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Description
We are utilizing the multi-server feature, with the setting that loads storage data within 10 seconds upon each server change. After depositing an item into the storage within any of the multi-servers, we immediately switch to a different server, retrieve the item from the storage, quickly return to the server where we initially deposited the item, and are able to retrieve it again from the storage. This process results in item duplication, or "duping". When I personally tested this, duplication did not occur, but the storage was cleared. However, some players experience item duplication or storage clearance issues.
Video: https://youtu.be/em8SIhazpso
config.yml: https://hastebin.com/share/siqujorure.yaml
While our players continue to experience item loss, a dupe issue has also emerged. We have been mentioning this in the comments on SpigotMC for a long time, but it seems that it is not being taken into consideration.
I hope you can resolve this issue quickly. Thank you.