 'e1': 114, 'f1': 115, 'g1': 116, 'h1': 117,
}
player_posi_black = {
'h1': 26, 'g1': 27, 'f1': 28, 'e1': 29, 'd1': 30, 'c1': 31, 'b1': 32, 'a1': 33,
'h2': 38, 'g2': 39, 'f2': 40, 'e2': 41, 'd2': 42, 'c2': 43, 'b2': 44, 'a2': 45,
'h3': 50, 'g3': 51, 'f3': 52, 'e3': 53, 'd3': 54, 'c3': 55, 'b3': 56, 'a3': 57,
'h4': 62, 'g4': 63, 'f4': 64, 'e4': 65, 'd4': 66, 'c4': 67, 'b4': 68, 'a4': 69,
'h5': 74, 'g5': 75, 'f5': 76, 'e5': 77, 'd5': 78, 'c5': 79, 'b5': 80, 'a5': 81,
'h6': 86, 'g6': 87, 'f6': 88, 'e6': 89, 'd6': 90, 'c6': 91, 'b6': 92, 'a6': 93,
'h7': 98, 'g7': 99, 'f7': 100, 'e7': 101, 'd7': 102, 'c7': 103, 'b7': 104, 'a7': 105,
'h8': 110, 'g8': 111, 'f8': 112, 'e8': 113, 'd8': 114, 'c8': 115, 'b8': 116, 'a8': 117,
}
# Used for printing the board
def board_list_view(list):
view = [list[i:i + 12] for i in range(0, 11, 12)]
o = '\n'.join(map(str, view))
view_2 = [list[i:i + 12] for i in range(12, 23, 12)]
o_2 = '\n'.join(map(str, view_2))
view_3 = [list[i:i + 12] for i in range(24, 117, 12)]
o_3 = '\n'.join(map(str, view_3))
view_4 = [list[i:i + 12] for i in range(120, 131, 12)]
o_4 = '\n'.join(map(str, view_4))
view_5 = [list[i:i + 12] for i in range(132, 143, 12)]
o_5 = '\n'.join(map(str, view_5))
good_board = '\t%s\n\t%s\n%s\n\t%s\n\t%s\n' % (o, o_2, o_3, o_4, o_5)
return good_board
def board_view(list):
view_string = ''
for col in range(1, 13):
view = [list[i:i + 12] for i in range(12 * (col - 1), (col * 12) - 1, 12)]
view_string += '%s%s' % ('\n\t', ' '.join(str(v) for v in view[0]))
result = view_string.replace('0', '|')
return result
# Illegal positions for pieces
ZEROS = [i for i, x in enumerate(posi) if x == 0]
X, Y = 1, 12
moves = {
"rook": [X, Y, -X, -Y],
"knight": [Y+Y-X, Y+Y+X, X+X+Y, X+X-Y, -Y-Y+X, -Y-Y-X, -X-X-Y, -X-X+Y],
"bishop": [X+Y, X-Y, -X+Y, -X-Y],
"queen": [X, Y, -X, -Y, X+Y, X-Y, -X+Y, -X-Y],
"king": [X, Y, -X, -Y, X+Y, X-Y, -X+Y, -X-Y, -X-X, X+X], # Last two moves are for castling
"pawn": [-Y, -Y-Y, -Y+X, -Y-X]
