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rapier2d-0.32.0\src\dynamics\joint\impulse_joint\impulse_joint_set.rs:407:26:
Internal error: island should be awake.
Not sure what's changed, but my game crashes at this error.
All I did during migration, was to change types to use the new glam api.
I do actively sleep and unsleep rigid bodies, depending on where they go in the world. I also sleep initial bodies for a set time, to prevent falling through my dynamic terrain. But it all used to work in previous versions.
Also seems to hit this assertion error:
rapier2d-0.32.0\src\dynamics\island_manager\sleep.rs:124:13:
is sleeping: RigidBodyHandle(Index { index: 2, generation: 0 }) note niter: 1, isl size: 2
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