}
# The function for rotating the board; used when a move is made
# and it is other player's move.
# This now works like a mirror.
def rotate(BOARD):
for SQUARE in range(0, 8):
BOARD[26+SQUARE], BOARD[110+SQUARE] \
= BOARD[110+SQUARE], BOARD[26+SQUARE]
for SQUARE in range(0, 8):
BOARD[38+SQUARE], BOARD[98+SQUARE] \
= BOARD[98+SQUARE], BOARD[38+SQUARE]
for SQUARE in range(0, 8):
BOARD[50+SQUARE], BOARD[86+SQUARE] \
= BOARD[86+SQUARE], BOARD[50+SQUARE]
for SQUARE in range(0, 8):
BOARD[62+SQUARE], BOARD[74+SQUARE] \
= BOARD[74+SQUARE], BOARD[62+SQUARE]
return BOARD
def first_rotation(BOARD):
for SQUARE in range(0, 8):
BOARD[26 + SQUARE], BOARD[117 - SQUARE] \
= BOARD[117 - SQUARE], BOARD[26 + SQUARE]
for SQUARE in range(0, 8):
BOARD[38 + SQUARE], BOARD[105 - SQUARE] \
= BOARD[105 - SQUARE], BOARD[38 + SQUARE]
for SQUARE in range(0, 8):
BOARD[50 + SQUARE], BOARD[93 - SQUARE] \
= BOARD[93 - SQUARE], BOARD[50 + SQUARE]
for SQUARE in range(0, 8):
BOARD[62 + SQUARE], BOARD[81 - SQUARE] \
= BOARD[81 - SQUARE], BOARD[62 + SQUARE]
return BOARD
def rotate_move_list(move_list):
for move in range(0, 8):
move_list[move], move_list[64 - move] \
= move_list[64 - move], move_list[move]
for move in range(0, 8):
move_list[38 + move], move_list[105 - move] \
= move_list[105 - move], move_list[38 + move]
for move in range(0, 8):
move_list[50 + move], move_list[93 - move] \
= move_list[93 - move], move_list[50 + move]
for move in range(0, 8):
move_list[62 + move], move_list[81 - move] \
= move_list[81 - move], move_list[62 + move]
return move_list
_pieces = {
"king": 'K', "rook": 'R', "pawn": 'P',
"knight": 'N', "queen": 'Q', "bishop": 'B'
}
def lower_case(d):
new = dict((k.lower(), v.lower()) for k,v in d.items())
return new
def upper_case(d):
new = dict((k, v.upper()) for k,v in d.items())
return new
def upper_keys(d):
new = dict((k.upper(), v) for k,v in d.items())
return new
# Maybe will be used later
def low(d):
new = dict((k.lower(), v) for k,v in d.items())
return new
def save_list(target_list):
with open('target_list', 'wb') as f:
pickle.dump(target_list, f)
def open_list(target_list):
with open('target_list', 'rb') as f:
target_list = pickle.load(f)
class Evaluate(object):
def __init__(self, position):
self.position = position
def evaluation_function(self):
piece_values = {
'B': 310, 'N': 300, 'P': 100, 'R': 500, 'Q': 900, 'K': 10000
}
sum = 0
sum_1 = 0
value_list = []
for i in piece_values.keys():
value_list.append(self.position.count(i)*piece_values[i])
for i in value_list:
sum += i
del value_list [:]
piece_values = low(piece_values)
for i in piece_values.keys():
value_list.append(self.position.count(i)*piece_values[i])
for i in value_list:
sum_1 += i
black_pieces = False
return sum - sum_1
class board_object(object):
def __init__(self, posi):
self.posi = posi
self.posi = list(self.posi)
def evaluation_function(positions):
piece_values = {
'B': 310, 'N': 300, 'P': 100, 'R': 500, 'Q': 900, 'K': 10000
}
for position in positions:
sum = 0
sum_1 = 0
value_list = []
for piece in piece_values.keys():
value_list.append(position.count(piece)*piece_values[piece])
for i in value_list:
sum += i
del value_list [:]
piece_values = low(piece_values)
for i in piece_values.keys():
value_list.append(self.position.count(i)*piece_values[i])
for i in value_list:
sum_1 += i
black_pieces = False
return sum - sum_1
# This will be used for the evaluation function
def chess_engine():
BOARD_LIST = []
EVALUATIONS = []
depth = 0
#first_save = True
#eval_1 = Evaluate(posi, False, 0, 0)
BOARD_LIST.append(board_object(posi))
EVALUATIONS.append(Evaluate(posi).evaluation_function())
LIMIT = 50
while depth < LIMIT:
a_game.move_gen(posi)
#print(board_view(posi))
#if first_save:
# this_board = board_object(posi)
#BOARD_LIST[1] = board_object(posi)
BOARD_LIST.append(board_object(posi))
#with open('posi', 'wb') as f:
# pickle.dump(posi, f)
#eval_1.evaluation_function()
EVALUATIONS.append(Evaluate(posi).evaluation_function())
# first_save = False
#else:
# pass
a_game.white_to_move = False
rotate(posi)
a_game.move_gen(posi)
a_game.white_to_move = True
rotate(posi)
BOARD_LIST.append(board_object(posi))
EVALUATIONS.append(Evaluate(posi).evaluation_function())
depth += 1
for i in range(0, LIMIT):
print(EVALUATIONS[i])
print(board_view(BOARD_LIST[LIMIT].posi))
#Boards could be keys and evaluations values in dictionary
def capture_piece():
if kings.check:
PIECE = kings.piece
king_rook_move = {'K': {'ROOK_Q': False, 'ROOK_K': False, 'KING': False},
'k': {'ROOK_Q': False, 'ROOK_K': False, 'KING': False}}
def empty_squares(lst):
for item in lst:
if item != '-':
return False
return True
def get_piece_moves(posi, white_to_move, _pieces):
""" The main function to search moves. Note that
the position is always rotated before checking the
available moves. """
if white_to_move:
_pieces = upper_case(_pieces)
else:
_pieces = lower_case(_pieces)
positions = []
OWN_PIECES = []
for piece in _pieces:
orig_posi = list(posi)
OWN_PIECES = [i for i, x in enumerate(orig_posi)
if x == _pieces[piece]]
mod_posi = list(orig_posi)
if OWN_PIECES != []:
for enum_piece in OWN_PIECES:
# Count more moves for ranged pieces
if _pieces[piece] in ['R', 'Q', 'B', 'r', 'q', 'b']:
rang = 8
else:
rang = 2
for move in moves[piece]:
# Check where king and rooks are
if (_pieces[piece] in ['K', 'k']) and \
(move in moves[piece][-2:]):
# Left some prints for testing
#print("MOD POSI R", not mod_posi[117] in ['R', 'r'])
#print("MOD ANY", any(x != '-' for x in mod_posi[115:117]))
#print("KING ROOK MOVE rook r", king_rook_move.get(_pieces[piece])['ROOK_K'])
#print("KING ROOK MOVE king", king_rook_move.get(_pieces[piece])['KING'])
#print("moved piece", moves[piece])
#print("moved", move)
if move == 2:
if (not mod_posi[117] in ['R', 'r']) or \
(any(x != '-' for x in mod_posi[115:117])) or \
((king_rook_move.get(_pieces[piece])['ROOK_K']) or
(king_rook_move.get(_pieces[piece])['KING'])):
continue
if move == -2:
if (mod_posi[110] not in ['R', 'r']) or \
(any(x != '-' for x in mod_posi[111:114])) or \
((king_rook_move.get(_pieces[piece])['ROOK_Q']) or
(king_rook_move.get(_pieces[piece])['KING'])):
continue
# This checks if a pawn is on its original square
if (_pieces[piece] in ['P', 'p']) and \
(moves[piece][1] == move) and \
(enum_piece not in range(98,106)):
continue
ate_piece = False
if _pieces[piece] in ['K', 'k']:
if move == moves[piece][-2]:
mod_posi[110], mod_posi[113] = \
mod_posi[113], mod_posi[110]
if move == moves[piece][-1]:
mod_posi[117], mod_posi[115] = \
mod_posi[115], mod_posi[117]
for go in range(1, rang):
if mod_posi[enum_piece + move * go] in \
(ZEROS + list(_pieces.values())):
break
elif mod_posi[enum_piece + move * go] != '-':
ate_piece = True
original_square = '-'
else:
original_square = mod_posi[enum_piece + move * go]
# Check if pawn's move is in the first two
# items in the list
if _pieces[piece] in ['P', 'p'] and \
(move not in moves[piece][:2]):
continue
if _pieces[piece] in ['P', 'p'] and \
((enum_piece + move * go) in range(26, 34)):
if _pieces[piece].isupper():
mod_posi[enum_piece] = 'Q'
else: mod_posi[enum_piece] = 'q'
mod_posi[enum_piece], mod_posi[enum_piece + move * go]\
= original_square, mod_posi[enum_piece]
positions.append(mod_posi)
mod_posi = list(orig_posi)
if ate_piece:
break
return positions, posi
def bool_negation(bool):
return not bool
def search_checks(orig_fetched_moves, white_to_move, player):
white_to_move = bool_negation(white_to_move)
remove_these = []
for posit in orig_fetched_moves[0]:
# white to move is set to false
if player != 'black':
rotate(posit)
fetched_moves = get_piece_moves(posit, white_to_move, _pieces)
# Search boards if one king is missing
for board in fetched_moves[0]:
kings = [i for i, x in enumerate(board) if x in ['K', 'k']]
if len(kings) < 2:
remove_these.append(posit)
break
if player != 'black':
rotate(posit)
for rem in remove_these:
orig_fetched_moves[0].remove(rotate(rem))
white_to_move = bool_negation(white_to_move)
return orig_fetched_moves, white_to_move
def play_move(position, searched_moves, player):
if player == "black":
player_posi = player_posi_black
else:
player_posi = player_posi_white
while True:
print("Write 'q' to exit the program.")
pos = list(position)
print("Select a piece from: \n%s" % sorted(player_posi.keys()))
start = input()
if str(start) == 'q':
sys.exit()
if start not in player_posi.keys():
print("Invalid initial square.")
continue
print("Select a destination square from: \n%s" % sorted(player_posi.keys()))
dest = input()
if dest not in player_posi.keys():
print("Invalid destination square.")
continue
start_posi = player_posi[start]
dest_posi = player_posi[dest]
if pos[dest_posi] != '-':
square = '-'
else:
square = pos[dest_posi]
# Just adds castling to board positions. The legality of the move is
# checked later.
if start == 'e1' and dest == 'c1':
pos[110], pos[113] = pos[113], pos[110]
if start == 'e1' and dest == 'g1':
pos[115], pos[117] = pos[117], pos[115]
if (
not player_posi.get(start) and player_posi.get(dest)
or start == dest
):
print("Invalid square")
continue
else:
pos[start_posi], pos[dest_posi] = square, pos[start_posi]
if pos in searched_moves:
return pos
else:
continue
position = list(posiii)
print(board_view(position))
white_to_move = True
player = ""
while True:
print("Write w or W to choose White pieces. Else write b or B to choose "
"Black pieces.")
choice = input()
if choice in ['w', 'W']:
player = "white"
break
elif choice in ['b', 'B']:
player = "black"
white_to_move = False
break
else:
continue
# THIS NEEDS TO BE CLEANED, BUT IT WORKS OK
if not white_to_move:
white_to_move = True
# Change starting position here
fetched_moves = get_piece_moves(position, white_to_move, _pieces)
orig_fetched_moves = list(fetched_moves)
searched_moves = search_checks(orig_fetched_moves, white_to_move, player)
random_posi = random.choice(searched_moves[0][0])
white_to_move = False
position = first_rotation(random_posi)
fetched_moves = get_piece_moves(random_posi, white_to_move, _pieces)
orig_fetched_moves = list(fetched_moves)
searched_moves = search_checks(orig_fetched_moves, white_to_move, player)
print(board_view(position))
random_posi = play_move(position, searched_moves[0][0], player)
else:
fetched_moves = get_piece_moves(position, white_to_move, _pieces)
orig_fetched_moves = list(fetched_moves)
searched_moves = search_checks(orig_fetched_moves, white_to_move, player)
random_posi = play_move(position, searched_moves[0][0], player)
print(board_view(random_posi))
if white_to_move:
if random_posi[110] != 'R':
king_rook_move['K']['ROOK_Q'] = True
if random_posi[117] != 'R':
king_rook_move['K']['ROOK_K'] = True
if random_posi[114] != 'K':
king_rook_move['K']['KING'] = True
else:
if random_posi[110] != 'r':
king_rook_move['k']['ROOK_Q'] = True
if random_posi[117] != 'r':
king_rook_move['k']['ROOK_K'] = True
if random_posi[114] != 'k':
king_rook_move['k']['KING'] = True
while True:
white_to_move = bool_negation(white_to_move)
if player != "black":
rotate(random_posi)
fetched_moves = get_piece_moves(random_posi, white_to_move, _pieces)
orig_fetched_moves = list(fetched_moves)
searched_moves = search_checks(orig_fetched_moves, white_to_move, player)
if not searched_moves[0][0]:
print("It is checkmate or stalemate")
exit()
# if white_to_move and player == "white":
if player != 'black':
if white_to_move:
random_posi = play_move(random_posi, searched_moves[0][0], player)
else:
random_posi = random.choice(searched_moves[0][0])
else:
if white_to_move:
random_posi = random.choice(searched_moves[0][0])
else:
random_posi = play_move(random_posi, searched_moves[0][0], player)
# if white_to_move and player == "black":
#if not white_to_move and player == "white":
# if not white_to_move and player == "black":
# else:
#print("KING ROOK MOVE", king_rook_move)
if white_to_move:
if random_posi[110] != 'R':
king_rook_move['K']['ROOK_Q'] = True
if random_posi[117] != 'R':
king_rook_move['K']['ROOK_K'] = True
if random_posi[114] != 'K':
king_rook_move['K']['KING'] = True
else:
if random_posi[110] != 'r':
king_rook_move['k']['ROOK_Q'] = True
if random_posi[117] != 'r':
king_rook_move['k']['ROOK_K'] = True
if random_posi[114] != 'k':
king_rook_move['k']['KING'] = True
#print(king_rook_move)
if player != 'black':
if not white_to_move:
print(board_view(rotate(list(random_posi))))
else:
print(board_view(random_posi))
else:
print(board_view(random_posi))
#print("WHITE TO MOVE", white_to_move)
time.sleep(4.7)
###############
toc = time.process_time()
print("time spent:", toc - tic)